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sv_player.lua
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311 lines (281 loc) · 8.97 KB
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_dropping = {}
COMPONENTS.Players = COMPONENTS.Players or {}
COMPONENTS.RecentDisconnects = COMPONENTS.RecentDisconnects or {}
CreateThread(function()
while true do
for k, v in pairs(COMPONENTS.Players) do
if not GetPlayerEndpoint(k) and not _dropping[k] then
COMPONENTS.Middleware:TriggerEvent("playerDropped", k, "Time Out")
COMPONENTS.Players[k] = nil
end
end
Wait(10000)
end
end)
AddEventHandler("Proxy:Shared:RegisterReady", function()
COMPONENTS.Middleware:Add("playerDropped", function(source, message)
local player = COMPONENTS.Players[source]
if player ~= nil then
COMPONENTS.Logger:Info(
"Base",
string.format(
"%s (%s) With Source %s Disconnected, Reason: %s",
player:GetData("Name"),
player:GetData("AccountID"),
source,
message
),
{
console = true,
discord = {
embed = true,
type = "info",
webhook = GetConvar("discord_connection_webhook", ""),
},
}
)
end
end, 1)
COMPONENTS.Middleware:Add("playerDropped", function(source, message)
local player = COMPONENTS.Players[source]
if player ~= nil then
local char = player:GetData("Character")
local pData = {
Source = source,
AccountID = player:GetData("AccountID"),
Name = player:GetData("Name"),
Identifier = player:GetData("Identifier"),
Level = player.Permissions:GetLevel(),
Groups = player:GetData("Groups"),
IsStaff = player.Permissions:IsStaff(),
IsAdmin = player.Permissions:IsAdmin(),
Character = (char ~= nil and {
First = char:GetData("First"),
Last = char:GetData("Last"),
SID = char:GetData("SID"),
DOB = char:GetData("DOB"),
Phone = char:GetData("Phone"),
} or false),
Reason = message,
DisconnectedTime = os.time(),
}
if #COMPONENTS.RecentDisconnects >= 60 then
table.remove(COMPONENTS.RecentDisconnects, 1)
end
table.insert(COMPONENTS.RecentDisconnects, pData)
end
end, 2)
end)
AddEventHandler("playerDropped", function(message)
local src = source
_dropping[src] = true
COMPONENTS.Middleware:TriggerEvent("playerDropped", src, message)
COMPONENTS.Players[src] = nil
_dropping[src] = nil
collectgarbage()
end)
AddEventHandler("Core:Server:ForceUnload", function(source)
DropPlayer(source, "You were force unloaded but were still on the server, this was probably mistake.")
COMPONENTS.Players[source] = nil
_dropping[source] = nil
end)
AddEventHandler("Queue:Server:SessionActive", function(source, data)
CreateThread(function()
Player(source).state.ID = source
if data == nil then
DropPlayer(source, "Unable To Get Your User Data, Please Try To Rejoin")
else
local pData = {
Source = source,
ID = data.ID,
AccountID = data.AccountID,
Name = data.Name,
Identifier = data.Identifier,
Groups = data.Groups,
Tokens = COMPONENTS.Player:CheckTokens(source, data.ID, data.Tokens),
}
for k, v in pairs(COMPONENTS.Players) do
if v:GetData("AccountID") == pData.AccountID then
COMPONENTS.Players[k] = nil
COMPONENTS.Logger:Error("Base", string.format("%s Connected But Was Already Registered As A Player, Clearing", pData.AccountID))
if v:GetData("Source") ~= nil then
DropPlayer(v:GetData("Source"), "You've Been Dropped Because Your Account Has Rejoined The Server. Using your account on multiple PCs to connect multiple times is not allowed.")
end
end
end
COMPONENTS.Players[source] = PlayerClass(source, pData)
COMPONENTS.Routing:RoutePlayerToHiddenRoute(source)
COMPONENTS.Logger:Info("Base", string.format("%s (%s) Connected With Source %s", COMPONENTS.Players[source]:GetData("Name"), COMPONENTS.Players[source]:GetData("AccountID"), source), {
console = true,
discord = {
embed = true,
type = 'info',
webhook = "WEBHOOK-WEBHOOK",
}
})
TriggerClientEvent("Player:Client:SetData", source, COMPONENTS.Players[source]:GetData())
Player(source).state.isDev = COMPONENTS.Players[source].Permissions:GetLevel() >= 100
end
end)
end)
COMPONENTS.Player = {
_required = {},
_name = "base",
CheckTokens = function(self, source, accountId, existing)
local p = promise.new()
local ctkns = {}
for i = 0, GetNumPlayerTokens(source) - 1 do
ctkns[GetPlayerToken(source, i)] = true
end
if existing ~= nil then
for k, v in ipairs(existing) do
if ctkns[v] then
ctkns[v] = nil
end
end
for k, v in pairs(ctkns) do
table.insert(existing, k)
end
COMPONENTS.Database.Auth:updateOne({
collection = "users",
query = {
_id = accountId,
},
update = {
["$set"] = {
tokens = existing,
},
},
}, function()
p:resolve(existing)
end)
else
local tkns = {}
for k, v in pairs(ctkns) do
table.insert(tkns, k)
end
COMPONENTS.Database.Auth:updateOne({
collection = "users",
query = {
_id = accountId,
},
update = {
["$set"] = {
tokens = tkns,
},
},
}, function()
p:resolve(tkns)
end)
end
return Citizen.Await(p)
end,
}
function PlayerClass(source, data)
local _data = COMPONENTS.DataStore:CreateStore(source, "Player", data)
_data.Permissions = {
IsSupport = function(self)
for k, v in ipairs(_data:GetData("Groups")) do
if COMPONENTS.Config.Groups[v] ~= nil and type(COMPONENTS.Config.Groups[v].Permission) == "table" then
local groupPermission = COMPONENTS.Config.Groups[v].Permission.Group
if groupPermission == "support" or groupPermission == "Moderator" or groupPermission == "staff" or groupPermission == "admin" or groupPermission == "owner" or groupPermission == "developer" then
return true
end
end
end
return false
end,
IsMod = function(self)
for k, v in ipairs(_data:GetData("Groups")) do
if COMPONENTS.Config.Groups[v] ~= nil and type(COMPONENTS.Config.Groups[v].Permission) == "table" then
local groupPermission = COMPONENTS.Config.Groups[v].Permission.Group
if groupPermission == "Moderator" or groupPermission == "staff" or groupPermission == "admin" or groupPermission == "owner" or groupPermission == "developer" then
return true
end
end
end
return false
end,
IsStaff = function(self)
for k, v in ipairs(_data:GetData("Groups")) do
if COMPONENTS.Config.Groups[v] ~= nil and type(COMPONENTS.Config.Groups[v].Permission) == "table" then
local groupPermission = COMPONENTS.Config.Groups[v].Permission.Group
if groupPermission == "staff" or groupPermission == "admin" or groupPermission == "owner" or groupPermission == "developer" then
return true
end
end
end
return false
end,
IsAdmin = function(self)
for k, v in ipairs(_data:GetData("Groups")) do
if COMPONENTS.Config.Groups[v] ~= nil and type(COMPONENTS.Config.Groups[v].Permission) == "table" then
local groupPermission = COMPONENTS.Config.Groups[v].Permission.Group
if groupPermission == "admin" or groupPermission == "owner" or groupPermission == "developer" then
return true
end
end
end
return false
end,
IsOwner = function(self)
for k, v in ipairs(_data:GetData("Groups")) do
if COMPONENTS.Config.Groups[v] ~= nil and type(COMPONENTS.Config.Groups[v].Permission) == "table" then
local groupPermission = COMPONENTS.Config.Groups[v].Permission.Group
if groupPermission == "owner" or groupPermission == "developer" then
return true
end
end
end
return false
end,
IsDev = function(self)
for k, v in ipairs(_data:GetData("Groups")) do
if COMPONENTS.Config.Groups[v] ~= nil and type(COMPONENTS.Config.Groups[v].Permission) == "table" then
local groupPermission = COMPONENTS.Config.Groups[v].Permission.Group
if groupPermission == "owner" or groupPermission == "developer" then
return true
end
end
end
return false
end,
GetLevel = function(self)
local highest = 0
for k, v in ipairs(_data:GetData("Groups")) do
if COMPONENTS.Config.Groups[tostring(v)] ~= nil and type(COMPONENTS.Config.Groups[tostring(v)].Permission) == "table" then
if COMPONENTS.Config.Groups[tostring(v)].Permission.Level > highest then
highest = COMPONENTS.Config.Groups[tostring(v)].Permission.Level
end
end
end
return highest
end,
}
local steam = GetPlayerSteam(source)
for k, v in ipairs(_data:GetData("Groups")) do
if COMPONENTS.Config.Groups[tostring(v)] ~= nil and
type(COMPONENTS.Config.Groups[tostring(v)].Permission) == "table" and
COMPONENTS.Config.Groups[tostring(v)].Permission.Group then
local group = COMPONENTS.Config.Groups[tostring(v)].Permission.Group
if group == "owner" or group == "developer" then
ExecuteCommand(
("add_principal identifier.steam:%s group.%s"):format(
steam,
"admin"
)
)
end
end
end
return _data
end
function GetPlayerSteam(source)
for _, id in ipairs(GetPlayerIdentifiers(source)) do
if string.sub(id, 1, string.len("steam:")) == "steam:" then
local steamHex = string.sub(id, string.len("steam:") + 1)
return steamHex
end
end
return false
end