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This list is currently in progress, and will likely be updated to include links to sub-issues for each (category of) flag and new ideas as implementation continues.
--max-freeze-time <number> - How long in seconds will the program "freeze" before resetting the simulation, ignored by --single-run - Add "Looping Effect" + Transition #5
This list is currently in progress, and will likely be updated to include links to sub-issues for each (category of) flag and new ideas as implementation continues.
List of Flags
Execution Related
--single-run
- Runs the simulation a single time - Add "Looping Effect" + Transition #5--original-colors
- See Improve Pipe Coloring/Material to Match Original #2--seed
- Seed input to use with the RNGPipe Generation Related
--max-pipes <number>
- Maximum number of pipes in each run--max-bounds <number> <number> <number>
- Size of the space where the pipes are created--turn-chance <number>
- Chance that a pipe will turn, requires float number between 0 and 1--max-gen-time <number>
- How long in seconds that is used for generating pipes. - Add "Looping Effect" + Transition #5--max-freeze-time <number>
- How long in seconds will the program "freeze" before resetting the simulation, ignored by--single-run
- Add "Looping Effect" + Transition #5Rendering Related - #6
--bg-color <number> <number> <number>
-LIST IN PROGRESS
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