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Future Tasks #1

Description

@Frogpants

Lighting

  • Smooth Shading
  • Hard + Soft Shadows
  • Reflections
  • Glass/See-Through Objects
  • Spotlights
  • Emissive Materials
  • Day/Night Cycle

Post-Process

  • Pixelation
  • Anti-Aliasing
  • Bloom
  • Infection Effect

Building

Construction

  • Tile Editing
  • Resource Reduction when Building
  • Alternate States

Automation

  • Different Tiers
  • Axle and Gears
  • Alternate States
  • Motion-Based Automation

Machines

  • Blueprints/Schematics
  • Physics-Based Motion
  • Collision Destruction
  • Aerodynamics

Enemies

  • Enemy Models and Textures
  • Pathfinding
  • Player-Level Based Leveling
  • Animation

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