"It looks pretty neat. I'ven't tried it yet, but I would most humbly suggest the --diagonalAttack switch accept an integer parameter, --diagonalAttack [0|1|2]. 0 means no change; 1 means all weapons attack orthogonally as normal except halberds may attack 1 diagonally; 2 all weapons may attack orthogonally as normal, as well as full range diagonally (1 for swords, 2 for halberds, 11 for spells/bows). Default is 0. I hope you don't think I'm too forward here, especially concerning a product I'ven't tried. [[User:Uniblab|Uniblab]]"
"It looks pretty neat. I'ven't tried it yet, but I would most humbly suggest the --diagonalAttack switch accept an integer parameter, --diagonalAttack [0|1|2]. 0 means no change; 1 means all weapons attack orthogonally as normal except halberds may attack 1 diagonally; 2 all weapons may attack orthogonally as normal, as well as full range diagonally (1 for swords, 2 for halberds, 11 for spells/bows). Default is 0. I hope you don't think I'm too forward here, especially concerning a product I'ven't tried. [[User:Uniblab|Uniblab]]"