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Hooks & Integrations
Vaan1310 edited this page Jan 19, 2026
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Cannons works together with other plugins:
- Movecraft support to have ships with cannons
- Vault to allow prices for cannons buying cannons
- Placeholder API support
- Allows to define cannon schematics with WorldEdit
- Hooks for custom block handling
This is for 3.4.3+, as most of the tags are new.
In addition to allowing cannons to move correctly on crafts, we also define a custom tag usable in your .craft files:
Note: the designID is the filename of the design
maxCannons:
<designID>: <quantity>
[<design1>,<design2>,<design3> ...]: <quantity>
minCannons:
<designID>: <quantity>
[<design1>,<design2>,<design3> ...]: <quantity>Examples:
maxCannons:
6 inch: N1 # only one allowed
Basic cannon: 0.01 # maximum one per hundred blocks
[classic, ironCannon]: N3 # the sum of the classic and ironCannon cannons cannot exceed 3
minCannons:
6 inch: N1 # at least one allowed
Basic cannon: 0.01 # at least one per hundred blocks
[classic, ironCannon]: N3 # the sum of the classic and ironCannon cannons must be at least 3 or aboveEach cannon design has a massOfCannon setting in its yml definition, that is the mass of the cannon, you can set limits of mass on the ships
maxMass: <int>
minMass: <int>
excludeFromMass: # String list
- "<design1>"
- "<design2>"
- ...Examples
maxMass: 700 # sum of all cannon masses CAN'T exceed 700
minMass: 100 # sum of all cannons masses MUST exceed or be equal to 100
excludeFromMass: # Don't count the mass of classic cannons
- "classic"
A more complex example can be:
maxCannons:
[classic, ironCannon]: N6 # the player can decide 2 more cannons to add either ironCannons or classic cannons
minCannons:
classic: N2
ironCannon: N2
maxMass: 700
minMass: 100
excludeFromMass: # handle this in max/min cannons
- "classic"
- "ironCannon"
useShipAngles: <boolean> # if true and on a ship, use ship angles instead (settings like: "maxHorizontalAngleOnShip"), default value is falseThe current placeholder return data regarding the player's aimed cannon, new placeholder suggestions are welcome.
cannons_name: Fetches and returns the name of the cannon being operated on.
cannons_design: Retrieves the cannon's design name and identifies its model or structure.
cannons_horizontal_angle: Returns the horizontal angle (yaw) at which the cannon is oriented.
cannons_vertical_angle: Returns the vertical angle (pitch) of the cannon's orientation.
cannons_temperature: Provides the cannon's temperature.
cannons_loaded_gunpowder: Indicates how much gunpowder is loaded into the cannon for firing.
cannons_loaded_projectile:
Checks if there is a projectile loaded in the cannon.
If no projectile is loaded or an error occurs, it returns "None."
If a projectile is loaded, it checks for a custom name and uses it if available.
Otherwise returns the material name.