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bootix_dmg.asm
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bootix_dmg.asm
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INCLUDE "inc/hardware.inc"
SCX_MAX_OFF EQU $10
ANIM_TIMEOUT EQU 28
SOUND_TIMEOUT_1 EQU 39
SOUND_TIMEOUT_2 EQU 394
SECTION "Bootrom", ROM0[0]
; Initialize SP
ld sp, $FFFE
; Clear VRAM
ld hl, $9FFF
ClearVRAM:
xor a
ld [hld], a
bit 7, h
jr nz, ClearVRAM
; Initialize Audio
ld c, $11
ld hl, rAUDENA
ld a, AUDENA_ON
ld [hld], a
ldh [$ff00+c], a
inc c
ld a, $F3
ld [hld], a
ldh [$ff00+c], a
inc c
ld a, $77
ld [hld], a
ldh [$ff00+c], a
; Decode logo and load into VRAM
ld de, $0104
ld hl, $8010
DecodeLoop:
; Decode first 4 bits of byte
ld a, [de]
call LoadLogoNibble
; Decode second 4 bits of byte
ld a, [de]
swap a
call LoadLogoNibble
; Loop if necessary
inc de
ld a, e
cp $34
jr nz, DecodeLoop
; Load Trademark Symbol into VRAM
ld de, TrademarkLogo
ld b, 8
TrademarkLoadLoop:
ld a, [de]
inc de
ld [hli], a
inc hl
dec b
jr nz, TrademarkLoadLoop
; Initialize tilemap (Row 1)
ld hl, $9904
ld bc, $010C
call LogoMapInit
; Trademark Symbol
ld a, $19
ld [hl], a
; Initialize Tilemap (Row 2)
ld hl, $9924
ld c, $0C
call LogoMapInit
; Initialize LCDC
ld a, LCDCF_ON | LCDCF_BG8000 | LCDCF_BGON
ldh [rLCDC], a
; Play intro animation
ld b, SCX_MAX_OFF
ld de, FadeValues
IntroAnimLoop:
; Set SCX to OFFSET
ld a, b
ldh [rSCX], a
dec b
; Update BGP Fade
ld a, e
cp LOW(FadeValues+4)
jr z, .skipFade
ld a, [de]
ldh [rBGP], a
inc de
.skipFade
; Wait...
ld c, ANIM_TIMEOUT
call DoTimeout
; Set SCX to -OFFSET
xor a
sub b
ldh [rSCX], a
dec b
; Wait... (Return to loop if OFFSET != 0)
ld c, ANIM_TIMEOUT
call DoTimeout
xor a
or b
jr nz, IntroAnimLoop
ldh [rSCX], a
; Play sound 1
ld a, $83
call PlaySound
; Wait...
ld c, SOUND_TIMEOUT_1
call DoTimeout
; Play sound 2
ld a, $C1
call PlaySound
; Wait...
ld de, SOUND_TIMEOUT_2
LongWaitLoop:
ldh a, [rLY]
cp SCRN_Y
jr nz, LongWaitLoop
dec de
ld a, d
or e
jr nz, LongWaitLoop
; Finalize Bootrom
jr EndBootrom
PlaySound:
ld c, $13
ld [$ff00+c], a
inc c
ld a, $87
ld [$ff00+c], a
ret
; Routine for waiting a certain amount of time
DoTimeout:
ldh a, [rLY]
cp SCRN_Y
jr nz, DoTimeout
dec c
jr nz, DoTimeout
ret
; Routine for loading logo tile numbers into VRAM
LogoMapInit:
ld a, b
ld [hli], a
inc b
dec c
jr nz, LogoMapInit
ret
; Routine for converting logo byte to VRAM data
LoadLogoNibble:
ld b, a
ld c, $04
xor a
.bitShiftLoop
push bc
rl b
rla
pop bc
rl b
rla
dec c
jr nz, .bitShiftLoop
ld [hli], a
inc hl
ld [hli], a
inc hl
ret
; Trademark Logo
TrademarkLogo:
db $3C, $42, $B9, $A5, $B9, $A5, $42, $3C
; BGP Fade Values
FadeValues:
db %00000000, %01010100, %10101000, %11111100
; Mandatory Copyright Notice
db "BOOTIX.DMG v1.2", 0
EndBootrom:
; Initialize registers
ld a, $FF
add $01
dec bc
ld e, $D8
ld hl, $014D
; Pad remaining space with NOP
ds $100-@-4, 0
; Disable Bootrom
ld a, $01
ldh [$FF50], a