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game.js
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/**
* Created by elijah on 01-Jul-17.
*/
var kingdoms = ["Ballaphry", "Hootsville", "Treetopia", "TECH-LAND", "THE #1 KING", "#1kingdom", "Shunvilla", "Junkyard", "Peepsville", "You all", "Coco-Factory","Nothing","mud"];
var censoredWords = [];
var gameNumber = 0;
var version = "1.0.5";
var specialIds = {
previousMessageInGameLog: "",
gameLog: "344872241345069068",
subscriberRole: "343089895503298592",
playerRole: "344256708245323787",
watchOver: "344261849614909451",
tattleTale: "344236883754221578",
server: "342057104699555845",
announce: "342057720473583617",
dontSend: ["342057104699555845", "344258099538034688", "344257281568800778"],
mods: ["244590122811523082"],
modRoles: ["343089613956579340"],
FP: "244590122811523082"
};
var save = require("./Save.json");
var rec = require("./records.json");
var fs = require("fs");
var Discord = require("discord.js");
var bot = new Discord.Client();
var BlueTeam = {};
var RedTeam = {};
var highscores = [
{
name:"Frustrated Programmer",
id:244590122811523082,
totWins: 0,
totLoses: 0,
totPlays: 0,
TeamWins: 0,
TeamLoses: 0,
TeamPlays: 0,
FfaWins: 0,
FfaLoses: 0,
FfaPlays: 0,
KthWins: 0,
KthLoses: 0,
KthPlayes: 0,
TKthWins: 0,
TKthLoses: 0,
TKthPlayes: 0
}
];
var prefix = "";
var defaultPrefix = ">";
var players = [];
var gameSettings = {
open: false,
playing: false,
mode: "FFA",
minimumAmountOfPlayers: 1,
lengthOfCode: 5,
maxPlayers: 12,
timeNeededToBeHeld: 10,
factions:false,
teamShareOne:false,
};
var getPowerLevel = function (p) {
var power = 0;
power += players[p].stuff.items.scouter;
power += players[p].stuff.items.messenger;
power += players[p].stuff.items.farm;
power += players[p].stuff.items.antiSpy;
power += players[p].stuff.items.spyTraining;
power += players[p].stuff.items.house * 2;
power += players[p].stuff.items.forge * 2;
power += players[p].stuff.items.knights * 2;
power += players[p].stuff.items.batteringRam * 2;
power += players[p].stuff.items.stoneblockHouse * 2;
power += players[p].stuff.items.barn * 2;
power += players[p].stuff.items.treasury * 2;
power += players[p].stuff.items.moats * 2;
power += players[p].stuff.items.gates * 3;
power += players[p].stuff.items.spy * 3;
power += players[p].stuff.items.bowmen * 3;
power += players[p].stuff.items.chariots * 3;
power += players[p].stuff.items.archers * 4;
power += players[p].stuff.items.catapults * 4;
power += players[p].stuff.items.moltenIron * 4;
power += players[p].stuff.items.catapult * 4;
power += players[p].stuff.items.extraWalls * 5;
power += players[p].stuff.items.ladderMen * 5;
power += Math.floor(players[p].stuff.resources.stone / 3);
power += Math.floor(players[p].stuff.resources.iron);
power += Math.floor(players[p].stuff.resources.gold / 10);
power += Math.floor(players[p].stuff.resources.food / 10);
power += Math.floor(players[p].stuff.resources.people / 2);
return power;
};
var canBuy = function (s, p, am) {
if(players[p].faction.toLowerCase() === "defenders"&&s>7&&s<15) {
return Math.round(shop[s].price.stone / 2) * am <= players[p].stuff.resources.stone &&
Math.round(shop[s].price.iron / 2) * am <= players[p].stuff.resources.iron &&
Math.round(shop[s].price.gold / 2) * am <= players[p].stuff.resources.gold &&
Math.round(shop[s].price.food / 2) * am <= players[p].stuff.resources.food &&
shop[s].price.workers * am <= players[p].stuff.resources.workers;
}
else if(players[p].faction.toLowerCase() === "attackers"&&s>=15) {
return Math.round(shop[s].price.stone / 2) * am <= players[p].stuff.resources.stone &&
Math.round(shop[s].price.iron / 2) * am <= players[p].stuff.resources.iron &&
Math.round(shop[s].price.gold / 2) * am <= players[p].stuff.resources.gold &&
Math.round(shop[s].price.food / 2) * am <= players[p].stuff.resources.food &&
shop[s].price.workers * am <= players[p].stuff.resources.workers;
}
else if(players[p].faction.toLowerCase() === "marketplace") {
return Math.round(shop[s].price.stone / 2) * am <= players[p].stuff.resources.stone &&
Math.round(shop[s].price.iron / 2) * am <= players[p].stuff.resources.iron &&
Math.round(shop[s].price.gold / 2) * am <= players[p].stuff.resources.gold &&
Math.round(shop[s].price.food / 2) * am <= players[p].stuff.resources.food &&
shop[s].price.workers * am <= players[p].stuff.resources.workers;
}
else {
return shop[s].price.stone * am <= players[p].stuff.resources.stone &&
shop[s].price.iron * am <= players[p].stuff.resources.iron &&
shop[s].price.gold * am <= players[p].stuff.resources.gold &&
shop[s].price.food * am <= players[p].stuff.resources.food &&
shop[s].price.workers * am <= players[p].stuff.resources.workers;
}
};
var messengers = [];
var waitTimes = [];
var shop = [
//other
{
name: "scouter",
description: "looks for other players castles",
price: {stone: 5, gold: 1, iron: 1, food: 0, workers: 1, power: 1}
},
{
name: "messenger",
description: "allows you to talk with other players(CAN BE KILLED)",
price: {stone: 0, gold: 5, iron: 5, food: 0, workers: 1, power: 1}
},
{
name: "farm",
description: "Every time you farm you get 10 more food",
price: {stone: 10, gold: 20, iron: 1, food: 0, workers: 0, power: 1}
},
{
name: "house",
description: "Gives you more space for 5 more workers",
price: {stone: 10, gold: 10, iron: 5, food: 0, workers: 0, power: 2}
},
{
name: "forge",
description: "Gives you 10 more iron storage",
price: {stone: 0, gold: 0, iron: 10, food: 0, workers: 0, power: 2}
},
{
name: "stoneblock-house",
description: "Gives you 20 more stone storage",
price: {stone: 20, gold: 0, iron: 0, food: 0, workers: 0, power: 2}
},
{
name: "barn",
description: "Gives you 20 more food storage",
price: {stone: 20, gold: 20, iron: 5, food: 0, workers: 0, power: 2}
},
{
name: "treasury",
description: "Gives you 50 more gold storage",
price: {stone: 0, gold: 50, iron: 0, food: 0, workers: 0, power: 2}
},
//defense
{
name: "anti-spy",
description: "Chances of catching enemy spy go up by 5%",
price: {stone: 0, gold: 10, iron: 5, food: 10, workers: 1, power: 1}
},
{
name: "moats",
description: "Boosts DP by 1",
price: {stone: 10, gold: 0, iron: 5, food: 0, workers: 0, power: 2}
},
{
name: "gates",
description: "Boosts DP by 2",
price: {stone: 15, gold: 20, iron: 5, food: 0, workers: 0, power: 3}
},
{
name: "archers",
description: "Boosts DP by 3",
price: {stone: 0, gold: 30, iron: 5, food: 0, workers: 1, power: 4}
},
{
name: "molten-iron",
description: "Boosts DP by 6 (-2 IRON after every defense)",
price: {stone: 10, gold: 20, iron: 5, food: 0, workers: 0, power: 4}
},
{
name: "catapult",
description: "Boosts DP by 4",
price: {stone: 10, gold: 10, iron: 20, food: 0, workers: 0, power: 4}
},
{
name: "extra-walls",
description: "Boosts DP by 5",
price: {stone: 30, gold: 50, iron: 20, food: 0, workers: 1, power: 5}
},
//attack
{
name: "spy",
description: "Allows you to see other players defenses (CAN BE KILLED)",
price: {stone: 10, gold: 10, iron: 5, food: 0, workers: 1, power: 3}
},
{
name: "spy-training",
description: "Chance of succesful spy infiltration go up by 5%",
price: {stone: 0, gold: 10, iron: 10, food: 0, workers: 0, power: 1}
},
{
name: "knights",
description: "Raises AP by 1",
price: {stone: 10, gold: 0, iron: 10, food: 0, workers: 1, power: 2}
},
{
name: "battering-ram",
description: "raises AP by 3 (if enemy has GATES or EXTRA-WALLS)",
price: {stone: 15, gold: 20, iron: 5, food: 0, workers: 0, power: 2}
},
{
name: "bowmen",
description: "raises AP by 4 (deals damage to archers)",
price: {stone: 15, gold: 10, iron: 10, food: 0, workers: 1, power: 3}
},
{
name: "chariots",
description: "raises AP by 3 (double against castle)",
price: {stone: 20, gold: 10, iron: 10, food: 20, workers: 0, power: 3}
},
{
name: "catapults",
description: "raises AP by 4",
price: {stone: 20, gold: 30, iron: 5, food: 0, workers: 0, power: 4}
},
{
name: "ladder-men",
description: "neutralizes 1 EXTRA-WALL per LADDER-MEN",
price: {stone: 20, gold: 50, iron: 10, food: 0, workers: 1, power: 5}
}
];
var theStuff = {
HP: 100,
flag: false,
timeHeld: 0,
alive: true,
resources: {
people: 5,
food: 25,
gold: 25,
stone: 10,
iron: 5,
workers: 5
},
items: {
//other
scouter: 0,
messenger: 0,
farm: 1,
house: 1,
forge: 1,
stoneblockHouse: 1,
barn: 2,
treasury: 1,
//defense
antiSpy: 0,
moats: 0,
gates: 0,
archers: 0,
moltenIron: 0,
catapult: 0,
extraWalls: 0,
//attack
spy: 0,
spyTraining: 0,
knights: 0,
batteringRam: 0,
bowmen: 0,
chariots: 0,
catapults: 0,
ladderMen: 0
}
};
var modesReady = ["FFA", "TDM", "KOTH", "TKOTH"];
//double resources
//cheaper defense itms, boosts antispy/successful interrogation
//chance of success spy/scout boost cheaper attack itms
//shop items are cheaper
//boost of chance for spying/antispying/scouting/succesful interrogation
var factions=["AGRICULTURE","DEFENDERS","ATTACKERS","MARKETPLACE","LUCKY"];
var saveEverything = function () {
save.censored = censoredWords;
save.gameNumber = gameNumber;
save.prefix = prefix;
rec.records = highscores;
save.specialIds = specialIds;
fs.writeFileSync("./Save.json", JSON.stringify(save));
console.log("SAVED");
};
var gameOver = function(over){
gameSettings.playing=false;
clearInterval(everySecTimer);
clearInterval(everyMinTimer);
messengers=[];
waitTimes=[];
var txt = "Game Number `" + (gameNumber + 1) + "` Mode: `" + gameSettings.mode + "`\n```";
for (var i = 0; i < players.length; i++) {
var team = "";
var winner = " | LOST";
if(players[i].stuff.alive){
winner=" | WON";
}
if(!over){
winner = "";
}
if(gameSettings.mode.toLowerCase()==="tdm"||gameSettings.mode.toLowerCase() === "tkoth"){
team = " | "+players[i].team
}
txt += "#" + (i + 1) + " | " + players[i].name + " | " + players[i].attackNum+team+winner+"\n";
bot.guilds.get(specialIds.server).members.get(players[i].id).removeRole(specialIds.playerRole);
if(over){
for(var j =0;j<highscores.length;j++){
if(players[i].id === highscores[j].id) {
highscores[j].name=players[i].name;
found = true;
highscores[j].totPlays++;
var won = players[i].stuff.alive;
if(won){
highscores.totWins++;
}else{
highscores.totLoses++;
}
switch(gameSettings.mode.toLowerCase()){
case "ffa": highscores[j].FfaPlays++; if(won){highscores[j].FfaWins++;}else{highscores[j].FfaLoses++;}break;
case "tdm": highscores[j].TeamPlays++; if(won){highscores[j].TeamWins++;}else{highscores[j].TeamLoses++;}break;
case "koth": highscores[j].KthPlays++; if(won){highscores[j].KthWins++;}else{highscores[j].KthLoses++;}break;
case "tkoth": highscores[j].TKthPlays++; if(won){highscores[j].TKthWins++;}else{highscores[j].TKthLoses++;}break;
}
}
}
saveEverything();
}
}
players=[];
bot.channels.get(specialIds.gameLog).fetchMessage(specialIds.previousMessageInGameLog).then(function(m){m.edit(txt+"```")});
setTimeout(function(){
purgeMessages(bot.channels.get(specialIds.announce),90);
purgeMessages(bot.channels.get(specialIds.announce),90);
purgeMessages(bot.channels.get(specialIds.announce),90);
},10000);
gameNumber++;
};
bot.on("ready", function () {
gameNumber = save.gameNumber;
bot.user.setGame(defaultPrefix + "help");
console.log("ready");
censoredWords = save.censored;
prefix = save.prefix;
gameNumber = save.gameNumber;
highscores = rec.records;
setInterval(saveEverything, 60000 * 5);//5 mins every autosave
specialIds = save.specialIds;
});
var spacing = function (text, max) {
var s = "";
for (var i = 0; i < text.length - max.length; i++) {
s += " ";
}
return s;
};
var deepClone = function(obj){
return JSON.parse(JSON.stringify(obj));
};
var purgeMessages=function(channel,amount){
channel.fetchMessages({limit: amount}).then(function(messages){ channel.bulkDelete(messages)});
};
var everyMinTimer = false;
var everyMin = function () {
var txt = "Game Number `" + (gameNumber + 1) + "` Mode: `" + gameSettings.mode + "`\n```\n";
for (var i = 0; i < players.length; i++) {
if(players[i].name.toLowerCase() === "MIDDLE".toLowerCase()||players[i].name.toLowerCase()==="CENTER".toLowerCase()||players[i].username.toLowerCase() === "MIDDLE".toLowerCase()||players[i].username.toLowerCase()==="CENTER".toLowerCase()){
return;
}
var team = "";
var dead = " | ALIVE";
if(gameSettings.mode.toLowerCase()==="tdm"||gameSettings.mode.toLowerCase() === "tkoth"){
team = " | "+players[i].team
}
if(!players[i].stuff.alive){
dead = " | DEAD";
}
txt += "#" + (i + 1) + " | " + players[i].name + " | " + players[i].attackNum+team+dead;
if (players[i].stuff.alive) {
if (players[i].stuff.flag) {
players[i].stuff.timeHeld++;
bot.channels.get(specialIds.announce).send("Player #" + (i + 1) + " Has held the flag for `" + players[i].stuff.timeHeld + "` out of the needed `" + gameSettings.timeNeededToBeHeld + "`\nThier ATTACK-NUM is `" + players[i].attackNum + "`");
}
var gains = {stone: 0, iron: 0, gold: 0, food: 0, workers: 0, eaten: 0, person: "None"};
//gold
if (players[i].stuff.resources.gold !== players[i].stuff.items.treasury * 50) {
if (players[i].stuff.resources.gold * players[i].stuff.resources.people <= players[i].stuff.items.treasury * 50) {
gains.gold = players[i].stuff.resources.people * 10;
players[i].stuff.resources.gold += players[i].stuff.resources.people * 10;
} else {
gains.gold = players[i].stuff.items.treasury * 50 - players[i].stuff.resources.gold;
players[i].stuff.resources.gold = players[i].stuff.items.treasury * 50;
}
}
//eat
if (players[i].stuff.resources.food >= 2 * players[i].stuff.resources.people) {
gains.eaten = 2 * players[i].stuff.resources.people;
players[i].stuff.resources.food -= 2 * players[i].stuff.resources.people;
}
else {
gains.eaten = 2 * players[i].stuff.resources.people - players[i].stuff.resources.food;
players[i].stuff.resources.food = 0;
var things = [];
if (players[i].stuff.resources.workers >= 2) {
things.push(0);
}
if (players[i].stuff.items.messenger > 0) {
things.push(1);
}
if (players[i].stuff.items.scouter > 0) {
things.push(2);
}
if (players[i].stuff.items.antiSpy > 0) {
things.push(3);
}
if (players[i].stuff.items.archers > 0) {
things.push(4);
}
if (players[i].stuff.items.spy > 0) {
things.push(5);
}
if (players[i].stuff.items.knights > 0) {
things.push(6);
}
if (players[i].stuff.items.bowmen > 0) {
things.push(7);
}
if (players[i].stuff.items.ladderMen > 0) {
things.push(8);
}
var r = Math.floor(Math.random() * things.length);
switch (things[r]) {
case 0:
players[i].stuff.resources.workers -= 1;
gains.person = "Worker";
break;
case 1:
players[i].stuff.items.messenger -= 1;
gains.person = "Messenger";
break;
case 2:
players[i].stuff.items.scouter -= 1;
gains.person = "Scouter";
break;
case 3:
players[i].stuff.items.antiSpy -= 1;
gains.person = "Anti-Spy";
break;
case 4:
players[i].stuff.items.archers -= 1;
gains.person = "Archers";
break;
case 5:
players[i].stuff.items.spy -= 1;
gains.person = "Spy";
break;
case 6:
players[i].stuff.items.knights -= 1;
gains.person = "Knights";
break;
case 7:
players[i].stuff.items.bowmen -= 1;
gains.person = "Bowmen";
break;
case 8:
players[i].stuff.items.ladderMen -= 1;
gains.person = "Ladder-Men";
break;
default:
gains.person = "Luck";
break;
}
players[i].stuff.resources.people -= 1;
}
//workers
if (players[i].stuff.resources.people < (players[i].stuff.items.house * 5) && players[i].stuff.resources.food > 0){
players[i].stuff.resources.workers++;
players[i].stuff.resources.people++;
gains.workers = 1;
}
//scouters
if (players[i].stuff.items.scouter > 0) {
var t = Math.round(Math.random() * 10);
console.log(t);
if(players[i].faction.toLowerCase() === "attackers"||players[i].faction.toLowerCase() === "lucky"){
t-=2;
}
console.log(t);
if (t < 5) {
bot.users.get(players[i].id).send("One of your scouters has returned");
var r = Math.floor(Math.random() * players.length);
while (r === i || players[r].stuff.alive == false) {
r = Math.floor(Math.random() * players.length);
}
var q = Math.floor(Math.random() * 5);
if(players[i].faction.toLowerCase() === "lucky"||players[i].faction.toLowerCase() === "attackers"){
if(q!==0){
q++;
}
}
if(players[r].faction.toLowerCase() === "lucky"||players[r].faction.toLowerCase() === "defenders"){
if(q>1) {
q--;
}
}
if (q === 1) {
players[i].stuff.items.scouter--;
players[i].stuff.resources.people--;
var team = "";
if (gameSettings.mode.toLowerCase() === "tdm") {
team = "\nTeam: " + players[r].team
}
bot.users.get(players[i].id).send("He was so badly hurt he had barely the time to tell you one of your enemy's information before he died ```css\nAttack-Num: " + players[r].attackNum + "\nPower: " + getPowerLevel(r) + "\nkingdom: " + players[r].kingdom + team + "```\nScouters: `-1`");
bot.users.get(players[r].id).send("Your kingdom scouts have reported that a enemy scout has seen your base and has left.\n**BEWARE** someone can now spy, message and attack you");
} else {
bot.users.get(players[i].id).send("He's found one of your enemy's information. ```css\nAttack-Num: " + players[r].attackNum + "\nPower: " + getPowerLevel(r) + "\nkingdom: " + players[r].kingdom + team + "```");
}
}
}
var msg = "You have now gained:```diff\n!====ITEMS====!\n+ Taxed-Gold: " + gains.gold + "\n+ Hired-Workers: " + gains.workers + "\n- Eaten Food: " + gains.eaten;
if (gains.person !== "None") {
msg += "\n- Person Starved: " + gains.person + "```\nOne of your people have died because there is no more food, farm more food to keep your workers";
} else {
msg += "```";
}
bot.users.get(players[i].id).send(msg);
txt+="\n"
}
}
bot.channels.get(specialIds.gameLog).fetchMessage(specialIds.previousMessageInGameLog).then(function(m){m.edit(txt+"```")});
};
var everySecTimer = false;
var everySec = function () {
for (var i = 0; i < waitTimes.length; i++) {
if (waitTimes[i][2] > 0) {
waitTimes[i][2]--;
} else {
waitTimes.splice(i, 1);
}
}
for (var i = 0; i < messengers.length; i++) {
messengers[i].time--;
if (messengers[i].time === 0) {
bot.users.get(players[messengers[i].from].id).send("Your messenger was ignored.");
bot.users.get(players[messengers[i].to].id).send("You ignored the messenger for too long, He left");
players[messengers[i].from].stuff.items.messenger++;
messengers.splice(i, 1);
}
}
if (waitTimes.length === 0 && messengers.length === 0) {
clearInterval(everySecTimer);
everySecTimer = false;
}
};
var attackPlayer = function (A, D) {
if(!players.length){
console.log("go");
return;
}
var oldHP = players[D].stuff.HP;
bot.users.get(players[A].id).send("ARMY HAS ARRIVED AT `" + players[D].kingdom+"`");
bot.users.get(players[D].id).send("`"+players[A].kingdom + "`'S ARMY HAS ARRIVED AT YOUR CASTLE");
var attackersTxt = "```diff\n";
var defendersTxt = "```css\n";
var AP = 0;
var DP = 0;
var attackersItems = {
knights: players[A].stuff.items.knights,
batteringRam: players[A].stuff.items.batteringRam,
bowmen: players[A].stuff.items.bowmen,
chariots: players[A].stuff.items.chariots,
catapults: players[A].stuff.items.catapults,
ladderMen: players[A].stuff.items.ladderMen
};
var defendersItems = {
moats: players[A].stuff.items.moats,
gates: players[A].stuff.items.gates,
archers: players[A].stuff.items.archers,
moltenIron: players[A].stuff.items.moltenIron,
catapult: players[A].stuff.items.catapult,
extraWalls: players[A].stuff.items.extraWalls
};
var Hadattackers = {
knights: players[A].stuff.items.knights,
batteringRam: players[A].stuff.items.batteringRam,
bowmen: players[A].stuff.items.bowmen,
chariots: players[A].stuff.items.chariots,
catapults: players[A].stuff.items.catapults,
ladderMen: players[A].stuff.items.ladderMen
};
var Haddefenders = {
moats: players[A].stuff.items.moats,
gates: players[A].stuff.items.gates,
archers: players[A].stuff.items.archers,
moltenIron: players[A].stuff.items.moltenIron,
catapult: players[A].stuff.items.catapult,
extraWalls: players[A].stuff.items.extraWalls
};
if (attackersItems.ladderMen > defendersItems.extraWalls) {
attackersItems.ladderMen -= defendersItems.extraWalls;
defendersItems.extraWalls = 0;
AP += attackersItems.ladderMen
}
else {
var exW = defendersItems.extraWalls;
defendersItems.extraWalls -= attackersItems.ladderMen;
attackersItems.ladderMen -= exW;
DP += defendersItems.extraWalls * 5
}
AP += attackersItems.knights;
if(defendersItems.gates>0||defendersItems.extraWalls>0) {
AP += attackersItems.batteringRam * 3;
}
AP += attackersItems.bowmen * 4;
AP += attackersItems.chariots * 3;
AP += attackersItems.catapults * 4;
DP += defendersItems.moats;
DP += defendersItems.gates * 2;
DP += defendersItems.archers * 3;
DP += defendersItems.moltenIron * 6;
DP += defendersItems.catapult * 4;
if (AP > DP) {
bot.users.get(players[A].id).send("your ATTACK-POWER is greater then your opponent's DEFENSE-POWER\nA sure victory this is! Long live King of " + players[A].kingdom);
bot.users.get(players[D].id).send("your DEFENSE-POWER is lower then your opponent's ATTACK-POWER\nVery little hope resides with your kingdom now");
} else if (DP > AP) {
bot.users.get(players[A].id).send("your ATTACK-POWER is lower then your opponent's DEFENSE-POWER\nIts unlikely that you will win this battle, its too late to call your troops back");
bot.users.get(players[D].id).send("your DEFENSE-POWER is grater then your opponent's ATTACK-POWER\nDefending your castle will be easy");
} else {
bot.users.get(players[A].id).send("your ATTACK-POWER is equal to your opponent's DEFENSE-POWER\nA even match you shall fight");
bot.users.get(players[D].id).send("your DEFENSE-POWER is equal to your opponent's ATTACK-POWER\nA even match you shall fight");
}
if (defendersItems.extraWalls > 0) {
var tim = defendersItems.extraWalls * 60;
while (tim > 0) {
if (attackersItems.batteringRam > 0) {
while (tim > 0 && attackersItems.batteringRam > 0) {
if (tim > 30 && defendersItems.bowmen > 0) {
attackersItems.batteringRam--;
}
tim -= 40;
}
}
else if (attackersItems.catapults > 0) {
while (tim > 0 && attackersItems.catapults > 0) {
if (tim > 30 && defendersItems.bowmen > 0) {
attackersItems.catapults--;
}
tim -= 40;
}
}
else if (attackersItems.chariots > 0) {
while (tim > 0 && attackersItems.chariots > 0) {
if (tim > 30 && defendersItems.bowmen > 0) {
attackersItems.chariots--;
}
tim -= 30;
}
}
else if (attackersItems.knights > 0) {
while (tim > 0 && attackersItems.knights > 0) {
if (tim > 30 && defendersItems.bowmen > 0) {
attackersItems.knights--;
}
tim -= 10;
}
}
else {
break;
}
}
defendersItems.extraWalls = Math.round((tim / 60) + 30);
}
//for each wall(left) a "fake-min" is needed,
//each batteringRam shortens it by "fake-40-secs", each 30 secs 1 dies
//(if still some) each catapult shortens it by "fake-40-secs" each 30 secs 1 dies
//(if still some) each chariot shortens it by "fake-30-secs" each 30 secs 1 dies
//(if still some) each knight shortens it by "fake-10-secs" each 30 secs 1 dies
if (attackersItems.catapults > 0) {
defendersItems.moltenIron -= Math.floor(attackersItems.catapults / 3);
attackersItems.catapults -= Math.floor(defendersItems.catapult / 3);
}
//catapults-=floor(catapult/3)
//moltenIron -= floor(catapults/3)
if (defendersItems.moltenIron > 0) {
var howMany = Math.round(players[D].stuff.resources.iron / 2);
var ironAt = 0;
while (howMany > ironAt && ironAt < defendersItems.moltenIron) {
var ran = Math.round(Math.random() * 3);
switch (ran) {
case 0:
attackersItems.chariots -= 2;
break;
case 1:
attackersItems.bowmen -= 3;
break;
case 2:
attackersItems.knights -= 3;
break;
case 3:
attackersItems.chariots -= 1;
break;
}
ironAt++;
}
players[D].stuff.resources.iron -= ironAt * 2;
}
//each molten iron will randomly kill some chariots/knights/bowmen
if (defendersItems.moats > 0) {
var tim = defendersItems.moats * 60;
if (attackersItems.knights > 0) {
while (tim > 0 && attackersItems.knights > 0) {
if (tim > 30 && defendersItems.bowmen > 0) {
attackersItems.knights--;
}
tim -= 20;
}
}
if (defendersItems.moats > 0 && attackersItems.knights === 0) {
var batt = attackersItems.batteringRam;
if (defendersItems.moats > batt) {
attackersItems.batteringRam = 0;
defendersItems.moats -= batt;
}
else {
attackersItems.batteringRam -= defendersItems.moats;
defendersItems.moats -= batt;
}
var char = Math.round(attackersItems.chariots / 2);
if (defendersItems.moats > char) {
attackersItems.chariots = 0;
defendersItems.moats -= char;
}
else {
attackersItems.chariots -= defendersItems.moats * 2;
defendersItems.moats -= char;
}
}
}
//for each moat a "fake-min" is needed and each knight shortens it by "fake-20-secs", each 30 secs they spend 1 knight gets killed by an archer (if archers exist), EX (chariots cant help)
//if theres some moats still left 1 battering Ram takes out 1 moat,
//if theres even more moats still left 2 chariots take out 1 moat,
if (defendersItems.archers > 0) {
var subAr = Math.round(defendersItems.archers / 2);
if (attackersItems.bowmen > 0) {
defendersItems.archers -= Math.round(attackersItems.bowmen / 2);
attackersItems.bowmen -= subAr;
if (defendersItems.archers < 0) {
defendersItems.archers = 0;
}
if (attackersItems.bowmen < 0) {
attackersItems.bowmen = 0;
}
}
else if (attackersItems.knights > 0) {
if (attackersItems.knights > subAr) {
attackersItems.knights -= subAr;
} else {
attackersItems.knights = 0;
}
}
else if (attackersItems.chariots > 0) {
if (attackersItems.chariots > subAr) {
attackersItems.chariots -= subAr;
} else {
attackersItems.chariots = 0;
}
}
else if (attackersItems.batteringRam > 0) {
if (attackersItems.batteringRam > Math.round(subAr / 2)) {
attackersItems.batteringRam -= Math.round(subAr / 2);
} else {
attackersItems.batteringRam = 0;
}
}
else if (attackersItems.catapults > 0) {
if (attackersItems.catapults > Math.round(subAr / 2)) {
attackersItems.catapults -= Math.round(subAr / 2);
} else {
attackersItems.catapults = 0;
}
}
}
//archers take out floor(archers/2) amount of bowmen
//bowmen take out floor(bowman/2) amount of archers
if (defendersItems.catapult > 0) {
var catt = Math.floor(defendersItems.catapult / 3);
if (attackersItems.catapults > 0) {
defendersItems.catapult -= Math.floor(attackersItems.catapults / 3);
attackersItems.catapults -= catt;
if (defendersItems.catapult < 0) {
defendersItems.catapult = 0;
}
if (attackersItems.catapults < 0) {
attackersItems.catapults = 0;
}
}
else if (attackersItems.bowmen > 0) {
defendersItems.catapult -= Math.floor(attackersItems.bowmen / 3);
attackersItems.bowmen -= catt * 2;
if (defendersItems.catapult < 0) {
defendersItems.catapult = 0;
}
if (attackersItems.bowmen < 0) {
attackersItems.bowmen = 0;
}
}
else if (attackersItems.knights > 0) {
defendersItems.catapult -= Math.floor(attackersItems.knights / 3);
attackersItems.knights -= catt * 2;
if (defendersItems.catapult < 0) {
defendersItems.catapult = 0;
}
if (attackersItems.knights < 0) {
attackersItems.knights = 0;
}
}
else if (attackersItems.chariots > 0) {
defendersItems.catapult -= Math.floor(attackersItems.chariots / 3);
attackersItems.chariots -= catt * 2;
if (defendersItems.catapult < 0) {
defendersItems.catapult = 0;
}
if (attackersItems.chariots < 0) {
attackersItems.chariots = 0;
}
}
else if (attackersItems.batteringRam > 0) {
defendersItems.catapult -= Math.floor(attackersItems.batteringRam / 3);
attackersItems.batteringRam -= catt;
if (defendersItems.catapult < 0) {
defendersItems.catapult = 0;
}
if (attackersItems.batteringRam < 0) {
attackersItems.batteringRam = 0;
}
}
}
//catapults-=floor(catapult/3)
//catapult-=floor(catapults/3)
if (defendersItems.gates > 0) {
var tim = defendersItems.gates * 60;
while (tim > 0) {
if (attackersItems.batteringRam > 0) {
if (tim > 60) {
attackersItems.batteringRam--;
}
tim -= 30;
}
else if (attackersItems.knights > 0) {
if (tim > 30) {
attackersItems.knights--;
}
tim -= 10;
}
else if (attackersItems.chariots > 0) {
if (tim > 30) {
attackersItems.chariots--;
}
tim -= 10
}
else {
break;
}
}
}
//each gates a "fake-min" is needed
//each batteringRam shortens it by "fake-30-secs", - for each "fake-min" batteringRam spends 1 batteringRam dies
//if(gates)each knight shortens it by "fake-10-secs" - for each 30 secs the knights spend 1 knight dies,
//if gates still exist, each chariots shortens it by "fake-10-secs" for each 30 secs the chariot dies
while (defendersItems.archers > 1) {
var arc = Math.floor(defendersItems.archers / 2);
if (attackersItems.bowmen <= 1) {
break;
}
defendersItems -= Math.round(attackersItems.bowmen / 2);
attackersItems -= arc;
}
//archers take out floor(archers/2) amount of bowmen
//bowmen take out floor(bowman/2) amount of archers
var atk = 0;
while (players[D].stuff.HP > 0) {
atk++;
players[D].stuff.HP -= attackersItems.knights;
players[D].stuff.HP -= attackersItems.batteringRam * 3;
players[D].stuff.HP -= attackersItems.chariots * 6;
players[D].stuff.HP -= attackersItems.catapults * 4;
if (atk === 2 && defendersItems.archers > 0) {
atk = 0;
defendersItems.archers -= Math.floor(attackersItems.bowmen / 2);
if (attackersItems.knights > 0) {
attackersItems.knights--;
}
if (attackersItems.batteringRam > 0) {
attackersItems.batteringRam--;
}
if (attackersItems.chariots > 0) {
attackersItems.chariots--;
}
if (attackersItems.catapults > 0) {
attackersItems.catapults--;
}
if (attackersItems.bowmen > 0) {
attackersItems.bowmen--;
}
}
if (attackersItems.knights === 0 && attackersItems.batteringRam === 0 && attackersItems.chariots === 0 && attackersItems.catapults === 0 && attackersItems.bowmen === 0) {
break;
}
}
attackersTxt += "+ Destroyed " + (Haddefenders.moats - defendersItems.moats) + "/" + Haddefenders.moats + " moats\n";
attackersTxt += "+ Destroyed " + (Haddefenders.gates - defendersItems.gates) + "/" + Haddefenders.gates + " gates\n";
attackersTxt += "+ Destroyed " + (Haddefenders.archers - defendersItems.archers) + "/" + Haddefenders.archers + " archers\n";
attackersTxt += "+ Destroyed " + (Haddefenders.moltenIron - defendersItems.moltenIron) + "/" + Haddefenders.moltenIron + " moltenIron\n";
attackersTxt += "+ Destroyed " + (Haddefenders.catapult - defendersItems.catapult) + "/" + Haddefenders.catapult + " catapult\n";
attackersTxt += "+ Destroyed " + (Haddefenders.extraWalls - defendersItems.extraWalls) + "/" + Haddefenders.extraWalls + " extraWalls\n";
attackersTxt += "- Lost " + (Hadattackers.knights - attackersItems.knights) + "/" + Hadattackers.knights + " knights\n";
attackersTxt += "- Lost " + (Hadattackers.batteringRam - attackersItems.batteringRam) + "/" + Hadattackers.batteringRam + " batteringRam\n";
attackersTxt += "- Lost " + (Hadattackers.bowmen - attackersItems.bowmen) + "/" + Hadattackers.bowmen + " bowmen\n";
attackersTxt += "- Lost " + (Hadattackers.chariots - attackersItems.chariots) + "/" + Hadattackers.chariots + " chariots\n";
attackersTxt += "- Lost " + (Hadattackers.catapults - attackersItems.catapults) + "/" + Hadattackers.catapults + " catapults\n";
attackersTxt += "- Lost " + (Hadattackers.ladderMen - attackersItems.ladderMen) + "/" + Hadattackers.ladderMen + " ladderMen\n";
attackersTxt += "```";
defendersTxt += "+ Destroyed " + (Hadattackers.knights - attackersItems.knights) + "/" + Hadattackers.knights + " knights\n";
defendersTxt += "+ Destroyed " + (Hadattackers.batteringRam - attackersItems.batteringRam) + "/" + Hadattackers.batteringRam + " batteringRam\n";
defendersTxt += "+ Destroyed " + (Hadattackers.bowmen - attackersItems.bowmen) + "/" + Hadattackers.bowmen + " bowmen\n";
defendersTxt += "+ Destroyed " + (Hadattackers.chariots - attackersItems.chariots) + "/" + Hadattackers.chariots + " chariots\n";