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Commit 1a9333b

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author
Lucio Moser
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Preparing for cortex installation.
Setting version a14 in Sconstruct and updating Changes file.
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Changes

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8.0.0-a14 :
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- IECore :
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- Modified BasicPreset so it works with parameters derived from CompoundParameter
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- Added ObjectPool and ComputationCache classes for providing a unified cache mechanism for cortex objects (used in SceneCache and CachedReader).
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- Removed ModelCache class (SceneInterface and SceneCache replaces that entirely).
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- IECoreMaya :
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- Using the newly added GL lambert shader in the maya GL preview.
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- Added geometry snapping to the SceneShape
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- Optimization on the SceneShape by copying previously rendered GL groups at link locations.
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- IECoreHoudini :
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- Added support for Cortex loaded geometry in the SceneCache reader.
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- IECoreGL :
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- IECoreGL::ToGLTextureConverter option to add missing channels.
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- Removed IECoreGL dependency on GLUT
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- Replaced OpenGL 3 function calls with their 2.1 extensions
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- Added a standard lambert shader to IECoreGL::Shader
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- Fixes in Selector object and making it revert state when destroyed.
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- IECoreRI :
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- Deprecated 3delight hack
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8.0.0-a13 :
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- General :

SConstruct

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ieCoreMajorVersion=8
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ieCoreMinorVersion=0
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ieCorePatchVersion=0
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ieCoreVersionSuffix="a13" # used for alpha/beta releases. Example: "a1", "b2", etc.
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ieCoreVersionSuffix="a14" # used for alpha/beta releases. Example: "a1", "b2", etc.
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###########################################################################################
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# Command line options

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