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question about client fps detection #1900

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SergioK29 opened this issue Dec 23, 2024 · 3 comments
Open

question about client fps detection #1900

SergioK29 opened this issue Dec 23, 2024 · 3 comments
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enhancement New feature or request

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@SergioK29
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Feature description

is there a server-side way to measure approximate client fps? or detect lag spikes clientside?

@SergioK29 SergioK29 added the enhancement New feature or request label Dec 23, 2024
@SergioK29 SergioK29 changed the title question question about client fps detection Dec 23, 2024
@ManInMyVan
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I don't think it's possible to measure fps, but tps is possible by checking the delay between ticks, but that's affected by unstable connections

@SergioK29
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I don't think it's possible to measure fps, but tps is possible by checking the delay between ticks, but that's affected by unstable connections

maybe comparison of keep alives and ping pong? ping pong is synced to main thread whereas keepalive are responded to directly

@ManInMyVan
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maybe comparison of keep alives and ping pong? ping pong is synced to main thread whereas keepalive are responded to directly

If you want to spam more packets maybe

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