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## Windows Build Information
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##### Prerequisites
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* Microsoft Visual Studio 2015 Community Edition or higher + Update 3
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* Microsoft Visual Studio 2015 Community Edition or higher + Update 3 or Microsoft Visual Studio 2017
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* Windows 10 SDK Version 10.0.10586.0 from https://developer.microsoft.com/en-US/windows/downloads/windows-10-sdk
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* You can override the version of the Windows 10 SDK used by modifying Common/Lib/Ext/Windows-Kits/Global-WindowsSDK.props
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* Microsoft .NET 4.6.2 SDK from https://www.microsoft.com/en-us/download/details.aspx?id=53321
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##### Build Instructions
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* Load Build\VS2015\GPUPerfAPI.sln into Visual Studio
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* Load Build\VS2015\GPUPerfAPI.sln into Visual Studio 2015
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* If you are using VS2017, you should load Build\VS2017\GPUPerfAPI.sln instead
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* Build the 64-bit and/or 32-bit configuration
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* After a successful build, the GPUPerfAPI binaries can be found in `GPA\Output\$(Configuration)\bin` (for example GPA\Output\Release\bin)
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#### Additional Information
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* The Visual Studio solution includes a Documentation project that allows you to generate the HTML-based source code documentation using Doxygen. In order
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to build that project, you'll need to modify [Documentation.vcxproj](Build/VS2015/Documentation.vcxproj) and modify the paths to the doxygen executable.
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to build that project, you'll need to modify [Build/VS2015/Documentation.vcxproj](Build/VS2015/Documentation.vcxproj) or [Build/VS2017/Documentation.vcxproj](Build/VS2017/Documentation.vcxproj)
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to update the paths to the doxygen executable.
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* The Windows projects each include a .rc file that embeds the VERSIONINFO resource into the final binary. Internally within AMD, a Jenkins build system will dynamically update
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the build number. The version and build numbers can be manually updated by modifying the [GPAVersion.h](Src/GPUPerfAPI-Common/GPAVersion.h) file.
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