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backgammon.js
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/********************************************
* ............. BackgammonJS ............. *
* file : backgammon.js ................... *
* author : Vuillemin Anthony ............. *
*******************************************/
const config = {
board_size : 24,
number_pawn_per_player : 15,
pawns_begin : {
0 : {
owner : 1,
number : 2,
},
5 : {
owner : 2,
number : 5,
},
7 : {
owner : 2,
number : 3,
},
11 : {
owner : 1,
number : 5,
},
12 : {
owner : 2,
number : 5,
},
16 : {
owner : 1,
number : 3,
},
18 : {
owner : 1,
number : 5,
},
23 : {
owner : 2,
number : 2,
},
},
}
/* EASY MOD -> DEBUG MOD */
config.number_pawn_per_player = 2;
config.pawns_begin = { 20 : { owner: 1, number:2}, 3 : { owner: 2, number:2}};
//config.pawns_begin = { 1 : { owner: 1, number:2}, 2 : { owner: 1, number:2}, 3 : { owner: 1, number:2}, 6 : { owner: 2, number:2}};
exports.config = config;
class Board{
constructor(){
this.reset();
}
reset() {
this.out1 = 0;
this.out2 = 0;
this.middle1 = 0;
this.middle2 = 0;
this.rows = [];
for(let i = 0; i < config.board_size; ++i){
let r = (config.pawns_begin[i]) ? new Row(config.pawns_begin[i].owner, config.pawns_begin[i].number) : new Row();
this.rows.push(r);
}
}
}
exports.Board = Board;
class Row {
constructor(owner = null, number = 0){
this.owner = owner;
this.number = number;
}
}
exports.Row = Row;
function throw_rand(){
let r = [];
for(let i = 0; i < 2; ++i)
r.push(Math.floor(Math.random() * 6) + 1);
// If double, we can play each move twice
if(r.every( (val, i, arr) => val == arr[0]))
r = r.concat(r);
let rands = [];
r.forEach(e => rands.push({value : e, playable : false}));
return rands;
}
exports.throw_rand = throw_rand;
function does_player_win(board, player){
if(player == 1 && board.out1 == config.number_pawn_per_player) return true;
else if(player == 2 && board.out2 == config.number_pawn_per_player) return true;
return false;
}
exports.does_player_win = does_player_win;
function get_possibles_moves(board, player, rands, from){
let moves = [];
let r = [...rands];
r.push(rands.reduce((a, b) => a + b));
for(let i = 0; i < r.length; ++i){
let idx = (player == 1) ? from + r[i] : from - r[i];
if(idx < board.rows.length && idx >= 0 && (board.rows[idx].owner == null || board.rows[idx].owner == player)){
moves.push(idx);
}
}
return moves;
}
exports.get_possibles_moves = get_possibles_moves;
function can_play_out(board, player){
let start, end;
if(player == 1){
start = 0;
end = board.rows.length - board.rows.length / 4;
} else {
start = board.rows.length / 4;
end = board.rows.length
}
for(let i = start; i < end; ++i){
if(board.rows[i].owner == player)
return false;
}
return true;
}
exports.can_play_out = can_play_out;
function is_move_out(board, player, from, move){
if(player == 1){
if(from + move.value >= board.rows.length)
return true;
} else {
if(from - move.value < 0)
return true;
}
return false;
}
exports.is_move_out = is_move_out;
function does_row_can_be_eat(board, player, row_id){
if(row_id >= 0 && row_id < board.rows.length){
if(board.rows[row_id].owner == 3 - player // Row belong to the other player
&& board.rows[row_id].number == 1){ // There is one pawn on the row
return true;
}
}
return false;
}
function out_pawn(board, player, from){
--board.rows[from].number;
if(board.rows[from].number == 0)
board.rows[from].owner = null;
if(player == 1) ++board.out1;
else ++board.out2;
}
exports.out_pawn = out_pawn;
function move(board, player, from, to, move){
if(is_move_out(board, player, from.row_id, move)){
out_pawn(board, player, from.row_id);
} else {
if(from.type == "row"){
--board.rows[from.row_id].number;
if(board.rows[from.row_id].number == 0)
board.rows[from.row_id].owner = null;
}
else if(from.type == "middle"){
if(player == 1) --board.middle1;
else --board.middle2;
}
if(does_row_can_be_eat(board, player, to.row_id)){
--board.rows[to.row_id].number;
board.rows[to.row_id].owner = null;
if(player == 1) ++board.middle2;
else ++board.middle1;
}
++board.rows[to.row_id].number;
if(board.rows[to.row_id].owner == null)
board.rows[to.row_id].owner = player;
}
}
exports.move = move;
function get_playable_rands(board, player, rands){
let playable_moves = [...rands];
let middle = (player == 1) ? board.middle1 : board.middle2;
if(middle <= 0){
for(let i = 0; i < playable_moves.length; ++i){
let move = playable_moves[i];
for(let j = 0; j < board.rows.length; ++j){
if(board.rows[j].owner == player){
let from = {row_id : j, type : "row"};
let to = {row_id : (player == 1) ? from.row_id + move.value : from.row_id - move.value, type : "row"};
if(is_valid_move(board, player, from, to, [move]) != -1){
move.playable = true;
break;
}
}
}
}
} else {
for(let i = 0; i < playable_moves.length; ++i){
let move = playable_moves[i];
let from = {row_id : (player == 1) ? -1 : board.rows.length, type : "middle"};
let to = {row_id : (player == 1) ? from.row_id + move.value : from.row_id - move.value, type : "row"};
if(is_valid_move(board, player, from, to, [move]) != -1){
move.playable = true;
}
}
}
return playable_moves;
}
exports.get_playable_rands = get_playable_rands;
function is_to_valid(board, player, from_id, to_id, rands){
if(from_id < 0 || from_id >= board.rows.length || to_id < 0 || to_id >= board.rows.length)
return -1;
if(board.rows[to_id].owner == player || board.rows[to_id].owner == null // Check if the dest row doesn't belong to your opponent
|| does_row_can_be_eat(board, player, to_id)){ // Or if you can eat (1 opponent pawn on it)
let jump = Math.abs(from_id - to_id);
if(player == 1 && to_id > from_id
|| player == 2 && from_id > to_id){
let idx = rands.findIndex(e => e.value == jump);
if(idx != -1){
return idx;
}
}
}
return -1;
}
/**
* Check if a move is valid and return the id of the random throw to remove
* @param {*} board
* @param {*} player
* @param {*} from
* @param {*} to
* @param {*} rands
*/
function is_valid_move(board, player, from, to, rands) {
let from_id = from.row_id;
let to_id = to.row_id;
let middle = (player == 1) ? board.middle1 : board.middle2;
console.log(from_id + " : " + to_id);
if(from.type == "row"){
if(board.rows[from_id].owner == player && middle == 0){ // Check if from is playable
if(to.type == "out" /*|| to_id >= board.rows.length || to_id < 0*/){ // Ask for take out
if(can_play_out(board, player)){ // Check if the player can play out : all pawns are in the last square
for(let i = 0; i < rands.length; ++i){
if(is_move_out(board, player, from_id, rands[i])){
return rands.indexOf(rands[i]);
}
}
}
} else { // Normal move
return is_to_valid(board, player, from_id, to_id, rands);
}
}
} else if (from.type == "middle"){
return is_to_valid(board, player, from_id, to_id, rands);
}
return -1
}
exports.is_valid_move = is_valid_move;