Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve physical engine debug visualization performance #4

Open
NTSFka opened this issue Sep 16, 2016 · 0 comments
Open

Improve physical engine debug visualization performance #4

NTSFka opened this issue Sep 16, 2016 · 0 comments

Comments

@NTSFka
Copy link
Contributor

NTSFka commented Sep 16, 2016

Physic engine visualization uses direct draw functions which are expensive and when simulation contains a large amount of objects the visualization is slow.

Improvement can be done by changing draw function calling to GPU buffer with draw data or even use instancing (the best solution but harder to implement).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant