You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Physic engine visualization uses direct draw functions which are expensive and when simulation contains a large amount of objects the visualization is slow.
Improvement can be done by changing draw function calling to GPU buffer with draw data or even use instancing (the best solution but harder to implement).
The text was updated successfully, but these errors were encountered:
Physic engine visualization uses direct draw functions which are expensive and when simulation contains a large amount of objects the visualization is slow.
Improvement can be done by changing draw function calling to GPU buffer with draw data or even use instancing (the best solution but harder to implement).
The text was updated successfully, but these errors were encountered: