From 364a8003c1eedb40cd84afdd8ebfd7af29a33938 Mon Sep 17 00:00:00 2001 From: psyGamer Date: Fri, 28 Feb 2025 14:35:54 +0100 Subject: [PATCH] fix: EvalLua argument parsing --- .../Source/TAS/Input/Commands/EvalLuaCommand.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CelesteTAS-EverestInterop/Source/TAS/Input/Commands/EvalLuaCommand.cs b/CelesteTAS-EverestInterop/Source/TAS/Input/Commands/EvalLuaCommand.cs index 127ea6d7..0975e241 100644 --- a/CelesteTAS-EverestInterop/Source/TAS/Input/Commands/EvalLuaCommand.cs +++ b/CelesteTAS-EverestInterop/Source/TAS/Input/Commands/EvalLuaCommand.cs @@ -114,7 +114,7 @@ private static void EvalLua(CommandLine commandLine, int studioLine, string file return; } - var ctx = LuaContext.Compile(commandLine.Arguments[0], CommandName); + var ctx = LuaContext.Compile(string.Join(commandLine.ArgumentSeparator, commandLine.Arguments), CommandName); if (ctx.Failure) { AbortTas($"Invalid Lua code: {ctx.Error}"); return;