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Description
On latest commit (fa80095) as of typing and running from Arch Linux using a virtual environment with all dependencies from requirements.txt installed.
While attempting to run the tool on Daniel EDC's "Peach's Memory," the tool will get past some parts of extraction and then run into an issue when getting to textures:
...
Serializing structured IR to final C code using processors...
ERROR: Error in texture worker for castle_grounds_area_1_texture_0E027450_022B7450_seg14: [Errno 24] Too many open files: '/home/squishy6094/Documents/rom-decomp-64/out/Super_Mario_64_Peachs_Memory_Daniel_EDC.z64/levels/castle_grounds/areas/1/castle_grounds_area_1_texture_0E027450_022B7450_seg14.png'
Traceback (most recent call last):
File "/home/squishy6094/Documents/rom-decomp-64/texture.py", line 202, in _write_png_worker
File "/home/squishy6094/Documents/rom-decomp-64/output_manager.py", line 182, in write
File "/home/squishy6094/Documents/rom-decomp-64/output_manager.py", line 94, in _get_file_handle
OSError: [Errno 24] Too many open files: '/home/squishy6094/Documents/rom-decomp-64/out/Super_Mario_64_Peachs_Memory_Daniel_EDC.z64/levels/castle_grounds/areas/1/castle_grounds_area_1_texture_0E027450_022B7450_seg14.png'
...
Presumably this is caused by files not being properly closed after processing is done. After the tool states it's "Done" in the GUI, I close it using the titlebar X, which logs the following then closes:
Failed to extract rom '/home/squishy6094/Documents/rom-decomp-64/in/Super_Mario_64_Peachs_Memory_Daniel_EDC.z64'
Here is the mod output and my own session log
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