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Copy pathapp.js
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149 lines (125 loc) · 4.39 KB
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const express = require('express')
const socketio = require('socket.io')
const http = require('http')
const cookieParser = require('cookie-parser')
const path = require('path')
const promisify = require('util').promisify
const i18next = require('i18next')
const i18nMiddleware = require('i18next-http-middleware')
const backend = require('i18next-fs-backend')
const winston = require('winston')
const config = require('dotenv').config()
if (config.error) {
throw new Error(config.error)
}
const logger = winston.createLogger({
level: 'info',
format: winston.format.json(),
defaultMeta: { service: 'user-service' },
transports: [
new winston.transports.File({ filename: 'error.log', level: 'error' }),
new winston.transports.File({ filename: 'combined.log' })
],
})
if (config.parsed.DEBUGGING) {
logger.add(new winston.transports.Console({
format: winston.format.simple(),
}))
}
const GameManager = require('./models/GameManager.js')
const GameController = require('./controllers/GameController.js')
const PlayerManager = require('./models/PlayerManager.js')
const port = config.parsed.PORT
function callControllerFunction(func, socket, data) {
try {
func(socket, data)
} catch (e) {
console.log(e)
const errorPacket = {
name: e.name,
message: e.message
}
socket.emit('error', errorPacket)
}
}
function setupRoutes(app, gameController) {
app.set('view engine', 'pug')
app.use(express.json())
app.use(cookieParser())
app.use(i18nMiddleware.handle(i18next, { removeLngFromUrl: false }))
app.use((req, res, next) => {
req.player = gameController.playerManager.getFromToken(req.cookies.token)
if (req.body.username) {
req.player.updateUsername(username)
}
next()
})
app.get('/', (req, res) => {
console.log(req.languages)
res.render('game', { player: req.player })
})
app.get('*', (req, res) => {
res.sendFile(path.join(__dirname, '/public' + req.originalUrl))
})
}
function setupSocketIO(io, gameController) {
io.on('connection', socket => {
socket.on('create', data => {
callControllerFunction(gameController.handleCreate.bind(gameController), socket, data)
})
socket.on('start', data => {
callControllerFunction(gameController.handleStart.bind(gameController), socket, data)
})
socket.on('auth', async data => {
try {
await gameController.handleAuth(socket, data)
socket.emit('auth-response')
} catch (e) {
console.log(e)
socket.emit('auth-response', { error: 'Auth unsuccessful' })
}
})
socket.on('join', data => {
callControllerFunction(gameController.handleJoin.bind(gameController), socket, data)
})
socket.on('leave', data => {
callControllerFunction(gameController.handleLeave.bind(gameController), socket, data)
})
socket.on('move', data => {
callControllerFunction(gameController.handleMove.bind(gameController), socket, data)
})
socket.on('refute', data => {
callControllerFunction(gameController.handleRefute.bind(gameController), socket, data)
})
socket.on('nextround', data => {
callControllerFunction(gameController.handleNextRound.bind(gameController), socket, data)
})
socket.on('nextgame', data => {
callControllerFunction(gameController.handleNextGame.bind(gameController), socket, data)
})
socket.on('disconnect', data => {
callControllerFunction(gameController.handleDisconnect.bind(gameController), socket, data)
})
})
}
i18next
.use(i18nMiddleware.LanguageDetector)
.use(backend)
.init({
preload: ['en', 'de', 'pt'],
initImmediate: false,
backend: {
loadPath: './public/locales/{{lng}}.json'
}
})
const app = express()
const server = http.createServer(app)
const io = socketio(server)
const gameManager = new GameManager()
const playerManager = new PlayerManager()
const gameController = new GameController(io, gameManager, playerManager, logger)
setupRoutes(app, gameController)
setupSocketIO(io, gameController)
server.listen(port, () => {
logger.info(`sys.listen.port[${port}]`)
})