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4 files changed +60
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+ {
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+ "godotTools.editorPath.godot4" : " e:\\ Godot_v4.2.2-stable_mono_win64\\ Godot_v4.2.2-stable_mono_win64.exe"
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+ }
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+ [remap]
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+
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+ importer="texture"
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+ type="CompressedTexture2D"
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+ uid="uid://bca78wcaggh2d"
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+ path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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+ metadata={
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+ "vram_texture": false
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+ }
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+
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+ [deps]
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+
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+ source_file="res://icon.svg"
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+ dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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+
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+ [params]
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+
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+ compress/mode=0
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+ compress/high_quality=false
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+ compress/lossy_quality=0.7
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+ compress/hdr_compression=1
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+ compress/normal_map=0
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+ compress/channel_pack=0
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+ mipmaps/generate=false
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+ mipmaps/limit=-1
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+ roughness/mode=0
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+ roughness/src_normal=""
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+ process/fix_alpha_border=true
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+ process/premult_alpha=false
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+ process/normal_map_invert_y=false
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+ process/hdr_as_srgb=false
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+ process/hdr_clamp_exposure=false
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+ process/size_limit=0
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+ detect_3d/compress_to=1
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+ svg/scale=1.0
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+ editor/scale_with_editor_scale=false
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+ editor/convert_colors_with_editor_theme=false
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+ ; Engine configuration file.
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+ ; It's best edited using the editor UI and not directly,
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+ ; since the parameters that go here are not all obvious.
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+ ;
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+ ; Format:
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+ ; [section] ; section goes between []
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+ ; param=value ; assign values to parameters
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+
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+ config_version =5
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+
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+ [application ]
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+
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+ config/name ="raycast_hitboxes"
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+ config/features =PackedStringArray ("4.2" , "Forward Plus" )
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+ config/icon ="res://icon.svg"
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+
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+ [dotnet ]
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+
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+ project/assembly_name ="raycast_hitboxes"
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