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TkinterGame.py
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from math import sin, cos, pi
from engine.Game import Game
from engine.Maze import Maze
from engine.Player import Player
from engine.Raycast import Raycast
import config
from tkinter import *
class TkinterGame(Game):
def __init__(self):
super().__init__()
self.map = Maze(config.MAP_WIDTH // 2, config.MAP_HEIGHT // 2).toMap()
self.player = Player(1, 1, 0, self.map)
self.raycast = Raycast(self.map)
self.screen_width = 800
self.screen_height = 600
self.root = Tk()
self.root.title("Raycast")
self.root.geometry(str(self.screen_width) + "x" + str(self.screen_height))
self.canvas = Canvas(bg="white", width=self.screen_width, height=self.screen_height)
self.canvas.pack(anchor=CENTER, expand=1)
self.root.bind("<Key>", self.key_handler)
self.root.bind("<Configure>", self.on_resize)
def on_resize(self, event):
self.screen_width = event.width
self.screen_height = event.height
self.canvas.config(width = event.width, height = event.height)
self.render()
def key_handler(self, event):
print(event.char, event.keysym, event.keycode)
if event.keycode == 87:
dx = cos(self.player.angle)
dy = sin(self.player.angle)
self.player.move(dx, dy)
elif event.keycode == 83:
dx = -cos(self.player.angle)
dy = -sin(self.player.angle)
self.player.move(dx, dy)
elif event.keycode == 65:
self.player.rotate(-pi/2)
elif event.keycode == 68:
self.player.rotate(pi/2)
elif event.keycode == 81:
self.root.destroy()
exit()
self.render()
def render(self):
rays = self.raycast.raycast(self.player.x + 0.5, self.player.y + 0.5, self.player.angle, self.screen_width)
self.canvas.delete("all")
for ray_i in range(len(rays)):
ray = rays[ray_i]
reverse_distance: float = 1 - ray.distance / config.MAX_DEPTH
height = self.screen_height / max(ray.distance, 1e-6) * 2
self.canvas.create_rectangle(
ray_i,
(self.screen_height - height) / 2,
ray_i + 1,
(self.screen_height + height) / 2,
outline="#" + '{0:02X}'.format(int(reverse_distance * 255)) + '{0:02X}'.format(int(reverse_distance * 255)) + '{0:02X}'.format(int(reverse_distance * 255))
)
def run(self):
self.render()
self.root.mainloop()
if __name__ == "__main__":
# Запуск игры
game = TkinterGame()
game.run()