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Bumped version to 8.0.0-b5 and updated Changes file.
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# 8.0.0-b5
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#### IECore
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- Improved error reporting in LinkedScene - the main filename is now available in error messages.
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- Made RunTimeTyped baseTypeIds() and derivedTypeIds() methods thread safe.
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#### IECoreGL
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- Added IECoreGL::Selector::push/popIDShader() methods. These replace the now deprecated loadIDShader() method.
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- Fixed crashes when selecting curves.
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#### IECoreHoudini
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- Added SceneCache Transform SOP. This node applies transformations from a SceneCache file directly on the points and primitives at the SOP level.
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- FromHoudiniPolygon converter now automatically removes normal primvars when extracting a subdivision mesh.
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#### IECoreNuke
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- Added DeepImageReader - this allows any deep image type supported by Cortex to be read in Nuke.
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# 8.0.0-b4
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#### IECore

SConstruct

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ieCoreMajorVersion=8
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ieCoreMinorVersion=0
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ieCorePatchVersion=0
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ieCoreVersionSuffix="b4" # used for alpha/beta releases. Example: "a1", "b2", etc.
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ieCoreVersionSuffix="b5" # used for alpha/beta releases. Example: "a1", "b2", etc.
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###########################################################################################
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# Command line options

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