Dungeon Generation via Perlin Noise Loop
Path saved for linear array for player to follow
Player movement to follow dungeon linearly
Visual Displays
Path should be present for all positions, other tiles registered as subtiles/events and overlaid on top
Dungeon Generation via Perlin Noise Loop
Path saved for linear array for player to follow
Player movement to follow dungeon linearly
Visual Displays
Path should be present for all positions, other tiles registered as subtiles/events and overlaid on top