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Make the mod dynamic for modded items #417

@daniell0999

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@daniell0999

Make sure you are not opening a duplicate.

  • I have searched the issue tracker and did not find an issue describing my bug/feature.

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The mod works great for vanilla items but breaks as soon as a mod is installed adding new tools/blocks. Could you make the mod work dynamically, since lets say a mod adds copper/enderite tools or a new type of obsidian, the mod is almost pointless as soon as you unlock the crafting table since you can skip a lot of progression. Can you also make it for 1.20.1?

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