forked from Phobos-developers/Phobos
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathHooks.Cloak.cpp
More file actions
205 lines (155 loc) · 5.96 KB
/
Hooks.Cloak.cpp
File metadata and controls
205 lines (155 loc) · 5.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
#include "Body.h"
#include <Ext/House/Body.h>
namespace CloakTemp
{
bool IsInReadyToCloak = false;
}
bool __fastcall TechnoClass_IsReadyToCloak_Wrapper(TechnoClass* pThis)
{
auto const pExt = TechnoExt::ExtMap.Find(pThis);
bool cloakable = pThis->Cloakable;
int rearm = -1;
pThis->Cloakable |= pExt->AE.Cloakable;
if (pExt->CanCloakDuringRearm)
{
rearm = pThis->RearmTimer.GetTimeLeft();
pThis->RearmTimer.Stop();
}
CloakTemp::IsInReadyToCloak = true;
bool retVal = pThis->TechnoClass::IsReadyToCloak();
CloakTemp::IsInReadyToCloak = false;
pThis->Cloakable = cloakable;
if (rearm != -1)
pThis->RearmTimer.Start(rearm);
if (retVal && pExt->AE.ForceDecloak)
return false;
return retVal;
}
bool __fastcall TechnoClass_ShouldNotCloak_Wrapper(TechnoClass* pThis)
{
auto const pExt = TechnoExt::ExtMap.Find(pThis);
bool cloakable = pThis->Cloakable;
pThis->Cloakable |= pExt->AE.Cloakable;
bool retVal = pThis->TechnoClass::ShouldNotBeCloaked();
pThis->Cloakable = cloakable;
if (!retVal && pExt->AE.ForceDecloak)
return true;
return retVal;
}
// Replaces the vanilla vtable calls & calls function from wrapper to retain compatibility with Ares.
// The vanilla functions are completely overwritten by Ares.
DEFINE_JUMP(VTABLE, 0x7E2544, GET_OFFSET(TechnoClass_IsReadyToCloak_Wrapper)); // AircraftClass
DEFINE_JUMP(VTABLE, 0x7E8F34, GET_OFFSET(TechnoClass_IsReadyToCloak_Wrapper)); // FootClass
DEFINE_JUMP(VTABLE, 0x7EB2F8, GET_OFFSET(TechnoClass_IsReadyToCloak_Wrapper)); // InfantryClass
DEFINE_JUMP(VTABLE, 0x7F4C00, GET_OFFSET(TechnoClass_IsReadyToCloak_Wrapper)); // TechnoClass
DEFINE_JUMP(VTABLE, 0x7F5F10, GET_OFFSET(TechnoClass_IsReadyToCloak_Wrapper)); // UnitClass
DEFINE_JUMP(CALL, 0x457779, GET_OFFSET(TechnoClass_IsReadyToCloak_Wrapper)) // BuildingClass
DEFINE_JUMP(VTABLE, 0x7E2548, GET_OFFSET(TechnoClass_ShouldNotCloak_Wrapper)); // AircraftClass
DEFINE_JUMP(VTABLE, 0x7E8F38, GET_OFFSET(TechnoClass_ShouldNotCloak_Wrapper)); // FootClass
DEFINE_JUMP(VTABLE, 0x7EB2FC, GET_OFFSET(TechnoClass_ShouldNotCloak_Wrapper)); // InfantryClass
DEFINE_JUMP(VTABLE, 0x7F4C04, GET_OFFSET(TechnoClass_ShouldNotCloak_Wrapper)); // TechnoClass
DEFINE_JUMP(VTABLE, 0x7F5F14, GET_OFFSET(TechnoClass_ShouldNotCloak_Wrapper)); // UnitClass
DEFINE_JUMP(CALL, 0x4578C9, GET_OFFSET(TechnoClass_ShouldNotCloak_Wrapper)); // BuildingClass
// Allow units with DecloakToFire=no weapons to cloak even when about to fire on target.
DEFINE_HOOK(0x6F7792, TechnoClass_InWeaponRange_DecloakToFire, 0xA)
{
enum { SkipGameCode = 0x6F779C };
GET(TechnoClass*, pThis, ESI);
GET(AbstractClass*, pTarget, EBX);
GET(int, weaponIndex, EAX);
if (CloakTemp::IsInReadyToCloak)
{
auto const pWeapon = pThis->GetWeapon(weaponIndex)->WeaponType;
if (pWeapon && !pWeapon->DecloakToFire)
{
R->EAX(0);
return SkipGameCode;
}
}
R->EAX(pThis->IsCloseEnough(pTarget, weaponIndex));
return SkipGameCode;
}
DEFINE_HOOK_AGAIN(0x703789, TechnoClass_CloakUpdateMCAnim, 0x6) // TechnoClass_Do_Cloak
DEFINE_HOOK(0x6FB9D7, TechnoClass_CloakUpdateMCAnim, 0x6) // TechnoClass_Cloaking_AI
{
GET(TechnoClass*, pThis, ESI);
if (const auto pExt = TechnoExt::ExtMap.Find(pThis))
pExt->UpdateMindControlAnim();
return 0;
}
DEFINE_HOOK(0x703A09, TechnoClass_VisualCharacter_CloakVisibility, 0x7)
{
enum { UseShadowyVisual = 0x703A5A, CheckMutualAlliance = 0x703A16 };
// Allow observers to always see cloaked objects.
// Skip IsCampaign check (confirmed being useless from Mental Omega mappers)
if (HouseClass::IsCurrentPlayerObserver())
return UseShadowyVisual;
return CheckMutualAlliance;
}
DEFINE_HOOK(0x45455B, BuildingClass_VisualCharacter_CloakVisibility, 0x5)
{
enum { UseShadowyVisual = 0x45452D, CheckMutualAlliance = 0x454564 };
if (HouseClass::IsCurrentPlayerObserver())
return UseShadowyVisual;
return CheckMutualAlliance;
}
DEFINE_HOOK(0x457855, BuildingClass_IsReadyToCloak_Sensors, 0x6)
{
enum { Skip = 0x457879, Continue = 0x457865 };
GET(BuildingClass*, pThis, EBP);
GET(TechnoClass*, pTechno, EAX);
if (pThis->Owner->IsAlliedWith(pTechno))
return Skip;
return Continue;
}
DEFINE_HOOK(0x4579A5, BuildingClass_ShouldNotCloak_Sensors, 0x6)
{
enum { Skip = 0x4579C9, Continue = 0x4579B5 };
GET(BuildingClass*, pThis, EBP);
GET(TechnoClass*, pTechno, EAX);
if (pThis->Owner->IsAlliedWith(pTechno))
return Skip;
return Continue;
}
// When a friendly unit goes cloaked, UIName can be displayed normally when hovering the mouse.
DEFINE_HOOK(0x4AE616, DisplayClass_GetToolTip_PlayControl, 0x6)
{
GET(TechnoClass*, pThis, ECX);
enum { SkipGameCode = 0x4AE654 };
R->ESI(pThis);
return HouseExt::CanSelectOwner(pThis->Owner, HouseClass::CurrentPlayer()) ?
SkipGameCode : 0;
}
// When a friendly unit goes cloaked, the DrawExtra() function can be triggered normally on mouse hover.
DEFINE_HOOK(0x69252D, DisplayClass_ProcessClickCoords_PlayControl, 0x6)
{
GET(TechnoClass*, pThis, ESI);
enum { SkipGameCode = 0x692585 };
return HouseExt::CanSelectOwner(pThis->Owner, HouseClass::CurrentPlayer()) ?
SkipGameCode : 0;
}
// When a friendly unit goes cloaked, the mouse pointer will change.
DEFINE_HOOK(0x692686, DisplayClass_DecideAction_PlayControl, 0x6)
{
GET(TechnoClass*, pThis, EDI);
enum { SkipGameCode = 0x6926DB };
return HouseExt::CanSelectOwner(pThis->Owner, HouseClass::CurrentPlayer()) ?
SkipGameCode : 0;
}
// Block out Deselect() when a friendly unit goes cloakd.
DEFINE_HOOK(0x6F4F10, TechnoClass_Sensed_DisableDSelect, 0x5)
{
GET(TechnoClass* const, pThis, ESI);
enum { SkipGameCode = 0x6F4F3A, Continue = 0x6F4F21 };
R->EAX(HouseClass::CurrentPlayer());
return HouseExt::CanSelectOwner(pThis->Owner, HouseClass::CurrentPlayer()) ?
SkipGameCode : 0;
}
// Block out Deselect() when a friendly unit goes cloakd.
DEFINE_HOOK(0x703819, TechnoClass_Cloak_DisableDSelect, 0x6)
{
GET(TechnoClass* const, pThis, ESI);
enum { SkipGameCode = 0x70383C, Continue = 0x703828 };
return HouseExt::CanSelectOwner(pThis->Owner, HouseClass::CurrentPlayer()) ?
SkipGameCode : 0;
}