## Lighting - [ ] Smooth Shading - [ ] Hard + Soft Shadows - [ ] Reflections - [ ] Glass/See-Through Objects - [ ] Spotlights - [ ] Emissive Materials - [ ] Day/Night Cycle ## Post-Process - [x] Pixelation - [x] Anti-Aliasing - [ ] Bloom - [ ] Infection Effect ## Building ### Construction - [ ] Tile Editing - [ ] Resource Reduction when Building - [ ] Alternate States ### Automation - [ ] Different Tiers - [ ] Axle and Gears - [ ] Alternate States - [ ] Motion-Based Automation ### Machines - [ ] Blueprints/Schematics - [ ] Physics-Based Motion - [ ] Collision Destruction - [ ] Aerodynamics ## Enemies - [ ] Enemy Models and Textures - [ ] Pathfinding - [ ] Player-Level Based Leveling - [ ] Animation
Lighting
Post-Process
Building
Construction
Automation
Machines
Enemies