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server.js
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/********************************************
* ............. BackgammonJS ............. *
* file : server.js ....................... *
* author : Vuillemin Anthony ............. *
*******************************************/
const { builtinModules } = require("module");
let express = require("express"),
http = require("http"),
io = require("socket.io")(http),
bkgm = require("./backgammon")
;
let config = {
port : 8080,
}
let app = express();
app.use(express.static("public"));
app.set("port", process.env.PORT || config.port);
let server = http.createServer(app).listen(app.get("port"), () => {
console.log(`Server running on port ${config.port}`);
});
app.get("/", (req, res) => {
res.sendFile(__dirname + "/public/index.html");
});
let GAMES = [];
function create_new_game(){
let game = {
id : 0,
open : true,
ended : false,
p1_socket : null,
p1_name : "",
p2_socket : null,
p2_name : "",
board : new bkgm.Board(),
player_turn : 1,
last_throw : []
};
game.id = GAMES.push(game) - 1;
return game;
}
function get_game_by_id(id){
id = parseInt(id);
return GAMES.find(x => x.id == id);
}
function does_socket_belong_game(socket, game){
if(socket.id == game.p1_socket || socket.id == game.p2_socket)
return true;
return false;
}
function get_current_player_from_socket(socket, game){
if(socket.id == game.p1_socket) return 1;
else if(socket.id == game.p2_socket) return 2;
else return null;
}
function get_current_player_name_from_socket(socket, game){
if(socket.id == game.p1_socket) return game.p1_name;
else if(socket.id == game.p2_socket) return game.p2_name;
else return null;
}
io.listen(server);
io.on("connection", (socket) => {
socket.on("create", (obj) => {
let game = create_new_game();
game.p1_socket = socket.id;
game.p1_name = obj.name;
console.log(`${game.p1_socket} Create new game : ${game.id}`);
socket.emit("create_res", { game_id : game.id, board : game.board });
});
socket.on("leave", (obj) => {
let game = get_game_by_id(obj.game_id);
console.log(`${socket.id} try to close game ${obj.game_id}`);
if(game != undefined && game.ended == false){
console.log(`P1 : ${game.p1_socket} P2 : ${game.p2_socket}`);
if(does_socket_belong_game(socket, game)){
io.to(game.p1_socket).emit("back_lobby");
io.to(game.p2_socket).emit("back_lobby");
game.ended = true;
} else {
socket.emit("error", { msg : "You can't close this game "});
}
} else {
socket.emit("error", { msg : "You can't close this game, because it doesn't exist "});
}
});
socket.on("join", (obj) => {
let game = get_game_by_id(obj.game_id);
if(game == undefined || game.ended == true){
socket.emit("error", { msg : "Game doesn't exist"});
} else if(game.open == false){
socket.emit("error", { msg : "Game is already full "});
} else {
console.log(`${socket.id} join game ${game.id}`);
game.p2_socket = socket.id;
game.p2_name = obj.name;
game.open = false;
socket.emit("join_res", { game_id : game.id, board : game.board });
io.to(game.p1_socket).emit("game_filled", {opponent_name : game.p2_name });
io.to(game.p2_socket).emit("game_filled", {opponent_name : game.p1_name });
}
});
socket.on("ask_throw", (obj) => {
let game = get_game_by_id(obj.game_id);
let curr_player = get_current_player_from_socket(socket, game);
let player_name = get_current_player_name_from_socket(socket, game);
if(game == undefined || game.ended == true){
socket.emit("error", { msg : "Game doesn't exist"});
} else if(does_socket_belong_game(socket, game)){
let is_validated = false;
let msg = `${player_name} ask throw dices. `;
if(game.p1_socket == null || game.p2_socket == null){
msg += "Please wait your opponent";
}
else if(curr_player != game.player_turn){ // Check player turn
msg += "It's his your turn";
} else if(game.last_throw.length > 0){
msg += "You have some move to play !";
} else {
is_validated = true;
game.last_throw = bkgm.get_playable_rands(game.board, curr_player, bkgm.throw_rand());
msg = `${get_current_player_name_from_socket(socket, game)} trow dices`;
console.log(msg);
}
io.to(game.p1_socket).emit("get_throw", { throw : game.last_throw, validated : is_validated, msg : msg});
io.to(game.p2_socket).emit("get_throw", { throw : game.last_throw, validated : is_validated, msg : msg});
} else {
socket.emit("error", { msg : "You can't play in this game"});
}
});
socket.on("ask_move", (obj) => {
let game = get_game_by_id(obj.game_id);
if(game == undefined || game.ended == true){
socket.emit("error", { msg : "Game doesn't exist"});
} else if(does_socket_belong_game(socket, game)){
let player_name = get_current_player_name_from_socket(socket, game);
let msg = `${player_name} move (${obj.from.row_id}:${obj.to.row_id}). `;
console.log(msg);
let curr_player = get_current_player_from_socket(socket, game);
let is_validated = false;
let is_win = false;
if(game.p1_socket == null || game.p2_socket == null){
msg += "Please wait your opponent";
} else if(curr_player != game.player_turn){ // Check player turn
msg += "It's his your turn";
} else if(game.last_throw.length == 0){ // Check if dices have been thrown
msg += "You must throw the dices";
} else {
if(obj.from.type == "middle"){
if(curr_player == 1) obj.from.row_id = -1;
else obj.from.row_id = game.board.rows.length;
}
const move_id = bkgm.is_valid_move(game.board, curr_player, obj.from, obj.to, game.last_throw);
if(move_id >= 0){
is_validated = true;
bkgm.move(game.board, curr_player, obj.from, obj.to, game.last_throw[move_id]);
game.last_throw.splice(move_id, 1);
game.last_throw = bkgm.get_playable_rands(game.board, curr_player, game.last_throw);
if(bkgm.does_player_win(game.board, curr_player)){
is_win = true;
}
if(game.last_throw.length == 0) {
if(curr_player == 1) game.player_turn = 2;
else game.player_turn = 1;
io.to(game.p1_socket).emit("end_turn", {player_turn : game.player_turn});
io.to(game.p2_socket).emit("end_turn", {player_turn : game.player_turn});
}
} else {
msg += "Move is refused !";
}
}
let res = {
from : obj.from,
to : obj.to,
validated : is_validated,
win : is_win,
winner : (is_win) ? player_name : null,
throw : game.last_throw,
msg : msg,
board : game.board
};
io.to(game.p1_socket).emit("res_move", res);
io.to(game.p2_socket).emit("res_move", res);
} else {
socket.emit("error", { msg : "You can't play in this game" });
}
});
socket.on("ask_skip", (obj) => {
let game = get_game_by_id(obj.game_id);
if(game == undefined || game.ended == true){
socket.emit("error", { msg : "Game doesn't exist"});
} else if(does_socket_belong_game(socket, game)){
let player_name = get_current_player_name_from_socket(socket, game);
let msg = `${player_name} ask skip. `;
console.log(msg);
let curr_player = get_current_player_from_socket(socket, game);
let is_validated = true;
if(game.p1_socket == null || game.p2_socket == null){
msg += "Please wait your opponent";
} else if(curr_player != game.player_turn){ // Check player turn
msg += "It's not his turn";
} else if(game.last_throw.length == 0){ // Check if dices have been thrown
msg += "You must throw the dices";
} else {
for(let r in game.last_throw){
if(r.playable == true){
is_validated = false;
msg += ". Skip refused !";
break;
}
}
if(is_validated){
msg += "Skip validated";
if(curr_player == 1) game.player_turn = 2;
else game.player_turn = 1;
game.last_throw = [];
io.to(game.p1_socket).emit("end_turn", {player_turn : game.player_turn});
io.to(game.p2_socket).emit("end_turn", {player_turn : game.player_turn});
}
}
io.to(game.p1_socket).emit("res_skip", { validated : is_validated, msg : msg});
io.to(game.p2_socket).emit("res_skip", { validated : is_validated, msg : msg});
}
});
socket.on("disconnect", () => {
// disconnect current game and send to the oppenent he wins by disconnect
GAMES.forEach((game) => {
if(game.p1_socket == socket.id || game.p2_socket == socket.id){
io.to(game.p1_socket).emit("back_lobby");
io.to(game.p2_socket).emit("back_lobby");
game.ended = true;
}
});
});
});