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Laser.cpp
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72 lines (65 loc) · 1.11 KB
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#include "Laser.h"
#include <iostream>
/*
* Default constructor
*/
Laser::Laser(int x, int y) : Laser(x, y, Laser::LASER_TYPE_BLUE)
{
}
/*
* Constructor
*/
Laser::Laser(int x, int y, int type)
{
std::string path;
switch (type) {
case Laser::LASER_TYPE_GREEN:
path = "images/lasers/green.png";
_type = Laser::LASER_TYPE_GREEN; break;
case Laser::LASER_TYPE_RED:
path = "images/lasers/red.png";
_type = Laser::LASER_TYPE_RED; break;
case Laser::LASER_TYPE_YELLOW:
path = "images/lasers/yellow.png";
_type = Laser::LASER_TYPE_YELLOW; break;
default:
path = "images/lasers/blue.png";
_type = Laser::LASER_TYPE_BLUE; break;
}
if (!texture.loadFromFile(path)) {};
sprite = sf::Sprite(texture);
sprite.setPosition(x, y);
}
/*
* Destructor
*/
Laser::~Laser()
{
}
/*
* Move the laser with a constant speed
*/
void Laser::move()
{
sprite.move(20, 0);
}
/*
* Set the laser sprite
*/
void Laser::setSprite() {
sprite.setTexture(texture);
}
/*
* Get the laser type
*/
int Laser::getType() const
{
return _type;
}
/*
* Get the laser sprite
*/
sf::Sprite Laser::getSprite() const
{
return sf::Sprite(sprite);
}