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Renderer.h
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#ifndef _RENDERER_H_
#define _RENDERER_H_
#include <memory>
#include "ResourceManager.h"
#include "Camera.h"
#include "ParticleSystem.h"
class Renderer;
class Renderer
{
public:
Renderer();
~Renderer();
void Initialize(
std::shared_ptr<ResourceManager> resource_manager,
std::shared_ptr<ParticleSystem> particle_system,
std::shared_ptr<Camera> camera,
int viewport_width, int viewport_height
);
void Render();
// setters
void setMainCamera(std::shared_ptr<Camera> camera);
void setClearColor(glm::vec4 clear_color);
private:
void ClearBuffer();
void SetupUniformBufferOject();
void RenderObjects();
// Use instancing
void RenderParticles();
void RenderGameObject(
const std::shared_ptr<Shader>& shader,
const std::shared_ptr<Mesh>& mesh,
const Transform& transform);
std::shared_ptr<Camera> m_mainCamera;
std::shared_ptr<ResourceManager> m_resource_manager;
std::shared_ptr<ParticleSystem> m_particle_system;
GLsizei m_viewport_width;
GLsizei m_viewport_height;
GLuint m_ubo;
glm::vec4 m_clear_color;
};
#endif