diff --git a/code/modules/projectiles/boxes_magazines/external/sniper.dm b/code/modules/projectiles/boxes_magazines/external/sniper.dm index 0a9b3f9d9a..66ee939aa0 100644 --- a/code/modules/projectiles/boxes_magazines/external/sniper.dm +++ b/code/modules/projectiles/boxes_magazines/external/sniper.dm @@ -2,7 +2,7 @@ name = "Anti-materiel rifle magazine (.50)" icon = 'icons/fallout/objects/guns/ammo.dmi' icon_state = "50mag" - max_ammo = 8 + max_ammo = 5 ammo_type = /obj/item/ammo_casing/a50MG caliber = "a50MG" multiple_sprites = 2 diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index 7da914103b..70626e073a 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -669,7 +669,7 @@ fire_delay = 3.5 burst_size = 1 spread = 0 - extra_damage = 20 + extra_damage = 25 extra_speed = 500 can_bayonet = FALSE semi_auto = TRUE @@ -882,11 +882,11 @@ force = 20 mag_type = /obj/item/ammo_box/magazine/m556/rifle/small init_mag_type = /obj/item/ammo_box/magazine/m556/rifle/small - extra_damage = 33 + extra_damage = 30 extra_penetration = 0.2 - extra_speed = 500 + extra_speed = 600 burst_size = 1 - fire_delay = 4 + fire_delay = 3 slowdown = 0.4 spread = 1 automatic_burst_overlay = FALSE @@ -1028,7 +1028,7 @@ burst_size = 1 extra_speed = 800 extra_penetration = 0.2 - extra_damage = 35 + extra_damage = 40 slowdown = 0.4 zoom_amt = 10 zoom_out_amt = 13 @@ -1063,7 +1063,7 @@ /obj/item/gun/ballistic/automatic/marksman/sniper/sniperranger name = "compact sniper rifle" desc = "A DKS 501, chambered in .308 Winchester. With a light polymer body, it's suited for long treks through the desert. This particular model is lighter and faster." - slowdown = 0.4 + slowdown = 0.35 fire_delay = 6 ////////////////// diff --git a/code/modules/projectiles/guns/ballistic/rifle.dm b/code/modules/projectiles/guns/ballistic/rifle.dm index 11578657bd..401e6dff7e 100644 --- a/code/modules/projectiles/guns/ballistic/rifle.dm +++ b/code/modules/projectiles/guns/ballistic/rifle.dm @@ -305,12 +305,12 @@ item_state = "amr" mag_type = /obj/item/ammo_box/magazine/amr fire_delay = 12 //Heavy round, tiny bit slower - extra_damage = 37 + extra_damage = 50 extra_penetration = 1 recoil = 1 spread = 0 force = 10 //Big clumsy and sensitive scope, makes for a poor club - slowdown = 0.2 + slowdown = 0.7 zoomable = TRUE zoom_amt = 10 zoom_out_amt = 13