-
Notifications
You must be signed in to change notification settings - Fork 3
Open
Labels
bugSomething isn't workingSomething isn't working
Description
When using high FOV settings on large, open terrains, the render depth will frequently be reset and occasionally issues will occur as a static limit of 8000 unique terrain cells is reached. Patching this will be nontrivial, but I think I can fix it by outright replacing the terrain module with a new one.
Due to the large amount of patch points present, it may be worth switching to a new method of loading patch points, which translates patch points from one engine version to others.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
bugSomething isn't workingSomething isn't working
