Realtime Database stops sending new data after some time. #368
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dgsdestinygamestudios
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You're using the database all wrong. It's not intended to be pinged like that. Generally, for turn-based games in the realtime database, you want to structure them like this:
You can use update as well, but you should not make new references like that. Store one reference and you should be fine. |
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The number that calculator shows, is how many seconds passed since game started. They go the same (sometimes 1 second off) for some time. Then the player who is waiting for his turn, stops receiving data from Realtime Database.
It happens on seemingly random times. I saw 8 seconds, I saw 113 seconds.
This is the code behind:
I would appreciate any help.
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