Skip to content

[IMPROVEMENT] headlight square lightmaps #84

@Sol1vaN

Description

@Sol1vaN

hi there,

i noticed that lightmaps emited by headlight are square shape
to replicate this, is necessary turn off fast headlightoption

fast headlight on correspond to low quality
fast headlight off correspond to high quality

Image

then we need some big surface to see all the lightmaps stages
and then we will see a square edges from the headlight emmiter

headlight on
Image

headlight off
Image

headlight on
Image

headlight off
Image

seems the headlight emmiter work with several ligthmaps stages that correspond to textures with alpha channels with very low resolution
and with square shape! 🥶

well, probably im wrong, i don't know how this work on og fusion engine.
can be improved with the upcoming new render for piccu engine?

it will be amazing to see a better implementation for this aspect
for this great game.

hope it can be done some day
cheers

also:
i noticed the fade effect for the lightmaps are very choppy and clunky.
a video showing the square lightmaps interaction
https://youtu.be/7CO9K4sWAqI

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions