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app.js
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let gameSeq=[];
let userSeq=[];
let btns=["yellow","red","green","brown"];
let started= false;
let level=0;
let h3= document.querySelector("h3");
document.addEventListener("keypress",function(){
if(started==false){
console.log("Game is started");
started= true;
levelUp();
}
});
function gameFlash(btn){
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash");
},250);
}
function userFlash(btn){
btn.classList.add("userFlash");
setTimeout(function(){
btn.classList.remove("userFlash");
},250);
}
function levelUp(){
console.log("level is up");
userSeq=[];
level++;
h3.innerText=`Level ${level}`;
let randIdx=Math.floor(Math.random()*3);
let randColor= btns[randIdx];
let randBtn= document.querySelector(`#${randColor}`);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
}
function checkAns(idx){
console.log(userSeq[idx]);
console.log(gameSeq[idx]);
if(userSeq[idx] === gameSeq[idx]){
if(userSeq.length == gameSeq.length){
setTimeout(levelUp, 1000);
}
}
else{
h3.innerHTML=`Game Over! Your score was <b> ${level} </b> <br> Press any key to Start!`;
document.querySelector("body").style.backgroundColor="red";
setTimeout(function(){
document.querySelector("body").style.backgroundColor="white";
},150);
reset();}
}
function btnPress(event){
console.log(event);
let btn = event.target;
userFlash(btn);
userColor=btn.getAttribute("id");
userSeq.push(userColor);
console.log("btn is pressed");
checkAns(userSeq.length-1);
}
let allBtns= document.querySelectorAll(".btn");
for (btn of allBtns){
btn.addEventListener("click",btnPress);
}
function reset(){
started=false;
level=0;
gameSeq=[];
userSeq=[];
}