Releases: ImageEngine/cortex
Releases · ImageEngine/cortex
Cortex 10.5.9.3
Fixes
- USDScene :
- Fixed crash attempting to write to a file that is already open for reading. An exception is now thrown instead.
- Fixed loading of skinned facevarying normals.
lightLinkandshadowLinkcollections on UsdLuxLightAPI are no longer treated as sets.
- Version.h : Fixed
*Version()functions to return the runtime version of the library, not the version that client code was compiled with. Use theCORTEX_*_VERSIONmacros for compile time checks. - IECoreUSD : Asset and volume paths now use
/in the resolved path on all operating systems. This behavior can be disabled by setting theIECOREUSD_FORCE_ASSET_PATH_FORWARD_SLASHenvironment variable to a value of0.
Cortex 10.5.9.2
Fixes
- USDScene :
- Fixed round-tripping of colons in set names.
- Fixed
hash()to consider animation on ModelAPI extents when hashing the bound.
- ToMayaMeshConverter : Reverted #1386 that no longer locked normals set on the Mesh from the scc to fix issues with Maya incorrectly recomputing normals as Vertex normals when they were originally computed as Face normals.
- CurvesAlgo : Fixed
resamplePrimitiveVariables()for use with periodic curves.
Cortex 10.5.9.1
Fixes
- OpenImageIOAlgo : Fixed
data()handling of arrays of typeTypeDesc::CHAR,TypeDesc::UCHAR,TypeDesc::USHORT,TypeDesc::SHORT,TypeDesc::UINTandTypeDesc::HALF. Among other things, this fixes the round-tripping of ICC profiles in ImageReader/ImageWriter.
Cortex 10.5.9.0
Improvements
- USDScene :
hasBound()andreadBound()now useUsdGeomModelAPIextents hints if they are available. This behaviour can be disabled by setting theIECOREUSD_USE_MODELAPI_BOUNDSenvironment variable to a value of0.
Cortex 10.5.8.0
Improvements
- IECoreUSD::DataAlgo : Added binding for
toUSD()function.
Fixes
- ShaderNetworkAlgo : Fixed crash caused by cyclic connections in
removeUnusedShaders(). - ShaderStateComponent : Fixed GL rendering failures caused by unsupported values for texture parameters.
- USDScene :
- Fixed exceptions caused by attempt to write shader parameters with unsupported value types.
- Fixed duplicate loading of
arnold:*primvars on lights as attributes. These are now only loaded as parameters on the light shader.
- IECoreUSD::DataAlgo : Fixed exceptions thrown by
toUSD()andvalueTypeName()when passed datatypes not supported bydispatch(). An empty VtValue or SdfValueTypeName is now returned instead.
Build
- CI : Updated to GafferHQ/dependencies 8.0.1.
Cortex 10.5.7.1
Fixes
- USDScene :
- Adding mapping of
arnold:*light parameters to and from the non-standardprimvars:arnold:*attributes preferred by thearnold-usdproject. - Fixed writing of
treatAsPointandtreatAsLinelight parameters, which were being written as genericinputs:*attributes and not the specific attributes defined by the SphereLight and CylinderLight schemas.
- Adding mapping of
Cortex 10.5.7.0
Features
- MeshPrimitive : Added
interpolateBoundary,faceVaryingLinearInterpolationandtriangleSubdivisionRuleproperties for controlling the shape of the subdivision limit surface.
Fixes
- MeshPrimitive : Removed
interpolationfrom topologyHash. The topologyHash should only include things which affect the layout of primitive variables.
Cortex 10.5.6.2
Fixes
- USDScene : Fixed round-tripping of
ai:lightshader type for the output shader of light networks.
Cortex 10.5.6.1
Fixes
- USDScene : Fixed round-tripping of
__lightsset membership for non-UsdLux lights. - DisplayDriverServer : Fixed delays connecting to the server on Windows.
Build
- SConstruct : Support detection of OpenEXR versions with a patch version containing multiple digits.
- Fixed building with MSVC and Gaffer Dependencies 8.x.
Cortex 10.5.6.0
Improvements
IECoreGL::Selector: Added constructor overload that accepts a boolean indicating a more precise, camera-space depth sample will be used to sample depth instead of OpenGL's depth buffer.IECoreGL::ColorTexture: Added new constructor that accepts an argument specifying the internal storage format to use.