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cp2077-mixed-input-fix
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; MixedInputFix configuration. Optional - delete this file for defaults.
; Place next to MixedInputFix.dll:
; <game>/red4ext/plugins/MixedInputFix/MixedInputFix.ini
; Master switch. false = plugin loads but attaches nothing (game runs vanilla);
; the script API then refuses all mode changes.
enabled = true
; Which device the UI is pinned to:
; controller (default) - UI locks to the gamepad after its first input.
; For gamepad-primary setups with emulated/auxiliary mouse (Steam
; Controller, Steam Deck, gyro aim). Vanilla until a gamepad is used.
; kbm - UI locks to keyboard/mouse from boot. For KBM-primary setups with
; auxiliary analog inputs (e.g. movement/driving on a stick).
; Both stop the hint flicker and the mixed-input freeze.
; inhibited - pins nothing (vanilla behaviour) until a script mod switches
; the mode through the script API; only useful together with such a mod.
; Script mods can change the mode at runtime; it returns to this value
; whenever a save is loaded or the game returns to the main menu.
mode = controller
; Chatty per-event logging (device transitions, suppression/override counters).
; Off by default; the log always contains the startup banner, the first
; gamepad detection, [fallback] warnings and a session summary on exit.
verbose = false
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