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mainfile.py
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96 lines (70 loc) · 2.69 KB
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import math
import pygame
import m_char
import settings
import bootloader
import object
import gameover
import sys
class Goons:
def __init__(self):
pygame.init()
pygame.display.init()
self.screen = pygame.display.set_mode(settings.screen_res)
self.chrc = m_char.character(self)
self.running: bool = True
self.clock = pygame.time.Clock()
load = bootloader.loader(self)
load.run()
self.object = object.object(self)
def __del__(self):
pygame.display.quit()
pygame.quit()
def rungame(self):
while self.running:
self._update_events()
self._check_events()
else:
self._endsceen()
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
elif event.type == pygame.KEYDOWN: self._keydown(event)
elif event.type == pygame.KEYUP: self._keyup(event)
def _keydown(self,event):
if event.key == pygame.K_d or event.key == pygame.K_RIGHT:
self.chrc.move_dir[3] = True
if event.key == pygame.K_s or event.key == pygame.K_DOWN:
self.chrc.move_dir[1] = True
if event.key == pygame.K_a or event.key == pygame.K_LEFT:
self.chrc.move_dir[2] = True
if event.key == pygame.K_w or event.key == pygame.K_UP:
self.chrc.move_dir[0] = True
def _keyup(self,event):
if event.key == pygame.K_d or event.key == pygame.K_RIGHT:
self.chrc.move_dir[3] = False
if event.key == pygame.K_s or event.key == pygame.K_DOWN:
self.chrc.move_dir[1] = False
if event.key == pygame.K_a or event.key == pygame.K_LEFT:
self.chrc.move_dir[2] = False
if event.key == pygame.K_w or event.key == pygame.K_UP:
self.chrc.move_dir[0] = False
def _update_events(self):
self.screen.fill(settings.bg_color)
self.chrc.update()
self.chrc.blitme()
self.object.blitme()
self._checkcollision()
pygame.display.flip()
self.clock.tick(60)
def _checkcollision(self):
if self.__distance() <= 15:
self.running =False
def __distance(self):
return int(math.sqrt(math.pow(self.chrc.rect[0]-self.object.handle_rect[0],2)+math.pow(self.chrc.rect[1]-self.object.handle_rect[1],2)))
def _endsceen(self):
end = gameover.gameover(self)
end.run()
player: Goons = Goons()
player.rungame()
del player