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Bump version to 10.3.4.0 and update Changes
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10.3.4.0 (relative to 10.3.3.0)
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========
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Improvements
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------------
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- USDScene :
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- Improved loading speed for stages where the same material is bound to many prims (#1253).
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- Added support for `SdfAssetPath` attributes, which are now loaded as StringData containing the resolved asset path (#1252).
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Fixes
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-----
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- CurvesAlgo : Fixed `resamplePrimitiveVariable()` to support vertex-to-varying and varying-to-vertex conversion for V2f primitive variables (#1251).
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- USDScene : Fixed loading of materials containing shaders with exposed inputs (#1252).
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10.3.3.0 (relative to 10.3.2.1)
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========
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SConstruct

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ieCoreMilestoneVersion = 10 # for announcing major milestones - may contain all of the below
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ieCoreMajorVersion = 3 # backwards-incompatible changes
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ieCoreMinorVersion = 3 # new backwards-compatible features
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ieCoreMinorVersion = 4 # new backwards-compatible features
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ieCorePatchVersion = 0 # bug fixes
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ieCoreVersionSuffix = "" # used for alpha/beta releases. Example: "a1", "b2", etc.
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