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import React, { useState, useEffect, useRef } from 'react';
import {
Color,
ColorCode,
GameMode,
GameStatus,
RowData
} from './types';
import {
COLORS,
CODE_LENGTH,
MAX_GUESSES
} from './constants';
import {
generateSecretCode,
calculateFeedback,
encodeGame,
decodeGame
} from './services/gameLogic';
import { getAiCommentary, getAiGuess } from './services/geminiService';
import { Row } from './components/Row';
import { ColorPicker } from './components/ColorPicker';
import { Peg } from './components/Peg';
import { Tutorial } from './components/Tutorial';
import { FeedbackInput } from './components/FeedbackInput';
import {
Users,
Globe2,
Cpu,
Share2,
RotateCcw,
Copy,
CheckCircle2,
Play,
HelpCircle,
Eye,
EyeOff
} from 'lucide-react';
const App = () => {
// --- State ---
const [mode, setMode] = useState<GameMode | null>(null);
const [status, setStatus] = useState<GameStatus>(GameStatus.SETUP);
const [secretCode, setSecretCode] = useState<ColorCode>([]);
const [guesses, setGuesses] = useState<RowData[]>([]);
const [currentGuess, setCurrentGuess] = useState<ColorCode>(Array(CODE_LENGTH).fill(null));
const [activeSlot, setActiveSlot] = useState<number>(0);
const [aiComment, setAiComment] = useState<string>("");
const [isAiThinking, setIsAiThinking] = useState<boolean>(false);
const [shareCode, setShareCode] = useState<string>("");
const [inputCode, setInputCode] = useState<string>("");
const [showSecret, setShowSecret] = useState<boolean>(false);
// New State for requested features
const [showTutorial, setShowTutorial] = useState<boolean>(false);
const [manualFeedbackMode, setManualFeedbackMode] = useState<boolean>(false);
// Helper refs for auto-scrolling
const bottomRef = useRef<HTMLDivElement>(null);
// --- Effects ---
useEffect(() => {
// Show tutorial on first visit
const visited = localStorage.getItem('chroma_visited');
if (!visited) {
setShowTutorial(true);
localStorage.setItem('chroma_visited', 'true');
}
}, []);
useEffect(() => {
if ((status === GameStatus.PLAYING || status === GameStatus.JUDGING) && bottomRef.current) {
setTimeout(() => {
bottomRef.current?.scrollIntoView({ behavior: 'smooth' });
}, 100);
}
}, [guesses, status, activeSlot]);
// --- Actions ---
const startSinglePlayer = () => {
setMode(GameMode.SINGLE_PLAYER);
setManualFeedbackMode(false);
const secret = generateSecretCode(COLORS, CODE_LENGTH);
setSecretCode(secret);
setStatus(GameStatus.PLAYING);
setGuesses([]);
setCurrentGuess(Array(CODE_LENGTH).fill(null));
setActiveSlot(0);
setAiComment("I've hidden the code in the digital void. Good luck.");
};
const startLocalMultiplayer = (manualJudge: boolean) => {
setMode(GameMode.TWO_PLAYER_LOCAL);
setManualFeedbackMode(manualJudge);
setStatus(GameStatus.SETUP); // Player 1 needs to set code
setGuesses([]);
setCurrentGuess(Array(CODE_LENGTH).fill(null));
setActiveSlot(0);
setAiComment("");
};
const startRemoteGame = () => {
if (!inputCode) return;
const decoded = decodeGame(inputCode);
if (decoded && decoded.length === CODE_LENGTH) {
setMode(GameMode.TWO_PLAYER_REMOTE);
setManualFeedbackMode(false);
setSecretCode(decoded);
setStatus(GameStatus.PLAYING);
setGuesses([]);
setCurrentGuess(Array(CODE_LENGTH).fill(null));
setActiveSlot(0);
setAiComment("Challenger code accepted. Prove your worth.");
} else {
alert("Invalid Game Code!");
}
};
const startAiGuesser = () => {
setMode(GameMode.AI_GUESSER);
setManualFeedbackMode(false);
setStatus(GameStatus.SETUP); // User sets code
setGuesses([]);
setCurrentGuess(Array(CODE_LENGTH).fill(null));
setActiveSlot(0);
};
const handleColorSelect = (color: Color) => {
const newGuess = [...currentGuess];
newGuess[activeSlot] = color;
setCurrentGuess(newGuess);
// Auto-advance slot
if (activeSlot < CODE_LENGTH - 1) {
setActiveSlot(activeSlot + 1);
}
};
const handleSlotClick = (index: number) => {
setActiveSlot(index);
};
const submitSecretCode = async () => {
if (currentGuess.some(c => c === null)) return;
setSecretCode(currentGuess as ColorCode);
if (mode === GameMode.TWO_PLAYER_LOCAL) {
// Clear screen for Player 2
setCurrentGuess(Array(CODE_LENGTH).fill(null));
setActiveSlot(0);
setStatus(GameStatus.PLAYING);
setAiComment(manualFeedbackMode
? "Code locked. Player 2 guesses, Player 1 judges."
: "Code locked. Player 2, start guessing!");
} else if (mode === GameMode.AI_GUESSER) {
setStatus(GameStatus.PLAYING);
setGuesses([]);
triggerAiTurn([], currentGuess as ColorCode);
} else {
const code = encodeGame(currentGuess as ColorCode);
setShareCode(code);
}
};
const triggerAiTurn = async (currentHistory: RowData[], secret: ColorCode) => {
setIsAiThinking(true);
const guess = await getAiGuess(currentHistory, COLORS, CODE_LENGTH);
setIsAiThinking(false);
if (guess) {
const feedback = calculateFeedback(secret, guess);
const newHistory = [...currentHistory, { guess, feedback }];
setGuesses(newHistory);
if (feedback.exact === CODE_LENGTH) {
setStatus(GameStatus.LOST);
setAiComment("I have calculated the solution. Human effort was futile.");
setShowSecret(true);
} else if (newHistory.length >= MAX_GUESSES) {
setStatus(GameStatus.WON);
setAiComment("Computation limit reached. You win this round.");
setShowSecret(true);
} else {
setTimeout(() => triggerAiTurn(newHistory, secret), 1500);
}
} else {
setAiComment("My algorithms are stumped. I yield.");
setStatus(GameStatus.WON);
}
};
const submitGuess = async () => {
if (currentGuess.some(c => c === null)) return;
// Local Multiplayer Manual Judge Mode
if (mode === GameMode.TWO_PLAYER_LOCAL && manualFeedbackMode) {
// Instead of calculating, we freeze and ask Player 1 to judge
setStatus(GameStatus.JUDGING);
return;
}
// Standard Auto-Judge Mode
const guess = currentGuess as ColorCode;
const feedback = calculateFeedback(secretCode, guess);
processTurnResult(guess, feedback);
};
// Called after Manual Judgement or Auto Judgement
const processTurnResult = async (guess: ColorCode, feedback: { exact: number, partial: number }) => {
const newGuesses = [...guesses, { guess, feedback }];
setGuesses(newGuesses);
if (feedback.exact === CODE_LENGTH) {
setStatus(GameStatus.WON);
setShowSecret(true);
if (mode === GameMode.SINGLE_PLAYER) {
const comment = await getAiCommentary(guess, feedback, newGuesses, true);
setAiComment(comment);
} else {
setAiComment("Decryption Successful. Access Granted.");
}
} else if (newGuesses.length >= MAX_GUESSES) {
setStatus(GameStatus.LOST);
setShowSecret(true);
if (mode === GameMode.SINGLE_PLAYER) {
const comment = await getAiCommentary(guess, feedback, newGuesses, false);
setAiComment(comment);
} else {
setAiComment("Maximum attempts exceeded. System Locked.");
}
} else {
// Next turn
setStatus(GameStatus.PLAYING);
setCurrentGuess(Array(CODE_LENGTH).fill(null));
setActiveSlot(0);
if (mode === GameMode.SINGLE_PLAYER) {
getAiCommentary(guess, feedback, newGuesses, false).then(setAiComment);
}
}
};
const handleManualFeedbackSubmit = (exact: number, partial: number) => {
processTurnResult(currentGuess as ColorCode, { exact, partial });
};
const resetGame = () => {
setMode(null);
setStatus(GameStatus.SETUP);
setGuesses([]);
setSecretCode([]);
setShareCode("");
setShowSecret(false);
setAiComment("");
setManualFeedbackMode(false);
};
// --- Render Sections ---
const renderLobby = () => (
<div className="flex flex-col gap-5 max-w-md w-full mx-auto p-6 animate-fade-in pb-20">
<div className="text-center mb-6 pt-4">
<h1 className="text-6xl font-black text-transparent bg-clip-text bg-gradient-to-r from-indigo-400 via-purple-400 to-cyan-400 mb-2 drop-shadow-[0_0_15px_rgba(129,140,248,0.5)]">
CHROMA
</h1>
<p className="text-slate-400 tracking-widest text-xs uppercase font-bold">Code Breaker Protocol</p>
</div>
<button
onClick={startSinglePlayer}
className="group relative flex items-center p-5 bg-gradient-to-r from-slate-800 to-slate-900 rounded-2xl border border-slate-700 hover:border-indigo-500 transition-all shadow-lg hover:shadow-indigo-500/20 active:scale-95"
>
<div className="bg-indigo-500/20 p-3 rounded-xl mr-4 group-hover:scale-110 transition-transform">
<Cpu className="w-8 h-8 text-indigo-400" />
</div>
<div className="text-left">
<h3 className="font-bold text-lg text-slate-100">Solo vs AI</h3>
<p className="text-xs text-slate-400 mt-1">Challenge Gemini's logic engine.</p>
</div>
</button>
{/* Local MP Container */}
<div className="bg-slate-800/40 rounded-2xl border border-slate-700/50 p-1">
<div className="p-4 flex items-center gap-3 border-b border-slate-700/50 mb-1">
<div className="bg-emerald-500/20 p-2 rounded-lg">
<Users className="w-6 h-6 text-emerald-400" />
</div>
<h3 className="font-bold text-slate-200">Pass & Play</h3>
</div>
<div className="grid grid-cols-2 gap-1">
<button
onClick={() => startLocalMultiplayer(false)}
className="p-3 text-center hover:bg-slate-700/50 rounded-xl transition-colors"
>
<div className="text-sm font-bold text-emerald-300">Auto Judge</div>
<div className="text-[10px] text-slate-500">App gives feedback</div>
</button>
<button
onClick={() => startLocalMultiplayer(true)}
className="p-3 text-center hover:bg-slate-700/50 rounded-xl transition-colors"
>
<div className="text-sm font-bold text-emerald-300">You Judge</div>
<div className="text-[10px] text-slate-500">You give feedback</div>
</button>
</div>
</div>
<div className="bg-slate-800/40 p-5 rounded-2xl border border-slate-700/50">
<div className="flex items-center gap-3 mb-4">
<div className="bg-cyan-500/20 p-2 rounded-lg">
<Globe2 className="w-6 h-6 text-cyan-400" />
</div>
<div>
<h3 className="font-bold text-slate-200">Remote Play</h3>
<p className="text-xs text-slate-400">Share or join with a code.</p>
</div>
</div>
<div className="flex gap-2">
<input
type="text"
value={inputCode}
onChange={(e) => setInputCode(e.target.value)}
placeholder="Paste Game Code..."
className="flex-1 bg-slate-900/80 border border-slate-600 rounded-xl px-4 py-3 text-sm focus:outline-none focus:border-cyan-500 transition-colors shadow-inner"
/>
<button
onClick={startRemoteGame}
disabled={!inputCode}
className="bg-cyan-600 hover:bg-cyan-500 disabled:opacity-50 disabled:cursor-not-allowed text-white px-5 rounded-xl font-bold transition-all hover:shadow-[0_0_15px_rgba(6,182,212,0.4)]"
>
JOIN
</button>
</div>
<div className="mt-4 pt-4 border-t border-slate-700/50">
<button
onClick={() => { setMode(null); setStatus(GameStatus.SETUP); setShareCode("GENERATE"); }}
className="w-full text-sm text-cyan-400 hover:text-cyan-300 flex items-center justify-center gap-2 py-2 hover:bg-slate-800/50 rounded-lg transition-colors"
>
<Share2 className="w-4 h-4" />
Create Challenge Code
</button>
</div>
</div>
</div>
);
const renderCodeCreator = () => (
<div className="flex flex-col h-full max-w-md mx-auto w-full p-4 animate-fade-in">
<div className="flex justify-between items-center mb-6">
<button onClick={resetGame} className="p-2 bg-slate-800 rounded-full hover:bg-slate-700 transition-colors">
<RotateCcw className="w-5 h-5 text-slate-400" />
</button>
<h2 className="text-lg font-bold tracking-wide uppercase text-slate-300">Set Secret Code</h2>
<div className="w-9"></div>
</div>
<div className="flex-1 flex flex-col items-center pt-10 gap-8">
<div className="bg-slate-800/80 backdrop-blur-md p-8 rounded-3xl shadow-2xl border border-slate-700/50 w-full relative overflow-hidden">
{/* Decor */}
<div className="absolute top-0 left-0 w-full h-1 bg-gradient-to-r from-transparent via-indigo-500 to-transparent opacity-50"></div>
<p className="text-center text-slate-400 mb-8 uppercase tracking-widest text-xs font-bold">
Tap slots to fill
</p>
<div className="flex justify-center gap-3 mb-8">
{currentGuess.map((color, i) => (
<Peg
key={i}
color={color}
onClick={() => handleSlotClick(i)}
selected={activeSlot === i}
emptyLabel={(i+1).toString()}
/>
))}
</div>
{shareCode === "GENERATE" && !shareCode.length && !inputCode ? (
<div className="text-center">
<button
onClick={submitSecretCode}
disabled={currentGuess.some(c => c === null)}
className="w-full bg-gradient-to-r from-indigo-600 to-blue-600 hover:from-indigo-500 hover:to-blue-500 disabled:opacity-50 disabled:cursor-not-allowed text-white py-4 rounded-xl font-bold text-lg shadow-lg hover:shadow-indigo-500/25 transition-all transform hover:-translate-y-0.5 active:translate-y-0"
>
Confirm Code
</button>
</div>
) : shareCode && shareCode !== "GENERATE" ? (
<div className="space-y-6 animate-fade-in">
<div className="bg-slate-950 p-4 rounded-xl break-all font-mono text-xs text-slate-400 border border-slate-800 relative group">
{shareCode}
<button
onClick={() => navigator.clipboard.writeText(shareCode)}
className="absolute top-2 right-2 p-2 bg-slate-800 rounded hover:bg-slate-700 text-slate-200 opacity-0 group-hover:opacity-100 transition-opacity"
title="Copy"
>
<Copy className="w-4 h-4" />
</button>
</div>
<div className="flex items-center gap-2 text-emerald-400 text-sm justify-center font-bold">
<CheckCircle2 className="w-5 h-5" /> Code Ready! Share it.
</div>
<button onClick={resetGame} className="w-full py-3 text-slate-400 hover:text-white border border-slate-700 rounded-xl hover:bg-slate-800 transition-colors">
Return to Menu
</button>
</div>
) : (
<button
onClick={submitSecretCode}
disabled={currentGuess.some(c => c === null)}
className="w-full bg-emerald-600 hover:bg-emerald-500 disabled:bg-slate-700 disabled:text-slate-500 text-white py-4 rounded-xl font-bold text-lg shadow-lg transition-all flex items-center justify-center gap-2"
>
<Play className="w-5 h-5" /> Start Game
</button>
)}
</div>
</div>
{/* BUG FIX: Ensure ColorPicker shows if we are actively building the code */}
{(!shareCode || shareCode === "GENERATE") && (
<ColorPicker colors={COLORS} onSelect={handleColorSelect} />
)}
</div>
);
const renderGame = () => (
<div className="flex flex-col h-full max-w-md mx-auto w-full relative">
{/* Sticky Header */}
<div className="flex items-center justify-between p-3 bg-slate-900/80 backdrop-blur-md sticky top-0 z-30 border-b border-slate-800 shadow-sm">
<button onClick={resetGame} className="p-2 hover:bg-slate-800 rounded-full text-slate-400 hover:text-white transition-colors">
<RotateCcw className="w-5 h-5" />
</button>
<div className="flex flex-col items-center">
<span className="text-[10px] font-black text-indigo-400 tracking-[0.2em] uppercase">
{mode === GameMode.AI_GUESSER ? 'AI TURN' : 'YOUR TURN'}
</span>
<span className="font-bold text-slate-200">
Round {guesses.length + 1}/{MAX_GUESSES}
</span>
</div>
<button onClick={() => setShowTutorial(true)} className="p-2 hover:bg-slate-800 rounded-full text-slate-400 hover:text-indigo-400 transition-colors">
<HelpCircle className="w-5 h-5" />
</button>
</div>
{/* AI Commentary / Status Bar */}
{aiComment && (
<div className="px-4 py-3 bg-indigo-500/10 border-b border-indigo-500/20 backdrop-blur-sm animate-slide-down">
<div className="flex gap-3 items-center justify-center text-center">
<Cpu className="w-4 h-4 text-indigo-400 shrink-0" />
<p className="text-sm text-indigo-100 font-medium leading-tight">{aiComment}</p>
</div>
</div>
)}
{/* Game Board */}
<div className="flex-1 overflow-y-auto p-4 pb-48 custom-scrollbar">
<div className="space-y-3 min-h-[50vh]">
{/* Previous Guesses */}
{guesses.map((row, idx) => (
<Row
key={idx}
guess={row.guess}
feedback={row.feedback}
length={CODE_LENGTH}
className="animate-fade-in-up"
/>
))}
{/* Active Guess Row */}
{(status === GameStatus.PLAYING || status === GameStatus.JUDGING) && mode !== GameMode.AI_GUESSER && (
<div ref={bottomRef} className="animate-fade-in-up">
<div className="text-xs text-slate-500 font-bold uppercase tracking-wider mb-2 pl-2">Current Attempt</div>
<Row
guess={currentGuess}
isActive={true}
length={CODE_LENGTH}
onPegClick={status === GameStatus.PLAYING ? handleSlotClick : undefined}
activeSlotIndex={status === GameStatus.PLAYING ? activeSlot : null}
/>
</div>
)}
{/* AI Thinking */}
{mode === GameMode.AI_GUESSER && isAiThinking && (
<div ref={bottomRef} className="p-6 flex flex-col items-center justify-center gap-3 text-slate-400 animate-pulse bg-slate-800/30 rounded-2xl border border-dashed border-slate-700">
<div className="flex gap-1">
<div className="w-2 h-2 bg-indigo-500 rounded-full animate-bounce" style={{animationDelay: '0ms'}}></div>
<div className="w-2 h-2 bg-indigo-500 rounded-full animate-bounce" style={{animationDelay: '150ms'}}></div>
<div className="w-2 h-2 bg-indigo-500 rounded-full animate-bounce" style={{animationDelay: '300ms'}}></div>
</div>
<span className="text-xs font-mono">CALCULATING PROBABILITY...</span>
</div>
)}
</div>
{/* End Game Overlay (Inline) */}
{(status === GameStatus.WON || status === GameStatus.LOST) && (
<div ref={bottomRef} className="mt-8 p-8 bg-slate-800/90 backdrop-blur rounded-3xl border border-slate-600/50 text-center animate-bounce-in shadow-2xl relative overflow-hidden">
<div className={`absolute inset-0 opacity-20 ${status === GameStatus.WON ? 'bg-green-500' : 'bg-red-500'}`}></div>
<div className="relative z-10">
<h2 className={`text-4xl font-black mb-2 ${status === GameStatus.WON ? 'text-green-400 drop-shadow-lg' : 'text-red-400 drop-shadow-lg'}`}>
{status === GameStatus.WON ? 'CRACKED!' : 'FAILED'}
</h2>
<p className="text-slate-300 mb-8 font-medium">
{status === GameStatus.WON ? 'System security bypassed.' : 'Too many failed attempts.'}
</p>
<div className="bg-slate-900/80 p-6 rounded-2xl border border-slate-700 mb-8">
<p className="text-[10px] uppercase text-slate-500 font-bold mb-4 tracking-widest">The Secret Code Was</p>
<div className="flex justify-center gap-3">
{secretCode.map((c, i) => <Peg key={i} color={c} />)}
</div>
</div>
<button
onClick={resetGame}
className="w-full bg-slate-100 hover:bg-white text-slate-900 py-4 rounded-xl font-black tracking-wide uppercase transition-transform hover:scale-105"
>
Reboot System
</button>
</div>
</div>
)}
</div>
{/* Controls & Pickers */}
{/* Manual Feedback Input */}
{status === GameStatus.JUDGING && (
<FeedbackInput onSubmit={handleManualFeedbackSubmit} guess={guesses[guesses.length]?.guess || currentGuess} />
)}
{/* Guess Input Controls */}
{status === GameStatus.PLAYING && mode !== GameMode.AI_GUESSER && (
<>
<div className="fixed bottom-24 left-1/2 -translate-x-1/2 w-full max-w-md px-6 z-30 pointer-events-none">
<button
onClick={submitGuess}
disabled={currentGuess.some(c => c === null)}
className="pointer-events-auto w-full bg-gradient-to-r from-indigo-500 via-purple-500 to-indigo-500 hover:from-indigo-400 hover:via-purple-400 hover:to-indigo-400 disabled:opacity-0 disabled:translate-y-10 text-white py-3.5 rounded-2xl font-black tracking-widest text-sm shadow-[0_10px_30px_rgba(99,102,241,0.5)] transition-all duration-300 transform border border-white/10"
>
DECRYPT
</button>
</div>
<ColorPicker colors={COLORS} onSelect={handleColorSelect} />
</>
)}
</div>
);
return (
<div className="min-h-screen bg-slate-950 text-slate-100 font-sans selection:bg-indigo-500/30 overflow-hidden relative">
{/* Background Gradients */}
<div className="fixed inset-0 pointer-events-none z-0">
<div className="absolute top-[-10%] left-[-10%] w-[50%] h-[50%] bg-indigo-600/20 rounded-full blur-[100px]"></div>
<div className="absolute bottom-[-10%] right-[-10%] w-[50%] h-[50%] bg-cyan-600/10 rounded-full blur-[100px]"></div>
</div>
<div className="relative z-10 h-full">
{status === GameStatus.SETUP && !shareCode && !mode && renderLobby()}
{status === GameStatus.SETUP && (mode === GameMode.TWO_PLAYER_LOCAL || mode === GameMode.AI_GUESSER || shareCode === "GENERATE") && renderCodeCreator()}
{(status === GameStatus.PLAYING || status === GameStatus.WON || status === GameStatus.LOST || status === GameStatus.JUDGING) && renderGame()}
</div>
{showTutorial && <Tutorial onClose={() => setShowTutorial(false)} />}
{/* Lobby Help Button */}
{status === GameStatus.SETUP && !showTutorial && (
<button
onClick={() => setShowTutorial(true)}
className="fixed top-6 right-6 p-2 bg-slate-800/50 hover:bg-slate-700 rounded-full transition-colors z-50 text-slate-400"
>
<HelpCircle className="w-6 h-6" />
</button>
)}
</div>
);
};
export default App;