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Clarification on Hand and Object Mesh Poses in Released Dataset and Possible extension to new objects #4

@gabrielecaddeo

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@gabrielecaddeo

Hi,
Thanks for sharing your work! I'm currently exploring the dataset you released and would like to ask a few clarifying questions.

I'm particularly interested in exporting the meshes of the hand and objects in successful grasp configurations. I noticed that in DGN_5k_processed.tar.gz, there are the object meshes used in processed_data, along with scale and pose information in the scene_cfg files. Meanwhile, Dexonomy_GRASP_shadow appears to contain the successful grasp information.

However, I'm not entirely sure how to process these components together to export hand and object meshes with the correct poses in space, so that they appear in contact as in the successful grasps. My understanding is that the object pose and scale should come from DGN_5k_processed.tar.gz, while the hand configuration is provided in Dexonomy_GRASP_shadow.

I noticed that the alleged hand poses (grasp_qpos, pregrasp_qpos, and squeeze_qpos) are of shape (N, 29), but it's unclear why N varies across entries. Additionally, I couldn't find documentation or files related to the hand model used. Could you clarify which hand model is being used and where I can find the corresponding mesh or URDF?

Moreover, I was wondering if your approach could be applied zero-shot to other objects/hands.
Any guidance on how to correctly reconstruct the hand-object scenes would be greatly appreciated.

Thanks in advance!
Gabriele

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