From f4dc6cadcf19d78c71d6081293ec92ad631b1655 Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Wed, 6 Dec 2023 23:39:29 +0000 Subject: [PATCH 1/4] update source configs --- ahl2/server.cfg | 175 ++++++++++++++---------------------- hl2dm/server.cfg | 224 ++++++++--------------------------------------- hldms/server.cfg | 67 ++++++++++++-- 3 files changed, 160 insertions(+), 306 deletions(-) diff --git a/ahl2/server.cfg b/ahl2/server.cfg index 4e05e7f..8c6078b 100644 --- a/ahl2/server.cfg +++ b/ahl2/server.cfg @@ -1,155 +1,108 @@ -// ************************************************************************** // -// // -// Action: Source - server.cfg // -// // -// ************************************************************************** // +// **************************************************************************** +// Action: Source +// Config - server.cfg +// Date - 06/12/2023 +// **************************************************************************** -// .................................. Basic ................................. // - -// Hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" // RCON - remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Email - Server admin email. -// Example: sv_contact "email@example.com" -sv_contact "" +// Default Map - map :Load a new map. +map "act_airport" -// LAN mode - If set the server will not show on the internet. -// Default: sv_lan 0 +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 -// ............................. Server Logging ............................. // - -// Enable log - Enables logging to file, console, and udp < on | off >. -// Recommended: log on -log on +// sv_logfile - Log server information in the log file. +sv_logfile 1 -// Log bans - Log server bans in the server logs. -// Default: sv_logbans 1 -// Recommended: sv_logbans 1 +// sv_logbans - Log server bans in the server logs. sv_logbans 1 -// Log echo - Display log information to the server console. -// Default: sv_logecho 1 -// Recommended: sv_logecho 1 -sv_logecho 1 +// sv_voiceenable - Enable voice communications. +sv_voiceenable 1 -// Log file - Log server information in the log file. -// Default: sv_logfile 1 -// Recommended: sv_logfile 1 -sv_logfile 1 - -// One file log - Log server information to only one file. -// Default: sv_log_onefile 0 -// Recommended: sv_log_onefile 0 -sv_log_onefile 0 +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk 1 -// ................................ Ban List ................................ // +// sv_allowupload - Allow clients to upload customizations files. +sv_allowupload 1 -// User ban - Server banlist based on user steam ID. -// Recommended: exec banned_user.cfg -exec banned_user.cfg +// sv_allowdownload - Allow clients to download files. +sv_allowdownload 1 -// IP ban - Server banlist based on user IP. -// Recommended: exec banned_ip.cfg -exec banned_ip.cfg +// sv_downloadurl - Location from which clients can download missing files. +sv_downloadurl "" -// Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg. -writeid +// mp_allowspectators - Toggles whether the server allows spectator mode or not. +mp_allowspectators 1 -// Write IP - Save the ban list to banned_ip.cfg. -writeip +// mp_fraglimit - The number of kills at which the map ends. +mp_fraglimit 0 -// ............................. Fast Download .............................. // -// info: Allows custom maps to be downloaded to the client. +// mp_friendlyfire - Allows team members to injure other members of their team. +mp_friendlyfire 1 -// Allows clients to download custom maps and textures etc. from the server at 20 kbps. -// Default: sv_allowdownload 1 -sv_allowdownload 1 +// mp_falldamage - Enable fall damage. +mp_falldamage 0 -// Allows clients to download custom maps, textures etc. from a web server with no transfer limit. -// Example: -// server location: maps/custommap.bsp -// web server location: http://example.com/custom/maps/custommap.bsp -// sv_downloadurl "http://example.com/custom" -// Default: sv_downloadurl "" -sv_downloadurl "" +// mp_forcerespawn - Force all players to respawn. +mp_forcerespawn 1 -// ........................ Action: Source Settings......................... // +// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. +mp_mapcycle_empty_timeout_seconds 900 -// only allow players on local network to join, if set to 1 -sv_forcelan 0 -sv_lan 0 +// mp_maxrounds - Max number of rounds to play before server changes maps. +mp_maxrounds 0 -// teamplay -// enable teams (1 = enable) +// mp_teamplay - Enable team based gameplay. mp_teamplay 0 -// use three teams for teamplay (1 = enable) -mp_threeteams 0 +// mp_timelimit - Game time per map in minutes. +mp_timelimit 20 -// allow friendly fire (0 = disable) -mp_friendlyfire 1 +// mp_playerlives - Number of lives players have when starting round, 0 for infinite, 1 or higher for LMS or regular Teamplay. +mp_playerlives 0 -// punish team killers after 2 unforgiven team kills -mp_tkpunish 1 +// mp_roundtimelimit - Game time per round in minutes +mp_roundtimelimit 5 + +// mp_forcerandom - Force random equipment (0: none forced, 1: forced random, 2: forced same-random) +mp_forcerandom 0 -// ping master server list -heartbeat +// mp_allowequip - Allowed level of equipment choosage (0: none, 1: pistols, 2: pistols+items, 3: all) +mp_allowequip 3 -// Determines the total number of bots in the game -bot_quota 0 +// mp_allowpickup - Allowed level of equipment pickups (0: none, 1: pistols, 2: pistols+items, 3: all) +mp_allowpickup 3 + +// mp_threeteams - Allow three team teamplay (0: no, default, 1: yes) +mp_threeteams 0 -// ........................ game modes....................................// +// mp_tkpunish - Enable/disable teamkill punishing (0: disabled, default, 1: enabled) +mp_tkpunish 1 + +// bot_quota - Try to keep this many bots in the server +bot_quota 0 -// enable one hit kill ultimate gib mode (1 = enable) +// mp_instagib - Enable insta-gib mode (0: no, default, 1: yes) mp_instagib 0 -// allow "capture the briefcase" mode on supported maps (1 = enable) +// mp_allowctb - Allow goal mode Capture the Briefcase (0: no, default, 1: yes) mp_allowctb 0 -// allow "dante must die" mode on supported maps (1 = enable) +// mp_allowdante - Allow goal mode Dante Must Die (0: no, default, 1: yes) mp_allowdante 0 -// allow VIP mode on supported maps (1 = enable) +// mp_allowvip - Allow goal mode VIP (0: no, default, 1: yes) mp_allowvip 0 -// allow map defined goal modes (1 = enable) +// mp_allowcustom - Allow map-defined goal mode (0: no, default, 1: yes) mp_allowcustom 0 -// ........................ game rules................................// - -// amount of time, in minutes, played on each map -mp_timelimit 20 - -// number of kills a player must get to win the match -mp_fraglimit 0 - -// in rounds mode, number of rounds to be played on each map -mp_maxrounds 0 - -// number of lives each player gets per round (0 = deathmatch) -mp_playerlives 0 - -// amount of time, in minutes, a round is allowed to last -mp_roundtimelimit 5 - -// automatically respawn players without waiting for them to click (0 = disable) -mp_forcerespawn 1 - -// force players to spawn with random equipment -// 0: Players can choose loadout. 1: Each player gets different random loadout. 2: All players get the same random loadout -mp_forcerandom 0 - -// restrict which equipment players can spawn with -// 0: Players spawn with nothing. 1: Side arms only. 2: Side arms and items only. 3: All equipment allowed -mp_allowequip 3 - -// restrict which equipment can spawn on the map as pickups -// 0: No pickups spawn on map. 1: Side arms only. 2: Side arms and items only. 3: All equipment pickup types spawn on map. -mp_allowpickup 3 diff --git a/hl2dm/server.cfg b/hl2dm/server.cfg index 4c2461c..ca827ac 100644 --- a/hl2dm/server.cfg +++ b/hl2dm/server.cfg @@ -1,220 +1,68 @@ -// ************************************************************************** // -// // -// Half-Life 2 DeathMatch - server.cfg // // -// // -// ************************************************************************** // +// **************************************************************************** +// Half-Life 2 Deathmatch +// Config - server.cfg +// Date - 06/12/2023 +// **************************************************************************** -// .................................. Basic ................................. // - -// Hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" // RCON - remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Email - Server admin email. -// Example: sv_contact "email@example.com" -sv_contact "" +// Default Map - map :Load a new map. +map "dm_lockdown" -// LAN mode - If set the server will not show on the internet. -// Default: sv_lan 0 +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 -// ............................. Server Logging ............................. // - -// Enable log - Enables logging to file, console, and udp < on | off >. -// Recommended: log on -log on - -// Log bans - Log server bans in the server logs. -// Default: sv_logbans 1 -// Recommended: sv_logbans 1 -sv_logbans 1 - -// Log echo - Display log information to the server console. -// Default: sv_logecho 1 -// Recommended: sv_logecho 1 -sv_logecho 1 - -// Log file - Log server information in the log file. -// Default: sv_logfile 1 -// Recommended: sv_logfile 1 +// sv_logfile - Log server information in the log file. sv_logfile 1 -// One file log - Log server information to only one file. -// Default: sv_log_onefile 0 -// Recommended: sv_log_onefile 0 -sv_log_onefile 0 - -// ................................ Ban List ................................ // - -// User ban - Server banlist based on user steam ID. -// Recommended: exec banned_user.cfg -exec banned_user.cfg - -// IP ban - Server banlist based on user IP. -// Recommended: exec banned_ip.cfg -exec banned_ip.cfg - -// Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg. -writeid - -// Write IP - Save the ban list to banned_ip.cfg. -writeip - -// ........................ HL2DM Settings...................... // - -// set to 1 if this is a teamplay server -mp_teamplay 1 - -// allow or disallow damage from teammates -mp_friendlyfire 0 - -// how much damage is inflicted from falls, default 0 -mp_falldamage 0 - -// set to 1 if weapons stay (immediate pickup by players without weapons) -// requires that there be additional ammo (can't pick up a weapon to get more ammo) -mp_weaponstay 0 - -// set to force players to respawn after death -mp_forcerespawn 1 - -// enable player footstep sounds -mp_footsteps 1 - -// enable flashlight -mp_flashlight 1 - -// enable autocrosshair (default is 1) -mp_autocrosshair 1 - -// allow bots -mp_allowNPCs 1 - -// world gravity (default 600) -sv_gravity 600 - -// world friction (default 4) -sv_friction 4 - -// world water friction (default 1) -sv_waterfriction 1 - -// Minimum stopping speed when on ground -sv_stopspeed 100 - -// spectator settings -sv_noclipaccelerate 5 -sv_noclipspeed 5 - -sv_specaccelerate 5 -sv_specspeed 3 -sv_specnoclip 1 - -// player movement acceleration rate (default 10) -sv_accelerate 10 -sv_airaccelerate 10 -sv_wateraccelerate 10 - -// max player speed (default 320) -sv_maxspeed 320 - -// misc physics settings, leave them as-is -sv_rollspeed 200 -sv_rollangle 0 -sv_bounce 0 - -// player stepsize - dont mess with this (default 18) -sv_stepsize 18 - -// teamplay talk all (1) or team only (0) -sv_alltalk 1 +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 -// enable voice on server +// sv_voiceenable - Enable voice communications. sv_voiceenable 1 -// disable pause on server (set this to 0 always) -sv_pausable 0 - -// disable cheats (set this to 0 always) -sv_cheats 0 - -// teamserver coop (default 0) -coop 0 - -// deathmatch - set this to 1 -deathmatch 1 +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk 1 -// allow players to upload sprays (default 1) +// sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 -// allow sprays and map content to be downloaded (default 1) +// sv_allowdownload - Allow clients to download files. sv_allowdownload 1 -// how often players can spray tags (default 20) -decalfrequency 20 - -// fast http download url address +// sv_downloadurl - Location from which clients can download missing files. sv_downloadurl "" -// Enable instanced baselines - Saves network overhead -sv_instancebaselines 0 - -//Force server side preloading (default 0) -sv_forcepreload 1 +// mp_allowspectators - Toggles whether the server allows spectator mode or not. +mp_allowspectators 0 -// set fraglimit before mapchange +// mp_fraglimit - The number of kills at which the map ends. mp_fraglimit 0 -// set timelimit before map change -mp_timelimit 30 - -// Max bandwidth rate allowed on server, 0 == unlimited -sv_maxrate 35000 - -// Min bandwidth rate allowed on server, 0 == unlimited -sv_minrate 10000 - -// Maximum updates per second that the server will allow (default 60) -sv_maxupdaterate 66 - -// Minimum updates per second that the server will allow (default 10) -sv_minupdaterate 33 - -// Maximum lag compensation in seconds (default 1) -sv_maxunlag 1 - -// explosion size (default 1) -sv_robust_explosions 1 - -// Maximum speed any ballistically moving object is allowed to attain per axis (default 3500) -sv_maxvelocity 3500 - -// rcon failure settings, uncomment the cvars to enabling settings -//sv_rcon_banpenalty 0 -//sv_rcon_maxfailures 10 -//sv_rcon_minfailures 5 -//sv_rcon_minfailuretime 30 - -//The region of the world to report this server in (255 = world) -sv_region 255 +// mp_friendlyfire - Allows team members to injure other members of their team. +mp_friendlyfire 0 -// gather server statistics -sv_stats 1 +// mp_falldamage - Enable fall damage. +mp_falldamage 0 -//After this many seconds without a message from a client, the client is dropped (default 65) -sv_timeout 65 +// mp_forcerespawn - Force all players to respawn. +mp_forcerespawn 1 -//Enables player lag compensation -sv_unlag 1 +// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. +mp_mapcycle_empty_timeout_seconds 900 -//Enables HLTV on this server -sv_hltv 0 +// mp_maxrounds - Max number of rounds to play before server changes maps. +mp_maxrounds 0 -//toggles whether the server allows spectator mode or not -mp_allowspectators 0 +// mp_teamplay - Enable team based gameplay. +mp_teamplay 0 +// mp_timelimit - Game time per map in minutes. +mp_timelimit 20 diff --git a/hldms/server.cfg b/hldms/server.cfg index dedeb76..41cd0a2 100644 --- a/hldms/server.cfg +++ b/hldms/server.cfg @@ -1,15 +1,68 @@ -// Hostname for server. +// **************************************************************************** +// Half-Life Deathmatch: Source +// Config - server.cfg +// Date - 06/12/2023 +// **************************************************************************** + +// hostname - Hostname for server. hostname "SERVERNAME" // RCON - remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Server Logging -log on -sv_logbans 1 -sv_logecho 1 +// Default Map - map :Load a new map. +map "crossfire" + +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +sv_lan 0 + +// sv_logfile - Log server information in the log file. sv_logfile 1 -sv_log_onefile 0 \ No newline at end of file + +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 + +// sv_voiceenable - Enable voice communications. +sv_voiceenable 1 + +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk 1 + +// sv_allowupload - Allow clients to upload customizations files. +sv_allowupload 1 + +// sv_allowdownload - Allow clients to download files. +sv_allowdownload 1 + +// sv_downloadurl - Location from which clients can download missing files. +sv_downloadurl "" + +// mp_allowspectators - Toggles whether the server allows spectator mode or not. +mp_allowspectators 0 + +// mp_fraglimit - The number of kills at which the map ends. +mp_fraglimit 0 + +// mp_friendlyfire - Allows team members to injure other members of their team. +mp_friendlyfire 0 + +// mp_falldamage - Enable fall damage. +mp_falldamage 0 + +// mp_forcerespawn - Force all players to respawn. +mp_forcerespawn 1 + +// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. +mp_mapcycle_empty_timeout_seconds 900 + +// mp_maxrounds - Max number of rounds to play before server changes maps. +mp_maxrounds 0 + +// mp_teamplay - Enable team based gameplay. +mp_teamplay 0 + +// mp_timelimit - Game time per map in minutes. +mp_timelimit 20 From 64e918a8cee3c4fbf49153555a96ddc6509453bb Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Thu, 7 Dec 2023 12:49:46 +0000 Subject: [PATCH 2/4] update bb2 --- bb2/server.cfg | 74 ++++++++++++++++----------------------------- bb2/server.cfg.orig | 4 +-- bb2/server_core.cfg | 36 +++++++++++++++------- bb2/server_game.cfg | 26 ++++++++++++++++ 4 files changed, 78 insertions(+), 62 deletions(-) diff --git a/bb2/server.cfg b/bb2/server.cfg index a64d29f..8bd3129 100644 --- a/bb2/server.cfg +++ b/bb2/server.cfg @@ -1,73 +1,51 @@ -// ************************************************************************** // -// // -// BrainBread 2 - server.cfg // -// Version 240917 // -// // -// ************************************************************************** // +// **************************************************************************** +// Brainbread 2 +// Config - server.cfg +// Date - 06/12/2023 +// **************************************************************************** -// .................................. Basic ................................. // - -// Hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" // RCON - remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Email - Server admin email. -// Example: sv_contact "email@example.com" -sv_contact "" +// Default Map - map :Load a new map. +map "bba_barracks" -// LAN mode - If set the server will not show on the internet. -// Default: sv_lan 0 +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 -// Server tags - Tags show up on the in-game server browser. This helps -// users filter servers. -// vanilla - the server runs the default settings. -// custom - the server runs custom gameplay settings or mods. -// Example: sv_tags "custom, fastdl" -sv_tags "" - - -// ................................. In Game ................................ // +// sv_logfile - Log server information in the log file. +sv_logfile 1 -// Cheats - Allow cheats on the server. Steam achievements and stats are disabled. -// 0 = cheats off. -// 1 = cheats on. -// Default: sv_cheats 0 -// Reccomended: sv_cheats 0 -sv_cheats 0 +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 -// Profile System -// desc: Sets if the player will be able to save and load their skills. (0 - Disabled | 1 - Global | 2 - Local, achievements and steam stats are disabled) -// default 1 -// Profile Saving only works on dedicated servers. -bb2_allow_profile_system 1 +// sv_voiceenable - Enable voice communications. +sv_voiceenable 1 -// Misc -sv_region 255 +// sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 1 +// sv_allowupload - Allow clients to upload customizations files. sv_allowupload 1 -sv_allowdownload 1 -// Rates -sv_maxrate 0 -sv_minrate 35000 +// sv_allowdownload - Allow clients to download files. +sv_allowdownload 1 -sv_maxcmdrate 33 -sv_mincmdrate 30 +// sv_downloadurl - Location from which clients can download missing files. +sv_downloadurl "" -sv_maxupdaterate 33 -sv_minupdaterate 30 +// mp_allowspectators - Toggles whether the server allows spectator mode or not. +mp_allowspectators 1 -sv_forcepreload 0 +// bb2_allow_profile_system - Allow players to load Global stats or local stats defined on the server. 1 = Global, 2 = Local! +bb2_allow_profile_system exec server_core.cfg exec server_game.cfg exec server_custom.cfg - -heartbeat \ No newline at end of file diff --git a/bb2/server.cfg.orig b/bb2/server.cfg.orig index 2d3ebe8..32d1e68 100644 --- a/bb2/server.cfg.orig +++ b/bb2/server.cfg.orig @@ -41,6 +41,4 @@ sv_forcepreload 0 exec server_core.cfg exec server_game.cfg -exec server_custom.cfg - -heartbeat +exec server_custom.cfg \ No newline at end of file diff --git a/bb2/server_core.cfg b/bb2/server_core.cfg index 2bd2032..2a64966 100644 --- a/bb2/server_core.cfg +++ b/bb2/server_core.cfg @@ -110,8 +110,8 @@ bb2_elimination_score_from_extermination 10 // desc: Whenever the zombie team gets a kill this is the value to add. // minimum: 1 // maximum: 10 -// default 4 -bb2_elimination_score_zombies 4 +// default 5 +bb2_elimination_score_zombies 5 // Elimination: Human Score // desc: Whenever the human team gets a zombie player kill this is the value to add. @@ -127,12 +127,19 @@ bb2_elimination_score_humans 1 // default 30 bb2_elimination_teamperk_duration 10 -// Elimination: TeamPerk Required Kills -// desc: How many kills does a team need to get in order to activate a team perk? -// minimum: 10 +// Elimination: TeamPerk Required Kills for Zombies +// desc: How many kills does the zombies need to activate a team perk? +// minimum: 1 +// maximum: 100 +// default 2 +bb2_elimination_teamperk_zombies 2 + +// Elimination: TeamPerk Required Kills for Humans +// desc: How many kills does the humans need to activate a team perk? +// minimum: 1 // maximum: 100 -// default 12 -bb2_elimination_teamperk_kills_required 12 +// default 4 +bb2_elimination_teamperk_humans 4 // Deathmatch: Fraglimit // minimum: 20 @@ -147,12 +154,18 @@ bb2_deathmatch_fraglimit 60 bb2_deathmatch_respawn_time 3 // Voting: Passing Votes -// desc: How much % of the players will be required to vote YES in order to pass a vote? +// desc: How much % of the players will be required to vote YES in order to pass a map vote? // minimum: 0 // maximum: 100 -// default 70 +// default 60 bb2_vote_required_percentage 60 +// desc: How much % of the players will be required to vote YES in order to pass a kick or ban vote? +// minimum: 0 +// maximum: 100 +// default 82 +bb2_vote_required_percentage_kickban 78 + // Voting: Ban Time // desc: For how many minutes will a player be banned if a ban vote passes? // minimum: 0 (permanent) @@ -171,7 +184,7 @@ bb2_enable_high_ping_kicker 1 // minimum: 100 // maximum: 600 // default 200 -bb2_high_ping_limit 350 +bb2_high_ping_limit 400 // AFK Kicker // Desc: Kick players who are AFK for too long? @@ -191,7 +204,7 @@ bb2_afk_kick_time 90 // Desc: The time in minutes before the game ends. // minimum: 10 // default 60 -mp_timelimit_objective 60 +mp_timelimit_objective 90 // Timelimit - Arena Mode // Desc: The time in minutes before the game ends. @@ -314,3 +327,4 @@ exec banned_user.cfg exec banned_ip.cfg writeip +writeid \ No newline at end of file diff --git a/bb2/server_game.cfg b/bb2/server_game.cfg index d95dafe..1099bff 100644 --- a/bb2/server_game.cfg +++ b/bb2/server_game.cfg @@ -5,3 +5,29 @@ bb2_zombie_lifespan_min "0.8" bb2_zombie_lifespan_max "1.2" // Set how frequent in seconds our zombies can spawn in any spawners not overriding spawn frequencies. +bb2_zombie_spawn_freq_min "0.2" +bb2_zombie_spawn_freq_max "0.4" + +// Set if zombie volumes should spawn new zombie waves even if previous waves interesect with it = keep spawning all the time. +// Disable this for your map if you want more controlled spawns, leave this on for arena though, it is handy. +bb2_zombie_spawner_continuous "1" + +// Enable aggressive lifetime changes for zombies when zombie spawners fail to spawn due to zombie limit, force old zombies to die sooner. +// Will only work in objective & story mode. +bb2_zombie_lifetime_advanced 1 + +// Set how often ammo clips can respawn. +mp_ammo_respawn_time "4.0" + +// NPCs + +bb2_m1a1_damage "200" +bb2_m1a1_damage_machinegun "12" +bb2_m1a1_machinegun_firerate "0.08" +bb2_m1a1_radius "500" + +sk_npc_boss_fred_rage_health "30" +sk_npc_boss_fred_rage_duration "60" +sk_npc_boss_fred_rage_damage "110" + +sk_npc_zombie_speed_override "0" \ No newline at end of file From 50fcad2c2ffebb7a9fe68d6cb0b5902c5a0eefa2 Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Sat, 20 Jan 2024 15:38:06 +0000 Subject: [PATCH 3/4] Update multiple source games --- ahl2/server.cfg | 19 +++-- ahl2/server.cfg.orig | 48 ++++++++++++ bb2/server.cfg | 7 ++ bmdm/server.cfg | 169 +++++++++++-------------------------------- bmdm/server.cfg.orig | 12 +-- cc/server.cfg | 142 +++++++++++++++++------------------- cc/server.cfg.orig | 37 ++++++++++ cs2/server.cfg | 44 ++++++----- css/server.cfg | 72 +++++++++++++++--- dab/server.cfg | 73 +++++++++++++++++-- dab/server.cfg.orig | 7 ++ doi/server.cfg | 135 +++++++++++++++------------------- hl2dm/server.cfg | 3 + hldms/server.cfg | 3 + 14 files changed, 446 insertions(+), 325 deletions(-) create mode 100644 ahl2/server.cfg.orig create mode 100644 cc/server.cfg.orig create mode 100644 dab/server.cfg.orig diff --git a/ahl2/server.cfg b/ahl2/server.cfg index 8c6078b..f505728 100644 --- a/ahl2/server.cfg +++ b/ahl2/server.cfg @@ -16,6 +16,9 @@ sv_password "" // Default Map - map :Load a new map. map "act_airport" +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" + // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 @@ -43,11 +46,8 @@ sv_downloadurl "" // mp_allowspectators - Toggles whether the server allows spectator mode or not. mp_allowspectators 1 -// mp_fraglimit - The number of kills at which the map ends. -mp_fraglimit 0 - -// mp_friendlyfire - Allows team members to injure other members of their team. -mp_friendlyfire 1 +// mp_autoteambalance - Define if the game should automatically balance out teams in teamplay (0: no, default, 1: yes) +mp_autoteambalance 0 // mp_falldamage - Enable fall damage. mp_falldamage 0 @@ -55,6 +55,12 @@ mp_falldamage 0 // mp_forcerespawn - Force all players to respawn. mp_forcerespawn 1 +// mp_fraglimit - The number of kills at which the map ends. +mp_fraglimit 0 + +// mp_friendlyfire - Allows team members to injure other members of their team. +mp_friendlyfire 1 + // mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. mp_mapcycle_empty_timeout_seconds 900 @@ -104,5 +110,4 @@ mp_allowdante 0 mp_allowvip 0 // mp_allowcustom - Allow map-defined goal mode (0: no, default, 1: yes) -mp_allowcustom 0 - +mp_allowcustom 0 \ No newline at end of file diff --git a/ahl2/server.cfg.orig b/ahl2/server.cfg.orig new file mode 100644 index 0000000..074b6cf --- /dev/null +++ b/ahl2/server.cfg.orig @@ -0,0 +1,48 @@ +// dedicated server default configuration settings + +// server name +hostname "Action: Source Server" + +// server password +sv_password "" + +// maximum players allowed in server +maxplayers 12 + +// only allow players on local network to join +sv_forcelan 0 +sv_lan 0 + +// ping master server list +heartbeat + +// teamplay +mp_teamplay 0 // enable teams +mp_threeteams 0 // use three teams for teamplay +mp_friendlyfire 1 // allow friendly fire +mp_tkpunish 1 // punish team killers after 2 unforgiven team kills + +// game modes +mp_instagib 0 // enable one hit kill ultimate gib mode +mp_allowctb 0 // allow "capture the briefcase" mode on supported maps +mp_allowdante 0 // allow "dante must die" mode on supported maps +mp_allowvip 0 // allow VIP mode on supported maps +mp_allowcustom 0 // allow map defined goal modes + +// game rules +mp_timelimit 20 // amount of time, in minutes, played on each map +mp_fraglimit 0 // number of kills a player must get to win the match +mp_maxrounds 0 // in rounds mode, number of rounds to be played on each map +mp_playerlives 0 // number of lives each player gets per round (0 = deathmatch) +mp_roundtimelimit 5 // amount of time, in minutes, a round is allowed to last +mp_forcerespawn 0 // automatically respawn players without waiting for them to click + +// loadouts and pickups +mp_forcerandom 0 // force players to spawn with random equipment +// 0: Players can choose loadout. 1: Each player gets different random loadout. 2: All players get the same random loadout + +mp_allowequip 3 // restrict which equipment players can spawn with +// 0: Players spawn with nothing. 1: Side arms only. 2: Side arms and items only. 3: All equipment allowed + +mp_allowpickup 3 // restrict which equipment can spawn on the map as pickups +// 0: No pickups spawn on map. 1: Side arms only. 2: Side arms and items only. 3: All equipment pickup types spawn on map. \ No newline at end of file diff --git a/bb2/server.cfg b/bb2/server.cfg index 8bd3129..564c598 100644 --- a/bb2/server.cfg +++ b/bb2/server.cfg @@ -13,9 +13,16 @@ rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" +// sv_setsteamaccount - token Set game server account token to use for logging in to a persistent game server account +// https://steamcommunity.com/dev/managegameservers +sv_setsteamaccount "" + // Default Map - map :Load a new map. map "bba_barracks" +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" + // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 diff --git a/bmdm/server.cfg b/bmdm/server.cfg index 321af16..3d507f4 100644 --- a/bmdm/server.cfg +++ b/bmdm/server.cfg @@ -1,156 +1,75 @@ -// ************************************************************************** // -// // -// Black Mesa - server.cfg // -// Version 240917 // -// // -// ************************************************************************** // +// **************************************************************************** +// Black Mesa +// Config - server.cfg +// Date - 06/12/2023 +// **************************************************************************** -// .................................. Basic ................................. // - -// Hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" // RCON - remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Email - Server admin email. -// Example: sv_contact "email@example.com" -sv_contact "" - -// LAN mode - If set the server will not show on the internet. -// Default: sv_lan 0 -sv_lan 0 - -// Server tags - Tags show up on the in-game server browser. This helps -// users filter servers. -// vanilla - the server runs the default settings. -// custom - the server runs custom gameplay settings or mods. -// Example: sv_tags "custom, fastdl" -sv_tags "" - - -// ................................. In Game ................................ // - -// Cheats - Allow cheats on the server. Steam achievements and stats are disabled. -// 0 = cheats off. -// 1 = cheats on. -// Default: sv_cheats 0 -// Reccomended: sv_cheats 0 -sv_cheats 0 - -// Friendly fire - Allows players to injure other members of their team. -// 0 = friendly fire disabled -// 1 = friendly fire enabled -// Default: mp_friendlyfire 0 -mp_friendlyfire 0 - -// Time limit - Time on a single map in minutes before switching to a new map automatically. -// Default: mp_timelimit 45 -// Recommended: mp_timelimit 45 -mp_timelimit 45 - -// Flashlight - Allow players to use the flashlight. -// 0 = flashlight off. -// 1 = flashlight on. -// Default: mp_flashlight 1 -mp_flashlight 1 - -// Force Respawn - Force the player to respawn. -// 0 = force respawn off. -// 1 = force respawn on. -// Default: mp_forcerespawn 0 -mp_forcerespawn 0 - -// Frag Limit - Number of frags on a single map before switching to a new map automatically. -// Default: mp_fraglimit 45 -mp_fraglimit 45 - -// Warmup time - Number of seconds to wait before the round starts. -// Default: mp_warmup_time 30 -mp_warmup_time 30 +// sv_setsteamaccount - token Set game server account token to use for logging in to a persistent game server account +// https://steamcommunity.com/dev/managegameservers +sv_setsteamaccount "" +// Default Map - map :Load a new map. +map "dm_bounce" -// ................................ Map Cycle ............................... // - -// Map cycle - Maps to be rotated on the server. -// "mapcycle.txt" - All maps +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers mapcyclefile "mapcycle.txt" +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +sv_lan 0 -// ............................. Communication ............................. // +// sv_logfile - Log server information in the log file. +sv_logfile 1 + +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 -// Voice enable - Enable communication over voice via microphone. -// 0 = voice off. -// 1 = voice on. -// Default: sv_voiceenable 1 +// sv_voiceenable - Enable voice communications. sv_voiceenable 1 -// All talk - Players can hear all other players, no team restrictions. -// 0 = all talk off. -// 1 = all talk on. -// Default: sv_alltalk 0 +// sv_alltalk - Players can hear all other players, no team restrictions. sv_alltalk 0 +// sv_allowupload - Allow clients to upload customizations files. +sv_allowupload 1 -// ............................. Fast Download .............................. // -// info: Used by servers with custom maps - -// Allow download - Allow clients to download custom files from the server at 20 kbps. -// 0 = allow download off. -// 1 = allow download on. -// Default: sv_allowdownload 1 +// sv_allowdownload - Allow clients to download files. sv_allowdownload 1 -// Download url - Allow clients to download custom files from a web server. -// Example: -// server location: maps/custommap.bsp -// web server location: http://example.com/custom/maps/custommap.bsp -// Example: sv_downloadurl "http://example.com/custom" +// sv_downloadurl - Location from which clients can download missing files. sv_downloadurl "" +// mp_allowspectators - Toggles whether the server allows spectator mode or not. +mp_allowspectators 1 -// ................................ Ban List ................................ // - -// User ban - Server banlist based on user steam ID. -// Recommended: exec banned_user.cfg -exec banned_user.cfg - -// IP ban - Server banlist based on user IP. -// Recommended: exec banned_ip.cfg -exec banned_ip.cfg - -// Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg. -writeid - -// Write IP - Save the ban list to banned_ip.cfg. -writeip +// mp_falldamage - Enable fall damage. +mp_falldamage 0 +// mp_forcerespawn - Force all players to respawn. +mp_forcerespawn 0 -// ............................. Server Logging ............................. // +// mp_fraglimit - The number of kills at which the map ends. +mp_fraglimit 45 -// Enable log - Enables logging to file, console, and udp < on | off >. -// Recommended: log on -log on +// mp_friendlyfire - Allows team members to injure other members of their team. +mp_friendlyfire 0 -// Log bans - Log server bans in the server logs. -// Default: sv_logbans 1 -// Recommended: sv_logbans 1 -sv_logbans 1 +// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. +mp_mapcycle_empty_timeout_seconds 900 -// Log echo - Display log information to the server console. -// Default: sv_logecho 1 -// Recommended: sv_logecho 1 -sv_logecho 1 +// mp_teamplay - Enable team based gameplay. +mp_teamplay 0 -// Log file - Log server information in the log file. -// Default: sv_logfile 1 -// Recommended: sv_logfile 1 -sv_logfile 1 +// mp_timelimit - Game time per map in minutes. +mp_timelimit 45 -// One file log - Log server information to only one file. -// Default: sv_log_onefile 0 -// Recommended: sv_log_onefile 0 -sv_log_onefile 0 +// mp_warmup_time - Length of the warm up round in seconds. +mp_warmup_time 30 diff --git a/bmdm/server.cfg.orig b/bmdm/server.cfg.orig index ae41cc6..92c0552 100644 --- a/bmdm/server.cfg.orig +++ b/bmdm/server.cfg.orig @@ -1,12 +1,6 @@ // Black Mesa server.cfg file hostname "Black Mesa: Deathmatch" mp_timelimit 900 -mp_warmup_time 30 -// sv_lan 0 -// rcon_password -// mp_flashlight 1 -// mp_forcerespawn 0 -// mp_friendlyfire 0 -// mp_fraglimit 45 -// sv_logecho 1 -// sv_logfile 1 +mp_fraglimit 30 +mp_teamplay 1 +mp_forcerespawn 1 \ No newline at end of file diff --git a/cc/server.cfg b/cc/server.cfg index 7a2259c..729cd75 100644 --- a/cc/server.cfg +++ b/cc/server.cfg @@ -1,105 +1,99 @@ -// ************************************************************************** // -// // -// CodenameCURE - server.cfg // -// Version 240217 // -// // -// ************************************************************************** // +// **************************************************************************** +// CodenameCURE +// Config - server.cfg +// Date - 06/12/2023 +// **************************************************************************** -// ............................. Basic Settings ............................. // - -// Hostname for server. +// hostname - Hostname for server. hostname "SERVERNAME" // RCON - remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Email - Server admin email. -sv_contact "email@example.com" +// Default Map - map :Load a new map. +map "cbe_bunker" + +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" -// LAN Mode - If set the server will not show on the internet. -// Default: sv_lan 0 +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 -// Server tags - Tags show up on the in-game server browser. This helps -// users filter servers. -// vanilla - he server runs the default settings. -// custom - the server runs custom gameplay settings or mods. -// example: sv_tags "custom, fastdl" -sv_tags "" +// sv_logfile - Log server information in the log file. +sv_logfile 1 -// ............................. Game Settings ............................. // -// info: Other settings that apply to this game. +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 -// Difficulty -// 0 - Easy -// 1 - Average -// 2 - Skilled -// 3 - Insane -sv_difficulty "1" +// sv_voiceenable - Enable voice communications. +sv_voiceenable 1 -// ............................... Map Cycles ............................... // -// info: There are several predefined mapcycles available that are listed below. -// You can also create your own custom mapcycle. +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk 1 -// "mapcycle.txt" - all maps -mapcyclefile "mapcycle.txt" +// sv_allowupload - Allow clients to upload customizations files. +sv_allowupload 1 -// ............................. Server Logging ............................. // +// sv_allowdownload - Allow clients to download files. +sv_allowdownload 1 -//Enables logging to file, console, and udp < on | off >. -log on +// sv_allowvotekick - Allow voting to kick players. +sv_allowvotekick 1 -// Log server bans in the server logs. -// Default: sv_logbans 1 -sv_logbans 1 +// sv_allowvotediff - Allow voting to change difficulty. +sv_allowvotediff 1 -// Echo log information to the console. -// Default: sv_logecho 1 -sv_logecho 1 +// sv_allowvotemap - Allow voting to change maps. +sv_allowvotemap 1 -// Log server information in the log file. -// Default: sv_logfile 1 -sv_logfile 1 +// sv_autokick_cooldown - Min: 10.0, Max: 60.0 - the time (in seconds) it takes friendly fire strikes to reset +sv_autokick_cooldown 15 -// Log server information to only one file. -// Default: sv_log_onefile 0 -sv_log_onefile 0 +// sv_autokick_strikes - Min: 10.0, Max: 60.0 - the time (in seconds) it takes friendly fire strikes to reset +sv_autokick_strikes 10 //min 5, max 30 -// ............................. Communication ............................. // +//number of bots (maximum 3) +bot_quota 3 -// Enable communication over voice via microphone. -// Default: sv_voiceenable 1 -sv_voiceenable 1 +// sv_downloadurl - Location from which clients can download missing files. +sv_downloadurl "" -// Players can hear all other players, no team restrictions. -// Default: sv_alltalk 0 -sv_alltalk 1 +// mp_allowspectators - Toggles whether the server allows spectator mode or not. +mp_allowspectators 1 -// ............................. Fast Download .............................. // -// info: Allows custom maps to be downloaded to the client. +// mp_autoteambalance - Define if the game should automatically balance out teams in teamplay (0: no, default, 1: yes) +mp_autoteambalance 0 -// Allows clients to download custom maps and textures etc. from the server at 20 kbps. -// Default: sv_allowdownload 1 -sv_allowdownload 1 +// mp_falldamage - Enable fall damage. +mp_falldamage 1 -// Allows clients to download custom maps, textures etc. from a web server with no transfer limit. -// Example: -// server location: maps/custommap.bsp -// web server location: http://example.com/custom/maps/custommap.bsp -// sv_downloadurl "http://example.com/custom" -// Default: sv_downloadurl "" -sv_downloadurl "" +// mp_forcerespawn - Force all players to respawn. +mp_forcerespawn 1 + +// mp_fraglimit - The number of kills at which the map ends. +mp_fraglimit 0 + +// mp_friendlyfire - Allows team members to injure other members of their team. +mp_friendlyfire 0 + + +// sv_kickbantime - the amount of mins to temp ban a user after being vote kicked - -1 is no ban - 0 is indefinate ban +sv_kickbantime 5 + +// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. +mp_mapcycle_empty_timeout_seconds 900 -// ................................ Ban List ............................... // +// mp_maxrounds - Max number of rounds to play before server changes maps. +mp_maxrounds 0 -// personal banlist based on user IDs. -exec banned_user.cfg +// mp_timelimit - Game time per map in minutes. +mp_timelimit 20 -// personal banlist based on user IPs. -exec banned_ip.cfg +// sv_votetime - The amount of time players have to vote. +sv_votetime 20 -writeid -writeip +// sv_votenext - The amount of time players have to wait before calling another vote. +sv_votenext 10 diff --git a/cc/server.cfg.orig b/cc/server.cfg.orig new file mode 100644 index 0000000..180f7fd --- /dev/null +++ b/cc/server.cfg.orig @@ -0,0 +1,37 @@ +hostname "Cure Dedicated Server" + +//internet +sv_lan 0 + +//number of bots (maximum 3) +bot_quota 3 + +//freindly fire enabled +mp_friendlyfire 1 + +//unless freindly fire is disabled there is no way to turn off the new autokick system (introduced to reduce trolling) +//however you can alter the strikes and cooldown values (within a limited range) +//you can also set select steamid's to be exempt from being kicked on this server via "kickexemption.txt" +sv_autokick_strikes 10 //min 5, max 30 +sv_autokick_cooldown 15 //min 10, max 60 + +//the amount of mins a player should be banned for after being kicked +//(-1 to turn off 0 for indefinate time) +sv_kickbantime 5 + +//the amount of time players have to vote, once it has been called +sv_votetime 20 + +//the amount of time players have to wait before calling another vote +sv_votenext 10 + +//allow voting on specific issues +sv_allowvotekick 1 +sv_allowvotediff 1 +sv_allowvotemap 1 + +//it is no longer recommended to set difficulty here +//as on map change it will override any difficulty players have voted for + +//send info to master servers +heartbeat \ No newline at end of file diff --git a/cs2/server.cfg b/cs2/server.cfg index b9cbf02..e603453 100644 --- a/cs2/server.cfg +++ b/cs2/server.cfg @@ -1,9 +1,8 @@ -// ************************************************************************** // -// // -// Counter-Strike 2 - server.cfg // -// Version 231204 // -// // -// ************************************************************************** // +// **************************************************************************** +// Counter-Strike 2 +// Config - server.cfg +// Date - 06/12/2023 +// **************************************************************************** // hostname - Hostname for server. hostname "SERVERNAME" @@ -18,24 +17,35 @@ sv_setsteamaccount "" // Default Map - map :Load a new map. map "de_anubis" +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" + +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +sv_lan false + +// sv_logfile - Log server information in the log file. +sv_logfile true + +// sv_logbans - Log server bans in the server logs. +sv_logbans true + +// sv_voiceenable - Enable voice communications. +sv_voiceenable true + +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk false + // game_alias - Set the configuration of game type and mode based on game alias like 'deathmatch'. // values: casual, deathmatch, competative, wingman game_alias "casual" -// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). -sv_lan 0 - -// host_workshop_collection - Host workshop collection for this map. +// host_workshop_collection - Host a workshop map collection as a mapgroup. // e.g host_workshop_collection "3104731381" host_workshop_collection - -// host_workshop_map - Host workshop map for this map. +// host_workshop_map - Get the latest version of the map and host it. // e.g host_workshop_map "3075706807" host_workshop_map -// sv_logfile - Log server information in the log file. -sv_logfile 1 - -// sv_logbans - Log server bans in the server logs. -sv_logbans 1 +// mp_autoteambalance - Define if the game should automatically balance out teams in teamplay (0: no, default, 1: yes) +mp_autoteambalance true \ No newline at end of file diff --git a/css/server.cfg b/css/server.cfg index 0a689c9..293c8cd 100644 --- a/css/server.cfg +++ b/css/server.cfg @@ -1,18 +1,23 @@ -// ************************************************************************** // -// // -// Counter-Strike: Source - server.cfg // -// Version 231111 // -// // -// ************************************************************************** // +// **************************************************************************** +// Counter-Strike: Source +// Config - server.cfg +// Date - 06/12/2023 +// **************************************************************************** // hostname - Hostname for server. hostname "SERVERNAME" +// RCON - remote console password. +rcon_password "ADMINPASSWORD" + // sv_password - Server password for entry into multiplayer games. sv_password "" -// RCON - remote console password. -rcon_password "ADMINPASSWORD" +// Default Map - map :Load a new map. +map "de_dust2" + +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 @@ -21,4 +26,53 @@ sv_lan 0 sv_logfile 1 // sv_logbans - Log server bans in the server logs. -sv_logbans 1 \ No newline at end of file +sv_logbans 1 + +// sv_voiceenable - Enable voice communications. +sv_voiceenable 1 + +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk 0 + +// sv_allowupload - Allow clients to upload customizations files. +sv_allowupload 1 + +// sv_allowdownload - Allow clients to download files. +sv_allowdownload 1 + +// sv_downloadurl - Location from which clients can download missing files. +sv_downloadurl "" + +// mp_allowspectators - Toggles whether the server allows spectator mode or not. +mp_allowspectators 0 + +// mp_autoteambalance - Toggle auto-team balance. +mp_autoteambalance 1 + +// mp_freezetime - how many seconds to keep players frozen when the round starts +mp_freezetime 6 + +// mp_friendlyfire - Allows team members to injure other members of their team. +mp_friendlyfire 0 + +// mp_limitteams - Max # of players 1 team can have over another (0 disables check) +mp_limitteams 2 + +// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. +mp_mapcycle_empty_timeout_seconds 900 + +// mp_tkpunish - Enable/disable teamkill punishing (0: disabled, default, 1: enabled) +mp_tkpunish 0 + +// mp_maxrounds - Max number of rounds to play before server changes maps. +mp_maxrounds 0 + +// mp_roundtime - How many minutes each round takes. +mp_roundtime 2 + +// mp_round_restart_delay - Number of seconds to delay before restarting a round after a win +mp_round_restart_delay 2 + +// mp_timelimit - Game time per map in minutes. +mp_timelimit 0 + diff --git a/dab/server.cfg b/dab/server.cfg index dedeb76..c82435b 100644 --- a/dab/server.cfg +++ b/dab/server.cfg @@ -1,15 +1,74 @@ -// Hostname for server. +// **************************************************************************** +// Double Action Boogaloo +// Config - server.cfg +// Date - 06/12/2023 +// **************************************************************************** + +// hostname - Hostname for server. hostname "SERVERNAME" // RCON - remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Server Logging -log on -sv_logbans 1 -sv_logecho 1 +// Default Map - map :Load a new map. +map "da_rooftops" + +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" + +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +sv_lan 0 + +// sv_logfile - Log server information in the log file. sv_logfile 1 -sv_log_onefile 0 \ No newline at end of file + +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 + +// sv_voiceenable - Enable voice communications. +sv_voiceenable 1 + +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk 0 + +// sv_allowupload - Allow clients to upload customizations files. +sv_allowupload 1 + +// sv_allowdownload - Allow clients to download files. +sv_allowdownload 1 + +// sv_downloadurl - Location from which clients can download missing files. +sv_downloadurl "" + +// sv_allow_votes - Allow voting? +sv_allow_votes 1 + +// mp_allowspectators - Toggles whether the server allows spectator mode or not. +mp_allowspectators 1 + +// mp_falldamage - Enable fall damage. +mp_falldamage 0 + +// mp_forcerespawn - Force all players to respawn. +mp_forcerespawn 1 + +// mp_fraglimit - The number of kills at which the map ends. +mp_fraglimit 0 + +// mp_friendlyfire - Allows team members to injure other members of their team. +mp_friendlyfire 0 + +// mp_limitteams - Max # of players 1 team can have over another (0 disables check) +mp_limitteams 2 + +// mp_mapcycle_empty_timeout_seconds - If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds. +mp_mapcycle_empty_timeout_seconds 900 + +// mp_teamplay - Enable team based gameplay. +mp_teamplay 0 + +// mp_timelimit - Game time per map in minutes. +mp_timelimit 20 \ No newline at end of file diff --git a/dab/server.cfg.orig b/dab/server.cfg.orig new file mode 100644 index 0000000..b5272b7 --- /dev/null +++ b/dab/server.cfg.orig @@ -0,0 +1,7 @@ +hostname "Double Action: Boogaloo" +sv_lan 0 +bot_quota 2 +sv_allow_votes 1 +exec banned_ip.cfg +exec banned_user.cfg +exec server_custom.cfg \ No newline at end of file diff --git a/doi/server.cfg b/doi/server.cfg index 0c1ebac..a46050c 100644 --- a/doi/server.cfg +++ b/doi/server.cfg @@ -1,111 +1,92 @@ -// ************************************************************************** // -// // -// Day of Infamy - server.cfg // -// // -// ************************************************************************** // +// **************************************************************************** +// Day of Infamy +// Config - server.cfg +// Date - 06/12/2023 +// **************************************************************************** -// .................................. Basic ................................. // - -// Hostname - Name of the server. +// hostname - Hostname for server. hostname "SERVERNAME" // RCON - remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Email - Server admin email. -// Example: sv_contact "email@example.com" -sv_contact "" +// Default Map - map :Load a new map. +map "bastogne stronghold" -// LAN mode - If set the server will not show on the internet. -// Default: sv_lan 0 -sv_lan 0 +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" -// ............................. Server Logging ............................. // +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). +sv_lan 0 -// Enable log - Enables logging to file, console, and udp < on | off >. -// Recommended: log on -log on +// sv_logfile - Log server information in the log file. +sv_logfile 1 -// Log bans - Log server bans in the server logs. -// Default: sv_logbans 1 -// Recommended: sv_logbans 1 +// sv_logbans - Log server bans in the server logs. sv_logbans 1 -// Log echo - Display log information to the server console. -// Default: sv_logecho 1 -// Recommended: sv_logecho 1 -sv_logecho 1 - -// Log file - Log server information in the log file. -// Default: sv_logfile 1 -// Recommended: sv_logfile 1 -sv_logfile 1 - -// One file log - Log server information to only one file. -// Default: sv_log_onefile 0 -// Recommended: sv_log_onefile 0 -sv_log_onefile 0 +// sv_voiceenable - Enable voice communications. +sv_voiceenable 1 -// ................................ Ban List ................................ // +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk 0 -// User ban - Server banlist based on user steam ID. -// Recommended: exec banned_user.cfg -exec banned_user.cfg +// sv_alltalk_dead - Dead players broadcast their voice to enemies? +sv_alltalk_dead 0 -// IP ban - Server banlist based on user IP. -// Recommended: exec banned_ip.cfg -exec banned_ip.cfg +// sv_alltalk_endgame - All talk enabled at the end of the game? +sv_alltalk_endgame 1 -// Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg. -writeid +// sv_alltalk_intermission - All talk enabled between rounds? +sv_alltalk_intermission 1 -// Write IP - Save the ban list to banned_ip.cfg. -writeip +// sv_allowupload - Allow clients to upload customizations files. +sv_allowupload 1 -// ........................ Day Of Infamy Settings ...................... // +// sv_allowdownload - Allow clients to download files. +sv_allowdownload 1 -// Playlist -// Available playlists: "nwi/coop" "nwi/coop_commando" "nwi/mp_battles" "nwi/mp_casual_with_bots" "nwi/mp_first_deployment" "nwi/mp_special_assignments" "custom" "example" -"sv_playlist" "nwi/coop" +// sv_downloadurl - Location from which clients can download missing files. +sv_downloadurl "" -// friendly fire (0 = disabled) -"mp_friendlyfire" "1" +// mp_allowspectators - Toggles whether the server allows spectator mode or not. +mp_allowspectators 1 -// How to punish team killing ( 0 = none, 1 = warning, 2 = kill ) -"mp_tkpunish" "1" +// mp_autoteambalance - Define if the game should automatically balance out teams in teamplay (0: no, default, 1: yes) +mp_autoteambalance 1 -// show k:d on scoreboard -"sv_hud_scoreboard_show_score" "1" +// mp_falldamage - Enable fall damage. +mp_falldamage 0 -// show friendly player names when looking at them -"sv_hud_targetindicator" "1" +// mp_forcerespawn - Force all players to respawn. +mp_forcerespawn 1 -// death messages (kill feed) -"sv_hud_deathmessages" "0" +// mp_fraglimit - The number of kills at which the map ends. +mp_fraglimit 0 -// timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1) -"mp_timer_pregame" "10" +// mp_friendlyfire - Allows team members to injure other members of their team. +mp_friendlyfire 0 -// timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1) -"mp_timer_preround" "15" +// mp_teamplay - Enable team based gameplay. +mp_teamplay 0 -// timer for the post-round (after the round starts) -"mp_timer_postround" "15" +// mp_timelimit - Game time per map in minutes. +mp_timelimit 20 -// timer for the post-game (at the end of a game / map rotation) -"mp_timer_postgame" "21" +// mp_timer_pregame - Pregame timer in seconds +mp_timer_pregame 10 -// if set higher than 0, the server will add this many bots to each team -"doi_bot_quota" "0" +// mp_timer_preround - Preround timer in seconds +mp_timer_preround 15 -// enabling this will allow the dead and living to VOIP each other -"sv_deadvoice" "0" +// mp_timer_postround - Postround timer in seconds +mp_timer_postround 15 -// enabling this will allow the dead and living to chat text each other -"sv_deadtalk" "0" +// mp_timer_postgame - Postgame timer in seconds +mp_timer_postgame 21 -// is deadchat limited to just your team? -"sv_deadtalk_team" "1" +// doi_bot_quota - How many bots to place on each team when no players are present? +doi_bot_quota 0 \ No newline at end of file diff --git a/hl2dm/server.cfg b/hl2dm/server.cfg index ca827ac..3fb9a8a 100644 --- a/hl2dm/server.cfg +++ b/hl2dm/server.cfg @@ -16,6 +16,9 @@ sv_password "" // Default Map - map :Load a new map. map "dm_lockdown" +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" + // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 diff --git a/hldms/server.cfg b/hldms/server.cfg index 41cd0a2..6f87fd1 100644 --- a/hldms/server.cfg +++ b/hldms/server.cfg @@ -16,6 +16,9 @@ sv_password "" // Default Map - map :Load a new map. map "crossfire" +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" + // sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 From daa502694e8b450af3f14ca8a38c12fae451e341 Mon Sep 17 00:00:00 2001 From: Daniel Gibbs Date: Sat, 20 Jan 2024 16:03:15 +0000 Subject: [PATCH 4/4] updates --- ahl/server.cfg | 8 +-- ahl2/server.cfg | 4 +- aoc/server.cfg | 2 +- bb/server.cfg | 2 +- bb2/server.cfg | 4 +- bd/server.cfg | 2 +- bmdm/server.cfg | 4 +- cc/server.cfg | 4 +- cs2/server.cfg | 2 +- csgo/server.cfg | 2 +- css/server.cfg | 4 +- dab/server.cfg | 4 +- dmc/server.cfg | 2 +- dod/server.cfg | 2 +- dods/server.cfg | 2 +- doi/server.cfg | 4 +- gmod/server.cfg | 165 ++++++++++++++++++++++++++++------------------- hl2dm/server.cfg | 4 +- hldm/server.cfg | 2 +- 19 files changed, 128 insertions(+), 95 deletions(-) diff --git a/ahl/server.cfg b/ahl/server.cfg index d4d833d..757371d 100644 --- a/ahl/server.cfg +++ b/ahl/server.cfg @@ -7,7 +7,7 @@ // default server name. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // disable autoaim (1 = enable) @@ -39,7 +39,7 @@ mp_gametype 5 mp_goalsoff 0 // map time limit in minutes -mp_timelimit 20 +mp_timelimit 20 // round time limit in minutes mp_roundtimelimit 3 @@ -65,7 +65,7 @@ mp_teamkills 3 mp_tkdeal 2 // ban teamkillers for this long (0 = permanent) -mp_tkbantime 5 +mp_tkbantime 5 // Chase camera // 0 = off, 1 = on, 2 = teammates only @@ -78,7 +78,7 @@ sv_maxspeed 270 sv_allowdownload 1 // Allows upload of custom sprays -sv_allowupload 1 +sv_allowupload 1 // set to 1 to let ppl practice when the round hasn't started mp_allowpractice 1 diff --git a/ahl2/server.cfg b/ahl2/server.cfg index f505728..4164a78 100644 --- a/ahl2/server.cfg +++ b/ahl2/server.cfg @@ -7,13 +7,13 @@ // hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" -// Default Map - map :Load a new map. +// map - Start playing on specified map. map "act_airport" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers diff --git a/aoc/server.cfg b/aoc/server.cfg index a6be92d..d3e2942 100644 --- a/aoc/server.cfg +++ b/aoc/server.cfg @@ -9,7 +9,7 @@ // Hostname - Name of the server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // Server password - for private servers. diff --git a/bb/server.cfg b/bb/server.cfg index 59c94da..3b3f78f 100644 --- a/bb/server.cfg +++ b/bb/server.cfg @@ -20,7 +20,7 @@ pausable 0 // default server name. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // maximum client movement speed (1000 for BB) diff --git a/bb2/server.cfg b/bb2/server.cfg index 564c598..214e5b7 100644 --- a/bb2/server.cfg +++ b/bb2/server.cfg @@ -7,7 +7,7 @@ // hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. @@ -17,7 +17,7 @@ sv_password "" // https://steamcommunity.com/dev/managegameservers sv_setsteamaccount "" -// Default Map - map :Load a new map. +// map - Start playing on specified map. map "bba_barracks" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers diff --git a/bd/server.cfg b/bd/server.cfg index 9de48ca..8f004a0 100644 --- a/bd/server.cfg +++ b/bd/server.cfg @@ -3,7 +3,7 @@ // Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // disable autoaim diff --git a/bmdm/server.cfg b/bmdm/server.cfg index 3d507f4..8377f8f 100644 --- a/bmdm/server.cfg +++ b/bmdm/server.cfg @@ -7,7 +7,7 @@ // hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. @@ -17,7 +17,7 @@ sv_password "" // https://steamcommunity.com/dev/managegameservers sv_setsteamaccount "" -// Default Map - map :Load a new map. +// map - Start playing on specified map. map "dm_bounce" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers diff --git a/cc/server.cfg b/cc/server.cfg index 729cd75..f3df3ec 100644 --- a/cc/server.cfg +++ b/cc/server.cfg @@ -7,13 +7,13 @@ // hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" -// Default Map - map :Load a new map. +// map - Start playing on specified map. map "cbe_bunker" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers diff --git a/cs2/server.cfg b/cs2/server.cfg index e603453..dada6b6 100644 --- a/cs2/server.cfg +++ b/cs2/server.cfg @@ -14,7 +14,7 @@ sv_password "" // https://steamcommunity.com/dev/managegameservers sv_setsteamaccount "" -// Default Map - map :Load a new map. +// map - Start playing on specified map. map "de_anubis" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers diff --git a/csgo/server.cfg b/csgo/server.cfg index 13db9ab..1c01260 100644 --- a/csgo/server.cfg +++ b/csgo/server.cfg @@ -10,7 +10,7 @@ // Hostname - Name of the server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // Server password - for private servers. diff --git a/css/server.cfg b/css/server.cfg index 293c8cd..dea1389 100644 --- a/css/server.cfg +++ b/css/server.cfg @@ -7,13 +7,13 @@ // hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" -// Default Map - map :Load a new map. +// map - Start playing on specified map. map "de_dust2" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers diff --git a/dab/server.cfg b/dab/server.cfg index c82435b..1cace2a 100644 --- a/dab/server.cfg +++ b/dab/server.cfg @@ -7,13 +7,13 @@ // hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" -// Default Map - map :Load a new map. +// map - Start playing on specified map. map "da_rooftops" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers diff --git a/dmc/server.cfg b/dmc/server.cfg index c733695..1c125d6 100644 --- a/dmc/server.cfg +++ b/dmc/server.cfg @@ -1,7 +1,7 @@ // Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // Server password - for private servers. diff --git a/dod/server.cfg b/dod/server.cfg index 546a358..6d13233 100644 --- a/dod/server.cfg +++ b/dod/server.cfg @@ -1,7 +1,7 @@ // Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // Server password - for private servers. diff --git a/dods/server.cfg b/dods/server.cfg index 546a358..6d13233 100644 --- a/dods/server.cfg +++ b/dods/server.cfg @@ -1,7 +1,7 @@ // Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // Server password - for private servers. diff --git a/doi/server.cfg b/doi/server.cfg index a46050c..b493896 100644 --- a/doi/server.cfg +++ b/doi/server.cfg @@ -7,13 +7,13 @@ // hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" -// Default Map - map :Load a new map. +// map - Start playing on specified map. map "bastogne stronghold" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers diff --git a/gmod/server.cfg b/gmod/server.cfg index e42b0da..8709f9c 100644 --- a/gmod/server.cfg +++ b/gmod/server.cfg @@ -1,86 +1,119 @@ -// Hostname for server. +// **************************************************************************** +// Garry's Mod +// Config server.cfg +// Date 06/12/2023 +// **************************************************************************** + +// hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - RCON remote console password. rcon_password "ADMINPASSWORD" -// Server password - for private servers. +// sv_password - Server password for entry into multiplayer games. sv_password "" -// Server Logging -log on -sv_logbans 1 -sv_logecho 1 -sv_logfile 1 -sv_log_onefile 0 -lua_log_sv 0 +// map - Start playing on specified map. +map "gm_construct" -sv_rcon_banpenalty 0 -sv_rcon_maxfailures 20 -sv_rcon_minfailures 20 -sv_rcon_minfailuretime 20 +// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers +mapcyclefile "mapcycle.txt" -// Network Settings -sv_downloadurl "" -sv_loadingurl "" -net_maxfilesize 64 -sv_maxrate 0 -sv_minrate 800000 -sv_maxupdaterate 66 -sv_minupdaterate 33 -sv_maxcmdrate 66 -sv_mincmdrate 33 - -// Server Settings -sv_airaccelerate 100 -sv_gravity 600 -sv_allow_wait_command 0 -sv_allow_voice_from_file 0 -sv_turbophysics 0 -sv_max_usercmd_future_ticks 12 -gmod_physiterations 4 -sv_client_min_interp_ratio 1 -sv_client_max_interp_ratio 2 -think_limit 20 -sv_region 0 -sv_noclipspeed 5 -sv_noclipaccelerate 5 +// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ). sv_lan 0 -sv_alltalk 1 -sv_contact youremail@changeme.com -sv_cheats 0 -sv_allowcslua 0 -sv_pausable 0 -sv_filterban 1 -sv_forcepreload 1 -sv_footsteps 1 + +// sv_logfile - Log server information in the log file. +sv_logfile 1 + +// sv_logbans - Log server bans in the server logs. +sv_logbans 1 + +// sv_voiceenable - Enable voice communications. sv_voiceenable 1 -sv_voicecodec vaudio_speex -sv_timeout 120 -sv_deltaprint 0 + +// sv_alltalk - Players can hear all other players, no team restrictions. +sv_alltalk 1 + +// sv_allowupload - Allow clients to upload customizations files. sv_allowupload 0 + +// sv_allowdownload - Allow clients to download files. sv_allowdownload 0 -// Sandbox Settings -sbox_noclip 0 +// sv_downloadurl - Location from which clients can download missing files. +sv_downloadurl "" + +// sv_loadingurl - URL to show to clients while joining the server. Must start with http:// or https:// +sv_loadingurl "" + +// sbox_bonemanip_misc - If enabled then manipulating the bones of other entities will be allowed +sbox_bonemanip_misc 0 + +// sbox_bonemanip_npc - If enabled then manipulating NPC bones will be allowed +sbox_bonemanip_npc 1 + +// sbox_bonemanip_player - If enabled then manipulating Player bones will be allowed +sbox_bonemanip_player 0 + +// sbox_godmode - If enabled, all players will be invincible sbox_godmode 0 -sbox_weapons 0 -sbox_playershurtplayers 0 -sbox_maxprops 100 -sbox_maxragdolls 50 -sbox_maxnpcs 10 + +// sbox_maxballoons - Maximum balloons a single player can create sbox_maxballoons 10 -sbox_maxeffects 0 + +// sbox_maxbuttons - Maximum buttons a single player can create +sbox_maxbuttons 20 + +// sbox_maxcameras - Maximum cameras a single player can create +sbox_maxcameras 10 + +// sbox_maxdynamite - Maximum dynamites a single player can create sbox_maxdynamite 0 + +// sbox_maxeffects - Maximum effect props a single player can create +sbox_maxeffects 0 + +// sbox_maxemitters - Maximum emitters a single player can create +sbox_maxemitters 0 + +// sbox_maxhoverballs - Maximum hoverballs a single player can create +sbox_maxhoverballs 20 + +// sbox_maxlamps - Maximum lamps a single player can create sbox_maxlamps 5 + +// sbox_maxlights - Maximum lights a single player can create +sbox_maxlights 5 + +// sbox_maxnpcs - Maximum NPCs a single player can create +sbox_maxnpcs 10 + +// sbox_maxprops - Maximum props a single player can create +sbox_maxprops 100 + +// sbox_maxragdolls - Maximum ragdolls a single player can create +sbox_maxragdolls 50 + +// sbox_maxsents - Maximum entities a single player can create +sbox_maxsents 100 + +// sbox_maxthrusters - Maximum thrusters a single player can create sbox_maxthrusters 20 -sbox_maxwheels 20 -sbox_maxhoverballs 20 + +// sbox_maxvehicles - Maximum vehicles a single player can create sbox_maxvehicles 1 -sbox_maxbuttons 20 -sbox_maxemitters 0 -// Misc Config -exec banned_user.cfg -exec banned_ip.cfg -heartbeat +// sbox_maxwheels - Maximum wheels a single player can create +sbox_maxwheels 20 + +// sbox_noclip - If enabled, players will be able to use noclip +sbox_noclip 0 + +// sbox_persist - If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across +sbox_persist 0 + +// sbox_playershurtplayers - If enabled, players will be able to hurt each other +sbox_playershurtplayers 0 + +// sbox_weapons - If enabled, each player will receive default Half-Life 2 weapons on each spawn +sbox_weapons 0 diff --git a/hl2dm/server.cfg b/hl2dm/server.cfg index 3fb9a8a..26ac219 100644 --- a/hl2dm/server.cfg +++ b/hl2dm/server.cfg @@ -7,13 +7,13 @@ // hostname - Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // sv_password - Server password for entry into multiplayer games. sv_password "" -// Default Map - map :Load a new map. +// map - Start playing on specified map. map "dm_lockdown" // mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers diff --git a/hldm/server.cfg b/hldm/server.cfg index c733695..1c125d6 100644 --- a/hldm/server.cfg +++ b/hldm/server.cfg @@ -1,7 +1,7 @@ // Hostname for server. hostname "SERVERNAME" -// RCON - remote console password. +// rcon_password - remote console password. rcon_password "ADMINPASSWORD" // Server password - for private servers.