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Copy pathmain.lua
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180 lines (158 loc) · 4.21 KB
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B1999 = {}
B1999.VERSATILE = 0
B1999.VERSATILE_HAND = 0
SMODS.current_mod.optional_features = function()
return {
cardareas = {
deck = true,
discard = true
},
post_trigger = true,
retrigger_joker = true
}
end
SMODS.load_file("hooksmayhaps.lua")()
SMODS.load_file("oof, gimmicky/reverse.lua")()
SMODS.load_file("content/jokers/anjo.lua")()
SMODS.load_file("content/jokers/pavia.lua")()
SMODS.load_file("content/jokers/door.lua")()
SMODS.load_file("content/jokers/fmstuff.lua")()
SMODS.load_file("content/jokers/orange.lua")()
SMODS.load_file("content/jokers/windsong.lua")()
SMODS.load_file("content/jokers/lopera.lua")()
SMODS.load_file("content/jokers/jokernia.lua")()
SMODS.load_file("content/jokers/carbuncles.lua")()
SMODS.load_file("content/jokers/loggerhead.lua")()
SMODS.load_file("content/jokers/tf.lua")()
SMODS.load_file("content/jokers/rainemblem.lua")()
SMODS.load_file("content/jokers/mradio.lua")()
SMODS.load_file("content/jokers/catch.lua")()
SMODS.load_file("content/jokers/creame.lua")()
SMODS.load_file("content/jokers/kala.lua")()
SMODS.load_file("content/jokers/gross.lua")()
SMODS.load_file("content/jokers/will.lua")()
SMODS.load_file("content/jokers/papper.lua")()
SMODS.load_file("content/jokers/hissabeth.lua")()
SMODS.load_file("content/vouchers/pneuma.lua")()
SMODS.load_file("content/decks/timekeeper.lua")()
SMODS.load_file("content/decks/stormd.lua")()
SMODS.load_file("content/spectral/storm.lua")()
SMODS.load_file("content/spectral/acoustica.lua")()
SMODS.load_file("content/acoustica/acousticatype.lua")()
SMODS.load_file("content/acoustica/draft.lua")()
B1999.compat = {
partner = (SMODS.Mods['partner'] or {}).can_load or false,
}
if B1999.compat.partner then
SMODS.load_file('content/partners/slice.lua')()
SMODS.load_file('content/partners/fmpart.lua')()
SMODS.load_file('content/partners/wspart.lua')()
SMODS.load_file('content/partners/mradio.lua')()
SMODS.load_file('content/partners/hisspart.lua')()
end
SMODS.Atlas {
key = "B1999",
path = "B1999.png",
px = 71,
py = 95
}
SMODS.Atlas {
key = "buncles",
path = "buncles.png",
px = 71,
py = 95
}
SMODS.Atlas {
key = "tune",
path = "tune.png",
px = 71,
py = 95
}
SMODS.Atlas {
key = "seal",
path = "seal.png",
px = 71,
py = 95
}
SMODS.Atlas {
key = "ba",
path = "ba.png",
px = 71,
py = 95
}
SMODS.Atlas {
key = "vouch",
path = "vouch.png",
px = 71,
py = 95
}
SMODS.Atlas {
key = "spectr",
path = "spectr.png",
px = 71,
py = 95
}
SMODS.Atlas{
key = "acoustica",
path = "acoustica.png",
px = 71,
py = 95
}
SMODS.Atlas{
key = "enhance",
path = "enhance.png",
px = 71,
py = 95
}
SMODS.Atlas{
key = "part",
px = 46,
py = 58,
path = "parts.png"
}
-- ngl... Completely stole this from Handsome Devils mod
function B1999.poll_tag(seed, options, exclusions)
local pool = options or get_current_pool('Tag')
if exclusions then
for excluded_index = 1, #exclusions do
for pool_index = 1, #pool do
if exclusions[excluded_index] == pool[pool_index] then
table.remove(pool, pool_index)
break
end
end
end
end
local tag_key = pseudorandom_element(pool, pseudoseed(seed))
while tag_key == 'UNAVAILABLE' do
tag_key = pseudorandom_element(pool, pseudoseed(seed))
end
local tag = Tag(tag_key)
if tag_key == "tag_orbital" then
local available_hands = {}
for k, hand in pairs(G.GAME.hands) do
if hand.visible then
available_hands[#available_hands + 1] = k
end
end
tag.ability.orbital_hand = pseudorandom_element(available_hands, pseudoseed(seed .. '_orbital'))
end
return tag
end
if not Card.scale_value then
function Card:scale_value(applied_value, scalar)
return applied_value + scalar
end
end
function versatileIncrease(num)
SMODS.change_play_limit(num)
SMODS.change_discard_limit(num)
B1999.VERSATILE = B1999.VERSATILE + num
end
function versatileUpd()
if G.hand then
SMODS.change_play_limit(-B1999.VERSATILE)
SMODS.change_discard_limit(-B1999.VERSATILE)
B1999.VERSATILE = 0
end
end