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Description
hi there,
i noticed that lightmaps emited by headlight are square shape
to replicate this, is necessary turn off fast headlightoption
fast headlight on correspond to low quality
fast headlight off correspond to high quality
then we need some big surface to see all the lightmaps stages
and then we will see a square edges from the headlight emmiter
seems the headlight emmiter work with several ligthmaps stages that correspond to textures with alpha channels with very low resolution
and with square shape! 🥶
well, probably im wrong, i don't know how this work on og fusion engine.
can be improved with the upcoming new render for piccu engine?
it will be amazing to see a better implementation for this aspect
for this great game.
hope it can be done some day
cheers
also:
i noticed the fade effect for the lightmaps are very choppy and clunky.
a video showing the square lightmaps interaction
https://youtu.be/7CO9K4sWAqI



