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[Suggestion] Add the ability to have choice of output #58
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That would be an awesome feature, I planned to rewrite a good part of the crafting process anyway, will try to add it. |
Glad to hear you like the idea! I hope it’s not too difficult to add. What MC version are you planning the rewrite for? |
All new features are for 1.18 version. |
Ah good, I was worried it might be for 1.19 |
Hi there @Frinn38, it's been a while and I have somewhat ironically moved on to 1.19.2, I was just wondering if this was still something you have planned for the mod or if I should look into alternate ways of achieving the same? |
It's kinda possible now, you can add buttons on the machine gui that requires to be pressed by the player to craft a recipe. |
I wondered about buttons, but am I right in thinking all buttons would be the same no matter what you input into the machine? Or can buttons change dynamically based on input? |
Nope indeed the buttons would always be the same |
One of my favourite vanilla additions in recent years is the stonecutter, however it’s limited in its use cases due to only having one input and output slot. My suggestion is adding the ability to create recipes with a choice of output similar to the stonecutter, while also allowing all of the other recipe conditions that make this mod great.
As an example, a packdev could add an anvil “machine” which has input slots for ingots and a hammer, but gives the player the choice of creating a rod, plate, nuggets or some custom item like a pickaxe head, all of which consumes durability from the hammer. There could also be a second output slot for any leftover material in the form of nuggets.
Another use case could be a circuit assembly machine, which consumes energy and has input slots for things like redstone, wires and plastic sheets, with a fluid input for molten lead for soldering. The player could then choose to make different circuits that consume different resources, which then go on to be used as a crafting material in other machines.
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