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I tried the mod out a bit, here is some things i'd like to suggest
- Make the crop breeding a addon and optional. It really messes up logistics when you setup a zombie mob grinder and carrot variants drop. It also is a pain when making a basic farm using you mod, and it fills up with like 30 variants of the same crop when all you wanted was a basic carrot farm.
- Add compatibility with modded soil and farmland. I tried to use insanium farmland and it refused to recognize it as farmland.
- Add compatibility to mutate crops from other mods. Having the ability to make occultism seeds, or magebloom enhanced would be nice. Granted MA seed would be nice as well, and would make in world farms more viable over hydrobeds.
- Allow slabs to be part of the frame. This is so we can put water in the frame, freeing up more space for crops. This also lets setups utilize the lilypad of fertility and other such things.
- Add a in world highlight for the missing block in the contraption. I spent like 30 minutes trying to build 1 when first checking out the mod just to realize the issue was i needed to go in a different direction with the frame.
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