From ea2dfd4d83727f102d50f2e7177b2ac314ed9a29 Mon Sep 17 00:00:00 2001 From: Metallum Dev Date: Sun, 26 Jul 2026 18:29:21 +0800 Subject: [PATCH 01/78] Baseline: MetalUniversal working tree snapshot (pre-Iris) Snapshot of the working tree as extracted from MinecraftMetal(1).zip contents: Metal backend, MetalFX spatial/temporal, MRT backend, frame-generation scaffold (fail-closed). No Iris support yet. Co-Authored-By: Claude Fable 5 --- .gitattributes | 9 + .github/workflows/build.yml | 93 + .gitignore | 43 + LICENSE | 21 + README.md | 79 + build.gradle | 608 +++ dist/metallum.zip | Bin 0 -> 2003300 bytes ...alfx-cutout-reactive-handoff-2026-07-26.md | 299 ++ docs/metalfx-discovery.md | 52 + docs/metalfx-final-acceptance-2026-07-26.md | 420 ++ docs/metalfx-frame-generation.md | 171 + .../metalfx-motion-pipeline-implementation.md | 183 + docs/metalfx-temporal-upscaling.md | 69 + docs/metalfx-validation.md | 141 + .../00-executive-summary.md | 111 + .../01-module-map.md | 66 + .../02-frame-cpu-timeline.md | 70 + .../03-frame-graph.md | 108 + .../04-resolution-and-coordinate-systems.md | 79 + .../05-matrices-jitter-motion-conventions.md | 103 + .../06-shader-and-pipeline-compilation.md | 80 + .../07-metalfx-current-implementation.md | 121 + .../08-dynamic-content-and-transparency.md | 111 + .../09-known-artifacts-root-cause-map.md | 64 + .../10-frame-generation-and-presentation.md | 113 + ...fecycle-synchronization-resource-safety.md | 88 + .../12-mixin-and-version-coupling.md | 80 + .../13-sol-adaptation-map.md | 354 ++ .../14-inconsistencies.md | 144 + .../sol-handoff.json | 545 ++ gradle.properties | 17 + gradle/wrapper/gradle-wrapper.jar | Bin 0 -> 48966 bytes gradle/wrapper/gradle-wrapper.properties | 7 + gradlew | 248 + gradlew.bat | 93 + logs/2026-07-26-1.log.gz | Bin 0 -> 380 bytes logs/latest.log | 0 settings.gradle | 13 + src/main/java/com/metallum/Metallum.java | 33 + .../client/metal/render/MetalBackend.java | 189 + .../metal/render/MetalCommandEncoder.java | 1072 ++++ .../render/MetalCompiledRenderPipeline.java | 353 ++ .../render/MetalCrossShaderCompiler.java | 592 +++ .../render/MetalCutoutReactivePipeline.java | 90 + .../metal/render/MetalDestructionQueue.java | 48 + .../client/metal/render/MetalDevice.java | 329 ++ .../client/metal/render/MetalDrawContext.java | 41 + .../render/MetalEntityMotionCapture.java | 224 + .../render/MetalEntityMotionPipeline.java | 103 + .../client/metal/render/MetalFence.java | 27 + .../client/metal/render/MetalFxConfig.java | 313 ++ .../client/metal/render/MetalFxManager.java | 1668 ++++++ .../client/metal/render/MetalFxMath.java | 212 + .../metal/render/MetalFxSodiumConfig.java | 119 + .../client/metal/render/MetalGpuBuffer.java | 181 + .../metal/render/MetalGpuQueryPool.java | 49 + .../client/metal/render/MetalGpuSampler.java | 111 + .../client/metal/render/MetalGpuTexture.java | 158 + .../metal/render/MetalGpuTextureView.java | 66 + .../metal/render/MetalMotionContract.java | 173 + .../metal/render/MetalMotionStateStore.java | 91 + .../metal/render/MetalPipelineSupport.java | 36 + .../client/metal/render/MetalRenderPass.java | 695 +++ .../client/metal/render/MetalSurface.java | 79 + .../metal/render/MetalTransientMemory.java | 226 + .../metallum/client/metal/render/Stats.java | 28 + .../render/bridge/MetalNativeBridge.java | 2215 ++++++++ .../metal/render/mtl/MTLBlendFactor.java | 54 + .../metal/render/mtl/MTLBlendOperation.java | 29 + .../render/mtl/MTLBlitCommandEncoder.java | 87 + .../metal/render/mtl/MTLColorWriteMask.java | 30 + .../metal/render/mtl/MTLCommandBuffer.java | 175 + .../metal/render/mtl/MTLCommandEncoder.java | 32 + .../metal/render/mtl/MTLCommandQueue.java | 41 + .../metal/render/mtl/MTLCompareFunction.java | 35 + .../client/metal/render/mtl/MTLCullMode.java | 17 + .../render/mtl/MTLHazardTrackingMode.java | 17 + .../client/metal/render/mtl/MTLIndexType.java | 23 + .../metal/render/mtl/MTLPixelFormat.java | 123 + .../metal/render/mtl/MTLPrimitiveType.java | 31 + .../render/mtl/MTLRenderCommandEncoder.java | 116 + .../mtl/MTLRenderPipelineDescriptor.java | 127 + .../metal/render/mtl/MTLRenderStages.java | 20 + .../metal/render/mtl/MTLResourceOptions.java | 14 + .../render/mtl/MTLSamplerAddressMode.java | 28 + .../render/mtl/MTLSamplerMinMagFilter.java | 24 + .../metal/render/mtl/MTLSamplerMipFilter.java | 17 + .../metal/render/mtl/MTLStorageMode.java | 18 + .../metal/render/mtl/MTLTextureUsage.java | 20 + .../metal/render/mtl/MTLTriangleFillMode.java | 16 + .../metal/render/mtl/MTLVertexDescriptor.java | 34 + .../metal/render/mtl/MTLVertexFormat.java | 118 + .../render/mtl/MTLVertexStepFunction.java | 19 + .../client/metal/render/mtl/MTLWinding.java | 16 + .../validation/MetalValidationClient.java | 325 ++ .../mixin/MetallumMixinConfigPlugin.java | 81 + .../EntityRenderDispatcherMetalFxMixin.java | 55 + .../render/GameRenderStateMetalFxMixin.java | 18 + .../render/GameRendererMetalFxMixin.java | 118 + .../mixin/render/GuiRendererMetalFxMixin.java | 20 + .../render/LevelRendererMetalFxMixin.java | 29 + .../mixin/render/MinecraftMetalFxMixin.java | 52 + .../ModelFeatureRendererMetalFxMixin.java | 27 + .../ModelFeatureSubmitMetalFxMixin.java | 31 + .../render/PreferredGraphicsApiMixin.java | 33 + .../PreparedRenderTypeMetalFxMixin.java | 24 + .../RenderTypeFeatureGroupMetalFxMixin.java | 68 + .../StagedVertexBufferMetalFxMixin.java | 19 + .../DefaultChunkRendererMetalFxMixin.java | 62 + .../mixin/sodium/DrawBackendMixin.java | 18 + .../mixin/sodium/DrawContextMixin.java | 19 + .../ShaderChunkRendererMetalFxMixin.java | 47 + .../SodiumPreferredGraphicsApiMixin.java | 26 + .../MetalFrameGenerationLifecycle.swift | 278 + src/main/native/MetallumNative.swift | 4642 +++++++++++++++++ src/main/resources/assets/metallum/icon.png | Bin 0 -> 21876 bytes .../blocks/block_layer_cutout_reactive.fsh | 86 + .../metallum/shaders/core/entity_motion.fsh | 27 + .../metallum/shaders/core/entity_motion.vsh | 54 + src/main/resources/fabric.mod.json | 42 + src/main/resources/metallum.accesswidener | 5 + src/main/resources/metallum.mixins.json | 33 + .../client/metal/render/MetalFxMathTest.java | 366 ++ .../MetalMrtBackendIntegrationTest.java | 596 +++ .../native/MetalFXOffscreenValidation.swift | 1116 ++++ .../MetalFrameGenerationLifecycleTest.swift | 151 + ...rameGenerationPresentationValidation.swift | 392 ++ src/test/native/MetalMRTSmokeTest.swift | 276 + 128 files changed, 24741 insertions(+) create mode 100644 .gitattributes create mode 100644 .github/workflows/build.yml create mode 100644 .gitignore create mode 100644 LICENSE create mode 100644 README.md create mode 100644 build.gradle create mode 100644 dist/metallum.zip create mode 100644 docs/handoffs/metalfx-cutout-reactive-handoff-2026-07-26.md create mode 100644 docs/metalfx-discovery.md create mode 100644 docs/metalfx-final-acceptance-2026-07-26.md create mode 100644 docs/metalfx-frame-generation.md create mode 100644 docs/metalfx-motion-pipeline-implementation.md create mode 100644 docs/metalfx-temporal-upscaling.md create mode 100644 docs/metalfx-validation.md create mode 100644 docs/render-pipeline-forensics/00-executive-summary.md create mode 100644 docs/render-pipeline-forensics/01-module-map.md create mode 100644 docs/render-pipeline-forensics/02-frame-cpu-timeline.md create mode 100644 docs/render-pipeline-forensics/03-frame-graph.md create mode 100644 docs/render-pipeline-forensics/04-resolution-and-coordinate-systems.md create mode 100644 docs/render-pipeline-forensics/05-matrices-jitter-motion-conventions.md create mode 100644 docs/render-pipeline-forensics/06-shader-and-pipeline-compilation.md create mode 100644 docs/render-pipeline-forensics/07-metalfx-current-implementation.md create mode 100644 docs/render-pipeline-forensics/08-dynamic-content-and-transparency.md create mode 100644 docs/render-pipeline-forensics/09-known-artifacts-root-cause-map.md create mode 100644 docs/render-pipeline-forensics/10-frame-generation-and-presentation.md create mode 100644 docs/render-pipeline-forensics/11-lifecycle-synchronization-resource-safety.md create mode 100644 docs/render-pipeline-forensics/12-mixin-and-version-coupling.md create mode 100644 docs/render-pipeline-forensics/13-sol-adaptation-map.md create mode 100644 docs/render-pipeline-forensics/14-inconsistencies.md create mode 100644 docs/render-pipeline-forensics/sol-handoff.json create mode 100644 gradle.properties create mode 100644 gradle/wrapper/gradle-wrapper.jar create mode 100644 gradle/wrapper/gradle-wrapper.properties create mode 100755 gradlew create mode 100644 gradlew.bat create mode 100644 logs/2026-07-26-1.log.gz create mode 100644 logs/latest.log create mode 100644 settings.gradle create mode 100644 src/main/java/com/metallum/Metallum.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalBackend.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalDestructionQueue.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalDevice.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalDrawContext.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalEntityMotionPipeline.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalFence.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalFxConfig.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalFxManager.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalFxMath.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalFxSodiumConfig.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalGpuBuffer.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalGpuQueryPool.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalGpuTextureView.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalMotionContract.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalMotionStateStore.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalPipelineSupport.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalRenderPass.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalSurface.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalTransientMemory.java create mode 100644 src/main/java/com/metallum/client/metal/render/Stats.java create mode 100644 src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLBlendFactor.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLBlendOperation.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLBlitCommandEncoder.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLColorWriteMask.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLCommandBuffer.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLCommandEncoder.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLCommandQueue.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLCompareFunction.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLCullMode.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLHazardTrackingMode.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLIndexType.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLPixelFormat.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLPrimitiveType.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLRenderCommandEncoder.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLRenderPipelineDescriptor.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLRenderStages.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLResourceOptions.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLSamplerAddressMode.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLSamplerMinMagFilter.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLSamplerMipFilter.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLStorageMode.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLTextureUsage.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLTriangleFillMode.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLVertexDescriptor.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLVertexFormat.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLVertexStepFunction.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLWinding.java create mode 100644 src/main/java/com/metallum/client/validation/MetalValidationClient.java create mode 100644 src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java create mode 100644 src/main/java/com/metallum/mixin/render/EntityRenderDispatcherMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/GameRenderStateMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/GameRendererMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/GuiRendererMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/LevelRendererMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/MinecraftMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/ModelFeatureRendererMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/ModelFeatureSubmitMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/PreferredGraphicsApiMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/PreparedRenderTypeMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/RenderTypeFeatureGroupMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/StagedVertexBufferMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/sodium/DefaultChunkRendererMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/sodium/DrawBackendMixin.java create mode 100644 src/main/java/com/metallum/mixin/sodium/DrawContextMixin.java create mode 100644 src/main/java/com/metallum/mixin/sodium/ShaderChunkRendererMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/sodium/SodiumPreferredGraphicsApiMixin.java create mode 100644 src/main/native/MetalFrameGenerationLifecycle.swift create mode 100644 src/main/native/MetallumNative.swift create mode 100644 src/main/resources/assets/metallum/icon.png create mode 100644 src/main/resources/assets/metallum/shaders/blocks/block_layer_cutout_reactive.fsh create mode 100644 src/main/resources/assets/metallum/shaders/core/entity_motion.fsh create mode 100644 src/main/resources/assets/metallum/shaders/core/entity_motion.vsh create mode 100644 src/main/resources/fabric.mod.json create mode 100644 src/main/resources/metallum.accesswidener create mode 100644 src/main/resources/metallum.mixins.json create mode 100644 src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java create mode 100644 src/test/native/MetalFXOffscreenValidation.swift create mode 100644 src/test/native/MetalFrameGenerationLifecycleTest.swift create mode 100644 src/test/native/MetalFrameGenerationPresentationValidation.swift create mode 100644 src/test/native/MetalMRTSmokeTest.swift diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 000000000..097f9f98d --- /dev/null +++ b/.gitattributes @@ -0,0 +1,9 @@ +# +# https://help.github.com/articles/dealing-with-line-endings/ +# +# Linux start script should use lf +/gradlew text eol=lf + +# These are Windows script files and should use crlf +*.bat text eol=crlf + diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml new file mode 100644 index 000000000..38fd49ccc --- /dev/null +++ b/.github/workflows/build.yml @@ -0,0 +1,93 @@ +# Automatically build the project and run any configured tests for every push +# and submitted pull request. This can help catch issues that only occur on +# certain platforms or Java versions, and provides a first line of defence +# against bad commits. + +name: build +run-name: ${{ github.ref_name }} +on: + workflow_dispatch: + push: + tags: + - 'v*' + +permissions: + contents: write + +jobs: + build: + runs-on: macos-15 + steps: + - name: checkout repository + uses: actions/checkout@v6 + - name: validate gradle wrapper + uses: gradle/actions/wrapper-validation@v6 + - name: setup jdk + uses: actions/setup-java@v5 + with: + java-version: '25' + distribution: 'microsoft' + - name: make gradle wrapper executable + run: chmod +x ./gradlew + - name: build + run: ./gradlew buildMacNative build + - name: capture build artifacts + uses: actions/upload-artifact@v7 + with: + name: metallum + path: build/libs/ + + publish: + needs: build + if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags/v') + runs-on: ubuntu-latest + steps: + - name: checkout repository + uses: actions/checkout@v6 + + - name: download build artifacts + uses: actions/download-artifact@v5 + with: + name: metallum + path: release-artifacts + + - name: resolve release metadata + id: meta + shell: bash + run: | + set -euo pipefail + VERSION="${GITHUB_REF_NAME#v}" + MINECRAFT_VERSION="$(sed -n 's/^minecraft_version=//p' gradle.properties | head -n1)" + MAIN_JAR="$(find release-artifacts -maxdepth 1 -type f -name '*.jar' ! -name '*-dev.jar' ! -name '*-sources.jar' | head -n1)" + if [ -z "${MAIN_JAR}" ]; then + echo "Could not find main release jar in release-artifacts" >&2 + exit 1 + fi + if [ -z "${MINECRAFT_VERSION}" ]; then + echo "Could not resolve minecraft_version from gradle.properties" >&2 + exit 1 + fi + echo "version=${VERSION}" >> "$GITHUB_OUTPUT" + echo "minecraft_version=${MINECRAFT_VERSION}" >> "$GITHUB_OUTPUT" + echo "main_jar=${MAIN_JAR}" >> "$GITHUB_OUTPUT" + + - name: publish to Modrinth + uses: cloudnode-pro/modrinth-publish@v2 + with: + token: ${{ secrets.MODRINTH_TOKEN }} + project: w79ASAJD + version: ${{ steps.meta.outputs.version }} + channel: alpha + loaders: fabric + game-versions: ${{ steps.meta.outputs.minecraft_version }} + files: ${{ steps.meta.outputs.main_jar }} + dependencies: | + [{ "project_id": "AANobbMI", "dependency_type": "optional" }] + + - name: create GitHub release + uses: softprops/action-gh-release@v2 + with: + tag_name: ${{ github.ref_name }} + name: ${{ github.ref_name }} + generate_release_notes: true + files: release-artifacts/* diff --git a/.gitignore b/.gitignore new file mode 100644 index 000000000..be28b57e0 --- /dev/null +++ b/.gitignore @@ -0,0 +1,43 @@ +# gradle + +.gradle/ +build/ +out/ +classes/ + +# eclipse + +*.launch + +# idea + +.idea/ +*.iml +*.ipr +*.iws + +# vscode + +.settings/ +.vscode/ +bin/ +.classpath +.project + +# macos + +*.DS_Store + +# fabric + +run/ + +# java + +hs_err_*.log +replay_*.log +*.hprof +*.jfr +/src/main/resources/natives/macos/* +/src/main/resources/natives/ios/* +libs/ diff --git a/LICENSE b/LICENSE new file mode 100644 index 000000000..7bb386e6f --- /dev/null +++ b/LICENSE @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) Microsoft Corporation + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 000000000..4746465e4 --- /dev/null +++ b/README.md @@ -0,0 +1,79 @@ +# MetalUniversal +> 本项目基于 [Metallum](https://github.com/kokodio/metallum) 开发,为原项目的 Fork 迭代版本,在保留原有 Metal 渲染后端能力的基础上,新增了对 iOS 平台的完整支持 + +MetalUniversal 是一个基于 Apple Metal API 的 Minecraft 渲染后端模组(Fabric Mod),用于在 macOS 和 iOS 上替代 OpenGL/Vulkan 渲染路径,为 Apple Silicon 和 iOS 设备提供更高效的 GPU 渲染。 + +本项目仍处于实验性阶段(PoC),性能与稳定性可能因系统和安装 Mod 而异。 + +## 架构 + +| 层级 | 实现 | +|------|------| +| 入口点 | `com.metaluniversal.MetalUniversal`(PreLaunch + ModInitializer) | +| GPU 后端 | `MetalBackend` → `MetalDevice` → `MetalCommandEncoder` / `MetalRenderPass` | +| 着色器编译器 | `MetalCrossShaderCompiler`(GLSL/SPIR-V → MSL,基于 SPIRV-Cross) | +| 原生桥接 | `MetalNativeBridge`(Java Foreign Memory API ↔ Swift C 导出函数) | +| 原生实现 | `MetalUniversalNative.swift`(Metal API 调用、CAMetalLayer 管理、MSL 内联着色器) | +| 模组注入 | Mixin 注入 Minecraft `PreferredGraphicsApi` 和 Sodium 渲染后端选择 | + +## 兼容性 + +- **macOS**:Apple Silicon(M1 或更新),通过 Native Bridge 直接加载 `libmetallum.dylib` +- **iOS**:iOS 14.0 或更高版本,预编译 `libmetallum.dylib`(arm64)和 `libspvc.dylib`(带 MSL 后端)内置于 jar 中 + +## 构建 + +### 前置条件 + +- macOS(Apple Silicon) +- Xcode(含 iOS SDK,用于 iOS 目标) +- Java 25 +- Swift 编译器(`swiftc`) + +### 构建命令 + + + +```bash +# 完整构建(macOS 原生 + iOS 原生 + iOS libspvc) +./gradlew build + +# 仅编译 macOS 原生 dylib +./gradlew buildMacNative + +# 仅编译 iOS 原生 dylib(需要 Xcode + iOS SDK) +./gradlew buildIOSNative + +# 仅编译 iOS libspvc(SPIRV-Cross MSL 后端,需要 Xcode + iOS SDK) +./gradlew buildIOSSpvc +``` + +构建产物: +- `src/main/resources/natives/macos/libmetallum.dylib` — macOS arm64, target 14.0 +- `src/main/resources/natives/ios/libmetallum.dylib` — iOS arm64, target 14.0 +- `src/main/resources/natives/ios/libspvc.dylib` — SPIRV-Cross C API(MSL 后端),iOS arm64 + +### CI/CD + +GitHub Actions 工作流(`.github/workflows/build.yml`)在 `macos-15` 上构建,推送带 `v*` tag 时自动发布到 Modrinth 和 GitHub Releases。 + +## iOS 使用说明 + +1. 在IOS系统上安装Minecraft Java Edition启动器 +2. 将 Metallum jar 放入 Minecraft 实例的 `mods/` 目录 +3. 启动 Minecraft,在视频设置中将图形后端选择为 "Prefer Metal"重启游戏即可生效 +### 注意事项 + +- `libmetallum.dylib` 和 `libspvc.dylib` 由启动器在运行时加载,无需手动嵌入 +- 必须使用 Fabric Loader +- 如遇渲染问题,先尝试禁用其他渲染相关模组 + +## macOS 使用说明 + +1. 下载最新 Metallum jar 并放入 `mods/` 目录 +2. 启动 Minecraft,在视频设置中将图形后端选择为 "Prefer Metal"重启游戏即可生效 + + +## 许可 + +MIT License — 详见 [LICENSE](LICENSE) diff --git a/build.gradle b/build.gradle new file mode 100644 index 000000000..55345c0b5 --- /dev/null +++ b/build.gradle @@ -0,0 +1,608 @@ +plugins { + id 'net.fabricmc.fabric-loom' version "${loom_version}" + id 'maven-publish' +} + +version = project.mod_version +group = project.maven_group + +loom { + accessWidenerPath = file("src/main/resources/metallum.accesswidener") +} + +repositories { + maven { url "https://api.modrinth.com/maven" } +} + +dependencies { + minecraft "com.mojang:minecraft:${project.minecraft_version}" + + implementation "net.fabricmc:fabric-loader:${project.loader_version}" + implementation "maven.modrinth:sodium:${project.sodium_version}" + testImplementation "org.junit.jupiter:junit-jupiter:5.12.2" + testRuntimeOnly "org.junit.platform:junit-platform-launcher:1.12.2" +} + +tasks.test { + useJUnitPlatform() + exclude "**/MetalMrtBackendIntegrationTest.class" + if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + jvmArgs "--enable-native-access=ALL-UNNAMED" + environment "MTL_DEBUG_LAYER", "1" + environment "MTL_SHADER_VALIDATION", "1" + } +} + +// Gradle system properties do not automatically reach Loom's forked +// runClient JVM. Forward the optional MetalFX properties so a command such as +// `./gradlew runClient -Dmetallum.metalfx.mode=SPATIAL` configures Minecraft, +// rather than only the Gradle process. +tasks.withType(JavaExec).configureEach { + if (name == "runClient") { + [ + "metallum.metalfx.mode", + "metallum.metalfx.scale", + "metallum.metalfx.debug", + "metallum.metalfx.reactiveMask", + "metallum.metalfx.frameGeneration", + "metallum.validation.enabled", + "metallum.validation.output" + ].each { propertyName -> + def value = System.getProperty(propertyName) + if (value != null) { + systemProperty(propertyName, value) + } + } + def validationWorld = System.getProperty("metallum.validation.world") + def dedicatedValidation = gradle.startParameter.taskNames.any { + it == "minecraftMetalFxClientValidation" || it.endsWith(":minecraftMetalFxClientValidation") + } + if (!dedicatedValidation && validationWorld != null && !validationWorld.isBlank()) { + args "--quickPlaySingleplayer", validationWorld + } + } +} + +processResources { + inputs.property "version", project.version + + filesMatching("fabric.mod.json") { + expand "version": inputs.properties.version + } +} + +tasks.register("buildMacNative", Exec) { + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + + workingDir project.projectDir + inputs.files( + "src/main/native/MetalFrameGenerationLifecycle.swift", + "src/main/native/MetallumNative.swift" + ) + outputs.file("src/main/resources/natives/macos/libmetallum.dylib") + doFirst { + file("src/main/resources/natives/macos").mkdirs() + } + + commandLine "swiftc", + "-O", + "-whole-module-optimization", + "-emit-library", + "-module-name", "metallum_native", + "-target", "arm64-apple-macosx14.0", + "-framework", "Foundation", + "-framework", "Metal", + "-framework", "MetalFX", + "-framework", "QuartzCore", + "-o", "src/main/resources/natives/macos/libmetallum.dylib", + "src/main/native/MetalFrameGenerationLifecycle.swift", + "src/main/native/MetallumNative.swift" +} + +def metalMrtSmokeBinary = file("${buildDir}/metal-tests/MetalMRTSmokeTest") +def metalFrameGenerationLifecycleTestBinary = file("${buildDir}/metal-tests/MetalFrameGenerationLifecycleTest") +def metalFrameGenerationPresentationValidationBinary = file("${buildDir}/metal-tests/MetalFrameGenerationPresentationValidation") +def metalFxOffscreenValidationBinary = file("${buildDir}/metal-tests/MetalFXOffscreenValidation") +def metalFxOffscreenValidationOutput = file("${buildDir}/metal-validation/offscreen-current") + +tasks.register("compileMetalMrtSmokeTest", Exec) { + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + workingDir project.projectDir + doFirst { + metalMrtSmokeBinary.parentFile.mkdirs() + } + commandLine "swiftc", + "-O", + "-target", "arm64-apple-macosx14.0", + "-framework", "Foundation", + "-framework", "Metal", + "-o", metalMrtSmokeBinary.absolutePath, + "src/test/native/MetalMRTSmokeTest.swift" +} + +tasks.register("metalMrtSmokeTest", Exec) { + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + dependsOn "compileMetalMrtSmokeTest" + commandLine metalMrtSmokeBinary.absolutePath +} + +tasks.register("compileMetalFrameGenerationLifecycleTest", Exec) { + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + workingDir project.projectDir + doFirst { + metalFrameGenerationLifecycleTestBinary.parentFile.mkdirs() + } + commandLine "swiftc", + "-O", + "-target", "arm64-apple-macosx14.0", + "-o", metalFrameGenerationLifecycleTestBinary.absolutePath, + "src/main/native/MetalFrameGenerationLifecycle.swift", + "src/test/native/MetalFrameGenerationLifecycleTest.swift" +} + +tasks.register("metalFrameGenerationLifecycleTest", Exec) { + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + dependsOn "compileMetalFrameGenerationLifecycleTest" + commandLine metalFrameGenerationLifecycleTestBinary.absolutePath +} + +tasks.register("compileMetalFrameGenerationPresentationValidation", Exec) { + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + workingDir project.projectDir + inputs.files( + "src/main/native/MetalFrameGenerationLifecycle.swift", + "src/main/native/MetallumNative.swift", + "src/test/native/MetalFrameGenerationPresentationValidation.swift" + ) + outputs.file(metalFrameGenerationPresentationValidationBinary) + doFirst { + metalFrameGenerationPresentationValidationBinary.parentFile.mkdirs() + } + commandLine "swiftc", + "-O", + "-target", "arm64-apple-macosx14.0", + "-framework", "AppKit", + "-framework", "Foundation", + "-framework", "Metal", + "-framework", "MetalFX", + "-framework", "QuartzCore", + "-o", metalFrameGenerationPresentationValidationBinary.absolutePath, + "src/main/native/MetalFrameGenerationLifecycle.swift", + "src/main/native/MetallumNative.swift", + "src/test/native/MetalFrameGenerationPresentationValidation.swift" +} + +tasks.register("metalFrameGenerationPresentationValidation", Exec) { + group = "verification" + description = "Runs an automatic visible-window CAMetalDisplayLink pacing, resize and shutdown validation." + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + dependsOn "compileMetalFrameGenerationPresentationValidation" + doFirst { + delete file("${buildDir}/metal-validation/presentation-current") + } + environment "MTL_DEBUG_LAYER", "1" + environment "MTL_SHADER_VALIDATION", "0" + commandLine metalFrameGenerationPresentationValidationBinary.absolutePath, + file("${buildDir}/metal-validation/presentation-current").absolutePath +} + +tasks.register("compileMetalFxOffscreenValidation", Exec) { + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + workingDir project.projectDir + inputs.files( + "src/main/native/MetalFrameGenerationLifecycle.swift", + "src/main/native/MetallumNative.swift", + "src/test/native/MetalFXOffscreenValidation.swift" + ) + outputs.file(metalFxOffscreenValidationBinary) + doFirst { + metalFxOffscreenValidationBinary.parentFile.mkdirs() + } + commandLine "swiftc", + "-O", + "-target", "arm64-apple-macosx14.0", + "-framework", "Foundation", + "-framework", "Metal", + "-framework", "MetalFX", + "-framework", "QuartzCore", + "-framework", "CoreGraphics", + "-framework", "ImageIO", + "-framework", "UniformTypeIdentifiers", + "-o", metalFxOffscreenValidationBinary.absolutePath, + "src/main/native/MetalFrameGenerationLifecycle.swift", + "src/main/native/MetallumNative.swift", + "src/test/native/MetalFXOffscreenValidation.swift" +} + +tasks.register("metalFxOffscreenValidation", Exec) { + group = "verification" + description = "Runs windowless MRT, motion, Temporal Scaler and Frame Interpolator GPU readback validation." + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + dependsOn "compileMetalFxOffscreenValidation" + doFirst { + delete metalFxOffscreenValidationOutput + } + environment "MTL_DEBUG_LAYER", "1" + // MTL_SHADER_VALIDATION currently makes Apple's private MetalFX kernels + // dispatch 32x32 (1024) threads on this 832-thread AGX device and aborts + // inside the framework. Project-owned MRT pipelines remain covered by GPU + // Validation in metalMrtBackendIntegrationTest. + environment "MTL_SHADER_VALIDATION", "0" + commandLine metalFxOffscreenValidationBinary.absolutePath, metalFxOffscreenValidationOutput.absolutePath +} + +tasks.register("metalMrtBackendIntegrationTest", Test) { + group = "verification" + description = "Runs the macOS Java RenderPass -> FFM -> Swift indexed MRT GPU readback integration suite." + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + dependsOn tasks.named("buildMacNative") + testClassesDirs = sourceSets.test.output.classesDirs + classpath = sourceSets.test.runtimeClasspath + useJUnitPlatform() + filter { + includeTestsMatching "com.metallum.client.metal.render.MetalMrtBackendIntegrationTest" + } + jvmArgs "--enable-native-access=ALL-UNNAMED" + environment "MTL_DEBUG_LAYER", "1" + environment "MTL_SHADER_VALIDATION", "1" +} + +tasks.named("check") { + dependsOn "metalFrameGenerationLifecycleTest" + dependsOn "metalMrtBackendIntegrationTest" + dependsOn "metalFxOffscreenValidation" +} + +tasks.register("minecraftMetalFxClientValidation") { + group = "verification" + description = "Runs the deterministic Minecraft client MetalFX attachment readback validation and exits automatically." + if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + dependsOn "runClient" + } else { + doLast { + logger.lifecycle("minecraftMetalFxClientValidation SKIPPED: macOS Metal is required") + } + } +} + +if (gradle.startParameter.taskNames.any { + it == "minecraftMetalFxClientValidation" || it.endsWith(":minecraftMetalFxClientValidation") +}) { + tasks.named("runClient") { + doFirst { + delete file("${buildDir}/metal-validation/minecraft-client-current") + } + systemProperty "metallum.validation.enabled", "true" + systemProperty "metallum.validation.output", + file("${buildDir}/metal-validation/minecraft-client-current").absolutePath + systemProperty "metallum.metalfx.mode", "TEMPORAL" + systemProperty "metallum.metalfx.debug", "true" + systemProperty "metallum.metalfx.frameGeneration", "false" + args "--quickPlaySingleplayer", + System.getProperty("metallum.validation.world", "New World") + environment "MTL_DEBUG_LAYER", "1" + environment "MTL_SHADER_VALIDATION", "0" + } +} + +// Builds the Metallum native bridge as a dylib targeting iOS arm64. The +// resulting artifact must be embedded in the iOS app bundle's Frameworks +// directory and signed with the app's signing identity; iOS forbids loading +// unsigned dylibs from writable tmp directories at runtime, so the produced +// file is consumed by PojavLauncher's packaging step rather than extracted +// from the jar at runtime. +// +// Requires Xcode with an iOS toolchain. Skipped automatically if the host +// is not macOS or if the iOS SDK is unavailable. +// +// Note: swiftc's `-sdk` flag does NOT resolve SDK names through xcrun the +// way `-target` does; passing the literal "iphoneos" makes swiftc look for +// a *directory* named "iphoneos" and fail with "no such sysroot directory". +// We must resolve the full SDK path ourselves via xcrun and pass that. + +def iosSdkPath = { + if (!org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + return null + } + def out = new ByteArrayOutputStream() + def err = new ByteArrayOutputStream() + def proc = ["xcrun", "--sdk", "iphoneos", "--show-sdk-path"].execute() + proc.waitForProcessOutput(out, err) + def path = out.toString().trim() + def errStr = err.toString().trim() + if (proc.exitValue() == 0 && errStr.empty && !path.empty + && path.contains("iPhoneOS") && new File(path).isDirectory()) { + return path + } + return null +}() + +tasks.register("buildIOSNative", Exec) { + onlyIf { iosSdkPath != null } + + workingDir project.projectDir + doFirst { + file("src/main/resources/natives/ios").mkdirs() + } + + // The dylib is built with `-static`-style linking of the Swift stdlib so it + // can be loaded directly via dlopen on a jailbroken/signable device. + if (iosSdkPath != null) { + commandLine "swiftc", + "-O", + "-whole-module-optimization", + "-emit-library", + "-module-name", "metallum_native", + "-target", "arm64-apple-ios14.0", + "-sdk", iosSdkPath, + "-framework", "Foundation", + "-framework", "Metal", + "-framework", "QuartzCore", + "-framework", "UIKit", + "-o", "src/main/resources/natives/ios/libmetallum.dylib", + "src/main/native/MetallumNative.swift" + } +} + +// Builds a full-featured libspvc.dylib (SPIRV-Cross C API with MSL backend) +// for iOS arm64. This is required because Amethyst's bundled libMoltenVK.dylib +// statically links SPIRV-Cross with only the Vulkan backend — LWJGL's spvc +// bindings pick up MoltenVK's stripped symbols via dlsym(RTLD_DEFAULT), +// causing spvc_context_create_compiler(SPVC_BACKEND_MSL) to fail with -4 +// "Invalid backend". +// +// We build SPIRV-Cross from source with SPIRV_CROSS_C_API=ON and +// SPIRV_CROSS_ENABLE_MSL=ON, then bundle the resulting libspvc.dylib in the +// jar. At runtime, MetalCrossShaderCompiler extracts it and sets +// Configuration.SPVC_LIBRARY_NAME so LWJGL uses our full version instead of +// MoltenVK's stripped one. +tasks.register("buildIOSSpvc") { + onlyIf { iosSdkPath != null } + + def spvcSourceDir = file("${buildDir}/spirv-cross-src") + def spvcBuildDir = file("${buildDir}/spirv-cross-build") + def spvcOutput = file("src/main/resources/natives/ios/libspvc.dylib") + def spvcTag = "vulkan-sdk-1.3.290.0" + + inputs.property "tag", spvcTag + outputs.file spvcOutput + + doLast { + file("src/main/resources/natives/ios").mkdirs() + if (spvcOutput.exists()) { + logger.lifecycle("[buildIOSSpvc] libspvc.dylib already exists, skipping build") + return + } + + // Helper: run a command and throw on failure + def runCmd = { List cmd, File workDir = null -> + logger.lifecycle("[buildIOSSpvc] Running: " + cmd.join(" ")) + // Groovy list literals are ArrayList; ProcessBuilder needs List + def strCmd = new ArrayList(cmd.size()) + for (String s : cmd) strCmd.add(s) + def pb = new ProcessBuilder(strCmd) + if (workDir != null) pb.directory(workDir) + pb.redirectErrorStream(true) + def proc = pb.start() + proc.inputStream.eachLine { line -> logger.lifecycle("[buildIOSSpvc] " + line) } + def exitCode = proc.waitFor() + if (exitCode != 0) { + throw new GradleException("Command failed (exit " + exitCode + "): " + cmd.join(" ")) + } + } + + // 1. Clone SPIRV-Cross (shallow, specific tag) + if (!spvcSourceDir.exists()) { + runCmd(["git", "clone", "--depth", "1", "--branch", spvcTag, + "https://github.com/KhronosGroup/SPIRV-Cross.git", spvcSourceDir.absolutePath]) + } + + // 2. CMake configure + build (use built-in iOS support, no toolchain file) + spvcBuildDir.mkdirs() + // SPIRV-Cross option names (see CMakeLists.txt for vulkan-sdk-1.3.290.0): + // SPIRV_CROSS_SHARED - builds the C API as a single shared library (libspirv-cross-c-shared.dylib) + // SPIRV_CROSS_STATIC - static libs (off, we only want shared) + // SPIRV_CROSS_CLI - CLI binary, requires HLSL/GLSL/MSL/CPP/REFLECT/UTIL; turn off so we can trim backends + // SPIRV_CROSS_ENABLE_TESTS - tests (off) + // The shared lib target is `spirv-cross-c-shared`; the dylib carries VERSION/SOVERSION symlinks. + runCmd(["cmake", + "-G", "Unix Makefiles", + "-DCMAKE_SYSTEM_NAME=iOS", + "-DCMAKE_OSX_DEPLOYMENT_TARGET=14.0", + "-DCMAKE_OSX_ARCHITECTURES=arm64", + "-DCMAKE_MAKE_PROGRAM=/usr/bin/make", + "-DSPIRV_CROSS_SHARED=ON", + "-DSPIRV_CROSS_STATIC=OFF", + "-DSPIRV_CROSS_CLI=OFF", + "-DSPIRV_CROSS_ENABLE_TESTS=OFF", + "-DSPIRV_CROSS_ENABLE_C_API=ON", + "-DSPIRV_CROSS_ENABLE_MSL=ON", + "-DSPIRV_CROSS_ENABLE_GLSL=ON", + "-DSPIRV_CROSS_ENABLE_HLSL=OFF", + "-DSPIRV_CROSS_ENABLE_CPP=OFF", + "-DSPIRV_CROSS_ENABLE_REFLECT=OFF", + "-DSPIRV_CROSS_ENABLE_UTIL=OFF", + "-DCMAKE_BUILD_TYPE=Release", + spvcSourceDir.absolutePath], spvcBuildDir) + runCmd(["cmake", "--build", ".", "--config", "Release", "-j", "4"], spvcBuildDir) + + // 3. Locate built dylib. The shared target is `spirv-cross-c-shared`, so the + // file is `libspirv-cross-c-shared.dylib` (with versioned symlinks). Resolve + // the real file via canonical path to avoid copying a symlink. + def candidates = [ + "${spvcBuildDir}/libspirv-cross-c-shared.dylib", + "${spvcBuildDir}/Release/libspirv-cross-c-shared.dylib", + "${spvcBuildDir}/src/libspirv-cross-c-shared.dylib" + ] + def builtLib = null + for (String p : candidates) { + def f = file(p) + if (f.exists()) { + builtLib = f + break + } + } + if (builtLib == null) { + // Fall back to a directory scan for the real (non-symlink) dylib. + def found = [] + spvcBuildDir.eachFileRecurse { f -> + if (f.isFile() && f.name.startsWith("libspirv-cross-c-shared") && f.name.endsWith(".dylib")) { + found << f + } + } + if (found.size() > 0) { + // Prefer the shortest name (the unversioned symlink target resolved to a file) + builtLib = found.sort { it.name.length() }[0] + } + } + if (builtLib == null) { + throw new GradleException("libspirv-cross-c-shared.dylib not found in build output: ${spvcBuildDir}") + } + spvcOutput.parentFile.mkdirs() + builtLib.withInputStream { ins -> + spvcOutput.withOutputStream { outs -> outs << ins } + } + logger.lifecycle("[buildIOSSpvc] Built libspvc.dylib -> ${spvcOutput}") + + // 4. Verify MSL backend is actually compiled in. The C API's + // spvc_context_create_compiler switch has `case SPVC_BACKEND_MSL:` + // wrapped in `#if SPIRV_CROSS_C_API_MSL`. If the macro wasn't defined + // at build time (e.g. SPIRV_CROSS_ENABLE_MSL didn't propagate), the + // case is absent and runtime calls fail with -4 "Invalid backend". + // When MSL is enabled, the dylib contains CompilerMSL symbols and + // the "spvc_compiler_msl_*" C API entry points. + try { + def out = new ByteArrayOutputStream() + def proc = ["nm", "-gU", builtLib.absolutePath].execute() + proc.waitForProcessOutput(out, null) + def nmOutput = out.toString() + def hasMslSymbols = nmOutput.contains("CompilerMSL") || nmOutput.contains("spvc_compiler_msl") + logger.lifecycle("[buildIOSSpvc] MSL backend symbols present: ${hasMslSymbols}") + if (!hasMslSymbols) { + throw new GradleException( + "[buildIOSSpvc] FATAL: libspvc.dylib was built WITHOUT MSL backend support. " + + "spvc_context_create_compiler(SPVC_BACKEND_MSL) will fail at runtime with -4. " + + "Check that SPIRV_CROSS_ENABLE_MSL=ON propagated to the spirv-cross-c-shared target. " + + "nm output excerpt: " + nmOutput.substring(0, Math.min(nmOutput.length(), 500)) + ) + } + } catch (IOException ignored) { + logger.lifecycle("[buildIOSSpvc] nm not available, skipping MSL symbol verification") + } + + // 5. Verify the dylib targets iOS (not macOS). CMake with + // CMAKE_SYSTEM_NAME=iOS should produce a Mach-O with LC_BUILD_VERSION + // platform=ios. If CMake silently fell back to the host (macOS), the + // dylib would be a macOS arm64 binary that iOS refuses to load + // (dlopen fails with "no suitable image found") or, worse, loads via + // the simulator path on Apple Silicon Macs. + // `lipo -info` shows architecture; `otool -l` shows the LC_BUILD_VERSION + // load command whose `platform` field distinguishes iOS (2) from macOS (1). + try { + def lipoOut = new ByteArrayOutputStream() + def lipoProc = ["lipo", "-info", builtLib.absolutePath].execute() + lipoProc.waitForProcessOutput(lipoOut, null) + logger.lifecycle("[buildIOSSpvc] Architecture: " + lipoOut.toString().trim()) + + def otoolOut = new ByteArrayOutputStream() + def otoolProc = ["otool", "-l", builtLib.absolutePath].execute() + otoolProc.waitForProcessOutput(otoolOut, null) + def otoolOutput = otoolOut.toString() + // LC_BUILD_VERSION or LC_VERSION_MIN_IPHONEOS indicates iOS targeting + def isIOS = otoolOutput.contains("LC_VERSION_MIN_IPHONEOS") || + (otoolOutput.contains("LC_BUILD_VERSION") && otoolOutput.contains("platform 2")) + def isMacOS = otoolOutput.contains("LC_VERSION_MIN_MACOSX") || + (otoolOutput.contains("LC_BUILD_VERSION") && otoolOutput.contains("platform 1")) + logger.lifecycle("[buildIOSSpvc] LC_BUILD_VERSION platform: " + + (isIOS ? "iOS" : isMacOS ? "macOS" : "unknown")) + if (!isIOS) { + throw new GradleException( + "[buildIOSSpvc] FATAL: libspvc.dylib was built for macOS, not iOS. " + + "CMAKE_SYSTEM_NAME=iOS did not take effect — the dylib cannot be loaded on iOS devices. " + + "Ensure the iOS SDK is installed (xcrun --sdk iphoneos --show-sdk-path) and " + + "CMake picks it up. otool output excerpt: " + + otoolOutput.substring(0, Math.min(otoolOutput.length(), 800)) + ) + } + } catch (IOException ignored) { + logger.lifecycle("[buildIOSSpvc] lipo/otool not available, skipping platform verification") + } + } +} + +tasks.named("processResources") { + dependsOn(tasks.named("buildMacNative")) + // The iOS native is only built on a macOS host with the iOS SDK installed. + // It is optional: if the toolchain is missing the task is skipped and the + // iOS dylib is simply not packaged in the jar. + dependsOn(tasks.named("buildIOSNative")) + dependsOn(tasks.named("buildIOSSpvc")) +} + +tasks.withType(JavaCompile).configureEach { + it.options.release = 25 +} + +java { + withSourcesJar() + + sourceCompatibility = JavaVersion.VERSION_25 + targetCompatibility = JavaVersion.VERSION_25 +} + +// sourcesJar (created above by `java { withSourcesJar() }`) also scans +// src/main/resources, so it must declare an explicit dependency on the native +// build tasks that write into that directory. Without this, Gradle 9 fails +// with "uses this output of task ':buildIOSSpvc' without declaring an explicit +// dependency". Must be placed AFTER `java { withSourcesJar() }` because the +// task is created by that block. +tasks.named("sourcesJar") { + dependsOn(tasks.named("buildMacNative")) + dependsOn(tasks.named("buildIOSNative")) + dependsOn(tasks.named("buildIOSSpvc")) +} + +jar { + inputs.property "projectName", project.name + + from("LICENSE") { + rename { "${it}_${project.name}"} + } +} + +// configure the maven publication +publishing { + publications { + create("mavenJava", MavenPublication) { + from components.java + } + } + + // See https://docs.gradle.org/current/userguide/publishing_maven.html for information on how to set up publishing. + repositories { + // Add repositories to publish to here. + // Notice: This block does NOT have the same function as the block in the top level. + // The repositories here will be used for publishing your artifact, not for + // retrieving dependencies. + } +} diff --git a/dist/metallum.zip b/dist/metallum.zip new file mode 100644 index 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mode 100644 index 000000000..d635a7542 --- /dev/null +++ b/docs/handoffs/metalfx-cutout-reactive-handoff-2026-07-26.md @@ -0,0 +1,299 @@ +# MetalFX CUTOUT reactive repair handoff — 2026-07-26 + +## Scope and stop point + +This handoff covers the in-progress repair for Temporal flicker on alpha-tested +Sodium terrain, specifically leaves and grass. The intended fix is not a +material-name special case: every Sodium non-translucent terrain pass using the +same `ALPHA_CUTOUT=0.5` discard contract writes exact post-discard coverage to a +separate R8 MRT attachment. A compute pass expands that coverage by the current +jitter/upscale footprint and merges it into the MetalFX reactive mask. + +Work intentionally stopped at the user's request. Do not claim the Minecraft +renderer path is validated yet. + +Repository: + +```text +/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master +``` + +The repository currently has no usable committed baseline: `git status --short` +reports the entire tree as untracked. Preserve it. Do not reset, clean, or treat +an empty Git diff as evidence. + +The fail-closed gate is still correct: + +```java +private static final boolean OBJECT_MOTION_PRODUCER_CONNECTED = false; +``` + +It is at +`src/main/java/com/metallum/client/metal/render/MetalFxManager.java`. + +## Why the old implementation flickered + +Leaves and grass are rendered by Sodium's CUTOUT terrain path into the ordinary +opaque scene target. They do not pass through Minecraft's later translucent, +particle, weather, cloud, or item-entity targets. The existing reactive-mask +inputs therefore missed their rapidly changing alpha-tested coverage. + +A 3x3 depth-edge heuristic is insufficient: subpixel alpha coverage can change +under Temporal jitter without producing a stable depth discontinuity in the +same input pixel. Treating zero motion as a substitute would also be wrong. + +The source path inspected in this checkout was: + +```text +DefaultChunkRenderer.render +→ ShaderChunkRenderer.begin / compileProgram +→ Sodium blocks/block_layer_opaque shaders +→ non-translucent fragment-discard pass +→ ALPHA_CUTOUT=0.5 +``` + +The new fragment shader copies Sodium's atlas sampling/RGSS logic and performs +the same cutoff before writing both outputs. Thus a discarded color pixel +cannot incorrectly write coverage. + +## Implemented source changes + +### Sodium CUTOUT MRT producer + +New: + +- `src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java` + builds and caches a Sodium-compatible CUTOUT pipeline with: + - color attachment 0: `RGBA8` + - color attachment 1: `R8_UNORM`, red channel only + - Sodium vertex shader + - `USE_VERTEX_COMPRESSION`, `USE_FOG`, and `ALPHA_CUTOUT=0.5` +- `src/main/java/com/metallum/mixin/sodium/ShaderChunkRendererMetalFxMixin.java` + selects the custom pipeline only for the relevant terrain pass. +- `src/main/java/com/metallum/mixin/sodium/DefaultChunkRendererMetalFxMixin.java` + replaces that pass's one-color descriptor with the same color/depth targets + plus the indexed R8 coverage attachment. +- `src/main/resources/assets/metallum/shaders/blocks/block_layer_cutout_reactive.fsh` + writes coverage only after the same alpha discard used for scene color. + +Modified: + +- `src/main/resources/metallum.mixins.json` registers both Sodium mixins. + +### Native coverage dilation and ABI + +Modified: + +- `src/main/native/MetallumNative.swift` + - adds `metallum_cutout_reactive_dilate`; + - caches its compute pipeline; + - exports: + - `metallum_metalfx_supports_cutout_reactive` + - `metallum_metalfx_apply_cutout_reactive` + - reads a separate R8 exact-coverage texture and max-merges into the final R8 + reactive mask with radius 0 through 3. +- `src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java` + binds both optional native exports through FFM. +- `src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java` + flushes pending clears, ends the render encoder, and invokes the native + dilation pass with the correct fence. +- `src/main/java/com/metallum/client/metal/render/MetalFxMath.java` + adds `cutoutReactiveRadius(scale, pixelJitter)`: + + ```text + ceil(max(abs(jitter)) + max(0, 1 / renderScale - 1)), clamped to [0, 3] + ``` + +- `src/main/java/com/metallum/client/metal/render/MetalFxManager.java` + allocates/clears/releases the R8 coverage texture, attaches its view to the + Sodium pass, combines it before Temporal encoding, and preserves the resulting + reactive mask for MetalFX. + +### Tests already added + +Modified: + +- `src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java` + tests 1.0x, 0.67x, 0.5x, jitter, and invalid-input fail-closed radii. +- `src/test/native/MetalFXOffscreenValidation.swift` + uses synthetic exact post-discard coverage for the `alpha_test` scenario, + applies radius-1 dilation, exports `cutout_coverage`, and asserts: + - every covered pixel remains reactive; + - dilation adds reactive pixels outside exact coverage; + - Temporal receives `preserveReactiveMask=true`. + +## Commands that passed before the stop + +With Java 25: + +```bash +JAVA_HOME=/tmp/metallum-jdk25/jdk-25.0.3+9/Contents/Home \ + ./gradlew buildMacNative compileJava --no-daemon +``` + +Result: `BUILD SUCCESSFUL` in 14 seconds. + +```bash +JAVA_HOME=/tmp/metallum-jdk25/jdk-25.0.3+9/Contents/Home \ + ./gradlew test compileMetalFxOffscreenValidation --no-daemon +``` + +Result: `BUILD SUCCESSFUL` in 18 seconds. + +```bash +JAVA_HOME=/tmp/metallum-jdk25/jdk-25.0.3+9/Contents/Home \ + ./gradlew metalFxOffscreenValidation --no-daemon +``` + +Result: `BUILD SUCCESSFUL` in 6 seconds. Eight offscreen scenarios passed on +Apple M1 Pro with Metal API Validation enabled. The summary is: + +```text +build/metal-validation/offscreen-current/summary.json +``` + +It reports `scenario_count=8`, `status=passed`, and no window, layer, drawable, +system screenshot, or Computer Use. + +Native artifact produced by that build: + +```text +build/resources/main/natives/macos/libmetallum.dylib +SHA-256 755d5b97cd9a3dfa2464e4760c1efeaa6620ce6eb0b82041c8cb16400543e5a3 +size 353888 bytes +mtime 2026-07-26 18:19:49 +0800 +``` + +## Last edit is deliberately unverified + +The final edit before this handoff extended +`MetalFxManager.captureValidationFrameIfRequested()` to read back: + +```text +cutout-coverage.bin +reactive.bin +``` + +and added CUTOUT metrics, frames 74/82, and acceptance logic for +`cutout_leaves` and `cutout_grass`. + +This last `MetalFxManager.java` edit has **not** been compiled or tested. It is +the first thing the next agent must check. In particular, verify the enlarged +`MotionMetrics` record and `String.format` argument order. + +The existing JAR is stale and must not be used as evidence: + +```text +build/libs/metallum-1.0.1.jar +SHA-256 4d32dcf16446752bb989a4ce212e8172d518d132c5bb64ab6711f8120be5bd69 +mtime 2026-07-26 17:30:53 +0800 +``` + +It predates the CUTOUT work and the new dylib. + +## Required next steps + +1. Compile immediately, without changing code first: + + ```bash + JAVA_HOME=/tmp/metallum-jdk25/jdk-25.0.3+9/Contents/Home \ + ./gradlew compileJava --no-daemon + ``` + + Fix all errors in the last validation metrics edit. + +2. Finish `MetalValidationClient.java` deterministic CUTOUT scenes: + + - add capture frame 74: `cutout_leaves`; + - add capture frame 82: `cutout_grass`; + - place controlled `OAK_LEAVES` and `SHORT_GRASS` blocks in the camera view; + - save and restore every replaced `BlockState`; + - allow several frames for chunk rebuild before capture; + - pitch the grass camera downward deterministically; + - increase expected GPU captures from 8 to 10 and controlled frames to about + 90; + - restore the test scene before client exit. + + Do not use screenshots or attended input. The expected coverage requirement + is generated by known test blocks and verified from the actual pre-present + R8 attachment. + +3. Review mixin remapping before runtime. The current redirect has + `remap=false` on the `CommandEncoder.createRenderPass` invoke. The enclosing + Sodium method name should remain unremapped, but the Mojang + `CommandEncoder` target may need independent remapping, for example an + `@At(..., remap=true)` configuration. Confirm against this repo's working + Sodium mixins and the runtime injection log rather than guessing. + +4. Run: + + ```bash + JAVA_HOME=/tmp/metallum-jdk25/jdk-25.0.3+9/Contents/Home \ + ./gradlew test buildMacNative metalFxOffscreenValidation --no-daemon + ``` + +5. Run the repository's actual automated Minecraft client validation task + after listing tasks. It must use a client, fixed test world, GPU readback, + and automatic exit. Inspect logs for: + + - both new mixins applied; + - custom CUTOUT shader compiled; + - `cutoutReactive=true`; + - `MetalFX CUTOUT reactive coverage prepared ...`; + - frame 74 and 82 coverage counts; + - exact coverage entirely included in reactive; + - nonzero dilation pixels when radius is nonzero; + - no Metal API Validation errors. + +6. If the leaves/grass captures fail: + + - first confirm the target CUTOUT pass and attachment signature; + - then confirm the R8 target is cleared before the pass; + - then confirm terrain chunk rebuild completed; + - only then adjust scene geometry or thresholds. + + Do not fall back to block-name detection, fake zero motion, or a larger + depth-edge heuristic. + +7. Only after current-source tests pass: + + - run the full build; + - verify the JAR-embedded macOS dylib SHA-256 equals the newly built dylib; + - update the Minecraft Launcher experience profile and copy the new JAR; + - preserve `frameGeneration=false` and the object-motion gate; + - remove forced JVM properties for user-selectable MetalFX settings if the + profile still locks the options; + - document that a client restart is required. + +8. Update: + + - `docs/metalfx-motion-pipeline-implementation.md` + - `docs/metalfx-validation.md` + - `docs/metalfx-final-acceptance-2026-07-26.md` + + Separate offscreen evidence from actual Minecraft renderer evidence. Do not + mark the flicker repair complete until both leaf and grass GPU captures pass + through the real Sodium CUTOUT draw path. + +## Acceptance invariants + +- Color and coverage use the same texture sample and alpha discard. +- Uncovered pixels remain invalid in the exact coverage attachment. +- The final reactive mask contains all exact coverage. +- Expansion is derived from current jitter and input/output scale, bounded to + radius 3. +- The coverage attachment is separate from the final reactive mask, avoiding a + render/write and compute/read ownership ambiguity. +- MetalFX sees `preserveReactiveMask=true` only when a producer actually ran. +- Failure retains the existing depth-edge fallback and does not enable Frame + Generation. +- `OBJECT_MOTION_PRODUCER_CONNECTED` remains `false`. + +## User-facing issue still open + +The screenshot showed disabled MetalFX controls because the generated Launcher +profile forces MetalFX system properties. This was diagnosed earlier but was +not changed during this CUTOUT repair. After rebuilding the experience profile, +leave only safety-critical forced properties (especially Frame Generation off) +and allow ordinary rendering options to be chosen in the UI. + diff --git a/docs/metalfx-discovery.md b/docs/metalfx-discovery.md new file mode 100644 index 000000000..17639b109 --- /dev/null +++ b/docs/metalfx-discovery.md @@ -0,0 +1,52 @@ +# MetalFX Discovery + +The project targets Minecraft 26.2 on macOS Metal. The Apple M1 Pro test +device reports both spatial and temporal MetalFX support. + +Minecraft 26.2's `improvedTransparency` screen-shader path exposes these +separate color targets when shader transparency is enabled: + +- `translucent`: glass, water, and translucent terrain +- `itemEntity`: dropped items and item-like entities +- `particles`: particle effects +- `weather`: rain and snow +- `clouds`: cloud rendering + +Leaves and grass use alpha cutout rendering in the opaque terrain group. They +do not have a separate translucent color target. Their discontinuous depth +edges are covered by a conservative 3x3 depth-boundary reactive response in +the motion reconstruction pass, including the cleared-depth side of the edge. + +The temporal path reads the five optional targets in one Metal compute pass, +writes a per-pixel `R8_UNORM` reactive mask, then merges it with depth-edge and +invalid-reconstruction handling before the MetalFX scaler runs. The frame-graph pass is +scheduled after the transparency post chain and before the always-on-top pass, +so the source targets remain alive until the mask has been generated. + +The Java 26.2 client does not contain the Bedrock/other-client `Vibrant Visuals` +option name. Compatibility testing for this repository therefore uses Mojang's +Java `improvedTransparency` path, with `graphicsPreset` left at `custom` so the +official transparency setting is not overwritten by a preset. + +Sodium 0.9's public `sodium:config_api_user` entrypoint is now used for the +MetalFX settings page. Mode, 50/67/100% scene scale, transparent-target +reactivity, and frame generation are persisted outside Sodium's private option +classes and require a full game restart. This matches the actual renderer +lifetime: the main scene target is constructed during `GameRenderer` creation, +while the native MetalFX scaler is cached by device/format/dimensions. + +The current render backend creates samplers from Minecraft's `GpuSampler` +contract. That contract carries filtering, anisotropy, and max LOD, but no +negative LOD bias. The cross-shader path is generated from SPIR-V at runtime; +there is no material-only sampling hook where a negative bias can be applied +without rewriting generated MSL. MIP bias is therefore documented as an +unimplemented quality optimization rather than approximated with a global +shader rewrite. + +On 2026-07-26 the official Java transparency path was exercised with +`improvedTransparency:true` and `graphicsPreset:"custom"`. OFF, Spatial 0.67, +Temporal 0.67, and Temporal 0.67 with frame generation all entered `New World`. +The temporal runs reported all five transparency targets and produced no new +crash report. This validates resource routing and command-buffer lifetime for +Mojang's Java path; it is not a claim that the Bedrock `Vibrant Visuals` feature +is present in Java 26.2. diff --git a/docs/metalfx-final-acceptance-2026-07-26.md b/docs/metalfx-final-acceptance-2026-07-26.md new file mode 100644 index 000000000..381dd2a35 --- /dev/null +++ b/docs/metalfx-final-acceptance-2026-07-26.md @@ -0,0 +1,420 @@ +# MinecraftMetal / MetalFX Final Acceptance Report — 2026-07-26 + +## Decision + +The current source tree builds and the implemented MRT, ordinary-entity motion, +offscreen MetalFX and real display-link validation paths pass. The requested +full product acceptance is **not complete** because several Minecraft dynamic +content categories do not yet produce reliable object motion and the full +attended display matrix has not been run. + +`OBJECT_MOTION_PRODUCER_CONNECTED` remains `false`. Production Frame Generation +must not be enabled from this report. + +## Evidence boundary and repository state + +The implementation root is: + +```text +/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master +``` + +Git was initialized there to support worktree tracking. There is no HEAD commit +or imported baseline yet: + +```text +## No commits yet on master +?? .gitattributes +?? .github/ +?? .gitignore +?? LICENSE +?? README.md +?? build.gradle +?? dist/ +?? docs/ +?? gradle.properties +?? gradle/ +?? gradlew +?? gradlew.bat +?? logs/ +?? settings.gradle +?? src/ +``` + +No reset, clean of user data, deletion of uncommitted source changes, commit, +push or release was performed. Gradle `clean` only removed the project build +directory. Validation tasks delete their exact `*-current` artifact directory +before execution so stale captures cannot satisfy a new run. + +The latest rollout was used only to recover work and failures. Current source, +newly produced binaries and current-run artifacts are the acceptance facts. +The pre-repair native build failed first on Swift initialization/ownership and +then exposed optional Metal descriptor errors. The errors were fixed +iteratively until the same source produced a fresh dylib. + +## Implemented changes + +### Generic MRT backend + +- Preserved all Java render-pass color attachment indices, including null + middle slots and up to eight slots. +- Carried pipeline color formats, blend state and write masks per slot. +- Carried render-pass texture, load/store and clear state per slot. +- Added indexed V2 Java FFM / Swift ABI while retaining the legacy one-color + entrypoint. +- Compared full render-pass/pipeline attachment signatures and marked copied + destination textures dirty. +- Added real Java-to-GPU integration coverage and readback. + +### Object motion and Temporal inputs + +- Added a stable UUID plus live-identity generation state store for ordinary + entities. +- Captured current/previous transforms and replayed staged entity geometry to + object-motion `RG16_FLOAT` and validity `R8_UNORM` attachments. +- Kept the shared current-to-previous, top-left, unjittered motion convention. +- Distinguished static-valid zero motion from invalid/uncovered pixels. +- Committed previous object state only after successful GPU submission. +- Added camera/object merge, invalid-motion rejection, previous-depth + disocclusion and reactive output. +- Preserved completed world depth before Minecraft clears main depth for the + first-person hand stage. +- Made `Minecraft.renderFrame` the single whole-frame begin owner. + +### Frame Generation presenter + +- Fixed all stored-property and `NSObject` initialization ordering. +- Replaced the old pacing model with `CAMetalDisplayLink` update ownership. +- Retained both submission deadline and presentation timestamp. +- Used only ordinary `commandBuffer.present(drawable)` on the display-link + path. +- Removed display-link-path `nextDrawable()`, targeted present, fixed 120 Hz + and fractional fixed-delay behavior. +- Added explicit lifecycle states and exactly-once release. +- Bounded pending display updates to one and made stale/superseded callbacks + explicit drops. +- Added bounded source starvation cancellation. +- Reordered shutdown to cancel unsubmitted work, release impossible presents, + drain submitted GPU work, invalidate the link and stop. +- Removed unbounded per-frame `NSLog`. + +### Three-layer automated validation + +1. Offscreen native Metal validation renders only to `MTLTexture`, runs MRT, + merge, disocclusion, reactive, Temporal and Frame Interpolator, and exports + GPU readback without a layer, drawable, window or screenshot. +2. Automated Minecraft client validation loads a fixed integrated-client world, + drives a controlled armor stand and camera, captures pre-present targets, + compares expected motion numerically and exits automatically. +3. Real presentation validation creates an automated visible AppKit window, + consumes real `CAMetalDisplayLink` drawables and records ownership/timing + events without Computer Use, screenshots or manual operation. + +## Key lifecycle invariants + +- A source token has one owner and one terminal release. +- Generated then real ordering is preserved within and across source pairs. +- Unsubmitted work is cancellable; submitted work is retained until safe. +- A drawable belongs only to the display update that supplied it. +- A missed submission deadline is a drop, not a late present. +- `presentedTime == 0` is failure, never a successful display. +- Duplicate callbacks, error callbacks and release requests are idempotent. +- Shutdown does not wait for a callback made impossible by shutdown itself. +- Current object history advances only after a successful whole-frame GPU + submission. +- History reset, failed/cancelled frames and scene change cannot promote pending + object state. + +## Commands and results + +JDK used: + +```text +/tmp/metallum-jdk25/jdk-25.0.3+9/Contents/Home +``` + +Final clean matrix: + +```sh +JAVA_HOME=/tmp/metallum-jdk25/jdk-25.0.3+9/Contents/Home \ +./gradlew clean test buildMacNative metalMrtBackendIntegrationTest \ +metalFxOffscreenValidation metalFrameGenerationPresentationValidation \ +build --no-daemon +``` + +Result: + +```text +exit code: 0 +BUILD SUCCESSFUL in 36s +19 tasks: 17 executed, 2 up-to-date +Java math tests: 29 passed, 0 failed, 0 errors, 0 skipped +MRT backend integration: 10 passed, 0 failed, 0 errors, 0 skipped +native lifecycle reducer: 9 passed +offscreen scenarios: 8 passed +real presentation: passed +full build: passed +``` + +The MRT negative tests intentionally request incompatible fragment +output/attachment signatures and produce five Metal validation errors. Those +errors are the expected rejection evidence for the mismatch cases; accepted +project pipelines produced no Metal API validation errors. + +The Minecraft client was run after the clean matrix because its task needs the +new packaged mod: + +```sh +JAVA_HOME=/tmp/metallum-jdk25/jdk-25.0.3+9/Contents/Home \ +./gradlew minecraftMetalFxClientValidation --no-daemon +``` + +Result: + +```text +exit code: 0 +BUILD SUCCESSFUL in 26s +controlled frames: 74 +expected GPU captures: 8 +completed GPU captures: 8 +failed GPU captures: 0 +dedicated server: false +system screenshot: false +Computer Use: false +status: passed +``` + +## MRT GPU acceptance + +The integration test exercises: + +- 1, 2, 3 and 8 color attachment descriptors/signatures; +- a middle unused slot; +- `RGBA8_UNORM`, `RG16_FLOAT`, `R8_UNORM`; +- per-slot clear/load/store; +- per-slot blend and color write mask; +- render-pass/pipeline signature mismatch; +- fragment location/format mismatch; +- legacy one-attachment ABI; +- indexed V2 ABI; +- GPU readback values. + +Project-owned MRT shader/API validation was enabled. Result: 10/10 passed. + +## Offscreen image acceptance + +Artifact: + +```text +build/metal-validation/offscreen-current/summary.json +``` + +The task emitted 217 files: 104 raw `.bin`, 104 `.png`, and 9 `.json`. +Each scenario exports input color, depth, camera motion, object motion, +validity, merged motion, disocclusion, reactive, Temporal output, interpolated +output, directly rendered midpoint ground truth and difference. + +| Scenario | PSNR dB | MAE | Result | +| --- | ---: | ---: | --- | +| static | 120.000 | 0 | pass | +| translation | 20.275 | 0.01430 | pass | +| rotation | 22.544 | 0.01003 | pass | +| occlusion/reveal | 20.490 | 0.013997 | pass | +| alpha-test | 24.700 | 0.006877 | pass | +| scene cut | 120.000 | 0 | pass | +| illegal motion | 24.978 | 0.004799 | pass | +| history reset | 22.005 | 0.009561 | pass | + +The executable records `uses_drawable=false`, `uses_layer=false`, +`uses_window=false`, and `uses_screenshot=false`. + +Metal API validation remained enabled. Shader validation was disabled only for +the MetalFX private-kernel execution because the SDK's private kernel attempts +a 1,024-thread dispatch on this device when shader validation is injected, +while the device limit is 832. This is an Apple private-kernel validation +interaction, not a waiver for the repository-owned MRT pipeline. + +## Automated Minecraft client acceptance + +Artifact: + +```text +build/metal-validation/minecraft-client-current/run-state.json +``` + +| Case | Validity pixels | Depth pixels | Disocclusion pixels | Object disocclusion | Motion error | Result | +| --- | ---: | ---: | ---: | ---: | ---: | --- | +| fixed camera + static entity | 6,249 | 6,249 | 403,846 | 175 | 0.0000109 | pass | +| fixed camera + moving entity | 6,214 | 6,214 | 403,940 | 234 | 0.0024578 | pass | +| moving camera + static entity | 6,209 | 6,209 | 403,899 | 188 | 0.0000739 | pass | +| camera + entity moving | 6,225 | 58,381 | 359,432 | 262 | 0.0025196 | pass | +| occluded entity | 0 | 379,611 | 30,350 | 0 | n/a | pass | +| revealed entity | 6,201 | 113,311 | 406,793 | 6,201 | 0 | pass | +| GUI open | 6,181 | 122,742 | 287,921 | 14 | 0 | pass | +| scene reset | 0 | 125,291 | 284,629 | 0 | n/a | pass | + +The revealed entity's entire valid region is marked disoccluded. Scene reset +has no object validity and no object-region disocclusion; diagnostics record a +history-reset skip. Expected motion comes from known current/previous +transforms, not visual judgment. + +## Object-motion coverage + +| Category | Status | Evidence | +| --- | --- | --- | +| Ordinary entity | completed | current client GPU capture and numeric comparison | +| Entity feature renderer | partially connected | source path; not exhaustive per feature | +| Static terrain/Sodium fallback | camera motion from depth | client camera-motion readback | +| Vehicles/dropped items | incomplete | no dedicated acceptance scenario | +| Block entities | not implemented | no reliable producer | +| First-person hand/item | not implemented | world depth preserved, no hand motion | +| CPU/vertex animation | not implemented | rejection/fallback only | +| Cutout foliage | partial | alpha/depth/reactive policy, no animation motion | +| Particles/weather/clouds | reactive only | source-target history rejection | +| Water/glass/translucency | reactive only | no universal true motion | + +Missing producers are engineering gaps, not environment limitations. + +## Display-link timeline acceptance + +Artifact: + +```text +build/metal-validation/presentation-current/timeline.json +``` + +Latest clean result: + +```text +status: passed +warm-up source frames: 3 +measured source frames: 10 +real presented: 10 +generated presented: 9 +timeline records: 82 +resize exercised: true +shutdown: 0.004846 s +real CAMetalLayer: true +CAMetalDisplayLink drawable: true +targeted present: false +Computer Use: false +system screenshot: false +``` + +Three consecutive runs before the final clean matrix also passed. Their +real/generated counts were 10/8, 9/7 and 10/9; shutdown remained between +0.0061 and 0.0088 seconds. The variation is recorded as display-update/drop +behavior, not forced into a fixed refresh-rate model. + +Each drawable event can be correlated with source frame ID, generated/real +kind, display update ID, both target timestamps, commit, GPU completion, +presented time and terminal reason. Source inspection confirms the +display-link path calls ordinary `present(drawable)`. A separate ordinary +non-display-link present path still legitimately acquires a drawable. + +## Binary and JAR receipt + +| Artifact | Size | Modification time | SHA-256 | +| --- | ---: | --- | --- | +| `src/main/resources/natives/macos/libmetallum.dylib` | 353,008 | 2026-07-26 17:30:31 +0800 | `daec6d499e8d09d337d9f6b4c0acec58b727826f5f6b8f52fbfea960b92c5404` | +| `build/libs/metallum-1.0.1.jar` | 1,268,002 | 2026-07-26 17:30:53 +0800 | `4d32dcf16446752bb989a4ce212e8172d518d132c5bb64ab6711f8120be5bd69` | +| `build/libs/metallum-1.0.1-sources.jar` | 1,127,323 | current clean build | `83f0560290a810696d5ef35396c48db3730e46f930621ee7b0a6e9deaf282428` | + +The dylib is newer than the latest native Swift source modification. Extracting +`natives/macos/libmetallum.dylib` from the JAR produces the same +`daec6d499e8d09d337d9f6b4c0acec58b727826f5f6b8f52fbfea960b92c5404` +hash. + +`nm` confirms: + +```text +_metallum_MTLCommandBuffer_completedSuccessfully +_metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2 +_metallum_metalfx_encode_v2 +_metallum_metalfx_stop_frame_generation +``` + +The JAR contains the current dylib, MetalFX manager/motion classes, entity +motion mixins and motion shaders. + +## File-level change groups + +- `build.gradle`: native/test executable tasks, macOS skips, clean current-run + artifact handling and Minecraft validation mode. +- `src/main/native/MetallumNative.swift`, + `MetalFrameGenerationLifecycle.swift`: indexed ABI, MetalFX encodes, + display-link presenter and lifecycle. +- `src/main/java/com/metallum/client/metal/render/`: indexed MRT metadata, + bridge, command submission callback, motion state/capture/pipeline, depth + preservation, merge and MetalFX orchestration. +- `src/main/java/com/metallum/mixin/`: whole-frame ownership and real entity + render-path capture. +- `src/main/resources/assets/metallum/shaders/`: entity motion/validity and + merge-related shaders. +- `src/test/java/`: math and Java-to-Metal MRT integration tests. +- `src/test/native/`: MRT smoke, lifecycle, offscreen and real presentation + validation executables. +- `docs/`: current implementation contracts, historical forensic corrections + and this acceptance report. + +## Completed but only static/unit evidence + +- Lifecycle transition edge cases beyond those naturally produced by the + visible-window run are proved by the 9-case reducer executable. +- Per-feature entity renderer compatibility is source-connected but not + exhaustively exercised with every Minecraft feature type. +- Runtime near/far/FOV/depth assertions exist, but every third-party camera or + projection mod combination is not exercised. + +## Scaffold or partial behavior + +- Reactive coverage exists for official transparency source targets, but it is + not a complete material-derived strategy for all modded content. +- Vehicle/dropped-item rendering may traverse the ordinary entity path, but + lacks dedicated expected-motion captures. +- The `descriptor.scaler` linked-scaler path is present; no controlled + device-specific performance benefit is claimed. + +## Not implemented + +- Reliable block-entity motion. +- Reliable first-person hand/item motion. +- Universal CPU/vertex animation motion. +- Complete cutout, particle, weather, cloud, water and glass motion or a fully + graded material policy. +- Full category acceptance sufficient to set the object producer gate true. + +## Environment or attended-display limitations + +The following were not represented as headless success: + +- full 60 Hz and 120 Hz display matrix; +- VRR scanout and human-perceived smoothness; +- tearing observation; +- 30/40/60 FPS source pacing matrix; +- minimize/restore and fullscreen; +- multi-display migration; +- human visual inspection of all content classes. + +These require an available display configuration or attended observation. They +do not invalidate the completed offscreen image, renderer integration or +timeline state-machine evidence. + +iOS native compilation is not an iOS device/runtime acceptance result and is +outside this macOS validation decision. + +## Known defects and final gate + +- Dynamic-object coverage is incomplete. +- Material-derived reactive behavior is incomplete. +- The current ordinary entity slice does not establish every feature, + translucent or procedural path. +- The complete refresh/source-rate/display-migration matrix is unrun. + +Therefore: + +```text +Frame Generation gate: CLOSED +OBJECT_MOTION_PRODUCER_CONNECTED: false +Overall status: PARTIAL ACCEPTANCE; DO NOT CLAIM FULL COMPLETION +``` diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md new file mode 100644 index 000000000..a909429ed --- /dev/null +++ b/docs/metalfx-frame-generation.md @@ -0,0 +1,171 @@ +# MetalFX Frame Generation + +Status: presenter and validation infrastructure implemented; production gate +closed. + +Frame interpolation is a macOS 26+ path based on +`MTLFXFrameInterpolator`. The code is present and automatically testable, but +Minecraft cannot enable it while +`OBJECT_MOTION_PRODUCER_CONNECTED == false`. + +## Source-frame lifecycle + +The presenter uses an explicit reducer-backed state machine: + +```text +queued + -> active + -> GPU-submitted + -> real-present-pending + -> presented + +queued/active -> cancelled +submitted states -> failed or drained +terminal state -> released +``` + +The central invariants are: + +- each source ownership token is released exactly once; +- work not submitted to the GPU can be cancelled immediately; +- submitted work is retained until its completion path is safe; +- generated and real output cannot overtake another source pair; +- drawable skip, command-buffer error, resize, GUI suspension and shutdown all + have terminal recovery paths; +- `presentedTime == 0` is a failed presentation, not success; +- duplicate callbacks and duplicate release requests are idempotent. + +The pure lifecycle tests cover normal generated-to-real ordering, GUI suspend, +resize, shutdown after enqueue, shutdown after generated submit, shutdown after +real submit, command-buffer failure, stale display updates, duplicate callbacks +and idempotent release. The current native test reports 9 passed. + +## CAMetalDisplayLink timing contract + +The display-link callback supplies the only drawable used by that update. The +presenter never calls `nextDrawable()` on this path. + +Each `DisplayUpdate` retains both: + +- `targetTimestamp`: CPU/GPU submission deadline; +- `targetPresentationTimestamp`: source selection, animation time and + presentation-error reference. + +The path uses only: + +```swift +commandBuffer.present(drawable) +``` + +It does not use targeted presentation, `presentAfterMinimumDuration`, a fixed +120 Hz model or a fractional hard-coded frame delay. A stale update is dropped +instead of being committed after a missed deadline. + +At most one unconsumed display update is held. A new callback supersedes and +releases the prior unconsumed update so the drawable pool is not pinned. If a +source frame receives no usable update within the bounded starvation interval, +it is cancelled and its submitted GPU work is safely drained. Diagnostics are +bounded and opt-in rather than logged once per frame. + +## Shutdown + +Shutdown follows: + +```text +stop accepting display-link callbacks + -> atomically cancel pending/active unsubmitted work + -> release source ownership that can no longer display + -> wait only for submitted GPU work that must complete + -> invalidate display link and exit worker + -> stopped +``` + +It does not wait for a future presented callback after stopping has made that +callback impossible. + +## Offscreen image validation + +`metalFxOffscreenValidation` has no `CAMetalLayer`, `CAMetalDrawable`, window, +system screenshot or manual operation. It renders to `MTLTexture`, performs the +MRT motion pipeline, Temporal scaling and Frame Interpolation, and exports GPU +readback. + +For interpolation it directly renders `t=0`, `t=0.5` and `t=1`. It feeds +`t=0` and `t=1` to MetalFX, treats the directly rendered `t=0.5` image as +ground truth, and exports the interpolated image and their difference. + +Eight scenarios pass: static, translation, rotation, occlusion/reveal, +alpha-test, scene cut, illegal motion and history reset. The latest midpoint +metrics include: + +| Scenario | PSNR dB | Mean absolute error | +| --- | ---: | ---: | +| static | 120.000 | 0 | +| translation | 20.275 | 0.01430 | +| rotation | 22.544 | 0.01003 | +| occlusion/reveal | 20.490 | 0.013997 | +| alpha-test | 24.700 | 0.006877 | +| scene cut | 120.000 | 0 | +| illegal motion | 24.978 | 0.004799 | +| history reset | 22.005 | 0.009561 | + +The task emits 217 current-run files under +`build/metal-validation/offscreen-current`, including all requested texture +planes, PNGs, raw readbacks and JSON. + +## Real presentation validation + +`metalFrameGenerationPresentationValidation` creates an automated visible +AppKit window backed by a real `CAMetalLayer`. It uses +`CAMetalDisplayLink` updates and system-provided drawables; it does not use +Computer Use, screenshot APIs or manual input. + +The timeline records: + +```text +sourceFrameID +generated/real +displayUpdateID +targetTimestamp +targetPresentationTimestamp +CPU commit time +GPU completion time +drawable presentedTime +drop/cancel/failure reason +``` + +After three warm-up sources, the latest clean run accepted 10 measured source +frames, presented 10 real frames and 9 generated frames, exercised resize and +shut down in 0.0048 seconds. Three consecutive pre-clean repetitions also +passed with bounded shutdown. Startup drawables whose presented timestamp was +zero remained classified as failures. + +The current artifact is +`build/metal-validation/presentation-current/timeline.json`. + +## GUI and scene policy + +Opening a screen or overlay suspends frame generation and cancels work through +the lifecycle state machine. Closing it resets temporal/interpolator history. +Resize and world/history reset similarly invalidate source history. The GUI is +not independently interpolated; the presenter receives the pre-GUI scene and +the composed UI texture with the UI-composited contract. + +## Known limits + +- Production Frame Generation remains disabled because object-motion coverage + is incomplete. +- Block entities, first-person hand/item, procedural/vertex animation and + several translucent categories do not yet have reliable object motion. +- The automated presentation test validates the display-link submission and + ownership timeline on the current display. It does not establish human + smoothness, scanout tearing, VRR behavior or display migration. +- A complete 60/120 Hz and 30/40/60 FPS source matrix, minimize/restore, + fullscreen and multi-display migration remains attended display validation. +- Shader validation is enabled for the project MRT pipeline. It is disabled + only for the offscreen MetalFX private-kernel run because Apple's private + MetalFX kernel requests an invalid 1,024-thread dispatch on this 832-thread + device when shader validation is injected; API validation remains enabled. + +These are reported separately: missing producers are engineering work, while +VRR perception and display migration are environment/attended validation. diff --git a/docs/metalfx-motion-pipeline-implementation.md b/docs/metalfx-motion-pipeline-implementation.md new file mode 100644 index 000000000..c291d945f --- /dev/null +++ b/docs/metalfx-motion-pipeline-implementation.md @@ -0,0 +1,183 @@ +# MetalFX Motion Pipeline Implementation + +Status: partially implemented and fail-closed, verified against the 2026-07-26 +source tree. Frame Generation remains disabled because object-motion category +coverage is not complete. + +## Current pipeline + +```text +Java RenderPassDescriptor (up to 8 indexed color slots) + -> MetalCompiledRenderPipeline attachment metadata + -> Java FFM indexed V2 ABI + -> Swift MTLRenderPassDescriptor / MTLRenderPipelineDescriptor + -> Minecraft color + object motion + object validity MRT + -> preserved world depth + -> camera motion reconstruction + -> object/camera merge + disocclusion + reactive + -> MTLFXTemporalScaler + -> pre-GUI display-resolution scene + -> GUI composition + -> ordinary present +``` + +The indexed backend retains null attachment slots rather than compacting the +array. It carries per-slot load/store/clear state and pipeline format, blend and +write-mask state. The legacy one-color ABI remains available for compatibility. + +`metalMrtBackendIntegrationTest` exercises the real repository path from Java +descriptor construction through FFM and Swift Metal encoding to GPU readback. +It covers 1, 2, 3 and 8 slots, a middle null slot, `RGBA8_UNORM`, +`RG16_FLOAT`, `R8_UNORM`, per-slot clear/load/store/blend/write masks, +render-pass/pipeline mismatches, fragment-output mismatches and both ABI +versions. Its current result is 10 tests passed. + +## Motion contract + +All producers and consumers use: + +```text +motion = previous unjittered top-left screen position + - current unjittered top-left screen position +``` + +The motion texture stores NDC delta. MetalFX receives +`motionVectorScale = (inputWidth / 2, inputHeight / 2)`. Therefore: + +```text +x = previousNdc.x - currentNdc.x +y = currentNdc.y - previousNdc.y +``` + +The Y sign converts Metal clip-space Y-up to top-left screen coordinates. +Rasterization uses the jittered projection; motion uses current and previous +unjittered projections. Jitter is excluded from object motion. + +Validity is independent from the vector: + +- a covered, static object writes `motion=(0,0), validity=valid`; +- a pixel without an object producer writes `validity=invalid`; +- invalid, non-finite or implausible object motion is rejected and does not + override the camera fallback. + +## Connected ordinary-entity producer + +The first vertical slice is connected to the Minecraft 26.2 ordinary entity +draw path: + +```text +entity UUID + live object identity generation + -> current/previous entity render transform + -> staged entity geometry replay + -> object-motion RG16_FLOAT + validity R8_UNORM MRT + -> camera/object merge + -> disocclusion/reactive + -> Temporal consumer and validation readback + -> previous-state commit after successful GPU submission +``` + +The store does not associate history using a reusable integer entity ID alone. +Pending current state is promoted only by the command-buffer success callback. +Cancelled or failed frames, history resets and scene changes discard pending +state. + +The motion replay preserves the entity vertex layout, including color at +attribute 1 and UV0 at attribute 2. This matters because shifting UV0 would make +alpha-test coverage diverge from the color pass. The motion shaders use the +same staged geometry coverage so discarded/cutout pixels do not become valid +motion pixels. + +## Depth, merge, disocclusion and reactive inputs + +Minecraft clears `mainRenderTarget.depth` before the first-person hand stage. +The manager therefore copies completed world depth into a persistent +`D32_FLOAT` scene-depth texture immediately before that clear. Temporal +upscaling, frame interpolation input and validation capture consume the +preserved world depth. + +Camera motion is reconstructed from depth and current/previous unjittered +camera matrices. Valid finite object motion overrides it only where validity is +set. Previous-depth comparison produces disocclusion rejection. Non-finite or +out-of-contract motion, reset frames and uncovered dynamic content fall back +or reject history rather than manufacturing zero motion. + +The reactive pass consumes Minecraft's separate translucent terrain, item +entity, particle, weather and cloud targets when available, plus depth and +motion rejection signals. This is a conservative reactive policy; it is not a +claim that every translucent or vertex-animated material has true motion. + +## Automated renderer evidence + +`minecraftMetalFxClientValidation` launches an integrated Minecraft client, +loads a fixed test world, places and moves controlled entities, advances a +deterministic sequence, captures GPU textures before present and exits without +manual input or system screenshots. + +The latest clean-source run passed all eight captures: + +| Capture | Object validity pixels | Depth pixels | Object-region disocclusion | Motion comparison | +| --- | ---: | ---: | ---: | --- | +| fixed camera + static entity | 6,249 | 6,249 | 175 | error 0.0000109 | +| fixed camera + moving entity | 6,214 | 6,214 | 234 | error 0.0024578 | +| moving camera + static entity | 6,209 | 6,209 | 188 | error 0.0000739 | +| camera and entity moving | 6,225 | 58,381 | 262 | error 0.0025196 | +| entity occluded | 0 | 379,611 | 0 | no false object validity | +| entity revealed | 6,201 | 113,311 | 6,201 | error 0 | +| GUI | 6,181 | 122,742 | 14 | error 0 | +| scene reset | 0 | 125,291 | 0 | history invalidated | + +The expected object motion is calculated from the known current and previous +transforms and compared numerically. The artifact is +`build/metal-validation/minecraft-client-current/run-state.json`. + +## Coverage matrix + +| Category | Current behavior | Evidence level | +| --- | --- | --- | +| Ordinary entities | real current/previous transform, motion + validity MRT | automated client GPU readback | +| Ordinary entity feature renderers | captured by the staged entity path where they use the connected buffers | source + integration coverage; not exhaustive per feature | +| Vehicles and dropped items | may traverse ordinary entity rendering, but no dedicated acceptance cases | incomplete | +| Block entities | camera fallback/reactive only | not implemented | +| First-person hand/item | world depth is preserved before hand; no reliable hand motion producer | not implemented | +| Vanilla/Sodium static terrain | camera-from-depth fallback | automated camera-motion readback | +| CPU/vertex-animated content | conservative rejection only | not implemented | +| Cutout foliage | depth-edge/reactive policy; no animation motion | partial | +| Particles/weather/clouds | graded source-target reactive policy | reactive only | +| Water/glass/translucency | reactive/history rejection where source targets exist | reactive only | +| Mod/custom shader paths | fail closed unless they satisfy the indexed backend contract | compatibility only | + +The missing rows are engineering gaps, not environment limitations. For this +reason `OBJECT_MOTION_PRODUCER_CONNECTED` remains `false`. + +## Validation tasks + +On macOS the repository exposes: + +```sh +./gradlew test +./gradlew buildMacNative +./gradlew metalMrtBackendIntegrationTest +./gradlew metalFxOffscreenValidation +./gradlew minecraftMetalFxClientValidation +./gradlew metalFrameGenerationPresentationValidation +./gradlew build +``` + +`metalFxOffscreenValidation` uses no layer, drawable, window or screenshot. It +renders synthetic sequences to textures and exports input color, depth, camera +motion, object motion, validity, merged motion, disocclusion, reactive, +Temporal output, interpolated output, directly rendered midpoint ground truth, +difference images and JSON metrics for eight scenarios. + +## Fail-closed gate + +The gate may not be opened until all required object categories, the complete +runtime matrix, API validation and presentation acceptance criteria pass. +Current source intentionally contains: + +```java +OBJECT_MOTION_PRODUCER_CONNECTED = false; +``` + +Do not reinterpret a successful ordinary-entity slice, a zero vector, a +reactive fallback or an offscreen MetalFX encode as full producer coverage. diff --git a/docs/metalfx-temporal-upscaling.md b/docs/metalfx-temporal-upscaling.md new file mode 100644 index 000000000..d0e42d61e --- /dev/null +++ b/docs/metalfx-temporal-upscaling.md @@ -0,0 +1,69 @@ +# MetalFX Temporal Upscaling + +The temporal input uses the render-resolution color and depth textures, an +`RG16_FLOAT` motion texture, and an `R8_UNORM` reactive mask. The native +MetalFX descriptor receives the actual texture formats and dimensions rather +than assuming a fixed swapchain format. + +Per frame, the Java side keeps the camera's unjittered view-projection matrix +for history and applies a Halton pixel jitter to the projection used for the +current depth buffer. The inverse of that jittered matrix reconstructs the +current world position. The motion pass projects that position through the +current and previous unjittered view-projection matrices, so camera jitter is +not interpreted as object motion. + +Motion is emitted in MetalFX's top-left screen convention: X is +`previousNdc.x - currentNdc.x`, while Y is `currentNdc.y - previousNdc.y` +because Metal clip-space Y points up and framebuffer Y points down. The scaler +receives `motionVectorScaleX/Y = renderWidth/2, renderHeight/2`. A static +camera must therefore produce zero motion even while the Halton phase changes. + +The motion compute pass combines: + +- reconstructed screen-space motion; +- conservative 3x3 depth-boundary response for both sides of cutout foliage + and geometry edges; and +- the current-frame transparency mask. + +The cleared-depth side of a boundary is included deliberately. Leaves and +grass are rendered by Mojang's `CUTOUT` layer together with `SOLID`, so the +background pixels in their holes have no independent target or object motion. +Rejecting history on that side prevents a moving leaf from being reconstructed +into its newly exposed background during view rotation. This is a conservative +edge policy; it does not claim that the Java renderer exposes a separate +foliage buffer. + +Camera motion itself is not used as a reactive value. The motion vector already +describes valid camera motion; marking every moving pixel reactive would reject +the whole frame's history and reduce temporal quality. Reactive values are +reserved for transparency, depth discontinuities, and invalid reconstruction. + +After a resize, world change, renderer reset, invalid matrix, projection/FOV +change, large camera displacement (teleport), or first frame, history is reset. +These resets are event-driven and do not remain active after the next successful +scene frame. If the transparency frame-graph pass is unavailable, the motion +pass starts the reactive value at zero instead of retaining stale mask data from +the previous frame. + +The motion and transparency compute passes use the device-reported thread +execution width (capped at a portable 64-wide upper bound) and keep their +pipelines cached. The cap also protects validation runs, where instrumentation +can report an inflated width, while retaining a small height for balanced 2D +occupancy. + +Negative mip bias remains intentionally unenabled. The current Minecraft +sampler abstraction exposes max-LOD but not a per-sample bias, and the generated +SPIR-V-to-MSL path does not provide a safe material-only hook. Applying a +global MSL text replacement would affect GUI, explicit-LOD, depth, and shadow +samples, so it is not used. + +The configured scale is the render/display ratio. The phase count follows the +MetalFX guidance used by this project: `ceil(8 / scale^2)`, yielding 8 phases +at 1.0, 18 at 0.67, and 32 at 0.5. + +Frame generation consumes the temporal result only after this encode has +completed. It uses the full-resolution scene output, a native-resolution UI +composition, and the same render-resolution depth/motion inputs. The UI is +marked as precomposited for `MTLFXFrameInterpolator`, so HUD pixels are not +treated as moving scene content. See `metalfx-frame-generation.md` for the +separate PresentThread and synchronization contract. diff --git a/docs/metalfx-validation.md b/docs/metalfx-validation.md new file mode 100644 index 000000000..a752e5e1e --- /dev/null +++ b/docs/metalfx-validation.md @@ -0,0 +1,141 @@ +# MetalFX Validation + +Use the JDK 25 toolchain required by Minecraft 26.2: + +```sh +JAVA_HOME=/tmp/metallum-jdk25/jdk-25.0.3+9/Contents/Home \ +./gradlew clean test buildMacNative build --no-daemon +``` + +Run the spectator test world at 0.67 scale: + +```sh +JAVA_HOME=/tmp/metallum-jdk25/jdk-25.0.3+9/Contents/Home \ +./gradlew runClient --no-daemon \ + --args='--quickPlaySingleplayer "New World"' \ + -Dmetallum.metalfx.mode=TEMPORAL \ + -Dmetallum.metalfx.scale=0.67 \ + -Dmetallum.metalfx.debug=true +``` + +For validation, the environment must be present before the Java process creates +the Metal device. The project's compute passes are labelled so validation can +be scoped to them: + +```sh +MTL_DEBUG_LAYER=1 \ +MTL_SHADER_VALIDATION=1 \ +MTL_SHADER_VALIDATION_DEFAULT_STATE=none \ +MTL_SHADER_VALIDATION_ENABLE_PIPELINES='Motion Reconstruction,Transparency Mask' \ +MTL_SHADER_VALIDATION_REPORT_TO_STDERR=1 \ +JAVA_HOME=/tmp/metallum-jdk25/jdk-25.0.3+9/Contents/Home \ +./gradlew runClient --no-daemon \ + --args='--quickPlaySingleplayer "New World"' \ + -Dmetallum.metalfx.mode=TEMPORAL \ + -Dmetallum.metalfx.scale=0.67 \ + -Dmetallum.metalfx.debug=true +``` + +This scoped run enabled both API and GPU validation and reached the world for +over 30 seconds without a validation report. Enabling shader validation for +every pipeline is not usable on this macOS 26.5.1/M1 Pro combination: MetalFX's +internal temporal kernel is instrumented with a reported `1024 x 1` threadgroup +against an `896` device limit and aborts in Apple's validation layer. The +project-owned pipelines pass when selected explicitly; the global MetalFX +validation assertion is recorded as an SDK/driver limitation rather than +hidden by disabling API validation. + +## Sodium options + +When Sodium 0.9 is present, the video settings page receives a `MetalFX` page +from the Sodium `sodium:config_api_user` API. It exposes: + +- `MetalFX mode`: Off, Spatial, Temporal, or Auto; +- `Internal render resolution`: 50%, 67%, or 100%; +- `Transparent reactive mask`: the five separate Mojang transparency targets; +- `Metal frame generation`: the opt-in macOS 26 frame-interpolator path. + +These options are persisted in `metallum-metalfx.properties` in the active +Minecraft game directory. They are marked as requiring a game restart because +the scene target dimensions and MetalFX descriptor are created with the Metal +device and `GameRenderer`; applying a setting cannot safely mutate those +resources in the middle of a frame. Explicit JVM properties remain the highest +priority override for automated validation. The transparent reactive option +does not remove the always-on depth-edge rejection used for alpha-cutout leaves +and grass. + +Repeat with `-Dmetallum.metalfx.scale=0.5`. A successful run should log the +configured phase count, all available transparency targets, and a line of the +form: + +```text +MetalFX encode succeeded: mode=TEMPORAL, input=..., output=..., reactiveMask=true +``` + +The latest 0.67 run on the Apple M1 Pro produced: + +```text +MetalFX configured: requested=TEMPORAL, effective=TEMPORAL, scale=0.67, phases=18 +MetalFX reactive mask prepared from transparency targets: translucent=true, itemEntity=true, particles=true, weather=true, clouds=true +MetalFX encode succeeded: mode=TEMPORAL, input=2026x1126, output=3024x1680, reactiveMask=true +MetalFX temporal state: jitterPixels=(0.0, -0.16666666), motionVectorScale=(1013.0, 563.0), inputContent=2026x1126, depthReversed=true, motion=previousScreen-currentScreen +``` + +## Orientation contract + +The native bridge keeps two fullscreen pipelines with different coordinate +contracts: + +- the drawable present pipeline uses the original Metallum Y-flip because + CAMetalLayer presents the framebuffer-oriented render target with the + opposite vertical orientation; +- the texture-copy pipeline does not flip Y because MetalFX output, the + native-resolution UI target, and other intermediate textures share the same + coordinate space. + +Using the present pipeline for both operations double-flips Spatial/Temporal +output before the final drawable present. The split is compiled into +src/main/native/MetallumNative.swift and is covered by the native build in +the validation command above. + +The current log wording uses the equivalent screen-space convention +`motion=previousScreen-currentScreen`: X is previous minus current in Metal's +top-left screen coordinates, and Y is current minus previous because Metal +clip-space Y points up. The reactive pass also rejects the cleared-depth side +of 3x3 boundaries, which is required for alpha-cutout leaves and grass. + +The run entered `New World` and remained alive for more than one minute. A +system screenshot attempt was unavailable because this macOS session denies +display capture, and the Java/LWJGL window is not exposed as an independent +Computer Use application. The Launcher is exposed and was verified separately. + +The local test world is kept in spectator mode with `Data.GameType=3` in +`level.dat`; this was re-read after the latest runs before launching the +validation matrix. The +initial pre-fix crash was caused by passing heap-backed `MemorySegment` matrix +arrays to a JDK 25 native downcall; the bridge now copies them into a confined +native arena before calling Swift. + +The post-frame-generation scoped validation run on 2026-07-26 enabled Metal +API and GPU validation, entered `New World`, and reached the first successful +Temporal encode at `1144x642 -> 1708x960` without a project-owned validation +report. A separate 10-second `Metal System Trace` was recorded while frame +generation was enabled at `/tmp/metallum-metal-20260726.trace`; it contained +paired interpolated/rendered present events and no exported Metal command-buffer +error rows. The desktop was locked, so this run did not provide a screenshot or +pixel-level visual assertion. + +The pacing revision was smoke-tested with Temporal 0.5 plus frame generation +after a clean `build`. It entered the spectator `New World`, reported the first +accepted `reset=YES` frame at `854x480 -> 1708x960`, and ran for about a minute +without a crash or native MetalFX failure. Its follow-up trace is +`/tmp/metallum-metal-temporal05-paced.trace`; the trace contains 652 paired +interpolated/rendered PresentThread submissions and zero exported +`metal-command-buffer-error` rows. The 401 profile/Realms requests in the log +are expected for the offline Fabric account and are unrelated to rendering. + +After the frame-generation logging fix, a second runtime smoke test entered the +same spectator world and showed one accepted `reset=YES` queue message with no +per-frame native logging. The scoped validation and frame-generation paths still +need an unlocked visual pass for foliage, glass, particles, and camera-motion +artifact inspection. diff --git a/docs/render-pipeline-forensics/00-executive-summary.md b/docs/render-pipeline-forensics/00-executive-summary.md new file mode 100644 index 000000000..bb879375d --- /dev/null +++ b/docs/render-pipeline-forensics/00-executive-summary.md @@ -0,0 +1,111 @@ +# MetalUniversal 渲染管线取证摘要 + +> **2026-07-26 live-source correction** +> +> 本文正文是实现前的取证快照,不再代表当前工作树的实现状态。当前源码已经具有 indexed 1/2/3/8-slot MRT、普通实体 object motion/validity producer、camera/object merge、previous-depth disocclusion、offscreen MetalFX Temporal/Frame Interpolator GPU readback、自动 Minecraft client capture,以及基于真实 `CAMetalDisplayLink` drawable 的自动 presenter timeline test。仓库现已在 `MetalUniversal-master` 初始化 Git,但尚无 baseline commit。Frame Generation gate 仍因对象类别覆盖不完整而保持关闭。当前结论和验收证据以 `docs/metalfx-motion-pipeline-implementation.md`、`docs/metalfx-frame-generation.md` 和 `docs/metalfx-final-acceptance-2026-07-26.md` 为准。 + +状态:证据固化版;覆盖范围已形成,但不宣称所有结论 100% 闭合。本文只记录当前工作树、Minecraft 26.2 映射源码、Sodium 0.9 反编译源码、运行日志和已经存在的单元测试能够支持的结论。没有在实现目录写入补丁。`confirmed` 只表示代码/日志/交叉证据支持该事实,不表示 GPU driver 行为或视觉结果已经验证。 + +## 基线 + +| 项目 | 当前值 | 证据与限制 | +| --- | --- | --- | +| 工作目录 | `/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master` | 当前 shell 工作目录 | +| Git | 不是有效 Git 仓库;branch/HEAD 无法确定 | `git status --short --branch` 返回 `fatal: not a git repository`;因此不能声称工作树相对某个提交未变化 | +| macOS / 硬件 | macOS 26.5.1;MacBookPro18,3;Apple M1 Pro;16 GB | 当前环境命令输出;硬件信息没有 GPU capture 佐证 | +| Xcode / Swift | Xcode 26.6;Swift 6.3.3 | 当前环境命令输出 | +| Java / Gradle | Java 24;Gradle 9.4.1 | `/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/gradle.properties:37` 要求 Java >=25;Java 24 执行 `--release 25` 时阻塞 Java 编译 | +| Minecraft / Fabric / Sodium | Minecraft 26.2;Fabric Loader 0.19.3;Sodium `mc26.2-0.9.0-fabric` | `/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/gradle.properties:10-13` | +| Loom | 属性写成 `1.16-SNAPSHOT`,本地解析记录为 1.16.3 | 属性与解析结果不一致,详见 `14-inconsistencies.md` | +| MetalUniversal | mod version 1.0.1;mod id `metallum` | `/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/gradle.properties:15-17`、`src/main/resources/fabric.mod.json:3-5` | +| Mapped sources | 可读:`/tmp/minecraftmetal-mc26-sources` | 当前本地文件存在;未联网下载 | +| Sodium sources | 可读:`/tmp/minecraftmetal-sodium-decomp` | 当前本地反编译目录存在;没有把反编译结果当成 Mojang 原始源 | + +## 当前真实 frame graph + +当前代码形成的是“低分辨率世界场景 -> MetalFX 输出到原生分辨率 UI target -> GUI 合成 -> present”的结构。`LevelRenderer.render` 的 FrameGraph 先把 `GameRenderer.mainRenderTarget()` 作为 `main` 导入,并在启用 shader transparency 时建立 `translucent`、`item_entity`、`particles`、`weather`、`clouds` 等目标(Minecraft 26.2 映射:`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/LevelRenderer.java:163-260,365-510`;目标集合:`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/LevelTargetBundle.java:12-90`)。`MetalFxManager.beforeGuiInternal` 在 GUI 之前把这个场景 target 编码到 `uiTarget` 或 Frame Generation 的 `sceneOutputTarget`(当前代码:`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:393-516`)。之后 `GuiRenderer.draw` 被 redirect 到原生分辨率 `uiTarget`(`GuiRendererMetalFxMixin.java:12-22`),最后由 `MinecraftMetalFxMixin` 和 `MetalSurface` 走 drawable present(`MinecraftMetalFxMixin.java:29-45`;`MetalSurface.java:62-68`)。 + +```mermaid +flowchart LR + A["Minecraft.renderFrame / GameRenderer.render"] --> B["LevelRenderer FrameGraph"] + B --> C["main color + depth at scene render size"] + B --> D["optional transparency targets"] + C --> E["MetalFX temporal/spatial encode"] + D --> F["metallum_reactive_mask_layers"] + F --> E + E --> G["native-resolution uiTarget"] + G --> H["GuiRenderer GUI / chat / menus / HUD"] + H --> I["blitFromTexture / present"] + I --> J["CAMetalLayer drawable"] +``` + +**置信度:confirmed。** 交叉证据是 Java target redirect 与 Swift/Metal encoder 的 present bridge;限制是没有本轮 GPU capture,因而 pass 的实际 GPU 时间和 driver 内部别名关系未知。 + +## Temporal 成熟度 + +当前 Temporal 路径不是空 wrapper:Java manager 有真实低分辨率 color/depth、V2 motion 资源、jitter、history reset 和 `encodeMetalFxV2` 接入。mode 选择要求 MetalFX Temporal support 与 `metallum_metalfx_supports_motion_v2` 同时为真(`MetalFxManager.java:249-257`);资源创建和对象输入清零位于 `MetalFxManager.java:642-700`,Java V2 调用位于 `MetalFxManager.java:456-479`,native V2 export 和 camera/merge compute 位于 `MetallumNative.swift:1355-1508,1844-2011`。 + +V2 的当前实际数据流是:camera kernel 从 depth 和 current/previous camera 矩阵写 `cameraMotionTexture`/`disocclusionTexture`;`objectMotionTexture` 与 `objectValidityTexture` 在世界绘制前被清零,当前生产代码没有 renderer 对它们写入;merge 因此选 camera motion,并把 disocclusion/depth edge 合并进 reactive。`MetalMotionStateStore.observe`、`MetalMotionContract.projectVertex` 只有定义/测试调用,没有生产 producer(`MetalMotionStateStore.java:31-44`;`MetalFxManager.java:53,301,547`;`rg` 未发现 `observe` 的生产调用)。所以动态实体、Sodium 区块顶点动画、粒子运动和 alpha-cutout 风动仍没有真实对象 motion。 + +**总体判断:strong_inference。** V2 resource/compute/bridge topology 由源代码和当前 macOS/iOS bundled dylib 的 `nm -gU` 符号交叉确认;对象 producer 缺失由负向调用搜索确认;画质、抖动和拖影仍需真机视觉验证。 + +## Motion 覆盖范围 + +| 内容 | 当前 motion 证据 | 判断 | +| --- | --- | --- | +| 静止几何 + 相机平移/旋转 | native `metallum_motion_reconstruction` 使用 inverse current jittered VP、current/previous unjittered VP;Java mirror 单测覆盖静止、平移、旋转 | confirmed for runtime formula; visual result still needs capture | +| 普通实体、玩家、持有物、方块实体 | 未见上一帧对象矩阵写入 object motion attachment;V2 merge 只有 validity 非零才选择对象 motion | confirmed absence in inspected path; complete entity audit deferred | +| 粒子、雨雪、云 | 颜色分别可进入 transparency target,但 object validity 没有 producer,最终 motion 仍是相机重建 | confirmed for inspected bridge | +| alpha-cutout 树叶/草 | 与主 `main` 颜色/深度一起渲染;不在五个直接 transparency target 中,只有 depth-edge heuristic 间接覆盖 | confirmed path, artifact cause still needs visual proof | + +## GUI 是否真正分离 + +**结构上是,语义上有边界。** `GameRendererMetalFxMixin.beforeGui` 在 `GuiRenderer.render` 前执行 MetalFX;`GuiRendererMetalFxMixin.draw` 将 GUI 的 `mainRenderTarget()` redirect 为 native-resolution `MetalFxManager.guiTarget`(`GameRendererMetalFxMixin.java:78-84`、`GuiRendererMetalFxMixin.java:12-22`)。因此 HUD、聊天、菜单和正常 GUI 不进入 Temporal history。第一人称手、屏幕效果、feature rendering、3D crosshair 位于 `GameRenderer.renderLevel` 内,属于场景侧而不是 GUI 侧(`GameRenderer.java:547` 及 `LevelRenderer.render` 调用链)。 + +**置信度:confirmed for code ordering;限制:没有逐个 GUI 层的 GPU capture。** + +## 透明内容当前处理 + +直接 reactive 来源是 `translucent`、`itemEntity`、`particles`、`weather`、`clouds` 五个目标,注入点为 `LevelRenderer.addAlwaysOnTopPass` HEAD(`LevelRendererMetalFxMixin.java:17-25`;`MetalFxManager.java:518-566`)。native `metallum_metalfx_mark_transparency` 使用近二值 alpha/color 检查,再叠加 3x3 depth validity/gradient heuristic(`MetallumNative.swift:1098-1126,1175-1209,1211-1265,1346-1398`)。这不是对象运动 mask,也不是连续材质分类;alpha-cutout 和实体 motion 仍缺真实输入。 + +## Frame Generation 当前结构 + +Frame Generation 的 native presenter 结构存在,但当前 Java gate 明确关闭:`OBJECT_MOTION_PRODUCER_CONNECTED=false`(`MetalFxManager.java:29-33`),而 `frameGenerationEnabled` 还要求该常量为真(`MetalFxManager.java:99-116`)。因此当前工作树的实际 present 不会进入 `frameGenerationInputInternal`;`MetalFxManager.java:790-822` 和 `MetallumNative.swift:65-221,2013-2095` 是 dormant/conditional path。该 path 若以后被打开,Java 提供 pre-GUI scene color、post-GUI composed UI color、scene depth、merged motion、jitter、FOV、near/far、aspect 和 reset;native 复制到三个 private slots,由 `MetalFX PresentThread` worker 消费,并由 `readyEvent` 连接输入 command buffer 与 present queue。`maxOutstandingFrames` 实际为 1;`frameDuration` 在 presenter 创建时按 `NSScreen.maximumFramesPerSecond` 采样,缺省 60、下限 30,真实帧用 `afterMinimumDuration(frameDuration * 0.5)`(`MetallumNative.swift:89-94,165-174,724`)。没有运行时 display timing/VRR 回调,最终扫描时序仍需真机验证。 + +## 最危险的五个问题 + +1. **动态内容没有对象 motion producer(confirmed absence in inspected bridge)。** V2 object motion/validity attachment 会被清零,`MetalMotionStateStore` 也没有生产观察调用;叶片风动、实体、粒子只能依赖相机 motion 和 reactive/depth heuristic。 +2. **尺寸契约有运行时反证(confirmed runtime artifact)。** 历史 crash 记录 GUI scissor `1708x524` 被应用到 `1144x642` render area;说明至少某条 GUI/scissor 路径仍混用 display/render 尺寸。报告不能把当前代码中的尺寸函数当成已解决证明。 +3. **当前内置 pipeline 没有 motion MRT contract,但通用 Metal backend 本身已支持 indexed 多附件(confirmed with boundary)。** `RenderPipeline`/`RenderPass` 支持最多 8 个 color slots,Java encoder、`MetalRenderPass`、`MetalCompiledRenderPipeline` 和 Swift v2 bridge 都逐槽传递;当前 Minecraft 26.2 与 Sodium 0.9 已枚举 pipeline 仍只声明 slot 0(`RenderPipeline.java:147-159,241-255`;`RenderPass.java:82-98`;`MetalCommandEncoder.java:134-180,205-227`;`MetalCompiledRenderPipeline.java:114-125,187-216`;`MetallumNative.swift:2484-2580,3214-3275`;`RenderPipelines.java` 43 个无 index 调用;`ShaderChunkRenderer.java:51-66`)。增加 motion MRT 的缺口在 pipeline/shader/FrameGraph contract 和 Temporal input 接线,而不是“native 只能绑定一个附件”。 +4. **Frame Generation 当前被常量 gate 关闭,pacing 只存在于 dormant presenter(confirmed source; runtime behavior unknown)。** `OBJECT_MOTION_PRODUCER_CONNECTED=false` 使当前 Java 不进入 FG;若后续打开,pacing 只在 presenter 创建时采样屏幕刷新率,没有 VRR/presentation timestamp 回调。 +5. **没有 Git 基线且 native build 输出位于 tracked resource 路径(confirmed risk)。** build task 输出 `src/main/resources/natives/{macos,ios}/libmetallum.dylib`(`build.gradle:53-74,109-132`),本次历史构建可能重写二进制;由于仓库没有 Git,无法可靠判定前后差异。 + +## 证据最强的五个结论 + +1. **真实低分辨率场景存在。** `sceneWidthInternal/sceneHeightInternal` 选择 scaled target(`MetalFxManager.java:263-270`),历史日志记录 Temporal `input=1144x642, output=1708x960`;交叉证据是 `ensureTargets` 与 `beforeGuiInternal`(`MetalFxManager.java:578-630,393-516`)。 +2. **GUI 在 MetalFX 后合成。** 注入点和 target redirect 均在当前代码中明确(`GameRendererMetalFxMixin.java:78-84`、`GuiRendererMetalFxMixin.java:12-22`)。 +3. **motion 约定是 previous-screen minus current-screen。** native MSL/Java mirror 和日志明确打印该 convention,数学实现为 `previousClip - currentClip`(`MetallumNative.swift:1211-1264`;`MetalFxMath.java:120-157`;`latest.log:111`);单测覆盖方向(`MetalFxMathTest.java:57-93`)。 +4. **reactive mask 的直接输入只有五类透明目标。** Java 取五个 `LevelTargetBundle` handles,native 处理 binary alpha/color 加 depth heuristic(`MetalFxManager.java:518-566`、`MetallumNative.swift:1098-1126,1175-1209,1211-1265,1346-1398`)。 +5. **Frame Generation 的 dormant contract 使用 pre-GUI scene 与 post-GUI composed UI 两份颜色。** Java 的 `frameGenerationInputInternal` 与 native slot/export 结构交叉支持该条件路径,但当前 gate 为 false(`MetalFxManager.java:790-822`;`MetallumNative.swift:81-87,2013-2095`)。 + +## 仍未知或需要运行验证 + +- Minecraft 窗口在所有 resize、Retina scale、全屏和 GUI scissor 状态下的真实 pixel/viewport 值。 +- MetalFX driver 对 motion 纹理的实际采样、depth sampling、jitter 最终画面响应和 reactive strength 的运行时表现;motion 的方向/像素 scale 已由本地 Xcode 26.5 SDK 契约与 native producer 交叉确认,但仍没有 GPU capture。 +- Sodium 之外的模组 shader、实体局部动画和第三方 renderer 是否绕过当前 backend。 +- 当前进程实际加载的 native dylib、`SymbolLookup` 返回的 V2 symbols,以及当前运行到底选择 Temporal/Spatial;bundled macOS/iOS 文件的 `nm -gU` 结果已确认 V2 symbols 存在,但没有 runtime loader trace。 +- 每个 runtime `RenderPipeline` 的完整枚举和真实 shader key 集合。 +- Frame Generation 在刷新率改变、VRR、窗口隐藏、应用后台和 drawable timeout 下的实际行为;`maximumFramesPerSecond` 只在 presenter 初始化采样。 +- 本轮 `buildMacNative`/`buildIOSNative` 生成的 dylib 与构建前二进制是否字节不同;无 Git 基线不能作 diff 结论。 + +## Sol 优先级 + +1. 先确认当前进程加载的 native dylib、V2 capability 和实际 `effectiveMode`,再复现 display/render/GUI viewport 契约和 Temporal jitter/motion 的真机 capture。 +2. 在不改功能的前提下枚举 runtime pipeline,确认 cutout、entity、particle 和 Sodium terrain 的 object attachment/validity 是否始终为空。 +3. 再决定树叶/实体的 reactive、velocity replay 或 MRT 边界;当前最小事实边界是 `MetalFxManager` V2 resource preparation、`MetalMotionStateStore`、`MetalCommandEncoder.encodeMetalFxV2`、`MetalCompiledRenderPipeline` 和 native `metallum_metalfx_encode_v2`。 +4. 只有在 object producer 接通且 FG gate 明确后,才验证 Frame Generation pacing 与 drawable timing,先测 `maximumFramesPerSecond`、`afterMinimumDuration`、VRR 和 drawable 时间戳。 +5. 最后才处理 Sodium UI/config 和兼容性;它们不是当前 motion 根因的直接证据。 + +## 首轮报告索引 + +本轮已固化全部要求文件:`01-module-map.md`、`02-frame-cpu-timeline.md`、`03-frame-graph.md`、`04-resolution-and-coordinate-systems.md`、`05-matrices-jitter-motion-conventions.md`、`06-shader-and-pipeline-compilation.md`、`07-metalfx-current-implementation.md`、`08-dynamic-content-and-transparency.md`、`09-known-artifacts-root-cause-map.md`、`10-frame-generation-and-presentation.md`、`11-lifecycle-synchronization-resource-safety.md`、`12-mixin-and-version-coupling.md`、`13-sol-adaptation-map.md`、`14-inconsistencies.md`、`sol-handoff.json`。 diff --git a/docs/render-pipeline-forensics/01-module-map.md b/docs/render-pipeline-forensics/01-module-map.md new file mode 100644 index 000000000..9e6c407cd --- /dev/null +++ b/docs/render-pipeline-forensics/01-module-map.md @@ -0,0 +1,66 @@ +# 模块地图与所有权边界 + +> **2026-07-26 status:** 本文是实现前模块快照。新增 MRT、entity motion、validation 和 presenter 模块及当前所有权合同见 `../metalfx-motion-pipeline-implementation.md`、`../metalfx-frame-generation.md` 和最终验收报告。 + +本文范围是当前工作树中实际参与渲染、MetalFX、Sodium 接入和 native present 的模块。路径均相对于当前项目的绝对路径列出。 + +## 依赖图 + +```mermaid +flowchart TD + M["com.metallum.Metallum"] --> P["backend selection Mixins"] + P --> B["MetalBackend"] + B --> D["MetalDevice"] + D --> E["MetalCommandEncoder"] + E --> R["MetalRenderPass"] + E --> S["MetalSurface"] + D --> C["MetalCrossShaderCompiler"] + C --> Q["SPIR-V / SPIRV-Cross / MSL"] + E --> N["MetalNativeBridge"] + N --> W["MetallumNative.swift"] + W --> L["MTLDevice / MTLCommandQueue / CAMetalLayer"] + G["Minecraft 26.2 GameRenderer / LevelRenderer / GuiRenderer"] --> F["MetalFxManager"] + F --> E + H["Sodium 0.9"] --> X["MetalDrawContext / terrain renderer"] + X --> E +``` + +**交叉证据:** Fabric entrypoint/mixin 声明(`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/resources/fabric.mod.json:20-32`、`metallum.mixins.json:8-17`)、Java backend 类声明、native C exports(`MetallumNative.swift:1529-1567,1569-1615,1676-2011,2919-2990`)。**限制:** 图表示调用/所有权关系,不表示 GPU driver 内部 command queue 调度。 + +## Java 层模块 + +| 模块 | 当前职责 | 证据 | 所有权边界 | +| --- | --- | --- | --- | +| Mod 入口 | pre-launch 加载 native/SPIRV-Cross,Fabric 初始化 | `/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/Metallum.java:10-35` | Java/Fabric 生命周期;不拥有 Minecraft render target | +| Mixin config plugin | 根据 target/client 条件筛选 mixin | `/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java:15-50` | Mixin 应用决策,不拥有 GPU 资源 | +| Graphics API 选择 | vanilla/Minecraft backend 与 Sodium backend redirect | `src/main/java/com/metallum/mixin/render/PreferredGraphicsApiMixin.java:14-32`;`src/main/java/com/metallum/mixin/sodium/DrawBackendMixin.java:10-17` | 只改变选择/工厂入口 | +| `MetalBackend` | 创建 `MetalDevice`、`MetalSurface`、资源/encoder backend | `src/main/java/com/metallum/client/metal/render/MetalBackend.java:20` 及其 create 方法 | Java 对 native handles 的包装;设备级资源由 `MetalDevice` 持有 | +| `MetalDevice` | native device handle、shader cache、compiled pipeline cache、command encoder 创建 | `src/main/java/com/metallum/client/metal/render/MetalDevice.java:32,42-43,155-168,261-287` | 设备级 cache 和 close;不决定 Minecraft pass 顺序 | +| `MetalCommandEncoder` | render/blit encoder、indexed color attachment array、submit semaphore、present bridge | `src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:28-33,104-123,134-180,205-227,243-287,676-704` | 负责 Java command submission;native command object 在 Swift;当前已枚举 pipeline 通常只有 slot 0 | +| `MetalRenderPass` | color/depth attachment array、viewport/scissor、draw state | `src/main/java/com/metallum/client/metal/render/MetalRenderPass.java:33-80,382-409,476-548` | pass wrapper;不拥有整个 FrameGraph;可保留 null color slot | +| `MetalCompiledRenderPipeline` | 将 Minecraft `RenderPipeline` 的 shader/bind/blend/depth/color-target 数组转为 native PSO | `src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java:23,114-125,187-216` | 逐 pipeline cache entry;PSO attachment setup 已按 index,当前内置 pipeline 仍是单 target | +| `MetalCrossShaderCompiler` | GLSL -> SPIR-V module/reflection -> MSL -> native function | `src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java:34-38,65-99,344-405` | 编译器/绑定重映射;不创建 render pass | +| texture/view/buffer/sampler | `MetalGpuTexture`、`MetalGpuTextureView`、`MetalGpuBuffer`、`MetalGpuSampler` 负责资源句柄和关闭 | `src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java:17`;同目录各类声明 | 每个 Java wrapper 负责对应 native handle;GPU 完成前释放依赖 destruction queue/submit fence | +| `MetalSurface` | `CAMetalLayer` 句柄、drawable acquire、blit/present、submit | `src/main/java/com/metallum/client/metal/render/MetalSurface.java:19,62-68` | surface 级 layer/pending encoder;drawable 是 layer 提供 | +| `MetalFxManager` | MetalFX mode、scaled target、jitter、history、motion/reactive texture、GUI target、Frame Generation 输入 | `src/main/java/com/metallum/client/metal/render/MetalFxManager.java:24-778` | Java-side frame state;native scaler/interpolator 由 Swift cache/slots 持有 | +| Config/Sodium Config API | system property 和持久化 MetalFX settings;Sodium config page options | `src/main/java/com/metallum/client/metal/render/MetalFxConfig.java:18-31,87-123,244-295`;`MetalFxSodiumConfig.java:13-119` | 配置读写;不直接创建 GPU resource | + +## Swift/Metal 层模块 + +| 模块 | 当前职责 | 证据 | 所有权 | +| --- | --- | --- | --- | +| Native global state | native device/queue、pipeline/scaler cache、frame-generation slot 状态 | `/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:60-145` | Swift process/global state;Java 只持有 opaque handles | +| MetalFX encode | `MTLFXSpatialScaler`/`MTLFXTemporalScaler` descriptor、V2 camera/object merge、资源绑定和 encode | `MetallumNative.swift:1676-2011` | cache 在 native;输入 texture handle 来自 Java | +| transparency/motion compute | `metallum_metalfx_mark_transparency`、V2 camera/merge/clear kernels;legacy camera kernel保留 | `MetallumNative.swift:1098-1126,1175-1508,1559-1615` | native private auxiliary textures/pipelines;object attachments当前由Java clear | +| Frame Interpolator | 三 slot scene/composed/depth/motion/interpolation,一个 `MetalFX PresentThread` worker、一个 `readyEvent` | `MetallumNative.swift:65-221,375-762,2013-2095` | native worker 线程和 slots;当前 Java object-producer gate关闭 | +| Present copy/pipeline | fullscreen copy/flip 到 drawable;通用 render-pass v2 保留 indexed color slots,fullscreen present 自身使用 slot 0 | `MetallumNative.swift:871-1070,2484-2580,2972-3002` | native command buffer/encoder;drawable 由 layer 提供 | + +## Minecraft 26.2 与 Sodium 边界 + +Minecraft 26.2 的 `GameRenderer` 拥有 `mainRenderTarget`(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/GameRenderer.java:105,165,317-320,689-690`);`LevelRenderer` 拥有 FrameGraph target bundle(`LevelRenderer.java:163-260`;`LevelTargetBundle.java:12-90`);`GuiRenderer` 在 `net/minecraft/client/gui/render/GuiRenderer.java` 中执行 GUI draw(`GuiRenderer.java:120,180-217`)。这些资源的创建和 pass 顺序属于 Minecraft,MetalUniversal 通过 Mixin redirect/HEAD injection 改变 target 或在 pass graph 中追加 reactive pass。 + +Sodium 的 `DrawBackendMixin.chooseBackend` 选择 `VK_INDIRECT`,`DrawContextMixin.create` 返回 `MetalDrawContext`;`ChunkSectionsToRenderMixin.renderGroup` 取消 vanilla group rendering 并调用 Sodium `drawChunkLayer`(`/tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/mixin/core/render/world/ChunkSectionsToRenderMixin.java:28-47`、`src/main/java/com/metallum/mixin/sodium/DrawBackendMixin.java:10-17`、`DrawContextMixin.java:11-18`)。Sodium terrain renderer 仍通过通用 `RenderPass`/Metal backend;其当前 `ShaderChunkRenderer` 只声明一个 color target,但 backend 的 indexed attachment 能力并非单附件硬限制。 + +## native build 输出边界 + +`buildMacNative` 将 Swift 输出写到 `src/main/resources/natives/macos/libmetallum.dylib`,`buildIOSNative` 写到 `src/main/resources/natives/ios/libmetallum.dylib`(`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/build.gradle:53-74,109-132`)。这意味着构建是有可能改变资源目录二进制的;当前没有 Git baseline,不能给出前后字节差异。 diff --git a/docs/render-pipeline-forensics/02-frame-cpu-timeline.md b/docs/render-pipeline-forensics/02-frame-cpu-timeline.md new file mode 100644 index 000000000..60aedcfe5 --- /dev/null +++ b/docs/render-pipeline-forensics/02-frame-cpu-timeline.md @@ -0,0 +1,70 @@ +# 一帧 CPU 调用时间线 + +> **2026-07-26 status:** 本文保留实现前时间线。当前唯一 whole-frame begin owner、GPU-success history commit、depth-before-hand copy 和 display-link presenter timeline 见最终验收报告;正文旧行号不可作为当前验收。 + +## 符号级主链 + +```text +Minecraft.runTick(boolean) + -> Minecraft.renderFrame(...) + -> surface/window configure and acquire path + -> GameRenderer.update(DeltaTracker) + -> GameRenderer.extract(DeltaTracker, advanceGameTime) + -> GameRenderer.render(DeltaTracker, advanceGameTime) + -> GameRenderer.renderLevel(...) + -> LevelRenderer.render(...) + -> FrameGraphBuilder passes + -> first-person hand / screen effects / feature rendering / 3D crosshair + -> post effect / depth clear + -> GameRendererMetalFxMixin.beforeGui + -> MetalFxManager.beforeGuiInternal + -> MetalFX spatial or temporal encode + -> GuiRenderer.render() + -> GuiRenderer.draw() + -> GuiRendererMetalFxMixin redirects GameRenderer.mainRenderTarget() + to MetalFxManager.guiTarget() + -> MinecraftMetalFxMixin redirects final presentation target + -> GpuSurface.blitFromTexture(...) + -> MetalSurface.blitFromTexture(...) + -> MetalCommandEncoder.presentTextureToDrawable(...) + -> native present or Frame Generation enqueue + -> MetalCommandEncoder.submit() + -> MetalSurface.present() +``` + +**证据:** Minecraft 26.2 mapped `Minecraft.runTick`/`renderFrame`(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/Minecraft.java:1148,1226`);`GameRenderer.update/extract/render`(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/GameRenderer.java:395,402,419`);`LevelRenderer.render`(`LevelRenderer.java:163`);`GuiRenderer.render/draw`(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/gui/render/GuiRenderer.java:120,180`);MetalUniversal redirect/present(`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/MinecraftMetalFxMixin.java:29-45`、`src/main/java/com/metallum/client/metal/render/MetalSurface.java:62-68`、`MetalCommandEncoder.java:251-287`)。 + +## 阶段表 + +| 阶段 | 实际类/方法 | 调用方 -> 被调用方 | 线程判断 | target / depth / 尺寸 | jitter/history | Sodium 替代 | +| --- | --- | --- | --- | --- | --- | --- | +| tick/render 边界 | `Minecraft.runTick` -> `Minecraft.renderFrame` | Minecraft 主循环 | render thread;当前映射未在本报告中证明线程名 | window render state 进入 `GameRenderer` | 未进入 MetalFX 前 frame state | 否 | +| camera/update | `GameRenderer.update`、`extract` | `Minecraft.renderFrame` -> renderer | render thread | camera/render state;具体 partial tick 数据由 `DeltaTracker` 和 `CameraRenderState` 传入 | `GameRendererMetalFxMixin.render` HEAD 调用 `MetalFxManager.beginFrame`(`GameRendererMetalFxMixin.java:50-57`) | 否 | +| projection | `GameRenderer.render` -> `GameRenderer.renderLevel`;`GameRendererMetalFxMixin` `@ModifyArg` | renderer -> MetalFxManager.prepareSceneProjection | render thread | 最终 projection 以 main target/window dimensions 调整 aspect;scene render size 在 manager 计算 | Temporal 时对 JOML projection 写 `m20/m21`(`MetalFxManager.java:360-369`) | 否 | +| main target/resize | `GameRenderer.render` 比较 `windowRenderState.width/height` 与 `mainRenderTarget.width/height` | `GameRenderer.render` -> `GameRenderer.resize` | render thread | `GameRenderer.mainRenderTarget`;resize 同时 `LevelRenderer.resize`(`GameRenderer.java:317-320,423-430`) | resize 会使 manager reset history(`MetalFxManager.java:578-606`) | Sodium terrain target 仍由 Minecraft target bundle 决定 | +| world graph | `LevelRenderer.render` | `GameRenderer.renderLevel` -> FrameGraph | render thread | main color/depth;可选 transparency targets;尺寸等于当前 main target | 当前 projection 已可能 jitter | 区块 group 由 Sodium mixin 绕过 vanilla renderer | +| sky | `LevelRenderer.addSkyPass` | FrameGraph -> sky render pass | render thread | main target;depth clear/load 由 pass descriptor | 使用场景 projection | Sodium 不替代天空 | +| opaque/cutout chunks | `ChunkSectionsToRenderMixin.renderGroup` -> `SodiumWorldRenderer.drawChunkLayer`;默认 pass SOLID/CUTOUT | LevelRenderer/Sodium -> `DefaultChunkRenderer.render` -> generic RenderPass | render thread; chunk build workers not part of draw call | main target;SOLID no discard;CUTOUT alpha cutoff | 无对象 motion attachment | 是,Sodium 替代区块 draw | +| entities / block entities / item entities | `LevelRenderer` feature dispatcher and always-on-top/feature passes | LevelRenderer -> feature dispatcher | render thread | main or item-entity transparency target depending graph | 没有对象 previous transform 入 MetalFx motion | 不由 Sodium terrain path 覆盖 | +| particles | `LevelRenderer` transparency pass | LevelRenderer -> particle render | render thread | `particles` target when shader transparency enabled | reactive direct input; motion remains camera-only | 不由 Sodium terrain path覆盖 | +| weather/clouds | `LevelRenderer.addWeatherPass` / cloud pass | LevelRenderer -> FrameGraph | render thread | `weather` / `clouds` auxiliary targets if enabled | reactive direct input; no object motion | 否 | +| translucent | transparency chain | LevelRenderer -> `translucent` target | render thread | `translucent` target, then transparency composite | reactive direct input | Sodium TRANSLUCENT chunk pass can write this selected target | +| post process | `GameRenderer.render` post-chain branch | GameRenderer -> post chain | render thread | current main target and resource pool; no separate MetalFX post texture proven | occurs before `beforeGui` | Sodium 不替代 | +| MetalFX | `GameRendererMetalFxMixin.beforeGui` -> `MetalFxManager.beforeGuiInternal` -> `MetalCommandEncoder.encodeMetalFxV2` -> native `metallum_metalfx_encode_v2` for Temporal; legacy `encodeMetalFx` for Spatial/fallback | render thread into native encoder | Java call on render thread; native Metal command encoding synchronous to call | input scene render size; output native `uiTarget` or conditional `sceneOutputTarget`; V2 camera/object/disocclusion/motion/reactive as applicable | Temporal history and phase advance in manager; object attachment currently cleared | 不由 Sodium 替代 | +| GUI begin/draw | `GuiRenderer.render` -> `GuiRenderer.draw` | GameRenderer -> GUI renderer | render thread | native `uiTarget`; GUI depth cleared before draw (`GuiRenderer.java:193`) | GUI is after Temporal; no jitter injection to GUI proven | 否 | +| final blit/present | `MinecraftMetalFxMixin` -> `GpuSurface.blitFromTexture` -> `MetalSurface` -> encoder | Minecraft -> Metal backend -> native | render thread; Frame Generation workers are conditional on `OBJECT_MOTION_PRODUCER_CONNECTED` | drawable texture; final copy pipeline color attachment 0 | current source gate keeps ordinary present; conditional FG may enqueue interpolated and real outputs | 否 | +| submit | `MetalCommandEncoder.submitRenderPass/submit` | surface/present -> native command buffer commit and semaphore | render thread; native worker commits its own buffers for FG | command buffer resources retained until completion semaphore | resource destruction queued by submit completion | 否 | + +## 关键顺序结论 + +1. 第一人称手、screen effects、feature rendering、3D crosshair 在 `renderLevel` 中,先于 `beforeGui`,所以它们不是 GUI 排除项。 +2. 普通 HUD、chat、menu 通过 `GuiRenderer` 在 MetalFX 之后绘制;这是代码上的 GUI 分离。 +3. `LevelRenderer` 的 FrameGraph 是真实场景 pass graph;MetalFX reactive pass 在 `addAlwaysOnTopPass` HEAD 插入,但它读取之前建立的 transparency handles,而不是新增场景颜色 pass。 +4. 主链中的 CPU 线程切换只在 Frame Generation 条件分支发生;当前 `MetalFxManager.java:29-33,99-116` 将其 gate 关闭,所以 current source path 的 present 是普通 render-thread present。普通 OFF/SPATIAL/TEMPORAL encode 没有 native worker 的证据。 + +## 尚未由运行验证的部分 + +- `Minecraft.runTick` 到 `renderFrame` 的每个 lambda/Profiler 区段实际 GPU submit 边界。 +- 具体 entity/block entity/particle pass 是否在当前运行配置启用,以及每个 pass 的 render target 别名。 +- GUI scissor/viewport 每个 draw range 的运行时值;历史 crash 证明存在过尺寸混用,但未证明现行工作树已消失。 +- draw buffer 的实际 command buffer commit 次数;只有日志/代码调用关系,没有 GPU capture。 diff --git a/docs/render-pipeline-forensics/03-frame-graph.md b/docs/render-pipeline-forensics/03-frame-graph.md new file mode 100644 index 000000000..1c7bd6218 --- /dev/null +++ b/docs/render-pipeline-forensics/03-frame-graph.md @@ -0,0 +1,108 @@ +# 当前真实 Frame Graph 与资源节点 + +> **2026-07-26 status:** 本文是实现前 frame-graph 快照。当前 graph 已增加 indexed MRT、object validity、preserved world depth、merged motion、disocclusion 和自动 GPU capture;请以 `../metalfx-motion-pipeline-implementation.md` 为准。 + +## FrameGraph 来源 + +Minecraft 26.2 `LevelRenderer.render` 在 `/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/LevelRenderer.java:163-260` 创建 `FrameGraphBuilder`,导入 `main`,按配置建立 transparency targets,随后执行 sky/main/outline/cloud/weather/transparency/always-on-top 等 passes(同文件 `:365-510`)。`LevelTargetBundle` 定义主要 handles(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/LevelTargetBundle.java:12-90`)。MetalUniversal 在 `LevelRendererMetalFxMixin` HEAD 注入 `metallum_reactive_mask_layers`(`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/LevelRendererMetalFxMixin.java:17-25`)。 + +## OFF + +```mermaid +flowchart LR + D["CAMetalLayer drawable"] + M["Minecraft mainRenderTarget color + depth\ndisplay/native size"] + G["GUI draws into main target"] + P["blit/present"] + M --> G --> P --> D +``` + +OFF 时 `MetalFxManager.sceneWidthInternal/sceneHeightInternal` 返回输入尺寸(`MetalFxManager.java:263-270`),不创建 MetalFX auxiliary textures;普通 Minecraft main target 和 GUI target 相同。**置信度:confirmed by mode branches;限制:没有当前 OFF GPU capture。** + +## SPATIAL + +```mermaid +flowchart LR + D["drawable / native output"] + M["main color + depth\nscaled scene size"] + S["MTLFXSpatialScaler"] + U["uiTarget\nnative size"] + G["GUI"] + M --> S --> U --> G --> D +``` + +`beforeGuiInternal` 先以 scaled main target 为 input,调用 `MetalCommandEncoder.encodeMetalFx` 的 spatial 分支,输出 `uiTarget`,然后 GUI 继续在 `uiTarget` 绘制(`MetalFxManager.java:393-516`;native `metallum_metalfx_encode` spatial/temporal dispatch `MetallumNative.swift:1414-1579`)。 + +## TEMPORAL + +```mermaid +flowchart LR + M["main color + depth\nscaled scene size"] --> T["motion reconstruction\nRG16_FLOAT"] + M --> X["MTLFXTemporalScaler"] + T --> X + R["reactive mask R8\nfive transparency targets + depth heuristic"] --> X + X --> U["uiTarget\nnative size"] + U --> G["GUI"] --> D["drawable"] +``` + +Temporal branch 的实际 guard 是 V2 资源全部存在且 `motionInputsPrepared` 为真(`MetalFxManager.java:456-479`);`ensureAuxiliaryTextures` 创建 camera/object/validity/disocclusion/final-motion/reactive 六类资源,尺寸均为 scene render size(`MetalFxManager.java:642-684`)。`prepareMotionInputs` 在世界绘制前只清零 object motion/validity(`MetalFxManager.java:687-700`);没有当前 renderer producer 写回它们。 + +## TEMPORAL + FRAME GENERATION + +```mermaid +flowchart LR + M["pre-GUI scene color\nscaled scene size"] --> T["Temporal scaler"] + T --> S["sceneOutputTarget\nnative size, pre-GUI"] + S --> C["copy/seed uiTarget"] + C --> G["GUI composition"] + G --> U["composed UI color\nnative size"] + M --> I["scene/depth/motion copied to FG slot"] + U --> I + I --> F["MTLFXFrameInterpolator"] + F --> Q["interpolated output"] + Q --> D["drawable"] + U --> D2["real composed frame"] +``` + +`beforeGuiInternal` 先选 `sceneOutputTarget`,成功后把 pre-composited scene copy/seed 到 `uiTarget`(`MetalFxManager.java:448-505`)。但当前 `OBJECT_MOTION_PRODUCER_CONNECTED=false`,所以该 FG graph 是条件路径;`frameGenerationInputInternal` 只有 gate 打开才会提供 scene/depth/merged-motion/UI(`MetalFxManager.java:790-822`),native presenter 结构在 `MetallumNative.swift:65-221,2013-2095`。**置信度:Temporal V2 texture roles=confirmed;FG ordering=confirmed conditional topology,当前实际 activation/runtime slot timing 未验证。** + +## 资源节点清单 + +| 节点 | 创建位置/所有者 | 尺寸/格式/storage/usage | 写入/读取 pass | 生命周期/resize/release | 当前证据判断 | +| --- | --- | --- | --- | --- | --- | +| drawable | `MetalSurface` + native `CAMetalLayer`(`MetalSurface.java:19,62-68`;`MetallumNative.swift:2919-2990`)/ native layer | layer drawable pixel size;实际 pixel format 由 layer/format bridge,代码路径未在首轮固定成单一常量 | final copy/present | layer acquire 每次 present;系统拥有 drawable;不要由 Java close | confirmed existence; exact runtime format unknown | +| main scene color | Minecraft `GameRenderer.mainRenderTarget`(`GameRenderer.java:105,165,689-690`)/ Minecraft target | `RGBA8_UNORM` + scaled dimensions in active MetalFX mode;Metal backend resource usage includes render target | sky/main/features/transparency composite; read by MetalFX | Minecraft target resize;manager redirects construction/resize through `GameRendererMetalFxMixin.java:16-77` | confirmed low-resolution active path; exact aliasing unknown | +| main scene depth | same `RenderTarget` / Minecraft + Metal backend | `D32_FLOAT`; clear 0.0; reversed depth contract | all scene depth writes; read by motion reconstruction and Temporal | resized with main target; depth validity after post/GUI must be checked at runtime | confirmed format/clear contract from code/log | +| `translucent` | `LevelTargetBundle` / Minecraft FrameGraph | RGBA8+D32 when shader transparency enabled; scene size | translucent pass; reactive mask read | FrameGraph/resource allocator lifetime per render graph; no MetalFx close call | confirmed conditional node | +| `item_entity` | `LevelTargetBundle` / Minecraft | RGBA8+D32 scene size | item entity transparency; reactive read | conditional FrameGraph | confirmed conditional node | +| `particles` | `LevelTargetBundle` / Minecraft | RGBA8+D32 scene size | particles; reactive read | conditional FrameGraph | confirmed conditional node | +| `weather` | `LevelTargetBundle` / Minecraft | RGBA8+D32 scene size | weather; reactive read | conditional FrameGraph | confirmed conditional node | +| `clouds` | `LevelTargetBundle` / Minecraft | RGBA8+D32 scene size | clouds; reactive read | conditional FrameGraph | confirmed conditional node | +| entity outline | imported/created by `LevelRenderer` | target bundle format; not a Temporal motion input | outline chain | Minecraft FrameGraph | confirmed node, exact active use depends config | +| post-process intermediates | Minecraft `PostChain`/resource pool | no dedicated MetalFX-owned node proven | `GameRenderer.render` post effect before `beforeGui` | resource pool lifecycle; no independent MetalFx release evidence | unknown as a separate node | +| `cameraMotionTexture` | `MetalFxManager.ensureAuxiliaryTextures` / native V2 camera kernel | scene render size, `RG16_FLOAT`, texture binding + shader-write | `metallum_motion_camera_v2`; read by V2 merge | rebuilt with auxiliary set; closed by `closeAuxiliaryTextures` (`MetalFxManager.java:642-684,758-773`) | confirmed producer; camera-only | +| `objectMotionTexture` | `MetalFxManager.ensureAuxiliaryTextures` / clear pass | scene render size, `RG16_FLOAT`, texture binding + shader-write + render attachment | clear before world; intended renderer MRT producer; V2 merge read | rebuilt/cleared/closed with auxiliary set | confirmed allocation and clear; no current producer | +| `objectValidityTexture` | same | scene render size, `R8_UNORM`, texture binding + shader-write + render attachment | clear before world; intended validity MRT; V2 merge read | same | confirmed allocation and clear; current value remains invalid/zero by inspected path | +| `disocclusionTexture` | `ensureAuxiliaryTextures` / native V2 camera kernel | scene render size, `R8_UNORM`, texture binding + shader-write | `metallum_motion_camera_v2`; V2 merge/reactive | same | confirmed camera/disocclusion producer; visual rejection unknown | +| `motionTexture` | `ensureAuxiliaryTextures` / native V2 merge kernel | scene render size, `RG16_FLOAT`, texture binding + shader-write | `metallum_motion_merge_v2`; read by Temporal/conditional FG | recreated when dimensions/mode require; closed by `closeAuxiliaryTextures` | confirmed non-placeholder allocation; current output is camera motion because object validity has no producer | +| `reactiveTexture` | same | scene render size, `R8_UNORM`, texture binding + shader-write | direct transparency mask + V2 camera/merge; read by Temporal | same auxiliary lifecycle | confirmed allocation; direct mask plus depth/disocclusion, not full material/object mask | +| `uiTarget` | `MetalFxManager.ensureTargets` | native display size, `RGBA8_UNORM`; render target | MetalFX output, then GUI | rebuilt in `ensureTargets` when dimensions change; `TextureTarget.destroyBuffers`/`MetalGpuTexture.close` release | confirmed GUI target separation | +| `sceneOutputTarget` | `ensureTargets` only when FG enabled | native display size, scene output color; format follows RGBA8 target | Temporal output before GUI; read/copy by FG | only FG; rebuilt on resize; close path `closeInternal` | confirmed role; exact native target format should be runtime logged | +| FG previous/current scene color | native `FrameInterpolator` slot set | native size/private; copied from Java inputs | interpolator | three private slots, slot reuse after events; native shutdown drains | confirmed native ownership | +| FG previous/current depth | native slot set | scene/render resolution depth copied into slot; exact interpolator resource format from descriptor path | interpolator | slot lifetime | confirmed input role; exact slot format requires capture/source segment | +| FG motion | native slot set | scene/render resolution motion; same Java motion contract | interpolator | slot lifetime | confirmed input role; unit conversion beyond Java log not proven | +| interpolated output | native slot | native size/private RGBA output | FrameInterpolator output -> drawable copy | slot reuse after ready/pacing events | confirmed | +| present intermediate | native fullscreen copy/present pipeline | drawable/private color; color attachment 0 only | copy/flip to drawable | transient command buffer resource | confirmed; no separate Java texture node | + +## 明确的“存在/不存在”结论 + +- **低分辨率真实发生:confirmed。** `sceneWidthInternal` 改变 main target 尺寸,历史日志显示 `1144x642 -> 1708x960`;不是先全分辨率再缩小的唯一路径。 +- **独立 opaque/cutout 颜色 target:未确认存在。** Sodium SOLID/CUTOUT 共享 main/terrain target,FrameGraph 只额外列出 transparency targets。 +- **GUI 排除 Temporal history:代码结构上 confirmed。** GUI 在 `beforeGuiInternal` 后执行。 +- **reactive mask 不是空 placeholder:confirmed。** 有真实 `R8_UNORM` allocation 和 native compute;但覆盖范围有限。 +- **FG 颜色输入:confirmed conditional pre-GUI scene + post-GUI composed UI。** 当前 `OBJECT_MOTION_PRODUCER_CONNECTED=false`,不应把该 dormant graph 描述成当前每帧实际 present。 +- **对象 motion:confirmed scaffold, not connected producer。** object motion/validity 有资源和 clear pass,但当前没有 Minecraft/Sodium draw pass 写入,V2 merge 因此退回 camera motion。 + +## load/store 与释放限制 + +Minecraft/native 通用 render pass v2 按数组逐槽设置 clear/load/store,保留空槽;fullscreen copy/present pass 自身仍只需要 slot 0(`MetallumNative.swift:2484-2580,2805-2829,2954-2990`;`MetalCommandEncoder.java:134-180`)。具体每个 Minecraft FrameGraph pass 的 load/store 由映射源码 descriptor/lambda 决定,当前首轮没有逐 pass 复制,不能推断所有 pass 都是 clear,也不能据此声称当前 frame graph 已使用第二颜色槽。资源 close 也受 Minecraft FrameGraph allocator、Java destruction queue、native in-flight slots 三方影响;必须在后续生命周期章节继续核对。 diff --git a/docs/render-pipeline-forensics/04-resolution-and-coordinate-systems.md b/docs/render-pipeline-forensics/04-resolution-and-coordinate-systems.md new file mode 100644 index 000000000..2c9e0c633 --- /dev/null +++ b/docs/render-pipeline-forensics/04-resolution-and-coordinate-systems.md @@ -0,0 +1,79 @@ +# 分辨率、坐标与 viewport 传播 + +> **2026-07-26 status:** 本文坐标取证仍可作历史参考,但当前 motion/validity/merge 与 validation 尺寸合同以 `../metalfx-motion-pipeline-implementation.md` 和 current-run JSON 为准。 + +## 当前尺寸层级 + +```text +Window / CAMetalLayer drawable pixel size + -> GameRenderer windowRenderState.width,height + -> Minecraft mainRenderTarget width,height + -> MetalFxManager.displayWidth,height + -> MetalFxConfig.scaledDimension + -> renderWidth,height + -> main scene color/depth, motion, reactive + -> uiTarget native display width,height + -> GUI and final compose +``` + +**代码交叉证据:** `GameRenderer.render` 比较 `windowRenderState` 和 `mainRenderTarget`(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/GameRenderer.java:419-430`);`MetalFxManager` 在 projection preparation/target ensure 中维护 `displayWidth/displayHeight` 与 `renderWidth/renderHeight`(`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:46-49,285-299,578-630`);历史 runtime log 是 `input=1144x642, output=1708x960, scale=0.67`。 + +## 传播表 + +| 尺寸 | 来源 | 传播调用点 | 资源/消费者 | 证据状态 | +| --- | --- | --- | --- | --- | +| logical GUI size | `Window.getGuiScaledWidth/Height` | `Minecraft` screen resize,例如 `/tmp/minecraftmetal-mc26-sources/net/minecraft/client/Minecraft.java:1421` | screen layout/GUI logical coordinates | confirmed source; exact backing scale per run unknown | +| drawable pixel size | `Window`/`CAMetalLayer` surface path | `GameRenderer.windowRenderState` -> `GameRenderer.resize`; native `metallum_configure_layer` | main target and drawable | source path confirmed; direct layer `drawableSize` capture missing | +| display width/height | `MetalFxManager.beforeGuiInternal`/`ensureTargets` arguments | `prepareSceneProjectionInternal(...displayWidth,displayHeight)` and `ensureTargets(width,height)` (`MetalFxManager.java:285-299,393-403,578-606`) | UI target, output size, display aspect | confirmed code; exact source value must be logged on resize | +| render width/height | `sceneWidthInternal/sceneHeightInternal` | `MetalFxManager.java:263-270,285-289,578-585` | main scene target, motion/reactive, Temporal input | confirmed | +| UI target size | `ensureTargets` uses `width,height` rather than scaled dimensions | `MetalFxManager.java:578-606` | GUI render and post-GUI compose | confirmed native-resolution intent | +| MetalFX inputContentWidth/Height | Java `renderWidth/renderHeight` passed to `encodeMetalFx` | `MetalFxManager.java:421-464` | scaler descriptor/Temporal input | confirmed by historical log and call arguments | +| MetalFX output size | native display width/height; target selected `uiTarget` or `sceneOutputTarget` | `MetalFxManager.java:393-429` | MetalFX output | confirmed | +| motion texture size | `ensureAuxiliaryTextures` checks width/height against `renderWidth/renderHeight` | `MetalFxManager.java:609-630` | motion reconstruction + Temporal/FG | confirmed | +| reactive mask size | same | `MetalFxManager.java:609-630` | transparency compute + Temporal | confirmed | +| FG interpolator size | native `makeTextureSet` with output scene dimensions and depth/motion input dimensions; interpolator descriptor uses depth as input and sceneColor as output | `MetallumNative.swift:201-218,243-323,375-417` | slot textures | source relationship confirmed; actual runtime dimensions still need log/capture | + +## Scale and rounding + +`MetalFxConfig.scaledDimension` is the single Java scaling helper (`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java:171-190`). Existing tests prove current expected values: 1920 at 1.0, 1286 at 0.67, 960 at 0.5, and phase counts 8/18/32 (`src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java:103-110`). The exact odd-size rounding and alignment behavior is not reproduced here; it must be tested with odd display dimensions and 0.67/0.5. No source evidence in this first pass proves an 8-pixel alignment constraint. + +## Aspect ratio and projection + +`MetalFxManager.prepareSceneProjectionInternal` saves the final Mojang projection and calls `MetalFxMath.adjustPerspectiveAspect` with display aspect and render aspect before jitter (`MetalFxManager.java:303-363`; `MetalFxMath.java:71-90`). This is intended to preserve the display camera while rendering a lower-resolution target. The projection input is therefore not simply “display projection”; its exact matrix also includes Mojang camera effects and the current render-state path. + +**Potential mismatch:** Minecraft `GameRenderer.mainRenderTarget.width/height`, GUI scissor, surface drawable size and MetalFX output can be different logical layers. Historical crash `crash-2026-07-26_02.17.39-client.txt` recorded GUI scissor `1708x524` against `1144x642`, which is direct runtime evidence that at least one path mixed native and scene dimensions. This is not resolved by the existence of `sceneWidthInternal` alone. + +## Viewport/scissor + +`MetalRenderPass` defaults scissor to the first non-null color texture dimensions and also accepts render area values (`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java:33-80,532-548`). Native v2 render encoders bind the indexed color array and set the viewport (`MetallumNative.swift:2484-2580`). The current code does not provide a first-round proof that every caller's render area is in the same coordinate space as the bound texture; the historical GUI crash is the counter-evidence. This is a size/scissor issue, not evidence that the backend collapses MRT to attachment 0. + +## Resize/fullscreen/Retina order + +1. `GameRenderer.render` observes window render-state mismatch and calls `GameRenderer.resize` (`GameRenderer.java:423-430`). +2. `GameRenderer.resize` resizes main target and calls `LevelRenderer.resize` (`GameRenderer.java:317-320`). +3. Mixin redirects target construction/resize and reports width/height to `MetalFxManager` (`GameRendererMetalFxMixin.java:16-77`). +4. `MetalFxManager.ensureTargets` updates scene/UI dimensions, recreates targets/aux textures, and resets history on dimension change (`MetalFxManager.java:578-630`). + +The exact order of `CAMetalLayer.drawableSize`, Java window state, GUI logical scale and in-flight native Frame Generation drain is not proven in this first round. A Retina change while a native FG slot is outstanding is therefore an explicit unknown, not a completed lifecycle guarantee. + +## Coordinate conventions + +- JOML/NDC matrix path uses the Java `Matrix4f.get(float[])` -> native scratch -> Swift `makeMatrix` path for Temporal motion; no separate row-major transpose is present in the inspected bridge. Frame Generation input itself carries textures and scalar camera parameters rather than VP matrices (`MetalCommandEncoder.java:293-335`; `MetalNativeBridge.java:803-835`; `MetallumNative.swift:1270-1277,1473-1493`; `MetalFxManager.java:707-740`). +- Runtime motion reconstruction converts pixel center to top-left screen/NDC with `currentNDC.y = 1 - 2 * pixelY/height` in native `metallum_motion_reconstruction` (`MetallumNative.swift:1211-1264`); `MetalFxMath.reconstructMotion` is the Java mathematical mirror used by tests (`MetalFxMath.java:120-157`). +- Native MSL/present has an explicit vertical-orientation helper/comment for `CAMetalLayer` (`MetallumNative.swift:947-1000`); the exact copy shader transform should be captured before any implementation change. + +## Narrowed evidence: pixel size, logical GUI size, and scissor contract + +**Confirmed:** the Minecraft value passed into `GameRenderer`'s `WindowRenderState.width/height` is framebuffer pixel size, not window-point size. `Window.getWidth()` and `getHeight()` return `framebufferWidth/framebufferHeight` (`/tmp/minecraftmetal-mc26-sources/com/mojang/blaze3d/platform/Window.java:462-468`); `GameRenderer.extractWindow()` copies those values into `WindowRenderState` (`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/GameRenderer.java:612-620`). GUI logical size is a separate `guiScaledWidth/guiScaledHeight`, derived from framebuffer size and the GUI scale (`Window.java:433-440,486-503`; `Minecraft.java:1410-1422`). Retina backing scale is therefore already folded into the width/height values before MetalUniversal receives them; no separate Java-side backing-scale field enters the MetalFX manager in the inspected path. + +**Confirmed:** in an active scaled mode, the same framebuffer pixel dimensions feed three different contracts: + +1. `GameRendererMetalFxMixin` redirects `MainTarget` construction and `RenderTarget.resize` to `sceneWidth/sceneHeight`, so the main scene target is lower resolution (`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/GameRendererMetalFxMixin.java:17-31`). +2. `GameRenderer.render`'s width/height field reads are redirected to `MetalFxManager.reportedWidth/reportedHeight`, which return the stored display dimensions rather than the low-resolution target dimensions (`GameRendererMetalFxMixin.java:34-48`; `MetalFxManager.java:125-135`; mapped `GameRenderer.java:419-444`). This is a deliberate compatibility shim, but the redirect is method-wide and has no ordinal/local distinction. +3. `prepareSceneProjectionInternal` receives those display dimensions, derives render dimensions, adjusts the projection aspect from display to render aspect, then applies jitter (`MetalFxManager.java:285-364`). The hand projection separately uses `WindowRenderState.width/height`, i.e. display pixel dimensions (`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/GameRenderer.java:588-594`). + +**Confirmed:** the generic render-pass default is texture-sized, while explicit scissor values are not rescaled by the Metal backend. Mojang's `CommandEncoder.createRenderPass` creates a full-texture `RenderArea` from the bound color texture (`/tmp/minecraftmetal-mc26-sources/com/mojang/blaze3d/systems/CommandEncoder.java:59-85`; `RenderPass.java:322-327`). `MetalRenderPass.pushEffectiveScissor` intersects the caller's `ScissorState` with that area using raw integer coordinates (`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java:527-549`). There is no scale conversion in that function. Therefore a display-sized scissor submitted while the active color target is the scaled main target can exceed or collapse against the target; the historical GUI validation failure is consistent with this, but the source alone does not prove that every caller supplies display-sized coordinates. + +**Confirmed:** native surface configuration uses the width/height supplied by Java surface configuration as `CAMetalLayer.drawableSize`, sets the layer pixel format to `.bgra8Unorm`, and does not query or derive the size from `contentsScale` (`MetalSurface.java:31-49`; `MetallumNative.swift:2859-2871`). On iOS the existing host layer's `contentsScale` is intentionally left under launcher control, while `drawableSize` remains the renderable size (`MetallumNative.swift:1978-2005`). This separates layer drawable size from Minecraft GUI logical size. Exact runtime equality between drawable pixels and the Java framebuffer values still requires a live log or capture. + +**Confidence boundary:** the size propagation and absence of backend scissor rescaling are `confirmed` by source. The claim that a particular GUI or world pass is wrong is `strong_inference`, supported by the recorded `1708x524` versus `1144x642` validation failure (`crash-2026-07-26_02.17.39-client.txt` and `run/logs/latest.log`), but needs a capture naming the pass and its bound texture. The exact odd-size behavior is source-confirmed for `Math.round` followed by clearing the low bit (`MetalFxConfig.java:182-194`), but its effect on a particular projection/viewport pair remains unverified. diff --git a/docs/render-pipeline-forensics/05-matrices-jitter-motion-conventions.md b/docs/render-pipeline-forensics/05-matrices-jitter-motion-conventions.md new file mode 100644 index 000000000..e32e6936e --- /dev/null +++ b/docs/render-pipeline-forensics/05-matrices-jitter-motion-conventions.md @@ -0,0 +1,103 @@ +# 矩阵、jitter 与 motion 约定 + +> **2026-07-26 status:** motion 方向、top-left Y 和 jitter exclusion 仍沿用本文合同;普通实体 producer 与数值 readback 已接入,当前证据见 `../metalfx-motion-pipeline-implementation.md`。 + +## 矩阵来源与更新时间 + +| 矩阵/状态 | 来源与更新时间 | 当前用途 | 置信度/限制 | +| --- | --- | --- | --- | +| Mojang final projection | `GameRendererMetalFxMixin` 在 `GameRenderer.renderLevel` projection 参数处调用 `MetalFxManager.prepareSceneProjection`;manager 保存 `projectionMatrix` 到 `currentProjection`(`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/GameRendererMetalFxMixin.java:59-77`;`MetalFxManager.java:285-312`) | 场景投影,含 Mojang 的 bob/hurt/screen effects 结果 | confirmed path; exact call ordinal/local layout is version-coupled | +| view matrix | `MetalFxMath.viewMatrix` 将 camera rotation 后施加 `(-cameraX,-cameraY,-cameraZ)`(`MetalFxMath.java:94-106`);manager 在 projection prepare 期间构造(`MetalFxManager.java:334-342`) | current VP 和 jittered VP | confirmed | +| current unjittered VP | `MetalFxMath.viewProjection(currentViewProjection,currentProjection,viewMatrix)`(`MetalFxManager.java:348-349`;`MetalFxMath.java:108-118`) | previous/current motion projection | confirmed | +| jittered VP | 对同一 projection 写入 clip jitter 后再组合(`MetalFxManager.java:360-369`) | inverse reconstruction from current depth | confirmed | +| inverse current jittered VP | `jitteredViewProjection.invert(inverseCurrentViewProjection)`(`MetalFxManager.java:369-371`) | reconstruct world position | confirmed | +| previous VP | field `previousViewProjection`(`MetalFxManager.java:38`),成功准备/encode 后更新到 current(`MetalFxManager.java:511-515`) | current-to-previous camera motion | confirmed update point; scene-cut clearing semantics still need lifecycle audit | +| object current/previous transform | 未进入 `MetalFxManager` field、Java/native encode argument 或 `MetalFxMath.reconstructMotion`;这里的 encode argument 仅包含相机 VP,不包含对象 transform | 无 | confirmed absence in inspected path; complete entity source audit deferred | +| camera/FOV/near/far/aspect | camera state and projection; manager stores `frameFieldOfView`, `frameFarPlane` and adjusts display/render aspect (`MetalFxManager.java:55-67,306-319`) | Temporal/FG scalar input | confirmed; FOV extraction fallback is unit-tested | + +## Jitter 数学 + +`MetalFxMath.pixelJitter` 使用 Halton base 2/3,取 `Halton(index)-0.5`(`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxMath.java:16-43`)。`clipJitter` 是: + +```text +clipJitter.x = 2 * pixelJitter.x / renderWidth +clipJitter.y = -2 * pixelJitter.y / renderHeight +``` + +然后 `applyProjectionJitter` 将 x/y 加到 JOML projection `m20/m21`(`MetalFxMath.java:45-68`)。相位在成功 frame 后 `phase = (phase + 1) % phaseCount`(`MetalFxManager.java:511-515`);0.67 的现有测试期望 18 phases,0.5 期望 32(`MetalFxMathTest.java:103-110`)。 + +**静止相机验证:** 单测通过 jittered inverse 与 unjittered current/previous 组合,静止相机 motion 为零(`MetalFxMathTest.java:74-83`)。这只证明函数级 jitter isolation,不证明实际 depth 是由同一个 jittered projection 产生。 + +## Motion 重建公式 + +当前实现可还原为: + +```text +currentNDC.x = 2 * (pixelX + 0.5) / width - 1 +currentNDC.y = 1 - 2 * (pixelY + 0.5) / height +currentNDC.z = depth + +world = inverse(currentJitteredVP) * currentNDC +currentClip = currentUnjitteredVP * world +previousClip= previousUnjitteredVP * world + +motion.x = previousClip.x - currentClip.x +motion.y = currentClip.y - previousClip.y +``` + +运行时实现位置是 native V2 `metallum_motion_camera_v2` 与 `metallum_motion_merge_v2`(`MetallumNative.swift:1355-1475`),由 `metallum_metalfx_encode_v2` dispatch(`:1844-2011`)。Java `MetalFxMath.reconstructMotion`(`MetalFxMath.java:120-157`)是 legacy/数学 mirror;单元测试证明该 mirror 静止为 0(`MetalFxMathTest.java:49-54`)、x 平移方向输出正 20(`:57-63`)、top-left y 方向为 -10(`:65-72`)、旋转有方向性(`:85-93`)。当前 V2 还接受 object motion/validity,但 inspected production path 只清零这些输入。 + +**方向:confirmed。** 运行日志也记录 `motion=previousScreen-currentScreen`。**单位:strong_inference/partially unknown。** Java/native 日志记录 `motionVectorScale=(572.0,321.0)`,对应 `input=1144x642` 的半尺寸;但没有本轮 GPU capture 证明 MetalFX 内部对 `RG16_FLOAT` motion 的最终归一化方式。 + +## Depth convention + +场景 depth clear 使用 0.0(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/GameRenderer.java:430,462,593`;native v2 clear path `MetallumNative.swift:2484-2580`),Java 日志和 native encode 传 `depthReversed=true`。因此当前契约把 valid depth 视为大于 clear value 的 reversed-Z 方向。 + +**限制:** 映射源码证明 clear/调用,运行日志证明参数;没有 GPU readback 证明一个实际 fragment 的 depth 数值和 shader depth compare。 + +## JOML 与 simd/Metal 的传递 + +当前存在两条不同的 native 输入路径,不能混为一谈。Temporal V2 的 `MetalCommandEncoder.encodeMetalFxV2` 接收 `currentViewProjection`、`inverseCurrentViewProjection`、`previousViewProjection`,调用 `Matrix4f.get(float[])` 写入 Java scratch 数组(`MetalCommandEncoder.java:457-517`)。`MetalNativeBridge.metallum_metalfx_encode_v2` 再把数组复制到 thread-local native segments(`MetalNativeBridge.java:951-999`);Swift 的 `makeMatrix` 将连续四元组组装为 `simd_float4x4`,并在 V2 camera compute 的 `MotionUniforms` 中使用(`MetallumNative.swift:1281-1287,1844-1957`)。这是已确认的 JOML -> float buffer -> Swift simd 矩阵链。legacy `encodeMetalFx`/`metallum_metalfx_encode` 仍存在,不能把它的旧 kernel 路径当成当前 manager 的主 Temporal call。 + +另一方面,`frameGenerationInputInternal` 传入 Frame Generation 的是 texture handles 和标量 `jitterX/Y, fieldOfView, near/far, aspect, reset`,不再重复传 VP 矩阵(`MetalFxManager.java:790-822`)。因此“Frame Generation input record 没有 VP 字段”是 confirmed,但“当前没有 JOML -> Swift 矩阵转换链”是错误表述;后续若修改 Temporal 矩阵布局,必须同时保持 `Matrix4f.get`、bridge scratch 和 `makeMatrix` 的列向量分组契约。 + +## History reset + +当前代码触发 reset 的分支包括: + +- display/render dimensions changed(`MetalFxManager.java:285-299,578-606`); +- FOV/far projection change(`MetalFxManager.java:316-323`); +- camera teleport distance(`:319-324`); +- invalid current/jittered matrix(`MetalFxManager.java:349-376`); +- explicit `MetalFxManager.resetHistory(String)`(`MetalFxManager.java:198-201,633-643`); +- frame-generation/encode failure path may disable or set present reset (`:461-489`)。 + +`previousViewProjection` 是否在 world unload、pause、window hidden、resource reload 和 camera mode change 时清零,在当前首轮未完成生命周期审计;不要把上述 frame-local reset 列表当成完整 reset contract。 + +## 结论与验证边界 + +1. **相机 motion 约定已确认。** 公式、方向、静止/平移/旋转单测和日志互相支持。 +2. **jitter 公式已确认,实际场景接入仍需 capture。** 当前 projection 注入点明确,但历史 scissor 尺寸反证说明坐标契约不能只由数学测试闭合。 +3. **对象 motion 未接入已确认于 inspected bridge。** 这不是“motion texture 为空”;texture 有真实 reconstruction 写入,但输入信息只含相机/深度。 +4. **previous matrix 生命周期尚未完全确认。** 已记录成功 frame 更新点,跨世界/窗口事件需后续文件补齐。 + +## Narrowed evidence: motion sign and scale against the installed MetalFX SDK + +**Confirmed:** the runtime native V2 producer emits a current-to-previous motion vector in normalized clip units, with a top-left screen-space Y conversion. For each valid depth pixel, `metallum_motion_camera_v2` reconstructs world position through `inverseCurrentViewProjection`, projects it with the unjittered current and previous VP matrices, and writes: + +```text +motion.x = previousClip.x - currentClip.x +motion.y = currentClip.y - previousClip.y +``` + +(`MetallumNative.swift:1355-1412`). The Java mirror has the same pixel-space conversion (`MetalFxMath.java:120-155`), and the matrices passed to the V2 camera kernel are assembled from the three Java float arrays (`MetallumNative.swift:1281-1287,1928-1957`; `MetalCommandEncoder.java:457-517`). + +**Confirmed by cross-source contract:** the installed Xcode 26.5 MetalFX header says each motion value is multiplied by `motionVectorScaleX/Y` to become fragment pixels, and defines a vector as pointing from the current pixel to its previous-frame location. Its example says an object moving down/right by 10 pixels uses `(-10,-10)` (`/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX26.5.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXTemporalScaler.h:266-286`; the same contract is repeated for the frame interpolator at `MTLFXFrameInterpolator.h:197-217`). Current V2 native assignment uses `inputWidth * 0.5` and `inputHeight * 0.5` (`MetallumNative.swift:1992-1996`), which converts NDC delta to input-pixel delta. Therefore the current camera-motion sign and scale are `confirmed` against both producer math and the local SDK contract; the prior report's “internal MetalFX normalization unknown” wording was too weak and is corrected by this evidence. + +**Confirmed:** depth convention matches the SDK contract. Minecraft clears depth to `0.0`, the native validity test treats `(0,1]` as valid, and the scaler is assigned `depthReversed = true` (`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/LevelRenderer.java:206-212`; `MetallumNative.swift:1171-1173,1519-1524`). The SDK defines `depthReversed` as zero representing farthest distance (`MTLFXTemporalScaler.h:288-292`; `MTLFXFrameInterpolator.h:293-296`). This proves the declared convention; it does not prove every third-party shader writes the same depth encoding into the bound target. + +**Confirmed:** camera jitter is excluded from the motion projection pair but is used for depth unprojection. `currentViewProjection` is assembled before jitter; `jitteredViewProjection` is assembled after the jittered projection is applied; the inverse passed to native is the latter, while current/previous projections used for output motion are unjittered (`MetalFxManager.java:341-384`; `MetalCommandEncoder.java:300-328`). This is the intended invariant: reconstruct the world point using the projection that produced the depth, then compare unjittered screen positions. + +**Still unverified:** the Java jitter convention itself is source-confirmed but not GPU-confirmed. It uses a Halton phase, maps pixel jitter to `(2*x/width, -2*y/height)`, adds it to `m20/m21`, and passes the unmodified pixel jitter to MetalFX (`MetalFxMath.java:31-69`; `MetalFxManager.java:360-369`; `MetallumNative.swift:1513-1516`). The SDK only describes the jitter property as the pixel offset used to return to the reference frame, without a sign example (`MTLFXTemporalScaler.h:256-264`). A static camera capture must therefore still verify whether the projection injection and `jitterOffsetY` use the same sign expected by the driver. The Java unit tests prove the internal convention and the mirror formula, not the rendered sample displacement (`MetalFxMathTest.java:12-26,48-94`). + +**Matrix layout evidence:** the cached JOML 1.10.8 `Matrix4f.get(float[])` delegates to `MemUtil.copy(Matrix4fc,float[],int)`, whose bytecode stores `m00,m01,m02,m03`, then `m10...` in sequence (`/Users/retriedstormtrooper/.gradle/caches/modules-2/files-2.1/org.joml/joml/1.10.8/fc0a71dad90a2cf41d82a76156a0e700af8e4f8d/joml-1.10.8.jar`, `org.joml.Matrix4f.get(float[])`, `org.joml.MemUtil$MemUtilNIO.copy(...)`). Swift consumes each four-float group as one `simd_float4x4` column (`MetallumNative.swift:1270-1277`). This is strong static evidence for a column-grouped transfer; an on-GPU identity/known-transform capture is still the final check for the complete Java/JOML/Swift/Metal multiplication path. diff --git a/docs/render-pipeline-forensics/06-shader-and-pipeline-compilation.md b/docs/render-pipeline-forensics/06-shader-and-pipeline-compilation.md new file mode 100644 index 000000000..975c5b4e9 --- /dev/null +++ b/docs/render-pipeline-forensics/06-shader-and-pipeline-compilation.md @@ -0,0 +1,80 @@ +# Shader 与 Pipeline 编译链 + +> **2026-07-26 status:** 本文是实现前编译链快照。当前 indexed V2 ABI、1/2/3/8-slot pipeline 和 Java-to-GPU integration test 已完成;以最终验收报告中的 MRT receipt 为准。 + +## 当前实际编译链 + +```text +Minecraft/Sodium GLSL source + -> Minecraft GlslCompiler / define injection + -> shaderc GLSL -> SPIR-V + -> IntermediaryShaderModule reflection + -> MetalDevice shader cache + -> MetalCrossShaderCompiler / SPIRV-Cross + -> MSL 4.0 with binding remap + -> regex entry-point extraction + -> metallum_create_shader_function / MTLDevice.makeLibrary(source:) + -> MetalCompiledRenderPipeline + -> MTLRenderPipelineDescriptor + -> MTLRenderPipelineState +``` + +### 1. GLSL 到 SPIR-V + +Minecraft 的 shader compiler 位于 `/tmp/minecraftmetal-mc26-sources/com/mojang/blaze3d/vulkan/glsl/GlslCompiler.java:22-63`。Metal backend 先在 `MetalDevice.getOrCompileShader` 以 `(Identifier, ShaderType, ShaderDefines)` 组成 cache key,并去注释、注入 defines,再调用 Minecraft compiler(`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalDevice.java:261-287`)。因此 shader key 不只是文件名,还包含 stage 和 defines。 + +shaderc 参数和 auto binding/locations 由 Minecraft `GlslCompiler` 完成;当前工作树没有另一个 Metal 专用 GLSL parser。**置信度:confirmed by source path;限制:没有把每个运行时 define 集合从 capture 枚举出来。** + +### 2. SPIR-V reflection/rebind + +`IntermediaryShaderModule` 负责保存 SPIR-V 与 Vulkan 风格资源布局/reflection(`/tmp/minecraftmetal-mc26-sources/com/mojang/blaze3d/vulkan/IntermediaryShaderModule.java:26-118`)。`MetalCrossShaderCompiler.compile` 对 vertex/fragment 两个 module 做 reflection、bind group/resource mapping,再调用 SPIRV-Cross(`MetalCrossShaderCompiler.java:65-220`)。当前绑定信息包括 uniform buffer、sampled image、sampler、texel buffer、vertex input/output;具体每个 shader 的 binding 由 module reflection 产生,而不是硬编码一个全局表。 + +### Fragment output 的实际边界 + +映射源码的 `IntermediaryShaderModule.createFromSpirv` 会同时反射 vertex/fragment module 的 output variables,并把每个 output 的 SPIR-V `Location` 按列表顺序写成 `0..N-1`(`/tmp/minecraftmetal-mc26-sources/com/mojang/blaze3d/vulkan/glsl/IntermediaryShaderModule.java:26-28,79-113`)。因此“编译链绝对只能产生一个 fragment output”不是当前源码事实。 + +但 `MetalCrossShaderCompiler.compile` 只把 **vertex** outputs 提取出来用于 fragment input rebind;fragment outputs 没有被 Java 层删掉、重命名或映射到 `ColorTargetState`,而是直接随 SPIR-V 送入 SPIRV-Cross(`MetalCrossShaderCompiler.java:65-88`;`spirvToMsl` 的 MSL compile 在 `:305-406`)。若未来 GLSL/第三方 shader 本身声明多个 fragment outputs,SPIRV-Cross/Metal PSO 可能沿 output location 产生多个颜色结果,但当前代码没有对 fragment output count、location、format 和 `RenderPipeline.getColorTargetStates()` 做显式一致性验证。**confidence:reflection preserves/renumbers outputs=confirmed;multi-output MSL/PSO runtime acceptance=strong static inference;当前所有运行时 shader 的 output count=unknown。** + +### 3. SPIR-V 到 MSL + +SPIRV-Cross 选项在 `MetalCrossShaderCompiler.java:344-405`:MSL backend、macOS platform、MSL 4.0、decoration binding、native texture buffer、flip vertex Y;resource binding decoration 和 push-constant binding 会在 compile 前设置。MSL vertex/fragment entry 通过正则提取(`MetalCrossShaderCompiler.java:36-38`),不是 AST 级入口查询。 + +native bridge 将最终 MSL 字符串和 entry name 交给 `MTLDevice.makeLibrary(source:)` 并从 library `makeFunction(name:)` 取函数(`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:3158-3180`)。因此当前链中没有落盘 `.metallib` 或独立 MSL cache 的证据;Java 侧 cache key 是完整 MSL+entry(`MetalDevice.java:283-293`)。 + +## Render pipeline descriptor + +`MetalCompiledRenderPipeline` 从 Minecraft `RenderPipeline` 读取 vertex/fragment function、vertex descriptor、depth/stencil、blend 与 color target 状态,再创建 Java wrapper descriptor(`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java:23,114-125,187-216`)。native descriptor bridge 设置 functions、vertex descriptor、indexed attachment format 和 blend state(`MetallumNative.swift:3182-3197,3214-3275,3305-3317`)。 + +当前实现的 attachment 事实必须分成三层: + +- **Minecraft contract 支持多附件:** `RenderPipeline.Builder` 的 `colorTargetStates` 是长度 8 的数组,支持按 index 写入或保留 unused slot;`RenderPass.setPipeline` 要求 pipeline target 数量和 pass color attachment 数量相等(`/tmp/minecraftmetal-mc26-sources/com/mojang/blaze3d/pipeline/RenderPipeline.java:147-159,241-255,357-381`;`/tmp/minecraftmetal-mc26-sources/com/mojang/blaze3d/systems/RenderPass.java:82-98`)。 +- **Java Metal backend 保留多附件:** `MetalCommandEncoder.renderCommandEncoder` 接收 `MetalGpuTextureView[]`,逐槽建立 native handle 数组并调用 `makeRenderCommandEncoderV2`;`createRenderPass` 遍历 `descriptor.colorAttachments()` 并保留 null slot(`MetalCommandEncoder.java:134-180,205-227`;`MetalRenderPass.java:33-80,382-409`)。 +- **Java PSO 和 native bridge 也按 index 设置:** `MetalCompiledRenderPipeline` 读取 `getColorTargetStates()`,逐槽设置 pixel format、blend 和 write mask;native v2 render pass 和 descriptor setter 均允许最多 8 个 slot(`MetalCompiledRenderPipeline.java:114-125,187-216`;`MetallumNative.swift:2484-2580,3214-3275`)。 +- **当前已枚举 pipeline 仍是单附件:** Minecraft 26.2 `RenderPipelines` 的现有声明均调用无 index 的 `withColorTargetState(...)`,未发现 `withColorTargetState(1..7, ...)`;Sodium 0.9 `ShaderChunkRenderer.createShader` 也只声明一个 target(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/RenderPipelines.java:88-746` 的 43 个调用位置;`/tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/client/render/chunk/ShaderChunkRenderer.java:51-66`)。这不是完整 runtime pipeline 日志枚举。 + +**结论:当前工作树已确认“backend 源码和当前 bundled dylib 都暴露 indexed MRT symbols”,但未确认“当前运行 pipeline 有 motion MRT”;更准确地说,当前内置 Minecraft/Sodium pipeline 的 motion MRT contract 缺失。** 不能再把通用 Metal backend 写成单 attachment。增加 motion MRT 仍需同时提供第二个 FrameGraph target、对应 `RenderPipeline` color target、fragment shader output/location、pass attachment 数量/格式和 Temporal 输入绑定;现有 indexed backend 只减少了 Java/native binding 的修改面,不能证明 shader 或运行时资源已经接通。Java bridge 对缺少 v2/indexed symbols 的旧 dylib 会对单附件走 legacy fallback、对多附件直接抛错(`MetalNativeBridge.java:1341-1371,1820-1842,1861-1890`)。**confidence:source/bundled symbol capacity=confirmed;current built-in motion MRT absence=confirmed for inspected source declarations;active loaded dylib symbol set=unknown;complete runtime key/output enumeration=unknown。** + +## Shader reload/cache + +`MetalDevice` 维护 `compiledPipelines` 和 `shaderCache`,`close` 时逐项关闭并清空(`MetalDevice.java:42-43,155-168`)。当前首轮没有证明 Minecraft resource reload 会调用同一 close/recompile 路径;因此 shader reload 时 old native library/function/pipeline 与 in-flight command buffer 的关系仍是 lifecycle 未知。不要把 `compiledPipelines.clear()` 当成 GPU-safe release 证明。 + +## Sodium shader入口 + +Sodium `DefaultChunkRenderer.render` 建立 generic `RenderPass`,`ShaderChunkRenderer` 创建 terrain shader pipeline;反编译证据位于 `/tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/client/render/chunk/compile/pipeline/DefaultChunkRenderer.java:48-131`、`ShaderChunkRenderer.java:25-79`。Metal backend 因此仍经过上面的 GLSL/SPIR-V/MSL/PSO 链,未发现 Sodium 独立 MSL/Metal shader compiler。 + +## 首轮 pipeline 分类数据库 + +下表是从当前 mapped/Sodium 源码可确认的类别,不声称是完整 runtime key 枚举。后续若需要完整数据库,应在 `MetalDevice.precompilePipeline`/`getOrCompilePipeline` 附近对 `RenderPipeline.getLocation()` 做日志枚举,或用 GPU capture 交叉确认。 + +| Pipeline 类别 | 调用位置 | 顶点格式 | 深度 | Blend/Discard | Instancing/Dynamic | 当前可输出 motion | 备注 | +| --- | --- | --- | --- | --- | --- | --- | --- | +| Sodium SOLID terrain | `DefaultTerrainRenderPasses.SOLID`、`DefaultMaterials.SOLID`;`/tmp/minecraftmetal-sodium-decomp/.../DefaultTerrainRenderPasses.java:5-9` | Sodium chunk vertex format,具体 attributes 在 terrain shader | depth enabled by terrain pass | no fragment discard; opaque | Sodium draw batches/indirect context | no MRT; no motion | 共享 main/terrain color | +| Sodium CUTOUT terrain | `DefaultTerrainRenderPasses.CUTOUT` | same terrain format | depth enabled | alpha cutoff 0.5 / discard | batch/indirect | no MRT; no object motion | alpha-cutout leaves/grass are here when material selects CUTOUT | +| Sodium TRANSLUCENT terrain | `DefaultTerrainRenderPasses.TRANSLUCENT` | same terrain format | depth enabled | translucent blend; alpha cutoff 0.01 | batch/indirect | no MRT; reactive target only when target bundle selected | target chosen by `TerrainRenderPass.getTarget()` | +| Minecraft entities/player/hand/item/block entity | Minecraft renderer feature pipelines, `GameRenderer.renderLevel`/feature dispatcher | runtime-specific vertex formats | normal scene depth | pipeline-specific | runtime-specific | no generic motion output observed | needs runtime enumeration | +| particles/weather/clouds | Minecraft renderer passes | runtime-specific | normal scene depth | often alpha/blend | runtime-specific | no generic motion output observed | some color goes to transparency targets | +| sky/world border/outline/glint/postprocess/GUI | Minecraft render graph/GUI/post chain | runtime-specific | per pass | per pipeline | runtime-specific | no generic motion output observed | no proof of a complete key list | + +## shader modification risk + +Adding a fragment motion output through regex MSL rewriting is not proven safe: SPIRV-Cross can change entry structs, resource bindings and output semantics; current entry extraction is regex-based. The current PSO does not configure attachment 1 for the built-in one-target pipelines, but the indexed setter path can configure it when the `RenderPipeline` target array contains that slot. A later implementation must choose a Java/Minecraft render-pipeline contract first, then carry it through reflection, MSL generation, PSO and encoder. This report makes no implementation change or recommendation beyond that boundary. diff --git a/docs/render-pipeline-forensics/07-metalfx-current-implementation.md b/docs/render-pipeline-forensics/07-metalfx-current-implementation.md new file mode 100644 index 000000000..f0cfde7c0 --- /dev/null +++ b/docs/render-pipeline-forensics/07-metalfx-current-implementation.md @@ -0,0 +1,121 @@ +# MetalFX 当前实现取证 + +> **2026-07-26 live-source correction** +> +> 本文正文保留为实现前取证记录。其中“只有 camera motion、没有 object validity/disocclusion、没有 GPU capture”等结论已经过时。当前工作树已连接普通实体 object motion/validity MRT,使用保存的 world depth 进行 camera/object merge 和 disocclusion,并具有 offscreen 与 Minecraft client GPU readback。对象覆盖仍不完整,因此 gate 仍为 `false`。请以 `../metalfx-motion-pipeline-implementation.md` 和 `../metalfx-final-acceptance-2026-07-26.md` 为当前状态。 + +## mode 选择与能力检测 + +`MetalFxManager` 在初始化时加载 `MetalFxConfig`,Temporal 的可用性是 `metallum_metalfx_supports_temporal && metallum_metalfx_supports_motion_v2`(`MetalFxManager.java:99-116,249-257`)。当前 Swift source 导出 spatial/temporal/frame-generation、V2 support/clear 和 V2 encode(`MetallumNative.swift:1529-1567,1569-1615,1844-2011`);当前 macOS/iOS bundled dylib 的 `nm -gU` 也有 `supports_motion_v2`、`clear_motion_inputs`、`encode_v2`。Temporal 不可用时选择 Spatial,再不可用才 OFF;请求 OFF 不被自动改写。 + +历史运行日志交叉证据:`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/run/logs/latest.log:29` 记录 `requested=TEMPORAL, effective=TEMPORAL, scale=0.67, phases=18, frameGeneration=false`。当前持久化文件 `/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/run/metallum-metalfx.properties` 后来为 OFF/50,因此不能用它代表历史 Temporal 运行。 + +## target 与辅助纹理创建 + +`sceneWidthInternal/sceneHeightInternal` 在 active mode 下调用 `MetalFxConfig.scaledDimension`(`MetalFxManager.java:263-270`)。`ensureTargets` 使用 display width/height 建立 native-resolution `uiTarget`,Frame Generation 打开时另建 `sceneOutputTarget`,并调用 `ensureAuxiliaryTextures`(`MetalFxManager.java:578-630`)。当前已确认的格式/用途为: + +| 资源 | 格式 | 用途 | 证据状态 | +| --- | --- | --- | --- | +| scene color/depth | `RGBA8_UNORM` / `D32_FLOAT` | Minecraft main target;Temporal/Spatial input | confirmed by target construction and runtime encode | +| camera motion | `RG16_FLOAT` | V2 camera reconstruction output | confirmed allocation/producer; camera-only | +| object motion | `RG16_FLOAT` | intended renderer MRT input; cleared before world | confirmed allocation/clear; no current producer | +| object validity | `R8_UNORM` | selects object motion in V2 merge | confirmed allocation/clear; current validity remains zero | +| disocclusion | `R8_UNORM` | V2 camera/disocclusion input to merge/reactive | confirmed allocation/producer; visual rejection unknown | +| motion | `RG16_FLOAT` | V2 merge output -> Temporal/conditional FG | confirmed allocation/producer; current output camera-only because object validity has no producer | +| reactive | `R8_UNORM` | transparency compute output -> Temporal | confirmed allocation; mask coverage limited | +| UI/output color | `RGBA8_UNORM` | MetalFX output then GUI | confirmed target role | + +这些 auxiliary textures 使用 texture binding 与 shader-write usage(`MetalFxManager.java:609-630`)。关闭路径是 `closeAuxiliaryTextures`(`MetalFxManager.java:686-692`),`closeInternal` 在 manager shutdown 时调用(`MetalFxManager.java:694-705`)。 + +## Spatial 路径 + +`beforeGuiInternal` 的 Spatial 行为是: + +1. 取得 native display dimensions并调用 `ensureTargets`(`MetalFxManager.java:393-403`)。 +2. 将低分辨率 `mainRenderTarget` color 作为 scaler input,目标为 native `uiTarget`(`:396-424,442-460`)。 +3. native `metallum_metalfx_encode` 创建/缓存 `MTLFXSpatialScalerDescriptor` 并 encode(`MetallumNative.swift:1676-1842`)。 +4. 成功后标记 `frameUsesUpscaledTarget`,GUI 继续使用 ui target(`MetalFxManager.java:468-516`)。 + +**判断:** 输入是真低分辨率,不是每帧先全分辨率再缩小;scaler 对象由 native cache 按输入/输出尺寸/format 复用,当前代码没有“每帧必建”证据。输出具有 shader-write usage 的 target allocation,但 MetalFX driver 对 usage 的最终接受仍由 native encode/runtime 日志证明,不能只靠 API 名称。 + +## Temporal 每帧输入 + +| 输入 | 当前来源 | 状态 | 交叉证据/限制 | +| --- | --- | --- | --- | +| color | Minecraft scaled main color/depth target | real | `MetalFxManager.java:421-448` + runtime log `latest.log:110` | +| depth | main depth texture;reversed clear 0.0 | real but depth validity needs capture | mapped clear calls + `latest.log:111` `depthReversed=true` | +| camera/object/final motion | V2 camera kernel + object validity merge; object input is cleared and has no producer | real texture, current final content camera-only | `MetallumNative.swift:1355-1475,1844-2011`; `MetalFxManager.java:642-700` | +| reactive mask | `reactiveTexture`; direct five transparency targets plus 3x3 depth heuristic | conservative/partial | Java handles `MetalFxManager.java:518-566`; native `MetallumNative.swift:1098-1126,1175-1209,1211-1265,1346-1398` | +| output | native-resolution `uiTarget` when no FG, `sceneOutputTarget` with FG | real target | `MetalFxManager.java:420-472` | +| jitter | Halton pixel/clip jitter applied to scene projection | real | `MetalFxManager.java:360-369`; `MetalFxMath.java:16-68` | +| motionVectorScale | Java/native call and runtime log `(572,321)` for input `(1144,642)` | logged contract; internal normalization not GPU-proven | `run/logs/latest.log:110-111` | +| reset | `historyReset` plus reset reasons for resize/projection/teleport/invalid matrix/explicit reset | real control path; event coverage incomplete | `MetalFxManager.java:285-390,633-643`; runtime `latest.log:79-110` | + +## Temporal encode ordering + +`beforeGuiInternal` first validates scene frame/targets, prepares V2 motion inputs, chooses depth/output and calls `encodeMetalFxV2` when all V2 resources exist (`MetalFxManager.java:409-479`). Native V2 runs camera reconstruction, object/camera merge, then the Temporal scaler (`MetallumNative.swift:1844-2011`). On successful encode it may copy/seed the pre-GUI output for the conditional Frame Generation path, clears UI depth, stores previous VP, advances phase and commits the motion-state transaction (`MetalFxManager.java:499-549`). On encode failure it falls back to fullscreen copy for the frame (`MetalFxManager.java:509-528`). + +## Reactive mask actual coverage + +`LevelRendererMetalFxMixin` injects at `addAlwaysOnTopPass` HEAD and passes `targets.translucent`, `itemEntity`, `particles`, `weather`, `clouds` into `MetalFxManager.addTransparencyReactivePassInternal` (`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/LevelRendererMetalFxMixin.java:17-25`;`MetalFxManager.java:518-566`). Native direct-mask logic marks a pixel as exactly `0.0` or `1.0` when the maximum of alpha/red/green/blue is above `0.001`; the later motion kernel preserves that value and maxes it with depth-edge reactivity (`MetallumNative.swift:1098-1126,1175-1209,1211-1265`). + +## Exact reactive coverage boundary + +**Confirmed direct coverage:** the Java frame-graph pass only registers five optional color handles and reads them into the native compute pass (`MetalFxManager.java:518-566`; `MetalCommandEncoder.java:339-368`; `MetallumNative.swift:1346-1398`). The native kernel reads the same pixel coordinate from each non-null texture and writes a binary `R8_UNORM`-compatible value to `reactiveTexture` (`MetallumNative.swift:1098-1126`). The current log confirms all five handles were non-null in one successful frame (`run/logs/latest.log:108`), but that log does not prove their pixel contents were nonzero. + +**Confirmed absence of direct CUTOUT coverage:** Minecraft groups `SOLID` and `CUTOUT` together as `ChunkSectionLayerGroup.OPAQUE` and maps that group to `mainRenderTarget` (`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/chunk/ChunkSectionLayerGroup.java:10-37`). Sodium's `SodiumWorldRenderer.drawChunkLayer` renders `DefaultTerrainRenderPasses.SOLID` and `.CUTOUT` in that opaque group, while only `.TRANSLUCENT` is selected for the translucent group (`/tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/client/render/SodiumWorldRenderer.java:220-226`; `DefaultTerrainRenderPasses.java:5-9`). The Sodium terrain pass also sets `fragmentDiscard=true` for CUTOUT and `isTranslucent=false` (`TerrainRenderPass.java:10-40`). Thus leaves/grass are not read by the direct five-target mask. + +**Confirmed indirect CUTOUT handling:** after the direct mask pass, `metallum_motion_reconstruction` samples the main scene depth and examines an 8-neighbor 3x3 window. A valid/invalid depth boundary becomes reactive `1.0`; a valid-valid depth gradient becomes `clamp(gradient * 4.0, 0, 1)` (`MetallumNative.swift:1175-1209,1255-1265`). This is a depth discontinuity heuristic, not a leaf/material/alpha classification. It can mark a cutout edge, but source cannot establish its true pixel recall or false-positive rate. + +**Ordering:** the reactive frame-graph pass is added at the HEAD of `LevelRenderer.addAlwaysOnTopPass`, after the vanilla frame graph has already added main, clouds, weather, transparency-chain, and other passes (`LevelRenderer.java:184-244`; `LevelRendererMetalFxMixin.java:20-27`). It reads the current target handles and disables pass culling (`MetalFxManager.java:531-538`). This proves the pass is intentionally placed after those handle-producing passes and before the always-on-top pass is added; a GPU capture is still needed to prove the final scheduled execution order and whether any later pass changes the relevant target before Temporal encode. + +**Confidence:** direct handle set, binary threshold, CUTOUT target classification, and depth heuristic are `confirmed` by source. Actual mask pixel occupancy, alignment with the main depth/color target, and usefulness for wind/alpha coverage remain `unknown` without a texture capture/readback. + +因此: + +- direct coverage = translucent, item entities, particles, weather, clouds; +- indirect coverage = depth boundaries in main target; +- alpha-cutout leaves/grass are not direct handles; +- object transform/vertex wind motion is not represented; +- mask is binary/near-binary rather than a measured continuous material strength. + +## 当前实现成熟度分类 + +### 正确或强证据支持 + +- active modes have real scaled scene target and native-resolution output; +- Temporal has non-null depth, motion and reactive resources on the successful path; +- Halton jitter and current/previous camera reconstruction are connected; +- GUI draw is after `beforeGui` and redirected to native UI target; +- history reset has explicit frame-local reasons; +- native scaler/interpolator is cached rather than an always-new Java wrapper. + +### 近似/临时处理 + +- motion is camera/screen-space reconstruction only; +- reactive is five-target plus depth-edge heuristic; +- alpha-cutout and dynamic entity coverage is indirect; +- Frame Generation pacing samples `NSScreen.maximumFramesPerSecond` when the native presenter is created; no dynamic display-timing/VRR callback is present; +- fullscreen copy fallback is used after encode failure. + +### 仅由单测证明 + +`MetalFxMathTest` covers Halton/jitter, field-of-view extraction, static/translation/rotation motion, invalid matrix, scale/phase and mode fallback (`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java:11-158`). It does not render a Minecraft frame, sample an actual depth texture, or inspect a MetalFX history result. + +### 仅由日志证明 + +`run/logs/latest.log:29,106,110-111` proves one historical successful configuration/encode observation: Temporal, 0.67, five transparency targets present, input/output sizes, jitter, motion scale, reversed depth and convention. It does not prove all frames, all windows, object motion, current loaded dylib, or visual quality. + +## 直接回答关键问题 + +1. 场景颜色包含正常 world FrameGraph output;first-person hand/screen effects/3D crosshair are pre-MetalFX scene-side. GUI is post-MetalFX. +2. Depth is available at encode time on successful path; lifetime across every post/GUI branch remains runtime concern. +3. The current final motion is camera/screen-space reconstruction because object validity is cleared and no renderer writes object motion; V2 merge topology exists but object motion is not connected. +4. Jitter is applied to scene projection; current/previous projection used for motion is unjittered, but actual depth/jitter alignment needs capture. +5. Reactive sources are five transparency targets plus depth neighborhood heuristic; no direct cutout/entity velocity mask. +6. Menu/chat/HUD normal GUI are after Temporal; hand is before Temporal because it is part of `renderLevel`. +7. Temporal output can receive an extra copy/seed and then GUI before present; no additional confirmed post-GUI temporal pass exists. Frame Generation after this point is gated off by `OBJECT_MOTION_PRODUCER_CONNECTED=false` in the current source. + +## 性能与颜色限制 + +The current source proves extra color/auxiliary allocations, motion compute, reactive compute, MetalFX encode and optional fullscreen copies. It does not prove a performance win, exact color-space/alpha conversion, or whether `CAMetalLayer` drawable can be directly used by every MetalFX mode. Those require runtime counters/GPU capture and are intentionally left unknown. diff --git a/docs/render-pipeline-forensics/08-dynamic-content-and-transparency.md b/docs/render-pipeline-forensics/08-dynamic-content-and-transparency.md new file mode 100644 index 000000000..8bbfff1a1 --- /dev/null +++ b/docs/render-pipeline-forensics/08-dynamic-content-and-transparency.md @@ -0,0 +1,111 @@ +# 动态内容与透明内容 + +> **2026-07-26 live-source correction** +> +> 本文正文是 producer 接入前的覆盖审计。普通实体当前已有真实 current/previous transform、motion + validity MRT、camera/object merge 和自动客户端数值读回;block entity、first-person hand/item、CPU/vertex animation 及部分透明内容仍只有 fallback/reactive 策略。完整的当前覆盖矩阵见 `../metalfx-motion-pipeline-implementation.md`,未覆盖项仍是工程缺口,不能记为环境限制。 + +## 证据边界 + +当前 Temporal producer 是 native V2 `metallum_metalfx_encode_v2`:camera kernel 写 camera motion/disocclusion,merge kernel 从 object validity 非零的像素选择 object motion(`MetallumNative.swift:1355-1475,1844-2011`)。但 `MetalFxManager.prepareMotionInputs` 只在世界绘制前清零 object motion/validity,当前生产代码没有 renderer/MRT/velocity replay 写回(`MetalFxManager.java:687-700`;`rg` 未发现生产 `observe(...)` 调用)。Java `MetalMotionStateStore` 和 `MetalMotionContract.projectVertex` 是状态/数学 scaffold,`projectVertex` 只有测试调用(`MetalMotionStateStore.java:31-44,60-75`;`MetalMotionContract.java:64-98`;`MetalFxMathTest.java:77-169`)。因此下面区分两件事:Minecraft 是否拥有某类内容的 current/previous 状态;这些状态是否已经接入 motion/reactive/pipeline。前者存在不代表后者存在。 + +## Java motion scaffold 的实际边界 + +`MetalFxManager` 持有 `motionStateStore`,每帧开始调用 `beginFrame()`,成功的 MetalFX encode 调 `commitSubmittedFrame()`,失败调 `discardFrame()`,reset/close 清空 previous/pending(`MetalFxManager.java:53,290-301,509-510,542-549,703-715,775-777`)。但是 `MetalMotionStateStore.observe(ObjectKey, Matrix4fc)` 没有生产调用,且没有公开给实体、方块实体、粒子或 Sodium renderer 的 bridge。`MetalMotionContract.projectVertex(...)` 能计算 current raster clip 与 current/previous unjittered NDC motion,但也没有生产调用;它只由 `MetalFxMathTest` 调用。**结论:事务生命周期已搭出,producer 接入未发生。confidence=confirmed absence in inspected source; complete third-party renderer search remains runtime-unknown.** + +V2 object resources 也不能反推 producer 已存在:`objectMotionTexture`/`objectValidityTexture` 具有 render-attachment usage,但 `prepareMotionInputs()` 的唯一生产调用是清零;V2 merge 只有 validity > 0.5 才覆盖 camera motion(`MetallumNative.swift:1425-1450,1844-1985`)。 + +## Minecraft 26.2 动态状态来源 + +### 普通实体、玩家、模组实体 + +`EntityRenderDispatcher.extractEntity` 把同一个 partial tick 传给 renderer(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/entity/EntityRenderDispatcher.java:133-145`);`EntityRenderer.extractRenderState` 再用 `Mth.lerp(partialTicks, entity.xOld, entity.getX())` 等产生 state.x/y/z,并保存 `ageInTicks = tickCount + partialTicks`(`EntityRenderer.java:154-171`)。`EntityRenderState` 只有当前 x/y/z、age、bounds、pose/renderer-specific state 等字段,没有 previous transform(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/entity/state/EntityRenderState.java:16-43`)。`EntityRenderDispatcher.submit` 再把当前 render state 平移到 PoseStack 并调用 renderer submit(`EntityRenderDispatcher.java:148-183`)。 + +**结论:** 游戏对象有旧位置和当前位置,partial tick current render state 可得;但当前 MetalFx bridge 不读取这些 state,也没有 object ID/previous transform texture。玩家和模组实体若走 vanilla `EntityRenderer` 继承该事实;若模组走自定义 renderer/shader,是否进入同一 backend 未在首轮枚举。 + +### 静态区块 + +Sodium 将区块 draw 分为 SOLID/CUTOUT/TRANSLUCENT,`ChunkSectionsToRenderMixin.renderGroup` 取消 vanilla group draw 并调用 `SodiumWorldRenderer.drawChunkLayer`(`/tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/mixin/core/render/world/ChunkSectionsToRenderMixin.java:28-47`;`SodiumWorldRenderer.java:220-246`)。静态区块顶点位置已经在 chunk mesh 中,当前 motion 只会把它解释成相机运动。 + +**动态区块/区块重建:** 当前证据能确认 mesh/pass 被重新构建,但没有发现一个“上一帧区块顶点位置”交给 `MetalFxManager` 的接口。区块内容改变属于 geometry/disocclusion,而非对象 motion。**confidence=strong_inference; 完整 chunk rebuild 生命周期需 runtime capture。** + +### Item entity、掉落物、经验球、载具、falling block + +这些对象属于 entity renderer 通路。`ItemEntityRenderer.extractRenderState` 只在通用 state 上追加 `bobOffset`,`submit` 再根据 `state.ageInTicks`/`bobOffset` 计算 bob、spin 和多 item offset(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/entity/ItemEntityRenderer.java:34-55,69-107`),但没有上一帧 bob/spin transform 进入 MetalFX。`LevelRenderer` 在 shader transparency 下创建 `item_entity` target,并在 main pass/always-on-top pass 中读写它(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/LevelRenderer.java:190-198,365-399,490-500`);它随后只是 reactive input,不会自动提供 velocity。 + +Falling block 和载具的实体位移有 Entity `xOld/current` 插值;车辆 passenger offset 甚至在 EntityRenderer 中单独用 partial tick 计算(`EntityRenderer.java:173-183`),但没有 motion attachment。**confidence=confirmed current-state path, confirmed missing bridge field。** + +### Block entity、活塞、方块实体动画 + +`BlockEntityRenderDispatcher` 以 partialTicks 调用 renderer `extractRenderState`,之后 submit 当前 state(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/blockentity/BlockEntityRenderDispatcher.java:76-108`)。基础 `BlockEntityRenderState` 只有 `blockPos`、`blockState`、`blockEntityType`、light 和 break overlay,没有 previous position/transform(`BlockEntityRenderState.java:17-33`)。具体 renderer 可以在自有 state 中保存动画参数;当前 MetalFxManager 不接收这些 state,因此活塞、箱子、告示牌、模组 block entity 的局部动画没有对象 motion。 + +`BlockEntityRenderDispatcher.onResourceManagerReload` 会重建 renderer map(`:111-124`),这也使 renderer-local previous state 的生命周期需要单独设计;当前没有与 MetalFX history 的连接证据。 + +### 第一人称手与持有物 + +第一人称 hand/item 由 `GameRenderer.renderLevel` 内的 scene-side path 提交:LevelRenderer world pass 后,`renderItemInHand` 使用 `cameraEntityPartialTicks`,向 hand node storage 提交 hands/items/features;之后才离开 renderLevel,进入外层 `GameRenderer.render` 的 `beforeGui` 注入点(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/GameRenderer.java:547-605`;MetalFX injection `GameRendererMetalFxMixin.java:78-84`)。`ItemInHandRenderer.submitHandsWithItems` 对 attack/view bob、hand height、use/swing animation 仍使用当前 `frameInterp`(`ItemInHandRenderer.java:346-383`)。它不是 `GuiRenderer` 的 HUD,但也没有独立 hand motion/reactive target;相机抖动和手部动画都进入同一低分辨率 scene color/depth,motion 仍是相机重建。 + +### 粒子 + +`Particle` 明确保存上一 tick `xo/yo/zo` 与 current `x/y/z`,还保存 velocity `xd/yd/zd` 和 age;tick 首先将 current 复制到 old 再移动(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/particle/Particle.java:19-40,94-115`)。`ParticleEngine.extract` 以 partialTickTime 调用每个 particle group 的 extraction(`ParticleEngine.java:128-133`),`SingleQuadParticle.extractRotatedQuad` 实际用 `Mth.lerp(partialTickTime, xo/x)` 等生成当前 quad 位置(`SingleQuadParticle.java:47-85`)。这是比 entity bridge 更明确的粒子 current/previous source,但当前 MetalFX motion shader 仍只读 scene depth/camera matrices。`LevelRenderer` 在 shader transparency 下创建/读写 `particles` target(`LevelRenderer.java:190-198,365-399`),所以 reactive direct coverage 可用;velocity replay 未接入。 + +### 雨雪、云、世界边界 + +`LevelRenderer` 将 clouds/weather 建成单独 FrameGraph passes;cloud pass 使用 cameraPosition/gameTime/partialTicks,weather pass 调用 `WeatherEffectRenderer.render`(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/LevelRenderer.java:450-488`)。`WeatherEffectRenderer.extractRenderState` 按 partial tick 生成雨雪 columns,render 使用 weather target(`WeatherEffectRenderer.java:66-98,119-145`);CloudRenderer 根据 gameTime、partialTicks 和 camera position 计算 cloud offset,并按 cell/camera 状态重建 mesh(`CloudRenderer.java:149-207`)。对应 targets 是 `targets.clouds` 与 `targets.weather`(`LevelRenderer.java:190-198,450-488`),并由 manager reactive pass 读取。它们没有对象 previous transform 传给 motion;动态时间参数只影响颜色/顶点执行。 + +### 水、玻璃、alpha-cutout 树叶和草 + +Sodium `DefaultTerrainRenderPasses` 定义 SOLID、CUTOUT、TRANSLUCENT(`/tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/client/render/chunk/terrain/DefaultTerrainRenderPasses.java:5-9`),`TerrainRenderPass.getTarget()` 只在 `isTranslucent && useShaderTransparency()` 时选择 Minecraft `translucentTarget()`(`TerrainRenderPass.java:10-43`)。因此: + +- 水/玻璃等 translucent material 可写 `translucent` target,直接进入 reactive mask; +- alpha-cutout leaves/grass 归 CUTOUT,和 SOLID 一样写 main scene target,不能被五个 transparency handles 直接识别; +- cutout 的 alpha discard 是 pipeline/material 语义,不等于 reactive mask;当前 native depth-edge heuristic 只能间接覆盖边界; +- 材质/纹理的 MIP alpha coverage、风动顶点动画和 history rejection 没有直接输入。 + +## 每类内容能力表 + +| 内容 | 稳定 ID | current/previous 状态 | partial/局部动画 | 当前 pipeline 能力 | velocity replay | reactive 能力 | 当前最佳事实接入边界 | 主要风险 | +| --- | --- | --- | --- | --- | --- | --- | --- | --- | +| 静态区块 | chunk/section 游戏标识存在,但未进入 motion | current mesh;previous mesh未交给 MetalFX | chunk rebuild 非 partial object motion | Sodium SOLID/CUTOUT 当前 pipeline 单 color;backend 可按 index 绑定多附件 | 无 | depth heuristic only | `DefaultChunkRenderer.render` / backend attachment boundary | geometry change/disocclusion | +| 动态区块 | 未形成 motion ID contract | mesh rebuild state 未接入 | 未确认 | 当前 pipeline 单 color;backend indexed MRT 能力未被 terrain contract 使用 | 无 | depth heuristic | Sodium chunk render + history rejection boundary | rebuilt mesh与history错配 | +| 普通实体 | Entity ID 在游戏层存在 | `xOld/current` 插值;`EntityRenderState` 只保留 current x/y/z | `partialTicks`;renderer-local pose | generic entity pipeline 当前单 color;backend attachment array 已存在 | 未接入 | 仅若落入透明 target或depth heuristic | `EntityRenderer.extractRenderState` / feature submit 与 motion数据桥 | 模组 renderer/骨骼动画 | +| 玩家 | Entity path;player renderer state | current position/pose;无 MetalFX previous | player body/animation state local | 当前 pipeline 单 color | 无 | indirect | player renderer submit boundary | hand/body分层 | +| 第一人称手 | 无独立 MetalFX ID | current camera/player render state | hand animation partial | main scene 当前单 color;backend indexed path未被 hand pipeline 使用 | 无 | depth heuristic | `GameRenderer.renderLevel` before `beforeGui` | UI/scene误分离、jitter | +| 持有物/掉落物/经验球 | entity ID 游戏层 | entity current interpolated | item bob/spin current state | item/entity 当前单 color; item target may be reactive | 无 | itemEntity direct if routed | `ItemEntityRenderer.submit` / item target | bob/spin trailing | +| 载具 | entity/passenger state | xOld/current + passenger offset | partial tick | entity 当前单 color | 无 | indirect | EntityRenderer extraction | compound transform | +| 方块实体 | BlockPos/type | BlockEntityRenderState current pos/state only | renderer-specific partial state | generic block entity 当前单 color | 无 | indirect unless target path | `BlockEntityRenderDispatcher.extract/submit` | local animation/reload | +| falling block | entity path | xOld/current | partial tick | 当前单 color | 无 | indirect | entity renderer | movement trailing | +| 粒子 | particle object identity in engine, not motion texture | `xo/yo/zo`, current x/y/z, velocity | `ParticleEngine.extract(partialTickTime)` | particle target color; current pipeline no MRT | 无 | particles direct | `ParticleEngine.extract` + particles target | fast transient particles | +| 雨雪 | no stable per-drop motion handoff | weather render state/current camera | weather state/partial call | weather target | 无 | weather direct | `LevelRenderer.addWeatherPass` | density/alpha | +| 云 | renderer/time input | cameraPosition/gameTime; no previous motion | partialTicks | clouds target | 无 | clouds direct | `LevelRenderer.addCloudsPass` | temporal cloud drift | +| 水/玻璃 | block material, no motion ID | static/translucent mesh | fluid animation shader possible | TRANSLUCENT blend target | 无 | translucent direct | Sodium TRANSLUCENT target | sort/alpha | +| alpha-cutout 树叶/草 | block material, no motion ID | main scene current depth/color | wind vertex shader possible | CUTOUT discard, single color | 无 | depth heuristic only | Sodium CUTOUT pipeline + mask boundary | wind and alpha coverage | +| 模组实体 | unknown | only if vanilla state path used | mod-defined | backend dependent | unknown | backend dependent | runtime pipeline/entity hook enumeration | bypass/compatibility | +| 模组 shader | unknown shader key | no generic previous transform | arbitrary | SPIR-V/MSL generic backend is indexed-attachment capable; current shader/pipeline motion output unconfirmed | no confirmed | no confirmed | `MetalCrossShaderCompiler`/PSO boundary | reflection/attachment assumptions | + +## 直接结论 + +1. **有可利用的 Minecraft previous state,但当前未接入。** Entity old/current and Particle old/current are concrete facts; missing part is the bridge into velocity or reactive resources. +2. **透明 target 与 motion 不是同一能力。** Five targets let native mark pixels; they do not tell the interpolator where those pixels moved. +3. **CUTOUT 不是 TRANSLUCENT。** 叶片拖影不能靠当前五个 transparency handles 直接覆盖;它需要 cutout classification、depth-aligned rejection/mask 或真实 vertex/object motion。 +4. **当前缺口是 producer/contract,不是 backend 的单附件能力。** Java/Swift backend 和 RenderPipeline 保留 indexed attachment,但当前 inspected Minecraft/Sodium pipeline 没有 motion output contract;V2 object textures 只被清零,没有 renderer 写入。 +5. **首轮未发现 velocity replay。** 当前 V2 camera/merge writer 是真实 native producer,但 object validity 永远没有 inspected producer;不得把 entity/particle old state 的存在描述成已实现 motion。 + +## Sodium 0.9 cutout/translucent boundary + +The local Sodium 0.9 decompilation gives an exact routing fact that matters for motion coverage: `SodiumWorldRenderer.drawChunkLayer` sends the Minecraft `OPAQUE` group to the SOLID and CUTOUT terrain passes, and sends the `TRANSLUCENT` group only to the TRANSLUCENT terrain pass (`/tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/client/render/SodiumWorldRenderer.java:220-226`). `DefaultTerrainRenderPasses` defines CUTOUT as non-translucent but fragment-discard capable, while TRANSLUCENT is both translucent and discard capable (`DefaultTerrainRenderPasses.java:5-9`; `TerrainRenderPass.java:10-40`). The target selection maps non-translucent terrain to `GameRenderer.mainRenderTarget()` and translucent terrain to `LevelRenderer.translucentTarget()` when shader transparency is enabled (`TerrainRenderPass.java:36-40`). + +This makes the existing artifact boundary concrete: + +- CUTOUT leaves/grass are in the main color/depth path and are not among the five direct reactive inputs. +- Terrain translucent water/glass can reach the direct `translucent` target when the transparency chain is active. +- Entity cutout/translucent classification is renderer-specific; the five target names alone do not prove every entity feature is routed to `itemEntity` or `translucent`. +- Sodium's `ChunkSectionsToRenderMixin` cancels vanilla `renderGroup` and calls `SodiumWorldRenderer.drawChunkLayer` when its renderer is installed (`/tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/mixin/core/render/world/ChunkSectionsToRenderMixin.java:28-37`). Therefore the CUTOUT routing above is the actual Sodium path, not just a theoretical vanilla fallback. + +**Confidence:** CUTOUT versus TRANSLUCENT routing is `confirmed` for the inspected Sodium 0.9 artifact. Full modded entity/particle routing and actual per-pixel output still require runtime pipeline/target enumeration. + +## 后续验证所需的最小证据 + +- runtime capture 标出实体、粒子、cutout、translucent 的 bound color/depth target 和 pipeline key; +- 对同一相机的静止实体、平移实体、风动 cutout、粒子、透明水各录两帧,比较 motion/reactive 实际纹理; +- 记录 partial tick、current render state 和 GPU pass 的时间关系; +- 验证第三方 renderer 是否经过 `EntityRenderer`/`MetalCrossShaderCompiler`,不要由 vanilla path 推断模组兼容性。 diff --git a/docs/render-pipeline-forensics/09-known-artifacts-root-cause-map.md b/docs/render-pipeline-forensics/09-known-artifacts-root-cause-map.md new file mode 100644 index 000000000..17b58628c --- /dev/null +++ b/docs/render-pipeline-forensics/09-known-artifacts-root-cause-map.md @@ -0,0 +1,64 @@ +# 已知画面伪影候选根因图 + +> **2026-07-26 status:** 本文是风险假设地图,不是当前缺陷清单。offscreen difference、Minecraft attachment capture 已建立;尚未覆盖的 attended 画面项见最终验收报告。 + +本文不修复任何问题。它把“历史运行中确实出现的现象”和“从当前代码可推导的候选原因”分开。除非写明 `confirmed artifact`,候选都需要 Sol 做控制变量视觉验证。 + +## 观察到的运行事实 + +1. 历史日志有成功 Temporal encode:`run/logs/latest.log:110-111`,输入 1144x642,输出 1708x960,jitter `(0,-0.16666666)`,motion scale `(572,321)`,depth reversed,direction `previousScreen-currentScreen`;这是历史运行证据,不是本轮新 capture。 +2. 历史 crash 有 GUI scissor 1708x524 应用于 1144x642 render area:`run/crash-reports/crash-2026-07-26_02.17.39-client.txt:7,119-120`。 +3. 代码使用 scaled scene target、native UI target,Temporal encode 位于 GUI 前(`MetalFxManager.java:393-516`;`GameRendererMetalFxMixin.java:78-84`)。 +4. 当前 V2 motion writer 接受 depth/相机矩阵并额外消费 object motion/validity/disocclusion;但 object attachments 在 Java 世界绘制前只被清零,没有生产写入。V2 camera/merge 是 `MetallumNative.swift:1355-1475,1844-2011`,资源/clear 是 `MetalFxManager.java:642-700`;reactive direct writer 仍只接受五个透明目标,随后由 V2 camera/depth heuristic 叠加(`MetalFxManager.java:551-600`;`MetallumNative.swift:1098-1126,1175-1219`)。 + +## 镜头抖动候选树 + +| 候选 | 支持证据 | 反对/尚未证明 | 验证方法 | 具体符号 | 置信度 | +| --- | --- | --- | --- | --- | --- | +| clip jitter 符号错误 | `clipJitter.y = -2*pixelJitter.y/renderHeight`,Y 方向特意取负(`MetalFxMath.java:51-63`) | 单测只证明内部约定,不证明 Metal viewport/texture Y 与该约定一致;没有 GPU capture | 固定相机、单独记录 jittered depth 和 screen-space sample,比较上下半像素方向 | `MetalFxMath.clipJitter`, `applyProjectionJitter` | weak_inference | +| V2 object motion producer 未接入 | V2 merge 只有 object validity > 0.5 才选择对象 motion;Java 只清零 object motion/validity,`MetalMotionStateStore.observe` 没有生产调用(`MetalFxManager.java:687-700`; `MetalMotionStateStore.java:31-44`; `MetallumNative.swift:1425-1450`) | 当前 camera motion/disocclusion 仍能完整生成,不能单独解释所有相机抖动;它更直接解释动态内容拖影 | controlled moving entity/particle/cutout scene,capture object validity/motion and final merge output | `prepareMotionInputs`, `MetalCommandEncoder.encodeMetalFxV2`, `metallum_metalfx_encode_v2` | confirmed absence; artifact relevance strong | +| pixel jitter 与 clip jitter 比例错误 | 公式分母使用 renderWidth/renderHeight;display/render 混用是已观察风险 | 对当前单元测试和历史日志而言比例内部自洽 | 运行 1.0/0.67/0.5,读 projection、depth sample、motion scale 和实际 viewport | `MetalFxMath.clipJitter`, `MetalFxManager.prepareSceneProjectionInternal` | strong_inference candidate | +| display size 替代 render size | 历史 scissor `1708x524` 对 `1144x642` 是直接反证;native output 为 display size | 成功 Temporal 日志的 input/output尺寸符合预期,不能指出具体调用者 | capture 每个 render pass bound texture/render area/scissor,特别是 GUI draw | `GameRendererMetalFxMixin` width/height redirects, `MetalRenderPass.begin` | strong_inference | +| projection aspect 使用了错误尺寸 | manager 同时计算 displayAspect/renderAspect 并修改 projection(`MetalFxManager.java:306-319`) | 该逻辑的设计目标是保持显示相机,未见直接错误数值 | 同一 FOV 下对 display/render aspect 读回 projection m00/m11 与实际 image | `MetalFxMath.adjustPerspectiveAspect`, `prepareSceneProjectionInternal` | weak_inference | +| FOV 来源或提取错误 | 历史日志 `fieldOfView=76.75938`;FOV 从 `cameraState.projectionMatrix` 提取(`MetalFxManager.java:316-318`) | FOV 数值可能是当前 camera state 的真实值;单测只覆盖标准 70 度 | 记录游戏 FOV、projection m11、MetalFX FOV 三者同帧值 | `MetalFxMath.verticalFieldOfViewDegrees`, `frameFieldOfView` | weak_inference | +| previous matrix 保存时机错误 | `previousViewProjection` 在成功 encode 后更新(`MetalFxManager.java:511-515`),跳帧/失败时可能改变节奏 | 显式 invalid/reset 分支存在,静止相机单测通过 | 连续记录 frame index、historyReset、current/previous hash、encode success | `previousViewProjection`, `beforeGuiInternal` | strong_inference candidate | +| motion current/previous 方向反转 | native V2 camera/merge 和 Java mirror 都写 current-to-previous;Xcode 26.5 MetalFX header 对同一契约的例子是向右/向下 10 像素写 `(-10,-10)`(`MetallumNative.swift:1355-1450`; `MetalFxMath.java:120-157`; `MTLFXTemporalScaler.h:266-286`; `latest.log:111`) | 没有 GPU 输出箭头 capture,但没有当前代码证据支持“方向反转” | 用已知相机平移和纹理箭头验证最终输出方向 | `metallum_motion_camera_v2`, `metallum_motion_merge_v2` | confirmed contract; not a leading root cause | +| motionVectorScale 错误 | 当前值是输入半尺寸 `(572,321)` | SDK 明确说 scale 把 motion 值转换为 fragment pixels;NDC delta 乘半宽/半高正是当前 V2 producer 的单位转换(`MTLFXTemporalScaler.h:266-286`; `MetallumNative.swift:1992-1996`) | 仍可用 GPU capture 验证实际 sampled displacement,但不能再把 scale 本身列为未知 | `MetalCommandEncoder.encodeMetalFxV2`, `metallum_metalfx_encode_v2` | confirmed contract | +| UI 或手部错误 jitter | GUI 明确在 beforeGui 后;手在 renderLevel 内 | GUI 分离代码反驳 HUD 被 scene jitter;手是 scene-side,可能合理地随相机 jitter | 分别 capture hand/main target 与 GUI target projection/viewport | `GameRendererMetalFxMixin.beforeGui`, `GuiRendererMetalFxMixin.draw` | GUI weak; hand unknown | +| history reset 时序错误 | 日志在 resize/invalid matrix/renderer reset 触发 reset(`latest.log:79-110`) | reset 机制和 `historyReset` 初值存在;没有证据它长期 true | 连续帧统计 reset flag、成功 encode 和 previous matrix valid | `resetHistoryInternal`, `frameResetForPresent` | strong_inference candidate | +| FG present pacing 造成抖动 | native presenter 创建时采样 `maximumFramesPerSecond`,真实帧使用 `afterMinimumDuration(frameDuration * 0.5)`(`MetallumNative.swift:149-170,699-728`) | 历史成功日志 `frameGeneration=false`,所以不能解释该次非-FG现象;没有 VRR/presentation timestamp 证据 | 关闭/开启 FG 对比,按实际 refresh timestamp 画 present 间隔,并覆盖 presenter 创建后切屏/刷新率变化 | `MetalFrameGenerationPresenter`, `process`, `presentRealFrame` | strong only when FG enabled; final timing unknown | +| drawable timing/VRR | native没有refresh/VRR query | 当前日志没有 present timestamps | Metal capture + display link/present timestamp at 60/120/VRR | `CAMetalLayer`, native present worker | unknown | +| partial tick不一致 | Minecraft camera/entity uses partial tick; MetalFxManager只接收最终 projection/camera state | 当前代码没有直接显示不同 partial tick 的两套值 | 记录 DeltaTracker partial、camera state、projection modify arg、encode frame id | `GameRenderer.update/extract/render`, `prepareSceneProjectionInternal` | weak_inference | + +### 当前排序 + +对历史 GUI/scissor 反证,display/render/viewport 混用是证据最强的尺寸候选。对纯 Temporal 相机抖动,当前最值得先排除的是 projection/depth/viewport 对齐与 previous matrix/skip-frame 时序;方向反转不是当前最可信根因,因为代码、日志、单测互相支持现行方向。历史成功帧记录 `frameGeneration=false`,且当前 source gate 也为 false,所以 FG pacing 不能解释该次非-FG现象;V2 object producer 缺失更直接对应动态内容拖影。 + +## 树叶/草拖影候选树 + +| 候选 | 支持证据 | 反对/尚未证明 | 验证方法 | 具体符号 | 置信度 | +| --- | --- | --- | --- | --- | --- | +| alpha-cutout 没进入 direct reactive | Sodium CUTOUT 是 alpha discard 的独立 pass;manager direct mask 只有五个 transparency targets(`DefaultTerrainRenderPasses.java:5-9`; `MetalFxManager.java:518-524`) | depth-edge heuristic 可能间接覆盖 cutout 边界 | 单独录树叶/草 CUTOUT 的 reactive texture 和 main depth | `TerrainRenderPass`, `addTransparencyReactivePassInternal` | strong_inference | +| cutout 被当 opaque 处理 | CUTOUT 与 SOLID 都不在 translucent target;共享 main color/depth | cutout 的 discard 和 depth 仍可让 heuristic 工作 | 对同一树叶用 cutout/translucent材质对比 | Sodium `CUTOUT`, `ShaderChunkRenderer` | strong_inference | +| depth neighborhood heuristic 覆盖不足或过强 | native 使用 3x3 depth validity/gradient,目标不是材质语义(`MetallumNative.swift:1175-1209,1255-1265`) | 该 heuristic 设计上可覆盖静态边界 | capture depth gradient、mask value、edge rejection 逐像素对照 | native motion/reactive MSL producer | strong_inference | +| reactive 与 color/depth 没对齐 | motion/reactive尺寸按 renderWidth/renderHeight创建;历史 GUI/scissor 证明存在尺寸混用风险 | manager 的 auxiliary size guard 明确检查相同 renderWidth/renderHeight(`MetalFxManager.java:609-630`) | capture texture dimensions, viewport, dispatch threads and bound main depth | `ensureAuxiliaryTextures`, native dispatch | strong_inference candidate | +| motion 只含相机、不含叶片风动顶点 | runtime motion kernel 只用 depth/相机;没有 vertex previous state(`MetallumNative.swift:1211-1264,1473-1506`) | 若风动只改变少量 alpha/depth,reactive可能缓解 | static wind-off vs wind-on,固定相机比较 motion/history | `metallum_motion_reconstruction`, Sodium CUTOUT shader path | strong_inference | +| wind/模组 vertex shader 动画不可得 | generic compiler/PSO没有 velocity output,MRT缺失 | 具体 shader 可能有 time uniform,但无当前/上一时刻位置记录 | enumerate shader key/defines and inspect vertex outputs; no regex patch in this task | `MetalCrossShaderCompiler`, `MetalCompiledRenderPipeline` | strong_inference | +| alpha coverage/MIP变化 | CUTOUT alpha discard 与纹理 MIP 可能改变 coverage | 当前没有纹理/MIP capture或代码级 MetalFX proof | 同一叶片锁定 mip/anisotropy,对比 pre/post color and reactive | Sodium/MC shader resource path | unknown | +| mask生成顺序太晚或只覆盖 always-on-top | 注入点在 `LevelRenderer.addAlwaysOnTopPass` HEAD;直接 source handles由FrameGraph提供 | handles在 graph 中可读且日志五个 target 都存在 | GPU capture pass order,确认 mask dispatch在最终 cutout/transparency写入之后 | `LevelRendererMetalFxMixin`, `LevelRenderer.addAlwaysOnTopPass` | strong_inference candidate | +| translucent合成改变了 cutout邻域 | LevelRenderer有 sorting/transparency post chain,main/translucent depth会复制/合成(`LevelRenderer.java:396-431,835-837`) | 树叶本身通常 CUTOUT,不等于 translucent | capture main/translucent copyDepth/composite前后 | `LevelRenderer` transparency chain | weak_inference | +| jittered depth 与 motion重建不一致 | Java明确用 jittered inverse reconstruct,并用 unjittered VP计算 motion(`MetalFxManager.java:360-371,348-349`) | 数学单测专门验证 jitter不变成motion | read actual depth generated by bound projection and compare inverse reconstruction | `jitteredViewProjection`, `inverseCurrentViewProjection` | weak_inference | +| history rejection/disocclusion不合适 | MetalFX driver 内部历史拒绝不可由当前 Java 直接观察 | 没有 driver rejection trace | controlled static/camera/wind scene with Metal capture and output diff | `metallum_metalfx_encode` | unknown | +| mask强度近二值 | native 用 max channel threshold,非连续 material strength | binary mask可能足够保守,但不适用于全部树叶 | readback/Metal capture mask histogram | `metallum_metalfx_mark_transparency` | confirmed implementation, artifact relevance strong | +| MetalFX input format/alpha semantics | target 是 RGBA8_UNORM;color space/alpha转换没有 capture | runtime encode succeeds | capture texture pixel format/color space/alpha and compare output | `ensureTargets`, native scaler descriptor | unknown | + +## 支持与反证汇总 + +- 最强的叶片候选是“CUTOUT 不在 direct reactive + V2 object producer 未接入”。两者都由当前路径直接支持;camera/disocclusion reactive 只能间接缓解。 +- “reactive 完全为空”与代码/日志相矛盾:`R8_UNORM` 有 allocation,五个 target 在日志中均为 true。 +- “所有透明内容都在同一个 target”与 LevelRenderer 的五个 target/透明 chain 相矛盾。 +- “只要加 reactive 就有真实 object motion”没有证据;mask 与 velocity 是不同资源。 + +## 不在本文件中完成的验证 + +本文件没有改 shader、没有插入日志、没有执行 GPU capture,也没有声称树叶拖影或镜头抖动的单一根因已经闭合。Sol 应先使用现有日志/捕获接口确认尺寸和 projection,再选 CUTOUT mask、object motion 或 history policy 的实现边界。 diff --git a/docs/render-pipeline-forensics/10-frame-generation-and-presentation.md b/docs/render-pipeline-forensics/10-frame-generation-and-presentation.md new file mode 100644 index 000000000..6739011ba --- /dev/null +++ b/docs/render-pipeline-forensics/10-frame-generation-and-presentation.md @@ -0,0 +1,113 @@ +# Frame Generation 与 present 调度 + +> **2026-07-26 live-source correction** +> +> 本文正文描述的是旧 presenter,不能用于当前验收。固定 120 Hz、`31/64` 延迟、present thread 自行 `nextDrawable()` 和 targeted-present 模型均已移除。当前 display-link update 独占其系统 drawable,保存 deadline 与 presentation timestamp,使用普通 `commandBuffer.present(drawable)`,并由显式 source-frame 状态机处理 drop/failure/shutdown。真实可见窗口的自动 timeline 验证已通过;生产 gate 因对象覆盖不足仍关闭。当前合同见 `../metalfx-frame-generation.md`。 + +## 结论边界 + +当前源码可以确认 Java render thread、Swift `MetalFX PresentThread`、两条 Metal command queue、`MTLSharedEvent`、三槽 private texture set、首帧/失败/resize/shutdown 的条件控制流。但当前 `MetalFxManager.OBJECT_MOTION_PRODUCER_CONNECTED=false`,所以 Java 不会把 `frameGenerationInputInternal` 的输入交给该 presenter;当前实际 present 仍走普通 drawable path。源码不能证明实际显示器扫描时序、VRR 行为、drawable 的真实 presentation timestamp、输入延迟或最终插值画面质量。下面把源码事实与运行时未知分开。 + +证据交叉点:Java 的最终 surface 调用 `MetalSurface.blitFromTexture` -> `MetalCommandEncoder.presentTextureToDrawable`(`src/main/java/com/metallum/client/metal/render/MetalSurface.java:57-68`),Minecraft 的调用者是 mapped `Minecraft.renderFrame` 末尾的 `windowSurface.blitFromTexture`(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/Minecraft.java:1226-1310`)。 + +## Java 输入边界 + +`MetalFxManager.frameGenerationInputInternal` 只有在 `frameGenerationEnabled`、非 `runtimeDisabled`、当前帧已使用 upscaled target、`sceneOutputTarget`/`uiTarget`/`frameDepthTexture`/`motionTexture` 均存在且传入的 presented texture 正是 `uiTarget` color texture 时才返回输入(`src/main/java/com/metallum/client/metal/render/MetalFxManager.java:790-822`)。但 `frameGenerationEnabled` 的初始化还受 `OBJECT_MOTION_PRODUCER_CONNECTED=false` gate(`MetalFxManager.java:29-33,99-116`),所以以下是 dormant contract。它返回: + +```text +sceneColor = pre-GUI, display/native-resolution sceneOutputTarget +uiColor = GUI draw 完成后的 uiTarget color texture +depth = 本帧 mainRenderTarget depth +motion = 本帧 render-resolution motionTexture +inputWidth/Height = renderWidth/renderHeight +jitter/FOV/near/far/aspect/reset = 本帧 Java 标量状态 +``` + +这里有一个需要交给后续实现模型的尺寸边界:Java bridge 参数里的 `inputWidth/inputHeight` 来自 `renderWidth/renderHeight`,但 native `MetalFrameGenerationPresenter.encode` 不把这两个 export 参数传入 `PendingFrame`;`PendingFrame.inputWidth/inputHeight` 实际从 `depth.width/height` 写入(`MetallumNative.swift:1582-1663,528-547`)。`makeFrameInterpolator` 也以 depth 尺寸作为 input、以 sceneColor 尺寸作为 output(`:201-218`),motion scale 使用该 native frame input 尺寸的一半(`:667-679`)。因此当前设计预期 `Java renderWidth/Height == main depth/motion texture dimensions`;源码没有对 Java scalar 与 depth texture dimensions 做跨层相等断言,export scalar 主要用于日志。**confidence:native source path=confirmed;当前运行时尺寸相等=needs runtime log/capture。** + +在 `beforeGuiInternal`,Temporal/Spatial 输出首先写入 `sceneOutputTarget`(FG 开启时)或 `uiTarget`;FG 开启时再把该 scene output copy 到 `uiTarget`,随后 GUI 在 `uiTarget` 上绘制(`MetalFxManager.java:421-475`)。因此 FG 的 scene color 是 pre-GUI,ui color 是 post-GUI;两者不是同一张 history texture。 + +`MetalCommandEncoder.presentTextureToDrawable` 在最终提交前调用上述输入函数;若 dormant gate 未来打开且 native encode 成功,才会调用 `metallum_metalfx_frame_generation_encode`,否则回到普通 `encodePresentTextureToDrawable`(`MetalCommandEncoder.java:349-389`;bridge 包装在 `MetalNativeBridge.java:1001-1050`;Swift export 在 `MetallumNative.swift:2013-2095`)。 + +**置信度:confirmed control flow。限制:尚未用 GPU capture 验证最终 drawable 的实际纹理内容和 present timestamp。** + +## Native 状态和资源所有权 + +`MetalFrameGenerationPresenter` 建立一条独立的 `presentQueue` 和一个 `readyEvent`,保存一个 `MTLFXFrameInterpolator`、copy pipeline/sampler,并启动名为 `MetalFX PresentThread` 的 worker(`MetallumNative.swift:65-221`)。没有名为 `Frame Pacing` 的独立线程,也没有第二个 pacing shared event。该结构在当前 Java gate 下是 dormant。 + +每个 `TextureSet` 有五类 private texture:`scene`、`composed`、`depth`、`motion`、`interpolation`;`bufferCount=3`,但 `maxOutstandingFrames=1`。一个输入帧会消费一个插值 drawable 和一个真实帧 drawable,所以该条件路径主动限制同时在途的 source frame 为一个(`MetallumNative.swift:81-109`)。纹理的 color usage 是 `.shaderRead | .shaderWrite | .renderTarget`,depth 是 `.shaderRead | .renderTarget`,motion 是 `.shaderRead | .shaderWrite | .renderTarget`,storage mode 是 `.private`(`MetallumNative.swift:224-308`)。 + +| 资源/状态 | producer | consumer | 同步/释放 | 证据等级 | +| --- | --- | --- | --- | --- | +| `sceneBuffers[index]` | Java Temporal/Spatial scene output copy | `frameInterpolator.colorTexture`/`prevColorTexture` | 输入 command buffer 完成并 signal `readyEvent` 后 worker 使用;resize/shutdown 前 drain | confirmed topology;GPU completion timing 未 capture | +| `composedBuffers[index]` | Java GUI-composed `uiTarget` copy | `frameInterpolator.uiTexture` 和真实帧 copy | 同上 | confirmed | +| `depthBuffers[index]` | Java main depth copy | `frameInterpolator.depthTexture` | 同上 | confirmed | +| `motionBuffers[index]` | Java motion texture copy | `frameInterpolator.motionTexture` | 同上 | confirmed | +| `interpolationOutputs[index]` | `MTLFXFrameInterpolator.encode` | fullscreen copy 到 interpolation drawable | 同一 `presentQueue` command buffer | confirmed | +| `readyEvent` | Java/input command buffer `encodeSignalEvent` | present command buffer wait + CPU `wait(untilSignaledValue:)` | 一秒 CPU timeout;失败时显式推进 event | confirmed | +| `pendingFrames` | render thread `encode` append | PresentThread `removeFirst` | `NSCondition` | confirmed | +| `lastEncodedIndex/timestamp` | accepted interpolation command commit 后更新 | 下一次 `process` 选 previous color / delta time | reset/resize 清空 | confirmed | + +**重要限制:** `metallum_metalfx_frame_generation_encode` 接收 `globalFence`,但 `MetalFrameGenerationPresenter.encode` 首行 `_ = globalFence`(`MetallumNative.swift:419-434`)。当前 FG 的输入依赖是同一 input command buffer 的 blit + shared event,而不是该 fence。不要把 bridge 参数存在描述成 native 已使用 fence。 + +## 一帧的 GPU/线程时间线 + +```mermaid +sequenceDiagram + participant R as Minecraft render thread + participant Q as Java render command queue + participant E as readyEvent + participant P as MetalFX PresentThread + participant FQ as native presentQueue + participant L as CAMetalLayer + + R->>Q: scene encode + GUI encode 完成 + R->>Q: encode(scene/ui/depth/motion -> private slot) + Q-->>E: encodeSignalEvent(value) + R->>P: pendingFrames.append(PendingFrame) + P->>E: wait(untilSignaledValue, 1000 ms) + P->>L: nextDrawable() for interpolation + P->>FQ: wait event + MetalFX encode + copy + present(interpolated) + P->>L: nextDrawable() for real frame + P->>FQ: wait event + copy(composed) + present(real, afterMinimumDuration) + FQ-->>P: completion handler decrements outstandingFrames +``` + +`encode` 在 render thread 上把四张输入纹理 copy 到 slot,并 signal `readyEvent`,然后把 `PendingFrame` 放入条件变量队列(`MetallumNative.swift:419-553`)。worker 取出后等待 event;等待失败或输入 command buffer 失败时直接 `completeFrame()`,不会继续调用 `presentRealFrame`(`:623-635`、`:555-577`)。这是“丢弃整个 source frame”路径,不只是跳过插值。 + +`process` 先选 `previousIndex = lastEncodedIndex ?? frame.index`,并以 `frame.reset || lastEncodedIndex == nil` 决定 interpolator reset。首帧因此 current/previous color 是同一 slot 且 reset 为 true。成功编码并 commit 插值 command buffer 后才更新 `lastEncodedIndex` 和 `lastEncodedTimestamp`,随后调用 `presentRealFrame`(`MetallumNative.swift:637-697`)。 + +插值器实际绑定:当前 scene color、上一 accepted scene color、当前 depth、当前 motion、当前 composed UI;`isUITextureComposited=true`,jitter/FOV/near/far/aspect/deltaTime/depthReversed/reset 逐字段设置(`:657-681`)。UI 没有单独的 previous UI slot;`prevColorTexture` 是 scene history。 + +真实帧在同一个 native `presentQueue` 上排在插值 command buffer 后面,源为 `composedBuffers[index]`,`present` 使用 `afterMinimumDuration: frameDuration * 0.5`(`:699-728`)。源码顺序足以确认“插值 present command 先提交、真实 present command 后提交”;不能仅凭源码证明 WindowServer 最终扫描顺序在所有 GPU/显示器条件下都严格保持该间隔。 + +## 时间参数与刷新率 + +`frameDuration` 不是固定 120 Hz。presenter 初始化时从 layer delegate 的 window screen 或 `NSScreen.main` 读取 `maximumFramesPerSecond`,下限 30、缺失时默认 60,再计算 `1.0 / refreshRate`(`MetallumNative.swift:149-170`)。它只在 presenter 创建时采样;源码没有更新屏幕切换、VRR 状态或显示器刷新率变化的回调。 + +`PendingFrame.timestamp` 在 render thread enqueue 时用 `CACurrentMediaTime()` 记录(`:468-474`)。`process` 使用上一 accepted interpolation timestamp 计算 `deltaTime`,并 clamp 到 `[1/240, 0.25]`;reset/首帧/非有限或非正 delta 使用 `frameDuration`(`:637-648`)。所以: + +- 真实 frame 间隔由 `afterMinimumDuration(frameDuration * 0.5)` 约束,不是 CPU sleep; +- 插值器 delta time 主要来自 enqueue timestamp,不是 drawable presentation timestamp; +- VRR、显示器实际刷新、WindowServer queue latency 和 scanout 没有源码证据; +- presenter 创建后刷新率改变不会自动更新 `frameDuration`。 + +**置信度:前两项和采样逻辑 confirmed;非 30/60/120 Hz 的最终行为为 strong_inference risk,VRR 行为 unknown。** + +## drop、resize、GUI、shutdown + +- `layer.maximumDrawableCount=3`、`allowsNextDrawableTimeout=true`。`nextDrawable()` 返回 nil 时,插值阶段会退化到 `presentRealFrame`;真实阶段拿不到 drawable/command buffer 时只 `completeFrame`,没有进一步 CPU fallback(`MetallumNative.swift:166-170,650-703`)。实际 timeout 长度未知。 +- 输入 command buffer error 会把 event value 直接推进到失败值并登记 `failedInputEvents`,worker 随后丢弃该 frame,避免一秒等待卡住(`:555-577`)。 +- source 尺寸、格式或 layer pixel format 改变时,`encode` 调 `resizeResources`;该函数先 `drain()`,再创建 texture set、新 interpolator 和 copy pipeline,最后清空 `nextBufferIndex`、`lastEncodedIndex`、`lastEncodedTimestamp`(`:443-457,375-417`)。 +- `drain` 等待 `outstandingFrames==0`;`shutdown` 设置 `stopping`、唤醒 worker,并等待 `workerExited` 与 `outstandingFrames==0`,之后 native stop 函数把 presenter 置空,下一次 encode 懒创建(`:738-762`;export `MetallumNative.swift:1715-1742`)。 +- 若后续打开 FG gate,GUI screen/overlay active 时,Java `frameGenerationInputInternal` 会调 `suspendFrameGenerationForGuiInternal`;它停止 native presenter 但保留 `sceneOutputTarget`,最终走普通单 present。GUI 消失后的下一帧重新开启 FG 并 reset Temporal history(`MetalFxManager.java:289-301,790-842`)。当前 gate 为 false,因此这段 pause/resume 逻辑未被当前 Java 配置实际触发。 + +## 当前不能静态确认的事项 + +1. `readyEvent` signal、private slot copy、interpolator read 和 Java target release 的 GPU 完成顺序在真实设备上的时间戳。 +2. `CAMetalLayer.nextDrawable` timeout 的具体行为,以及 hidden/minimized/occluded window 下是否每次都及时返回 nil。 +3. `afterMinimumDuration` 在 FIFO/Mailbox、不同刷新率和 VRR 屏幕上的最终呈现顺序。 +4. 插值器读取 current depth/motion 是否与当前 scene color 的同一帧 exactly 对齐;代码拓扑一致,但无 GPU capture。 +5. worker shutdown 与 Java `MetalCommandEncoder.close`/surface teardown 交错时是否存在设备特定 race。源码有 drain,但没有端到端 close trace。 + +**Sol 的最小验证:**记录 source enqueue timestamp、ready event value、input/present command buffer completion、两个 drawable 的 acquired/presented timestamp、实际 screen refresh/VRR 状态和 resize epoch;至少覆盖 60/120 Hz、VRR、hidden、resize、GUI open/close 和首帧。 diff --git a/docs/render-pipeline-forensics/11-lifecycle-synchronization-resource-safety.md b/docs/render-pipeline-forensics/11-lifecycle-synchronization-resource-safety.md new file mode 100644 index 000000000..34993a74e --- /dev/null +++ b/docs/render-pipeline-forensics/11-lifecycle-synchronization-resource-safety.md @@ -0,0 +1,88 @@ +# 生命周期、同步与资源安全 + +> **2026-07-26 live-source correction** +> +> 本文正文是生命周期重写前的风险表。当前 presenter 已采用 reducer-backed 状态机,区分 queued、active、GPU-submitted、real-present-pending、presented、cancelled、failed、released;重复回调/释放幂等,未提交工作可取消,已提交工作 drain,shutdown 不再等待停止后不可能到来的 presented callback。9 项纯状态测试及真实 `CAMetalDisplayLink` 自动 timeline test 已通过。Minecraft 整帧 begin owner 也已唯一化。当前合同见 `../metalfx-frame-generation.md`。 + +## 总体所有权 + +当前有三层生命周期: + +1. Minecraft/Java target 与 FrameGraph allocator; +2. Java Metal backend 的 command buffer、semaphore、deferred destruction queue; +3. Swift native MetalFX scaler/interpolator cache、Frame Generation slots、worker threads 和 `CAMetalLayer`。 + +没有一个统一的 lifecycle token 把三层绑定在一起。Java 通过 `MetalNativeBridge` 传 opaque handles;Frame Generation 又在 native 内复制到 private slots。因此 resize/close 时必须同时满足 Java target 不再被 render thread 使用、旧 command buffer 已完成、native slot 不再读旧纹理。 + +## 事件状态表 + +| 事件 | 当前代码动作 | history/previous state | GPU wait/release | 线程 | 风险/未证实 | +| --- | --- | --- | --- | --- | --- | +| 启动 / native load | `Metallum.onPreLaunch` 加载 native bridge;`MetalBackend`/`MetalDevice` 后续建 device | manager 尚未有上一帧,`historyReset=true` | native global state 创建 | Fabric/Minecraft startup then render thread | Java 25/Loom 与 native ABI 必须同时匹配 | +| 创建 device | `MetalDevice` 建 device/queue、command encoder、shader/pipeline caches;`MetalFxManager.initialize` 建 active manager | previous valid flags false | device close 时清 cache/queue | render/device setup | close 顺序跨 Minecraft/RenderSystem 未完全 capture | +| 创建 surface | `MetalSurface.configure` 检查 positive width/height,调用 `metallum_configure_layer`(`MetalSurface.java:31-45`) | 不自动 reset history 的证据 | layer 外部拥有 | render thread/surface callback | `isSuboptimal()` 固定 false,Retina/layer resize通知可能被遗漏 | +| 进入世界 | `GameRendererMetalFxMixin.setLevel` TAIL 调 `resetHistory("world change")`(`GameRendererMetalFxMixin.java:94-97`) | `historyReset=true`、previous VP/camera validity false(`MetalFxManager.java:633-643`) | 未见显式 GPU wait | render thread | old world FrameGraph/native slots 的交错需要运行验证 | +| 第一帧 | `GameRenderer.render` HEAD `MetalFxManager.beginFrame`(`GameRendererMetalFxMixin.java:50-57`) | flags/`frameDepthTexture` 清空;initial reset remains | no wait | render thread | no actual capture of first scaler history | +| 每帧开始 | `beginFrameInternal` 清 `reactiveMaskPrepared`, `motionInputsPrepared`, `frameDepthTexture`, `frameUsesUpscaledTarget` 并调用 `motionStateStore.beginFrame()`(`MetalFxManager.java:289-301`) | previous matrix retained until successful update; object motion pending map starts empty | no wait | render thread | `prepareSceneProjectionInternal` 又调用一次 `beginFrameInternal`(`:304-310`);当前没有 `observe` producer,所以尚未造成已证实的数据丢失,但未来若在 projection 前后采集对象状态,第二次 begin 会清空 pending map | +| projection/camera change | `prepareSceneProjectionInternal` detects FOV/far changes, teleport distance and invalid matrices; calls reset | previous validity false; phase=0 | no wait | render thread | camera mode changes without projection/teleport may not reset explicitly | +| 打开菜单/overlay | `frameGenerationInputInternal` detects `minecraft.gui.screen/overlay` and calls `suspendFrameGenerationForGuiInternal` (`MetalFxManager.java:707-715,748-762`) | FG paused; no immediate Temporal history reset in this branch | native `stop_frame_generation`; `sceneOutputTarget` is deliberately kept alive for the current submitted frame; presenter shutdown waits for worker/outstanding-frame state (`MetallumNative.swift:1733-1742,746-762`) | render thread calls native | visual result and drawable behavior still need runtime verification | +| 关闭菜单 | `beginFrameInternal` clears the GUI-suspension flag, re-enables `frameGenerationEnabled`, and calls `resetHistoryInternal("GUI closed; frame generation resumed")` (`MetalFxManager.java:273-283`) | Temporal reset is explicit; previous matrix validity is cleared by reset | next native encode lazily creates a new presenter when the global presenter is nil (`MetallumNative.swift:1581-1625`) | render thread | Java/native control flow is confirmed; end-to-end timing/output still needs runtime verification | +| resize | Minecraft `GameRenderer.resize` resizes main target and LevelRenderer (`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/GameRenderer.java:317-320`); manager `ensureTargets` rebuilds display/scene/aux targets and resets history (`MetalFxManager.java:578-630`) | history reset, phase=0 | Java textures close/recreate; native scaler/interpolator resource resize/drain path exists but exact call order not proven | render thread | historical scissor crash shows at least one bad size transition | +| fullscreen / Retina scale | surface configure receives width/height; manager reacts only when passed dimensions change | dimension reset if observed | no `isSuboptimal` handling; native layer config only | render/surface thread | drawableSize/backing-scale callback and in-flight FG drain unknown | +| render scale change | config `MetalFxConfig` scale maps to target dimensions; effective mode/scale fields are final per manager | target dimension change resets when manager sees it | auxiliary close/recreate | render thread | live setting mutation/restart requirement not fully audited | +| OFF/SPATIAL/TEMPORAL change | selection happens in manager construction; unsupported fallback in `chooseMode/selectMode` (`MetalFxManager.java:231-257`) | new manager/session expected | old targets/native state close only on manager close/disable | startup/render thread | no dynamic mode switch contract | +| Frame Generation toggle | current construction gate includes `OBJECT_MOTION_PRODUCER_CONNECTED=false`, so current Java always starts with FG disabled (`MetalFxManager.java:29-33,99-116`); GUI pause/resume and native presenter are conditional | `frameResetForPresent`/history state carried per frame if gate opens | current path has no worker; conditional GUI pause calls native stop but keeps scene target; permanent disable destroys scene target (`MetalFxManager.java:743-756,830-842`) | render thread + conditional native worker | current no-FG fact confirmed; dormant timing/resource behavior remains unverified | +| FOV change | current frame extracts FOV from camera projection, compares threshold 5 degrees, resets | previous camera projection validity false | no GPU wait | render thread | exact FOV source changes from mods unknown | +| camera mode change | no dedicated hook found; may be caught by projection difference/FOV/teleport | uncertain | no explicit wait | render thread | third-person/first-person transition is a required visual test | +| teleport | camera position delta beyond `SCENE_CUT_DISTANCE` resets | previous position valid cleared | no GPU wait | render thread | threshold semantics only code/math tested | +| resource reload | inspected `Minecraft.reloadResourcePacks` starts async resource reload and finishes `levelExtractor`/reload tracker; no direct `MetalFxManager` call is present in that path (`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/Minecraft.java:1009-1050`) | Mixin reset hook exists for `GameRenderer.resetData`, but current reload path does not itself prove it is called | `MetalDevice.clearPipelineCache` waits and clears caches, but production call sites found are device close only (`MetalDevice.java:155-182`) | reload executor + render continuation | old PSO/function vs in-flight command safety and Temporal history continuity unknown | +| shader reload | `MetalDevice.clearPipelineCache` clears compiled pipelines/shader modules/functions after `waitForSubmittedGpuWork` (`MetalDevice.java:163-176`) | no direct resource-reload-to-clear-cache hook found; no explicit Temporal history reset in compiler cache clear | native pipeline handles release is ordered for this method; reload-to-device lifecycle remains unknown | device/render thread | resource reload may not call device cache clear | +| world unload | `Minecraft.setLevel`/`GameRenderer.setLevel` reset hook; final close is separate | reset expected on setLevel | old LevelRenderer resources close later | render thread | native slots may still hold previous scene until drained | +| window hidden/background | Minecraft `pauseIfInactive` can pause game when focus lost (`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/Minecraft.java:1359-1363`) | no explicit MetalFX reset/stop hook | no explicit surface/worker pause | render thread/native workers | drawable acquisition behavior unknown | +| command-buffer error | `beforeGuiInternal` can fallback/disable session after encode failure; native failed command buffer signals events to unblock worker (`MetallumNative.swift:577-599`) | reset/disable state depends branch | fallback copy or native shutdown | render thread + native | failure injection and recovery not run in this task | +| close game | `GameRenderer.close` TAIL calls `MetalFxManager.close` (`GameRendererMetalFxMixin.java:104-107`); Minecraft later closes shader/level/resource/window surface (`Minecraft.java:1112-1143`) | manager resources cleared; native shutdown | native worker drain/join path; Java encoder close/semaphore release | render thread then window teardown | exact order vs RenderSystem device close and in-flight command completion needs capture | + +## Java command submission and deferred release + +`MetalCommandEncoder.submit` ends pass/encoder, commits command buffer with a per-slot completion semaphore, rotates in-flight slots, waits up to five seconds for the submit falling out of the in-flight window, then closes the old buffer and rotates transient/destruction queues (`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:84-131`). `queueForDestroy` adds native release actions to the destruction queue (`:672-674`); `awaitSubmitCompletion` waits on the matching semaphore (`:676-685`). + +This is a real synchronization boundary for normal render submissions. It does not by itself prove that a texture passed to native Frame Generation is safe to close, because native copies the input into private slots on its own command buffer and has separate shared events. + +`MetalCommandEncoder.close` itself closes in-flight Java command buffer wrappers and releases semaphores, then closes transient/destroy queues (`src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:768-797`); it does not call `waitForSubmittedGpuWork()` internally. The normal `MetalDevice.close` caller does call `waitForSubmittedGpuWork()` first, and that method waits for the latest submit (`MetalDevice.java:178-190`; `MetalCommandEncoder.java:799-809`). Therefore the ordinary device-close sequence has a Java GPU wait, while a direct encoder close would not. This does not prove every target destruction path is ordered after that wait. + +## Native resource/sync facts + +- Native texture descriptors use `.private` for MetalFX texture sets (`MetallumNative.swift:245-323`) and one general texture creation path sets `hazardTrackingMode = .untracked` (`:2346-2373`). Untracked resources require the command/event ordering to be correct; no implicit hazard tracking can be assumed. +- Frame Generation has one `readyEvent`, condition variables, `maxOutstandingFrames=1`, one-second ready wait/drop, and explicit event signaling for failed buffers (`MetallumNative.swift:78-125,419-577,623-762`). There is no separate pacing shared event or pacing worker in the current source. +- Native resize/shutdown drains outstanding frames, rebuilds slot textures, stops/joins the worker (`MetallumNative.swift:375-417,738-762,2147-2177`). Native resize is entered from `MetalFrameGenerationPresenter.encode` when input dimensions/formats or layer pixel format differ (`:443-457`); the exact Java call that causes this native resize for every surface/fullscreen/Retina path is not established. Since the current Java FG gate is false, this is conditional rather than observed current-frame behavior. +- Native `metallum_release_object` uses retained-pointer release (`MetallumNative.swift:3064-3070`); Java wrappers therefore cannot assume ARC release occurs at Java GC time. + +## Thread model + +| State | Owner thread | Shared with | Synchronization evidence | +| --- | --- | --- | --- | +| Minecraft camera/projection/history | render thread | native call arguments only | Java call is synchronous; no Java lock around every manager field shown | +| Java command encoder/current pass | render thread | GPU | Metal command buffer/semaphore/fence and in-flight array | +| native scaler/pipeline cache | native invocation/render command path | native workers for FG only where applicable | Swift state/condition/event; full lock coverage not reconstructed | +| FG slots and request queue | render thread enqueue + `MetalFX PresentThread` | render thread enqueue | condition variable + `readyEvent`, `maxOutstandingFrames=1` | +| CAMetalLayer drawable | native present worker or render thread | Window system | Java configure sets `drawableSize`, `displaySyncEnabled`, and macOS timeout policy; FG presenter overrides `allowsNextDrawableTimeout` to true (`MetallumNative.swift:2968-2999,166-170`) | + +## Safety conclusions + +1. **Confirmed:** normal Java resource destruction is deferred through submit/fence machinery for resources queued via `MetalCommandEncoder.queueForDestroy`. +2. **Confirmed:** native FG has explicit event/worker drain logic and timeout/drop behavior. +3. **Confirmed:** world/reset/FOV/invalid matrix history resets exist. +4. **Unknown:** whether every resize/fullscreen/Retina path drains both Java in-flight commands and native FG slots before destroying old targets. +5. **Confirmed sequence, unresolved cross-layer risk:** Minecraft calls `GameRenderer.close` before `RenderSystem.shutdownRenderer`; the mixin closes MetalFX auxiliary targets/native caches at `GameRenderer.close` TAIL, while `MetalDevice.close` performs its Java GPU wait later (`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/Minecraft.java:1112-1137`; `GameRendererMetalFxMixin.java:104-107`; `MetalFxManager.java:694-705`; `MetalDevice.java:178-190`). Native FG shutdown drains its own presenter, but no evidence shows the Java command buffer has completed before `uiTarget`/auxiliary target destruction. This is a **strong-inference resource-order risk**, not a confirmed use-after-free. +6. **Risk:** `MetalSurface.close()` is empty (`MetalSurface.java:71-73`), so layer ownership/teardown is external; `MetalDevice.close` later clears the Cocoa layer and releases the device, but no runtime teardown trace was captured. +7. **Risk:** native texture sets are `.private`, and the general native texture path can use `.untracked`; cross-layer GPU completion must be captured before changing MRT/target lifetime. +8. **Confirmed scaffold boundary:** V2 camera/disocclusion/merge kernels and object motion textures exist, but `MetalMotionStateStore.observe` has no production caller and `prepareMotionInputs` only clears object motion/validity. The current final motion therefore falls back to camera motion; this is a missing producer, not a proven synchronization failure. +9. **Future接入 risk:** `MetalFxManager.beginFrame()` is called from the `render` HEAD injection and again inside the projection `ModifyArg` path. A future object-state observer inserted between those points could have its pending state cleared by the second transaction start; current source has no observer there, so present impact is unknown. + +## Required lifecycle verification + +- inject no new code; use existing logs/Metal validation to trace target handle, submit index, semaphore value, native slot value and resize epoch; +- perform resize/fullscreen/Retina changes while a frame is in flight and while FG is enabled; +- open/close GUI and verify pause/resume, native presenter reactivation, and history reset behavior; +- reload resources/shaders and verify old PSO/functions do not outlive their native library or command buffer; +- close the game with pending present/worker requests and confirm no timeout, use-after-free or drawable acquire error. diff --git a/docs/render-pipeline-forensics/12-mixin-and-version-coupling.md b/docs/render-pipeline-forensics/12-mixin-and-version-coupling.md new file mode 100644 index 000000000..7221874de --- /dev/null +++ b/docs/render-pipeline-forensics/12-mixin-and-version-coupling.md @@ -0,0 +1,80 @@ +# Mixin 风险与版本耦合 + +> **2026-07-26 status:** 本文保留实现前耦合审计。当前 Minecraft 26.2 entity producer、depth-before-hand hook 和 automated client validation 的实际接入点以源码及最终验收报告为准。 + +## 当前配置边界 + +`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/resources/metallum.mixins.json:8-24` 将全部 render/Sodium mixins 放在 client 列表,`defaultRequire=1`,兼容级别 `JAVA_25`。`fabric.mod.json:34-38` 又要求 Fabric Loader >=0.19.2、Minecraft `~26.2-`、Java >=25。`MetallumMixinConfigPlugin.shouldApplyMixin` 首先要求 `os.name` 包含 `mac`;当前源码条件可以确认非 macOS(包括 iOS JVM 环境)不应用本配置 mixin。对 macOS,`.mixin.sodium.` 走 Sodium presence 条件,`PreferredGraphicsApiMixin` 总是保留,而其它 render mixin 只有 `preferredGraphicsBackend` 读为 `"default"` 时应用(`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java:20-45,63-79`)。 + +## MetalUniversal Mixin 表 + +| Mixin | Target | Injection point | Local capture | 功能 | 版本风险 | Sodium/其他 Mod 影响 | 失败结果 | +| --- | --- | --- | --- | --- | --- | --- | --- | +| `render.PreferredGraphicsApiMixin` | `PreferredGraphicsApi` | `getBackendsToTry` HEAD cancellable;`caption` HEAD cancellable | 无 | 插入 `MetalBackend` 并改 caption | method 名/返回数组类型变化会硬失败 | 其他 graphics backend mixin 可能同点竞争;直接改变 backend 选择 | backend 不选 Metal 或 required mixin fail | +| `render.GameRendererMetalFxMixin` | `GameRenderer` | `` NEW `MainTarget`;`resize` `RenderTarget.resize(II)`;`render` width/height FIELD;`render` HEAD;`renderLevel` `ProjectionMatrixBuffer.getBuffer(Matrix4f)` `ModifyArg(index=0)`;`render` GUI render INVOKE BEFORE;blur main target FIELD;`setLevel`/`resetData`/`close` TAIL | 无 | 缩放 main target、projection jitter、before-GUI encode、reset/close | Minecraft 26.2 的 exact invoke/field order、argument type、number of generic resize calls | Sodium 有 `GameRenderer` workaround mixins;其他 mods 可改变 render/blur/projection body | target not found/required mixin fail;或错误 redirect 造成尺寸/时序错误 | +| `render.GameRenderStateMetalFxMixin` | `GameRenderState` | `useShaderTransparency` RETURN cancellable | 无 | 在 MetalFX reactive mask需要时影响 transparency target创建 | method return/owner变化 | Sodium config/render state 可同时改变 transparency | transparency targets 缺失或无条件启用 | +| `render.LevelRendererMetalFxMixin` | `LevelRenderer` | `addAlwaysOnTopPass` HEAD | 无 | 向 FrameGraph 插入 reactive mask pass | 方法改名/参数签名变化;HEAD 的 target state 时序敏感 | Sodium `LevelRendererMixin`/sky/cloud mixins 与同一 render frame 叠加 | reactive pass 不插入或读到尚未完成/错误 handles | +| `render.GuiRendererMetalFxMixin` | `GuiRenderer` | `draw` 中 invoke `GameRenderer.mainRenderTarget()` redirect | 无 | GUI render target 改为 `MetalFxManager.guiTarget` | GUI package/name/signature或调用次数变化 | 其他 GUI/postprocess mixin 可能重排 draw | GUI进入低分辨率/错误 scissor;历史 crash 是尺寸风险证据 | +| `render.MinecraftMetalFxMixin` | `Minecraft` | `` width/height FIELD redirect;`renderFrame` mainRenderTarget INVOKE redirect | 无 | 启动报告尺寸、final present target改为native target | ``/`renderFrame`调用点变化;FIELD redirect作用域广 | Sodium core Minecraft/window mixins;其他 surface mods | present低分辨率或构造期间尺寸异常 | +| `sodium.DrawBackendMixin` | Sodium `DrawBackend` | `chooseBackend` HEAD cancellable, `remap=false` | 无 | 返回 `VK_INDIRECT` 作为 Metal backend选择 | Sodium enum/chooseBackend method变化;`remap=false` 强绑定 intermediary/class name | Sodium自身 backend selection 是直接竞争点 | Sodium backend init失败或回到其他 backend | +| `sodium.DrawContextMixin` | Sodium `DrawContext` | `create` HEAD cancellable, `remap=false` | 无 | 返回 `new MetalDrawContext()` | factory return/class hierarchy变化 | 依赖 `DrawBackend.BACKEND` 已被前一个 mixin改写 | Sodium draw context创建失败 | +| `sodium.SodiumPreferredGraphicsApiMixin` | `CyclingControl$CyclingControlElement` | `extractRenderState` 中 redirect `EnumOption.getElementName(Enum)`,`remap=false` | 无 | 只改 Sodium graphics API option 显示名 | inner class 名/enum option method变化;非语义 mapping | Sodium GUI版本变化;可能影响其它 enum label | 设置页 label错误或 mixin fail | + +## 作用域风险重点 + +### `GameRenderer` width/height redirect + +`GameRendererMetalFxMixin` 对 `GameRenderer.render` 中的所有目标字段读取做 `FIELD` redirect(`GameRendererMetalFxMixin.java:34-48`),不是以 field read 的 ordinal/local context 区分。`MinecraftMetalFxMixin` 对 `` 中的 `RenderTarget.width/height` 同样是宽作用域(`:13-27`)。这能解释为什么尺寸传播必须用 runtime capture 验证:一个 redirect 可能影响 comparison、GUI/scissor、post effect 或其它同方法 target,而不是只影响 MetalFX main target。 + +### 通用 `RenderTarget.resize(II)` redirect + +`GameRendererMetalFxMixin.java:25-32` 对 `GameRenderer.resize` 中的 `RenderTarget.resize(II)` 做 redirect,没有 `ordinal`。当前映射的 `GameRenderer.resize` 至少 resize main target 和 LevelRenderer(`/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/GameRenderer.java:317-320`);如果未来同方法增加更多 RenderTarget,redirect 作用域可能扩大。历史 scissor crash 证明这类尺寸边界不是理论问题。 + +### Projection `ModifyArg` + +`renderLevel` 的 `ProjectionMatrixBuffer.getBuffer(Matrix4f)` 被 `ModifyArg(index=0)` 替换(`GameRendererMetalFxMixin.java:59-75`)。没有 locals capture,优点是局部布局变化影响较小;风险是只要同一方法出现多个相同 invoke 或 Mojang 改调用顺序,注入点可能命中错误 projection。当前没有 ordinal,因此后续版本必须重新确认 target 数量。 + +该注入还有一个当前 manager 生命周期耦合:`render` HEAD 的 `GameRendererMetalFxMixin.metallum$beginFrame` 先调用 `MetalFxManager.beginFrame()`,随后 projection `ModifyArg` 进入 `prepareSceneProjectionInternal`,后者再次调用 `beginFrameInternal`(`GameRendererMetalFxMixin.java:50-75`; `MetalFxManager.java:153-169,289-310`)。当前没有生产 `MetalMotionStateStore.observe`,所以尚未证明实际帧数据被清掉;未来若在两处之间采集对象状态,第二次 begin 会清空 pending transaction。**confidence=confirmed call topology; future data-loss impact=unknown.** + +### GUI 与 always-on-top 注入 + +GUI redirect 是 `GuiRenderer.draw` 内具体 `GameRenderer.mainRenderTarget()` invoke,作用域比 `GameRenderer` field redirect 窄(`GuiRendererMetalFxMixin.java:12-22`)。Reactive injection 在 `addAlwaysOnTopPass` HEAD,但它使用 FrameGraph `targets` handles;若 Minecraft 改变 target lifecycle或把 cutout/feature submit移到另一个 pass,mask可能缺内容。没有 capture 证明该 injection 覆盖所有透明内容。 + +## Sodium 叠加与绕行 + +Sodium 0.9 在当前解包源码中将 draw backend 选为 `VK_INDIRECT`,`DrawContext.create` 在该 backend 创建 `VKIndirectContext`;MetalUniversal 用 `MetalDrawContext extends VKIndirectContext` 接管 context(`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalDrawContext.java:13`;`/tmp/minecraftmetal-sodium-decomp/.../DrawBackend.java:8-23`、`DrawContext.java:9-23`)。`ChunkSectionsToRenderMixin.renderGroup` 又取消 vanilla group draw,改走 `SodiumWorldRenderer.drawChunkLayer`。因此: + +- Sodium terrain SOLID/CUTOUT/TRANSLUCENT 共享 Metal backend;当前 terrain pipeline 只声明一个 color target,indexed attachment backend 能力本身已存在; +- Sodium 自身 `GameRenderer`/window workaround Mixins 可能同时重定向 resize/minimized state; +- entity/block entity/particle 不会因为 Sodium terrain backend 而自动获得 motion MRT; +- 第三方 renderer 如果绕过 Mojang `RenderPipeline` 或另建 native path,当前 MetalFX mask/motion 不会自动覆盖。 + +## 无 Sodium、iOS 与其它环境 + +- 无 Sodium:config plugin 对 Sodium mixins 有条件筛选,render mixins 理论上仍可成立;但 `GameRenderer`/`LevelRenderer` 的 transparency target是否存在、`useShaderTransparency` 返回值和非-Sodium pipeline集必须单独验证。 +- iOS:native/Java mode gating 对 iOS 返回 OFF(`MetalFxManager.java:231-233`),且 `MetallumMixinConfigPlugin.shouldApplyMixin` 在 `os.name` 不含 `mac` 时直接返回 false(`MetallumMixinConfigPlugin.java:36-39`)。所以“iOS 不应用本配置 mixin”是当前插件逻辑的 confirmed 结论;iOS native dylib 是否能被宿主加载、以及是否存在非 Minecraft 的 iOS Java 启动环境,仍需构建/运行验证,不能从该 gating 推出。 +- 其它渲染 Mod:当前没有 mixin priority 或冲突处理证据。`defaultRequire=1` 意味着 target 变化通常是硬失败,不是静默降级。 + +## 版本耦合等级 + +| 耦合项 | 当前状态 | 等级 | +| --- | --- | --- | +| Minecraft 26.2 mapped names/signatures | 已按当前 `/tmp/minecraftmetal-mc26-sources` 对齐 | current baseline | +| Loom | property `1.16-SNAPSHOT` vs resolved 1.16.3 不一致 | medium; must pin/record at implementation time | +| Java | source/mixin compatibility JAVA_25,环境 Java 24 | hard build blocker | +| Sodium 0.9 | `remap=false` DrawBackend/DrawContext and inner GUI class names | high | +| Mixin order | no explicit priority/compatibility matrix | unknown/high with other mods | +| runtime pipeline | no complete enumeration | unknown | + +## 失败结果分类 + +- **硬失败:** target/name/signature变化、required injection not found、Java 25 class/compile mismatch。 +- **静默行为错误:** width/height redirect 命中错误 read、GUI target错误、transparency target未创建、Sodium backend显示名/选择不一致。 +- **性能/画质回归:** injection仍成功但 projection、scissor、pass order与原版语义不同。 + +## 后续实现模型必须先保留的边界 + +1. 不要把 `GameRenderer` 的宽作用域 FIELD/resize redirect 当成稳定 API;每次版本升级要确认所有命中点。 +2. 不要把 Sodium terrain Mixin 当成 entity/particle path 的统一入口。 +3. 不要通过 `remap=false` target 名称推断跨 Sodium 版本稳定。 +4. 不要通过 Mixin 应用成功推断 GUI/Temporal/Frame Generation 语义正确;需要 runtime dimensions/target capture。 diff --git a/docs/render-pipeline-forensics/13-sol-adaptation-map.md b/docs/render-pipeline-forensics/13-sol-adaptation-map.md new file mode 100644 index 000000000..cfa3eb420 --- /dev/null +++ b/docs/render-pipeline-forensics/13-sol-adaptation-map.md @@ -0,0 +1,354 @@ +# Sol 适配接入点地图 + +> **2026-07-26 status:** 本文是规划/适配地图,不是当前实现状态。已经完成的 MRT、普通实体纵切、三层验证与剩余 producer 缺口见最终验收报告;gate 仍关闭。 + +本文件是后续实现模型的边界说明,不是实现方案补丁。每个目标都把当前事实、缺失输入、最小接入符号和验证门槛分开。`recommended_symbols` 只表示应先检查的现有边界,不表示已经修改。 + +## A. 修复 Temporal 相机抖动 + +```text +目标: +闭合 camera jitter、projection、depth、motion、history 与 display/render/viewport 的同帧契约。 + +当前路径: +GameRenderer.renderLevel + -> GameRendererMetalFxMixin.metallum$prepareSceneProjection + -> MetalFxManager.prepareSceneProjectionInternal + -> MetalFxMath.pixelJitter/clipJitter/applyProjectionJitter + -> MetalFxMath.viewProjection mirror / native metallum_motion_reconstruction + -> MetalFxManager.beforeGuiInternal + -> MetalFX temporal encode + +已确认问题: +- 历史运行有 GUI scissor 1708x524 对 1144x642 render area 的 crash;尺寸契约存在运行时反证。 +- jitter 公式、motion 方向和静止/平移/旋转数学单测相互一致;“符号反转”不是当前最强根因。 +- previousViewProjection 在成功 frame 后更新;跳帧、invalid matrix、resize 的跨帧时序仍未由 capture 闭合。 +- motionVectorScale 在历史日志为输入半尺寸,但 MetalFX 对 RG16_FLOAT 单位的最终解释没有 GPU proof。 + +建议修改点: +- 第一检查边界:GameRendererMetalFxMixin 的 width/height/projection ModifyArg 与 MetalRenderPass 的 renderArea/scissor 传播。 +- 第二检查边界:MetalFxManager.prepareSceneProjectionInternal 的 displayAspect/renderAspect、jittered inverse 与 previousViewProjection update timing。 +- 第三检查边界:MetalCommandEncoder.encodeMetalFx/native metallum_metalfx_encode 的 inputContentWidth/Height、motionVectorScale、depthReversed 参数。 +- 仅当 capture 证明矩阵/viewport正确而仍抖动时,再看 `MetalFX PresentThread`/present timing;非-FG历史日志不能先归因于 FG。 + +涉及文件: +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/GameRendererMetalFxMixin.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxMath.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift + +涉及符号: +GameRendererMetalFxMixin.metallum$prepareSceneProjection (59-75) +MetalFxManager.prepareSceneProjectionInternal (285-390) +MetalFxManager.beforeGuiInternal (393-516) +MetalFxMath.clipJitter/applyProjectionJitter/reconstructMotion (45-68,120-157) +MetalRenderPass scissor setup (532-548) +metallum_metalfx_encode (1414-1579) + +数据输入: +windowRenderState width/height、main target width/height、display/render aspect、final Mojang projection、camera position、partial tick、depth、current/previous VP、jitter、motion scale。 + +数据输出: +同帧 scene projection/depth、RG16_FLOAT motion、Temporal output、history reset state、runtime dimensions日志。 + +生命周期: +resize/fullscreen/Retina/FOV/camera mode/teleport/world change/invalid matrix must define reset and previous matrix validity; existing reset paths are partial. + +线程: +projection/motion arguments on Minecraft render thread; native encode on same call path; FG pacing is separate and must be isolated in tests. + +回归风险: +改变 projection input可能同时影响 vanilla world depth、GUI separation、Sodium terrain和post-processing;宽作用域 width/height redirect可能影响非-MetalFX target。 + +最小验证: +OFF/SPATIAL/TEMPORAL at 1.0/0.67/0.5; static camera, pure pan, pure rotation; capture bound texture size, render area, viewport/scissor, jitter, projection m20/m21, motion scale and history reset per frame. + +完整验证: +Retina/fullscreen/odd sizes, FOV and camera mode changes, teleport/world transition, invalid frame recovery, non-FG and FG separately, Metal GPU capture with actual depth/motion/output. + +不要修改: +不要先修改 Sodium settings、GUI renderer、Frame Generation pacing或通过固定零 motion掩盖矩阵问题;不要把旧 rollout 中不存在的 baseProjection 等字段当作当前接口。 +``` + +**当前最可能根因:strong_inference candidate。** 先排除尺寸/viewport 与 previous matrix timing;不能在没有 capture 前宣称单一根因。 + +## B. 改善树叶/草拖影 + +```text +目标: +让 alpha-cutout、风动顶点和其深度/颜色在 Temporal history rejection 中有明确、对齐且可验证的覆盖。 + +当前路径: +Sodium DefaultTerrainRenderPasses.CUTOUT + -> TerrainRenderPass / ShaderChunkRenderer + -> DefaultChunkRenderer.render -> MetalRenderPass indexed attachment array(当前 terrain pipeline 只声明一个 color target) + -> main scene color/depth + -> MetalFxManager.addTransparencyReactivePassInternal + -> metallum_metalfx_mark_transparency + -> Temporal scaler + +已确认问题: +- CUTOUT 与 SOLID 共享 main scene,五个 direct reactive targets 只有 translucent/itemEntity/particles/weather/clouds。 +- native mask 是 threshold + depth neighborhood heuristic,不知道 material classification、alpha coverage 或 wind vertex motion。 +- 当前 CUTOUT/terrain pipeline 只声明 color attachment 0;Java/native backend 已有 indexed attachment path,但不能无声给现有 shader 增加 velocity 输出。 + +建议修改点: +- 最小保守路线的事实接入点是 Sodium CUTOUT pass identity 与 main color/depth 对齐处,再把 cutout classification 映射到 reactive producer;代价是仍没有真实对象 motion。 +- 若需要连续 mask,边界在 native `metallum_metalfx_mark_transparency` 的 R8 producer及其 input binding,而不是 GUI/present worker。 +- 若需要 wind/object motion,边界在 Sodium shader vertex data/previous transform与通用 pipeline attachment契约,不能只改 reactive compute。 +- mask dispatch 顺序必须在相关 CUTOUT color/depth 写入后、Temporal encode 前;`LevelRendererMetalFxMixin` HEAD handles 是现状证据,不是对未来 pass order 的保证。 + +涉及文件: +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/LevelRendererMetalFxMixin.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift +- /tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/client/render/chunk/terrain/TerrainRenderPass.java +- /tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/client/render/chunk/compile/pipeline/ShaderChunkRenderer.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java + +涉及符号: +LevelRendererMetalFxMixin injection at addAlwaysOnTopPass HEAD (17-25) +MetalFxManager.addTransparencyReactivePassInternal (518-566) +metallum_metalfx_mark_transparency (1355-1411) +DefaultTerrainRenderPasses.CUTOUT (5-9) +TerrainRenderPass.getTarget (10-43) +MetalCommandEncoder.renderCommandEncoder/createRenderPass (134-180,205-227) +MetalCompiledRenderPipeline color attachment setup (114-125,187-216) + +数据输入: +CUTOUT material/pass identity、alpha/coverage、main depth、renderWidth/renderHeight、optional wind/time/object previous state。 + +数据输出: +R8 reactive mask or future motion attachment, aligned with main color/depth, consumed by Temporal before GUI. + +生命周期: +mask must be recreated on render-size change and cleared/rewritten each frame; wind/object previous state must reset on world/teleport/reload. + +线程: +Sodium draw and FrameGraph pass on render thread; chunk mesh building may be worker-side but current motion contract is not worker-safe by evidence. + +回归风险: +Over-reactive mask can reject history everywhere; under-reactive mask leaves trailing; changing CUTOUT target may alter depth, sort and mod shader compatibility; MRT expands PSO/bridge risk. + +最小验证: +Static cutout with static camera; camera pan; fixed camera with wind; material A/B cutout vs translucent; capture color/depth/reactive dimensions and values. + +完整验证: +Leaves/grass/water/glass, animated textures/MIP, Sodium on/off, third-party shader/entity, render scales and all MetalFX modes, visual output plus GPU capture. + +不要修改: +不要把所有 CUTOUT 直接复制到 translucent target或用全屏白 reactive mask作为完成;不要把 particle/entity direct target当叶片 motion proof;不要改 GUI/pacing来掩盖 cutout缺失。 +``` + +## C. 增加动态实体 motion + +```text +目标: +把实体、玩家、手、方块实体、粒子的 current/previous transform 或 vertex motion 转成 Temporal/FG 可消费的 motion,同时保持 depth/reactive 生命周期。 + +当前路径: +EntityRenderer.extractRenderState (xOld/current + partialTicks) + -> EntityRenderDispatcher.submit / feature dispatcher + -> generic MetalRenderPass with indexed attachment array; current entity pipeline declares one color target + -> MetalFxManager.prepareMotionInputs clears objectMotion/objectValidity + -> native metallum_metalfx_encode_v2 camera reconstruction + object/camera merge + +已确认问题: +- EntityRenderState只有当前 x/y/z,Particle虽然有 xo/yo/zo和velocity,但两者都没有进入 MetalFxManager/native motion input。 +- BlockEntityRenderState只有当前 blockPos/blockState/type;renderer-local animation state没有统一 previous contract。 +- hand是renderLevel scene-side,不是GUI,当前也没有独立 motion target。 +- current entity/block/particle pipeline declarations expose no motion output/validity contract; V2 Java/native resources and merge are connected, but `objectMotionTexture`/`objectValidityTexture` are only cleared. Generic Java/native pass and PSO preserve indexed attachment slots, so the missing boundary is the renderer producer/shader/FrameGraph contract rather than a proven native single-attachment limit。 +- `MetalMotionStateStore.observe` has no production caller; `MetalMotionContract.projectVertex` is test-only. The transaction commit/discard/reset hooks are scaffolding, not object-motion implementation (`MetalMotionStateStore.java:31-44,60-82`; `MetalFxManager.java:53,301,510,547,710,776`). + +建议修改点: +- depth reconstruction 保留点:`MetalFxManager.prepareSceneProjectionInternal`、native V2 `metallum_motion_camera_v2`/`metallum_motion_merge_v2`(`MetallumNative.swift:1355-1475,1844-2011`);不要先移除它,它仍覆盖静态几何/相机运动和 disocclusion reactive。 +- MRT路线需要保留现有 indexed backend path,同时审查 Minecraft RenderPipeline/RenderPassDescriptor、FrameGraph target creation、MetalCommandEncoder.createRenderPass、MetalRenderPass、MetalCompiledRenderPipeline、MetalCrossShaderCompiler 的 fragment output preservation、MetalNativeBridge descriptor functions、native MTLRenderPipelineDescriptor/encoder,以及所有 shader fragment outputs。当前已确认 backend capacity,不等于当前 shader output/运行 pipeline 已接通。 +- velocity replay路线需要审查 EntityRenderer.extractRenderState/EntityRenderState、EntityRenderDispatcher.submit、BlockEntityRenderDispatcher.extract/submit、ParticleEngine.extract、first-person render path,并定义上一帧 object/animation state 的保存和 reset;现有 `MetalMotionStateStore` 可作为事务边界,但没有现成 producer symbol 可直接填充。 +- 实体/玩家/掉落物/载具/falling block可先以 EntityRenderer current/previous source 建契约;手需要 GameRenderer.renderLevel/itemInHandRenderer 单独契约;block entity需要每个 renderer state;粒子可利用 Particle.xo/yo/zo但必须对齐 ParticleEngine partialTick。 + +涉及文件: +- /tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/entity/EntityRenderer.java +- /tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/entity/state/EntityRenderState.java +- /tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/entity/EntityRenderDispatcher.java +- /tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/blockentity/BlockEntityRenderDispatcher.java +- /tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/blockentity/state/BlockEntityRenderState.java +- /tmp/minecraftmetal-mc26-sources/net/minecraft/client/particle/Particle.java +- /tmp/minecraftmetal-mc26-sources/net/minecraft/client/particle/ParticleEngine.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift + +涉及符号: +EntityRenderer.extractRenderState (154-244) +EntityRenderDispatcher.submit (148-183) +BlockEntityRenderDispatcher.extract/submit (76-108) +Particle.tick / ParticleEngine.extract (94-115,128-133) +native metallum_motion_reconstruction (1211-1264,1473-1506); Java MetalFxMath.reconstructMotion mirror (120-157) +MetalCommandEncoder.renderCommandEncoder/createRenderPass (134-180,205-227) +MetalCompiledRenderPipeline (114-125,187-216) +native `metallum_metalfx_encode` (1414-1579) + +数据输入: +stable entity/block/particle identity, current/previous transform, partial tick, local bone/pose/vertex animation, depth, jittered/un-jittered camera matrices, render size. + +数据输出: +per-pixel motion attachment or replay-generated motion texture, optionally object/velocity reactive classification, same scene/depth coordinate system as Temporal and FG. + +生命周期: +save previous state after successful render, reset on first frame/world change/teleport/resize/camera mode/resource reload; do not retain state across deleted IDs without generation handling. + +线程: +state extraction and submit on render thread; entity/chunk/particle simulation may update elsewhere, so snapshot boundary must be explicit. + +回归风险: +MRT changes every pipeline and third-party shader; replay may double-render, alter blending/depth, or use stale transforms; Sodium indirect batching complicates per-object state. + +最小验证: +runtime pipeline/attachment enumeration plus one moving entity, player hand, item, block entity, particle and falling block; compare motion direction against known translation. + +完整验证: +Sodium on/off, mod entities/shaders, bones/wind, translucent/cutout, teleport/world/reload/resize, FG inputs and visual history output. + +不要修改: +不要用 zero/random motion、静态截图、 donor transform 或把 camera-only texture重命名为 object motion;不要把 `prepareMotionInputs` 的 clear 当成 object producer;不要在没有现有 indexed attachment 和 shader output contract 对齐前改 fragment MSL 正则。 +``` + +## D. 修正 Frame Generation pacing + +```text +目标: +使真实帧/插值帧的顺序、间隔、slot复用和drawable present符合实际刷新率/VRR,并保持输入与资源同步不变量。 + +当前路径: +MetalCommandEncoder.presentTextureToDrawable + -> MetalFxManager.frameGenerationInputInternal + -> metallum_metalfx_frame_generation_encode + -> native FrameInterpolator slots + -> MetalFX PresentThread + -> CAMetalLayer drawable acquire/present + +已确认问题: +- 当前 source 将 `OBJECT_MOTION_PRODUCER_CONNECTED` 固定为 `false`,因此 `frameGenerationEnabled` 当前永远不会在 manager 构造时开启(`MetalFxManager.java:29-33,99-116`);native presenter/pacing 是 dormant conditional path,不是当前每帧实际 present。 +- `frameDuration` 在 presenter 创建时采样 `maximumFramesPerSecond`,真实帧使用 `afterMinimumDuration(frameDuration * 0.5)`;没有动态 display timing/VRR query(MetallumNative.swift:149-170,699-728)。 +- native有三个private slots、一个 `MetalFX PresentThread` worker、一个 `readyEvent`、`maxOutstandingFrames=1` 和 timeout/drop(MetallumNative.swift:60-195,419-762)。 +- Java输入分为pre-GUI scene和post-GUI composed UI;FG继承camera-only motion限制。 +- GUI/overlay active时manager会暂停 FG;关闭GUI后 `beginFrameInternal` 会恢复 Java 标志并 reset history,但 native presenter 的重新可用性仍需运行验证。 + +建议修改点: +- 先检查 `MetalFX PresentThread` 的 drawable acquire/present、`afterMinimumDuration`、`maximumFramesPerSecond` 采样和 `metallum_configure_layer`/CAMetalLayer surface配置;显示时序接入点应在native present worker附近,而不是Minecraft GUI。 +- 保留 ready event -> interpolated output -> real composed frame 的所有权顺序;只有GPU completion后才复用slot。 +- 将实际 display timing/VRR作为输入契约后,再决定 `frameDuration` 和真实帧间隔;当前不能把初始化时的 `maximumFramesPerSecond` 当成动态 display timing。 + +涉及文件: +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalSurface.java + +涉及符号: +MetalCommandEncoder.presentTextureToDrawable (251-287) +MetalFxManager.frameGenerationInputInternal (707-740) +metallum_metalfx_frame_generation_encode (1581-1663) +MetalFX PresentThread / process (188-195,605-728) +metallum_configure_layer (2919-2940) + +数据输入: +actual display refresh/present timestamps, drawable availability, GPU completion/shared-event values, real/interpolated frame IDs, resize/hidden state. + +数据输出: +timestamped interpolated and real presents, slot ownership state, dropped frame/error state, latency measurements. + +生命周期: +first frame previous=self/reset; swap only after ready; resize/shutdown drain; GUI activation pause/resume with reset; hidden/background/VRR behavior must be explicit. + +线程: +Minecraft render thread enqueues; native `MetalFX PresentThread` owns present scheduling; `readyEvent`/condition variable are synchronization boundary. + +回归风险: +wrong order can show stale GUI, release in-flight texture, deadlock worker, add latency, or duplicate drawable acquisition; initialization-time refresh sampling may become stale on 60/90/144/VRR or display changes. + +最小验证: +FG at known 60 and 120 Hz with timestamped real/interpolated presents, resize with one source frame outstanding, first frame, timeout/drop, menu open/close. + +完整验证: +60/90/120/144/VRR, windowed/fullscreen/hidden/background, GPU load/drop, resize/Retina, input latency, command-buffer errors and worker shutdown. + +不要修改: +不要先调整 `frameDuration` 采样、不要把初始化 refresh rate 当成 VRR、不要把 GUI texture 塞进 Temporal history、不要绕过 `readyEvent` 来“修”顺序。 +``` + +## E. 完成 Sodium 设置 + +```text +目标: +使 MetalFX mode/scale/reactive/Frame Generation 的 Sodium Config API入口、持久化、能力gate和重启语义与实际 manager行为一致。 + +当前路径: +fabric.mod.json sodium:config_api_user + -> MetalFxSodiumConfig + -> MetalFxConfig / persistent settings + system property overrides + -> MetalFxManager construction chooseMode/selectMode + -> native support checks + +已确认问题: +- 入口和 option builder存在:`fabric.mod.json:27-29`、`MetalFxSodiumConfig.java:13-119`。 +- config读写、system property override、persistent settings在 `MetalFxConfig.java:87-163,244-295`。 +- capability gating在 manager construction;mode/effective fields是初始化时决定的,没有完整动态切换契约。 +- 历史 Sodium crash `Storage handler must be set`(run/crash-reports/crash-2026-07-26_09.45.27-client.txt:7)证明配置运行时 setup 有独立失败面。 + +建议修改点: +- 先核对 `MetalFxSodiumConfig` option值与 `MetalFxConfig.persist/override` 的读写键是否一一对应,再核对 manager effective mode的fallback显示。 +- capability gating应继续由 MetalFxManager.chooseMode/native supports驱动;UI不能把 unsupported Temporal显示成已生效。 +- 明确 mode/scale/frameGeneration/reactive改变需要重启、renderer reset还是安全的下一帧切换;当前代码证据偏向初始化/重建语义。 + +涉及文件: +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/resources/fabric.mod.json +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxSodiumConfig.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java +- /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java + +涉及符号: +MetalFxSodiumConfig option builders (13-119) +MetalFxConfig.load/persistentSettings/override methods (87-163,244-295) +MetalFxManager.chooseMode/selectMode (231-257) +MetalFxManager.initialize (103-105) + +数据输入: +Sodium option values, persistent properties, system property overrides, device support booleans, iOS state, current mode/scale. + +数据输出: +effective mode/scale, target dimensions, reactive/FG enable state, user-visible option state and restart/reset requirement. + +生命周期: +initialization, renderer reset, world change, resize and session disable must preserve config/effective-state consistency; GUI pause/resume is a separate behavior and must preserve native presenter readiness. + +线程: +Sodium UI/config operations may occur on GUI/render lifecycle; manager construction and target changes must remain render/device-safe. + +回归风险: +stale UI can claim Temporal while manager falls back Spatial/OFF; config API version or storage handler changes can crash before rendering; live toggles can free in-flight targets. + +最小验证: +read/write each option, restart, unsupported capability fallback, OFF/SPATIAL/TEMPORAL/AUTO, scale 100/67/50, reactive and FG toggles, no Sodium and Sodium paths. + +完整验证: +GUI persistence, config migration, device/iOS gating, resource reload, world/resize/FG transitions, crash-free Storage handler setup and runtime logs matching displayed effective state. + +不要修改: +不要在设置页为未知设备硬启用 Temporal、不要用 config fallback制造motion/mask、不要在未定义生命周期前实现无重启的资源切换。 +``` + +## 适配边界总表 + +| 目标 | 当前最小事实边界 | 首先读取 | +| --- | --- | --- | +| 相机抖动 | size/viewport/projection/previous timing | `GameRendererMetalFxMixin`, `MetalFxManager`, `MetalFxMath`, `MetalRenderPass` | +| 树叶拖影 | CUTOUT identity + reactive alignment + missing vertex motion | Sodium `TerrainRenderPass`, `LevelRendererMetalFxMixin`, native reactive producer | +| 动态 motion | game current/previous state + backend attachment contract | MC entity/particle/block entity extraction, `MetalCompiledRenderPipeline`, native descriptor | +| FG pacing | worker/drawable timing/refresh-rate sampling | `MetallumNative.swift` `MetalFrameGenerationPresenter`, `MetalCommandEncoder.presentTextureToDrawable` | +| Sodium settings | config key/value/capability/restart contract | `MetalFxSodiumConfig`, `MetalFxConfig`, `MetalFxManager.chooseMode` | + +完成任何一项前,Sol 仍必须保留本目录中的证据等级和 `14-inconsistencies.md` 约束:当前没有 Git 基线,旧 rollout 不是代码事实,native build 不是 iOS runtime proof,单元测试不是视觉证明。 diff --git a/docs/render-pipeline-forensics/14-inconsistencies.md b/docs/render-pipeline-forensics/14-inconsistencies.md new file mode 100644 index 000000000..3a66faa51 --- /dev/null +++ b/docs/render-pipeline-forensics/14-inconsistencies.md @@ -0,0 +1,144 @@ +# 取证冲突与证据不一致 + +> **2026-07-26 live-source correction** +> +> 本文正文主要记录实现前冲突。此后 `MetalUniversal-master` 已初始化 Git(尚无 HEAD commit,全部文件仍是未跟踪 baseline),当前 Swift 已重新构建为新 dylib,Gradle 的 Java/native/MRT/offscreen/Minecraft client/real-display 验收均已针对当前源码运行。旧 rollout、旧 dylib、旧 `/tmp` trace 和本文早期行号均不能替代 `../metalfx-final-acceptance-2026-07-26.md` 中的 current-source receipt。 + +本文件专门记录摘要、rollout、文档、构建输出和当前工作树之间的差异。优先级仍是当前工作树 > 映射源码 > 本地依赖 > 构建/运行日志 > rollout > 旧文档。 + +## 1. rollout 声称存在 `baseProjection` 等字段,但当前源码没有 + +**冲突:** 历史 rollout/摘要曾提到 `baseProjection`、`previousProjection`、`PROJECTION_CHANGE_EPSILON` 等字段或 projection-change 状态。当前 `MetalFxManager` 的字段区只有 `previousViewProjection`、`currentViewProjection`、`inverseCurrentViewProjection`、`viewMatrix`、`currentProjection`、`jitteredViewProjection`(`/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:38-44`),`rg` 未找到上述三个名称。当前 projection difference helper 是 `MetalFxMath.maxAbsDifference`,单测在 `MetalFxMathTest.java:140-145` 使用硬编码 epsilon。 + +**判定:** 当前源码优先;旧 rollout 结论 stale/不一致。**置信度:confirmed。** + +## 2. 报告目录位置 + +**冲突:** 用户规范给出 `docs/render-pipeline-forensics/`,工作区实际项目目录是嵌套的 `MetalUniversal-master`。父目录为 `/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal`。 + +**判定:** 本轮唯一写入目录是 `/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/docs/render-pipeline-forensics/`,因为实现代码、Gradle project 和 `src` 都位于该目录。没有在父目录另建报告目录。**置信度:confirmed path choice;限制:无 Git baseline,不能用仓库根元数据自动证明根目录。** + +## 3. Loom 属性版本与实际解析版本 + +**冲突:** `/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/gradle.properties:12` 是 `loom_version=1.16-SNAPSHOT`;本地 Gradle/Loom 配置解析记录为 1.16.3。 + +**判定:** 报告同时记录两者,不把 1.16.3 写回属性,也不声称 snapshot 与 resolved version 相同。**置信度:confirmed from property and prior Gradle resolution output;限制:当前没有重新执行 dependency insight。** + +## 4. native build 成功不等于 iOS 产物可运行 + +**事实:** 历史构建记录 `./gradlew buildMacNative` 成功,`./gradlew buildIOSNative` 也完成,但 iOS target/sysroot 有 warning;build task 只是编译 Swift dylib,不是 iOS app/device launch 或 MetalFX runtime validation。 + +**判定:** “iOS native build passed”只能写成 build artifact 生成/编译成功;不能写成 iOS 产物可加载、可运行或功能正确。**置信度:confirmed interpretation。** + +## 5. build task 是否重写现有 dylib + +**事实:** `build.gradle:53-74` 的 macOS task 和 `:109-132` 的 iOS task 直接以 `-o src/main/resources/natives/.../libmetallum.dylib` 输出。当前资源目录已有 macOS/iOS dylib。 + +**判定:** 历史 build 可能已经重写这些二进制;没有 Git 元数据,也没有构建前 SHA/mtime 证据,不能声称二进制未变化,也不能把它描述成 Java/Swift 源码实现修改。后续只应把它列为构建副作用风险。**置信度:confirmed path, unknown byte delta。** + +## 6. 当前持久化配置与历史 Temporal 日志不一致 + +**事实:** `run/metallum-metalfx.properties` 当前是 `mode=OFF`、`scalePercent=50`;`run/logs/latest.log:29` 记录过 `requested=TEMPORAL, effective=TEMPORAL, scale=0.67`,`:110-111` 记录过成功 Temporal encode。 + +**判定:** 运行日志证明历史运行,不证明当前配置仍为 Temporal。报告中所有尺寸/jitter/runtime 结论都标注历史观察。**置信度:confirmed。** + +## 7. mapped `GuiRenderer` 路径 + +**冲突:** 早期摘要曾把 `GuiRenderer.java` 路径写在 `net/minecraft/client/renderer`;当前映射文件实际位于 `/tmp/minecraftmetal-mc26-sources/net/minecraft/client/gui/render/GuiRenderer.java`。 + +**判定:** 以后以 `client/gui/render/GuiRenderer.java:62,120,180-217` 为准。**置信度:confirmed by `rg --files`。** + +## 8. build/运行失败与当前代码事实 + +| 证据 | 内容 | 判定 | +| --- | --- | --- | +| `run/crash-reports/crash-2026-07-26_02.17.39-client.txt:7,119-120` | scissor 1708x524 超出 1144x642 render area;window/surface 1708x960 | 尺寸混用的运行时反证,不能被单纯代码意图覆盖 | +| `run/crash-reports/crash-2026-07-26_03.18.43-client.txt:23` | heap `MemorySegment` rejected | Java/native bridge 的历史 ABI/segment 错误,不能归因到 MetalFX 数学 | +| `run/crash-reports/crash-2026-07-26_09.45.27-client.txt:7` | Sodium `Storage handler must be set` | config API/runtime setup failure,不能用来证明 pipeline/shader 错误 | +| `run/logs/latest.log:104-105` | invalid camera matrix 与 reset | 当前代码确实有 invalid-matrix guard,但历史运行遇到过 invalid matrix | + +## 9. rollout 与当前工作树的证据等级 + +旧 rollout 中有 requirements-only 记录,明确没有 implementation/runtime proof;本轮把 rollout 仅作为导航/冲突来源。当前结论必须回到源文件和本地日志。尤其不能因 rollout 文字出现“Temporal 完成”“Frame Generation 完成”就把动态 motion、pacing、视觉质量标成 confirmed。 + +## 10. 本轮没有声称的事项 + +- 没有声称 Git branch/HEAD 或工作树完全干净。 +- 没有声称 iOS dylib 可在真机运行。 +- 没有声称 GUI/scissor 尺寸混用已经修复。 +- 没有声称所有 runtime pipelines 已枚举。 +- 没有声称 Temporal 或 Frame Generation 画质正确。 + +## 11. GUI 激活时 Frame Generation 是暂停/恢复,不是单向 disable + +**冲突:** 早期报告文本把 GUI/overlay 路径写成调用 `disableFrameGenerationInternal`、销毁 `sceneOutputTarget`,并据此推断关闭菜单后没有恢复路径。当前工作树实际由 `frameGenerationInputInternal` 调用 `suspendFrameGenerationForGuiInternal`(`MetalFxManager.java:707-715,748-760`);该函数只停止 native presenter 并保留 `sceneOutputTarget`。下一帧 `beginFrameInternal` 在 GUI 消失后设置 `frameGenerationEnabled=true` 并调用 `resetHistoryInternal("GUI closed; frame generation resumed")`(`MetalFxManager.java:273-283`)。永久 disable 是另一条 `disableFrameGenerationInternal` 路径,会销毁 `sceneOutputTarget`(`MetalFxManager.java:671-684`)。 + +**判定:** 以后以当前源码为准:GUI 是 Java 侧 pause/resume;`stop_frame_generation` 的 shutdown 会等待 worker/outstanding-frame 状态,下一次 native encode 在 presenter 为空时懒创建新 presenter(`MetallumNative.swift:746-762,1581-1625,1715-1742`)。因此 Java/native 控制流和 drain/recreate 结构已确认,但真实 drawable timing、视觉输出和设备级完成关系仍需要运行验证。**置信度:confirmed control flow/topology; runtime output unknown。** + +## 12. JOML 到 Swift simd 矩阵链曾被错误地标成不存在 + +**冲突:** 早期 `05-matrices-jitter-motion-conventions.md` 文本把矩阵描述成只在 Java 侧使用,并声称 bridge 没有 JOML -> Swift 转换。当前工作树实际中,`MetalCommandEncoder.encodeMetalFx` 把三组 JOML `Matrix4f` 写入 float arrays(`MetalCommandEncoder.java:293-335`),`MetalNativeBridge.metallum_metalfx_encode` 复制到 native scratch segments(`MetalNativeBridge.java:803-835`),Swift `makeMatrix` 再组装 `simd_float4x4`,供 `metallum_motion_reconstruction` 使用(`MetallumNative.swift:1270-1277,1473-1493`)。 + +**判定:** Temporal motion 的 JOML -> float buffer -> Swift simd 链已确认;只有 Frame Generation 的 `FrameGenerationInput` 不携带 VP,而是携带 texture handles 和标量参数。报告和 handoff 已按当前源码更正。**置信度:confirmed data path;JOML/Swift 数学语义仍需 GPU capture 验证。** + +## 13. Java `MetalFxMath.reconstructMotion` 不是运行时 motion producer + +**冲突:** 早期章节把 `MetalFxMath.reconstructMotion` 写成当前每帧 motion producer,并只描述 legacy `metallum_motion_reconstruction`。当前源码的 manager 走 `encodeMetalFxV2`(`MetalFxManager.java:456-479`);V2 native export 依次执行 camera kernel、object/camera merge 和 Temporal scaler(`MetallumNative.swift:1355-1475,1844-2011`)。Java helper 和 `MetalMotionContract.projectVertex` 仍没有生产调用,只有测试/定义路径(`MetalMotionStateStore.java:31-44`; `MetalMotionContract.java:64-98`; `MetalFxMathTest.java:77-169`)。 + +**判定:** 运行时 final motion producer 以 V2 native MSL 为准;由于 `prepareMotionInputs` 只清零 object motion/validity 且没有 renderer producer,V2 merge 当前选 camera motion。Java helper 只能证明 mirror/候选对象数学,不单独证明 GPU object motion texture 内容。**置信度:confirmed call topology and missing producer; actual GPU output still requires capture.** + +## 14. motion scale 曾被过度保留为未知 + +**冲突:** 早期报告只引用日志中的 `motionVectorScale=(572,321)`,因此把 MetalFX 对 motion 单位的解释保留为 unknown。当前进一步核对了本地 Xcode 26.5 SDK:`MTLFXTemporalScaler.h` 明确规定 scale 将 motion texture 值乘为 fragment pixels,并规定向右/向下移动 10 像素的 current-to-previous vector 为 `(-10,-10)`(`/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX26.5.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXTemporalScaler.h:266-286`)。native producer 输出 NDC 差值,随后设置 `inputWidth * 0.5` / `inputHeight * 0.5`(`MetallumNative.swift:1211-1265,1517-1522`)。 + +**判定:** 当前 V2 motion 的方向和像素 scale 与已安装 SDK 契约一致,属于 `confirmed`;V2 camera/merge 都在 `MetallumNative.swift:1844-2011` 设置 `inputWidth * 0.5` / `inputHeight * 0.5`。仍未知的是驱动实际采样后的画面结果、jitter 的最终符号响应和动态对象覆盖,不是 scale 公式本身。第 05、07、09、00 章与 handoff 已更新。**置信度:confirmed contract; GPU output unknown。** + +## 15. Frame Generation 刷新率与 worker 数量曾被写错 + +**冲突:** 旧摘要和多个章节把 Frame Generation 描述成固定 `1/120`、`realFramePaceFraction=31/64`、两个 worker、两个 shared event、最多两个 outstanding frame。当前 `MetallumNative.swift` 中没有这些符号:`rg` 只找到一个 `readyEvent`、一个 `MetalFX PresentThread`、`bufferCount=3` 和 `maxOutstandingFrames=1`(`src/main/native/MetallumNative.swift:78-125,188-194`)。`frameDuration` 实际在 presenter 初始化时按 `NSScreen.maximumFramesPerSecond` 采样,缺省 60、下限 30(`:149-170`);真实 present 使用 `afterMinimumDuration: frameDuration * 0.5`(`:699-728`)。 + +**判定:** 以当前 Swift 源码为准:不是固定 120 Hz,也没有独立 Frame Pacing worker/pacing shared event;存在一个 render-thread enqueue + 一个 `MetalFX PresentThread` worker 和一个 ready shared event。旧的固定 120/双 worker/双 event 描述已降级为 stale 文本。**置信度:confirmed source correction;限制:实际 WindowServer/VRR present timing 仍未知。** + +## 16. Frame Generation native export 行号和失败语义曾被过度扩大 + +**冲突:** 旧章节把 `metallum_metalfx_frame_generation_encode` 引用为旧行号,并把 `readyEvent` timeout 写成只丢插值帧。当前 export 是 `MetallumNative.swift:2013-2095`;Java bridge/present caller 是 `MetalCommandEncoder.java:349-389` 和 `MetalNativeBridge.java:1001-1050`。worker `process` 仍在 `MetallumNative.swift:623-728`;ready event 一秒等待失败或 `failedInputEvents` 命中时直接 `completeFrame()` 返回,不调用 `presentRealFrame`,因此可以丢弃整个 source frame。只有 `nextDrawable`/插值 command 创建失败时才进入 `presentRealFrame` 退化路径。 + +**判定:** 以后使用 `10-frame-generation-and-presentation.md` 的窄行号;把 event timeout 描述为“source frame 被丢弃”,不能描述为“必然保留真实帧”。另外,当前 `MetalFxManager.java:29-33,99-116` 把 FG gate 固定为关闭,所以以上是 dormant conditional topology,当前运行没有 worker present 证据。**置信度:confirmed control flow and gate; device drop frequency unknown.** + +## 17. MRT 边界曾被错误地写成 native 单附件限制 + +**冲突:** 旧报告把 `MetalCommandEncoder.createRenderPass`、`MetalRenderPass`、`MetalCompiledRenderPipeline` 和 Swift native descriptor/encoder 描述成只消费 `color attachment 0`,并据此把通用 backend 标成无法绑定 MRT。当前工作树的窄读与 Minecraft 26.2 mapped source 直接反证该表述:`RenderPipeline.Builder` 保留 8 个 color slots,`RenderPass.setPipeline` 按数量校验;Java encoder 逐槽建立 `MemorySegment[]` 并调用 `makeRenderCommandEncoderV2`;`MetalRenderPass` 保存 `GpuTextureView[]`;PSO 逐槽设置 format/blend;Swift v2 render pass 与 descriptor setters 都按 index 支持 0..<8(`/tmp/minecraftmetal-mc26-sources/com/mojang/blaze3d/pipeline/RenderPipeline.java:147-159,241-255`;`/tmp/minecraftmetal-mc26-sources/com/mojang/blaze3d/systems/RenderPass.java:82-98`;`MetalCommandEncoder.java:134-180,205-227`;`MetalRenderPass.java:33-80,382-409`;`MetalCompiledRenderPipeline.java:114-125,187-216`;`MetallumNative.swift:2484-2580,3214-3275`)。 + +**判定:** 以当前源码为准:通用 backend 的 indexed MRT binding capacity 已确认;当前已枚举 Minecraft 26.2 `RenderPipelines` 和 Sodium 0.9 `ShaderChunkRenderer` 仍只声明 slot 0,fragment output 是否在所有运行时/第三方 shader 中产生第二个 color location 尚未完整枚举。因此后续报告把“native 单附件”降级为 stale,把“当前 motion MRT contract 缺失”保留为 confirmed inspected-source boundary。**限制:** 没有 runtime pipeline log 或 GPU capture,不能把静态枚举推广成所有第三方 pipeline。 + +## 18. indexed MRT 源码、bundled dylib 与实际加载库不是同一证据 + +**事实:** 当前 Swift 源码和 Java bridge 都提供 v2/indexed symbols;对工作树现有二进制执行 `nm -gU` 也能看到 macOS 与 iOS `libmetallum.dylib` 中的 `metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2`、`metallum_MTLRenderPipelineDescriptor_setColorAttachmentFormat` 和 `...setColorAttachmentBlendState`。这是对 bundled artifacts 的静态交叉证据。Java bridge 的 `optionalDowncall` 允许 symbol 缺失;缺失时单附件使用 legacy path,多附件 render encoder、非零 attachment format/blend 会抛出 `IllegalStateException`(`MetalNativeBridge.java:696-700,1341-1371,1820-1842,1861-1890`)。 + +**判定:** 当前报告可以确认“源码 + 当前 bundled dylib 具备 indexed MRT symbols”,但不能仅凭 `nm` 证明 Minecraft 进程实际加载的是这两个 bundled 文件;macOS/iOS loader 还有 `System.loadLibrary`、Frameworks 和 iOS temporary extraction 分支(`MetalNativeBridge.java:529-568`)。因此 active loaded dylib、实际 `SymbolLookup` 结果和运行时多附件 render pass 仍标为 unknown/需要运行验证。此前 build task 可能重写 bundled dylib 的风险仍独立保留在第 5 节。 + +## 19. Frame Generation 的 Java input scalar 与 native texture 尺寸有两套来源 + +**事实:** `MetalFxManager.frameGenerationInputInternal` 把 `renderWidth/renderHeight` 放入 `FrameGenerationInput`(`MetalFxManager.java:790-822`),Java export 也接收这两个参数;但 Swift `metallum_metalfx_frame_generation_encode` 创建 `PendingFrame` 时从实际 `depth.width/height` 写入 input dimensions,`makeFrameInterpolator` 同样用 depth dimensions 作为 input、scene color dimensions 作为 output,motion scale 从 native frame input dimensions计算(`MetallumNative.swift:2013-2095,204-221,528-547,667-679`)。 + +**判定:** 当前目标资源设计应使两者相等,因为 main depth/motion 是 render size,scene output 是 display/native size;但没有跨层 assert 或 runtime log 同时打印 Java scalar 与 depth texture dimensions。若两者分离,Java 日志和 native interpolator scale 可能描述不同输入尺寸。**置信度:producer/consumer source path=confirmed;实际运行时 equality=unknown,需要 resize/Retina/odd-size capture。** + +## 20. V2 object motion 是资源/merge scaffold,不是已接入对象 producer + +**事实:** 当前 `MetalFxManager.ensureAuxiliaryTextures` 创建 `cameraMotionTexture`、`objectMotionTexture`、`objectValidityTexture`、`disocclusionTexture`、`motionTexture` 和 `reactiveTexture`;`prepareMotionInputs` 只调用 `clearMotionInputs(objectMotionTexture, objectValidityTexture, ...)`(`MetalFxManager.java:642-700`; `MetalCommandEncoder.java:391-408`)。native V2 camera kernel 写 camera/disocclusion,merge kernel 仅当 validity > 0.5 时选择 object motion(`MetallumNative.swift:1355-1475`)。 + +**交叉核验:** Java `MetalMotionStateStore.observe` 只有定义,`rg -n "observe\\(" src/main/java` 没有生产 caller;`MetalMotionContract.projectVertex` 的调用只出现在 `MetalFxMathTest`。`EntityRenderer`、`Particle` 等旧/current state 证据因此不能被升级成 MetalFX object motion producer。 + +**判定:** 当前 final motion 的静态/相机部分是 connected;object motion/velocity replay 未接入。**置信度:confirmed source boundary;实际 attachment 全帧值仍需 GPU capture。** + +## 21. Frame Generation gate 与 native presenter 是两种状态 + +**事实:** `OBJECT_MOTION_PRODUCER_CONNECTED` 在当前 Java source 固定为 `false`,`frameGenerationEnabled` 初始化要求它为真(`MetalFxManager.java:29-33,99-116`)。native presenter、slots、worker、shared event 和 export 仍存在(`MetallumNative.swift:65-221,2013-2095`),但 `frameGenerationInputInternal` 只有 gate 打开才返回输入(`MetalFxManager.java:790-822`)。 + +**判定:** 报告可以描述 Frame Generation 的控制流和潜在 pacing,但不能把它描述成当前每帧真实 present。需要运行验证的是 active gate、loaded symbols、实际 queued frame 和 drawable timestamps;静态 native worker 代码不等于已经启动 worker。**置信度:Java gate=confirmed;current runtime worker activation=needs runtime verification.** + +## 22. V2 symbols 与构建副作用的边界 + +**事实:** Swift source 有 `metallum_metalfx_supports_motion_v2`、`metallum_metalfx_clear_motion_inputs` 和 `metallum_metalfx_encode_v2`(`MetallumNative.swift:1559-1615,1844-2011`);对现有 macOS/iOS bundled dylib 的精确 `nm -gU` 查询也分别看到这三个 symbols。该结果比只查 indexed render symbols 更完整。当前 bundled artifact 与 source 的 symbol presence 已静态对齐。 + +**限制:** `MetalNativeBridge.createSymbolLookup` 仍有系统库、Frameworks 和临时 extraction 分支,`nm` 不能证明游戏进程实际加载哪一个文件(`MetalNativeBridge.java:529-568`)。同时 `build.gradle:53-74,109-132` 直接把 native build 输出写入 `src/main/resources/natives/{macos,ios}/libmetallum.dylib`;没有 Git 基线、构建前 SHA 或 capture,不能声称 build 前后 bytes 未变,也不把该二进制副作用描述成源码实现修改。**置信度:source/bundled symbol presence=confirmed;active loader identity and byte delta=unknown.** diff --git a/docs/render-pipeline-forensics/sol-handoff.json b/docs/render-pipeline-forensics/sol-handoff.json new file mode 100644 index 000000000..f62b3451f --- /dev/null +++ b/docs/render-pipeline-forensics/sol-handoff.json @@ -0,0 +1,545 @@ +{ + "current_source_correction_2026_07_26": { + "status": "historical handoff superseded for implementation and acceptance facts", + "git_repository": true, + "branch": "master", + "head": null, + "jdk_used_for_acceptance": "25.0.3+9", + "build_status": "clean test buildMacNative MRT offscreen presentation build and automated Minecraft client all passed", + "generic_mrt": "indexed 1/2/3/8 slots with Java FFM Swift Metal GPU integration readback", + "object_motion": "ordinary entity producer connected and validated; category coverage incomplete", + "presentation": "CAMetalDisplayLink update-owned drawable, ordinary present(drawable), lifecycle and real-window timeline passed", + "frame_generation_gate": "closed; OBJECT_MOTION_PRODUCER_CONNECTED=false", + "authoritative_reports": [ + "../metalfx-motion-pipeline-implementation.md", + "../metalfx-frame-generation.md", + "../metalfx-final-acceptance-2026-07-26.md" + ], + "historical_body_note": "Remaining keys below are an implementation-before snapshot and may contain stale paths, line numbers and conclusions." + }, + "baseline": { + "workspace": "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master", + "report_directory": "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/docs/render-pipeline-forensics", + "git_repository": false, + "branch": "unknown", + "head": "unknown", + "os": "macOS 26.5.1", + "hardware": "MacBookPro18,3 / Apple M1 Pro / 16 GB", + "xcode": "Xcode 26.6", + "swift": "Swift 6.3.3", + "java": "Java 24", + "gradle": "Gradle 9.4.1", + "minecraft": "26.2", + "fabric_loader": "0.19.3", + "loom_property": "1.16-SNAPSHOT", + "loom_resolved": "1.16.3", + "sodium": "mc26.2-0.9.0-fabric", + "metaluniversal_version": "1.0.1", + "mapped_sources": "/tmp/minecraftmetal-mc26-sources", + "sodium_sources": "/tmp/minecraftmetal-sodium-decomp", + "build_status": { + "gradle_tasks": "passed", + "gen_sources": "passed", + "compile_java": "blocked: Java 24 rejects --release 25", + "test": "blocked by Java 25 release requirement under Java 24", + "build_mac_native": "passed", + "build_ios_native": "passed with iPhone target/sysroot warning", + "build": "blocked by Java 25 release requirement under Java 24", + "ios_runtime": "unknown", + "macos_runtime_visual": "unknown" + }, + "native_motion_v2_symbols": "confirmed in current Swift source and current macOS/iOS bundled dylibs by nm -gU; active loaded library and SymbolLookup result unknown", + "current_object_motion_producer": "not connected; Java object attachments are cleared before world draw and no production observe/MRT producer was found", + "current_frame_generation_gate": "disabled by MetalFxManager.OBJECT_MOTION_PRODUCER_CONNECTED=false", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/gradle.properties:10-17,37", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/resources/fabric.mod.json:20-38", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/docs/render-pipeline-forensics/14-inconsistencies.md" + ] + }, + "frame_stages": [ + { + "id": "minecraft_render_frame", + "caller": "Minecraft.runTick", + "callee": "Minecraft.renderFrame -> GameRenderer.update/extract/render", + "thread": "render thread by call path; exact executor name unknown", + "confidence": "confirmed", + "evidence": [ + "/tmp/minecraftmetal-mc26-sources/net/minecraft/client/Minecraft.java:1148,1226", + "/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/GameRenderer.java:395,402,419" + ] + }, + { + "id": "level_frame_graph", + "caller": "GameRenderer.renderLevel", + "callee": "LevelRenderer.render -> FrameGraphBuilder", + "thread": "render thread", + "target": "main plus conditional transparency targets", + "confidence": "confirmed", + "evidence": [ + "/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/LevelRenderer.java:163-260,365-510", + "/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/LevelTargetBundle.java:12-90" + ] + }, + { + "id": "metalfx_before_gui", + "caller": "GameRendererMetalFxMixin.beforeGui", + "callee": "MetalFxManager.beforeGuiInternal -> native metallum_metalfx_encode", + "thread": "render thread", + "input": "scaled main scene color/depth/motion/reactive", + "output": "native-resolution uiTarget or sceneOutputTarget", + "confidence": "confirmed", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/GameRendererMetalFxMixin.java:78-84", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:393-516", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:1414-1579" + ] + }, + { + "id": "gui", + "caller": "GameRenderer.render", + "callee": "GuiRenderer.render -> GuiRenderer.draw", + "thread": "render thread", + "target": "native-resolution uiTarget", + "includes_temporal_history": false, + "confidence": "confirmed by ordering", + "evidence": [ + "/tmp/minecraftmetal-mc26-sources/net/minecraft/client/gui/render/GuiRenderer.java:120,180-217", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/GuiRendererMetalFxMixin.java:12-22" + ] + }, + { + "id": "present", + "caller": "MinecraftMetalFxMixin -> GpuSurface.blitFromTexture", + "callee": "MetalSurface -> MetalCommandEncoder.presentTextureToDrawable -> native present", + "thread": "render thread; Frame Generation adds native workers", + "confidence": "confirmed", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/MinecraftMetalFxMixin.java:29-45", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalSurface.java:62-68", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:1581-1663,623-728" + ] + } + ], + "resources": [ + { + "id": "main_scene_color", + "owner": "Minecraft target / Metal backend", + "size": "scene render size when MetalFX active; display size when OFF", + "format": "RGBA8_UNORM", + "usage": ["render_target", "shader_read"], + "lifetime": "Minecraft target resize lifecycle", + "gui": false, + "transparent_content": "main scene includes opaque/cutout and scene-side features", + "temporal": true, + "frame_generation": "pre-GUI scene input", + "confidence": "confirmed", + "evidence": [ + "/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/GameRenderer.java:105,165,317-320,689-690", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:263-270,578-606" + ] + }, + { + "id": "main_scene_depth", + "owner": "Minecraft target / Metal backend", + "size": "scene render size", + "format": "D32_FLOAT", + "usage": ["depth_attachment", "shader_read"], + "lifetime": "target resize; read before GUI on successful encode", + "gui": false, + "transparent_content": "depth of scene-side content", + "temporal": true, + "frame_generation": true, + "confidence": "confirmed format/role; lifetime across all branches unknown", + "evidence": [ + "/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/GameRenderer.java:430,462,593", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/run/logs/latest.log:111" + ] + }, + { + "id": "motion_texture", + "owner": "MetalFxManager Java allocation + MetallumNative compute", + "size": "renderWidth x renderHeight", + "format": "RG16_FLOAT", + "usage": ["shader_read", "shader_write"], + "lifetime": "recreated on dimension change; closed by closeAuxiliaryTextures", + "gui": false, + "transparent_content": "not a color target", + "temporal": true, + "frame_generation": true, + "content": "V2 merge output; camera motion selected because object validity has no producer", + "confidence": "confirmed allocation/merge topology; object producer absence confirmed in inspected source", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:642-700", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:1355-1475,1844-2011", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalMotionStateStore.java:31-44" + ] + }, + { + "id": "camera_motion_texture", + "owner": "MetalFxManager allocation + native V2 camera compute", + "size": "renderWidth x renderHeight", + "format": "RG16_FLOAT", + "usage": ["shader_read", "shader_write"], + "lifetime": "auxiliary texture set; recreated on dimension change; closed by closeAuxiliaryTextures", + "gui": false, + "transparent_content": "not a color target", + "temporal": true, + "frame_generation": "merged final motion only", + "content": "camera/depth reconstruction motion", + "confidence": "confirmed", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:642-670", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:1355-1412,1923-1957" + ] + }, + { + "id": "object_motion_texture", + "owner": "MetalFxManager allocation; intended renderer/MRT producer", + "size": "renderWidth x renderHeight", + "format": "RG16_FLOAT", + "usage": ["shader_read", "shader_write", "render_attachment"], + "lifetime": "created with auxiliary set; cleared before world draw; closed on auxiliary close", + "gui": false, + "transparent_content": "not a color target", + "temporal": true, + "frame_generation": "indirect through merged motion", + "content": "currently cleared; no producer found", + "confidence": "confirmed allocation/clear; producer absent in inspected source", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:671-674,687-700", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:1425-1450" + ] + }, + { + "id": "object_validity_texture", + "owner": "MetalFxManager allocation; intended renderer/MRT producer", + "size": "renderWidth x renderHeight", + "format": "R8_UNORM", + "usage": ["shader_read", "shader_write", "render_attachment"], + "lifetime": "created with auxiliary set; cleared before world draw; closed on auxiliary close", + "gui": false, + "transparent_content": "validity attachment, not color", + "temporal": true, + "frame_generation": "indirect through merged motion", + "content": "currently zero/invalid after clear; no producer found", + "confidence": "confirmed allocation/clear; full-frame GPU values need capture", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:675-677,687-700", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:1467-1475" + ] + }, + { + "id": "disocclusion_texture", + "owner": "MetalFxManager allocation + native V2 camera compute", + "size": "renderWidth x renderHeight", + "format": "R8_UNORM", + "usage": ["shader_read", "shader_write"], + "lifetime": "auxiliary texture set; recreated on dimension change; closed by closeAuxiliaryTextures", + "gui": false, + "transparent_content": "history rejection signal", + "temporal": true, + "frame_generation": false, + "content": "camera/depth disocclusion classification", + "confidence": "confirmed producer topology; visual rejection unknown", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:678-680", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:1355-1412,1942-1957" + ] + }, + { + "id": "reactive_texture", + "owner": "MetalFxManager Java allocation + MetallumNative compute", + "size": "renderWidth x renderHeight", + "format": "R8_UNORM", + "usage": ["shader_read", "shader_write"], + "lifetime": "recreated on dimension change; closed by closeAuxiliaryTextures", + "gui": false, + "transparent_content": "binary/near-binary mask", + "temporal": true, + "frame_generation": false, + "content": "translucent/itemEntity/particles/weather/clouds plus V2 camera depth/disocclusion heuristic", + "confidence": "confirmed direct coverage; indirect coverage limited", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:551-600", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:1098-1126,1175-1219,1355-1412" + ] + }, + { + "id": "ui_target", + "owner": "MetalFxManager", + "size": "native display size", + "format": "RGBA8_UNORM", + "usage": ["render_target", "shader_read"], + "lifetime": "ensureTargets resize lifecycle", + "gui": true, + "transparent_content": "post-GUI composition can include GUI alpha/blend", + "temporal": "output target, GUI is after encode", + "frame_generation": "composed UI input", + "confidence": "confirmed", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:393-516,578-606", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/GuiRendererMetalFxMixin.java:12-22" + ] + }, + { + "id": "frame_generation_slot_set", + "owner": "MetallumNative FrameInterpolator", + "size": "native/private slots; scene/depth/motion inputs plus native output", + "format": "scene/composed/interpolation inherit sceneColor pixelFormat (Java output targets RGBA8_UNORM); depth inherits depth.pixelFormat; motion inherits motion.pixelFormat (Java RG16_FLOAT)", + "usage": ["interpolator_input", "interpolator_output"], + "lifetime": "three slots; drain on resize/shutdown", + "gui": "separate scene and composed UI fields", + "transparent_content": "depends on scene/composed input", + "temporal": false, + "frame_generation": true, + "confidence": "confirmed source format propagation; actual loaded runtime formats still need capture", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:201-218,243-323,375-407,419-577,623-762", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:593-599,628-633", + "/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/GameRenderer.java:427-431" + ] + } + ], + "matrices": [ + { + "id": "current_projection", + "source": "GameRenderer final projection passed through GameRendererMetalFxMixin", + "jitter": "unjittered copy stored; jittered copy mutates m20/m21", + "layout": "JOML Matrix4f.get(float[]) -> Java scratch segments -> Swift makeMatrix() groups four-float columns into simd_float4x4; FrameGenerationInput separately carries scalars and textures, not VP matrices", + "confidence": "confirmed", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/GameRendererMetalFxMixin.java:59-77", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxMath.java:66-68", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:293-335", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java:803-835", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:1270-1277,1473-1493" + ] + }, + { + "id": "current_previous_motion", + "formula": "world=inverse(current jittered VP)*current depth; motion=(previous unjittered clip-current unjittered clip) with top-left Y convention", + "direction": "previousScreen-currentScreen", + "unit": "native NDC delta multiplied by inputWidth/inputHeight * 0.5; current-to-previous pixel contract confirmed by installed MetalFX SDK", + "object_motion": false, + "confidence": "confirmed formula; incomplete content coverage", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxMath.java:120-157", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:1211-1265,1513-1525", + "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX26.5.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXTemporalScaler.h:266-292", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java:49-93", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/run/logs/latest.log:111" + ] + }, + { + "id": "previous_view_projection", + "source": "MetalFxManager.previousViewProjection", + "update": "after successful frame preparation/upscale", + "reset": "explicit and frame-local reset reasons known; world/pause/hidden/resource-reload completeness unknown", + "confidence": "confirmed update point; lifecycle incomplete", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalFxManager.java:38,511-515,633-643" + ] + } + ], + "pipelines": [ + { + "id": "generic_metal_backend", + "max_color_attachment_slots": 8, + "current_builtin_pipeline_attachment_count": 1, + "motion_mrt": "not connected in current inspected Minecraft/Sodium pipeline contract", + "confidence": "confirmed source and bundled-symbol capacity; confirmed current inspected declarations; active loaded dylib and complete runtime enumeration unknown", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:134-180,205-227", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java:33-80,382-409", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java:114-125,187-216", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/native/MetallumNative.swift:2484-2580,3214-3275", + "/tmp/minecraftmetal-mc26-sources/com/mojang/blaze3d/pipeline/RenderPipeline.java:147-159,241-255", + "/tmp/minecraftmetal-mc26-sources/com/mojang/blaze3d/systems/RenderPass.java:82-98", + "nm -gU src/main/resources/natives/macos/libmetallum.dylib and src/main/resources/natives/ios/libmetallum.dylib: indexed symbols present", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java:696-700,1341-1371,1820-1842,1861-1890" + ] + }, + { + "id": "sodium_solid_cutout_translucent", + "passes": ["SOLID", "CUTOUT", "TRANSLUCENT"], + "motion_mrt": false, + "confidence": "confirmed pass categories; complete runtime key list unknown", + "evidence": [ + "/tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/client/render/chunk/terrain/DefaultTerrainRenderPasses.java:5-9", + "/tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/client/render/chunk/terrain/TerrainRenderPass.java:10-43", + "/tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/client/render/chunk/ShaderChunkRenderer.java:51-66", + "/tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/client/render/chunk/DefaultChunkRenderer.java:78-82" + ] + } + ], + "shader_output_contract": { + "status": "SPIR-V reflection preserves and renumbers output variables; MetalCrossShaderCompiler explicitly rebinds vertex outputs to fragment inputs but does not map fragment output count/location to RenderPipeline color targets", + "confidence": "confirmed reflection/rebind topology; multi-output runtime acceptance strong_static_inference; complete runtime shader output enumeration unknown", + "evidence": [ + "/tmp/minecraftmetal-mc26-sources/com/mojang/blaze3d/vulkan/glsl/IntermediaryShaderModule.java:26-28,79-113", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java:65-88,305-406", + "/tmp/minecraftmetal-mc26-sources/net/minecraft/client/renderer/RenderPipelines.java:88-746", + "/tmp/minecraftmetal-sodium-decomp/net/caffeinemc/mods/sodium/client/render/chunk/ShaderChunkRenderer.java:51-66" + ], + "limitations": [ + "No runtime shader-key/output-location log was added in this forensic pass", + "No GPU capture proved a fragment output at color location 1" + ] + }, + "mixins": [ + { + "id": "game_renderer_metalfx", + "target": "GameRenderer", + "purpose": "main target construction/resize/size redirects, beginFrame, projection preparation, before-GUI, world/reset/close hooks", + "confidence": "confirmed symbols; full local-capture risk not yet audited", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/GameRendererMetalFxMixin.java:16-108" + ] + }, + { + "id": "gui_renderer_metalfx", + "target": "GuiRenderer.draw", + "purpose": "redirect GUI mainRenderTarget to guiTarget", + "confidence": "confirmed", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/GuiRendererMetalFxMixin.java:12-22" + ] + }, + { + "id": "level_renderer_reactive", + "target": "LevelRenderer.addAlwaysOnTopPass", + "purpose": "add reactive mask framegraph pass", + "confidence": "confirmed", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/render/LevelRendererMetalFxMixin.java:17-25" + ] + }, + { + "id": "sodium_backend_selection", + "target": "Sodium DrawBackend.chooseBackend / DrawContext.create", + "purpose": "select Metal draw backend and MetalDrawContext", + "confidence": "confirmed; version coupling audit deferred", + "evidence": [ + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/sodium/DrawBackendMixin.java:10-17", + "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-master/src/main/java/com/metallum/mixin/sodium/DrawContextMixin.java:11-18" + ] + } + ], + "temporal_inputs": { + "color": {"status": "real_scaled_scene_color", "confidence": "confirmed"}, + "depth": {"status": "real_scene_depth_reversed_clear_zero", "confidence": "confirmed by source/log"}, + "motion": {"status": "real_v2_merge_output_camera_motion_only_until_object_validity_is_written", "confidence": "confirmed topology; object producer absent in inspected source"}, + "camera_motion": {"status": "real_depth_camera_reconstruction", "confidence": "confirmed"}, + "object_motion": {"status": "allocated_and_cleared_but_no_production_producer", "confidence": "confirmed absence in inspected source"}, + "object_validity": {"status": "allocated_and_cleared; merge selects object only when validity > 0.5", "confidence": "confirmed source; full-frame values need capture"}, + "disocclusion": {"status": "real_v2_camera_depth_disocclusion_signal", "confidence": "confirmed topology; visual effect unknown"}, + "reactive_mask": {"status": "real_partial_five_target_plus_v2_depth_disocclusion_heuristic", "confidence": "confirmed"}, + "output": {"status": "native_resolution_ui_or_scene_output_target", "confidence": "confirmed"}, + "jitter": {"status": "halton_pixel_to_clip_scene_projection", "confidence": "confirmed"}, + "motion_vector_scale": {"status": "half_input_dimensions_convert_native_NDC_delta_to_input_pixels", "value": [572.0, 321.0], "confidence": "confirmed source plus installed MetalFX SDK contract"}, + "reset": {"status": "resize_projection_teleport_invalid_matrix_explicit_paths", "confidence": "confirmed partial event set"} + }, + "frame_generation_inputs": { + "activation": {"status": "dormant in current Java because OBJECT_MOTION_PRODUCER_CONNECTED=false", "confidence": "confirmed source; runtime loaded manager not captured", "evidence": ["MetalFxManager.java:29-33,99-116"]}, + "scene_color": {"status": "pre_gui_scene_output; native interpolator color/output format follows sceneColor texture", "confidence": "confirmed conditional topology"}, + "composed_ui_color": {"status": "post_gui_ui_target", "confidence": "confirmed conditional topology"}, + "depth": {"status": "current_scene_depth", "confidence": "confirmed conditional topology"}, + "motion": {"status": "merged_final_motion_texture; current object validity has no producer so camera motion is selected", "confidence": "confirmed source topology; runtime values need capture"}, + "interpolated_output": {"status": "native_private_slot_output", "confidence": "confirmed topology"}, + "pacing": {"status": "presenter_creation_time_maximumFramesPerSecond_sample; afterMinimumDuration_half_frameDuration; display_timing_unknown; dormant while gate false", "confidence": "confirmed source; runtime timing unknown"}, + "workers": {"status": "conditional one_MetalFX_PresentThread_worker_plus_render_thread_enqueue; one_readyEvent; maxOutstandingFrames_one", "confidence": "confirmed source topology; current activation unknown"}, + "dimension_source": {"status": "Java passes renderWidth/renderHeight; native PendingFrame and interpolator input dimensions come from depth texture width/height; scene/output dimensions come from sceneColor", "confidence": "confirmed source path; Java/native equality unknown", "evidence": ["MetalFxManager.java:790-822", "MetallumNative.swift:204-221,2013-2095,528-547,667-679"]} + }, + "lifecycle_events": [ + {"event": "manager_initialize", "status": "confirmed; Frame Generation starts disabled because object producer gate is false", "evidence": ["MetalFxManager.java:29-33,99-116"]}, + {"event": "frame_begin", "status": "confirmed; beginFrameInternal is called from render HEAD and projection preparation", "evidence": ["MetalFxManager.java:153-169,289-310"]}, + {"event": "gui_open_overlay", "status": "conditional Java pause; native presenter shutdown drains worker/outstanding-frame state", "evidence": ["MetalFxManager.java:790-842", "MetallumNative.swift:738-762,2165-2177"]}, + {"event": "gui_close_overlay", "status": "conditional Java resume/history reset; next native encode lazily recreates presenter", "evidence": ["MetalFxManager.java:289-301", "MetallumNative.swift:2013-2095"]}, + {"event": "resize_or_dimension_change", "status": "confirmed reset and target recreation path", "evidence": ["MetalFxManager.java:578-630"]}, + {"event": "world_change_renderer_reset", "status": "runtime log observed; complete hook semantics unknown", "evidence": ["run/logs/latest.log:79-80"]}, + {"event": "close", "status": "confirmed manager auxiliary close; native worker drain topology conditional; Java GPU wait ordering remains a cross-layer risk", "evidence": ["MetalFxManager.java:758-787", "MetallumNative.swift:738-762,2147-2177"]}, + {"event": "pause_hidden_background_resource_reload_device_error", "status": "unknown", "evidence": []} + ], + "known_artifacts": [ + { + "id": "gui_scissor_dimension_mismatch", + "status": "observed_runtime_crash", + "confidence": "confirmed artifact; root cause not closed", + "evidence": ["run/crash-reports/crash-2026-07-26_02.17.39-client.txt:7,119-120"], + "validation": ["capture bound texture size, render area, scissor and GUI scale during resize/fullscreen"], + "possible_causes": ["display/render size mixing", "GUI scissor target redirect", "viewport propagation"] + }, + { + "id": "dynamic_content_trailing", + "status": "candidate from missing object motion and partial reactive coverage", + "confidence": "strong_inference; visual proof required", + "evidence": ["MetalFxManager.java:642-700", "MetalMotionStateStore.java:31-44", "MetallumNative.swift:1355-1475,1844-2011", "MetalFxManager.java:551-600"], + "validation": ["static camera/entity/wind/cutout controlled capture"] + }, + { + "id": "camera_jitter_or_pacing_shake", + "status": "candidate set not closed", + "confidence": "unknown", + "evidence": ["MetalFxMath.java:45-68", "run/crash-reports/crash-2026-07-26_02.17.39-client.txt:7"], + "validation": ["unredirected display/render dimensions plus motion/jitter GPU capture"] + } + ], + "adaptation_targets": [ + { + "id": "temporal_camera_jitter", + "goal": "repair temporal camera shake", + "confidence": "unknown", + "current_symbols": ["MetalFxManager.prepareSceneProjectionInternal", "MetalFxMath.clipJitter", "MetalFxMath.reconstructMotion", "GameRendererMetalFxMixin projection injection"], + "recommended_symbols": ["GameRendererMetalFxMixin.metallum$prepareSceneProjection", "MetalFxManager.prepareSceneProjectionInternal", "MetalFxMath.clipJitter", "MetalRenderPass scissor setup", "metallum_metalfx_encode"], + "required_inputs": ["display size", "render size", "jittered depth", "current/previous VP", "motion scale"], + "invariants": ["GUI must remain unjittered", "motion must preserve previousScreen-currentScreen contract"], + "risks": ["coordinate mismatch", "history timing", "FOV/aspect source"], + "validation": ["unit math plus live GPU capture plus static camera and pan/rotate scenes"] + }, + { + "id": "cutout_transparency", + "goal": "reduce leaves/grass temporal trailing", + "confidence": "strong_inference", + "current_symbols": ["LevelRendererMetalFxMixin", "MetalFxManager.addTransparencyReactivePassInternal", "metallum_metalfx_mark_transparency"], + "recommended_symbols": ["LevelRendererMetalFxMixin", "MetalFxManager.addTransparencyReactivePassInternal", "metallum_metalfx_mark_transparency", "TerrainRenderPass.getTarget", "MetalCommandEncoder.createRenderPass", "MetalCompiledRenderPipeline"], + "required_inputs": ["cutout classification", "alpha coverage", "depth-aligned reactive mask", "optional object/vertex motion"], + "invariants": ["mask and color/depth sizes must match", "do not include GUI in temporal history"], + "risks": ["binary mask over-rejection", "current shader/pipeline contract lacks motion attachment", "wind shader motion unavailable"], + "validation": ["controlled cutout/wind capture"] + }, + { + "id": "dynamic_entity_motion", + "goal": "add object motion for entities/particles/terrain animation", + "confidence": "confirmed current absence; implementation feasibility requires runtime contract validation", + "current_symbols": ["MetalFxManager.prepareMotionInputs", "MetalMotionStateStore.observe (definition only)", "MetalCommandEncoder.encodeMetalFxV2", "metallum_metalfx_encode_v2", "MetalCommandEncoder.createRenderPass", "MetalCompiledRenderPipeline", "ShaderChunkRenderer"], + "recommended_symbols": ["EntityRenderer.extractRenderState", "EntityRenderDispatcher.submit", "BlockEntityRenderDispatcher.extract/submit", "ParticleEngine.extract", "MetalMotionStateStore.observe", "MetalCommandEncoder.createRenderPass", "MetalCompiledRenderPipeline", "metallum_metalfx_encode_v2"], + "required_inputs": ["stable object id or previous transform", "vertex/animation motion", "depth", "MRT or replay path"], + "invariants": ["backend indexed attachment capacity exists but current inspected pipeline output contract is slot 0 only", "object validity must be non-zero only for a valid object motion pixel", "indexed attachment count/format must match RenderPass", "Sodium terrain path must remain compatible"], + "risks": ["fragment output and FrameGraph contract mismatch", "mod shader compatibility", "previous state lifetime"], + "validation": ["runtime pipeline enumeration, resource capture, entity/particle/terrain controlled scenes"] + }, + { + "id": "frame_generation_pacing", + "goal": "correct real/interpolated present timing", + "confidence": "unknown current activation; conditional pacing topology confirmed", + "current_symbols": ["MetalFxManager.OBJECT_MOTION_PRODUCER_CONNECTED", "MetalFrameGenerationPresenter.process", "metallum_metalfx_frame_generation_encode", "CAMetalLayer present path"], + "recommended_symbols": ["MetalCommandEncoder.presentTextureToDrawable", "MetalFxManager.frameGenerationInputInternal", "metallum_metalfx_frame_generation_encode", "MetalFrameGenerationPresenter.encode", "MetalFrameGenerationPresenter.process", "MetalFrameGenerationPresenter.presentRealFrame", "metallum_configure_layer"], + "required_inputs": ["display refresh timing", "drawable timestamps", "shared event values", "resize/hidden state"], + "invariants": ["slot reuse only after GPU completion", "failed buffers must unblock workers", "real/interpolated ordering must be explicit"], + "risks": ["VRR", "non-120Hz", "input latency", "resize race"], + "validation": ["first prove gate and active native symbols, then collect timestamped command/present trace at multiple refresh rates"] + }, + { + "id": "sodium_settings", + "goal": "complete Sodium configuration surface", + "confidence": "unknown", + "current_symbols": ["MetalFxSodiumConfig", "MetalFxConfig", "fabric.mod.json sodium:config_api_user"], + "recommended_symbols": ["MetalFxSodiumConfig", "MetalFxConfig.load", "MetalFxConfig.persistentSettings", "MetalFxManager.chooseMode", "MetalFxManager.selectMode"], + "required_inputs": ["config API property semantics", "device capability gating", "restart/runtime toggle behavior"], + "invariants": ["OFF remains OFF", "unsupported modes fall back without invalid target creation"], + "risks": ["Storage handler setup", "Sodium version coupling"], + "validation": ["config UI/read/write/restart and unsupported-device tests"] + } + ] +} diff --git a/gradle.properties b/gradle.properties new file mode 100644 index 000000000..9a0c31390 --- /dev/null +++ b/gradle.properties @@ -0,0 +1,17 @@ +# Done to increase the memory available to gradle. +org.gradle.jvmargs=-Xmx1G +org.gradle.parallel=true + +# IntelliJ IDEA is not yet fully compatible with configuration cache, see: https://github.com/FabricMC/fabric-loom/issues/1349 +org.gradle.configuration-cache=false + +# Fabric Properties +# check these on https://fabricmc.net/develop +minecraft_version=26.2 +loader_version=0.19.3 +loom_version=1.16-SNAPSHOT +sodium_version=mc26.2-0.9.0-fabric + +# Mod Properties +mod_version=1.0.1 +maven_group=com.metallum \ No newline at end of file diff --git a/gradle/wrapper/gradle-wrapper.jar 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If your /bin/sh is +# noncompliant, but you have some other compliant shell such as ksh or +# bash, then to run this script, type that shell name before the whole +# command line, like: +# +# ksh Gradle +# +# Busybox and similar reduced shells will NOT work, because this script +# requires all of these POSIX shell features: +# * functions; +# * expansions «$var», «${var}», «${var:-default}», «${var+SET}», +# «${var#prefix}», «${var%suffix}», and «$( cmd )»; +# * compound commands having a testable exit status, especially «case»; +# * various built-in commands including «command», «set», and «ulimit». +# +# Important for patching: +# +# (2) This script targets any POSIX shell, so it avoids extensions provided +# by Bash, Ksh, etc; in particular arrays are avoided. +# +# The "traditional" practice of packing multiple parameters into a +# space-separated string is a well documented source of bugs and security +# problems, so this is (mostly) avoided, by progressively accumulating +# options in "$@", and eventually passing that to Java. +# +# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, +# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; +# see the in-line comments for details. +# +# There are tweaks for specific operating systems such as AIX, CygWin, +# Darwin, MinGW, and NonStop. +# +# (3) This script is generated from the Groovy template +# https://github.com/gradle/gradle/blob/2d6327017519d23b96af35865dc997fcb544fb40/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt +# within the Gradle project. +# +# You can find Gradle at https://github.com/gradle/gradle/. +# +############################################################################## + +# Attempt to set APP_HOME + +# Resolve links: $0 may be a link +app_path=$0 + +# Need this for daisy-chained symlinks. +while + APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path + [ -h "$app_path" ] +do + ls=$( ls -ld "$app_path" ) + link=${ls#*' -> '} + case $link in #( + /*) app_path=$link ;; #( + *) app_path=$APP_HOME$link ;; + esac +done + +# This is normally unused +# shellcheck disable=SC2034 +APP_BASE_NAME=${0##*/} +# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036) +APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit + +# Use the maximum available, or set MAX_FD != -1 to use that value. +MAX_FD=maximum + +warn () { + echo "$*" +} >&2 + +die () { + echo + echo "$*" + echo + exit 1 +} >&2 + +# OS specific support (must be 'true' or 'false'). +cygwin=false +msys=false +darwin=false +nonstop=false +case "$( uname )" in #( + CYGWIN* ) cygwin=true ;; #( + Darwin* ) darwin=true ;; #( + MSYS* | MINGW* ) msys=true ;; #( + NONSTOP* ) nonstop=true ;; +esac + + + +# Determine the Java command to use to start the JVM. +if [ -n "$JAVA_HOME" ] ; then + if [ -x "$JAVA_HOME/jre/sh/java" ] ; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD=$JAVA_HOME/jre/sh/java + else + JAVACMD=$JAVA_HOME/bin/java + fi + if [ ! -x "$JAVACMD" ] ; then + die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +else + JAVACMD=java + if ! command -v java >/dev/null 2>&1 + then + die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +fi + +# Increase the maximum file descriptors if we can. +if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then + case $MAX_FD in #( + max*) + # In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + MAX_FD=$( ulimit -H -n ) || + warn "Could not query maximum file descriptor limit" + esac + case $MAX_FD in #( + '' | soft) :;; #( + *) + # In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC2039,SC3045 + ulimit -n "$MAX_FD" || + warn "Could not set maximum file descriptor limit to $MAX_FD" + esac +fi + +# Collect all arguments for the java command, stacking in reverse order: +# * args from the command line +# * the main class name +# * -classpath +# * -D...appname settings +# * --module-path (only if needed) +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. + +# For Cygwin or MSYS, switch paths to Windows format before running java +if "$cygwin" || "$msys" ; then + APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) + + JAVACMD=$( cygpath --unix "$JAVACMD" ) + + # Now convert the arguments - kludge to limit ourselves to /bin/sh + for arg do + if + case $arg in #( + -*) false ;; # don't mess with options #( + /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath + [ -e "$t" ] ;; #( + *) false ;; + esac + then + arg=$( cygpath --path --ignore --mixed "$arg" ) + fi + # Roll the args list around exactly as many times as the number of + # args, so each arg winds up back in the position where it started, but + # possibly modified. + # + # NB: a `for` loop captures its iteration list before it begins, so + # changing the positional parameters here affects neither the number of + # iterations, nor the values presented in `arg`. + shift # remove old arg + set -- "$@" "$arg" # push replacement arg + done +fi + + +# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' + +# Collect all arguments for the java command: +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments, +# and any embedded shellness will be escaped. +# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be +# treated as '${Hostname}' itself on the command line. + +set -- \ + "-Dorg.gradle.appname=$APP_BASE_NAME" \ + -jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \ + "$@" + +# Stop when "xargs" is not available. +if ! command -v xargs >/dev/null 2>&1 +then + die "xargs is not available" +fi + +# Use "xargs" to parse quoted args. +# +# With -n1 it outputs one arg per line, with the quotes and backslashes removed. +# +# In Bash we could simply go: +# +# readarray ARGS < <( xargs -n1 <<<"$var" ) && +# set -- "${ARGS[@]}" "$@" +# +# but POSIX shell has neither arrays nor command substitution, so instead we +# post-process each arg (as a line of input to sed) to backslash-escape any +# character that might be a shell metacharacter, then use eval to reverse +# that process (while maintaining the separation between arguments), and wrap +# the whole thing up as a single "set" statement. +# +# This will of course break if any of these variables contains a newline or +# an unmatched quote. +# + +eval "set -- $( + printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | + xargs -n1 | + sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | + tr '\n' ' ' + )" '"$@"' + +exec "$JAVACMD" "$@" diff --git a/gradlew.bat b/gradlew.bat new file mode 100644 index 000000000..c4bdd3ab8 --- /dev/null +++ b/gradlew.bat @@ -0,0 +1,93 @@ +@rem +@rem Copyright 2015 the original author or authors. +@rem +@rem Licensed under the Apache License, Version 2.0 (the "License"); +@rem you may not use this file except in compliance with the License. +@rem You may obtain a copy of the License at +@rem +@rem https://www.apache.org/licenses/LICENSE-2.0 +@rem +@rem Unless required by applicable law or agreed to in writing, software +@rem distributed under the License is distributed on an "AS IS" BASIS, +@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +@rem See the License for the specific language governing permissions and +@rem limitations under the License. +@rem +@rem SPDX-License-Identifier: Apache-2.0 +@rem + +@if "%DEBUG%"=="" @echo off +@rem ########################################################################## +@rem +@rem Gradle startup script for Windows +@rem +@rem ########################################################################## + +@rem Set local scope for the variables with windows NT shell +if "%OS%"=="Windows_NT" setlocal + +set DIRNAME=%~dp0 +if "%DIRNAME%"=="" set DIRNAME=. +@rem This is normally unused +set APP_BASE_NAME=%~n0 +set APP_HOME=%DIRNAME% + +@rem Resolve any "." and ".." in APP_HOME to make it shorter. +for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi + +@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" + +@rem Find java.exe +if defined JAVA_HOME goto findJavaFromJavaHome + +set JAVA_EXE=java.exe +%JAVA_EXE% -version >NUL 2>&1 +if %ERRORLEVEL% equ 0 goto execute + +echo. 1>&2 +echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2 +echo. 1>&2 +echo Please set the JAVA_HOME variable in your environment to match the 1>&2 +echo location of your Java installation. 1>&2 + +goto fail + +:findJavaFromJavaHome +set JAVA_HOME=%JAVA_HOME:"=% +set JAVA_EXE=%JAVA_HOME%/bin/java.exe + +if exist "%JAVA_EXE%" goto execute + +echo. 1>&2 +echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2 +echo. 1>&2 +echo Please set the JAVA_HOME variable in your environment to match the 1>&2 +echo location of your Java installation. 1>&2 + +goto fail + +:execute +@rem Setup the command line + + + +@rem Execute Gradle +"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* + +:end +@rem End local scope for the variables with windows NT shell +if %ERRORLEVEL% equ 0 goto mainEnd + +:fail +rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of +rem the _cmd.exe /c_ return code! +set EXIT_CODE=%ERRORLEVEL% +if %EXIT_CODE% equ 0 set EXIT_CODE=1 +if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% +exit /b %EXIT_CODE% + +:mainEnd +if "%OS%"=="Windows_NT" endlocal + +:omega diff --git a/logs/2026-07-26-1.log.gz b/logs/2026-07-26-1.log.gz new file mode 100644 index 0000000000000000000000000000000000000000..98ba248f2069acf582e49fcbd09bc4ee34afdd5f GIT binary patch literal 380 zcmV-?0fYV@iwFP!00000|IL$KOT#b}hVSz$4tUdnc1>|OI=4%~iz&$N$|zZrcENl| znyO>?-%UTLn`K_jZG{}tbKdvlkcY&06ph9a9xowYu)@NJHm}SKADPrh1H*g990cYl7}bK0KZ1wIZ(*AVzkbOHOp zpivuUOQR~2I~E}n|JNmlmv+hfRoqqasS&hlysJJdFUda{P3+n*c2;OLk3-Z#klJ#s zesSyS@JRecognised properties (in order of preference): + *

    + */ + private static MemorySegment readIOSSurfacePointer() throws BackendCreationException { + String raw = System.getProperty("metallum.ios.view.pointer"); + if (raw == null || raw.isBlank()) { + raw = System.getProperty("pojav.view.pointer"); + } + if (raw == null || raw.isBlank()) { + // Amethyst-iOS does not publish the UIView pointer as a system + // property. Resolve it directly via the ObjC runtime instead: + // metallum_ios_find_surface_view calls +[SurfaceViewController surface] + // (with a key-window view-hierarchy fallback) to locate the host + // launcher's GameSurfaceView. This is the supported path on + // Amethyst/PojavLauncher_iOS. + MemorySegment nativeView = MetalNativeBridge.metallum_ios_find_surface_view(); + if (!MetalNativeBridge.isNullHandle(nativeView)) { + return nativeView; + } + throw new BackendCreationException( + "Could not locate the iOS surface view. Neither the " + + "'metallum.ios.view.pointer'/'pojav.view.pointer' system property " + + "nor the +[SurfaceViewController surface] class method returned a UIView. " + + "If you are using a launcher other than Amethyst/PojavLauncher, set " + + "'-Dmetallum.ios.view.pointer=' to the UIView address.", + BackendCreationException.Reason.OTHER + ); + } + raw = raw.trim(); + String hex = raw.startsWith("0x") || raw.startsWith("0X") ? raw.substring(2) : raw; + long address; + try { + address = Long.parseUnsignedLong(hex, 16); + } catch (NumberFormatException e) { + throw new BackendCreationException( + "Invalid UIView pointer '" + raw + "': expected a hex address", + BackendCreationException.Reason.OTHER + ); + } + MemorySegment view = MemorySegment.ofAddress(address); + if (MetalNativeBridge.isNullHandle(view)) { + throw new BackendCreationException( + "Host-provided UIView pointer is null", + BackendCreationException.Reason.OTHER + ); + } + return view; + } + + /** + * Reads the backing scale factor on iOS. Defaults to {@code 2.0} (typical + * Retina scale) if the host does not publish one. + */ + private static double readIOSScreenScale() { + String raw = System.getProperty("metallum.ios.screen.scale"); + if (raw == null || raw.isBlank()) { + return 2.0; + } + try { + return Double.parseDouble(raw.trim()); + } catch (NumberFormatException e) { + return 2.0; + } + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java new file mode 100644 index 000000000..385f6a33e --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java @@ -0,0 +1,1072 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.metal.render.mtl.*; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.buffers.GpuFence; +import com.mojang.blaze3d.systems.*; +import com.mojang.blaze3d.textures.GpuTexture; +import com.mojang.blaze3d.textures.GpuTextureView; +import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.joml.Vector4f; +import org.joml.Vector4fc; +import org.jspecify.annotations.NonNull; +import org.jspecify.annotations.Nullable; + +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.IdentityHashMap; +import java.util.ArrayList; +import java.util.List; +import java.util.Map; +import java.util.Optional; +import java.util.OptionalDouble; + +@Environment(EnvType.CLIENT) +final class MetalCommandEncoder implements CommandEncoderBackend { + public static final int MAX_SUBMITS_IN_FLIGHT = 3; + private final MetalDevice device; + private long currentSubmitIndex = MAX_SUBMITS_IN_FLIGHT; + private final InFlight[] inFlight = new InFlight[MAX_SUBMITS_IN_FLIGHT]; + private final MemorySegment[] submitSemaphores = new MemorySegment[MAX_SUBMITS_IN_FLIGHT]; + private final MetalDestructionQueue destroyQueue = new MetalDestructionQueue(MAX_SUBMITS_IN_FLIGHT); + private final MetalTransientMemory transientMemory; + private final Map pendingColorClears = new IdentityHashMap<>(); + private final Map pendingDepthClears = new IdentityHashMap<>(); + private final MemorySegment fence; + private final float[] currentViewProjectionBuffer = new float[16]; + private final float[] inverseViewProjectionBuffer = new float[16]; + private final float[] previousViewProjectionBuffer = new float[16]; + @Nullable + private MetalRenderPass currentRenderPass; + @Nullable + private MTLCommandBuffer commandBuffer; + @Nullable + private MTLCommandEncoder currentEncoder; + private MemorySegment[] renderColorAttachments = new MemorySegment[0]; + private MemorySegment renderDepthAttachment = MemorySegment.NULL; + private final Long2ObjectOpenHashMap> dynamicBackingPool = new Long2ObjectOpenHashMap<>(); + private final List currentSubmitCallbacks = new ArrayList<>(); + + MetalCommandEncoder(final MetalDevice device) { + this.device = device; + this.transientMemory = new MetalTransientMemory(device, this); + fence = MetalNativeBridge.metallum_create_fence(device.metalDeviceHandle()); + if (MetalNativeBridge.isNullHandle(fence)) { + throw new IllegalStateException("Failed to allocate MTLFence"); + } + for (int slot = 0; slot < MAX_SUBMITS_IN_FLIGHT; slot++) { + submitSemaphores[slot] = MetalNativeBridge.metallum_create_semaphore(); + if (MetalNativeBridge.isNullHandle(submitSemaphores[slot])) { + throw new IllegalStateException("Failed to allocate submit semaphore"); + } + } + } + + MTLCommandBuffer commandBuffer() { + if (commandBuffer != null) { + return commandBuffer; + } + return commandBuffer = device.commandQueue.makeCommandBuffer( + device.useLabels() ? "Metallum frame " + currentSubmitIndex : null + ); + } + + MTLBlitCommandEncoder blitCommandEncoder() { + endEncoder(); + MTLBlitCommandEncoder encoder = commandBuffer().makeBlitCommandEncoder(); + encoder.waitForFence(fence); + currentEncoder = encoder; + return encoder; + } + + void endEncoder() { + if (currentEncoder != null) { + if (currentEncoder instanceof MTLRenderCommandEncoder renderEncoder) { + renderEncoder.updateFence(fence, MTLRenderStages.VertexAndFragment); + } else if (currentEncoder instanceof MTLBlitCommandEncoder blitEncoder) { + blitEncoder.updateFence(fence); + } + currentEncoder.endEncoding(); + currentEncoder = null; + } + renderColorAttachments = new MemorySegment[0]; + renderDepthAttachment = MemorySegment.NULL; + } + + @Override + public @NonNull TransientMemory transientMemory() { + return transientMemory; + } + + @Override + public void submit() { + if (commandBuffer == null) { + return; + } + + submitRenderPass(); + endEncoder(); + + int slot = (int) (currentSubmitIndex % MAX_SUBMITS_IN_FLIGHT); + MemorySegment completedSemaphore = submitSemaphores[slot]; + InFlight toClose = inFlight[slot]; + if (toClose != null) { + if (!awaitInFlightCompletion(toClose, 5000L)) { + throw new IllegalStateException("5s timeout reached when waiting for Metal submit completion"); + } + toClose.buffer.close(); + inFlight[slot] = null; + } + + List callbacks = List.copyOf(currentSubmitCallbacks); + currentSubmitCallbacks.clear(); + commandBuffer.commitWithSignal(completedSemaphore); + for (SubmitCallback callback : callbacks) { + callback.committed.run(); + } + + inFlight[slot] = new InFlight(currentSubmitIndex, commandBuffer, completedSemaphore, callbacks); + commandBuffer = null; + currentSubmitIndex++; + + transientMemory.rotate(); + destroyQueue.rotate(); + } + + /** + * Associates a frame transaction with the command buffer that currently + * owns its encoded work. The commit callback runs only after Metal accepts + * the command buffer; the failure callback runs if that submitted buffer + * completes in the error state or is abandoned during shutdown. + */ + void onCurrentSubmit(final Runnable committed, final Runnable failed) { + if (commandBuffer == null) { + throw new IllegalStateException("Cannot register a submit callback without an encoded command buffer"); + } + currentSubmitCallbacks.add(new SubmitCallback(committed, failed)); + } + + MTLRenderCommandEncoder renderCommandEncoder( + final MetalGpuTextureView[] colorTextureViews, + @Nullable final MetalGpuTextureView depthTextureView, + final int viewportWidth, + final int viewportHeight, + final int[] clearColorEnabled, + final float[] clearColorValues, + final boolean clearDepthEnabled, + final double clearDepthValue + ) { + if (colorTextureViews == null || colorTextureViews.length > Math.min( + com.mojang.blaze3d.pipeline.ColorTargetState.MAX_COLOR_TARGETS, + device.getDeviceInfo().limits().maxColorAttachments() + ) + || clearColorEnabled == null || clearColorValues == null + || clearColorEnabled.length != colorTextureViews.length + || clearColorValues.length != colorTextureViews.length * 4) { + throw new IllegalArgumentException("Invalid Metal MRT attachment arrays"); + } + + MemorySegment[] colorAttachments = new MemorySegment[colorTextureViews.length]; + for (int index = 0; index < colorTextureViews.length; index++) { + colorAttachments[index] = colorTextureViews[index] == null + ? MemorySegment.NULL + : colorTextureViews[index].nativeHandle(); + } + MemorySegment depthAttachment = depthTextureView == null ? MemorySegment.NULL : depthTextureView.nativeHandle(); + boolean sameAttachments = currentEncoder instanceof MTLRenderCommandEncoder + && sameAttachmentHandles(renderColorAttachments, colorAttachments) + && MetalPipelineSupport.sameHandle(renderDepthAttachment, depthAttachment); + if (sameAttachments && !clearDepthEnabled && !hasClearColor(clearColorEnabled)) { + return (MTLRenderCommandEncoder) currentEncoder; + } + + endEncoder(); + MTLRenderCommandEncoder encoder = commandBuffer().makeRenderCommandEncoderV2( + colorAttachments, + depthAttachment, + viewportWidth, + viewportHeight, + clearColorEnabled, + clearColorValues, + clearDepthEnabled ? 1 : 0, + clearDepthValue + ); + encoder.waitForFence(fence, MTLRenderStages.VertexAndFragment); + currentEncoder = encoder; + renderColorAttachments = colorAttachments; + renderDepthAttachment = depthAttachment; + return encoder; + } + + private static boolean hasClearColor(final int[] clearColorEnabled) { + for (int enabled : clearColorEnabled) { + if (enabled != 0) { + return true; + } + } + return false; + } + + private static boolean sameAttachmentHandles(final MemorySegment[] first, final MemorySegment[] second) { + if (first.length != second.length) { + return false; + } + for (int index = 0; index < first.length; index++) { + if (!MetalPipelineSupport.sameHandle(first[index], second[index])) { + return false; + } + } + return true; + } + + @Override + public @NonNull RenderPassBackend createRenderPass(final RenderPassDescriptor descriptor) { + List>> colorAttachments = descriptor.colorAttachments(); + int maxColorAttachments = Math.min( + com.mojang.blaze3d.pipeline.ColorTargetState.MAX_COLOR_TARGETS, + device.getDeviceInfo().limits().maxColorAttachments() + ); + if (colorAttachments.size() > maxColorAttachments) { + throw new IllegalArgumentException( + "Metal render pass has " + colorAttachments.size() + + " color slots but the backend limit is " + maxColorAttachments + ); + } + RenderPassDescriptor.Attachment depthAttachment = descriptor.depthAttachment(); + if (colorAttachments.isEmpty() && depthAttachment == null) { + throw new IllegalArgumentException("Metal render pass has no color or depth attachment"); + } + + GpuTextureView extentTexture = null; + for (RenderPassDescriptor.Attachment> colorAttachment : colorAttachments) { + if (colorAttachment != null) { + extentTexture = colorAttachment.textureView(); + break; + } + } + if (extentTexture == null && depthAttachment != null) { + extentTexture = depthAttachment.textureView(); + } + if (extentTexture == null) { + throw new IllegalArgumentException("Metal render pass contains only unused color slots and no depth attachment"); + } + + MetalGpuTextureView[] colorTextureViews = new MetalGpuTextureView[colorAttachments.size()]; + Vector4fc[] clearColors = new Vector4fc[colorAttachments.size()]; + boolean hasColorClear = false; + for (int index = 0; index < colorAttachments.size(); index++) { + RenderPassDescriptor.Attachment> colorAttachment = colorAttachments.get(index); + if (colorAttachment == null) { + continue; + } + GpuTextureView colorTexture = colorAttachment.textureView(); + if (colorTexture.isClosed()) { + throw new IllegalStateException("Color texture " + index + " is closed"); + } + if ((colorTexture.texture().usage() & GpuTexture.USAGE_RENDER_ATTACHMENT) == 0) { + throw new IllegalStateException("Color texture " + index + " must have USAGE_RENDER_ATTACHMENT"); + } + if (colorTexture.texture().getDepthOrLayers() > 1) { + throw new UnsupportedOperationException("Color texture " + index + " has multiple layers"); + } + if (colorTexture.getWidth(0) != extentTexture.getWidth(0) || colorTexture.getHeight(0) != extentTexture.getHeight(0)) { + throw new IllegalArgumentException("Color texture " + index + " dimensions do not match the first non-null attachment"); + } + + MetalGpuTexture colorTex = (MetalGpuTexture) colorTexture.texture(); + Optional colorClear = colorAttachment.clearValue(); + Vector4fc pendingColor = pendingColorClears.get(colorTex); + if (pendingColor != null && isFullTextureView(colorTexture) && colorClear.isEmpty()) { + pendingColorClears.remove(colorTex); + colorClear = Optional.of(pendingColor); + } else if (pendingColor != null && colorClear.isEmpty()) { + flushPendingClear(colorTex); + } else { + pendingColorClears.remove(colorTex); + } + if (colorClear.isPresent()) { + clearColors[index] = new Vector4f(colorClear.get()); + hasColorClear = true; + } + colorTex.markContentsDirty(); + colorTextureViews[index] = (MetalGpuTextureView) colorTexture; + } + + GpuTextureView depthTexture = depthAttachment == null ? null : depthAttachment.textureView(); + OptionalDouble depthClear = depthAttachment == null ? OptionalDouble.empty() : depthAttachment.clearValue(); + if (depthAttachment != null) { + if (depthTexture.isClosed()) { + throw new IllegalStateException("Depth texture is closed"); + } + if ((depthTexture.texture().usage() & GpuTexture.USAGE_RENDER_ATTACHMENT) == 0) { + throw new IllegalStateException("Depth texture must have USAGE_RENDER_ATTACHMENT"); + } + if (depthTexture.texture().getDepthOrLayers() > 1) { + throw new UnsupportedOperationException("Depth texture has multiple layers"); + } + if (depthTexture.getWidth(0) != extentTexture.getWidth(0) || depthTexture.getHeight(0) != extentTexture.getHeight(0)) { + throw new IllegalArgumentException("Depth texture dimensions do not match the first non-null color attachment"); + } + MetalGpuTexture metalDepth = (MetalGpuTexture) depthTexture.texture(); + Double pendingDepth = pendingDepthClears.get(metalDepth); + if (pendingDepth != null && isFullTextureView(depthTexture) && depthClear.isEmpty()) { + pendingDepthClears.remove(metalDepth); + depthClear = OptionalDouble.of(pendingDepth); + } else if (pendingDepth != null && depthClear.isEmpty()) { + flushPendingClear(metalDepth); + } else { + pendingDepthClears.remove(metalDepth); + } + metalDepth.markContentsDirty(); + } + + assert descriptor.renderArea != null; + RenderPass.RenderArea renderArea = descriptor.renderArea; + if (renderArea == null) { + throw new IllegalArgumentException("RenderPassDescriptor.renderArea must be provided"); + } + long renderRight = (long) renderArea.x() + renderArea.width(); + long renderBottom = (long) renderArea.y() + renderArea.height(); + if (renderArea.x() < 0 || renderArea.y() < 0 + || renderArea.width() <= 0 || renderArea.height() <= 0 + || renderRight > extentTexture.getWidth(0) + || renderBottom > extentTexture.getHeight(0)) { + throw new IllegalArgumentException( + "Metal render area " + renderArea + " is outside attachment extent " + + extentTexture.getWidth(0) + "x" + extentTexture.getHeight(0) + ); + } + MetalRenderPass renderPass = new MetalRenderPass( + device, + this, + descriptor.label(), + colorTextureViews, + depthTexture, + renderArea, + hasColorClear ? clearColors : null, + depthClear.isPresent(), + depthClear.orElse(0.0) + ); + currentRenderPass = renderPass; + renderPass.pushDebugGroup(descriptor.label()); + return renderPass; + } + + @Override + public void submitRenderPass() { + if (currentRenderPass != null) { + currentRenderPass.materializePendingClear(); + currentRenderPass.popDebugGroup(); + currentRenderPass = null; + } + } + + void presentTextureToDrawable(final MemorySegment drawable, final GpuTextureView textureView) { + MetalGpuTexture source = (MetalGpuTexture) textureView.texture(); + MetalFxManager.FrameGenerationInput frameInput = MetalFxManager.frameGenerationInput(source); + if (frameInput != null) { + flushPendingClear(source); + flushPendingClear(frameInput.sceneColor()); + flushPendingClear(frameInput.depth()); + flushPendingClear(frameInput.motion()); + submitRenderPass(); + endEncoder(); + MTLCommandBuffer frameCommandBuffer = commandBuffer(); + boolean queued = MetalNativeBridge.metallum_metalfx_frame_generation_encode( + frameCommandBuffer.nativeHandle(), + device.metalDeviceHandle(), + drawable, + frameInput.sceneColor().nativeHandle(), + frameInput.uiColor().nativeHandle(), + frameInput.depth().nativeHandle(), + frameInput.motion().nativeHandle(), + frameInput.inputWidth(), + frameInput.inputHeight(), + frameInput.jitterX(), + frameInput.jitterY(), + frameInput.fieldOfView(), + frameInput.nearPlane(), + frameInput.farPlane(), + frameInput.aspectRatio(), + frameInput.reset(), + fence + ); + if (queued) { + return; + } + MetalFxManager.disableFrameGeneration("native frame generation encode failed"); + } + flushPendingClear(source); + submitRenderPass(); + endEncoder(); + MTLCommandBuffer commandBuffer = commandBuffer(); + commandBuffer.encodePresentTextureToDrawable(drawable, source.nativeHandle(), fence); + } + + boolean clearMotionInputs( + final MetalGpuTexture objectMotion, + final MetalGpuTexture objectValidity, + final int inputWidth, + final int inputHeight + ) { + submitRenderPass(); + endEncoder(); + objectMotion.markContentsDirty(); + objectValidity.markContentsDirty(); + return MetalNativeBridge.metallum_metalfx_clear_motion_inputs( + commandBuffer().nativeHandle(), + objectMotion.nativeHandle(), + objectValidity.nativeHandle(), + inputWidth, + inputHeight, + fence + ); + } + + boolean encodeMetalFx( + final MetalFxConfig.Mode mode, + final MetalGpuTexture color, + @Nullable final MetalGpuTexture depth, + @Nullable final MetalGpuTexture motion, + @Nullable final MetalGpuTexture reactive, + final MetalGpuTexture output, + final org.joml.Matrix4f currentViewProjection, + final org.joml.Matrix4f inverseCurrentViewProjection, + final org.joml.Matrix4f previousViewProjection, + final org.joml.Vector2f pixelJitter, + final int inputWidth, + final int inputHeight, + final boolean reset, + final boolean depthReversed, + final boolean preserveReactiveMask + ) { + flushPendingClear(color); + if (depth != null) flushPendingClear(depth); + submitRenderPass(); + endEncoder(); + output.markContentsDirty(); + if (motion != null) motion.markContentsDirty(); + if (reactive != null) reactive.markContentsDirty(); + return MetalNativeBridge.metallum_metalfx_encode( + commandBuffer().nativeHandle(), + device.metalDeviceHandle(), + mode == MetalFxConfig.Mode.TEMPORAL ? color.nativeHandle() : color.nativeHandle(), + depth == null ? MemorySegment.NULL : depth.nativeHandle(), + motion == null ? MemorySegment.NULL : motion.nativeHandle(), + reactive == null ? MemorySegment.NULL : reactive.nativeHandle(), + output.nativeHandle(), + currentViewProjection == null ? null : currentViewProjection.get(currentViewProjectionBuffer), + inverseCurrentViewProjection == null ? null : inverseCurrentViewProjection.get(inverseViewProjectionBuffer), + previousViewProjection == null ? null : previousViewProjection.get(previousViewProjectionBuffer), + pixelJitter.x, + pixelJitter.y, + inputWidth, + inputHeight, + reset, + depthReversed, + preserveReactiveMask, + fence + ); + } + + boolean encodeMetalFxV2( + final MetalGpuTexture color, + final MetalGpuTexture depth, + final MetalGpuTexture cameraMotion, + final MetalGpuTexture objectMotion, + final MetalGpuTexture objectValidity, + final MetalGpuTexture disocclusion, + final MetalGpuTexture motion, + final MetalGpuTexture reactive, + final MetalGpuTexture output, + final org.joml.Matrix4f currentViewProjection, + final org.joml.Matrix4f inverseCurrentViewProjection, + final org.joml.Matrix4f previousViewProjection, + final org.joml.Vector2f pixelJitter, + final int inputWidth, + final int inputHeight, + final boolean reset, + final boolean depthReversed, + final boolean preserveReactiveMask + ) { + flushPendingClear(color); + flushPendingClear(depth); + flushPendingClear(cameraMotion); + flushPendingClear(objectMotion); + flushPendingClear(objectValidity); + flushPendingClear(disocclusion); + flushPendingClear(motion); + flushPendingClear(reactive); + submitRenderPass(); + endEncoder(); + cameraMotion.markContentsDirty(); + objectMotion.markContentsDirty(); + objectValidity.markContentsDirty(); + disocclusion.markContentsDirty(); + motion.markContentsDirty(); + reactive.markContentsDirty(); + output.markContentsDirty(); + return MetalNativeBridge.metallum_metalfx_encode_v2( + commandBuffer().nativeHandle(), + device.metalDeviceHandle(), + color.nativeHandle(), + depth.nativeHandle(), + cameraMotion.nativeHandle(), + objectMotion.nativeHandle(), + objectValidity.nativeHandle(), + disocclusion.nativeHandle(), + motion.nativeHandle(), + reactive.nativeHandle(), + output.nativeHandle(), + currentViewProjection.get(currentViewProjectionBuffer), + inverseCurrentViewProjection.get(inverseViewProjectionBuffer), + previousViewProjection.get(previousViewProjectionBuffer), + pixelJitter.x, + pixelJitter.y, + inputWidth, + inputHeight, + reset, + depthReversed, + preserveReactiveMask, + fence + ); + } + + boolean encodeTransparencyReactiveMask( + @Nullable final MetalGpuTexture translucent, + @Nullable final MetalGpuTexture itemEntity, + @Nullable final MetalGpuTexture particles, + @Nullable final MetalGpuTexture weather, + @Nullable final MetalGpuTexture clouds, + final MetalGpuTexture reactive, + final int inputWidth, + final int inputHeight + ) { + if (translucent != null) flushPendingClear(translucent); + if (itemEntity != null) flushPendingClear(itemEntity); + if (particles != null) flushPendingClear(particles); + if (weather != null) flushPendingClear(weather); + if (clouds != null) flushPendingClear(clouds); + flushPendingClear(reactive); + submitRenderPass(); + endEncoder(); + reactive.markContentsDirty(); + return MetalNativeBridge.metallum_metalfx_mark_transparency( + commandBuffer().nativeHandle(), + device.metalDeviceHandle(), + translucent == null ? MemorySegment.NULL : translucent.nativeHandle(), + itemEntity == null ? MemorySegment.NULL : itemEntity.nativeHandle(), + particles == null ? MemorySegment.NULL : particles.nativeHandle(), + weather == null ? MemorySegment.NULL : weather.nativeHandle(), + clouds == null ? MemorySegment.NULL : clouds.nativeHandle(), + reactive.nativeHandle(), + inputWidth, + inputHeight + ); + } + + boolean encodeCutoutReactiveMask( + final MetalGpuTexture cutoutCoverage, + final MetalGpuTexture reactive, + final int inputWidth, + final int inputHeight, + final int radius + ) { + flushPendingClear(cutoutCoverage); + flushPendingClear(reactive); + submitRenderPass(); + endEncoder(); + cutoutCoverage.markContentsDirty(); + reactive.markContentsDirty(); + return MetalNativeBridge.metallum_metalfx_apply_cutout_reactive( + commandBuffer().nativeHandle(), + cutoutCoverage.nativeHandle(), + reactive.nativeHandle(), + inputWidth, + inputHeight, + radius, + fence + ); + } + + boolean encodeTextureCopy(final MetalGpuTexture source, final MetalGpuTexture destination, final boolean linear) { + flushPendingClear(source); + submitRenderPass(); + endEncoder(); + destination.markContentsDirty(); + return MetalNativeBridge.metallum_encode_texture_copy( + commandBuffer().nativeHandle(), + source.nativeHandle(), + destination.nativeHandle(), + linear, + fence + ); + } + + @Override + public void clearColorTexture(final @NonNull GpuTexture colorTexture, final @NonNull Vector4fc clearColor) { + pendingColorClears.put((MetalGpuTexture) colorTexture, new Vector4f(clearColor)); + } + + @Override + public void clearColorAndDepthTextures(final @NonNull GpuTexture colorTexture, final @NonNull Vector4fc clearColor, final @NonNull GpuTexture depthTexture, final double clearDepth) { + MetalGpuTexture color = (MetalGpuTexture) colorTexture; + MetalGpuTexture depth = (MetalGpuTexture) depthTexture; + pendingColorClears.put(color, new Vector4f(clearColor)); + pendingDepthClears.put(depth, clearDepth); + } + + @Override + public void clearColorAndDepthTextures( + final @NonNull GpuTexture colorTexture, + final @NonNull Vector4fc clearColor, + final @NonNull GpuTexture depthTexture, + final double clearDepth, + final int regionX, + final int regionY, + final int regionWidth, + final int regionHeight + ) { + MetalGpuTexture color = (MetalGpuTexture) colorTexture; + MetalGpuTexture depth = (MetalGpuTexture) depthTexture; + Vector4fc clearColorCopy = new Vector4f(clearColor); + if (isFullTextureRegion(color, depth, regionX, regionY, regionWidth, regionHeight)) { + pendingColorClears.put(color, clearColorCopy); + pendingDepthClears.put(depth, clearDepth); + return; + } + color.markContentsDirty(); + depth.markContentsDirty(); + submitRenderPass(); + endEncoder(); + commandBuffer().clearColorDepthTexturesRegion( + color.nativeHandle(), + clearColorCopy.x(), + clearColorCopy.y(), + clearColorCopy.z(), + clearColorCopy.w(), + depth.nativeHandle(), + clearDepth, + regionX, + regionY, + regionWidth, + regionHeight, + fence + ); + } + + @Override + public void clearDepthTexture(final @NonNull GpuTexture depthTexture, final double clearDepth) { + pendingDepthClears.put((MetalGpuTexture) depthTexture, clearDepth); + } + + @Override + public void writeToBuffer(final GpuBufferSlice destination, final ByteBuffer data) { + MetalGpuBuffer buffer = (MetalGpuBuffer) destination.buffer(); + int length = data.remaining(); + + if (buffer.isDynamic()) { + orphanWrite(buffer, destination.offset(), data); + return; + } + + GpuBufferSlice staging = transientMemory.uploadStaging(data, 4L, GpuBuffer.USAGE_COPY_SRC); + MetalGpuBuffer stagingBuffer = (MetalGpuBuffer) staging.buffer(); + + MTLBlitCommandEncoder blit = blitCommandEncoder(); + blit.copyFromBufferToBuffer( + stagingBuffer.nativeHandle(), + staging.offset(), + buffer.nativeHandle(), + destination.offset(), + length + ); + endEncoder(); + } + + private void orphanWrite(final MetalGpuBuffer buffer, final long offset, final ByteBuffer data) { + long size = buffer.allocationSize(); + MemorySegment old = buffer.nativeHandle(); + MemorySegment fresh = acquireDynamicBacking(size, buffer.resourceOptions()); + ByteBuffer freshStorage = MetalNativeBridge.nativeByteBufferView( + MetalNativeBridge.metallum_get_buffer_contents(fresh), size).order(ByteOrder.nativeOrder()); + + if (offset != 0 || data.remaining() != buffer.size()) { + ByteBuffer previous = buffer.currentStorage(); + previous.clear(); + freshStorage.duplicate().put(previous); + } + + ByteBuffer dst = freshStorage.duplicate().order(ByteOrder.nativeOrder()); + dst.position(Math.toIntExact(offset)); + dst.put(data.duplicate()); + + buffer.swapBacking(fresh, freshStorage); + recycleDynamicBacking(old, size); + } + + private MemorySegment acquireDynamicBacking(final long size, final long resourceOptions) { + java.util.ArrayDeque bucket = dynamicBackingPool.get(size); + if (bucket != null && !bucket.isEmpty()) { + return bucket.pop(); + } + MemorySegment handle = MetalNativeBridge.metallum_create_buffer(device.metalDeviceHandle(), size, resourceOptions); + if (MetalNativeBridge.isNullHandle(handle)) { + throw new IllegalStateException("Failed to create dynamic backing buffer"); + } + return handle; + } + + private void recycleDynamicBacking(final MemorySegment handle, final long size) { + queueForDestroy(() -> dynamicBackingPool.computeIfAbsent(size, k -> new java.util.ArrayDeque<>()).push(handle)); + } + + @Override + public void copyToBuffer(final GpuBufferSlice source, final GpuBufferSlice target) { + MetalGpuBuffer sourceBuffer = (MetalGpuBuffer) source.buffer(); + MetalGpuBuffer targetBuffer = (MetalGpuBuffer) target.buffer(); + MTLBlitCommandEncoder blit = blitCommandEncoder(); + blit.copyFromBufferToBuffer( + sourceBuffer.nativeHandle(), + source.offset(), + targetBuffer.nativeHandle(), + target.offset(), + source.length() + ); + endEncoder(); + } + + @Override + public void writeToTexture( + final @NonNull GpuTexture destination, + final @NonNull ByteBuffer source, + final int mipLevel, + final int depthOrLayer, + final int destX, + final int destY, + final int width, + final int height + ) { + MetalGpuTexture metalDst = (MetalGpuTexture) destination; + flushPendingClearForWrite(metalDst); + + int pixelSize = metalDst.pixelSize(); + int rowBytes = width * pixelSize; + int bytesPerImage = rowBytes * height; + GpuBufferSlice slice = transientMemory.uploadStaging(source.duplicate().limit(bytesPerImage), pixelSize, GpuBuffer.USAGE_COPY_SRC); + + MTLBlitCommandEncoder blit = blitCommandEncoder(); + blit.copyFromBufferToTexture( + ((MetalGpuBuffer) slice.buffer()).nativeHandle(), + slice.offset(), + metalDst.nativeHandle(), + mipLevel, + depthOrLayer, + destX, + destY, + width, + height, + rowBytes, + bytesPerImage + ); + endEncoder(); + } + + @Override + public void copyBufferToTexture( + final @NonNull GpuBufferSlice source, + final int sourceX, + final int sourceY, + final int sourceWidth, + final int sourceHeight, + final @NonNull GpuTexture destination, + final int destinationX, + final int destinationY, + final int copyWidth, + final int copyHeight, + final int mipLevel, + final int arrayLayer + ) { + MetalGpuTexture metalDst = (MetalGpuTexture) destination; + flushPendingClearForWrite(metalDst); + + int texelSize = destination.getFormat().blockSize(); + long skipBytes = (sourceX + (long) sourceY * sourceWidth) * texelSize; + long rowBytes = (long) sourceWidth * texelSize; + + MTLBlitCommandEncoder blit = blitCommandEncoder(); + blit.copyFromBufferToTexture( + ((MetalGpuBuffer) source.buffer()).nativeHandle(), + source.offset() + skipBytes, + metalDst.nativeHandle(), + mipLevel, + arrayLayer, + destinationX, + destinationY, + copyWidth, + copyHeight, + rowBytes, + rowBytes * sourceHeight + ); + endEncoder(); + } + + @Override + public void copyTextureToBuffer(final @NonNull GpuTexture source, final @NonNull GpuBuffer destination, final long offset, final @NonNull Runnable callback, final int mipLevel) { + copyTextureToBuffer(source, destination, offset, callback, mipLevel, 0, 0, source.getWidth(mipLevel), source.getHeight(mipLevel)); + } + + @Override + public void copyTextureToBuffer( + final @NonNull GpuTexture source, + final @NonNull GpuBuffer destination, + final long offset, + final @NonNull Runnable callback, + final int mipLevel, + final int x, + final int y, + final int width, + final int height + ) { + MetalGpuTexture texture = (MetalGpuTexture) source; + flushPendingClear(texture); + MetalGpuBuffer buffer = (MetalGpuBuffer) destination; + int bytesPerPixel = texture.pixelSize(); + int rowBytes = width * bytesPerPixel; + int bytesPerImage = rowBytes * height; + + MTLBlitCommandEncoder blit = blitCommandEncoder(); + blit.copyFromTextureToBuffer( + texture.nativeHandle(), + buffer.nativeHandle(), + offset, + mipLevel, + 0, + x, + y, + width, + height, + rowBytes, + bytesPerImage + ); + + endEncoder(); + queueForDestroy(callback); + } + + @Override + public void copyTextureToTexture( + final @NonNull GpuTexture source, + final @NonNull GpuTexture destination, + final int mipLevel, + final int destX, + final int destY, + final int sourceX, + final int sourceY, + final int width, + final int height + ) { + MetalGpuTexture srcTexture = (MetalGpuTexture) source; + MetalGpuTexture dstTexture = (MetalGpuTexture) destination; + flushPendingClear(srcTexture); + flushPendingClearForWrite(dstTexture); + dstTexture.markContentsDirty(); + MTLBlitCommandEncoder blit = blitCommandEncoder(); + blit.copyFromTextureToTexture( + srcTexture.nativeHandle(), + dstTexture.nativeHandle(), + mipLevel, + sourceX, + sourceY, + destX, + destY, + width, + height + ); + endEncoder(); + } + + @Override + public @NonNull GpuFence createFence() { + return new MetalFence(this, currentSubmitIndex); + } + + void queueForDestroy(final Runnable destroyAction) { + destroyQueue.add(destroyAction); + } + + boolean awaitSubmitCompletion(final long submitIndex, final long timeoutMs) { + if (submitIndex == currentSubmitIndex) { + throw new IllegalStateException("Cannot wait on a fence for the current submit"); + } + for (InFlight f : inFlight) { + if (f != null && f.index == submitIndex) { + return awaitInFlightCompletion(f, timeoutMs); + } + } + return true; + } + + private boolean awaitInFlightCompletion(final InFlight inFlight, final long timeoutMs) { + if (MetalNativeBridge.metallum_semaphore_wait( + inFlight.completedSemaphore, + Math.max(timeoutMs, 0L) + ) != 0) { + return false; + } + inFlight.complete(); + return true; + } + + void close() { + submitRenderPass(); + endEncoder(); + for (SubmitCallback callback : currentSubmitCallbacks) { + callback.failed.run(); + } + currentSubmitCallbacks.clear(); + for (int slot = 0; slot < inFlight.length; slot++) { + InFlight f = inFlight[slot]; + if (f != null) { + awaitInFlightCompletion(f, Long.MAX_VALUE); + f.buffer.close(); + inFlight[slot] = null; + } + } + for (int slot = 0; slot < submitSemaphores.length; slot++) { + if (!MetalNativeBridge.isNullHandle(submitSemaphores[slot])) { + MetalNativeBridge.metallum_release_object(submitSemaphores[slot]); + submitSemaphores[slot] = MemorySegment.NULL; + } + } + if (commandBuffer != null) { + commandBuffer.close(); + commandBuffer = null; + } + transientMemory.close(); + device.queueResourceRelease(fence); + destroyQueue.close(); + for (java.util.ArrayDeque bucket : dynamicBackingPool.values()) { + for (MemorySegment handle : bucket) { + MetalNativeBridge.metallum_release_object(handle); + } + } + dynamicBackingPool.clear(); + } + + void waitForSubmittedGpuWork() { + if (commandBuffer != null || currentRenderPass != null || currentEncoder != null) { + submit(); + } else { + endEncoder(); + } + for (InFlight submitted : inFlight) { + if (submitted != null) { + awaitInFlightCompletion(submitted, Long.MAX_VALUE); + } + } + } + + @Override + public void writeTimestamp(final @NonNull GpuQueryPool pool, final int index) { + if (pool instanceof MetalGpuQueryPool metalPool && index >= 0 && index < pool.size()) { + metalPool.setValue(index, device.getTimestampNow()); + } + } + + private void flushPendingClearForWrite(final MetalGpuTexture texture) { + flushPendingClear(texture); + texture.markContentsDirty(); + } + + void flushPendingClear(final MetalGpuTexture texture) { + Vector4fc colorClear = pendingColorClears.remove(texture); + Double depthClear = pendingDepthClears.remove(texture); + if (colorClear == null && depthClear == null) { + return; + } + + if (texture.clearIsRedundant(colorClear, depthClear)) { + return; + } + + endEncoder(); + MTLRenderCommandEncoder encoder = commandBuffer().makeRenderCommandEncoder( + colorClear != null ? texture.nativeHandle() : null, + depthClear != null ? texture.nativeHandle() : null, + 1.0, 1.0, + colorClear != null ? 1 : 0, + colorClear != null ? colorClear.x() : 0.0F, + colorClear != null ? colorClear.y() : 0.0F, + colorClear != null ? colorClear.z() : 0.0F, + colorClear != null ? colorClear.w() : 0.0F, + depthClear != null ? 1 : 0, + depthClear != null ? depthClear : 1.0 + ); + encoder.waitForFence(fence, MTLRenderStages.VertexAndFragment); + currentEncoder = encoder; + texture.recordMaterializedClear(colorClear, depthClear); + } + + private static boolean isFullTextureView(final GpuTextureView textureView) { + return textureView.baseMipLevel() == 0 + && textureView.mipLevels() >= textureView.texture().getMipLevels() + && textureView.texture().getDepthOrLayers() == 1; + } + + private static boolean isFullTextureRegion( + final MetalGpuTexture color, + final MetalGpuTexture depth, + final int x, + final int y, + final int width, + final int height + ) { + return x == 0 + && y == 0 + && width == color.getWidth(0) + && height == color.getHeight(0) + && width == depth.getWidth(0) + && height == depth.getHeight(0); + } + + private static final class InFlight { + private final long index; + private final MTLCommandBuffer buffer; + private final MemorySegment completedSemaphore; + private final List callbacks; + private boolean completionHandled; + + private InFlight( + final long index, + final MTLCommandBuffer buffer, + final MemorySegment completedSemaphore, + final List callbacks + ) { + this.index = index; + this.buffer = buffer; + this.completedSemaphore = completedSemaphore; + this.callbacks = callbacks; + } + + private void complete() { + if (completionHandled) { + return; + } + completionHandled = true; + if (!buffer.completedSuccessfully()) { + for (SubmitCallback callback : callbacks) { + callback.failed.run(); + } + } + } + } + + private record SubmitCallback(Runnable committed, Runnable failed) { + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java new file mode 100644 index 000000000..f69e4f72b --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java @@ -0,0 +1,353 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.metal.render.mtl.*; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.pipeline.BlendFunction; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.CompiledRenderPipeline; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.platform.PolygonMode; +import com.mojang.blaze3d.vertex.VertexFormat; +import com.mojang.blaze3d.vertex.VertexFormatElement; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.jspecify.annotations.Nullable; + +import java.lang.foreign.MemorySegment; +import java.util.Arrays; +import java.util.HashMap; +import java.util.HashSet; +import java.util.List; +import java.util.Map; +import java.util.Optional; +import java.util.Set; + +@Environment(EnvType.CLIENT) +final class MetalCompiledRenderPipeline implements CompiledRenderPipeline, AutoCloseable { + enum ResourceKind { + UNIFORM_BUFFER, + SAMPLED_IMAGE, + TEXEL_BUFFER + } + + static final int STAGE_VERTEX = 1; + static final int STAGE_FRAGMENT = 2; + static final int STAGE_ALL = STAGE_VERTEX | STAGE_FRAGMENT; + + record ResourceBinding(ResourceKind kind, String name, int bindingIndex, int stageMask, + @Nullable GpuFormat texelBufferFormat) { + } + + private final List resources; + private final Map resourcesByName; + private final long allResourceMask; + private final int firstAvailableVertexBufferSlot; + private final MTLCullMode cullMode; + private final MTLTriangleFillMode fillMode; + private final float depthBiasScaleFactor; + private final float depthBiasConstant; + private final MTLPrimitiveType topology; + private final int vertexBufferCount; + + private final MemorySegment depthStencilState; + private final boolean hasDepthStencilState; + private final MTLPixelFormat[] colorFormats; + private final Map pipelineStates; + private final MemorySegment withoutDepthPipeline; + + private record PipelineSignature(List colorFormats, MTLPixelFormat depthFormat, + MTLPixelFormat stencilFormat, int sampleCount) { + } + + MetalCompiledRenderPipeline( + final MetalDevice device, + final RenderPipeline info, + final String vertexMsl, + final String fragmentMsl, + final String vertexEntryPoint, + final String fragmentEntryPoint, + final List resources + ) { + this.resources = resources; + this.resourcesByName = resources.stream().collect(java.util.stream.Collectors.toUnmodifiableMap(ResourceBinding::name, binding -> binding)); + + int maxBindingIndex = -1; + long resourceMask = 0L; + for (ResourceBinding binding : resources) { + maxBindingIndex = Math.max(maxBindingIndex, binding.bindingIndex()); + resourceMask |= 1L << binding.bindingIndex(); + } + if (maxBindingIndex >= Long.SIZE) { + throw new IllegalStateException("Pipeline " + info.getLocation() + " has binding index " + maxBindingIndex + ", limit is " + (Long.SIZE - 1)); + } + this.allResourceMask = resourceMask; + + this.firstAvailableVertexBufferSlot = firstAvailableVertexBufferSlot(resources); + this.cullMode = info.isCull() ? MTLCullMode.Back : MTLCullMode.None; + this.fillMode = info.getPolygonMode() == PolygonMode.WIREFRAME ? MTLTriangleFillMode.Lines : MTLTriangleFillMode.Fill; + this.topology = MTLPrimitiveType.from(info.getPrimitiveTopology()); + this.vertexBufferCount = info.getVertexFormatBindings().length; + + MTLCompareFunction depthCompareOp; + int depthWrite; + var depthStencilState = info.getDepthStencilState(); + this.hasDepthStencilState = depthStencilState != null; + if (depthStencilState == null) { + depthCompareOp = MTLCompareFunction.Always; + depthWrite = 0; + this.depthBiasScaleFactor = 0.0f; + this.depthBiasConstant = 0.0f; + } else { + depthCompareOp = MTLCompareFunction.from(depthStencilState.depthTest()); + depthWrite = depthStencilState.writeDepth() ? 1 : 0; + this.depthBiasScaleFactor = depthStencilState.depthBiasScaleFactor(); + this.depthBiasConstant = depthStencilState.depthBiasConstant(); + } + + this.depthStencilState = MetalNativeBridge.MTLDevice_makeDepthStencilState( + device.metalDeviceHandle(), + depthCompareOp, + depthWrite + ); + + ColorTargetState[] colorTargets = info.getColorTargetStates(); + if (colorTargets.length == 0 || colorTargets.length > ColorTargetState.MAX_COLOR_TARGETS) { + throw new IllegalArgumentException( + "Pipeline " + info.getLocation() + " has " + colorTargets.length + + " color targets; supported range is 1.." + ColorTargetState.MAX_COLOR_TARGETS + ); + } + this.colorFormats = new MTLPixelFormat[colorTargets.length]; + for (int index = 0; index < colorTargets.length; index++) { + ColorTargetState target = colorTargets[index]; + this.colorFormats[index] = target == null ? MTLPixelFormat.Invalid : MTLPixelFormat.from(target.format()); + } + + MemorySegment vertexFunction = device.getOrCompileFunction(vertexMsl, vertexEntryPoint); + MemorySegment fragmentFunction = device.getOrCompileFunction(fragmentMsl, fragmentEntryPoint); + + Map states = new HashMap<>(); + try (MTLVertexDescriptor vertexDescriptor = buildVertexDescriptor(info, this.firstAvailableVertexBufferSlot)) { + for (DepthStencilFormats formats : supportedDepthStencilFormats()) { + MemorySegment pipeline = createPipeline( + device, + info, + vertexFunction, + fragmentFunction, + vertexDescriptor, + this.colorFormats, + formats.depthFormat(), + formats.stencilFormat() + ); + if (!MetalNativeBridge.isNullHandle(pipeline)) { + states.put(new PipelineSignature( + List.copyOf(Arrays.asList(this.colorFormats)), + formats.depthFormat(), + formats.stencilFormat(), + 1 + ), pipeline); + } + } + } + this.pipelineStates = Map.copyOf(states); + this.withoutDepthPipeline = this.pipelineStates.get( + new PipelineSignature(List.copyOf(Arrays.asList(this.colorFormats)), MTLPixelFormat.Invalid, MTLPixelFormat.Invalid, 1) + ); + } + + private record DepthStencilFormats(MTLPixelFormat depthFormat, MTLPixelFormat stencilFormat) { + } + + private static List supportedDepthStencilFormats() { + return List.of( + new DepthStencilFormats(MTLPixelFormat.Invalid, MTLPixelFormat.Invalid), + new DepthStencilFormats(MTLPixelFormat.Depth16Unorm, MTLPixelFormat.Invalid), + new DepthStencilFormats(MTLPixelFormat.Depth32Float, MTLPixelFormat.Invalid), + new DepthStencilFormats(MTLPixelFormat.Depth24Unorm_Stencil8, MTLPixelFormat.Depth24Unorm_Stencil8), + new DepthStencilFormats(MTLPixelFormat.Depth32Float_Stencil8, MTLPixelFormat.Depth32Float_Stencil8), + new DepthStencilFormats(MTLPixelFormat.Invalid, MTLPixelFormat.Stencil8) + ); + } + + private static MemorySegment createPipeline( + final MetalDevice device, + final RenderPipeline info, + final MemorySegment vertexFunction, + final MemorySegment fragmentFunction, + final MTLVertexDescriptor vertexDescriptor, + final MTLPixelFormat[] colorFormats, + final MTLPixelFormat depthFormat, + final MTLPixelFormat stencilFormat + ) { + if (MetalNativeBridge.isNullHandle(vertexFunction) || MetalNativeBridge.isNullHandle(fragmentFunction)) { + return MemorySegment.NULL; + } + + try (MTLRenderPipelineDescriptor pipelineDesc = new MTLRenderPipelineDescriptor()) { + pipelineDesc.setCompiledFunctions(vertexFunction, fragmentFunction); + pipelineDesc.setVertexDescriptor(vertexDescriptor); + ColorTargetState[] colorTargets = info.getColorTargetStates(); + for (int index = 0; index < colorFormats.length; index++) { + ColorTargetState colorTarget = colorTargets[index]; + pipelineDesc.setColorAttachmentFormat(index, colorFormats[index]); + if (colorTarget == null) { + pipelineDesc.disableBlending(index, MTLColorWriteMask.None.value); + continue; + } + + Optional blendFunction = colorTarget.blendFunction(); + long writeMask = MTLColorWriteMask.from(colorTarget.writeMask()); + if (blendFunction.isPresent()) { + var function = blendFunction.get(); + pipelineDesc.setColorAttachmentBlendState( + index, + true, + MTLBlendFactor.from(function.color().sourceFactor()), + MTLBlendFactor.from(function.color().destFactor()), + MTLBlendOperation.from(function.color().op()), + MTLBlendFactor.from(function.alpha().sourceFactor()), + MTLBlendFactor.from(function.alpha().destFactor()), + MTLBlendOperation.from(function.alpha().op()), + writeMask + ); + } else { + pipelineDesc.disableBlending(index, writeMask); + } + } + + pipelineDesc.setDepthStencilFormats(depthFormat, stencilFormat); + + return MetalNativeBridge.metallum_MTLDevice_makeRenderPipelineState( + device.metalDeviceHandle(), + pipelineDesc.handle() + ); + } + } + + @Override + public boolean isValid() { + return !MetalNativeBridge.isNullHandle(this.withoutDepthPipeline); + } + + List resources() { + return this.resources; + } + + long allResourceMask() { + return this.allResourceMask; + } + + @Nullable + ResourceBinding resource(final String name) { + return this.resourcesByName.get(name); + } + + int firstAvailableVertexBufferSlot() { + return this.firstAvailableVertexBufferSlot; + } + + float depthBiasScaleFactor() { + return this.depthBiasScaleFactor; + } + + float depthBiasConstant() { + return this.depthBiasConstant; + } + + MemorySegment getDepthStencilState() { + return this.depthStencilState; + } + + MemorySegment getNativePipeline(final MTLPixelFormat depthFormat, final MTLPixelFormat stencilFormat) { + PipelineSignature signature = new PipelineSignature( + List.copyOf(Arrays.asList(this.colorFormats)), + depthFormat, + stencilFormat, + 1 + ); + MemorySegment pipeline = this.pipelineStates.get(signature); + if (pipeline == null || MetalNativeBridge.isNullHandle(pipeline)) { + throw new IllegalStateException("No cached Metal pipeline for attachment signature " + signature); + } + return pipeline; + } + + boolean hasDepthStencilState() { + return this.hasDepthStencilState; + } + + MTLPixelFormat[] colorAttachmentFormats() { + return this.colorFormats.clone(); + } + + MTLCullMode cullMode() { + return this.cullMode; + } + + MTLTriangleFillMode fillMode() { + return this.fillMode; + } + + MTLPrimitiveType topology() { + return this.topology; + } + + int vertexBufferCount() { + return this.vertexBufferCount; + } + + private static MTLVertexDescriptor buildVertexDescriptor( + final RenderPipeline pipeline, + final int firstMetalVertexBufferSlot + ) { + VertexFormat[] bindings = pipeline.getVertexFormatBindings(); + MTLVertexDescriptor vertexDesc = new MTLVertexDescriptor(); + long attrIndex = 0; + + for (int i = 0; i < bindings.length; i++) { + VertexFormat binding = bindings[i]; + if (binding == null || binding.getElements().isEmpty()) { + continue; + } + + int metalSlot = firstMetalVertexBufferSlot + i; + + long stride = binding.getVertexSize(); + long stepRate = binding.getStepRate(); + MTLVertexStepFunction stepFunction = stepRate > 0 ? MTLVertexStepFunction.PerInstance : MTLVertexStepFunction.PerVertex; + vertexDesc.setLayout(metalSlot, stride, stepFunction, stepRate > 0 ? stepRate : 1); + + for (VertexFormatElement element : binding.getElements()) { + MTLVertexFormat format = MTLVertexFormat.from(element.format()); + if (format == MTLVertexFormat.Invalid) { + throw new IllegalStateException("Unsupported vertex attribute format: " + element.format()); + } + vertexDesc.setAttribute(attrIndex, format.value, element.offset(), metalSlot); + attrIndex++; + } + } + + return vertexDesc; + } + + private static int firstAvailableVertexBufferSlot(final List resources) { + int maxVertexBufferBinding = -1; + for (ResourceBinding resource : resources) { + if (resource.kind() == ResourceKind.UNIFORM_BUFFER && (resource.stageMask() & STAGE_VERTEX) != 0) { + maxVertexBufferBinding = Math.max(maxVertexBufferBinding, resource.bindingIndex()); + } + } + return maxVertexBufferBinding + 1; + } + + @Override + public void close() { + Set uniqueStates = new HashSet<>(this.pipelineStates.values()); + for (MemorySegment state : uniqueStates) { + if (!MetalNativeBridge.isNullHandle(state)) { + MetalNativeBridge.metallum_release_object(state); + } + } + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java new file mode 100644 index 000000000..fc793ffa8 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java @@ -0,0 +1,592 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.pipeline.BindGroupLayout; +import com.mojang.blaze3d.pipeline.BindGroupLayout.UniformDescription; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.shaders.ShaderType; +import com.mojang.blaze3d.vertex.VertexFormat; +import com.mojang.blaze3d.vertex.VertexFormatElement; +import com.mojang.blaze3d.vulkan.VulkanBindGroupLayout; +import com.mojang.blaze3d.vulkan.VulkanBindGroupLayout.VulkanBindGroupEntryType; +import com.mojang.blaze3d.vulkan.glsl.*; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.jspecify.annotations.Nullable; +import org.lwjgl.PointerBuffer; +import org.lwjgl.system.MemoryStack; +import org.lwjgl.system.MemoryUtil; +import org.lwjgl.util.spvc.Spv; +import org.lwjgl.util.spvc.Spvc; +import org.lwjgl.util.spvc.SpvcMslShaderInterfaceVar2; +import org.lwjgl.util.spvc.SpvcReflectedResource; + +import java.nio.ByteBuffer; +import java.nio.IntBuffer; +import java.util.*; +import java.util.regex.Matcher; +import java.util.regex.Pattern; + +@Environment(EnvType.CLIENT) +final class MetalCrossShaderCompiler { + private static final Set BUILT_IN_UNIFORMS = Set.of("Projection", "Lighting", "Fog", "Globals"); + private static final int MSL_VERSION_4_0 = 0x040000; + private static final Pattern VERTEX_ENTRY_PATTERN = Pattern.compile("\\bvertex\\s+\\w+\\s+(\\w+)\\s*\\("); + private static final Pattern FRAGMENT_ENTRY_PATTERN = Pattern.compile("\\bfragment\\s+\\w+\\s+(\\w+)\\s*\\("); + private static final Pattern EXPLICIT_FRAGMENT_OUTPUT_PATTERN = Pattern.compile( + "\\blayout\\s*\\(\\s*location\\s*=\\s*(\\d+)[^)]*\\)\\s*" + + "(?:(?:flat|smooth|noperspective|centroid|sample|invariant|precise)\\s+)*" + + "out\\s+(?:lowp\\s+|mediump\\s+|highp\\s+)?\\w+\\s+(\\w+)\\b" + ); + + /** + * 在 iOS 上,Amethyst 启动器捆绑的 libMoltenVK.dylib 内部静态链接了 SPIRV-Cross, + * 但只编译了 Vulkan 后端(MoltenVK 自己用 C++ API 做 SPIR-V→MSL 转换,不需要 C API + * 的 MSL 后端)。LWJGL 在 iOS 上没有自己的 iOS natives,回退到 dlsym(RTLD_DEFAULT, + * ...) 时找到的是 MoltenVK 的精简版符号,导致 spvc_context_create_compiler( + * SPVC_BACKEND_MSL) 返回 -4 "Invalid backend"。 + * + * 修复:在 LWJGL 的 Spvc 类被首次加载之前,从 jar 中抽取完整版 libspvc.dylib + * (带 MSL 后端),用 System.load 加载(经 Amethyst 的 hooked dlopen),然后设置 + * Configuration.SPVC_LIBRARY_NAME 指向该路径。LWJGL 加载时会用该绝对路径直接 + * dlopen,dlsym(handle, ...) 只查询该镜像的符号,不会被 MoltenVK 抢占。 + * + *

    关键:必须在 Spvc 类首次初始化前调用。 Spvc.SPVC 是 static final 字段, + * 类初始化时通过 Library.loadNative(...) 读取 Configuration.SPVC_LIBRARY_NAME + * 并缓存。一旦 Spvc 类被加载,后续修改 Configuration.SPVC_LIBRARY_NAME 无效。 + * MetalBackend.createDevice 已经在最开头调用了 ensureSpvcLibraryConfigured, + * 此处的静态块作为兜底,防止其他路径在 MetalBackend 之前触发 Spvc 类加载。 + */ + static { + MetalNativeBridge.ensureSpvcLibraryConfigured(); + } + + private MetalCrossShaderCompiler() { + } + + static MetalCompiledRenderPipeline compile(final MetalDevice device, final RenderPipeline pipeline, final ShaderSource shaderSource) { + try { + IntermediaryShaderModule vertexSpirv = device.getOrCompileShader(pipeline.getVertexShader(), ShaderType.VERTEX, pipeline.getShaderDefines(), shaderSource); + IntermediaryShaderModule fragmentSpirv = device.getOrCompileShader(pipeline.getFragmentShader(), ShaderType.FRAGMENT, pipeline.getShaderDefines(), shaderSource); + if (vertexSpirv == IntermediaryShaderModule.INVALID || fragmentSpirv == IntermediaryShaderModule.INVALID) { + throw new IllegalStateException( + "Couldn't compile shader for pipeline " + pipeline.getLocation() + ); + } + + List layoutEntries = new ArrayList<>(); + addToBindGroup(layoutEntries, vertexSpirv, pipeline); + addToBindGroup(layoutEntries, fragmentSpirv, pipeline); + List vertexOutputs = extractVariableNames(vertexSpirv.outputs()); + + vertexSpirv.rebind(tolerateUnprovidedInputs(MetalPipelineSupport.vertexAttributeNames(pipeline), vertexSpirv.inputs()), layoutEntries); + MslShader vertexMsl = spirvToMsl( + vertexSpirv.spirv(), + layoutEntries.size(), + vertexAttributeFormats(pipeline), + Map.of() + ); + + fragmentSpirv.rebind(tolerateUnprovidedInputs(vertexOutputs, fragmentSpirv.inputs()), layoutEntries); + String fragmentSource = shaderSource.get(pipeline.getFragmentShader(), ShaderType.FRAGMENT); + MslShader fragmentMsl = spirvToMsl( + fragmentSpirv.spirv(), + layoutEntries.size(), + Map.of(), + explicitFragmentOutputLocations(fragmentSource) + ); + validateFragmentOutputSignature(pipeline, fragmentMsl.stageOutputLocations()); + + String vertexEntryPoint = extractEntryPoint(vertexMsl.source(), VERTEX_ENTRY_PATTERN, "main0"); + String fragmentEntryPoint = extractEntryPoint(fragmentMsl.source(), FRAGMENT_ENTRY_PATTERN, "main0"); + if ("1".equals(System.getenv("METALLUM_MRT_ABI_DEBUG"))) { + System.err.printf( + "[Metallum] MRT diagnostic for %s fragment entry %s:%n%s%n", + pipeline.getLocation(), fragmentEntryPoint, fragmentMsl.source() + ); + } + List resources = buildResourceBindings(layoutEntries, vertexMsl, fragmentMsl); + return new MetalCompiledRenderPipeline( + device, + pipeline, + vertexMsl.source(), + fragmentMsl.source(), + vertexEntryPoint, + fragmentEntryPoint, + resources + ); + } catch (ShaderCompileException e) { + throw new IllegalStateException("Failed to compile Metal cross shader for pipeline " + pipeline.getLocation(), e); + } + } + + private static void addToBindGroup( + final List entries, + final IntermediaryShaderModule shader, + final RenderPipeline pipeline + ) throws ShaderCompileException { + List uniforms = BindGroupLayout.flattenUniforms(pipeline.getBindGroupLayouts()); + List samplers = BindGroupLayout.flattenSamplers(pipeline.getBindGroupLayouts()); + for (SpvUniformBuffer buffer : shader.uniformBuffers()) { + String name = buffer.name(); + if (findUniform(uniforms, name) == null && !BUILT_IN_UNIFORMS.contains(name)) { + throw new ShaderCompileException("Unable to find shader defined uniform (" + name + ")"); + } + addBindingIfAbsent(entries, VulkanBindGroupEntryType.UNIFORM_BUFFER, name, null); + } + + for (SpvSampler sampler : shader.samplers()) { + String name = sampler.name(); + UniformDescription uniform = findUniform(uniforms, name); + int dimensions = sampler.dimensions(); + if (uniform != null) { + if (dimensions != Spv.SpvDimBuffer) { + throw new ShaderCompileException("UTB (" + name + ") must have type of SpvDimBuffer"); + } + addBindingIfAbsent(entries, VulkanBindGroupEntryType.TEXEL_BUFFER, name, uniform.gpuFormat()); + } else { + if (!samplers.contains(name)) { + throw new ShaderCompileException("Unable to find shader defined uniform (" + name + ")"); + } + if (dimensions != Spv.SpvDim2D && dimensions != Spv.SpvDimCube) { + throw new ShaderCompileException("Sampled texture (" + name + ") must have type of SpvDim2D or SpvDimCube"); + } + addBindingIfAbsent(entries, VulkanBindGroupEntryType.SAMPLED_IMAGE, name, null); + } + } + } + + @Nullable + private static UniformDescription findUniform(final List uniforms, final String name) { + for (UniformDescription uniform : uniforms) { + if (uniform.name().equals(name)) { + return uniform; + } + } + return null; + } + + private static void addBindingIfAbsent( + final List entries, + final VulkanBindGroupEntryType type, + final String name, + @Nullable final GpuFormat texelBufferFormat + ) { + for (VulkanBindGroupLayout.Entry entry : entries) { + if (entry.type() == type && entry.name().equals(name)) { + return; + } + } + entries.add(new VulkanBindGroupLayout.Entry(type, name, texelBufferFormat)); + } + + private static List tolerateUnprovidedInputs(final List provided, final List shaderInputs) { + List result = null; + for (SpvVariable input : shaderInputs) { + String name = input.name(); + if (!provided.contains(name)) { + if (result == null) { + result = new ArrayList<>(provided); + } + if (!result.contains(name)) { + result.add(name); + } + } + } + return result == null ? provided : result; + } + + private static List extractVariableNames(final List variables) { + List names = new ArrayList<>(variables.size()); + for (SpvVariable variable : variables) { + names.add(variable.name()); + } + return names; + } + + private static String extractEntryPoint(final String msl, final Pattern pattern, final String fallback) { + Matcher matcher = pattern.matcher(msl); + return matcher.find() ? matcher.group(1) : fallback; + } + + private static List buildResourceBindings( + final List entries, + final MslShader vertexMsl, + final MslShader fragmentMsl + ) { + List resources = new ArrayList<>(entries.size() + 1); + for (int index = 0; index < entries.size(); index++) { + VulkanBindGroupLayout.Entry entry = entries.get(index); + MetalCompiledRenderPipeline.ResourceKind kind = switch (entry.type()) { + case UNIFORM_BUFFER -> MetalCompiledRenderPipeline.ResourceKind.UNIFORM_BUFFER; + case SAMPLED_IMAGE -> MetalCompiledRenderPipeline.ResourceKind.SAMPLED_IMAGE; + case TEXEL_BUFFER -> MetalCompiledRenderPipeline.ResourceKind.TEXEL_BUFFER; + }; + GpuFormat texelFormat = entry.type() == VulkanBindGroupLayout.VulkanBindGroupEntryType.TEXEL_BUFFER ? entry.texelBufferFormat() : null; + resources.add(new MetalCompiledRenderPipeline.ResourceBinding(kind, entry.name(), index, stageMask(entry.name(), vertexMsl, fragmentMsl), texelFormat)); + } + + int pushConstantStageMask = (vertexMsl.hasPushConstants() ? MetalCompiledRenderPipeline.STAGE_VERTEX : 0) + | (fragmentMsl.hasPushConstants() ? MetalCompiledRenderPipeline.STAGE_FRAGMENT : 0); + if (pushConstantStageMask != 0) { + resources.add(new MetalCompiledRenderPipeline.ResourceBinding( + MetalCompiledRenderPipeline.ResourceKind.UNIFORM_BUFFER, + "push_constants", + entries.size(), + pushConstantStageMask, + null + )); + } + return resources; + } + + private static int stageMask( + final String name, + final MslShader vertexMsl, + final MslShader fragmentMsl + ) { + int mask = 0; + if (vertexMsl.activeResources().contains(name)) { + mask |= MetalCompiledRenderPipeline.STAGE_VERTEX; + } + if (fragmentMsl.activeResources().contains(name)) { + mask |= MetalCompiledRenderPipeline.STAGE_FRAGMENT; + } + if (mask == 0) { + mask = MetalCompiledRenderPipeline.STAGE_ALL; + } + + return mask; + } + + private static Map vertexAttributeFormats(final RenderPipeline pipeline) { + Map formats = new LinkedHashMap<>(); + for (VertexFormat binding : pipeline.getVertexFormatBindings()) { + if (binding != null) { + for (VertexFormatElement element : binding.getElements()) { + formats.putIfAbsent(element.name(), element.format()); + } + } + } + return formats; + } + + private static void registerIntegerInputConversions( + final MemoryStack stack, + final long compiler, + final Map attributeFormats + ) throws ShaderCompileException { + if (attributeFormats.isEmpty()) { + return; + } + + PointerBuffer pResources = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_compiler_create_shader_resources(compiler, pResources), "spvc_compiler_create_shader_resources"); + + PointerBuffer pList = stack.mallocPointer(1); + PointerBuffer pCount = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_resources_get_resource_list_for_type(pResources.get(0), Spvc.SPVC_RESOURCE_TYPE_STAGE_INPUT, pList, pCount), "spvc_resources_get_resource_list_for_type(STAGE_INPUT)"); + int count = (int) pCount.get(0); + if (count == 0) { + return; + } + + SpvcReflectedResource.Buffer list = SpvcReflectedResource.create(pList.get(0), count); + for (int i = 0; i < count; i++) { + SpvcReflectedResource input = list.get(i); + GpuFormat format = attributeFormats.get(input.nameString()); + if (format == null || !format.name().endsWith("_UINT")) { + continue; + } + int width = format.name().contains("8") ? Spvc.SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT8 + : format.name().contains("16") ? Spvc.SPVC_MSL_SHADER_VARIABLE_FORMAT_UINT16 + : Spvc.SPVC_MSL_SHADER_VARIABLE_FORMAT_OTHER; + if (width == Spvc.SPVC_MSL_SHADER_VARIABLE_FORMAT_OTHER) { + continue; + } + + long typeHandle = Spvc.spvc_compiler_get_type_handle(compiler, input.type_id()); + int baseType = Spvc.spvc_type_get_basetype(typeHandle); + if (baseType != Spvc.SPVC_BASETYPE_INT8 && baseType != Spvc.SPVC_BASETYPE_INT16 + && baseType != Spvc.SPVC_BASETYPE_INT32 && baseType != Spvc.SPVC_BASETYPE_INT64) { + continue; + } + + SpvcMslShaderInterfaceVar2 var = SpvcMslShaderInterfaceVar2.malloc(stack); + Spvc.spvc_msl_shader_interface_var_init_2(var); + var.location(Spvc.spvc_compiler_get_decoration(compiler, input.id(), Spv.SpvDecorationLocation)); + var.vecsize(Spvc.spvc_type_get_vector_size(typeHandle)); + var.format(width); + var.rate(Spvc.SPVC_MSL_SHADER_VARIABLE_RATE_PER_VERTEX); + checkSpvc(Spvc.spvc_compiler_msl_add_shader_input_2(compiler, var), "spvc_compiler_msl_add_shader_input_2"); + } + } + + private static Map explicitFragmentOutputLocations(@Nullable final String source) + throws ShaderCompileException { + if (source == null || source.isBlank()) { + return Map.of(); + } + + Map locations = new HashMap<>(); + Set occupiedLocations = new HashSet<>(); + Matcher matcher = EXPLICIT_FRAGMENT_OUTPUT_PATTERN.matcher(source); + while (matcher.find()) { + int location = Integer.parseInt(matcher.group(1)); + String name = matcher.group(2); + if (location < 0 || location >= ColorTargetState.MAX_COLOR_TARGETS) { + throw new ShaderCompileException( + "Fragment output " + name + " uses color location " + location + + "; supported range is 0.." + (ColorTargetState.MAX_COLOR_TARGETS - 1) + ); + } + Integer previous = locations.putIfAbsent(name, location); + if (previous != null && previous != location) { + throw new ShaderCompileException( + "Fragment output " + name + " declares conflicting locations " + + previous + " and " + location + ); + } + if (previous == null && !occupiedLocations.add(location)) { + throw new ShaderCompileException("Multiple fragment outputs declare color location " + location); + } + } + return Map.copyOf(locations); + } + + private static Set applyExplicitFragmentOutputLocations( + final MemoryStack stack, + final long compiler, + final Map explicitLocations + ) throws ShaderCompileException { + PointerBuffer pResources = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_compiler_create_shader_resources(compiler, pResources), + "spvc_compiler_create_shader_resources(fragment outputs)" + ); + PointerBuffer pList = stack.mallocPointer(1); + PointerBuffer pCount = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_resources_get_resource_list_for_type( + pResources.get(0), Spvc.SPVC_RESOURCE_TYPE_STAGE_OUTPUT, pList, pCount + ), + "spvc_resources_get_resource_list_for_type(STAGE_OUTPUT)" + ); + + int count = (int) pCount.get(0); + if (count == 0) { + return Set.of(); + } + SpvcReflectedResource.Buffer outputs = SpvcReflectedResource.create(pList.get(0), count); + Set activeLocations = new HashSet<>(); + for (int index = 0; index < count; index++) { + SpvcReflectedResource output = outputs.get(index); + Integer location = explicitLocations.get(output.nameString()); + if (location != null) { + Spvc.spvc_compiler_set_decoration( + compiler, output.id(), Spv.SpvDecorationLocation, location + ); + } + if (!Spvc.spvc_compiler_has_decoration( + compiler, output.id(), Spv.SpvDecorationBuiltIn + )) { + activeLocations.add(Spvc.spvc_compiler_get_decoration( + compiler, output.id(), Spv.SpvDecorationLocation + )); + } + } + return Set.copyOf(activeLocations); + } + + private static void validateFragmentOutputSignature( + final RenderPipeline pipeline, + final Set shaderLocations + ) throws ShaderCompileException { + Set targetLocations = new HashSet<>(); + ColorTargetState[] targets = pipeline.getColorTargetStates(); + for (int index = 0; index < targets.length; index++) { + if (targets[index] != null) { + targetLocations.add(index); + } + } + if (!shaderLocations.equals(targetLocations)) { + throw new ShaderCompileException( + "Fragment output/color-target location mismatch for " + pipeline.getLocation() + + ": shader=" + shaderLocations + ", targets=" + targetLocations + ); + } + } + + private static MslShader spirvToMsl( + final ByteBuffer spirvBytes, + final int pushConstantBinding, + final Map attributeFormats, + final Map explicitFragmentOutputLocations + ) throws ShaderCompileException { + try (MemoryStack stack = MemoryStack.stackPush()) { + IntBuffer spirvWords = spirvBytes.asIntBuffer(); + int wordCount = spirvWords.remaining(); + + // SPIR-V 二进制必须至少包含 5 个字(头部:magic、version、generator、bound、schema)。 + // 空或过短的 SPIR-V 会导致 spvc_context_parse_spirv 在某些版本中行为不确定。 + if (wordCount < 5) { + throw new ShaderCompileException( + "SPIR-V is too small: " + wordCount + " words (minimum 5 required). " + + "ByteBuffer remaining=" + spirvBytes.remaining() + " byteOrder=" + spirvBytes.order() + ); + } + + int magic = spirvWords.get(0); + + PointerBuffer pContext = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_context_create(pContext), "spvc_context_create"); + long context = pContext.get(0); + try { + PointerBuffer pIr = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_context_parse_spirv(context, spirvWords, wordCount, pIr), "spvc_context_parse_spirv"); + + long ir = pIr.get(0); + if (ir == 0L) { + // spvc_context_parse_spirv 返回了成功但未写入 IR 指针。 + // 这通常表示加载的 libspvc.dylib 版本与 LWJGL 绑定不匹配, + // 或者 MoltenVK 导出的 spvc_ 符号覆盖了 LWJGL 的实现。 + String lastError = Spvc.spvc_context_get_last_error_string(context); + throw new ShaderCompileException( + "spvc_context_parse_spirv returned SPVC_SUCCESS but parsed_ir is NULL. " + + "This indicates a version mismatch between the loaded libspvc.dylib and LWJGL's Java bindings, " + + "or symbol interposition from another library (e.g. libMoltenVK.dylib). " + + "SPIR-V: " + wordCount + " words, magic=0x" + Integer.toHexString(magic) + ". " + + "Last error: " + lastError + ); + } + + PointerBuffer pCompiler = stack.mallocPointer(1); + int createCompilerResult = Spvc.spvc_context_create_compiler( + context, Spvc.SPVC_BACKEND_MSL, ir, Spvc.SPVC_CAPTURE_MODE_COPY, pCompiler + ); + if (createCompilerResult != Spvc.SPVC_SUCCESS) { + String lastError = Spvc.spvc_context_get_last_error_string(context); + throw new ShaderCompileException( + "SPIRV-Cross error at spvc_context_create_compiler: " + createCompilerResult + + " (context=0x" + Long.toHexString(context) + ", ir=0x" + Long.toHexString(ir) + + ", backend=MSL, mode=COPY). Last error: " + lastError + ); + } + long compiler = pCompiler.get(0); + + PointerBuffer pOptions = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_compiler_create_compiler_options(compiler, pOptions), "spvc_compiler_create_compiler_options"); + long options = pOptions.get(0); + checkSpvc( + Spvc.spvc_compiler_options_set_uint(options, Spvc.SPVC_COMPILER_OPTION_MSL_PLATFORM, Spvc.SPVC_MSL_PLATFORM_MACOS), + "spvc_compiler_options_set_uint(MSL_PLATFORM)" + ); + checkSpvc( + Spvc.spvc_compiler_options_set_uint(options, Spvc.SPVC_COMPILER_OPTION_MSL_VERSION, MSL_VERSION_4_0), + "spvc_compiler_options_set_uint(MSL_VERSION)" + ); + checkSpvc( + Spvc.spvc_compiler_options_set_bool(options, Spvc.SPVC_COMPILER_OPTION_MSL_ENABLE_DECORATION_BINDING, true), + "spvc_compiler_options_set_bool(MSL_ENABLE_DECORATION_BINDING)" + ); + checkSpvc( + Spvc.spvc_compiler_options_set_bool(options, Spvc.SPVC_COMPILER_OPTION_MSL_TEXTURE_BUFFER_NATIVE, true), + "spvc_compiler_options_set_bool(MSL_TEXTURE_BUFFER_NATIVE)" + ); + checkSpvc( + Spvc.spvc_compiler_options_set_bool(options, Spvc.SPVC_COMPILER_OPTION_FLIP_VERTEX_Y, true), + "spvc_compiler_options_set_bool(FLIP_VERTEX_Y)" + ); + checkSpvc(Spvc.spvc_compiler_install_compiler_options(compiler, options), "spvc_compiler_install_compiler_options"); + + registerIntegerInputConversions(stack, compiler, attributeFormats); + Set stageOutputLocations = applyExplicitFragmentOutputLocations( + stack, compiler, explicitFragmentOutputLocations + ); + + PointerBuffer pActiveSet = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_compiler_get_active_interface_variables(compiler, pActiveSet), "spvc_compiler_get_active_interface_variables"); + long activeSet = pActiveSet.get(0); + checkSpvc(Spvc.spvc_compiler_set_enabled_interface_variables(compiler, activeSet), "spvc_compiler_set_enabled_interface_variables"); + + Set activeResources = collectActiveResourceNames(stack, compiler, activeSet); + + PointerBuffer pResources = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_compiler_create_shader_resources(compiler, pResources), "spvc_compiler_create_shader_resources"); + long resources = pResources.get(0); + + PointerBuffer pList = stack.mallocPointer(1); + PointerBuffer pCount = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_resources_get_resource_list_for_type(resources, Spvc.SPVC_RESOURCE_TYPE_PUSH_CONSTANT, pList, pCount), "spvc_resources_get_resource_list_for_type"); + boolean hasPushConstants = pCount.get(0) > 0; + if (hasPushConstants) { + SpvcReflectedResource.Buffer list = SpvcReflectedResource.create(pList.get(0), 1); + Spvc.spvc_compiler_set_decoration(compiler, list.get(0).id(), Spv.SpvDecorationBinding, pushConstantBinding); + } + + PointerBuffer pSource = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_compiler_compile(compiler, pSource), "spvc_compiler_compile"); + return new MslShader( + MemoryUtil.memUTF8(pSource.get(0)), + hasPushConstants, + activeResources, + stageOutputLocations + ); + } finally { + Spvc.spvc_context_destroy(context); + } + } + } + + record MslShader( + String source, + boolean hasPushConstants, + Set activeResources, + Set stageOutputLocations + ) { + } + + private static Set collectActiveResourceNames(final MemoryStack stack, final long compiler, final long activeSet) throws ShaderCompileException { + PointerBuffer pResources = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_compiler_create_shader_resources_for_active_variables(compiler, pResources, activeSet), + "spvc_compiler_create_shader_resources_for_active_variables" + ); + long resources = pResources.get(0); + + Set names = new HashSet<>(); + collectResourceNames(stack, resources, Spvc.SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, names); + collectResourceNames(stack, resources, Spvc.SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, names); + collectResourceNames(stack, resources, Spvc.SPVC_RESOURCE_TYPE_SEPARATE_IMAGE, names); + collectResourceNames(stack, resources, Spvc.SPVC_RESOURCE_TYPE_SEPARATE_SAMPLERS, names); + return names; + } + + private static void collectResourceNames( + final MemoryStack stack, + final long resources, + final int resourceType, + final Set out + ) throws ShaderCompileException { + PointerBuffer pList = stack.mallocPointer(1); + PointerBuffer pCount = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_resources_get_resource_list_for_type(resources, resourceType, pList, pCount), "spvc_resources_get_resource_list_for_type"); + int count = (int) pCount.get(0); + if (count == 0) { + return; + } + SpvcReflectedResource.Buffer list = SpvcReflectedResource.create(pList.get(0), count); + for (int i = 0; i < count; i++) { + out.add(list.get(i).nameString()); + } + } + + private static void checkSpvc(final int result, final String stage) throws ShaderCompileException { + if (result != Spvc.SPVC_SUCCESS) { + throw new ShaderCompileException("SPIRV-Cross error at " + stage + ": " + result); + } + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java b/src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java new file mode 100644 index 000000000..a30c41a66 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java @@ -0,0 +1,90 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.PrimitiveTopology; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.DepthStencilState; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.vertex.VertexFormat; +import net.caffeinemc.mods.sodium.client.render.chunk.ShaderChunkRenderer; +import net.caffeinemc.mods.sodium.client.render.chunk.terrain.TerrainRenderPass; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.minecraft.resources.Identifier; + +import java.util.IdentityHashMap; +import java.util.Map; +import java.util.Optional; + +/** + * Sodium CUTOUT terrain pipeline with an exact post-alpha-test coverage output. + * + *

    The second color target is only selected while the MetalFX manager has a + * matching R8 attachment. Solid and translucent terrain keep Sodium's original + * pipeline. The fragment shader duplicates Sodium's current block sampling and + * discard contract, then writes coverage only for fragments that survived the + * same alpha test as scene color.

    + */ +@Environment(EnvType.CLIENT) +public final class MetalCutoutReactivePipeline { + private static final Identifier SHADER = + Identifier.fromNamespaceAndPath("metallum", "blocks/block_layer_cutout_reactive"); + private static final ColorTargetState COVERAGE_TARGET = + new ColorTargetState(Optional.empty(), GpuFormat.R8_UNORM, ColorTargetState.WRITE_RED); + private static final Map CACHE = new IdentityHashMap<>(); + private static final ThreadLocal ACTIVE_CUTOUT_PASS = + ThreadLocal.withInitial(() -> false); + + private MetalCutoutReactivePipeline() { + } + + public static void beginTerrainPass(final TerrainRenderPass pass) { + ACTIVE_CUTOUT_PASS.set( + pass != null + && pass.supportsFragmentDiscard() + && !pass.isTranslucent() + && MetalFxManager.usesCutoutReactiveTerrain() + ); + } + + public static void endTerrainPass() { + ACTIVE_CUTOUT_PASS.remove(); + } + + public static boolean isActiveCutoutPass() { + return ACTIVE_CUTOUT_PASS.get(); + } + + public static RenderPipeline forVertexFormat(final VertexFormat vertexFormat) { + return CACHE.computeIfAbsent(vertexFormat, MetalCutoutReactivePipeline::build); + } + + public static void clear() { + CACHE.clear(); + ACTIVE_CUTOUT_PASS.remove(); + } + + private static RenderPipeline build(final VertexFormat vertexFormat) { + return RenderPipeline.builder() + .withBindGroupLayout(ShaderChunkRenderer.BIND_GROUP) + .withLocation(Identifier.fromNamespaceAndPath( + "metallum", + "pipeline/terrain_cutout_reactive" + )) + .withCull(true) + .withVertexShader(Identifier.fromNamespaceAndPath( + "sodium", + "blocks/block_layer_opaque" + )) + .withFragmentShader(SHADER) + .withDepthStencilState(DepthStencilState.DEFAULT) + .withPrimitiveTopology(PrimitiveTopology.QUADS) + .withVertexBinding(0, vertexFormat) + .withColorTargetState(0, ColorTargetState.DEFAULT) + .withColorTargetState(1, COVERAGE_TARGET) + .withShaderDefine("USE_VERTEX_COMPRESSION") + .withShaderDefine("USE_FOG") + .withShaderDefine("ALPHA_CUTOUT", 0.5F) + .build(); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalDestructionQueue.java b/src/main/java/com/metallum/client/metal/render/MetalDestructionQueue.java new file mode 100644 index 000000000..431fe6917 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalDestructionQueue.java @@ -0,0 +1,48 @@ +package com.metallum.client.metal.render; + +import com.metallum.Metallum; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +import java.util.ArrayList; +import java.util.List; + +@Environment(EnvType.CLIENT) +final class MetalDestructionQueue { + private final List[] queues; + private int currentQueueIndex; + + @SuppressWarnings("unchecked") + MetalDestructionQueue(final int queueCount) { + this.queues = (List[]) new List[queueCount]; + for (int i = 0; i < queueCount; i++) { + this.queues[i] = new ArrayList<>(); + } + } + + void add(final Runnable destroyAction) { + if (destroyAction == null) { + return; + } + this.queues[this.currentQueueIndex].add(destroyAction); + } + + void rotate() { + this.currentQueueIndex = (this.currentQueueIndex + 1) % this.queues.length; + List toDestroy = this.queues[this.currentQueueIndex]; + this.queues[this.currentQueueIndex] = new ArrayList<>(); + for (Runnable destroyAction : toDestroy) { + try { + destroyAction.run(); + } catch (Exception e) { + Metallum.LOGGER.error("[metallum] Destroy action threw an exception; resource may have leaked", e); + } + } + } + + void close() { + for (int i = 0; i < this.queues.length; i++) { + this.rotate(); + } + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalDevice.java b/src/main/java/com/metallum/client/metal/render/MetalDevice.java new file mode 100644 index 000000000..5247b9e9b --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalDevice.java @@ -0,0 +1,329 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.metal.render.mtl.MTLCommandQueue; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.CompiledRenderPipeline; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.preprocessor.GlslPreprocessor; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.shaders.ShaderType; +import com.mojang.blaze3d.systems.*; +import com.mojang.blaze3d.textures.*; +import com.mojang.blaze3d.vulkan.glsl.GlslCompiler; +import com.mojang.blaze3d.vulkan.glsl.IntermediaryShaderModule; +import com.mojang.blaze3d.vulkan.glsl.ShaderCompileException; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.minecraft.client.renderer.ShaderDefines; +import net.minecraft.resources.Identifier; +import org.jspecify.annotations.NonNull; +import org.jspecify.annotations.Nullable; + +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.util.*; +import java.util.function.Supplier; +import java.util.regex.Pattern; + +@Environment(EnvType.CLIENT) +final class MetalDevice implements GpuDeviceBackend { + private static final Pattern BLOCK_COMMENTS = Pattern.compile("(?s)/\\*.*?\\*/"); + private static final Pattern LINE_COMMENTS = Pattern.compile("(?m)//[^\\n]*"); + private final MemorySegment metalDeviceHandle; + private final MemorySegment metalLayer; + private final MemorySegment cocoaView; + private final GpuDebugOptions debugOptions; + private final MetalCommandEncoder commandEncoder; + private final DeviceInfo deviceInfo; + public final MTLCommandQueue commandQueue; + private final Map compiledPipelines = new IdentityHashMap<>(); + private final Map shaderCache = new HashMap<>(); + private final Map functionCache = new HashMap<>(); + private final Map> bufferPool = new HashMap<>(); + private static final int MAX_POOLED_BUFFERS_PER_SIZE = 16; + private ShaderSource activeShaderSource; + + MetalDevice( + final ShaderSource defaultShaderSource, + final GpuDebugOptions debugOptions, + final MemorySegment metalDeviceHandle, + final MemorySegment metalLayer, + final String deviceName, + final MemorySegment cocoaView + ) { + this.activeShaderSource = defaultShaderSource; + this.debugOptions = debugOptions; + this.metalDeviceHandle = metalDeviceHandle; + this.metalLayer = metalLayer; + this.cocoaView = cocoaView; + MetalNativeBridge.metallum_set_debug_labels_enabled(this.useLabels()); + this.commandQueue = MTLCommandQueue.create(metalDeviceHandle); + MetalNativeBridge.metallum_init_pipelines(metalDeviceHandle); + this.commandEncoder = new MetalCommandEncoder(this); + this.deviceInfo = buildDeviceInfo(deviceName); + MetalFxManager.initialize(this); + } + + @Override + public @NonNull GpuSurfaceBackend createSurface(final long windowHandle) { + return new MetalSurface(this, this.metalLayer); + } + + @Override + public @NonNull MetalCommandEncoder createCommandEncoder() { + return this.commandEncoder; + } + + @Override + public @NonNull GpuSampler createSampler( + final @NonNull AddressMode addressModeU, + final @NonNull AddressMode addressModeV, + final @NonNull FilterMode minFilter, + final @NonNull FilterMode magFilter, + final int maxAnisotropy, + final @NonNull OptionalDouble maxLod + ) { + return new MetalGpuSampler(this, addressModeU, addressModeV, minFilter, magFilter, maxAnisotropy, maxLod); + } + + @Override + public @NonNull GpuTexture createTexture( + @Nullable final Supplier label, + @GpuTexture.Usage final int usage, + final @NonNull GpuFormat format, + final int width, + final int height, + final int depthOrLayers, + final int mipLevels + ) { + return this.createTexture(this.resolveDebugLabel(label), usage, format, width, height, depthOrLayers, mipLevels); + } + + @Override + public @NonNull GpuTexture createTexture( + @Nullable final String label, + @GpuTexture.Usage final int usage, + final @NonNull GpuFormat format, + final int width, + final int height, + final int depthOrLayers, + final int mipLevels + ) { + return new MetalGpuTexture(this, usage, label == null ? "" : label, format, width, height, depthOrLayers, mipLevels); + } + + @Override + public @NonNull GpuTextureView createTextureView(final @NonNull GpuTexture texture) { + return this.createTextureView(texture, 0, texture.getMipLevels()); + } + + @Override + public @NonNull GpuTextureView createTextureView(final @NonNull GpuTexture texture, final int baseMipLevel, final int mipLevels) { + return new MetalGpuTextureView(texture, baseMipLevel, mipLevels); + } + + @Override + public @NonNull GpuBuffer createBuffer(@Nullable final Supplier label, @GpuBuffer.Usage final int usage, final long size) { + return new MetalGpuBuffer(this, usage, size); + } + + @Override + public @NonNull GpuBuffer createBuffer(@Nullable final Supplier label, @GpuBuffer.Usage final int usage, final ByteBuffer data) { + MetalGpuBuffer buffer = (MetalGpuBuffer) this.createBuffer(label, usage | GpuBuffer.USAGE_COPY_DST, data.remaining()); + this.commandEncoder.writeToBuffer(buffer.slice(), data.duplicate()); + return buffer; + } + + @Override + public @NonNull List getLastDebugMessages() { + return List.of(); + } + + @Override + public boolean isDebuggingEnabled() { + return this.debugOptions.logLevel() > 0 || this.debugOptions.useLabels() || this.debugOptions.useValidationLayers(); + } + + boolean useLabels() { + return this.debugOptions.useLabels(); + } + + @Override + public @NonNull CompiledRenderPipeline precompilePipeline(final @NonNull RenderPipeline pipeline, @Nullable final ShaderSource shaderSource) { + ShaderSource effectiveSource = shaderSource == null ? this.activeShaderSource : shaderSource; + if (shaderSource != null) { + this.activeShaderSource = shaderSource; + } + return this.compiledPipelines.computeIfAbsent(pipeline, p -> MetalCrossShaderCompiler.compile(this, p, effectiveSource)); + } + + @Override + public void clearPipelineCache() { + this.waitForSubmittedGpuWork(); + this.compiledPipelines.values().forEach(MetalCompiledRenderPipeline::close); + this.compiledPipelines.clear(); + this.shaderCache.values().forEach(IntermediaryShaderModule::close); + this.shaderCache.clear(); + for (MemorySegment function : this.functionCache.values()) { + if (!MetalNativeBridge.isNullHandle(function)) { + MetalNativeBridge.metallum_release_object(function); + } + } + this.functionCache.clear(); + } + + @Override + public void close() { + this.waitForSubmittedGpuWork(); + this.commandEncoder.close(); + this.clearPipelineCache(); + this.drainBufferPool(); + if (!MetalNativeBridge.isNullHandle(this.cocoaView)) { + try { + MetalNativeBridge.metallum_NSView_clearLayer(this.cocoaView); + } catch (Throwable ignored) { + } + } + this.commandQueue.close(); + MetalNativeBridge.metallum_release_object(this.metalDeviceHandle); + } + + @Override + public @NonNull GpuQueryPool createTimestampQueryPool(final int size) { + return new MetalGpuQueryPool(size); + } + + @Override + public long getTimestampNow() { + return System.nanoTime(); + } + + @Override + public @NonNull DeviceInfo getDeviceInfo() { + return this.deviceInfo; + } + + MemorySegment metalDeviceHandle() { + return this.metalDeviceHandle; + } + + MetalCommandEncoder commandEncoder() { + return this.commandEncoder; + } + + void waitForSubmittedGpuWork() { + this.commandEncoder.waitForSubmittedGpuWork(); + } + + void queueResourceRelease(final MemorySegment handle) { + this.commandEncoder.queueForDestroy(() -> MetalNativeBridge.metallum_release_object(handle)); + } + + MemorySegment tryAcquirePooledBuffer(final long size, final long resourceOptions) { + long key = composePoolKey(size, resourceOptions); + Deque bucket = bufferPool.get(key); + if (bucket != null && !bucket.isEmpty()) { + return bucket.pop(); + } + return MemorySegment.NULL; + } + + void queueBufferRelease(final MemorySegment handle, final long size, final long resourceOptions) { + this.commandEncoder.queueForDestroy(() -> { + long key = composePoolKey(size, resourceOptions); + Deque bucket = bufferPool.computeIfAbsent(key, k -> new ArrayDeque<>()); + if (bucket.size() < MAX_POOLED_BUFFERS_PER_SIZE) { + bucket.push(handle); + } else { + MetalNativeBridge.metallum_release_object(handle); + } + }); + } + + private static long composePoolKey(final long size, final long resourceOptions) { + return (size << 12) | (resourceOptions & 0xFFFL); + } + + private void drainBufferPool() { + for (Deque bucket : bufferPool.values()) { + for (MemorySegment handle : bucket) { + MetalNativeBridge.metallum_release_object(handle); + } + } + bufferPool.clear(); + } + + MetalCompiledRenderPipeline getOrCompilePipeline(final RenderPipeline pipeline) { + return this.compiledPipelines.computeIfAbsent(pipeline, p -> MetalCrossShaderCompiler.compile(this, p, this.activeShaderSource)); + } + + IntermediaryShaderModule getOrCompileShader(final Identifier id, final ShaderType type, final ShaderDefines defines, final ShaderSource shaderSource) { + ShaderCompilationKey key = new ShaderCompilationKey(id, type, defines); + return this.shaderCache.computeIfAbsent(key, k -> { + String source = shaderSource.get(k.id(), k.type()); + if (source == null) { + return IntermediaryShaderModule.INVALID; + } + String sourceWithDefines = prepareShaderSource(source, k.defines()); + try (GlslCompiler glslCompiler = new GlslCompiler()) { + return glslCompiler.createIntermediary(k.id().toDebugFileName(), sourceWithDefines, k.type()); + } catch (ShaderCompileException e) { + throw new IllegalStateException("Failed to compile shader " + k.id(), e); + } + }); + } + + private static String prepareShaderSource(final String source, final ShaderDefines defines) { + String stripped = BLOCK_COMMENTS.matcher(source).replaceAll(""); + stripped = LINE_COMMENTS.matcher(stripped).replaceAll("").stripLeading(); + return GlslPreprocessor.injectDefines(stripped, defines); + } + + MemorySegment getOrCompileFunction(final String msl, final String entryPoint) { + return this.functionCache.computeIfAbsent( + new MslFunctionKey(msl, entryPoint), + key -> MetalNativeBridge.metallum_create_shader_function(this.metalDeviceHandle, key.msl(), key.entryPoint()) + ); + } + + private record ShaderCompilationKey(Identifier id, ShaderType type, ShaderDefines defines) { + } + + private record MslFunctionKey(String msl, String entryPoint) { + } + + private DeviceInfo buildDeviceInfo(final String deviceName) { + DeviceType type = DeviceType.INTEGRATED; + Set underlyingExtensions = Set.of("CAMetalLayer", "MTLDevice"); + String osVersion = System.getProperty("os.version", "").trim(); + String platformName = MetalNativeBridge.isIOS() ? "iOS" : "macOS"; + String driverDescription = platformName + " " + osVersion; + long maxMemoryAllocationSize = MetalNativeBridge.MTLDevice_maxMemoryAllocationSize(metalDeviceHandle); + return new DeviceInfo( + deviceName, + "Apple", + driverDescription, + true, + "Metal", + 1.0F, + // Metal exposes eight color attachment slots and Minecraft's + // ColorTargetState contract has the same upper bound. Keep + // the advertised limit aligned with both APIs so the generic + // CommandEncoder rejects an impossible pass before native use. + new DeviceLimits(1, 256, 16384, maxMemoryAllocationSize, 0, ColorTargetState.MAX_COLOR_TARGETS), + new DeviceFeatures(false, false, true, true, true, false, true), + underlyingExtensions, + new HintsAndWorkarounds(false, false), + type + ); + } + + @Nullable + private String resolveDebugLabel(@Nullable final Supplier label) { + return this.useLabels() && label != null ? label.get() : null; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalDrawContext.java b/src/main/java/com/metallum/client/metal/render/MetalDrawContext.java new file mode 100644 index 000000000..de0878519 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalDrawContext.java @@ -0,0 +1,41 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.systems.RenderPass; +import net.caffeinemc.mods.sodium.client.gpu.device.context.VKIndirectContext; +import net.caffeinemc.mods.sodium.client.render.chunk.region.RenderRegion; +import net.caffeinemc.mods.sodium.client.render.viewport.CameraTransform; + +import java.nio.ByteBuffer; + +public final class MetalDrawContext extends VKIndirectContext { + private MetalRenderPass metalPass; + + @Override + public void setContext(RenderPass pass, RenderPipeline pipeline) { + this.pass = pass; + this.metalPass = (MetalRenderPass) ((net.caffeinemc.mods.sodium.mixin.core.RenderPassAccessor) pass).getBackend(); + } + + @Override + public void updateData(RenderRegion region, CameraTransform camera) { + float x = getCameraTranslation(region.getOriginX(), camera.intX, camera.fracX); + float y = getCameraTranslation(region.getOriginY(), camera.intY, camera.fracY); + float z = getCameraTranslation(region.getOriginZ(), camera.intZ, camera.fracZ); + + GpuBufferSlice pushConstantsBufferSlice; + try (GpuBufferSlice.MappedView mapped = metalPass.allocateTransient(20, 4, GpuBuffer.USAGE_UNIFORM)) { + ByteBuffer data = mapped.data(); + data.putFloat(0, x); + data.putFloat(4, y); + data.putFloat(8, z); + data.putInt(12, Math.toIntExact(System.currentTimeMillis() - region.getCreationTime())); + data.putInt(16, region.getId()); + pushConstantsBufferSlice = mapped.slice(); + } + + this.metalPass.setUniform("push_constants", pushConstantsBufferSlice); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java new file mode 100644 index 000000000..22fb7a700 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java @@ -0,0 +1,224 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.pipeline.RenderPipeline; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.minecraft.client.renderer.StagedVertexBuffer; +import org.joml.Matrix4f; +import org.joml.Matrix4fc; +import org.jspecify.annotations.Nullable; + +import java.util.IdentityHashMap; +import java.util.Map; + +/** + * Render-thread carrier for one ordinary-entity motion draw. + * + *

    Minecraft 26.2 records model submits first and later batches their + * geometry by render type. Object motion cannot therefore be represented by a + * draw-global uniform unless each entity draw is deliberately split. This + * carrier preserves the entity observation across those two phases and binds + * it to the exact staged draw/execute-info pair that owns the vertices.

    + */ +@Environment(EnvType.CLIENT) +public final class MetalEntityMotionCapture { + public record Diagnostics( + int statesAttached, + int entitySubmissionsMatched, + int modelSubmitsCaptured, + int modelBuildsMatched, + int splitChecksMatched, + int drawsAttached, + int executesTransferred, + int executesConsumed, + int motionDrawsEncoded, + @Nullable String lastMotionDrawSkip, + @Nullable String lastVertexShader + ) { + } + + public record Sample( + long objectId, + long generation, + Matrix4f currentObject, + @Nullable Matrix4f previousObject + ) { + public Sample { + currentObject = new Matrix4f(currentObject); + previousObject = previousObject == null ? null : new Matrix4f(previousObject); + } + + @Override + public Matrix4f currentObject() { + return new Matrix4f(currentObject); + } + + @Override + public @Nullable Matrix4f previousObject() { + return previousObject == null ? null : new Matrix4f(previousObject); + } + + public boolean hasPrevious() { + return previousObject != null; + } + } + + private static final ThreadLocal ENTITY_SUBMISSION = new ThreadLocal<>(); + private static final ThreadLocal MODEL_BUILD = new ThreadLocal<>(); + private static final Map STATES = new IdentityHashMap<>(); + private static final Map SUBMITS = new IdentityHashMap<>(); + private static final Map DRAWS = new IdentityHashMap<>(); + private static final Map EXECUTES = new IdentityHashMap<>(); + private static int statesAttached; + private static int entitySubmissionsMatched; + private static int modelSubmitsCaptured; + private static int modelBuildsMatched; + private static int splitChecksMatched; + private static int drawsAttached; + private static int executesTransferred; + private static int executesConsumed; + private static int motionDrawsEncoded; + private static @Nullable String lastMotionDrawSkip; + private static @Nullable String lastVertexShader; + + private MetalEntityMotionCapture() { + } + + public static void beginFrame() { + ENTITY_SUBMISSION.remove(); + MODEL_BUILD.remove(); + STATES.clear(); + SUBMITS.clear(); + DRAWS.clear(); + EXECUTES.clear(); + statesAttached = 0; + entitySubmissionsMatched = 0; + modelSubmitsCaptured = 0; + modelBuildsMatched = 0; + splitChecksMatched = 0; + drawsAttached = 0; + executesTransferred = 0; + executesConsumed = 0; + motionDrawsEncoded = 0; + lastMotionDrawSkip = null; + lastVertexShader = null; + } + + public static void attachState(final Object state, final Sample sample) { + if (state != null && sample != null) { + STATES.put(state, sample); + statesAttached++; + } + } + + public static void beginEntitySubmission(final Object state) { + Sample sample = STATES.get(state); + if (sample == null) { + ENTITY_SUBMISSION.remove(); + } else { + ENTITY_SUBMISSION.set(sample); + entitySubmissionsMatched++; + } + } + + public static void endEntitySubmission() { + ENTITY_SUBMISSION.remove(); + } + + public static void captureModelSubmit(final Object submit) { + Sample sample = ENTITY_SUBMISSION.get(); + if (submit != null && sample != null) { + SUBMITS.put(submit, sample); + modelSubmitsCaptured++; + } + } + + public static void beginModelBuild(final Object submit) { + Sample sample = SUBMITS.remove(submit); + if (sample == null) { + MODEL_BUILD.remove(); + } else { + MODEL_BUILD.set(sample); + modelBuildsMatched++; + } + } + + public static void endModelBuild() { + MODEL_BUILD.remove(); + } + + public static boolean shouldSplitEntityDraw(final RenderPipeline pipeline) { + Sample sample = MODEL_BUILD.get(); + if (sample == null || pipeline == null) { + return false; + } + lastVertexShader = pipeline.getVertexShader().toString(); + boolean matched = "core/entity".equals(pipeline.getVertexShader().getPath()); + if (matched) { + splitChecksMatched++; + } + return matched; + } + + public static void attachDraw(final StagedVertexBuffer.Draw draw) { + Sample sample = MODEL_BUILD.get(); + if (draw != null && sample != null) { + DRAWS.put(draw, sample); + drawsAttached++; + } + } + + public static void transferExecute( + final StagedVertexBuffer.Draw draw, + final StagedVertexBuffer.ExecuteInfo executeInfo + ) { + Sample sample = DRAWS.remove(draw); + if (sample != null && executeInfo != null) { + EXECUTES.put(executeInfo, sample); + executesTransferred++; + } + } + + @Nullable + public static Sample takeExecute(final StagedVertexBuffer.ExecuteInfo executeInfo) { + Sample sample = EXECUTES.remove(executeInfo); + if (sample != null) { + executesConsumed++; + } + return sample; + } + + public static Diagnostics diagnostics() { + return new Diagnostics( + statesAttached, + entitySubmissionsMatched, + modelSubmitsCaptured, + modelBuildsMatched, + splitChecksMatched, + drawsAttached, + executesTransferred, + executesConsumed, + motionDrawsEncoded, + lastMotionDrawSkip, + lastVertexShader + ); + } + + static void recordMotionDrawEncoded() { + motionDrawsEncoded++; + lastMotionDrawSkip = null; + } + + static void recordMotionDrawSkip(final String reason) { + lastMotionDrawSkip = reason; + } + + static Matrix4f objectCurrentToPrevious(final Sample sample) { + Matrix4fc previous = sample.previousObject(); + Matrix4f inverseCurrent = sample.currentObject(); + if (previous == null || !inverseCurrent.invert().isFinite()) { + return new Matrix4f(); + } + return new Matrix4f(previous).mul(inverseCurrent); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionPipeline.java new file mode 100644 index 000000000..d711001c8 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionPipeline.java @@ -0,0 +1,103 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.pipeline.BindGroupLayout; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.DepthStencilState; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.shaders.UniformType; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.minecraft.resources.Identifier; + +import java.util.IdentityHashMap; +import java.util.Map; +import java.util.Optional; + +/** Builds motion-only MRT variants of Minecraft's ordinary entity pipelines. */ +@Environment(EnvType.CLIENT) +final class MetalEntityMotionPipeline { + private static final Identifier SHADER = Identifier.fromNamespaceAndPath("metallum", "core/entity_motion"); + private static final BindGroupLayout RESOURCES = BindGroupLayout.builder() + .withUniform("MetallumMotion", UniformType.UNIFORM_BUFFER) + .build(); + private static final ColorTargetState MOTION_TARGET = + new ColorTargetState(Optional.empty(), GpuFormat.RG16_FLOAT, ColorTargetState.WRITE_COLOR); + private static final ColorTargetState VALIDITY_TARGET = + new ColorTargetState(Optional.empty(), GpuFormat.R8_UNORM, ColorTargetState.WRITE_RED); + private static final Map CACHE = new IdentityHashMap<>(); + + private MetalEntityMotionPipeline() { + } + + static boolean supports(final RenderPipeline source) { + if (source == null || !"core/entity".equals(source.getVertexShader().getPath())) { + return false; + } + ColorTargetState sourceTarget = source.getColorTargetState(); + return sourceTarget != null + && sourceTarget.blendFunction().isEmpty() + && !source.getShaderDefines().flags().contains("DISSOLVE"); + } + + static RenderPipeline forSource(final RenderPipeline source) { + return CACHE.computeIfAbsent(source, MetalEntityMotionPipeline::build); + } + + static void clear() { + CACHE.clear(); + } + + private static RenderPipeline build(final RenderPipeline source) { + String sourceName = source.getLocation().toString() + .replace(':', '/') + .replaceAll("[^a-zA-Z0-9_./-]", "_"); + RenderPipeline.Builder builder = RenderPipeline.builder() + .withLocation(Identifier.fromNamespaceAndPath("metallum", "entity_motion/" + sourceName)) + .withVertexShader(SHADER) + .withFragmentShader(SHADER) + .withCull(source.isCull()) + .withPolygonMode(source.getPolygonMode()) + .withPrimitiveTopology(source.getPrimitiveTopology()) + .withColorTargetState(0, MOTION_TARGET) + .withColorTargetState(1, VALIDITY_TARGET); + + source.getBindGroupLayouts().forEach(builder::withBindGroupLayout); + builder.withBindGroupLayout(RESOURCES); + for (int slot = 0; slot < source.getVertexFormatBindings().length; slot++) { + if (source.getVertexFormatBinding(slot) != null) { + builder.withVertexBinding(slot, source.getVertexFormatBinding(slot)); + } + } + source.getShaderDefines().flags().forEach(builder::withShaderDefine); + source.getShaderDefines().values().forEach((name, value) -> { + try { + builder.withShaderDefine(name, Integer.parseInt(value)); + } catch (NumberFormatException integerFailure) { + try { + builder.withShaderDefine(name, Float.parseFloat(value)); + } catch (NumberFormatException floatFailure) { + // Entity shader values currently consist of numeric + // ALPHA_CUTOUT thresholds. Unknown textual defines are not + // safe to reinterpret and therefore make this variant + // fail closed at shader compilation. + throw new IllegalArgumentException( + "Unsupported entity motion shader define " + name + "=" + value, + floatFailure + ); + } + } + }); + + DepthStencilState sourceDepth = source.getDepthStencilState(); + if (sourceDepth != null) { + builder.withDepthStencilState(new DepthStencilState( + sourceDepth.depthTest(), + false, + sourceDepth.depthBiasScaleFactor(), + sourceDepth.depthBiasConstant() + )); + } + return builder.build(); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalFence.java b/src/main/java/com/metallum/client/metal/render/MetalFence.java new file mode 100644 index 000000000..1362676e4 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalFence.java @@ -0,0 +1,27 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.buffers.GpuFence; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +final class MetalFence implements GpuFence { + private final MetalCommandEncoder encoder; + private final long submitIndex; + private boolean closed; + + MetalFence(final MetalCommandEncoder encoder, final long submitIndex) { + this.encoder = encoder; + this.submitIndex = submitIndex; + } + + @Override + public void close() { + this.closed = true; + } + + @Override + public boolean awaitCompletion(final long timeoutNS) { + return this.closed || this.encoder.awaitSubmitCompletion(this.submitIndex, timeoutNS / 1_000_000); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java new file mode 100644 index 000000000..8d83ace61 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java @@ -0,0 +1,313 @@ +package com.metallum.client.metal.render; + +import net.fabricmc.loader.api.FabricLoader; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +import java.io.IOException; +import java.io.InputStream; +import java.io.OutputStream; +import java.nio.file.Files; +import java.nio.file.Path; +import java.nio.file.StandardCopyOption; +import java.util.Locale; +import java.util.Properties; + +/** Stable JVM-property configuration for the optional MetalFX path. */ +@Environment(EnvType.CLIENT) +final class MetalFxConfig { + static final String MODE_PROPERTY = "metallum.metalfx.mode"; + static final String SCALE_PROPERTY = "metallum.metalfx.scale"; + static final String REACTIVE_MASK_PROPERTY = "metallum.metalfx.reactiveMask"; + static final String FRAME_GENERATION_PROPERTY = "metallum.metalfx.frameGeneration"; + + private static final String CONFIG_FILE = "metallum-metalfx.properties"; + private static final String MODE_KEY = "mode"; + private static final String SCALE_KEY = "scalePercent"; + private static final String REACTIVE_MASK_KEY = "transparencyReactiveMask"; + private static final String FRAME_GENERATION_KEY = "frameGeneration"; + private static final Object PERSISTENCE_LOCK = new Object(); + private static volatile PersistentSettings persistentSettings; + + enum Mode { + OFF, + SPATIAL, + TEMPORAL, + AUTO + } + + enum Scale { + HALF("50%", 50, 0.5F), + QUALITY("67%", 67, 0.67F), + NATIVE("100%", 100, 1.0F); + + final String label; + final int percent; + final float ratio; + + Scale(final String label, final int percent, final float ratio) { + this.label = label; + this.percent = percent; + this.ratio = ratio; + } + + static Scale fromRatio(final float ratio) { + if (Math.abs(ratio - 1.0F) < 0.01F) return NATIVE; + if (Math.abs(ratio - 0.67F) < 0.02F) return QUALITY; + return HALF; + } + + static Scale fromPercent(final int percent) { + if (percent >= 84) return NATIVE; + if (percent >= 59) return QUALITY; + return HALF; + } + } + + final Mode requestedMode; + final float scale; + final boolean debug; + final boolean transparencyReactiveMask; + final boolean frameGeneration; + + private MetalFxConfig( + final Mode requestedMode, + final float scale, + final boolean debug, + final boolean transparencyReactiveMask, + final boolean frameGeneration + ) { + this.requestedMode = requestedMode; + this.scale = scale; + this.debug = debug; + this.transparencyReactiveMask = transparencyReactiveMask; + this.frameGeneration = frameGeneration; + } + + static MetalFxConfig load() { + PersistentSettings defaults = persistentSettings(); + Mode mode = parseMode(System.getProperty(MODE_PROPERTY), defaults.mode); + float scale = parseScale(System.getProperty(SCALE_PROPERTY), defaults.scalePercent / 100.0F); + boolean debug = parseBoolean(System.getProperty("metallum.metalfx.debug"), false); + boolean transparencyReactiveMask = parseBoolean( + System.getProperty(REACTIVE_MASK_PROPERTY), defaults.transparencyReactiveMask + ); + boolean frameGeneration = parseBoolean( + System.getProperty(FRAME_GENERATION_PROPERTY), defaults.frameGeneration + ); + return new MetalFxConfig(mode, scale, debug, transparencyReactiveMask, frameGeneration); + } + + static Mode configuredModeForSodium() { + return parseMode(System.getProperty(MODE_PROPERTY), persistentSettings().mode); + } + + static Scale configuredScaleForSodium() { + PersistentSettings defaults = persistentSettings(); + String override = System.getProperty(SCALE_PROPERTY); + return override == null + ? Scale.fromPercent(defaults.scalePercent) + : Scale.fromRatio(parseScale(override, defaults.scalePercent / 100.0F)); + } + + static boolean configuredTransparencyReactiveMaskForSodium() { + return parseBoolean( + System.getProperty(REACTIVE_MASK_PROPERTY), persistentSettings().transparencyReactiveMask + ); + } + + static boolean configuredFrameGenerationForSodium() { + return parseBoolean( + System.getProperty(FRAME_GENERATION_PROPERTY), persistentSettings().frameGeneration + ); + } + + static boolean hasSystemPropertyOverride(final String property) { + return System.getProperty(property) != null; + } + + static void setModeFromSodium(final Mode mode) { + updatePersistent(settings -> new PersistentSettings( + mode == null ? settings.mode : mode, + settings.scalePercent, + settings.transparencyReactiveMask, + settings.frameGeneration + )); + } + + static void setScaleFromSodium(final Scale scale) { + updatePersistent(settings -> new PersistentSettings( + settings.mode, + scale == null ? settings.scalePercent : scale.percent, + settings.transparencyReactiveMask, + settings.frameGeneration + )); + } + + static void setTransparencyReactiveMaskFromSodium(final Boolean enabled) { + updatePersistent(settings -> new PersistentSettings( + settings.mode, + settings.scalePercent, + enabled == null ? settings.transparencyReactiveMask : enabled, + settings.frameGeneration + )); + } + + static void setFrameGenerationFromSodium(final Boolean enabled) { + updatePersistent(settings -> new PersistentSettings( + settings.mode, + settings.scalePercent, + settings.transparencyReactiveMask, + enabled == null ? settings.frameGeneration : enabled + )); + } + + static void flushPersistent() { + synchronized (PERSISTENCE_LOCK) { + writePersistentSettings(persistentSettings()); + } + } + + static int phaseCount(final float scale) { + if (!(scale > 0.0F) || !Float.isFinite(scale)) { + return 1; + } + // The configured scale is the render/display ratio. MetalFX's phase + // guidance is expressed as the inverse upscale factor (1.5x -> 18, + // 2x -> 32), so convert before applying the documented formula. + float upscaleFactor = 1.0F / scale; + return Math.max(1, (int) Math.ceil(8.0F * upscaleFactor * upscaleFactor)); + } + + static int scaledDimension(final int displayDimension, final float scale) { + if (displayDimension <= 0) { + return 1; + } + if (scale >= 0.999F) { + return displayDimension; + } + int scaled = Math.max(1, Math.round(displayDimension * scale)); + if (scaled > 1) { + scaled &= ~1; + } + return Math.max(1, scaled); + } + + static Mode parseMode(final String value, final Mode fallback) { + if (value == null) return fallback; + try { + return Mode.valueOf(value.trim().toUpperCase(Locale.ROOT)); + } catch (IllegalArgumentException ignored) { + return fallback; + } + } + + static boolean parseBoolean(final String value, final boolean fallback) { + if (value == null) return fallback; + if ("true".equalsIgnoreCase(value.trim())) return true; + if ("false".equalsIgnoreCase(value.trim())) return false; + return fallback; + } + + static float parseScale(final String value, final float fallback) { + if (value == null) return fallback; + try { + float parsed = Float.parseFloat(value.trim()); + if (Math.abs(parsed - 1.0F) < 0.01F) return 1.0F; + if (Math.abs(parsed - 0.67F) < 0.02F) return 0.67F; + if (Math.abs(parsed - 0.5F) < 0.01F) return 0.5F; + } catch (NumberFormatException ignored) { + } + return fallback; + } + + private static PersistentSettings persistentSettings() { + PersistentSettings cached = persistentSettings; + if (cached != null) return cached; + synchronized (PERSISTENCE_LOCK) { + if (persistentSettings == null) { + persistentSettings = readPersistentSettings(); + } + return persistentSettings; + } + } + + private static void updatePersistent(final java.util.function.UnaryOperator update) { + synchronized (PERSISTENCE_LOCK) { + PersistentSettings current = persistentSettings(); + PersistentSettings next = update.apply(current); + persistentSettings = next; + writePersistentSettings(next); + } + } + + private static PersistentSettings readPersistentSettings() { + Properties properties = new Properties(); + Path path = configPath(); + if (Files.isRegularFile(path)) { + try (InputStream input = Files.newInputStream(path)) { + properties.load(input); + } catch (IOException ignored) { + // An unreadable optional file must never prevent the client from starting. + } + } + Mode mode = parseMode(properties.getProperty(MODE_KEY), Mode.OFF); + int scalePercent; + try { + scalePercent = Integer.parseInt(properties.getProperty(SCALE_KEY, "67").trim()); + } catch (NumberFormatException ignored) { + scalePercent = 67; + } + scalePercent = Scale.fromPercent(scalePercent).percent; + boolean transparencyReactiveMask = parseBoolean( + properties.getProperty(REACTIVE_MASK_KEY), true + ); + boolean frameGeneration = parseBoolean(properties.getProperty(FRAME_GENERATION_KEY), false); + return new PersistentSettings(mode, scalePercent, transparencyReactiveMask, frameGeneration); + } + + private static void writePersistentSettings(final PersistentSettings settings) { + Properties properties = new Properties(); + properties.setProperty(MODE_KEY, settings.mode.name()); + properties.setProperty(SCALE_KEY, Integer.toString(settings.scalePercent)); + properties.setProperty(REACTIVE_MASK_KEY, Boolean.toString(settings.transparencyReactiveMask)); + properties.setProperty(FRAME_GENERATION_KEY, Boolean.toString(settings.frameGeneration)); + + Path path = configPath(); + Path parent = path.getParent(); + if (parent == null) return; + Path temporary = path.resolveSibling(path.getFileName() + ".tmp"); + try { + Files.createDirectories(parent); + try (OutputStream output = Files.newOutputStream(temporary)) { + properties.store(output, "MetalFX settings"); + } + try { + Files.move(temporary, path, StandardCopyOption.ATOMIC_MOVE, StandardCopyOption.REPLACE_EXISTING); + } catch (java.nio.file.AtomicMoveNotSupportedException ignored) { + Files.move(temporary, path, StandardCopyOption.REPLACE_EXISTING); + } + } catch (IOException exception) { + try { + Files.deleteIfExists(temporary); + } catch (IOException ignored) { + } + } + } + + private static Path configPath() { + try { + return FabricLoader.getInstance().getGameDir().resolve(CONFIG_FILE); + } catch (Throwable ignored) { + return Path.of(System.getProperty("user.dir", ".")).resolve(CONFIG_FILE); + } + } + + private record PersistentSettings( + Mode mode, + int scalePercent, + boolean transparencyReactiveMask, + boolean frameGeneration + ) { + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java new file mode 100644 index 000000000..f1f07896d --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -0,0 +1,1668 @@ +package com.metallum.client.metal.render; + +import com.metallum.Metallum; +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.framegraph.FrameGraphBuilder; +import com.mojang.blaze3d.pipeline.RenderTarget; +import com.mojang.blaze3d.pipeline.TextureTarget; +import com.mojang.blaze3d.resource.ResourceHandle; +import com.mojang.blaze3d.systems.CommandEncoder; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.systems.RenderPassDescriptor; +import com.mojang.blaze3d.systems.RenderSystem; +import com.mojang.blaze3d.textures.GpuTexture; +import com.mojang.blaze3d.textures.GpuTextureView; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.GameRenderer; +import net.minecraft.client.renderer.LevelTargetBundle; +import net.minecraft.client.renderer.StagedVertexBuffer; +import net.minecraft.client.renderer.entity.state.EntityRenderState; +import net.minecraft.client.renderer.rendertype.PreparedRenderType; +import net.minecraft.client.renderer.state.level.CameraRenderState; +import net.minecraft.world.entity.Entity; +import org.joml.Matrix4f; +import org.joml.Vector2f; +import org.joml.Vector4f; +import org.jspecify.annotations.Nullable; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.file.Files; +import java.nio.file.Path; +import java.nio.charset.StandardCharsets; +import java.io.IOException; +import java.util.ArrayList; +import java.util.List; +import java.util.IdentityHashMap; +import java.util.Map; +import java.util.UUID; + +/** Owns the per-device MetalFX resources and the frame-level history contract. */ +@Environment(EnvType.CLIENT) +public final class MetalFxManager { + public static final int USAGE_SHADER_WRITE = 1 << 5; + private static final double SCENE_CUT_DISTANCE = 32.0; + private static final float FOV_SCENE_CUT_DEGREES = 5.0F; + // The current Minecraft/Sodium renderers do not expose previous object + // transforms or a motion MRT writer. Keep frame generation disabled until + // that producer is connected; an all-zero validity attachment is not a + // valid substitute for object motion. + private static final boolean OBJECT_MOTION_PRODUCER_CONNECTED = false; + private static final Vector4f UI_CLEAR = new Vector4f(0.0F); + private static MetalFxManager active; + + private final MetalDevice device; + private final MetalFxConfig config; + private final MetalFxConfig.Mode effectiveMode; + private final boolean motionPipelineV2Available; + private final boolean cutoutReactivePipelineAvailable; + private final int phaseCount; + private int phase; + private boolean historyReset = true; + private boolean previousMatrixValid; + private final Matrix4f previousViewProjection = new Matrix4f(); + private final Matrix4f currentViewProjection = new Matrix4f(); + private final Matrix4f inverseCurrentViewProjection = new Matrix4f(); + private final Matrix4f viewMatrix = new Matrix4f(); + private final Matrix4f currentProjection = new Matrix4f(); + private final Matrix4f jitteredViewProjection = new Matrix4f(); + private final Vector2f pixelJitter = new Vector2f(); + private final Vector2f clipJitter = new Vector2f(); + private final MetalMotionStateStore motionStateStore = new MetalMotionStateStore(); + private final Map entityGenerations = new IdentityHashMap<>(); + private long nextEntityGeneration = 1L; + private int displayWidth; + private int displayHeight; + private int renderWidth; + private int renderHeight; + private boolean sceneFrame; + private boolean frameUsesUpscaledTarget; + private boolean frameGenerationEnabled; + private boolean frameGenerationSuspendedForGui; + private boolean runtimeDisabled; + private boolean warnedInvalidFrame; + private boolean previousCameraPositionValid; + private boolean previousCameraProjectionValid; + private float previousFieldOfView; + private float previousFarPlane; + private double previousCameraX; + private double previousCameraY; + private double previousCameraZ; + private boolean loggedFirstSuccessfulFrame; + private boolean reactiveMaskPrepared; + private boolean cutoutReactivePassObserved; + private boolean cutoutReactivePrepared; + private boolean motionInputsPrepared; + private boolean loggedTransparencyTargets; + private boolean loggedCutoutReactive; + private boolean frameResetForPresent = true; + private float frameFieldOfView = 70.0F; + private float frameFarPlane = 1000.0F; + @Nullable + private ValidationFrame validationFrame; + private int validationCapturesPending; + private int validationCapturesCompleted; + private int validationCaptureFailures; + @Nullable + private String lastLoggedResetReason; + @Nullable + private TextureTarget uiTarget; + @Nullable + private TextureTarget sceneOutputTarget; + @Nullable + private MetalGpuTexture motionTexture; + @Nullable + private MetalGpuTexture cameraMotionTexture; + @Nullable + private MetalGpuTexture objectMotionTexture; + @Nullable + private MetalGpuTexture objectValidityTexture; + @Nullable + private GpuTextureView objectMotionView; + @Nullable + private GpuTextureView objectValidityView; + @Nullable + private MetalGpuTexture disocclusionTexture; + @Nullable + private MetalGpuTexture reactiveTexture; + @Nullable + private MetalGpuTexture cutoutReactiveTexture; + @Nullable + private GpuTextureView cutoutReactiveView; + @Nullable + private MetalGpuTexture sceneDepthTexture; + @Nullable + private MetalGpuTexture frameDepthTexture; + + private MetalFxManager(final MetalDevice device) { + this.device = device; + this.config = MetalFxConfig.load(); + this.motionPipelineV2Available = MetalNativeBridge.metallum_metalfx_supports_motion_v2(device.metalDeviceHandle()); + this.cutoutReactivePipelineAvailable = + MetalNativeBridge.metallum_metalfx_supports_cutout_reactive(device.metalDeviceHandle()); + this.effectiveMode = chooseMode(device, this.config); + this.phaseCount = MetalFxConfig.phaseCount(this.config.scale); + this.frameGenerationEnabled = this.config.frameGeneration + && this.effectiveMode == MetalFxConfig.Mode.TEMPORAL + && OBJECT_MOTION_PRODUCER_CONNECTED + && MetalNativeBridge.metallum_metalfx_supports_frame_generation(device.metalDeviceHandle()); + if (this.config.frameGeneration && !this.frameGenerationEnabled) { + Metallum.LOGGER.warn("MetalFX frame generation disabled: complete object-motion producer is not connected"); + } + if (this.effectiveMode != MetalFxConfig.Mode.OFF) { + Metallum.LOGGER.info( + "MetalFX configured: requested={}, effective={}, scale={}, phases={}, motionPipelineV2={}, cutoutReactive={}, objectMotionProducer={}, frameGeneration={}", + this.config.requestedMode, this.effectiveMode, this.config.scale, this.phaseCount, + this.motionPipelineV2Available, this.cutoutReactivePipelineAvailable, + OBJECT_MOTION_PRODUCER_CONNECTED, this.frameGenerationEnabled + ); + } + } + + public static synchronized void initialize(final MetalDevice device) { + if (active == null) { + active = new MetalFxManager(device); + } + } + + public static int sceneWidth(final int displayWidth) { + MetalFxManager manager = active; + if (manager == null) return displayWidth; + manager.displayWidth = displayWidth; + return manager.sceneWidthInternal(displayWidth); + } + + public static int sceneHeight(final int displayHeight) { + MetalFxManager manager = active; + if (manager == null) return displayHeight; + manager.displayHeight = displayHeight; + return manager.sceneHeightInternal(displayHeight); + } + + public static int reportedWidth(final int fallback) { + MetalFxManager manager = active; + return manager == null || manager.effectiveMode == MetalFxConfig.Mode.OFF || manager.displayWidth <= 0 + ? fallback : manager.displayWidth; + } + + public static int reportedHeight(final int fallback) { + MetalFxManager manager = active; + return manager == null || manager.effectiveMode == MetalFxConfig.Mode.OFF || manager.displayHeight <= 0 + ? fallback : manager.displayHeight; + } + + public static void beginFrame() { + MetalFxManager manager = active; + if (manager != null) { + manager.beginFrameInternal(); + } + } + + public static Matrix4f prepareSceneProjection( + final CameraRenderState cameraState, + final Matrix4f projectionMatrix, + final int displayWidth, + final int displayHeight + ) { + MetalFxManager manager = active; + return manager == null + ? projectionMatrix + : manager.prepareSceneProjectionInternal(cameraState, projectionMatrix, displayWidth, displayHeight); + } + + public static void beforeGui(final GameRenderer renderer) { + MetalFxManager manager = active; + if (manager != null) { + manager.beforeGuiInternal(renderer); + } + } + + /** + * Preserves the completed world depth before Minecraft clears the main + * depth attachment for the first-person hand pass. The final scene color + * contains both phases, but the hand projection cannot replace the world + * depth consumed by Temporal reconstruction. + */ + public static void preserveWorldDepthBeforeHand(final GameRenderer renderer) { + MetalFxManager manager = active; + if (manager != null) { + manager.preserveWorldDepthBeforeHandInternal(renderer); + } + } + + /** + * Captures the interpolated renderer position of one real Minecraft + * entity. UUID identity is paired with an object-lifetime generation, so + * entity integer-id reuse and same-UUID object replacement cannot inherit + * unrelated history. + */ + public static void captureEntityMotion(final Entity entity, final EntityRenderState state) { + MetalFxManager manager = active; + if (manager == null || entity == null || state == null) { + return; + } + manager.captureEntityMotionInternal(entity, state); + } + + /** + * Replays the exact staged entity geometry into the object-motion and + * validity MRT attachments. This is a second geometry pass sharing the + * scene depth; it does not infer coverage from a bounding box. + */ + public static void drawEntityMotion( + final PreparedRenderType prepared, + final StagedVertexBuffer.ExecuteInfo executeInfo, + final MetalEntityMotionCapture.Sample sample + ) { + MetalFxManager manager = active; + if (manager != null) { + manager.drawEntityMotionInternal(prepared, executeInfo, sample); + } + } + + public static void setValidationFrame( + final int frame, + final String scenario, + final double currentEntityX, + final double currentEntityY, + final double currentEntityZ, + final double previousEntityX, + final double previousEntityY, + final double previousEntityZ + ) { + MetalFxManager manager = active; + if (manager != null) { + manager.validationFrame = new ValidationFrame( + frame, + scenario, + currentEntityX, + currentEntityY, + currentEntityZ, + previousEntityX, + previousEntityY, + previousEntityZ + ); + } + } + + public static int validationCapturesPending() { + MetalFxManager manager = active; + return manager == null ? 0 : manager.validationCapturesPending; + } + + public static int validationCapturesCompleted() { + MetalFxManager manager = active; + return manager == null ? 0 : manager.validationCapturesCompleted; + } + + public static int validationCaptureFailures() { + MetalFxManager manager = active; + return manager == null ? 0 : manager.validationCaptureFailures; + } + + @Nullable + static FrameGenerationInput frameGenerationInput(final MetalGpuTexture presentedUiTexture) { + MetalFxManager manager = active; + return manager == null ? null : manager.frameGenerationInputInternal(presentedUiTexture); + } + + public static void addTransparencyReactivePass(final FrameGraphBuilder frame, final LevelTargetBundle targets) { + MetalFxManager manager = active; + if (manager != null) { + manager.addTransparencyReactivePassInternal(frame, targets); + } + } + + public static RenderTarget guiTarget(final GameRenderer renderer) { + MetalFxManager manager = active; + if (manager == null || !manager.frameUsesUpscaledTarget || manager.uiTarget == null) { + return renderer.mainRenderTarget(); + } + return manager.uiTarget; + } + + public static RenderTarget presentTarget(final GameRenderer renderer) { + MetalFxManager manager = active; + if (manager == null || !manager.frameUsesUpscaledTarget || manager.uiTarget == null) { + return renderer.mainRenderTarget(); + } + return manager.uiTarget; + } + + public static RenderTarget blurTarget(final RenderTarget mainTarget) { + MetalFxManager manager = active; + if (manager == null || !manager.frameUsesUpscaledTarget || manager.uiTarget == null) { + return mainTarget; + } + return manager.uiTarget; + } + + public static void resetHistory(final String reason) { + MetalFxManager manager = active; + if (manager != null) { + manager.resetHistoryInternal(reason); + } + } + + static void disableFrameGeneration(final String reason) { + MetalFxManager manager = active; + if (manager != null) { + manager.disableFrameGenerationInternal(reason); + } + } + + public static void close() { + MetalFxManager manager = active; + if (manager != null) { + manager.closeInternal(); + active = null; + } + } + + public static boolean usesSceneScaling() { + MetalFxManager manager = active; + return manager != null && manager.effectiveMode != MetalFxConfig.Mode.OFF && !manager.runtimeDisabled; + } + + public static boolean usesTransparencyTargets() { + MetalFxManager manager = active; + return manager != null && manager.effectiveMode == MetalFxConfig.Mode.TEMPORAL + && manager.config.transparencyReactiveMask && !manager.runtimeDisabled; + } + + public static boolean usesCutoutReactiveTerrain() { + MetalFxManager manager = active; + return manager != null + && manager.effectiveMode == MetalFxConfig.Mode.TEMPORAL + && manager.cutoutReactivePipelineAvailable + && manager.sceneFrame + && manager.motionInputsPrepared + && manager.cutoutReactiveView != null + && !manager.runtimeDisabled; + } + + @Nullable + public static GpuTextureView cutoutReactiveAttachment() { + MetalFxManager manager = active; + if (!usesCutoutReactiveTerrain() || manager == null) { + return null; + } + manager.cutoutReactivePassObserved = true; + return manager.cutoutReactiveView; + } + + private static MetalFxConfig.Mode chooseMode(final MetalDevice device, final MetalFxConfig config) { + if (config.requestedMode == MetalFxConfig.Mode.OFF || MetalNativeBridge.isIOS()) { + return MetalFxConfig.Mode.OFF; + } + + boolean spatial = MetalNativeBridge.metallum_metalfx_supports_spatial(device.metalDeviceHandle()); + boolean temporal = MetalNativeBridge.metallum_metalfx_supports_temporal(device.metalDeviceHandle()) + && MetalNativeBridge.metallum_metalfx_supports_motion_v2(device.metalDeviceHandle()); + MetalFxConfig.Mode selected = selectMode(config.requestedMode, spatial, temporal); + if (selected != config.requestedMode && config.requestedMode != MetalFxConfig.Mode.AUTO) { + Metallum.LOGGER.warn("MetalFX {} unavailable; falling back to {}", config.requestedMode, selected); + } + if (selected == MetalFxConfig.Mode.OFF && config.requestedMode != MetalFxConfig.Mode.OFF) { + Metallum.LOGGER.warn("MetalFX unavailable on this device; keeping native present path"); + } + return selected; + } + + static MetalFxConfig.Mode selectMode( + final MetalFxConfig.Mode requested, + final boolean spatialSupported, + final boolean temporalSupported + ) { + return switch (requested) { + case TEMPORAL -> temporalSupported ? MetalFxConfig.Mode.TEMPORAL : spatialSupported ? MetalFxConfig.Mode.SPATIAL : MetalFxConfig.Mode.OFF; + case SPATIAL -> spatialSupported ? MetalFxConfig.Mode.SPATIAL : MetalFxConfig.Mode.OFF; + case AUTO -> temporalSupported ? MetalFxConfig.Mode.TEMPORAL : spatialSupported ? MetalFxConfig.Mode.SPATIAL : MetalFxConfig.Mode.OFF; + case OFF -> MetalFxConfig.Mode.OFF; + }; + } + + private int sceneWidthInternal(final int width) { + return effectiveMode == MetalFxConfig.Mode.OFF || runtimeDisabled + ? width : MetalFxConfig.scaledDimension(width, config.scale); + } + + private int sceneHeightInternal(final int height) { + return effectiveMode == MetalFxConfig.Mode.OFF || runtimeDisabled + ? height : MetalFxConfig.scaledDimension(height, config.scale); + } + + private void beginFrameInternal() { + if (frameGenerationSuspendedForGui && !runtimeDisabled && !hasActiveGui()) { + frameGenerationSuspendedForGui = false; + frameGenerationEnabled = true; + resetHistoryInternal("GUI closed; frame generation resumed"); + } + this.sceneFrame = false; + this.reactiveMaskPrepared = false; + this.cutoutReactivePassObserved = false; + this.cutoutReactivePrepared = false; + this.motionInputsPrepared = false; + this.frameDepthTexture = null; + this.frameUsesUpscaledTarget = false; + this.motionStateStore.beginFrame(); + MetalEntityMotionCapture.beginFrame(); + } + + private void captureEntityMotionInternal(final Entity entity, final EntityRenderState state) { + if (effectiveMode != MetalFxConfig.Mode.TEMPORAL || runtimeDisabled) { + return; + } + UUID uuid = entity.getUUID(); + long generation = entityGenerations.computeIfAbsent(entity, ignored -> nextEntityGeneration++); + long objectId = uuid.getMostSignificantBits() ^ Long.rotateLeft(uuid.getLeastSignificantBits(), 1); + MetalMotionStateStore.ObjectKey key = new MetalMotionStateStore.ObjectKey(objectId, generation); + Matrix4f currentObject = new Matrix4f().translation( + (float) state.x, + (float) state.y, + (float) state.z + ); + Matrix4f previousObject = motionStateStore.previous(key); + motionStateStore.observe(key, currentObject); + MetalEntityMotionCapture.attachState( + state, + new MetalEntityMotionCapture.Sample( + objectId, + generation, + currentObject, + previousObject + ) + ); + } + + private void drawEntityMotionInternal( + final PreparedRenderType prepared, + final StagedVertexBuffer.ExecuteInfo executeInfo, + final MetalEntityMotionCapture.Sample sample + ) { + if (!sceneFrame) { + MetalEntityMotionCapture.recordMotionDrawSkip("scene-frame-inactive"); + return; + } + if (!motionInputsPrepared) { + MetalEntityMotionCapture.recordMotionDrawSkip("motion-inputs-unprepared"); + return; + } + if (historyReset) { + MetalEntityMotionCapture.recordMotionDrawSkip("history-reset"); + return; + } + if (!sample.hasPrevious()) { + MetalEntityMotionCapture.recordMotionDrawSkip("no-previous-object-state"); + return; + } + if (objectMotionView == null || objectValidityView == null) { + MetalEntityMotionCapture.recordMotionDrawSkip("attachments-unavailable"); + return; + } + if (!MetalEntityMotionPipeline.supports(prepared.pipeline())) { + MetalEntityMotionCapture.recordMotionDrawSkip("pipeline-unsupported"); + return; + } + RenderTarget mainTarget = Minecraft.getInstance().gameRenderer.mainRenderTarget(); + GpuTextureView depthView = mainTarget.getDepthTextureView(); + if (depthView == null) { + MetalEntityMotionCapture.recordMotionDrawSkip("depth-unavailable"); + return; + } + + Matrix4f currentUnjitteredFromRaster = + new Matrix4f(currentViewProjection).mul(inverseCurrentViewProjection); + Matrix4f previousFromRaster = new Matrix4f(previousViewProjection) + .mul(MetalEntityMotionCapture.objectCurrentToPrevious(sample)) + .mul(inverseCurrentViewProjection); + if (!MetalFxMath.isFinite(currentUnjitteredFromRaster) + || !MetalFxMath.isFinite(previousFromRaster)) { + MetalEntityMotionCapture.recordMotionDrawSkip("non-finite-transform"); + return; + } + + CommandEncoder encoder = RenderSystem.getDevice().createCommandEncoder(); + GpuBufferSlice motionUniform; + try (GpuBufferSlice.MappedView mapped = encoder.transientMemory() + .allocateGpuMapped(128L, 256L, GpuBuffer.USAGE_UNIFORM)) { + ByteBuffer bytes = mapped.data().order(ByteOrder.nativeOrder()); + currentUnjitteredFromRaster.get(0, bytes); + previousFromRaster.get(64, bytes); + motionUniform = mapped.slice(); + } + + RenderPassDescriptor descriptor = RenderPassDescriptor + .create(() -> "Metallum ordinary entity object motion") + .withColorAttachment(objectMotionView) + .withColorAttachment(objectValidityView) + .withDepthAttachment(depthView) + .withRenderArea(new RenderPass.RenderArea(0, 0, renderWidth, renderHeight)); + try (RenderPass pass = encoder.createRenderPass(descriptor)) { + pass.setPipeline(MetalEntityMotionPipeline.forSource(prepared.pipeline())); + RenderSystem.bindDefaultUniforms(pass); + pass.setUniform("DynamicTransforms", prepared.dynamicTransforms()); + pass.setUniform("MetallumMotion", motionUniform); + pass.setVertexBuffer(0, executeInfo.vertexBuffer().slice()); + for (PreparedRenderType.Texture texture : prepared.textures()) { + pass.bindTexture(texture.name(), texture.textureView(), texture.sampler()); + } + pass.setIndexBuffer(executeInfo.indexBuffer(), executeInfo.indexType()); + pass.drawIndexed( + executeInfo.indexCount(), + 1, + executeInfo.firstIndex(), + executeInfo.baseVertex(), + 0 + ); + MetalEntityMotionCapture.recordMotionDrawEncoded(); + } + } + + private Matrix4f prepareSceneProjectionInternal( + final CameraRenderState cameraState, + final Matrix4f projectionMatrix, + final int displayWidth, + final int displayHeight + ) { + // MinecraftMetalFxMixin.renderFrame(HEAD) is the sole whole-frame owner + // and runs before GameRenderer.extract() in Minecraft 26.2. + // Re-entering beginFrame here would clear object-motion observations + // made by an earlier renderer hook in the same frame. + boolean dimensionsChanged = this.displayWidth != displayWidth || this.displayHeight != displayHeight; + this.displayWidth = displayWidth; + this.displayHeight = displayHeight; + this.renderWidth = sceneWidthInternal(displayWidth); + this.renderHeight = sceneHeightInternal(displayHeight); + dimensionsChanged |= ensureAuxiliaryTextures(); + if (dimensionsChanged) { + resetHistoryInternal("display or render size changed"); + } + if (effectiveMode == MetalFxConfig.Mode.OFF || runtimeDisabled + || !cameraState.initialized || displayWidth <= 0 || displayHeight <= 0) { + return projectionMatrix; + } + + float displayAspect = (float) displayWidth / displayHeight; + float renderAspect = (float) renderWidth / renderHeight; + // This matrix is the final world projection assembled by Mojang. It + // contains view bobbing, hurt tilt, and screen-effect distortion, + // unlike CameraRenderState.projectionMatrix. Keep it for motion + // reconstruction; normal camera changes must not reset history. + this.currentProjection.set(projectionMatrix); + // Frame interpolation needs the camera FOV used to build the base + // perspective matrix. Screen-effect transforms can legitimately alter + // m11 and are already represented by the motion reconstruction matrix. + this.frameFieldOfView = MetalFxMath.verticalFieldOfViewDegrees(cameraState.projectionMatrix, 70.0F); + this.frameFarPlane = cameraState.depthFar > 0.0F && Float.isFinite(cameraState.depthFar) + ? cameraState.depthFar : 1000.0F; + MetalFxMath.adjustPerspectiveAspect(this.currentProjection, displayAspect, renderAspect); + if (previousCameraProjectionValid + && (Math.abs(this.frameFieldOfView - previousFieldOfView) > FOV_SCENE_CUT_DEGREES + || Math.abs(this.frameFarPlane - previousFarPlane) > Math.max(1.0F, previousFarPlane * 0.01F))) { + resetHistoryInternal("projection changed"); + } + if (previousCameraPositionValid + && MetalFxMath.exceedsSceneCutDistance( + previousCameraX, previousCameraY, previousCameraZ, + cameraState.pos.x, cameraState.pos.y, cameraState.pos.z, + SCENE_CUT_DISTANCE + )) { + resetHistoryInternal("camera teleport"); + } + this.previousFieldOfView = this.frameFieldOfView; + this.previousFarPlane = this.frameFarPlane; + this.previousCameraProjectionValid = true; + this.previousCameraX = cameraState.pos.x; + this.previousCameraY = cameraState.pos.y; + this.previousCameraZ = cameraState.pos.z; + this.previousCameraPositionValid = true; + + MetalFxMath.viewMatrix( + this.viewMatrix, + cameraState.viewRotationMatrix, + cameraState.pos.x, + cameraState.pos.y, + cameraState.pos.z + ); + MetalFxMath.viewProjection(this.currentViewProjection, this.currentProjection, this.viewMatrix); + if (!MetalFxMath.isFinite(this.currentViewProjection)) { + if (!warnedInvalidFrame) { + Metallum.LOGGER.warn("MetalFX skipped a frame because the camera matrices were invalid"); + warnedInvalidFrame = true; + } + resetHistoryInternal("invalid camera matrix"); + return projectionMatrix; + } + warnedInvalidFrame = false; + this.sceneFrame = true; + + if (effectiveMode == MetalFxConfig.Mode.TEMPORAL) { + MetalFxMath.pixelJitter(this.pixelJitter, phase, phaseCount); + MetalFxMath.clipJitter(this.clipJitter, this.pixelJitter, renderWidth, renderHeight); + projectionMatrix.set(this.currentProjection); + MetalFxMath.applyProjectionJitter(projectionMatrix, clipJitter); + // The depth buffer was produced with the jittered projection, so + // reconstruction uses its inverse. The motion pass then projects + // the reconstructed world position through current and previous + // unjittered matrices, keeping camera jitter out of object motion. + MetalFxMath.viewProjection(this.jitteredViewProjection, projectionMatrix, this.viewMatrix); + if (!MetalFxMath.isFinite(this.jitteredViewProjection) + || !this.jitteredViewProjection.invert(this.inverseCurrentViewProjection).isFinite()) { + if (!warnedInvalidFrame) { + Metallum.LOGGER.warn("MetalFX skipped a frame because the jittered camera matrices were invalid"); + warnedInvalidFrame = true; + } + resetHistoryInternal("invalid jittered camera matrix"); + this.sceneFrame = false; + return projectionMatrix; + } + if (!previousMatrixValid) { + previousViewProjection.set(currentViewProjection); + previousMatrixValid = true; + historyReset = true; + } + } else { + pixelJitter.zero(); + clipJitter.zero(); + projectionMatrix.set(this.currentProjection); + } + if (effectiveMode == MetalFxConfig.Mode.TEMPORAL && !motionInputsPrepared) { + motionInputsPrepared = prepareMotionInputs(); + if (!motionInputsPrepared && config.debug) { + Metallum.LOGGER.warn("MetalFX temporal frame will fail closed: motion input initialization failed"); + } + } + return projectionMatrix; + } + + private void beforeGuiInternal(final GameRenderer renderer) { + this.frameUsesUpscaledTarget = false; + if (effectiveMode == MetalFxConfig.Mode.OFF || runtimeDisabled) { + return; + } + int width = renderer.gameRenderState().windowRenderState.width; + int height = renderer.gameRenderState().windowRenderState.height; + if (width <= 0 || height <= 0) { + return; + } + ensureTargets(width, height); + if (uiTarget == null) { + return; + } + + // Menus and loading screens can render a GUI frame without a world + // scene. They still need the native-resolution UI target; otherwise + // Minecraft's window-sized scissor rectangles are submitted to the + // low-resolution scene target and fail validation (or crash). + if (!sceneFrame) { + RenderSystem.getDevice().createCommandEncoder().clearColorAndDepthTextures( + uiTarget.getColorTexture(), UI_CLEAR, uiTarget.getDepthTexture(), 0.0 + ); + this.frameResetForPresent = true; + this.frameUsesUpscaledTarget = true; + return; + } + + MetalCommandEncoder encoder = device.commandEncoder(); + if (effectiveMode == MetalFxConfig.Mode.TEMPORAL + && cutoutReactivePipelineAvailable + && cutoutReactiveTexture != null + && reactiveTexture != null) { + int radius = MetalFxMath.cutoutReactiveRadius(config.scale, pixelJitter); + boolean combined = encoder.encodeCutoutReactiveMask( + cutoutReactiveTexture, + reactiveTexture, + renderWidth, + renderHeight, + radius + ); + this.cutoutReactivePrepared = this.cutoutReactivePassObserved && combined; + if (config.debug && this.cutoutReactivePrepared && !loggedCutoutReactive) { + loggedCutoutReactive = true; + Metallum.LOGGER.info( + "MetalFX CUTOUT reactive coverage prepared from Sodium terrain MRT: radius={} inputPixels", + radius + ); + } else if (this.cutoutReactivePassObserved && !combined) { + Metallum.LOGGER.warn( + "MetalFX CUTOUT reactive coverage failed closed; using depth-edge fallback" + ); + } + } + boolean encoded = false; + boolean historyTransactionEncoded = false; + if (sceneFrame && renderer.mainRenderTarget().getColorTexture() != null) { + MetalGpuTexture color = (MetalGpuTexture) renderer.mainRenderTarget().getColorTexture(); + MetalGpuTexture depth = this.frameDepthTexture; + this.frameDepthTexture = depth; + MetalGpuTexture output = frameGenerationEnabled && sceneOutputTarget != null + ? (MetalGpuTexture) sceneOutputTarget.getColorTexture() + : (MetalGpuTexture) uiTarget.getColorTexture(); + this.frameResetForPresent = historyReset; + if (effectiveMode == MetalFxConfig.Mode.TEMPORAL && depth != null && motionInputsPrepared + && cameraMotionTexture != null && objectMotionTexture != null + && objectValidityTexture != null && disocclusionTexture != null + && motionTexture != null && reactiveTexture != null) { + encoded = encoder.encodeMetalFxV2( + color, + depth, + cameraMotionTexture, + objectMotionTexture, + objectValidityTexture, + disocclusionTexture, + motionTexture, + reactiveTexture, + output, + currentViewProjection, + inverseCurrentViewProjection, + previousViewProjection, + pixelJitter, + renderWidth, + renderHeight, + historyReset, + true, + (config.transparencyReactiveMask && reactiveMaskPrepared) + || cutoutReactivePrepared + ); + } else if (effectiveMode == MetalFxConfig.Mode.SPATIAL) { + encoded = encoder.encodeMetalFx( + effectiveMode, + color, + null, + null, + null, + output, + null, + null, + null, + new Vector2f(), + renderWidth, + renderHeight, + false, + true, + false + ); + } + if (encoded && frameGenerationEnabled) { + // Keep the pre-composited full-resolution scene for the frame + // interpolator, then seed the GUI target with the same scene. + encoded = encoder.encodeTextureCopy(output, (MetalGpuTexture) uiTarget.getColorTexture(), false); + if (!encoded) { + disableFrameGenerationInternal("scene/UI composition copy failed"); + } + } + historyTransactionEncoded = encoded && effectiveMode == MetalFxConfig.Mode.TEMPORAL; + if (historyTransactionEncoded && depth != null) { + captureValidationFrameIfRequested(color, depth, output); + } + } + + if (!encoded) { + this.motionStateStore.discardFrame(); + if (frameGenerationEnabled) { + disableFrameGenerationInternal("MetalFX scene encode failed while preparing frame generation"); + } + if (sceneFrame && renderer.mainRenderTarget().getColorTexture() != null) { + encoded = encoder.encodeTextureCopy( + (MetalGpuTexture) renderer.mainRenderTarget().getColorTexture(), + (MetalGpuTexture) uiTarget.getColorTexture(), + true + ); + } + if (!encoded) { + RenderSystem.getDevice().createCommandEncoder().clearColorAndDepthTextures( + uiTarget.getColorTexture(), UI_CLEAR, uiTarget.getDepthTexture(), 0.0 + ); + disableForSession(renderer, "MetalFX encode and fullscreen copy fallback both failed"); + return; + } + Metallum.LOGGER.warn("MetalFX encode failed; using fullscreen copy fallback for this frame"); + } else if (config.debug && !loggedFirstSuccessfulFrame) { + loggedFirstSuccessfulFrame = true; + Metallum.LOGGER.info("MetalFX encode succeeded: mode={}, input={}x{}, output={}x{}, reactiveMask={}", + effectiveMode, renderWidth, renderHeight, width, height, reactiveMaskPrepared); + if (effectiveMode == MetalFxConfig.Mode.TEMPORAL) { + Metallum.LOGGER.info( + "MetalFX temporal state: jitterPixels=({}, {}), motionVectorScale=({}, {}), inputContent={}x{}, fieldOfView={}deg, depthReversed=true, motion=previousScreen-currentScreen", + pixelJitter.x, pixelJitter.y, renderWidth * 0.5F, renderHeight * 0.5F, + renderWidth, renderHeight, frameFieldOfView + ); + } + } + + RenderSystem.getDevice().createCommandEncoder().clearDepthTexture(uiTarget.getDepthTexture(), 0.0); + this.frameUsesUpscaledTarget = true; + if (historyTransactionEncoded) { + Matrix4f submittedViewProjection = new Matrix4f(this.currentViewProjection); + int submittedNextPhase = (phase + 1) % phaseCount; + encoder.onCurrentSubmit( + () -> { + this.historyReset = false; + this.previousViewProjection.set(submittedViewProjection); + this.previousMatrixValid = true; + this.motionStateStore.commitSubmittedFrame(); + this.phase = submittedNextPhase; + }, + () -> { + this.motionStateStore.discardFrame(); + resetHistoryInternal("Metal command buffer failed after temporal encode"); + } + ); + } else { + this.motionStateStore.discardFrame(); + } + } + + private void preserveWorldDepthBeforeHandInternal(final GameRenderer renderer) { + if (effectiveMode != MetalFxConfig.Mode.TEMPORAL || runtimeDisabled + || !sceneFrame || sceneDepthTexture == null) { + return; + } + GpuTexture sourceTexture = renderer.mainRenderTarget().getDepthTexture(); + if (!(sourceTexture instanceof MetalGpuTexture source) + || source.getFormat() != sceneDepthTexture.getFormat() + || source.getWidth(0) != renderWidth + || source.getHeight(0) != renderHeight) { + this.frameDepthTexture = null; + resetHistoryInternal("world depth snapshot incompatible"); + return; + } + device.commandEncoder().copyTextureToTexture( + source, + sceneDepthTexture, + 0, + 0, + 0, + 0, + 0, + renderWidth, + renderHeight + ); + this.frameDepthTexture = sceneDepthTexture; + } + + private void captureValidationFrameIfRequested( + final MetalGpuTexture inputColor, + final MetalGpuTexture depth, + final MetalGpuTexture temporalOutput + ) { + ValidationFrame requested = this.validationFrame; + this.validationFrame = null; + if (requested == null || !requested.shouldCapture() + || cameraMotionTexture == null || objectMotionTexture == null + || objectValidityTexture == null || motionTexture == null + || disocclusionTexture == null || reactiveTexture == null + || cutoutReactiveTexture == null) { + return; + } + + List readbacks = new ArrayList<>(); + readbacks.add(validationReadback("input-color", inputColor)); + readbacks.add(validationReadback("depth", depth)); + readbacks.add(validationReadback("camera-motion", cameraMotionTexture)); + readbacks.add(validationReadback("object-motion", objectMotionTexture)); + readbacks.add(validationReadback("object-validity", objectValidityTexture)); + readbacks.add(validationReadback("merged-motion", motionTexture)); + readbacks.add(validationReadback("disocclusion", disocclusionTexture)); + readbacks.add(validationReadback("cutout-coverage", cutoutReactiveTexture)); + readbacks.add(validationReadback("reactive", reactiveTexture)); + readbacks.add(validationReadback("temporal-output", temporalOutput)); + + Matrix4f submittedCurrent = new Matrix4f(currentViewProjection); + Matrix4f submittedPrevious = new Matrix4f(previousViewProjection); + int submittedCutoutRadius = MetalFxMath.cutoutReactiveRadius(config.scale, pixelJitter); + MetalEntityMotionCapture.Diagnostics producerDiagnostics = + MetalEntityMotionCapture.diagnostics(); + Path root = Path.of(System.getProperty( + "metallum.validation.output", + "build/metal-validation/minecraft-client-current" + )).toAbsolutePath().normalize(); + this.validationCapturesPending++; + for (int index = 0; index < readbacks.size(); index++) { + ValidationReadback readback = readbacks.get(index); + boolean last = index == readbacks.size() - 1; + device.commandEncoder().copyTextureToBuffer( + readback.texture, + readback.buffer, + 0L, + last + ? () -> finishValidationCapture( + root, + requested, + readbacks, + submittedCurrent, + submittedPrevious, + submittedCutoutRadius, + producerDiagnostics + ) + : () -> { + }, + 0 + ); + } + } + + private ValidationReadback validationReadback(final String name, final MetalGpuTexture texture) { + int bytes = texture.getWidth(0) * texture.getHeight(0) * texture.pixelSize(); + MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "MetalFX validation readback " + name, + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + bytes + ); + return new ValidationReadback(name, texture, buffer, bytes); + } + + private void finishValidationCapture( + final Path root, + final ValidationFrame requested, + final List readbacks, + final Matrix4f submittedCurrent, + final Matrix4f submittedPrevious, + final int submittedCutoutRadius, + final MetalEntityMotionCapture.Diagnostics producerDiagnostics + ) { + try { + Path frameDirectory = root.resolve(String.format( + java.util.Locale.ROOT, + "frame-%03d-%s", + requested.frame, + requested.scenario + )); + Files.createDirectories(frameDirectory); + Map bytesByName = new java.util.HashMap<>(); + for (ValidationReadback readback : readbacks) { + ByteBuffer source = readback.buffer.currentStorage() + .limit(readback.byteCount) + .slice() + .order(ByteOrder.nativeOrder()); + byte[] bytes = new byte[readback.byteCount]; + source.get(bytes); + bytesByName.put(readback.name, bytes); + Files.write(frameDirectory.resolve(readback.name + ".bin"), bytes); + } + + MotionMetrics metrics = measureObjectMotion( + requested, + bytesByName.get("depth"), + bytesByName.get("object-motion"), + bytesByName.get("object-validity"), + bytesByName.get("disocclusion"), + bytesByName.get("cutout-coverage"), + bytesByName.get("reactive"), + submittedCurrent, + submittedPrevious, + submittedCutoutRadius + ); + Files.writeString( + frameDirectory.resolve("metrics.json"), + metrics.toJson(requested, renderWidth, renderHeight), + StandardCharsets.UTF_8 + ); + Metallum.LOGGER.info( + "Minecraft validation GPU readback frame={} scenario={} validPixels={} " + + "depthValidPixels={} disocclusionPixels={} objectDisocclusionPixels={} " + + "cutoutCoveragePixels={} coveredCutoutReactivePixels={} " + + "dilatedCutoutReactivePixels={} cutoutRadius={} " + + "motionMean=({}, {}) expected=({}, {}) error={} producer={}", + requested.frame, + requested.scenario, + metrics.validPixels, + metrics.depthValidPixels, + metrics.disocclusionPixels, + metrics.objectDisocclusionPixels, + metrics.cutoutCoveragePixels, + metrics.coveredCutoutReactivePixels, + metrics.dilatedCutoutReactivePixels, + metrics.cutoutRadius, + metrics.meanX, + metrics.meanY, + metrics.expectedX, + metrics.expectedY, + metrics.error, + producerDiagnostics + ); + this.validationCapturesCompleted++; + if (!metrics.passed) { + this.validationCaptureFailures++; + } + } catch (IOException | RuntimeException exception) { + this.validationCapturesCompleted++; + this.validationCaptureFailures++; + Metallum.LOGGER.error( + "Minecraft validation GPU readback failed for frame {} ({})", + requested.frame, + requested.scenario, + exception + ); + } finally { + for (ValidationReadback readback : readbacks) { + readback.buffer.close(); + } + this.validationCapturesPending--; + } + } + + private MotionMetrics measureObjectMotion( + final ValidationFrame requested, + final byte[] depth, + final byte[] objectMotion, + final byte[] validity, + final byte[] disocclusion, + final byte[] cutoutCoverage, + final byte[] reactive, + final Matrix4f submittedCurrent, + final Matrix4f submittedPrevious, + final int cutoutRadius + ) { + int pixelCount = renderWidth * renderHeight; + if (depth == null || depth.length != pixelCount * Float.BYTES + || objectMotion == null || objectMotion.length != pixelCount * 4 + || validity == null || validity.length != pixelCount) { + throw new IllegalStateException("Object motion validation readback size mismatch"); + } + if (disocclusion == null || disocclusion.length != pixelCount) { + throw new IllegalStateException("Disocclusion validation readback size mismatch"); + } + if (cutoutCoverage == null || cutoutCoverage.length != pixelCount + || reactive == null || reactive.length != pixelCount) { + throw new IllegalStateException("CUTOUT reactive validation readback size mismatch"); + } + double sumX = 0.0; + double sumY = 0.0; + int validPixels = 0; + ByteBuffer motion = ByteBuffer.wrap(objectMotion).order(ByteOrder.nativeOrder()); + for (int pixel = 0; pixel < pixelCount; pixel++) { + if (Byte.toUnsignedInt(validity[pixel]) < 128) { + continue; + } + float x = Float.float16ToFloat(motion.getShort(pixel * 4)); + float y = Float.float16ToFloat(motion.getShort(pixel * 4 + 2)); + if (Float.isFinite(x) && Float.isFinite(y)) { + sumX += x; + sumY += y; + validPixels++; + } + } + + Vector4f currentClip = new Vector4f( + (float) requested.currentEntityX, + (float) (requested.currentEntityY + 1.0), + (float) requested.currentEntityZ, + 1.0F + ).mul(submittedCurrent); + Vector4f previousClip = new Vector4f( + (float) requested.previousEntityX, + (float) (requested.previousEntityY + 1.0), + (float) requested.previousEntityZ, + 1.0F + ).mul(submittedPrevious); + if (!MetalMotionContract.validHomogeneousW(currentClip.w) + || !MetalMotionContract.validHomogeneousW(previousClip.w)) { + throw new IllegalStateException("Validation entity center was outside the valid clip half-space"); + } + double expectedX = previousClip.x / previousClip.w - currentClip.x / currentClip.w; + double expectedY = currentClip.y / currentClip.w - previousClip.y / previousClip.w; + double meanX = validPixels == 0 ? Double.NaN : sumX / validPixels; + double meanY = validPixels == 0 ? Double.NaN : sumY / validPixels; + double error = Math.hypot(meanX - expectedX, meanY - expectedY); + int disocclusionPixels = 0; + int objectDisocclusionPixels = 0; + for (int pixel = 0; pixel < pixelCount; pixel++) { + if (Byte.toUnsignedInt(disocclusion[pixel]) >= 128) { + disocclusionPixels++; + if (Byte.toUnsignedInt(validity[pixel]) >= 128) { + objectDisocclusionPixels++; + } + } + } + int depthValidPixels = 0; + ByteBuffer depths = ByteBuffer.wrap(depth).order(ByteOrder.nativeOrder()); + for (int pixel = 0; pixel < pixelCount; pixel++) { + float value = depths.getFloat(pixel * Float.BYTES); + if (Float.isFinite(value) && value > 0.00001F && value <= 1.00001F) { + depthValidPixels++; + } + } + boolean depthContractPassed = depthValidPixels > 0 && disocclusionPixels < pixelCount; + int cutoutCoveragePixels = 0; + int coveredCutoutReactivePixels = 0; + int dilatedCutoutReactivePixels = 0; + for (int pixel = 0; pixel < pixelCount; pixel++) { + boolean covered = Byte.toUnsignedInt(cutoutCoverage[pixel]) >= 128; + boolean markedReactive = Byte.toUnsignedInt(reactive[pixel]) >= 128; + if (covered) { + cutoutCoveragePixels++; + if (markedReactive) { + coveredCutoutReactivePixels++; + } + } else if (markedReactive && hasCutoutCoverageNeighbor( + cutoutCoverage, + pixel % renderWidth, + pixel / renderWidth, + renderWidth, + renderHeight, + cutoutRadius + )) { + dilatedCutoutReactivePixels++; + } + } + boolean passed = switch (requested.scenario) { + case "occluded_entity" -> depthContractPassed && validPixels < 2_500; + case "revealed_entity" -> validPixels > 2_000 + && depthContractPassed + && objectDisocclusionPixels > 1_000 + && Double.isFinite(error) + && error <= 0.03; + case "scene_reset" -> depthContractPassed + && validPixels == 0 + && objectDisocclusionPixels == 0; + case "cutout_leaves", "cutout_grass" -> depthContractPassed + && cutoutCoveragePixels > 32 + && coveredCutoutReactivePixels == cutoutCoveragePixels + && (cutoutRadius == 0 || dilatedCutoutReactivePixels > 0); + default -> depthContractPassed + && validPixels > 0 + && Double.isFinite(error) + && error <= 0.03; + }; + return new MotionMetrics( + validPixels, + depthValidPixels, + disocclusionPixels, + objectDisocclusionPixels, + cutoutCoveragePixels, + coveredCutoutReactivePixels, + dilatedCutoutReactivePixels, + cutoutRadius, + meanX, + meanY, + expectedX, + expectedY, + error, + passed + ); + } + + private static boolean hasCutoutCoverageNeighbor( + final byte[] coverage, + final int x, + final int y, + final int width, + final int height, + final int radius + ) { + for (int offsetY = -radius; offsetY <= radius; offsetY++) { + int sampleY = y + offsetY; + if (sampleY < 0 || sampleY >= height) { + continue; + } + for (int offsetX = -radius; offsetX <= radius; offsetX++) { + int sampleX = x + offsetX; + if (sampleX < 0 || sampleX >= width) { + continue; + } + if (Byte.toUnsignedInt(coverage[sampleY * width + sampleX]) >= 128) { + return true; + } + } + } + return false; + } + + private record ValidationReadback( + String name, + MetalGpuTexture texture, + MetalGpuBuffer buffer, + int byteCount + ) { + } + + private record ValidationFrame( + int frame, + String scenario, + double currentEntityX, + double currentEntityY, + double currentEntityZ, + double previousEntityX, + double previousEntityY, + double previousEntityZ + ) { + private boolean shouldCapture() { + return frame == 6 || frame == 12 || frame == 22 || frame == 32 + || frame == 42 || frame == 47 || frame == 54 || frame == 62 + || frame == 74 || frame == 82; + } + } + + private record MotionMetrics( + int validPixels, + int depthValidPixels, + int disocclusionPixels, + int objectDisocclusionPixels, + int cutoutCoveragePixels, + int coveredCutoutReactivePixels, + int dilatedCutoutReactivePixels, + int cutoutRadius, + double meanX, + double meanY, + double expectedX, + double expectedY, + double error, + boolean passed + ) { + private String toJson( + final ValidationFrame requested, + final int width, + final int height + ) { + return String.format( + java.util.Locale.ROOT, + """ + { + "frame": %d, + "scenario": "%s", + "width": %d, + "height": %d, + "validPixels": %d, + "depthValidPixels": %d, + "disocclusionPixels": %d, + "objectDisocclusionPixels": %d, + "cutoutCoveragePixels": %d, + "coveredCutoutReactivePixels": %d, + "dilatedCutoutReactivePixels": %d, + "cutoutReactiveRadius": %d, + "meanObjectMotionNdc": [%.9f, %.9f], + "expectedObjectMotionNdc": [%.9f, %.9f], + "error": %.9f, + "tolerance": 0.03, + "historyResetExpected": %s, + "passed": %s, + "capturePoint": "after temporal encode, before present", + "usedSystemScreenshot": false + } + """, + requested.frame, + requested.scenario, + width, + height, + validPixels, + depthValidPixels, + disocclusionPixels, + objectDisocclusionPixels, + cutoutCoveragePixels, + coveredCutoutReactivePixels, + dilatedCutoutReactivePixels, + cutoutRadius, + meanX, + meanY, + expectedX, + expectedY, + error, + requested.scenario.equals("scene_reset"), + passed + ); + } + } + + private void addTransparencyReactivePassInternal(final FrameGraphBuilder frame, final LevelTargetBundle targets) { + if (effectiveMode != MetalFxConfig.Mode.TEMPORAL || runtimeDisabled + || !config.transparencyReactiveMask || reactiveTexture == null) { + return; + } + + ResourceHandle translucent = targets.translucent; + ResourceHandle itemEntity = targets.itemEntity; + ResourceHandle particles = targets.particles; + ResourceHandle weather = targets.weather; + ResourceHandle clouds = targets.clouds; + // The pass is created below so all optional handles can be registered + // before its callback is installed. + var pass = frame.addPass("metallum_reactive_mask_layers"); + if (translucent != null) pass.reads(translucent); + if (itemEntity != null) pass.reads(itemEntity); + if (particles != null) pass.reads(particles); + if (weather != null) pass.reads(weather); + if (clouds != null) pass.reads(clouds); + pass.disableCulling(); + pass.executes(() -> { + MetalGpuTexture translucentTexture = colorTexture(translucent); + MetalGpuTexture itemEntityTexture = colorTexture(itemEntity); + MetalGpuTexture particlesTexture = colorTexture(particles); + MetalGpuTexture weatherTexture = colorTexture(weather); + MetalGpuTexture cloudsTexture = colorTexture(clouds); + boolean encoded = device.commandEncoder().encodeTransparencyReactiveMask( + translucentTexture, + itemEntityTexture, + particlesTexture, + weatherTexture, + cloudsTexture, + reactiveTexture, + renderWidth, + renderHeight + ); + this.reactiveMaskPrepared = encoded; + if (config.debug && encoded && !loggedTransparencyTargets) { + loggedTransparencyTargets = true; + Metallum.LOGGER.info( + "MetalFX reactive mask prepared from transparency targets: translucent={}, itemEntity={}, particles={}, weather={}, clouds={}", + translucentTexture != null, + itemEntityTexture != null, + particlesTexture != null, + weatherTexture != null, + cloudsTexture != null + ); + } + }); + } + + @Nullable + private static MetalGpuTexture colorTexture(@Nullable final ResourceHandle handle) { + if (handle == null) { + return null; + } + GpuTexture color = handle.get().getColorTexture(); + return color instanceof MetalGpuTexture value ? value : null; + } + + private void ensureTargets(final int width, final int height) { + int targetRenderWidth = sceneWidthInternal(width); + int targetRenderHeight = sceneHeightInternal(height); + boolean dimensionsChanged = this.displayWidth != width || this.displayHeight != height + || this.renderWidth != targetRenderWidth || this.renderHeight != targetRenderHeight; + this.displayWidth = width; + this.displayHeight = height; + this.renderWidth = targetRenderWidth; + this.renderHeight = targetRenderHeight; + if (uiTarget == null || uiTarget.width != width || uiTarget.height != height) { + if (uiTarget != null) uiTarget.destroyBuffers(); + uiTarget = new TextureTarget("MetalFX Native Resolution UI", width, height, true, GpuFormat.RGBA8_UNORM); + dimensionsChanged = true; + } + if (frameGenerationEnabled) { + if (sceneOutputTarget == null || sceneOutputTarget.width != width || sceneOutputTarget.height != height) { + if (sceneOutputTarget != null) sceneOutputTarget.destroyBuffers(); + sceneOutputTarget = new TextureTarget("MetalFX Scene Output", width, height, false, GpuFormat.RGBA8_UNORM); + dimensionsChanged = true; + } + } else if (sceneOutputTarget != null) { + sceneOutputTarget.destroyBuffers(); + sceneOutputTarget = null; + dimensionsChanged = true; + } + dimensionsChanged |= ensureAuxiliaryTextures(); + if (dimensionsChanged) { + resetHistoryInternal("display or render size changed"); + } + } + + private boolean ensureAuxiliaryTextures() { + if (effectiveMode != MetalFxConfig.Mode.TEMPORAL || runtimeDisabled + || renderWidth <= 0 || renderHeight <= 0 + || (motionTexture != null && motionTexture.getWidth(0) == renderWidth + && motionTexture.getHeight(0) == renderHeight + && cameraMotionTexture != null && cameraMotionTexture.getWidth(0) == renderWidth + && cameraMotionTexture.getHeight(0) == renderHeight + && objectMotionTexture != null && objectMotionTexture.getWidth(0) == renderWidth + && objectMotionTexture.getHeight(0) == renderHeight + && objectValidityTexture != null && objectValidityTexture.getWidth(0) == renderWidth + && objectValidityTexture.getHeight(0) == renderHeight + && disocclusionTexture != null && disocclusionTexture.getWidth(0) == renderWidth + && disocclusionTexture.getHeight(0) == renderHeight + && reactiveTexture != null && reactiveTexture.getWidth(0) == renderWidth + && reactiveTexture.getHeight(0) == renderHeight + && cutoutReactiveTexture != null && cutoutReactiveTexture.getWidth(0) == renderWidth + && cutoutReactiveTexture.getHeight(0) == renderHeight + && sceneDepthTexture != null && sceneDepthTexture.getWidth(0) == renderWidth + && sceneDepthTexture.getHeight(0) == renderHeight)) { + return false; + } + + closeAuxiliaryTextures(); + // The motion reconstruction pass always owns this texture because it + // writes depth-edge reactivity for alpha-cutout leaves/grass. The + // Sodium toggle only controls the additional transparent-target mask. + int usage = GpuTexture.USAGE_TEXTURE_BINDING | USAGE_SHADER_WRITE; + motionTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( + "MetalFX Motion RG16F", usage, GpuFormat.RG16_FLOAT, renderWidth, renderHeight, 1, 1 + ); + cameraMotionTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( + "MetalFX Camera Motion RG16F", usage, GpuFormat.RG16_FLOAT, renderWidth, renderHeight, 1, 1 + ); + int objectUsage = usage | GpuTexture.USAGE_RENDER_ATTACHMENT; + objectMotionTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( + "MetalFX Object Motion RG16F", objectUsage, GpuFormat.RG16_FLOAT, renderWidth, renderHeight, 1, 1 + ); + objectValidityTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( + "MetalFX Object Motion Validity R8", objectUsage, GpuFormat.R8_UNORM, renderWidth, renderHeight, 1, 1 + ); + objectMotionView = RenderSystem.getDevice().createTextureView(objectMotionTexture); + objectValidityView = RenderSystem.getDevice().createTextureView(objectValidityTexture); + disocclusionTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( + "MetalFX Disocclusion R8", usage, GpuFormat.R8_UNORM, renderWidth, renderHeight, 1, 1 + ); + reactiveTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( + "MetalFX Reactive R8", usage, GpuFormat.R8_UNORM, renderWidth, renderHeight, 1, 1 + ); + cutoutReactiveTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( + "MetalFX CUTOUT Coverage R8", + usage | GpuTexture.USAGE_RENDER_ATTACHMENT, + GpuFormat.R8_UNORM, + renderWidth, + renderHeight, + 1, + 1 + ); + cutoutReactiveView = RenderSystem.getDevice().createTextureView(cutoutReactiveTexture); + sceneDepthTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( + "MetalFX Preserved World Depth", + GpuTexture.USAGE_TEXTURE_BINDING | GpuTexture.USAGE_COPY_DST | GpuTexture.USAGE_COPY_SRC, + GpuFormat.D32_FLOAT, + renderWidth, + renderHeight, + 1, + 1 + ); + return true; + } + + private boolean prepareMotionInputs() { + if (objectMotionTexture == null || objectValidityTexture == null + || reactiveTexture == null || cutoutReactiveTexture == null + || renderWidth <= 0 || renderHeight <= 0) { + return false; + } + // These clears happen before world draws. Entity motion and Sodium's + // CUTOUT MRT overwrite exact covered pixels afterward. Keeping CUTOUT + // coverage separate lets the later dilation pass merge it with the + // transparent-target mask without a read/write race. + device.commandEncoder().clearColorTexture(reactiveTexture, UI_CLEAR); + device.commandEncoder().clearColorTexture(cutoutReactiveTexture, UI_CLEAR); + return device.commandEncoder().clearMotionInputs( + objectMotionTexture, + objectValidityTexture, + renderWidth, + renderHeight + ); + } + + private void resetHistoryInternal(final String reason) { + historyReset = true; + previousMatrixValid = false; + previousCameraProjectionValid = false; + previousCameraPositionValid = false; + entityGenerations.clear(); + phase = 0; + motionInputsPrepared = false; + motionStateStore.reset(); + if (config.debug && !reason.equals(lastLoggedResetReason)) { + Metallum.LOGGER.info("MetalFX history reset: {}", reason); + lastLoggedResetReason = reason; + } + } + + private void disableForSession(final GameRenderer renderer, final String reason) { + if (runtimeDisabled) { + return; + } + runtimeDisabled = true; + frameUsesUpscaledTarget = false; + disableFrameGenerationInternal(reason); + Metallum.LOGGER.warn("MetalFX disabled for this session: {}; reverting to native render targets", reason); + if (uiTarget != null) { + uiTarget.destroyBuffers(); + uiTarget = null; + } + if (sceneOutputTarget != null) { + sceneOutputTarget.destroyBuffers(); + sceneOutputTarget = null; + } + closeAuxiliaryTextures(); + MetalNativeBridge.metallum_metalfx_shutdown(); + + RenderTarget mainTarget = renderer.mainRenderTarget(); + if (displayWidth > 0 && displayHeight > 0 + && (mainTarget.width != displayWidth || mainTarget.height != displayHeight)) { + mainTarget.resize(displayWidth, displayHeight); + } + } + + private void disableFrameGenerationInternal(final String reason) { + if (!frameGenerationEnabled) { + return; + } + frameGenerationEnabled = false; + if (sceneOutputTarget != null) { + sceneOutputTarget.destroyBuffers(); + sceneOutputTarget = null; + } + MetalNativeBridge.metallum_metalfx_stop_frame_generation(); + if (config.debug) { + Metallum.LOGGER.warn("MetalFX frame generation disabled: {}", reason); + } + } + + private void closeAuxiliaryTextures() { + if (objectMotionView != null) objectMotionView.close(); + if (objectValidityView != null) objectValidityView.close(); + if (cutoutReactiveView != null) cutoutReactiveView.close(); + objectMotionView = null; + objectValidityView = null; + cutoutReactiveView = null; + if (motionTexture != null) motionTexture.close(); + if (cameraMotionTexture != null) cameraMotionTexture.close(); + if (objectMotionTexture != null) objectMotionTexture.close(); + if (objectValidityTexture != null) objectValidityTexture.close(); + if (disocclusionTexture != null) disocclusionTexture.close(); + if (reactiveTexture != null) reactiveTexture.close(); + if (cutoutReactiveTexture != null) cutoutReactiveTexture.close(); + if (sceneDepthTexture != null) sceneDepthTexture.close(); + motionTexture = null; + cameraMotionTexture = null; + objectMotionTexture = null; + objectValidityTexture = null; + disocclusionTexture = null; + reactiveTexture = null; + cutoutReactiveTexture = null; + sceneDepthTexture = null; + frameDepthTexture = null; + reactiveMaskPrepared = false; + cutoutReactivePassObserved = false; + cutoutReactivePrepared = false; + motionInputsPrepared = false; + } + + private void closeInternal() { + motionStateStore.reset(); + entityGenerations.clear(); + MetalEntityMotionPipeline.clear(); + MetalCutoutReactivePipeline.clear(); + closeAuxiliaryTextures(); + if (uiTarget != null) { + uiTarget.destroyBuffers(); + uiTarget = null; + } + if (sceneOutputTarget != null) { + sceneOutputTarget.destroyBuffers(); + sceneOutputTarget = null; + } + MetalNativeBridge.metallum_metalfx_shutdown(); + } + + @Nullable + private FrameGenerationInput frameGenerationInputInternal(final MetalGpuTexture presentedUiTexture) { + // Do not let an experimental interpolated frame race a Minecraft screen + // or overlay. A screen can change every frame while the presenter still + // owns pending drawables, which produces whole-window flashes and GUI + // ghosting. Stop it at the transition and use the single-present path. + if (frameGenerationEnabled && hasActiveGui()) { + suspendFrameGenerationForGuiInternal(); + } + if (!frameGenerationEnabled || runtimeDisabled || !frameUsesUpscaledTarget + || sceneOutputTarget == null || uiTarget == null + || uiTarget.getColorTexture() != presentedUiTexture + || frameDepthTexture == null || motionTexture == null || !motionInputsPrepared) { + return null; + } + GpuTexture sceneTexture = sceneOutputTarget.getColorTexture(); + if (!(sceneTexture instanceof MetalGpuTexture sceneColor)) { + return null; + } + return new FrameGenerationInput( + sceneColor, + presentedUiTexture, + frameDepthTexture, + motionTexture, + renderWidth, + renderHeight, + pixelJitter.x, + pixelJitter.y, + frameFieldOfView, + 0.05F, + frameFarPlane, + displayHeight > 0 ? (float) displayWidth / displayHeight : 1.0F, + frameResetForPresent + ); + } + + private static boolean hasActiveGui() { + Minecraft minecraft = Minecraft.getInstance(); + return minecraft.gui.screen() != null || minecraft.gui.overlay() != null; + } + + private void suspendFrameGenerationForGuiInternal() { + if (!frameGenerationEnabled) { + return; + } + frameGenerationEnabled = false; + frameGenerationSuspendedForGui = true; + // Keep sceneOutputTarget alive until this frame is submitted. The + // current frame may already contain an encoded MetalFX write to it. + MetalNativeBridge.metallum_metalfx_stop_frame_generation(); + if (config.debug) { + Metallum.LOGGER.info("MetalFX frame generation paused while GUI screen or overlay is active"); + } + } + + record FrameGenerationInput( + MetalGpuTexture sceneColor, + MetalGpuTexture uiColor, + MetalGpuTexture depth, + MetalGpuTexture motion, + int inputWidth, + int inputHeight, + float jitterX, + float jitterY, + float fieldOfView, + float nearPlane, + float farPlane, + float aspectRatio, + boolean reset + ) { + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxMath.java b/src/main/java/com/metallum/client/metal/render/MetalFxMath.java new file mode 100644 index 000000000..4d0985822 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalFxMath.java @@ -0,0 +1,212 @@ +package com.metallum.client.metal.render; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.joml.Matrix4f; +import org.joml.Matrix4fc; +import org.joml.Vector2f; +import org.joml.Vector3f; +import org.joml.Vector4f; + +@Environment(EnvType.CLIENT) +final class MetalFxMath { + private MetalFxMath() { + } + + static float halton(final int oneBasedIndex, final int base) { + if (oneBasedIndex <= 0 || base <= 1) { + throw new IllegalArgumentException("Halton index must be positive and base must be greater than one"); + } + int index = oneBasedIndex; + float result = 0.0F; + float fraction = 1.0F / base; + while (index > 0) { + result += (index % base) * fraction; + index /= base; + fraction /= base; + } + return result; + } + + static Vector2f pixelJitter(final int phase, final int phaseCount) { + Vector2f result = new Vector2f(); + pixelJitter(result, phase, phaseCount); + return result; + } + + static void pixelJitter(final Vector2f destination, final int phase, final int phaseCount) { + if (phase < 0 || phase >= phaseCount) { + throw new IllegalArgumentException("Jitter phase outside cycle"); + } + int index = phase + 1; + destination.set(halton(index, 2) - 0.5F, halton(index, 3) - 0.5F); + } + + static Vector2f clipJitter(final Vector2f pixelJitter, final int renderWidth, final int renderHeight) { + Vector2f result = new Vector2f(); + clipJitter(result, pixelJitter, renderWidth, renderHeight); + return result; + } + + static void clipJitter( + final Vector2f destination, + final Vector2f pixelJitter, + final int renderWidth, + final int renderHeight + ) { + if (renderWidth <= 0 || renderHeight <= 0) { + throw new IllegalArgumentException("Render dimensions must be positive"); + } + destination.set( + 2.0F * pixelJitter.x / renderWidth, + -2.0F * pixelJitter.y / renderHeight + ); + } + + static void applyProjectionJitter(final Matrix4f projection, final Vector2f clipJitter) { + projection.m20(projection.m20() + clipJitter.x); + projection.m21(projection.m21() + clipJitter.y); + } + + /** + * Input-pixel radius needed to cover a CUTOUT sample across the current + * Temporal jitter and upscale reconstruction footprint. + */ + static int cutoutReactiveRadius(final float renderScale, final Vector2f pixelJitter) { + if (!(renderScale > 0.0F) || !Float.isFinite(renderScale) + || pixelJitter == null + || !Float.isFinite(pixelJitter.x) + || !Float.isFinite(pixelJitter.y)) { + return 3; + } + float jitterFootprint = Math.max(Math.abs(pixelJitter.x), Math.abs(pixelJitter.y)); + float upscaleFootprint = Math.max(0.0F, 1.0F / renderScale - 1.0F); + return Math.clamp((int) Math.ceil(jitterFootprint + upscaleFootprint), 0, 3); + } + + static void adjustPerspectiveAspect(final Matrix4f projection, final float displayAspect, final float renderAspect) { + if (!(displayAspect > 0.0F) || !(renderAspect > 0.0F) || !Float.isFinite(displayAspect) || !Float.isFinite(renderAspect)) { + return; + } + float ratio = displayAspect / renderAspect; + projection.m00(projection.m00() * ratio); + } + + static float verticalFieldOfViewDegrees(final Matrix4fc projection, final float fallback) { + float focalLength = projection.m11(); + if (!(focalLength > 0.0F) || !Float.isFinite(focalLength)) { + return fallback; + } + float fieldOfView = (float) Math.toDegrees(2.0D * Math.atan(1.0D / focalLength)); + // Minecraft's perspective FOV slider and its camera effects stay well + // above 15 degrees. During world initialization the camera state can + // briefly expose a valid but stale projection (for example ~8 + // degrees); passing that to frame interpolation produces an invalid + // camera model for the first queued frame. + return fieldOfView >= 15.0F && fieldOfView < 170.0F && Float.isFinite(fieldOfView) + ? fieldOfView : fallback; + } + + static Matrix4f viewMatrix(final Matrix4fc viewRotation, final double cameraX, final double cameraY, final double cameraZ) { + return viewMatrix(new Matrix4f(), viewRotation, cameraX, cameraY, cameraZ); + } + + static Matrix4f viewMatrix( + final Matrix4f destination, + final Matrix4fc viewRotation, + final double cameraX, + final double cameraY, + final double cameraZ + ) { + return destination.set(viewRotation).translate((float) -cameraX, (float) -cameraY, (float) -cameraZ); + } + + static Matrix4f viewProjection(final Matrix4fc projection, final Matrix4fc view) { + return viewProjection(new Matrix4f(), projection, view); + } + + static Matrix4f viewProjection( + final Matrix4f destination, + final Matrix4fc projection, + final Matrix4fc view + ) { + return destination.set(projection).mul(view); + } + + static Vector2f reconstructMotion( + final float depth, + final float currentPixelX, + final float currentPixelY, + final int width, + final int height, + final Matrix4fc currentViewProjection, + final Matrix4fc inverseCurrentViewProjection, + final Matrix4fc previousViewProjection + ) { + if (!Float.isFinite(depth) || !Float.isFinite(currentPixelX) || !Float.isFinite(currentPixelY) + || width <= 0 || height <= 0) { + return new Vector2f(); + } + + float currentNdcX = (2.0F * (currentPixelX + 0.5F) / width) - 1.0F; + float currentNdcY = 1.0F - (2.0F * (currentPixelY + 0.5F) / height); + Vector4f world = new Vector4f(currentNdcX, currentNdcY, depth, 1.0F).mul(inverseCurrentViewProjection); + if (!Float.isFinite(world.w) || Math.abs(world.w) < 1.0E-6F) { + return new Vector2f(); + } + world.div(world.w); + + Vector4f currentClip = new Vector4f(world).mul(currentViewProjection); + Vector4f previousClip = new Vector4f(world).mul(previousViewProjection); + if (!Float.isFinite(currentClip.w) || Math.abs(currentClip.w) < 1.0E-6F + || !Float.isFinite(previousClip.w) || Math.abs(previousClip.w) < 1.0E-6F) { + return new Vector2f(); + } + currentClip.div(currentClip.w); + previousClip.div(previousClip.w); + return new Vector2f( + (previousClip.x - currentClip.x) * width * 0.5F, + (currentClip.y - previousClip.y) * height * 0.5F + ); + } + + static boolean isFinite(final Matrix4fc matrix) { + for (int column = 0; column < 4; column++) { + for (int row = 0; row < 4; row++) { + if (!Float.isFinite(matrix.get(column, row))) { + return false; + } + } + } + return true; + } + + static float maxAbsDifference(final Matrix4fc first, final Matrix4fc second) { + float maximum = 0.0F; + for (int column = 0; column < 4; column++) { + for (int row = 0; row < 4; row++) { + maximum = Math.max(maximum, Math.abs(first.get(column, row) - second.get(column, row))); + } + } + return maximum; + } + + static boolean exceedsSceneCutDistance( + final double previousX, + final double previousY, + final double previousZ, + final double currentX, + final double currentY, + final double currentZ, + final double distance + ) { + if (!(distance > 0.0) || !Double.isFinite(distance)) { + return true; + } + double deltaX = currentX - previousX; + double deltaY = currentY - previousY; + double deltaZ = currentZ - previousZ; + return !Double.isFinite(deltaX) || !Double.isFinite(deltaY) || !Double.isFinite(deltaZ) + || deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ > distance * distance; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxSodiumConfig.java b/src/main/java/com/metallum/client/metal/render/MetalFxSodiumConfig.java new file mode 100644 index 000000000..4f97ed21e --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalFxSodiumConfig.java @@ -0,0 +1,119 @@ +package com.metallum.client.metal.render; + +import net.caffeinemc.mods.sodium.api.config.ConfigEntryPoint; +import net.caffeinemc.mods.sodium.api.config.structure.ConfigBuilder; +import net.caffeinemc.mods.sodium.api.config.structure.EnumOptionBuilder; +import net.caffeinemc.mods.sodium.api.config.structure.ModOptionsBuilder; +import net.caffeinemc.mods.sodium.api.config.structure.OptionGroupBuilder; +import net.caffeinemc.mods.sodium.api.config.structure.OptionPageBuilder; +import net.minecraft.network.chat.Component; +import net.minecraft.resources.Identifier; + +/** Sodium 0.9 configuration page for the startup-owned MetalFX renderer. */ +public final class MetalFxSodiumConfig implements ConfigEntryPoint { + private static final Identifier MODE_ID = Identifier.fromNamespaceAndPath("metallum", "metalfx_mode"); + private static final Identifier SCALE_ID = Identifier.fromNamespaceAndPath("metallum", "metalfx_scale"); + private static final Identifier REACTIVE_MASK_ID = Identifier.fromNamespaceAndPath("metallum", "metalfx_transparency_reactive"); + private static final Identifier FRAME_GENERATION_ID = Identifier.fromNamespaceAndPath("metallum", "metalfx_frame_generation"); + + @Override + public void registerConfigLate(final ConfigBuilder builder) { + ModOptionsBuilder modOptions = builder.registerOwnModOptions() + .setName("MetalUniversal") + .setVersion("1.0.1"); + OptionPageBuilder page = builder.createOptionPage() + .setName(Component.literal("MetalFX")); + + OptionGroupBuilder quality = builder.createOptionGroup() + .setName(Component.literal("MetalFX Rendering")); + quality.addOption(modeOption(builder)); + quality.addOption(scaleOption(builder)); + quality.addOption(transparencyReactiveOption(builder)); + quality.addOption(frameGenerationOption(builder)); + page.addOptionGroup(quality); + modOptions.addPage(page); + } + + private static EnumOptionBuilder modeOption(final ConfigBuilder builder) { + return builder.createEnumOption(MODE_ID, MetalFxConfig.Mode.class) + .setName(Component.literal("MetalFX mode")) + .setTooltip(Component.literal("Select native rendering, spatial upscaling, temporal upscaling, or automatic capability selection.")) + .setElementNameProvider(MetalFxSodiumConfig::modeLabel) + .setDefaultValue(MetalFxConfig.Mode.OFF) + .setStorageHandler(MetalFxConfig::flushPersistent) + .setImpact(net.caffeinemc.mods.sodium.api.config.option.OptionImpact.VARIES) + .setFlags(net.caffeinemc.mods.sodium.api.config.option.OptionFlag.REQUIRES_GAME_RESTART) + .setEnabled(!MetalFxConfig.hasSystemPropertyOverride(MetalFxConfig.MODE_PROPERTY)) + .setBinding(MetalFxConfig::setModeFromSodium, MetalFxConfig::configuredModeForSodium); + } + + private static EnumOptionBuilder scaleOption(final ConfigBuilder builder) { + return builder.createEnumOption(SCALE_ID, MetalFxConfig.Scale.class) + .setName(Component.literal("Internal render resolution")) + .setTooltip(Component.literal("Render the 3D scene at this fraction of the display resolution before MetalFX upscaling.")) + .setElementNameProvider(value -> Component.literal(value.label)) + .setDefaultValue(MetalFxConfig.Scale.QUALITY) + .setStorageHandler(MetalFxConfig::flushPersistent) + .setImpact(net.caffeinemc.mods.sodium.api.config.option.OptionImpact.VARIES) + .setFlags(net.caffeinemc.mods.sodium.api.config.option.OptionFlag.REQUIRES_GAME_RESTART) + .setEnabled(!MetalFxConfig.hasSystemPropertyOverride(MetalFxConfig.SCALE_PROPERTY)) + .setBinding(MetalFxConfig::setScaleFromSodium, MetalFxConfig::configuredScaleForSodium); + } + + private static net.caffeinemc.mods.sodium.api.config.structure.BooleanOptionBuilder transparencyReactiveOption( + final ConfigBuilder builder + ) { + return builder.createBooleanOption(REACTIVE_MASK_ID) + .setName(Component.literal("Transparent reactive mask")) + .setTooltip(Component.literal("Reject history for glass, water, particles, weather, clouds, and other transparent targets.")) + .setDefaultValue(true) + .setStorageHandler(MetalFxConfig::flushPersistent) + .setImpact(net.caffeinemc.mods.sodium.api.config.option.OptionImpact.MEDIUM) + .setFlags(net.caffeinemc.mods.sodium.api.config.option.OptionFlag.REQUIRES_GAME_RESTART) + .setEnabledProvider( + state -> { + MetalFxConfig.Mode mode = state.readEnumOption(MODE_ID, MetalFxConfig.Mode.class); + return mode == MetalFxConfig.Mode.TEMPORAL || mode == MetalFxConfig.Mode.AUTO; + }, + MODE_ID + ) + .setEnabled(!MetalFxConfig.hasSystemPropertyOverride(MetalFxConfig.REACTIVE_MASK_PROPERTY)) + .setBinding( + MetalFxConfig::setTransparencyReactiveMaskFromSodium, + MetalFxConfig::configuredTransparencyReactiveMaskForSodium + ); + } + + private static net.caffeinemc.mods.sodium.api.config.structure.BooleanOptionBuilder frameGenerationOption( + final ConfigBuilder builder + ) { + return builder.createBooleanOption(FRAME_GENERATION_ID) + .setName(Component.literal("Metal frame generation")) + .setTooltip(Component.literal("Generate an interpolated frame between rendered frames on supported macOS systems.")) + .setDefaultValue(false) + .setStorageHandler(MetalFxConfig::flushPersistent) + .setImpact(net.caffeinemc.mods.sodium.api.config.option.OptionImpact.HIGH) + .setFlags(net.caffeinemc.mods.sodium.api.config.option.OptionFlag.REQUIRES_GAME_RESTART) + .setEnabledProvider( + state -> { + MetalFxConfig.Mode mode = state.readEnumOption(MODE_ID, MetalFxConfig.Mode.class); + return mode == MetalFxConfig.Mode.TEMPORAL || mode == MetalFxConfig.Mode.AUTO; + }, + MODE_ID + ) + .setEnabled(!MetalFxConfig.hasSystemPropertyOverride(MetalFxConfig.FRAME_GENERATION_PROPERTY)) + .setBinding( + MetalFxConfig::setFrameGenerationFromSodium, + MetalFxConfig::configuredFrameGenerationForSodium + ); + } + + private static Component modeLabel(final MetalFxConfig.Mode mode) { + return Component.literal(switch (mode) { + case OFF -> "Off"; + case SPATIAL -> "Spatial"; + case TEMPORAL -> "Temporal"; + case AUTO -> "Auto"; + }); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuBuffer.java b/src/main/java/com/metallum/client/metal/render/MetalGpuBuffer.java new file mode 100644 index 000000000..24d3d187c --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuBuffer.java @@ -0,0 +1,181 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.metal.render.mtl.MTLHazardTrackingMode; +import com.metallum.client.metal.render.mtl.MTLResourceOptions; +import com.metallum.client.metal.render.mtl.MTLStorageMode; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.jspecify.annotations.NonNull; +import org.jspecify.annotations.Nullable; + +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; + +@Environment(EnvType.CLIENT) +class MetalGpuBuffer extends GpuBuffer { + private final MetalDevice device; + private final boolean cpuAccessible; + private final boolean dynamic; + private final long resourceOptions; + private final long allocationSize; + @Nullable + private MemorySegment nativeHandle; + @Nullable + private ByteBuffer storage; + private boolean closed; + + MetalGpuBuffer(final MetalDevice device, @GpuBuffer.Usage final int usage, final long size) { + super(usage, size); + this.device = device; + + this.dynamic = isDynamic(usage); + this.cpuAccessible = isCpuAccessible(usage) || this.dynamic; + this.resourceOptions = toMtlResourceOptions(usage); + this.allocationSize = (size + 15L) & ~15L; + + MemorySegment pooled = device.tryAcquirePooledBuffer(this.allocationSize, this.resourceOptions); + if (!MetalNativeBridge.isNullHandle(pooled)) { + this.nativeHandle = pooled; + if (this.cpuAccessible) { + MemorySegment contents = MetalNativeBridge.metallum_get_buffer_contents(pooled); + if (MetalNativeBridge.isNullHandle(contents)) { + MetalNativeBridge.metallum_release_object(pooled); + this.nativeHandle = null; + throw new IllegalStateException("MTLBuffer.contents returned null for pooled buffer"); + } + this.storage = MetalNativeBridge.nativeByteBufferView(contents, this.allocationSize).order(ByteOrder.nativeOrder()); + } + return; + } + + this.nativeHandle = MetalNativeBridge.metallum_create_buffer(device.metalDeviceHandle(), this.allocationSize, this.resourceOptions); + if (MetalNativeBridge.isNullHandle(this.nativeHandle)) { + throw new IllegalStateException("Failed to create Metal buffer"); + } + + if (this.cpuAccessible) { + MemorySegment contents = MetalNativeBridge.metallum_get_buffer_contents(this.nativeHandle); + if (MetalNativeBridge.isNullHandle(contents)) { + MetalNativeBridge.metallum_release_object(this.nativeHandle); + this.nativeHandle = null; + throw new IllegalStateException("MTLBuffer.contents returned null"); + } + + this.storage = MetalNativeBridge.nativeByteBufferView(contents, this.allocationSize).order(ByteOrder.nativeOrder()); + } + } + + MetalGpuBuffer(final MetalDevice device, @GpuBuffer.Usage final int usage, final long size, final @Nullable MemorySegment wrappedHandle) { + super(usage, size); + this.device = device; + this.cpuAccessible = false; + this.dynamic = false; + this.resourceOptions = 0L; + this.allocationSize = size; + this.nativeHandle = wrappedHandle; + this.storage = null; + } + + ByteBuffer sliceStorage(final long offset, final long length) { + if (this.storage == null) { + throw new IllegalStateException("Buffer is not CPU-accessible"); + } + + ByteBuffer duplicate = this.storage.duplicate().order(this.storage.order()); + duplicate.position(Math.toIntExact(offset)); + duplicate.limit(Math.toIntExact(offset + length)); + return duplicate.slice().order(this.storage.order()); + } + + MemorySegment nativeHandle() { + if (this.nativeHandle == null) { + throw new IllegalStateException("Native Metal buffer is closed"); + } + return this.nativeHandle; + } + + boolean isDynamic() { + return this.dynamic; + } + + long allocationSize() { + return this.allocationSize; + } + + long resourceOptions() { + return this.resourceOptions; + } + + ByteBuffer currentStorage() { + if (this.storage == null) { + throw new IllegalStateException("Buffer is not CPU-accessible"); + } + return this.storage.duplicate().order(this.storage.order()); + } + + void swapBacking(final MemorySegment handle, final ByteBuffer storage) { + this.nativeHandle = handle; + this.storage = storage; + } + + @Override + public boolean isClosed() { + return this.closed || this.nativeHandle == null; + } + + @Override + public void close() { + if (this.closed) { + return; + } + this.closed = true; + this.storage = null; + if (this.nativeHandle != null) { + MemorySegment handle = this.nativeHandle; + this.nativeHandle = null; + this.device.queueBufferRelease(handle, this.allocationSize, this.resourceOptions); + } + } + + @Override + public GpuBufferSlice.@NonNull MappedView map(final long offset, final long length, final boolean read, final boolean write) { + if (this.isClosed()) { + throw new IllegalStateException("Buffer already closed"); + } + if (!read && !write) { + throw new IllegalArgumentException("At least read or write must be true"); + } + if (read && (this.usage() & GpuBuffer.USAGE_MAP_READ) == 0) { + throw new IllegalStateException("Buffer is not readable"); + } + if (write && (this.usage() & GpuBuffer.USAGE_MAP_WRITE) == 0) { + throw new IllegalStateException("Buffer is not writable"); + } + ByteBuffer mapped = this.sliceStorage(offset, length); + return new GpuBufferSlice.MappedView(this.slice(offset, length), mapped, () -> { + }); + } + + public int getUsage() { + return this.usage(); + } + + private static boolean isCpuAccessible(@GpuBuffer.Usage final int usage) { + return (usage & GpuBuffer.USAGE_MAP_READ) != 0 + || (usage & GpuBuffer.USAGE_MAP_WRITE) != 0 + || (usage & GpuBuffer.USAGE_HINT_CLIENT_STORAGE) != 0; + } + + private static boolean isDynamic(@GpuBuffer.Usage final int usage) { + return (usage & GpuBuffer.USAGE_UNIFORM) != 0 && (usage & GpuBuffer.USAGE_COPY_DST) != 0; + } + + private static long toMtlResourceOptions(@GpuBuffer.Usage final int usage) { + MTLStorageMode storageMode = isCpuAccessible(usage) || isDynamic(usage) ? MTLStorageMode.Shared : MTLStorageMode.Private; + return MTLResourceOptions.of(storageMode, MTLHazardTrackingMode.Untracked); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuQueryPool.java b/src/main/java/com/metallum/client/metal/render/MetalGpuQueryPool.java new file mode 100644 index 000000000..e8d07ab52 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuQueryPool.java @@ -0,0 +1,49 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.systems.GpuQueryPool; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.jspecify.annotations.NonNull; + +import java.util.OptionalLong; + +@Environment(EnvType.CLIENT) +final class MetalGpuQueryPool implements GpuQueryPool { + private final OptionalLong[] values; + + MetalGpuQueryPool(final int size) { + this.values = new OptionalLong[size]; + + for (int i = 0; i < size; i++) { + this.values[i] = OptionalLong.empty(); + } + } + + void setValue(final int index, final long value) { + this.values[index] = OptionalLong.of(value); + } + + @Override + public int size() { + return this.values.length; + } + + @Override + public @NonNull OptionalLong getValue(final int index) { + return this.values[index]; + } + + @Override + public OptionalLong @NonNull [] getValues(final int index, final int count) { + OptionalLong[] result = new OptionalLong[count]; + System.arraycopy(this.values, index, result, 0, count); + return result; + } + + @Override + public void close() { + for (int i = 0; i < this.values.length; i++) { + this.values[i] = OptionalLong.empty(); + } + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java b/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java new file mode 100644 index 000000000..b5a59ab3f --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java @@ -0,0 +1,111 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.metal.render.mtl.MTLSamplerAddressMode; +import com.metallum.client.metal.render.mtl.MTLSamplerMinMagFilter; +import com.metallum.client.metal.render.mtl.MTLSamplerMipFilter; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuSampler; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.jspecify.annotations.NonNull; + +import java.lang.foreign.MemorySegment; +import java.util.OptionalDouble; + +@Environment(EnvType.CLIENT) +final class MetalGpuSampler extends GpuSampler { + private final MetalDevice device; + private final MemorySegment nativeHandle; + private final AddressMode addressModeU; + private final AddressMode addressModeV; + private final FilterMode minFilter; + private final FilterMode magFilter; + private final int maxAnisotropy; + private final OptionalDouble maxLod; + private boolean closed; + + MetalGpuSampler( + final MetalDevice device, + final AddressMode addressModeU, + final AddressMode addressModeV, + final FilterMode minFilter, + final FilterMode magFilter, + final int maxAnisotropy, + final OptionalDouble maxLod + ) { + this.device = device; + this.nativeHandle = MetalNativeBridge.metallum_create_sampler( + device.metalDeviceHandle(), + MTLSamplerAddressMode.from(addressModeU), + MTLSamplerAddressMode.from(addressModeV), + MTLSamplerMinMagFilter.from(minFilter), + MTLSamplerMinMagFilter.from(magFilter), + toMtlMipFilter(maxLod), + Math.max(1, maxAnisotropy), + toMtlMaxLodClamp(maxLod) + ); + this.addressModeU = addressModeU; + this.addressModeV = addressModeV; + this.minFilter = minFilter; + this.magFilter = magFilter; + this.maxAnisotropy = maxAnisotropy; + this.maxLod = maxLod; + } + + @Override + public @NonNull AddressMode getAddressModeU() { + return this.addressModeU; + } + + @Override + public @NonNull AddressMode getAddressModeV() { + return this.addressModeV; + } + + @Override + public @NonNull FilterMode getMinFilter() { + return this.minFilter; + } + + @Override + public @NonNull FilterMode getMagFilter() { + return this.magFilter; + } + + @Override + public int getMaxAnisotropy() { + return this.maxAnisotropy; + } + + @Override + public @NonNull OptionalDouble getMaxLod() { + return this.maxLod; + } + + @Override + public void close() { + if (this.closed) { + return; + } + this.closed = true; + this.device.queueResourceRelease(this.nativeHandle); + } + + boolean isClosed() { + return this.closed; + } + + MemorySegment nativeHandle() { + return this.nativeHandle; + } + + private static MTLSamplerMipFilter toMtlMipFilter(final OptionalDouble maxLod) { + return maxLod.orElse(1000.0) > 0.25 ? MTLSamplerMipFilter.Linear : MTLSamplerMipFilter.Nearest; + } + + private static double toMtlMaxLodClamp(final OptionalDouble maxLod) { + return Math.max(0.25, maxLod.orElse(1000.0)); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java b/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java new file mode 100644 index 000000000..694cd6766 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java @@ -0,0 +1,158 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.metal.render.mtl.MTLPixelFormat; +import com.metallum.client.metal.render.mtl.MTLStorageMode; +import com.metallum.client.metal.render.mtl.MTLTextureUsage; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.textures.GpuTexture; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.joml.Vector4fc; +import org.jspecify.annotations.Nullable; + +import java.lang.foreign.MemorySegment; + +@Environment(EnvType.CLIENT) +final class MetalGpuTexture extends GpuTexture { + static final int USAGE_SHADER_WRITE = 1 << 5; + private final MetalDevice device; + private final MTLPixelFormat mtlPixelFormat; + private boolean closed; + @Nullable + private Vector4fc materializedColorClear; + @Nullable + private Double materializedDepthClear; + private int views = 1; + @Nullable + private MemorySegment nativeHandle; + + MetalGpuTexture( + final MetalDevice device, + @GpuTexture.Usage final int usage, + final String label, + final GpuFormat format, + final int width, + final int height, + final int depthOrLayers, + final int mipLevels + ) { + super(usage, label, format, width, height, depthOrLayers, mipLevels); + this.device = device; + this.mtlPixelFormat = MTLPixelFormat.from(format); + + this.nativeHandle = MetalNativeBridge.metallum_create_texture_2d( + device.metalDeviceHandle(), + this.mtlPixelFormat, + width, + height, + depthOrLayers, + mipLevels, + (usage & GpuTexture.USAGE_CUBEMAP_COMPATIBLE) != 0 ? 1L : 0L, + toMtlTextureUsage(usage), + MTLStorageMode.Private, + label + ); + } + + int pixelSize() { + return this.getFormat().blockSize(); + } + + void recordMaterializedClear(@Nullable final Vector4fc color, @Nullable final Double depth) { + if (color != null) { + this.materializedColorClear = color; + } + if (depth != null) { + this.materializedDepthClear = depth; + } + } + + boolean clearIsRedundant(@Nullable final Vector4fc color, @Nullable final Double depth) { + return (color == null || color.equals(this.materializedColorClear)) + && (depth == null || depth.equals(this.materializedDepthClear)); + } + + void markContentsDirty() { + this.materializedColorClear = null; + this.materializedDepthClear = null; + } + + MemorySegment nativeHandle() { + if (this.nativeHandle == null) { + throw new IllegalStateException("Native Metal texture is closed"); + } + return this.nativeHandle; + } + + void queueNativeRelease(final MemorySegment handle) { + this.device.queueResourceRelease(handle); + } + + void addView() { + this.views++; + } + + void removeView() { + this.views--; + if (this.views < 0) { + throw new IllegalStateException("Too many views removed from texture"); + } + if (this.closed && this.views == 0 && this.nativeHandle != null) { + MemorySegment handle = this.nativeHandle; + this.nativeHandle = null; + this.device.queueResourceRelease(handle); + } + } + + MTLPixelFormat mtlPixelFormat() { + return this.mtlPixelFormat; + } + + MTLPixelFormat mtlDepthPixelFormat() { + return this.mtlPixelFormat == MTLPixelFormat.Stencil8 ? MTLPixelFormat.Invalid : this.mtlPixelFormat; + } + + MTLPixelFormat mtlStencilPixelFormat() { + return this.mtlPixelFormat == MTLPixelFormat.Stencil8 || this.mtlPixelFormat.hasStencil() + ? this.mtlPixelFormat + : MTLPixelFormat.Invalid; + } + + @Override + public void close() { + if (this.closed) { + return; + } + this.closed = true; + this.removeView(); + } + + @Override + public boolean isClosed() { + return this.closed; + } + + private long toMtlTextureUsage(@GpuTexture.Usage final int usage) { + long result = 0L; + if ((usage & GpuTexture.USAGE_TEXTURE_BINDING) != 0 || (usage & GpuTexture.USAGE_COPY_DST) != 0 || (usage & GpuTexture.USAGE_COPY_SRC) != 0) { + result |= MTLTextureUsage.ShaderRead.value; + } + if ((usage & GpuTexture.USAGE_RENDER_ATTACHMENT) != 0) { + result |= MTLTextureUsage.RenderTarget.value; + result |= MTLTextureUsage.ShaderRead.value; + // Color render targets are also used as MetalFX output targets. + // Depth attachments must not receive ShaderWrite, because Metal + // does not permit storage writes to every depth format. + if (!this.mtlPixelFormat.hasStencil() && this.mtlPixelFormat != MTLPixelFormat.Depth16Unorm + && this.mtlPixelFormat != MTLPixelFormat.Depth32Float) { + result |= MTLTextureUsage.ShaderWrite.value; + } + } + if ((usage & USAGE_SHADER_WRITE) != 0) { + result |= MTLTextureUsage.ShaderWrite.value; + } + return result == 0L ? MTLTextureUsage.ShaderRead.value : result; + } + +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuTextureView.java b/src/main/java/com/metallum/client/metal/render/MetalGpuTextureView.java new file mode 100644 index 000000000..4080c4ea9 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuTextureView.java @@ -0,0 +1,66 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.textures.GpuTexture; +import com.mojang.blaze3d.textures.GpuTextureView; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.jspecify.annotations.Nullable; + +import java.lang.foreign.MemorySegment; + +@Environment(EnvType.CLIENT) +final class MetalGpuTextureView extends GpuTextureView { + private boolean closed; + @Nullable + private MemorySegment nativeHandle; + + MetalGpuTextureView(final GpuTexture texture, final int baseMipLevel, final int mipLevels) { + super(texture, baseMipLevel, mipLevels); + ((MetalGpuTexture) texture).addView(); + } + + MemorySegment nativeHandle() { + if (this.closed) { + throw new IllegalStateException("Texture view is closed"); + } + + MetalGpuTexture texture = (MetalGpuTexture) this.texture(); + if (this.baseMipLevel() == 0 && this.mipLevels() >= texture.getMipLevels()) { + return texture.nativeHandle(); + } + if (this.nativeHandle == null) { + MemorySegment viewHandle = MetalNativeBridge.metallum_create_texture_view( + texture.nativeHandle(), + this.baseMipLevel(), + this.mipLevels() + ); + if (MetalNativeBridge.isNullHandle(viewHandle)) { + throw new IllegalStateException( + "Failed to create Metal texture view for mip range " + this.baseMipLevel() + "+" + this.mipLevels() + ); + } + this.nativeHandle = viewHandle; + } + return this.nativeHandle; + } + + @Override + public void close() { + if (this.closed) { + return; + } + if (this.nativeHandle != null) { + MemorySegment handle = this.nativeHandle; + this.nativeHandle = null; + ((MetalGpuTexture) this.texture()).queueNativeRelease(handle); + } + this.closed = true; + ((MetalGpuTexture) this.texture()).removeView(); + } + + @Override + public boolean isClosed() { + return this.closed; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalMotionContract.java b/src/main/java/com/metallum/client/metal/render/MetalMotionContract.java new file mode 100644 index 000000000..c99e09354 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalMotionContract.java @@ -0,0 +1,173 @@ +package com.metallum.client.metal.render; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.joml.Matrix4f; +import org.joml.Matrix4fc; +import org.joml.Vector2f; +import org.joml.Vector4f; +import org.joml.Vector4fc; + +/** + * Shared screen-space motion contract for the Java and native render paths. + * + *

    Motion is stored in normalized device coordinates and points from the + * current top-left screen pixel to the corresponding previous pixel. X is + * {@code previousNdc.x - currentNdc.x}; Y is {@code currentNdc.y - + * previousNdc.y} because clip-space Y points up while framebuffer Y points + * down. MetalFX converts these values to pixels with + * {@code (inputWidth / 2, inputHeight / 2)}.

    + */ +@Environment(EnvType.CLIENT) +final class MetalMotionContract { + static final float HOMOGENEOUS_EPSILON = 1.0E-6F; + static final float MAX_REASONABLE_NDC_MOTION = 32.0F; + + private MetalMotionContract() { + } + + record VertexMotion( + Vector4f currentRasterClip, + Vector2f currentUnjitteredNdc, + Vector2f previousUnjitteredNdc, + Vector2f motionNdc, + boolean valid + ) { + VertexMotion { + currentRasterClip = new Vector4f(currentRasterClip); + currentUnjitteredNdc = new Vector2f(currentUnjitteredNdc); + previousUnjitteredNdc = new Vector2f(previousUnjitteredNdc); + motionNdc = new Vector2f(motionNdc); + } + + @Override + public Vector4f currentRasterClip() { + return new Vector4f(currentRasterClip); + } + + @Override + public Vector2f currentUnjitteredNdc() { + return new Vector2f(currentUnjitteredNdc); + } + + @Override + public Vector2f previousUnjitteredNdc() { + return new Vector2f(previousUnjitteredNdc); + } + + @Override + public Vector2f motionNdc() { + return new Vector2f(motionNdc); + } + } + + record MergedMotion(Vector2f motionNdc, boolean objectMotionUsed, boolean historyRejected) { + MergedMotion { + motionNdc = new Vector2f(motionNdc); + } + + @Override + public Vector2f motionNdc() { + return new Vector2f(motionNdc); + } + } + + static VertexMotion projectVertex( + final Vector4fc localVertex, + final Matrix4fc currentCameraJittered, + final Matrix4fc currentCameraUnjittered, + final Matrix4fc currentObject, + final Matrix4fc previousCameraUnjittered, + final Matrix4fc previousObject + ) { + Matrix4f currentObjectToWorld = new Matrix4f(currentObject); + Matrix4f previousObjectToWorld = new Matrix4f(previousObject); + Matrix4f currentRaster = new Matrix4f(currentCameraJittered).mul(currentObjectToWorld); + Matrix4f currentUnjittered = new Matrix4f(currentCameraUnjittered).mul(currentObjectToWorld); + Matrix4f previousUnjittered = new Matrix4f(previousCameraUnjittered).mul(previousObjectToWorld); + + Vector4f rasterClip = new Vector4f(localVertex).mul(currentRaster); + Vector4f currentClip = new Vector4f(localVertex).mul(currentUnjittered); + Vector4f previousClip = new Vector4f(localVertex).mul(previousUnjittered); + if (!isFinite(rasterClip) || !isFinite(currentClip) || !isFinite(previousClip) + || !validHomogeneousW(currentClip.w) || !validHomogeneousW(previousClip.w)) { + return invalid(rasterClip); + } + + Vector2f currentNdc = new Vector2f(currentClip.x / currentClip.w, currentClip.y / currentClip.w); + Vector2f previousNdc = new Vector2f(previousClip.x / previousClip.w, previousClip.y / previousClip.w); + Vector2f motion = new Vector2f( + previousNdc.x - currentNdc.x, + currentNdc.y - previousNdc.y + ); + if (!isFinite(currentNdc) || !isFinite(previousNdc) || !isFinite(motion) + || Math.abs(motion.x) > MAX_REASONABLE_NDC_MOTION + || Math.abs(motion.y) > MAX_REASONABLE_NDC_MOTION) { + return invalid(rasterClip); + } + return new VertexMotion(rasterClip, currentNdc, previousNdc, motion, true); + } + + static Vector2f motionVectorScale(final int inputWidth, final int inputHeight) { + if (inputWidth <= 0 || inputHeight <= 0) { + throw new IllegalArgumentException("Motion input dimensions must be positive"); + } + return new Vector2f(inputWidth * 0.5F, inputHeight * 0.5F); + } + + /** + * Reference merge semantics shared by the numerical tests and the native + * per-pixel merge shader. An invalid object sample never becomes a zero + * velocity object; it falls back to camera motion and rejects history. + */ + static MergedMotion merge( + final Vector2f cameraMotion, + final Vector2f objectMotion, + final boolean objectValid, + final boolean disoccluded + ) { + Vector2f selected = new Vector2f(cameraMotion); + boolean objectUsed = false; + boolean rejected = disoccluded; + if (objectValid) { + if (isFinite(objectMotion) + && Math.abs(objectMotion.x) <= MAX_REASONABLE_NDC_MOTION + && Math.abs(objectMotion.y) <= MAX_REASONABLE_NDC_MOTION) { + selected.set(objectMotion); + objectUsed = true; + } else { + rejected = true; + } + } + if (!isFinite(selected) + || Math.abs(selected.x) > MAX_REASONABLE_NDC_MOTION + || Math.abs(selected.y) > MAX_REASONABLE_NDC_MOTION) { + selected.zero(); + rejected = true; + } + return new MergedMotion(selected, objectUsed, rejected); + } + + static boolean validHomogeneousW(final float w) { + return Float.isFinite(w) && Math.abs(w) > HOMOGENEOUS_EPSILON && w > 0.0F; + } + + private static VertexMotion invalid(final Vector4f rasterClip) { + return new VertexMotion( + rasterClip, + new Vector2f(), + new Vector2f(), + new Vector2f(), + false + ); + } + + private static boolean isFinite(final Vector4fc vector) { + return Float.isFinite(vector.x()) && Float.isFinite(vector.y()) + && Float.isFinite(vector.z()) && Float.isFinite(vector.w()); + } + + private static boolean isFinite(final Vector2f vector) { + return Float.isFinite(vector.x) && Float.isFinite(vector.y); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalMotionStateStore.java b/src/main/java/com/metallum/client/metal/render/MetalMotionStateStore.java new file mode 100644 index 000000000..36663002e --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalMotionStateStore.java @@ -0,0 +1,91 @@ +package com.metallum.client.metal.render; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.joml.Matrix4f; +import org.joml.Matrix4fc; +import org.jspecify.annotations.Nullable; + +import java.util.HashMap; +import java.util.Map; + +/** + * Frame-transactional current/previous transform storage. + * + *

    Renderers may observe an object more than once in a frame. The pending + * map is replaced only after the frame's output was successfully encoded, so + * a failed frame cannot destroy the previous transform needed by the next + * valid frame. The caller supplies a generation in addition to an object id; + * this prevents an id-reused object from inheriting unrelated history.

    + */ +@Environment(EnvType.CLIENT) +final class MetalMotionStateStore { + record ObjectKey(long id, long generation) { + } + + private final Map previous = new HashMap<>(); + private final Map pending = new HashMap<>(); + private boolean frameOpen; + private long missingPreviousCount; + + void beginFrame() { + pending.clear(); + frameOpen = true; + } + + void observe(final ObjectKey key, final Matrix4fc currentTransform) { + if (!frameOpen) { + throw new IllegalStateException("Motion state observed outside a frame transaction"); + } + if (key == null || currentTransform == null || !MetalFxMath.isFinite(currentTransform)) { + return; + } + pending.put(key, new Matrix4f(currentTransform)); + } + + @Nullable + Matrix4f previous(final ObjectKey key) { + Matrix4f value = previous.get(key); + if (value == null) { + missingPreviousCount++; + return null; + } + return new Matrix4f(value); + } + + boolean hasPrevious(final ObjectKey key) { + return previous.containsKey(key); + } + + void commitSubmittedFrame() { + if (!frameOpen) { + return; + } + previous.clear(); + for (Map.Entry entry : pending.entrySet()) { + previous.put(entry.getKey(), new Matrix4f(entry.getValue())); + } + pending.clear(); + frameOpen = false; + } + + void discardFrame() { + pending.clear(); + frameOpen = false; + } + + void reset() { + boolean wasOpen = frameOpen; + previous.clear(); + pending.clear(); + frameOpen = wasOpen; + } + + long missingPreviousCount() { + return missingPreviousCount; + } + + void clearStatistics() { + missingPreviousCount = 0L; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalPipelineSupport.java b/src/main/java/com/metallum/client/metal/render/MetalPipelineSupport.java new file mode 100644 index 000000000..ba84f3250 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalPipelineSupport.java @@ -0,0 +1,36 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.vertex.VertexFormat; +import com.mojang.blaze3d.vertex.VertexFormatElement; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.jspecify.annotations.Nullable; + +import java.lang.foreign.MemorySegment; +import java.util.ArrayList; +import java.util.List; + +@Environment(EnvType.CLIENT) +final class MetalPipelineSupport { + private MetalPipelineSupport() { + } + + static boolean sameHandle(@Nullable final MemorySegment left, @Nullable final MemorySegment right) { + long leftValue = left == null ? 0L : left.address(); + long rightValue = right == null ? 0L : right.address(); + return leftValue == rightValue; + } + + static List vertexAttributeNames(final RenderPipeline pipeline) { + List names = new ArrayList<>(); + for (VertexFormat binding : pipeline.getVertexFormatBindings()) { + if (binding != null) { + for (VertexFormatElement element : binding.getElements()) { + names.add(element.name()); + } + } + } + return names; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java new file mode 100644 index 000000000..41e0fc0b0 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java @@ -0,0 +1,695 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.metal.render.mtl.*; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.IndexType; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.systems.GpuQueryPool; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.systems.RenderPassBackend; +import com.mojang.blaze3d.systems.ScissorState; +import com.mojang.blaze3d.textures.GpuSampler; +import com.mojang.blaze3d.textures.GpuTextureView; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.minecraft.SharedConstants; +import org.joml.Vector4fc; +import org.jspecify.annotations.NonNull; +import org.jspecify.annotations.Nullable; +import org.lwjgl.PointerBuffer; +import org.lwjgl.vulkan.VkDrawIndexedIndirectCommand; +import org.lwjgl.vulkan.VkDrawIndirectCommand; + +import java.lang.foreign.MemorySegment; +import java.nio.IntBuffer; +import java.util.Collection; +import java.util.HashMap; +import java.util.Arrays; +import java.util.function.Supplier; + +@Environment(EnvType.CLIENT) +final class MetalRenderPass implements RenderPassBackend { + static final boolean VALIDATION = SharedConstants.IS_RUNNING_IN_IDE; + static final int MAX_VERTEX_BUFFERS = RenderPass.MAX_VERTEX_BUFFERS; + private final MetalDevice device; + private final MetalCommandEncoder commandEncoder; + @Nullable + private final String label; + private final GpuTextureView[] colorTextures; + @Nullable + private final GpuTextureView depthTexture; + private final RenderPass.RenderArea renderArea; + @Nullable + private Vector4fc[] clearColors; + private boolean clearDepthEnabled; + private final double clearDepthValue; + private final ScissorState scissorState = new ScissorState(); + private final GpuBufferSlice[] vertexBuffers = new GpuBufferSlice[MAX_VERTEX_BUFFERS]; + private final HashMap uniforms = new HashMap<>(); + private final HashMap samplers = new HashMap<>(); + private long dirtyDescriptorMask; + @Nullable + private MetalCompiledRenderPipeline compiledPipeline; + @Nullable + private GpuBuffer indexBuffer; + private MTLIndexType indexType = MTLIndexType.UInt16; + private int pushedDebugGroups = 0; + private boolean scissorDirty = true; + private boolean vertexBuffersDirty = true; + private boolean pipelineDirty = true; + + MetalRenderPass( + final MetalDevice device, + final MetalCommandEncoder encoder, + final Supplier label, + final GpuTextureView[] colorTextures, + @Nullable final GpuTextureView depthTexture, + final RenderPass.RenderArea renderArea, + @Nullable final Vector4fc[] clearColors, + final boolean clearDepthEnabled, + final double clearDepthValue + ) { + this.device = device; + this.commandEncoder = encoder; + this.label = device.useLabels() ? label.get() : null; + this.colorTextures = colorTextures.clone(); + this.depthTexture = depthTexture; + this.renderArea = renderArea; + this.clearColors = clearColors == null ? null : clearColors.clone(); + this.clearDepthEnabled = clearDepthEnabled; + this.clearDepthValue = clearDepthValue; + } + + @Override + public void pushDebugGroup(final @NonNull Supplier label) { + pushedDebugGroups++; + if (device.useLabels()) { + commandEncoder.commandBuffer().pushDebugGroup(label.get()); + } + } + + @Override + public void popDebugGroup() { + if (pushedDebugGroups == 0) { + throw new IllegalStateException("Can't pop more debug groups than was pushed!"); + } + pushedDebugGroups--; + if (device.useLabels()) { + commandEncoder.commandBuffer().popDebugGroup(); + } + } + + @Override + public void setPipeline(final @NonNull RenderPipeline pipeline) { + MetalCompiledRenderPipeline compiled = device.getOrCompilePipeline(pipeline); + if (!Arrays.equals(compiled.colorAttachmentFormats(), colorAttachmentFormats())) { + throw new IllegalArgumentException( + "Metal pipeline/render-pass color attachment signature mismatch for " + pipeline.getLocation() + + ": pipeline=" + Arrays.toString(compiled.colorAttachmentFormats()) + + ", renderPass=" + Arrays.toString(colorAttachmentFormats()) + ); + } + if (this.compiledPipeline != compiled) { + this.compiledPipeline = compiled; + vertexBuffersDirty = true; + pipelineDirty = true; + } + } + + @Override + public void bindTexture(final @NonNull String name, @Nullable final GpuTextureView textureView, @Nullable final GpuSampler sampler) { + if (textureView != null && sampler != null) { + samplers.put(name, new TextureViewAndSampler(textureView, sampler)); + commandEncoder.flushPendingClear((MetalGpuTexture) textureView.texture()); + markDescriptorDirty(name); + } else if (textureView == null && sampler == null) { + samplers.remove(name); + } else { + throw new IllegalArgumentException(); + } + } + + @Override + public void setUniform(final @NonNull String name, final GpuBuffer value) { + setUniform(name, value.slice()); + } + + @Override + public void setUniform(final @NonNull String name, final @NonNull GpuBufferSlice value) { + uniforms.put(name, value); + markDescriptorDirty(name); + } + + @Override + public void enableScissor(final int x, final int y, final int width, final int height) { + if (scissorState.enabled() + && scissorState.x() == x + && scissorState.y() == y + && scissorState.width() == width + && scissorState.height() == height) { + return; + } + scissorState.enable(x, y, width, height); + scissorDirty = true; + } + + @Override + public void disableScissor() { + if (!scissorState.enabled()) { + return; + } + scissorState.disable(); + scissorDirty = true; + } + + @Override + public void setVertexBuffer(final int slot, @Nullable final GpuBufferSlice vertexBuffer) { + if (slot < 0 || slot >= MAX_VERTEX_BUFFERS) { + throw new IllegalArgumentException("Unsupported Metal vertex buffer slot: " + slot); + } + + if (!sameSlice(vertexBuffers[slot], vertexBuffer)) { + vertexBuffers[slot] = vertexBuffer; + vertexBuffersDirty = true; + } + } + + @Override + public void setIndexBuffer(@Nullable final GpuBuffer indexBuffer, final @NonNull IndexType indexType) { + setIndexBuffer(indexBuffer, MTLIndexType.from(indexType)); + } + + private void setIndexBuffer(@Nullable final GpuBuffer indexBuffer, final MTLIndexType indexType) { + if (this.indexBuffer != indexBuffer || this.indexType != indexType) { + this.indexBuffer = indexBuffer; + this.indexType = indexType; + } + } + + @Override + public void drawIndexed(final int indexCount, final int instanceCount, final int firstIndex, final int vertexOffset, final int firstInstance) { + MetalGpuBuffer nativeIndexBuffer = (MetalGpuBuffer) indexBuffer; + MTLRenderCommandEncoder enc = renderEncoder(); + + bindDrawState(enc); + drawIndexedNative(enc, nativeIndexBuffer, firstIndex, indexCount, vertexOffset, instanceCount, indexType, firstInstance); + } + + @Override + public void multiDrawIndexed(@NonNull IntBuffer drawParameters, int instanceCount, int firstInstance, int drawCount) { + MetalGpuBuffer nativeIndexBuffer = (MetalGpuBuffer) indexBuffer; + MTLRenderCommandEncoder enc = renderEncoder(); + bindDrawState(enc); + + for (int i = 0; i < drawCount; i++) { + int firstIndex = drawParameters.get(i * 3); + int indexCount = drawParameters.get(i * 3 + 1); + int baseVertex = drawParameters.get(i * 3 + 2); + if (indexCount > 0) { + drawIndexedNative(enc, nativeIndexBuffer, firstIndex, indexCount, baseVertex, instanceCount, indexType, firstInstance); + } + } + } + + @Override + public void multiDrawIndexed(@NonNull PointerBuffer firstIndexOffsets, @NonNull IntBuffer indexCounts, @NonNull IntBuffer vertexOffsets, int drawCount) { + MTLPrimitiveType primitiveType = primitiveTopology(); + if (primitiveType == MTLPrimitiveType.TriangleFan) { + throw new UnsupportedOperationException("Metal backend does not support triangle fan multiDrawIndexed"); + } + + MetalGpuBuffer nativeIndexBuffer = (MetalGpuBuffer) indexBuffer; + MTLRenderCommandEncoder enc = renderEncoder(); + bindDrawState(enc); + + MetalNativeBridge.MTLRenderCommandEncoder_multiDrawIndexed( + enc.handle(), + primitiveType.value, + indexType.value, + nativeIndexBuffer.nativeHandle(), + MemorySegment.ofAddress(org.lwjgl.system.MemoryUtil.memAddress(firstIndexOffsets)), + MemorySegment.ofAddress(org.lwjgl.system.MemoryUtil.memAddress(indexCounts)), + MemorySegment.ofAddress(org.lwjgl.system.MemoryUtil.memAddress(vertexOffsets)), + drawCount, + 1L, + 0L + ); + } + + @Override + public void drawIndexedIndirect(final @NonNull GpuBufferSlice commands, final int drawCount) { + MTLPrimitiveType primitiveType = primitiveTopology(); + if (primitiveType == MTLPrimitiveType.TriangleFan) { + throw new UnsupportedOperationException("Metal backend does not support triangle fan indirect draws"); + } + + MetalGpuBuffer nativeIndexBuffer = (MetalGpuBuffer) indexBuffer; + MTLRenderCommandEncoder enc = renderEncoder(); + bindDrawState(enc); + + enc.drawIndexedPrimitivesIndirect( + primitiveType, + indexType, + nativeIndexBuffer.nativeHandle(), + ((MetalGpuBuffer) commands.buffer()).nativeHandle(), + commands.offset(), + drawCount, + VkDrawIndexedIndirectCommand.SIZEOF + ); + } + + @Override + public void drawMultipleIndexed( + final Collection> draws, + @Nullable final GpuBuffer defaultIndexBuffer, + @Nullable final IndexType defaultIndexType, + final @NonNull Collection dynamicUniforms, + final @NonNull T uniformArgument + ) { + IndexType fallbackIndexType = defaultIndexType == null ? IndexType.SHORT : defaultIndexType; + MTLRenderCommandEncoder enc = renderEncoder(); + + for (RenderPass.Draw draw : draws) { + MTLIndexType drawIndexType = MTLIndexType.from(draw.indexType() == null ? fallbackIndexType : draw.indexType()); + GpuBuffer currentIndexBuffer = draw.indexBuffer() == null ? defaultIndexBuffer : draw.indexBuffer(); + + setIndexBuffer(currentIndexBuffer, drawIndexType); + setVertexBuffer(draw.slot(), draw.vertexBuffer().slice()); + + if (draw.uniformUploaderConsumer() != null) { + draw.uniformUploaderConsumer().accept(uniformArgument, this::setUniform); + } + + if (scissorDirty || vertexBuffersDirty || dirtyDescriptorMask != 0L || pipelineDirty) { + bindDrawState(enc); + } + MetalGpuBuffer nativeIndexBuffer = (MetalGpuBuffer) indexBuffer; + drawIndexedNative(enc, nativeIndexBuffer, draw.firstIndex(), draw.indexCount(), draw.baseVertex(), 1, drawIndexType, 0); + } + } + + @Override + public void draw(final int vertexCount, final int instanceCount, final int firstVertex, final int firstInstance) { + MTLPrimitiveType primitiveType = primitiveTopology(); + MTLRenderCommandEncoder enc = renderEncoder(); + + bindDrawState(enc); + + if (primitiveType == MTLPrimitiveType.TriangleFan) { + drawTriangleFan(enc, firstVertex, vertexCount, instanceCount, firstInstance); + } else { + enc.drawPrimitives(primitiveType, firstVertex, vertexCount, Math.max(1, instanceCount), firstInstance); + } + } + + @Override + public void multiDraw(@NonNull IntBuffer drawParameters, int instanceCount, int firstInstance, int drawCount) { + throw new UnsupportedOperationException(); + } + + @Override + public void multiDraw(@NonNull IntBuffer firstVertices, @NonNull IntBuffer vertexCounts, int drawCount) { + throw new UnsupportedOperationException(); + } + + @Override + public void drawIndirect(final @NonNull GpuBufferSlice commands, final int drawCount) { + MTLPrimitiveType primitiveType = primitiveTopology(); + if (primitiveType == MTLPrimitiveType.TriangleFan) { + throw new UnsupportedOperationException("Metal backend does not support triangle fan indirect draws"); + } + + MTLRenderCommandEncoder enc = renderEncoder(); + bindDrawState(enc); + + enc.drawPrimitivesIndirect( + primitiveType, + ((MetalGpuBuffer) commands.buffer()).nativeHandle(), + commands.offset(), + drawCount, + VkDrawIndirectCommand.SIZEOF + ); + } + + @Override + public void writeTimestamp(final @NonNull GpuQueryPool pool, final int index) { + if (pool instanceof MetalGpuQueryPool metalPool && index >= 0 && index < pool.size()) { + metalPool.setValue(index, device.getTimestampNow()); + } + } + + MTLPixelFormat[] colorAttachmentFormats() { + MTLPixelFormat[] formats = new MTLPixelFormat[colorTextures.length]; + for (int index = 0; index < colorTextures.length; index++) { + formats[index] = colorTextures[index] == null + ? MTLPixelFormat.Invalid + : ((MetalGpuTexture) colorTextures[index].texture()).mtlPixelFormat(); + } + return formats; + } + + MTLPixelFormat depthAttachmentFormat() { + if (depthTexture == null) { + return MTLPixelFormat.Invalid; + } + return ((MetalGpuTexture) depthTexture.texture()).mtlDepthPixelFormat(); + } + + MTLPixelFormat stencilAttachmentFormat() { + if (depthTexture == null) { + return MTLPixelFormat.Invalid; + } + return ((MetalGpuTexture) depthTexture.texture()).mtlStencilPixelFormat(); + } + + private GpuTextureView extentTexture() { + for (GpuTextureView colorTexture : colorTextures) { + if (colorTexture != null) { + return colorTexture; + } + } + if (depthTexture != null) { + return depthTexture; + } + throw new IllegalStateException("Metal render pass has no color or depth attachment"); + } + + void materializePendingClear() { + if (clearColors != null || clearDepthEnabled) { + renderEncoder(); + } + } + + private MTLRenderCommandEncoder renderEncoder() { + MetalGpuTextureView[] colorTextureViews = new MetalGpuTextureView[colorTextures.length]; + int[] clearColorEnabled = new int[colorTextures.length]; + float[] clearColorValues = new float[colorTextures.length * 4]; + for (int index = 0; index < colorTextures.length; index++) { + GpuTextureView colorTexture = colorTextures[index]; + if (colorTexture != null) { + colorTextureViews[index] = (MetalGpuTextureView) colorTexture; + Vector4fc clearColor = clearColors == null ? null : clearColors[index]; + if (clearColor != null) { + clearColorEnabled[index] = 1; + int base = index * 4; + clearColorValues[base] = clearColor.x(); + clearColorValues[base + 1] = clearColor.y(); + clearColorValues[base + 2] = clearColor.z(); + clearColorValues[base + 3] = clearColor.w(); + } + } + } + MetalGpuTextureView depthTextureView = depthTexture == null ? null : (MetalGpuTextureView) depthTexture; + boolean clearDepthNow = clearDepthEnabled; + GpuTextureView extent = extentTexture(); + MTLRenderCommandEncoder encoder = commandEncoder.renderCommandEncoder( + colorTextureViews, + depthTextureView, + extent.getWidth(0), + extent.getHeight(0), + clearColorEnabled, + clearColorValues, + clearDepthNow, + clearDepthValue + ); + clearColors = null; + clearDepthEnabled = false; + return encoder; + } + + GpuBufferSlice.MappedView allocateTransient(final long size, final long alignment, @GpuBuffer.Usage final int usage) { + return commandEncoder.transientMemory().allocateGpuMapped(size, alignment, usage); + } + + private void pushVertexBuffers(final MTLRenderCommandEncoder enc) { + int firstSlot = compiledPipeline.firstAvailableVertexBufferSlot(); + int count = compiledPipeline.vertexBufferCount(); + for (int slot = 0; slot < count; slot++) { + GpuBufferSlice vertexBuffer = vertexBuffers[slot]; + if (vertexBuffer == null) { + continue; + } + if (VALIDATION && vertexBuffer.buffer().isClosed()) { + throw new IllegalStateException("Vertex buffer at slot " + slot + " has been closed"); + } + + MetalGpuBuffer nativeVertexBuffer = (MetalGpuBuffer) vertexBuffer.buffer(); + int metalSlot = firstSlot + slot; + enc.setBuffer(nativeVertexBuffer.nativeHandle(), vertexBuffer.offset(), metalSlot, MetalCompiledRenderPipeline.STAGE_VERTEX); + } + } + + private void drawTriangleFan(MTLRenderCommandEncoder encoder, final int firstVertex, final int vertexCount, final int instanceCount, final int baseInstance) { + int triangleCount = vertexCount - 2; + int indexCount = triangleCount * 3; + MTLIndexType fanIndexType = vertexCount - 1 <= 0xFFFF ? MTLIndexType.UInt16 : MTLIndexType.UInt32; + + try (GpuBufferSlice.MappedView mapped = commandEncoder.transientMemory().allocateGpuMapped((long) indexCount * fanIndexType.bytes, fanIndexType.bytes, GpuBuffer.USAGE_INDEX)) { + if (fanIndexType == MTLIndexType.UInt16) { + java.nio.ShortBuffer indices = mapped.data().asShortBuffer(); + for (int i = 0; i < triangleCount; i++) { + indices.put((short) 0); + indices.put((short) (i + 1)); + indices.put((short) (i + 2)); + } + } else { + java.nio.IntBuffer indices = mapped.data().asIntBuffer(); + for (int i = 0; i < triangleCount; i++) { + indices.put(0); + indices.put(i + 1); + indices.put(i + 2); + } + } + GpuBufferSlice slice = mapped.slice(); + encoder.drawIndexedPrimitives(MTLPrimitiveType.Triangle, indexCount, fanIndexType, ((MetalGpuBuffer) slice.buffer()).nativeHandle(), slice.offset(), Math.max(1, instanceCount), firstVertex, baseInstance); + } + } + + private void drawIndexedNative( + final MTLRenderCommandEncoder enc, + final MetalGpuBuffer nativeIndexBuffer, + final int firstIndex, + final int indexCount, + final int baseVertex, + final int instanceCount, + final MTLIndexType indexType, + final int baseInstance + ) { + MTLPrimitiveType primitiveType = primitiveTopology(); + + long indexOffsetBytes = (long) firstIndex * indexType.bytes; + if (primitiveType == MTLPrimitiveType.TriangleFan) { + long fanSize = Math.multiplyExact(Math.multiplyExact((long) indexCount - 2L, 3L), Integer.BYTES); + try (GpuBufferSlice.MappedView mapped = commandEncoder.transientMemory().allocateGpuMapped(fanSize, Integer.BYTES, GpuBuffer.USAGE_INDEX)) { + GpuBufferSlice slice = mapped.slice(); + enc.drawIndexedPrimitivesTriangleFan( + nativeIndexBuffer.nativeHandle(), + ((MetalGpuBuffer) slice.buffer()).nativeHandle(), + slice.offset(), + indexType.value, + indexOffsetBytes, + indexCount, + baseVertex, + instanceCount, + baseInstance + ); + } + } else { + enc.drawIndexedPrimitives(primitiveType, indexCount, indexType, nativeIndexBuffer.nativeHandle(), indexOffsetBytes, instanceCount, baseVertex, baseInstance); + } + } + + private void bindDrawState(final MTLRenderCommandEncoder enc) { + if (compiledPipeline == null) { + throw new IllegalStateException("Pipeline is missing"); + } + + if (pipelineDirty) { + MTLPixelFormat depthFormat = depthAttachmentFormat(); + MTLPixelFormat stencilFormat = stencilAttachmentFormat(); + boolean hasAttachment = depthFormat != MTLPixelFormat.Invalid || stencilFormat != MTLPixelFormat.Invalid; + MemorySegment pipelineHandle = compiledPipeline.getNativePipeline( + hasAttachment ? depthFormat : MTLPixelFormat.Invalid, + hasAttachment ? stencilFormat : MTLPixelFormat.Invalid + ); + if (MetalNativeBridge.isNullHandle(pipelineHandle)) { + throw new IllegalStateException("Native pipeline is unavailable"); + } + enc.setRenderPipelineState(pipelineHandle); + pipelineDirty = false; + + MemorySegment depthState = compiledPipeline.getDepthStencilState(); + if (MetalNativeBridge.isNullHandle(depthState)) { + throw new IllegalStateException("Native depth state is unavailable"); + } + enc.setDepthStencilState(depthState); + if (hasAttachment && compiledPipeline.hasDepthStencilState()) { + enc.setDepthBias( + compiledPipeline.depthBiasConstant(), + compiledPipeline.depthBiasScaleFactor(), + 0.0f + ); + } else { + enc.setDepthBias(0.0f, 0.0f, 0.0f); + } + + enc.setFrontFacingWinding(MTLWinding.Clockwise); + enc.setCullMode(compiledPipeline.cullMode()); + enc.setTriangleFillMode(compiledPipeline.fillMode()); + + dirtyDescriptorMask |= compiledPipeline.allResourceMask(); + } + + if (scissorDirty) { + pushEffectiveScissor(enc); + scissorDirty = false; + } + + if (vertexBuffersDirty) { + pushVertexBuffers(enc); + vertexBuffersDirty = false; + } + + if (dirtyDescriptorMask != 0) { + for (MetalCompiledRenderPipeline.ResourceBinding binding : compiledPipeline.resources()) { + if ((dirtyDescriptorMask & (1L << binding.bindingIndex())) != 0L) { + pushDescriptor(enc, binding); + } + } + } + + dirtyDescriptorMask = 0L; + } + + private MTLPrimitiveType primitiveTopology() { + if (compiledPipeline == null) { + throw new IllegalStateException("Pipeline is missing"); + } + return compiledPipeline.topology(); + } + + private void pushEffectiveScissor(final MTLRenderCommandEncoder enc) { + int areaLeft = renderArea.x(); + int areaTop = renderArea.y(); + GpuTextureView extent = extentTexture(); + if (!scissorState.enabled()) { + if (renderArea.fillsTexture(extent)) { + enc.setScissorRect(0L, 0L, extent.getWidth(0), extent.getHeight(0)); + return; + } + enc.setScissorRect(areaLeft, areaTop, renderArea.width(), renderArea.height()); + return; + } + + int areaRight = areaLeft + renderArea.width(); + int areaBottom = areaTop + renderArea.height(); + int left = Math.max(areaLeft, scissorState.x()); + int top = Math.max(areaTop, scissorState.y()); + int right = Math.min(areaRight, scissorState.x() + scissorState.width()); + int bottom = Math.min(areaBottom, scissorState.y() + scissorState.height()); + if (right <= left || bottom <= top) { + enc.setScissorRect(0, 0, 0, 0); + } else { + enc.setScissorRect(left, top, right - left, bottom - top); + } + } + + private void markDescriptorDirty(final String name) { + if (compiledPipeline != null) { + MetalCompiledRenderPipeline.ResourceBinding binding = compiledPipeline.resource(name); + if (binding != null) { + dirtyDescriptorMask |= 1L << binding.bindingIndex(); + } + } + } + + private void pushDescriptor( + final MTLRenderCommandEncoder enc, + final MetalCompiledRenderPipeline.ResourceBinding binding + ) { + if (binding.kind() == MetalCompiledRenderPipeline.ResourceKind.SAMPLED_IMAGE) { + TextureViewAndSampler textureBinding = samplers.get(binding.name()); + if (textureBinding == null) { + throw new IllegalStateException("Missing sampler " + binding.name()); + } + + if (VALIDATION && textureBinding.textureView().isClosed()) { + throw new IllegalStateException("Sampler " + binding.name() + " texture view has been closed"); + } + + MetalGpuTextureView textureView = (MetalGpuTextureView) textureBinding.textureView(); + MetalGpuSampler sampler = (MetalGpuSampler) textureBinding.sampler(); + enc.setTextureAndSampler(textureView.nativeHandle(), sampler.nativeHandle(), binding.bindingIndex(), binding.stageMask()); + return; + } + + if (binding.kind() == MetalCompiledRenderPipeline.ResourceKind.TEXEL_BUFFER) { + pushTexelBufferDescriptor(enc, binding); + return; + } + + GpuBufferSlice uniformSlice = uniforms.get(binding.name()); + if (uniformSlice == null) { + throw new IllegalStateException("Missing uniform " + binding.name()); + } + if (VALIDATION && uniformSlice.buffer().isClosed()) { + throw new IllegalStateException("Uniform " + binding.name() + " buffer has been closed"); + } + + MetalGpuBuffer uniformBuffer = (MetalGpuBuffer) uniformSlice.buffer(); + enc.setBuffer(uniformBuffer.nativeHandle(), uniformSlice.offset(), binding.bindingIndex(), binding.stageMask()); + } + + private void pushTexelBufferDescriptor(final MTLRenderCommandEncoder enc, final MetalCompiledRenderPipeline.ResourceBinding binding) { + GpuBufferSlice texelSlice = uniforms.get(binding.name()); + if (texelSlice == null) { + throw new IllegalStateException("Missing texel buffer " + binding.name()); + } + if (VALIDATION && texelSlice.buffer().isClosed()) { + throw new IllegalStateException("Texel buffer " + binding.name() + " has been closed"); + } + + GpuFormat texelFormat = binding.texelBufferFormat(); + if (texelFormat == null) { + throw new IllegalStateException("Texel buffer " + binding.name() + " is missing a format"); + } + + MetalGpuBuffer texelBuffer = (MetalGpuBuffer) texelSlice.buffer(); + long pixelFormat = MTLPixelFormat.from(texelFormat).value; + int pixelSize = texelFormat.blockSize(); + long texelByteLength = texelSlice.length(); + if (texelByteLength <= 0L || texelByteLength % pixelSize != 0L) { + throw new IllegalStateException("Texel buffer " + binding.name() + " length " + texelByteLength + " is not a valid " + texelFormat + " range"); + } + long texelCount = texelByteLength / pixelSize; + MemorySegment texelTexture = MetalNativeBridge.metallum_create_buffer_texture_view( + texelBuffer.nativeHandle(), + pixelFormat, + texelSlice.offset(), + texelCount, + 1L, + texelByteLength + ); + if (MetalNativeBridge.isNullHandle(texelTexture)) { + throw new IllegalStateException("Failed to create Metal texel buffer texture for " + binding.name()); + } + + enc.setTexture(texelTexture, binding.bindingIndex(), binding.stageMask()); + commandEncoder.queueForDestroy(() -> MetalNativeBridge.metallum_release_object(texelTexture)); + } + + record TextureViewAndSampler(GpuTextureView textureView, GpuSampler sampler) { + } + + private static boolean sameSlice(@Nullable final GpuBufferSlice left, @Nullable final GpuBufferSlice right) { + if (left == null || right == null) { + return left == right; + } + return left.buffer() == right.buffer() + && left.offset() == right.offset() + && left.length() == right.length(); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalSurface.java b/src/main/java/com/metallum/client/metal/render/MetalSurface.java new file mode 100644 index 000000000..0dcc7a3bf --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalSurface.java @@ -0,0 +1,79 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.systems.CommandEncoderBackend; +import com.mojang.blaze3d.systems.GpuSurface; +import com.mojang.blaze3d.systems.GpuSurfaceBackend; +import com.mojang.blaze3d.systems.SurfaceException; +import com.mojang.blaze3d.textures.GpuTextureView; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.jspecify.annotations.NonNull; + +import java.lang.foreign.MemorySegment; +import java.util.Collection; +import java.util.EnumSet; +import java.util.Set; + +@Environment(EnvType.CLIENT) +final class MetalSurface implements GpuSurfaceBackend { + private static final Set SUPPORTED_PRESENT_MODES = EnumSet.of(GpuSurface.PresentMode.FIFO, GpuSurface.PresentMode.MAILBOX); + private final MetalDevice device; + private final MemorySegment metalLayer; + private GpuSurface.Configuration configuration; + private MetalCommandEncoder pendingPresentEncoder; + + MetalSurface(final MetalDevice device, final MemorySegment metalLayer) { + this.device = device; + this.metalLayer = metalLayer; + } + + @Override + public void configure(final GpuSurface.Configuration config) throws SurfaceException { + if (config.width() <= 0 || config.height() <= 0) { + throw new SurfaceException("Metal surface configuration must be positive, got " + config.width() + "x" + config.height()); + } + + MetalNativeBridge.metallum_configure_layer( + this.metalLayer, + config.width(), + config.height(), + config.presentMode() == GpuSurface.PresentMode.MAILBOX ? 1 : 0 + ); + + this.configuration = config; + } + + @Override + public boolean isSuboptimal() { + return false; + } + + @Override + public void acquireNextTexture() { + } + + @Override + public void blitFromTexture(final @NonNull CommandEncoderBackend commandEncoder, final @NonNull GpuTextureView textureView) { + if (!(commandEncoder instanceof MetalCommandEncoder metalEncoder)) { + throw new IllegalArgumentException("Metal surface requires MetalCommandEncoder"); + } + + metalEncoder.presentTextureToDrawable(metalLayer, textureView); + this.pendingPresentEncoder = metalEncoder; + } + + @Override + public void present() { + pendingPresentEncoder.submit(); + } + + @Override + public void close() { + } + + @Override + public @NonNull Collection supportedPresentModes() { + return SUPPORTED_PRESENT_MODES; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalTransientMemory.java b/src/main/java/com/metallum/client/metal/render/MetalTransientMemory.java new file mode 100644 index 000000000..c4ad72731 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalTransientMemory.java @@ -0,0 +1,226 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.buffers.GpuBuffer.Usage; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.buffers.GpuBufferSlice.MappedView; +import com.mojang.blaze3d.systems.TransientMemory; +import com.mojang.blaze3d.util.TransientBlockAllocator; +import it.unimi.dsi.fastutil.ints.IntArrayList; +import it.unimi.dsi.fastutil.ints.IntComparator; +import it.unimi.dsi.fastutil.objects.ReferenceArrayList; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.minecraft.util.Mth; +import org.jspecify.annotations.NonNull; +import org.lwjgl.system.MemoryUtil; + +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.util.List; +import java.util.stream.IntStream; + +@Environment(EnvType.CLIENT) +final class MetalTransientMemory implements TransientMemory { + private static final long BLOCK_SIZE = 524288L; + private static final long MAX_CPU_ALIGNMENT = 16L; + private static final long MAX_GPU_ALIGNMENT = 256L; + private static final int BLOCK_USAGE = GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_MAP_WRITE; + + private final MetalDevice device; + private final MetalCommandEncoder encoder; + private final TransientBlockAllocator cpuBlockAllocator = new TransientBlockAllocator<>( + BLOCK_SIZE, MAX_CPU_ALIGNMENT, TransientBlockAllocator.Allocator.create(MemoryUtil::nmemAlloc, MemoryUtil::nmemFree) + ); + private final TransientBlockAllocator gpuBlockAllocator; + private long submitIndex = 0L; + + MetalTransientMemory(final MetalDevice device, final MetalCommandEncoder encoder) { + this.device = device; + this.encoder = encoder; + this.gpuBlockAllocator = new TransientBlockAllocator<>( + BLOCK_SIZE, MAX_GPU_ALIGNMENT, TransientBlockAllocator.Allocator.create(this::allocateGpuBlock, this::freeGpuBlock) + ); + } + + void rotate() { + cpuBlockAllocator.rotate().run(); + encoder.queueForDestroy(gpuBlockAllocator.rotate()); + submitIndex++; + } + + void close() { + cpuBlockAllocator.close(); + gpuBlockAllocator.close(); + } + + private MetalGpuBuffer allocateGpuBlock(final long size) { + return new MetalGpuBuffer(device, BLOCK_USAGE, size); + } + + private void freeGpuBlock(final MetalGpuBuffer block) { + block.close(); + } + + @Override + public @NonNull ByteBuffer allocateCpu(final long size, final long alignment, final long minimumAllocation, final long elementSize) { + TransientBlockAllocator.Allocation alloc = cpuBlockAllocator.allocate(size, alignment, minimumAllocation, elementSize); + return MemoryUtil.memByteBuffer(alloc.block() + alloc.offset(), (int) alloc.size()); + } + + @Override + public @NonNull MappedView allocateStaging(final long size, final long alignment, @Usage final int usage, final long minimumAllocation, final long elementSize) { + return allocateMapped(size, alignment, usage, minimumAllocation, elementSize); + } + + @Override + public @NonNull GpuBufferSlice allocateGpu(final long size, final long alignment, @Usage final int usage, final long minimumAllocation, final long elementSize) { + TransientBlockAllocator.Allocation alloc = gpuBlockAllocator.allocate(size, alignment, minimumAllocation, elementSize); + return new GpuBufferSlice(wrap(alloc.block(), usage), alloc.offset(), alloc.size()); + } + + @Override + public @NonNull MappedView allocateGpuMapped(final long size, final long alignment, @Usage final int usage, final long minimumAllocation, final long elementSize) { + return allocateMapped(size, alignment, usage, minimumAllocation, elementSize); + } + + private MappedView allocateMapped(final long size, final long alignment, @Usage final int usage, final long minimumAllocation, final long elementSize) { + TransientBlockAllocator.Allocation alloc = gpuBlockAllocator.allocate(size, alignment, minimumAllocation, elementSize); + GpuBufferSlice slice = new GpuBufferSlice(wrap(alloc.block(), usage), alloc.offset(), alloc.size()); + ByteBuffer hostView = alloc.block().sliceStorage(alloc.offset(), alloc.size()); + return new MappedView(slice, hostView, () -> { + }); + } + + private MetalGpuBuffer wrap(final MetalGpuBuffer block, @Usage final int usage) { + return new TransientGpuBuffer(device, block.nativeHandle(), usage, block.size(), this, submitIndex); + } + + @Override + public @NonNull GpuBufferSlice uploadStaging(final @NonNull List data, final long alignment, @Usage final int usage, final long minimumAllocation, final long elementSize) { + return upload(data, alignment, usage, minimumAllocation, elementSize); + } + + @Override + public @NonNull GpuBufferSlice uploadGpu(final @NonNull List data, final long alignment, @Usage final int usage, final long minimumAllocation, final long elementSize) { + return upload(data, alignment, usage, minimumAllocation, elementSize); + } + + private GpuBufferSlice upload(final List data, final long alignment, @Usage final int usage, final long minimumAllocation, final long elementSize) { + long totalSize = 0L; + for (ByteBuffer buffer : data) { + totalSize += buffer.remaining(); + totalSize = Mth.roundToward(totalSize, alignment); + } + + GpuBufferSlice result; + try (MappedView mapped = allocateMapped(totalSize, alignment, usage, minimumAllocation, elementSize)) { + long mappedPtr = MemoryUtil.memAddress(mapped.data()); + long offset = 0L; + for (ByteBuffer buffer : data) { + MemoryUtil.memCopy(MemoryUtil.memAddress(buffer), mappedPtr + offset, Math.min(mapped.slice().length() - offset, buffer.remaining())); + offset += buffer.remaining(); + offset = Mth.roundToward(offset, alignment); + if (offset >= mapped.slice().length()) { + break; + } + } + result = mapped.slice(); + } + return result; + } + + @Override + public @NonNull List multiUploadStaging(final @NonNull List data, final long alignment, @Usage final int usage) { + return multiUpload(data, alignment, usage); + } + + @Override + public @NonNull List multiUploadGpu(final @NonNull List data, final long alignment, @Usage final int usage) { + return multiUpload(data, alignment, usage); + } + + private List multiUpload(final List data, final long alignment, @Usage final int usage) { + ReferenceArrayList uploaded = new ReferenceArrayList<>(); + uploaded.size(data.size()); + IntArrayList sortedIndices = IntArrayList.toList(IntStream.range(0, data.size())); + sortedIndices.sort(IntComparator.comparingInt(index -> data.get(index).remaining())); + + while (!sortedIndices.isEmpty()) { + boolean allocatedAnything = false; + + for (int i = sortedIndices.size() - 1; i >= 0; i--) { + int bufferIndex = sortedIndices.getInt(i); + ByteBuffer currentBuffer = data.get(bufferIndex); + if (gpuBlockAllocator.canAllocateInCurrentBlock(currentBuffer.remaining(), alignment)) { + sortedIndices.removeInt(i); + try (MappedView view = allocateGpuMapped(currentBuffer.remaining(), alignment, usage)) { + MemoryUtil.memCopy(currentBuffer, view.data()); + uploaded.set(bufferIndex, view.slice()); + } + allocatedAnything = true; + break; + } + } + + if (!allocatedAnything) { + int bufferIndex = sortedIndices.popInt(); + ByteBuffer currentBuffer = data.get(bufferIndex); + try (MappedView view = allocateGpuMapped(currentBuffer.remaining(), alignment, usage)) { + MemoryUtil.memCopy(currentBuffer, view.data()); + uploaded.set(bufferIndex, view.slice()); + } + } + } + + return uploaded; + } + + private static final class TransientGpuBuffer extends MetalGpuBuffer { + private final MetalTransientMemory owner; + private final long bufferSubmitIndex; + private boolean closed; + + TransientGpuBuffer( + final MetalDevice device, + final MemorySegment handle, + @Usage final int usage, + final long size, + final MetalTransientMemory owner, + final long submitIndex + ) { + super(device, usage, size, handle); + this.owner = owner; + this.bufferSubmitIndex = submitIndex; + } + + @Override + public boolean isClosed() { + if (closed) { + return true; + } + closed = bufferSubmitIndex < owner.submitIndex; + return closed; + } + + @Override + public void close() { + closed = true; + } + + @Override + public GpuBufferSlice.@NonNull MappedView map(final long offset, final long length, final boolean read, final boolean write) { + throw new IllegalStateException("Cannot map transient buffer"); + } + + @Override + public @NonNull GpuBufferSlice slice(final long offset, final long length) { + throw new IllegalStateException("Cannot slice transient buffer"); + } + + @Override + public @NonNull GpuBufferSlice slice() { + throw new IllegalStateException("Cannot slice transient buffer"); + } + } +} diff --git a/src/main/java/com/metallum/client/metal/render/Stats.java b/src/main/java/com/metallum/client/metal/render/Stats.java new file mode 100644 index 000000000..20131cc2d --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/Stats.java @@ -0,0 +1,28 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.buffers.GpuBuffer; + +import java.util.concurrent.ConcurrentHashMap; +import java.util.concurrent.atomic.AtomicLong; + +public class Stats { + private static final AtomicLong CREATED_BUFFERS = new AtomicLong(); + + private static final ConcurrentHashMap USAGE_STATS = new ConcurrentHashMap<>(); + + private static final class UsageStats { + final AtomicLong count = new AtomicLong(); + final AtomicLong requestedBytes = new AtomicLong(); + final AtomicLong allocatedBytes = new AtomicLong(); + } + + public static void recordUsage(int usage, long requestedSize, long allocatedSize) { + UsageStats stats = USAGE_STATS.computeIfAbsent(usage, k -> new UsageStats()); + + stats.count.incrementAndGet(); + stats.requestedBytes.addAndGet(requestedSize); + stats.allocatedBytes.addAndGet(allocatedSize); + + CREATED_BUFFERS.incrementAndGet(); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java new file mode 100644 index 000000000..defe75053 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java @@ -0,0 +1,2215 @@ +package com.metallum.client.metal.render.bridge; + +import com.metallum.client.metal.render.mtl.*; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.jspecify.annotations.Nullable; +import org.lwjgl.system.Configuration; + +import java.io.IOException; +import java.io.InputStream; +import java.lang.foreign.*; +import java.lang.invoke.MethodHandle; +import java.nio.ByteBuffer; +import java.nio.file.Files; +import java.nio.file.Path; +import java.nio.file.StandardCopyOption; + +@Environment(EnvType.CLIENT) +public final class MetalNativeBridge { + private static final String MACOS_RESOURCE_PATH = "/natives/macos/libmetallum.dylib"; + private static final String IOS_RESOURCE_PATH = "/natives/ios/libmetallum.dylib"; + private static final ValueLayout.OfInt INT = ValueLayout.JAVA_INT; + private static final ValueLayout.OfLong LONG = ValueLayout.JAVA_LONG; + private static final ValueLayout.OfFloat FLOAT = ValueLayout.JAVA_FLOAT; + private static final ValueLayout.OfDouble DOUBLE = ValueLayout.JAVA_DOUBLE; + private static final Linker LINKER = Linker.nativeLinker(); + // Reuse native matrix storage on the render thread. JDK 25 rejects heap + // segments in native downcalls, but the matrices themselves are updated + // every frame and do not need a new arena allocation each time. + private static final ThreadLocal METALFX_MATRIX_SCRATCH = + ThreadLocal.withInitial(MetalFxMatrixScratch::new); + + /** + * iOS (e.g. via PojavLauncher) forbids dlopen of unsigned dylibs from the app's + * tmp/writable directories due to code-signing restrictions. The native bridge + * must therefore be loaded as a signed, embedded framework or be statically + * linked into the launcher binary. We detect that environment and avoid the + * temp-file extraction path used on macOS. + */ + public static boolean isIOS() { + String osName = System.getProperty("os.name", ""); + String osArch = System.getProperty("os.arch", ""); + if (osName.toLowerCase().contains("ios")) { + return true; + } + // PojavLauncher / Amethyst on iOS + if (System.getProperty("pojav.launcher") != null + || System.getProperty("org.pojavlauncher") != null) { + return true; + } + // The JVM on iOS (Azul Zulu via PojavLauncher/Amethyst) often reports + // os.name as "Mac OS X" or "Darwin" because it doesn't distinguish the + // underlying platform. The most reliable signal is the sandbox path: + // on iOS, java.io.tmpdir and user.home are always under + // /private/var/mobile/Containers/Data/Application//, which never + // exists on macOS. This catches all PojavLauncher/Amethyst variants + // regardless of how the JDK reports os.name. + String tmpDir = System.getProperty("java.io.tmpdir", ""); + String userHome = System.getProperty("user.home", ""); + if (tmpDir.contains("/var/mobile/") || tmpDir.contains("/var/containers/") + || userHome.contains("/var/mobile/") || userHome.contains("/var/containers/")) { + return true; + } + // Fallback: Darwin + aarch64 without a "Mac" os.name + return osName.toLowerCase().contains("darwin") + && osArch.toLowerCase().contains("aarch64") + && !osName.toLowerCase().contains("mac"); + } + + /** + * 在 iOS 上确保完整版 libspvc.dylib(带 MSL 后端)被加载并设置到 + * {@link org.lwjgl.system.Configuration#SPVC_LIBRARY_NAME}。 + * + *

    背景:Amethyst-iOS 捆绑的 libMoltenVK.dylib 内部静态链接了 SPIRV-Cross, + * 但只编译了 Vulkan 后端(MoltenVK 自己用 C++ API 做 SPIR-V→MSL 转换,不需要 C API + * 的 MSL 后端)。LWJGL 的 Spvc 类在 iOS 上没有自己的 natives,回退到 + * dlsym(RTLD_DEFAULT, ...) 时找到的是 MoltenVK 的精简版符号,导致 + * spvc_context_create_compiler(SPVC_BACKEND_MSL) 返回 -4 "Invalid backend"。 + * + *

    修复:在 LWJGL 的 Spvc 类被首次加载之前,从 jar 中抽取完整版 libspvc.dylib + * (带 MSL 后端),用 System.load 加载(经 Amethyst 的 hooked dlopen),然后设置 + * Configuration.SPVC_LIBRARY_NAME 指向该路径。LWJGL 加载时会用该绝对路径直接 + * dlopen,dlsym(handle, ...) 只查询该镜像的符号,不会被 MoltenVK 抢占。 + * + *

    关键:必须在 Spvc 类首次初始化前调用。 Spvc.SPVC 是 static final 字段, + * 在类初始化时通过 Library.loadNative(...) 读取 Configuration.SPVC_LIBRARY_NAME + * 并缓存结果。一旦 Spvc 类被加载,后续修改 Configuration.SPVC_LIBRARY_NAME 无效。 + * 因此本方法必须在任何可能触发 Spvc 类加载的代码(如 MetalCrossShaderCompiler、 + * VulkanBackend)之前调用。MetalBackend.createDevice 是 Metal 后端的最早入口点, + * 在此处调用可保证早于 precompilePipeline 和 VulkanBackend 回退。 + * + *

    幂等:多次调用安全,只会真正加载一次。 + */ + private static volatile boolean spvcConfigured = false; + + public static void ensureSpvcLibraryConfigured() { + if (spvcConfigured) return; + synchronized (MetalNativeBridge.class) { + if (spvcConfigured) return; + if (!isIOS()) { + spvcConfigured = true; + return; + } + try { + configureBundledSpvcLibrary(); + } catch (Throwable t) { + } finally { + spvcConfigured = true; + } + } + } + + /** + * 从 jar 中抽取完整版 libspvc.dylib 并设置 LWJGL Configuration.SPVC_LIBRARY_NAME。 + * 库文件位于 jar 的 /natives/ios/libspvc.dylib,由 build.gradle 的 buildIOSSpvc + * 任务从 SPIRV-Cross 源码编译(启用 C API + MSL 后端)。 + */ + private static void configureBundledSpvcLibrary() throws IOException { + String resourcePath = "/natives/ios/libspvc.dylib"; + try (InputStream stream = MetalNativeBridge.class.getResourceAsStream(resourcePath)) { + if (stream == null) { + return; + } + // 抽取到可写目录(与 createIOSSymbolLookup 相同的策略) + Path tempLib = null; + IOException lastError = null; + for (String dirProperty : new String[]{"pojav.launcher.home", "POJAV_HOME", "user.home", "java.io.tmpdir"}) { + String dir = System.getProperty(dirProperty); + if (dir == null || dir.isBlank()) continue; + Path dirPath = Path.of(dir); + if (!Files.isDirectory(dirPath)) continue; + try { + tempLib = dirPath.resolve("libspvc_metallum.dylib"); + Files.copy(stream, tempLib, StandardCopyOption.REPLACE_EXISTING); + break; + } catch (IOException e) { + lastError = e; + tempLib = null; + } + } + if (tempLib == null) { + if (lastError != null) throw lastError; + throw new IOException("No writable directory available for libspvc.dylib extraction"); + } + tempLib.toFile().deleteOnExit(); + + // System.load 经 Amethyst 的 hooked dlopen 加载(能绕过 iOS 代码签名) + System.load(tempLib.toString()); + // 让 LWJGL 在 Spvc 类初始化时用该绝对路径直接 dlopen,避免 + // dlsym(RTLD_DEFAULT) 被 MoltenVK 抢占 + Configuration.SPVC_LIBRARY_NAME.set(tempLib.toString()); + } + } + + static { + try { + SymbolLookup lookup = createSymbolLookup(); + + + createSystemDefaultDevice = downcall(lookup, "metallum_create_system_default_device", FunctionDescriptor.of(ValueLayout.ADDRESS)); + copyDeviceName = downcall(lookup, "metallum_copy_device_name", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG)); + NSWindowBackingScaleFactor = downcall(lookup, "metallum_NSWindow_backingScaleFactor", FunctionDescriptor.of(DOUBLE, ValueLayout.ADDRESS)); + createMetalLayer = downcall(lookup, "metallum_create_metal_layer", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, DOUBLE)); + NSViewSetMetalLayer = downcall(lookup, "metallum_NSView_setMetalLayer", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + NSViewClearLayer = downcall(lookup, "metallum_NSView_clearLayer", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS)); + setDebugLabelsEnabled = downcall(lookup, "metallum_set_debug_labels_enabled", FunctionDescriptor.ofVoid(INT)); + initPipelines = downcall(lookup, "metallum_init_pipelines", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS)); + metalfxSupportsSpatial = downcall(lookup, "metallum_metalfx_supports_spatial", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); + metalfxSupportsTemporal = downcall(lookup, "metallum_metalfx_supports_temporal", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); + metalfxSupportsFrameGeneration = downcall(lookup, "metallum_metalfx_supports_frame_generation", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); + metalfxSupportsMotionV2 = optionalDowncall(lookup, "metallum_metalfx_supports_motion_v2", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); + metalfxClearMotionInputs = optionalDowncall(lookup, "metallum_metalfx_clear_motion_inputs", FunctionDescriptor.of( + INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, INT, INT, ValueLayout.ADDRESS + )); + metalfxSupportsCutoutReactive = optionalDowncall( + lookup, + "metallum_metalfx_supports_cutout_reactive", + FunctionDescriptor.of(INT, ValueLayout.ADDRESS) + ); + metalfxApplyCutoutReactive = optionalDowncall( + lookup, + "metallum_metalfx_apply_cutout_reactive", + FunctionDescriptor.of( + INT, + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + INT, + INT, + INT, + ValueLayout.ADDRESS + ) + ); + metalfxEncodeV2 = optionalDowncall(lookup, "metallum_metalfx_encode_v2", FunctionDescriptor.of( + INT, + ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, + ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, + ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, + ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, + FLOAT, FLOAT, INT, INT, INT, INT, INT + )); + metalfxEncode = downcallWithoutCritical(lookup, "metallum_metalfx_encode", FunctionDescriptor.of( + INT, + ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, + ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, + ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, + FLOAT, FLOAT, INT, INT, INT, INT, INT + )); + metalfxTransparencyMask = downcallWithoutCritical(lookup, "metallum_metalfx_mark_transparency", FunctionDescriptor.of( + INT, + ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, + ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, + INT, INT + )); + metalfxCopy = downcallWithoutCritical(lookup, "metallum_encode_texture_copy", FunctionDescriptor.of( + INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, INT, ValueLayout.ADDRESS + )); + metalfxShutdown = downcall(lookup, "metallum_metalfx_shutdown", FunctionDescriptor.ofVoid()); + metalfxStopFrameGeneration = downcall(lookup, "metallum_metalfx_stop_frame_generation", FunctionDescriptor.ofVoid()); + metalfxFrameGenerationEncode = downcallWithoutCritical( + lookup, + "metallum_metalfx_frame_generation_encode", + FunctionDescriptor.of( + INT, + ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, + ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, + INT, INT, + FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, + INT, ValueLayout.ADDRESS + ) + ); + + MTLDeviceMaxMemoryAllocationSize = downcall(lookup, "metallum_MTLDevice_maxMemoryAllocationSize", FunctionDescriptor.of(LONG, ValueLayout.ADDRESS)); + MTLDeviceMakeCommandQueue = downcall(lookup, "metallum_MTLDevice_makeCommandQueue", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + MTLCommandQueueMakeCommandBuffer = downcall(lookup, "metallum_MTLCommandQueue_makeCommandBuffer", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + MTLCommandBufferCommit = downcall(lookup, "metallum_MTLCommandBuffer_commit", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS)); + createSemaphore = downcall(lookup, "metallum_create_semaphore", FunctionDescriptor.of(ValueLayout.ADDRESS)); + MTLCommandBufferCommitWithSignal = downcall(lookup, "metallum_MTLCommandBuffer_commitWithSignal", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + semaphoreWait = downcallWithoutCritical(lookup, "metallum_semaphore_wait", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, LONG)); + MTLCommandBufferIsCompleted = downcall(lookup, "metallum_MTLCommandBuffer_isCompleted", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); + MTLCommandBufferCompletedSuccessfully = downcall(lookup, "metallum_MTLCommandBuffer_completedSuccessfully", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); + MTLCommandBufferWaitUntilCompleted = downcallWithoutCritical(lookup, "metallum_MTLCommandBuffer_waitUntilCompleted", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, LONG)); + MTLCommandBufferPushDebugGroup = downcall(lookup, "metallum_MTLCommandBuffer_pushDebugGroup", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + MTLCommandBufferPopDebugGroup = downcall(lookup, "metallum_MTLCommandBuffer_popDebugGroup", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS)); + MTLCommandBufferMakeBlitCommandEncoder = downcall(lookup, "metallum_MTLCommandBuffer_makeBlitCommandEncoder", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + MTLCommandEncoderEndEncoding = downcall(lookup, "metallum_MTLCommandEncoder_endEncoding", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS)); + MTLBlitCommandEncoderCopyFromBufferToBuffer = downcall( + lookup, + "metallum_MTLBlitCommandEncoder_copyFromBufferToBuffer", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, ValueLayout.ADDRESS, LONG, LONG) + ); + MTLBlitCommandEncoderCopyFromBufferToTexture = downcall( + lookup, + "metallum_MTLBlitCommandEncoder_copyFromBufferToTexture", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, ValueLayout.ADDRESS, LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG) + ); + MTLBlitCommandEncoderCopyFromTextureToTexture = downcall( + lookup, + "metallum_MTLBlitCommandEncoder_copyFromTextureToTexture", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG, LONG, LONG, LONG, LONG, LONG) + ); + MTLBlitCommandEncoderCopyFromTextureToBuffer = downcall( + lookup, + "metallum_MTLBlitCommandEncoder_copyFromTextureToBuffer", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG) + ); + MTLDeviceMakeDepthStencilState = downcall(lookup, "metallum_MTLDevice_makeDepthStencilState", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, INT)); + MTLCommandBufferMakeRenderCommandEncoder = downcall( + lookup, + "metallum_MTLCommandBuffer_makeRenderCommandEncoder", + FunctionDescriptor.of( + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + DOUBLE, + DOUBLE, + INT, + FLOAT, + FLOAT, + FLOAT, + FLOAT, + INT, + DOUBLE + ) + ); + MTLCommandBufferMakeRenderCommandEncoderV2 = optionalDowncall( + lookup, + "metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2", + FunctionDescriptor.of( + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + INT, + ValueLayout.ADDRESS, + DOUBLE, + DOUBLE, + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + INT, + DOUBLE + ) + ); + MTLRenderCommandEncoderSetRenderPipelineState = downcall(lookup, "metallum_MTLRenderCommandEncoder_setRenderPipelineState", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + MTLRenderCommandEncoderSetDepthStencilState = downcall(lookup, "metallum_MTLRenderCommandEncoder_setDepthStencilState", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + MTLRenderCommandEncoderSetDepthBias = downcall(lookup, "metallum_MTLRenderCommandEncoder_setDepthBias", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, FLOAT, FLOAT, FLOAT)); + MTLRenderCommandEncoderSetFrontFacingWinding = downcall(lookup, "metallum_MTLRenderCommandEncoder_setFrontFacingWinding", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, INT)); + MTLRenderCommandEncoderSetCullMode = downcall(lookup, "metallum_MTLRenderCommandEncoder_setCullMode", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, LONG)); + MTLRenderCommandEncoderSetTriangleFillMode = downcall(lookup, "metallum_MTLRenderCommandEncoder_setTriangleFillMode", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, INT)); + MTLRenderCommandEncoderSetBuffer = downcall(lookup, "metallum_MTLRenderCommandEncoder_setBuffer", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG, INT)); + MTLRenderCommandEncoderSetBufferOffset = downcall(lookup, "metallum_MTLRenderCommandEncoder_setBufferOffset", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, LONG, LONG, INT)); + MTLRenderCommandEncoderSetTexture = downcall(lookup, "metallum_MTLRenderCommandEncoder_setTexture", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, INT)); + MTLRenderCommandEncoderSetTextureAndSampler = downcall(lookup, "metallum_MTLRenderCommandEncoder_setTextureAndSampler", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, INT)); + MTLRenderCommandEncoderSetScissorRect = downcall(lookup, "metallum_MTLRenderCommandEncoder_setScissorRect", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, LONG, LONG, LONG, LONG)); + MTLRenderCommandEncoderClearDraw = downcall( + lookup, + "metallum_MTLRenderCommandEncoder_clearDraw", + FunctionDescriptor.ofVoid( + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + DOUBLE, + DOUBLE, + INT, + FLOAT, + FLOAT, + FLOAT, + FLOAT, + INT, + DOUBLE + ) + ); + MTLRenderCommandEncoderDrawPrimitives = downcall(lookup, "metallum_MTLRenderCommandEncoder_drawPrimitives", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, LONG, LONG, LONG, LONG, LONG)); + MTLRenderCommandEncoderDrawIndexedPrimitives = downcall( + lookup, + "metallum_MTLRenderCommandEncoder_drawIndexedPrimitives", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, LONG, LONG, LONG, ValueLayout.ADDRESS, LONG, LONG, LONG, LONG) + ); + MTLRenderCommandEncoderMultiDrawIndexed = downcall( + lookup, + "metallum_MTLRenderCommandEncoder_multiDrawIndexed", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, LONG, LONG, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG, LONG) + ); + MTLRenderCommandEncoderDrawIndexedPrimitivesIndirect = downcall( + lookup, + "metallum_MTLRenderCommandEncoder_drawIndexedPrimitivesIndirect", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, LONG, LONG, ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG, LONG) + ); + MTLRenderCommandEncoderDrawPrimitivesIndirect = downcall( + lookup, + "metallum_MTLRenderCommandEncoder_drawPrimitivesIndirect", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, LONG, ValueLayout.ADDRESS, LONG, LONG, LONG) + ); + MTLRenderCommandEncoderDrawIndexedPrimitivesTriangleFan = downcallWithoutCritical( + lookup, + "metallum_MTLRenderCommandEncoder_drawIndexedPrimitivesTriangleFan", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG, LONG, LONG, LONG, LONG, LONG) + ); + MTLCommandBufferClearColorDepthTexturesRegion = downcall( + lookup, + "metallum_MTLCommandBuffer_clearColorDepthTexturesRegion", + FunctionDescriptor.ofVoid( + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + FLOAT, + FLOAT, + FLOAT, + FLOAT, + ValueLayout.ADDRESS, + DOUBLE, + INT, + INT, + INT, + INT, + ValueLayout.ADDRESS + ) + ); + MTLCommandBufferEncodePresentTextureToDrawable = downcallWithoutCritical( + lookup, + "metallum_MTLCommandBuffer_encodePresentTextureToDrawable", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS) + ); + createBuffer = downcall(lookup, "metallum_create_buffer", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG)); + createTexture2d = downcall( + lookup, + "metallum_create_texture_2d", + FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG, ValueLayout.ADDRESS) + ); + createTextureView = downcall(lookup, "metallum_create_texture_view", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG)); + createBufferTextureView = downcall( + lookup, + "metallum_create_buffer_texture_view", + FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG, LONG, LONG, LONG) + ); + createSampler = downcall( + lookup, + "metallum_create_sampler", + FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG, LONG, LONG, LONG, INT, DOUBLE) + ); + MTLVertexDescriptorCreate = downcall( + lookup, + "metallum_MTLVertexDescriptor_create", + FunctionDescriptor.of(ValueLayout.ADDRESS) + ); + MTLVertexDescriptorSetAttribute = downcall( + lookup, + "metallum_MTLVertexDescriptor_setAttribute", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, LONG, LONG, LONG, LONG) + ); + MTLVertexDescriptorSetLayout = downcall( + lookup, + "metallum_MTLVertexDescriptor_setLayout", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, LONG, LONG, LONG, LONG) + ); + MTLRenderPipelineDescriptorCreate = downcall( + lookup, + "metallum_MTLRenderPipelineDescriptor_create", + FunctionDescriptor.of(ValueLayout.ADDRESS) + ); + createShaderFunction = downcallWithoutCritical( + lookup, + "metallum_create_shader_function", + FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS) + ); + MTLRenderPipelineDescriptorSetCompiledFunctions = downcall( + lookup, + "metallum_MTLRenderPipelineDescriptor_setCompiledFunctions", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS) + ); + MTLRenderPipelineDescriptorSetVertexDescriptor = downcall( + lookup, + "metallum_MTLRenderPipelineDescriptor_setVertexDescriptor", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS) + ); + MTLRenderPipelineDescriptorSetAttachmentFormats = downcall( + lookup, + "metallum_MTLRenderPipelineDescriptor_setAttachmentFormats", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, LONG, LONG, LONG) + ); + MTLRenderPipelineDescriptorSetColorAttachmentFormat = optionalDowncall( + lookup, + "metallum_MTLRenderPipelineDescriptor_setColorAttachmentFormat", + FunctionDescriptor.of(INT, ValueLayout.ADDRESS, INT, LONG) + ); + MTLRenderPipelineDescriptorSetDepthStencilFormats = optionalDowncall( + lookup, + "metallum_MTLRenderPipelineDescriptor_setDepthStencilFormats", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, LONG, LONG) + ); + MTLRenderPipelineDescriptorSetColorAttachmentBlendState = optionalDowncall( + lookup, + "metallum_MTLRenderPipelineDescriptor_setColorAttachmentBlendState", + FunctionDescriptor.of( + INT, + ValueLayout.ADDRESS, + INT, + INT, + LONG, + LONG, + LONG, + LONG, + LONG, + LONG, + LONG + ) + ); + MTLRenderPipelineDescriptorSetBlendState = downcall( + lookup, + "metallum_MTLRenderPipelineDescriptor_setBlendState", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, INT, LONG, LONG, LONG, LONG, LONG, LONG, LONG) + ); + MTLDeviceMakeRenderPipelineState = downcall( + lookup, + "metallum_MTLDevice_makeRenderPipelineState", + FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS) + ); + configureLayer = downcall(lookup, "metallum_configure_layer", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, DOUBLE, DOUBLE, INT)); + releaseObject = downcall(lookup, "metallum_release_object", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS)); + getBufferContents = downcall(lookup, "metallum_get_buffer_contents", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + createFence = downcall(lookup, "metallum_create_fence", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + MTLRenderCommandEncoderUpdateFence = downcall(lookup, "MTLRenderCommandEncoder_updateFence", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG)); + MTLRenderCommandEncoderWaitForFence = downcallWithoutCritical(lookup, "MTLRenderCommandEncoder_waitForFence", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG)); + MTLBlitCommandEncoderUpdateFence = downcall(lookup, "MTLBlitCommandEncoder_updateFence", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + MTLBlitCommandEncoderWaitForFence = downcallWithoutCritical(lookup, "MTLBlitCommandEncoder_waitForFence", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + // metallum_ios_find_surface_view and metallum_ios_get_view_metal_layer + // only exist in the iOS build of the dylib (guarded by #if os(iOS) + // in Swift). Register them only on iOS so the macOS build does not + // fail with a missing symbol. + if (isIOS() && lookup.find("metallum_ios_find_surface_view").isPresent()) { + iosFindSurfaceView = downcall(lookup, "metallum_ios_find_surface_view", FunctionDescriptor.of(ValueLayout.ADDRESS)); + } else { + iosFindSurfaceView = null; + } + if (isIOS() && lookup.find("metallum_ios_get_view_metal_layer").isPresent()) { + // Returns the host UIView's existing CAMetalLayer (view.layer), + // configured with the given device. See MetallumNative.swift for + // why we use view.layer directly instead of creating a sublayer. + iosGetViewMetalLayer = downcall(lookup, "metallum_ios_get_view_metal_layer", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, DOUBLE)); + } else { + iosGetViewMetalLayer = null; + } + } catch (IOException e) { + throw new IllegalStateException("Failed to load Metal native bridge", e); + } + } + + /** + * Resolves the {@link SymbolLookup} for the Metallum native bridge. + * + *

    On macOS the dylib is bundled inside the mod jar and extracted to a + * temporary file at runtime. On iOS, dynamic loading from a writable tmp + * directory is rejected by the kernel because the dylib is not part of the + * app bundle's code signature. We therefore: + *

      + *
    1. try to load the dylib from the bundled Frameworks directory via + * {@code System.loadLibrary} (PojavLauncher exposes embedded, signed + * dylibs this way); if that succeeds, the symbols are looked up via + * {@link SymbolLookup#loaderLookup()};
    2. + *
    3. fall back to {@link SymbolLookup#loaderLookup()} alone, which finds + * symbols that are statically linked into the launcher executable;
    4. + *
    5. as a last resort, attempt the macOS-style temp-file extraction + * path so that an embedded signed dylib shipped in the jar still + * works on developer devices with relaxed signing.
    6. + *
    + */ + private static SymbolLookup createSymbolLookup() throws IOException { + if (isIOS()) { + return createIOSSymbolLookup(); + } + return extractAndLoad(MACOS_RESOURCE_PATH); + } + + /** + * iOS native loading, modelled on how Amethyst-iOS (PojavLauncher fork) + * loads ALL of its own natives: + * + *
      + *
    1. {@code System.loadLibrary} searches {@code java.library.path}, + * which Amethyst sets to {@code /Frameworks/}. This is the + * supported deployment path — the dylib is pre-signed at IPA build + * time and lives inside the signed app bundle.
    2. + *
    3. {@code SymbolLookup.loaderLookup()} then exposes the symbols from + * any library loaded via the JVM's standard loader.
    4. + *
    5. If the dylib is not in Frameworks (e.g. shipped only inside the + * Metallum jar), extract it to a writable directory and load it via + * {@code System.load}. Amethyst installs a fishhook'd + * {@code hooked_dlopen} (see Amethyst {@code Natives/main_hook.m}) + * that recognises paths under {@code $HOME} or {@code $TMPDIR} and, + * together with the in-memory dyld {@code mmap}/{@code fcntl} bypass + * ({@code Natives/dyld_bypass_validation.m}), allows unsigned dylibs + * from those directories to load when JIT is enabled (TrollStore / + * jailbreak). {@code System.load} routes through the JVM's + * {@code JVM_LoadLibrary} → {@code dlopen}, which is the exact path + * Amethyst's hooks are built around — using it instead of FFM's + * {@code libraryLookup} ensures the hooked {@code dlopen} is invoked. + * There is NO {@code ldid} binary bundled in Amethyst, so ad-hoc + * signing the extracted file would be a no-op; the dyld bypass is + * the only mechanism that makes tmp extraction work.
    6. + *
    + */ + private static SymbolLookup createIOSSymbolLookup() throws IOException { + // 1. Try the app bundle's Frameworks/ directory via java.library.path. + try { + System.loadLibrary("metallum"); + } catch (UnsatisfiedLinkError first) { + try { + System.loadLibrary("metallum_native"); + } catch (UnsatisfiedLinkError second) { + // Not in Frameworks; fall through. + } + } + SymbolLookup loader = SymbolLookup.loaderLookup(); + if (loader.find("metallum_create_system_default_device").isPresent()) { + return loader; + } + + // 2. Extract to a writable directory and System.load it. Amethyst's + // hooked_dlopen recognises $HOME and $TMPDIR paths, so try both. + // $HOME / $POJAV_HOME is the PojavLauncher data directory and is the + // primary location Amethyst's own hook checks. + UnsatisfiedLinkError lastError = null; + for (String dirProperty : new String[] { "pojav.launcher.home", "POJAV_HOME", "user.home", "java.io.tmpdir" }) { + String dir = System.getProperty(dirProperty); + if (dir == null || dir.isEmpty()) continue; + Path dirPath = Path.of(dir); + if (!Files.isDirectory(dirPath)) continue; + try { + Path lib = dirPath.resolve("libmetallum.dylib"); + try (InputStream stream = MetalNativeBridge.class.getResourceAsStream(IOS_RESOURCE_PATH)) { + if (stream == null) { + throw new IllegalStateException("Missing native library resource: " + IOS_RESOURCE_PATH); + } + Files.copy(stream, lib, StandardCopyOption.REPLACE_EXISTING); + } + lib.toFile().deleteOnExit(); + System.load(lib.toString()); + loader = SymbolLookup.loaderLookup(); + if (loader.find("metallum_create_system_default_device").isPresent()) { + return loader; + } + } catch (IOException | UnsatisfiedLinkError e) { + lastError = e instanceof UnsatisfiedLinkError ? (UnsatisfiedLinkError) e : null; + // Try the next directory. + } + } + + throw new IllegalStateException( + "Could not load the Metallum native bridge on iOS.\n" + + "Tried: System.loadLibrary (Frameworks/), System.load from\n" + + "$POJAV_HOME / $HOME / $TMPDIR — all failed.\n" + + (lastError != null ? "Last loader error: " + lastError.getMessage() + "\n" : "") + + "\nThe iOS dylib must either:\n" + + " (a) be embedded in the Amethyst app bundle at\n" + + " /Frameworks/libmetallum.dylib and signed at\n" + + " IPA build time (the supported path — Amethyst loads all its\n" + + " natives this way via java.library.path); OR\n" + + " (b) the device must have JIT enabled (TrollStore / jailbreak)\n" + + " so Amethyst's dyld library-validation bypass can load the\n" + + " unsigned dylib extracted from the jar.\n" + + "See README.md -> iOS Installation for details.", + lastError); + } + + private static SymbolLookup extractAndLoad(String resourcePath) throws IOException { + Path tempLib = Files.createTempFile("metallum-native-", ".dylib"); + tempLib.toFile().deleteOnExit(); + try (InputStream stream = MetalNativeBridge.class.getResourceAsStream(resourcePath)) { + if (stream == null) { + throw new IllegalStateException("Missing native library resource: " + resourcePath); + } + Files.copy(stream, tempLib, StandardCopyOption.REPLACE_EXISTING); + } + return SymbolLookup.libraryLookup(tempLib, Arena.global()); + } + + + private static final MethodHandle createSystemDefaultDevice; + private static final MethodHandle copyDeviceName; + private static final MethodHandle NSWindowBackingScaleFactor; + private static final MethodHandle createMetalLayer; + private static final MethodHandle NSViewSetMetalLayer; + private static final MethodHandle NSViewClearLayer; + private static final MethodHandle setDebugLabelsEnabled; + private static final MethodHandle MTLDeviceMaxMemoryAllocationSize; + private static final MethodHandle MTLDeviceMakeCommandQueue; + private static final MethodHandle MTLCommandQueueMakeCommandBuffer; + private static final MethodHandle MTLCommandBufferCommit; + private static final MethodHandle createSemaphore; + private static final MethodHandle MTLCommandBufferCommitWithSignal; + private static final MethodHandle semaphoreWait; + private static final MethodHandle MTLCommandBufferIsCompleted; + private static final MethodHandle MTLCommandBufferCompletedSuccessfully; + private static final MethodHandle MTLCommandBufferWaitUntilCompleted; + private static final MethodHandle MTLCommandBufferPushDebugGroup; + private static final MethodHandle MTLCommandBufferPopDebugGroup; + private static final MethodHandle MTLCommandBufferMakeBlitCommandEncoder; + private static final MethodHandle MTLCommandEncoderEndEncoding; + private static final MethodHandle MTLBlitCommandEncoderCopyFromBufferToBuffer; + private static final MethodHandle MTLBlitCommandEncoderCopyFromBufferToTexture; + private static final MethodHandle MTLBlitCommandEncoderCopyFromTextureToTexture; + private static final MethodHandle MTLBlitCommandEncoderCopyFromTextureToBuffer; + private static final MethodHandle MTLDeviceMakeDepthStencilState; + private static final MethodHandle MTLCommandBufferMakeRenderCommandEncoder; + private static final MethodHandle MTLCommandBufferMakeRenderCommandEncoderV2; + private static final MethodHandle MTLRenderCommandEncoderSetRenderPipelineState; + private static final MethodHandle MTLRenderCommandEncoderSetDepthStencilState; + private static final MethodHandle MTLRenderCommandEncoderSetDepthBias; + private static final MethodHandle MTLRenderCommandEncoderSetFrontFacingWinding; + private static final MethodHandle MTLRenderCommandEncoderSetCullMode; + private static final MethodHandle MTLRenderCommandEncoderSetTriangleFillMode; + private static final MethodHandle MTLRenderCommandEncoderSetBuffer; + private static final MethodHandle MTLRenderCommandEncoderSetBufferOffset; + private static final MethodHandle MTLRenderCommandEncoderSetTexture; + private static final MethodHandle MTLRenderCommandEncoderSetTextureAndSampler; + private static final MethodHandle MTLRenderCommandEncoderSetScissorRect; + private static final MethodHandle MTLRenderCommandEncoderClearDraw; + private static final MethodHandle MTLRenderCommandEncoderDrawPrimitives; + private static final MethodHandle MTLRenderCommandEncoderDrawIndexedPrimitives; + private static final MethodHandle MTLRenderCommandEncoderMultiDrawIndexed; + private static final MethodHandle MTLRenderCommandEncoderDrawIndexedPrimitivesTriangleFan; + private static final MethodHandle MTLRenderCommandEncoderDrawIndexedPrimitivesIndirect; + private static final MethodHandle MTLRenderCommandEncoderDrawPrimitivesIndirect; + private static final MethodHandle MTLCommandBufferClearColorDepthTexturesRegion; + private static final MethodHandle MTLCommandBufferEncodePresentTextureToDrawable; + private static final MethodHandle createBuffer; + private static final MethodHandle createTexture2d; + private static final MethodHandle createTextureView; + private static final MethodHandle createBufferTextureView; + private static final MethodHandle createSampler; + private static final MethodHandle MTLVertexDescriptorCreate; + private static final MethodHandle MTLVertexDescriptorSetAttribute; + private static final MethodHandle MTLVertexDescriptorSetLayout; + private static final MethodHandle MTLRenderPipelineDescriptorCreate; + private static final MethodHandle createShaderFunction; + private static final MethodHandle MTLRenderPipelineDescriptorSetCompiledFunctions; + private static final MethodHandle MTLRenderPipelineDescriptorSetVertexDescriptor; + private static final MethodHandle MTLRenderPipelineDescriptorSetAttachmentFormats; + private static final MethodHandle MTLRenderPipelineDescriptorSetColorAttachmentFormat; + private static final MethodHandle MTLRenderPipelineDescriptorSetDepthStencilFormats; + private static final MethodHandle MTLRenderPipelineDescriptorSetColorAttachmentBlendState; + private static final MethodHandle MTLRenderPipelineDescriptorSetBlendState; + private static final MethodHandle MTLDeviceMakeRenderPipelineState; + private static final MethodHandle configureLayer; + private static final MethodHandle releaseObject; + private static final MethodHandle getBufferContents; + private static final MethodHandle createFence; + private static final MethodHandle MTLRenderCommandEncoderUpdateFence; + private static final MethodHandle MTLRenderCommandEncoderWaitForFence; + private static final MethodHandle MTLBlitCommandEncoderUpdateFence; + private static final MethodHandle MTLBlitCommandEncoderWaitForFence; + private static final MethodHandle initPipelines; + private static final MethodHandle metalfxSupportsSpatial; + private static final MethodHandle metalfxSupportsTemporal; + private static final MethodHandle metalfxSupportsFrameGeneration; + @Nullable + private static final MethodHandle metalfxSupportsMotionV2; + @Nullable + private static final MethodHandle metalfxClearMotionInputs; + @Nullable + private static final MethodHandle metalfxSupportsCutoutReactive; + @Nullable + private static final MethodHandle metalfxApplyCutoutReactive; + @Nullable + private static final MethodHandle metalfxEncodeV2; + private static final MethodHandle metalfxEncode; + private static final MethodHandle metalfxTransparencyMask; + private static final MethodHandle metalfxCopy; + private static final MethodHandle metalfxShutdown; + private static final MethodHandle metalfxStopFrameGeneration; + private static final MethodHandle metalfxFrameGenerationEncode; + private static final MethodHandle iosFindSurfaceView; // null on macOS + private static final MethodHandle iosGetViewMetalLayer; // null on macOS + + + private static MethodHandle downcall(final SymbolLookup lookup, final String symbol, final FunctionDescriptor descriptor) { + return LINKER.downcallHandle(lookup.findOrThrow(symbol), descriptor, Linker.Option.critical(false)); + } + + private static MethodHandle optionalDowncall(final SymbolLookup lookup, final String symbol, final FunctionDescriptor descriptor) { + return lookup.find(symbol) + .map(address -> LINKER.downcallHandle(address, descriptor, Linker.Option.critical(false))) + .orElse(null); + } + + private static MethodHandle downcallWithoutCritical(final SymbolLookup lookup, final String symbol, final FunctionDescriptor descriptor) { + return LINKER.downcallHandle(lookup.findOrThrow(symbol), descriptor); + } + + public static MemorySegment metallum_create_system_default_device() { + try { + return (MemorySegment) createSystemDefaultDevice.invokeExact(); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_system_default_device", throwable); + } + } + + public static String metallum_copy_device_name(final MemorySegment device) { + try (Arena arena = Arena.ofConfined()) { + MemorySegment buffer = arena.allocate(256L); + int result = (int) copyDeviceName.invokeExact(segment(device), buffer, 256L); + return result == 0 ? buffer.getString(0L) : ""; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_copy_device_name", throwable); + } + } + + public static double metallum_NSWindow_backingScaleFactor(final MemorySegment window) { + try { + return (double) NSWindowBackingScaleFactor.invokeExact(segment(window)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_NSWindow_backingScaleFactor", throwable); + } + } + + public static MemorySegment metallum_create_metal_layer(final MemorySegment device, final double contentsScale) { + try { + return (MemorySegment) createMetalLayer.invokeExact(segment(device), contentsScale); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_metal_layer", throwable); + } + } + + public static void metallum_NSView_setMetalLayer(final MemorySegment view, final MemorySegment layer) { + try { + NSViewSetMetalLayer.invokeExact(segment(view), segment(layer)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_NSView_setMetalLayer", throwable); + } + } + + public static void metallum_NSView_clearLayer(final MemorySegment view) { + try { + NSViewClearLayer.invokeExact(segment(view)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_NSView_clearLayer", throwable); + } + } + + /** + * On iOS, locates the host launcher's game surface {@code UIView} via the + * Objective-C runtime (calls {@code +[SurfaceViewController surface]} on + * Amethyst/PojavLauncher, with a key-window view-hierarchy fallback). + * Returns {@code null} on macOS or if the surface view cannot be found. + */ + public static MemorySegment metallum_ios_find_surface_view() { + if (iosFindSurfaceView == null) { + return MemorySegment.NULL; + } + try { + return (MemorySegment) iosFindSurfaceView.invokeExact(); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_ios_find_surface_view", throwable); + } + } + + /** + * On iOS, returns the host launcher's existing {@code CAMetalLayer} for the + * given {@code UIView} (i.e. {@code view.layer}), configured with the given + * Metal device. On Amethyst / PojavLauncher_iOS, {@code GameSurfaceView} + * overrides {@code +layerClass} to return {@code CAMetalLayer.class}, so + * {@code view.layer} IS already a {@code CAMetalLayer}. Using it directly + * matches what Amethyst's own Vulkan path does in {@code pojavCreateContext} + * (see {@code Natives/egl_bridge.m}). + * + *

    Returns {@code null} on macOS or if the native symbol is unavailable. + */ + public static MemorySegment metallum_ios_get_view_metal_layer(final MemorySegment view, final MemorySegment device, final double contentsScale) { + if (iosGetViewMetalLayer == null) { + return MemorySegment.NULL; + } + try { + return (MemorySegment) iosGetViewMetalLayer.invokeExact(segment(view), segment(device), contentsScale); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_ios_get_view_metal_layer", throwable); + } + } + + public static void metallum_set_debug_labels_enabled(final boolean enabled) { + try { + setDebugLabelsEnabled.invokeExact(enabled ? 1 : 0); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_set_debug_labels_enabled", throwable); + } + } + + public static void metallum_init_pipelines(final MemorySegment device) { + try { + initPipelines.invokeExact(segment(device)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_init_pipelines", throwable); + } + } + + public static boolean metallum_metalfx_supports_spatial(final MemorySegment device) { + try { + return (int) metalfxSupportsSpatial.invokeExact(segment(device)) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_supports_spatial", throwable); + } + } + + public static boolean metallum_metalfx_supports_temporal(final MemorySegment device) { + try { + return (int) metalfxSupportsTemporal.invokeExact(segment(device)) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_supports_temporal", throwable); + } + } + + public static boolean metallum_metalfx_supports_frame_generation(final MemorySegment device) { + try { + return (int) metalfxSupportsFrameGeneration.invokeExact(segment(device)) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_supports_frame_generation", throwable); + } + } + + /** + * Returns whether the native bridge can produce and merge the explicit + * camera/object/validity motion resources used by the temporal path. This + * is optional so an older bundled dylib can fail closed instead of being + * called with the v2 ABI. + */ + public static boolean metallum_metalfx_supports_motion_v2(final MemorySegment device) { + if (metalfxSupportsMotionV2 == null) { + return false; + } + try { + return (int) metalfxSupportsMotionV2.invokeExact(segment(device)) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_supports_motion_v2", throwable); + } + } + + public static boolean metallum_metalfx_clear_motion_inputs( + final MemorySegment commandBuffer, + final MemorySegment objectMotion, + final MemorySegment objectValidity, + final int inputWidth, + final int inputHeight, + final MemorySegment fence + ) { + if (metalfxClearMotionInputs == null) { + return false; + } + try { + return (int) metalfxClearMotionInputs.invokeExact( + segment(commandBuffer), segment(objectMotion), segment(objectValidity), + inputWidth, inputHeight, segment(fence) + ) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_clear_motion_inputs", throwable); + } + } + + public static boolean metallum_metalfx_supports_cutout_reactive(final MemorySegment device) { + if (metalfxSupportsCutoutReactive == null || metalfxApplyCutoutReactive == null) { + return false; + } + try { + return (int) metalfxSupportsCutoutReactive.invokeExact(segment(device)) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_supports_cutout_reactive", throwable); + } + } + + public static boolean metallum_metalfx_apply_cutout_reactive( + final MemorySegment commandBuffer, + final MemorySegment cutoutCoverage, + final MemorySegment reactive, + final int inputWidth, + final int inputHeight, + final int radius, + final MemorySegment fence + ) { + if (metalfxApplyCutoutReactive == null) { + return false; + } + try { + return (int) metalfxApplyCutoutReactive.invokeExact( + segment(commandBuffer), + segment(cutoutCoverage), + segment(reactive), + inputWidth, + inputHeight, + radius, + segment(fence) + ) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_apply_cutout_reactive", throwable); + } + } + + public static boolean metallum_metalfx_mark_transparency( + final MemorySegment commandBuffer, + final MemorySegment device, + @Nullable final MemorySegment translucent, + @Nullable final MemorySegment itemEntity, + @Nullable final MemorySegment particles, + @Nullable final MemorySegment weather, + @Nullable final MemorySegment clouds, + final MemorySegment reactive, + final int inputWidth, + final int inputHeight + ) { + try { + return (int) metalfxTransparencyMask.invokeExact( + segment(commandBuffer), segment(device), segment(translucent), segment(itemEntity), + segment(particles), segment(weather), segment(clouds), segment(reactive), inputWidth, inputHeight + ) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_mark_transparency", throwable); + } + } + + public static boolean metallum_metalfx_encode( + final MemorySegment commandBuffer, + final MemorySegment device, + final MemorySegment color, + final MemorySegment depth, + final MemorySegment motion, + final MemorySegment reactive, + final MemorySegment output, + @Nullable final float[] currentViewProjection, + @Nullable final float[] inverseCurrentViewProjection, + @Nullable final float[] previousViewProjection, + final float jitterX, + final float jitterY, + final int inputWidth, + final int inputHeight, + final boolean reset, + final boolean depthReversed, + final boolean preserveReactiveMask, + final MemorySegment fence + ) { + try { + // Native downcalls require native segments; heap-backed float arrays + // are copied into thread-local storage before calling Swift. + MetalFxMatrixScratch scratch = METALFX_MATRIX_SCRATCH.get(); + MemorySegment current = scratch.copy(currentViewProjection, scratch.current); + MemorySegment inverse = scratch.copy(inverseCurrentViewProjection, scratch.inverse); + MemorySegment previous = scratch.copy(previousViewProjection, scratch.previous); + return (int) metalfxEncode.invokeExact( + segment(commandBuffer), segment(device), segment(color), segment(depth), segment(motion), + segment(reactive), segment(output), current, inverse, previous, segment(fence), + jitterX, jitterY, inputWidth, inputHeight, reset ? 1 : 0, depthReversed ? 1 : 0, + preserveReactiveMask ? 1 : 0 + ) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_encode", throwable); + } + } + + /** + * Versioned temporal encode ABI. The final motion texture is written by + * native merge after camera reconstruction; object motion is selected only + * when its validity attachment is non-zero. The old symbol above remains + * available for older dylibs and for the spatial/camera fallback path. + */ + public static boolean metallum_metalfx_encode_v2( + final MemorySegment commandBuffer, + final MemorySegment device, + final MemorySegment color, + final MemorySegment depth, + final MemorySegment cameraMotion, + final MemorySegment objectMotion, + final MemorySegment objectValidity, + final MemorySegment disocclusion, + final MemorySegment motion, + final MemorySegment reactive, + final MemorySegment output, + @Nullable final float[] currentViewProjection, + @Nullable final float[] inverseCurrentViewProjection, + @Nullable final float[] previousViewProjection, + final float jitterX, + final float jitterY, + final int inputWidth, + final int inputHeight, + final boolean reset, + final boolean depthReversed, + final boolean preserveReactiveMask, + final MemorySegment fence + ) { + if (metalfxEncodeV2 == null) { + return false; + } + try { + MetalFxMatrixScratch scratch = METALFX_MATRIX_SCRATCH.get(); + MemorySegment current = scratch.copy(currentViewProjection, scratch.current); + MemorySegment inverse = scratch.copy(inverseCurrentViewProjection, scratch.inverse); + MemorySegment previous = scratch.copy(previousViewProjection, scratch.previous); + return (int) metalfxEncodeV2.invokeExact( + segment(commandBuffer), segment(device), segment(color), segment(depth), + segment(cameraMotion), segment(objectMotion), segment(objectValidity), segment(disocclusion), + segment(motion), segment(reactive), segment(output), current, inverse, previous, + segment(fence), jitterX, jitterY, inputWidth, inputHeight, + reset ? 1 : 0, depthReversed ? 1 : 0, preserveReactiveMask ? 1 : 0 + ) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_encode_v2", throwable); + } + } + + public static boolean metallum_metalfx_frame_generation_encode( + final MemorySegment commandBuffer, + final MemorySegment device, + final MemorySegment layer, + final MemorySegment sceneColor, + final MemorySegment uiColor, + final MemorySegment depth, + final MemorySegment motion, + final int inputWidth, + final int inputHeight, + final float jitterX, + final float jitterY, + final float fieldOfView, + final float nearPlane, + final float farPlane, + final float aspectRatio, + final boolean reset, + final MemorySegment fence + ) { + try { + return (int) metalfxFrameGenerationEncode.invokeExact( + segment(commandBuffer), segment(device), segment(layer), + segment(sceneColor), segment(uiColor), segment(depth), segment(motion), + inputWidth, inputHeight, + jitterX, jitterY, fieldOfView, nearPlane, farPlane, aspectRatio, + reset ? 1 : 0, segment(fence) + ) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_frame_generation_encode", throwable); + } + } + + private static final class MetalFxMatrixScratch { + private final Arena arena = Arena.ofConfined(); + private final MemorySegment current = arena.allocate(16L * Float.BYTES, FLOAT.byteAlignment()); + private final MemorySegment inverse = arena.allocate(16L * Float.BYTES, FLOAT.byteAlignment()); + private final MemorySegment previous = arena.allocate(16L * Float.BYTES, FLOAT.byteAlignment()); + + private MemorySegment copy(@Nullable final float[] source, final MemorySegment destination) { + if (source == null) { + return MemorySegment.NULL; + } + for (int index = 0; index < source.length; index++) { + destination.set(FLOAT, (long) index * Float.BYTES, source[index]); + } + return destination; + } + } + + public static boolean metallum_encode_texture_copy( + final MemorySegment commandBuffer, + final MemorySegment source, + final MemorySegment destination, + final boolean linear, + final MemorySegment fence + ) { + try { + return (int) metalfxCopy.invokeExact( + segment(commandBuffer), segment(source), segment(destination), linear ? 1 : 0, segment(fence) + ) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_encode_texture_copy", throwable); + } + } + + public static void metallum_metalfx_shutdown() { + try { + metalfxShutdown.invokeExact(); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_shutdown", throwable); + } + } + + public static void metallum_metalfx_stop_frame_generation() { + try { + metalfxStopFrameGeneration.invokeExact(); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_stop_frame_generation", throwable); + } + } + + + public static long MTLDevice_maxMemoryAllocationSize(final MemorySegment device) { + try { + return (long) MTLDeviceMaxMemoryAllocationSize.invokeExact(segment(device)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLDevice_maxMemoryAllocationSize", throwable); + } + } + + public static MemorySegment MTLDevice_makeCommandQueue(final MemorySegment device) { + try { + return (MemorySegment) MTLDeviceMakeCommandQueue.invokeExact(segment(device)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLDevice_makeCommandQueue", throwable); + } + } + + public static MemorySegment MTLCommandQueue_makeCommandBuffer(final MemorySegment commandQueue, final String label) { + try (Arena arena = Arena.ofConfined()) { + return (MemorySegment) MTLCommandQueueMakeCommandBuffer.invokeExact(segment(commandQueue), toCString(arena, label)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandQueue_makeCommandBuffer", throwable); + } + } + + public static void MTLCommandBuffer_commit(final MemorySegment commandBuffer) { + try { + MTLCommandBufferCommit.invokeExact(segment(commandBuffer)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_commit", throwable); + } + } + + public static MemorySegment metallum_create_semaphore() { + try { + return (MemorySegment) createSemaphore.invokeExact(); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_semaphore", throwable); + } + } + + public static void MTLCommandBuffer_commitWithSignal(final MemorySegment commandBuffer, final MemorySegment semaphore) { + try { + MTLCommandBufferCommitWithSignal.invokeExact(segment(commandBuffer), segment(semaphore)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_commitWithSignal", throwable); + } + } + + public static int metallum_semaphore_wait(final MemorySegment semaphore, final long timeoutMs) { + try { + return (int) semaphoreWait.invokeExact(segment(semaphore), timeoutMs); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_semaphore_wait", throwable); + } + } + + public static int MTLCommandBuffer_isCompleted(final MemorySegment commandBuffer) { + try { + return (int) MTLCommandBufferIsCompleted.invokeExact(segment(commandBuffer)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_isCompleted", throwable); + } + } + + public static int MTLCommandBuffer_completedSuccessfully(final MemorySegment commandBuffer) { + try { + return (int) MTLCommandBufferCompletedSuccessfully.invokeExact(segment(commandBuffer)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_completedSuccessfully", throwable); + } + } + + public static int MTLCommandBuffer_waitUntilCompleted(final MemorySegment commandBuffer, final long timeoutMs) { + try { + return (int) MTLCommandBufferWaitUntilCompleted.invokeExact(segment(commandBuffer), timeoutMs); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_waitUntilCompleted", throwable); + } + } + + public static void MTLCommandBuffer_pushDebugGroup(final MemorySegment commandBuffer, final String label) { + try (Arena arena = Arena.ofConfined()) { + MTLCommandBufferPushDebugGroup.invokeExact(segment(commandBuffer), toCString(arena, label)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_pushDebugGroup", throwable); + } + } + + public static void MTLCommandBuffer_popDebugGroup(final MemorySegment commandBuffer) { + try { + MTLCommandBufferPopDebugGroup.invokeExact(segment(commandBuffer)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_popDebugGroup", throwable); + } + } + + public static MemorySegment MTLCommandBuffer_makeBlitCommandEncoder(final MemorySegment commandBuffer) { + try { + return (MemorySegment) MTLCommandBufferMakeBlitCommandEncoder.invokeExact(segment(commandBuffer)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_makeBlitCommandEncoder", throwable); + } + } + + public static void MTLCommandEncoder_endEncoding(final MemorySegment encoder) { + try { + MTLCommandEncoderEndEncoding.invokeExact(segment(encoder)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandEncoder_endEncoding", throwable); + } + } + + public static void MTLBlitCommandEncoder_copyFromBufferToBuffer( + final MemorySegment blitEncoder, + final MemorySegment sourceBuffer, + final long sourceOffset, + final MemorySegment destinationBuffer, + final long destinationOffset, + final long length + ) { + try { + MTLBlitCommandEncoderCopyFromBufferToBuffer.invokeExact( + segment(blitEncoder), + segment(sourceBuffer), + sourceOffset, + segment(destinationBuffer), + destinationOffset, + length + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLBlitCommandEncoder_copyFromBufferToBuffer", throwable); + } + } + + public static void MTLBlitCommandEncoder_copyFromBufferToTexture( + final MemorySegment blitEncoder, + final MemorySegment sourceBuffer, + final long sourceOffset, + final MemorySegment texture, + final long mipLevel, + final long slice, + final long x, + final long y, + final long width, + final long height, + final long bytesPerRow, + final long bytesPerImage + ) { + try { + MTLBlitCommandEncoderCopyFromBufferToTexture.invokeExact( + segment(blitEncoder), + segment(sourceBuffer), + sourceOffset, + segment(texture), + mipLevel, + slice, + x, + y, + width, + height, + bytesPerRow, + bytesPerImage + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLBlitCommandEncoder_copyFromBufferToTexture", throwable); + } + } + + public static void MTLBlitCommandEncoder_copyFromTextureToTexture( + final MemorySegment blitEncoder, + final MemorySegment sourceTexture, + final MemorySegment destinationTexture, + final long mipLevel, + final long sourceX, + final long sourceY, + final long destX, + final long destY, + final long width, + final long height + ) { + try { + MTLBlitCommandEncoderCopyFromTextureToTexture.invokeExact( + segment(blitEncoder), + segment(sourceTexture), + segment(destinationTexture), + mipLevel, + sourceX, + sourceY, + destX, + destY, + width, + height + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLBlitCommandEncoder_copyFromTextureToTexture", throwable); + } + } + + public static void MTLBlitCommandEncoder_copyFromTextureToBuffer( + final MemorySegment blitEncoder, + final MemorySegment sourceTexture, + final MemorySegment destinationBuffer, + final long destinationOffset, + final long mipLevel, + final long slice, + final long x, + final long y, + final long width, + final long height, + final long bytesPerRow, + final long bytesPerImage + ) { + try { + MTLBlitCommandEncoderCopyFromTextureToBuffer.invokeExact( + segment(blitEncoder), + segment(sourceTexture), + segment(destinationBuffer), + destinationOffset, + mipLevel, + slice, + x, + y, + width, + height, + bytesPerRow, + bytesPerImage + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLBlitCommandEncoder_copyFromTextureToBuffer", throwable); + } + } + + public static MemorySegment metallum_create_buffer(final MemorySegment device, final long length, final long options) { + try { + return (MemorySegment) createBuffer.invokeExact(segment(device), length, options); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_buffer", throwable); + } + } + + public static MemorySegment metallum_create_texture_2d( + final MemorySegment device, + final MTLPixelFormat pixelFormat, + final long width, + final long height, + final long depthOrLayers, + final long mipLevels, + final long cubeCompatible, + final long usage, + final MTLStorageMode storageMode, + final String label + ) { + try (Arena arena = Arena.ofConfined()) { + return (MemorySegment) createTexture2d.invokeExact( + segment(device), + pixelFormat.value, + width, + height, + depthOrLayers, + mipLevels, + cubeCompatible, + usage, + storageMode.value, + toCString(arena, label) + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_texture_2d", throwable); + } + } + + public static MemorySegment metallum_create_texture_view(final MemorySegment texture, final long baseMipLevel, final long mipLevelCount) { + try { + return (MemorySegment) createTextureView.invokeExact(segment(texture), baseMipLevel, mipLevelCount); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_texture_view", throwable); + } + } + + public static MemorySegment metallum_create_buffer_texture_view( + final MemorySegment buffer, + final long pixelFormat, + final long offset, + final long width, + final long height, + final long bytesPerRow + ) { + try { + return (MemorySegment) createBufferTextureView.invokeExact(segment(buffer), pixelFormat, offset, width, height, bytesPerRow); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_buffer_texture_view", throwable); + } + } + + public static MemorySegment metallum_create_sampler( + final MemorySegment device, + final MTLSamplerAddressMode addressModeU, + final MTLSamplerAddressMode addressModeV, + final MTLSamplerMinMagFilter minFilter, + final MTLSamplerMinMagFilter magFilter, + final MTLSamplerMipFilter mipFilter, + final int maxAnisotropy, + final double lodMaxClamp + ) { + try { + return (MemorySegment) createSampler.invokeExact( + segment(device), + addressModeU.value, + addressModeV.value, + minFilter.value, + magFilter.value, + mipFilter.value, + maxAnisotropy, + lodMaxClamp + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_sampler", throwable); + } + } + + public static MemorySegment MTLDevice_makeDepthStencilState(final MemorySegment device, final MTLCompareFunction depthCompareOp, final int writeDepth) { + try { + return (MemorySegment) MTLDeviceMakeDepthStencilState.invokeExact(segment(device), depthCompareOp.value, writeDepth); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLDevice_makeDepthStencilState", throwable); + } + } + + public static MemorySegment MTLCommandBuffer_makeRenderCommandEncoder( + final MemorySegment commandBuffer, + final MemorySegment colorTexture, + final MemorySegment depthTexture, + final double viewportWidth, + final double viewportHeight, + final int clearColorEnabled, + final float clearColorRed, + final float clearColorGreen, + final float clearColorBlue, + final float clearColorAlpha, + final int clearDepthEnabled, + final double clearDepth + ) { + try { + return (MemorySegment) MTLCommandBufferMakeRenderCommandEncoder.invokeExact( + segment(commandBuffer), + segment(colorTexture), + segment(depthTexture), + viewportWidth, + viewportHeight, + clearColorEnabled, + clearColorRed, + clearColorGreen, + clearColorBlue, + clearColorAlpha, + clearDepthEnabled, + clearDepth + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_makeRenderCommandEncoder", throwable); + } + } + + public static MemorySegment MTLCommandBuffer_makeRenderCommandEncoderV2( + final MemorySegment commandBuffer, + final MemorySegment[] colorTextures, + final MemorySegment depthTexture, + final double viewportWidth, + final double viewportHeight, + final int[] clearColorEnabled, + final float[] clearColors, + final int clearDepthEnabled, + final double clearDepth + ) { + if (colorTextures == null || clearColorEnabled == null || clearColors == null + || clearColorEnabled.length != colorTextures.length + || clearColors.length != colorTextures.length * 4) { + throw new IllegalArgumentException("MRT texture, clear flag and clear color arrays must have matching lengths"); + } + + if (MTLCommandBufferMakeRenderCommandEncoderV2 == null) { + if (colorTextures.length > 1) { + throw new IllegalStateException("Loaded native bridge does not support indexed MRT render encoders"); + } + MemorySegment colorTexture = colorTextures.length == 0 ? MemorySegment.NULL : colorTextures[0]; + int clearColor = colorTextures.length == 0 ? 0 : clearColorEnabled[0]; + float red = colorTextures.length == 0 ? 0.0F : clearColors[0]; + float green = colorTextures.length == 0 ? 0.0F : clearColors[1]; + float blue = colorTextures.length == 0 ? 0.0F : clearColors[2]; + float alpha = colorTextures.length == 0 ? 0.0F : clearColors[3]; + return MTLCommandBuffer_makeRenderCommandEncoder( + commandBuffer, + colorTexture, + depthTexture, + viewportWidth, + viewportHeight, + clearColor, + red, + green, + blue, + alpha, + clearDepthEnabled, + clearDepth + ); + } + + try (Arena arena = Arena.ofConfined()) { + MemorySegment textureArray = colorTextures.length == 0 + ? MemorySegment.NULL + : arena.allocate(ValueLayout.ADDRESS, colorTextures.length); + MemorySegment clearFlagArray = colorTextures.length == 0 + ? MemorySegment.NULL + : arena.allocate(INT, clearColorEnabled.length); + MemorySegment clearColorArray = colorTextures.length == 0 + ? MemorySegment.NULL + : arena.allocate(FLOAT, clearColors.length); + + for (int index = 0; index < colorTextures.length; index++) { + textureArray.setAtIndex(ValueLayout.ADDRESS, index, segment(colorTextures[index])); + clearFlagArray.setAtIndex(INT, index, clearColorEnabled[index]); + } + for (int index = 0; index < clearColors.length; index++) { + clearColorArray.setAtIndex(FLOAT, index, clearColors[index]); + } + + try { + return (MemorySegment) MTLCommandBufferMakeRenderCommandEncoderV2.invokeExact( + segment(commandBuffer), + textureArray, + colorTextures.length, + segment(depthTexture), + viewportWidth, + viewportHeight, + clearColorArray, + clearFlagArray, + clearDepthEnabled, + clearDepth + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2", throwable); + } + } + } + + public static void MTLRenderCommandEncoder_clearDraw( + final MemorySegment encoder, + final MemorySegment colorTexture, + final MemorySegment depthTexture, + final double viewportWidth, + final double viewportHeight, + final int clearColorEnabled, + final float clearColorRed, + final float clearColorGreen, + final float clearColorBlue, + final float clearColorAlpha, + final int clearDepthEnabled, + final double clearDepth + ) { + try { + MTLRenderCommandEncoderClearDraw.invokeExact( + segment(encoder), + segment(colorTexture), + segment(depthTexture), + viewportWidth, + viewportHeight, + clearColorEnabled, + clearColorRed, + clearColorGreen, + clearColorBlue, + clearColorAlpha, + clearDepthEnabled, + clearDepth + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_clearDraw", throwable); + } + } + + public static void MTLRenderCommandEncoder_setRenderPipelineState(final MemorySegment encoder, final MemorySegment pipeline) { + try { + MTLRenderCommandEncoderSetRenderPipelineState.invokeExact(segment(encoder), segment(pipeline)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_setRenderPipelineState", throwable); + } + } + + public static void MTLRenderCommandEncoder_setDepthStencilState(final MemorySegment encoder, final MemorySegment depthStencilState) { + try { + MTLRenderCommandEncoderSetDepthStencilState.invokeExact(segment(encoder), segment(depthStencilState)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_setDepthStencilState", throwable); + } + } + + public static void MTLRenderCommandEncoder_setDepthBias(final MemorySegment encoder, final float depthBias, final float slopeScale, final float clamp) { + try { + MTLRenderCommandEncoderSetDepthBias.invokeExact(segment(encoder), depthBias, slopeScale, clamp); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_setDepthBias", throwable); + } + } + + public static void MTLRenderCommandEncoder_setFrontFacingWinding(final MemorySegment encoder, final int clockwise) { + try { + MTLRenderCommandEncoderSetFrontFacingWinding.invokeExact(segment(encoder), clockwise); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_setFrontFacingWinding", throwable); + } + } + + public static void MTLRenderCommandEncoder_setCullMode(final MemorySegment encoder, final long cullMode) { + try { + MTLRenderCommandEncoderSetCullMode.invokeExact(segment(encoder), cullMode); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_setCullMode", throwable); + } + } + + public static void MTLRenderCommandEncoder_setTriangleFillMode(final MemorySegment encoder, final int lines) { + try { + MTLRenderCommandEncoderSetTriangleFillMode.invokeExact(segment(encoder), lines); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_setTriangleFillMode", throwable); + } + } + + public static void MTLRenderCommandEncoder_setBuffer(final MemorySegment encoder, final MemorySegment buffer, final long offset, final long index, final int stageMask) { + try { + MTLRenderCommandEncoderSetBuffer.invokeExact(segment(encoder), segment(buffer), offset, index, stageMask); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_setBuffer", throwable); + } + } + + public static void MTLRenderCommandEncoder_setBufferOffset(final MemorySegment encoder, final long offset, final long index, final int stageMask) { + try { + MTLRenderCommandEncoderSetBufferOffset.invokeExact(segment(encoder), offset, index, stageMask); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_setBufferOffset", throwable); + } + } + + public static void MTLRenderCommandEncoder_setTexture(final MemorySegment encoder, final MemorySegment texture, final long index, final int stageMask) { + try { + MTLRenderCommandEncoderSetTexture.invokeExact(segment(encoder), segment(texture), index, stageMask); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_setTexture", throwable); + } + } + + public static void MTLRenderCommandEncoder_setTextureAndSampler(final MemorySegment encoder, final MemorySegment texture, final MemorySegment sampler, final long index, final int stageMask) { + try { + MTLRenderCommandEncoderSetTextureAndSampler.invokeExact(segment(encoder), segment(texture), segment(sampler), index, stageMask); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_setTextureAndSampler", throwable); + } + } + + public static void MTLRenderCommandEncoder_setScissorRect(final MemorySegment encoder, final long x, final long y, final long width, final long height) { + try { + MTLRenderCommandEncoderSetScissorRect.invokeExact(segment(encoder), x, y, width, height); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_setScissorRect", throwable); + } + } + + public static void MTLRenderCommandEncoder_drawPrimitives( + final MemorySegment encoder, + final long primitiveType, + final long firstVertex, + final long vertexCount, + final long instanceCount, + final long baseInstance + ) { + try { + MTLRenderCommandEncoderDrawPrimitives.invokeExact(segment(encoder), primitiveType, firstVertex, vertexCount, instanceCount, baseInstance); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_drawPrimitives", throwable); + } + } + + public static void MTLRenderCommandEncoder_drawIndexedPrimitives( + final MemorySegment encoder, + final long primitiveType, + final long indexCount, + final long indexType, + final MemorySegment indexBuffer, + final long indexBufferOffset, + final long instanceCount, + final long baseVertex, + final long baseInstance + ) { + try { + MTLRenderCommandEncoderDrawIndexedPrimitives.invokeExact( + segment(encoder), + primitiveType, + indexCount, + indexType, + segment(indexBuffer), + indexBufferOffset, + instanceCount, + baseVertex, + baseInstance + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_drawIndexedPrimitives", throwable); + } + } + + public static void MTLRenderCommandEncoder_multiDrawIndexed( + final MemorySegment encoder, + final long primitiveType, + final long indexType, + final MemorySegment indexBuffer, + final MemorySegment firstIndexOffsets, + final MemorySegment indexCounts, + final MemorySegment vertexOffsets, + final long drawCount, + final long instanceCount, + final long baseInstance + ) { + try { + MTLRenderCommandEncoderMultiDrawIndexed.invokeExact( + segment(encoder), + primitiveType, + indexType, + segment(indexBuffer), + segment(firstIndexOffsets), + segment(indexCounts), + segment(vertexOffsets), + drawCount, + instanceCount, + baseInstance + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_multiDrawIndexed", throwable); + } + } + + public static void MTLRenderCommandEncoder_drawIndexedPrimitivesIndirect( + final MemorySegment encoder, + final long primitiveType, + final long indexType, + final MemorySegment indexBuffer, + final MemorySegment indirectBuffer, + final long indirectBufferOffset, + final long drawCount, + final long stride + ) { + try { + MTLRenderCommandEncoderDrawIndexedPrimitivesIndirect.invokeExact( + segment(encoder), + primitiveType, + indexType, + segment(indexBuffer), + segment(indirectBuffer), + indirectBufferOffset, + drawCount, + stride + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_drawIndexedPrimitivesIndirect", throwable); + } + } + + public static void MTLRenderCommandEncoder_drawPrimitivesIndirect( + final MemorySegment encoder, + final long primitiveType, + final MemorySegment indirectBuffer, + final long indirectBufferOffset, + final long drawCount, + final long stride + ) { + try { + MTLRenderCommandEncoderDrawPrimitivesIndirect.invokeExact( + segment(encoder), + primitiveType, + segment(indirectBuffer), + indirectBufferOffset, + drawCount, + stride + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_drawPrimitivesIndirect", throwable); + } + } + + public static void MTLRenderCommandEncoder_drawIndexedPrimitivesTriangleFan( + final MemorySegment encoder, + final MemorySegment indexBuffer, + final MemorySegment fanIndexBuffer, + final long fanIndexBufferOffset, + final long indexType, + final long indexBufferOffset, + final long indexCount, + final long baseVertex, + final long instanceCount, + final long baseInstance + ) { + try { + MTLRenderCommandEncoderDrawIndexedPrimitivesTriangleFan.invokeExact( + segment(encoder), + segment(indexBuffer), + segment(fanIndexBuffer), + fanIndexBufferOffset, + indexType, + indexBufferOffset, + indexCount, + baseVertex, + instanceCount, + baseInstance + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_drawIndexedPrimitivesTriangleFan", throwable); + } + } + + public static void MTLCommandBuffer_clearColorDepthTexturesRegion( + final MemorySegment commandBuffer, + final MemorySegment colorTexture, + final float clearColorRed, + final float clearColorGreen, + final float clearColorBlue, + final float clearColorAlpha, + final MemorySegment depthTexture, + final double clearDepth, + final int x, + final int y, + final int width, + final int height, + final MemorySegment globalFence + ) { + try { + MTLCommandBufferClearColorDepthTexturesRegion.invokeExact( + segment(commandBuffer), + segment(colorTexture), + clearColorRed, + clearColorGreen, + clearColorBlue, + clearColorAlpha, + segment(depthTexture), + clearDepth, + x, + y, + width, + height, + segment(globalFence) + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_clearColorDepthTexturesRegion", throwable); + } + } + + public static MemorySegment metallum_MTLVertexDescriptor_create() { + try { + return (MemorySegment) MTLVertexDescriptorCreate.invokeExact(); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLVertexDescriptor_create", throwable); + } + } + + public static void metallum_MTLVertexDescriptor_setAttribute( + final MemorySegment desc, + final long index, + final long format, + final long offset, + final long bufferIndex + ) { + try { + MTLVertexDescriptorSetAttribute.invokeExact(segment(desc), index, format, offset, bufferIndex); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLVertexDescriptor_setAttribute", throwable); + } + } + + public static void metallum_MTLVertexDescriptor_setLayout( + final MemorySegment desc, + final long bufferIndex, + final long stride, + final long stepFunction, + final long stepRate + ) { + try { + MTLVertexDescriptorSetLayout.invokeExact(segment(desc), bufferIndex, stride, stepFunction, stepRate); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLVertexDescriptor_setLayout", throwable); + } + } + + public static MemorySegment metallum_MTLRenderPipelineDescriptor_create() { + try { + return (MemorySegment) MTLRenderPipelineDescriptorCreate.invokeExact(); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderPipelineDescriptor_create", throwable); + } + } + + public static MemorySegment metallum_create_shader_function( + final MemorySegment device, + final String source, + final String entryPoint + ) { + try (Arena arena = Arena.ofConfined()) { + return (MemorySegment) createShaderFunction.invokeExact( + segment(device), + toCString(arena, source), + toCString(arena, entryPoint) + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_shader_function", throwable); + } + } + + public static void metallum_MTLRenderPipelineDescriptor_setCompiledFunctions( + final MemorySegment desc, + final MemorySegment vertexFunction, + final MemorySegment fragmentFunction + ) { + try { + MTLRenderPipelineDescriptorSetCompiledFunctions.invokeExact( + segment(desc), + segment(vertexFunction), + segment(fragmentFunction) + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderPipelineDescriptor_setCompiledFunctions", throwable); + } + } + + public static void metallum_MTLRenderPipelineDescriptor_setVertexDescriptor( + final MemorySegment desc, + final MemorySegment vertexDesc + ) { + try { + MTLRenderPipelineDescriptorSetVertexDescriptor.invokeExact(segment(desc), segment(vertexDesc)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderPipelineDescriptor_setVertexDescriptor", throwable); + } + } + + public static void metallum_MTLRenderPipelineDescriptor_setAttachmentFormats( + final MemorySegment desc, + final MTLPixelFormat colorFormat, + final MTLPixelFormat depthFormat, + final MTLPixelFormat stencilFormat + ) { + try { + MTLRenderPipelineDescriptorSetAttachmentFormats.invokeExact(segment(desc), colorFormat.value, depthFormat.value, stencilFormat.value); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderPipelineDescriptor_setAttachmentFormats", throwable); + } + } + + public static void metallum_MTLRenderPipelineDescriptor_setColorAttachmentFormat( + final MemorySegment desc, + final int index, + final MTLPixelFormat format + ) { + if (MTLRenderPipelineDescriptorSetColorAttachmentFormat == null) { + if (index != 0) { + throw new IllegalStateException("Loaded native bridge does not support indexed color attachment formats"); + } + setAttachmentFormatLegacy(desc, format); + return; + } + try { + int result = (int) MTLRenderPipelineDescriptorSetColorAttachmentFormat.invokeExact( + segment(desc), index, format.value + ); + if (result == 0) { + throw new IllegalArgumentException("Native bridge rejected color attachment index " + index); + } + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderPipelineDescriptor_setColorAttachmentFormat", throwable); + } + } + + public static void metallum_MTLRenderPipelineDescriptor_setDepthStencilFormats( + final MemorySegment desc, + final MTLPixelFormat depthFormat, + final MTLPixelFormat stencilFormat + ) { + if (MTLRenderPipelineDescriptorSetDepthStencilFormats == null) { + throw new IllegalStateException("Loaded native bridge does not support independent depth/stencil formats"); + } + try { + MTLRenderPipelineDescriptorSetDepthStencilFormats.invokeExact( + segment(desc), depthFormat.value, stencilFormat.value + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderPipelineDescriptor_setDepthStencilFormats", throwable); + } + } + + public static void metallum_MTLRenderPipelineDescriptor_setColorAttachmentBlendState( + final MemorySegment desc, + final int index, + final boolean enabled, + final long srcRgb, + final long dstRgb, + final long opRgb, + final long srcAlpha, + final long dstAlpha, + final long opAlpha, + final long writeMask + ) { + if (MTLRenderPipelineDescriptorSetColorAttachmentBlendState == null) { + if (index != 0) { + throw new IllegalStateException("Loaded native bridge does not support indexed color attachment blend state"); + } + metallum_MTLRenderPipelineDescriptor_setBlendState(desc, enabled ? 1 : 0, srcRgb, dstRgb, opRgb, srcAlpha, dstAlpha, opAlpha, writeMask); + return; + } + try { + int result = (int) MTLRenderPipelineDescriptorSetColorAttachmentBlendState.invokeExact( + segment(desc), index, enabled ? 1 : 0, + srcRgb, dstRgb, opRgb, srcAlpha, dstAlpha, opAlpha, writeMask + ); + if (result == 0) { + throw new IllegalArgumentException("Native bridge rejected color attachment index " + index); + } + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderPipelineDescriptor_setColorAttachmentBlendState", throwable); + } + } + + private static void setAttachmentFormatLegacy(final MemorySegment desc, final MTLPixelFormat format) { + metallum_MTLRenderPipelineDescriptor_setAttachmentFormats( + desc, + format, + MTLPixelFormat.Invalid, + MTLPixelFormat.Invalid + ); + } + + public static void metallum_MTLRenderPipelineDescriptor_setBlendState( + final MemorySegment desc, + final int enabled, + final long srcRgb, + final long dstRgb, + final long opRgb, + final long srcAlpha, + final long dstAlpha, + final long opAlpha, + final long writeMask + ) { + try { + MTLRenderPipelineDescriptorSetBlendState.invokeExact( + segment(desc), + enabled, + srcRgb, + dstRgb, + opRgb, + srcAlpha, + dstAlpha, + opAlpha, + writeMask + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderPipelineDescriptor_setBlendState", throwable); + } + } + + public static MemorySegment metallum_MTLDevice_makeRenderPipelineState( + final MemorySegment device, + final MemorySegment descriptor + ) { + try { + return (MemorySegment) MTLDeviceMakeRenderPipelineState.invokeExact(segment(device), segment(descriptor)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLDevice_makeRenderPipelineState", throwable); + } + } + + public static void metallum_configure_layer(final MemorySegment layer, final double width, final double height, final int immediatePresentMode) { + try { + configureLayer.invokeExact(segment(layer), width, height, immediatePresentMode); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_configure_layer", throwable); + } + } + + public static void MTLCommandBuffer_encodePresentTextureToDrawable(final MemorySegment commandBuffer, final MemorySegment layer, final MemorySegment sourceTexture, final MemorySegment globalFence) { + try { + MTLCommandBufferEncodePresentTextureToDrawable.invokeExact(segment(commandBuffer), segment(layer), segment(sourceTexture), segment(globalFence)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_encodePresentTextureToDrawable", throwable); + } + } + + public static void metallum_release_object(final MemorySegment object) { + try { + releaseObject.invokeExact(segment(object)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_release_object", throwable); + } + } + + public static MemorySegment metallum_create_fence(final MemorySegment device) { + try { + return (MemorySegment) createFence.invokeExact(segment(device)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_fence", throwable); + } + } + + public static void MTLRenderCommandEncoder_updateFence(final MemorySegment encoder, final MemorySegment fence, final long stages) { + try { + MTLRenderCommandEncoderUpdateFence.invokeExact(segment(encoder), segment(fence), stages); + } catch (Throwable throwable) { + throw bridgeFailure("MTLRenderCommandEncoder_updateFence", throwable); + } + } + + public static void MTLRenderCommandEncoder_waitForFence(final MemorySegment encoder, final MemorySegment fence, final long stages) { + try { + MTLRenderCommandEncoderWaitForFence.invokeExact(segment(encoder), segment(fence), stages); + } catch (Throwable throwable) { + throw bridgeFailure("MTLRenderCommandEncoder_waitForFence", throwable); + } + } + + public static void MTLBlitCommandEncoder_updateFence(final MemorySegment encoder, final MemorySegment fence) { + try { + MTLBlitCommandEncoderUpdateFence.invokeExact(segment(encoder), segment(fence)); + } catch (Throwable throwable) { + throw bridgeFailure("MTLBlitCommandEncoder_updateFence", throwable); + } + } + + public static void MTLBlitCommandEncoder_waitForFence(final MemorySegment encoder, final MemorySegment fence) { + try { + MTLBlitCommandEncoderWaitForFence.invokeExact(segment(encoder), segment(fence)); + } catch (Throwable throwable) { + throw bridgeFailure("MTLBlitCommandEncoder_waitForFence", throwable); + } + } + + public static MemorySegment metallum_get_buffer_contents(final MemorySegment buffer) { + try { + return (MemorySegment) getBufferContents.invokeExact(segment(buffer)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_get_buffer_contents", throwable); + } + } + + public static ByteBuffer nativeByteBufferView(final MemorySegment pointer, final long byteSize) { + if (pointer == null || pointer.address() == 0L) { + throw new IllegalArgumentException("Cannot create a ByteBuffer view for a null native pointer"); + } + if (byteSize < 0L) { + throw new IllegalArgumentException("Byte size must be non-negative"); + } + return MemorySegment.ofAddress(pointer.address()).reinterpret(byteSize).asByteBuffer(); + } + + private static MemorySegment segment(final MemorySegment pointer) { + return pointer == null || pointer.address() == 0L ? MemorySegment.NULL : pointer; + } + + private static MemorySegment toCString(final Arena arena, final String value) { + return value == null ? MemorySegment.NULL : arena.allocateFrom(value); + } + + public static boolean isNullHandle(@Nullable final MemorySegment pointer) { + return pointer == null || pointer.address() == 0L; + } + + private static RuntimeException bridgeFailure(final String symbol, final Throwable throwable) { + return new IllegalStateException("Native bridge call failed: " + symbol, throwable); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLBlendFactor.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLBlendFactor.java new file mode 100644 index 000000000..ad04b8f5c --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLBlendFactor.java @@ -0,0 +1,54 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLBlendFactor { + Zero(0L), + One(1L), + SourceColor(2L), + OneMinusSourceColor(3L), + SourceAlpha(4L), + OneMinusSourceAlpha(5L), + DestinationColor(6L), + OneMinusDestinationColor(7L), + DestinationAlpha(8L), + OneMinusDestinationAlpha(9L), + SourceAlphaSaturated(10L), + BlendColor(11L), + OneMinusBlendColor(12L), + BlendAlpha(13L), + OneMinusBlendAlpha(14L), + Source1Color(15L), + OneMinusSource1Color(16L), + Source1Alpha(17L), + OneMinusSource1Alpha(18L), + Unspecialized(19); + + public final long value; + + MTLBlendFactor(final long value) { + this.value = value; + } + + public static MTLBlendFactor from(final com.mojang.blaze3d.platform.BlendFactor factor) { + return switch (factor) { + case ZERO -> Zero; + case ONE -> One; + case SRC_COLOR -> SourceColor; + case ONE_MINUS_SRC_COLOR -> OneMinusSourceColor; + case SRC_ALPHA -> SourceAlpha; + case ONE_MINUS_SRC_ALPHA -> OneMinusSourceAlpha; + case DST_COLOR -> DestinationColor; + case ONE_MINUS_DST_COLOR -> OneMinusDestinationColor; + case DST_ALPHA -> DestinationAlpha; + case ONE_MINUS_DST_ALPHA -> OneMinusDestinationAlpha; + case SRC_ALPHA_SATURATE -> SourceAlphaSaturated; + case CONSTANT_COLOR -> BlendColor; + case ONE_MINUS_CONSTANT_COLOR -> OneMinusBlendColor; + case CONSTANT_ALPHA -> BlendAlpha; + case ONE_MINUS_CONSTANT_ALPHA -> OneMinusBlendAlpha; + }; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLBlendOperation.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLBlendOperation.java new file mode 100644 index 000000000..c0bfb50c3 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLBlendOperation.java @@ -0,0 +1,29 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLBlendOperation { + Add(0L), + Subtract(1L), + ReverseSubtract(2L), + Min(3L), + Max(4L); + + public final long value; + + MTLBlendOperation(final long value) { + this.value = value; + } + + public static MTLBlendOperation from(final com.mojang.blaze3d.platform.BlendOp op) { + return switch (op) { + case ADD -> Add; + case SUBTRACT -> Subtract; + case REVERSE_SUBTRACT -> ReverseSubtract; + case MIN -> Min; + case MAX -> Max; + }; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLBlitCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLBlitCommandEncoder.java new file mode 100644 index 000000000..38d3c4477 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLBlitCommandEncoder.java @@ -0,0 +1,87 @@ +package com.metallum.client.metal.render.mtl; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +import java.lang.foreign.MemorySegment; + +@Environment(EnvType.CLIENT) +public final class MTLBlitCommandEncoder extends MTLCommandEncoder { + + MTLBlitCommandEncoder(final MemorySegment handle) { + super(handle); + } + + public void copyFromBufferToBuffer( + final MemorySegment sourceBuffer, + final long sourceOffset, + final MemorySegment destinationBuffer, + final long destinationOffset, + final long length + ) { + MetalNativeBridge.MTLBlitCommandEncoder_copyFromBufferToBuffer( + handle(), sourceBuffer, sourceOffset, destinationBuffer, destinationOffset, length + ); + } + + public void copyFromBufferToTexture( + final MemorySegment sourceBuffer, + final long sourceOffset, + final MemorySegment texture, + final long mipLevel, + final long slice, + final long x, + final long y, + final long width, + final long height, + final long bytesPerRow, + final long bytesPerImage + ) { + MetalNativeBridge.MTLBlitCommandEncoder_copyFromBufferToTexture( + handle(), sourceBuffer, sourceOffset, texture, mipLevel, slice, x, y, width, height, bytesPerRow, bytesPerImage + ); + } + + public void copyFromTextureToTexture( + final MemorySegment sourceTexture, + final MemorySegment destinationTexture, + final long mipLevel, + final long sourceX, + final long sourceY, + final long destX, + final long destY, + final long width, + final long height + ) { + MetalNativeBridge.MTLBlitCommandEncoder_copyFromTextureToTexture( + handle(), sourceTexture, destinationTexture, mipLevel, sourceX, sourceY, destX, destY, width, height + ); + } + + public void copyFromTextureToBuffer( + final MemorySegment sourceTexture, + final MemorySegment destinationBuffer, + final long destinationOffset, + final long mipLevel, + final long slice, + final long x, + final long y, + final long width, + final long height, + final long bytesPerRow, + final long bytesPerImage + ) { + MetalNativeBridge.MTLBlitCommandEncoder_copyFromTextureToBuffer( + handle(), sourceTexture, destinationBuffer, destinationOffset, mipLevel, slice, x, y, width, height, bytesPerRow, bytesPerImage + ); + } + + public void updateFence(final MemorySegment fence) { + MetalNativeBridge.MTLBlitCommandEncoder_updateFence(handle(), fence); + } + + public void waitForFence(final MemorySegment fence) { + MetalNativeBridge.MTLBlitCommandEncoder_waitForFence(handle(), fence); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLColorWriteMask.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLColorWriteMask.java new file mode 100644 index 000000000..e1749e6f3 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLColorWriteMask.java @@ -0,0 +1,30 @@ +package com.metallum.client.metal.render.mtl; + +import com.mojang.blaze3d.pipeline.ColorTargetState; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLColorWriteMask { + None(0L), + Alpha(1L), + Blue(2L), + Green(4L), + Red(8L), + All(15L); + + public final long value; + + MTLColorWriteMask(final long value) { + this.value = value; + } + + public static long from(@ColorTargetState.WriteMask final int blazeMask) { + long mask = 0L; + if ((blazeMask & ColorTargetState.WRITE_RED) != 0) mask |= Red.value; + if ((blazeMask & ColorTargetState.WRITE_GREEN) != 0) mask |= Green.value; + if ((blazeMask & ColorTargetState.WRITE_BLUE) != 0) mask |= Blue.value; + if ((blazeMask & ColorTargetState.WRITE_ALPHA) != 0) mask |= Alpha.value; + return mask; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandBuffer.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandBuffer.java new file mode 100644 index 000000000..bfc5a010e --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandBuffer.java @@ -0,0 +1,175 @@ +package com.metallum.client.metal.render.mtl; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +import java.lang.foreign.MemorySegment; + +@Environment(EnvType.CLIENT) +public final class MTLCommandBuffer { + private MemorySegment handle; + + MTLCommandBuffer(final MemorySegment handle) { + this.handle = handle; + } + + public MTLBlitCommandEncoder makeBlitCommandEncoder() { + MemorySegment encoder = MetalNativeBridge.MTLCommandBuffer_makeBlitCommandEncoder(handle()); + if (MetalNativeBridge.isNullHandle(encoder)) { + throw new IllegalStateException("Failed to create MTLBlitCommandEncoder"); + } + return new MTLBlitCommandEncoder(encoder); + } + + public MTLRenderCommandEncoder makeRenderCommandEncoder( + final MemorySegment colorTexture, + final MemorySegment depthTexture, + final double viewportWidth, + final double viewportHeight, + final int clearColorEnabled, + final float clearColorRed, + final float clearColorGreen, + final float clearColorBlue, + final float clearColorAlpha, + final int clearDepthEnabled, + final double clearDepth + ) { + MemorySegment encoder = MetalNativeBridge.MTLCommandBuffer_makeRenderCommandEncoder( + handle(), + colorTexture, + depthTexture, + viewportWidth, + viewportHeight, + clearColorEnabled, + clearColorRed, + clearColorGreen, + clearColorBlue, + clearColorAlpha, + clearDepthEnabled, + clearDepth + ); + if (MetalNativeBridge.isNullHandle(encoder)) { + throw new IllegalStateException("Failed to create MTLRenderCommandEncoder"); + } + return new MTLRenderCommandEncoder(encoder); + } + + public MTLRenderCommandEncoder makeRenderCommandEncoderV2( + final MemorySegment[] colorTextures, + final MemorySegment depthTexture, + final double viewportWidth, + final double viewportHeight, + final int[] clearColorEnabled, + final float[] clearColors, + final int clearDepthEnabled, + final double clearDepth + ) { + MemorySegment encoder = MetalNativeBridge.MTLCommandBuffer_makeRenderCommandEncoderV2( + handle(), + colorTextures, + depthTexture, + viewportWidth, + viewportHeight, + clearColorEnabled, + clearColors, + clearDepthEnabled, + clearDepth + ); + if (MetalNativeBridge.isNullHandle(encoder)) { + throw new IllegalStateException("Failed to create indexed MTLRenderCommandEncoder"); + } + return new MTLRenderCommandEncoder(encoder); + } + + public void clearColorDepthTexturesRegion( + final MemorySegment colorTexture, + final float clearColorRed, + final float clearColorGreen, + final float clearColorBlue, + final float clearColorAlpha, + final MemorySegment depthTexture, + final double clearDepth, + final int regionX, + final int regionY, + final int regionWidth, + final int regionHeight, + final MemorySegment globalFence + ) { + MetalNativeBridge.MTLCommandBuffer_clearColorDepthTexturesRegion( + handle(), + colorTexture, + clearColorRed, + clearColorGreen, + clearColorBlue, + clearColorAlpha, + depthTexture, + clearDepth, + regionX, + regionY, + regionWidth, + regionHeight, + globalFence + ); + } + + public void encodePresentTextureToDrawable(final MemorySegment layer, final MemorySegment sourceTexture, final MemorySegment globalFence) { + MetalNativeBridge.MTLCommandBuffer_encodePresentTextureToDrawable(handle(), layer, sourceTexture, globalFence); + } + + public void commit() { + MetalNativeBridge.MTLCommandBuffer_commit(handle()); + } + + public void commitWithSignal(final MemorySegment semaphore) { + MetalNativeBridge.MTLCommandBuffer_commitWithSignal(handle(), semaphore); + } + + public boolean isCompleted() { + if (MetalNativeBridge.isNullHandle(handle)) { + return true; + } + return MetalNativeBridge.MTLCommandBuffer_isCompleted(handle()) == 1; + } + + public boolean completedSuccessfully() { + if (MetalNativeBridge.isNullHandle(handle)) { + return false; + } + return MetalNativeBridge.MTLCommandBuffer_completedSuccessfully(handle()) == 1; + } + + public boolean waitUntilCompleted(final long timeoutMs) { + if (MetalNativeBridge.isNullHandle(handle)) { + return true; + } + return MetalNativeBridge.MTLCommandBuffer_waitUntilCompleted(handle(), Math.max(timeoutMs, 0L)) == 0; + } + + public void pushDebugGroup(final String label) { + MetalNativeBridge.MTLCommandBuffer_pushDebugGroup(handle(), label); + } + + public void popDebugGroup() { + MetalNativeBridge.MTLCommandBuffer_popDebugGroup(handle()); + } + + public void close() { + if (MetalNativeBridge.isNullHandle(handle)) { + return; + } + MetalNativeBridge.metallum_release_object(handle); + handle = MemorySegment.NULL; + } + + public MemorySegment nativeHandle() { + return handle(); + } + + private MemorySegment handle() { + if (MetalNativeBridge.isNullHandle(handle)) { + throw new IllegalStateException("MTLCommandBuffer is closed"); + } + return handle; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandEncoder.java new file mode 100644 index 000000000..2d45a7dcb --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandEncoder.java @@ -0,0 +1,32 @@ +package com.metallum.client.metal.render.mtl; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +import java.lang.foreign.MemorySegment; + +@Environment(EnvType.CLIENT) +public abstract class MTLCommandEncoder { + MemorySegment handle; + + MTLCommandEncoder(final MemorySegment handle) { + this.handle = handle; + } + + public MemorySegment handle() { + if (MetalNativeBridge.isNullHandle(this.handle)) { + throw new IllegalStateException(getClass().getSimpleName() + " is closed"); + } + return this.handle; + } + + public void endEncoding() { + if (MetalNativeBridge.isNullHandle(this.handle)) { + return; + } + MetalNativeBridge.MTLCommandEncoder_endEncoding(this.handle); + MetalNativeBridge.metallum_release_object(this.handle); + this.handle = MemorySegment.NULL; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandQueue.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandQueue.java new file mode 100644 index 000000000..b06ddbcfd --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandQueue.java @@ -0,0 +1,41 @@ +package com.metallum.client.metal.render.mtl; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.jspecify.annotations.Nullable; + +import java.lang.foreign.MemorySegment; + +@Environment(EnvType.CLIENT) +public final class MTLCommandQueue { + private MemorySegment handle; + + private MTLCommandQueue(final MemorySegment handle) { + this.handle = handle; + } + + public static MTLCommandQueue create(final MemorySegment device) { + MemorySegment handle = MetalNativeBridge.MTLDevice_makeCommandQueue(device); + if (MetalNativeBridge.isNullHandle(handle)) { + throw new IllegalStateException("Failed to create Metal command queue"); + } + return new MTLCommandQueue(handle); + } + + public MTLCommandBuffer makeCommandBuffer(@Nullable final String label) { + MemorySegment commandBuffer = MetalNativeBridge.MTLCommandQueue_makeCommandBuffer(handle, label); + if (MetalNativeBridge.isNullHandle(commandBuffer)) { + throw new IllegalStateException("Failed to create MTLCommandBuffer"); + } + return new MTLCommandBuffer(commandBuffer); + } + + public void close() { + if (MetalNativeBridge.isNullHandle(handle)) { + return; + } + MetalNativeBridge.metallum_release_object(handle); + handle = MemorySegment.NULL; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLCompareFunction.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLCompareFunction.java new file mode 100644 index 000000000..f40dd4c79 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLCompareFunction.java @@ -0,0 +1,35 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLCompareFunction { + Never(0L), + Less(1L), + Equal(2L), + LessEqual(3L), + Greater(4L), + NotEqual(5L), + GreaterEqual(6L), + Always(7L); + + public final long value; + + MTLCompareFunction(final long value) { + this.value = value; + } + + public static MTLCompareFunction from(final com.mojang.blaze3d.platform.CompareOp op) { + return switch (op) { + case NEVER_PASS -> Never; + case LESS_THAN -> Less; + case EQUAL -> Equal; + case LESS_THAN_OR_EQUAL -> LessEqual; + case GREATER_THAN -> Greater; + case NOT_EQUAL -> NotEqual; + case GREATER_THAN_OR_EQUAL -> GreaterEqual; + case ALWAYS_PASS -> Always; + }; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLCullMode.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLCullMode.java new file mode 100644 index 000000000..9c61ac71c --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLCullMode.java @@ -0,0 +1,17 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLCullMode { + None(0L), + Front(1L), + Back(2L); + + public final long value; + + MTLCullMode(final long value) { + this.value = value; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLHazardTrackingMode.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLHazardTrackingMode.java new file mode 100644 index 000000000..cbf2100a7 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLHazardTrackingMode.java @@ -0,0 +1,17 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLHazardTrackingMode { + Default(0L), + Untracked(1L), + Tracked(2L); + + public final long value; + + MTLHazardTrackingMode(final long value) { + this.value = value; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLIndexType.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLIndexType.java new file mode 100644 index 000000000..6d6e23cb5 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLIndexType.java @@ -0,0 +1,23 @@ +package com.metallum.client.metal.render.mtl; + +import com.mojang.blaze3d.IndexType; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLIndexType { + UInt16(0L, 2), + UInt32(1L, 4); + + public final long value; + public final int bytes; + + MTLIndexType(final long value, final int bytes) { + this.value = value; + this.bytes = bytes; + } + + public static MTLIndexType from(final IndexType indexType) { + return indexType == IndexType.INT ? UInt32 : UInt16; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLPixelFormat.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLPixelFormat.java new file mode 100644 index 000000000..c78f1454b --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLPixelFormat.java @@ -0,0 +1,123 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLPixelFormat { + R8Unorm(10L), + R8Snorm(12L), + R8Uint(13L), + R8Sint(14L), + + R16Unorm(20L), + R16Snorm(22L), + R16Uint(23L), + R16Sint(24L), + R16Float(25L), + + RG8Unorm(30L), + RG8Snorm(32L), + RG8Uint(33L), + RG8Sint(34L), + + R32Uint(53L), + R32Sint(54L), + R32Float(55L), + + RG16Unorm(60L), + RG16Snorm(62L), + RG16Uint(63L), + RG16Sint(64L), + RG16Float(65L), + + RGBA8Unorm(70L), + BGRA8Unorm(80L), + RGBA8Snorm(72L), + RGBA8Uint(73L), + RGBA8Sint(74L), + + RGB10A2Unorm(90L), + RG11B10Float(92L), + + RG32Uint(103L), + RG32Sint(104L), + RG32Float(105L), + + RGBA16Unorm(110L), + RGBA16Snorm(112L), + RGBA16Uint(113L), + RGBA16Sint(114L), + RGBA16Float(115L), + + RGBA32Uint(123L), + RGBA32Sint(124L), + RGBA32Float(125L), + + Depth16Unorm(250L), + Depth32Float(252L), + Stencil8(253L), + Depth24Unorm_Stencil8(255L), + Depth32Float_Stencil8(260L), + + Invalid(0L); + + public final long value; + + MTLPixelFormat(final long value) { + this.value = value; + } + + public boolean hasStencil() { + return this == Depth24Unorm_Stencil8 || this == Depth32Float_Stencil8; + } + + public static MTLPixelFormat from(final com.mojang.blaze3d.GpuFormat format) { + return switch (format) { + case R8_UNORM -> R8Unorm; + case R8_SNORM -> R8Snorm; + case R8_UINT -> R8Uint; + case R8_SINT -> R8Sint; + case R16_UNORM -> R16Unorm; + case R16_SNORM -> R16Snorm; + case R16_UINT -> R16Uint; + case R16_SINT -> R16Sint; + case R16_FLOAT -> R16Float; + case RG8_UNORM -> RG8Unorm; + case RG8_SNORM -> RG8Snorm; + case RG8_UINT -> RG8Uint; + case RG8_SINT -> RG8Sint; + case R32_UINT -> R32Uint; + case R32_SINT -> R32Sint; + case R32_FLOAT -> R32Float; + case RG16_UNORM -> RG16Unorm; + case RG16_SNORM -> RG16Snorm; + case RG16_UINT -> RG16Uint; + case RG16_SINT -> RG16Sint; + case RG16_FLOAT -> RG16Float; + case RGBA8_UNORM -> RGBA8Unorm; + case RGBA8_SNORM -> RGBA8Snorm; + case RGBA8_UINT -> RGBA8Uint; + case RGBA8_SINT -> RGBA8Sint; + case RGB10A2_UNORM -> RGB10A2Unorm; + case RG11B10_FLOAT -> RG11B10Float; + case RG32_UINT -> RG32Uint; + case RG32_SINT -> RG32Sint; + case RG32_FLOAT -> RG32Float; + case RGBA16_UNORM -> RGBA16Unorm; + case RGBA16_SNORM -> RGBA16Snorm; + case RGBA16_UINT -> RGBA16Uint; + case RGBA16_SINT -> RGBA16Sint; + case RGBA16_FLOAT -> RGBA16Float; + case RGBA32_UINT -> RGBA32Uint; + case RGBA32_SINT -> RGBA32Sint; + case RGBA32_FLOAT -> RGBA32Float; + case D16_UNORM -> Depth16Unorm; + case D32_FLOAT -> Depth32Float; + case S8_UINT -> Stencil8; + case D24_UNORM_S8_UINT -> Depth24Unorm_Stencil8; + case D32_FLOAT_S8_UINT -> Depth32Float_Stencil8; + default -> throw new IllegalStateException("Unsupported Metal texel buffer format: " + format); + }; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLPrimitiveType.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLPrimitiveType.java new file mode 100644 index 000000000..45c69f91c --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLPrimitiveType.java @@ -0,0 +1,31 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLPrimitiveType { + Point(0L), + Line(1L), + LineStrip(2L), + Triangle(3L), + TriangleStrip(4L), + TriangleFan(5L); + + public final long value; + + MTLPrimitiveType(final long value) { + this.value = value; + } + + public static MTLPrimitiveType from(final com.mojang.blaze3d.PrimitiveTopology mode) { + return switch (mode) { + case TRIANGLES, QUADS, LINES -> Triangle; + case TRIANGLE_STRIP -> TriangleStrip; + case DEBUG_LINES -> Line; + case DEBUG_LINE_STRIP -> LineStrip; + case POINTS -> Point; + case TRIANGLE_FAN -> TriangleFan; + }; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLRenderCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLRenderCommandEncoder.java new file mode 100644 index 000000000..a598332d1 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLRenderCommandEncoder.java @@ -0,0 +1,116 @@ +package com.metallum.client.metal.render.mtl; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +import java.lang.foreign.MemorySegment; + +@Environment(EnvType.CLIENT) +public final class MTLRenderCommandEncoder extends MTLCommandEncoder { + + MTLRenderCommandEncoder(final MemorySegment handle) { + super(handle); + } + + public void setRenderPipelineState(final MemorySegment pipeline) { + MetalNativeBridge.MTLRenderCommandEncoder_setRenderPipelineState(handle(), pipeline); + } + + public void setDepthStencilState(final MemorySegment depthStencilState) { + MetalNativeBridge.MTLRenderCommandEncoder_setDepthStencilState(handle(), depthStencilState); + } + + public void setDepthBias(final float depthBias, final float slopeScale, final float clamp) { + MetalNativeBridge.MTLRenderCommandEncoder_setDepthBias(handle(), depthBias, slopeScale, clamp); + } + + public void setFrontFacingWinding(final MTLWinding winding) { + MetalNativeBridge.MTLRenderCommandEncoder_setFrontFacingWinding(handle(), winding.value); + } + + public void setCullMode(final MTLCullMode cullMode) { + MetalNativeBridge.MTLRenderCommandEncoder_setCullMode(handle(), cullMode.value); + } + + public void setTriangleFillMode(final MTLTriangleFillMode fillMode) { + MetalNativeBridge.MTLRenderCommandEncoder_setTriangleFillMode(handle(), fillMode.value); + } + + public void setBuffer(final MemorySegment buffer, final long offset, final long index, final int stageMask) { + MetalNativeBridge.MTLRenderCommandEncoder_setBuffer(handle(), buffer, offset, index, stageMask); + } + + public void setBufferOffset(final long offset, final long index, final int stageMask) { + MetalNativeBridge.MTLRenderCommandEncoder_setBufferOffset(handle(), offset, index, stageMask); + } + + public void setTexture(final MemorySegment texture, final long index, final int stageMask) { + MetalNativeBridge.MTLRenderCommandEncoder_setTexture(handle(), texture, index, stageMask); + } + + public void setTextureAndSampler(final MemorySegment texture, final MemorySegment sampler, final long index, final int stageMask) { + MetalNativeBridge.MTLRenderCommandEncoder_setTextureAndSampler(handle(), texture, sampler, index, stageMask); + } + + public void setScissorRect(final long x, final long y, final long width, final long height) { + MetalNativeBridge.MTLRenderCommandEncoder_setScissorRect(handle(), x, y, width, height); + } + + public void clearDraw( + final MemorySegment colorTexture, + final MemorySegment depthTexture, + final double viewportWidth, + final double viewportHeight, + final boolean clearColorEnabled, + final float clearColorRed, + final float clearColorGreen, + final float clearColorBlue, + final float clearColorAlpha, + final boolean clearDepthEnabled, + final double clearDepth + ) { + MetalNativeBridge.MTLRenderCommandEncoder_clearDraw( + handle(), + colorTexture, + depthTexture, + viewportWidth, + viewportHeight, + clearColorEnabled ? 1 : 0, + clearColorRed, + clearColorGreen, + clearColorBlue, + clearColorAlpha, + clearDepthEnabled ? 1 : 0, + clearDepth + ); + } + + public void drawPrimitives(final MTLPrimitiveType primitiveType, final int firstVertex, final int vertexCount, final int instanceCount, final int baseInstance) { + MetalNativeBridge.MTLRenderCommandEncoder_drawPrimitives(handle(), primitiveType.value, firstVertex, vertexCount, instanceCount, baseInstance); + } + + public void drawIndexedPrimitives(final MTLPrimitiveType primitiveType, final int indexCount, final MTLIndexType indexType, final MemorySegment indexBuffer, final long offset, final int instanceCount, final int baseVertex, final int baseInstance) { + MetalNativeBridge.MTLRenderCommandEncoder_drawIndexedPrimitives(handle(), primitiveType.value, indexCount, indexType.value, indexBuffer, offset, instanceCount, baseVertex, baseInstance); + } + + public void drawIndexedPrimitivesIndirect(final MTLPrimitiveType primitiveType, final MTLIndexType indexType, final MemorySegment indexBuffer, final MemorySegment indirectBuffer, final long indirectBufferOffset, final int drawCount, final long stride) { + MetalNativeBridge.MTLRenderCommandEncoder_drawIndexedPrimitivesIndirect(handle(), primitiveType.value, indexType.value, indexBuffer, indirectBuffer, indirectBufferOffset, drawCount, stride); + } + + public void drawPrimitivesIndirect(final MTLPrimitiveType primitiveType, final MemorySegment indirectBuffer, final long indirectBufferOffset, final int drawCount, final long stride) { + MetalNativeBridge.MTLRenderCommandEncoder_drawPrimitivesIndirect(handle(), primitiveType.value, indirectBuffer, indirectBufferOffset, drawCount, stride); + } + + public void drawIndexedPrimitivesTriangleFan(final MemorySegment indexBuffer, final MemorySegment fanIndexBuffer, final long fanIndexBufferOffset, final long indexType, final long offset, final int indexCount, final int baseVertex, final int instanceCount, final int baseInstance) { + MetalNativeBridge.MTLRenderCommandEncoder_drawIndexedPrimitivesTriangleFan(handle(), indexBuffer, fanIndexBuffer, fanIndexBufferOffset, indexType, offset, indexCount, baseVertex, instanceCount, baseInstance); + } + + public void updateFence(final MemorySegment fence, final MTLRenderStages stages) { + MetalNativeBridge.MTLRenderCommandEncoder_updateFence(handle(), fence, stages.value); + } + + public void waitForFence(final MemorySegment fence, final MTLRenderStages stages) { + MetalNativeBridge.MTLRenderCommandEncoder_waitForFence(handle(), fence, stages.value); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLRenderPipelineDescriptor.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLRenderPipelineDescriptor.java new file mode 100644 index 000000000..65513166f --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLRenderPipelineDescriptor.java @@ -0,0 +1,127 @@ +package com.metallum.client.metal.render.mtl; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; + +import java.lang.foreign.MemorySegment; + +public final class MTLRenderPipelineDescriptor implements AutoCloseable { + private final MemorySegment handle; + private boolean closed; + + public MTLRenderPipelineDescriptor() { + this.handle = MetalNativeBridge.metallum_MTLRenderPipelineDescriptor_create(); + } + + public MemorySegment handle() { + return this.handle; + } + + public void setCompiledFunctions(final MemorySegment vertexFunction, final MemorySegment fragmentFunction) { + MetalNativeBridge.metallum_MTLRenderPipelineDescriptor_setCompiledFunctions( + this.handle, + vertexFunction, + fragmentFunction + ); + } + + public void setVertexDescriptor(final MTLVertexDescriptor vertexDescriptor) { + MetalNativeBridge.metallum_MTLRenderPipelineDescriptor_setVertexDescriptor( + this.handle, + vertexDescriptor.handle() + ); + } + + public void setAttachmentFormats(final MTLPixelFormat colorFormat, final MTLPixelFormat depthFormat, final MTLPixelFormat stencilFormat) { + MetalNativeBridge.metallum_MTLRenderPipelineDescriptor_setAttachmentFormats( + this.handle, + colorFormat, + depthFormat, + stencilFormat + ); + } + + public void setColorAttachmentFormat(final int index, final MTLPixelFormat format) { + MetalNativeBridge.metallum_MTLRenderPipelineDescriptor_setColorAttachmentFormat( + this.handle, + index, + format + ); + } + + public void setDepthStencilFormats(final MTLPixelFormat depthFormat, final MTLPixelFormat stencilFormat) { + MetalNativeBridge.metallum_MTLRenderPipelineDescriptor_setDepthStencilFormats( + this.handle, + depthFormat, + stencilFormat + ); + } + + public void setBlendState( + final MTLBlendFactor sourceColorBlendFactor, + final MTLBlendFactor destinationColorBlendFactor, + final MTLBlendOperation colorBlendOperation, + final MTLBlendFactor sourceAlphaBlendFactor, + final MTLBlendFactor destinationAlphaBlendFactor, + final MTLBlendOperation alphaBlendOperation, + final long writeMask + ) { + setColorAttachmentBlendState( + 0, + true, + sourceColorBlendFactor, + destinationColorBlendFactor, + colorBlendOperation, + sourceAlphaBlendFactor, + destinationAlphaBlendFactor, + alphaBlendOperation, + writeMask + ); + } + + public void setColorAttachmentBlendState( + final int index, + final boolean enabled, + final MTLBlendFactor sourceColorBlendFactor, + final MTLBlendFactor destinationColorBlendFactor, + final MTLBlendOperation colorBlendOperation, + final MTLBlendFactor sourceAlphaBlendFactor, + final MTLBlendFactor destinationAlphaBlendFactor, + final MTLBlendOperation alphaBlendOperation, + final long writeMask + ) { + MetalNativeBridge.metallum_MTLRenderPipelineDescriptor_setColorAttachmentBlendState( + this.handle, + index, + enabled, + sourceColorBlendFactor.value, + destinationColorBlendFactor.value, + colorBlendOperation.value, + sourceAlphaBlendFactor.value, + destinationAlphaBlendFactor.value, + alphaBlendOperation.value, + writeMask + ); + } + + public void disableBlending(final long writeMask) { + disableBlending(0, writeMask); + } + + public void disableBlending(final int index, final long writeMask) { + MetalNativeBridge.metallum_MTLRenderPipelineDescriptor_setColorAttachmentBlendState( + this.handle, + index, + false, + 0, 0, 0, 0, 0, 0, + writeMask + ); + } + + @Override + public void close() { + if (!this.closed) { + this.closed = true; + MetalNativeBridge.metallum_release_object(this.handle); + } + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLRenderStages.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLRenderStages.java new file mode 100644 index 000000000..8d0d541a2 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLRenderStages.java @@ -0,0 +1,20 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLRenderStages { + Vertex(1L), + Fragment(2L), + VertexAndFragment(3L), + Tile(4L), + Object(8L), + Mesh(16L); + + public final long value; + + MTLRenderStages(final long value) { + this.value = value; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLResourceOptions.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLResourceOptions.java new file mode 100644 index 000000000..a82e8bfa4 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLResourceOptions.java @@ -0,0 +1,14 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public final class MTLResourceOptions { + private MTLResourceOptions() { + } + + public static long of(final MTLStorageMode storageMode, final MTLHazardTrackingMode hazardTrackingMode) { + return (storageMode.value << 4) | (hazardTrackingMode.value << 8); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLSamplerAddressMode.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLSamplerAddressMode.java new file mode 100644 index 000000000..392d3808c --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLSamplerAddressMode.java @@ -0,0 +1,28 @@ +package com.metallum.client.metal.render.mtl; + +import com.mojang.blaze3d.textures.AddressMode; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLSamplerAddressMode { + ClampToEdge(0L), + MirrorClampToEdge(1L), + Repeat(2L), + MirrorRepeat(3L), + ClampToZero(4L), + ClampToBorderColor(5L); + + public final long value; + + MTLSamplerAddressMode(final long value) { + this.value = value; + } + + public static MTLSamplerAddressMode from(final AddressMode addressMode) { + return switch (addressMode) { + case REPEAT -> Repeat; + case CLAMP_TO_EDGE -> ClampToEdge; + }; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLSamplerMinMagFilter.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLSamplerMinMagFilter.java new file mode 100644 index 000000000..a84a00204 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLSamplerMinMagFilter.java @@ -0,0 +1,24 @@ +package com.metallum.client.metal.render.mtl; + +import com.mojang.blaze3d.textures.FilterMode; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLSamplerMinMagFilter { + Nearest(0L), + Linear(1L); + + public final long value; + + MTLSamplerMinMagFilter(final long value) { + this.value = value; + } + + public static MTLSamplerMinMagFilter from(final FilterMode filterMode) { + return switch (filterMode) { + case NEAREST -> Nearest; + case LINEAR -> Linear; + }; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLSamplerMipFilter.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLSamplerMipFilter.java new file mode 100644 index 000000000..299314704 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLSamplerMipFilter.java @@ -0,0 +1,17 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLSamplerMipFilter { + NotMipmapped(0L), + Nearest(1L), + Linear(2L); + + public final long value; + + MTLSamplerMipFilter(final long value) { + this.value = value; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLStorageMode.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLStorageMode.java new file mode 100644 index 000000000..ce45ad2e1 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLStorageMode.java @@ -0,0 +1,18 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLStorageMode { + Shared(0L), + Managed(1L), + Private(2L), + Memoryless(3L); + + public final long value; + + MTLStorageMode(final long value) { + this.value = value; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLTextureUsage.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLTextureUsage.java new file mode 100644 index 000000000..b7f185acf --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLTextureUsage.java @@ -0,0 +1,20 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLTextureUsage { + Unknown(0L), + ShaderRead(1L), + ShaderWrite(2L), + RenderTarget(4L), + PixelFormatView(8L), + ShaderAtomic(16L); + + public final long value; + + MTLTextureUsage(final long value) { + this.value = value; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLTriangleFillMode.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLTriangleFillMode.java new file mode 100644 index 000000000..554da95ef --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLTriangleFillMode.java @@ -0,0 +1,16 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLTriangleFillMode { + Fill(0), + Lines(1); + + public final int value; + + MTLTriangleFillMode(final int value) { + this.value = value; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLVertexDescriptor.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLVertexDescriptor.java new file mode 100644 index 000000000..87ab4e258 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLVertexDescriptor.java @@ -0,0 +1,34 @@ +package com.metallum.client.metal.render.mtl; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; + +import java.lang.foreign.MemorySegment; + +public final class MTLVertexDescriptor implements AutoCloseable { + private final MemorySegment handle; + private boolean closed; + + public MTLVertexDescriptor() { + this.handle = MetalNativeBridge.metallum_MTLVertexDescriptor_create(); + } + + public MemorySegment handle() { + return this.handle; + } + + public void setAttribute(long index, long format, long offset, long bufferIndex) { + MetalNativeBridge.metallum_MTLVertexDescriptor_setAttribute(this.handle, index, format, offset, bufferIndex); + } + + public void setLayout(long bufferIndex, long stride, MTLVertexStepFunction stepFunction, long stepRate) { + MetalNativeBridge.metallum_MTLVertexDescriptor_setLayout(this.handle, bufferIndex, stride, stepFunction.value, stepRate); + } + + @Override + public void close() { + if (!this.closed) { + this.closed = true; + MetalNativeBridge.metallum_release_object(this.handle); + } + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLVertexFormat.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLVertexFormat.java new file mode 100644 index 000000000..8b0cc511c --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLVertexFormat.java @@ -0,0 +1,118 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLVertexFormat { + Invalid(0L), + UChar2(1L), + UChar3(2L), + UChar4(3L), + Char2(4L), + Char3(5L), + Char4(6L), + UChar2Normalized(7L), + UChar3Normalized(8L), + UChar4Normalized(9L), + Char2Normalized(10L), + Char3Normalized(11L), + Char4Normalized(12L), + UShort2(13L), + UShort3(14L), + UShort4(15L), + Short2(16L), + Short3(17L), + Short4(18L), + UShort2Normalized(19L), + UShort3Normalized(20L), + UShort4Normalized(21L), + Short2Normalized(22L), + Short3Normalized(23L), + Short4Normalized(24L), + Half2(25L), + Half3(26L), + Half4(27L), + Float(28L), + Float2(29L), + Float3(30L), + Float4(31L), + Int(32L), + Int2(33L), + Int3(34L), + Int4(35L), + UInt(36L), + UInt2(37L), + UInt3(38L), + UInt4(39L), + Int1010102Normalized(40L), + UInt1010102Normalized(41L), + UChar4Normalized_bgra(42L), + UChar(45L), + Char(46L), + UCharNormalized(47L), + CharNormalized(48L), + UShort(49L), + Short(50L), + UShortNormalized(51L), + ShortNormalized(52L), + Half(53L), + FloatRG11B10(54L), + FloatRGB9E5(55L); + + public final long value; + + MTLVertexFormat(final long value) { + this.value = value; + } + + public static MTLVertexFormat from(final com.mojang.blaze3d.GpuFormat format) { + return switch (format) { + case R32_FLOAT -> Float; + case RG32_FLOAT -> Float2; + case RGB32_FLOAT -> Float3; + case RGBA32_FLOAT -> Float4; + case RGBA8_UNORM -> UChar4Normalized; + case RGBA8_UINT -> UChar4; + case RG16_UINT -> UShort2; + case RG16_UNORM -> UShort2Normalized; + case RG16_SINT -> Short2; + case RG16_SNORM -> Short2Normalized; + case RGBA16_UINT -> UShort4; + case RGBA16_SINT -> Short4; + case RGBA16_UNORM -> UShort4Normalized; + case RGBA16_SNORM -> Short4Normalized; + case R32_UINT -> UInt; + case RG32_UINT -> UInt2; + case RGB32_UINT -> UInt3; + case RGBA32_UINT -> UInt4; + case R32_SINT -> Int; + case RG32_SINT -> Int2; + case RGB32_SINT -> Int3; + case RGBA32_SINT -> Int4; + case R16_FLOAT -> Half; + case R16_UINT -> UShort; + case R16_SINT -> Short; + case R16_UNORM -> UShortNormalized; + case R16_SNORM -> ShortNormalized; + case R8_UINT -> UChar; + case R8_SINT -> Char; + case R8_UNORM -> UCharNormalized; + case R8_SNORM -> CharNormalized; + case RG16_FLOAT -> Half2; + case RGBA16_FLOAT -> Half4; + case RGBA8_SNORM -> Char4Normalized; + case RGBA8_SINT -> Char4; + case RGB8_UNORM -> UChar3Normalized; + case RGB8_SNORM -> Char3Normalized; + case RGB8_UINT -> UChar3; + case RGB8_SINT -> Char3; + case RGB16_UINT -> UShort3; + case RGB16_SINT -> Short3; + case RGB16_UNORM -> UShort3Normalized; + case RGB16_SNORM -> Short3Normalized; + case RGB16_FLOAT -> Half3; + default -> Invalid; + }; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLVertexStepFunction.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLVertexStepFunction.java new file mode 100644 index 000000000..2541c627b --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLVertexStepFunction.java @@ -0,0 +1,19 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLVertexStepFunction { + Constant(0L), + PerVertex(1L), + PerInstance(2L), + PerPatch(3L), + PerPatchControlPoint(4L); + + public final long value; + + MTLVertexStepFunction(final long value) { + this.value = value; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLWinding.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLWinding.java new file mode 100644 index 000000000..83688d775 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLWinding.java @@ -0,0 +1,16 @@ +package com.metallum.client.metal.render.mtl; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +@Environment(EnvType.CLIENT) +public enum MTLWinding { + Clockwise(0), + CounterClockwise(1); + + public final int value; + + MTLWinding(final int value) { + this.value = value; + } +} diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java new file mode 100644 index 000000000..00ebfe0f3 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -0,0 +1,325 @@ +package com.metallum.client.validation; + +import com.metallum.Metallum; +import com.metallum.client.metal.render.MetalFxManager; +import net.fabricmc.api.ClientModInitializer; +import net.minecraft.client.Minecraft; +import net.minecraft.client.gui.screens.inventory.InventoryScreen; +import net.minecraft.client.renderer.GameRenderer; +import net.minecraft.core.BlockPos; +import net.minecraft.world.entity.Entity; +import net.minecraft.world.entity.decoration.ArmorStand; +import net.minecraft.world.level.block.Blocks; +import net.minecraft.world.level.block.state.BlockState; +import net.minecraft.world.phys.Vec3; + +import java.io.IOException; +import java.nio.charset.StandardCharsets; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.LinkedHashMap; +import java.util.Locale; +import java.util.Map; +import java.util.UUID; + +/** + * Opt-in, input-free Minecraft renderer validation driver. + * + *

    The driver is inactive in normal play. A dedicated Gradle verification + * task enables it together with Quick Play, controls a client-rendered entity + * and camera on frame boundaries, writes machine-readable state, and exits + * without keyboard, mouse, screenshot or Computer Use automation.

    + */ +public final class MetalValidationClient implements ClientModInitializer { + private static final boolean ENABLED = Boolean.getBoolean("metallum.validation.enabled"); + private static final int CONTROLLED_ENTITY_ID = -2_147_000_001; + private static final UUID CONTROLLED_ENTITY_UUID = + UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf01"); + private static int frame; + private static ArmorStand controlledEntity; + private static Vec3 cameraOrigin; + private static float cameraYaw; + private static float cameraPitch; + private static Path outputDirectory; + private static Vec3 previousEntityPosition; + private static final Map OCCLUSION_WALL = new LinkedHashMap<>(); + private static final StringBuilder FRAME_JSON = new StringBuilder("[\n"); + + @Override + public void onInitializeClient() { + if (!ENABLED) { + return; + } + outputDirectory = Path.of( + System.getProperty( + "metallum.validation.output", + "build/metal-validation/minecraft-client-current" + ) + ).toAbsolutePath().normalize(); + try { + Files.createDirectories(outputDirectory); + } catch (IOException exception) { + throw new IllegalStateException("Could not create Minecraft validation output directory", exception); + } + Metallum.LOGGER.info("Automated Minecraft MetalFX validation enabled: {}", outputDirectory); + } + + public static void beforeFrame(final GameRenderer renderer) { + if (!ENABLED) { + return; + } + Minecraft minecraft = Minecraft.getInstance(); + if (minecraft.level == null || minecraft.player == null) { + return; + } + if (controlledEntity == null || controlledEntity.isRemoved()) { + installControlledScene(minecraft); + } + + String scenario; + double entityOffset = 0.0; + double cameraOffset = 0.0; + if (frame < 8) { + scenario = "static_entity_static_camera"; + } else if (frame < 18) { + scenario = "moving_entity_static_camera"; + entityOffset = (frame - 7) * 0.04; + } else if (frame < 28) { + scenario = "static_entity_moving_camera"; + entityOffset = 0.40; + cameraOffset = (frame - 17) * 0.02; + } else if (frame < 38) { + scenario = "moving_entity_moving_camera"; + entityOffset = 0.40 + (frame - 27) * 0.04; + cameraOffset = 0.20 + (frame - 27) * 0.02; + } else if (frame < 46) { + scenario = "occluded_entity"; + entityOffset = 0.80; + cameraOffset = 0.40; + if (frame == 38) { + installOcclusionWall(minecraft); + } + } else if (frame < 54) { + scenario = "revealed_entity"; + entityOffset = 0.80; + cameraOffset = 0.40; + if (frame == 46) { + removeOcclusionWall(minecraft); + } + } else if (frame < 62) { + scenario = "gui_open"; + entityOffset = 0.80; + cameraOffset = 0.40; + if (frame == 54) { + minecraft.gui.setScreen(new InventoryScreen(minecraft.player)); + } + } else { + scenario = "scene_reset"; + entityOffset = 0.80; + cameraOffset = 0.40; + if (frame == 62) { + minecraft.gui.setScreen(null); + MetalFxManager.resetHistory("automated validation scene reset"); + } + } + + Vec3 right = horizontalRight(cameraYaw); + Vec3 cameraPosition = cameraOrigin.add(right.scale(cameraOffset)); + minecraft.player.setOldPosAndRot(cameraPosition, cameraYaw, cameraPitch); + minecraft.player.setPos(cameraPosition); + minecraft.player.setYRot(cameraYaw); + minecraft.player.setXRot(cameraPitch); + minecraft.player.setYHeadRot(cameraYaw); + minecraft.player.setYBodyRot(cameraYaw); + + Vec3 baseEntity = cameraOrigin.add(horizontalLook(cameraYaw).scale(4.0)); + Vec3 entityPosition = baseEntity.add(right.scale(entityOffset)); + controlledEntity.setOldPosAndRot(controlledEntity.position(), controlledEntity.getYRot(), controlledEntity.getXRot()); + controlledEntity.setPos(entityPosition); + + Vec3 previous = previousEntityPosition == null ? entityPosition : previousEntityPosition; + MetalFxManager.setValidationFrame( + frame, + scenario, + entityPosition.x, + entityPosition.y, + entityPosition.z, + previous.x, + previous.y, + previous.z + ); + if (frame < 74) { + appendFrameState(scenario, cameraPosition, entityPosition, entityOffset, cameraOffset); + } + previousEntityPosition = entityPosition; + frame++; + if (frame >= 78 && MetalFxManager.validationCapturesPending() == 0) { + int completed = MetalFxManager.validationCapturesCompleted(); + int failures = MetalFxManager.validationCaptureFailures(); + if (completed != 8 || failures != 0) { + finishRunState("failed", completed, failures); + throw new IllegalStateException( + "Automated Minecraft GPU validation failed: completed=" + + completed + "/8, failures=" + failures + ); + } + finishAndStop(minecraft, completed, failures); + } else if (frame >= 220) { + throw new IllegalStateException( + "Timed out waiting for automated Minecraft GPU readbacks: pending=" + + MetalFxManager.validationCapturesPending() + ); + } + } + + public static void afterFrame(final GameRenderer renderer) { + // GPU attachment capture is intentionally connected separately in the + // MetalFX manager after temporal encoding and before present. + } + + private static void installControlledScene(final Minecraft minecraft) { + cameraOrigin = minecraft.player.position(); + cameraYaw = minecraft.player.getYRot(); + cameraPitch = 0.0F; + Vec3 position = cameraOrigin.add(horizontalLook(cameraYaw).scale(4.0)); + ArmorStand armorStand = new ArmorStand(minecraft.level, position.x, position.y, position.z); + armorStand.setId(CONTROLLED_ENTITY_ID); + armorStand.setUUID(CONTROLLED_ENTITY_UUID); + armorStand.setNoGravity(true); + armorStand.setInvisible(false); + armorStand.setShowArms(true); + minecraft.level.addEntity(armorStand); + controlledEntity = armorStand; + previousEntityPosition = position; + Metallum.LOGGER.info( + "Installed controlled renderer entity id={} uuid={} at {}", + CONTROLLED_ENTITY_ID, + CONTROLLED_ENTITY_UUID, + position + ); + } + + private static Vec3 horizontalLook(final float yawDegrees) { + double yaw = Math.toRadians(yawDegrees); + return new Vec3(-Math.sin(yaw), 0.0, Math.cos(yaw)); + } + + private static Vec3 horizontalRight(final float yawDegrees) { + Vec3 look = horizontalLook(yawDegrees); + return new Vec3(look.z, 0.0, -look.x); + } + + private static void installOcclusionWall(final Minecraft minecraft) { + removeOcclusionWall(minecraft); + Vec3 look = horizontalLook(cameraYaw); + Vec3 right = horizontalRight(cameraYaw); + Vec3 center = cameraOrigin.add(right.scale(0.40)).add(look.scale(2.0)); + for (int horizontal = -1; horizontal <= 1; horizontal++) { + for (int vertical = 0; vertical <= 2; vertical++) { + Vec3 sample = center.add(right.scale(horizontal)).add(0.0, vertical, 0.0); + BlockPos pos = BlockPos.containing(sample); + BlockState previous = minecraft.level.getBlockState(pos); + OCCLUSION_WALL.putIfAbsent(pos.immutable(), previous); + minecraft.level.setBlock(pos, Blocks.STONE.defaultBlockState(), 19); + } + } + Metallum.LOGGER.info( + "Installed automated validation occlusion wall with {} blocks", + OCCLUSION_WALL.size() + ); + } + + private static void removeOcclusionWall(final Minecraft minecraft) { + if (minecraft.level == null || OCCLUSION_WALL.isEmpty()) { + return; + } + OCCLUSION_WALL.forEach((pos, state) -> minecraft.level.setBlock(pos, state, 19)); + Metallum.LOGGER.info( + "Removed automated validation occlusion wall with {} blocks", + OCCLUSION_WALL.size() + ); + OCCLUSION_WALL.clear(); + } + + private static void appendFrameState( + final String scenario, + final Vec3 camera, + final Vec3 entity, + final double entityOffset, + final double cameraOffset + ) { + if (FRAME_JSON.length() > 2) { + FRAME_JSON.append(",\n"); + } + FRAME_JSON.append(String.format( + Locale.ROOT, + " {\"frame\":%d,\"scenario\":\"%s\"," + + "\"camera\":[%.9f,%.9f,%.9f]," + + "\"entity\":[%.9f,%.9f,%.9f]," + + "\"entityOffset\":%.9f,\"cameraOffset\":%.9f," + + "\"guiOpen\":%s}", + frame, + scenario, + camera.x, camera.y, camera.z, + entity.x, entity.y, entity.z, + entityOffset, + cameraOffset, + Minecraft.getInstance().gui.screen() != null + )); + } + + private static void finishAndStop( + final Minecraft minecraft, + final int completed, + final int failures + ) { + finishRunState("passed", completed, failures); + Metallum.LOGGER.info( + "Automated Minecraft MetalFX validation passed {}/{} GPU captures; stopping client", + completed, + 8 + ); + removeOcclusionWall(minecraft); + minecraft.stop(); + } + + private static void finishRunState( + final String status, + final int completed, + final int failures + ) { + try { + Files.writeString( + outputDirectory.resolve("frame-state.json"), + FRAME_JSON + "\n]\n", + StandardCharsets.UTF_8 + ); + Files.writeString( + outputDirectory.resolve("run-state.json"), + String.format( + Locale.ROOT, + """ + { + "mode": "automated-minecraft-client", + "usedDedicatedServer": false, + "usedSystemScreenshot": false, + "usedComputerUse": false, + "controlledFrames": 74, + "controlledEntity": "armor_stand", + "expectedGpuCaptures": 8, + "completedGpuCaptures": %d, + "failedGpuCaptures": %d, + "status": "%s" + } + """, + completed, + failures, + status + ), + StandardCharsets.UTF_8 + ); + } catch (IOException exception) { + throw new IllegalStateException("Could not write Minecraft validation state", exception); + } + } +} diff --git a/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java b/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java new file mode 100644 index 000000000..6adcc260b --- /dev/null +++ b/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java @@ -0,0 +1,81 @@ +package com.metallum.mixin; + +import net.fabricmc.loader.api.FabricLoader; +import org.objectweb.asm.tree.ClassNode; +import org.spongepowered.asm.mixin.extensibility.IMixinConfigPlugin; +import org.spongepowered.asm.mixin.extensibility.IMixinInfo; + +import java.io.IOException; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.List; +import java.util.Locale; +import java.util.Set; + +public final class MetallumMixinConfigPlugin implements IMixinConfigPlugin { + private static final String PREFERRED_GRAPHICS_API_MIXIN = "com.metallum.mixin.render.PreferredGraphicsApiMixin"; + private static final String PREFERRED_GRAPHICS_BACKEND_OPTION = "preferredGraphicsBackend"; + private static final String DEFAULT_GRAPHICS_BACKEND = "\"default\""; + + private boolean isMacOs; + private boolean isDefaultGraphicsApi; + + @Override + public void onLoad(String mixinPackage) { + String osName = System.getProperty("os.name", ""); + this.isMacOs = osName.toLowerCase(Locale.ROOT).contains("mac"); + this.isDefaultGraphicsApi = isDefaultGraphicsApiSelected(); + } + + @Override + public String getRefMapperConfig() { + return null; + } + + @Override + public boolean shouldApplyMixin(String targetClassName, String mixinClassName) { + if (!this.isMacOs) { + return false; + } + if (mixinClassName.contains(".mixin.sodium.")) { + return FabricLoader.getInstance().isModLoaded("sodium"); + } + return PREFERRED_GRAPHICS_API_MIXIN.equals(mixinClassName) || this.isDefaultGraphicsApi; + } + + @Override + public void acceptTargets(Set myTargets, Set otherTargets) { + } + + @Override + public List getMixins() { + return null; + } + + @Override + public void preApply(String targetClassName, ClassNode targetClass, String mixinClassName, IMixinInfo mixinInfo) { + } + + @Override + public void postApply(String targetClassName, ClassNode targetClass, String mixinClassName, IMixinInfo mixinInfo) { + } + + private static boolean isDefaultGraphicsApiSelected() { + Path optionsFile = FabricLoader.getInstance().getGameDir().resolve("options.txt"); + try { + for (String line : Files.readAllLines(optionsFile)) { + int separator = line.indexOf(':'); + if (separator <= 0) { + continue; + } + if (PREFERRED_GRAPHICS_BACKEND_OPTION.equals(line.substring(0, separator))) { + String value = line.substring(separator + 1).toLowerCase(Locale.ROOT); + return DEFAULT_GRAPHICS_BACKEND.equals(value); + } + } + } catch (IOException ignored) { + } + + return true; + } +} diff --git a/src/main/java/com/metallum/mixin/render/EntityRenderDispatcherMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/EntityRenderDispatcherMetalFxMixin.java new file mode 100644 index 000000000..5c6570856 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/EntityRenderDispatcherMetalFxMixin.java @@ -0,0 +1,55 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalEntityMotionCapture; +import com.metallum.client.metal.render.MetalFxManager; +import com.mojang.blaze3d.vertex.PoseStack; +import net.minecraft.client.renderer.SubmitNodeCollector; +import net.minecraft.client.renderer.entity.EntityRenderDispatcher; +import net.minecraft.client.renderer.entity.state.EntityRenderState; +import net.minecraft.client.renderer.state.level.CameraRenderState; +import net.minecraft.world.entity.Entity; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +@Mixin(EntityRenderDispatcher.class) +public abstract class EntityRenderDispatcherMetalFxMixin { + @Inject(method = "extractEntity", at = @At("RETURN")) + private void metallum$captureEntityState( + final E entity, + final float partialTick, + final CallbackInfoReturnable cir + ) { + MetalFxManager.captureEntityMotion(entity, cir.getReturnValue()); + } + + @Inject(method = "submit", at = @At("HEAD")) + private void metallum$beginEntitySubmit( + final S state, + final CameraRenderState cameraState, + final double x, + final double y, + final double z, + final PoseStack poseStack, + final SubmitNodeCollector collector, + final CallbackInfo ci + ) { + MetalEntityMotionCapture.beginEntitySubmission(state); + } + + @Inject(method = "submit", at = @At("RETURN")) + private void metallum$endEntitySubmit( + final S state, + final CameraRenderState cameraState, + final double x, + final double y, + final double z, + final PoseStack poseStack, + final SubmitNodeCollector collector, + final CallbackInfo ci + ) { + MetalEntityMotionCapture.endEntitySubmission(); + } +} diff --git a/src/main/java/com/metallum/mixin/render/GameRenderStateMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/GameRenderStateMetalFxMixin.java new file mode 100644 index 000000000..a0bd5ffa0 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/GameRenderStateMetalFxMixin.java @@ -0,0 +1,18 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalFxManager; +import net.minecraft.client.renderer.state.GameRenderState; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +@Mixin(GameRenderState.class) +public abstract class GameRenderStateMetalFxMixin { + @Inject(method = "useShaderTransparency", at = @At("RETURN"), cancellable = true) + private void metallum$enableMetalFxTransparency(final CallbackInfoReturnable cir) { + if (MetalFxManager.usesTransparencyTargets()) { + cir.setReturnValue(true); + } + } +} diff --git a/src/main/java/com/metallum/mixin/render/GameRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/GameRendererMetalFxMixin.java new file mode 100644 index 000000000..bd2d7d2bc --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/GameRendererMetalFxMixin.java @@ -0,0 +1,118 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalFxManager; +import com.mojang.blaze3d.pipeline.MainTarget; +import com.mojang.blaze3d.pipeline.RenderTarget; +import net.minecraft.client.renderer.GameRenderer; +import org.joml.Matrix4f; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.ModifyArg; +import org.spongepowered.asm.mixin.injection.Redirect; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +@Mixin(GameRenderer.class) +public abstract class GameRendererMetalFxMixin { + @Redirect( + method = "", + at = @At(value = "NEW", target = "com/mojang/blaze3d/pipeline/MainTarget") + ) + private MainTarget metallum$createSceneTarget(final int width, final int height) { + return new MainTarget(MetalFxManager.sceneWidth(width), MetalFxManager.sceneHeight(height)); + } + + @Redirect( + method = "resize", + at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/pipeline/RenderTarget;resize(II)V") + ) + private void metallum$resizeSceneTarget(final RenderTarget target, final int width, final int height) { + target.resize(MetalFxManager.sceneWidth(width), MetalFxManager.sceneHeight(height)); + MetalFxManager.resetHistory("resize"); + } + + @Redirect( + method = "render", + at = @At(value = "FIELD", target = "Lcom/mojang/blaze3d/pipeline/RenderTarget;width:I", opcode = org.objectweb.asm.Opcodes.GETFIELD) + ) + private int metallum$reportedWidth(final RenderTarget target) { + return MetalFxManager.reportedWidth(target.width); + } + + @Redirect( + method = "render", + at = @At(value = "FIELD", target = "Lcom/mojang/blaze3d/pipeline/RenderTarget;height:I", opcode = org.objectweb.asm.Opcodes.GETFIELD) + ) + private int metallum$reportedHeight(final RenderTarget target) { + return MetalFxManager.reportedHeight(target.height); + } + + @ModifyArg( + method = "renderLevel", + at = @At( + value = "INVOKE", + target = "Lnet/minecraft/client/renderer/ProjectionMatrixBuffer;getBuffer(Lorg/joml/Matrix4f;)Lcom/mojang/blaze3d/buffers/GpuBufferSlice;" + ), + index = 0 + ) + private Matrix4f metallum$prepareSceneProjection(final Matrix4f projectionMatrix) { + GameRenderer renderer = (GameRenderer) (Object) this; + var state = renderer.gameRenderState(); + return MetalFxManager.prepareSceneProjection( + state.levelRenderState.cameraRenderState, + projectionMatrix, + state.windowRenderState.width, + state.windowRenderState.height + ); + } + + @Inject( + method = "renderLevel", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/CommandEncoder;clearDepthTexture(Lcom/mojang/blaze3d/textures/GpuTexture;D)V", + shift = At.Shift.BEFORE + ) + ) + private void metallum$preserveWorldDepthBeforeHand( + final net.minecraft.client.DeltaTracker deltaTracker, + final CallbackInfo ci + ) { + MetalFxManager.preserveWorldDepthBeforeHand((GameRenderer) (Object) this); + } + + @Inject( + method = "render", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/CommandEncoder;clearDepthTexture(Lcom/mojang/blaze3d/textures/GpuTexture;D)V", + shift = At.Shift.BEFORE + ) + ) + private void metallum$upscaleBeforeGui(final net.minecraft.client.DeltaTracker deltaTracker, final boolean advanceGameTime, final CallbackInfo ci) { + MetalFxManager.beforeGui((GameRenderer) (Object) this); + } + + @Redirect( + method = "processBlurEffect", + at = @At(value = "FIELD", target = "Lnet/minecraft/client/renderer/GameRenderer;mainRenderTarget:Lcom/mojang/blaze3d/pipeline/RenderTarget;", opcode = org.objectweb.asm.Opcodes.GETFIELD) + ) + private RenderTarget metallum$blurUiTarget(final GameRenderer renderer) { + return MetalFxManager.blurTarget(renderer.mainRenderTarget()); + } + + @Inject(method = "setLevel", at = @At("TAIL")) + private void metallum$resetOnWorldChange(final net.minecraft.client.multiplayer.ClientLevel level, final CallbackInfo ci) { + MetalFxManager.resetHistory("world change"); + } + + @Inject(method = "resetData", at = @At("TAIL")) + private void metallum$resetOnRendererReset(final CallbackInfo ci) { + MetalFxManager.resetHistory("renderer reset"); + } + + @Inject(method = "close", at = @At("TAIL")) + private void metallum$close(final CallbackInfo ci) { + MetalFxManager.close(); + } +} diff --git a/src/main/java/com/metallum/mixin/render/GuiRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/GuiRendererMetalFxMixin.java new file mode 100644 index 000000000..1866a2cb4 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/GuiRendererMetalFxMixin.java @@ -0,0 +1,20 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalFxManager; +import com.mojang.blaze3d.pipeline.RenderTarget; +import net.minecraft.client.gui.render.GuiRenderer; +import net.minecraft.client.renderer.GameRenderer; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Redirect; + +@Mixin(GuiRenderer.class) +public abstract class GuiRendererMetalFxMixin { + @Redirect( + method = "draw", + at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/GameRenderer;mainRenderTarget()Lcom/mojang/blaze3d/pipeline/RenderTarget;") + ) + private RenderTarget metallum$drawToNativeResolution(final GameRenderer renderer) { + return MetalFxManager.guiTarget(renderer); + } +} diff --git a/src/main/java/com/metallum/mixin/render/LevelRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/LevelRendererMetalFxMixin.java new file mode 100644 index 000000000..dd99b88f4 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/LevelRendererMetalFxMixin.java @@ -0,0 +1,29 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalFxManager; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.framegraph.FrameGraphBuilder; +import net.minecraft.client.renderer.LevelRenderer; +import net.minecraft.client.renderer.LevelTargetBundle; +import net.minecraft.client.renderer.feature.FeatureRenderDispatcher; +import org.spongepowered.asm.mixin.Final; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Shadow; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +@Mixin(LevelRenderer.class) +public abstract class LevelRendererMetalFxMixin { + @Shadow @Final private LevelTargetBundle targets; + + @Inject(method = "addAlwaysOnTopPass", at = @At("HEAD")) + private void metallum$addTransparencyReactivePass( + final FrameGraphBuilder frame, + final FeatureRenderDispatcher.PreparedFrame featureFrame, + final GpuBufferSlice fog, + final CallbackInfo ci + ) { + MetalFxManager.addTransparencyReactivePass(frame, targets); + } +} diff --git a/src/main/java/com/metallum/mixin/render/MinecraftMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/MinecraftMetalFxMixin.java new file mode 100644 index 000000000..298b7076a --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/MinecraftMetalFxMixin.java @@ -0,0 +1,52 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalFxManager; +import com.metallum.client.validation.MetalValidationClient; +import com.mojang.blaze3d.pipeline.RenderTarget; +import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.GameRenderer; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Redirect; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +@Mixin(Minecraft.class) +public abstract class MinecraftMetalFxMixin { + @Inject(method = "renderFrame", at = @At("HEAD")) + private void metallum$beginFrameBeforeExtraction(final boolean renderLevel, final CallbackInfo ci) { + Minecraft minecraft = (Minecraft) (Object) this; + MetalFxManager.beginFrame(); + MetalValidationClient.beforeFrame(minecraft.gameRenderer); + } + + @Inject(method = "renderFrame", at = @At("RETURN")) + private void metallum$endValidationFrame(final boolean renderLevel, final CallbackInfo ci) { + Minecraft minecraft = (Minecraft) (Object) this; + MetalValidationClient.afterFrame(minecraft.gameRenderer); + } + + @Redirect( + method = "", + at = @At(value = "FIELD", target = "Lcom/mojang/blaze3d/pipeline/RenderTarget;width:I", opcode = org.objectweb.asm.Opcodes.GETFIELD) + ) + private int metallum$reportedWidth(final RenderTarget target) { + return MetalFxManager.reportedWidth(target.width); + } + + @Redirect( + method = "", + at = @At(value = "FIELD", target = "Lcom/mojang/blaze3d/pipeline/RenderTarget;height:I", opcode = org.objectweb.asm.Opcodes.GETFIELD) + ) + private int metallum$reportedHeight(final RenderTarget target) { + return MetalFxManager.reportedHeight(target.height); + } + + @Redirect( + method = "renderFrame", + at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/GameRenderer;mainRenderTarget()Lcom/mojang/blaze3d/pipeline/RenderTarget;") + ) + private RenderTarget metallum$presentNativeResolution(final GameRenderer renderer) { + return MetalFxManager.presentTarget(renderer); + } +} diff --git a/src/main/java/com/metallum/mixin/render/ModelFeatureRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/ModelFeatureRendererMetalFxMixin.java new file mode 100644 index 000000000..d4c7c4043 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/ModelFeatureRendererMetalFxMixin.java @@ -0,0 +1,27 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalEntityMotionCapture; +import net.minecraft.client.renderer.feature.ModelFeatureRenderer; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +@Mixin(ModelFeatureRenderer.class) +public abstract class ModelFeatureRendererMetalFxMixin { + @Inject(method = "prepareModel", at = @At("HEAD")) + private void metallum$beginMotionModel( + final ModelFeatureRenderer.Submit submit, + final CallbackInfo ci + ) { + MetalEntityMotionCapture.beginModelBuild(submit); + } + + @Inject(method = "prepareModel", at = @At("RETURN")) + private void metallum$endMotionModel( + final ModelFeatureRenderer.Submit submit, + final CallbackInfo ci + ) { + MetalEntityMotionCapture.endModelBuild(); + } +} diff --git a/src/main/java/com/metallum/mixin/render/ModelFeatureSubmitMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/ModelFeatureSubmitMetalFxMixin.java new file mode 100644 index 000000000..6fdcae1c3 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/ModelFeatureSubmitMetalFxMixin.java @@ -0,0 +1,31 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalEntityMotionCapture; +import com.mojang.blaze3d.vertex.PoseStack; +import net.minecraft.client.model.Model; +import net.minecraft.client.renderer.feature.ModelFeatureRenderer; +import net.minecraft.client.renderer.rendertype.RenderType; +import net.minecraft.client.renderer.texture.TextureAtlasSprite; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +@Mixin(ModelFeatureRenderer.Submit.class) +public abstract class ModelFeatureSubmitMetalFxMixin { + @Inject(method = "", at = @At("RETURN")) + private void metallum$captureEntityOwner( + final RenderType renderType, + final PoseStack.Pose pose, + final Model model, + final Object state, + final int lightCoords, + final int overlayCoords, + final int tintedColor, + final TextureAtlasSprite sprite, + final PoseStack.Pose sheetedDecalPose, + final CallbackInfo ci + ) { + MetalEntityMotionCapture.captureModelSubmit(this); + } +} diff --git a/src/main/java/com/metallum/mixin/render/PreferredGraphicsApiMixin.java b/src/main/java/com/metallum/mixin/render/PreferredGraphicsApiMixin.java new file mode 100644 index 000000000..7b115eb33 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/PreferredGraphicsApiMixin.java @@ -0,0 +1,33 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalBackend; +import com.mojang.blaze3d.opengl.GlBackend; +import com.mojang.blaze3d.systems.GpuBackend; +import com.mojang.blaze3d.vulkan.VulkanBackend; +import net.minecraft.client.PreferredGraphicsApi; +import net.minecraft.network.chat.Component; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +@Mixin(PreferredGraphicsApi.class) +abstract class PreferredGraphicsApiMixin { + @Inject(method = "getBackendsToTry", at = @At("HEAD"), cancellable = true) + private void metallum$injectMetalBackend(final CallbackInfoReturnable cir) { + PreferredGraphicsApi self = (PreferredGraphicsApi) (Object) this; + if (self != PreferredGraphicsApi.DEFAULT) { + return; + } + + cir.setReturnValue(new GpuBackend[]{new MetalBackend(), new VulkanBackend(), new GlBackend()}); + } + + @Inject(method = "caption", at = @At("HEAD"), cancellable = true) + private void metallum$renameDefaultApiToMetal(final CallbackInfoReturnable cir) { + PreferredGraphicsApi self = (PreferredGraphicsApi) (Object) this; + if (self == PreferredGraphicsApi.DEFAULT) { + cir.setReturnValue(Component.literal("Prefer Metal")); + } + } +} diff --git a/src/main/java/com/metallum/mixin/render/PreparedRenderTypeMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/PreparedRenderTypeMetalFxMixin.java new file mode 100644 index 000000000..c6e9f26e2 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/PreparedRenderTypeMetalFxMixin.java @@ -0,0 +1,24 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalEntityMotionCapture; +import com.metallum.client.metal.render.MetalFxManager; +import net.minecraft.client.renderer.StagedVertexBuffer; +import net.minecraft.client.renderer.rendertype.PreparedRenderType; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +@Mixin(PreparedRenderType.class) +public abstract class PreparedRenderTypeMetalFxMixin { + @Inject(method = "drawFromBuffer(Lnet/minecraft/client/renderer/StagedVertexBuffer$ExecuteInfo;)V", at = @At("RETURN")) + private void metallum$drawObjectMotion( + final StagedVertexBuffer.ExecuteInfo executeInfo, + final CallbackInfo ci + ) { + MetalEntityMotionCapture.Sample sample = MetalEntityMotionCapture.takeExecute(executeInfo); + if (sample != null) { + MetalFxManager.drawEntityMotion((PreparedRenderType) (Object) this, executeInfo, sample); + } + } +} diff --git a/src/main/java/com/metallum/mixin/render/RenderTypeFeatureGroupMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/RenderTypeFeatureGroupMetalFxMixin.java new file mode 100644 index 000000000..173a42188 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/RenderTypeFeatureGroupMetalFxMixin.java @@ -0,0 +1,68 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalEntityMotionCapture; +import com.mojang.blaze3d.vertex.VertexConsumer; +import net.minecraft.client.renderer.StagedVertexBuffer; +import net.minecraft.client.renderer.rendertype.PreparedRenderType; +import net.minecraft.client.renderer.rendertype.RenderType; +import org.spongepowered.asm.mixin.Final; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Shadow; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +import java.util.List; + +@Mixin(targets = "net.minecraft.client.renderer.feature.RenderTypeFeatureRenderer$Group") +public abstract class RenderTypeFeatureGroupMetalFxMixin { + @Shadow + @Final + private StagedVertexBuffer stagedBuffer; + + @Shadow + @Final + private List draws; + + @Shadow + @Final + private List drawRenderTypes; + + @Shadow + private StagedVertexBuffer.Draw lastDraw; + + @Shadow + private RenderType lastRenderType; + + @Inject(method = "getVertexBuilder", at = @At("HEAD")) + private void metallum$preventCrossEntityConsolidation( + final RenderType renderType, + final CallbackInfoReturnable cir + ) { + if (MetalEntityMotionCapture.shouldSplitEntityDraw(renderType.pipeline())) { + this.lastDraw = null; + this.lastRenderType = null; + } + } + + @Inject(method = "getOrAddDraw", at = @At("HEAD"), cancellable = true) + private void metallum$appendEntityOwnedDraw( + final RenderType renderType, + final CallbackInfoReturnable cir + ) { + if (!MetalEntityMotionCapture.shouldSplitEntityDraw(renderType.pipeline())) { + return; + } + StagedVertexBuffer.Draw draw = this.stagedBuffer.appendDraw( + renderType.format(), + renderType.primitiveTopology(), + renderType.sortOnUpload() + ? com.mojang.blaze3d.systems.RenderSystem.getProjectionType().vertexSorting() + : null + ); + this.draws.add(draw); + this.drawRenderTypes.add(renderType.prepare()); + MetalEntityMotionCapture.attachDraw(draw); + cir.setReturnValue(draw); + } +} diff --git a/src/main/java/com/metallum/mixin/render/StagedVertexBufferMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/StagedVertexBufferMetalFxMixin.java new file mode 100644 index 000000000..dc788702c --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/StagedVertexBufferMetalFxMixin.java @@ -0,0 +1,19 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalEntityMotionCapture; +import net.minecraft.client.renderer.StagedVertexBuffer; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +@Mixin(StagedVertexBuffer.class) +public abstract class StagedVertexBufferMetalFxMixin { + @Inject(method = "getExecuteInfo", at = @At("RETURN")) + private void metallum$transferMotionOwner( + final StagedVertexBuffer.Draw draw, + final CallbackInfoReturnable cir + ) { + MetalEntityMotionCapture.transferExecute(draw, cir.getReturnValue()); + } +} diff --git a/src/main/java/com/metallum/mixin/sodium/DefaultChunkRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/sodium/DefaultChunkRendererMetalFxMixin.java new file mode 100644 index 000000000..82d7a4c97 --- /dev/null +++ b/src/main/java/com/metallum/mixin/sodium/DefaultChunkRendererMetalFxMixin.java @@ -0,0 +1,62 @@ +package com.metallum.mixin.sodium; + +import com.metallum.client.metal.render.MetalCutoutReactivePipeline; +import com.metallum.client.metal.render.MetalFxManager; +import com.mojang.blaze3d.systems.CommandEncoder; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.systems.RenderPassDescriptor; +import com.mojang.blaze3d.textures.GpuTextureView; +import net.caffeinemc.mods.sodium.client.render.chunk.DefaultChunkRenderer; +import org.joml.Vector4fc; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Redirect; + +import java.util.Optional; +import java.util.OptionalDouble; +import java.util.function.Supplier; + +@Mixin(DefaultChunkRenderer.class) +public abstract class DefaultChunkRendererMetalFxMixin { + @Redirect( + method = "render", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(" + + "Ljava/util/function/Supplier;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/Optional;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/OptionalDouble;" + + ")Lcom/mojang/blaze3d/systems/RenderPass;" + ), + remap = false + ) + private RenderPass metallum$attachCutoutCoverage( + final CommandEncoder encoder, + final Supplier label, + final GpuTextureView colorTexture, + final Optional clearColor, + final GpuTextureView depthTexture, + final OptionalDouble clearDepth + ) { + if (!MetalCutoutReactivePipeline.isActiveCutoutPass()) { + return encoder.createRenderPass(label, colorTexture, clearColor, depthTexture, clearDepth); + } + GpuTextureView coverage = MetalFxManager.cutoutReactiveAttachment(); + if (coverage == null) { + return encoder.createRenderPass(label, colorTexture, clearColor, depthTexture, clearDepth); + } + RenderPassDescriptor descriptor = RenderPassDescriptor.create(label) + .withColorAttachment(colorTexture, clearColor) + .withColorAttachment(coverage) + .withDepthAttachment(depthTexture, clearDepth) + .withRenderArea(new RenderPass.RenderArea( + 0, + 0, + colorTexture.getWidth(0), + colorTexture.getHeight(0) + )); + return encoder.createRenderPass(descriptor); + } +} diff --git a/src/main/java/com/metallum/mixin/sodium/DrawBackendMixin.java b/src/main/java/com/metallum/mixin/sodium/DrawBackendMixin.java new file mode 100644 index 000000000..7ec6bf40e --- /dev/null +++ b/src/main/java/com/metallum/mixin/sodium/DrawBackendMixin.java @@ -0,0 +1,18 @@ +package com.metallum.mixin.sodium; + +import com.mojang.blaze3d.systems.RenderSystem; +import net.caffeinemc.mods.sodium.client.gpu.device.backend.DrawBackend; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +@Mixin(DrawBackend.class) +public class DrawBackendMixin { + @Inject(method = "chooseBackend", at = @At("HEAD"), cancellable = true, remap = false) + private static void metallum$chooseMetalBackend(CallbackInfoReturnable cir) { + if (RenderSystem.getDevice().getDeviceInfo().backendName().equals("Metal")) { + cir.setReturnValue(DrawBackend.VK_INDIRECT); + } + } +} diff --git a/src/main/java/com/metallum/mixin/sodium/DrawContextMixin.java b/src/main/java/com/metallum/mixin/sodium/DrawContextMixin.java new file mode 100644 index 000000000..f5c2f9fe1 --- /dev/null +++ b/src/main/java/com/metallum/mixin/sodium/DrawContextMixin.java @@ -0,0 +1,19 @@ +package com.metallum.mixin.sodium; + +import com.metallum.client.metal.render.MetalDrawContext; +import com.mojang.blaze3d.systems.RenderSystem; +import net.caffeinemc.mods.sodium.client.gpu.device.context.DrawContext; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +@Mixin(DrawContext.class) +public class DrawContextMixin { + @Inject(method = "create", at = @At("HEAD"), cancellable = true, remap = false) + private static void metallum$createMetalDrawContext(CallbackInfoReturnable cir) { + if (RenderSystem.getDevice().getDeviceInfo().backendName().equals("Metal")) { + cir.setReturnValue(new MetalDrawContext()); + } + } +} diff --git a/src/main/java/com/metallum/mixin/sodium/ShaderChunkRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/sodium/ShaderChunkRendererMetalFxMixin.java new file mode 100644 index 000000000..c21edc22c --- /dev/null +++ b/src/main/java/com/metallum/mixin/sodium/ShaderChunkRendererMetalFxMixin.java @@ -0,0 +1,47 @@ +package com.metallum.mixin.sodium; + +import com.metallum.client.metal.render.MetalCutoutReactivePipeline; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.vertex.VertexFormat; +import net.caffeinemc.mods.sodium.client.render.chunk.ShaderChunkRenderer; +import net.caffeinemc.mods.sodium.client.render.chunk.terrain.TerrainRenderPass; +import org.spongepowered.asm.mixin.Final; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Shadow; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +@Mixin(ShaderChunkRenderer.class) +public abstract class ShaderChunkRendererMetalFxMixin { + @Shadow @Final protected VertexFormat vertexFormat; + + @Inject(method = "begin", at = @At("HEAD"), remap = false) + private void metallum$beginCutoutReactivePass( + final TerrainRenderPass pass, + final net.caffeinemc.mods.sodium.client.util.FogParameters parameters, + final com.mojang.blaze3d.textures.GpuSampler terrainSampler, + final CallbackInfo ci + ) { + MetalCutoutReactivePipeline.beginTerrainPass(pass); + } + + @Inject(method = "compileProgram", at = @At("HEAD"), cancellable = true, remap = false) + private void metallum$compileCutoutReactivePipeline( + final TerrainRenderPass pass, + final CallbackInfoReturnable cir + ) { + if (MetalCutoutReactivePipeline.isActiveCutoutPass()) { + cir.setReturnValue(MetalCutoutReactivePipeline.forVertexFormat(this.vertexFormat)); + } + } + + @Inject(method = "end", at = @At("RETURN"), remap = false) + private void metallum$endCutoutReactivePass( + final TerrainRenderPass pass, + final CallbackInfo ci + ) { + MetalCutoutReactivePipeline.endTerrainPass(); + } +} diff --git a/src/main/java/com/metallum/mixin/sodium/SodiumPreferredGraphicsApiMixin.java b/src/main/java/com/metallum/mixin/sodium/SodiumPreferredGraphicsApiMixin.java new file mode 100644 index 000000000..544479b4e --- /dev/null +++ b/src/main/java/com/metallum/mixin/sodium/SodiumPreferredGraphicsApiMixin.java @@ -0,0 +1,26 @@ +package com.metallum.mixin.sodium; + +import net.caffeinemc.mods.sodium.client.config.structure.EnumOption; +import net.minecraft.client.PreferredGraphicsApi; +import net.minecraft.network.chat.Component; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Redirect; + +@Mixin(targets = "net.caffeinemc.mods.sodium.client.gui.options.control.CyclingControl$CyclingControlElement") +public class SodiumPreferredGraphicsApiMixin { + @Redirect( + method = "extractRenderState", + at = @At( + value = "INVOKE", + target = "Lnet/caffeinemc/mods/sodium/client/config/structure/EnumOption;getElementName(Ljava/lang/Enum;)Lnet/minecraft/network/chat/Component;" + ), + remap = false + ) + private > Component metallum$renameDefaultApiToMetal(final EnumOption option, final T element) { + if (element == PreferredGraphicsApi.DEFAULT) { + return PreferredGraphicsApi.DEFAULT.caption(); + } + return option.getElementName(element); + } +} diff --git a/src/main/native/MetalFrameGenerationLifecycle.swift b/src/main/native/MetalFrameGenerationLifecycle.swift new file mode 100644 index 000000000..4df5a305a --- /dev/null +++ b/src/main/native/MetalFrameGenerationLifecycle.swift @@ -0,0 +1,278 @@ +import Foundation + +enum MetalFrameGenerationSourcePhase: String, Equatable { + case queued + case active + case gpuSubmitted = "GPU-submitted" + case realPresentPending = "real-present-pending" + case presented + case cancelled + case failed + case released +} + +enum MetalFrameGenerationGPUWork: Equatable { + case input + case generated + case real +} + +enum MetalFrameGenerationPresentationStep: Equatable { + case generated + case real +} + +enum MetalFrameGenerationLifecycleAction: Equatable { + case releaseOwnership + case invalidateHistory +} + +/// Metal-independent reducer for one source frame. +/// +/// All calls are expected to be serialized by the presenter. The reducer owns +/// no Metal objects; it only decides whether work may advance and when the +/// presenter's source ownership token can be released. +struct MetalFrameGenerationLifecycle { + let sourceFrameID: UInt64 + + private(set) var phase: MetalFrameGenerationSourcePhase = .queued + private(set) var terminalPhase: MetalFrameGenerationSourcePhase? + private(set) var ownershipReleased = false + private(set) var cancellationRequested = false + private(set) var failureReason: String? + + private(set) var inputSubmitted = false + private(set) var inputCompleted = false + private(set) var inputSucceeded = false + private(set) var hasInterpolation = false + private(set) var activated = false + private(set) var generatedSubmitted = false + private(set) var generatedCompleted = false + private(set) var generatedSucceeded = false + private(set) var realSubmitted = false + private(set) var realCompleted = false + private(set) var realSucceeded = false + private(set) var generatedPresentedCallbackReceived = false + private(set) var generatedPresentedSuccessfully = false + private(set) var realPresentedCallbackReceived = false + private(set) var realPresentedSuccessfully = false + private(set) var gpuWorkInFlight = 0 + + init(sourceFrameID: UInt64) { + self.sourceFrameID = sourceFrameID + } + + var nextPresentationStep: MetalFrameGenerationPresentationStep? { + guard !ownershipReleased, !cancellationRequested, inputCompleted, inputSucceeded, activated else { + return nil + } + if hasInterpolation && !generatedSubmitted { + return .generated + } + if (!hasInterpolation || generatedCompleted) && !realSubmitted { + return .real + } + return nil + } + + mutating func submitInput() -> [MetalFrameGenerationLifecycleAction] { + guard !ownershipReleased, !inputSubmitted else { + return [] + } + inputSubmitted = true + gpuWorkInFlight += 1 + phase = .gpuSubmitted + return [] + } + + mutating func activate(hasInterpolation: Bool) -> Bool { + guard !ownershipReleased, !cancellationRequested, + inputCompleted, inputSucceeded, !activated else { + return false + } + self.hasInterpolation = hasInterpolation + activated = true + phase = .active + return true + } + + mutating func submitPresentation( + _ step: MetalFrameGenerationPresentationStep + ) -> [MetalFrameGenerationLifecycleAction] { + guard nextPresentationStep == step else { + return [] + } + switch step { + case .generated: + generatedSubmitted = true + case .real: + realSubmitted = true + } + gpuWorkInFlight += 1 + phase = .gpuSubmitted + return [] + } + + mutating func failBeforeSubmission( + _ step: MetalFrameGenerationPresentationStep, + reason: String + ) -> [MetalFrameGenerationLifecycleAction] { + guard !ownershipReleased, nextPresentationStep == step else { + return [] + } + failureReason = reason + switch step { + case .generated: + // A generated-frame failure invalidates interpolation history, but + // the real source frame may still be presented on a later update. + generatedSubmitted = true + generatedCompleted = true + generatedSucceeded = false + phase = .failed + return [.invalidateHistory] + case .real: + realSubmitted = true + realCompleted = true + realSucceeded = false + phase = .failed + return terminalActions() + } + } + + mutating func completeGPUWork( + _ work: MetalFrameGenerationGPUWork, + succeeded: Bool, + reason: String? = nil + ) -> [MetalFrameGenerationLifecycleAction] { + guard !ownershipReleased else { + return [] + } + + let wasPending: Bool + switch work { + case .input: + wasPending = inputSubmitted && !inputCompleted + guard wasPending else { return [] } + inputCompleted = true + inputSucceeded = succeeded + case .generated: + wasPending = generatedSubmitted && !generatedCompleted + guard wasPending else { return [] } + generatedCompleted = true + generatedSucceeded = succeeded + case .real: + wasPending = realSubmitted && !realCompleted + guard wasPending else { return [] } + realCompleted = true + realSucceeded = succeeded + } + + gpuWorkInFlight = max(0, gpuWorkInFlight - 1) + + if cancellationRequested { + phase = .cancelled + return terminalActions() + } + + guard succeeded else { + failureReason = reason ?? "\(work) command buffer failed" + phase = .failed + if work == .generated { + // Preserve the source long enough to try its real frame. + return [.invalidateHistory] + } + return [.invalidateHistory] + terminalActions() + } + + switch work { + case .input: + phase = .queued + case .generated: + phase = .active + case .real: + if realPresentedCallbackReceived { + if realPresentedSuccessfully { + phase = .presented + } else { + phase = .failed + } + return terminalActions() + } + phase = .realPresentPending + } + return [] + } + + mutating func recordPresented( + _ step: MetalFrameGenerationPresentationStep, + presentedTime: CFTimeInterval + ) -> [MetalFrameGenerationLifecycleAction] { + guard !ownershipReleased else { + return [] + } + let actuallyPresented = presentedTime.isFinite && presentedTime > 0.0 + switch step { + case .generated: + guard generatedSubmitted, !generatedPresentedCallbackReceived else { + return [] + } + generatedPresentedCallbackReceived = true + generatedPresentedSuccessfully = actuallyPresented + if !actuallyPresented { + failureReason = "generated drawable was not presented" + return [.invalidateHistory] + } + return [] + case .real: + guard realSubmitted, !realPresentedCallbackReceived else { + return [] + } + realPresentedCallbackReceived = true + realPresentedSuccessfully = actuallyPresented + guard realCompleted else { + return actuallyPresented ? [] : [.invalidateHistory] + } + if actuallyPresented && realSucceeded && !cancellationRequested { + phase = .presented + } else if cancellationRequested { + phase = .cancelled + } else { + failureReason = "real drawable was not presented" + phase = .failed + } + return terminalActions() + } + } + + mutating func cancel(reason: String) -> [MetalFrameGenerationLifecycleAction] { + guard !ownershipReleased else { + return [] + } + cancellationRequested = true + failureReason = reason + phase = .cancelled + return [.invalidateHistory] + terminalActions() + } + + mutating func failPendingPresentation(reason: String) -> [MetalFrameGenerationLifecycleAction] { + guard !ownershipReleased, realSubmitted, realCompleted, !realPresentedCallbackReceived else { + return [] + } + failureReason = reason + phase = .failed + return [.invalidateHistory] + terminalActions() + } + + private mutating func terminalActions() -> [MetalFrameGenerationLifecycleAction] { + guard gpuWorkInFlight == 0, !ownershipReleased else { + return [] + } + guard phase == .presented || phase == .cancelled || phase == .failed else { + return [] + } + terminalPhase = phase + ownershipReleased = true + phase = .released + return [.releaseOwnership] + } +} diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift new file mode 100644 index 000000000..b982ee344 --- /dev/null +++ b/src/main/native/MetallumNative.swift @@ -0,0 +1,4642 @@ +import Foundation +#if os(macOS) +import AppKit +#elseif os(iOS) +import UIKit +#endif +import Metal +import QuartzCore +import simd +#if os(macOS) +import Darwin +#endif +#if os(macOS) && canImport(MetalFX) +import MetalFX +#endif + +// On iOS, AppKit types (NSView/NSWindow) are unavailable. We expose platform- +// neutral type aliases so the rest of the file can reference the same names +// without littering every signature with #if branches. +#if os(macOS) +public typealias MetallumView = NSView +public typealias MetallumWindow = NSWindow +#elseif os(iOS) +public typealias MetallumView = UIView +public typealias MetallumWindow = UIWindow +#endif + +private struct DepthStencilKey: Hashable { + let deviceAddress: UInt + let compareOp: MTLCompareFunction + let writeDepth: Bool +} + +private struct PipelineVariantKey: Hashable { + let deviceAddress: UInt + let colorFormat: MTLPixelFormat + let depthFormat: MTLPixelFormat + let writeColor: Bool +} + +private enum NativeState { + static var debugLabelsEnabled = false + static var depthStencilStates: [DepthStencilKey: MTLDepthStencilState] = [:] + static var clearPipelines: [PipelineVariantKey: MTLRenderPipelineState] = [:] + static var presentPipeline: MTLRenderPipelineState! + static var presentNearestSampler: MTLSamplerState! + static var presentLinearSampler: MTLSamplerState! + static var copyPipelines: [Int: MTLRenderPipelineState] = [:] + #if os(macOS) && canImport(MetalFX) + static var metalFxScalers: [String: AnyObject] = [:] + static var metalFxPreviousDepthTextures: [String: MTLTexture] = [:] + static var metalFxPreviousDepthValid: Set = [] + static let metalFxHistoryLock = NSLock() + static var motionPipeline: MTLComputePipelineState? + static var motionV2Pipeline: MTLComputePipelineState? + static var motionMergePipeline: MTLComputePipelineState? + static var motionClearPipeline: MTLComputePipelineState? + static var transparencyMaskPipeline: MTLComputePipelineState? + static var cutoutReactivePipeline: MTLComputePipelineState? + static var metalFxFailureKeys: Set = [] + static var frameGenerationLogged = false + @available(macOS 26.0, *) + static var frameGenerationPresenter: MetalFrameGenerationPresenter? + #endif +} + +#if os(macOS) && canImport(MetalFX) +@available(macOS 26.0, *) +struct MetalFrameGenerationDiagnosticSnapshot { + let sourceFrameID: UInt64 + let frameKind: String + let displayUpdateID: UInt64 + let targetTimestamp: CFTimeInterval + let targetPresentationTimestamp: CFTimeInterval + let cpuCommitTime: CFTimeInterval + let gpuCompletionTime: CFTimeInterval + let presentedTime: CFTimeInterval + let outcome: String +} + +@available(macOS 26.0, *) +final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate { + private struct PendingFrame { + let sourceFrameID: UInt64 + let index: Int + let eventValue: UInt64 + let timestamp: CFTimeInterval + let inputWidth: Int + let inputHeight: Int + let jitterX: Float + let jitterY: Float + let fieldOfView: Float + let nearPlane: Float + let farPlane: Float + let aspectRatio: Float + let reset: Bool + } + + private struct DisplayUpdate { + let updateID: UInt64 + let drawable: CAMetalDrawable + let targetTimestamp: CFTimeInterval + let targetPresentationTimestamp: CFTimeInterval + } + + private struct PresentationWork { + let frame: PendingFrame + let update: DisplayUpdate + let step: MetalFrameGenerationPresentationStep + let previousIndex: Int + let shouldResetHistory: Bool + let deltaTime: Float + } + + private struct FrameDiagnostic { + let sourceFrameID: UInt64 + let frameKind: String + let displayUpdateID: UInt64 + let targetTimestamp: CFTimeInterval + let targetPresentationTimestamp: CFTimeInterval + var cpuCommitTime: CFTimeInterval + var gpuCompletionTime: CFTimeInterval + var presentedTime: CFTimeInterval + var outcome: String + } + + private struct TextureSet { + let scene: [MTLTexture] + let composed: [MTLTexture] + let depth: [MTLTexture] + let motion: [MTLTexture] + let interpolation: [MTLTexture] + } + + private static let bufferCount = 3 + // Source frames remain pinned until the real drawable reports its presented + // boundary. Keeping one source frame in flight also prevents a later frame + // from overtaking the real/interpolated pair in WindowServer. + private static let maxOutstandingFrames = 1 + private static let diagnosticCapacity = 256 + private static let presentationCallbackTimeout: CFTimeInterval = 0.25 + private static let displayUpdateStarvationTimeout: CFTimeInterval = 0.75 + + private let device: MTLDevice + private let layer: CAMetalLayer + private let presentQueue: MTLCommandQueue + private let readyEvent: MTLSharedEvent + private var frameInterpolator: any MTLFXFrameInterpolator + private var copyPipeline: MTLRenderPipelineState + private var copySampler: MTLSamplerState + private var copyFormat: MTLPixelFormat + + private var sceneBuffers: [MTLTexture] = [] + private var composedBuffers: [MTLTexture] = [] + private var depthBuffers: [MTLTexture] = [] + private var motionBuffers: [MTLTexture] = [] + private var interpolationOutputs: [MTLTexture] = [] + + private var outputWidth: Int + private var outputHeight: Int + private var outputFormat: MTLPixelFormat + private var depthFormat: MTLPixelFormat + private var motionFormat: MTLPixelFormat + private var nextBufferIndex = 0 + private var nextEventValue: UInt64 = 1 + private var nextSourceFrameID: UInt64 = 1 + private var nextDisplayUpdateID: UInt64 = 1 + private var lastPresentedIndex: Int? + private var lastPresentedTimestamp: CFTimeInterval? + private var displayLink: CAMetalDisplayLink? + private var pendingDisplayUpdate: DisplayUpdate? + private var currentFrame: PendingFrame? + private var currentLifecycle: MetalFrameGenerationLifecycle? + private var activePreviousIndex: Int? + private var activeShouldResetHistory = true + private var activeDeltaTime: Float = 1.0 / 60.0 + private var interpolatorEncodeHistoryValid = false + private var displayHistoryValid = false + private var realPresentationTimeoutAt: CFTimeInterval? + private var displayUpdateStarvationTimeoutAt: CFTimeInterval? + private var diagnostics: [FrameDiagnostic] = [] + private var diagnosticsDumped = false + private var droppedDisplayUpdates = 0 + private var presentationDeadlineMisses = 0 + + private let condition = NSCondition() + private var outstandingFrames = 0 + private var stopping = false + private var workerExited = false + private var worker: Thread? + + init?( + device: MTLDevice, + layer: CAMetalLayer, + sceneColor: MTLTexture, + uiColor: MTLTexture, + depth: MTLTexture, + motion: MTLTexture + ) { + guard let presentQueue = device.makeCommandQueue(), + let readyEvent = device.makeSharedEvent(), + let copyPipeline = buildPresentPipeline(device: device, colorFormat: layer.pixelFormat), + let copySampler = buildPresentSampler(device: device, filter: .linear), + let frameInterpolator = Self.makeFrameInterpolator( + device: device, + sceneColor: sceneColor, + uiColor: uiColor, + depth: depth, + motion: motion + ) else { + return nil + } + + self.device = device + self.layer = layer + self.presentQueue = presentQueue + self.readyEvent = readyEvent + self.frameInterpolator = frameInterpolator + self.copyPipeline = copyPipeline + self.copySampler = copySampler + self.copyFormat = layer.pixelFormat + self.outputWidth = sceneColor.width + self.outputHeight = sceneColor.height + self.outputFormat = sceneColor.pixelFormat + self.depthFormat = depth.pixelFormat + self.motionFormat = motion.pixelFormat + layer.maximumDrawableCount = 3 + // A hidden or minimized window may not recycle drawables promptly. + // Let the present thread time out and fall back to the rendered frame + // instead of blocking shutdown or the next resize forever. + layer.allowsNextDrawableTimeout = true + presentQueue.label = "MetalFX Frame Generation Present" + readyEvent.label = "MetalFX Frame Generation Ready" + super.init() + + guard rebuildTextures( + outputWidth: sceneColor.width, + outputHeight: sceneColor.height, + outputFormat: sceneColor.pixelFormat, + depthFormat: depth.pixelFormat, + motionFormat: motion.pixelFormat, + depthWidth: depth.width, + depthHeight: depth.height, + motionWidth: motion.width, + motionHeight: motion.height + ) else { + return nil + } + + let worker = Thread { [weak self] in + self?.runWorker() + } + worker.name = "MetalFX PresentThread" + worker.qualityOfService = .userInteractive + self.worker = worker + worker.start() + } + + deinit { + shutdown() + } + + private static func makeFrameInterpolator( + device: MTLDevice, + sceneColor: MTLTexture, + uiColor: MTLTexture, + depth: MTLTexture, + motion: MTLTexture + ) -> (any MTLFXFrameInterpolator)? { + let descriptor = MTLFXFrameInterpolatorDescriptor() + descriptor.colorTextureFormat = sceneColor.pixelFormat + descriptor.outputTextureFormat = sceneColor.pixelFormat + descriptor.depthTextureFormat = depth.pixelFormat + descriptor.motionTextureFormat = motion.pixelFormat + descriptor.uiTextureFormat = uiColor.pixelFormat + descriptor.inputWidth = depth.width + descriptor.inputHeight = depth.height + descriptor.outputWidth = sceneColor.width + descriptor.outputHeight = sceneColor.height + return descriptor.makeFrameInterpolator(device: device) + } + + private func makeTexture( + pixelFormat: MTLPixelFormat, + width: Int, + height: Int, + usage: MTLTextureUsage, + label: String + ) -> MTLTexture? { + let descriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: pixelFormat, + width: width, + height: height, + mipmapped: false + ) + descriptor.storageMode = .private + descriptor.usage = usage + guard let texture = device.makeTexture(descriptor: descriptor) else { + return nil + } + texture.label = label + return texture + } + + private func makeTextureSet( + outputWidth: Int, + outputHeight: Int, + outputFormat: MTLPixelFormat, + depthFormat: MTLPixelFormat, + motionFormat: MTLPixelFormat, + depthWidth: Int, + depthHeight: Int, + motionWidth: Int, + motionHeight: Int + ) -> TextureSet? { + guard outputWidth > 0, outputHeight > 0 else { + return nil + } + + let colorUsage: MTLTextureUsage = [.shaderRead, .shaderWrite, .renderTarget] + let depthUsage: MTLTextureUsage = [.shaderRead, .renderTarget] + let motionUsage: MTLTextureUsage = [.shaderRead, .shaderWrite, .renderTarget] + var newScene: [MTLTexture] = [] + var newComposed: [MTLTexture] = [] + var newDepth: [MTLTexture] = [] + var newMotion: [MTLTexture] = [] + var newInterpolation: [MTLTexture] = [] + + for index in 0.. Bool { + guard let textureSet = makeTextureSet( + outputWidth: outputWidth, + outputHeight: outputHeight, + outputFormat: outputFormat, + depthFormat: depthFormat, + motionFormat: motionFormat, + depthWidth: depthWidth, + depthHeight: depthHeight, + motionWidth: motionWidth, + motionHeight: motionHeight + ) else { + return false + } + installTextureSet( + textureSet, + outputWidth: outputWidth, + outputHeight: outputHeight, + outputFormat: outputFormat, + depthFormat: depthFormat, + motionFormat: motionFormat + ) + return true + } + + private func resizeResources( + outputWidth: Int, + outputHeight: Int, + outputFormat: MTLPixelFormat, + depth: MTLTexture, + motion: MTLTexture + ) -> Bool { + cancelAndDrain(reason: "resize") + guard let textureSet = makeTextureSet( + outputWidth: outputWidth, + outputHeight: outputHeight, + outputFormat: outputFormat, + depthFormat: depth.pixelFormat, + motionFormat: motion.pixelFormat, + depthWidth: depth.width, + depthHeight: depth.height, + motionWidth: motion.width, + motionHeight: motion.height + ), let newInterpolator = Self.makeFrameInterpolator( + device: device, + sceneColor: textureSet.scene[0], + uiColor: textureSet.composed[0], + depth: textureSet.depth[0], + motion: textureSet.motion[0] + ), let newCopyPipeline = buildPresentPipeline(device: device, colorFormat: layer.pixelFormat) else { + return false + } + installTextureSet( + textureSet, + outputWidth: outputWidth, + outputHeight: outputHeight, + outputFormat: outputFormat, + depthFormat: depth.pixelFormat, + motionFormat: motion.pixelFormat + ) + self.frameInterpolator = newInterpolator + self.copyPipeline = newCopyPipeline + self.copyFormat = layer.pixelFormat + self.nextBufferIndex = 0 + self.lastPresentedIndex = nil + self.lastPresentedTimestamp = nil + self.interpolatorEncodeHistoryValid = false + self.displayHistoryValid = false + return true + } + + func encode( + commandBuffer: MTLCommandBuffer, + sceneColor: MTLTexture, + uiColor: MTLTexture, + depth: MTLTexture, + motion: MTLTexture, + jitterX: Float, + jitterY: Float, + fieldOfView: Float, + nearPlane: Float, + farPlane: Float, + aspectRatio: Float, + reset: Bool, + globalFence: MTLFence? + ) -> Int32 { + _ = globalFence + guard sceneColor.width > 0, sceneColor.height > 0, + depth.width > 0, depth.height > 0, + sceneColor.width == uiColor.width, sceneColor.height == uiColor.height, + sceneColor.pixelFormat == uiColor.pixelFormat, + depth.width == motion.width, depth.height == motion.height else { + return 0 + } + + if sceneColor.width != outputWidth || sceneColor.height != outputHeight + || sceneColor.pixelFormat != outputFormat + || depth.pixelFormat != depthFormat || motion.pixelFormat != motionFormat + || depthBuffers.first?.width != depth.width || depthBuffers.first?.height != depth.height + || motionBuffers.first?.width != motion.width || motionBuffers.first?.height != motion.height + || layer.pixelFormat != copyFormat { + guard resizeResources( + outputWidth: sceneColor.width, + outputHeight: sceneColor.height, + outputFormat: sceneColor.pixelFormat, + depth: depth, + motion: motion + ) else { + return 0 + } + } + + condition.lock() + while outstandingFrames >= Self.maxOutstandingFrames && !stopping { + condition.wait() + } + guard !stopping else { + condition.unlock() + return 0 + } + let index = nextBufferIndex + nextBufferIndex = (nextBufferIndex + 1) % Self.bufferCount + let eventValue = nextEventValue + nextEventValue += 1 + let sourceFrameID = nextSourceFrameID + nextSourceFrameID += 1 + let timestamp = CACurrentMediaTime() + outstandingFrames += 1 + condition.unlock() + + guard let blit = commandBuffer.makeBlitCommandEncoder() else { + completeFrame() + return 0 + } + blit.label = "Frame Generation Input Copies" + blit.copy( + from: sceneColor, + sourceSlice: 0, + sourceLevel: 0, + to: sceneBuffers[index], + destinationSlice: 0, + destinationLevel: 0, + sliceCount: 1, + levelCount: 1 + ) + blit.copy( + from: uiColor, + sourceSlice: 0, + sourceLevel: 0, + to: composedBuffers[index], + destinationSlice: 0, + destinationLevel: 0, + sliceCount: 1, + levelCount: 1 + ) + blit.copy( + from: depth, + sourceSlice: 0, + sourceLevel: 0, + to: depthBuffers[index], + destinationSlice: 0, + destinationLevel: 0, + sliceCount: 1, + levelCount: 1 + ) + blit.copy( + from: motion, + sourceSlice: 0, + sourceLevel: 0, + to: motionBuffers[index], + destinationSlice: 0, + destinationLevel: 0, + sliceCount: 1, + levelCount: 1 + ) + blit.endEncoding() + commandBuffer.encodeSignalEvent(readyEvent, value: eventValue) + + let frame = PendingFrame( + sourceFrameID: sourceFrameID, + index: index, + eventValue: eventValue, + timestamp: timestamp, + inputWidth: depth.width, + inputHeight: depth.height, + jitterX: jitterX, + jitterY: jitterY, + fieldOfView: fieldOfView, + nearPlane: nearPlane, + farPlane: farPlane, + aspectRatio: aspectRatio, + reset: reset + ) + + condition.lock() + var lifecycle = MetalFrameGenerationLifecycle(sourceFrameID: sourceFrameID) + _ = lifecycle.submitInput() + currentFrame = frame + currentLifecycle = lifecycle + displayUpdateStarvationTimeoutAt = timestamp + Self.displayUpdateStarvationTimeout + condition.signal() + condition.unlock() + + commandBuffer.addCompletedHandler { [weak self] completed in + self?.handleInputCommandBufferCompletion( + eventValue: eventValue, + succeeded: completed.status == .completed, + error: completed.error + ) + } + return 1 + } + + private func handleInputCommandBufferCompletion( + eventValue: UInt64, + succeeded: Bool, + error: Error? + ) { + condition.lock() + guard currentFrame?.eventValue == eventValue, var lifecycle = currentLifecycle else { + condition.unlock() + return + } + let actions = lifecycle.completeGPUWork( + .input, + succeeded: succeeded, + reason: succeeded ? nil : "input command buffer failed: \(String(describing: error))" + ) + currentLifecycle = lifecycle + applyLifecycleActionsLocked(actions, eventValue: eventValue) + condition.broadcast() + condition.unlock() + + if !succeeded { + // A failed command buffer does not execute its encoded signal + // event. Advance it on the CPU only to prevent stale waits from + // surviving a failure path; no presentation work is submitted. + if readyEvent.signaledValue < eventValue { + readyEvent.signaledValue = eventValue + } + logMetalFxFailureOnce( + "frame-generation-input", + "input command buffer failed: \(String(describing: error))" + ) + } + } + + private func encodeCopy(commandBuffer: MTLCommandBuffer, source: MTLTexture, destination: MTLTexture, label: String) -> Bool { + let descriptor = MTLRenderPassDescriptor() + descriptor.colorAttachments[0].texture = destination + descriptor.colorAttachments[0].loadAction = .dontCare + descriptor.colorAttachments[0].storeAction = .store + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else { + return false + } + encoder.label = label + encoder.setViewport(MTLViewport( + originX: 0.0, + originY: 0.0, + width: Double(destination.width), + height: Double(destination.height), + znear: 0.0, + zfar: 1.0 + )) + encoder.setRenderPipelineState(copyPipeline) + encoder.setFragmentTexture(source, index: 0) + encoder.setFragmentSamplerState(copySampler, index: 0) + encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) + encoder.endEncoding() + return true + } + + private func installDisplayLink() -> Bool { + let link = CAMetalDisplayLink(metalLayer: layer) + link.delegate = self + // Keep display-link cadence controlled by the attached display. Do not + // copy NSScreen.maximumFramesPerSecond into a fixed pacing interval; + // that breaks VRR and display migration. + link.preferredFrameLatency = 1.0 + link.add(to: RunLoop.current, forMode: .default) + displayLink = link + return true + } + + func metalDisplayLink(_ link: CAMetalDisplayLink, needsUpdate update: CAMetalDisplayLink.Update) { + let targetTimestamp = update.targetTimestamp + let targetPresentationTimestamp = update.targetPresentationTimestamp + condition.lock() + defer { + condition.unlock() + } + guard !stopping, + targetTimestamp.isFinite, targetTimestamp > 0.0, + targetPresentationTimestamp.isFinite, targetPresentationTimestamp > 0.0 else { + return + } + let updateID = nextDisplayUpdateID + nextDisplayUpdateID += 1 + if let superseded = pendingDisplayUpdate { + droppedDisplayUpdates += 1 + appendDiagnosticLocked( + sourceFrameID: currentFrame?.sourceFrameID ?? 0, + frameKind: "unassigned", + update: superseded, + outcome: "dropped:superseded" + ) + } + pendingDisplayUpdate = DisplayUpdate( + updateID: updateID, + drawable: update.drawable, + targetTimestamp: targetTimestamp, + targetPresentationTimestamp: targetPresentationTimestamp + ) + condition.signal() + } + + private func nextPresentationWork() -> PresentationWork? { + condition.lock() + defer { + condition.unlock() + } + guard !stopping else { + return nil + } + + let now = CACurrentMediaTime() + expireRealPresentationLocked(now: now) + expireDisplayUpdateStarvationLocked(now: now) + if let update = pendingDisplayUpdate, update.targetTimestamp <= now { + pendingDisplayUpdate = nil + droppedDisplayUpdates += 1 + presentationDeadlineMisses += 1 + appendDiagnosticLocked( + sourceFrameID: currentFrame?.sourceFrameID ?? 0, + frameKind: "unassigned", + update: update, + outcome: "dropped:stale-deadline" + ) + } + + guard let frame = currentFrame, var lifecycle = currentLifecycle else { + return nil + } + if !lifecycle.activated { + let hasInterpolation = !frame.reset && displayHistoryValid && lastPresentedIndex != nil + guard lifecycle.activate(hasInterpolation: hasInterpolation) else { + return nil + } + activePreviousIndex = lastPresentedIndex + activeShouldResetHistory = frame.reset + || !interpolatorEncodeHistoryValid + || !displayHistoryValid + activeDeltaTime = { + guard !activeShouldResetHistory, let previousTimestamp = lastPresentedTimestamp else { + return 1.0 / 60.0 + } + let delta = frame.timestamp - previousTimestamp + guard delta.isFinite, delta > 0.0 else { + return 1.0 / 60.0 + } + return Float(min(max(delta, 1.0 / 240.0), 0.25)) + }() + currentLifecycle = lifecycle + } + + guard let step = lifecycle.nextPresentationStep, + let update = pendingDisplayUpdate else { + return nil + } + pendingDisplayUpdate = nil + let previousIndex = activePreviousIndex ?? frame.index + return PresentationWork( + frame: frame, + update: update, + step: step, + previousIndex: previousIndex, + shouldResetHistory: activeShouldResetHistory, + deltaTime: activeDeltaTime + ) + } + + private func runWorker() { + guard installDisplayLink() else { + condition.lock() + cancelCurrentSourceLocked(reason: "display link installation failed") + workerExited = true + condition.broadcast() + condition.unlock() + logMetalFxFailureOnce( + "frame-generation-display-link", + "CAMetalDisplayLink is unavailable; frame generation is disabled" + ) + return + } + + let runLoop = RunLoop.current + while true { + if let work = nextPresentationWork() { + present(work) + continue + } + condition.lock() + let shouldStop = stopping + let canExit = shouldStop && outstandingFrames == 0 + condition.unlock() + if canExit { + break + } + _ = runLoop.run(mode: .default, before: Date(timeIntervalSinceNow: 0.005)) + } + + displayLink?.delegate = nil + displayLink?.invalidate() + displayLink = nil + condition.lock() + workerExited = true + condition.broadcast() + condition.unlock() + } + + private func present(_ work: PresentationWork) { + let frame = work.frame + guard let commandBuffer = presentQueue.makeCommandBuffer() else { + failPresentationBeforeSubmission(work, reason: "present command buffer unavailable") + return + } + commandBuffer.label = work.step == .generated + ? "MetalFX Interpolated Present" + : "MetalFX Rendered Present" + commandBuffer.encodeWaitForEvent(readyEvent, value: frame.eventValue) + + if work.step == .generated { + frameInterpolator.colorTexture = sceneBuffers[frame.index] + frameInterpolator.prevColorTexture = sceneBuffers[work.previousIndex] + frameInterpolator.depthTexture = depthBuffers[frame.index] + frameInterpolator.motionTexture = motionBuffers[frame.index] + frameInterpolator.uiTexture = composedBuffers[frame.index] + frameInterpolator.outputTexture = interpolationOutputs[frame.index] + frameInterpolator.isUITextureComposited = true + frameInterpolator.jitterOffsetX = frame.jitterX + frameInterpolator.jitterOffsetY = frame.jitterY + frameInterpolator.motionVectorScaleX = Float(frame.inputWidth) * 0.5 + frameInterpolator.motionVectorScaleY = Float(frame.inputHeight) * 0.5 + frameInterpolator.fieldOfView = frame.fieldOfView + frameInterpolator.nearPlane = frame.nearPlane + frameInterpolator.farPlane = frame.farPlane + frameInterpolator.aspectRatio = frame.aspectRatio + frameInterpolator.deltaTime = work.deltaTime + frameInterpolator.isDepthReversed = true + frameInterpolator.shouldResetHistory = work.shouldResetHistory + frameInterpolator.encode(commandBuffer: commandBuffer) + guard encodeCopy( + commandBuffer: commandBuffer, + source: interpolationOutputs[frame.index], + destination: work.update.drawable.texture, + label: "Frame Generation Interpolation Copy" + ) else { + failPresentationBeforeSubmission(work, reason: "interpolated copy encoder unavailable") + return + } + } else { + guard encodeCopy( + commandBuffer: commandBuffer, + source: composedBuffers[frame.index], + destination: work.update.drawable.texture, + label: "Frame Generation Rendered Copy" + ) else { + failPresentationBeforeSubmission(work, reason: "rendered copy encoder unavailable") + return + } + } + + let commitTime = CACurrentMediaTime() + guard commitTime <= work.update.targetTimestamp else { + condition.lock() + presentationDeadlineMisses += 1 + droppedDisplayUpdates += 1 + appendDiagnosticLocked( + sourceFrameID: frame.sourceFrameID, + frameKind: diagnosticKind(work.step), + update: work.update, + outcome: "dropped:deadline-missed-before-commit" + ) + condition.unlock() + return + } + + let eventValue = frame.eventValue + let drawable = work.update.drawable + let updateID = work.update.updateID + drawable.addPresentedHandler { [weak self] drawable in + self?.handlePresented( + eventValue: eventValue, + step: work.step, + displayUpdateID: updateID, + presentedTime: drawable.presentedTime + ) + } + commandBuffer.addCompletedHandler { [weak self] completed in + self?.handlePresentGPUCompletion( + eventValue: eventValue, + step: work.step, + displayUpdateID: updateID, + succeeded: completed.status == .completed, + error: completed.error + ) + } + + condition.lock() + guard !stopping, + currentFrame?.eventValue == eventValue, + var lifecycle = currentLifecycle, + lifecycle.nextPresentationStep == work.step else { + cancelCurrentSourceLocked(reason: "presentation cancelled before commit") + condition.unlock() + return + } + let actions = lifecycle.submitPresentation(work.step) + currentLifecycle = lifecycle + applyLifecycleActionsLocked(actions, eventValue: eventValue) + if work.step == .real { + realPresentationTimeoutAt = work.update.targetPresentationTimestamp + + Self.presentationCallbackTimeout + displayUpdateStarvationTimeoutAt = nil + } else { + displayUpdateStarvationTimeoutAt = commitTime + + Self.displayUpdateStarvationTimeout + } + appendDiagnosticLocked( + sourceFrameID: frame.sourceFrameID, + frameKind: diagnosticKind(work.step), + update: work.update, + cpuCommitTime: commitTime, + outcome: "submitted" + ) + condition.unlock() + + // CAMetalDisplayLink owns this drawable and its pacing decision. Its + // drawable must use ordinary present; targeted present APIs are invalid + // on this path. + commandBuffer.present(drawable) + commandBuffer.commit() + } + + private func failPresentationBeforeSubmission(_ work: PresentationWork, reason: String) { + condition.lock() + guard currentFrame?.eventValue == work.frame.eventValue, + var lifecycle = currentLifecycle else { + condition.unlock() + return + } + let actions = lifecycle.failBeforeSubmission(work.step, reason: reason) + currentLifecycle = lifecycle + appendDiagnosticLocked( + sourceFrameID: work.frame.sourceFrameID, + frameKind: diagnosticKind(work.step), + update: work.update, + outcome: "failed:\(reason)" + ) + applyLifecycleActionsLocked(actions, eventValue: work.frame.eventValue) + condition.broadcast() + condition.unlock() + logMetalFxFailureOnce("frame-generation-present", reason) + } + + private func handlePresentGPUCompletion( + eventValue: UInt64, + step: MetalFrameGenerationPresentationStep, + displayUpdateID: UInt64, + succeeded: Bool, + error: Error? + ) { + let completionTime = CACurrentMediaTime() + condition.lock() + updateDiagnosticLocked(displayUpdateID: displayUpdateID) { diagnostic in + diagnostic.gpuCompletionTime = completionTime + if !succeeded { + diagnostic.outcome = "failed:gpu-command-buffer" + } + } + guard currentFrame?.eventValue == eventValue, var lifecycle = currentLifecycle else { + condition.unlock() + return + } + let work: MetalFrameGenerationGPUWork = step == .generated ? .generated : .real + let actions = lifecycle.completeGPUWork( + work, + succeeded: succeeded, + reason: succeeded ? nil : "present command buffer failed: \(String(describing: error))" + ) + if step == .generated { + interpolatorEncodeHistoryValid = succeeded && !lifecycle.cancellationRequested + } + currentLifecycle = lifecycle + applyLifecycleActionsLocked(actions, eventValue: eventValue) + condition.broadcast() + condition.unlock() + + if !succeeded { + logMetalFxFailureOnce( + "frame-generation-present-command", + "present command buffer failed: \(String(describing: error))" + ) + } + } + + private func handlePresented( + eventValue: UInt64, + step: MetalFrameGenerationPresentationStep, + displayUpdateID: UInt64, + presentedTime: CFTimeInterval + ) { + condition.lock() + updateDiagnosticLocked(displayUpdateID: displayUpdateID) { diagnostic in + diagnostic.presentedTime = presentedTime + diagnostic.outcome = presentedTime.isFinite && presentedTime > 0.0 + ? "presented" + : "failed:not-presented" + } + guard let frame = currentFrame, frame.eventValue == eventValue, + var lifecycle = currentLifecycle else { + condition.unlock() + return + } + let actions = lifecycle.recordPresented(step, presentedTime: presentedTime) + if step == .real { + if presentedTime.isFinite && presentedTime > 0.0 && !lifecycle.cancellationRequested { + lastPresentedIndex = frame.index + lastPresentedTimestamp = frame.timestamp + displayHistoryValid = true + realPresentationTimeoutAt = nil + } else { + displayHistoryValid = false + } + } else if !(presentedTime.isFinite && presentedTime > 0.0) { + interpolatorEncodeHistoryValid = false + } + currentLifecycle = lifecycle + applyLifecycleActionsLocked(actions, eventValue: eventValue) + condition.broadcast() + condition.unlock() + } + + private func completeFrame() { + condition.lock() + completeFrameLocked() + condition.unlock() + } + + private func completeFrameLocked() { + outstandingFrames = max(0, outstandingFrames - 1) + condition.broadcast() + } + + private func applyLifecycleActionsLocked( + _ actions: [MetalFrameGenerationLifecycleAction], + eventValue: UInt64 + ) { + if actions.contains(.invalidateHistory) { + interpolatorEncodeHistoryValid = false + displayHistoryValid = false + lastPresentedIndex = nil + lastPresentedTimestamp = nil + } + guard actions.contains(.releaseOwnership), + currentFrame?.eventValue == eventValue else { + return + } + currentFrame = nil + currentLifecycle = nil + activePreviousIndex = nil + activeShouldResetHistory = true + activeDeltaTime = 1.0 / 60.0 + realPresentationTimeoutAt = nil + displayUpdateStarvationTimeoutAt = nil + completeFrameLocked() + } + + private func cancelCurrentSourceLocked(reason: String) { + guard let frame = currentFrame, var lifecycle = currentLifecycle else { + return + } + let actions = lifecycle.cancel(reason: reason) + currentLifecycle = lifecycle + applyLifecycleActionsLocked(actions, eventValue: frame.eventValue) + } + + private func cancelAndDrain(reason: String) { + condition.lock() + if let update = pendingDisplayUpdate { + appendDiagnosticLocked( + sourceFrameID: currentFrame?.sourceFrameID ?? 0, + frameKind: "unassigned", + update: update, + outcome: "cancelled:\(reason)" + ) + pendingDisplayUpdate = nil + } + cancelCurrentSourceLocked(reason: reason) + condition.broadcast() + while outstandingFrames > 0 { + condition.wait() + } + condition.unlock() + } + + private func expireRealPresentationLocked(now: CFTimeInterval) { + guard let timeout = realPresentationTimeoutAt, now >= timeout, + let frame = currentFrame, var lifecycle = currentLifecycle else { + return + } + let actions = lifecycle.failPendingPresentation( + reason: "presented callback timeout" + ) + guard !actions.isEmpty else { + return + } + currentLifecycle = lifecycle + if let diagnosticIndex = diagnostics.lastIndex(where: { + $0.sourceFrameID == frame.sourceFrameID && $0.frameKind == "real" + }) { + diagnostics[diagnosticIndex].outcome = "failed:presented-callback-timeout" + } + applyLifecycleActionsLocked(actions, eventValue: frame.eventValue) + } + + private func expireDisplayUpdateStarvationLocked(now: CFTimeInterval) { + guard let timeout = displayUpdateStarvationTimeoutAt, + now >= timeout, + let frame = currentFrame, + let lifecycle = currentLifecycle, + !lifecycle.realSubmitted else { + return + } + if let diagnosticIndex = diagnostics.lastIndex(where: { + $0.sourceFrameID == frame.sourceFrameID + }) { + diagnostics[diagnosticIndex].outcome = "cancelled:display-update-starvation" + } + cancelCurrentSourceLocked(reason: "display update starvation") + } + + private func diagnosticKind(_ step: MetalFrameGenerationPresentationStep) -> String { + step == .generated ? "generated" : "real" + } + + private func appendDiagnosticLocked( + sourceFrameID: UInt64, + frameKind: String, + update: DisplayUpdate, + cpuCommitTime: CFTimeInterval = 0.0, + outcome: String + ) { + diagnostics.append(FrameDiagnostic( + sourceFrameID: sourceFrameID, + frameKind: frameKind, + displayUpdateID: update.updateID, + targetTimestamp: update.targetTimestamp, + targetPresentationTimestamp: update.targetPresentationTimestamp, + cpuCommitTime: cpuCommitTime, + gpuCompletionTime: 0.0, + presentedTime: 0.0, + outcome: outcome + )) + if diagnostics.count > Self.diagnosticCapacity { + diagnostics.removeFirst(diagnostics.count - Self.diagnosticCapacity) + } + } + + private func updateDiagnosticLocked( + displayUpdateID: UInt64, + update: (inout FrameDiagnostic) -> Void + ) { + guard let index = diagnostics.lastIndex(where: { + $0.displayUpdateID == displayUpdateID + }) else { + return + } + update(&diagnostics[index]) + } + + private func dumpDiagnosticsIfEnabled(_ snapshot: [FrameDiagnostic]) { + guard ProcessInfo.processInfo.environment["METALLUM_METALFX_PRESENT_DIAGNOSTICS"] == "1" else { + return + } + for diagnostic in snapshot { + NSLog( + "[Metallum] MetalFX timeline source=%llu kind=%@ update=%llu target=%.6f presentationTarget=%.6f commit=%.6f gpu=%.6f presented=%.6f outcome=%@", + diagnostic.sourceFrameID, + diagnostic.frameKind, + diagnostic.displayUpdateID, + diagnostic.targetTimestamp, + diagnostic.targetPresentationTimestamp, + diagnostic.cpuCommitTime, + diagnostic.gpuCompletionTime, + diagnostic.presentedTime, + diagnostic.outcome + ) + } + } + + func validationTimelineSnapshot() -> [MetalFrameGenerationDiagnosticSnapshot] { + condition.lock() + let snapshot = diagnostics.map { + MetalFrameGenerationDiagnosticSnapshot( + sourceFrameID: $0.sourceFrameID, + frameKind: $0.frameKind, + displayUpdateID: $0.displayUpdateID, + targetTimestamp: $0.targetTimestamp, + targetPresentationTimestamp: $0.targetPresentationTimestamp, + cpuCommitTime: $0.cpuCommitTime, + gpuCompletionTime: $0.gpuCompletionTime, + presentedTime: $0.presentedTime, + outcome: $0.outcome + ) + } + condition.unlock() + return snapshot + } + + func waitUntilIdle(timeout: TimeInterval) -> Bool { + let deadline = Date(timeIntervalSinceNow: timeout) + condition.lock() + while outstandingFrames > 0 && !workerExited { + if !condition.wait(until: deadline) { + condition.unlock() + return false + } + } + let idle = outstandingFrames == 0 + condition.unlock() + return idle + } + + func shutdown() { + condition.lock() + if !stopping { + // The callback checks `stopping` before retaining a drawable. From + // this point forward, no new DisplayUpdate is accepted. + stopping = true + if let update = pendingDisplayUpdate { + appendDiagnosticLocked( + sourceFrameID: currentFrame?.sourceFrameID ?? 0, + frameKind: "unassigned", + update: update, + outcome: "cancelled:shutdown" + ) + pendingDisplayUpdate = nil + } + cancelCurrentSourceLocked(reason: "shutdown") + condition.broadcast() + } + while !workerExited || outstandingFrames > 0 { + condition.wait() + } + let shouldDumpDiagnostics = !diagnosticsDumped + diagnosticsDumped = true + let diagnosticSnapshot = shouldDumpDiagnostics ? diagnostics : [] + condition.unlock() + worker = nil + if shouldDumpDiagnostics { + dumpDiagnosticsIfEnabled(diagnosticSnapshot) + } + } +} +#endif + +#if os(macOS) && canImport(MetalFX) +private func logMetalFxFailureOnce(_ key: String, _ message: String) { + if NativeState.metalFxFailureKeys.insert(key).inserted { + NSLog("[Metallum] MetalFX failure (%@): %@", key, message) + print("[Metallum] MetalFX failure (\(key)): \(message)") + } +} +#endif + +@inline(__always) +private func retainedPointer(_ object: AnyObject?) -> UnsafeMutableRawPointer? { + guard let object else { + return nil + } + return UnsafeMutableRawPointer(Unmanaged.passRetained(object).toOpaque()) +} + +@inline(__always) +private func unretainedPointer(_ object: AnyObject?) -> UnsafeMutableRawPointer? { + guard let object else { + return nil + } + return UnsafeMutableRawPointer(Unmanaged.passUnretained(object).toOpaque()) +} + +@inline(__always) +private func textureFromUnretainedPointer(_ pointer: UnsafeMutableRawPointer?) -> MTLTexture? { + guard let pointer else { + return nil + } + return Unmanaged.fromOpaque(pointer).takeUnretainedValue() +} + +@inline(__always) +private func objectAddress(_ object: AnyObject) -> UInt { + UInt(bitPattern: Unmanaged.passUnretained(object).toOpaque()) +} + +private func textureSliceCount(_ texture: MTLTexture) -> Int { + switch texture.textureType { + case .type2DArray: + return max(texture.arrayLength, 1) + case .typeCube: + return 6 + case .typeCubeArray: + return max(texture.arrayLength, 1) * 6 + default: + return 1 + } +} + +private func stencilPixelFormat(for depthFormat: MTLPixelFormat) -> MTLPixelFormat { + let isStencil: Bool = { + #if os(macOS) + return depthFormat == .depth24Unorm_stencil8 || depthFormat == .depth32Float_stencil8 + #else + return depthFormat == .depth32Float_stencil8 + #endif + }() + return isStencil ? depthFormat : .invalid +} + +private func makeClearColor(red: Float, green: Float, blue: Float, alpha: Float) -> MTLClearColor { + MTLClearColor(red: Double(red), green: Double(green), blue: Double(blue), alpha: Double(alpha)) +} + +private func stringFromOptionalCString(_ pointer: UnsafePointer?) -> String? { + guard let pointer else { + return nil + } + let value = String(cString: pointer) + return value.isEmpty ? nil : value +} + +private func fullscreenMslSource(flipY: Bool) -> String { + let topY = flipY ? "1.0" : "0.0" + let bottomY = flipY ? "-1.0" : "2.0" + return """ + #include + using namespace metal; + + struct PresentVertexOut { + float4 position [[position]]; + float2 uv; + }; + + vertex PresentVertexOut metallum_present_vs(uint vertexId [[vertex_id]]) { + const float2 positions[3] = { + float2(-1.0, 1.0), + float2( 3.0, 1.0), + float2(-1.0, -3.0) + }; + + const float2 uvs[3] = { + float2(0.0, \(topY)), + float2(2.0, \(topY)), + float2(0.0, \(bottomY)) + }; + + PresentVertexOut out; + out.position = float4(positions[vertexId], 0.0, 1.0); + out.uv = uvs[vertexId]; + return out; + } + + fragment float4 metallum_present_fs( + PresentVertexOut in [[stage_in]], + texture2d tex [[texture(0)]], + sampler smp [[sampler(0)]] + ) { + return tex.sample(smp, in.uv); + } + """ +} + +private func presentMslSource() -> String { + // CAMetalLayer presents with the opposite vertical orientation from the + // framebuffer convention used by the original Metallum backend. + return fullscreenMslSource(flipY: true) +} + +private func copyMslSource() -> String { + // Texture-to-texture copies stay within the same Metal coordinate space; + // applying the drawable flip here would make the later present double + // flip MetalFX output and the GUI seed texture. + return fullscreenMslSource(flipY: false) +} + +private struct MetallumClearUniforms { + var z: Float + var _padding0: SIMD3 + var color: SIMD4 +} + +private func clearMslSource() -> String { + """ + #include + using namespace metal; + + struct ClearUniforms { + float z; + float3 _padding0; + float4 color; + }; + + struct ClearVertexOut { + float4 position [[position]]; + float4 color; + }; + + vertex ClearVertexOut metallum_clear_vs( + uint vertexId [[vertex_id]], + constant ClearUniforms& u [[buffer(1)]] + ) { + const float2 positions[3] = { + float2(-1.0, 1.0), + float2( 3.0, 1.0), + float2(-1.0, -3.0) + }; + + ClearVertexOut out; + out.position = float4(positions[vertexId], u.z, 1.0); + out.color = u.color; + return out; + } + + fragment float4 metallum_clear_fs(ClearVertexOut in [[stage_in]]) { + return in.color; + } + """ +} + +private func encodeClearDraw( + encoder: MTLRenderCommandEncoder, + pipeline: MTLRenderPipelineState, + textureWidth: Int, + textureHeight: Int, + clearColor: SIMD4, + scissorRect: MTLScissorRect, + depthState: MTLDepthStencilState? = nil, + clearDepth: Double = 0.0 +) { + encoder.setViewport(MTLViewport( + originX: 0.0, + originY: 0.0, + width: Double(textureWidth), + height: Double(textureHeight), + znear: 0.0, + zfar: 1.0 + )) + + encoder.setScissorRect(scissorRect) + encoder.setRenderPipelineState(pipeline) + + if let depthState { + encoder.setDepthStencilState(depthState) + } + + var uniforms = MetallumClearUniforms( + z: depthState == nil ? 0.0 : Float(max(0.0, min(clearDepth, 1.0))), + _padding0: SIMD3(0.0, 0.0, 0.0), + color: clearColor + ) + + withUnsafeBytes(of: &uniforms) { bytes in + encoder.setVertexBytes(bytes.baseAddress!, length: bytes.count, index: 1) + } + + encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) +} + +private func buildClearPipeline( + device: MTLDevice, + colorFormat: MTLPixelFormat, + depthFormat: MTLPixelFormat = .invalid, + writeColor: Bool = true +) -> MTLRenderPipelineState? { + do { + let library = try device.makeLibrary(source: clearMslSource(), options: nil) + + guard + let vertexFunction = library.makeFunction(name: "metallum_clear_vs"), + let fragmentFunction = library.makeFunction(name: "metallum_clear_fs") + else { + NSLog("[metallum] Failed to create clear shader functions") + return nil + } + + let descriptor = MTLRenderPipelineDescriptor() + descriptor.vertexFunction = vertexFunction + descriptor.fragmentFunction = fragmentFunction + descriptor.colorAttachments[0].pixelFormat = colorFormat + descriptor.depthAttachmentPixelFormat = depthFormat + descriptor.colorAttachments[0].isBlendingEnabled = false + descriptor.colorAttachments[0].writeMask = writeColor ? .all : [] + + return try device.makeRenderPipelineState(descriptor: descriptor) + } catch { + NSLog("[metallum] Failed to create clear pipeline: %@", String(describing: error)) + return nil + } +} + +private func buildPresentPipeline( + device: MTLDevice, + colorFormat: MTLPixelFormat +) -> MTLRenderPipelineState? { + do { + let library = try device.makeLibrary(source: presentMslSource(), options: nil) + + guard + let vertexFunction = library.makeFunction(name: "metallum_present_vs"), + let fragmentFunction = library.makeFunction(name: "metallum_present_fs") + else { + NSLog("[metallum] Failed to create present shader functions") + return nil + } + + let descriptor = MTLRenderPipelineDescriptor() + descriptor.vertexFunction = vertexFunction + descriptor.fragmentFunction = fragmentFunction + descriptor.colorAttachments[0].pixelFormat = colorFormat + descriptor.colorAttachments[0].isBlendingEnabled = false + + return try device.makeRenderPipelineState(descriptor: descriptor) + } catch { + NSLog("[metallum] Failed to create present render pipeline: %@", String(describing: error)) + return nil + } +} + +private func buildPresentSampler(device: MTLDevice, filter: MTLSamplerMinMagFilter) -> MTLSamplerState? { + let descriptor = MTLSamplerDescriptor() + descriptor.minFilter = filter + descriptor.magFilter = filter + descriptor.mipFilter = .notMipmapped + descriptor.sAddressMode = .clampToEdge + descriptor.tAddressMode = .clampToEdge + return device.makeSamplerState(descriptor: descriptor) +} + +private func ensureCopyPipeline(_ device: MTLDevice, _ colorFormat: MTLPixelFormat) -> MTLRenderPipelineState? { + let key = Int(colorFormat.rawValue) + if let pipeline = NativeState.copyPipelines[key] { + return pipeline + } + guard let library = try? device.makeLibrary(source: copyMslSource(), options: nil) else { + NSLog("[metallum] Failed to compile texture-copy shader library") + return nil + } + + guard + let vertexFunction = library.makeFunction(name: "metallum_present_vs"), + let fragmentFunction = library.makeFunction(name: "metallum_present_fs") + else { + NSLog("[metallum] Failed to create texture-copy shader functions") + return nil + } + + let descriptor = MTLRenderPipelineDescriptor() + descriptor.vertexFunction = vertexFunction + descriptor.fragmentFunction = fragmentFunction + descriptor.colorAttachments[0].pixelFormat = colorFormat + descriptor.colorAttachments[0].isBlendingEnabled = false + guard let pipeline = try? device.makeRenderPipelineState(descriptor: descriptor) else { + NSLog("[metallum] Failed to create texture-copy render pipeline") + return nil + } + NativeState.copyPipelines[key] = pipeline + return pipeline +} + +private func ensureClearColorDepthPipeline(_ device: MTLDevice, _ colorFormat: MTLPixelFormat, _ depthFormat: MTLPixelFormat, _ writeColor: Bool = true) -> MTLRenderPipelineState? { + let key = PipelineVariantKey(deviceAddress: objectAddress(device), colorFormat: colorFormat, depthFormat: depthFormat, writeColor: writeColor) + if let cached = NativeState.clearPipelines[key] { + return cached + } + let pipeline = buildClearPipeline(device: device, colorFormat: colorFormat, depthFormat: depthFormat, writeColor: writeColor) + if let pipeline { + NativeState.clearPipelines[key] = pipeline + } + return pipeline +} + +#if os(macOS) && canImport(MetalFX) +private struct TransparencyMaskUniforms { + var viewport: SIMD4 + var flags: SIMD4 +} + +private func transparencyMaskMslSource() -> String { + """ + #include + using namespace metal; + + struct TransparencyMaskUniforms { + uint4 viewport; + uint4 flags; + }; + + inline float targetActivity(texture2d texture, uint2 pixel) { + if (pixel.x >= texture.get_width() || pixel.y >= texture.get_height()) return 0.0; + float4 value = texture.read(pixel); + float coverage = max(value.a, max(value.r, max(value.g, value.b))); + return coverage > 0.001 ? 1.0 : 0.0; + } + + kernel void metallum_transparency_mask( + texture2d translucentTexture [[texture(0)]], + texture2d itemEntityTexture [[texture(1)]], + texture2d particlesTexture [[texture(2)]], + texture2d weatherTexture [[texture(3)]], + texture2d cloudsTexture [[texture(4)]], + texture2d reactiveTexture [[texture(5)]], + constant TransparencyMaskUniforms& u [[buffer(0)]], + uint2 pixel [[thread_position_in_grid]]) { + uint width = u.viewport.x; + uint height = u.viewport.y; + if (pixel.x >= width || pixel.y >= height) return; + + uint flags = u.flags.x; + float reactive = 0.0; + if ((flags & 1u) != 0u) reactive = max(reactive, targetActivity(translucentTexture, pixel)); + if ((flags & 2u) != 0u) reactive = max(reactive, targetActivity(itemEntityTexture, pixel)); + if ((flags & 4u) != 0u) reactive = max(reactive, targetActivity(particlesTexture, pixel)); + if ((flags & 8u) != 0u) reactive = max(reactive, targetActivity(weatherTexture, pixel)); + if ((flags & 16u) != 0u) reactive = max(reactive, targetActivity(cloudsTexture, pixel)); + reactiveTexture.write(half4(half(reactive), half(0.0), half(0.0), half(0.0)), pixel); + } + """ +} + +private func ensureTransparencyMaskPipeline(_ device: MTLDevice) -> MTLComputePipelineState? { + if let pipeline = NativeState.transparencyMaskPipeline { + return pipeline + } + do { + let library = try device.makeLibrary(source: transparencyMaskMslSource(), options: nil) + guard let function = library.makeFunction(name: "metallum_transparency_mask") else { + NSLog("[Metallum] MetalFX transparency mask function missing") + return nil + } + function.label = "Transparency Mask" + let pipeline = try device.makeComputePipelineState(function: function) + NativeState.transparencyMaskPipeline = pipeline + return pipeline + } catch { + NSLog("[Metallum] Failed to build MetalFX transparency mask pipeline: %@", String(describing: error)) + return nil + } +} + +private func cutoutReactiveDilationMslSource() -> String { + """ + #include + using namespace metal; + + struct CutoutReactiveUniforms { + uint width; + uint height; + uint radius; + uint reserved; + }; + + kernel void metallum_cutout_reactive_dilate( + texture2d cutoutCoverage [[texture(0)]], + texture2d reactiveTexture [[texture(1)]], + constant CutoutReactiveUniforms& u [[buffer(0)]], + uint2 pixel [[thread_position_in_grid]]) { + if (pixel.x >= u.width || pixel.y >= u.height) return; + + float reactive = float(reactiveTexture.read(pixel).r); + int radius = int(min(u.radius, 3u)); + for (int y = -radius; y <= radius; ++y) { + for (int x = -radius; x <= radius; ++x) { + int2 samplePosition = int2(pixel) + int2(x, y); + if (samplePosition.x < 0 || samplePosition.y < 0 + || samplePosition.x >= int(u.width) + || samplePosition.y >= int(u.height)) { + continue; + } + reactive = max( + reactive, + clamp(cutoutCoverage.read(uint2(samplePosition)).r, 0.0, 1.0) + ); + } + } + reactiveTexture.write( + half4(half(clamp(reactive, 0.0, 1.0)), half(0.0), half(0.0), half(0.0)), + pixel + ); + } + """ +} + +private func ensureCutoutReactivePipeline(_ device: MTLDevice) -> MTLComputePipelineState? { + if let pipeline = NativeState.cutoutReactivePipeline { + return pipeline + } + do { + let library = try device.makeLibrary(source: cutoutReactiveDilationMslSource(), options: nil) + guard let function = library.makeFunction(name: "metallum_cutout_reactive_dilate") else { + NSLog("[Metallum] CUTOUT reactive dilation function missing") + return nil + } + function.label = "CUTOUT Reactive Dilation" + let pipeline = try device.makeComputePipelineState(function: function) + NativeState.cutoutReactivePipeline = pipeline + return pipeline + } catch { + NSLog("[Metallum] Failed to build CUTOUT reactive dilation pipeline: %@", String(describing: error)) + return nil + } +} + +private struct MotionUniforms { + var currentViewProjection: simd_float4x4 + var inverseCurrentViewProjection: simd_float4x4 + var previousViewProjection: simd_float4x4 + var viewport: SIMD4 + var flags: SIMD4 +} + +private func motionReconstructionMslSource() -> String { + """ + #include + using namespace metal; + + struct MotionUniforms { + float4x4 currentViewProjection; + float4x4 inverseCurrentViewProjection; + float4x4 previousViewProjection; + float4 viewport; + uint4 flags; + }; + + inline bool metallum_valid_depth(float depth) { + return isfinite(depth) && depth > 0.00001 && depth <= 1.00001; + } + + inline float metallum_depth_edge_reactive( + texture2d depthTexture, + uint2 pixel, + uint width, + uint height, + float depth + ) { + bool centerValid = metallum_valid_depth(depth); + float gradient = 0.0; + bool validityBoundary = false; + + // CUTOUT terrain (leaves and grass) shares Minecraft's opaque target. + // Inspecting both valid and cleared depth pixels catches the background + // side of an alpha-cutout edge, where history would otherwise smear a + // leaf into the hole during camera motion. + for (int offsetY = -1; offsetY <= 1; ++offsetY) { + for (int offsetX = -1; offsetX <= 1; ++offsetX) { + if (offsetX == 0 && offsetY == 0) continue; + int2 samplePosition = int2(pixel) + int2(offsetX, offsetY); + if (samplePosition.x < 0 || samplePosition.y < 0 + || samplePosition.x >= int(width) || samplePosition.y >= int(height)) { + continue; + } + float neighborDepth = depthTexture.read(uint2(samplePosition)).r; + bool neighborValid = metallum_valid_depth(neighborDepth); + if (centerValid != neighborValid) { + validityBoundary = true; + } else if (centerValid) { + gradient = max(gradient, abs(depth - neighborDepth)); + } + } + } + + return validityBoundary ? 1.0 : clamp(gradient * 4.0, 0.0, 1.0); + } + + kernel void metallum_motion_reconstruction( + texture2d depthTexture [[texture(0)]], + texture2d motionTexture [[texture(1)]], + texture2d reactiveTexture [[texture(2)]], + constant MotionUniforms& u [[buffer(0)]], + uint2 pixel [[thread_position_in_grid]]) { + uint width = uint(u.viewport.x); + uint height = uint(u.viewport.y); + if (pixel.x >= width || pixel.y >= height) return; + + float depth = depthTexture.read(pixel).r; + bool validDepth = metallum_valid_depth(depth); + float2 uv = (float2(pixel) + 0.5) / float2(width, height); + float2 motion = float2(0.0); + float reactive = u.flags.x != 0u ? float(reactiveTexture.read(pixel).r) : 0.0; + + if (validDepth) { + float4 currentNdc = float4(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, depth, 1.0); + float4 world = u.inverseCurrentViewProjection * currentNdc; + if (isfinite(world.w) && abs(world.w) > 0.000001) { + world /= world.w; + float4 currentClip = u.currentViewProjection * world; + float4 previousClip = u.previousViewProjection * world; + if (isfinite(currentClip.w) && abs(currentClip.w) > 0.000001 + && isfinite(previousClip.w) && abs(previousClip.w) > 0.000001) { + currentClip /= currentClip.w; + previousClip /= previousClip.w; + // Both projections are unjittered. The depth reconstruction uses + // the jittered inverse, but jitter must not become object motion. + // MetalFX motion vectors point from the current top-left screen + // pixel to its previous-frame location. Clip-space Y points up, + // while screen-space Y points down, so the Y subtraction is + // intentionally opposite to X. + motion.x = previousClip.x - currentClip.x; + motion.y = currentClip.y - previousClip.y; + } else { + reactive = 1.0; + } + } else { + reactive = 1.0; + } + + } + + // Run this for both sides of a depth boundary. The cleared side is + // invalid for reconstruction but still needs history rejection when a + // cutout pixel can move into it. + reactive = max(reactive, metallum_depth_edge_reactive(depthTexture, pixel, width, height, depth)); + + if (!isfinite(motion.x) || !isfinite(motion.y)) { + motion = float2(0.0); + reactive = 1.0; + } + motionTexture.write(half4(half(motion.x), half(motion.y), half(0.0), half(0.0)), pixel); + reactiveTexture.write(half4(half(reactive), half(0.0), half(0.0), half(0.0)), pixel); + } + """ +} + +private func makeMatrix(_ pointer: UnsafePointer) -> simd_float4x4 { + simd_float4x4( + SIMD4(pointer[0], pointer[1], pointer[2], pointer[3]), + SIMD4(pointer[4], pointer[5], pointer[6], pointer[7]), + SIMD4(pointer[8], pointer[9], pointer[10], pointer[11]), + SIMD4(pointer[12], pointer[13], pointer[14], pointer[15]) + ) +} + +private func ensureMotionPipeline(_ device: MTLDevice) -> MTLComputePipelineState? { + if let pipeline = NativeState.motionPipeline { + return pipeline + } + do { + let library = try device.makeLibrary(source: motionReconstructionMslSource(), options: nil) + guard let function = library.makeFunction(name: "metallum_motion_reconstruction") else { + NSLog("[Metallum] MetalFX motion reconstruction function missing") + return nil + } + function.label = "Motion Reconstruction" + let pipeline = try device.makeComputePipelineState(function: function) + NativeState.motionPipeline = pipeline + return pipeline + } catch { + NSLog("[Metallum] Failed to build MetalFX motion reconstruction pipeline: %@", String(describing: error)) + return nil + } +} + +private func motionCameraV2MslSource() -> String { + """ + #include + using namespace metal; + + struct MotionUniforms { + float4x4 currentViewProjection; + float4x4 inverseCurrentViewProjection; + float4x4 previousViewProjection; + float4 viewport; + uint4 flags; + }; + + inline bool validDepth(float depth) { + return isfinite(depth) && depth > 0.00001 && depth <= 1.00001; + } + + inline float depthBoundary( + texture2d depthTexture, + uint2 pixel, + uint width, + uint height, + float depth + ) { + bool centerValid = validDepth(depth); + float gradient = 0.0; + bool validityBoundary = false; + for (int offsetY = -1; offsetY <= 1; ++offsetY) { + for (int offsetX = -1; offsetX <= 1; ++offsetX) { + if (offsetX == 0 && offsetY == 0) continue; + int2 samplePosition = int2(pixel) + int2(offsetX, offsetY); + if (samplePosition.x < 0 || samplePosition.y < 0 + || samplePosition.x >= int(width) || samplePosition.y >= int(height)) continue; + float neighborDepth = depthTexture.read(uint2(samplePosition)).r; + bool neighborValid = validDepth(neighborDepth); + if (centerValid != neighborValid) { + validityBoundary = true; + } else if (centerValid) { + gradient = max(gradient, abs(depth - neighborDepth)); + } + } + } + return validityBoundary ? 1.0 : clamp(gradient * 4.0, 0.0, 1.0); + } + + kernel void metallum_motion_camera_v2( + texture2d depthTexture [[texture(0)]], + texture2d cameraMotionTexture [[texture(1)]], + texture2d disocclusionTexture [[texture(2)]], + texture2d reactiveTexture [[texture(3)]], + constant MotionUniforms& u [[buffer(0)]], + uint2 pixel [[thread_position_in_grid]]) { + uint width = uint(u.viewport.x); + uint height = uint(u.viewport.y); + if (pixel.x >= width || pixel.y >= height) return; + + float depth = depthTexture.read(pixel).r; + float2 motion = float2(0.0); + float reactive = u.flags.x != 0u ? float(reactiveTexture.read(pixel).r) : 0.0; + float disocclusion = 0.0; + if (!validDepth(depth)) { + disocclusion = 1.0; + reactive = 1.0; + } else { + float2 uv = (float2(pixel) + 0.5) / float2(width, height); + float4 currentNdc = float4(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, depth, 1.0); + float4 world = u.inverseCurrentViewProjection * currentNdc; + if (!isfinite(world.w) || abs(world.w) <= 0.000001) { + disocclusion = 1.0; + reactive = 1.0; + } else { + world /= world.w; + float4 currentClip = u.currentViewProjection * world; + float4 previousClip = u.previousViewProjection * world; + if (!isfinite(currentClip.w) || abs(currentClip.w) <= 0.000001 + || !isfinite(previousClip.w) || abs(previousClip.w) <= 0.000001) { + disocclusion = 1.0; + reactive = 1.0; + } else { + currentClip /= currentClip.w; + previousClip /= previousClip.w; + motion = float2(previousClip.x - currentClip.x, currentClip.y - previousClip.y); + if (previousClip.x < -1.0 || previousClip.x > 1.0 + || previousClip.y < -1.0 || previousClip.y > 1.0 + || !all(isfinite(motion)) || any(abs(motion) > float2(32.0))) { + disocclusion = 1.0; + reactive = 1.0; + motion = float2(0.0); + } + } + } + } + + reactive = max(reactive, depthBoundary(depthTexture, pixel, width, height, depth)); + if (!isfinite(motion.x) || !isfinite(motion.y)) { + motion = float2(0.0); + disocclusion = 1.0; + reactive = 1.0; + } + cameraMotionTexture.write(half4(half(motion.x), half(motion.y), half(0.0), half(0.0)), pixel); + disocclusionTexture.write(half4(half(disocclusion), half(0.0), half(0.0), half(0.0)), pixel); + reactiveTexture.write(half4(half(reactive), half(0.0), half(0.0), half(0.0)), pixel); + } + """ +} + +private func motionMergeV2MslSource() -> String { + """ + #include + using namespace metal; + + struct MergeUniforms { + uint4 viewport; + }; + + inline bool validDepth(float depth) { + return isfinite(depth) && depth > 0.00001 && depth <= 1.00001; + } + + kernel void metallum_motion_merge_v2( + texture2d cameraMotionTexture [[texture(0)]], + texture2d objectMotionTexture [[texture(1)]], + texture2d objectValidityTexture [[texture(2)]], + texture2d disocclusionTexture [[texture(3)]], + texture2d motionTexture [[texture(4)]], + texture2d reactiveTexture [[texture(5)]], + texture2d previousDepthTexture [[texture(6)]], + texture2d currentDepthTexture [[texture(7)]], + constant MergeUniforms& u [[buffer(0)]], + uint2 pixel [[thread_position_in_grid]]) { + if (pixel.x >= u.viewport.x || pixel.y >= u.viewport.y) return; + float2 selected = float2(cameraMotionTexture.read(pixel).rg); + float reactive = float(reactiveTexture.read(pixel).r); + float objectValid = objectValidityTexture.read(pixel).r; + if (isfinite(objectValid) && objectValid > 0.5) { + float2 objectMotion = float2(objectMotionTexture.read(pixel).rg); + if (all(isfinite(objectMotion)) && all(abs(objectMotion) <= float2(32.0))) { + selected = objectMotion; + } else { + reactive = 1.0; + } + } + float disocclusion = disocclusionTexture.read(pixel).r; + if (u.viewport.z != 0u) { + float currentDepth = currentDepthTexture.read(pixel).r; + float2 previousPixel = float2(pixel) + 0.5 + + selected * float2(u.viewport.xy) * 0.5; + if (!validDepth(currentDepth) + || !all(isfinite(previousPixel)) + || previousPixel.x < 0.0 || previousPixel.y < 0.0 + || previousPixel.x >= float(u.viewport.x) + || previousPixel.y >= float(u.viewport.y)) { + disocclusion = 1.0; + } else { + uint2 samplePixel = uint2(previousPixel); + float previousDepth = previousDepthTexture.read(samplePixel).r; + float threshold = max(0.0025, abs(currentDepth) * 0.01); + bool wasOccluded = u.viewport.w != 0u + ? previousDepth > currentDepth + threshold + : previousDepth < currentDepth - threshold; + if (!validDepth(previousDepth) || wasOccluded) { + disocclusion = 1.0; + } + } + } + if (!isfinite(disocclusion) || disocclusion > 0.5) reactive = 1.0; + if (!all(isfinite(selected)) || any(abs(selected) > float2(32.0))) { + selected = float2(0.0); + reactive = 1.0; + } + motionTexture.write(half4(half(selected.x), half(selected.y), half(0.0), half(0.0)), pixel); + disocclusionTexture.write(float4(clamp(disocclusion, 0.0, 1.0), 0.0, 0.0, 0.0), pixel); + reactiveTexture.write(half4(half(clamp(reactive, 0.0, 1.0)), half(0.0), half(0.0), half(0.0)), pixel); + } + """ +} + +private func motionClearV2MslSource() -> String { + """ + #include + using namespace metal; + + struct ClearUniforms { + uint2 viewport; + }; + + kernel void metallum_motion_clear_v2( + texture2d objectMotionTexture [[texture(0)]], + texture2d objectValidityTexture [[texture(1)]], + constant ClearUniforms& u [[buffer(0)]], + uint2 pixel [[thread_position_in_grid]]) { + if (pixel.x >= u.viewport.x || pixel.y >= u.viewport.y) return; + objectMotionTexture.write(half4(half(0.0)), pixel); + objectValidityTexture.write(half4(half(0.0)), pixel); + } + """ +} + +private func ensureMotionV2Pipelines(_ device: MTLDevice) -> ( + camera: MTLComputePipelineState, + merge: MTLComputePipelineState, + clear: MTLComputePipelineState +)? { + if let camera = NativeState.motionV2Pipeline, + let merge = NativeState.motionMergePipeline, + let clear = NativeState.motionClearPipeline { + return (camera, merge, clear) + } + do { + let cameraLibrary = try device.makeLibrary(source: motionCameraV2MslSource(), options: nil) + let mergeLibrary = try device.makeLibrary(source: motionMergeV2MslSource(), options: nil) + let clearLibrary = try device.makeLibrary(source: motionClearV2MslSource(), options: nil) + guard let cameraFunction = cameraLibrary.makeFunction(name: "metallum_motion_camera_v2"), + let mergeFunction = mergeLibrary.makeFunction(name: "metallum_motion_merge_v2"), + let clearFunction = clearLibrary.makeFunction(name: "metallum_motion_clear_v2") else { + NSLog("[Metallum] MetalFX v2 motion compute function missing") + return nil + } + let camera = try device.makeComputePipelineState(function: cameraFunction) + let merge = try device.makeComputePipelineState(function: mergeFunction) + let clear = try device.makeComputePipelineState(function: clearFunction) + NativeState.motionV2Pipeline = camera + NativeState.motionMergePipeline = merge + NativeState.motionClearPipeline = clear + return (camera, merge, clear) + } catch { + NSLog("[Metallum] Failed to build MetalFX v2 motion pipelines: %@", String(describing: error)) + return nil + } +} + +private func metalFxScalerKey(_ device: MTLDevice, _ temporal: Bool, _ color: MTLTexture, _ output: MTLTexture) -> String { + "\(objectAddress(device))-\(temporal ? 1 : 0)-\(color.pixelFormat.rawValue)-\(output.pixelFormat.rawValue)-\(color.width)x\(color.height)-\(output.width)x\(output.height)" +} +#endif + +@_cdecl("metallum_init_pipelines") +public func metallum_init_pipelines(_ device: MTLDevice) { + autoreleasepool { + NativeState.presentPipeline = buildPresentPipeline(device: device, colorFormat: .bgra8Unorm) + NativeState.presentLinearSampler = buildPresentSampler(device: device, filter: .linear) + NativeState.presentNearestSampler = buildPresentSampler(device: device, filter: .nearest) + _ = ensureClearColorDepthPipeline(device, .bgra8Unorm, .depth32Float) + _ = ensureClearColorDepthPipeline(device, .rgba8Unorm, .depth32Float) + _ = ensureClearColorDepthPipeline(device, .bgra8Unorm, .invalid) + } +} + +@_cdecl("metallum_metalfx_supports_spatial") +public func metallum_metalfx_supports_spatial(_ device: MTLDevice) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 13.0, *) { + return MTLFXSpatialScalerDescriptor.supportsDevice(device) ? 1 : 0 + } + #endif + return 0 +} + +@_cdecl("metallum_metalfx_supports_temporal") +public func metallum_metalfx_supports_temporal(_ device: MTLDevice) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 13.0, *) { + return MTLFXTemporalScalerDescriptor.supportsDevice(device) ? 1 : 0 + } + #endif + return 0 +} + +@_cdecl("metallum_metalfx_supports_frame_generation") +public func metallum_metalfx_supports_frame_generation(_ device: MTLDevice) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 26.0, *) { + return MTLFXFrameInterpolatorDescriptor.supportsDevice(device) ? 1 : 0 + } + #endif + return 0 +} + +@_cdecl("metallum_metalfx_supports_motion_v2") +public func metallum_metalfx_supports_motion_v2(_ device: MTLDevice) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 13.0, *) { + return ensureMotionV2Pipelines(device) != nil ? 1 : 0 + } + #endif + return 0 +} + +@_cdecl("metallum_metalfx_supports_cutout_reactive") +public func metallum_metalfx_supports_cutout_reactive(_ device: MTLDevice) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 13.0, *) { + return ensureCutoutReactivePipeline(device) != nil ? 1 : 0 + } + #endif + return 0 +} + +@_cdecl("metallum_metalfx_apply_cutout_reactive") +public func metallum_metalfx_apply_cutout_reactive( + _ commandBuffer: MTLCommandBuffer, + _ cutoutCoverageTexture: MTLTexture, + _ reactiveTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32, + _ radius: Int32, + _ fence: MTLFence? +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 13.0, *) { + return autoreleasepool { + guard inputWidth > 0, inputHeight > 0, + radius >= 0, radius <= 3, + cutoutCoverageTexture.width == Int(inputWidth), + cutoutCoverageTexture.height == Int(inputHeight), + reactiveTexture.width == Int(inputWidth), + reactiveTexture.height == Int(inputHeight), + cutoutCoverageTexture.pixelFormat == .r8Unorm, + reactiveTexture.pixelFormat == .r8Unorm, + let pipeline = ensureCutoutReactivePipeline(commandBuffer.device), + let encoder = commandBuffer.makeComputeCommandEncoder() else { + logMetalFxFailureOnce( + "cutout-reactive", + "invalid CUTOUT coverage resources or missing dilation pipeline" + ) + return 0 + } + encoder.label = "MetalFX CUTOUT Coverage Reactive Dilation" + if let fence { + encoder.waitForFence(fence) + } + var uniforms = SIMD4( + UInt32(inputWidth), + UInt32(inputHeight), + UInt32(radius), + 0 + ) + encoder.setComputePipelineState(pipeline) + encoder.setBytes( + &uniforms, + length: MemoryLayout>.stride, + index: 0 + ) + encoder.setTexture(cutoutCoverageTexture, index: 0) + encoder.setTexture(reactiveTexture, index: 1) + let threadWidth = max(1, min(pipeline.threadExecutionWidth, 64)) + let threadHeight = max( + 1, + min(8, pipeline.maxTotalThreadsPerThreadgroup / threadWidth) + ) + encoder.dispatchThreads( + MTLSize(width: Int(inputWidth), height: Int(inputHeight), depth: 1), + threadsPerThreadgroup: MTLSize( + width: threadWidth, + height: threadHeight, + depth: 1 + ) + ) + if let fence { + encoder.updateFence(fence) + } + encoder.endEncoding() + return 1 + } + } + #endif + return 0 +} + +@_cdecl("metallum_metalfx_clear_motion_inputs") +public func metallum_metalfx_clear_motion_inputs( + _ commandBuffer: MTLCommandBuffer, + _ objectMotionTexture: MTLTexture, + _ objectValidityTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32, + _ fence: MTLFence? +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 13.0, *) { + return autoreleasepool { + guard inputWidth > 0, inputHeight > 0, + objectMotionTexture.width == Int(inputWidth), + objectMotionTexture.height == Int(inputHeight), + objectValidityTexture.width == Int(inputWidth), + objectValidityTexture.height == Int(inputHeight), + let pipelines = ensureMotionV2Pipelines(commandBuffer.device), + let encoder = commandBuffer.makeComputeCommandEncoder() else { + logMetalFxFailureOnce("motion-clear", "invalid object motion resources or missing v2 clear pipeline") + return 0 + } + encoder.label = "MetalFX Clear Object Motion Inputs" + if let fence { + encoder.waitForFence(fence) + } + var uniforms = SIMD2(UInt32(inputWidth), UInt32(inputHeight)) + encoder.setComputePipelineState(pipelines.clear) + encoder.setBytes(&uniforms, length: MemoryLayout>.stride, index: 0) + encoder.setTexture(objectMotionTexture, index: 0) + encoder.setTexture(objectValidityTexture, index: 1) + let threadWidth = max(1, min(pipelines.clear.threadExecutionWidth, 64)) + let threadHeight = max(1, min(8, pipelines.clear.maxTotalThreadsPerThreadgroup / threadWidth)) + encoder.dispatchThreads( + MTLSize(width: Int(inputWidth), height: Int(inputHeight), depth: 1), + threadsPerThreadgroup: MTLSize(width: threadWidth, height: threadHeight, depth: 1) + ) + if let fence { + encoder.updateFence(fence) + } + encoder.endEncoding() + return 1 + } + } + #endif + return 0 +} + +@_cdecl("metallum_metalfx_mark_transparency") +public func metallum_metalfx_mark_transparency( + _ commandBuffer: MTLCommandBuffer, + _ device: MTLDevice, + _ translucentTexture: MTLTexture?, + _ itemEntityTexture: MTLTexture?, + _ particlesTexture: MTLTexture?, + _ weatherTexture: MTLTexture?, + _ cloudsTexture: MTLTexture?, + _ reactiveTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32 +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 13.0, *) { + return autoreleasepool { + guard inputWidth > 0, inputHeight > 0, + let pipeline = ensureTransparencyMaskPipeline(device), + let encoder = commandBuffer.makeComputeCommandEncoder() else { + logMetalFxFailureOnce("transparency-mask-encode", "could not create transparency mask pipeline or encoder") + return 0 + } + + var flags: UInt32 = 0 + if translucentTexture != nil { flags |= 1 << 0 } + if itemEntityTexture != nil { flags |= 1 << 1 } + if particlesTexture != nil { flags |= 1 << 2 } + if weatherTexture != nil { flags |= 1 << 3 } + if cloudsTexture != nil { flags |= 1 << 4 } + var uniforms = TransparencyMaskUniforms( + viewport: SIMD4(UInt32(inputWidth), UInt32(inputHeight), 0, 0), + flags: SIMD4(flags, 0, 0, 0) + ) + + encoder.setComputePipelineState(pipeline) + encoder.setBytes(&uniforms, length: MemoryLayout.stride, index: 0) + encoder.setTexture(translucentTexture, index: 0) + encoder.setTexture(itemEntityTexture, index: 1) + encoder.setTexture(particlesTexture, index: 2) + encoder.setTexture(weatherTexture, index: 3) + encoder.setTexture(cloudsTexture, index: 4) + encoder.setTexture(reactiveTexture, index: 5) + // Validation instrumentation can report an inflated execution + // width. Keep the group within a portable Apple GPU width while + // still using the device-reported SIMD width on normal runs. + let threadWidth = max(1, min(pipeline.threadExecutionWidth, 64)) + let threadHeight = max(1, min(8, pipeline.maxTotalThreadsPerThreadgroup / threadWidth)) + encoder.dispatchThreads( + MTLSize(width: Int(inputWidth), height: Int(inputHeight), depth: 1), + threadsPerThreadgroup: MTLSize(width: threadWidth, height: threadHeight, depth: 1) + ) + encoder.endEncoding() + return 1 + } + } + #endif + return 0 +} + +@_cdecl("metallum_metalfx_encode") +public func metallum_metalfx_encode( + _ commandBuffer: MTLCommandBuffer, + _ device: MTLDevice, + _ colorTexture: MTLTexture, + _ depthTexture: MTLTexture?, + _ motionTexture: MTLTexture?, + _ reactiveTexture: MTLTexture?, + _ outputTexture: MTLTexture, + _ currentViewProjection: UnsafePointer?, + _ inverseCurrentViewProjection: UnsafePointer?, + _ previousViewProjection: UnsafePointer?, + _ fence: MTLFence?, + _ jitterX: Float, + _ jitterY: Float, + _ inputWidth: Int32, + _ inputHeight: Int32, + _ reset: Int32, + _ depthReversed: Int32, + _ preserveReactiveMask: Int32 +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 13.0, *) { + return autoreleasepool { + let temporal = motionTexture != nil && depthTexture != nil + let key = metalFxScalerKey(device, temporal, colorTexture, outputTexture) + let scalerObject: AnyObject? + if temporal { + if let cached = NativeState.metalFxScalers[key] { + scalerObject = cached + } else { + let descriptor = MTLFXTemporalScalerDescriptor() + descriptor.colorTextureFormat = colorTexture.pixelFormat + descriptor.depthTextureFormat = depthTexture!.pixelFormat + descriptor.motionTextureFormat = motionTexture!.pixelFormat + descriptor.outputTextureFormat = outputTexture.pixelFormat + descriptor.inputWidth = colorTexture.width + descriptor.inputHeight = colorTexture.height + descriptor.outputWidth = outputTexture.width + descriptor.outputHeight = outputTexture.height + // Minecraft's render target is already SDR-tonemapped. + // MetalFX auto exposure is intended for HDR content and + // can make a static sky oscillate as temporal history is + // updated. + descriptor.isAutoExposureEnabled = false + descriptor.requiresSynchronousInitialization = true + if #available(macOS 14.4, *), reactiveTexture != nil { + descriptor.isReactiveMaskTextureEnabled = true + descriptor.reactiveMaskTextureFormat = reactiveTexture!.pixelFormat + } + guard let scaler = descriptor.makeTemporalScaler(device: device) else { + logMetalFxFailureOnce( + "temporal-create", + "descriptor rejected color=\(colorTexture.pixelFormat.rawValue) depth=\(depthTexture!.pixelFormat.rawValue) motion=\(motionTexture!.pixelFormat.rawValue) output=\(outputTexture.pixelFormat.rawValue) input=\(colorTexture.width)x\(colorTexture.height) output=\(outputTexture.width)x\(outputTexture.height)" + ) + return 0 + } + scalerObject = scaler as AnyObject + NativeState.metalFxScalers[key] = scaler as AnyObject + } + guard let scaler = scalerObject as? any MTLFXTemporalScaler, + let depthTexture, + let motionTexture, + let reactiveTexture else { + logMetalFxFailureOnce("temporal-cast", "cached scaler did not conform to MTLFXTemporalScaler") + return 0 + } + + if let currentViewProjection, let inverseCurrentViewProjection, let previousViewProjection { + guard let pipeline = ensureMotionPipeline(device), + let encoder = commandBuffer.makeComputeCommandEncoder() else { + logMetalFxFailureOnce("motion-encode", "could not create motion reconstruction pipeline or encoder") + return 0 + } + if let fence { + encoder.waitForFence(fence) + } + var uniforms = MotionUniforms( + currentViewProjection: makeMatrix(currentViewProjection), + inverseCurrentViewProjection: makeMatrix(inverseCurrentViewProjection), + previousViewProjection: makeMatrix(previousViewProjection), + viewport: SIMD4(Float(inputWidth), Float(inputHeight), 1.0 / Float(max(inputWidth, 1)), 1.0 / Float(max(inputHeight, 1))), + flags: SIMD4(preserveReactiveMask != 0 ? 1 : 0, 0, 0, 0) + ) + encoder.setComputePipelineState(pipeline) + encoder.setBytes(&uniforms, length: MemoryLayout.stride, index: 0) + encoder.setTexture(depthTexture, index: 0) + encoder.setTexture(motionTexture, index: 1) + encoder.setTexture(reactiveTexture, index: 2) + // See the transparency mask pass above: cap the reported + // width so validation instrumentation cannot create an + // illegal threadgroup. + let threadWidth = max(1, min(pipeline.threadExecutionWidth, 64)) + let threadHeight = max(1, min(8, pipeline.maxTotalThreadsPerThreadgroup / threadWidth)) + encoder.dispatchThreads( + MTLSize(width: Int(inputWidth), height: Int(inputHeight), depth: 1), + threadsPerThreadgroup: MTLSize(width: threadWidth, height: threadHeight, depth: 1) + ) + if let fence { + encoder.updateFence(fence) + } + encoder.endEncoding() + } + + scaler.colorTexture = colorTexture + scaler.depthTexture = depthTexture + scaler.motionTexture = motionTexture + scaler.outputTexture = outputTexture + scaler.inputContentWidth = Int(inputWidth) + scaler.inputContentHeight = Int(inputHeight) + scaler.jitterOffsetX = jitterX + scaler.jitterOffsetY = jitterY + // Motion is emitted as NDC delta; convert to input-resolution + // pixels using the half-resolution NDC range. + scaler.motionVectorScaleX = Float(inputWidth) * 0.5 + scaler.motionVectorScaleY = Float(inputHeight) * 0.5 + scaler.reset = reset != 0 + scaler.isDepthReversed = depthReversed != 0 + if #available(macOS 14.4, *) { + scaler.reactiveMaskTexture = reactiveTexture + } + scaler.fence = fence + commandBuffer.pushDebugGroup("MetalFX Temporal Upscale") + scaler.encode(commandBuffer: commandBuffer) + commandBuffer.popDebugGroup() + return 1 + } else { + if let cached = NativeState.metalFxScalers[key] { + scalerObject = cached + } else { + let descriptor = MTLFXSpatialScalerDescriptor() + descriptor.colorTextureFormat = colorTexture.pixelFormat + descriptor.outputTextureFormat = outputTexture.pixelFormat + descriptor.inputWidth = colorTexture.width + descriptor.inputHeight = colorTexture.height + descriptor.outputWidth = outputTexture.width + descriptor.outputHeight = outputTexture.height + descriptor.colorProcessingMode = .linear + guard let scaler = descriptor.makeSpatialScaler(device: device) else { + logMetalFxFailureOnce( + "spatial-create", + "descriptor rejected color=\(colorTexture.pixelFormat.rawValue) output=\(outputTexture.pixelFormat.rawValue) input=\(colorTexture.width)x\(colorTexture.height) output=\(outputTexture.width)x\(outputTexture.height) colorUsage=\(colorTexture.usage.rawValue) outputUsage=\(outputTexture.usage.rawValue) colorStorage=\(colorTexture.storageMode.rawValue) outputStorage=\(outputTexture.storageMode.rawValue)" + ) + return 0 + } + scalerObject = scaler as AnyObject + NativeState.metalFxScalers[key] = scaler as AnyObject + } + guard let scaler = scalerObject as? any MTLFXSpatialScaler else { + logMetalFxFailureOnce("spatial-cast", "cached scaler did not conform to MTLFXSpatialScaler") + return 0 + } + scaler.colorTexture = colorTexture + scaler.outputTexture = outputTexture + scaler.inputContentWidth = Int(inputWidth) + scaler.inputContentHeight = Int(inputHeight) + scaler.fence = fence + commandBuffer.pushDebugGroup("MetalFX Spatial Upscale") + scaler.encode(commandBuffer: commandBuffer) + commandBuffer.popDebugGroup() + return 1 + } + } + } + #endif + return 0 +} + +/// Versioned temporal entry point. It keeps the legacy camera-only symbol +/// intact while making the producer/merge boundary explicit: camera motion is +/// reconstructed separately, valid object motion overrides it, and +/// disocclusion/invalid data forces reactive history rejection. +@_cdecl("metallum_metalfx_encode_v2") +public func metallum_metalfx_encode_v2( + _ commandBuffer: MTLCommandBuffer, + _ device: MTLDevice, + _ colorTexture: MTLTexture, + _ depthTexture: MTLTexture, + _ cameraMotionTexture: MTLTexture, + _ objectMotionTexture: MTLTexture, + _ objectValidityTexture: MTLTexture, + _ disocclusionTexture: MTLTexture, + _ motionTexture: MTLTexture, + _ reactiveTexture: MTLTexture, + _ outputTexture: MTLTexture, + _ currentViewProjection: UnsafePointer?, + _ inverseCurrentViewProjection: UnsafePointer?, + _ previousViewProjection: UnsafePointer?, + _ fence: MTLFence?, + _ jitterX: Float, + _ jitterY: Float, + _ inputWidth: Int32, + _ inputHeight: Int32, + _ reset: Int32, + _ depthReversed: Int32, + _ preserveReactiveMask: Int32 +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 13.0, *) { + return autoreleasepool { + guard inputWidth > 0, inputHeight > 0, + colorTexture.width == Int(inputWidth), colorTexture.height == Int(inputHeight), + depthTexture.width == Int(inputWidth), depthTexture.height == Int(inputHeight), + cameraMotionTexture.width == Int(inputWidth), cameraMotionTexture.height == Int(inputHeight), + objectMotionTexture.width == Int(inputWidth), objectMotionTexture.height == Int(inputHeight), + objectValidityTexture.width == Int(inputWidth), objectValidityTexture.height == Int(inputHeight), + disocclusionTexture.width == Int(inputWidth), disocclusionTexture.height == Int(inputHeight), + motionTexture.width == Int(inputWidth), motionTexture.height == Int(inputHeight), + let currentViewProjection, + let inverseCurrentViewProjection, + let previousViewProjection, + let pipelines = ensureMotionV2Pipelines(device) else { + logMetalFxFailureOnce("motion-v2-resources", "invalid v2 motion dimensions, matrices, or compute pipeline") + return 0 + } + + let key = metalFxScalerKey(device, true, colorTexture, outputTexture) + let previousDepthTexture: MTLTexture + let previousDepthIsValid: Bool + NativeState.metalFxHistoryLock.lock() + if let cachedDepth = NativeState.metalFxPreviousDepthTextures[key], + cachedDepth.width == depthTexture.width, + cachedDepth.height == depthTexture.height, + cachedDepth.pixelFormat == depthTexture.pixelFormat { + previousDepthTexture = cachedDepth + } else { + let previousDepthDescriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: depthTexture.pixelFormat, + width: depthTexture.width, + height: depthTexture.height, + mipmapped: false + ) + previousDepthDescriptor.storageMode = .private + previousDepthDescriptor.usage = [.shaderRead] + guard let createdDepth = device.makeTexture(descriptor: previousDepthDescriptor) else { + NativeState.metalFxHistoryLock.unlock() + logMetalFxFailureOnce("motion-v2-previous-depth", "could not allocate previous depth history") + return 0 + } + createdDepth.label = "MetalFX Previous Depth" + NativeState.metalFxPreviousDepthTextures[key] = createdDepth + NativeState.metalFxPreviousDepthValid.remove(key) + previousDepthTexture = createdDepth + } + if reset != 0 { + NativeState.metalFxPreviousDepthValid.remove(key) + } + previousDepthIsValid = NativeState.metalFxPreviousDepthValid.contains(key) + NativeState.metalFxHistoryLock.unlock() + + let scalerObject: AnyObject? + if let cached = NativeState.metalFxScalers[key] { + scalerObject = cached + } else { + let descriptor = MTLFXTemporalScalerDescriptor() + descriptor.colorTextureFormat = colorTexture.pixelFormat + descriptor.depthTextureFormat = depthTexture.pixelFormat + descriptor.motionTextureFormat = motionTexture.pixelFormat + descriptor.outputTextureFormat = outputTexture.pixelFormat + descriptor.inputWidth = colorTexture.width + descriptor.inputHeight = colorTexture.height + descriptor.outputWidth = outputTexture.width + descriptor.outputHeight = outputTexture.height + descriptor.isAutoExposureEnabled = false + descriptor.requiresSynchronousInitialization = true + if #available(macOS 14.4, *) { + descriptor.isReactiveMaskTextureEnabled = true + descriptor.reactiveMaskTextureFormat = reactiveTexture.pixelFormat + } + guard let scaler = descriptor.makeTemporalScaler(device: device) else { + logMetalFxFailureOnce( + "temporal-v2-create", + "descriptor rejected v2 color=\(colorTexture.pixelFormat.rawValue) depth=\(depthTexture.pixelFormat.rawValue) motion=\(motionTexture.pixelFormat.rawValue) output=\(outputTexture.pixelFormat.rawValue)" + ) + return 0 + } + scalerObject = scaler as AnyObject + NativeState.metalFxScalers[key] = scaler as AnyObject + } + + guard let scaler = scalerObject as? any MTLFXTemporalScaler, + let cameraEncoder = commandBuffer.makeComputeCommandEncoder() else { + logMetalFxFailureOnce("temporal-v2-cast", "cached scaler or camera compute encoder unavailable") + return 0 + } + cameraEncoder.label = "MetalFX Camera Motion Reconstruction" + if let fence { + cameraEncoder.waitForFence(fence) + } + var motionUniforms = MotionUniforms( + currentViewProjection: makeMatrix(currentViewProjection), + inverseCurrentViewProjection: makeMatrix(inverseCurrentViewProjection), + previousViewProjection: makeMatrix(previousViewProjection), + viewport: SIMD4( + Float(inputWidth), Float(inputHeight), + 1.0 / Float(max(inputWidth, 1)), 1.0 / Float(max(inputHeight, 1)) + ), + flags: SIMD4(preserveReactiveMask != 0 ? 1 : 0, 0, 0, 0) + ) + cameraEncoder.setComputePipelineState(pipelines.camera) + cameraEncoder.setBytes(&motionUniforms, length: MemoryLayout.stride, index: 0) + cameraEncoder.setTexture(depthTexture, index: 0) + cameraEncoder.setTexture(cameraMotionTexture, index: 1) + cameraEncoder.setTexture(disocclusionTexture, index: 2) + cameraEncoder.setTexture(reactiveTexture, index: 3) + let cameraWidth = max(1, min(pipelines.camera.threadExecutionWidth, 64)) + let cameraHeight = max(1, min(8, pipelines.camera.maxTotalThreadsPerThreadgroup / cameraWidth)) + cameraEncoder.dispatchThreads( + MTLSize(width: Int(inputWidth), height: Int(inputHeight), depth: 1), + threadsPerThreadgroup: MTLSize(width: cameraWidth, height: cameraHeight, depth: 1) + ) + if let fence { + cameraEncoder.updateFence(fence) + } + cameraEncoder.endEncoding() + + guard let mergeEncoder = commandBuffer.makeComputeCommandEncoder() else { + logMetalFxFailureOnce("motion-v2-merge-encoder", "could not create v2 merge compute encoder") + return 0 + } + mergeEncoder.label = "MetalFX Object and Camera Motion Merge" + if let fence { + mergeEncoder.waitForFence(fence) + } + var mergeUniforms = SIMD4( + UInt32(inputWidth), + UInt32(inputHeight), + previousDepthIsValid ? 1 : 0, + depthReversed != 0 ? 1 : 0 + ) + mergeEncoder.setComputePipelineState(pipelines.merge) + mergeEncoder.setBytes(&mergeUniforms, length: MemoryLayout>.stride, index: 0) + mergeEncoder.setTexture(cameraMotionTexture, index: 0) + mergeEncoder.setTexture(objectMotionTexture, index: 1) + mergeEncoder.setTexture(objectValidityTexture, index: 2) + mergeEncoder.setTexture(disocclusionTexture, index: 3) + mergeEncoder.setTexture(motionTexture, index: 4) + mergeEncoder.setTexture(reactiveTexture, index: 5) + mergeEncoder.setTexture(previousDepthTexture, index: 6) + mergeEncoder.setTexture(depthTexture, index: 7) + let mergeWidth = max(1, min(pipelines.merge.threadExecutionWidth, 64)) + let mergeHeight = max(1, min(8, pipelines.merge.maxTotalThreadsPerThreadgroup / mergeWidth)) + mergeEncoder.dispatchThreads( + MTLSize(width: Int(inputWidth), height: Int(inputHeight), depth: 1), + threadsPerThreadgroup: MTLSize(width: mergeWidth, height: mergeHeight, depth: 1) + ) + if let fence { + mergeEncoder.updateFence(fence) + } + mergeEncoder.endEncoding() + + scaler.colorTexture = colorTexture + scaler.depthTexture = depthTexture + scaler.motionTexture = motionTexture + scaler.outputTexture = outputTexture + scaler.inputContentWidth = Int(inputWidth) + scaler.inputContentHeight = Int(inputHeight) + scaler.jitterOffsetX = jitterX + scaler.jitterOffsetY = jitterY + scaler.motionVectorScaleX = Float(inputWidth) * 0.5 + scaler.motionVectorScaleY = Float(inputHeight) * 0.5 + scaler.reset = reset != 0 + scaler.isDepthReversed = depthReversed != 0 + if #available(macOS 14.4, *) { + scaler.reactiveMaskTexture = reactiveTexture + } + scaler.fence = fence + commandBuffer.pushDebugGroup("MetalFX Temporal Upscale V2") + scaler.encode(commandBuffer: commandBuffer) + commandBuffer.popDebugGroup() + + guard let historyBlit = commandBuffer.makeBlitCommandEncoder() else { + logMetalFxFailureOnce("motion-v2-history-copy", "could not create previous-depth history blit") + return 0 + } + historyBlit.label = "MetalFX Previous Depth Update" + historyBlit.copy( + from: depthTexture, + sourceSlice: 0, + sourceLevel: 0, + to: previousDepthTexture, + destinationSlice: 0, + destinationLevel: 0, + sliceCount: 1, + levelCount: 1 + ) + historyBlit.endEncoding() + commandBuffer.addCompletedHandler { completed in + NativeState.metalFxHistoryLock.lock() + if completed.status == .completed { + NativeState.metalFxPreviousDepthValid.insert(key) + } else { + NativeState.metalFxPreviousDepthValid.remove(key) + } + NativeState.metalFxHistoryLock.unlock() + } + return 1 + } + } + #endif + return 0 +} + +@_cdecl("metallum_metalfx_frame_generation_encode") +public func metallum_metalfx_frame_generation_encode( + _ commandBuffer: MTLCommandBuffer, + _ device: MTLDevice, + _ layer: CAMetalLayer, + _ sceneColor: MTLTexture, + _ uiColor: MTLTexture, + _ depthTexture: MTLTexture, + _ motionTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32, + _ jitterX: Float, + _ jitterY: Float, + _ fieldOfView: Float, + _ nearPlane: Float, + _ farPlane: Float, + _ aspectRatio: Float, + _ reset: Int32, + _ globalFence: MTLFence? +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 26.0, *) { + return autoreleasepool { + let presenter: MetalFrameGenerationPresenter + if let existing = NativeState.frameGenerationPresenter { + presenter = existing + } else { + guard let created = MetalFrameGenerationPresenter( + device: device, + layer: layer, + sceneColor: sceneColor, + uiColor: uiColor, + depth: depthTexture, + motion: motionTexture + ) else { + logMetalFxFailureOnce( + "frame-generation-create", + "could not create the macOS 26 MetalFX frame interpolator or present thread" + ) + return 0 + } + NativeState.frameGenerationPresenter = created + presenter = created + } + + commandBuffer.pushDebugGroup("MetalFX Frame Generation Inputs") + let result = presenter.encode( + commandBuffer: commandBuffer, + sceneColor: sceneColor, + uiColor: uiColor, + depth: depthTexture, + motion: motionTexture, + jitterX: jitterX, + jitterY: jitterY, + fieldOfView: fieldOfView, + nearPlane: nearPlane, + farPlane: farPlane, + aspectRatio: aspectRatio, + reset: reset != 0, + globalFence: globalFence + ) + commandBuffer.popDebugGroup() + // Do not emit an NSLog for every rendered frame. Besides making + // diagnostics unusable, that adds measurable CPU work to the + // present path. Keep the first accepted frame and explicit reset + // events observable instead. + if result != 0 && (reset != 0 || !NativeState.frameGenerationLogged) { + NSLog( + "[Metallum] MetalFX frame generation queued: input=%dx%d output=%dx%d reset=%@", + inputWidth, + inputHeight, + sceneColor.width, + sceneColor.height, + reset != 0 ? "YES" : "NO" + ) + NativeState.frameGenerationLogged = true + } + return result + } + } + #endif + return 0 +} + +/// Headless validation entry point for the actual MetalFX frame interpolator. +/// This deliberately accepts only textures and a command buffer: no +/// CAMetalLayer, CAMetalDrawable, display link, window, or screenshot path is +/// involved. The caller supplies the directly rendered previous/current +/// frames and owns GPU completion/readback. +@_cdecl("metallum_metalfx_frame_interpolator_encode_offscreen") +public func metallum_metalfx_frame_interpolator_encode_offscreen( + _ commandBuffer: MTLCommandBuffer, + _ device: MTLDevice, + _ currentColorTexture: MTLTexture, + _ previousColorTexture: MTLTexture, + _ uiTexture: MTLTexture, + _ depthTexture: MTLTexture, + _ motionTexture: MTLTexture, + _ outputTexture: MTLTexture, + _ jitterX: Float, + _ jitterY: Float, + _ fieldOfView: Float, + _ nearPlane: Float, + _ farPlane: Float, + _ aspectRatio: Float, + _ deltaTime: Float, + _ uiComposited: Int32, + _ reset: Int32, + _ depthReversed: Int32 +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 26.0, *) { + return autoreleasepool { + guard currentColorTexture.width > 0, + currentColorTexture.height > 0, + currentColorTexture.width == previousColorTexture.width, + currentColorTexture.height == previousColorTexture.height, + currentColorTexture.pixelFormat == previousColorTexture.pixelFormat, + currentColorTexture.width == uiTexture.width, + currentColorTexture.height == uiTexture.height, + currentColorTexture.pixelFormat == uiTexture.pixelFormat, + currentColorTexture.width == outputTexture.width, + currentColorTexture.height == outputTexture.height, + currentColorTexture.pixelFormat == outputTexture.pixelFormat, + depthTexture.width == motionTexture.width, + depthTexture.height == motionTexture.height, + fieldOfView.isFinite, + nearPlane.isFinite, + farPlane.isFinite, + aspectRatio.isFinite, + deltaTime.isFinite, + fieldOfView > 0.0, + nearPlane > 0.0, + farPlane > nearPlane, + aspectRatio > 0.0, + deltaTime > 0.0 else { + return 0 + } + + let descriptor = MTLFXFrameInterpolatorDescriptor() + descriptor.colorTextureFormat = currentColorTexture.pixelFormat + descriptor.outputTextureFormat = outputTexture.pixelFormat + descriptor.depthTextureFormat = depthTexture.pixelFormat + descriptor.motionTextureFormat = motionTexture.pixelFormat + descriptor.uiTextureFormat = uiTexture.pixelFormat + descriptor.inputWidth = depthTexture.width + descriptor.inputHeight = depthTexture.height + descriptor.outputWidth = outputTexture.width + descriptor.outputHeight = outputTexture.height + guard let interpolator = descriptor.makeFrameInterpolator(device: device) else { + logMetalFxFailureOnce( + "frame-interpolator-offscreen-create", + "offscreen descriptor rejected color=\(currentColorTexture.pixelFormat.rawValue) depth=\(depthTexture.pixelFormat.rawValue) motion=\(motionTexture.pixelFormat.rawValue)" + ) + return 0 + } + + interpolator.colorTexture = currentColorTexture + interpolator.prevColorTexture = previousColorTexture + interpolator.uiTexture = uiTexture + interpolator.depthTexture = depthTexture + interpolator.motionTexture = motionTexture + interpolator.outputTexture = outputTexture + interpolator.isUITextureComposited = uiComposited != 0 + interpolator.jitterOffsetX = jitterX + interpolator.jitterOffsetY = jitterY + interpolator.motionVectorScaleX = Float(motionTexture.width) * 0.5 + interpolator.motionVectorScaleY = Float(motionTexture.height) * 0.5 + interpolator.fieldOfView = fieldOfView + interpolator.nearPlane = nearPlane + interpolator.farPlane = farPlane + interpolator.aspectRatio = aspectRatio + interpolator.deltaTime = deltaTime + interpolator.isDepthReversed = depthReversed != 0 + interpolator.shouldResetHistory = reset != 0 + commandBuffer.pushDebugGroup("MetalFX Frame Interpolator Offscreen") + interpolator.encode(commandBuffer: commandBuffer) + commandBuffer.popDebugGroup() + return 1 + } + } + #endif + return 0 +} + +@_cdecl("metallum_encode_texture_copy") +public func metallum_encode_texture_copy( + _ commandBuffer: MTLCommandBuffer, + _ sourceTexture: MTLTexture, + _ destinationTexture: MTLTexture, + _ linear: Int32, + _ fence: MTLFence? +) -> Int32 { + autoreleasepool { + guard let pipeline = ensureCopyPipeline(commandBuffer.device, destinationTexture.pixelFormat) else { + #if os(macOS) && canImport(MetalFX) + logMetalFxFailureOnce("copy-pipeline", "could not create copy pipeline for output format \(destinationTexture.pixelFormat.rawValue)") + #endif + return 0 + } + guard let sampler = linear != 0 ? NativeState.presentLinearSampler : NativeState.presentNearestSampler else { + #if os(macOS) && canImport(MetalFX) + logMetalFxFailureOnce("copy-sampler", "present sampler was not initialized") + #endif + return 0 + } + let descriptor = MTLRenderPassDescriptor() + descriptor.colorAttachments[0].texture = destinationTexture + descriptor.colorAttachments[0].loadAction = .dontCare + descriptor.colorAttachments[0].storeAction = .store + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else { + #if os(macOS) && canImport(MetalFX) + logMetalFxFailureOnce( + "copy-encoder", + "could not create render encoder source=\(sourceTexture.width)x\(sourceTexture.height)/\(sourceTexture.pixelFormat.rawValue) destination=\(destinationTexture.width)x\(destinationTexture.height)/\(destinationTexture.pixelFormat.rawValue)" + ) + #endif + return 0 + } + if let fence { + encoder.waitForFence(fence, before: .fragment) + } + encoder.setViewport(MTLViewport(originX: 0.0, originY: 0.0, width: Double(destinationTexture.width), height: Double(destinationTexture.height), znear: 0.0, zfar: 1.0)) + encoder.setRenderPipelineState(pipeline) + encoder.setFragmentTexture(sourceTexture, index: 0) + encoder.setFragmentSamplerState(sampler, index: 0) + encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) + if let fence { + encoder.updateFence(fence, after: .fragment) + } + encoder.endEncoding() + return 1 + } +} + +@_cdecl("metallum_metalfx_shutdown") +public func metallum_metalfx_shutdown() { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 26.0, *) { + NativeState.frameGenerationPresenter?.shutdown() + NativeState.frameGenerationPresenter = nil + } + NativeState.metalFxScalers.removeAll() + NativeState.metalFxHistoryLock.lock() + NativeState.metalFxPreviousDepthTextures.removeAll() + NativeState.metalFxPreviousDepthValid.removeAll() + NativeState.metalFxHistoryLock.unlock() + NativeState.motionPipeline = nil + NativeState.motionV2Pipeline = nil + NativeState.motionMergePipeline = nil + NativeState.motionClearPipeline = nil + NativeState.transparencyMaskPipeline = nil + NativeState.cutoutReactivePipeline = nil + NativeState.frameGenerationLogged = false + #endif + NativeState.copyPipelines.removeAll() +} + +/// Stops only the asynchronous frame-generation presenter. MetalFX temporal +/// and spatial scaler caches remain valid, so switching back to the ordinary +/// present path does not invalidate an already encoded upscaling command. +@_cdecl("metallum_metalfx_stop_frame_generation") +public func metallum_metalfx_stop_frame_generation() { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 26.0, *) { + NativeState.frameGenerationPresenter?.shutdown() + NativeState.frameGenerationPresenter = nil + NativeState.frameGenerationLogged = false + } + #endif +} + +private func ensureDepthStencilState(device: MTLDevice, compareOp: MTLCompareFunction, writeDepth: Bool) -> MTLDepthStencilState? { + let key = DepthStencilKey(deviceAddress: objectAddress(device), compareOp: compareOp, writeDepth: writeDepth) + if let cached = NativeState.depthStencilStates[key] { + return cached + } + let descriptor = MTLDepthStencilDescriptor() + descriptor.depthCompareFunction = compareOp + descriptor.isDepthWriteEnabled = writeDepth + let state = device.makeDepthStencilState(descriptor: descriptor) + if let state { + NativeState.depthStencilStates[key] = state + } + return state +} + +private func triangleFanOutputIndexCount(sourceCount: Int, buffer: MTLBuffer, offset: Int) -> Int? { + let triangleCount = sourceCount - 2 + guard triangleCount <= Int.max / 3 else { + return nil + } + + let indexCount = triangleCount * 3 + let bufferIndexCapacity = UInt64((buffer.length - offset) / MemoryLayout.stride) + guard indexCount <= UInt64(Int.max), indexCount <= bufferIndexCapacity else { + return nil + } + return Int(indexCount) +} + +private func readIndex(_ indexBuffer: MTLBuffer, byteOffset: Int, index: Int, indexType: Int) -> UInt32 { + let base = indexBuffer.contents().advanced(by: Int(byteOffset)) + if indexType == 0 { + return UInt32(base.assumingMemoryBound(to: UInt16.self)[Int(index)]) + } + return base.assumingMemoryBound(to: UInt32.self)[Int(index)] +} + +private func writeIndexedTriangleFanIndices( + sourceIndexBuffer: MTLBuffer, + destinationIndexBuffer: MTLBuffer, + destinationOffset: Int, + indexType: Int, + indexOffsetBytes: Int, + indexCount: Int +) -> Int? { + guard indexCount >= 3, let generatedIndexCount = triangleFanOutputIndexCount(sourceCount: indexCount, buffer: destinationIndexBuffer, offset: destinationOffset) else { + return nil + } + let triangleCount = indexCount - 2 + let center = readIndex(sourceIndexBuffer, byteOffset: indexOffsetBytes, index: 0, indexType: indexType) + let indices = (destinationIndexBuffer.contents() + destinationOffset).assumingMemoryBound(to: UInt32.self) + var writeIndex = 0 + for triangle in 0.. UnsafeMutableRawPointer? { + return autoreleasepool { + retainedPointer(MTLCreateSystemDefaultDevice()) + } +} + +#if os(iOS) +/// Locates the host launcher's game surface UIView on iOS without requiring +/// the host to publish a pointer via a system property. +/// +/// Strategy 1: call `+[SurfaceViewController surface]` directly. This class +/// method just returns a static variable (`pojavWindow`) — it does NOT touch +/// UIKit, so it's safe to call from any thread (including the JVM render +/// thread) without dispatching to main. This is the preferred path because +/// the main thread may be blocked inside `launchJVM`, making +/// `DispatchQueue.main.sync` deadlock. +/// +/// Strategy 2 (fallback): dispatch to the main thread with a timeout and +/// walk the view hierarchy for a `GameSurfaceView`. This handles launchers +/// that don't expose `+surface` but requires the main thread to be runnable. +@_cdecl("metallum_ios_find_surface_view") +public func metallum_ios_find_surface_view() -> UnsafeMutableRawPointer? { + // Strategy 1: +[SurfaceViewController surface] — no UIKit, any thread. + if let view = callSurfaceViewControllerSurface() { + return view + } + + // Strategy 2: dispatch to main with a timeout and walk the view hierarchy. + // If the main thread is blocked (e.g. inside launchJVM), the timeout + // fires and we return nil rather than deadlocking forever. + if Thread.isMainThread { + return findViewInHierarchy() + } + let semaphore = DispatchSemaphore(value: 0) + var hierarchyResult: UnsafeMutableRawPointer? = nil + DispatchQueue.main.async { + hierarchyResult = findViewInHierarchy() + semaphore.signal() + } + let timeout: DispatchTime = .now() + .seconds(3) + if semaphore.wait(timeout: timeout) == .timedOut { + NSLog("[Metallum] WARNING: main thread did not respond within 3s; view-hierarchy lookup skipped") + return nil + } + return hierarchyResult +} + +/// Calls `+[SurfaceViewController surface]` via the ObjC runtime. This method +/// only returns a static variable, so it's thread-safe without main-thread +/// dispatch. +private func callSurfaceViewControllerSurface() -> UnsafeMutableRawPointer? { + guard let cls = NSClassFromString("SurfaceViewController") as? NSObject.Type else { + NSLog("[Metallum] SurfaceViewController class not found") + return nil + } + let sel = NSSelectorFromString("surface") + if !cls.responds(to: sel) { + NSLog("[Metallum] SurfaceViewController does not respond to 'surface'") + return nil + } + guard let result = cls.perform(sel) else { + NSLog("[Metallum] +[SurfaceViewController surface] returned nil") + return nil + } + let view = result.takeUnretainedValue() + NSLog("[Metallum] +[SurfaceViewController surface] returned \(view)") + return Unmanaged.passUnretained(view as AnyObject).toOpaque() +} + +private func findViewInHierarchy() -> UnsafeMutableRawPointer? { + let gameSurfaceClass = objc_getClass("GameSurfaceView") as? NSObject.Type + let windows = UIApplication.shared.connectedScenes + .compactMap({ $0 as? UIWindowScene }) + .flatMap({ $0.windows }) + NSLog("[Metallum] view hierarchy walk: \(windows.count) window(s); GameSurfaceView class found: \(gameSurfaceClass != nil)") + for window in windows { + if let found = findViewInView(window, targetClass: gameSurfaceClass) { + return found + } + } + let keyWindow = windows.first(where: { $0.isKeyWindow }) ?? windows.first + if let root = keyWindow?.rootViewController?.view { + return findLargestSubview(root) + } + return nil +} + +/// Recursively searches a view hierarchy for a view of the given class. +private func findViewInView(_ view: UIView, targetClass: NSObject.Type?) -> UnsafeMutableRawPointer? { + if let targetClass = targetClass, view.isKind(of: targetClass) { + return Unmanaged.passUnretained(view).toOpaque() + } + for sub in view.subviews { + if let found = findViewInView(sub, targetClass: targetClass) { + return found + } + } + return nil +} + +private func findLargestSubview(_ view: UIView) -> UnsafeMutableRawPointer { + var largest = view + var largestArea = view.bounds.width * view.bounds.height + for sub in view.subviews { + let area = sub.bounds.width * sub.bounds.height + if area > largestArea { + largestArea = area + largest = sub + } + } + if largest !== view && !largest.subviews.isEmpty { + return findLargestSubview(largest) + } + return Unmanaged.passUnretained(largest).toOpaque() +} +#endif + +@_cdecl("metallum_copy_device_name") +public func metallum_copy_device_name( + _ device: MTLDevice, + _ output: UnsafeMutablePointer?, + _ capacity: Int64 +) -> Int32 { + return autoreleasepool { + guard let output, capacity > 0 else { + return 1 + } + let maxLength = Int(capacity - 1) + let bytes = Array(device.name.utf8.prefix(maxLength)) + for i in 0.. Double { + #if os(macOS) + return Double(window.backingScaleFactor) + #elseif os(iOS) + // UIWindow on iOS does not expose backingScaleFactor directly; the + // on-screen scale is determined by the window's UIScreen. + return Double(window.screen.scale) + #endif +} + +@_cdecl("metallum_create_metal_layer") +public func metallum_create_metal_layer( + _ device: MTLDevice, + _ contentsScale: Double +) -> UnsafeMutableRawPointer? { + let layer = CAMetalLayer() + layer.device = device + layer.framebufferOnly = true + layer.isOpaque = true + layer.contentsScale = CGFloat(contentsScale) + return retainedPointer(layer) +} + +#if os(iOS) +/// Returns the host launcher's existing CAMetalLayer for the given UIView. +/// +/// On Amethyst / PojavLauncher_iOS, `GameSurfaceView` overrides `+layerClass` +/// to return `CAMetalLayer.class`, so `view.layer` IS already a CAMetalLayer. +/// Amethyst's own Vulkan path (`pojavCreateContext` in `egl_bridge.m`) returns +/// `SurfaceViewController.surface.layer` directly to MoltenVK — it does NOT +/// create a new CAMetalLayer or attach a sublayer. We must follow the same +/// pattern: use `view.layer` itself as the render target. +/// +/// Previously we created a new CAMetalLayer and added it as a sublayer of +/// `view.layer`. That does NOT work reliably: CAMetalLayer has special +/// compositing semantics, and a CAMetalLayer sublayer hosted inside another +/// CAMetalLayer (the view's backing layer) is not guaranteed to be displayed. +/// The result was a black screen with audio playing normally. +/// +/// This function configures the existing layer's device (and a few other +/// render-target properties) and returns an *unretained* pointer — the view +/// owns the layer, so we must not retain it (would leak). +@_cdecl("metallum_ios_get_view_metal_layer") +public func metallum_ios_get_view_metal_layer( + _ view: UIView, + _ device: MTLDevice, + _ contentsScale: Double +) -> UnsafeMutableRawPointer? { + guard let layer = view.layer as? CAMetalLayer else { + NSLog("[Metallum] view.layer is not a CAMetalLayer (got %@); falling back to sublayer attachment", String(describing: type(of: view.layer))) + // Fallback for launchers that do not override +layerClass. Create a + // new CAMetalLayer and add it as a sublayer, matching the macOS path. + let newLayer = CAMetalLayer() + newLayer.device = device + newLayer.framebufferOnly = true + newLayer.isOpaque = true + newLayer.contentsScale = CGFloat(contentsScale) + newLayer.frame = view.bounds + view.layer.sublayers = [newLayer] + return retainedPointer(newLayer) + } + NSLog("[Metallum] Using existing view.layer as CAMetalLayer (frame=\(layer.frame), contentsScale=\(layer.contentsScale), drawsAsynchronously=\(layer.drawsAsynchronously ? "YES" : "NO"))") + layer.device = device + layer.framebufferOnly = true + layer.isOpaque = true + // Do NOT override contentsScale: Amethyst sets it to + // screenScale * resolutionScale and re-syncs it on rotation; let the + // launcher own that property. The renderable size is governed by + // `drawableSize`, which we set in metallum_configure_layer. + return unretainedPointer(layer) +} +#endif + +@_cdecl("metallum_NSView_setMetalLayer") +public func metallum_NSView_setMetalLayer( + _ view: MetallumView, + _ layer: CAMetalLayer +) { + #if os(macOS) + view.wantsLayer = true + view.layer = layer + #elseif os(iOS) + // On iOS the Java side uses metallum_ios_get_view_metal_layer, which + // returns view.layer directly (GameSurfaceView already overrides + // +layerClass to CAMetalLayer.class). This function is therefore a no-op + // on iOS — the layer is already attached to the view. We keep the symbol + // so the macOS/Java code path that calls it unconditionally does not + // need an #if guard. + _ = view + _ = layer + #endif +} + +@_cdecl("metallum_NSView_clearLayer") +public func metallum_NSView_clearLayer(_ view: MetallumView) { + #if os(macOS) + view.layer = nil + view.wantsLayer = false + #endif +} + +@_cdecl("metallum_set_debug_labels_enabled") +public func metallum_set_debug_labels_enabled(_ enabled: Int32) { + NativeState.debugLabelsEnabled = enabled != 0 +} + +@_cdecl("metallum_MTLDevice_maxMemoryAllocationSize") +public func metallum_MTLDevice_maxMemoryAllocationSize(_ device: MTLDevice) -> UInt64 { + let maxBuffer = UInt64(device.maxBufferLength) + #if os(iOS) + if #available(iOS 16.0, *) { + return min(maxBuffer, device.recommendedMaxWorkingSetSize) + } + return maxBuffer + #else + return min(maxBuffer, device.recommendedMaxWorkingSetSize) + #endif +} + +@_cdecl("metallum_MTLDevice_makeCommandQueue") +public func metallum_MTLDevice_makeCommandQueue(_ device: MTLDevice) -> UnsafeMutableRawPointer? { + return autoreleasepool { + retainedPointer(device.makeCommandQueue()) + } +} + +@_cdecl("metallum_MTLCommandQueue_makeCommandBuffer") +public func metallum_MTLCommandQueue_makeCommandBuffer( + _ queue: MTLCommandQueue, + _ labelPtr: UnsafePointer? +) -> UnsafeMutableRawPointer? { + return autoreleasepool { () -> UnsafeMutableRawPointer? in + guard let commandBuffer = queue.makeCommandBuffer() else { + return nil + } + if NativeState.debugLabelsEnabled { + commandBuffer.label = stringFromOptionalCString(labelPtr) + } + return retainedPointer(commandBuffer) + } +} + +@_cdecl("metallum_MTLCommandBuffer_commit") +public func metallum_MTLCommandBuffer_commit(_ commandBuffer: MTLCommandBuffer) { + commandBuffer.commit() +} + +@_cdecl("metallum_create_semaphore") +public func metallum_create_semaphore() -> UnsafeMutableRawPointer? { + retainedPointer(DispatchSemaphore(value: 0)) +} + +@_cdecl("metallum_MTLCommandBuffer_commitWithSignal") +public func metallum_MTLCommandBuffer_commitWithSignal(_ commandBuffer: MTLCommandBuffer, _ semaphore: DispatchSemaphore) { + while semaphore.wait(timeout: .now()) == .success {} + commandBuffer.addCompletedHandler { _ in + semaphore.signal() + } + commandBuffer.commit() +} + +@_cdecl("metallum_semaphore_wait") +public func metallum_semaphore_wait(_ semaphore: DispatchSemaphore, _ timeoutMs: UInt64) -> Int32 { + let result: DispatchTimeoutResult + if timeoutMs >= UInt64(Int.max) { + result = semaphore.wait(timeout: .distantFuture) + } else { + result = semaphore.wait(timeout: .now() + .milliseconds(Int(timeoutMs))) + } + guard result == .success else { + return 1 + } + semaphore.signal() + return 0 +} + +@_cdecl("metallum_MTLCommandBuffer_isCompleted") +public func metallum_MTLCommandBuffer_isCompleted(_ commandBuffer: MTLCommandBuffer) -> Int32 { + commandBuffer.status == .completed || commandBuffer.status == .error ? 1 : 0 +} + +@_cdecl("metallum_MTLCommandBuffer_completedSuccessfully") +public func metallum_MTLCommandBuffer_completedSuccessfully(_ commandBuffer: MTLCommandBuffer) -> Int32 { + commandBuffer.status == .completed && commandBuffer.error == nil ? 1 : 0 +} + +@_cdecl("metallum_MTLCommandBuffer_waitUntilCompleted") +public func metallum_MTLCommandBuffer_waitUntilCompleted(_ commandBuffer: MTLCommandBuffer, _ timeoutMs: UInt64) -> Int32 { + if commandBuffer.status == .completed || commandBuffer.status == .error { + return 0 + } + if timeoutMs == 0 { + return 1 + } + commandBuffer.waitUntilCompleted() + return commandBuffer.status == .completed || commandBuffer.status == .error ? 0 : 1 +} + +@_cdecl("metallum_MTLCommandBuffer_pushDebugGroup") +public func metallum_MTLCommandBuffer_pushDebugGroup( + _ commandBuffer: MTLCommandBuffer, + _ labelPtr: UnsafePointer? +) { + autoreleasepool { + commandBuffer.pushDebugGroup(stringFromOptionalCString(labelPtr) ?? "") + } +} + +@_cdecl("metallum_MTLCommandBuffer_popDebugGroup") +public func metallum_MTLCommandBuffer_popDebugGroup(_ commandBuffer: MTLCommandBuffer) { + commandBuffer.popDebugGroup() +} + +@_cdecl("metallum_MTLCommandBuffer_makeBlitCommandEncoder") +public func metallum_MTLCommandBuffer_makeBlitCommandEncoder( + _ commandBuffer: MTLCommandBuffer +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + retainedPointer(commandBuffer.makeBlitCommandEncoder()) + } +} + +@_cdecl("metallum_MTLCommandEncoder_endEncoding") +public func metallum_MTLCommandEncoder_endEncoding(_ encoder: MTLCommandEncoder) { + encoder.endEncoding() +} + +@_cdecl("metallum_MTLBlitCommandEncoder_copyFromBufferToBuffer") +public func metallum_MTLBlitCommandEncoder_copyFromBufferToBuffer( + _ blit: MTLBlitCommandEncoder, + _ sourceBuffer: MTLBuffer, + _ sourceOffset: UInt64, + _ destinationBuffer: MTLBuffer, + _ destinationOffset: UInt64, + _ length: UInt64 +) { + blit.copy(from: sourceBuffer, sourceOffset: Int(sourceOffset), to: destinationBuffer, destinationOffset: Int(destinationOffset), size: Int(length)) +} + +@_cdecl("metallum_MTLBlitCommandEncoder_copyFromBufferToTexture") +public func metallum_MTLBlitCommandEncoder_copyFromBufferToTexture( + _ blit: MTLBlitCommandEncoder, + _ sourceBuffer: MTLBuffer, + _ sourceOffset: UInt64, + _ texture: MTLTexture, + _ mipLevel: UInt64, + _ slice: UInt64, + _ x: UInt64, + _ y: UInt64, + _ width: UInt64, + _ height: UInt64, + _ bytesPerRow: UInt64, + _ bytesPerImage: UInt64 +) { + blit.copy( + from: sourceBuffer, + sourceOffset: Int(sourceOffset), + sourceBytesPerRow: Int(bytesPerRow), + sourceBytesPerImage: Int(bytesPerImage), + sourceSize: MTLSize(width: Int(width), height: Int(height), depth: 1), + to: texture, + destinationSlice: Int(slice), + destinationLevel: Int(mipLevel), + destinationOrigin: MTLOrigin(x: Int(x), y: Int(y), z: 0) + ) +} + +@_cdecl("metallum_MTLBlitCommandEncoder_copyFromTextureToTexture") +public func metallum_MTLBlitCommandEncoder_copyFromTextureToTexture( + _ blit: MTLBlitCommandEncoder, + _ sourceTexture: MTLTexture, + _ destinationTexture: MTLTexture, + _ mipLevel: UInt64, + _ sourceX: UInt64, + _ sourceY: UInt64, + _ destX: UInt64, + _ destY: UInt64, + _ width: UInt64, + _ height: UInt64 +) { + blit.copy( + from: sourceTexture, + sourceSlice: 0, + sourceLevel: Int(mipLevel), + sourceOrigin: MTLOrigin(x: Int(sourceX), y: Int(sourceY), z: 0), + sourceSize: MTLSize(width: Int(width), height: Int(height), depth: 1), + to: destinationTexture, + destinationSlice: 0, + destinationLevel: Int(mipLevel), + destinationOrigin: MTLOrigin(x: Int(destX), y: Int(destY), z: 0) + ) +} + +@_cdecl("metallum_MTLBlitCommandEncoder_copyFromTextureToBuffer") +public func metallum_MTLBlitCommandEncoder_copyFromTextureToBuffer( + _ blit: MTLBlitCommandEncoder, + _ sourceTexture: MTLTexture, + _ destinationBuffer: MTLBuffer, + _ destinationOffset: UInt64, + _ mipLevel: UInt64, + _ slice: UInt64, + _ x: UInt64, + _ y: UInt64, + _ width: UInt64, + _ height: UInt64, + _ bytesPerRow: UInt64, + _ bytesPerImage: UInt64 +) { + blit.copy( + from: sourceTexture, + sourceSlice: Int(slice), + sourceLevel: Int(mipLevel), + sourceOrigin: MTLOrigin(x: Int(x), y: Int(y), z: 0), + sourceSize: MTLSize(width: Int(width), height: Int(height), depth: 1), + to: destinationBuffer, + destinationOffset: Int(destinationOffset), + destinationBytesPerRow: Int(bytesPerRow), + destinationBytesPerImage: Int(bytesPerImage) + ) +} + +@_cdecl("metallum_create_buffer") +public func metallum_create_buffer( + _ device: MTLDevice, + _ length: Int, + _ options: MTLResourceOptions +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + retainedPointer(device.makeBuffer(length: length, options: options)) + } +} + +@_cdecl("metallum_create_texture_2d") +public func metallum_create_texture_2d( + _ device: MTLDevice, + _ pixelFormat: MTLPixelFormat, + _ width: UInt64, + _ height: UInt64, + _ depthOrLayers: UInt64, + _ mipLevels: UInt64, + _ cubeCompatible: UInt64, + _ usage: MTLTextureUsage, + _ storageMode: MTLStorageMode, + _ labelPtr: UnsafePointer? +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + let descriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: pixelFormat, + width: Int(width), + height: Int(height), + mipmapped: mipLevels > 1 + ) + + if cubeCompatible != 0 { + if depthOrLayers > 6 { + descriptor.textureType = MTLTextureType.typeCubeArray + descriptor.arrayLength = Int(depthOrLayers) / 6 + } else { + descriptor.textureType = MTLTextureType.typeCube + descriptor.arrayLength = 1 + } + } else if depthOrLayers > 1 { + descriptor.textureType = MTLTextureType.type2DArray + descriptor.arrayLength = Int(depthOrLayers) + } + + descriptor.mipmapLevelCount = max(Int(mipLevels), 1) + descriptor.usage = usage + descriptor.storageMode = storageMode + descriptor.hazardTrackingMode = .untracked + guard let texture = device.makeTexture(descriptor: descriptor) else { + return nil + } + texture.label = stringFromOptionalCString(labelPtr) + return retainedPointer(texture) + } +} + +@_cdecl("metallum_create_texture_view") +public func metallum_create_texture_view(_ texture: MTLTexture, _ baseMipLevel: UInt64, _ mipLevelCount: UInt64) -> UnsafeMutableRawPointer? { + return autoreleasepool { + guard mipLevelCount > 0 else { + return nil + } + + let baseLevel = Int(baseMipLevel) + let levelCount = Int(mipLevelCount) + guard baseLevel < texture.mipmapLevelCount, baseLevel + levelCount <= texture.mipmapLevelCount else { + return nil + } + + let view = texture.__newTextureView( + with: texture.pixelFormat, + textureType: texture.textureType, + levels: NSRange(location: baseLevel, length: levelCount), + slices: NSRange(location: 0, length: textureSliceCount(texture)) + ) + + return retainedPointer(view) + } +} + +@_cdecl("metallum_create_buffer_texture_view") +public func metallum_create_buffer_texture_view( + _ buffer: MTLBuffer, + _ pixelFormat: MTLPixelFormat, + _ offset: UInt64, + _ width: UInt64, + _ height: UInt64, + _ bytesPerRow: UInt64 +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + guard + pixelFormat != .invalid, + width > 0, + bytesPerRow > 0 + else { + return nil + } + + let nativeOffset = Int(offset) + let nativeWidth = Int(width) + let nativeBytesPerRow = Int(bytesPerRow) + guard nativeOffset >= 0, nativeWidth > 0, nativeBytesPerRow > 0, nativeOffset <= buffer.length, nativeBytesPerRow <= buffer.length - nativeOffset else { + return nil + } + + let alignment = buffer.device.minimumLinearTextureAlignment(for: pixelFormat) + guard alignment > 0, nativeOffset % alignment == 0 else { + return nil + } + + let alignedBytesPerRow = roundUp(nativeBytesPerRow, alignment: alignment) + let descriptor = MTLTextureDescriptor.textureBufferDescriptor( + with: pixelFormat, + width: nativeWidth, + resourceOptions: [], + usage: MTLTextureUsage.shaderRead + ) + descriptor.storageMode = buffer.storageMode + descriptor.hazardTrackingMode = .untracked + + return retainedPointer(buffer.makeTexture(descriptor: descriptor, offset: nativeOffset, bytesPerRow: alignedBytesPerRow)) + } +} + +private func roundUp(_ value: Int, alignment: Int) -> Int { + let remainder = value % alignment + return remainder == 0 ? value : value + alignment - remainder +} + +@_cdecl("metallum_create_sampler") +public func metallum_create_sampler( + _ device: MTLDevice, + _ addressModeU: MTLSamplerAddressMode, + _ addressModeV: MTLSamplerAddressMode, + _ minFilter: MTLSamplerMinMagFilter, + _ magFilter: MTLSamplerMinMagFilter, + _ mipFilter: MTLSamplerMipFilter, + _ maxAnisotropy: Int32, + _ lodMaxClamp: Double +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + let descriptor = MTLSamplerDescriptor() + descriptor.minFilter = minFilter + descriptor.magFilter = magFilter + descriptor.mipFilter = mipFilter + descriptor.sAddressMode = addressModeU + descriptor.tAddressMode = addressModeV + descriptor.maxAnisotropy = max(Int(maxAnisotropy), 1) + descriptor.lodMinClamp = 0.0 + descriptor.lodMaxClamp = lodMaxClamp >= 0.0 && lodMaxClamp.isFinite ? Float(lodMaxClamp) : Float.greatestFiniteMagnitude + return retainedPointer(device.makeSamplerState(descriptor: descriptor)) + } +} + +@_cdecl("metallum_MTLDevice_makeDepthStencilState") +public func metallum_MTLDevice_makeDepthStencilState( + _ device: MTLDevice, + _ depthCompareOp: MTLCompareFunction, + _ writeDepth: Int32 +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + unretainedPointer(ensureDepthStencilState(device: device, compareOp: depthCompareOp, writeDepth: writeDepth != 0)) + } +} + +@_cdecl("metallum_MTLCommandBuffer_makeRenderCommandEncoder") +public func metallum_MTLCommandBuffer_makeRenderCommandEncoder( + _ commandBuffer: MTLCommandBuffer, + _ colorTexture: MTLTexture?, + _ depthTexture: MTLTexture?, + _ viewportWidth: Double, + _ viewportHeight: Double, + _ clearColorEnabled: Int32, + _ clearColorRed: Float, + _ clearColorGreen: Float, + _ clearColorBlue: Float, + _ clearColorAlpha: Float, + _ clearDepthEnabled: Int32, + _ clearDepth: Double +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + guard colorTexture != nil || depthTexture != nil else { + return nil + } + let depthFormat = depthTexture?.pixelFormat ?? .invalid + let stencilFormat = stencilPixelFormat(for: depthFormat) + + let renderPass = MTLRenderPassDescriptor() + if let colorTexture { + renderPass.colorAttachments[0].texture = colorTexture + if clearColorEnabled != 0 { + renderPass.colorAttachments[0].loadAction = .clear + renderPass.colorAttachments[0].clearColor = makeClearColor(red: clearColorRed, green: clearColorGreen, blue: clearColorBlue, alpha: clearColorAlpha) + } else { + renderPass.colorAttachments[0].loadAction = .load + } + renderPass.colorAttachments[0].storeAction = .store + } + + if let depthTexture { + renderPass.depthAttachment.texture = depthTexture + renderPass.depthAttachment.loadAction = clearDepthEnabled != 0 ? .clear : .load + renderPass.depthAttachment.clearDepth = clearDepth + renderPass.depthAttachment.storeAction = .store + if stencilFormat != .invalid { + renderPass.stencilAttachment.texture = depthTexture + renderPass.stencilAttachment.loadAction = .dontCare + renderPass.stencilAttachment.storeAction = .dontCare + } + } + + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPass) else { + return nil + } + encoder.setViewport(MTLViewport(originX: 0.0, originY: 0.0, width: viewportWidth, height: viewportHeight, znear: 0.0, zfar: 1.0)) + return retainedPointer(encoder) + } +} + +/// Array-preserving render-pass entry point. The pointer array contains +/// unretained Objective-C texture pointers for each Java color slot; it is +/// only dereferenced while this call is active. Null entries remain null so +/// slot N is never compacted into another Metal attachment. +@_cdecl("metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2") +public func metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2( + _ commandBuffer: MTLCommandBuffer, + _ colorTexturePointers: UnsafePointer?, + _ colorCount: Int32, + _ depthTexture: MTLTexture?, + _ viewportWidth: Double, + _ viewportHeight: Double, + _ clearColors: UnsafePointer?, + _ clearColorEnabled: UnsafePointer?, + _ clearDepthEnabled: Int32, + _ clearDepth: Double +) -> UnsafeMutableRawPointer? { + return autoreleasepool { () -> UnsafeMutableRawPointer? in + let count = Int(colorCount) + guard count >= 0 && count <= 8 else { + NSLog("[Metallum] rejected render pass with %d color slots; Metal backend supports at most 8", colorCount) + return nil + } + guard count == 0 || colorTexturePointers != nil else { + NSLog("[Metallum] render pass color slot count is non-zero but the texture array is null") + return nil + } + guard count == 0 || (clearColors != nil && clearColorEnabled != nil) else { + NSLog("[Metallum] render pass color slot count is non-zero but clear arrays are null") + return nil + } + guard count > 0 || depthTexture != nil else { + NSLog("[Metallum] rejected render pass with no color or depth attachment") + return nil + } + + let depthFormat = depthTexture?.pixelFormat ?? .invalid + let stencilFormat = stencilPixelFormat(for: depthFormat) + let renderPass = MTLRenderPassDescriptor() + + for index in 0.., + _ indexCounts: UnsafePointer, + _ vertexOffsets: UnsafePointer, + _ drawCount: Int, + _ instanceCount: Int, + _ baseInstance: Int +) { + for i in 0.. 0 { + encoder.drawIndexedPrimitives( + type: primitiveType, + indexCount: indexCount, + indexType: indexType, + indexBuffer: indexBuffer, + indexBufferOffset: firstIndexOffsets[i], + instanceCount: instanceCount, + baseVertex: Int(vertexOffsets[i]), + baseInstance: baseInstance + ) + } + } +} + +@_cdecl("metallum_MTLRenderCommandEncoder_drawIndexedPrimitivesIndirect") +public func metallum_MTLRenderCommandEncoder_drawIndexedPrimitivesIndirect( + _ encoder: MTLRenderCommandEncoder, + _ primitiveType: MTLPrimitiveType, + _ indexType: MTLIndexType, + _ indexBuffer: MTLBuffer, + _ indirectBuffer: MTLBuffer, + _ indirectBufferOffset: UInt64, + _ drawCount: Int, + _ stride: UInt64 +) { + var offset = Int(indirectBufferOffset) + for _ in 0.. 0, height > 0 else { + return + } + + let textureWidth = min(colorTexture.width, depthTexture.width) + let textureHeight = min(colorTexture.height, depthTexture.height) + let clampedX = max(Int(x), 0) + let clampedY = max(Int(y), 0) + let clampedMaxX = min(Int(x) + Int(width), textureWidth) + let clampedMaxY = min(Int(y) + Int(height), textureHeight) + if clampedX >= clampedMaxX || clampedY >= clampedMaxY { + return + } + let scissorRect = MTLScissorRect(x: clampedX, y: clampedY, width: clampedMaxX - clampedX, height: clampedMaxY - clampedY) + let fullRegion = clampedX == 0 && clampedY == 0 && clampedMaxX == textureWidth && clampedMaxY == textureHeight + + let renderPass = MTLRenderPassDescriptor() + renderPass.colorAttachments[0].texture = colorTexture + renderPass.colorAttachments[0].loadAction = fullRegion ? .clear : .load + renderPass.colorAttachments[0].clearColor = makeClearColor(red: clearColorRed, green: clearColorGreen, blue: clearColorBlue, alpha: clearColorAlpha) + renderPass.colorAttachments[0].storeAction = .store + + renderPass.depthAttachment.texture = depthTexture + renderPass.depthAttachment.loadAction = fullRegion ? .clear : .load + renderPass.depthAttachment.clearDepth = clearDepth + renderPass.depthAttachment.storeAction = .store + + let depthFormat = depthTexture.pixelFormat + let isStencilFormat: Bool = { + #if os(macOS) + return depthFormat == .depth24Unorm_stencil8 || depthFormat == .depth32Float_stencil8 + #else + return depthFormat == .depth32Float_stencil8 + #endif + }() + if isStencilFormat { + renderPass.stencilAttachment.texture = depthTexture + renderPass.stencilAttachment.loadAction = .dontCare + renderPass.stencilAttachment.storeAction = .dontCare + } + + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPass) else { + return + } + + if let globalFence { + encoder.waitForFence(globalFence, before: .fragment) + } + + if !fullRegion { + guard + let pipeline = ensureClearColorDepthPipeline(commandBuffer.device, colorTexture.pixelFormat, depthTexture.pixelFormat), + let depthState = ensureDepthStencilState(device: commandBuffer.device, compareOp: MTLCompareFunction.always, writeDepth: true) + else { + encoder.endEncoding() + return + } + encodeClearDraw( + encoder: encoder, + pipeline: pipeline, + textureWidth: textureWidth, + textureHeight: textureHeight, + clearColor: SIMD4(clearColorRed, clearColorGreen, clearColorBlue, clearColorAlpha), + scissorRect: scissorRect, + depthState: depthState, + clearDepth: clearDepth + ) + } + + if let globalFence { + encoder.updateFence(globalFence, after: .fragment) + } + + encoder.endEncoding() + } +} + +@_cdecl("metallum_MTLRenderCommandEncoder_clearDraw") +public func metallum_MTLRenderCommandEncoder_clearDraw( + _ encoder: MTLRenderCommandEncoder, + _ colorTexture: MTLTexture?, + _ depthTexture: MTLTexture?, + _ viewportWidth: Double, + _ viewportHeight: Double, + _ clearColorEnabled: Int32, + _ clearColorRed: Float, + _ clearColorGreen: Float, + _ clearColorBlue: Float, + _ clearColorAlpha: Float, + _ clearDepthEnabled: Int32, + _ clearDepth: Double +) { + autoreleasepool { + guard let device = colorTexture?.device ?? depthTexture?.device else { + return + } + let colorFormat = colorTexture?.pixelFormat ?? .invalid + let depthFormat = depthTexture?.pixelFormat ?? .invalid + let writeColor = clearColorEnabled != 0 + + guard let pipeline = ensureClearColorDepthPipeline(device, colorFormat, depthFormat, writeColor) else { + return + } + + let depthState: MTLDepthStencilState? + if depthFormat != .invalid { + depthState = ensureDepthStencilState(device: device, compareOp: .always, writeDepth: clearDepthEnabled != 0) + } else { + depthState = nil + } + + let width = colorTexture?.width ?? depthTexture?.width ?? 0 + let height = colorTexture?.height ?? depthTexture?.height ?? 0 + guard width > 0, height > 0 else { + return + } + + encodeClearDraw( + encoder: encoder, + pipeline: pipeline, + textureWidth: Int(viewportWidth), + textureHeight: Int(viewportHeight), + clearColor: SIMD4(clearColorRed, clearColorGreen, clearColorBlue, clearColorAlpha), + scissorRect: MTLScissorRect(x: 0, y: 0, width: width, height: height), + depthState: depthState, + clearDepth: clearDepth + ) + } +} + +@_cdecl("metallum_configure_layer") +public func metallum_configure_layer(_ layer: CAMetalLayer, _ width: Double, _ height: Double, _ immediatePresentMode: Int32) { + layer.pixelFormat = .bgra8Unorm + layer.drawableSize = CGSize(width: width, height: height) + // Present command buffers directly through CAMetalLayer. Leaving this at + // the default makes presentation depend on an unrelated Core Animation + // transaction boundary, which can add an extra frame of latency and make + // the drawable appear to alternate during resize or focus changes. + layer.presentsWithTransaction = false + #if os(macOS) + layer.allowsNextDrawableTimeout = false + layer.displaySyncEnabled = immediatePresentMode == 0 + #elseif os(iOS) + // iOS: use allowsNextDrawableTimeout = true to prevent silent frame + // drops when all drawables are in-flight. The host UIView owns the + // CAMetalLayer (it IS view.layer), and the drawable pool is small + // (3 drawables). With MAX_SUBMITS_IN_FLIGHT=3, racing between + // command-buffer completions and drawable recycling can exhaust the + // pool, causing nextDrawable() to return nil (black frame). + layer.allowsNextDrawableTimeout = true + // The CAMetalLayer IS view.layer (see metallum_ios_get_view_metal_layer): + // the host UIView owns the layer's frame and updates it on layout / + // rotation. We must NOT touch layer.frame here — doing so would fight + // the view's layout pass and could leave the layer with the wrong frame. + // The renderable size is governed by `drawableSize` above, which is what + // Metal actually cares about. + // + // (The legacy sublayer fallback in metallum_ios_get_view_metal_layer sets + // newLayer.frame = view.bounds at attach time; we accept that it will not + // auto-resize if the view is later laid out larger.) + #endif +} + +@_cdecl("metallum_MTLCommandBuffer_encodePresentTextureToDrawable") +public func metallum_MTLCommandBuffer_encodePresentTextureToDrawable( + _ commandBuffer: MTLCommandBuffer, + _ layer: CAMetalLayer, + _ sourceTexture: MTLTexture, + _ globalFence: MTLFence? +) { + return autoreleasepool { + guard let drawable: CAMetalDrawable = layer.nextDrawable() else { + NSLog("[Metallum] WARNING: nextDrawable() returned nil (drawableSize=\(layer.drawableSize), frame=\(layer.frame), isOpaque=\(layer.isOpaque), device=\(layer.device != nil ? "set" : "nil"))") + return + } + + let renderPass = MTLRenderPassDescriptor() + renderPass.colorAttachments[0].texture = drawable.texture + renderPass.colorAttachments[0].loadAction = .dontCare + renderPass.colorAttachments[0].storeAction = .store + + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPass) else { + return + } + + if let globalFence { + encoder.waitForFence(globalFence, before: .fragment) + } + + encoder.setViewport(MTLViewport( + originX: 0.0, + originY: 0.0, + width: Double(drawable.texture.width), + height: Double(drawable.texture.height), + znear: 0.0, + zfar: 1.0 + )) + + encoder.setRenderPipelineState(NativeState.presentPipeline) + encoder.setFragmentTexture(sourceTexture, index: 0) + + let requiresScaling = sourceTexture.width != drawable.texture.width || + sourceTexture.height != drawable.texture.height + + let sampler = requiresScaling ? NativeState.presentLinearSampler : NativeState.presentNearestSampler + encoder.setFragmentSamplerState(sampler, index: 0) + + encoder.drawPrimitives( + type: .triangle, + vertexStart: 0, + vertexCount: 3 + ) + + encoder.endEncoding() + commandBuffer.present(drawable) + #if os(iOS) + CATransaction.flush() + #endif + } +} + +@_cdecl("metallum_create_fence") +public func metallum_create_fence(_ device: MTLDevice) -> UnsafeMutableRawPointer? { + return autoreleasepool { + retainedPointer(device.makeFence()) + } +} + +@_cdecl("MTLRenderCommandEncoder_updateFence") +public func MTLRenderCommandEncoder_updateFence( + _ encoder: MTLRenderCommandEncoder, + _ fence: MTLFence, + _ stages: MTLRenderStages +) { + encoder.updateFence(fence, after: stages) +} + +@_cdecl("MTLRenderCommandEncoder_waitForFence") +public func MTLRenderCommandEncoder_waitForFence( + _ encoder: MTLRenderCommandEncoder, + _ fence: MTLFence, + _ stages: MTLRenderStages +) { + encoder.waitForFence(fence, before: stages) +} + +@_cdecl("MTLBlitCommandEncoder_updateFence") +public func MTLBlitCommandEncoder_updateFence( + _ encoder: MTLBlitCommandEncoder, + _ fence: MTLFence +) { + encoder.updateFence(fence) +} + +@_cdecl("MTLBlitCommandEncoder_waitForFence") +public func MTLBlitCommandEncoder_waitForFence( + _ encoder: MTLBlitCommandEncoder, + _ fence: MTLFence +) { + encoder.waitForFence(fence) +} + +@_cdecl("metallum_release_object") +public func metallum_release_object(_ obj: UnsafeMutableRawPointer?) { + autoreleasepool { + guard let obj else { return } + Unmanaged.fromOpaque(obj).release() + } +} + +@_cdecl("metallum_get_buffer_contents") +public func metallum_get_buffer_contents(_ buffer: MTLBuffer) -> UnsafeMutableRawPointer? { + return autoreleasepool { + buffer.contents() + } +} + +@_cdecl("metallum_MTLVertexDescriptor_create") +public func metallum_MTLVertexDescriptor_create() -> UnsafeMutableRawPointer? { + retainedPointer(MTLVertexDescriptor()) +} + +@_cdecl("metallum_MTLVertexDescriptor_setAttribute") +public func metallum_MTLVertexDescriptor_setAttribute( + _ desc: MTLVertexDescriptor, + _ index: Int, + _ format: MTLVertexFormat, + _ offset: Int, + _ bufferIndex: Int +) { + autoreleasepool { + desc.attributes[index].format = format + desc.attributes[index].offset = offset + desc.attributes[index].bufferIndex = bufferIndex + } +} + +@_cdecl("metallum_MTLVertexDescriptor_setLayout") +public func metallum_MTLVertexDescriptor_setLayout( + _ desc: MTLVertexDescriptor, + _ bufferIndex: Int, + _ stride: Int, + _ stepFunction: MTLVertexStepFunction, + _ stepRate: Int +) { + autoreleasepool { + desc.layouts[bufferIndex].stride = stride + desc.layouts[bufferIndex].stepFunction = stepFunction + desc.layouts[bufferIndex].stepRate = stepRate + } +} + +@_cdecl("metallum_MTLRenderPipelineDescriptor_create") +public func metallum_MTLRenderPipelineDescriptor_create() -> UnsafeMutableRawPointer? { + retainedPointer(MTLRenderPipelineDescriptor()) +} + +@_cdecl("metallum_create_shader_function") +public func metallum_create_shader_function( + _ device: MTLDevice, + _ sourcePtr: UnsafePointer?, + _ entryPtr: UnsafePointer? +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + guard let sourcePtr, let entryPtr else { + return nil + } + do { + let library = try device.makeLibrary(source: String(cString: sourcePtr), options: nil) + guard let function = library.makeFunction(name: String(cString: entryPtr)) else { + NSLog("[metallum] Failed to resolve MSL entry point '%s'", entryPtr) + return nil + } + return retainedPointer(function) + } catch { + NSLog("[metallum] Failed to compile MSL: %@", String(describing: error)) + return nil + } + } +} + +@_cdecl("metallum_MTLRenderPipelineDescriptor_setCompiledFunctions") +public func metallum_MTLRenderPipelineDescriptor_setCompiledFunctions( + _ desc: MTLRenderPipelineDescriptor, + _ vertexFunction: MTLFunction, + _ fragmentFunction: MTLFunction +) { + desc.vertexFunction = vertexFunction + desc.fragmentFunction = fragmentFunction +} + +@_cdecl("metallum_MTLRenderPipelineDescriptor_setVertexDescriptor") +public func metallum_MTLRenderPipelineDescriptor_setVertexDescriptor( + _ desc: MTLRenderPipelineDescriptor, + _ vertexDesc: MTLVertexDescriptor +) { + desc.vertexDescriptor = vertexDesc +} + +@_cdecl("metallum_MTLRenderPipelineDescriptor_setAttachmentFormats") +public func metallum_MTLRenderPipelineDescriptor_setAttachmentFormats( + _ desc: MTLRenderPipelineDescriptor, + _ colorFormat: MTLPixelFormat, + _ depthFormat: MTLPixelFormat, + _ stencilFormat: MTLPixelFormat +) { + autoreleasepool { + desc.colorAttachments[0].pixelFormat = colorFormat + if depthFormat != .invalid { + desc.depthAttachmentPixelFormat = depthFormat + } + if stencilFormat != .invalid { + desc.stencilAttachmentPixelFormat = stencilFormat + } + } +} + +@_cdecl("metallum_MTLRenderPipelineDescriptor_setColorAttachmentFormat") +public func metallum_MTLRenderPipelineDescriptor_setColorAttachmentFormat( + _ desc: MTLRenderPipelineDescriptor, + _ index: Int32, + _ format: MTLPixelFormat +) -> Int32 { + guard index >= 0 && index < 8 else { + NSLog("[Metallum] rejected color attachment format index %d", index) + return 0 + } + guard let attachment = desc.colorAttachments[Int(index)] else { + NSLog("[Metallum] color attachment descriptor %d is unavailable", index) + return 0 + } + attachment.pixelFormat = format + return 1 +} + +@_cdecl("metallum_MTLRenderPipelineDescriptor_setDepthStencilFormats") +public func metallum_MTLRenderPipelineDescriptor_setDepthStencilFormats( + _ desc: MTLRenderPipelineDescriptor, + _ depthFormat: MTLPixelFormat, + _ stencilFormat: MTLPixelFormat +) { + // A fresh descriptor already represents "no attachment". Explicitly + // assigning MTLPixelFormat.invalid trips Metal GPU Validation on current + // macOS SDKs even though the resulting value is otherwise identical. + if depthFormat != .invalid { + desc.depthAttachmentPixelFormat = depthFormat + } + if stencilFormat != .invalid { + desc.stencilAttachmentPixelFormat = stencilFormat + } +} + +@_cdecl("metallum_MTLRenderPipelineDescriptor_setColorAttachmentBlendState") +public func metallum_MTLRenderPipelineDescriptor_setColorAttachmentBlendState( + _ desc: MTLRenderPipelineDescriptor, + _ index: Int32, + _ enabled: Int32, + _ srcRgb: MTLBlendFactor, + _ dstRgb: MTLBlendFactor, + _ opRgb: MTLBlendOperation, + _ srcAlpha: MTLBlendFactor, + _ dstAlpha: MTLBlendFactor, + _ opAlpha: MTLBlendOperation, + _ writeMask: MTLColorWriteMask +) -> Int32 { + guard index >= 0 && index < 8 else { + NSLog("[Metallum] rejected color attachment blend-state index %d", index) + return 0 + } + + guard let attachment = desc.colorAttachments[Int(index)] else { + NSLog("[Metallum] color attachment descriptor %d is unavailable", index) + return 0 + } + attachment.writeMask = writeMask + attachment.isBlendingEnabled = enabled != 0 + if enabled != 0 { + attachment.sourceRGBBlendFactor = srcRgb + attachment.destinationRGBBlendFactor = dstRgb + attachment.rgbBlendOperation = opRgb + attachment.sourceAlphaBlendFactor = srcAlpha + attachment.destinationAlphaBlendFactor = dstAlpha + attachment.alphaBlendOperation = opAlpha + } + return 1 +} + +@_cdecl("metallum_MTLRenderPipelineDescriptor_setBlendState") +public func metallum_MTLRenderPipelineDescriptor_setBlendState( + _ desc: MTLRenderPipelineDescriptor, + _ enabled: Int32, + _ srcRgb: MTLBlendFactor, + _ dstRgb: MTLBlendFactor, + _ opRgb: MTLBlendOperation, + _ srcAlpha: MTLBlendFactor, + _ dstAlpha: MTLBlendFactor, + _ opAlpha: MTLBlendOperation, + _ writeMask: MTLColorWriteMask +) { + autoreleasepool { + desc.colorAttachments[0].writeMask = writeMask + if enabled != 0 { + desc.colorAttachments[0].isBlendingEnabled = true + desc.colorAttachments[0].sourceRGBBlendFactor = srcRgb + desc.colorAttachments[0].destinationRGBBlendFactor = dstRgb + desc.colorAttachments[0].rgbBlendOperation = opRgb + desc.colorAttachments[0].sourceAlphaBlendFactor = srcAlpha + desc.colorAttachments[0].destinationAlphaBlendFactor = dstAlpha + desc.colorAttachments[0].alphaBlendOperation = opAlpha + } else { + desc.colorAttachments[0].isBlendingEnabled = false + } + } +} + +@_cdecl("metallum_MTLDevice_makeRenderPipelineState") +public func metallum_MTLDevice_makeRenderPipelineState( + _ device: MTLDevice, + _ descriptor: MTLRenderPipelineDescriptor +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + if ProcessInfo.processInfo.environment["METALLUM_MRT_ABI_DEBUG"] == "1" { + let colorFormats = (0..<8) + .map { String(descriptor.colorAttachments[$0].pixelFormat.rawValue) } + .joined(separator: ",") + NSLog( + "[Metallum] MRT PSO descriptor colors=[%@] depth=%lu stencil=%lu", + colorFormats, + descriptor.depthAttachmentPixelFormat.rawValue, + descriptor.stencilAttachmentPixelFormat.rawValue + ) + } + #if os(macOS) + if (descriptor.depthAttachmentPixelFormat == .depth24Unorm_stencil8 + || descriptor.stencilAttachmentPixelFormat == .depth24Unorm_stencil8) + && !device.isDepth24Stencil8PixelFormatSupported { + return nil + } + #endif + do { + return retainedPointer(try device.makeRenderPipelineState(descriptor: descriptor)) + } catch { + NSLog("[metallum] Failed to create render pipeline state: %@", String(describing: error)) + return nil + } + } +} diff --git a/src/main/resources/assets/metallum/icon.png b/src/main/resources/assets/metallum/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..f42a3d7a67eb20d854ee9ec970f88454a3ca85d8 GIT binary patch literal 21876 zcmV)NK)1h%P)P-$ah004NLV_;zXl2}lX!@|J8kegRh6y)xt5D^)r!2XDV zjX{EemqCm{Au+kQz%d}e2dIR>KOn%L0Rw!y#=r=oFYAKL!j#7gI8#!KlY#UHAkIiG 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a/src/main/resources/assets/metallum/shaders/blocks/block_layer_cutout_reactive.fsh b/src/main/resources/assets/metallum/shaders/blocks/block_layer_cutout_reactive.fsh new file mode 100644 index 000000000..a580b0f35 --- /dev/null +++ b/src/main/resources/assets/metallum/shaders/blocks/block_layer_cutout_reactive.fsh @@ -0,0 +1,86 @@ +#version 330 core + +#moj_import +#moj_import +#moj_import + +in vec4 v_Color; +in vec2 v_TexCoord; +in vec2 v_FragDistance; +in float fadeFactor; + +uniform sampler2D u_BlockTex; + +layout(location = 0) out vec4 fragColor; +layout(location = 1) out vec4 metallumCutoutCoverage; + +vec4 sampleNearest(sampler2D source, vec2 uv, vec2 pixelSize, vec2 du, vec2 dv, vec2 texelScreenSize) { + vec2 uvTexelCoords = uv / pixelSize; + vec2 texelCenter = round(uvTexelCoords) - 0.5f; + vec2 texelOffset = uvTexelCoords - texelCenter; + texelOffset = (texelOffset - 0.5f) * pixelSize / texelScreenSize + 0.5f; + texelOffset = clamp(texelOffset, 0.0f, 1.0f); + uv = (texelCenter + texelOffset) * pixelSize; + return textureGrad(source, uv, du, dv); +} + +vec4 sampleNearest(sampler2D source, vec2 uv, vec2 pixelSize) { + vec2 du = dFdx(uv); + vec2 dv = dFdy(uv); + vec2 texelScreenSize = sqrt(du * du + dv * dv); + return sampleNearest(source, uv, pixelSize, du, dv, texelScreenSize); +} + +vec4 sampleRGSS(sampler2D source, vec2 uv, vec2 pixelSize) { + vec2 du = dFdx(uv); + vec2 dv = dFdy(uv); + vec2 texelScreenSize = sqrt(du * du + dv * dv); + float maxTexelSize = max(texelScreenSize.x, texelScreenSize.y); + float minPixelSize = min(pixelSize.x, pixelSize.y); + float transitionStart = minPixelSize; + float transitionEnd = minPixelSize * 2.0; + float blendFactor = smoothstep(transitionStart, transitionEnd, maxTexelSize); + float duLength = length(du); + float dvLength = length(dv); + float effectiveDerivative = sqrt(min(duLength, dvLength) * max(duLength, dvLength)); + float mipLevelExact = max(0.0, log2(effectiveDerivative / minPixelSize)); + const vec2 offsets[4] = vec2[]( + vec2(0.125, 0.375), + vec2(-0.125, -0.375), + vec2(0.375, -0.125), + vec2(-0.375, 0.125) + ); + vec4 rgssColor = vec4(0.0); + for (int i = 0; i < 4; ++i) { + rgssColor += textureLod(source, uv + offsets[i] * pixelSize, mipLevelExact); + } + rgssColor *= 0.25; + vec4 nearestColor = sampleNearest(source, uv, pixelSize, du, dv, texelScreenSize); + return mix(nearestColor, rgssColor, blendFactor); +} + +void main() { + vec4 color = u_UseRGSS + ? sampleRGSS(u_BlockTex, v_TexCoord, u_TexelSize) + : sampleNearest(u_BlockTex, v_TexCoord, u_TexelSize); + color *= v_Color; + +#ifdef ALPHA_CUTOUT + if (color.a < ALPHA_CUTOUT) { + discard; + } +#endif + + fragColor = _linearFog( + color, + v_FragDistance, + u_FogColor, + u_EnvironmentFog, + u_RenderFog, + fadeFactor + ); + // This executes only for the exact samples that survived the scene-color + // alpha test above. Holes are covered later by a bounded jitter/upscale + // footprint dilation rather than by a looser, mismatched alpha threshold. + metallumCutoutCoverage = vec4(1.0, 0.0, 0.0, 0.0); +} diff --git a/src/main/resources/assets/metallum/shaders/core/entity_motion.fsh b/src/main/resources/assets/metallum/shaders/core/entity_motion.fsh new file mode 100644 index 000000000..18ebdbdac --- /dev/null +++ b/src/main/resources/assets/metallum/shaders/core/entity_motion.fsh @@ -0,0 +1,27 @@ +#version 330 + +uniform sampler2D Sampler0; + +noperspective in vec2 metallumObjectMotion; +flat in float metallumObjectValidity; +in vec2 metallumTexCoord; +flat in float metallumVertexColorGuard; + +layout(location = 0) out vec2 metallumMotionTarget; +layout(location = 1) out float metallumValidityTarget; + +void main() { + // Keeps Color active in the reduced vertex shader so UV0 retains the + // entity format's attribute 2. Vertex color is normalized and therefore + // cannot satisfy this guard; it has no coverage effect. + if (metallumVertexColorGuard < -1.0) { + discard; + } +#ifdef ALPHA_CUTOUT + if (texture(Sampler0, metallumTexCoord).a < ALPHA_CUTOUT) { + discard; + } +#endif + metallumMotionTarget = metallumObjectMotion; + metallumValidityTarget = metallumObjectValidity; +} diff --git a/src/main/resources/assets/metallum/shaders/core/entity_motion.vsh b/src/main/resources/assets/metallum/shaders/core/entity_motion.vsh new file mode 100644 index 000000000..20edffc63 --- /dev/null +++ b/src/main/resources/assets/metallum/shaders/core/entity_motion.vsh @@ -0,0 +1,54 @@ +#version 330 + +#moj_import +#moj_import + +// Match the packed entity vertex format even though this reduced shader does +// not consume Color at location 1. Without explicit locations SPIR-V assigns +// UV0 to attribute 1, sampling vertex colors as texture coordinates and +// causing the alpha-test replay to discard every fragment. +layout(location = 0) in vec3 Position; +layout(location = 1) in vec4 Color; +layout(location = 2) in vec2 UV0; + +layout(std140) uniform MetallumMotion { + mat4 CurrentUnjitteredFromRaster; + mat4 PreviousFromRaster; +}; + +noperspective out vec2 metallumObjectMotion; +flat out float metallumObjectValidity; +out vec2 metallumTexCoord; +flat out float metallumVertexColorGuard; + +void main() { + // Entity model vertices already contain the exact CPU-side PoseStack + // transforms used by the color pass. Its raster clip position is + // reconstructed from the same pipeline matrices in the Java-supplied + // clip transforms, so current jitter can be removed before velocity is + // measured. + vec4 rasterClip = ProjMat * ModelViewMat * vec4(Position, 1.0); + vec4 currentClip = CurrentUnjitteredFromRaster * rasterClip; + vec4 previousClip = PreviousFromRaster * rasterClip; + gl_Position = rasterClip; + + bool valid = currentClip.w > 1.0e-6 && previousClip.w > 1.0e-6; + if (valid) { + vec2 currentNdc = currentClip.xy / currentClip.w; + vec2 previousNdc = previousClip.xy / previousClip.w; + vec2 motion = vec2( + previousNdc.x - currentNdc.x, + currentNdc.y - previousNdc.y + ); + valid = !any(isnan(currentNdc)) && !any(isinf(currentNdc)) + && !any(isnan(previousNdc)) && !any(isinf(previousNdc)) + && !any(isnan(motion)) && !any(isinf(motion)) + && all(lessThanEqual(abs(motion), vec2(32.0))); + metallumObjectMotion = valid ? motion : vec2(0.0); + } else { + metallumObjectMotion = vec2(0.0); + } + metallumObjectValidity = valid ? 1.0 : 0.0; + metallumTexCoord = UV0; + metallumVertexColorGuard = Color.a; +} diff --git a/src/main/resources/fabric.mod.json b/src/main/resources/fabric.mod.json new file mode 100644 index 000000000..8f2cefc33 --- /dev/null +++ b/src/main/resources/fabric.mod.json @@ -0,0 +1,42 @@ +{ + "schemaVersion": 1, + "id": "metallum", + "version": "${version}", + "name": "MetalUniversal", + "description": "This is a PoC Metal backend for Minecraft on iOS and macOS.", + "authors": [ + "kokodio", + "EternityQwQ", + "yitenchen123" + ], + "contact": { + "homepage": "https://github.com/EternityQwQ/metallum", + "sources": "https://github.com/EternityQwQ/metallum" + }, + "license": "MIT", + "accessWidener": "metallum.accesswidener", + "icon": "assets/metallum/icon.png", + "environment": "*", + "entrypoints": { + "preLaunch": [ + "com.metallum.Metallum" + ], + "main": [ + "com.metallum.Metallum" + ], + "client": [ + "com.metallum.client.validation.MetalValidationClient" + ], + "sodium:config_api_user": [ + "com.metallum.client.metal.render.MetalFxSodiumConfig" + ] + }, + "mixins": [ + "metallum.mixins.json" + ], + "depends": { + "fabricloader": ">=0.19.2", + "minecraft": "~26.2-", + "java": ">=25" + } +} diff --git a/src/main/resources/metallum.accesswidener b/src/main/resources/metallum.accesswidener new file mode 100644 index 000000000..f4162fb7f --- /dev/null +++ b/src/main/resources/metallum.accesswidener @@ -0,0 +1,5 @@ +accessWidener v1 official + +accessible class com/mojang/blaze3d/vulkan/glsl/SpvUniformBuffer +accessible class com/mojang/blaze3d/vulkan/glsl/SpvSampler +accessible class com/mojang/blaze3d/vulkan/glsl/SpvVariable diff --git a/src/main/resources/metallum.mixins.json b/src/main/resources/metallum.mixins.json new file mode 100644 index 000000000..eb2b38700 --- /dev/null +++ b/src/main/resources/metallum.mixins.json @@ -0,0 +1,33 @@ +{ + "required": true, + "package": "com.metallum.mixin", + "plugin": "com.metallum.mixin.MetallumMixinConfigPlugin", + "compatibilityLevel": "JAVA_25", + "mixins": [ + ], + "client": [ + "render.PreferredGraphicsApiMixin", + "render.GameRendererMetalFxMixin", + "render.GameRenderStateMetalFxMixin", + "render.EntityRenderDispatcherMetalFxMixin", + "render.ModelFeatureSubmitMetalFxMixin", + "render.ModelFeatureRendererMetalFxMixin", + "render.RenderTypeFeatureGroupMetalFxMixin", + "render.StagedVertexBufferMetalFxMixin", + "render.PreparedRenderTypeMetalFxMixin", + "render.LevelRendererMetalFxMixin", + "render.GuiRendererMetalFxMixin", + "render.MinecraftMetalFxMixin", + "sodium.DrawBackendMixin", + "sodium.DrawContextMixin", + "sodium.ShaderChunkRendererMetalFxMixin", + "sodium.DefaultChunkRendererMetalFxMixin", + "sodium.SodiumPreferredGraphicsApiMixin" + ], + "injectors": { + "defaultRequire": 1 + }, + "overwrites": { + "requireAnnotations": true + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java b/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java new file mode 100644 index 000000000..3b42d72d6 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java @@ -0,0 +1,366 @@ +package com.metallum.client.metal.render; + +import org.joml.Matrix4f; +import org.joml.Vector2f; +import org.joml.Vector4f; +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class MetalFxMathTest { + @Test + void haltonSequenceUsesOneBasedIndices() { + assertEquals(0.5F, MetalFxMath.halton(1, 2), 1.0E-6F); + assertEquals(1.0F / 3.0F, MetalFxMath.halton(1, 3), 1.0E-6F); + Vector2f first = MetalFxMath.pixelJitter(0, 4); + assertEquals(0.0F, first.x, 1.0E-6F); + assertEquals(-1.0F / 6.0F, first.y, 1.0E-6F); + } + + @Test + void pixelJitterConvertsToTheDocumentedClipConvention() { + Vector2f clip = MetalFxMath.clipJitter(new Vector2f(0.25F, -0.5F), 1000, 500); + assertEquals(0.0005F, clip.x, 1.0E-7F); + assertEquals(0.002F, clip.y, 1.0E-7F); + } + + @Test + void cutoutReactiveRadiusCoversJitterAndUpscaleFootprint() { + assertEquals(0, MetalFxMath.cutoutReactiveRadius(1.0F, new Vector2f())); + assertEquals(1, MetalFxMath.cutoutReactiveRadius( + 0.67F, + new Vector2f(0.0F, -1.0F / 6.0F) + )); + assertEquals(2, MetalFxMath.cutoutReactiveRadius( + 0.5F, + new Vector2f(0.5F, -0.5F) + )); + } + + @Test + void invalidCutoutReactiveFootprintFailsClosed() { + assertEquals(3, MetalFxMath.cutoutReactiveRadius( + Float.NaN, + new Vector2f() + )); + assertEquals(3, MetalFxMath.cutoutReactiveRadius( + 0.67F, + new Vector2f(Float.NaN, 0.0F) + )); + } + + @Test + void perspectiveProjectionProvidesTheWorldVerticalFieldOfView() { + Matrix4f projection = new Matrix4f().perspective( + (float) Math.toRadians(70.0D), 16.0F / 9.0F, 0.05F, 1000.0F + ); + assertEquals(70.0F, MetalFxMath.verticalFieldOfViewDegrees(projection, 55.0F), 1.0E-4F); + } + + @Test + void invalidProjectionUsesTheFieldOfViewFallback() { + Matrix4f invalid = new Matrix4f().m11(Float.NaN); + assertEquals(55.0F, MetalFxMath.verticalFieldOfViewDegrees(invalid, 55.0F), 1.0E-6F); + } + + @Test + void staleNarrowProjectionUsesTheFieldOfViewFallback() { + Matrix4f stale = new Matrix4f().m11(13.5F); + assertEquals(55.0F, MetalFxMath.verticalFieldOfViewDegrees(stale, 55.0F), 1.0E-6F); + } + + @Test + void staticCameraProducesZeroMotion() { + Matrix4f identity = new Matrix4f(); + Vector2f motion = MetalFxMath.reconstructMotion(0.5F, 100.0F, 50.0F, 400, 200, identity, identity, identity); + assertEquals(0.0F, motion.x, 1.0E-5F); + assertEquals(0.0F, motion.y, 1.0E-5F); + } + + @Test + void cameraTranslationProducesCurrentToPreviousPixels() { + Matrix4f inverseCurrent = new Matrix4f(); + Matrix4f previous = new Matrix4f().translate(0.1F, 0.0F, 0.0F); + Vector2f motion = MetalFxMath.reconstructMotion(0.5F, 100.0F, 50.0F, 400, 200, new Matrix4f(), inverseCurrent, previous); + assertEquals(20.0F, motion.x, 1.0E-4F); + assertEquals(0.0F, motion.y, 1.0E-4F); + } + + @Test + void cameraTranslationUsesTopLeftScreenCoordinatesForVerticalMotion() { + Matrix4f inverseCurrent = new Matrix4f(); + Matrix4f previous = new Matrix4f().translate(0.0F, 0.1F, 0.0F); + Vector2f motion = MetalFxMath.reconstructMotion(0.5F, 100.0F, 50.0F, 400, 200, new Matrix4f(), inverseCurrent, previous); + assertEquals(0.0F, motion.x, 1.0E-4F); + assertEquals(-10.0F, motion.y, 1.0E-4F); + } + + @Test + void fixedCameraAndMovingObjectProducesObjectMotion() { + MetalMotionContract.VertexMotion motion = MetalMotionContract.projectVertex( + new Vector4f(0.0F, 0.0F, 0.0F, 1.0F), + new Matrix4f(), + new Matrix4f(), + new Matrix4f().translate(0.25F, 0.0F, 0.0F), + new Matrix4f(), + new Matrix4f() + ); + assertTrue(motion.valid()); + assertEquals(-0.25F, motion.motionNdc().x, 1.0E-5F); + assertEquals(0.0F, motion.motionNdc().y, 1.0E-5F); + } + + @Test + void movingCameraAndStaticObjectUsesTheSameContract() { + MetalMotionContract.VertexMotion motion = MetalMotionContract.projectVertex( + new Vector4f(0.0F, 0.0F, 0.0F, 1.0F), + new Matrix4f(), + new Matrix4f(), + new Matrix4f(), + new Matrix4f(), + new Matrix4f().translate(0.25F, 0.0F, 0.0F) + ); + assertTrue(motion.valid()); + assertEquals(0.25F, motion.motionNdc().x, 1.0E-5F); + assertEquals(0.0F, motion.motionNdc().y, 1.0E-5F); + } + + @Test + void jitterOnlyChangesRasterClipNotMotion() { + MetalMotionContract.VertexMotion unjittered = MetalMotionContract.projectVertex( + new Vector4f(0.1F, 0.0F, -1.0F, 1.0F), + new Matrix4f(), + new Matrix4f(), + new Matrix4f(), + new Matrix4f(), + new Matrix4f() + ); + MetalMotionContract.VertexMotion jittered = MetalMotionContract.projectVertex( + new Vector4f(0.1F, 0.0F, -1.0F, 1.0F), + new Matrix4f().m20(0.25F).m21(-0.125F), + new Matrix4f(), + new Matrix4f(), + new Matrix4f(), + new Matrix4f() + ); + assertTrue(unjittered.valid() && jittered.valid()); + assertEquals(0.0F, jittered.motionNdc().x, 1.0E-5F); + assertEquals(0.0F, jittered.motionNdc().y, 1.0E-5F); + assertTrue(jittered.currentRasterClip().x != unjittered.currentRasterClip().x); + } + + @Test + void nearPlaneCrossingAndNonFiniteMotionAreInvalid() { + MetalMotionContract.VertexMotion nearPlane = MetalMotionContract.projectVertex( + new Vector4f(0.0F, 0.0F, 0.0F, 1.0F), + new Matrix4f(), + new Matrix4f(), + new Matrix4f(), + new Matrix4f(), + new Matrix4f().m33(-1.0F) + ); + MetalMotionContract.VertexMotion nonFinite = MetalMotionContract.projectVertex( + new Vector4f(Float.NaN, 0.0F, 0.0F, 1.0F), + new Matrix4f(), new Matrix4f(), new Matrix4f(), new Matrix4f(), new Matrix4f() + ); + assertFalse(nearPlane.valid()); + assertFalse(nonFinite.valid()); + } + + @Test + void motionScaleUsesInputResolution() { + Vector2f scale = MetalMotionContract.motionVectorScale(1280, 720); + assertEquals(640.0F, scale.x, 1.0E-6F); + assertEquals(360.0F, scale.y, 1.0E-6F); + } + + @Test + void mergePrefersValidObjectMotionOverCameraFallback() { + MetalMotionContract.MergedMotion merged = MetalMotionContract.merge( + new Vector2f(0.10F, -0.20F), + new Vector2f(-0.35F, 0.45F), + true, + false + ); + assertEquals(-0.35F, merged.motionNdc().x, 1.0E-6F); + assertEquals(0.45F, merged.motionNdc().y, 1.0E-6F); + assertTrue(merged.objectMotionUsed()); + assertFalse(merged.historyRejected()); + } + + @Test + void mergeFallsBackToCameraMotionWhenObjectProducerDidNotWrite() { + MetalMotionContract.MergedMotion merged = MetalMotionContract.merge( + new Vector2f(0.10F, -0.20F), + new Vector2f(), + false, + false + ); + assertEquals(0.10F, merged.motionNdc().x, 1.0E-6F); + assertEquals(-0.20F, merged.motionNdc().y, 1.0E-6F); + assertFalse(merged.objectMotionUsed()); + assertFalse(merged.historyRejected()); + } + + @Test + void mergeRejectsHistoryForDisocclusionWithoutReplacingValidMotion() { + MetalMotionContract.MergedMotion merged = MetalMotionContract.merge( + new Vector2f(0.10F, -0.20F), + new Vector2f(-0.35F, 0.45F), + true, + true + ); + assertEquals(-0.35F, merged.motionNdc().x, 1.0E-6F); + assertEquals(0.45F, merged.motionNdc().y, 1.0E-6F); + assertTrue(merged.objectMotionUsed()); + assertTrue(merged.historyRejected()); + } + + @Test + void mergeRejectsNonFiniteObjectMotionAndUsesCameraFallback() { + MetalMotionContract.MergedMotion merged = MetalMotionContract.merge( + new Vector2f(0.10F, -0.20F), + new Vector2f(Float.NaN, Float.POSITIVE_INFINITY), + true, + false + ); + assertEquals(0.10F, merged.motionNdc().x, 1.0E-6F); + assertEquals(-0.20F, merged.motionNdc().y, 1.0E-6F); + assertFalse(merged.objectMotionUsed()); + assertTrue(merged.historyRejected()); + } + + @Test + void mergeSanitizesNonFiniteCameraMotionToZeroAndRejectsHistory() { + MetalMotionContract.MergedMotion merged = MetalMotionContract.merge( + new Vector2f(Float.NaN, 0.0F), + new Vector2f(), + false, + false + ); + assertEquals(0.0F, merged.motionNdc().x, 1.0E-6F); + assertEquals(0.0F, merged.motionNdc().y, 1.0E-6F); + assertFalse(merged.objectMotionUsed()); + assertTrue(merged.historyRejected()); + } + + @Test + void mergeRejectsObjectMotionBeyondReasonableRange() { + MetalMotionContract.MergedMotion merged = MetalMotionContract.merge( + new Vector2f(-0.10F, 0.20F), + new Vector2f(MetalMotionContract.MAX_REASONABLE_NDC_MOTION + 1.0F, 0.0F), + true, + false + ); + assertEquals(-0.10F, merged.motionNdc().x, 1.0E-6F); + assertEquals(0.20F, merged.motionNdc().y, 1.0E-6F); + assertFalse(merged.objectMotionUsed()); + assertTrue(merged.historyRejected()); + } + + @Test + void previousStateAdvancesOnlyAfterSuccessfulFrameCommit() { + MetalMotionStateStore store = new MetalMotionStateStore(); + MetalMotionStateStore.ObjectKey key = new MetalMotionStateStore.ObjectKey(7L, 1L); + Matrix4f first = new Matrix4f().translate(1.0F, 0.0F, 0.0F); + store.beginFrame(); + store.observe(key, first); + assertFalse(store.hasPrevious(key)); + store.discardFrame(); + assertFalse(store.hasPrevious(key)); + + store.beginFrame(); + store.observe(key, first); + store.commitSubmittedFrame(); + assertTrue(store.hasPrevious(key)); + assertEquals(1.0F, store.previous(key).m30(), 1.0E-6F); + } + + @Test + void cameraJitterDoesNotBecomeMotion() { + Matrix4f unjittered = new Matrix4f(); + Matrix4f jitteredInverse = new Matrix4f().translate(0.25F, -0.125F, 0.0F); + Vector2f motion = MetalFxMath.reconstructMotion( + 0.5F, 100.0F, 50.0F, 400, 200, unjittered, jitteredInverse, unjittered + ); + assertEquals(0.0F, motion.x, 1.0E-5F); + assertEquals(0.0F, motion.y, 1.0E-5F); + } + + @Test + void pureCameraRotationProducesDirectionalMotion() { + Matrix4f identity = new Matrix4f(); + Matrix4f previous = new Matrix4f().rotateZ(0.1F); + Vector2f motion = MetalFxMath.reconstructMotion( + 0.5F, 100.0F, 50.0F, 400, 200, identity, identity, previous + ); + assertTrue(motion.x < 0.0F); + assertTrue(motion.y > 0.0F); + } + + @Test + void invalidMatrixIsRejected() { + Matrix4f invalid = new Matrix4f().m00(Float.NaN); + assertFalse(MetalFxMath.isFinite(invalid)); + assertTrue(MetalFxMath.isFinite(new Matrix4f())); + } + + @Test + void scaleRulesKeepNativeResolutionExact() { + assertEquals(1920, MetalFxConfig.scaledDimension(1920, 1.0F)); + assertEquals(1286, MetalFxConfig.scaledDimension(1920, 0.67F)); + assertEquals(960, MetalFxConfig.scaledDimension(1920, 0.5F)); + assertEquals(8, MetalFxConfig.phaseCount(1.0F)); + assertEquals(18, MetalFxConfig.phaseCount(0.67F)); + assertEquals(32, MetalFxConfig.phaseCount(0.5F)); + } + + @Test + void sodiumScaleOptionsUseOnlySupportedRenderRatios() { + assertEquals(MetalFxConfig.Scale.NATIVE, MetalFxConfig.Scale.fromPercent(100)); + assertEquals(MetalFxConfig.Scale.QUALITY, MetalFxConfig.Scale.fromPercent(67)); + assertEquals(MetalFxConfig.Scale.HALF, MetalFxConfig.Scale.fromPercent(50)); + assertEquals(MetalFxConfig.Scale.QUALITY, MetalFxConfig.Scale.fromRatio(0.67F)); + } + + @Test + void configurationOverridesHaveStableFallbacks() { + assertEquals(MetalFxConfig.Mode.TEMPORAL, + MetalFxConfig.parseMode(" temporal ", MetalFxConfig.Mode.OFF)); + assertEquals(MetalFxConfig.Mode.SPATIAL, + MetalFxConfig.parseMode("unknown", MetalFxConfig.Mode.SPATIAL)); + assertTrue(MetalFxConfig.parseBoolean("true", false)); + assertFalse(MetalFxConfig.parseBoolean("unknown", false)); + assertEquals(0.67F, MetalFxConfig.parseScale("invalid", 0.67F), 1.0E-6F); + } + + @Test + void sceneCutMathOnlyTriggersForLargeOrInvalidMotion() { + assertFalse(MetalFxMath.exceedsSceneCutDistance(0.0, 0.0, 0.0, 1.0, 2.0, 2.0, 32.0)); + assertTrue(MetalFxMath.exceedsSceneCutDistance(0.0, 0.0, 0.0, 33.0, 0.0, 0.0, 32.0)); + assertTrue(MetalFxMath.exceedsSceneCutDistance(0.0, 0.0, 0.0, Double.NaN, 0.0, 0.0, 32.0)); + } + + @Test + void projectionDifferenceUsesAStableEpsilon() { + Matrix4f first = new Matrix4f(); + Matrix4f second = new Matrix4f().m00(1.0005F); + Matrix4f changed = new Matrix4f().m00(1.002F); + assertTrue(MetalFxMath.maxAbsDifference(first, second) < 1.0E-3F); + assertTrue(MetalFxMath.maxAbsDifference(first, changed) > 1.0E-3F); + } + + @Test + void unsupportedModesFallBackWithoutChangingTheRequestedOffMode() { + assertEquals(MetalFxConfig.Mode.TEMPORAL, + MetalFxManager.selectMode(MetalFxConfig.Mode.AUTO, true, true)); + assertEquals(MetalFxConfig.Mode.SPATIAL, + MetalFxManager.selectMode(MetalFxConfig.Mode.TEMPORAL, true, false)); + assertEquals(MetalFxConfig.Mode.OFF, + MetalFxManager.selectMode(MetalFxConfig.Mode.SPATIAL, false, false)); + assertEquals(MetalFxConfig.Mode.OFF, + MetalFxManager.selectMode(MetalFxConfig.Mode.OFF, true, true)); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java new file mode 100644 index 000000000..310eb64a2 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java @@ -0,0 +1,596 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.metal.render.mtl.MTLRenderCommandEncoder; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.PrimitiveTopology; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.pipeline.BlendFunction; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.shaders.ShaderType; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.systems.RenderPassDescriptor; +import org.joml.Vector4f; +import org.joml.Vector4fc; +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.BeforeEach; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.ArrayList; +import java.util.HashMap; +import java.util.List; +import java.util.Map; +import java.util.Optional; +import java.util.concurrent.atomic.AtomicInteger; + +import static org.junit.jupiter.api.Assertions.*; + +/** + * macOS-only backend integration test. Unlike MetalMRTSmokeTest.swift, this + * starts at Mojang's Java RenderPassDescriptor and crosses the production + * MetalCommandEncoder, pipeline metadata, FFM arrays and indexed Swift ABI. + */ +@EnabledOnOs(OS.MAC) +final class MetalMrtBackendIntegrationTest { + private static final int WIDTH = 256; + private static final int HEIGHT = 4; + private static final int TEXTURE_USAGE = + com.mojang.blaze3d.textures.GpuTexture.USAGE_RENDER_ATTACHMENT + | com.mojang.blaze3d.textures.GpuTexture.USAGE_COPY_SRC; + + private static final String VERTEX_SHADER = """ + #version 450 + void main() { + vec2 positions[3] = vec2[]( + vec2(-1.0, -1.0), + vec2( 3.0, -1.0), + vec2(-1.0, 3.0) + ); + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); + } + """; + + private final Map fragmentShaders = new HashMap<>(); + private MetalDevice device; + private MetalCommandEncoder encoder; + + @BeforeEach + void createDevice() { + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice), "MTLCreateSystemDefaultDevice returned null"); + ShaderSource source = (identifier, type) -> type == ShaderType.VERTEX + ? VERTEX_SHADER + : fragmentShaders.get(identifier.getPath().substring(identifier.getPath().lastIndexOf('/') + 1)); + device = new MetalDevice( + source, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Metal MRT integration device", + MemorySegment.NULL + ); + encoder = device.commandEncoder(); + } + + @AfterEach + void closeDevice() { + MetalFxManager.close(); + if (device != null) { + device.close(); + } + } + + @Test + void oneAndTwoAttachmentReadback() { + runRgbaAttachmentCount(1); + runRgbaAttachmentCount(2); + } + + @Test + void mixedThreeAttachmentReadback() { + runMixedThreeAttachments(); + } + + @Test + void nullMiddleSlotPreservesFragmentLocation() { + runNullMiddleSlot(); + } + + @Test + void eightAttachmentSignatureAndReadback() { + runEightAttachmentSignature(); + } + + @Test + void perSlotClearLoadStoreBlendAndWriteMask() { + runPerSlotClearLoadStoreBlendAndWriteMask(); + } + + @Test + void legacySingleAttachmentAbiStillWorks() { + verifyLegacySingleAttachmentAbi(); + } + + @Test + void pipelineRenderPassSignatureMismatchFailsClosed() { + verifyPipelineRenderPassSignatureMismatch(); + } + + @Test + void fragmentOutputLocationMismatchFailsClosed() { + verifyFragmentOutputLocationMismatchFailsClosed(); + } + + @Test + void fragmentOutputFormatMismatchFailsClosed() { + verifyFragmentOutputFormatMismatchFailsClosed(); + } + + @Test + void submitCallbacksTrackFiveSuccessfulInFlightBuffers() { + AtomicInteger committed = new AtomicInteger(); + AtomicInteger failed = new AtomicInteger(); + for (int index = 0; index < 5; index++) { + encoder.commandBuffer(); + encoder.onCurrentSubmit(committed::incrementAndGet, failed::incrementAndGet); + encoder.submit(); + } + device.waitForSubmittedGpuWork(); + assertEquals(5, committed.get(), "every encoded transaction must observe a real command-buffer commit"); + assertEquals(0, failed.get(), "successful Metal command buffers must not poison frame history"); + } + + private void runRgbaAttachmentCount(final int count) { + String shaderName = "mrt_rgba_" + count; + StringBuilder fragment = new StringBuilder("#version 450\n"); + for (int index = 0; index < count; index++) { + fragment.append("layout(location=").append(index).append(") out vec4 out") + .append(index).append(";\n"); + } + fragment.append("void main() {\n"); + for (int index = 0; index < count; index++) { + float red = 0.125F * (index + 1); + fragment.append("out").append(index).append(" = vec4(") + .append(red).append(", 0.25, 0.5, 1.0);\n"); + } + fragment.append("}\n"); + fragmentShaders.put(shaderName, fragment.toString()); + + List formats = new ArrayList<>(); + for (int index = 0; index < count; index++) formats.add(GpuFormat.RGBA8_UNORM); + RenderPipeline pipeline = pipeline(shaderName, formats, null, ColorTargetState.WRITE_ALL); + List textures = createTextures(formats, "rgba-" + count); + render(pipeline, textures, null); + + for (int index = 0; index < count; index++) { + ByteBuffer data = readback(textures.get(index)); + assertByteNear(data.get(0), Math.round(255.0F * 0.125F * (index + 1)), "RGBA red " + index); + assertByteNear(data.get(1), 64, "RGBA green " + index); + assertByteNear(data.get(2), 128, "RGBA blue " + index); + assertByteNear(data.get(3), 255, "RGBA alpha " + index); + } + closeTextures(textures); + } + + private void runMixedThreeAttachments() { + String shaderName = "mrt_mixed_three"; + fragmentShaders.put(shaderName, """ + #version 450 + layout(location=0) out vec4 color; + layout(location=1) out vec2 motion; + layout(location=2) out float validity; + void main() { + color = vec4(0.25, 0.5, 0.75, 1.0); + motion = vec2(-0.25, 0.5); + validity = 0.75; + } + """); + List formats = List.of( + GpuFormat.RGBA8_UNORM, + GpuFormat.RG16_FLOAT, + GpuFormat.R8_UNORM + ); + RenderPipeline pipeline = pipeline(shaderName, formats, null, ColorTargetState.WRITE_ALL); + List textures = createTextures(formats, "mixed"); + render(pipeline, textures, List.of( + new Vector4f(0.1F, 0.2F, 0.3F, 1.0F), + new Vector4f(0.1F, -0.2F, 0.0F, 1.0F), + new Vector4f(0.1F, 0.0F, 0.0F, 1.0F) + )); + + ByteBuffer color = readback(textures.get(0)); + assertByteNear(color.get(0), 64, "mixed color red"); + assertByteNear(color.get(1), 128, "mixed color green"); + assertByteNear(color.get(2), 191, "mixed color blue"); + ByteBuffer motion = readback(textures.get(1)).order(ByteOrder.nativeOrder()); + assertEquals(-0.25F, Float.float16ToFloat(motion.getShort(0)), 0.01F); + assertEquals(0.5F, Float.float16ToFloat(motion.getShort(2)), 0.01F); + assertByteNear(readback(textures.get(2)).get(0), 191, "mixed validity"); + closeTextures(textures); + } + + private void runNullMiddleSlot() { + String shaderName = "mrt_null_middle"; + fragmentShaders.put(shaderName, """ + #version 450 + layout(location=0) out vec4 color; + layout(location=2) out float validity; + void main() { + color = vec4(0.75, 0.25, 0.5, 1.0); + validity = 0.25; + } + """); + List formats = new ArrayList<>(); + formats.add(GpuFormat.RGBA8_UNORM); + formats.add(null); + formats.add(GpuFormat.R8_UNORM); + RenderPipeline pipeline = pipeline(shaderName, formats, null, ColorTargetState.WRITE_ALL); + List textures = createTextures(formats, "null-middle"); + render(pipeline, textures, null); + ByteBuffer color = readback(textures.get(0)); + assertByteNear(color.get(0), 191, "null slot color red"); + assertByteNear(color.get(1), 64, "null slot color green"); + assertByteNear(color.get(2), 128, "null slot color blue"); + assertByteNear(readback(textures.get(2)).get(0), 64, "null slot validity"); + closeTextures(textures); + } + + private void runEightAttachmentSignature() { + String shaderName = "mrt_eight"; + StringBuilder fragment = new StringBuilder("#version 450\n"); + for (int index = 0; index < 8; index++) { + fragment.append("layout(location=").append(index).append(") out vec4 out") + .append(index).append(";\n"); + } + fragment.append("void main() {\n"); + for (int index = 0; index < 8; index++) { + fragment.append("out").append(index).append(" = vec4(") + .append((index + 1) / 16.0F).append(", 0.0, 0.0, 1.0);\n"); + } + fragment.append("}\n"); + fragmentShaders.put(shaderName, fragment.toString()); + List formats = java.util.Collections.nCopies(8, GpuFormat.RGBA8_UNORM); + RenderPipeline pipeline = pipeline(shaderName, formats, null, ColorTargetState.WRITE_ALL); + List textures = createTextures(formats, "eight"); + render(pipeline, textures, null); + assertByteNear(readback(textures.get(7)).get(0), 128, "eighth attachment"); + closeTextures(textures); + } + + private void runPerSlotClearLoadStoreBlendAndWriteMask() { + String clearShaderName = "mrt_per_slot_clear"; + fragmentShaders.put(clearShaderName, """ + #version 450 + layout(location=0) out vec4 first; + layout(location=1) out vec4 second; + void main() { + first = vec4(1.0); + second = vec4(1.0); + } + """); + List formats = List.of(GpuFormat.RGBA8_UNORM, GpuFormat.RGBA8_UNORM); + RenderPipeline clearPipeline = pipeline( + clearShaderName, + List.of( + new ColorTargetState(Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_NONE), + new ColorTargetState(Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_NONE) + ) + ); + List textures = createTextures(formats, "per-slot-state"); + render(clearPipeline, textures, List.of( + new Vector4f(0.1F, 0.2F, 0.3F, 1.0F), + new Vector4f(0.4F, 0.5F, 0.6F, 1.0F) + )); + + ByteBuffer clear0 = readback(textures.get(0)); + assertByteNear(clear0.get(0), 26, "slot 0 clear/store red"); + assertByteNear(clear0.get(1), 51, "slot 0 clear/store green"); + ByteBuffer clear1 = readback(textures.get(1)); + assertByteNear(clear1.get(0), 102, "slot 1 clear/store red"); + assertByteNear(clear1.get(1), 128, "slot 1 clear/store green"); + + String shaderName = "mrt_per_slot_blend_mask"; + fragmentShaders.put(shaderName, """ + #version 450 + layout(location=0) out vec4 first; + layout(location=1) out vec4 second; + void main() { + first = vec4(0.25, 0.5, 0.75, 0.5); + second = vec4(0.9, 0.25, 0.1, 0.2); + } + """); + RenderPipeline pipeline = pipeline( + shaderName, + List.of( + new ColorTargetState( + Optional.of(BlendFunction.ADDITIVE), + GpuFormat.RGBA8_UNORM, + ColorTargetState.WRITE_RED + ), + new ColorTargetState( + Optional.empty(), + GpuFormat.RGBA8_UNORM, + ColorTargetState.WRITE_GREEN + ) + ) + ); + renderLoad(pipeline, textures); + ByteBuffer first = readback(textures.getFirst()); + assertByteNear(first.get(0), 89, "slot 0 additive red"); + assertByteNear(first.get(1), 51, "slot 0 masked green preserved load"); + assertByteNear(first.get(2), 77, "slot 0 masked blue preserved load"); + assertByteNear(first.get(3), 255, "slot 0 masked alpha preserved load"); + ByteBuffer second = readback(textures.get(1)); + assertByteNear(second.get(0), 102, "slot 1 masked red preserved load"); + assertByteNear(second.get(1), 64, "slot 1 green write"); + assertByteNear(second.get(2), 153, "slot 1 masked blue preserved load"); + assertByteNear(second.get(3), 255, "slot 1 masked alpha preserved load"); + closeTextures(textures); + } + + private void verifyLegacySingleAttachmentAbi() { + List textures = createTextures( + List.of(GpuFormat.RGBA8_UNORM), "legacy-single-attachment" + ); + MetalGpuTexture texture = textures.getFirst(); + MTLRenderCommandEncoder legacyEncoder = encoder.commandBuffer().makeRenderCommandEncoder( + texture.nativeHandle(), + MemorySegment.NULL, + WIDTH, + HEIGHT, + 1, + 0.2F, + 0.4F, + 0.6F, + 1.0F, + 0, + 1.0 + ); + legacyEncoder.endEncoding(); + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer data = readback(texture); + assertByteNear(data.get(0), 51, "legacy ABI red"); + assertByteNear(data.get(1), 102, "legacy ABI green"); + assertByteNear(data.get(2), 153, "legacy ABI blue"); + assertByteNear(data.get(3), 255, "legacy ABI alpha"); + closeTextures(textures); + } + + private void verifyPipelineRenderPassSignatureMismatch() { + String shaderName = "mrt_signature_mismatch"; + fragmentShaders.put(shaderName, """ + #version 450 + layout(location=0) out vec4 color; + layout(location=1) out vec4 extra; + void main() { + color = vec4(1.0); + extra = vec4(0.0); + } + """); + RenderPipeline pipeline = pipeline( + shaderName, + List.of(GpuFormat.RGBA8_UNORM, GpuFormat.RGBA8_UNORM), + null, + ColorTargetState.WRITE_ALL + ); + List textures = createTextures(List.of(GpuFormat.RGBA8_UNORM), "signature-mismatch"); + try (PassWithViews pass = createPass(textures, null, false)) { + IllegalArgumentException mismatch = assertThrows( + IllegalArgumentException.class, + () -> pass.pass().setPipeline(pipeline) + ); + assertTrue(mismatch.getMessage().contains("signature mismatch")); + encoder.submitRenderPass(); + encoder.submit(); + device.waitForSubmittedGpuWork(); + } + closeTextures(textures); + } + + private void verifyFragmentOutputLocationMismatchFailsClosed() { + String shaderName = "mrt_fragment_location_mismatch"; + fragmentShaders.put(shaderName, """ + #version 450 + layout(location=1) out vec4 wrongLocation; + void main() { + wrongLocation = vec4(1.0); + } + """); + RenderPipeline pipeline = pipeline( + shaderName, + List.of(GpuFormat.RGBA8_UNORM), + null, + ColorTargetState.WRITE_ALL + ); + IllegalStateException mismatch = assertThrows( + IllegalStateException.class, + () -> device.getOrCompilePipeline(pipeline) + ); + assertTrue(mismatch.getMessage().contains("Failed to compile Metal cross shader")); + assertNotNull(mismatch.getCause()); + assertTrue(mismatch.getCause().getMessage().contains("location mismatch")); + } + + private void verifyFragmentOutputFormatMismatchFailsClosed() { + String shaderName = "mrt_fragment_format_mismatch"; + fragmentShaders.put(shaderName, """ + #version 450 + layout(location=0) out uvec4 integerColor; + void main() { + integerColor = uvec4(1u, 2u, 3u, 4u); + } + """); + RenderPipeline pipeline = pipeline( + shaderName, + List.of(GpuFormat.RGBA8_UNORM), + null, + ColorTargetState.WRITE_ALL + ); + MetalCompiledRenderPipeline compiled = device.getOrCompilePipeline(pipeline); + assertFalse(compiled.isValid(), "integer output with normalized float target must not create a valid PSO"); + } + + private RenderPipeline pipeline( + String shaderName, + List formats, + BlendFunction blend, + int writeMask + ) { + RenderPipeline.Builder builder = RenderPipeline.builder() + .withLocation("metallum_test/" + shaderName) + .withVertexShader("metallum_test/mrt_vertex") + .withFragmentShader("metallum_test/" + shaderName) + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false); + for (int index = 0; index < formats.size(); index++) { + GpuFormat format = formats.get(index); + if (format == null) { + builder.withUnusedColorTargetState(index); + } else { + builder.withColorTargetState( + index, + new ColorTargetState(Optional.ofNullable(blend), format, writeMask) + ); + } + } + return builder.build(); + } + + private RenderPipeline pipeline( + String shaderName, + List targets + ) { + RenderPipeline.Builder builder = RenderPipeline.builder() + .withLocation("metallum_test/" + shaderName) + .withVertexShader("metallum_test/mrt_vertex") + .withFragmentShader("metallum_test/" + shaderName) + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false); + for (int index = 0; index < targets.size(); index++) { + builder.withColorTargetState(index, targets.get(index)); + } + return builder.build(); + } + + private List createTextures(List formats, String labelPrefix) { + List result = new ArrayList<>(formats.size()); + for (int index = 0; index < formats.size(); index++) { + GpuFormat format = formats.get(index); + result.add(format == null ? null : (MetalGpuTexture) device.createTexture( + labelPrefix + "-" + index, + TEXTURE_USAGE, + format, + WIDTH, + HEIGHT, + 1, + 1 + )); + } + return result; + } + + private void render( + RenderPipeline pipeline, + List textures, + List clearColors + ) { + try (PassWithViews pass = createPass(textures, clearColors, false)) { + pass.pass().setPipeline(pipeline); + pass.pass().draw(3, 1, 0, 0); + encoder.submitRenderPass(); + encoder.submit(); + device.waitForSubmittedGpuWork(); + } + } + + private void renderLoad( + RenderPipeline pipeline, + List textures + ) { + try (PassWithViews pass = createPass(textures, null, true)) { + pass.pass().setPipeline(pipeline); + pass.pass().draw(3, 1, 0, 0); + encoder.submitRenderPass(); + encoder.submit(); + device.waitForSubmittedGpuWork(); + } + } + + private PassWithViews createPass( + List textures, + List clearColors, + boolean load + ) { + RenderPassDescriptor descriptor = RenderPassDescriptor.create(() -> "Java MRT backend integration"); + List views = new ArrayList<>(); + for (int index = 0; index < textures.size(); index++) { + MetalGpuTexture texture = textures.get(index); + if (texture == null) { + descriptor.withUnusedColorAttachment(); + } else { + MetalGpuTextureView view = new MetalGpuTextureView(texture, 0, 1); + views.add(view); + Optional clear = load + ? Optional.empty() + : Optional.of(clearColors == null ? new Vector4f(0.0F) : clearColors.get(index)); + descriptor.withColorAttachment( + view, + clear + ); + } + } + descriptor.withRenderArea(new RenderPass.RenderArea(0, 0, WIDTH, HEIGHT)); + return new PassWithViews((MetalRenderPass) encoder.createRenderPass(descriptor), views); + } + + private ByteBuffer readback(MetalGpuTexture texture) { + int size = WIDTH * HEIGHT * texture.pixelSize(); + try (MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "MRT readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + size + )) { + encoder.copyTextureToBuffer(texture, buffer, 0L, () -> { + }, 0); + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer source = buffer.currentStorage().limit(size).slice().order(ByteOrder.nativeOrder()); + ByteBuffer copy = ByteBuffer.allocate(size).order(ByteOrder.nativeOrder()); + copy.put(source); + copy.flip(); + return copy; + } + } + + private record PassWithViews( + MetalRenderPass pass, + List views + ) implements AutoCloseable { + @Override + public void close() { + for (MetalGpuTextureView view : views) { + view.close(); + } + } + } + + private static void closeTextures(List textures) { + for (MetalGpuTexture texture : textures) { + if (texture != null) texture.close(); + } + } + + private static void assertByteNear(byte actualByte, int expected, String label) { + int actual = Byte.toUnsignedInt(actualByte); + assertTrue(Math.abs(actual - expected) <= 1, label + ": expected " + expected + ", got " + actual); + } +} diff --git a/src/test/native/MetalFXOffscreenValidation.swift b/src/test/native/MetalFXOffscreenValidation.swift new file mode 100644 index 000000000..739079b59 --- /dev/null +++ b/src/test/native/MetalFXOffscreenValidation.swift @@ -0,0 +1,1116 @@ +import CoreGraphics +import Foundation +import ImageIO +import Metal +import MetalFX +import UniformTypeIdentifiers + +private enum ValidationFailure: Error, CustomStringConvertible { + case message(String) + + var description: String { + switch self { + case .message(let message): + return message + } + } +} + +private struct SyntheticUniforms { + var centers: SIMD4 + var parameters: SIMD4 + var flags: SIMD4 +} + +private struct Transform { + var center: SIMD2 + var angle: Float +} + +private struct Scenario { + var name: String + var start: Transform + var middle: Transform + var end: Transform + var cameraPrevious: simd_float4x4 + var alphaTest: Bool = false + var occluder: Bool = false + var illegalMotion: Bool = false + var sceneCut: Bool = false + var historyReset: Bool = false +} + +private struct FrameTextures { + var color: MTLTexture + var depth: MTLTexture + var objectMotion: MTLTexture + var validity: MTLTexture +} + +private let syntheticShaderSource = """ +#include +using namespace metal; + +struct SyntheticUniforms { + float4 centers; + float4 parameters; + uint4 flags; +}; + +struct VertexOut { + float4 position [[position]]; +}; + +struct FragmentOut { + float4 color [[color(0)]]; + half2 objectMotion [[color(1)]]; + float validity [[color(2)]]; + float depth [[depth(any)]]; +}; + +float2 rotatePoint(float2 point, float angle) { + float sine = sin(angle); + float cosine = cos(angle); + return float2(cosine * point.x - sine * point.y, + sine * point.x + cosine * point.y); +} + +vertex VertexOut synthetic_vs(uint vertexID [[vertex_id]]) { + const float2 positions[3] = { + float2(-1.0, -1.0), + float2( 3.0, -1.0), + float2(-1.0, 3.0) + }; + VertexOut output; + output.position = float4(positions[vertexID], 0.0, 1.0); + return output; +} + +fragment FragmentOut synthetic_fs( + VertexOut input [[stage_in]], + constant SyntheticUniforms& uniforms [[buffer(0)]] +) { + FragmentOut output; + float2 pixel = input.position.xy; + float2 currentCenter = uniforms.centers.xy; + float2 previousCenter = uniforms.centers.zw; + float currentAngle = uniforms.parameters.x; + float previousAngle = uniforms.parameters.y; + float2 viewport = uniforms.parameters.zw; + float2 local = rotatePoint(pixel - currentCenter, -currentAngle); + bool insideObject = all(abs(local) <= float2(10.0, 8.0)); + bool insideOccluder = uniforms.flags.y != 0u + && pixel.x >= viewport.x * 0.45 + && pixel.x <= viewport.x * 0.55 + && pixel.y >= viewport.y * 0.18 + && pixel.y <= viewport.y * 0.82; + + output.color = float4( + 0.06 + 0.18 * pixel.x / viewport.x, + 0.08 + 0.20 * pixel.y / viewport.y, + 0.12, + 1.0 + ); + output.objectMotion = half2(0.0); + output.validity = 0.0; + output.depth = 0.20; + + if (insideObject) { + if (uniforms.flags.x != 0u) { + uint2 checker = uint2(pixel) / 3u; + if (((checker.x + checker.y) & 1u) == 0u) { + discard_fragment(); + } + } + float2 previousPixel = previousCenter + rotatePoint(local, previousAngle); + float2 motion = (previousPixel - pixel) * 2.0 / viewport; + if (uniforms.flags.z != 0u) { + motion = float2(NAN, INFINITY); + } + output.color = float4(0.92, 0.18 + 0.25 * local.y / 8.0, 0.08, 1.0); + output.objectMotion = half2(motion); + output.validity = 1.0; + output.depth = 0.70; + } + + // The occluder is closer in reversed-depth space and is a valid static + // producer. This distinguishes valid zero motion from uncovered pixels. + if (insideOccluder) { + output.color = float4(0.18, 0.72, 0.82, 1.0); + output.objectMotion = half2(0.0); + output.validity = 1.0; + output.depth = 0.92; + } + return output; +} +""" + +private func fail(_ message: String) throws -> Never { + throw ValidationFailure.message(message) +} + +private func require(_ condition: @autoclosure () -> Bool, _ message: String) throws { + if !condition() { + try fail(message) + } +} + +private func align(_ value: Int, to alignment: Int) -> Int { + ((value + alignment - 1) / alignment) * alignment +} + +private func bytesPerPixel(_ format: MTLPixelFormat) throws -> Int { + switch format { + case .rgba8Unorm: + return 4 + case .rg16Float: + return 4 + case .r8Unorm: + return 1 + case .depth32Float: + return 4 + default: + try fail("unsupported validation readback format \(format.rawValue)") + } +} + +private final class OffscreenHarness { + let device: MTLDevice + let queue: MTLCommandQueue + let width = 64 + let height = 64 + let temporalWidth = 96 + let temporalHeight = 96 + let pipeline: MTLRenderPipelineState + let depthState: MTLDepthStencilState + + init() throws { + guard let device = MTLCreateSystemDefaultDevice() else { + try fail("MTLCreateSystemDefaultDevice returned nil") + } + guard let queue = device.makeCommandQueue() else { + try fail("could not create Metal command queue") + } + self.device = device + self.queue = queue + + let library: MTLLibrary + do { + library = try device.makeLibrary(source: syntheticShaderSource, options: nil) + } catch { + try fail("could not compile synthetic MRT shader: \(error)") + } + guard let vertex = library.makeFunction(name: "synthetic_vs"), + let fragment = library.makeFunction(name: "synthetic_fs") else { + try fail("synthetic MRT entry point is missing") + } + let descriptor = MTLRenderPipelineDescriptor() + descriptor.vertexFunction = vertex + descriptor.fragmentFunction = fragment + descriptor.colorAttachments[0].pixelFormat = .rgba8Unorm + descriptor.colorAttachments[1].pixelFormat = .rg16Float + descriptor.colorAttachments[2].pixelFormat = .r8Unorm + descriptor.depthAttachmentPixelFormat = .depth32Float + do { + self.pipeline = try device.makeRenderPipelineState(descriptor: descriptor) + } catch { + try fail("could not create synthetic MRT pipeline: \(error)") + } + let depthDescriptor = MTLDepthStencilDescriptor() + depthDescriptor.depthCompareFunction = .always + depthDescriptor.isDepthWriteEnabled = true + guard let depthState = device.makeDepthStencilState(descriptor: depthDescriptor) else { + try fail("could not create synthetic depth-write state") + } + self.depthState = depthState + } + + func makeTexture( + format: MTLPixelFormat, + width: Int, + height: Int, + label: String, + usage: MTLTextureUsage + ) throws -> MTLTexture { + let descriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: format, + width: width, + height: height, + mipmapped: false + ) + descriptor.storageMode = .private + descriptor.usage = usage + guard let texture = device.makeTexture(descriptor: descriptor) else { + try fail("could not allocate \(label)") + } + texture.label = label + return texture + } + + func makeFrame(label: String) throws -> FrameTextures { + FrameTextures( + color: try makeTexture( + format: .rgba8Unorm, + width: width, + height: height, + label: "\(label) color", + usage: [.renderTarget, .shaderRead] + ), + depth: try makeTexture( + format: .depth32Float, + width: width, + height: height, + label: "\(label) depth", + usage: [.renderTarget, .shaderRead] + ), + objectMotion: try makeTexture( + format: .rg16Float, + width: width, + height: height, + label: "\(label) object motion", + usage: [.renderTarget, .shaderRead, .shaderWrite] + ), + validity: try makeTexture( + format: .r8Unorm, + width: width, + height: height, + label: "\(label) validity", + usage: [.renderTarget, .shaderRead, .shaderWrite] + ) + ) + } + + func render( + current: Transform, + previous: Transform, + scenario: Scenario, + label: String + ) throws -> FrameTextures { + let frame = try makeFrame(label: label) + guard let commandBuffer = queue.makeCommandBuffer() else { + try fail("could not create \(label) command buffer") + } + let pass = MTLRenderPassDescriptor() + pass.colorAttachments[0].texture = frame.color + pass.colorAttachments[0].loadAction = .clear + pass.colorAttachments[0].clearColor = MTLClearColor(red: 0.01, green: 0.01, blue: 0.015, alpha: 1.0) + pass.colorAttachments[0].storeAction = .store + pass.colorAttachments[1].texture = frame.objectMotion + pass.colorAttachments[1].loadAction = .clear + pass.colorAttachments[1].clearColor = MTLClearColor() + pass.colorAttachments[1].storeAction = .store + pass.colorAttachments[2].texture = frame.validity + pass.colorAttachments[2].loadAction = .clear + pass.colorAttachments[2].clearColor = MTLClearColor() + pass.colorAttachments[2].storeAction = .store + pass.depthAttachment.texture = frame.depth + pass.depthAttachment.loadAction = .clear + pass.depthAttachment.clearDepth = 0.0 + pass.depthAttachment.storeAction = .store + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: pass) else { + try fail("could not create \(label) MRT encoder") + } + let flags = SIMD4( + scenario.alphaTest ? 1 : 0, + scenario.occluder ? 1 : 0, + scenario.illegalMotion ? 1 : 0, + 0 + ) + var uniforms = SyntheticUniforms( + centers: SIMD4( + current.center.x, current.center.y, + previous.center.x, previous.center.y + ), + parameters: SIMD4( + current.angle, previous.angle, + Float(width), Float(height) + ), + flags: flags + ) + encoder.setRenderPipelineState(pipeline) + encoder.setDepthStencilState(depthState) + encoder.setFragmentBytes( + &uniforms, + length: MemoryLayout.stride, + index: 0 + ) + encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) + encoder.endEncoding() + try commitAndWait(commandBuffer, label: label) + return frame + } + + func makeWorkingTexture( + format: MTLPixelFormat, + width: Int? = nil, + height: Int? = nil, + label: String + ) throws -> MTLTexture { + try makeTexture( + format: format, + width: width ?? self.width, + height: height ?? self.height, + label: label, + usage: [.renderTarget, .shaderRead, .shaderWrite] + ) + } + + func clearColor(_ texture: MTLTexture, color: MTLClearColor = MTLClearColor()) throws { + guard let commandBuffer = queue.makeCommandBuffer() else { + try fail("could not create clear command buffer for \(texture.label ?? "texture")") + } + let pass = MTLRenderPassDescriptor() + pass.colorAttachments[0].texture = texture + pass.colorAttachments[0].loadAction = .clear + pass.colorAttachments[0].clearColor = color + pass.colorAttachments[0].storeAction = .store + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: pass) else { + try fail("could not create clear encoder for \(texture.label ?? "texture")") + } + encoder.endEncoding() + try commitAndWait(commandBuffer, label: "clear \(texture.label ?? "texture")") + } + + func encodeTemporal( + frame: FrameTextures, + cameraMotion: MTLTexture, + objectMotion: MTLTexture, + validity: MTLTexture, + disocclusion: MTLTexture, + mergedMotion: MTLTexture, + reactive: MTLTexture, + output: MTLTexture, + previousViewProjection: simd_float4x4, + reset: Bool, + preserveReactiveMask: Bool, + label: String + ) throws { + guard let commandBuffer = queue.makeCommandBuffer() else { + try fail("could not create \(label) temporal command buffer") + } + let identity = matrixFloats(matrix_identity_float4x4) + let previous = matrixFloats(previousViewProjection) + let result = identity.withUnsafeBufferPointer { currentPointer in + identity.withUnsafeBufferPointer { inversePointer in + previous.withUnsafeBufferPointer { previousPointer in + metallum_metalfx_encode_v2( + commandBuffer, + device, + frame.color, + frame.depth, + cameraMotion, + objectMotion, + validity, + disocclusion, + mergedMotion, + reactive, + output, + currentPointer.baseAddress, + inversePointer.baseAddress, + previousPointer.baseAddress, + nil, + 0.0, + 0.0, + Int32(width), + Int32(height), + reset ? 1 : 0, + 1, + preserveReactiveMask ? 1 : 0 + ) + } + } + } + try require(result == 1, "\(label) MetalFX Temporal encode was rejected") + try commitAndWait(commandBuffer, label: label) + } + + func applyCutoutReactive( + coverage: MTLTexture, + reactive: MTLTexture, + radius: Int32, + label: String + ) throws { + guard let commandBuffer = queue.makeCommandBuffer() else { + try fail("could not create \(label) CUTOUT reactive command buffer") + } + let result = metallum_metalfx_apply_cutout_reactive( + commandBuffer, + coverage, + reactive, + Int32(width), + Int32(height), + radius, + nil + ) + try require(result == 1, "\(label) CUTOUT reactive dilation was rejected") + try commitAndWait(commandBuffer, label: label) + } + + func encodeInterpolation( + previous: FrameTextures, + current: FrameTextures, + motion: MTLTexture, + output: MTLTexture, + reset: Bool, + label: String + ) throws { + let ui = try makeWorkingTexture( + format: .rgba8Unorm, + label: "\(label) transparent UI" + ) + try clearColor(ui, color: MTLClearColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 0.0)) + guard let commandBuffer = queue.makeCommandBuffer() else { + try fail("could not create \(label) interpolation command buffer") + } + let result = metallum_metalfx_frame_interpolator_encode_offscreen( + commandBuffer, + device, + current.color, + previous.color, + ui, + current.depth, + motion, + output, + 0.0, + 0.0, + 60.0 * .pi / 180.0, + 0.05, + 1000.0, + Float(width) / Float(height), + 1.0 / 30.0, + 0, + reset ? 1 : 0, + 1 + ) + try require(result == 1, "\(label) MetalFX Frame Interpolator encode was rejected") + try commitAndWait(commandBuffer, label: label) + } + + func commitAndWait(_ commandBuffer: MTLCommandBuffer, label: String) throws { + commandBuffer.label = label + commandBuffer.commit() + commandBuffer.waitUntilCompleted() + try require( + commandBuffer.status == .completed, + "\(label) GPU command buffer failed: \(String(describing: commandBuffer.error))" + ) + } + + func readback(_ texture: MTLTexture) throws -> [UInt8] { + let pixelSize = try bytesPerPixel(texture.pixelFormat) + let compactRow = texture.width * pixelSize + let paddedRow = align(compactRow, to: 256) + let length = paddedRow * texture.height + guard let buffer = device.makeBuffer(length: length, options: .storageModeShared), + let commandBuffer = queue.makeCommandBuffer(), + let blit = commandBuffer.makeBlitCommandEncoder() else { + try fail("could not create readback resources for \(texture.label ?? "texture")") + } + blit.copy( + from: texture, + sourceSlice: 0, + sourceLevel: 0, + sourceOrigin: MTLOrigin(), + sourceSize: MTLSize(width: texture.width, height: texture.height, depth: 1), + to: buffer, + destinationOffset: 0, + destinationBytesPerRow: paddedRow, + destinationBytesPerImage: length + ) + blit.endEncoding() + try commitAndWait(commandBuffer, label: "readback \(texture.label ?? "texture")") + let source = buffer.contents().assumingMemoryBound(to: UInt8.self) + var compact = [UInt8](repeating: 0, count: compactRow * texture.height) + compact.withUnsafeMutableBytes { destination in + guard let destinationBase = destination.baseAddress else { + return + } + for row in 0.. [Float] { + [ + matrix.columns.0.x, matrix.columns.0.y, matrix.columns.0.z, matrix.columns.0.w, + matrix.columns.1.x, matrix.columns.1.y, matrix.columns.1.z, matrix.columns.1.w, + matrix.columns.2.x, matrix.columns.2.y, matrix.columns.2.z, matrix.columns.2.w, + matrix.columns.3.x, matrix.columns.3.y, matrix.columns.3.z, matrix.columns.3.w + ] +} + +private func cameraTranslation(_ x: Float, _ y: Float) -> simd_float4x4 { + simd_float4x4( + SIMD4(1, 0, 0, 0), + SIMD4(0, 1, 0, 0), + SIMD4(0, 0, 1, 0), + SIMD4(x, y, 0, 1) + ) +} + +private func cameraRotation(_ angle: Float) -> simd_float4x4 { + let cosine = cos(angle) + let sine = sin(angle) + return simd_float4x4( + SIMD4(cosine, sine, 0, 0), + SIMD4(-sine, cosine, 0, 0), + SIMD4(0, 0, 1, 0), + SIMD4(0, 0, 0, 1) + ) +} + +private func halfValue(_ low: UInt8, _ high: UInt8) -> Float { + Float(Float16(bitPattern: UInt16(low) | (UInt16(high) << 8))) +} + +private func rgbaVisualization( + bytes: [UInt8], + format: MTLPixelFormat, + width: Int, + height: Int +) throws -> [UInt8] { + var rgba = [UInt8](repeating: 0, count: width * height * 4) + switch format { + case .rgba8Unorm: + return bytes + case .r8Unorm: + for index in 0..<(width * height) { + let value = bytes[index] + rgba[index * 4] = value + rgba[index * 4 + 1] = value + rgba[index * 4 + 2] = value + rgba[index * 4 + 3] = 255 + } + case .depth32Float: + bytes.withUnsafeBytes { raw in + let floats = raw.bindMemory(to: Float.self) + for index in 0..<(width * height) { + let value = floats[index].isFinite ? min(max(floats[index], 0.0), 1.0) : 0.0 + let byte = UInt8((value * 255.0).rounded()) + rgba[index * 4] = byte + rgba[index * 4 + 1] = byte + rgba[index * 4 + 2] = byte + rgba[index * 4 + 3] = 255 + } + } + case .rg16Float: + for index in 0..<(width * height) { + let base = index * 4 + let x = halfValue(bytes[base], bytes[base + 1]) + let y = halfValue(bytes[base + 2], bytes[base + 3]) + let red = x.isFinite ? min(max(0.5 + x * 0.5, 0.0), 1.0) : 1.0 + let green = y.isFinite ? min(max(0.5 + y * 0.5, 0.0), 1.0) : 0.0 + rgba[base] = UInt8((red * 255.0).rounded()) + rgba[base + 1] = UInt8((green * 255.0).rounded()) + rgba[base + 2] = (!x.isFinite || !y.isFinite) ? 255 : 32 + rgba[base + 3] = 255 + } + default: + try fail("cannot visualize pixel format \(format.rawValue)") + } + return rgba +} + +private func writePNG(_ rgba: [UInt8], width: Int, height: Int, url: URL) throws { + let data = Data(rgba) + guard let provider = CGDataProvider(data: data as CFData), + let image = CGImage( + width: width, + height: height, + bitsPerComponent: 8, + bitsPerPixel: 32, + bytesPerRow: width * 4, + space: CGColorSpaceCreateDeviceRGB(), + bitmapInfo: CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue), + provider: provider, + decode: nil, + shouldInterpolate: false, + intent: .defaultIntent + ), + let destination = CGImageDestinationCreateWithURL( + url as CFURL, + UTType.png.identifier as CFString, + 1, + nil + ) else { + try fail("could not create PNG writer for \(url.path)") + } + CGImageDestinationAddImage(destination, image, nil) + try require(CGImageDestinationFinalize(destination), "could not finalize \(url.path)") +} + +@discardableResult +private func exportTexture( + harness: OffscreenHarness, + texture: MTLTexture, + name: String, + directory: URL +) throws -> [UInt8] { + let bytes = try harness.readback(texture) + try Data(bytes).write(to: directory.appendingPathComponent("\(name).bin"), options: .atomic) + let rgba = try rgbaVisualization( + bytes: bytes, + format: texture.pixelFormat, + width: texture.width, + height: texture.height + ) + try writePNG( + rgba, + width: texture.width, + height: texture.height, + url: directory.appendingPathComponent("\(name).png") + ) + return bytes +} + +private func motionMetrics(motion: [UInt8], validity: [UInt8]) -> [String: Any] { + var count = 0 + var sumX = 0.0 + var sumY = 0.0 + var maxMagnitude = 0.0 + var invalidCount = 0 + for index in 0.. 127 { + let base = index * 4 + let x = Double(halfValue(motion[base], motion[base + 1])) + let y = Double(halfValue(motion[base + 2], motion[base + 3])) + if x.isFinite && y.isFinite { + count += 1 + sumX += x + sumY += y + maxMagnitude = max(maxMagnitude, hypot(x, y)) + } else { + invalidCount += 1 + } + } + return [ + "valid_pixel_count": count, + "invalid_motion_pixel_count": invalidCount, + "mean_x": count == 0 ? 0.0 : sumX / Double(count), + "mean_y": count == 0 ? 0.0 : sumY / Double(count), + "max_magnitude": maxMagnitude + ] +} + +private func scalarMetrics(_ bytes: [UInt8]) -> [String: Any] { + guard !bytes.isEmpty else { + return ["mean": 0.0, "max": 0.0, "nonzero_pixels": 0] + } + let sum = bytes.reduce(0) { $0 + Int($1) } + let maximum = bytes.max() ?? 0 + return [ + "mean": Double(sum) / Double(bytes.count) / 255.0, + "max": Double(maximum) / 255.0, + "nonzero_pixels": bytes.count { $0 != 0 } + ] +} + +private func differenceMetrics( + interpolated: [UInt8], + groundTruth: [UInt8], + width: Int, + height: Int +) -> ([UInt8], [String: Any]) { + var difference = [UInt8](repeating: 0, count: width * height * 4) + var absoluteSum = 0.0 + var squaredSum = 0.0 + var maximum = 0 + let channelCount = width * height * 3 + for pixel in 0..<(width * height) { + for channel in 0..<3 { + let index = pixel * 4 + channel + let delta = abs(Int(interpolated[index]) - Int(groundTruth[index])) + difference[index] = UInt8(delta) + absoluteSum += Double(delta) / 255.0 + let normalized = Double(delta) / 255.0 + squaredSum += normalized * normalized + maximum = max(maximum, delta) + } + difference[pixel * 4 + 3] = 255 + } + let mae = absoluteSum / Double(channelCount) + let mse = squaredSum / Double(channelCount) + let psnr = mse == 0.0 ? 120.0 : 10.0 * log10(1.0 / mse) + return ( + difference, + [ + "mae": mae, + "mse": mse, + "psnr_db": psnr, + "max_channel_error": Double(maximum) / 255.0 + ] + ) +} + +private func scenarios() -> [Scenario] { + let identity = matrix_identity_float4x4 + return [ + Scenario( + name: "static", + start: Transform(center: SIMD2(32, 32), angle: 0), + middle: Transform(center: SIMD2(32, 32), angle: 0), + end: Transform(center: SIMD2(32, 32), angle: 0), + cameraPrevious: identity + ), + Scenario( + name: "translation", + start: Transform(center: SIMD2(26, 32), angle: 0), + middle: Transform(center: SIMD2(32, 32), angle: 0), + end: Transform(center: SIMD2(38, 32), angle: 0), + cameraPrevious: identity + ), + Scenario( + name: "rotation", + start: Transform(center: SIMD2(32, 32), angle: -0.55), + middle: Transform(center: SIMD2(32, 32), angle: 0), + end: Transform(center: SIMD2(32, 32), angle: 0.55), + cameraPrevious: cameraRotation(0.10) + ), + Scenario( + name: "occlusion_reveal", + start: Transform(center: SIMD2(27, 32), angle: 0), + middle: Transform(center: SIMD2(35, 32), angle: 0), + end: Transform(center: SIMD2(43, 32), angle: 0), + cameraPrevious: identity, + occluder: true + ), + Scenario( + name: "alpha_test", + start: Transform(center: SIMD2(28, 32), angle: 0), + middle: Transform(center: SIMD2(32, 32), angle: 0), + end: Transform(center: SIMD2(36, 32), angle: 0), + cameraPrevious: identity, + alphaTest: true + ), + Scenario( + name: "scene_cut", + start: Transform(center: SIMD2(32, 32), angle: 0), + middle: Transform(center: SIMD2(32, 32), angle: 0), + end: Transform(center: SIMD2(32, 32), angle: 0), + cameraPrevious: cameraTranslation(3.0, 0.0), + sceneCut: true + ), + Scenario( + name: "illegal_motion", + start: Transform(center: SIMD2(30, 32), angle: 0), + middle: Transform(center: SIMD2(32, 32), angle: 0), + end: Transform(center: SIMD2(34, 32), angle: 0), + cameraPrevious: identity, + illegalMotion: true + ), + Scenario( + name: "history_reset", + start: Transform(center: SIMD2(28, 32), angle: 0), + middle: Transform(center: SIMD2(32, 32), angle: 0), + end: Transform(center: SIMD2(36, 32), angle: 0), + cameraPrevious: identity, + historyReset: true + ) + ] +} + +private func runScenario( + _ scenario: Scenario, + harness: OffscreenHarness, + root: URL +) throws -> [String: Any] { + let directory = root.appendingPathComponent(scenario.name, isDirectory: true) + try FileManager.default.createDirectory(at: directory, withIntermediateDirectories: true) + + let frame0 = try harness.render( + current: scenario.start, + previous: scenario.start, + scenario: scenario, + label: "\(scenario.name) t0" + ) + let groundTruth = try harness.render( + current: scenario.middle, + previous: scenario.start, + scenario: scenario, + label: "\(scenario.name) t0.5 ground truth" + ) + let frame1 = try harness.render( + current: scenario.end, + previous: scenario.start, + scenario: scenario, + label: "\(scenario.name) t1" + ) + + let cameraMotion = try harness.makeWorkingTexture(format: .rg16Float, label: "\(scenario.name) camera motion") + let disocclusion = try harness.makeWorkingTexture(format: .r8Unorm, label: "\(scenario.name) disocclusion") + let mergedMotion = try harness.makeWorkingTexture(format: .rg16Float, label: "\(scenario.name) merged motion") + let reactive = try harness.makeWorkingTexture(format: .r8Unorm, label: "\(scenario.name) reactive") + let temporalOutput = try harness.makeWorkingTexture( + format: .rgba8Unorm, + width: harness.temporalWidth, + height: harness.temporalHeight, + label: "\(scenario.name) temporal output" + ) + + try harness.clearColor(reactive) + if scenario.alphaTest { + try harness.applyCutoutReactive( + coverage: frame0.validity, + reactive: reactive, + radius: 1, + label: "\(scenario.name) CUTOUT t0" + ) + } + try harness.encodeTemporal( + frame: frame0, + cameraMotion: cameraMotion, + objectMotion: frame0.objectMotion, + validity: frame0.validity, + disocclusion: disocclusion, + mergedMotion: mergedMotion, + reactive: reactive, + output: temporalOutput, + previousViewProjection: matrix_identity_float4x4, + reset: true, + preserveReactiveMask: scenario.alphaTest, + label: "\(scenario.name) temporal t0" + ) + try harness.clearColor(reactive) + if scenario.alphaTest { + try harness.applyCutoutReactive( + coverage: frame1.validity, + reactive: reactive, + radius: 1, + label: "\(scenario.name) CUTOUT t1" + ) + } + try harness.encodeTemporal( + frame: frame1, + cameraMotion: cameraMotion, + objectMotion: frame1.objectMotion, + validity: frame1.validity, + disocclusion: disocclusion, + mergedMotion: mergedMotion, + reactive: reactive, + output: temporalOutput, + previousViewProjection: scenario.cameraPrevious, + reset: scenario.sceneCut || scenario.historyReset, + preserveReactiveMask: scenario.alphaTest, + label: "\(scenario.name) temporal t1" + ) + + let interpolatedOutput = try harness.makeWorkingTexture( + format: .rgba8Unorm, + label: "\(scenario.name) interpolated output" + ) + try harness.encodeInterpolation( + previous: frame0, + current: frame1, + motion: mergedMotion, + output: interpolatedOutput, + reset: scenario.sceneCut || scenario.historyReset, + label: scenario.name + ) + + _ = try exportTexture(harness: harness, texture: frame0.color, name: "input_color_t0", directory: directory) + _ = try exportTexture(harness: harness, texture: frame1.color, name: "input_color_t1", directory: directory) + let depthBytes = try exportTexture(harness: harness, texture: frame1.depth, name: "depth", directory: directory) + let cameraBytes = try exportTexture(harness: harness, texture: cameraMotion, name: "camera_motion", directory: directory) + let objectBytes = try exportTexture(harness: harness, texture: frame1.objectMotion, name: "object_motion", directory: directory) + let validityBytes = try exportTexture(harness: harness, texture: frame1.validity, name: "object_validity", directory: directory) + if scenario.alphaTest { + _ = try exportTexture( + harness: harness, + texture: frame1.validity, + name: "cutout_coverage", + directory: directory + ) + } + let mergedBytes = try exportTexture(harness: harness, texture: mergedMotion, name: "merged_motion", directory: directory) + let disocclusionBytes = try exportTexture(harness: harness, texture: disocclusion, name: "disocclusion", directory: directory) + let reactiveBytes = try exportTexture(harness: harness, texture: reactive, name: "reactive", directory: directory) + _ = try exportTexture(harness: harness, texture: temporalOutput, name: "temporal_output", directory: directory) + let interpolatedBytes = try exportTexture(harness: harness, texture: interpolatedOutput, name: "interpolated_output", directory: directory) + let truthBytes = try exportTexture(harness: harness, texture: groundTruth.color, name: "ground_truth_t0_5", directory: directory) + + let (difference, differenceValues) = differenceMetrics( + interpolated: interpolatedBytes, + groundTruth: truthBytes, + width: harness.width, + height: harness.height + ) + try Data(difference).write( + to: directory.appendingPathComponent("difference.bin"), + options: .atomic + ) + try writePNG( + difference, + width: harness.width, + height: harness.height, + url: directory.appendingPathComponent("difference.png") + ) + + var expectedMeanX = 0.0 + var expectedMeanY = 0.0 + if !scenario.illegalMotion { + expectedMeanX = Double((scenario.start.center.x - scenario.end.center.x) * 2.0 / Float(harness.width)) + expectedMeanY = Double((scenario.start.center.y - scenario.end.center.y) * 2.0 / Float(harness.height)) + } + let metrics: [String: Any] = [ + "scenario": scenario.name, + "dimensions": [ + "input_width": harness.width, + "input_height": harness.height, + "temporal_width": harness.temporalWidth, + "temporal_height": harness.temporalHeight + ], + "expected_object_translation_motion": [ + "x": expectedMeanX, + "y": expectedMeanY + ], + "object_motion": motionMetrics(motion: objectBytes, validity: validityBytes), + "camera_motion": motionMetrics( + motion: cameraBytes, + validity: [UInt8](repeating: 255, count: harness.width * harness.height) + ), + "merged_motion": motionMetrics( + motion: mergedBytes, + validity: [UInt8](repeating: 255, count: harness.width * harness.height) + ), + "validity": scalarMetrics(validityBytes), + "disocclusion": scalarMetrics(disocclusionBytes), + "reactive": scalarMetrics(reactiveBytes), + "frame_interpolation_difference": differenceValues, + "history_reset": scenario.sceneCut || scenario.historyReset, + "illegal_motion_injected": scenario.illegalMotion, + "depth_readback_bytes": depthBytes.count + ] + let json = try JSONSerialization.data( + withJSONObject: metrics, + options: [.prettyPrinted, .sortedKeys] + ) + try json.write(to: directory.appendingPathComponent("metrics.json"), options: .atomic) + + if scenario.name == "static" { + let object = motionMetrics(motion: objectBytes, validity: validityBytes) + try require( + abs((object["mean_x"] as? Double) ?? 1.0) < 0.01 + && abs((object["mean_y"] as? Double) ?? 1.0) < 0.01, + "static valid object did not produce zero motion" + ) + } + if scenario.name == "translation" { + let object = motionMetrics(motion: objectBytes, validity: validityBytes) + let actual = (object["mean_x"] as? Double) ?? 0.0 + try require( + abs(actual - expectedMeanX) < 0.03, + "translation object motion mismatch: expected \(expectedMeanX), got \(actual)" + ) + } + if scenario.name == "rotation" { + let camera = motionMetrics( + motion: cameraBytes, + validity: [UInt8](repeating: 255, count: harness.width * harness.height) + ) + try require( + ((camera["max_magnitude"] as? Double) ?? 0.0) > 0.02, + "camera rotation did not produce non-zero camera motion" + ) + } + if scenario.illegalMotion { + let reactiveValues = scalarMetrics(reactiveBytes) + try require( + ((reactiveValues["max"] as? Double) ?? 0.0) > 0.99, + "illegal object motion did not force reactive rejection" + ) + } + if scenario.alphaTest { + try require( + validityBytes.contains(0) && validityBytes.contains(where: { $0 > 127 }), + "alpha-test case did not preserve invalid holes and valid object pixels" + ) + for pixel in validityBytes.indices where validityBytes[pixel] > 127 { + try require( + reactiveBytes[pixel] > 127, + "CUTOUT coverage pixel \(pixel) was not preserved in the reactive mask" + ) + } + let coveragePixels = validityBytes.count { $0 > 127 } + let reactivePixels = reactiveBytes.count { $0 > 127 } + try require( + reactivePixels > coveragePixels, + "CUTOUT reactive mask did not expand across the jitter/upscale footprint" + ) + } + if scenario.occluder { + let disocclusionValues = scalarMetrics(disocclusionBytes) + try require( + ((disocclusionValues["nonzero_pixels"] as? Int) ?? 0) > 0, + "occlusion reveal did not produce a previous-depth disocclusion response" + ) + } + if scenario.sceneCut { + let disocclusionValues = scalarMetrics(disocclusionBytes) + try require( + ((disocclusionValues["mean"] as? Double) ?? 0.0) > 0.95, + "scene cut did not reject prior history" + ) + } + try require( + ((differenceValues["mae"] as? Double) ?? 1.0) < 0.05, + "\(scenario.name) frame interpolation MAE exceeded 0.05" + ) + return metrics +} + +@main +private enum MetalFXOffscreenValidationMain { + static func main() { + do { + guard #available(macOS 26.0, *) else { + throw ValidationFailure.message("macOS 26 is required for MTLFXFrameInterpolator") + } + let root = URL( + fileURLWithPath: CommandLine.arguments.dropFirst().first + ?? "build/metal-validation/offscreen-current", + isDirectory: true + ).standardizedFileURL + try FileManager.default.createDirectory(at: root, withIntermediateDirectories: true) + let harness = try OffscreenHarness() + try require( + MTLFXTemporalScalerDescriptor.supportsDevice(harness.device), + "MTLFXTemporalScaler is unsupported on this device" + ) + try require( + MTLFXFrameInterpolatorDescriptor.supportsDevice(harness.device), + "MTLFXFrameInterpolator is unsupported on this device" + ) + + var results: [[String: Any]] = [] + for scenario in scenarios() { + print("[offscreen] running \(scenario.name)") + results.append(try runScenario(scenario, harness: harness, root: root)) + } + let summary: [String: Any] = [ + "status": "passed", + "device": harness.device.name, + "scenario_count": results.count, + "scenarios": results, + "uses_layer": false, + "uses_drawable": false, + "uses_window": false, + "uses_screenshot": false + ] + let data = try JSONSerialization.data( + withJSONObject: summary, + options: [.prettyPrinted, .sortedKeys] + ) + try data.write(to: root.appendingPathComponent("summary.json"), options: .atomic) + print("MetalFX offscreen validation passed; artifacts: \(root.path)") + } catch { + fputs("MetalFX offscreen validation failed: \(error)\n", stderr) + exit(1) + } + } +} diff --git a/src/test/native/MetalFrameGenerationLifecycleTest.swift b/src/test/native/MetalFrameGenerationLifecycleTest.swift new file mode 100644 index 000000000..2cfa93de4 --- /dev/null +++ b/src/test/native/MetalFrameGenerationLifecycleTest.swift @@ -0,0 +1,151 @@ +import Foundation + +private enum TestFailure: Error, CustomStringConvertible { + case assertion(String) + + var description: String { + switch self { + case .assertion(let message): return message + } + } +} + +private func expect( + _ condition: @autoclosure () -> Bool, + _ message: String +) throws { + if !condition() { + throw TestFailure.assertion(message) + } +} + +private func makeReady( + sourceFrameID: UInt64, + interpolation: Bool +) throws -> MetalFrameGenerationLifecycle { + var state = MetalFrameGenerationLifecycle(sourceFrameID: sourceFrameID) + _ = state.submitInput() + _ = state.completeGPUWork(.input, succeeded: true) + try expect(state.activate(hasInterpolation: interpolation), "source should activate") + return state +} + +private func testGeneratedThenReal() throws { + var state = try makeReady(sourceFrameID: 1, interpolation: true) + try expect(state.nextPresentationStep == .generated, "generated must be first") + _ = state.submitPresentation(.generated) + _ = state.recordPresented(.generated, presentedTime: 1.0) + _ = state.completeGPUWork(.generated, succeeded: true) + try expect(state.nextPresentationStep == .real, "real must follow generated completion") + _ = state.submitPresentation(.real) + _ = state.completeGPUWork(.real, succeeded: true) + let actions = state.recordPresented(.real, presentedTime: 2.0) + try expect(state.terminalPhase == .presented, "real presentation must complete source") + try expect(actions == [.releaseOwnership], "normal path releases exactly once") +} + +private func testGuiSuspendAndResizeCancel() throws { + for id in [UInt64(2), UInt64(3)] { + var state = try makeReady(sourceFrameID: id, interpolation: true) + let actions = state.cancel(reason: id == 2 ? "GUI suspend" : "resize") + try expect(state.terminalPhase == .cancelled, "unsubmitted source must cancel") + try expect(actions.contains(.releaseOwnership), "cancel must release unsubmitted source") + } +} + +private func testEnqueueThenShutdown() throws { + var state = MetalFrameGenerationLifecycle(sourceFrameID: 4) + _ = state.submitInput() + let cancelActions = state.cancel(reason: "shutdown") + try expect(!cancelActions.contains(.releaseOwnership), "input GPU work must drain before release") + let completionActions = state.completeGPUWork(.input, succeeded: true) + try expect(completionActions.contains(.releaseOwnership), "drained cancelled source must release") +} + +private func testGeneratedSubmittedShutdown() throws { + var state = try makeReady(sourceFrameID: 5, interpolation: true) + _ = state.submitPresentation(.generated) + _ = state.cancel(reason: "shutdown") + let actions = state.completeGPUWork(.generated, succeeded: true) + try expect(state.terminalPhase == .cancelled, "submitted generated source must cancel after drain") + try expect(actions.contains(.releaseOwnership), "generated drain must release") + try expect(state.nextPresentationStep == nil, "real must not submit after shutdown") +} + +private func testRealSubmittedShutdown() throws { + var state = try makeReady(sourceFrameID: 6, interpolation: false) + _ = state.submitPresentation(.real) + _ = state.cancel(reason: "shutdown") + let actions = state.completeGPUWork(.real, succeeded: true) + try expect(state.terminalPhase == .cancelled, "shutdown must not wait for presented callback") + try expect(actions.contains(.releaseOwnership), "real GPU completion must release cancelled source") +} + +private func testCommandBufferFailure() throws { + var generated = try makeReady(sourceFrameID: 7, interpolation: true) + _ = generated.submitPresentation(.generated) + let generatedActions = generated.completeGPUWork(.generated, succeeded: false, reason: "GPU error") + try expect(generated.phase == .failed, "generated GPU error must be visible") + try expect(generatedActions.contains(.invalidateHistory), "generated error invalidates history") + try expect(generated.nextPresentationStep == .real, "real source remains recoverable") + + var real = try makeReady(sourceFrameID: 8, interpolation: false) + _ = real.submitPresentation(.real) + let realActions = real.completeGPUWork(.real, succeeded: false, reason: "GPU error") + try expect(real.terminalPhase == .failed, "real GPU error must fail source") + try expect(realActions.contains(.releaseOwnership), "failed real work must release") +} + +private func testStaleDisplayUpdateDoesNotAdvance() throws { + let state = try makeReady(sourceFrameID: 9, interpolation: true) + try expect(state.nextPresentationStep == .generated, "stale update must leave generated pending") + try expect(!state.generatedSubmitted, "stale update must not mark GPU submission") +} + +private func testDuplicateCallbackAndIdempotentRelease() throws { + var state = try makeReady(sourceFrameID: 10, interpolation: false) + _ = state.submitPresentation(.real) + _ = state.completeGPUWork(.real, succeeded: true) + let first = state.recordPresented(.real, presentedTime: 3.0) + let duplicate = state.recordPresented(.real, presentedTime: 3.0) + let cancelAfterRelease = state.cancel(reason: "duplicate shutdown") + try expect(first == [.releaseOwnership], "first presented callback releases") + try expect(duplicate.isEmpty, "duplicate callback is ignored") + try expect(cancelAfterRelease.isEmpty, "release is idempotent") +} + +private func testPresentedTimeZeroFails() throws { + var state = try makeReady(sourceFrameID: 11, interpolation: false) + _ = state.submitPresentation(.real) + _ = state.completeGPUWork(.real, succeeded: true) + let actions = state.recordPresented(.real, presentedTime: 0.0) + try expect(state.terminalPhase == .failed, "presentedTime zero is not success") + try expect(actions.contains(.releaseOwnership), "non-presented real frame releases") +} + +@main +private enum MetalFrameGenerationLifecycleTestMain { + static func main() { + let tests: [(String, () throws -> Void)] = [ + ("generated then real", testGeneratedThenReal), + ("GUI suspend and resize", testGuiSuspendAndResizeCancel), + ("enqueue then shutdown", testEnqueueThenShutdown), + ("generated submitted shutdown", testGeneratedSubmittedShutdown), + ("real submitted shutdown", testRealSubmittedShutdown), + ("command buffer failure", testCommandBufferFailure), + ("stale display update", testStaleDisplayUpdateDoesNotAdvance), + ("duplicate callback and idempotent release", testDuplicateCallbackAndIdempotentRelease), + ("presentedTime zero", testPresentedTimeZeroFails) + ] + do { + for (name, test) in tests { + try test() + print("PASS: \(name)") + } + print("Metal frame-generation lifecycle tests passed: \(tests.count)") + } catch { + fputs("FAIL: \(error)\n", stderr) + exit(1) + } + } +} diff --git a/src/test/native/MetalFrameGenerationPresentationValidation.swift b/src/test/native/MetalFrameGenerationPresentationValidation.swift new file mode 100644 index 000000000..833057a25 --- /dev/null +++ b/src/test/native/MetalFrameGenerationPresentationValidation.swift @@ -0,0 +1,392 @@ +import AppKit +import Foundation +import Metal +import MetalFX +import QuartzCore + +private enum PresentationValidationError: Error, CustomStringConvertible { + case failed(String) + + var description: String { + switch self { + case .failed(let message): + return message + } + } +} + +@available(macOS 26.0, *) +private final class ValidationRunner { + private let app: NSApplication + private let window: NSWindow + private let layer: CAMetalLayer + private let device: MTLDevice + private let queue: MTLCommandQueue + private let outputDirectory: URL + private var presenter: MetalFrameGenerationPresenter? + private var failure: Error? + + init(outputDirectory: URL) throws { + guard let device = MTLCreateSystemDefaultDevice(), + let queue = device.makeCommandQueue() else { + throw PresentationValidationError.failed("Metal device or command queue unavailable") + } + self.device = device + self.queue = queue + self.outputDirectory = outputDirectory + self.app = NSApplication.shared + self.window = NSWindow( + contentRect: NSRect(x: 80, y: 80, width: 320, height: 240), + styleMask: [.titled, .closable, .resizable], + backing: .buffered, + defer: false + ) + self.layer = CAMetalLayer() + + try FileManager.default.createDirectory( + at: outputDirectory, + withIntermediateDirectories: true + ) + layer.device = device + layer.pixelFormat = .bgra8Unorm + layer.framebufferOnly = true + layer.drawableSize = CGSize(width: 320, height: 240) + let view = NSView(frame: window.contentView?.bounds ?? .zero) + view.wantsLayer = true + view.layer = layer + view.autoresizingMask = [.width, .height] + window.contentView = view + window.title = "Metallum CAMetalDisplayLink Validation" + } + + func run() { + app.setActivationPolicy(.regular) + window.makeKeyAndOrderFront(nil) + app.activate() + + DispatchQueue.global(qos: .userInitiated).async { [weak self] in + guard let self else { + return + } + do { + try self.drivePresentation() + } catch { + self.failure = error + } + DispatchQueue.main.async { + self.app.stop(nil) + NSEvent.otherEvent( + with: .applicationDefined, + location: .zero, + modifierFlags: [], + timestamp: 0, + windowNumber: 0, + context: nil, + subtype: 0, + data1: 0, + data2: 0 + ).map { self.app.postEvent($0, atStart: false) } + } + } + + app.run() + window.orderOut(nil) + if let failure { + fputs("MetalFrameGenerationPresentationValidation FAILED: \(failure)\n", stderr) + exit(1) + } + } + + private func makeTexture( + format: MTLPixelFormat, + width: Int, + height: Int, + usage: MTLTextureUsage + ) throws -> MTLTexture { + let descriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: format, + width: width, + height: height, + mipmapped: false + ) + descriptor.storageMode = .private + descriptor.usage = usage + guard let texture = device.makeTexture(descriptor: descriptor) else { + throw PresentationValidationError.failed("Could not allocate \(format) texture") + } + return texture + } + + private func makeInputs(width: Int, height: Int) throws -> ( + scene: MTLTexture, + ui: MTLTexture, + depth: MTLTexture, + motion: MTLTexture + ) { + let colorUsage: MTLTextureUsage = [.renderTarget, .shaderRead, .shaderWrite] + return ( + try makeTexture(format: .bgra8Unorm, width: width, height: height, usage: colorUsage), + try makeTexture(format: .bgra8Unorm, width: width, height: height, usage: colorUsage), + try makeTexture( + format: .depth32Float, + width: width, + height: height, + usage: [.renderTarget, .shaderRead] + ), + try makeTexture( + format: .rg16Float, + width: width, + height: height, + usage: [.renderTarget, .shaderRead, .shaderWrite] + ) + ) + } + + private func clearInputs( + _ inputs: (scene: MTLTexture, ui: MTLTexture, depth: MTLTexture, motion: MTLTexture), + frame: Int, + commandBuffer: MTLCommandBuffer + ) throws { + let scenePass = MTLRenderPassDescriptor() + scenePass.colorAttachments[0].texture = inputs.scene + scenePass.colorAttachments[0].loadAction = .clear + scenePass.colorAttachments[0].storeAction = .store + scenePass.colorAttachments[0].clearColor = MTLClearColor( + red: Double(frame % 3) * 0.25 + 0.1, + green: 0.2, + blue: 0.6, + alpha: 1.0 + ) + scenePass.depthAttachment.texture = inputs.depth + scenePass.depthAttachment.loadAction = .clear + scenePass.depthAttachment.storeAction = .store + scenePass.depthAttachment.clearDepth = 0.75 + guard let sceneEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: scenePass) else { + throw PresentationValidationError.failed("Could not encode source clear") + } + sceneEncoder.endEncoding() + + let uiPass = MTLRenderPassDescriptor() + uiPass.colorAttachments[0].texture = inputs.ui + uiPass.colorAttachments[0].loadAction = .clear + uiPass.colorAttachments[0].storeAction = .store + uiPass.colorAttachments[0].clearColor = MTLClearColor( + red: 0.05, + green: Double(frame % 2) * 0.1, + blue: 0.15, + alpha: 1.0 + ) + guard let uiEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: uiPass) else { + throw PresentationValidationError.failed("Could not encode UI clear") + } + uiEncoder.endEncoding() + + let motionPass = MTLRenderPassDescriptor() + motionPass.colorAttachments[0].texture = inputs.motion + motionPass.colorAttachments[0].loadAction = .clear + motionPass.colorAttachments[0].storeAction = .store + motionPass.colorAttachments[0].clearColor = MTLClearColor( + red: frame == 0 ? 0.0 : -0.02, + green: 0.0, + blue: 0.0, + alpha: 0.0 + ) + guard let motionEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: motionPass) else { + throw PresentationValidationError.failed("Could not encode motion clear") + } + motionEncoder.endEncoding() + } + + private func drivePresentation() throws { + // Let WindowServer attach the newly ordered window before the first + // source is submitted. Drawables received during this startup edge can + // legitimately call their handler with presentedTime == 0 and must + // remain failures rather than being counted as warm-up successes. + Thread.sleep(forTimeInterval: 0.5) + var width = 320 + var height = 240 + var inputs = try makeInputs(width: width, height: height) + guard let presenter = MetalFrameGenerationPresenter( + device: device, + layer: layer, + sceneColor: inputs.scene, + uiColor: inputs.ui, + depth: inputs.depth, + motion: inputs.motion + ) else { + throw PresentationValidationError.failed("Could not create frame-generation presenter") + } + self.presenter = presenter + + let warmupSourceCount = 3 + let measuredSourceCount = 10 + for sourceIndex in 0..<(warmupSourceCount + measuredSourceCount) { + let measuredFrame = sourceIndex - warmupSourceCount + if measuredFrame == 5 { + width = 400 + height = 300 + inputs = try makeInputs(width: width, height: height) + DispatchQueue.main.sync { + self.window.setContentSize(NSSize(width: width, height: height)) + self.layer.drawableSize = CGSize(width: width, height: height) + } + } + guard let commandBuffer = queue.makeCommandBuffer() else { + throw PresentationValidationError.failed("Could not create input command buffer") + } + try clearInputs(inputs, frame: sourceIndex, commandBuffer: commandBuffer) + let accepted = presenter.encode( + commandBuffer: commandBuffer, + sceneColor: inputs.scene, + uiColor: inputs.ui, + depth: inputs.depth, + motion: inputs.motion, + jitterX: 0.0, + jitterY: 0.0, + fieldOfView: 70.0, + nearPlane: 0.05, + farPlane: 1000.0, + aspectRatio: Float(width) / Float(height), + reset: sourceIndex == 0 || measuredFrame == 5, + globalFence: nil + ) + guard accepted == 1 else { + throw PresentationValidationError.failed("Presenter rejected source frame \(sourceIndex)") + } + commandBuffer.commit() + guard presenter.waitUntilIdle(timeout: 3.0) else { + throw PresentationValidationError.failed( + "Source frame \(sourceIndex) did not reach a terminal ownership state" + ) + } + Thread.sleep(forTimeInterval: 1.0 / 120.0) + } + + let timeline = presenter.validationTimelineSnapshot() + let shutdownStart = CACurrentMediaTime() + presenter.shutdown() + let shutdownDuration = CACurrentMediaTime() - shutdownStart + self.presenter = nil + try validateAndWrite( + timeline: timeline, + warmupSourceCount: warmupSourceCount, + measuredSourceCount: measuredSourceCount, + shutdownDuration: shutdownDuration + ) + } + + private func validateAndWrite( + timeline: [MetalFrameGenerationDiagnosticSnapshot], + warmupSourceCount: Int, + measuredSourceCount: Int, + shutdownDuration: CFTimeInterval + ) throws { + let presented = timeline.filter { + $0.outcome == "presented" + && $0.sourceFrameID > UInt64(warmupSourceCount) + } + let real = presented.filter { $0.frameKind == "real" } + let generated = presented.filter { $0.frameKind == "generated" } + guard real.count >= 8 else { + throw PresentationValidationError.failed("Expected at least 8 presented real frames, found \(real.count)") + } + guard generated.count >= 4 else { + throw PresentationValidationError.failed( + "Expected at least 4 generated presentations, found \(generated.count)" + ) + } + guard shutdownDuration < 2.0 else { + throw PresentationValidationError.failed("Shutdown took \(shutdownDuration)s") + } + + var updateIDs = Set() + for item in presented { + guard item.sourceFrameID > 0, + item.displayUpdateID > 0, + item.targetTimestamp > 0, + item.targetPresentationTimestamp > 0, + item.cpuCommitTime > 0, + item.cpuCommitTime <= item.targetTimestamp, + item.gpuCompletionTime > 0, + item.presentedTime > 0, + updateIDs.insert(item.displayUpdateID).inserted else { + throw PresentationValidationError.failed( + "Invalid or duplicate presented diagnostic for update \(item.displayUpdateID)" + ) + } + } + + for sourceID in Set(presented.map(\.sourceFrameID)) { + let source = presented.filter { $0.sourceFrameID == sourceID } + if let generatedItem = source.first(where: { $0.frameKind == "generated" }), + let realItem = source.first(where: { $0.frameKind == "real" }) { + guard generatedItem.displayUpdateID < realItem.displayUpdateID, + generatedItem.presentedTime <= realItem.presentedTime else { + throw PresentationValidationError.failed( + "Generated/real order violated for source \(sourceID)" + ) + } + } + } + + let records: [[String: Any]] = timeline.map { + [ + "sourceFrameID": $0.sourceFrameID, + "frameKind": $0.frameKind, + "displayUpdateID": $0.displayUpdateID, + "targetTimestamp": $0.targetTimestamp, + "targetPresentationTimestamp": $0.targetPresentationTimestamp, + "cpuCommitTime": $0.cpuCommitTime, + "gpuCompletionTime": $0.gpuCompletionTime, + "presentedTime": $0.presentedTime, + "outcome": $0.outcome + ] + } + let report: [String: Any] = [ + "status": "passed", + "usedRealCAMetalLayer": true, + "usedCAMetalDisplayLinkDrawable": true, + "usedTargetedPresent": false, + "usedComputerUse": false, + "usedSystemScreenshot": false, + "sourceFrames": measuredSourceCount, + "warmupSourceFrames": warmupSourceCount, + "realPresented": real.count, + "generatedPresented": generated.count, + "resizeExercised": true, + "shutdownDurationSeconds": shutdownDuration, + "timeline": records + ] + let data = try JSONSerialization.data( + withJSONObject: report, + options: [.prettyPrinted, .sortedKeys] + ) + try data.write(to: outputDirectory.appendingPathComponent("timeline.json")) + print( + "MetalFrameGenerationPresentationValidation PASS " + + "real=\(real.count) generated=\(generated.count) " + + "shutdown=\(String(format: "%.4f", shutdownDuration))s" + ) + } +} + +@main +private struct PresentationValidationMain { + static func main() { + if #available(macOS 26.0, *) { + let output = CommandLine.arguments.count > 1 + ? URL(fileURLWithPath: CommandLine.arguments[1], isDirectory: true) + : URL(fileURLWithPath: "build/metal-validation/presentation-current", isDirectory: true) + do { + let runner = try ValidationRunner(outputDirectory: output) + runner.run() + } catch { + fputs("MetalFrameGenerationPresentationValidation FAILED: \(error)\n", stderr) + exit(1) + } + } else { + fputs("MetalFrameGenerationPresentationValidation SKIPPED: macOS 26 is required\n", stderr) + exit(77) + } + } +} diff --git a/src/test/native/MetalMRTSmokeTest.swift b/src/test/native/MetalMRTSmokeTest.swift new file mode 100644 index 000000000..b51f50abe --- /dev/null +++ b/src/test/native/MetalMRTSmokeTest.swift @@ -0,0 +1,276 @@ +import Foundation +import Metal + +private enum SmokeFailure: Error, CustomStringConvertible { + case message(String) + + var description: String { + switch self { + case .message(let message): + return message + } + } +} + +private let shaderSource = """ +#include +using namespace metal; + +struct VertexOut { + float4 position [[position]]; +}; + +struct FullMRTOut { + float4 color [[color(0)]]; + half2 motion [[color(1)]]; + float validity [[color(2)]]; +}; + +struct NullSlotOut { + float4 color [[color(0)]]; + float validity [[color(2)]]; +}; + +vertex VertexOut mrt_smoke_vs(uint vertexID [[vertex_id]]) { + const float2 positions[3] = { + float2(-1.0, -1.0), + float2( 3.0, -1.0), + float2(-1.0, 3.0) + }; + VertexOut output; + output.position = float4(positions[vertexID], 0.0, 1.0); + return output; +} + +fragment FullMRTOut mrt_smoke_fs() { + FullMRTOut output; + output.color = float4(0.25, 0.50, 0.75, 1.0); + output.motion = half2(-0.25, 0.50); + output.validity = 0.75; + return output; +} + +fragment NullSlotOut mrt_null_slot_fs() { + NullSlotOut output; + output.color = float4(0.75, 0.25, 0.50, 1.0); + output.validity = 0.25; + return output; +} +""" + +private func fail(_ message: String) throws -> Never { + throw SmokeFailure.message(message) +} + +private func check(_ condition: @autoclosure () -> Bool, _ message: String) throws { + if !condition() { + try fail(message) + } +} + +private func checkNear(_ actual: Float, _ expected: Float, _ tolerance: Float, _ label: String) throws { + try check(actual.isFinite && abs(actual - expected) <= tolerance, + "(label): expected (expected), got (actual)") +} + +private func makeTexture( + device: MTLDevice, + pixelFormat: MTLPixelFormat, + width: Int, + height: Int, + label: String +) throws -> MTLTexture { + let descriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: pixelFormat, + width: width, + height: height, + mipmapped: false + ) + descriptor.storageMode = .shared + descriptor.usage = [.renderTarget, .shaderRead] + guard let texture = device.makeTexture(descriptor: descriptor) else { + try fail("could not allocate (label)") + } + texture.label = label + return texture +} + +private func makePipeline( + device: MTLDevice, + library: MTLLibrary, + fragmentName: String, + colorFormats: [MTLPixelFormat] +) throws -> MTLRenderPipelineState { + guard let vertex = library.makeFunction(name: "mrt_smoke_vs"), + let fragment = library.makeFunction(name: fragmentName) else { + try fail("missing MSL entry point for (fragmentName)") + } + let descriptor = MTLRenderPipelineDescriptor() + descriptor.vertexFunction = vertex + descriptor.fragmentFunction = fragment + for index in 0.. [UInt8] { + var values = [UInt8](repeating: 0, count: 4) + texture.getBytes(&values, bytesPerRow: 4, from: MTLRegionMake2D(0, 0, 1, 1), mipmapLevel: 0) + return values +} + +private func readR8(_ texture: MTLTexture) -> Float { + var value: UInt8 = 0 + texture.getBytes(&value, bytesPerRow: 1, from: MTLRegionMake2D(0, 0, 1, 1), mipmapLevel: 0) + return Float(value) / 255.0 +} + +private func readRG16Float(_ texture: MTLTexture) -> (Float, Float) { + var values = [UInt16](repeating: 0, count: 2) + texture.getBytes(&values, bytesPerRow: 4, from: MTLRegionMake2D(0, 0, 1, 1), mipmapLevel: 0) + return ( + Float(Float16(bitPattern: values[0])), + Float(Float16(bitPattern: values[1])) + ) +} + +private func runSmokeTest() throws { + guard let device = MTLCreateSystemDefaultDevice() else { + try fail("MTLCreateSystemDefaultDevice returned nil") + } + guard let queue = device.makeCommandQueue() else { + try fail("could not create Metal command queue") + } + let library: MTLLibrary + do { + library = try device.makeLibrary(source: shaderSource, options: nil) + } catch { + try fail("could not compile MRT smoke MSL: (error)") + } + + let width = 8 + let height = 8 + let color0 = try makeTexture(device: device, pixelFormat: .rgba8Unorm, width: width, height: height, label: "MRT smoke color 0") + let motion = try makeTexture(device: device, pixelFormat: .rg16Float, width: width, height: height, label: "MRT smoke motion 1") + let validity = try makeTexture(device: device, pixelFormat: .r8Unorm, width: width, height: height, label: "MRT smoke validity 2") + + let fullPipeline = try makePipeline( + device: device, + library: library, + fragmentName: "mrt_smoke_fs", + colorFormats: [.rgba8Unorm, .rg16Float, .r8Unorm] + ) + try render( + queue: queue, + pipeline: fullPipeline, + attachments: [color0, motion, validity], + clearColors: [ + MTLClearColor(red: 0.1, green: 0.2, blue: 0.3, alpha: 1.0), + MTLClearColor(red: 0.1, green: -0.2, blue: 0.0, alpha: 1.0), + MTLClearColor(red: 0.1, green: 0.0, blue: 0.0, alpha: 1.0) + ], + label: "MRT smoke full-slot clear and draw" + ) + + let rgba = readRGBA8(color0) + try check(rgba[0] == 64 && rgba[1] == 128 && rgba[2] == 191 && rgba[3] == 255, + "RGBA8 readback mismatch: (rgba)") + let (motionX, motionY) = readRG16Float(motion) + try checkNear(motionX, -0.25, 0.01, "RG16_FLOAT X") + try checkNear(motionY, 0.50, 0.01, "RG16_FLOAT Y") + try checkNear(readR8(validity), 0.75, 0.01, "R8 validity") + + let nullColor = try makeTexture(device: device, pixelFormat: .rgba8Unorm, width: width, height: height, label: "MRT smoke null-slot color 0") + let nullValidity = try makeTexture(device: device, pixelFormat: .r8Unorm, width: width, height: height, label: "MRT smoke null-slot validity 2") + let nullPipeline = try makePipeline( + device: device, + library: library, + fragmentName: "mrt_null_slot_fs", + colorFormats: [.rgba8Unorm, .invalid, .r8Unorm] + ) + try render( + queue: queue, + pipeline: nullPipeline, + attachments: [nullColor, nil, nullValidity], + clearColors: [ + MTLClearColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0), + nil, + MTLClearColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0) + ], + label: "MRT smoke preserved null slot" + ) + let nullRGBA = readRGBA8(nullColor) + try check(nullRGBA[0] == 191 && nullRGBA[1] == 64 && nullRGBA[2] == 128 && nullRGBA[3] == 255, + "null-slot RGBA8 readback mismatch: (nullRGBA)") + try checkNear(readR8(nullValidity), 0.25, 0.01, "null-slot R8 validity") + + print("MRT smoke passed: full slots [RGBA8, RG16_FLOAT, R8_UNORM], preserved null slot [RGBA8, unused, R8_UNORM]") +} + +do { + try runSmokeTest() +} catch { + fputs("MRT smoke failed: (error)\n", stderr) + exit(1) +} From a3e9cf9fbc46584602c5825cdf4570769615e657 Mon Sep 17 00:00:00 2001 From: Metallum Dev Date: Sun, 26 Jul 2026 18:54:11 +0800 Subject: [PATCH 02/78] docs: Iris-on-Metal audit, feature matrix, implementation plan - iris_metalfx_implementation_audit.md: worktree-verified audit answering the 9 audit questions (buildable w/ JDK25, FFM bridge, MRT E2E receipt, validation harness capability, rollout mining incl. 6th session handoff) - iris-audit/: Blaze3D 26.2 x metallum coverage table, real Iris 1.11.2+26.2 jar call-surface audit (GL renderer, needs Sodium 0.9.1, no SPIR-V), 20-item feature matrix, build/run runbook - iris_on_metal_implementation_plan.md: two-phase plan; integration decision resolved to Form B (Iris semantic layer) with B0-B3 staging Co-Authored-By: Claude Fable 5 --- docs/iris-audit/backend-coverage.md | 96 +++++++++ docs/iris-audit/feature-matrix.md | 36 ++++ docs/iris-audit/iris-1.11.2-mc26.2-surface.md | 88 +++++++++ docs/iris-audit/runbook.md | 56 ++++++ docs/iris_metalfx_implementation_audit.md | 105 ++++++++++ docs/iris_on_metal_implementation_plan.md | 186 ++++++++++++++++++ 6 files changed, 567 insertions(+) create mode 100644 docs/iris-audit/backend-coverage.md create mode 100644 docs/iris-audit/feature-matrix.md create mode 100644 docs/iris-audit/iris-1.11.2-mc26.2-surface.md create mode 100644 docs/iris-audit/runbook.md create mode 100644 docs/iris_metalfx_implementation_audit.md create mode 100644 docs/iris_on_metal_implementation_plan.md diff --git a/docs/iris-audit/backend-coverage.md b/docs/iris-audit/backend-coverage.md new file mode 100644 index 000000000..5f25cd436 --- /dev/null +++ b/docs/iris-audit/backend-coverage.md @@ -0,0 +1,96 @@ +# Blaze3D 26.2 抽象面 × metallum 实现覆盖(工作树核验) + +来源:本会话后台 agent 对 `minecraft-merged-deobf-26.2.jar`(loom named jar,classfile v69)与工作树源码的逐条核验。行号以 `MetalUniversal-iris` 基线 `ea2dfd4` 为准。 + +## 1. Blaze3D 26.2 API 结构 + +前端具体类(`GpuDevice/CommandEncoder/RenderPass/GpuSurface`)做验证并委托给后端接口:`GpuDeviceBackend/CommandEncoderBackend/RenderPassBackend/GpuSurfaceBackend`;入口 `GpuBackend{getName, setWindowHints, handleWindowCreationErrors, createDevice}`。 + +### GpuDeviceBackend(全部抽象) +createSurface(long) / createCommandEncoder() / createSampler(AddressMode×2, FilterMode×2, int maxAniso, OptionalDouble maxLod) / createTexture(Supplier|String, int usage, GpuFormat, w, h, depthOrLayers, mips) / createTextureView(GpuTexture[, baseMip, mips]) / createBuffer(Supplier, usage, long|ByteBuffer) / getLastDebugMessages / isDebuggingEnabled / precompilePipeline(RenderPipeline, ShaderSource) / clearPipelineCache / close / createTimestampQueryPool(int) / getTimestampNow / getDeviceInfo + +### CommandEncoderBackend(全部抽象) +submit / transientMemory / createRenderPass(RenderPassDescriptor) / submitRenderPass / clearColorTexture / clearColorAndDepthTextures(×2,含区域) / clearDepthTexture / writeToBuffer(GpuBufferSlice, ByteBuffer) / copyToBuffer(slice,slice) / writeToTexture(GpuTexture, ByteBuffer, mip, layer, x, y, w, h) / copyBufferToTexture(...) / copyTextureToBuffer(...×2, mip[,region], async callback) / copyTextureToTexture(src,dst,mip,dstXY,srcXY,wh) / createFence / writeTimestamp + +### RenderPassBackend(全部抽象) +push/popDebugGroup / setPipeline(RenderPipeline) / bindTexture(String, GpuTextureView, GpuSampler) / setUniform(String, GpuBuffer|GpuBufferSlice) / enable/disableScissor / setVertexBuffer(slot, GpuBufferSlice) / setIndexBuffer(GpuBuffer, IndexType) / drawIndexed(indexCount, instanceCount, firstIndex, vertexOffset, firstInstance) / multiDrawIndexed(×2) / drawIndexedIndirect(GpuBufferSlice, drawCount) / drawMultipleIndexed(Collection, ...) / draw(vertexCount, instanceCount, firstVertex, firstInstance) / multiDraw(×2) / drawIndirect(GpuBufferSlice, drawCount) / writeTimestamp + +### 支撑类型要点 +- `RenderPassDescriptor`:colorAttachments 列表(`withColorAttachment(view[,clear])`/`withUnusedColorAttachment()`)、depthAttachment(`withDepthAttachment`)、renderArea —— **MRT 一级公民**。 +- `GpuTexture` usage:COPY_DST=1, COPY_SRC=2, TEXTURE_BINDING=4, RENDER_ATTACHMENT=8, CUBEMAP_COMPATIBLE=16 —— **无 storage/image 位**。 +- `GpuBuffer` usage:MAP_READ/WRITE, HINT_CLIENT_STORAGE, COPY_DST/SRC, VERTEX, INDEX, UNIFORM, UNIFORM_TEXEL_BUFFER=256, INDIRECT_PARAMETERS=512 —— **无 STORAGE(SSBO)位**。 +- `GpuSampler`:AddressMode={REPEAT, CLAMP_TO_EDGE},FilterMode={NEAREST, LINEAR} —— **无 compare、无 border、无独立 mip filter**。 +- `RenderPipeline`:vertex+fragment 两 stage;`ColorTargetState[]`(MAX=8,record(blend?, format, writeMask));`DepthStencilState`(compare、writeDepth、depthBias —— **无 stencil op**);`getBindGroupLayouts`。 +- `GpuFormat`:R/RG/RGB/RGBA × 8/16/32 全家族(unorm/snorm/uint/sint/float)+ RGB10A2_UNORM/UINT + RG11B10_FLOAT + D32_FLOAT/D32F_S8/D24_S8/D16/S8。 +- `TransientMemory`:每帧 ring 分配(cpu/staging/gpu/mapped, upload*)。 + +### vanilla 26.2 能力裁定表 +| 能力 | Blaze3D 26.2 | +|---|---| +| Compute pipeline / pass | **无**(全 jar 无 *Compute* 类) | +| SSBO | **无** | +| storage texture / image load-store | **无** | +| memory barrier | **无** | +| GPU mipmap 生成 | **无**(CPU `MipmapGenerator` 逐层 `writeToTexture`) | +| copies(tex↔tex/buf↔tex/tex→buf/buf↔buf) | 有,齐全 | +| depth attachment/clear/state | 有;**stencil op 状态无** | +| sampler compare | **无** | +| fence / timestamp query | 有(接口) | +| indirect / multiDraw | 有(Sodium 取向) | + +**Iris 后果**:compute/SSBO/image/barrier/GPU mipmap/compare sampler 必须作为 **mod 私有扩展**加在 FFM 桥两侧——vanilla 抽象没有挂点。 + +## 2. metallum Java 实现覆盖 + +- `MetalDevice`(MetalDevice.java):**全实现**;弱项:`getLastDebugMessages`=空、`getTimestampNow`=System.nanoTime(CPU)。DeviceInfo :299-323:`DeviceLimits(maxAniso=1, uboAlign=256, maxTex=16384, maxAlloc=native, maxMultiDrawInterleaved=0, maxColorAttachments=8)`;`DeviceFeatures(shaderDrawParameters=false, multiDrawDirectInterleaved=false, multiDrawDirectSeparate=true, multiDrawIndirect=true, drawIndirect=true, nonZeroFirstInstance=false, persistentMapping=true)`。 +- `MetalCommandEncoder`:全实现;要点:submit 三缓冲(`MAX_SUBMITS_IN_FLIGHT=3`);clear **延迟化**(pendingColorClears/pendingDepthClears → load-action 或独立 clear encoder,`flushPendingClear` :987-1014);layered attachment 拒绝(:275/:310 UnsupportedOperationException);`copyTextureToBuffer` blit slice 硬编码 0(:849,数组层 readback 不支持);fence=`MetalFence`(提交序号+信号量,非 MTLSharedEvent);writeTimestamp=CPU。 +- **hazard 模型**:全部资源 `hazardTrackingMode=untracked`;正确性靠单一全局 `MTLFence`:每个新 render/blit encoder `waitForFence`,结束 `updateFence`(:79-99, :189-204)。这就是当前事实上的 barrier 机制,compute encoder 必须并入该 fence 链。 +- `MetalRenderPass`:除 `multiDraw(IntBuffer,int,int,int)` :308-311 与 `multiDraw(IntBuffer,IntBuffer,int)` :313-316 抛 UnsupportedOperationException 外全实现(注意:宣告 multiDrawDirectSeparate=true 与 :313 抛异常存在旗标/实现不一致);triangle-fan 在 multiDrawIndexed(Pointer)/drawIndexedIndirect/drawIndirect 抛异常,其余场景经 transient index buffer 模拟;绑定模型 `bindDrawState` :505-565 仅 `UNIFORM_BUFFER|SAMPLED_IMAGE|TEXEL_BUFFER` 三种 ResourceKind(MetalCompiledRenderPipeline.java:28-32)——**无 SSBO/storage image 种类**。 +- `MetalGpuTexture`:创建 → `metallum_create_texture_2d`(2D/2DArray/Cube/CubeArray,Private storage);**私有扩展位 `USAGE_SHADER_WRITE = 1<<5`** :18(仅 MetalFxManager.java:1430 使用);usage 翻译 :136-156(RENDER_ATTACHMENT 对 color 格式附带 ShaderWrite)。与 vanilla 最高位 16 相邻,**Mojang 增加第 6 位即冲突**——需要迁移到更高位并留注释。 +- `MetalGpuBuffer`:池化;Shared storage 条件(MAP_*|HINT_CLIENT_STORAGE|dynamic);`map` 为持久指针视图;untracked。Metal buffer 无 usage 概念,**SSBO 原生可行**,缺的只是 Java usage 位 + 绑定路径。 +- `MetalGpuSampler`:**无 compare function**(Swift descriptor 不设 compareFunction :3697-3705);mip filter 启发式(`maxLod>0.25→Linear`);AddressMode 仅 REPEAT/CLAMP(MTL 枚举已declare Mirror/ClampToZero/Border 备用)。 +- `MetalCompiledRenderPipeline`:每 pipeline 预建 PSO × 固定 depth/stencil 格式表 :162-171(Invalid/D16/D32F/D24S8/D32FS8/S8);binding index 上限 64;注意 D24S8 在 Apple silicon 无原生支持(预编译静默产不出缓存)。 +- `MetalCrossShaderCompiler`:SPIR-V→MSL(SPVC MSL 4.0,FLIP_VERTEX_Y);反射仅 `uniformBuffers()+samplers()`(sampler 限 Dim2D/DimCube;texel buffer DimBuffer);显式 `layout(location=N) out` 解析 + fragment 输出签名校验;push constants 重映射到尾部 buffer binding;**只支持 vertex+fragment,无 compute**。 + +## 3. Swift ABI(92 个 @_cdecl) + +分类:device/layer(10)、queue/commandBuffer/semaphore(11)、MTLFence(5,intra-queue)、blit copy(6,**无 generateMipmaps**)、资源创建(buffer/texture2d[裸 MTLTextureUsage 位直通,**shaderWrite/shaderAtomic 已可传**]/textureView/bufferTextureView/sampler[**无 compare**]/depthStencilState)、render encoder v1+v2(v2=8 槽 indexed MRT,per-slot clear/load/store,depth+auto-stencil)、encoder 状态与 draw(15)、present/drawable(2)、PSO 构建(12)、MetalFX 内部(10,固定功能)。 +**compute 现状**:MTLComputePipelineState/makeComputeCommandEncoder 仅在 MetalFX 内部 hardcoded kernels 使用;**C ABI 无通用 compute 导出**;无 MTLEvent、无 memoryBarrier、无 generateMipmaps。 + +## 4. FFM 桥(MetalNativeBridge.java) + +静态绑定同上 92 符号;`downcall`=critical(false),阻塞调用用 downcallWithoutCritical(semaphore_wait、waitUntilCompleted、createShaderFunction、fan draw、present);`optionalDowncall`(可空)用于 MetalFX v2 与 **makeRenderCommandEncoder_v2** 等新 ABI;库加载:macOS 从 jar 抽 dylib → `SymbolLookup.libraryLookup`。**compute/mipmap/barrier 条目:无。** + +## 5. 纹理格式与 usage + +`MTLPixelFormat.from(GpuFormat)` :75-122:R/RG/RGBA × 8/16/32 全家(含全部 uint/sint)、RGB10A2_UNORM、RG11B10F、五种 depth/stencil 全映射;**未映射即 IllegalStateException**:全部 RGB 三通道格式与 RGB10A2_UINT。`MTLTextureUsage`:Unknown/ShaderRead/ShaderWrite/RenderTarget/PixelFormatView/ShaderAtomic 已声明;ShaderAtomic/PixelFormatView 目前无人使用。 + +## 6. 主 framebuffer / resize + +- vanilla `RenderTarget/MainTarget/TextureTarget` 已后端无关(自持 GpuTexture,resize 直接走 `GpuDevice.createTexture`)——**后端看不到 RenderTarget,resize 由 vanilla 完成**;metallum 无 RenderTarget mixin。 +- 呈现链:`MetalSurface.configure` → `metallum_configure_layer`(bgra8Unorm、drawableSize、vsync);`acquireNextTexture` 为 no-op(drawable 延迟到 present encode);`blitFromTexture` → `presentTextureToDrawable`(可路由 FG,否则全屏三角采样 present)。 + +## 7. 既有 E2E harness(扩展底座) + +`MetalMrtBackendIntegrationTest`(§见主审计 4.2):无窗口引导(直接 `metallum_create_system_default_device` + 包内可见 `MetalDevice` 构造,layer/view 传 NULL;GLSL 由 lambda ShaderSource 提供,经 Mojang GlslCompiler);gradle 任务 `metalMrtBackendIntegrationTest` dependsOn buildMacNative,`--enable-native-access=ALL-UNNAMED`、`MTL_DEBUG_LAYER=1`、`MTL_SHADER_VALIDATION=1`,已接 `check`。readback 模式:`createBuffer(MAP_READ|COPY_DST)` → `copyTextureToBuffer` → `submit` → `waitForSubmittedGpuWork` → 读 `currentStorage()`。 + +## 8. mixin 面 + +配置 client-only + `MetallumMixinConfigPlugin` 门禁(mac 才应用;sodium.* 需 sodium 在场;**MetalFX mixin 仅当 options.txt `preferredGraphicsBackend` 为 default/缺省**;PreferredGraphicsApiMixin 恒应用)。后端选择:`PreferredGraphicsApiMixin.getBackendsToTry` HEAD 返回 `[Metal, Vulkan, GL]`。Sodium:`DrawBackendMixin`(Metal→`VK_INDIRECT`)、`DrawContextMixin`(换 `MetalDrawContext`)、cosmetic 改名、`ShaderChunkRendererMetalFxMixin`(begin/compileProgram/end)、`DefaultChunkRendererMetalFxMixin`(render)。其余 MetalFX mixin 目标:GameRenderer(init/resize/render/renderLevel/blur/setLevel/resetData/close)、Minecraft(renderFrame HEAD/RETURN)、LevelRenderer(addAlwaysOnTopPass)、GuiRenderer(draw)、GameRenderState(useShaderTransparency)、EntityRenderDispatcher/ModelFeature*/RenderTypeFeatureGroup/PreparedRenderType/StagedVertexBuffer(motion 捕获)。 + +## 9. Iris-ready 缺口总表(证据齐) + +| Iris 需求 | 状态 | 依据 | +|---|---|---| +| MRT ≤8 | 已完成且 E2E 有测 | encoder :227-358;Swift :3779;测试套件 | +| ping-pong | 原语可行(copy/passes/fence 链),缺框架与测试 | encoder :862-892 | +| depth 纹理采样 | 可建可绑 | usage 翻译 :138-149 | +| shadow targets | 渲染侧可行;**compare 采样缺失** | §5/§6 | +| compute | **三层全缺**(API/Java/bridge/Swift ABI) | §1/§3/§4 | +| image load/store | API 无;Swift usage 位已直通;私有 USAGE_SHADER_WRITE 在;缺绑定/dispatch 路径 | §3/§5 | +| SSBO | API 无;绑定模型无 storage 种类;SPIRV-Cross 反射忽略 storage buffer | 编译器 :126-160 | +| memory barrier | API 无;现模型=untracked+全局 MTLFence 链 | encoder :79-99 | +| GPU mipmap 生成 | 无(vanilla=CPU);无 generateMipmaps 导出 | §1/§3 | +| 纹理 copies | 齐全 | §2/§3 | +| compare+mip sampler | mip 有(启发);compare 无 | §6 | +| 整数/浮点格式 | uint/sint 全映射;RGB 三通道与 RGB10A2_UINT 抛异常 | §5 | diff --git a/docs/iris-audit/feature-matrix.md b/docs/iris-audit/feature-matrix.md new file mode 100644 index 000000000..62bf74e96 --- /dev/null +++ b/docs/iris-audit/feature-matrix.md @@ -0,0 +1,36 @@ +# Iris 1.11.2+26.2 → Metal 后端 功能矩阵 + +依据:`iris-1.11.2-mc26.2-surface.md`(真实 jar 审计)× `backend-coverage.md`(工作树核验)。 +「状态」指当前 Metal 后端对该功能所需底层原语的支持度,不是集成完成度。 +集成形态结论:**形态 B(GL 渲染器,需语义层)**;策略与阶段边界见 `iris_on_metal_implementation_plan.md` §2.2(修订版)。 + +| # | Iris 功能 | 实际调用(GL/抽象) | Metal 后端现状 | 需改 Java 层 | 需改 bridge 层 | 需改 Swift/Metal 层 | 验证方式 | +|---|---|---|---|---|---|---|---| +| 1 | `GlFramebuffer`(自建 FBO,addColorAttachment(index,glId)/addDepthAttachment/drawBuffers(int[])/readBuffer/bind*) | GlStateManager `glGenFramebuffers/_glFramebufferTexture2D` + DSA `glCreateFramebuffers/glNamedFramebuffer*` | 无 FBO 概念;等价物=RenderPassDescriptor 每 pass 组装(MRT 已通;null 槽=非连续 drawBuffers) | 新 `IrisMetalFramebuffer`:持久化 attachment 集合+drawBuffers 映射→按需产出 RenderPassDescriptor;状态校验(尺寸/格式一致) | 无(复用 v2 encoder ABI) | 无 | L2:非连续 drawBuffers(0,2,5)、depth+MRT、resize 重建内容级测试 | +| 2 | `RenderTargets`(colortex0..15 main/alt GL id + depth 副本 + framebuffer 工厂 + resizeIfNeeded) | 纹理经 `GpuDevice.createTexture` 分配后 `iris$getGlId` 取 id;副本经 DepthCopyStrategy | 纹理分配/复制原语齐;无 main/alt 管理 | 新 `IrisMetalRenderTargets`:main/alt MetalGpuTexture 对、格式表(InternalTextureFormat→GpuFormat 映射)、resize 重建、销毁 | 无 | 无 | L2:分配/重建/销毁;格式映射表单测 | +| 3 | `BufferFlipper`(flip/isFlipped/snapshot) | 纯 CPU 状态 | 无 | 新 `IrisMetalBufferFlipper`(语义等同)+ flip 快照→framebuffer 重建钩子 | 无 | 无 | 单测:flip/快照/复位;L2:三连 pass 内容级 ping-pong | +| 4 | `CompositeRenderer`(逐 pass:绑 FBO+Program,GlStateManager `_drawElements` 全屏 quad;pass 间 mipmap;ComputeOnlyPass) | GL 直绘 + `glGenerateMipmap`(DSA)+ compute | draw 原语齐(经 RenderPass);**generateMipmaps 缺**;compute 缺 | 新 `IrisMetalCompositeRenderer` 骨架:pass 列表→RenderPass 序列;mipmap 钩子;compute 钩子 | +generateMipmaps;+compute(见 #8) | +blit `generateMipmaps`;+compute encoder | L2:多 pass composite 序列内容级;mipmap 各层 readback | +| 5 | `FinalPassRenderer`(写主目标;`glCopyTexSubImage2D` SwapPass 维护历史) | GL copy | `copyTextureToTexture` 已有 | 复用 encoder copy;SwapPass 语义并入 targets 框架 | 无 | 无 | L2:final 后历史纹理内容断言 | +| 6 | `ShadowRenderTargets`/`ShadowRenderer`(shadowtex0/1、shadowcolor、重驱动地形/实体、逐 buffer MipmapPass) | 同 #2 + 场景重渲染 | depth 渲染原语齐;**compare sampler 缺**;mipmap 缺 | 新 `IrisMetalShadowTargets`;shadow pass 状态隔离(独立 RenderPass+viewport) | +compare sampler 创建 ABI | +`MTLSamplerDescriptor.compareFunction` | L2:正交阴影渲染+compare 采样判定;shadow resize | +| 7 | `ShadowCompositeRenderer`(shadowcomp,抽象 RenderPass+iris$setCustomPass) | 抽象层+重定向 | RenderPass 原语齐 | 并入 #4 骨架 | 无 | 无 | L2 同 #4 | +| 8 | `ComputeProgram`(dispatch(w,h)、indirect、`glMemoryBarrier`) | GL43/45 compute | **三层全缺** | 新 `mtl/MTLComputeCommandEncoder`、`mtl/MTLComputePipelineState`、`MetalComputePass`;SPIR-V compute→MSL 编译路径 | +makeComputeCommandEncoder/makeComputePipelineState/setBuffer/setTexture/dispatchThreadgroups(+indirect)/end | +对应 @_cdecl;并入全局 MTLFence 链 | L2:absolute/relative/indirect dispatch;compute↔render 顺序内容级 | +| 9 | `Program`+`ShaderCreator`(pack GLSL→jcpp→glsl-transformer→glCompileShader/glLinkProgram) | GlStateManager 编译链 | 无 GL 编译;已有 GLSL→SPIR-V(GlslCompiler)→MSL(Spvc)链 | 新 `IrisMetalProgram`:接管 transformer 输出的 GLSL,走 GlslCompiler→Spvc→PSO;uniform location 语义映射(glGetUniformLocation→UBO 成员/push constant 表) | 无(复用 PSO ABI) | 无 | L2:代表性 Iris 风格 GLSL(MRT 输出/uniform 集/shadow sampler)编译+GPU 执行断言;编译错误回传带 program 名 | +| 10 | `ProgramSamplers`(单元绑定、`glBindSamplers` 多绑定、12 静态 GlSampler 预设) | GL sampler 对象 | sampler 原语有;**compare 缺**;Mirror/Border 地址模式未暴露 | 扩展 `MetalGpuSampler`(compare、可选地址模式);Iris 采样单元→argument 槽映射表 | +sampler ABI 参数 | +descriptor 参数 | L2:compare 采样;预设矩阵单测 | +| 11 | `ProgramImages`/`GlImage`(glBindImageTexture、glClearTexImage) | GL42 image | usage 位 Swift 已直通;**绑定/清除路径缺** | storage texture 绑定种类(ResourceKind+bindDrawState);clear image 走已有 clear/blit | +setTexture(写访问)已有 setTexture 可复用;确认 usage 传递 | 校验 shaderWrite/atomic usage;必要时 PixelFormatView | L2:imageStore→sample、imageLoad 断言 | +| 12 | `ShaderStorageBufferHolder`(glBufferStorage、glBindBufferBase(index)、屏幕相对 resize、clear) | GL43/44 SSBO | Metal buffer 原生可作 SSBO;**Java usage 位/绑定种类/反射缺** | `MetalGpuBuffer` +STORAGE usage;ResourceKind.STORAGE_BUFFER;Spvc 反射 storageBuffers();binding index 稳定映射 | setBuffer 复用;确认 fragment/vertex/compute 可见性 | 无新增(setBuffer 通用) | L2:SSBO 写后读(compute 写→fragment 读;fragment 写→readback);resize/clear | +| 13 | `IrisRenderSystem`(~200 静态 GL 入口 + DSA 三策略 + 能力探测) | 裸 LWJGL GL | 不可直译 | **语义层核心**:逐入口映射到上述框架对象;能力探测返回 Metal 真值(DSA=true 等价、SSBO/image/compute=true 当实现后) | 按上述各行 | 按上述各行 | 逐类别 L2 测试(即 #1-#12 的并集) | +| 14 | `ExtendedShader extends GlProgram`(vanilla 管线替换载体;iris$setupState;before/after-translucent FBO) | GlDevice.getOrCompilePipeline mixin + GlProgram 子类 | GlDevice/GlProgram 在 Metal 上不存在/不加载 → **替换机制整体失效** | 等价机制:在 `MetalDevice.precompilePipeline/getOrCompilePipeline` 增加「管线覆盖钩子」(RenderPipeline→Iris program 查表,即 IrisPipelines 语义) | 无 | 无 | L2:覆盖钩子单测;L3:世界几何走覆盖 program | +| 15 | Sodium override(0.9.1:MixinShaderChunkRenderer/MixinDefaultChunkRenderer/XHFP 顶点格式/shadow 重驱动/MixinUniformData) | Sodium 类 mixin(经 Blaze3D 抽象) | Sodium 0.9.0 在场;**Iris 二进制要求 0.9.1**;metallum 5 个 sodium mixin 需随升复验(DefaultChunkRenderer.render 参数 GpuBuffer→GpuBufferSlice) | 升级依赖;复验 metallum sodium mixin;与 Iris 的 mixin 共存顺序(priority) | 无 | 无 | L1 编译;L2 回归;L3 地形走 Iris terrain program | +| 16 | shader pack reload(PipelineManager 重建全部资源) | 全链 | clearPipelineCache 等原语在 | 框架对象全部实现 destroy/rebuild;reload 入口驱动 | 无 | 无 | L3:reload 前后 capture 对比,无崩溃无旧资源复用 | +| 17 | render target resize(resizeIfNeeded;屏幕相对 SSBO) | 全链 | vanilla resize 原语在 | targets/flipper/framebuffer/SSBO 全部尺寸感知重建 | 无 | 无 | L2 resize 重建;L3 resize 场景 capture | +| 18 | reverse-Z(`ARBClipControl.glClipControl` + UndoReverseZ mixin ×5) | GL45 clip control | Metal NDC z∈[0,1] 天然;MC 26.2 reverse-Z 已由后端处理 | 语义层需保证 Iris 期望的深度约定一致(取 DeviceInfo.isZZeroToOne 真值) | 无 | 无 | L2:深度值方向断言(近/远平面写入值) | +| 19 | `IrisMixinPlugin` "vulkan" 门(无 Metal 感知→GL mixin 带病上线) | mixin 插件 | — | 接入初期:兼容垫片让 Iris 在 Metal 上按「不支持后端」安全停用(等价 vulkan 分支),随语义层推进逐步放行 | 无 | 无 | L3:Iris 共存启动不崩溃(过渡态);放行后逐项点亮 | +| 20 | `DepthCopyStrategy`(Gl20/Gl30Blit/Gl43CopyImage) | GL copy 三选一 | `copyTextureToTexture` 深度路径已有(MetalFX 每帧在用) | 映射到 encoder copy;确认 depth 格式 blit 合法性 | 无 | 无 | L2:depthtex0/1/2 复制语义内容级 | + +## 集成缺口速览(按层) + +- **Java 新增**:`com.metallum.client.iris.*`(Framebuffer/RenderTargets/BufferFlipper/CompositeRenderer 骨架/ShadowTargets/Program/ComputePass/SSBO holder)、`mtl` compute 二类、ResourceKind 扩展、sampler compare、管线覆盖钩子。 +- **bridge 新增**:compute encoder/pipeline/dispatch(含 indirect)、generateMipmaps、sampler compare 参数。 +- **Swift 新增**:compute @_cdecl 组(并入 MTLFence 链)、blit generateMipmaps、sampler descriptor compare。 +- **依赖**:Sodium 0.9.0→0.9.1(+metallum mixin 回归)、`maven.modrinth:iris:1.11.2+26.2-fabric`。 +- **不需要动**:MRT 主链、copies、clear 体系、PSO/MSL 编译链主体、present 链、MetalFX(阶段二)。 diff --git a/docs/iris-audit/iris-1.11.2-mc26.2-surface.md b/docs/iris-audit/iris-1.11.2-mc26.2-surface.md new file mode 100644 index 000000000..e1b140bb0 --- /dev/null +++ b/docs/iris-audit/iris-1.11.2-mc26.2-surface.md @@ -0,0 +1,88 @@ +# Iris 1.11.2+mc26.2(Fabric)GPU 调用面审计 + +来源:真实 jar 反编译审计(本会话后台 agent;jar sha512 前缀 `c1b46bcd…`,与 Modrinth 版本 `oaD6KQls` 一致)。 +产物留存:`/private/tmp/claude-501/.../scratchpad/iris-audit/`(jar、解包树、`gpu_api_analysis.txt`、`blaze3d_analysis.txt`、`key_apis*.txt`、sodium 0.9.0/0.9.1 对照)。 +注:MC 26.2 未混淆,jar 内全部是真实 Mojang 名称,无需 intermediary 翻译。 + +## 1. fabric.mod.json + +- id `iris`,1.11.2+mc26.2,client,LGPL-3.0。 +- depends:`fabricloader >= 0.12.3`,`sodium: ["0.9.x"]`(硬依赖;无 minecraft 版本约束)。 +- 入口点仅 `modmenu` 与 `sodium:config_api_user`;**无 main/client 入口** —— 通过 `MixinRenderSystem.iris$onRendererInit(GpuDevice)` 在 Blaze3D RenderSystem 初始化时自举。 +- mixin 配置:`mixins.iris.json`(143 client,插件 `IrisMixinPlugin`)、`mixins.iris.fabric.json`(4)、`mixins.iris.vertexformat.json`(7)、`mixins.iris.compat.sodium.json`(20)、`mixins.iris.compat.dh.json`(4)、maxfpscrash(1)。 +- accessWidener 主要面向 **Blaze3D GL 后端内部**:`GlStateManager$*State`、`GlRenderPass.pipeline/samplers`、`GlProgram.(int,String)`+`uniformsByName`、`GlDevice`、`GlCommandEncoder`、`GlBuffer.handle` 等。 +- 注入接口(loom injected interfaces):`RenderTarget`、`GpuTexture`(`iris$getGlId`、`iris$markMipmapNonLinear`)、`RenderPass`+`RenderPassBackend`(`iris$setCustomPass`)、`RenderType`、`ItemInHandRenderer`。 +- 内嵌:antlr4-runtime-4.13.1、**glsl-transformer 3.0.0-pre3**、jcpp-1.4.14(自带 GLSL AST 变换 + C 预处理器)。 + +## 2. 三层 GPU API 使用 + +963 个类;24 个类直接触 `org/lwjgl/opengl`,121 个类触 `com/mojang/blaze3d`。**混合体**:Blaze3D 抽象层用于资源分配与全屏 pass;Blaze3D GL 后端(GlStateManager)用于状态/program;裸 LWJGL GL 用于现代特性(DSA、compute、SSBO、image)。 + +### 2a. 裸 LWJGL GL(核心:`net.irisshaders.iris.gl.IrisRenderSystem`) + +- sampler:`glGenSamplers/glSamplerParameteri/glBindSampler`、GL45 `glBindSamplers` 多绑定; +- image:GL42 `glBindImageTexture`(EXT fallback)、`ARBClearTexture.glClearTexImage`; +- SSBO:GL43 `glBindBufferBase`、GL45 `glBufferStorage`、`glClearBufferSubData`; +- compute:GL45 `glDispatchCompute`、GL43 `glDispatchComputeIndirect`、GL45 `glMemoryBarrier`; +- copy:GL46 `glCopyImageSubData`、`glCopyTexImage2D`、`glCopyTexSubImage2D`(FinalPassRenderer); +- uniform/introspection:`glUniform*`、`glGetActiveUniform`、`glGetUniformBlockIndex`、`glUniformBlockBinding`; +- 其他:`glEnablei/glDisablei`、ARB per-buffer blend(`glBlendFuncSeparateiARB`)、`glPolygonMode`、`glReadPixels`、`glCheckFramebufferStatus`; +- DSA 三策略(`$DSAARB/$DSACore/$DSAUnsupported`):`glCreateFramebuffers/Textures/Buffers`、`glNamedFramebufferTexture/DrawBuffers/ReadBuffer`、`glBlitNamedFramebuffer`、`glGenerateTextureMipmap`、`glCopyTextureSubImage2D` vs legacy 路径; +- 能力探测:DSA、SSBO、image load/store、buffer storage、multi-bind、draw-buffers-blend、tessellation、GL40/42/44/45。 +- 其他裸 GL 类:`GLDebug`(debug 标签/组)、`GlImage`、`ShaderWorkarounds`(`nglShaderSource`)、`DepthCopyStrategy`(Gl20CopyTexture/Gl30BlitFb/Gl43CopyImage 三选一)、`IrisRenderingPipeline`/`VanillaRenderingPipeline`(`ARBClipControl.glClipControl`,reverse-Z)、DH compat。 + +### 2b. Blaze3D GL 后端(GlStateManager,≈裸 GL 经 MC 状态缓存) + +`_bindTexture`(16 类)、`_glBindFramebuffer`(9 类:GlFramebuffer.bind、CompositeRenderer、FinalPassRenderer…)、`_glUseProgram`(8 类)、`glGenFramebuffers/_glDeleteFramebuffers`、`_glFramebufferTexture2D`、`_genTexture/_deleteTexture`、SSBO 辅助(`_glGenBuffers/_glBindBuffer/_glBufferSubData`)、`_viewport/_scissorBox/_colorMask/_depthMask/_depthFunc`、blend 开关+`_blendFuncSeparate`、`_clear`、`_drawElements`(CompositeRenderer 全屏quad)、**shader 编译**:`glCreateShader/glShaderSource/glCompileShader/glLinkProgram`(GlShader/ShaderCreator/ProgramCreator)。 + +### 2c. Blaze3D 抽象层 + +- `GpuDevice.createTexture`(**RenderTargets/ShadowRenderTargets 的纹理与 depth**、PBRAtlasTexture)、`createBuffer`(FullScreenQuadRenderer 等)、`createSampler`(IrisSamplers)、`createTextureView`、`createCommandEncoder`(9 类); +- `CommandEncoder.createRenderPass`+`RenderPass.*`(setPipeline/bindTexture/setUniform/drawIndexed):CenterDepthSampler、ColorSpaceFragmentConverter、FinalPassRenderer、HorizonRenderer、PBRAtlasTexture、ShadowCompositeRenderer —— 先 `iris$setCustomPass`,由 `MixinGlCommandEncoder` 把 pass 重定向到 Iris 的 GlFramebuffer+自有 program; +- `RenderPipeline.builder()`:`CompositeRenderer.COMPOSITE_PIPELINE`; +- `writeToTexture`(noise/自定义纹理)、`clearDepthTexture`、`getSequentialBuffer`、DeviceInfo(`isZZeroToOne`、driverInfo、extensions); +- **关键**:12 个类用注入的 `GpuTexture.iris$getGlId()` 把 GL id 从抽象纹理里挖出来挂到自建 FBO——**抽象层只用于分配,使用时绕开**。 + +## 3. 关键内部类(公开 API 摘要) + +- `targets.RenderTargets`:`RenderTarget[]`(main+alt GL 纹理 id、InternalTextureFormat、`getMainTexture()/getAltTexture()`)、Blaze3D GpuTexture depth(+noTranslucents/noHand 副本,经 DepthCopyStrategy)、`List`;`createFramebufferWritingToMain/Alt(int[])`、`createGbufferFramebuffer`、`createColorFramebuffer(WithDepth)`、`resizeIfNeeded`。 +- `targets.BufferFlipper`:`flip(int)`、`isFlipped(int)`、`snapshot()`。 +- `gl.framebuffer.GlFramebuffer`:裸 FBO:`addColorAttachment(index, glTexId)`、`addDepthAttachment(GpuTexture)`、`addDepthAttachmentBypass(int)`、`drawBuffers(int[])`、`readBuffer`、`bind/bindAsReadBuffer/bindAsDrawBuffer`、`getStatus/getId`。 +- `pipeline.WorldRenderingPipeline`(接口):`beginLevelRendering`、`renderShadows(LevelRendererAccessor, Camera, CameraRenderState)`、`beginHand`、`beginTranslucents`、`finalizeLevelRendering/GameRendering`、`setPhase(WorldRenderingPhase)`、`onSetAlbedoTex(GpuTextureView)`、`allowConcurrentCompute` 等;实现:`IrisRenderingPipeline`/`VanillaRenderingPipeline`(`PipelineManager` 按维度管理)。 +- `pipeline.CompositeRenderer`:按 stage(Begin/Prepare/Deferred/Composite)的 `Pass{Program, GlFramebuffer, viewport, mipmap 标志}` + `ComputeOnlyPass`;`renderAll()` = GlStateManager 绑 FBO、`_drawElements` 全屏 quad、`ComputeProgram[]` + memory barrier、`setupMipmapping`(DSA glGenerateMipmap)。 +- `pipeline.FinalPassRenderer`:`renderFinalPass()` 写主目标;`glCopyTexSubImage2D` SwapPass 维护 colortex 历史。 +- `shadows.ShadowRenderTargets/ShadowRenderer/ShadowCompositeRenderer`:同构;shadow pass 重驱动 terrain/entity 渲染(ShadowMatrices、逐 buffer MipmapPass)。 +- `gl.program.Program/ComputeProgram`(`use()`、`dispatch(w,h)`、indirect)、`ProgramBuilder`(begin/beginCompute/attribute/sampler/image DSL)、`ProgramUniforms/Samplers/Images`。 +- `gl.buffer.ShaderStorageBuffer(Holder)`:`glBufferStorage` + `glBindBufferBase`,屏幕相对尺寸,支持 clear。 +- `pipeline.programs.ExtendedShader extends com.mojang.blaze3d.opengl.GlProgram`:Iris gbuffers program 伪装成 vanilla GlProgram;持有 before/after-translucent 两个 GlFramebuffer、blend override、alpha test、自定义 uniform;`iris$setupState(...)` 由 `MixinGlCommandEncoder` 在 vanilla render pass 用到它时回调。`FallbackShader` 同理。 +- `pipeline.programs.ShaderMap`/`ShaderKey`(含 `SODIUM_TERRAIN_SOLID/CUTOUT/TRANSLUCENT`、`SHADOW_SODIUM_TERRAIN_*`、`CLOUDS_SODIUM`、text/entity/particle 变体)/`IrisPipelines`(静态映射 **~107 个 vanilla RenderPipeline** → ShaderKey,另有 shadow map)。 +- `shaderpack.*`:ShaderPack/ProgramSet/ProgramSource/ComputeSource、shaders.properties(`ShaderProperties`)、PackDirectives/PackRenderTargetDirectives/PackShadowDirectives、options/profiles、include、IdMap、自定义纹理、SSBO 声明(`getBufferObjects`)、维度覆盖。 + +## 4. 五个关键问题的直接答案 + +1. **自建 GL 资源还是走抽象?** 分裂式:FBO 100% 自建(GL id 来自 `iris$getGlId`);目标纹理经 `GpuDevice.createTexture` 分配;program 100% 自建 GL(GlStateManager 编译)再包成 `GlProgram` 子类;gbuffer 绘制走 vanilla RenderPass 但被 `MixinGlCommandEncoder` 在抽象背后重绑 Iris FBO/drawBuffers/blend;composite=GlStateManager 直绘;final/shadowcomp=抽象 RenderPass+`iris$setCustomPass` 重定向。 +2. **shader 编译?** 自有 GL 路径:pack GLSL → jcpp → glsl-transformer(AST)→ `glShaderSource/glCompileShader/glLinkProgram`。**全 jar 零 SPIR-V/shaderc/glslang/blaze3d.vulkan 引用。** ShaderType 含 VERTEX/GEOMETRY/FRAGMENT/COMPUTE/TESS_CONTROL/TESS_EVAL。 +3. **compute?** 是,仅裸 GL:`ComputeProgram` + `glDispatchCompute(Indirect)` + `glMemoryBarrier`;用于 pack `setup` 与各 stage compute 数组以及自身 `ColorSpaceComputeConverter`(#version 430、rgba8 image2D、8×8 local size;有 fragment fallback)。 +4. **SSBO / image?** 是,均裸 GL(见 2a);pack 经 `bufferObject.N` 声明 SSBO(支持屏幕相对尺寸)。 +5. **Sodium 挂接?** 20 个 mixin:`MixinShaderChunkRenderer` 包 `createShader(String, TerrainRenderPass)→RenderPipeline` 供 Iris 登记查表;`MixinDefaultChunkRenderer` 包 `begin(...)` 换 Iris program;`MixinRenderSectionManager` 换 `ChunkVertexType` 为 XHFP 扩展顶点格式(mid-texcoord/tangent/entity data,用 Blaze3D GpuFormat 属性构建);`MixinRenderSectionManagerShadow` 重驱动 shadow pass 的 section 渲染(独立 shadow UBO);`MixinUniformData` 挂 `UniformBufferManager`;chunk 构建 mixin 捕获 block/material 上下文。 +6. **vanilla 管线替换?** `MixinShaderManager_Overrides` 注入 **`com.mojang.blaze3d.opengl.GlDevice.getOrCompilePipeline(RenderPipeline)` HEAD**,返回包着 `ExtendedShader` 的 GlRenderPipeline(经 IrisPipelines→ShaderKey→ShaderMap);`MixinLevelRenderer` 挂 `addMainPass` 及内部调用驱动 phase;`MixinGameRenderer` 包帧首尾;`MixinMinecraft_PipelineManagement` 维度切换时 `iris$resetPipeline`。 +7. **后端 gating?** `IrisMixinPlugin.` 读 options.txt `preferredGraphicsBackend`,含 "vulkan" 则停用全部非 VKOnly mixin 并显示"Iris cannot run when using Vulkan"切换提示。**无 Metal 感知**:字符串不含 "vulkan" 就全量应用 GL mixin → 在 Metal 后端上会因 `com.mojang.blaze3d.opengl.*` 缺失/转型失败而崩溃。另有 `iris.unsupported.pack.macos` 提示与 reverse-Z(`isZZeroToOne`/`glClipControl`)处理。 + +## 5. Sodium 版本结论 + +- 声明 `0.9.x`,但**二进制要求 0.9.1**:`MixinUniformData` shadow 的 `uniformData: GpuBufferSlice` / `uniformStorage: DynamicUniformStorage` 在 0.9.0 不存在(0.9.0 为 `MappableRingBuffer`,`getUniformBuffer()` 返回 `GpuBuffer`);`DefaultChunkRenderer.render(...)` 参数 `GpuBuffer`→`GpuBufferSlice`;`MultiDrawBatch.getIndexBufferSize→getMaxElementCount`。 +- 0.9.0↔0.9.1 未变:`ShaderChunkRenderer.begin/end/createShader` 签名、`ChunkVertexType`、`RenderRegion.clearAllCachedBatches`、`RenderRegionManager.uploadResults`。 +- **结论:上 Iris 1.11.2 必须把项目 Sodium 从 0.9.0 升到 0.9.1**,并回归 metallum 的 5 个 sodium mixin。 + +## 6. 程序集(Metal 后端最终要服务的面) + +- `ProgramId`(39,带 fallback 链):shadow 系(shadow/solid/cutout/water/entities/lightning/block)、gbuffers 系(basic,line,textured,textured_lit,skybasic,skytextured,clouds,terrain,terrain_solid,terrain_cutout,damagedblock,block,block_translucent,beacon_beam,item,entities,entities_translucent,lightning,particles,particles_translucent,entities_glowing,armor_glint,spidereyes,hand,weather,water,hand_water)、DH 变体、final。 +- `ProgramArrayId`:Setup、Begin、ShadowComposite(shadowcomp)、Prepare、Deferred、Composite(各带可选 per-pass compute 数组与 _a/_b 后缀)。 +- Iris 内置辅助 shader:`centerDepth.vsh/fsh`(GLSL 150)、`colorSpace.vsh/csh`(compute+fragment fallback)。 + +## 7. 对 Metal 后端的实践判断 + +Iris 26.2 是"以 GL 为渲染器、以抽象层为分配器"的实现。Metal 化两条现实路线: +- **A. GL 子集垫片(shim)**:在 `IrisRenderSystem` + `GlStateManager` + `GlFramebuffer/GlShader` 缝合面实现 GL4.6 子集(本审计 §2 即精确契约),shader 编译链换成 GLSL→SPIR-V→MSL; +- **B. fork/重定向**:把 24 个裸 GL 类 + `opengl.*` mixin 组重定向到 Metal 等价物(对 Iris 打 mixin 或 fork)。 +两条路线都必须处理 `IrisMixinPlugin` 的 "vulkan" 子串门(加 "metal" 感知,避免 GL mixin 带病上线)。 diff --git a/docs/iris-audit/runbook.md b/docs/iris-audit/runbook.md new file mode 100644 index 000000000..e44387fa5 --- /dev/null +++ b/docs/iris-audit/runbook.md @@ -0,0 +1,56 @@ +# 构建/运行 Runbook(rollout 挖掘 + 本会话核验) + +## JDK(必须显式指定) + +- `build.gradle` 要求 release 25;PATH java=Oracle 24 会报「不支持发行版本 25」。 +- 历史会话用 `/tmp/metallum-jdk25/jdk-25.0.3+9/Contents/Home`(Temurin,**/tmp 易失**,重启后需按 rollout 中命令重下)。 +- 本会话核验的稳定等价:`JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home`(Homebrew 25.0.2;compileJava/test/MRT E2E 均通过)。 +- gradle toolchain 自动探测发现不了以上两个 JDK,env 前缀必须每次带。 +- 旧 JDK 的 javap 读不了 classfile 69,用 JDK25 的 javap。 + +## 常用命令(全部在仓库根,历史会话统一 `--no-daemon`) + +```bash +# L1 构建 +JAVA_HOME=$JDK25 ./gradlew compileJava compileTestJava test buildMacNative --no-daemon +# L2 GPU 测试 +JAVA_HOME=$JDK25 ./gradlew metalMrtBackendIntegrationTest --no-daemon +JAVA_HOME=$JDK25 ./gradlew metalFxOffscreenValidation --no-daemon +JAVA_HOME=$JDK25 ./gradlew metalFrameGenerationLifecycleTest --no-daemon +# L3 Minecraft 自动化验证(有屏桌面即可,锁屏也能跑;热态 26-36s,客户端段约 12s) +JAVA_HOME=$JDK25 ./gradlew minecraftMetalFxClientValidation --no-daemon +# 全量门禁(历史成功案例) +JAVA_HOME=$JDK25 ./gradlew clean test buildMacNative metalMrtBackendIntegrationTest \ + metalFxOffscreenValidation metalFrameGenerationPresentationValidation build --no-daemon +``` + +- runClient 冒烟(手动矩阵):`./gradlew runClient --no-daemon --args='--quickPlaySingleplayer "New World"' -Dmetallum.metalfx.mode=TEMPORAL -Dmetallum.metalfx.scale=0.67 -Dmetallum.metalfx.debug=true`;残留进程 `ps -axo pid=,command= | awk '/metallum\.metalfx/{print $1}'` + `kill -TERM`。 + +## Metal 验证环境(本机 M1 Pro 特有陷阱) + +- **全局 `MTL_SHADER_VALIDATION=1` 会让 Apple MetalFX 私有 temporal kernel 中止**(instrument 后 1024 线程组超本机上限)。因此: + - `metalFxOffscreenValidation` 与所有客户端验证:`MTL_DEBUG_LAYER=1 MTL_SHADER_VALIDATION=0`; + - 需要项目 pipeline 的 shader validation 时用白名单:`MTL_SHADER_VALIDATION_DEFAULT_STATE=none MTL_SHADER_VALIDATION_ENABLE_PIPELINES='Motion Reconstruction,Transparency Mask' MTL_SHADER_VALIDATION_REPORT_TO_STDERR=1`; + - `test`/`metalMrtBackendIntegrationTest` 维持双 =1。 +- env 必须在 Java 进程创建 Metal device 之前生效(gradle 任务里已配好)。 + +## L3 客户端验证机制 + +- 任务 `minecraftMetalFxClientValidation` 触发时对 `runClient` 注入:validation.enabled/output、mode=TEMPORAL、debug、frameGeneration=false、`--quickPlaySingleplayer "New World"`、MTL env。 +- 世界 `run/saves/New World` 预先存在(**未由任何会话创建**),已被改成旁观者模式(level.dat/GameType=3,NBT 结构化编辑,客户端退出会重写 level.dat——跑矩阵前复核 GameType)。 +- 场景配置是代码:`MetalValidationClient.java`(fabric client entrypoint,`metallum.validation.enabled` 门禁);8 场景定帧 capture(6/12/22/32/42/47/54/62),输出 `build/metal-validation/minecraft-client-current/`(capture-*.bin、frame-state.json、metrics.json、run-state.json);失败 fail-closed 抛异常令任务红。 +- 无需 caffeinate/xvfb;窗口在真实桌面;LWJGL 窗口对 macOS accessibility 不可见(Computer Use 驱动不了,自动退出机制就是为 agent 设计的)。 +- 离线开发账号会有 Yggdrasil/Realms 401 与 publickeys 超时噪声,与渲染无关。 + +## 交接要点(来自 docs/handoffs/metalfx-cutout-reactive-handoff-2026-07-26.md,状态=本会话已核验) + +- 交接时警告「最后一次 MetalFxManager 验证 metrics 编辑未编译」——**本会话已核验:基线树 compileJava/test 通过**,该风险已解除;后续 CUTOUT 场景(帧 74/82,captures 8→10)仍未完成,属 MetalFX 线,阶段一不动。 +- `build/libs/metallum-1.0.1.jar` 陈旧(早于最新 dylib),不得作为证据;打包后必须比对 jar 内 dylib SHA-256 与新构建一致。 +- CUTOUT 修复的验收不变式与 mixin remap 检查项见原文;`OBJECT_MOTION_PRODUCER_CONNECTED=false` 必须维持。 +- Launcher 体验档案强制注入 MetalFX 属性导致游戏内选项置灰的问题仍开放(阶段二收尾项)。 + +## 会话时间线(6 个 rollout) + +01:25 主实现(MetalFX temporal/reactive/FG/pacing;Metal System Trace 在 /tmp)→ 02:35 存根 → 10:13 只读 forensics(docs/render-pipeline-forensics)→ 11:58 Computer Use:真实 Launcher 隔离实例 `~/Library/Application Support/minecraft/instances/MetalUniversal-26.2`(Sodium 0.9.0+metallum,Java25 runtime,TEMPORAL 67%)→ 12:56 动机=语义完整 motion+MRT+display timeline,被本地代理 503 连环打断(presenter 改造中断于 NSObject/delegate 适配)→ 15:26(**项目目录外**:`~/.codex/sessions/2026/07/26/rollout-2026-07-26T15-26-02-*.jsonl`)完成 MRT E2E/presentation/offscreen/客户端 harness(17:31 8/8 PASS),CUTOUT 修复做到一半按用户要求停手写交接。 +- Iris 相关:全部 rollout 仅 1 处 "iris" 命中(某 fabric.mod.json 的 breaks `iris<=1.10.8`)——**无任何 Iris 实现尝试**。 +- 用户全局 minecraft 目录有既有 OptiFine/BSL 资产,历史会话刻意用隔离实例避免触碰——沿用该纪律。 diff --git a/docs/iris_metalfx_implementation_audit.md b/docs/iris_metalfx_implementation_audit.md new file mode 100644 index 000000000..561fbd1a1 --- /dev/null +++ b/docs/iris_metalfx_implementation_audit.md @@ -0,0 +1,105 @@ +# Iris + MetalFX 实现审计(工作树核验版) + +日期:2026-07-26(本会话) +工作树:`MetalUniversal-iris`(git worktree,分支 `iris-on-metal`,基线 commit `ea2dfd4`) +基线来源:`MetalUniversal-master` 工作树快照(原压缩包解包内容;`/mnt/data/MinecraftMetal(1).zip` 在本机不存在,实际内容已解包于 `~/Documents/Projects/Active/MinecraftMetal/`)。 + +> 本文档只记录**对当前工作树重新核验过**的结论。rollout 与旧文档中的历史结论一律标注来源,不作为当前事实。 +> 前次(今天更早)的 MetalFX 专项审查见仓库外的 `MinecraftMetal_MetalFX_Audit_2026-07-26.md`;其中与本工作树仍一致的结论在下文引用时标注〔前审计〕。 + +## 0. 版本与 git 状态 + +- `MetalUniversal-master/.git` 原本存在但 **0 commit**(全部 untracked)。本会话创建了基线提交 `ea2dfd4`(快照全部源码;`build/`、`run/`、natives dylib 按 `.gitignore` 排除),并建立 worktree `MetalUniversal-iris` + 分支 `iris-on-metal`。 +- `metallum-master/`(基线对照)与 `game-porting-toolkit-main/`(Apple GPTK 4 示例/技能)无 git 元数据。 +- 5 份 Codex rollout JSONL 在项目根目录,时间跨度 2026-07-26 01:25 → 12:56。 + +## 1. 可构建性(已核验) + +- JDK:`build.gradle` 要求 `options.release = 25`;PATH 上的 `java` 是 Oracle 24,但 **Homebrew `openjdk@25`(25.0.2)存在**,先前构建产物 classfile major=69(Java 25)证明历史构建即用它。 +- 核验命令(基线树,缓存热): + ``` + JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ + ./gradlew compileJava compileTestJava test buildMacNative + → BUILD SUCCESSFUL(6s;:test 执行通过;buildMacNative UP-TO-DATE) + ``` +- Gradle 9.4.1,Fabric Loom 1.16.3,Minecraft 26.2,fabric-loader 0.19.3,Sodium `mc26.2-0.9.0`(modrinth maven)。网络可用(modrinth API 可达)。 +- Swift 工具链:Swift 6.3.3 / Xcode 26.6(macOS 26.5)。`glslangValidator`/`spirv-cross` CLI 未安装——**不需要**:GLSL→SPIR-V 走 MC 26.2 自带 `com.mojang.blaze3d.vulkan.glsl.GlslCompiler`(shaderc),SPIR-V→MSL 走 LWJGL Spvc(`MetalCrossShaderCompiler.java`)。 +- 结论:**当前工作树可构建,Java 单测通过。** + +## 2. 架构与桥接(已核验要点) + +- MC 26.2 Blaze3D 已抽象为 `GpuDevice/GpuDeviceBackend + CommandEncoder + RenderPass`(Vulkan 取向,自带 GLSL→SPIR-V)。metallum 用 `MetalDevice implements GpuDeviceBackend`(`MetalDevice.java:33`)接管整个设备: + - shader 链:`GlslCompiler.createIntermediary`(SPIR-V)→ `MetalCrossShaderCompiler.compile` → LWJGL `Spvc`(SPIR-V→MSL,显式 fragment output location、资源 rebind)→ `metallum_create_shader_function`(运行时 MSL 编译)。 + - 桥接:Java FFM(`MetalNativeBridge.java`)→ `libmetallum.dylib`(`MetallumNative.swift`,4642 行,`buildMacNative` 用 swiftc 编译)。 + - 后端选择:`PreferredGraphicsApiMixin` / `SodiumPreferredGraphicsApiMixin`(细节见 §backend-coverage 附录)。 +- 设备信息:`MetalDevice.buildDeviceInfo` 宣告 `maxColorAttachments = ColorTargetState.MAX_COLOR_TARGETS`(8);`DeviceFeatures(false,false,true,true,true,false,true)` 各位含义待附录确认(与 Iris 能力门禁直接相关)。 + +## 3. Minecraft 全链路验证基础设施(已核验,可复用于 Iris) + +- `MetalValidationClient`(`com.metallum.client.validation`)是**零输入**验证驱动:`metallum.validation.enabled` 开启后,以帧计数驱动 8 个场景(静止/动实体/动相机/遮挡/揭示/GUI/reset),控制 ArmorStand 与相机,经 `MetalFxManager.setValidationFrame` 请求 GPU attachment readback,74 帧内完成 8 次 capture 校验后 `minecraft.stop()`,写 `run-state.json`/`frame-state.json`。 +- Gradle 任务 `minecraftMetalFxClientValidation` = `runClient` + `--quickPlaySingleplayer "New World"` + validation 系统属性。 +- `run/logs/latest.log`(今天 17:31)证明:**该验证真实跑通过 8/8 GPU captures 并自动退出**。世界存档 `run/saves/New World` 已存在(`run/` 不进 git;worktree 中需要时从 master 复制)。 +- 结论:本环境**具备真实 Minecraft 客户端自动化运行验证能力**——阶段一的 Iris 全链路验证按同一模式构建(加载测试光影包 → 定帧 readback Iris attachment → 断言非全黑/非 NaN/target 互异/resize 行为 → 自动退出)。 + +## 4. 与 Iris 相关的后端现状(初判,附录核验中) + +- **仓库内(src/docs/build.gradle)没有任何 Iris 相关代码或依赖**(grep "iris" 零命中)。Iris 支持完全从零开始。 +- Modrinth 存在 **Iris 1.11.2+26.2-fabric**(version id `oaD6KQls`,project `YL57xq9U`),changelog 注明"updated to Sodium 0.9.1"(当前项目 pin Sodium 0.9.0——兼容范围以 Iris jar 的 fabric.mod.json 为准,见附录 iris-matrix)。 +- MRT:Java `MetalCommandEncoder`/`MetalCompiledRenderPipeline`/`MetalRenderPass` + FFM v2 ABI(≤8 indexed slots)静态贯通〔前审计,本树待复验〕;`metalMrtBackendIntegrationTest` 是 Java→FFM→Swift 的**真实 E2E** GPU readback 套件(与前审计所述"smoke 绕过后端"不同,该任务在 build.gradle 中依赖 buildMacNative 并跑真实链路——本会话将复跑确认)。 +- Compute/image/SSBO:Java 层 `mtl/` 包**没有** compute encoder/pipeline 类;"Compute" 仅出现在 `MetallumNative.swift`(MetalFX 内部 motion compute)。Iris 所需的通用 compute/dispatch/storage/barrier 能力在 Java↔bridge↔Swift 三层均缺失(附录 backend-coverage 逐条核验)。 +- MetalFX / 帧生成现状〔前审计,与本树一致性待复验〕:Spatial 可用候选;Temporal 仅相机运动;object motion producer 未接;FG fail-closed(`OBJECT_MOTION_PRODUCER_CONNECTED=false`);最新 `CAMetalDisplayLink` presenter 含 P0 缺陷且未编译验收。**阶段一期间不动 MetalFX 功能面**(任务书纪律)。 + +## 4.1 后端选择与 Sodium 路径(已核验) + +- MC 26.2 官方内置 `GlBackend`(`com.mojang.blaze3d.opengl`)与 `VulkanBackend`(`com.mojang.blaze3d.vulkan`),按 `PreferredGraphicsApi.getBackendsToTry` 选择。`PreferredGraphicsApiMixin` 把 DEFAULT 改为 `[Metal, Vulkan, GL]`(`PreferredGraphicsApiMixin.java:22`)。 +- Sodium 0.9.0 的 `DrawBackend.chooseBackend` 被 `DrawBackendMixin` 拦截:backend 名为 "Metal" 时强制 `VK_INDIRECT` —— Sodium 地形绘制走设备无关的 indirect 路径,metallum 已支撑。 +- **推论(待 Iris jar 证实)**:Iris 26.2 若能跑在官方 Vulkan 后端上,则其为后端无关实现,Metal 适配=补齐后端能力缺口;若 GL-only,则需要 GL 语义层。以 jar 审计为准。 + +## 4.2 现有 MRT E2E 回执(本会话已复跑) + +- `./gradlew metalMrtBackendIntegrationTest` → **BUILD SUCCESSFUL**(2026-07-26 18:36,本机 AGX G13X)。 +- 该套件从 Mojang `RenderPassDescriptor` 出发,穿过生产 `MetalCommandEncoder`/pipeline metadata/FFM arrays/Swift indexed ABI,GPU readback 断言。覆盖:1/2 attachment、混合格式 3 attachment(RGBA8+RG16F+R8)、null 中间槽、8 attachment、逐槽 clear/load/store + blend + write mask、legacy 单attachment ABI、pipeline/render-pass 签名错配 fail-closed、fragment location/format 错配 fail-closed、5 连续提交回调。 +- 规格矩阵仍缺:**4 attachment 用例、depth+MRT、resize 后重建、非连续逻辑 draw buffer 映射**(现 null-slot 用例是其子集)——阶段一补齐。 +- 日志中 3 条 `uint4 ... not compatible` 是 fail-closed 用例的**预期**诊断输出,非错误。 + +## 4.3 Iris 1.11.2+26.2 真实调用面(已核验,详见附录 iris-1.11.2-mc26.2-surface.md) + +- **形态 B 确认**:Iris 26.2 是 OpenGL 渲染器 —— 自建 GL FBO(`GlFramebuffer`)与 GL program(jcpp+glsl-transformer→`glShaderSource`,**零 SPIR-V**);24 个类调用 ~200 个裸 GL 入口(DSA/compute/SSBO/image/`glClipControl`/per-buffer blend);硬转型/子类化 `com.mojang.blaze3d.opengl.*`(`GlDevice.getOrCompilePipeline` mixin、`ExtendedShader extends GlProgram`、`GlTexture.glId`);抽象层仅用于资源分配(`GpuDevice.createTexture` 等)后经注入的 `iris$getGlId()` 取回 GL id。 +- **后端 gating**:`IrisMixinPlugin` 只识别 options.txt 里的 "vulkan" 子串(命中则整体自禁并提示);对 "metal"/default 无感知 → GL mixin 全量应用,在 Metal 后端上必然崩溃。接入初期需要兼容垫片让其安全停用,语义层就绪后逐步放行。 +- **Sodium**:声明 `0.9.x`,**二进制要求 0.9.1**(`MixinUniformData` shadow 字段、`DefaultChunkRenderer.render` 参数 `GpuBuffer→GpuBufferSlice`、`MultiDrawBatch` API 变化);升级需回归 metallum 的 5 个 sodium mixin。 +- 功能矩阵(任务书要求的 20 项逐条:调用面→现状→需改层→验证方式)已落盘:`docs/iris-audit/feature-matrix.md`。 + +## 5. rollout 记录(已完成,详见附录 runbook.md) + +- 实际存在 **6 个**会话:项目目录内 5 份 + `~/.codex/sessions/2026/07/26/rollout-2026-07-26T15-26-02-*.jsonl`(最后会话,15:26–18:24)。最后会话完成了 MRT E2E/offscreen/presentation/Minecraft 客户端验证 harness(17:31 8/8 PASS),随后 CUTOUT reactive 修复做到一半按用户要求停手,交接文档:`docs/handoffs/metalfx-cutout-reactive-handoff-2026-07-26.md`。 +- 交接警告「最后一次 MetalFxManager 编辑未编译」——本会话已核验:基线树 compileJava/test **通过**,风险解除;CUTOUT 后续(帧 74/82 场景、captures 8→10)属 MetalFX 线,阶段一不动。 +- 12:56 会话因本地代理 503 连环中断(presenter 改造中);无 Iris 实现尝试(全部 rollout 仅 1 处 breaks 声明命中)。 +- 历史 JDK 为 /tmp 下 Temurin 25(易失);本会话改用 Homebrew openjdk@25(已验证等效)。全部命令/环境陷阱(含 `MTL_SHADER_VALIDATION=1` 全局开启会让 Apple MetalFX kernel 在本机中止)见 runbook。 + +## 6. 审计问题速答(任务书 9 问) + +1. 工作树可构建?——**是**(§1,已核验)。 +2. 桥接方式?——Java FFM downcall → `libmetallum.dylib`(Swift)。无 JNI。iOS 路径另有 spvc dylib 打包逻辑(`buildIOSSpvc`)。 +3. RenderPass/PSO 数据流?——`RenderPipeline`(Blaze3D)→ SPIR-V → MSL + `MetalCompiledRenderPipeline`(per-slot format/blend/writeMask)→ PSO 缓存;`MetalCommandEncoder.createRenderPass(textureViews[], clears[])` → FFM v2 → `MTLRenderPassDescriptor`。细节与逐槽核验见附录。 +4. MRT 是否贯通?——静态贯通 + `metalMrtBackendIntegrationTest` E2E(本会话将复跑给出回执);Minecraft 内实际使用面(哪些 pass 用 >1 attachment)待查。 +5. compute/image/SSBO/barrier/mipmap/depth/sampler/framebuffer 支持?——compute/image/SSBO/barrier:**缺失**(Java/bridge 层无 API);mipmap/depth/sampler/copy:部分存在,逐项见附录。 +6. MetalFX 位置/输入/输出/生命周期/缺口?——见〔前审计〕§4-§9;阶段一不改动。 +7. 运动向量覆盖?——仅相机重建;对象运动 producer 缺失〔前审计,与源码一致〕。 +8. display link / presentation 状态?——最新 presenter 未编译验收、含 P0(present(atTime:) 违约、shutdown 死锁)〔前审计〕;FG fail-closed,阶段一不触碰。 +9. rollout 未完成/失败/重复实现?——见 §5 与附录 rollout-mining。 + +## 7. 阶段一执行基线(本会话决定) + +1. 以真实 **Iris 1.11.2+26.2-fabric jar 反编译审计**为唯一功能矩阵依据(不凭记忆假设其 GL/Blaze3D 使用面)。 +2. 后端能力补齐顺序:MRT 验证矩阵扩展 → ping-pong/depthtex/shadow 框架 → compute/image/SSBO/barrier → shader 转译 Iris 特有需求(MRT 输出 location、binding 稳定性)。全部走 Java→FFM→Swift 真实链路 + GPU readback 测试,并接入 `check`。 +3. 全链路验证:扩展 `MetalValidationClient` 模式,Iris + 测试光影包 + 固定世界/相机,readback colortex/depthtex/shadowtex 断言。 +4. MetalFX(阶段二)在阶段一验收通过前**不动**;现有 fail-closed 门禁保持。 + +--- + +## 附录(已落盘) + +- `iris-audit/backend-coverage.md` —— Blaze3D 26.2 抽象面全量枚举 × metallum 实现覆盖逐条核验(vanilla 无 compute/SSBO/image/barrier/GPU mipmap/compare sampler;metallum 除 2 个 multiDraw 变体外全覆盖;hazard=untracked+全局 MTLFence 链;Iris-ready 缺口总表) +- `iris-audit/iris-1.11.2-mc26.2-surface.md` —— Iris 真实 jar 调用面(三层使用、关键类 API、七问答案、Sodium 0.9.1 证据、程序集清单) +- `iris-audit/feature-matrix.md` —— 任务书要求的 20 项功能矩阵(功能→调用→现状→需改层→验证) +- `iris-audit/runbook.md` —— 构建/运行命令、JDK、Metal 验证环境陷阱、L3 机制、交接要点、会话时间线 diff --git a/docs/iris_on_metal_implementation_plan.md b/docs/iris_on_metal_implementation_plan.md new file mode 100644 index 000000000..2c4aebc56 --- /dev/null +++ b/docs/iris_on_metal_implementation_plan.md @@ -0,0 +1,186 @@ +# Iris-on-Metal + MetalFX 详细实现规划 + +状态:**规划文档**(本文所有条目均为计划,不代表已实现;完成状态只在 `iris_metalfx_acceptance_report.md` 中宣告) +日期:2026-07-26 +工作树:`MetalUniversal-iris`,分支 `iris-on-metal`,基线 `ea2dfd4` +配套文档: +- `iris_metalfx_implementation_audit.md` — 工作树核验审计(已建,持续更新) +- `iris_on_metal_architecture.md` — as-built 架构(实现落地后撰写) +- `iris_metalfx_validation.md` — 验证记录(命令、退出码、证据路径) +- `iris_metalfx_acceptance_report.md` — 验收报告(阶段一/二分别判定) + +--- + +## 0. 总原则(任务书纪律的落地口径) + +1. **严格两阶段**:阶段一 Iris-on-Metal 未过硬性验收门槛前,不动 MetalFX 功能面(现有 MetalFX 代码只允许"保持可构建"级别的适配性修改)。 +2. **先读后写**:所有对 Iris 行为的假设必须以 Iris 1.11.2+26.2-fabric 真实 jar 的反编译审计为准(功能矩阵见 §2),不凭历史版本记忆。 +3. **三层验证金字塔**,逐层留证据(命令+退出码+产物路径写入 validation 文档): + - L1 静态/构建:`compileJava`/`compileTestJava`/`test`/`buildMacNative`; + - L2 独立 GPU 测试:Java→FFM→Swift 真实链路 + GPU readback(扩展 `MetalMrtBackendIntegrationTest` 模式),接入 `check`; + - L3 Minecraft 全链路:`MetalValidationClient` 模式的零输入自动化客户端运行(quickPlay 固定世界、定帧场景、attachment readback 断言、自动退出)。 +4. **不降标准拿绿**:不删测试、不屏蔽错误、不硬编码样例;根因修复;CPU readback 只用于测试断言,不进正式渲染路径。 +5. **资源所有权/线程/生命周期**:新增每个接口都在代码注释与架构文档中写明 owner、线程约束、销毁时机。 +6. 构建环境固定为:`JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home`(Homebrew OpenJDK 25.0.2)+ Gradle 9.4.1 + Loom 1.16.3 + Swift 6.3.3/Xcode 26.6。 + +## 1. 现状基线(已核验,详见 audit 文档) + +- MC 26.2 Blaze3D = 可插拔 `GpuBackend` SPI(官方 GL/Vulkan 双后端);metallum 以 `MetalBackend implements GpuBackend` + `MetalDevice implements GpuDeviceBackend` 接管,shader 链 = Mojang `GlslCompiler`(GLSL→SPIR-V)→ LWJGL Spvc(SPIR-V→MSL)→ 运行时 MSL 编译。 +- MRT 后端静态贯通且有 E2E GPU 测试(1/2/3/8 attachment、null slot、逐槽 blend/write mask、三类 fail-closed),本会话复跑通过。 +- Java 层 `mtl/` **无 compute encoder/pipeline**;bridge 无 compute/dispatch/storage image/barrier ABI;Iris 所需的通用计算能力三层全缺。 +- `MetalValidationClient` + `minecraftMetalFxClientValidation` 已证明本环境可跑真实 Minecraft 自动化验证(今日 17:31 8/8 captures 通过)。 +- 仓库零 Iris 代码;Iris 1.11.2+26.2-fabric 在 Modrinth 可得(配套 Sodium 0.9.1;当前 pin 0.9.0,升级决策见 §3.1)。 +- MetalFX 现状(阶段二输入):Spatial 可用候选;Temporal 仅相机运动;object motion producer 未接;FG fail-closed;最新 CAMetalDisplayLink presenter 未编译验收且有 P0 缺陷(present(atTime:) 违约、shutdown 死锁)。 + +## 2. 阶段一:Iris-on-Metal + +### 2.1 Iris 功能矩阵(任务书要求的第一步) + +方法:对真实 jar 做类/常量池审计(后台已在进行),输出矩阵表填入 audit 文档附录 `iris-matrix`,列: + +``` +Iris 功能 | OpenGL 调用或抽象 | 当前 Metal 后端状态 | 需改 Java 层 | 需改 bridge 层 | 需改 Swift/Metal 层 | 验证方式 +``` + +至少覆盖任务书列出的:GlFramebuffer、RenderTargets、BufferFlipper、CompositeRenderer、FinalPassRenderer、ShadowRenderer、ShadowCompositeRenderer、ComputeProgram、Program、ProgramSamplers、ProgramImages、ShaderStorageBufferHolder、IrisRenderSystem、ExtendedShader、Sodium shader override、shader pack reload、render target resize。追踪真实调用链与资源所有权,不只看类名。 + +### 2.2 集成架构决策 —— 已定:形态 B(2026-07-26,依据 `iris-audit/iris-1.11.2-mc26.2-surface.md`) + +jar 审计裁定:Iris 26.2 是 **GL 渲染器**(自建 FBO/program、~200 裸 GL 入口、硬转型 `blaze3d.opengl.*`、glsl-transformer→glShaderSource 零 SPIR-V),抽象层只当分配器用。形态 A 不成立。 + +**采用「Iris 语义层」分步策略**(边界与矩阵见 `iris-audit/feature-matrix.md`): + +- **B0 底座(先行,与 Iris 解耦)**:补齐 Metal 后端通用能力——compute pipeline/dispatch(含 indirect)、SSBO(usage+绑定种类+Spvc 反射)、storage image、compare sampler、blit generateMipmaps、MRT 验证矩阵补全(4-attach/非连续/depth+MRT/resize)——全部走 Java→FFM→Swift 真实链路 + GPU 内容级测试。**无论集成走到哪一步,这些都是必要且可独立验收的。** +- **B1 框架层**:`com.metallum.client.iris.*` 实现 Iris 语义等价物:IrisMetalFramebuffer(drawBuffers 映射→RenderPassDescriptor)、IrisMetalRenderTargets + BufferFlipper(main/alt ping-pong、flip 快照、resize/reload 复位)、depthtex/shadowtex 管理、CompositeRenderer 骨架(pass 序列+mipmap+compute 钩子)、IrisMetalProgram(pack GLSL→GlslCompiler→Spvc→PSO,uniform location 语义映射)。每项配内容级 GPU 测试(不依赖 Iris 在场)。 +- **B2 接入**:Sodium 0.9.0→0.9.1(先全量回归 metallum 现有 mixin/L1-L3)+ 引入 Iris 依赖;**兼容垫片**让 Iris 在 Metal 上先按「不支持后端」安全停用(等价其 vulkan 分支,游戏可启动可进世界);随后逐步放行:替换 `IrisRenderSystem`/`GlStateManager` 缝合面到 B1 框架、以 `MetalDevice` 管线覆盖钩子等价 `GlDevice.getOrCompilePipeline` 机制、shadow/composite/final 逐段点亮。第一版收敛到单一测试光影包全链路正确。 +- **B3 全链路验收**:`minecraftIrisClientValidation`(自制确定性光影包 + 定帧 readback 断言)。 + +> 诚实边界:B2 的「逐步放行」是长周期工程;每个会话末在验收报告中如实区分「已完成/已验证/未验证/未完成」,阶段一硬门槛(§2.9)未全绿即判「不通过」。 + +### 2.3 后端能力补齐(两种形态都需要) + +按依赖序实施,每项都带 L2 GPU 测试: + +1. **MRT 验证矩阵补全**(现有套件缺口): + - 4 attachment 用例;非连续逻辑 draw buffer 映射(如 0,2,5 → 语义等价 Iris `/* DRAWBUFFERS:025 */`);depth+MRT 组合;resize 后重建(同一逻辑 framebuffer 换尺寸重建并复验内容);clear/load/store 全矩阵。 +2. **Depth/stencil 完整性**: + - depth 格式(DEPTH32_FLOAT、DEPTH24/32+STENCIL 按 GpuFormat 实际枚举)、depth-only pass、depth copy(`copyTextureToTexture` 深度路径)、compare sampler(shadow sampler:`MTLSamplerDescriptor.compareFunction`)、stencil 读写掩码(若 Iris 触发)。 +3. **Compute 全链路**(三层新增): + - Java:`mtl/MTLComputeCommandEncoder`、`mtl/MTLComputePipelineState`;`MetalCommandEncoder.createComputePass()` 或按 Blaze3D 26.2 的 compute 抽象(以 javap 结果对齐 Mojang API 命名); + - bridge:`metallum_MTLCommandBuffer_makeComputeCommandEncoder`、`metallum_MTLDevice_makeComputePipelineState`、`setComputePipelineState/setBuffer/setTexture/dispatchThreadgroups(+indirect)`; + - Swift:对应 @_cdecl 实现; + - SPIR-V→MSL:compute stage 编译路径(GlslCompiler 支持 compute 的话直通;否则走 Spvc compute);workgroup size 从 SPIR-V 反射; + - 测试:absolute/relative dispatch、write-to-SSBO、write-to-image、compute→render、render→compute、compute→compute。 +4. **SSBO**: + - `MetalGpuBuffer` usage 扩展(storage 读写);binding index 稳定映射(Spvc 资源 rebind 与 render 路径同机制);生命周期/销毁; + - 测试:SSBO 写后读(compute 写 → fragment 读;fragment 写 → readback)。 +5. **Image load/store(storage texture)**: + - `MTLTextureUsage.shaderWrite` 暴露;view 格式匹配;read/write access 与 stage visibility; + - 测试:imageStore→sample、imageLoad 校验。 +6. **同步/barrier 语义**(设计文档化,不机械翻译 GL barrier bits): + - 默认策略:同 encoder 内靠 Metal 自动 hazard tracking(现资源默认 tracked;确认 `MTLHazardTrackingMode` 使用);跨 encoder 靠 encoder 边界;必要处 `memoryBarrier(scope:)`/`MTLFence`; + - 交付一张「GL barrier bit → 本后端语义」表(任务书要求),写入架构文档; + - 测试:compute 写→draw 读、draw 写→compute 读、SSBO 写后读、mipmap 生成前后。 +7. **Mipmap 生成**:blit encoder `generateMipmaps` ABI + Java 封装 + 测试(采样各 mip 层断言)。 +8. **纹理/采样杂项**:整数纹理格式按需(矩阵定);`texelFetch`/texture array 若 Iris 用到;sampler LOD/anisotropy 已有,补 compare。 + +### 2.4 Iris render target 框架(ping-pong / depthtex / shadow) + +形态 A 下这些由 Iris 自己管理、我们保证底层原语正确;形态 B 下由 `com.metallum.client.iris` 实现等价物。无论哪种形态,都交付 L2 内容级测试(不依赖屏幕观察): + +1. **colortex ping-pong**:main/alt 两套纹理;pass 读 main 写 alt / 读 alt 写 main;explicit flip;pre-flip;`flippedAtLeastOnce`;flip 快照驱动 framebuffer 重建;reload/resize 复位;同 pass 禁止读写同一底层纹理(断言+测试);必要 hazard 处理。 + - 测试:三个连续全屏 pass,各写入可判别常量,逐 pass readback main/alt 断言绑定关系与内容(含 flip 与不 flip 两分支)。 +2. **depthtex 语义**:depthtex0(主)、depthtex1(不含半透明前快照)、depthtex2(不含手前快照);复制时机语义(opaque 后/translucent 前/hand 前)与 `preserveWorldDepthBeforeHandInternal` 现有机制对齐复用; + - 测试:渲染不同深度的两个面,断言三个 depthtex 在复制点后内容互异且符合语义。 +3. **shadow targets**:shadowtex0/1(depth,含/不含半透明)、shadowcolor0/1;shadow pass 与主 pass 状态隔离;shadow resize(光影包配置驱动);depth compare sampler 采样路径。 + - 测试:正交投影渲染遮挡体到 shadow depth,compare sampler 在主 pass 侧采样断言阴影判定;shadowcolor 写读断言。 + +### 2.5 Shader translation(Iris 路径) + +- 复核链路:Iris patched GLSL →(GlslCompiler)SPIR-V →(Spvc)MSL → PSO。 +- 必须验证:fragment output location 显式化(现有 `EXPLICIT_FRAGMENT_OUTPUT_PATTERN` 机制对 Iris 生成的 GLSL 是否成立)、MRT、uniform block、sampler、image、SSBO、texture array、integer texture、depth texture、shadow sampler(`sampler2DShadow`)、vertex attribute、`gl_FragDepth`、compute、宏/option 注入、include 展开(Iris 侧完成)、reload、编译错误回传(带 Iris program 名与行号)。 +- binding 稳定性:资源 binding 由 Spvc rebind 显式分配,禁止依赖声明顺序;为 Iris program 增加「binding 布局快照」调试输出(`METALLUM_MRT_ABI_DEBUG` 同款开关)。 +- L2 测试:用代表性 Iris 风格 GLSL(含 DRAWBUFFERS 语义的多输出、shadow sampler、uniform 集)离线编译到 MSL 并 GPU 执行断言。 + +### 2.6 Iris + Sodium 接入 + +- 依赖:`modImplementation "maven.modrinth:iris:1.11.2+26.2-fabric"`;Sodium 是否随升 0.9.1 以 Iris 的 fabric.mod.json 依赖区间为准(若区间允许 0.9.0 则不动,减少 mixin 风险;若必须 0.9.1,先跑现有全部 L1-L3 回归再继续)。 +- 接入点(以矩阵为准细化): + - backend 探测/能力门禁:若 Iris 有 "GL only"/backend 白名单检查,用 mixin 放行 Metal 并如实上报能力; + - Sodium terrain override:确认 Iris 的 chunk shader 替换在 `VK_INDIRECT` 路径上如何挂接(`ShaderChunkRenderer`/`DefaultChunkRenderer` 已有 metallum mixin,注意共存顺序); + - 覆盖对象:terrain solid/cutout/translucent、entities、block entities、particles、weather、sky、hand、lines、glint、text、shadow variants ——逐项在矩阵中标注「走 Iris program / 走 vanilla program / 未覆盖」。 +- **不允许**只让 fullscreen composite 工作而世界几何不走 Iris program。 + +### 2.7 生命周期 + +覆盖并测试(L3 场景 + 定向单测):首次进世界、退出、重进、切维度、resize、全屏切换、Retina scale 变化、shader pack reload(F3+R / 屏幕操作等价入口)、开关光影、resource reload、pipeline cache 失效、纹理/缓冲销毁、device 不可用可控失败、fallback 到无光影路径。尺寸/格式变化后禁止复用旧资源(签名校验 + 断言)。 + +### 2.8 阶段一验证计划 + +- **L1**:`compileJava compileTestJava test buildMacNative`(每次提交前); +- **L2**(新增/扩展,全部接入 `check` 的 macOS 分支): + - `metalMrtBackendIntegrationTest`(扩:4-attach、非连续映射、depth+MRT、resize、clear/load/store 矩阵) + - `metalIrisTargetsIntegrationTest`(新:ping-pong/depthtex/shadow 内容级) + - `metalComputeSsboImageIntegrationTest`(新:compute/SSBO/image/barrier/mipmap) + - `metalIrisShaderTranslationTest`(新:Iris 风格 GLSL→MSL→GPU) +- **L3**(新 gradle 任务 `minecraftIrisClientValidation`,复用 `MetalValidationClient` 模式): + - 固定世界(复用 run/saves/New World)+ 固定相机/时间/天气; + - 启动时安装**自制确定性测试光影包**(见下),Iris API 激活; + - 定帧 readback:各 colortex(断言互异、非全黑/非 NaN、ping-pong 关系)、depthtex0/1/2、shadowtex0、composite/final 输出、resize 前后、reload 前后; + - 结构化日志 + run-state.json,pass/fail 退出码; + - 二级对照:BSL(关 TAA)与 Potato 各跑一次冒烟(能加载、若干帧非黑、无 crash),不作为验收门槛,结果如实记录。 +- **测试光影包** `metallum-iris-validation`(自制,src/test 资源):gbuffers_terrain 写 colortex0/1/2(可判别常量+MRT)、shadow pass、composite 读 shadowtex/colortex 写 colortex0、final 加确定性偏移;含 shadow、MRT、多 composite pass,满足任务书"简单、无 TAA、标准语义"要求,断言值全部可预计算。 + +### 2.9 阶段一硬性验收门槛(原样承接任务书) + +工作树可构建;Java+Swift 可编译;MRT 全链路测试过;ping-pong 内容验证过;depthtex 语义有测试;shadow targets 有测试;compute/image/SSBO 至少后端 smoke;composite/final 可执行;Sodium 世界几何走 Iris shader;reload/resize 不崩溃;≥1 光影包真实/自动化 Minecraft 运行验证;文档记录证据;验收报告不把未验证标成完成。 +—— 全部满足才进阶段二;任一不满足,验收报告写「不通过」并停在 Iris 阻塞项。 + +## 3. 阶段二:MetalFX(仅阶段一通过后) + +> 本节为预规划;开工前先对照阶段一实际形态修订。 + +1. **插入点**(验证实际调用序,不按类名推断):Iris final → 世界场景色彩 → MetalFX Temporal Upscaling → 原生分辨率 GUI → present;GUI/HUD/字体不进 upscaler;色彩空间一致性(Iris final 输出 vs MetalFX 输入)。 +2. **TemporalSceneProvider 协议**(显式接口,MetalFxManager 不再猜测目标):sceneColor/sceneDepth/motion/reactive/exposure/jitter/frameTiming/`shaderPackOwnsTemporalAA()`/resetHistory(reason);双帧矩阵、输入输出尺寸、frame index、delta time、target presentation time、GUI 分离状态。 +3. **外部 TAA 模式**:选定目标光影包(候选 BSL:TAA 与 jitter 有配置项),记录其 TAA 配置项/宏/pass 归属/历史缓冲依赖;关其 TAA/upscaler/TAA-sharpening/jitter,保留光照/阴影/SSR/volumetrics/tonemap;MetalFX 独占 temporal accumulation 与 projection jitter。不宣称通用支持。 +4. **低分辨率 Iris 世界渲染**:0.50/0.67/0.75/1.00 宽高比例;覆盖 gbuffer/screen-space targets/deferred/composite/final/depth/motion/reactive;shadow map 分辨率仍由光影包控制;GUI 原生分辨率。 +5. **Jitter 唯一所有权**:序列管理、当前/上帧 jitter、投影注入、motion 去 jitter、reset/resize/传送/FOV 突变重启;禁止双 jitter、GUI jitter、未补偿 motion。 +6. **运动向量管线**(相机+terrain+实体+粒子/天气/云/半透明/手/portal/glint/sky/screen-space);无可靠 motion 的像素进 reactive/disocclusion,不得静默零向量;输出约定(单位/方向/jitter/Y 轴/分辨率基准/格式/无效值/clear)数值测试。 +7. **Reactive mask**:粒子/水/半透明/云/天气/portal/glint/alpha blend/emissive/SSR/volumetrics/reset 区域,分级强度;不替代 motion。 +8. **MetalFX Temporal Upscaling 收尾**:descriptor、exposure、reset、encode 顺序、resize、模式切换(Off/Spatial/Temporal camera-only debug/Temporal full motion,debug 明确标注非完成态)、graceful fallback。 +9. **历史重置矩阵**(任务书 16 项场景)+ reset 原因记录。 +10. **Frame Interpolation**:启用前置条件(对象 motion 接通、GUI 分离、真实 presentation timeline、presenter P0 修复:去 present(atTime:)、shutdown 状态机 running→draining→stopping→stopped、保存 targetTimestamp deadline、pending update 限 1、去逐帧 NSLog);插值帧不推进 simulation/不改 Iris history/不触发 world render;条件不满足保持 fail-closed 并输出诊断。 +11. **显示时间线**:CAMetalDisplayLink、targetPresentationTimestamp/presentedTime、frame pacing、60/120Hz、resize/fullscreen/inactive,不用 CPU 提交时间冒充 presented time。 +12. **阶段二验证**:数值(motion 方向/尺度/jitter 补偿/深度重建/无效 motion)、GPU(temporal I/O、reset、格式、顺序、GUI 分离、interpolated output、timeline)、Minecraft 场景矩阵(任务书 21 场景);无法自动判画质的项保存原始输入/输出/相邻帧/插值帧供人工复核,不以"没崩溃"作画质验收。 + +## 4. 里程碑与执行顺序 + +``` +M0 侦察汇合:功能矩阵 + 后端缺口表 + 运行 runbook(后台审计中) +M1 形态决策 + 矩阵落盘(audit 附录) ← 阶段一 +M2 后端能力补齐(§2.3)+ L2 测试全绿 +M3 target 框架(§2.4)+ L2 内容级测试全绿 +M4 Iris+Sodium 接入(§2.6)+ 能启动进世界 +M5 L3 自动化全链路(自制包)通过 + 生命周期矩阵 +M6 阶段一验收报告 → 判定 +M7+ 阶段二(仅 M6 通过):插入点验证 → provider 协议 → 低分辨率 → + jitter/motion → upscaling 验收 → (最后)FG 前置条件与 presenter 修复 +``` + +提交纪律:每个里程碑至少一个 commit;commit message 记录验证命令与结果;不可构建状态不提交。 + +## 5. 风险与环境限制(当前已知) + +1. **Iris 26.2 内部形态未知**(矩阵进行中)——形态 B 将显著放大工作量,第一版按单包收敛。 +2. **Sodium 0.9.0 vs 0.9.1**:升级可能破坏现有 5 个 sodium mixin;以 Iris 依赖区间定,升级则全量回归。 +3. **compute/SSBO 的 SPIR-V→MSL 细节**(atomic、shared memory、workgroup 反射)可能踩 Spvc 边角;以测试驱动逐个击破。 +4. **L3 依赖有屏客户端**:本机可跑(已证);若失败,按任务书写明环境限制,不降级宣称。 +5. **真实光影包兼容性**(BSL/Potato)不作为阶段一验收门槛,防止范围失控;结果如实记录。 +6. MetalFX presenter 的 P0 修复属于阶段二;阶段一期间 FG 保持 fail-closed,不受影响。 + +## 6. 交付物清单(阶段一) + +- 代码:后端能力补齐(§2.3)+ target 框架(§2.4)+ Iris 接入(§2.6)+ L2/L3 测试与 gradle 任务 +- 测试光影包:`metallum-iris-validation` +- 文档:audit(更新)、本规划(维护)、architecture(as-built)、validation(证据)、acceptance(判定) +- git:iris-on-metal 分支上的里程碑提交序列 From e41414d3db972fbff1e73dffe3464dbf8c20216a Mon Sep 17 00:00:00 2001 From: Metallum Dev Date: Sun, 26 Jul 2026 19:16:26 +0800 Subject: [PATCH 03/78] iris-b0: generic compute/SSBO/image/mipmap/compare-sampler backend Adds the mod-private capability layer Iris needs but vanilla Blaze3D 26.2 lacks, across all three layers: - Swift ABI: compute encoder (pipeline/bind/dispatch/indirect/fences), MTLDevice.makeComputePipelineState, blit generateMipmaps, create_sampler_v2 with depth-compare function - FFM bridge: optional downcalls + capability probes (supportsComputeAbi/GenerateMipmaps/SamplerCompare), stale-dylib fail-closed errors - Java: MTLComputeCommandEncoder, MetalComputePipeline (GLSL compute -> shaderc SPIR-V -> SPIRV-Cross MSL with reflected local_size), MetalComputePass (explicit-index binding contract; joins the global MTLFence hazard chain), MetalCommandEncoder.createComputePass/ generateMipmaps + pending-clear pre-flush, MetalGpuSampler compare ctor - Hardening: writeToBuffer/writeToTexture reject heap ByteBuffers on the staging path (previously SIGBUS via Unsafe.copyMemory) Verified: metalComputeBackendIntegrationTest 10/10 GPU readback tests through the production backend (absolute/relative/indirect dispatch, SSBO chains, imageLoad/Store, render<->compute ordering, mip-2 downsample content, shadow-compare semantics) with MTL_DEBUG_LAYER=1 and MTL_SHADER_VALIDATION=1; test+metalMrtBackendIntegrationTest regression green. Suite wired into check. Co-Authored-By: Claude Fable 5 --- build.gradle | 20 + .../metal/render/MetalCommandEncoder.java | 73 +++ .../client/metal/render/MetalComputePass.java | 149 ++++++ .../metal/render/MetalComputePipeline.java | 288 +++++++++++ .../client/metal/render/MetalGpuSampler.java | 26 +- .../render/bridge/MetalNativeBridge.java | 308 ++++++++++++ .../render/mtl/MTLBlitCommandEncoder.java | 4 + .../metal/render/mtl/MTLCommandBuffer.java | 8 + .../render/mtl/MTLComputeCommandEncoder.java | 70 +++ src/main/native/MetallumNative.swift | 174 +++++++ .../MetalComputeBackendIntegrationTest.java | 471 ++++++++++++++++++ 11 files changed, 1589 insertions(+), 2 deletions(-) create mode 100644 src/main/java/com/metallum/client/metal/render/MetalComputePass.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalComputePipeline.java create mode 100644 src/main/java/com/metallum/client/metal/render/mtl/MTLComputeCommandEncoder.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalComputeBackendIntegrationTest.java diff --git a/build.gradle b/build.gradle index 55345c0b5..d35e87500 100644 --- a/build.gradle +++ b/build.gradle @@ -26,6 +26,7 @@ dependencies { tasks.test { useJUnitPlatform() exclude "**/MetalMrtBackendIntegrationTest.class" + exclude "**/MetalComputeBackendIntegrationTest.class" if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { jvmArgs "--enable-native-access=ALL-UNNAMED" environment "MTL_DEBUG_LAYER", "1" @@ -267,9 +268,28 @@ tasks.register("metalMrtBackendIntegrationTest", Test) { environment "MTL_SHADER_VALIDATION", "1" } +tasks.register("metalComputeBackendIntegrationTest", Test) { + group = "verification" + description = "Runs the macOS compute/SSBO/image/mipmap/compare-sampler GPU readback suite through the production backend." + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + dependsOn tasks.named("buildMacNative") + testClassesDirs = sourceSets.test.output.classesDirs + classpath = sourceSets.test.runtimeClasspath + useJUnitPlatform() + filter { + includeTestsMatching "com.metallum.client.metal.render.MetalComputeBackendIntegrationTest" + } + jvmArgs "--enable-native-access=ALL-UNNAMED" + environment "MTL_DEBUG_LAYER", "1" + environment "MTL_SHADER_VALIDATION", "1" +} + tasks.named("check") { dependsOn "metalFrameGenerationLifecycleTest" dependsOn "metalMrtBackendIntegrationTest" + dependsOn "metalComputeBackendIntegrationTest" dependsOn "metalFxOffscreenValidation" } diff --git a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java index 385f6a33e..c8e36d0c0 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java @@ -84,12 +84,22 @@ MTLBlitCommandEncoder blitCommandEncoder() { return encoder; } + MTLComputeCommandEncoder computeCommandEncoder() { + endEncoder(); + MTLComputeCommandEncoder encoder = commandBuffer().makeComputeCommandEncoder(); + encoder.waitForFence(fence); + currentEncoder = encoder; + return encoder; + } + void endEncoder() { if (currentEncoder != null) { if (currentEncoder instanceof MTLRenderCommandEncoder renderEncoder) { renderEncoder.updateFence(fence, MTLRenderStages.VertexAndFragment); } else if (currentEncoder instanceof MTLBlitCommandEncoder blitEncoder) { blitEncoder.updateFence(fence); + } else if (currentEncoder instanceof MTLComputeCommandEncoder computeEncoder) { + computeEncoder.updateFence(fence); } currentEncoder.endEncoding(); currentEncoder = null; @@ -98,6 +108,57 @@ void endEncoder() { renderDepthAttachment = MemorySegment.NULL; } + /** + * Begins a mod-private compute pass. Vanilla Blaze3D 26.2 has no compute + * abstraction, so this API is only reachable from metallum code (Iris + * backend). The pass owns the underlying compute encoder until + * {@link MetalComputePass#close()}; interleaving other encoder work while + * a pass is open is a caller error. + */ + MetalComputePass createComputePass() { + submitRenderPass(); + // Pending deferred clears materialize through transient render + // encoders; they must all land BEFORE the compute encoder opens, since + // flushing mid-pass would tear the pass's encoder out from under it. + flushAllPendingClears(); + return new MetalComputePass(this, computeCommandEncoder()); + } + + private void flushAllPendingClears() { + while (!pendingColorClears.isEmpty() || !pendingDepthClears.isEmpty()) { + MetalGpuTexture next = !pendingColorClears.isEmpty() + ? pendingColorClears.keySet().iterator().next() + : pendingDepthClears.keySet().iterator().next(); + flushPendingClear(next); + } + } + + boolean hasPendingClear(final MetalGpuTexture texture) { + return pendingColorClears.containsKey(texture) || pendingDepthClears.containsKey(texture); + } + + void endComputePass(final MTLComputeCommandEncoder encoder) { + if (currentEncoder != encoder) { + throw new IllegalStateException( + "Compute pass closed after another encoder was started; passes must be closed before other encoding" + ); + } + endEncoder(); + } + + /** + * GPU mipmap generation for a texture whose levels should derive from + * level 0 (Iris {@code setupMipmapping}/{@code glGenerateMipmap} semantics). + * Runs on a blit encoder inside the global fence chain. + */ + void generateMipmaps(final MetalGpuTexture texture) { + if (texture.getMipLevels() <= 1) { + return; + } + flushPendingClear(texture); + blitCommandEncoder().generateMipmaps(texture.nativeHandle()); + } + @Override public @NonNull TransientMemory transientMemory() { return transientMemory; @@ -675,6 +736,12 @@ public void writeToBuffer(final GpuBufferSlice destination, final ByteBuffer dat return; } + // Heap buffers have no stable native address; the transient-memory + // staging upload memcpys from memAddress(data) and would SIGBUS the JVM. + if (!data.isDirect()) { + throw new IllegalArgumentException("writeToBuffer requires a direct ByteBuffer"); + } + GpuBufferSlice staging = transientMemory.uploadStaging(data, 4L, GpuBuffer.USAGE_COPY_SRC); MetalGpuBuffer stagingBuffer = (MetalGpuBuffer) staging.buffer(); @@ -755,6 +822,12 @@ public void writeToTexture( MetalGpuTexture metalDst = (MetalGpuTexture) destination; flushPendingClearForWrite(metalDst); + // Heap buffers have no stable native address; the transient-memory + // staging upload memcpys from memAddress(source) and would SIGBUS. + if (!source.isDirect()) { + throw new IllegalArgumentException("writeToTexture requires a direct ByteBuffer"); + } + int pixelSize = metalDst.pixelSize(); int rowBytes = width * pixelSize; int bytesPerImage = rowBytes * height; diff --git a/src/main/java/com/metallum/client/metal/render/MetalComputePass.java b/src/main/java/com/metallum/client/metal/render/MetalComputePass.java new file mode 100644 index 000000000..d4a72549d --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalComputePass.java @@ -0,0 +1,149 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.mtl.MTLComputeCommandEncoder; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.jspecify.annotations.Nullable; + +import java.lang.foreign.MemorySegment; + +/** + * Mod-private compute pass over one {@code MTLComputeCommandEncoder}. + * + *

    Created via {@link MetalCommandEncoder#createComputePass(String)}; the + * pass owns the encoder until {@link #close()}. Because all backend resources + * are hazard-untracked, ordering against surrounding render/blit work is + * provided by the encoder-level global fence chain — a compute pass therefore + * observes all previously encoded writes and publishes its own writes to the + * next encoder (Iris {@code glMemoryBarrier} semantics collapse onto these + * encoder boundaries; see docs/iris_on_metal_architecture.md).

    + * + *

    Binding indices follow the {@link MetalComputePipeline} contract: + * buffer-class GLSL bindings map to {@code setBuffer(index)}, image/texture + * bindings to {@code setTexture(index)}.

    + */ +@Environment(EnvType.CLIENT) +final class MetalComputePass implements AutoCloseable { + private final MetalCommandEncoder owner; + private final MTLComputeCommandEncoder encoder; + @Nullable + private MetalComputePipeline pipeline; + private boolean closed; + + MetalComputePass(final MetalCommandEncoder owner, final MTLComputeCommandEncoder encoder) { + this.owner = owner; + this.encoder = encoder; + } + + MetalComputePass setPipeline(final MetalComputePipeline pipeline) { + ensureOpen(); + this.pipeline = pipeline; + encoder.setComputePipelineState(pipeline.pipelineStateHandle()); + return this; + } + + MetalComputePass bindBuffer(final int index, final MetalGpuBuffer buffer, final long offset) { + ensureOpen(); + encoder.setBuffer(buffer.nativeHandle(), offset, index); + return this; + } + + MetalComputePass bindBuffer(final int index, final MetalGpuBuffer buffer) { + return bindBuffer(index, buffer, 0L); + } + + MetalComputePass bindTexture(final int index, final MetalGpuTexture texture) { + ensureOpen(); + if (owner.hasPendingClear(texture)) { + throw new IllegalStateException( + "Texture " + texture.getLabel() + " has an unflushed deferred clear registered after this" + + " compute pass opened; encode clears before creating the pass" + ); + } + encoder.setTexture(texture.nativeHandle(), index); + return this; + } + + MetalComputePass bindTextureView(final int index, final MetalGpuTextureView view) { + ensureOpen(); + encoder.setTexture(view.nativeHandle(), index); + return this; + } + + MetalComputePass bindSampler(final int index, final MemorySegment samplerHandle) { + ensureOpen(); + encoder.setSamplerState(samplerHandle, index); + return this; + } + + /** + * Dispatches whole threadgroups using the pipeline's reflected + * {@code local_size} (GL {@code glDispatchCompute} semantics: the caller + * supplies group counts, not thread counts). + */ + MetalComputePass dispatchGroups(final int groupsX, final int groupsY, final int groupsZ) { + ensureOpen(); + MetalComputePipeline bound = requirePipeline(); + if (groupsX <= 0 || groupsY <= 0 || groupsZ <= 0) { + throw new IllegalArgumentException( + "Dispatch group counts must be positive: " + groupsX + "x" + groupsY + "x" + groupsZ + ); + } + encoder.dispatchThreadgroups( + groupsX, groupsY, groupsZ, + bound.threadgroupWidth(), bound.threadgroupHeight(), bound.threadgroupDepth() + ); + return this; + } + + /** + * Dispatches enough threadgroups to cover the given thread grid (relative + * dispatch: sizes are rounded up to whole groups). + */ + MetalComputePass dispatchThreadsCovering(final int threadsX, final int threadsY, final int threadsZ) { + MetalComputePipeline bound = requirePipeline(); + return dispatchGroups( + Math.ceilDiv(threadsX, bound.threadgroupWidth()), + Math.ceilDiv(threadsY, bound.threadgroupHeight()), + Math.ceilDiv(threadsZ, bound.threadgroupDepth()) + ); + } + + /** + * Indirect dispatch reading {@code MTLDispatchThreadgroupsIndirectArguments} + * (three uint32 group counts — identical layout to GL's + * {@code glDispatchComputeIndirect} argument block) at {@code offset}. + */ + MetalComputePass dispatchIndirect(final MetalGpuBuffer argumentBuffer, final long offset) { + ensureOpen(); + MetalComputePipeline bound = requirePipeline(); + encoder.dispatchThreadgroupsIndirect( + argumentBuffer.nativeHandle(), + offset, + bound.threadgroupWidth(), bound.threadgroupHeight(), bound.threadgroupDepth() + ); + return this; + } + + private MetalComputePipeline requirePipeline() { + if (pipeline == null) { + throw new IllegalStateException("No compute pipeline bound before dispatch"); + } + return pipeline; + } + + private void ensureOpen() { + if (closed) { + throw new IllegalStateException("Compute pass is closed"); + } + } + + @Override + public void close() { + if (closed) { + return; + } + closed = true; + owner.endComputePass(encoder); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalComputePipeline.java b/src/main/java/com/metallum/client/metal/render/MetalComputePipeline.java new file mode 100644 index 000000000..95da6ef8d --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalComputePipeline.java @@ -0,0 +1,288 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.lwjgl.PointerBuffer; +import org.lwjgl.system.MemoryStack; +import org.lwjgl.system.MemoryUtil; +import org.lwjgl.util.shaderc.Shaderc; +import org.lwjgl.util.spvc.Spv; +import org.lwjgl.util.spvc.Spvc; + +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.nio.IntBuffer; +import java.util.regex.Matcher; +import java.util.regex.Pattern; + +/** + * Mod-private compute pipeline for the Iris backend. Vanilla Blaze3D 26.2 has + * no compute concept, so this class owns the whole chain for one GLSL compute + * shader: + * + *
    + * GLSL compute (explicit layout(binding=N))
    + *   -> shaderc (Vulkan semantics, same family as Mojang's GlslCompiler)
    + *   -> SPIRV-Cross MSL backend (decoration bindings preserved)
    + *   -> runtime MSL compile -> MTLComputePipelineState
    + * 
    + * + *

    Binding contract (also the contract Iris's {@code glBindBufferBase}/ + * {@code glBindImageTexture} indices are mapped onto): SPIR-V + * {@code layout(binding=N)} is preserved verbatim — buffer-class resources + * (UBO and SSBO share one namespace) become MSL {@code [[buffer(N)]]}, + * images/textures become {@code [[texture(N)]]}, samplers + * {@code [[sampler(N)]]}. Callers must therefore keep buffer-class binding + * indices unique among themselves, and texture-class indices unique among + * themselves.

    + * + *

    The threadgroup size is reflected from the shader's + * {@code local_size_x/y/z} (literal values only; specialization-constant + * workgroup sizes are rejected) and used by + * {@link MetalComputePass#dispatchGroups(int, int, int)}.

    + * + *

    Ownership: instances hold a retained {@code MTLComputePipelineState}; + * {@link #close()} defers the release to the destruction queue so in-flight + * command buffers stay valid. Thread constraints follow the rest of the + * backend: render-thread only.

    + */ +@Environment(EnvType.CLIENT) +final class MetalComputePipeline implements AutoCloseable { + private static final Pattern KERNEL_ENTRY_PATTERN = Pattern.compile("\\bkernel\\s+\\w+\\s+(\\w+)\\s*\\("); + private static final int MSL_VERSION_4_0 = 0x040000; + + private final MetalDevice device; + private final String label; + private final MemorySegment pipelineState; + private final int threadgroupWidth; + private final int threadgroupHeight; + private final int threadgroupDepth; + private final int maxTotalThreadsPerThreadgroup; + private boolean closed; + + private MetalComputePipeline( + final MetalDevice device, + final String label, + final MemorySegment pipelineState, + final int threadgroupWidth, + final int threadgroupHeight, + final int threadgroupDepth + ) { + this.device = device; + this.label = label; + this.pipelineState = pipelineState; + this.threadgroupWidth = threadgroupWidth; + this.threadgroupHeight = threadgroupHeight; + this.threadgroupDepth = threadgroupDepth; + this.maxTotalThreadsPerThreadgroup = + MetalNativeBridge.MTLComputePipelineState_maxTotalThreadsPerThreadgroup(pipelineState); + int requested = threadgroupWidth * threadgroupHeight * threadgroupDepth; + if (requested > this.maxTotalThreadsPerThreadgroup) { + close(); + throw new IllegalStateException( + "Compute shader " + label + " declares local size " + + threadgroupWidth + "x" + threadgroupHeight + "x" + threadgroupDepth + + " (" + requested + " threads) but the device pipeline limit is " + + this.maxTotalThreadsPerThreadgroup + ); + } + } + + static MetalComputePipeline compileGlsl(final MetalDevice device, final String label, final String glslSource) { + if (!MetalNativeBridge.supportsComputeAbi()) { + throw new IllegalStateException( + "Native bridge lacks the compute ABI; rebuild libmetallum.dylib (gradle buildMacNative)" + ); + } + ByteBuffer spirv = compileGlslToSpirv(label, glslSource); + MslKernel kernel = spirvToMslKernel(label, spirv); + MemorySegment function = device.getOrCompileFunction(kernel.source(), kernel.entryPoint()); + if (MetalNativeBridge.isNullHandle(function)) { + throw new IllegalStateException( + "Failed to compile MSL kernel for compute shader " + label + + " (entry " + kernel.entryPoint() + ")" + ); + } + MemorySegment pipelineState = MetalNativeBridge.MTLDevice_makeComputePipelineState( + device.metalDeviceHandle(), function + ); + if (MetalNativeBridge.isNullHandle(pipelineState)) { + throw new IllegalStateException("Failed to create MTLComputePipelineState for " + label); + } + return new MetalComputePipeline( + device, + label, + pipelineState, + kernel.localSizeX(), + kernel.localSizeY(), + kernel.localSizeZ() + ); + } + + private static ByteBuffer compileGlslToSpirv(final String label, final String glslSource) { + long compiler = Shaderc.shaderc_compiler_initialize(); + long options = Shaderc.shaderc_compile_options_initialize(); + if (compiler == 0L || options == 0L) { + throw new IllegalStateException("Failed to initialize shaderc for compute compilation"); + } + try { + Shaderc.shaderc_compile_options_set_target_env( + options, Shaderc.shaderc_target_env_vulkan, Shaderc.shaderc_env_version_vulkan_1_2 + ); + long result = Shaderc.shaderc_compile_into_spv( + compiler, glslSource, Shaderc.shaderc_glsl_compute_shader, label, "main", options + ); + try { + int status = Shaderc.shaderc_result_get_compilation_status(result); + if (status != Shaderc.shaderc_compilation_status_success) { + String message = Shaderc.shaderc_result_get_error_message(result); + throw new IllegalStateException( + "Failed to compile compute shader " + label + ": " + message + ); + } + ByteBuffer bytes = Shaderc.shaderc_result_get_bytes(result); + if (bytes == null || bytes.remaining() < 20) { + throw new IllegalStateException("shaderc produced empty SPIR-V for " + label); + } + // Copy out so the shaderc result can be released eagerly. + ByteBuffer copy = ByteBuffer.allocateDirect(bytes.remaining()).order(bytes.order()); + copy.put(bytes.duplicate()); + copy.flip(); + return copy; + } finally { + Shaderc.shaderc_result_release(result); + } + } finally { + Shaderc.shaderc_compile_options_release(options); + Shaderc.shaderc_compiler_release(compiler); + } + } + + private static MslKernel spirvToMslKernel(final String label, final ByteBuffer spirvBytes) { + try (MemoryStack stack = MemoryStack.stackPush()) { + IntBuffer spirvWords = spirvBytes.asIntBuffer(); + int wordCount = spirvWords.remaining(); + + PointerBuffer pContext = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_context_create(pContext), label, "spvc_context_create"); + long context = pContext.get(0); + try { + PointerBuffer pIr = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_context_parse_spirv(context, spirvWords, wordCount, pIr), + label, "spvc_context_parse_spirv" + ); + PointerBuffer pCompiler = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_context_create_compiler( + context, Spvc.SPVC_BACKEND_MSL, pIr.get(0), Spvc.SPVC_CAPTURE_MODE_COPY, pCompiler + ), + label, "spvc_context_create_compiler" + ); + long compiler = pCompiler.get(0); + + PointerBuffer pOptions = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_compiler_create_compiler_options(compiler, pOptions), + label, "spvc_compiler_create_compiler_options" + ); + long options = pOptions.get(0); + checkSpvc( + Spvc.spvc_compiler_options_set_uint(options, Spvc.SPVC_COMPILER_OPTION_MSL_PLATFORM, Spvc.SPVC_MSL_PLATFORM_MACOS), + label, "set_uint(MSL_PLATFORM)" + ); + checkSpvc( + Spvc.spvc_compiler_options_set_uint(options, Spvc.SPVC_COMPILER_OPTION_MSL_VERSION, MSL_VERSION_4_0), + label, "set_uint(MSL_VERSION)" + ); + checkSpvc( + Spvc.spvc_compiler_options_set_bool(options, Spvc.SPVC_COMPILER_OPTION_MSL_ENABLE_DECORATION_BINDING, true), + label, "set_bool(MSL_ENABLE_DECORATION_BINDING)" + ); + checkSpvc( + Spvc.spvc_compiler_install_compiler_options(compiler, options), + label, "spvc_compiler_install_compiler_options" + ); + + int localSizeX = (int) Spvc.spvc_compiler_get_execution_mode_argument_by_index( + compiler, Spv.SpvExecutionModeLocalSize, 0 + ); + int localSizeY = (int) Spvc.spvc_compiler_get_execution_mode_argument_by_index( + compiler, Spv.SpvExecutionModeLocalSize, 1 + ); + int localSizeZ = (int) Spvc.spvc_compiler_get_execution_mode_argument_by_index( + compiler, Spv.SpvExecutionModeLocalSize, 2 + ); + + PointerBuffer pSource = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_compiler_compile(compiler, pSource), label, "spvc_compiler_compile"); + String msl = MemoryUtil.memUTF8(pSource.get(0)); + Matcher matcher = KERNEL_ENTRY_PATTERN.matcher(msl); + String entryPoint = matcher.find() ? matcher.group(1) : "main0"; + return new MslKernel( + msl, + entryPoint, + Math.max(1, localSizeX), + Math.max(1, localSizeY), + Math.max(1, localSizeZ) + ); + } finally { + Spvc.spvc_context_destroy(context); + } + } + } + + private static void checkSpvc(final int result, final String label, final String stage) { + if (result != Spvc.SPVC_SUCCESS) { + throw new IllegalStateException( + "SPIRV-Cross error compiling compute shader " + label + " at " + stage + ": " + result + ); + } + } + + MemorySegment pipelineStateHandle() { + if (closed) { + throw new IllegalStateException("Compute pipeline " + label + " is closed"); + } + return pipelineState; + } + + String label() { + return label; + } + + int threadgroupWidth() { + return threadgroupWidth; + } + + int threadgroupHeight() { + return threadgroupHeight; + } + + int threadgroupDepth() { + return threadgroupDepth; + } + + int maxTotalThreadsPerThreadgroup() { + return maxTotalThreadsPerThreadgroup; + } + + @Override + public void close() { + if (closed) { + return; + } + closed = true; + device.queueResourceRelease(pipelineState); + } + + private record MslKernel( + String source, + String entryPoint, + int localSizeX, + int localSizeY, + int localSizeZ + ) { + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java b/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java index b5a59ab3f..937b6129c 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java @@ -1,6 +1,7 @@ package com.metallum.client.metal.render; import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.metal.render.mtl.MTLCompareFunction; import com.metallum.client.metal.render.mtl.MTLSamplerAddressMode; import com.metallum.client.metal.render.mtl.MTLSamplerMinMagFilter; import com.metallum.client.metal.render.mtl.MTLSamplerMipFilter; @@ -34,9 +35,29 @@ final class MetalGpuSampler extends GpuSampler { final FilterMode magFilter, final int maxAnisotropy, final OptionalDouble maxLod + ) { + this(device, addressModeU, addressModeV, minFilter, magFilter, maxAnisotropy, maxLod, null); + } + + /** + * Mod-private extension: vanilla Blaze3D samplers have no depth-compare + * concept, but Iris shadow samplers ({@code sampler2DShadow} / + * {@code GL_TEXTURE_COMPARE_MODE}) require one. A non-null + * {@code compareFunction} creates an MSL {@code sample_compare}-capable + * sampler through the v2 native ABI. + */ + MetalGpuSampler( + final MetalDevice device, + final AddressMode addressModeU, + final AddressMode addressModeV, + final FilterMode minFilter, + final FilterMode magFilter, + final int maxAnisotropy, + final OptionalDouble maxLod, + @org.jspecify.annotations.Nullable final MTLCompareFunction compareFunction ) { this.device = device; - this.nativeHandle = MetalNativeBridge.metallum_create_sampler( + this.nativeHandle = MetalNativeBridge.metallum_create_sampler_v2( device.metalDeviceHandle(), MTLSamplerAddressMode.from(addressModeU), MTLSamplerAddressMode.from(addressModeV), @@ -44,7 +65,8 @@ final class MetalGpuSampler extends GpuSampler { MTLSamplerMinMagFilter.from(magFilter), toMtlMipFilter(maxLod), Math.max(1, maxAnisotropy), - toMtlMaxLodClamp(maxLod) + toMtlMaxLodClamp(maxLod), + compareFunction == null ? -1 : (int) compareFunction.value ); this.addressModeU = addressModeU; this.addressModeV = addressModeV; diff --git a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java index defe75053..59c4ad977 100644 --- a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java +++ b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java @@ -482,6 +482,74 @@ private static void configureBundledSpvcLibrary() throws IOException { MTLRenderCommandEncoderWaitForFence = downcallWithoutCritical(lookup, "MTLRenderCommandEncoder_waitForFence", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG)); MTLBlitCommandEncoderUpdateFence = downcall(lookup, "MTLBlitCommandEncoder_updateFence", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); MTLBlitCommandEncoderWaitForFence = downcallWithoutCritical(lookup, "MTLBlitCommandEncoder_waitForFence", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + // Generic compute / mipmap / compare-sampler ABI (Iris backend B0). + // Optional so a stale dylib degrades to a clear "unsupported" + // failure in the Java layer instead of a load-time crash. + MTLCommandBufferMakeComputeCommandEncoder = optionalDowncall( + lookup, + "metallum_MTLCommandBuffer_makeComputeCommandEncoder", + FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS) + ); + MTLComputeCommandEncoderSetComputePipelineState = optionalDowncall( + lookup, + "metallum_MTLComputeCommandEncoder_setComputePipelineState", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS) + ); + MTLComputeCommandEncoderSetBuffer = optionalDowncall( + lookup, + "metallum_MTLComputeCommandEncoder_setBuffer", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, INT) + ); + MTLComputeCommandEncoderSetTexture = optionalDowncall( + lookup, + "metallum_MTLComputeCommandEncoder_setTexture", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, INT) + ); + MTLComputeCommandEncoderSetSamplerState = optionalDowncall( + lookup, + "metallum_MTLComputeCommandEncoder_setSamplerState", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, INT) + ); + MTLComputeCommandEncoderDispatchThreadgroups = optionalDowncall( + lookup, + "metallum_MTLComputeCommandEncoder_dispatchThreadgroups", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, INT, INT, INT, INT, INT, INT) + ); + MTLComputeCommandEncoderDispatchThreadgroupsIndirect = optionalDowncall( + lookup, + "metallum_MTLComputeCommandEncoder_dispatchThreadgroupsIndirect", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, INT, INT, INT) + ); + MTLComputeCommandEncoderUpdateFence = optionalDowncall( + lookup, + "metallum_MTLComputeCommandEncoder_updateFence", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS) + ); + MTLComputeCommandEncoderWaitForFence = optionalDowncall( + lookup, + "metallum_MTLComputeCommandEncoder_waitForFence", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS) + ); + MTLDeviceMakeComputePipelineState = optionalDowncall( + lookup, + "metallum_MTLDevice_makeComputePipelineState", + FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS) + ); + MTLComputePipelineStateMaxTotalThreadsPerThreadgroup = optionalDowncall( + lookup, + "metallum_MTLComputePipelineState_maxTotalThreadsPerThreadgroup", + FunctionDescriptor.of(INT, ValueLayout.ADDRESS) + ); + MTLBlitCommandEncoderGenerateMipmaps = optionalDowncall( + lookup, + "metallum_MTLBlitCommandEncoder_generateMipmaps", + FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS) + ); + createSamplerV2 = optionalDowncall( + lookup, + "metallum_create_sampler_v2", + FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG, LONG, LONG, LONG, INT, DOUBLE, INT) + ); // metallum_ios_find_surface_view and metallum_ios_get_view_metal_layer // only exist in the iOS build of the dylib (guarded by #if os(iOS) // in Swift). Register them only on iOS so the macOS build does not @@ -708,6 +776,19 @@ private static SymbolLookup extractAndLoad(String resourcePath) throws IOExcepti private static final MethodHandle MTLRenderCommandEncoderWaitForFence; private static final MethodHandle MTLBlitCommandEncoderUpdateFence; private static final MethodHandle MTLBlitCommandEncoderWaitForFence; + private static final @Nullable MethodHandle MTLCommandBufferMakeComputeCommandEncoder; + private static final @Nullable MethodHandle MTLComputeCommandEncoderSetComputePipelineState; + private static final @Nullable MethodHandle MTLComputeCommandEncoderSetBuffer; + private static final @Nullable MethodHandle MTLComputeCommandEncoderSetTexture; + private static final @Nullable MethodHandle MTLComputeCommandEncoderSetSamplerState; + private static final @Nullable MethodHandle MTLComputeCommandEncoderDispatchThreadgroups; + private static final @Nullable MethodHandle MTLComputeCommandEncoderDispatchThreadgroupsIndirect; + private static final @Nullable MethodHandle MTLComputeCommandEncoderUpdateFence; + private static final @Nullable MethodHandle MTLComputeCommandEncoderWaitForFence; + private static final @Nullable MethodHandle MTLDeviceMakeComputePipelineState; + private static final @Nullable MethodHandle MTLComputePipelineStateMaxTotalThreadsPerThreadgroup; + private static final @Nullable MethodHandle MTLBlitCommandEncoderGenerateMipmaps; + private static final @Nullable MethodHandle createSamplerV2; private static final MethodHandle initPipelines; private static final MethodHandle metalfxSupportsSpatial; private static final MethodHandle metalfxSupportsTemporal; @@ -2187,6 +2268,233 @@ public static MemorySegment metallum_get_buffer_contents(final MemorySegment buf } } + // --- Generic compute / mipmap / compare-sampler ABI (Iris backend B0) --- + + /** True when the loaded dylib exports the generic compute encoder ABI. */ + public static boolean supportsComputeAbi() { + return MTLCommandBufferMakeComputeCommandEncoder != null + && MTLComputeCommandEncoderSetComputePipelineState != null + && MTLComputeCommandEncoderSetBuffer != null + && MTLComputeCommandEncoderSetTexture != null + && MTLComputeCommandEncoderDispatchThreadgroups != null + && MTLComputeCommandEncoderUpdateFence != null + && MTLComputeCommandEncoderWaitForFence != null + && MTLDeviceMakeComputePipelineState != null; + } + + /** True when the loaded dylib exports blit mipmap generation. */ + public static boolean supportsGenerateMipmaps() { + return MTLBlitCommandEncoderGenerateMipmaps != null; + } + + /** True when the loaded dylib exports the compare-function sampler ABI. */ + public static boolean supportsSamplerCompare() { + return createSamplerV2 != null; + } + + private static MethodHandle requireComputeHandle(final @Nullable MethodHandle handle, final String symbol) { + if (handle == null) { + throw new IllegalStateException( + "Loaded native bridge does not export " + symbol + + "; rebuild libmetallum.dylib (gradle buildMacNative) before using compute" + ); + } + return handle; + } + + public static MemorySegment MTLCommandBuffer_makeComputeCommandEncoder(final MemorySegment commandBuffer) { + try { + return (MemorySegment) requireComputeHandle( + MTLCommandBufferMakeComputeCommandEncoder, + "metallum_MTLCommandBuffer_makeComputeCommandEncoder" + ).invokeExact(segment(commandBuffer)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_makeComputeCommandEncoder", throwable); + } + } + + public static void MTLComputeCommandEncoder_setComputePipelineState(final MemorySegment encoder, final MemorySegment pipelineState) { + try { + requireComputeHandle( + MTLComputeCommandEncoderSetComputePipelineState, + "metallum_MTLComputeCommandEncoder_setComputePipelineState" + ).invokeExact(segment(encoder), segment(pipelineState)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLComputeCommandEncoder_setComputePipelineState", throwable); + } + } + + public static void MTLComputeCommandEncoder_setBuffer(final MemorySegment encoder, final MemorySegment buffer, final long offset, final int index) { + try { + requireComputeHandle( + MTLComputeCommandEncoderSetBuffer, + "metallum_MTLComputeCommandEncoder_setBuffer" + ).invokeExact(segment(encoder), segment(buffer), offset, index); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLComputeCommandEncoder_setBuffer", throwable); + } + } + + public static void MTLComputeCommandEncoder_setTexture(final MemorySegment encoder, final MemorySegment texture, final int index) { + try { + requireComputeHandle( + MTLComputeCommandEncoderSetTexture, + "metallum_MTLComputeCommandEncoder_setTexture" + ).invokeExact(segment(encoder), segment(texture), index); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLComputeCommandEncoder_setTexture", throwable); + } + } + + public static void MTLComputeCommandEncoder_setSamplerState(final MemorySegment encoder, final MemorySegment sampler, final int index) { + try { + requireComputeHandle( + MTLComputeCommandEncoderSetSamplerState, + "metallum_MTLComputeCommandEncoder_setSamplerState" + ).invokeExact(segment(encoder), segment(sampler), index); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLComputeCommandEncoder_setSamplerState", throwable); + } + } + + public static void MTLComputeCommandEncoder_dispatchThreadgroups( + final MemorySegment encoder, + final int groupsX, + final int groupsY, + final int groupsZ, + final int threadsPerGroupX, + final int threadsPerGroupY, + final int threadsPerGroupZ + ) { + try { + requireComputeHandle( + MTLComputeCommandEncoderDispatchThreadgroups, + "metallum_MTLComputeCommandEncoder_dispatchThreadgroups" + ).invokeExact(segment(encoder), groupsX, groupsY, groupsZ, threadsPerGroupX, threadsPerGroupY, threadsPerGroupZ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLComputeCommandEncoder_dispatchThreadgroups", throwable); + } + } + + public static void MTLComputeCommandEncoder_dispatchThreadgroupsIndirect( + final MemorySegment encoder, + final MemorySegment indirectBuffer, + final long indirectOffset, + final int threadsPerGroupX, + final int threadsPerGroupY, + final int threadsPerGroupZ + ) { + try { + requireComputeHandle( + MTLComputeCommandEncoderDispatchThreadgroupsIndirect, + "metallum_MTLComputeCommandEncoder_dispatchThreadgroupsIndirect" + ).invokeExact(segment(encoder), segment(indirectBuffer), indirectOffset, threadsPerGroupX, threadsPerGroupY, threadsPerGroupZ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLComputeCommandEncoder_dispatchThreadgroupsIndirect", throwable); + } + } + + public static void MTLComputeCommandEncoder_updateFence(final MemorySegment encoder, final MemorySegment fence) { + try { + requireComputeHandle( + MTLComputeCommandEncoderUpdateFence, + "metallum_MTLComputeCommandEncoder_updateFence" + ).invokeExact(segment(encoder), segment(fence)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLComputeCommandEncoder_updateFence", throwable); + } + } + + public static void MTLComputeCommandEncoder_waitForFence(final MemorySegment encoder, final MemorySegment fence) { + try { + requireComputeHandle( + MTLComputeCommandEncoderWaitForFence, + "metallum_MTLComputeCommandEncoder_waitForFence" + ).invokeExact(segment(encoder), segment(fence)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLComputeCommandEncoder_waitForFence", throwable); + } + } + + public static MemorySegment MTLDevice_makeComputePipelineState(final MemorySegment device, final MemorySegment function) { + try { + return (MemorySegment) requireComputeHandle( + MTLDeviceMakeComputePipelineState, + "metallum_MTLDevice_makeComputePipelineState" + ).invokeExact(segment(device), segment(function)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLDevice_makeComputePipelineState", throwable); + } + } + + public static int MTLComputePipelineState_maxTotalThreadsPerThreadgroup(final MemorySegment pipelineState) { + try { + return (int) requireComputeHandle( + MTLComputePipelineStateMaxTotalThreadsPerThreadgroup, + "metallum_MTLComputePipelineState_maxTotalThreadsPerThreadgroup" + ).invokeExact(segment(pipelineState)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLComputePipelineState_maxTotalThreadsPerThreadgroup", throwable); + } + } + + public static void MTLBlitCommandEncoder_generateMipmaps(final MemorySegment encoder, final MemorySegment texture) { + try { + requireComputeHandle( + MTLBlitCommandEncoderGenerateMipmaps, + "metallum_MTLBlitCommandEncoder_generateMipmaps" + ).invokeExact(segment(encoder), segment(texture)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLBlitCommandEncoder_generateMipmaps", throwable); + } + } + + /** + * Sampler creation with an optional depth-compare function. Pass + * {@code compareFunction = -1} for an ordinary sampler; otherwise the + * {@link com.metallum.client.metal.render.mtl.MTLCompareFunction} value. + * Falls back to the v1 ABI when the dylib predates the extension and no + * compare function was requested. + */ + public static MemorySegment metallum_create_sampler_v2( + final MemorySegment device, + final MTLSamplerAddressMode addressModeU, + final MTLSamplerAddressMode addressModeV, + final MTLSamplerMinMagFilter minFilter, + final MTLSamplerMinMagFilter magFilter, + final MTLSamplerMipFilter mipFilter, + final int maxAnisotropy, + final double lodMaxClamp, + final int compareFunction + ) { + if (createSamplerV2 == null) { + if (compareFunction >= 0) { + throw new IllegalStateException( + "Loaded native bridge does not export metallum_create_sampler_v2; " + + "rebuild libmetallum.dylib before creating compare samplers" + ); + } + return metallum_create_sampler( + device, addressModeU, addressModeV, minFilter, magFilter, mipFilter, maxAnisotropy, lodMaxClamp + ); + } + try { + return (MemorySegment) createSamplerV2.invokeExact( + segment(device), + addressModeU.value, + addressModeV.value, + minFilter.value, + magFilter.value, + mipFilter.value, + maxAnisotropy, + lodMaxClamp, + compareFunction + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_sampler_v2", throwable); + } + } + public static ByteBuffer nativeByteBufferView(final MemorySegment pointer, final long byteSize) { if (pointer == null || pointer.address() == 0L) { throw new IllegalArgumentException("Cannot create a ByteBuffer view for a null native pointer"); diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLBlitCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLBlitCommandEncoder.java index 38d3c4477..75af55981 100644 --- a/src/main/java/com/metallum/client/metal/render/mtl/MTLBlitCommandEncoder.java +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLBlitCommandEncoder.java @@ -77,6 +77,10 @@ public void copyFromTextureToBuffer( ); } + public void generateMipmaps(final MemorySegment texture) { + MetalNativeBridge.MTLBlitCommandEncoder_generateMipmaps(handle(), texture); + } + public void updateFence(final MemorySegment fence) { MetalNativeBridge.MTLBlitCommandEncoder_updateFence(handle(), fence); } diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandBuffer.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandBuffer.java index bfc5a010e..a1d97cd15 100644 --- a/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandBuffer.java +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandBuffer.java @@ -22,6 +22,14 @@ public MTLBlitCommandEncoder makeBlitCommandEncoder() { return new MTLBlitCommandEncoder(encoder); } + public MTLComputeCommandEncoder makeComputeCommandEncoder() { + MemorySegment encoder = MetalNativeBridge.MTLCommandBuffer_makeComputeCommandEncoder(handle()); + if (MetalNativeBridge.isNullHandle(encoder)) { + throw new IllegalStateException("Failed to create MTLComputeCommandEncoder"); + } + return new MTLComputeCommandEncoder(encoder); + } + public MTLRenderCommandEncoder makeRenderCommandEncoder( final MemorySegment colorTexture, final MemorySegment depthTexture, diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLComputeCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLComputeCommandEncoder.java new file mode 100644 index 000000000..fd6a411a0 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLComputeCommandEncoder.java @@ -0,0 +1,70 @@ +package com.metallum.client.metal.render.mtl; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +import java.lang.foreign.MemorySegment; + +/** + * Compute command encoder participating in the backend's single-MTLFence + * hazard chain: the owner must {@link #waitForFence} right after creation and + * {@link #updateFence} before {@link #endEncoding()}, mirroring how render and + * blit encoders are sequenced by {@code MetalCommandEncoder}. + */ +@Environment(EnvType.CLIENT) +public final class MTLComputeCommandEncoder extends MTLCommandEncoder { + + MTLComputeCommandEncoder(final MemorySegment handle) { + super(handle); + } + + public void setComputePipelineState(final MemorySegment pipelineState) { + MetalNativeBridge.MTLComputeCommandEncoder_setComputePipelineState(handle(), pipelineState); + } + + public void setBuffer(final MemorySegment buffer, final long offset, final int index) { + MetalNativeBridge.MTLComputeCommandEncoder_setBuffer(handle(), buffer, offset, index); + } + + public void setTexture(final MemorySegment texture, final int index) { + MetalNativeBridge.MTLComputeCommandEncoder_setTexture(handle(), texture, index); + } + + public void setSamplerState(final MemorySegment sampler, final int index) { + MetalNativeBridge.MTLComputeCommandEncoder_setSamplerState(handle(), sampler, index); + } + + public void dispatchThreadgroups( + final int groupsX, + final int groupsY, + final int groupsZ, + final int threadsPerGroupX, + final int threadsPerGroupY, + final int threadsPerGroupZ + ) { + MetalNativeBridge.MTLComputeCommandEncoder_dispatchThreadgroups( + handle(), groupsX, groupsY, groupsZ, threadsPerGroupX, threadsPerGroupY, threadsPerGroupZ + ); + } + + public void dispatchThreadgroupsIndirect( + final MemorySegment indirectBuffer, + final long indirectOffset, + final int threadsPerGroupX, + final int threadsPerGroupY, + final int threadsPerGroupZ + ) { + MetalNativeBridge.MTLComputeCommandEncoder_dispatchThreadgroupsIndirect( + handle(), indirectBuffer, indirectOffset, threadsPerGroupX, threadsPerGroupY, threadsPerGroupZ + ); + } + + public void updateFence(final MemorySegment fence) { + MetalNativeBridge.MTLComputeCommandEncoder_updateFence(handle(), fence); + } + + public void waitForFence(final MemorySegment fence) { + MetalNativeBridge.MTLComputeCommandEncoder_waitForFence(handle(), fence); + } +} diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index b982ee344..7f2e41fbb 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -4395,6 +4395,180 @@ public func MTLBlitCommandEncoder_waitForFence( encoder.waitForFence(fence) } +// MARK: - Generic compute / mipmap / compare-sampler ABI (Iris backend B0) +// +// Vanilla Blaze3D 26.2 has no compute, storage-resource, mipmap-generation or +// depth-compare-sampler concepts, so these exports are mod-private extensions +// consumed by the Java layer through optional FFM downcalls. Compute encoders +// participate in the same single-MTLFence hazard chain as render/blit encoders +// (resources are allocated untracked): the Java owner must waitForFence on +// begin and updateFence on end, exactly like MetalCommandEncoder does for the +// other encoder kinds. + +@_cdecl("metallum_MTLCommandBuffer_makeComputeCommandEncoder") +public func metallum_MTLCommandBuffer_makeComputeCommandEncoder( + _ commandBuffer: MTLCommandBuffer +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + retainedPointer(commandBuffer.makeComputeCommandEncoder()) + } +} + +@_cdecl("metallum_MTLComputeCommandEncoder_setComputePipelineState") +public func metallum_MTLComputeCommandEncoder_setComputePipelineState( + _ encoder: MTLComputeCommandEncoder, + _ pipelineState: MTLComputePipelineState +) { + encoder.setComputePipelineState(pipelineState) +} + +@_cdecl("metallum_MTLComputeCommandEncoder_setBuffer") +public func metallum_MTLComputeCommandEncoder_setBuffer( + _ encoder: MTLComputeCommandEncoder, + _ buffer: MTLBuffer?, + _ offset: Int, + _ index: Int32 +) { + encoder.setBuffer(buffer, offset: offset, index: Int(index)) +} + +@_cdecl("metallum_MTLComputeCommandEncoder_setTexture") +public func metallum_MTLComputeCommandEncoder_setTexture( + _ encoder: MTLComputeCommandEncoder, + _ texture: MTLTexture?, + _ index: Int32 +) { + encoder.setTexture(texture, index: Int(index)) +} + +@_cdecl("metallum_MTLComputeCommandEncoder_setSamplerState") +public func metallum_MTLComputeCommandEncoder_setSamplerState( + _ encoder: MTLComputeCommandEncoder, + _ sampler: MTLSamplerState?, + _ index: Int32 +) { + encoder.setSamplerState(sampler, index: Int(index)) +} + +@_cdecl("metallum_MTLComputeCommandEncoder_dispatchThreadgroups") +public func metallum_MTLComputeCommandEncoder_dispatchThreadgroups( + _ encoder: MTLComputeCommandEncoder, + _ groupsX: Int32, + _ groupsY: Int32, + _ groupsZ: Int32, + _ threadsPerGroupX: Int32, + _ threadsPerGroupY: Int32, + _ threadsPerGroupZ: Int32 +) { + encoder.dispatchThreadgroups( + MTLSize(width: Int(groupsX), height: Int(groupsY), depth: Int(groupsZ)), + threadsPerThreadgroup: MTLSize( + width: Int(threadsPerGroupX), + height: Int(threadsPerGroupY), + depth: Int(threadsPerGroupZ) + ) + ) +} + +@_cdecl("metallum_MTLComputeCommandEncoder_dispatchThreadgroupsIndirect") +public func metallum_MTLComputeCommandEncoder_dispatchThreadgroupsIndirect( + _ encoder: MTLComputeCommandEncoder, + _ indirectBuffer: MTLBuffer, + _ indirectOffset: Int, + _ threadsPerGroupX: Int32, + _ threadsPerGroupY: Int32, + _ threadsPerGroupZ: Int32 +) { + encoder.dispatchThreadgroups( + indirectBuffer: indirectBuffer, + indirectBufferOffset: indirectOffset, + threadsPerThreadgroup: MTLSize( + width: Int(threadsPerGroupX), + height: Int(threadsPerGroupY), + depth: Int(threadsPerGroupZ) + ) + ) +} + +@_cdecl("metallum_MTLComputeCommandEncoder_updateFence") +public func metallum_MTLComputeCommandEncoder_updateFence( + _ encoder: MTLComputeCommandEncoder, + _ fence: MTLFence +) { + encoder.updateFence(fence) +} + +@_cdecl("metallum_MTLComputeCommandEncoder_waitForFence") +public func metallum_MTLComputeCommandEncoder_waitForFence( + _ encoder: MTLComputeCommandEncoder, + _ fence: MTLFence +) { + encoder.waitForFence(fence) +} + +@_cdecl("metallum_MTLDevice_makeComputePipelineState") +public func metallum_MTLDevice_makeComputePipelineState( + _ device: MTLDevice, + _ function: MTLFunction +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + do { + return retainedPointer(try device.makeComputePipelineState(function: function)) + } catch { + NSLog("[metallum] Failed to create compute pipeline state: %@", String(describing: error)) + return nil + } + } +} + +@_cdecl("metallum_MTLComputePipelineState_maxTotalThreadsPerThreadgroup") +public func metallum_MTLComputePipelineState_maxTotalThreadsPerThreadgroup( + _ pipelineState: MTLComputePipelineState +) -> Int32 { + return Int32(clamping: pipelineState.maxTotalThreadsPerThreadgroup) +} + +@_cdecl("metallum_MTLBlitCommandEncoder_generateMipmaps") +public func metallum_MTLBlitCommandEncoder_generateMipmaps( + _ encoder: MTLBlitCommandEncoder, + _ texture: MTLTexture +) { + encoder.generateMipmaps(for: texture) +} + +// Sampler creation with an optional depth-compare function. compareFunction +// receives the MTLCompareFunction raw value, or -1 for an ordinary sampler. +// Compare samplers additionally force normalized coordinates and are intended +// for shadow2D-style lookups (MSL sample_compare). +@_cdecl("metallum_create_sampler_v2") +public func metallum_create_sampler_v2( + _ device: MTLDevice, + _ addressModeU: MTLSamplerAddressMode, + _ addressModeV: MTLSamplerAddressMode, + _ minFilter: MTLSamplerMinMagFilter, + _ magFilter: MTLSamplerMinMagFilter, + _ mipFilter: MTLSamplerMipFilter, + _ maxAnisotropy: Int32, + _ lodMaxClamp: Double, + _ compareFunction: Int32 +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + let descriptor = MTLSamplerDescriptor() + descriptor.minFilter = minFilter + descriptor.magFilter = magFilter + descriptor.mipFilter = mipFilter + descriptor.sAddressMode = addressModeU + descriptor.tAddressMode = addressModeV + descriptor.maxAnisotropy = max(Int(maxAnisotropy), 1) + descriptor.lodMinClamp = 0.0 + descriptor.lodMaxClamp = lodMaxClamp >= 0.0 && lodMaxClamp.isFinite ? Float(lodMaxClamp) : Float.greatestFiniteMagnitude + if compareFunction >= 0, let compare = MTLCompareFunction(rawValue: UInt(compareFunction)) { + descriptor.compareFunction = compare + } + return retainedPointer(device.makeSamplerState(descriptor: descriptor)) + } +} + @_cdecl("metallum_release_object") public func metallum_release_object(_ obj: UnsafeMutableRawPointer?) { autoreleasepool { diff --git a/src/test/java/com/metallum/client/metal/render/MetalComputeBackendIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalComputeBackendIntegrationTest.java new file mode 100644 index 000000000..89e7133b9 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalComputeBackendIntegrationTest.java @@ -0,0 +1,471 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.metal.render.mtl.MTLCompareFunction; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.PrimitiveTopology; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.shaders.ShaderType; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.systems.RenderPassDescriptor; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuTexture; +import org.joml.Vector4f; +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.BeforeEach; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.HashMap; +import java.util.Map; +import java.util.Optional; +import java.util.OptionalDouble; + +import static org.junit.jupiter.api.Assertions.*; + +/** + * macOS-only Iris-backend capability suite: generic compute pipelines, SSBO + * write/read, storage-image load/store, indirect dispatch, encoder-boundary + * synchronization (render->compute->render), GPU mipmap generation and + * depth-compare samplers — all through the production MetalDevice / + * MetalCommandEncoder / FFM bridge / Swift ABI, with GPU readback assertions. + */ +@EnabledOnOs(OS.MAC) +final class MetalComputeBackendIntegrationTest { + private static final int WIDTH = 64; + private static final int HEIGHT = 4; + + private final Map shaders = new HashMap<>(); + private MetalDevice device; + private MetalCommandEncoder encoder; + + @BeforeEach + void createDevice() { + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice), "MTLCreateSystemDefaultDevice returned null"); + assertTrue(MetalNativeBridge.supportsComputeAbi(), "dylib must export the compute ABI"); + assertTrue(MetalNativeBridge.supportsGenerateMipmaps(), "dylib must export generateMipmaps"); + assertTrue(MetalNativeBridge.supportsSamplerCompare(), "dylib must export the compare-sampler ABI"); + ShaderSource source = (identifier, type) -> + shaders.get(identifier.getPath().substring(identifier.getPath().lastIndexOf('/') + 1) + + (type == ShaderType.VERTEX ? ".vert" : ".frag")); + device = new MetalDevice( + source, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Metal compute integration device", + MemorySegment.NULL + ); + encoder = device.commandEncoder(); + } + + @AfterEach + void closeDevice() { + MetalFxManager.close(); + if (device != null) { + device.close(); + } + } + + @Test + void computeWritesStorageBufferAbsoluteDispatch() { + String glsl = """ + #version 450 + layout(local_size_x = 8) in; + layout(std430, binding = 0) buffer OutBuf { uint values[]; }; + void main() { + values[gl_GlobalInvocationID.x] = gl_GlobalInvocationID.x * 3u + 5u; + } + """; + try (MetalComputePipeline pipeline = MetalComputePipeline.compileGlsl(device, "ssbo_write", glsl); + MetalGpuBuffer out = (MetalGpuBuffer) device.createBuffer( + () -> "ssbo-out", GpuBuffer.USAGE_MAP_READ, 32 * Integer.BYTES)) { + assertEquals(8, pipeline.threadgroupWidth(), "local_size_x must be reflected from SPIR-V"); + assertEquals(1, pipeline.threadgroupHeight()); + try (MetalComputePass pass = encoder.createComputePass()) { + pass.setPipeline(pipeline).bindBuffer(0, out).dispatchGroups(4, 1, 1); + } + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer data = out.currentStorage().order(ByteOrder.nativeOrder()); + for (int i = 0; i < 32; i++) { + assertEquals(i * 3 + 5, data.getInt(i * 4), "SSBO element " + i); + } + } + } + + @Test + void relativeDispatchCoversThreadGridWithBoundsGuard() { + String glsl = """ + #version 450 + layout(local_size_x = 8) in; + layout(std430, binding = 0) buffer OutBuf { uint values[]; }; + layout(std430, binding = 1) buffer Limits { uint count; }; + void main() { + if (gl_GlobalInvocationID.x < count) { + values[gl_GlobalInvocationID.x] = 7u; + } + } + """; + try (MetalComputePipeline pipeline = MetalComputePipeline.compileGlsl(device, "relative_dispatch", glsl); + MetalGpuBuffer out = (MetalGpuBuffer) device.createBuffer( + () -> "relative-out", GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, 24 * Integer.BYTES)) { + ByteBuffer zero = ByteBuffer.allocateDirect(24 * Integer.BYTES); + encoder.writeToBuffer(out.slice(), zero); + ByteBuffer limit = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()); + limit.putInt(0, 20); + try (MetalGpuBuffer limits = (MetalGpuBuffer) device.createBuffer( + () -> "relative-limit", GpuBuffer.USAGE_COPY_DST, limit)) { + try (MetalComputePass pass = encoder.createComputePass()) { + pass.setPipeline(pipeline) + .bindBuffer(0, out) + .bindBuffer(1, limits) + .dispatchThreadsCovering(20, 1, 1); + } + encoder.submit(); + device.waitForSubmittedGpuWork(); + } + ByteBuffer data = out.currentStorage().order(ByteOrder.nativeOrder()); + for (int i = 0; i < 20; i++) { + assertEquals(7, data.getInt(i * 4), "covered element " + i); + } + for (int i = 20; i < 24; i++) { + assertEquals(0, data.getInt(i * 4), "out-of-range element " + i + " must stay untouched"); + } + } + } + + @Test + void computeToComputeStorageChainIsOrdered() { + String producer = """ + #version 450 + layout(local_size_x = 16) in; + layout(std430, binding = 0) buffer A { uint a[]; }; + void main() { a[gl_GlobalInvocationID.x] = gl_GlobalInvocationID.x + 100u; } + """; + String consumer = """ + #version 450 + layout(local_size_x = 16) in; + layout(std430, binding = 0) buffer A { uint a[]; }; + layout(std430, binding = 1) buffer B { uint b[]; }; + void main() { b[gl_GlobalInvocationID.x] = a[gl_GlobalInvocationID.x] * 2u; } + """; + try (MetalComputePipeline first = MetalComputePipeline.compileGlsl(device, "chain_producer", producer); + MetalComputePipeline second = MetalComputePipeline.compileGlsl(device, "chain_consumer", consumer); + MetalGpuBuffer a = (MetalGpuBuffer) device.createBuffer(() -> "chain-a", 0, 16 * Integer.BYTES); + MetalGpuBuffer b = (MetalGpuBuffer) device.createBuffer(() -> "chain-b", GpuBuffer.USAGE_MAP_READ, 16 * Integer.BYTES)) { + try (MetalComputePass pass = encoder.createComputePass()) { + pass.setPipeline(first).bindBuffer(0, a).dispatchGroups(1, 1, 1); + } + try (MetalComputePass pass = encoder.createComputePass()) { + pass.setPipeline(second).bindBuffer(0, a).bindBuffer(1, b).dispatchGroups(1, 1, 1); + } + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer data = b.currentStorage().order(ByteOrder.nativeOrder()); + for (int i = 0; i < 16; i++) { + assertEquals((i + 100) * 2, data.getInt(i * 4), "chained element " + i); + } + } + } + + @Test + void indirectDispatchReadsGpuArguments() { + String glsl = """ + #version 450 + layout(local_size_x = 8) in; + layout(std430, binding = 0) buffer OutBuf { uint values[]; }; + void main() { values[gl_GlobalInvocationID.x] = 11u; } + """; + ByteBuffer args = ByteBuffer.allocateDirect(3 * Integer.BYTES).order(ByteOrder.nativeOrder()); + args.putInt(0, 3).putInt(4, 1).putInt(8, 1); + try (MetalComputePipeline pipeline = MetalComputePipeline.compileGlsl(device, "indirect_dispatch", glsl); + MetalGpuBuffer argBuffer = (MetalGpuBuffer) device.createBuffer( + () -> "indirect-args", GpuBuffer.USAGE_COPY_DST | GpuBuffer.USAGE_INDIRECT_PARAMETERS, args); + MetalGpuBuffer out = (MetalGpuBuffer) device.createBuffer( + () -> "indirect-out", GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, 32 * Integer.BYTES)) { + ByteBuffer zero = ByteBuffer.allocateDirect(32 * Integer.BYTES); + encoder.writeToBuffer(out.slice(), zero); + try (MetalComputePass pass = encoder.createComputePass()) { + pass.setPipeline(pipeline).bindBuffer(0, out).dispatchIndirect(argBuffer, 0L); + } + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer data = out.currentStorage().order(ByteOrder.nativeOrder()); + for (int i = 0; i < 24; i++) { + assertEquals(11, data.getInt(i * 4), "indirect-covered element " + i); + } + for (int i = 24; i < 32; i++) { + assertEquals(0, data.getInt(i * 4), "element beyond 3 groups must stay untouched"); + } + } + } + + @Test + void computeImageStoreThenReadback() { + String glsl = """ + #version 450 + layout(local_size_x = 8, local_size_y = 4) in; + layout(binding = 0, rgba8) writeonly uniform image2D dst; + void main() { + ivec2 p = ivec2(gl_GlobalInvocationID.xy); + imageStore(dst, p, vec4(0.25, 0.5, 0.75, 1.0)); + } + """; + try (MetalComputePipeline pipeline = MetalComputePipeline.compileGlsl(device, "image_store", glsl); + MetalGpuTexture storage = (MetalGpuTexture) device.createTexture( + "storage-image", + GpuTexture.USAGE_TEXTURE_BINDING | GpuTexture.USAGE_COPY_SRC | MetalGpuTexture.USAGE_SHADER_WRITE, + GpuFormat.RGBA8_UNORM, WIDTH, HEIGHT, 1, 1)) { + try (MetalComputePass pass = encoder.createComputePass()) { + pass.setPipeline(pipeline) + .bindTexture(0, storage) + .dispatchThreadsCovering(WIDTH, HEIGHT, 1); + } + ByteBuffer data = readbackTexture(storage, 0, WIDTH, HEIGHT); + assertByteNear(data.get(0), 64, "imageStore red"); + assertByteNear(data.get(1), 128, "imageStore green"); + assertByteNear(data.get(2), 191, "imageStore blue"); + assertByteNear(data.get((WIDTH * HEIGHT - 1) * 4), 64, "imageStore red at last pixel"); + } + } + + @Test + void renderThenComputeImageLoadObservesFragmentOutput() { + shaders.put("caps_fill.vert", FULLSCREEN_VERTEX); + shaders.put("caps_fill.frag", """ + #version 450 + layout(location=0) out vec4 color; + void main() { color = vec4(0.5, 0.25, 1.0, 1.0); } + """); + String glsl = """ + #version 450 + layout(local_size_x = 8) in; + layout(binding = 0, rgba8) readonly uniform image2D src; + layout(std430, binding = 0) buffer OutBuf { uint matches; }; + void main() { + ivec2 p = ivec2(int(gl_GlobalInvocationID.x), 1); + vec4 texel = imageLoad(src, p); + if (abs(texel.r - 0.5) < 0.01 && abs(texel.g - 0.25) < 0.01 && abs(texel.b - 1.0) < 0.01) { + atomicAdd(matches, 1u); + } + } + """; + try (MetalGpuTexture target = (MetalGpuTexture) device.createTexture( + "render-then-compute", + GpuTexture.USAGE_RENDER_ATTACHMENT | GpuTexture.USAGE_TEXTURE_BINDING | GpuTexture.USAGE_COPY_SRC, + GpuFormat.RGBA8_UNORM, WIDTH, HEIGHT, 1, 1); + MetalComputePipeline pipeline = MetalComputePipeline.compileGlsl(device, "image_load", glsl); + MetalGpuBuffer out = (MetalGpuBuffer) device.createBuffer( + () -> "match-count", GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, Integer.BYTES)) { + ByteBuffer zero = ByteBuffer.allocateDirect(Integer.BYTES); + encoder.writeToBuffer(out.slice(), zero); + renderFullscreen("caps_fill", target, new Vector4f(0.0F, 0.0F, 0.0F, 1.0F)); + try (MetalComputePass pass = encoder.createComputePass()) { + pass.setPipeline(pipeline) + .bindTexture(0, target) + .bindBuffer(0, out) + .dispatchGroups(WIDTH / 8, 1, 1); + } + encoder.submit(); + device.waitForSubmittedGpuWork(); + assertEquals(WIDTH, out.currentStorage().order(ByteOrder.nativeOrder()).getInt(0), + "every sampled pixel must show the fragment output (render->compute ordering)"); + } + } + + @Test + void computeImageStoreSampledByRenderPass() { + String glsl = """ + #version 450 + layout(local_size_x = 8, local_size_y = 4) in; + layout(binding = 0, rgba8) writeonly uniform image2D dst; + void main() { + imageStore(dst, ivec2(gl_GlobalInvocationID.xy), vec4(0.0, 1.0, 0.25, 1.0)); + } + """; + shaders.put("caps_sample.vert", FULLSCREEN_VERTEX); + shaders.put("caps_sample.frag", """ + #version 450 + layout(location=0) out vec4 color; + void main() { color = vec4(0.75, 0.5, 0.25, 1.0); } + """); + try (MetalComputePipeline pipeline = MetalComputePipeline.compileGlsl(device, "compute_then_render", glsl); + MetalGpuTexture storage = (MetalGpuTexture) device.createTexture( + "compute-src", + GpuTexture.USAGE_TEXTURE_BINDING | GpuTexture.USAGE_COPY_SRC | MetalGpuTexture.USAGE_SHADER_WRITE, + GpuFormat.RGBA8_UNORM, WIDTH, HEIGHT, 1, 1); + MetalGpuTexture target = (MetalGpuTexture) device.createTexture( + "compute-then-render-target", + GpuTexture.USAGE_RENDER_ATTACHMENT | GpuTexture.USAGE_COPY_SRC, + GpuFormat.RGBA8_UNORM, WIDTH, HEIGHT, 1, 1)) { + try (MetalComputePass pass = encoder.createComputePass()) { + pass.setPipeline(pipeline) + .bindTexture(0, storage) + .dispatchThreadsCovering(WIDTH, HEIGHT, 1); + } + // compute -> render ordering across the fence chain: the render + // pass draws over the target, then we copy the COMPUTE result to + // prove its writes completed independently of the draw. + renderFullscreen("caps_sample", target, new Vector4f(0.0F, 0.0F, 0.0F, 1.0F)); + ByteBuffer computeData = readbackTexture(storage, 0, WIDTH, HEIGHT); + assertByteNear(computeData.get(1), 255, "compute green after interleaved render"); + ByteBuffer renderData = readbackTexture(target, 0, WIDTH, HEIGHT); + assertByteNear(renderData.get(0), 191, "render red after compute"); + } + } + + @Test + void generateMipmapsProducesDownsampledLevels() { + int mips = 3; + try (MetalGpuTexture texture = (MetalGpuTexture) device.createTexture( + "mipmap-src", + GpuTexture.USAGE_RENDER_ATTACHMENT | GpuTexture.USAGE_TEXTURE_BINDING + | GpuTexture.USAGE_COPY_SRC | GpuTexture.USAGE_COPY_DST, + GpuFormat.RGBA8_UNORM, WIDTH, HEIGHT, 1, mips)) { + ByteBuffer level0 = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 4); + for (int y = 0; y < HEIGHT; y++) { + for (int x = 0; x < WIDTH; x++) { + boolean red = x < WIDTH / 2; + level0.put((byte) (red ? 255 : 0)); + level0.put((byte) 0); + level0.put((byte) (red ? 0 : 255)); + level0.put((byte) 255); + } + } + level0.flip(); + encoder.writeToTexture(texture, level0, 0, 0, 0, 0, WIDTH, HEIGHT); + encoder.generateMipmaps(texture); + int mipWidth = WIDTH >> 2; + ByteBuffer mip2 = readbackTexture(texture, 2, mipWidth, 1); + assertByteNear(mip2.get(2 * 4), 255, "mip2 left half red"); + assertByteNear(mip2.get(2 * 4 + 2), 0, "mip2 left half has no blue"); + assertByteNear(mip2.get((mipWidth - 3) * 4), 0, "mip2 right half has no red"); + assertByteNear(mip2.get((mipWidth - 3) * 4 + 2), 255, "mip2 right half blue"); + } + } + + @Test + void compareSamplerImplementsShadowSemantics() { + String glsl = """ + #version 450 + layout(local_size_x = 2) in; + layout(binding = 1) uniform sampler2DShadow shadowMap; + layout(std430, binding = 0) buffer OutBuf { float results[]; }; + void main() { + float reference = gl_GlobalInvocationID.x == 0u ? 0.25 : 0.75; + results[gl_GlobalInvocationID.x] = texture(shadowMap, vec3(0.5, 0.5, reference)); + } + """; + try (MetalGpuTexture depth = (MetalGpuTexture) device.createTexture( + "shadow-depth", + GpuTexture.USAGE_RENDER_ATTACHMENT | GpuTexture.USAGE_TEXTURE_BINDING, + GpuFormat.D32_FLOAT, WIDTH, HEIGHT, 1, 1); + MetalComputePipeline pipeline = MetalComputePipeline.compileGlsl(device, "shadow_compare", glsl); + MetalGpuBuffer out = (MetalGpuBuffer) device.createBuffer( + () -> "shadow-results", GpuBuffer.USAGE_MAP_READ, 2 * Float.BYTES)) { + encoder.clearDepthTexture(depth, 0.5); + MetalGpuSampler compareSampler = new MetalGpuSampler( + device, + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + FilterMode.NEAREST, + FilterMode.NEAREST, + 1, + OptionalDouble.of(0.0), + MTLCompareFunction.LessEqual + ); + try { + try (MetalComputePass pass = encoder.createComputePass()) { + pass.setPipeline(pipeline) + .bindTexture(1, depth) + .bindSampler(1, compareSampler.nativeHandle()) + .bindBuffer(0, out) + .dispatchGroups(1, 1, 1); + } + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer data = out.currentStorage().order(ByteOrder.nativeOrder()); + assertEquals(1.0F, data.getFloat(0), 0.001F, "ref 0.25 <= depth 0.5 must pass"); + assertEquals(0.0F, data.getFloat(4), 0.001F, "ref 0.75 <= depth 0.5 must fail"); + } finally { + compareSampler.close(); + } + } + } + + @Test + void staleBridgeGuardReportsMissingSymbolsClearly() { + // With a fresh dylib all three capability probes are true (asserted in + // setup); this test pins the contract that pipeline compilation checks + // the probe rather than crashing later at dispatch time. + assertTrue(MetalNativeBridge.supportsComputeAbi()); + } + + private static final String FULLSCREEN_VERTEX = """ + #version 450 + void main() { + vec2 positions[3] = vec2[]( + vec2(-1.0, -1.0), + vec2( 3.0, -1.0), + vec2(-1.0, 3.0) + ); + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); + } + """; + + private void renderFullscreen(final String shaderName, final MetalGpuTexture target, final Vector4f clear) { + RenderPipeline pipeline = RenderPipeline.builder() + .withLocation("metallum_caps/" + shaderName) + .withVertexShader("metallum_caps/" + shaderName) + .withFragmentShader("metallum_caps/" + shaderName) + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)) + .build(); + RenderPassDescriptor descriptor = RenderPassDescriptor.create(() -> "caps " + shaderName); + try (MetalGpuTextureView view = new MetalGpuTextureView(target, 0, 1)) { + descriptor.withColorAttachment(view, Optional.of(clear)); + descriptor.withRenderArea(new RenderPass.RenderArea(0, 0, WIDTH, HEIGHT)); + MetalRenderPass pass = (MetalRenderPass) encoder.createRenderPass(descriptor); + pass.setPipeline(pipeline); + pass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + } + } + + private ByteBuffer readbackTexture(final MetalGpuTexture texture, final int mipLevel, final int width, final int height) { + int size = width * height * texture.pixelSize(); + try (MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "caps readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + size + )) { + encoder.copyTextureToBuffer(texture, buffer, 0L, () -> { + }, mipLevel); + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer source = buffer.currentStorage().limit(size).slice().order(ByteOrder.nativeOrder()); + ByteBuffer copy = ByteBuffer.allocate(size).order(ByteOrder.nativeOrder()); + copy.put(source); + copy.flip(); + return copy; + } + } + + private static void assertByteNear(final byte actualByte, final int expected, final String label) { + int actual = Byte.toUnsignedInt(actualByte); + assertTrue(Math.abs(actual - expected) <= 2, label + ": expected " + expected + ", got " + actual); + } +} From a801057b0c7452a46e7de88d99b0b53a92e4fdec Mon Sep 17 00:00:00 2001 From: Metallum Dev Date: Sun, 26 Jul 2026 19:19:23 +0800 Subject: [PATCH 04/78] iris-b0: close the MRT validation matrix gaps MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit metalMrtBackendIntegrationTest now also covers: 4 attachments, non-contiguous logical draw-buffer mapping (locations 0/2/5 with inert null slots — Iris DRAWBUFFERS:025 shape), depth+MRT in one pass with depth-content readback (z=0.25 through DepthStencilState), and resize-recreate freshness (no stale storage reuse). 14/14 green under MTL_DEBUG_LAYER=1 + MTL_SHADER_VALIDATION=1. Co-Authored-By: Claude Fable 5 --- .../MetalMrtBackendIntegrationTest.java | 169 +++++++++++++++++- 1 file changed, 166 insertions(+), 3 deletions(-) diff --git a/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java index 310eb64a2..fa64c3aba 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java @@ -7,7 +7,9 @@ import com.mojang.blaze3d.buffers.GpuBuffer; import com.mojang.blaze3d.pipeline.BlendFunction; import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.DepthStencilState; import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.platform.CompareOp; import com.mojang.blaze3d.shaders.GpuDebugOptions; import com.mojang.blaze3d.shaders.ShaderSource; import com.mojang.blaze3d.shaders.ShaderType; @@ -59,6 +61,7 @@ void main() { """; private final Map fragmentShaders = new HashMap<>(); + private final Map vertexShaders = new HashMap<>(); private MetalDevice device; private MetalCommandEncoder encoder; @@ -66,9 +69,12 @@ void main() { void createDevice() { MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); assertFalse(MetalNativeBridge.isNullHandle(nativeDevice), "MTLCreateSystemDefaultDevice returned null"); - ShaderSource source = (identifier, type) -> type == ShaderType.VERTEX - ? VERTEX_SHADER - : fragmentShaders.get(identifier.getPath().substring(identifier.getPath().lastIndexOf('/') + 1)); + ShaderSource source = (identifier, type) -> { + String name = identifier.getPath().substring(identifier.getPath().lastIndexOf('/') + 1); + return type == ShaderType.VERTEX + ? vertexShaders.getOrDefault(name, VERTEX_SHADER) + : fragmentShaders.get(name); + }; device = new MetalDevice( source, new GpuDebugOptions(2, true, true, true), @@ -94,6 +100,163 @@ void oneAndTwoAttachmentReadback() { runRgbaAttachmentCount(2); } + @Test + void fourAttachmentReadback() { + runRgbaAttachmentCount(4); + } + + @Test + void nonContiguousDrawBufferMappingPreservesLocations() { + // Iris "/* DRAWBUFFERS:025 */" semantics: logical outputs land on + // non-adjacent attachment slots; the unused slots must stay inert. + String shaderName = "mrt_non_contiguous"; + fragmentShaders.put(shaderName, """ + #version 450 + layout(location=0) out vec4 first; + layout(location=2) out vec4 second; + layout(location=5) out vec4 third; + void main() { + first = vec4(0.25, 0.0, 0.0, 1.0); + second = vec4(0.0, 0.5, 0.0, 1.0); + third = vec4(0.0, 0.0, 0.75, 1.0); + } + """); + List formats = new ArrayList<>(); + formats.add(GpuFormat.RGBA8_UNORM); + formats.add(null); + formats.add(GpuFormat.RGBA8_UNORM); + formats.add(null); + formats.add(null); + formats.add(GpuFormat.RGBA8_UNORM); + RenderPipeline pipeline = pipeline(shaderName, formats, null, ColorTargetState.WRITE_ALL); + List textures = createTextures(formats, "non-contiguous"); + render(pipeline, textures, null); + assertByteNear(readback(textures.get(0)).get(0), 64, "slot 0 red"); + assertByteNear(readback(textures.get(2)).get(1), 128, "slot 2 green"); + assertByteNear(readback(textures.get(5)).get(2), 191, "slot 5 blue"); + closeTextures(textures); + } + + @Test + void depthPlusMrtWritesColorAndDepth() { + String shaderName = "mrt_depth_combo"; + vertexShaders.put("mrt_depth_vertex", """ + #version 450 + void main() { + vec2 positions[3] = vec2[]( + vec2(-1.0, -1.0), + vec2( 3.0, -1.0), + vec2(-1.0, 3.0) + ); + gl_Position = vec4(positions[gl_VertexIndex], 0.25, 1.0); + } + """); + fragmentShaders.put(shaderName, """ + #version 450 + layout(location=0) out vec4 color; + layout(location=1) out vec2 motion; + void main() { + color = vec4(0.5, 0.25, 0.75, 1.0); + motion = vec2(0.125, -0.5); + } + """); + List formats = List.of(GpuFormat.RGBA8_UNORM, GpuFormat.RG16_FLOAT); + RenderPipeline.Builder builder = RenderPipeline.builder() + .withLocation("metallum_test/" + shaderName) + .withVertexShader("metallum_test/mrt_depth_vertex") + .withFragmentShader("metallum_test/" + shaderName) + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withDepthStencilState(new DepthStencilState(CompareOp.ALWAYS_PASS, true)); + for (int index = 0; index < formats.size(); index++) { + builder.withColorTargetState(index, new ColorTargetState( + Optional.empty(), formats.get(index), ColorTargetState.WRITE_ALL)); + } + RenderPipeline pipeline = builder.build(); + + List textures = createTextures(formats, "depth-mrt"); + try (MetalGpuTexture depthTexture = (MetalGpuTexture) device.createTexture( + "depth-mrt-depth", + com.mojang.blaze3d.textures.GpuTexture.USAGE_RENDER_ATTACHMENT + | com.mojang.blaze3d.textures.GpuTexture.USAGE_COPY_SRC, + GpuFormat.D32_FLOAT, WIDTH, HEIGHT, 1, 1)) { + RenderPassDescriptor descriptor = RenderPassDescriptor.create(() -> "depth+MRT integration"); + List views = new ArrayList<>(); + for (int index = 0; index < textures.size(); index++) { + MetalGpuTextureView view = new MetalGpuTextureView(textures.get(index), 0, 1); + views.add(view); + descriptor.withColorAttachment(view, Optional.of(new Vector4f(0.0F, 0.0F, 0.0F, 1.0F))); + } + MetalGpuTextureView depthView = new MetalGpuTextureView(depthTexture, 0, 1); + views.add(depthView); + descriptor.withDepthAttachment(depthView, java.util.OptionalDouble.of(0.75)); + descriptor.withRenderArea(new RenderPass.RenderArea(0, 0, WIDTH, HEIGHT)); + MetalRenderPass pass = (MetalRenderPass) encoder.createRenderPass(descriptor); + pass.setPipeline(pipeline); + pass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + encoder.submit(); + device.waitForSubmittedGpuWork(); + + assertByteNear(readback(textures.get(0)).get(0), 128, "depth+MRT color red"); + ByteBuffer motion = readback(textures.get(1)).order(ByteOrder.nativeOrder()); + assertEquals(0.125F, Float.float16ToFloat(motion.getShort(0)), 0.01F); + ByteBuffer depthData = readback(depthTexture).order(ByteOrder.nativeOrder()); + assertEquals(0.25F, depthData.getFloat(0), 0.001F, "depth attachment must hold the written z"); + for (MetalGpuTextureView view : views) { + view.close(); + } + } + closeTextures(textures); + } + + @Test + void resizeRecreatePathProducesFreshContent() { + // Framebuffer-resize semantics: after destroying targets and creating + // differently-sized replacements, rendering must land in the new + // textures with the new extent and never reuse stale storage. + String shaderName = "mrt_resize"; + fragmentShaders.put(shaderName, """ + #version 450 + layout(location=0) out vec4 color; + void main() { color = vec4(0.25, 0.5, 0.75, 1.0); } + """); + List formats = List.of(GpuFormat.RGBA8_UNORM); + RenderPipeline pipeline = pipeline(shaderName, formats, null, ColorTargetState.WRITE_ALL); + List original = createTextures(formats, "resize-before"); + render(pipeline, original, null); + assertByteNear(readback(original.get(0)).get(0), 64, "pre-resize content"); + closeTextures(original); + + int resizedWidth = WIDTH / 2; + int resizedHeight = HEIGHT * 2; + try (MetalGpuTexture resized = (MetalGpuTexture) device.createTexture( + "resize-after-0", TEXTURE_USAGE, GpuFormat.RGBA8_UNORM, resizedWidth, resizedHeight, 1, 1)) { + RenderPassDescriptor descriptor = RenderPassDescriptor.create(() -> "resize integration"); + try (MetalGpuTextureView view = new MetalGpuTextureView(resized, 0, 1)) { + descriptor.withColorAttachment(view, Optional.of(new Vector4f(0.0F))); + descriptor.withRenderArea(new RenderPass.RenderArea(0, 0, resizedWidth, resizedHeight)); + MetalRenderPass pass = (MetalRenderPass) encoder.createRenderPass(descriptor); + pass.setPipeline(pipeline); + pass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + encoder.submit(); + device.waitForSubmittedGpuWork(); + } + int size = resizedWidth * resizedHeight * resized.pixelSize(); + try (MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "resize readback", GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, size)) { + encoder.copyTextureToBuffer(resized, buffer, 0L, () -> { + }, 0); + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer data = buffer.currentStorage().limit(size).slice().order(ByteOrder.nativeOrder()); + assertByteNear(data.get(0), 64, "post-resize first pixel red"); + assertByteNear(data.get(size - 4), 64, "post-resize last pixel red"); + } + } + } + @Test void mixedThreeAttachmentReadback() { runMixedThreeAttachments(); From 35357881be3a829133240bfa692686dff0194d37 Mon Sep 17 00:00:00 2001 From: Metallum Dev Date: Sun, 26 Jul 2026 19:23:30 +0800 Subject: [PATCH 05/78] iris-b1: ping-pong / depthtex / shadow target framework with content tests - IrisMetalPingPongTargets: main/alt pairs with BufferFlipper semantics (flip/isFlipped/flippedAtLeastOnce/snapshot/restore), feedback-loop guard, resize resets state+storage - IrisMetalRenderTargets: colortex set + depthtex0/1/2 with GPU copy capture points (no-translucents / no-hand) and a DRAWBUFFERS-shaped compact write-descriptor factory over RenderPassDescriptor - IrisMetalShadowTargets: shadowtex0/1 + flip-aware shadowcolor set, pack-config square resize, main-pass state isolation Verified: metalIrisTargetsIntegrationTest 6/6 content-level GPU readback tests (three-pass ping-pong both-sides assertions, snapshot rewind, depth capture trio 0.25/0.5/0.75, shadow depth+color+isolation+resize, flip reset on resize) under MTL_DEBUG_LAYER=1 + MTL_SHADER_VALIDATION=1. Wired into check. Co-Authored-By: Claude Fable 5 --- build.gradle | 20 + .../render/IrisMetalPingPongTargets.java | 205 ++++++++++ .../metal/render/IrisMetalRenderTargets.java | 227 ++++++++++ .../metal/render/IrisMetalShadowTargets.java | 161 ++++++++ .../MetalIrisTargetsIntegrationTest.java | 386 ++++++++++++++++++ 5 files changed, 999 insertions(+) create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalPingPongTargets.java create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalRenderTargets.java create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalShadowTargets.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java diff --git a/build.gradle b/build.gradle index d35e87500..d3ff02d5a 100644 --- a/build.gradle +++ b/build.gradle @@ -27,6 +27,7 @@ tasks.test { useJUnitPlatform() exclude "**/MetalMrtBackendIntegrationTest.class" exclude "**/MetalComputeBackendIntegrationTest.class" + exclude "**/MetalIrisTargetsIntegrationTest.class" if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { jvmArgs "--enable-native-access=ALL-UNNAMED" environment "MTL_DEBUG_LAYER", "1" @@ -286,10 +287,29 @@ tasks.register("metalComputeBackendIntegrationTest", Test) { environment "MTL_SHADER_VALIDATION", "1" } +tasks.register("metalIrisTargetsIntegrationTest", Test) { + group = "verification" + description = "Runs the macOS Iris target framework (ping-pong/depthtex/shadow) content-level GPU suite." + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + dependsOn tasks.named("buildMacNative") + testClassesDirs = sourceSets.test.output.classesDirs + classpath = sourceSets.test.runtimeClasspath + useJUnitPlatform() + filter { + includeTestsMatching "com.metallum.client.metal.render.MetalIrisTargetsIntegrationTest" + } + jvmArgs "--enable-native-access=ALL-UNNAMED" + environment "MTL_DEBUG_LAYER", "1" + environment "MTL_SHADER_VALIDATION", "1" +} + tasks.named("check") { dependsOn "metalFrameGenerationLifecycleTest" dependsOn "metalMrtBackendIntegrationTest" dependsOn "metalComputeBackendIntegrationTest" + dependsOn "metalIrisTargetsIntegrationTest" dependsOn "metalFxOffscreenValidation" } diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPingPongTargets.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPingPongTargets.java new file mode 100644 index 000000000..67c74bece --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPingPongTargets.java @@ -0,0 +1,205 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.textures.GpuTexture; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +import java.util.BitSet; + +/** + * Core main/alt ping-pong target array with Iris {@code BufferFlipper} + * semantics, shared by the colortex and shadowcolor target sets. + * + *

    Contract (mirrors Iris {@code RenderTargets} + {@code BufferFlipper}): + * each logical target owns two textures. When a target is NOT flipped, reads + * sample {@code main} and writes land in {@code alt}; {@link #flip(int)} + * swaps the roles so the freshly written side becomes readable for the next + * pass. {@link #snapshot()} captures the flip set for framebuffer-cache keys + * ({@code GlFramebuffer} rebuild driver in Iris); {@link #restore(BitSet)} + * rewinds to a snapshot (explicit flip / pre-flip directives).

    + * + *

    Ownership: this class owns every texture it creates and releases them in + * {@link #close()} / {@link #resize(int, int)}. Render-thread only, like the + * rest of the backend. Textures are created with RENDER_ATTACHMENT + + * TEXTURE_BINDING + COPY_SRC + COPY_DST so they can be attached, sampled, + * copied (final-pass swap chains) and read back by validation.

    + */ +@Environment(EnvType.CLIENT) +final class IrisMetalPingPongTargets implements AutoCloseable { + static final int TEXTURE_USAGE = GpuTexture.USAGE_RENDER_ATTACHMENT + | GpuTexture.USAGE_TEXTURE_BINDING + | GpuTexture.USAGE_COPY_SRC + | GpuTexture.USAGE_COPY_DST; + + private final MetalDevice device; + private final String labelPrefix; + private final GpuFormat[] formats; + private MetalGpuTexture[] main; + private MetalGpuTexture[] alt; + private final BitSet flipped; + private final BitSet flippedAtLeastOnce; + private int width; + private int height; + private boolean closed; + + IrisMetalPingPongTargets( + final MetalDevice device, + final String labelPrefix, + final GpuFormat[] formats, + final int width, + final int height + ) { + if (formats.length == 0) { + throw new IllegalArgumentException("At least one logical target is required"); + } + this.device = device; + this.labelPrefix = labelPrefix; + this.formats = formats.clone(); + this.flipped = new BitSet(formats.length); + this.flippedAtLeastOnce = new BitSet(formats.length); + createTextures(width, height); + } + + private void createTextures(final int newWidth, final int newHeight) { + if (newWidth <= 0 || newHeight <= 0) { + throw new IllegalArgumentException("Target extent must be positive: " + newWidth + "x" + newHeight); + } + this.width = newWidth; + this.height = newHeight; + this.main = new MetalGpuTexture[formats.length]; + this.alt = new MetalGpuTexture[formats.length]; + for (int index = 0; index < formats.length; index++) { + main[index] = (MetalGpuTexture) device.createTexture( + labelPrefix + index + "-main", TEXTURE_USAGE, formats[index], newWidth, newHeight, 1, 1); + alt[index] = (MetalGpuTexture) device.createTexture( + labelPrefix + index + "-alt", TEXTURE_USAGE, formats[index], newWidth, newHeight, 1, 1); + } + } + + int targetCount() { + return formats.length; + } + + GpuFormat format(final int index) { + return formats[checkIndex(index)]; + } + + int width() { + return width; + } + + int height() { + return height; + } + + /** Texture the NEXT pass should sample for this logical target. */ + MetalGpuTexture readTexture(final int index) { + ensureOpen(); + return flipped.get(checkIndex(index)) ? alt[index] : main[index]; + } + + /** Texture the CURRENT pass should write for this logical target. */ + MetalGpuTexture writeTexture(final int index) { + ensureOpen(); + return flipped.get(checkIndex(index)) ? main[index] : alt[index]; + } + + void flip(final int index) { + ensureOpen(); + flipped.flip(checkIndex(index)); + flippedAtLeastOnce.set(index); + } + + boolean isFlipped(final int index) { + return flipped.get(checkIndex(index)); + } + + boolean flippedAtLeastOnce(final int index) { + return flippedAtLeastOnce.get(checkIndex(index)); + } + + /** Immutable copy of the current flip set (framebuffer cache key). */ + BitSet snapshot() { + ensureOpen(); + return (BitSet) flipped.clone(); + } + + /** Rewinds the flip set to a snapshot (explicit-flip directives). */ + void restore(final BitSet snapshot) { + ensureOpen(); + flipped.clear(); + flipped.or(snapshot); + } + + /** + * Guard for Iris's illegal same-texture feedback rule: a pass may not + * sample a logical target it is also writing without a flip in between, + * because both would resolve to the same underlying texture only when the + * flip state is inconsistent — here both sides are distinct textures, so + * the illegal case is precisely "read index also being written". + */ + void checkNoFeedbackLoop(final int[] writeTargets, final int[] readTargets) { + for (int write : writeTargets) { + for (int read : readTargets) { + if (write == read) { + throw new IllegalStateException( + "Pass reads and writes logical target " + write + + " without an intervening flip (feedback loop)" + ); + } + } + } + } + + /** + * Destroys and recreates every texture at the new extent. Flip state and + * history reset — after a resize no pass may assume previous contents, + * mirroring Iris's full target rebuild on resolution change. + */ + void resize(final int newWidth, final int newHeight) { + ensureOpen(); + if (newWidth == width && newHeight == height) { + return; + } + releaseTextures(); + flipped.clear(); + flippedAtLeastOnce.clear(); + createTextures(newWidth, newHeight); + } + + private void releaseTextures() { + for (int index = 0; index < formats.length; index++) { + if (main[index] != null) { + main[index].close(); + main[index] = null; + } + if (alt[index] != null) { + alt[index].close(); + alt[index] = null; + } + } + } + + private int checkIndex(final int index) { + if (index < 0 || index >= formats.length) { + throw new IllegalArgumentException("Logical target index out of range: " + index); + } + return index; + } + + private void ensureOpen() { + if (closed) { + throw new IllegalStateException("Ping-pong targets are closed"); + } + } + + @Override + public void close() { + if (closed) { + return; + } + closed = true; + releaseTextures(); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalRenderTargets.java b/src/main/java/com/metallum/client/metal/render/IrisMetalRenderTargets.java new file mode 100644 index 000000000..832e98b3d --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalRenderTargets.java @@ -0,0 +1,227 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.systems.RenderPassDescriptor; +import com.mojang.blaze3d.textures.GpuTexture; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.joml.Vector4fc; +import org.jspecify.annotations.Nullable; + +import java.util.BitSet; +import java.util.Optional; +import java.util.OptionalDouble; + +/** + * Metal-side equivalent of Iris {@code targets.RenderTargets}: the colortexN + * main/alt ping-pong set plus the three world depth textures + * (main depth / no-translucents / no-hand — Iris depthtex0/1/2 semantics) and + * the framebuffer factory that maps Iris draw-buffer directives onto + * {@link RenderPassDescriptor} attachment lists. + * + *

    Draw-buffer mapping: an Iris pass writing {@code DRAWBUFFERS:025} routes + * fragment output location k to logical target {@code drawBuffers[k]}; here + * that becomes a COMPACT descriptor whose attachment slot k is the write-side + * texture of {@code drawBuffers[k]} — matching GL's + * {@code glDrawBuffers(new int[]{A0, A2, A5})} routing, where the shader's + * sequential outputs land on the listed attachments in order.

    + * + *

    Depth-copy semantics: {@link #captureNoTranslucentsDepth} must be called + * after opaque geometry (depthtex1 excludes translucents), and + * {@link #captureNoHandDepth} after translucents but before hand rendering + * (depthtex2 excludes the hand). Both are full-texture GPU copies inside the + * encoder fence chain — no CPU readback.

    + * + *

    Lifecycle: {@link #resize(int, int)} rebuilds every texture and resets + * flip state; {@link #close()} releases everything. Render-thread only.

    + */ +@Environment(EnvType.CLIENT) +final class IrisMetalRenderTargets implements AutoCloseable { + private static final int DEPTH_USAGE = GpuTexture.USAGE_RENDER_ATTACHMENT + | GpuTexture.USAGE_TEXTURE_BINDING + | GpuTexture.USAGE_COPY_SRC + | GpuTexture.USAGE_COPY_DST; + + private final MetalDevice device; + private final IrisMetalPingPongTargets colorTargets; + private MetalGpuTexture mainDepth; + private MetalGpuTexture noTranslucentsDepth; + private MetalGpuTexture noHandDepth; + private int width; + private int height; + private boolean closed; + + IrisMetalRenderTargets( + final MetalDevice device, + final GpuFormat[] colorFormats, + final int width, + final int height + ) { + this.device = device; + this.colorTargets = new IrisMetalPingPongTargets(device, "iris-colortex", colorFormats, width, height); + createDepthTextures(width, height); + } + + private void createDepthTextures(final int newWidth, final int newHeight) { + this.width = newWidth; + this.height = newHeight; + this.mainDepth = (MetalGpuTexture) device.createTexture( + "iris-depthtex0", DEPTH_USAGE, GpuFormat.D32_FLOAT, newWidth, newHeight, 1, 1); + this.noTranslucentsDepth = (MetalGpuTexture) device.createTexture( + "iris-depthtex1", DEPTH_USAGE, GpuFormat.D32_FLOAT, newWidth, newHeight, 1, 1); + this.noHandDepth = (MetalGpuTexture) device.createTexture( + "iris-depthtex2", DEPTH_USAGE, GpuFormat.D32_FLOAT, newWidth, newHeight, 1, 1); + } + + IrisMetalPingPongTargets colorTargets() { + return colorTargets; + } + + MetalGpuTexture mainDepthTexture() { + ensureOpen(); + return mainDepth; + } + + MetalGpuTexture noTranslucentsDepthTexture() { + ensureOpen(); + return noTranslucentsDepth; + } + + MetalGpuTexture noHandDepthTexture() { + ensureOpen(); + return noHandDepth; + } + + int width() { + return width; + } + + int height() { + return height; + } + + /** depthtex1 capture point: call after opaque, before translucents. */ + void captureNoTranslucentsDepth(final MetalCommandEncoder encoder) { + ensureOpen(); + encoder.copyTextureToTexture(mainDepth, noTranslucentsDepth, 0, 0, 0, 0, 0, width, height); + } + + /** depthtex2 capture point: call after translucents, before hand. */ + void captureNoHandDepth(final MetalCommandEncoder encoder) { + ensureOpen(); + encoder.copyTextureToTexture(mainDepth, noHandDepth, 0, 0, 0, 0, 0, width, height); + } + + /** + * Builds a render-pass descriptor for a pass writing the given logical + * draw buffers (write-side textures at compact attachment slots), with + * optional per-slot clears, an optional depth attachment on the main + * depth texture and an optional read-set feedback guard. + */ + RenderPassDescriptorWithViews createWriteDescriptor( + final String label, + final int[] drawBuffers, + @Nullable final Vector4fc[] clearColors, + final boolean withDepth, + @Nullable final Double clearDepth, + final int @Nullable [] readTargets + ) { + ensureOpen(); + if (drawBuffers.length == 0) { + throw new IllegalArgumentException("A pass must write at least one draw buffer"); + } + if (clearColors != null && clearColors.length != drawBuffers.length) { + throw new IllegalArgumentException("Clear color array must match draw buffer count"); + } + if (readTargets != null) { + colorTargets.checkNoFeedbackLoop(drawBuffers, readTargets); + } + RenderPassDescriptor descriptor = RenderPassDescriptor.create(() -> label); + MetalGpuTextureView[] views = new MetalGpuTextureView[drawBuffers.length + (withDepth ? 1 : 0)]; + for (int slot = 0; slot < drawBuffers.length; slot++) { + MetalGpuTexture texture = colorTargets.writeTexture(drawBuffers[slot]); + MetalGpuTextureView view = new MetalGpuTextureView(texture, 0, 1); + views[slot] = view; + descriptor.withColorAttachment( + view, + clearColors == null || clearColors[slot] == null + ? Optional.empty() + : Optional.of(clearColors[slot]) + ); + } + if (withDepth) { + MetalGpuTextureView depthView = new MetalGpuTextureView(mainDepth, 0, 1); + views[drawBuffers.length] = depthView; + descriptor.withDepthAttachment( + depthView, + clearDepth == null ? OptionalDouble.empty() : OptionalDouble.of(clearDepth) + ); + } + descriptor.withRenderArea(new RenderPass.RenderArea(0, 0, width, height)); + return new RenderPassDescriptorWithViews(descriptor, views); + } + + /** + * Rebuilds every color and depth texture at the new extent. Flip state + * resets; previous contents are gone by contract. + */ + void resize(final int newWidth, final int newHeight) { + ensureOpen(); + if (newWidth == width && newHeight == height) { + return; + } + colorTargets.resize(newWidth, newHeight); + releaseDepthTextures(); + createDepthTextures(newWidth, newHeight); + } + + private void releaseDepthTextures() { + if (mainDepth != null) { + mainDepth.close(); + mainDepth = null; + } + if (noTranslucentsDepth != null) { + noTranslucentsDepth.close(); + noTranslucentsDepth = null; + } + if (noHandDepth != null) { + noHandDepth.close(); + noHandDepth = null; + } + } + + private void ensureOpen() { + if (closed) { + throw new IllegalStateException("Iris render targets are closed"); + } + } + + @Override + public void close() { + if (closed) { + return; + } + closed = true; + colorTargets.close(); + releaseDepthTextures(); + } + + /** + * A descriptor plus the views it references; the caller must keep the + * views alive until the pass is submitted and then {@link #close()} them. + */ + record RenderPassDescriptorWithViews( + RenderPassDescriptor descriptor, + MetalGpuTextureView[] views + ) implements AutoCloseable { + @Override + public void close() { + for (MetalGpuTextureView view : views) { + if (view != null) { + view.close(); + } + } + } + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalShadowTargets.java b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowTargets.java new file mode 100644 index 000000000..3fbcb6baa --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowTargets.java @@ -0,0 +1,161 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.systems.RenderPassDescriptor; +import com.mojang.blaze3d.textures.GpuTexture; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.joml.Vector4fc; +import org.jspecify.annotations.Nullable; + +import java.util.Optional; +import java.util.OptionalDouble; + +/** + * Metal-side equivalent of Iris {@code shadows.ShadowRenderTargets}: + * shadowtex0 (all shadow geometry) / shadowtex1 (no translucents) depth maps + * plus the flip-aware shadowcolor ping-pong set. Resolution is square and + * owned by the shader pack's shadow directives, independent of the screen — + * {@link #resize(int)} rebuilds on pack-config change only. + * + *

    State isolation contract: shadow passes encode into their own + * render-pass descriptors over these textures and never touch the main + * {@link IrisMetalRenderTargets}; the shared encoder fence chain still orders + * shadow writes before main-pass shadow sampling.

    + */ +@Environment(EnvType.CLIENT) +final class IrisMetalShadowTargets implements AutoCloseable { + private static final int DEPTH_USAGE = GpuTexture.USAGE_RENDER_ATTACHMENT + | GpuTexture.USAGE_TEXTURE_BINDING + | GpuTexture.USAGE_COPY_SRC + | GpuTexture.USAGE_COPY_DST; + + private final MetalDevice device; + private final IrisMetalPingPongTargets colorTargets; + private MetalGpuTexture shadowDepth; + private MetalGpuTexture shadowDepthNoTranslucents; + private int resolution; + private boolean closed; + + IrisMetalShadowTargets( + final MetalDevice device, + final GpuFormat[] shadowColorFormats, + final int resolution + ) { + this.device = device; + this.colorTargets = new IrisMetalPingPongTargets( + device, "iris-shadowcolor", shadowColorFormats, resolution, resolution); + createDepthTextures(resolution); + } + + private void createDepthTextures(final int newResolution) { + if (newResolution <= 0) { + throw new IllegalArgumentException("Shadow resolution must be positive: " + newResolution); + } + this.resolution = newResolution; + this.shadowDepth = (MetalGpuTexture) device.createTexture( + "iris-shadowtex0", DEPTH_USAGE, GpuFormat.D32_FLOAT, newResolution, newResolution, 1, 1); + this.shadowDepthNoTranslucents = (MetalGpuTexture) device.createTexture( + "iris-shadowtex1", DEPTH_USAGE, GpuFormat.D32_FLOAT, newResolution, newResolution, 1, 1); + } + + IrisMetalPingPongTargets colorTargets() { + return colorTargets; + } + + MetalGpuTexture shadowDepthTexture() { + ensureOpen(); + return shadowDepth; + } + + MetalGpuTexture shadowDepthNoTranslucentsTexture() { + ensureOpen(); + return shadowDepthNoTranslucents; + } + + int resolution() { + return resolution; + } + + /** shadowtex1 capture point: after opaque shadow casters, before translucents. */ + void captureNoTranslucentsDepth(final MetalCommandEncoder encoder) { + ensureOpen(); + encoder.copyTextureToTexture( + shadowDepth, shadowDepthNoTranslucents, 0, 0, 0, 0, 0, resolution, resolution); + } + + /** + * Descriptor for a shadow pass writing the given shadowcolor draw buffers + * (compact slots, write side of the flip) plus shadowtex0 as depth. + */ + IrisMetalRenderTargets.RenderPassDescriptorWithViews createShadowWriteDescriptor( + final String label, + final int[] drawBuffers, + @Nullable final Vector4fc[] clearColors, + @Nullable final Double clearDepth + ) { + ensureOpen(); + if (clearColors != null && clearColors.length != drawBuffers.length) { + throw new IllegalArgumentException("Clear color array must match draw buffer count"); + } + RenderPassDescriptor descriptor = RenderPassDescriptor.create(() -> label); + MetalGpuTextureView[] views = new MetalGpuTextureView[drawBuffers.length + 1]; + for (int slot = 0; slot < drawBuffers.length; slot++) { + MetalGpuTextureView view = new MetalGpuTextureView(colorTargets.writeTexture(drawBuffers[slot]), 0, 1); + views[slot] = view; + descriptor.withColorAttachment( + view, + clearColors == null || clearColors[slot] == null + ? Optional.empty() + : Optional.of(clearColors[slot]) + ); + } + MetalGpuTextureView depthView = new MetalGpuTextureView(shadowDepth, 0, 1); + views[drawBuffers.length] = depthView; + descriptor.withDepthAttachment( + depthView, + clearDepth == null ? OptionalDouble.empty() : OptionalDouble.of(clearDepth) + ); + descriptor.withRenderArea(new RenderPass.RenderArea(0, 0, resolution, resolution)); + return new IrisMetalRenderTargets.RenderPassDescriptorWithViews(descriptor, views); + } + + /** Rebuilds all shadow textures at the pack-configured resolution. */ + void resize(final int newResolution) { + ensureOpen(); + if (newResolution == resolution) { + return; + } + colorTargets.resize(newResolution, newResolution); + releaseDepthTextures(); + createDepthTextures(newResolution); + } + + private void releaseDepthTextures() { + if (shadowDepth != null) { + shadowDepth.close(); + shadowDepth = null; + } + if (shadowDepthNoTranslucents != null) { + shadowDepthNoTranslucents.close(); + shadowDepthNoTranslucents = null; + } + } + + private void ensureOpen() { + if (closed) { + throw new IllegalStateException("Iris shadow targets are closed"); + } + } + + @Override + public void close() { + if (closed) { + return; + } + closed = true; + colorTargets.close(); + releaseDepthTextures(); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java new file mode 100644 index 000000000..242416986 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java @@ -0,0 +1,386 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.IrisMetalRenderTargets.RenderPassDescriptorWithViews; +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.PrimitiveTopology; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.DepthStencilState; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.platform.CompareOp; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.shaders.ShaderType; +import org.joml.Vector4f; +import org.joml.Vector4fc; +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.BeforeEach; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.BitSet; +import java.util.HashMap; +import java.util.Map; +import java.util.Optional; + +import static org.junit.jupiter.api.Assertions.*; + +/** + * Content-level (no screen observation) validation of the Iris target + * framework: colortex main/alt ping-pong flipping, snapshot/restore, + * feedback-loop guard, depthtex0/1/2 copy semantics, shadow targets with + * state isolation, and resize resets — all through the production backend + * with GPU readback of every asserted texture. + */ +@EnabledOnOs(OS.MAC) +final class MetalIrisTargetsIntegrationTest { + private static final int WIDTH = 32; + private static final int HEIGHT = 8; + + private final Map fragmentShaders = new HashMap<>(); + private final Map vertexShaders = new HashMap<>(); + private MetalDevice device; + private MetalCommandEncoder encoder; + + @BeforeEach + void createDevice() { + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice), "MTLCreateSystemDefaultDevice returned null"); + ShaderSource source = (identifier, type) -> { + String name = identifier.getPath().substring(identifier.getPath().lastIndexOf('/') + 1); + return type == ShaderType.VERTEX + ? vertexShaders.getOrDefault(name, FULLSCREEN_VERTEX) + : fragmentShaders.get(name); + }; + device = new MetalDevice( + source, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Iris targets integration device", + MemorySegment.NULL + ); + encoder = device.commandEncoder(); + } + + @AfterEach + void closeDevice() { + MetalFxManager.close(); + if (device != null) { + device.close(); + } + } + + @Test + void pingPongThreePassChainKeepsBothSidesCorrect() { + registerConstantFragment("iris_red", "vec4(1.0, 0.0, 0.0, 1.0)"); + registerConstantFragment("iris_green", "vec4(0.0, 1.0, 0.0, 1.0)"); + registerConstantFragment("iris_blue", "vec4(0.0, 0.0, 1.0, 1.0)"); + try (IrisMetalRenderTargets targets = new IrisMetalRenderTargets( + device, new GpuFormat[]{GpuFormat.RGBA8_UNORM, GpuFormat.RG16_FLOAT}, WIDTH, HEIGHT)) { + IrisMetalPingPongTargets color = targets.colorTargets(); + assertFalse(color.isFlipped(0)); + assertFalse(color.flippedAtLeastOnce(0)); + + // Pass 1: write red to the write side (alt), then flip -> reads see red. + runColorPass(targets, "iris_red", new int[]{0}); + color.flip(0); + assertTrue(color.isFlipped(0)); + assertTrue(color.flippedAtLeastOnce(0)); + assertRgba(color.readTexture(0), 255, 0, 0, "read side after pass1+flip"); + + // Pass 2: write green (lands on the former main), flip again. + runColorPass(targets, "iris_green", new int[]{0}); + color.flip(0); + assertFalse(color.isFlipped(0)); + assertRgba(color.readTexture(0), 0, 255, 0, "read side after pass2+flip"); + // History side must still hold pass1's red until overwritten. + assertRgba(color.writeTexture(0), 255, 0, 0, "write side keeps previous history"); + + // Pass 3 without flip: write blue; the read side must stay green. + runColorPass(targets, "iris_blue", new int[]{0}); + assertRgba(color.readTexture(0), 0, 255, 0, "read side unchanged without flip"); + assertRgba(color.writeTexture(0), 0, 0, 255, "write side holds pass3 output"); + } + } + + @Test + void snapshotAndRestoreRewindFlipState() { + try (IrisMetalRenderTargets targets = new IrisMetalRenderTargets( + device, new GpuFormat[]{GpuFormat.RGBA8_UNORM, GpuFormat.RGBA8_UNORM, GpuFormat.RGBA8_UNORM}, + WIDTH, HEIGHT)) { + IrisMetalPingPongTargets color = targets.colorTargets(); + color.flip(0); + color.flip(2); + BitSet snapshot = color.snapshot(); + color.flip(1); + color.flip(2); + assertTrue(color.isFlipped(1)); + assertFalse(color.isFlipped(2)); + color.restore(snapshot); + assertTrue(color.isFlipped(0), "restore must rewind target 0"); + assertFalse(color.isFlipped(1), "restore must rewind target 1"); + assertTrue(color.isFlipped(2), "restore must rewind target 2"); + assertTrue(color.flippedAtLeastOnce(1), "history flag is monotonic across restore"); + } + } + + @Test + void feedbackLoopGuardRejectsSameTargetReadWrite() { + try (IrisMetalRenderTargets targets = new IrisMetalRenderTargets( + device, new GpuFormat[]{GpuFormat.RGBA8_UNORM, GpuFormat.RGBA8_UNORM}, WIDTH, HEIGHT)) { + IllegalStateException loop = assertThrows( + IllegalStateException.class, + () -> targets.createWriteDescriptor( + "feedback", new int[]{0, 1}, null, false, null, new int[]{1}) + ); + assertTrue(loop.getMessage().contains("feedback loop")); + // Disjoint read/write sets must pass. + try (RenderPassDescriptorWithViews ok = targets.createWriteDescriptor( + "no-feedback", new int[]{0}, null, false, null, new int[]{1})) { + assertNotNull(ok.descriptor()); + } + } + } + + @Test + void depthCaptureSemanticsProduceThreeDistinctDepthTextures() { + registerConstantFragment("iris_depth_pass", "vec4(1.0)"); + registerDepthVertex("iris_depth_025", "0.25"); + registerDepthVertex("iris_depth_050", "0.5"); + registerDepthVertex("iris_depth_075", "0.75"); + try (IrisMetalRenderTargets targets = new IrisMetalRenderTargets( + device, new GpuFormat[]{GpuFormat.RGBA8_UNORM}, WIDTH, HEIGHT)) { + // Opaque geometry at z=0.25. + runDepthPass(targets, "iris_depth_025", 1.0); + targets.captureNoTranslucentsDepth(encoder); + // Translucent geometry at z=0.5 (always-pass overwrite for the test). + runDepthPass(targets, "iris_depth_050", null); + targets.captureNoHandDepth(encoder); + // Hand at z=0.75. + runDepthPass(targets, "iris_depth_075", null); + + assertDepth(targets.noTranslucentsDepthTexture(), 0.25F, "depthtex1 (no translucents)"); + assertDepth(targets.noHandDepthTexture(), 0.5F, "depthtex2 (no hand)"); + assertDepth(targets.mainDepthTexture(), 0.75F, "depthtex0 (main)"); + } + } + + @Test + void shadowTargetsHoldDepthAndColorWithIsolationAndResize() { + registerConstantFragment("iris_shadow_white", "vec4(1.0, 1.0, 1.0, 1.0)"); + registerDepthVertex("iris_shadow_030", "0.3"); + registerDepthVertex("iris_shadow_010", "0.1"); + try (IrisMetalShadowTargets shadow = new IrisMetalShadowTargets( + device, new GpuFormat[]{GpuFormat.RGBA8_UNORM, GpuFormat.RGBA8_UNORM}, 128); + IrisMetalRenderTargets main = new IrisMetalRenderTargets( + device, new GpuFormat[]{GpuFormat.RGBA8_UNORM}, WIDTH, HEIGHT)) { + registerConstantFragment("iris_main_red", "vec4(1.0, 0.0, 0.0, 1.0)"); + runColorPass(main, "iris_main_red", new int[]{0}); + + // Opaque shadow casters at z=0.3 writing shadowcolor0. + runShadowPass(shadow, "iris_shadow_030", "iris_shadow_white", 1.0); + shadow.captureNoTranslucentsDepth(encoder); + // Translucent casters at z=0.1 afterwards. + runShadowPass(shadow, "iris_shadow_010", "iris_shadow_white", null); + + assertDepth(shadow.shadowDepthTexture(), 0.1F, "shadowtex0 after translucents"); + assertDepth(shadow.shadowDepthNoTranslucentsTexture(), 0.3F, "shadowtex1 (no translucents)"); + assertRgba(shadow.colorTargets().writeTexture(0), 255, 255, 255, "shadowcolor0 write side"); + + // Main targets must be untouched by shadow encoding (state isolation). + assertRgba(main.colorTargets().writeTexture(0), 255, 0, 0, "main colortex isolated from shadow pass"); + + // Pack-config resize rebuilds shadow textures at the new square size. + shadow.resize(64); + assertEquals(64, shadow.resolution()); + assertEquals(64, shadow.shadowDepthTexture().getWidth(0)); + runShadowPass(shadow, "iris_shadow_030", "iris_shadow_white", 1.0); + assertDepth(shadow.shadowDepthTexture(), 0.3F, "shadowtex0 after resize re-render"); + } + } + + @Test + void resizeResetsFlipStateAndUsesNewExtent() { + registerConstantFragment("iris_resize_red", "vec4(1.0, 0.0, 0.0, 1.0)"); + try (IrisMetalRenderTargets targets = new IrisMetalRenderTargets( + device, new GpuFormat[]{GpuFormat.RGBA8_UNORM}, WIDTH, HEIGHT)) { + IrisMetalPingPongTargets color = targets.colorTargets(); + runColorPass(targets, "iris_resize_red", new int[]{0}); + color.flip(0); + assertTrue(color.isFlipped(0)); + + targets.resize(WIDTH * 2, HEIGHT * 2); + assertFalse(color.isFlipped(0), "resize must reset flip state"); + assertFalse(color.flippedAtLeastOnce(0), "resize must reset flip history"); + assertEquals(WIDTH * 2, targets.width()); + assertEquals(WIDTH * 2, color.readTexture(0).getWidth(0), "textures must be rebuilt at the new extent"); + + runColorPass(targets, "iris_resize_red", new int[]{0}); + color.flip(0); + assertRgba(color.readTexture(0), 255, 0, 0, "post-resize render lands in fresh textures"); + } + } + + private static final String FULLSCREEN_VERTEX = """ + #version 450 + void main() { + vec2 positions[3] = vec2[]( + vec2(-1.0, -1.0), + vec2( 3.0, -1.0), + vec2(-1.0, 3.0) + ); + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); + } + """; + + private void registerConstantFragment(final String name, final String color) { + fragmentShaders.put(name, """ + #version 450 + layout(location=0) out vec4 fragColor; + void main() { fragColor = %s; } + """.formatted(color)); + } + + private void registerDepthVertex(final String name, final String z) { + vertexShaders.put(name, """ + #version 450 + void main() { + vec2 positions[3] = vec2[]( + vec2(-1.0, -1.0), + vec2( 3.0, -1.0), + vec2(-1.0, 3.0) + ); + gl_Position = vec4(positions[gl_VertexIndex], %s, 1.0); + } + """.formatted(z)); + } + + private void runColorPass(final IrisMetalRenderTargets targets, final String fragment, final int[] drawBuffers) { + RenderPipeline.Builder builder = RenderPipeline.builder() + .withLocation("metallum_iris/" + fragment) + .withVertexShader("metallum_iris/fullscreen") + .withFragmentShader("metallum_iris/" + fragment) + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false); + for (int slot = 0; slot < drawBuffers.length; slot++) { + builder.withColorTargetState(slot, new ColorTargetState( + Optional.empty(), + targets.colorTargets().format(drawBuffers[slot]), + ColorTargetState.WRITE_ALL)); + } + RenderPipeline pipeline = builder.build(); + Vector4fc[] clears = new Vector4fc[drawBuffers.length]; + for (int slot = 0; slot < drawBuffers.length; slot++) { + clears[slot] = new Vector4f(0.0F, 0.0F, 0.0F, 1.0F); + } + try (RenderPassDescriptorWithViews pass = targets.createWriteDescriptor( + "iris pass " + fragment, drawBuffers, clears, false, null, null)) { + MetalRenderPass renderPass = (MetalRenderPass) encoder.createRenderPass(pass.descriptor()); + renderPass.setPipeline(pipeline); + renderPass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + } + encoder.submit(); + device.waitForSubmittedGpuWork(); + } + + private void runDepthPass(final IrisMetalRenderTargets targets, final String vertexName, final Double clearDepth) { + registerConstantFragment("iris_depth_fill", "vec4(1.0)"); + RenderPipeline pipeline = RenderPipeline.builder() + .withLocation("metallum_iris/depth_" + vertexName) + .withVertexShader("metallum_iris/" + vertexName) + .withFragmentShader("metallum_iris/iris_depth_fill") + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withDepthStencilState(new DepthStencilState(CompareOp.ALWAYS_PASS, true)) + .withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)) + .build(); + try (RenderPassDescriptorWithViews pass = targets.createWriteDescriptor( + "iris depth pass " + vertexName, + new int[]{0}, + new Vector4fc[]{new Vector4f(0.0F, 0.0F, 0.0F, 1.0F)}, + true, + clearDepth, + null)) { + MetalRenderPass renderPass = (MetalRenderPass) encoder.createRenderPass(pass.descriptor()); + renderPass.setPipeline(pipeline); + renderPass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + } + encoder.submit(); + device.waitForSubmittedGpuWork(); + } + + private void runShadowPass( + final IrisMetalShadowTargets shadow, + final String vertexName, + final String fragmentName, + final Double clearDepth + ) { + RenderPipeline pipeline = RenderPipeline.builder() + .withLocation("metallum_iris/shadow_" + vertexName) + .withVertexShader("metallum_iris/" + vertexName) + .withFragmentShader("metallum_iris/" + fragmentName) + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withDepthStencilState(new DepthStencilState(CompareOp.ALWAYS_PASS, true)) + .withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)) + .build(); + try (IrisMetalRenderTargets.RenderPassDescriptorWithViews pass = shadow.createShadowWriteDescriptor( + "iris shadow pass " + vertexName, + new int[]{0}, + new Vector4fc[]{new Vector4f(0.0F, 0.0F, 0.0F, 0.0F)}, + clearDepth)) { + MetalRenderPass renderPass = (MetalRenderPass) encoder.createRenderPass(pass.descriptor()); + renderPass.setPipeline(pipeline); + renderPass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + } + encoder.submit(); + device.waitForSubmittedGpuWork(); + } + + private void assertRgba(final MetalGpuTexture texture, final int red, final int green, final int blue, final String label) { + ByteBuffer data = readback(texture); + assertByteNear(data.get(0), red, label + " red"); + assertByteNear(data.get(1), green, label + " green"); + assertByteNear(data.get(2), blue, label + " blue"); + } + + private void assertDepth(final MetalGpuTexture texture, final float expected, final String label) { + ByteBuffer data = readback(texture); + assertEquals(expected, data.order(ByteOrder.nativeOrder()).getFloat(0), 0.001F, label); + } + + private ByteBuffer readback(final MetalGpuTexture texture) { + int size = texture.getWidth(0) * texture.getHeight(0) * texture.pixelSize(); + try (MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "iris targets readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + size + )) { + encoder.copyTextureToBuffer(texture, buffer, 0L, () -> { + }, 0); + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer source = buffer.currentStorage().limit(size).slice().order(ByteOrder.nativeOrder()); + ByteBuffer copy = ByteBuffer.allocate(size).order(ByteOrder.nativeOrder()); + copy.put(source); + copy.flip(); + return copy; + } + } + + private static void assertByteNear(final byte actualByte, final int expected, final String label) { + int actual = Byte.toUnsignedInt(actualByte); + assertTrue(Math.abs(actual - expected) <= 2, label + ": expected " + expected + ", got " + actual); + } +} From 69f75cb0b084a41db7291074d812d0b9f793cdad Mon Sep 17 00:00:00 2001 From: Metallum Dev Date: Mon, 27 Jul 2026 00:05:14 +0800 Subject: [PATCH 06/78] iris-b2: Sodium 0.9.1, Iris 1.11.2 dependency, Metal dormancy shims - Sodium mc26.2-0.9.0 -> 0.9.1 (Iris binary requirement); existing sodium mixins compile+runtime verified; real-client smoke A: Metal backend, ~4min in-world, clean log - Iris 1.11.2+26.2-fabric added to the dev classpath (loads as a mod) - Dormancy shim set (com.metallum.mixin.iris.*, gated on Iris present + default backend, live-backend checked at runtime): cancels Iris's GL entry points (RenderSystem-init chain, GLDebug incl. runtime push/pop/name, IrisRenderSystem.initRenderer/supportsSSBO, IrisSamplers.initRenderer, VanillaRenderingPipeline clip-control, loadShaderpack); GlStateManager._getInteger answers conservative constants during dormant clinit probes; MetalGpuTexture overrides the mixin-injected iris$getGlId with synthetic ids for Iris's per-texture tracking hook - MetalFxManager.reactiveTexture gains RENDER_ATTACHMENT usage (deferred clear materializes it as a color target; Metal validation aborted) - Validation docs: smoke A/B1-B7 evidence, vanilla 26.2 startedCleanly crash-fallback mechanism (forces OpenGL after startup crash), harness discipline; acceptance report: Phase 1 FAIL (8/12 gates), Phase 2 not started per spec ordering Verified: smoke B7 (Metal + Sodium 0.9.1 + Iris dormant) 28s to world, 90s sustained in-world rendering, 0 crash markers; regression green: test + MRT 14/14 + compute 10/10 + iris-targets 6/6. Co-Authored-By: Claude Fable 5 --- build.gradle | 6 ++ docs/iris_metalfx_acceptance_report.md | 79 ++++++++++++++ docs/iris_metalfx_validation.md | 63 +++++++++++ docs/iris_on_metal_architecture.md | 101 ++++++++++++++++++ gradle.properties | 3 +- .../client/metal/render/MetalFxManager.java | 6 +- .../client/metal/render/MetalGpuTexture.java | 20 ++++ .../client/metal/render/MetalIrisCompat.java | 52 +++++++++ .../mixin/MetallumMixinConfigPlugin.java | 7 ++ .../mixin/iris/GlStateManagerCompatMixin.java | 35 ++++++ .../mixin/iris/IrisBootstrapCompatMixin.java | 49 +++++++++ .../mixin/iris/IrisGlDebugCompatMixin.java | 46 ++++++++ .../iris/IrisRenderSystemCompatMixin.java | 36 +++++++ .../mixin/iris/IrisSamplersCompatMixin.java | 22 ++++ .../iris/IrisVanillaPipelineCompatMixin.java | 25 +++++ src/main/resources/metallum.mixins.json | 8 +- 16 files changed, 555 insertions(+), 3 deletions(-) create mode 100644 docs/iris_metalfx_acceptance_report.md create mode 100644 docs/iris_metalfx_validation.md create mode 100644 docs/iris_on_metal_architecture.md create mode 100644 src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java create mode 100644 src/main/java/com/metallum/mixin/iris/GlStateManagerCompatMixin.java create mode 100644 src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java create mode 100644 src/main/java/com/metallum/mixin/iris/IrisGlDebugCompatMixin.java create mode 100644 src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java create mode 100644 src/main/java/com/metallum/mixin/iris/IrisSamplersCompatMixin.java create mode 100644 src/main/java/com/metallum/mixin/iris/IrisVanillaPipelineCompatMixin.java diff --git a/build.gradle b/build.gradle index d3ff02d5a..d5d3b214c 100644 --- a/build.gradle +++ b/build.gradle @@ -19,6 +19,12 @@ dependencies { implementation "net.fabricmc:fabric-loader:${project.loader_version}" implementation "maven.modrinth:sodium:${project.sodium_version}" + // Iris ships as an unobfuscated MC 26.2 mod (no refmap); a plain + // implementation dependency puts it on the dev classpath where the + // Fabric loader discovers and loads it as a mod. The metallum iris.* + // compat mixins (gated on the mod being present) keep it dormant on + // the Metal backend until the Iris-on-Metal semantic layer lands. + implementation "maven.modrinth:iris:${project.iris_version}" testImplementation "org.junit.jupiter:junit-jupiter:5.12.2" testRuntimeOnly "org.junit.platform:junit-platform-launcher:1.12.2" } diff --git a/docs/iris_metalfx_acceptance_report.md b/docs/iris_metalfx_acceptance_report.md new file mode 100644 index 000000000..6d86415e5 --- /dev/null +++ b/docs/iris_metalfx_acceptance_report.md @@ -0,0 +1,79 @@ +# Iris + MetalFX 验收报告 + +日期:2026-07-26/27(本会话) +分支:`iris-on-metal`(worktree `MetalUniversal-iris`;基线 `ea2dfd4` = 原始工作树快照) +判定口径:任务书阶段一/阶段二硬性门槛;未验证一律不标完成。 + +--- + +## 阶段一:Iris-on-Metal —— **不通过**(基础设施验收通过,集成未完成) + +### 已完成且已验证(GPU/运行时证据) + +| 项 | 证据 | +|---|---| +| 工作树可构建;Java+Swift 可编译 | L1 全绿(validation 文档 §L1) | +| 通用 MRT 全链路 | `metalMrtBackendIntegrationTest` **14/14**:1/2/3/4/8 attachment、非连续 0/2/5、null 槽、逐槽 clear/load/store/blend/writeMask、depth+MRT 内容、resize 重建、3 类 fail-closed | +| compute/image/SSBO 后端(超出 smoke 要求) | `metalComputeBackendIntegrationTest` **10/10**:absolute/relative/indirect dispatch、SSBO 链、imageLoad/Store、render↔compute 顺序、GPU mipmap 内容、compare-sampler shadow 语义 | +| ping-pong 内容验证 | `metalIrisTargetsIntegrationTest` **6/6**:三 pass 双侧内容、snapshot/restore、feedback 守卫 | +| depthtex 语义 | 同套件:depthtex0/1/2 三元组 0.75/0.25/0.5 内容断言 | +| shadow targets | 同套件:shadowtex0/1 + shadowcolor + 主目标隔离 + resize | +| 同步/barrier 语义 | encoder-fence 链有序性测试(render→compute→render、compute→compute、indirect args);GL barrier bit 映射表见 architecture §2.4 | +| Sodium 0.9.1 升级 | L1+单测+**真实客户端冒烟 A**:Metal 后端进世界渲染 ~4 分钟无渲染异常(SIGTERM 收尾;唯一异常为已知离线鉴权 401 噪声) | +| Iris 1.11.2 引入+休眠垫片 | **冒烟 B7 通过**(2026-07-27):Metal 后端 + Sodium 0.9.1 + Iris 共存,28s 进世界,90s 持续渲染存活,0 崩溃标记。休眠面=7 处取消(onRenderSystemInit/duringRenderSystemInit/loadShaderpack/IrisRenderSystem.initRenderer+supportsSSBO/GLDebug×4/IrisSamplers.initRenderer/VanillaRenderingPipeline.beginLevelRendering)+ `_getInteger` 常量假接 + `iris$getGlId` 合成 id 覆写。迭代过程与三个 ``/纹理钩子陷阱见 validation 文档 | + +### 仅完成接口/静态代码、未运行验证 + +- `IrisMetal*` 框架与 Iris 本体的对接(B2 缝合面替换)——**未开始编码**,仅休眠垫片。 +- render 阶段的 SSBO/storage-image 绑定(compute 侧已验证;render 侧属 B2)。 + +### 未完成(阶段一硬门槛缺口) + +1. **Iris composite/final pass 执行**:未实现(Iris 在 Metal 上处于休眠模式,自身 GL 渲染链未被语义层替换)。 +2. **Sodium 世界几何走 Iris shader**:未实现(同上;当前世界几何走 metallum 原生管线)。 +3. **shader pack reload / 开关光影生命周期**:Iris 层未点亮,无从验证(后端层 resize/rebuild 有 L2 覆盖)。 +4. **≥1 光影包真实 Minecraft 运行验证**:未达成(BSL/Potato 已预取,自制确定性验证包未编写)。 +5. Iris 风格 shader 转译(DRAWBUFFERS 多输出、shadow sampler、uniform 集的 pack GLSL→MSL)专项测试未编写(通用 MRT/输出位置校验已有)。 + +### 环境限制(非实现问题) + +- 无(本环境可跑真实客户端;上述缺口均为实现进度,不是环境不可为)。 + +### 已知问题(本分支如实记录,非本分支引入) + +- `minecraftMetalFxClientValidation` 红:基线内 15:26 会话的 CUTOUT 验证改造半成品(captures 9/8、moving-entity 运动指标收紧)。属 MetalFX 线,master 树并行会话在修;阶段一不动其语义。其中一处硬崩溃(reactiveTexture 缺 RENDER_ATTACHMENT usage → Metal 校验中止)已在本分支根因修复。 + +### 结论 + +阶段一硬门槛 12 项中 8 项达成、4 项未达成(上表)。**判定:不通过。** 按任务书纪律,阶段二不启动;后续工作聚焦 B2 缝合面(见下一步清单)。 + +--- + +## 阶段二:MetalFX —— **未启动**(受阶段一门禁约束,符合任务书顺序) + +- Temporal Upscaling:维持基线状态(相机运动候选;本分支零改动)。 +- 运动向量覆盖:相机重建 + 实体捕获管线部分接线(基线状态);对象运动 producer 未接,`OBJECT_MOTION_PRODUCER_CONNECTED=false` 维持。 +- Frame Interpolation:fail-closed 维持;presenter P0(present(atTime:) 违约、shutdown 死锁)未修(阶段二工作)。 +- 显示时间线:基线状态(最新 CAMetalDisplayLink 源码未验收)。 +- 默认启用策略:FG 关闭,Temporal 需显式 -D 属性,不变。 + +--- + +## 附:本分支提交序列 + +``` +ea2dfd4 Baseline: MetalUniversal working tree snapshot (pre-Iris) +a3e9cf9 docs: audit + feature matrix + implementation plan +e41414d iris-b0: compute/SSBO/image/mipmap/compare-sampler backend (10/10) +a801057 iris-b0: MRT validation matrix gaps (14/14) +3535788 iris-b1: ping-pong/depthtex/shadow framework (6/6) +(进行中) iris-b2: Sodium 0.9.1 + Iris dep + dormancy shims + smokes +``` + +## 下一步(优先级序) + +1. **B2-1 世界几何**:`MetalDevice` 管线覆盖钩子(等价 `GlDevice.getOrCompilePipeline` mixin 机制)+ Iris `ShaderMap/IrisPipelines` 查表接通,先让 gbuffers_terrain 单程序点亮(Sodium terrain solid)。 +2. **B2-2 pack 装载**:Iris pack 解析结果(ProgramSource)→ GlslCompiler→Spvc→PSO 编译路径 + `metalIrisShaderTranslationTest`(DRAWBUFFERS/shadow sampler/uniform 集)。 +3. **B2-3 composite/final**:`CompositeRenderer` 语义(IrisMetalCompositeRenderer 骨架已在 plan §2.4)挂到 `IrisMetalRenderTargets`,自制确定性验证包 + `minecraftIrisClientValidation` L3 任务。 +4. **B2-4 生命周期**:reload/开关光影/维度切换在 Iris 层的资源重建。 +5. (阶段一通过后)阶段二按 plan §3:插入点验证 → TemporalSceneProvider → 低分辨率 → jitter/motion → FG 前置。 diff --git a/docs/iris_metalfx_validation.md b/docs/iris_metalfx_validation.md new file mode 100644 index 000000000..fadf7ea44 --- /dev/null +++ b/docs/iris_metalfx_validation.md @@ -0,0 +1,63 @@ +# Iris + MetalFX 验证记录(iris-on-metal 分支) + +约定:只记录真实执行过的命令与结果;每条含日期、命令、退出状态、证据路径。 +环境:macOS 26.5(Apple M1 Pro),JAVA_HOME=Homebrew openjdk@25(25.0.2),Gradle 9.4.1 `--no-daemon`。 + +## L1 构建 + +| 日期 | 命令 | 结果 | +|---|---|---| +| 2026-07-26 | `compileJava compileTestJava test buildMacNative`(基线 ea2dfd4,master 树) | BUILD SUCCESSFUL | +| 2026-07-26 | `buildMacNative`(新增 compute/mipmap/sampler-v2 ABI 后) | BUILD SUCCESSFUL | +| 2026-07-26 | `compileJava` / `compileTestJava`(B0/B1 各步后) | BUILD SUCCESSFUL | +| 2026-07-26 | Sodium 0.9.0→0.9.1(gradle.properties)后 `compileJava compileTestJava test` | BUILD SUCCESSFUL(MetalDrawContext 与全部 sodium mixin 编译兼容) | + +## L2 独立 GPU 测试(真实 Java→FFM→Swift 链路,GPU readback) + +| 套件 | 结果 | 覆盖 | +|---|---|---| +| `metalMrtBackendIntegrationTest` | **14/14** (0 fail) | 1/2/3/4/8 attachment、混合格式、null 槽、非连续 0/2/5 映射、逐槽 clear/load/store/blend/writeMask、depth+MRT(深度内容 0.25 断言)、resize 重建、legacy ABI、3 类 fail-closed、提交回调 ×5 | +| `metalComputeBackendIntegrationTest`(新) | **10/10** (0 fail) | compute absolute/relative/indirect dispatch、SSBO 写读+compute→compute 链、imageStore/imageLoad、render→compute→render 顺序(fence 链 barrier 语义)、GPU mipmap 内容(mip2 下采样)、compare sampler shadow 语义(0.25/0.75 vs depth 0.5)、ABI 探测 | +| `metalIrisTargetsIntegrationTest`(新) | **6/6** (0 fail) | ping-pong 三连 pass 双侧内容、snapshot/restore、feedback 守卫、depthtex0/1/2 复制语义(0.75/0.25/0.5)、shadow targets 深度+颜色+主目标隔离+resize、resize 复位 flip/内容 | + +环境:`MTL_DEBUG_LAYER=1`、`MTL_SHADER_VALIDATION=1`(项目自有 pipeline 全程 shader 校验)。 +三套件均接入 `check`。 + +## L3 Minecraft 真实客户端 + +### 已知红:`minecraftMetalFxClientValidation`(MetalFX 线半成品,非本分支引入) + +- 2026-07-26 23:26 首跑(Sodium 0.9.1):**SIGABRT** — Metal API validation 断言 + `Texture at colorAttachment[0] has usage (0x03) which doesn't specify MTLTextureUsageRenderTarget`。 + 根因:基线中 15:26 会话未完成的 CUTOUT 工作对 `reactiveTexture` 新增了 `clearColorTexture`(MetalFxManager:1484),但该纹理创建时缺 `USAGE_RENDER_ATTACHMENT`(:1449);延迟 clear 经 V1 render-encoder 物化触发断言。**已修复**(本分支给 reactiveTexture 补 RENDER_ATTACHMENT usage)。 +- 2026-07-26 23:30 复跑:客户端完整跑完 9 次 capture 后 fail-closed 退出: + `Automated Minecraft GPU validation failed: completed=9/8, failures=3`。 + 根因:交接文档(docs/handoffs/metalfx-cutout-reactive-handoff-2026-07-26.md)预告的**验证 harness 半成品状态** —— MetalFxManager 的 capture 已扩展(多出 frame-074,并收紧 moving-entity 场景的 motion 指标判定:motionDrawsEncoded=11 但 object validity=0 → mean NaN → fail),而 `MetalValidationClient` 仍按旧 8-capture 契约驱动场景。此为 **MetalFX 线在制品**(master 工作树的并行会话正在推进),按任务书纪律阶段一不修改其语义,不以调低标准换绿。 +- 结论:该任务在本分支当前为**红**,原因与所有权如上;阶段一的 Iris 运行验证不以它为载体。 + +### 阶段一 L3 冒烟(MetalFX OFF,与 MetalFX 指标解耦) + +- 设计:`runClient --quickPlaySingleplayer "New World"`(旁观者存档)+ `metallum.metalfx.mode=OFF`,真实窗口渲染 ≥60s,断言:Metal 后端激活、Sodium 0.9.1 mixin 全部应用、进入世界、无异常/无崩溃;随后 SIGTERM 结束。 +- **冒烟 A(Sodium 0.9.1,无 Iris)**:通过。Metal 后端,进世界后渲染 ~4 分钟,0 崩溃标记(唯一异常=已知离线鉴权 401 噪声);SIGTERM 收尾(BUILD FAILED 是主动杀进程的预期产物)。 +- **冒烟 B(Iris 首跑)**:失败并定位——垫片按设计触发("holding Iris dormant"),但 `Iris.duringRenderSystemInit → setDebug → IrisRenderSystem. → SamplerLimits(GL glGetInteger)` 触发 LWJGL "No context is current" JVM abort。**教训:GL 类的 `` 连锁无法被方法注入取消,必须掐调用源头。** 已补 `duringRenderSystemInit` 取消。 +- **冒烟 B2(修复后误跑 GL 后端)**:发现 **MC 26.2 崩溃回退持久化**——B 的硬崩溃使 vanilla 把 `preferredGraphicsBackend` 写为 `"opengl"`;B2 实际跑在 Apple GL4.1 上(此时按门禁设计 metallum/垫片全部停用,真实 Iris 在 GL 上以 vanilla-fallback 正常运行 60s——反向验证了门禁正确性)。**测试纪律:每次崩溃后必须复核并恢复 options.txt 的 backend 值。** +- **冒烟 B3(Metal + Iris 休眠,二迭代)**:失败——同为 `IrisRenderSystem.` 引爆,但触发点换成 Iris handler 对 `IrisRenderSystem.initRenderer()` 的 invokestatic 本身:**方法体取消挡不住类初始化**。`` → `SamplerLimits.` → `GlStateManager._getInteger`×3 + `IrisRenderSystem.supportsSSBO()`(直读 GL.getCapabilities)。修复:`GlStateManagerCompatMixin`(dormant 时 `_getInteger` 假接安全常量:34930→16、34852→8、默认 8)+ `supportsSSBO` 取消返回 false(方法注入在 clinit 中段依然生效)。 +- **冒烟 B4(GL 误跑,机制定案)**:Metal 未被尝试。定位到 **vanilla 启动崩溃日志机制**:`options.txt` 的 `startedCleanly` 字段启动时置 false、启动完成置 true;上次为 false 时 `Minecraft.` 打印 "Detected unexpected shutdown during last game startup: forcing preferred graphics API to OpenGL",把 DEFAULT 强制为 OPENGL 并保存(若上次是具体 API 则先重置为 Default——连环崩溃在 DEFAULT↔OPENGL 间摆动)。**测试纪律(最终版):每次客户端运行前确认 `startedCleanly:true` 且 `preferredGraphicsBackend:"default"`。** 该机制同时是任务书"fallback 到原始路径"生命周期项的 vanilla 原生实现:Metal 启动期崩溃会被自动打入 OpenGL,直到用户/工具改回。 +- **冒烟 B5(clinit 垫片后)**:启动期跨过 RenderSystem init(dormant 标记打出),新缺口:Iris 对 `AbstractTexture` 的全量纹理钩子调用 mixin 注入 `GpuTexture.iris$getGlId()`,默认实现对非 GL 纹理抛异常(首个受害者=字体纹理,`FontManager.`)。修复:`MetalGpuTexture` 按名覆写 `iris$getGlId()` 返回合成递增 id(运行时对 mixin 合成虚方法的覆写,无编译依赖)。 +- **冒烟 B6(getGlId 覆写后)**:31s 进世界(Metal + dormant ✓),但入世 ~14s 后崩:Iris Hud mixin 调 `GLDebug.pushGroup`(其 debug 状态因 reloadDebugState 被取消而未初始化)。修复:`GLDebug.pushGroup/popGroup/nameObject` dormant 取消。 +- **冒烟 B7(最终)**:**通过** —— 2026-07-27 00:00,Metal 后端 + Sodium 0.9.1 + Iris 1.11.2 共存,28s 进世界,**90 秒在世界内持续渲染存活**,0 崩溃标记,dormant 标记正常,SIGTERM 收尾;options.txt 哨兵(startedCleanly/preferredGraphicsBackend)运行后保持健康。 +- 结论:**「Iris 安装共存、Metal 上受控休眠、游戏可玩」已达成并有运行证据**;Iris 渲染语义点亮(pack/composite/终局目标)仍属未完成(见 acceptance report)。 + +## 4. 门禁状态速览(阶段一) + +- 工作树可构建:✅ +- Java/Swift 可编译:✅ +- MRT 全链路:✅(14/14) +- ping-pong 内容:✅(6/6 内含) +- depthtex 语义:✅ +- shadow targets:✅ +- compute/image/SSBO 后端 smoke:✅(10/10,超出 smoke 深度) +- Iris composite/final 可执行:❌ 未实现(集成层未起步) +- Sodium 几何走 Iris shader:❌ 未实现 +- reload/resize 不崩溃:后端层 ✅(L2);Iris 层 N/A +- ≥1 光影包真实运行验证:❌ 未达成 diff --git a/docs/iris_on_metal_architecture.md b/docs/iris_on_metal_architecture.md new file mode 100644 index 000000000..5e07e8bf2 --- /dev/null +++ b/docs/iris_on_metal_architecture.md @@ -0,0 +1,101 @@ +# Iris-on-Metal 架构(as-built) + +状态口径:本文只描述 **已实现并有测试证据** 的部分;规划中的内容见 `iris_on_metal_implementation_plan.md`,完成度判定见 `iris_metalfx_acceptance_report.md`。 +分支:`iris-on-metal`(worktree `MetalUniversal-iris`)。 + +## 1. 分层总览 + +``` +Iris 1.11.2+26.2(已安装,Metal 上休眠;语义层逐步替换其 GL 缝合面) ← B2 进行中 +──────────────────────────────────────────────────────── +Iris 语义框架层(com.metallum.client.metal.render.IrisMetal*) ← B1 已实现+测试 + IrisMetalPingPongTargets / IrisMetalRenderTargets / IrisMetalShadowTargets +──────────────────────────────────────────────────────── +后端能力层(B0 已实现+测试) + compute pipeline/pass、SSBO、storage image、GPU mipmap、compare sampler + + 既有 MRT/copy/clear/PSO/MSL 链 +──────────────────────────────────────────────────────── +FFM 桥(MetalNativeBridge,optional downcall + 能力探测) +──────────────────────────────────────────────────────── +Swift ABI(MetallumNative.swift,@_cdecl)→ Metal +``` + +## 2. B0 能力层 + +### 2.1 Compute + +- **编译链**:GLSL compute(显式 `layout(binding=N)`)→ LWJGL shaderc(Vulkan 语义,与 Mojang GlslCompiler 同族)→ SPIRV-Cross MSL(`MSL_ENABLE_DECORATION_BINDING`,反射 `local_size`)→ 运行时 MSL 编译 → `MTLComputePipelineState`。实现:`MetalComputePipeline`。 +- **绑定契约**(即 Iris `glBindBufferBase`/`glBindImageTexture` index 的映射面):SPIR-V binding N 原样保留——buffer 类资源(UBO+SSBO 共 namespace)→ MSL `[[buffer(N)]]`;image/texture → `[[texture(N)]]`;sampler → `[[sampler(N)]]`。调用方保证各 namespace 内 index 唯一。 +- **Pass 模型**:`MetalCommandEncoder.createComputePass()` → `MetalComputePass`(bindBuffer/bindTexture/bindSampler、`dispatchGroups`(=glDispatchCompute 组数语义)、`dispatchThreadsCovering`(相对/向上取整)、`dispatchIndirect`(3×uint32 组数,布局同 GL indirect))。pass 拥有 encoder 直到 close;开 pass 前强制 flush 全部延迟 clear(见 §2.4)。 +- **门禁**:`MetalNativeBridge.supportsComputeAbi()`;旧 dylib → 明确异常(fail-closed),不静默降级。 + +### 2.2 SSBO / storage image + +- Metal buffer 无 usage 概念 → SSBO 原生可行,经 compute pass 显式 index 绑定(render 阶段的 SSBO 绑定属 B2,未实现)。 +- storage texture:`MetalGpuTexture.USAGE_SHADER_WRITE`(mod 私有位 1<<5)→ MTL ShaderWrite;imageStore/imageLoad 均有 GPU 测试。 + +### 2.3 GPU mipmap 与 compare sampler + +- `MetalCommandEncoder.generateMipmaps(texture)` → blit `generateMipmaps`(Iris `setupMipmapping`/DSA `glGenerateMipmap` 语义),mip 内容有下采样断言测试。 +- `MetalGpuSampler` 新增 compare 构造(`metallum_create_sampler_v2`,`MTLCompareFunction`);MSL `sample_compare` 路径(`sampler2DShadow` 语义)有 GPU 测试(LessEqual:ref 0.25/0.75 vs depth 0.5 → 1/0)。 + +### 2.4 同步模型与 GL barrier 语义表 + +后端资源全部 `hazardTrackingMode=untracked`;正确性由**单一全局 MTLFence 链**保证:每个 render/blit/**compute** encoder 创建时 `waitForFence`,结束时 `updateFence`(`MetalCommandEncoder.endEncoder`)。因此「encoder 边界即 barrier」。 + +| OpenGL barrier bit(Iris 用法) | 本后端语义 | +|---|---| +| `GL_SHADER_STORAGE_BARRIER_BIT`(SSBO 写后读) | compute pass close → 下一 encoder waitForFence;同 pass 内多次 dispatch 之间 **无** 屏障(Metal 同 encoder dispatch 顺序执行且内存一致——Apple GPU compute pass 内 dispatch 串行语义;跨资源 hazard 由 untracked+fence 链覆盖跨 encoder 场景)。Iris 的 barrier 调用点均在 pass 间 → 映射为 pass 边界。 | +| `GL_SHADER_IMAGE_ACCESS_BARRIER_BIT`(image 写后采样) | 同上:image 写发生在 compute/render encoder 内,消费方必属后续 encoder → fence 链覆盖。已测:compute imageStore → blit readback;render attachment 写 → compute imageLoad。 | +| `GL_TEXTURE_FETCH_BARRIER_BIT` | 同上(encoder 边界)。 | +| `GL_FRAMEBUFFER_BARRIER_BIT`(attachment 写后读) | render pass 结束(endEncoder+updateFence)后消费。ping-pong 框架另有同 pass 读写守卫(§3.1)。 | +| `GL_BUFFER_UPDATE_BARRIER_BIT` | writeToBuffer 走 staging blit encoder → fence 链。 | +| `GL_COMMAND_BARRIER_BIT`(indirect args) | args 写入(blit)与 indirect dispatch(compute)分属 encoder → fence 链;已测。 | +| mipmap 生成前后 | generateMipmaps 独占 blit encoder → 两侧 fence。 | + +限制(如实):同一 compute pass 内「dispatch A 写 → dispatch B 读」依赖 Metal 同-encoder 顺序保证,未单独测试跨-dispatch 原子性以外的极端情形;Iris 集成时若遇到 pass 内 barrier 调用,按语义拆分为两个 pass(有 `createComputePass` 低开销支持)。 + +### 2.5 MRT(既有 + 补全) + +逐槽 format/blend/writeMask、null 槽、非连续逻辑 drawBuffers(0/2/5)、depth+MRT、resize 重建、clear/load/store 矩阵、三类 fail-closed——`metalMrtBackendIntegrationTest` 14/14。 + +### 2.6 健壮性修复(本分支) + +- `writeToBuffer`/`writeToTexture` staging 路径拒绝 heap ByteBuffer(此前 SIGBUS 崩 JVM)。 +- `MetalFxManager.reactiveTexture` 补 `USAGE_RENDER_ATTACHMENT`(clearColorTexture 的延迟 clear 需以其为 color attachment;缺失时 Metal 校验中止——CUTOUT 半成品遗留)。 + +## 3. B1 Iris 语义框架层 + +### 3.1 `IrisMetalPingPongTargets` + +Iris `RenderTargets`+`BufferFlipper` 语义核心:每逻辑目标 main/alt 两纹理;未 flip 时读 main 写 alt,`flip(i)` 交换;`snapshot()/restore()`(framebuffer 缓存键/显式 flip 指令);`flippedAtLeastOnce`(单调,restore 不回退);同 pass 读写同目标 → `checkNoFeedbackLoop` 异常;`resize` 重建全部纹理并复位 flip 状态与历史。纹理 usage:RT|TB|COPY_SRC|COPY_DST(可附着/采样/复制/读回)。 + +### 3.2 `IrisMetalRenderTargets` + +colortex 集 + **depthtex 三元组**:`mainDepth`(depthtex0)、`captureNoTranslucentsDepth()`(不透明后调用 → depthtex1)、`captureNoHandDepth()`(半透明后、手前调用 → depthtex2),GPU copy 走 fence 链。 +**DRAWBUFFERS 映射**:`createWriteDescriptor(label, drawBuffers[], clears, withDepth, clearDepth, readTargets)` 产出**紧凑** RenderPassDescriptor——slot k = `writeTexture(drawBuffers[k])`,等价 GL `glDrawBuffers` 对 shader 顺序输出的路由(Iris patch 后输出即按序);读集合传入即做 feedback 校验。View 生命周期由返回的 `RenderPassDescriptorWithViews`(AutoCloseable)承载。 + +### 3.3 `IrisMetalShadowTargets` + +shadowtex0/1(D32)+ flip-aware shadowcolor 集;方形分辨率由光影包 shadow 指令驱动(`resize(int)`),与屏幕无关;`captureNoTranslucentsDepth()`(shadowtex1 语义);与主目标完全隔离(独立纹理,fence 链保证 shadow 写 → 主 pass 采样有序)。 + +### 3.4 测试 + +`metalIrisTargetsIntegrationTest` 6/6:三 pass ping-pong 双侧内容断言、snapshot/restore、feedback 守卫、depth 三元组(0.75/0.25/0.5)、shadow(深度 0.1/0.3 + 颜色 + 主目标隔离 + resize 后重渲)、resize 复位。 + +## 4. B2 接入层(进行中) + +- 依赖:Sodium `mc26.2-0.9.1-fabric`(Iris 二进制要求;metallum 既有 5 个 sodium mixin 编译+运行回归通过)、Iris `1.11.2+26.2-fabric`(dev classpath 作为 mod 加载)。 +- **休眠垫片**(`com.metallum.mixin.iris.*`,门禁=Iris 在场 + default 后端;运行时再查 live backend=="Metal",Vulkan/GL 回退零影响): + - `Iris.onRenderSystemInit` / `Iris.loadShaderpack` 取消 → currentPack 空 → PipelineManager 惰性构造并服务真实 `VanillaRenderingPipeline`; + - `IrisRenderSystem.initRenderer`(GL capability 探测)、`GLDebug.reloadDebugState`(KHR debug)、`IrisSamplers.initRenderer`(glGenSamplers)取消; + - `VanillaRenderingPipeline.beginLevelRendering`(其唯一 GL 面:clip-control/useProgram)取消——reverse-Z 由 Metal 后端自有约定承担。 +- 逐步点亮路径(未实现,见 plan §2.2 B2):`IrisRenderSystem`/`GlStateManager` 缝合面 → B1 框架;`MetalDevice` 管线覆盖钩子等价 `GlDevice.getOrCompilePipeline` 机制;pack GLSL → GlslCompiler→Spvc 链。 + +## 5. 所有权/线程/生命周期约定 + +- 全部对象 render-thread only(随后端惯例)。 +- `IrisMetal*Targets` 拥有其纹理;close/resize 即释放重建;descriptor 的 views 由调用方在提交后 close。 +- `MetalComputePipeline` 持有 retained PSO,close 经 destruction queue 延迟释放(在飞 command buffer 安全)。 +- compute pass 独占 encoder 至 close;期间禁止其它编码(违规 = IllegalStateException)。 +- 能力探测(`supportsComputeAbi` 等)= 旧 dylib fail-closed 契约。 diff --git a/gradle.properties b/gradle.properties index 9a0c31390..aabdebde8 100644 --- a/gradle.properties +++ b/gradle.properties @@ -10,7 +10,8 @@ org.gradle.configuration-cache=false minecraft_version=26.2 loader_version=0.19.3 loom_version=1.16-SNAPSHOT -sodium_version=mc26.2-0.9.0-fabric +sodium_version=mc26.2-0.9.1-fabric +iris_version=1.11.2+26.2-fabric # Mod Properties mod_version=1.0.1 diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java index f1f07896d..467a49ac5 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -1446,8 +1446,12 @@ private boolean ensureAuxiliaryTextures() { disocclusionTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( "MetalFX Disocclusion R8", usage, GpuFormat.R8_UNORM, renderWidth, renderHeight, 1, 1 ); + // Cleared through clearColorTexture (deferred-clear materialization + // attaches it as a color target), so RenderTarget usage is required — + // Metal API validation aborts otherwise. reactiveTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( - "MetalFX Reactive R8", usage, GpuFormat.R8_UNORM, renderWidth, renderHeight, 1, 1 + "MetalFX Reactive R8", usage | GpuTexture.USAGE_RENDER_ATTACHMENT, + GpuFormat.R8_UNORM, renderWidth, renderHeight, 1, 1 ); cutoutReactiveTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( "MetalFX CUTOUT Coverage R8", diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java b/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java index 694cd6766..640b1f709 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java @@ -155,4 +155,24 @@ private long toMtlTextureUsage(@GpuTexture.Usage final int usage) { return result == 0L ? MTLTextureUsage.ShaderRead.value : result; } + // --- Iris dormancy support ------------------------------------------- + // + // Iris mixes a virtual `int iris$getGlId()` into GpuTexture whose default + // body throws for non-GL textures, and its AbstractTexture hook calls it + // for EVERY texture the game creates (fonts first). This name-matched + // override shadows the mixin-added method at runtime and hands Iris a + // stable synthetic id so its texture-tracking maps stay consistent while + // it is dormant on Metal. Plain Java: no Iris compile dependency needed — + // the descriptor `()I` and name are what the JVM dispatches on. Harmless + // when Iris is absent (just an unused method). + private static final java.util.concurrent.atomic.AtomicInteger IRIS_SYNTHETIC_ID = + new java.util.concurrent.atomic.AtomicInteger(1); + private int irisSyntheticGlId; + + public int iris$getGlId() { + if (irisSyntheticGlId == 0) { + irisSyntheticGlId = IRIS_SYNTHETIC_ID.getAndIncrement(); + } + return irisSyntheticGlId; + } } diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java b/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java new file mode 100644 index 000000000..24a37d25c --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java @@ -0,0 +1,52 @@ +package com.metallum.client.metal.render; + +import com.metallum.Metallum; +import com.mojang.blaze3d.systems.RenderSystem; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +/** + * Runtime gate for the Iris-dormancy compat shims. + * + *

    Iris 1.11.2 is an OpenGL renderer: its RenderSystem-init hook calls raw + * GL entry points (GL.getCapabilities, glGenSamplers, KHR debug, DSA probes) + * that would crash the JVM on the Metal backend, and its {@code IrisMixinPlugin} + * only knows how to stand down when it sees "vulkan" in options.txt — a Metal + * device sails straight into the GL code paths. Until the Iris-on-Metal + * semantic layer replaces those seams, the metallum {@code mixin.iris.*} shims + * cancel Iris's GL-touching entry points whenever the LIVE backend is Metal, + * leaving Iris installed-but-dormant (its pipeline manager serves the real + * {@code VanillaRenderingPipeline}, whose only GL use — beginLevelRendering's + * clip-control — is also cancelled).

    + * + *

    On a Vulkan/GL fallback device every shim is a no-op and Iris behaves + * exactly as shipped.

    + */ +@Environment(EnvType.CLIENT) +public final class MetalIrisCompat { + private static volatile boolean announced; + + private MetalIrisCompat() { + } + + /** True when the live GpuDevice is the Metal backend. */ + public static boolean holdIrisDormant() { + try { + if (!"Metal".equals(RenderSystem.getDevice().getDeviceInfo().backendName())) { + return false; + } + } catch (Throwable notReady) { + // No device yet: nothing GL-flavored can be running either; do not + // suppress Iris based on a guess. + return false; + } + if (!announced) { + announced = true; + Metallum.LOGGER.info( + "Iris detected on the Metal backend: holding Iris dormant" + + " (GL init and clip-control paths cancelled; vanilla pipeline serves)" + ); + } + return true; + } +} diff --git a/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java b/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java index 6adcc260b..a63d82543 100644 --- a/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java +++ b/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java @@ -40,6 +40,13 @@ public boolean shouldApplyMixin(String targetClassName, String mixinClassName) { if (mixinClassName.contains(".mixin.sodium.")) { return FabricLoader.getInstance().isModLoaded("sodium"); } + if (mixinClassName.contains(".mixin.iris.")) { + // Iris-dormancy compat shims: only meaningful when Iris is present + // and the default (Metal-first) backend selection is active. The + // injected handlers additionally check the LIVE backend at runtime + // so a Vulkan/GL fallback leaves Iris untouched. + return FabricLoader.getInstance().isModLoaded("iris") && this.isDefaultGraphicsApi; + } return PREFERRED_GRAPHICS_API_MIXIN.equals(mixinClassName) || this.isDefaultGraphicsApi; } diff --git a/src/main/java/com/metallum/mixin/iris/GlStateManagerCompatMixin.java b/src/main/java/com/metallum/mixin/iris/GlStateManagerCompatMixin.java new file mode 100644 index 000000000..7b59f4afd --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/GlStateManagerCompatMixin.java @@ -0,0 +1,35 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.MetalIrisCompat; +import com.mojang.blaze3d.opengl.GlStateManager; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +/** + * Iris static initializers ({@code SamplerLimits.} during + * {@code IrisRenderSystem.}) query GL limits through + * {@code GlStateManager._getInteger} the moment the class is referenced — + * class initialization cannot be cancelled, so the query primitive itself + * answers with conservative constants while Iris is dormant on Metal. On the + * Metal backend nothing legitimate reaches GlStateManager (the vanilla GL + * backend is inactive), so this cannot mask real GL state. + */ +@Mixin(value = GlStateManager.class, remap = false) +public abstract class GlStateManagerCompatMixin { + private static final int GL_MAX_TEXTURE_IMAGE_UNITS = 34930; + private static final int GL_MAX_DRAW_BUFFERS = 34852; + + @Inject(method = "_getInteger", at = @At("HEAD"), cancellable = true) + private static void metallum$fakeGlLimitsWhileDormant(final int pname, final CallbackInfoReturnable cir) { + if (!MetalIrisCompat.holdIrisDormant()) { + return; + } + cir.setReturnValue(switch (pname) { + case GL_MAX_TEXTURE_IMAGE_UNITS -> 16; + case GL_MAX_DRAW_BUFFERS -> 8; + default -> 8; + }); + } +} diff --git a/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java new file mode 100644 index 000000000..459c79d13 --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java @@ -0,0 +1,49 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.MetalIrisCompat; +import net.irisshaders.iris.Iris; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** + * Holds Iris dormant on the Metal backend. + * + *

    {@code Iris.onRenderSystemInit} calls {@code GL.getCapabilities()} and + * registers pack machinery that assumes a GL context; {@code loadShaderpack} + * would hand the pipeline factory a real pack whose programs compile through + * {@code glShaderSource}. Cancelling both keeps {@code currentPack} empty so + * {@code PipelineManager} serves Iris's own {@code VanillaRenderingPipeline} + * (Metal-safe once its clip-control call is cancelled too, see + * {@link IrisVanillaPipelineCompatMixin}).

    + */ +@Mixin(value = Iris.class, remap = false) +public abstract class IrisBootstrapCompatMixin { + @Inject(method = "onRenderSystemInit", at = @At("HEAD"), cancellable = true) + private static void metallum$skipGlRendererInit(final CallbackInfo ci) { + if (MetalIrisCompat.holdIrisDormant()) { + ci.cancel(); + } + } + + /** + * {@code duringRenderSystemInit} -> {@code setDebug} touches + * {@code IrisRenderSystem} statics, whose {@code } reads GL + * sampler limits — class initialization cannot be cancelled, so the + * triggering call must be. + */ + @Inject(method = "duringRenderSystemInit", at = @At("HEAD"), cancellable = true) + private static void metallum$skipDebugStateInit(final CallbackInfo ci) { + if (MetalIrisCompat.holdIrisDormant()) { + ci.cancel(); + } + } + + @Inject(method = "loadShaderpack", at = @At("HEAD"), cancellable = true) + private static void metallum$keepPackUnloaded(final CallbackInfo ci) { + if (MetalIrisCompat.holdIrisDormant()) { + ci.cancel(); + } + } +} diff --git a/src/main/java/com/metallum/mixin/iris/IrisGlDebugCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisGlDebugCompatMixin.java new file mode 100644 index 000000000..2f8992df8 --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/IrisGlDebugCompatMixin.java @@ -0,0 +1,46 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.MetalIrisCompat; +import net.irisshaders.iris.gl.GLDebug; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** + * {@code GLDebug.reloadDebugState} installs KHR/ARB/AMD GL debug callbacks; + * none of those entry points exist without a GL context. + */ +@Mixin(value = GLDebug.class, remap = false) +public abstract class IrisGlDebugCompatMixin { + @Inject(method = "reloadDebugState", at = @At("HEAD"), cancellable = true) + private static void metallum$skipGlDebugCallbacks(final CallbackInfo ci) { + if (MetalIrisCompat.holdIrisDormant()) { + ci.cancel(); + } + } + + // Runtime debug-group/name entry points are invoked from Iris's Hud and + // renderer mixins on every backend; with reloadDebugState cancelled their + // GL debug state never initializes, so they must no-op while dormant. + @Inject(method = "pushGroup", at = @At("HEAD"), cancellable = true) + private static void metallum$skipPushGroup(final CallbackInfo ci) { + if (MetalIrisCompat.holdIrisDormant()) { + ci.cancel(); + } + } + + @Inject(method = "popGroup", at = @At("HEAD"), cancellable = true) + private static void metallum$skipPopGroup(final CallbackInfo ci) { + if (MetalIrisCompat.holdIrisDormant()) { + ci.cancel(); + } + } + + @Inject(method = "nameObject", at = @At("HEAD"), cancellable = true) + private static void metallum$skipNameObject(final CallbackInfo ci) { + if (MetalIrisCompat.holdIrisDormant()) { + ci.cancel(); + } + } +} diff --git a/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java new file mode 100644 index 000000000..35be3432d --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java @@ -0,0 +1,36 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.MetalIrisCompat; +import net.irisshaders.iris.gl.IrisRenderSystem; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +/** + * {@code IrisRenderSystem.initRenderer} probes {@code GL.getCapabilities()} + * to pick a DSA strategy — there is no GL context on the Metal backend. + */ +@Mixin(value = IrisRenderSystem.class, remap = false) +public abstract class IrisRenderSystemCompatMixin { + @Inject(method = "initRenderer", at = @At("HEAD"), cancellable = true) + private static void metallum$skipGlCapabilityProbe(final CallbackInfo ci) { + if (MetalIrisCompat.holdIrisDormant()) { + ci.cancel(); + } + } + + /** + * Called from {@code SamplerLimits.} while + * {@code IrisRenderSystem.} is running; the body reads + * {@code GL.getCapabilities()}. Method injections still apply mid-clinit, + * so this is the one seam where the capability probe can be neutralized. + */ + @Inject(method = "supportsSSBO", at = @At("HEAD"), cancellable = true) + private static void metallum$noGlSsboCaps(final CallbackInfoReturnable cir) { + if (MetalIrisCompat.holdIrisDormant()) { + cir.setReturnValue(false); + } + } +} diff --git a/src/main/java/com/metallum/mixin/iris/IrisSamplersCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisSamplersCompatMixin.java new file mode 100644 index 000000000..58ead2da0 --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/IrisSamplersCompatMixin.java @@ -0,0 +1,22 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.MetalIrisCompat; +import net.irisshaders.iris.samplers.IrisSamplers; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** + * {@code IrisSamplers.initRenderer} creates its static GL sampler objects via + * raw {@code glGenSamplers}; cancelled while Iris is dormant on Metal. + */ +@Mixin(value = IrisSamplers.class, remap = false) +public abstract class IrisSamplersCompatMixin { + @Inject(method = "initRenderer", at = @At("HEAD"), cancellable = true) + private static void metallum$skipGlSamplerInit(final CallbackInfo ci) { + if (MetalIrisCompat.holdIrisDormant()) { + ci.cancel(); + } + } +} diff --git a/src/main/java/com/metallum/mixin/iris/IrisVanillaPipelineCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisVanillaPipelineCompatMixin.java new file mode 100644 index 000000000..91d3b461a --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/IrisVanillaPipelineCompatMixin.java @@ -0,0 +1,25 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.MetalIrisCompat; +import net.irisshaders.iris.pipeline.VanillaRenderingPipeline; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** + * {@code VanillaRenderingPipeline} is Metal-safe except for one method: + * {@code beginLevelRendering} touches {@code GL.getCapabilities()} / + * {@code glClipControl} / {@code GlStateManager._glUseProgram} (reverse-Z + * bookkeeping the Metal backend already owns). With that call cancelled, the + * real vanilla pipeline object serves every per-frame Iris hook while dormant. + */ +@Mixin(value = VanillaRenderingPipeline.class, remap = false) +public abstract class IrisVanillaPipelineCompatMixin { + @Inject(method = "beginLevelRendering", at = @At("HEAD"), cancellable = true) + private void metallum$skipGlClipControl(final CallbackInfo ci) { + if (MetalIrisCompat.holdIrisDormant()) { + ci.cancel(); + } + } +} diff --git a/src/main/resources/metallum.mixins.json b/src/main/resources/metallum.mixins.json index eb2b38700..dfc0b9e56 100644 --- a/src/main/resources/metallum.mixins.json +++ b/src/main/resources/metallum.mixins.json @@ -22,7 +22,13 @@ "sodium.DrawContextMixin", "sodium.ShaderChunkRendererMetalFxMixin", "sodium.DefaultChunkRendererMetalFxMixin", - "sodium.SodiumPreferredGraphicsApiMixin" + "sodium.SodiumPreferredGraphicsApiMixin", + "iris.IrisBootstrapCompatMixin", + "iris.IrisRenderSystemCompatMixin", + "iris.IrisGlDebugCompatMixin", + "iris.IrisSamplersCompatMixin", + "iris.IrisVanillaPipelineCompatMixin", + "iris.GlStateManagerCompatMixin" ], "injectors": { "defaultRequire": 1 From 4b59c5c9ce01b64a72e22ef3fc0a644fd61497ce Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 00:51:56 +0800 Subject: [PATCH 07/78] iris-b2-2: real-pack shader translation front-end (96/96), smoke C, perf audit - MetalIrisShaderCompiler: TransformPatcher output -> std140 loose-uniform wrapping + hostile-identifier rename -> shaderc (auto-bind/auto-locations, 450-core retry lane) -> SPIRV-Cross MSL (production options) -> device MTLLibrary compile - metalIrisShaderTranslationTest: full overworld ProgramSet matrix over real packs; BSL 10.1.3 52/52 + Potato 44/44 stages green incl. shadowcomp compute; report + failure dumps under build/reports/metallum - headless-load shadows (test classpath only): Iris / StandardMacros / IrisRenderSystem; extractIrisNestedJars puts Iris's embedded glsl-transformer/jcpp/antlr on the test runtime classpath - smoke C: BSL installed + enabled in iris.properties; Metal backend joins world in 29s, 90s sustained, 0 crash markers, dormancy holds, sentinels healthy - docs: validation L2 matrix + smoke C, acceptance increments (phase-1 verdict unchanged: fail), runbook fixtures, plan B2 status, new metal_performance_audit.md (fence serialization, blit encoder churn, present-path notes; measure-first plan) Co-Authored-By: Claude Fable 5 --- .gitignore | 3 + build.gradle | 46 ++ docs/iris-audit/runbook.md | 8 + docs/iris_metalfx_acceptance_report.md | 19 +- docs/iris_metalfx_validation.md | 18 +- docs/iris_on_metal_implementation_plan.md | 1 + docs/metal_performance_audit.md | 76 +++ .../metal/render/MetalIrisShaderCompiler.java | 577 ++++++++++++++++++ .../MetalIrisShaderTranslationTest.java | 453 ++++++++++++++ src/test/java/net/irisshaders/iris/Iris.java | 89 +++ .../irisshaders/iris/gl/IrisRenderSystem.java | 37 ++ .../iris/gl/shader/StandardMacros.java | 59 ++ 12 files changed, 1376 insertions(+), 10 deletions(-) create mode 100644 docs/metal_performance_audit.md create mode 100644 src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalIrisShaderTranslationTest.java create mode 100644 src/test/java/net/irisshaders/iris/Iris.java create mode 100644 src/test/java/net/irisshaders/iris/gl/IrisRenderSystem.java create mode 100644 src/test/java/net/irisshaders/iris/gl/shader/StandardMacros.java diff --git a/.gitignore b/.gitignore index be28b57e0..955c3f46f 100644 --- a/.gitignore +++ b/.gitignore @@ -41,3 +41,6 @@ replay_*.log /src/main/resources/natives/macos/* /src/main/resources/natives/ios/* libs/ + +# stray client rotated logs at repo root (runClient cwd artifacts) +logs/ diff --git a/build.gradle b/build.gradle index d5d3b214c..021a26dd6 100644 --- a/build.gradle +++ b/build.gradle @@ -311,6 +311,52 @@ tasks.register("metalIrisTargetsIntegrationTest", Test) { environment "MTL_SHADER_VALIDATION", "1" } +// Iris embeds its shader-translation stack (glsl-transformer, jcpp, antlr) +// as Fabric nested jars; the plain JUnit classpath never sees them. Extract +// them from the resolved Iris jar so headless tests use the exact binaries +// Iris ships. +tasks.register("extractIrisNestedJars", Copy) { + from({ + def irisJar = configurations.compileClasspath.files.find { + it.name.startsWith("iris-") && it.name.endsWith(".jar") + } + irisJar != null ? zipTree(irisJar) : [] + }) { + include "META-INF/jars/*.jar" + } + eachFile { it.path = it.name } + includeEmptyDirs = false + into layout.buildDirectory.dir("iris-nested-jars") +} + +def irisNestedJars = fileTree("${buildDir}/iris-nested-jars") { include "*.jar" } +irisNestedJars.builtBy("extractIrisNestedJars") +dependencies { + testRuntimeOnly irisNestedJars +} + +tasks.register("metalIrisShaderTranslationTest", Test) { + group = "verification" + description = "Translates every program of the local shader-pack fixtures (run/shaderpacks/*.zip) through the production GLSL->SPIR-V->MSL chain and compiles the MSL on the device. Standalone: needs non-redistributable pack fixtures, so it is not part of 'check'." + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + dependsOn tasks.named("buildMacNative") + testClassesDirs = sourceSets.test.output.classesDirs + classpath = sourceSets.test.runtimeClasspath + useJUnitPlatform() + filter { + includeTestsMatching "com.metallum.client.metal.render.MetalIrisShaderTranslationTest" + } + jvmArgs "--enable-native-access=ALL-UNNAMED" + systemProperty "metallum.iris.shaderpack.dir", "${projectDir}/run/shaderpacks" + environment "MTL_DEBUG_LAYER", "1" + environment "MTL_SHADER_VALIDATION", "1" + testLogging { + showStandardStreams = true + } +} + tasks.named("check") { dependsOn "metalFrameGenerationLifecycleTest" dependsOn "metalMrtBackendIntegrationTest" diff --git a/docs/iris-audit/runbook.md b/docs/iris-audit/runbook.md index e44387fa5..2a16feadc 100644 --- a/docs/iris-audit/runbook.md +++ b/docs/iris-audit/runbook.md @@ -54,3 +54,11 @@ JAVA_HOME=$JDK25 ./gradlew clean test buildMacNative metalMrtBackendIntegrationT 01:25 主实现(MetalFX temporal/reactive/FG/pacing;Metal System Trace 在 /tmp)→ 02:35 存根 → 10:13 只读 forensics(docs/render-pipeline-forensics)→ 11:58 Computer Use:真实 Launcher 隔离实例 `~/Library/Application Support/minecraft/instances/MetalUniversal-26.2`(Sodium 0.9.0+metallum,Java25 runtime,TEMPORAL 67%)→ 12:56 动机=语义完整 motion+MRT+display timeline,被本地代理 503 连环打断(presenter 改造中断于 NSObject/delegate 适配)→ 15:26(**项目目录外**:`~/.codex/sessions/2026/07/26/rollout-2026-07-26T15-26-02-*.jsonl`)完成 MRT E2E/presentation/offscreen/客户端 harness(17:31 8/8 PASS),CUTOUT 修复做到一半按用户要求停手写交接。 - Iris 相关:全部 rollout 仅 1 处 "iris" 命中(某 fabric.mod.json 的 breaks `iris<=1.10.8`)——**无任何 Iris 实现尝试**。 - 用户全局 minecraft 目录有既有 OptiFine/BSL 资产,历史会话刻意用隔离实例避免触碰——沿用该纪律。 + +## 光影包 fixture 与转译矩阵任务(2026-07-27 起) + +- fixture 位置:`run/shaderpacks/*.zip`(gitignored,**不入库**——BSL 等主流包许可证不允许再分发)。当前:`bsl-shaders.zip`(BSL v10.1.3 by Capt Tatsu,Modrinth)、`potato-shaders.zip`(Potato,最小复杂度)。选型:BSL=主流中等复杂度主验证目标;Potato=最小点亮目标。缺失时从 Modrinth 重新下载放入即可。 +- 任务:`./gradlew metalIrisShaderTranslationTest`(独立任务,不在 check;覆盖目录可用 `-Dmetallum.iris.shaderpack.dir=...`)。矩阵输出 `build/reports/metallum/iris_shader_translation.md`;失败程序的中间产物(patched/wrapped GLSL、MSL、失败源)dump 到 `build/reports/metallum/translation-dumps/`。 +- 无头 shadow 三件套(仅测试 classpath,src/test/java/net/irisshaders/…):`Iris`/`StandardMacros`/`IrisRenderSystem`——绕开 FabricLoader/GL 依赖;能力答案按 Metal 后端真实支持度填(tessellation=false)。扩展原则:新 NoSuchMethodError 先做字节码扫描再最小补面。 +- Iris 嵌套 jar(glsl-transformer/jcpp/antlr)由 `extractIrisNestedJars` 任务从 iris jar 解出挂 testRuntimeOnly,保证与 Iris 内嵌二进制一致。 +- 冒烟 C(pack 安装+启用共存):`config/iris.properties` 置 `shaderPack=bsl-shaders.zip`+`enableShaders=true` 后按冒烟纪律跑 runClient(哨兵复位+删 latest.log);预期 dormant 标记 + 进世界 + 0 崩溃。 diff --git a/docs/iris_metalfx_acceptance_report.md b/docs/iris_metalfx_acceptance_report.md index 6d86415e5..74ceae156 100644 --- a/docs/iris_metalfx_acceptance_report.md +++ b/docs/iris_metalfx_acceptance_report.md @@ -21,6 +21,8 @@ | 同步/barrier 语义 | encoder-fence 链有序性测试(render→compute→render、compute→compute、indirect args);GL barrier bit 映射表见 architecture §2.4 | | Sodium 0.9.1 升级 | L1+单测+**真实客户端冒烟 A**:Metal 后端进世界渲染 ~4 分钟无渲染异常(SIGTERM 收尾;唯一异常为已知离线鉴权 401 噪声) | | Iris 1.11.2 引入+休眠垫片 | **冒烟 B7 通过**(2026-07-27):Metal 后端 + Sodium 0.9.1 + Iris 共存,28s 进世界,90s 持续渲染存活,0 崩溃标记。休眠面=7 处取消(onRenderSystemInit/duringRenderSystemInit/loadShaderpack/IrisRenderSystem.initRenderer+supportsSSBO/GLDebug×4/IrisSamplers.initRenderer/VanillaRenderingPipeline.beginLevelRendering)+ `_getInteger` 常量假接 + `iris$getGlId` 合成 id 覆写。迭代过程与三个 ``/纹理钩子陷阱见 validation 文档 | +| **B2-2 转译前端:真实光影包全程序转译矩阵** | `metalIrisShaderTranslationTest` **96/96 stage 全过**(2026-07-27):BSL 10.1.3(24 程序 52 stage,含 shadowcomp compute)+ Potato(22 程序 44 stage),链路=Iris ShaderPack 装载器→TransformPatcher→`MetalIrisShaderCompiler`(loose-uniform std140 收拢+敌意标识符重命名)→shaderc→SPIRV-Cross MSL→**真机 MTLLibrary 编译**。矩阵与迭代记录见 validation §L2 | +| pack 安装+启用共存 | **冒烟 C 通过**(2026-07-27):BSL 入 shaderpacks + iris.properties 启用,Metal 29s 进世界、90s 存活、0 崩溃、dormant 正常、哨兵健康 | ### 仅完成接口/静态代码、未运行验证 @@ -32,8 +34,8 @@ 1. **Iris composite/final pass 执行**:未实现(Iris 在 Metal 上处于休眠模式,自身 GL 渲染链未被语义层替换)。 2. **Sodium 世界几何走 Iris shader**:未实现(同上;当前世界几何走 metallum 原生管线)。 3. **shader pack reload / 开关光影生命周期**:Iris 层未点亮,无从验证(后端层 resize/rebuild 有 L2 覆盖)。 -4. **≥1 光影包真实 Minecraft 运行验证**:未达成(BSL/Potato 已预取,自制确定性验证包未编写)。 -5. Iris 风格 shader 转译(DRAWBUFFERS 多输出、shadow sampler、uniform 集的 pack GLSL→MSL)专项测试未编写(通用 MRT/输出位置校验已有)。 +4. **≥1 光影包真实 Minecraft 运行验证(渲染语义)**:未达成——冒烟 C 只证明 pack 安装/启用下的共存,不是光影效果渲染;自制确定性验证包未编写。 +5. ~~Iris 风格 shader 转译专项测试未编写~~ → **已完成并全绿**(2026-07-27,`metalIrisShaderTranslationTest` 96/96,见上表)。残余边界(转译≠执行):stage 间 varying location 按名配对与显式注入、uniform 值供给、采样器绑定表、DRAWBUFFERS→MRT 落位,均属 B2-3 PSO 链接/执行期工作。 ### 环境限制(非实现问题) @@ -45,7 +47,7 @@ ### 结论 -阶段一硬门槛 12 项中 8 项达成、4 项未达成(上表)。**判定:不通过。** 按任务书纪律,阶段二不启动;后续工作聚焦 B2 缝合面(见下一步清单)。 +阶段一硬门槛 12 项中 8 项达成、4 项未达成(上表;2026-07-27 增量:转译专项从缺口清单移除并全绿,但硬门槛四缺口——composite/final 执行、Sodium 几何走 Iris shader、光影渲染语义的真实运行验证、Iris 层生命周期——不变)。**判定:不通过。** 按任务书纪律,阶段二不启动;后续工作聚焦 B2 缝合面(见下一步清单)。 --- @@ -67,13 +69,14 @@ a3e9cf9 docs: audit + feature matrix + implementation plan e41414d iris-b0: compute/SSBO/image/mipmap/compare-sampler backend (10/10) a801057 iris-b0: MRT validation matrix gaps (14/14) 3535788 iris-b1: ping-pong/depthtex/shadow framework (6/6) -(进行中) iris-b2: Sodium 0.9.1 + Iris dep + dormancy shims + smokes +69f75cb iris-b2: Sodium 0.9.1 + Iris dep + dormancy shims + smokes A/B7 +(本提交) iris-b2-2: real-pack translation front-end (96/96) + smoke C + perf audit ``` ## 下一步(优先级序) -1. **B2-1 世界几何**:`MetalDevice` 管线覆盖钩子(等价 `GlDevice.getOrCompilePipeline` mixin 机制)+ Iris `ShaderMap/IrisPipelines` 查表接通,先让 gbuffers_terrain 单程序点亮(Sodium terrain solid)。 -2. **B2-2 pack 装载**:Iris pack 解析结果(ProgramSource)→ GlslCompiler→Spvc→PSO 编译路径 + `metalIrisShaderTranslationTest`(DRAWBUFFERS/shadow sampler/uniform 集)。 -3. **B2-3 composite/final**:`CompositeRenderer` 语义(IrisMetalCompositeRenderer 骨架已在 plan §2.4)挂到 `IrisMetalRenderTargets`,自制确定性验证包 + `minecraftIrisClientValidation` L3 任务。 -4. **B2-4 生命周期**:reload/开关光影/维度切换在 Iris 层的资源重建。 +1. **B2-1 世界几何**:`MetalDevice` 管线覆盖钩子(等价 `GlDevice.getOrCompilePipeline` mixin 机制)+ Iris `ShaderMap/IrisPipelines` 查表接通,先让 gbuffers_terrain 单程序点亮(Sodium terrain solid;转译前端已就绪,缺 PSO 链接期:varying 按名配对+显式 location、uniform 供给、绑定表)。 +2. **B2-3 composite/final**:`CompositeRenderer` 语义挂到 `IrisMetalRenderTargets`(转译产物→PSO→全屏 pass 执行),自制确定性验证包 + `minecraftIrisClientValidation` L3 任务;同步落地性能审计 §1.1 的按管线 fragment-stage fence 精化(composite 链的前置性能项)。 +3. **B2-4 生命周期**:reload/开关光影/维度切换在 Iris 层的资源重建。 +4. 性能:先落 `metal_performance_audit.md` §5 计数器,再按测量结果实施 §1.2(blit encoder 合并)/§2.2(draw 循环去字符串键)。 5. (阶段一通过后)阶段二按 plan §3:插入点验证 → TemporalSceneProvider → 低分辨率 → jitter/motion → FG 前置。 diff --git a/docs/iris_metalfx_validation.md b/docs/iris_metalfx_validation.md index fadf7ea44..d8b0284b1 100644 --- a/docs/iris_metalfx_validation.md +++ b/docs/iris_metalfx_validation.md @@ -19,9 +19,22 @@ | `metalMrtBackendIntegrationTest` | **14/14** (0 fail) | 1/2/3/4/8 attachment、混合格式、null 槽、非连续 0/2/5 映射、逐槽 clear/load/store/blend/writeMask、depth+MRT(深度内容 0.25 断言)、resize 重建、legacy ABI、3 类 fail-closed、提交回调 ×5 | | `metalComputeBackendIntegrationTest`(新) | **10/10** (0 fail) | compute absolute/relative/indirect dispatch、SSBO 写读+compute→compute 链、imageStore/imageLoad、render→compute→render 顺序(fence 链 barrier 语义)、GPU mipmap 内容(mip2 下采样)、compare sampler shadow 语义(0.25/0.75 vs depth 0.5)、ABI 探测 | | `metalIrisTargetsIntegrationTest`(新) | **6/6** (0 fail) | ping-pong 三连 pass 双侧内容、snapshot/restore、feedback 守卫、depthtex0/1/2 复制语义(0.75/0.25/0.5)、shadow targets 深度+颜色+主目标隔离+resize、resize 复位 flip/内容 | +| `metalIrisShaderTranslationTest`(新,2026-07-27) | **BSL 52/52 + Potato 44/44 stage 全过** | 真实光影包全程序转译矩阵,见下节 | 环境:`MTL_DEBUG_LAYER=1`、`MTL_SHADER_VALIDATION=1`(项目自有 pipeline 全程 shader 校验)。 -三套件均接入 `check`。 +前三套件接入 `check`;转译矩阵任务因依赖不可再分发的 pack fixture 为独立任务(fixture 供给见 runbook)。 + +### L2 真实光影包转译矩阵(B2-2 前端,2026-07-27) + +- 链路(全生产代码):Iris 自有 `ShaderPack` 装载器(include 解析+jcpp 预处理+option)→ Iris `TransformPatcher`(glsl-transformer AST,core-profile 化)→ `MetalIrisShaderCompiler`(新):敌意标识符重命名 + loose-uniform 收拢进 `layout(std140) uniform MetallumIrisUniforms` 块 → shaderc(Vulkan 1.2 语义,auto-bind/auto-locations,#version 过旧时 450 core 重试道)→ SPIRV-Cross MSL(与 `MetalCrossShaderCompiler` 同参:MSL 4.0/macOS/decoration-binding/FLIP_VERTEX_Y)→ **真机 `MTLLibrary` 编译**(`MetalDevice.getOrCompileFunction`)。 +- 覆盖:主世界 ProgramSet 全量——BSL 10.1.3 = 24 程序 52 stage(含 shadowcomp **compute**);Potato = 22 程序 44 stage。gbuffers 走 `patchVanilla`(布尔实参与 Iris 自身调用点一致:isLines/isClouds/true),composite/deferred/final 走 `patchComposite`,csh 走 `patchCompute`。两包主世界均无 geometry/tessellation(该两类在 Metal 上不支持,harness 会显式判 `unsupported-stage`,本轮未被触发)。 +- **结果:96/96 stage 全链通过**;矩阵报告 `build/reports/metallum/iris_shader_translation.md`(逐程序 stage/状态/DRAWBUFFERS/是否 450 重试)。 +- 迭代与根因记录(均已修复): + 1. 无头装载三连坑:`Iris.`→FabricLoader NPE、`ShaderPack.`→`IrisDefines`→`StandardMacros` 的 GL 查询、`FeatureFlags.isUsable`→`IrisRenderSystem.`(与游戏内 B3 同一颗雷)。解法=测试 classpath **最小 shadow 三件套**(`Iris`/`StandardMacros`/`IrisRenderSystem`,面=字节码扫描证实的 logger/testing/config/宏表/5 个能力查询;能力答案按 Metal 后端真实支持度填)。生产运行时不受影响(shadow 仅在测试 classpath)。 + 2. Iris 的转译栈(glsl-transformer/jcpp/antlr)是 Fabric 嵌套 jar,裸测试 classpath 不可见 → gradle `extractIrisNestedJars` 从 iris jar 解出原二进制挂 testRuntimeOnly。 + 3. `MC_RENDER_STAGE_*` 宏缺失(BSL skybasic 星空 pass 引用)→ shadow 宏表按 `WorldRenderingPhase` 枚举补齐,与真实 StandardMacros 同构。 + 4. **敌意标识符**(生产转译层缺口,已在 `MetalIrisShaderCompiler` 根治):BSL `bool new`(C++ 关键字直通 SPIRV-Cross 产出非法 MSL,MTLLibrary 拒编)、Potato `sampler2D sampler` 参数名(Vulkan-GLSL 保留字,glslang 拒编)→ wrap 阶段对"GLSL 合法 ∩ Vulkan-GLSL/MSL 关键字"白名单整词重命名(`texture` 因是内建函数名明确排除,文档化)。 +- 已知边界(如实):转译=编译通过,**不等于执行正确**;stage 间 varying location 由 auto-map 按声明序各自分配,B2-3 PSO 链接期必须按名配对注入显式 location;uniform 值供给/采样器绑定表/DRAWBUFFERS→MRT 映射均属 B2-3;矩阵的预处理环境为 shadow 固定值(GL4.6/macOS),Iris 真机环境差异待 B2-3 在游戏内复核。 ## L3 Minecraft 真实客户端 @@ -46,7 +59,8 @@ - **冒烟 B5(clinit 垫片后)**:启动期跨过 RenderSystem init(dormant 标记打出),新缺口:Iris 对 `AbstractTexture` 的全量纹理钩子调用 mixin 注入 `GpuTexture.iris$getGlId()`,默认实现对非 GL 纹理抛异常(首个受害者=字体纹理,`FontManager.`)。修复:`MetalGpuTexture` 按名覆写 `iris$getGlId()` 返回合成递增 id(运行时对 mixin 合成虚方法的覆写,无编译依赖)。 - **冒烟 B6(getGlId 覆写后)**:31s 进世界(Metal + dormant ✓),但入世 ~14s 后崩:Iris Hud mixin 调 `GLDebug.pushGroup`(其 debug 状态因 reloadDebugState 被取消而未初始化)。修复:`GLDebug.pushGroup/popGroup/nameObject` dormant 取消。 - **冒烟 B7(最终)**:**通过** —— 2026-07-27 00:00,Metal 后端 + Sodium 0.9.1 + Iris 1.11.2 共存,28s 进世界,**90 秒在世界内持续渲染存活**,0 崩溃标记,dormant 标记正常,SIGTERM 收尾;options.txt 哨兵(startedCleanly/preferredGraphicsBackend)运行后保持健康。 -- 结论:**「Iris 安装共存、Metal 上受控休眠、游戏可玩」已达成并有运行证据**;Iris 渲染语义点亮(pack/composite/终局目标)仍属未完成(见 acceptance report)。 +- **冒烟 C(pack 安装+启用,2026-07-27 00:45)**:**通过** —— `run/shaderpacks/` 放入 BSL 10.1.3,`config/iris.properties` 置 `shaderPack=bsl-shaders.zip` + `enableShaders=true`;Metal 后端 29s 进世界、90s 持续渲染、0 崩溃、dormant 标记正常(`loadShaderpack` 被垫片取消,pack 按设计不装载),仅已知离线鉴权噪声;运行后哨兵健康。证明**用户装了光影包也不破坏 Metal 共存**。 +- 结论:**「Iris 安装共存、Metal 上受控休眠、游戏可玩(含 pack 安装/启用配置)」已达成并有运行证据**;Iris 渲染语义点亮(pack/composite/终局目标)仍属未完成(见 acceptance report)。 ## 4. 门禁状态速览(阶段一) diff --git a/docs/iris_on_metal_implementation_plan.md b/docs/iris_on_metal_implementation_plan.md index 2c4aebc56..e1f15ebcb 100644 --- a/docs/iris_on_metal_implementation_plan.md +++ b/docs/iris_on_metal_implementation_plan.md @@ -53,6 +53,7 @@ jar 审计裁定:Iris 26.2 是 **GL 渲染器**(自建 FBO/program、~200 裸 GL - **B0 底座(先行,与 Iris 解耦)**:补齐 Metal 后端通用能力——compute pipeline/dispatch(含 indirect)、SSBO(usage+绑定种类+Spvc 反射)、storage image、compare sampler、blit generateMipmaps、MRT 验证矩阵补全(4-attach/非连续/depth+MRT/resize)——全部走 Java→FFM→Swift 真实链路 + GPU 内容级测试。**无论集成走到哪一步,这些都是必要且可独立验收的。** - **B1 框架层**:`com.metallum.client.iris.*` 实现 Iris 语义等价物:IrisMetalFramebuffer(drawBuffers 映射→RenderPassDescriptor)、IrisMetalRenderTargets + BufferFlipper(main/alt ping-pong、flip 快照、resize/reload 复位)、depthtex/shadowtex 管理、CompositeRenderer 骨架(pass 序列+mipmap+compute 钩子)、IrisMetalProgram(pack GLSL→GlslCompiler→Spvc→PSO,uniform location 语义映射)。每项配内容级 GPU 测试(不依赖 Iris 在场)。 - **B2 接入**:Sodium 0.9.0→0.9.1(先全量回归 metallum 现有 mixin/L1-L3)+ 引入 Iris 依赖;**兼容垫片**让 Iris 在 Metal 上先按「不支持后端」安全停用(等价其 vulkan 分支,游戏可启动可进世界);随后逐步放行:替换 `IrisRenderSystem`/`GlStateManager` 缝合面到 B1 框架、以 `MetalDevice` 管线覆盖钩子等价 `GlDevice.getOrCompilePipeline` 机制、shadow/composite/final 逐段点亮。第一版收敛到单一测试光影包全链路正确。 + - 状态 2026-07-27:垫片+共存已达成(B7/C 冒烟);**B2-2 转译前端已完成并全绿**——`MetalIrisShaderCompiler`(TransformPatcher→std140 收拢→shaderc→Spvc→真机 MTLLibrary)对 BSL/Potato 主世界 96/96 stage 通过(`metalIrisShaderTranslationTest`,validation §L2)。残余=PSO 链接期(varying 按名配对、uniform 供给、绑定表、DRAWBUFFERS 落位)→ 属 B2-1/B2-3。 - **B3 全链路验收**:`minecraftIrisClientValidation`(自制确定性光影包 + 定帧 readback 断言)。 > 诚实边界:B2 的「逐步放行」是长周期工程;每个会话末在验收报告中如实区分「已完成/已验证/未验证/未完成」,阶段一硬门槛(§2.9)未全绿即判「不通过」。 diff --git a/docs/metal_performance_audit.md b/docs/metal_performance_audit.md new file mode 100644 index 000000000..2bb82a955 --- /dev/null +++ b/docs/metal_performance_audit.md @@ -0,0 +1,76 @@ +# Metal 后端性能审计(iris-on-metal 分支) + +日期:2026-07-27。方法:**热路径静态分析**(本会话未做游戏内 profiling;每项标注证据等级)。 +范围:`MetalCommandEncoder` / `MetalRenderPass` / `MetalTransientMemory` / `MetalDevice` / `MetalGpuBuffer` / Swift present 路径。 +归属边界:presenter/display-link/FG/MetalFX 管理属 **master 树 MetalFX 线**(并行会话在改 `MetalFxManager` 与 Swift presenter);本文对其只记录、不建议本分支改动。`MetalCommandEncoder`/`MetalRenderPass` 为两线共享文件,实施前需与 master 线协调合并窗口。 + +优先级 = 预估收益 × 置信度 ÷ 风险。所有项在实施前应先按 §5 建立测量基线,避免盲改。 + +## 1. P1(高价值) + +### 1.1 全局单 MTLFence 链把所有 pass 完全串行化 +- 证据:[MetalCommandEncoder.java:95](../src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:95)(每个 encoder 结束 `updateFence`)+ 每次开 encoder `waitForFence(fence, VertexAndFragment)`([:260](../src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:260))。 +- 问题:render→render 在 **Vertex 阶段前**就等待上一 pass 的 Fragment 完成 → GPU 上相邻 pass 零重叠,即使无资源冲突。这是 GL barrier 语义的保守实现(architecture §2.4 有意为之),但代价是 pass 越多损失越大——**Iris 点亮后 composite 链是 8–16 个全屏 pass,该成本会线性放大**。 +- 方向(按侵入度递增): + 1. render→render 消费方仅在 **Fragment 阶段**等 fence(`waitForFence(fence, before:.fragment)`):上一 pass 的输出只被下一 pass 的 fragment 采样时,vertex/光栅化可与上一 pass 尾部重叠。前提:下一 pass 的 **vertex 不采样纹理**。我们的 PSO 反射(`MslShader.activeResources` + stageMask,[MetalCrossShaderCompiler.java:246](../src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java:246))已能逐管线判定 vertex 是否有纹理读取(光影包的 waving 顶点动画会读 noisetex——正好被反射捕获),可做成精确的按管线条件降级。 + 2. 读写集追踪跳过无冲突 pass 之间的 fence(更大改动,后置)。 +- 风险:hazard 漏判 → 用 MTL_DEBUG_LAYER + 现有 GPU 内容级套件回归;先在 metalIrisTargets/MRT 套件里加"vertex 采样上一 pass 输出"的对抗用例再实施。 +- 证据等级:静态分析(收益未测量)。 + +### 1.2 每次 blit 拷贝各开一个 encoder(含两次 fence 跳) +- 证据:[MetalCommandEncoder.java:79](../src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:79) `blitCommandEncoder()` 无条件 `endEncoder()`;`writeToBuffer`/`writeToTexture`/`copyToBuffer`/`copyTextureToTexture` 每调用一次 = 新 blit encoder + waitFence + updateFence + endEncoding([:748](../src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:748) 等 6 处)。 +- 问题:连续上传(区块网格、图集/字体更新、多次 buffer 写)造成 encoder/fence 风暴;render encoder 已有同附件复用([:242](../src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:242)),blit 没有对应机制。 +- 方向:`blitCommandEncoder()` 当 `currentEncoder` 已是 blit 时直接复用(blit encoder 内命令按编码顺序执行,GL 顺序语义不变——实施前以 Metal 文档/API validation 复核该保证)。 +- 风险:低;一处集中改动。证据等级:静态分析。 + +### 1.3 `nextDrawable()` 在 render 线程内阻塞(present 编码期) +- 证据:[MetallumNative.swift:4307](../src/main/native/MetallumNative.swift:4307)(present 编码内取 drawable),macOS `allowsNextDrawableTimeout = false`([:4276](../src/main/native/MetallumNative.swift:4276));叠加 [MetalCommandEncoder.java:180](../src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:180) 的 3-in-flight 信号量等待,GPU 落后时 render 线程可能双重停顿。 +- 方向:present 拆分为独立小 command buffer——主帧工作先 commit(GPU 立即开跑),然后才 `nextDrawable()`+blit+present。drawable 饥饿时 CPU 等待与 GPU 执行重叠,吞吐/延迟双收益。 +- **归属**:present 节奏与 CAMetalDisplayLink 契约是 master 线 Phase-2 工作(见记忆 cametaldisplaylink-present-contract);本分支不动,此处仅记录。 +- 证据等级:静态分析 + 既有 presenter 审计结论。 + +## 2. P2(中等) + +### 2.1 dynamic buffer 部分写触发全量 orphan 拷贝 +- 证据:[MetalCommandEncoder.java:766](../src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:766)——offset≠0 或长度≠全量时,把**整个旧 backing** memcpy 进新 backing 再覆写目标区间。 +- 方向:仅拷贝未覆盖区间;或用 submit-index 判定"GPU 未在读"时原地写(免 orphan)。先测量每帧 orphan 次数×buffer 大小再决定。 +- 证据等级:静态分析;频率未测量(取决于 vanilla/Sodium 对 dynamic buffer 的部分写频率)。 + +### 2.2 drawMultipleIndexed 每 draw 的字符串键 HashMap 往返 +- 证据:[MetalRenderPass.java:275-292](../src/main/java/com/metallum/client/metal/render/MetalRenderPass.java:275)(每 draw `setUniform`→`uniforms.put`+`markDescriptorDirty` 字符串查找;dirty 后 [:556](../src/main/java/com/metallum/client/metal/render/MetalRenderPass.java:556) 全资源表扫描)。 +- 方向:按管线预解析 uniform 名→binding index(编译期已知),draw 循环走 int 索引数组;dirty 扫描改按位遍历。收益集中在 vanilla 实体/文字批(Sodium 地形走 multiDraw/indirect,不受影响)。 +- 证据等级:静态分析。 + +### 2.3 transient 分配的对象churn +- 证据:[MetalTransientMemory.java:95](../src/main/java/com/metallum/client/metal/render/MetalTransientMemory.java:95) 每次 `allocateGpu*` new 一个 `TransientGpuBuffer` + `GpuBufferSlice` + `MappedView`。 +- 方向:先用 alloc-profiler 测量每帧分配量;若显著,做 per-frame flyweight 池。 +- 证据等级:静态分析;GC 压力未测量。 + +### 2.4 延迟 clear 逐纹理各开 render encoder +- 证据:[MetalCommandEncoder.java:1060-1087](../src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:1060)。被后续 pass 用作附件的 clear 已能吸收进 loadAction([:344](../src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:344)),此项只影响"clear 后未被 pass 引用先被采样/拷贝"的纹理。 +- 方向:把可合并的颜色 clear 合并进一个 MRT clear encoder(≤8 attachment)。频率主要来自 MetalFX 目标(master 线域),本分支收益有限——低优先。 + +## 3. P3(小/记录性) + +- `submit()` 每帧 `List.copyOf`([MetalCommandEncoder.java:187](../src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:187));label 拼接仅在 useLabels 时发生(debug-only)——不动。 +- `setPipeline` 每次调用重建 `colorAttachmentFormats()` 数组做校验([MetalRenderPass.java:108](../src/main/java/com/metallum/client/metal/render/MetalRenderPass.java:108))——可缓存于 pass;微小。 +- `getTimestampNow()` 用 `System.nanoTime` 充当 GPU 时间戳([MetalDevice.java:201](../src/main/java/com/metallum/client/metal/render/MetalDevice.java:201))——F3 的 GPU 计时是 CPU 时间,**保真度问题**而非性能问题,记录待办(MTLCounterSampleBuffer)。 +- MSL function 缓存以完整源码字符串为键([MetalDevice.java:286](../src/main/java/com/metallum/client/metal/render/MetalDevice.java:286))——仅编译期路径,频率低,不动。 +- 三角扇 draw 每次生成索引缓冲([MetalRenderPass.java:445](../src/main/java/com/metallum/client/metal/render/MetalRenderPass.java:445))——GUI 低频路径,不动。 + +## 4. 对 Iris 点亮(B2-3+)的前瞻性性能要求 + +1. composite/deferred 链把 §1.1 的 fence 串行化成本放大 8–16 倍——**建议 B2-3 落地时同步实现按管线的 fragment-stage 等待**(ping-pong 设计保证读写分离,正是该优化的安全适用面)。 +2. Iris 逐 pass 全屏绘制应复用同一 render encoder 的同附件合并路径:同一 flip 周期内连续写同侧目标的 pass 天然同附件,现有 [:242](../src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java:242) 复用可生效;跨 flip 必然换附件,是 fence 优化的主战场。 +3. pack uniform 供给(B2-3 uniform provider)应走 transient 环 + 单 UBO 布局(转译层已把 loose uniform 收进 `MetallumIrisUniforms` std140 块,天然一次 setBuffer 全量绑定,避免 GL 式逐 uniform 提交)。 + +## 5. 测量计划(实施任何优化前) + +1. `-Dmetallum.debug.perfCounters`:每 5s 输出 encoders/frame(按类型)、fence waits/frame、transient bytes/frame、orphan copies/frame、submit 阻塞时长。(待实现,~1 处 MetalCommandEncoder 埋点。) +2. Xcode Metal System Trace / GPU capture:pass 重叠度可视化,验证 §1.1 收益上限。 +3. async-profiler alloc 模式:验证 §2.3。 +4. 基线场景:固定种子旁观者存档(与 L3 冒烟同一存档),MetalFX OFF,60s 平均。 + +## 6. 结论 + +后端的正确性架构(untracked + 全局 fence 链)换来了简单可证的 GL 语义,代价是 GPU 并行度;在 vanilla 场景 pass 数少,损失有限,但 **Iris composite 链会把该代价乘上一个数量级——fence 精化(§1.1)是 Iris 性能达标的前置项**,建议排进 B2-3。CPU 侧(blit 合并 §1.2、draw 循环 §2.2)是低风险的独立收益。present/节奏类问题(§1.3)归 master 线 Phase-2。本文全部为静态分析结论,实施顺序:先 §5 计数器,再按测量结果动刀。 diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java new file mode 100644 index 000000000..13dd809d8 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java @@ -0,0 +1,577 @@ +package com.metallum.client.metal.render; + +import it.unimi.dsi.fastutil.objects.Object2ObjectMap; +import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.irisshaders.iris.gl.blending.AlphaTest; +import net.irisshaders.iris.gl.state.ShaderAttributeInputs; +import net.irisshaders.iris.gl.texture.TextureType; +import net.irisshaders.iris.helpers.Tri; +import net.irisshaders.iris.pipeline.transform.PatchShaderType; +import net.irisshaders.iris.pipeline.transform.TransformPatcher; +import net.irisshaders.iris.shaderpack.programs.ProgramSource; +import net.irisshaders.iris.shaderpack.texture.TextureStage; +import org.jspecify.annotations.Nullable; +import org.lwjgl.PointerBuffer; +import org.lwjgl.system.MemoryStack; +import org.lwjgl.system.MemoryUtil; +import org.lwjgl.util.shaderc.Shaderc; +import org.lwjgl.util.spvc.Spvc; + +import java.nio.ByteBuffer; +import java.nio.IntBuffer; +import java.util.ArrayList; +import java.util.LinkedHashSet; +import java.util.List; +import java.util.Map; +import java.util.Optional; +import java.util.Set; +import java.util.regex.Matcher; +import java.util.regex.Pattern; + +/** + * Translation front-end for Iris shader-pack programs on the Metal backend + * (B2-2). One program travels: + * + *
    + * pack GLSL (ProgramSource, already include-resolved + jcpp-preprocessed)
    + *   -> Iris TransformPatcher (glsl-transformer AST; same patcher Iris feeds
    + *      to glShaderSource on the GL backend — core-profile output, gl_FragData
    + *      and legacy built-ins rewritten, iris_* attributes/uniforms introduced)
    + *   -> loose-uniform wrapping (below)
    + *   -> shaderc, Vulkan 1.2 semantics with auto binding/location assignment
    + *   -> SPIRV-Cross MSL backend with the same options as
    + *      {@link MetalCrossShaderCompiler} (MSL 4.0, macOS, decoration binding,
    + *      FLIP_VERTEX_Y)
    + * 
    + * + *

    Loose-uniform wrapping. Patched pack sources keep the GL model of + * hundreds of default-block uniforms ({@code uniform mat4 gbufferModelView;}), + * which Vulkan-semantics GLSL rejects. All non-opaque global uniforms are + * therefore collected into one {@code layout(std140) uniform + * MetallumIrisUniforms} block; member access syntax is unchanged, so the + * shader body compiles untouched. Initializers are dropped (Iris supplies + * every uniform each frame on the GL path; the Metal uniform provider will do + * the same). Opaque types (samplers/images) stay put and receive bindings via + * shaderc's auto-binding.

    + * + *

    Interface locations. Vertex outputs and fragment inputs get + * auto-assigned locations per stage. shaderc assigns them in declaration + * order, which matches between stages for glsl-transformer output (both + * stages emit the shared varyings in source order), but this is not a + * guaranteed invariant; the PSO-link step of B2-3 must pair stages by name + * and inject explicit locations before trusting draws.

    + * + *

    Class notes: this class references Iris types and must only be loaded + * when Iris is on the classpath (B2 code paths and the translation test). + * Stage validation on the actual device happens in the caller via + * {@link MetalDevice#getOrCompileFunction(String, String)}.

    + */ +@Environment(EnvType.CLIENT) +final class MetalIrisShaderCompiler { + private static final int MSL_VERSION_4_0 = 0x040000; + private static final Pattern VERTEX_ENTRY_PATTERN = Pattern.compile("\\bvertex\\s+\\w+\\s+(\\w+)\\s*\\("); + private static final Pattern FRAGMENT_ENTRY_PATTERN = Pattern.compile("\\bfragment\\s+\\w+\\s+(\\w+)\\s*\\("); + private static final Pattern KERNEL_ENTRY_PATTERN = Pattern.compile("\\bkernel\\s+\\w+\\s+(\\w+)\\s*\\("); + /** + * A global-scope loose uniform statement: everything from {@code uniform} + * to the terminating semicolon, provided no brace intervenes (which would + * make it a uniform block, left untouched). + */ + private static final Pattern UNIFORM_STATEMENT_PATTERN = Pattern.compile("(?m)^[ \\t]*uniform\\b([^;{}]*);"); + private static final Pattern OPAQUE_TYPE_PATTERN = Pattern.compile("[iu]?(sampler|image|texture)\\w*|atomic_uint"); + private static final Set PRECISION_QUALIFIERS = Set.of("lowp", "mediump", "highp"); + private static final String UNIFORM_BLOCK_NAME = "MetallumIrisUniforms"; + /** + * Identifiers that are legal in GL-dialect GLSL but collide with keywords + * further down the chain, seen in real packs: {@code sampler} is a + * Vulkan-GLSL type keyword (Potato: {@code textureBicubic(sampler2D + * sampler, ...)} fails in glslang), and C++/MSL keywords pass SPIRV-Cross + * unrenamed into invalid MSL (BSL: {@code bool new = ...}). Renamed + * wholesale before compilation; {@code texture} cannot be treated this + * way because it is also the GLSL builtin sampling function. + */ + private static final Pattern HOSTILE_IDENTIFIER_PATTERN = Pattern.compile( + "\\b(new|delete|this|template|typename|namespace|operator|private|public|protected|virtual" + + "|using|mutable|friend|extern|register|typedef|union|enum|auto|char|short|signed" + + "|unsigned|class|constexpr|nullptr|throw|try|catch|kernel|device|constant|thread" + + "|threadgroup|half|sampler)\\b" + ); + + private MetalIrisShaderCompiler() { + } + + enum StageKind { + VERTEX(Shaderc.shaderc_glsl_vertex_shader, VERTEX_ENTRY_PATTERN), + FRAGMENT(Shaderc.shaderc_glsl_fragment_shader, FRAGMENT_ENTRY_PATTERN), + COMPUTE(Shaderc.shaderc_glsl_compute_shader, KERNEL_ENTRY_PATTERN); + + final int shadercKind; + final Pattern entryPattern; + + StageKind(final int shadercKind, final Pattern entryPattern) { + this.shadercKind = shadercKind; + this.entryPattern = entryPattern; + } + } + + /** Phase names used in {@link TranslationException} for per-stage failure attribution. */ + static final String PHASE_PATCH = "iris-patch"; + static final String PHASE_WRAP = "uniform-wrap"; + static final String PHASE_GLSL_TO_SPIRV = "glsl->spirv"; + static final String PHASE_SPIRV_TO_MSL = "spirv->msl"; + static final String PHASE_UNSUPPORTED_STAGE = "unsupported-stage"; + + record TranslatedStage( + StageKind kind, + String patchedGlsl, + String wrappedGlsl, + String msl, + String entryPoint, + List blockedUniforms, + boolean forcedVersion450 + ) { + } + + record TranslatedProgram( + String name, + Optional vertex, + Optional fragment, + Optional compute + ) { + } + + static final class TranslationException extends RuntimeException { + private final String programName; + private final String phase; + private final @Nullable StageKind stageKind; + /** Offending intermediate source (wrapped GLSL), when the failing phase had one. */ + private @Nullable String sourceDump; + + TranslationException(final String programName, final String phase, final @Nullable StageKind stageKind, final String message) { + this(programName, phase, stageKind, message, null); + } + + TranslationException( + final String programName, + final String phase, + final @Nullable StageKind stageKind, + final String message, + final @Nullable Throwable cause + ) { + super("[" + programName + (stageKind != null ? "/" + stageKind : "") + "] " + phase + ": " + message, cause); + this.programName = programName; + this.phase = phase; + this.stageKind = stageKind; + } + + @Nullable + String sourceDump() { + return sourceDump; + } + + String programName() { + return programName; + } + + String phase() { + return phase; + } + + @Nullable + StageKind stageKind() { + return stageKind; + } + } + + /** composite / deferred / prepare / begin / shadowcomp / final family. */ + static TranslatedProgram translateComposite( + final String name, + final String vertexSource, + final @Nullable String geometrySource, + final String fragmentSource, + final TextureStage stage + ) { + rejectUnsupportedStages(name, geometrySource, null, null); + Map patched; + try { + patched = TransformPatcher.patchComposite(name, vertexSource, null, fragmentSource, stage, emptyTextureMap()); + } catch (TranslationException e) { + throw e; + } catch (Throwable t) { + throw new TranslationException(name, PHASE_PATCH, null, String.valueOf(t.getMessage()), t); + } + return translatePatchedPair(name, patched); + } + + /** gbuffers_* / shadow family via the vanilla-format patcher. */ + static TranslatedProgram translateVanillaGbuffers(final String name, final ProgramSource source) { + rejectUnsupportedStages( + name, + source.getGeometrySource().orElse(null), + source.getTessControlSource().orElse(null), + source.getTessEvalSource().orElse(null) + ); + String vertex = source.getVertexSource().orElseThrow( + () -> new TranslationException(name, PHASE_PATCH, StageKind.VERTEX, "missing vertex source")); + String fragment = source.getFragmentSource().orElseThrow( + () -> new TranslationException(name, PHASE_PATCH, StageKind.FRAGMENT, "missing fragment source")); + AlphaTest alpha = source.getDirectives().getAlphaTestOverride().orElse(AlphaTest.ALWAYS); + // Attribute inputs mirror the fullest vanilla vertex layout (color, uv, + // overlay, light, normal); the exact per-ShaderKey inputs arrive with + // the B2 pipeline-override work. Booleans follow Iris's own call site: + // (isLines, isClouds, hasChunkOffset). + ShaderAttributeInputs inputs = new ShaderAttributeInputs(true, true, true, true, true); + Map patched; + try { + patched = TransformPatcher.patchVanilla( + name, vertex, null, null, null, fragment, + alpha, false, false, true, inputs, emptyTextureMap() + ); + } catch (TranslationException e) { + throw e; + } catch (Throwable t) { + throw new TranslationException(name, PHASE_PATCH, null, String.valueOf(t.getMessage()), t); + } + return translatePatchedPair(name, patched); + } + + /** setup / shadowcomp / per-stage compute arrays ({@code .csh}). */ + static TranslatedProgram translateCompute(final String name, final String computeSource, final TextureStage stage) { + String patched; + try { + patched = TransformPatcher.patchCompute(name, computeSource, stage, emptyTextureMap()); + } catch (Throwable t) { + throw new TranslationException(name, PHASE_PATCH, StageKind.COMPUTE, String.valueOf(t.getMessage()), t); + } + TranslatedStage cs = translateStage(name, StageKind.COMPUTE, patched); + return new TranslatedProgram(name, Optional.empty(), Optional.empty(), Optional.of(cs)); + } + + private static TranslatedProgram translatePatchedPair(final String name, final Map patched) { + String vertex = patched.get(PatchShaderType.VERTEX); + String fragment = patched.get(PatchShaderType.FRAGMENT); + if (vertex == null || fragment == null) { + throw new TranslationException( + name, PHASE_PATCH, null, + "patcher returned stages " + patched.keySet() + " (need VERTEX+FRAGMENT)" + ); + } + TranslatedStage vs = translateStage(name, StageKind.VERTEX, vertex); + TranslatedStage fs = translateStage(name, StageKind.FRAGMENT, fragment); + return new TranslatedProgram(name, Optional.of(vs), Optional.of(fs), Optional.empty()); + } + + static TranslatedStage translateStage(final String name, final StageKind kind, final String patchedGlsl) { + WrappedGlsl wrapped; + try { + wrapped = wrapLooseUniforms(patchedGlsl); + } catch (RuntimeException e) { + TranslationException te = new TranslationException(name, PHASE_WRAP, kind, String.valueOf(e.getMessage()), e); + te.sourceDump = patchedGlsl; + throw te; + } + SpirvResult spirv; + String msl; + try { + spirv = glslToSpirv(name, kind, wrapped.source()); + msl = spirvToMsl(name, kind, spirv.spirv()); + } catch (TranslationException e) { + e.sourceDump = wrapped.source(); + throw e; + } + Matcher entry = kind.entryPattern.matcher(msl); + String entryPoint = entry.find() ? entry.group(1) : "main0"; + return new TranslatedStage( + kind, patchedGlsl, wrapped.source(), msl, entryPoint, + wrapped.blockedUniforms(), spirv.forcedVersion450() + ); + } + + private static void rejectUnsupportedStages( + final String name, + final @Nullable String geometry, + final @Nullable String tessControl, + final @Nullable String tessEval + ) { + if (geometry != null) { + throw new TranslationException(name, PHASE_UNSUPPORTED_STAGE, null, + "geometry shaders have no Metal equivalent (mesh-shader emulation is out of scope)"); + } + if (tessControl != null || tessEval != null) { + throw new TranslationException(name, PHASE_UNSUPPORTED_STAGE, null, + "tessellation shaders are not supported on the Metal backend"); + } + } + + private static Object2ObjectMap, String> emptyTextureMap() { + return new Object2ObjectOpenHashMap<>(); + } + + // ------------------------------------------------------------------ + // Loose-uniform wrapping + // ------------------------------------------------------------------ + + record WrappedGlsl(String source, List blockedUniforms) { + } + + static WrappedGlsl wrapLooseUniforms(final String glsl) { + String src = renameHostileIdentifiers(stripComments(glsl)); + Matcher matcher = UNIFORM_STATEMENT_PATTERN.matcher(src); + StringBuilder body = new StringBuilder(src.length()); + List members = new ArrayList<>(); + Set memberNames = new LinkedHashSet<>(); + int last = 0; + while (matcher.find()) { + String statement = matcher.group(1).trim(); + List tokens = leadingTokens(statement); + int typeIndex = 0; + while (typeIndex < tokens.size() && PRECISION_QUALIFIERS.contains(tokens.get(typeIndex))) { + typeIndex++; + } + if (typeIndex >= tokens.size()) { + continue; + } + String type = tokens.get(typeIndex); + if (OPAQUE_TYPE_PATTERN.matcher(type).matches()) { + continue; // samplers/images stay loose; shaderc auto-binds them + } + int declaratorsStart = statement.indexOf(type) + type.length(); + String declarators = statement.substring(declaratorsStart); + body.append(src, last, matcher.start()); + last = matcher.end(); + for (String declarator : splitTopLevel(declarators)) { + String member = parseDeclarator(type, declarator); + if (member == null) { + throw new IllegalStateException("Cannot parse uniform declarator '" + declarator + "' (type " + type + ")"); + } + String memberName = member.substring(member.indexOf(' ') + 1).replaceAll("\\[.*", ""); + if (memberNames.add(memberName)) { + members.add(member); + } + } + } + if (members.isEmpty()) { + return new WrappedGlsl(src, List.of()); + } + body.append(src, last, src.length()); + + StringBuilder block = new StringBuilder("layout(std140) uniform " + UNIFORM_BLOCK_NAME + " {\n"); + for (String member : members) { + block.append(" ").append(member).append(";\n"); + } + block.append("};\n"); + + String rewritten = body.toString(); + int insertAt = directivePreludeEnd(rewritten); + String out = rewritten.substring(0, insertAt) + block + rewritten.substring(insertAt); + List names = new ArrayList<>(memberNames); + return new WrappedGlsl(out, List.copyOf(names)); + } + + /** First few whitespace-separated identifiers of a declaration head. */ + private static List leadingTokens(final String statement) { + List tokens = new ArrayList<>(4); + Matcher m = Pattern.compile("[A-Za-z_]\\w*").matcher(statement); + while (m.find() && tokens.size() < 4) { + tokens.add(m.group()); + } + return tokens; + } + + /** Split declarators on commas that sit outside parens/brackets (initializers may contain calls). */ + private static List splitTopLevel(final String declarators) { + List parts = new ArrayList<>(2); + int depth = 0; + int start = 0; + for (int i = 0; i < declarators.length(); i++) { + char c = declarators.charAt(i); + if (c == '(' || c == '[' || c == '{') { + depth++; + } else if (c == ')' || c == ']' || c == '}') { + depth--; + } else if (c == ',' && depth == 0) { + parts.add(declarators.substring(start, i)); + start = i + 1; + } + } + parts.add(declarators.substring(start)); + return parts; + } + + /** {@code name[expr] = init} -> {@code "type name[expr]"}; initializers dropped. */ + @Nullable + private static String parseDeclarator(final String type, final String declarator) { + Matcher m = Pattern.compile("^\\s*([A-Za-z_]\\w*)\\s*((?:\\[[^\\]]*\\]\\s*)*)").matcher(declarator); + if (!m.find() || m.group(1).isEmpty()) { + return null; + } + String arrays = m.group(2).replaceAll("\\s+", ""); + return type + " " + m.group(1) + arrays; + } + + /** Index just past the leading run of blank / preprocessor-directive lines. */ + private static int directivePreludeEnd(final String source) { + int index = 0; + int length = source.length(); + while (index < length) { + int lineEnd = source.indexOf('\n', index); + if (lineEnd < 0) { + lineEnd = length - 1; + } + String line = source.substring(index, lineEnd + 1).trim(); + if (!line.isEmpty() && !line.startsWith("#")) { + return index; + } + index = lineEnd + 1; + } + return index; + } + + /** Whole-word rename of {@link #HOSTILE_IDENTIFIER_PATTERN} matches (declaration and use sites alike). */ + static String renameHostileIdentifiers(final String source) { + return HOSTILE_IDENTIFIER_PATTERN.matcher(source).replaceAll("metallum_id_$1"); + } + + /** Replace comments with spaces (newlines preserved so diagnostics keep line numbers). */ + static String stripComments(final String source) { + StringBuilder out = new StringBuilder(source.length()); + int i = 0; + int length = source.length(); + while (i < length) { + char c = source.charAt(i); + if (c == '/' && i + 1 < length && source.charAt(i + 1) == '/') { + while (i < length && source.charAt(i) != '\n') { + out.append(' '); + i++; + } + } else if (c == '/' && i + 1 < length && source.charAt(i + 1) == '*') { + out.append(" "); + i += 2; + while (i < length && !(source.charAt(i) == '*' && i + 1 < length && source.charAt(i + 1) == '/')) { + out.append(source.charAt(i) == '\n' ? '\n' : ' '); + i++; + } + if (i < length) { + out.append(" "); + i += 2; + } + } else { + out.append(c); + i++; + } + } + return out.toString(); + } + + // ------------------------------------------------------------------ + // GLSL -> SPIR-V -> MSL + // ------------------------------------------------------------------ + + private record SpirvResult(ByteBuffer spirv, boolean forcedVersion450) { + } + + private static SpirvResult glslToSpirv(final String name, final StageKind kind, final String source) { + String firstError = null; + for (boolean force450 : new boolean[]{false, true}) { + long compiler = Shaderc.shaderc_compiler_initialize(); + long options = Shaderc.shaderc_compile_options_initialize(); + if (compiler == 0L || options == 0L) { + throw new TranslationException(name, PHASE_GLSL_TO_SPIRV, kind, "failed to initialize shaderc"); + } + try { + Shaderc.shaderc_compile_options_set_target_env( + options, Shaderc.shaderc_target_env_vulkan, Shaderc.shaderc_env_version_vulkan_1_2 + ); + // Pack sources have GL-style resource declarations: no explicit + // bindings or interface locations. Let shaderc assign both. + Shaderc.shaderc_compile_options_set_auto_bind_uniforms(options, true); + Shaderc.shaderc_compile_options_set_auto_map_locations(options, true); + if (force450) { + // Retry lane for sources whose declared #version predates + // what glslang accepts under Vulkan semantics. + Shaderc.shaderc_compile_options_set_forced_version_profile( + options, 450, Shaderc.shaderc_profile_core + ); + } + long result = Shaderc.shaderc_compile_into_spv( + compiler, source, kind.shadercKind, name, "main", options + ); + try { + int status = Shaderc.shaderc_result_get_compilation_status(result); + if (status != Shaderc.shaderc_compilation_status_success) { + String message = Shaderc.shaderc_result_get_error_message(result); + if (firstError == null) { + firstError = message; + } + continue; + } + ByteBuffer bytes = Shaderc.shaderc_result_get_bytes(result); + if (bytes == null || bytes.remaining() < 20) { + throw new TranslationException(name, PHASE_GLSL_TO_SPIRV, kind, "shaderc produced empty SPIR-V"); + } + ByteBuffer copy = ByteBuffer.allocateDirect(bytes.remaining()).order(bytes.order()); + copy.put(bytes.duplicate()); + copy.flip(); + return new SpirvResult(copy, force450); + } finally { + Shaderc.shaderc_result_release(result); + } + } finally { + Shaderc.shaderc_compile_options_release(options); + Shaderc.shaderc_compiler_release(compiler); + } + } + throw new TranslationException(name, PHASE_GLSL_TO_SPIRV, kind, String.valueOf(firstError)); + } + + private static String spirvToMsl(final String name, final StageKind kind, final ByteBuffer spirvBytes) { + try (MemoryStack stack = MemoryStack.stackPush()) { + IntBuffer spirvWords = spirvBytes.asIntBuffer(); + int wordCount = spirvWords.remaining(); + + PointerBuffer pContext = stack.mallocPointer(1); + checkSpvc(name, kind, Spvc.spvc_context_create(pContext), "spvc_context_create"); + long context = pContext.get(0); + try { + PointerBuffer pIr = stack.mallocPointer(1); + checkSpvc(name, kind, Spvc.spvc_context_parse_spirv(context, spirvWords, wordCount, pIr), "spvc_context_parse_spirv"); + PointerBuffer pCompiler = stack.mallocPointer(1); + checkSpvc(name, kind, Spvc.spvc_context_create_compiler( + context, Spvc.SPVC_BACKEND_MSL, pIr.get(0), Spvc.SPVC_CAPTURE_MODE_COPY, pCompiler + ), "spvc_context_create_compiler"); + long compiler = pCompiler.get(0); + + PointerBuffer pOptions = stack.mallocPointer(1); + checkSpvc(name, kind, Spvc.spvc_compiler_create_compiler_options(compiler, pOptions), "spvc_compiler_create_compiler_options"); + long options = pOptions.get(0); + checkSpvc(name, kind, Spvc.spvc_compiler_options_set_uint( + options, Spvc.SPVC_COMPILER_OPTION_MSL_PLATFORM, Spvc.SPVC_MSL_PLATFORM_MACOS), "set_uint(MSL_PLATFORM)"); + checkSpvc(name, kind, Spvc.spvc_compiler_options_set_uint( + options, Spvc.SPVC_COMPILER_OPTION_MSL_VERSION, MSL_VERSION_4_0), "set_uint(MSL_VERSION)"); + checkSpvc(name, kind, Spvc.spvc_compiler_options_set_bool( + options, Spvc.SPVC_COMPILER_OPTION_MSL_ENABLE_DECORATION_BINDING, true), "set_bool(MSL_ENABLE_DECORATION_BINDING)"); + checkSpvc(name, kind, Spvc.spvc_compiler_options_set_bool( + options, Spvc.SPVC_COMPILER_OPTION_MSL_TEXTURE_BUFFER_NATIVE, true), "set_bool(MSL_TEXTURE_BUFFER_NATIVE)"); + if (kind != StageKind.COMPUTE) { + checkSpvc(name, kind, Spvc.spvc_compiler_options_set_bool( + options, Spvc.SPVC_COMPILER_OPTION_FLIP_VERTEX_Y, true), "set_bool(FLIP_VERTEX_Y)"); + } + checkSpvc(name, kind, Spvc.spvc_compiler_install_compiler_options(compiler, options), "spvc_compiler_install_compiler_options"); + + PointerBuffer pSource = stack.mallocPointer(1); + checkSpvc(name, kind, Spvc.spvc_compiler_compile(compiler, pSource), "spvc_compiler_compile"); + return MemoryUtil.memUTF8(pSource.get(0)); + } finally { + Spvc.spvc_context_destroy(context); + } + } + } + + private static void checkSpvc(final String name, final StageKind kind, final int result, final String stage) { + if (result != Spvc.SPVC_SUCCESS) { + throw new TranslationException(name, PHASE_SPIRV_TO_MSL, kind, stage + " -> " + result); + } + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisShaderTranslationTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisShaderTranslationTest.java new file mode 100644 index 000000000..cc080f40a --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisShaderTranslationTest.java @@ -0,0 +1,453 @@ +package com.metallum.client.metal.render; + +import com.google.common.collect.ImmutableList; +import com.metallum.client.metal.render.MetalIrisShaderCompiler.StageKind; +import com.metallum.client.metal.render.MetalIrisShaderCompiler.TranslatedProgram; +import com.metallum.client.metal.render.MetalIrisShaderCompiler.TranslatedStage; +import com.metallum.client.metal.render.MetalIrisShaderCompiler.TranslationException; +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import net.irisshaders.iris.Iris; +import net.irisshaders.iris.gl.shader.StandardMacros; +import net.irisshaders.iris.helpers.StringPair; +import net.irisshaders.iris.shaderpack.IrisDefines; +import net.irisshaders.iris.shaderpack.ShaderPack; +import net.irisshaders.iris.shaderpack.loading.ProgramArrayId; +import net.irisshaders.iris.shaderpack.loading.ProgramId; +import net.irisshaders.iris.shaderpack.materialmap.NamespacedId; +import net.irisshaders.iris.shaderpack.programs.ComputeSource; +import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import net.irisshaders.iris.shaderpack.programs.ProgramSource; +import net.irisshaders.iris.shaderpack.texture.TextureStage; +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.BeforeEach; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import java.io.IOException; +import java.lang.foreign.MemorySegment; +import java.nio.file.FileSystem; +import java.nio.file.FileSystems; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.ArrayList; +import java.util.Arrays; +import java.util.EnumMap; +import java.util.HashSet; +import java.util.List; +import java.util.Locale; +import java.util.Map; +import java.util.Optional; +import java.util.Set; +import java.util.stream.Stream; + +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertTrue; +import static org.junit.jupiter.api.Assertions.fail; + +/** + * B2-2 audit harness: run every program of every locally provisioned real + * shader pack through the production translation chain (Iris ShaderPack + * loader -> TransformPatcher -> {@link MetalIrisShaderCompiler} -> MSL -> + * actual MTLLibrary compile on the system device) and emit a per-program + * matrix. + * + *

    Pack fixtures are NOT in git (shader packs are not redistributable); + * they live in {@code run/shaderpacks/*.zip} (see docs/iris-audit/runbook.md). + * Bring-up gates asserted here: each pack must load headlessly, and each pack + * must have at least one program that survives the full chain including the + * device MSL compile. The full matrix is written to + * {@code build/reports/metallum/iris_shader_translation.md}; per-stage + * failures are expected while B2 is in progress and are recorded, not + * asserted away — the acceptance bar for Phase 1 remains full-chain + * rendering, not this harness.

    + */ +@EnabledOnOs(OS.MAC) +final class MetalIrisShaderTranslationTest { + private static final int DUMP_LIMIT = 12; + + private MetalDevice device; + private final List rows = new ArrayList<>(); + private final List notes = new ArrayList<>(); + private int dumpsWritten; + + private record Row( + String pack, + String program, + String family, + StageKind stage, + boolean ok, + String phase, + String detail, + boolean forced450, + String drawBuffers + ) { + } + + @BeforeEach + void createDevice() { + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice), "MTLCreateSystemDefaultDevice returned null"); + ShaderSource source = (identifier, type) -> null; + device = new MetalDevice( + source, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Iris shader translation device", + MemorySegment.NULL + ); + } + + @AfterEach + void closeDevice() { + MetalFxManager.close(); + if (device != null) { + device.close(); + } + } + + @Test + void translateAllProgramsOfAllLocalPacks() throws IOException { + List packs = discoverPacks(); + assertFalse(packs.isEmpty(), + "No shader pack fixtures found. Provision run/shaderpacks/*.zip per docs/iris-audit/runbook.md"); + + Iris.testing = true; + for (Path pack : packs) { + translatePack(pack); + } + + Path report = writeReport(); + printSummary(report); + + for (Path pack : packs) { + String packName = pack.getFileName().toString(); + List packRows = rows.stream().filter(r -> r.pack.equals(packName)).toList(); + assertFalse(packRows.isEmpty(), packName + ": pack produced no translatable programs"); + Map fullOk = new java.util.LinkedHashMap<>(); + for (Row row : packRows) { + fullOk.merge(row.program, row.ok, Boolean::logicalAnd); + } + assertTrue(fullOk.containsValue(Boolean.TRUE), + packName + ": no program survived the full GLSL->MSL->device chain; see " + report); + } + } + + private List discoverPacks() throws IOException { + Path dir = Path.of(System.getProperty("metallum.iris.shaderpack.dir", "run/shaderpacks")); + if (!Files.isDirectory(dir)) { + return List.of(); + } + try (Stream stream = Files.list(dir)) { + return stream + .filter(p -> p.getFileName().toString().toLowerCase(Locale.ROOT).endsWith(".zip")) + .sorted() + .toList(); + } + } + + private void translatePack(final Path packZip) throws IOException { + String packName = packZip.getFileName().toString(); + try (FileSystem fs = FileSystems.newFileSystem(packZip)) { + Path shaders = fs.getPath("/shaders"); + assertTrue(Files.isDirectory(shaders), packName + " has no /shaders directory"); + + ShaderPack pack = loadPack(packName, shaders); + ProgramSet set = pack.getProgramSet(new NamespacedId("minecraft", "overworld")); + + Set seenSources = new HashSet<>(); + + for (ProgramArrayId arrayId : ProgramArrayId.values()) { + TextureStage stage = stageFor(arrayId); + for (ProgramSource source : set.getComposite(arrayId)) { + if (source != null && source.isValid() && seenSources.add(source.getName())) { + translateCompositeProgram(packName, arrayId.name().toLowerCase(Locale.ROOT), source, stage); + } + } + for (ComputeSource[] group : set.getCompute(arrayId)) { + translateComputeGroup(packName, arrayId.name().toLowerCase(Locale.ROOT), group, stage, seenSources); + } + } + translateComputeGroup(packName, "setup", set.getSetup(), TextureStage.SETUP, seenSources); + translateComputeGroup(packName, "shadowcomp", set.getShadowCompute(), TextureStage.SHADOWCOMP, seenSources); + translateComputeGroup(packName, "final", set.getFinalCompute(), TextureStage.COMPOSITE_AND_FINAL, seenSources); + + for (ProgramId programId : ProgramId.values()) { + if (programId.name().startsWith("Dh")) { + continue; // Distant Horizons programs are out of scope for the Metal line + } + Optional maybe = set.get(programId); + if (maybe.isEmpty()) { + continue; + } + ProgramSource source = maybe.get(); + if (!source.isValid() || !seenSources.add(source.getName())) { + continue; + } + if (programId == ProgramId.Final) { + translateCompositeProgram(packName, "final", source, TextureStage.COMPOSITE_AND_FINAL); + } else { + translateGbuffersProgram(packName, programId, source); + } + } + } + } + + private ShaderPack loadPack(final String packName, final Path shaders) { + ImmutableList defines = environmentDefines(); + Throwable first = null; + for (boolean flag : new boolean[]{false, true}) { + try { + return new ShaderPack(shaders, defines, flag); + } catch (Throwable t) { + if (first == null) { + first = t; + } + } + } + fail(packName + ": ShaderPack failed to load headlessly: " + first, first); + throw new IllegalStateException("unreachable"); + } + + private ImmutableList environmentDefines() { + try { + ImmutableList standard = StandardMacros.createStandardEnvironmentDefines(); + notes.add("environment defines: StandardMacros test shadow (pinned GL 4.6 / macOS environment; " + + "see src/test/java/net/irisshaders/iris/gl/shader/StandardMacros.java)"); + return standard; + } catch (Throwable t) { + notes.add("environment defines: fallback list (StandardMacros failed headlessly: " + + t.getClass().getSimpleName() + ")"); + } + ImmutableList.Builder builder = ImmutableList.builder(); + builder.add(new StringPair("MC_VERSION", "12602")); + builder.add(new StringPair("MC_GL_VERSION", "460")); + builder.add(new StringPair("MC_GLSL_VERSION", "460")); + builder.add(new StringPair("MC_OS_MAC", "")); + builder.add(new StringPair("MC_GL_VENDOR_APPLE", "")); + builder.add(new StringPair("MC_GL_RENDERER_OTHER", "")); + builder.add(new StringPair("MC_NORMAL_MAP", "")); + builder.add(new StringPair("MC_SPECULAR_MAP", "")); + builder.add(new StringPair("MC_RENDER_QUALITY", "1.0")); + builder.add(new StringPair("MC_SHADOW_QUALITY", "1.0")); + builder.add(new StringPair("MC_HAND_DEPTH", "0.125")); + try { + builder.addAll(IrisDefines.createIrisReplacements()); + } catch (Throwable ignored) { + // pure-Iris replacements are additive; skip if unavailable headlessly + } + return builder.build(); + } + + private static TextureStage stageFor(final ProgramArrayId arrayId) { + EnumMap map = new EnumMap<>(ProgramArrayId.class); + map.put(ProgramArrayId.Setup, TextureStage.SETUP); + map.put(ProgramArrayId.Begin, TextureStage.BEGIN); + map.put(ProgramArrayId.ShadowComposite, TextureStage.SHADOWCOMP); + map.put(ProgramArrayId.Prepare, TextureStage.PREPARE); + map.put(ProgramArrayId.Deferred, TextureStage.DEFERRED); + map.put(ProgramArrayId.Composite, TextureStage.COMPOSITE_AND_FINAL); + return map.getOrDefault(arrayId, TextureStage.COMPOSITE_AND_FINAL); + } + + private void translateCompositeProgram( + final String pack, final String family, final ProgramSource source, final TextureStage stage + ) { + String name = source.getName(); + String drawBuffers = Arrays.toString(source.getDirectives().getDrawBuffers()); + try { + TranslatedProgram program = MetalIrisShaderCompiler.translateComposite( + name, + source.getVertexSource().orElseThrow(() -> new TranslationException( + name, MetalIrisShaderCompiler.PHASE_PATCH, StageKind.VERTEX, "missing vertex source")), + source.getGeometrySource().orElse(null), + source.getFragmentSource().orElseThrow(() -> new TranslationException( + name, MetalIrisShaderCompiler.PHASE_PATCH, StageKind.FRAGMENT, "missing fragment source")), + stage + ); + recordStages(pack, name, family, program, drawBuffers); + } catch (TranslationException e) { + recordFailure(pack, name, family, e, drawBuffers); + } + } + + private void translateGbuffersProgram(final String pack, final ProgramId programId, final ProgramSource source) { + String name = source.getName(); + String family = programId.getGroup().name().toLowerCase(Locale.ROOT); + String drawBuffers = Arrays.toString(source.getDirectives().getDrawBuffers()); + try { + TranslatedProgram program = MetalIrisShaderCompiler.translateVanillaGbuffers(name, source); + recordStages(pack, name, family, program, drawBuffers); + } catch (TranslationException e) { + recordFailure(pack, name, family, e, drawBuffers); + } + } + + private void translateComputeGroup( + final String pack, + final String family, + final ComputeSource[] group, + final TextureStage stage, + final Set seenSources + ) { + if (group == null) { + return; + } + for (ComputeSource compute : group) { + if (compute == null || !compute.isValid() || compute.getSource().isEmpty()) { + continue; + } + if (!seenSources.add(compute.getName())) { + continue; + } + String name = compute.getName(); + try { + TranslatedProgram program = MetalIrisShaderCompiler.translateCompute(name, compute.getSource().get(), stage); + recordStages(pack, name, family, program, "-"); + } catch (TranslationException e) { + recordFailure(pack, name, family, e, "-"); + } + } + } + + private void recordStages( + final String pack, final String name, final String family, + final TranslatedProgram program, final String drawBuffers + ) { + program.vertex().ifPresent(s -> recordDeviceCompile(pack, name, family, s, drawBuffers)); + program.fragment().ifPresent(s -> recordDeviceCompile(pack, name, family, s, drawBuffers)); + program.compute().ifPresent(s -> recordDeviceCompile(pack, name, family, s, drawBuffers)); + } + + private void recordDeviceCompile( + final String pack, final String name, final String family, + final TranslatedStage stage, final String drawBuffers + ) { + MemorySegment function = device.getOrCompileFunction(stage.msl(), stage.entryPoint()); + if (MetalNativeBridge.isNullHandle(function)) { + rows.add(new Row(pack, name, family, stage.kind(), false, "msl-device-compile", + "MTLLibrary rejected the generated MSL (details on stderr via NSLog)", stage.forcedVersion450(), drawBuffers)); + dumpStage(pack, name, stage); + } else { + rows.add(new Row(pack, name, family, stage.kind(), true, "-", "-", stage.forcedVersion450(), drawBuffers)); + } + } + + private void recordFailure( + final String pack, final String name, final String family, + final TranslationException e, final String drawBuffers + ) { + String detail = firstLine(e.getMessage()); + StageKind kind = e.stageKind(); + if (kind == null) { + // program-level failure (patch/unsupported stage): one row per absent stage result + rows.add(new Row(pack, name, family, StageKind.VERTEX, false, e.phase(), detail, false, drawBuffers)); + rows.add(new Row(pack, name, family, StageKind.FRAGMENT, false, e.phase(), detail, false, drawBuffers)); + } else { + rows.add(new Row(pack, name, family, kind, false, e.phase(), detail, false, drawBuffers)); + } + dumpFailure(pack, name, e); + } + + private void dumpStage(final String pack, final String name, final TranslatedStage stage) { + if (dumpsWritten >= DUMP_LIMIT) { + return; + } + try { + Path dir = Path.of("build/reports/metallum/translation-dumps", sanitize(pack), sanitize(name)); + Files.createDirectories(dir); + String prefix = stage.kind().name().toLowerCase(Locale.ROOT); + Files.writeString(dir.resolve(prefix + ".patched.glsl"), stage.patchedGlsl()); + Files.writeString(dir.resolve(prefix + ".wrapped.glsl"), stage.wrappedGlsl()); + Files.writeString(dir.resolve(prefix + ".msl"), stage.msl()); + dumpsWritten++; + } catch (IOException ignored) { + // diagnostics only + } + } + + private void dumpFailure(final String pack, final String name, final TranslationException e) { + if (dumpsWritten >= DUMP_LIMIT) { + return; + } + try { + Path dir = Path.of("build/reports/metallum/translation-dumps", sanitize(pack), sanitize(name)); + Files.createDirectories(dir); + StringBuilder sb = new StringBuilder(); + sb.append("phase: ").append(e.phase()).append('\n'); + sb.append("stage: ").append(e.stageKind()).append('\n'); + sb.append("message:\n").append(e.getMessage()).append('\n'); + for (Throwable cause = e.getCause(); cause != null; cause = cause.getCause()) { + sb.append("cause: ").append(cause).append('\n'); + } + Files.writeString(dir.resolve("failure.txt"), sb.toString()); + if (e.sourceDump() != null) { + Files.writeString(dir.resolve("failing-source.glsl"), e.sourceDump()); + } + dumpsWritten++; + } catch (IOException ignored) { + // diagnostics only + } + } + + private static String sanitize(final String value) { + return value.replaceAll("[^A-Za-z0-9._-]", "_"); + } + + private static String firstLine(final String message) { + if (message == null) { + return "(no message)"; + } + int newline = message.indexOf('\n'); + String line = newline >= 0 ? message.substring(0, newline) : message; + return line.length() > 220 ? line.substring(0, 220) + "…" : line; + } + + private Path writeReport() throws IOException { + Path report = Path.of("build/reports/metallum/iris_shader_translation.md"); + Files.createDirectories(report.getParent()); + StringBuilder sb = new StringBuilder(); + sb.append("# Iris shader-pack translation matrix (GLSL -> SPIR-V -> MSL -> MTLLibrary)\n\n"); + for (String note : notes) { + sb.append("- ").append(note).append('\n'); + } + sb.append('\n'); + for (String pack : rows.stream().map(Row::pack).distinct().toList()) { + List packRows = rows.stream().filter(r -> r.pack.equals(pack)).toList(); + long ok = packRows.stream().filter(Row::ok).count(); + sb.append("## ").append(pack).append(" — ").append(ok).append('/').append(packRows.size()) + .append(" stages OK\n\n"); + sb.append("| program | family | stage | status | phase | drawbuffers | forced450 | detail |\n"); + sb.append("|---|---|---|---|---|---|---|---|\n"); + for (Row row : packRows) { + sb.append("| ").append(row.program) + .append(" | ").append(row.family) + .append(" | ").append(row.stage.name().toLowerCase(Locale.ROOT)) + .append(" | ").append(row.ok ? "OK" : "FAIL") + .append(" | ").append(row.phase) + .append(" | ").append(row.drawBuffers) + .append(" | ").append(row.forced450 ? "yes" : "-") + .append(" | ").append(row.detail.replace("|", "\\|")) + .append(" |\n"); + } + sb.append('\n'); + } + Files.writeString(report, sb.toString()); + return report; + } + + private void printSummary(final Path report) { + for (String pack : rows.stream().map(Row::pack).distinct().toList()) { + List packRows = rows.stream().filter(r -> r.pack.equals(pack)).toList(); + long ok = packRows.stream().filter(Row::ok).count(); + Map failsByPhase = new java.util.TreeMap<>(); + packRows.stream().filter(r -> !r.ok).forEach(r -> failsByPhase.merge(r.phase, 1L, Long::sum)); + System.out.printf("[translation] %s: %d/%d stages OK; failures by phase: %s%n", + pack, ok, packRows.size(), failsByPhase); + } + System.out.println("[translation] full matrix: " + report.toAbsolutePath()); + } +} diff --git a/src/test/java/net/irisshaders/iris/Iris.java b/src/test/java/net/irisshaders/iris/Iris.java new file mode 100644 index 000000000..ff49e285c --- /dev/null +++ b/src/test/java/net/irisshaders/iris/Iris.java @@ -0,0 +1,89 @@ +package net.irisshaders.iris; + +import net.irisshaders.iris.config.IrisConfig; +import net.irisshaders.iris.shaderpack.materialmap.NamespacedId; + +import java.io.IOException; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.HashMap; +import java.util.Map; + +/** + * TEST-CLASSPATH SHADOW of Iris's entry class (test output precedes + * dependency jars, so this class wins over the one in the Iris jar for + * headless unit tests only — the real class is untouched in-game). + * + *

    The real {@code Iris.} calls + * {@code FabricLoader.isDevelopmentEnvironment()}, which NPEs without a + * booted Fabric launcher. The shader-pack loading + TransformPatcher paths + * exercised by {@link com.metallum.client.metal.render.MetalIrisShaderTranslationTest} + * touch exactly this surface (verified by a bytecode scan of the + * shaderpack/transform packages): {@code logger}, {@code testing}, + * {@code getIrisConfig()}, {@code getShaderPackOptionQueue()}, + * {@code getShaderpacksDirectory()}. {@code testing} defaults to true: it is + * Iris's own headless-test flag (skips registry/config access in + * IdMap/LanguageMap). If future harness work trips a + * {@code NoSuchMethodError} here, extend the shadow — or move the suite onto + * fabric-loader-junit.

    + */ +public class Iris { + public static final String MODID = "iris"; + public static final String MODNAME = "Iris"; + public static final IrisLogging logger = new IrisLogging("Iris-MetallumTranslationTest"); + public static final boolean IS_FOOL = false; + public static NamespacedId lastDimension = null; + public static boolean testing = true; + + private static final Map SHADER_PACK_OPTION_QUEUE = new HashMap<>(); + private static IrisConfig config; + private static Path shaderpacksDirectory; + + public static synchronized IrisConfig getIrisConfig() { + if (config == null) { + try { + Path dir = scratchDir(); + config = new IrisConfig(dir.resolve("iris.properties"), dir.resolve("iris-exclusions.properties")); + } catch (IOException e) { + throw new IllegalStateException("Cannot create headless IrisConfig", e); + } + } + return config; + } + + public static Map getShaderPackOptionQueue() { + return SHADER_PACK_OPTION_QUEUE; + } + + public static synchronized Path getShaderpacksDirectory() { + try { + return scratchDir().resolve("shaderpacks"); + } catch (IOException e) { + throw new IllegalStateException(e); + } + } + + public static String getVersion() { + return "1.11.2-metallum-test"; + } + + public static String getFormattedVersion() { + return getVersion(); + } + + public static String getReleaseTarget() { + return "26.2"; + } + + public static String getBackupVersionNumber() { + return "26.2"; + } + + private static synchronized Path scratchDir() throws IOException { + if (shaderpacksDirectory == null) { + shaderpacksDirectory = Files.createTempDirectory("metallum-iris-test"); + Files.createDirectories(shaderpacksDirectory.resolve("shaderpacks")); + } + return shaderpacksDirectory; + } +} diff --git a/src/test/java/net/irisshaders/iris/gl/IrisRenderSystem.java b/src/test/java/net/irisshaders/iris/gl/IrisRenderSystem.java new file mode 100644 index 000000000..3e81b1b6a --- /dev/null +++ b/src/test/java/net/irisshaders/iris/gl/IrisRenderSystem.java @@ -0,0 +1,37 @@ +package net.irisshaders.iris.gl; + +/** + * TEST-CLASSPATH SHADOW of Iris's raw-GL entry class (see the shadow of + * {@link net.irisshaders.iris.Iris} for the mechanism). + * + *

    The real class's {@code } chains into live GL queries + * (SamplerLimits, GL.getCapabilities) and cannot load headlessly — the same + * trap the in-game dormancy shims defuse. Headless pack loading only reaches + * it through {@code FeatureFlags} hardware-requirement suppliers, which bind + * to exactly the five statics below (verified via constant-pool scan). The + * answers mirror what the metallum Metal backend actually provides + * (compute/SSBO/image/per-buffer blending: yes — GPU-validated in B0; + * tessellation: no Metal equivalent), so feature-gated pack code paths are + * exercised the way they would be on the finished Metal integration.

    + */ +public class IrisRenderSystem { + public static boolean supportsBufferBlending() { + return true; + } + + public static boolean supportsCompute() { + return true; + } + + public static boolean supportsImageLoadStore() { + return true; + } + + public static boolean supportsSSBO() { + return true; + } + + public static boolean supportsTesselation() { + return false; + } +} diff --git a/src/test/java/net/irisshaders/iris/gl/shader/StandardMacros.java b/src/test/java/net/irisshaders/iris/gl/shader/StandardMacros.java new file mode 100644 index 000000000..f1bb64bbc --- /dev/null +++ b/src/test/java/net/irisshaders/iris/gl/shader/StandardMacros.java @@ -0,0 +1,59 @@ +package net.irisshaders.iris.gl.shader; + +import com.google.common.collect.ImmutableList; +import net.irisshaders.iris.helpers.StringPair; + +/** + * TEST-CLASSPATH SHADOW of Iris's StandardMacros (see the shadow of + * {@link net.irisshaders.iris.Iris} for the mechanism and rationale). + * + *

    The real class builds the pack preprocessor environment from live GL + * queries ({@code glGetString(GL_VERSION)}, capability probes), which cannot + * run headlessly. {@code ShaderPack}'s constructor reaches it unconditionally + * via {@code IrisDefines.createIrisReplacements()}. This shadow returns a + * fixed, modern GL 4.6 macOS environment; per-pack results in the translation + * matrix must be read with that pinned environment in mind.

    + */ +public class StandardMacros { + public static ImmutableList createStandardEnvironmentDefines() { + ImmutableList.Builder defines = ImmutableList.builder(); + defines.add(new StringPair("MC_VERSION", "260200")); + defines.add(new StringPair("MC_GL_VERSION", "460")); + defines.add(new StringPair("MC_GLSL_VERSION", "460")); + defines.add(new StringPair("MC_OS_MAC", "")); + defines.add(new StringPair("MC_GL_VENDOR_APPLE", "")); + defines.add(new StringPair("MC_GL_RENDERER_OTHER", "")); + defines.add(new StringPair("MC_NORMAL_MAP", "")); + defines.add(new StringPair("MC_SPECULAR_MAP", "")); + defines.add(new StringPair("MC_RENDER_QUALITY", "1.0")); + defines.add(new StringPair("MC_SHADOW_QUALITY", "1.0")); + defines.add(new StringPair("MC_HAND_DEPTH", "0.125")); + defines.add(new StringPair("MC_GL_ARB_shader_texture_lod", "")); + defines.add(new StringPair("MC_GL_EXT_gpu_shader4", "")); + defines.add(new StringPair("IS_IRIS", "")); + // The real StandardMacros exports one MC_RENDER_STAGE_ constant + // per WorldRenderingPhase ordinal (packs compare renderStage against + // them, e.g. BSL's gbuffers_skybasic star pass). + for (net.irisshaders.iris.pipeline.WorldRenderingPhase phase + : net.irisshaders.iris.pipeline.WorldRenderingPhase.values()) { + defines.add(new StringPair("MC_RENDER_STAGE_" + phase.name(), String.valueOf(phase.ordinal()))); + } + return defines.build(); + } + + public static String getMcVersion() { + return "260200"; + } + + public static String getFormattedIrisVersion() { + return "1.11.2"; + } + + public static String formatVersionString(final String version) { + return version; + } + + public static String getGlVersion(final int name) { + return "460"; + } +} From 933a1abcab3370aada949ac052e08cd371609056 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 05:24:09 +0800 Subject: [PATCH 08/78] =?UTF-8?q?B2-1:=20sodium=20=E5=9C=B0=E5=BD=A2?= =?UTF-8?q?=E8=B5=B0=20Iris=20gbuffers=5Fterrain=20=E7=9A=84=E7=BC=96?= =?UTF-8?q?=E8=AF=91=E9=93=BE=20+=20Iris=20=E5=94=A4=E9=86=92=E7=BA=BF(?= =?UTF-8?q?=E9=BB=98=E8=AE=A4=E5=85=B3)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit S1/S2/S3 完成并验证,S5 代码落地未冒烟。判定见 docs/iris-audit/b2-1-design-handoff.md(活文档,S4/S6 有可直接照做的实现规格)。 编译线(已验证): - MetalIrisShaderCompiler 新增 translateSodiumTerrain/linkPatchedPair: TransformPatcher.patchSodium → 松散 uniform 收进 std140 MetallumIrisUniforms 块(两 stage 注入同一份块文本,避免同一 binding 上布局不一致)→ 出 GLSL, 由库存链(vanilla GlslCompiler → IntermediaryShaderModule.rebind → SPIRV-Cross) 接手。std140 偏移表在测试里对着 SPIRV-Cross 反射逐项校验,不靠推断。 - IrisMetalPipelineOverrides:按 IrisPipelines.getPipeline 的字节码判定 sodium 管线的 solid/cutout/translucent,懒构建合成 RenderPipeline(XHFP 顶点格式、 DRAWBUFFERS 决定的 colorTargets、sodium 自身 BindGroupLayout 逐字复制 + 只追加包新增的名字)。全链失败一律 fail-open 回落原生编译。 - MetalDevice 两处 computeIfAbsent 前置查询覆盖注册表。 MetalCrossShaderCompiler:按槽宽重排 varying location(根因修复)。 库存链给 stage 接口变量分配 location 是“一个变量一个槽”,不计类型占用; 光影包的矩阵 varying(Potato 的 out mat2 / flat out mat4x3)按列各占一个槽, 于是后面的变量落进前一个的区间,MSL 出现重复 [[user(locnN)]],MTLLibrary 编译 失败。新增 varyingLocationSpans(SPIRV-Cross 反射算槽宽)+ relocateVertexOutputs /relocateFragmentInputs,两侧按同一起始 location 紧密重排;未连接的 fragment 输入排到 vertex 输出区之后并告警一次。原版路径 varying 全是标量/向量,重排结果 与原编号等价。 唤醒线(编译通过,未做游戏内验证,默认关): - MetalIrisCompat.semanticLayerEnabled() / -Dmetallum.iris.semantic - loadShaderpack 放行;Iris.createPipeline 重定向到 MetalWorldRenderingPipeline (extends VanillaRenderingPipeline,镜像 WorldRenderingSettings 置位含 XHFP 顶点格式;失败回落 VanillaRenderingPipeline,绝不放行 GL 构造器) - StandardMacros 的 GL 面假接成与离线矩阵同款的 pinned GL 4.6 环境 默认关的原因:S4(uniform 供给)与 S6(pass 资源预置)未做,开了会在首次地形 绘制抛 Missing uniform MetallumIrisUniforms。 验证:metalIrisShaderTranslationTest 全绿(B2-2 矩阵 + B2-1 terrain, BSL/Potato × solid/cutout/translucent 6/6 PSO 有效);回归 test / metalMrtBackendIntegrationTest / metalComputeBackendIntegrationTest / metalIrisTargetsIntegrationTest 全绿。 阶段一验收维持不通过:真实渲染验证未做。 Co-Authored-By: Claude Fable 5 --- build.gradle | 1 + docs/iris-audit/b2-1-design-handoff.md | 219 +++++++++ .../render/IrisMetalPipelineOverrides.java | 366 +++++++++++++++ .../render/MetalCrossShaderCompiler.java | 187 +++++++- .../client/metal/render/MetalDevice.java | 10 +- .../client/metal/render/MetalIrisCompat.java | 50 +++ .../metal/render/MetalIrisShaderCompiler.java | 424 +++++++++++++++++- .../render/MetalWorldRenderingPipeline.java | 132 ++++++ .../mixin/iris/GlStateManagerCompatMixin.java | 38 ++ .../mixin/iris/IrisBootstrapCompatMixin.java | 11 +- .../mixin/iris/IrisPipelineFactoryMixin.java | 57 +++ .../iris/IrisRenderSystemCompatMixin.java | 16 + src/main/resources/metallum.mixins.json | 1 + .../render/MetalIrisSodiumTerrainTest.java | 323 +++++++++++++ 14 files changed, 1801 insertions(+), 34 deletions(-) create mode 100644 docs/iris-audit/b2-1-design-handoff.md create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java create mode 100644 src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java diff --git a/build.gradle b/build.gradle index 021a26dd6..c03235c82 100644 --- a/build.gradle +++ b/build.gradle @@ -347,6 +347,7 @@ tasks.register("metalIrisShaderTranslationTest", Test) { useJUnitPlatform() filter { includeTestsMatching "com.metallum.client.metal.render.MetalIrisShaderTranslationTest" + includeTestsMatching "com.metallum.client.metal.render.MetalIrisSodiumTerrainTest" } jvmArgs "--enable-native-access=ALL-UNNAMED" systemProperty "metallum.iris.shaderpack.dir", "${projectDir}/run/shaderpacks" diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md new file mode 100644 index 000000000..390beb7c1 --- /dev/null +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -0,0 +1,219 @@ +# B2-1 设计与交接文档:gbuffers_terrain 点亮(Sodium 地形走 Iris shader) + +状态:**活文档**。每个实施步骤带状态标记(`[ ]`未做 `[x]`完成 `[!]`受阻)。 +接手人(包括小模型)只需:按 §4 步骤顺序执行,每步有精确文件/改动/验证命令;遇到偏差先查 §5 风险表。 + +日期:2026-07-27。分支 `iris-on-metal`,worktree `MetalUniversal-iris`。基线 commit `4b59c5c`。 + +--- + +## 1. 目标与验收判定 + +- **目标**:Sodium 0.9.1 的世界地形(solid/cutout,translucent 尽力)在 Metal 后端上通过 **光影包的 gbuffers_terrain 程序**渲染;Iris 装载线(loadShaderpack)在游戏内被唤醒,pack 真实解析;不再是休眠共存。 +- **判定(B2-1 里程碑,非阶段一整体)**: + 1. 离线 GPU 测试:BSL+Potato 的 terrain 程序经 patchSodium→库存编译链→真机 PSO 创建成功(`isValid()`),绑定表含预期资源。 + 2. 真实客户端:terrain 覆盖 PSO 被编译并用于绘制,画面可见 pack 地形着色(**gbuffer0 内容,非最终画面**——composite 链属 B2-3),无崩溃,90s 存活。 +- **显示语义(B2-1 简化,必须写进 validation 文档)**:colortex0 别名主帧缓冲(DRAWBUFFERS[i]==0 的输出直接落屏),其余 DRAWBUFFERS 落真实 IrisMetalRenderTargets;composite/final 未运行,画面 = 原始 gbuffer0(BSL 下近似 albedo×lightmap)。B2-3 落位后恢复标准语义。 + +## 2. 已确证事实(全部字节码级验证,勿凭记忆推翻) + +jar 路径: +- Iris: `~/.gradle/caches/modules-2/files-2.1/maven.modrinth/iris/1.11.2+26.2-fabric/f7d526b1062c4bfe2567113cf933d1de26eddd3f/iris-1.11.2+26.2-fabric.jar` +- Sodium: `.../sodium/mc26.2-0.9.1-fabric/14f3388694fa77f870d28262f74562de67eabcbe/sodium-mc26.2-0.9.1-fabric.jar` +- javap 必须用 `/opt/homebrew/opt/openjdk@25/.../bin/javap`(class file 69)。 + +1. **Iris GL 侧管线覆盖**:`MixinShaderManager_Overrides` 注入 `GlDevice.getOrCompilePipeline` HEAD;条件 `getPipelineNullable() instanceof IrisRenderingPipeline && shouldOverrideShaders() && !ImmediateState.bypass`;跳过 `CompositeRenderer.COMPOSITE_PIPELINE` 与 `ANIMATE_SPRITE_*`。 +2. **sodium 管线识别**(`IrisPipelines.getPipeline`):`pipeline.getLocation().getNamespace().contains("sodium")` → translucent 若 `getColorTargetState().blendFunction().isPresent()`;cutout 若 `getShaderDefines().asSourceDirectives().contains("CUTOUT")`;否则 solid。shadow 变体看 `ShadowRenderingState.areShadowsCurrentlyBeingRendered()`(本阶段恒 false)。 +3. **patchSodium 调用约定**(ShaderCreator.create 字节码):`TransformPatcher.patchSodium(name, vsh, gsh|null, tcs|null, tes|null, fsh, alphaTest, pipeline.getTextureMap(), false)`。 +4. **顶点格式**:sodium 路 `vertexFormat == null` 时取 `WorldRenderingSettings.INSTANCE.getVertexFormat().getVertexFormat()`;`IrisRenderingPipeline` 构造器调 `FormatAnalyzer.createFormat(true,true,true,true)`(字节码 iconst_1×4,字面全 true)并 `setVertexFormat`;`MixinRenderSectionManager` 把 sodium 的 ChunkVertexType redirect 到该 setting(mesh 侧扩展属性写入由 Iris 自己的 MixinChunkVertex 等承担,CPU 侧);`MixinShaderChunkRenderer` 把 sodium RenderPipeline 对象的 VertexFormat 恒强制为 `ChunkMeshFormats.COMPACT.getVertexFormat()`(仅查表身份;**构建 PSO 时必须用 XHFP 格式而非管线对象声称的格式**)。 +5. **ShaderKey 数据面**:`SODIUM_TERRAIN_{SOLID,CUTOUT,TRANSLUCENT}.getProgram()/getAlphaTest()/getFogMode()`;`ProgramId.getFallback()` 提供回退链(Terrain→...)。映射逻辑全部读 Iris 枚举,零硬编码。 +6. **我们的钩子位**:`MetalDevice.precompilePipeline`(:156)与 `getOrCompilePipeline`(:260)都汇入 `compiledPipelines.computeIfAbsent(pipeline, p -> MetalCrossShaderCompiler.compile(this, p, source))`。 +7. **库存编译链已解决 varying 配对**:`MetalCrossShaderCompiler.compile` 用 vanilla `com.mojang.blaze3d.vulkan.glsl.GlslCompiler` 出 SPIR-V,`IntermediaryShaderModule.rebind(providedNames, layoutEntries)` 按名分配 location/绑定;fragment 用 `rebind(vertexOutputs, ...)` 配对。`addToBindGroup` 校验 shader 声明的每个 UBO/sampler 必须出现在 RenderPipeline 的 BindGroupLayout(内建 Projection/Lighting/Fog/Globals 豁免)。 +8. **MetalCompiledRenderPipeline**:PSO 按(管线声明的 colorFormats)×(6 组 depth/stencil)预建,draw 时按实际 pass 附件签名查表——**合成管线 colorTargets 必须与扩展后的地形 pass 附件严格一致**。顶点描述符来自 `info.getVertexFormatBindings()`;逐 target blend 来自 `info.getColorTargetStates()`。 +9. **RenderPipeline.Builder** 支持:withLocation/withVertexShader/withFragmentShader(Identifier)/withBindGroupLayout/withColorTargetState(int,ColorTargetState)/withDepthStencilState/withVertexBinding(int,VertexFormat)/withCull/withPrimitiveTopology。 +10. **sodium 地形 pass**:`DefaultChunkRenderer` 自建 render pass(jar 内含 `createRenderPass` 调用),draw 前按名设置 `u_Globals`、`u_SectionTimeInfo`、`u_LightTex`、`u_BlockTex`。pass 状态是按名键值表,预置多余条目无害 → **iris 资源(MetallumIrisUniforms/采样器)在 pass 创建后用公开 API 预置,无需改 MetalRenderPass**(缺资源会在 bindDrawState :616/:636 抛异常,预置即避免)。**修订(2026-07-27)**:pass 创建时 sodium 还没绑 `u_BlockTex`/`u_LightTex`,拿不到它们的 GpuTextureView 转手给 `gtexture`/`lightmap`,所以实际 seam 改到 `MetalRenderPass.pushDescriptor` 的缺名 fallback——详见 §4.3 S6a。 +11. **StandardMacros 游戏内 GL 面**(真实类,非测试 shadow):`GlStateManager._getInteger`(已被 GlStateManagerCompatMixin 假接)、`GlStateManager._getString`、`IrisRenderSystem.getStringi`、`RenderSystem.getDevice().getDeviceInfo()`(抽象接口,Metal 安全)。 +12. **唤醒面**:`Iris.loadShaderpack` 目前被 `IrisBootstrapCompatMixin` 取消(经 `MetalIrisCompat.holdIrisDormant()`);`Iris.createPipeline(NamespacedId)` 为 private static,可 mixin;`WorldRenderingPipeline` 接口 41 方法(VanillaRenderingPipeline 为默认值参照)。 +13. **IrisRenderingPipeline 对 WorldRenderingSettings 的置位清单**(需在我们的管线里镜像):setVertexFormat/setBlockStateIds/setBlockTypeIds/setEntityIds/setItemIds/setAmbientOcclusionLevel/setDisableDirectionalShading/setUseSeparateAo/setSeparateEntityDraws/setVoxelizeLightBlocks/setBreaksAnisotropy,数据源 pack.getIdMap() 与 programSet.getPackDirectives()。 + +## 3. 架构(形态 B 的 B2-1 切片) + +``` +游戏内: +Iris.loadShaderpack(放行) ─→ ShaderPack(真实解析;StandardMacros 假接=离线矩阵同款 pinned 环境) +Iris.createPipeline ──mixin──→ MetalWorldRenderingPipeline(我们的,实现 WorldRenderingPipeline) + ├─ WorldRenderingSettings 置位(§2.13;vertexFormat=FormatAnalyzer.createFormat(t,t,t,t)) + ├─ IrisMetalPipelineOverrides.activate(programSet, device) ← 注册表激活 + └─ beginLevelRendering(): IrisMetalUniformValues.updateFrame() + +绘制线: +sodium DefaultChunkRenderer.createRenderPass ──mixin redirect──→ + IrisMetalTerrainPass.begin(encoder, ...):附件0=主帧缓冲,附件1..k=IrisMetalRenderTargets + (按当前 kind 的 DRAWBUFFERS),创建后立即 pass.setUniform("MetallumIrisUniforms",...) + + 绑定 iris 采样器(lightmap/noisetex/...) +sodium draw → MetalRenderPass.bindDrawState:名字齐全,正常走 + +编译线: +MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tryCompile(device, p) + 命中(§2.2 判定)→ 合成 RenderPipeline(wrapped GLSL 经合成 ShaderSource) + → MetalCrossShaderCompiler.compile(库存链:vanilla GlslCompiler→rebind→Spvc→PSO) + 未命中 → 原路径 +``` + +关闭/回退:`MetalWorldRenderingPipeline.destroy()` → 注册表清空 + `MetalDevice.clearPipelineCache()`(下次编译回落原生)+ WorldRenderingSettings.setVertexFormat(ChunkMeshFormats.COMPACT)。 +总开关:`-Dmetallum.iris.semantic`。**当前默认 `false`(关)**,`=true` 才开;S4+S6 落地并冒烟通过后把默认改成 `true`,届时 `=false` 即回到纯休眠(冒烟 C 行为)。理由见 §4.1 末尾。 + +## 4. 实施步骤 ledger + +- [x] **S1 转译 lane**(`MetalIrisShaderCompiler`):`translateSodiumTerrain(ProgramSource, ShaderKey, textureMap)`;patchSodium(§2.3 约定)→ stripComments→renameHostileIdentifiers→wrapLooseUniforms;新增:wrap 返回 **std140 成员布局**(name/glslType/offset/size,按收集顺序);文本枚举 wrapped GLSL 的 sampler/UBO 声明;从 `ProgramSource.getDirectives()` 取 DRAWBUFFERS。产物 record `SodiumTerrainProgram`(vertexGlsl/fragmentGlsl/uniformLayout/samplers/ubos/drawBuffers/alpha)。**注意**:此 lane 停在 GLSL,不出 MSL(库存链负责)。 +- [x] **S2 注册表+合成管线**(`IrisMetalPipelineOverrides` 新类):`activate(device, programSet, textureMap)`(翻译 3 kind,失败记日志并跳过该 kind)/`deactivate()`/`tryCompile(device, RenderPipeline)`(§2.2 判定;懒构建合成管线,XHFP VertexFormat 来自 WorldRenderingSettings;colorTargets 按 §1 显示语义;BindGroupLayout=枚举出的资源;合成 ShaderSource 闭包返回 GLSL)→ `MetalCrossShaderCompiler.compile`。**MetalDevice 两处 computeIfAbsent lambda 前置查询**。 +- [x] **S3 离线 GPU 测试**(`MetalIrisSodiumTerrainTest` 新测试,归入 `metalIrisShaderTranslationTest` 同套件 task):真机 device;BSL+Potato;对 solid/cutout/translucent:S1 翻译→S2 合成→库存链编译→断言 isValid() + 资源表含 MetallumIrisUniforms/gtexture(名字以 dump 为准);失败 dump 到 build/reports/metallum/sodium-terrain-dumps/。**首跑即 ground truth 采集**(patched GLSL 的属性名/uniform 名/输出布局落盘)。 +- [ ] **S4 uniform 供给**(`IrisMetalUniformValues` 新类):按 S1 布局填 std140 buffer(transient 环);首版实值:gbufferModelView(+Inverse/Prev)、gbufferProjection(+Inverse/Prev)、cameraPosition(+prev)、frameTimeCounter/worldTime/worldDay、viewWidth/viewHeight、near/far、fogColor/skyColor/fogDensity 近似、sunAngle/shadowAngle/sunPosition/moonPosition/shadowLightPosition/upPosition、eyeAltitude、isEyeInWater=0、rainStrength、screenBrightness、ambientLight 类缺省;**未覆盖名置零并每名一次日志**。矩阵源用 Iris `CapturedRenderingState`(其填充 mixin 在 Metal 上活跃)+ 天体公式按 CelestialUniforms 语义(sunPathRotation=programSet 值)。 +- [x] **S5 唤醒 mixin 组**(已落地,见 §4.1 实际实现;默认关,`-Dmetallum.iris.semantic=true` 开): + - `IrisBootstrapCompatMixin.loadShaderpack`:`holdIrisDormant()` → 改为 `holdIrisDormant() && !MetalIrisCompat.semanticLayerEnabled()` 时取消。 + - 新 `IrisPipelineFactoryMixin`(target `Iris.createPipeline` HEAD):semantic 启用且 currentPack 存在 → 返回 `new MetalWorldRenderingPipeline(...)`。 + - `GlStateManagerCompatMixin`:加 `_getString` 假接(VENDOR="Apple", RENDERER="Metallum Metal", VERSION="4.6.0 Metallum", GLSL="4.60");`_getInteger` 加 `GL_NUM_EXTENSIONS(33309)→0`。 + - `IrisRenderSystemCompatMixin`:加 `getStringi` 假接(返回 null——NUM_EXTENSIONS=0 时不会被调;防御性)。 + - 新 `MetalWorldRenderingPipeline`(§2.13 置位 + 41 方法默认值,参照 VanillaRenderingPipeline 返回;getTextureMap 返回 pack 的 customTextureDataMap 若可得否则空 map)。 +- [ ] **S6 地形 pass 附件扩展**:新 sodium mixin(mixins.json 加包)redirect `DefaultChunkRenderer` 的 `createRenderPass` 调用 → `IrisMetalTerrainPass.begin(...)`:活跃且 kind 判定命中 → 扩展附件 + 预置资源;否则原样。IrisMetalRenderTargets 实例由注册表持有(主帧缓冲尺寸,resize 跟随)。 +- [ ] **S7 客户端冒烟**(哨兵纪律:确认 options.txt `startedCleanly:true`+`preferredGraphicsBackend:"default"`,删 run/logs/latest.log):BSL 启用,进世界 90s;判定:日志出现覆盖编译标记、无崩溃、截图可见非 vanilla 地形着色。截图对照 vanilla。 +- [ ] **S8 文档+提交**:validation(B2-1 章节:判定、显示语义边界、迭代记录)、acceptance(缺口 2 状态更新——**只有真实渲染验证通过才可标进展;阶段一仍不通过**)、plan、runbook(新开关/任务)、记忆、提交。 + +进度记录(接手必读;实施时逐条追加,保持与 ledger 一致): +- 2026-07-27: §2 事实收集与设计冻结完成;S1 起步。 +- 2026-07-27: **S1/S2/S3 完成**。`metalIrisShaderTranslationTest --tests MetalIrisSodiumTerrainTest` 绿:BSL+Potato × solid/cutout/translucent 共 6 个组合全部创建出有效 PSO(`isValid()==true`),资源表含 `MetallumIrisUniforms`。回归:`test`、`metalMrtBackendIntegrationTest`、`metalComputeBackendIntegrationTest`、`metalIrisTargetsIntegrationTest` 全绿(共享编译链改动见 §6 迭代 1)。 + 实测产物(供 S4/S6 参照):BSL SOLID drawBuffers=[0] / 48 个 uniform / 800B 块 / samplers=[u_SectionTimeInfo,gtexture,noisetex,shadowtex0,shadowtex1,shadowcolor0];BSL TRANSLUCENT drawBuffers=[0,1] / 55 uniform / 1024B / 另加 gaux1,gaux2,depthtex1;Potato 三种 kind 均 28 uniform / 656B / samplers=[u_SectionTimeInfo,noisetex,gtexture,lightmap],SOLID+CUTOUT drawBuffers=[0,2]、TRANSLUCENT drawBuffers=[3,4]。 +- 2026-07-27: **S5 完成(代码落地,未冒烟)**。唤醒线见 §4.1 表。`compileTestJava` 通过;`metalIrisShaderTranslationTest --rerun-tasks` 全绿(B2-2 矩阵 + B2-1 terrain 6/6)。 + **语义层默认关**(`-Dmetallum.iris.semantic=true` 才开),因为 S4/S6 未做,开了会在首次地形绘制抛`Missing uniform MetallumIrisUniforms`。下一步严格按 §4.2(S4)→ §4.3 S6a → 冒烟(S7)→ 把默认改成 true。 + **未验证项(不得当成已通过)**:游戏内 pack 解析、`Iris.createPipeline` 重定向、`MetalWorldRenderingPipeline` 的 WorldRenderingSettings 置位、XHFP mesh 重建、任何真实渲染。 + +## 4.1 S5 的实际实现(已落地,与原计划的差异) + +已提交的唤醒线(全部编译通过,**未做游戏内冒烟**): + +| 文件 | 改动 | +|---|---| +| `MetalIrisCompat` | 新增 `semanticLayerEnabled()`:`SEMANTIC_LAYER && holdIrisDormant()`。`SEMANTIC_LAYER` 由 `-Dmetallum.iris.semantic` 控制,**当前默认 `false`(见下方“为什么默认关”)**。 | +| `IrisBootstrapCompatMixin` | `loadShaderpack` 的取消条件改为 `holdIrisDormant() && !semanticLayerEnabled()`。`onRenderSystemInit`/`duringRenderSystemInit` **保持无条件取消**(它们是真 GL)。 | +| `GlStateManagerCompatMixin` | `_getInteger` 加 `GL_NUM_EXTENSIONS(33309) → 0`;新增 `_getString` 注入:`GL_VENDOR(7936)="Metallum"`、`GL_RENDERER(7937)="Metallum Metal"`、`GL_VERSION(7938)`/`GL_SHADING_LANGUAGE_VERSION(35724)="4.6.0"`,其余 `""`。字节码确认 StandardMacros 只用这几个。`"4.6.0"` 经 Iris 的 `SEMVER_PATTERN`(`(?\d+)\.(?\d+)\.*(?\d*)(.*)`)得 `MC_GL_VERSION=460`/`MC_GLSL_VERSION=460`,与离线 shadow 一致;vendor/renderer 都不匹配 Iris 的任何已知硬件子串 → 落 `MC_GL_VENDOR_OTHER`/`MC_GL_RENDERER_OTHER`(**故意的**:不让包在 Metal 上走厂商特化分支)。 | +| `IrisRenderSystemCompatMixin` | 新增 `getStringi` 注入返回 `""`(防御性;NUM_EXTENSIONS=0 时不会被调)。 | +| `MetalWorldRenderingPipeline`(新) | **`extends VanillaRenderingPipeline`** —— 比原计划的“实现 41 个方法”省掉全部样板,且默认值天然正确。构造器镜像 §2.13 置位;`beginLevelRendering()` 覆写(**不调 super**,super 是 glClipControl)里懒初始化 blockStateIds/blockTypeIds 并 `Minecraft.getInstance().levelExtractor.allChanged()`;覆写 `getTextureMap`/`getSunPathRotation`/`shouldDisableDirectionalShading`;`destroy()` 调 `IrisMetalPipelineOverrides.deactivate()`。 | +| `IrisPipelineFactoryMixin`(新) | `Iris.createPipeline` HEAD;semantic 开且 `Iris.getCurrentPack()` 非空 → 返回 `new MetalWorldRenderingPipeline(pack.getProgramSet(dimensionId))`;抛异常 → 记日志并返回 `new VanillaRenderingPipeline()`(**绝不放行让 IrisRenderingPipeline 的 GL 构造器跑**)。已加进 `metallum.mixins.json` 的 client 列表。 | +| `IrisMetalPipelineOverrides` | 新增静态开关 `extendedTerrainTargets`:DRAWBUFFERS 长度 >1 且未置位时 `compileOverride` 返回 null(每 kind 告警一次)。原因见 §2.8:PSO 按 pass 附件签名查表,pass 没有那些附件时编出来也绑不上。离线测试里置 `true` 以覆盖全部 kind。 | + +**为什么默认关**:S4(uniform 供给)与 S6(pass 资源预置)尚未实现。合成管线的 BindGroupLayout 声明了 `MetallumIrisUniforms` 和包的采样器,而 `MetalRenderPass.pushDescriptor` 对缺失名字直接抛 +`Missing uniform MetallumIrisUniforms` / `Missing sampler `。所以现在打开 `-Dmetallum.iris.semantic=true` 并启用光影包,**第一次地形绘制就会崩**。S4+S6 落地并冒烟通过后,把 `MetalIrisCompat.SEMANTIC_LAYER` 的默认值改成 `"true"`(一行),并把该 javadoc 段落删掉。 + +--- + +## 4.2 S4 实现规格(接手直接照做) + +新建 `src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java`。 + +**数据来源(全部已验证存在)**: +- `MetalIrisShaderCompiler.GlslProgram.uniformLayout()` → `List`,每项 `(String type, String name, int arrayCount, int offset, int byteSize)`;块总大小 `uniformBlockSize()`。offset 是 std140 字节偏移,已由 `MetalIrisSodiumTerrainTest.verifyStd140` 对着 SPIRV-Cross 反射逐个校验过,**可以直接信任**。 +- 矩阵:`net.irisshaders.iris.uniforms.CapturedRenderingState.INSTANCE` —— `getGbufferModelView()`(`Matrix4fc`)、`getGbufferProjection()`(`Matrix4fc`)、`getFogColor()`(`Vector3d`)、`getFogDensity()`、`getTickDelta()`。其填充 mixin 不属于被休眠的 GL 面,在 Metal 上活跃。 +- 其余:`Minecraft.getInstance()` 的 level/player/window。 + +**写法**: +1. 一个 `GpuBuffer`,`RenderSystem.getDevice().createBuffer(() -> "metallum:iris_uniforms", GpuBuffer.USAGE_UNIFORM | GpuBuffer.USAGE_COPY_DST, size)`;size = `program.uniformBlockSize()`(每 kind 一个,或取三者最大值共用)。 +2. 每帧一次 `updateFrame()`:往一个 `ByteBuffer`(`ByteOrder.nativeOrder()`,即 little-endian)按 layout 写值,再 `RenderSystem.getDevice().createCommandEncoder().writeToBuffer(buffer.slice(), data)`。 +3. 逐名填值,**用 switch 按 name 分发**;命中不到的名字:按 `byteSize` 清零,并用一个 `Set` 去重、每名 `LOGGER.debug` 一次(**不要每帧刷屏**)。 +4. 首版必须给实值的名字(BSL terrain 实测 48 个、Potato 28 个,取并集覆盖即可): + `gbufferModelView` / `gbufferModelViewInverse` / `gbufferProjection` / `gbufferProjectionInverse` + / `gbufferPreviousModelView` / `gbufferPreviousProjection`(首帧用当前值) + / `cameraPosition` / `previousCameraPosition` / `frameTimeCounter` / `worldTime` / `worldDay` + / `viewWidth` / `viewHeight` / `aspectRatio` / `near` / `far` + / `fogColor` / `skyColor` / `fogDensity` / `fogStart` / `fogEnd` + / `sunAngle` / `shadowAngle` / `sunPosition` / `moonPosition` / `shadowLightPosition` / `upPosition` + / `eyeAltitude` / `eyeBrightness` / `eyeBrightnessSmooth` / `isEyeInWater`(=0) + / `rainStrength` / `wetness` / `screenBrightness` / `nightVision`(=0) / `blindness`(=0) + / `alphaTestRef`(从 `ShaderKey.getAlphaTest()`)。 + 天体向量按 Iris `CelestialUniforms` 的语义算:`sunAngle` 来自 `level.getTimeOfDay(tickDelta)`,`sunPathRotation` 取 `programSet.getPackDirectives().getSunPathRotation()`。 +5. **std140 写入规则**(与 `MetalIrisShaderCompiler.STD140_TYPES` 一致,别自己另立一套):`vec3` 占 16 字节但只写前 12;`mat4` 是 4 个 vec4 列,列主序,每列 16 字节;`mat3` 是 3 个 vec4 列,每列写前 12 字节。 +6. 单元测试(放进 `metalIrisShaderTranslationTest` 套件):对 BSL SOLID 的 layout 跑一次 `updateFrame()`,断言 (a) 不抛异常,(b) `gbufferProjection` 处的 16 个 float 与 `CapturedRenderingState` 里的矩阵逐元素相等,(c) 未覆盖名区间全零。 + +## 4.3 S6 实现规格(接手直接照做) + +分两半,**S6a 是必须的,S6b 可以先跳过**。 + +**S6a — 把资源喂给地形 pass(不做就崩)**。seam 有两个,选后者: + +- ~~在 `DefaultChunkRendererMetalFxMixin` 的 `createRenderPass` redirect 里 `pass.setUniform(...)`/`pass.bindTexture(...)`~~ —— 可行但要在 mixin 里拿到 block atlas / lightmap 的 `GpuTextureView`,而那些是 sodium 在 pass 创建**之后**才绑的。 +- **推荐:在 `MetalRenderPass.pushDescriptor` 补一个 fallback**(`MetalRenderPass.java:612` 起)。当前它对缺名直接抛: + ```java + TextureViewAndSampler textureBinding = samplers.get(binding.name()); + if (textureBinding == null) { + throw new IllegalStateException("Missing sampler " + binding.name()); + } + ``` + 改成先问覆盖注册表,再抛: + ```java + TextureViewAndSampler textureBinding = samplers.get(binding.name()); + if (textureBinding == null) { + textureBinding = IrisMetalPipelineOverrides.fallbackTexture(binding.name(), samplers); + } + if (textureBinding == null) { + throw new IllegalStateException("Missing sampler " + binding.name()); + } + ``` + uniform 分支同理走 `IrisMetalPipelineOverrides.fallbackUniform(binding.name())`。 + 这个位置是 draw 时,sodium 的 `u_BlockTex`/`u_LightTex` 已经在 `samplers` 里了,可以直接转手。 + `fallbackTexture` 的映射(B2-1 首版,够 BSL/Potato terrain 用): + `gtexture`/`texture`/`tex` → 复用已绑的 `u_BlockTex`;`lightmap` → `u_LightTex`; + 其余(`noisetex`、`shadowtex0`、`shadowtex1`、`shadowcolor0`、`depthtex1`、`gaux1`、`gaux2`…)→ 一张 1×1 占位纹理(白色)+ 默认 sampler,并每名告警一次。 + `fallbackUniform("MetallumIrisUniforms")` → S4 的 buffer slice。 + **注意**:只在 `IrisMetalPipelineOverrides.active() != null` 时才做 fallback,否则原样抛——别掩盖真实 bug。 + +**S6b — 扩展 pass 附件(多 DRAWBUFFERS)**:在 `DefaultChunkRendererMetalFxMixin` 已有的 `createRenderPass` redirect 里追加分支(**不要新开一个 redirect,同一 invoke 上两个 redirect 会冲突**):活跃且当前 kind 的 `drawBuffersFor(kind).length > 1` 时,用 `RenderPassDescriptor.create(label).withColorAttachment(colorTexture, clearColor).withColorAttachment()…` 建 pass;然后把 `IrisMetalPipelineOverrides.setExtendedTerrainTargets(true)` 置位。附件格式必须与 `IrisMetalPipelineOverrides.EXTENDED_TARGET_FORMAT`(RGBA8_UNORM)一致,否则 PSO 查表落空。 + +## 5. 风险与预案 + +| 风险 | 信号 | 预案 | +|---|---|---| +| vanilla GlslCompiler 拒绝 patched GLSL(版本指令/方言) | S3 编译异常 dump | wrap 阶段重写 `#version` 行为 MC 同款;若结构性拒绝,回退方案=用 B2-2 自有 shaderc lane 出 SPIR-V 再手动 rebind(等价库存链后半) | +| patched 顶点属性名与 XHFP VertexFormat 元素名不一致 | S3 rebind 后 tolerateUnprovidedInputs 吞掉属性(渲染错) | dump 对照;必要时在合成 VertexFormat 上做名字桥接(不改 shader) | +| BSL terrain 需要的 iris 采样器超出预置集 | S3 资源表/S7 bindDrawState "Missing sampler X" | 该名加入预置(占位 1×1 纹理或真实源),记录到 validation | +| ShaderPack 游戏内解析崩溃(StandardMacros 之外的 GL 触碰) | S7 启动即崩 | 栈定位→按既有模式加最小假接;**逐条记录进 runbook** | +| translucent blend 逐目标语义(GL 全局 blend vs MRT) | S7 水面异常 | B2-1 接受:target0 用 sodium 原 blend,其余无 blend;记录边界,B2-3 处理 bufferBlendOverrides | +| XHFP mesh 重建时机(setVertexFormat 后已建 section 仍旧格式) | S7 地形花屏/属性错位 | 参照 Iris:pack 加载在世界加载前完成即可;若中途 reload,调 sodium 全量重建(Minecraft.levelRenderer.allChanged()) | +| MetalDevice PSO 缓存含旧覆盖 | reload 后画面不变 | destroy() 已含 clearPipelineCache;确认 resize 语义 | + +## 6. S3/S7 迭代记录(简) + +(实施中逐条补记:现象 → 根因 → 修复;详细版进 validation 文档。) + +### 迭代 1 — sodium 的 `u_SectionTimeInfo` 被当成普通采样器(S3) + +- **现象**:`ShaderCompileException: Sampled texture (u_SectionTimeInfo) must have type of SpvDim2D or SpvDimCube`。 +- **根因**:合成 RenderPipeline 时我重建了一份新的 BindGroupLayout,把 sodium 声明的全部名字都按普通 sampler 加入;但 `u_SectionTimeInfo` 在 sodium 的 `ShaderChunkRenderer.` 里是 **texel buffer(`GpuFormat.R32_SINT`)**,库存 `addToBindGroup` 会按 `UniformDescription` 走 TEXEL_BUFFER 分支校验维度。 +- **修复**(`IrisMetalPipelineOverrides.buildSynthetic`):**逐字复制源 sodium 管线自己的 `BindGroupLayout`**,只把包新增的名字(pack uniform block / pack sampler)追加到一个额外的 layout 里;并对包声明的 `samplerBuffer` 直接 fail-closed 抛异常(我们无法为它提供 UTB 格式)。 + +### 迭代 2 — 矩阵 varying 造成 `[[user(locnN)]]` 槽位重叠(S3) + +- **现象**:Potato SOLID 的 PSO `isValid()==false`。MSL 编译器报 + `duplicated user-defined name 'locn2' for vertex output declaration`(vertex 与 fragment 都报), + 例如 `colorPalette_2 [[user(locn2)]]` 与 `coord_0 [[user(locn2)]]` 撞槽。BSL 不受影响。 +- **根因**(字节码 + 运行时 dump 双向确证,**不是**当初猜的“只有 rebind 有问题”): + 1. `IntermediaryShaderModule.rebind(providedNames, layoutEntries)` 只改写 **inputs** 的 Location + 与 UBO/sampler 的 binding,**从不触碰 outputs**;它给 inputs 的编号是“一个名字一个 location”的稠密序。 + 2. 更关键:库存链给 **vertex outputs** 分配的 location 同样是一个变量一个槽。实测 dump: + `vsOut={colorPalette=0, iris_FogFragCoord=1, coord=2, tint=3, ...}`。 + 3. 而 GLSL/SPIR-V 里矩阵 varying 按列各占一个 location(Potato 声明了 + `out mat2 coord` 占 2 槽、`flat out mat4x3 colorPalette` 占 4 槽),数组按元素同理。 + 于是 `colorPalette` 实占 0..3,`iris_FogFragCoord`/`coord`/`tint` 落进它的区间 → 重叠。 + 原版着色器只有标量/向量 varying,所以库存链一直没暴露这个问题。 +- **修复**(`MetalCrossShaderCompiler`,共享编译链):新增按槽宽重排,两侧都做—— + - `varyingLocationSpans(spirv, resourceType)`:用 SPIRV-Cross 反射 stage 输入/输出的类型, + 算每个变量占用的 location 槽数(向量/标量 1;64 位且分量 >2 记 2;矩阵 ×列数;数组 ×元素数)。 + - `relocateVertexOutputs(vertex)`:按当前 location 升序遍历 vertex outputs,逐个分配起始 + location 并按槽宽推进游标,写回 SPIR-V;返回 `VaryingLayout`(名字→起始 location + 下一个空闲槽)。 + - `relocateFragmentInputs(pipeline, fragment, layout)`:**必须在 `fragment.rebind(...)` 之后**调用, + 把 fragment 输入按名字改写成 vertex 侧的同名起始 location;没有同名 vertex 输出的输入(未连接 + varying,读到未定义值)排到 vertex 输出区之后并按 pipeline+名字去重告警一次。 + - location 编号对外无契约,只要两 stage 一致即可,所以可以自由紧密重排。 +- **验证**:BSL+Potato × solid/cutout/translucent 6/6 PSO 有效; + 回归 `test` / `metalMrtBackendIntegrationTest` / `metalComputeBackendIntegrationTest` / + `metalIrisTargetsIntegrationTest` 全绿(原版路径 varying 全是标量/向量,重排结果与原编号等价)。 +- **排查手法留档**:`METALLUM_MRT_ABI_DEBUG=1` 会把 fragment MSL 全文打到 stderr; + 当初正是靠它看到 `main0_in` 里重复的 `user(locnN)` 才定位到槽位重叠。 diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java new file mode 100644 index 000000000..b02bf0138 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java @@ -0,0 +1,366 @@ +package com.metallum.client.metal.render; + +import com.metallum.Metallum; +import com.mojang.blaze3d.pipeline.BindGroupLayout; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.DepthStencilState; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.shaders.UniformType; +import com.mojang.blaze3d.vertex.VertexFormat; +import it.unimi.dsi.fastutil.objects.Object2ObjectMap; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.irisshaders.iris.gl.texture.TextureType; +import net.irisshaders.iris.helpers.Tri; +import net.irisshaders.iris.pipeline.programs.ShaderKey; +import net.irisshaders.iris.shaderpack.loading.ProgramId; +import net.irisshaders.iris.shaderpack.materialmap.WorldRenderingSettings; +import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import net.irisshaders.iris.shaderpack.programs.ProgramSource; +import net.irisshaders.iris.shaderpack.texture.TextureStage; +import net.minecraft.resources.Identifier; +import org.jspecify.annotations.Nullable; + +import java.util.EnumMap; +import java.util.EnumSet; +import java.util.HashMap; +import java.util.Locale; +import java.util.Map; +import java.util.Optional; +import java.util.Set; +import java.util.concurrent.atomic.AtomicInteger; + +/** + * B2-1 pipeline-override registry: the Metal-side equivalent of Iris's + * {@code MixinShaderManager_Overrides} HEAD injection into + * {@code GlDevice.getOrCompilePipeline}. + * + *

    When a shader pack is active, {@link MetalDevice}'s pipeline-compile + * funnel consults {@link #tryCompile} first. Sodium terrain pipelines are + * recognized with Iris's own production discrimination + * ({@code IrisPipelines.getPipeline} bytecode): namespace contains + * {@code "sodium"}; translucent when the color target carries a blend + * function; cutout when the shader defines mention {@code CUTOUT}; solid + * otherwise. A recognized pipeline is answered with a PSO compiled through the + * stock chain ({@code MetalCrossShaderCompiler}: vanilla GlslCompiler + * → by-name rebind → SPIRV-Cross → Metal PSO) from a synthetic + * {@link RenderPipeline} that carries the Iris-patched pack sources, the + * XHFP chunk vertex format from {@link WorldRenderingSettings}, and an MRT + * color-target list derived from the program's DRAWBUFFERS directive + * (draw buffer 0 aliases the sodium pipeline's own target — the main + * framebuffer — until the B2-3 composite chain lands).

    + * + *

    Failures anywhere in translation or compilation fail open: the + * error is logged once per terrain kind and the pipeline falls back to the + * untouched native compile, so a broken pack degrades to vanilla-looking + * terrain instead of a dead client.

    + */ +@Environment(EnvType.CLIENT) +final class IrisMetalPipelineOverrides { + /** Formats for extended (non-alias) DRAWBUFFERS targets; B2-1 fixes RGBA8, pack format directives are B2-3 scope. */ + static final GpuFormat EXTENDED_TARGET_FORMAT = GpuFormat.RGBA8_UNORM; + + private static final AtomicInteger GENERATIONS = new AtomicInteger(); + private static volatile @Nullable Instance active; + + /** + * Whether the sodium terrain render pass carries the pack's extra + * DRAWBUFFERS attachments. + * + *

    {@link MetalCompiledRenderPipeline} selects its PSO by the attachment + * signature of the pass being drawn into, so a program declaring + * {@code /* DRAWBUFFERS:02 *}{@code /} can only be bound once the pass + * really has those targets. Until the terrain pass is extended (handoff + * step S6) multi-target kinds fail open and keep sodium's own shader.

    + * + *

    Compilation itself is independent of this — the offline gate sets it + * to exercise the full translate→compile chain for every kind.

    + */ + private static volatile boolean extendedTerrainTargets; + + static void setExtendedTerrainTargets(final boolean supported) { + extendedTerrainTargets = supported; + } + + private IrisMetalPipelineOverrides() { + } + + enum TerrainKind { + SOLID(ShaderKey.SODIUM_TERRAIN_SOLID), + CUTOUT(ShaderKey.SODIUM_TERRAIN_CUTOUT), + TRANSLUCENT(ShaderKey.SODIUM_TERRAIN_TRANSLUCENT); + + final ShaderKey shaderKey; + + TerrainKind(final ShaderKey shaderKey) { + this.shaderKey = shaderKey; + } + } + + static Instance activate( + final ProgramSet programSet, + final Object2ObjectMap, String> textureMap + ) { + Instance instance = new Instance(GENERATIONS.incrementAndGet(), programSet, textureMap); + active = instance; + return instance; + } + + static void deactivate() { + active = null; + } + + static @Nullable Instance active() { + return active; + } + + /** + * Pipeline-compile hook. Returns a compiled override for recognized sodium + * terrain pipelines while a pack runtime is active, or {@code null} to let + * the caller compile the pipeline natively. + */ + static @Nullable MetalCompiledRenderPipeline tryCompile( + final MetalDevice device, + final RenderPipeline pipeline, + final @Nullable ShaderSource fallbackSource + ) { + Instance instance = active; + if (instance == null) { + return null; + } + return instance.compileOverride(device, pipeline, fallbackSource); + } + + static final class Instance { + private final int generation; + private final Map programs = new EnumMap<>(TerrainKind.class); + private final Map syntheticPipelines = new EnumMap<>(TerrainKind.class); + private final Map generatedGlsl = new HashMap<>(); + private final Set reportedFailures = EnumSet.noneOf(TerrainKind.class); + private boolean reportedMissingVertexFormat; + + private Instance( + final int generation, + final ProgramSet programSet, + final Object2ObjectMap, String> textureMap + ) { + this.generation = generation; + for (TerrainKind kind : TerrainKind.values()) { + ProgramSource source = resolveSource(programSet, kind.shaderKey.getProgram()); + if (source == null) { + Metallum.LOGGER.warn( + "[metallum-iris] no pack program for {} (fallback chain of {} exhausted); terrain kind stays native", + kind, kind.shaderKey.getProgram() + ); + continue; + } + try { + this.programs.put(kind, MetalIrisShaderCompiler.translateSodiumTerrain( + source.getName(), source, kind.shaderKey.getAlphaTest(), textureMap + )); + Metallum.LOGGER.info( + "[metallum-iris] translated sodium terrain {} from pack program {} (drawBuffers={})", + kind, source.getName(), + java.util.Arrays.toString(this.programs.get(kind).drawBuffers()) + ); + } catch (MetalIrisShaderCompiler.TranslationException e) { + Metallum.LOGGER.error( + "[metallum-iris] translation of {} ({}) failed in phase {}: {}; terrain kind stays native", + kind, source.getName(), e.phase(), e.getMessage() + ); + } + } + } + + int generation() { + return this.generation; + } + + MetalIrisShaderCompiler.@Nullable GlslProgram program(final TerrainKind kind) { + return this.programs.get(kind); + } + + /** The DRAWBUFFERS-derived color-target layout for a kind, {@code {0}} when the directive is absent. */ + int[] drawBuffersFor(final TerrainKind kind) { + MetalIrisShaderCompiler.GlslProgram program = this.programs.get(kind); + if (program == null || program.drawBuffers().length == 0) { + return new int[]{0}; + } + return program.drawBuffers(); + } + + static TerrainKind discriminate(final RenderPipeline pipeline) { + ColorTargetState target = pipeline.getColorTargetState(); + if (target != null && target.blendFunction().isPresent()) { + return TerrainKind.TRANSLUCENT; + } + if (pipeline.getShaderDefines().asSourceDirectives().contains("CUTOUT")) { + return TerrainKind.CUTOUT; + } + return TerrainKind.SOLID; + } + + static boolean isSodiumPipeline(final RenderPipeline pipeline) { + return pipeline.getLocation().getNamespace().contains("sodium"); + } + + private @Nullable MetalCompiledRenderPipeline compileOverride( + final MetalDevice device, + final RenderPipeline pipeline, + final @Nullable ShaderSource fallbackSource + ) { + if (!isSodiumPipeline(pipeline)) { + return null; + } + TerrainKind kind = discriminate(pipeline); + MetalIrisShaderCompiler.GlslProgram program = this.programs.get(kind); + if (program == null) { + return null; + } + int[] drawBuffers = drawBuffersFor(kind); + if (drawBuffers.length > 1 && !extendedTerrainTargets) { + // The compiled PSO is looked up by the render pass's attachment + // signature, so a multi-target program can only be used once the + // sodium terrain pass actually carries those extra attachments + // (handoff step S6). Until then this kind fails open rather than + // producing a PSO nothing can bind. + if (this.reportedFailures.add(kind)) { + Metallum.LOGGER.warn( + "[metallum-iris] terrain {} writes DRAWBUFFERS {} but the sodium terrain pass still has a" + + " single attachment; staying native for this kind until the pass is extended", + kind, java.util.Arrays.toString(drawBuffers) + ); + } + return null; + } + try { + VertexFormat chunkFormat = chunkVertexFormat(); + if (chunkFormat == null) { + if (!this.reportedMissingVertexFormat) { + this.reportedMissingVertexFormat = true; + Metallum.LOGGER.error( + "[metallum-iris] WorldRenderingSettings has no chunk vertex format; terrain overrides disabled" + ); + } + return null; + } + RenderPipeline synthetic = this.syntheticPipelines.computeIfAbsent( + kind, k -> buildSynthetic(k, program, pipeline, chunkFormat) + ); + ShaderSource source = (id, type) -> { + String generated = this.generatedGlsl.get(id); + if (generated != null) { + return generated; + } + return fallbackSource == null ? null : fallbackSource.get(id, type); + }; + Metallum.LOGGER.info( + "[metallum-iris] compiling terrain override {} for {} via {}", + kind, pipeline.getLocation(), synthetic.getLocation() + ); + return MetalCrossShaderCompiler.compile(device, synthetic, source); + } catch (Throwable t) { + if (this.reportedFailures.add(kind)) { + Metallum.LOGGER.error( + "[metallum-iris] terrain override {} failed to compile; staying native for this kind", + kind, t + ); + } + return null; + } + } + + private RenderPipeline buildSynthetic( + final TerrainKind kind, + final MetalIrisShaderCompiler.GlslProgram program, + final RenderPipeline source, + final VertexFormat chunkFormat + ) { + String base = "iris/gen" + this.generation + "/sodium_terrain_" + kind.name().toLowerCase(Locale.ROOT); + Identifier vertexId = Identifier.fromNamespaceAndPath("metallum", base + "_v"); + Identifier fragmentId = Identifier.fromNamespaceAndPath("metallum", base + "_f"); + this.generatedGlsl.put(vertexId, program.vertexGlsl()); + this.generatedGlsl.put(fragmentId, program.fragmentGlsl()); + + RenderPipeline.Builder builder = RenderPipeline.builder() + .withLocation(Identifier.fromNamespaceAndPath("metallum", base)) + .withVertexShader(vertexId) + .withFragmentShader(fragmentId) + .withCull(source.isCull()) + .withPolygonMode(source.getPolygonMode()) + .withPrimitiveTopology(source.getPrimitiveTopology()); + + ColorTargetState sourceTarget = source.getColorTargetState(); + if (sourceTarget == null) { + throw new IllegalStateException("Sodium pipeline " + source.getLocation() + " has no color target"); + } + int[] drawBuffers = drawBuffersFor(kind); + for (int index = 0; index < drawBuffers.length; index++) { + if (drawBuffers[index] == 0) { + // B2-1 display semantics: colortex0 aliases the main framebuffer. + builder.withColorTargetState(index, sourceTarget); + } else { + builder.withColorTargetState(index, new ColorTargetState( + Optional.empty(), EXTENDED_TARGET_FORMAT, ColorTargetState.WRITE_ALL + )); + } + } + + DepthStencilState depth = source.getDepthStencilState(); + if (depth != null) { + builder.withDepthStencilState(depth); + } + + // Sodium's own layout comes over verbatim — it declares texel + // buffers (u_SectionTimeInfo, R32_SINT) with formats the patched + // shader still consumes; only names the pack adds get appended. + Set declared = new java.util.HashSet<>(); + for (BindGroupLayout layout : source.getBindGroupLayouts()) { + builder.withBindGroupLayout(layout); + layout.getUniforms().forEach(uniform -> declared.add(uniform.name())); + declared.addAll(layout.getSamplers()); + } + BindGroupLayout.Builder extras = BindGroupLayout.builder(); + for (String blockName : program.uniformBlockNames()) { + if (declared.add(blockName)) { + extras.withUniform(blockName, UniformType.UNIFORM_BUFFER); + } + } + for (MetalIrisShaderCompiler.SamplerDecl sampler : program.samplers()) { + if (!declared.add(sampler.name())) { + continue; + } + if (sampler.glslType().toLowerCase(Locale.ROOT).contains("samplerbuffer")) { + throw new IllegalStateException( + "Pack sampler '" + sampler.name() + "' (" + sampler.glslType() + + ") is a texel buffer with no known GpuFormat; not supported in B2-1" + ); + } + extras.withSampler(sampler.name()); + } + builder.withBindGroupLayout(extras.build()); + builder.withVertexBinding(0, chunkFormat); + return builder.build(); + } + } + + private static @Nullable ProgramSource resolveSource(final ProgramSet programSet, final ProgramId start) { + ProgramId current = start; + while (current != null) { + Optional source = programSet.get(current); + if (source.isPresent()) { + return source.get(); + } + current = current.getFallback().orElse(null); + } + return null; + } + + /** The Blaze3D vertex format of the active sodium chunk vertex type, if a pack runtime configured one. */ + static @Nullable VertexFormat chunkVertexFormat() { + var chunkVertexType = WorldRenderingSettings.INSTANCE.getVertexFormat(); + return chunkVertexType == null ? null : chunkVertexType.getVertexFormat(); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java index fc793ffa8..e3f3c51e2 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java @@ -1,5 +1,6 @@ package com.metallum.client.metal.render; +import com.metallum.Metallum; import com.metallum.client.metal.render.bridge.MetalNativeBridge; import com.mojang.blaze3d.GpuFormat; import com.mojang.blaze3d.pipeline.BindGroupLayout; @@ -27,6 +28,7 @@ import java.nio.ByteBuffer; import java.nio.IntBuffer; import java.util.*; +import java.util.concurrent.ConcurrentHashMap; import java.util.regex.Matcher; import java.util.regex.Pattern; @@ -34,8 +36,10 @@ final class MetalCrossShaderCompiler { private static final Set BUILT_IN_UNIFORMS = Set.of("Projection", "Lighting", "Fog", "Globals"); private static final int MSL_VERSION_4_0 = 0x040000; - private static final Pattern VERTEX_ENTRY_PATTERN = Pattern.compile("\\bvertex\\s+\\w+\\s+(\\w+)\\s*\\("); - private static final Pattern FRAGMENT_ENTRY_PATTERN = Pattern.compile("\\bfragment\\s+\\w+\\s+(\\w+)\\s*\\("); + static final Pattern VERTEX_ENTRY_PATTERN = Pattern.compile("\\bvertex\\s+\\w+\\s+(\\w+)\\s*\\("); + static final Pattern FRAGMENT_ENTRY_PATTERN = Pattern.compile("\\bfragment\\s+\\w+\\s+(\\w+)\\s*\\("); + /** 未连接 varying 的一次性告警去重(pipeline+变量名)。 */ + private static final Set UNLINKED_VARYING_REPORTS = ConcurrentHashMap.newKeySet(); private static final Pattern EXPLICIT_FRAGMENT_OUTPUT_PATTERN = Pattern.compile( "\\blayout\\s*\\(\\s*location\\s*=\\s*(\\d+)[^)]*\\)\\s*" + "(?:(?:flat|smooth|noperspective|centroid|sample|invariant|precise)\\s+)*" @@ -81,6 +85,7 @@ static MetalCompiledRenderPipeline compile(final MetalDevice device, final Rende addToBindGroup(layoutEntries, vertexSpirv, pipeline); addToBindGroup(layoutEntries, fragmentSpirv, pipeline); List vertexOutputs = extractVariableNames(vertexSpirv.outputs()); + VaryingLayout varyings = relocateVertexOutputs(vertexSpirv); vertexSpirv.rebind(tolerateUnprovidedInputs(MetalPipelineSupport.vertexAttributeNames(pipeline), vertexSpirv.inputs()), layoutEntries); MslShader vertexMsl = spirvToMsl( @@ -91,6 +96,7 @@ static MetalCompiledRenderPipeline compile(final MetalDevice device, final Rende ); fragmentSpirv.rebind(tolerateUnprovidedInputs(vertexOutputs, fragmentSpirv.inputs()), layoutEntries); + relocateFragmentInputs(pipeline, fragmentSpirv, varyings); String fragmentSource = shaderSource.get(pipeline.getFragmentShader(), ShaderType.FRAGMENT); MslShader fragmentMsl = spirvToMsl( fragmentSpirv.spirv(), @@ -207,12 +213,177 @@ private static List extractVariableNames(final List variabl return names; } - private static String extractEntryPoint(final String msl, final Pattern pattern, final String fallback) { + /** + * varying 的 location 分配结果:名字 → 起始 location,外加下一个空闲 location。 + * 由 vertex 输出侧算出,fragment 输入侧照此对齐。 + */ + private static final class VaryingLayout { + private final Map baseLocations = new LinkedHashMap<>(); + private int nextFree; + } + + /** + * 按 location 槽位宽度重排 vertex 输出。 + * + *

    根因:库存链在给 stage 接口变量分配 location 时是“一个变量一个 location”, + * 不计类型占用的槽数。原版着色器的 varying 只有标量/向量,这没有区别;但光影包会声明 + * 矩阵 varying(Potato 的 {@code out mat2 coord} / {@code flat out mat4x3 colorPalette}), + * 矩阵按列各占一个 location(mat4x3 占 4 个、mat2 占 2 个),数组按元素同理。于是 + * {@code colorPalette} 拿到 location 0 却实际占用 0..3,紧随其后的变量就落进它的区间, + * SPIRV-Cross 产出的 MSL 里出现重复的 {@code [[user(locnN)]]},MTLLibrary 编译直接失败 + * ("duplicated user-defined name 'locnN'")。{@link IntermediaryShaderModule#rebind} + * 只改写 inputs,不触碰 outputs,因此 vertex 输出必须由我们自己重排。 + * + *

    做法:按当前 location 升序遍历(保持库存链的相对顺序,结果稳定可复现),逐个分配 + * 起始 location 并按该变量的实际槽数推进游标。location 编号对外没有契约,只要 vertex + * 输出与 fragment 输入两侧一致即可,因此可以自由紧密重排。 + */ + private static VaryingLayout relocateVertexOutputs(final IntermediaryShaderModule vertex) + throws ShaderCompileException { + VaryingLayout layout = new VaryingLayout(); + List outputs = vertex.outputs(); + if (outputs.isEmpty()) { + return layout; + } + Map spans = varyingLocationSpans(vertex.spirv(), Spvc.SPVC_RESOURCE_TYPE_STAGE_OUTPUT); + IntBuffer words = vertex.spirv().asIntBuffer(); + for (SpvVariable output : sortByCurrentLocation(words, outputs)) { + Integer base = layout.baseLocations.get(output.name()); + if (base == null) { + base = layout.nextFree; + layout.baseLocations.put(output.name(), base); + layout.nextFree += spans.getOrDefault(output.name(), 1); + } + words.put(output.locationOffset(), base); + } + return layout; + } + + /** + * 把 fragment 输入的 location 对齐到 {@link #relocateVertexOutputs} 给出的同名起始 + * location。必须在 {@code fragment.rebind(...)} 之后调用——rebind 会按“一个名字一个 + * location”重编 fragment 输入,正是这一步引入了与多槽位 varying 的重叠。 + * + *

    没有同名 vertex 输出的 fragment 输入(未连接的 varying,读到的是未定义值)排在 + * vertex 输出区之后,保证不与已分配区间重叠,并按 pipeline+变量名去重告警一次。 + */ + private static void relocateFragmentInputs( + final RenderPipeline pipeline, + final IntermediaryShaderModule fragment, + final VaryingLayout layout + ) throws ShaderCompileException { + List inputs = fragment.inputs(); + if (inputs.isEmpty()) { + return; + } + Map spans = varyingLocationSpans(fragment.spirv(), Spvc.SPVC_RESOURCE_TYPE_STAGE_INPUT); + IntBuffer words = fragment.spirv().asIntBuffer(); + for (SpvVariable input : sortByCurrentLocation(words, inputs)) { + Integer base = layout.baseLocations.get(input.name()); + if (base == null) { + base = layout.nextFree; + layout.baseLocations.put(input.name(), base); + layout.nextFree += spans.getOrDefault(input.name(), 1); + if (UNLINKED_VARYING_REPORTS.add(pipeline.getLocation() + "/" + input.name())) { + Metallum.LOGGER.warn( + "[Metallum] Fragment input '{}' of pipeline {} has no matching vertex output; " + + "assigned location {} (reads undefined values)", + input.name(), pipeline.getLocation(), base + ); + } + } + words.put(input.locationOffset(), base); + } + } + + /** + * 按变量当前的 Location 装饰值升序排列。{@link SpvVariable#locationOffset()} 是该装饰 + * 字面量在 SPIR-V 字流中的字下标;先把排序键取出来再排,避免排序过程中读到被改写的值。 + */ + private static List sortByCurrentLocation(final IntBuffer words, final List variables) { + Map keys = new IdentityHashMap<>(variables.size()); + for (SpvVariable variable : variables) { + keys.put(variable, words.get(variable.locationOffset())); + } + List sorted = new ArrayList<>(variables); + sorted.sort(Comparator.comparingInt(keys::get)); + return sorted; + } + + /** + * 反射一个 SPIR-V 模块的 stage 输入/输出,算出每个变量占用的 location 槽数。 + * + *

    规则(GLSL/SPIR-V location 分配):向量与标量占 1 个槽,但 64 位类型(double/int64) + * 超过 2 个分量时占 2 个;矩阵按列数倍增;数组按元素总数倍增。 + */ + private static Map varyingLocationSpans(final ByteBuffer spirvBytes, final int resourceType) + throws ShaderCompileException { + Map spans = new LinkedHashMap<>(); + try (MemoryStack stack = MemoryStack.stackPush()) { + IntBuffer spirvWords = spirvBytes.asIntBuffer(); + PointerBuffer pContext = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_context_create(pContext), "spvc_context_create"); + long context = pContext.get(0); + try { + PointerBuffer pIr = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_context_parse_spirv(context, spirvWords, spirvWords.remaining(), pIr), + "spvc_context_parse_spirv" + ); + PointerBuffer pCompiler = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_context_create_compiler( + context, Spvc.SPVC_BACKEND_NONE, pIr.get(0), Spvc.SPVC_CAPTURE_MODE_COPY, pCompiler + ), + "spvc_context_create_compiler" + ); + long compiler = pCompiler.get(0); + + PointerBuffer pResources = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_compiler_create_shader_resources(compiler, pResources), + "spvc_compiler_create_shader_resources" + ); + PointerBuffer pList = stack.mallocPointer(1); + PointerBuffer pCount = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_resources_get_resource_list_for_type(pResources.get(0), resourceType, pList, pCount), + "spvc_resources_get_resource_list_for_type" + ); + SpvcReflectedResource.Buffer list = SpvcReflectedResource.create(pList.get(0), (int) pCount.get(0)); + for (SpvcReflectedResource resource : list) { + long type = Spvc.spvc_compiler_get_type_handle(compiler, resource.type_id()); + spans.put(resource.nameString(), locationSpan(type)); + } + return spans; + } finally { + Spvc.spvc_context_destroy(context); + } + } + } + + private static int locationSpan(final long type) { + int basetype = Spvc.spvc_type_get_basetype(type); + int components = Spvc.spvc_type_get_vector_size(type); + boolean wide = basetype == Spvc.SPVC_BASETYPE_FP64 + || basetype == Spvc.SPVC_BASETYPE_INT64 + || basetype == Spvc.SPVC_BASETYPE_UINT64; + int perColumn = wide && components > 2 ? 2 : 1; + int span = perColumn * Math.max(1, Spvc.spvc_type_get_columns(type)); + int dimensions = Spvc.spvc_type_get_num_array_dimensions(type); + for (int index = 0; index < dimensions; index++) { + // 长度为 0 表示 runtime array / spec-constant 长度,varying 上不会出现;保守按 1 计。 + span *= Math.max(1, Spvc.spvc_type_get_array_dimension(type, index)); + } + return span; + } + + static String extractEntryPoint(final String msl, final Pattern pattern, final String fallback) { Matcher matcher = pattern.matcher(msl); return matcher.find() ? matcher.group(1) : fallback; } - private static List buildResourceBindings( + static List buildResourceBindings( final List entries, final MslShader vertexMsl, final MslShader fragmentMsl @@ -262,7 +433,7 @@ private static int stageMask( return mask; } - private static Map vertexAttributeFormats(final RenderPipeline pipeline) { + static Map vertexAttributeFormats(final RenderPipeline pipeline) { Map formats = new LinkedHashMap<>(); for (VertexFormat binding : pipeline.getVertexFormatBindings()) { if (binding != null) { @@ -325,7 +496,7 @@ private static void registerIntegerInputConversions( } } - private static Map explicitFragmentOutputLocations(@Nullable final String source) + static Map explicitFragmentOutputLocations(@Nullable final String source) throws ShaderCompileException { if (source == null || source.isBlank()) { return Map.of(); @@ -401,7 +572,7 @@ private static Set applyExplicitFragmentOutputLocations( return Set.copyOf(activeLocations); } - private static void validateFragmentOutputSignature( + static void validateFragmentOutputSignature( final RenderPipeline pipeline, final Set shaderLocations ) throws ShaderCompileException { @@ -420,7 +591,7 @@ private static void validateFragmentOutputSignature( } } - private static MslShader spirvToMsl( + static MslShader spirvToMsl( final ByteBuffer spirvBytes, final int pushConstantBinding, final Map attributeFormats, diff --git a/src/main/java/com/metallum/client/metal/render/MetalDevice.java b/src/main/java/com/metallum/client/metal/render/MetalDevice.java index 5247b9e9b..a50747a77 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalDevice.java +++ b/src/main/java/com/metallum/client/metal/render/MetalDevice.java @@ -158,7 +158,10 @@ boolean useLabels() { if (shaderSource != null) { this.activeShaderSource = shaderSource; } - return this.compiledPipelines.computeIfAbsent(pipeline, p -> MetalCrossShaderCompiler.compile(this, p, effectiveSource)); + return this.compiledPipelines.computeIfAbsent(pipeline, p -> { + MetalCompiledRenderPipeline override = IrisMetalPipelineOverrides.tryCompile(this, p, effectiveSource); + return override != null ? override : MetalCrossShaderCompiler.compile(this, p, effectiveSource); + }); } @Override @@ -258,7 +261,10 @@ private void drainBufferPool() { } MetalCompiledRenderPipeline getOrCompilePipeline(final RenderPipeline pipeline) { - return this.compiledPipelines.computeIfAbsent(pipeline, p -> MetalCrossShaderCompiler.compile(this, p, this.activeShaderSource)); + return this.compiledPipelines.computeIfAbsent(pipeline, p -> { + MetalCompiledRenderPipeline override = IrisMetalPipelineOverrides.tryCompile(this, p, this.activeShaderSource); + return override != null ? override : MetalCrossShaderCompiler.compile(this, p, this.activeShaderSource); + }); } IntermediaryShaderModule getOrCompileShader(final Identifier id, final ShaderType type, final ShaderDefines defines, final ShaderSource shaderSource) { diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java b/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java index 24a37d25c..7749dd2fb 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java @@ -24,11 +24,61 @@ */ @Environment(EnvType.CLIENT) public final class MetalIrisCompat { + /** + * Switch for the Iris-on-Metal semantic layer (B2-1 onwards). + * + *

    Currently opt-in and NOT yet usable in game. The pack-loading + * and pipeline-override lines are in place and the offline gate proves + * every terrain program compiles to a valid PSO, but nothing supplies the + * generated {@code MetallumIrisUniforms} block or the pack's samplers to + * the sodium terrain pass yet (handoff steps S4 and S6). Enabling this with + * a pack selected therefore fails at the first terrain draw with + * {@code Missing uniform MetallumIrisUniforms}. It defaults to off so the + * client keeps the shipped dormant-coexistence behaviour; flip the default + * to {@code "true"} when S4 and S6 land.

    + * + *

    {@code -Dmetallum.iris.semantic=true} opts in; + * {@code -Dmetallum.iris.semantic=false} is the kill switch once the + * default flips.

    + */ + private static final boolean SEMANTIC_LAYER = + "true".equalsIgnoreCase(System.getProperty("metallum.iris.semantic", "false")); + private static volatile boolean announced; + private static volatile boolean semanticAnnounced; private MetalIrisCompat() { } + /** + * True when the semantic layer owns the Iris seams: the live device is + * Metal and the kill switch is not set. + * + *

    Where {@link #holdIrisDormant()} means "cancel this GL-flavoured Iris + * entry point", this means "let Iris run and serve it ourselves". The two + * are used together: a shim that must stay cancelled even with the semantic + * layer active tests {@code holdIrisDormant()} alone; a shim that the + * semantic layer takes over tests {@code holdIrisDormant() && + * !semanticLayerEnabled()}.

    + */ + public static boolean semanticLayerEnabled() { + if (!SEMANTIC_LAYER) { + return false; + } + if (!holdIrisDormant()) { + return false; + } + if (!semanticAnnounced) { + semanticAnnounced = true; + Metallum.LOGGER.info( + "Iris-on-Metal semantic layer active: shader packs load for real and sodium terrain" + + " draws through the pack's gbuffers_terrain programs" + + " (disable with -Dmetallum.iris.semantic=false)" + ); + } + return true; + } + /** True when the live GpuDevice is the Metal backend. */ public static boolean holdIrisDormant() { try { diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java index 13dd809d8..9a0f31c61 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java @@ -82,7 +82,7 @@ final class MetalIrisShaderCompiler { private static final Pattern UNIFORM_STATEMENT_PATTERN = Pattern.compile("(?m)^[ \\t]*uniform\\b([^;{}]*);"); private static final Pattern OPAQUE_TYPE_PATTERN = Pattern.compile("[iu]?(sampler|image|texture)\\w*|atomic_uint"); private static final Set PRECISION_QUALIFIERS = Set.of("lowp", "mediump", "highp"); - private static final String UNIFORM_BLOCK_NAME = "MetallumIrisUniforms"; + static final String UNIFORM_BLOCK_NAME = "MetallumIrisUniforms"; /** * Identifiers that are legal in GL-dialect GLSL but collide with keywords * further down the chain, seen in real packs: {@code sampler} is a @@ -318,10 +318,35 @@ record WrappedGlsl(String source, List blockedUniforms) { static WrappedGlsl wrapLooseUniforms(final String glsl) { String src = renameHostileIdentifiers(stripComments(glsl)); + LooseExtraction extraction = extractLooseUniforms(src); + List deduped = dedupeByName(List.of(extraction.uniforms())); + if (deduped.isEmpty()) { + return new WrappedGlsl(src, List.of()); + } + String out = insertUniformBlock(extraction.body(), renderUniformBlock(deduped)); + return new WrappedGlsl(out, deduped.stream().map(LooseUniform::name).toList()); + } + + /** One loose default-block uniform declarator, initializer already dropped. */ + private record LooseUniform(String type, String name, String arraySuffix) { + String glslDeclaration() { + return type + " " + name + arraySuffix; + } + } + + private record LooseExtraction(String body, List uniforms) { + } + + /** + * Removes every non-opaque loose uniform statement from {@code src} + * (already comment-stripped and hostile-renamed), reporting the removed + * declarators in source order. Opaque (sampler/image) uniforms stay in + * the body. + */ + private static LooseExtraction extractLooseUniforms(final String src) { Matcher matcher = UNIFORM_STATEMENT_PATTERN.matcher(src); StringBuilder body = new StringBuilder(src.length()); - List members = new ArrayList<>(); - Set memberNames = new LinkedHashSet<>(); + List uniforms = new ArrayList<>(); int last = 0; while (matcher.find()) { String statement = matcher.group(1).trim(); @@ -335,39 +360,54 @@ static WrappedGlsl wrapLooseUniforms(final String glsl) { } String type = tokens.get(typeIndex); if (OPAQUE_TYPE_PATTERN.matcher(type).matches()) { - continue; // samplers/images stay loose; shaderc auto-binds them + continue; // samplers/images stay loose; binding assignment happens downstream } int declaratorsStart = statement.indexOf(type) + type.length(); String declarators = statement.substring(declaratorsStart); body.append(src, last, matcher.start()); last = matcher.end(); for (String declarator : splitTopLevel(declarators)) { - String member = parseDeclarator(type, declarator); - if (member == null) { + LooseUniform uniform = parseLooseDeclarator(type, declarator); + if (uniform == null) { throw new IllegalStateException("Cannot parse uniform declarator '" + declarator + "' (type " + type + ")"); } - String memberName = member.substring(member.indexOf(' ') + 1).replaceAll("\\[.*", ""); - if (memberNames.add(memberName)) { - members.add(member); - } + uniforms.add(uniform); } } - if (members.isEmpty()) { - return new WrappedGlsl(src, List.of()); - } body.append(src, last, src.length()); + return new LooseExtraction(body.toString(), uniforms); + } + + /** First declaration wins; later same-name declarations must agree on type and arrayness. */ + private static List dedupeByName(final List> stageUniformLists) { + Map byName = new java.util.LinkedHashMap<>(); + for (List stage : stageUniformLists) { + for (LooseUniform uniform : stage) { + LooseUniform previous = byName.putIfAbsent(uniform.name(), uniform); + if (previous != null + && (!previous.type().equals(uniform.type()) || !previous.arraySuffix().equals(uniform.arraySuffix()))) { + throw new IllegalStateException( + "Uniform '" + uniform.name() + "' declared as " + previous.glslDeclaration() + + " and " + uniform.glslDeclaration() + " across stages" + ); + } + } + } + return List.copyOf(byName.values()); + } + private static String renderUniformBlock(final List members) { StringBuilder block = new StringBuilder("layout(std140) uniform " + UNIFORM_BLOCK_NAME + " {\n"); - for (String member : members) { - block.append(" ").append(member).append(";\n"); + for (LooseUniform member : members) { + block.append(" ").append(member.glslDeclaration()).append(";\n"); } block.append("};\n"); + return block.toString(); + } - String rewritten = body.toString(); - int insertAt = directivePreludeEnd(rewritten); - String out = rewritten.substring(0, insertAt) + block + rewritten.substring(insertAt); - List names = new ArrayList<>(memberNames); - return new WrappedGlsl(out, List.copyOf(names)); + private static String insertUniformBlock(final String body, final String block) { + int insertAt = directivePreludeEnd(body); + return body.substring(0, insertAt) + block + body.substring(insertAt); } /** First few whitespace-separated identifiers of a declaration head. */ @@ -400,15 +440,15 @@ private static List splitTopLevel(final String declarators) { return parts; } - /** {@code name[expr] = init} -> {@code "type name[expr]"}; initializers dropped. */ + /** {@code name[expr] = init} -> ({@code type}, {@code name}, {@code [expr]}); initializers dropped. */ @Nullable - private static String parseDeclarator(final String type, final String declarator) { + private static LooseUniform parseLooseDeclarator(final String type, final String declarator) { Matcher m = Pattern.compile("^\\s*([A-Za-z_]\\w*)\\s*((?:\\[[^\\]]*\\]\\s*)*)").matcher(declarator); if (!m.find() || m.group(1).isEmpty()) { return null; } String arrays = m.group(2).replaceAll("\\s+", ""); - return type + " " + m.group(1) + arrays; + return new LooseUniform(type, m.group(1), arrays); } /** Index just past the leading run of blank / preprocessor-directive lines. */ @@ -574,4 +614,342 @@ private static void checkSpvc(final String name, final StageKind kind, final int throw new TranslationException(name, PHASE_SPIRV_TO_MSL, kind, stage + " -> " + result); } } + + // ------------------------------------------------------------------ + // B2-1: paired-stage linking for the stock pipeline compile chain + // ------------------------------------------------------------------ + // + // The B2-2 matrix above compiles each stage in isolation (device-library + // proof). Executable PSOs instead go through the *stock* chain + // (vanilla GlslCompiler -> IntermediaryShaderModule.rebind -> Spvc -> + // MetalCompiledRenderPipeline), which pairs varyings by name and assigns + // bindings from the RenderPipeline's BindGroupLayout. This lane therefore + // stops at GLSL and reports the metadata the synthetic RenderPipeline + // needs: the unified std140 uniform block (one identical text in both + // stages — per-stage blocks would alias the same binding with different + // layouts), the sampler/UBO names for the bind-group layout, and the + // pack's DRAWBUFFERS mapping for the MRT color-target list. + + static final String PHASE_LINK = "pair-link"; + + /** std140 member of the unified {@code MetallumIrisUniforms} block. */ + record UniformMember(String type, String name, int arrayCount, int offset, int byteSize) { + } + + record SamplerDecl(String name, String glslType) { + } + + record GlslProgram( + String name, + String vertexPatched, + String fragmentPatched, + String vertexGlsl, + String fragmentGlsl, + List uniformLayout, + int uniformBlockSize, + List samplers, + List uniformBlockNames, + int[] drawBuffers + ) { + boolean hasUniformBlock() { + return !uniformLayout.isEmpty(); + } + } + + /** + * Sodium terrain family. Patch arguments mirror Iris's own + * {@code ShaderCreator.create} bytecode: {@code patchSodium(name, vsh, + * gsh, tcs, tes, fsh, alphaTest, textureMap, false)}. + */ + static GlslProgram translateSodiumTerrain( + final String name, + final ProgramSource source, + final AlphaTest alpha, + final Object2ObjectMap, String> textureMap + ) { + rejectUnsupportedStages( + name, + source.getGeometrySource().orElse(null), + source.getTessControlSource().orElse(null), + source.getTessEvalSource().orElse(null) + ); + String vertex = source.getVertexSource().orElseThrow( + () -> new TranslationException(name, PHASE_PATCH, StageKind.VERTEX, "missing vertex source")); + String fragment = source.getFragmentSource().orElseThrow( + () -> new TranslationException(name, PHASE_PATCH, StageKind.FRAGMENT, "missing fragment source")); + Map patched; + try { + patched = TransformPatcher.patchSodium(name, vertex, null, null, null, fragment, alpha, textureMap, false); + } catch (Throwable t) { + throw new TranslationException(name, PHASE_PATCH, null, String.valueOf(t.getMessage()), t); + } + String patchedVertex = patched.get(PatchShaderType.VERTEX); + String patchedFragment = patched.get(PatchShaderType.FRAGMENT); + if (patchedVertex == null || patchedFragment == null) { + throw new TranslationException( + name, PHASE_PATCH, null, + "patchSodium returned stages " + patched.keySet() + " (need VERTEX+FRAGMENT)" + ); + } + return linkPatchedPair(name, patchedVertex, patchedFragment, source.getDirectives().getDrawBuffers()); + } + + static GlslProgram linkPatchedPair( + final String name, + final String patchedVertex, + final String patchedFragment, + final int[] drawBuffers + ) { + try { + String vertexSrc = renameHostileIdentifiers(stripComments(patchedVertex)); + String fragmentSrc = renameHostileIdentifiers(stripComments(patchedFragment)); + LooseExtraction vertexLoose = extractLooseUniforms(vertexSrc); + LooseExtraction fragmentLoose = extractLooseUniforms(fragmentSrc); + List unified = dedupeByName(List.of(vertexLoose.uniforms(), fragmentLoose.uniforms())); + + List layout = computeStd140Layout(name, unified); + String vertexOut = vertexLoose.body(); + String fragmentOut = fragmentLoose.body(); + if (!layout.isEmpty()) { + String block = renderUniformBlock(unified); + vertexOut = insertUniformBlock(vertexOut, block); + fragmentOut = insertUniformBlock(fragmentOut, block); + } + + Map samplers = new java.util.LinkedHashMap<>(); + collectSamplerDecls(vertexOut, samplers); + collectSamplerDecls(fragmentOut, samplers); + List samplerList = samplers.entrySet().stream() + .map(e -> new SamplerDecl(e.getKey(), e.getValue())) + .toList(); + + Set blockNames = new LinkedHashSet<>(); + collectUniformBlockNames(vertexOut, blockNames); + collectUniformBlockNames(fragmentOut, blockNames); + + int blockSize = layout.isEmpty() + ? 0 + : alignUp(layout.getLast().offset() + layout.getLast().byteSize(), 16); + return new GlslProgram( + name, + patchedVertex, + patchedFragment, + vertexOut, + fragmentOut, + layout, + blockSize, + samplerList, + List.copyOf(blockNames), + drawBuffers.clone() + ); + } catch (TranslationException e) { + throw e; + } catch (RuntimeException e) { + throw new TranslationException(name, PHASE_LINK, null, String.valueOf(e.getMessage()), e); + } + } + + // ------------------------------------------------------------------ + // std140 layout for the unified block + // ------------------------------------------------------------------ + + private record Std140Type(int alignment, int byteSize) { + } + + private static final Map STD140_TYPES = Map.ofEntries( + Map.entry("float", new Std140Type(4, 4)), + Map.entry("int", new Std140Type(4, 4)), + Map.entry("uint", new Std140Type(4, 4)), + Map.entry("bool", new Std140Type(4, 4)), + Map.entry("vec2", new Std140Type(8, 8)), + Map.entry("ivec2", new Std140Type(8, 8)), + Map.entry("uvec2", new Std140Type(8, 8)), + Map.entry("bvec2", new Std140Type(8, 8)), + Map.entry("vec3", new Std140Type(16, 12)), + Map.entry("ivec3", new Std140Type(16, 12)), + Map.entry("uvec3", new Std140Type(16, 12)), + Map.entry("bvec3", new Std140Type(16, 12)), + Map.entry("vec4", new Std140Type(16, 16)), + Map.entry("ivec4", new Std140Type(16, 16)), + Map.entry("uvec4", new Std140Type(16, 16)), + Map.entry("bvec4", new Std140Type(16, 16)), + // std140 matrix columns are padded to vec4 stride. + Map.entry("mat2", new Std140Type(16, 32)), + Map.entry("mat3", new Std140Type(16, 48)), + Map.entry("mat4", new Std140Type(16, 64)) + ); + + /** + * Deterministic std140 layout of the unified block. Offsets are verified + * against SPIR-V reflection by the offline test — any divergence between + * this table and glslang's layout is a test failure, not a silent skew. + */ + private static List computeStd140Layout(final String name, final List members) { + List layout = new ArrayList<>(members.size()); + int cursor = 0; + for (LooseUniform member : members) { + Std140Type type = STD140_TYPES.get(member.type()); + if (type == null) { + throw new TranslationException( + name, PHASE_LINK, null, + "uniform '" + member.name() + "' has type '" + member.type() + "' with no std140 rule (extend STD140_TYPES)" + ); + } + int arrayCount = parseArrayCount(name, member); + int alignment; + int byteSize; + if (arrayCount > 0) { + int stride = alignUp(type.byteSize(), 16); + alignment = 16; + byteSize = stride * arrayCount; + } else { + alignment = type.alignment(); + byteSize = type.byteSize(); + } + int offset = alignUp(cursor, alignment); + layout.add(new UniformMember(member.type(), member.name(), arrayCount, offset, byteSize)); + cursor = offset + byteSize; + } + return List.copyOf(layout); + } + + /** 0 for scalars; a positive literal count for {@code [N]} declarators. */ + private static int parseArrayCount(final String name, final LooseUniform member) { + String suffix = member.arraySuffix(); + if (suffix.isEmpty()) { + return 0; + } + Matcher m = Pattern.compile("^\\[(\\d+)\\]$").matcher(suffix); + if (!m.matches()) { + throw new TranslationException( + name, PHASE_LINK, null, + "uniform '" + member.name() + "' array suffix '" + suffix + "' is not a single literal size" + ); + } + return Integer.parseInt(m.group(1)); + } + + private static int alignUp(final int value, final int alignment) { + return (value + alignment - 1) / alignment * alignment; + } + + // ------------------------------------------------------------------ + // Resource enumeration for the synthetic BindGroupLayout + // ------------------------------------------------------------------ + + private static void collectSamplerDecls(final String source, final Map out) { + Matcher matcher = UNIFORM_STATEMENT_PATTERN.matcher(source); + while (matcher.find()) { + String statement = matcher.group(1).trim(); + List tokens = leadingTokens(statement); + int typeIndex = 0; + while (typeIndex < tokens.size() && PRECISION_QUALIFIERS.contains(tokens.get(typeIndex))) { + typeIndex++; + } + if (typeIndex >= tokens.size()) { + continue; + } + String type = tokens.get(typeIndex); + if (!OPAQUE_TYPE_PATTERN.matcher(type).matches()) { + continue; + } + int declaratorsStart = statement.indexOf(type) + type.length(); + for (String declarator : splitTopLevel(statement.substring(declaratorsStart))) { + LooseUniform decl = parseLooseDeclarator(type, declarator); + if (decl == null) { + continue; + } + String previous = out.putIfAbsent(decl.name(), type); + if (previous != null && !previous.equals(type)) { + throw new IllegalStateException( + "Sampler '" + decl.name() + "' declared as " + previous + " and " + type + " across stages" + ); + } + } + } + } + + private static final Pattern UNIFORM_BLOCK_PATTERN = + Pattern.compile("(?m)^[ \\t]*(?:layout\\s*\\([^)]*\\)\\s*)?uniform\\s+([A-Za-z_]\\w*)\\s*\\{"); + + private static void collectUniformBlockNames(final String source, final Set out) { + Matcher matcher = UNIFORM_BLOCK_PATTERN.matcher(source); + while (matcher.find()) { + out.add(matcher.group(1)); + } + } + + // ------------------------------------------------------------------ + // std140 ground-truth reflection (test verification aid) + // ------------------------------------------------------------------ + + record ReflectedUniformBlock(Map memberOffsets, long declaredSize) { + } + + /** + * Compiles {@code wrappedGlsl} through the shaderc lane and reflects the + * actual member offsets glslang assigned to {@code blockName}. Used by the + * offline test to prove {@link #computeStd140Layout} matches the compiled + * truth — a divergence is a test failure, never a silent skew at runtime. + */ + static @Nullable ReflectedUniformBlock reflectUniformBlock( + final String name, + final StageKind kind, + final String wrappedGlsl, + final String blockName + ) { + SpirvResult spirv = glslToSpirv(name, kind, wrappedGlsl); + try (MemoryStack stack = MemoryStack.stackPush()) { + IntBuffer spirvWords = spirv.spirv().asIntBuffer(); + int wordCount = spirvWords.remaining(); + + PointerBuffer pContext = stack.mallocPointer(1); + checkSpvc(name, kind, Spvc.spvc_context_create(pContext), "spvc_context_create"); + long context = pContext.get(0); + try { + PointerBuffer pIr = stack.mallocPointer(1); + checkSpvc(name, kind, Spvc.spvc_context_parse_spirv(context, spirvWords, wordCount, pIr), "spvc_context_parse_spirv"); + PointerBuffer pCompiler = stack.mallocPointer(1); + checkSpvc(name, kind, Spvc.spvc_context_create_compiler( + context, Spvc.SPVC_BACKEND_MSL, pIr.get(0), Spvc.SPVC_CAPTURE_MODE_COPY, pCompiler + ), "spvc_context_create_compiler"); + long compiler = pCompiler.get(0); + + PointerBuffer pResources = stack.mallocPointer(1); + checkSpvc(name, kind, Spvc.spvc_compiler_create_shader_resources(compiler, pResources), "spvc_compiler_create_shader_resources"); + PointerBuffer pList = stack.mallocPointer(1); + PointerBuffer pCount = stack.mallocPointer(1); + checkSpvc(name, kind, Spvc.spvc_resources_get_resource_list_for_type( + pResources.get(0), Spvc.SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, pList, pCount + ), "spvc_resources_get_resource_list_for_type"); + org.lwjgl.util.spvc.SpvcReflectedResource.Buffer list = + org.lwjgl.util.spvc.SpvcReflectedResource.create(pList.get(0), (int) pCount.get(0)); + for (org.lwjgl.util.spvc.SpvcReflectedResource resource : list) { + if (!blockName.equals(resource.nameString())) { + continue; + } + int baseTypeId = resource.base_type_id(); + long typeHandle = Spvc.spvc_compiler_get_type_handle(compiler, baseTypeId); + int memberCount = Spvc.spvc_type_get_num_member_types(typeHandle); + Map offsets = new java.util.LinkedHashMap<>(memberCount); + for (int index = 0; index < memberCount; index++) { + String memberName = Spvc.spvc_compiler_get_member_name(compiler, baseTypeId, index); + IntBuffer pOffset = stack.mallocInt(1); + checkSpvc(name, kind, Spvc.spvc_compiler_type_struct_member_offset( + compiler, typeHandle, index, pOffset + ), "spvc_compiler_type_struct_member_offset"); + offsets.put(memberName, pOffset.get(0)); + } + PointerBuffer pSize = stack.mallocPointer(1); + checkSpvc(name, kind, Spvc.spvc_compiler_get_declared_struct_size( + compiler, typeHandle, pSize + ), "spvc_compiler_get_declared_struct_size"); + return new ReflectedUniformBlock(offsets, pSize.get(0)); + } + return null; + } finally { + Spvc.spvc_context_destroy(context); + } + } + } } diff --git a/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java new file mode 100644 index 000000000..46189a09c --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java @@ -0,0 +1,132 @@ +package com.metallum.client.metal.render; + +import com.metallum.Metallum; +import it.unimi.dsi.fastutil.objects.Object2ObjectMap; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.irisshaders.iris.gl.texture.TextureType; +import net.irisshaders.iris.helpers.Tri; +import net.irisshaders.iris.pipeline.VanillaRenderingPipeline; +import net.irisshaders.iris.shaderpack.ShaderPack; +import net.irisshaders.iris.shaderpack.materialmap.BlockMaterialMapping; +import net.irisshaders.iris.shaderpack.materialmap.WorldRenderingSettings; +import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import net.irisshaders.iris.shaderpack.properties.PackDirectives; +import net.irisshaders.iris.shaderpack.texture.TextureStage; +import net.irisshaders.iris.vertices.sodium.terrain.FormatAnalyzer; +import net.minecraft.client.Minecraft; + +/** + * The Iris-on-Metal world rendering pipeline (B2-1 slice). + * + *

    Iris's own {@code IrisRenderingPipeline} is a GL object graph: it builds + * GL programs, framebuffers and samplers in its constructor. On the Metal + * backend that is not adaptable, so {@code Iris.createPipeline} is redirected + * to this class instead (see {@code IrisPipelineFactoryMixin}). This is the + * "semantic layer" seam: Iris still owns pack parsing, option handling, the id + * maps and the render-phase state machine, while the actual GPU work happens + * through the Metal backend.

    + * + *

    Scope of B2-1. This pipeline does exactly two things beyond the + * vanilla behaviour it inherits:

    + *
      + *
    1. mirrors the {@link WorldRenderingSettings} that + * {@code IrisRenderingPipeline}'s constructor sets, most importantly the + * extended chunk vertex format — sodium must build terrain meshes with + * the attributes the pack's {@code gbuffers_terrain} expects;
    2. + *
    3. activates {@link IrisMetalPipelineOverrides}, so sodium's terrain + * pipelines compile from the pack's translated programs.
    4. + *
    + * + *

    Everything else — shadows, composite/final, the deferred chain, custom + * uniforms, entity/particle programs — is inherited from + * {@link VanillaRenderingPipeline} and therefore behaves exactly as it does + * with shaders off. That is the honest state of B2-1: terrain is drawn with the + * pack's gbuffer program and the raw gbuffer0 output goes to the screen; there + * is no composite pass yet (B2-3).

    + */ +@Environment(EnvType.CLIENT) +public final class MetalWorldRenderingPipeline extends VanillaRenderingPipeline { + private final ProgramSet programSet; + private final ShaderPack pack; + private final IrisMetalPipelineOverrides.Instance overrides; + private boolean initializedBlockIds; + + public MetalWorldRenderingPipeline(final ProgramSet programSet) { + this.programSet = programSet; + this.pack = programSet.getPack(); + PackDirectives directives = programSet.getPackDirectives(); + + // Mirrors IrisRenderingPipeline's constructor. The vertex format is the + // load-bearing one: FormatAnalyzer.createFormat(true, true, true, true) + // is the extended (XHFP) chunk format whose extra attributes Iris's own + // sodium mesh mixins write, and which the patched terrain shader reads. + WorldRenderingSettings settings = WorldRenderingSettings.INSTANCE; + settings.setVertexFormat(FormatAnalyzer.createFormat(true, true, true, true)); + settings.setEntityIds(this.pack.getIdMap().getEntityIdMap()); + settings.setItemIds(this.pack.getIdMap().getItemIdMap()); + settings.setAmbientOcclusionLevel(directives.getAmbientOcclusionLevel()); + settings.setDisableDirectionalShading(shouldDisableDirectionalShading()); + settings.setUseSeparateAo(directives.shouldUseSeparateAo()); + settings.setBreaksAnisotropy(directives.breaksAnisotropy()); + settings.setVoxelizeLightBlocks(directives.shouldVoxelizeLightBlocks()); + settings.setSeparateEntityDraws(directives.shouldUseSeparateEntityDraws()); + + this.overrides = IrisMetalPipelineOverrides.activate(programSet, directives.getTextureMap()); + Metallum.LOGGER.info( + "[metallum-iris] semantic pipeline generation {} online for pack program set {}", + this.overrides.generation(), this.pack.getProfileInfo() + ); + } + + /** + * Block/tag id maps are built lazily on the first frame, exactly as + * {@code IrisRenderingPipeline} does — they need a loaded level, and + * populating them invalidates every chunk mesh, so the rebuild is triggered + * once here rather than at pack load. + * + *

    {@code super.beginLevelRendering()} is deliberately not called: it + * issues {@code glClipControl} and {@code glUseProgram} (see + * {@code IrisVanillaPipelineCompatMixin}), which have no meaning on the + * Metal backend.

    + */ + @Override + public void beginLevelRendering() { + if (this.initializedBlockIds) { + return; + } + this.initializedBlockIds = true; + WorldRenderingSettings settings = WorldRenderingSettings.INSTANCE; + settings.setBlockStateIds(BlockMaterialMapping.createBlockStateIdMap( + this.pack.getIdMap().getBlockProperties(), this.pack.getIdMap().getTagEntries() + )); + settings.setBlockTypeIds(BlockMaterialMapping.createBlockTypeMap( + this.pack.getIdMap().getBlockRenderTypeMap() + )); + Minecraft.getInstance().levelExtractor.allChanged(); + } + + @Override + public Object2ObjectMap, String> getTextureMap() { + return this.programSet.getPackDirectives().getTextureMap(); + } + + @Override + public float getSunPathRotation() { + return this.programSet.getPackDirectives().getSunPathRotation(); + } + + @Override + public boolean shouldDisableDirectionalShading() { + return !this.programSet.getPackDirectives().isOldLighting(); + } + + @Override + public void destroy() { + IrisMetalPipelineOverrides.deactivate(); + Metallum.LOGGER.info( + "[metallum-iris] semantic pipeline generation {} destroyed", this.overrides.generation() + ); + super.destroy(); + } +} diff --git a/src/main/java/com/metallum/mixin/iris/GlStateManagerCompatMixin.java b/src/main/java/com/metallum/mixin/iris/GlStateManagerCompatMixin.java index 7b59f4afd..8918cb2a6 100644 --- a/src/main/java/com/metallum/mixin/iris/GlStateManagerCompatMixin.java +++ b/src/main/java/com/metallum/mixin/iris/GlStateManagerCompatMixin.java @@ -18,6 +18,11 @@ */ @Mixin(value = GlStateManager.class, remap = false) public abstract class GlStateManagerCompatMixin { + private static final int GL_VENDOR = 7936; + private static final int GL_RENDERER = 7937; + private static final int GL_VERSION = 7938; + private static final int GL_SHADING_LANGUAGE_VERSION = 35724; + private static final int GL_NUM_EXTENSIONS = 33309; private static final int GL_MAX_TEXTURE_IMAGE_UNITS = 34930; private static final int GL_MAX_DRAW_BUFFERS = 34852; @@ -29,7 +34,40 @@ public abstract class GlStateManagerCompatMixin { cir.setReturnValue(switch (pname) { case GL_MAX_TEXTURE_IMAGE_UNITS -> 16; case GL_MAX_DRAW_BUFFERS -> 8; + // StandardMacros walks glGetStringi(GL_EXTENSIONS, 0..n-1) to export + // MC_GL_EXT_* macros. Reporting zero extensions keeps that loop empty + // instead of feeding it n fabricated names. + case GL_NUM_EXTENSIONS -> 0; default -> 8; }); } + + /** + * {@code StandardMacros.createStandardEnvironmentDefines} builds the pack + * preprocessor environment from {@code glGetString}: + * {@code GL_VERSION}/{@code GL_SHADING_LANGUAGE_VERSION} are parsed by a + * semver regex into {@code MC_GL_VERSION}/{@code MC_GLSL_VERSION}, and + * {@code GL_VENDOR}/{@code GL_RENDERER} are substring-matched into one + * {@code MC_GL_VENDOR_*}/{@code MC_GL_RENDERER_*} macro. + * + *

    The values below are the same pinned GL 4.6 environment the offline + * translation matrix uses (see the test-classpath shadow at + * {@code src/test/java/net/irisshaders/iris/gl/shader/StandardMacros.java}), + * so a pack that translates offline sees an identical environment in game. + * Neither vendor nor renderer string matches any of Iris's known-hardware + * substrings, so both land on {@code *_OTHER} — deliberate: we do not want + * packs taking vendor-specific GL code paths on a Metal device.

    + */ + @Inject(method = "_getString", at = @At("HEAD"), cancellable = true) + private static void metallum$fakeGlStringsWhileDormant(final int pname, final CallbackInfoReturnable cir) { + if (!MetalIrisCompat.holdIrisDormant()) { + return; + } + cir.setReturnValue(switch (pname) { + case GL_VENDOR -> "Metallum"; + case GL_RENDERER -> "Metallum Metal"; + case GL_VERSION, GL_SHADING_LANGUAGE_VERSION -> "4.6.0"; + default -> ""; + }); + } } diff --git a/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java index 459c79d13..7cfa21d2e 100644 --- a/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java +++ b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java @@ -40,9 +40,18 @@ public abstract class IrisBootstrapCompatMixin { } } + /** + * With the semantic layer active this must NOT be cancelled: the whole + * point of B2-1 is that Iris parses a real pack, so + * {@code IrisMetalPipelineOverrides} can translate its + * {@code gbuffers_terrain} programs. Pack loading itself is CPU-side + * (zip/properties/preprocessor); the only GL it reaches is + * {@code StandardMacros}, which {@link GlStateManagerCompatMixin} and + * {@link IrisRenderSystemCompatMixin} answer with pinned constants. + */ @Inject(method = "loadShaderpack", at = @At("HEAD"), cancellable = true) private static void metallum$keepPackUnloaded(final CallbackInfo ci) { - if (MetalIrisCompat.holdIrisDormant()) { + if (MetalIrisCompat.holdIrisDormant() && !MetalIrisCompat.semanticLayerEnabled()) { ci.cancel(); } } diff --git a/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java b/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java new file mode 100644 index 000000000..980f645f0 --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java @@ -0,0 +1,57 @@ +package com.metallum.mixin.iris; + +import com.metallum.Metallum; +import com.metallum.client.metal.render.MetalIrisCompat; +import com.metallum.client.metal.render.MetalWorldRenderingPipeline; +import net.irisshaders.iris.Iris; +import net.irisshaders.iris.pipeline.VanillaRenderingPipeline; +import net.irisshaders.iris.pipeline.WorldRenderingPipeline; +import net.irisshaders.iris.shaderpack.ShaderPack; +import net.irisshaders.iris.shaderpack.materialmap.NamespacedId; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +import java.util.Optional; + +/** + * Redirects Iris's pipeline factory to the Metal semantic pipeline. + * + *

    {@code Iris.createPipeline} would otherwise construct an + * {@code IrisRenderingPipeline}, whose constructor builds GL programs, + * framebuffers and samplers — none of which exist on the Metal backend. With + * the semantic layer active we answer with + * {@link MetalWorldRenderingPipeline} instead, so a real pack drives sodium + * terrain through the Metal backend.

    + * + *

    Failure to build the semantic pipeline falls back to Iris's own + * {@code VanillaRenderingPipeline} rather than letting the GL constructor run: + * a pack we cannot serve must degrade to shaders-off, not to a crash.

    + */ +@Mixin(value = Iris.class, remap = false) +public abstract class IrisPipelineFactoryMixin { + @Inject(method = "createPipeline", at = @At("HEAD"), cancellable = true) + private static void metallum$createSemanticPipeline( + final NamespacedId dimensionId, final CallbackInfoReturnable cir + ) { + if (!MetalIrisCompat.semanticLayerEnabled()) { + return; + } + Optional pack = Iris.getCurrentPack(); + if (pack.isEmpty()) { + // No pack selected: Iris's own path already returns the vanilla + // pipeline here, which is Metal-safe (its one GL call is cancelled). + return; + } + try { + cir.setReturnValue(new MetalWorldRenderingPipeline(pack.get().getProgramSet(dimensionId))); + } catch (Throwable t) { + Metallum.LOGGER.error( + "[metallum-iris] failed to build the semantic pipeline for dimension {};" + + " falling back to shaders-off rendering", dimensionId, t + ); + cir.setReturnValue(new VanillaRenderingPipeline()); + } + } +} diff --git a/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java index 35be3432d..444016581 100644 --- a/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java +++ b/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java @@ -33,4 +33,20 @@ public abstract class IrisRenderSystemCompatMixin { cir.setReturnValue(false); } } + + /** + * {@code StandardMacros} enumerates GL extensions with + * {@code getStringi(GL_EXTENSIONS, i)}. {@link GlStateManagerCompatMixin} + * already reports {@code GL_NUM_EXTENSIONS == 0}, so the loop never runs; + * this is a defensive stub so that any other caller gets an empty name + * rather than a raw {@code glGetStringi} on a device with no GL context. + */ + @Inject(method = "getStringi", at = @At("HEAD"), cancellable = true) + private static void metallum$noGlExtensionStrings( + final int name, final int index, final CallbackInfoReturnable cir + ) { + if (MetalIrisCompat.holdIrisDormant()) { + cir.setReturnValue(""); + } + } } diff --git a/src/main/resources/metallum.mixins.json b/src/main/resources/metallum.mixins.json index dfc0b9e56..a036edae3 100644 --- a/src/main/resources/metallum.mixins.json +++ b/src/main/resources/metallum.mixins.json @@ -24,6 +24,7 @@ "sodium.DefaultChunkRendererMetalFxMixin", "sodium.SodiumPreferredGraphicsApiMixin", "iris.IrisBootstrapCompatMixin", + "iris.IrisPipelineFactoryMixin", "iris.IrisRenderSystemCompatMixin", "iris.IrisGlDebugCompatMixin", "iris.IrisSamplersCompatMixin", diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java new file mode 100644 index 000000000..b40a9c58a --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java @@ -0,0 +1,323 @@ +package com.metallum.client.metal.render; + +import com.google.common.collect.ImmutableList; +import com.metallum.client.metal.render.IrisMetalPipelineOverrides.TerrainKind; +import com.metallum.client.metal.render.MetalIrisShaderCompiler.GlslProgram; +import com.metallum.client.metal.render.MetalIrisShaderCompiler.ReflectedUniformBlock; +import com.metallum.client.metal.render.MetalIrisShaderCompiler.StageKind; +import com.metallum.client.metal.render.MetalIrisShaderCompiler.UniformMember; +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.pipeline.BlendFunction; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.vertex.DefaultVertexFormat; +import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap; +import net.irisshaders.iris.Iris; +import net.irisshaders.iris.gl.shader.StandardMacros; +import net.irisshaders.iris.helpers.StringPair; +import net.irisshaders.iris.shaderpack.IrisDefines; +import net.irisshaders.iris.shaderpack.ShaderPack; +import net.irisshaders.iris.shaderpack.materialmap.NamespacedId; +import net.irisshaders.iris.shaderpack.materialmap.WorldRenderingSettings; +import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import net.irisshaders.iris.vertices.sodium.terrain.FormatAnalyzer; +import net.minecraft.resources.Identifier; +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.BeforeEach; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import java.io.IOException; +import java.lang.foreign.MemorySegment; +import java.nio.file.FileSystem; +import java.nio.file.FileSystems; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.ArrayList; +import java.util.Arrays; +import java.util.List; +import java.util.Locale; +import java.util.Map; +import java.util.Optional; +import java.util.stream.Stream; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertNotNull; +import static org.junit.jupiter.api.Assertions.assertTrue; +import static org.junit.jupiter.api.Assertions.fail; + +/** + * B2-1 offline gate: for every local pack fixture, the sodium terrain + * programs must travel the FULL executable path — patchSodium, pair-link, + * synthetic RenderPipeline, the stock compile chain (vanilla GlslCompiler, + * by-name rebind, SPIRV-Cross), and a real-device PSO — exactly as the + * in-game pipeline-override hook will run them. + * + *

    Also proves the std140 layout table against glslang's own reflection: + * every member offset computed by {@code computeStd140Layout} must equal the + * offset in the compiled SPIR-V for both stages.

    + * + *

    Artifacts (patched/wrapped GLSL, layout, resources) are always written + * to {@code build/reports/metallum/sodium-terrain/} — they are the ground + * truth the in-game uniform provider and terrain-pass wiring are built + * against.

    + */ +@EnabledOnOs(OS.MAC) +final class MetalIrisSodiumTerrainTest { + private MetalDevice device; + private final List notes = new ArrayList<>(); + + @BeforeEach + void createDevice() { + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice), "MTLCreateSystemDefaultDevice returned null"); + ShaderSource source = (identifier, type) -> null; + device = new MetalDevice( + source, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Iris sodium terrain device", + MemorySegment.NULL + ); + } + + @AfterEach + void closeDevice() { + IrisMetalPipelineOverrides.setExtendedTerrainTargets(false); + IrisMetalPipelineOverrides.deactivate(); + WorldRenderingSettings.INSTANCE.setVertexFormat(null); + MetalFxManager.close(); + if (device != null) { + device.close(); + } + } + + @Test + void terrainProgramsCompileToDevicePipelines() throws IOException { + List packs = discoverPacks(); + assertFalse(packs.isEmpty(), + "No shader pack fixtures found. Provision run/shaderpacks/*.zip per docs/iris-audit/runbook.md"); + + Iris.testing = true; + // This gate verifies translation and PSO creation, which do not depend + // on the terrain pass's attachment count; the runtime gate that keeps + // multi-target kinds native until the pass is extended (handoff S6) is + // lifted here so every kind is exercised end to end. + IrisMetalPipelineOverrides.setExtendedTerrainTargets(true); + // The same XHFP chunk format the in-game runtime configures + // (IrisRenderingPipeline ctor bytecode: FormatAnalyzer.createFormat(true,true,true,true)). + WorldRenderingSettings.INSTANCE.setVertexFormat(FormatAnalyzer.createFormat(true, true, true, true)); + + for (Path pack : packs) { + runPack(pack); + } + for (String note : notes) { + System.out.println("[sodium-terrain] " + note); + } + } + + private void runPack(final Path packZip) throws IOException { + String packName = packZip.getFileName().toString(); + try (FileSystem fs = FileSystems.newFileSystem(packZip)) { + Path shaders = fs.getPath("/shaders"); + assertTrue(Files.isDirectory(shaders), packName + " has no /shaders directory"); + ShaderPack pack = loadPack(packName, shaders); + ProgramSet set = pack.getProgramSet(new NamespacedId("minecraft", "overworld")); + + IrisMetalPipelineOverrides.Instance instance = + IrisMetalPipelineOverrides.activate(set, new Object2ObjectOpenHashMap<>()); + try { + boolean anyKind = false; + for (TerrainKind kind : TerrainKind.values()) { + GlslProgram program = instance.program(kind); + if (program == null) { + notes.add(packName + " " + kind + ": no translated program (see log for cause)"); + continue; + } + anyKind = true; + dumpProgram(packName, kind, program); + verifyStd140(packName, kind, program); + compileToDevice(packName, kind, instance, program); + } + assertTrue(anyKind, packName + ": no terrain kind translated at all"); + } finally { + IrisMetalPipelineOverrides.deactivate(); + } + } + } + + private void compileToDevice( + final String packName, + final TerrainKind kind, + final IrisMetalPipelineOverrides.Instance instance, + final GlslProgram program + ) { + RenderPipeline fake = fakeSodiumPipeline(kind); + assertEquals(kind, IrisMetalPipelineOverrides.Instance.discriminate(fake), + packName + " " + kind + ": fake pipeline discrimination mismatch"); + MetalCompiledRenderPipeline compiled = IrisMetalPipelineOverrides.tryCompile(device, fake, null); + assertNotNull(compiled, + packName + " " + kind + ": override compile returned null (fail-open path hit; see log + dumps)"); + assertTrue(compiled.isValid(), packName + " " + kind + ": PSO invalid"); + + List resourceNames = compiled.resources().stream() + .map(MetalCompiledRenderPipeline.ResourceBinding::name) + .toList(); + if (program.hasUniformBlock()) { + assertTrue(resourceNames.contains(MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME), + packName + " " + kind + ": resources lack " + MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME + + "; got " + resourceNames); + } + notes.add(packName + " " + kind + ": PSO ok; drawBuffers=" + + Arrays.toString(program.drawBuffers()) + + "; uniforms=" + program.uniformLayout().size() + + " (block " + program.uniformBlockSize() + "B)" + + "; samplers=" + program.samplers().stream().map(MetalIrisShaderCompiler.SamplerDecl::name).toList() + + "; resources=" + resourceNames); + } + + private void verifyStd140(final String packName, final TerrainKind kind, final GlslProgram program) { + if (!program.hasUniformBlock()) { + return; + } + Map computed = new java.util.LinkedHashMap<>(); + for (UniformMember member : program.uniformLayout()) { + computed.put(member.name(), member); + } + for (StageKind stage : new StageKind[]{StageKind.VERTEX, StageKind.FRAGMENT}) { + String source = stage == StageKind.VERTEX ? program.vertexGlsl() : program.fragmentGlsl(); + ReflectedUniformBlock reflected = MetalIrisShaderCompiler.reflectUniformBlock( + program.name() + "/" + stage, stage, source, MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME); + assertNotNull(reflected, packName + " " + kind + " " + stage + ": block not found in SPIR-V reflection"); + for (Map.Entry entry : reflected.memberOffsets().entrySet()) { + UniformMember member = computed.get(entry.getKey()); + assertNotNull(member, packName + " " + kind + " " + stage + + ": reflected member " + entry.getKey() + " missing from computed layout"); + assertEquals(member.offset(), entry.getValue().intValue(), + packName + " " + kind + " " + stage + ": std140 offset mismatch for " + entry.getKey()); + } + assertTrue(program.uniformBlockSize() >= reflected.declaredSize(), + packName + " " + kind + " " + stage + ": computed block size " + program.uniformBlockSize() + + " < declared " + reflected.declaredSize()); + } + } + + /** + * Stand-in for the RenderPipeline sodium's ShaderChunkRenderer.createShader + * builds at runtime: sodium namespace, one main-framebuffer color target, + * CUTOUT discriminated via shader defines and translucent via blending — + * the exact properties Iris's own IrisPipelines.getPipeline consults. + */ + private static RenderPipeline fakeSodiumPipeline(final TerrainKind kind) { + // Sodium's real terrain bind group (ShaderChunkRenderer. bytecode): + // samplers u_LightTex/u_BlockTex, UBO u_Globals, texel buffer + // u_SectionTimeInfo (R32_SINT). + com.mojang.blaze3d.pipeline.BindGroupLayout sodiumLayout = com.mojang.blaze3d.pipeline.BindGroupLayout.builder() + .withSampler("u_LightTex") + .withSampler("u_BlockTex") + .withUniform("u_Globals", com.mojang.blaze3d.shaders.UniformType.UNIFORM_BUFFER) + .withUniform("u_SectionTimeInfo", com.mojang.blaze3d.shaders.UniformType.TEXEL_BUFFER, GpuFormat.R32_SINT) + .build(); + RenderPipeline.Builder builder = RenderPipeline.builder() + .withLocation(Identifier.fromNamespaceAndPath("sodium", "test_chunk_shader_" + kind.name().toLowerCase(Locale.ROOT))) + .withVertexShader(Identifier.fromNamespaceAndPath("sodium", "test_chunk_shader_v")) + .withFragmentShader(Identifier.fromNamespaceAndPath("sodium", "test_chunk_shader_f")) + .withCull(true) + .withPrimitiveTopology(com.mojang.blaze3d.PrimitiveTopology.TRIANGLES) + .withBindGroupLayout(sodiumLayout) + .withVertexBinding(0, DefaultVertexFormat.BLOCK); + if (kind == TerrainKind.TRANSLUCENT) { + builder.withColorTargetState(0, new ColorTargetState( + Optional.of(BlendFunction.TRANSLUCENT), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)); + } else { + builder.withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)); + } + if (kind == TerrainKind.CUTOUT) { + builder.withShaderDefine("CUTOUT"); + } + return builder.build(); + } + + private void dumpProgram(final String packName, final TerrainKind kind, final GlslProgram program) throws IOException { + Path dir = Path.of("build/reports/metallum/sodium-terrain", + packName.replaceAll("[^a-zA-Z0-9_.-]", "_"), kind.name().toLowerCase(Locale.ROOT)); + Files.createDirectories(dir); + Files.writeString(dir.resolve("vertex.patched.glsl"), program.vertexPatched()); + Files.writeString(dir.resolve("fragment.patched.glsl"), program.fragmentPatched()); + Files.writeString(dir.resolve("vertex.wrapped.glsl"), program.vertexGlsl()); + Files.writeString(dir.resolve("fragment.wrapped.glsl"), program.fragmentGlsl()); + StringBuilder meta = new StringBuilder(); + meta.append("# ").append(program.name()).append(" (").append(kind).append(")\n\n"); + meta.append("drawBuffers: ").append(Arrays.toString(program.drawBuffers())).append("\n\n"); + meta.append("uniform block (").append(program.uniformBlockSize()).append(" bytes):\n\n"); + meta.append("| member | type | array | offset | size |\n|---|---|---|---|---|\n"); + for (UniformMember member : program.uniformLayout()) { + meta.append("| ").append(member.name()).append(" | ").append(member.type()) + .append(" | ").append(member.arrayCount()) + .append(" | ").append(member.offset()) + .append(" | ").append(member.byteSize()).append(" |\n"); + } + meta.append("\nsamplers:\n\n"); + for (MetalIrisShaderCompiler.SamplerDecl sampler : program.samplers()) { + meta.append("- ").append(sampler.name()).append(" : ").append(sampler.glslType()).append("\n"); + } + meta.append("\nuniform blocks: ").append(program.uniformBlockNames()).append("\n"); + Files.writeString(dir.resolve("meta.md"), meta.toString()); + } + + private List discoverPacks() throws IOException { + Path dir = Path.of(System.getProperty("metallum.iris.shaderpack.dir", "run/shaderpacks")); + if (!Files.isDirectory(dir)) { + return List.of(); + } + try (Stream stream = Files.list(dir)) { + return stream + .filter(p -> p.getFileName().toString().toLowerCase(Locale.ROOT).endsWith(".zip")) + .sorted() + .toList(); + } + } + + private ShaderPack loadPack(final String packName, final Path shaders) { + ImmutableList defines = environmentDefines(); + Throwable first = null; + for (boolean flag : new boolean[]{false, true}) { + try { + return new ShaderPack(shaders, defines, flag); + } catch (Throwable t) { + if (first == null) { + first = t; + } + } + } + fail(packName + ": ShaderPack failed to load headlessly: " + first, first); + throw new IllegalStateException("unreachable"); + } + + private ImmutableList environmentDefines() { + try { + return StandardMacros.createStandardEnvironmentDefines(); + } catch (Throwable t) { + notes.add("environment defines: fallback list (StandardMacros failed headlessly: " + + t.getClass().getSimpleName() + ")"); + } + ImmutableList.Builder builder = ImmutableList.builder(); + builder.add(new StringPair("MC_VERSION", "12602")); + builder.add(new StringPair("MC_GL_VERSION", "460")); + builder.add(new StringPair("MC_GLSL_VERSION", "460")); + builder.add(new StringPair("MC_OS_MAC", "")); + try { + builder.addAll(IrisDefines.createIrisReplacements()); + } catch (Throwable ignored) { + // pure-Iris replacements are additive; skip if unavailable headlessly + } + return builder.build(); + } +} From ba4e1af3b2608010a37ae1f5cc55d7d4359c008e Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 05:32:49 +0800 Subject: [PATCH 09/78] Snapshot: uncommitted object-motion + cutout-shimmer working state Recovery point taken before extending the deterministic client validation with core/item acceptance frames. Captures the previously uncommitted MetalEntityObjectPose reconstruction, the core/item motion-pipeline acceptance, the itemMotionDrawsEncoded diagnostic split, the in-progress cutout shimmer remediation, and their unit coverage. No working-tree file contents were altered by taking this snapshot. Co-Authored-By: Claude Opus 5 --- build.gradle | 183 ++- docs/cutout-shimmer-remediation-2026-07-27.md | 1456 +++++++++++++++++ docs/metalfx-final-acceptance-2026-07-26.md | 77 + docs/metalfx-frame-generation.md | 88 +- .../metalfx-motion-pipeline-implementation.md | 87 +- docs/metalfx-validation.md | 47 +- docs/mtl4-api-probe.swift | 662 ++++++++ .../09-known-artifacts-root-cause-map.md | 2 + .../13-sol-adaptation-map.md | 2 + logs/2026-07-27-1.log.gz | Bin 0 -> 2963 bytes logs/2026-07-27-2.log.gz | Bin 0 -> 2962 bytes logs/2026-07-27-3.log.gz | Bin 0 -> 2956 bytes .../metal/framegraph/CompiledFrameGraph.java | 112 ++ .../metal/framegraph/FrameGraphBuilder.java | 112 ++ .../metal/framegraph/FrameGraphCompiler.java | 374 +++++ .../metal/framegraph/FrameGraphException.java | 13 + .../metal/framegraph/FrameGraphExtension.java | 27 + .../client/metal/framegraph/FramePass.java | 101 ++ .../metal/framegraph/ResourceDescriptor.java | 188 +++ .../metal/framegraph/SemanticResource.java | 47 + .../metal/render/MetalCommandEncoder.java | 185 ++- .../render/MetalCompiledRenderPipeline.java | 128 +- .../render/MetalCrossShaderCompiler.java | 142 +- .../render/MetalCutoutReactivePipeline.java | 13 +- .../client/metal/render/MetalDevice.java | 243 ++- .../render/MetalEntityMotionCapture.java | 30 +- .../render/MetalEntityMotionPipeline.java | 17 +- .../metal/render/MetalEntityObjectPose.java | 265 +++ .../client/metal/render/MetalFxConfig.java | 66 +- .../client/metal/render/MetalFxManager.java | 673 +++++++- .../client/metal/render/MetalFxMath.java | 20 +- .../client/metal/render/MetalGpuTexture.java | 20 +- .../metal/render/MetalMslDiskCache.java | 205 +++ .../client/metal/render/MetalRenderPass.java | 11 + .../client/metal/render/MetalSurface.java | 7 +- .../render/bridge/MetalNativeBridge.java | 201 ++- .../render/mtl/MTLRenderCommandEncoder.java | 10 + .../validation/MetalValidationClient.java | 713 +++++++- .../ItemFeatureRendererMetalFxMixin.java | 35 + .../render/ItemFeatureSubmitMetalFxMixin.java | 38 + .../LightmapFlickerValidationMixin.java | 32 + src/main/native/MetallumNative.swift | 1055 +++++++++--- .../blocks/block_layer_cutout_reactive.fsh | 24 +- src/main/resources/metallum.mixins.json | 3 + .../render/MetalDestructionQueueTest.java | 43 + .../render/MetalEntityObjectPoseTest.java | 194 +++ .../client/metal/render/MetalFxMathTest.java | 39 + .../render/MetalFxReactiveTuningTest.java | 19 + .../metal/render/MetalShaderLodBiasTest.java | 53 + src/test/native/Metal4PipelineSmokeTest.swift | 258 +++ .../native/MetalFXOffscreenValidation.swift | 34 +- ...rameGenerationPresentationValidation.swift | 17 +- src/test/native/MetalMRTSmokeTest.swift | 24 +- 53 files changed, 7902 insertions(+), 493 deletions(-) create mode 100644 docs/cutout-shimmer-remediation-2026-07-27.md create mode 100644 docs/mtl4-api-probe.swift create mode 100644 logs/2026-07-27-1.log.gz create mode 100644 logs/2026-07-27-2.log.gz create mode 100644 logs/2026-07-27-3.log.gz create mode 100644 src/main/java/com/metallum/client/metal/framegraph/CompiledFrameGraph.java create mode 100644 src/main/java/com/metallum/client/metal/framegraph/FrameGraphBuilder.java create mode 100644 src/main/java/com/metallum/client/metal/framegraph/FrameGraphCompiler.java create mode 100644 src/main/java/com/metallum/client/metal/framegraph/FrameGraphException.java create mode 100644 src/main/java/com/metallum/client/metal/framegraph/FrameGraphExtension.java create mode 100644 src/main/java/com/metallum/client/metal/framegraph/FramePass.java create mode 100644 src/main/java/com/metallum/client/metal/framegraph/ResourceDescriptor.java create mode 100644 src/main/java/com/metallum/client/metal/framegraph/SemanticResource.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalEntityObjectPose.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java create mode 100644 src/main/java/com/metallum/mixin/render/ItemFeatureRendererMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/ItemFeatureSubmitMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/LightmapFlickerValidationMixin.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalDestructionQueueTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalEntityObjectPoseTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalFxReactiveTuningTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalShaderLodBiasTest.java create mode 100644 src/test/native/Metal4PipelineSmokeTest.swift diff --git a/build.gradle b/build.gradle index 55345c0b5..ad58a37fb 100644 --- a/build.gradle +++ b/build.gradle @@ -39,18 +39,13 @@ tasks.test { // rather than only the Gradle process. tasks.withType(JavaExec).configureEach { if (name == "runClient") { - [ - "metallum.metalfx.mode", - "metallum.metalfx.scale", - "metallum.metalfx.debug", - "metallum.metalfx.reactiveMask", - "metallum.metalfx.frameGeneration", - "metallum.validation.enabled", - "metallum.validation.output" - ].each { propertyName -> - def value = System.getProperty(propertyName) - if (value != null) { - systemProperty(propertyName, value) + // Forward every metallum.* property so launch-arg knobs (MetalFX mode, + // reactive-policy tuning, validation switches) reach the client JVM + // without needing to grow an allowlist per knob. + System.properties.each { key, value -> + def propertyName = key.toString() + if (propertyName.startsWith("metallum.")) { + systemProperty(propertyName, value.toString()) } } def validationWorld = System.getProperty("metallum.validation.world") @@ -102,6 +97,7 @@ tasks.register("buildMacNative", Exec) { } def metalMrtSmokeBinary = file("${buildDir}/metal-tests/MetalMRTSmokeTest") +def metal4PipelineSmokeBinary = file("${buildDir}/metal-tests/Metal4PipelineSmokeTest") def metalFrameGenerationLifecycleTestBinary = file("${buildDir}/metal-tests/MetalFrameGenerationLifecycleTest") def metalFrameGenerationPresentationValidationBinary = file("${buildDir}/metal-tests/MetalFrameGenerationPresentationValidation") def metalFxOffscreenValidationBinary = file("${buildDir}/metal-tests/MetalFXOffscreenValidation") @@ -132,6 +128,40 @@ tasks.register("metalMrtSmokeTest", Exec) { commandLine metalMrtSmokeBinary.absolutePath } +// Metal 4 migration M2 step 0. Built for the same macosx14.0 deployment target +// as everything else on purpose: the point is to prove the +// @available(macOS 26.0, iOS 26.0, *) dual-path strategy compiles and runs +// without raising build.gradle's target. Skips itself (exit 0) on a host that +// does not support Metal 4. +tasks.register("compileMetal4PipelineSmokeTest", Exec) { + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + workingDir project.projectDir + inputs.files("src/test/native/Metal4PipelineSmokeTest.swift") + outputs.file(metal4PipelineSmokeBinary) + doFirst { + metal4PipelineSmokeBinary.parentFile.mkdirs() + } + commandLine "swiftc", + "-O", + "-target", "arm64-apple-macosx14.0", + "-framework", "Foundation", + "-framework", "Metal", + "-o", metal4PipelineSmokeBinary.absolutePath, + "src/test/native/Metal4PipelineSmokeTest.swift" +} + +tasks.register("metal4PipelineSmokeTest", Exec) { + group = "verification" + description = "Checks that MTL4Compiler pipeline states bind to a Metal 3 render encoder (migration spec M2 step 0)." + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + dependsOn "compileMetal4PipelineSmokeTest" + commandLine metal4PipelineSmokeBinary.absolutePath +} + tasks.register("compileMetalFrameGenerationLifecycleTest", Exec) { onlyIf { org.gradle.internal.os.OperatingSystem.current().isMacOsX() @@ -271,6 +301,10 @@ tasks.named("check") { dependsOn "metalFrameGenerationLifecycleTest" dependsOn "metalMrtBackendIntegrationTest" dependsOn "metalFxOffscreenValidation" + dependsOn "metalMrtSmokeTest" + // Windowed CAMetalDisplayLink pacing/resize/shutdown acceptance. Requires + // a WindowServer session; headless CI should exclude it with -x. + dependsOn "metalFrameGenerationPresentationValidation" } tasks.register("minecraftMetalFxClientValidation") { @@ -297,14 +331,135 @@ if (gradle.startParameter.taskNames.any { file("${buildDir}/metal-validation/minecraft-client-current").absolutePath systemProperty "metallum.metalfx.mode", "TEMPORAL" systemProperty "metallum.metalfx.debug", "true" - systemProperty "metallum.metalfx.frameGeneration", "false" + // Frame generation stays off by default: the readback captures are the + // deterministic attachment gate, and an asynchronous presenter would race + // them. The attended 13.4 visual/pacing QA run turns it on explicitly with + // -Dmetallum.metalfx.frameGeneration=true + // -Dmetallum.metalfx.objectMotionProducer=true + // (the second one opens the OBJECT_MOTION_PRODUCER_CONNECTED gate without + // changing what ships). + systemProperty "metallum.metalfx.frameGeneration", + System.getProperty("metallum.metalfx.frameGeneration", "false") + systemProperty "metallum.metalfx.objectMotionProducer", + System.getProperty("metallum.metalfx.objectMotionProducer", "false") + // Forward backend kill-switch overrides (-Dmetallum.opt.*) from the + // Gradle invocation to the client JVM for toggle validation runs. + System.properties.each { key, value -> + if (key.toString().startsWith("metallum.opt.")) { + systemProperty key.toString(), value.toString() + } + } args "--quickPlaySingleplayer", - System.getProperty("metallum.validation.world", "New World") + System.getProperty("metallum.validation.world", "New World"), + // Pin the window (and with it the framebuffer) size: macOS + // window management can zoom/tile the client window, and a + // different framebuffer size makes golden captures + // incomparable across runs. + "--width", "854", + "--height", "480" environment "MTL_DEBUG_LAYER", "1" environment "MTL_SHADER_VALIDATION", "0" } } +// P2-1 golden-frame regression tooling. minecraftMetalFxClientValidation +// already dumps every captured pass plane as raw bytes +// (frame-*/.bin); goldenFrameRecord snapshots the latest run as the +// baseline, and goldenFrameCompare byte-compares a later run against it. +// Workflow: +// ./gradlew minecraftMetalFxClientValidation && ./gradlew goldenFrameRecord +// +// ./gradlew minecraftMetalFxClientValidation && ./gradlew goldenFrameCompare +// Any byte difference fails the compare; -PgoldenTolerate=plane1,plane2 +// downgrades named planes (e.g. temporal-output) to logged-only. + +def goldenBaselineDir = file("${buildDir}/metal-validation/golden-baseline") +def goldenCurrentDir = file("${buildDir}/metal-validation/minecraft-client-current") + +tasks.register("goldenFrameRecord", Sync) { + group = "verification" + description = "Snapshots the latest minecraftMetalFxClientValidation captures as the golden baseline." + from goldenCurrentDir + into goldenBaselineDir + doFirst { + if (!goldenCurrentDir.directory) { + throw new GradleException("No captures at ${goldenCurrentDir}; run minecraftMetalFxClientValidation first") + } + } +} + +tasks.register("goldenFrameCompare") { + group = "verification" + description = "Byte-compares the latest validation captures against the recorded golden baseline." + doLast { + if (!goldenBaselineDir.directory) { + throw new GradleException("No golden baseline at ${goldenBaselineDir}; run goldenFrameRecord first") + } + if (!goldenCurrentDir.directory) { + throw new GradleException("No captures at ${goldenCurrentDir}; run minecraftMetalFxClientValidation first") + } + Set tolerated = (findProperty("goldenTolerate") ?: "").toString() + .split(",").findAll { !it.isEmpty() } as Set + def failures = [] + int compared = 0 + def frameDirs = goldenBaselineDir.listFiles() + .findAll { it.directory && it.name.startsWith("frame-") } + .sort { it.name } + frameDirs.each { frameDir -> + frameDir.listFiles().findAll { it.name.endsWith(".bin") }.sort { it.name }.each { baseFile -> + def rel = "${frameDir.name}/${baseFile.name}" + def plane = baseFile.name - ".bin" + def curFile = new File(goldenCurrentDir, rel) + compared++ + if (!curFile.file) { + failures << "${rel}: missing in current run".toString() + return + } + byte[] a = baseFile.bytes + byte[] b = curFile.bytes + if (java.util.Arrays.equals(a, b)) { + return + } + String msg + if (a.length != b.length) { + msg = "${rel}: size ${a.length} vs ${b.length}" + } else { + int diffs = 0 + int first = -1 + int maxDelta = 0 + for (int i = 0; i < a.length; i++) { + if (a[i] != b[i]) { + diffs++ + if (first < 0) first = i + int delta = Math.abs((a[i] & 0xFF) - (b[i] & 0xFF)) + if (delta > maxDelta) maxDelta = delta + } + } + msg = String.format( + "%s: %d differing bytes (%.3f%%), first at byte %d, max byte delta %d", + rel, diffs, 100.0d * diffs / a.length, first, maxDelta) + } + if (tolerated.contains(plane)) { + logger.lifecycle("TOLERATED ${msg}") + } else { + failures << msg + } + } + } + // A run that silently produced fewer frames must not pass by omission. + def baselineFrames = frameDirs.collect { it.name } as Set + goldenCurrentDir.listFiles() + .findAll { it.directory && it.name.startsWith("frame-") } + .each { if (!baselineFrames.contains(it.name)) failures << "${it.name}: not present in baseline".toString() } + logger.lifecycle("Golden frame compare: ${compared} planes vs ${goldenBaselineDir.name}") + if (!failures.isEmpty()) { + failures.each { logger.error("GOLDEN DIFF ${it}") } + throw new GradleException("Golden frame regression: ${failures.size()} plane(s) differ") + } + logger.lifecycle("Golden frame compare: PASS (byte-identical)") + } +} + // Builds the Metallum native bridge as a dylib targeting iOS arm64. The // resulting artifact must be embedded in the iOS app bundle's Frameworks // directory and signed with the app's signing identity; iOS forbids loading diff --git a/docs/cutout-shimmer-remediation-2026-07-27.md b/docs/cutout-shimmer-remediation-2026-07-27.md new file mode 100644 index 000000000..84f842fd1 --- /dev/null +++ b/docs/cutout-shimmer-remediation-2026-07-27.md @@ -0,0 +1,1456 @@ +# CUTOUT Shimmer Remediation — Reactive Policy Rework (2026-07-27) + +Implementation specification. Written so that an implementing agent can apply +every edit without reading any other design discussion. All paths are relative +to the `MetalUniversal-master` repository root. Line numbers reference the +tree as of commit `ea2dfd4` plus the uncommitted 2026-07-26 working-tree state; +always locate edits by the quoted "current code" text, not by line number +alone. + +--- + +## 0. TL;DR for the implementer + +The mod marks every alpha-tested (CUTOUT) terrain pixel — all leaves and grass +— as **fully reactive (1.0)** in the MetalFX temporal scaler's reactive mask. +Reactive = 1.0 means "discard history, trust only the current frame". The +current frame's alpha-test coverage changes every frame by design (subpixel +Halton jitter), so full-canopy history suppression **guarantees** the shimmer +it was supposed to fix. The fix: reactive protection becomes a **narrow, +capped edge band**; interiors keep temporal accumulation; the depth-edge and +transparency producers get caps; the CUTOUT fragment shader's alpha signal is +made subpixel-continuous under minification; and the validation harness gains +an objective temporal-flicker metric so "fixed" is measured, not asserted. + +Execution order (do not reorder): + +1. Stage 1 — Swift kernels + tuning plumbing + Java config knobs (§6) +2. Stage 1 — validation assertions rework (§6.9) +3. Stage 2 — CUTOUT fragment shader stabilization (§7) +4. Stage 3 — flicker metric in manager + validation client (§8) +5. Tests (§9), build + A/B validation (§10), acceptance (§11), deploy (§12) + +--- + +## 1. Problem statement + +With `metallum.metalfx.mode=TEMPORAL` (67% scale, 18-phase Halton jitter), +alpha-cutout materials (leaves, tall grass, and every other Sodium +fragment-discard terrain pass) shimmer/strobe. The 2026-07-26 "fix" (CUTOUT +MRT coverage → dilate → reactive mask) did not resolve it; user confirmed +shimmer persists in real play. + +## 2. Root cause (verified in code) + +Three producers combine so that the entire canopy region has its temporal +history suppressed: + +| # | Producer | File / symbol | Behavior today | +|---|----------|---------------|----------------| +| 1 | CUTOUT coverage MRT | `src/main/resources/assets/metallum/shaders/blocks/block_layer_cutout_reactive.fsh` (`metallumCutoutCoverage = vec4(1.0, ...)`) | Every fragment surviving the alpha test writes coverage 1.0 | +| 2 | Coverage dilation | `src/main/native/MetallumNative.swift`, `metallum_cutout_reactive_dilate` | `reactive = max(reactive, coverage)` over a 0–3 px window → **all covered pixels + a halo become reactive = 1.0** | +| 3 | Depth-edge heuristic | same file, `metallum_depth_edge_reactive` (v1) and `depthBoundary` (v2) | Any valid/invalid depth boundary (every leaf↔sky edge) returns **1.0** | + +The scaler consumes this via `scaler.reactiveMaskTexture` (macOS 14.4+). +Apple's semantics: value 0 = default temporal treatment, value > 0 biases +toward the **current frame**. Under temporal upscaling, subpixel detail such +as leaf holes is reconstructed by accumulating differently-jittered frames; +per-frame binary alpha coverage is *supposed* to differ frame-to-frame and be +averaged by history. Reactive = 1.0 over the whole canopy displays the raw +per-frame jittered binary mask → shimmer is architecturally guaranteed. + +The 2026-07-26 validation asserted mask *completeness* +(`coveredCutoutReactivePixels == cutoutCoveragePixels` in +`MetalFxManager.measureObjectMotion`) — it enforced the harmful policy and +never measured output stability. + +Verified non-causes (do not "fix" these): + +- Jitter sequence/phase count: `MetalFxConfig.phaseCount` implements + `ceil(8·n²)` (18 at 1.5×) — matches FSR2 guidance exactly. +- Jitter sign conventions: opaque geometry is temporally stable in play; + a sign error would make every edge crawl. +- GPTK LOD bias: `MetalCrossShaderCompiler.applySampleLodBias` intentionally + skips `gradient2d(`/`level(` samples; Sodium terrain uses + `textureGrad`/`textureLod` exclusively, so terrain alpha is not + over-sharpened by the `log2(scale) − 1` bias. + +## 3. External guidance this change follows + +- AMD FSR2 README (integration guide): reactive mask is for **alpha-blended** + content lacking depth/motion; write the blend alpha as the value; and: + *"It is unlikely that a reactive value of close to 1 will ever produce good + results. Therefore, we recommend clamping the maximum reactive value to + around 0.9."* (https://github.com/GPUOpen-Effects/FidelityFX-FSR2) +- AMD FSR2 UE plugin foliage articles: foliage quality under temporal + upscaling is fixed by **supplying correct motion vectors and letting + accumulation work**, not by reactivity. + (https://gpuopen.com/learn/fsr-2-1-unreal-engine-plugin-part1/ , + https://gpuopen.com/learn/fsr-2-1-unreal-engine-plugin-part2/) +- Apple `MTLFXTemporalScaler.reactiveMaskTexture` docs: 0 = default temporal + treatment; > 0 biases to current frame; intended for fast-changing content + such as particles. + (https://developer.apple.com/documentation/metalfx/mtlfxtemporalscaler) +- Alpha-tested mip stability literature (context for Stage 2 and the knob + ceiling; no atlas changes in this change): + Castaño, "Computing Alpha Mipmaps" + (http://the-witness.net/news/2010/09/computing-alpha-mipmaps/), + lisyarus, "Exploring ways to mipmap alpha-tested textures" + (https://lisyarus.github.io/blog/posts/exploring-ways-to-mipmap-alpha-tested-textures.html), + Sawicki, "Improving the quality of the alpha test" + (https://asawicki.info/articles/alpha_test.php5). + +CUTOUT terrain has valid depth and correct camera motion (depth +reconstruction). By FSR2/Apple guidance it therefore belongs to the +**accumulated** class. Reactivity is retained only as a narrow anti-ghosting +band at coverage boundaries, well below 1.0. + +## 4. Design overview + +New policy, all values launch-time tunable (§5): + +| Region | Old reactive | New reactive (default) | +|---|---|---| +| CUTOUT interior (window fully covered) | 1.0 | `cutoutReactiveInteriorWeight` = **0.0** | +| CUTOUT edge band (window mixed, both sides, width = dilation radius 1–3 px) | 1.0 | `cutoutReactiveEdgeWeight` = **0.35** | +| Depth valid↔invalid boundary (leaf↔sky), valid-side gradient edges | 1.0 / `min(1, 4·Δd)` | capped by `depthEdgeReactiveCap` = **0.5** | +| Transparency layers (translucent/itemEntity/particles/weather/clouds), any content | 1.0 binary | presence × `transparencyReactiveValue` = **0.9** (FSR2 max-reactive guidance) | +| Sky (invalid depth) and true disocclusion / motion-invalid pixels | 1.0 | **unchanged** 1.0 — these have no trustworthy motion; suppression is correct | + +Plus Stage 2: in the CUTOUT fragment shader, blend the nearest-snapped sample +toward plain trilinear (`textureGrad`) as minification starts, so the +alpha-test signal moves subpixel-continuously under jitter instead of +flipping whole texels (the flip zone is the 1–2 texels-per-pixel range where +foliage usually sits on screen). + +Everything else — jitter, motion reconstruction, disocclusion logic, scaler +configuration, frame generation gating — is untouched. + +## 5. New tuning properties + +All parsed in `MetalFxConfig`, clamped to [0.0, 1.0], threaded to the native +side once at `MetalFxManager` construction through a new +`metallum_metalfx_set_reactive_tuning` call. Invalid values fall back to the +default. + +| JVM property | Default | Legacy value (pre-change behavior) | Consumed by | +|---|---|---|---| +| `metallum.metalfx.cutoutReactiveEdgeWeight` | 0.35 | 1.0 | dilation kernel | +| `metallum.metalfx.cutoutReactiveInteriorWeight` | 0.0 | 1.0 | dilation kernel | +| `metallum.metalfx.depthEdgeReactiveCap` | 0.5 | 1.0 | motion kernels (v1+v2) | +| `metallum.metalfx.transparencyReactiveValue` | 0.9 | 1.0 | transparency kernel | +| `metallum.metalfx.stableCutoutAlpha` (boolean) | true | false | CUTOUT fsh define (§7) | +| `metallum.validation.lenient` (boolean) | false | — | validation: record metrics but force `passed=true` (used for legacy-policy A/B runs) | + +Legacy equivalence proof (needed for the A/B baseline): with edge = interior += 1.0 the new dilation kernel emits 1.0 whenever any covered sample exists in +the window — identical to the old `max()` dilation for binary coverage at +radius ≥ 1. `MetalFxMath.cutoutReactiveRadius` yields radius 1 at the 0.67 +validation scale, and the kernel now clamps radius to ≥ 1, so baseline runs +reproduce the old mask bit-for-bit. Caps at 1.0 are exact no-ops. + +--- + +## 6. Stage 1 — exact edits + +### 6.1 Swift: tuning state + setter + +File: `src/main/native/MetallumNative.swift` + +**(a)** Inside the `NativeState` enum/struct block (it currently ends with +`static var frameGenerationPresenter: MetalFrameGenerationPresenter?` then +`#endif`), add **before** the `#endif`: + +```swift + // Reactive-policy tuning, set once from Java before the first frame. + // Order: (cutoutEdgeWeight, cutoutInteriorWeight, depthEdgeCap, + // transparencyValue). Defaults mirror MetalFxConfig defaults so a missing + // Java call keeps the shipped policy. + static var reactiveTuning = SIMD4(0.35, 0.0, 0.5, 0.9) +``` + +**(b)** Next to the other `@_cdecl` functions (place it directly above +`@_cdecl("metallum_metalfx_supports_cutout_reactive")`), add: + +```swift +@_cdecl("metallum_metalfx_set_reactive_tuning") +public func metallum_metalfx_set_reactive_tuning( + _ cutoutEdgeWeight: Float, + _ cutoutInteriorWeight: Float, + _ depthEdgeCap: Float, + _ transparencyValue: Float +) { + #if os(macOS) && canImport(MetalFX) + func clamped(_ value: Float, _ fallback: Float) -> Float { + value.isFinite ? min(max(value, 0.0), 1.0) : fallback + } + NativeState.reactiveTuning = SIMD4( + clamped(cutoutEdgeWeight, 0.35), + clamped(cutoutInteriorWeight, 0.0), + clamped(depthEdgeCap, 0.5), + clamped(transparencyValue, 0.9) + ) + NSLog( + "[Metallum] MetalFX reactive tuning: cutoutEdge=%.3f cutoutInterior=%.3f depthEdgeCap=%.3f transparency=%.3f", + NativeState.reactiveTuning.x, + NativeState.reactiveTuning.y, + NativeState.reactiveTuning.z, + NativeState.reactiveTuning.w + ) + #endif +} +``` + +### 6.2 Swift: CUTOUT dilation kernel → edge band + +Same file, function `cutoutReactiveDilationMslSource()`. Replace the entire +MSL string with: + +```swift +private func cutoutReactiveDilationMslSource() -> String { + """ + #include + using namespace metal; + + struct CutoutReactiveUniforms { + uint4 dims; // x = width, y = height, z = radius, w = unused + float4 weights; // x = edge-band weight, y = interior weight + }; + + kernel void metallum_cutout_reactive_dilate( + texture2d cutoutCoverage [[texture(0)]], + texture2d reactiveTexture [[texture(1)]], + constant CutoutReactiveUniforms& u [[buffer(0)]], + uint2 pixel [[thread_position_in_grid]]) { + if (pixel.x >= u.dims.x || pixel.y >= u.dims.y) return; + + // Radius floors at 1: the edge band needs at least one neighbor to + // detect a coverage transition, and it must span the jitter/upscale + // reconstruction footprint on both sides of the alpha-test boundary. + int radius = int(clamp(u.dims.z, 1u, 3u)); + float coverageMin = 1.0; + float coverageMax = 0.0; + for (int y = -radius; y <= radius; ++y) { + for (int x = -radius; x <= radius; ++x) { + int2 samplePosition = int2(pixel) + int2(x, y); + if (samplePosition.x < 0 || samplePosition.y < 0 + || samplePosition.x >= int(u.dims.x) + || samplePosition.y >= int(u.dims.y)) { + continue; + } + float coverage = clamp(cutoutCoverage.read(uint2(samplePosition)).r, 0.0, 1.0); + coverageMin = min(coverageMin, coverage); + coverageMax = max(coverageMax, coverage); + } + } + + // Interior (window fully covered): history stays valid, accumulation + // is what resolves jittered subpixel coverage — keep reactivity low. + // Edge band (window mixed): the alpha-test decision can flip with + // jitter, and history can smear a leaf into the hole during motion — + // bias to the current frame, but far below full suppression + // (FSR2 guidance: reactive near 1.0 never produces good results). + float contribution = 0.0; + if (coverageMax >= 0.5) { + contribution = coverageMin < 0.5 ? u.weights.x : u.weights.y; + } + float reactive = max( + float(reactiveTexture.read(pixel).r), + clamp(contribution, 0.0, 1.0) + ); + reactiveTexture.write( + half4(half(clamp(reactive, 0.0, 1.0)), half(0.0), half(0.0), half(0.0)), + pixel + ); + } + """ +} +``` + +### 6.3 Swift: dilation uniform fill + +Same file, in `metallum_metalfx_apply_cutout_reactive`, replace: + +```swift + var uniforms = SIMD4( + UInt32(inputWidth), + UInt32(inputHeight), + UInt32(radius), + 0 + ) + encoder.setComputePipelineState(pipeline) + encoder.setBytes( + &uniforms, + length: MemoryLayout>.stride, + index: 0 + ) +``` + +with: + +```swift + struct CutoutReactiveUniforms { + var dims: SIMD4 + var weights: SIMD4 + } + var uniforms = CutoutReactiveUniforms( + dims: SIMD4( + UInt32(inputWidth), + UInt32(inputHeight), + UInt32(radius), + 0 + ), + weights: SIMD4( + NativeState.reactiveTuning.x, + NativeState.reactiveTuning.y, + 0.0, + 0.0 + ) + ) + encoder.setComputePipelineState(pipeline) + encoder.setBytes( + &uniforms, + length: MemoryLayout.stride, + index: 0 + ) +``` + +(The function's guard block — dimensions, `.r8Unorm`, `radius >= 0, radius <= 3` +— stays unchanged. The Java/FFM signature stays unchanged.) + +### 6.4 Swift: depth-edge caps (v1 and v2 motion kernels) + +Same file. Four MSL structs/functions and one Swift struct change. The Swift +`MotionUniforms` struct and both MSL `MotionUniforms` structs must stay +byte-identical in layout. + +**(a)** Swift struct (`private struct MotionUniforms`), add a `params` member: + +```swift +private struct MotionUniforms { + var currentViewProjection: simd_float4x4 + var inverseCurrentViewProjection: simd_float4x4 + var previousViewProjection: simd_float4x4 + var viewport: SIMD4 + var flags: SIMD4 + var params: SIMD4 +} +``` + +**(b)** In `motionReconstructionMslSource()` (v1) and +`motionCameraV2MslSource()` (v2), extend the MSL struct identically: + +```metal + struct MotionUniforms { + float4x4 currentViewProjection; + float4x4 inverseCurrentViewProjection; + float4x4 previousViewProjection; + float4 viewport; + uint4 flags; + float4 params; // x = depth-edge reactive cap + }; +``` + +**(c)** v1 heuristic `metallum_depth_edge_reactive`: add a `cap` parameter and +cap both terms. Current tail: + +```metal + return validityBoundary ? 1.0 : clamp(gradient * 4.0, 0.0, 1.0); +``` + +New signature and tail: + +```metal + inline float metallum_depth_edge_reactive( + texture2d depthTexture, + uint2 pixel, + uint width, + uint height, + float depth, + float cap + ) { + ...body unchanged... + // Depth boundaries have valid depth and correct camera motion on the + // covered side; they need a history bias against edge smear, not full + // suppression. The cap keeps accumulation alive on foliage silhouettes. + return validityBoundary ? cap : min(cap, clamp(gradient * 4.0, 0.0, 1.0)); + } +``` + +and its call site in `metallum_motion_reconstruction` becomes: + +```metal + reactive = max(reactive, metallum_depth_edge_reactive(depthTexture, pixel, width, height, depth, u.params.x)); +``` + +**(d)** v2 heuristic `depthBoundary` in `motionCameraV2MslSource()`: same +change — add `float cap` as the last parameter, same new `return` line, and +its call site in `metallum_motion_camera_v2` becomes: + +```metal + reactive = max(reactive, depthBoundary(depthTexture, pixel, width, height, depth, u.params.x)); +``` + +Do **not** touch the `reactive = 1.0` assignments for invalid depth, +reconstruction failure, motion overflow, or disocclusion — those pixels have +no trustworthy motion and full suppression is correct there. + +**(e)** Both Swift fill sites (`var uniforms = MotionUniforms(` in the v1 +encode path and `var motionUniforms = MotionUniforms(` in the v2 encode path) +get the new member, filled from the tuning state — append after the `flags:` +argument: + +```swift + params: SIMD4(NativeState.reactiveTuning.z, 0.0, 0.0, 0.0) +``` + +### 6.5 Swift: transparency mask cap + +Same file, `transparencyMaskMslSource()`: + +Struct: + +```metal + struct TransparencyMaskUniforms { + uint4 viewport; + uint4 flags; + float4 params; // x = transparency reactive value + }; +``` + +Kernel body — the five `reactive = max(reactive, targetActivity(...));` lines +each gain the multiplier, e.g.: + +```metal + if ((flags & 1u) != 0u) reactive = max(reactive, targetActivity(translucentTexture, pixel) * u.params.x); +``` + +(same for the other four lines). + +Fill site in `metallum_metalfx_mark_transparency`: + +```swift + var uniforms = TransparencyMaskUniforms( + viewport: SIMD4(UInt32(inputWidth), UInt32(inputHeight), 0, 0), + flags: SIMD4(flags, 0, 0, 0), + params: SIMD4(NativeState.reactiveTuning.w, 0.0, 0.0, 0.0) + ) +``` + +The Swift-side `TransparencyMaskUniforms` struct definition (search +`struct TransparencyMaskUniforms` in the Swift file) gains the matching +`var params: SIMD4` member. + +### 6.6 Java: config parsing + +File: `src/main/java/com/metallum/client/metal/render/MetalFxConfig.java` + +**(a)** New fields on the config class, after `final boolean frameGeneration;`: + +```java + final float cutoutReactiveEdgeWeight; + final float cutoutReactiveInteriorWeight; + final float depthEdgeReactiveCap; + final float transparencyReactiveValue; +``` + +**(b)** Extend the private constructor with the four `float` parameters (same +order) and assign them. + +**(c)** In `load()`, before the `return`, parse: + +```java + float cutoutReactiveEdgeWeight = parseUnitFloat( + System.getProperty("metallum.metalfx.cutoutReactiveEdgeWeight"), 0.35F); + float cutoutReactiveInteriorWeight = parseUnitFloat( + System.getProperty("metallum.metalfx.cutoutReactiveInteriorWeight"), 0.0F); + float depthEdgeReactiveCap = parseUnitFloat( + System.getProperty("metallum.metalfx.depthEdgeReactiveCap"), 0.5F); + float transparencyReactiveValue = parseUnitFloat( + System.getProperty("metallum.metalfx.transparencyReactiveValue"), 0.9F); +``` + +and pass them to the constructor. + +**(d)** New helper next to `parseScale`: + +```java + static float parseUnitFloat(final String value, final float fallback) { + if (value == null) return fallback; + try { + float parsed = Float.parseFloat(value.trim()); + if (Float.isFinite(parsed)) { + return Math.clamp(parsed, 0.0F, 1.0F); + } + } catch (NumberFormatException ignored) { + } + return fallback; + } +``` + +These are launch-argument knobs only — do not add them to the persistent +Sodium settings file. + +### 6.7 Java: FFM bridge for the setter + +File: `src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java` + +**(a)** Next to the other handle fields, add +`private static MethodHandle metalfxSetReactiveTuning;` (match surrounding +declarations). + +**(b)** In the static downcall-resolution block, next to +`metalfxSupportsCutoutReactive`: + +```java + metalfxSetReactiveTuning = optionalDowncall( + lookup, + "metallum_metalfx_set_reactive_tuning", + FunctionDescriptor.ofVoid( + ValueLayout.JAVA_FLOAT, + ValueLayout.JAVA_FLOAT, + ValueLayout.JAVA_FLOAT, + ValueLayout.JAVA_FLOAT + ) + ); +``` + +**(c)** Public wrapper, next to `metallum_metalfx_apply_cutout_reactive`: + +```java + public static void metallum_metalfx_set_reactive_tuning( + final float cutoutEdgeWeight, + final float cutoutInteriorWeight, + final float depthEdgeCap, + final float transparencyValue + ) { + if (metalfxSetReactiveTuning == null) { + return; + } + try { + metalfxSetReactiveTuning.invokeExact( + cutoutEdgeWeight, + cutoutInteriorWeight, + depthEdgeCap, + transparencyValue + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_set_reactive_tuning", throwable); + } + } +``` + +### 6.8 Java: push tuning at manager construction + +File: `src/main/java/com/metallum/client/metal/render/MetalFxManager.java` + +In the private constructor, immediately after +`this.config = MetalFxConfig.load();`: + +```java + MetalNativeBridge.metallum_metalfx_set_reactive_tuning( + this.config.cutoutReactiveEdgeWeight, + this.config.cutoutReactiveInteriorWeight, + this.config.depthEdgeReactiveCap, + this.config.transparencyReactiveValue + ); +``` + +And extend the existing "MetalFX configured:" info log with +`, reactiveTuning=(edge={}, interior={}, depthCap={}, transparency={})` and the +four values, so launch logs record the active policy. + +### 6.9 Java: validation assertions rework + +File: `src/main/java/com/metallum/client/metal/render/MetalFxManager.java`, +method `measureObjectMotion`, plus the `MotionMetrics` record and its +`toJson`, plus the info log in `finishValidationCapture`. + +The old cutout invariant enforced the harmful policy and must be replaced: + +**(a)** Replace the counter block: + +```java + int cutoutCoveragePixels = 0; + int coveredCutoutReactivePixels = 0; + int dilatedCutoutReactivePixels = 0; + for (int pixel = 0; pixel < pixelCount; pixel++) { + boolean covered = Byte.toUnsignedInt(cutoutCoverage[pixel]) >= 128; + boolean markedReactive = Byte.toUnsignedInt(reactive[pixel]) >= 128; + ... + } +``` + +with: + +```java + // New policy invariants (see docs/cutout-shimmer-remediation-2026-07-27.md): + // interior CUTOUT pixels must KEEP temporal accumulation (low + // reactive); the edge band must still carry a protective bias. + // Interior = every in-bounds neighbor within the submitted dilation + // radius is covered, mirroring the kernel's window classification. + int cutoutCoveragePixels = 0; + int cutoutInteriorPixels = 0; + int cutoutInteriorViolations = 0; + int cutoutEdgeBandReactivePixels = 0; + int effectiveRadius = Math.clamp(cutoutRadius, 1, 3); + for (int pixel = 0; pixel < pixelCount; pixel++) { + boolean covered = Byte.toUnsignedInt(cutoutCoverage[pixel]) >= 128; + int reactiveValue = Byte.toUnsignedInt(reactive[pixel]); + int x = pixel % renderWidth; + int y = pixel / renderWidth; + if (covered) { + cutoutCoveragePixels++; + if (allCutoutNeighborsCovered(cutoutCoverage, x, y, renderWidth, renderHeight, effectiveRadius)) { + cutoutInteriorPixels++; + // Disoccluded pixels are legitimately fully reactive for + // one frame (the capture frames sit a few frames after a + // scripted scene mutation); the invariant targets the + // standing policy, so those transients are excluded. + if (reactiveValue > INTERIOR_REACTIVE_MAX + && Byte.toUnsignedInt(disocclusion[pixel]) < 128) { + cutoutInteriorViolations++; + } + } else if (reactiveValue >= EDGE_REACTIVE_MIN) { + cutoutEdgeBandReactivePixels++; + } + } else if (reactiveValue >= EDGE_REACTIVE_MIN && hasCutoutCoverageNeighbor( + cutoutCoverage, x, y, renderWidth, renderHeight, effectiveRadius)) { + cutoutEdgeBandReactivePixels++; + } + } +``` + +**(b)** New constants next to the other private constants of the manager: + +```java + // Interior CUTOUT pixels may only carry residual reactivity (depth + // gradients read ~0-0.06 there); 48/255 ≈ 0.19 leaves margin while + // catching any interior flood. The edge band must reach at least + // 72/255 ≈ 0.28 (< default edge weight 0.35 and < depth-edge cap 0.5). + private static final int INTERIOR_REACTIVE_MAX = 48; + private static final int EDGE_REACTIVE_MIN = 72; +``` + +**(c)** New helper next to `hasCutoutCoverageNeighbor` (same loop shape; +out-of-bounds neighbors are skipped, i.e. do not break interior-ness): + +```java + private static boolean allCutoutNeighborsCovered( + final byte[] coverage, + final int x, + final int y, + final int width, + final int height, + final int radius + ) { + for (int offsetY = -radius; offsetY <= radius; offsetY++) { + int sampleY = y + offsetY; + if (sampleY < 0 || sampleY >= height) { + continue; + } + for (int offsetX = -radius; offsetX <= radius; offsetX++) { + int sampleX = x + offsetX; + if (sampleX < 0 || sampleX >= width) { + continue; + } + if (Byte.toUnsignedInt(coverage[sampleY * width + sampleX]) < 128) { + return false; + } + } + } + return true; + } +``` + +**(d)** Scenario switch: replace the `"cutout_leaves", "cutout_grass"` case +with: + +```java + case "cutout_leaves", "cutout_grass" -> depthContractPassed + && cutoutCoveragePixels > 32 + && cutoutInteriorPixels > 0 + && cutoutInteriorViolations == 0 + && cutoutEdgeBandReactivePixels > 0; +``` + +**(e)** Lenient mode for A/B baselines — immediately before +`return new MotionMetrics(...)`: + +```java + if (Boolean.getBoolean("metallum.validation.lenient")) { + passed = true; + } +``` + +(change `boolean passed = switch ...` to a non-final local if needed). + +**(f)** `MotionMetrics` record: replace the two fields +`coveredCutoutReactivePixels` / `dilatedCutoutReactivePixels` with +`cutoutInteriorPixels`, `cutoutInteriorViolations`, +`cutoutEdgeBandReactivePixels` (keep `cutoutCoveragePixels` and +`cutoutRadius`). Update the constructor call, `toJson` (replace the two old +JSON keys with `"cutoutInteriorPixels"`, `"cutoutInteriorViolations"`, +`"cutoutEdgeBandReactivePixels"`), and the +`finishValidationCapture` log line (replace +`coveredCutoutReactivePixels={} dilatedCutoutReactivePixels={}` with +`cutoutInteriorPixels={} cutoutInteriorViolations={} cutoutEdgeBandReactivePixels={}` +and pass the new values). + +--- + +## 7. Stage 2 — CUTOUT alpha-test stabilization + +File: `src/main/resources/assets/metallum/shaders/blocks/block_layer_cutout_reactive.fsh` + +Only `main()` changes; the three sample helpers stay byte-identical. Replace +`main()` with: + +```glsl +void main() { + vec4 color = u_UseRGSS + ? sampleRGSS(u_BlockTex, v_TexCoord, u_TexelSize) + : sampleNearest(u_BlockTex, v_TexCoord, u_TexelSize); + +#ifdef METALLUM_STABLE_ALPHA + // Temporal-upscaling stabilization: nearest-path texel snapping makes the + // sampled alpha flip by whole texels under subpixel camera jitter in the + // 1-2 texels-per-pixel minification zone. Blending toward plain trilinear + // as minification starts makes both the alpha-test signal and the + // surviving color vary continuously with jitter, which temporal + // accumulation can resolve. Magnified (close-up) texels keep the vanilla + // nearest look; the smoothstep window matches sampleRGSS's transition. + vec2 du = dFdx(v_TexCoord); + vec2 dv = dFdy(v_TexCoord); + vec2 texelScreenSize = sqrt(du * du + dv * dv); + float maxTexelSize = max(texelScreenSize.x, texelScreenSize.y); + float minPixelSize = min(u_TexelSize.x, u_TexelSize.y); + float minified = smoothstep(minPixelSize, 2.0 * minPixelSize, maxTexelSize); + if (minified > 0.0) { + color = mix(color, textureGrad(u_BlockTex, v_TexCoord, du, dv), minified); + } +#endif + color *= v_Color; + +#ifdef ALPHA_CUTOUT + if (color.a < ALPHA_CUTOUT) { + discard; + } +#endif + + fragColor = _linearFog( + color, + v_FragDistance, + u_FogColor, + u_EnvironmentFog, + u_RenderFog, + fadeFactor + ); + // This executes only for the exact samples that survived the scene-color + // alpha test above. The reactive dilation pass classifies the coverage + // into interior vs edge band; see the remediation doc. + metallumCutoutCoverage = vec4(1.0, 0.0, 0.0, 0.0); +} +``` + +File: `src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java` + +Add a field: + +```java + // Launch-arg escape hatch: -Dmetallum.metalfx.stableCutoutAlpha=false + // restores the exact pre-change sampling for A/B comparisons. + private static final boolean STABLE_ALPHA = + !"false".equalsIgnoreCase(System.getProperty("metallum.metalfx.stableCutoutAlpha", "true")); +``` + +and in `build(...)` conditionally add the define. Change the single chained +builder expression into: + +```java + var builder = RenderPipeline.builder() + ... existing chain unchanged through .withShaderDefine("ALPHA_CUTOUT", 0.5F); + if (STABLE_ALPHA) { + builder.withShaderDefine("METALLUM_STABLE_ALPHA"); + } + return builder.build(); +``` + +Notes for the implementer: this shader is only used while MetalFX temporal is +active (`usesCutoutReactiveTerrain`), so non-MetalFX rendering is untouched. +Expected visual delta: distant/mid-range cutout silhouettes get slightly +smoother; close-up look unchanged. The RGSS path already blends toward +smooth sampling in the same window; the extra mix is a mild, consistent +softening there. + +--- + +## 8. Stage 3 — temporal flicker metric + +Objective, machine-readable measurement so the fix is judged by output +stability, not mask composition. A static-camera hold phase is appended to +the automated validation timeline; consecutive upscaled output frames are +compared pixel-by-pixel. + +### 8.1 Manager: flicker capture API + +File: `src/main/java/com/metallum/client/metal/render/MetalFxManager.java` + +**(a)** New fields (next to the other validation fields): + +```java + @Nullable + private FlickerRequest flickerRequest; + private boolean flickerCapturePending; + private boolean flickerMetricCompleted; + private int flickerFramesAccumulated; + private int flickerDisplayWidth; + private int flickerDisplayHeight; + @Nullable + private boolean[] flickerMask; + private int flickerMaskPixels; + @Nullable + private byte[] flickerPreviousLuma; + private final long[] flickerMaskedHistogram = new long[256]; + private final long[] flickerControlHistogram = new long[256]; + + private record FlickerRequest(int frame, String scenario, boolean first, boolean last) { + } +``` + +**(b)** Public statics (next to `setValidationFrame` / +`validationCapturesPending`): + +```java + public static void setFlickerCaptureFrame( + final int frame, final String scenario, final boolean first, final boolean last) { + MetalFxManager manager = active; + if (manager != null) { + manager.flickerRequest = new FlickerRequest(frame, scenario, first, last); + } + } + + public static boolean flickerSeriesPending() { + MetalFxManager manager = active; + return manager != null && manager.flickerCapturePending; + } + + public static boolean flickerMetricCompleted() { + MetalFxManager manager = active; + return manager != null && manager.flickerMetricCompleted; + } +``` + +**(c)** Capture hook. In `beforeGuiInternal`, directly after the existing +`captureValidationFrameIfRequested(color, depth, output);` line (same guard: +`historyTransactionEncoded && depth != null`), add +`captureFlickerFrameIfRequested(output);`, and implement: + +```java + private void captureFlickerFrameIfRequested(final MetalGpuTexture temporalOutput) { + FlickerRequest requested = this.flickerRequest; + this.flickerRequest = null; + if (requested == null || cutoutReactiveTexture == null || flickerMetricCompleted) { + return; + } + this.flickerCapturePending = true; + ValidationReadback outputReadback = validationReadback("flicker-output", temporalOutput); + ValidationReadback coverageReadback = requested.first() + ? validationReadback("flicker-coverage", cutoutReactiveTexture) + : null; + if (coverageReadback != null) { + device.commandEncoder().copyTextureToBuffer( + coverageReadback.texture(), coverageReadback.buffer(), 0L, () -> { }, 0); + } + device.commandEncoder().copyTextureToBuffer( + outputReadback.texture(), + outputReadback.buffer(), + 0L, + () -> finishFlickerCapture(requested, outputReadback, coverageReadback), + 0 + ); + } +``` + +**(d)** Processing. Add (readback byte extraction copies the pattern in +`finishValidationCapture`): + +```java + private void finishFlickerCapture( + final FlickerRequest requested, + final ValidationReadback outputReadback, + @Nullable final ValidationReadback coverageReadback + ) { + try { + byte[] output = readbackBytes(outputReadback); + int width = outputReadback.texture().getWidth(0); + int height = outputReadback.texture().getHeight(0); + if (requested.first()) { + byte[] coverage = readbackBytes(coverageReadback); + beginFlickerSeries(width, height, coverage); + } + accumulateFlickerFrame(output, width, height); + // Requests already in flight when the series closes must not + // rewrite the metric: the JSON is final on the first close. + if (requested.last() && !flickerMetricCompleted) { + writeFlickerMetrics(requested.scenario()); + this.flickerMetricCompleted = true; + } + } catch (RuntimeException | IOException exception) { + Metallum.LOGGER.error("MetalFX flicker capture failed for frame {}", requested.frame(), exception); + this.flickerMetricCompleted = true; // fail open: the run reports, A/B compare will show the gap + } finally { + outputReadback.buffer().close(); + if (coverageReadback != null) { + coverageReadback.buffer().close(); + } + this.flickerCapturePending = false; + } + } + + private static byte[] readbackBytes(final ValidationReadback readback) { + ByteBuffer source = readback.buffer().currentStorage() + .limit(readback.byteCount()) + .slice() + .order(ByteOrder.nativeOrder()); + byte[] bytes = new byte[readback.byteCount()]; + source.get(bytes); + return bytes; + } +``` + +**(e)** Metric math — exact semantics: + +```java + private void beginFlickerSeries(final int width, final int height, final byte[] coverage) { + this.flickerDisplayWidth = width; + this.flickerDisplayHeight = height; + this.flickerFramesAccumulated = 0; + this.flickerPreviousLuma = null; + java.util.Arrays.fill(this.flickerMaskedHistogram, 0L); + java.util.Arrays.fill(this.flickerControlHistogram, 0L); + // Display pixel -> render pixel (integer scale), masked when any + // CUTOUT coverage exists in the 3x3 render neighborhood: this covers + // the upscale footprint plus the reactive edge band. + boolean[] mask = new boolean[width * height]; + int maskPixels = 0; + for (int y = 0; y < height; y++) { + int renderY = Math.min(renderHeight - 1, y * renderHeight / height); + for (int x = 0; x < width; x++) { + int renderX = Math.min(renderWidth - 1, x * renderWidth / width); + if (hasCutoutCoverageNeighbor(coverage, renderX, renderY, renderWidth, renderHeight, 1)) { + mask[y * width + x] = true; + maskPixels++; + } + } + } + this.flickerMask = mask; + this.flickerMaskPixels = maskPixels; + } + + private void accumulateFlickerFrame(final byte[] rgba, final int width, final int height) { + if (flickerMask == null || width != flickerDisplayWidth || height != flickerDisplayHeight + || rgba.length < width * height * 4) { + throw new IllegalStateException("Flicker capture dimensions changed mid-series"); + } + byte[] luma = new byte[width * height]; + for (int pixel = 0; pixel < width * height; pixel++) { + int r = Byte.toUnsignedInt(rgba[pixel * 4]); + int g = Byte.toUnsignedInt(rgba[pixel * 4 + 1]); + int b = Byte.toUnsignedInt(rgba[pixel * 4 + 2]); + // Integer Rec.709 luma; channel-order swaps would affect both A/B + // runs identically and cancel out of the comparison. + luma[pixel] = (byte) ((54 * r + 183 * g + 19 * b) >> 8); + } + if (flickerPreviousLuma != null) { + for (int pixel = 0; pixel < width * height; pixel++) { + int delta = Math.abs( + Byte.toUnsignedInt(luma[pixel]) - Byte.toUnsignedInt(flickerPreviousLuma[pixel])); + if (flickerMask[pixel]) { + flickerMaskedHistogram[delta]++; + } else { + flickerControlHistogram[delta]++; + } + } + } + this.flickerPreviousLuma = luma; + this.flickerFramesAccumulated++; + } + + private void writeFlickerMetrics(final String scenario) throws IOException { + Path root = Path.of(System.getProperty( + "metallum.validation.output", + "build/metal-validation/minecraft-client-current" + )).toAbsolutePath().normalize(); + Files.createDirectories(root); + double maskedMean = histogramMean(flickerMaskedHistogram); + int maskedP95 = histogramPercentile(flickerMaskedHistogram, 0.95); + double controlMean = histogramMean(flickerControlHistogram); + int controlP95 = histogramPercentile(flickerControlHistogram, 0.95); + String json = String.format( + java.util.Locale.ROOT, + """ + { + "scenario": "%s", + "frames": %d, + "displayWidth": %d, + "displayHeight": %d, + "maskPixels": %d, + "maskedMeanDelta": %.6f, + "maskedP95Delta": %d, + "controlMeanDelta": %.6f, + "controlP95Delta": %d + } + """, + scenario, flickerFramesAccumulated, flickerDisplayWidth, flickerDisplayHeight, + flickerMaskPixels, maskedMean, maskedP95, controlMean, controlP95 + ); + Files.writeString(root.resolve("flicker-" + scenario + ".json"), json, StandardCharsets.UTF_8); + Metallum.LOGGER.info( + "MetalFX flicker metric: scenario={} frames={} maskPixels={} maskedMeanDelta={} maskedP95={} controlMeanDelta={} controlP95={}", + scenario, flickerFramesAccumulated, flickerMaskPixels, + String.format(java.util.Locale.ROOT, "%.4f", maskedMean), maskedP95, + String.format(java.util.Locale.ROOT, "%.4f", controlMean), controlP95 + ); + } + + private static double histogramMean(final long[] histogram) { + long total = 0L; + long weighted = 0L; + for (int value = 0; value < histogram.length; value++) { + total += histogram[value]; + weighted += histogram[value] * value; + } + return total == 0L ? Double.NaN : (double) weighted / total; + } + + private static int histogramPercentile(final long[] histogram, final double percentile) { + long total = 0L; + for (long count : histogram) total += count; + if (total == 0L) return 0; + long threshold = (long) Math.ceil(total * percentile); + long cumulative = 0L; + for (int value = 0; value < histogram.length; value++) { + cumulative += histogram[value]; + if (cumulative >= threshold) return value; + } + return histogram.length - 1; + } +``` + +Memory note: only the previous frame's luma plane is retained (≤ ~2 MB); +frames are folded into the two 256-bin histograms incrementally. + +### 8.2 Validation client timeline extension + +File: `src/main/java/com/metallum/client/validation/MetalValidationClient.java` + +**(a)** Constants next to `WARMUP_FRAMES`: + +```java + // Static-camera hold on the cutout grass scene: only the Halton jitter + // varies between these frames, so any output delta is temporal + // instability. 24 consecutive frames cover the full 18-phase cycle. + private static final int FLICKER_START_FRAME = 92; + private static final int FLICKER_END_FRAME = 115; +``` + +**(b)** `scenarioPoseFor` — replace the final `return`: + +```java + if (timelineFrame < 90) { + return new ScenarioPose("cutout_grass", 0.80, 0.40); + } + return new ScenarioPose("cutout_grass_hold", 0.80, 0.40); +``` + +**(c)** `applyScenarioPose` — pitch condition covers the hold scenario: + +```java + float pitch = pose.scenario().startsWith("cutout_grass") ? 15.0F : cameraPitch; +``` + +**(d)** After the existing `MetalFxManager.setValidationFrame(...)` call, add: + +```java + if (frame >= FLICKER_START_FRAME + && (frame <= FLICKER_END_FRAME + || (!MetalFxManager.flickerMetricCompleted() && !MetalFxManager.flickerSeriesPending()))) { + // Past the nominal end the series-closing request repeats until the + // metric lands, so one dropped encode cannot hang the finish gate. + MetalFxManager.setFlickerCaptureFrame( + frame, + "cutout_grass_hold", + frame == FLICKER_START_FRAME, + frame >= FLICKER_END_FRAME + ); + } +``` + +**(e)** Finish gate — replace +`if (frame >= 90 && MetalFxManager.validationCapturesPending() == 0)` with: + +```java + if (frame >= FLICKER_END_FRAME + 3 + && MetalFxManager.validationCapturesPending() == 0 + && !MetalFxManager.flickerSeriesPending() + && MetalFxManager.flickerMetricCompleted()) { +``` + +(The `completed != 10 || failures != 0` inner check stays as-is; the +`frame >= 220` timeout stays as-is. `appendFrameState`'s `frame < 90` guard +stays as-is so the golden frame-state JSON is unchanged.) + +### 8.3 Metric interpretation + +- `maskedMeanDelta` — mean per-pixel |ΔY| (0–255 scale) between consecutive + frames within the CUTOUT-region mask. This is the shimmer number. +- `controlMeanDelta` — same outside the mask (ground/sky): regression guard. +- Absolute values are scene-dependent; judgments are made by comparing runs + (§10), never against absolute thresholds. + +--- + +## 9. Tests + +File (new): `src/test/java/com/metallum/client/metal/render/MetalFxReactiveTuningTest.java` + +```java +package com.metallum.client.metal.render; + +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; + +final class MetalFxReactiveTuningTest { + @Test + void parseUnitFloatClampsAndFallsBack() { + assertEquals(0.35F, MetalFxConfig.parseUnitFloat(null, 0.35F)); + assertEquals(0.5F, MetalFxConfig.parseUnitFloat("0.5", 0.35F)); + assertEquals(1.0F, MetalFxConfig.parseUnitFloat("7", 0.35F)); + assertEquals(0.0F, MetalFxConfig.parseUnitFloat("-3", 0.35F)); + assertEquals(0.35F, MetalFxConfig.parseUnitFloat("NaN", 0.35F)); + assertEquals(0.35F, MetalFxConfig.parseUnitFloat("leaves", 0.35F)); + assertEquals(0.35F, MetalFxConfig.parseUnitFloat("Infinity", 0.35F)); + } +} +``` + +Existing `MetalFxMathTest` and `MetalShaderLodBiasTest` are unaffected +(`cutoutReactiveRadius` and the LOD-bias patcher are untouched). + +## 10. Build and validation protocol + +Toolchain per `docs/metalfx-validation.md`: + +```sh +JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ +./gradlew clean test buildMacNative build --no-daemon +``` + +A/B flicker comparison (both runs write +`build/metal-validation//flicker-cutout_grass_hold.json`): + +Run A — legacy policy, lenient assertions: + +```sh +JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ +./gradlew runClient --no-daemon \ + --args='--quickPlaySingleplayer "New World"' \ + -Dmetallum.metalfx.mode=TEMPORAL -Dmetallum.metalfx.scale=0.67 \ + -Dmetallum.metalfx.debug=true -Dmetallum.validation.enabled=true \ + -Dmetallum.validation.output=build/metal-validation/legacy-policy \ + -Dmetallum.validation.lenient=true \ + -Dmetallum.metalfx.cutoutReactiveEdgeWeight=1.0 \ + -Dmetallum.metalfx.cutoutReactiveInteriorWeight=1.0 \ + -Dmetallum.metalfx.depthEdgeReactiveCap=1.0 \ + -Dmetallum.metalfx.transparencyReactiveValue=1.0 \ + -Dmetallum.metalfx.stableCutoutAlpha=false +``` + +Run B — new defaults, strict assertions: + +```sh +JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ +./gradlew runClient --no-daemon \ + --args='--quickPlaySingleplayer "New World"' \ + -Dmetallum.metalfx.mode=TEMPORAL -Dmetallum.metalfx.scale=0.67 \ + -Dmetallum.metalfx.debug=true -Dmetallum.validation.enabled=true \ + -Dmetallum.validation.output=build/metal-validation/new-policy +``` + +## 11. Acceptance criteria + +1. `./gradlew test` passes; `buildMacNative` compiles the Swift (all four MSL + kernels build — `supports_cutout_reactive` would return 0 on MSL compile + failure and run B would log the CUTOUT fallback warning; treat that as a + failure). +2. Run B passes all 10 capture scenarios with the new invariants + (`cutoutInteriorViolations == 0`, `cutoutEdgeBandReactivePixels > 0`). +3. Flicker: run B `maskedMeanDelta` ≤ **50%** of run A's (target; record the + actual ratio in the handoff notes). Run B `controlMeanDelta` within + **±15%** of run A's (outside-mask behavior must not regress; small jitter + in this number is expected because sky pixels remain fully reactive). +4. No new warnings of the form "CUTOUT reactive coverage failed closed" or + "MetalFX encode failed" in either run's log. +5. In-game spot check on the deployed JAR (§12): foliage shimmer reduced; + strafe past a tree at close range and confirm no leaf↔sky edge smear + (ghosting) has been reintroduced. If smear appears, raise + `cutoutReactiveEdgeWeight` toward 0.5 and/or `depthEdgeReactiveCap` + toward 0.7 — do not go back to 1.0. + +## 12. Deploy and rollback + +Deploy (same JAR to both instances): + +```sh +cp build/libs/metallum-1.0.1.jar \ + "$HOME/Library/Application Support/minecraft/instances/MinecraftMetal-Current-2026-07-26/mods/metallum-1.0.1.jar" +cp build/libs/metallum-1.0.1.jar \ + "$HOME/Library/Application Support/minecraft/instances/MetalUniversal-26.2/mods/metallum-1.0.1.jar" +``` + +(If `build/libs` holds a remapped variant, deploy the same artifact name that +is currently in the instance `mods/` directory: `metallum-1.0.1.jar`.) + +Rollback without rebuilding — add to the instance `javaArgs`: + +``` +-Dmetallum.metalfx.cutoutReactiveEdgeWeight=1.0 -Dmetallum.metalfx.cutoutReactiveInteriorWeight=1.0 -Dmetallum.metalfx.depthEdgeReactiveCap=1.0 -Dmetallum.metalfx.transparencyReactiveValue=1.0 -Dmetallum.metalfx.stableCutoutAlpha=false +``` + +## 12a. Acceptance record (2026-07-27, M1 Pro 16GB, macOS 26.5.1) + +Implemented as specified (plus two field fixes folded back into §6.9/§8: +interior-violation counting excludes disoccluded pixels, and the flicker +metric writes exactly once). `./gradlew test buildMacNative build` clean; +`MetalFxReactiveTuningTest` passes. + +A/B flicker runs, 1708×960 output, 0.67 scale, 24-frame static hold, +maskPixels=292,961, both runs 10/10 captures, zero encode/fallback warnings, +byte-stable across repeat runs: + +| Metric (cutout mask region) | Legacy policy (all knobs 1.0, stableAlpha off) | New defaults | Change | +|---|---|---|---| +| maskedMeanDelta | 1.3884 | 0.6368 | **−54.1%** | +| maskedP95Delta | 8 | 3 | **−62.5%** | +| controlMeanDelta (outside mask) | 0.1416 | 0.1282 | −9.5% (improved) | +| controlP95Delta | 1 | 1 | unchanged | + +Strict invariants on the new policy: `cutout_leaves` 144,067 interior pixels, +0 violations, 42,411 edge-band pixels; `cutout_grass` 109,312 interior, +0 violations, 21,867 edge-band. Acceptance criteria §11(1)–(4) met; §11(5) +(in-game spot check on the deployed JAR) is the remaining human step. + +Deployed `metallum-1.0.1.jar` +(SHA-256 `a28e651e4400d9e8df2eec674c0b42b7aa41744f33b74ed233bd8f6f0a883c91`, +embedded dylib `7d12dc763f90ecdd4c2be60fb7814b39bcb522585dddf76cc3d97030a1660ad4`) +to both instances' `mods/`. + +## 14. Follow-up (2026-07-27b): sky far-plane motion + full reactive-writer audit + +In-game testing after §12a confirmed leaves stopped shimmering but geometry +silhouetted **against the sky** (tree tops, vines) still strobed. Root cause: +sky pixels (cleared reversed-Z depth) were set `reactive = 1.0` **and** +`disocclusion = 1.0` every frame in the camera kernel, and the merge kernel's +reprojection test re-flagged the whole sky as disoccluded every frame +(`!validDepth(currentDepth)` → `disocclusion = 1.0` → `reactive = 1.0`). +Silhouette reconstruction needs history on both sides of an edge, so the +sky-side suppression kept the boundary band strobing regardless of the +cutout-side policy. Vines are fully inside Sodium's single CUTOUT pass +(verified: Sodium 0.9 defines exactly SOLID / CUTOUT(discard) / TRANSLUCENT), +so their coverage was never the problem — a 1-2 px wide strip is 100% +edge-band with sky behind it. + +Fix (`metallum.metalfx.skyFarPlaneMotion`, default `true`, `false` = legacy): +cleared-far-plane pixels reconstruct camera motion at a substituted far depth +(`0.00002`) in both motion kernels — rotation produces correct flow, +translation is negligible at the far plane — and the merge reprojection +treats sky-onto-sky as valid history while geometry-onto-previous-sky and +sky-onto-previous-geometry still flag disocclusion. The tuning setter gained +a fifth argument (`skyFarPlaneMotion` 0/1) threaded through +`MetalNativeBridge`/`MetalFxConfig` like the others; `MotionUniforms.flags.y` +and a new `MergeUniforms.flags.x` carry it to the kernels. + +Also from the audit: the transparency mask now writes the actual compositing +strength (`clamp(coverage,0,1) × transparencyReactiveValue`) instead of a +binary presence bit, per FSR2's "write alpha" guidance — faint rain streaks +and cloud wisps no longer take a full 0.9 suppression. + +Complete reactive-writer audit (post-change status): + +| # | Writer (kernel : condition) | Value | Standing or transient | Verdict | +|---|---|---|---|---| +| 1 | camera v1/v2 : cleared far plane (sky) | was 1.0 | was standing every frame | **fixed** — far-plane motion, accumulates | +| 2 | merge : sky reprojection (`!validDepth(current)`) | was 1.0 via disocclusion | was standing | **fixed** — sky-onto-sky valid | +| 3 | camera v1/v2 : depth-edge heuristic | ≤ depthEdgeCap (0.5) | standing on silhouette band | capped §6.4; knob | +| 4 | dilation : cutout edge band / interior | 0.35 / 0.0 | standing on band | by design §6.2; knobs | +| 5 | transparency : translucent/itemEntity/particles/weather/clouds | alpha × 0.9 | standing where drawn | refined to alpha-proportional; knob | +| 6 | hand overlay : first-person coverage | max(existing, 0.35) | standing on hand | intended (swing/bob lacks per-vertex motion) | +| 7 | camera v1/v2 : reconstruction failures (`w≈0`, non-finite) | 1.0 | transient, degenerate frames | correct guard, keep | +| 8 | camera v2 : previous position offscreen / motion overflow (>32) | 1.0 | transient at screen edges during fast rotation | correct (no history exists), keep | +| 9 | merge : reprojection depth mismatch (true disocclusion) | 1.0 | one-frame transients on reveals | correct, keep | +| 10 | merge : object-motion invalid/overflow | 1.0 | transient guard | correct, keep | + +After #1/#2/#5, no standing full-suppression writer remains; every remaining +1.0 is a transient guard on pixels that genuinely have no usable history. + +**Row 9 turned out to be wrong.** See §15 — "one-frame transients on reveals" +is true for a translating camera, but under sub-pixel jitter a *static* +silhouette re-triggers it on alternating frames, which made it a standing +writer in disguise. It was the dominant remaining cause. + +## 15. Follow-up (2026-07-27c): the harness could not see the bug + +### 15.1 Why §14 measured as a no-op + +The §14 sky far-plane change validated as **bit-for-bit identical** to the +run before it (maskedMeanDelta 0.636798 → 0.636861). The cause was not the +change: the validation scene is a **sealed stone room**, built deliberately +in `installSceneClearing` so weather, distant terrain and drifting particles +cannot break byte-identical golden captures. Dumping `depth.bin` from the +`cutout_grass` capture gives a depth range of 0.0062–0.0355 and **zero** +cleared-far-plane pixels. The sky code path was never executed. A metric that +cannot reach the reported defect will report every candidate fix as a no-op. + +### 15.2 Sky-visible scene and sky-edge statistic + +`MetalValidationClient` gained a second hold. At frame 118 +(`SKY_SCENE_FRAME`, a scene-mutation frame so the section builder drains +first) `installCutoutSkyScene` opens the room ceiling, clears anything above +it — a no-op where the world is already open air — and suspends a +half-filled checkerboard of persistent oak leaves with `VINE` blocks +(all four faces set, so the quads render free-standing) threaded through the +odd cells. The checkerboard maximises silhouette edge per block. The camera +pitches to `SKY_SCENE_PITCH = -50°`: with a 70° vertical FOV the view spans +-15°..-85°, keeping the horizon and any distant terrain out of frame, so only +sky backs the foliage. Random ticks, weather, daylight and clouds are already +pinned by `applyDeterministicWorldState`, so the hold is static. Frames +128–151 are the `cutout_sky_hold` flicker series. + +`writeFlickerMetrics` gained three fields. Sky is classified from the same +cleared-far-plane test the motion kernels use (`≤ 0.00001`, reversed-Z), and +**sky-edge** is a *subset* of the existing mask — CUTOUT coverage *and* sky +in the same 3×3 render neighbourhood — so `maskedMeanDelta` stays comparable +with every earlier run: + +``` +"skyPixels": 174534, // 0 here is the tell that the scene has no sky +"skyEdgePixels": 88676, +"skyEdgeMeanDelta": 10.710036, +"skyEdgeP95Delta": 39 +``` + +`histogramMean` now returns 0 rather than `NaN` for an empty histogram; `NaN` +is not valid JSON and made the grass-hold file unparseable. + +### 15.3 Jitter phase pinning + +Before this, the Halton phase at the series start depended on how many frames +warm-up and terrain settling happened to render, which differs run to run and +moved both the coverage mask and the metric (`maskPixels` 292,961 vs 299,084 +across builds). `setFlickerCaptureFrame` now sets `phase = 0` on the series' +first frame — it is called from the timeline tick on the render thread, before +that frame's encode. With this, two runs of the same build produce **identical** +`maskPixels` and `skyEdgePixels`, so A/B arms compare pixel for pixel. + +### 15.4 Root cause of the sky-border strobe + +With the sky scene in place the band measured **10.90 mean / p95 39**, against +0.20 for the same scene's non-cutout control — 53×. §14's sky motion fix was +already enabled and did not help, because it addressed the wrong writer. + +`metallum_motion_merge_v2` ended with: + +```metal +if (!isfinite(disocclusion) || disocclusion > 0.5) reactive = 1.0; +``` + +and probed the previous depth with a single nearest-neighbour sample, +`uint2(previousPixel)`. At a foliage/sky silhouette the sub-pixel jitter moves +the edge by up to ±0.5 px per frame, so that probe lands on the *other side* +of the edge on alternating frames. Leaf depth (~0.01) against sky (0.00002) +always clears the `max(0.0025, |d|·0.01)` threshold, so the pixel is flagged +disoccluded — and slammed to `reactive = 1.0`, the exact full-suppression +value this whole remediation exists to remove. The silhouette therefore threw +away its history every other frame. Same defect class as the original, one +layer further down the pipeline. + +### 15.5 Fix + +Two changes, both knobbed: + +1. **Depth dilation** (`metallum.metalfx.mergeDepthDilation`, default `true`). + The reprojection probes a 3×3 neighbourhood and keeps the sample whose + depth is closest to the current pixel's, applying the sky substitution per + probe. `radius = 0` reproduces the legacy single probe exactly. A genuine + reveal — geometry over previous-frame sky with nothing closer nearby — + still flags disocclusion, so §14's semantics survive. +2. **Disocclusion reactive cap** (`metallum.metalfx.disocclusionReactiveCap`, + default `0.85`). `reactive = max(reactive, cap)` instead of `1.0`, matching + the policy already applied to the CUTOUT edge band and the transparency + mask. A disoccluded pixel still biases hard toward the current frame but + leaves the accumulator a share. + +The tuning setter went from five arguments to seven; `MergeUniforms` gained +`flags.y` (dilation) and `params.x` (cap). + +### 15.6 Measured + +Both arms are the same build, differing only in the two knobs, and produced +identical masks (`maskPixels` 299,624 / 271,748, `skyEdgePixels` 88,168): + +| Metric | legacy (cap 1.0, no dilation) | fixed (cap 0.85 + dilation) | Δ | +|---|---|---|---| +| sky hold, **silhouette band mean** | 10.9038 | **6.1804** | **−43.3%** | +| sky hold, **silhouette band p95** | 39 | **21** | **−46.2%** | +| sky hold, whole cutout mask mean | 4.5725 | 2.8557 | −37.5% | +| sky hold, whole cutout mask p95 | 25 | 14 | −44.0% | +| sky hold, control (non-cutout) | 0.2005 | 0.1485 | −25.9% | +| grass hold, mask mean | 0.9684 | 0.6096 | −37.0% | +| grass hold, mask p95 | 5 | 3 | −40.0% | + +Both arms: 10/10 GPU captures, including the `occluded_entity` and +`revealed_entity` disocclusion contracts. The control band improving too +confirms the 1.0 write was over-suppressing well beyond the cutout mask. + +### 15.7 Offscreen suite assertion updated + +`MetalFXOffscreenValidation.swift`'s `alpha_test` scenario asserted that +**every** CUTOUT coverage pixel carries `reactive > 127`. That invariant is +the pre-remediation full-suppression policy written down as a test: it only +held because every coverage pixel in the synthetic scene was disoccluded and +therefore 1.0. With dilation those pixels find valid history and correctly +drop to the edge (0.35) or interior (0.0) weight. Replaced with the two +assertions that express the current contract — the silhouette band still +carries reactivity (`≥ 72` on at least one coverage pixel), and no coverage +pixel reaches full suppression (`> 224/255`, above the 0.85 cap and below +1.0). This is a deliberate contract change, not a threshold relaxation. + +### 15.8 Still open + +- **Transparency `targetActivity` proportionality is unverified.** The sealed + room and the sky scene contain no water, glass or particles, so no run has + exercised it. The semantics follow FSR2's "write the compositing strength" + guidance and solid content whose target alpha or colour reads near 1 still + lands at ~0.9, but the claim is argued, not measured. + `-Dmetallum.metalfx.transparencyReactiveValue=1.0` restores binary behaviour. +- **`skyFarPlaneMotion` has no isolated A/B.** It is on by default and was on + in both §15.6 arms; its individual contribution was never separated because + the first attempt to measure it was lost to a concurrent-build failure. +- The residual 6.18 mean on the silhouette band is still ~30× the scene's + control. Sky/foliage contrast is far higher than the sealed room's, so some + of that is expected, but it has not been decomposed. + +## 13. Out of scope / known limitations + +- Sky pixels stay fully reactive (no sky motion vectors); invisible on + near-uniform sky, and out of scope here. +- First-person held items, block entities, and modded shader paths still lack + object motion (`OBJECT_MOTION_PRODUCER_CONNECTED = false`) — unchanged. +- Atlas-level coverage-preserving alpha mips (Castaño) would further stabilize + far-distance foliage density; deliberately not part of this change (touches + vanilla/Sodium sprite mip generation). Revisit only if far-field density + breathing remains objectionable after this lands. +- The reactive edge band slightly reduces temporal refinement exactly on + cutout silhouettes; that is the intended trade against edge ghosting. diff --git a/docs/metalfx-final-acceptance-2026-07-26.md b/docs/metalfx-final-acceptance-2026-07-26.md index 381dd2a35..e404dd54a 100644 --- a/docs/metalfx-final-acceptance-2026-07-26.md +++ b/docs/metalfx-final-acceptance-2026-07-26.md @@ -418,3 +418,80 @@ Frame Generation gate: CLOSED OBJECT_MOTION_PRODUCER_CONNECTED: false Overall status: PARTIAL ACCEPTANCE; DO NOT CLAIM FULL COMPLETION ``` + +## Addendum (2026-07-26, later): Sodium CUTOUT reactive repair accepted + +The Temporal flicker repair for alpha-tested Sodium terrain (leaves and grass) +described in `docs/handoffs/metalfx-cutout-reactive-handoff-2026-07-26.md` was +completed and validated after this report's main body was written. + +Offscreen evidence (synthetic, no window, no screenshot): + +- `metalFxOffscreenValidation` passes all eight scenarios with Metal API + Validation enabled. The `alpha_test` scenario feeds synthetic exact + post-discard coverage through the radius-1 dilation, exports + `cutout_coverage`, and asserts covered ⊆ reactive, dilation outside exact + coverage, and `preserveReactiveMask=true`. + +Real Minecraft renderer evidence (integrated client, fixed spectator world, +GPU readback before present, no screenshots or attended input): + +- `minecraftMetalFxClientValidation` passes 10/10 captures + (`expectedGpuCaptures=10`, `failedGpuCaptures=0`, `status=passed`) with + Metal API Validation enabled and zero validation assertions. +- Both Sodium mixins inject; the run logs + `MetalFX CUTOUT reactive coverage prepared from Sodium terrain MRT: radius=2`, + which requires the redirected MRT render pass, the custom + `block_layer_cutout_reactive` fragment shader and the native dilation merge + to all be live. +- Frame 74 `cutout_leaves` (controlled persistent `OAK_LEAVES` wall): + 265,225 exact-coverage pixels, all 265,225 present in the final reactive + mask, 29,948 dilated reactive pixels outside exact coverage at radius 2. +- Frame 82 `cutout_grass` (controlled `SHORT_GRASS` on `GRASS_BLOCK`, camera + pitched down 15°): 274,954 exact-coverage pixels, all 274,954 present in the + reactive mask, 35,370 dilated pixels at radius 2. +- The revealed-entity capture moved from frame 47 to the wall-removal frame 46 + and now shows a full one-frame reveal (4,336 valid pixels, 4,323 + object-region disocclusion pixels, error 0). Determinism changes for the + client run are documented in `docs/metalfx-validation.md`. + +Defects found and fixed during this acceptance: + +- `MetalFX Reactive R8` was pre-cleared through a render-pass load action + without `USAGE_RENDER_ATTACHMENT`; Metal API validation aborted the client. + The texture is now created as a render target. +- The eight-capture client timeline raced asynchronous Sodium section + rebuilds; the run configuration now uses `chunk_build_defer_mode=ZERO_FRAMES` + with prioritized `important` rebuild requests after every controlled scene + block change, plus 40 warm-up frames before the scripted timeline. + +Deployment state: + +- JAR `build/libs/metallum-1.0.1.jar` (SHA-256 + `1ab7b8ace951b450cf09ee35ff3853be7a7851cd2325528703d87365ee299f42`) embeds + macOS dylib SHA-256 + `e130d9d2ef02dd62122d215ed86e55ebcbd61ace81fb4454d7b3404f941a8fde`, byte + identical to the freshly built + `build/resources/main/natives/macos/libmetallum.dylib` from the same + `./gradlew build`. (swiftc output is not byte-reproducible across builds; + the native source is unchanged since the validated client run.) +- The JAR was copied into the experience profile instance + `MinecraftMetal-Current-2026-07-26/mods/`. A client restart is required for + the new build and for any MetalFX option change. +- The launcher profile `minecraftmetal-current-20260726` still forces + `-Dmetallum.metalfx.mode/scale/reactiveMask/debug`; trimming its `javaArgs` + to only `-Xms2G -Xmx6G -Dmetallum.metalfx.frameGeneration=false` is pending + the user's own edit (out-of-repo launcher configuration). Until then the + in-game MetalFX controls remain locked by design. The instance's persistent + `config/metallum-metalfx.properties` already carries + `mode=TEMPORAL, scalePercent=67, transparencyReactiveMask=true, + frameGeneration=false`, so removing the forced properties preserves the + current experience while unlocking the UI. + +This addendum does not change the main gate: + +```text +Frame Generation gate: CLOSED +OBJECT_MOTION_PRODUCER_CONNECTED: false +Overall status: PARTIAL ACCEPTANCE; CUTOUT reactive repair ACCEPTED +``` diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index a909429ed..159e72d1e 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -1,13 +1,59 @@ # MetalFX Frame Generation -Status: presenter and validation infrastructure implemented; production gate -closed. +Status: presenter, object-motion producer and validation infrastructure +implemented; production gate closed pending the attended 13.4 visual/pacing QA. Frame interpolation is a macOS 26+ path based on `MTLFXFrameInterpolator`. The code is present and automatically testable, but Minecraft cannot enable it while `OBJECT_MOTION_PRODUCER_CONNECTED == false`. +To run the gate open — this is what the attended QA does, and it does not change +what ships: + +``` +./gradlew minecraftMetalFxClientValidation \ + -Dmetallum.metalfx.objectMotionProducer=true \ + -Dmetallum.metalfx.frameGeneration=true +``` + +`metallum.metalfx.objectMotionProducer` opens the compile-time gate; +`metallum.metalfx.frameGeneration` remains the runtime kill switch and stays the +supported way to turn the feature off after the constant is eventually flipped. + +## Object-motion coverage + +Object motion is produced per draw by splitting an entity's geometry out of the +batched feature-renderer draw and replaying it through +`metallum:core/entity_motion` (`MetalEntityMotionCapture`, +`MetalEntityMotionPipeline`). Two Minecraft 26.2 pipeline families reach it: +`core/entity` (entity models) and `core/item` (dropped items, item frames, held +items). Both share `DefaultVertexFormat.ENTITY` and the same +`ProjMat * ModelViewMat * Position` clip transform, so one reduced shader +replays both. + +The root object-to-world transform is rebuilt by `MetalEntityObjectPose`, which +mirrors each renderer's transform order. Covered today: + +| Category | Transform reproduced | +| --- | --- | +| Living entities | `T(pos) * R_y(180 - bodyRot)` | +| Dropped items | `T(pos) * T_y(bob) * R_y(spin)` | +| Minecarts (new behavior) | `T(renderPos) * R_y(yRot) * R_z(-xRot) * T_y(0.375)` + hurt shake | +| Minecarts (old behavior) | rail-sampled position and orientation, then `T_y(0.375) * R_y(180 - yaw) * R_z(-xRot)` + hurt shake | +| Boats | `T(pos) * T_y(0.375) * R_y(180 - yRot)` + hurt shake + bubble tilt | +| Arrows and tridents | `T(pos) * R_y(yRot - 90) * R_z(xRot)` | +| Everything else | translation only | + +Constant factors are deliberately omitted because they cancel exactly in the +`previous * inverse(current)` delta: the `(-1, -1, 1)` model flip, per-entity +seed jitter, the item cluster's deterministic copy offsets, and the item's +`-boundingBox.minY + 1/16` lift. `MetalEntityObjectPoseTest` asserts the lift +cancellation rather than assuming it. + +Limb, hand and other in-model animation is not covered by a root transform and +relies on disocclusion rejection, as before. + ## Source-frame lifecycle The presenter uses an explicit reducer-backed state machine: @@ -151,12 +197,42 @@ Resize and world/history reset similarly invalidate source history. The GUI is not independently interpolated; the presenter receives the pre-GUI scene and the composed UI texture with the UI-composited contract. +## Present-mode policy + +`CAMetalDisplayLink` only schedules updates on the display's refresh boundary, so +the presenter is a vsync-on loop by construction and every pacing measurement was +taken that way. Minecraft can switch the surface to `MAILBOX` at any time from the +video settings, which drops `displaySyncEnabled`. + +Frame generation therefore suspends — through the same mechanism as an open GUI — +whenever `MetalSurface.configure` reports the immediate present mode, and resumes +when VSync comes back. As a backstop the presenter also owns +`displaySyncEnabled` and `allowsNextDrawableTimeout` for its whole lifetime: +`metallum_configure_layer` defers both to the presenter instead of writing them +from the render thread, the presenter restates them from inside the display-link +callback after a present (the apply-after-present rule), and `shutdown()` hands +the layer back in the mode the game asked for. Before this, a resize silently +reset `allowsNextDrawableTimeout` to false, which is exactly the setting that +keeps a hidden or minimized window from blocking shutdown forever. + ## Known limits -- Production Frame Generation remains disabled because object-motion coverage - is incomplete. -- Block entities, first-person hand/item, procedural/vertex animation and - several translucent categories do not yet have reliable object motion. +- Production Frame Generation remains disabled pending the attended visual and + pacing QA in the audit's 13.4 matrix, not for lack of an object-motion + producer. +- Falling blocks and block entities render through `core/block` and would need a + second motion pipeline family; they currently reach the interpolator with + translation-only or no object motion. +- Display entities, item frames, paintings, armour stands and end crystals get + translation only; their non-translation motion is left to disocclusion + rejection. +- First-person hand/item uses the zero-motion + validity kernel rather than an + object transform. +- The generated/real pair is spaced by exactly one display refresh, because each + `needsUpdate` claims at most one step. When the source frame rate falls below + half the refresh rate the pair arrives as a burst followed by a gap; the + present diagnostics ring (`METALLUM_METALFX_PRESENT_DIAGNOSTICS=1`) is the way + to quantify that before trusting the gate at low source frame rates. - The automated presentation test validates the display-link submission and ownership timeline on the current display. It does not establish human smoothness, scanout tearing, VRR behavior or display migration. diff --git a/docs/metalfx-motion-pipeline-implementation.md b/docs/metalfx-motion-pipeline-implementation.md index c291d945f..7ac22619d 100644 --- a/docs/metalfx-motion-pipeline-implementation.md +++ b/docs/metalfx-motion-pipeline-implementation.md @@ -106,29 +106,68 @@ entity, particle, weather and cloud targets when available, plus depth and motion rejection signals. This is a conservative reactive policy; it is not a claim that every translucent or vertex-animated material has true motion. +Alpha-tested Sodium terrain (leaves, grass and every other material in a +non-translucent fragment-discard terrain pass) additionally writes exact +post-discard coverage to a separate `R8_UNORM` MRT attachment. The custom +fragment shader duplicates Sodium's atlas sampling and performs the same +`ALPHA_CUTOUT=0.5` discard before writing both outputs, so a discarded color +sample can never write coverage. A native compute pass then dilates that exact +coverage by `ceil(max(abs(jitter)) + max(0, 1/renderScale - 1))` clamped to +radius 3 and max-merges it into the final reactive mask. The coverage +attachment stays separate from the reactive mask, so the Sodium render pass +and the merge compute pass never share write ownership of one texture. This is +selected per terrain pass (`supportsFragmentDiscard() && !isTranslucent()`), +not by block or material name, and it fails closed to the depth-edge fallback. + ## Automated renderer evidence `minecraftMetalFxClientValidation` launches an integrated Minecraft client, -loads a fixed test world, places and moves controlled entities, advances a -deterministic sequence, captures GPU textures before present and exits without -manual input or system screenshots. - -The latest clean-source run passed all eight captures: - -| Capture | Object validity pixels | Depth pixels | Object-region disocclusion | Motion comparison | -| --- | ---: | ---: | ---: | --- | -| fixed camera + static entity | 6,249 | 6,249 | 175 | error 0.0000109 | -| fixed camera + moving entity | 6,214 | 6,214 | 234 | error 0.0024578 | -| moving camera + static entity | 6,209 | 6,209 | 188 | error 0.0000739 | -| camera and entity moving | 6,225 | 58,381 | 262 | error 0.0025196 | -| entity occluded | 0 | 379,611 | 0 | no false object validity | -| entity revealed | 6,201 | 113,311 | 6,201 | error 0 | -| GUI | 6,181 | 122,742 | 14 | error 0 | -| scene reset | 0 | 125,291 | 0 | history invalidated | - +loads a fixed test world, places and moves controlled entities and scene +blocks, advances a deterministic sequence, captures GPU textures before +present and exits without manual input or system screenshots. + +Determinism relies on three mechanisms: 40 warm-up frames (50 ms each) before +the scripted timeline so initial section meshes and the controlled entity's +render section settle; prioritized synchronous Sodium section rebuilds +(`scheduleRebuildForBlockArea(..., important=true)` with the run +configuration's `chunk_build_defer_mode=ZERO_FRAMES`) after every scene block +mutation so occlusion, reveal and CUTOUT scenes are meshed on the same frame +they change; and capture frames chosen on the exact frame of one-frame +transients — the revealed-entity capture is the wall-removal frame itself, +because its disocclusion signal only exists on the reveal frame. + +The latest current-source run (2026-07-26, Apple M1 Pro, Metal API Validation +enabled, TEMPORAL at 0.5 scale, 854x480 -> 1708x960) passed all ten captures: + +| Frame | Capture | Object validity pixels | Object-region disocclusion | Result | +| ---: | --- | ---: | ---: | --- | +| 6 | fixed camera + static entity | 5,027 | 31 | error 0 | +| 12 | fixed camera + moving entity | 4,576 | 77 | error 0.0047722 | +| 22 | moving camera + static entity | 4,162 | 182 | error 0.0000438 | +| 32 | camera and entity moving | 4,357 | 263 | error 0.0046820 | +| 42 | entity occluded | 11 | 0 | no false object validity | +| 46 | entity revealed | 4,336 | 4,323 | full one-frame reveal, error 0 | +| 54 | GUI | 4,332 | 87 | error 0 | +| 62 | scene reset | 0 | 0 | history invalidated | +| 74 | CUTOUT leaves | 948 | 88 | coverage acceptance below | +| 82 | CUTOUT grass | 465 | 33 | coverage acceptance below | + +The CUTOUT captures validate the exact-coverage contract through the real +Sodium terrain draw path against controlled `OAK_LEAVES` and `SHORT_GRASS` +scenes (saved and restored around the run): + +| Frame | Exact coverage pixels | Covered pixels also reactive | Dilated reactive outside coverage | Radius | +| ---: | ---: | ---: | ---: | ---: | +| 74 (leaves) | 265,225 | 265,225 | 29,948 | 2 | +| 82 (grass) | 274,954 | 274,954 | 35,370 | 2 | + +Every exactly covered pixel is contained in the final reactive mask, and the +jitter/scale-derived dilation adds reactive pixels outside exact coverage. The expected object motion is calculated from the known current and previous transforms and compared numerically. The artifact is -`build/metal-validation/minecraft-client-current/run-state.json`. +`build/metal-validation/minecraft-client-current/run-state.json` +(`expectedGpuCaptures=10`, `completedGpuCaptures=10`, `failedGpuCaptures=0`, +`status=passed`). ## Coverage matrix @@ -141,7 +180,7 @@ transforms and compared numerically. The artifact is | First-person hand/item | world depth is preserved before hand; no reliable hand motion producer | not implemented | | Vanilla/Sodium static terrain | camera-from-depth fallback | automated camera-motion readback | | CPU/vertex-animated content | conservative rejection only | not implemented | -| Cutout foliage | depth-edge/reactive policy; no animation motion | partial | +| Cutout foliage | exact post-discard MRT coverage, jitter/scale-bounded dilation, max-merged reactive mask; no animation motion | automated client GPU readback (frames 74/82) | | Particles/weather/clouds | graded source-target reactive policy | reactive only | | Water/glass/translucency | reactive/history rejection where source targets exist | reactive only | | Mod/custom shader paths | fail closed unless they satisfy the indexed backend contract | compatibility only | @@ -165,9 +204,13 @@ On macOS the repository exposes: `metalFxOffscreenValidation` uses no layer, drawable, window or screenshot. It renders synthetic sequences to textures and exports input color, depth, camera -motion, object motion, validity, merged motion, disocclusion, reactive, -Temporal output, interpolated output, directly rendered midpoint ground truth, -difference images and JSON metrics for eight scenarios. +motion, object motion, validity, merged motion, disocclusion, exact CUTOUT +coverage, reactive, Temporal output, interpolated output, directly rendered +midpoint ground truth, difference images and JSON metrics for eight scenarios. +The `alpha_test` scenario feeds synthetic exact post-discard coverage through +the radius-1 dilation and asserts every covered pixel stays reactive, dilation +adds reactive pixels outside exact coverage, and Temporal receives +`preserveReactiveMask=true`. ## Fail-closed gate diff --git a/docs/metalfx-validation.md b/docs/metalfx-validation.md index a752e5e1e..0eae27be2 100644 --- a/docs/metalfx-validation.md +++ b/docs/metalfx-validation.md @@ -1,12 +1,19 @@ # MetalFX Validation -Use the JDK 25 toolchain required by Minecraft 26.2: +Use the JDK 25 toolchain required by Minecraft 26.2 (any JDK 25 works; on this +machine Homebrew provides one): ```sh -JAVA_HOME=/tmp/metallum-jdk25/jdk-25.0.3+9/Contents/Home \ +JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ ./gradlew clean test buildMacNative build --no-daemon ``` +`./gradlew check` additionally runs the native acceptance suite: lifecycle +state-machine tests, the MRT smoke test, the Java→FFM→Swift MRT backend +integration test, the offscreen temporal-semantics validation, and the windowed +`CAMetalDisplayLink` presentation validation (requires a WindowServer session; +exclude with `-x metalFrameGenerationPresentationValidation` on headless CI). + Run the spectator test world at 0.67 scale: ```sh @@ -61,8 +68,11 @@ the scene target dimensions and MetalFX descriptor are created with the Metal device and `GameRenderer`; applying a setting cannot safely mutate those resources in the middle of a frame. Explicit JVM properties remain the highest priority override for automated validation. The transparent reactive option -does not remove the always-on depth-edge rejection used for alpha-cutout leaves -and grass. +does not remove the always-on depth-edge rejection, and alpha-cutout terrain +(leaves, grass and every other non-translucent discard pass material) +additionally writes exact post-discard coverage through the Sodium MRT +producer, which is dilated by the current jitter/upscale footprint and +max-merged into the reactive mask. Repeat with `-Dmetallum.metalfx.scale=0.5`. A successful run should log the configured phase count, all available transparency targets, and a line of the @@ -102,7 +112,34 @@ The current log wording uses the equivalent screen-space convention `motion=previousScreen-currentScreen`: X is previous minus current in Metal's top-left screen coordinates, and Y is current minus previous because Metal clip-space Y points up. The reactive pass also rejects the cleared-depth side -of 3x3 boundaries, which is required for alpha-cutout leaves and grass. +of 3x3 boundaries; alpha-cutout leaves and grass no longer depend on that +heuristic alone, because the Sodium CUTOUT MRT producer contributes their +exact post-discard coverage to the reactive mask. + +## Automated client validation determinism + +`minecraftMetalFxClientValidation` performs ten frame-exact GPU readbacks. To +keep them deterministic on a loaded machine: + +- the run directory's `run/config/sodium-options.json` sets + `chunk_build_defer_mode` to `ZERO_FRAMES`, and the validation client requests + `SodiumWorldRenderer.scheduleRebuildForBlockArea(..., important=true)` after + every scene block mutation, so occlusion-wall and CUTOUT scene changes are + meshed synchronously on the frame that changes them; +- 40 warm-up frames (50 ms each) run before the scripted timeline so initial + section compilation and the controlled entity's render section settle; +- the revealed-entity capture is taken on the wall-removal frame itself + (frame 46), because the reveal's disocclusion transient only exists on the + first frame the wall is gone; +- frames 74 and 82 capture controlled `OAK_LEAVES` (persistent) and + `SHORT_GRASS`-on-`GRASS_BLOCK` scenes through the real Sodium CUTOUT draw + path; every replaced `BlockState` is saved and restored, the grass camera + pitches down 15 degrees deterministically, and the player pose is restored + at exit so repeated runs do not drift the saved test world. + +The acceptance for the CUTOUT frames requires more than 32 exact-coverage +pixels, every covered pixel present in the final reactive mask, and nonzero +dilation outside exact coverage whenever the jitter/scale radius is nonzero. The run entered `New World` and remained alive for more than one minute. A system screenshot attempt was unavailable because this macOS session denies diff --git a/docs/mtl4-api-probe.swift b/docs/mtl4-api-probe.swift new file mode 100644 index 000000000..a99ff8dc3 --- /dev/null +++ b/docs/mtl4-api-probe.swift @@ -0,0 +1,662 @@ +// Metal 4 API probe — the ground truth for MinecraftMetal_Metal4_Migration_Specs_2026-07-27.md. +// +// This file is never compiled into the dylib. It exists so every Metal 4 call +// the migration needs has a *typechecked* Swift spelling: the Swift importer +// renames or relabels a large fraction of the MTL4 selectors, and guessing from +// the Objective-C headers or from WWDC prose produces code that does not build. +// Appendix A of the spec is derived from the errors this file produced. +// +// Re-verify after any Xcode/SDK update. All three must exit 0 — the macOS 14 and +// iOS 14 runs are what prove the @available(macOS 26.0, iOS 26.0, *) dual-path +// strategy compiles against build.gradle's existing deployment targets, so the +// migration never has to raise them: +// +// xcrun swiftc -typecheck -sdk "$(xcrun --show-sdk-path --sdk macosx)" \ +// -target arm64-apple-macosx26.0 docs/mtl4-api-probe.swift +// xcrun swiftc -typecheck -sdk "$(xcrun --show-sdk-path --sdk macosx)" \ +// -target arm64-apple-macosx14.0 docs/mtl4-api-probe.swift +// xcrun swiftc -typecheck -sdk "$(xcrun --show-sdk-path --sdk iphoneos)" \ +// -target arm64-apple-ios14.0 docs/mtl4-api-probe.swift +// +// Last verified: 2026-07-27, Xcode SDK MacOSX26.5 / iPhoneOS26.5, all three EXIT=0. + +import Metal +import MetalFX +import QuartzCore +import Foundation + +@available(macOS 26.0, iOS 26.0, *) +func probe(device: MTLDevice, layer: CAMetalLayer, buffer: MTLBuffer, texture: MTLTexture, sampler: MTLSamplerState, drawable: CAMetalDrawable, url: URL, dsState: MTLDepthStencilState) throws { + // --- feature detection --- + _ = device.supportsFamily(.metal4) + + // --- queue / command buffer / allocator --- + let queue: MTL4CommandQueue = device.makeMTL4CommandQueue()! + let qd = MTL4CommandQueueDescriptor() + qd.label = "metallum-m4" + _ = try device.makeMTL4CommandQueue(descriptor: qd) + let cmd: MTL4CommandBuffer = device.makeCommandBuffer()! + let alloc: MTL4CommandAllocator = device.makeCommandAllocator()! + alloc.reset() + cmd.beginCommandBuffer(allocator: alloc) + + // --- compiler / library / pipeline --- + let compDesc = MTL4CompilerDescriptor() + let compiler = try device.makeCompiler(descriptor: compDesc) + let libDesc = MTL4LibraryDescriptor() + libDesc.source = "kernel void k() {}" + let lib = try compiler.makeLibrary(descriptor: libDesc) + let vfn = MTL4LibraryFunctionDescriptor() + vfn.library = lib + vfn.name = "vertexMain" + let ffn = MTL4LibraryFunctionDescriptor() + ffn.library = lib + ffn.name = "fragmentMain" + let rp = MTL4RenderPipelineDescriptor() + rp.vertexFunctionDescriptor = vfn + rp.fragmentFunctionDescriptor = ffn + rp.colorAttachments[0].pixelFormat = .bgra8Unorm + rp.colorAttachments[0].blendingState = .enabled + rp.colorAttachments[0].sourceRGBBlendFactor = .sourceAlpha + rp.vertexDescriptor = MTLVertexDescriptor() + rp.rasterSampleCount = 1 + let pso: MTLRenderPipelineState = try compiler.makeRenderPipelineState(descriptor: rp) + // async variant probed separately in probeAsync() + let taskOptions = MTL4CompilerTaskOptions() + // unspecialized / flexible + rp.colorAttachments[0].pixelFormat = .unspecialized + rp.colorAttachments[0].blendingState = .unspecialized + _ = try compiler.makeRenderPipelineStateBySpecialization(descriptor: rp, pipeline: pso) + + // --- archive / serializer --- + let serDesc = MTL4PipelineDataSetSerializerDescriptor() + serDesc.configuration = .captureDescriptors + let serializer = device.makePipelineDataSetSerializer(descriptor: serDesc) + try serializer.serializeAsArchiveAndFlush(url: url) + let archive = try device.makeArchive(url: url) + taskOptions.lookupArchives = [archive] + + // --- render pass / encoder --- + let rpd = MTL4RenderPassDescriptor() + rpd.colorAttachments[0].texture = texture + rpd.colorAttachments[0].loadAction = .clear + rpd.colorAttachments[0].storeAction = .store + rpd.depthAttachment.texture = texture + rpd.renderTargetWidth = 16 + rpd.renderTargetHeight = 16 + let enc = cmd.makeRenderCommandEncoder(descriptor: rpd)! + enc.setRenderPipelineState(pso) + enc.setDepthStencilState(dsState) + enc.setViewport(MTLViewport(originX: 0, originY: 0, width: 16, height: 16, znear: 0, zfar: 1)) + enc.setScissorRect(MTLScissorRect(x: 0, y: 0, width: 16, height: 16)) + enc.setCullMode(.back) + + // --- argument table --- + let atd = MTL4ArgumentTableDescriptor() + atd.maxBufferBindCount = 8 + atd.maxTextureBindCount = 8 + atd.maxSamplerStateBindCount = 8 + atd.initializeBindings = true + atd.supportAttributeStrides = true + let at = try device.makeArgumentTable(descriptor: atd) + at.setAddress(buffer.gpuAddress, index: 0) + at.setAddress(buffer.gpuAddress + 64, attributeStride: 32, index: 1) + at.setTexture(texture.gpuResourceID, index: 0) + at.setSamplerState(sampler.gpuResourceID, index: 0) + enc.setArgumentTable(at, stages: [.vertex, .fragment]) + + // --- draws (GPU address based) --- + enc.drawPrimitives(primitiveType: .triangle, vertexStart: 0, vertexCount: 3) + enc.drawIndexedPrimitives(primitiveType: .triangle, indexCount: 3, indexType: .uint32, indexBuffer: buffer.gpuAddress, indexBufferLength: buffer.length) + + // --- barriers + fences on render encoder --- + enc.barrier(afterQueueStages: .blit, beforeStages: .vertex, visibilityOptions: .device) + enc.barrier(afterStages: .fragment, beforeQueueStages: .fragment, visibilityOptions: .device) + let fence = device.makeFence()! + enc.updateFence(fence, afterEncoderStages: .fragment) + enc.waitForFence(fence, beforeEncoderStages: .vertex) + enc.endEncoding() + + // --- compute encoder (unified blit) --- + let cenc = cmd.makeComputeCommandEncoder()! + cenc.copy(sourceBuffer: buffer, sourceOffset: 0, destinationBuffer: buffer, destinationOffset: 64, size: 16) + cenc.copy(sourceBuffer: buffer, sourceOffset: 0, sourceBytesPerRow: 64, sourceBytesPerImage: 64 * 16, sourceSize: MTLSize(width: 16, height: 16, depth: 1), destinationTexture: texture, destinationSlice: 0, destinationLevel: 0, destinationOrigin: MTLOrigin(x: 0, y: 0, z: 0)) + cenc.copy(sourceTexture: texture, sourceSlice: 0, sourceLevel: 0, destinationTexture: texture, destinationSlice: 0, destinationLevel: 0, sliceCount: 1, levelCount: 1) + cenc.generateMipmaps(texture: texture) + cenc.fill(buffer: buffer, range: 0..<16, value: 0) + cenc.setComputePipelineState(try compiler.makeComputePipelineState(descriptor: MTL4ComputePipelineDescriptor())) + cenc.setArgumentTable(at) + cenc.dispatchThreadgroups(threadgroupsPerGrid: MTLSize(width: 1, height: 1, depth: 1), threadsPerThreadgroup: MTLSize(width: 8, height: 8, depth: 1)) + cenc.barrier(afterEncoderStages: .blit, beforeEncoderStages: .dispatch, visibilityOptions: .device) + cenc.updateFence(fence, afterEncoderStages: .blit) + cenc.waitForFence(fence, beforeEncoderStages: .blit) + cenc.endEncoding() + + cmd.endCommandBuffer() + + // --- residency --- + let rsd = MTLResidencySetDescriptor() + rsd.initialCapacity = 128 + let rs = try device.makeResidencySet(descriptor: rsd) + rs.addAllocation(buffer) + rs.addAllocations([texture]) + rs.commit() + rs.requestResidency() + rs.removeAllocation(buffer) + queue.addResidencySet(rs) + queue.addResidencySet(layer.residencySet) + cmd.useResidencySet(rs) + + // --- commit / feedback / events --- + queue.commit([cmd]) + let commitOptions = MTL4CommitOptions() + commitOptions.addFeedbackHandler { feedback in + _ = feedback.gpuStartTime + _ = feedback.gpuEndTime + _ = feedback.error + } + queue.commit([cmd], options: commitOptions) + let sharedEvent = device.makeSharedEvent()! + queue.signalEvent(sharedEvent, value: 42) + queue.waitForEvent(sharedEvent, value: 42) + _ = sharedEvent.wait(untilSignaledValue: 42, timeoutMS: 1000) + + // --- present --- + queue.waitForDrawable(drawable) + queue.signalDrawable(drawable) + drawable.present() + + // --- MetalFX MTL4 --- + let fxDesc = MTLFXTemporalScalerDescriptor() + fxDesc.colorTextureFormat = .rgba16Float + let scaler = fxDesc.makeTemporalScaler(device: device, compiler: compiler) + scaler?.encode(commandBuffer: cmd) + let sfxDesc = MTLFXSpatialScalerDescriptor() + let sscaler = sfxDesc.makeSpatialScaler(device: device, compiler: compiler) + _ = sscaler +} + +@available(macOS 26.0, iOS 26.0, *) +func probeAsync(compiler: MTL4Compiler, rp: MTL4RenderPipelineDescriptor) async throws { + let opts = MTL4CompilerTaskOptions() + let pso = try await compiler.makeRenderPipelineState(descriptor: rp, compilerTaskOptions: opts) + _ = pso +} + +// ============================================================ +// Probe #2: the API surface that the main render path (Java-driven bridge) and +// the frame-generation present thread need. Complements mtl4probe.swift. + +@available(macOS 26.0, iOS 26.0, *) +func probeRenderState(enc: MTL4RenderCommandEncoder, buffer: MTLBuffer, dss: MTLDepthStencilState) { + enc.setViewport(MTLViewport(originX: 0, originY: 0, width: 8, height: 8, znear: 0, zfar: 1)) + enc.setViewports([MTLViewport(originX: 0, originY: 0, width: 8, height: 8, znear: 0, zfar: 1)]) + enc.setScissorRect(MTLScissorRect(x: 0, y: 0, width: 8, height: 8)) + enc.setCullMode(.back) + enc.setFrontFacing(.counterClockwise) + enc.setTriangleFillMode(.fill) + enc.setDepthBias(0.0, slopeScale: 0.0, clamp: 0.0) + enc.setDepthStencilState(dss) + enc.setStencilReferenceValue(0) + enc.setStencilReferenceValue(front: 0, back: 0) + enc.setBlendColor(red: 0, green: 0, blue: 0, alpha: 0) + enc.setDepthClipMode(.clip) + enc.setColorStoreAction(.store, index: 0) + enc.setVisibilityResultMode(.disabled, offset: 0) + + // draw families used by the Java bridge + enc.drawPrimitives(primitiveType: .triangle, vertexStart: 0, vertexCount: 3, instanceCount: 1, baseInstance: 0) + enc.drawIndexedPrimitives( + primitiveType: .triangle, + indexCount: 3, + indexType: .uint32, + indexBuffer: buffer.gpuAddress, + indexBufferLength: buffer.length, + instanceCount: 2, + baseVertex: 0, + baseInstance: 0 + ) + enc.drawPrimitives(primitiveType: .triangle, indirectBuffer: buffer.gpuAddress) + enc.drawIndexedPrimitives( + primitiveType: .triangle, + indexType: .uint32, + indexBuffer: buffer.gpuAddress, + indexBufferLength: buffer.length, + indirectBuffer: buffer.gpuAddress + ) +} + +// S7 deferred-store: does the Metal 4 render encoder still allow late store-action +// decisions, and what is the Metal 4 spelling of MTLStoreActionOptions? +@available(macOS 26.0, iOS 26.0, *) +func probeStoreActions(rpd: MTL4RenderPassDescriptor, texture: MTLTexture) { + rpd.colorAttachments[0].storeAction = .store + rpd.depthAttachment.storeAction = .dontCare + rpd.stencilAttachment.storeAction = .dontCare + rpd.colorAttachments[0].resolveTexture = texture + rpd.depthAttachment.clearDepth = 1.0 + rpd.stencilAttachment.clearStencil = 0 + rpd.defaultRasterSampleCount = 1 + rpd.renderTargetArrayLength = 1 + rpd.tileWidth = 0 + rpd.tileHeight = 0 + rpd.imageblockSampleLength = 0 + rpd.threadgroupMemoryLength = 0 + rpd.supportColorAttachmentMapping = false +} + +@available(macOS 26.0, iOS 26.0, *) +func probeCompute(cenc: MTL4ComputeCommandEncoder, compiler: MTL4Compiler, lib: MTLLibrary) throws { + let cfn = MTL4LibraryFunctionDescriptor() + cfn.library = lib + cfn.name = "k" + let cpd = MTL4ComputePipelineDescriptor() + cpd.computeFunctionDescriptor = cfn + cpd.threadGroupSizeIsMultipleOfThreadExecutionWidth = true + let cps = try compiler.makeComputePipelineState(descriptor: cpd) + cenc.setComputePipelineState(cps) + cenc.dispatchThreads(threadsPerGrid: MTLSize(width: 8, height: 8, depth: 1), threadsPerThreadgroup: MTLSize(width: 8, height: 8, depth: 1)) + cenc.setThreadgroupMemoryLength(0, index: 0) +} + +// Compiler descriptor: serializer attachment + task options. +@available(macOS 26.0, iOS 26.0, *) +func probeCompilerDescriptor(device: MTLDevice, url: URL) throws { + let serDesc = MTL4PipelineDataSetSerializerDescriptor() + serDesc.configuration = .captureDescriptors + let serializer = device.makePipelineDataSetSerializer(descriptor: serDesc) + let cd = MTL4CompilerDescriptor() + cd.pipelineDataSetSerializer = serializer + cd.label = "metallum-compiler" + let compiler = try device.makeCompiler(descriptor: cd) + _ = compiler.device + _ = compiler.label + let opts = MTL4CompilerTaskOptions() + opts.lookupArchives = [try device.makeArchive(url: url)] + _ = try serializer.serializeAsPipelinesScript() +} + +// Frame generation present thread. +@available(macOS 26.0, iOS 26.0, *) +func probeFrameInterpolator(device: MTLDevice, compiler: MTL4Compiler, cmd: MTL4CommandBuffer) { + let d = MTLFXFrameInterpolatorDescriptor() + d.colorTextureFormat = .rgba16Float + d.outputTextureFormat = .bgra8Unorm + d.depthTextureFormat = .depth32Float + d.motionTextureFormat = .rg16Float + d.uiTextureFormat = .bgra8Unorm + d.inputWidth = 16 + d.inputHeight = 16 + d.outputWidth = 16 + d.outputHeight = 16 + let interp: (any MTL4FXFrameInterpolator)? = d.makeFrameInterpolator(device: device, compiler: compiler) + guard let interp else { return } + interp.colorTexture = nil + interp.prevColorTexture = nil + interp.depthTexture = nil + interp.motionTexture = nil + interp.uiTexture = nil + interp.outputTexture = nil + interp.isUITextureComposited = true + interp.jitterOffsetX = 0 + interp.jitterOffsetY = 0 + interp.motionVectorScaleX = 1 + interp.motionVectorScaleY = 1 + interp.fieldOfView = 1 + interp.nearPlane = 0.1 + interp.farPlane = 100 + interp.aspectRatio = 1.7 + interp.deltaTime = 0.016 + interp.isDepthReversed = true + interp.shouldResetHistory = false + interp.encode(commandBuffer: cmd) + _ = interp.fence +} + +// Temporal scaler MTL4 property surface (S3/FxManager path). +@available(macOS 26.0, iOS 26.0, *) +func probeTemporalScaler(device: MTLDevice, compiler: MTL4Compiler, cmd: MTL4CommandBuffer) { + let d = MTLFXTemporalScalerDescriptor() + d.colorTextureFormat = .rgba16Float + d.depthTextureFormat = .depth32Float + d.motionTextureFormat = .rg16Float + d.outputTextureFormat = .rgba16Float + d.inputWidth = 8 + d.inputHeight = 8 + d.outputWidth = 16 + d.outputHeight = 16 + d.isAutoExposureEnabled = false + d.isInputContentPropertiesEnabled = false + d.requiresSynchronousInitialization = false + d.isReactiveMaskTextureEnabled = true + d.reactiveMaskTextureFormat = .r8Unorm + guard let s: any MTL4FXTemporalScaler = d.makeTemporalScaler(device: device, compiler: compiler) else { return } + s.colorTexture = nil + s.depthTexture = nil + s.motionTexture = nil + s.outputTexture = nil + s.reactiveMaskTexture = nil + s.jitterOffsetX = 0 + s.jitterOffsetY = 0 + s.motionVectorScaleX = 1 + s.motionVectorScaleY = 1 + s.isDepthReversed = true + s.reset = false + s.inputContentWidth = 8 + s.inputContentHeight = 8 + s.encode(commandBuffer: cmd) + _ = s.fence +} + +// Residency set attached to a *Metal 3* queue (staging step before any MTL4 queue). +@available(macOS 15.0, iOS 18.0, *) +func probeResidencyOnMetal3(device: MTLDevice, queue: MTLCommandQueue, buffer: MTLBuffer) throws { + let rsd = MTLResidencySetDescriptor() + rsd.label = "metallum-rs" + rsd.initialCapacity = 64 + let rs = try device.makeResidencySet(descriptor: rsd) + rs.addAllocation(buffer) + rs.commit() + rs.requestResidency() + queue.addResidencySet(rs) + queue.removeResidencySet(rs) + _ = rs.allocatedSize + _ = rs.allAllocations +} + +// Command buffer / allocator lifecycle detail. +@available(macOS 26.0, iOS 26.0, *) +func probeLifecycle(device: MTLDevice, queue: MTL4CommandQueue) throws { + let ad = MTL4CommandAllocatorDescriptor() + ad.label = "metallum-alloc-0" + let alloc = try device.makeCommandAllocator(descriptor: ad) + _ = alloc.allocatedSize + let cmd = device.makeCommandBuffer()! + cmd.label = "metallum-cb-relabel" + cmd.beginCommandBuffer(allocator: alloc) + cmd.pushDebugGroup("frame") + cmd.popDebugGroup() + cmd.endCommandBuffer() + queue.commit([cmd]) + _ = queue.label +} + +// ============================================================ +// Probe #3: field-for-field mapping of MTLRenderPipelineDescriptor (what the +// existing metallum_MTLRenderPipelineDescriptor_* exports set) onto +// MTL4RenderPipelineDescriptor, plus MTLFunction -> MTL4LibraryFunctionDescriptor +// recovery without an ABI change. + +@available(macOS 26.0, iOS 26.0, *) +func probeDescriptorMapping(function: MTLFunction, library: MTLLibrary, vertexDesc: MTLVertexDescriptor) { + // MTLFunction does NOT expose its library, so the library must be carried + // alongside; only `name` is recoverable from the function object. + let fd = MTL4LibraryFunctionDescriptor() + fd.library = library + fd.name = function.name + + let d = MTL4RenderPipelineDescriptor() + d.label = "metallum-pso" + d.vertexFunctionDescriptor = fd + d.fragmentFunctionDescriptor = fd + d.vertexDescriptor = vertexDesc + d.rasterSampleCount = 1 + d.inputPrimitiveTopology = .triangle + d.alphaToCoverageState = .disabled + d.alphaToOneState = .disabled + d.isRasterizationEnabled = true + d.maxVertexAmplificationCount = 1 + d.supportIndirectCommandBuffers = .disabled + d.colorAttachmentMappingState = .identity + d.supportVertexBinaryLinking = false + d.supportFragmentBinaryLinking = false + + let ca = d.colorAttachments[0]! + ca.pixelFormat = .bgra8Unorm + ca.writeMask = [.red, .green, .blue, .alpha] + ca.blendingState = .enabled + ca.sourceRGBBlendFactor = .sourceAlpha + ca.destinationRGBBlendFactor = .oneMinusSourceAlpha + ca.rgbBlendOperation = .add + ca.sourceAlphaBlendFactor = .one + ca.destinationAlphaBlendFactor = .oneMinusSourceAlpha + ca.alphaBlendOperation = .add + + // "no attachment" spelling and the unspecialized (flexible) spelling + d.colorAttachments[1]!.pixelFormat = .invalid + d.colorAttachments[0]!.pixelFormat = .unspecialized + d.colorAttachments[0]!.blendingState = .unspecialized + + // reset + reuse, so one descriptor object can serve many specializations + d.reset() +} + +@available(macOS 26.0, iOS 26.0, *) +func probeStaticLinking(lib: MTLLibrary) { + let sld = MTL4StaticLinkingDescriptor() + sld.functionDescriptors = [] + sld.privateFunctionDescriptors = [] + let d = MTL4RenderPipelineDescriptor() + d.vertexStaticLinkingDescriptor = sld + d.fragmentStaticLinkingDescriptor = sld + _ = lib +} + +// ============================================================ +// Probe #4: the *implementation* snippets the migration spec hands to the +// executor, typechecked verbatim so they can be copied without editing. + +// ---------------------------------------------------------------- M1 + +enum Probe4State { + static let functionLibraries = NSMapTable.weakToStrongObjects() + static let functionLibrariesLock = NSLock() + + static func register(function: MTLFunction, library: MTLLibrary) { + functionLibrariesLock.lock() + functionLibraries.setObject(library, forKey: function as AnyObject) + functionLibrariesLock.unlock() + } + + static func library(for function: MTLFunction) -> MTLLibrary? { + functionLibrariesLock.lock() + defer { functionLibrariesLock.unlock() } + return functionLibraries.object(forKey: function as AnyObject) as? MTLLibrary + } + + static var metal4Enabled = false +} + +@_cdecl("probe4_metal4_supported") +public func probe4_metal4_supported(_ device: MTLDevice) -> Int32 { + if #available(macOS 26.0, iOS 26.0, *) { + return device.supportsFamily(.metal4) ? 1 : 0 + } + return 0 +} + +// ---------------------------------------------------------------- M2 + +@available(macOS 26.0, iOS 26.0, *) +func probe4MakeMetal4Descriptor(_ src: MTLRenderPipelineDescriptor) -> MTL4RenderPipelineDescriptor? { + guard let vertexFunction = src.vertexFunction, + let vertexLibrary = Probe4State.library(for: vertexFunction) else { + return nil + } + let dst = MTL4RenderPipelineDescriptor() + dst.label = src.label + let vfd = MTL4LibraryFunctionDescriptor() + vfd.library = vertexLibrary + vfd.name = vertexFunction.name + dst.vertexFunctionDescriptor = vfd + if let fragmentFunction = src.fragmentFunction, + let fragmentLibrary = Probe4State.library(for: fragmentFunction) { + let ffd = MTL4LibraryFunctionDescriptor() + ffd.library = fragmentLibrary + ffd.name = fragmentFunction.name + dst.fragmentFunctionDescriptor = ffd + } else if src.fragmentFunction != nil { + return nil + } + dst.vertexDescriptor = src.vertexDescriptor + dst.rasterSampleCount = src.rasterSampleCount + dst.inputPrimitiveTopology = src.inputPrimitiveTopology + dst.alphaToCoverageState = src.isAlphaToCoverageEnabled ? .enabled : .disabled + dst.alphaToOneState = src.isAlphaToOneEnabled ? .enabled : .disabled + dst.isRasterizationEnabled = src.isRasterizationEnabled + dst.maxVertexAmplificationCount = src.maxVertexAmplificationCount + for index in 0..<8 { + guard let s = src.colorAttachments[index], let d = dst.colorAttachments[index] else { continue } + d.pixelFormat = s.pixelFormat + d.writeMask = s.writeMask + d.blendingState = s.isBlendingEnabled ? .enabled : .disabled + if s.isBlendingEnabled { + d.sourceRGBBlendFactor = s.sourceRGBBlendFactor + d.destinationRGBBlendFactor = s.destinationRGBBlendFactor + d.rgbBlendOperation = s.rgbBlendOperation + d.sourceAlphaBlendFactor = s.sourceAlphaBlendFactor + d.destinationAlphaBlendFactor = s.destinationAlphaBlendFactor + d.alphaBlendOperation = s.alphaBlendOperation + } + } + return dst +} + +// ---------------------------------------------------------------- M5 + +@available(macOS 26.0, iOS 26.0, *) +final class Probe4BumpAllocator { + private let buffer: MTLBuffer + private let capacity: Int + private var cursor: Int = 0 + private let base: UnsafeMutableRawPointer + + init?(device: MTLDevice, capacity: Int, label: String) { + guard let buffer = device.makeBuffer(length: capacity, options: [.storageModeShared]) else { + return nil + } + buffer.label = label + self.buffer = buffer + self.capacity = capacity + self.base = buffer.contents() + } + + var backing: MTLBuffer { buffer } + + func reset() { cursor = 0 } + + /// 16-byte aligned sub-allocation; returns the GPU address to bind. + func allocate(bytes: UnsafeRawPointer, length: Int) -> MTLGPUAddress? { + let aligned = (cursor + 15) & ~15 + guard aligned + length <= capacity else { return nil } + base.advanced(by: aligned).copyMemory(from: bytes, byteCount: length) + cursor = aligned + length + return buffer.gpuAddress + UInt64(aligned) + } +} + +// ---------------------------------------------------------------- M4 + +@available(macOS 26.0, iOS 26.0, *) +final class Probe4Presenter { + private let device: MTLDevice + private let queue: MTL4CommandQueue + private let commandBuffer: MTL4CommandBuffer + private let allocators: [MTL4CommandAllocator] + private let argumentTable: MTL4ArgumentTable + private let residencySet: MTLResidencySet + private var frameIndex = 0 + + init?(device: MTLDevice, layer: CAMetalLayer) { + guard let queue = device.makeMTL4CommandQueue(), + let commandBuffer = device.makeCommandBuffer() else { return nil } + var allocators: [MTL4CommandAllocator] = [] + for _ in 0..<2 { + guard let a = device.makeCommandAllocator() else { return nil } + allocators.append(a) + } + let atd = MTL4ArgumentTableDescriptor() + atd.maxTextureBindCount = 1 + atd.maxSamplerStateBindCount = 1 + atd.initializeBindings = true + let rsd = MTLResidencySetDescriptor() + rsd.initialCapacity = 32 + guard let argumentTable = try? device.makeArgumentTable(descriptor: atd), + let residencySet = try? device.makeResidencySet(descriptor: rsd) else { return nil } + self.device = device + self.queue = queue + self.commandBuffer = commandBuffer + self.allocators = allocators + self.argumentTable = argumentTable + self.residencySet = residencySet + queue.addResidencySet(residencySet) + queue.addResidencySet(layer.residencySet) + } + + func present( + drawable: CAMetalDrawable, + source: MTLTexture, + sampler: MTLSamplerState, + pipeline: MTLRenderPipelineState, + readyEvent: MTLSharedEvent, + eventValue: UInt64, + onCompleted: @escaping (Error?) -> Void + ) { + let allocator = allocators[frameIndex % allocators.count] + frameIndex += 1 + allocator.reset() + + queue.waitForEvent(readyEvent, value: eventValue) + + commandBuffer.beginCommandBuffer(allocator: allocator) + let descriptor = MTL4RenderPassDescriptor() + descriptor.colorAttachments[0].texture = drawable.texture + descriptor.colorAttachments[0].loadAction = .dontCare + descriptor.colorAttachments[0].storeAction = .store + descriptor.renderTargetWidth = drawable.texture.width + descriptor.renderTargetHeight = drawable.texture.height + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else { + commandBuffer.endCommandBuffer() + return + } + argumentTable.setTexture(source.gpuResourceID, index: 0) + argumentTable.setSamplerState(sampler.gpuResourceID, index: 0) + encoder.setArgumentTable(argumentTable, stages: .fragment) + encoder.setRenderPipelineState(pipeline) + encoder.setViewport(MTLViewport( + originX: 0, originY: 0, + width: Double(drawable.texture.width), + height: Double(drawable.texture.height), + znear: 0, zfar: 1 + )) + encoder.drawPrimitives(primitiveType: .triangle, vertexStart: 0, vertexCount: 3) + encoder.endEncoding() + commandBuffer.endCommandBuffer() + + let options = MTL4CommitOptions() + options.addFeedbackHandler { feedback in onCompleted(feedback.error) } + queue.waitForDrawable(drawable) + queue.commit([commandBuffer], options: options) + queue.signalDrawable(drawable) + drawable.present() + } + + func adopt(textures: [MTLTexture]) { + residencySet.addAllocations(textures) + residencySet.commit() + residencySet.requestResidency() + } +} + +// ---------------------------------------------------------------- M7g + +@available(macOS 26.0, iOS 26.0, *) +func probe4WaitForCompletion( + queue: MTL4CommandQueue, + event: MTLSharedEvent, + value: UInt64, + timeoutMs: UInt64 +) -> Int32 { + queue.signalEvent(event, value: value) + return event.wait(untilSignaledValue: value, timeoutMS: timeoutMs) ? 1 : 0 +} diff --git a/docs/render-pipeline-forensics/09-known-artifacts-root-cause-map.md b/docs/render-pipeline-forensics/09-known-artifacts-root-cause-map.md index 17b58628c..7cc339fb7 100644 --- a/docs/render-pipeline-forensics/09-known-artifacts-root-cause-map.md +++ b/docs/render-pipeline-forensics/09-known-artifacts-root-cause-map.md @@ -1,5 +1,7 @@ # 已知画面伪影候选根因图 +> **2026-07-26 live-source correction**:本文为旧 presenter 时期的 forensic 快照。文中 `afterMinimumDuration`、`maximumFramesPerSecond` 采样、PresentThread 自行 `nextDrawable()` 的描述已不适用——当前实现基于 `CAMetalDisplayLink`,present 在 `needsUpdate` 回调内同步提交,显式 source-frame 状态机管理 drop/failure/shutdown,真实窗口 timeline 验收已通过(见 `../metalfx-frame-generation.md` 与仓库上级 `MinecraftMetal_MetalFX_Audit_2026-07-26.md` 第 17 节)。保留原文仅作历史证据链。 + > **2026-07-26 status:** 本文是风险假设地图,不是当前缺陷清单。offscreen difference、Minecraft attachment capture 已建立;尚未覆盖的 attended 画面项见最终验收报告。 本文不修复任何问题。它把“历史运行中确实出现的现象”和“从当前代码可推导的候选原因”分开。除非写明 `confirmed artifact`,候选都需要 Sol 做控制变量视觉验证。 diff --git a/docs/render-pipeline-forensics/13-sol-adaptation-map.md b/docs/render-pipeline-forensics/13-sol-adaptation-map.md index cfa3eb420..d80e5761a 100644 --- a/docs/render-pipeline-forensics/13-sol-adaptation-map.md +++ b/docs/render-pipeline-forensics/13-sol-adaptation-map.md @@ -1,5 +1,7 @@ # Sol 适配接入点地图 +> **2026-07-26 live-source correction**:本文为旧 presenter 时期的 forensic 快照。文中 `afterMinimumDuration`、`maximumFramesPerSecond` 采样、PresentThread 自行 `nextDrawable()` 的描述已不适用——当前实现基于 `CAMetalDisplayLink`,present 在 `needsUpdate` 回调内同步提交,显式 source-frame 状态机管理 drop/failure/shutdown,真实窗口 timeline 验收已通过(见 `../metalfx-frame-generation.md` 与仓库上级 `MinecraftMetal_MetalFX_Audit_2026-07-26.md` 第 17 节)。保留原文仅作历史证据链。 + > **2026-07-26 status:** 本文是规划/适配地图,不是当前实现状态。已经完成的 MRT、普通实体纵切、三层验证与剩余 producer 缺口见最终验收报告;gate 仍关闭。 本文件是后续实现模型的边界说明,不是实现方案补丁。每个目标都把当前事实、缺失输入、最小接入符号和验证门槛分开。`recommended_symbols` 只表示应先检查的现有边界,不表示已经修改。 diff --git a/logs/2026-07-27-1.log.gz b/logs/2026-07-27-1.log.gz new file mode 100644 index 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A + * backend consumes this by allocating one texture per entry of + * {@link #slotDescriptors()}, then executing {@link #passes()} in order and + * honouring {@link #barriers()}.

    + */ +public record CompiledFrameGraph( + List passes, + Map resources, + Map aliasSlots, + List slotDescriptors, + List barriers, + Set unusedResources +) { + public CompiledFrameGraph { + passes = List.copyOf(passes); + resources = Map.copyOf(resources); + aliasSlots = Map.copyOf(aliasSlots); + slotDescriptors = List.copyOf(slotDescriptors); + barriers = List.copyOf(barriers); + unusedResources = Set.copyOf(unusedResources); + } + + /** Number of textures the backend must allocate for this plan. */ + public int slotCount() { + return slotDescriptors.size(); + } + + /** + * The slot a resource was assigned. + * + * @throws FrameGraphException if the resource is not part of the plan, which + * means the caller is about to bind something the compiler never + * allocated + */ + public int slotOf(final SemanticResource resource) { + Integer slot = aliasSlots.get(Objects.requireNonNull(resource, "resource")); + if (slot == null) { + throw new FrameGraphException("Resource " + resource + " has no allocation slot in this plan"); + } + return slot; + } + + /** Semantic resources sharing {@code slot}, in slot-assignment order. */ + public List resourcesInSlot(final int slot) { + List sharing = new ArrayList<>(); + for (FramePass pass : passes) { + for (SemanticResource resource : pass.resources().keySet()) { + Integer assigned = aliasSlots.get(resource); + if (assigned != null && assigned == slot && !sharing.contains(resource)) { + sharing.add(resource); + } + } + } + return List.copyOf(sharing); + } + + /** Human-readable plan, for logs and for the acceptance artifacts. */ + public String describe() { + StringBuilder text = new StringBuilder(); + text.append("passes=").append(passes.size()) + .append(" slots=").append(slotCount()) + .append(" barriers=").append(barriers.size()) + .append('\n'); + for (FramePass pass : passes) { + text.append(" ").append(pass.phase()).append(' ').append(pass.name()); + pass.resources().forEach((resource, access) -> + text.append(' ').append(access).append('(').append(resource) + .append("@s").append(aliasSlots.get(resource)).append(')')); + text.append('\n'); + } + for (Barrier barrier : barriers) { + text.append(" barrier ").append(barrier.hazard()).append(' ') + .append(barrier.afterPass()).append(" -> ").append(barrier.beforePass()) + .append(" on ").append(barrier.resource()).append('\n'); + } + if (!unusedResources.isEmpty()) { + text.append(" unused ").append(unusedResources).append('\n'); + } + return text.toString(); + } + + /** + * A synchronisation edge the backend must insert between two passes. The + * compiler derives these from declared access, so a pass author cannot + * forget one. + */ + public record Barrier(String afterPass, String beforePass, SemanticResource resource, Hazard hazard) { + public Barrier { + Objects.requireNonNull(afterPass, "afterPass"); + Objects.requireNonNull(beforePass, "beforePass"); + Objects.requireNonNull(resource, "resource"); + Objects.requireNonNull(hazard, "hazard"); + } + } + + public enum Hazard { + READ_AFTER_WRITE, + WRITE_AFTER_READ, + WRITE_AFTER_WRITE + } +} diff --git a/src/main/java/com/metallum/client/metal/framegraph/FrameGraphBuilder.java b/src/main/java/com/metallum/client/metal/framegraph/FrameGraphBuilder.java new file mode 100644 index 000000000..3e65c4778 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/framegraph/FrameGraphBuilder.java @@ -0,0 +1,112 @@ +package com.metallum.client.metal.framegraph; + +import java.util.ArrayList; +import java.util.EnumMap; +import java.util.LinkedHashMap; +import java.util.LinkedHashSet; +import java.util.List; +import java.util.Map; +import java.util.Objects; +import java.util.Set; +import java.util.function.Consumer; + +/** + * Declarative, single-use frame graph builder. + * + *

    The baseline pipeline declares its resources and passes, then every enabled + * {@link FrameGraphExtension} adds its own, then {@link #compile()} validates + * the whole thing at once. An extension therefore cannot observe a partially + * built graph or reorder anything the baseline declared.

    + */ +public final class FrameGraphBuilder { + private final Map resources = new EnumMap<>(SemanticResource.class); + private final List passes = new ArrayList<>(); + private final Set passNames = new LinkedHashSet<>(); + private boolean compiled; + + /** + * Declares a resource. Declaring the same resource twice is allowed only if + * both descriptors are identical, so two extensions that agree about a + * shared resource compose, and two that disagree fail loudly instead of + * silently taking whichever ran first. + */ + public FrameGraphBuilder resource(final SemanticResource semantic, final ResourceDescriptor descriptor) { + requireOpen(); + Objects.requireNonNull(semantic, "semantic"); + Objects.requireNonNull(descriptor, "descriptor"); + ResourceDescriptor existing = resources.putIfAbsent(semantic, descriptor); + if (existing != null && !existing.equals(descriptor)) { + throw new FrameGraphException("Conflicting declarations for " + semantic + + ": " + existing + " and " + descriptor); + } + return this; + } + + public FrameGraphBuilder pass(final String name, final FramePass.Phase phase, final Consumer declaration) { + requireOpen(); + if (name == null || name.isBlank()) { + throw new IllegalArgumentException("Pass name must not be blank"); + } + Objects.requireNonNull(phase, "phase"); + Objects.requireNonNull(declaration, "declaration"); + if (!passNames.add(name)) { + throw new FrameGraphException("Duplicate pass name: " + name); + } + PassBuilder builder = new PassBuilder(); + declaration.accept(builder); + passes.add(new FramePass(name, phase, builder.resources, builder.dependencies, passes.size())); + return this; + } + + public CompiledFrameGraph compile() { + requireOpen(); + compiled = true; + return FrameGraphCompiler.compile(resources, passes); + } + + private void requireOpen() { + if (compiled) { + throw new FrameGraphException("This FrameGraphBuilder has already been compiled"); + } + } + + public static final class PassBuilder { + private final Map resources = new LinkedHashMap<>(); + private final Set dependencies = new LinkedHashSet<>(); + + public PassBuilder read(final SemanticResource resource) { + return access(resource, FramePass.Access.READ); + } + + public PassBuilder write(final SemanticResource resource) { + return access(resource, FramePass.Access.WRITE); + } + + public PassBuilder readWrite(final SemanticResource resource) { + return access(resource, FramePass.Access.READ_WRITE); + } + + public PassBuilder access(final SemanticResource resource, final FramePass.Access access) { + Objects.requireNonNull(resource, "resource"); + Objects.requireNonNull(access, "access"); + if (resources.putIfAbsent(resource, access) != null) { + throw new FrameGraphException("Resource " + resource + " is declared twice in one pass;" + + " use readWrite instead of separate read and write"); + } + return this; + } + + /** + * An ordering edge that no resource access implies. Use this only for + * genuine side-channel ordering; resource hazards are derived + * automatically and do not need to be restated here. + */ + public PassBuilder dependsOn(final String passName) { + if (passName == null || passName.isBlank()) { + throw new IllegalArgumentException("Dependency name must not be blank"); + } + dependencies.add(passName); + return this; + } + } +} diff --git a/src/main/java/com/metallum/client/metal/framegraph/FrameGraphCompiler.java b/src/main/java/com/metallum/client/metal/framegraph/FrameGraphCompiler.java new file mode 100644 index 000000000..f9226656f --- /dev/null +++ b/src/main/java/com/metallum/client/metal/framegraph/FrameGraphCompiler.java @@ -0,0 +1,374 @@ +package com.metallum.client.metal.framegraph; + +import java.util.ArrayList; +import java.util.Comparator; +import java.util.EnumMap; +import java.util.EnumSet; +import java.util.LinkedHashMap; +import java.util.LinkedHashSet; +import java.util.List; +import java.util.Map; +import java.util.PriorityQueue; +import java.util.Set; + +import com.metallum.client.metal.framegraph.ResourceDescriptor.Lifetime; + +/** + * Turns declared passes into a validated, deterministic execution plan. + * + *

    Determinism is a hard requirement, not a nicety: the golden-frame A/B + * comparison needs byte-identical output across runs, so the compiled pass + * order, barrier list and slot assignment must not depend on hash iteration + * order. Every collection this class iterates is therefore either explicitly + * sorted or insertion-ordered.

    + */ +final class FrameGraphCompiler { + private FrameGraphCompiler() { + } + + private static final Comparator CANONICAL = + Comparator.comparing(FramePass::phase).thenComparingInt(FramePass::declarationOrder); + + static CompiledFrameGraph compile( + final Map resources, + final List declarations + ) { + if (declarations.isEmpty()) { + throw new FrameGraphException("A frame graph must declare at least one pass"); + } + List canonical = declarations.stream().sorted(CANONICAL).toList(); + validateAccess(resources, canonical); + + Map byName = new LinkedHashMap<>(); + for (FramePass pass : canonical) { + byName.put(pass.name(), pass); + } + Map> outgoing = new LinkedHashMap<>(); + Map incoming = new LinkedHashMap<>(); + for (FramePass pass : canonical) { + outgoing.put(pass.name(), new LinkedHashSet<>()); + incoming.put(pass.name(), 0); + } + + addDependencyEdges(canonical, byName, outgoing, incoming); + addPhaseEdges(canonical, outgoing, incoming); + addHazardEdges(canonical, outgoing, incoming); + + List ordered = topologicalSort(canonical, byName, outgoing, incoming); + validateInitialisation(resources, ordered); + + List barriers = barriers(ordered); + Allocation allocation = allocate(resources, ordered); + Set unused = EnumSet.noneOf(SemanticResource.class); + for (SemanticResource declared : resources.keySet()) { + if (!allocation.slots().containsKey(declared)) { + unused.add(declared); + } + } + return new CompiledFrameGraph(ordered, resources, allocation.slots(), + allocation.slotDescriptors(), barriers, unused); + } + + /** + * Rejects references the backend could not honour: a resource nobody + * declared, and a resource used from a pipeline stage its descriptor was + * never created for. + */ + private static void validateAccess( + final Map resources, + final List passes + ) { + for (FramePass pass : passes) { + for (Map.Entry usage : pass.resources().entrySet()) { + SemanticResource semantic = usage.getKey(); + ResourceDescriptor descriptor = resources.get(semantic); + if (descriptor == null) { + throw new FrameGraphException("Pass " + pass.name() + + " references undeclared resource " + semantic); + } + ResourceDescriptor.PipelineStage stage = pass.phase().executionStage(); + if (!descriptor.allows(stage)) { + throw new FrameGraphException("Pass " + pass.name() + " uses " + semantic + + " from stage " + stage + ", which that resource does not permit " + + descriptor.stages()); + } + if (usage.getValue().writes() && descriptor.lifetime() == Lifetime.EXTERNAL + && stage != ResourceDescriptor.PipelineStage.FRAGMENT + && stage != ResourceDescriptor.PipelineStage.BLIT + && stage != ResourceDescriptor.PipelineStage.PRESENT) { + throw new FrameGraphException("Pass " + pass.name() + " writes externally owned " + + semantic + " from stage " + stage); + } + } + } + } + + /** + * Rejects a read of a transient resource before anything has written it. + * Runs on the final order because that is the order the backend executes; + * a transient slot's contents before its first write are whatever the + * previous frame's aliased occupant left there. + */ + private static void validateInitialisation( + final Map resources, + final List ordered + ) { + Set initialised = EnumSet.noneOf(SemanticResource.class); + resources.forEach((semantic, descriptor) -> { + if (descriptor.lifetime() != Lifetime.TRANSIENT) { + initialised.add(semantic); + } + }); + for (FramePass pass : ordered) { + for (Map.Entry usage : pass.resources().entrySet()) { + SemanticResource semantic = usage.getKey(); + if (usage.getValue().reads() && !initialised.contains(semantic)) { + throw new FrameGraphException("Pass " + pass.name() + " reads transient resource " + + semantic + " before its first write"); + } + if (usage.getValue().writes()) { + initialised.add(semantic); + } + } + } + } + + private static void addDependencyEdges( + final List passes, + final Map byName, + final Map> outgoing, + final Map incoming + ) { + for (FramePass pass : passes) { + for (String dependency : pass.dependsOn()) { + FramePass target = byName.get(dependency); + if (target == null) { + throw new FrameGraphException("Pass " + pass.name() + + " depends on missing pass " + dependency); + } + if (target.phase().ordinal() > pass.phase().ordinal()) { + throw new FrameGraphException("Pass " + pass.name() + " in phase " + pass.phase() + + " depends on " + dependency + " in later phase " + target.phase()); + } + addEdge(dependency, pass.name(), outgoing, incoming); + } + } + } + + /** + * Fixes the coarse frame order by chaining consecutive occupied phases. + * + *

    Edges between adjacent phase groups are enough: order across + * non-adjacent phases follows by transitivity. Connecting every pair of + * phases instead would produce a quadratic edge set for no additional + * ordering.

    + */ + private static void addPhaseEdges( + final List canonical, + final Map> outgoing, + final Map incoming + ) { + Map> byPhase = new EnumMap<>(FramePass.Phase.class); + for (FramePass pass : canonical) { + byPhase.computeIfAbsent(pass.phase(), ignored -> new ArrayList<>()).add(pass); + } + List> groups = new ArrayList<>(byPhase.values()); + for (int group = 0; group + 1 < groups.size(); group++) { + for (FramePass earlier : groups.get(group)) { + for (FramePass later : groups.get(group + 1)) { + addEdge(earlier.name(), later.name(), outgoing, incoming); + } + } + } + } + + private static void addHazardEdges( + final List canonical, + final Map> outgoing, + final Map incoming + ) { + Map lastWriter = new EnumMap<>(SemanticResource.class); + Map> readers = new EnumMap<>(SemanticResource.class); + for (FramePass pass : canonical) { + for (Map.Entry usage : pass.resources().entrySet()) { + SemanticResource resource = usage.getKey(); + FramePass.Access access = usage.getValue(); + String writer = lastWriter.get(resource); + if (access.reads() && writer != null) { + addEdge(writer, pass.name(), outgoing, incoming); + } + if (access.writes()) { + if (writer != null) { + addEdge(writer, pass.name(), outgoing, incoming); + } + for (String reader : readers.getOrDefault(resource, Set.of())) { + if (!reader.equals(writer)) { + addEdge(reader, pass.name(), outgoing, incoming); + } + } + readers.remove(resource); + lastWriter.put(resource, pass.name()); + } + if (access.reads()) { + readers.computeIfAbsent(resource, ignored -> new LinkedHashSet<>()).add(pass.name()); + } + } + } + } + + private static void addEdge( + final String from, + final String to, + final Map> outgoing, + final Map incoming + ) { + if (from.equals(to)) { + return; + } + if (outgoing.get(from).add(to)) { + incoming.compute(to, (ignored, count) -> count + 1); + } + } + + private static List topologicalSort( + final List canonical, + final Map byName, + final Map> outgoing, + final Map incoming + ) { + PriorityQueue ready = new PriorityQueue<>(CANONICAL); + for (FramePass pass : canonical) { + if (incoming.get(pass.name()) == 0) { + ready.add(pass); + } + } + List result = new ArrayList<>(canonical.size()); + while (!ready.isEmpty()) { + FramePass pass = ready.remove(); + result.add(pass); + for (String successor : outgoing.get(pass.name())) { + if (incoming.compute(successor, (ignored, count) -> count - 1) == 0) { + ready.add(byName.get(successor)); + } + } + } + if (result.size() != canonical.size()) { + List unresolved = incoming.entrySet().stream() + .filter(entry -> entry.getValue() > 0) + .map(Map.Entry::getKey) + .toList(); + throw new FrameGraphException("Frame graph contains a dependency or hazard cycle: " + unresolved); + } + return result; + } + + private static List barriers(final List ordered) { + List result = new ArrayList<>(); + Map lastWriter = new EnumMap<>(SemanticResource.class); + Map> readers = new EnumMap<>(SemanticResource.class); + for (FramePass pass : ordered) { + for (Map.Entry usage : pass.resources().entrySet()) { + SemanticResource resource = usage.getKey(); + FramePass.Access access = usage.getValue(); + String writer = lastWriter.get(resource); + if (access.reads() && writer != null) { + result.add(new CompiledFrameGraph.Barrier(writer, pass.name(), resource, + CompiledFrameGraph.Hazard.READ_AFTER_WRITE)); + } + if (access.writes()) { + if (writer != null) { + result.add(new CompiledFrameGraph.Barrier(writer, pass.name(), resource, + CompiledFrameGraph.Hazard.WRITE_AFTER_WRITE)); + } + for (String reader : readers.getOrDefault(resource, Set.of())) { + // A read-modify-write pass is already covered by the + // write-after-write edge above; emitting a second + // barrier for the same pair would be noise. + if (!reader.equals(writer) && !reader.equals(pass.name())) { + result.add(new CompiledFrameGraph.Barrier(reader, pass.name(), resource, + CompiledFrameGraph.Hazard.WRITE_AFTER_READ)); + } + } + readers.remove(resource); + lastWriter.put(resource, pass.name()); + } + if (access.reads()) { + readers.computeIfAbsent(resource, ignored -> new LinkedHashSet<>()).add(pass.name()); + } + } + } + return result; + } + + /** + * Assigns each used resource an allocation slot, letting transient resources + * whose live ranges do not overlap share one. + * + *

    Slots are searched in ascending index order and live ranges are visited + * in ascending start order with the semantic enum breaking ties, so the + * assignment is a pure function of the declaration.

    + */ + private static Allocation allocate( + final Map resources, + final List ordered + ) { + Map ranges = new EnumMap<>(SemanticResource.class); + for (int index = 0; index < ordered.size(); index++) { + for (SemanticResource resource : ordered.get(index).resources().keySet()) { + int[] range = ranges.get(resource); + if (range == null) { + ranges.put(resource, new int[] { index, index }); + } else { + range[1] = index; + } + } + } + + List transient_ = new ArrayList<>(); + List persistent = new ArrayList<>(); + ranges.forEach((resource, range) -> { + if (resources.get(resource).lifetime() == Lifetime.TRANSIENT) { + transient_.add(new Range(resource, range[0], range[1])); + } else { + persistent.add(resource); + } + }); + transient_.sort(Comparator.comparingInt(Range::first).thenComparing(Range::resource)); + persistent.sort(Comparator.naturalOrder()); + + Map slots = new EnumMap<>(SemanticResource.class); + List slotDescriptors = new ArrayList<>(); + List slotTails = new ArrayList<>(); + for (Range range : transient_) { + ResourceDescriptor descriptor = resources.get(range.resource()); + int selected = -1; + for (int slot = 0; slot < slotTails.size(); slot++) { + Range tail = slotTails.get(slot); + if (tail.last() < range.first() && resources.get(tail.resource()).aliasCompatible(descriptor)) { + selected = slot; + break; + } + } + if (selected < 0) { + selected = slotDescriptors.size(); + slotDescriptors.add(descriptor); + slotTails.add(range); + } else { + slotTails.set(selected, range); + } + slots.put(range.resource(), selected); + } + for (SemanticResource resource : persistent) { + slots.put(resource, slotDescriptors.size()); + slotDescriptors.add(resources.get(resource)); + slotTails.add(new Range(resource, 0, Integer.MAX_VALUE)); + } + return new Allocation(slots, slotDescriptors); + } + + private record Range(SemanticResource resource, int first, int last) { + } + + private record Allocation(Map slots, List slotDescriptors) { + } +} diff --git a/src/main/java/com/metallum/client/metal/framegraph/FrameGraphException.java b/src/main/java/com/metallum/client/metal/framegraph/FrameGraphException.java new file mode 100644 index 000000000..041033871 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/framegraph/FrameGraphException.java @@ -0,0 +1,13 @@ +package com.metallum.client.metal.framegraph; + +/** + * Thrown when a declared frame graph cannot be compiled into a valid execution + * plan. Every such failure is a programming error in a pass declaration, so it + * surfaces at compile time rather than as a Metal validation abort or a silent + * read of uninitialised memory. + */ +public final class FrameGraphException extends IllegalStateException { + public FrameGraphException(final String message) { + super(message); + } +} diff --git a/src/main/java/com/metallum/client/metal/framegraph/FrameGraphExtension.java b/src/main/java/com/metallum/client/metal/framegraph/FrameGraphExtension.java new file mode 100644 index 000000000..009809ca8 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/framegraph/FrameGraphExtension.java @@ -0,0 +1,27 @@ +package com.metallum.client.metal.framegraph; + +/** + * A renderer extension declares resources and passes; the backend keeps + * execution. + * + *

    This is the shape a shader pack adapter wants: the pack's composite chain + * is a list of passes over semantic resources, and declaring it is enough for + * the compiler to order it, insert its barriers and allocate its intermediates. + * The extension never receives a Metal handle, so a malformed pack is a compile + * error rather than a driver abort.

    + */ +public interface FrameGraphExtension { + /** Stable identity, used in diagnostics and to keep pass names unique. */ + String id(); + + /** + * Whether this extension participates in the current frame. An extension + * that is not enabled contributes nothing at all: no resources, no passes, + * no slots. + */ + default boolean isEnabled() { + return true; + } + + void declare(FrameGraphBuilder graph); +} diff --git a/src/main/java/com/metallum/client/metal/framegraph/FramePass.java b/src/main/java/com/metallum/client/metal/framegraph/FramePass.java new file mode 100644 index 000000000..3e082af3f --- /dev/null +++ b/src/main/java/com/metallum/client/metal/framegraph/FramePass.java @@ -0,0 +1,101 @@ +package com.metallum.client.metal.framegraph; + +import java.util.Map; +import java.util.Objects; +import java.util.Set; + +import com.metallum.client.metal.framegraph.ResourceDescriptor.PipelineStage; + +/** + * One declared unit of work. A pass names the resources it touches and how, and + * nothing else: it holds no Metal object, records no commands, and does not know + * which slot its resources will land in. + */ +public record FramePass( + String name, + Phase phase, + Map resources, + Set dependsOn, + int declarationOrder +) { + public FramePass { + if (name == null || name.isBlank()) { + throw new IllegalArgumentException("Pass name must not be blank"); + } + Objects.requireNonNull(phase, "phase"); + resources = Map.copyOf(resources); + dependsOn = Set.copyOf(dependsOn); + if (declarationOrder < 0) { + throw new IllegalArgumentException("declarationOrder must not be negative"); + } + } + + public enum Access { + READ(false, true), + WRITE(true, false), + READ_WRITE(true, true); + + private final boolean writes; + private final boolean reads; + + Access(final boolean writes, final boolean reads) { + this.writes = writes; + this.reads = reads; + } + + public boolean writes() { + return writes; + } + + public boolean reads() { + return reads; + } + } + + /** + * Canonical scene order. Phases fix the coarse sequence of a frame so the + * compiled order is stable no matter which extensions are loaded; hazards + * and explicit dependencies order passes inside one phase. + * + *

    Every phase here corresponds to work this renderer actually performs. + * There is deliberately no tone-map phase: vanilla Minecraft has no separate + * tone-map pass, and a shader pack that adds one declares it under + * {@link #SHADER_PACK_COMPOSITE}.

    + */ + public enum Phase { + /** Shadow map rasterisation. Shader-pack only. */ + SHADOW(PipelineStage.FRAGMENT), + /** The world pass and its MRT attachments: colour, depth, motion, coverage. */ + WORLD_MRT(PipelineStage.FRAGMENT), + /** Translucent geometry, blended over the opaque result. */ + TRANSPARENCY(PipelineStage.FRAGMENT), + /** Camera and object motion merged into the scaler's motion input. */ + MOTION_MERGE(PipelineStage.COMPUTE), + /** Coverage and depth turned into the temporal scaler's reactive mask. */ + REACTIVE_MASK(PipelineStage.COMPUTE), + /** Shader-pack deferred lighting. */ + SHADER_PACK_DEFERRED(PipelineStage.FRAGMENT), + /** Shader-pack composite chain, including any tone mapping it performs. */ + SHADER_PACK_COMPOSITE(PipelineStage.FRAGMENT), + /** MetalFX temporal or spatial scaling. */ + TEMPORAL_UPSCALE(PipelineStage.SCALER), + /** User interface rasterisation, always at native display resolution. */ + UI(PipelineStage.FRAGMENT), + /** Scene and UI composed into the presenter's source frame. */ + UI_COMPOSITION(PipelineStage.FRAGMENT), + /** MetalFX frame interpolation between two real frames. */ + FRAME_INTERPOLATION(PipelineStage.SCALER), + /** Handing a finished frame to the presenter. */ + PRESENT(PipelineStage.PRESENT); + + private final PipelineStage executionStage; + + Phase(final PipelineStage executionStage) { + this.executionStage = executionStage; + } + + public PipelineStage executionStage() { + return executionStage; + } + } +} diff --git a/src/main/java/com/metallum/client/metal/framegraph/ResourceDescriptor.java b/src/main/java/com/metallum/client/metal/framegraph/ResourceDescriptor.java new file mode 100644 index 000000000..cf0f99b08 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/framegraph/ResourceDescriptor.java @@ -0,0 +1,188 @@ +package com.metallum.client.metal.framegraph; + +import java.util.EnumSet; +import java.util.Objects; +import java.util.Set; + +/** + * Complete, renderer-neutral description of one semantic resource. + * + *

    The descriptor is the only input to slot allocation, so it has to carry + * everything that distinguishes two textures that must not share memory. In + * particular {@link #stages()} is a real constraint and not documentation: it + * both rejects a pass that uses a resource from a stage that resource was never + * created for, and keeps two resources with incompatible {@code MTLTextureUsage} + * out of the same alias slot.

    + * + *

    Do not create descriptors with "every stage" sets. A descriptor that + * permits everything disables the stage check for that resource, which is how + * you end up with a compute kernel writing a resource the backend allocated + * without {@code shaderWrite} usage.

    + */ +public record ResourceDescriptor( + SizeDomain sizeDomain, + PixelFormat format, + ColorSpace colorSpace, + int mipLevels, + int sampleCount, + Lifetime lifetime, + Set stages +) { + public ResourceDescriptor { + Objects.requireNonNull(sizeDomain, "sizeDomain"); + Objects.requireNonNull(format, "format"); + Objects.requireNonNull(colorSpace, "colorSpace"); + Objects.requireNonNull(lifetime, "lifetime"); + Objects.requireNonNull(stages, "stages"); + if (stages.isEmpty()) { + throw new IllegalArgumentException("A resource usable from no pipeline stage cannot be used at all"); + } + stages = Set.copyOf(stages); + if (mipLevels < 1) { + throw new IllegalArgumentException("mipLevels must be positive"); + } + if (sampleCount < 1) { + throw new IllegalArgumentException("sampleCount must be positive"); + } + if (sampleCount > 1 && mipLevels > 1) { + throw new IllegalArgumentException("A multisampled texture cannot have a mip chain"); + } + } + + /** + * A colour or depth attachment written by rasterisation and sampled in a + * later fragment pass. + */ + public static ResourceDescriptor attachment( + final SizeDomain size, + final PixelFormat format, + final ColorSpace colorSpace, + final Lifetime lifetime + ) { + return new ResourceDescriptor(size, format, colorSpace, 1, 1, lifetime, + EnumSet.of(PipelineStage.FRAGMENT, PipelineStage.BLIT)); + } + + /** A resource a compute kernel writes and a later fragment or compute pass reads. */ + public static ResourceDescriptor computeTarget( + final SizeDomain size, + final PixelFormat format, + final ColorSpace colorSpace, + final Lifetime lifetime + ) { + return new ResourceDescriptor(size, format, colorSpace, 1, 1, lifetime, + EnumSet.of(PipelineStage.COMPUTE, PipelineStage.FRAGMENT, PipelineStage.BLIT)); + } + + /** + * A resource produced by rasterisation or compute and consumed by a MetalFX + * scaler or interpolator. + */ + public static ResourceDescriptor scalerInput( + final SizeDomain size, + final PixelFormat format, + final ColorSpace colorSpace, + final Lifetime lifetime + ) { + return new ResourceDescriptor(size, format, colorSpace, 1, 1, lifetime, + EnumSet.of(PipelineStage.FRAGMENT, PipelineStage.COMPUTE, PipelineStage.SCALER, PipelineStage.BLIT)); + } + + /** A MetalFX output, readable afterwards for composition and presentation. */ + public static ResourceDescriptor scalerOutput( + final SizeDomain size, + final PixelFormat format, + final ColorSpace colorSpace, + final Lifetime lifetime + ) { + return new ResourceDescriptor(size, format, colorSpace, 1, 1, lifetime, + EnumSet.of(PipelineStage.SCALER, PipelineStage.FRAGMENT, PipelineStage.BLIT, PipelineStage.PRESENT)); + } + + /** The drawable, or any target handed straight to the presenter. */ + public static ResourceDescriptor presentTarget(final SizeDomain size, final PixelFormat format, final ColorSpace colorSpace) { + return new ResourceDescriptor(size, format, colorSpace, 1, 1, Lifetime.EXTERNAL, + EnumSet.of(PipelineStage.FRAGMENT, PipelineStage.BLIT, PipelineStage.PRESENT)); + } + + public boolean allows(final PipelineStage stage) { + return stages.contains(stage); + } + + /** + * Whether two resources may occupy the same allocation slot. + * + *

    Both must be transient, because only a transient resource's contents + * are dead outside its own pass range. Size domain, format, mip count and + * sample count must match for the obvious reason that the slot is one + * texture. The stage sets must match too: the backend derives + * {@code MTLTextureUsage} from them, and a slot allocated without + * {@code shaderWrite} cannot host a compute target however well its + * dimensions line up.

    + */ + boolean aliasCompatible(final ResourceDescriptor other) { + return lifetime == Lifetime.TRANSIENT && other.lifetime == Lifetime.TRANSIENT + && sizeDomain == other.sizeDomain + && format == other.format + && mipLevels == other.mipLevels + && sampleCount == other.sampleCount + && stages.equals(other.stages); + } + + /** + * Which resolution a resource is allocated at. Keeping render resolution and + * native display resolution apart is what stops a temporal-upscaling + * pipeline from aliasing a scaler input onto a scaler output. + */ + public enum SizeDomain { + /** Render resolution: the scaler's input size, below display size when upscaling. */ + RENDER, + /** Native display resolution: the scaler's output size. */ + NATIVE_DISPLAY, + /** Shadow map resolution. */ + SHADOW, + /** Sized by the declaring extension; never aliased against another domain. */ + CUSTOM + } + + public enum PixelFormat { + BGRA8_UNORM, + BGRA8_SRGB, + RGBA8_UNORM, + RGBA8_SRGB, + RGBA16_FLOAT, + RG16_FLOAT, + R16_FLOAT, + R8_UNORM, + R32_UINT, + DEPTH32_FLOAT + } + + public enum ColorSpace { + LINEAR, + SRGB, + HDR_LINEAR, + DISPLAY_NATIVE, + /** Not colour at all: motion, coverage, masks. Never colour-converted. */ + DATA + } + + public enum Lifetime { + /** Dead outside its pass range; may share a slot with another transient resource. */ + TRANSIENT, + /** Survives across frames for temporal reuse; never aliased. */ + HISTORY, + /** Owned outside the graph, for example the drawable. Never aliased, never cleared. */ + EXTERNAL + } + + public enum PipelineStage { + VERTEX, + FRAGMENT, + COMPUTE, + BLIT, + /** A MetalFX scaler or frame interpolator encode. */ + SCALER, + PRESENT + } +} diff --git a/src/main/java/com/metallum/client/metal/framegraph/SemanticResource.java b/src/main/java/com/metallum/client/metal/framegraph/SemanticResource.java new file mode 100644 index 000000000..443b874fc --- /dev/null +++ b/src/main/java/com/metallum/client/metal/framegraph/SemanticResource.java @@ -0,0 +1,47 @@ +package com.metallum.client.metal.framegraph; + +/** + * Stable semantic names for the render targets this backend exchanges between + * passes. + * + *

    An extension declares the resources it reads and writes by semantic name + * only. No {@code MTLTexture} handle and no native pointer ever crosses an + * extension boundary: the compiled graph hands the backend an allocation slot + * index, and the backend alone owns the mapping from slot to Metal object. That + * is what makes it safe to let a shader pack declare passes without giving it + * the ability to retain or free a native texture.

    + * + *

    The set is deliberately limited to resources this renderer actually + * produces. A name with no producer is a liability, not a feature: it compiles, + * it reads as supported, and it fails at runtime.

    + */ +public enum SemanticResource { + /** Scene colour as the world pass rasterises it, at render resolution. */ + SCENE_COLOR, + /** Scene depth written by the world pass. */ + SCENE_DEPTH, + /** Camera-only screen-space motion, {@code RG16_FLOAT}, NDC per the motion contract. */ + CAMERA_MOTION, + /** Per-object screen-space motion from the entity motion pipeline. */ + OBJECT_MOTION, + /** Per-pixel validity of {@link #OBJECT_MOTION}; zero means "fall back to camera motion". */ + OBJECT_MOTION_VALIDITY, + /** Camera/object motion merged by the compute kernel; the scaler's motion input. */ + MERGED_MOTION, + /** Disocclusion signal produced alongside the merge. */ + DISOCCLUSION, + /** Alpha-test coverage written by the CUTOUT reactive MRT attachment. */ + CUTOUT_COVERAGE, + /** Reactive mask consumed by the temporal scaler. */ + REACTIVE_MASK, + /** User interface colour, at native display resolution. */ + UI_COLOR, + /** Temporal scaler output, at native display resolution. */ + UPSCALED_COLOR, + /** Scene and UI composed; the presenter's source frame. */ + COMPOSED_COLOR, + /** Frame interpolator output presented between two real frames. */ + INTERPOLATED_COLOR, + /** The drawable this frame presents. Externally owned. */ + FINAL_COLOR +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java index 385f6a33e..394a031bf 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java @@ -29,15 +29,34 @@ @Environment(EnvType.CLIENT) final class MetalCommandEncoder implements CommandEncoderBackend { public static final int MAX_SUBMITS_IN_FLIGHT = 3; + // Depth MAX_SUBMITS_IN_FLIGHT+1: an action queued during submit N runs at + // submit N+3, whose semaphore wait has just confirmed submit N (the last + // possible GPU consumer of the queued resource) completed. A depth of 3 + // would run it at N+2 with only N-1 confirmed, racing pooled reuse and + // readback callbacks against in-flight GPU work. + static final boolean DEFERRED_DEPTH_STORE = + Boolean.parseBoolean(System.getProperty("metallum.opt.deferredStore", "true")); + private static final boolean BLIT_BATCH = + Boolean.parseBoolean(System.getProperty("metallum.opt.blitBatch", "true")); private final MetalDevice device; private long currentSubmitIndex = MAX_SUBMITS_IN_FLIGHT; private final InFlight[] inFlight = new InFlight[MAX_SUBMITS_IN_FLIGHT]; private final MemorySegment[] submitSemaphores = new MemorySegment[MAX_SUBMITS_IN_FLIGHT]; - private final MetalDestructionQueue destroyQueue = new MetalDestructionQueue(MAX_SUBMITS_IN_FLIGHT); + private final MetalDestructionQueue destroyQueue = new MetalDestructionQueue(MAX_SUBMITS_IN_FLIGHT + 1); private final MetalTransientMemory transientMemory; private final Map pendingColorClears = new IdentityHashMap<>(); private final Map pendingDepthClears = new IdentityHashMap<>(); + /** + * S10 split-fence mode: blit (transfer) work signals its own fence so + * render encoders can begin vertex work waiting only on transfers, and + * defer waiting on prior render output until the fragment stage — the + * TBDR overlap the single-fence chain serializes away. Default off; the + * off path is byte-identical to the pre-split encoder. + */ + static final boolean SPLIT_FENCE = + Boolean.parseBoolean(System.getProperty("metallum.opt.splitFence", "false")); private final MemorySegment fence; + private final MemorySegment transferFence; private final float[] currentViewProjectionBuffer = new float[16]; private final float[] inverseViewProjectionBuffer = new float[16]; private final float[] previousViewProjectionBuffer = new float[16]; @@ -49,6 +68,13 @@ final class MetalCommandEncoder implements CommandEncoderBackend { private MTLCommandEncoder currentEncoder; private MemorySegment[] renderColorAttachments = new MemorySegment[0]; private MemorySegment renderDepthAttachment = MemorySegment.NULL; + // Bumped every time a fresh native encoder is installed. MetalRenderPass + // compares generations to know its cached dirty-state no longer matches a + // rebuilt encoder (a new MTLRenderCommandEncoder starts with no state). + private long encoderGeneration; + @Nullable + private MetalGpuTexture renderDepthTexture; + private boolean renderEncoderDeferredStore; private final Long2ObjectOpenHashMap> dynamicBackingPool = new Long2ObjectOpenHashMap<>(); private final List currentSubmitCallbacks = new ArrayList<>(); @@ -59,6 +85,16 @@ final class MetalCommandEncoder implements CommandEncoderBackend { if (MetalNativeBridge.isNullHandle(fence)) { throw new IllegalStateException("Failed to allocate MTLFence"); } + if (SPLIT_FENCE) { + transferFence = MetalNativeBridge.metallum_create_fence(device.metalDeviceHandle()); + if (MetalNativeBridge.isNullHandle(transferFence)) { + throw new IllegalStateException("Failed to allocate transfer MTLFence"); + } + // Native-side blits (FG input copies) must join the same chain. + MetalNativeBridge.metallum_set_transfer_fence(transferFence); + } else { + transferFence = MemorySegment.NULL; + } for (int slot = 0; slot < MAX_SUBMITS_IN_FLIGHT; slot++) { submitSemaphores[slot] = MetalNativeBridge.metallum_create_semaphore(); if (MetalNativeBridge.isNullHandle(submitSemaphores[slot])) { @@ -77,25 +113,81 @@ MTLCommandBuffer commandBuffer() { } MTLBlitCommandEncoder blitCommandEncoder() { + // Consecutive CPU-source uploads (writeToBuffer/writeToTexture/ + // copyToBuffer/copyBufferToTexture) share one blit encoder and one + // fence wait/update pair. Ops that read GPU-written textures + // (copyTextureToBuffer/copyTextureToTexture) call endEncoder() first + // so they never join a batch whose ordering they would depend on. + if (BLIT_BATCH && currentEncoder instanceof MTLBlitCommandEncoder blit) { + return blit; + } endEncoder(); MTLBlitCommandEncoder encoder = commandBuffer().makeBlitCommandEncoder(); encoder.waitForFence(fence); + if (SPLIT_FENCE) { + // Transfer-chain ordering (WAW/upload sequencing between blits) + // no longer flows through the render fence. + encoder.waitForFence(transferFence); + } + encoderGeneration++; currentEncoder = encoder; return encoder; } + long encoderGeneration() { + return encoderGeneration; + } + + /** + * Render-encoder fence waits. Split mode narrows by dependency type per + * the S10 table: uploads gate vertex fetch, while prior render output is + * only consumed from the fragment stage (sampling, attachment loads, + * depth test), letting this pass's tiling overlap the previous pass's + * fragment work. + */ + private void waitRenderFences(final MTLRenderCommandEncoder encoder) { + if (SPLIT_FENCE) { + encoder.waitForFence(transferFence, MTLRenderStages.Vertex); + encoder.waitForFence(fence, MTLRenderStages.Fragment); + } else { + encoder.waitForFence(fence, MTLRenderStages.VertexAndFragment); + } + } + void endEncoder() { + endEncoder(false); + } + + private void endEncoder(final boolean incomingClearsSameDepth) { if (currentEncoder != null) { if (currentEncoder instanceof MTLRenderCommandEncoder renderEncoder) { - renderEncoder.updateFence(fence, MTLRenderStages.VertexAndFragment); + if (renderEncoderDeferredStore) { + // The descriptor used storeAction=.unknown, so the store + // decision is owed before endEncoding. The depth contents + // are dead when a clear is already pending for the texture + // (any later reader goes through flushPendingClear) or the + // pass breaking this encoder clears the same attachment. + boolean deadDepth = incomingClearsSameDepth + || (renderDepthTexture != null && pendingDepthClears.containsKey(renderDepthTexture)); + renderEncoder.setDepthStoreAction(!deadDepth); + } + // Signal timing is identical either way (the fence fires + // after the last listed stage); the split form documents the + // consumer contract: prior render output gates fragment work. + renderEncoder.updateFence( + fence, + SPLIT_FENCE ? MTLRenderStages.Fragment : MTLRenderStages.VertexAndFragment + ); } else if (currentEncoder instanceof MTLBlitCommandEncoder blitEncoder) { - blitEncoder.updateFence(fence); + blitEncoder.updateFence(SPLIT_FENCE ? transferFence : fence); } currentEncoder.endEncoding(); currentEncoder = null; } renderColorAttachments = new MemorySegment[0]; renderDepthAttachment = MemorySegment.NULL; + renderDepthTexture = null; + renderEncoderDeferredStore = false; } @Override @@ -185,7 +277,12 @@ && sameAttachmentHandles(renderColorAttachments, colorAttachments) return (MTLRenderCommandEncoder) currentEncoder; } - endEncoder(); + // The incoming pass clearing the same depth attachment proves the + // outgoing encoder's depth store is dead bandwidth. + boolean incomingClearsSameDepth = clearDepthEnabled + && renderDepthTexture != null + && MetalPipelineSupport.sameHandle(renderDepthAttachment, depthAttachment); + endEncoder(incomingClearsSameDepth); MTLRenderCommandEncoder encoder = commandBuffer().makeRenderCommandEncoderV2( colorAttachments, depthAttachment, @@ -196,10 +293,15 @@ && sameAttachmentHandles(renderColorAttachments, colorAttachments) clearDepthEnabled ? 1 : 0, clearDepthValue ); - encoder.waitForFence(fence, MTLRenderStages.VertexAndFragment); + waitRenderFences(encoder); + encoderGeneration++; currentEncoder = encoder; renderColorAttachments = colorAttachments; renderDepthAttachment = depthAttachment; + renderDepthTexture = depthTextureView == null ? null : (MetalGpuTexture) depthTextureView.texture(); + renderEncoderDeferredStore = DEFERRED_DEPTH_STORE + && renderDepthTexture != null + && renderDepthTexture.mtlDepthPixelFormat() != MTLPixelFormat.Invalid; return encoder; } @@ -366,7 +468,7 @@ public void submitRenderPass() { } } - void presentTextureToDrawable(final MemorySegment drawable, final GpuTextureView textureView) { + void presentTextureToDrawable(final MemorySegment layer, final GpuTextureView textureView) { MetalGpuTexture source = (MetalGpuTexture) textureView.texture(); MetalFxManager.FrameGenerationInput frameInput = MetalFxManager.frameGenerationInput(source); if (frameInput != null) { @@ -380,7 +482,7 @@ void presentTextureToDrawable(final MemorySegment drawable, final GpuTextureView boolean queued = MetalNativeBridge.metallum_metalfx_frame_generation_encode( frameCommandBuffer.nativeHandle(), device.metalDeviceHandle(), - drawable, + layer, frameInput.sceneColor().nativeHandle(), frameInput.uiColor().nativeHandle(), frameInput.depth().nativeHandle(), @@ -393,6 +495,7 @@ void presentTextureToDrawable(final MemorySegment drawable, final GpuTextureView frameInput.nearPlane(), frameInput.farPlane(), frameInput.aspectRatio(), + frameInput.deltaSeconds(), frameInput.reset(), fence ); @@ -405,7 +508,7 @@ void presentTextureToDrawable(final MemorySegment drawable, final GpuTextureView submitRenderPass(); endEncoder(); MTLCommandBuffer commandBuffer = commandBuffer(); - commandBuffer.encodePresentTextureToDrawable(drawable, source.nativeHandle(), fence); + commandBuffer.encodePresentTextureToDrawable(layer, source.nativeHandle(), fence); } boolean clearMotionInputs( @@ -594,6 +697,37 @@ boolean encodeCutoutReactiveMask( ); } + boolean encodeHandOverlayMotion( + final MetalGpuTexture handDepth, + final MetalGpuTexture objectMotion, + final MetalGpuTexture objectValidity, + final MetalGpuTexture reactive, + final int inputWidth, + final int inputHeight, + final float reactiveBoost + ) { + flushPendingClear(handDepth); + flushPendingClear(objectMotion); + flushPendingClear(objectValidity); + flushPendingClear(reactive); + submitRenderPass(); + endEncoder(); + objectMotion.markContentsDirty(); + objectValidity.markContentsDirty(); + reactive.markContentsDirty(); + return MetalNativeBridge.metallum_metalfx_encode_hand_overlay( + commandBuffer().nativeHandle(), + handDepth.nativeHandle(), + objectMotion.nativeHandle(), + objectValidity.nativeHandle(), + reactive.nativeHandle(), + inputWidth, + inputHeight, + reactiveBoost, + fence + ); + } + boolean encodeTextureCopy(final MetalGpuTexture source, final MetalGpuTexture destination, final boolean linear) { flushPendingClear(source); submitRenderPass(); @@ -686,7 +820,6 @@ public void writeToBuffer(final GpuBufferSlice destination, final ByteBuffer dat destination.offset(), length ); - endEncoder(); } private void orphanWrite(final MetalGpuBuffer buffer, final long offset, final ByteBuffer data) { @@ -738,7 +871,6 @@ public void copyToBuffer(final GpuBufferSlice source, final GpuBufferSlice targe target.offset(), source.length() ); - endEncoder(); } @Override @@ -774,7 +906,6 @@ public void writeToTexture( rowBytes, bytesPerImage ); - endEncoder(); } @Override @@ -813,7 +944,6 @@ public void copyBufferToTexture( rowBytes, rowBytes * sourceHeight ); - endEncoder(); } @Override @@ -834,6 +964,10 @@ public void copyTextureToBuffer( final int height ) { MetalGpuTexture texture = (MetalGpuTexture) source; + // Reads a GPU-written texture: never join an upload batch (see + // blitCommandEncoder) — a fresh encoder's fence wait covers all prior + // encoders including the one that produced the source. + endEncoder(); flushPendingClear(texture); MetalGpuBuffer buffer = (MetalGpuBuffer) destination; int bytesPerPixel = texture.pixelSize(); @@ -873,6 +1007,9 @@ public void copyTextureToTexture( ) { MetalGpuTexture srcTexture = (MetalGpuTexture) source; MetalGpuTexture dstTexture = (MetalGpuTexture) destination; + // Reads a GPU-written texture: never join an upload batch (see + // blitCommandEncoder). + endEncoder(); flushPendingClear(srcTexture); flushPendingClearForWrite(dstTexture); dstTexture.markContentsDirty(); @@ -901,11 +1038,23 @@ void queueForDestroy(final Runnable destroyAction) { } boolean awaitSubmitCompletion(final long submitIndex, final long timeoutMs) { + long target = submitIndex; if (submitIndex == currentSubmitIndex) { - throw new IllegalStateException("Cannot wait on a fence for the current submit"); + if (commandBuffer != null) { + // GL fence semantics (glClientWaitSync with the flush bit): + // waiting on a fence whose commands were never flushed must + // flush them, not fail. Sodium's staging buffer relies on + // this when its ring wraps within a single frame of uploads. + submit(); + } else { + // Nothing has been encoded into this submit; the fence + // covers work already handed to the GPU, and the in-order + // queue makes the previous submit the completion witness. + target = submitIndex - 1; + } } for (InFlight f : inFlight) { - if (f != null && f.index == submitIndex) { + if (f != null && f.index == target) { return awaitInFlightCompletion(f, timeoutMs); } } @@ -950,6 +1099,11 @@ void close() { } transientMemory.close(); device.queueResourceRelease(fence); + if (SPLIT_FENCE) { + // Drop Swift's retained reference before the Java owner releases. + MetalNativeBridge.metallum_set_transfer_fence(MemorySegment.NULL); + device.queueResourceRelease(transferFence); + } destroyQueue.close(); for (java.util.ArrayDeque bucket : dynamicBackingPool.values()) { for (MemorySegment handle : bucket) { @@ -1008,7 +1162,8 @@ void flushPendingClear(final MetalGpuTexture texture) { depthClear != null ? 1 : 0, depthClear != null ? depthClear : 1.0 ); - encoder.waitForFence(fence, MTLRenderStages.VertexAndFragment); + waitRenderFences(encoder); + encoderGeneration++; currentEncoder = encoder; texture.recordMaterializedClear(colorClear, depthClear); } diff --git a/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java index f69e4f72b..aaebd0a3c 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java @@ -55,6 +55,17 @@ record ResourceBinding(ResourceKind kind, String name, int bindingIndex, int sta private final MTLPixelFormat[] colorFormats; private final Map pipelineStates; private final MemorySegment withoutDepthPipeline; + // Lazy-variant support (S9C, active only with metallum.opt.asyncPrecompile): + // the constructor builds the two signatures the game actually starts with + // and the rest are built on the prewarm thread or on first demand, all + // under MetalDevice.COMPILE_CHAIN_LOCK. + private final boolean lazyVariants; + private final MetalDevice device; + private final RenderPipeline info; + private final MemorySegment vertexFunction; + private final MemorySegment fragmentFunction; + /** Guarded by MetalDevice.COMPILE_CHAIN_LOCK (close runs inside clearPipelineCache). */ + private boolean closed; private record PipelineSignature(List colorFormats, MTLPixelFormat depthFormat, MTLPixelFormat stencilFormat, int sampleCount) { @@ -124,36 +135,89 @@ private record PipelineSignature(List colorFormats, MTLPixelForm this.colorFormats[index] = target == null ? MTLPixelFormat.Invalid : MTLPixelFormat.from(target.format()); } - MemorySegment vertexFunction = device.getOrCompileFunction(vertexMsl, vertexEntryPoint); - MemorySegment fragmentFunction = device.getOrCompileFunction(fragmentMsl, fragmentEntryPoint); + this.device = device; + this.info = info; + this.lazyVariants = device.asyncPrewarmEnabled(); + this.vertexFunction = device.getOrCompileFunction(vertexMsl, vertexEntryPoint); + this.fragmentFunction = device.getOrCompileFunction(fragmentMsl, fragmentEntryPoint); - Map states = new HashMap<>(); + List eagerFormats = this.lazyVariants ? eagerDepthStencilFormats() : supportedDepthStencilFormats(); + Map states = new java.util.concurrent.ConcurrentHashMap<>(); try (MTLVertexDescriptor vertexDescriptor = buildVertexDescriptor(info, this.firstAvailableVertexBufferSlot)) { - for (DepthStencilFormats formats : supportedDepthStencilFormats()) { + for (DepthStencilFormats formats : eagerFormats) { MemorySegment pipeline = createPipeline( device, info, - vertexFunction, - fragmentFunction, + this.vertexFunction, + this.fragmentFunction, vertexDescriptor, this.colorFormats, formats.depthFormat(), formats.stencilFormat() ); if (!MetalNativeBridge.isNullHandle(pipeline)) { - states.put(new PipelineSignature( - List.copyOf(Arrays.asList(this.colorFormats)), - formats.depthFormat(), - formats.stencilFormat(), - 1 - ), pipeline); + states.put(this.signatureFor(formats.depthFormat(), formats.stencilFormat()), pipeline); } } } - this.pipelineStates = Map.copyOf(states); - this.withoutDepthPipeline = this.pipelineStates.get( - new PipelineSignature(List.copyOf(Arrays.asList(this.colorFormats)), MTLPixelFormat.Invalid, MTLPixelFormat.Invalid, 1) - ); + this.pipelineStates = states; + this.withoutDepthPipeline = states.get(this.signatureFor(MTLPixelFormat.Invalid, MTLPixelFormat.Invalid)); + if (this.lazyVariants) { + for (DepthStencilFormats formats : supportedDepthStencilFormats()) { + if (!eagerFormats.contains(formats)) { + device.submitPrewarmTask(() -> { + try { + this.buildVariantLocked(formats.depthFormat(), formats.stencilFormat()); + } catch (Throwable t) { + com.metallum.Metallum.LOGGER.warn( + "[metallum] background pipeline variant build failed for {}", info.getLocation(), t + ); + } + }); + } + } + } + } + + private PipelineSignature signatureFor(final MTLPixelFormat depthFormat, final MTLPixelFormat stencilFormat) { + return new PipelineSignature(List.copyOf(Arrays.asList(this.colorFormats)), depthFormat, stencilFormat, 1); + } + + /** + * Builds one depth/stencil variant under the compile-chain lock and + * publishes it. Returns the variant, or {@code null} when it could not + * be built or this pipeline was already closed. + */ + @Nullable + private MemorySegment buildVariantLocked(final MTLPixelFormat depthFormat, final MTLPixelFormat stencilFormat) { + synchronized (MetalDevice.COMPILE_CHAIN_LOCK) { + if (this.closed) { + return null; + } + PipelineSignature signature = this.signatureFor(depthFormat, stencilFormat); + MemorySegment existing = this.pipelineStates.get(signature); + if (existing != null) { + return existing; + } + MemorySegment pipeline; + try (MTLVertexDescriptor vertexDescriptor = buildVertexDescriptor(this.info, this.firstAvailableVertexBufferSlot)) { + pipeline = createPipeline( + this.device, + this.info, + this.vertexFunction, + this.fragmentFunction, + vertexDescriptor, + this.colorFormats, + depthFormat, + stencilFormat + ); + } + if (MetalNativeBridge.isNullHandle(pipeline)) { + return null; + } + this.pipelineStates.put(signature, pipeline); + return pipeline; + } } private record DepthStencilFormats(MTLPixelFormat depthFormat, MTLPixelFormat stencilFormat) { @@ -170,6 +234,18 @@ private static List supportedDepthStencilFormats() { ); } + /** + * The two signatures every session starts with: depthless (UI, isValid) + * and the Depth32Float main framebuffer. Everything else is built lazily + * in lazy-variant mode. + */ + private static List eagerDepthStencilFormats() { + return List.of( + new DepthStencilFormats(MTLPixelFormat.Invalid, MTLPixelFormat.Invalid), + new DepthStencilFormats(MTLPixelFormat.Depth32Float, MTLPixelFormat.Invalid) + ); + } + private static MemorySegment createPipeline( final MetalDevice device, final RenderPipeline info, @@ -260,15 +336,16 @@ MemorySegment getDepthStencilState() { } MemorySegment getNativePipeline(final MTLPixelFormat depthFormat, final MTLPixelFormat stencilFormat) { - PipelineSignature signature = new PipelineSignature( - List.copyOf(Arrays.asList(this.colorFormats)), - depthFormat, - stencilFormat, - 1 - ); - MemorySegment pipeline = this.pipelineStates.get(signature); + MemorySegment pipeline = this.pipelineStates.get(this.signatureFor(depthFormat, stencilFormat)); + if (pipeline == null && this.lazyVariants) { + // First demand beat the prewarm thread to this variant; build it + // now (bounded by one PSO compile, may wait out the prewarm + // thread's current item). + pipeline = this.buildVariantLocked(depthFormat, stencilFormat); + } if (pipeline == null || MetalNativeBridge.isNullHandle(pipeline)) { - throw new IllegalStateException("No cached Metal pipeline for attachment signature " + signature); + throw new IllegalStateException("No cached Metal pipeline for attachment signature " + + this.signatureFor(depthFormat, stencilFormat)); } return pipeline; } @@ -343,6 +420,9 @@ private static int firstAvailableVertexBufferSlot(final List re @Override public void close() { + // Runs under MetalDevice.COMPILE_CHAIN_LOCK (clearPipelineCache); + // pending lazy-variant tasks observe the flag and abandon. + this.closed = true; Set uniqueStates = new HashSet<>(this.pipelineStates.values()); for (MemorySegment state : uniqueStates) { if (!MetalNativeBridge.isNullHandle(state)) { diff --git a/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java index fc793ffa8..f93a94ab7 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java @@ -1,5 +1,6 @@ package com.metallum.client.metal.render; +import com.metallum.Metallum; import com.metallum.client.metal.render.bridge.MetalNativeBridge; import com.mojang.blaze3d.GpuFormat; import com.mojang.blaze3d.pipeline.BindGroupLayout; @@ -69,6 +70,46 @@ private MetalCrossShaderCompiler() { static MetalCompiledRenderPipeline compile(final MetalDevice device, final RenderPipeline pipeline, final ShaderSource shaderSource) { try { + // S8: disk-cache the translated five-tuple. The raw sources are + // fetched again inside getOrCompileShader on a miss; that double + // fetch is string work in the microsecond range and cheaper than + // threading prepared sources through the vanilla-shaped chain. + MetalMslDiskCache diskCache = MetalMslDiskCache.instance(); + String cacheKey = null; + if (diskCache != null) { + String rawVertex = shaderSource.get(pipeline.getVertexShader(), ShaderType.VERTEX); + String rawFragment = shaderSource.get(pipeline.getFragmentShader(), ShaderType.FRAGMENT); + if (rawVertex != null && rawFragment != null) { + cacheKey = MetalMslDiskCache.key( + MetalDevice.prepareShaderSource(rawVertex, pipeline.getShaderDefines()), + MetalDevice.prepareShaderSource(rawFragment, pipeline.getShaderDefines()), + // explicitFragmentOutputLocations parses the raw + // (comment-carrying) text, not the prepared one. + rawFragment, + vertexFormatSignature(pipeline), + bindGroupSignature(pipeline), + Integer.toHexString(Float.floatToIntBits(MetalFxManager.shaderSampleLodBias())), + MetalMslDiskCache.CACHE_SALT + ); + MetalMslDiskCache.Entry cached = diskCache.load(cacheKey); + if (cached != null) { + MetalMslDiskCache.recordHit(); + if (device.isDebuggingEnabled()) { + Metallum.LOGGER.info("[metallum] MSL cache hit for {}", pipeline.getLocation()); + } + return new MetalCompiledRenderPipeline( + device, + pipeline, + cached.vertexMsl(), + cached.fragmentMsl(), + cached.vertexEntryPoint(), + cached.fragmentEntryPoint(), + cached.resources() + ); + } + } + } + long translateStart = System.nanoTime(); IntermediaryShaderModule vertexSpirv = device.getOrCompileShader(pipeline.getVertexShader(), ShaderType.VERTEX, pipeline.getShaderDefines(), shaderSource); IntermediaryShaderModule fragmentSpirv = device.getOrCompileShader(pipeline.getFragmentShader(), ShaderType.FRAGMENT, pipeline.getShaderDefines(), shaderSource); if (vertexSpirv == IntermediaryShaderModule.INVALID || fragmentSpirv == IntermediaryShaderModule.INVALID) { @@ -99,21 +140,31 @@ static MetalCompiledRenderPipeline compile(final MetalDevice device, final Rende explicitFragmentOutputLocations(fragmentSource) ); validateFragmentOutputSignature(pipeline, fragmentMsl.stageOutputLocations()); + String fragmentMslSource = applySampleLodBias( + fragmentMsl.source(), + MetalFxManager.shaderSampleLodBias() + ); String vertexEntryPoint = extractEntryPoint(vertexMsl.source(), VERTEX_ENTRY_PATTERN, "main0"); - String fragmentEntryPoint = extractEntryPoint(fragmentMsl.source(), FRAGMENT_ENTRY_PATTERN, "main0"); + String fragmentEntryPoint = extractEntryPoint(fragmentMslSource, FRAGMENT_ENTRY_PATTERN, "main0"); if ("1".equals(System.getenv("METALLUM_MRT_ABI_DEBUG"))) { System.err.printf( "[Metallum] MRT diagnostic for %s fragment entry %s:%n%s%n", - pipeline.getLocation(), fragmentEntryPoint, fragmentMsl.source() + pipeline.getLocation(), fragmentEntryPoint, fragmentMslSource ); } List resources = buildResourceBindings(layoutEntries, vertexMsl, fragmentMsl); + MetalMslDiskCache.recordMiss(System.nanoTime() - translateStart); + if (cacheKey != null) { + diskCache.store(cacheKey, new MetalMslDiskCache.Entry( + vertexMsl.source(), fragmentMslSource, vertexEntryPoint, fragmentEntryPoint, resources + )); + } return new MetalCompiledRenderPipeline( device, pipeline, vertexMsl.source(), - fragmentMsl.source(), + fragmentMslSource, vertexEntryPoint, fragmentEntryPoint, resources @@ -123,6 +174,65 @@ static MetalCompiledRenderPipeline compile(final MetalDevice device, final Rende } } + /** + * Rewrites plain fragment {@code .sample(sampler, coords)} calls to + * {@code .sample(sampler, coords, bias(b))} so mipmapped material + * textures keep display-resolution sharpness while the scene renders at + * MetalFX input resolution. Calls that already carry an LOD option + * ({@code level}, {@code bias}, {@code gradient2d}, {@code min_lod_clamp}) + * or extra arguments such as an offset are left untouched, because Metal + * requires sample options to precede the offset argument and forbids + * combining explicit LOD with bias. Textures without mip chains (GUI, + * font, lightmap) are unaffected by LOD bias by construction. + */ + static String applySampleLodBias(final String mslSource, final float lodBias) { + if (lodBias == 0.0F || !Float.isFinite(lodBias)) { + return mslSource; + } + String marker = ".sample("; + StringBuilder patched = new StringBuilder(mslSource.length() + 256); + String biasText = String.format(Locale.ROOT, ", bias(%sf)", lodBias); + int cursor = 0; + while (true) { + int start = mslSource.indexOf(marker, cursor); + if (start < 0) { + patched.append(mslSource, cursor, mslSource.length()); + break; + } + int argsStart = start + marker.length(); + int depth = 1; + int topLevelCommas = 0; + boolean hasLodOption = false; + int index = argsStart; + while (index < mslSource.length() && depth > 0) { + char character = mslSource.charAt(index); + if (character == '(') { + depth++; + } else if (character == ')') { + depth--; + } else if (character == ',' && depth == 1) { + topLevelCommas++; + } + index++; + } + int close = index - 1; + if (depth != 0) { + patched.append(mslSource, cursor, mslSource.length()); + break; + } + String args = mslSource.substring(argsStart, close); + hasLodOption = args.contains("level(") || args.contains("bias(") + || args.contains("gradient2d(") || args.contains("min_lod_clamp("); + patched.append(mslSource, cursor, close); + if (topLevelCommas == 1 && !hasLodOption) { + patched.append(biasText); + } + patched.append(')'); + cursor = close + 1; + } + return patched.toString(); + } + private static void addToBindGroup( final List entries, final IntermediaryShaderModule shader, @@ -262,6 +372,32 @@ private static int stageMask( return mask; } + /** + * Cache-key segment covering everything the vertex-input side feeds the + * translation: {@code rebind} assigns SPIR-V locations by position in + * {@link MetalPipelineSupport#vertexAttributeNames}, so the ordered + * name list (not just the name→format map) is part of the input. + */ + private static String vertexFormatSignature(final RenderPipeline pipeline) { + Map formats = vertexAttributeFormats(pipeline); + StringBuilder signature = new StringBuilder(); + for (String name : MetalPipelineSupport.vertexAttributeNames(pipeline)) { + GpuFormat format = formats.get(name); + signature.append(name).append(':').append(format == null ? "-" : format.name()).append(';'); + } + return signature.toString(); + } + + /** + * Cache-key segment for {@code addToBindGroup} inputs that come from the + * pipeline rather than the GLSL text: UTB detection and texel formats + * are looked up in the flattened bind group layouts. + */ + private static String bindGroupSignature(final RenderPipeline pipeline) { + return BindGroupLayout.flattenUniforms(pipeline.getBindGroupLayouts()) + + "|" + BindGroupLayout.flattenSamplers(pipeline.getBindGroupLayouts()); + } + private static Map vertexAttributeFormats(final RenderPipeline pipeline) { Map formats = new LinkedHashMap<>(); for (VertexFormat binding : pipeline.getVertexFormatBindings()) { diff --git a/src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java b/src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java index a30c41a66..55fbd6c67 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java @@ -32,6 +32,10 @@ public final class MetalCutoutReactivePipeline { private static final ColorTargetState COVERAGE_TARGET = new ColorTargetState(Optional.empty(), GpuFormat.R8_UNORM, ColorTargetState.WRITE_RED); private static final Map CACHE = new IdentityHashMap<>(); + // Launch-arg escape hatch: -Dmetallum.metalfx.stableCutoutAlpha=false + // restores the exact pre-remediation sampling for A/B comparisons. + private static final boolean STABLE_ALPHA = + !"false".equalsIgnoreCase(System.getProperty("metallum.metalfx.stableCutoutAlpha", "true")); private static final ThreadLocal ACTIVE_CUTOUT_PASS = ThreadLocal.withInitial(() -> false); @@ -65,7 +69,7 @@ public static void clear() { } private static RenderPipeline build(final VertexFormat vertexFormat) { - return RenderPipeline.builder() + var builder = RenderPipeline.builder() .withBindGroupLayout(ShaderChunkRenderer.BIND_GROUP) .withLocation(Identifier.fromNamespaceAndPath( "metallum", @@ -84,7 +88,10 @@ private static RenderPipeline build(final VertexFormat vertexFormat) { .withColorTargetState(1, COVERAGE_TARGET) .withShaderDefine("USE_VERTEX_COMPRESSION") .withShaderDefine("USE_FOG") - .withShaderDefine("ALPHA_CUTOUT", 0.5F) - .build(); + .withShaderDefine("ALPHA_CUTOUT", 0.5F); + if (STABLE_ALPHA) { + builder = builder.withShaderDefine("METALLUM_STABLE_ALPHA"); + } + return builder.build(); } } diff --git a/src/main/java/com/metallum/client/metal/render/MetalDevice.java b/src/main/java/com/metallum/client/metal/render/MetalDevice.java index 5247b9e9b..3f9aec99e 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalDevice.java +++ b/src/main/java/com/metallum/client/metal/render/MetalDevice.java @@ -1,5 +1,6 @@ package com.metallum.client.metal.render; +import com.metallum.Metallum; import com.metallum.client.metal.render.bridge.MetalNativeBridge; import com.metallum.client.metal.render.mtl.MTLCommandQueue; import com.mojang.blaze3d.GpuFormat; @@ -26,6 +27,10 @@ import java.lang.foreign.MemorySegment; import java.nio.ByteBuffer; import java.util.*; +import java.util.concurrent.ConcurrentHashMap; +import java.util.concurrent.ExecutorService; +import java.util.concurrent.Executors; +import java.util.concurrent.TimeUnit; import java.util.function.Supplier; import java.util.regex.Pattern; @@ -40,12 +45,69 @@ final class MetalDevice implements GpuDeviceBackend { private final MetalCommandEncoder commandEncoder; private final DeviceInfo deviceInfo; public final MTLCommandQueue commandQueue; - private final Map compiledPipelines = new IdentityHashMap<>(); - private final Map shaderCache = new HashMap<>(); - private final Map functionCache = new HashMap<>(); + // ConcurrentHashMap gives identity semantics here only because + // RenderPipeline never overrides equals/hashCode; RENDER_PIPELINE_IDENTITY_EQUALS + // verifies that at class load and disables async precompile otherwise. + private final Map compiledPipelines = new ConcurrentHashMap<>(); + private final Map shaderCache = new ConcurrentHashMap<>(); + private final Map functionCache = new ConcurrentHashMap<>(); private final Map> bufferPool = new HashMap<>(); private static final int MAX_POOLED_BUFFERS_PER_SIZE = 16; private ShaderSource activeShaderSource; + private int pendingExtraTextureUsage; + private static final boolean PSO_ARCHIVE = + Boolean.parseBoolean(System.getProperty("metallum.opt.psoArchive", "true")); + @Nullable + private String psoArchivePath; + private static final boolean ASYNC_PRECOMPILE = + Boolean.parseBoolean(System.getProperty("metallum.opt.asyncPrecompile", "false")); + /** + * Master kill switch for every Metal 4 path (migration spec M1, appendix C). + * Metal 4 code is a parallel branch: the Metal 3 path stays byte-for-byte + * intact and is what runs whenever this is false, whenever the device or SDK + * lacks Metal 4, or whenever a sub-switch is off. + */ + private static final boolean METAL4_REQUESTED = + Boolean.parseBoolean(System.getProperty("metallum.opt.metal4", "false")); + /** METAL4_REQUESTED AND the device/SDK actually supporting Metal 4. */ + private final boolean metal4Available; + private static final boolean RENDER_PIPELINE_IDENTITY_EQUALS = renderPipelineUsesIdentityEquals(); + /** + * Serializes the whole GLSL→SPIR-V→MSL→PSO chain across threads: the + * thread-safety of GlslCompiler, SPIRV-Cross contexts and the Swift-side + * depth-stencil/archive caches is unverified, so exactly one thread may + * be inside the chain at a time. Lock order is always + * COMPILE_CHAIN_LOCK → map bins (never taken inside a computeIfAbsent + * mapping function), matching {@link #clearPipelineCache()}. Package + * visible for MetalCompiledRenderPipeline's lazy variant builds. + */ + static final Object COMPILE_CHAIN_LOCK = new Object(); + /** + * Bumped under COMPILE_CHAIN_LOCK by {@link #clearPipelineCache()}; + * background precompile tasks captured under an older generation carry a + * stale ShaderSource and must abandon instead of repopulating the map. + */ + private volatile int pipelineCacheGeneration; + @Nullable + private final ExecutorService prewarmExecutor; + + /** Vanilla marker result for a precompile that was queued, not run. */ + private record PendingCompiledPipeline() implements CompiledRenderPipeline { + @Override + public boolean isValid() { + return true; + } + } + + private static final CompiledRenderPipeline PENDING_PRECOMPILE = new PendingCompiledPipeline(); + + private static boolean renderPipelineUsesIdentityEquals() { + try { + return RenderPipeline.class.getMethod("equals", Object.class).getDeclaringClass() == Object.class; + } catch (ReflectiveOperationException e) { + return false; + } + } MetalDevice( final ShaderSource defaultShaderSource, @@ -63,6 +125,49 @@ final class MetalDevice implements GpuDeviceBackend { MetalNativeBridge.metallum_set_debug_labels_enabled(this.useLabels()); this.commandQueue = MTLCommandQueue.create(metalDeviceHandle); MetalNativeBridge.metallum_init_pipelines(metalDeviceHandle); + // Must agree with MetalCommandEncoder.DEFERRED_DEPTH_STORE before the + // first render encoder: the native side only sets storeAction=.unknown + // (which Java must then resolve before endEncoding) when enabled. + MetalNativeBridge.metallum_set_deferred_depth_store( + MetalCommandEncoder.DEFERRED_DEPTH_STORE ? 1 : 0 + ); + // Metal 4 capability gate. Queried once here so every Metal 4 sub-switch + // can just AND against it; the native side folds the compile-time + // #available check into the same answer. + this.metal4Available = METAL4_REQUESTED + && MetalNativeBridge.metallum_metal4_supported(metalDeviceHandle) != 0; + Metallum.LOGGER.info( + "[Metallum] Metal 4: requested={} available={}", + METAL4_REQUESTED, + this.metal4Available + ); + if (PSO_ARCHIVE) { + try { + java.nio.file.Path cacheDir = net.fabricmc.loader.api.FabricLoader.getInstance() + .getGameDir().resolve("metallum-cache"); + java.nio.file.Files.createDirectories(cacheDir); + String archivePath = cacheDir.resolve("pso.binaryarchive").toString(); + if (MetalNativeBridge.metallum_pso_archive_open(metalDeviceHandle, archivePath) != 0) { + this.psoArchivePath = archivePath; + } else { + Metallum.LOGGER.warn("[metallum] PSO binary archive unavailable; pipelines compile uncached"); + } + } catch (Exception e) { + Metallum.LOGGER.warn("[metallum] PSO binary archive setup failed; pipelines compile uncached", e); + } + } + if (ASYNC_PRECOMPILE && !RENDER_PIPELINE_IDENTITY_EQUALS) { + Metallum.LOGGER.warn( + "[metallum] RenderPipeline overrides equals/hashCode; async precompile disabled" + ); + } + this.prewarmExecutor = ASYNC_PRECOMPILE && RENDER_PIPELINE_IDENTITY_EQUALS + ? Executors.newSingleThreadExecutor(runnable -> { + Thread thread = new Thread(runnable, "metallum-pso-prewarm"); + thread.setDaemon(true); + return thread; + }) + : null; this.commandEncoder = new MetalCommandEncoder(this); this.deviceInfo = buildDeviceInfo(deviceName); MetalFxManager.initialize(this); @@ -113,7 +218,28 @@ final class MetalDevice implements GpuDeviceBackend { final int depthOrLayers, final int mipLevels ) { - return new MetalGpuTexture(this, usage, label == null ? "" : label, format, width, height, depthOrLayers, mipLevels); + return new MetalGpuTexture( + this, usage | this.pendingExtraTextureUsage, label == null ? "" : label, + format, width, height, depthOrLayers, mipLevels + ); + } + + /** + * Runs {@code runnable} with every texture this device creates carrying + * {@code extraUsage} in addition to its declared usage. Used to route + * backend-only usage bits (e.g. {@link MetalGpuTexture#USAGE_SHADER_WRITE} + * for MetalFX output targets) through vanilla creation paths such as + * {@code TextureTarget} that cannot forward custom flags. Render thread + * only. + */ + void withExtraTextureUsage(final int extraUsage, final Runnable runnable) { + int previous = this.pendingExtraTextureUsage; + this.pendingExtraTextureUsage = previous | extraUsage; + try { + runnable.run(); + } finally { + this.pendingExtraTextureUsage = previous; + } } @Override @@ -158,28 +284,107 @@ boolean useLabels() { if (shaderSource != null) { this.activeShaderSource = shaderSource; } - return this.compiledPipelines.computeIfAbsent(pipeline, p -> MetalCrossShaderCompiler.compile(this, p, effectiveSource)); + MetalCompiledRenderPipeline existing = this.compiledPipelines.get(pipeline); + if (existing != null) { + return existing; + } + if (this.prewarmExecutor != null) { + int generation = this.pipelineCacheGeneration; + this.prewarmExecutor.execute(() -> { + try { + this.compileInBackground(pipeline, effectiveSource, generation); + } catch (Throwable t) { + // First real use on the render thread recompiles and + // surfaces the error with vanilla's own handling. + Metallum.LOGGER.warn("[metallum] background precompile failed for {}", pipeline.getLocation(), t); + } + }); + return PENDING_PRECOMPILE; + } + synchronized (COMPILE_CHAIN_LOCK) { + return this.compiledPipelines.computeIfAbsent(pipeline, p -> MetalCrossShaderCompiler.compile(this, p, effectiveSource)); + } + } + + /** True when the background prewarm thread exists (async precompile on). */ + boolean asyncPrewarmEnabled() { + return this.prewarmExecutor != null; + } + + /** + * Queues work on the prewarm thread; silently dropped once the executor + * is shut down (device close), when the render thread finishes the work + * on demand instead. + */ + void submitPrewarmTask(final Runnable task) { + if (this.prewarmExecutor != null) { + try { + this.prewarmExecutor.execute(task); + } catch (java.util.concurrent.RejectedExecutionException ignored) { + } + } + } + + private void compileInBackground(final RenderPipeline pipeline, final ShaderSource source, final int generation) { + if (this.compiledPipelines.containsKey(pipeline)) { + return; + } + synchronized (COMPILE_CHAIN_LOCK) { + // The volatile generation write happens under this lock, so this + // read also orders us after every render-thread write (shader + // source swap, MetalFX LOD bias) that preceded the last clear. + if (generation != this.pipelineCacheGeneration) { + return; + } + this.compiledPipelines.computeIfAbsent(pipeline, p -> MetalCrossShaderCompiler.compile(this, p, source)); + } } @Override public void clearPipelineCache() { this.waitForSubmittedGpuWork(); - this.compiledPipelines.values().forEach(MetalCompiledRenderPipeline::close); - this.compiledPipelines.clear(); - this.shaderCache.values().forEach(IntermediaryShaderModule::close); - this.shaderCache.clear(); - for (MemorySegment function : this.functionCache.values()) { - if (!MetalNativeBridge.isNullHandle(function)) { - MetalNativeBridge.metallum_release_object(function); + synchronized (COMPILE_CHAIN_LOCK) { + this.pipelineCacheGeneration++; + this.compiledPipelines.values().forEach(MetalCompiledRenderPipeline::close); + this.compiledPipelines.clear(); + this.shaderCache.values().forEach(IntermediaryShaderModule::close); + this.shaderCache.clear(); + for (MemorySegment function : this.functionCache.values()) { + if (!MetalNativeBridge.isNullHandle(function)) { + MetalNativeBridge.metallum_release_object(function); + } + } + this.functionCache.clear(); + } + MetalMslDiskCache.logSessionStats(); + // Persist harvested pipelines so the next launch (or the rebuild + // following this cache clear) hits the on-disk archive. + if (this.psoArchivePath != null) { + try { + MetalNativeBridge.metallum_pso_archive_flush(this.psoArchivePath); + } catch (Exception e) { + Metallum.LOGGER.warn("[metallum] PSO binary archive flush failed", e); } } - this.functionCache.clear(); } @Override public void close() { this.waitForSubmittedGpuWork(); this.commandEncoder.close(); + if (this.prewarmExecutor != null) { + // Stop background compiles before tearing down the caches they + // populate; a straggler past the 5s bail-out still serializes + // against clearPipelineCache via COMPILE_CHAIN_LOCK. + this.prewarmExecutor.shutdownNow(); + try { + if (!this.prewarmExecutor.awaitTermination(5, TimeUnit.SECONDS)) { + Metallum.LOGGER.warn("[metallum] PSO prewarm thread still busy at shutdown"); + } + } catch (InterruptedException e) { + Thread.currentThread().interrupt(); + } + } this.clearPipelineCache(); this.drainBufferPool(); if (!MetalNativeBridge.isNullHandle(this.cocoaView)) { @@ -258,7 +463,15 @@ private void drainBufferPool() { } MetalCompiledRenderPipeline getOrCompilePipeline(final RenderPipeline pipeline) { - return this.compiledPipelines.computeIfAbsent(pipeline, p -> MetalCrossShaderCompiler.compile(this, p, this.activeShaderSource)); + // Lock-free on the hot path; a miss takes the chain lock, so a first + // use may wait out whatever the prewarm thread is currently building. + MetalCompiledRenderPipeline existing = this.compiledPipelines.get(pipeline); + if (existing != null) { + return existing; + } + synchronized (COMPILE_CHAIN_LOCK) { + return this.compiledPipelines.computeIfAbsent(pipeline, p -> MetalCrossShaderCompiler.compile(this, p, this.activeShaderSource)); + } } IntermediaryShaderModule getOrCompileShader(final Identifier id, final ShaderType type, final ShaderDefines defines, final ShaderSource shaderSource) { @@ -277,7 +490,7 @@ IntermediaryShaderModule getOrCompileShader(final Identifier id, final ShaderTyp }); } - private static String prepareShaderSource(final String source, final ShaderDefines defines) { + static String prepareShaderSource(final String source, final ShaderDefines defines) { String stripped = BLOCK_COMMENTS.matcher(source).replaceAll(""); stripped = LINE_COMMENTS.matcher(stripped).replaceAll("").stripLeading(); return GlslPreprocessor.injectDefines(stripped, defines); diff --git a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java index 22fb7a700..6a977ec46 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java +++ b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java @@ -32,6 +32,11 @@ public record Diagnostics( int executesTransferred, int executesConsumed, int motionDrawsEncoded, + // Subset of motionDrawsEncoded that came from the core/item family. + // Dropped items, item frames and held items are the only source, so a + // scene with dropped items in view and a zero here means the item + // motion path is not reaching the interpolator. + int itemMotionDrawsEncoded, @Nullable String lastMotionDrawSkip, @Nullable String lastVertexShader ) { @@ -78,6 +83,7 @@ public boolean hasPrevious() { private static int executesTransferred; private static int executesConsumed; private static int motionDrawsEncoded; + private static int itemMotionDrawsEncoded; private static @Nullable String lastMotionDrawSkip; private static @Nullable String lastVertexShader; @@ -100,6 +106,7 @@ public static void beginFrame() { executesTransferred = 0; executesConsumed = 0; motionDrawsEncoded = 0; + itemMotionDrawsEncoded = 0; lastMotionDrawSkip = null; lastVertexShader = null; } @@ -134,7 +141,20 @@ public static void captureModelSubmit(final Object submit) { } public static void beginModelBuild(final Object submit) { - Sample sample = SUBMITS.remove(submit); + beginBuild(submit, false); + } + + /** + * {@code ItemFeatureRenderer.buildGroup} walks its submit list twice — main + * geometry first, then the enchantment foil — so the owning entity has to + * survive the first pass. {@link #beginFrame()} bounds the map instead. + */ + public static void beginItemBuild(final Object submit) { + beginBuild(submit, true); + } + + private static void beginBuild(final Object submit, final boolean retainOwner) { + Sample sample = retainOwner ? SUBMITS.get(submit) : SUBMITS.remove(submit); if (sample == null) { MODEL_BUILD.remove(); } else { @@ -153,7 +173,7 @@ public static boolean shouldSplitEntityDraw(final RenderPipeline pipeline) { return false; } lastVertexShader = pipeline.getVertexShader().toString(); - boolean matched = "core/entity".equals(pipeline.getVertexShader().getPath()); + boolean matched = MetalEntityMotionPipeline.isSplittableVertexShader(pipeline); if (matched) { splitChecksMatched++; } @@ -199,13 +219,17 @@ public static Diagnostics diagnostics() { executesTransferred, executesConsumed, motionDrawsEncoded, + itemMotionDrawsEncoded, lastMotionDrawSkip, lastVertexShader ); } - static void recordMotionDrawEncoded() { + static void recordMotionDrawEncoded(final RenderPipeline source) { motionDrawsEncoded++; + if (source != null && "core/item".equals(source.getVertexShader().getPath())) { + itemMotionDrawsEncoded++; + } lastMotionDrawSkip = null; } diff --git a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionPipeline.java index d711001c8..443433413 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionPipeline.java @@ -30,8 +30,23 @@ final class MetalEntityMotionPipeline { private MetalEntityMotionPipeline() { } + /** + * Ordinary entity models and item models are two separate Minecraft 26.2 + * pipeline families with the same {@code DefaultVertexFormat.ENTITY} layout + * and the same {@code ProjMat * ModelViewMat * Position} clip transform, so + * one reduced motion shader replays both. Dropped items, item frames and + * held items only reach the interpolator through {@code core/item}. + */ + static boolean isSplittableVertexShader(final RenderPipeline source) { + if (source == null) { + return false; + } + String vertexShader = source.getVertexShader().getPath(); + return "core/entity".equals(vertexShader) || "core/item".equals(vertexShader); + } + static boolean supports(final RenderPipeline source) { - if (source == null || !"core/entity".equals(source.getVertexShader().getPath())) { + if (!isSplittableVertexShader(source)) { return false; } ColorTargetState sourceTarget = source.getColorTargetState(); diff --git a/src/main/java/com/metallum/client/metal/render/MetalEntityObjectPose.java b/src/main/java/com/metallum/client/metal/render/MetalEntityObjectPose.java new file mode 100644 index 000000000..da75dda51 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalEntityObjectPose.java @@ -0,0 +1,265 @@ +package com.metallum.client.metal.render; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.minecraft.client.renderer.entity.state.ArrowRenderState; +import net.minecraft.client.renderer.entity.state.BoatRenderState; +import net.minecraft.client.renderer.entity.state.EntityRenderState; +import net.minecraft.client.renderer.entity.state.ItemEntityRenderState; +import net.minecraft.client.renderer.entity.state.LivingEntityRenderState; +import net.minecraft.client.renderer.entity.state.MinecartRenderState; +import net.minecraft.util.Mth; +import net.minecraft.world.phys.Vec3; +import org.joml.Matrix4f; +import org.joml.Quaternionf; + +/** + * Rebuilds the root object-to-world transform that an entity renderer applies + * before it hands geometry to a feature renderer. + * + *

    Motion vectors are derived from {@code previous * inverse(current)} of + * this matrix, so only the part of the chain that changes between two rendered + * frames matters. Constant factors — model-space scales, the {@code (-1,-1,1)} + * flip every entity model ends with, per-entity seed jitter, and the item + * cluster's deterministic copy offsets — cancel exactly and are deliberately + * left out. Where an offset is time-varying it has to be reproduced here or the + * interpolator sees an object that translates without rotating.

    + * + *

    World space here is absolute, matching the view matrix built by + * {@code MetalFxMath.viewMatrix}: the object matrix is only ever combined with + * view-projection matrices built from the same origin, never with Minecraft's + * camera-relative pose stack.

    + */ +@Environment(EnvType.CLIENT) +final class MetalEntityObjectPose { + /** {@code AbstractMinecartRenderer} and {@code AbstractBoatRenderer} both lift the hull by this much. */ + private static final float VEHICLE_HULL_LIFT = 0.375F; + + private MetalEntityObjectPose() { + } + + /** + * Builds the object-to-world matrix for one extracted render state. States + * without a known orientation fall back to pure translation, which is still + * strictly better than letting their pixels inherit camera motion. + */ + static Matrix4f compose(final EntityRenderState state) { + Matrix4f out = new Matrix4f(); + if (state instanceof ItemEntityRenderState item) { + return droppedItem(out, item.x, item.y, item.z, item.ageInTicks, item.bobOffset); + } + if (state instanceof MinecartRenderState cart) { + return minecart(out, cart); + } + if (state instanceof BoatRenderState boat) { + return boat( + out, + boat.x, boat.y, boat.z, + boat.yRot, + boat.hurtTime, boat.damageTime, boat.hurtDir, + boat.bubbleAngle, boat.isUnderWater + ); + } + if (state instanceof ArrowRenderState arrow) { + return arrow(out, arrow.x, arrow.y, arrow.z, arrow.yRot, arrow.xRot); + } + if (state instanceof LivingEntityRenderState living && Float.isFinite(living.bodyRot)) { + return living(out, living.x, living.y, living.z, living.bodyRot); + } + return out.translation((float) state.x, (float) state.y, (float) state.z); + } + + /** + * {@code ItemEntityRenderer.submit}: hover bob on Y, then a Y spin. + * + *

    The renderer also lifts the item by {@code -modelBoundingBox.minY + + * 1/16}. That term is constant for a given stack and only ever multiplies a + * Y translation against a Y rotation, which commute, so it cancels exactly + * in the frame-to-frame delta and is skipped rather than re-deriving the + * model bounding box on the render thread.

    + */ + static Matrix4f droppedItem( + final Matrix4f out, + final double x, + final double y, + final double z, + final float ageInTicks, + final float bobOffset + ) { + out.translation((float) x, (float) y, (float) z); + out.translate(0.0F, itemBob(ageInTicks, bobOffset), 0.0F); + out.rotateY(itemSpin(ageInTicks, bobOffset)); + return out; + } + + /** {@code ItemEntityRenderer.submit} hover term. */ + static float itemBob(final float ageInTicks, final float bobOffset) { + return Mth.sin(ageInTicks / 10.0F + bobOffset) * 0.1F + 0.1F; + } + + /** {@code ItemEntity.getSpin}, in radians. */ + static float itemSpin(final float ageInTicks, final float bobOffset) { + return ageInTicks / 20.0F + bobOffset; + } + + private static Matrix4f minecart(final Matrix4f out, final MinecartRenderState cart) { + if (cart.isNewRender) { + // AbstractMinecartRenderer.getRenderOffset moves the cart onto its + // interpolated position, so the entity position is not where the + // hull is drawn. + Vec3 renderPos = cart.renderPos; + return minecartNewRender( + out, + renderPos != null ? renderPos.x : cart.x, + renderPos != null ? renderPos.y : cart.y, + renderPos != null ? renderPos.z : cart.z, + cart.yRot, cart.xRot, + cart.hurtTime, cart.damageTime, cart.hurtDir + ); + } + + Vec3 posOnRail = cart.posOnRail; + Vec3 frontPos = cart.frontPos; + Vec3 backPos = cart.backPos; + if (posOnRail == null || frontPos == null || backPos == null) { + return minecartOldRender( + out, + cart.x, cart.y, cart.z, + cart.yRot, cart.xRot, + cart.hurtTime, cart.damageTime, cart.hurtDir + ); + } + + // AbstractMinecartRenderer.oldRender rides the sampled rail point and + // re-derives the orientation from the front/back samples, discarding the + // extracted rotations whenever the rail direction is usable. + float yRot = cart.yRot; + float xRot = cart.xRot; + Vec3 direction = backPos.add(-frontPos.x, -frontPos.y, -frontPos.z); + if (direction.length() != 0.0) { + direction = direction.normalize(); + yRot = (float) (Math.atan2(direction.z, direction.x) * 180.0 / Math.PI); + xRot = (float) (Math.atan(direction.y) * 73.0); + } + return minecartOldRender( + out, + posOnRail.x, (frontPos.y + backPos.y) / 2.0, posOnRail.z, + yRot, xRot, + cart.hurtTime, cart.damageTime, cart.hurtDir + ); + } + + /** {@code AbstractMinecartRenderer.newRender}: orient first, then lift. */ + static Matrix4f minecartNewRender( + final Matrix4f out, + final double x, + final double y, + final double z, + final float yRot, + final float xRot, + final float hurtTime, + final float damageTime, + final int hurtDir + ) { + out.translation((float) x, (float) y, (float) z); + out.rotateY((float) Math.toRadians(yRot)); + out.rotateZ((float) Math.toRadians(-xRot)); + out.translate(0.0F, VEHICLE_HULL_LIFT, 0.0F); + return appendHurtShake(out, hurtTime, damageTime, hurtDir); + } + + /** {@code AbstractMinecartRenderer.oldRender}: lift first, then orient. */ + static Matrix4f minecartOldRender( + final Matrix4f out, + final double x, + final double y, + final double z, + final float yRot, + final float xRot, + final float hurtTime, + final float damageTime, + final int hurtDir + ) { + out.translation((float) x, (float) y, (float) z); + out.translate(0.0F, VEHICLE_HULL_LIFT, 0.0F); + out.rotateY((float) Math.toRadians(180.0F - yRot)); + out.rotateZ((float) Math.toRadians(-xRot)); + return appendHurtShake(out, hurtTime, damageTime, hurtDir); + } + + /** {@code AbstractBoatRenderer.submit}. */ + static Matrix4f boat( + final Matrix4f out, + final double x, + final double y, + final double z, + final float yRot, + final float hurtTime, + final float damageTime, + final int hurtDir, + final float bubbleAngle, + final boolean underWater + ) { + out.translation((float) x, (float) y, (float) z); + out.translate(0.0F, VEHICLE_HULL_LIFT, 0.0F); + out.rotateY((float) Math.toRadians(180.0F - yRot)); + appendHurtShake(out, hurtTime, damageTime, hurtDir); + if (!underWater && !Mth.equal(bubbleAngle, 0.0F)) { + // Mojang builds this from an unnormalized (1, 0, 1) axis; reuse the + // same call so the reconstructed pose matches the drawn one instead + // of a mathematically tidier rotation. + out.rotate(new Quaternionf().setAngleAxis( + bubbleAngle * (float) (Math.PI / 180.0), 1.0F, 0.0F, 1.0F + )); + } + return out; + } + + /** {@code ArrowRenderer.submit}. */ + static Matrix4f arrow( + final Matrix4f out, + final double x, + final double y, + final double z, + final float yRot, + final float xRot + ) { + out.translation((float) x, (float) y, (float) z); + out.rotateY((float) Math.toRadians(yRot - 90.0F)); + out.rotateZ((float) Math.toRadians(xRot)); + return out; + } + + /** + * {@code LivingEntityRenderer.setupRotations}. The constant 180 degree + * offset cancels in the delta, but the sign has to match the on-screen + * rotation so a turning mob reprojects correctly instead of inheriting + * camera motion at its silhouette. + */ + static Matrix4f living( + final Matrix4f out, + final double x, + final double y, + final double z, + final float bodyRot + ) { + out.translation((float) x, (float) y, (float) z); + out.rotateY((float) Math.toRadians(180.0F - bodyRot)); + return out; + } + + /** Shared hurt wobble of {@code AbstractMinecartRenderer} and {@code AbstractBoatRenderer}. */ + private static Matrix4f appendHurtShake( + final Matrix4f out, + final float hurtTime, + final float damageTime, + final int hurtDir + ) { + if (hurtTime > 0.0F) { + out.rotateX((float) Math.toRadians( + Mth.sin(hurtTime) * hurtTime * damageTime / 10.0F * hurtDir + )); + } + return out; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java index 8d83ace61..25c459d47 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java @@ -69,19 +69,43 @@ static Scale fromPercent(final int percent) { final boolean debug; final boolean transparencyReactiveMask; final boolean frameGeneration; + // Reactive-policy tuning (launch-argument knobs, not persisted). See + // docs/cutout-shimmer-remediation-2026-07-27.md; 1.0 across the board + // restores the pre-remediation full-suppression policy. + final float cutoutReactiveEdgeWeight; + final float cutoutReactiveInteriorWeight; + final float depthEdgeReactiveCap; + final float transparencyReactiveValue; + final boolean skyFarPlaneMotion; + final float disocclusionReactiveCap; + final boolean mergeDepthDilation; private MetalFxConfig( final Mode requestedMode, final float scale, final boolean debug, final boolean transparencyReactiveMask, - final boolean frameGeneration + final boolean frameGeneration, + final float cutoutReactiveEdgeWeight, + final float cutoutReactiveInteriorWeight, + final float depthEdgeReactiveCap, + final float transparencyReactiveValue, + final boolean skyFarPlaneMotion, + final float disocclusionReactiveCap, + final boolean mergeDepthDilation ) { this.requestedMode = requestedMode; this.scale = scale; this.debug = debug; this.transparencyReactiveMask = transparencyReactiveMask; this.frameGeneration = frameGeneration; + this.cutoutReactiveEdgeWeight = cutoutReactiveEdgeWeight; + this.cutoutReactiveInteriorWeight = cutoutReactiveInteriorWeight; + this.depthEdgeReactiveCap = depthEdgeReactiveCap; + this.transparencyReactiveValue = transparencyReactiveValue; + this.skyFarPlaneMotion = skyFarPlaneMotion; + this.disocclusionReactiveCap = disocclusionReactiveCap; + this.mergeDepthDilation = mergeDepthDilation; } static MetalFxConfig load() { @@ -95,7 +119,33 @@ static MetalFxConfig load() { boolean frameGeneration = parseBoolean( System.getProperty(FRAME_GENERATION_PROPERTY), defaults.frameGeneration ); - return new MetalFxConfig(mode, scale, debug, transparencyReactiveMask, frameGeneration); + float cutoutReactiveEdgeWeight = parseUnitFloat( + System.getProperty("metallum.metalfx.cutoutReactiveEdgeWeight"), 0.35F + ); + float cutoutReactiveInteriorWeight = parseUnitFloat( + System.getProperty("metallum.metalfx.cutoutReactiveInteriorWeight"), 0.0F + ); + float depthEdgeReactiveCap = parseUnitFloat( + System.getProperty("metallum.metalfx.depthEdgeReactiveCap"), 0.5F + ); + float transparencyReactiveValue = parseUnitFloat( + System.getProperty("metallum.metalfx.transparencyReactiveValue"), 0.9F + ); + boolean skyFarPlaneMotion = parseBoolean( + System.getProperty("metallum.metalfx.skyFarPlaneMotion"), true + ); + float disocclusionReactiveCap = parseUnitFloat( + System.getProperty("metallum.metalfx.disocclusionReactiveCap"), 0.85F + ); + boolean mergeDepthDilation = parseBoolean( + System.getProperty("metallum.metalfx.mergeDepthDilation"), true + ); + return new MetalFxConfig( + mode, scale, debug, transparencyReactiveMask, frameGeneration, + cutoutReactiveEdgeWeight, cutoutReactiveInteriorWeight, + depthEdgeReactiveCap, transparencyReactiveValue, + skyFarPlaneMotion, disocclusionReactiveCap, mergeDepthDilation + ); } static Mode configuredModeForSodium() { @@ -209,6 +259,18 @@ static boolean parseBoolean(final String value, final boolean fallback) { return fallback; } + static float parseUnitFloat(final String value, final float fallback) { + if (value == null) return fallback; + try { + float parsed = Float.parseFloat(value.trim()); + if (Float.isFinite(parsed)) { + return Math.clamp(parsed, 0.0F, 1.0F); + } + } catch (NumberFormatException ignored) { + } + return fallback; + } + static float parseScale(final String value, final float fallback) { if (value == null) return fallback; try { diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java index f1f07896d..34bd25a69 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -37,9 +37,11 @@ import java.nio.charset.StandardCharsets; import java.io.IOException; import java.util.ArrayList; +import java.util.HashSet; import java.util.List; import java.util.IdentityHashMap; import java.util.Map; +import java.util.Set; import java.util.UUID; /** Owns the per-device MetalFX resources and the frame-level history contract. */ @@ -48,19 +50,44 @@ public final class MetalFxManager { public static final int USAGE_SHADER_WRITE = 1 << 5; private static final double SCENE_CUT_DISTANCE = 32.0; private static final float FOV_SCENE_CUT_DEGREES = 5.0F; - // The current Minecraft/Sodium renderers do not expose previous object - // transforms or a motion MRT writer. Keep frame generation disabled until - // that producer is connected; an all-zero validity attachment is not a - // valid substitute for object motion. + // Ordinary entities, dropped items, minecarts, boats and arrows now carry a + // reconstructed root object transform (MetalEntityObjectPose) through a + // split motion draw. Falling blocks and display entities still ride the + // core/block path and reach the interpolator with translation-only or no + // object motion, so the shipped default stays off until the attended + // visual QA in the audit's 13.4 matrix has signed the gate off. private static final boolean OBJECT_MOTION_PRODUCER_CONNECTED = false; + // QA escape hatch for that matrix: it enables frame generation without + // changing what ships, and is the switch the acceptance run flips. + private static final boolean OBJECT_MOTION_PRODUCER_OVERRIDE = + Boolean.getBoolean("metallum.metalfx.objectMotionProducer"); private static final Vector4f UI_CLEAR = new Vector4f(0.0F); private static MetalFxManager active; + // CAMetalDisplayLink is a vsync-on-only present loop, and every pacing + // acceptance run measured it with displaySyncEnabled true. Minecraft can + // switch the surface to MAILBOX at any time from the video settings, so the + // present mode is tracked here and frame generation suspends while it is + // immediate instead of presenting off the refresh boundary. + private static volatile boolean immediatePresentMode; private final MetalDevice device; private final MetalFxConfig config; private final MetalFxConfig.Mode effectiveMode; + // Reactive weight for first-person overlay pixels: zero motion handles + // camera movement exactly; the residual swing/bob animation relies on a + // moderate history bias instead of per-vertex motion. + private static final float HAND_OVERLAY_REACTIVE_BOOST = 0.35F; + // Validation thresholds for the CUTOUT reactive policy (see + // docs/cutout-shimmer-remediation-2026-07-27.md). Interior CUTOUT pixels + // may only carry residual reactivity (depth gradients read ~0-0.06 + // there); 48/255 ≈ 0.19 leaves margin while catching any interior flood. + // The edge band must reach at least 72/255 ≈ 0.28 (< default edge weight + // 0.35 and < depth-edge cap 0.5). + private static final int INTERIOR_REACTIVE_MAX = 48; + private static final int EDGE_REACTIVE_MIN = 72; private final boolean motionPipelineV2Available; private final boolean cutoutReactivePipelineAvailable; + private final boolean handOverlayPipelineAvailable; private final int phaseCount; private int phase; private boolean historyReset = true; @@ -83,7 +110,10 @@ public final class MetalFxManager { private boolean sceneFrame; private boolean frameUsesUpscaledTarget; private boolean frameGenerationEnabled; - private boolean frameGenerationSuspendedForGui; + // Set while a recoverable condition (an open GUI, an immediate present mode) + // holds frame generation off. Unlike runtimeDisabled this is reversible and + // beginFrameInternal re-enables the presenter once every gate clears. + private boolean frameGenerationSuspended; private boolean runtimeDisabled; private boolean warnedInvalidFrame; private boolean previousCameraPositionValid; @@ -100,14 +130,47 @@ public final class MetalFxManager { private boolean motionInputsPrepared; private boolean loggedTransparencyTargets; private boolean loggedCutoutReactive; + private boolean loggedHandOverlay; private boolean frameResetForPresent = true; private float frameFieldOfView = 70.0F; private float frameFarPlane = 1000.0F; + // Frame interpolation wants the interval between the two source frames it + // interpolates between, anchored on the render timeline. Scene-frame start + // is a far more stable anchor than the native encode-enqueue wall clock. + private long lastSceneFrameStartNanos; + private float sceneFrameDeltaSeconds; @Nullable private ValidationFrame validationFrame; private int validationCapturesPending; private int validationCapturesCompleted; private int validationCaptureFailures; + // Temporal-flicker measurement series (static-camera hold): consecutive + // upscaled-output frames are folded into per-pixel |delta luma| + // histograms, split by the CUTOUT coverage mask captured on the first + // series frame. See docs/cutout-shimmer-remediation-2026-07-27.md §8. + @Nullable + private FlickerRequest flickerRequest; + private boolean flickerCapturePending; + private final Set flickerCompletedScenarios = new HashSet<>(); + private int flickerFramesAccumulated; + private int flickerDisplayWidth; + private int flickerDisplayHeight; + @Nullable + private boolean[] flickerMask; + private int flickerMaskPixels; + // Sky-edge subset of the mask: CUTOUT coverage *and* cleared far-plane + // depth in the same render neighbourhood, i.e. the foliage/sky silhouette + // band. Reported alongside the mask so a scene with no sky in view is + // visible as skyPixels=0 instead of silently measuring nothing. + @Nullable + private boolean[] flickerSkyEdgeMask; + private int flickerSkyEdgePixels; + private int flickerSkyPixels; + @Nullable + private byte[] flickerPreviousLuma; + private final long[] flickerMaskedHistogram = new long[256]; + private final long[] flickerControlHistogram = new long[256]; + private final long[] flickerSkyEdgeHistogram = new long[256]; @Nullable private String lastLoggedResetReason; @Nullable @@ -142,24 +205,39 @@ public final class MetalFxManager { private MetalFxManager(final MetalDevice device) { this.device = device; this.config = MetalFxConfig.load(); + MetalNativeBridge.metallum_metalfx_set_reactive_tuning( + this.config.cutoutReactiveEdgeWeight, + this.config.cutoutReactiveInteriorWeight, + this.config.depthEdgeReactiveCap, + this.config.transparencyReactiveValue, + this.config.skyFarPlaneMotion ? 1.0F : 0.0F, + this.config.disocclusionReactiveCap, + this.config.mergeDepthDilation ? 1.0F : 0.0F + ); this.motionPipelineV2Available = MetalNativeBridge.metallum_metalfx_supports_motion_v2(device.metalDeviceHandle()); this.cutoutReactivePipelineAvailable = MetalNativeBridge.metallum_metalfx_supports_cutout_reactive(device.metalDeviceHandle()); + this.handOverlayPipelineAvailable = + MetalNativeBridge.metallum_metalfx_supports_hand_overlay(device.metalDeviceHandle()); this.effectiveMode = chooseMode(device, this.config); this.phaseCount = MetalFxConfig.phaseCount(this.config.scale); this.frameGenerationEnabled = this.config.frameGeneration && this.effectiveMode == MetalFxConfig.Mode.TEMPORAL - && OBJECT_MOTION_PRODUCER_CONNECTED + && objectMotionProducerConnected() && MetalNativeBridge.metallum_metalfx_supports_frame_generation(device.metalDeviceHandle()); if (this.config.frameGeneration && !this.frameGenerationEnabled) { Metallum.LOGGER.warn("MetalFX frame generation disabled: complete object-motion producer is not connected"); } if (this.effectiveMode != MetalFxConfig.Mode.OFF) { Metallum.LOGGER.info( - "MetalFX configured: requested={}, effective={}, scale={}, phases={}, motionPipelineV2={}, cutoutReactive={}, objectMotionProducer={}, frameGeneration={}", + "MetalFX configured: requested={}, effective={}, scale={}, phases={}, motionPipelineV2={}, cutoutReactive={}, objectMotionProducer={}, frameGeneration={}, reactiveTuning=(edge={}, interior={}, depthCap={}, transparency={}, skyFarPlaneMotion={}, disocclusionCap={}, depthDilation={})", this.config.requestedMode, this.effectiveMode, this.config.scale, this.phaseCount, this.motionPipelineV2Available, this.cutoutReactivePipelineAvailable, - OBJECT_MOTION_PRODUCER_CONNECTED, this.frameGenerationEnabled + objectMotionProducerConnected(), this.frameGenerationEnabled, + this.config.cutoutReactiveEdgeWeight, this.config.cutoutReactiveInteriorWeight, + this.config.depthEdgeReactiveCap, this.config.transparencyReactiveValue, + this.config.skyFarPlaneMotion, this.config.disocclusionReactiveCap, + this.config.mergeDepthDilation ); } } @@ -170,6 +248,20 @@ public static synchronized void initialize(final MetalDevice device) { } } + private static boolean objectMotionProducerConnected() { + return OBJECT_MOTION_PRODUCER_CONNECTED || OBJECT_MOTION_PRODUCER_OVERRIDE; + } + + /** + * Records the present mode the surface was last configured with. The + * surface can be reconfigured at any time — a video-settings VSync toggle + * or a resize both go through it — so this is the only place frame + * generation can learn that it no longer presents on the refresh boundary. + */ + public static void observePresentMode(final boolean immediate) { + immediatePresentMode = immediate; + } + public static int sceneWidth(final int displayWidth) { MetalFxManager manager = active; if (manager == null) return displayWidth; @@ -203,6 +295,28 @@ public static void beginFrame() { } } + /** + * Negative texture LOD bias for material sampling while the scene renders + * below display resolution. Follows the Game Porting Toolkit formula + * {@code log2(renderRes / displayRes) - 1.0}; without it, mipmapped + * textures (the block atlas) select mips for the low render resolution + * and the upscaled image looks soft. Applied by the shader cross compiler + * to plain fragment sample calls; single-mip textures are unaffected by + * construction, so GUI/text sampling stays exact. + */ + public static float shaderSampleLodBias() { + MetalFxManager manager = active; + if (manager == null || manager.effectiveMode == MetalFxConfig.Mode.OFF + || manager.runtimeDisabled) { + return 0.0F; + } + float scale = manager.config.scale; + if (!(scale > 0.0F) || scale >= 1.0F) { + return 0.0F; + } + return (float) (Math.log(scale) / Math.log(2.0)) - 1.0F; + } + public static Matrix4f prepareSceneProjection( final CameraRenderState cameraState, final Matrix4f projectionMatrix, @@ -290,6 +404,37 @@ public static void setValidationFrame( } } + public static void setFlickerCaptureFrame( + final int frame, + final String scenario, + final boolean first, + final boolean last + ) { + MetalFxManager manager = active; + if (manager != null) { + manager.flickerRequest = new FlickerRequest(frame, scenario, first, last); + if (first) { + // Pin the Halton phase to the start of the sequence so the + // series samples the same jitter offsets in every run. Without + // this the phase at the series start depends on how many + // frames warm-up and terrain settling happened to render, + // which moves the metric run to run. Called from the timeline + // tick on the render thread, before this frame's encode. + manager.phase = 0; + } + } + } + + public static boolean flickerSeriesPending() { + MetalFxManager manager = active; + return manager != null && manager.flickerCapturePending; + } + + public static boolean flickerMetricCompleted(final String scenario) { + MetalFxManager manager = active; + return manager != null && manager.flickerCompletedScenarios.contains(scenario); + } + public static int validationCapturesPending() { MetalFxManager manager = active; return manager == null ? 0 : manager.validationCapturesPending; @@ -438,10 +583,10 @@ private int sceneHeightInternal(final int height) { } private void beginFrameInternal() { - if (frameGenerationSuspendedForGui && !runtimeDisabled && !hasActiveGui()) { - frameGenerationSuspendedForGui = false; + if (frameGenerationSuspended && !runtimeDisabled && !hasActiveGui() && !immediatePresentMode) { + frameGenerationSuspended = false; frameGenerationEnabled = true; - resetHistoryInternal("GUI closed; frame generation resumed"); + resetHistoryInternal("frame generation resumed; suspend condition cleared"); } this.sceneFrame = false; this.reactiveMaskPrepared = false; @@ -462,11 +607,7 @@ private void captureEntityMotionInternal(final Entity entity, final EntityRender long generation = entityGenerations.computeIfAbsent(entity, ignored -> nextEntityGeneration++); long objectId = uuid.getMostSignificantBits() ^ Long.rotateLeft(uuid.getLeastSignificantBits(), 1); MetalMotionStateStore.ObjectKey key = new MetalMotionStateStore.ObjectKey(objectId, generation); - Matrix4f currentObject = new Matrix4f().translation( - (float) state.x, - (float) state.y, - (float) state.z - ); + Matrix4f currentObject = MetalEntityObjectPose.compose(state); Matrix4f previousObject = motionStateStore.previous(key); motionStateStore.observe(key, currentObject); MetalEntityMotionCapture.attachState( @@ -560,7 +701,7 @@ private void drawEntityMotionInternal( executeInfo.baseVertex(), 0 ); - MetalEntityMotionCapture.recordMotionDrawEncoded(); + MetalEntityMotionCapture.recordMotionDrawEncoded(prepared.pipeline()); } } @@ -641,6 +782,11 @@ private Matrix4f prepareSceneProjectionInternal( } warnedInvalidFrame = false; this.sceneFrame = true; + long sceneFrameStartNanos = System.nanoTime(); + this.sceneFrameDeltaSeconds = lastSceneFrameStartNanos > 0 + ? (float) ((sceneFrameStartNanos - lastSceneFrameStartNanos) / 1_000_000_000.0) + : 0.0F; + this.lastSceneFrameStartNanos = sceneFrameStartNanos; if (effectiveMode == MetalFxConfig.Mode.TEMPORAL) { MetalFxMath.pixelJitter(this.pixelJitter, phase, phaseCount); @@ -735,6 +881,35 @@ private void beforeGuiInternal(final GameRenderer renderer) { ); } } + if (effectiveMode == MetalFxConfig.Mode.TEMPORAL && sceneFrame + && handOverlayPipelineAvailable && motionInputsPrepared + && objectMotionTexture != null && objectValidityTexture != null + && reactiveTexture != null + && renderer.mainRenderTarget().getDepthTexture() instanceof MetalGpuTexture handDepth + && handDepth.getWidth(0) == renderWidth + && handDepth.getHeight(0) == renderHeight) { + // Vanilla clears the reversed-Z depth buffer right before the + // first-person pass, so at this point it contains only hand, + // held-item, and screen-effect coverage. Those pixels are + // camera-locked: stamp zero object motion with full validity so + // the merge pass does not apply world reprojection to them. + boolean handEncoded = encoder.encodeHandOverlayMotion( + handDepth, + objectMotionTexture, + objectValidityTexture, + reactiveTexture, + renderWidth, + renderHeight, + HAND_OVERLAY_REACTIVE_BOOST + ); + if (config.debug && handEncoded && !loggedHandOverlay) { + loggedHandOverlay = true; + Metallum.LOGGER.info( + "MetalFX first-person overlay motion prepared: zero-motion validity plus reactive boost {}", + HAND_OVERLAY_REACTIVE_BOOST + ); + } + } boolean encoded = false; boolean historyTransactionEncoded = false; if (sceneFrame && renderer.mainRenderTarget().getColorTexture() != null) { @@ -800,6 +975,7 @@ private void beforeGuiInternal(final GameRenderer renderer) { historyTransactionEncoded = encoded && effectiveMode == MetalFxConfig.Mode.TEMPORAL; if (historyTransactionEncoded && depth != null) { captureValidationFrameIfRequested(color, depth, output); + captureFlickerFrameIfRequested(output, depth); } } @@ -958,6 +1134,292 @@ private ValidationReadback validationReadback(final String name, final MetalGpuT return new ValidationReadback(name, texture, buffer, bytes); } + private void captureFlickerFrameIfRequested( + final MetalGpuTexture temporalOutput, + final MetalGpuTexture depth + ) { + FlickerRequest requested = this.flickerRequest; + this.flickerRequest = null; + if (requested == null || cutoutReactiveTexture == null + || flickerCompletedScenarios.contains(requested.scenario)) { + return; + } + this.flickerCapturePending = true; + ValidationReadback outputReadback = validationReadback("flicker-output", temporalOutput); + ValidationReadback coverageReadback = requested.first + ? validationReadback("flicker-coverage", cutoutReactiveTexture) + : null; + // The sky class comes from the same cleared far-plane test the motion + // kernels use, so the mask and the shader agree on what "sky" means. + ValidationReadback depthReadback = requested.first + ? validationReadback("flicker-depth", depth) + : null; + if (coverageReadback != null) { + device.commandEncoder().copyTextureToBuffer( + coverageReadback.texture, coverageReadback.buffer, 0L, () -> { }, 0); + } + if (depthReadback != null) { + device.commandEncoder().copyTextureToBuffer( + depthReadback.texture, depthReadback.buffer, 0L, () -> { }, 0); + } + device.commandEncoder().copyTextureToBuffer( + outputReadback.texture, + outputReadback.buffer, + 0L, + () -> finishFlickerCapture(requested, outputReadback, coverageReadback, depthReadback), + 0 + ); + } + + private void finishFlickerCapture( + final FlickerRequest requested, + final ValidationReadback outputReadback, + @Nullable final ValidationReadback coverageReadback, + @Nullable final ValidationReadback depthReadback + ) { + try { + byte[] output = readbackBytes(outputReadback); + int width = outputReadback.texture.getWidth(0); + int height = outputReadback.texture.getHeight(0); + if (requested.first) { + byte[] coverage = readbackBytes(coverageReadback); + byte[] depth = depthReadback == null ? null : readbackBytes(depthReadback); + beginFlickerSeries(width, height, coverage, depth); + } + accumulateFlickerFrame(output, width, height); + // Requests already in flight when the series closes must not + // rewrite the metric: the JSON is final on the first close. + if (requested.last && flickerCompletedScenarios.add(requested.scenario)) { + writeFlickerMetrics(requested.scenario); + } + } catch (IOException | RuntimeException exception) { + Metallum.LOGGER.error( + "MetalFX flicker capture failed for frame {} ({})", + requested.frame, + requested.scenario, + exception + ); + // Fail open: the timeline still finishes and the missing JSON (or + // this log line) makes the failed measurement obvious in A/B runs. + this.flickerCompletedScenarios.add(requested.scenario); + } finally { + outputReadback.buffer.close(); + if (coverageReadback != null) { + coverageReadback.buffer.close(); + } + if (depthReadback != null) { + depthReadback.buffer.close(); + } + this.flickerCapturePending = false; + } + } + + private static byte[] readbackBytes(final ValidationReadback readback) { + ByteBuffer source = readback.buffer.currentStorage() + .limit(readback.byteCount) + .slice() + .order(ByteOrder.nativeOrder()); + byte[] bytes = new byte[readback.byteCount]; + source.get(bytes); + return bytes; + } + + private void beginFlickerSeries( + final int width, + final int height, + final byte[] coverage, + @Nullable final byte[] depth + ) { + this.flickerDisplayWidth = width; + this.flickerDisplayHeight = height; + this.flickerFramesAccumulated = 0; + this.flickerPreviousLuma = null; + java.util.Arrays.fill(this.flickerMaskedHistogram, 0L); + java.util.Arrays.fill(this.flickerControlHistogram, 0L); + java.util.Arrays.fill(this.flickerSkyEdgeHistogram, 0L); + // Reversed-Z: the cleared far plane is zero, so an untouched depth + // pixel is sky. Same threshold as validDepth() in the motion kernels. + boolean[] sky = null; + int skyPixels = 0; + if (depth != null && depth.length >= renderWidth * renderHeight * 4) { + ByteBuffer depthValues = ByteBuffer.wrap(depth).order(ByteOrder.nativeOrder()); + sky = new boolean[renderWidth * renderHeight]; + for (int pixel = 0; pixel < renderWidth * renderHeight; pixel++) { + float value = depthValues.getFloat(pixel * 4); + if (Float.isFinite(value) && value >= 0.0F && value <= 0.00001F) { + sky[pixel] = true; + skyPixels++; + } + } + } + // Display pixel -> render pixel (integer scale), masked when any + // CUTOUT coverage exists in the 3x3 render neighborhood: this covers + // the upscale footprint plus the reactive edge band. The sky-edge + // submask additionally requires sky in the same neighborhood. + boolean[] mask = new boolean[width * height]; + boolean[] skyEdge = new boolean[width * height]; + int maskPixels = 0; + int skyEdgePixels = 0; + for (int y = 0; y < height; y++) { + int renderY = Math.min(renderHeight - 1, y * renderHeight / height); + for (int x = 0; x < width; x++) { + int renderX = Math.min(renderWidth - 1, x * renderWidth / width); + if (hasCutoutCoverageNeighbor(coverage, renderX, renderY, renderWidth, renderHeight, 1)) { + mask[y * width + x] = true; + maskPixels++; + if (sky != null && hasSkyNeighbor(sky, renderX, renderY, renderWidth, renderHeight, 1)) { + skyEdge[y * width + x] = true; + skyEdgePixels++; + } + } + } + } + this.flickerMask = mask; + this.flickerMaskPixels = maskPixels; + this.flickerSkyEdgeMask = skyEdge; + this.flickerSkyEdgePixels = skyEdgePixels; + this.flickerSkyPixels = skyPixels; + } + + private static boolean hasSkyNeighbor( + final boolean[] sky, + final int x, + final int y, + final int width, + final int height, + final int radius + ) { + for (int dy = -radius; dy <= radius; dy++) { + int sampleY = y + dy; + if (sampleY < 0 || sampleY >= height) { + continue; + } + for (int dx = -radius; dx <= radius; dx++) { + int sampleX = x + dx; + if (sampleX < 0 || sampleX >= width) { + continue; + } + if (sky[sampleY * width + sampleX]) { + return true; + } + } + } + return false; + } + + private void accumulateFlickerFrame(final byte[] rgba, final int width, final int height) { + boolean[] mask = this.flickerMask; + boolean[] skyEdge = this.flickerSkyEdgeMask; + if (mask == null || width != flickerDisplayWidth || height != flickerDisplayHeight + || rgba.length < width * height * 4) { + throw new IllegalStateException("Flicker capture dimensions changed mid-series"); + } + byte[] luma = new byte[width * height]; + for (int pixel = 0; pixel < width * height; pixel++) { + int r = Byte.toUnsignedInt(rgba[pixel * 4]); + int g = Byte.toUnsignedInt(rgba[pixel * 4 + 1]); + int b = Byte.toUnsignedInt(rgba[pixel * 4 + 2]); + // Integer Rec.709 luma; a channel-order swap would affect both A/B + // runs identically and cancel out of the comparison. + luma[pixel] = (byte) ((54 * r + 183 * g + 19 * b) >> 8); + } + byte[] previous = this.flickerPreviousLuma; + if (previous != null) { + for (int pixel = 0; pixel < width * height; pixel++) { + int delta = Math.abs( + Byte.toUnsignedInt(luma[pixel]) - Byte.toUnsignedInt(previous[pixel])); + if (mask[pixel]) { + flickerMaskedHistogram[delta]++; + // Sky-edge is a subset of the mask, not a fourth class: + // maskedMeanDelta stays comparable with earlier A/B runs. + if (skyEdge != null && skyEdge[pixel]) { + flickerSkyEdgeHistogram[delta]++; + } + } else { + flickerControlHistogram[delta]++; + } + } + } + this.flickerPreviousLuma = luma; + this.flickerFramesAccumulated++; + } + + private void writeFlickerMetrics(final String scenario) throws IOException { + Path root = Path.of(System.getProperty( + "metallum.validation.output", + "build/metal-validation/minecraft-client-current" + )).toAbsolutePath().normalize(); + Files.createDirectories(root); + double maskedMean = histogramMean(flickerMaskedHistogram); + int maskedP95 = histogramPercentile(flickerMaskedHistogram, 0.95); + double controlMean = histogramMean(flickerControlHistogram); + int controlP95 = histogramPercentile(flickerControlHistogram, 0.95); + double skyEdgeMean = histogramMean(flickerSkyEdgeHistogram); + int skyEdgeP95 = histogramPercentile(flickerSkyEdgeHistogram, 0.95); + String json = String.format( + java.util.Locale.ROOT, + """ + { + "scenario": "%s", + "frames": %d, + "displayWidth": %d, + "displayHeight": %d, + "maskPixels": %d, + "maskedMeanDelta": %.6f, + "maskedP95Delta": %d, + "controlMeanDelta": %.6f, + "controlP95Delta": %d, + "skyPixels": %d, + "skyEdgePixels": %d, + "skyEdgeMeanDelta": %.6f, + "skyEdgeP95Delta": %d + } + """, + scenario, flickerFramesAccumulated, flickerDisplayWidth, flickerDisplayHeight, + flickerMaskPixels, maskedMean, maskedP95, controlMean, controlP95, + flickerSkyPixels, flickerSkyEdgePixels, skyEdgeMean, skyEdgeP95 + ); + Files.writeString(root.resolve("flicker-" + scenario + ".json"), json, StandardCharsets.UTF_8); + Metallum.LOGGER.info( + "MetalFX flicker metric: scenario={} frames={} maskPixels={} maskedMeanDelta={} maskedP95={} controlMeanDelta={} controlP95={} skyPixels={} skyEdgePixels={} skyEdgeMeanDelta={} skyEdgeP95={}", + scenario, flickerFramesAccumulated, flickerMaskPixels, + String.format(java.util.Locale.ROOT, "%.4f", maskedMean), maskedP95, + String.format(java.util.Locale.ROOT, "%.4f", controlMean), controlP95, + flickerSkyPixels, flickerSkyEdgePixels, + String.format(java.util.Locale.ROOT, "%.4f", skyEdgeMean), skyEdgeP95 + ); + } + + /** Mean of an empty histogram is 0, not NaN: the JSON must stay parseable. */ + private static double histogramMean(final long[] histogram) { + long total = 0L; + long weighted = 0L; + for (int value = 0; value < histogram.length; value++) { + total += histogram[value]; + weighted += histogram[value] * value; + } + return total == 0L ? 0.0 : (double) weighted / total; + } + + private static int histogramPercentile(final long[] histogram, final double percentile) { + long total = 0L; + for (long count : histogram) { + total += count; + } + if (total == 0L) { + return 0; + } + long threshold = (long) Math.ceil(total * percentile); + long cumulative = 0L; + for (int value = 0; value < histogram.length; value++) { + cumulative += histogram[value]; + if (cumulative >= threshold) { + return value; + } + } + return histogram.length - 1; + } + private void finishValidationCapture( final Path root, final ValidationFrame requested, @@ -1007,8 +1469,8 @@ private void finishValidationCapture( Metallum.LOGGER.info( "Minecraft validation GPU readback frame={} scenario={} validPixels={} " + "depthValidPixels={} disocclusionPixels={} objectDisocclusionPixels={} " - + "cutoutCoveragePixels={} coveredCutoutReactivePixels={} " - + "dilatedCutoutReactivePixels={} cutoutRadius={} " + + "cutoutCoveragePixels={} cutoutInteriorPixels={} " + + "cutoutInteriorViolations={} cutoutEdgeBandReactivePixels={} cutoutRadius={} " + "motionMean=({}, {}) expected=({}, {}) error={} producer={}", requested.frame, requested.scenario, @@ -1017,8 +1479,9 @@ private void finishValidationCapture( metrics.disocclusionPixels, metrics.objectDisocclusionPixels, metrics.cutoutCoveragePixels, - metrics.coveredCutoutReactivePixels, - metrics.dilatedCutoutReactivePixels, + metrics.cutoutInteriorPixels, + metrics.cutoutInteriorViolations, + metrics.cutoutEdgeBandReactivePixels, metrics.cutoutRadius, metrics.meanX, metrics.meanY, @@ -1130,32 +1593,50 @@ private MotionMetrics measureObjectMotion( } } boolean depthContractPassed = depthValidPixels > 0 && disocclusionPixels < pixelCount; + // Policy invariants (docs/cutout-shimmer-remediation-2026-07-27.md): + // interior CUTOUT pixels must KEEP temporal accumulation (low + // reactive) while the edge band still carries a protective bias. + // Interior = every in-bounds neighbor within the submitted dilation + // radius is covered, mirroring the kernel's window classification. int cutoutCoveragePixels = 0; - int coveredCutoutReactivePixels = 0; - int dilatedCutoutReactivePixels = 0; + int cutoutInteriorPixels = 0; + int cutoutInteriorViolations = 0; + int cutoutEdgeBandReactivePixels = 0; + int effectiveRadius = Math.clamp(cutoutRadius, 1, 3); for (int pixel = 0; pixel < pixelCount; pixel++) { boolean covered = Byte.toUnsignedInt(cutoutCoverage[pixel]) >= 128; - boolean markedReactive = Byte.toUnsignedInt(reactive[pixel]) >= 128; + int reactiveValue = Byte.toUnsignedInt(reactive[pixel]); + int x = pixel % renderWidth; + int y = pixel / renderWidth; if (covered) { cutoutCoveragePixels++; - if (markedReactive) { - coveredCutoutReactivePixels++; + if (allCutoutNeighborsCovered(cutoutCoverage, x, y, renderWidth, renderHeight, effectiveRadius)) { + cutoutInteriorPixels++; + // Disoccluded pixels are legitimately fully reactive for + // one frame (the capture frames sit a few frames after a + // scripted scene mutation); the invariant targets the + // standing policy, so those transients are excluded. + if (reactiveValue > INTERIOR_REACTIVE_MAX + && Byte.toUnsignedInt(disocclusion[pixel]) < 128) { + cutoutInteriorViolations++; + } + } else if (reactiveValue >= EDGE_REACTIVE_MIN) { + cutoutEdgeBandReactivePixels++; } - } else if (markedReactive && hasCutoutCoverageNeighbor( - cutoutCoverage, - pixel % renderWidth, - pixel / renderWidth, - renderWidth, - renderHeight, - cutoutRadius - )) { - dilatedCutoutReactivePixels++; + } else if (reactiveValue >= EDGE_REACTIVE_MIN && hasCutoutCoverageNeighbor( + cutoutCoverage, x, y, renderWidth, renderHeight, effectiveRadius)) { + cutoutEdgeBandReactivePixels++; } } boolean passed = switch (requested.scenario) { case "occluded_entity" -> depthContractPassed && validPixels < 2_500; + // The 3x3 occlusion wall two blocks ahead spans the whole + // viewport, so a frame-exact removal legitimately disoccludes + // every pixel; requiring disocclusionPixels < pixelCount here + // (depthContractPassed) only passed while the prioritized rebuild + // raced and landed a frame late with a partial reveal. case "revealed_entity" -> validPixels > 2_000 - && depthContractPassed + && depthValidPixels > 0 && objectDisocclusionPixels > 1_000 && Double.isFinite(error) && error <= 0.03; @@ -1164,21 +1645,28 @@ private MotionMetrics measureObjectMotion( && objectDisocclusionPixels == 0; case "cutout_leaves", "cutout_grass" -> depthContractPassed && cutoutCoveragePixels > 32 - && coveredCutoutReactivePixels == cutoutCoveragePixels - && (cutoutRadius == 0 || dilatedCutoutReactivePixels > 0); + && cutoutInteriorPixels > 0 + && cutoutInteriorViolations == 0 + && cutoutEdgeBandReactivePixels > 0; default -> depthContractPassed && validPixels > 0 && Double.isFinite(error) && error <= 0.03; }; + if (Boolean.getBoolean("metallum.validation.lenient")) { + // A/B baseline runs with the legacy reactive policy record the + // same metrics but must not abort the timeline. + passed = true; + } return new MotionMetrics( validPixels, depthValidPixels, disocclusionPixels, objectDisocclusionPixels, cutoutCoveragePixels, - coveredCutoutReactivePixels, - dilatedCutoutReactivePixels, + cutoutInteriorPixels, + cutoutInteriorViolations, + cutoutEdgeBandReactivePixels, cutoutRadius, meanX, meanY, @@ -1189,6 +1677,32 @@ private MotionMetrics measureObjectMotion( ); } + private static boolean allCutoutNeighborsCovered( + final byte[] coverage, + final int x, + final int y, + final int width, + final int height, + final int radius + ) { + for (int offsetY = -radius; offsetY <= radius; offsetY++) { + int sampleY = y + offsetY; + if (sampleY < 0 || sampleY >= height) { + continue; + } + for (int offsetX = -radius; offsetX <= radius; offsetX++) { + int sampleX = x + offsetX; + if (sampleX < 0 || sampleX >= width) { + continue; + } + if (Byte.toUnsignedInt(coverage[sampleY * width + sampleX]) < 128) { + return false; + } + } + } + return true; + } + private static boolean hasCutoutCoverageNeighbor( final byte[] coverage, final int x, @@ -1223,6 +1737,15 @@ private record ValidationReadback( ) { } + /** One frame of the static-camera flicker series (§8 of the remediation doc). */ + private record FlickerRequest( + int frame, + String scenario, + boolean first, + boolean last + ) { + } + private record ValidationFrame( int frame, String scenario, @@ -1234,8 +1757,12 @@ private record ValidationFrame( double previousEntityZ ) { private boolean shouldCapture() { + // Frame 46 is the occlusion-wall removal frame: with prioritized + // synchronous section rebuilds the reveal happens on exactly this + // frame, and its one-frame disocclusion transient is the signal + // being validated. return frame == 6 || frame == 12 || frame == 22 || frame == 32 - || frame == 42 || frame == 47 || frame == 54 || frame == 62 + || frame == 42 || frame == 46 || frame == 54 || frame == 62 || frame == 74 || frame == 82; } } @@ -1246,8 +1773,9 @@ private record MotionMetrics( int disocclusionPixels, int objectDisocclusionPixels, int cutoutCoveragePixels, - int coveredCutoutReactivePixels, - int dilatedCutoutReactivePixels, + int cutoutInteriorPixels, + int cutoutInteriorViolations, + int cutoutEdgeBandReactivePixels, int cutoutRadius, double meanX, double meanY, @@ -1274,8 +1802,9 @@ private String toJson( "disocclusionPixels": %d, "objectDisocclusionPixels": %d, "cutoutCoveragePixels": %d, - "coveredCutoutReactivePixels": %d, - "dilatedCutoutReactivePixels": %d, + "cutoutInteriorPixels": %d, + "cutoutInteriorViolations": %d, + "cutoutEdgeBandReactivePixels": %d, "cutoutReactiveRadius": %d, "meanObjectMotionNdc": [%.9f, %.9f], "expectedObjectMotionNdc": [%.9f, %.9f], @@ -1296,8 +1825,9 @@ private String toJson( disocclusionPixels, objectDisocclusionPixels, cutoutCoveragePixels, - coveredCutoutReactivePixels, - dilatedCutoutReactivePixels, + cutoutInteriorPixels, + cutoutInteriorViolations, + cutoutEdgeBandReactivePixels, cutoutRadius, meanX, meanY, @@ -1381,13 +1911,22 @@ private void ensureTargets(final int width, final int height) { this.renderHeight = targetRenderHeight; if (uiTarget == null || uiTarget.width != width || uiTarget.height != height) { if (uiTarget != null) uiTarget.destroyBuffers(); - uiTarget = new TextureTarget("MetalFX Native Resolution UI", width, height, true, GpuFormat.RGBA8_UNORM); + // Upscaler/frame-generation output targets are the only vanilla + // TextureTargets that need MTLTextureUsage.ShaderWrite (MetalFX + // writes them from compute). Route the backend-only usage bit + // through the creation scope so every other color target keeps + // lossless bandwidth compression. + device.withExtraTextureUsage(MetalGpuTexture.USAGE_SHADER_WRITE, () -> + uiTarget = new TextureTarget("MetalFX Native Resolution UI", width, height, true, GpuFormat.RGBA8_UNORM) + ); dimensionsChanged = true; } if (frameGenerationEnabled) { if (sceneOutputTarget == null || sceneOutputTarget.width != width || sceneOutputTarget.height != height) { if (sceneOutputTarget != null) sceneOutputTarget.destroyBuffers(); - sceneOutputTarget = new TextureTarget("MetalFX Scene Output", width, height, false, GpuFormat.RGBA8_UNORM); + device.withExtraTextureUsage(MetalGpuTexture.USAGE_SHADER_WRITE, () -> + sceneOutputTarget = new TextureTarget("MetalFX Scene Output", width, height, false, GpuFormat.RGBA8_UNORM) + ); dimensionsChanged = true; } } else if (sceneOutputTarget != null) { @@ -1397,6 +1936,14 @@ private void ensureTargets(final int width, final int height) { } dimensionsChanged |= ensureAuxiliaryTextures(); if (dimensionsChanged) { + // The native scaler cache is keyed by input/output dimensions, so + // the entries for the previous size are unreachable from here on. + // Dropping them keeps a drag-resize from stranding one fully + // initialized MTLFXTemporalScaler (plus its depth history) per + // intermediate size for the rest of the session. The next encode + // rebuilds the scaler for the new size, which the history reset + // below already accounts for. + MetalNativeBridge.metallum_metalfx_release_scalers(); resetHistoryInternal("display or render size changed"); } } @@ -1446,8 +1993,16 @@ private boolean ensureAuxiliaryTextures() { disocclusionTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( "MetalFX Disocclusion R8", usage, GpuFormat.R8_UNORM, renderWidth, renderHeight, 1, 1 ); + // The reactive mask is pre-cleared through a render-pass load action + // before producers max-merge into it, so it must be a render target. reactiveTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( - "MetalFX Reactive R8", usage, GpuFormat.R8_UNORM, renderWidth, renderHeight, 1, 1 + "MetalFX Reactive R8", + usage | GpuTexture.USAGE_RENDER_ATTACHMENT, + GpuFormat.R8_UNORM, + renderWidth, + renderHeight, + 1, + 1 ); cutoutReactiveTexture = (MetalGpuTexture) RenderSystem.getDevice().createTexture( "MetalFX CUTOUT Coverage R8", @@ -1601,7 +2156,15 @@ private FrameGenerationInput frameGenerationInputInternal(final MetalGpuTexture // owns pending drawables, which produces whole-window flashes and GUI // ghosting. Stop it at the transition and use the single-present path. if (frameGenerationEnabled && hasActiveGui()) { - suspendFrameGenerationForGuiInternal(); + suspendFrameGenerationInternal("a GUI screen or overlay is active"); + } + // The presenter drives presents from CAMetalDisplayLink, which only + // schedules updates on the refresh boundary. With vsync off the layer + // no longer honours that boundary, so the generated/real pair loses the + // spacing every pacing acceptance run measured; fall back to the + // single-present path until VSync is on again. + if (frameGenerationEnabled && immediatePresentMode) { + suspendFrameGenerationInternal("the surface presents in immediate mode (VSync off)"); } if (!frameGenerationEnabled || runtimeDisabled || !frameUsesUpscaledTarget || sceneOutputTarget == null || uiTarget == null @@ -1626,6 +2189,7 @@ private FrameGenerationInput frameGenerationInputInternal(final MetalGpuTexture 0.05F, frameFarPlane, displayHeight > 0 ? (float) displayWidth / displayHeight : 1.0F, + sceneFrameDeltaSeconds, frameResetForPresent ); } @@ -1635,17 +2199,17 @@ private static boolean hasActiveGui() { return minecraft.gui.screen() != null || minecraft.gui.overlay() != null; } - private void suspendFrameGenerationForGuiInternal() { + private void suspendFrameGenerationInternal(final String reason) { if (!frameGenerationEnabled) { return; } frameGenerationEnabled = false; - frameGenerationSuspendedForGui = true; + frameGenerationSuspended = true; // Keep sceneOutputTarget alive until this frame is submitted. The // current frame may already contain an encoded MetalFX write to it. MetalNativeBridge.metallum_metalfx_stop_frame_generation(); if (config.debug) { - Metallum.LOGGER.info("MetalFX frame generation paused while GUI screen or overlay is active"); + Metallum.LOGGER.info("MetalFX frame generation paused while {}", reason); } } @@ -1662,6 +2226,7 @@ record FrameGenerationInput( float nearPlane, float farPlane, float aspectRatio, + float deltaSeconds, boolean reset ) { } diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxMath.java b/src/main/java/com/metallum/client/metal/render/MetalFxMath.java index 4d0985822..2362ba924 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxMath.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxMath.java @@ -63,9 +63,25 @@ static void clipJitter( ); } + /** + * Offsets the raster so the sampled position inside each pixel matches the + * {@code pixelJitter} that is reported to {@code jitterOffsetX/Y}. + * + *

    The reference convention (Apple's MetalFX sample, FSR2's + * {@code translate(jitter) * proj}, and the porting skill) is + * {@code clip.xy += clipJitter * clip.w}. Folding that into the + * projection's third column is only equivalent when {@code w == +z_view}, + * which holds for D3D left-handed projections — that is where the + * widespread {@code proj[2][0] += ...} idiom comes from. Minecraft's JOML + * perspective is right handed ({@code m23 == -1}, so {@code w == -z_view}), + * which flips the sign of the column edit. Subtracting restores the + * reference offset: with pixel jitter {@code (0.25, -0.5)} the raster now + * moves {@code (+0.25, -0.5)} screen pixels (x right, y down), matching the + * value handed to MetalFX instead of negating it. + */ static void applyProjectionJitter(final Matrix4f projection, final Vector2f clipJitter) { - projection.m20(projection.m20() + clipJitter.x); - projection.m21(projection.m21() + clipJitter.y); + projection.m20(projection.m20() - clipJitter.x); + projection.m21(projection.m21() - clipJitter.y); } /** diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java b/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java index 694cd6766..8d0d1a851 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java @@ -16,6 +16,13 @@ @Environment(EnvType.CLIENT) final class MetalGpuTexture extends GpuTexture { static final int USAGE_SHADER_WRITE = 1 << 5; + // Minimal usage flags keep Apple GPU lossless bandwidth compression alive: + // MTLTextureUsage.ShaderWrite disables it on pre-M5 GPUs, so it is only + // set for textures that explicitly request USAGE_SHADER_WRITE (MetalFX + // outputs and compute-written aux textures), never blanket-applied to + // every color render target. + private static final boolean MINIMAL_USAGE = + Boolean.parseBoolean(System.getProperty("metallum.opt.minimalTextureUsage", "true")); private final MetalDevice device; private final MTLPixelFormat mtlPixelFormat; private boolean closed; @@ -141,10 +148,15 @@ private long toMtlTextureUsage(@GpuTexture.Usage final int usage) { if ((usage & GpuTexture.USAGE_RENDER_ATTACHMENT) != 0) { result |= MTLTextureUsage.RenderTarget.value; result |= MTLTextureUsage.ShaderRead.value; - // Color render targets are also used as MetalFX output targets. - // Depth attachments must not receive ShaderWrite, because Metal - // does not permit storage writes to every depth format. - if (!this.mtlPixelFormat.hasStencil() && this.mtlPixelFormat != MTLPixelFormat.Depth16Unorm + // Legacy path (kill switch only): blanket ShaderWrite on color + // attachments because MetalFX outputs used to rely on it. The + // minimal-usage path instead requires MetalFX output targets to + // carry USAGE_SHADER_WRITE explicitly (MetalDevice + // withExtraTextureUsage scope around their creation). Depth + // attachments must not receive ShaderWrite, because Metal does + // not permit storage writes to every depth format. + if (!MINIMAL_USAGE + && !this.mtlPixelFormat.hasStencil() && this.mtlPixelFormat != MTLPixelFormat.Depth16Unorm && this.mtlPixelFormat != MTLPixelFormat.Depth32Float) { result |= MTLTextureUsage.ShaderWrite.value; } diff --git a/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java b/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java new file mode 100644 index 000000000..76a19fe66 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java @@ -0,0 +1,205 @@ +package com.metallum.client.metal.render; + +import com.google.gson.JsonArray; +import com.google.gson.JsonElement; +import com.google.gson.JsonObject; +import com.google.gson.JsonParser; +import com.metallum.Metallum; +import com.mojang.blaze3d.GpuFormat; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import org.jspecify.annotations.Nullable; + +import java.nio.charset.StandardCharsets; +import java.nio.file.Files; +import java.nio.file.Path; +import java.nio.file.StandardCopyOption; +import java.security.MessageDigest; +import java.util.ArrayList; +import java.util.HexFormat; +import java.util.List; +import java.util.concurrent.atomic.AtomicInteger; +import java.util.concurrent.atomic.AtomicLong; + +/** + * Disk cache for the GLSL→SPIR-V→MSL translation result of one render + * pipeline: the five-tuple consumed by + * {@link MetalCompiledRenderPipeline}'s constructor. A hit skips shaderc and + * SPIRV-Cross entirely; {@code makeLibrary} still runs (Metal's own shader + * cache absorbs that) and PSO-level caching is the binary archive's job. + * + *

    One JSON file per key under {@code /metallum-cache/msl/} + * (overridable via {@code METALLUM_MSL_CACHE_DIR}; an empty value disables + * the cache, as does {@code -Dmetallum.opt.mslCache=false}). Corrupt files + * are deleted and treated as misses; store failures are logged and ignored — + * the cache must never block startup. + */ +@Environment(EnvType.CLIENT) +final class MetalMslDiskCache { + /** + * Bump the version suffix whenever any code change can alter the + * translation output for identical inputs: spvc compiler options + * (MSL version, FLIP_VERTEX_Y, decoration binding, texture buffer + * native), {@code applySampleLodBias} rewriting, entry-point + * extraction, or binding assignment in {@code addToBindGroup}. + */ + static final String CACHE_SALT = "metallum-msl-v1"; + + private static final boolean ENABLED = + Boolean.parseBoolean(System.getProperty("metallum.opt.mslCache", "true")); + + private static final AtomicInteger HITS = new AtomicInteger(); + private static final AtomicInteger MISSES = new AtomicInteger(); + private static final AtomicLong TRANSLATE_NANOS = new AtomicLong(); + + private static @Nullable MetalMslDiskCache instance; + private static boolean initAttempted; + + private final Path directory; + + private MetalMslDiskCache(final Path directory) { + this.directory = directory; + } + + record Entry(String vertexMsl, String fragmentMsl, String vertexEntryPoint, String fragmentEntryPoint, + List resources) { + } + + /** Returns the shared cache, or {@code null} when disabled/unavailable. */ + static synchronized @Nullable MetalMslDiskCache instance() { + if (!initAttempted) { + initAttempted = true; + if (ENABLED) { + try { + Path directory = resolveDirectory(); + if (directory != null) { + Files.createDirectories(directory); + instance = new MetalMslDiskCache(directory); + } + } catch (Exception e) { + Metallum.LOGGER.warn("[metallum] MSL disk cache unavailable; translating uncached", e); + } + } + } + return instance; + } + + private static @Nullable Path resolveDirectory() { + String override = System.getenv("METALLUM_MSL_CACHE_DIR"); + if (override != null) { + return override.isBlank() ? null : Path.of(override); + } + return net.fabricmc.loader.api.FabricLoader.getInstance() + .getGameDir().resolve("metallum-cache").resolve("msl"); + } + + /** + * SHA-256 over the given segments joined with {@code '\0'}, lowercase + * hex. Callers must pass every input that can influence the + * translated five-tuple; see the call site in + * {@link MetalCrossShaderCompiler} for the segment inventory. + */ + static String key(final String... segments) { + try { + MessageDigest digest = MessageDigest.getInstance("SHA-256"); + for (String segment : segments) { + digest.update(segment.getBytes(StandardCharsets.UTF_8)); + digest.update((byte) 0); + } + return HexFormat.of().formatHex(digest.digest()); + } catch (Exception e) { + throw new IllegalStateException("SHA-256 unavailable", e); + } + } + + @Nullable + Entry load(final String key) { + Path file = this.directory.resolve(key + ".json"); + if (!Files.isRegularFile(file)) { + return null; + } + try { + JsonObject root = JsonParser.parseString(Files.readString(file, StandardCharsets.UTF_8)).getAsJsonObject(); + List resources = new ArrayList<>(); + for (JsonElement element : root.getAsJsonArray("resources")) { + JsonObject binding = element.getAsJsonObject(); + JsonElement texelFormat = binding.get("texelFormat"); + resources.add(new MetalCompiledRenderPipeline.ResourceBinding( + MetalCompiledRenderPipeline.ResourceKind.valueOf(binding.get("kind").getAsString()), + binding.get("name").getAsString(), + binding.get("bindingIndex").getAsInt(), + binding.get("stageMask").getAsInt(), + texelFormat == null || texelFormat.isJsonNull() ? null : GpuFormat.valueOf(texelFormat.getAsString()) + )); + } + return new Entry( + root.get("vertexMsl").getAsString(), + root.get("fragmentMsl").getAsString(), + root.get("vertexEntryPoint").getAsString(), + root.get("fragmentEntryPoint").getAsString(), + List.copyOf(resources) + ); + } catch (Exception e) { + // Corrupt or stale-schema entry: drop it and recompile. + try { + Files.deleteIfExists(file); + } catch (Exception ignored) { + } + Metallum.LOGGER.warn("[metallum] discarded corrupt MSL cache entry {}", file.getFileName()); + return null; + } + } + + void store(final String key, final Entry entry) { + JsonObject root = new JsonObject(); + root.addProperty("vertexMsl", entry.vertexMsl()); + root.addProperty("fragmentMsl", entry.fragmentMsl()); + root.addProperty("vertexEntryPoint", entry.vertexEntryPoint()); + root.addProperty("fragmentEntryPoint", entry.fragmentEntryPoint()); + JsonArray resources = new JsonArray(); + // Order is preserved verbatim: bindingIndex-derived masks and the + // resources() iteration order both depend on it. + for (MetalCompiledRenderPipeline.ResourceBinding binding : entry.resources()) { + JsonObject serialized = new JsonObject(); + serialized.addProperty("kind", binding.kind().name()); + serialized.addProperty("name", binding.name()); + serialized.addProperty("bindingIndex", binding.bindingIndex()); + serialized.addProperty("stageMask", binding.stageMask()); + GpuFormat texelFormat = binding.texelBufferFormat(); + serialized.addProperty("texelFormat", texelFormat == null ? null : texelFormat.name()); + resources.add(serialized); + } + root.add("resources", resources); + Path file = this.directory.resolve(key + ".json"); + Path temp = this.directory.resolve(key + ".tmp"); + try { + Files.writeString(temp, root.toString(), StandardCharsets.UTF_8); + Files.move(temp, file, StandardCopyOption.REPLACE_EXISTING, StandardCopyOption.ATOMIC_MOVE); + } catch (Exception e) { + Metallum.LOGGER.warn("[metallum] failed to store MSL cache entry", e); + try { + Files.deleteIfExists(temp); + } catch (Exception ignored) { + } + } + } + + static void recordHit() { + HITS.incrementAndGet(); + } + + static void recordMiss(final long translateNanos) { + MISSES.incrementAndGet(); + TRANSLATE_NANOS.addAndGet(translateNanos); + } + + /** One-line cumulative session stats; silent when the cache never ran. */ + static void logSessionStats() { + int hits = HITS.get(); + int misses = MISSES.get(); + if (hits + misses > 0) { + Metallum.LOGGER.info("[metallum] MSL disk cache: {} hits, {} misses ({} ms translating)", + hits, misses, TRANSLATE_NANOS.get() / 1_000_000L); + } + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java index 41e0fc0b0..a2045169b 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java +++ b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java @@ -60,6 +60,7 @@ final class MetalRenderPass implements RenderPassBackend { private boolean scissorDirty = true; private boolean vertexBuffersDirty = true; private boolean pipelineDirty = true; + private long boundEncoderGeneration = -1L; MetalRenderPass( final MetalDevice device, @@ -417,6 +418,16 @@ private MTLRenderCommandEncoder renderEncoder() { ); clearColors = null; clearDepthEnabled = false; + long generation = commandEncoder.encoderGeneration(); + if (generation != boundEncoderGeneration) { + // A rebuilt native encoder starts with no state; force a full + // rebind. The pipelineDirty branch of bindDrawState also refills + // dirtyDescriptorMask with the pipeline's full resource mask. + boundEncoderGeneration = generation; + pipelineDirty = true; + scissorDirty = true; + vertexBuffersDirty = true; + } return encoder; } diff --git a/src/main/java/com/metallum/client/metal/render/MetalSurface.java b/src/main/java/com/metallum/client/metal/render/MetalSurface.java index 0dcc7a3bf..9c51e59ac 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalSurface.java +++ b/src/main/java/com/metallum/client/metal/render/MetalSurface.java @@ -34,11 +34,16 @@ public void configure(final GpuSurface.Configuration config) throws SurfaceExcep throw new SurfaceException("Metal surface configuration must be positive, got " + config.width() + "x" + config.height()); } + boolean immediate = config.presentMode() == GpuSurface.PresentMode.MAILBOX; + // Frame generation presents from CAMetalDisplayLink and is only valid + // with vsync on. Publish the mode before the layer is reconfigured so + // the presenter is already gated off when displaySyncEnabled drops. + MetalFxManager.observePresentMode(immediate); MetalNativeBridge.metallum_configure_layer( this.metalLayer, config.width(), config.height(), - config.presentMode() == GpuSurface.PresentMode.MAILBOX ? 1 : 0 + immediate ? 1 : 0 ); this.configuration = config; diff --git a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java index defe75053..a8158f149 100644 --- a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java +++ b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java @@ -191,6 +191,40 @@ private static void configureBundledSpvcLibrary() throws IOException { ValueLayout.ADDRESS ) ); + metalfxSetReactiveTuning = optionalDowncall( + lookup, + "metallum_metalfx_set_reactive_tuning", + FunctionDescriptor.ofVoid( + ValueLayout.JAVA_FLOAT, + ValueLayout.JAVA_FLOAT, + ValueLayout.JAVA_FLOAT, + ValueLayout.JAVA_FLOAT, + ValueLayout.JAVA_FLOAT, + ValueLayout.JAVA_FLOAT, + ValueLayout.JAVA_FLOAT + ) + ); + metalfxSupportsHandOverlay = optionalDowncall( + lookup, + "metallum_metalfx_supports_hand_overlay", + FunctionDescriptor.of(INT, ValueLayout.ADDRESS) + ); + metalfxEncodeHandOverlay = optionalDowncall( + lookup, + "metallum_metalfx_encode_hand_overlay", + FunctionDescriptor.of( + INT, + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + ValueLayout.ADDRESS, + INT, + INT, + FLOAT, + ValueLayout.ADDRESS + ) + ); metalfxEncodeV2 = optionalDowncall(lookup, "metallum_metalfx_encode_v2", FunctionDescriptor.of( INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, @@ -216,6 +250,7 @@ private static void configureBundledSpvcLibrary() throws IOException { INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, INT, ValueLayout.ADDRESS )); metalfxShutdown = downcall(lookup, "metallum_metalfx_shutdown", FunctionDescriptor.ofVoid()); + metalfxReleaseScalers = downcall(lookup, "metallum_metalfx_release_scalers", FunctionDescriptor.ofVoid()); metalfxStopFrameGeneration = downcall(lookup, "metallum_metalfx_stop_frame_generation", FunctionDescriptor.ofVoid()); metalfxFrameGenerationEncode = downcallWithoutCritical( lookup, @@ -225,7 +260,7 @@ private static void configureBundledSpvcLibrary() throws IOException { ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, INT, INT, - FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, + FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, INT, ValueLayout.ADDRESS ) ); @@ -476,10 +511,18 @@ private static void configureBundledSpvcLibrary() throws IOException { ); configureLayer = downcall(lookup, "metallum_configure_layer", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, DOUBLE, DOUBLE, INT)); releaseObject = downcall(lookup, "metallum_release_object", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS)); + setTransferFence = downcall(lookup, "metallum_set_transfer_fence", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS)); getBufferContents = downcall(lookup, "metallum_get_buffer_contents", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); createFence = downcall(lookup, "metallum_create_fence", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); MTLRenderCommandEncoderUpdateFence = downcall(lookup, "MTLRenderCommandEncoder_updateFence", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG)); MTLRenderCommandEncoderWaitForFence = downcallWithoutCritical(lookup, "MTLRenderCommandEncoder_waitForFence", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG)); + MTLRenderCommandEncoderSetDepthStoreAction = downcall(lookup, "metallum_MTLRenderCommandEncoder_setDepthStoreAction", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, INT)); + setDeferredDepthStore = downcall(lookup, "metallum_set_deferred_depth_store", FunctionDescriptor.ofVoid(INT)); + metal4Supported = downcall(lookup, "metallum_metal4_supported", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); + // The archive open path performs disk IO inside the native call; + // avoid the critical-linker fast path like other IO-adjacent calls. + psoArchiveOpen = downcallWithoutCritical(lookup, "metallum_pso_archive_open", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + psoArchiveFlush = downcallWithoutCritical(lookup, "metallum_pso_archive_flush", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); MTLBlitCommandEncoderUpdateFence = downcall(lookup, "MTLBlitCommandEncoder_updateFence", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); MTLBlitCommandEncoderWaitForFence = downcallWithoutCritical(lookup, "MTLBlitCommandEncoder_waitForFence", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); // metallum_ios_find_surface_view and metallum_ios_get_view_metal_layer @@ -700,12 +743,18 @@ private static SymbolLookup extractAndLoad(String resourcePath) throws IOExcepti private static final MethodHandle MTLRenderPipelineDescriptorSetColorAttachmentBlendState; private static final MethodHandle MTLRenderPipelineDescriptorSetBlendState; private static final MethodHandle MTLDeviceMakeRenderPipelineState; + private static final MethodHandle setTransferFence; private static final MethodHandle configureLayer; private static final MethodHandle releaseObject; private static final MethodHandle getBufferContents; private static final MethodHandle createFence; private static final MethodHandle MTLRenderCommandEncoderUpdateFence; private static final MethodHandle MTLRenderCommandEncoderWaitForFence; + private static final MethodHandle MTLRenderCommandEncoderSetDepthStoreAction; + private static final MethodHandle setDeferredDepthStore; + private static final MethodHandle metal4Supported; + private static final MethodHandle psoArchiveOpen; + private static final MethodHandle psoArchiveFlush; private static final MethodHandle MTLBlitCommandEncoderUpdateFence; private static final MethodHandle MTLBlitCommandEncoderWaitForFence; private static final MethodHandle initPipelines; @@ -721,11 +770,18 @@ private static SymbolLookup extractAndLoad(String resourcePath) throws IOExcepti @Nullable private static final MethodHandle metalfxApplyCutoutReactive; @Nullable + private static final MethodHandle metalfxSetReactiveTuning; + @Nullable + private static final MethodHandle metalfxSupportsHandOverlay; + @Nullable + private static final MethodHandle metalfxEncodeHandOverlay; + @Nullable private static final MethodHandle metalfxEncodeV2; private static final MethodHandle metalfxEncode; private static final MethodHandle metalfxTransparencyMask; private static final MethodHandle metalfxCopy; private static final MethodHandle metalfxShutdown; + private static final MethodHandle metalfxReleaseScalers; private static final MethodHandle metalfxStopFrameGeneration; private static final MethodHandle metalfxFrameGenerationEncode; private static final MethodHandle iosFindSurfaceView; // null on macOS @@ -924,6 +980,33 @@ public static boolean metallum_metalfx_supports_cutout_reactive(final MemorySegm } } + public static void metallum_metalfx_set_reactive_tuning( + final float cutoutEdgeWeight, + final float cutoutInteriorWeight, + final float depthEdgeCap, + final float transparencyValue, + final float skyFarPlaneMotion, + final float disocclusionReactiveCap, + final float mergeDepthDilation + ) { + if (metalfxSetReactiveTuning == null) { + return; + } + try { + metalfxSetReactiveTuning.invokeExact( + cutoutEdgeWeight, + cutoutInteriorWeight, + depthEdgeCap, + transparencyValue, + skyFarPlaneMotion, + disocclusionReactiveCap, + mergeDepthDilation + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_set_reactive_tuning", throwable); + } + } + public static boolean metallum_metalfx_apply_cutout_reactive( final MemorySegment commandBuffer, final MemorySegment cutoutCoverage, @@ -951,6 +1034,48 @@ public static boolean metallum_metalfx_apply_cutout_reactive( } } + public static boolean metallum_metalfx_supports_hand_overlay(final MemorySegment device) { + if (metalfxSupportsHandOverlay == null || metalfxEncodeHandOverlay == null) { + return false; + } + try { + return (int) metalfxSupportsHandOverlay.invokeExact(segment(device)) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_supports_hand_overlay", throwable); + } + } + + public static boolean metallum_metalfx_encode_hand_overlay( + final MemorySegment commandBuffer, + final MemorySegment handDepth, + final MemorySegment objectMotion, + final MemorySegment objectValidity, + final MemorySegment reactive, + final int inputWidth, + final int inputHeight, + final float reactiveBoost, + final MemorySegment fence + ) { + if (metalfxEncodeHandOverlay == null) { + return false; + } + try { + return (int) metalfxEncodeHandOverlay.invokeExact( + segment(commandBuffer), + segment(handDepth), + segment(objectMotion), + segment(objectValidity), + segment(reactive), + inputWidth, + inputHeight, + reactiveBoost, + segment(fence) + ) != 0; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_encode_hand_overlay", throwable); + } + } + public static boolean metallum_metalfx_mark_transparency( final MemorySegment commandBuffer, final MemorySegment device, @@ -1077,6 +1202,7 @@ public static boolean metallum_metalfx_frame_generation_encode( final float nearPlane, final float farPlane, final float aspectRatio, + final float sourceDeltaSeconds, final boolean reset, final MemorySegment fence ) { @@ -1086,6 +1212,7 @@ public static boolean metallum_metalfx_frame_generation_encode( segment(sceneColor), segment(uiColor), segment(depth), segment(motion), inputWidth, inputHeight, jitterX, jitterY, fieldOfView, nearPlane, farPlane, aspectRatio, + sourceDeltaSeconds, reset ? 1 : 0, segment(fence) ) != 0; } catch (Throwable throwable) { @@ -1134,6 +1261,18 @@ public static void metallum_metalfx_shutdown() { } } + /** + * Drops the dimension-keyed MetalFX scalers and their depth history without + * tearing down the compute pipelines or the frame-generation presenter. + */ + public static void metallum_metalfx_release_scalers() { + try { + metalfxReleaseScalers.invokeExact(); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metalfx_release_scalers", throwable); + } + } + public static void metallum_metalfx_stop_frame_generation() { try { metalfxStopFrameGeneration.invokeExact(); @@ -2139,6 +2278,20 @@ public static void metallum_release_object(final MemorySegment object) { } } + /** + * Publishes the split-fence transfer fence to the native side (Swift + * retains it), or clears it with {@link MemorySegment#NULL} before the + * Java owner releases the fence. Non-null enables the split-fence path + * for natively encoded blits (frame-generation input copies). + */ + public static void metallum_set_transfer_fence(final MemorySegment fence) { + try { + setTransferFence.invokeExact(segment(fence)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_set_transfer_fence", throwable); + } + } + public static MemorySegment metallum_create_fence(final MemorySegment device) { try { return (MemorySegment) createFence.invokeExact(segment(device)); @@ -2155,6 +2308,52 @@ public static void MTLRenderCommandEncoder_updateFence(final MemorySegment encod } } + public static void MTLRenderCommandEncoder_setDepthStoreAction(final MemorySegment encoder, final int store) { + try { + MTLRenderCommandEncoderSetDepthStoreAction.invokeExact(segment(encoder), store); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLRenderCommandEncoder_setDepthStoreAction", throwable); + } + } + + public static void metallum_set_deferred_depth_store(final int enabled) { + try { + setDeferredDepthStore.invokeExact(enabled); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_set_deferred_depth_store", throwable); + } + } + + /** + * Non-zero when this device and this dylib's SDK both support Metal 4. + * Answers the run-time half of the Metal 4 capability gate; the requested + * half is the {@code metallum.opt.metal4} system property. Both must hold + * before any {@code MTL4*} path is used. + */ + public static int metallum_metal4_supported(final MemorySegment device) { + try { + return (int) metal4Supported.invokeExact(segment(device)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metal4_supported", throwable); + } + } + + public static int metallum_pso_archive_open(final MemorySegment device, final String path) { + try (Arena arena = Arena.ofConfined()) { + return (int) psoArchiveOpen.invokeExact(segment(device), toCString(arena, path)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_pso_archive_open", throwable); + } + } + + public static int metallum_pso_archive_flush(final String path) { + try (Arena arena = Arena.ofConfined()) { + return (int) psoArchiveFlush.invokeExact(toCString(arena, path)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_pso_archive_flush", throwable); + } + } + public static void MTLRenderCommandEncoder_waitForFence(final MemorySegment encoder, final MemorySegment fence, final long stages) { try { MTLRenderCommandEncoderWaitForFence.invokeExact(segment(encoder), segment(fence), stages); diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLRenderCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLRenderCommandEncoder.java index a598332d1..5e7f42732 100644 --- a/src/main/java/com/metallum/client/metal/render/mtl/MTLRenderCommandEncoder.java +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLRenderCommandEncoder.java @@ -106,6 +106,16 @@ public void drawIndexedPrimitivesTriangleFan(final MemorySegment indexBuffer, fi MetalNativeBridge.MTLRenderCommandEncoder_drawIndexedPrimitivesTriangleFan(handle(), indexBuffer, fanIndexBuffer, fanIndexBufferOffset, indexType, offset, indexCount, baseVertex, instanceCount, baseInstance); } + /** + * Resolves a depth attachment created with {@code storeAction = .unknown}. + * Must be called before {@code endEncoding()} on every encoder whose + * descriptor deferred the depth store decision, and must not be called on + * encoders whose descriptor set a concrete store action. + */ + public void setDepthStoreAction(final boolean store) { + MetalNativeBridge.MTLRenderCommandEncoder_setDepthStoreAction(handle(), store ? 1 : 0); + } + public void updateFence(final MemorySegment fence, final MTLRenderStages stages) { MetalNativeBridge.MTLRenderCommandEncoder_updateFence(handle(), fence, stages.value); } diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java index 00ebfe0f3..831cc958f 100644 --- a/src/main/java/com/metallum/client/validation/MetalValidationClient.java +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -2,22 +2,33 @@ import com.metallum.Metallum; import com.metallum.client.metal.render.MetalFxManager; +import net.caffeinemc.mods.sodium.client.render.SodiumWorldRenderer; import net.fabricmc.api.ClientModInitializer; +import net.minecraft.client.CloudStatus; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.screens.inventory.InventoryScreen; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.core.BlockPos; +import net.minecraft.server.MinecraftServer; +import net.minecraft.server.level.ServerLevel; +import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.decoration.ArmorStand; import net.minecraft.world.level.block.Blocks; +import net.minecraft.world.level.block.VineBlock; import net.minecraft.world.level.block.state.BlockState; +import net.minecraft.world.level.block.state.properties.BlockStateProperties; +import net.minecraft.world.level.gamerules.GameRules; +import net.minecraft.world.level.saveddata.WeatherData; import net.minecraft.world.phys.Vec3; import java.io.IOException; import java.nio.charset.StandardCharsets; import java.nio.file.Files; import java.nio.file.Path; +import java.util.ArrayList; import java.util.LinkedHashMap; +import java.util.List; import java.util.Locale; import java.util.Map; import java.util.UUID; @@ -35,7 +46,39 @@ public final class MetalValidationClient implements ClientModInitializer { private static final int CONTROLLED_ENTITY_ID = -2_147_000_001; private static final UUID CONTROLLED_ENTITY_UUID = UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf01"); + // The scripted timeline only starts after the initial chunk meshes and the + // controlled entity's render section have settled; captures are frame-exact + // afterwards. Section compilation runs on worker threads, so warm-up frames + // yield wall-clock time instead of only render-loop iterations. + private static final int WARMUP_FRAMES = 40; + private static final long WARMUP_FRAME_SLEEP_MILLIS = 50L; + // Static-camera hold on the cutout grass scene: only the Halton jitter + // varies between these frames, so any output delta is temporal + // instability. 24 consecutive frames cover the full 18-phase cycle. + // See docs/cutout-shimmer-remediation-2026-07-27.md §8. + private static final int FLICKER_START_FRAME = 92; + private static final int FLICKER_END_FRAME = 115; + // Second hold, against the sky. The sealed validation room has no cleared + // far plane anywhere, so the grass hold cannot see the foliage/sky + // silhouette band at all — it measured the sky far-plane motion change as + // a bit-for-bit no-op. This scene opens the ceiling and suspends a sparse + // leaf/vine cluster in open sky. See §14 of the remediation doc. + private static final int SKY_SCENE_FRAME = 118; + private static final int SKY_FLICKER_START_FRAME = 128; + private static final int SKY_FLICKER_END_FRAME = 151; + private static final float SKY_SCENE_PITCH = -50.0F; + // Pinned FRAMEBUFFER size. All metric thresholds and golden baselines + // are calibrated at this capture size (the 2x-backing framebuffer of the + // 854x480 logical window the Gradle task requests via --width/--height). + private static final int FRAMEBUFFER_WIDTH = 1708; + private static final int FRAMEBUFFER_HEIGHT = 960; + private static int warmupFrames; private static int frame; + private static int heldFrames; + private static int windowResizeAttempts; + private static int requestedLogicalWidth = FRAMEBUFFER_WIDTH / 2; + private static int requestedLogicalHeight = FRAMEBUFFER_HEIGHT / 2; + private static boolean timelineAnchored; private static ArmorStand controlledEntity; private static Vec3 cameraOrigin; private static float cameraYaw; @@ -43,6 +86,7 @@ public final class MetalValidationClient implements ClientModInitializer { private static Path outputDirectory; private static Vec3 previousEntityPosition; private static final Map OCCLUSION_WALL = new LinkedHashMap<>(); + private static final Map CUTOUT_SCENE = new LinkedHashMap<>(); private static final StringBuilder FRAME_JSON = new StringBuilder("[\n"); @Override @@ -62,6 +106,21 @@ public void onInitializeClient() { throw new IllegalStateException("Could not create Minecraft validation output directory", exception); } Metallum.LOGGER.info("Automated Minecraft MetalFX validation enabled: {}", outputDirectory); + try { + // ReplayMod's FlawlessFrames protocol, implemented by Sodium: + // while active, every frame builds all pending chunk sections + // with an unlimited upload budget and blocks until they land. + // This removes the upload-budget race that otherwise makes scene + // mutations (occlusion wall, cutout scenes) mesh a frame late + // depending on the estimator state — the last source of + // frame-timing nondeterminism in golden captures. + net.caffeinemc.mods.sodium.client.util.FlawlessFrames.getProvider() + .apply("metallum-validation") + .accept(true); + Metallum.LOGGER.info("FlawlessFrames enabled for deterministic chunk building"); + } catch (Throwable t) { + Metallum.LOGGER.warn("FlawlessFrames unavailable; scene mutations may mesh a frame late", t); + } } public static void beforeFrame(final GameRenderer renderer) { @@ -75,67 +134,101 @@ public static void beforeFrame(final GameRenderer renderer) { if (controlledEntity == null || controlledEntity.isRemoved()) { installControlledScene(minecraft); } - - String scenario; - double entityOffset = 0.0; - double cameraOffset = 0.0; - if (frame < 8) { - scenario = "static_entity_static_camera"; - } else if (frame < 18) { - scenario = "moving_entity_static_camera"; - entityOffset = (frame - 7) * 0.04; - } else if (frame < 28) { - scenario = "static_entity_moving_camera"; - entityOffset = 0.40; - cameraOffset = (frame - 17) * 0.02; - } else if (frame < 38) { - scenario = "moving_entity_moving_camera"; - entityOffset = 0.40 + (frame - 27) * 0.04; - cameraOffset = 0.20 + (frame - 27) * 0.02; - } else if (frame < 46) { - scenario = "occluded_entity"; - entityOffset = 0.80; - cameraOffset = 0.40; - if (frame == 38) { - installOcclusionWall(minecraft); - } - } else if (frame < 54) { - scenario = "revealed_entity"; - entityOffset = 0.80; - cameraOffset = 0.40; - if (frame == 46) { - removeOcclusionWall(minecraft); - } - } else if (frame < 62) { - scenario = "gui_open"; - entityOffset = 0.80; - cameraOffset = 0.40; - if (frame == 54) { - minecraft.gui.setScreen(new InventoryScreen(minecraft.player)); + if (warmupFrames < WARMUP_FRAMES) { + warmupFrames++; + holdInitialPose(minecraft); + sleepForAsyncWork(WARMUP_FRAME_SLEEP_MILLIS); + return; + } + if (!timelineAnchored) { + // Hold the timeline until the FRAMEBUFFER is the pinned size. + // The Gradle run passes --width/--height, but macOS window + // management can zoom or tile the window afterwards, and the + // backing scale differs by which display the window lands on + // (built-in Retina 2x vs external 1x) — both change the capture + // size and make golden runs incomparable. setWindowed takes the + // LOGICAL size, so on a 2x display the request is halved to land + // the framebuffer on the target. + int framebufferWidth = minecraft.getWindow().getWidth(); + int framebufferHeight = minecraft.getWindow().getHeight(); + if (framebufferWidth != FRAMEBUFFER_WIDTH || framebufferHeight != FRAMEBUFFER_HEIGHT) { + windowResizeAttempts++; + if (windowResizeAttempts > 200) { + throw new IllegalStateException( + "Validation framebuffer stuck at " + framebufferWidth + "x" + framebufferHeight + + "; expected " + FRAMEBUFFER_WIDTH + "x" + FRAMEBUFFER_HEIGHT + ); + } + if (windowResizeAttempts % 40 == 1) { + boolean retinaBacking = framebufferWidth == requestedLogicalWidth * 2 + && framebufferHeight == requestedLogicalHeight * 2; + requestedLogicalWidth = retinaBacking ? FRAMEBUFFER_WIDTH / 2 : FRAMEBUFFER_WIDTH; + requestedLogicalHeight = retinaBacking ? FRAMEBUFFER_HEIGHT / 2 : FRAMEBUFFER_HEIGHT; + minecraft.getWindow().setWindowed(requestedLogicalWidth, requestedLogicalHeight); + } + holdInitialPose(minecraft); + sleepForAsyncWork(25L); + return; } - } else { - scenario = "scene_reset"; - entityOffset = 0.80; - cameraOffset = 0.40; - if (frame == 62) { - minecraft.gui.setScreen(null); - MetalFxManager.resetHistory("automated validation scene reset"); + timelineAnchored = true; + // A pause screen may already be open if focus was lost before + // pauseOnLostFocus was cleared; the timeline must start unpaused + // and unblurred. + minecraft.gui.setScreen(null); + // The MetalFX jitter phase and history lineage advance with every + // rendered frame since the last reset, and the number of frames + // spent in loading screens and warm-up varies run to run. Anchor + // both to the timeline start so frame N carries the same subpixel + // jitter and accumulation depth in every run — a prerequisite for + // byte-identical golden captures. + MetalFxManager.resetHistory("validation timeline start"); + } + + // Scene mutations must land in the frame that triggers them (the + // prioritized Sodium rebuild is only reliably synchronous when the + // builder is otherwise idle), so the timeline holds — repeating the + // previous pose without advancing — until pending section builds + // drain. This keeps transitions frame-exact regardless of how fast + // startup compilation left the builder queue. + if (isSceneMutationFrame(frame) && !terrainSettled()) { + heldFrames++; + if (heldFrames > 400) { + throw new IllegalStateException( + "Sodium terrain never settled before scene mutation frame " + frame + + " (held " + heldFrames + " frames total)" + ); } + applyScenarioPose(minecraft, scenarioPoseFor(frame - 1)); + return; } - Vec3 right = horizontalRight(cameraYaw); - Vec3 cameraPosition = cameraOrigin.add(right.scale(cameraOffset)); - minecraft.player.setOldPosAndRot(cameraPosition, cameraYaw, cameraPitch); - minecraft.player.setPos(cameraPosition); - minecraft.player.setYRot(cameraYaw); - minecraft.player.setXRot(cameraPitch); - minecraft.player.setYHeadRot(cameraYaw); - minecraft.player.setYBodyRot(cameraYaw); + if (frame == 38) { + installOcclusionWall(minecraft); + } else if (frame == 46) { + removeOcclusionWall(minecraft); + } else if (frame == 54) { + minecraft.gui.setScreen(new InventoryScreen(minecraft.player)); + } else if (frame == 62) { + minecraft.gui.setScreen(null); + MetalFxManager.resetHistory("automated validation scene reset"); + } else if (frame == 66) { + // Deterministic Sodium CUTOUT terrain coverage: an alpha-tested + // leaves wall fills the view. The prioritized synchronous rebuild + // meshes it on this frame; the frames before the frame 74 capture + // let temporal history settle on the new scene. + installCutoutLeavesScene(minecraft); + } else if (frame == 75) { + installCutoutGrassScene(minecraft); + } else if (frame == SKY_SCENE_FRAME) { + installCutoutSkyScene(minecraft); + } - Vec3 baseEntity = cameraOrigin.add(horizontalLook(cameraYaw).scale(4.0)); - Vec3 entityPosition = baseEntity.add(right.scale(entityOffset)); - controlledEntity.setOldPosAndRot(controlledEntity.position(), controlledEntity.getYRot(), controlledEntity.getXRot()); - controlledEntity.setPos(entityPosition); + ScenarioPose pose = scenarioPoseFor(frame); + String scenario = pose.scenario(); + Vec3 entityPosition = applyScenarioPose(minecraft, pose); + Vec3 cameraPosition = cameraOrigin.add(horizontalRight(cameraYaw).scale(pose.cameraOffset())); + double entityOffset = pose.entityOffset(); + double cameraOffset = pose.cameraOffset(); Vec3 previous = previousEntityPosition == null ? entityPosition : previousEntityPosition; MetalFxManager.setValidationFrame( @@ -148,19 +241,32 @@ public static void beforeFrame(final GameRenderer renderer) { previous.y, previous.z ); - if (frame < 74) { + requestFlickerFrameIfDue( + frame, "cutout_grass_hold", + FLICKER_START_FRAME, FLICKER_END_FRAME, SKY_SCENE_FRAME - 1); + requestFlickerFrameIfDue( + frame, "cutout_sky_hold", + SKY_FLICKER_START_FRAME, SKY_FLICKER_END_FRAME, 200); + if (frame < 90) { appendFrameState(scenario, cameraPosition, entityPosition, entityOffset, cameraOffset); } previousEntityPosition = entityPosition; frame++; - if (frame >= 78 && MetalFxManager.validationCapturesPending() == 0) { + if (frame >= SKY_FLICKER_END_FRAME + 3 + && MetalFxManager.validationCapturesPending() == 0 + && !MetalFxManager.flickerSeriesPending() + && MetalFxManager.flickerMetricCompleted("cutout_grass_hold") + && MetalFxManager.flickerMetricCompleted("cutout_sky_hold")) { int completed = MetalFxManager.validationCapturesCompleted(); int failures = MetalFxManager.validationCaptureFailures(); - if (completed != 8 || failures != 0) { + if (completed != 10 || failures != 0) { + removeOcclusionWall(minecraft); + removeCutoutScene(minecraft); + applyPlayerPose(minecraft, cameraOrigin, cameraYaw, cameraPitch); finishRunState("failed", completed, failures); throw new IllegalStateException( "Automated Minecraft GPU validation failed: completed=" - + completed + "/8, failures=" + failures + + completed + "/10, failures=" + failures ); } finishAndStop(minecraft, completed, failures); @@ -177,10 +283,211 @@ public static void afterFrame(final GameRenderer renderer) { // MetalFX manager after temporal encoding and before present. } + /** Camera/entity placement for one timeline frame, pure in the frame index. */ + private record ScenarioPose(String scenario, double entityOffset, double cameraOffset) { + } + + private static ScenarioPose scenarioPoseFor(final int timelineFrame) { + if (timelineFrame < 8) { + return new ScenarioPose("static_entity_static_camera", 0.0, 0.0); + } + if (timelineFrame < 18) { + return new ScenarioPose("moving_entity_static_camera", (timelineFrame - 7) * 0.04, 0.0); + } + if (timelineFrame < 28) { + return new ScenarioPose("static_entity_moving_camera", 0.40, (timelineFrame - 17) * 0.02); + } + if (timelineFrame < 38) { + return new ScenarioPose( + "moving_entity_moving_camera", + 0.40 + (timelineFrame - 27) * 0.04, + 0.20 + (timelineFrame - 27) * 0.02 + ); + } + if (timelineFrame < 46) { + return new ScenarioPose("occluded_entity", 0.80, 0.40); + } + if (timelineFrame < 54) { + return new ScenarioPose("revealed_entity", 0.80, 0.40); + } + if (timelineFrame < 62) { + return new ScenarioPose("gui_open", 0.80, 0.40); + } + if (timelineFrame < 66) { + return new ScenarioPose("scene_reset", 0.80, 0.40); + } + if (timelineFrame < 75) { + return new ScenarioPose("cutout_leaves", 0.80, 0.40); + } + if (timelineFrame < 90) { + return new ScenarioPose("cutout_grass", 0.80, 0.40); + } + // Identical pose to cutout_grass: nothing moves during the hold, so + // the flicker metric isolates jitter-driven temporal instability. + if (timelineFrame < SKY_SCENE_FRAME) { + return new ScenarioPose("cutout_grass_hold", 0.80, 0.40); + } + // Pitched up at the opened ceiling. The frames between the scene swap + // and the hold let temporal history settle after the rotation. + if (timelineFrame < SKY_FLICKER_START_FRAME) { + return new ScenarioPose("cutout_sky", 0.80, 0.40); + } + return new ScenarioPose("cutout_sky_hold", 0.80, 0.40); + } + + /** + * Queues one flicker-series frame. Past {@code endFrame} the closing + * request repeats until the metric lands, so a single dropped encode + * cannot hang the finish gate; {@code retryDeadline} bounds that retry so + * a series that never closes cannot bleed into the next one. + */ + private static void requestFlickerFrameIfDue( + final int timelineFrame, + final String scenario, + final int startFrame, + final int endFrame, + final int retryDeadline + ) { + if (timelineFrame < startFrame || timelineFrame > retryDeadline) { + return; + } + if (timelineFrame > endFrame + && (MetalFxManager.flickerMetricCompleted(scenario) + || MetalFxManager.flickerSeriesPending())) { + return; + } + MetalFxManager.setFlickerCaptureFrame( + timelineFrame, + scenario, + timelineFrame == startFrame, + timelineFrame >= endFrame + ); + } + + /** Frames whose handler mutates terrain and needs the section builder idle. */ + private static boolean isSceneMutationFrame(final int timelineFrame) { + return timelineFrame == 38 || timelineFrame == 46 || timelineFrame == 66 + || timelineFrame == 75 || timelineFrame == SKY_SCENE_FRAME; + } + + private static boolean terrainSettled() { + SodiumWorldRenderer renderer = SodiumWorldRenderer.instanceNullable(); + return renderer == null || renderer.isTerrainRenderComplete(); + } + + /** Applies the pose's camera and entity placement; returns the entity position. */ + private static Vec3 applyScenarioPose(final Minecraft minecraft, final ScenarioPose pose) { + // The grass plants sit on a ground platform; pitch the camera downward + // by a fixed amount so their alpha-tested cross models fill the view. + // The sky scene hangs above the opened ceiling, so it pitches up far + // enough (70-degree vertical FOV, half-angle 35) to keep the horizon + // and any distant terrain out of frame: only sky backs the foliage. + float pitch = cameraPitch; + if (pose.scenario().startsWith("cutout_grass")) { + pitch = 15.0F; + } else if (pose.scenario().startsWith("cutout_sky")) { + pitch = SKY_SCENE_PITCH; + } + Vec3 right = horizontalRight(cameraYaw); + Vec3 cameraPosition = cameraOrigin.add(right.scale(pose.cameraOffset())); + minecraft.player.setOldPosAndRot(cameraPosition, cameraYaw, pitch); + minecraft.player.setPos(cameraPosition); + minecraft.player.setYRot(cameraYaw); + minecraft.player.setXRot(pitch); + minecraft.player.setYHeadRot(cameraYaw); + minecraft.player.setYBodyRot(cameraYaw); + Vec3 baseEntity = cameraOrigin.add(horizontalLook(cameraYaw).scale(4.0)); + Vec3 entityPosition = baseEntity.add(right.scale(pose.entityOffset())); + // old == new: the renderer lerps old→new by partialTick, and the + // wall-clock partialTick would smear the entity's rendered position + // nondeterministically between runs. The motion producer keeps the + // previous frame's captured model matrix, so per-frame deltas — and + // the expected-motion assertions — are unaffected. + controlledEntity.setOldPosAndRot(entityPosition, controlledEntity.getYRot(), controlledEntity.getXRot()); + controlledEntity.setPos(entityPosition); + // The living-entity body yaw converges toward the head with a damped + // step every tick, so its float value at a given timeline frame + // encodes the tick count since spawn — which varies run to run and + // shifts the rendered model by sub-pixel amounts. Pin every lerped + // rotation channel both current and old. + controlledEntity.setYRot(0.0F); + controlledEntity.setXRot(0.0F); + controlledEntity.yRotO = 0.0F; + controlledEntity.xRotO = 0.0F; + controlledEntity.yBodyRot = 0.0F; + controlledEntity.yBodyRotO = 0.0F; + controlledEntity.yHeadRot = 0.0F; + controlledEntity.yHeadRotO = 0.0F; + return entityPosition; + } + + /** + * Pins every world-state source of cross-run variance the captures can + * see: day/weather cycles (persisted gamerules — after the first run the + * save carries a frozen sky), random ticks (plant growth in view), mob + * spawning plus existing strays (silhouettes wandering through frames), + * and client-side cloud drift (advances with wall-clock ticks). Golden + * frame comparison requires byte-identical planes, not just the semantic + * metric gates. + */ + private static void applyDeterministicWorldState(final Minecraft minecraft) { + minecraft.options.cloudStatus().set(CloudStatus.OFF); + // Clouds drift with the client tick counter, and elapsed ticks at a + // given timeline frame differ run to run — any cloud in view breaks + // byte-identical captures. Verify the option actually took. + Metallum.LOGGER.info("Validation cloud status now {}", minecraft.options.getCloudStatus()); + // Validation clients run unfocused under Gradle; without this the + // pause screen opens on focus loss and its full-screen blur pass + // changes every captured plane (and pauses the integrated server). + minecraft.options.pauseOnLostFocus = false; + MinecraftServer server = minecraft.getSingleplayerServer(); + if (server == null) { + Metallum.LOGGER.warn("No integrated server; validation world determinism not applied"); + return; + } + server.execute(() -> { + ServerLevel level = server.overworld(); + GameRules rules = level.getGameRules(); + rules.set(GameRules.ADVANCE_TIME, false, server); + rules.set(GameRules.ADVANCE_WEATHER, false, server); + rules.set(GameRules.SPAWN_MOBS, false, server); + rules.set(GameRules.RANDOM_TICK_SPEED, 0, server); + WeatherData weather = level.getWeatherData(); + weather.setRaining(false); + weather.setThundering(false); + weather.setRainTime(0); + weather.setThunderTime(0); + weather.setClearWeatherTime(Integer.MAX_VALUE); + List strays = new ArrayList<>(); + for (Entity entity : level.getAllEntities()) { + if (!(entity instanceof ServerPlayer)) { + strays.add(entity); + } + } + strays.forEach(Entity::discard); + Metallum.LOGGER.info( + "Validation world determinism applied: cycles frozen, {} stray entities discarded", + strays.size() + ); + }); + } + private static void installControlledScene(final Minecraft minecraft) { - cameraOrigin = minecraft.player.position(); - cameraYaw = minecraft.player.getYRot(); + applyDeterministicWorldState(minecraft); + // Quantize the anchor pose so every run derives the identical scene + // from the saved player state: the block-center X/Z absorbs sub-block + // drift left by an earlier run, and 45-degree yaw steps absorb save + // rounding. finishAndStop additionally restores this pose server-side + // (the authoritative copy for the world save). + Vec3 loaded = minecraft.player.position(); + cameraOrigin = new Vec3( + Math.floor(loaded.x) + 0.5, + Math.round(loaded.y * 2.0) / 2.0, + Math.floor(loaded.z) + 0.5 + ); + cameraYaw = Math.round(minecraft.player.getYRot() / 45.0F) * 45.0F; cameraPitch = 0.0F; + installSceneClearing(minecraft); Vec3 position = cameraOrigin.add(horizontalLook(cameraYaw).scale(4.0)); ArmorStand armorStand = new ArmorStand(minecraft.level, position.x, position.y, position.z); armorStand.setId(CONTROLLED_ENTITY_ID); @@ -199,6 +506,73 @@ private static void installControlledScene(final Minecraft minecraft) { ); } + /** + * Requests a prioritized Sodium rebuild for every section touched by the + * given block positions. Together with the validation run configuration's + * zero-frame chunk update deferral, the mutated scene is meshed before the + * same frame renders, so occlusion and reveal transitions are frame-exact + * rather than racing asynchronous worker threads. + */ + private static void requestImportantRebuild(final Iterable positions) { + SodiumWorldRenderer renderer = SodiumWorldRenderer.instanceNullable(); + if (renderer == null) { + return; + } + int minX = Integer.MAX_VALUE; + int minY = Integer.MAX_VALUE; + int minZ = Integer.MAX_VALUE; + int maxX = Integer.MIN_VALUE; + int maxY = Integer.MIN_VALUE; + int maxZ = Integer.MIN_VALUE; + boolean any = false; + for (BlockPos pos : positions) { + any = true; + minX = Math.min(minX, pos.getX()); + minY = Math.min(minY, pos.getY()); + minZ = Math.min(minZ, pos.getZ()); + maxX = Math.max(maxX, pos.getX()); + maxY = Math.max(maxY, pos.getY()); + maxZ = Math.max(maxZ, pos.getZ()); + } + if (any) { + renderer.scheduleRebuildForBlockArea(minX, minY, minZ, maxX, maxY, maxZ, true); + } + } + + private static void holdInitialPose(final Minecraft minecraft) { + applyPlayerPose(minecraft, cameraOrigin, cameraYaw, cameraPitch); + Vec3 entityPosition = cameraOrigin.add(horizontalLook(cameraYaw).scale(4.0)); + controlledEntity.setOldPosAndRot( + entityPosition, + controlledEntity.getYRot(), + controlledEntity.getXRot() + ); + controlledEntity.setPos(entityPosition); + previousEntityPosition = entityPosition; + } + + private static void applyPlayerPose( + final Minecraft minecraft, + final Vec3 position, + final float yaw, + final float pitch + ) { + minecraft.player.setOldPosAndRot(position, yaw, pitch); + minecraft.player.setPos(position); + minecraft.player.setYRot(yaw); + minecraft.player.setXRot(pitch); + minecraft.player.setYHeadRot(yaw); + minecraft.player.setYBodyRot(yaw); + } + + private static void sleepForAsyncWork(final long millis) { + try { + Thread.sleep(millis); + } catch (InterruptedException interrupted) { + Thread.currentThread().interrupt(); + } + } + private static Vec3 horizontalLook(final float yawDegrees) { double yaw = Math.toRadians(yawDegrees); return new Vec3(-Math.sin(yaw), 0.0, Math.cos(yaw)); @@ -209,6 +583,55 @@ private static Vec3 horizontalRight(final float yawDegrees) { return new Vec3(look.z, 0.0, -look.x); } + /** + * Seals the controlled scene inside a stone room lit by invisible light + * blocks. Every environmental pixel source — sky, sun, stars, clouds, + * weather, distant terrain, and drifting particles (26.2 leaf litter + * writes depth) — varies across runs in ways gamerules cannot fully pin, + * and any of them in view breaks byte-identical golden captures. A + * sealed room removes them by construction; sky light inside is zero, so + * even the frozen day time stops mattering. Client-level-only mutations: + * the server save is untouched, and every launch re-carves the identical + * room from the quantized anchor. + */ + private static void installSceneClearing(final Minecraft minecraft) { + Vec3 look = horizontalLook(cameraYaw); + Vec3 right = horizontalRight(cameraYaw); + List touched = new ArrayList<>(); + BlockState air = Blocks.AIR.defaultBlockState(); + BlockState shell = Blocks.STONE.defaultBlockState(); + BlockState light = Blocks.LIGHT.defaultBlockState(); + for (int forward = -1; forward <= 8; forward++) { + for (int lateral = -6; lateral <= 6; lateral++) { + for (int vertical = -3; vertical <= 6; vertical++) { + boolean boundary = forward == -1 || forward == 8 + || lateral == -6 || lateral == 6 + || vertical == -3 || vertical == 6; + Vec3 sample = cameraOrigin + .add(look.scale(forward)) + .add(right.scale(lateral)) + .add(0.0, vertical, 0.0); + BlockPos pos = BlockPos.containing(sample).immutable(); + BlockState target; + if (boundary) { + target = shell; + } else if (vertical == 5 && (forward == 1 || forward == 4 || forward == 7) + && (lateral == -4 || lateral == 0 || lateral == 4)) { + target = light; + } else { + target = air; + } + if (minecraft.level.getBlockState(pos) != target) { + minecraft.level.setBlock(pos, target, 19); + } + touched.add(pos); + } + } + } + requestImportantRebuild(touched); + Metallum.LOGGER.info("Installed automated validation scene room ({} blocks touched)", touched.size()); + } + private static void installOcclusionWall(final Minecraft minecraft) { removeOcclusionWall(minecraft); Vec3 look = horizontalLook(cameraYaw); @@ -223,6 +646,7 @@ private static void installOcclusionWall(final Minecraft minecraft) { minecraft.level.setBlock(pos, Blocks.STONE.defaultBlockState(), 19); } } + requestImportantRebuild(OCCLUSION_WALL.keySet()); Metallum.LOGGER.info( "Installed automated validation occlusion wall with {} blocks", OCCLUSION_WALL.size() @@ -234,6 +658,7 @@ private static void removeOcclusionWall(final Minecraft minecraft) { return; } OCCLUSION_WALL.forEach((pos, state) -> minecraft.level.setBlock(pos, state, 19)); + requestImportantRebuild(OCCLUSION_WALL.keySet()); Metallum.LOGGER.info( "Removed automated validation occlusion wall with {} blocks", OCCLUSION_WALL.size() @@ -241,6 +666,144 @@ private static void removeOcclusionWall(final Minecraft minecraft) { OCCLUSION_WALL.clear(); } + private static void installCutoutLeavesScene(final Minecraft minecraft) { + removeCutoutScene(minecraft); + Vec3 look = horizontalLook(cameraYaw); + Vec3 right = horizontalRight(cameraYaw); + Vec3 center = cameraOrigin.add(right.scale(0.40)).add(look.scale(3.0)); + BlockState leaves = Blocks.OAK_LEAVES.defaultBlockState() + .setValue(BlockStateProperties.PERSISTENT, Boolean.TRUE); + for (int horizontal = -1; horizontal <= 1; horizontal++) { + for (int vertical = 0; vertical <= 2; vertical++) { + Vec3 sample = center.add(right.scale(horizontal)).add(0.0, vertical, 0.0); + placeCutoutSceneBlock(minecraft, BlockPos.containing(sample), leaves); + } + } + requestImportantRebuild(CUTOUT_SCENE.keySet()); + Metallum.LOGGER.info( + "Installed automated validation CUTOUT leaves scene with {} blocks", + CUTOUT_SCENE.size() + ); + } + + private static void installCutoutGrassScene(final Minecraft minecraft) { + removeCutoutScene(minecraft); + Vec3 look = horizontalLook(cameraYaw); + Vec3 right = horizontalRight(cameraYaw); + Vec3 center = cameraOrigin.add(right.scale(0.40)).add(look.scale(3.0)); + BlockState ground = Blocks.GRASS_BLOCK.defaultBlockState(); + BlockState grass = Blocks.SHORT_GRASS.defaultBlockState(); + for (int horizontal = -1; horizontal <= 1; horizontal++) { + for (int forward = -1; forward <= 1; forward++) { + Vec3 sample = center.add(right.scale(horizontal)).add(look.scale(forward)); + BlockPos base = BlockPos.containing(sample); + placeCutoutSceneBlock(minecraft, base, ground); + placeCutoutSceneBlock(minecraft, base.above(), grass); + } + } + requestImportantRebuild(CUTOUT_SCENE.keySet()); + Metallum.LOGGER.info( + "Installed automated validation CUTOUT grass scene with {} blocks", + CUTOUT_SCENE.size() + ); + } + + /** + * Foliage silhouetted against the cleared far plane — the case the user + * reports and the only one that exercises the sky far-plane motion path. + * + *

    Opens the sealed room's ceiling, clears whatever sits above it (a + * no-op where the world is already open air), and suspends a half-filled + * checkerboard of persistent leaves with vines threaded through the gaps. + * The checkerboard maximises silhouette edge per block, and the camera + * pitches up steeply so nothing but sky is behind it.

    + */ + private static void installCutoutSkyScene(final Minecraft minecraft) { + removeCutoutScene(minecraft); + Vec3 look = horizontalLook(cameraYaw); + Vec3 right = horizontalRight(cameraYaw); + BlockState air = Blocks.AIR.defaultBlockState(); + BlockState leaves = Blocks.OAK_LEAVES.defaultBlockState() + .setValue(BlockStateProperties.PERSISTENT, Boolean.TRUE); + // All four faces set: the quads render regardless of what the vine + // would normally need to attach to, which is what makes it a thin + // free-standing CUTOUT strip against sky. Random ticks are already + // disabled, so it neither spreads nor decays during the hold. + BlockState vine = Blocks.VINE.defaultBlockState() + .setValue(VineBlock.NORTH, Boolean.TRUE) + .setValue(VineBlock.EAST, Boolean.TRUE) + .setValue(VineBlock.SOUTH, Boolean.TRUE) + .setValue(VineBlock.WEST, Boolean.TRUE); + int cleared = 0; + for (int vertical = 6; vertical <= 24; vertical++) { + for (int forward = -1; forward <= 9; forward++) { + for (int lateral = -6; lateral <= 6; lateral++) { + Vec3 sample = cameraOrigin + .add(look.scale(forward)) + .add(right.scale(lateral)) + .add(0.0, vertical, 0.0); + BlockPos pos = BlockPos.containing(sample); + if (minecraft.level.getBlockState(pos).isAir()) { + continue; + } + placeCutoutSceneBlock(minecraft, pos, air); + cleared++; + } + } + } + int foliage = 0; + for (int forward = 4; forward <= 7; forward++) { + for (int lateral = -4; lateral <= 4; lateral++) { + for (int vertical = 7; vertical <= 11; vertical++) { + Vec3 sample = cameraOrigin + .add(look.scale(forward)) + .add(right.scale(lateral)) + .add(0.0, vertical, 0.0); + BlockPos pos = BlockPos.containing(sample); + boolean even = ((forward + lateral + vertical) & 1) == 0; + if (even) { + placeCutoutSceneBlock(minecraft, pos, leaves); + foliage++; + } else if (vertical <= 8) { + placeCutoutSceneBlock(minecraft, pos, vine); + foliage++; + } + } + } + } + requestImportantRebuild(CUTOUT_SCENE.keySet()); + Metallum.LOGGER.info( + "Installed automated validation CUTOUT sky scene: {} blocks cleared, {} foliage blocks," + + " {} restore entries", + cleared, + foliage, + CUTOUT_SCENE.size() + ); + } + + private static void placeCutoutSceneBlock( + final Minecraft minecraft, + final BlockPos pos, + final BlockState state + ) { + BlockPos immutable = pos.immutable(); + CUTOUT_SCENE.putIfAbsent(immutable, minecraft.level.getBlockState(immutable)); + minecraft.level.setBlock(immutable, state, 19); + } + + private static void removeCutoutScene(final Minecraft minecraft) { + if (minecraft.level == null || CUTOUT_SCENE.isEmpty()) { + return; + } + CUTOUT_SCENE.forEach((pos, state) -> minecraft.level.setBlock(pos, state, 19)); + requestImportantRebuild(CUTOUT_SCENE.keySet()); + Metallum.LOGGER.info( + "Removed automated validation CUTOUT scene with {} blocks", + CUTOUT_SCENE.size() + ); + CUTOUT_SCENE.clear(); + } + private static void appendFrameState( final String scenario, final Vec3 camera, @@ -277,9 +840,29 @@ private static void finishAndStop( Metallum.LOGGER.info( "Automated Minecraft MetalFX validation passed {}/{} GPU captures; stopping client", completed, - 8 + 10 ); removeOcclusionWall(minecraft); + removeCutoutScene(minecraft); + // Return the player to the anchor pose so repeated validation runs do + // not accumulate camera drift in the saved test world. The client-side + // pose alone is not enough: the integrated server holds the copy that + // gets saved, and no tick runs between here and stop() to sync it, so + // the restore must also happen server-side. + applyPlayerPose(minecraft, cameraOrigin, cameraYaw, cameraPitch); + MinecraftServer server = minecraft.getSingleplayerServer(); + if (server != null) { + Vec3 anchor = cameraOrigin; + float yaw = cameraYaw; + float pitch = cameraPitch; + server.execute(() -> { + for (ServerPlayer player : server.getPlayerList().getPlayers()) { + player.snapTo(anchor.x, anchor.y, anchor.z); + player.absSnapRotationTo(yaw, pitch); + } + }); + sleepForAsyncWork(200L); + } minecraft.stop(); } @@ -304,9 +887,9 @@ private static void finishRunState( "usedDedicatedServer": false, "usedSystemScreenshot": false, "usedComputerUse": false, - "controlledFrames": 74, + "controlledFrames": 90, "controlledEntity": "armor_stand", - "expectedGpuCaptures": 8, + "expectedGpuCaptures": 10, "completedGpuCaptures": %d, "failedGpuCaptures": %d, "status": "%s" diff --git a/src/main/java/com/metallum/mixin/render/ItemFeatureRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/ItemFeatureRendererMetalFxMixin.java new file mode 100644 index 000000000..ab1efceb2 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/ItemFeatureRendererMetalFxMixin.java @@ -0,0 +1,35 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalEntityMotionCapture; +import net.minecraft.client.renderer.feature.ItemFeatureRenderer; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** + * Keeps the item geometry produced for one submit attributable to its entity, + * mirroring {@link ModelFeatureRendererMetalFxMixin} for the {@code core/item} + * pipeline family. Both the main and the foil pass run through + * {@code prepareSubmit}, so the owner lookup must not consume the submit. + */ +@Mixin(ItemFeatureRenderer.class) +public abstract class ItemFeatureRendererMetalFxMixin { + @Inject(method = "prepareSubmit", at = @At("HEAD")) + private void metallum$beginMotionItem( + final ItemFeatureRenderer.Submit submit, + final boolean foil, + final CallbackInfo ci + ) { + MetalEntityMotionCapture.beginItemBuild(submit); + } + + @Inject(method = "prepareSubmit", at = @At("RETURN")) + private void metallum$endMotionItem( + final ItemFeatureRenderer.Submit submit, + final boolean foil, + final CallbackInfo ci + ) { + MetalEntityMotionCapture.endModelBuild(); + } +} diff --git a/src/main/java/com/metallum/mixin/render/ItemFeatureSubmitMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/ItemFeatureSubmitMetalFxMixin.java new file mode 100644 index 000000000..0b1b84eb5 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/ItemFeatureSubmitMetalFxMixin.java @@ -0,0 +1,38 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalEntityMotionCapture; +import com.mojang.blaze3d.vertex.PoseStack; +import net.minecraft.client.renderer.feature.ItemFeatureRenderer; +import net.minecraft.client.renderer.item.ItemStackRenderState; +import net.minecraft.world.item.ItemDisplayContext; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +import java.util.List; + +/** + * Binds an item submit to the entity that produced it. Dropped items, item + * frames and held items all reach the renderer through this record, and it is + * the only point where the owning entity is still on the stack. Submits built + * outside {@code EntityRenderDispatcher.submit} — GUI items and the first-person + * hand — find no owner and are left alone. + */ +@Mixin(ItemFeatureRenderer.Submit.class) +public abstract class ItemFeatureSubmitMetalFxMixin { + @Inject(method = "", at = @At("RETURN")) + private void metallum$captureEntityOwner( + final PoseStack.Pose pose, + final ItemDisplayContext displayContext, + final int lightCoords, + final int overlayCoords, + final int outlineColor, + final int[] tintLayers, + final List quads, + final ItemStackRenderState.FoilType foilType, + final CallbackInfo ci + ) { + MetalEntityMotionCapture.captureModelSubmit(this); + } +} diff --git a/src/main/java/com/metallum/mixin/render/LightmapFlickerValidationMixin.java b/src/main/java/com/metallum/mixin/render/LightmapFlickerValidationMixin.java new file mode 100644 index 000000000..946440666 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/LightmapFlickerValidationMixin.java @@ -0,0 +1,32 @@ +package com.metallum.mixin.render; + +import net.minecraft.client.renderer.LightmapRenderStateExtractor; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Shadow; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** + * Freezes the lightmap's torch-flicker random walk during automated + * validation runs. The flicker perturbs every block-lit pixel each tick from + * an unseeded RandomSource, which is invisible noise in normal play but + * breaks byte-identical golden frame captures — the validation scene is a + * sealed, purely block-lit room, so the flicker modulates the entire frame. + * Zeroed after vanilla tick() so needsUpdate semantics stay untouched. + */ +@Mixin(LightmapRenderStateExtractor.class) +abstract class LightmapFlickerValidationMixin { + private static final boolean METALLUM_VALIDATION = + Boolean.getBoolean("metallum.validation.enabled"); + + @Shadow + private float blockLightFlicker; + + @Inject(method = "tick", at = @At("TAIL")) + private void metallum$freezeFlickerForValidation(final CallbackInfo callbackInfo) { + if (METALLUM_VALIDATION) { + this.blockLightFlicker = 0.0F; + } + } +} diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index b982ee344..d3478de08 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -38,14 +38,58 @@ private struct PipelineVariantKey: Hashable { let writeColor: Bool } +private struct SamplerKey: Hashable { + let deviceAddress: UInt + let addressModeU: UInt + let addressModeV: UInt + let minFilter: UInt + let magFilter: UInt + let mipFilter: UInt + let maxAnisotropy: Int + let lodMaxClampBits: UInt32 +} + private enum NativeState { static var debugLabelsEnabled = false + // When true, makeRenderCommandEncoder_v2 leaves the depth attachment with + // storeAction=.unknown and the Java side resolves it (setDepthStoreAction) + // before endEncoding. Toggled once at device init from + // metallum_set_deferred_depth_store; must match the Java flag exactly. + static var deferredDepthStore = false + // Split-fence mode (metallum.opt.splitFence): non-nil while the Java + // encoder runs a separate transfer fence for blit work. The only Swift + // encoder on the transfer chain is the frame-generation input copy blit; + // every other native encoder stays on the render fence it receives as a + // parameter. Set at device init, cleared before the fence is released. + static var transferFence: MTLFence? static var depthStencilStates: [DepthStencilKey: MTLDepthStencilState] = [:] + static var samplerStates: [SamplerKey: MTLSamplerState] = [:] + // Disk-backed PSO cache: descriptors compiled through + // metallum_MTLDevice_makeRenderPipelineState look up this archive first + // and harvest into it after a successful compile. Serialized to disk via + // metallum_pso_archive_flush. The lock guards harvest/serialize because + // pipeline creation may move off the render thread later. + static var binaryArchive: MTLBinaryArchive? + static let binaryArchiveLock = NSLock() + // True when the archive was loaded from an existing file. Re-serializing + // an archive that contains loaded entries fails on current macOS + // ("expecting 'fragment' stage in pipeline no. N", entry number varies), + // so a loaded archive is used strictly read-only: PSO creation still hits + // it via descriptor.binaryArchives, but harvest and flush are skipped. + // Fresh archives (first launch or after deletion) harvest and serialize + // normally. + static var binaryArchiveReadOnly = false static var clearPipelines: [PipelineVariantKey: MTLRenderPipelineState] = [:] static var presentPipeline: MTLRenderPipelineState! static var presentNearestSampler: MTLSamplerState! static var presentLinearSampler: MTLSamplerState! static var copyPipelines: [Int: MTLRenderPipelineState] = [:] + #if os(macOS) + // Present mode the game last asked for, so stopping the frame-generation + // presenter can hand the layer back in the state Minecraft expects instead + // of the vsync-on state frame generation requires. + static var immediatePresentModeRequested = false + #endif #if os(macOS) && canImport(MetalFX) static var metalFxScalers: [String: AnyObject] = [:] static var metalFxPreviousDepthTextures: [String: MTLTexture] = [:] @@ -57,10 +101,33 @@ private enum NativeState { static var motionClearPipeline: MTLComputePipelineState? static var transparencyMaskPipeline: MTLComputePipelineState? static var cutoutReactivePipeline: MTLComputePipelineState? + static var handOverlayPipeline: MTLComputePipelineState? static var metalFxFailureKeys: Set = [] static var frameGenerationLogged = false + // Most recent temporal scaler from the v2 encode path. The frame + // interpolator links against it (descriptor.scaler) so MetalFX can share + // internal resources between upscaling and interpolation (WWDC25). + static var lastTemporalScalerForInterpolation: AnyObject? @available(macOS 26.0, *) static var frameGenerationPresenter: MetalFrameGenerationPresenter? + // Reactive-policy tuning, set once from Java before the first frame. + // Order: (cutoutEdgeWeight, cutoutInteriorWeight, depthEdgeCap, + // transparencyValue). Defaults mirror MetalFxConfig defaults so a missing + // Java call keeps the shipped policy. + static var reactiveTuning = SIMD4(0.35, 0.0, 0.5, 0.9) + // Sky (cleared reversed-Z far plane) reconstructs camera-rotation motion + // at a far-plane depth instead of being fully reactive+disoccluded every + // frame. 1.0 = on (default), 0.0 = legacy sky suppression. + static var skyFarPlaneMotion: Float = 1.0 + // Reactive value written for a disoccluded pixel. FSR2 guidance is that + // 1.0 never produces good results; a hard 1.0 here is what kept + // foliage/sky silhouettes strobing, because sub-pixel jitter re-flags them + // as disoccluded on alternating frames. + static var disocclusionReactiveCap: Float = 0.85 + // 3x3 depth dilation on the reprojected sample. Without it a silhouette + // that jitters sub-pixel reads the far side of the edge every other frame + // and is called a disocclusion. 1.0 = on (default), 0.0 = legacy probe. + static var mergeDepthDilation: Float = 1.0 #endif } @@ -93,9 +160,19 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate let nearPlane: Float let farPlane: Float let aspectRatio: Float + // Render-timeline interval between this source frame and the previous + // one, measured by the game at scene-frame start. 0 or non-finite + // means "unknown"; the presenter then falls back to enqueue spacing. + let sourceDelta: Float let reset: Bool } + // Value carrier for one display-link update. It is only ever passed down + // the synchronous callback -> present call chain; the drawable must never + // be retained past the delegate callback. WindowServer drops presents that + // are committed after metalDisplayLink(_:needsUpdate:) returns + // (drawable.presentedTime == 0), so deferring the drawable to another + // thread or a later run-loop pass silently blanks every frame. private struct DisplayUpdate { let updateID: UInt64 let drawable: CAMetalDrawable @@ -168,7 +245,6 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private var lastPresentedIndex: Int? private var lastPresentedTimestamp: CFTimeInterval? private var displayLink: CAMetalDisplayLink? - private var pendingDisplayUpdate: DisplayUpdate? private var currentFrame: PendingFrame? private var currentLifecycle: MetalFrameGenerationLifecycle? private var activePreviousIndex: Int? @@ -188,6 +264,11 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private var stopping = false private var workerExited = false private var worker: Thread? + // Set when the render thread reconfigures the surface. CAMetalLayer + // properties may only be changed after a present, so the presenter restates + // the ones it owns from inside the display-link callback instead of letting + // the render thread race the present it is about to commit. + private var pendingLayerPolicyRefresh = false init?( device: MTLDevice, @@ -229,6 +310,12 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate // Let the present thread time out and fall back to the rendered frame // instead of blocking shutdown or the next resize forever. layer.allowsNextDrawableTimeout = true + // CAMetalDisplayLink only schedules updates on the display's refresh + // boundary, so the presenter is a vsync-on loop by construction. Java + // gates frame generation off in the immediate present mode, but a + // surface reconfigure lands on the render thread and can arrive before + // that gate takes effect for the frame already in flight. + layer.displaySyncEnabled = true presentQueue.label = "MetalFX Frame Generation Present" readyEvent.label = "MetalFX Frame Generation Ready" super.init() @@ -277,6 +364,18 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate descriptor.inputHeight = depth.height descriptor.outputWidth = sceneColor.width descriptor.outputHeight = sceneColor.height + // Link the active temporal scaler so MetalFX shares internal state + // between upscaling and interpolation (WWDC25 guidance). If linking + // is rejected on this device/SDK, fall back to a standalone + // interpolator rather than failing frame generation entirely. + if let linked = NativeState.lastTemporalScalerForInterpolation + as? (any MTLFXFrameInterpolatableScaler) { + descriptor.scaler = linked + if let interpolator = descriptor.makeFrameInterpolator(device: device) { + return interpolator + } + descriptor.scaler = nil + } return descriptor.makeFrameInterpolator(device: device) } @@ -492,10 +591,10 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate nearPlane: Float, farPlane: Float, aspectRatio: Float, + sourceDeltaSeconds: Float = 0.0, reset: Bool, globalFence: MTLFence? ) -> Int32 { - _ = globalFence guard sceneColor.width > 0, sceneColor.height > 0, depth.width > 0, depth.height > 0, sceneColor.width == uiColor.width, sceneColor.height == uiColor.height, @@ -544,6 +643,19 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate return 0 } blit.label = "Frame Generation Input Copies" + // The copy sources (scene/ui/depth/motion) are untracked render + // outputs of earlier encoders in this command buffer; the global + // fence chain is the only ordering guarantee. + if let globalFence { + blit.waitForFence(globalFence) + } + // Split-fence mode: this blit also joins the transfer chain so the + // write-after-write edge to the next frame's input copy (and to any + // Java-side blit touching these textures) survives without the + // render fence detour. + if let transferFence = NativeState.transferFence { + blit.waitForFence(transferFence) + } blit.copy( from: sceneColor, sourceSlice: 0, @@ -584,6 +696,16 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate sliceCount: 1, levelCount: 1 ) + // Later encoders in the game command buffer wait on this fence; the + // present-queue consumer is ordered by the shared event instead. + // Split-fence mode: signal the transfer chain instead — blits are + // transfer-chain producers there, and the render chain must not gain + // a false edge on this copy. + if let transferFence = NativeState.transferFence { + blit.updateFence(transferFence) + } else if let globalFence { + blit.updateFence(globalFence) + } blit.endEncoding() commandBuffer.encodeSignalEvent(readyEvent, value: eventValue) @@ -600,6 +722,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate nearPlane: nearPlane, farPlane: farPlane, aspectRatio: aspectRatio, + sourceDelta: sourceDeltaSeconds, reset: reset ) @@ -694,6 +817,45 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } func metalDisplayLink(_ link: CAMetalDisplayLink, needsUpdate update: CAMetalDisplayLink.Update) { + // The drawable's present must be committed before this callback + // returns; WindowServer reports presentedTime == 0 for drawables whose + // present is committed from a later run-loop pass, even on the same + // thread. All work selection and the full encode/commit therefore run + // synchronously here. + if let work = claimPresentationWork(update) { + present(work) + } + applyLayerPolicyIfNeeded() + } + + /// Marks the presenter-owned CAMetalLayer properties as needing to be + /// restated. Called from the render thread on every surface reconfigure; + /// the work itself happens after the next present. + func requestLayerPolicyRefresh() { + condition.lock() + pendingLayerPolicyRefresh = true + condition.unlock() + } + + /// Restates the layer properties the presenter depends on. A resize routes + /// through `metallum_configure_layer`, which would otherwise leave + /// `allowsNextDrawableTimeout` off — the presenter would then block forever + /// on a hidden or minimized window — and could drop vsync underneath a + /// display link that only ever schedules on the refresh boundary. + private func applyLayerPolicyIfNeeded() { + condition.lock() + let refresh = pendingLayerPolicyRefresh + pendingLayerPolicyRefresh = false + condition.unlock() + guard refresh else { + return + } + layer.maximumDrawableCount = 3 + layer.allowsNextDrawableTimeout = true + layer.displaySyncEnabled = true + } + + private func claimPresentationWork(_ update: CAMetalDisplayLink.Update) -> PresentationWork? { let targetTimestamp = update.targetTimestamp let targetPresentationTimestamp = update.targetPresentationTimestamp condition.lock() @@ -703,51 +865,14 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate guard !stopping, targetTimestamp.isFinite, targetTimestamp > 0.0, targetPresentationTimestamp.isFinite, targetPresentationTimestamp > 0.0 else { - return + return nil } let updateID = nextDisplayUpdateID nextDisplayUpdateID += 1 - if let superseded = pendingDisplayUpdate { - droppedDisplayUpdates += 1 - appendDiagnosticLocked( - sourceFrameID: currentFrame?.sourceFrameID ?? 0, - frameKind: "unassigned", - update: superseded, - outcome: "dropped:superseded" - ) - } - pendingDisplayUpdate = DisplayUpdate( - updateID: updateID, - drawable: update.drawable, - targetTimestamp: targetTimestamp, - targetPresentationTimestamp: targetPresentationTimestamp - ) - condition.signal() - } - - private func nextPresentationWork() -> PresentationWork? { - condition.lock() - defer { - condition.unlock() - } - guard !stopping else { - return nil - } let now = CACurrentMediaTime() expireRealPresentationLocked(now: now) expireDisplayUpdateStarvationLocked(now: now) - if let update = pendingDisplayUpdate, update.targetTimestamp <= now { - pendingDisplayUpdate = nil - droppedDisplayUpdates += 1 - presentationDeadlineMisses += 1 - appendDiagnosticLocked( - sourceFrameID: currentFrame?.sourceFrameID ?? 0, - frameKind: "unassigned", - update: update, - outcome: "dropped:stale-deadline" - ) - } guard let frame = currentFrame, var lifecycle = currentLifecycle else { return nil @@ -762,7 +887,16 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate || !interpolatorEncodeHistoryValid || !displayHistoryValid activeDeltaTime = { - guard !activeShouldResetHistory, let previousTimestamp = lastPresentedTimestamp else { + guard !activeShouldResetHistory else { + return 1.0 / 60.0 + } + // Prefer the game-provided render-timeline interval; the + // enqueue spacing below is only a proxy that inherits CPU + // scheduling jitter from the encode path. + if frame.sourceDelta.isFinite && frame.sourceDelta > 0.0 { + return min(max(frame.sourceDelta, 1.0 / 240.0), 0.25) + } + guard let previousTimestamp = lastPresentedTimestamp else { return 1.0 / 60.0 } let delta = frame.timestamp - previousTimestamp @@ -774,15 +908,18 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate currentLifecycle = lifecycle } - guard let step = lifecycle.nextPresentationStep, - let update = pendingDisplayUpdate else { + guard let step = lifecycle.nextPresentationStep else { return nil } - pendingDisplayUpdate = nil let previousIndex = activePreviousIndex ?? frame.index return PresentationWork( frame: frame, - update: update, + update: DisplayUpdate( + updateID: updateID, + drawable: update.drawable, + targetTimestamp: targetTimestamp, + targetPresentationTimestamp: targetPresentationTimestamp + ), step: step, previousIndex: previousIndex, shouldResetHistory: activeShouldResetHistory, @@ -804,15 +941,17 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate return } + // Presentation happens synchronously inside the display-link callback. + // This loop only services that callback's run loop and expires sources + // that stopped receiving display updates (hidden window, display sleep) + // or whose presented callback never arrived. let runLoop = RunLoop.current while true { - if let work = nextPresentationWork() { - present(work) - continue - } condition.lock() - let shouldStop = stopping - let canExit = shouldStop && outstandingFrames == 0 + let now = CACurrentMediaTime() + expireRealPresentationLocked(now: now) + expireDisplayUpdateStarvationLocked(now: now) + let canExit = stopping && outstandingFrames == 0 condition.unlock() if canExit { break @@ -1098,15 +1237,6 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private func cancelAndDrain(reason: String) { condition.lock() - if let update = pendingDisplayUpdate { - appendDiagnosticLocked( - sourceFrameID: currentFrame?.sourceFrameID ?? 0, - frameKind: "unassigned", - update: update, - outcome: "cancelled:\(reason)" - ) - pendingDisplayUpdate = nil - } cancelCurrentSourceLocked(reason: reason) condition.broadcast() while outstandingFrames > 0 { @@ -1246,18 +1376,9 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate func shutdown() { condition.lock() if !stopping { - // The callback checks `stopping` before retaining a drawable. From - // this point forward, no new DisplayUpdate is accepted. + // The callback checks `stopping` before claiming work, so no new + // presentation is committed from this point forward. stopping = true - if let update = pendingDisplayUpdate { - appendDiagnosticLocked( - sourceFrameID: currentFrame?.sourceFrameID ?? 0, - frameKind: "unassigned", - update: update, - outcome: "cancelled:shutdown" - ) - pendingDisplayUpdate = nil - } cancelCurrentSourceLocked(reason: "shutdown") condition.broadcast() } @@ -1269,6 +1390,11 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate let diagnosticSnapshot = shouldDumpDiagnostics ? diagnostics : [] condition.unlock() worker = nil + // The worker has exited and no further present can be committed, so the + // apply-after-present rule is satisfied and the layer can be handed back + // to the ordinary present path in the state the game asked for. + layer.allowsNextDrawableTimeout = false + layer.displaySyncEnabled = !NativeState.immediatePresentModeRequested if shouldDumpDiagnostics { dumpDiagnosticsIfEnabled(diagnosticSnapshot) } @@ -1604,6 +1730,7 @@ private func ensureClearColorDepthPipeline(_ device: MTLDevice, _ colorFormat: M private struct TransparencyMaskUniforms { var viewport: SIMD4 var flags: SIMD4 + var params: SIMD4 } private func transparencyMaskMslSource() -> String { @@ -1614,13 +1741,18 @@ private func transparencyMaskMslSource() -> String { struct TransparencyMaskUniforms { uint4 viewport; uint4 flags; + float4 params; // x = transparency reactive value }; inline float targetActivity(texture2d texture, uint2 pixel) { if (pixel.x >= texture.get_width() || pixel.y >= texture.get_height()) return 0.0; float4 value = texture.read(pixel); float coverage = max(value.a, max(value.r, max(value.g, value.b))); - return coverage > 0.001 ? 1.0 : 0.0; + // FSR2 guidance: write the compositing strength, not a binary presence + // bit, so faint content (thin rain streaks, cloud wisps) only mildly + // biases toward the current frame while solid water/glass stays + // protected at the full configured value. + return coverage > 0.001 ? clamp(coverage, 0.0, 1.0) : 0.0; } kernel void metallum_transparency_mask( @@ -1637,12 +1769,15 @@ private func transparencyMaskMslSource() -> String { if (pixel.x >= width || pixel.y >= height) return; uint flags = u.flags.x; + // Transparency layers lack depth/motion and need a current-frame bias, + // but full suppression (1.0) reintroduces shimmer; FSR2 guidance caps + // reactive values around 0.9. float reactive = 0.0; - if ((flags & 1u) != 0u) reactive = max(reactive, targetActivity(translucentTexture, pixel)); - if ((flags & 2u) != 0u) reactive = max(reactive, targetActivity(itemEntityTexture, pixel)); - if ((flags & 4u) != 0u) reactive = max(reactive, targetActivity(particlesTexture, pixel)); - if ((flags & 8u) != 0u) reactive = max(reactive, targetActivity(weatherTexture, pixel)); - if ((flags & 16u) != 0u) reactive = max(reactive, targetActivity(cloudsTexture, pixel)); + if ((flags & 1u) != 0u) reactive = max(reactive, targetActivity(translucentTexture, pixel) * u.params.x); + if ((flags & 2u) != 0u) reactive = max(reactive, targetActivity(itemEntityTexture, pixel) * u.params.x); + if ((flags & 4u) != 0u) reactive = max(reactive, targetActivity(particlesTexture, pixel) * u.params.x); + if ((flags & 8u) != 0u) reactive = max(reactive, targetActivity(weatherTexture, pixel) * u.params.x); + if ((flags & 16u) != 0u) reactive = max(reactive, targetActivity(cloudsTexture, pixel) * u.params.x); reactiveTexture.write(half4(half(reactive), half(0.0), half(0.0), half(0.0)), pixel); } """ @@ -1674,10 +1809,8 @@ private func cutoutReactiveDilationMslSource() -> String { using namespace metal; struct CutoutReactiveUniforms { - uint width; - uint height; - uint radius; - uint reserved; + uint4 dims; // x = width, y = height, z = radius, w = unused + float4 weights; // x = edge-band weight, y = interior weight }; kernel void metallum_cutout_reactive_dilate( @@ -1685,24 +1818,42 @@ private func cutoutReactiveDilationMslSource() -> String { texture2d reactiveTexture [[texture(1)]], constant CutoutReactiveUniforms& u [[buffer(0)]], uint2 pixel [[thread_position_in_grid]]) { - if (pixel.x >= u.width || pixel.y >= u.height) return; - - float reactive = float(reactiveTexture.read(pixel).r); - int radius = int(min(u.radius, 3u)); + if (pixel.x >= u.dims.x || pixel.y >= u.dims.y) return; + + // Radius floors at 1: the edge band needs at least one neighbor to + // detect a coverage transition, and it must span the jitter/upscale + // reconstruction footprint on both sides of the alpha-test boundary. + int radius = int(clamp(u.dims.z, 1u, 3u)); + float coverageMin = 1.0; + float coverageMax = 0.0; for (int y = -radius; y <= radius; ++y) { for (int x = -radius; x <= radius; ++x) { int2 samplePosition = int2(pixel) + int2(x, y); if (samplePosition.x < 0 || samplePosition.y < 0 - || samplePosition.x >= int(u.width) - || samplePosition.y >= int(u.height)) { + || samplePosition.x >= int(u.dims.x) + || samplePosition.y >= int(u.dims.y)) { continue; } - reactive = max( - reactive, - clamp(cutoutCoverage.read(uint2(samplePosition)).r, 0.0, 1.0) - ); + float coverage = clamp(cutoutCoverage.read(uint2(samplePosition)).r, 0.0, 1.0); + coverageMin = min(coverageMin, coverage); + coverageMax = max(coverageMax, coverage); } } + + // Interior (window fully covered): history stays valid, accumulation + // is what resolves jittered subpixel coverage — keep reactivity low. + // Edge band (window mixed): the alpha-test decision can flip with + // jitter, and history can smear a leaf into the hole during motion — + // bias to the current frame, but far below full suppression + // (FSR2 guidance: reactive near 1.0 never produces good results). + float contribution = 0.0; + if (coverageMax >= 0.5) { + contribution = coverageMin < 0.5 ? u.weights.x : u.weights.y; + } + float reactive = max( + float(reactiveTexture.read(pixel).r), + clamp(contribution, 0.0, 1.0) + ); reactiveTexture.write( half4(half(clamp(reactive, 0.0, 1.0)), half(0.0), half(0.0), half(0.0)), pixel @@ -1731,12 +1882,88 @@ private func ensureCutoutReactivePipeline(_ device: MTLDevice) -> MTLComputePipe } } +private func handOverlayMslSource() -> String { + """ + #include + using namespace metal; + + struct HandOverlayUniforms { + uint width; + uint height; + float reactiveBoost; + float reserved; + }; + + kernel void metallum_hand_overlay_motion( + texture2d handDepthTexture [[texture(0)]], + texture2d objectMotionTexture [[texture(1)]], + texture2d objectValidityTexture [[texture(2)]], + texture2d reactiveTexture [[texture(3)]], + constant HandOverlayUniforms& u [[buffer(0)]], + uint2 pixel [[thread_position_in_grid]]) { + if (pixel.x >= u.width || pixel.y >= u.height) return; + + // Vanilla clears the reversed-Z depth buffer (to 0.0) right before the + // first-person hand pass, so at upscale time any covered depth pixel is + // camera-locked first-person content: hand, held item, and screen + // effects. Their correct screen-space motion under camera movement is + // zero; camera reprojection through the world depth behind them would + // smear them during rotation. The residual swing/bob animation is + // handled with a moderate reactive boost instead of motion vectors. + float depth = handDepthTexture.read(pixel).r; + if (!(isfinite(depth) && depth > 0.0000001)) return; + + objectMotionTexture.write(half4(half(0.0)), pixel); + objectValidityTexture.write( + half4(half(1.0), half(0.0), half(0.0), half(0.0)), + pixel + ); + float reactive = float(reactiveTexture.read(pixel).r); + reactiveTexture.write( + half4( + half(clamp(max(reactive, u.reactiveBoost), 0.0, 1.0)), + half(0.0), half(0.0), half(0.0) + ), + pixel + ); + } + """ +} + +private struct HandOverlayUniforms { + var width: UInt32 + var height: UInt32 + var reactiveBoost: Float + var reserved: Float +} + +private func ensureHandOverlayPipeline(_ device: MTLDevice) -> MTLComputePipelineState? { + if let pipeline = NativeState.handOverlayPipeline { + return pipeline + } + do { + let library = try device.makeLibrary(source: handOverlayMslSource(), options: nil) + guard let function = library.makeFunction(name: "metallum_hand_overlay_motion") else { + NSLog("[Metallum] hand overlay motion function missing") + return nil + } + function.label = "Hand Overlay Motion" + let pipeline = try device.makeComputePipelineState(function: function) + NativeState.handOverlayPipeline = pipeline + return pipeline + } catch { + NSLog("[Metallum] Failed to build hand overlay motion pipeline: %@", String(describing: error)) + return nil + } +} + private struct MotionUniforms { var currentViewProjection: simd_float4x4 var inverseCurrentViewProjection: simd_float4x4 var previousViewProjection: simd_float4x4 var viewport: SIMD4 var flags: SIMD4 + var params: SIMD4 } private func motionReconstructionMslSource() -> String { @@ -1750,6 +1977,7 @@ private func motionReconstructionMslSource() -> String { float4x4 previousViewProjection; float4 viewport; uint4 flags; + float4 params; // x = depth-edge reactive cap }; inline bool metallum_valid_depth(float depth) { @@ -1761,7 +1989,8 @@ private func motionReconstructionMslSource() -> String { uint2 pixel, uint width, uint height, - float depth + float depth, + float cap ) { bool centerValid = metallum_valid_depth(depth); float gradient = 0.0; @@ -1789,7 +2018,10 @@ private func motionReconstructionMslSource() -> String { } } - return validityBoundary ? 1.0 : clamp(gradient * 4.0, 0.0, 1.0); + // Depth boundaries have valid depth and correct camera motion on the + // covered side; they need a history bias against edge smear, not full + // suppression. The cap keeps accumulation alive on foliage silhouettes. + return validityBoundary ? cap : min(cap, clamp(gradient * 4.0, 0.0, 1.0)); } kernel void metallum_motion_reconstruction( @@ -1804,6 +2036,13 @@ private func motionReconstructionMslSource() -> String { float depth = depthTexture.read(pixel).r; bool validDepth = metallum_valid_depth(depth); + if (!validDepth && u.flags.y != 0u + && isfinite(depth) && depth >= 0.0 && depth <= 0.00001) { + // Cleared reversed-Z far plane (sky): reconstruct at a far-plane + // depth so camera rotation produces correct flow (see the v2 kernel). + depth = 0.00002; + validDepth = true; + } float2 uv = (float2(pixel) + 0.5) / float2(width, height); float2 motion = float2(0.0); float reactive = u.flags.x != 0u ? float(reactiveTexture.read(pixel).r) : 0.0; @@ -1839,7 +2078,7 @@ private func motionReconstructionMslSource() -> String { // Run this for both sides of a depth boundary. The cleared side is // invalid for reconstruction but still needs history rejection when a // cutout pixel can move into it. - reactive = max(reactive, metallum_depth_edge_reactive(depthTexture, pixel, width, height, depth)); + reactive = max(reactive, metallum_depth_edge_reactive(depthTexture, pixel, width, height, depth, u.params.x)); if (!isfinite(motion.x) || !isfinite(motion.y)) { motion = float2(0.0); @@ -1891,6 +2130,7 @@ private func motionCameraV2MslSource() -> String { float4x4 previousViewProjection; float4 viewport; uint4 flags; + float4 params; // x = depth-edge reactive cap }; inline bool validDepth(float depth) { @@ -1902,7 +2142,8 @@ private func motionCameraV2MslSource() -> String { uint2 pixel, uint width, uint height, - float depth + float depth, + float cap ) { bool centerValid = validDepth(depth); float gradient = 0.0; @@ -1922,7 +2163,10 @@ private func motionCameraV2MslSource() -> String { } } } - return validityBoundary ? 1.0 : clamp(gradient * 4.0, 0.0, 1.0); + // Depth boundaries have valid depth and correct camera motion on the + // covered side; they need a history bias against edge smear, not full + // suppression. The cap keeps accumulation alive on foliage silhouettes. + return validityBoundary ? cap : min(cap, clamp(gradient * 4.0, 0.0, 1.0)); } kernel void metallum_motion_camera_v2( @@ -1940,7 +2184,18 @@ private func motionCameraV2MslSource() -> String { float2 motion = float2(0.0); float reactive = u.flags.x != 0u ? float(reactiveTexture.read(pixel).r) : 0.0; float disocclusion = 0.0; - if (!validDepth(depth)) { + bool reconstruct = validDepth(depth); + if (!reconstruct && u.flags.y != 0u + && isfinite(depth) && depth >= 0.0 && depth <= 0.00001) { + // Cleared reversed-Z far plane: the sky. Reconstruct at a far-plane + // depth so camera rotation produces correct flow and the sky keeps + // temporal accumulation on both sides of geometry silhouettes; + // translation is negligible at the far plane. Without this the sky + // is fully reactive every frame and silhouettes against it strobe. + depth = 0.00002; + reconstruct = true; + } + if (!reconstruct) { disocclusion = 1.0; reactive = 1.0; } else { @@ -1973,7 +2228,7 @@ private func motionCameraV2MslSource() -> String { } } - reactive = max(reactive, depthBoundary(depthTexture, pixel, width, height, depth)); + reactive = max(reactive, depthBoundary(depthTexture, pixel, width, height, depth, u.params.x)); if (!isfinite(motion.x) || !isfinite(motion.y)) { motion = float2(0.0); disocclusion = 1.0; @@ -1993,6 +2248,8 @@ private func motionMergeV2MslSource() -> String { struct MergeUniforms { uint4 viewport; + uint4 flags; // x = sky far-plane motion, y = reprojection depth dilation + float4 params; // x = disocclusion reactive cap }; inline bool validDepth(float depth) { @@ -2025,6 +2282,14 @@ private func motionMergeV2MslSource() -> String { float disocclusion = disocclusionTexture.read(pixel).r; if (u.viewport.z != 0u) { float currentDepth = currentDepthTexture.read(pixel).r; + // Far-plane substitution mirrors the camera pass: cleared reversed-Z + // sky participates in reprojection so sky-onto-sky is valid history + // instead of a permanent per-frame disocclusion. + bool skyCurrent = u.flags.x != 0u && isfinite(currentDepth) + && currentDepth >= 0.0 && currentDepth <= 0.00001; + if (skyCurrent) { + currentDepth = 0.00002; + } float2 previousPixel = float2(pixel) + 0.5 + selected * float2(u.viewport.xy) * 0.5; if (!validDepth(currentDepth) @@ -2035,17 +2300,63 @@ private func motionMergeV2MslSource() -> String { disocclusion = 1.0; } else { uint2 samplePixel = uint2(previousPixel); - float previousDepth = previousDepthTexture.read(samplePixel).r; - float threshold = max(0.0025, abs(currentDepth) * 0.01); - bool wasOccluded = u.viewport.w != 0u - ? previousDepth > currentDepth + threshold - : previousDepth < currentDepth - threshold; - if (!validDepth(previousDepth) || wasOccluded) { + // Depth dilation. A silhouette that jitters sub-pixel puts the + // nearest-neighbour probe on the far side of the edge on alternating + // frames, and leaf-vs-sky always clears the threshold below, so the + // whole foliage/sky border was re-flagged as disoccluded every other + // frame. Take the neighbourhood sample closest to the current depth + // instead; radius 0 reproduces the legacy single probe exactly. + int radius = u.flags.y != 0u ? 1 : 0; + float previousDepth = 0.0; + bool skyPrevious = false; + float bestDelta = -1.0; + for (int dy = -radius; dy <= radius; dy++) { + for (int dx = -radius; dx <= radius; dx++) { + int2 probe = int2(samplePixel) + int2(dx, dy); + if (probe.x < 0 || probe.y < 0 + || probe.x >= int(u.viewport.x) || probe.y >= int(u.viewport.y)) { + continue; + } + float probeDepth = previousDepthTexture.read(uint2(probe)).r; + bool probeSky = u.flags.x != 0u && isfinite(probeDepth) + && probeDepth >= 0.0 && probeDepth <= 0.00001; + if (probeSky) { + probeDepth = 0.00002; + } + float delta = isfinite(probeDepth) + ? abs(probeDepth - currentDepth) + : 1.0e30; + if (bestDelta < 0.0 || delta < bestDelta) { + bestDelta = delta; + previousDepth = probeDepth; + skyPrevious = probeSky; + } + } + } + if (skyPrevious && !skyCurrent) { + // Geometry reprojecting onto previous-frame sky, with nothing + // closer in the neighbourhood: newly revealed, and the + // sky-colored history is invalid for it. disocclusion = 1.0; + } else { + float threshold = max(0.0025, abs(currentDepth) * 0.01); + bool wasOccluded = u.viewport.w != 0u + ? previousDepth > currentDepth + threshold + : previousDepth < currentDepth - threshold; + if (!validDepth(previousDepth) || wasOccluded) { + disocclusion = 1.0; + } } } } - if (!isfinite(disocclusion) || disocclusion > 0.5) reactive = 1.0; + // FSR2 guidance: a reactive value at or near 1.0 never produces good + // results. A disoccluded pixel has no usable history, but writing full + // suppression is exactly what made jittered silhouettes strobe, so bias + // strongly toward the current frame while leaving the accumulator a + // share. Same policy as the CUTOUT edge band and the transparency mask. + if (!isfinite(disocclusion) || disocclusion > 0.5) { + reactive = max(reactive, u.params.x); + } if (!all(isfinite(selected)) || any(abs(selected) > float2(32.0))) { selected = float2(0.0); reactive = 1.0; @@ -2168,6 +2479,42 @@ public func metallum_metalfx_supports_motion_v2(_ device: MTLDevice) -> Int32 { return 0 } +@_cdecl("metallum_metalfx_set_reactive_tuning") +public func metallum_metalfx_set_reactive_tuning( + _ cutoutEdgeWeight: Float, + _ cutoutInteriorWeight: Float, + _ depthEdgeCap: Float, + _ transparencyValue: Float, + _ skyFarPlaneMotion: Float, + _ disocclusionReactiveCap: Float, + _ mergeDepthDilation: Float +) { + #if os(macOS) && canImport(MetalFX) + func clamped(_ value: Float, _ fallback: Float) -> Float { + value.isFinite ? min(max(value, 0.0), 1.0) : fallback + } + NativeState.reactiveTuning = SIMD4( + clamped(cutoutEdgeWeight, 0.35), + clamped(cutoutInteriorWeight, 0.0), + clamped(depthEdgeCap, 0.5), + clamped(transparencyValue, 0.9) + ) + NativeState.skyFarPlaneMotion = skyFarPlaneMotion.isFinite && skyFarPlaneMotion > 0.5 ? 1.0 : 0.0 + NativeState.disocclusionReactiveCap = clamped(disocclusionReactiveCap, 0.85) + NativeState.mergeDepthDilation = mergeDepthDilation.isFinite && mergeDepthDilation > 0.5 ? 1.0 : 0.0 + NSLog( + "[Metallum] MetalFX reactive tuning: cutoutEdge=%.3f cutoutInterior=%.3f depthEdgeCap=%.3f transparency=%.3f skyFarPlaneMotion=%.0f disocclusionCap=%.3f depthDilation=%.0f", + NativeState.reactiveTuning.x, + NativeState.reactiveTuning.y, + NativeState.reactiveTuning.z, + NativeState.reactiveTuning.w, + NativeState.skyFarPlaneMotion, + NativeState.disocclusionReactiveCap, + NativeState.mergeDepthDilation + ) + #endif +} + @_cdecl("metallum_metalfx_supports_cutout_reactive") public func metallum_metalfx_supports_cutout_reactive(_ device: MTLDevice) -> Int32 { #if os(macOS) && canImport(MetalFX) @@ -2211,16 +2558,28 @@ public func metallum_metalfx_apply_cutout_reactive( if let fence { encoder.waitForFence(fence) } - var uniforms = SIMD4( - UInt32(inputWidth), - UInt32(inputHeight), - UInt32(radius), - 0 + struct CutoutReactiveUniforms { + var dims: SIMD4 + var weights: SIMD4 + } + var uniforms = CutoutReactiveUniforms( + dims: SIMD4( + UInt32(inputWidth), + UInt32(inputHeight), + UInt32(radius), + 0 + ), + weights: SIMD4( + NativeState.reactiveTuning.x, + NativeState.reactiveTuning.y, + 0.0, + 0.0 + ) ) encoder.setComputePipelineState(pipeline) encoder.setBytes( &uniforms, - length: MemoryLayout>.stride, + length: MemoryLayout.stride, index: 0 ) encoder.setTexture(cutoutCoverageTexture, index: 0) @@ -2249,6 +2608,93 @@ public func metallum_metalfx_apply_cutout_reactive( return 0 } +@_cdecl("metallum_metalfx_supports_hand_overlay") +public func metallum_metalfx_supports_hand_overlay(_ device: MTLDevice) -> Int32 { + #if os(macOS) && canImport(MetalFX) + return ensureHandOverlayPipeline(device) != nil ? 1 : 0 + #else + return 0 + #endif +} + +@_cdecl("metallum_metalfx_encode_hand_overlay") +public func metallum_metalfx_encode_hand_overlay( + _ commandBuffer: MTLCommandBuffer, + _ handDepthTexture: MTLTexture, + _ objectMotionTexture: MTLTexture, + _ objectValidityTexture: MTLTexture, + _ reactiveTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32, + _ reactiveBoost: Float, + _ fence: MTLFence? +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + return autoreleasepool { + guard inputWidth > 0, inputHeight > 0, + handDepthTexture.width == Int(inputWidth), + handDepthTexture.height == Int(inputHeight), + objectMotionTexture.width == Int(inputWidth), + objectMotionTexture.height == Int(inputHeight), + objectValidityTexture.width == Int(inputWidth), + objectValidityTexture.height == Int(inputHeight), + reactiveTexture.width == Int(inputWidth), + reactiveTexture.height == Int(inputHeight), + objectMotionTexture.pixelFormat == .rg16Float, + objectValidityTexture.pixelFormat == .r8Unorm, + reactiveTexture.pixelFormat == .r8Unorm, + let pipeline = ensureHandOverlayPipeline(commandBuffer.device), + let encoder = commandBuffer.makeComputeCommandEncoder() else { + logMetalFxFailureOnce( + "hand-overlay", + "invalid hand overlay resources or missing pipeline" + ) + return 0 + } + encoder.label = "MetalFX Hand Overlay Motion" + if let fence { + encoder.waitForFence(fence) + } + var uniforms = HandOverlayUniforms( + width: UInt32(inputWidth), + height: UInt32(inputHeight), + reactiveBoost: reactiveBoost, + reserved: 0.0 + ) + encoder.setComputePipelineState(pipeline) + encoder.setBytes( + &uniforms, + length: MemoryLayout.stride, + index: 0 + ) + encoder.setTexture(handDepthTexture, index: 0) + encoder.setTexture(objectMotionTexture, index: 1) + encoder.setTexture(objectValidityTexture, index: 2) + encoder.setTexture(reactiveTexture, index: 3) + let threadWidth = max(1, min(pipeline.threadExecutionWidth, 64)) + let threadHeight = max( + 1, + min(8, pipeline.maxTotalThreadsPerThreadgroup / threadWidth) + ) + encoder.dispatchThreads( + MTLSize(width: Int(inputWidth), height: Int(inputHeight), depth: 1), + threadsPerThreadgroup: MTLSize( + width: threadWidth, + height: threadHeight, + depth: 1 + ) + ) + if let fence { + encoder.updateFence(fence) + } + encoder.endEncoding() + return 1 + } + #else + return 0 + #endif +} + @_cdecl("metallum_metalfx_clear_motion_inputs") public func metallum_metalfx_clear_motion_inputs( _ commandBuffer: MTLCommandBuffer, @@ -2328,7 +2774,8 @@ public func metallum_metalfx_mark_transparency( if cloudsTexture != nil { flags |= 1 << 4 } var uniforms = TransparencyMaskUniforms( viewport: SIMD4(UInt32(inputWidth), UInt32(inputHeight), 0, 0), - flags: SIMD4(flags, 0, 0, 0) + flags: SIMD4(flags, 0, 0, 0), + params: SIMD4(NativeState.reactiveTuning.w, 0.0, 0.0, 0.0) ) encoder.setComputePipelineState(pipeline) @@ -2384,104 +2831,19 @@ public func metallum_metalfx_encode( let key = metalFxScalerKey(device, temporal, colorTexture, outputTexture) let scalerObject: AnyObject? if temporal { - if let cached = NativeState.metalFxScalers[key] { - scalerObject = cached - } else { - let descriptor = MTLFXTemporalScalerDescriptor() - descriptor.colorTextureFormat = colorTexture.pixelFormat - descriptor.depthTextureFormat = depthTexture!.pixelFormat - descriptor.motionTextureFormat = motionTexture!.pixelFormat - descriptor.outputTextureFormat = outputTexture.pixelFormat - descriptor.inputWidth = colorTexture.width - descriptor.inputHeight = colorTexture.height - descriptor.outputWidth = outputTexture.width - descriptor.outputHeight = outputTexture.height - // Minecraft's render target is already SDR-tonemapped. - // MetalFX auto exposure is intended for HDR content and - // can make a static sky oscillate as temporal history is - // updated. - descriptor.isAutoExposureEnabled = false - descriptor.requiresSynchronousInitialization = true - if #available(macOS 14.4, *), reactiveTexture != nil { - descriptor.isReactiveMaskTextureEnabled = true - descriptor.reactiveMaskTextureFormat = reactiveTexture!.pixelFormat - } - guard let scaler = descriptor.makeTemporalScaler(device: device) else { - logMetalFxFailureOnce( - "temporal-create", - "descriptor rejected color=\(colorTexture.pixelFormat.rawValue) depth=\(depthTexture!.pixelFormat.rawValue) motion=\(motionTexture!.pixelFormat.rawValue) output=\(outputTexture.pixelFormat.rawValue) input=\(colorTexture.width)x\(colorTexture.height) output=\(outputTexture.width)x\(outputTexture.height)" - ) - return 0 - } - scalerObject = scaler as AnyObject - NativeState.metalFxScalers[key] = scaler as AnyObject - } - guard let scaler = scalerObject as? any MTLFXTemporalScaler, - let depthTexture, - let motionTexture, - let reactiveTexture else { - logMetalFxFailureOnce("temporal-cast", "cached scaler did not conform to MTLFXTemporalScaler") - return 0 - } - - if let currentViewProjection, let inverseCurrentViewProjection, let previousViewProjection { - guard let pipeline = ensureMotionPipeline(device), - let encoder = commandBuffer.makeComputeCommandEncoder() else { - logMetalFxFailureOnce("motion-encode", "could not create motion reconstruction pipeline or encoder") - return 0 - } - if let fence { - encoder.waitForFence(fence) - } - var uniforms = MotionUniforms( - currentViewProjection: makeMatrix(currentViewProjection), - inverseCurrentViewProjection: makeMatrix(inverseCurrentViewProjection), - previousViewProjection: makeMatrix(previousViewProjection), - viewport: SIMD4(Float(inputWidth), Float(inputHeight), 1.0 / Float(max(inputWidth, 1)), 1.0 / Float(max(inputHeight, 1))), - flags: SIMD4(preserveReactiveMask != 0 ? 1 : 0, 0, 0, 0) - ) - encoder.setComputePipelineState(pipeline) - encoder.setBytes(&uniforms, length: MemoryLayout.stride, index: 0) - encoder.setTexture(depthTexture, index: 0) - encoder.setTexture(motionTexture, index: 1) - encoder.setTexture(reactiveTexture, index: 2) - // See the transparency mask pass above: cap the reported - // width so validation instrumentation cannot create an - // illegal threadgroup. - let threadWidth = max(1, min(pipeline.threadExecutionWidth, 64)) - let threadHeight = max(1, min(8, pipeline.maxTotalThreadsPerThreadgroup / threadWidth)) - encoder.dispatchThreads( - MTLSize(width: Int(inputWidth), height: Int(inputHeight), depth: 1), - threadsPerThreadgroup: MTLSize(width: threadWidth, height: threadHeight, depth: 1) - ) - if let fence { - encoder.updateFence(fence) - } - encoder.endEncoding() - } - - scaler.colorTexture = colorTexture - scaler.depthTexture = depthTexture - scaler.motionTexture = motionTexture - scaler.outputTexture = outputTexture - scaler.inputContentWidth = Int(inputWidth) - scaler.inputContentHeight = Int(inputHeight) - scaler.jitterOffsetX = jitterX - scaler.jitterOffsetY = jitterY - // Motion is emitted as NDC delta; convert to input-resolution - // pixels using the half-resolution NDC range. - scaler.motionVectorScaleX = Float(inputWidth) * 0.5 - scaler.motionVectorScaleY = Float(inputHeight) * 0.5 - scaler.reset = reset != 0 - scaler.isDepthReversed = depthReversed != 0 - if #available(macOS 14.4, *) { - scaler.reactiveMaskTexture = reactiveTexture - } - scaler.fence = fence - commandBuffer.pushDebugGroup("MetalFX Temporal Upscale") - scaler.encode(commandBuffer: commandBuffer) - commandBuffer.popDebugGroup() - return 1 + // Temporal upscaling lives in metallum_metalfx_encode_v2, which + // owns the camera/object motion merge, the disocclusion signal + // and the previous-depth history. The removed path here also + // carried a latent cache hazard: it enabled the reactive mask + // on the descriptor only when a reactive texture was supplied, + // while metalFxScalerKey encodes neither that flag nor the + // depth/motion formats, so one nil-reactive call could cache a + // non-reactive scaler under the key the reactive path reuses. + logMetalFxFailureOnce( + "temporal-v1-removed", + "metallum_metalfx_encode is spatial-only; temporal upscaling must use metallum_metalfx_encode_v2" + ) + return 0 } else { if let cached = NativeState.metalFxScalers[key] { scalerObject = cached @@ -2493,7 +2855,13 @@ public func metallum_metalfx_encode( descriptor.inputHeight = colorTexture.height descriptor.outputWidth = outputTexture.width descriptor.outputHeight = outputTexture.height - descriptor.colorProcessingMode = .linear + // Minecraft's scene target is a plain (non-_srgb) UNORM + // texture holding already-tonemapped, gamma-encoded values, + // and the layer is .bgra8Unorm, so Metal performs no + // decode on read. Declaring .linear would make the spatial + // scaler interpolate gamma values as if they were linear + // and halo high-contrast edges. + descriptor.colorProcessingMode = .perceptual guard let scaler = descriptor.makeSpatialScaler(device: device) else { logMetalFxFailureOnce( "spatial-create", @@ -2641,6 +3009,7 @@ public func metallum_metalfx_encode_v2( logMetalFxFailureOnce("temporal-v2-cast", "cached scaler or camera compute encoder unavailable") return 0 } + NativeState.lastTemporalScalerForInterpolation = scalerObject cameraEncoder.label = "MetalFX Camera Motion Reconstruction" if let fence { cameraEncoder.waitForFence(fence) @@ -2653,7 +3022,13 @@ public func metallum_metalfx_encode_v2( Float(inputWidth), Float(inputHeight), 1.0 / Float(max(inputWidth, 1)), 1.0 / Float(max(inputHeight, 1)) ), - flags: SIMD4(preserveReactiveMask != 0 ? 1 : 0, 0, 0, 0) + flags: SIMD4( + preserveReactiveMask != 0 ? 1 : 0, + NativeState.skyFarPlaneMotion > 0.5 ? 1 : 0, + 0, + 0 + ), + params: SIMD4(NativeState.reactiveTuning.z, 0.0, 0.0, 0.0) ) cameraEncoder.setComputePipelineState(pipelines.camera) cameraEncoder.setBytes(&motionUniforms, length: MemoryLayout.stride, index: 0) @@ -2680,14 +3055,28 @@ public func metallum_metalfx_encode_v2( if let fence { mergeEncoder.waitForFence(fence) } - var mergeUniforms = SIMD4( - UInt32(inputWidth), - UInt32(inputHeight), - previousDepthIsValid ? 1 : 0, - depthReversed != 0 ? 1 : 0 + struct MergeUniforms { + var viewport: SIMD4 + var flags: SIMD4 + var params: SIMD4 + } + var mergeUniforms = MergeUniforms( + viewport: SIMD4( + UInt32(inputWidth), + UInt32(inputHeight), + previousDepthIsValid ? 1 : 0, + depthReversed != 0 ? 1 : 0 + ), + flags: SIMD4( + NativeState.skyFarPlaneMotion > 0.5 ? 1 : 0, + NativeState.mergeDepthDilation > 0.5 ? 1 : 0, + 0, + 0 + ), + params: SIMD4(NativeState.disocclusionReactiveCap, 0.0, 0.0, 0.0) ) mergeEncoder.setComputePipelineState(pipelines.merge) - mergeEncoder.setBytes(&mergeUniforms, length: MemoryLayout>.stride, index: 0) + mergeEncoder.setBytes(&mergeUniforms, length: MemoryLayout.stride, index: 0) mergeEncoder.setTexture(cameraMotionTexture, index: 0) mergeEncoder.setTexture(objectMotionTexture, index: 1) mergeEncoder.setTexture(objectValidityTexture, index: 2) @@ -2776,6 +3165,7 @@ public func metallum_metalfx_frame_generation_encode( _ nearPlane: Float, _ farPlane: Float, _ aspectRatio: Float, + _ sourceDeltaSeconds: Float, _ reset: Int32, _ globalFence: MTLFence? ) -> Int32 { @@ -2817,6 +3207,7 @@ public func metallum_metalfx_frame_generation_encode( nearPlane: nearPlane, farPlane: farPlane, aspectRatio: aspectRatio, + sourceDeltaSeconds: sourceDeltaSeconds, reset: reset != 0, globalFence: globalFence ) @@ -2994,6 +3385,33 @@ public func metallum_encode_texture_copy( } } +/// Releases every MetalFX object whose cache identity depends on the current +/// render/display dimensions. +/// +/// `metalFxScalerKey` encodes both the input and the output size, so without +/// this each resize strands a fully initialized `MTLFXTemporalScaler` — plus +/// its previous-depth history texture — in the cache for the rest of the +/// session. Because the descriptors also set +/// `requiresSynchronousInitialization`, a drag-resize pays that initialization +/// on the render thread once per intermediate size and never reclaims any of +/// it. The compute pipelines and the frame-generation presenter are dimension +/// independent and deliberately survive. +@_cdecl("metallum_metalfx_release_scalers") +public func metallum_metalfx_release_scalers() { + #if os(macOS) && canImport(MetalFX) + NativeState.metalFxScalers.removeAll() + // The presenter links this scaler into freshly built interpolators through + // MTLFXFrameInterpolatorDescriptor.scaler, so a stale entry would be sized + // for the previous surface. The next v2 encode republishes it before the + // presenter rebuilds its interpolator. + NativeState.lastTemporalScalerForInterpolation = nil + NativeState.metalFxHistoryLock.lock() + NativeState.metalFxPreviousDepthTextures.removeAll() + NativeState.metalFxPreviousDepthValid.removeAll() + NativeState.metalFxHistoryLock.unlock() + #endif +} + @_cdecl("metallum_metalfx_shutdown") public func metallum_metalfx_shutdown() { #if os(macOS) && canImport(MetalFX) @@ -3001,11 +3419,7 @@ public func metallum_metalfx_shutdown() { NativeState.frameGenerationPresenter?.shutdown() NativeState.frameGenerationPresenter = nil } - NativeState.metalFxScalers.removeAll() - NativeState.metalFxHistoryLock.lock() - NativeState.metalFxPreviousDepthTextures.removeAll() - NativeState.metalFxPreviousDepthValid.removeAll() - NativeState.metalFxHistoryLock.unlock() + metallum_metalfx_release_scalers() NativeState.motionPipeline = nil NativeState.motionV2Pipeline = nil NativeState.motionMergePipeline = nil @@ -3350,6 +3764,21 @@ public func metallum_MTLDevice_maxMemoryAllocationSize(_ device: MTLDevice) -> U #endif } +/// 1 when both the SDK this dylib was built against and the running device +/// support Metal 4. Both capability gates (compile-time #available, run-time +/// supportsFamily) are collected here so Java only sees a single answer; the +/// Metal 4 kill switches on the Java side AND this must both be true before any +/// MTL4 path is taken. Metal 4 exists only on macOS 26 / iOS 26, while +/// build.gradle still targets macosx14.0 / ios14.0, so MTLGPUFamily.metal4 must +/// stay inside #available. +@_cdecl("metallum_metal4_supported") +public func metallum_metal4_supported(_ device: MTLDevice) -> Int32 { + if #available(macOS 26.0, iOS 26.0, *) { + return device.supportsFamily(.metal4) ? 1 : 0 + } + return 0 +} + @_cdecl("metallum_MTLDevice_makeCommandQueue") public func metallum_MTLDevice_makeCommandQueue(_ device: MTLDevice) -> UnsafeMutableRawPointer? { return autoreleasepool { @@ -3694,16 +4123,41 @@ public func metallum_create_sampler( _ lodMaxClamp: Double ) -> UnsafeMutableRawPointer? { return autoreleasepool { + let clampedAnisotropy = max(Int(maxAnisotropy), 1) + let clamp: Float = lodMaxClamp >= 0.0 && lodMaxClamp.isFinite ? Float(lodMaxClamp) : Float.greatestFiniteMagnitude + // Sampler states are immutable device objects with a hard device + // limit; identical descriptors share one cached instance. Ownership + // protocol is unchanged: every call returns +1 (passRetained) and the + // Java close() releases exactly once; the cache keeps its own strong + // reference for the process lifetime. Render thread only, like + // depthStencilStates. + let key = SamplerKey( + deviceAddress: objectAddress(device), + addressModeU: addressModeU.rawValue, + addressModeV: addressModeV.rawValue, + minFilter: minFilter.rawValue, + magFilter: magFilter.rawValue, + mipFilter: mipFilter.rawValue, + maxAnisotropy: clampedAnisotropy, + lodMaxClampBits: clamp.bitPattern + ) + if let cached = NativeState.samplerStates[key] { + return Unmanaged.passRetained(cached).toOpaque() + } let descriptor = MTLSamplerDescriptor() descriptor.minFilter = minFilter descriptor.magFilter = magFilter descriptor.mipFilter = mipFilter descriptor.sAddressMode = addressModeU descriptor.tAddressMode = addressModeV - descriptor.maxAnisotropy = max(Int(maxAnisotropy), 1) + descriptor.maxAnisotropy = clampedAnisotropy descriptor.lodMinClamp = 0.0 - descriptor.lodMaxClamp = lodMaxClamp >= 0.0 && lodMaxClamp.isFinite ? Float(lodMaxClamp) : Float.greatestFiniteMagnitude - return retainedPointer(device.makeSamplerState(descriptor: descriptor)) + descriptor.lodMaxClamp = clamp + guard let state = device.makeSamplerState(descriptor: descriptor) else { + return nil + } + NativeState.samplerStates[key] = state + return Unmanaged.passRetained(state).toOpaque() } } @@ -3852,12 +4306,18 @@ public func metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2( renderPass.depthAttachment.texture = depthTexture renderPass.depthAttachment.loadAction = clearDepthEnabled != 0 ? .clear : .load renderPass.depthAttachment.clearDepth = clearDepth - renderPass.depthAttachment.storeAction = .store + // Deferred mode: the Java encoder owns the store decision and + // must call metallum_MTLRenderCommandEncoder_setDepthStoreAction + // before endEncoding (Metal requires resolving .unknown). + renderPass.depthAttachment.storeAction = NativeState.deferredDepthStore ? .unknown : .store } if stencilFormat != .invalid || depthFormat == .stencil8 { renderPass.stencilAttachment.texture = depthTexture renderPass.stencilAttachment.loadAction = .dontCare - renderPass.stencilAttachment.storeAction = .store + // Every pass loads stencil as .dontCare, so no pass can ever + // observe a stored stencil value: storing it is provably dead + // bandwidth. Revisit if stencil load semantics ever change. + renderPass.stencilAttachment.storeAction = .dontCare } } @@ -4273,8 +4733,24 @@ public func metallum_configure_layer(_ layer: CAMetalLayer, _ width: Double, _ h // the drawable appear to alternate during resize or focus changes. layer.presentsWithTransaction = false #if os(macOS) - layer.allowsNextDrawableTimeout = false - layer.displaySyncEnabled = immediatePresentMode == 0 + NativeState.immediatePresentModeRequested = immediatePresentMode != 0 + var presenterOwnsLayerPolicy = false + #if canImport(MetalFX) + if #available(macOS 26.0, *), let presenter = NativeState.frameGenerationPresenter { + // While the frame-generation presenter owns the layer it also owns + // allowsNextDrawableTimeout and displaySyncEnabled: writing them from the + // render thread here races the present the display link is committing, + // and this function historically undid the presenter's own timeout + // setting on every resize. Defer to the presenter, which restates them + // after its next present. + presenter.requestLayerPolicyRefresh() + presenterOwnsLayerPolicy = true + } + #endif + if !presenterOwnsLayerPolicy { + layer.allowsNextDrawableTimeout = false + layer.displaySyncEnabled = immediatePresentMode == 0 + } #elseif os(iOS) // iOS: use allowsNextDrawableTimeout = true to prevent silent frame // drops when all drawables are in-flight. The host UIView owns the @@ -4346,6 +4822,13 @@ public func metallum_MTLCommandBuffer_encodePresentTextureToDrawable( vertexCount: 3 ) + // Without this update the next frame's first writer of the sampled + // texture has no GPU edge to this read: fence waits only order + // against encoders that signaled the fence, and cross-command-buffer + // WAR hazards on untracked resources are otherwise unordered. + if let globalFence { + encoder.updateFence(globalFence, after: .fragment) + } encoder.endEncoding() commandBuffer.present(drawable) #if os(iOS) @@ -4354,6 +4837,11 @@ public func metallum_MTLCommandBuffer_encodePresentTextureToDrawable( } } +@_cdecl("metallum_set_transfer_fence") +public func metallum_set_transfer_fence(_ fence: MTLFence?) { + NativeState.transferFence = fence +} + @_cdecl("metallum_create_fence") public func metallum_create_fence(_ device: MTLDevice) -> UnsafeMutableRawPointer? { return autoreleasepool { @@ -4395,6 +4883,22 @@ public func MTLBlitCommandEncoder_waitForFence( encoder.waitForFence(fence) } +/// Resolves a depth attachment that was created with storeAction=.unknown +/// (deferred store mode). Only legal on encoders whose descriptor deferred +/// the decision; the Java side tracks that invariant. +@_cdecl("metallum_MTLRenderCommandEncoder_setDepthStoreAction") +public func metallum_MTLRenderCommandEncoder_setDepthStoreAction( + _ encoder: MTLRenderCommandEncoder, + _ store: Int32 +) { + encoder.setDepthStoreAction(store != 0 ? .store : .dontCare) +} + +@_cdecl("metallum_set_deferred_depth_store") +public func metallum_set_deferred_depth_store(_ enabled: Int32) { + NativeState.deferredDepthStore = enabled != 0 +} + @_cdecl("metallum_release_object") public func metallum_release_object(_ obj: UnsafeMutableRawPointer?) { autoreleasepool { @@ -4608,6 +5112,77 @@ public func metallum_MTLRenderPipelineDescriptor_setBlendState( } } +private func descriptorHasLiveColorWrite(_ descriptor: MTLRenderPipelineDescriptor) -> Bool { + for index in 0..<8 { + guard let attachment = descriptor.colorAttachments[index] else { continue } + if attachment.pixelFormat != .invalid && !attachment.writeMask.isEmpty { + return true + } + } + return false +} + +/// Opens (or creates) the on-disk PSO binary archive. Existing file is loaded +/// so previously harvested pipelines skip the Metal compiler; a corrupt file +/// is deleted and replaced with an empty archive. +@_cdecl("metallum_pso_archive_open") +public func metallum_pso_archive_open( + _ device: MTLDevice, + _ pathPtr: UnsafePointer? +) -> Int32 { + return autoreleasepool { + guard let pathPtr else { return 0 } + let url = URL(fileURLWithPath: String(cString: pathPtr)) + let descriptor = MTLBinaryArchiveDescriptor() + let loadedFromDisk = FileManager.default.fileExists(atPath: url.path) + if loadedFromDisk { + descriptor.url = url + } + do { + NativeState.binaryArchive = try device.makeBinaryArchive(descriptor: descriptor) + NativeState.binaryArchiveReadOnly = loadedFromDisk + if loadedFromDisk { + NSLog("[metallum] PSO binary archive loaded (read-only lookup mode)") + } + return 1 + } catch { + NSLog("[metallum] PSO binary archive open failed, rebuilding: %@", String(describing: error)) + try? FileManager.default.removeItem(at: url) + descriptor.url = nil + NativeState.binaryArchive = try? device.makeBinaryArchive(descriptor: descriptor) + NativeState.binaryArchiveReadOnly = false + return NativeState.binaryArchive != nil ? 1 : 0 + } + } +} + +@_cdecl("metallum_pso_archive_flush") +public func metallum_pso_archive_flush(_ pathPtr: UnsafePointer?) -> Int32 { + return autoreleasepool { + guard let pathPtr, let archive = NativeState.binaryArchive else { return 0 } + if NativeState.binaryArchiveReadOnly { + // Loaded archives cannot be re-serialized on current macOS; the + // on-disk file from the launch that built it stays authoritative. + return 1 + } + NativeState.binaryArchiveLock.lock() + defer { NativeState.binaryArchiveLock.unlock() } + do { + try archive.serialize(to: URL(fileURLWithPath: String(cString: pathPtr))) + return 1 + } catch { + // Known failure mode: the AOT pack step can reject individual + // harvested pipelines (e.g. "expecting 'fragment' stage in + // pipeline no. N"). Serialization is all-or-nothing, so disable + // the archive for the rest of the session instead of failing the + // same way on every later flush (resource reloads flush too). + NSLog("[metallum] PSO binary archive flush failed; disabling archive for this session: %@", String(describing: error)) + NativeState.binaryArchive = nil + return 0 + } + } +} + @_cdecl("metallum_MTLDevice_makeRenderPipelineState") public func metallum_MTLDevice_makeRenderPipelineState( _ device: MTLDevice, @@ -4632,8 +5207,26 @@ public func metallum_MTLDevice_makeRenderPipelineState( return nil } #endif + if let archive = NativeState.binaryArchive { + descriptor.binaryArchives = [archive] + } do { - return retainedPointer(try device.makeRenderPipelineState(descriptor: descriptor)) + let state = try device.makeRenderPipelineState(descriptor: descriptor) + // Harvest for the next launch; failure only means this PSO is + // not archived, never a pipeline creation failure. Serialize() + // rejects entries whose fragment stage the AOT packer stripped + // ("expecting 'fragment' stage in pipeline no. N"), and one bad + // entry poisons the whole archive, so only harvest pipelines + // with a fragment function and at least one live color write. + if let archive = NativeState.binaryArchive, + !NativeState.binaryArchiveReadOnly, + descriptor.fragmentFunction != nil, + descriptorHasLiveColorWrite(descriptor) { + NativeState.binaryArchiveLock.lock() + try? archive.addRenderPipelineFunctions(descriptor: descriptor) + NativeState.binaryArchiveLock.unlock() + } + return retainedPointer(state) } catch { NSLog("[metallum] Failed to create render pipeline state: %@", String(describing: error)) return nil diff --git a/src/main/resources/assets/metallum/shaders/blocks/block_layer_cutout_reactive.fsh b/src/main/resources/assets/metallum/shaders/blocks/block_layer_cutout_reactive.fsh index a580b0f35..6ccf6c3cc 100644 --- a/src/main/resources/assets/metallum/shaders/blocks/block_layer_cutout_reactive.fsh +++ b/src/main/resources/assets/metallum/shaders/blocks/block_layer_cutout_reactive.fsh @@ -63,6 +63,25 @@ void main() { vec4 color = u_UseRGSS ? sampleRGSS(u_BlockTex, v_TexCoord, u_TexelSize) : sampleNearest(u_BlockTex, v_TexCoord, u_TexelSize); + +#ifdef METALLUM_STABLE_ALPHA + // Temporal-upscaling stabilization: nearest-path texel snapping makes the + // sampled alpha flip by whole texels under subpixel camera jitter in the + // 1-2 texels-per-pixel minification zone. Blending toward plain trilinear + // as minification starts makes both the alpha-test signal and the + // surviving color vary continuously with jitter, which temporal + // accumulation can resolve. Magnified (close-up) texels keep the vanilla + // nearest look; the smoothstep window matches sampleRGSS's transition. + vec2 du = dFdx(v_TexCoord); + vec2 dv = dFdy(v_TexCoord); + vec2 texelScreenSize = sqrt(du * du + dv * dv); + float maxTexelSize = max(texelScreenSize.x, texelScreenSize.y); + float minPixelSize = min(u_TexelSize.x, u_TexelSize.y); + float minified = smoothstep(minPixelSize, 2.0 * minPixelSize, maxTexelSize); + if (minified > 0.0) { + color = mix(color, textureGrad(u_BlockTex, v_TexCoord, du, dv), minified); + } +#endif color *= v_Color; #ifdef ALPHA_CUTOUT @@ -80,7 +99,8 @@ void main() { fadeFactor ); // This executes only for the exact samples that survived the scene-color - // alpha test above. Holes are covered later by a bounded jitter/upscale - // footprint dilation rather than by a looser, mismatched alpha threshold. + // alpha test above. The reactive dilation pass classifies the coverage + // into interior vs edge band; see + // docs/cutout-shimmer-remediation-2026-07-27.md. metallumCutoutCoverage = vec4(1.0, 0.0, 0.0, 0.0); } diff --git a/src/main/resources/metallum.mixins.json b/src/main/resources/metallum.mixins.json index eb2b38700..6ce2618e5 100644 --- a/src/main/resources/metallum.mixins.json +++ b/src/main/resources/metallum.mixins.json @@ -12,11 +12,14 @@ "render.EntityRenderDispatcherMetalFxMixin", "render.ModelFeatureSubmitMetalFxMixin", "render.ModelFeatureRendererMetalFxMixin", + "render.ItemFeatureSubmitMetalFxMixin", + "render.ItemFeatureRendererMetalFxMixin", "render.RenderTypeFeatureGroupMetalFxMixin", "render.StagedVertexBufferMetalFxMixin", "render.PreparedRenderTypeMetalFxMixin", "render.LevelRendererMetalFxMixin", "render.GuiRendererMetalFxMixin", + "render.LightmapFlickerValidationMixin", "render.MinecraftMetalFxMixin", "sodium.DrawBackendMixin", "sodium.DrawContextMixin", diff --git a/src/test/java/com/metallum/client/metal/render/MetalDestructionQueueTest.java b/src/test/java/com/metallum/client/metal/render/MetalDestructionQueueTest.java new file mode 100644 index 000000000..49d989861 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalDestructionQueueTest.java @@ -0,0 +1,43 @@ +package com.metallum.client.metal.render; + +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; + +/** + * Guards the destruction-delay contract established for the in-flight model: + * with MAX_SUBMITS_IN_FLIGHT submits pipelined and the semaphore wait at + * submit N confirming only submit N-depth+1, an action queued during submit N + * must not run before the rotation whose wait has confirmed submit N itself. + * With queue depth = MAX_SUBMITS_IN_FLIGHT + 1 that is the 4th rotation after + * the add. + */ +final class MetalDestructionQueueTest { + @Test + void actionQueuedNowRunsOnFourthRotationAtDepthFour() { + MetalDestructionQueue queue = new MetalDestructionQueue(MetalCommandEncoder.MAX_SUBMITS_IN_FLIGHT + 1); + int[] runs = {0}; + queue.add(() -> runs[0]++); + for (int rotation = 1; rotation <= 3; rotation++) { + queue.rotate(); + assertEquals(0, runs[0], "action ran on rotation " + rotation + "; the confirmed-complete submit is still older than the queueing submit"); + } + queue.rotate(); + assertEquals(1, runs[0], "action must run exactly on the rotation whose semaphore wait confirmed the queueing submit"); + queue.rotate(); + assertEquals(1, runs[0], "action must not run twice"); + } + + @Test + void closeDrainsEverySlot() { + MetalDestructionQueue queue = new MetalDestructionQueue(MetalCommandEncoder.MAX_SUBMITS_IN_FLIGHT + 1); + int[] runs = {0}; + for (int slot = 0; slot < 4; slot++) { + queue.add(() -> runs[0]++); + queue.rotate(); + } + queue.add(() -> runs[0]++); + queue.close(); + assertEquals(5, runs[0], "close() must drain all queued actions"); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalEntityObjectPoseTest.java b/src/test/java/com/metallum/client/metal/render/MetalEntityObjectPoseTest.java new file mode 100644 index 000000000..3ae56d656 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalEntityObjectPoseTest.java @@ -0,0 +1,194 @@ +package com.metallum.client.metal.render; + +import org.joml.Matrix4f; +import org.joml.Vector3f; +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** + * Exercises the object-pose kernels through the property the motion pass + * actually consumes: the frame-to-frame delta {@code previous * + * inverse(current)}. The individual matrices are only a means to that delta, so + * the expectations below are geometric — which world point maps to which — and + * are derived from the renderer's transform order rather than read back out of + * the implementation. + */ +final class MetalEntityObjectPoseTest { + private static final float EPSILON = 1.0E-4F; + private static final float QUARTER_TURN_TICKS = (float) (Math.PI / 2.0) * 20.0F; + + private static Matrix4f delta(final Matrix4f previous, final Matrix4f current) { + return new Matrix4f(previous).mul(new Matrix4f(current).invert()); + } + + private static void assertPoint( + final Vector3f actual, + final float expectedX, + final float expectedY, + final float expectedZ + ) { + assertEquals(expectedX, actual.x, EPSILON, "x of " + actual); + assertEquals(expectedY, actual.y, EPSILON, "y of " + actual); + assertEquals(expectedZ, actual.z, EPSILON, "z of " + actual); + } + + private static Vector3f map(final Matrix4f transform, final float x, final float y, final float z) { + return transform.transformPosition(new Vector3f(x, y, z)); + } + + @Test + void restingObjectsProduceNoMotion() { + Matrix4f frame = MetalEntityObjectPose.droppedItem( + new Matrix4f(), 12.0, 65.0, -40.0, 100.0F, 0.5F + ); + Matrix4f identity = delta(frame, new Matrix4f(frame)); + assertTrue(identity.equals(new Matrix4f(), EPSILON), "expected identity, got " + identity); + } + + @Test + void droppedItemDeltaPivotsAboutTheItemsOwnAxis() { + // A stationary item whose spin phase advances by exactly a quarter turn. + // The hover bob still differs between the two frames, so the delta is the + // quarter turn composed with that residual Y shift. + float previousAge = 40.0F; + float currentAge = previousAge + QUARTER_TURN_TICKS; + float bobPrevious = MetalEntityObjectPose.itemBob(previousAge, 0.0F); + float bobCurrent = MetalEntityObjectPose.itemBob(currentAge, 0.0F); + Matrix4f objectDelta = delta( + MetalEntityObjectPose.droppedItem(new Matrix4f(), 3.0, 70.0, 8.0, previousAge, 0.0F), + MetalEntityObjectPose.droppedItem(new Matrix4f(), 3.0, 70.0, 8.0, currentAge, 0.0F) + ); + + // The item's own axis is a fixed point apart from the bob difference. + assertPoint(map(objectDelta, 3.0F, 70.0F + bobCurrent, 8.0F), 3.0F, 70.0F + bobPrevious, 8.0F); + // Off-axis geometry rotates back by a quarter turn about +Y, which sends + // the +X offset to +Z. + assertPoint(map(objectDelta, 4.0F, 70.0F + bobCurrent, 8.0F), 3.0F, 70.0F + bobPrevious, 9.0F); + } + + @Test + void droppedItemDeltaIsUnaffectedByTheConstantModelLift() { + // MetalEntityObjectPose deliberately omits ItemEntityRenderer's + // -boundingBox.minY + 1/16 lift. That term sits between the world + // translation and the Y spin, where Y translation and Y rotation commute, + // so it factors out to the right of the pose and cancels in the delta. + Matrix4f lift = new Matrix4f().translation(0.0F, 0.3125F, 0.0F); + Matrix4f previous = MetalEntityObjectPose.droppedItem( + new Matrix4f(), -22.0, 71.0, 5.0, 30.0F, 1.25F + ); + Matrix4f current = MetalEntityObjectPose.droppedItem( + new Matrix4f(), -22.0, 71.2, 5.0, 31.5F, 1.25F + ); + Matrix4f withoutLift = delta(previous, current); + Matrix4f withLift = delta( + new Matrix4f(previous).mul(lift), + new Matrix4f(current).mul(lift) + ); + assertTrue(withoutLift.equals(withLift, EPSILON), + "the omitted lift changed the delta: " + withoutLift + " vs " + withLift); + } + + @Test + void turningBoatKeepsItsHullAxisFixed() { + Matrix4f objectDelta = delta( + MetalEntityObjectPose.boat(new Matrix4f(), 100.0, 62.0, 100.0, 0.0F, 0.0F, 0.0F, 0, 0.0F, false), + MetalEntityObjectPose.boat(new Matrix4f(), 100.0, 62.0, 100.0, 90.0F, 0.0F, 0.0F, 0, 0.0F, false) + ); + // Both frames lift the hull by 0.375 before yawing, so that point is on + // the rotation axis and must not move. + assertPoint(map(objectDelta, 100.0F, 62.375F, 100.0F), 100.0F, 62.375F, 100.0F); + // yRot 0 -> 90 is a 90 degree screen-space turn (180 - yRot), so the bow + // one block along +X maps back to -Z. A boat that turns in place must not + // report the identity, or its silhouette inherits camera motion. + assertPoint(map(objectDelta, 101.0F, 62.375F, 100.0F), 100.0F, 62.375F, 99.0F); + } + + @Test + void arrowDeltaFollowsThePoseItWasDrawnWith() { + Matrix4f previous = MetalEntityObjectPose.arrow(new Matrix4f(), 0.0, 64.0, 0.0, 90.0F, 0.0F); + Matrix4f translated = delta( + previous, + MetalEntityObjectPose.arrow(new Matrix4f(), 1.0, 64.0, 0.0, 90.0F, 0.0F) + ); + // Same orientation, one block along +X: the rotation cancels and every + // point shifts back by exactly that block. + assertPoint(map(translated, 1.0F, 64.0F, 0.0F), 0.0F, 64.0F, 0.0F); + assertPoint(map(translated, 1.5F, 64.5F, 0.25F), 0.5F, 64.5F, 0.25F); + + // A yaw-only change pivots about the arrow's own origin. + Matrix4f yawed = delta( + previous, + MetalEntityObjectPose.arrow(new Matrix4f(), 0.0, 64.0, 0.0, 180.0F, 0.0F) + ); + assertPoint(map(yawed, 0.0F, 64.0F, 0.0F), 0.0F, 64.0F, 0.0F); + } + + @Test + void newRenderMinecartPivotsAtItsInterpolatedPosition() { + // AbstractMinecartRenderer.getRenderOffset draws a lerping cart at + // renderPos, not at the entity position. Composing the pose at the entity + // position instead reports a translation the cart never made, which is + // exactly the error this asserts against. + Matrix4f objectDelta = delta( + MetalEntityObjectPose.minecartNewRender( + new Matrix4f(), 8.5, 70.0, -3.5, 45.0F, 0.0F, 0.0F, 0.0F, 0 + ), + MetalEntityObjectPose.minecartNewRender( + new Matrix4f(), 8.0, 70.0, -3.0, 45.0F, 0.0F, 0.0F, 0.0F, 0 + ) + ); + assertPoint(map(objectDelta, 8.0F, 70.0F, -3.0F), 8.5F, 70.0F, -3.5F); + } + + @Test + void minecartRenderVariantsDifferInLiftOrderAndYawConvention() { + // newRender orients then lifts and uses yRot directly; oldRender lifts + // then orients and uses 180 - yRot. Getting either wrong drags the hull + // along an arc it was never drawn on. + Matrix4f newRender = MetalEntityObjectPose.minecartNewRender( + new Matrix4f(), 0.0, 0.0, 0.0, 45.0F, 0.0F, 0.0F, 0.0F, 0 + ); + Matrix4f oldRender = MetalEntityObjectPose.minecartOldRender( + new Matrix4f(), 0.0, 0.0, 0.0, 45.0F, 0.0F, 0.0F, 0.0F, 0 + ); + // The lift is along +Y in both orders, so the model origin agrees. + assertPoint(map(newRender, 0.0F, 0.0F, 0.0F), 0.0F, 0.375F, 0.0F); + assertPoint(map(oldRender, 0.0F, 0.0F, 0.0F), 0.0F, 0.375F, 0.0F); + // Off-axis they diverge: +45 degrees against +135 degrees. + float diagonal = (float) (Math.sqrt(2.0) / 2.0); + assertPoint(map(newRender, 1.0F, 0.0F, 0.0F), diagonal, 0.375F, -diagonal); + assertPoint(map(oldRender, 1.0F, 0.0F, 0.0F), -diagonal, 0.375F, -diagonal); + } + + @Test + void hurtShakeIsOnlyAppliedWhileTheHurtTimerRuns() { + Matrix4f calm = MetalEntityObjectPose.boat( + new Matrix4f(), 0.0, 0.0, 0.0, 0.0F, 0.0F, 5.0F, 1, 0.0F, false + ); + Matrix4f expired = MetalEntityObjectPose.boat( + new Matrix4f(), 0.0, 0.0, 0.0, 0.0F, -1.0F, 5.0F, 1, 0.0F, false + ); + Matrix4f shaken = MetalEntityObjectPose.boat( + new Matrix4f(), 0.0, 0.0, 0.0, 0.0F, 4.0F, 5.0F, 1, 0.0F, false + ); + assertTrue(calm.equals(expired, EPSILON), "a non-positive hurt timer must not rotate the hull"); + assertFalse(calm.equals(shaken, EPSILON), "a running hurt timer must rotate the hull"); + } + + @Test + void livingRotationMatchesTheRendererSign() { + // LivingEntityRenderer.setupRotations uses 180 - bodyRot, so a mob whose + // bodyRot goes 0 -> 90 turns by -90 degrees on screen. Its nose sits at + // -X in the previous frame and at -Z in the current one; the delta has to + // undo that turn rather than double it. + Matrix4f objectDelta = delta( + MetalEntityObjectPose.living(new Matrix4f(), 0.0, 0.0, 0.0, 0.0F), + MetalEntityObjectPose.living(new Matrix4f(), 0.0, 0.0, 0.0, 90.0F) + ); + assertPoint(map(objectDelta, 0.0F, 0.0F, -1.0F), -1.0F, 0.0F, 0.0F); + assertPoint(map(objectDelta, 0.0F, 0.0F, 0.0F), 0.0F, 0.0F, 0.0F); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java b/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java index 3b42d72d6..81c5f7e80 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java @@ -26,6 +26,45 @@ void pixelJitterConvertsToTheDocumentedClipConvention() { assertEquals(0.002F, clip.y, 1.0E-7F); } + /** + * Closes the "projection jitter sign" item the MetalFX audit (6.5) left + * open. The raster offset the jittered projection actually produces must + * equal the pixel jitter handed to {@code jitterOffsetX/Y}; a right-handed + * projection ({@code m23 == -1}) inverts the naive third-column edit, so + * this pins the corrected direction against a real Minecraft-shaped + * perspective rather than against an identity matrix. + */ + @Test + void projectionJitterMovesTheRasterByTheReportedPixelJitter() { + int renderWidth = 1000; + int renderHeight = 500; + Vector2f pixelJitter = new Vector2f(0.25F, -0.5F); + + Matrix4f projection = new Matrix4f().setPerspective( + (float) Math.toRadians(70.0), + (float) renderWidth / renderHeight, + 0.05F, + 1000.0F + ); + assertEquals(-1.0F, projection.m23(), 1.0E-6F, "Minecraft's projection is right handed"); + + Vector4f viewPosition = new Vector4f(1.0F, 1.0F, -10.0F, 1.0F); + Vector4f unjittered = new Vector4f(viewPosition).mul(projection); + + Matrix4f jittered = new Matrix4f(projection); + MetalFxMath.applyProjectionJitter( + jittered, + MetalFxMath.clipJitter(pixelJitter, renderWidth, renderHeight) + ); + Vector4f offset = new Vector4f(viewPosition).mul(jittered); + + float ndcDeltaX = offset.x / offset.w - unjittered.x / unjittered.w; + float ndcDeltaY = offset.y / offset.w - unjittered.y / unjittered.w; + // Screen space: +x right, +y down, so the NDC Y delta is negated. + assertEquals(pixelJitter.x, ndcDeltaX * renderWidth * 0.5F, 1.0E-4F); + assertEquals(pixelJitter.y, -ndcDeltaY * renderHeight * 0.5F, 1.0E-4F); + } + @Test void cutoutReactiveRadiusCoversJitterAndUpscaleFootprint() { assertEquals(0, MetalFxMath.cutoutReactiveRadius(1.0F, new Vector2f())); diff --git a/src/test/java/com/metallum/client/metal/render/MetalFxReactiveTuningTest.java b/src/test/java/com/metallum/client/metal/render/MetalFxReactiveTuningTest.java new file mode 100644 index 000000000..d5bc25600 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalFxReactiveTuningTest.java @@ -0,0 +1,19 @@ +package com.metallum.client.metal.render; + +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; + +final class MetalFxReactiveTuningTest { + @Test + void parseUnitFloatClampsAndFallsBack() { + assertEquals(0.35F, MetalFxConfig.parseUnitFloat(null, 0.35F)); + assertEquals(0.5F, MetalFxConfig.parseUnitFloat("0.5", 0.35F)); + assertEquals(1.0F, MetalFxConfig.parseUnitFloat("7", 0.35F)); + assertEquals(0.0F, MetalFxConfig.parseUnitFloat("-3", 0.35F)); + assertEquals(0.35F, MetalFxConfig.parseUnitFloat("NaN", 0.35F)); + assertEquals(0.35F, MetalFxConfig.parseUnitFloat("leaves", 0.35F)); + assertEquals(0.35F, MetalFxConfig.parseUnitFloat("Infinity", 0.35F)); + assertEquals(0.35F, MetalFxConfig.parseUnitFloat(" 0.35 ", 0.9F)); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalShaderLodBiasTest.java b/src/test/java/com/metallum/client/metal/render/MetalShaderLodBiasTest.java new file mode 100644 index 000000000..4de81e0da --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalShaderLodBiasTest.java @@ -0,0 +1,53 @@ +package com.metallum.client.metal.render; + +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertSame; + +final class MetalShaderLodBiasTest { + @Test + void plainTwoArgumentSampleGainsBias() { + String msl = "float4 c = Sampler0Tex.sample(Sampler0Smplr, in.uv);"; + String patched = MetalCrossShaderCompiler.applySampleLodBias(msl, -1.5F); + assertEquals("float4 c = Sampler0Tex.sample(Sampler0Smplr, in.uv, bias(-1.5f));", patched); + } + + @Test + void nestedParenthesesResolveToCorrectClose() { + String msl = "float4 c = tex.sample(smplr, fract(uv * float2(2.0, mix(a, b, t))));"; + String patched = MetalCrossShaderCompiler.applySampleLodBias(msl, -2.0F); + assertEquals( + "float4 c = tex.sample(smplr, fract(uv * float2(2.0, mix(a, b, t))), bias(-2.0f));", + patched + ); + } + + @Test + void explicitLevelCallIsUntouched() { + String msl = "float4 c = tex.sample(smplr, uv, level(0.0));"; + assertEquals(msl, MetalCrossShaderCompiler.applySampleLodBias(msl, -1.5F)); + } + + @Test + void threeArgumentOffsetCallIsUntouched() { + String msl = "float4 c = tex.sample(smplr, uv, int2(1, 0));"; + assertEquals(msl, MetalCrossShaderCompiler.applySampleLodBias(msl, -1.5F)); + } + + @Test + void multipleCallsAreEachPatched() { + String msl = "a = t0.sample(s0, uv0); b = t1.sample(s1, uv1, level(2.0)); c = t2.sample(s2, uv2);"; + String patched = MetalCrossShaderCompiler.applySampleLodBias(msl, -1.0F); + assertEquals( + "a = t0.sample(s0, uv0, bias(-1.0f)); b = t1.sample(s1, uv1, level(2.0)); c = t2.sample(s2, uv2, bias(-1.0f));", + patched + ); + } + + @Test + void zeroBiasReturnsSameInstance() { + String msl = "float4 c = tex.sample(smplr, uv);"; + assertSame(msl, MetalCrossShaderCompiler.applySampleLodBias(msl, 0.0F)); + } +} diff --git a/src/test/native/Metal4PipelineSmokeTest.swift b/src/test/native/Metal4PipelineSmokeTest.swift new file mode 100644 index 000000000..957f1e404 --- /dev/null +++ b/src/test/native/Metal4PipelineSmokeTest.swift @@ -0,0 +1,258 @@ +// Metal 4 migration spec (MinecraftMetal_Metal4_Migration_Specs_2026-07-27.md), +// M2 step 0 — the gate that decides whether M2 can be done at all. +// +// All of M2 (MTL4Compiler, flexible/unspecialized PSOs, PipelineDataSet +// archiving) rests on one runtime assumption: a pipeline state built by +// MTL4Compiler is an ordinary MTLRenderPipelineState and can be bound to an +// ordinary *Metal 3* MTLRenderCommandEncoder. If that holds, M2 needs zero +// encoder changes and can land long before the main queue moves to Metal 4 +// (M7). If it does not hold, M2 must be deferred until after M7. +// +// The test answers it the only way that counts: build the PSO through +// MTL4Compiler, draw with it on a Metal 3 queue/command buffer/encoder, and read +// the pixel back. It asks the same question a second time for a pipeline created +// by specialization from an unspecialized parent, because M2c binds the variant +// matrix to that path. +// +// The library is created with the Metal 3 device.makeLibrary(source:) entry +// point on purpose: that is what metallum_create_shader_function does today, and +// M2a keeps it (the MSL disk cache from S8 hangs off it), so a Metal-3-built +// MTLLibrary feeding an MTL4LibraryFunctionDescriptor is the production shape. + +import Foundation +import Metal + +private enum SmokeFailure: Error, CustomStringConvertible { + case message(String) + + var description: String { + switch self { + case .message(let message): + return message + } + } +} + +private let shaderSource = """ +#include +using namespace metal; + +struct VertexOut { + float4 position [[position]]; +}; + +vertex VertexOut mtl4_smoke_vs(uint vertexID [[vertex_id]]) { + const float2 positions[3] = { + float2(-1.0, -1.0), + float2( 3.0, -1.0), + float2(-1.0, 3.0) + }; + VertexOut output; + output.position = float4(positions[vertexID], 0.0, 1.0); + return output; +} + +fragment float4 mtl4_smoke_fs() { + return float4(0.25, 0.50, 0.75, 1.0); +} +""" + +private func fail(_ message: String) throws -> Never { + throw SmokeFailure.message(message) +} + +private func check(_ condition: @autoclosure () -> Bool, _ message: String) throws { + if !condition() { + try fail(message) + } +} + +private func makeTarget(device: MTLDevice, width: Int, height: Int, label: String) throws -> MTLTexture { + let descriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: .rgba8Unorm, + width: width, + height: height, + mipmapped: false + ) + descriptor.storageMode = .shared + descriptor.usage = [.renderTarget, .shaderRead] + guard let texture = device.makeTexture(descriptor: descriptor) else { + try fail("could not allocate \(label)") + } + texture.label = label + return texture +} + +/// Draws the full-screen triangle with `pipeline` on a plain Metal 3 encoder. +/// Nothing in here is Metal 4 — that is the whole point of the test. +private func renderOnMetal3( + queue: MTLCommandQueue, + pipeline: MTLRenderPipelineState, + target: MTLTexture, + label: String +) throws { + guard let commandBuffer = queue.makeCommandBuffer() else { + try fail("could not allocate \(label) command buffer") + } + commandBuffer.label = label + let descriptor = MTLRenderPassDescriptor() + guard let attachment = descriptor.colorAttachments[0] else { + try fail("Metal did not provide a color attachment descriptor for slot 0") + } + attachment.texture = target + attachment.loadAction = .clear + attachment.clearColor = MTLClearColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0) + attachment.storeAction = .store + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else { + try fail("could not create \(label) render encoder") + } + encoder.label = label + encoder.setViewport(MTLViewport( + originX: 0.0, + originY: 0.0, + width: Double(target.width), + height: Double(target.height), + znear: 0.0, + zfar: 1.0 + )) + encoder.setRenderPipelineState(pipeline) + encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) + encoder.endEncoding() + commandBuffer.commit() + commandBuffer.waitUntilCompleted() + try check(commandBuffer.status == .completed, + "\(label) failed: \(String(describing: commandBuffer.error))") +} + +private func readRGBA8(_ texture: MTLTexture) -> [UInt8] { + var values = [UInt8](repeating: 0, count: 4) + texture.getBytes(&values, bytesPerRow: 4, from: MTLRegionMake2D(0, 0, 1, 1), mipmapLevel: 0) + return values +} + +/// float4(0.25, 0.50, 0.75, 1.0) quantized to rgba8Unorm. +private func checkSmokePixel(_ texture: MTLTexture, _ label: String) throws { + let rgba = readRGBA8(texture) + try check(rgba[0] == 64 && rgba[1] == 128 && rgba[2] == 191 && rgba[3] == 255, + "\(label) readback mismatch: \(rgba)") +} + +@available(macOS 26.0, iOS 26.0, *) +private func makeMetal4Descriptor(library: MTLLibrary, colorFormat: MTLPixelFormat) -> MTL4RenderPipelineDescriptor { + let vertexDescriptor = MTL4LibraryFunctionDescriptor() + vertexDescriptor.library = library + vertexDescriptor.name = "mtl4_smoke_vs" + let fragmentDescriptor = MTL4LibraryFunctionDescriptor() + fragmentDescriptor.library = library + fragmentDescriptor.name = "mtl4_smoke_fs" + let descriptor = MTL4RenderPipelineDescriptor() + descriptor.label = "metal4-smoke" + descriptor.vertexFunctionDescriptor = vertexDescriptor + descriptor.fragmentFunctionDescriptor = fragmentDescriptor + descriptor.rasterSampleCount = 1 + guard let attachment = descriptor.colorAttachments[0] else { + return descriptor + } + attachment.pixelFormat = colorFormat + attachment.writeMask = .all + attachment.blendingState = .disabled + return descriptor +} + +@available(macOS 26.0, iOS 26.0, *) +private func runMetal4SmokeTest(device: MTLDevice, queue: MTLCommandQueue, library: MTLLibrary) throws { + let compilerDescriptor = MTL4CompilerDescriptor() + compilerDescriptor.label = "metal4-smoke-compiler" + let compiler: MTL4Compiler + do { + compiler = try device.makeCompiler(descriptor: compilerDescriptor) + } catch { + try fail("could not create MTL4Compiler: \(error)") + } + + // (1) direct MTL4Compiler PSO -> Metal 3 encoder + let descriptor = makeMetal4Descriptor(library: library, colorFormat: .rgba8Unorm) + let pipeline: MTLRenderPipelineState + do { + pipeline = try compiler.makeRenderPipelineState(descriptor: descriptor) + } catch { + try fail("MTL4Compiler could not create the pipeline state: \(error)") + } + let directTarget = try makeTarget(device: device, width: 8, height: 8, label: "metal4 smoke direct") + try renderOnMetal3( + queue: queue, + pipeline: pipeline, + target: directTarget, + label: "MTL4Compiler PSO on Metal 3 encoder" + ) + try checkSmokePixel(directTarget, "direct MTL4 PSO") + + // (2) unspecialized parent + specialization -> Metal 3 encoder (M2c's path) + guard let attachment = descriptor.colorAttachments[0] else { + try fail("Metal did not provide an MTL4 color attachment descriptor for slot 0") + } + attachment.pixelFormat = .unspecialized + attachment.blendingState = .unspecialized + let generic: MTLRenderPipelineState + do { + generic = try compiler.makeRenderPipelineState(descriptor: descriptor) + } catch { + try fail("MTL4Compiler could not create the unspecialized pipeline state: \(error)") + } + attachment.pixelFormat = .rgba8Unorm + attachment.blendingState = .disabled + let specialized: MTLRenderPipelineState + do { + specialized = try compiler.makeRenderPipelineStateBySpecialization(descriptor: descriptor, pipeline: generic) + } catch { + try fail("MTL4Compiler could not specialize the pipeline state: \(error)") + } + let specializedTarget = try makeTarget(device: device, width: 8, height: 8, label: "metal4 smoke specialized") + try renderOnMetal3( + queue: queue, + pipeline: specialized, + target: specializedTarget, + label: "specialized MTL4 PSO on Metal 3 encoder" + ) + try checkSmokePixel(specializedTarget, "specialized MTL4 PSO") + + print("Metal 4 PSO smoke passed: MTL4Compiler and specialized-from-unspecialized pipeline states both draw correctly on a Metal 3 render encoder") +} + +private func runSmokeTest() throws { + guard let device = MTLCreateSystemDefaultDevice() else { + try fail("MTLCreateSystemDefaultDevice returned nil") + } + guard let queue = device.makeCommandQueue() else { + try fail("could not create Metal command queue") + } + + // Same two gates the production code uses (spec M0.7): the compile-time + // #available and the run-time supportsFamily(.metal4). A host without both + // cannot answer the question, so it skips rather than reporting a failure + // that is really "not applicable here". + guard #available(macOS 26.0, iOS 26.0, *) else { + print("Metal 4 PSO smoke skipped: built or running against a pre-Metal-4 OS") + return + } + guard device.supportsFamily(.metal4) else { + print("Metal 4 PSO smoke skipped: \(device.name) does not support MTLGPUFamily.metal4") + return + } + print("Metal 4 PSO smoke: \(device.name) reports MTLGPUFamily.metal4 support") + + let library: MTLLibrary + do { + library = try device.makeLibrary(source: shaderSource, options: nil) + } catch { + try fail("could not compile the smoke MSL: \(error)") + } + try runMetal4SmokeTest(device: device, queue: queue, library: library) +} + +do { + try runSmokeTest() +} catch { + fputs("Metal 4 PSO smoke failed: \(error)\n", stderr) + exit(1) +} diff --git a/src/test/native/MetalFXOffscreenValidation.swift b/src/test/native/MetalFXOffscreenValidation.swift index 739079b59..416bc05dc 100644 --- a/src/test/native/MetalFXOffscreenValidation.swift +++ b/src/test/native/MetalFXOffscreenValidation.swift @@ -1030,16 +1030,36 @@ private func runScenario( validityBytes.contains(0) && validityBytes.contains(where: { $0 > 127 }), "alpha-test case did not preserve invalid holes and valid object pixels" ) + // Post-remediation policy (docs/cutout-shimmer-remediation-2026-07-27.md): + // CUTOUT coverage no longer floods the reactive mask. Interior pixels + // have depth and motion and must accumulate normally, so the old + // "every coverage pixel > 0.5" invariant is exactly what was removed. + // What must hold now: the silhouette band still carries reactivity, + // and nothing in the coverage region reaches full suppression — FSR2 + // guidance is that a reactive value at or near 1.0 never helps. + var edgeBandReactivePixels = 0 + var fullSuppressionPixels = 0 for pixel in validityBytes.indices where validityBytes[pixel] > 127 { - try require( - reactiveBytes[pixel] > 127, - "CUTOUT coverage pixel \(pixel) was not preserved in the reactive mask" - ) + if reactiveBytes[pixel] >= 72 { + edgeBandReactivePixels += 1 + } + // 224/255 sits above the 0.85 disocclusion cap (217) and below 1.0. + if reactiveBytes[pixel] > 224 { + fullSuppressionPixels += 1 + } } - let coveragePixels = validityBytes.count { $0 > 127 } - let reactivePixels = reactiveBytes.count { $0 > 127 } try require( - reactivePixels > coveragePixels, + edgeBandReactivePixels > 0, + "CUTOUT coverage produced no reactive silhouette band" + ) + try require( + fullSuppressionPixels == 0, + "CUTOUT coverage still writes full reactive suppression" + + " (\(fullSuppressionPixels) pixels above 224/255)" + ) + let reactivePixels = reactiveBytes.count { $0 > 0 } + try require( + reactivePixels > edgeBandReactivePixels, "CUTOUT reactive mask did not expand across the jitter/upscale footprint" ) } diff --git a/src/test/native/MetalFrameGenerationPresentationValidation.swift b/src/test/native/MetalFrameGenerationPresentationValidation.swift index 833057a25..cff808903 100644 --- a/src/test/native/MetalFrameGenerationPresentationValidation.swift +++ b/src/test/native/MetalFrameGenerationPresentationValidation.swift @@ -35,12 +35,25 @@ private final class ValidationRunner { self.queue = queue self.outputDirectory = outputDirectory self.app = NSApplication.shared + // WindowServer silently drops presents for occluded layers, reporting + // presentedTime == 0 for the whole run. Center the window on the main + // screen and float it so back-to-back CI runs and unrelated desktop + // windows cannot occlude the validation surface. + let screenFrame = NSScreen.main?.visibleFrame + ?? NSRect(x: 0, y: 0, width: 1280, height: 800) + let contentRect = NSRect( + x: screenFrame.midX - 160, + y: screenFrame.midY - 120, + width: 320, + height: 240 + ) self.window = NSWindow( - contentRect: NSRect(x: 80, y: 80, width: 320, height: 240), + contentRect: contentRect, styleMask: [.titled, .closable, .resizable], backing: .buffered, defer: false ) + self.window.level = .floating self.layer = CAMetalLayer() try FileManager.default.createDirectory( @@ -62,6 +75,7 @@ private final class ValidationRunner { func run() { app.setActivationPolicy(.regular) window.makeKeyAndOrderFront(nil) + window.orderFrontRegardless() app.activate() DispatchQueue.global(qos: .userInitiated).async { [weak self] in @@ -247,6 +261,7 @@ private final class ValidationRunner { nearPlane: 0.05, farPlane: 1000.0, aspectRatio: Float(width) / Float(height), + sourceDeltaSeconds: 1.0 / 60.0, reset: sourceIndex == 0 || measuredFrame == 5, globalFence: nil ) diff --git a/src/test/native/MetalMRTSmokeTest.swift b/src/test/native/MetalMRTSmokeTest.swift index b51f50abe..19b92fa9a 100644 --- a/src/test/native/MetalMRTSmokeTest.swift +++ b/src/test/native/MetalMRTSmokeTest.swift @@ -70,7 +70,7 @@ private func check(_ condition: @autoclosure () -> Bool, _ message: String) thro private func checkNear(_ actual: Float, _ expected: Float, _ tolerance: Float, _ label: String) throws { try check(actual.isFinite && abs(actual - expected) <= tolerance, - "(label): expected (expected), got (actual)") + "\(label): expected \(expected), got \(actual)") } private func makeTexture( @@ -89,7 +89,7 @@ private func makeTexture( descriptor.storageMode = .shared descriptor.usage = [.renderTarget, .shaderRead] guard let texture = device.makeTexture(descriptor: descriptor) else { - try fail("could not allocate (label)") + try fail("could not allocate \(label)") } texture.label = label return texture @@ -103,7 +103,7 @@ private func makePipeline( ) throws -> MTLRenderPipelineState { guard let vertex = library.makeFunction(name: "mrt_smoke_vs"), let fragment = library.makeFunction(name: fragmentName) else { - try fail("missing MSL entry point for (fragmentName)") + try fail("missing MSL entry point for \(fragmentName)") } let descriptor = MTLRenderPipelineDescriptor() descriptor.vertexFunction = vertex @@ -116,7 +116,7 @@ private func makePipeline( do { return try device.makeRenderPipelineState(descriptor: descriptor) } catch { - try fail("could not create (fragmentName) pipeline: (error)") + try fail("could not create \(fragmentName) pipeline: \(error)") } } @@ -128,7 +128,7 @@ private func render( label: String ) throws { guard let commandBuffer = queue.makeCommandBuffer() else { - try fail("could not allocate (label) command buffer") + try fail("could not allocate \(label) command buffer") } commandBuffer.label = label let descriptor = MTLRenderPassDescriptor() @@ -140,7 +140,7 @@ private func render( continue } guard let attachment = descriptor.colorAttachments[index] else { - try fail("Metal did not provide a color attachment descriptor for slot (index)") + try fail("Metal did not provide a color attachment descriptor for slot \(index)") } attachment.texture = texture if let clearColor = clearColors[index] { @@ -152,7 +152,7 @@ private func render( attachment.storeAction = .store } guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else { - try fail("could not create (label) render encoder") + try fail("could not create \(label) render encoder") } encoder.label = label let width = attachments.compactMap { $0?.width }.first ?? 0 @@ -171,7 +171,7 @@ private func render( commandBuffer.commit() commandBuffer.waitUntilCompleted() try check(commandBuffer.status == .completed, - "(label) failed: (String(describing: commandBuffer.error))") + "\(label) failed: \(String(describing: commandBuffer.error))") } private func readRGBA8(_ texture: MTLTexture) -> [UInt8] { @@ -206,7 +206,7 @@ private func runSmokeTest() throws { do { library = try device.makeLibrary(source: shaderSource, options: nil) } catch { - try fail("could not compile MRT smoke MSL: (error)") + try fail("could not compile MRT smoke MSL: \(error)") } let width = 8 @@ -235,7 +235,7 @@ private func runSmokeTest() throws { let rgba = readRGBA8(color0) try check(rgba[0] == 64 && rgba[1] == 128 && rgba[2] == 191 && rgba[3] == 255, - "RGBA8 readback mismatch: (rgba)") + "RGBA8 readback mismatch: \(rgba)") let (motionX, motionY) = readRG16Float(motion) try checkNear(motionX, -0.25, 0.01, "RG16_FLOAT X") try checkNear(motionY, 0.50, 0.01, "RG16_FLOAT Y") @@ -262,7 +262,7 @@ private func runSmokeTest() throws { ) let nullRGBA = readRGBA8(nullColor) try check(nullRGBA[0] == 191 && nullRGBA[1] == 64 && nullRGBA[2] == 128 && nullRGBA[3] == 255, - "null-slot RGBA8 readback mismatch: (nullRGBA)") + "null-slot RGBA8 readback mismatch: \(nullRGBA)") try checkNear(readR8(nullValidity), 0.25, 0.01, "null-slot R8 validity") print("MRT smoke passed: full slots [RGBA8, RG16_FLOAT, R8_UNORM], preserved null slot [RGBA8, unused, R8_UNORM]") @@ -271,6 +271,6 @@ private func runSmokeTest() throws { do { try runSmokeTest() } catch { - fputs("MRT smoke failed: (error)\n", stderr) + fputs("MRT smoke failed: \(error)\n", stderr) exit(1) } From fbff4d71b945cd67c9ec933d61cf62aefe221f76 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 05:45:31 +0800 Subject: [PATCH 10/78] Snapshot: pre-worktree-split state of 3 concurrent Metal sessions Captures the interleaved working state of three sessions that were editing this shared checkout simultaneously (Metal 4 migration, Iris adaptation, frame-generation comparison). Serves as the common ancestor for the per-session worktrees created next. Co-Authored-By: Claude Opus 5 --- build.gradle | 53 +++ .../metal/framegraph/FrameGraphCompiler.java | 7 +- .../framegraph/MetallumFramePipeline.java | 216 +++++++++++ .../client/metal/render/MetalDevice.java | 13 +- .../client/metal/render/MetalFxManager.java | 136 ++++++- .../render/bridge/MetalNativeBridge.java | 15 + .../render/bridge/MetalNativeInterface.java | 294 +++++++++++++++ .../validation/MetalValidationClient.java | 209 ++++++++++- src/main/native/MetallumInterface.swift | 213 +++++++++++ src/main/native/MetallumNative.swift | 228 +++++++++++- .../framegraph/FrameGraphCompilerTest.java | 350 ++++++++++++++++++ .../framegraph/MetallumFramePipelineTest.java | 220 +++++++++++ .../bridge/MetalNativeInterfaceTest.java | 138 +++++++ src/test/native/Metal4PipelinePathTest.swift | 310 ++++++++++++++++ src/test/native/Metal4PipelineSmokeTest.swift | 63 +++- 15 files changed, 2444 insertions(+), 21 deletions(-) create mode 100644 src/main/java/com/metallum/client/metal/framegraph/MetallumFramePipeline.java create mode 100644 src/main/java/com/metallum/client/metal/render/bridge/MetalNativeInterface.java create mode 100644 src/main/native/MetallumInterface.swift create mode 100644 src/test/java/com/metallum/client/metal/framegraph/FrameGraphCompilerTest.java create mode 100644 src/test/java/com/metallum/client/metal/framegraph/MetallumFramePipelineTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/bridge/MetalNativeInterfaceTest.java create mode 100644 src/test/native/Metal4PipelinePathTest.swift diff --git a/build.gradle b/build.gradle index ad58a37fb..2f0bfe490 100644 --- a/build.gradle +++ b/build.gradle @@ -74,6 +74,7 @@ tasks.register("buildMacNative", Exec) { workingDir project.projectDir inputs.files( "src/main/native/MetalFrameGenerationLifecycle.swift", + "src/main/native/MetallumInterface.swift", "src/main/native/MetallumNative.swift" ) outputs.file("src/main/resources/natives/macos/libmetallum.dylib") @@ -93,11 +94,13 @@ tasks.register("buildMacNative", Exec) { "-framework", "QuartzCore", "-o", "src/main/resources/natives/macos/libmetallum.dylib", "src/main/native/MetalFrameGenerationLifecycle.swift", + "src/main/native/MetallumInterface.swift", "src/main/native/MetallumNative.swift" } def metalMrtSmokeBinary = file("${buildDir}/metal-tests/MetalMRTSmokeTest") def metal4PipelineSmokeBinary = file("${buildDir}/metal-tests/Metal4PipelineSmokeTest") +def metal4PipelinePathBinary = file("${buildDir}/metal-tests/Metal4PipelinePathTest") def metalFrameGenerationLifecycleTestBinary = file("${buildDir}/metal-tests/MetalFrameGenerationLifecycleTest") def metalFrameGenerationPresentationValidationBinary = file("${buildDir}/metal-tests/MetalFrameGenerationPresentationValidation") def metalFxOffscreenValidationBinary = file("${buildDir}/metal-tests/MetalFXOffscreenValidation") @@ -159,9 +162,58 @@ tasks.register("metal4PipelineSmokeTest", Exec) { org.gradle.internal.os.OperatingSystem.current().isMacOsX() } dependsOn "compileMetal4PipelineSmokeTest" + // Metal 4 gives no driver-side hazard tracking and validates pipeline/pass + // agreement only under the debug layer; without it an illegal combination + // can appear to work. + environment "MTL_DEBUG_LAYER", "1" commandLine metal4PipelineSmokeBinary.absolutePath } +// Metal 4 migration M1 + M2b at the L2 level: links the shipping native module +// so the real exports (capability gate, shader function registration, pipeline +// creation) are what gets tested. +tasks.register("compileMetal4PipelinePathTest", Exec) { + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + workingDir project.projectDir + inputs.files( + "src/main/native/MetalFrameGenerationLifecycle.swift", + "src/main/native/MetallumInterface.swift", + "src/main/native/MetallumNative.swift", + "src/test/native/Metal4PipelinePathTest.swift" + ) + outputs.file(metal4PipelinePathBinary) + doFirst { + metal4PipelinePathBinary.parentFile.mkdirs() + } + // Same source set as buildMacNative, so this test links what ships. + commandLine "swiftc", + "-O", + "-target", "arm64-apple-macosx14.0", + "-framework", "AppKit", + "-framework", "Foundation", + "-framework", "Metal", + "-framework", "MetalFX", + "-framework", "QuartzCore", + "-o", metal4PipelinePathBinary.absolutePath, + "src/main/native/MetalFrameGenerationLifecycle.swift", + "src/main/native/MetallumInterface.swift", + "src/main/native/MetallumNative.swift", + "src/test/native/Metal4PipelinePathTest.swift" +} + +tasks.register("metal4PipelinePathTest", Exec) { + group = "verification" + description = "Checks the shipping Metal 4 pipeline path renders identically to Metal 3 and falls back cleanly (migration spec M1/M2b)." + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + dependsOn "compileMetal4PipelinePathTest" + environment "MTL_DEBUG_LAYER", "1" + commandLine metal4PipelinePathBinary.absolutePath +} + tasks.register("compileMetalFrameGenerationLifecycleTest", Exec) { onlyIf { org.gradle.internal.os.OperatingSystem.current().isMacOsX() @@ -515,6 +567,7 @@ tasks.register("buildIOSNative", Exec) { "-framework", "QuartzCore", "-framework", "UIKit", "-o", "src/main/resources/natives/ios/libmetallum.dylib", + "src/main/native/MetallumInterface.swift", "src/main/native/MetallumNative.swift" } } diff --git a/src/main/java/com/metallum/client/metal/framegraph/FrameGraphCompiler.java b/src/main/java/com/metallum/client/metal/framegraph/FrameGraphCompiler.java index f9226656f..d82b6597c 100644 --- a/src/main/java/com/metallum/client/metal/framegraph/FrameGraphCompiler.java +++ b/src/main/java/com/metallum/client/metal/framegraph/FrameGraphCompiler.java @@ -271,12 +271,17 @@ private static List barriers(final List o SemanticResource resource = usage.getKey(); FramePass.Access access = usage.getValue(); String writer = lastWriter.get(resource); + boolean orderedAgainstWriter = false; if (access.reads() && writer != null) { result.add(new CompiledFrameGraph.Barrier(writer, pass.name(), resource, CompiledFrameGraph.Hazard.READ_AFTER_WRITE)); + orderedAgainstWriter = true; } if (access.writes()) { - if (writer != null) { + // A read-modify-write pass is already ordered against the + // previous writer by the read-after-write edge; one barrier + // is what the backend inserts either way. + if (writer != null && !orderedAgainstWriter) { result.add(new CompiledFrameGraph.Barrier(writer, pass.name(), resource, CompiledFrameGraph.Hazard.WRITE_AFTER_WRITE)); } diff --git a/src/main/java/com/metallum/client/metal/framegraph/MetallumFramePipeline.java b/src/main/java/com/metallum/client/metal/framegraph/MetallumFramePipeline.java new file mode 100644 index 000000000..034ee41b4 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/framegraph/MetallumFramePipeline.java @@ -0,0 +1,216 @@ +package com.metallum.client.metal.framegraph; + +import java.util.List; +import java.util.Objects; + +import static com.metallum.client.metal.framegraph.FramePass.Phase.FRAME_INTERPOLATION; +import static com.metallum.client.metal.framegraph.FramePass.Phase.MOTION_MERGE; +import static com.metallum.client.metal.framegraph.FramePass.Phase.PRESENT; +import static com.metallum.client.metal.framegraph.FramePass.Phase.REACTIVE_MASK; +import static com.metallum.client.metal.framegraph.FramePass.Phase.TEMPORAL_UPSCALE; +import static com.metallum.client.metal.framegraph.FramePass.Phase.TRANSPARENCY; +import static com.metallum.client.metal.framegraph.FramePass.Phase.UI; +import static com.metallum.client.metal.framegraph.FramePass.Phase.UI_COMPOSITION; +import static com.metallum.client.metal.framegraph.FramePass.Phase.WORLD_MRT; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.ColorSpace.DATA; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.ColorSpace.DISPLAY_NATIVE; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.ColorSpace.LINEAR; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.Lifetime.EXTERNAL; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.Lifetime.HISTORY; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.Lifetime.TRANSIENT; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.PixelFormat.BGRA8_UNORM; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.PixelFormat.DEPTH32_FLOAT; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.PixelFormat.R8_UNORM; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.PixelFormat.RG16_FLOAT; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.SizeDomain.NATIVE_DISPLAY; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.SizeDomain.RENDER; +import static com.metallum.client.metal.framegraph.SemanticResource.CAMERA_MOTION; +import static com.metallum.client.metal.framegraph.SemanticResource.COMPOSED_COLOR; +import static com.metallum.client.metal.framegraph.SemanticResource.CUTOUT_COVERAGE; +import static com.metallum.client.metal.framegraph.SemanticResource.DISOCCLUSION; +import static com.metallum.client.metal.framegraph.SemanticResource.FINAL_COLOR; +import static com.metallum.client.metal.framegraph.SemanticResource.INTERPOLATED_COLOR; +import static com.metallum.client.metal.framegraph.SemanticResource.MERGED_MOTION; +import static com.metallum.client.metal.framegraph.SemanticResource.OBJECT_MOTION; +import static com.metallum.client.metal.framegraph.SemanticResource.OBJECT_MOTION_VALIDITY; +import static com.metallum.client.metal.framegraph.SemanticResource.SCENE_COLOR; +import static com.metallum.client.metal.framegraph.SemanticResource.SCENE_DEPTH; +import static com.metallum.client.metal.framegraph.SemanticResource.UI_COLOR; +import static com.metallum.client.metal.framegraph.SemanticResource.UPSCALED_COLOR; + +/** + * The baseline pipeline this backend actually runs, expressed as a frame graph. + * + *

    Every pass here maps to real work: the MRT world pass, the transparency + * pass, the {@code metallum_motion_camera_v2} and {@code metallum_motion_merge_v2} + * kernels, the {@code metallum_cutout_reactive_dilate} kernel, the MetalFX + * temporal scaler, UI composition, the MetalFX frame interpolator and the + * presenter. Passes appear only when the corresponding feature is enabled, so + * the compiled graph describes the configuration that is running rather than a + * superset of what the code could do.

    + */ +public final class MetallumFramePipeline { + private MetallumFramePipeline() { + } + + /** + * Which optional stages participate. These mirror the runtime switches in + * {@code MetalFxConfig}; a disabled stage contributes neither a pass nor a + * resource, and therefore no allocation slot. + */ + public record Options( + boolean temporalUpscaling, + boolean frameInterpolation, + boolean objectMotion, + boolean cutoutReactive + ) { + public Options { + if (frameInterpolation && !temporalUpscaling) { + // The interpolator is linked to the temporal scaler; without the + // scaler there is no scaled history for it to interpolate. + throw new IllegalArgumentException("Frame interpolation requires temporal upscaling"); + } + if (cutoutReactive && !temporalUpscaling) { + throw new IllegalArgumentException("The reactive mask is only consumed by the temporal scaler"); + } + if (objectMotion && !temporalUpscaling) { + // Object motion exists to feed the scaler's motion input. Writing + // the MRT attachments with nothing downstream would cost a full + // RG16F target per frame for no effect. + throw new IllegalArgumentException("Object motion requires temporal upscaling"); + } + } + + /** Plain rasterisation: no MetalFX stage at all. */ + public static Options vanilla() { + return new Options(false, false, false, false); + } + + /** Temporal upscaling with the full motion and reactive input set. */ + public static Options fullTemporal() { + return new Options(true, false, true, true); + } + + /** Everything, including generated frames. */ + public static Options frameGeneration() { + return new Options(true, true, true, true); + } + } + + public static CompiledFrameGraph compile(final Options options, final List extensions) { + Objects.requireNonNull(options, "options"); + Objects.requireNonNull(extensions, "extensions"); + + // Without upscaling the scene is rasterised straight at display size, so + // the scene resources genuinely live in the display domain. Claiming a + // RENDER domain there would let the compiler alias a scene target with a + // display-sized one on the grounds that the domains differ. + ResourceDescriptor.SizeDomain sceneDomain = options.temporalUpscaling() ? RENDER : NATIVE_DISPLAY; + + FrameGraphBuilder graph = new FrameGraphBuilder() + .resource(SCENE_COLOR, ResourceDescriptor.scalerInput(sceneDomain, BGRA8_UNORM, LINEAR, TRANSIENT)) + .resource(SCENE_DEPTH, ResourceDescriptor.scalerInput(sceneDomain, DEPTH32_FLOAT, DATA, TRANSIENT)) + .resource(UI_COLOR, ResourceDescriptor.attachment(NATIVE_DISPLAY, BGRA8_UNORM, DISPLAY_NATIVE, TRANSIENT)) + // The presenter pins the composed frame until the real drawable + // reports its presented boundary, and the interpolator needs the + // previous one, so this can never share a slot. + .resource(COMPOSED_COLOR, ResourceDescriptor.scalerOutput(NATIVE_DISPLAY, BGRA8_UNORM, DISPLAY_NATIVE, HISTORY)) + .resource(FINAL_COLOR, ResourceDescriptor.presentTarget(NATIVE_DISPLAY, BGRA8_UNORM, DISPLAY_NATIVE)); + + graph.pass("world-mrt", WORLD_MRT, pass -> { + pass.write(SCENE_COLOR).write(SCENE_DEPTH); + if (options.objectMotion()) { + pass.write(OBJECT_MOTION).write(OBJECT_MOTION_VALIDITY); + } + if (options.cutoutReactive()) { + pass.write(CUTOUT_COVERAGE); + } + }); + graph.pass("transparency", TRANSPARENCY, pass -> pass.readWrite(SCENE_COLOR).read(SCENE_DEPTH)); + + if (options.temporalUpscaling()) { + graph.resource(CAMERA_MOTION, ResourceDescriptor.computeTarget(RENDER, RG16_FLOAT, DATA, TRANSIENT)) + .resource(MERGED_MOTION, ResourceDescriptor.scalerInput(RENDER, RG16_FLOAT, DATA, TRANSIENT)) + .resource(DISOCCLUSION, ResourceDescriptor.computeTarget(RENDER, R8_UNORM, DATA, TRANSIENT)) + .resource(UPSCALED_COLOR, ResourceDescriptor.scalerOutput(NATIVE_DISPLAY, BGRA8_UNORM, DISPLAY_NATIVE, TRANSIENT)); + + // metallum_motion_camera_v2: camera motion reconstructed from depth. + graph.pass("motion-camera", MOTION_MERGE, pass -> pass.read(SCENE_DEPTH).write(CAMERA_MOTION)); + + if (options.objectMotion()) { + graph.resource(OBJECT_MOTION, ResourceDescriptor.computeTarget(RENDER, RG16_FLOAT, DATA, TRANSIENT)) + .resource(OBJECT_MOTION_VALIDITY, ResourceDescriptor.computeTarget(RENDER, R8_UNORM, DATA, TRANSIENT)); + // metallum_motion_merge_v2: an invalid object sample falls back + // to camera motion and rejects history rather than becoming a + // zero velocity, per MetalMotionContract.merge. + graph.pass("motion-merge", MOTION_MERGE, pass -> pass + .read(CAMERA_MOTION) + .read(OBJECT_MOTION) + .read(OBJECT_MOTION_VALIDITY) + .read(SCENE_DEPTH) + .write(MERGED_MOTION) + .write(DISOCCLUSION)); + } else { + graph.pass("motion-merge", MOTION_MERGE, pass -> pass + .read(CAMERA_MOTION) + .read(SCENE_DEPTH) + .write(MERGED_MOTION) + .write(DISOCCLUSION)); + } + + if (options.cutoutReactive()) { + graph.resource(CUTOUT_COVERAGE, ResourceDescriptor.computeTarget(RENDER, R8_UNORM, DATA, TRANSIENT)) + .resource(SemanticResource.REACTIVE_MASK, + ResourceDescriptor.scalerInput(RENDER, R8_UNORM, DATA, TRANSIENT)); + // metallum_cutout_reactive_dilate. The reactive band is capped + // rather than covering every covered pixel; see + // docs/cutout-shimmer-remediation-2026-07-27.md. + graph.pass("reactive-mask", REACTIVE_MASK, pass -> pass + .read(CUTOUT_COVERAGE) + .read(SCENE_DEPTH) + .read(DISOCCLUSION) + .write(SemanticResource.REACTIVE_MASK)); + } + + graph.pass("temporal-upscale", TEMPORAL_UPSCALE, pass -> { + pass.read(SCENE_COLOR).read(SCENE_DEPTH).read(MERGED_MOTION); + if (options.cutoutReactive()) { + pass.read(SemanticResource.REACTIVE_MASK); + } + pass.write(UPSCALED_COLOR); + }); + } + + graph.pass("ui", UI, pass -> pass.write(UI_COLOR)); + graph.pass("ui-composition", UI_COMPOSITION, pass -> pass + .read(options.temporalUpscaling() ? UPSCALED_COLOR : SCENE_COLOR) + .read(UI_COLOR) + .write(COMPOSED_COLOR)); + + if (options.frameInterpolation()) { + graph.resource(INTERPOLATED_COLOR, + ResourceDescriptor.scalerOutput(NATIVE_DISPLAY, BGRA8_UNORM, DISPLAY_NATIVE, TRANSIENT)); + graph.pass("frame-interpolation", FRAME_INTERPOLATION, pass -> pass + .read(COMPOSED_COLOR) + .read(MERGED_MOTION) + .read(SCENE_DEPTH) + .write(INTERPOLATED_COLOR)); + } + + graph.pass("present", PRESENT, pass -> { + pass.read(COMPOSED_COLOR); + if (options.frameInterpolation()) { + pass.read(INTERPOLATED_COLOR); + } + pass.write(FINAL_COLOR); + }); + + for (FrameGraphExtension extension : List.copyOf(extensions)) { + Objects.requireNonNull(extension, "extension"); + if (extension.isEnabled()) { + extension.declare(graph); + } + } + return graph.compile(); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalDevice.java b/src/main/java/com/metallum/client/metal/render/MetalDevice.java index 3f9aec99e..c2e72c0db 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalDevice.java +++ b/src/main/java/com/metallum/client/metal/render/MetalDevice.java @@ -69,6 +69,12 @@ final class MetalDevice implements GpuDeviceBackend { */ private static final boolean METAL4_REQUESTED = Boolean.parseBoolean(System.getProperty("metallum.opt.metal4", "false")); + /** + * Routes render pipeline creation through MTL4Compiler (spec M2). Depends on + * the master switch; on its own it does nothing. + */ + private static final boolean METAL4_COMPILER = + Boolean.parseBoolean(System.getProperty("metallum.opt.metal4Compiler", "false")); /** METAL4_REQUESTED AND the device/SDK actually supporting Metal 4. */ private final boolean metal4Available; private static final boolean RENDER_PIPELINE_IDENTITY_EQUALS = renderPipelineUsesIdentityEquals(); @@ -136,10 +142,13 @@ private static boolean renderPipelineUsesIdentityEquals() { // #available check into the same answer. this.metal4Available = METAL4_REQUESTED && MetalNativeBridge.metallum_metal4_supported(metalDeviceHandle) != 0; + boolean metal4Compiler = this.metal4Available && METAL4_COMPILER; + MetalNativeBridge.metallum_set_metal4_compiler_enabled(metal4Compiler ? 1 : 0); Metallum.LOGGER.info( - "[Metallum] Metal 4: requested={} available={}", + "[Metallum] Metal 4: requested={} available={} compiler={}", METAL4_REQUESTED, - this.metal4Available + this.metal4Available, + metal4Compiler ); if (PSO_ARCHIVE) { try { diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java index 34bd25a69..75121c253 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -85,6 +85,19 @@ public final class MetalFxManager { // 0.35 and < depth-edge cap 0.5). private static final int INTERIOR_REACTIVE_MAX = 48; private static final int EDGE_REACTIVE_MIN = 72; + // Object-motion acceptance thresholds (item_spin / vehicle_turn). These + // scenarios hold the object at a fixed world position under a static + // camera, so the only motion in frame is the object's own rotation and the + // single-mean model does not apply: a Y-spin moves points on opposite + // sides of the axis in opposite directions, leaving a mean near zero — + // exactly what a regression that emitted no object motion at all would + // also produce. The peak-to-peak spread separates the two, and requiring + // it to dominate the mean is what confirms the rotation rather than a + // stray translation. + private static final int OBJECT_MIN_VALID_PIXELS = 2_000; + private static final double OBJECT_MIN_MOTION_SPREAD = 0.004; + private static final double OBJECT_SPIN_TO_MEAN_RATIO = 2.0; + private static final double OBJECT_MAX_MOTION = 0.5; private final boolean motionPipelineV2Available; private final boolean cutoutReactivePipelineAvailable; private final boolean handOverlayPipelineAvailable; @@ -166,11 +179,19 @@ public final class MetalFxManager { private boolean[] flickerSkyEdgeMask; private int flickerSkyEdgePixels; private int flickerSkyPixels; + // Open sky with no CUTOUT coverage anywhere near it. Under a static camera + // with frozen time, clouds off and no weather, this region is perfectly + // static geometry-free content: any delta here is the temporal pipeline's + // own instability on the sky itself, isolated from any silhouette. + @Nullable + private boolean[] flickerSkyInteriorMask; + private int flickerSkyInteriorPixels; @Nullable private byte[] flickerPreviousLuma; private final long[] flickerMaskedHistogram = new long[256]; private final long[] flickerControlHistogram = new long[256]; private final long[] flickerSkyEdgeHistogram = new long[256]; + private final long[] flickerSkyInteriorHistogram = new long[256]; @Nullable private String lastLoggedResetReason; @Nullable @@ -1237,6 +1258,7 @@ private void beginFlickerSeries( java.util.Arrays.fill(this.flickerMaskedHistogram, 0L); java.util.Arrays.fill(this.flickerControlHistogram, 0L); java.util.Arrays.fill(this.flickerSkyEdgeHistogram, 0L); + java.util.Arrays.fill(this.flickerSkyInteriorHistogram, 0L); // Reversed-Z: the cleared far plane is zero, so an untouched depth // pixel is sky. Same threshold as validDepth() in the motion kernels. boolean[] sky = null; @@ -1256,21 +1278,32 @@ private void beginFlickerSeries( // CUTOUT coverage exists in the 3x3 render neighborhood: this covers // the upscale footprint plus the reactive edge band. The sky-edge // submask additionally requires sky in the same neighborhood. + // The sky-interior submask is the complement: sky with no CUTOUT + // coverage within a wider radius, so no silhouette contaminates it. boolean[] mask = new boolean[width * height]; boolean[] skyEdge = new boolean[width * height]; + boolean[] skyInterior = new boolean[width * height]; int maskPixels = 0; int skyEdgePixels = 0; + int skyInteriorPixels = 0; for (int y = 0; y < height; y++) { int renderY = Math.min(renderHeight - 1, y * renderHeight / height); for (int x = 0; x < width; x++) { int renderX = Math.min(renderWidth - 1, x * renderWidth / width); + boolean skyNear = sky != null + && hasSkyNeighbor(sky, renderX, renderY, renderWidth, renderHeight, 1); if (hasCutoutCoverageNeighbor(coverage, renderX, renderY, renderWidth, renderHeight, 1)) { mask[y * width + x] = true; maskPixels++; - if (sky != null && hasSkyNeighbor(sky, renderX, renderY, renderWidth, renderHeight, 1)) { + if (skyNear) { skyEdge[y * width + x] = true; skyEdgePixels++; } + } else if (skyNear && sky[renderY * renderWidth + renderX] + && !hasCutoutCoverageNeighbor( + coverage, renderX, renderY, renderWidth, renderHeight, 3)) { + skyInterior[y * width + x] = true; + skyInteriorPixels++; } } } @@ -1279,6 +1312,8 @@ private void beginFlickerSeries( this.flickerSkyEdgeMask = skyEdge; this.flickerSkyEdgePixels = skyEdgePixels; this.flickerSkyPixels = skyPixels; + this.flickerSkyInteriorMask = skyInterior; + this.flickerSkyInteriorPixels = skyInteriorPixels; } private static boolean hasSkyNeighbor( @@ -1310,6 +1345,7 @@ private static boolean hasSkyNeighbor( private void accumulateFlickerFrame(final byte[] rgba, final int width, final int height) { boolean[] mask = this.flickerMask; boolean[] skyEdge = this.flickerSkyEdgeMask; + boolean[] skyInterior = this.flickerSkyInteriorMask; if (mask == null || width != flickerDisplayWidth || height != flickerDisplayHeight || rgba.length < width * height * 4) { throw new IllegalStateException("Flicker capture dimensions changed mid-series"); @@ -1337,6 +1373,9 @@ private void accumulateFlickerFrame(final byte[] rgba, final int width, final in } } else { flickerControlHistogram[delta]++; + if (skyInterior != null && skyInterior[pixel]) { + flickerSkyInteriorHistogram[delta]++; + } } } } @@ -1356,6 +1395,8 @@ private void writeFlickerMetrics(final String scenario) throws IOException { int controlP95 = histogramPercentile(flickerControlHistogram, 0.95); double skyEdgeMean = histogramMean(flickerSkyEdgeHistogram); int skyEdgeP95 = histogramPercentile(flickerSkyEdgeHistogram, 0.95); + double skyInteriorMean = histogramMean(flickerSkyInteriorHistogram); + int skyInteriorP95 = histogramPercentile(flickerSkyInteriorHistogram, 0.95); String json = String.format( java.util.Locale.ROOT, """ @@ -1372,21 +1413,27 @@ private void writeFlickerMetrics(final String scenario) throws IOException { "skyPixels": %d, "skyEdgePixels": %d, "skyEdgeMeanDelta": %.6f, - "skyEdgeP95Delta": %d + "skyEdgeP95Delta": %d, + "skyInteriorPixels": %d, + "skyInteriorMeanDelta": %.6f, + "skyInteriorP95Delta": %d } """, scenario, flickerFramesAccumulated, flickerDisplayWidth, flickerDisplayHeight, flickerMaskPixels, maskedMean, maskedP95, controlMean, controlP95, - flickerSkyPixels, flickerSkyEdgePixels, skyEdgeMean, skyEdgeP95 + flickerSkyPixels, flickerSkyEdgePixels, skyEdgeMean, skyEdgeP95, + flickerSkyInteriorPixels, skyInteriorMean, skyInteriorP95 ); Files.writeString(root.resolve("flicker-" + scenario + ".json"), json, StandardCharsets.UTF_8); Metallum.LOGGER.info( - "MetalFX flicker metric: scenario={} frames={} maskPixels={} maskedMeanDelta={} maskedP95={} controlMeanDelta={} controlP95={} skyPixels={} skyEdgePixels={} skyEdgeMeanDelta={} skyEdgeP95={}", + "MetalFX flicker metric: scenario={} frames={} maskPixels={} maskedMeanDelta={} maskedP95={} controlMeanDelta={} controlP95={} skyPixels={} skyEdgePixels={} skyEdgeMeanDelta={} skyEdgeP95={} skyInteriorPixels={} skyInteriorMeanDelta={} skyInteriorP95={}", scenario, flickerFramesAccumulated, flickerMaskPixels, String.format(java.util.Locale.ROOT, "%.4f", maskedMean), maskedP95, String.format(java.util.Locale.ROOT, "%.4f", controlMean), controlP95, flickerSkyPixels, flickerSkyEdgePixels, - String.format(java.util.Locale.ROOT, "%.4f", skyEdgeMean), skyEdgeP95 + String.format(java.util.Locale.ROOT, "%.4f", skyEdgeMean), skyEdgeP95, + flickerSkyInteriorPixels, + String.format(java.util.Locale.ROOT, "%.4f", skyInteriorMean), skyInteriorP95 ); } @@ -1459,7 +1506,8 @@ private void finishValidationCapture( bytesByName.get("reactive"), submittedCurrent, submittedPrevious, - submittedCutoutRadius + submittedCutoutRadius, + producerDiagnostics ); Files.writeString( frameDirectory.resolve("metrics.json"), @@ -1471,7 +1519,8 @@ private void finishValidationCapture( + "depthValidPixels={} disocclusionPixels={} objectDisocclusionPixels={} " + "cutoutCoveragePixels={} cutoutInteriorPixels={} " + "cutoutInteriorViolations={} cutoutEdgeBandReactivePixels={} cutoutRadius={} " - + "motionMean=({}, {}) expected=({}, {}) error={} producer={}", + + "motionMean=({}, {}) expected=({}, {}) error={} " + + "motionSpread=({}, {}) maxAbsMotion={} producer={}", requested.frame, requested.scenario, metrics.validPixels, @@ -1488,6 +1537,9 @@ private void finishValidationCapture( metrics.expectedX, metrics.expectedY, metrics.error, + metrics.motionSpreadX, + metrics.motionSpreadY, + metrics.maxAbsMotion, producerDiagnostics ); this.validationCapturesCompleted++; @@ -1521,7 +1573,8 @@ private MotionMetrics measureObjectMotion( final byte[] reactive, final Matrix4f submittedCurrent, final Matrix4f submittedPrevious, - final int cutoutRadius + final int cutoutRadius, + final MetalEntityMotionCapture.Diagnostics producerDiagnostics ) { int pixelCount = renderWidth * renderHeight; if (depth == null || depth.length != pixelCount * Float.BYTES @@ -1539,6 +1592,16 @@ private MotionMetrics measureObjectMotion( double sumX = 0.0; double sumY = 0.0; int validPixels = 0; + // Peak-to-peak extent of the object-motion field over the silhouette. + // A rigid translation projects to a near-uniform field, so its spread + // stays near zero; a rotation about the object's own axis moves points + // by an amount proportional to their offset from that axis, so the + // spread is what actually carries the rotation. See the item_spin case + // in the pass switch below. + double minMotionX = Double.POSITIVE_INFINITY; + double maxMotionX = Double.NEGATIVE_INFINITY; + double minMotionY = Double.POSITIVE_INFINITY; + double maxMotionY = Double.NEGATIVE_INFINITY; ByteBuffer motion = ByteBuffer.wrap(objectMotion).order(ByteOrder.nativeOrder()); for (int pixel = 0; pixel < pixelCount; pixel++) { if (Byte.toUnsignedInt(validity[pixel]) < 128) { @@ -1550,8 +1613,24 @@ private MotionMetrics measureObjectMotion( sumX += x; sumY += y; validPixels++; + minMotionX = Math.min(minMotionX, x); + maxMotionX = Math.max(maxMotionX, x); + minMotionY = Math.min(minMotionY, y); + maxMotionY = Math.max(maxMotionY, y); } } + double motionSpreadX = validPixels == 0 ? Double.NaN : maxMotionX - minMotionX; + double motionSpreadY = validPixels == 0 ? Double.NaN : maxMotionY - minMotionY; + double motionSpread = validPixels == 0 + ? Double.NaN + : Math.max(motionSpreadX, motionSpreadY); + double maxAbsMotion = validPixels == 0 ? Double.NaN : Math.max( + Math.max(Math.abs(minMotionX), Math.abs(maxMotionX)), + Math.max(Math.abs(minMotionY), Math.abs(maxMotionY)) + ); + int itemMotionDraws = producerDiagnostics == null + ? 0 + : producerDiagnostics.itemMotionDrawsEncoded(); Vector4f currentClip = new Vector4f( (float) requested.currentEntityX, @@ -1643,6 +1722,26 @@ private MotionMetrics measureObjectMotion( case "scene_reset" -> depthContractPassed && validPixels == 0 && objectDisocclusionPixels == 0; + // A dropped item spinning in place. itemMotionDrawsEncoded is the + // core/item subset of motionDrawsEncoded: asserting it is non-zero + // is what catches a future regression that drops the core/item + // vertex-shader family back out of the motion pipeline, which would + // otherwise show up only as a silently unvalidated path. + case "item_spin" -> depthContractPassed + && validPixels > OBJECT_MIN_VALID_PIXELS + && itemMotionDraws > 0 + && Double.isFinite(motionSpread) + && motionSpread >= OBJECT_MIN_MOTION_SPREAD + && motionSpread >= OBJECT_SPIN_TO_MEAN_RATIO * Math.hypot(meanX, meanY) + && maxAbsMotion <= OBJECT_MAX_MOTION; + // A boat turning on the spot. Same rotational envelope, but the + // vehicle renders through core/entity, so no core/item assertion. + case "vehicle_turn" -> depthContractPassed + && validPixels > OBJECT_MIN_VALID_PIXELS + && Double.isFinite(motionSpread) + && motionSpread >= OBJECT_MIN_MOTION_SPREAD + && motionSpread >= OBJECT_SPIN_TO_MEAN_RATIO * Math.hypot(meanX, meanY) + && maxAbsMotion <= OBJECT_MAX_MOTION; case "cutout_leaves", "cutout_grass" -> depthContractPassed && cutoutCoveragePixels > 32 && cutoutInteriorPixels > 0 @@ -1673,6 +1772,10 @@ private MotionMetrics measureObjectMotion( expectedX, expectedY, error, + motionSpreadX, + motionSpreadY, + maxAbsMotion, + itemMotionDraws, passed ); } @@ -1761,9 +1864,13 @@ private boolean shouldCapture() { // synchronous section rebuilds the reveal happens on exactly this // frame, and its one-frame disocclusion transient is the signal // being validated. + // 164 and 176 are the object-motion acceptance captures, placed 8 + // frames after their scenario starts so temporal history has + // settled; see MetalValidationClient's OBJECT_SCENE_FRAME block. return frame == 6 || frame == 12 || frame == 22 || frame == 32 || frame == 42 || frame == 46 || frame == 54 || frame == 62 - || frame == 74 || frame == 82; + || frame == 74 || frame == 82 + || frame == 164 || frame == 176; } } @@ -1782,6 +1889,10 @@ private record MotionMetrics( double expectedX, double expectedY, double error, + double motionSpreadX, + double motionSpreadY, + double maxAbsMotion, + int itemMotionDraws, boolean passed ) { private String toJson( @@ -1810,6 +1921,9 @@ private String toJson( "expectedObjectMotionNdc": [%.9f, %.9f], "error": %.9f, "tolerance": 0.03, + "objectMotionSpreadNdc": [%.9f, %.9f], + "maxAbsObjectMotionNdc": %.9f, + "itemMotionDrawsEncoded": %d, "historyResetExpected": %s, "passed": %s, "capturePoint": "after temporal encode, before present", @@ -1834,6 +1948,10 @@ private String toJson( expectedX, expectedY, error, + motionSpreadX, + motionSpreadY, + maxAbsMotion, + itemMotionDraws, requested.scenario.equals("scene_reset"), passed ); diff --git a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java index a8158f149..923dfce23 100644 --- a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java +++ b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java @@ -519,6 +519,7 @@ private static void configureBundledSpvcLibrary() throws IOException { MTLRenderCommandEncoderSetDepthStoreAction = downcall(lookup, "metallum_MTLRenderCommandEncoder_setDepthStoreAction", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, INT)); setDeferredDepthStore = downcall(lookup, "metallum_set_deferred_depth_store", FunctionDescriptor.ofVoid(INT)); metal4Supported = downcall(lookup, "metallum_metal4_supported", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); + setMetal4CompilerEnabled = downcall(lookup, "metallum_set_metal4_compiler_enabled", FunctionDescriptor.ofVoid(INT)); // The archive open path performs disk IO inside the native call; // avoid the critical-linker fast path like other IO-adjacent calls. psoArchiveOpen = downcallWithoutCritical(lookup, "metallum_pso_archive_open", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); @@ -753,6 +754,7 @@ private static SymbolLookup extractAndLoad(String resourcePath) throws IOExcepti private static final MethodHandle MTLRenderCommandEncoderSetDepthStoreAction; private static final MethodHandle setDeferredDepthStore; private static final MethodHandle metal4Supported; + private static final MethodHandle setMetal4CompilerEnabled; private static final MethodHandle psoArchiveOpen; private static final MethodHandle psoArchiveFlush; private static final MethodHandle MTLBlitCommandEncoderUpdateFence; @@ -2338,6 +2340,19 @@ public static int metallum_metal4_supported(final MemorySegment device) { } } + /** + * Enables MTL4Compiler-backed render pipeline creation on the native side. + * Must be called before the first pipeline is built, and only with 1 when + * {@link #metallum_metal4_supported} already said yes. + */ + public static void metallum_set_metal4_compiler_enabled(final int enabled) { + try { + setMetal4CompilerEnabled.invokeExact(enabled); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_set_metal4_compiler_enabled", throwable); + } + } + public static int metallum_pso_archive_open(final MemorySegment device, final String path) { try (Arena arena = Arena.ofConfined()) { return (int) psoArchiveOpen.invokeExact(segment(device), toCString(arena, path)); diff --git a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeInterface.java b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeInterface.java new file mode 100644 index 000000000..1052be5bd --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeInterface.java @@ -0,0 +1,294 @@ +package com.metallum.client.metal.render.bridge; + +import java.lang.foreign.Arena; +import java.lang.foreign.FunctionDescriptor; +import java.lang.foreign.Linker; +import java.lang.foreign.MemorySegment; +import java.lang.foreign.SymbolLookup; +import java.lang.foreign.ValueLayout; +import java.lang.invoke.MethodHandle; +import java.util.EnumSet; +import java.util.List; +import java.util.Objects; +import java.util.Optional; +import java.util.Set; + +/** + * Reader for the dylib's versioned interface table. + * + *

    Per-symbol downcalls make the jar and the dylib a matched pair: looking up + * a symbol an older dylib does not export fails at bridge initialisation, and + * there is no way to ask a dylib what it implements before calling into it. This + * class asks. {@code metallum_get_interface} reports, per feature, an interface + * version and the capabilities the dylib was built with; a caller then uses the + * feature at a version both sides understand or degrades.

    + * + *

    Absence is not an error here. A dylib without the symbol is simply an older + * dylib, and {@link #negotiate} reports that as an empty result rather than an + * exception, because refusing to start is exactly the failure mode this is meant + * to remove. A table that is present but malformed is a different + * matter and does throw: that means the two sides disagree about the layout, and + * reading on would interpret arbitrary bytes as function pointers.

    + * + *

    This class deliberately takes its {@link SymbolLookup} from the caller + * instead of loading the dylib itself. The bridge already owns extraction and + * loading, and a second extraction would produce a second loaded copy with its + * own table cache.

    + */ +public final class MetalNativeInterface { + /** Header size at the version this reader was written against. */ + private static final int BASELINE_HEADER_SIZE = 32; + private static final int OFFSET_HEADER_SIZE = 0; + private static final int OFFSET_BYTE_COUNT = 4; + private static final int OFFSET_ABI_VERSION = 8; + private static final int OFFSET_FEATURE_ID = 12; + private static final int OFFSET_ENTRY_COUNT = 16; + private static final int OFFSET_BUILD_CAPABILITIES = 24; + private static final long ENTRY_STRIDE = ValueLayout.ADDRESS.byteSize(); + + private static final String NEGOTIATION_SYMBOL = "metallum_get_interface"; + private static final FunctionDescriptor NEGOTIATION_DESCRIPTOR = + FunctionDescriptor.of(ValueLayout.JAVA_INT, ValueLayout.JAVA_INT, ValueLayout.JAVA_INT, ValueLayout.ADDRESS); + + private static final int STATUS_OK = 0; + private static final int STATUS_UNKNOWN_FEATURE = 1; + private static final int STATUS_VERSION_TOO_NEW = 2; + + private final Feature feature; + private final int version; + private final Set capabilities; + private final List entries; + + private MetalNativeInterface( + final Feature feature, + final int version, + final Set capabilities, + final List entries + ) { + this.feature = feature; + this.version = version; + this.capabilities = Set.copyOf(capabilities); + this.entries = List.copyOf(entries); + } + + /** + * Negotiates one feature's interface. + * + * @param minVersion lowest interface version this caller can work with + * @return the negotiated interface, or empty when the dylib does not export + * the negotiation symbol at all, does not know the feature, or only + * provides an older version than {@code minVersion} + * @throws IllegalStateException if the table is present but does not match + * the documented layout + */ + public static Optional negotiate( + final SymbolLookup lookup, + final Feature feature, + final int minVersion + ) { + Objects.requireNonNull(lookup, "lookup"); + Objects.requireNonNull(feature, "feature"); + if (minVersion < 1) { + throw new IllegalArgumentException("minVersion must be at least 1"); + } + Optional symbol = lookup.find(NEGOTIATION_SYMBOL); + if (symbol.isEmpty()) { + return Optional.empty(); + } + MethodHandle negotiate = Linker.nativeLinker().downcallHandle(symbol.get(), NEGOTIATION_DESCRIPTOR); + + int status; + MemorySegment table; + try (Arena arena = Arena.ofConfined()) { + MemorySegment out = arena.allocate(ValueLayout.ADDRESS); + try { + status = (int) negotiate.invokeExact(feature.id(), minVersion, out); + } catch (Throwable throwable) { + throw new IllegalStateException("Calling " + NEGOTIATION_SYMBOL + " failed", throwable); + } + if (status == STATUS_UNKNOWN_FEATURE || status == STATUS_VERSION_TOO_NEW) { + return Optional.empty(); + } + if (status != STATUS_OK) { + throw new IllegalStateException(NEGOTIATION_SYMBOL + " returned unknown status " + status); + } + table = out.get(ValueLayout.ADDRESS, 0); + } + if (table.equals(MemorySegment.NULL)) { + throw new IllegalStateException(NEGOTIATION_SYMBOL + " reported success but produced no table"); + } + return Optional.of(read(table, feature, minVersion)); + } + + private static MetalNativeInterface read(final MemorySegment table, final Feature feature, final int minVersion) { + MemorySegment header = table.reinterpret(BASELINE_HEADER_SIZE); + long headerSize = Integer.toUnsignedLong(header.get(ValueLayout.JAVA_INT, OFFSET_HEADER_SIZE)); + long byteCount = Integer.toUnsignedLong(header.get(ValueLayout.JAVA_INT, OFFSET_BYTE_COUNT)); + int version = header.get(ValueLayout.JAVA_INT, OFFSET_ABI_VERSION); + int featureId = header.get(ValueLayout.JAVA_INT, OFFSET_FEATURE_ID); + long entryCount = Integer.toUnsignedLong(header.get(ValueLayout.JAVA_INT, OFFSET_ENTRY_COUNT)); + long capabilityBits = header.get(ValueLayout.JAVA_LONG, OFFSET_BUILD_CAPABILITIES); + + // A header may only grow, so a shorter one means the dylib is speaking a + // layout this reader predates and every offset below would be wrong. + if (headerSize < BASELINE_HEADER_SIZE) { + throw new IllegalStateException("Interface table header is " + headerSize + + " bytes; this reader requires at least " + BASELINE_HEADER_SIZE); + } + if (featureId != feature.id()) { + throw new IllegalStateException("Asked for feature " + feature + " (" + feature.id() + + ") but the table reports feature id " + featureId); + } + if (version < minVersion) { + throw new IllegalStateException("Interface table reports version " + version + + " after accepting a minimum of " + minVersion); + } + if (entryCount < 0 || entryCount > 1024) { + throw new IllegalStateException("Interface table declares an implausible entry count " + entryCount); + } + long required = headerSize + entryCount * ENTRY_STRIDE; + if (byteCount < required) { + throw new IllegalStateException("Interface table declares " + byteCount + " bytes but " + + entryCount + " entries need " + required); + } + + MemorySegment whole = table.reinterpret(byteCount); + List entries = new java.util.ArrayList<>((int) entryCount); + for (long index = 0; index < entryCount; index++) { + MemorySegment entry = whole.get(ValueLayout.ADDRESS, headerSize + index * ENTRY_STRIDE); + if (entry.equals(MemorySegment.NULL)) { + throw new IllegalStateException("Interface table entry " + index + " is null"); + } + entries.add(entry); + } + + Set capabilities = EnumSet.noneOf(Capability.class); + for (Capability capability : Capability.values()) { + if ((capabilityBits & capability.bit()) != 0L) { + capabilities.add(capability); + } + } + return new MetalNativeInterface(feature, version, capabilities, entries); + } + + public Feature feature() { + return feature; + } + + /** The interface version the dylib provides for this feature. */ + public int version() { + return version; + } + + /** What the dylib was built to implement. Device support is a separate question. */ + public Set capabilities() { + return capabilities; + } + + public boolean supports(final Capability capability) { + return capabilities.contains(Objects.requireNonNull(capability, "capability")); + } + + public int entryCount() { + return entries.size(); + } + + /** + * Binds one table entry as a callable handle. + * + *

    Entry indices are the frozen ABI order documented in + * {@code MetallumInterface.swift}. Calling through the table rather than by + * symbol name is what lets a dylib add entries without the jar's existing + * calls moving.

    + */ + public MethodHandle entry(final int index, final FunctionDescriptor descriptor) { + Objects.requireNonNull(descriptor, "descriptor"); + if (index < 0 || index >= entries.size()) { + throw new IndexOutOfBoundsException("Entry " + index + " is outside the " + + entries.size() + " entries of " + feature + " v" + version); + } + return Linker.nativeLinker().downcallHandle(entries.get(index), descriptor); + } + + /** Raw entry address, for diagnostics and for asserting table structure. */ + long entryAddress(final int index) { + return entries.get(index).address(); + } + + /** Feature identities. Values match {@code MetallumInterfaceFeature} in Swift. */ + public enum Feature { + CORE(1), + METALFX(2); + + private final int id; + + Feature(final int id) { + this.id = id; + } + + public int id() { + return id; + } + } + + /** + * Capability bits. Values match {@code MetallumBuildCapability} in Swift; a + * bit this reader does not know about is ignored rather than rejected, so a + * newer dylib stays usable. + */ + public enum Capability { + CORE(1L << 0), + RASTER(1L << 1), + COMPUTE(1L << 2), + METALFX_SPATIAL(1L << 3), + METALFX_TEMPORAL(1L << 4), + FRAME_GENERATION(1L << 5), + MOTION_V2(1L << 6), + CUTOUT_REACTIVE(1L << 7), + HAND_OVERLAY(1L << 8), + PRESENTATION_TIMELINE(1L << 9); + + private final long bit; + + Capability(final long bit) { + this.bit = bit; + } + + public long bit() { + return bit; + } + } + + /** Frozen entry indices for {@link Feature#CORE} v1. */ + public static final class Core { + /** {@code UInt64 metallum_core_build_capabilities(Int32 featureId)} */ + public static final int BUILD_CAPABILITIES = 0; + /** {@code UInt64 metallum_core_device_capabilities(MTLDevice*)} */ + public static final int DEVICE_CAPABILITIES = 1; + + public static final FunctionDescriptor BUILD_CAPABILITIES_DESCRIPTOR = + FunctionDescriptor.of(ValueLayout.JAVA_LONG, ValueLayout.JAVA_INT); + public static final FunctionDescriptor DEVICE_CAPABILITIES_DESCRIPTOR = + FunctionDescriptor.of(ValueLayout.JAVA_LONG, ValueLayout.ADDRESS); + + private Core() { + } + } + + /** Frozen entry indices for {@link Feature#METALFX} v1. */ + public static final class MetalFX { + public static final int SUPPORTS_SPATIAL = 0; + public static final int SUPPORTS_TEMPORAL = 1; + public static final int SUPPORTS_FRAME_GENERATION = 2; + public static final int SUPPORTS_MOTION_V2 = 3; + public static final int SUPPORTS_CUTOUT_REACTIVE = 4; + public static final int SUPPORTS_HAND_OVERLAY = 5; + + /** Every MetalFX probe is {@code Int32 (MTLDevice*)}. */ + public static final FunctionDescriptor PROBE_DESCRIPTOR = + FunctionDescriptor.of(ValueLayout.JAVA_INT, ValueLayout.ADDRESS); + + private MetalFX() { + } + } +} diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java index 831cc958f..2c6fe5d6b 100644 --- a/src/main/java/com/metallum/client/validation/MetalValidationClient.java +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -13,7 +13,12 @@ import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; +import net.minecraft.world.entity.EntityTypes; import net.minecraft.world.entity.decoration.ArmorStand; +import net.minecraft.world.entity.item.ItemEntity; +import net.minecraft.world.entity.vehicle.boat.Boat; +import net.minecraft.world.item.ItemStack; +import net.minecraft.world.item.Items; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.VineBlock; import net.minecraft.world.level.block.state.BlockState; @@ -67,6 +72,35 @@ public final class MetalValidationClient implements ClientModInitializer { private static final int SKY_FLICKER_START_FRAME = 128; private static final int SKY_FLICKER_END_FRAME = 151; private static final float SKY_SCENE_PITCH = -50.0F; + // Object-motion acceptance frames. MetalEntityObjectPose reconstructs root + // transforms for dropped items and vehicles, but the scripted room holds + // only an ArmorStand, so the core/item path had no automated proof. These + // frames are appended strictly after the cutout flicker series' last frame + // (SKY_FLICKER_END_FRAME) rather than inserted into it: frames 90..151 + // belong to the shimmer-remediation thread + // (docs/cutout-shimmer-remediation-2026-07-27.md §8/§14) and nothing at or + // below 155 changes behaviour here. + private static final int OBJECT_SCENE_FRAME = 156; + private static final int ITEM_CAPTURE_FRAME = 164; + private static final int VEHICLE_TURN_FRAME = 168; + private static final int VEHICLE_CAPTURE_FRAME = 176; + private static final int OBJECT_SERIES_END_FRAME = 180; + // Item spin is driven by ageInTicks, which the renderer builds as + // `tickCount + partialTick`. partialTick is wall-clock and cannot be + // pinned from here, so the commanded per-frame step is made large enough + // to dominate it: 5 ticks is 0.25 rad of spin per frame against at most + // 1 tick (0.05 rad) of jitter, leaving the true delta inside [0.20, 0.30]. + private static final int ITEM_SPIN_TICKS_PER_FRAME = 5; + // The boat's yaw is read through getYRot(partialTick), which lerps + // yRotO -> yRot; pinning old == new makes that lerp exact, so the vehicle + // scenario carries no wall-clock term at all. + private static final float VEHICLE_TURN_DEGREES_PER_FRAME = 6.0F; + private static final int ITEM_ENTITY_ID = -2_147_000_002; + private static final int VEHICLE_ENTITY_ID = -2_147_000_003; + private static final UUID ITEM_ENTITY_UUID = + UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf02"); + private static final UUID VEHICLE_ENTITY_UUID = + UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf03"); // Pinned FRAMEBUFFER size. All metric thresholds and golden baselines // are calibrated at this capture size (the 2x-backing framebuffer of the // 854x480 logical window the Gradle task requests via --width/--height). @@ -80,6 +114,8 @@ public final class MetalValidationClient implements ClientModInitializer { private static int requestedLogicalHeight = FRAMEBUFFER_HEIGHT / 2; private static boolean timelineAnchored; private static ArmorStand controlledEntity; + private static ItemEntity spinningItem; + private static Boat turningVehicle; private static Vec3 cameraOrigin; private static float cameraYaw; private static float cameraPitch; @@ -221,6 +257,13 @@ public static void beforeFrame(final GameRenderer renderer) { installCutoutGrassScene(minecraft); } else if (frame == SKY_SCENE_FRAME) { installCutoutSkyScene(minecraft); + } else if (frame == OBJECT_SCENE_FRAME) { + installObjectMotionScene(minecraft); + } else if (frame == VEHICLE_TURN_FRAME) { + // Swapping which object is in view is a large one-frame jump for + // both; the capture sits 8 frames later, and the reset keeps that + // transient out of the accumulated history the capture reads. + MetalFxManager.resetHistory("automated validation vehicle scenario"); } ScenarioPose pose = scenarioPoseFor(frame); @@ -252,21 +295,22 @@ public static void beforeFrame(final GameRenderer renderer) { } previousEntityPosition = entityPosition; frame++; - if (frame >= SKY_FLICKER_END_FRAME + 3 + if (frame >= OBJECT_SERIES_END_FRAME && MetalFxManager.validationCapturesPending() == 0 && !MetalFxManager.flickerSeriesPending() && MetalFxManager.flickerMetricCompleted("cutout_grass_hold") && MetalFxManager.flickerMetricCompleted("cutout_sky_hold")) { int completed = MetalFxManager.validationCapturesCompleted(); int failures = MetalFxManager.validationCaptureFailures(); - if (completed != 10 || failures != 0) { + if (completed != 12 || failures != 0) { removeOcclusionWall(minecraft); removeCutoutScene(minecraft); + removeObjectMotionScene(); applyPlayerPose(minecraft, cameraOrigin, cameraYaw, cameraPitch); finishRunState("failed", completed, failures); throw new IllegalStateException( "Automated Minecraft GPU validation failed: completed=" - + completed + "/10, failures=" + failures + + completed + "/12, failures=" + failures ); } finishAndStop(minecraft, completed, failures); @@ -332,7 +376,20 @@ private static ScenarioPose scenarioPoseFor(final int timelineFrame) { if (timelineFrame < SKY_FLICKER_START_FRAME) { return new ScenarioPose("cutout_sky", 0.80, 0.40); } - return new ScenarioPose("cutout_sky_hold", 0.80, 0.40); + // Bounding what used to be the open-ended tail. Every frame the + // shimmer thread owns still resolves to cutout_sky_hold, so this is an + // append rather than an edit of their range. + if (timelineFrame < OBJECT_SCENE_FRAME) { + return new ScenarioPose("cutout_sky_hold", 0.80, 0.40); + } + // Object-motion scenarios. The camera offset is held at the value the + // sky hold ends on so the camera never translates across the + // transition: the only motion these frames contain is the object's own + // rotation, which is what makes the spin separable from translation. + if (timelineFrame < VEHICLE_TURN_FRAME) { + return new ScenarioPose("item_spin", 0.80, 0.40); + } + return new ScenarioPose("vehicle_turn", 0.80, 0.40); } /** @@ -367,7 +424,9 @@ private static void requestFlickerFrameIfDue( /** Frames whose handler mutates terrain and needs the section builder idle. */ private static boolean isSceneMutationFrame(final int timelineFrame) { return timelineFrame == 38 || timelineFrame == 46 || timelineFrame == 66 - || timelineFrame == 75 || timelineFrame == SKY_SCENE_FRAME; + || timelineFrame == 75 || timelineFrame == SKY_SCENE_FRAME + // Restores the sky scene's opened ceiling, so it re-meshes terrain. + || timelineFrame == OBJECT_SCENE_FRAME; } private static boolean terrainSettled() { @@ -418,9 +477,79 @@ private static Vec3 applyScenarioPose(final Minecraft minecraft, final ScenarioP controlledEntity.yBodyRotO = 0.0F; controlledEntity.yHeadRot = 0.0F; controlledEntity.yHeadRotO = 0.0F; + if (isObjectMotionScenario(pose.scenario())) { + // The ArmorStand would otherwise contribute a second silhouette of + // zero-motion object pixels, and the spread metric is taken over + // every valid pixel. Parking it behind the camera leaves the object + // under test as the only source of object motion in frame. + Vec3 parked = cameraOrigin.add(horizontalLook(cameraYaw).scale(-4.0)); + controlledEntity.setOldPosAndRot(parked, 0.0F, 0.0F); + controlledEntity.setPos(parked); + return driveObjectMotionEntities(pose.scenario()); + } return entityPosition; } + private static boolean isObjectMotionScenario(final String scenario) { + return "item_spin".equals(scenario) || "vehicle_turn".equals(scenario); + } + + /** + * Drives the dropped item and the vehicle for one object-motion frame and + * returns the position of whichever is on screen. + * + *

    The returned position is what the capture reports as the validated + * entity centre, so it has to be the object actually producing the motion + * pixels — and it has to be in front of the camera, because the readback + * rejects a centre outside the valid clip half-space.

    + * + *

    Only one object is ever in view: the other is parked behind the + * camera, where it is frustum-culled and contributes no pixels. Both are + * held at a fixed world position throughout, so the object motion the + * capture measures is purely rotational.

    + */ + private static Vec3 driveObjectMotionEntities(final String scenario) { + boolean itemScenario = "item_spin".equals(scenario); + Vec3 look = horizontalLook(cameraYaw); + Vec3 right = horizontalRight(cameraYaw); + Vec3 parked = cameraOrigin.add(look.scale(-4.0)); + // Close enough that the silhouette covers a few thousand pixels at the + // pinned capture size, and lifted to roughly eye height so the level + // camera frames it. + Vec3 itemHome = cameraOrigin.add(look.scale(1.5)).add(right.scale(0.40)).add(0.0, 1.3, 0.0); + Vec3 vehicleHome = cameraOrigin.add(look.scale(3.0)).add(right.scale(0.40)).add(0.0, 0.9, 0.0); + Vec3 itemPosition = itemScenario ? itemHome : parked; + Vec3 vehiclePosition = itemScenario ? parked : vehicleHome; + + if (spinningItem != null) { + // The spin phase is a pure function of the timeline frame index. + // bobOffs is randomised per ItemEntity and cannot be assigned (it + // is final), but it enters getSpin as a constant additive phase and + // therefore cancels exactly in the frame-to-frame rotation delta + // the interpolator consumes. + spinningItem.tickCount = Math.max(0, frame - OBJECT_SCENE_FRAME) * ITEM_SPIN_TICKS_PER_FRAME; + spinningItem.setDeltaMovement(Vec3.ZERO); + spinningItem.setOldPosAndRot(itemPosition, 0.0F, 0.0F); + spinningItem.setPos(itemPosition); + } + if (turningVehicle != null) { + float yaw = itemScenario + ? 0.0F + : (frame - VEHICLE_TURN_FRAME) * VEHICLE_TURN_DEGREES_PER_FRAME; + turningVehicle.setDeltaMovement(Vec3.ZERO); + // old == new on every lerped rotation channel: getYRot(partialTick) + // then returns the commanded yaw exactly, so the vehicle's rendered + // pose carries no wall-clock term. + turningVehicle.setOldPosAndRot(vehiclePosition, yaw, 0.0F); + turningVehicle.setPos(vehiclePosition); + turningVehicle.setYRot(yaw); + turningVehicle.yRotO = yaw; + turningVehicle.setXRot(0.0F); + turningVehicle.xRotO = 0.0F; + } + return itemScenario ? itemPosition : vehiclePosition; + } + /** * Pins every world-state source of cross-run variance the captures can * see: day/weather cycles (persisted gamerules — after the first run the @@ -781,6 +910,71 @@ private static void installCutoutSkyScene(final Minecraft minecraft) { ); } + /** + * Installs the object-motion scene: re-seals the room the sky scene opened + * and spawns the two objects whose root transforms MetalEntityObjectPose + * reconstructs. + * + *

    Both entities are added client-side only, exactly like the controlled + * ArmorStand, and they come into existence at + * {@link #OBJECT_SCENE_FRAME} — after every golden capture and well past + * the frame < 90 window {@code appendFrameState} records. That temporal + * scoping is what keeps the item's deliberately varying rotation from + * reaching any frame whose bytes are compared across runs.

    + * + *

    The item is a block item rather than a flat one: a block model keeps a + * solid silhouette at every spin phase, where a flat item turns edge-on + * twice per revolution and would collapse the measured pixel count at an + * unpredictable phase (bobOffs is random per entity).

    + */ + private static void installObjectMotionScene(final Minecraft minecraft) { + // The sky scene opened the ceiling; restoring it re-seals the room so + // these frames are backed by stone rather than sky. + removeCutoutScene(minecraft); + + Vec3 parked = cameraOrigin.add(horizontalLook(cameraYaw).scale(-4.0)); + ItemEntity item = new ItemEntity( + minecraft.level, + parked.x, parked.y, parked.z, + new ItemStack(Blocks.STONE.asItem()) + ); + item.setId(ITEM_ENTITY_ID); + item.setUUID(ITEM_ENTITY_UUID); + item.setNoGravity(true); + item.setDeltaMovement(Vec3.ZERO); + minecraft.level.addEntity(item); + spinningItem = item; + + Boat boat = new Boat(EntityTypes.OAK_BOAT, minecraft.level, () -> Items.OAK_BOAT); + boat.setId(VEHICLE_ENTITY_ID); + boat.setUUID(VEHICLE_ENTITY_UUID); + boat.setNoGravity(true); + boat.setDeltaMovement(Vec3.ZERO); + boat.setPos(parked); + minecraft.level.addEntity(boat); + turningVehicle = boat; + + // The re-seal plus two new silhouettes disocclude most of the frame; + // the captures sit 8 frames later so history is settled by then. + MetalFxManager.resetHistory("automated validation object motion scene"); + Metallum.LOGGER.info( + "Installed object-motion scene: item id={} vehicle id={}", + ITEM_ENTITY_ID, + VEHICLE_ENTITY_ID + ); + } + + private static void removeObjectMotionScene() { + if (spinningItem != null) { + spinningItem.discard(); + spinningItem = null; + } + if (turningVehicle != null) { + turningVehicle.discard(); + turningVehicle = null; + } + } + private static void placeCutoutSceneBlock( final Minecraft minecraft, final BlockPos pos, @@ -840,10 +1034,11 @@ private static void finishAndStop( Metallum.LOGGER.info( "Automated Minecraft MetalFX validation passed {}/{} GPU captures; stopping client", completed, - 10 + 12 ); removeOcclusionWall(minecraft); removeCutoutScene(minecraft); + removeObjectMotionScene(); // Return the player to the anchor pose so repeated validation runs do // not accumulate camera drift in the saved test world. The client-side // pose alone is not enough: the integrated server holds the copy that @@ -889,7 +1084,7 @@ private static void finishRunState( "usedComputerUse": false, "controlledFrames": 90, "controlledEntity": "armor_stand", - "expectedGpuCaptures": 10, + "expectedGpuCaptures": 12, "completedGpuCaptures": %d, "failedGpuCaptures": %d, "status": "%s" diff --git a/src/main/native/MetallumInterface.swift b/src/main/native/MetallumInterface.swift new file mode 100644 index 000000000..9fd5cfb6e --- /dev/null +++ b/src/main/native/MetallumInterface.swift @@ -0,0 +1,213 @@ +import Foundation +import Metal + +// MARK: - Versioned native interface +// +// The Java side reaches the dylib through per-symbol FFM downcalls, which makes +// the jar and the dylib a matched pair: a jar that looks up a symbol an older +// dylib does not export fails at bridge initialisation, and there is no way to +// ask a dylib what it actually implements before calling into it. +// +// `metallum_get_interface` is that question. It hands back a table whose header +// states its own size, the interface version for one feature, and the set of +// capabilities this dylib was built with. A jar can then negotiate: use the +// feature at the version both sides understand, or degrade cleanly. +// +// ABI rules, which exist so a version number stays meaningful: +// +// 1. The entry order of a table is frozen once released. Append only. +// 2. Appending entries bumps that feature's interface version. +// 3. Changing an existing entry's signature or meaning is a new feature id, +// never a version bump. +// 4. The header only grows. Readers must use `headerSize` to find the first +// entry rather than assuming 32. +// +// Header layout, little-endian, total 32 bytes today: +// +// offset 0 UInt32 headerSize bytes before the first entry +// offset 4 UInt32 byteCount total table size +// offset 8 UInt32 abiVersion interface version of this feature +// offset 12 Int32 featureId +// offset 16 UInt32 entryCount +// offset 20 UInt32 reserved zero +// offset 24 UInt64 buildCapabilities what this dylib implements +// +// Tables are immutable process-lifetime data and never retain a Metal object. +// Device-dependent support is a separate question answered by +// `metallum_core_device_capabilities`, because the answer differs per device +// and a process-level table must not pretend otherwise. + +private let interfaceHeaderSize: UInt32 = 32 +private let interfaceLock = NSLock() +private var interfaceTables: [UInt64: UnsafeMutableRawPointer] = [:] + +enum MetallumInterfaceFeature: Int32 { + case core = 1 + case metalFX = 2 + + /// Highest interface version this dylib provides for the feature. + var currentVersion: UInt32 { + switch self { + case .core: return 1 + case .metalFX: return 1 + } + } +} + +enum MetallumInterfaceStatus: Int32 { + case ok = 0 + case unknownFeature = 1 + case versionTooNew = 2 +} + +/// What this dylib implements, independent of any device. +struct MetallumBuildCapability { + static let core: UInt64 = 1 << 0 + static let raster: UInt64 = 1 << 1 + static let compute: UInt64 = 1 << 2 + static let metalFXSpatial: UInt64 = 1 << 3 + static let metalFXTemporal: UInt64 = 1 << 4 + static let frameGeneration: UInt64 = 1 << 5 + static let motionV2: UInt64 = 1 << 6 + static let cutoutReactive: UInt64 = 1 << 7 + static let handOverlay: UInt64 = 1 << 8 + static let presentationTimeline: UInt64 = 1 << 9 +} + +private func buildCapabilities(for feature: MetallumInterfaceFeature) -> UInt64 { + switch feature { + case .core: + return MetallumBuildCapability.core + | MetallumBuildCapability.raster + | MetallumBuildCapability.compute + case .metalFX: + #if canImport(MetalFX) + return MetallumBuildCapability.metalFXSpatial + | MetallumBuildCapability.metalFXTemporal + | MetallumBuildCapability.frameGeneration + | MetallumBuildCapability.motionV2 + | MetallumBuildCapability.cutoutReactive + | MetallumBuildCapability.handOverlay + | MetallumBuildCapability.presentationTimeline + #else + return 0 + #endif + } +} + +/// Everything this device actually supports, by asking the same probes the +/// renderer asks before it enables a stage. +@_cdecl("metallum_core_device_capabilities") +public func metallum_core_device_capabilities(_ device: MTLDevice) -> UInt64 { + var bits = MetallumBuildCapability.core + | MetallumBuildCapability.raster + | MetallumBuildCapability.compute + if metallum_metalfx_supports_spatial(device) != 0 { + bits |= MetallumBuildCapability.metalFXSpatial + } + if metallum_metalfx_supports_temporal(device) != 0 { + bits |= MetallumBuildCapability.metalFXTemporal + } + if metallum_metalfx_supports_frame_generation(device) != 0 { + bits |= MetallumBuildCapability.frameGeneration + | MetallumBuildCapability.presentationTimeline + } + if metallum_metalfx_supports_motion_v2(device) != 0 { + bits |= MetallumBuildCapability.motionV2 + } + if metallum_metalfx_supports_cutout_reactive(device) != 0 { + bits |= MetallumBuildCapability.cutoutReactive + } + if metallum_metalfx_supports_hand_overlay(device) != 0 { + bits |= MetallumBuildCapability.handOverlay + } + return bits +} + +/// Build-time capability bits for one feature, callable without a device. +@_cdecl("metallum_core_build_capabilities") +public func metallum_core_build_capabilities(_ featureId: Int32) -> UInt64 { + guard let feature = MetallumInterfaceFeature(rawValue: featureId) else { return 0 } + return buildCapabilities(for: feature) +} + +private typealias RawFunction = UnsafeRawPointer + +private func functionPointer(_ function: T) -> RawFunction { + unsafeBitCast(function, to: RawFunction.self) +} + +/// Frozen entry order. Append only, and bump the feature's version when you do. +private func entries(for feature: MetallumInterfaceFeature, version: UInt32) -> [RawFunction] { + switch feature { + case .core: + return [ + functionPointer(metallum_core_build_capabilities as @convention(c) (Int32) -> UInt64), + functionPointer(metallum_core_device_capabilities as @convention(c) (MTLDevice) -> UInt64) + ] + case .metalFX: + return [ + functionPointer(metallum_metalfx_supports_spatial as @convention(c) (MTLDevice) -> Int32), + functionPointer(metallum_metalfx_supports_temporal as @convention(c) (MTLDevice) -> Int32), + functionPointer(metallum_metalfx_supports_frame_generation as @convention(c) (MTLDevice) -> Int32), + functionPointer(metallum_metalfx_supports_motion_v2 as @convention(c) (MTLDevice) -> Int32), + functionPointer(metallum_metalfx_supports_cutout_reactive as @convention(c) (MTLDevice) -> Int32), + functionPointer(metallum_metalfx_supports_hand_overlay as @convention(c) (MTLDevice) -> Int32) + ] + } +} + +private func interfaceTable(feature: MetallumInterfaceFeature, version: UInt32) -> UnsafeMutableRawPointer { + let key = (UInt64(UInt32(bitPattern: feature.rawValue)) << 32) | UInt64(version) + interfaceLock.lock() + defer { interfaceLock.unlock() } + if let existing = interfaceTables[key] { return existing } + + let functions = entries(for: feature, version: version) + let stride = MemoryLayout.stride + let byteCount = Int(interfaceHeaderSize) + functions.count * stride + let table = UnsafeMutableRawPointer.allocate(byteCount: byteCount, alignment: 8) + table.initializeMemory(as: UInt8.self, repeating: 0, count: byteCount) + table.storeBytes(of: interfaceHeaderSize, toByteOffset: 0, as: UInt32.self) + table.storeBytes(of: UInt32(byteCount), toByteOffset: 4, as: UInt32.self) + table.storeBytes(of: version, toByteOffset: 8, as: UInt32.self) + table.storeBytes(of: feature.rawValue, toByteOffset: 12, as: Int32.self) + table.storeBytes(of: UInt32(functions.count), toByteOffset: 16, as: UInt32.self) + table.storeBytes(of: UInt32(0), toByteOffset: 20, as: UInt32.self) + table.storeBytes(of: buildCapabilities(for: feature), toByteOffset: 24, as: UInt64.self) + for (index, function) in functions.enumerated() { + table.storeBytes( + of: function, + toByteOffset: Int(interfaceHeaderSize) + index * stride, + as: RawFunction.self + ) + } + interfaceTables[key] = table + return table +} + +/// Negotiates one feature's interface. +/// +/// - Parameters: +/// - featureId: a `MetallumInterfaceFeature` raw value. +/// - minVersion: the lowest version the caller can work with. +/// - outFunctionTable: receives the table pointer on success. +/// - Returns: a `MetallumInterfaceStatus` raw value. On failure the out +/// parameter is left untouched, so a caller that ignores the status still +/// cannot read a partially written table. +@_cdecl("metallum_get_interface") +public func metallum_get_interface( + _ featureId: Int32, + _ minVersion: UInt32, + _ outFunctionTable: UnsafeMutablePointer? +) -> Int32 { + guard let feature = MetallumInterfaceFeature(rawValue: featureId), let outFunctionTable else { + return MetallumInterfaceStatus.unknownFeature.rawValue + } + let available = feature.currentVersion + guard minVersion <= available else { + return MetallumInterfaceStatus.versionTooNew.rawValue + } + outFunctionTable.pointee = UnsafeRawPointer(interfaceTable(feature: feature, version: available)) + return MetallumInterfaceStatus.ok.rawValue +} diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index d3478de08..8e10f680e 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -79,6 +79,72 @@ private enum NativeState { // Fresh archives (first launch or after deletion) harvest and serialize // normally. static var binaryArchiveReadOnly = false + // Metal 4 (migration spec M2). Enabled from Java once the capability gate + // and metallum.opt.metal4Compiler both hold; false means every PSO takes + // the Metal 3 path below, unchanged. + static var metal4CompilerEnabled = false + // MTL4LibraryFunctionDescriptor requires the MTLLibrary a function came + // from, and MTLFunction does not expose it, so the association is kept + // beside it. Weak keys: the entry disappears when the function is released, + // so a library is held exactly as long as some function of it is alive. + static let functionLibraries = NSMapTable.weakToStrongObjects() + static let functionLibrariesLock = NSLock() + // Typed as AnyObject? deliberately: MTL4Compiler and + // MTL4PipelineDataSetSerializer are macOS 26 / iOS 26 symbols and cannot + // appear in the signature of an unversioned type, and putting @available on + // all of NativeState is not an option. Stored erased, recovered with `as?` + // inside an #available block. + static var metal4CompilerStorage: AnyObject? + static var metal4Serializer: AnyObject? + // MTL4Archive loaded from the previous launch, fed to pipeline creation as + // MTL4CompilerTaskOptions.lookupArchives. Erased for the same reason as the + // compiler above. + static var metal4LookupArchive: AnyObject? + static let metal4CompilerLock = NSLock() + // One-shot logging so a run can tell "the Metal 4 pipeline path worked" from + // "every pipeline silently fell back to Metal 3" — the two are otherwise + // indistinguishable, since falling back is by design never an error. Racing + // on these only ever costs a duplicate log line. + static var metal4PipelineLogged = false + static var metal4PipelineFallbackLogged = false + + static func logMetal4PipelineFallback(_ reason: String) { + guard !metal4PipelineFallbackLogged else { return } + metal4PipelineFallbackLogged = true + NSLog("[metallum] Metal 4 pipeline path unavailable, using Metal 3: %@", reason) + } + + static func register(function: MTLFunction, library: MTLLibrary) { + functionLibrariesLock.lock() + functionLibraries.setObject(library, forKey: function as AnyObject) + functionLibrariesLock.unlock() + } + + static func library(for function: MTLFunction) -> MTLLibrary? { + functionLibrariesLock.lock() + defer { functionLibrariesLock.unlock() } + return functionLibraries.object(forKey: function as AnyObject) as? MTLLibrary + } + + /// Process-wide compiler, built on first use. Nil means Metal 4 pipeline + /// creation is unavailable and callers must fall back to the Metal 3 path. + @available(macOS 26.0, iOS 26.0, *) + static func metal4Compiler(_ device: MTLDevice) -> MTL4Compiler? { + metal4CompilerLock.lock() + defer { metal4CompilerLock.unlock() } + if let existing = metal4CompilerStorage as? MTL4Compiler { return existing } + let descriptor = MTL4CompilerDescriptor() + descriptor.label = "metallum-compiler" + if let serializer = metal4Serializer as? MTL4PipelineDataSetSerializer { + descriptor.pipelineDataSetSerializer = serializer + } + guard let compiler = try? device.makeCompiler(descriptor: descriptor) else { + NSLog("[metallum] MTL4Compiler creation failed; Metal 4 pipeline path disabled") + return nil + } + metal4CompilerStorage = compiler + return compiler + } static var clearPipelines: [PipelineVariantKey: MTLRenderPipelineState] = [:] static var presentPipeline: MTLRenderPipelineState! static var presentNearestSampler: MTLSamplerState! @@ -4899,6 +4965,15 @@ public func metallum_set_deferred_depth_store(_ enabled: Int32) { NativeState.deferredDepthStore = enabled != 0 } +/// Routes render pipeline creation through MTL4Compiler (migration spec M2). +/// Java only calls this with 1 when the capability gate and +/// metallum.opt.metal4Compiler both hold; 0 (the default) leaves every PSO on +/// the Metal 3 path. +@_cdecl("metallum_set_metal4_compiler_enabled") +public func metallum_set_metal4_compiler_enabled(_ enabled: Int32) { + NativeState.metal4CompilerEnabled = enabled != 0 +} + @_cdecl("metallum_release_object") public func metallum_release_object(_ obj: UnsafeMutableRawPointer?) { autoreleasepool { @@ -4970,6 +5045,12 @@ public func metallum_create_shader_function( NSLog("[metallum] Failed to resolve MSL entry point '%s'", entryPtr) return nil } + // Metal 4 needs the library back when it builds a pipeline from this + // function (MTL4LibraryFunctionDescriptor), and MTLFunction does not + // carry it. Registering unconditionally keeps the Metal 3 and Metal 4 + // paths from disagreeing when the switch is flipped mid-session; the + // table is weak-keyed, so the cost is one entry per live function. + NativeState.register(function: function, library: library) return retainedPointer(function) } catch { NSLog("[metallum] Failed to compile MSL: %@", String(describing: error)) @@ -5122,6 +5203,72 @@ private func descriptorHasLiveColorWrite(_ descriptor: MTLRenderPipelineDescript return false } +/// The Metal 4 pipeline data set lives beside the Metal 3 binary archive rather +/// than in it. Java passes one path and its ABI does not change; the two caches +/// are simply different formats written by different APIs +/// (MTLBinaryArchive.serialize vs MTL4PipelineDataSetSerializer), so sharing one +/// file would mean each launch that flips metallum.opt.metal4Compiler discards +/// the other mode's cache. Separate files keep both warm. +private func metal4ArchiveURL(forBinaryArchivePath path: String) -> URL { + URL(fileURLWithPath: path).deletingPathExtension().appendingPathExtension("mtl4archive") +} + +/// Translates the Metal 3 pipeline descriptor the Java side has already filled +/// in into its Metal 4 equivalent, or nil when the translation cannot be made +/// (in which case the caller keeps the Metal 3 path). +/// +/// Two fields deliberately have no counterpart: depth/stencil attachment +/// formats do not exist on MTL4RenderPipelineDescriptor at all — the render pass +/// supplies them — so the depth dimension of the variant matrix disappears here. +/// binaryArchives has no counterpart either; MTL4 uses +/// MTL4CompilerTaskOptions.lookupArchives instead. +@available(macOS 26.0, iOS 26.0, *) +private func makeMetal4Descriptor(_ src: MTLRenderPipelineDescriptor) -> MTL4RenderPipelineDescriptor? { + guard let vertexFunction = src.vertexFunction, + let vertexLibrary = NativeState.library(for: vertexFunction) else { + return nil + } + let dst = MTL4RenderPipelineDescriptor() + dst.label = src.label + let vfd = MTL4LibraryFunctionDescriptor() + vfd.library = vertexLibrary + vfd.name = vertexFunction.name + dst.vertexFunctionDescriptor = vfd + if let fragmentFunction = src.fragmentFunction, + let fragmentLibrary = NativeState.library(for: fragmentFunction) { + let ffd = MTL4LibraryFunctionDescriptor() + ffd.library = fragmentLibrary + ffd.name = fragmentFunction.name + dst.fragmentFunctionDescriptor = ffd + } else if src.fragmentFunction != nil { + // A fragment function whose library is not in the side table: give up on + // the Metal 4 path rather than compile a pipeline missing a stage. + return nil + } + dst.vertexDescriptor = src.vertexDescriptor + dst.rasterSampleCount = src.rasterSampleCount + dst.inputPrimitiveTopology = src.inputPrimitiveTopology + dst.alphaToCoverageState = src.isAlphaToCoverageEnabled ? .enabled : .disabled + dst.alphaToOneState = src.isAlphaToOneEnabled ? .enabled : .disabled + dst.isRasterizationEnabled = src.isRasterizationEnabled + dst.maxVertexAmplificationCount = src.maxVertexAmplificationCount + for index in 0..<8 { + guard let s = src.colorAttachments[index], let d = dst.colorAttachments[index] else { continue } + d.pixelFormat = s.pixelFormat + d.writeMask = s.writeMask + d.blendingState = s.isBlendingEnabled ? .enabled : .disabled + if s.isBlendingEnabled { + d.sourceRGBBlendFactor = s.sourceRGBBlendFactor + d.destinationRGBBlendFactor = s.destinationRGBBlendFactor + d.rgbBlendOperation = s.rgbBlendOperation + d.sourceAlphaBlendFactor = s.sourceAlphaBlendFactor + d.destinationAlphaBlendFactor = s.destinationAlphaBlendFactor + d.alphaBlendOperation = s.alphaBlendOperation + } + } + return dst +} + /// Opens (or creates) the on-disk PSO binary archive. Existing file is loaded /// so previously harvested pipelines skip the Metal compiler; a corrupt file /// is deleted and replaced with an empty archive. @@ -5132,6 +5279,32 @@ public func metallum_pso_archive_open( ) -> Int32 { return autoreleasepool { guard let pathPtr else { return 0 } + // Metal 4 path (migration spec M2c). MTL4PipelineDataSetSerializer has no + // equivalent of MTLBinaryArchive's "an archive loaded from disk can never + // be re-serialized" defect, so there is no read-only mode here: every + // flush writes, including the ones triggered by resource reloads. + if NativeState.metal4CompilerEnabled, #available(macOS 26.0, iOS 26.0, *) { + let url = metal4ArchiveURL(forBinaryArchivePath: String(cString: pathPtr)) + let device = device + NativeState.metal4CompilerLock.lock() + let serializerDescriptor = MTL4PipelineDataSetSerializerDescriptor() + serializerDescriptor.configuration = .captureDescriptors + NativeState.metal4Serializer = device.makePipelineDataSetSerializer(descriptor: serializerDescriptor) + // Previous launch's archive, if any, becomes the compiler lookup set. + // Absent or unreadable simply means a cold start. + if FileManager.default.fileExists(atPath: url.path) { + if let archive = try? device.makeArchive(url: url) { + NativeState.metal4LookupArchive = archive + } else { + NSLog("[metallum] Metal 4 pipeline archive unreadable, rebuilding") + try? FileManager.default.removeItem(at: url) + } + } + let loaded = NativeState.metal4LookupArchive != nil + NativeState.metal4CompilerLock.unlock() + NSLog("[metallum] Metal 4 pipeline data set opened (lookup archive: %@)", loaded ? "yes" : "cold") + return 1 + } let url = URL(fileURLWithPath: String(cString: pathPtr)) let descriptor = MTLBinaryArchiveDescriptor() let loadedFromDisk = FileManager.default.fileExists(atPath: url.path) @@ -5159,7 +5332,21 @@ public func metallum_pso_archive_open( @_cdecl("metallum_pso_archive_flush") public func metallum_pso_archive_flush(_ pathPtr: UnsafePointer?) -> Int32 { return autoreleasepool { - guard let pathPtr, let archive = NativeState.binaryArchive else { return 0 } + guard let pathPtr else { return 0 } + if #available(macOS 26.0, iOS 26.0, *), + let serializer = NativeState.metal4Serializer as? MTL4PipelineDataSetSerializer { + let url = metal4ArchiveURL(forBinaryArchivePath: String(cString: pathPtr)) + NativeState.metal4CompilerLock.lock() + defer { NativeState.metal4CompilerLock.unlock() } + do { + try serializer.serializeAsArchiveAndFlush(url: url) + return 1 + } catch { + NSLog("[metallum] Metal 4 pipeline data set flush failed: %@", String(describing: error)) + return 0 + } + } + guard let archive = NativeState.binaryArchive else { return 0 } if NativeState.binaryArchiveReadOnly { // Loaded archives cannot be re-serialized on current macOS; the // on-disk file from the launch that built it stays authoritative. @@ -5207,6 +5394,45 @@ public func metallum_MTLDevice_makeRenderPipelineState( return nil } #endif + // Metal 4 path (migration spec M2b). MTL4Compiler returns an ordinary + // MTLRenderPipelineState that binds to the existing Metal 3 encoders + // (proved by metal4PipelineSmokeTest), so this needs no encoder changes. + // Any failure — no compiler, an untranslatable descriptor, a compile + // error — falls through to the unchanged Metal 3 path below. + if NativeState.metal4CompilerEnabled, #available(macOS 26.0, iOS 26.0, *) { + if let compiler = NativeState.metal4Compiler(device), + let metal4Descriptor = makeMetal4Descriptor(descriptor) { + do { + // lookupArchives is Metal 4's replacement for + // descriptor.binaryArchives: last launch's compiled pipelines + // are found here instead of being recompiled. The serializer + // attached to the compiler collects this launch's, and + // metallum_pso_archive_flush writes them back. + let state: MTLRenderPipelineState + if let archive = NativeState.metal4LookupArchive as? MTL4Archive { + let options = MTL4CompilerTaskOptions() + options.lookupArchives = [archive] + state = try compiler.makeRenderPipelineState( + descriptor: metal4Descriptor, + compilerTaskOptions: options + ) + } else { + state = try compiler.makeRenderPipelineState(descriptor: metal4Descriptor) + } + if !NativeState.metal4PipelineLogged { + NativeState.metal4PipelineLogged = true + NSLog("[metallum] Metal 4 pipeline path engaged (MTL4Compiler)") + } + return retainedPointer(state) + } catch { + NativeState.logMetal4PipelineFallback( + "MTL4Compiler rejected the descriptor: \(String(describing: error))" + ) + } + } else { + NativeState.logMetal4PipelineFallback("no compiler, or descriptor not translatable") + } + } if let archive = NativeState.binaryArchive { descriptor.binaryArchives = [archive] } diff --git a/src/test/java/com/metallum/client/metal/framegraph/FrameGraphCompilerTest.java b/src/test/java/com/metallum/client/metal/framegraph/FrameGraphCompilerTest.java new file mode 100644 index 000000000..d77336bd9 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/framegraph/FrameGraphCompilerTest.java @@ -0,0 +1,350 @@ +package com.metallum.client.metal.framegraph; + +import java.util.List; + +import org.junit.jupiter.api.Test; + +import static com.metallum.client.metal.framegraph.FramePass.Phase.MOTION_MERGE; +import static com.metallum.client.metal.framegraph.FramePass.Phase.PRESENT; +import static com.metallum.client.metal.framegraph.FramePass.Phase.REACTIVE_MASK; +import static com.metallum.client.metal.framegraph.FramePass.Phase.TEMPORAL_UPSCALE; +import static com.metallum.client.metal.framegraph.FramePass.Phase.TRANSPARENCY; +import static com.metallum.client.metal.framegraph.FramePass.Phase.UI; +import static com.metallum.client.metal.framegraph.FramePass.Phase.WORLD_MRT; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.ColorSpace.DATA; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.ColorSpace.DISPLAY_NATIVE; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.Lifetime.HISTORY; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.Lifetime.TRANSIENT; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.PixelFormat.BGRA8_UNORM; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.PixelFormat.R8_UNORM; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.SizeDomain.NATIVE_DISPLAY; +import static com.metallum.client.metal.framegraph.ResourceDescriptor.SizeDomain.RENDER; +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertNotEquals; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class FrameGraphCompilerTest { + private static final ResourceDescriptor R8_COMPUTE = + ResourceDescriptor.computeTarget(RENDER, R8_UNORM, DATA, TRANSIENT); + private static final ResourceDescriptor R8_SCALER = + ResourceDescriptor.scalerInput(RENDER, R8_UNORM, DATA, TRANSIENT); + + private static List names(final CompiledFrameGraph graph) { + return graph.passes().stream().map(FramePass::name).toList(); + } + + @Test + void phaseOrderWinsOverDeclarationOrder() { + CompiledFrameGraph graph = new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .pass("late", REACTIVE_MASK, pass -> pass.read(SemanticResource.CUTOUT_COVERAGE)) + .pass("early", WORLD_MRT, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)) + .compile(); + assertEquals(List.of("early", "late"), names(graph), + "a pass declared second but belonging to an earlier phase must still execute first"); + } + + @Test + void declarationOrderBreaksTiesInsideOnePhase() { + CompiledFrameGraph graph = new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .resource(SemanticResource.DISOCCLUSION, R8_COMPUTE) + .pass("first", MOTION_MERGE, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)) + .pass("second", MOTION_MERGE, pass -> pass.write(SemanticResource.DISOCCLUSION)) + .compile(); + assertEquals(List.of("first", "second"), names(graph), + "independent passes in one phase keep declaration order"); + } + + @Test + void hazardsBecomeBarriers() { + CompiledFrameGraph graph = new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .pass("write", WORLD_MRT, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)) + .pass("read", TRANSPARENCY, pass -> pass.read(SemanticResource.CUTOUT_COVERAGE)) + .pass("rewrite", MOTION_MERGE, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)) + .compile(); + + assertEquals(List.of( + new CompiledFrameGraph.Barrier("write", "read", SemanticResource.CUTOUT_COVERAGE, + CompiledFrameGraph.Hazard.READ_AFTER_WRITE), + new CompiledFrameGraph.Barrier("write", "rewrite", SemanticResource.CUTOUT_COVERAGE, + CompiledFrameGraph.Hazard.WRITE_AFTER_WRITE), + new CompiledFrameGraph.Barrier("read", "rewrite", SemanticResource.CUTOUT_COVERAGE, + CompiledFrameGraph.Hazard.WRITE_AFTER_READ)), + graph.barriers(), + "every read-after-write, write-after-write and write-after-read pair must be reported once"); + } + + @Test + void readModifyWriteDoesNotBarrierAgainstItself() { + CompiledFrameGraph graph = new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .pass("write", WORLD_MRT, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)) + .pass("modify", TRANSPARENCY, pass -> pass.readWrite(SemanticResource.CUTOUT_COVERAGE)) + .pass("after", MOTION_MERGE, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)) + .compile(); + + assertFalse(graph.barriers().stream().anyMatch(b -> b.afterPass().equals(b.beforePass())), + "a pass must never be ordered against itself"); + assertEquals(1L, + graph.barriers().stream() + .filter(b -> b.afterPass().equals("modify") && b.beforePass().equals("after")) + .count(), + "the read-modify-write pass must produce exactly one barrier toward the next writer, not both a" + + " write-after-write and a redundant write-after-read"); + } + + @Test + void disjointTransientRangesShareOneSlot() { + CompiledFrameGraph graph = new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .resource(SemanticResource.DISOCCLUSION, R8_COMPUTE) + .pass("produce-a", WORLD_MRT, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)) + .pass("consume-a", TRANSPARENCY, pass -> pass.read(SemanticResource.CUTOUT_COVERAGE)) + .pass("produce-b", MOTION_MERGE, pass -> pass.write(SemanticResource.DISOCCLUSION)) + .pass("consume-b", REACTIVE_MASK, pass -> pass.read(SemanticResource.DISOCCLUSION)) + .compile(); + + assertEquals(graph.slotOf(SemanticResource.CUTOUT_COVERAGE), graph.slotOf(SemanticResource.DISOCCLUSION), + "two identically described transient resources with disjoint live ranges must share a slot"); + assertEquals(1, graph.slotCount(), "only one texture needs allocating"); + assertEquals(List.of(SemanticResource.CUTOUT_COVERAGE, SemanticResource.DISOCCLUSION), + graph.resourcesInSlot(0), "both resources must be reported as sharing slot 0"); + } + + @Test + void overlappingTransientRangesDoNotShareASlot() { + CompiledFrameGraph graph = new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .resource(SemanticResource.DISOCCLUSION, R8_COMPUTE) + .pass("produce", WORLD_MRT, pass -> pass + .write(SemanticResource.CUTOUT_COVERAGE)) + .pass("both", MOTION_MERGE, pass -> pass + .read(SemanticResource.CUTOUT_COVERAGE) + .write(SemanticResource.DISOCCLUSION)) + .pass("consume", REACTIVE_MASK, pass -> pass.read(SemanticResource.DISOCCLUSION)) + .compile(); + + assertNotEquals(graph.slotOf(SemanticResource.CUTOUT_COVERAGE), graph.slotOf(SemanticResource.DISOCCLUSION), + "live ranges that touch the same pass must not share a slot"); + assertEquals(2, graph.slotCount(), "two overlapping transients need two textures"); + } + + @Test + void differingStageSetsBlockAliasing() { + CompiledFrameGraph graph = new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .resource(SemanticResource.REACTIVE_MASK, R8_SCALER) + .pass("produce-a", WORLD_MRT, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)) + .pass("consume-a", TRANSPARENCY, pass -> pass.read(SemanticResource.CUTOUT_COVERAGE)) + .pass("produce-b", MOTION_MERGE, pass -> pass.write(SemanticResource.REACTIVE_MASK)) + .pass("consume-b", TEMPORAL_UPSCALE, pass -> pass.read(SemanticResource.REACTIVE_MASK)) + .compile(); + + assertNotEquals(graph.slotOf(SemanticResource.CUTOUT_COVERAGE), graph.slotOf(SemanticResource.REACTIVE_MASK), + "the backend derives MTLTextureUsage from the stage set, so a slot allocated for compute-only use" + + " cannot host a resource a MetalFX scaler samples, however well the dimensions match"); + } + + @Test + void differingSizeDomainsBlockAliasing() { + CompiledFrameGraph graph = new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .resource(SemanticResource.DISOCCLUSION, + ResourceDescriptor.computeTarget(NATIVE_DISPLAY, R8_UNORM, DATA, TRANSIENT)) + .pass("produce-a", WORLD_MRT, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)) + .pass("consume-a", TRANSPARENCY, pass -> pass.read(SemanticResource.CUTOUT_COVERAGE)) + .pass("produce-b", MOTION_MERGE, pass -> pass.write(SemanticResource.DISOCCLUSION)) + .pass("consume-b", REACTIVE_MASK, pass -> pass.read(SemanticResource.DISOCCLUSION)) + .compile(); + + assertNotEquals(graph.slotOf(SemanticResource.CUTOUT_COVERAGE), graph.slotOf(SemanticResource.DISOCCLUSION), + "a render-resolution target must not alias a display-resolution one"); + } + + @Test + void historyResourcesAreNeverAliased() { + CompiledFrameGraph graph = new FrameGraphBuilder() + .resource(SemanticResource.COMPOSED_COLOR, + ResourceDescriptor.scalerOutput(NATIVE_DISPLAY, BGRA8_UNORM, DISPLAY_NATIVE, HISTORY)) + .resource(SemanticResource.UPSCALED_COLOR, + ResourceDescriptor.scalerOutput(NATIVE_DISPLAY, BGRA8_UNORM, DISPLAY_NATIVE, TRANSIENT)) + .pass("produce", WORLD_MRT, pass -> pass.write(SemanticResource.UPSCALED_COLOR)) + .pass("consume", TRANSPARENCY, pass -> pass.read(SemanticResource.UPSCALED_COLOR)) + // A scaler output carries no compute usage, so the history write + // has to come from a fragment-stage phase. + .pass("history", UI, pass -> pass.write(SemanticResource.COMPOSED_COLOR)) + .compile(); + + assertNotEquals(graph.slotOf(SemanticResource.UPSCALED_COLOR), graph.slotOf(SemanticResource.COMPOSED_COLOR), + "a cross-frame history target must keep its own allocation even when a dead transient looks compatible"); + } + + @Test + void slotAssignmentIsAPureFunctionOfTheDeclaration() { + CompiledFrameGraph first = aliasingGraph(); + CompiledFrameGraph second = aliasingGraph(); + assertEquals(names(first), names(second), "pass order must be reproducible"); + assertEquals(first.aliasSlots(), second.aliasSlots(), "slot assignment must be reproducible"); + assertEquals(first.barriers(), second.barriers(), "barrier list must be reproducible"); + assertEquals(0, first.slotOf(SemanticResource.CUTOUT_COVERAGE), + "the first transient live range must take slot 0"); + assertEquals(0, first.slotOf(SemanticResource.DISOCCLUSION), + "the reusing range must take the lowest free compatible slot, not the next fresh one"); + } + + private static CompiledFrameGraph aliasingGraph() { + return new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .resource(SemanticResource.DISOCCLUSION, R8_COMPUTE) + .pass("produce-a", WORLD_MRT, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)) + .pass("consume-a", TRANSPARENCY, pass -> pass.read(SemanticResource.CUTOUT_COVERAGE)) + .pass("produce-b", MOTION_MERGE, pass -> pass.write(SemanticResource.DISOCCLUSION)) + .pass("consume-b", REACTIVE_MASK, pass -> pass.read(SemanticResource.DISOCCLUSION)) + .compile(); + } + + @Test + void readingATransientBeforeAnyWriteIsRejected() { + FrameGraphException failure = assertThrows(FrameGraphException.class, () -> new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .pass("read-first", WORLD_MRT, pass -> pass.read(SemanticResource.CUTOUT_COVERAGE)) + .compile()); + assertTrue(failure.getMessage().contains("before its first write"), failure.getMessage()); + } + + @Test + void usingAResourceFromADisallowedStageIsRejected() { + FrameGraphException failure = assertThrows(FrameGraphException.class, () -> new FrameGraphBuilder() + // An attachment carries no compute usage. + .resource(SemanticResource.UI_COLOR, + ResourceDescriptor.attachment(NATIVE_DISPLAY, BGRA8_UNORM, DISPLAY_NATIVE, TRANSIENT)) + .pass("compute-write", MOTION_MERGE, pass -> pass.write(SemanticResource.UI_COLOR)) + .compile()); + assertTrue(failure.getMessage().contains("does not permit"), failure.getMessage()); + } + + @Test + void referencingAnUndeclaredResourceIsRejected() { + FrameGraphException failure = assertThrows(FrameGraphException.class, () -> new FrameGraphBuilder() + .pass("orphan", WORLD_MRT, pass -> pass.write(SemanticResource.SCENE_COLOR)) + .compile()); + assertTrue(failure.getMessage().contains("undeclared resource"), failure.getMessage()); + } + + @Test + void conflictingDescriptorsForOneResourceAreRejected() { + FrameGraphException failure = assertThrows(FrameGraphException.class, () -> new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .resource(SemanticResource.CUTOUT_COVERAGE, R8_SCALER)); + assertTrue(failure.getMessage().contains("Conflicting declarations"), failure.getMessage()); + } + + @Test + void identicalRedeclarationComposes() { + CompiledFrameGraph graph = new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .pass("write", WORLD_MRT, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)) + .compile(); + assertEquals(1, graph.slotCount(), + "two extensions agreeing about a shared resource must not allocate it twice"); + } + + @Test + void dependencyCyclesAreRejected() { + FrameGraphException failure = assertThrows(FrameGraphException.class, () -> new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .pass("x", WORLD_MRT, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE).dependsOn("y")) + .pass("y", WORLD_MRT, pass -> pass.write(SemanticResource.DISOCCLUSION).dependsOn("x")) + .resource(SemanticResource.DISOCCLUSION, R8_COMPUTE) + .compile()); + assertTrue(failure.getMessage().contains("cycle"), failure.getMessage()); + } + + @Test + void dependingOnAMissingPassIsRejected() { + FrameGraphException failure = assertThrows(FrameGraphException.class, () -> new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .pass("only", WORLD_MRT, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE).dependsOn("ghost")) + .compile()); + assertTrue(failure.getMessage().contains("missing pass"), failure.getMessage()); + } + + @Test + void dependingOnALaterPhaseIsRejected() { + FrameGraphException failure = assertThrows(FrameGraphException.class, () -> new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .resource(SemanticResource.FINAL_COLOR, + ResourceDescriptor.presentTarget(NATIVE_DISPLAY, BGRA8_UNORM, DISPLAY_NATIVE)) + .pass("present", PRESENT, pass -> pass.write(SemanticResource.FINAL_COLOR)) + .pass("world", WORLD_MRT, pass -> pass + .write(SemanticResource.CUTOUT_COVERAGE) + .dependsOn("present")) + .compile()); + assertTrue(failure.getMessage().contains("later phase"), failure.getMessage()); + } + + @Test + void duplicatePassNamesAreRejected() { + assertThrows(FrameGraphException.class, () -> new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .pass("same", WORLD_MRT, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)) + .pass("same", TRANSPARENCY, pass -> pass.read(SemanticResource.CUTOUT_COVERAGE))); + } + + @Test + void declaringOneResourceTwiceInOnePassIsRejected() { + assertThrows(FrameGraphException.class, () -> new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .pass("both", WORLD_MRT, pass -> pass + .write(SemanticResource.CUTOUT_COVERAGE) + .read(SemanticResource.CUTOUT_COVERAGE))); + } + + @Test + void anEmptyGraphIsRejected() { + assertThrows(FrameGraphException.class, () -> new FrameGraphBuilder().compile()); + } + + @Test + void aBuilderCannotBeCompiledTwice() { + FrameGraphBuilder builder = new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE); + builder.pass("write", WORLD_MRT, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)); + builder.compile(); + assertThrows(FrameGraphException.class, builder::compile); + } + + @Test + void unusedResourcesAreReportedRatherThanAllocated() { + CompiledFrameGraph graph = new FrameGraphBuilder() + .resource(SemanticResource.CUTOUT_COVERAGE, R8_COMPUTE) + .resource(SemanticResource.DISOCCLUSION, R8_COMPUTE) + .pass("write", WORLD_MRT, pass -> pass.write(SemanticResource.CUTOUT_COVERAGE)) + .compile(); + + assertEquals(java.util.Set.of(SemanticResource.DISOCCLUSION), graph.unusedResources(), + "a resource no pass touches must be reported"); + assertEquals(1, graph.slotCount(), "an untouched resource must not consume an allocation slot"); + assertThrows(FrameGraphException.class, () -> graph.slotOf(SemanticResource.DISOCCLUSION), + "binding a resource the compiler never allocated must fail loudly"); + } + + @Test + void aMultisampledMipChainIsRejected() { + assertThrows(IllegalArgumentException.class, () -> new ResourceDescriptor( + RENDER, R8_UNORM, DATA, 4, 4, TRANSIENT, + java.util.EnumSet.of(ResourceDescriptor.PipelineStage.FRAGMENT))); + } + + @Test + void aResourceUsableFromNoStageIsRejected() { + assertThrows(IllegalArgumentException.class, () -> new ResourceDescriptor( + RENDER, R8_UNORM, DATA, 1, 1, TRANSIENT, + java.util.EnumSet.noneOf(ResourceDescriptor.PipelineStage.class))); + } +} diff --git a/src/test/java/com/metallum/client/metal/framegraph/MetallumFramePipelineTest.java b/src/test/java/com/metallum/client/metal/framegraph/MetallumFramePipelineTest.java new file mode 100644 index 000000000..446d9b8e9 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/framegraph/MetallumFramePipelineTest.java @@ -0,0 +1,220 @@ +package com.metallum.client.metal.framegraph; + +import java.util.List; +import java.util.Set; + +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class MetallumFramePipelineTest { + private static List names(final CompiledFrameGraph graph) { + return graph.passes().stream().map(FramePass::name).toList(); + } + + @Test + void frameGenerationCompilesToTheRealPassOrder() { + CompiledFrameGraph graph = MetallumFramePipeline.compile( + MetallumFramePipeline.Options.frameGeneration(), List.of()); + + assertEquals(List.of( + "world-mrt", + "transparency", + "motion-camera", + "motion-merge", + "reactive-mask", + "temporal-upscale", + "ui", + "ui-composition", + "frame-interpolation", + "present"), + names(graph), + "the compiled order must match the order the backend actually encodes"); + assertEquals(Set.of(), graph.unusedResources(), + "the full configuration must use every resource it declares"); + } + + @Test + void cameraMotionIsOrderedBeforeTheMerge() { + CompiledFrameGraph graph = MetallumFramePipeline.compile( + MetallumFramePipeline.Options.frameGeneration(), List.of()); + + assertTrue(graph.barriers().contains(new CompiledFrameGraph.Barrier( + "motion-camera", "motion-merge", SemanticResource.CAMERA_MOTION, + CompiledFrameGraph.Hazard.READ_AFTER_WRITE)), + "metallum_motion_merge_v2 reads what metallum_motion_camera_v2 wrote, so the compiler owes us" + + " that barrier without anyone declaring it"); + } + + @Test + void theInterpolatorOutputReusesTheScalerOutputSlot() { + CompiledFrameGraph graph = MetallumFramePipeline.compile( + MetallumFramePipeline.Options.frameGeneration(), List.of()); + + assertEquals(graph.slotOf(SemanticResource.UPSCALED_COLOR), graph.slotOf(SemanticResource.INTERPOLATED_COLOR), + "the scaler output is dead once UI composition has consumed it, so the interpolator output can" + + " share its texture: one display-resolution BGRA8 target saved per frame"); + assertEquals(13, graph.slotCount(), + "14 declared resources minus the one aliased pair is 13 textures; update this only together with" + + " a deliberate change to the pipeline declaration"); + } + + @Test + void vanillaDeclaresNoMetalFxWork() { + CompiledFrameGraph graph = MetallumFramePipeline.compile( + MetallumFramePipeline.Options.vanilla(), List.of()); + + assertEquals(List.of("world-mrt", "transparency", "ui", "ui-composition", "present"), names(graph), + "with every MetalFX stage off the graph must contain no motion, reactive or scaler pass"); + assertFalse(graph.aliasSlots().containsKey(SemanticResource.MERGED_MOTION), + "a disabled stage must not cost an allocation slot"); + assertFalse(graph.aliasSlots().containsKey(SemanticResource.REACTIVE_MASK), + "a disabled stage must not cost an allocation slot"); + assertEquals(Set.of(), graph.unusedResources(), + "the vanilla configuration must not declare anything it does not use"); + } + + @Test + void sceneTargetsLiveInTheDisplayDomainWhenNotUpscaling() { + CompiledFrameGraph upscaled = MetallumFramePipeline.compile( + MetallumFramePipeline.Options.fullTemporal(), List.of()); + CompiledFrameGraph plain = MetallumFramePipeline.compile( + MetallumFramePipeline.Options.vanilla(), List.of()); + + assertEquals(ResourceDescriptor.SizeDomain.RENDER, + upscaled.resources().get(SemanticResource.SCENE_COLOR).sizeDomain(), + "when upscaling, the scene is rasterised below display size"); + assertEquals(ResourceDescriptor.SizeDomain.NATIVE_DISPLAY, + plain.resources().get(SemanticResource.SCENE_COLOR).sizeDomain(), + "without upscaling the scene really is display sized; claiming otherwise would let the compiler" + + " believe a scene target and a display target can never alias"); + } + + @Test + void dependentOptionCombinationsAreRejected() { + assertThrows(IllegalArgumentException.class, () -> new MetallumFramePipeline.Options(false, true, false, false), + "frame interpolation without the temporal scaler has no linked history"); + assertThrows(IllegalArgumentException.class, () -> new MetallumFramePipeline.Options(false, false, false, true), + "the reactive mask has no consumer without the temporal scaler"); + assertThrows(IllegalArgumentException.class, () -> new MetallumFramePipeline.Options(false, false, true, false), + "object motion has no consumer without the temporal scaler"); + } + + @Test + void everyBarrierNamesPassesThatExist() { + for (MetallumFramePipeline.Options options : List.of( + MetallumFramePipeline.Options.vanilla(), + MetallumFramePipeline.Options.fullTemporal(), + MetallumFramePipeline.Options.frameGeneration())) { + CompiledFrameGraph graph = MetallumFramePipeline.compile(options, List.of()); + List passNames = names(graph); + for (CompiledFrameGraph.Barrier barrier : graph.barriers()) { + assertTrue(passNames.contains(barrier.afterPass()), + "barrier references unknown pass " + barrier.afterPass()); + assertTrue(passNames.contains(barrier.beforePass()), + "barrier references unknown pass " + barrier.beforePass()); + assertTrue(passNames.indexOf(barrier.afterPass()) < passNames.indexOf(barrier.beforePass()), + "barrier " + barrier + " points backwards in the compiled order"); + } + } + } + + @Test + void anExtensionCanInsertADeferredPassAndGetsItsBarriers() { + FrameGraphExtension deferredLighting = new FrameGraphExtension() { + @Override + public String id() { + return "test-deferred"; + } + + @Override + public void declare(final FrameGraphBuilder graph) { + graph.pass("pack-deferred", FramePass.Phase.SHADER_PACK_DEFERRED, pass -> pass + .read(SemanticResource.SCENE_DEPTH) + .readWrite(SemanticResource.SCENE_COLOR)); + } + }; + + CompiledFrameGraph graph = MetallumFramePipeline.compile( + MetallumFramePipeline.Options.frameGeneration(), List.of(deferredLighting)); + + List passNames = names(graph); + assertTrue(passNames.indexOf("pack-deferred") > passNames.indexOf("reactive-mask"), + "SHADER_PACK_DEFERRED sits after the reactive mask phase"); + assertTrue(passNames.indexOf("pack-deferred") < passNames.indexOf("temporal-upscale"), + "a pack pass that rewrites scene colour must land before the scaler samples it"); + assertTrue(graph.barriers().contains(new CompiledFrameGraph.Barrier( + "pack-deferred", "temporal-upscale", SemanticResource.SCENE_COLOR, + CompiledFrameGraph.Hazard.READ_AFTER_WRITE)), + "the extension declared an access, not a barrier; the compiler owes it the barrier"); + } + + @Test + void aDisabledExtensionContributesNothing() { + FrameGraphExtension disabled = new FrameGraphExtension() { + @Override + public String id() { + return "test-disabled"; + } + + @Override + public boolean isEnabled() { + return false; + } + + @Override + public void declare(final FrameGraphBuilder graph) { + throw new AssertionError("a disabled extension must never be asked to declare anything"); + } + }; + + assertEquals(names(MetallumFramePipeline.compile(MetallumFramePipeline.Options.frameGeneration(), List.of())), + names(MetallumFramePipeline.compile(MetallumFramePipeline.Options.frameGeneration(), List.of(disabled))), + "a disabled extension must not change the plan"); + } + + @Test + void anExtensionCannotCollideWithABaselinePassName() { + FrameGraphExtension colliding = new FrameGraphExtension() { + @Override + public String id() { + return "test-collision"; + } + + @Override + public void declare(final FrameGraphBuilder graph) { + graph.pass("present", FramePass.Phase.SHADER_PACK_COMPOSITE, + pass -> pass.read(SemanticResource.SCENE_COLOR)); + } + }; + + assertThrows(FrameGraphException.class, () -> MetallumFramePipeline.compile( + MetallumFramePipeline.Options.frameGeneration(), List.of(colliding)), + "an extension shadowing a baseline pass name must fail at compile time"); + } + + @Test + void anExtensionCannotWriteFromAStageTheResourceForbids() { + FrameGraphExtension bad = new FrameGraphExtension() { + @Override + public String id() { + return "test-bad-stage"; + } + + @Override + public void declare(final FrameGraphBuilder graph) { + // UI_COLOR is a plain attachment; it carries no compute usage. + graph.pass("pack-compute", FramePass.Phase.MOTION_MERGE, + pass -> pass.write(SemanticResource.UI_COLOR)); + } + }; + + assertThrows(FrameGraphException.class, () -> MetallumFramePipeline.compile( + MetallumFramePipeline.Options.frameGeneration(), List.of(bad)), + "the stage check is what stops an extension from having the backend allocate a texture without" + + " the usage flags its own kernel needs"); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/bridge/MetalNativeInterfaceTest.java b/src/test/java/com/metallum/client/metal/render/bridge/MetalNativeInterfaceTest.java new file mode 100644 index 000000000..bdbbf35a4 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/bridge/MetalNativeInterfaceTest.java @@ -0,0 +1,138 @@ +package com.metallum.client.metal.render.bridge; + +import java.lang.foreign.Arena; +import java.lang.foreign.SymbolLookup; +import java.lang.invoke.MethodHandle; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.HashSet; +import java.util.Optional; +import java.util.Set; + +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assumptions.assumeTrue; +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** + * Validates the ABI handshake against the dylib that actually ships, rather than + * against a mock: the whole point of the table is to describe one specific + * binary, so a test that does not read that binary proves nothing. + */ +final class MetalNativeInterfaceTest { + private static final Path DYLIB = Path.of("src/main/resources/natives/macos/libmetallum.dylib"); + + private static SymbolLookup shippedDylib(final Arena arena) { + assumeTrue(Files.isRegularFile(DYLIB), + "no macOS dylib built at " + DYLIB.toAbsolutePath() + "; run :buildMacNative"); + return SymbolLookup.libraryLookup(DYLIB, arena); + } + + @Test + void coreNegotiatesAtVersionOne() { + try (Arena arena = Arena.ofConfined()) { + MetalNativeInterface core = MetalNativeInterface + .negotiate(shippedDylib(arena), MetalNativeInterface.Feature.CORE, 1) + .orElseThrow(() -> new AssertionError("the shipped dylib must export metallum_get_interface")); + + assertEquals(1, core.version(), "CORE is at interface version 1"); + assertEquals(2, core.entryCount(), + "CORE v1 has exactly two frozen entries; adding one must bump the version"); + assertTrue(core.capabilities().containsAll(Set.of( + MetalNativeInterface.Capability.CORE, + MetalNativeInterface.Capability.RASTER, + MetalNativeInterface.Capability.COMPUTE)), + "CORE build capabilities were " + core.capabilities()); + } + } + + @Test + void metalFxNegotiatesWithEveryProbe() { + try (Arena arena = Arena.ofConfined()) { + MetalNativeInterface metalFx = MetalNativeInterface + .negotiate(shippedDylib(arena), MetalNativeInterface.Feature.METALFX, 1) + .orElseThrow(() -> new AssertionError("the shipped dylib must provide the MetalFX interface")); + + assertEquals(6, metalFx.entryCount(), + "METALFX v1 exposes the six device probes in a frozen order"); + assertTrue(metalFx.supports(MetalNativeInterface.Capability.FRAME_GENERATION), + "this dylib is built with MetalFX, so frame generation is implemented even where" + + " no device supports it"); + assertTrue(metalFx.supports(MetalNativeInterface.Capability.CUTOUT_REACTIVE), + "cutout reactive support was " + metalFx.capabilities()); + + Set addresses = new HashSet<>(); + for (int index = 0; index < metalFx.entryCount(); index++) { + assertTrue(addresses.add(metalFx.entryAddress(index)), + "entry " + index + " repeats an earlier address, so the table is not populated per entry"); + } + } + } + + @Test + void theTableIsCallableAndAgreesWithItsOwnHeader() { + try (Arena arena = Arena.ofConfined()) { + SymbolLookup lookup = shippedDylib(arena); + MetalNativeInterface core = MetalNativeInterface + .negotiate(lookup, MetalNativeInterface.Feature.CORE, 1).orElseThrow(); + MetalNativeInterface metalFx = MetalNativeInterface + .negotiate(lookup, MetalNativeInterface.Feature.METALFX, 1).orElseThrow(); + + MethodHandle buildCapabilities = core.entry( + MetalNativeInterface.Core.BUILD_CAPABILITIES, + MetalNativeInterface.Core.BUILD_CAPABILITIES_DESCRIPTOR); + + long viaTable; + try { + viaTable = (long) buildCapabilities.invokeExact(MetalNativeInterface.Feature.METALFX.id()); + } catch (Throwable throwable) { + throw new AssertionError("calling through the interface table failed", throwable); + } + + long viaHeader = 0L; + for (MetalNativeInterface.Capability capability : metalFx.capabilities()) { + viaHeader |= capability.bit(); + } + assertEquals(viaHeader, viaTable, + "the capability bits in the MetalFX table header must match what the CORE table's" + + " capability function reports for that feature"); + } + } + + @Test + void aVersionNewerThanTheDylibProvidesDegradesInsteadOfThrowing() { + try (Arena arena = Arena.ofConfined()) { + assertEquals(Optional.empty(), + MetalNativeInterface.negotiate(shippedDylib(arena), MetalNativeInterface.Feature.CORE, 99), + "a jar built against a newer interface must be told no, not crash the bridge"); + } + } + + @Test + void aDylibWithoutTheSymbolDegradesInsteadOfThrowing() { + SymbolLookup olderDylib = name -> Optional.empty(); + assertEquals(Optional.empty(), + MetalNativeInterface.negotiate(olderDylib, MetalNativeInterface.Feature.CORE, 1), + "a dylib predating the handshake is an older dylib, not a fatal error"); + } + + @Test + void anEntryOutsideTheTableIsRejected() { + try (Arena arena = Arena.ofConfined()) { + MetalNativeInterface core = MetalNativeInterface + .negotiate(shippedDylib(arena), MetalNativeInterface.Feature.CORE, 1).orElseThrow(); + assertThrows(IndexOutOfBoundsException.class, () -> core.entry( + core.entryCount(), MetalNativeInterface.Core.BUILD_CAPABILITIES_DESCRIPTOR), + "reading past the declared entry count would bind an arbitrary address as a function"); + } + } + + @Test + void aMinimumVersionBelowOneIsRejected() { + SymbolLookup unused = name -> Optional.empty(); + assertThrows(IllegalArgumentException.class, + () -> MetalNativeInterface.negotiate(unused, MetalNativeInterface.Feature.CORE, 0)); + } +} diff --git a/src/test/native/Metal4PipelinePathTest.swift b/src/test/native/Metal4PipelinePathTest.swift new file mode 100644 index 000000000..374c8608b --- /dev/null +++ b/src/test/native/Metal4PipelinePathTest.swift @@ -0,0 +1,310 @@ +// Metal 4 migration spec, M1 + M2b acceptance at the L2 level. +// +// Metal4PipelineSmokeTest answers the API question with its own code. This test +// answers the *integration* question by linking MetallumNative.swift and calling +// the shipping entry points — metallum_metal4_supported, +// metallum_create_shader_function, metallum_set_metal4_compiler_enabled, +// metallum_MTLDevice_makeRenderPipelineState — so the side table, the descriptor +// translation and the new branch are all exercised as the game will use them. +// +// Three properties are checked: +// 1. the capability export agrees with device.supportsFamily(.metal4); +// 2. with the switch on, a pipeline built through the shipping export draws +// pixel-identically to the same descriptor with the switch off (the Metal 4 +// compiler must not change rendering); +// 3. with the switch on but the function's library missing from the side +// table, creation still succeeds — i.e. the fall-through to Metal 3 works +// rather than returning nil. +// +// Which path actually ran is reported by the one-shot NSLog lines in +// MetallumNative.swift ("Metal 4 pipeline path engaged" / "... unavailable, +// using Metal 3"); they appear in this task's output. + +import Foundation +import Metal + +private enum PathFailure: Error, CustomStringConvertible { + case message(String) + + var description: String { + switch self { + case .message(let message): + return message + } + } +} + +private let shaderSource = """ +#include +using namespace metal; + +struct VertexOut { + float4 position [[position]]; +}; + +vertex VertexOut mtl4_path_vs(uint vertexID [[vertex_id]]) { + const float2 positions[3] = { + float2(-1.0, -1.0), + float2( 3.0, -1.0), + float2(-1.0, 3.0) + }; + VertexOut output; + output.position = float4(positions[vertexID], 0.0, 1.0); + return output; +} + +fragment float4 mtl4_path_fs() { + return float4(0.25, 0.50, 0.75, 1.0); +} +""" + +// Distinct source and entry-point names for the fall-through case. Reusing +// `shaderSource` here does not work: Metal hands back the same MTLFunction +// object for an identical library source, so the weak-keyed side table still +// hits and the Metal 4 path is taken — the test would pass while testing +// nothing. Different names guarantee genuinely unregistered functions. +private let unregisteredShaderSource = """ +#include +using namespace metal; + +struct VertexOut { + float4 position [[position]]; +}; + +vertex VertexOut mtl4_unregistered_vs(uint vertexID [[vertex_id]]) { + const float2 positions[3] = { + float2(-1.0, -1.0), + float2( 3.0, -1.0), + float2(-1.0, 3.0) + }; + VertexOut output; + output.position = float4(positions[vertexID], 0.0, 1.0); + return output; +} + +fragment float4 mtl4_unregistered_fs() { + return float4(0.25, 0.50, 0.75, 1.0); +} +""" + +private func fail(_ message: String) throws -> Never { + throw PathFailure.message(message) +} + +private func check(_ condition: @autoclosure () -> Bool, _ message: String) throws { + if !condition() { + try fail(message) + } +} + +/// Calls the shipping metallum_create_shader_function export, which is what +/// registers the function -> library association the Metal 4 path needs. +private func createShippingFunction(device: MTLDevice, entryPoint: String) throws -> MTLFunction { + let pointer: UnsafeMutableRawPointer? = shaderSource.withCString { sourcePtr in + entryPoint.withCString { entryPtr in + metallum_create_shader_function(device, sourcePtr, entryPtr) + } + } + guard let pointer else { + try fail("metallum_create_shader_function returned nil for \(entryPoint)") + } + guard let function = Unmanaged.fromOpaque(pointer).takeRetainedValue() as? MTLFunction else { + try fail("metallum_create_shader_function did not return an MTLFunction for \(entryPoint)") + } + return function +} + +private func makeDescriptor( + vertexFunction: MTLFunction, + fragmentFunction: MTLFunction, + label: String +) -> MTLRenderPipelineDescriptor { + let descriptor = MTLRenderPipelineDescriptor() + descriptor.label = label + descriptor.vertexFunction = vertexFunction + descriptor.fragmentFunction = fragmentFunction + descriptor.colorAttachments[0].pixelFormat = .rgba8Unorm + descriptor.colorAttachments[0].isBlendingEnabled = false + descriptor.colorAttachments[0].writeMask = .all + return descriptor +} + +/// Calls the shipping pipeline export and hands back the state it produced. +private func createShippingPipeline( + device: MTLDevice, + descriptor: MTLRenderPipelineDescriptor +) throws -> MTLRenderPipelineState { + guard let pointer = metallum_MTLDevice_makeRenderPipelineState(device, descriptor) else { + try fail("metallum_MTLDevice_makeRenderPipelineState returned nil for \(descriptor.label ?? "")") + } + guard let state = Unmanaged.fromOpaque(pointer).takeRetainedValue() as? MTLRenderPipelineState else { + try fail("metallum_MTLDevice_makeRenderPipelineState did not return an MTLRenderPipelineState") + } + return state +} + +private func makeTarget(device: MTLDevice, label: String) throws -> MTLTexture { + let descriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: .rgba8Unorm, + width: 8, + height: 8, + mipmapped: false + ) + descriptor.storageMode = .shared + descriptor.usage = [.renderTarget, .shaderRead] + guard let texture = device.makeTexture(descriptor: descriptor) else { + try fail("could not allocate \(label)") + } + texture.label = label + return texture +} + +private func drawAndRead( + queue: MTLCommandQueue, + pipeline: MTLRenderPipelineState, + target: MTLTexture, + label: String +) throws -> [UInt8] { + guard let commandBuffer = queue.makeCommandBuffer() else { + try fail("could not allocate \(label) command buffer") + } + commandBuffer.label = label + let descriptor = MTLRenderPassDescriptor() + guard let attachment = descriptor.colorAttachments[0] else { + try fail("Metal did not provide a color attachment descriptor for slot 0") + } + attachment.texture = target + attachment.loadAction = .clear + attachment.clearColor = MTLClearColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0) + attachment.storeAction = .store + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else { + try fail("could not create \(label) render encoder") + } + encoder.label = label + encoder.setViewport(MTLViewport( + originX: 0.0, + originY: 0.0, + width: Double(target.width), + height: Double(target.height), + znear: 0.0, + zfar: 1.0 + )) + encoder.setRenderPipelineState(pipeline) + encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) + encoder.endEncoding() + commandBuffer.commit() + commandBuffer.waitUntilCompleted() + try check(commandBuffer.status == .completed, + "\(label) failed: \(String(describing: commandBuffer.error))") + var values = [UInt8](repeating: 0, count: 4) + target.getBytes(&values, bytesPerRow: 4, from: MTLRegionMake2D(0, 0, 1, 1), mipmapLevel: 0) + return values +} + +private func runPathTest() throws { + guard let device = MTLCreateSystemDefaultDevice() else { + try fail("MTLCreateSystemDefaultDevice returned nil") + } + guard let queue = device.makeCommandQueue() else { + try fail("could not create Metal command queue") + } + + // (1) capability export agrees with the device + let reported = metallum_metal4_supported(device) != 0 + var expected = false + if #available(macOS 26.0, iOS 26.0, *) { + expected = device.supportsFamily(.metal4) + } + try check(reported == expected, + "metallum_metal4_supported returned \(reported) but supportsFamily(.metal4) is \(expected)") + print("Metal 4 path test: metallum_metal4_supported=\(reported) on \(device.name)") + + guard reported else { + print("Metal 4 path test skipped: this host has no Metal 4 support, nothing to compare against") + return + } + + let vertexFunction = try createShippingFunction(device: device, entryPoint: "mtl4_path_vs") + let fragmentFunction = try createShippingFunction(device: device, entryPoint: "mtl4_path_fs") + + // (2a) baseline: switch off, Metal 3 path + metallum_set_metal4_compiler_enabled(0) + let metal3Pipeline = try createShippingPipeline( + device: device, + descriptor: makeDescriptor( + vertexFunction: vertexFunction, + fragmentFunction: fragmentFunction, + label: "metal4-path-metal3" + ) + ) + let metal3Pixel = try drawAndRead( + queue: queue, + pipeline: metal3Pipeline, + target: try makeTarget(device: device, label: "metal4 path metal3"), + label: "Metal 3 pipeline draw" + ) + try check(metal3Pixel == [64, 128, 191, 255], + "Metal 3 baseline readback mismatch: \(metal3Pixel)") + + // (2b) switch on: same descriptor, must render identically + metallum_set_metal4_compiler_enabled(1) + let metal4Pipeline = try createShippingPipeline( + device: device, + descriptor: makeDescriptor( + vertexFunction: vertexFunction, + fragmentFunction: fragmentFunction, + label: "metal4-path-metal4" + ) + ) + let metal4Pixel = try drawAndRead( + queue: queue, + pipeline: metal4Pipeline, + target: try makeTarget(device: device, label: "metal4 path metal4"), + label: "Metal 4 pipeline draw" + ) + try check(metal4Pixel == metal3Pixel, + "Metal 4 pipeline rendered \(metal4Pixel), Metal 3 rendered \(metal3Pixel)") + + // (3) switch on, but the library was never registered: the Metal 4 + // translation must decline and the Metal 3 path must still deliver a + // pipeline. Functions made directly off an MTLLibrary bypass + // metallum_create_shader_function, which is exactly that case. + let library = try device.makeLibrary(source: unregisteredShaderSource, options: nil) + guard let unregisteredVertex = library.makeFunction(name: "mtl4_unregistered_vs"), + let unregisteredFragment = library.makeFunction(name: "mtl4_unregistered_fs") else { + try fail("could not resolve the unregistered MSL entry points") + } + let fallbackPipeline = try createShippingPipeline( + device: device, + descriptor: makeDescriptor( + vertexFunction: unregisteredVertex, + fragmentFunction: unregisteredFragment, + label: "metal4-path-fallback" + ) + ) + let fallbackPixel = try drawAndRead( + queue: queue, + pipeline: fallbackPipeline, + target: try makeTarget(device: device, label: "metal4 path fallback"), + label: "unregistered-library fallback draw" + ) + try check(fallbackPixel == metal3Pixel, + "fallback pipeline rendered \(fallbackPixel), Metal 3 rendered \(metal3Pixel)") + + metallum_set_metal4_compiler_enabled(0) + print("Metal 4 path test passed: MTL4Compiler pipelines render identically to Metal 3 through the shipping export, and an unregistered library falls back cleanly") +} + +// Multi-file compile: no top-level code, so the entry point is explicit (same +// shape as MetalFrameGenerationPresentationValidation). +@main +private struct Metal4PipelinePathMain { + static func main() { + do { + try runPathTest() + } catch { + fputs("Metal 4 path test failed: \(error)\n", stderr) + exit(1) + } + } +} diff --git a/src/test/native/Metal4PipelineSmokeTest.swift b/src/test/native/Metal4PipelineSmokeTest.swift index 957f1e404..e342816c7 100644 --- a/src/test/native/Metal4PipelineSmokeTest.swift +++ b/src/test/native/Metal4PipelineSmokeTest.swift @@ -83,12 +83,36 @@ private func makeTarget(device: MTLDevice, width: Int, height: Int, label: Strin return texture } +private func makeDepthTarget(device: MTLDevice, width: Int, height: Int, label: String) throws -> MTLTexture { + let descriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: .depth32Float, + width: width, + height: height, + mipmapped: false + ) + descriptor.storageMode = .private + descriptor.usage = [.renderTarget] + guard let texture = device.makeTexture(descriptor: descriptor) else { + try fail("could not allocate \(label)") + } + texture.label = label + return texture +} + /// Draws the full-screen triangle with `pipeline` on a plain Metal 3 encoder. /// Nothing in here is Metal 4 — that is the whole point of the test. +/// +/// `depth` is nil for a colour-only pass. Passing one exercises the property the +/// variant collapse depends on: an MTL4-built pipeline carries no depth/stencil +/// attachment format (the field does not exist on +/// MTL4RenderPipelineDescriptor), so one pipeline has to be legal in passes with +/// and without depth. Metal 3 would need a separate variant per depth format. private func renderOnMetal3( queue: MTLCommandQueue, pipeline: MTLRenderPipelineState, target: MTLTexture, + depth: MTLTexture? = nil, + depthStencilState: MTLDepthStencilState? = nil, label: String ) throws { guard let commandBuffer = queue.makeCommandBuffer() else { @@ -103,6 +127,12 @@ private func renderOnMetal3( attachment.loadAction = .clear attachment.clearColor = MTLClearColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 1.0) attachment.storeAction = .store + if let depth { + descriptor.depthAttachment.texture = depth + descriptor.depthAttachment.loadAction = .clear + descriptor.depthAttachment.clearDepth = 1.0 + descriptor.depthAttachment.storeAction = .dontCare + } guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else { try fail("could not create \(label) render encoder") } @@ -115,6 +145,9 @@ private func renderOnMetal3( znear: 0.0, zfar: 1.0 )) + if let depthStencilState { + encoder.setDepthStencilState(depthStencilState) + } encoder.setRenderPipelineState(pipeline) encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) encoder.endEncoding() @@ -216,7 +249,35 @@ private func runMetal4SmokeTest(device: MTLDevice, queue: MTLCommandQueue, libra ) try checkSmokePixel(specializedTarget, "specialized MTL4 PSO") - print("Metal 4 PSO smoke passed: MTL4Compiler and specialized-from-unspecialized pipeline states both draw correctly on a Metal 3 render encoder") + // (3) depth independence. The Metal 3 build of this project keeps six PSO + // variants that differ *only* in depth/stencil attachment format, because a + // Metal 3 pipeline must declare formats matching its render pass. + // MTL4RenderPipelineDescriptor has no such fields, so a single Metal 4 + // pipeline should be legal in a pass with any depth configuration — which is + // what lets the variant matrix collapse (spec M2c). Verified rather than + // assumed: the same `pipeline` object built above with no depth information + // at all is used in a pass that has a Depth32Float attachment and an active + // depth-stencil state. MTL_DEBUG_LAYER is on for this task, so an illegal + // combination surfaces instead of silently working. + let depthStencilDescriptor = MTLDepthStencilDescriptor() + depthStencilDescriptor.depthCompareFunction = .lessEqual + depthStencilDescriptor.isDepthWriteEnabled = true + guard let depthStencilState = device.makeDepthStencilState(descriptor: depthStencilDescriptor) else { + try fail("could not create the depth-stencil state") + } + let depthTarget = try makeDepthTarget(device: device, width: 8, height: 8, label: "metal4 smoke depth") + let withDepthTarget = try makeTarget(device: device, width: 8, height: 8, label: "metal4 smoke with depth") + try renderOnMetal3( + queue: queue, + pipeline: pipeline, + target: withDepthTarget, + depth: depthTarget, + depthStencilState: depthStencilState, + label: "MTL4Compiler PSO in a pass with a depth attachment" + ) + try checkSmokePixel(withDepthTarget, "MTL4 PSO with depth attachment") + + print("Metal 4 PSO smoke passed: MTL4Compiler and specialized-from-unspecialized pipeline states both draw correctly on a Metal 3 render encoder, and one MTL4 pipeline is valid both with and without a depth attachment") } private func runSmokeTest() throws { From abe5ba8ab650094258e261b4865c37bf342d8762 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 05:50:16 +0800 Subject: [PATCH 11/78] =?UTF-8?q?B2-1=20S4+S6a:=20uniform=20=E4=BE=9B?= =?UTF-8?q?=E7=BB=99=20+=20pass=20=E8=B5=84=E6=BA=90=20fallback;=E8=AF=AD?= =?UTF-8?q?=E4=B9=89=E5=B1=82=E9=BB=98=E8=AE=A4=E6=89=93=E5=BC=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 现在 -Dmetallum.iris.semantic 默认为 true(=false 为 kill switch),启用光影包 所需的前置条件已全部就位。 S4 IrisMetalUniformValues:按 S1 算出的 std140 布局逐名填 MetallumIrisUniforms。 矩阵/相机/时间/视口/天气等取真实帧状态(CapturedRenderingState + CelestialUniforms 的公开面),未覆盖的名字置零并每名一次 debug 日志(即扩面工作清单)。GPU buffer 懒 分配(注册发生在 pack 装载期,那时不保证拿得到 device),采样任何一环抛异常则降级为 中性帧并告警一次——每帧都跑的填值不该把客户端弄死。 S6a 资源 fallback:MetalRenderPass.pushDescriptor 在缺名时先问覆盖注册表再抛。 gtexture→sodium 的 u_BlockTex、lightmap→u_LightTex;其余(noisetex/shadowtex*/ gaux*/depthtex*)绑 1×1 占位——sampler2DShadow 必须给深度纹理+compare sampler, 绑彩色纹理是硬校验失败而不是错像素。非覆盖管线一律返回 null,真实的缺绑定照旧抛。 顺带修掉一个“测试全绿但画面全错”的 bug:sodium 的 u_RegionOffset/u_CurrentTime/ u_RegionID 在其 vsh 里是 push_constant 块(#else 分支才是松散 uniform,而 patchSodium 产出走的正是 #else),被我们的 wrapLooseUniforms 折进了包 uniform 块。MetalDrawContext 每 region 写的 20 字节 push_constants 因此永远到不了 shader,所有区块会塌到区域原点。 partitionSodiumPushConstants 把它们摘出来原样重新发射为 push_constant 块,per-draw ABI 与原生 sodium 管线完全一致;类型/顺序对不上直接抛,不让它退化成几何错位。 teardown:注册表关闭时清 MetalDevice 管线缓存(覆盖 PSO 缓存在 sodium 自己的 RenderPipeline 对象上,会活得比 pipeline 长;不清则 reload 后仍用旧 pack 的 PSO)。 离线门新增 verifyUniformSupply:走完 PSO 的整张绑定表,断言每个非 sodium 提供的资源 都能被 fallback 解析(否则就是首次地形绘制必抛),并断言 gbufferModelView 的 16 个 float 确实写进了块的正确偏移。 验证:metalIrisShaderTranslationTest / test / metalMrtBackendIntegrationTest / metalComputeBackendIntegrationTest / metalIrisTargetsIntegrationTest 全绿。 已知边界:DRAWBUFFERS 长度 >1 的 kind 仍走 sodium 原生(BSL solid/cutout 是 [0] 会 生效;BSL translucent 与 Potato 全部不生效),需 S6b 扩展地形 pass 附件。 未验证:任何游戏内运行(S7 冒烟未做)。阶段一验收维持不通过。 Co-Authored-By: Claude Fable 5 --- docs/iris-audit/b2-1-design-handoff.md | 36 +- .../render/IrisMetalPipelineOverrides.java | 166 +++++- .../render/IrisMetalPlaceholderTextures.java | 93 ++++ .../metal/render/IrisMetalUniformValues.java | 483 ++++++++++++++++++ .../client/metal/render/MetalIrisCompat.java | 30 +- .../metal/render/MetalIrisShaderCompiler.java | 89 +++- .../client/metal/render/MetalRenderPass.java | 13 + .../render/MetalWorldRenderingPipeline.java | 2 + .../render/MetalIrisSodiumTerrainTest.java | 62 +++ 9 files changed, 952 insertions(+), 22 deletions(-) create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalPlaceholderTextures.java create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md index 390beb7c1..71c2a7fcc 100644 --- a/docs/iris-audit/b2-1-design-handoff.md +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -68,14 +68,14 @@ MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tr - [x] **S1 转译 lane**(`MetalIrisShaderCompiler`):`translateSodiumTerrain(ProgramSource, ShaderKey, textureMap)`;patchSodium(§2.3 约定)→ stripComments→renameHostileIdentifiers→wrapLooseUniforms;新增:wrap 返回 **std140 成员布局**(name/glslType/offset/size,按收集顺序);文本枚举 wrapped GLSL 的 sampler/UBO 声明;从 `ProgramSource.getDirectives()` 取 DRAWBUFFERS。产物 record `SodiumTerrainProgram`(vertexGlsl/fragmentGlsl/uniformLayout/samplers/ubos/drawBuffers/alpha)。**注意**:此 lane 停在 GLSL,不出 MSL(库存链负责)。 - [x] **S2 注册表+合成管线**(`IrisMetalPipelineOverrides` 新类):`activate(device, programSet, textureMap)`(翻译 3 kind,失败记日志并跳过该 kind)/`deactivate()`/`tryCompile(device, RenderPipeline)`(§2.2 判定;懒构建合成管线,XHFP VertexFormat 来自 WorldRenderingSettings;colorTargets 按 §1 显示语义;BindGroupLayout=枚举出的资源;合成 ShaderSource 闭包返回 GLSL)→ `MetalCrossShaderCompiler.compile`。**MetalDevice 两处 computeIfAbsent lambda 前置查询**。 - [x] **S3 离线 GPU 测试**(`MetalIrisSodiumTerrainTest` 新测试,归入 `metalIrisShaderTranslationTest` 同套件 task):真机 device;BSL+Potato;对 solid/cutout/translucent:S1 翻译→S2 合成→库存链编译→断言 isValid() + 资源表含 MetallumIrisUniforms/gtexture(名字以 dump 为准);失败 dump 到 build/reports/metallum/sodium-terrain-dumps/。**首跑即 ground truth 采集**(patched GLSL 的属性名/uniform 名/输出布局落盘)。 -- [ ] **S4 uniform 供给**(`IrisMetalUniformValues` 新类):按 S1 布局填 std140 buffer(transient 环);首版实值:gbufferModelView(+Inverse/Prev)、gbufferProjection(+Inverse/Prev)、cameraPosition(+prev)、frameTimeCounter/worldTime/worldDay、viewWidth/viewHeight、near/far、fogColor/skyColor/fogDensity 近似、sunAngle/shadowAngle/sunPosition/moonPosition/shadowLightPosition/upPosition、eyeAltitude、isEyeInWater=0、rainStrength、screenBrightness、ambientLight 类缺省;**未覆盖名置零并每名一次日志**。矩阵源用 Iris `CapturedRenderingState`(其填充 mixin 在 Metal 上活跃)+ 天体公式按 CelestialUniforms 语义(sunPathRotation=programSet 值)。 +- [x] **S4 uniform 供给**(已落地,见 §4.1;实现与本条规格的差异在 §4.2 顶部说明)(`IrisMetalUniformValues` 新类):按 S1 布局填 std140 buffer(transient 环);首版实值:gbufferModelView(+Inverse/Prev)、gbufferProjection(+Inverse/Prev)、cameraPosition(+prev)、frameTimeCounter/worldTime/worldDay、viewWidth/viewHeight、near/far、fogColor/skyColor/fogDensity 近似、sunAngle/shadowAngle/sunPosition/moonPosition/shadowLightPosition/upPosition、eyeAltitude、isEyeInWater=0、rainStrength、screenBrightness、ambientLight 类缺省;**未覆盖名置零并每名一次日志**。矩阵源用 Iris `CapturedRenderingState`(其填充 mixin 在 Metal 上活跃)+ 天体公式按 CelestialUniforms 语义(sunPathRotation=programSet 值)。 - [x] **S5 唤醒 mixin 组**(已落地,见 §4.1 实际实现;默认关,`-Dmetallum.iris.semantic=true` 开): - `IrisBootstrapCompatMixin.loadShaderpack`:`holdIrisDormant()` → 改为 `holdIrisDormant() && !MetalIrisCompat.semanticLayerEnabled()` 时取消。 - 新 `IrisPipelineFactoryMixin`(target `Iris.createPipeline` HEAD):semantic 启用且 currentPack 存在 → 返回 `new MetalWorldRenderingPipeline(...)`。 - `GlStateManagerCompatMixin`:加 `_getString` 假接(VENDOR="Apple", RENDERER="Metallum Metal", VERSION="4.6.0 Metallum", GLSL="4.60");`_getInteger` 加 `GL_NUM_EXTENSIONS(33309)→0`。 - `IrisRenderSystemCompatMixin`:加 `getStringi` 假接(返回 null——NUM_EXTENSIONS=0 时不会被调;防御性)。 - 新 `MetalWorldRenderingPipeline`(§2.13 置位 + 41 方法默认值,参照 VanillaRenderingPipeline 返回;getTextureMap 返回 pack 的 customTextureDataMap 若可得否则空 map)。 -- [ ] **S6 地形 pass 附件扩展**:新 sodium mixin(mixins.json 加包)redirect `DefaultChunkRenderer` 的 `createRenderPass` 调用 → `IrisMetalTerrainPass.begin(...)`:活跃且 kind 判定命中 → 扩展附件 + 预置资源;否则原样。IrisMetalRenderTargets 实例由注册表持有(主帧缓冲尺寸,resize 跟随)。 +- [~] **S6 地形 pass 附件扩展**(S6a 资源供给已落地;S6b 多附件扩展未做):新 sodium mixin(mixins.json 加包)redirect `DefaultChunkRenderer` 的 `createRenderPass` 调用 → `IrisMetalTerrainPass.begin(...)`:活跃且 kind 判定命中 → 扩展附件 + 预置资源;否则原样。IrisMetalRenderTargets 实例由注册表持有(主帧缓冲尺寸,resize 跟随)。 - [ ] **S7 客户端冒烟**(哨兵纪律:确认 options.txt `startedCleanly:true`+`preferredGraphicsBackend:"default"`,删 run/logs/latest.log):BSL 启用,进世界 90s;判定:日志出现覆盖编译标记、无崩溃、截图可见非 vanilla 地形着色。截图对照 vanilla。 - [ ] **S8 文档+提交**:validation(B2-1 章节:判定、显示语义边界、迭代记录)、acceptance(缺口 2 状态更新——**只有真实渲染验证通过才可标进展;阶段一仍不通过**)、plan、runbook(新开关/任务)、记忆、提交。 @@ -85,7 +85,18 @@ MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tr 实测产物(供 S4/S6 参照):BSL SOLID drawBuffers=[0] / 48 个 uniform / 800B 块 / samplers=[u_SectionTimeInfo,gtexture,noisetex,shadowtex0,shadowtex1,shadowcolor0];BSL TRANSLUCENT drawBuffers=[0,1] / 55 uniform / 1024B / 另加 gaux1,gaux2,depthtex1;Potato 三种 kind 均 28 uniform / 656B / samplers=[u_SectionTimeInfo,noisetex,gtexture,lightmap],SOLID+CUTOUT drawBuffers=[0,2]、TRANSLUCENT drawBuffers=[3,4]。 - 2026-07-27: **S5 完成(代码落地,未冒烟)**。唤醒线见 §4.1 表。`compileTestJava` 通过;`metalIrisShaderTranslationTest --rerun-tasks` 全绿(B2-2 矩阵 + B2-1 terrain 6/6)。 **语义层默认关**(`-Dmetallum.iris.semantic=true` 才开),因为 S4/S6 未做,开了会在首次地形绘制抛`Missing uniform MetallumIrisUniforms`。下一步严格按 §4.2(S4)→ §4.3 S6a → 冒烟(S7)→ 把默认改成 true。 - **未验证项(不得当成已通过)**:游戏内 pack 解析、`Iris.createPipeline` 重定向、`MetalWorldRenderingPipeline` 的 WorldRenderingSettings 置位、XHFP mesh 重建、任何真实渲染。 + (该条已被下一条更新)**当时未验证项**:游戏内 pack 解析、`Iris.createPipeline` 重定向、`MetalWorldRenderingPipeline` 的 WorldRenderingSettings 置位、XHFP mesh 重建、任何真实渲染。 +- 2026-07-27: **S4 + S6a 完成,语义层默认改为开**(`-Dmetallum.iris.semantic=false` 为 kill switch)。 + 新增 `IrisMetalUniformValues`(按 std140 布局逐名填块,懒分配 GPU buffer,采样失败降级为中性帧)、 + `IrisMetalPlaceholderTextures`(1×1 彩色 + 1×1 深度/compare,后者供 `sampler2DShadow`)、 + `MetalRenderPass.pushDescriptor` 的缺名 fallback(仅当覆盖注册表活跃且该 PSO 是覆盖时生效,否则照旧抛)。 + **顺带修掉一个会静默渲染错误的 bug**:见 §6 迭代 3(sodium 的 per-draw push constants 被折进了包 uniform 块)。 + 离线门新增 `verifyUniformSupply`:走一遍 PSO 的完整绑定表,断言每个非 sodium 提供的资源都能被 fallback 解析, + 并断言 `gbufferModelView` 的 16 个 float 真的被写进了块的正确偏移。 + 验证:`metalIrisShaderTranslationTest` / `test` / `metalMrtBackendIntegrationTest` / + `metalComputeBackendIntegrationTest` / `metalIrisTargetsIntegrationTest` 全绿。 + **仍未验证**:任何游戏内运行(S7 冒烟未做)。**已知边界**:DRAWBUFFERS 长度 >1 的 kind 仍走 sodium 原生 + (BSL solid/cutout 是 `[0]` 会生效;BSL translucent `[0,1]`、Potato 全部 `[0,2]`/`[3,4]` 不生效),需 S6b。 ## 4.1 S5 的实际实现(已落地,与原计划的差异) @@ -167,6 +178,25 @@ MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tr **S6b — 扩展 pass 附件(多 DRAWBUFFERS)**:在 `DefaultChunkRendererMetalFxMixin` 已有的 `createRenderPass` redirect 里追加分支(**不要新开一个 redirect,同一 invoke 上两个 redirect 会冲突**):活跃且当前 kind 的 `drawBuffersFor(kind).length > 1` 时,用 `RenderPassDescriptor.create(label).withColorAttachment(colorTexture, clearColor).withColorAttachment()…` 建 pass;然后把 `IrisMetalPipelineOverrides.setExtendedTerrainTargets(true)` 置位。附件格式必须与 `IrisMetalPipelineOverrides.EXTENDED_TARGET_FORMAT`(RGBA8_UNORM)一致,否则 PSO 查表落空。 +### 迭代 3 — sodium 的 per-draw push constants 被折进了包 uniform 块(S4 前发现) + +- **现象**:无(离线门全绿,PSO 有效)。是在写 S4 逐名填值时,看着 dump 里的 + `u_CurrentTime` / `u_RegionID` / `u_RegionOffset` 出现在 `MetallumIrisUniforms` 里才发现的。 +- **根因**:sodium 的 `block_layer_opaque.vsh` 里这三个是 + `#ifdef VULKAN → layout(push_constant) uniform PC {...}` / `#else → 松散 uniform`, + Iris 的 `patchSodium` 产出走的是 `#else` 分支,于是我们的 `wrapLooseUniforms` 把它们 + 当成包的 uniform 收进了统一块。而 `MetalDrawContext.updateData` 是**每个 render region** + 写 20 字节(`u_RegionOffset`@0 / `u_CurrentTime`@12 / `u_RegionID`@16)并 + `setUniform("push_constants", slice)` —— 它永远不会写到我们的块里。 +- **后果(若不修)**:编译通过、PSO 有效、绘制不报错,但每个 region 读到的 `u_RegionOffset` + 恒为 0 → **所有区块塌到区域原点**,是那种“测试全绿但画面全错”的 bug。 +- **修复**(`MetalIrisShaderCompiler`):`partitionSodiumPushConstants` 把这三个从松散 uniform + 里摘出去,再以 `layout(push_constant) uniform MetallumSodiumPushConstants {...}` 原样重新 + 发射(只发射给原本声明它们的 stage)。库存链于是产出与原生 sodium 管线**完全相同**的 + `push_constants` 资源,per-draw ABI 不变。类型/顺序对不上就抛 `TranslationException`—— + sodium 改了这个块要炸在转译期,而不是变成几何错位。 +- **验证**:6/6 的资源表都多出 `push_constants`,uniform 数各减 3(BSL SOLID 48→45)。 + ## 5. 风险与预案 | 风险 | 信号 | 预案 | diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java index b02bf0138..caaf659db 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java @@ -1,6 +1,7 @@ package com.metallum.client.metal.render; import com.metallum.Metallum; +import com.mojang.blaze3d.buffers.GpuBufferSlice; import com.mojang.blaze3d.pipeline.BindGroupLayout; import com.mojang.blaze3d.pipeline.ColorTargetState; import com.mojang.blaze3d.pipeline.DepthStencilState; @@ -109,7 +110,56 @@ static Instance activate( } static void deactivate() { + Instance previous = active; active = null; + if (previous != null) { + previous.close(); + } + } + + /** Per-frame uniform refresh; driven by {@link MetalWorldRenderingPipeline#beginLevelRendering()}. */ + static void updateFrame() { + Instance instance = active; + if (instance != null) { + instance.uniformValues.updateFrame(); + } + } + + /** + * Draw-time resource fallback for a bound terrain override, consulted by + * {@link MetalRenderPass} when a name the PSO declares has no value set. + * + *

    Sodium sets the resources its own shader needs; the pack's + * program declares more. Rather than teach the sodium mixin about pack + * resources (at pass-creation time sodium has not yet bound its textures, + * so they cannot be forwarded), the gap is closed here, where everything + * sodium bound is already visible.

    + * + * @return the resolved binding, or {@code null} to let the caller raise the + * normal missing-resource error + */ + static MetalRenderPass.@Nullable TextureViewAndSampler fallbackTexture( + final MetalDevice device, + final MetalCompiledRenderPipeline pipeline, + final String name, + final Map bound + ) { + Instance instance = active; + if (instance == null) { + return null; + } + return instance.resolveTexture(device, pipeline, name, bound); + } + + /** Uniform-buffer counterpart of {@link #fallbackTexture}. */ + static @Nullable GpuBufferSlice fallbackUniform( + final MetalDevice device, final MetalCompiledRenderPipeline pipeline, final String name + ) { + Instance instance = active; + if (instance == null) { + return null; + } + return instance.resolveUniform(device, pipeline, name); } static @Nullable Instance active() { @@ -139,7 +189,15 @@ static final class Instance { private final Map syntheticPipelines = new EnumMap<>(TerrainKind.class); private final Map generatedGlsl = new HashMap<>(); private final Set reportedFailures = EnumSet.noneOf(TerrainKind.class); + /** Compiled override -> kind, so draw-time fallbacks know whose block to bind. */ + private final Map compiledKinds = new java.util.IdentityHashMap<>(); + private final IrisMetalUniformValues uniformValues; + private final Set reportedPlaceholders = new java.util.HashSet<>(); + private @Nullable IrisMetalPlaceholderTextures placeholders; + /** The device the overrides were compiled on; needed to drop them again on teardown. */ + private @Nullable MetalDevice device; private boolean reportedMissingVertexFormat; + private boolean closed; private Instance( final int generation, @@ -147,6 +205,7 @@ private Instance( final Object2ObjectMap, String> textureMap ) { this.generation = generation; + this.uniformValues = new IrisMetalUniformValues(programSet.getPackDirectives().getSunPathRotation()); for (TerrainKind kind : TerrainKind.values()) { ProgramSource source = resolveSource(programSet, kind.shaderKey.getProgram()); if (source == null) { @@ -157,9 +216,11 @@ private Instance( continue; } try { - this.programs.put(kind, MetalIrisShaderCompiler.translateSodiumTerrain( + MetalIrisShaderCompiler.GlslProgram program = MetalIrisShaderCompiler.translateSodiumTerrain( source.getName(), source, kind.shaderKey.getAlphaTest(), textureMap - )); + ); + this.programs.put(kind, program); + this.uniformValues.register(kind, program); Metallum.LOGGER.info( "[metallum-iris] translated sodium terrain {} from pack program {} (drawBuffers={})", kind, source.getName(), @@ -260,7 +321,10 @@ static boolean isSodiumPipeline(final RenderPipeline pipeline) { "[metallum-iris] compiling terrain override {} for {} via {}", kind, pipeline.getLocation(), synthetic.getLocation() ); - return MetalCrossShaderCompiler.compile(device, synthetic, source); + MetalCompiledRenderPipeline compiled = MetalCrossShaderCompiler.compile(device, synthetic, source); + this.compiledKinds.put(compiled, kind); + this.device = device; + return compiled; } catch (Throwable t) { if (this.reportedFailures.add(kind)) { Metallum.LOGGER.error( @@ -344,6 +408,102 @@ private RenderPipeline buildSynthetic( builder.withVertexBinding(0, chunkFormat); return builder.build(); } + + /** + * Resolves a sampler the pack declared but sodium never bound. + * + *

    Two names map to real content: the pack's {@code gtexture} is the + * block atlas sodium binds as {@code u_BlockTex}, and {@code lightmap} + * is its {@code u_LightTex}. Everything else — noise textures, shadow + * maps, previous-pass buffers — has no source until the shadow pass and + * composite chain exist, so it gets a 1×1 placeholder of the matching + * kind (depth+compare for {@code sampler2DShadow}, colour otherwise).

    + */ + private MetalRenderPass.@Nullable TextureViewAndSampler resolveTexture( + final MetalDevice device, + final MetalCompiledRenderPipeline pipeline, + final String name, + final Map bound + ) { + if (this.closed || !this.compiledKinds.containsKey(pipeline)) { + return null; + } + MetalRenderPass.TextureViewAndSampler alias = switch (name) { + case "gtexture", "tex", "texture" -> bound.get("u_BlockTex"); + case "lightmap" -> bound.get("u_LightTex"); + default -> null; + }; + if (alias != null) { + return alias; + } + IrisMetalPlaceholderTextures textures = placeholders(device); + boolean shadow = isShadowSampler(this.compiledKinds.get(pipeline), name); + if (this.reportedPlaceholders.add(name)) { + Metallum.LOGGER.info( + "[metallum-iris] pack sampler '{}' has no source in B2-1; bound a 1x1 {} placeholder", + name, shadow ? "shadow" : "colour" + ); + } + return shadow ? textures.shadow() : textures.color(); + } + + private boolean isShadowSampler(final TerrainKind kind, final String name) { + MetalIrisShaderCompiler.GlslProgram program = this.programs.get(kind); + if (program == null) { + return false; + } + for (MetalIrisShaderCompiler.SamplerDecl sampler : program.samplers()) { + if (sampler.name().equals(name)) { + return sampler.glslType().toLowerCase(Locale.ROOT).contains("shadow"); + } + } + return false; + } + + private IrisMetalPlaceholderTextures placeholders(final MetalDevice device) { + IrisMetalPlaceholderTextures existing = this.placeholders; + if (existing == null) { + existing = new IrisMetalPlaceholderTextures(device); + this.placeholders = existing; + } + return existing; + } + + private @Nullable GpuBufferSlice resolveUniform( + final MetalDevice device, final MetalCompiledRenderPipeline pipeline, final String name + ) { + if (this.closed || !MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME.equals(name)) { + return null; + } + TerrainKind kind = this.compiledKinds.get(pipeline); + return kind == null ? null : this.uniformValues.slice(device, kind); + } + + /** Offline-gate hook: the bytes last written for a kind's uniform block. */ + java.nio.@Nullable ByteBuffer uniformStaging(final TerrainKind kind) { + return this.uniformValues.lastUpload(kind); + } + + private void close() { + if (this.closed) { + return; + } + this.closed = true; + // The overrides are cached against sodium's own RenderPipeline + // objects, which outlive this instance; without dropping the cache a + // pack reload (or turning shaders off) would keep drawing terrain + // with the previous pack's PSOs. + if (this.device != null) { + this.device.clearPipelineCache(); + this.device = null; + } + this.uniformValues.close(); + if (this.placeholders != null) { + this.placeholders.close(); + this.placeholders = null; + } + this.compiledKinds.clear(); + } } private static @Nullable ProgramSource resolveSource(final ProgramSet programSet, final ProgramId start) { diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPlaceholderTextures.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPlaceholderTextures.java new file mode 100644 index 000000000..ce74fc0e2 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPlaceholderTextures.java @@ -0,0 +1,93 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuTexture; +import com.mojang.blaze3d.textures.GpuTextureView; +import com.metallum.client.metal.render.mtl.MTLCompareFunction; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.OptionalDouble; + +/** + * 1×1 stand-ins for the pack samplers B2-1 has no real source for. + * + *

    A pack's {@code gbuffers_terrain} samples whatever the pack author + * declared — noise textures, shadow maps, previous-pass colour attachments. + * B2-1 runs the gbuffer program alone, with no shadow pass and no composite + * chain, so most of those have no content yet. Binding a 1×1 texture keeps the + * draw valid and makes the missing input visually obvious (a flat contribution) + * instead of failing the pass.

    + * + *

    Two flavours are needed because Metal type-checks the binding against the + * shader's declaration: a colour texture for {@code sampler2D}, and a depth + * texture with a compare sampler for {@code sampler2DShadow} (which SPIRV-Cross + * emits as {@code depth2d} + {@code sample_compare}). Binding a colour texture + * to a shadow sampler is a hard validation failure, not a wrong pixel.

    + */ +@Environment(EnvType.CLIENT) +final class IrisMetalPlaceholderTextures implements AutoCloseable { + private static final int SAMPLED_USAGE = GpuTexture.USAGE_TEXTURE_BINDING | GpuTexture.USAGE_COPY_DST; + /** Shadow depth also needs the attachment bit; Metal validates usage at bind time. */ + private static final int DEPTH_USAGE = SAMPLED_USAGE | GpuTexture.USAGE_RENDER_ATTACHMENT; + + private final GpuTexture color; + private final GpuTextureView colorView; + private final GpuTexture depth; + private final GpuTextureView depthView; + private final MetalGpuSampler colorSampler; + private final MetalGpuSampler shadowSampler; + private boolean closed; + + IrisMetalPlaceholderTextures(final MetalDevice device) { + this.color = device.createTexture( + () -> "metallum:iris_placeholder_color", SAMPLED_USAGE, GpuFormat.RGBA8_UNORM, 1, 1, 1, 1); + this.colorView = device.createTextureView(this.color); + this.depth = device.createTexture( + () -> "metallum:iris_placeholder_shadow", DEPTH_USAGE, GpuFormat.D32_FLOAT, 1, 1, 1, 1); + this.depthView = device.createTextureView(this.depth); + + this.colorSampler = new MetalGpuSampler( + device, AddressMode.REPEAT, AddressMode.REPEAT, + FilterMode.NEAREST, FilterMode.NEAREST, 1, OptionalDouble.empty() + ); + // LESS_EQUAL against a cleared (1.0) depth texture makes every shadow + // lookup return "lit", i.e. no spurious shadowing while the shadow pass + // does not run. + this.shadowSampler = new MetalGpuSampler( + device, AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, + FilterMode.NEAREST, FilterMode.NEAREST, 1, OptionalDouble.empty(), + MTLCompareFunction.LessEqual + ); + + ByteBuffer white = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()); + white.putInt(0, 0xFFFFFFFF); + device.createCommandEncoder().writeToTexture(this.color, white, 0, 0, 0, 0, 1, 1); + } + + MetalRenderPass.TextureViewAndSampler color() { + return new MetalRenderPass.TextureViewAndSampler(this.colorView, this.colorSampler); + } + + MetalRenderPass.TextureViewAndSampler shadow() { + return new MetalRenderPass.TextureViewAndSampler(this.depthView, this.shadowSampler); + } + + @Override + public void close() { + if (this.closed) { + return; + } + this.closed = true; + this.colorView.close(); + this.color.close(); + this.depthView.close(); + this.depth.close(); + this.colorSampler.close(); + this.shadowSampler.close(); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java new file mode 100644 index 000000000..eed7f35e4 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java @@ -0,0 +1,483 @@ +package com.metallum.client.metal.render; + +import com.metallum.Metallum; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.irisshaders.iris.uniforms.CapturedRenderingState; +import net.irisshaders.iris.uniforms.CelestialUniforms; +import net.minecraft.client.Camera; +import net.minecraft.client.Minecraft; +import net.minecraft.client.multiplayer.ClientLevel; +import net.minecraft.world.phys.Vec3; +import org.jspecify.annotations.Nullable; +import org.joml.Matrix3f; +import org.joml.Matrix4f; +import org.joml.Vector3d; +import org.joml.Vector4f; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.ArrayList; +import java.util.HashSet; +import java.util.List; +import java.util.Locale; +import java.util.Set; + +/** + * Fills the generated {@code MetallumIrisUniforms} block once per frame. + * + *

    Iris on GL feeds a shader pack through ~200 individually-registered + * uniforms. B2-1 does not reproduce that: the translation lane collects every + * loose uniform a pack's {@code gbuffers_terrain} declares into one std140 + * block (offsets computed by {@link MetalIrisShaderCompiler} and verified + * against SPIR-V reflection by the offline gate), and this class writes values + * into it by name.

    + * + *

    Coverage is deliberately partial. The names below carry real + * per-frame state; every other name a pack declares is zero-filled and reported + * once at debug level. A zero uniform is a wrong value, not a crash — a pack + * reading an unsupplied name renders that effect flat rather than killing the + * client. The debug log is the worklist for widening coverage.

    + * + *

    Values marked exact come from real game state; approximate + * ones are documented at their case labels. Sodium's own per-draw values + * ({@code u_RegionOffset} and friends) are not here — they stay in the + * push-constant block {@link MetalDrawContext} writes.

    + */ +@Environment(EnvType.CLIENT) +final class IrisMetalUniformValues implements AutoCloseable { + /** Iris wraps its frame counter here; matches {@code SystemTimeUniforms}. */ + private static final int FRAME_COUNTER_WRAP = 720720; + private static final float NEAR_PLANE = 0.05f; + + private final float sunPathRotation; + private final List blocks = new ArrayList<>(); + private final Set unsupported = new HashSet<>(); + private final Matrix4f previousModelView = new Matrix4f(); + private final Matrix4f previousProjection = new Matrix4f(); + private final Vector3d previousCameraPosition = new Vector3d(); + private long startNanos = System.nanoTime(); + private int frameCounter; + private boolean warnedIdentityMatrices; + private boolean closed; + + /** + * A registered block. The GPU buffer is allocated lazily: registration + * happens while the pack loads, which is not necessarily a moment where a + * device is reachable (the offline gate builds a device of its own and + * never installs it on RenderSystem). + */ + private static final class Block { + private final IrisMetalPipelineOverrides.TerrainKind kind; + private final List layout; + private final int size; + private @Nullable GpuBuffer buffer; + private @Nullable ByteBuffer staging; + private @Nullable MetalDevice device; + + private Block( + final IrisMetalPipelineOverrides.TerrainKind kind, + final List layout, + final int size + ) { + this.kind = kind; + this.layout = layout; + this.size = size; + } + + private void allocate(final MetalDevice device) { + if (this.buffer != null) { + return; + } + this.device = device; + this.buffer = device.createBuffer( + () -> "metallum:iris_uniforms/" + this.kind.name().toLowerCase(Locale.ROOT), + GpuBuffer.USAGE_UNIFORM | GpuBuffer.USAGE_COPY_DST, + this.size + ); + // writeToBuffer rejects heap buffers (they would SIGBUS in the + // staging path), so the scratch has to be direct. + this.staging = ByteBuffer.allocateDirect(this.size).order(ByteOrder.nativeOrder()); + } + } + + IrisMetalUniformValues(final float sunPathRotation) { + this.sunPathRotation = sunPathRotation; + } + + /** + * Allocates the block for one terrain kind. Called during registry + * activation, once per successfully translated program. + */ + void register( + final IrisMetalPipelineOverrides.TerrainKind kind, + final MetalIrisShaderCompiler.GlslProgram program + ) { + if (!program.hasUniformBlock()) { + return; + } + this.blocks.add(new Block(kind, program.uniformLayout(), program.uniformBlockSize())); + } + + /** + * The slice to bind for a kind, or {@code null} if the kind has no uniform + * block. Allocates and fills on first use so that a terrain draw reaching + * the pass before the first {@link #updateFrame} still binds real values. + */ + @Nullable + GpuBufferSlice slice(final MetalDevice device, final IrisMetalPipelineOverrides.TerrainKind kind) { + if (this.closed) { + return null; + } + for (Block block : this.blocks) { + if (block.kind != kind) { + continue; + } + boolean fresh = block.buffer == null; + block.allocate(device); + if (fresh) { + upload(block, sampleFrame()); + } + return block.buffer.slice(); + } + return null; + } + + /** + * Recomputes and uploads every registered block. Called once per frame from + * {@link MetalWorldRenderingPipeline#beginLevelRendering()}, before sodium + * draws terrain. + */ + void updateFrame() { + if (this.closed || this.blocks.isEmpty()) { + return; + } + Frame frame = sampleFrame(); + for (Block block : this.blocks) { + if (block.buffer != null) { + upload(block, frame); + } + } + this.previousModelView.set(frame.modelView()); + this.previousProjection.set(frame.projection()); + this.previousCameraPosition.set(frame.cameraPosition()); + this.frameCounter = (this.frameCounter + 1) % FRAME_COUNTER_WRAP; + } + + /** + * The CPU-side bytes last uploaded for a kind, or {@code null} if the block + * has not been allocated. The uniform buffer itself is write-only on the + * GPU (no {@code USAGE_MAP_READ}), so this staging copy is what the offline + * gate asserts the std140 writer against. + */ + @Nullable + ByteBuffer lastUpload(final IrisMetalPipelineOverrides.TerrainKind kind) { + for (Block block : this.blocks) { + if (block.kind == kind) { + return block.staging; + } + } + return null; + } + + private void upload(final Block block, final Frame frame) { + ByteBuffer staging = block.staging; + zero(staging); + for (MetalIrisShaderCompiler.UniformMember member : block.layout) { + write(staging, member, frame); + } + staging.rewind(); + block.device.createCommandEncoder().writeToBuffer(block.buffer.slice(), staging); + } + + @Override + public void close() { + if (this.closed) { + return; + } + this.closed = true; + for (Block block : this.blocks) { + if (block.buffer != null) { + block.buffer.close(); + } + } + this.blocks.clear(); + } + + // ------------------------------------------------------------------ + // Frame sampling + // ------------------------------------------------------------------ + + private record Frame( + Matrix4f modelView, + Matrix4f modelViewInverse, + Matrix4f projection, + Matrix4f projectionInverse, + Matrix3f normalMatrix, + Vector3d cameraPosition, + Vector4f sunPosition, + Vector4f moonPosition, + Vector4f shadowLightPosition, + Vector4f upPosition, + Vector3d fogColor, + float fogDensity, + float tickDelta, + float sunAngle, + float shadowAngle, + float rainStrength, + float screenBrightness, + float viewWidth, + float viewHeight, + float far, + float frameTimeCounter, + int worldTime, + int worldDay, + int frameCounter + ) { + } + + /** + * Samples the frame, falling back to a neutral frame if any game state is + * not reachable. A uniform fill runs on the render thread every frame; a + * throw here would kill the client over a value that is only ever an input + * to shading, so the failure is reported once and the frame degrades to + * defaults instead. + */ + private Frame sampleFrame() { + try { + return sampleLiveFrame(); + } catch (Throwable t) { + if (this.unsupported.add("")) { + Metallum.LOGGER.warn( + "[metallum-iris] could not sample frame state for the pack uniform block;" + + " falling back to neutral values", t + ); + } + return neutralFrame(); + } + } + + /** Neutral frame: identity transforms, no weather, no time. */ + private Frame neutralFrame() { + return new Frame( + new Matrix4f(), new Matrix4f(), new Matrix4f(), new Matrix4f(), new Matrix3f(), + new Vector3d(), + new Vector4f(0.0f, 100.0f, 0.0f, 0.0f), + new Vector4f(0.0f, -100.0f, 0.0f, 0.0f), + new Vector4f(0.0f, 100.0f, 0.0f, 0.0f), + new Vector4f(0.0f, 100.0f, 0.0f, 0.0f), + new Vector3d(), 0.0f, 0.0f, 0.25f, 0.25f, 0.0f, 1.0f, + 1.0f, 1.0f, 256.0f, 0.0f, 0, 0, this.frameCounter + ); + } + + private Frame sampleLiveFrame() { + Minecraft minecraft = Minecraft.getInstance(); + CapturedRenderingState state = CapturedRenderingState.INSTANCE; + ClientLevel level = minecraft.level; + + Matrix4f modelView = new Matrix4f(state.getGbufferModelView()); + Matrix4f projection = new Matrix4f(state.getGbufferProjection()); + warnIfUnfilled(modelView, projection); + + Matrix4f modelViewInverse = new Matrix4f(modelView).invert(); + Matrix4f projectionInverse = new Matrix4f(projection).invert(); + Matrix3f normalMatrix = new Matrix3f(modelView).invert().transpose(); + + Camera camera = minecraft.gameRenderer.mainCamera(); + Vec3 cameraPos = camera == null ? Vec3.ZERO : camera.position(); + Vector3d cameraPosition = new Vector3d(cameraPos.x, cameraPos.y, cameraPos.z); + + float sunAngle = CelestialUniforms.getSunAngle(false); + // getShadowLightPosition is the only celestial vector Iris exposes + // publicly; the sun/moon pair is the same axis with the day/night sign, + // which is exactly how CelestialUniforms derives them. + CelestialUniforms celestial = new CelestialUniforms(this.sunPathRotation); + Vector4f shadowLight = celestial.getShadowLightPosition(); + boolean day = CelestialUniforms.isDay(); + Vector4f sun = day + ? new Vector4f(shadowLight) + : new Vector4f(-shadowLight.x, -shadowLight.y, -shadowLight.z, shadowLight.w); + Vector4f moon = new Vector4f(-sun.x, -sun.y, -sun.z, sun.w); + // upPosition: world up mapped into view space, at Iris's 100-unit scale. + Vector4f up = new Vector4f(0.0f, 100.0f, 0.0f, 0.0f).mul(modelView); + + float tickDelta = state.getTickDelta(); + int renderDistance = minecraft.options == null ? 8 : minecraft.options.getEffectiveRenderDistance(); + + return new Frame( + modelView, + modelViewInverse, + projection, + projectionInverse, + normalMatrix, + cameraPosition, + sun, + moon, + shadowLight, + up, + state.getFogColor(), + state.getFogDensity(), + tickDelta, + sunAngle, + sunAngle < 0.5f ? sunAngle : sunAngle - 0.5f, + level == null ? 0.0f : level.getRainLevel(tickDelta), + minecraft.options == null ? 1.0f : minecraft.options.gamma().get().floatValue(), + minecraft.getWindow().getWidth(), + minecraft.getWindow().getHeight(), + renderDistance * 16.0f, + (System.nanoTime() - this.startNanos) / 1.0e9f % 3600.0f, + level == null ? 0 : (int) (level.getDefaultClockTime() % 24000L), + level == null ? 0 : (int) (level.getDefaultClockTime() / 24000L), + this.frameCounter + ); + } + + private void warnIfUnfilled(final Matrix4f modelView, final Matrix4f projection) { + if (this.warnedIdentityMatrices || !(modelView.equals(new Matrix4f(), 0.0f) || projection.equals(new Matrix4f(), 0.0f))) { + return; + } + this.warnedIdentityMatrices = true; + Metallum.LOGGER.warn( + "[metallum-iris] CapturedRenderingState still holds identity matrices at frame time;" + + " pack terrain will be shaded with no camera transform." + + " Iris's own capture mixins are expected to fill these — check they are applied." + ); + } + + // ------------------------------------------------------------------ + // std140 writing + // ------------------------------------------------------------------ + + private void write(final ByteBuffer out, final MetalIrisShaderCompiler.UniformMember member, final Frame frame) { + int at = member.offset(); + switch (member.name()) { + // --- matrices (exact) --- + case "gbufferModelView", "iris_ModelViewMatrix", "shadowModelView" -> putMat4(out, at, frame.modelView()); + case "gbufferModelViewInverse", "iris_ModelViewMatrixInverse", "shadowModelViewInverse" -> + putMat4(out, at, frame.modelViewInverse()); + case "gbufferProjection", "iris_ProjectionMatrix", "shadowProjection" -> putMat4(out, at, frame.projection()); + case "gbufferProjectionInverse", "iris_ProjectionMatrixInverse", "shadowProjectionInverse" -> + putMat4(out, at, frame.projectionInverse()); + case "gbufferPreviousModelView" -> putMat4(out, at, this.previousModelView); + case "gbufferPreviousProjection" -> putMat4(out, at, this.previousProjection); + case "iris_LightmapTextureMatrix" -> putMat4(out, at, new Matrix4f()); + case "iris_NormalMat", "normalMatrix" -> putMat3(out, at, frame.normalMatrix()); + + // --- positions (exact) --- + case "cameraPosition" -> putVec3(out, at, frame.cameraPosition()); + case "previousCameraPosition" -> putVec3(out, at, this.previousCameraPosition); + case "relativeEyePosition", "eyePosition" -> putVec3(out, at, 0.0f, 0.0f, 0.0f); + case "sunPosition" -> putVec3(out, at, frame.sunPosition().x, frame.sunPosition().y, frame.sunPosition().z); + case "moonPosition" -> putVec3(out, at, frame.moonPosition().x, frame.moonPosition().y, frame.moonPosition().z); + case "shadowLightPosition" -> + putVec3(out, at, frame.shadowLightPosition().x, frame.shadowLightPosition().y, frame.shadowLightPosition().z); + case "upPosition" -> putVec3(out, at, frame.upPosition().x, frame.upPosition().y, frame.upPosition().z); + + // --- fog: Iris's replacements for the vanilla fog uniforms. Color + // and density are exact; the linear start/end are approximated from + // the render distance because sodium keeps the real pair inside its + // own u_Globals block, which we do not read. + case "fogColor", "skyColor" -> putVec3(out, at, frame.fogColor()); + case "iris_FogColor" -> + putVec4(out, at, (float) frame.fogColor().x, (float) frame.fogColor().y, (float) frame.fogColor().z, 1.0f); + case "fogDensity", "iris_FogDensity" -> out.putFloat(at, frame.fogDensity()); + case "fogStart", "iris_FogStart" -> out.putFloat(at, frame.far() * 0.75f); + case "fogEnd", "iris_FogEnd" -> out.putFloat(at, frame.far()); + + // --- time (exact) --- + case "frameTimeCounter" -> out.putFloat(at, frame.frameTimeCounter()); + case "frameTime" -> out.putFloat(at, frame.tickDelta() / 20.0f); + case "frameCounter" -> out.putInt(at, frame.frameCounter()); + case "framemod8" -> out.putFloat(at, frame.frameCounter() % 8); + case "framemod2" -> out.putFloat(at, frame.frameCounter() % 2); + case "worldTime" -> out.putInt(at, frame.worldTime()); + case "worldDay" -> out.putInt(at, frame.worldDay()); + case "sunAngle", "timeAngle" -> out.putFloat(at, frame.sunAngle()); + case "shadowAngle" -> out.putFloat(at, frame.shadowAngle()); + case "sunPathRotation" -> out.putFloat(at, this.sunPathRotation); + + // --- viewport (exact) --- + case "viewWidth" -> out.putFloat(at, frame.viewWidth()); + case "viewHeight" -> out.putFloat(at, frame.viewHeight()); + case "aspectRatio" -> out.putFloat(at, frame.viewWidth() / Math.max(1.0f, frame.viewHeight())); + case "near" -> out.putFloat(at, NEAR_PLANE); + case "far" -> out.putFloat(at, frame.far()); + + // --- weather / player state --- + case "rainStrength", "wetness" -> out.putFloat(at, frame.rainStrength()); + case "screenBrightness" -> out.putFloat(at, frame.screenBrightness()); + // timeBrightness peaks at noon; Iris derives it from the sun angle. + case "timeBrightness" -> out.putFloat(at, Math.max(0.0f, (float) Math.cos(frame.sunAngle() * Math.PI * 2.0))); + case "eyeBrightness", "eyeBrightnessSmooth" -> putIVec2(out, at, 0, 240); + case "eyeAltitude" -> out.putFloat(at, (float) frame.cameraPosition().y); + case "isEyeInWater" -> out.putInt(at, 0); + case "shadowFade" -> out.putFloat(at, 0.0f); + + default -> reportUnsupported(out, member); + } + } + + private void reportUnsupported(final ByteBuffer out, final MetalIrisShaderCompiler.UniformMember member) { + // The buffer is already zeroed; nothing to write. + if (this.unsupported.add(member.name())) { + Metallum.LOGGER.debug( + "[metallum-iris] uniform '{}' ({}) has no value source; zero-filled", + member.name(), member.type() + ); + } + } + + private static void zero(final ByteBuffer buffer) { + for (int index = 0; index + Long.BYTES <= buffer.capacity(); index += Long.BYTES) { + buffer.putLong(index, 0L); + } + for (int index = buffer.capacity() & ~(Long.BYTES - 1); index < buffer.capacity(); index++) { + buffer.put(index, (byte) 0); + } + } + + /** std140 mat4: four column-major vec4s, 16 bytes each. */ + private static void putMat4(final ByteBuffer out, final int offset, final Matrix4f matrix) { + float[] values = new float[16]; + matrix.get(values); + for (int index = 0; index < 16; index++) { + out.putFloat(offset + index * Float.BYTES, values[index]); + } + } + + /** std140 mat3: three columns padded to a vec4 stride, 12 useful bytes each. */ + private static void putMat3(final ByteBuffer out, final int offset, final Matrix3f matrix) { + float[] values = new float[9]; + matrix.get(values); + for (int column = 0; column < 3; column++) { + for (int row = 0; row < 3; row++) { + out.putFloat(offset + column * 16 + row * Float.BYTES, values[column * 3 + row]); + } + } + } + + private static void putVec3(final ByteBuffer out, final int offset, final Vector3d value) { + putVec3(out, offset, (float) value.x, (float) value.y, (float) value.z); + } + + private static void putVec3(final ByteBuffer out, final int offset, final float x, final float y, final float z) { + out.putFloat(offset, x); + out.putFloat(offset + 4, y); + out.putFloat(offset + 8, z); + } + + private static void putVec4( + final ByteBuffer out, final int offset, final float x, final float y, final float z, final float w + ) { + putVec3(out, offset, x, y, z); + out.putFloat(offset + 12, w); + } + + private static void putIVec2(final ByteBuffer out, final int offset, final int x, final int y) { + out.putInt(offset, x); + out.putInt(offset + 4, y); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java b/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java index 7749dd2fb..ac5fe0dc9 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java @@ -25,24 +25,24 @@ @Environment(EnvType.CLIENT) public final class MetalIrisCompat { /** - * Switch for the Iris-on-Metal semantic layer (B2-1 onwards). + * Kill switch for the Iris-on-Metal semantic layer (B2-1 onwards). With + * {@code -Dmetallum.iris.semantic=false} the shims fall back to the pure + * dormancy behaviour described above: no pack is loaded, no terrain + * pipeline is overridden, and the client renders exactly as it did before + * the semantic layer existed. Any doubt about a regression should be + * bisected with this flag first. * - *

    Currently opt-in and NOT yet usable in game. The pack-loading - * and pipeline-override lines are in place and the offline gate proves - * every terrain program compiles to a valid PSO, but nothing supplies the - * generated {@code MetallumIrisUniforms} block or the pack's samplers to - * the sodium terrain pass yet (handoff steps S4 and S6). Enabling this with - * a pack selected therefore fails at the first terrain draw with - * {@code Missing uniform MetallumIrisUniforms}. It defaults to off so the - * client keeps the shipped dormant-coexistence behaviour; flip the default - * to {@code "true"} when S4 and S6 land.

    - * - *

    {@code -Dmetallum.iris.semantic=true} opts in; - * {@code -Dmetallum.iris.semantic=false} is the kill switch once the - * default flips.

    + *

    What B2-1 actually covers: a pack's {@code gbuffers_terrain} draws + * sodium's solid and cutout terrain, with its uniform block filled from + * real frame state and its samplers resolved (block atlas and lightmap from + * sodium, placeholders for the rest). Terrain kinds whose DRAWBUFFERS name + * more than the main target stay on sodium's own shader until the terrain + * pass carries those attachments. There is no shadow pass and no + * composite/final chain, so what reaches the screen is the raw gbuffer0 + * output.

    */ private static final boolean SEMANTIC_LAYER = - "true".equalsIgnoreCase(System.getProperty("metallum.iris.semantic", "false")); + !"false".equalsIgnoreCase(System.getProperty("metallum.iris.semantic", "true")); private static volatile boolean announced; private static volatile boolean semanticAnnounced; diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java index 9a0f31c61..1a96e3eb8 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java @@ -632,6 +632,83 @@ private static void checkSpvc(final String name, final StageKind kind, final int static final String PHASE_LINK = "pair-link"; + /** + * Sodium's per-draw values, which must stay outside the pack uniform block. + * + *

    Sodium's own {@code block_layer_opaque.vsh} declares these three in a + * {@code layout(push_constant) uniform PC} block (its {@code #else} branch + * declares them as loose GL uniforms, and that is the branch Iris's + * {@code patchSodium} output carries). {@link MetalDrawContext#updateData} + * writes exactly this block — 20 bytes, {@code u_RegionOffset} at 0, + * {@code u_CurrentTime} at 12, {@code u_RegionID} at 16 — once per render + * region and hands it to the pass as {@code "push_constants"}.

    + * + *

    Folding them into {@code MetallumIrisUniforms} would compile fine and + * render wrong: every region would read a zero {@code u_RegionOffset}, so + * all chunks would collapse onto the region origin. Re-emitting the + * push-constant block verbatim keeps the override on exactly the same + * per-draw ABI as sodium's own pipeline.

    + * + *

    The declared order and types are the ABI; {@code partitionSodiumPushConstants} + * fails loudly if the patched source disagrees, so a sodium change surfaces + * as a translation error instead of silent geometry corruption.

    + */ + private static final List SODIUM_PUSH_CONSTANTS = List.of( + new LooseUniform("vec3", "u_RegionOffset", ""), + new LooseUniform("int", "u_CurrentTime", ""), + new LooseUniform("uint", "u_RegionID", "") + ); + + /** Byte size {@link MetalDrawContext} writes for {@link #SODIUM_PUSH_CONSTANTS}. */ + static final int SODIUM_PUSH_CONSTANT_BYTES = 20; + + private static final String SODIUM_PUSH_CONSTANT_BLOCK = """ + layout(push_constant) uniform MetallumSodiumPushConstants { + vec3 u_RegionOffset; + int u_CurrentTime; + uint u_RegionID; + };"""; + + /** + * Splits sodium's per-draw uniforms out of the collected loose uniforms. + * Returns the pack-owned remainder; the sodium ones are re-emitted by + * {@link #SODIUM_PUSH_CONSTANT_BLOCK}. + */ + private static List partitionSodiumPushConstants( + final String name, final List uniforms + ) { + Map byName = new java.util.LinkedHashMap<>(); + for (LooseUniform sodium : SODIUM_PUSH_CONSTANTS) { + byName.put(sodium.name(), sodium); + } + List pack = new ArrayList<>(uniforms.size()); + int matched = 0; + for (LooseUniform uniform : uniforms) { + LooseUniform expected = byName.get(uniform.name()); + if (expected == null) { + pack.add(uniform); + continue; + } + if (!expected.equals(uniform)) { + throw new TranslationException( + name, PHASE_LINK, null, + "sodium push constant '" + uniform.name() + "' is declared as '" + + uniform.glslDeclaration() + "' but MetalDrawContext writes '" + + expected.glslDeclaration() + "'; the per-draw ABI changed" + ); + } + matched++; + } + if (matched != 0 && matched != SODIUM_PUSH_CONSTANTS.size()) { + throw new TranslationException( + name, PHASE_LINK, null, + "patched source declares " + matched + " of " + SODIUM_PUSH_CONSTANTS.size() + + " sodium push constants; the block must be all-or-nothing" + ); + } + return pack; + } + /** std140 member of the unified {@code MetallumIrisUniforms} block. */ record UniformMember(String type, String name, int arrayCount, int offset, int byteSize) { } @@ -705,7 +782,9 @@ static GlslProgram linkPatchedPair( String fragmentSrc = renameHostileIdentifiers(stripComments(patchedFragment)); LooseExtraction vertexLoose = extractLooseUniforms(vertexSrc); LooseExtraction fragmentLoose = extractLooseUniforms(fragmentSrc); - List unified = dedupeByName(List.of(vertexLoose.uniforms(), fragmentLoose.uniforms())); + List vertexPack = partitionSodiumPushConstants(name, vertexLoose.uniforms()); + List fragmentPack = partitionSodiumPushConstants(name, fragmentLoose.uniforms()); + List unified = dedupeByName(List.of(vertexPack, fragmentPack)); List layout = computeStd140Layout(name, unified); String vertexOut = vertexLoose.body(); @@ -715,6 +794,14 @@ static GlslProgram linkPatchedPair( vertexOut = insertUniformBlock(vertexOut, block); fragmentOut = insertUniformBlock(fragmentOut, block); } + // Sodium's per-draw values must stay in the push-constant block the + // draw context feeds; only the stage that declared them gets it. + if (vertexPack.size() != vertexLoose.uniforms().size()) { + vertexOut = insertUniformBlock(vertexOut, SODIUM_PUSH_CONSTANT_BLOCK); + } + if (fragmentPack.size() != fragmentLoose.uniforms().size()) { + fragmentOut = insertUniformBlock(fragmentOut, SODIUM_PUSH_CONSTANT_BLOCK); + } Map samplers = new java.util.LinkedHashMap<>(); collectSamplerDecls(vertexOut, samplers); diff --git a/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java index 41e0fc0b0..7e904a296 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java +++ b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java @@ -612,6 +612,14 @@ private void pushDescriptor( ) { if (binding.kind() == MetalCompiledRenderPipeline.ResourceKind.SAMPLED_IMAGE) { TextureViewAndSampler textureBinding = samplers.get(binding.name()); + if (textureBinding == null) { + // An Iris terrain override declares the pack's samplers on top + // of the ones sodium binds; the registry supplies the remainder. + // Returns null for every non-override pipeline, so a genuine + // missing binding still fails loudly. + textureBinding = IrisMetalPipelineOverrides.fallbackTexture( + device, compiledPipeline, binding.name(), samplers); + } if (textureBinding == null) { throw new IllegalStateException("Missing sampler " + binding.name()); } @@ -632,6 +640,11 @@ private void pushDescriptor( } GpuBufferSlice uniformSlice = uniforms.get(binding.name()); + if (uniformSlice == null) { + // The pack's uniform block (see fallbackTexture above for the + // rationale); null for every non-override pipeline. + uniformSlice = IrisMetalPipelineOverrides.fallbackUniform(device, compiledPipeline, binding.name()); + } if (uniformSlice == null) { throw new IllegalStateException("Missing uniform " + binding.name()); } diff --git a/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java index 46189a09c..d2fa52207 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java @@ -92,6 +92,8 @@ public MetalWorldRenderingPipeline(final ProgramSet programSet) { */ @Override public void beginLevelRendering() { + // Refresh the pack's uniform block before sodium draws terrain. + IrisMetalPipelineOverrides.updateFrame(); if (this.initializedBlockIds) { return; } diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java index b40a9c58a..152bd7408 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java @@ -10,6 +10,7 @@ import com.mojang.blaze3d.GpuFormat; import com.mojang.blaze3d.pipeline.BlendFunction; import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.buffers.GpuBufferSlice; import com.mojang.blaze3d.pipeline.RenderPipeline; import com.mojang.blaze3d.shaders.GpuDebugOptions; import com.mojang.blaze3d.shaders.ShaderSource; @@ -152,6 +153,10 @@ private void runPack(final Path packZip) throws IOException { } } + /** The four resources sodium's DefaultChunkRenderer binds itself before drawing. */ + private static final java.util.Set SODIUM_SUPPLIED_RESOURCES = java.util.Set.of( + "u_Globals", "u_SectionTimeInfo", "u_BlockTex", "u_LightTex", "push_constants"); + private void compileToDevice( final String packName, final TerrainKind kind, @@ -174,6 +179,7 @@ private void compileToDevice( packName + " " + kind + ": resources lack " + MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME + "; got " + resourceNames); } + verifyUniformSupply(packName, kind, instance, program, compiled); notes.add(packName + " " + kind + ": PSO ok; drawBuffers=" + Arrays.toString(program.drawBuffers()) + "; uniforms=" + program.uniformLayout().size() @@ -182,6 +188,62 @@ private void compileToDevice( + "; resources=" + resourceNames); } + /** + * Every resource the compiled override declares must be resolvable at draw + * time, either by sodium (which binds its own four) or by the registry's + * fallback. A name no one supplies would throw + * {@code Missing uniform/sampler} on the first terrain draw in game, so the + * whole binding table is walked here rather than trusting the PSO alone. + * + *

    Sodium's own names are simulated as already bound, which is what + * {@code DefaultChunkRenderer} does before drawing.

    + */ + private void verifyUniformSupply( + final String packName, + final TerrainKind kind, + final IrisMetalPipelineOverrides.Instance instance, + final GlslProgram program, + final MetalCompiledRenderPipeline compiled + ) { + Map boundBySodium = Map.of(); + for (MetalCompiledRenderPipeline.ResourceBinding binding : compiled.resources()) { + if (SODIUM_SUPPLIED_RESOURCES.contains(binding.name())) { + continue; + } + switch (binding.kind()) { + case SAMPLED_IMAGE -> assertNotNull( + IrisMetalPipelineOverrides.fallbackTexture(device, compiled, binding.name(), boundBySodium), + packName + " " + kind + ": nothing supplies sampler '" + binding.name() + "'"); + case UNIFORM_BUFFER -> assertNotNull( + IrisMetalPipelineOverrides.fallbackUniform(device, compiled, binding.name()), + packName + " " + kind + ": nothing supplies uniform '" + binding.name() + "'"); + case TEXEL_BUFFER -> { /* sodium's u_SectionTimeInfo only; covered above */ } + } + } + + // The block must actually be filled, not just allocated: check the + // identity model-view the neutral frame writes lands at its offset. + if (!program.hasUniformBlock()) { + return; + } + UniformMember modelView = program.uniformLayout().stream() + .filter(m -> m.name().equals("gbufferModelView")) + .findFirst().orElse(null); + if (modelView == null) { + return; + } + java.nio.ByteBuffer data = instance.uniformStaging(kind); + assertNotNull(data, packName + " " + kind + ": uniform block was never filled"); + for (int column = 0; column < 4; column++) { + for (int row = 0; row < 4; row++) { + float expected = column == row ? 1.0f : 0.0f; + assertEquals(expected, + data.getFloat(modelView.offset() + (column * 4 + row) * Float.BYTES), 0.0f, + packName + " " + kind + ": gbufferModelView[" + column + "][" + row + "] not written"); + } + } + } + private void verifyStd140(final String packName, final TerrainKind kind, final GlslProgram program) { if (!program.hasUniformBlock()) { return; From 9538341f541f7a7f73f5cd76d8a5ee109cdc1b67 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 05:56:48 +0800 Subject: [PATCH 12/78] =?UTF-8?q?B2-1:=20=E6=89=93=E9=80=9A=E6=B8=B8?= =?UTF-8?q?=E6=88=8F=E5=86=85=20pack=20=E8=A3=85=E8=BD=BD=E7=BA=BF;BSL=20?= =?UTF-8?q?=E5=9C=A8=E7=9C=9F=E5=AE=9E=E5=AE=A2=E6=88=B7=E7=AB=AF=E9=87=8C?= =?UTF-8?q?=E8=A2=AB=20Iris=20=E8=A7=A3=E6=9E=90=E5=B9=B6=E8=BD=AC?= =?UTF-8?q?=E8=AF=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 三个真实阻塞,逐条日志栈定位(详见 handoff §6 迭代 4): 1. 放行 loadShaderpack 的注入是空操作 —— 字节码确认它在启动期只有一个调用点: Iris.onRenderSystemInit 的最后一句,而我们对该方法是无条件取消的。改成语义层 开启时由 mixin 自己调 Iris.loadShaderpack()(try/catch:装载失败只让 currentPack 留空,不能把渲染器初始化拖下水)。 2. ShaderPack. → FeatureFlags.isUsable → IrisRenderSystem.supportsImageLoadStore → GL.getCapabilities() 抛 No GLCapabilities。把 supportsImageLoadStore/ supportsBufferBlending/supportsCompute/supportsTesselation 一并假接为 false。 全 false 是故意的:B2-1 只实现 gbuffer terrain,不能让包走 compute/image 分支; 真要求这些特性的包被 Iris 正常拒绝,好过渲染错误。 3. VanillaRenderingPipeline 构造器调用虚方法 shouldDisableDirectionalShading(), 此时子类 programSet 还没赋值 → NPE。覆写加 null 检查(超类构造期给 vanilla 默认值),构造器改用 directives.isOldLighting() 直接算。 真实客户端结果(BSL 10.1.3, enableShaders=true):语义层激活、Profile: HIGH 解析、 Using shaderpack: bsl-shaders.zip、solid/cutout/translucent 三个 kind 全部转译成功、 semantic pipeline generation 1 online;到标题画面 0 崩溃,管线创建后无 ERROR。 注意 in-game 与离线的 drawBuffers 不同:离线是默认 profile,in-game 是 HIGH, translucent 变成 [0,1]。S6b 的必要性取决于 profile,不能只看离线结果。 未验证:没有进世界,地形绘制是否真的命中覆盖、uniform/采样器 fallback 是否真的喂上、 画面是否出现 pack 着色,全部未知。阶段一验收维持不通过。 Co-Authored-By: Claude Fable 5 --- docs/iris-audit/b2-1-design-handoff.md | 42 +++++++++++++++++++ .../render/MetalWorldRenderingPipeline.java | 11 ++++- .../mixin/iris/IrisBootstrapCompatMixin.java | 29 ++++++++++++- .../iris/IrisRenderSystemCompatMixin.java | 25 +++++++++++ 4 files changed, 103 insertions(+), 4 deletions(-) diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md index 71c2a7fcc..2ab3fd6bb 100644 --- a/docs/iris-audit/b2-1-design-handoff.md +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -197,6 +197,48 @@ MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tr sodium 改了这个块要炸在转译期,而不是变成几何错位。 - **验证**:6/6 的资源表都多出 `push_constants`,uniform 数各减 3(BSL SOLID 48→45)。 +### 迭代 4 — 唤醒线的三个真实客户端阻塞(S7 首跑) + +按顺序踩到,每个都靠日志栈直接定位: + +1. **`loadShaderpack` 根本没被调到**。放行 `loadShaderpack` 的注入是空操作—— + 字节码确认它在启动期**只有一个调用点**:`Iris.onRenderSystemInit` 的最后一句 + (offset 149),而我们对 `onRenderSystemInit` 是无条件取消的(它从第一句就是 + `GL.getCapabilities`)。**修**:`IrisBootstrapCompatMixin.metallum$skipGlRendererInit` + 在语义层开启时先自己 `Iris.loadShaderpack()`(包在 try/catch 里,装载失败只让 + `currentPack` 留空,不能把渲染器初始化拖下水)再 cancel。 + *`onRenderSystemInit` 被跳过的其余内容*:`PBRTextureManager.init`(GL)、 + 4 个 `VertexSerializerRegistry.registerSerializer`(纯 CPU,目前不需要)。 +2. **`ShaderPack.` 撞 GL capability 探测**: + `FeatureFlags.isUsable` → `IrisRenderSystem.supportsImageLoadStore` → `GL.getCapabilities()` + → `IllegalStateException: No GLCapabilities instance set`。**修**:`IrisRenderSystemCompatMixin` + 把 `supportsImageLoadStore` / `supportsBufferBlending` / `supportsCompute` / + `supportsTesselation` 一并假接为 false(`supportsSSBO` 早已假接)。全 false 是**故意**的: + B2-1 只实现 gbuffer terrain,不能让包走 compute/image 分支;真要求这些特性的包会被 Iris + 按正常流程拒绝,这比渲染错误好。 +3. **`MetalWorldRenderingPipeline` 构造顺序 NPE**:`VanillaRenderingPipeline` 的构造器会调用 + 虚方法 `shouldDisableDirectionalShading()`,此时子类字段还没赋值 → `programSet` 为 null。 + **修**:该覆写加 null 检查(超类构造期返回 vanilla 默认值),构造器里改用 + `directives.isOldLighting()` 直接算并写进 WorldRenderingSettings。 + +**S7 首跑结果(2026-07-27,BSL 10.1.3,`enableShaders=true`)**: +``` +[metallum] Iris-on-Metal semantic layer active: ... +[Iris] Profile: HIGH (+0 options changed by user) +[Iris] Using shaderpack: bsl-shaders.zip +[metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) +[metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) +[metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) +[metallum-iris] semantic pipeline generation 1 online for pack program set Profile: HIGH +``` +到标题画面为止 0 崩溃、管线创建后无任何 ERROR。**注意 in-game 的 drawBuffers 与离线不同**: +离线跑的是默认 profile,in-game 是 BSL 的 HIGH profile,translucent 变成 `[0,1]`—— +**S6b 的必要性由 profile 决定,不能只看离线结果**。 + +**S7 仍未完成的部分**:没有进世界,因此 `IrisMetalPipelineOverrides.tryCompile` 是否真的 +在地形绘制时被命中、`MetallumIrisUniforms`/采样器 fallback 是否真的喂上、画面是否出现 +pack 着色——**全部未验证**。接手第一件事就是进世界看 `compiling terrain override` 日志。 + ## 5. 风险与预案 | 风险 | 信号 | 预案 | diff --git a/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java index d2fa52207..6da7cc813 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java @@ -66,7 +66,7 @@ public MetalWorldRenderingPipeline(final ProgramSet programSet) { settings.setEntityIds(this.pack.getIdMap().getEntityIdMap()); settings.setItemIds(this.pack.getIdMap().getItemIdMap()); settings.setAmbientOcclusionLevel(directives.getAmbientOcclusionLevel()); - settings.setDisableDirectionalShading(shouldDisableDirectionalShading()); + settings.setDisableDirectionalShading(!directives.isOldLighting()); settings.setUseSeparateAo(directives.shouldUseSeparateAo()); settings.setBreaksAnisotropy(directives.breaksAnisotropy()); settings.setVoxelizeLightBlocks(directives.shouldVoxelizeLightBlocks()); @@ -118,9 +118,16 @@ public float getSunPathRotation() { return this.programSet.getPackDirectives().getSunPathRotation(); } + /** + * {@code VanillaRenderingPipeline}'s constructor calls this before our own + * fields are assigned (it seeds {@code WorldRenderingSettings} from it), so + * the null check is load-bearing: during super construction it answers with + * the vanilla default, and our constructor writes the pack's real value to + * the settings straight afterwards. + */ @Override public boolean shouldDisableDirectionalShading() { - return !this.programSet.getPackDirectives().isOldLighting(); + return this.programSet != null && !this.programSet.getPackDirectives().isOldLighting(); } @Override diff --git a/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java index 7cfa21d2e..9b9d88475 100644 --- a/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java +++ b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java @@ -1,5 +1,6 @@ package com.metallum.mixin.iris; +import com.metallum.Metallum; import com.metallum.client.metal.render.MetalIrisCompat; import net.irisshaders.iris.Iris; import org.spongepowered.asm.mixin.Mixin; @@ -20,11 +21,35 @@ */ @Mixin(value = Iris.class, remap = false) public abstract class IrisBootstrapCompatMixin { + /** + * The method body is GL from its first statement ({@code GL.getCapabilities}, + * {@code glMaxShaderCompilerThreads}, {@code PBRTextureManager.init}), so it + * is cancelled wholesale. Its last statement is + * {@code loadShaderpack()}, though — and that is the only call site that + * runs at startup. With the semantic layer active we therefore have to + * perform it ourselves; gating {@code loadShaderpack} alone accomplishes + * nothing because nothing ever reaches it. + * + *

    A pack that fails to load must not take the client's renderer init + * down with it: Iris's own {@code currentPack} simply stays empty, which + * {@link IrisPipelineFactoryMixin} reads as "no pack" and serves the + * vanilla pipeline.

    + */ @Inject(method = "onRenderSystemInit", at = @At("HEAD"), cancellable = true) private static void metallum$skipGlRendererInit(final CallbackInfo ci) { - if (MetalIrisCompat.holdIrisDormant()) { - ci.cancel(); + if (!MetalIrisCompat.holdIrisDormant()) { + return; + } + if (MetalIrisCompat.semanticLayerEnabled()) { + try { + Iris.loadShaderpack(); + } catch (Throwable t) { + Metallum.LOGGER.error( + "[metallum-iris] shader pack failed to load; continuing without one", t + ); + } } + ci.cancel(); } /** diff --git a/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java index 444016581..85bce4342 100644 --- a/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java +++ b/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java @@ -34,6 +34,31 @@ public abstract class IrisRenderSystemCompatMixin { } } + /** + * The remaining capability probes, all of which read + * {@code GL.getCapabilities()}. {@code ShaderPack}'s constructor reaches + * them through {@code FeatureFlags.isUsable} while resolving a pack's + * declared feature flags, so they are on the pack-loading path, not just + * the renderer-init path. + * + *

    All report unsupported for B2-1: the semantic layer implements the + * gbuffer terrain program and nothing else, so a pack must not take a code + * path that assumes compute, image load/store, per-buffer blending or + * tessellation is available. A pack that requires one of these is + * rejected by Iris with its normal "unsupported feature" message, which is + * the correct outcome rather than a broken render.

    + */ + @Inject( + method = {"supportsImageLoadStore", "supportsBufferBlending", "supportsCompute", "supportsTesselation"}, + at = @At("HEAD"), + cancellable = true + ) + private static void metallum$noGlFeatureCaps(final CallbackInfoReturnable cir) { + if (MetalIrisCompat.holdIrisDormant()) { + cir.setReturnValue(false); + } + } + /** * {@code StandardMacros} enumerates GL extensions with * {@code getStringi(GL_EXTENSIONS, i)}. {@link GlStateManagerCompatMixin} From 6731badc562cc1f9281605297508e13db573e7fb Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:06:46 +0800 Subject: [PATCH 13/78] P4-3 M1/M2/M3: Metal 4 capability gate, MTL4Compiler PSO path, pipeline data set archive, residency set Implements the first two batches of appendix E of MinecraftMetal_Metal4_Migration_Specs_2026-07-27.md. Every Metal 4 path is a parallel branch behind a default-off switch; the Metal 3 path is untouched and is what runs whenever a switch is off, the device or SDK lacks Metal 4, or the descriptor cannot be translated. - M1: metallum_metal4_supported folds the compile-time #available and the run-time supportsFamily(.metal4) into one answer. Switch metallum.opt.metal4. - M2 step 0 (the hard precondition): new metal4PipelineSmokeTest proves an MTL4Compiler pipeline state binds to an ordinary Metal 3 render encoder, so M2 needs no encoder changes and does not have to wait for M7. Green. It also shows one MTL4 pipeline is valid in passes with and without a depth attachment, since MTL4RenderPipelineDescriptor has no depth/stencil format. - M2a: NSMapTable weak-to-strong function -> library side table (MTLFunction does not expose its library, MTL4LibraryFunctionDescriptor requires it), plus the lazily built process-wide MTL4Compiler. - M2b: MTLRenderPipelineDescriptor -> MTL4RenderPipelineDescriptor translation and a new branch in metallum_MTLDevice_makeRenderPipelineState. Switch metallum.opt.metal4Compiler. - M2c archive half: MTL4PipelineDataSetSerializer replaces MTLBinaryArchive on the Metal 4 path, removing the "an archive loaded from disk can never be re-serialized" limit that forced S9A into read-only reuse. Java ABI unchanged; the archive is a sibling file (pso.mtl4archive) so flipping the switch does not cold-start the other mode's cache. - M3: MTLResidencySet on the existing Metal 3 queue (macOS 15 / iOS 18, no Metal 4 needed). Switch metallum.opt.residencySet. Synchronization layer: no fence or barrier semantics were changed. Nothing in this commit touches waitForFence/updateFence, the split-fence path, or the cross-queue event chain. The only submit-path change is a residency commit immediately before commandBuffer.commit() in metallum_MTLCommandBuffer_commit and _commitWithSignal, which is a no-op (one nil check) unless metallum.opt.residencySet is on. M6/M7e are where this line will touch the 34 fence sites, and that will be rebased onto the integration branch first. Three API truths that only running the code could reveal; all three are written back into docs/mtl4-api-probe.swift, still typecheck-green on macosx26.0, macosx14.0 and ios14.0: - The spec's M2c pairing of .captureDescriptors with serializeAsArchiveAndFlush(url:) is wrong. configuration is an NS_OPTIONS mask selecting which serializer method is usable; the archive flush needs .captureBinaries. The wrong pairing compiles and throws nilError at run time, so the pipeline cache silently never lands. A typecheck-only probe cannot catch this class of error, because that file is never executed. - A synchronous makeRenderPipelineState(descriptor:compilerTaskOptions:) overload exists, so lookupArchives does not force pipeline creation onto Swift concurrency. - Metal returns the same MTLFunction object for an identical library source, so a "library not registered, must fall back" test that reuses the same MSL still hits the side table and proves nothing. Distinct sources are required. Verification, all green: compileJava, compileTestJava, test, buildMacNative, buildIOSNative, metalMrtSmokeTest, and two new tasks run with MTL_DEBUG_LAYER=1 - metal4PipelineSmokeTest (API level) and metal4PipelinePathTest (links the shipping module and drives the real exports: capability gate agrees with supportsFamily, switch-on pipelines render pixel-identically to switch-off, an unregistered library falls back cleanly instead of returning nil, the archive flushes on both a cold and a warm launch, and the residency set adds, excludes memoryless, and removes correctly). buildIOSNative passing is what upgrades "no deployment-target bump needed" from a typecheck claim to a real build result. One-shot NSLog lines report which path ran ("Metal 4 pipeline path engaged" / "... unavailable, using Metal 3: "). Falling back is by design never an error, so without them a client run cannot distinguish the new path working from every pipeline silently degrading. Not implemented, deliberately: the flexible-PSO half of M2c (metallum.opt.metal4FlexiblePso). The spec's mechanism has no variant matrix to act on here - the six variants differ only in depth/stencil format, which the translation already drops - and capturing the saving needs the Java depth signature collapsed, which is unsafe while the Metal 4 branch can silently fall back to a depth-less Metal 3 pipeline used in a depth pass. Recorded for author decision in section 3 of the audit rather than worked around. Co-Authored-By: Claude Opus 5 --- build.gradle | 9 +- docs/mtl4-api-probe.swift | 13 +- .../client/metal/render/MetalDevice.java | 13 ++ .../render/bridge/MetalNativeBridge.java | 16 ++ .../metal/render/mtl/MTLCommandQueue.java | 12 ++ src/main/native/MetallumNative.swift | 163 +++++++++++++++++- src/test/native/Metal4PipelinePathTest.swift | 126 +++++++++++++- 7 files changed, 347 insertions(+), 5 deletions(-) diff --git a/build.gradle b/build.gradle index 2f0bfe490..6b7f1457e 100644 --- a/build.gradle +++ b/build.gradle @@ -177,6 +177,7 @@ tasks.register("compileMetal4PipelinePathTest", Exec) { org.gradle.internal.os.OperatingSystem.current().isMacOsX() } workingDir project.projectDir + // Source set mirrors buildMacNative, so this test links what ships. inputs.files( "src/main/native/MetalFrameGenerationLifecycle.swift", "src/main/native/MetallumInterface.swift", @@ -187,9 +188,15 @@ tasks.register("compileMetal4PipelinePathTest", Exec) { doFirst { metal4PipelinePathBinary.parentFile.mkdirs() } - // Same source set as buildMacNative, so this test links what ships. + // -whole-module-optimization is required, not just a speed knob: + // MetallumInterface.swift takes the address of MetallumNative.swift's @_cdecl + // functions as @convention(c), which emits a thunk carrying the same C symbol + // in each file's object. One object file per module (as buildMacNative does) + // is what keeps those from colliding at link time. commandLine "swiftc", "-O", + "-whole-module-optimization", + "-module-name", "metallum_native", "-target", "arm64-apple-macosx14.0", "-framework", "AppKit", "-framework", "Foundation", diff --git a/docs/mtl4-api-probe.swift b/docs/mtl4-api-probe.swift index a99ff8dc3..6f73d06df 100644 --- a/docs/mtl4-api-probe.swift +++ b/docs/mtl4-api-probe.swift @@ -63,14 +63,25 @@ func probe(device: MTLDevice, layer: CAMetalLayer, buffer: MTLBuffer, texture: M let pso: MTLRenderPipelineState = try compiler.makeRenderPipelineState(descriptor: rp) // async variant probed separately in probeAsync() let taskOptions = MTL4CompilerTaskOptions() + // A *synchronous* overload taking compilerTaskOptions exists as well, which is + // what lets lookupArchives be used without moving pipeline creation onto + // Swift concurrency (M2c depends on this). + _ = try compiler.makeRenderPipelineState(descriptor: rp, compilerTaskOptions: taskOptions) // unspecialized / flexible rp.colorAttachments[0].pixelFormat = .unspecialized rp.colorAttachments[0].blendingState = .unspecialized _ = try compiler.makeRenderPipelineStateBySpecialization(descriptor: rp, pipeline: pso) // --- archive / serializer --- + // configuration is an NS_OPTIONS mask that selects which serializer method is + // usable, and the pairing is not interchangeable: + // .captureDescriptors -> serializeAsPipelinesScript() (offline metal-tt) + // .captureBinaries -> serializeAsArchiveAndFlush(url:) + // Typechecking cannot catch a wrong pairing: .captureDescriptors + + // serializeAsArchiveAndFlush compiles and then throws `nilError` at run time, + // so the pipeline cache silently never lands. Found by running it (M2c). let serDesc = MTL4PipelineDataSetSerializerDescriptor() - serDesc.configuration = .captureDescriptors + serDesc.configuration = .captureBinaries let serializer = device.makePipelineDataSetSerializer(descriptor: serDesc) try serializer.serializeAsArchiveAndFlush(url: url) let archive = try device.makeArchive(url: url) diff --git a/src/main/java/com/metallum/client/metal/render/MetalDevice.java b/src/main/java/com/metallum/client/metal/render/MetalDevice.java index c2e72c0db..140ec742f 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalDevice.java +++ b/src/main/java/com/metallum/client/metal/render/MetalDevice.java @@ -77,6 +77,14 @@ final class MetalDevice implements GpuDeviceBackend { Boolean.parseBoolean(System.getProperty("metallum.opt.metal4Compiler", "false")); /** METAL4_REQUESTED AND the device/SDK actually supporting Metal 4. */ private final boolean metal4Available; + /** + * Explicit residency tracking (spec M3). MTLResidencySet is macOS 15 / iOS 18 + * and needs no Metal 4, so this switch is independent of the master one: the + * table gets built and measured on the existing Metal 3 queue, and M7 only + * has to connect it. + */ + private static final boolean RESIDENCY_SET = + Boolean.parseBoolean(System.getProperty("metallum.opt.residencySet", "false")); private static final boolean RENDER_PIPELINE_IDENTITY_EQUALS = renderPipelineUsesIdentityEquals(); /** * Serializes the whole GLSL→SPIR-V→MSL→PSO chain across threads: the @@ -130,6 +138,11 @@ private static boolean renderPipelineUsesIdentityEquals() { this.cocoaView = cocoaView; MetalNativeBridge.metallum_set_debug_labels_enabled(this.useLabels()); this.commandQueue = MTLCommandQueue.create(metalDeviceHandle); + // Before metallum_init_pipelines and before any texture or buffer exists: + // resources created earlier would never enter the set. + if (RESIDENCY_SET && !this.commandQueue.enableResidencySet(metalDeviceHandle)) { + Metallum.LOGGER.warn("[metallum] residency set unavailable; residency stays automatic"); + } MetalNativeBridge.metallum_init_pipelines(metalDeviceHandle); // Must agree with MetalCommandEncoder.DEFERRED_DEPTH_STORE before the // first render encoder: the native side only sets storeAction=.unknown diff --git a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java index 923dfce23..e0562d7f6 100644 --- a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java +++ b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java @@ -520,6 +520,7 @@ private static void configureBundledSpvcLibrary() throws IOException { setDeferredDepthStore = downcall(lookup, "metallum_set_deferred_depth_store", FunctionDescriptor.ofVoid(INT)); metal4Supported = downcall(lookup, "metallum_metal4_supported", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); setMetal4CompilerEnabled = downcall(lookup, "metallum_set_metal4_compiler_enabled", FunctionDescriptor.ofVoid(INT)); + residencySetEnable = downcall(lookup, "metallum_residency_set_enable", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); // The archive open path performs disk IO inside the native call; // avoid the critical-linker fast path like other IO-adjacent calls. psoArchiveOpen = downcallWithoutCritical(lookup, "metallum_pso_archive_open", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); @@ -755,6 +756,7 @@ private static SymbolLookup extractAndLoad(String resourcePath) throws IOExcepti private static final MethodHandle setDeferredDepthStore; private static final MethodHandle metal4Supported; private static final MethodHandle setMetal4CompilerEnabled; + private static final MethodHandle residencySetEnable; private static final MethodHandle psoArchiveOpen; private static final MethodHandle psoArchiveFlush; private static final MethodHandle MTLBlitCommandEncoderUpdateFence; @@ -2340,6 +2342,20 @@ public static int metallum_metal4_supported(final MemorySegment device) { } } + /** + * Creates a residency set and attaches it to {@code queue}, after which + * natively created buffers and textures are tracked in it. Non-zero on + * success; 0 means the OS is too old or the set could not be created, and + * residency stays automatic. + */ + public static int metallum_residency_set_enable(final MemorySegment device, final MemorySegment queue) { + try { + return (int) residencySetEnable.invokeExact(segment(device), segment(queue)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_residency_set_enable", throwable); + } + } + /** * Enables MTL4Compiler-backed render pipeline creation on the native side. * Must be called before the first pipeline is built, and only with 1 when diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandQueue.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandQueue.java index b06ddbcfd..b81990439 100644 --- a/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandQueue.java +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandQueue.java @@ -23,6 +23,18 @@ public static MTLCommandQueue create(final MemorySegment device) { return new MTLCommandQueue(handle); } + /** + * Creates the native residency set and attaches it to this queue (migration + * spec M3). Must run before any resource is created: allocations made earlier + * are never added to the set, which is harmless under Metal 3 (residency is + * automatic) but not once the queue is Metal 4. + * + * @return true when the set is active + */ + public boolean enableResidencySet(final MemorySegment device) { + return MetalNativeBridge.metallum_residency_set_enable(device, handle) != 0; + } + public MTLCommandBuffer makeCommandBuffer(@Nullable final String label) { MemorySegment commandBuffer = MetalNativeBridge.MTLCommandQueue_makeCommandBuffer(handle, label); if (MetalNativeBridge.isNullHandle(commandBuffer)) { diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 8e10f680e..4f8246fe4 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -101,6 +101,19 @@ private enum NativeState { // compiler above. static var metal4LookupArchive: AnyObject? static let metal4CompilerLock = NSLock() + // Residency set (migration spec M3), enabled by metallum.opt.residencySet. + // MTLResidencySet is macOS 15 / iOS 18 and needs no Metal 4, so the table of + // "what the GPU may touch" is built on the existing Metal 3 queue first; + // under Metal 4 residency becomes mandatory and this is already wired. + // Erased as AnyObject? for the same versioning reason as the compiler. + // MTLResidencySet is NOT thread safe: every addAllocation / removeAllocation + // / commit must hold residencyLock. This project has the render thread, the + // frame-generation present thread and the async precompile thread all able to + // create and destroy resources, so the lock is not optional. + static var residencySetStorage: AnyObject? + static let residencyLock = NSLock() + static var residencyDirty = false + static var residencyRequested = false // One-shot logging so a run can tell "the Metal 4 pipeline path worked" from // "every pipeline silently fell back to Metal 3" — the two are otherwise // indistinguishable, since falling back is by design never an error. Racing @@ -3870,6 +3883,7 @@ public func metallum_MTLCommandQueue_makeCommandBuffer( @_cdecl("metallum_MTLCommandBuffer_commit") public func metallum_MTLCommandBuffer_commit(_ commandBuffer: MTLCommandBuffer) { + residencyFlushBeforeSubmit() commandBuffer.commit() } @@ -3884,6 +3898,7 @@ public func metallum_MTLCommandBuffer_commitWithSignal(_ commandBuffer: MTLComma commandBuffer.addCompletedHandler { _ in semaphore.signal() } + residencyFlushBeforeSubmit() commandBuffer.commit() } @@ -4054,7 +4069,11 @@ public func metallum_create_buffer( _ options: MTLResourceOptions ) -> UnsafeMutableRawPointer? { return autoreleasepool { - retainedPointer(device.makeBuffer(length: length, options: options)) + guard let buffer = device.makeBuffer(length: length, options: options) else { + return nil + } + residencyTrackCreated(buffer) + return retainedPointer(buffer) } } @@ -4100,6 +4119,7 @@ public func metallum_create_texture_2d( return nil } texture.label = stringFromOptionalCString(labelPtr) + residencyTrackCreated(texture) return retainedPointer(texture) } } @@ -4978,6 +4998,12 @@ public func metallum_set_metal4_compiler_enabled(_ enabled: Int32) { public func metallum_release_object(_ obj: UnsafeMutableRawPointer?) { autoreleasepool { guard let obj else { return } + // Residency bookkeeping happens here rather than at destruction-queue + // enqueue time: this is the point the Java side has already deferred past + // every submit that could still be reading the resource (S1 made the + // queue depth in-flight+1), so the set never loses an allocation the GPU + // is still using. + residencyTrackReleased(obj) Unmanaged.fromOpaque(obj).release() } } @@ -5203,6 +5229,127 @@ private func descriptorHasLiveColorWrite(_ descriptor: MTLRenderPipelineDescript return false } +// MARK: - Residency set (migration spec M3) + +/// Adds a freshly created resource to the residency set, if one is active. +/// Memoryless textures are excluded: they have no backing allocation, so adding +/// them is invalid. +@available(macOS 15.0, iOS 18.0, *) +private func residencyAdd(_ resource: MTLResource) { + NativeState.residencyLock.lock() + defer { NativeState.residencyLock.unlock() } + guard let set = NativeState.residencySetStorage as? MTLResidencySet else { return } + if let texture = resource as? MTLTexture, texture.storageMode == .memoryless { + return + } + set.addAllocation(resource) + NativeState.residencyDirty = true +} + +/// Drops a resource from the residency set. Called from the release path, which +/// the Java destruction queue already defers past the frames still in flight. +@available(macOS 15.0, iOS 18.0, *) +private func residencyRemove(_ resource: MTLResource) { + NativeState.residencyLock.lock() + defer { NativeState.residencyLock.unlock() } + guard let set = NativeState.residencySetStorage as? MTLResidencySet else { return } + set.removeAllocation(resource) + NativeState.residencyDirty = true +} + +/// Publishes pending additions and removals. commit() is expensive, so it runs +/// at most once per submit — this is the one performance trap of residency sets. +/// requestResidency() is persistent and only needs the first commit. +@available(macOS 15.0, iOS 18.0, *) +private func residencyCommitIfDirty() { + NativeState.residencyLock.lock() + defer { NativeState.residencyLock.unlock() } + guard NativeState.residencyDirty, + let set = NativeState.residencySetStorage as? MTLResidencySet else { return } + set.commit() + NativeState.residencyDirty = false + if !NativeState.residencyRequested { + set.requestResidency() + NativeState.residencyRequested = true + } +} + +/// Version-erased entry points so the call sites stay free of #available noise. +private func residencyTrackCreated(_ resource: MTLResource?) { + guard let resource, NativeState.residencySetStorage != nil else { return } + if #available(macOS 15.0, iOS 18.0, *) { + residencyAdd(resource) + } +} + +/// Takes the raw pointer rather than the object: this runs for every native +/// object release, and with no residency set active it must cost one nil check +/// and nothing else — materializing an AnyObject here would add an ARC +/// retain/release per release on a per-frame-hot path. +private func residencyTrackReleased(_ pointer: UnsafeMutableRawPointer) { + guard NativeState.residencySetStorage != nil else { return } + if #available(macOS 15.0, iOS 18.0, *) { + guard let resource = Unmanaged.fromOpaque(pointer).takeUnretainedValue() as? MTLResource else { + return + } + residencyRemove(resource) + } +} + +private func residencyFlushBeforeSubmit() { + guard NativeState.residencySetStorage != nil else { return } + if #available(macOS 15.0, iOS 18.0, *) { + residencyCommitIfDirty() + } +} + +/// Creates the residency set and attaches it to `queue`, plus the layer's own +/// read-only set when a layer is available (it tracks drawables automatically, +/// so nothing is ever added to it by hand). Returns 1 on success. +@_cdecl("metallum_residency_set_enable") +public func metallum_residency_set_enable(_ device: MTLDevice, _ queue: MTLCommandQueue) -> Int32 { + return autoreleasepool { + guard #available(macOS 15.0, iOS 18.0, *) else { return 0 } + NativeState.residencyLock.lock() + defer { NativeState.residencyLock.unlock() } + if NativeState.residencySetStorage != nil { return 1 } + let descriptor = MTLResidencySetDescriptor() + descriptor.label = "metallum-residency" + descriptor.initialCapacity = 1024 + guard let set = try? device.makeResidencySet(descriptor: descriptor) else { + NSLog("[metallum] residency set creation failed; staying on automatic residency") + return 0 + } + NativeState.residencySetStorage = set + NativeState.residencyDirty = false + NativeState.residencyRequested = false + queue.addResidencySet(set) + NSLog("[metallum] residency set attached to the main command queue") + return 1 + } +} + +/// Reports how much the residency set currently pins: the number of tracked +/// allocations and their total size in bytes. Returns 0 when no set is active. +/// This is the measurement M3 is accepted against (resident footprint must not +/// move materially versus automatic residency), and it is how a run can tell an +/// empty set from a populated one. +@_cdecl("metallum_residency_set_stats") +public func metallum_residency_set_stats( + _ outAllocations: UnsafeMutablePointer?, + _ outBytes: UnsafeMutablePointer? +) -> Int32 { + return autoreleasepool { + guard #available(macOS 15.0, iOS 18.0, *) else { return 0 } + NativeState.residencyLock.lock() + defer { NativeState.residencyLock.unlock() } + guard let set = NativeState.residencySetStorage as? MTLResidencySet else { return 0 } + outAllocations?.pointee = UInt32(set.allAllocations.count) + outBytes?.pointee = UInt64(set.allocatedSize) + return 1 + } +} + /// The Metal 4 pipeline data set lives beside the Metal 3 binary archive rather /// than in it. Java passes one path and its ABI does not change; the two caches /// are simply different formats written by different APIs @@ -5288,8 +5435,20 @@ public func metallum_pso_archive_open( let device = device NativeState.metal4CompilerLock.lock() let serializerDescriptor = MTL4PipelineDataSetSerializerDescriptor() - serializerDescriptor.configuration = .captureDescriptors + // .captureBinaries, not .captureDescriptors: the configuration is an + // options mask that selects which serializer method is usable, and + // serializeAsArchiveAndFlush(url:) needs binaries. With + // .captureDescriptors only, the flush throws (nilError) and the + // pipeline cache silently never lands — .captureDescriptors pairs with + // serializeAsPipelinesScript(), which is for offline metal-tt builds. + serializerDescriptor.configuration = .captureBinaries NativeState.metal4Serializer = device.makePipelineDataSetSerializer(descriptor: serializerDescriptor) + // The serializer is only collected through the compiler it was + // attached to at creation. Drop any compiler built before this point + // so it is rebuilt with the serializer; otherwise a single pipeline + // created ahead of the archive opening would silently disable + // archiving for the whole session. + NativeState.metal4CompilerStorage = nil // Previous launch's archive, if any, becomes the compiler lookup set. // Absent or unreadable simply means a cold start. if FileManager.default.fileExists(atPath: url.path) { diff --git a/src/test/native/Metal4PipelinePathTest.swift b/src/test/native/Metal4PipelinePathTest.swift index 374c8608b..e3ab51635 100644 --- a/src/test/native/Metal4PipelinePathTest.swift +++ b/src/test/native/Metal4PipelinePathTest.swift @@ -201,6 +201,81 @@ private func drawAndRead( return values } +/// Exercises metallum_residency_set_enable plus the creation, submit and release +/// hooks, all through the shipping exports (migration spec M3). +@available(macOS 15.0, iOS 18.0, *) +private func residencyTest(device: MTLDevice, queue: MTLCommandQueue) throws { + try check(metallum_residency_set_enable(device, queue) != 0, + "metallum_residency_set_enable failed") + try check(metallum_residency_set_enable(device, queue) != 0, + "metallum_residency_set_enable is not idempotent") + + // Counts, not object identity: the stats export deliberately does not hand + // out the set, and counts are enough to pin down every property here. + func residencyCount(_ label: String) throws -> UInt32 { + var allocations: UInt32 = 0 + var bytes: UInt64 = 0 + try check(metallum_residency_set_stats(&allocations, &bytes) != 0, + "metallum_residency_set_stats reported no active set at \(label)") + return allocations + } + /// Residency changes are published at most once per submit, so nothing is + /// observable until one happens. + func flushResidency(_ label: String) throws { + guard let commandBuffer = queue.makeCommandBuffer() else { + try fail("could not allocate the \(label) command buffer") + } + metallum_MTLCommandBuffer_commit(commandBuffer) + commandBuffer.waitUntilCompleted() + } + + let baseline = try residencyCount("baseline") + + guard let bufferPointer = metallum_create_buffer(device, 4096, []) else { + try fail("metallum_create_buffer returned nil") + } + guard let texturePointer = "residency-test".withCString({ label in + metallum_create_texture_2d(device, .rgba8Unorm, 16, 16, 1, 1, 0, [.shaderRead], .private, label) + }) else { + try fail("metallum_create_texture_2d returned nil") + } + // Memoryless needs renderTarget usage to be a legal texture at all; it must + // still be excluded from the set. + guard let memorylessPointer = "residency-test-memoryless".withCString({ label in + metallum_create_texture_2d(device, .depth32Float, 16, 16, 1, 1, 0, [.renderTarget], .memoryless, label) + }) else { + try fail("metallum_create_texture_2d returned nil for the memoryless texture") + } + + try flushResidency("residency additions") + let afterCreate = try residencyCount("after create") + // Three resources created, but the memoryless one must not be tracked. + try check(afterCreate == baseline + 2, + "expected \(baseline + 2) tracked allocations after creating a buffer, a texture and a " + + "memoryless texture, got \(afterCreate)") + + metallum_release_object(bufferPointer) + try flushResidency("residency removal") + let afterRelease = try residencyCount("after release") + try check(afterRelease == baseline + 1, + "releasing the buffer should leave \(baseline + 1) tracked allocations, got \(afterRelease)") + + metallum_release_object(texturePointer) + metallum_release_object(memorylessPointer) + try flushResidency("residency drain") + let afterDrain = try residencyCount("after drain") + try check(afterDrain == baseline, + "releasing everything should return to \(baseline) tracked allocations, got \(afterDrain)") +} + +private func runResidencyTest(device: MTLDevice, queue: MTLCommandQueue) throws { + guard #available(macOS 15.0, iOS 18.0, *) else { + print("residency set test skipped: needs macOS 15 / iOS 18") + return + } + try residencyTest(device: device, queue: queue) +} + private func runPathTest() throws { guard let device = MTLCreateSystemDefaultDevice() else { try fail("MTLCreateSystemDefaultDevice returned nil") @@ -291,8 +366,57 @@ private func runPathTest() throws { try check(fallbackPixel == metal3Pixel, "fallback pipeline rendered \(fallbackPixel), Metal 3 rendered \(metal3Pixel)") + // (4) M2c: pipeline data set round trip. MTLBinaryArchive cannot re-serialize + // an archive it loaded from disk, which is why the Metal 3 path is + // "build on first launch, read-only afterwards". MTL4PipelineDataSetSerializer + // has no such limit, so a flush must succeed on a warm launch too — that is + // what this checks, along with the archive landing beside the Metal 3 file + // rather than on top of it. + let archiveDirectory = URL(fileURLWithPath: NSTemporaryDirectory(), isDirectory: true) + .appendingPathComponent("metallum-metal4-archive-test", isDirectory: true) + try? FileManager.default.removeItem(at: archiveDirectory) + try FileManager.default.createDirectory(at: archiveDirectory, withIntermediateDirectories: true) + let binaryArchivePath = archiveDirectory.appendingPathComponent("pso.binaryarchive").path + let metal4ArchivePath = archiveDirectory.appendingPathComponent("pso.mtl4archive").path + + for launch in ["cold", "warm"] { + try check(binaryArchivePath.withCString { metallum_pso_archive_open(device, $0) } != 0, + "metallum_pso_archive_open failed on the \(launch) launch") + let pipeline = try createShippingPipeline( + device: device, + descriptor: makeDescriptor( + vertexFunction: vertexFunction, + fragmentFunction: fragmentFunction, + label: "metal4-path-archive-\(launch)" + ) + ) + let pixel = try drawAndRead( + queue: queue, + pipeline: pipeline, + target: try makeTarget(device: device, label: "metal4 path archive \(launch)"), + label: "\(launch) archive launch draw" + ) + try check(pixel == metal3Pixel, + "\(launch) archive launch rendered \(pixel), Metal 3 rendered \(metal3Pixel)") + try check(binaryArchivePath.withCString { metallum_pso_archive_flush($0) } != 0, + "metallum_pso_archive_flush failed on the \(launch) launch") + try check(FileManager.default.fileExists(atPath: metal4ArchivePath), + "no Metal 4 pipeline archive at \(metal4ArchivePath) after the \(launch) launch") + try check(!FileManager.default.fileExists(atPath: binaryArchivePath), + "the Metal 4 path wrote to the Metal 3 binary archive path") + } + try? FileManager.default.removeItem(at: archiveDirectory) + metallum_set_metal4_compiler_enabled(0) - print("Metal 4 path test passed: MTL4Compiler pipelines render identically to Metal 3 through the shipping export, and an unregistered library falls back cleanly") + + // (5) M3: residency set on a plain Metal 3 queue. Checks that enabling is + // idempotent, that resources created afterwards land in the set, that a + // memoryless texture is kept out of it (it has no backing allocation, so + // adding one is invalid), that a submit publishes pending changes, and that + // releasing a resource removes it again. + try runResidencyTest(device: device, queue: queue) + + print("Metal 4 path test passed: MTL4Compiler pipelines render identically to Metal 3 through the shipping export, an unregistered library falls back cleanly, the pipeline data set archive flushes on both a cold and a warm launch, and the residency set tracks native allocations") } // Multi-file compile: no top-level code, so the entry point is explicit (same From 8eaab09ae5792c27ef97eb1c3b3ceacf874b228e Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:07:17 +0800 Subject: [PATCH 14/78] =?UTF-8?q?docs:=20=E8=AE=B0=E5=BD=95=20iris-on-meta?= =?UTF-8?q?l=20=E4=B8=8E=E9=9B=86=E6=88=90=E5=88=86=E6=94=AF=E7=9A=84?= =?UTF-8?q?=E7=9C=9F=E5=AE=9E=E5=86=B2=E7=AA=81=E9=9D=A2(10=20=E4=B8=AA?= =?UTF-8?q?=E6=96=87=E4=BB=B6)=E4=B8=8E=E5=90=8C=E6=AD=A5=E5=B1=82?= =?UTF-8?q?=E8=BE=B9=E7=95=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 按高频集成协议,在 handoff 加 §4.4。共同祖先 ea2dfd4;本线迄今未动同步层 (fence/barrier/encoder 边界均未碰),唯一与 Metal 4 迁移线重叠的是 MetalRenderPass.pushDescriptor 的资源解析,且是纯加法(非覆盖管线返回 null 走原逻辑)。记忆里 MetalFxManager/Swift 冲突的老风险对本线已不成立——本线没改这些文件。 Co-Authored-By: Claude Fable 5 --- docs/iris-audit/b2-1-design-handoff.md | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md index 2ab3fd6bb..527605d36 100644 --- a/docs/iris-audit/b2-1-design-handoff.md +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -239,6 +239,31 @@ MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tr 在地形绘制时被命中、`MetallumIrisUniforms`/采样器 fallback 是否真的喂上、画面是否出现 pack 着色——**全部未验证**。接手第一件事就是进世界看 `compiling terrain override` 日志。 +## 4.4 与集成分支对齐(高频集成协议) + +集成分支 = `MetalUniversal-master` 的 `wip/uncommitted-snapshot-2026-07-27`(fbff4d7+)。 +**本仓库无 remote,集成纯本地,不 push。** 遇到 `index.lock` 是别的会话在操作,等几秒重试,**不要 rm 锁**。 + +`iris-on-metal` 与集成分支的共同祖先是 `ea2dfd4`(两线都从这里分出)。截至 `9538341`, +**双方都改过的文件(= 真实冲突面,10 个)**: + +| 文件 | 本线改了什么 | 冲突风险 | +|---|---|---| +| `MetalRenderPass.java` | `pushDescriptor` 缺名 fallback(S6a) | **高·语义级**——这就是协议警告里的「绑定 45 处」;Metal 4 迁移线也在改绑定路径。git 可能不报冲突但运行期绑定语义会坏 | +| `MetalCrossShaderCompiler.java` | varying 按槽宽重排 + 若干成员放宽到包级可见 | 中——改的是编译期 location 分配,与同步层无关 | +| `MetalDevice.java` | 两处 `computeIfAbsent` 前置查询覆盖注册表 | 低 | +| `metallum.mixins.json` | 新增 `iris.IrisPipelineFactoryMixin` | 低·纯追加 | +| `build.gradle` | 测试 task 加一条 `includeTestsMatching` | 低·纯追加 | +| `MetalFxManager.java` / `MetallumNative.swift` / `MetalNativeBridge.java` / `MetalCommandEncoder.java` / `MetalGpuTexture.java` | **本线未改**(记忆里的老风险,现已不成立) | 无 | + +**本线迄今没有动过同步层**:没碰 fence 链、barrier、encoder 边界。唯一沾边的是 +`MetalRenderPass.pushDescriptor` 的**资源解析**(不是同步),但它与 Metal 4 迁移线的绑定改造 +落在同一函数区域,合并时必须逐行看,不能信 git 的「无冲突」。 + +**合并前必须知道**:本线的 fallback 只在 `IrisMetalPipelineOverrides.active() != null` 时生效, +非覆盖管线一律返回 null 走原逻辑 —— 所以对 Metal 4 线是**加法**,不改变既有绑定语义。 +合并后请重跑 `metalIrisShaderTranslationTest` 与 `metalMrtBackendIntegrationTest` 验证。 + ## 5. 风险与预案 | 风险 | 信号 | 预案 | From 0abb3bb51aa09b2ca97479fecb553c33d9672f12 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:10:51 +0800 Subject: [PATCH 15/78] =?UTF-8?q?docs:=20=E9=98=B6=E6=AE=B5=E4=B8=80?= =?UTF-8?q?=E9=AA=8C=E6=94=B6=E9=87=8D=E7=AE=97(B2-1=20=E5=90=8E);?= =?UTF-8?q?=E8=AE=A1=E6=95=B0=E4=BB=8D=208/12=20=E4=B8=8D=E9=80=9A?= =?UTF-8?q?=E8=BF=87?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 缺口 2/3/4 各推进到部分达成:编译链+uniform/采样器供给已落地并有离线 GPU 证据 (6/6 PSO),真机客户端已验证 pack 装载→解析→转译→合成管线上线。但三项都卡在 同一件事——没有进世界,绘制期是否命中覆盖/画面/reload 全部未验证,故计数不变。 Co-Authored-By: Claude Fable 5 --- docs/iris_metalfx_acceptance_report.md | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/docs/iris_metalfx_acceptance_report.md b/docs/iris_metalfx_acceptance_report.md index 74ceae156..9f122be44 100644 --- a/docs/iris_metalfx_acceptance_report.md +++ b/docs/iris_metalfx_acceptance_report.md @@ -22,6 +22,7 @@ | Sodium 0.9.1 升级 | L1+单测+**真实客户端冒烟 A**:Metal 后端进世界渲染 ~4 分钟无渲染异常(SIGTERM 收尾;唯一异常为已知离线鉴权 401 噪声) | | Iris 1.11.2 引入+休眠垫片 | **冒烟 B7 通过**(2026-07-27):Metal 后端 + Sodium 0.9.1 + Iris 共存,28s 进世界,90s 持续渲染存活,0 崩溃标记。休眠面=7 处取消(onRenderSystemInit/duringRenderSystemInit/loadShaderpack/IrisRenderSystem.initRenderer+supportsSSBO/GLDebug×4/IrisSamplers.initRenderer/VanillaRenderingPipeline.beginLevelRendering)+ `_getInteger` 常量假接 + `iris$getGlId` 合成 id 覆写。迭代过程与三个 ``/纹理钩子陷阱见 validation 文档 | | **B2-2 转译前端:真实光影包全程序转译矩阵** | `metalIrisShaderTranslationTest` **96/96 stage 全过**(2026-07-27):BSL 10.1.3(24 程序 52 stage,含 shadowcomp compute)+ Potato(22 程序 44 stage),链路=Iris ShaderPack 装载器→TransformPatcher→`MetalIrisShaderCompiler`(loose-uniform std140 收拢+敌意标识符重命名)→shaderc→SPIRV-Cross MSL→**真机 MTLLibrary 编译**。矩阵与迭代记录见 validation §L2 | +| **B2-1 地形编译链 + 唤醒线(离线 GPU + 真机客户端装载)** | 离线:`metalIrisShaderTranslationTest` 新增 `MetalIrisSodiumTerrainTest`,BSL+Potato × solid/cutout/translucent **6/6 创建出有效 PSO**(`isValid()`),链路=patchSodium→pair-link→合成 RenderPipeline→**库存编译链**(vanilla `GlslCompiler`→`IntermediaryShaderModule.rebind`→SPIRV-Cross)→真机 PSO;并断言整张绑定表每个资源都能被解析、`gbufferModelView` 真的写进了 std140 块的正确偏移。真机客户端(2026-07-27,BSL 10.1.3 `enableShaders=true`):语义层激活→`Profile: HIGH` 解析→`Using shaderpack: bsl-shaders.zip`→三个 kind 全部转译→`semantic pipeline generation 1 online`,到标题画面 0 崩溃、管线创建后无 ERROR | | pack 安装+启用共存 | **冒烟 C 通过**(2026-07-27):BSL 入 shaderpacks + iris.properties 启用,Metal 29s 进世界、90s 存活、0 崩溃、dormant 正常、哨兵健康 | ### 仅完成接口/静态代码、未运行验证 @@ -31,10 +32,10 @@ ### 未完成(阶段一硬门槛缺口) -1. **Iris composite/final pass 执行**:未实现(Iris 在 Metal 上处于休眠模式,自身 GL 渲染链未被语义层替换)。 -2. **Sodium 世界几何走 Iris shader**:未实现(同上;当前世界几何走 metallum 原生管线)。 -3. **shader pack reload / 开关光影生命周期**:Iris 层未点亮,无从验证(后端层 resize/rebuild 有 L2 覆盖)。 -4. **≥1 光影包真实 Minecraft 运行验证(渲染语义)**:未达成——冒烟 C 只证明 pack 安装/启用下的共存,不是光影效果渲染;自制确定性验证包未编写。 +1. **Iris composite/final pass 执行**:未实现。属 B2-3;B2-1 的显示语义是 colortex0 直落主帧缓冲、画面=原始 gbuffer0。**无进展。** +2. **Sodium 世界几何走 Iris shader**:**部分达成,未验证执行**。编译路径与供给路径均已落地并有离线 GPU 证据(见下表 B2-1 行),但**地形绘制期是否真的命中覆盖 PSO 未验证**——需要进世界看 `compiling terrain override` 日志。判定维持未达成。 +3. **shader pack reload / 开关光影生命周期**:**部分达成**。注册表 teardown 已清 `MetalDevice` 管线缓存(否则 reload 后仍用旧 pack 的 PSO),`MetalWorldRenderingPipeline.destroy()` 走通;**但没做 reload 实测**(F3+R / 切换光影包 / 关光影)。判定维持未达成。 +4. **≥1 光影包真实 Minecraft 运行验证(渲染语义)**:**部分达成**。2026-07-27 真实客户端已验证到「装载→解析→转译→合成管线上线」全绿(见下表 B2-1 行),这比冒烟 C 的「共存」前进了一整段;但**没有进世界,渲染语义仍未验证**。判定维持未达成。 5. ~~Iris 风格 shader 转译专项测试未编写~~ → **已完成并全绿**(2026-07-27,`metalIrisShaderTranslationTest` 96/96,见上表)。残余边界(转译≠执行):stage 间 varying location 按名配对与显式注入、uniform 值供给、采样器绑定表、DRAWBUFFERS→MRT 落位,均属 B2-3 PSO 链接/执行期工作。 ### 环境限制(非实现问题) @@ -47,7 +48,7 @@ ### 结论 -阶段一硬门槛 12 项中 8 项达成、4 项未达成(上表;2026-07-27 增量:转译专项从缺口清单移除并全绿,但硬门槛四缺口——composite/final 执行、Sodium 几何走 Iris shader、光影渲染语义的真实运行验证、Iris 层生命周期——不变)。**判定:不通过。** 按任务书纪律,阶段二不启动;后续工作聚焦 B2 缝合面(见下一步清单)。 +阶段一硬门槛 12 项中 **8 项达成、4 项未达成**(上表)。2026-07-27 增量:B2-1 把缺口 2/3/4 各推进到**部分达成**——编译链与 uniform/采样器供给已落地并有离线 GPU 证据,真机客户端已验证到 pack 装载与转译上线。**但计数不变,4 项仍全部未达成**:三项都卡在同一件事——**没有进世界**,因此地形绘制是否命中覆盖、画面是否出现 pack 着色、reload 生命周期是否正确,全部未验证;缺口 1(composite/final)无进展。**判定:不通过。** 按任务书纪律,阶段二不启动;后续工作聚焦 B2 缝合面(见下一步清单)。 --- @@ -70,7 +71,11 @@ e41414d iris-b0: compute/SSBO/image/mipmap/compare-sampler backend (10/10) a801057 iris-b0: MRT validation matrix gaps (14/14) 3535788 iris-b1: ping-pong/depthtex/shadow framework (6/6) 69f75cb iris-b2: Sodium 0.9.1 + Iris dep + dormancy shims + smokes A/B7 -(本提交) iris-b2-2: real-pack translation front-end (96/96) + smoke C + perf audit +(已提交) iris-b2-2: real-pack translation front-end (96/96) + smoke C + perf audit +933a1ab B2-1: sodium 地形编译链(6/6 PSO)+ Iris 唤醒线(默认关) +abe5ba8 B2-1 S4+S6a: uniform 供给 + pass 资源 fallback;语义层默认打开 +9538341 B2-1: 打通游戏内 pack 装载线;BSL 在真实客户端被解析并转译 +8eaab09 docs: 与集成分支的冲突面 + 同步层边界 ``` ## 下一步(优先级序) From 4aa946a0f0a95804021652ffa878e1a577f0d51f Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:12:13 +0800 Subject: [PATCH 16/78] =?UTF-8?q?docs:=20=E9=A6=96=E6=AC=A1=E5=90=88?= =?UTF-8?q?=E5=B9=B6=E9=9B=86=E6=88=90=E5=88=86=E6=94=AF=E7=9A=84=E5=AE=9E?= =?UTF-8?q?=E6=B5=8B=E5=86=B2=E7=AA=81=E6=B8=85=E5=8D=95=E4=B8=8E=E9=80=90?= =?UTF-8?q?=E6=96=87=E4=BB=B6=E8=A7=A3=E6=B3=95(=E5=B7=B2=20abort,?= =?UTF-8?q?=E6=A0=91=E5=B9=B2=E5=87=80)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 5 个文件冲突。MetalFxManager/MetalCrossShaderCompiler/MetallumNative.swift 是机械的, MetalDevice 需要把覆盖查询搬进 theirs 的 async prewarm 结构(两处,含后台那条)。 MetalCommandEncoder 是真语义冲突,不自己猜:本线 B0 的单 MTLFence 链 vs S10 的拆分 fence(transferFence/fence 按 MTLRenderStages 收窄),而 compute 编码器在拆分模型下 wait/update 哪条 fence 是 Metal 4 线的设计决定。答错=编译通过、跑得动、同步语义已坏。 本线在同步层的持仓是 compute 编码器 fence 语义,由 metalComputeBackendIntegrationTest 的三条有序性用例守着,合完必须重跑。 Co-Authored-By: Claude Fable 5 --- docs/iris-audit/b2-1-design-handoff.md | 28 ++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md index 527605d36..8c26f3deb 100644 --- a/docs/iris-audit/b2-1-design-handoff.md +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -264,6 +264,34 @@ pack 着色——**全部未验证**。接手第一件事就是进世界看 `com 非覆盖管线一律返回 null 走原逻辑 —— 所以对 Metal 4 线是**加法**,不改变既有绑定语义。 合并后请重跑 `metalIrisShaderTranslationTest` 与 `metalMrtBackendIntegrationTest` 验证。 +### 4.4.1 首次合并尝试的结果(2026-07-27,已 abort,树是干净的) + +`git merge wip/uncommitted-snapshot-2026-07-27` 实跑过一次,**5 个文件冲突,已 `--abort`**。 +下面是逐个的解法,照做即可;三个是机械的,一个必须由 Metal 4 线的人拍板。 + +| 文件 | 冲突内容 | 解法 | +|---|---|---| +| `MetalFxManager.java`(1 处) | 同一段 `createTexture("MetalFX Reactive R8", ...)`,只是注释措辞与换行不同,**代码等价** | **取 theirs**。MetalFX 是他们的线 | +| `MetalDevice.java`(2 处) | HEAD 把覆盖查询塞进 `computeIfAbsent`;theirs 重构成 async prewarm + `COMPILE_CHAIN_LOCK` + `PENDING_PRECOMPILE` | **取 theirs 的结构,把覆盖查询搬进去**:在 `synchronized (COMPILE_CHAIN_LOCK)` 里的 `computeIfAbsent` lambda 内,以及 `compileInBackground` 里,都改成先问 `IrisMetalPipelineOverrides.tryCompile(this, p, effectiveSource)`,非 null 就用它。**两处都要改**,漏掉后台那条会导致预热出来的是原生 PSO | +| `MetalCrossShaderCompiler.java`(1 处) | 纯相邻插入:HEAD 把 `vertexAttributeFormats` 放宽到包级;theirs 在它前面加了 `vertexFormatSignature`/`bindGroupSignature`(MSL 磁盘缓存的 key) | **两边都留**。注意最终 `vertexAttributeFormats` 要保持**包级可见**(`static`,不是 `private static`) | +| `MetallumNative.swift`(1 处) | HEAD 是 B0 的 compute/mipmap/compare-sampler ABI 段;theirs 在同一位置加 M4 相关导出 | **两边都留**,顺序无所谓,都是独立的 `@_cdecl` | +| `MetalCommandEncoder.java`(2 处) | **语义冲突,不要自己猜** | 见下 | + +**`MetalCommandEncoder` 为什么不能机械合**: +- HEAD 侧是本线 B0 的**单 MTLFence 链**:`computeCommandEncoder()` 里 `encoder.waitForFence(fence)`, + `endEncoder()` 里 render/blit/**compute** 三种编码器都 `updateFence(fence)`。 +- theirs 侧是 S10 的**拆分 fence**:`SPLIT_FENCE` 时 `transferFence` 管上传→顶点抓取、 + `fence` 管前一趟 render 输出→fragment 消费(`waitRenderFences` 按 `MTLRenderStages` 收窄), + 且 blit 改成 `updateFence(SPLIT_FENCE ? transferFence : fence)`,**compute 分支在冲突块里消失了**。 +- 需要回答的问题只有一个:**拆分 fence 模型下,compute 编码器 wait/update 哪一条 fence?** + 这是 Metal 4 线的设计决定,不是可以从代码推出来的。答错的后果正是协议警告的那种: + 编译通过、跑得动、同步语义已经坏了,而且很难在事后定位。 +- 建议:让 Metal 4 线的会话给出这一条的答案(或直接由他们做这个文件的合并),其余四个文件本线可以自己合。 + +**本线在同步层的实际持仓**:`MetalCommandEncoder` 的 compute 编码器 fence 语义(B0 引入, +`metalComputeBackendIntegrationTest` 里 render→compute→render / compute→compute / indirect args +三条有序性用例在守它)。合完必须重跑这个 task,它是判定同步语义没坏的唯一自动化证据。 + ## 5. 风险与预案 | 风险 | 信号 | 预案 | From f5726391ec8536bbcfdb9284b2a04b5324e21115 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:10:07 +0800 Subject: [PATCH 17/78] fix(framegraph): drop the invented restriction on writing an external resource MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The frame graph compiler rejected a write to a Lifetime.EXTERNAL resource from any stage other than FRAGMENT, BLIT or PRESENT. That rule was not grounded in anything: a drawable can legitimately be written by a compute kernel, given shaderWrite usage, and several composition designs do exactly that. The stage check that remains — a pass may only use a resource from a stage the resource's descriptor permits — already covers the real constraint, because a descriptor that omits COMPUTE rejects a compute write on its own. Keeping the rule would have rejected valid pipelines for no benefit. The equivalent restriction was never added to the version pushed to the fork. The frame graph and native ABI layers themselves landed on this branch's history via fbff4d7, which snapshotted three sessions' concurrent work; this is the one correction made after that snapshot. 93 tests pass. Co-Authored-By: Claude Opus 5 --- .../client/metal/framegraph/FrameGraphCompiler.java | 7 ------- 1 file changed, 7 deletions(-) diff --git a/src/main/java/com/metallum/client/metal/framegraph/FrameGraphCompiler.java b/src/main/java/com/metallum/client/metal/framegraph/FrameGraphCompiler.java index d82b6597c..6f3a39dd3 100644 --- a/src/main/java/com/metallum/client/metal/framegraph/FrameGraphCompiler.java +++ b/src/main/java/com/metallum/client/metal/framegraph/FrameGraphCompiler.java @@ -92,13 +92,6 @@ private static void validateAccess( + " from stage " + stage + ", which that resource does not permit " + descriptor.stages()); } - if (usage.getValue().writes() && descriptor.lifetime() == Lifetime.EXTERNAL - && stage != ResourceDescriptor.PipelineStage.FRAGMENT - && stage != ResourceDescriptor.PipelineStage.BLIT - && stage != ResourceDescriptor.PipelineStage.PRESENT) { - throw new FrameGraphException("Pass " + pass.name() + " writes externally owned " - + semantic + " from stage " + stage); - } } } } From c32f04b28ee8466738c0a4442c3e1e74e661445f Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:17:06 +0800 Subject: [PATCH 18/78] validation: pin item spin phase and close the vacuous-run race MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Two follow-ups to the object-motion acceptance frames. Pin the item's spin phase at its capture frame. ItemEntity.bobOffs is randomised per entity and final, so rather than pinning the offset the integer tick base absorbs it: getSpin is ageInTicks/20 + bobOffs, so choosing tickCount at the capture frame fixes the rendered angle there in every run. Two consecutive runs measured horizontal motion spread of 0.023 and 0.028 at frame 164 purely from that phase drift; pinning removes the variance and keeps the capture off the face-on phase, where a block item's visible face shares one depth and the spread carrying the rotation largely collapses. Clear pauseOnLostFocus before the level guard rather than inside applyDeterministicWorldState, which only runs once a level frame has been driven. Under Gradle the window usually opens unfocused and the pause screen opens on the same frame the player joins, before that first level frame; the paused unfocused client is then throttled to effectively zero frames and the timeline never starts. Three runs on 2026-07-27 exited reporting success having captured nothing. This does not fully close the hole — the task still cannot tell "validated" from "never ran" — so the Gradle-side run-state assertion is tracked separately. Co-Authored-By: Claude Opus 5 --- .../client/metal/render/MetalFxManager.java | 122 ++++++++++++++---- .../validation/MetalValidationClient.java | 37 +++++- 2 files changed, 133 insertions(+), 26 deletions(-) diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java index 75121c253..fe3e90dd0 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -85,18 +85,28 @@ public final class MetalFxManager { // 0.35 and < depth-edge cap 0.5). private static final int INTERIOR_REACTIVE_MAX = 48; private static final int EDGE_REACTIVE_MIN = 72; - // Object-motion acceptance thresholds (item_spin / vehicle_turn). These + // Object-motion acceptance thresholds (item_spin / vehicle_turn). Both // scenarios hold the object at a fixed world position under a static - // camera, so the only motion in frame is the object's own rotation and the - // single-mean model does not apply: a Y-spin moves points on opposite - // sides of the axis in opposite directions, leaving a mean near zero — - // exactly what a regression that emitted no object motion at all would - // also produce. The peak-to-peak spread separates the two, and requiring - // it to dominate the mean is what confirms the rotation rather than a - // stray translation. + // camera, so the expected motion is a per-pixel field rather than one + // vector and the single-mean model does not apply. A dropped item makes + // that concrete: it carries a hover bob (a genuine vertical translation, + // ItemEntityRenderer's `sin(ageInTicks/10 + bobOffset)` term) on top of its + // Y spin, and the two land on different axes. + // + // - the bob is a near-uniform vertical shift, so it dominates mean Y and + // contributes almost nothing to horizontal spread; + // - the spin moves points by an amount proportional to their offset from + // the axis, so it shows up as horizontal peak-to-peak spread. + // + // Separating them by axis is what makes the spin assertable. Measured at + // frame 164: spreadX 0.028 with meanY 0.021, and the mean-vector error was + // 0.024 — inside the 0.03 tolerance, i.e. the old model would have passed + // this frame while proving nothing about the rotation. Dropping the + // rotateY term from MetalEntityObjectPose.droppedItem collapses the field + // to that uniform translation and takes spreadX to ~0, which this floor + // catches. The boat's yaw is also a Y rotation and measures 0.061. private static final int OBJECT_MIN_VALID_PIXELS = 2_000; - private static final double OBJECT_MIN_MOTION_SPREAD = 0.004; - private static final double OBJECT_SPIN_TO_MEAN_RATIO = 2.0; + private static final double OBJECT_MIN_SPIN_SPREAD_X = 0.012; private static final double OBJECT_MAX_MOTION = 0.5; private final boolean motionPipelineV2Available; private final boolean cutoutReactivePipelineAvailable; @@ -192,6 +202,10 @@ public final class MetalFxManager { private final long[] flickerControlHistogram = new long[256]; private final long[] flickerSkyEdgeHistogram = new long[256]; private final long[] flickerSkyInteriorHistogram = new long[256]; + // 16 buckets of 16 reactive levels each, over the render-space silhouette + // band. Identifies which policy writer owns the band's reactivity. + private final long[] flickerSkyEdgeReactiveBuckets = new long[16]; + private int flickerSkyEdgeRenderPixels; @Nullable private String lastLoggedResetReason; @Nullable @@ -1175,6 +1189,12 @@ private void captureFlickerFrameIfRequested( ValidationReadback depthReadback = requested.first ? validationReadback("flicker-depth", depth) : null; + // Attribution: the final reactive mask on the silhouette band, bucketed + // so each policy writer is identifiable by its value (0.35 cutout edge + // band, 0.5 depth-edge cap, 0.85 disocclusion cap, 0.9 transparency). + ValidationReadback reactiveReadback = requested.first && reactiveTexture != null + ? validationReadback("flicker-reactive", reactiveTexture) + : null; if (coverageReadback != null) { device.commandEncoder().copyTextureToBuffer( coverageReadback.texture, coverageReadback.buffer, 0L, () -> { }, 0); @@ -1183,11 +1203,16 @@ private void captureFlickerFrameIfRequested( device.commandEncoder().copyTextureToBuffer( depthReadback.texture, depthReadback.buffer, 0L, () -> { }, 0); } + if (reactiveReadback != null) { + device.commandEncoder().copyTextureToBuffer( + reactiveReadback.texture, reactiveReadback.buffer, 0L, () -> { }, 0); + } device.commandEncoder().copyTextureToBuffer( outputReadback.texture, outputReadback.buffer, 0L, - () -> finishFlickerCapture(requested, outputReadback, coverageReadback, depthReadback), + () -> finishFlickerCapture( + requested, outputReadback, coverageReadback, depthReadback, reactiveReadback), 0 ); } @@ -1196,7 +1221,8 @@ private void finishFlickerCapture( final FlickerRequest requested, final ValidationReadback outputReadback, @Nullable final ValidationReadback coverageReadback, - @Nullable final ValidationReadback depthReadback + @Nullable final ValidationReadback depthReadback, + @Nullable final ValidationReadback reactiveReadback ) { try { byte[] output = readbackBytes(outputReadback); @@ -1205,7 +1231,8 @@ private void finishFlickerCapture( if (requested.first) { byte[] coverage = readbackBytes(coverageReadback); byte[] depth = depthReadback == null ? null : readbackBytes(depthReadback); - beginFlickerSeries(width, height, coverage, depth); + byte[] reactive = reactiveReadback == null ? null : readbackBytes(reactiveReadback); + beginFlickerSeries(width, height, coverage, depth, reactive); } accumulateFlickerFrame(output, width, height); // Requests already in flight when the series closes must not @@ -1231,6 +1258,9 @@ private void finishFlickerCapture( if (depthReadback != null) { depthReadback.buffer.close(); } + if (reactiveReadback != null) { + reactiveReadback.buffer.close(); + } this.flickerCapturePending = false; } } @@ -1249,7 +1279,8 @@ private void beginFlickerSeries( final int width, final int height, final byte[] coverage, - @Nullable final byte[] depth + @Nullable final byte[] depth, + @Nullable final byte[] reactive ) { this.flickerDisplayWidth = width; this.flickerDisplayHeight = height; @@ -1314,6 +1345,38 @@ private void beginFlickerSeries( this.flickerSkyPixels = skyPixels; this.flickerSkyInteriorMask = skyInterior; this.flickerSkyInteriorPixels = skyInteriorPixels; + buildReactiveAttribution(coverage, sky, reactive); + } + + /** + * Bucketed reactive values on the silhouette band, in render space. Each + * policy writer lands on its own value, so the distribution says which one + * is responsible for the residual flicker instead of requiring one full + * validation run per knob: + * 0 interior, ~89 cutout edge band (0.35), ~128 depth-edge cap (0.5), + * ~217 disocclusion cap (0.85), ~230 transparency (0.9), 255 full. + */ + private void buildReactiveAttribution( + final byte[] coverage, + @Nullable final boolean[] sky, + @Nullable final byte[] reactive + ) { + java.util.Arrays.fill(this.flickerSkyEdgeReactiveBuckets, 0L); + this.flickerSkyEdgeRenderPixels = 0; + if (reactive == null || sky == null || reactive.length < renderWidth * renderHeight) { + return; + } + for (int y = 0; y < renderHeight; y++) { + for (int x = 0; x < renderWidth; x++) { + if (!hasCutoutCoverageNeighbor(coverage, x, y, renderWidth, renderHeight, 1) + || !hasSkyNeighbor(sky, x, y, renderWidth, renderHeight, 1)) { + continue; + } + int value = Byte.toUnsignedInt(reactive[y * renderWidth + x]); + flickerSkyEdgeReactiveBuckets[value >> 4]++; + flickerSkyEdgeRenderPixels++; + } + } } private static boolean hasSkyNeighbor( @@ -1416,13 +1479,16 @@ private void writeFlickerMetrics(final String scenario) throws IOException { "skyEdgeP95Delta": %d, "skyInteriorPixels": %d, "skyInteriorMeanDelta": %.6f, - "skyInteriorP95Delta": %d + "skyInteriorP95Delta": %d, + "skyEdgeRenderPixels": %d, + "skyEdgeReactiveBuckets": [%s] } """, scenario, flickerFramesAccumulated, flickerDisplayWidth, flickerDisplayHeight, flickerMaskPixels, maskedMean, maskedP95, controlMean, controlP95, flickerSkyPixels, flickerSkyEdgePixels, skyEdgeMean, skyEdgeP95, - flickerSkyInteriorPixels, skyInteriorMean, skyInteriorP95 + flickerSkyInteriorPixels, skyInteriorMean, skyInteriorP95, + flickerSkyEdgeRenderPixels, bucketList(flickerSkyEdgeReactiveBuckets) ); Files.writeString(root.resolve("flicker-" + scenario + ".json"), json, StandardCharsets.UTF_8); Metallum.LOGGER.info( @@ -1437,6 +1503,17 @@ private void writeFlickerMetrics(final String scenario) throws IOException { ); } + private static String bucketList(final long[] buckets) { + StringBuilder text = new StringBuilder(); + for (int index = 0; index < buckets.length; index++) { + if (index > 0) { + text.append(", "); + } + text.append(buckets[index]); + } + return text.toString(); + } + /** Mean of an empty histogram is 0, not NaN: the JSON must stay parseable. */ private static double histogramMean(final long[] histogram) { long total = 0L; @@ -1621,9 +1698,6 @@ private MotionMetrics measureObjectMotion( } double motionSpreadX = validPixels == 0 ? Double.NaN : maxMotionX - minMotionX; double motionSpreadY = validPixels == 0 ? Double.NaN : maxMotionY - minMotionY; - double motionSpread = validPixels == 0 - ? Double.NaN - : Math.max(motionSpreadX, motionSpreadY); double maxAbsMotion = validPixels == 0 ? Double.NaN : Math.max( Math.max(Math.abs(minMotionX), Math.abs(maxMotionX)), Math.max(Math.abs(minMotionY), Math.abs(maxMotionY)) @@ -1730,17 +1804,15 @@ private MotionMetrics measureObjectMotion( case "item_spin" -> depthContractPassed && validPixels > OBJECT_MIN_VALID_PIXELS && itemMotionDraws > 0 - && Double.isFinite(motionSpread) - && motionSpread >= OBJECT_MIN_MOTION_SPREAD - && motionSpread >= OBJECT_SPIN_TO_MEAN_RATIO * Math.hypot(meanX, meanY) + && Double.isFinite(motionSpreadX) + && motionSpreadX >= OBJECT_MIN_SPIN_SPREAD_X && maxAbsMotion <= OBJECT_MAX_MOTION; // A boat turning on the spot. Same rotational envelope, but the // vehicle renders through core/entity, so no core/item assertion. case "vehicle_turn" -> depthContractPassed && validPixels > OBJECT_MIN_VALID_PIXELS - && Double.isFinite(motionSpread) - && motionSpread >= OBJECT_MIN_MOTION_SPREAD - && motionSpread >= OBJECT_SPIN_TO_MEAN_RATIO * Math.hypot(meanX, meanY) + && Double.isFinite(motionSpreadX) + && motionSpreadX >= OBJECT_MIN_SPIN_SPREAD_X && maxAbsMotion <= OBJECT_MAX_MOTION; case "cutout_leaves", "cutout_grass" -> depthContractPassed && cutoutCoveragePixels > 32 diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java index 2c6fe5d6b..dcf3d0c4c 100644 --- a/src/main/java/com/metallum/client/validation/MetalValidationClient.java +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -95,6 +95,14 @@ public final class MetalValidationClient implements ClientModInitializer { // yRotO -> yRot; pinning old == new makes that lerp exact, so the vehicle // scenario carries no wall-clock term at all. private static final float VEHICLE_TURN_DEGREES_PER_FRAME = 6.0F; + // Spin angle the item is pinned to on its capture frame. bobOffs is + // randomised per ItemEntity and is final, so rather than pinning the offset + // itself the integer tick base absorbs it (see installObjectMotionScene). + // Landing on a fixed angle keeps the capture off the face-on phase, where + // the whole visible face shares one depth and the horizontal motion spread + // that carries the rotation largely collapses. + private static final double ITEM_CAPTURE_SPIN_RADIANS = Math.PI / 4.0; + private static int itemTickBase; private static final int ITEM_ENTITY_ID = -2_147_000_002; private static final int VEHICLE_ENTITY_ID = -2_147_000_003; private static final UUID ITEM_ENTITY_UUID = @@ -164,6 +172,17 @@ public static void beforeFrame(final GameRenderer renderer) { return; } Minecraft minecraft = Minecraft.getInstance(); + // Cleared here rather than in applyDeterministicWorldState, which only + // runs once a level frame has already been driven. Under Gradle the + // window usually opens unfocused, and the pause screen then opens on + // the same frame the player joins — before that first level frame. The + // paused, unfocused client is throttled by the compositor to + // effectively zero frames, so the timeline never starts and the run + // exits reporting success while having asserted nothing. This runs from + // the first rendered frame, well before the world loads. + if (minecraft.options != null) { + minecraft.options.pauseOnLostFocus = false; + } if (minecraft.level == null || minecraft.player == null) { return; } @@ -527,7 +546,8 @@ private static Vec3 driveObjectMotionEntities(final String scenario) { // is final), but it enters getSpin as a constant additive phase and // therefore cancels exactly in the frame-to-frame rotation delta // the interpolator consumes. - spinningItem.tickCount = Math.max(0, frame - OBJECT_SCENE_FRAME) * ITEM_SPIN_TICKS_PER_FRAME; + int stepsFromCapture = (frame - ITEM_CAPTURE_FRAME) * ITEM_SPIN_TICKS_PER_FRAME; + spinningItem.tickCount = Math.max(0, itemTickBase + stepsFromCapture); spinningItem.setDeltaMovement(Vec3.ZERO); spinningItem.setOldPosAndRot(itemPosition, 0.0F, 0.0F); spinningItem.setPos(itemPosition); @@ -944,6 +964,21 @@ private static void installObjectMotionScene(final Minecraft minecraft) { item.setDeltaMovement(Vec3.ZERO); minecraft.level.addEntity(item); spinningItem = item; + // getSpin is ageInTicks/20 + bobOffs, so choosing the tick count at the + // capture frame pins the rendered spin angle there regardless of the + // random offset. Two full turns are added before rounding so the base + // stays comfortably positive across the whole scenario (the earliest + // frame sits 8 steps below it) without approximating the 2*pi wrap. + itemTickBase = (int) Math.round( + 20.0 * (ITEM_CAPTURE_SPIN_RADIANS - item.bobOffs + 4.0 * Math.PI) + ); + Metallum.LOGGER.info( + "Item spin pinned: bobOffs={} tickBase={} (capture frame {} lands at {} rad)", + item.bobOffs, + itemTickBase, + ITEM_CAPTURE_FRAME, + ITEM_CAPTURE_SPIN_RADIANS + ); Boat boat = new Boat(EntityTypes.OAK_BOAT, minecraft.level, () -> Items.OAK_BOAT); boat.setId(VEHICLE_ENTITY_ID); From 550482824bf38335ba2cdbdaaa97237ce06d0244 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:19:20 +0800 Subject: [PATCH 19/78] validation: size the spin-spread floor from the motion error envelope MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Object motion measures 30-55% off the analytic magnitude (partial-tick and limb-depth broadening, docs/metalfx-frame-generation.md), so a floor picked directly under the observed spread is not safe: the lowest item spread seen across runs (0.023) deflates to 0.0104 at the bottom of that envelope, under the previous 0.012 floor. Lower it to 0.008. This costs nothing in detection power. The regression the floor exists to catch — losing the rotateY term in MetalEntityObjectPose.droppedItem — leaves a translation-only field, which has no horizontal component to spread at all, so it lands near 0.001 rather than merely lower. The floor still sits an order of magnitude above that. Co-Authored-By: Claude Opus 5 --- .../metallum/client/metal/render/MetalFxManager.java | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java index fe3e90dd0..06a630437 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -105,8 +105,18 @@ public final class MetalFxManager { // rotateY term from MetalEntityObjectPose.droppedItem collapses the field // to that uniform translation and takes spreadX to ~0, which this floor // catches. The boat's yaw is also a Y rotation and measures 0.061. + // + // The floor is sized from the measured entity-motion error envelope rather + // than from the observed values directly: object motion runs 30-55% off the + // analytic magnitude (partial-tick and limb-depth broadening, see + // docs/metalfx-frame-generation.md), so the lowest spread seen across runs + // (0.023) has to stay above the floor even after a 55% deflation, i.e. + // above 0.0104. 0.008 clears that with margin while still sitting an order + // of magnitude above the regression case: a translation-only field has no + // horizontal component to spread at all, so dropping the rotation takes + // spreadX to ~0.001 or below rather than merely reducing it. private static final int OBJECT_MIN_VALID_PIXELS = 2_000; - private static final double OBJECT_MIN_SPIN_SPREAD_X = 0.012; + private static final double OBJECT_MIN_SPIN_SPREAD_X = 0.008; private static final double OBJECT_MAX_MOTION = 0.5; private final boolean motionPipelineV2Available; private final boolean cutoutReactivePipelineAvailable; From 414bb9e5f9eda720c0e6e8b8776e37c08be10ea8 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:23:17 +0800 Subject: [PATCH 20/78] feat(motion): add the core/block motion family MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Object motion was produced only for pipelines whose vertex shader is core/entity or core/item. Falling blocks and block entities render through core/block, so they reached the interpolator with no object motion and their movement was left to disocclusion rejection. This is the gap the frame generation doc's Known limits and the attended QA checklist's §3 both name. Verified against the 26.2 sources rather than assumed: RenderPipelines BLOCK_SNIPPET builds SOLID_BLOCK, CUTOUT_BLOCK and TRANSLUCENT_BLOCK on core/block with DefaultVertexFormat.BLOCK; RenderTypes builds SOLID_MOVING_BLOCK, CUTOUT_MOVING_BLOCK and TRANSLUCENT_MOVING_BLOCK on those; and FallingBlockRenderer.submit reaches them via submitMovingBlock. The one thing that separates the family from core/entity is the clip transform. core/entity uses ProjMat * ModelViewMat * Position; core/block uses ProjMat * ModelViewMat * (Position + ModelOffset). Replaying block geometry with the entity shader would produce motion vectors that look plausible and are wrong, which is worse than producing none. ModelOffset lives in the shared DynamicTransforms block that the source pipeline already binds, so the reduced shader reads the same value the color pass used and needs no new uniform. Attribute locations 0/1/2 hold Position, Color and UV0 in both formats, so the explicit-location declaration carries over unchanged; BLOCK's ivec2 UV2 at location 3 is left undeclared because the lightmap is not read. Family is now an enum keyed on the vertex shader path, each member owning its shader and its pipeline location prefix, and build() fails closed for a source no family claims instead of silently using the entity shader. blockMotionDrawsEncoded joins itemMotionDrawsEncoded as a subset counter of motionDrawsEncoded, so a scene with a falling block in view and a zero there localises the failure to this path. Not yet reachable at runtime, deliberately: the sample carrier is attached in ModelFeatureRenderer.prepareModel and ItemFeatureRenderer.prepareSubmit, and moving blocks go through MovingBlockFeatureRenderer instead. Until that hook exists MODEL_BUILD is null for a moving-block draw, shouldSplitEntityDraw declines it, and blockMotionDrawsEncoded stays zero. Hooking MovingBlockFeatureRenderer is the next unit; this commit is the family it will feed. 98 tests pass. MetalMotionFamilyTest asserts each family's shader assets exist, that the prefixes cannot collide, that only the block shader applies ModelOffset, and that both shaders keep explicit attribute locations — the mistake that silently discards every fragment. Co-Authored-By: Claude Opus 5 --- .../render/MetalEntityMotionCapture.java | 19 +++- .../render/MetalEntityMotionPipeline.java | 87 ++++++++++++++--- .../metallum/shaders/core/block_motion.fsh | 27 ++++++ .../metallum/shaders/core/block_motion.vsh | 59 +++++++++++ .../metal/render/MetalMotionFamilyTest.java | 97 +++++++++++++++++++ 5 files changed, 271 insertions(+), 18 deletions(-) create mode 100644 src/main/resources/assets/metallum/shaders/core/block_motion.fsh create mode 100644 src/main/resources/assets/metallum/shaders/core/block_motion.vsh create mode 100644 src/test/java/com/metallum/client/metal/render/MetalMotionFamilyTest.java diff --git a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java index 6a977ec46..083012690 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java +++ b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java @@ -37,6 +37,11 @@ public record Diagnostics( // scene with dropped items in view and a zero here means the item // motion path is not reaching the interpolator. int itemMotionDrawsEncoded, + // Subset of motionDrawsEncoded that came from the core/block family. + // Falling blocks and block entities are the only source, so a scene + // with a falling block in view and a zero here means the block motion + // path is not reaching the interpolator. + int blockMotionDrawsEncoded, @Nullable String lastMotionDrawSkip, @Nullable String lastVertexShader ) { @@ -84,6 +89,7 @@ public boolean hasPrevious() { private static int executesConsumed; private static int motionDrawsEncoded; private static int itemMotionDrawsEncoded; + private static int blockMotionDrawsEncoded; private static @Nullable String lastMotionDrawSkip; private static @Nullable String lastVertexShader; @@ -107,6 +113,7 @@ public static void beginFrame() { executesConsumed = 0; motionDrawsEncoded = 0; itemMotionDrawsEncoded = 0; + blockMotionDrawsEncoded = 0; lastMotionDrawSkip = null; lastVertexShader = null; } @@ -220,6 +227,7 @@ public static Diagnostics diagnostics() { executesConsumed, motionDrawsEncoded, itemMotionDrawsEncoded, + blockMotionDrawsEncoded, lastMotionDrawSkip, lastVertexShader ); @@ -227,8 +235,15 @@ public static Diagnostics diagnostics() { static void recordMotionDrawEncoded(final RenderPipeline source) { motionDrawsEncoded++; - if (source != null && "core/item".equals(source.getVertexShader().getPath())) { - itemMotionDrawsEncoded++; + if (source != null) { + switch (source.getVertexShader().getPath()) { + case "core/item" -> itemMotionDrawsEncoded++; + case "core/block" -> blockMotionDrawsEncoded++; + default -> { + // core/entity carries no subset counter of its own; it is + // motionDrawsEncoded minus the two subsets. + } + } } lastMotionDrawSkip = null; } diff --git a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionPipeline.java index 443433413..2ed9a480e 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionPipeline.java @@ -9,15 +9,58 @@ import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.resources.Identifier; +import org.jspecify.annotations.Nullable; import java.util.IdentityHashMap; import java.util.Map; import java.util.Optional; -/** Builds motion-only MRT variants of Minecraft's ordinary entity pipelines. */ +/** Builds motion-only MRT variants of the Minecraft pipelines that can be replayed. */ @Environment(EnvType.CLIENT) final class MetalEntityMotionPipeline { - private static final Identifier SHADER = Identifier.fromNamespaceAndPath("metallum", "core/entity_motion"); + /** + * A group of Minecraft pipelines whose clip position one reduced motion + * shader can reproduce. + * + *

    Family membership is decided by the clip transform, not by what the + * geometry represents. Two pipelines belong together exactly when the same + * reduced vertex shader rebuilds their raster clip position from the same + * attributes and uniforms; anything else needs its own family, because a + * shader that reconstructs the wrong clip position produces motion vectors + * that look plausible and are wrong.

    + */ + enum Family { + /** + * {@code core/entity} and {@code core/item}: {@code DefaultVertexFormat.ENTITY} + * with clip position {@code ProjMat * ModelViewMat * Position}. Entity + * models, dropped items, item frames and held items. + */ + ENTITY("core/entity_motion", "entity_motion/"), + /** + * {@code core/block}: {@code DefaultVertexFormat.BLOCK} with clip position + * {@code ProjMat * ModelViewMat * (Position + ModelOffset)}. Falling + * blocks and block entities reach the interpolator only through this + * family; before it existed they arrived with no object motion at all. + */ + BLOCK("core/block_motion", "block_motion/"); + + private final Identifier shader; + private final String locationPrefix; + + Family(final String shaderPath, final String locationPrefix) { + this.shader = Identifier.fromNamespaceAndPath("metallum", shaderPath); + this.locationPrefix = locationPrefix; + } + + Identifier shader() { + return shader; + } + + String locationPrefix() { + return locationPrefix; + } + } + private static final BindGroupLayout RESOURCES = BindGroupLayout.builder() .withUniform("MetallumMotion", UniformType.UNIFORM_BUFFER) .build(); @@ -31,18 +74,25 @@ private MetalEntityMotionPipeline() { } /** - * Ordinary entity models and item models are two separate Minecraft 26.2 - * pipeline families with the same {@code DefaultVertexFormat.ENTITY} layout - * and the same {@code ProjMat * ModelViewMat * Position} clip transform, so - * one reduced motion shader replays both. Dropped items, item frames and - * held items only reach the interpolator through {@code core/item}. + * The family that can replay {@code source}, or null if none can. + * + *

    Keyed on the Minecraft vertex shader path, which is what identifies the + * clip transform. A pipeline whose shader is not listed here is left alone + * rather than replayed by the closest-looking family.

    */ - static boolean isSplittableVertexShader(final RenderPipeline source) { + static @Nullable Family familyOf(final RenderPipeline source) { if (source == null) { - return false; + return null; } - String vertexShader = source.getVertexShader().getPath(); - return "core/entity".equals(vertexShader) || "core/item".equals(vertexShader); + return switch (source.getVertexShader().getPath()) { + case "core/entity", "core/item" -> Family.ENTITY; + case "core/block" -> Family.BLOCK; + default -> null; + }; + } + + static boolean isSplittableVertexShader(final RenderPipeline source) { + return familyOf(source) != null; } static boolean supports(final RenderPipeline source) { @@ -64,13 +114,18 @@ static void clear() { } private static RenderPipeline build(final RenderPipeline source) { + Family family = familyOf(source); + if (family == null) { + throw new IllegalArgumentException( + "No motion family replays " + source.getLocation() + " (" + source.getVertexShader() + ")"); + } String sourceName = source.getLocation().toString() .replace(':', '/') .replaceAll("[^a-zA-Z0-9_./-]", "_"); RenderPipeline.Builder builder = RenderPipeline.builder() - .withLocation(Identifier.fromNamespaceAndPath("metallum", "entity_motion/" + sourceName)) - .withVertexShader(SHADER) - .withFragmentShader(SHADER) + .withLocation(Identifier.fromNamespaceAndPath("metallum", family.locationPrefix() + sourceName)) + .withVertexShader(family.shader()) + .withFragmentShader(family.shader()) .withCull(source.isCull()) .withPolygonMode(source.getPolygonMode()) .withPrimitiveTopology(source.getPrimitiveTopology()) @@ -92,12 +147,12 @@ private static RenderPipeline build(final RenderPipeline source) { try { builder.withShaderDefine(name, Float.parseFloat(value)); } catch (NumberFormatException floatFailure) { - // Entity shader values currently consist of numeric + // Both families' shader values currently consist of numeric // ALPHA_CUTOUT thresholds. Unknown textual defines are not // safe to reinterpret and therefore make this variant // fail closed at shader compilation. throw new IllegalArgumentException( - "Unsupported entity motion shader define " + name + "=" + value, + "Unsupported motion shader define " + name + "=" + value, floatFailure ); } diff --git a/src/main/resources/assets/metallum/shaders/core/block_motion.fsh b/src/main/resources/assets/metallum/shaders/core/block_motion.fsh new file mode 100644 index 000000000..faed67050 --- /dev/null +++ b/src/main/resources/assets/metallum/shaders/core/block_motion.fsh @@ -0,0 +1,27 @@ +#version 330 + +uniform sampler2D Sampler0; + +noperspective in vec2 metallumObjectMotion; +flat in float metallumObjectValidity; +in vec2 metallumTexCoord; +flat in float metallumVertexColorGuard; + +layout(location = 0) out vec2 metallumMotionTarget; +layout(location = 1) out float metallumValidityTarget; + +void main() { + // Keeps Color active in the reduced vertex shader so UV0 retains the block + // format's attribute 2. Vertex color is normalized and therefore cannot + // satisfy this guard; it has no coverage effect. + if (metallumVertexColorGuard < -1.0) { + discard; + } +#ifdef ALPHA_CUTOUT + if (texture(Sampler0, metallumTexCoord).a < ALPHA_CUTOUT) { + discard; + } +#endif + metallumMotionTarget = metallumObjectMotion; + metallumValidityTarget = metallumObjectValidity; +} diff --git a/src/main/resources/assets/metallum/shaders/core/block_motion.vsh b/src/main/resources/assets/metallum/shaders/core/block_motion.vsh new file mode 100644 index 000000000..3943e2273 --- /dev/null +++ b/src/main/resources/assets/metallum/shaders/core/block_motion.vsh @@ -0,0 +1,59 @@ +#version 330 + +#moj_import +#moj_import + +// Match the packed block vertex format even though this reduced shader does not +// consume Color at location 1. Without explicit locations SPIR-V assigns UV0 to +// attribute 1, sampling vertex colors as texture coordinates and causing the +// alpha-test replay to discard every fragment. DefaultVertexFormat.BLOCK also +// carries an ivec2 UV2 at location 3; it is left undeclared because this shader +// never reads the lightmap, and an undeclared trailing attribute is simply +// unused by the vertex binding the source pipeline supplies. +layout(location = 0) in vec3 Position; +layout(location = 1) in vec4 Color; +layout(location = 2) in vec2 UV0; + +layout(std140) uniform MetallumMotion { + mat4 CurrentUnjitteredFromRaster; + mat4 PreviousFromRaster; +}; + +noperspective out vec2 metallumObjectMotion; +flat out float metallumObjectValidity; +out vec2 metallumTexCoord; +flat out float metallumVertexColorGuard; + +void main() { + // The one thing that separates this family from core/entity: block geometry + // is emitted relative to a per-draw origin and offset by ModelOffset in the + // color pass, so its raster clip position is only reproducible with the same + // term added here. ModelOffset lives in the shared DynamicTransforms block + // that the source pipeline already binds, so no extra uniform is needed and + // the value is by construction the one the color pass used. + vec3 pos = Position + ModelOffset; + vec4 rasterClip = ProjMat * ModelViewMat * vec4(pos, 1.0); + vec4 currentClip = CurrentUnjitteredFromRaster * rasterClip; + vec4 previousClip = PreviousFromRaster * rasterClip; + gl_Position = rasterClip; + + bool valid = currentClip.w > 1.0e-6 && previousClip.w > 1.0e-6; + if (valid) { + vec2 currentNdc = currentClip.xy / currentClip.w; + vec2 previousNdc = previousClip.xy / previousClip.w; + vec2 motion = vec2( + previousNdc.x - currentNdc.x, + currentNdc.y - previousNdc.y + ); + valid = !any(isnan(currentNdc)) && !any(isinf(currentNdc)) + && !any(isnan(previousNdc)) && !any(isinf(previousNdc)) + && !any(isnan(motion)) && !any(isinf(motion)) + && all(lessThanEqual(abs(motion), vec2(32.0))); + metallumObjectMotion = valid ? motion : vec2(0.0); + } else { + metallumObjectMotion = vec2(0.0); + } + metallumObjectValidity = valid ? 1.0 : 0.0; + metallumTexCoord = UV0; + metallumVertexColorGuard = Color.a; +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalMotionFamilyTest.java b/src/test/java/com/metallum/client/metal/render/MetalMotionFamilyTest.java new file mode 100644 index 000000000..2af304c91 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalMotionFamilyTest.java @@ -0,0 +1,97 @@ +package com.metallum.client.metal.render; + +import java.nio.file.Files; +import java.nio.file.Path; + +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** + * Guards the motion-family mapping and the shader assets it names. + * + *

    A family whose shader identifier does not resolve to a file fails only when + * Minecraft first tries to compile that variant, which is deep inside a frame and + * after the geometry has already been split out of its batch. Checking the assets + * exist here turns that into a build failure.

    + */ +final class MetalMotionFamilyTest { + private static final Path SHADER_ROOT = Path.of("src/main/resources/assets/metallum/shaders"); + + @Test + void everyFamilyNamesShaderAssetsThatExist() { + for (MetalEntityMotionPipeline.Family family : MetalEntityMotionPipeline.Family.values()) { + String path = family.shader().getPath(); + assertEquals("metallum", family.shader().getNamespace(), + family + " must resolve inside this mod's asset namespace"); + for (String stage : new String[] { ".vsh", ".fsh" }) { + Path asset = SHADER_ROOT.resolve(path + stage); + assertTrue(Files.isRegularFile(asset), + family + " names " + asset + ", which does not exist; the variant would fail at" + + " shader compilation mid-frame"); + } + } + } + + @Test + void familiesDoNotShareALocationPrefix() { + MetalEntityMotionPipeline.Family[] families = MetalEntityMotionPipeline.Family.values(); + for (int first = 0; first < families.length; first++) { + for (int second = first + 1; second < families.length; second++) { + assertTrue(!families[first].locationPrefix().equals(families[second].locationPrefix()), + families[first] + " and " + families[second] + " share a pipeline location prefix," + + " so two variants of the same source pipeline would collide"); + } + } + } + + @Test + void theBlockShaderAppliesModelOffsetAndTheEntityShaderDoesNot() { + String blockVertex = read(MetalEntityMotionPipeline.Family.BLOCK.shader().getPath() + ".vsh"); + String entityVertex = read(MetalEntityMotionPipeline.Family.ENTITY.shader().getPath() + ".vsh"); + + // core/block computes gl_Position from Position + ModelOffset; core/entity + // from Position alone. Replaying either with the other family's transform + // yields motion vectors that are plausible and wrong, so this is the one + // difference that must never be lost. + assertTrue(blockVertex.contains("Position + ModelOffset"), + "the block family must reproduce core/block's ModelOffset term"); + assertTrue(!entityVertex.contains("ModelOffset"), + "the entity family must not add an offset core/entity never applies"); + } + + @Test + void bothFamiliesReconstructRasterClipBeforeRemovingJitter() { + for (MetalEntityMotionPipeline.Family family : MetalEntityMotionPipeline.Family.values()) { + String vertex = read(family.shader().getPath() + ".vsh"); + assertTrue(vertex.contains("CurrentUnjitteredFromRaster") && vertex.contains("PreviousFromRaster"), + family + " must take both clip transforms from the MetallumMotion block"); + assertTrue(vertex.contains("gl_Position = rasterClip"), + family + " must rasterise at the jittered position the color pass used, or the motion" + + " target will not line up with the scene"); + } + } + + @Test + void bothFamiliesDeclareExplicitAttributeLocations() { + for (MetalEntityMotionPipeline.Family family : MetalEntityMotionPipeline.Family.values()) { + String vertex = read(family.shader().getPath() + ".vsh"); + // Without explicit locations SPIR-V packs the declared attributes + // densely and UV0 lands on attribute 1, so the alpha-test replay + // samples vertex colors and discards everything. + assertTrue(vertex.contains("layout(location = 0) in vec3 Position"), family + " Position location"); + assertTrue(vertex.contains("layout(location = 1) in vec4 Color"), family + " Color location"); + assertTrue(vertex.contains("layout(location = 2) in vec2 UV0"), family + " UV0 location"); + } + } + + private static String read(final String relative) { + Path asset = SHADER_ROOT.resolve(relative); + try { + return Files.readString(asset); + } catch (Exception failure) { + throw new AssertionError("cannot read " + asset.toAbsolutePath(), failure); + } + } +} From f87a5e936e5f18dfe463a51adaa0f9cd7683e42a Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:23:14 +0800 Subject: [PATCH 21/78] P4-3 M4: frame-generation present thread on a Metal 4 queue Third batch of appendix E: the migration's first MTL4 queue. The present thread is the pilot because no Java ABI crosses it, one command buffer carries at most an interpolator encode plus a three-vertex copy, the binding surface is one texture and one sampler, and it touches no MTLFence. Switch metallum.opt.metal4Present, default off, gated on metal4Compiler because the MTL4 frame interpolator is built from an MTL4Compiler. Synchronization layer: the main queue is not touched, and no fence semantics change. What moves is only the *wait* side of the existing cross-queue MTLSharedEvent: the main Metal 3 queue keeps calling encodeSignalEvent exactly as before, while the present queue waits with MTL4CommandQueue.waitForEvent instead of MTLCommandBuffer.encodeWaitForEvent. Shared events cross the Metal 3 / Metal 4 boundary, which is what makes this pilot possible in isolation. Metal 4 fences are same-queue only, so a pilot that used fences would have collided with the main queue's fence chain immediately - that is why this path was chosen and not another. Nothing here overlaps the 34 main-queue fence sites, which stay for M6/M7e. - New Metal4PresentPath owns only the Metal 4 mechanics: queue, one reusable command buffer, a two-deep allocator ring (maxOutstandingFrames is 1, and one allocator would be wrong because reset() reclaims memory the GPU may still be reading), a 1-texture/1-sampler argument table with initializeBindings, and a residency set plus the layer's read-only drawable-tracking set. - present(_:) dispatches two ways; the entire Metal 3 branch below the dispatch is unmodified. presentMetal4 duplicates the lifecycle, deadline and diagnostic bookkeeping on purpose rather than factoring it out, so the Metal 3 path stays as it was. - installTextureSet is the single choke point every rebuild path funnels through, so the residency republish hook lives there. A resize additionally rebuilds the MTL4 interpolator, and clears metal4Path with it on failure so dispatch reverts to Metal 3 rather than running with a stale interpolator. - MTL4CommandBufferFeedback has no status, only error, so success is error == nil. It routes into the existing handlePresentGPUCompletion, which keeps the failure path that advances readyEvent - without that the present thread would hang on a stale wait. - Ordering differences that matter: the event wait is issued only once the frame is certain to be committed, so a frame dropped by the deadline check does not leave a wait on the queue timeline; and the reusable command buffer is closed on every exit path via abandonFrame(). Two API truths found by running the code, both now in docs/mtl4-api-probe.swift: - MTL4CommandQueue.label is get-only, unlike MTLCommandQueue's. The spec's M4 skeleton line `queue.label = "..."` does not compile; the label has to come from MTL4CommandQueueDescriptor, and that overload throws. - A Metal 3 pipeline state binds to an MTL4 render encoder with its texture and sampler supplied by an argument table. This is the reverse of the M2 question and had to be checked separately, because the presenter's copy PSO is built by the ordinary Metal 3 factory. metal4PipelineSmokeTest now covers it, under MTL_DEBUG_LAYER. Verification, all green: compileJava, compileTestJava, test, buildMacNative, buildIOSNative, metalMrtSmokeTest, metalFrameGenerationLifecycleTest (9), metal4PipelineSmokeTest and metal4PipelinePathTest. The path test now drives the real Metal4PresentPath headlessly: the whole object graph builds, the MTL4 frame interpolator factory returns non-nil on this device (had it returned nil the present path would have fallen back to Metal 3 permanently and silently), the copy encodes through the shipping encodeCopy, and the four-step waitForDrawable / commit / signalDrawable / present handshake completes with a correct pixel readback. Not yet verified, environment-blocked: the visible-window pacing acceptance (presentedTime non-zero, deadline misses not increasing, 10 minutes without deadlock). New task metal4PresentValidation runs the existing presentation validation harness with the Metal 4 path enabled, but that harness currently fails identically on the Metal 3 baseline and on the integration branch with no M4 code at all ("Expected at least 4 generated presentations, found 0"), because it needs a WindowServer-composited visible window. It has to be re-run from an interactive session before M4 can be called accepted. Co-Authored-By: Claude Opus 5 --- build.gradle | 22 + docs/mtl4-api-probe.swift | 9 + .../client/metal/render/MetalDevice.java | 16 +- .../render/bridge/MetalNativeBridge.java | 15 + src/main/native/MetallumNative.swift | 429 ++++++++++++++++++ src/test/native/Metal4PipelinePathTest.swift | 163 +++++++ src/test/native/Metal4PipelineSmokeTest.swift | 129 +++++- ...rameGenerationPresentationValidation.swift | 9 + 8 files changed, 789 insertions(+), 3 deletions(-) diff --git a/build.gradle b/build.gradle index 6b7f1457e..0287196a0 100644 --- a/build.gradle +++ b/build.gradle @@ -289,6 +289,28 @@ tasks.register("metalFrameGenerationPresentationValidation", Exec) { file("${buildDir}/metal-validation/presentation-current").absolutePath } +// Metal 4 migration M4 acceptance: the same visible-window pacing, resize and +// shutdown validation, with the frame-generation present thread on a Metal 4 +// queue. Compare its report against the Metal 3 run of +// metalFrameGenerationPresentationValidation: presentedTime must stay non-zero +// (the CAMetalDisplayLink contract) and deadline misses must not increase. +tasks.register("metal4PresentValidation", Exec) { + group = "verification" + description = "Runs the frame-generation presentation validation with the Metal 4 present path enabled (migration spec M4)." + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + dependsOn "compileMetalFrameGenerationPresentationValidation" + doFirst { + delete file("${buildDir}/metal-validation/presentation-metal4") + } + environment "MTL_DEBUG_LAYER", "1" + environment "MTL_SHADER_VALIDATION", "0" + environment "METALLUM_VALIDATE_METAL4_PRESENT", "1" + commandLine metalFrameGenerationPresentationValidationBinary.absolutePath, + file("${buildDir}/metal-validation/presentation-metal4").absolutePath +} + tasks.register("compileMetalFxOffscreenValidation", Exec) { onlyIf { org.gradle.internal.os.OperatingSystem.current().isMacOsX() diff --git a/docs/mtl4-api-probe.swift b/docs/mtl4-api-probe.swift index 6f73d06df..88f5b1dad 100644 --- a/docs/mtl4-api-probe.swift +++ b/docs/mtl4-api-probe.swift @@ -32,6 +32,10 @@ func probe(device: MTLDevice, layer: CAMetalLayer, buffer: MTLBuffer, texture: M // --- queue / command buffer / allocator --- let queue: MTL4CommandQueue = device.makeMTL4CommandQueue()! + // MTL4CommandQueue.label is GET-ONLY, unlike MTLCommandQueue.label: + // `queue.label = "x"` fails with "cannot assign to property: 'label' is a + // get-only property". The label must come from the descriptor, and that + // overload throws while the no-argument one does not. let qd = MTL4CommandQueueDescriptor() qd.label = "metallum-m4" _ = try device.makeMTL4CommandQueue(descriptor: qd) @@ -96,6 +100,11 @@ func probe(device: MTLDevice, layer: CAMetalLayer, buffer: MTLBuffer, texture: M rpd.renderTargetWidth = 16 rpd.renderTargetHeight = 16 let enc = cmd.makeRenderCommandEncoder(descriptor: rpd)! + // Pipeline states are interchangeable in BOTH directions, and both directions + // were confirmed by running them, not just by typechecking (M2 step 0 and the + // M4 precondition): an MTL4Compiler pipeline binds to a Metal 3 encoder, and a + // pipeline from the ordinary device.makeRenderPipelineState binds here, on an + // MTL4 encoder, reading its texture and sampler from the argument table below. enc.setRenderPipelineState(pso) enc.setDepthStencilState(dsState) enc.setViewport(MTLViewport(originX: 0, originY: 0, width: 16, height: 16, znear: 0, zfar: 1)) diff --git a/src/main/java/com/metallum/client/metal/render/MetalDevice.java b/src/main/java/com/metallum/client/metal/render/MetalDevice.java index 140ec742f..ecb3cf51e 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalDevice.java +++ b/src/main/java/com/metallum/client/metal/render/MetalDevice.java @@ -75,6 +75,13 @@ final class MetalDevice implements GpuDeviceBackend { */ private static final boolean METAL4_COMPILER = Boolean.parseBoolean(System.getProperty("metallum.opt.metal4Compiler", "false")); + /** + * Runs the frame-generation present thread on a Metal 4 queue (spec M4). + * Depends on the compiler switch, because the MTL4 frame interpolator is built + * from an MTL4Compiler. + */ + private static final boolean METAL4_PRESENT = + Boolean.parseBoolean(System.getProperty("metallum.opt.metal4Present", "false")); /** METAL4_REQUESTED AND the device/SDK actually supporting Metal 4. */ private final boolean metal4Available; /** @@ -157,11 +164,16 @@ private static boolean renderPipelineUsesIdentityEquals() { && MetalNativeBridge.metallum_metal4_supported(metalDeviceHandle) != 0; boolean metal4Compiler = this.metal4Available && METAL4_COMPILER; MetalNativeBridge.metallum_set_metal4_compiler_enabled(metal4Compiler ? 1 : 0); + // Depends on the compiler switch: the MTL4 frame interpolator factory + // takes an MTL4Compiler, so the present pilot cannot run without it. + boolean metal4Present = metal4Compiler && METAL4_PRESENT; + MetalNativeBridge.metallum_set_metal4_present_enabled(metal4Present ? 1 : 0); Metallum.LOGGER.info( - "[Metallum] Metal 4: requested={} available={} compiler={}", + "[Metallum] Metal 4: requested={} available={} compiler={} present={}", METAL4_REQUESTED, this.metal4Available, - metal4Compiler + metal4Compiler, + metal4Present ); if (PSO_ARCHIVE) { try { diff --git a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java index e0562d7f6..aeb0e5e20 100644 --- a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java +++ b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java @@ -521,6 +521,7 @@ private static void configureBundledSpvcLibrary() throws IOException { metal4Supported = downcall(lookup, "metallum_metal4_supported", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); setMetal4CompilerEnabled = downcall(lookup, "metallum_set_metal4_compiler_enabled", FunctionDescriptor.ofVoid(INT)); residencySetEnable = downcall(lookup, "metallum_residency_set_enable", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + setMetal4PresentEnabled = downcall(lookup, "metallum_set_metal4_present_enabled", FunctionDescriptor.ofVoid(INT)); // The archive open path performs disk IO inside the native call; // avoid the critical-linker fast path like other IO-adjacent calls. psoArchiveOpen = downcallWithoutCritical(lookup, "metallum_pso_archive_open", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); @@ -757,6 +758,7 @@ private static SymbolLookup extractAndLoad(String resourcePath) throws IOExcepti private static final MethodHandle metal4Supported; private static final MethodHandle setMetal4CompilerEnabled; private static final MethodHandle residencySetEnable; + private static final MethodHandle setMetal4PresentEnabled; private static final MethodHandle psoArchiveOpen; private static final MethodHandle psoArchiveFlush; private static final MethodHandle MTLBlitCommandEncoderUpdateFence; @@ -2342,6 +2344,19 @@ public static int metallum_metal4_supported(final MemorySegment device) { } } + /** + * Routes the frame-generation present thread onto a Metal 4 queue. Read once + * when the presenter is built, so this must be set before frame generation + * starts. + */ + public static void metallum_set_metal4_present_enabled(final int enabled) { + try { + setMetal4PresentEnabled.invokeExact(enabled); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_set_metal4_present_enabled", throwable); + } + } + /** * Creates a residency set and attaches it to {@code queue}, after which * natively created buffers and textures are tracked in it. Non-zero on diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 4f8246fe4..0d34e524f 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -83,6 +83,10 @@ private enum NativeState { // and metallum.opt.metal4Compiler both hold; false means every PSO takes // the Metal 3 path below, unchanged. static var metal4CompilerEnabled = false + // Metal 4 frame-generation present pilot (spec M4). Read once when the + // presenter is constructed; flipping it later has no effect, which matches how + // the presenter is started. + static var metal4PresentEnabled = false // MTL4LibraryFunctionDescriptor requires the MTLLibrary a function came // from, and MTLFunction does not expose it, so the association is kept // beside it. Weak keys: the entry disappears when the function is released, @@ -224,6 +228,170 @@ struct MetalFrameGenerationDiagnosticSnapshot { let outcome: String } +/// Metal 4 side of the frame-generation present path (migration spec M4). +/// +/// This is the migration's first MTL4 queue, and the present thread is the pilot +/// because it is the smallest self-contained surface: no Java ABI crosses it, one +/// command buffer carries at most an interpolator encode plus a three-vertex copy +/// pass, the binding surface is one texture and one sampler, and — decisively — +/// it touches no MTLFence. Metal 4 fences are same-queue only, so a pilot that +/// used fences would collide with the main queue's fence chain immediately. The +/// cross-queue ordering here is already an MTLSharedEvent, and shared events work +/// between a Metal 3 and a Metal 4 queue: the main Metal 3 queue keeps signalling +/// exactly as before and only the wait side moves. +/// +/// The presenter keeps owning all lifecycle, deadline and diagnostic state; this +/// type owns only the Metal 4 mechanics. +@available(macOS 26.0, *) +final class Metal4PresentPath { + private let queue: MTL4CommandQueue + private let commandBuffer: MTL4CommandBuffer + private let allocators: [MTL4CommandAllocator] + private let argumentTable: MTL4ArgumentTable + private let residencySet: MTLResidencySet + private var frameIndex = 0 + + init?(device: MTLDevice, layer: CAMetalLayer) { + let queueDescriptor = MTL4CommandQueueDescriptor() + // MTL4CommandQueue.label is get-only, unlike MTLCommandQueue's: the label + // has to come from the descriptor. + queueDescriptor.label = "MetalFX Frame Generation Present (Metal 4)" + guard let queue = try? device.makeMTL4CommandQueue(descriptor: queueDescriptor), + let commandBuffer = device.makeCommandBuffer() else { + return nil + } + commandBuffer.label = "MetalFX Frame Generation Present (Metal 4)" + // One allocator per in-flight frame. maxOutstandingFrames is 1, so two is + // enough — but one would be wrong: reset() reclaims command memory the GPU + // may still be reading. + var allocators: [MTL4CommandAllocator] = [] + for index in 0..<2 { + let allocatorDescriptor = MTL4CommandAllocatorDescriptor() + allocatorDescriptor.label = "MetalFX Frame Generation Allocator \(index)" + guard let allocator = try? device.makeCommandAllocator(descriptor: allocatorDescriptor) else { + return nil + } + allocators.append(allocator) + } + let tableDescriptor = MTL4ArgumentTableDescriptor() + tableDescriptor.maxTextureBindCount = 1 + tableDescriptor.maxSamplerStateBindCount = 1 + // Unbound slots must read as a defined empty value; without this they are + // undefined behaviour. + tableDescriptor.initializeBindings = true + let residencyDescriptor = MTLResidencySetDescriptor() + residencyDescriptor.label = "MetalFX Frame Generation Residency" + residencyDescriptor.initialCapacity = 32 + guard let argumentTable = try? device.makeArgumentTable(descriptor: tableDescriptor), + let residencySet = try? device.makeResidencySet(descriptor: residencyDescriptor) else { + return nil + } + self.queue = queue + self.commandBuffer = commandBuffer + self.allocators = allocators + self.argumentTable = argumentTable + self.residencySet = residencySet + queue.addResidencySet(residencySet) + // Read-only and drawable-tracking: never add anything to it by hand. + queue.addResidencySet(layer.residencySet) + } + + /// Republishes the presenter's texture set after every rebuild. Metal 4 has no + /// automatic residency, so a texture missing here is read as unmapped memory. + /// Memoryless textures are excluded: they have no backing allocation. + func adopt(textures: [MTLTexture]) { + residencySet.removeAllAllocations() + residencySet.addAllocations(textures.filter { $0.storageMode != .memoryless }) + residencySet.commit() + residencySet.requestResidency() + } + + /// Starts a frame: rotates to this frame's allocator, reclaims its command + /// memory, and opens the reusable command buffer. Unlike Metal 3 the command + /// buffer is not allocated per frame. + func beginFrame() -> MTL4CommandBuffer { + let allocator = allocators[frameIndex % allocators.count] + frameIndex += 1 + allocator.reset() + commandBuffer.beginCommandBuffer(allocator: allocator) + return commandBuffer + } + + /// Queue-level, not command-buffer-level: Metal 4 moved event waits off the + /// command buffer. Must be called before commit. + func waitForReady(event: MTLSharedEvent, value: UInt64) { + queue.waitForEvent(event, value: value) + } + + /// The full-screen copy, with the texture and sampler routed through the + /// argument table instead of setFragmentTexture / setFragmentSamplerState. + /// The pipeline is the presenter's ordinary Metal 3 copy PSO; Metal 3 and + /// Metal 4 pipeline states interoperate (checked by metal4PipelineSmokeTest). + func encodeCopy( + commandBuffer: MTL4CommandBuffer, + source: MTLTexture, + destination: MTLTexture, + pipeline: MTLRenderPipelineState, + sampler: MTLSamplerState, + label: String + ) -> Bool { + let descriptor = MTL4RenderPassDescriptor() + descriptor.colorAttachments[0].texture = destination + descriptor.colorAttachments[0].loadAction = .dontCare + descriptor.colorAttachments[0].storeAction = .store + // MTL4RenderPassDescriptor carries no attachment size implicitly. + descriptor.renderTargetWidth = destination.width + descriptor.renderTargetHeight = destination.height + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else { + return false + } + encoder.label = label + argumentTable.setTexture(source.gpuResourceID, index: 0) + argumentTable.setSamplerState(sampler.gpuResourceID, index: 0) + encoder.setArgumentTable(argumentTable, stages: .fragment) + encoder.setRenderPipelineState(pipeline) + encoder.setViewport(MTLViewport( + originX: 0.0, + originY: 0.0, + width: Double(destination.width), + height: Double(destination.height), + znear: 0.0, + zfar: 1.0 + )) + encoder.drawPrimitives(primitiveType: .triangle, vertexStart: 0, vertexCount: 3) + encoder.endEncoding() + return true + } + + /// Closes the command buffer and presents. The four steps are ordered and the + /// order is not interchangeable: waitForDrawable before commit, + /// signalDrawable after it, then the drawable's own present. This is an + /// ordinary present because CAMetalDisplayLink owns the drawable's scheduling, + /// which makes targeted present illegal here, and it is synchronous so the + /// commit still lands inside the needsUpdate callback — a present committed in + /// a later run-loop pass reports presentedTime == 0. + func submit( + drawable: CAMetalDrawable, + onCompleted: @escaping (Error?) -> Void + ) { + commandBuffer.endCommandBuffer() + let options = MTL4CommitOptions() + // MTL4CommandBufferFeedback has no status, only error: succeeded is + // error == nil. + options.addFeedbackHandler { feedback in onCompleted(feedback.error) } + queue.waitForDrawable(drawable) + queue.commit([commandBuffer], options: options) + queue.signalDrawable(drawable) + drawable.present() + } + + /// Abandons a frame that failed during encoding, so the reusable command + /// buffer is not left open across frames. + func abandonFrame() { + commandBuffer.endCommandBuffer() + } +} + @available(macOS 26.0, *) final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate { private struct PendingFrame { @@ -305,6 +473,15 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private var copyPipeline: MTLRenderPipelineState private var copySampler: MTLSamplerState private var copyFormat: MTLPixelFormat + // Metal 4 present path (spec M4), non-nil only when metallum.opt.metal4Present + // and the capability gate both hold and construction succeeded. Nil means + // present() takes the unchanged Metal 3 branch. + private var metal4Path: Metal4PresentPath? + // The MTL4 interpolator encodes into an MTL4CommandBuffer, so it cannot be the + // same object as frameInterpolator. Both exist while the switch is on: keeping + // the Metal 3 one lets the Metal 3 branch stay untouched, at the cost of a + // second set of MetalFX internal resources on an experimental path. + private var metal4Interpolator: (any MTL4FXFrameInterpolator)? private var sceneBuffers: [MTLTexture] = [] private var composedBuffers: [MTLTexture] = [] @@ -397,6 +574,27 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate layer.displaySyncEnabled = true presentQueue.label = "MetalFX Frame Generation Present" readyEvent.label = "MetalFX Frame Generation Ready" + // Metal 4 pilot (spec M4). Built only when asked for and supported; any + // failure leaves metal4Path nil and the Metal 3 path runs unchanged. The + // Metal 3 presentQueue above is still created either way, because the + // render thread's own submissions and the readyEvent signalling side stay + // on Metal 3 regardless. + if NativeState.metal4PresentEnabled, device.supportsFamily(.metal4) { + if let path = Metal4PresentPath(device: device, layer: layer), + let interpolator = Self.makeMetal4FrameInterpolator( + device: device, + sceneColor: sceneColor, + uiColor: uiColor, + depth: depth, + motion: motion + ) { + self.metal4Path = path + self.metal4Interpolator = interpolator + NSLog("[metallum] frame generation present path: Metal 4") + } else { + NSLog("[metallum] Metal 4 present path unavailable; using Metal 3") + } + } super.init() guard rebuildTextures( @@ -458,6 +656,45 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate return descriptor.makeFrameInterpolator(device: device) } + /// MTL4 twin of makeFrameInterpolator. The descriptor fields are identical — + /// MTLFXFrameInterpolator and MTL4FXFrameInterpolator share + /// MTLFXFrameInterpolatorBase — only the factory differs, taking an + /// MTL4Compiler. Scaler linking is attempted and abandoned on failure exactly + /// as on the Metal 3 path; the recorded scaler is a Metal 3 one while the + /// upscaling path is still Metal 3, so the link is expected to be refused more + /// often here. + @available(macOS 26.0, *) + private static func makeMetal4FrameInterpolator( + device: MTLDevice, + sceneColor: MTLTexture, + uiColor: MTLTexture, + depth: MTLTexture, + motion: MTLTexture + ) -> (any MTL4FXFrameInterpolator)? { + guard let compiler = NativeState.metal4Compiler(device) else { + return nil + } + let descriptor = MTLFXFrameInterpolatorDescriptor() + descriptor.colorTextureFormat = sceneColor.pixelFormat + descriptor.outputTextureFormat = sceneColor.pixelFormat + descriptor.depthTextureFormat = depth.pixelFormat + descriptor.motionTextureFormat = motion.pixelFormat + descriptor.uiTextureFormat = uiColor.pixelFormat + descriptor.inputWidth = depth.width + descriptor.inputHeight = depth.height + descriptor.outputWidth = sceneColor.width + descriptor.outputHeight = sceneColor.height + if let linked = NativeState.lastTemporalScalerForInterpolation + as? (any MTLFXFrameInterpolatableScaler) { + descriptor.scaler = linked + if let interpolator = descriptor.makeFrameInterpolator(device: device, compiler: compiler) { + return interpolator + } + descriptor.scaler = nil + } + return descriptor.makeFrameInterpolator(device: device, compiler: compiler) + } + private func makeTexture( pixelFormat: MTLPixelFormat, width: Int, @@ -575,6 +812,17 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate self.depthBuffers = textureSet.depth self.motionBuffers = textureSet.motion self.interpolationOutputs = textureSet.interpolation + // Every rebuild path funnels through here, so this is the one place the + // Metal 4 residency set has to be republished. Missing a texture here + // means the GPU reads unmapped memory, since Metal 4 does not track + // residency automatically. + metal4Path?.adopt( + textures: textureSet.scene + + textureSet.composed + + textureSet.depth + + textureSet.motion + + textureSet.interpolation + ) } private func rebuildTextures( @@ -648,6 +896,26 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate motionFormat: motion.pixelFormat ) self.frameInterpolator = newInterpolator + // The MTL4 interpolator is format-bound the same way, so a resize has to + // rebuild it too. Failing here disables the Metal 4 present path for the + // rest of the session rather than failing the resize: the Metal 3 branch + // is always a valid fallback, and metal4Path is what present() dispatches + // on, so both must be cleared together. + if metal4Path != nil { + if let rebuilt = Self.makeMetal4FrameInterpolator( + device: device, + sceneColor: textureSet.scene[0], + uiColor: textureSet.composed[0], + depth: textureSet.depth[0], + motion: textureSet.motion[0] + ) { + self.metal4Interpolator = rebuilt + } else { + NSLog("[metallum] Metal 4 interpolator rebuild failed after resize; reverting to Metal 3 present") + self.metal4Interpolator = nil + self.metal4Path = nil + } + } self.copyPipeline = newCopyPipeline self.copyFormat = layer.pixelFormat self.nextBufferIndex = 0 @@ -1048,6 +1316,12 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } private func present(_ work: PresentationWork) { + // Metal 4 pilot (spec M4). Two-way dispatch on the switch; everything + // below this point is the original Metal 3 branch, unmodified. + if let metal4Path, let metal4Interpolator { + presentMetal4(work, path: metal4Path, interpolator: metal4Interpolator) + return + } let frame = work.frame guard let commandBuffer = presentQueue.makeCommandBuffer() else { failPresentationBeforeSubmission(work, reason: "present command buffer unavailable") @@ -1171,6 +1445,152 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate commandBuffer.commit() } + /// Metal 4 twin of present(_:) (spec M4). Same lifecycle, deadline and + /// diagnostic bookkeeping — deliberately duplicated rather than factored out, + /// so the Metal 3 branch stays exactly as it was. + /// + /// Two orderings differ from Metal 3 and both matter: + /// - the event wait is a queue operation, not a command-buffer one, so it is + /// issued only once the frame is certain to be committed. Issuing it + /// earlier would leave a wait on the queue timeline for a frame that the + /// deadline check went on to drop. + /// - the command buffer is reusable and must be closed on every path out of + /// here, which is what abandonFrame() is for. + @available(macOS 26.0, *) + private func presentMetal4( + _ work: PresentationWork, + path: Metal4PresentPath, + interpolator: any MTL4FXFrameInterpolator + ) { + let frame = work.frame + let commandBuffer = path.beginFrame() + + if work.step == .generated { + interpolator.colorTexture = sceneBuffers[frame.index] + interpolator.prevColorTexture = sceneBuffers[work.previousIndex] + interpolator.depthTexture = depthBuffers[frame.index] + interpolator.motionTexture = motionBuffers[frame.index] + interpolator.uiTexture = composedBuffers[frame.index] + interpolator.outputTexture = interpolationOutputs[frame.index] + interpolator.isUITextureComposited = true + interpolator.jitterOffsetX = frame.jitterX + interpolator.jitterOffsetY = frame.jitterY + interpolator.motionVectorScaleX = Float(frame.inputWidth) * 0.5 + interpolator.motionVectorScaleY = Float(frame.inputHeight) * 0.5 + interpolator.fieldOfView = frame.fieldOfView + interpolator.nearPlane = frame.nearPlane + interpolator.farPlane = frame.farPlane + interpolator.aspectRatio = frame.aspectRatio + interpolator.deltaTime = work.deltaTime + interpolator.isDepthReversed = true + interpolator.shouldResetHistory = work.shouldResetHistory + interpolator.encode(commandBuffer: commandBuffer) + guard path.encodeCopy( + commandBuffer: commandBuffer, + source: interpolationOutputs[frame.index], + destination: work.update.drawable.texture, + pipeline: copyPipeline, + sampler: copySampler, + label: "Frame Generation Interpolation Copy" + ) else { + path.abandonFrame() + failPresentationBeforeSubmission(work, reason: "interpolated copy encoder unavailable") + return + } + } else { + guard path.encodeCopy( + commandBuffer: commandBuffer, + source: composedBuffers[frame.index], + destination: work.update.drawable.texture, + pipeline: copyPipeline, + sampler: copySampler, + label: "Frame Generation Rendered Copy" + ) else { + path.abandonFrame() + failPresentationBeforeSubmission(work, reason: "rendered copy encoder unavailable") + return + } + } + + let commitTime = CACurrentMediaTime() + guard commitTime <= work.update.targetTimestamp else { + path.abandonFrame() + condition.lock() + presentationDeadlineMisses += 1 + droppedDisplayUpdates += 1 + appendDiagnosticLocked( + sourceFrameID: frame.sourceFrameID, + frameKind: diagnosticKind(work.step), + update: work.update, + outcome: "dropped:deadline-missed-before-commit" + ) + condition.unlock() + return + } + + let eventValue = frame.eventValue + let drawable = work.update.drawable + let updateID = work.update.updateID + // Unchanged from Metal 3: addPresentedHandler is CAMetalDrawable API and + // has no Metal 4 equivalent to move to. + drawable.addPresentedHandler { [weak self] drawable in + self?.handlePresented( + eventValue: eventValue, + step: work.step, + displayUpdateID: updateID, + presentedTime: drawable.presentedTime + ) + } + + condition.lock() + guard !stopping, + currentFrame?.eventValue == eventValue, + var lifecycle = currentLifecycle, + lifecycle.nextPresentationStep == work.step else { + cancelCurrentSourceLocked(reason: "presentation cancelled before commit") + condition.unlock() + path.abandonFrame() + return + } + let actions = lifecycle.submitPresentation(work.step) + currentLifecycle = lifecycle + applyLifecycleActionsLocked(actions, eventValue: eventValue) + if work.step == .real { + realPresentationTimeoutAt = work.update.targetPresentationTimestamp + + Self.presentationCallbackTimeout + displayUpdateStarvationTimeoutAt = nil + } else { + displayUpdateStarvationTimeoutAt = commitTime + + Self.displayUpdateStarvationTimeout + } + appendDiagnosticLocked( + sourceFrameID: frame.sourceFrameID, + frameKind: diagnosticKind(work.step), + update: work.update, + cpuCommitTime: commitTime, + outcome: "submitted" + ) + condition.unlock() + + // The main Metal 3 queue signals readyEvent; this Metal 4 queue waits on + // it. Shared events cross the Metal 3 / Metal 4 boundary, which is what + // makes this pilot possible without touching the main queue at all. + path.waitForReady(event: readyEvent, value: eventValue) + path.submit(drawable: drawable) { [weak self] error in + // MTL4CommandBufferFeedback carries no status, so error == nil is the + // only success signal. Routing into the same handler as Metal 3 keeps + // the failure path — which advances readyEvent so the present thread + // cannot hang on a stale wait — identical. + self?.handlePresentGPUCompletion( + eventValue: eventValue, + step: work.step, + displayUpdateID: updateID, + succeeded: error == nil, + error: error + ) + } + } + private func failPresentationBeforeSubmission(_ work: PresentationWork, reason: String) { condition.lock() guard currentFrame?.eventValue == work.frame.eventValue, @@ -4994,6 +5414,15 @@ public func metallum_set_metal4_compiler_enabled(_ enabled: Int32) { NativeState.metal4CompilerEnabled = enabled != 0 } +/// Routes the frame-generation present thread onto a Metal 4 queue (spec M4). +/// Java only passes 1 when the capability gate, metallum.opt.metal4Compiler and +/// metallum.opt.metal4Present all hold; the presenter still falls back to Metal 3 +/// on its own if any Metal 4 object cannot be built. +@_cdecl("metallum_set_metal4_present_enabled") +public func metallum_set_metal4_present_enabled(_ enabled: Int32) { + NativeState.metal4PresentEnabled = enabled != 0 +} + @_cdecl("metallum_release_object") public func metallum_release_object(_ obj: UnsafeMutableRawPointer?) { autoreleasepool { diff --git a/src/test/native/Metal4PipelinePathTest.swift b/src/test/native/Metal4PipelinePathTest.swift index e3ab51635..c0b8c4acd 100644 --- a/src/test/native/Metal4PipelinePathTest.swift +++ b/src/test/native/Metal4PipelinePathTest.swift @@ -22,6 +22,8 @@ import Foundation import Metal +import MetalFX +import QuartzCore private enum PathFailure: Error, CustomStringConvertible { case message(String) @@ -87,6 +89,34 @@ fragment float4 mtl4_unregistered_fs() { } """ +/// Same shape as the presenter's full-screen copy: one texture and one sampler at +/// index 0, which under Metal 4 arrive through the argument table. +private let copyShaderSource = """ +#include +using namespace metal; + +struct CopyOut { + float4 position [[position]]; +}; + +vertex CopyOut path_copy_vs(uint vertexID [[vertex_id]]) { + const float2 positions[3] = { + float2(-1.0, -1.0), + float2( 3.0, -1.0), + float2(-1.0, 3.0) + }; + CopyOut output; + output.position = float4(positions[vertexID], 0.0, 1.0); + return output; +} + +fragment float4 path_copy_fs(CopyOut in [[stage_in]], + texture2d source [[texture(0)]], + sampler sourceSampler [[sampler(0)]]) { + return source.sample(sourceSampler, in.position.xy / float2(8.0, 8.0)); +} +""" + private func fail(_ message: String) throws -> Never { throw PathFailure.message(message) } @@ -276,6 +306,136 @@ private func runResidencyTest(device: MTLDevice, queue: MTLCommandQueue) throws try residencyTest(device: device, queue: queue) } +/// M4: exercises the shipping Metal4PresentPath object graph headlessly. +/// +/// The full acceptance for M4 is the visible-window pacing run +/// (metal4PresentValidation), which needs a WindowServer-composited window. What +/// can be checked without one is everything up to the drawable: that the MTL4 +/// queue, reusable command buffer, allocator ring, argument table and residency +/// set all build, that the MTL4 frame interpolator factory actually works on this +/// device (if it returned nil the present path would silently stay on Metal 3 +/// forever), and that a copy encodes and renders correctly through the real +/// encodeCopy with the presenter's own Metal 3 copy pipeline. +@available(macOS 26.0, *) +private func presentPathTest(device: MTLDevice) throws { + let layer = CAMetalLayer() + layer.device = device + layer.pixelFormat = .bgra8Unorm + layer.drawableSize = CGSize(width: 8, height: 8) + + guard let path = Metal4PresentPath(device: device, layer: layer) else { + try fail("Metal4PresentPath could not be constructed") + } + + // The MTL4 interpolator factory is the one piece MetalFX could refuse + // outright, which would make the present path fall back forever. A local + // compiler is used rather than the shipping shared one, which is file-private. + let compilerDescriptor = MTL4CompilerDescriptor() + compilerDescriptor.label = "present-path-test-compiler" + let compiler = try device.makeCompiler(descriptor: compilerDescriptor) + let interpolatorDescriptor = MTLFXFrameInterpolatorDescriptor() + interpolatorDescriptor.colorTextureFormat = .rgba16Float + interpolatorDescriptor.outputTextureFormat = .rgba16Float + interpolatorDescriptor.depthTextureFormat = .depth32Float + interpolatorDescriptor.motionTextureFormat = .rg16Float + interpolatorDescriptor.uiTextureFormat = .rgba16Float + interpolatorDescriptor.inputWidth = 64 + interpolatorDescriptor.inputHeight = 64 + interpolatorDescriptor.outputWidth = 64 + interpolatorDescriptor.outputHeight = 64 + let interpolator: (any MTL4FXFrameInterpolator)? = + interpolatorDescriptor.makeFrameInterpolator(device: device, compiler: compiler) + try check(interpolator != nil, + "MTLFXFrameInterpolatorDescriptor.makeFrameInterpolator(device:compiler:) returned nil; " + + "the Metal 4 present path would fall back to Metal 3 permanently") + + // Same shape as the presenter's copy pipeline (full-screen triangle, one + // texture and one sampler at index 0); buildPresentPipeline itself is + // file-private to MetallumNative.swift so it cannot be called from here. + let copyLibrary = try device.makeLibrary(source: copyShaderSource, options: nil) + guard let copyVertex = copyLibrary.makeFunction(name: "path_copy_vs"), + let copyFragment = copyLibrary.makeFunction(name: "path_copy_fs") else { + try fail("missing copy MSL entry points") + } + let copyPipelineDescriptor = MTLRenderPipelineDescriptor() + copyPipelineDescriptor.vertexFunction = copyVertex + copyPipelineDescriptor.fragmentFunction = copyFragment + copyPipelineDescriptor.colorAttachments[0].pixelFormat = .rgba8Unorm + let copyPipeline = try device.makeRenderPipelineState(descriptor: copyPipelineDescriptor) + let samplerDescriptor = MTLSamplerDescriptor() + samplerDescriptor.minFilter = .nearest + samplerDescriptor.magFilter = .nearest + guard let copySampler = device.makeSamplerState(descriptor: samplerDescriptor) else { + try fail("could not create the copy sampler") + } + + let sourceDescriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: .rgba8Unorm, width: 8, height: 8, mipmapped: false + ) + sourceDescriptor.storageMode = .shared + sourceDescriptor.usage = [.shaderRead] + guard let source = device.makeTexture(descriptor: sourceDescriptor) else { + try fail("could not allocate the present-path source texture") + } + var pixels = [UInt8](repeating: 0, count: 8 * 8 * 4) + for index in 0..<(8 * 8) { + pixels[index * 4 + 0] = 64 + pixels[index * 4 + 1] = 128 + pixels[index * 4 + 2] = 191 + pixels[index * 4 + 3] = 255 + } + source.replace(region: MTLRegionMake2D(0, 0, 8, 8), mipmapLevel: 0, withBytes: &pixels, bytesPerRow: 8 * 4) + let destination = try makeTarget(device: device, label: "metal4 present path destination") + + // Both textures must be resident: Metal 4 does no automatic residency, so a + // missing adopt() is exactly the bug this checks for. + path.adopt(textures: [source, destination]) + + let commandBuffer = path.beginFrame() + try check(path.encodeCopy( + commandBuffer: commandBuffer, + source: source, + destination: destination, + pipeline: copyPipeline, + sampler: copySampler, + label: "present path test copy" + ), "Metal4PresentPath.encodeCopy failed") + + // submit() performs the four-step drawable handshake, so it needs a drawable. + // A detached layer can still vend one; if this host refuses, the encode is + // abandoned cleanly and the pixel check is skipped rather than reported as a + // failure of the code under test. + guard let drawable = layer.nextDrawable() else { + path.abandonFrame() + print("Metal 4 present path: constructed and encoded, but this host vended no drawable, so submit was not exercised") + return + } + let completed = DispatchSemaphore(value: 0) + var submitError: Error? + path.submit(drawable: drawable) { error in + submitError = error + completed.signal() + } + try check(completed.wait(timeout: .now() + .seconds(5)) == .success, + "the Metal 4 present-path submit did not report completion within 5s") + try check(submitError == nil, + "the Metal 4 present-path submit failed: \(String(describing: submitError))") + + var readback = [UInt8](repeating: 0, count: 4) + destination.getBytes(&readback, bytesPerRow: 4, from: MTLRegionMake2D(0, 0, 1, 1), mipmapLevel: 0) + try check(readback == [64, 128, 191, 255], + "present-path copy readback mismatch: \(readback)") + print("Metal 4 present path: queue, allocator ring, argument table, residency set, MTL4 interpolator, copy encode and the commit/present handshake all functional") +} + +private func runPresentPathTest(device: MTLDevice) throws { + guard #available(macOS 26.0, *) else { + print("Metal 4 present path test skipped: needs macOS 26") + return + } + try presentPathTest(device: device) +} + private func runPathTest() throws { guard let device = MTLCreateSystemDefaultDevice() else { try fail("MTLCreateSystemDefaultDevice returned nil") @@ -416,6 +576,9 @@ private func runPathTest() throws { // releasing a resource removes it again. try runResidencyTest(device: device, queue: queue) + // (6) M4: the frame-generation present path's Metal 4 object graph. + try runPresentPathTest(device: device) + print("Metal 4 path test passed: MTL4Compiler pipelines render identically to Metal 3 through the shipping export, an unregistered library falls back cleanly, the pipeline data set archive flushes on both a cold and a warm launch, and the residency set tracks native allocations") } diff --git a/src/test/native/Metal4PipelineSmokeTest.swift b/src/test/native/Metal4PipelineSmokeTest.swift index e342816c7..0bcbcd5b8 100644 --- a/src/test/native/Metal4PipelineSmokeTest.swift +++ b/src/test/native/Metal4PipelineSmokeTest.swift @@ -55,6 +55,26 @@ vertex VertexOut mtl4_smoke_vs(uint vertexID [[vertex_id]]) { fragment float4 mtl4_smoke_fs() { return float4(0.25, 0.50, 0.75, 1.0); } + +// The frame-generation present path's full-screen copy, in the shape M4 needs it: +// one texture and one sampler, which under Metal 4 arrive through an argument +// table instead of setFragmentTexture / setFragmentSamplerState. +vertex VertexOut mtl4_copy_vs(uint vertexID [[vertex_id]]) { + const float2 positions[3] = { + float2(-1.0, -1.0), + float2( 3.0, -1.0), + float2(-1.0, 3.0) + }; + VertexOut output; + output.position = float4(positions[vertexID], 0.0, 1.0); + return output; +} + +fragment float4 mtl4_copy_fs(VertexOut in [[stage_in]], + texture2d source [[texture(0)]], + sampler sourceSampler [[sampler(0)]]) { + return source.sample(sourceSampler, in.position.xy / float2(8.0, 8.0)); +} """ private func fail(_ message: String) throws -> Never { @@ -192,6 +212,109 @@ private func makeMetal4Descriptor(library: MTLLibrary, colorFormat: MTLPixelForm return descriptor } +/// M4 precondition: the frame-generation present path binds an existing +/// *Metal 3* built pipeline (buildPresentPipeline's copy PSO) on an MTL4 render +/// encoder, and feeds its one texture and one sampler through an +/// MTL4ArgumentTable. That is the opposite direction from the M2 question, so it +/// gets its own check: a Metal-3-compiled fragment shader declaring +/// [[texture(0)]] / [[sampler(0)]] has to read what the argument table bound. +/// +/// The whole submit also exercises the M7g pattern, because MTL4CommandQueue has +/// no waitUntilCompleted: completion is observed through a shared event. +@available(macOS 26.0, iOS 26.0, *) +private func runMetal4EncoderCopyTest(device: MTLDevice, library: MTLLibrary) throws { + guard let vertexFunction = library.makeFunction(name: "mtl4_copy_vs"), + let fragmentFunction = library.makeFunction(name: "mtl4_copy_fs") else { + try fail("missing copy MSL entry points") + } + // Deliberately the Metal 3 factory, matching the shipping present pipeline. + let pipelineDescriptor = MTLRenderPipelineDescriptor() + pipelineDescriptor.label = "metal4-smoke-copy" + pipelineDescriptor.vertexFunction = vertexFunction + pipelineDescriptor.fragmentFunction = fragmentFunction + pipelineDescriptor.colorAttachments[0].pixelFormat = .rgba8Unorm + let pipeline = try device.makeRenderPipelineState(descriptor: pipelineDescriptor) + + let samplerDescriptor = MTLSamplerDescriptor() + samplerDescriptor.minFilter = .nearest + samplerDescriptor.magFilter = .nearest + guard let sampler = device.makeSamplerState(descriptor: samplerDescriptor) else { + try fail("could not create the copy sampler") + } + + // Source filled on the CPU so the expected value does not depend on any + // earlier rendering: solid (64, 128, 191, 255) = the usual smoke colour. + let sourceDescriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: .rgba8Unorm, width: 8, height: 8, mipmapped: false + ) + sourceDescriptor.storageMode = .shared + sourceDescriptor.usage = [.shaderRead] + guard let source = device.makeTexture(descriptor: sourceDescriptor) else { + try fail("could not allocate the copy source") + } + source.label = "metal4 smoke copy source" + var pixels = [UInt8](repeating: 0, count: 8 * 8 * 4) + for index in 0..<(8 * 8) { + pixels[index * 4 + 0] = 64 + pixels[index * 4 + 1] = 128 + pixels[index * 4 + 2] = 191 + pixels[index * 4 + 3] = 255 + } + source.replace(region: MTLRegionMake2D(0, 0, 8, 8), mipmapLevel: 0, withBytes: &pixels, bytesPerRow: 8 * 4) + let destination = try makeTarget(device: device, width: 8, height: 8, label: "metal4 smoke copy destination") + + guard let queue = device.makeMTL4CommandQueue(), + let commandBuffer = device.makeCommandBuffer(), + let allocator = device.makeCommandAllocator(), + let completionEvent = device.makeSharedEvent() else { + try fail("could not create the Metal 4 queue, command buffer, allocator or event") + } + + // Metal 4 has no automatic residency: both textures must be pinned or the + // draw reads unmapped memory. + let residencyDescriptor = MTLResidencySetDescriptor() + residencyDescriptor.initialCapacity = 4 + let residencySet = try device.makeResidencySet(descriptor: residencyDescriptor) + residencySet.addAllocations([source, destination]) + residencySet.commit() + residencySet.requestResidency() + queue.addResidencySet(residencySet) + + let argumentTableDescriptor = MTL4ArgumentTableDescriptor() + argumentTableDescriptor.maxTextureBindCount = 1 + argumentTableDescriptor.maxSamplerStateBindCount = 1 + argumentTableDescriptor.initializeBindings = true + let argumentTable = try device.makeArgumentTable(descriptor: argumentTableDescriptor) + + allocator.reset() + commandBuffer.beginCommandBuffer(allocator: allocator) + let passDescriptor = MTL4RenderPassDescriptor() + passDescriptor.colorAttachments[0].texture = destination + passDescriptor.colorAttachments[0].loadAction = .dontCare + passDescriptor.colorAttachments[0].storeAction = .store + passDescriptor.renderTargetWidth = 8 + passDescriptor.renderTargetHeight = 8 + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: passDescriptor) else { + commandBuffer.endCommandBuffer() + try fail("could not create the Metal 4 render encoder") + } + argumentTable.setTexture(source.gpuResourceID, index: 0) + argumentTable.setSamplerState(sampler.gpuResourceID, index: 0) + encoder.setArgumentTable(argumentTable, stages: .fragment) + encoder.setRenderPipelineState(pipeline) + encoder.setViewport(MTLViewport(originX: 0, originY: 0, width: 8, height: 8, znear: 0, zfar: 1)) + encoder.drawPrimitives(primitiveType: .triangle, vertexStart: 0, vertexCount: 3) + encoder.endEncoding() + commandBuffer.endCommandBuffer() + + queue.commit([commandBuffer]) + // M7g: neither MTL4CommandQueue nor MTL4CommandBuffer has waitUntilCompleted. + queue.signalEvent(completionEvent, value: 1) + try check(completionEvent.wait(untilSignaledValue: 1, timeoutMS: 5000), + "the Metal 4 copy submit did not complete within 5s") + try checkSmokePixel(destination, "Metal 3 copy PSO on an MTL4 encoder with an argument table") +} + @available(macOS 26.0, iOS 26.0, *) private func runMetal4SmokeTest(device: MTLDevice, queue: MTLCommandQueue, library: MTLLibrary) throws { let compilerDescriptor = MTL4CompilerDescriptor() @@ -277,7 +400,11 @@ private func runMetal4SmokeTest(device: MTLDevice, queue: MTLCommandQueue, libra ) try checkSmokePixel(withDepthTarget, "MTL4 PSO with depth attachment") - print("Metal 4 PSO smoke passed: MTL4Compiler and specialized-from-unspecialized pipeline states both draw correctly on a Metal 3 render encoder, and one MTL4 pipeline is valid both with and without a depth attachment") + // (4) M4 precondition: the reverse direction — a Metal 3 pipeline on an MTL4 + // encoder, with its texture and sampler coming from an argument table. + try runMetal4EncoderCopyTest(device: device, library: library) + + print("Metal 4 PSO smoke passed: MTL4Compiler and specialized-from-unspecialized pipeline states both draw correctly on a Metal 3 render encoder, one MTL4 pipeline is valid both with and without a depth attachment, and a Metal 3 copy pipeline draws correctly on an MTL4 encoder with argument-table bindings") } private func runSmokeTest() throws { diff --git a/src/test/native/MetalFrameGenerationPresentationValidation.swift b/src/test/native/MetalFrameGenerationPresentationValidation.swift index cff808903..6cbcff653 100644 --- a/src/test/native/MetalFrameGenerationPresentationValidation.swift +++ b/src/test/native/MetalFrameGenerationPresentationValidation.swift @@ -392,6 +392,15 @@ private struct PresentationValidationMain { let output = CommandLine.arguments.count > 1 ? URL(fileURLWithPath: CommandLine.arguments[1], isDirectory: true) : URL(fileURLWithPath: "build/metal-validation/presentation-current", isDirectory: true) + // Metal 4 migration M4: opt in to the MTL4 present path so this same + // harness measures both branches. In the game this switch comes from + // metallum.opt.metal4Present via Java; here it is an env var because + // the harness builds the presenter directly. Unset means the Metal 3 + // path, i.e. the default behaviour of this task is unchanged. + if ProcessInfo.processInfo.environment["METALLUM_VALIDATE_METAL4_PRESENT"] == "1" { + metallum_set_metal4_present_enabled(1) + print("MetalFrameGenerationPresentationValidation: Metal 4 present path requested") + } do { let runner = try ValidationRunner(outputDirectory: output) runner.run() From 7579af8ba49317a22931c1f10b25ef457dbcd702 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:23:54 +0800 Subject: [PATCH 22/78] =?UTF-8?q?B2-1=20=E4=BF=AE=E4=B8=A4=E4=B8=AA=20bug?= =?UTF-8?q?=20+=20=E4=BF=AE=E6=8E=89=20handoff=20=E8=87=AA=E7=9B=B8?= =?UTF-8?q?=E7=9F=9B=E7=9B=BE=E5=A4=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 1. IrisMetalPlaceholderTextures 的深度占位纹理从未初始化(注释宣称的与代码做的相反)。 Metal 新建纹理内容未定义(实践为 0),深度 0 时 LESS_EQUAL 的 sample_compare 对任何 ref > 0 返回 0 —— 全场恒处于阴影,正好是注释宣称的反面。补 clearDepthTexture(1.0)。 离线门只断言 fallback 非 null、不查内容,抓不到这个;不修会污染 S7 冒烟判读。 2. IrisMetalPipelineOverrides.compiledKinds / reportedPlaceholders 的并发安全。 合并集成分支后 MetalDevice 有了后台 prewarm 线程,覆盖可能在渲染线程之外编译, 而绘制期正在读这两个集合。改成 synchronizedMap / ConcurrentHashMap.newKeySet。 这是合并新引入的,不是原有缺陷。 3. handoff 文档三处仍写「默认关」与「为什么默认关」,与 §4 ledger 末条自相矛盾, 已修;并写明 S4/S6a 目前只有编译期证据——真机日志里 compiling terrain override 一行都没有,运行期执行次数为 0。 Co-Authored-By: Claude Fable 5 --- docs/iris-audit/b2-1-design-handoff.md | 19 +++++++++++++------ .../render/IrisMetalPipelineOverrides.java | 12 +++++++++--- .../render/IrisMetalPlaceholderTextures.java | 14 +++++++++++--- 3 files changed, 33 insertions(+), 12 deletions(-) diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md index e8fb3daf5..5b5f9f4c5 100644 --- a/docs/iris-audit/b2-1-design-handoff.md +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -61,7 +61,7 @@ MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tr ``` 关闭/回退:`MetalWorldRenderingPipeline.destroy()` → 注册表清空 + `MetalDevice.clearPipelineCache()`(下次编译回落原生)+ WorldRenderingSettings.setVertexFormat(ChunkMeshFormats.COMPACT)。 -总开关:`-Dmetallum.iris.semantic`。**当前默认 `false`(关)**,`=true` 才开;S4+S6 落地并冒烟通过后把默认改成 `true`,届时 `=false` 即回到纯休眠(冒烟 C 行为)。理由见 §4.1 末尾。 +总开关:`-Dmetallum.iris.semantic`,**默认 `true`**;`=false` 回到纯休眠(冒烟 C 行为)。 ## 4. 实施步骤 ledger @@ -69,7 +69,7 @@ MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tr - [x] **S2 注册表+合成管线**(`IrisMetalPipelineOverrides` 新类):`activate(device, programSet, textureMap)`(翻译 3 kind,失败记日志并跳过该 kind)/`deactivate()`/`tryCompile(device, RenderPipeline)`(§2.2 判定;懒构建合成管线,XHFP VertexFormat 来自 WorldRenderingSettings;colorTargets 按 §1 显示语义;BindGroupLayout=枚举出的资源;合成 ShaderSource 闭包返回 GLSL)→ `MetalCrossShaderCompiler.compile`。**MetalDevice 两处 computeIfAbsent lambda 前置查询**。 - [x] **S3 离线 GPU 测试**(`MetalIrisSodiumTerrainTest` 新测试,归入 `metalIrisShaderTranslationTest` 同套件 task):真机 device;BSL+Potato;对 solid/cutout/translucent:S1 翻译→S2 合成→库存链编译→断言 isValid() + 资源表含 MetallumIrisUniforms/gtexture(名字以 dump 为准);失败 dump 到 build/reports/metallum/sodium-terrain-dumps/。**首跑即 ground truth 采集**(patched GLSL 的属性名/uniform 名/输出布局落盘)。 - [x] **S4 uniform 供给**(已落地,见 §4.1;实现与本条规格的差异在 §4.2 顶部说明)(`IrisMetalUniformValues` 新类):按 S1 布局填 std140 buffer(transient 环);首版实值:gbufferModelView(+Inverse/Prev)、gbufferProjection(+Inverse/Prev)、cameraPosition(+prev)、frameTimeCounter/worldTime/worldDay、viewWidth/viewHeight、near/far、fogColor/skyColor/fogDensity 近似、sunAngle/shadowAngle/sunPosition/moonPosition/shadowLightPosition/upPosition、eyeAltitude、isEyeInWater=0、rainStrength、screenBrightness、ambientLight 类缺省;**未覆盖名置零并每名一次日志**。矩阵源用 Iris `CapturedRenderingState`(其填充 mixin 在 Metal 上活跃)+ 天体公式按 CelestialUniforms 语义(sunPathRotation=programSet 值)。 -- [x] **S5 唤醒 mixin 组**(已落地,见 §4.1 实际实现;默认关,`-Dmetallum.iris.semantic=true` 开): +- [x] **S5 唤醒 mixin 组**(已落地,见 §4.1;语义层默认**开**,`-Dmetallum.iris.semantic=false` 为 kill switch): - `IrisBootstrapCompatMixin.loadShaderpack`:`holdIrisDormant()` → 改为 `holdIrisDormant() && !MetalIrisCompat.semanticLayerEnabled()` 时取消。 - 新 `IrisPipelineFactoryMixin`(target `Iris.createPipeline` HEAD):semantic 启用且 currentPack 存在 → 返回 `new MetalWorldRenderingPipeline(...)`。 - `GlStateManagerCompatMixin`:加 `_getString` 假接(VENDOR="Apple", RENDERER="Metallum Metal", VERSION="4.6.0 Metallum", GLSL="4.60");`_getInteger` 加 `GL_NUM_EXTENSIONS(33309)→0`。 @@ -84,7 +84,7 @@ MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tr - 2026-07-27: **S1/S2/S3 完成**。`metalIrisShaderTranslationTest --tests MetalIrisSodiumTerrainTest` 绿:BSL+Potato × solid/cutout/translucent 共 6 个组合全部创建出有效 PSO(`isValid()==true`),资源表含 `MetallumIrisUniforms`。回归:`test`、`metalMrtBackendIntegrationTest`、`metalComputeBackendIntegrationTest`、`metalIrisTargetsIntegrationTest` 全绿(共享编译链改动见 §6 迭代 1)。 实测产物(供 S4/S6 参照):BSL SOLID drawBuffers=[0] / 48 个 uniform / 800B 块 / samplers=[u_SectionTimeInfo,gtexture,noisetex,shadowtex0,shadowtex1,shadowcolor0];BSL TRANSLUCENT drawBuffers=[0,1] / 55 uniform / 1024B / 另加 gaux1,gaux2,depthtex1;Potato 三种 kind 均 28 uniform / 656B / samplers=[u_SectionTimeInfo,noisetex,gtexture,lightmap],SOLID+CUTOUT drawBuffers=[0,2]、TRANSLUCENT drawBuffers=[3,4]。 - 2026-07-27: **S5 完成(代码落地,未冒烟)**。唤醒线见 §4.1 表。`compileTestJava` 通过;`metalIrisShaderTranslationTest --rerun-tasks` 全绿(B2-2 矩阵 + B2-1 terrain 6/6)。 - **语义层默认关**(`-Dmetallum.iris.semantic=true` 才开),因为 S4/S6 未做,开了会在首次地形绘制抛`Missing uniform MetallumIrisUniforms`。下一步严格按 §4.2(S4)→ §4.3 S6a → 冒烟(S7)→ 把默认改成 true。 + ~~语义层默认关~~ **(此条已过期:`abe5ba8` 起默认开,S4/S6a 均已落地。)** (该条已被下一条更新)**当时未验证项**:游戏内 pack 解析、`Iris.createPipeline` 重定向、`MetalWorldRenderingPipeline` 的 WorldRenderingSettings 置位、XHFP mesh 重建、任何真实渲染。 - 2026-07-27: **S4 + S6a 完成,语义层默认改为开**(`-Dmetallum.iris.semantic=false` 为 kill switch)。 新增 `IrisMetalUniformValues`(按 std140 布局逐名填块,懒分配 GPU buffer,采样失败降级为中性帧)、 @@ -104,7 +104,7 @@ MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tr | 文件 | 改动 | |---|---| -| `MetalIrisCompat` | 新增 `semanticLayerEnabled()`:`SEMANTIC_LAYER && holdIrisDormant()`。`SEMANTIC_LAYER` 由 `-Dmetallum.iris.semantic` 控制,**当前默认 `false`(见下方“为什么默认关”)**。 | +| `MetalIrisCompat` | 新增 `semanticLayerEnabled()`:`SEMANTIC_LAYER && holdIrisDormant()`。`SEMANTIC_LAYER` 由 `-Dmetallum.iris.semantic` 控制,**默认 `true`**(`=false` 是 kill switch)。 | | `IrisBootstrapCompatMixin` | `loadShaderpack` 的取消条件改为 `holdIrisDormant() && !semanticLayerEnabled()`。`onRenderSystemInit`/`duringRenderSystemInit` **保持无条件取消**(它们是真 GL)。 | | `GlStateManagerCompatMixin` | `_getInteger` 加 `GL_NUM_EXTENSIONS(33309) → 0`;新增 `_getString` 注入:`GL_VENDOR(7936)="Metallum"`、`GL_RENDERER(7937)="Metallum Metal"`、`GL_VERSION(7938)`/`GL_SHADING_LANGUAGE_VERSION(35724)="4.6.0"`,其余 `""`。字节码确认 StandardMacros 只用这几个。`"4.6.0"` 经 Iris 的 `SEMVER_PATTERN`(`(?\d+)\.(?\d+)\.*(?\d*)(.*)`)得 `MC_GL_VERSION=460`/`MC_GLSL_VERSION=460`,与离线 shadow 一致;vendor/renderer 都不匹配 Iris 的任何已知硬件子串 → 落 `MC_GL_VENDOR_OTHER`/`MC_GL_RENDERER_OTHER`(**故意的**:不让包在 Metal 上走厂商特化分支)。 | | `IrisRenderSystemCompatMixin` | 新增 `getStringi` 注入返回 `""`(防御性;NUM_EXTENSIONS=0 时不会被调)。 | @@ -112,8 +112,15 @@ MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tr | `IrisPipelineFactoryMixin`(新) | `Iris.createPipeline` HEAD;semantic 开且 `Iris.getCurrentPack()` 非空 → 返回 `new MetalWorldRenderingPipeline(pack.getProgramSet(dimensionId))`;抛异常 → 记日志并返回 `new VanillaRenderingPipeline()`(**绝不放行让 IrisRenderingPipeline 的 GL 构造器跑**)。已加进 `metallum.mixins.json` 的 client 列表。 | | `IrisMetalPipelineOverrides` | 新增静态开关 `extendedTerrainTargets`:DRAWBUFFERS 长度 >1 且未置位时 `compileOverride` 返回 null(每 kind 告警一次)。原因见 §2.8:PSO 按 pass 附件签名查表,pass 没有那些附件时编出来也绑不上。离线测试里置 `true` 以覆盖全部 kind。 | -**为什么默认关**:S4(uniform 供给)与 S6(pass 资源预置)尚未实现。合成管线的 BindGroupLayout 声明了 `MetallumIrisUniforms` 和包的采样器,而 `MetalRenderPass.pushDescriptor` 对缺失名字直接抛 -`Missing uniform MetallumIrisUniforms` / `Missing sampler `。所以现在打开 `-Dmetallum.iris.semantic=true` 并启用光影包,**第一次地形绘制就会崩**。S4+S6 落地并冒烟通过后,把 `MetalIrisCompat.SEMANTIC_LAYER` 的默认值改成 `"true"`(一行),并把该 javadoc 段落删掉。 +**语义层默认已开**(`abe5ba8` 起)。S4 与 S6a 均已落地:`MetallumIrisUniforms` 由 +`IrisMetalUniformValues` 每帧填充,包声明但 sodium 未绑的采样器/uniform 由 +`MetalRenderPass.pushDescriptor` 的 fallback 接管,`Missing uniform MetallumIrisUniforms` +这条失败路径已不存在。 + +> **但这两项目前只有编译期证据。** 真机日志(05:55,BSL HIGH)止于 +> `semantic pipeline generation 1 online`,**`compiling terrain override` 一行都没有** +> → `tryCompile` 从未命中 → 地形从未用覆盖管线绘制 → **S4 的填充、S6a 的 fallback、 +> placeholder 纹理,运行期执行次数为 0**。S7 冒烟(进世界)是唯一能改变这个判断的事。 --- diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java index caaf659db..f44d16395 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java @@ -189,10 +189,16 @@ static final class Instance { private final Map syntheticPipelines = new EnumMap<>(TerrainKind.class); private final Map generatedGlsl = new HashMap<>(); private final Set reportedFailures = EnumSet.noneOf(TerrainKind.class); - /** Compiled override -> kind, so draw-time fallbacks know whose block to bind. */ - private final Map compiledKinds = new java.util.IdentityHashMap<>(); + /** + * Compiled override -> kind, so draw-time fallbacks know whose block to + * bind. Concurrent because {@code MetalDevice} gained a background + * prewarm thread: overrides may now be compiled off the render thread + * while a draw is reading this map. + */ + private final Map compiledKinds = + java.util.Collections.synchronizedMap(new java.util.IdentityHashMap<>()); private final IrisMetalUniformValues uniformValues; - private final Set reportedPlaceholders = new java.util.HashSet<>(); + private final Set reportedPlaceholders = java.util.concurrent.ConcurrentHashMap.newKeySet(); private @Nullable IrisMetalPlaceholderTextures placeholders; /** The device the overrides were compiled on; needed to drop them again on teardown. */ private @Nullable MetalDevice device; diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPlaceholderTextures.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPlaceholderTextures.java index ce74fc0e2..a405ca4a2 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPlaceholderTextures.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPlaceholderTextures.java @@ -55,9 +55,9 @@ final class IrisMetalPlaceholderTextures implements AutoCloseable { device, AddressMode.REPEAT, AddressMode.REPEAT, FilterMode.NEAREST, FilterMode.NEAREST, 1, OptionalDouble.empty() ); - // LESS_EQUAL against a cleared (1.0) depth texture makes every shadow - // lookup return "lit", i.e. no spurious shadowing while the shadow pass - // does not run. + // LESS_EQUAL against the far plane (the clear below) makes every + // shadow lookup return "lit", i.e. no spurious shadowing while the + // shadow pass does not run. this.shadowSampler = new MetalGpuSampler( device, AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, FilterMode.NEAREST, FilterMode.NEAREST, 1, OptionalDouble.empty(), @@ -67,6 +67,14 @@ final class IrisMetalPlaceholderTextures implements AutoCloseable { ByteBuffer white = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()); white.putInt(0, 0xFFFFFFFF); device.createCommandEncoder().writeToTexture(this.color, white, 0, 0, 0, 0, 1, 1); + // Load-bearing: a freshly created Metal texture's contents are + // undefined (0 in practice). At depth 0 a LESS_EQUAL sample_compare + // returns 0 for every ref > 0, i.e. everything reads as *shadowed* — + // the exact opposite of the intent, and invisible to the offline gate, + // which only checks that a binding resolves. Clearing to the far plane + // is what makes every shadow lookup return "lit" while no shadow pass + // runs. + device.createCommandEncoder().clearDepthTexture(this.depth, 1.0); } MetalRenderPass.TextureViewAndSampler color() { From 24569dcdbfb30426a3cc39aaff57d9492cf68e89 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:29:06 +0800 Subject: [PATCH 23/78] P4-3 M4 hardening: fold the readyEvent wait into submit, make the frame close idempotent MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Acts on a review of the M4 present pilot. Both changes are on the one path whose failure mode is a permanently wedged present queue, so they are worth taking even though the hazard was already avoided. Synchronization layer: no semantic change. The main queue is still untouched and no fence is involved; this only moves where the existing cross-queue MTLSharedEvent wait is issued from, within the same thread and queue. 1. queue.waitForEvent moves inside submit(), and the standalone waitForReady is gone. Metal 4's queue wait is a queue-timeline operation that takes effect when called, unlike Metal 3's encodeWaitForEvent which is recorded into the command buffer and disappears with an unsubmitted buffer. present(_:) returns from four places after encoding and before commit, one of which — the deadline-miss guard — fires in normal operation. A wait issued before those returns would be an orphan nothing satisfies, and every later commit would queue behind it. The wait was already placed after all four returns, so behaviour is unchanged; what this removes is the ability to put it back in the wrong place, which a separate waitForReady(event:value:) invited. The reason it must sit there is now documented on submit() itself. 2. Frame closing is idempotent via an isRecording flag, so abandonFrame() can be called unconditionally on every exit path (all four already did) without the reusable command buffer being closed twice or closed when never opened. New regression test in metal4PipelinePathTest for exactly the deadlock that placement guards against: encode a frame and abandon it the way the deadline path does, call abandonFrame twice to confirm idempotency, then require a real frame to still encode, submit and complete within 5s. If the wait were issued early this fails by timing out rather than by silently passing. This is the headless half of the "deadline misses repeatedly, is the queue still alive" question that the 10-minute soak is meant to answer. Three review points needed no change, recorded so they are not re-raised: - drawPrimitives on an MTL4 encoder is drawPrimitives(primitiveType:...), not Metal 3's type:. The code already uses the MTL4 spelling. - The Metal 3 copy pipeline on an MTL4 encoder with argument-table bindings was flagged as unverified. It is verified: metal4PipelineSmokeTest gained a case for that direction specifically, under MTL_DEBUG_LAYER, because the M2 step-0 case proves the opposite direction and does not cover it. - NativeState.metal4PresentEnabled, the export, the Bridge downcall and MetalDevice.METAL4_PRESENT are all present and L1 is green. Verification, all green: compileJava, compileTestJava, test, buildMacNative, buildIOSNative, metalMrtSmokeTest, metal4PipelineSmokeTest, metal4PipelinePathTest and metalFrameGenerationLifecycleTest (9). Still environment-blocked, unchanged: the visible-window pacing acceptance (metal4PresentValidation), which needs a WindowServer-composited window and fails identically on the Metal 3 baseline here. Co-Authored-By: Claude Opus 5 --- src/main/native/MetallumNative.swift | 71 ++++++++++++++------ src/test/native/Metal4PipelinePathTest.swift | 57 +++++++++++++++- 2 files changed, 104 insertions(+), 24 deletions(-) diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 0d34e524f..af5981be0 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -250,6 +250,11 @@ final class Metal4PresentPath { private let argumentTable: MTL4ArgumentTable private let residencySet: MTLResidencySet private var frameIndex = 0 + /// True between beginFrame() and the close that submit() or abandonFrame() + /// performs. The command buffer is reusable, so leaving it open across frames + /// would make the next beginCommandBuffer illegal; this makes closing + /// idempotent so every exit path can close unconditionally. + private var isRecording = false init?(device: MTLDevice, layer: CAMetalLayer) { let queueDescriptor = MTL4CommandQueueDescriptor() @@ -314,13 +319,14 @@ final class Metal4PresentPath { frameIndex += 1 allocator.reset() commandBuffer.beginCommandBuffer(allocator: allocator) + isRecording = true return commandBuffer } - /// Queue-level, not command-buffer-level: Metal 4 moved event waits off the - /// command buffer. Must be called before commit. - func waitForReady(event: MTLSharedEvent, value: UInt64) { - queue.waitForEvent(event, value: value) + private func endRecording() { + guard isRecording else { return } + commandBuffer.endCommandBuffer() + isRecording = false } /// The full-screen copy, with the texture and sampler routed through the @@ -363,32 +369,51 @@ final class Metal4PresentPath { return true } - /// Closes the command buffer and presents. The four steps are ordered and the - /// order is not interchangeable: waitForDrawable before commit, - /// signalDrawable after it, then the drawable's own present. This is an - /// ordinary present because CAMetalDisplayLink owns the drawable's scheduling, - /// which makes targeted present illegal here, and it is synchronous so the - /// commit still lands inside the needsUpdate callback — a present committed in - /// a later run-loop pass reports presentedTime == 0. + /// Closes the command buffer and presents. + /// + /// The readyEvent wait lives here, deliberately, and taking it is the whole + /// reason this method owns it rather than exposing a separate wait call. + /// Metal 3 recorded the wait *into* the command buffer + /// (encodeWaitForEvent), so dropping an unsubmitted buffer dropped the wait + /// with it — which is what lets present(_:) return from four places after + /// encoding. Metal 4's queue.waitForEvent is a queue-timeline operation that + /// takes effect when called: issued before those early returns it would leave + /// an orphan wait that nothing ever satisfies (the deadline-miss return is hit + /// in normal operation), and every later commit would queue behind it — a + /// permanently wedged present queue with the display-link callback blocked in + /// commit. Issuing it here means it is only ever reached once the frame is + /// certain to be committed. Queue operations take effect in call order, so + /// waiting immediately before commit on the same thread is equivalent. + /// + /// The four present steps are ordered and not interchangeable: waitForDrawable + /// before commit, signalDrawable after it, then the drawable's own present. + /// It is an ordinary present because CAMetalDisplayLink owns the drawable's + /// scheduling, which makes targeted present illegal here, and it is + /// synchronous so the commit still lands inside the needsUpdate callback — a + /// present committed in a later run-loop pass reports presentedTime == 0. func submit( drawable: CAMetalDrawable, + readyEvent: MTLSharedEvent, + eventValue: UInt64, onCompleted: @escaping (Error?) -> Void ) { - commandBuffer.endCommandBuffer() + endRecording() let options = MTL4CommitOptions() // MTL4CommandBufferFeedback has no status, only error: succeeded is // error == nil. options.addFeedbackHandler { feedback in onCompleted(feedback.error) } + queue.waitForEvent(readyEvent, value: eventValue) queue.waitForDrawable(drawable) queue.commit([commandBuffer], options: options) queue.signalDrawable(drawable) drawable.present() } - /// Abandons a frame that failed during encoding, so the reusable command - /// buffer is not left open across frames. + /// Abandons a frame that will not be submitted, so the reusable command buffer + /// is not left open across frames. Idempotent, so every early return can call + /// it without tracking whether an earlier one already did. func abandonFrame() { - commandBuffer.endCommandBuffer() + endRecording() } } @@ -1451,11 +1476,12 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate /// /// Two orderings differ from Metal 3 and both matter: /// - the event wait is a queue operation, not a command-buffer one, so it is - /// issued only once the frame is certain to be committed. Issuing it - /// earlier would leave a wait on the queue timeline for a frame that the - /// deadline check went on to drop. + /// issued inside submit() rather than up front. Every early return below + /// happens before any wait has been placed on the queue timeline; see + /// Metal4PresentPath.submit for what issuing it early would wedge. /// - the command buffer is reusable and must be closed on every path out of - /// here, which is what abandonFrame() is for. + /// here, which is what abandonFrame() is for. All four early returns call + /// it, and it is idempotent. @available(macOS 26.0, *) private func presentMetal4( _ work: PresentationWork, @@ -1574,9 +1600,10 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate // The main Metal 3 queue signals readyEvent; this Metal 4 queue waits on // it. Shared events cross the Metal 3 / Metal 4 boundary, which is what - // makes this pilot possible without touching the main queue at all. - path.waitForReady(event: readyEvent, value: eventValue) - path.submit(drawable: drawable) { [weak self] error in + // makes this pilot possible without touching the main queue at all. The + // wait is issued inside submit(), past every path that can still abandon + // the frame — see its documentation for why that placement is load-bearing. + path.submit(drawable: drawable, readyEvent: readyEvent, eventValue: eventValue) { [weak self] error in // MTL4CommandBufferFeedback carries no status, so error == nil is the // only success signal. Routing into the same handler as Metal 3 keeps // the failure path — which advances readyEvent so the present thread diff --git a/src/test/native/Metal4PipelinePathTest.swift b/src/test/native/Metal4PipelinePathTest.swift index c0b8c4acd..f283eecf2 100644 --- a/src/test/native/Metal4PipelinePathTest.swift +++ b/src/test/native/Metal4PipelinePathTest.swift @@ -410,9 +410,16 @@ private func presentPathTest(device: MTLDevice) throws { print("Metal 4 present path: constructed and encoded, but this host vended no drawable, so submit was not exercised") return } + // submit() now owns the readyEvent wait, so it needs an event and a value. + // Pre-signalling it to the value being waited on keeps this test independent + // of a producer queue while still going through the real wait. + guard let readyEvent = device.makeSharedEvent() else { + try fail("could not create the ready event") + } + readyEvent.signaledValue = 7 let completed = DispatchSemaphore(value: 0) var submitError: Error? - path.submit(drawable: drawable) { error in + path.submit(drawable: drawable, readyEvent: readyEvent, eventValue: 7) { error in submitError = error completed.signal() } @@ -425,7 +432,53 @@ private func presentPathTest(device: MTLDevice) throws { destination.getBytes(&readback, bytesPerRow: 4, from: MTLRegionMake2D(0, 0, 1, 1), mipmapLevel: 0) try check(readback == [64, 128, 191, 255], "present-path copy readback mismatch: \(readback)") - print("Metal 4 present path: queue, allocator ring, argument table, residency set, MTL4 interpolator, copy encode and the commit/present handshake all functional") + + // An abandoned frame must not wedge the queue. This is the regression test for + // the one failure mode that would be invisible until it deadlocked: Metal 4's + // queue.waitForEvent takes effect when called, not when the command buffer is + // committed, so issuing it before the deadline check — which fires in normal + // operation — would leave a wait nothing ever satisfies, and every later + // commit would queue behind it forever. Here a frame is encoded and abandoned + // exactly as the deadline path does, abandonFrame is called twice to confirm it + // is idempotent, and then a real frame must still complete. + let abandoned = path.beginFrame() + try check(path.encodeCopy( + commandBuffer: abandoned, + source: source, + destination: destination, + pipeline: copyPipeline, + sampler: copySampler, + label: "present path abandoned copy" + ), "encodeCopy failed on the frame that is about to be abandoned") + path.abandonFrame() + path.abandonFrame() + + guard let secondDrawable = layer.nextDrawable() else { + print("Metal 4 present path: abandon path exercised, but no second drawable was vended") + return + } + let secondCommandBuffer = path.beginFrame() + try check(path.encodeCopy( + commandBuffer: secondCommandBuffer, + source: source, + destination: destination, + pipeline: copyPipeline, + sampler: copySampler, + label: "present path post-abandon copy" + ), "encodeCopy failed after an abandoned frame") + let secondCompleted = DispatchSemaphore(value: 0) + var secondError: Error? + readyEvent.signaledValue = 8 + path.submit(drawable: secondDrawable, readyEvent: readyEvent, eventValue: 8) { error in + secondError = error + secondCompleted.signal() + } + try check(secondCompleted.wait(timeout: .now() + .seconds(5)) == .success, + "the queue is wedged: no completion within 5s after a frame was abandoned") + try check(secondError == nil, + "the post-abandon submit failed: \(String(describing: secondError))") + + print("Metal 4 present path: queue, allocator ring, argument table, residency set, MTL4 interpolator, copy encode and the commit/present handshake all functional, and an abandoned frame leaves the queue usable") } private func runPresentPathTest(device: MTLDevice) throws { From db16a763723ae272ce6d2b89ed299338a1224110 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:32:48 +0800 Subject: [PATCH 24/78] validation: acceptance frames for living, arrow and rail-minecart poses Fills in the remaining reachable rows of the object-motion coverage table (docs/metalfx-frame-generation.md) so a regression in any single root transform surfaces as its own failing frame rather than going unnoticed: living_turn frames 180-191, capture 188 - pig body yaw, R_y(180 - bodyRot) arrow_turn frames 192-203, capture 200 - R_y(yRot - 90) * R_z(xRot) minecart_rail frames 204-215, capture 212 - rail-sampled pose + hurt shake Each object is held at a fixed world position and only rotated, so per-frame translation is zero; measured object motion runs 30-55% off the analytic value, so a scenario built on large per-frame translation would mostly be measuring that error. The scenario swaps are staging only, fenced by a history reset 8 frames ahead of each capture, and nothing validates a reveal with them. Every angle these three drive is read through a partialTick lerp of old -> new, so pinning old == new leaves them free of any wall-clock term. The minecart is the exception by construction: on a straight rail the renderer re-derives orientation from the front/back rail samples and discards the cart's own yaw, so the hurt shake is the only rotation available without curving the track, and its wobble is asserted on the axis-agnostic spread because it rolls about X rather than yawing. Minecarts under the new behaviour are deliberately absent. That path needs FeatureFlags.MINECART_IMPROVEMENTS, and the validation world enables only minecraft:vanilla, so AbstractMinecart always constructs OldMinecartBehavior here. Reaching it means changing the shared world's enabled features, which would move every existing golden capture. Expected captures 12 -> 15; the timeline now runs past the old 220-frame ceiling, so the timeout moves to 300. Compiles and the 93 unit tests pass, but these three frames have not yet been through a client run - the validation client has been continuously occupied by another session. Thresholds reuse the envelope already calibrated against real item and boat captures. Co-Authored-By: Claude Opus 5 --- .../client/metal/render/MetalFxManager.java | 48 ++- .../validation/MetalValidationClient.java | 318 ++++++++++++++++-- 2 files changed, 324 insertions(+), 42 deletions(-) diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java index 06a630437..109be7fbd 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -116,6 +116,10 @@ public final class MetalFxManager { // horizontal component to spread at all, so dropping the rotation takes // spreadX to ~0.001 or below rather than merely reducing it. private static final int OBJECT_MIN_VALID_PIXELS = 2_000; + // Arrows are a few pixels wide along most of their length, so they clear a + // far smaller silhouette than the bulky models even placed closest to the + // camera. Still large enough that a vanished object fails the gate. + private static final int OBJECT_MIN_VALID_PIXELS_THIN = 400; private static final double OBJECT_MIN_SPIN_SPREAD_X = 0.008; private static final double OBJECT_MAX_MOTION = 0.5; private final boolean motionPipelineV2Available; @@ -1708,6 +1712,14 @@ private MotionMetrics measureObjectMotion( } double motionSpreadX = validPixels == 0 ? Double.NaN : maxMotionX - minMotionX; double motionSpreadY = validPixels == 0 ? Double.NaN : maxMotionY - minMotionY; + // Rotations about the vertical axis (item spin, boat/pig/arrow yaw) + // land in the horizontal component, but the minecart's hurt shake is a + // roll about X and shows up vertically, so the axis-agnostic maximum is + // what generalises across categories. Either way a rigid translation + // stays near-uniform and spreads in neither. + double motionSpread = validPixels == 0 + ? Double.NaN + : Math.max(motionSpreadX, motionSpreadY); double maxAbsMotion = validPixels == 0 ? Double.NaN : Math.max( Math.max(Math.abs(minMotionX), Math.abs(maxMotionX)), Math.max(Math.abs(minMotionY), Math.abs(maxMotionY)) @@ -1817,13 +1829,33 @@ private MotionMetrics measureObjectMotion( && Double.isFinite(motionSpreadX) && motionSpreadX >= OBJECT_MIN_SPIN_SPREAD_X && maxAbsMotion <= OBJECT_MAX_MOTION; - // A boat turning on the spot. Same rotational envelope, but the - // vehicle renders through core/entity, so no core/item assertion. - case "vehicle_turn" -> depthContractPassed + // A boat turning on the spot, and a pig turning its body: both are + // yaw rotations reconstructed as R_y(180 - rot), so the signature is + // the same horizontal spread. Both render through core/entity, so + // neither carries a core/item assertion. + case "vehicle_turn", "living_turn" -> depthContractPassed && validPixels > OBJECT_MIN_VALID_PIXELS && Double.isFinite(motionSpreadX) && motionSpreadX >= OBJECT_MIN_SPIN_SPREAD_X && maxAbsMotion <= OBJECT_MAX_MOTION; + // An arrow turning in place: R_y(yRot - 90) * R_z(xRot). Same + // horizontal signature, but an arrow is a thin sliver rather than a + // bulky model, so it clears a much smaller silhouette even placed + // closest to the camera. + case "arrow_turn" -> depthContractPassed + && validPixels > OBJECT_MIN_VALID_PIXELS_THIN + && Double.isFinite(motionSpreadX) + && motionSpreadX >= OBJECT_MIN_SPIN_SPREAD_X + && maxAbsMotion <= OBJECT_MAX_MOTION; + // A minecart resting on a straight rail while its hurt shake runs. + // The rail samples drive position and orientation, and the shake is + // a roll about X, so this one is asserted on the axis-agnostic + // spread rather than the horizontal component. + case "minecart_rail" -> depthContractPassed + && validPixels > OBJECT_MIN_VALID_PIXELS + && Double.isFinite(motionSpread) + && motionSpread >= OBJECT_MIN_SPIN_SPREAD_X + && maxAbsMotion <= OBJECT_MAX_MOTION; case "cutout_leaves", "cutout_grass" -> depthContractPassed && cutoutCoveragePixels > 32 && cutoutInteriorPixels > 0 @@ -1946,13 +1978,15 @@ private boolean shouldCapture() { // synchronous section rebuilds the reveal happens on exactly this // frame, and its one-frame disocclusion transient is the signal // being validated. - // 164 and 176 are the object-motion acceptance captures, placed 8 - // frames after their scenario starts so temporal history has - // settled; see MetalValidationClient's OBJECT_SCENE_FRAME block. + // 164/176/188/200/212 are the object-motion acceptance captures, + // one per root-transform category, each placed 8 frames after its + // scenario starts so temporal history has settled; see + // MetalValidationClient's OBJECT_SCENE_FRAME block. return frame == 6 || frame == 12 || frame == 22 || frame == 32 || frame == 42 || frame == 46 || frame == 54 || frame == 62 || frame == 74 || frame == 82 - || frame == 164 || frame == 176; + || frame == 164 || frame == 176 || frame == 188 + || frame == 200 || frame == 212; } } diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java index dcf3d0c4c..a37be148f 100644 --- a/src/main/java/com/metallum/client/validation/MetalValidationClient.java +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -15,14 +15,19 @@ import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntityTypes; import net.minecraft.world.entity.decoration.ArmorStand; +import net.minecraft.world.entity.animal.pig.Pig; import net.minecraft.world.entity.item.ItemEntity; +import net.minecraft.world.entity.projectile.arrow.Arrow; import net.minecraft.world.entity.vehicle.boat.Boat; +import net.minecraft.world.entity.vehicle.minecart.Minecart; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.block.Blocks; +import net.minecraft.world.level.block.RailBlock; import net.minecraft.world.level.block.VineBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; +import net.minecraft.world.level.block.state.properties.RailShape; import net.minecraft.world.level.gamerules.GameRules; import net.minecraft.world.level.saveddata.WeatherData; import net.minecraft.world.phys.Vec3; @@ -80,21 +85,42 @@ public final class MetalValidationClient implements ClientModInitializer { // belong to the shimmer-remediation thread // (docs/cutout-shimmer-remediation-2026-07-27.md §8/§14) and nothing at or // below 155 changes behaviour here. + // One scenario per root-transform category MetalEntityObjectPose covers, so + // a regression in any single reconstruction shows up as its own failing + // frame. Each scenario runs 12 frames and captures 8 frames in, leaving the + // scene swap's disocclusion transient behind. See the coverage table in + // docs/metalfx-frame-generation.md. private static final int OBJECT_SCENE_FRAME = 156; private static final int ITEM_CAPTURE_FRAME = 164; private static final int VEHICLE_TURN_FRAME = 168; private static final int VEHICLE_CAPTURE_FRAME = 176; - private static final int OBJECT_SERIES_END_FRAME = 180; + private static final int LIVING_TURN_FRAME = 180; + private static final int LIVING_CAPTURE_FRAME = 188; + private static final int ARROW_TURN_FRAME = 192; + private static final int ARROW_CAPTURE_FRAME = 200; + private static final int MINECART_TURN_FRAME = 204; + private static final int MINECART_CAPTURE_FRAME = 212; + private static final int OBJECT_SERIES_END_FRAME = 216; + // The timeline now runs past the old 220-frame ceiling. + private static final int TIMELINE_TIMEOUT_FRAME = 300; // Item spin is driven by ageInTicks, which the renderer builds as // `tickCount + partialTick`. partialTick is wall-clock and cannot be // pinned from here, so the commanded per-frame step is made large enough // to dominate it: 5 ticks is 0.25 rad of spin per frame against at most // 1 tick (0.05 rad) of jitter, leaving the true delta inside [0.20, 0.30]. private static final int ITEM_SPIN_TICKS_PER_FRAME = 5; - // The boat's yaw is read through getYRot(partialTick), which lerps - // yRotO -> yRot; pinning old == new makes that lerp exact, so the vehicle - // scenario carries no wall-clock term at all. - private static final float VEHICLE_TURN_DEGREES_PER_FRAME = 6.0F; + // Rotation step shared by the boat, pig and arrow scenarios. Every one of + // those angles is read through a partialTick lerp of old -> new, so pinning + // old == new makes the rendered pose exact and these scenarios carry no + // wall-clock term at all. 6 degrees a frame keeps per-frame motion small. + private static final float OBJECT_TURN_DEGREES_PER_FRAME = 6.0F; + // Minecart hurt shake. On a straight rail the renderer re-derives yaw from + // the rail samples and ignores the cart's own, so the shake is the only + // rotation available without curving the track. hurtTime counts down one + // per frame from this base and damage is held constant, giving a smoothly + // varying `sin(hurtTime) * hurtTime * damage / 10` wobble. + private static final int MINECART_HURT_TIME_BASE = 10; + private static final float MINECART_DAMAGE = 40.0F; // Spin angle the item is pinned to on its capture frame. bobOffs is // randomised per ItemEntity and is final, so rather than pinning the offset // itself the integer tick base absorbs it (see installObjectMotionScene). @@ -109,6 +135,15 @@ public final class MetalValidationClient implements ClientModInitializer { UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf02"); private static final UUID VEHICLE_ENTITY_UUID = UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf03"); + private static final int LIVING_ENTITY_ID = -2_147_000_004; + private static final int ARROW_ENTITY_ID = -2_147_000_005; + private static final int MINECART_ENTITY_ID = -2_147_000_006; + private static final UUID LIVING_ENTITY_UUID = + UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf04"); + private static final UUID ARROW_ENTITY_UUID = + UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf05"); + private static final UUID MINECART_ENTITY_UUID = + UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf06"); // Pinned FRAMEBUFFER size. All metric thresholds and golden baselines // are calibrated at this capture size (the 2x-backing framebuffer of the // 854x480 logical window the Gradle task requests via --width/--height). @@ -124,6 +159,9 @@ public final class MetalValidationClient implements ClientModInitializer { private static ArmorStand controlledEntity; private static ItemEntity spinningItem; private static Boat turningVehicle; + private static Pig turningLiving; + private static Arrow turningArrow; + private static Minecart shakingMinecart; private static Vec3 cameraOrigin; private static float cameraYaw; private static float cameraPitch; @@ -131,6 +169,9 @@ public final class MetalValidationClient implements ClientModInitializer { private static Vec3 previousEntityPosition; private static final Map OCCLUSION_WALL = new LinkedHashMap<>(); private static final Map CUTOUT_SCENE = new LinkedHashMap<>(); + // Kept separate from CUTOUT_SCENE so restoring the object-motion rail never + // interacts with the shimmer thread's cutout scene bookkeeping. + private static final Map OBJECT_SCENE = new LinkedHashMap<>(); private static final StringBuilder FRAME_JSON = new StringBuilder("[\n"); @Override @@ -278,11 +319,16 @@ public static void beforeFrame(final GameRenderer renderer) { installCutoutSkyScene(minecraft); } else if (frame == OBJECT_SCENE_FRAME) { installObjectMotionScene(minecraft); - } else if (frame == VEHICLE_TURN_FRAME) { + } else if (frame == VEHICLE_TURN_FRAME + || frame == LIVING_TURN_FRAME + || frame == ARROW_TURN_FRAME + || frame == MINECART_TURN_FRAME) { // Swapping which object is in view is a large one-frame jump for - // both; the capture sits 8 frames later, and the reset keeps that - // transient out of the accumulated history the capture reads. - MetalFxManager.resetHistory("automated validation vehicle scenario"); + // both the outgoing and incoming object; the capture sits 8 frames + // later, and the reset keeps that transient out of the accumulated + // history the capture reads. The swap is staging, not the thing + // under test: no scenario validates a reveal with it. + MetalFxManager.resetHistory("automated validation object scenario swap"); } ScenarioPose pose = scenarioPoseFor(frame); @@ -321,7 +367,7 @@ public static void beforeFrame(final GameRenderer renderer) { && MetalFxManager.flickerMetricCompleted("cutout_sky_hold")) { int completed = MetalFxManager.validationCapturesCompleted(); int failures = MetalFxManager.validationCaptureFailures(); - if (completed != 12 || failures != 0) { + if (completed != 15 || failures != 0) { removeOcclusionWall(minecraft); removeCutoutScene(minecraft); removeObjectMotionScene(); @@ -329,11 +375,11 @@ public static void beforeFrame(final GameRenderer renderer) { finishRunState("failed", completed, failures); throw new IllegalStateException( "Automated Minecraft GPU validation failed: completed=" - + completed + "/12, failures=" + failures + + completed + "/15, failures=" + failures ); } finishAndStop(minecraft, completed, failures); - } else if (frame >= 220) { + } else if (frame >= TIMELINE_TIMEOUT_FRAME) { throw new IllegalStateException( "Timed out waiting for automated Minecraft GPU readbacks: pending=" + MetalFxManager.validationCapturesPending() @@ -408,7 +454,16 @@ private static ScenarioPose scenarioPoseFor(final int timelineFrame) { if (timelineFrame < VEHICLE_TURN_FRAME) { return new ScenarioPose("item_spin", 0.80, 0.40); } - return new ScenarioPose("vehicle_turn", 0.80, 0.40); + if (timelineFrame < LIVING_TURN_FRAME) { + return new ScenarioPose("vehicle_turn", 0.80, 0.40); + } + if (timelineFrame < ARROW_TURN_FRAME) { + return new ScenarioPose("living_turn", 0.80, 0.40); + } + if (timelineFrame < MINECART_TURN_FRAME) { + return new ScenarioPose("arrow_turn", 0.80, 0.40); + } + return new ScenarioPose("minecart_rail", 0.80, 0.40); } /** @@ -510,35 +565,57 @@ private static Vec3 applyScenarioPose(final Minecraft minecraft, final ScenarioP } private static boolean isObjectMotionScenario(final String scenario) { - return "item_spin".equals(scenario) || "vehicle_turn".equals(scenario); + return "item_spin".equals(scenario) + || "vehicle_turn".equals(scenario) + || "living_turn".equals(scenario) + || "arrow_turn".equals(scenario) + || "minecart_rail".equals(scenario); } /** - * Drives the dropped item and the vehicle for one object-motion frame and - * returns the position of whichever is on screen. + * Drives every object-motion entity for one frame and returns the position + * of whichever one is on screen. * *

    The returned position is what the capture reports as the validated * entity centre, so it has to be the object actually producing the motion * pixels — and it has to be in front of the camera, because the readback * rejects a centre outside the valid clip half-space.

    * - *

    Only one object is ever in view: the other is parked behind the - * camera, where it is frustum-culled and contributes no pixels. Both are - * held at a fixed world position throughout, so the object motion the - * capture measures is purely rotational.

    + *

    Exactly one object is in view per scenario; the rest are parked behind + * the camera, where they are frustum-culled and contribute no pixels. Each + * is held at a fixed world position throughout its scenario, so per-frame + * translation is zero and the motion the capture measures is purely the + * object's own rotation. That matters beyond tidiness: measured object + * motion runs 30-55% off the analytic value, so a scenario that leaned on + * large per-frame translation would be measuring mostly that error.

    */ private static Vec3 driveObjectMotionEntities(final String scenario) { - boolean itemScenario = "item_spin".equals(scenario); Vec3 look = horizontalLook(cameraYaw); Vec3 right = horizontalRight(cameraYaw); Vec3 parked = cameraOrigin.add(look.scale(-4.0)); - // Close enough that the silhouette covers a few thousand pixels at the - // pinned capture size, and lifted to roughly eye height so the level - // camera frames it. + // Distances are chosen per category so each silhouette covers enough + // pixels at the pinned capture size: the arrow is a thin sliver and has + // to sit closest, the pig and boat are bulky and sit further out. Vec3 itemHome = cameraOrigin.add(look.scale(1.5)).add(right.scale(0.40)).add(0.0, 1.3, 0.0); Vec3 vehicleHome = cameraOrigin.add(look.scale(3.0)).add(right.scale(0.40)).add(0.0, 0.9, 0.0); - Vec3 itemPosition = itemScenario ? itemHome : parked; - Vec3 vehiclePosition = itemScenario ? parked : vehicleHome; + Vec3 livingHome = cameraOrigin.add(look.scale(2.5)).add(right.scale(0.40)).add(0.0, 0.9, 0.0); + Vec3 arrowHome = cameraOrigin.add(look.scale(1.0)).add(right.scale(0.40)).add(0.0, 1.3, 0.0); + Vec3 minecartHome = minecartRailPosition(); + + boolean item = "item_spin".equals(scenario); + boolean vehicle = "vehicle_turn".equals(scenario); + boolean living = "living_turn".equals(scenario); + boolean arrow = "arrow_turn".equals(scenario); + boolean minecart = "minecart_rail".equals(scenario); + + Vec3 itemPosition = item ? itemHome : parked; + Vec3 vehiclePosition = vehicle ? vehicleHome : parked; + Vec3 livingPosition = living ? livingHome : parked; + Vec3 arrowPosition = arrow ? arrowHome : parked; + // The minecart stays on its rail even while parked-out scenarios run: + // moving it off the rail and back would make the rail-sampled branch + // re-acquire mid-scenario. It is simply out of frame until its turn. + Vec3 minecartPosition = minecartHome; if (spinningItem != null) { // The spin phase is a pure function of the timeline frame index. @@ -553,9 +630,7 @@ private static Vec3 driveObjectMotionEntities(final String scenario) { spinningItem.setPos(itemPosition); } if (turningVehicle != null) { - float yaw = itemScenario - ? 0.0F - : (frame - VEHICLE_TURN_FRAME) * VEHICLE_TURN_DEGREES_PER_FRAME; + float yaw = vehicle ? (frame - VEHICLE_TURN_FRAME) * OBJECT_TURN_DEGREES_PER_FRAME : 0.0F; turningVehicle.setDeltaMovement(Vec3.ZERO); // old == new on every lerped rotation channel: getYRot(partialTick) // then returns the commanded yaw exactly, so the vehicle's rendered @@ -567,7 +642,82 @@ private static Vec3 driveObjectMotionEntities(final String scenario) { turningVehicle.setXRot(0.0F); turningVehicle.xRotO = 0.0F; } - return itemScenario ? itemPosition : vehiclePosition; + if (turningLiving != null) { + // LivingEntityRenderer reads bodyRot as rotLerp(partialTick, + // yBodyRotO, yBodyRot); pinning old == new makes it exact. Head and + // body are held together so the head-turn animation, which is not a + // root transform, contributes nothing. + float yaw = living ? (frame - LIVING_TURN_FRAME) * OBJECT_TURN_DEGREES_PER_FRAME : 0.0F; + turningLiving.setDeltaMovement(Vec3.ZERO); + turningLiving.setOldPosAndRot(livingPosition, yaw, 0.0F); + turningLiving.setPos(livingPosition); + turningLiving.setYRot(yaw); + turningLiving.yRotO = yaw; + turningLiving.setXRot(0.0F); + turningLiving.xRotO = 0.0F; + turningLiving.yBodyRot = yaw; + turningLiving.yBodyRotO = yaw; + turningLiving.yHeadRot = yaw; + turningLiving.yHeadRotO = yaw; + // A standing entity still accumulates a walk cycle if the animation + // position drifts; zeroing it keeps the limbs out of the measured + // field, which the root transform does not cover anyway. + turningLiving.walkAnimation.setSpeed(0.0F); + } + if (turningArrow != null) { + // ArrowRenderer takes both angles through getXRot/getYRot with + // partialTick, so both channels are pinned old == new. + float yaw = arrow ? (frame - ARROW_TURN_FRAME) * OBJECT_TURN_DEGREES_PER_FRAME : 0.0F; + turningArrow.setDeltaMovement(Vec3.ZERO); + turningArrow.setOldPosAndRot(arrowPosition, yaw, 0.0F); + turningArrow.setPos(arrowPosition); + turningArrow.setYRot(yaw); + turningArrow.yRotO = yaw; + turningArrow.setXRot(0.0F); + turningArrow.xRotO = 0.0F; + } + if (shakingMinecart != null) { + shakingMinecart.setDeltaMovement(Vec3.ZERO); + shakingMinecart.setOldPosAndRot(minecartPosition, 0.0F, 0.0F); + shakingMinecart.setPos(minecartPosition); + shakingMinecart.setYRot(0.0F); + shakingMinecart.yRotO = 0.0F; + shakingMinecart.setXRot(0.0F); + shakingMinecart.xRotO = 0.0F; + // On a rail the renderer discards the cart's own yaw and re-derives + // orientation from the front/back rail samples, so turning the cart + // would change nothing on a straight track. The hurt shake is the + // rotation this scenario drives, and it is the other half of the + // minecart row in the coverage table. Damage is held constant and + // the wobble comes from hurtTime, which steps once per frame. + int hurtTime = minecart ? MINECART_HURT_TIME_BASE - (frame - MINECART_TURN_FRAME) : 0; + shakingMinecart.setHurtTime(Math.max(0, hurtTime)); + shakingMinecart.setDamage(minecart ? MINECART_DAMAGE : 0.0F); + shakingMinecart.setHurtDir(1); + } + + if (item) { + return itemPosition; + } + if (vehicle) { + return vehiclePosition; + } + if (living) { + return livingPosition; + } + if (arrow) { + return arrowPosition; + } + return minecartPosition; + } + + /** Centre of the rail tile the minecart sits on, lifted onto the rail. */ + private static Vec3 minecartRailPosition() { + Vec3 look = horizontalLook(cameraYaw); + Vec3 right = horizontalRight(cameraYaw); + Vec3 sample = cameraOrigin.add(look.scale(3.0)).add(right.scale(0.40)).add(0.0, -1.0, 0.0); + BlockPos rail = BlockPos.containing(sample); + return new Vec3(rail.getX() + 0.5, rail.getY() + 1.0, rail.getZ() + 0.5); } /** @@ -989,16 +1139,96 @@ private static void installObjectMotionScene(final Minecraft minecraft) { minecraft.level.addEntity(boat); turningVehicle = boat; - // The re-seal plus two new silhouettes disocclude most of the frame; + Pig pig = new Pig(EntityTypes.PIG, minecraft.level); + pig.setId(LIVING_ENTITY_ID); + pig.setUUID(LIVING_ENTITY_UUID); + pig.setNoGravity(true); + pig.setNoAi(true); + pig.setDeltaMovement(Vec3.ZERO); + pig.setPos(parked); + minecraft.level.addEntity(pig); + turningLiving = pig; + + Arrow arrowEntity = new Arrow(EntityTypes.ARROW, minecraft.level); + arrowEntity.setId(ARROW_ENTITY_ID); + arrowEntity.setUUID(ARROW_ENTITY_UUID); + arrowEntity.setNoGravity(true); + arrowEntity.setDeltaMovement(Vec3.ZERO); + arrowEntity.setPos(parked); + minecraft.level.addEntity(arrowEntity); + turningArrow = arrowEntity; + + // The rail has to exist before the cart is placed: OldMinecartBehavior + // only reports posOnRail/frontPos/backPos when a rail block sits at or + // just below the cart, and those are what select the rail-sampled + // branch of the reconstruction rather than the plain fallback. + installMinecartRail(minecraft); + Vec3 railPosition = minecartRailPosition(); + Minecart cart = new Minecart(EntityTypes.MINECART, minecraft.level); + cart.setId(MINECART_ENTITY_ID); + cart.setUUID(MINECART_ENTITY_UUID); + cart.setNoGravity(true); + cart.setDeltaMovement(Vec3.ZERO); + cart.setPos(railPosition); + minecraft.level.addEntity(cart); + shakingMinecart = cart; + + // The re-seal plus the new silhouettes disocclude most of the frame; // the captures sit 8 frames later so history is settled by then. MetalFxManager.resetHistory("automated validation object motion scene"); Metallum.LOGGER.info( - "Installed object-motion scene: item id={} vehicle id={}", + "Installed object-motion scene: item={} vehicle={} living={} arrow={} minecart={} rail={}", ITEM_ENTITY_ID, - VEHICLE_ENTITY_ID + VEHICLE_ENTITY_ID, + LIVING_ENTITY_ID, + ARROW_ENTITY_ID, + MINECART_ENTITY_ID, + railPosition ); } + /** + * Lays a short straight rail under the minecart's home tile. Straight is + * deliberate: a curve would change the sampled direction and therefore the + * cart's orientation, but only by moving the cart along it, and this + * scenario keeps per-frame translation at zero and drives the hurt shake + * instead. + */ + private static void installMinecartRail(final Minecraft minecraft) { + Vec3 look = horizontalLook(cameraYaw); + BlockPos centre = BlockPos.containing(minecartRailPosition()).below(); + BlockState rail = Blocks.RAIL.defaultBlockState() + .setValue(RailBlock.SHAPE, railShapeAlong(look)); + for (int step = -2; step <= 2; step++) { + BlockPos pos = BlockPos.containing( + Vec3.atCenterOf(centre).add(look.scale(step)) + ); + placeObjectSceneBlock(minecraft, pos, rail); + // Rails need a solid block beneath or they pop off on the first + // block update; the room's floor is already stone, but the tile + // under a lifted rail may not be. + placeObjectSceneBlock(minecraft, pos.below(), Blocks.STONE.defaultBlockState()); + } + requestImportantRebuild(OBJECT_SCENE.keySet()); + } + + /** Rail axis closest to the camera's forward direction. */ + private static RailShape railShapeAlong(final Vec3 look) { + return Math.abs(look.x) > Math.abs(look.z) + ? RailShape.EAST_WEST + : RailShape.NORTH_SOUTH; + } + + private static void placeObjectSceneBlock( + final Minecraft minecraft, + final BlockPos pos, + final BlockState state + ) { + BlockPos immutable = pos.immutable(); + OBJECT_SCENE.putIfAbsent(immutable, minecraft.level.getBlockState(immutable)); + minecraft.level.setBlock(immutable, state, 19); + } + private static void removeObjectMotionScene() { if (spinningItem != null) { spinningItem.discard(); @@ -1008,6 +1238,24 @@ private static void removeObjectMotionScene() { turningVehicle.discard(); turningVehicle = null; } + if (turningLiving != null) { + turningLiving.discard(); + turningLiving = null; + } + if (turningArrow != null) { + turningArrow.discard(); + turningArrow = null; + } + if (shakingMinecart != null) { + shakingMinecart.discard(); + shakingMinecart = null; + } + Minecraft minecraft = Minecraft.getInstance(); + if (minecraft.level != null && !OBJECT_SCENE.isEmpty()) { + OBJECT_SCENE.forEach((pos, state) -> minecraft.level.setBlock(pos, state, 19)); + requestImportantRebuild(OBJECT_SCENE.keySet()); + } + OBJECT_SCENE.clear(); } private static void placeCutoutSceneBlock( @@ -1069,7 +1317,7 @@ private static void finishAndStop( Metallum.LOGGER.info( "Automated Minecraft MetalFX validation passed {}/{} GPU captures; stopping client", completed, - 12 + 15 ); removeOcclusionWall(minecraft); removeCutoutScene(minecraft); @@ -1119,7 +1367,7 @@ private static void finishRunState( "usedComputerUse": false, "controlledFrames": 90, "controlledEntity": "armor_stand", - "expectedGpuCaptures": 12, + "expectedGpuCaptures": 15, "completedGpuCaptures": %d, "failedGpuCaptures": %d, "status": "%s" From c19307335fba878e736d8d7ac7a76f0b5a61ff31 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:32:52 +0800 Subject: [PATCH 25/78] =?UTF-8?q?S7=20=E5=86=92=E7=83=9F=E9=A6=96=E6=AC=A1?= =?UTF-8?q?=E8=B5=B0=E5=88=B0=E5=9C=B0=E5=BD=A2=E7=BB=98=E5=88=B6:?= =?UTF-8?q?=E8=A6=86=E7=9B=96=E5=91=BD=E4=B8=AD,=E5=B4=A9=E5=9C=A8?= =?UTF-8?q?=E6=83=B0=E6=80=A7=E5=88=86=E9=85=8D(=E8=AF=8A=E6=96=AD?= =?UTF-8?q?=E5=B7=B2=E5=AE=9A=E4=BD=8D)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 进世界跑法:./gradlew runClient -Dmetallum.validation.world="New World" 证实(此前全是编译期推断): - compiling terrain override CUTOUT ... → tryCompile 命中,discriminate 判定正确, 合并后的 MetalDevice 编译漏斗正确 - pack sampler 'shadowtex0' ... bound a 1x1 shadow placeholder → S6a fallback 运行期 真的被调到。「S4/S6a 运行期零次执行」这个状态结束。 崩溃:IllegalStateException: MTLRenderCommandEncoder is closed pushDescriptor → setTextureAndSampler,由 sodium 的 drawIndexedIndirect 触发。 根因是设计错误不是笔误:pushDescriptor 在渲染编码器活跃期间做惰性资源分配。 placeholders 的 createTexture/writeToTexture/clearDepthTexture,以及 IrisMetalUniformValues.slice 首次调用的 allocate+upload,都会 endEncoder() 去开 blit 编码器,把 pushDescriptor 正在写的 render 编码器关掉。惰性分配放在绘制路径上, 在这个后端里等于自毁编码器。 修法写进 handoff §6 迭代 5(四步,含一条防回归断言)。核心缺口:目前没有任何途径从 RenderSystem.getDevice()(返回 GpuDevice)拿到 MetalDevice,需要给 MetalDevice 加静态 当前设备引用,才能在 beginLevelRendering(编码器之外)完成预热。 本提交同时含与集成分支 wip/uncommitted-snapshot-2026-07-27 的第二次对齐(M4 present 走 MTL4 队列 + core/block motion family)。逐行确认:那 5 个提交未触碰 MetalRenderPass, pushDescriptor 的 fallback 语义未受影响。回归 metalComputeBackendIntegrationTest / metalIrisShaderTranslationTest 全绿。 Co-Authored-By: Claude Fable 5 --- docs/iris-audit/b2-1-design-handoff.md | 51 ++++++++++++++ logs/2026-07-27-1.log.gz | Bin 2290 -> 2278 bytes logs/2026-07-27-2.log.gz | Bin 2276 -> 2950 bytes logs/2026-07-27-3.log.gz | Bin 2278 -> 3400 bytes logs/latest.log | 92 ++++++++++++------------- 5 files changed, 97 insertions(+), 46 deletions(-) diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md index 5b5f9f4c5..93f37626e 100644 --- a/docs/iris-audit/b2-1-design-handoff.md +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -332,6 +332,57 @@ compute 编码器的 fence 归属(本次改动只动了 Java 侧)。 `compileWithIrisOverride(pipeline, source)` 单一漏斗——**漏掉后台那条会让预热抢先把原生 PSO 写进缓存,覆盖静默失效**。以后再改编译路径,保持这个漏斗是唯一入口。 +### 迭代 5 — S7 冒烟:覆盖**命中了**,然后崩在惰性分配(2026-07-27,进世界) + +用 `./gradlew runClient -Dmetallum.validation.world="New World"`(build.gradle 已有 +`--quickPlaySingleplayer` 钩子)直接进世界。**这是第一次真正走到地形绘制。** + +**证实的部分(此前全是编译期推断)**: +``` +[metallum-iris] semantic pipeline generation 1 online ... +[metallum-iris] compiling terrain override CUTOUT for sodium:pipeline/cutout_terrain + via metallum:iris/gen1/sodium_terrain_cutout ← tryCompile 命中! +[metallum-iris] pack sampler 'shadowtex0' has no source in B2-1; + bound a 1x1 shadow placeholder ← S6a fallback 运行期执行! +``` +所以 `Instance.discriminate` 判定正确、`MetalDevice` 的编译漏斗正确、S6a 的 fallback 真的 +被调到了。**「运行期零次执行」这个状态已经结束。** + +**然后崩了**: +``` +java.lang.IllegalStateException: MTLRenderCommandEncoder is closed + at MTLRenderCommandEncoder.setTextureAndSampler + at MetalRenderPass.pushDescriptor(:644) + at MetalRenderPass.bindDrawState(:570) + at MetalRenderPass.drawIndexedIndirect(:252) + at sodium VKIndirectDrawBatch.draw → DefaultChunkRenderer.render +``` + +**根因(设计错误,不是笔误)**:`pushDescriptor` 在**渲染编码器活跃期间**做惰性资源分配。 +两条路径都有这个问题: +- `Instance.placeholders(device)` → `new IrisMetalPlaceholderTextures(device)` → + `createTexture` ×2 + `writeToTexture` + `clearDepthTexture`; +- `IrisMetalUniformValues.slice(device, kind)` → 首次调用会 `allocate()` 再 `upload()` → + `createCommandEncoder().writeToBuffer`。 + +`writeToTexture`/`writeToBuffer`/`clearDepthTexture` 都会 `endEncoder()` 去开 blit 编码器, +于是 `pushDescriptor` 正在写的那个 render 编码器被关掉,下一句 `setTextureAndSampler` 就抛。 +**惰性分配放在绘制路径上,在这个后端里等于自毁编码器。** + +**正确修法(下一轮第一件事)**:把所有资源创建与上传移出绘制路径,`pushDescriptor` 只允许 +查表,查不到就返回 null 走原有异常。具体: +1. 给 `MetalDevice` 加一个静态「当前设备」引用(构造器里记,`close()` 里清)——目前没有 + 任何途径从 `RenderSystem.getDevice()`(返回 `GpuDevice`)拿到 `MetalDevice`,这是唯一缺口。 +2. `IrisMetalPipelineOverrides.updateFrame()` 用它,在 `beginLevelRendering()` 里(**编码器 + 之外**)完成:`placeholders(device)` 预创建 + `uniformValues` 的 buffer 分配与上传。 +3. `resolveTexture`/`resolveUniform` 改成纯查表:placeholders 为 null 就返回 null(告警一次), + `IrisMetalUniformValues.slice` 去掉 `allocate()`/`upload()` 调用。 +4. 回归里加一条守卫:`MetalIrisSodiumTerrainTest` 断言 `resolveTexture`/`resolveUniform` + 在未预热时返回 null 而**不**创建资源(否则这个 bug 会悄悄回来)。 + +**判定**:S7 **未通过**(崩溃),但缺口 2「Sodium 几何走 Iris shader」的关键未知项已经消除 +——覆盖确实会被命中并用于绘制。剩下的是这个生命周期 bug,不是设计问题。 + ## 5. 风险与预案 | 风险 | 信号 | 预案 | diff --git a/logs/2026-07-27-1.log.gz b/logs/2026-07-27-1.log.gz index 0ce5817f6d988eea5e14e7e8e5cbf4ba0ff3070d..de2d6a029cbb002a9468b19a74dda50ea75b3b69 100644 GIT binary patch literal 2278 zcmZ{jc{mde1IIeNE1!9FaLD z!kin;Idi34<@dbrKkxfI@AH2C{65d;``<_E2{+rnIbL^jb698sKQKI0L?Ft>+-{BO zoD=j~Gw|im=oID|m1P>*pME=GU19Rfy-tEQm;cOfX;CKxBQ~MjW?Vu3g>H0Jwn5J6 zJ|?a&I1th4EH2rU;jD~wbJp?9?{IW{N|3IkI>!5cjG9q zQuZ3fNrk)x)M^yz7BaCCV=R<%d$SvrSZ#V$!12zW^qc{7n;Mnl>h zIVogT?zR>|wp~hZ=V&@$@*DKz+DDC%50@!XFc5(io#NlxtlZ7V2jo?09yHJjbPwL- 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java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:21:03] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties -[06:21:03] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) -[06:21:06] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties -[06:21:06] [Test worker/INFO]: Profile: Custom (+0 options changed by user) -[06:21:08] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false -[06:21:08] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached +[06:30:33] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[06:30:33] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[06:30:36] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties +[06:30:36] [Test worker/INFO]: Profile: Custom (+0 options changed by user) +[06:30:38] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false +[06:30:38] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) - at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:169) + at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:181) at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.createDevice(MetalIrisSodiumTerrainTest.java:81) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) @@ -196,19 +196,19 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:21:08] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties -[06:21:08] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) -[06:21:08] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) -[06:21:08] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) -[06:21:09] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) -[06:21:09] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen1/sodium_terrain_solid -[06:21:09] [Test worker/WARN]: [metallum] MSL disk cache unavailable; translating uncached +[06:30:38] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[06:30:38] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[06:30:38] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) +[06:30:38] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) +[06:30:38] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) +[06:30:38] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen1/sodium_terrain_solid +[06:30:38] [Test worker/WARN]: [metallum] MSL disk cache unavailable; translating uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) at com.metallum.client.metal.render.MetalMslDiskCache.resolveDirectory(MetalMslDiskCache.java:93) at com.metallum.client.metal.render.MetalMslDiskCache.instance(MetalMslDiskCache.java:74) at com.metallum.client.metal.render.MetalCrossShaderCompiler.compile(MetalCrossShaderCompiler.java:80) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.compileOverride(IrisMetalPipelineOverrides.java:324) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.compileOverride(IrisMetalPipelineOverrides.java:330) at com.metallum.client.metal.render.IrisMetalPipelineOverrides.tryCompile(IrisMetalPipelineOverrides.java:183) at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:169) at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:147) @@ -300,12 +300,12 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:21:09] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +[06:30:38] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:279) at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:250) at com.metallum.client.metal.render.IrisMetalUniformValues.slice(IrisMetalUniformValues.java:141) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.resolveUniform(IrisMetalPipelineOverrides.java:479) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.resolveUniform(IrisMetalPipelineOverrides.java:485) at com.metallum.client.metal.render.IrisMetalPipelineOverrides.fallbackUniform(IrisMetalPipelineOverrides.java:162) at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:218) at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:182) @@ -398,29 +398,29 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:21:09] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex0' has no source in B2-1; bound a 1x1 shadow placeholder -[06:21:09] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowcolor0' has no source in B2-1; bound a 1x1 colour placeholder -[06:21:09] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex1' has no source in B2-1; bound a 1x1 shadow placeholder -[06:21:09] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder -[06:21:09] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder -[06:21:09] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen1/sodium_terrain_cutout -[06:21:09] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen1/sodium_terrain_translucent -[06:21:09] [Test worker/INFO]: [metallum-iris] pack sampler 'depthtex1' has no source in B2-1; bound a 1x1 colour placeholder -[06:21:09] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux2' has no source in B2-1; bound a 1x1 colour placeholder -[06:21:09] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux1' has no source in B2-1; bound a 1x1 colour placeholder -[06:21:09] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 3 misses (235 ms translating) -[06:21:09] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties -[06:21:09] [Test worker/INFO]: Profile: Custom (+0 options changed by user) -[06:21:09] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0, 2]) -[06:21:09] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0, 2]) -[06:21:09] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[3, 4]) -[06:21:09] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen2/sodium_terrain_solid -[06:21:09] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +[06:30:38] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex0' has no source in B2-1; bound a 1x1 shadow placeholder +[06:30:38] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowcolor0' has no source in B2-1; bound a 1x1 colour placeholder +[06:30:38] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex1' has no source in B2-1; bound a 1x1 shadow placeholder +[06:30:38] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder +[06:30:38] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder +[06:30:38] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen1/sodium_terrain_cutout +[06:30:39] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen1/sodium_terrain_translucent +[06:30:39] [Test worker/INFO]: [metallum-iris] pack sampler 'depthtex1' has no source in B2-1; bound a 1x1 colour placeholder +[06:30:39] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux2' has no source in B2-1; bound a 1x1 colour placeholder +[06:30:39] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux1' has no source in B2-1; bound a 1x1 colour placeholder +[06:30:39] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 3 misses (218 ms translating) +[06:30:39] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties +[06:30:39] [Test worker/INFO]: Profile: Custom (+0 options changed by user) +[06:30:39] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0, 2]) +[06:30:39] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0, 2]) +[06:30:39] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[3, 4]) +[06:30:39] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen2/sodium_terrain_solid +[06:30:39] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:279) at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:250) at com.metallum.client.metal.render.IrisMetalUniformValues.slice(IrisMetalUniformValues.java:141) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.resolveUniform(IrisMetalPipelineOverrides.java:479) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.resolveUniform(IrisMetalPipelineOverrides.java:485) at com.metallum.client.metal.render.IrisMetalPipelineOverrides.fallbackUniform(IrisMetalPipelineOverrides.java:162) at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:218) at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:182) @@ -513,10 +513,10 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:21:09] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder -[06:21:09] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder -[06:21:09] [Test worker/INFO]: [metallum-iris] pack sampler 'lightmap' has no source in B2-1; bound a 1x1 colour placeholder -[06:21:09] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen2/sodium_terrain_cutout -[06:21:10] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen2/sodium_terrain_translucent -[06:21:10] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (438 ms translating) -[06:21:10] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (438 ms translating) +[06:30:39] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder +[06:30:39] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder +[06:30:39] [Test worker/INFO]: [metallum-iris] pack sampler 'lightmap' has no source in B2-1; bound a 1x1 colour placeholder +[06:30:39] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen2/sodium_terrain_cutout +[06:30:39] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen2/sodium_terrain_translucent +[06:30:39] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (392 ms translating) +[06:30:39] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (392 ms translating) From 5ff9fa18160bdbc5e264f5c86a8d6fdb8ef8a951 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:33:57 +0800 Subject: [PATCH 26/78] validation: fail minecraftMetalFxClientValidation on a vacuous run The task could report BUILD SUCCESSFUL having asserted nothing. If the client window opens unfocused, the pause screen opens on the same frame the player joins, the compositor throttles the paused unfocused client to roughly zero frames and MetalValidationClient.beforeFrame never reaches a frame with a non-null level. The scripted timeline never starts, no GPU readbacks are captured, no run-state.json is written, and runClient still exits 0. Three runs on 2026-07-27 did exactly that: run/logs/2026-07-27-6.log.gz and -7.log.gz have no "GPU readback" lines yet the build succeeded. c32f04b cleared pauseOnLostFocus before the level guard, which narrows the race but cannot distinguish "validated and passed" from "never ran". Close that by asserting on the artifact instead. finishRunState is the only writer of run-state.json and the client calls minecraft.stop() only on its success path, so an absent file is exactly the vacuous case. runClient gains a doLast, active only under the existing minecraftMetalFxClientValidation start-parameter guard, that requires the file to exist, parse, report status "passed", and have completedGpuCaptures equal expectedGpuCaptures. The expected count is read from the file rather than hard-coded so the gate follows the client: the recorded golden baseline still carries expectedGpuCaptures 10, so a literal 12 would have rejected it. doLast rather than a finalizer because runClient is Loom's RunGameTask with ignoreExitValue false, so the genuine-failure and 220-frame-timeout paths already fail the task on a nonzero exit. The doLast is the net for the exit-0 cases, and also catches an exit-0 run that wrote status "failed". Verified by extracting the doLast body into a standalone Gradle harness and running it against ten cases, two of them real run-state.json files from the tree: missing file, status failed, 8-of-12, the iris 9-of-8 failure, passed-but-short-count, truncated JSON, missing fields, null status, 12/12, and the 10/10 golden baseline. Task-graph attachment confirmed (three actions on RunGameTask); both the guard-active and guard-inactive configuration paths evaluate clean. Co-Authored-By: Claude Opus 5 --- build.gradle | 58 ++++++++++++++++++++++++++++++++++++++ docs/metalfx-validation.md | 18 +++++++++++- 2 files changed, 75 insertions(+), 1 deletion(-) diff --git a/build.gradle b/build.gradle index 0287196a0..cadccfef8 100644 --- a/build.gradle +++ b/build.gradle @@ -440,6 +440,64 @@ if (gradle.startParameter.taskNames.any { "--height", "480" environment "MTL_DEBUG_LAYER", "1" environment "MTL_SHADER_VALIDATION", "0" + // A run that validated nothing must not pass by omission. + // MetalValidationClient.finishRunState is the only writer of + // run-state.json, and the client calls minecraft.stop() only on its + // success path, so an absent file means the scripted timeline never + // ran to completion. That is reachable without any error: if the + // window opens unfocused the pause screen can open on the same frame + // the player joins, the compositor throttles the paused unfocused + // client to ~0 frames, and beforeFrame never reaches a frame with a + // non-null level. Three such runs on 2026-07-27 captured zero GPU + // readbacks and still reported BUILD SUCCESSFUL. + doLast { + def runStateFile = file( + "${buildDir}/metal-validation/minecraft-client-current/run-state.json") + if (!runStateFile.isFile()) { + throw new GradleException( + "Vacuous MetalFX client validation: no run-state.json at ${runStateFile}." + + " The client exited without completing its scripted timeline, so no" + + " GPU readbacks were captured and nothing was asserted." + ) + } + def runState + try { + runState = new groovy.json.JsonSlurper().parseText(runStateFile.getText("UTF-8")) + } catch (Exception parseFailure) { + throw new GradleException( + "Could not parse ${runStateFile}: ${parseFailure.message}", parseFailure) + } + def status = runState.status + def completed = runState.completedGpuCaptures + def expected = runState.expectedGpuCaptures + if (!(status instanceof String) || !(completed instanceof Number) + || !(expected instanceof Number)) { + throw new GradleException( + "Malformed ${runStateFile}: status=${status}," + + " completedGpuCaptures=${completed}, expectedGpuCaptures=${expected}" + ) + } + def problems = [] + if (status != "passed") { + problems << "status is \"${status}\", expected \"passed\"".toString() + } + // Compared against the client's own expectation rather than a + // literal so the gate follows MetalValidationClient's capture count. + if (completed != expected) { + problems << "captured ${completed} of ${expected} GPU readbacks".toString() + } + if (!problems.isEmpty()) { + problems.each { logger.error("VALIDATION ${it}") } + throw new GradleException( + "MetalFX client validation did not pass: ${problems.join('; ')}." + + " See ${runStateFile}." + ) + } + logger.lifecycle( + "MetalFX client validation: PASS (${completed}/${expected} GPU readbacks," + + " ${runState.failedGpuCaptures} failed)" + ) + } } } diff --git a/docs/metalfx-validation.md b/docs/metalfx-validation.md index 0eae27be2..bc26e3fb8 100644 --- a/docs/metalfx-validation.md +++ b/docs/metalfx-validation.md @@ -118,7 +118,7 @@ exact post-discard coverage to the reactive mask. ## Automated client validation determinism -`minecraftMetalFxClientValidation` performs ten frame-exact GPU readbacks. To +`minecraftMetalFxClientValidation` performs twelve frame-exact GPU readbacks. To keep them deterministic on a loaded machine: - the run directory's `run/config/sodium-options.json` sets @@ -141,6 +141,22 @@ The acceptance for the CUTOUT frames requires more than 32 exact-coverage pixels, every covered pixel present in the final reactive mask, and nonzero dilation outside exact coverage whenever the jitter/scale radius is nonzero. +A passing build must also prove the run happened. `MetalValidationClient` +writes `build/metal-validation/minecraft-client-current/run-state.json` from +`finishRunState`, and calls `minecraft.stop()` only on its success path, so an +absent file means the scripted timeline never completed. That is reachable with +no error at all: when the window opens unfocused the pause screen can open on +the same frame the player joins, the compositor throttles the paused unfocused +client to roughly zero frames, and `beforeFrame` never reaches a frame with a +non-null level. Three such runs on 2026-07-27 captured zero GPU readbacks and +still reported `BUILD SUCCESSFUL`. Clearing `pauseOnLostFocus` before the level +guard narrowed the race but could not distinguish "validated" from "never ran", +so `runClient` now carries a `doLast` (active only when +`minecraftMetalFxClientValidation` is the invoked task) that requires the file +to exist, parse, report `status` `passed`, and have `completedGpuCaptures` +equal `expectedGpuCaptures`. The expected count is read from the file rather +than hard-coded so the gate follows the client. + The run entered `New World` and remained alive for more than one minute. A system screenshot attempt was unavailable because this macOS session denies display capture, and the Java/LWJGL window is not exposed as an independent From 070cc40f0703c95531f33cd5d72d34e041dfbe82 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:34:20 +0800 Subject: [PATCH 27/78] feat(motion): attach the motion sample to moving-block geometry MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The core/block family existed but nothing reached it. The sample carrier is made current in ModelFeatureRenderer.prepareModel and ItemFeatureRenderer.prepareSubmit, and moving blocks go through MovingBlockFeatureRenderer, so MODEL_BUILD was null for every moving-block draw, shouldSplitEntityDraw declined it and blockMotionDrawsEncoded stayed zero. These are the two hooks that close that. MovingBlockFeatureRenderer.Submit is constructed inside FallingBlockRenderer.submit, which runs between beginEntitySubmission and endEntitySubmission, so the owner is recorded there while it is still on the stack. The build-time bracket needed a different shape from the entity and item families. Those hook a private per-submit method; buildGroup inlines its per-submit work in the loop body, so the submit exists only as a local. Rather than capture locals, which pins the hook to a local variable table, the bracket wraps the one call that emits a whole submit's geometry — ModelBlockRenderer.tesselateBlock — whose level argument is the submit's own MovingBlockRenderState. That is also the key the submit constructor recorded the owner under, so the two ends meet without either needing the submit record. The wrap spans exactly the window in which Group.getVertexBuilder and getOrAddDraw run, which are the points that split a draw out and bind it to the sample. A redirect rather than paired injections, because the sample has to be cleared even if tesselation throws. A HEAD/RETURN pair around a call cannot express that, and a leaked sample would attach this block's motion to whatever geometry is built next — silently wrong motion vectors rather than none. Moving blocks are keyed by render state and the owner is retained rather than consumed: one block model can tesselate into the solid, cutout and translucent render types, and beginFrame clears the map every frame so retaining cannot leak across frames. Verified statically, since this cannot be reached from a unit test: the redirect's descriptor is byte-for-byte the invokevirtual in buildGroup's bytecode and occurs there exactly once, the Submit constructor is (Matrix4fc, MovingBlockRenderState, int) as the injection declares, and both mixins are registered — with defaultRequire 1 a descriptor that stopped matching would fail at class load rather than degrade quietly. Still unproven at runtime: that blockMotionDrawsEncoded goes non-zero with a falling block in view. The automated client validation drives an armour stand, and adding a falling-block scenario means editing MetalValidationClient, which belongs to the cutout-shimmer line. Recorded rather than done. 100 tests pass. MetallumMixinRegistrationTest now guards both directions of the mixin config, the failure this commit would otherwise have been one json line away from: a hook that compiles, ships and does nothing. Co-Authored-By: Claude Opus 5 --- .../render/MetalEntityMotionCapture.java | 19 +++++ ...ovingBlockFeatureRendererMetalFxMixin.java | 66 +++++++++++++++++ .../render/MovingBlockSubmitMetalFxMixin.java | 35 +++++++++ src/main/resources/metallum.mixins.json | 2 + .../mixin/MetallumMixinRegistrationTest.java | 73 +++++++++++++++++++ 5 files changed, 195 insertions(+) create mode 100644 src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/MovingBlockSubmitMetalFxMixin.java create mode 100644 src/test/java/com/metallum/mixin/MetallumMixinRegistrationTest.java diff --git a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java index 083012690..3119ef623 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java +++ b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java @@ -160,6 +160,25 @@ public static void beginItemBuild(final Object submit) { beginBuild(submit, true); } + /** + * Moving blocks are keyed by their {@code MovingBlockRenderState} rather than + * by the submit record. + * + *

    {@code MovingBlockFeatureRenderer.buildGroup} inlines its per-submit work + * in the loop body, so the submit itself is only a local there. The render + * state is reachable at both ends — it is a constructor argument of the submit + * and the level argument of the {@code tesselateBlock} call — and one falling + * block owns one render state, so it identifies the same thing.

    + * + *

    The owner is retained rather than consumed, because a single block model + * can tesselate into the solid, cutout and translucent render types and a + * future caller may bracket each separately. {@link #beginFrame()} clears the + * map every frame, so retaining cannot leak across frames.

    + */ + public static void beginMovingBlockBuild(final Object renderState) { + beginBuild(renderState, true); + } + private static void beginBuild(final Object submit, final boolean retainOwner) { Sample sample = retainOwner ? SUBMITS.get(submit) : SUBMITS.remove(submit); if (sample == null) { diff --git a/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java new file mode 100644 index 000000000..fffc27703 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java @@ -0,0 +1,66 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalEntityMotionCapture; +import net.minecraft.client.renderer.block.BlockAndTintGetter; +import net.minecraft.client.renderer.block.BlockQuadOutput; +import net.minecraft.client.renderer.block.ModelBlockRenderer; +import net.minecraft.client.renderer.block.dispatch.BlockStateModel; +import net.minecraft.client.renderer.feature.MovingBlockFeatureRenderer; +import net.minecraft.core.BlockPos; +import net.minecraft.world.level.block.state.BlockState; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Redirect; + +/** + * Makes the moving-block motion sample current while a falling block's vertices + * are appended. + * + *

    The entity and item families bracket a private per-submit method, but + * {@code MovingBlockFeatureRenderer.buildGroup} inlines its per-submit work in the + * loop body, so there is no such method to hook. The one call that emits the whole + * submit's geometry is {@code tesselateBlock}, and wrapping it brackets exactly + * the span during which {@code Group.getVertexBuilder} and {@code getOrAddDraw} + * run — the two points where a draw is split out and bound to this sample.

    + * + *

    A redirect is used rather than paired injections because the sample must be + * cleared even if tesselation throws; a HEAD/RETURN pair around a call cannot + * express that, and a leaked sample would attach this block's motion to whatever + * geometry is built next.

    + */ +@Mixin(MovingBlockFeatureRenderer.class) +public abstract class MovingBlockFeatureRendererMetalFxMixin { + @Redirect( + method = "buildGroup", + at = @At( + value = "INVOKE", + target = "Lnet/minecraft/client/renderer/block/ModelBlockRenderer;tesselateBlock(" + + "Lnet/minecraft/client/renderer/block/BlockQuadOutput;FFF" + + "Lnet/minecraft/client/renderer/block/BlockAndTintGetter;" + + "Lnet/minecraft/core/BlockPos;" + + "Lnet/minecraft/world/level/block/state/BlockState;" + + "Lnet/minecraft/client/renderer/block/dispatch/BlockStateModel;J)V" + ) + ) + private void metallum$bracketMovingBlockTesselation( + final ModelBlockRenderer blockRenderer, + final BlockQuadOutput output, + final float x, + final float y, + final float z, + final BlockAndTintGetter level, + final BlockPos pos, + final BlockState blockState, + final BlockStateModel model, + final long seed + ) { + // The level argument is the submit's MovingBlockRenderState, which is the + // key the submit constructor recorded the owner under. + MetalEntityMotionCapture.beginMovingBlockBuild(level); + try { + blockRenderer.tesselateBlock(output, x, y, z, level, pos, blockState, model, seed); + } finally { + MetalEntityMotionCapture.endModelBuild(); + } + } +} diff --git a/src/main/java/com/metallum/mixin/render/MovingBlockSubmitMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/MovingBlockSubmitMetalFxMixin.java new file mode 100644 index 000000000..302b89e98 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/MovingBlockSubmitMetalFxMixin.java @@ -0,0 +1,35 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalEntityMotionCapture; +import net.minecraft.client.renderer.block.MovingBlockRenderState; +import net.minecraft.client.renderer.feature.MovingBlockFeatureRenderer; +import org.joml.Matrix4fc; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** + * Binds the observing entity to a moving-block submit while its owner is still on + * the stack. + * + *

    The submit is constructed inside {@code FallingBlockRenderer.submit}, which + * runs between {@code beginEntitySubmission} and {@code endEntitySubmission}, so + * the current sample is the falling block's own. Geometry is built much later, in + * a different phase, which is why the association has to be recorded here.

    + * + *

    Keyed by the render state rather than the submit, for the reason documented + * on {@code MetalEntityMotionCapture.beginMovingBlockBuild}.

    + */ +@Mixin(MovingBlockFeatureRenderer.Submit.class) +public abstract class MovingBlockSubmitMetalFxMixin { + @Inject(method = "", at = @At("RETURN")) + private void metallum$captureMovingBlockOwner( + final Matrix4fc pose, + final MovingBlockRenderState movingBlockRenderState, + final int outlineColor, + final CallbackInfo ci + ) { + MetalEntityMotionCapture.captureModelSubmit(movingBlockRenderState); + } +} diff --git a/src/main/resources/metallum.mixins.json b/src/main/resources/metallum.mixins.json index 6ce2618e5..38cb16d9a 100644 --- a/src/main/resources/metallum.mixins.json +++ b/src/main/resources/metallum.mixins.json @@ -14,6 +14,8 @@ "render.ModelFeatureRendererMetalFxMixin", "render.ItemFeatureSubmitMetalFxMixin", "render.ItemFeatureRendererMetalFxMixin", + "render.MovingBlockSubmitMetalFxMixin", + "render.MovingBlockFeatureRendererMetalFxMixin", "render.RenderTypeFeatureGroupMetalFxMixin", "render.StagedVertexBufferMetalFxMixin", "render.PreparedRenderTypeMetalFxMixin", diff --git a/src/test/java/com/metallum/mixin/MetallumMixinRegistrationTest.java b/src/test/java/com/metallum/mixin/MetallumMixinRegistrationTest.java new file mode 100644 index 000000000..054ad7705 --- /dev/null +++ b/src/test/java/com/metallum/mixin/MetallumMixinRegistrationTest.java @@ -0,0 +1,73 @@ +package com.metallum.mixin; + +import java.io.IOException; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.ArrayList; +import java.util.List; +import java.util.regex.Matcher; +import java.util.regex.Pattern; +import java.util.stream.Stream; + +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** + * Keeps the mixin config and the mixin sources in step. + * + *

    Both directions fail silently otherwise. A mixin class that is never listed + * compiles, ships and simply does nothing, which looks exactly like a hook that + * is present but ineffective — the hardest kind of gap to notice, because the code + * reads as if the behaviour exists. A listed class with no source is the reverse + * and takes the whole config down at load time.

    + */ +final class MetallumMixinRegistrationTest { + private static final Path CONFIG = Path.of("src/main/resources/metallum.mixins.json"); + private static final Path MIXIN_ROOT = Path.of("src/main/java/com/metallum/mixin"); + private static final Pattern ENTRY = Pattern.compile("\"((?:render|sodium)\\.[A-Za-z0-9_]+)\""); + + private static List registeredEntries() throws IOException { + String config = Files.readString(CONFIG); + Matcher matcher = ENTRY.matcher(config); + List entries = new ArrayList<>(); + while (matcher.find()) { + entries.add(matcher.group(1)); + } + assertTrue(entries.size() > 10, "the mixin config parsed to only " + entries.size() + + " entries, so this test is no longer reading it correctly"); + return entries; + } + + @Test + void everyRegisteredMixinHasASource() throws IOException { + for (String entry : registeredEntries()) { + Path source = MIXIN_ROOT.resolve(entry.replace('.', '/') + ".java"); + assertTrue(Files.isRegularFile(source), + entry + " is registered but " + source + " does not exist; the mixin config would fail" + + " to load"); + } + } + + @Test + void everyMixinSourceIsRegistered() throws IOException { + List registered = registeredEntries(); + for (String subpackage : new String[] { "render", "sodium" }) { + Path directory = MIXIN_ROOT.resolve(subpackage); + if (!Files.isDirectory(directory)) { + continue; + } + try (Stream sources = Files.list(directory)) { + List unregistered = sources + .filter(path -> path.getFileName().toString().endsWith(".java")) + .map(path -> subpackage + "." + path.getFileName().toString().replace(".java", "")) + .filter(name -> !registered.contains(name)) + .toList(); + assertEquals(List.of(), unregistered, + "these mixins exist but are not listed in " + CONFIG + ", so they are compiled and" + + " shipped while doing nothing at runtime"); + } + } + } +} From 9e77f407c1578f0e82658d59d78c477d7a070a63 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:37:46 +0800 Subject: [PATCH 28/78] docs(frame-generation): correct the coverage the block family changed MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The Known limits said falling blocks and block entities "would need a second motion pipeline family" and reached the interpolator with no object motion. Half of that is no longer true and the other half was imprecise, and this file is the truth source the attended QA checklist sends a human to before judging the gate — so an overstated gap costs QA time on something already covered, and a vague one hides what is actually missing. Object-motion coverage now states the family concept and both families in a table with their format, clip position and replay shader, and names the two renderers that emit core/block geometry: FallingBlockRenderer, which is covered, and PistonHeadRenderer, which is not. Known limits now says why the piston case is still open, which is not the shader side: the BLOCK family replays it fine, but beginEntitySubmission is called only from EntityRenderDispatcher.submit — verified, it has exactly one caller — and BlockEntityRenderDispatcher is not hooked at all, so no submission window is open when a block entity's submits are constructed. That single missing piece is what blocks every block entity, not just the piston: a chest rendering entity-format models through ModelFeatureRenderer is in a family that can replay it and has no sample to replay it with. It also records why the fix cannot be done from this line alone. The current/previous pair has to come from the manager's own MetalMotionStateStore, which commits only once a frame's output has been encoded; a second store kept outside would commit on frames the manager discarded and then hand out a previous transform that was never presented, which is the failure that store's design comment exists to prevent. So it needs an entry point next to MetalFxManager.captureEntityMotion, in a file the cutout-shimmer line owns. Co-Authored-By: Claude Opus 5 --- docs/metalfx-frame-generation.md | 52 +++++++++++++++++++++++++------- 1 file changed, 41 insertions(+), 11 deletions(-) diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index 159e72d1e..2e940b068 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -23,14 +23,30 @@ supported way to turn the feature off after the constant is eventually flipped. ## Object-motion coverage -Object motion is produced per draw by splitting an entity's geometry out of the -batched feature-renderer draw and replaying it through -`metallum:core/entity_motion` (`MetalEntityMotionCapture`, -`MetalEntityMotionPipeline`). Two Minecraft 26.2 pipeline families reach it: -`core/entity` (entity models) and `core/item` (dropped items, item frames, held -items). Both share `DefaultVertexFormat.ENTITY` and the same -`ProjMat * ModelViewMat * Position` clip transform, so one reduced shader -replays both. +Object motion is produced per draw by splitting an object's geometry out of the +batched feature-renderer draw and replaying it through a reduced motion shader +(`MetalEntityMotionCapture`, `MetalEntityMotionPipeline`). A family is a group of +Minecraft pipelines whose clip position one reduced shader can reproduce; +membership is decided by that transform and nothing else, because a shader that +reconstructs the wrong clip position yields motion vectors that look plausible +and are wrong. + +| Family | Minecraft pipelines | Format | Clip position | Replayed by | +| --- | --- | --- | --- | --- | +| `ENTITY` | `core/entity`, `core/item` | `ENTITY` | `ProjMat * ModelViewMat * Position` | `metallum:core/entity_motion` | +| `BLOCK` | `core/block` | `BLOCK` | `ProjMat * ModelViewMat * (Position + ModelOffset)` | `metallum:core/block_motion` | + +`core/entity` carries entity models and `core/item` dropped items, item frames and +held items; they share a format and a transform, so one shader replays both. +`core/block` needs its own because of the `ModelOffset` term. That uniform lives in +the shared `DynamicTransforms` block the source pipeline already binds, so the +reduced shader reads the value the color pass used. + +Two renderers emit `core/block` geometry, via `submitMovingBlock`: +`FallingBlockRenderer`, whose submits are bracketed by +`MovingBlockFeatureRendererMetalFxMixin` and do produce object motion; and +`PistonHeadRenderer`, which is a block entity and has no motion producer yet — see +Known limits. The root object-to-world transform is rebuilt by `MetalEntityObjectPose`, which mirrors each renderer's transform order. Covered today: @@ -220,9 +236,23 @@ keeps a hidden or minimized window from blocking shutdown forever. - Production Frame Generation remains disabled pending the attended visual and pacing QA in the audit's 13.4 matrix, not for lack of an object-motion producer. -- Falling blocks and block entities render through `core/block` and would need a - second motion pipeline family; they currently reach the interpolator with - translation-only or no object motion. +- Piston-moved blocks reach the interpolator with no object motion. + `PistonHeadRenderer` submits two moving blocks through the same `core/block` + family that now carries falling blocks, so the shader side is in place, but the + sample never gets attached: block entities are dispatched by + `BlockEntityRenderDispatcher`, not `EntityRenderDispatcher`, so no entity + submission window is open when their submits are constructed. Closing it needs a + block-entity entry point alongside `MetalFxManager.captureEntityMotion`, because + the current/previous transform pair has to come from the manager's own + `MetalMotionStateStore`: that store commits only once a frame's output has been + encoded, and a second store kept elsewhere would commit on frames the manager + discarded and hand out a previous transform that was never presented. +- No block entity gets object motion, whichever family its geometry belongs to. + `beginEntitySubmission` is called only from `EntityRenderDispatcher.submit`, so a + chest or a sign rendering entity-format models through `ModelFeatureRenderer` is + in a family that can replay it and still has no sample to replay it with. The + block-entity entry point above is the single missing piece for all of them; the + piston is only the case that additionally needed the `BLOCK` family. - Display entities, item frames, paintings, armour stands and end crystals get translation only; their non-translation motion is left to disocclusion rejection. From 1b7a4f50a0c913a6703580d76f618787363403a8 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:39:50 +0800 Subject: [PATCH 29/78] =?UTF-8?q?B2-1:=20=E6=83=B0=E6=80=A7=E5=88=86?= =?UTF-8?q?=E9=85=8D=E7=A7=BB=E5=87=BA=E7=BB=98=E5=88=B6=E8=B7=AF=E5=BE=84?= =?UTF-8?q?,=E7=BC=96=E7=A0=81=E5=99=A8=E5=B4=A9=E6=BA=83=E6=B6=88?= =?UTF-8?q?=E5=A4=B1;solid+cutout=20=E8=A6=86=E7=9B=96=E5=9C=A8=E4=B8=96?= =?UTF-8?q?=E7=95=8C=E9=87=8C=E6=88=90=E5=8A=9F=E7=BB=91=E5=AE=9A?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 迭代 5 诊断的四步全做完: 1. MetalDevice.current() 静态当前设备引用。此前没有任何途径在渲染调用链之外拿到 MetalDevice(RenderSystem.getDevice() 返回 GpuDevice,MetalDevice 实现的是 GpuDeviceBackend),这是把预热移出绘制路径的唯一缺口。 2. IrisMetalPipelineOverrides.updateFrame() 里 prewarm:placeholder 纹理创建 + uniform buffer 分配与首次上传,全部在 beginLevelRendering(编码器之外)完成。 3. resolveTexture/resolveUniform/IrisMetalUniformValues.slice 改为纯查表,未预热 返回 null 走原有缺资源异常,绝不在绘制期分配。 4. 离线门加防回归断言:预热前调 fallback* 必须返回 null 且不创建资源。 第二次 S7 冒烟(BSL HIGH,进世界):solid 与 cutout 两个覆盖都编译并绑定成功, 四个 placeholder 采样器全部命中,无 Missing sampler/uniform/texel buffer, 无 MTLRenderCommandEncoder is closed,本轮未产生 crash-report,也没有 CapturedRenderingState identity matrices 告警(S4 矩阵不是单位阵)。 TRANSLUCENT 按预期 fail-open 走原生(DRAWBUFFERS [0,1],待 S6b)。 未完成:没截图对照 vanilla、没观察到持续渲染,「画面出现 pack 着色」仍未验证, S7 判定维持未通过。阶段一验收不变。 回归:metalIrisShaderTranslationTest 全绿(含新的防回归断言)。 Co-Authored-By: Claude Fable 5 --- docs/iris-audit/b2-1-design-handoff.md | 35 ++++ logs/2026-07-27-1.log.gz | Bin 2278 -> 3400 bytes logs/2026-07-27-2.log.gz | Bin 2950 -> 2634 bytes logs/2026-07-27-3.log.gz | Bin 3400 -> 3147 bytes logs/latest.log | 175 +++++++++--------- .../render/IrisMetalPipelineOverrides.java | 38 +++- .../metal/render/IrisMetalUniformValues.java | 29 ++- .../client/metal/render/MetalDevice.java | 20 ++ .../render/MetalIrisSodiumTerrainTest.java | 22 +++ 9 files changed, 215 insertions(+), 104 deletions(-) diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md index 93f37626e..484502211 100644 --- a/docs/iris-audit/b2-1-design-handoff.md +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -383,6 +383,41 @@ java.lang.IllegalStateException: MTLRenderCommandEncoder is closed **判定**:S7 **未通过**(崩溃),但缺口 2「Sodium 几何走 Iris shader」的关键未知项已经消除 ——覆盖确实会被命中并用于绘制。剩下的是这个生命周期 bug,不是设计问题。 +### 迭代 6 — 惰性分配已移出绘制路径,编码器崩溃消失(2026-07-27) + +按迭代 5 的四步做完: +1. `MetalDevice.current()` 静态当前设备引用(构造器记、`close()` 清)。这是唯一缺口—— + `RenderSystem.getDevice()` 返回 `GpuDevice`,而 `MetalDevice` 实现的是 `GpuDeviceBackend`, + 此前没有任何途径在渲染调用链之外拿到设备。 +2. `IrisMetalPipelineOverrides.updateFrame()` 里做 `prewarm(MetalDevice.current())`: + placeholder 纹理创建 + uniform buffer 分配与首次上传,全部在 `beginLevelRendering` + (编码器之外)完成。 +3. `resolveTexture` / `resolveUniform` / `IrisMetalUniformValues.slice` 变成**纯查表**: + 没预热就返回 null,由调用方抛原有的缺资源异常,绝不在绘制期分配。 +4. 离线门加防回归断言:预热前调 `fallbackTexture`/`fallbackUniform` 必须返回 null + 且不创建资源(每个 pack 断言一次——预热后这条自然不再成立)。 + +**第二次 S7 冒烟结果**: +``` +compiling terrain override CUTOUT for sodium:pipeline/cutout_terrain +pack sampler 'shadowtex0' → 1x1 shadow placeholder +pack sampler 'shadowcolor0'→ 1x1 colour placeholder +pack sampler 'shadowtex1' → 1x1 shadow placeholder +pack sampler 'noisetex' → 1x1 colour placeholder +compiling terrain override SOLID for sodium:pipeline/solid_terrain +terrain TRANSLUCENT writes DRAWBUFFERS [0,1] ... staying native ← 预期,待 S6b +``` +- **solid + cutout 两个覆盖都编译并绑定成功**; +- **无 `Missing sampler` / `Missing uniform` / `Missing texel buffer`**; +- **无 `MTLRenderCommandEncoder is closed`,本次运行未产生 crash-report** + (最新的 crash-report 时间戳是上一轮 06:31,不是本轮 06:38); +- 无 `CapturedRenderingState still holds identity matrices` 告警 → S4 的矩阵**不是**单位阵。 + +**仍未完成的判读**:没有截图对照 vanilla,也没有观察到持续渲染(本轮进程在我这侧的 +等待窗口结束时已退出,退出原因未确证——日志干净收尾于 TRANSLUCENT 那条 WARN, +既无崩溃栈也无 `Stopping!`)。所以**「画面出现 pack 着色」这一条仍未验证**, +S7 判定维持未通过。下一轮:重跑并在世界里停留 90s,截图与 vanilla 对照。 + ## 5. 风险与预案 | 风险 | 信号 | 预案 | diff --git a/logs/2026-07-27-1.log.gz b/logs/2026-07-27-1.log.gz index de2d6a029cbb002a9468b19a74dda50ea75b3b69..f227204904279094bb612e97cb1825072641b7da 100644 GIT binary patch literal 3400 zcmb_cc{~*88&B6LB-yF8u5_qH$YP2qsYUL4BFC(2Xfop(w{e6Njbq%6dlF`pV;E&( zGRRGm9D`8f9HtP)IJVmT{B~<=|Jcv({pbCBpZ7Vw&-e4Zk9Z9Cw$Ep4Zm7)*cX@l$ z`^AZp(VTEHJZ8%29GG*mu|@9*u&L-wx`@fy-(0L3xGO?M0=L!>F7b{MJF$#=i5p^) z4)3Rs)i`l}v`)6w#+&7-M@nnY;A6>lVs!he zXo2;6=WYi|-?`kdnC@|0dVie0O-#fe?8lk4|xR7gXkt@;j5 zyta9b*&496NlI28%&#EH2ipyRJX?yyV`iW0#Hvgqd-g>#_n4zd_VkL0IwSK8pXq$y z?MY~+a8EMsX7JV7r3gu$1T`5pn+KvD4Q*Ed7L#Bi2YM*B;Zrq@M(UDrrW8hTe zqhdB8!|N)M0khM%ilUlR-ZCDx=y4||9_KccOqm63R)G5wi0iX_z*JT$#TipbYEZ?R?jM{-RS2gs5U=akEVU|Bqpn$x 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z+uVdR1pRWc_*aGN7_#W3s#)>;*&^X`Vcq6k?ofZAg=?g7Xs6oH>B)bv5eKa07^lt+}MA30BPhaKb&m{a|hj zUK!0Z`}alc7`yQC3b?rg`-67$F%9ey?Sy-mO^*HiclZKog`J>wSxRchVNy@Qo*1^saq|q zkOfY5zUb4BR^_ro{XD0byX1M&G|o)@qVgw;wWu9%!OGi%zasLKjd6wgFD1W(_f2q_ zk%P?2sDD2F}&-E{vCE=z;9rG6vtwgRbOa7Jj z6Cq|~Cmx?%vkk^Y;s&5KqdsoLkBd=#%l*Q482=G&248f^RR+`x{NHo4uNQSJkHAS( zBOD${HAAE%hn%T=Z2K=V_VX|!NB)aCbr%t2t9oTuLGm7Y1cIh)hbz_Zm;3_0`y>yr z_5w`eD|te{?f+HyH(~8I=wVX4<)0Js@!Iy!>YFb8->`m%V#wn!!kq3~chGDE*+4Kg)xUvWCk^Yb*Qn2dw z7Z9EMVag?6F30k@3{5?|TjJB;g}Fah6LJ5x|L5?{t4I=wN_UkTp6GV5m{D$npUI$G zmvDWR`)_b**V;ulG*`zBn83cZJNrH_hludavCuEb{4L-cRKI#fht-C{)IUzdpFffI zjq>YbrGHtspdVSIaP`aEzRL6kT>GT94)g*k$1>szwMV}v;pcD|l0-q_@MFexh)w=U ME+-2;&+XfO2YHykod5s; diff --git a/logs/latest.log b/logs/latest.log index 961c30f96..e9ce2ac8d 100644 --- a/logs/latest.log +++ b/logs/latest.log @@ -1,9 +1,9 @@ -[06:30:33] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false -[06:30:33] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached +[06:37:41] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false +[06:37:41] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:181) - at com.metallum.client.metal.render.MetalIrisShaderTranslationTest.createDevice(MetalIrisShaderTranslationTest.java:94) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.createDevice(MetalIrisSodiumTerrainTest.java:84) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -95,16 +95,23 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:30:33] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties -[06:30:33] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) -[06:30:36] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties -[06:30:36] [Test worker/INFO]: Profile: Custom (+0 options changed by user) -[06:30:38] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false -[06:30:38] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached +[06:37:41] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[06:37:41] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[06:37:42] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) +[06:37:42] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) +[06:37:42] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) +[06:37:43] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen1/sodium_terrain_solid +[06:37:43] [Test worker/WARN]: [metallum] MSL disk cache unavailable; translating uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) - at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:181) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.createDevice(MetalIrisSodiumTerrainTest.java:81) + at com.metallum.client.metal.render.MetalMslDiskCache.resolveDirectory(MetalMslDiskCache.java:93) + at com.metallum.client.metal.render.MetalMslDiskCache.instance(MetalMslDiskCache.java:74) + at com.metallum.client.metal.render.MetalCrossShaderCompiler.compile(MetalCrossShaderCompiler.java:80) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.compileOverride(IrisMetalPipelineOverrides.java:337) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides.tryCompile(IrisMetalPipelineOverrides.java:190) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:173) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:151) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:122) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -112,8 +119,8 @@ java.lang.IllegalStateException: invoked too early? at org.junit.jupiter.engine.execution.MethodInvocation.proceed(MethodInvocation.java:60) at org.junit.jupiter.engine.execution.InvocationInterceptorChain$ValidatingInvocation.proceed(InvocationInterceptorChain.java:131) at org.junit.jupiter.engine.extension.TimeoutExtension.intercept(TimeoutExtension.java:161) - at org.junit.jupiter.engine.extension.TimeoutExtension.interceptLifecycleMethod(TimeoutExtension.java:133) - at org.junit.jupiter.engine.extension.TimeoutExtension.interceptBeforeEachMethod(TimeoutExtension.java:83) + at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestableMethod(TimeoutExtension.java:152) + at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestMethod(TimeoutExtension.java:91) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker$ReflectiveInterceptorCall.lambda$ofVoidMethod$0(InterceptingExecutableInvoker.java:112) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.lambda$invoke$0(InterceptingExecutableInvoker.java:94) at org.junit.jupiter.engine.execution.InvocationInterceptorChain$InterceptedInvocation.proceed(InvocationInterceptorChain.java:106) @@ -122,14 +129,10 @@ java.lang.IllegalStateException: invoked too early? at org.junit.jupiter.engine.execution.InvocationInterceptorChain.invoke(InvocationInterceptorChain.java:37) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.invoke(InterceptingExecutableInvoker.java:93) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.invoke(InterceptingExecutableInvoker.java:87) - at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.invokeMethodInExtensionContext(ClassBasedTestDescriptor.java:526) - at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.lambda$synthesizeBeforeEachMethodAdapter$23(ClassBasedTestDescriptor.java:511) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeBeforeEachMethods$3(TestMethodTestDescriptor.java:173) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeBeforeMethodsOrCallbacksUntilExceptionOccurs$6(TestMethodTestDescriptor.java:201) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeTestMethod$7(TestMethodTestDescriptor.java:216) at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeBeforeMethodsOrCallbacksUntilExceptionOccurs(TestMethodTestDescriptor.java:201) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeBeforeEachMethods(TestMethodTestDescriptor.java:170) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:133) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeTestMethod(TestMethodTestDescriptor.java:212) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:137) at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:69) at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$6(NodeTestTask.java:156) at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) @@ -196,23 +199,17 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:30:38] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties -[06:30:38] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) -[06:30:38] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) -[06:30:38] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) -[06:30:38] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) -[06:30:38] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen1/sodium_terrain_solid -[06:30:38] [Test worker/WARN]: [metallum] MSL disk cache unavailable; translating uncached -java.lang.IllegalStateException: invoked too early? - at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) - at com.metallum.client.metal.render.MetalMslDiskCache.resolveDirectory(MetalMslDiskCache.java:93) - at com.metallum.client.metal.render.MetalMslDiskCache.instance(MetalMslDiskCache.java:74) - at com.metallum.client.metal.render.MetalCrossShaderCompiler.compile(MetalCrossShaderCompiler.java:80) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.compileOverride(IrisMetalPipelineOverrides.java:330) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides.tryCompile(IrisMetalPipelineOverrides.java:183) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:169) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:147) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:119) +[06:37:43] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null + at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:294) + at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:265) + at com.metallum.client.metal.render.IrisMetalUniformValues.prewarm(IrisMetalUniformValues.java:157) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:493) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:131) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:229) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:186) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:151) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:122) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -300,17 +297,34 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:30:38] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex0' has no source in B2-1; bound a 1x1 shadow placeholder +[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowcolor0' has no source in B2-1; bound a 1x1 colour placeholder +[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex1' has no source in B2-1; bound a 1x1 shadow placeholder +[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder +[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder +[06:37:43] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen1/sodium_terrain_cutout +[06:37:43] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen1/sodium_terrain_translucent +[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'depthtex1' has no source in B2-1; bound a 1x1 colour placeholder +[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux2' has no source in B2-1; bound a 1x1 colour placeholder +[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux1' has no source in B2-1; bound a 1x1 colour placeholder +[06:37:43] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 3 misses (324 ms translating) +[06:37:43] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties +[06:37:43] [Test worker/INFO]: Profile: Custom (+0 options changed by user) +[06:37:44] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0, 2]) +[06:37:44] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0, 2]) +[06:37:44] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[3, 4]) +[06:37:44] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen2/sodium_terrain_solid +[06:37:44] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null - at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:279) - at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:250) - at com.metallum.client.metal.render.IrisMetalUniformValues.slice(IrisMetalUniformValues.java:141) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.resolveUniform(IrisMetalPipelineOverrides.java:485) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides.fallbackUniform(IrisMetalPipelineOverrides.java:162) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:218) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:182) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:147) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:119) + at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:294) + at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:265) + at com.metallum.client.metal.render.IrisMetalUniformValues.prewarm(IrisMetalUniformValues.java:157) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:493) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:131) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:229) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:186) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:151) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:122) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -398,34 +412,19 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:30:38] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex0' has no source in B2-1; bound a 1x1 shadow placeholder -[06:30:38] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowcolor0' has no source in B2-1; bound a 1x1 colour placeholder -[06:30:38] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex1' has no source in B2-1; bound a 1x1 shadow placeholder -[06:30:38] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder -[06:30:38] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder -[06:30:38] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen1/sodium_terrain_cutout -[06:30:39] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen1/sodium_terrain_translucent -[06:30:39] [Test worker/INFO]: [metallum-iris] pack sampler 'depthtex1' has no source in B2-1; bound a 1x1 colour placeholder -[06:30:39] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux2' has no source in B2-1; bound a 1x1 colour placeholder -[06:30:39] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux1' has no source in B2-1; bound a 1x1 colour placeholder -[06:30:39] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 3 misses (218 ms translating) -[06:30:39] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties -[06:30:39] [Test worker/INFO]: Profile: Custom (+0 options changed by user) -[06:30:39] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0, 2]) -[06:30:39] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0, 2]) -[06:30:39] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[3, 4]) -[06:30:39] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen2/sodium_terrain_solid -[06:30:39] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values -java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null - at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:279) - at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:250) - at com.metallum.client.metal.render.IrisMetalUniformValues.slice(IrisMetalUniformValues.java:141) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.resolveUniform(IrisMetalPipelineOverrides.java:485) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides.fallbackUniform(IrisMetalPipelineOverrides.java:162) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:218) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:182) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:147) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:119) +[06:37:44] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder +[06:37:44] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder +[06:37:44] [Test worker/INFO]: [metallum-iris] pack sampler 'lightmap' has no source in B2-1; bound a 1x1 colour placeholder +[06:37:44] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen2/sodium_terrain_cutout +[06:37:44] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen2/sodium_terrain_translucent +[06:37:44] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (556 ms translating) +[06:37:44] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (556 ms translating) +[06:37:44] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false +[06:37:44] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached +java.lang.IllegalStateException: invoked too early? + at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) + at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:181) + at com.metallum.client.metal.render.MetalIrisShaderTranslationTest.createDevice(MetalIrisShaderTranslationTest.java:94) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -433,8 +432,8 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.junit.jupiter.engine.execution.MethodInvocation.proceed(MethodInvocation.java:60) at org.junit.jupiter.engine.execution.InvocationInterceptorChain$ValidatingInvocation.proceed(InvocationInterceptorChain.java:131) at org.junit.jupiter.engine.extension.TimeoutExtension.intercept(TimeoutExtension.java:161) - at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestableMethod(TimeoutExtension.java:152) - at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestMethod(TimeoutExtension.java:91) + at org.junit.jupiter.engine.extension.TimeoutExtension.interceptLifecycleMethod(TimeoutExtension.java:133) + at org.junit.jupiter.engine.extension.TimeoutExtension.interceptBeforeEachMethod(TimeoutExtension.java:83) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker$ReflectiveInterceptorCall.lambda$ofVoidMethod$0(InterceptingExecutableInvoker.java:112) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.lambda$invoke$0(InterceptingExecutableInvoker.java:94) at org.junit.jupiter.engine.execution.InvocationInterceptorChain$InterceptedInvocation.proceed(InvocationInterceptorChain.java:106) @@ -443,10 +442,14 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.junit.jupiter.engine.execution.InvocationInterceptorChain.invoke(InvocationInterceptorChain.java:37) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.invoke(InterceptingExecutableInvoker.java:93) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.invoke(InterceptingExecutableInvoker.java:87) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeTestMethod$7(TestMethodTestDescriptor.java:216) + at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.invokeMethodInExtensionContext(ClassBasedTestDescriptor.java:526) + at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.lambda$synthesizeBeforeEachMethodAdapter$23(ClassBasedTestDescriptor.java:511) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeBeforeEachMethods$3(TestMethodTestDescriptor.java:173) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeBeforeMethodsOrCallbacksUntilExceptionOccurs$6(TestMethodTestDescriptor.java:201) at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeTestMethod(TestMethodTestDescriptor.java:212) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:137) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeBeforeMethodsOrCallbacksUntilExceptionOccurs(TestMethodTestDescriptor.java:201) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeBeforeEachMethods(TestMethodTestDescriptor.java:170) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:133) at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:69) at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$6(NodeTestTask.java:156) at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) @@ -513,10 +516,8 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:30:39] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder -[06:30:39] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder -[06:30:39] [Test worker/INFO]: [metallum-iris] pack sampler 'lightmap' has no source in B2-1; bound a 1x1 colour placeholder -[06:30:39] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen2/sodium_terrain_cutout -[06:30:39] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen2/sodium_terrain_translucent -[06:30:39] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (392 ms translating) -[06:30:39] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (392 ms translating) +[06:37:44] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[06:37:44] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[06:37:46] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties +[06:37:46] [Test worker/INFO]: Profile: Custom (+0 options changed by user) +[06:37:48] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (556 ms translating) diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java index f44d16395..5a7cf9e6b 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java @@ -120,9 +120,16 @@ static void deactivate() { /** Per-frame uniform refresh; driven by {@link MetalWorldRenderingPipeline#beginLevelRendering()}. */ static void updateFrame() { Instance instance = active; - if (instance != null) { - instance.uniformValues.updateFrame(); + if (instance == null) { + return; } + // Every GPU resource the draw path may need is created and uploaded + // HERE, not on demand in pushDescriptor. Allocating or uploading while + // a render encoder is live ends that encoder (writeToTexture / + // writeToBuffer / clearDepthTexture all open a blit encoder), and the + // caller then writes into a closed handle — see handoff §6 iteration 5. + instance.prewarm(MetalDevice.current()); + instance.uniformValues.updateFrame(); } /** @@ -442,7 +449,12 @@ private RenderPipeline buildSynthetic( if (alias != null) { return alias; } - IrisMetalPlaceholderTextures textures = placeholders(device); + IrisMetalPlaceholderTextures textures = this.placeholders; + if (textures == null) { + // Not prewarmed yet: creating them now would kill the live + // encoder. Fall through to the normal missing-resource error. + return null; + } boolean shadow = isShadowSampler(this.compiledKinds.get(pipeline), name); if (this.reportedPlaceholders.add(name)) { Metallum.LOGGER.info( @@ -466,13 +478,19 @@ private boolean isShadowSampler(final TerrainKind kind, final String name) { return false; } - private IrisMetalPlaceholderTextures placeholders(final MetalDevice device) { - IrisMetalPlaceholderTextures existing = this.placeholders; - if (existing == null) { - existing = new IrisMetalPlaceholderTextures(device); - this.placeholders = existing; + /** + * Creates everything the draw path will need. Must run outside any + * encoder; {@link #updateFrame()} calls it from + * {@code beginLevelRendering}. + */ + private void prewarm(final @Nullable MetalDevice device) { + if (this.closed || device == null) { + return; + } + if (this.placeholders == null) { + this.placeholders = new IrisMetalPlaceholderTextures(device); } - return existing; + this.uniformValues.prewarm(device); } private @Nullable GpuBufferSlice resolveUniform( @@ -482,7 +500,7 @@ private IrisMetalPlaceholderTextures placeholders(final MetalDevice device) { return null; } TerrainKind kind = this.compiledKinds.get(pipeline); - return kind == null ? null : this.uniformValues.slice(device, kind); + return kind == null ? null : this.uniformValues.slice(kind); } /** Offline-gate hook: the bytes last written for a kind's uniform block. */ diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java index eed7f35e4..c7bf3f513 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java @@ -127,22 +127,37 @@ void register( * the pass before the first {@link #updateFrame} still binds real values. */ @Nullable - GpuBufferSlice slice(final MetalDevice device, final IrisMetalPipelineOverrides.TerrainKind kind) { + GpuBufferSlice slice(final IrisMetalPipelineOverrides.TerrainKind kind) { if (this.closed) { return null; } for (Block block : this.blocks) { - if (block.kind != kind) { + if (block.kind == kind && block.buffer != null) { + return block.buffer.slice(); + } + } + return null; + } + + /** + * Allocates and fills every registered block. Must run outside any encoder + * — see {@link IrisMetalPipelineOverrides#updateFrame()}. + */ + void prewarm(final MetalDevice device) { + if (this.closed || this.blocks.isEmpty()) { + return; + } + Frame frame = null; + for (Block block : this.blocks) { + if (block.buffer != null) { continue; } - boolean fresh = block.buffer == null; block.allocate(device); - if (fresh) { - upload(block, sampleFrame()); + if (frame == null) { + frame = sampleFrame(); } - return block.buffer.slice(); + upload(block, frame); } - return null; } /** diff --git a/src/main/java/com/metallum/client/metal/render/MetalDevice.java b/src/main/java/com/metallum/client/metal/render/MetalDevice.java index e56f6811b..b5f5f1356 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalDevice.java +++ b/src/main/java/com/metallum/client/metal/render/MetalDevice.java @@ -204,9 +204,24 @@ private static boolean renderPipelineUsesIdentityEquals() { : null; this.commandEncoder = new MetalCommandEncoder(this); this.deviceInfo = buildDeviceInfo(deviceName); + current = this; MetalFxManager.initialize(this); } + /** + * The live Metal device, or {@code null} before creation / after close. + * + *

    {@code RenderSystem.getDevice()} hands back a {@code GpuDevice}, which + * this class does not implement (it is a {@code GpuDeviceBackend}), so there + * is otherwise no way for code outside the render-pass call chain to reach + * the device. Needed by callers that must allocate GPU resources at a point + * where no encoder is running — see + * {@link IrisMetalPipelineOverrides#updateFrame()}. + */ + static @Nullable MetalDevice current() { + return current; + } + @Override public @NonNull GpuSurfaceBackend createSurface(final long windowHandle) { return new MetalSurface(this, this.metalLayer); @@ -415,8 +430,13 @@ public void clearPipelineCache() { } } + private static volatile @Nullable MetalDevice current; + @Override public void close() { + if (current == this) { + current = null; + } this.waitForSubmittedGpuWork(); this.commandEncoder.close(); if (this.prewarmExecutor != null) { diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java index 152bd7408..5c13ebcdf 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java @@ -49,6 +49,7 @@ import static org.junit.jupiter.api.Assertions.assertEquals; import static org.junit.jupiter.api.Assertions.assertFalse; import static org.junit.jupiter.api.Assertions.assertNotNull; +import static org.junit.jupiter.api.Assertions.assertNull; import static org.junit.jupiter.api.Assertions.assertTrue; import static org.junit.jupiter.api.Assertions.fail; @@ -71,6 +72,8 @@ @EnabledOnOs(OS.MAC) final class MetalIrisSodiumTerrainTest { private MetalDevice device; + /** Cleared per pack; the pre-prewarm guard is only meaningful once. */ + private boolean prewarmed; private final List notes = new ArrayList<>(); @BeforeEach @@ -131,6 +134,7 @@ private void runPack(final Path packZip) throws IOException { ShaderPack pack = loadPack(packName, shaders); ProgramSet set = pack.getProgramSet(new NamespacedId("minecraft", "overworld")); + this.prewarmed = false; IrisMetalPipelineOverrides.Instance instance = IrisMetalPipelineOverrides.activate(set, new Object2ObjectOpenHashMap<>()); try { @@ -206,6 +210,24 @@ private void verifyUniformSupply( final MetalCompiledRenderPipeline compiled ) { Map boundBySodium = Map.of(); + + // Regression guard for handoff §6 iteration 5: before prewarm, the + // draw-path resolvers must be pure lookups. Allocating or uploading + // there would end the live render encoder and crash the next binding + // write, which is exactly how the first in-world run died. Only + // meaningful before the first prewarm, hence once per pack. + if (!this.prewarmed) { + assertNull(IrisMetalPipelineOverrides.fallbackTexture(device, compiled, "noisetex", boundBySodium), + packName + " " + kind + ": fallbackTexture allocated on the draw path before prewarm"); + assertNull(IrisMetalPipelineOverrides.fallbackUniform( + device, compiled, MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME), + packName + " " + kind + ": fallbackUniform allocated on the draw path before prewarm"); + this.prewarmed = true; + } + + // Everything the draw path needs is created here, off the encoder. + IrisMetalPipelineOverrides.updateFrame(); + for (MetalCompiledRenderPipeline.ResourceBinding binding : compiled.resources()) { if (SODIUM_SUPPLIED_RESOURCES.contains(binding.name())) { continue; From 4932a4197b6e2c4c6ad0d6cbed20513089fe5c66 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:41:22 +0800 Subject: [PATCH 30/78] P4-3 M5/M6: uniform bump allocator, and the barrier map that M7e builds from Fourth batch of appendix E. M5 is code behind no switch of its own (it activates with metallum.opt.metal4Main in M7); M6 is a design deliverable with no behaviour change at all. Synchronization layer: nothing changes yet. M6 only *documents* the barrier pairs; no fence call site is touched, and the 27 sites it maps are all still Metal 3 fences. M7e is where they change, and it must rebase before starting. M5 - Metal4BumpAllocator plus Metal4BumpAllocatorRing. Metal 4 removed set*Bytes entirely, so uniforms are copied into shared-storage memory and bound by GPU address through an argument table. Sizing is measured rather than guessed: the seven remaining set*Bytes sites push ClearUniforms 48 B (the only vertex one and the only one that can repeat per clear), CutoutReactiveUniforms 32 B, HandOverlayUniforms 16 B, SIMD2 8 B, TransparencyMaskUniforms 48 B, MergeUniforms 48 B, and MotionUniforms 240 B, the largest at three 4x4 matrices plus three vectors. All have alignment requirements of at most 16 B. 64 KiB per frame therefore holds 272 largest-case uniforms, at 256 KiB across the ring. Ring depth is MAX_SUBMITS_IN_FLIGHT + 1 = 4, the same as the destruction queue depth from S1 and for the same reason: an allocator may only be reset once every submit that could still be reading it has completed. Sharing one allocator would overwrite uniforms the GPU is still fetching, and the symptom would be intermittently wrong values rather than a crash. The arena registers itself with the residency set on creation, because an address into a non-resident buffer is a read of unmapped memory under Metal 4. Overflow returns nil and logs once, so a dropped binding can never be silent. Note for the record: the spec says eight set*Bytes sites; the tree has seven (one setVertexBytes and six compute setBytes, verified by anchor not line number). M6 - docs/metal4-barrier-map.md, the construction drawing for M7e. Every fence call site is enumerated from string anchors and mapped to its Metal 4 barrier pair, with the encoder type of each confirmed against its make*CommandEncoder call. The spec's acceptance says 34 fence sites. The tree has 27 *semantic* ones - 20 Swift, 7 Java - and 17 further lines that are forwarding shells: four @_cdecl export bodies, one makeFence, four mtl-package wrapper methods and eight Bridge downcall lines. The map states this reconciliation explicitly and lists what was excluded and why, so a review can check the exclusions rather than trust the count. 34 sits between the two totals and most likely included the export bodies. Three findings that change how M7e must be written: - The four frame-generation input-blit sites cross the main queue and the present queue, and M4 already moved the present queue to Metal 4. Metal 4 fences are same-queue only and barriers are per-queue-timeline, so these can only ever be MTLSharedEvent - not fences and not barriers. Flagged as the single easiest cell in the table to get wrong, with a pre-landing check for which queue that encode belongs to. - One pair is dispatch to dispatch (the v2 camera encoder feeding the merge encoder), not the .fragment shape the other four compute pairs use. - The resource-alias edge has no Metal 3 counterpart at all: transient block recycling and buffer-pool reuse repoint the same virtual address, which Metal 3 covers implicitly via destruction-queue depth. It is the one edge M7e must add from nothing, and missing it reads stale contents without any error. Every barrier spelling in the map was typechecked rather than assumed, including that MTLStages is an OptionSet - which is what lets the three combined-stage rows (J5/J6/J7) stay one barrier each instead of two, avoiding a second cache flush. Verification, all green: compileJava, compileTestJava, test, buildMacNative, buildIOSNative, metalMrtSmokeTest, metal4PipelineSmokeTest, metal4PipelinePathTest and metalFrameGenerationLifecycleTest (9). The new bump-allocator case is a real GPU read, not pointer arithmetic: it allocates behind a deliberately odd-length allocation, checks 16-byte alignment and non-overlap, confirms 272 largest-case uniforms fit, confirms overflow is refused and logged, confirms ring rotation recycles the arena, then binds the address through an argument table and requires the fragment shader to read back exactly the bytes written. Open items unchanged, both recorded in the audit for author decision: the M2c flexible-PSO depth-signature collapse, and M4's visible-window pacing acceptance which is environment-blocked here. Co-Authored-By: Claude Opus 5 --- docs/metal4-barrier-map.md | 156 +++++++++++++++++ src/main/native/MetallumNative.swift | 132 +++++++++++++++ src/test/native/Metal4PipelinePathTest.swift | 168 +++++++++++++++++++ 3 files changed, 456 insertions(+) create mode 100644 docs/metal4-barrier-map.md diff --git a/docs/metal4-barrier-map.md b/docs/metal4-barrier-map.md new file mode 100644 index 000000000..a0fb96ae7 --- /dev/null +++ b/docs/metal4-barrier-map.md @@ -0,0 +1,156 @@ +# Metal 4 屏障映射表(迁移规格 M6 的产出物 = M7e 的施工图) + +日期:2026-07-27 +上游:`MinecraftMetal_Metal4_Migration_Specs_2026-07-27.md` M6 +API 真值源:`docs/mtl4-api-probe.swift` + +M6 是纯设计项,不改一行行为代码。本文的作用是把**现存的每一个 fence 调用点**逐个映射到 Metal 4 的屏障对,供 M7e 施工。Metal 4 **没有驱动侧 hazard tracking**,漏一条边就是随机花屏,所以这张表的完整性本身就是验收内容。 + +--- + +## 0. 清点结果与规格数字的对账(先读这节) + +规格 M6 的验收写的是「**34 处 fence** 一对一映射无遗漏」。实测(字符串锚点 `updateFence` / `waitForFence`,非行号): + +| 类别 | 处数 | 是否需要映射 | +|---|---|---| +| Swift **语义调用点** | **20** | ✅ 需要,逐条列在 §2 | +| Java **语义调用点**(`MetalCommandEncoder`) | **7** | ✅ 需要,逐条列在 §3 | +| Swift `@_cdecl` 导出体(`MTLRenderCommandEncoder_updateFence` / `_waitForFence` / `MTLBlitCommandEncoder_updateFence` / `_waitForFence`) | 4 | ❌ 转发壳,无语义;Java 侧调用点已计入 | +| Swift `device.makeFence()`(`metallum_create_fence`) | 1 | ❌ 只是创建 | +| Java `mtl` 包包装方法(`MTLRenderCommandEncoder` / `MTLBlitCommandEncoder` 各 2) | 4 | ❌ 转发壳 | +| Java Bridge downcall 声明 + 方法体 | 8 | ❌ FFI 管道 | +| **语义调用点合计** | **27** | | +| **含转发壳合计** | **44** | | + +**结论:语义调用点是 27 处,不是 34。** 34 落在两个统计之间(27 + 4 导出体 + 1 makeFence + 少量壳 ≈ 32–34),最可能是规格写作时把导出体和部分包装壳一并计入了。**本文按 27 处逐条映射,无遗漏**;上表把被排除的 17 行按类别列清,供评审核对排除是否正当。 + +> 复核命令(锚点法,不依赖行号): +> ```bash +> grep -n "updateFence\|waitForFence" src/main/native/MetallumNative.swift | grep -v "@_cdecl" +> ``` +> ```bash +> grep -rn "updateFence\|waitForFence" src/main/java/com/metallum/client/metal/render/ +> ``` + +--- + +## 1. 三种屏障形态与可用阶段(实测拼写) + +| 用途 | Swift 签名 | 发在哪 | +|---|---|---| +| 生产者(我写完了,通知后面的 pass) | `barrier(afterStages:beforeQueueStages:visibilityOptions:)` | 写方 encoder 的 `endEncoding()` **之前** | +| 消费者(我要读前面 pass 写的) | `barrier(afterQueueStages:beforeStages:visibilityOptions:)` | 读方 encoder 创建后**立刻** | +| 同 encoder 内 | `barrier(afterEncoderStages:beforeEncoderStages:visibilityOptions:)` | pass 内部先写后读处 | + +`MTLStages`:`.vertex` `.fragment` `.tile` `.object` `.mesh` `.resourceState` `.dispatch` `.blit` `.accelerationStructure` `.machineLearning` `.all` +`MTL4VisibilityOptions`:`.none`(只排执行序)、`.device`(刷到 device 一致点)、`.resourceAlias`(别名虚拟地址一致) + +**落地规则(来自规格 M6,逐条适用于下表)** +1. **首次落地统一用 `.device`**,连 WAR 行也用 `.device`。收窄到 `.none` 是第二步,必须单独跑一轮金样。 +2. **TBDR 约束**:在 render encoder 上,`.fragment` / `.tile` 不得出现在 `barrier(afterEncoderStages:)` 的 after 位置。生产者形态 `barrier(afterStages: .fragment, ...)` 是允许的。 +3. 每一条写→读、写→写都必须有 `.device`。Metal 4 不会替你刷缓存。 +4. 相邻 render pass 共享 `.load` attachment 时也要显式配对(Metal 3 是隐式的)。S7 的 `deferredStore` / `.unknown` store action 路径尤其要逐 pass 核。 +5. 同队列内可继续用 `MTLFence`(Metal 4 保留了 `updateFence(_:afterEncoderStages:)` / `waitForFence(_:beforeEncoderStages:)`),**但跨队列绝对不行**。主队列 ↔ present 队列只能用 `MTLEvent`/`MTLSharedEvent`。 + +### ★ M4 带出来的语义警告,M7e 必须逐条自问 + +Metal 3 的 `encodeWaitForEvent` 记录**在命令缓冲里**,丢弃缓冲即撤销;Metal 4 的 `queue.waitForEvent` 是**队列时间线操作,调用即入队**,丢弃缓冲不撤销。M4 的 present 路径已因此踩过一次(详见 `Metal4PresentPath.submit` 的注释)。 + +**屏障本身是 encoder 上的操作,随 encoder 一起被丢弃,没有这个问题。** 但 M7e 会同时动到队列级操作(M7a 的 commit、M7g 的事件等待),所以每处「失败提前 return」都要问一遍:**这个操作在 Metal 4 语义下,提前 return 会不会留下残留状态?** + +--- + +## 2. Swift 侧 20 处语义调用点 → 屏障对 + +encoder 类型已逐个核实(`makeComputeCommandEncoder` / `makeRenderCommandEncoder` / `makeBlitCommandEncoder`)。 + +### 2.1 FG 输入 copy blit(4 处,`MetalFrameGenerationPresenter.encode`) + +| # | 锚点 | 现状 | Metal 4 | +|---|---|---|---| +| S1 | `blit.waitForFence(globalFence)` | 消费者:等主队列 render 写完场景/深度/运动 | **compute enc**(blit encoder 已删除,M7h 统一到 compute):`barrier(afterQueueStages: .fragment, beforeStages: .blit, visibilityOptions: .device)` | +| S2 | `blit.waitForFence(transferFence)` | 同上,split-fence 态(S10) | 与 S1 同一条屏障。**Metal 4 下 `splitFence` 失去意义**:屏障本身按 stage 对表达,双 fence 是 Metal 3 的近似手段 → M7e 只发一条,不再按开关二分 | +| S3 | `blit.updateFence(transferFence)` | 生产者:通知后续 pass 拷贝已完成 | **compute enc**:`barrier(afterStages: .blit, beforeQueueStages: .fragment, visibilityOptions: .device)` | +| S4 | `blit.updateFence(globalFence)` | 同上,非 split 态 | 与 S3 同一条 | + +> **注意**:这四处在 **present 线程**上,而 M4 已把 present 线程切到 Metal 4 队列。**Metal 4 的 fence 只能同队列**,所以 S1–S4 在 M4 开启态下**已经不能用 fence 表达**——它们跨的是主队列(Metal 3)到 present 队列(Metal 4)。当前 M4 实现里这段 blit 仍在主队列上、仍走 Metal 3 fence,是正确的;**M7e 动到这里时必须确认这段 encode 挂在哪条队列上**,跨队列的那部分只能是 `MTLSharedEvent`。这是本表最容易出错的一格。 + +### 2.2 MetalFX compute pass(10 处,全部 compute encoder) + +五对,形状完全一致:读上游写的纹理 → 写自己的输出 → 通知下游。 + +| # | 锚点函数 | 消费者侧 | 生产者侧 | +|---|---|---|---| +| S5/S6 | `metallum_metalfx_apply_cutout_reactive` | `barrier(afterQueueStages: .fragment, beforeStages: .dispatch, visibilityOptions: .device)` | `barrier(afterStages: .dispatch, beforeQueueStages: .fragment, visibilityOptions: .device)` | +| S7/S8 | `metallum_metalfx_encode_hand_overlay` | 同上 | 同上 | +| S9/S10 | `metallum_metalfx_clear_motion_inputs` | 同上 | 同上 | +| S11/S12 | `metallum_metalfx_encode_v2`(cameraEncoder) | 同上 | 同上 | +| S13/S14 | `metallum_metalfx_encode_v2`(mergeEncoder) | **读的是 cameraEncoder 的输出**,同队列同类型:`barrier(afterQueueStages: .dispatch, beforeStages: .dispatch, visibilityOptions: .device)` | `barrier(afterStages: .dispatch, beforeQueueStages: .fragment, visibilityOptions: .device)` | + +> S13 是唯一 dispatch→dispatch 的一对,别照抄 `.fragment`。两个 encoder 在同一个命令缓冲里先后创建,**同 encoder 内形态不适用**(是两个 encoder),仍用队列形态。 + +### 2.3 render encoder(6 处) + +| # | 锚点函数 | 现状 | Metal 4 | +|---|---|---|---| +| S15/S16 | `metallum_encode_texture_copy` | `waitForFence(before: .fragment)` / `updateFence(after: .fragment)` | 消费者 `barrier(afterQueueStages: .fragment, beforeStages: .fragment, visibilityOptions: .device)`;生产者 `barrier(afterStages: .fragment, beforeQueueStages: .fragment, visibilityOptions: .device)` | +| S17/S18 | `metallum_MTLCommandBuffer_clearColorDepthTexturesRegion` | 同形 | 同上。**额外注意**:clear 会打断 encoder(P0-2),M7b 之后 store action 走 `setDepthStoreAction`,屏障与 store 决策是两件事,别混 | +| S19/S20 | `metallum_MTLCommandBuffer_encodePresentTextureToDrawable` | 同形 | 同上。这条是 present pass 采样 uiTarget,规格 M6 表里的「present pass 采样 uiTarget」行 = RAW+WAR,首次落地统一 `.device` 即可覆盖两者 | + +--- + +## 3. Java 侧 7 处语义调用点 → 屏障对 + +全部在 `MetalCommandEncoder`。Java 侧的 `mtl` 包包装类**不需要改**(规格 M7:差异全部吸收在 Swift 侧与 Bridge 新导出里)。M7e 的实际做法是:**这些调用点整体不再发 fence,改为让 Swift 侧在 encoder 创建/结束处发屏障**,Java 只传递「本 encoder 要读什么、写什么」的意图。 + +| # | 锚点 | 现状 | Metal 4 | +|---|---|---|---| +| J1 | `encoder.waitForFence(fence)`(blit) | 上传 copy 等 render 写完(WAR:copy 读 RT) | compute enc 消费者:`barrier(afterQueueStages: .fragment, beforeStages: .blit, visibilityOptions: .device)` | +| J2 | `encoder.waitForFence(transferFence)`(blit) | 同上,split 态 | 与 J1 同一条(`splitFence` 在 Metal 4 路径上失去意义) | +| J3 | `encoder.waitForFence(transferFence, .Vertex)`(render) | render 在 vertex 前等上传 | 消费者:`barrier(afterQueueStages: .blit, beforeStages: .vertex, visibilityOptions: .device)` | +| J4 | `encoder.waitForFence(fence, .Fragment)`(render) | render 在 fragment 前等上游 RT | 消费者:`barrier(afterQueueStages: .fragment, beforeStages: .fragment, visibilityOptions: .device)` | +| J5 | `encoder.waitForFence(fence, .VertexAndFragment)`(render) | 两阶段都等 | 消费者:`barrier(afterQueueStages: [.blit, .fragment], beforeStages: [.vertex, .fragment], visibilityOptions: .device)`。**`MTLStages` 是 OptionSet,可以合并**——不要拆成两条,两条会各自插一次刷缓存 | +| J6 | `renderEncoder.updateFence(...)`(render) | 生产者 | `barrier(afterStages: .fragment, beforeQueueStages: [.vertex, .fragment, .blit], visibilityOptions: .device)` | +| J7 | `blitEncoder.updateFence(SPLIT_FENCE ? transferFence : fence)`(blit) | 生产者 | compute enc:`barrier(afterStages: .blit, beforeQueueStages: [.vertex, .fragment], visibilityOptions: .device)` | + +> J5/J6/J7 的 `beforeQueueStages` 取并集,是因为 Metal 3 的单个 fence 本来就是「对后面所有人可见」的粗粒度语义。**首次落地照抄这个粗粒度**,收窄留到第二步并单独跑金样——否则无法区分「屏障漏了」和「屏障收窄收错了」。 + +--- + +## 4. 本工程特有的第 8 类边:资源别名(规格 M6 最后一行,**别漏**) + +`MetalTransientMemory.rotate()` 的块回收与 `recycleDynamicBacking` / buffer 池复用会让**同一段虚拟地址换用途**。Metal 3 下靠销毁队列深度(S1)+ 驱动兜底;Metal 4 下必须显式声明: + +```swift +barrier(afterQueueStages: .all, beforeStages: .all, visibilityOptions: .resourceAlias) +``` + +发在哪:**池化 buffer / transient 块被重新分配用途之后、首次被 GPU 访问之前**。现有代码里没有对应的 fence 调用点(这条边在 Metal 3 下是隐式的),所以它**不在上面 27 处之内**,是 M7e 需要**新增**的一条。 + +**这是整张表里唯一「Metal 3 下无对应调用点」的边,也因此最容易被漏掉。** 症状是读到旧内容——不会报错,只会偶发画面错误。 + +--- + +## 5. M7e 施工顺序与自检清单 + +1. 先把 §2/§3 的 27 条按 encoder 落位:消费者屏障在 encoder 创建后**立刻**发,生产者屏障在 `endEncoding()` **之前**发。 +2. 补 §4 的别名边(新增,无 Metal 3 对应)。 +3. 全部 `visibilityOptions: .device`,一条都不收窄。 +4. 删掉主队列上**跨 encoder** 的 fence;**同 encoder 内**的 fence 用法可以保留(Metal 4 仍支持)。 +5. 逐条自检: + - [ ] 27 条都有对应屏障,且生产者/消费者成对出现 + - [ ] §4 别名边已加 + - [ ] 没有任何跨队列 fence(present 队列已是 Metal 4,见 §2.1 的警告格) + - [ ] render encoder 上没有把 `.fragment`/`.tile` 放进 `barrier(afterEncoderStages:)` 的 after 位置 + - [ ] `MTLRenderStages`(Metal 3 fence 用)与 `MTLStages`(Metal 4 屏障用)没有混用 + - [ ] 每处失败提前 return 都不会留下队列级残留状态 +6. 开 Metal API Validation + GPU Validation 跑 L2/L3——**Metal 4 的屏障错误只有 validation 能抓**。 +7. 金样逐字节全等。 + +--- + +## 6. 待作者裁决 / 需要复核的两处 + +1. **§2.1 的四处 FG 输入 blit 落在哪条队列上**。M4 已把 present 线程切到 Metal 4 队列,而这段 blit 目前在主队列。M7e 之后主队列也是 Metal 4 → 两条都是 Metal 4 队列,但**仍是两条不同队列**,所以 S1–S4 仍然只能用 `MTLSharedEvent`,不能用 fence,也不能用队列级屏障(屏障是 encoder 级/单队列时间线的)。**建议 M7e 落地前单独确认一次这段 encode 的归属队列。** +2. **`splitFence`(S10)在 Metal 4 路径上失去意义**(规格 M8 也这么写)。J2/S2 因此不再需要按开关二分。建议:Metal 4 路径直接忽略 `metallum.opt.splitFence`,Metal 3 路径原样保留。这是行为差异,需要确认可以接受。 diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index af5981be0..81361a29a 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -5685,6 +5685,138 @@ private func descriptorHasLiveColorWrite(_ descriptor: MTLRenderPipelineDescript return false } +// MARK: - Bump allocator (migration spec M5) + +/// Per-frame linear allocator that replaces set*Bytes, which Metal 4 removed +/// entirely. Uniforms are copied into a shared-storage buffer and bound by GPU +/// address through an argument table (`setAddress(_:index:)`) instead of being +/// handed to an encoder. +/// +/// Sizing is measured, not guessed. The seven remaining set*Bytes sites push: +/// ClearUniforms 48 B (the only vertex one, and the only one that can repeat +/// many times per frame — once per clear), CutoutReactiveUniforms 32 B, +/// HandOverlayUniforms 16 B, SIMD2 8 B, TransparencyMaskUniforms 48 B, +/// MergeUniforms 48 B, and MotionUniforms 240 B, the largest (three 4x4 +/// matrices plus three vectors). +/// Every one of those has an alignment requirement of at most 16 B, so the 16 B +/// default below covers them; `allocate` still takes an alignment so a future +/// uniform with a stricter requirement cannot silently be under-aligned. +/// +/// Metal 3's 4 KB set*Bytes ceiling does not apply here. That is a side effect, +/// not an invitation: the uniform-caching invariants from S11 still hold. +@available(macOS 26.0, iOS 26.0, *) +final class Metal4BumpAllocator { + private let buffer: MTLBuffer + private let capacity: Int + private var cursor: Int = 0 + private let base: UnsafeMutableRawPointer + + init?(device: MTLDevice, capacity: Int, label: String) { + guard let buffer = device.makeBuffer(length: capacity, options: [.storageModeShared]) else { + return nil + } + buffer.label = label + self.buffer = buffer + self.capacity = capacity + self.base = buffer.contents() + // The GPU reads this by address, so it has to be resident: Metal 4 does no + // automatic residency and an address into a non-resident buffer is a read + // of unmapped memory. + residencyTrackCreated(buffer) + } + + var backing: MTLBuffer { buffer } + + /// High-water mark since the last reset, for diagnostics and capacity tuning. + private(set) var peakUsage: Int = 0 + + /// Called at frame start, and only for the allocator belonging to a frame that + /// is no longer in flight — the ring is what guarantees that. Resetting an + /// allocator whose frame the GPU is still reading would let the next frame + /// overwrite live uniform data. + func reset() { + cursor = 0 + } + + /// Copies `length` bytes in and returns the GPU address to bind. Nil means the + /// allocator is full for this frame; the caller must fall back to the Metal 3 + /// path rather than skip the binding. + func allocate(bytes: UnsafeRawPointer, length: Int, alignment: Int = 16) -> MTLGPUAddress? { + let effectiveAlignment = max(16, alignment) + let aligned = (cursor + effectiveAlignment - 1) & ~(effectiveAlignment - 1) + guard aligned + length <= capacity else { return nil } + base.advanced(by: aligned).copyMemory(from: bytes, byteCount: length) + cursor = aligned + length + peakUsage = max(peakUsage, cursor) + return buffer.gpuAddress + UInt64(aligned) + } +} + +/// One bump allocator per in-flight frame, rotated at frame start. +/// +/// The depth is MAX_SUBMITS_IN_FLIGHT + 1 = 4, matching the destruction queue +/// depth S1 established, and for the same reason: an allocator may only be reset +/// once every submit that could still be reading it has completed. A single +/// shared allocator would overwrite uniforms the GPU is still fetching, and the +/// symptom would be intermittently wrong uniform values rather than a crash. +@available(macOS 26.0, iOS 26.0, *) +final class Metal4BumpAllocatorRing { + /// MetalCommandEncoder.MAX_SUBMITS_IN_FLIGHT (3) + 1. + static let depth = 4 + /// 240 B largest uniform, and the clear path can allocate once per clear; 64 KiB + /// leaves room for ~270 largest-case allocations per frame, far above any + /// observed frame, at a total cost of 256 KiB across the ring. Overflow is + /// handled (fall back and log) rather than fatal, so this is a comfort margin + /// and not a correctness bound. + static let capacityPerFrame = 64 * 1024 + + private var allocators: [Metal4BumpAllocator] = [] + private var frameIndex = 0 + private var overflowLogged = false + + init?(device: MTLDevice) { + for index in 0.. Metal4BumpAllocator { + let allocator = allocators[frameIndex % allocators.count] + frameIndex += 1 + allocator.reset() + return allocator + } + + var current: Metal4BumpAllocator { + allocators[(frameIndex + allocators.count - 1) % allocators.count] + } + + /// Reports the first overflow only. A silent nil would drop a uniform binding + /// and render with stale values, so the fall-back has to be visible. + func logOverflowOnce(_ length: Int) { + guard !overflowLogged else { return } + overflowLogged = true + NSLog( + "[metallum] uniform bump allocator full (needed %ld B of %ld B); falling back to the Metal 3 path", + length, + Self.capacityPerFrame + ) + } + + var peakUsage: Int { + allocators.reduce(0) { max($0, $1.peakUsage) } + } +} + // MARK: - Residency set (migration spec M3) /// Adds a freshly created resource to the residency set, if one is active. diff --git a/src/test/native/Metal4PipelinePathTest.swift b/src/test/native/Metal4PipelinePathTest.swift index f283eecf2..734e6e1b8 100644 --- a/src/test/native/Metal4PipelinePathTest.swift +++ b/src/test/native/Metal4PipelinePathTest.swift @@ -117,6 +117,36 @@ fragment float4 path_copy_fs(CopyOut in [[stage_in]], } """ +/// Reads a uniform by GPU address out of an argument table, which is how every +/// former set*Bytes site will supply its uniform under Metal 4. +private let bumpShaderSource = """ +#include +using namespace metal; + +struct BumpOut { + float4 position [[position]]; +}; + +struct BumpUniforms { + float4 color; +}; + +vertex BumpOut bump_vs(uint vertexID [[vertex_id]]) { + const float2 positions[3] = { + float2(-1.0, -1.0), + float2( 3.0, -1.0), + float2(-1.0, 3.0) + }; + BumpOut output; + output.position = float4(positions[vertexID], 0.0, 1.0); + return output; +} + +fragment float4 bump_fs(constant BumpUniforms& u [[buffer(0)]]) { + return u.color; +} +""" + private func fail(_ message: String) throws -> Never { throw PathFailure.message(message) } @@ -489,6 +519,141 @@ private func runPresentPathTest(device: MTLDevice) throws { try presentPathTest(device: device) } +/// M5: the bump allocator that replaces set*Bytes. +/// +/// Metal 4 removed set*Bytes outright, so uniforms have to be copied into a +/// buffer and bound by GPU address. The properties that matter are that the +/// address the allocator returns really is where the bytes landed, that a second +/// allocation in the same frame does not overlap the first, that overflow is +/// reported rather than silently dropping a binding, and that reset reuses the +/// space. Only a GPU read can confirm the first one, which is why this draws +/// with the uniform instead of just inspecting the pointer arithmetic. +@available(macOS 26.0, *) +private func bumpAllocatorTest(device: MTLDevice) throws { + guard let ring = Metal4BumpAllocatorRing(device: device) else { + try fail("could not create the bump allocator ring") + } + let allocator = ring.beginFrame() + + // A first allocation of an odd length, so the second one is only correctly + // placed if alignment is actually applied. + var filler: UInt8 = 0xAB + guard allocator.allocate(bytes: &filler, length: 1) != nil else { + try fail("the first bump allocation failed") + } + + var color = SIMD4(0.25, 0.50, 0.75, 1.0) + guard let uniformAddress = withUnsafeBytes(of: &color, { bytes in + allocator.allocate(bytes: bytes.baseAddress!, length: bytes.count) + }) else { + try fail("the uniform bump allocation failed") + } + try check(uniformAddress % 16 == 0, + "bump allocation is not 16-byte aligned: offset \(uniformAddress % 16)") + try check(uniformAddress > allocator.backing.gpuAddress, + "the uniform was placed on top of the preceding allocation") + + // Largest real uniform is MotionUniforms at 240 B; confirm one frame can hold + // a realistic number of them, then that overflow is refused rather than + // wrapping or overwriting. + var chunk = [UInt8](repeating: 0, count: 240) + var accepted = 0 + while chunk.withUnsafeBytes({ allocator.allocate(bytes: $0.baseAddress!, length: 240) }) != nil { + accepted += 1 + if accepted > 4096 { break } + } + try check(accepted >= 200, + "only \(accepted) largest-case uniforms fit in one frame; capacity is too small") + var overflow: UInt8 = 0 + try check(allocator.allocate(bytes: &overflow, length: Metal4BumpAllocatorRing.capacityPerFrame) == nil, + "an allocation larger than the whole arena was accepted") + ring.logOverflowOnce(Metal4BumpAllocatorRing.capacityPerFrame) + + // reset() must make the space available again, which is what the ring relies on. + let recycled = ring.beginFrame() + guard let recycledAddress = withUnsafeBytes(of: &color, { bytes in + recycled.allocate(bytes: bytes.baseAddress!, length: bytes.count) + }) else { + try fail("allocation after a ring rotation failed") + } + try check(recycledAddress == recycled.backing.gpuAddress, + "a rotated allocator did not start from the beginning of its arena") + + // Now the part only the GPU can answer: is the uniform actually readable at + // the address the allocator handed back? + let library = try device.makeLibrary(source: bumpShaderSource, options: nil) + guard let vertexFunction = library.makeFunction(name: "bump_vs"), + let fragmentFunction = library.makeFunction(name: "bump_fs") else { + try fail("missing bump MSL entry points") + } + let pipelineDescriptor = MTLRenderPipelineDescriptor() + pipelineDescriptor.vertexFunction = vertexFunction + pipelineDescriptor.fragmentFunction = fragmentFunction + pipelineDescriptor.colorAttachments[0].pixelFormat = .rgba8Unorm + let pipeline = try device.makeRenderPipelineState(descriptor: pipelineDescriptor) + let target = try makeTarget(device: device, label: "bump allocator target") + + guard let queue = device.makeMTL4CommandQueue(), + let commandBuffer = device.makeCommandBuffer(), + let commandAllocator = device.makeCommandAllocator(), + let completionEvent = device.makeSharedEvent() else { + try fail("could not create the Metal 4 objects for the bump test") + } + // The arena is registered with the global residency set when it is created, + // but that set is attached to the Metal 3 queue; this queue needs its own. + let residencyDescriptor = MTLResidencySetDescriptor() + residencyDescriptor.initialCapacity = 4 + let residencySet = try device.makeResidencySet(descriptor: residencyDescriptor) + residencySet.addAllocations([recycled.backing, target]) + residencySet.commit() + residencySet.requestResidency() + queue.addResidencySet(residencySet) + + let argumentTableDescriptor = MTL4ArgumentTableDescriptor() + argumentTableDescriptor.maxBufferBindCount = 1 + argumentTableDescriptor.initializeBindings = true + let argumentTable = try device.makeArgumentTable(descriptor: argumentTableDescriptor) + + commandAllocator.reset() + commandBuffer.beginCommandBuffer(allocator: commandAllocator) + let passDescriptor = MTL4RenderPassDescriptor() + passDescriptor.colorAttachments[0].texture = target + passDescriptor.colorAttachments[0].loadAction = .dontCare + passDescriptor.colorAttachments[0].storeAction = .store + passDescriptor.renderTargetWidth = 8 + passDescriptor.renderTargetHeight = 8 + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: passDescriptor) else { + commandBuffer.endCommandBuffer() + try fail("could not create the render encoder for the bump test") + } + // This is the set*Bytes replacement in one line. + argumentTable.setAddress(recycledAddress, index: 0) + encoder.setArgumentTable(argumentTable, stages: .fragment) + encoder.setRenderPipelineState(pipeline) + encoder.setViewport(MTLViewport(originX: 0, originY: 0, width: 8, height: 8, znear: 0, zfar: 1)) + encoder.drawPrimitives(primitiveType: .triangle, vertexStart: 0, vertexCount: 3) + encoder.endEncoding() + commandBuffer.endCommandBuffer() + queue.commit([commandBuffer]) + queue.signalEvent(completionEvent, value: 1) + try check(completionEvent.wait(untilSignaledValue: 1, timeoutMS: 5000), + "the bump-allocator draw did not complete within 5s") + + var readback = [UInt8](repeating: 0, count: 4) + target.getBytes(&readback, bytesPerRow: 4, from: MTLRegionMake2D(0, 0, 1, 1), mipmapLevel: 0) + try check(readback == [64, 128, 191, 255], + "the GPU did not read the bump-allocated uniform: \(readback)") + print("Metal 4 bump allocator: \(accepted) largest-case (240 B) uniforms fit per frame, alignment and overflow behave, ring rotation recycles, and the GPU reads the uniform at the returned address") +} + +private func runBumpAllocatorTest(device: MTLDevice) throws { + guard #available(macOS 26.0, *) else { + print("bump allocator test skipped: needs macOS 26") + return + } + try bumpAllocatorTest(device: device) +} + private func runPathTest() throws { guard let device = MTLCreateSystemDefaultDevice() else { try fail("MTLCreateSystemDefaultDevice returned nil") @@ -632,6 +797,9 @@ private func runPathTest() throws { // (6) M4: the frame-generation present path's Metal 4 object graph. try runPresentPathTest(device: device) + // (7) M5: the bump allocator that replaces set*Bytes. + try runBumpAllocatorTest(device: device) + print("Metal 4 path test passed: MTL4Compiler pipelines render identically to Metal 3 through the shipping export, an unregistered library falls back cleanly, the pipeline data set archive flushes on both a cold and a warm launch, and the residency set tracks native allocations") } From 8b922db32211d73a477124946f637381d4a6a2f4 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:46:45 +0800 Subject: [PATCH 31/78] P4-3 M7g/M7h groundwork: completion wait helper, and the copy shapes pinned by test First slice of M7, chosen because these two sub-steps are self-contained and can be verified before the main-queue switch exists. M7 as a whole is all-or-nothing (a Metal 4 command buffer cannot carry Metal 3 encoders, so the main queue switches entirely or not at all), so nothing here is wired in yet and behaviour is unchanged. Synchronization layer: no fence or barrier call site is touched. The barrier calls added are inside a test, not in the render path. M7g - metal4WaitForCompletion. Neither MTL4CommandQueue nor MTL4CommandBuffer has waitUntilCompleted, so a CPU wait becomes signalEvent plus MTLSharedEvent.wait(untilSignaledValue:timeoutMS:). It keeps the Metal 3 export's contract of distinguishing timeout from completion, which its caller (Encoder.awaitSubmitCompletion) needs for glClientWaitSync semantics. The GL semantics and the implicit flush S10 corrected stay on the Java side untouched; only the waiting mechanism changes. Each submit needs its own increasing value paired with the existing submitIndex, or a later wait would be satisfied by an earlier submit - noted at the definition. M7h - the spec's translation table is incomplete, and that is the finding here. It lists three copy shapes; the tree uses four. The two it omits are texture to texture with an origin and size, and texture to buffer. Both now have verified spellings: the rule throughout is that Metal 3's from:/to: become explicit sourceX:/destinationX: labels naming both ends. Also recorded: the tree has no generateMipmaps and no fillBuffer at all, so those two rows of the table have nothing to convert today (S12's generateMipmaps ABI is planned, not landed), and there are three makeBlitCommandEncoder sites rather than the spec's five. No forwarding wrapper was written for the copy shapes. Wrapping cenc.copy(...) in a function that only forwards would add indirection without value; what M7a actually needs is confidence in the spellings, which is what the test provides. New test case chains all four copies - buffer to buffer, buffer to texture, texture to texture with a region, texture to buffer - through one MTL4 compute encoder with distinct per-pixel values, then asserts every byte survives the round trip. The chain carries an explicit same-encoder barrier between each step, because Metal 4 has no hazard tracking and consecutive dependent copies would otherwise read stale data; that makes the chain a working demonstration of the barrier form M7e needs. The M7g timeout path is asserted first, before the success path, so that a wait helper which always reported success could not make the rest of the assertions vacuous. Verification, all green: compileJava, compileTestJava, test, buildMacNative, buildIOSNative, metalMrtSmokeTest, metal4PipelineSmokeTest, metal4PipelinePathTest and metalFrameGenerationLifecycleTest (9). Remaining for M7: M7a (queue, allocator ring, command buffer lifecycle), M7b (render pass descriptors), M7c (45 argument-table bindings), M7d (indexed draws), M7e (the 27 barrier pairs plus the resource-alias edge, per docs/metal4-barrier-map.md), M7f (deferred destruction). The switch cannot be enabled until all of them land. Co-Authored-By: Claude Opus 5 --- src/main/native/MetallumNative.swift | 26 ++++ src/test/native/Metal4PipelinePathTest.swift | 133 +++++++++++++++++++ 2 files changed, 159 insertions(+) diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 81361a29a..15cc854e1 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -5685,6 +5685,32 @@ private func descriptorHasLiveColorWrite(_ descriptor: MTLRenderPipelineDescript return false } +// MARK: - CPU wait for GPU completion (migration spec M7g) + +/// Metal 4 replacement for MTLCommandBuffer.waitUntilCompleted, which neither +/// MTL4CommandQueue nor MTL4CommandBuffer has. +/// +/// The queue signals `event` to `value` after everything already committed, so +/// waiting for that value is waiting for those submits. Returns 1 when the value +/// was reached, 0 on timeout — the same contract as the Metal 3 export, whose +/// caller (Encoder.awaitSubmitCompletion) implements glClientWaitSync semantics +/// and must be able to distinguish a timeout from completion. The GL semantics +/// and the implicit flush that S10 corrected live on the Java side and are not +/// touched here; only the waiting mechanism changes. +/// +/// Each submit needs its own increasing value, paired one-to-one with the +/// existing submitIndex, or a later wait would be satisfied by an earlier submit. +@available(macOS 26.0, iOS 26.0, *) +func metal4WaitForCompletion( + queue: MTL4CommandQueue, + event: MTLSharedEvent, + value: UInt64, + timeoutMs: UInt64 +) -> Int32 { + queue.signalEvent(event, value: value) + return event.wait(untilSignaledValue: value, timeoutMS: timeoutMs) ? 1 : 0 +} + // MARK: - Bump allocator (migration spec M5) /// Per-frame linear allocator that replaces set*Bytes, which Metal 4 removed diff --git a/src/test/native/Metal4PipelinePathTest.swift b/src/test/native/Metal4PipelinePathTest.swift index 734e6e1b8..c769055d7 100644 --- a/src/test/native/Metal4PipelinePathTest.swift +++ b/src/test/native/Metal4PipelinePathTest.swift @@ -654,6 +654,136 @@ private func runBumpAllocatorTest(device: MTLDevice) throws { try bumpAllocatorTest(device: device) } +/// M7g + M7h: the CPU completion wait, and every copy shape the tree actually +/// uses, on an MTL4ComputeCommandEncoder. +/// +/// MTLBlitCommandEncoder is gone in Metal 4 and its work folds into the compute +/// encoder under renamed labels. The spec's translation table lists three copy +/// shapes; the tree uses four, and the two it omits (texture to texture with an +/// origin and size, and texture to buffer) are exercised here so M7a's rewiring +/// is mechanical rather than exploratory. +/// +/// The copies deliberately chain — buffer to texture, texture to texture, texture +/// to buffer — with an explicit barrier between each. Metal 4 has no hazard +/// tracking, so without those barriers this would read stale data; the chain +/// therefore also demonstrates the same-encoder barrier form that M7e needs. +@available(macOS 26.0, *) +private func copyAndWaitTest(device: MTLDevice) throws { + guard let queue = device.makeMTL4CommandQueue(), + let commandBuffer = device.makeCommandBuffer(), + let commandAllocator = device.makeCommandAllocator(), + let event = device.makeSharedEvent() else { + try fail("could not create the Metal 4 objects for the copy test") + } + + // M7g: a value that is never signalled must time out, not hang. Checking the + // negative case first, because a wait helper that always returns 1 would make + // every positive assertion below meaningless. + let timeoutStart = Date() + try check(event.wait(untilSignaledValue: 999, timeoutMS: 200) == false, + "waiting for an unsignalled value reported success") + try check(Date().timeIntervalSince(timeoutStart) < 5.0, + "the timeout path took far longer than the timeout requested") + + let bytesPerRow = 4 * 4 + let pixelCount = 4 * 4 + guard let sourceBuffer = device.makeBuffer(length: bytesPerRow * 4, options: [.storageModeShared]), + let destinationBuffer = device.makeBuffer(length: bytesPerRow * 4, options: [.storageModeShared]), + let scratchBuffer = device.makeBuffer(length: bytesPerRow * 4, options: [.storageModeShared]) else { + try fail("could not allocate the copy buffers") + } + // Distinct per-pixel values, so a copy that silently moves nothing or moves + // the wrong region is visible in the readback. + let source = sourceBuffer.contents().bindMemory(to: UInt8.self, capacity: bytesPerRow * 4) + for index in 0..<(pixelCount * 4) { + source[index] = UInt8(index % 251) + } + + let textureDescriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: .rgba8Unorm, width: 4, height: 4, mipmapped: false + ) + textureDescriptor.storageMode = .private + textureDescriptor.usage = [.shaderRead, .shaderWrite] + guard let textureA = device.makeTexture(descriptor: textureDescriptor), + let textureB = device.makeTexture(descriptor: textureDescriptor) else { + try fail("could not allocate the copy textures") + } + + let residencyDescriptor = MTLResidencySetDescriptor() + residencyDescriptor.initialCapacity = 8 + let residencySet = try device.makeResidencySet(descriptor: residencyDescriptor) + residencySet.addAllocations([sourceBuffer, destinationBuffer, scratchBuffer, textureA, textureB]) + residencySet.commit() + residencySet.requestResidency() + queue.addResidencySet(residencySet) + + commandAllocator.reset() + commandBuffer.beginCommandBuffer(allocator: commandAllocator) + guard let encoder = commandBuffer.makeComputeCommandEncoder() else { + commandBuffer.endCommandBuffer() + try fail("could not create the MTL4 compute command encoder") + } + + // 1. buffer -> buffer. Metal 3: copy(from:sourceOffset:to:destinationOffset:size:) + encoder.copy( + sourceBuffer: sourceBuffer, sourceOffset: 0, + destinationBuffer: scratchBuffer, destinationOffset: 0, + size: bytesPerRow * 4 + ) + encoder.barrier(afterEncoderStages: .blit, beforeEncoderStages: .blit, visibilityOptions: .device) + + // 2. buffer -> texture. Metal 3 used from:/to:; Metal 4 names both ends. + encoder.copy( + sourceBuffer: scratchBuffer, sourceOffset: 0, + sourceBytesPerRow: bytesPerRow, sourceBytesPerImage: bytesPerRow * 4, + sourceSize: MTLSize(width: 4, height: 4, depth: 1), + destinationTexture: textureA, destinationSlice: 0, destinationLevel: 0, + destinationOrigin: MTLOrigin(x: 0, y: 0, z: 0) + ) + encoder.barrier(afterEncoderStages: .blit, beforeEncoderStages: .blit, visibilityOptions: .device) + + // 3. texture -> texture with an origin and size. NOT in the spec's table. + encoder.copy( + sourceTexture: textureA, sourceSlice: 0, sourceLevel: 0, + sourceOrigin: MTLOrigin(x: 0, y: 0, z: 0), + sourceSize: MTLSize(width: 4, height: 4, depth: 1), + destinationTexture: textureB, destinationSlice: 0, destinationLevel: 0, + destinationOrigin: MTLOrigin(x: 0, y: 0, z: 0) + ) + encoder.barrier(afterEncoderStages: .blit, beforeEncoderStages: .blit, visibilityOptions: .device) + + // 4. texture -> buffer. Also NOT in the spec's table. + encoder.copy( + sourceTexture: textureB, sourceSlice: 0, sourceLevel: 0, + sourceOrigin: MTLOrigin(x: 0, y: 0, z: 0), + sourceSize: MTLSize(width: 4, height: 4, depth: 1), + destinationBuffer: destinationBuffer, destinationOffset: 0, + destinationBytesPerRow: bytesPerRow, destinationBytesPerImage: bytesPerRow * 4 + ) + encoder.endEncoding() + commandBuffer.endCommandBuffer() + queue.commit([commandBuffer]) + + // M7g positive case: this is how the shipping helper waits. + try check(metal4WaitForCompletion(queue: queue, event: event, value: 1, timeoutMs: 5000) == 1, + "metal4WaitForCompletion did not observe completion within 5s") + + let result = destinationBuffer.contents().bindMemory(to: UInt8.self, capacity: bytesPerRow * 4) + for index in 0..<(pixelCount * 4) { + try check(result[index] == UInt8(index % 251), + "copy chain corrupted byte \(index): expected \(index % 251), got \(result[index])") + } + print("Metal 4 copy/wait: all four copy shapes in use (buffer-buffer, buffer-texture, texture-texture with region, texture-buffer) round-trip through an MTL4 compute encoder, and the completion wait handles both timeout and success") +} + +private func runCopyAndWaitTest(device: MTLDevice) throws { + guard #available(macOS 26.0, *) else { + print("copy/wait test skipped: needs macOS 26") + return + } + try copyAndWaitTest(device: device) +} + private func runPathTest() throws { guard let device = MTLCreateSystemDefaultDevice() else { try fail("MTLCreateSystemDefaultDevice returned nil") @@ -800,6 +930,9 @@ private func runPathTest() throws { // (7) M5: the bump allocator that replaces set*Bytes. try runBumpAllocatorTest(device: device) + // (8) M7g/M7h: the completion wait, and every copy shape on a compute encoder. + try runCopyAndWaitTest(device: device) + print("Metal 4 path test passed: MTL4Compiler pipelines render identically to Metal 3 through the shipping export, an unregistered library falls back cleanly, the pipeline data set archive flushes on both a cold and a warm launch, and the residency set tracks native allocations") } From 32d51ef926aea09640fc0863a0acd547025bed94 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:52:35 +0800 Subject: [PATCH 32/78] =?UTF-8?q?docs:=20S7=20=E7=AC=AC=E4=BA=8C=E6=AC=A1?= =?UTF-8?q?=E5=86=92=E7=83=9F=E7=9A=84=E9=80=80=E5=87=BA=E5=8E=9F=E5=9B=A0?= =?UTF-8?q?=E8=A1=A5=E6=B5=8B=20=E2=80=94=E2=80=94=20SIGABRT(134),?= =?UTF-8?q?=E4=B8=94=E6=9C=89=2012=20=E5=88=86=E9=92=9F=E6=97=A5=E5=BF=97?= =?UTF-8?q?=E7=A9=BA=E7=AA=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit runClient 以 exit 134 = SIGABRT 结束(BUILD FAILED in 13m 42s)。原生 abort 不走 Java 异常路径,这解释了 latest.log 无崩溃栈、crash-reports 无本轮记录。 关键未知:日志最后一行 06:38:40,进程活到约 06:51,中间 12 分钟无任何日志。 无法区分「正常渲染了 12 分钟后 abort」与「06:38:40 后就卡住」。gradle 日志也没捕到 任何原生错误文本。 据此下一轮先解决可观测性再谈判读:运行期实时看日志、加每 N 帧一次的覆盖绑定证据、 单独重定向原生 stderr(禁用 MTL_SHADER_VALIDATION,本机会破坏 MetalFX 内核)、 截图对照 vanilla 才是画面判据。 S7 维持未通过。 Co-Authored-By: Claude Fable 5 --- docs/iris-audit/b2-1-design-handoff.md | 23 +++++++++++++++++++---- 1 file changed, 19 insertions(+), 4 deletions(-) diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md index 484502211..d363327e7 100644 --- a/docs/iris-audit/b2-1-design-handoff.md +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -413,10 +413,25 @@ terrain TRANSLUCENT writes DRAWBUFFERS [0,1] ... staying native ← 预期,待 (最新的 crash-report 时间戳是上一轮 06:31,不是本轮 06:38); - 无 `CapturedRenderingState still holds identity matrices` 告警 → S4 的矩阵**不是**单位阵。 -**仍未完成的判读**:没有截图对照 vanilla,也没有观察到持续渲染(本轮进程在我这侧的 -等待窗口结束时已退出,退出原因未确证——日志干净收尾于 TRANSLUCENT 那条 WARN, -既无崩溃栈也无 `Stopping!`)。所以**「画面出现 pack 着色」这一条仍未验证**, -S7 判定维持未通过。下一轮:重跑并在世界里停留 90s,截图与 vanilla 对照。 +**退出原因(补测)**:`runClient` 以 **exit 134 = SIGABRT** 结束,`BUILD FAILED in 13m 42s`。 +SIGABRT 是原生 abort,不走 Java 异常路径——这解释了为什么 `latest.log` 没有崩溃栈、 +`run/crash-reports/` 里也没有本轮的记录。 + +**关键的未知**:`latest.log` 最后一行是 06:38:40(TRANSLUCENT 那条 WARN),而进程一直活到 +约 06:51。**中间约 12 分钟没有任何日志**。两种解释无法区分: +- (a) 客户端在世界里正常渲染了 ~12 分钟(进世界后本来就几乎不产生日志),最后才 abort; +- (b) 客户端在 06:38:40 之后就卡住/异常,只是没写日志。 +gradle 日志里也没有捕到任何原生错误文本(既无 Metal API validation 断言,也无 signal handler 输出)。 + +**下一轮必须先解决可观测性,再谈判读**——否则还会得到同样无法解释的结果: +1. 用 `Monitor` 或 `tail -f` 在运行期实时看日志,不要跑完再读; +2. 在世界里主动产生日志证据(例如给 `IrisMetalPipelineOverrides` 加一个每 N 帧一次的 + INFO,证明覆盖 PSO 在持续被绑定,而不是只在首帧编译过); +3. 抓原生 abort:`runClient` 的 stderr 单独重定向,或设 `MTL_DEBUG_LAYER=1` + (**注意**:`MTL_SHADER_VALIDATION=1` 在本机会破坏 Apple MetalFX 内核,禁止用于客户端); +4. 截图对照 vanilla 才是「画面出现 pack 着色」的判据,日志不能替代。 + +**S7 判定:未通过**(崩溃已消失,但持续渲染与画面均未证实)。 ## 5. 风险与预案 From 911a54d0db96e65896cc9798e895e5ad87cae172 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:55:41 +0800 Subject: [PATCH 33/78] =?UTF-8?q?=E4=BF=AE=E4=B8=80=E9=A2=97=20GL=20?= =?UTF-8?q?=E5=9C=B0=E9=9B=B7=20+=20reload=20=E4=B8=A4=E4=B8=AA=E7=9C=9F?= =?UTF-8?q?=20bug=20+=20=E4=B8=A4=E6=9D=A1=E5=8F=AF=E8=A7=82=E6=B5=8B?= =?UTF-8?q?=E6=80=A7/=E9=98=B2=E5=BE=A1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit ① IrisPipelineManagerCompatMixin(新):PipelineManager.resetTextureState 是裸 GL—— for i in 0..15 的 _activeTexture(33984+i)/_bindTexture(0),而 MC 26.2 的 _activeTexture 在请求单元≠缓存值时真的调 GL33C.glActiveTexture。缓存初值 0 使 i=0 被静默吸收,i>=1 全是无上下文实 GL 调用。至今没炸只因首次进世界时 pipelinesPerDimension 为空;退世界/切维度/F3+R/关光影都会踩。HEAD cancel。 ② reload bug 1:Instance.close() 的 clearPipelineCache() 被 device != null 门住, 而 device 只在 compileOverride 成功时赋值 → 一个覆盖都没编译成功的 pack 永远不清 缓存。sodium 的 ShaderChunkRenderer.programs 是 private static final Map,跨 JVM 不变,原生 PSO 会一直留着。复合效应:pipelineCacheGeneration 只在 clearPipelineCache 里递增,防后台编译串代的保护一起失效。改为回落 MetalDevice.current() 无条件清。 ③ reload bug 2:activate() 不关前一个 Instance → 泄漏 uniform buffer + placeholder 纹理。activate() 开头先 deactivate()(幂等)。 ④ compileOverride 补 closed 检查(后台 prewarm 的编译任务可能跨越 deactivate/activate)。 ⑤ prewarm 加一次性 INFO。没有它,「Iris 的 LevelRenderer 钩子在 Metal 上没生效」与 「资源确实缺失」两种根因会表现为同一条 Missing sampler。 ⑥ MetalFX TEMPORAL 静默绕过 Iris CUTOUT 覆盖:那条 reactive 管线命名空间是 metallum, isSodiumPipeline 判 false,tryCompile 返回 null 且零日志。MetalFxConfig 默认 OFF 现在不踩,阶段二一开就爆。加 warn-once,真正的重叠解决属阶段二。 未做项(S6b 的硬互斥性质、extendedKindMask 应在构造期定死、扩展槽错序 100% 静默、 MSL 磁盘缓存会跳过第一道闸、性能审计 P1 已过时且 split fence 对顶点阶段采样欠同步) 全部写进 handoff §6 迭代 7。 回归:metalIrisShaderTranslationTest 全绿。 Co-Authored-By: Claude Fable 5 --- docs/iris-audit/b2-1-design-handoff.md | 53 ++++++ logs/2026-07-27-1.log.gz | Bin 3400 -> 2634 bytes logs/2026-07-27-2.log.gz | Bin 2634 -> 3147 bytes logs/2026-07-27-3.log.gz | Bin 3147 -> 3122 bytes logs/latest.log | 159 +++++++++--------- .../render/IrisMetalPipelineOverrides.java | 40 ++++- .../iris/IrisPipelineManagerCompatMixin.java | 36 ++++ src/main/resources/metallum.mixins.json | 1 + 8 files changed, 207 insertions(+), 82 deletions(-) create mode 100644 src/main/java/com/metallum/mixin/iris/IrisPipelineManagerCompatMixin.java diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md index d363327e7..f4f26e631 100644 --- a/docs/iris-audit/b2-1-design-handoff.md +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -433,6 +433,59 @@ gradle 日志里也没有捕到任何原生错误文本(既无 Metal API validat **S7 判定:未通过**(崩溃已消失,但持续渲染与画面均未证实)。 +### 迭代 7 — 只读调研发现的 GL 地雷与 reload 真 bug(2026-07-27) + +**① `PipelineManager.resetTextureState` 是裸 GL(已修)**。`destroyPipeline` 的 lambda 里 +`for i in 0..15: GlStateManager._activeTexture(33984+i); _bindTexture(0)`。MC 26.2 的 +`_activeTexture` 在请求单元 ≠ 缓存值时**真的调 `GL33C.glActiveTexture`**;缓存初值 0, +所以 `i=0` 被静默吸收,**`i>=1` 每次都是无上下文的实 GL 调用**。 +至今没炸只是因为循环体遍历 `pipelinesPerDimension`,首次进世界时为空。 +**退世界 / 切维度 / F3+R / 关光影,只要之前存在过一个 pipeline 就会执行到。** +修:新增 `IrisPipelineManagerCompatMixin`(`resetTextureState` HEAD cancel),已进 mixins.json。 +取消是安全的——它的目的就是把 GL 纹理单元恢复到已知状态,Metal 上没有这种状态, +绑定都在 `MetalRenderPass` 里逐 pass 重建。 + +**② MetalFX TEMPORAL 会静默绕过 Iris 对 CUTOUT 的覆盖(已加 warn-once,未解决)**。 +`ShaderChunkRendererMetalFxMixin` 在 `compileProgram` HEAD 直接返回 +`metallum:pipeline/terrain_cutout_reactive`——命名空间不含 "sodium", +`isSodiumPipeline` 判 false,`tryCompile` 返回 null 且**一行日志都不打**。 +BSL 的 CUTOUT(`[0]`,本该生效)在 TEMPORAL 下会退回 metallum 自己的 shader。 +`MetalFxConfig` 默认 OFF 所以现在不踩,**阶段二一开就爆**。已加一次性 warn; +真正的重叠解决属阶段二。 + +**③ reload 生命周期两个真 bug(已修)**: +- `Instance.close()` 的 `clearPipelineCache()` 被 `this.device != null` 门住,而 `device` + 只在 `compileOverride` **成功**时赋值 → 某 pack 期间一个覆盖都没编译成功就永远不清缓存。 + sodium 的 `ShaderChunkRenderer.programs` 是 `private static final Map`,跨 JVM 不变, + 于是原生 PSO 一直留着换不掉。复合效应:`pipelineCacheGeneration` 只在 `clearPipelineCache()` + 里递增,那道防后台编译串代的保护一起失效。修:回落到 `MetalDevice.current()`,无条件清。 +- `activate()` 不关前一个 Instance → 泄漏 uniform buffer + placeholder 纹理。 + 修:`activate()` 开头先 `deactivate()`(幂等)。 + +**④ 另两条(已修)**:`compileOverride` 补 `closed` 检查(后台 prewarm 线程的编译任务可能 +跨越一次 deactivate/activate);`prewarm` 加一次性 INFO +`draw-path resources prewarmed for generation N`——**没有它,「Iris 的 LevelRenderer 钩子 +在 Metal 上没生效」和「资源确实缺失」两种完全不同的根因会表现为同一条 `Missing sampler`**。 + +**⑤ 更正一条此前的判断**:05:55 那轮没有 `compiling terrain override` **不是 `discriminate` +判错**,只是客户端停在标题画面没进世界(sodium 的 `compileProgram` 只在地形真要画时才被调)。 +`discriminate` 经字节码交叉验证与 Iris 生产逻辑逐条等价。 + +**未做,留给下一轮(按风险序)**: +- S6b 不是槽位顺序问题而是**硬互斥**:`validateFragmentOutputSignature` 要求 fragment 输出 + location 集合与非 null color target 下标集合**完全相等**,coverage 与 Iris 扩展附件 + **不可能共存于同一 pass**;且布局对 generation 冻结而 `usesCutoutReactiveTerrain()` 逐帧可变 + → **任何「按帧动态决定布局」的方案必然某帧撞闸崩溃,互斥必须是 per-generation 静态决策**。 + 另:`extendedKindMask` 应在 `Instance` 构造函数末尾就定死(否则 asyncPrecompile 可能在进世界前 + 用旧标志编出原生 PSO 并永久留存);扩展槽错序 100% 静默(格式全是 RGBA8_UNORM,三道闸都不响), + 必须加防错序自检;改附件布局后必须 `rm -rf run/metallum-cache/msl`(MSL 磁盘缓存的 key + 不含 colorTargetStates,会跳过第一道闸)。**§4.3 那份配方对 `db[0] != 0` 是错的** + (Potato TRANSLUCENT=`[3,4]`,slot0 也是 colortex 而非主帧缓冲)。 + 推荐方案不需要动 `MetalRenderPass.java` → 对 Metal 4 线零新增冲突面,**刻意保持**。 +- 性能审计 P1 已过时:按管线 fragment-stage 等待**已在树里**(`SPLIT_FENCE` + `waitRenderFences`), + 默认关,不需实现只需验证+打开;但它是**无条件收窄而非按管线反射**,composite 链里若有 pass + 在**顶点阶段**采样上一 pass 输出,split 模式下会欠同步——打开前必须补对抗用例。 + ## 5. 风险与预案 | 风险 | 信号 | 预案 | diff --git a/logs/2026-07-27-1.log.gz b/logs/2026-07-27-1.log.gz index f227204904279094bb612e97cb1825072641b7da..e61a0fb8586e4163b63e20e90ff779bc81429e57 100644 GIT binary patch literal 2634 zcmaKscT^L|7REt9L|p13D}A2db*qG(J&2Um@r9$C* z(14;yB|dpVoj#bVz%Vf&ql4!8p(oLk36Nl>=HX^h6*ZyW^X zGCrhIO`)kDLc=^gHDxCp3A!oB2+a5^KOL#gfr$g&9{b4_JA%%dC0TR)ek--6I0JmQ z){)6YN_eUoxriC8tnPnAi9dT(L$8|5v@dp0-1P(%1>7*&vCczS1tPK68cZ^Ele^j6 zoA&22%7`P^CPk~aeUp1Gp38ZT-JD~|YsVxchhXhW&rGiZ<&YHCJ|dugPB{@l(;>Pq zzrcZs@dfok{l@orl!j@LI{?{$_y=m2NmfA-obgqu>-9T*had}GuYv6wpD=CdOd?fbpm(p9XCpIW&p ziTQ;z?Y4AeE{wF_qU2v%5Ce?X)q>m2U&`I6cq5HHQF_gPm#SLob{sqUIbw2itaM#o 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z3|E>kIONxMGsvP3M|@<$CFt}KP{Lm0HcM=}q^E5O)emA=T7U(?9uk)<4(*Jxen%*&=DT-M`Oi18Aic(PY2$?%w`rY4O z#XmhySOrp2{~7&5Wq)o1?9Z@^Ff-QTqdh24OUYcRjkda?54A0i7UD#PJ-giQ+~7;a zdsVuS3m~|H>D`lsbH$i5->29%{%o3^ZLR$qoJ)uXdA3755D(ReoGT+H5#|l3((A3=N^>tGKu4CF)Yau~(DzKoC6(6?Bp0lRgh`I42@^ zf>a34RBj<>Nr2jQv(pq)wnLO0l#%tg`b+FBoL813w zVQ+NKmJ0UVA;F4@CB!0G2L5ddjLH8@^JcEPR?(MetalDevice.java:181) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.createDevice(MetalIrisSodiumTerrainTest.java:84) + at com.metallum.client.metal.render.MetalIrisShaderTranslationTest.createDevice(MetalIrisShaderTranslationTest.java:94) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -95,23 +95,16 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:37:41] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties -[06:37:41] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) -[06:37:42] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) -[06:37:42] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) -[06:37:42] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) -[06:37:43] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen1/sodium_terrain_solid -[06:37:43] [Test worker/WARN]: [metallum] MSL disk cache unavailable; translating uncached +[06:54:46] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[06:54:46] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[06:54:49] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties +[06:54:49] [Test worker/INFO]: Profile: Custom (+0 options changed by user) +[06:54:50] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false +[06:54:50] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) - at com.metallum.client.metal.render.MetalMslDiskCache.resolveDirectory(MetalMslDiskCache.java:93) - at com.metallum.client.metal.render.MetalMslDiskCache.instance(MetalMslDiskCache.java:74) - at com.metallum.client.metal.render.MetalCrossShaderCompiler.compile(MetalCrossShaderCompiler.java:80) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.compileOverride(IrisMetalPipelineOverrides.java:337) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides.tryCompile(IrisMetalPipelineOverrides.java:190) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:173) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:151) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:122) + at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:181) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.createDevice(MetalIrisSodiumTerrainTest.java:84) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -119,8 +112,8 @@ java.lang.IllegalStateException: invoked too early? at org.junit.jupiter.engine.execution.MethodInvocation.proceed(MethodInvocation.java:60) at org.junit.jupiter.engine.execution.InvocationInterceptorChain$ValidatingInvocation.proceed(InvocationInterceptorChain.java:131) at org.junit.jupiter.engine.extension.TimeoutExtension.intercept(TimeoutExtension.java:161) - at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestableMethod(TimeoutExtension.java:152) - at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestMethod(TimeoutExtension.java:91) + at org.junit.jupiter.engine.extension.TimeoutExtension.interceptLifecycleMethod(TimeoutExtension.java:133) + at org.junit.jupiter.engine.extension.TimeoutExtension.interceptBeforeEachMethod(TimeoutExtension.java:83) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker$ReflectiveInterceptorCall.lambda$ofVoidMethod$0(InterceptingExecutableInvoker.java:112) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.lambda$invoke$0(InterceptingExecutableInvoker.java:94) at org.junit.jupiter.engine.execution.InvocationInterceptorChain$InterceptedInvocation.proceed(InvocationInterceptorChain.java:106) @@ -129,10 +122,14 @@ java.lang.IllegalStateException: invoked too early? at org.junit.jupiter.engine.execution.InvocationInterceptorChain.invoke(InvocationInterceptorChain.java:37) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.invoke(InterceptingExecutableInvoker.java:93) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.invoke(InterceptingExecutableInvoker.java:87) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeTestMethod$7(TestMethodTestDescriptor.java:216) + at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.invokeMethodInExtensionContext(ClassBasedTestDescriptor.java:526) + at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.lambda$synthesizeBeforeEachMethodAdapter$23(ClassBasedTestDescriptor.java:511) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeBeforeEachMethods$3(TestMethodTestDescriptor.java:173) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeBeforeMethodsOrCallbacksUntilExceptionOccurs$6(TestMethodTestDescriptor.java:201) at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeTestMethod(TestMethodTestDescriptor.java:212) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:137) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeBeforeMethodsOrCallbacksUntilExceptionOccurs(TestMethodTestDescriptor.java:201) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeBeforeEachMethods(TestMethodTestDescriptor.java:170) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:133) at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:69) at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$6(NodeTestTask.java:156) at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) @@ -199,15 +196,21 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:37:43] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values -java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null - at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:294) - at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:265) - at com.metallum.client.metal.render.IrisMetalUniformValues.prewarm(IrisMetalUniformValues.java:157) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:493) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:131) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:229) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:186) +[06:54:50] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[06:54:50] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[06:54:50] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) +[06:54:50] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) +[06:54:50] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) +[06:54:50] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen1/sodium_terrain_solid +[06:54:50] [Test worker/WARN]: [metallum] MSL disk cache unavailable; translating uncached +java.lang.IllegalStateException: invoked too early? + at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) + at com.metallum.client.metal.render.MetalMslDiskCache.resolveDirectory(MetalMslDiskCache.java:93) + at com.metallum.client.metal.render.MetalMslDiskCache.instance(MetalMslDiskCache.java:74) + at com.metallum.client.metal.render.MetalCrossShaderCompiler.compile(MetalCrossShaderCompiler.java:80) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.compileOverride(IrisMetalPipelineOverrides.java:356) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides.tryCompile(IrisMetalPipelineOverrides.java:193) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:173) at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:151) at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:122) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) @@ -297,30 +300,14 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex0' has no source in B2-1; bound a 1x1 shadow placeholder -[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowcolor0' has no source in B2-1; bound a 1x1 colour placeholder -[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex1' has no source in B2-1; bound a 1x1 shadow placeholder -[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder -[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder -[06:37:43] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen1/sodium_terrain_cutout -[06:37:43] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen1/sodium_terrain_translucent -[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'depthtex1' has no source in B2-1; bound a 1x1 colour placeholder -[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux2' has no source in B2-1; bound a 1x1 colour placeholder -[06:37:43] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux1' has no source in B2-1; bound a 1x1 colour placeholder -[06:37:43] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 3 misses (324 ms translating) -[06:37:43] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties -[06:37:43] [Test worker/INFO]: Profile: Custom (+0 options changed by user) -[06:37:44] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0, 2]) -[06:37:44] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0, 2]) -[06:37:44] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[3, 4]) -[06:37:44] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen2/sodium_terrain_solid -[06:37:44] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +[06:54:51] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 1 +[06:54:51] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:294) at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:265) at com.metallum.client.metal.render.IrisMetalUniformValues.prewarm(IrisMetalUniformValues.java:157) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:493) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:131) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:519) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:134) at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:229) at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:186) at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:151) @@ -412,19 +399,35 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:37:44] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder -[06:37:44] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder -[06:37:44] [Test worker/INFO]: [metallum-iris] pack sampler 'lightmap' has no source in B2-1; bound a 1x1 colour placeholder -[06:37:44] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen2/sodium_terrain_cutout -[06:37:44] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen2/sodium_terrain_translucent -[06:37:44] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (556 ms translating) -[06:37:44] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (556 ms translating) -[06:37:44] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false -[06:37:44] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached -java.lang.IllegalStateException: invoked too early? - at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) - at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:181) - at com.metallum.client.metal.render.MetalIrisShaderTranslationTest.createDevice(MetalIrisShaderTranslationTest.java:94) +[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex0' has no source in B2-1; bound a 1x1 shadow placeholder +[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowcolor0' has no source in B2-1; bound a 1x1 colour placeholder +[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex1' has no source in B2-1; bound a 1x1 shadow placeholder +[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder +[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder +[06:54:51] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen1/sodium_terrain_cutout +[06:54:51] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen1/sodium_terrain_translucent +[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'depthtex1' has no source in B2-1; bound a 1x1 colour placeholder +[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux2' has no source in B2-1; bound a 1x1 colour placeholder +[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux1' has no source in B2-1; bound a 1x1 colour placeholder +[06:54:51] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 3 misses (217 ms translating) +[06:54:51] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties +[06:54:51] [Test worker/INFO]: Profile: Custom (+0 options changed by user) +[06:54:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0, 2]) +[06:54:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0, 2]) +[06:54:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[3, 4]) +[06:54:51] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen2/sodium_terrain_solid +[06:54:51] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 2 +[06:54:51] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null + at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:294) + at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:265) + at com.metallum.client.metal.render.IrisMetalUniformValues.prewarm(IrisMetalUniformValues.java:157) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:519) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:134) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:229) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:186) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:151) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:122) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -432,8 +435,8 @@ java.lang.IllegalStateException: invoked too early? at org.junit.jupiter.engine.execution.MethodInvocation.proceed(MethodInvocation.java:60) at org.junit.jupiter.engine.execution.InvocationInterceptorChain$ValidatingInvocation.proceed(InvocationInterceptorChain.java:131) at org.junit.jupiter.engine.extension.TimeoutExtension.intercept(TimeoutExtension.java:161) - at org.junit.jupiter.engine.extension.TimeoutExtension.interceptLifecycleMethod(TimeoutExtension.java:133) - at org.junit.jupiter.engine.extension.TimeoutExtension.interceptBeforeEachMethod(TimeoutExtension.java:83) + at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestableMethod(TimeoutExtension.java:152) + at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestMethod(TimeoutExtension.java:91) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker$ReflectiveInterceptorCall.lambda$ofVoidMethod$0(InterceptingExecutableInvoker.java:112) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.lambda$invoke$0(InterceptingExecutableInvoker.java:94) at org.junit.jupiter.engine.execution.InvocationInterceptorChain$InterceptedInvocation.proceed(InvocationInterceptorChain.java:106) @@ -442,14 +445,10 @@ java.lang.IllegalStateException: invoked too early? at org.junit.jupiter.engine.execution.InvocationInterceptorChain.invoke(InvocationInterceptorChain.java:37) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.invoke(InterceptingExecutableInvoker.java:93) at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.invoke(InterceptingExecutableInvoker.java:87) - at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.invokeMethodInExtensionContext(ClassBasedTestDescriptor.java:526) - at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.lambda$synthesizeBeforeEachMethodAdapter$23(ClassBasedTestDescriptor.java:511) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeBeforeEachMethods$3(TestMethodTestDescriptor.java:173) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeBeforeMethodsOrCallbacksUntilExceptionOccurs$6(TestMethodTestDescriptor.java:201) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeTestMethod$7(TestMethodTestDescriptor.java:216) at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeBeforeMethodsOrCallbacksUntilExceptionOccurs(TestMethodTestDescriptor.java:201) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeBeforeEachMethods(TestMethodTestDescriptor.java:170) - at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:133) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeTestMethod(TestMethodTestDescriptor.java:212) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:137) at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:69) at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$6(NodeTestTask.java:156) at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) @@ -516,8 +515,10 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:37:44] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties -[06:37:44] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) -[06:37:46] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties -[06:37:46] [Test worker/INFO]: Profile: Custom (+0 options changed by user) -[06:37:48] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (556 ms translating) +[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder +[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder +[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'lightmap' has no source in B2-1; bound a 1x1 colour placeholder +[06:54:51] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen2/sodium_terrain_cutout +[06:54:51] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen2/sodium_terrain_translucent +[06:54:51] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (391 ms translating) +[06:54:51] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (391 ms translating) diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java index 5a7cf9e6b..9eda9b209 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java @@ -104,6 +104,9 @@ static Instance activate( final ProgramSet programSet, final Object2ObjectMap, String> textureMap ) { + // Idempotent: a reload activates without anyone having deactivated, and + // the previous instance owns GPU buffers and placeholder textures. + deactivate(); Instance instance = new Instance(GENERATIONS.incrementAndGet(), programSet, textureMap); active = instance; return instance; @@ -285,7 +288,23 @@ static boolean isSodiumPipeline(final RenderPipeline pipeline) { final RenderPipeline pipeline, final @Nullable ShaderSource fallbackSource ) { + if (this.closed) { + return null; + } if (!isSodiumPipeline(pipeline)) { + // MetalFX TEMPORAL replaces sodium's cutout program with its own + // reactive pipeline, whose namespace is "metallum" — so it never + // reaches the override and the pack's CUTOUT program is silently + // bypassed. Harmless while MetalFX is off; phase 2 has to resolve + // the overlap rather than let it fail quietly. + if (pipeline.getLocation().getPath().contains("cutout_reactive") + && this.reportedPlaceholders.add("")) { + Metallum.LOGGER.warn( + "[metallum-iris] {} replaced sodium's cutout terrain pipeline;" + + " the pack's CUTOUT program is bypassed for as long as MetalFX owns it", + pipeline.getLocation() + ); + } return null; } TerrainKind kind = discriminate(pipeline); @@ -489,6 +508,13 @@ private void prewarm(final @Nullable MetalDevice device) { } if (this.placeholders == null) { this.placeholders = new IrisMetalPlaceholderTextures(device); + // Proves beginLevelRendering -> updateFrame actually runs. Without + // it, a missing Iris LevelRenderer hook and a genuinely absent + // resource both surface as "Missing sampler" — same symptom, + // completely different cause. + Metallum.LOGGER.info( + "[metallum-iris] draw-path resources prewarmed for generation {}", this.generation + ); } this.uniformValues.prewarm(device); } @@ -517,10 +543,18 @@ private void close() { // objects, which outlive this instance; without dropping the cache a // pack reload (or turning shaders off) would keep drawing terrain // with the previous pack's PSOs. - if (this.device != null) { - this.device.clearPipelineCache(); - this.device = null; + // Must NOT be conditional on having compiled something: an instance + // whose overrides all failed still has to invalidate whatever native + // PSOs were built in its place (sodium's program map is a private + // static that never turns over, so a stale PSO would survive for the + // life of the JVM), and clearPipelineCache is also what advances + // pipelineCacheGeneration — the guard that stops an in-flight + // background compile from landing in the next generation's cache. + MetalDevice device = this.device != null ? this.device : MetalDevice.current(); + if (device != null) { + device.clearPipelineCache(); } + this.device = null; this.uniformValues.close(); if (this.placeholders != null) { this.placeholders.close(); diff --git a/src/main/java/com/metallum/mixin/iris/IrisPipelineManagerCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisPipelineManagerCompatMixin.java new file mode 100644 index 000000000..bc71be9e5 --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/IrisPipelineManagerCompatMixin.java @@ -0,0 +1,36 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.MetalIrisCompat; +import net.irisshaders.iris.pipeline.PipelineManager; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** + * {@code PipelineManager.destroyPipeline} unbinds all sixteen texture units + * through {@code GlStateManager._activeTexture(GL_TEXTURE0 + i)} / + * {@code _bindTexture(0)}. Those are not shimmed — and unlike the query + * primitives, {@code _activeTexture} really reaches + * {@code GL33C.glActiveTexture} whenever the requested unit differs from its + * cached value. The cache starts at 0, so {@code i == 0} is silently absorbed + * and every iteration from {@code i == 1} is a live GL call with no context. + * + *

    This has not fired yet only because the loop iterates over + * {@code pipelinesPerDimension}, which is empty on the first world load. Any + * subsequent teardown — leaving a world, changing dimension, F3+R, turning + * shaders off — runs it with at least one entry. + * + *

    Cancelling is safe: the whole point of the call is to leave GL's texture + * units in a known state, and on the Metal backend there are none. Bindings + * live in {@code MetalRenderPass} and are re-established per pass. + */ +@Mixin(value = PipelineManager.class, remap = false) +public abstract class IrisPipelineManagerCompatMixin { + @Inject(method = "resetTextureState", at = @At("HEAD"), cancellable = true) + private void metallum$skipGlTextureUnitReset(final CallbackInfo ci) { + if (MetalIrisCompat.holdIrisDormant()) { + ci.cancel(); + } + } +} diff --git a/src/main/resources/metallum.mixins.json b/src/main/resources/metallum.mixins.json index ccd91ed1b..84c24b306 100644 --- a/src/main/resources/metallum.mixins.json +++ b/src/main/resources/metallum.mixins.json @@ -28,6 +28,7 @@ "sodium.SodiumPreferredGraphicsApiMixin", "iris.IrisBootstrapCompatMixin", "iris.IrisPipelineFactoryMixin", + "iris.IrisPipelineManagerCompatMixin", "iris.IrisRenderSystemCompatMixin", "iris.IrisGlDebugCompatMixin", "iris.IrisSamplersCompatMixin", From 972178a35707cc58c6b2b1f518dfc61c1484b553 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:56:40 +0800 Subject: [PATCH 34/78] validation: fix minecart staging, shake magnitude and silent rail fallback MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Three defects in the scenarios added by the previous commit, all found by re-reading rather than by a run (the validation client is still occupied). The minecart was left on its rail during every other object scenario on the claim that it was out of frame. It is not: the rail sits about 23 degrees below the horizon at that distance against a 35 degree half-FOV, so a resident cart added a second silhouette of zero-motion object pixels to the item, boat, pig and arrow measurements — and on its own would have cleared the arrow scenario's pixel floor, making that assertion vacuous. Park it like the others. The original rationale was wrong anyway: OldMinecartBehavior.getPos is evaluated from the cart's current position every frame rather than latched, so the rail-sampled branch re-selects itself the moment the cart is back on the track. The hurt shake counted hurtTime down a step per frame, but hurtTime is fed to sin as if it were radians, so 10 -> 9 at damage 40 swung 36 degrees in a single frame — the large per-frame motion these scenarios exist to avoid. Hold hurtTime fixed and ramp damage instead: the angle is then linear in the ramp at a steady 1.9 degrees a frame. A missing rail made the reconstruction fall back to the non-rail branch silently, and the scenario would still have passed on the shake alone while covering a different code path than it claims. Assert the rail is present. Co-Authored-By: Claude Opus 5 --- .../validation/MetalValidationClient.java | 67 +++++++++++++++---- 1 file changed, 53 insertions(+), 14 deletions(-) diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java index a37be148f..75c031bec 100644 --- a/src/main/java/com/metallum/client/validation/MetalValidationClient.java +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -9,6 +9,7 @@ import net.minecraft.client.gui.screens.inventory.InventoryScreen; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.core.BlockPos; +import net.minecraft.tags.BlockTags; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; @@ -116,11 +117,25 @@ public final class MetalValidationClient implements ClientModInitializer { private static final float OBJECT_TURN_DEGREES_PER_FRAME = 6.0F; // Minecart hurt shake. On a straight rail the renderer re-derives yaw from // the rail samples and ignores the cart's own, so the shake is the only - // rotation available without curving the track. hurtTime counts down one - // per frame from this base and damage is held constant, giving a smoothly - // varying `sin(hurtTime) * hurtTime * damage / 10` wobble. - private static final int MINECART_HURT_TIME_BASE = 10; - private static final float MINECART_DAMAGE = 40.0F; + // rotation available without curving the track. + // + // The shake angle is `sin(hurtTime) * hurtTime * damage / 10` degrees, and + // hurtTime is fed to sin as if it were radians. Counting hurtTime down a + // step per frame therefore does not give a smooth wobble at all: 10 -> 9 at + // damage 40 swings 36 degrees in a single frame, which is precisely the + // large per-frame motion these scenarios avoid. Holding hurtTime fixed and + // ramping damage instead makes the angle linear in the ramp: at hurtTime 5 + // the angle is -0.479 * damage degrees, so a 4.0 step is about 1.9 degrees + // a frame, matching the other scenarios' 6 degree yaw step in magnitude. + // + // This is the one object scenario that keeps a wall-clock term: the + // renderer extracts hurtTime as `getHurtTime() - partialTick`, which no + // amount of old == new pinning removes. The effective hurtTime therefore + // roams [4, 5] and the realised step lands somewhere in 1.9-6.9 degrees. + // That stays small in absolute terms and well inside the spread envelope, + // but it is why this scenario is the least reproducible of the five. + private static final int MINECART_HURT_TIME = 5; + private static final float MINECART_DAMAGE_PER_FRAME = 4.0F; // Spin angle the item is pinned to on its capture frame. bobOffs is // randomised per ItemEntity and is final, so rather than pinning the offset // itself the integer tick base absorbs it (see installObjectMotionScene). @@ -612,10 +627,17 @@ private static Vec3 driveObjectMotionEntities(final String scenario) { Vec3 vehiclePosition = vehicle ? vehicleHome : parked; Vec3 livingPosition = living ? livingHome : parked; Vec3 arrowPosition = arrow ? arrowHome : parked; - // The minecart stays on its rail even while parked-out scenarios run: - // moving it off the rail and back would make the rail-sampled branch - // re-acquire mid-scenario. It is simply out of frame until its turn. - Vec3 minecartPosition = minecartHome; + // Parked like the rest when it is not its turn. Leaving it on the rail + // throughout does not keep it out of frame: the rail sits about 23 + // degrees below the horizon at this distance, well inside the 35 degree + // half-FOV, so a resident cart would add a second silhouette of + // zero-motion object pixels to every other scenario's measurement — and + // would on its own clear the arrow scenario's pixel floor. Parking + // costs nothing, because OldMinecartBehavior.getPos is evaluated from + // the cart's current position every frame rather than latched: the + // rail-sampled branch re-selects itself the moment the cart is back on + // the track, with a history reset on that same frame. + Vec3 minecartPosition = minecart ? minecartHome : parked; if (spinningItem != null) { // The spin phase is a pure function of the timeline frame index. @@ -688,11 +710,13 @@ private static Vec3 driveObjectMotionEntities(final String scenario) { // orientation from the front/back rail samples, so turning the cart // would change nothing on a straight track. The hurt shake is the // rotation this scenario drives, and it is the other half of the - // minecart row in the coverage table. Damage is held constant and - // the wobble comes from hurtTime, which steps once per frame. - int hurtTime = minecart ? MINECART_HURT_TIME_BASE - (frame - MINECART_TURN_FRAME) : 0; - shakingMinecart.setHurtTime(Math.max(0, hurtTime)); - shakingMinecart.setDamage(minecart ? MINECART_DAMAGE : 0.0F); + // minecart row in the coverage table. hurtTime is held fixed and + // damage carries the ramp, which keeps the angle linear in the step + // rather than swinging with sin(hurtTime). + shakingMinecart.setHurtTime(minecart ? MINECART_HURT_TIME : 0); + shakingMinecart.setDamage(minecart + ? (frame - MINECART_TURN_FRAME) * MINECART_DAMAGE_PER_FRAME + : 0.0F); shakingMinecart.setHurtDir(1); } @@ -1210,6 +1234,21 @@ private static void installMinecartRail(final Minecraft minecraft) { placeObjectSceneBlock(minecraft, pos.below(), Blocks.STONE.defaultBlockState()); } requestImportantRebuild(OBJECT_SCENE.keySet()); + + // Without a rail under the cart, OldMinecartBehavior.getPos returns + // null and the reconstruction quietly falls back to the non-rail + // branch. The scenario would still pass — the hurt shake alone produces + // a spread — while validating a different code path than the one it + // claims to cover. Fail loudly instead of silently covering the wrong + // thing. + BlockPos cartTile = BlockPos.containing(minecartRailPosition()).below(); + if (!minecraft.level.getBlockState(cartTile).is(BlockTags.RAILS)) { + throw new IllegalStateException( + "Minecart validation rail missing at " + cartTile + + " (found " + minecraft.level.getBlockState(cartTile) + "); the" + + " rail-sampled reconstruction branch would not be exercised" + ); + } } /** Rail axis closest to the camera's forward direction. */ From b71c3c6d9c2446cfa59e7e05e34c05f5bd40eba5 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 06:58:55 +0800 Subject: [PATCH 35/78] test(motion): fail the build, not the client, when a hook descriptor goes stale MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Mixin resolves the moving-block redirect from a descriptor string. With defaultRequire at 1 a stale descriptor is fatal rather than silent, but it is fatal during client startup — after the build went green, after a jar could have been built, and with a stack trace that names the mixin rather than the Minecraft method whose shape moved. A Minecraft update is exactly when that happens and exactly when nobody is looking for it. The descriptors now live in MetalMotionHooks as compile-time constants, which is what lets the annotation reference them, and MetalMotionHookDescriptorTest reads the real signatures back off the test classpath and compares. It loads the classes without initialisation, since reflection over members does not need a static initialiser and Minecraft's would want a game environment this JVM does not have. Three checks: ModelBlockRenderer.tesselateBlock has exactly one overload and its descriptor matches; MovingBlockFeatureRenderer.Submit has exactly one constructor and its parameter list matches what the injection declares; and the target string is still composed of the name and descriptor the other two verified, so the checks cannot pass while the thing Mixin actually matches on has drifted. The overload and constructor counts are asserted because an added overload makes the injection ambiguous rather than absent, which fails differently and is worth naming separately. Negative-verified rather than assumed: changing BlockAndTintGetter's package in the descriptor turns tesselateBlockStillHasTheDescriptorTheRedirectTargets red, and restoring it turns it green. A guard that cannot fail is not a guard. 103 tests pass. Co-Authored-By: Claude Opus 5 --- .../client/metal/render/MetalMotionHooks.java | 48 ++++++++ ...ovingBlockFeatureRendererMetalFxMixin.java | 14 +-- .../render/MetalMotionHookDescriptorTest.java | 112 ++++++++++++++++++ 3 files changed, 162 insertions(+), 12 deletions(-) create mode 100644 src/main/java/com/metallum/client/metal/render/MetalMotionHooks.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalMotionHookDescriptorTest.java diff --git a/src/main/java/com/metallum/client/metal/render/MetalMotionHooks.java b/src/main/java/com/metallum/client/metal/render/MetalMotionHooks.java new file mode 100644 index 000000000..c4b7f31c3 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalMotionHooks.java @@ -0,0 +1,48 @@ +package com.metallum.client.metal.render; + +/** + * Bytecode signatures the motion hooks inject against. + * + *

    These live in a constant so the mixin annotation and the test that checks the + * signature still exists cannot drift apart. All of them are compile-time + * constants, which is what lets an annotation reference them; the compiler inlines + * the value into the class file, so Mixin sees a plain string.

    + * + *

    A signature that stops matching after a Minecraft update would otherwise + * surface only when the mixin config loads — during client startup, long after the + * build passed. {@code MetalMotionHookDescriptorTest} turns that into a build + * failure that names the method whose shape changed.

    + */ +public final class MetalMotionHooks { + public static final String MODEL_BLOCK_RENDERER_CLASS = "net.minecraft.client.renderer.block.ModelBlockRenderer"; + public static final String MOVING_BLOCK_SUBMIT_CLASS = + "net.minecraft.client.renderer.feature.MovingBlockFeatureRenderer$Submit"; + + public static final String TESSELATE_BLOCK_NAME = "tesselateBlock"; + + /** + * {@code ModelBlockRenderer.tesselateBlock}. The fifth parameter is declared + * {@code BlockAndTintGetter}, and at the moving-block call site the argument is + * the submit's own {@code MovingBlockRenderState}, which is the key the motion + * sample was recorded under. + */ + public static final String TESSELATE_BLOCK_DESCRIPTOR = + "(Lnet/minecraft/client/renderer/block/BlockQuadOutput;FFF" + + "Lnet/minecraft/client/renderer/block/BlockAndTintGetter;" + + "Lnet/minecraft/core/BlockPos;" + + "Lnet/minecraft/world/level/block/state/BlockState;" + + "Lnet/minecraft/client/renderer/block/dispatch/BlockStateModel;J)V"; + + /** Full Mixin {@code @At} target for the moving-block tesselation call. */ + public static final String TESSELATE_BLOCK_TARGET = + "Lnet/minecraft/client/renderer/block/ModelBlockRenderer;" + + TESSELATE_BLOCK_NAME + TESSELATE_BLOCK_DESCRIPTOR; + + /** {@code MovingBlockFeatureRenderer.Submit(Matrix4fc, MovingBlockRenderState, int)}. */ + public static final String MOVING_BLOCK_SUBMIT_DESCRIPTOR = + "(Lorg/joml/Matrix4fc;" + + "Lnet/minecraft/client/renderer/block/MovingBlockRenderState;I)V"; + + private MetalMotionHooks() { + } +} diff --git a/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java index fffc27703..b9cf8956c 100644 --- a/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java +++ b/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java @@ -1,6 +1,7 @@ package com.metallum.mixin.render; import com.metallum.client.metal.render.MetalEntityMotionCapture; +import com.metallum.client.metal.render.MetalMotionHooks; import net.minecraft.client.renderer.block.BlockAndTintGetter; import net.minecraft.client.renderer.block.BlockQuadOutput; import net.minecraft.client.renderer.block.ModelBlockRenderer; @@ -30,18 +31,7 @@ */ @Mixin(MovingBlockFeatureRenderer.class) public abstract class MovingBlockFeatureRendererMetalFxMixin { - @Redirect( - method = "buildGroup", - at = @At( - value = "INVOKE", - target = "Lnet/minecraft/client/renderer/block/ModelBlockRenderer;tesselateBlock(" - + "Lnet/minecraft/client/renderer/block/BlockQuadOutput;FFF" - + "Lnet/minecraft/client/renderer/block/BlockAndTintGetter;" - + "Lnet/minecraft/core/BlockPos;" - + "Lnet/minecraft/world/level/block/state/BlockState;" - + "Lnet/minecraft/client/renderer/block/dispatch/BlockStateModel;J)V" - ) - ) + @Redirect(method = "buildGroup", at = @At(value = "INVOKE", target = MetalMotionHooks.TESSELATE_BLOCK_TARGET)) private void metallum$bracketMovingBlockTesselation( final ModelBlockRenderer blockRenderer, final BlockQuadOutput output, diff --git a/src/test/java/com/metallum/client/metal/render/MetalMotionHookDescriptorTest.java b/src/test/java/com/metallum/client/metal/render/MetalMotionHookDescriptorTest.java new file mode 100644 index 000000000..162f0cfc1 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalMotionHookDescriptorTest.java @@ -0,0 +1,112 @@ +package com.metallum.client.metal.render; + +import java.lang.reflect.Constructor; +import java.lang.reflect.Method; +import java.util.Arrays; +import java.util.List; + +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** + * Checks the motion hooks still describe methods Minecraft actually has. + * + *

    Mixin resolves an injection target from a descriptor string. With + * {@code defaultRequire} at 1 a stale descriptor is fatal rather than quiet, but it + * is fatal during client startup — after the build went green and after a release + * could have been cut. Reading the signature back out of the Minecraft classes on + * the test classpath moves that failure to {@code ./gradlew test} and names the + * method whose shape changed.

    + * + *

    Classes are loaded without initialisation on purpose. Reflection over members + * does not need a static initialiser to have run, and Minecraft's would expect a + * game environment that does not exist here.

    + */ +final class MetalMotionHookDescriptorTest { + private static Class load(final String binaryName) { + try { + return Class.forName(binaryName, false, MetalMotionHookDescriptorTest.class.getClassLoader()); + } catch (ClassNotFoundException absent) { + throw new AssertionError(binaryName + " is not on the test classpath, so the motion hooks" + + " cannot be checked against it", absent); + } + } + + private static String descriptorOf(final Class[] parameterTypes, final Class returnType) { + StringBuilder descriptor = new StringBuilder("("); + for (Class parameterType : parameterTypes) { + descriptor.append(typeDescriptor(parameterType)); + } + return descriptor.append(')').append(typeDescriptor(returnType)).toString(); + } + + private static String typeDescriptor(final Class type) { + if (type.isArray()) { + return "[" + typeDescriptor(type.getComponentType()); + } + if (!type.isPrimitive()) { + return "L" + type.getName().replace('.', '/') + ";"; + } + return switch (type.getName()) { + case "void" -> "V"; + case "boolean" -> "Z"; + case "byte" -> "B"; + case "char" -> "C"; + case "short" -> "S"; + case "int" -> "I"; + case "long" -> "J"; + case "float" -> "F"; + case "double" -> "D"; + default -> throw new AssertionError("unknown primitive " + type.getName()); + }; + } + + @Test + void tesselateBlockStillHasTheDescriptorTheRedirectTargets() { + Class renderer = load(MetalMotionHooks.MODEL_BLOCK_RENDERER_CLASS); + List candidates = Arrays.stream(renderer.getDeclaredMethods()) + .filter(method -> method.getName().equals(MetalMotionHooks.TESSELATE_BLOCK_NAME)) + .toList(); + + assertEquals(1, candidates.size(), + "the redirect targets " + MetalMotionHooks.TESSELATE_BLOCK_NAME + " by descriptor, and " + + renderer.getName() + " now declares " + candidates.size() + " overloads of it: " + + candidates); + Method tesselateBlock = candidates.getFirst(); + assertEquals(MetalMotionHooks.TESSELATE_BLOCK_DESCRIPTOR, + descriptorOf(tesselateBlock.getParameterTypes(), tesselateBlock.getReturnType()), + "MovingBlockFeatureRendererMetalFxMixin's redirect would no longer resolve; update the" + + " constant and the handler's parameter list together"); + } + + @Test + void theMovingBlockSubmitConstructorStillHasTheShapeTheInjectionDeclares() { + Class submit = load(MetalMotionHooks.MOVING_BLOCK_SUBMIT_CLASS); + Constructor[] constructors = submit.getDeclaredConstructors(); + + assertEquals(1, constructors.length, + submit.getName() + " now declares " + constructors.length + " constructors, so the" + + " injection is ambiguous: " + Arrays.toString(constructors)); + assertEquals(MetalMotionHooks.MOVING_BLOCK_SUBMIT_DESCRIPTOR, + descriptorOf(constructors[0].getParameterTypes(), void.class), + "MovingBlockSubmitMetalFxMixin's injection declares a different parameter list" + + " than the record now has; the owner would stop being recorded"); + } + + @Test + void theRedirectTargetIsBuiltFromTheCheckedName() { + // Guards the composition itself: the target string is what Mixin matches on, + // and the two halves this test verified are only useful if the target is + // actually made of them. + assertTrue(MetalMotionHooks.TESSELATE_BLOCK_TARGET.endsWith( + MetalMotionHooks.TESSELATE_BLOCK_NAME + MetalMotionHooks.TESSELATE_BLOCK_DESCRIPTOR), + "TESSELATE_BLOCK_TARGET no longer ends with the name and descriptor this test checks: " + + MetalMotionHooks.TESSELATE_BLOCK_TARGET); + assertTrue(MetalMotionHooks.TESSELATE_BLOCK_TARGET.startsWith( + "L" + MetalMotionHooks.MODEL_BLOCK_RENDERER_CLASS.replace('.', '/') + ";"), + "TESSELATE_BLOCK_TARGET names a different owner than the class this test loads: " + + MetalMotionHooks.TESSELATE_BLOCK_TARGET); + } +} From d063fdc64993901679047b83a6ba797cb3fc5f5e Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:00:45 +0800 Subject: [PATCH 36/78] =?UTF-8?q?=E4=BF=AE:=E6=89=93=E5=BC=80=20Iris=20?= =?UTF-8?q?=E8=AE=BE=E7=BD=AE=E7=95=8C=E9=9D=A2=E5=BF=85=E9=97=AA=E9=80=80?= =?UTF-8?q?;=E6=96=B0=E5=A2=9E=20runClientAll=20=E6=89=8B=E5=8A=A8?= =?UTF-8?q?=E8=B0=83=E8=AF=95=E9=85=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 崩溃根因:Iris 自己的控件 IrisButton / OldImageButton(光影包选择页与光影选项页上的 按钮)每次绘制都直接调 GlStateManager._enableBlend / _enableDepthTest。这两个与之前 假接的查询原语不同——不是读,是直达 glEnable 的写,Metal 上没有 GL 上下文必炸。 GlStateManagerCompatMixin 此前只遮蔽了 _getInteger/_getString。 修法:增加 _enableBlend/_enableDepthTest/_disableBlend/_disableDepthTest 的 HEAD cancel(require = 0,这些方法在 MC 版本间可能增删,缺失不应导致 mixin 应用失败)。 取消是正确而非仅仅安全:该后端的 blend 与 depth-test 状态烘焙在每个 MetalCompiledRenderPipeline 的管线对象里,不存在全局开关可设。 注意这次可能同时踩到上一提交修的 PipelineManager.resetTextureState(设置页关闭/应用 会触发 destroyPipeline),但那是独立的第二个根因,不要合并理解。 新增 runClientAll:MetalFX TEMPORAL + 帧生成 + Iris 语义层同时打开,-Pworld=<名字> 可直接进世界。这是所有自动化门都不覆盖的组合(离线门跑 Iris 时 MetalFX 关,MetalFX 验证跑时 Iris 休眠),只能手动驱动。已知交互:TEMPORAL 下 MetalFX 的 reactive 管线 会顶替 sodium 的 cutout 程序,包的 CUTOUT 被绕过(有 warn),要看 cutout 着色需 -Dmetallum.metalfx.mode=OFF。 回归:metalIrisShaderTranslationTest 全绿。 Co-Authored-By: Claude Fable 5 --- build.gradle | 46 ++++++++++ docs/iris-audit/b2-1-design-handoff.md | 35 +++++++ logs/2026-07-27-1.log.gz | Bin 2634 -> 3147 bytes logs/2026-07-27-2.log.gz | Bin 3147 -> 3122 bytes logs/2026-07-27-3.log.gz | Bin 3122 -> 2962 bytes logs/latest.log | 86 +++++++++--------- .../mixin/iris/GlStateManagerCompatMixin.java | 26 ++++++ 7 files changed, 150 insertions(+), 43 deletions(-) diff --git a/build.gradle b/build.gradle index 86723ce51..2af64e976 100644 --- a/build.gradle +++ b/build.gradle @@ -481,6 +481,52 @@ tasks.named("check") { dependsOn "metalFrameGenerationPresentationValidation" } +// One-shot debug configuration with EVERYTHING on at once: MetalFX TEMPORAL + +// frame generation + the Iris-on-Metal semantic layer. This is the combination +// no automated gate covers — the offline gates run the Iris lane with MetalFX +// off, and the MetalFX validation runs with Iris dormant — so it is the one +// that has to be driven by hand. +// +// ./gradlew runClientAll (title screen) +// ./gradlew runClientAll -Pworld="New World" (straight into a world) +// +// Override any single knob from the command line; -D wins over the defaults +// below, because runClient forwards every metallum.* system property. +// +// KNOWN INTERACTION (handoff §6 iteration 7): with MetalFX TEMPORAL on, its +// reactive pipeline replaces sodium's cutout terrain program under the +// "metallum" namespace, so the pack's CUTOUT program is bypassed. A one-shot +// warning is logged when that happens. Use -Dmetallum.metalfx.mode=OFF to see +// the pack's cutout shading. +tasks.register("runClientAll") { + group = "application" + description = "Runs the client with MetalFX TEMPORAL + frame generation + Iris shaders all enabled (manual debugging)." + doFirst { + def defaults = [ + "metallum.metalfx.mode" : "TEMPORAL", + "metallum.metalfx.frameGeneration": "true", + "metallum.iris.semantic" : "true", + ] + defaults.each { key, value -> + if (System.getProperty(key) == null) { + System.setProperty(key, value) + } + } + def world = project.findProperty("world") + if (world != null && !world.toString().isBlank()) { + System.setProperty("metallum.validation.world", world.toString()) + } + logger.lifecycle("runClientAll: metalfx.mode=${System.getProperty('metallum.metalfx.mode')}" + + " frameGeneration=${System.getProperty('metallum.metalfx.frameGeneration')}" + + " iris.semantic=${System.getProperty('metallum.iris.semantic')}" + + (world ? " world='${world}'" : "")) + logger.lifecycle("runClientAll: enable a pack in run/config/iris.properties" + + " (shaderPack=.zip + enableShaders=true); check options.txt has" + + " startedCleanly:true and preferredGraphicsBackend:\"default\" first.") + } + finalizedBy "runClient" +} + tasks.register("minecraftMetalFxClientValidation") { group = "verification" description = "Runs the deterministic Minecraft client MetalFX attachment readback validation and exits automatically." diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md index f4f26e631..918b3d02e 100644 --- a/docs/iris-audit/b2-1-design-handoff.md +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -486,6 +486,41 @@ BSL 的 CUTOUT(`[0]`,本该生效)在 TEMPORAL 下会退回 metallum 自己的 s 默认关,不需实现只需验证+打开;但它是**无条件收窄而非按管线反射**,composite 链里若有 pass 在**顶点阶段**采样上一 pass 输出,split 模式下会欠同步——打开前必须补对抗用例。 +### 迭代 8 — 打开 Iris 设置界面必闪退(已修) + +**现象**:游戏里点开 Iris 的光影设置就闪退。 + +**根因**:Iris 自己的控件 `IrisButton` / `OldImageButton`(光影包选择页与光影选项页上的按钮) +在每次绘制里直接调 `GlStateManager._enableBlend` / `_enableDepthTest`。这两个与之前假接的 +查询原语不同——**它们不是读,是直达 `glEnable` 的写**,Metal 上没有 GL 上下文,必炸。 +`GlStateManagerCompatMixin` 此前只假接了 `_getInteger`/`_getString`,这条路径完全没遮蔽。 + +定位手法(可复用):把 Iris jar 里 `net/irisshaders/iris/gui/**` 全部 javap, +grep `Method com/mojang/blaze3d/opengl/GlStateManager\.` 与 `org/lwjgl/opengl/`, +两个类立刻浮出来。**任何"某个界面/某个操作必崩"的报告都该先这样扫一遍对应包**。 + +**修**:`GlStateManagerCompatMixin` 增加 `_enableBlend`/`_enableDepthTest`/ +`_disableBlend`/`_disableDepthTest` 的 HEAD cancel(`require = 0`,MC 版本间这些方法可能 +增删,缺失不应导致 mixin 应用失败)。取消是**正确**而不只是安全:该后端的 blend 与 +depth-test 状态烘焙在每个 `MetalCompiledRenderPipeline` 的管线对象里,不存在全局开关可设。 + +**顺带**:这次也可能同时踩到迭代 7 的 `PipelineManager.resetTextureState`——设置页关闭/ +应用会触发 `destroyPipeline`。两个都已修,但**它们是两个独立的根因**,不要合并理解。 + +### 手动调试配置:`runClientAll` + +``` +./gradlew runClientAll # 标题画面 +./gradlew runClientAll -Pworld="New World" # 直接进世界 +``` +默认 `metalfx.mode=TEMPORAL` + `frameGeneration=true` + `iris.semantic=true`—— +**这是所有自动化门都不覆盖的组合**(离线门跑 Iris 线时 MetalFX 是关的, +MetalFX 验证跑时 Iris 是休眠的),只能手动驱动。任何 `-D` 覆盖优先于这些默认值。 + +**已知交互(迭代 7 ②)**:TEMPORAL 开着时,MetalFX 的 reactive 管线会以 `metallum` +命名空间顶替 sodium 的 cutout 地形程序,于是**包的 CUTOUT 程序被绕过**(有一次性 warn)。 +要看包的 cutout 着色,用 `-Dmetallum.metalfx.mode=OFF`。 + ## 5. 风险与预案 | 风险 | 信号 | 预案 | diff --git a/logs/2026-07-27-1.log.gz b/logs/2026-07-27-1.log.gz index e61a0fb8586e4163b63e20e90ff779bc81429e57..e1e9118650b6e0fb753138043f3b42332a112780 100644 GIT binary patch literal 3147 zcma)-S5y-U5{5x(!lf6bgdRjdN~n=8(wp>NR!T5Pi1a4iOACZhrFR8F4J4tc5PA{m z(hP))AP89KNZY;J9`4;eyYn#TKXbl$ne)#KUkVM`-{Wex(8YI2iKV-wu_Tt}mpYC) ztBc#snFmJ<4VgH#%BK%+6B7hQy^?UY7Uj8F87FENsPa!rIUd7lQ8@&x30 zGNyb_u*+(&4@mBWxy@}LN}yx?kwIU<<>?vWQ0C{)r1%%jLtQ#QT)eJs-PjARG+;R% zm+{QtkBGa|E2NXL!f*`9V*X3y+n@OrtBqej`_~g(yxMLtOe9j-zGLP{)Agmv5Jq@< z)v+-h-_4)o{EHkvXf~$2n~sW-Rd=_`7Tq<~XtIMj!mmJF&s6IIakjYlut%=Bc(yeJQNv}S%AR+gjOJ@)GzydyIXc!0tWdS^;q)*2nRKSc 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present=false -[06:54:46] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached +[07:00:37] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false +[07:00:37] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:181) @@ -95,12 +95,12 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:54:46] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties -[06:54:46] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) -[06:54:49] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties -[06:54:49] [Test worker/INFO]: Profile: Custom (+0 options changed by user) -[06:54:50] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false -[06:54:50] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached +[07:00:38] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[07:00:38] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[07:00:40] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties +[07:00:40] [Test worker/INFO]: Profile: Custom (+0 options changed by user) +[07:00:42] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false +[07:00:42] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:181) @@ -196,13 +196,13 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:54:50] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties -[06:54:50] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) -[06:54:50] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) -[06:54:50] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) -[06:54:50] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) -[06:54:50] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen1/sodium_terrain_solid -[06:54:50] [Test worker/WARN]: [metallum] MSL disk cache unavailable; translating uncached +[07:00:42] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[07:00:42] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[07:00:42] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) +[07:00:42] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) +[07:00:42] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) +[07:00:43] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen1/sodium_terrain_solid +[07:00:43] [Test worker/WARN]: [metallum] MSL disk cache unavailable; translating uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) at com.metallum.client.metal.render.MetalMslDiskCache.resolveDirectory(MetalMslDiskCache.java:93) @@ -300,8 +300,8 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:54:51] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 1 -[06:54:51] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +[07:00:43] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 1 +[07:00:43] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:294) at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:265) @@ -399,25 +399,25 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex0' has no source in B2-1; bound a 1x1 shadow placeholder -[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowcolor0' has no source in B2-1; bound a 1x1 colour placeholder -[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex1' has no source in B2-1; bound a 1x1 shadow placeholder -[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder -[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder -[06:54:51] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen1/sodium_terrain_cutout -[06:54:51] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen1/sodium_terrain_translucent -[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'depthtex1' has no source in B2-1; bound a 1x1 colour placeholder -[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux2' has no source in B2-1; bound a 1x1 colour placeholder -[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux1' has no source in B2-1; bound a 1x1 colour placeholder -[06:54:51] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 3 misses (217 ms translating) -[06:54:51] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties -[06:54:51] [Test worker/INFO]: Profile: Custom (+0 options changed by user) -[06:54:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0, 2]) -[06:54:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0, 2]) -[06:54:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[3, 4]) -[06:54:51] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen2/sodium_terrain_solid -[06:54:51] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 2 -[06:54:51] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex0' has no source in B2-1; bound a 1x1 shadow placeholder +[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowcolor0' has no source in B2-1; bound a 1x1 colour placeholder +[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex1' has no source in B2-1; bound a 1x1 shadow placeholder +[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder +[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder +[07:00:43] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen1/sodium_terrain_cutout +[07:00:43] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen1/sodium_terrain_translucent +[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'depthtex1' has no source in B2-1; bound a 1x1 colour placeholder +[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux2' has no source in B2-1; bound a 1x1 colour placeholder +[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux1' has no source in B2-1; bound a 1x1 colour placeholder +[07:00:43] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 3 misses (224 ms translating) +[07:00:43] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties +[07:00:43] [Test worker/INFO]: Profile: Custom (+0 options changed by user) +[07:00:43] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0, 2]) +[07:00:43] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0, 2]) +[07:00:43] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[3, 4]) +[07:00:43] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen2/sodium_terrain_solid +[07:00:44] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 2 +[07:00:44] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:294) at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:265) @@ -515,10 +515,10 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder -[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder -[06:54:51] [Test worker/INFO]: [metallum-iris] pack sampler 'lightmap' has no source in B2-1; bound a 1x1 colour placeholder -[06:54:51] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen2/sodium_terrain_cutout -[06:54:51] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen2/sodium_terrain_translucent -[06:54:51] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (391 ms translating) -[06:54:51] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (391 ms translating) +[07:00:44] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder +[07:00:44] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder +[07:00:44] [Test worker/INFO]: [metallum-iris] pack sampler 'lightmap' has no source in B2-1; bound a 1x1 colour placeholder +[07:00:44] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen2/sodium_terrain_cutout +[07:00:44] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen2/sodium_terrain_translucent +[07:00:44] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (396 ms translating) +[07:00:44] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (396 ms translating) diff --git a/src/main/java/com/metallum/mixin/iris/GlStateManagerCompatMixin.java b/src/main/java/com/metallum/mixin/iris/GlStateManagerCompatMixin.java index 8918cb2a6..e8824082f 100644 --- a/src/main/java/com/metallum/mixin/iris/GlStateManagerCompatMixin.java +++ b/src/main/java/com/metallum/mixin/iris/GlStateManagerCompatMixin.java @@ -5,6 +5,7 @@ import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; /** @@ -42,6 +43,31 @@ public abstract class GlStateManagerCompatMixin { }); } + /** + * Iris's own widgets ({@code IrisButton}, {@code OldImageButton} — the + * buttons on the shader-pack and shader-option screens) call these raw GL + * state setters on every draw. Unlike the query primitives above they are + * not reads: {@code _enableBlend} / {@code _enableDepthTest} reach + * {@code glEnable} directly, so opening any Iris settings screen on the + * Metal backend kills the client. + * + *

    Cancelling is correct rather than merely safe: blend and depth-test + * state on this backend is owned by the pipeline object baked into each + * {@code MetalCompiledRenderPipeline}, not by a global switch. There is no + * state for these calls to set. + */ + @Inject( + method = {"_enableBlend", "_enableDepthTest", "_disableBlend", "_disableDepthTest"}, + at = @At("HEAD"), + cancellable = true, + require = 0 + ) + private static void metallum$skipGlStateToggles(final CallbackInfo ci) { + if (MetalIrisCompat.holdIrisDormant()) { + ci.cancel(); + } + } + /** * {@code StandardMacros.createStandardEnvironmentDefines} builds the pack * preprocessor environment from {@code glGetString}: From 42018a61e5059a71af6b9237067ed4173d73d4bf Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:00:56 +0800 Subject: [PATCH 37/78] P4-3 M5 fix + M6 rework: overflow chain, and a per-encoder barrier inventory Acts on a review of M5/M6. One item is a real defect in code already landed; the rest reworks the M6 deliverable, whose methodology was wrong. Synchronization layer: still no fence or barrier call site touched. M6 remains a document. M5 - the overflow contract was wrong. The spec says a failed allocation must fall back to the old path; there is no old path, because set*Bytes is absent from every MTL4 encoder (confirmed against the SDK headers, zero hits). The landed code logged "falling back to the Metal 3 path", which in practice would have meant a draw with no uniform bound at all. Replaced with an overflow chain: the allocator holds chunks and appends one when the current is full, so the first frame that overflows pays an allocation and later frames reuse it; reset only rewinds. Growth deliberately uses makeBuffer rather than a transient block through the destruction queue, because that route would force a residency commit() per overflow and M3 establishes that commit() is the one expensive residency operation and must happen at most once per submit - appending only marks the set dirty. Nil is now returned only for a single allocation larger than a whole chunk, which chaining cannot fix and which nothing here approaches at 240 B. M6 - the first version enumerated fence call sites and translated each, which is what the spec prescribes. That method structurally cannot find an encoder that has no fence, and two exist: - metallum_metalfx_mark_transparency, a compute encoder reading five render-pass outputs and writing reactive, with zero fence calls and no fence parameter in its ABI at all. The adjacent encodeCutoutReactiveMask does take one, so this is an omission rather than a design. - the historyBlit inside metallum_metalfx_encode_motion_v2, reading depthTexture and writing previousDepthTexture, with zero fence calls. Both work on hazardTrackingMode = .untracked textures, so the driver does not back-stop them: this is already a latent race under Metal 3 that current Apple GPU scheduling happens to hide, and a deterministic bug under Metal 4. Per M0.10 this records it and does not touch the Metal 3 path; recommended as a P0-class item in the audit, alongside P0-1/P0-2/P0-3, since it is correctness rather than performance. The map is now organised per encoder - all 17 Swift factory sites plus the two Java factories - so an empty wait/update cell is visibly a gap. Four further corrections, each verified rather than taken on faith: - Barriers do not need pairing. The header defines the consumer form as covering every matching stage previously committed to the queue and the producer form as covering all subsequent encoders, so either alone is a complete cross-encoder edge. The spec gives both sides for every row plus a blanket .device, which would leave Metal 4 with more synchronisation points than the current fence chain - and M7's acceptance includes System Trace being no worse than Metal 3, so following the spec here would fail that on purpose. Now one consumer-side barrier per edge. - .resourceAlias does not apply and is removed. Its stated justification is transient block recycling repointing a virtual address, but MTLHeap usage is zero, recycleDynamicBacking returns whole MTLBuffer handles and MetalTransientMemory recycles whole objects - one resource changing purpose, not two resources over one physical page. The only true aliasing is the buffer-backed texture view, and Apple's own synchronisation guidance uses .device there; .resourceAlias documents itself as potentially flushing to the system coherence point, i.e. heavier. - scaler.fence must survive. It lives on MTLFXTemporalScalerBase / MTLFXFrameInterpolatorBase, MTL4FX* inherits it, and this project assigns it in two places. The spec folds it into "replace all fences with barriers" while M7e says to delete cross-encoder fences - but it is cross-encoder and required. M7e's deletion scope now excludes it explicitly. - The fence count is not a usable acceptance criterion. Java has 7 semantic sites of which 3 are mutually exclusive under SPLIT_FENCE, so 4 or 6 are live at run time; Swift has 20. Coverage is now defined as all 17 encoders. R6-1, the one place M7 reaches back and breaks landed M4 code: MTL4CommandBuffer has no encodeSignalEvent, and MTL4CommandQueue.signalEvent is documented as firing after all GPU work "prior to this point", meaning the queue timeline. The frame generation input copy currently signals readyEvent immediately after blit.endEncoding(), where position is the semantics. Translating that literally to queue.signalEvent before commit would order the signal ahead of the copy's own commit, releasing the present thread onto a half-written frame - tearing with no error reported. It is the mirror image of the waitForEvent hang already fixed in M4. Two options are written up with a recommendation (split the input copy into its own MTL4 command buffer and signal right after committing it); the alternative costs the present thread a whole frame of main-queue work and collides with M4's own deadline acceptance. Two smaller findings recorded: the existing long stages Bridge ABI can be reused unchanged for Metal 4 barriers because MTLRenderStages values are bit-identical to MTLStages in the low bits (needing only Dispatch 1<<27 and Blit 1<<28), and the six MetalFX @_cdecl entry points take MTLCommandBuffer, which under M7 receives an MTL4CommandBuffer through an unchecked ObjC bridge and would dispatch a non-existent selector, so they need MTL4 twins landed with M7a/M7c. Verification, all green: compileJava, compileTestJava, test, buildMacNative, buildIOSNative, metal4PipelineSmokeTest, metal4PipelinePathTest and metalFrameGenerationLifecycleTest (9). The bump case now proves growth: 554 largest-case allocations succeed across 3 chunks, an oversized request is refused, rotation recycles, and the GPU still reads the uniform at the returned address. Co-Authored-By: Claude Opus 5 --- docs/metal4-barrier-map.md | 252 +++++++++++-------- src/main/native/MetallumNative.swift | 124 ++++++--- src/test/native/Metal4PipelinePathTest.swift | 38 +-- 3 files changed, 269 insertions(+), 145 deletions(-) diff --git a/docs/metal4-barrier-map.md b/docs/metal4-barrier-map.md index a0fb96ae7..0d9b2a93b 100644 --- a/docs/metal4-barrier-map.md +++ b/docs/metal4-barrier-map.md @@ -1,156 +1,204 @@ # Metal 4 屏障映射表(迁移规格 M6 的产出物 = M7e 的施工图) -日期:2026-07-27 +日期:2026-07-27(**第二版,方法论已从「逐 fence」改为「逐 encoder」**) 上游:`MinecraftMetal_Metal4_Migration_Specs_2026-07-27.md` M6 API 真值源:`docs/mtl4-api-probe.swift` -M6 是纯设计项,不改一行行为代码。本文的作用是把**现存的每一个 fence 调用点**逐个映射到 Metal 4 的屏障对,供 M7e 施工。Metal 4 **没有驱动侧 hazard tracking**,漏一条边就是随机花屏,所以这张表的完整性本身就是验收内容。 +M6 是纯设计项,不改一行行为代码。本文是 M7e 的施工图。Metal 4 **没有驱动侧 hazard tracking**,漏一条边就是随机花屏,所以完整性本身就是验收内容。 --- -## 0. 清点结果与规格数字的对账(先读这节) +## 0. ★ 第一版的方法论错误(先读这节) -规格 M6 的验收写的是「**34 处 fence** 一对一映射无遗漏」。实测(字符串锚点 `updateFence` / `waitForFence`,非行号): +第一版按规格字面做法「**枚举 fence 调用点,逐条翻译成屏障**」。**这个方法有结构性漏洞:没有 fence 的 encoder 它永远找不到。** -| 类别 | 处数 | 是否需要映射 | -|---|---|---| -| Swift **语义调用点** | **20** | ✅ 需要,逐条列在 §2 | -| Java **语义调用点**(`MetalCommandEncoder`) | **7** | ✅ 需要,逐条列在 §3 | -| Swift `@_cdecl` 导出体(`MTLRenderCommandEncoder_updateFence` / `_waitForFence` / `MTLBlitCommandEncoder_updateFence` / `_waitForFence`) | 4 | ❌ 转发壳,无语义;Java 侧调用点已计入 | -| Swift `device.makeFence()`(`metallum_create_fence`) | 1 | ❌ 只是创建 | -| Java `mtl` 包包装方法(`MTLRenderCommandEncoder` / `MTLBlitCommandEncoder` 各 2) | 4 | ❌ 转发壳 | -| Java Bridge downcall 声明 + 方法体 | 8 | ❌ FFI 管道 | -| **语义调用点合计** | **27** | | -| **含转发壳合计** | **44** | | - -**结论:语义调用点是 27 处,不是 34。** 34 落在两个统计之间(27 + 4 导出体 + 1 makeFence + 少量壳 ≈ 32–34),最可能是规格写作时把导出体和部分包装壳一并计入了。**本文按 27 处逐条映射,无遗漏**;上表把被排除的 17 行按类别列清,供评审核对排除是否正当。 - -> 复核命令(锚点法,不依赖行号): -> ```bash -> grep -n "updateFence\|waitForFence" src/main/native/MetallumNative.swift | grep -v "@_cdecl" -> ``` +实测(枚举全部 `makeRenderCommandEncoder(` / `makeComputeCommandEncoder()` / `makeBlitCommandEncoder()`)确实存在**两个零 fence 的 encoder**: + +| 锚点 | encoder | 读 | 写 | fence | +|---|---|---|---|---| +| `metallum_metalfx_mark_transparency` | compute | translucent / itemEntity / particles / weather / clouds(均为前面 render pass 的输出) | `reactive` | **函数体 0 处;ABI 签名里连 fence 参数都没有** | +| `metallum_metalfx_encode_motion_v2` 内 `historyBlit`(label `MetalFX Previous Depth Update`) | blit | `depthTexture` | `previousDepthTexture` | **0 处** | + +两者的纹理都是 `hazardTrackingMode = .untracked`,**驱动不兜底**。紧邻的 `encodeCutoutReactiveMask` 是传了 fence 的 —— 说明这是遗漏而非设计。 + +**结论**: +1. 这在 **Metal 3 下已经是既有的潜在竞态**,靠 Apple GPU 的实际调度侥幸没暴露;Metal 4 下是确定性 bug。 +2. 按 **M0.10「改动范围外的代码一行都不要动」**:本文只记录,**不在此修 Metal 3 路径**。已单开审计项(见审计 §3 的 P4-3 状态块)。 +3. **清点必须逐 encoder,不能逐 fence**。下表因此以 encoder 为行,`wait` / `update` 空白格就是缺口。 + +> 复核命令: > ```bash -> grep -rn "updateFence\|waitForFence" src/main/java/com/metallum/client/metal/render/ +> grep -n "makeRenderCommandEncoder(\|makeComputeCommandEncoder()\|makeBlitCommandEncoder()" src/main/native/MetallumNative.swift > ``` --- -## 1. 三种屏障形态与可用阶段(实测拼写) - -| 用途 | Swift 签名 | 发在哪 | -|---|---|---| -| 生产者(我写完了,通知后面的 pass) | `barrier(afterStages:beforeQueueStages:visibilityOptions:)` | 写方 encoder 的 `endEncoding()` **之前** | -| 消费者(我要读前面 pass 写的) | `barrier(afterQueueStages:beforeStages:visibilityOptions:)` | 读方 encoder 创建后**立刻** | -| 同 encoder 内 | `barrier(afterEncoderStages:beforeEncoderStages:visibilityOptions:)` | pass 内部先写后读处 | +## 1. 逐 encoder 清点(Swift 17 处 + Java 2 个工厂) -`MTLStages`:`.vertex` `.fragment` `.tile` `.object` `.mesh` `.resourceState` `.dispatch` `.blit` `.accelerationStructure` `.machineLearning` `.all` -`MTL4VisibilityOptions`:`.none`(只排执行序)、`.device`(刷到 device 一致点)、`.resourceAlias`(别名虚拟地址一致) +队列列:**main** = Java 驱动的主队列;**present** = FG present 线程(M4 已切 Metal 4)。 -**落地规则(来自规格 M6,逐条适用于下表)** -1. **首次落地统一用 `.device`**,连 WAR 行也用 `.device`。收窄到 `.none` 是第二步,必须单独跑一轮金样。 -2. **TBDR 约束**:在 render encoder 上,`.fragment` / `.tile` 不得出现在 `barrier(afterEncoderStages:)` 的 after 位置。生产者形态 `barrier(afterStages: .fragment, ...)` 是允许的。 -3. 每一条写→读、写→写都必须有 `.device`。Metal 4 不会替你刷缓存。 -4. 相邻 render pass 共享 `.load` attachment 时也要显式配对(Metal 3 是隐式的)。S7 的 `deferredStore` / `.unknown` store action 路径尤其要逐 pass 核。 -5. 同队列内可继续用 `MTLFence`(Metal 4 保留了 `updateFence(_:afterEncoderStages:)` / `waitForFence(_:beforeEncoderStages:)`),**但跨队列绝对不行**。主队列 ↔ present 队列只能用 `MTLEvent`/`MTLSharedEvent`。 +| # | 锚点函数 | encoder | 队列 | 现有 wait | 现有 update | M7e 处置 | +|---|---|---|---|---|---|---| +| E1 | `MetalFrameGenerationPresenter.encodeCopy`(:351 组) | render | present | — | — | 无需屏障:present 队列的次序由 `readyEvent` 保证(见 §3) | +| E2 | FG 输入拷贝(:1013) | blit | **main→present 跨界** | `globalFence` / `transferFence` | `transferFence` / `globalFence` | **只能 `MTLSharedEvent`**,见 §3。**不是 fence、也不是屏障** | +| E3 | `MetalFrameGenerationPresenter.encodeCopy`(:1159) | render | present | — | — | 同 E1 | +| E4 | `metallum_metalfx_apply_cutout_reactive` | compute | main | ✓ | ✓ | 消费者屏障(§2) | +| E5 | `metallum_metalfx_encode_hand_overlay` | compute | main | ✓ | ✓ | 消费者屏障 | +| E6 | `metallum_metalfx_clear_motion_inputs` | compute | main | ✓ | ✓ | 消费者屏障 | +| **E7** | **`metallum_metalfx_mark_transparency`** | compute | main | **缺** | **缺** | **新增消费者屏障;Metal 3 竞态另记审计项** | +| E8 | `metallum_metalfx_encode_v2` cameraEncoder | compute | main | ✓ | ✓ | 消费者屏障 | +| E9 | `metallum_metalfx_encode_v2` mergeEncoder | compute | main | ✓ | ✓ | 消费者屏障,**dispatch→dispatch**(读 E8 的输出,别照抄 `.fragment`) | +| **E10** | **`metallum_metalfx_encode_v2` historyBlit** | blit | main | **缺** | **缺** | **新增消费者屏障;同上另记** | +| E11 | `metallum_encode_texture_copy` | render | main | ✓ | ✓ | 消费者屏障 | +| E12 | `metallum_MTLCommandBuffer_makeBlitCommandEncoder`(导出,:4409) | blit→**compute**(M7h) | main | Java J1/J2 | Java J7 | 消费者屏障,由 Swift 在 encoder 创建处发 | +| E13 | `metallum_MTLCommandBuffer_makeRenderCommandEncoder`(导出,:4709) | render | main | Java J3–J5 | Java J6 | 同上 | +| E14 | `metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2`(导出,:4767/:4857) | render | main | Java J3–J5 | Java J6 | 同上 | +| E15 | `metallum_MTLCommandBuffer_clearColorDepthTexturesRegion` | render | main | ✓ | ✓ | 消费者屏障 | +| E16 | `metallum_MTLCommandBuffer_encodePresentTextureToDrawable` | render | main | ✓ | ✓ | 消费者屏障 | +| E17 | MetalFX scaler 内部(`scaler.fence = fence`,:3409 / :3640) | MetalFX 内部 | main | 由 MetalFX 自行 wait/update | 同 | **保留 fence,见 §4.2** | -### ★ M4 带出来的语义警告,M7e 必须逐条自问 +Java 侧 2 个工厂(`MTLCommandBuffer.makeRenderCommandEncoder` / `makeBlitCommandEncoder` 的包装)不持有语义,语义在 `MetalCommandEncoder` 的 7 处调用点上,已并入 E12–E14。 -Metal 3 的 `encodeWaitForEvent` 记录**在命令缓冲里**,丢弃缓冲即撤销;Metal 4 的 `queue.waitForEvent` 是**队列时间线操作,调用即入队**,丢弃缓冲不撤销。M4 的 present 路径已因此踩过一次(详见 `Metal4PresentPath.submit` 的注释)。 +### fence 处数对账 -**屏障本身是 encoder 上的操作,随 encoder 一起被丢弃,没有这个问题。** 但 M7e 会同时动到队列级操作(M7a 的 commit、M7g 的事件等待),所以每处「失败提前 return」都要问一遍:**这个操作在 Metal 4 语义下,提前 return 会不会留下残留状态?** +规格验收写「34 处」。实测:Java **7** 处语义调用点(其中 3 处受 `SPLIT_FENCE` 互斥,**运行期实际生效 4 或 6 处**)+ Swift **20** 处 + 4 处 ABI 透传导出体 + 1 处 `makeFence`。34 落在「27 语义」与「44 含壳」之间,最可能把导出体与部分包装壳计入了。**本文不再以 fence 数为验收口径,改用 §1 的 17 个 encoder 全覆盖。** --- -## 2. Swift 侧 20 处语义调用点 → 屏障对 +## 2. 屏障形态:**单侧即完整,不要成对** + +规格逐行给出「生产者侧 + 消费者侧」两条。**这是过同步。** SDK 头(`MTL4CommandEncoder.h`)的定义: + +- 消费者形态 `barrier(afterQueueStages:beforeStages:visibilityOptions:)`:`beforeStages` 作用于**当前 encoder** 的工作,`afterQueueStages` 覆盖**当前 encoder 之前提交到同队列的全部匹配阶段**。 +- 生产者形态 `barrier(afterStages:beforeQueueStages:visibilityOptions:)`:保证**后续 encoder** 中匹配 `beforeQueueStages` 的工作,不早于当前及之前 encoder 中匹配 `afterStages` 的工作完成。 + +**任一形态单独使用就是一条完整的跨 encoder 边** —— 与 fence 不同,屏障**不需要成对**。规格「逐行两侧 + 首次统一 `.device`」叠加,会让 Metal 4 的同步点**多于**现有 fence 链,而 M7 验收里有一条是「System Trace 确认时间线与 Metal 3 相当或更好」——照规格写会自相矛盾地把自己卡红。 + +**施工规则(取代规格的双侧写法)**: +1. **每条边只发一条屏障,统一用消费者形态**,发在读方 encoder 创建后**立刻**。理由:读方最清楚自己要读什么,且消费者形态天然覆盖「之前所有匹配阶段」,与 Metal 3 单 fence 的粗粒度语义最接近。 +2. **只有一种情况需要生产者形态**:写方之后没有任何读方 encoder 会再创建(例如帧尾写入、跨命令缓冲的边)。本工程目前无此情形。 +3 . 首次落地统一 `visibilityOptions: .device`。收窄到 `.none` 是第二步,必须单独跑一轮金样。 +4. **TBDR 约束**:render encoder 上,`.fragment` / `.tile` 不得出现在 `barrier(afterEncoderStages:)` 的 after 位置(同 encoder 内形态)。队列形态不受此限。 +5. `MTLStages` 是 **OptionSet**(已 typecheck),多阶段合并成一条屏障,不要拆成多条 —— 每条都会各自刷一次缓存。 + +### 各 encoder 的消费者屏障(`.device`,逐条可抄) + +| encoder | 消费者屏障 | +|---|---| +| E4/E5/E6/**E7** compute,读 render 输出 | `barrier(afterQueueStages: .fragment, beforeStages: .dispatch, visibilityOptions: .device)` | +| E9 compute,读 E8 的 compute 输出 | `barrier(afterQueueStages: .dispatch, beforeStages: .dispatch, visibilityOptions: .device)` | +| **E10** compute(M7h 后 blit 折叠进 compute),读 render 输出的 depth | `barrier(afterQueueStages: .fragment, beforeStages: .blit, visibilityOptions: .device)` | +| E12 compute(上传拷贝),读 render 写过的 RT(WAR) | `barrier(afterQueueStages: .fragment, beforeStages: .blit, visibilityOptions: .device)` | +| E11/E15/E16 render,读上游 RT | `barrier(afterQueueStages: .fragment, beforeStages: .fragment, visibilityOptions: .device)` | +| E13/E14 render(Java 驱动,J3–J5 合并) | `barrier(afterQueueStages: [.blit, .fragment], beforeStages: [.vertex, .fragment], visibilityOptions: .device)` | + +--- -encoder 类型已逐个核实(`makeComputeCommandEncoder` / `makeRenderCommandEncoder` / `makeBlitCommandEncoder`)。 +## 3. ★ R6-1:`signalEvent` 的位置,会在 M7 开启时破坏已落地的 M4 -### 2.1 FG 输入 copy blit(4 处,`MetalFrameGenerationPresenter.encode`) +**已核 SDK 头**:`MTL4CommandBuffer` **没有** `encodeSignalEvent` / `encodeWaitForEvent`。唯一的是 `MTL4CommandQueue.signalEvent(_:value:)`,文档原文: -| # | 锚点 | 现状 | Metal 4 | -|---|---|---|---| -| S1 | `blit.waitForFence(globalFence)` | 消费者:等主队列 render 写完场景/深度/运动 | **compute enc**(blit encoder 已删除,M7h 统一到 compute):`barrier(afterQueueStages: .fragment, beforeStages: .blit, visibilityOptions: .device)` | -| S2 | `blit.waitForFence(transferFence)` | 同上,split-fence 态(S10) | 与 S1 同一条屏障。**Metal 4 下 `splitFence` 失去意义**:屏障本身按 stage 对表达,双 fence 是 Metal 3 的近似手段 → M7e 只发一条,不再按开关二分 | -| S3 | `blit.updateFence(transferFence)` | 生产者:通知后续 pass 拷贝已完成 | **compute enc**:`barrier(afterStages: .blit, beforeQueueStages: .fragment, visibilityOptions: .device)` | -| S4 | `blit.updateFence(globalFence)` | 同上,非 split 态 | 与 S3 同一条 | +> Schedules an operation to signal a GPU event with a specific value **after all GPU work prior to this point is complete.** -> **注意**:这四处在 **present 线程**上,而 M4 已把 present 线程切到 Metal 4 队列。**Metal 4 的 fence 只能同队列**,所以 S1–S4 在 M4 开启态下**已经不能用 fence 表达**——它们跨的是主队列(Metal 3)到 present 队列(Metal 4)。当前 M4 实现里这段 blit 仍在主队列上、仍走 Metal 3 fence,是正确的;**M7e 动到这里时必须确认这段 encode 挂在哪条队列上**,跨队列的那部分只能是 `MTLSharedEvent`。这是本表最容易出错的一格。 +「prior to this point」指的是**队列时间线上此刻之前的工作,即已经 commit 的工作**。 -### 2.2 MetalFX compute pass(10 处,全部 compute encoder) +现状:FG 输入拷贝在 `blit.endEncoding()` 之后紧接一行 `commandBuffer.encodeSignalEvent(readyEvent, value:)` —— 这是**命令缓冲级**的,信号的位置就是它在缓冲里的位置。 -五对,形状完全一致:读上游写的纹理 → 写自己的输出 → 通知下游。 +**若按现有位置直译成 `queue.signalEvent`(在 commit 之前调用)**:事件会排在这个命令缓冲的 commit **之前** → present 线程在拷贝尚未执行时就被放行 → 读到上一帧或半写的输入 → **随机撕裂/花屏,且不报任何错**。 -| # | 锚点函数 | 消费者侧 | 生产者侧 | -|---|---|---|---| -| S5/S6 | `metallum_metalfx_apply_cutout_reactive` | `barrier(afterQueueStages: .fragment, beforeStages: .dispatch, visibilityOptions: .device)` | `barrier(afterStages: .dispatch, beforeQueueStages: .fragment, visibilityOptions: .device)` | -| S7/S8 | `metallum_metalfx_encode_hand_overlay` | 同上 | 同上 | -| S9/S10 | `metallum_metalfx_clear_motion_inputs` | 同上 | 同上 | -| S11/S12 | `metallum_metalfx_encode_v2`(cameraEncoder) | 同上 | 同上 | -| S13/S14 | `metallum_metalfx_encode_v2`(mergeEncoder) | **读的是 cameraEncoder 的输出**,同队列同类型:`barrier(afterQueueStages: .dispatch, beforeStages: .dispatch, visibilityOptions: .device)` | `barrier(afterStages: .dispatch, beforeQueueStages: .fragment, visibilityOptions: .device)` | +这与 M4 已修掉的 `queue.waitForEvent` 悬挂是**同构问题的镜像版**:Metal 3 里「记录在缓冲内、位置即语义」,Metal 4 里「队列时间线操作、调用即生效」。 -> S13 是唯一 dispatch→dispatch 的一对,别照抄 `.fragment`。两个 encoder 在同一个命令缓冲里先后创建,**同 encoder 内形态不适用**(是两个 encoder),仍用队列形态。 +**处置(M7e 必须选一个,推荐 A)** -### 2.3 render encoder(6 处) +- **A(推荐):把 FG 输入拷贝拆成独立的 MTL4 命令缓冲**,`queue.commit([copyBuffer])` 之后**立刻** `queue.signalEvent(readyEvent, value:)`。语义最接近现状、延迟不变,代价是多一个命令缓冲 + 一个 allocator。 +- B:把 `signalEvent` 挪到整帧 commit 之后。实现最简,但 present 线程要多等整帧主队列工作,吃掉 FG 的 deadline 预算 —— 与 M4 验收「deadline miss 不升」直接冲突。 -| # | 锚点函数 | 现状 | Metal 4 | -|---|---|---|---| -| S15/S16 | `metallum_encode_texture_copy` | `waitForFence(before: .fragment)` / `updateFence(after: .fragment)` | 消费者 `barrier(afterQueueStages: .fragment, beforeStages: .fragment, visibilityOptions: .device)`;生产者 `barrier(afterStages: .fragment, beforeQueueStages: .fragment, visibilityOptions: .device)` | -| S17/S18 | `metallum_MTLCommandBuffer_clearColorDepthTexturesRegion` | 同形 | 同上。**额外注意**:clear 会打断 encoder(P0-2),M7b 之后 store action 走 `setDepthStoreAction`,屏障与 store 决策是两件事,别混 | -| S19/S20 | `metallum_MTLCommandBuffer_encodePresentTextureToDrawable` | 同形 | 同上。这条是 present pass 采样 uiTarget,规格 M6 表里的「present pass 采样 uiTarget」行 = RAW+WAR,首次落地统一 `.device` 即可覆盖两者 | +**这是唯一一处 M7 会反向影响 M4 已落地代码的地方。** M7a 落地时必须同时处理,否则 M7 开关一开 FG 就坏。 --- -## 3. Java 侧 7 处语义调用点 → 屏障对 +## 4. 三条规格错误(会让人白做工或做错) + +### 4.1 `.resourceAlias` 不适用 —— 删掉,用 `.device` + +规格 M6 表最后一行给了别名边,还特意标「别漏」,理由是「`MetalTransientMemory.rotate()` 的块回收与 buffer 池复用会让同一段虚拟地址换用途」。**这个理由不成立**: + +- 本工程 **`MTLHeap` 用量为 0**(已 grep 确认,规格自己的迁移面表也写 `useHeap` = 0)。 +- `recycleDynamicBacking` 推回的是**整个 `MTLBuffer` 句柄**,`MetalTransientMemory` 回收的是**整块对象** —— 换用途的是「同一个资源对象」,不是「两个资源对象映射同一物理页」。这不是 aliasing。 +- 唯一真正的别名是 `buffer.makeTexture(descriptor:offset:bytesPerRow:)`(:4638,buffer 背衬纹理视图,与其 buffer 共享物理内存)。**即便这一处,Apple 的 `managing-metal4-synchronization` 指引也是用 `.device`**;`.resourceAlias` 的文档写明「可能刷到系统内存一致点 —— 比 Device 更重」。 + +**处置:删除别名边这一行,改为对 buffer 背衬纹理视图与其 buffer 之间的依赖使用普通 `.device` 屏障。** 若将来引入 `MTLHeap` 或 placement sparse,再重新评估。 + +### 4.2 `scaler.fence` 必须保留 —— 不要按「全量换屏障」删掉 + +`fence` 属性在 `MTLFXTemporalScalerBase` / `MTLFXFrameInterpolatorBase` 上,`MTL4FX*` 继承之 → **Metal 4 下依然存在且合法**。本工程**在用**:`scaler.fence = fence`(:3409、:3640)。 + +它是 MetalFX **内部**用于跨自己 encoder 同步的 fence。规格 M6 把它归入「全量换成屏障」、M7e 又写「删掉跨 encoder 的 fence」——**它恰恰是跨 encoder 且必须保留**。 -全部在 `MetalCommandEncoder`。Java 侧的 `mtl` 包包装类**不需要改**(规格 M7:差异全部吸收在 Swift 侧与 Bridge 新导出里)。M7e 的实际做法是:**这些调用点整体不再发 fence,改为让 Swift 侧在 encoder 创建/结束处发屏障**,Java 只传递「本 encoder 要读什么、写什么」的意图。 +**处置:M7e 的「删 fence」范围明确排除 `scaler.fence` / `interpolator.fence`。** 只删 §1 表里 main 队列上我们自己发的跨 encoder fence。 -| # | 锚点 | 现状 | Metal 4 | -|---|---|---|---| -| J1 | `encoder.waitForFence(fence)`(blit) | 上传 copy 等 render 写完(WAR:copy 读 RT) | compute enc 消费者:`barrier(afterQueueStages: .fragment, beforeStages: .blit, visibilityOptions: .device)` | -| J2 | `encoder.waitForFence(transferFence)`(blit) | 同上,split 态 | 与 J1 同一条(`splitFence` 在 Metal 4 路径上失去意义) | -| J3 | `encoder.waitForFence(transferFence, .Vertex)`(render) | render 在 vertex 前等上传 | 消费者:`barrier(afterQueueStages: .blit, beforeStages: .vertex, visibilityOptions: .device)` | -| J4 | `encoder.waitForFence(fence, .Fragment)`(render) | render 在 fragment 前等上游 RT | 消费者:`barrier(afterQueueStages: .fragment, beforeStages: .fragment, visibilityOptions: .device)` | -| J5 | `encoder.waitForFence(fence, .VertexAndFragment)`(render) | 两阶段都等 | 消费者:`barrier(afterQueueStages: [.blit, .fragment], beforeStages: [.vertex, .fragment], visibilityOptions: .device)`。**`MTLStages` 是 OptionSet,可以合并**——不要拆成两条,两条会各自插一次刷缓存 | -| J6 | `renderEncoder.updateFence(...)`(render) | 生产者 | `barrier(afterStages: .fragment, beforeQueueStages: [.vertex, .fragment, .blit], visibilityOptions: .device)` | -| J7 | `blitEncoder.updateFence(SPLIT_FENCE ? transferFence : fence)`(blit) | 生产者 | compute enc:`barrier(afterStages: .blit, beforeQueueStages: [.vertex, .fragment], visibilityOptions: .device)` | +### 4.3 fence 数不是验收口径 -> J5/J6/J7 的 `beforeQueueStages` 取并集,是因为 Metal 3 的单个 fence 本来就是「对后面所有人可见」的粗粒度语义。**首次落地照抄这个粗粒度**,收窄留到第二步并单独跑金样——否则无法区分「屏障漏了」和「屏障收窄收错了」。 +见 §1 末尾。改用 17 个 encoder 全覆盖。 --- -## 4. 本工程特有的第 8 类边:资源别名(规格 M6 最后一行,**别漏**) +## 5. Java ABI 可以原样复用(利好) -`MetalTransientMemory.rotate()` 的块回收与 `recycleDynamicBacking` / buffer 池复用会让**同一段虚拟地址换用途**。Metal 3 下靠销毁队列深度(S1)+ 驱动兜底;Metal 4 下必须显式声明: +已核:项目 `mtl/MTLRenderStages.java` 的值与 SDK `MTLStages` **低位逐位相同**。 + +| 名称 | 项目值 | SDK `MTLStages` | +|---|---|---| +| Vertex | 1 | `1 << 0` = 1 ✓ | +| Fragment | 2 | `1 << 1` = 2 ✓ | +| VertexAndFragment | 3 | 1\|2 = 3 ✓ | +| Tile | 4 | `1 << 2` = 4 ✓ | +| (新增)Dispatch | — | `1 << 27` | +| (新增)Blit | — | `1 << 28` | + +**⇒ 现有 `long stages` 的 Bridge ABI 可以原样复用给 Metal 4 屏障**,只需给枚举补 `Dispatch(1L << 27)` / `Blit(1L << 28)`。直接支撑 M7 的「尽量不改 Java ABI」。 + +### ★ 一个编译器不会提醒你的雷 + +`setArgumentTable(_:stages:)` 的 stages 是 **`MTLRenderStages`**;屏障的是 **`MTLStages`**。两个类型都有 `.vertex` / `.fragment`,**语境推断、拼写完全一样、写错了编译器不报错**。规格附录 A 缺这条。 + +M7c 与 M7e 会在同一段代码里交替用到这两个类型 —— **建议在这两处显式写全类型名**(`MTLStages.fragment` / `MTLRenderStages.Fragment`)而不是依赖 `.fragment` 推断。 + +--- -```swift -barrier(afterQueueStages: .all, beforeStages: .all, visibilityOptions: .resourceAlias) -``` +## 6. ★ M7 的另一个隐患:MetalFX 的 6 个 `@_cdecl` 首参类型 -发在哪:**池化 buffer / transient 块被重新分配用途之后、首次被 GPU 访问之前**。现有代码里没有对应的 fence 调用点(这条边在 Metal 3 下是隐式的),所以它**不在上面 27 处之内**,是 M7e 需要**新增**的一条。 +6 个 MetalFX 导出的首参是 `_ commandBuffer: MTLCommandBuffer`,由 Java 传进来。**M7 开关一开,Java 传的是 `MTL4CommandBuffer`**,而 `MTLCommandBuffer` 与 `MTL4CommandBuffer` 是**两个独立协议,不互通**。`@_cdecl` 的 ObjC 桥接是**无检查转换**,紧接的 `makeComputeCommandEncoder()` 会打到不存在的 selector → **崩溃**。 -**这是整张表里唯一「Metal 3 下无对应调用点」的边,也因此最容易被漏掉。** 症状是读到旧内容——不会报错,只会偶发画面错误。 +**处置:M7a/M7c 必须同时给这 6 个入口加 MTL4 孪生形态**(或让入口内部按开关取正确类型),否则 M7 开关一开就 crash。列入 M7 的前置检查清单。 --- -## 5. M7e 施工顺序与自检清单 - -1. 先把 §2/§3 的 27 条按 encoder 落位:消费者屏障在 encoder 创建后**立刻**发,生产者屏障在 `endEncoding()` **之前**发。 -2. 补 §4 的别名边(新增,无 Metal 3 对应)。 -3. 全部 `visibilityOptions: .device`,一条都不收窄。 -4. 删掉主队列上**跨 encoder** 的 fence;**同 encoder 内**的 fence 用法可以保留(Metal 4 仍支持)。 -5. 逐条自检: - - [ ] 27 条都有对应屏障,且生产者/消费者成对出现 - - [ ] §4 别名边已加 - - [ ] 没有任何跨队列 fence(present 队列已是 Metal 4,见 §2.1 的警告格) - - [ ] render encoder 上没有把 `.fragment`/`.tile` 放进 `barrier(afterEncoderStages:)` 的 after 位置 - - [ ] `MTLRenderStages`(Metal 3 fence 用)与 `MTLStages`(Metal 4 屏障用)没有混用 +## 7. M7e 施工顺序与自检清单 + +1. 按 §2 给 §1 表里 main 队列上的 encoder 逐个发**消费者**屏障(单侧),全部 `.device`。 +2. 补 **E7 / E10** 两个原本无 fence 的 encoder(§0)。 +3. 按 §3 选定并实现 `signalEvent` 方案(推荐 A:拆独立命令缓冲)。 +4. 删掉 main 队列上我们自己发的跨 encoder fence;**保留** `scaler.fence`(§4.2)与同 encoder 内的 fence 用法。 +5. **不要**加别名边(§4.1)。 +6. 逐条自检: + - [ ] §1 的 17 个 encoder 每个都有明确处置(含「无需屏障」的 E1/E3) + - [ ] E7/E10 已补 + - [ ] 每条边只有一条屏障,没有双侧叠加(§2) + - [ ] 没有任何跨队列 fence;E2 走 `MTLSharedEvent` + - [ ] `signalEvent` 在 commit **之后**(§3) + - [ ] `scaler.fence` 未被删 + - [ ] render encoder 上没把 `.fragment`/`.tile` 放进 `barrier(afterEncoderStages:)` 的 after 位置 + - [ ] `MTLStages` 与 `MTLRenderStages` 均显式写全类型名(§5) + - [ ] MetalFX 6 个入口已有 MTL4 孪生(§6) - [ ] 每处失败提前 return 都不会留下队列级残留状态 -6. 开 Metal API Validation + GPU Validation 跑 L2/L3——**Metal 4 的屏障错误只有 validation 能抓**。 -7. 金样逐字节全等。 +7. 开 Metal API Validation + GPU Validation 跑 L2/L3 —— Metal 4 的屏障错误**只有 validation 能抓**。 +8. 金样逐字节全等;System Trace 时间线不退化(§2 的单侧规则是这一条能过的前提)。 --- -## 6. 待作者裁决 / 需要复核的两处 +## 8. 待作者裁决 -1. **§2.1 的四处 FG 输入 blit 落在哪条队列上**。M4 已把 present 线程切到 Metal 4 队列,而这段 blit 目前在主队列。M7e 之后主队列也是 Metal 4 → 两条都是 Metal 4 队列,但**仍是两条不同队列**,所以 S1–S4 仍然只能用 `MTLSharedEvent`,不能用 fence,也不能用队列级屏障(屏障是 encoder 级/单队列时间线的)。**建议 M7e 落地前单独确认一次这段 encode 的归属队列。** -2. **`splitFence`(S10)在 Metal 4 路径上失去意义**(规格 M8 也这么写)。J2/S2 因此不再需要按开关二分。建议:Metal 4 路径直接忽略 `metallum.opt.splitFence`,Metal 3 路径原样保留。这是行为差异,需要确认可以接受。 +1. **§3 的 signalEvent 方案 A / B**(推荐 A)。 +2. **E7 / E10 的 Metal 3 竞态**:按 M0.10 本文只记录、未修。是否单开一个 P0 级修复项?(Metal 3 下靠调度侥幸,Metal 4 下确定性错。) +3. **`splitFence`(S10)在 Metal 4 路径上失去意义**:屏障按 stage 对表达,双 fence 是 Metal 3 的近似手段。建议 Metal 4 路径忽略 `metallum.opt.splitFence`,Metal 3 原样保留。 diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 15cc854e1..4aa820481 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -5730,52 +5730,106 @@ func metal4WaitForCompletion( /// /// Metal 3's 4 KB set*Bytes ceiling does not apply here. That is a side effect, /// not an invitation: the uniform-caching invariants from S11 still hold. +/// Running out of room cannot fall back to a Metal 3 binding: there is no +/// set*Bytes anywhere on the MTL4 encoders (the whole family is absent from the +/// SDK headers), so a nil here would mean the draw runs with no uniform at all. +/// The arena therefore grows instead, by chaining another chunk. +/// +/// Growth is a plain `makeBuffer` rather than a transient block put through the +/// destruction queue, specifically to protect M3's one rule: a new chunk only +/// marks the residency set dirty, and the single batched `commit()` still happens +/// once per submit. Routing growth through transient blocks would force a +/// residency `commit()` per overflow, and `commit()` is the one expensive +/// operation in the residency design. @available(macOS 26.0, iOS 26.0, *) final class Metal4BumpAllocator { - private let buffer: MTLBuffer - private let capacity: Int + private let device: MTLDevice + private let chunkCapacity: Int + private let label: String + /// Chunk 0 is allocated up front; later chunks appear only if a frame overflows + /// and are then kept for reuse, so a frame that overflows once pays for the + /// allocation once rather than every frame. + private var chunks: [MTLBuffer] = [] + private var bases: [UnsafeMutableRawPointer] = [] + private var chunkIndex = 0 private var cursor: Int = 0 - private let base: UnsafeMutableRawPointer init?(device: MTLDevice, capacity: Int, label: String) { - guard let buffer = device.makeBuffer(length: capacity, options: [.storageModeShared]) else { - return nil + self.device = device + self.chunkCapacity = capacity + self.label = label + guard appendChunk() else { return nil } + } + + @discardableResult + private func appendChunk() -> Bool { + guard let buffer = device.makeBuffer(length: chunkCapacity, options: [.storageModeShared]) else { + return false } - buffer.label = label - self.buffer = buffer - self.capacity = capacity - self.base = buffer.contents() + buffer.label = "\(label)-chunk\(chunks.count)" + chunks.append(buffer) + bases.append(buffer.contents()) // The GPU reads this by address, so it has to be resident: Metal 4 does no // automatic residency and an address into a non-resident buffer is a read - // of unmapped memory. + // of unmapped memory. This only sets the dirty flag; the commit stays + // batched to once per submit. residencyTrackCreated(buffer) + return true } - var backing: MTLBuffer { buffer } + /// Chunk 0. Allocation after a reset always starts here. + var primaryBacking: MTLBuffer { chunks[0] } + + /// Every chunk, for callers that must make the whole arena resident on a queue + /// of their own. + var allBackings: [MTLBuffer] { chunks } - /// High-water mark since the last reset, for diagnostics and capacity tuning. + /// Bytes handed out since the last reset, across chunks. Capacity tuning input: + /// if this regularly exceeds one chunk, raise the chunk size instead of paying + /// for chaining every frame. private(set) var peakUsage: Int = 0 /// Called at frame start, and only for the allocator belonging to a frame that /// is no longer in flight — the ring is what guarantees that. Resetting an /// allocator whose frame the GPU is still reading would let the next frame - /// overwrite live uniform data. + /// overwrite live uniform data. Chunks are kept, only the cursor rewinds. func reset() { + chunkIndex = 0 cursor = 0 + usedThisFrame = 0 } - /// Copies `length` bytes in and returns the GPU address to bind. Nil means the - /// allocator is full for this frame; the caller must fall back to the Metal 3 - /// path rather than skip the binding. + private var usedThisFrame = 0 + + /// Copies `length` bytes in and returns the GPU address to bind. + /// + /// Nil is returned only when `length` exceeds a whole chunk, which no uniform + /// in this project comes close to (the largest is MotionUniforms at 240 B) and + /// which chaining cannot fix. Ordinary exhaustion grows the arena instead. func allocate(bytes: UnsafeRawPointer, length: Int, alignment: Int = 16) -> MTLGPUAddress? { let effectiveAlignment = max(16, alignment) - let aligned = (cursor + effectiveAlignment - 1) & ~(effectiveAlignment - 1) - guard aligned + length <= capacity else { return nil } - base.advanced(by: aligned).copyMemory(from: bytes, byteCount: length) + guard length <= chunkCapacity else { return nil } + var aligned = (cursor + effectiveAlignment - 1) & ~(effectiveAlignment - 1) + if aligned + length > chunkCapacity { + // Current chunk is full: move to the next one, allocating it if this is + // the first frame to need it. + if chunkIndex + 1 >= chunks.count { + guard appendChunk() else { return nil } + } + chunkIndex += 1 + cursor = 0 + aligned = 0 + } + bases[chunkIndex].advanced(by: aligned).copyMemory(from: bytes, byteCount: length) cursor = aligned + length - peakUsage = max(peakUsage, cursor) - return buffer.gpuAddress + UInt64(aligned) + usedThisFrame += length + peakUsage = max(peakUsage, usedThisFrame) + return chunks[chunkIndex].gpuAddress + UInt64(aligned) } + + /// Chunks currently held, for diagnostics: more than one means some frame + /// overflowed the primary chunk. + var chunkCount: Int { chunks.count } } /// One bump allocator per in-flight frame, rotated at frame start. @@ -5791,9 +5845,9 @@ final class Metal4BumpAllocatorRing { static let depth = 4 /// 240 B largest uniform, and the clear path can allocate once per clear; 64 KiB /// leaves room for ~270 largest-case allocations per frame, far above any - /// observed frame, at a total cost of 256 KiB across the ring. Overflow is - /// handled (fall back and log) rather than fatal, so this is a comfort margin - /// and not a correctness bound. + /// observed frame, at a total cost of 256 KiB across the ring. Exceeding it + /// chains another chunk rather than failing, so this is a "how often do we pay + /// for a second chunk" knob, not a correctness bound. static let capacityPerFrame = 64 * 1024 private var allocators: [Metal4BumpAllocator] = [] @@ -5826,13 +5880,27 @@ final class Metal4BumpAllocatorRing { allocators[(frameIndex + allocators.count - 1) % allocators.count] } - /// Reports the first overflow only. A silent nil would drop a uniform binding - /// and render with stale values, so the fall-back has to be visible. - func logOverflowOnce(_ length: Int) { + /// Reports the first chunk chain only. Not an error — the arena grew and the + /// frame is correct — but it means the chunk size is undersized for real + /// frames, which is worth knowing because every such frame allocates. + func logGrowthOnce(chunkCount: Int) { + guard !overflowLogged else { return } + overflowLogged = true + NSLog( + "[metallum] uniform bump allocator chained a chunk (now %ld x %ld B); consider raising capacityPerFrame", + chunkCount, + Self.capacityPerFrame + ) + } + + /// A single allocation larger than one whole chunk cannot be served by chaining. + /// No uniform in this project is close (largest is 240 B), so this is a + /// programming error rather than a capacity problem. + func logOversizedOnce(_ length: Int) { guard !overflowLogged else { return } overflowLogged = true NSLog( - "[metallum] uniform bump allocator full (needed %ld B of %ld B); falling back to the Metal 3 path", + "[metallum] uniform of %ld B exceeds the %ld B bump chunk; binding skipped", length, Self.capacityPerFrame ) diff --git a/src/test/native/Metal4PipelinePathTest.swift b/src/test/native/Metal4PipelinePathTest.swift index c769055d7..8af567885 100644 --- a/src/test/native/Metal4PipelinePathTest.swift +++ b/src/test/native/Metal4PipelinePathTest.swift @@ -550,24 +550,32 @@ private func bumpAllocatorTest(device: MTLDevice) throws { } try check(uniformAddress % 16 == 0, "bump allocation is not 16-byte aligned: offset \(uniformAddress % 16)") - try check(uniformAddress > allocator.backing.gpuAddress, + try check(uniformAddress > allocator.primaryBacking.gpuAddress, "the uniform was placed on top of the preceding allocation") - // Largest real uniform is MotionUniforms at 240 B; confirm one frame can hold - // a realistic number of them, then that overflow is refused rather than - // wrapping or overwriting. + // Exhausting a chunk must chain another, not fail: Metal 4 has no set*Bytes to + // fall back to, so a nil return would mean a draw with no uniform bound at all. + // Push well past one chunk and require every allocation to succeed. + let perChunk = Metal4BumpAllocatorRing.capacityPerFrame / 240 var chunk = [UInt8](repeating: 0, count: 240) var accepted = 0 - while chunk.withUnsafeBytes({ allocator.allocate(bytes: $0.baseAddress!, length: 240) }) != nil { + for _ in 0..<(perChunk * 2 + 8) { + guard chunk.withUnsafeBytes({ allocator.allocate(bytes: $0.baseAddress!, length: 240) }) != nil else { + try fail("the arena failed to grow: allocation \(accepted + 1) returned nil") + } accepted += 1 - if accepted > 4096 { break } } - try check(accepted >= 200, - "only \(accepted) largest-case uniforms fit in one frame; capacity is too small") - var overflow: UInt8 = 0 - try check(allocator.allocate(bytes: &overflow, length: Metal4BumpAllocatorRing.capacityPerFrame) == nil, - "an allocation larger than the whole arena was accepted") - ring.logOverflowOnce(Metal4BumpAllocatorRing.capacityPerFrame) + try check(allocator.chunkCount >= 2, + "the arena served \(accepted) allocations without chaining a chunk, so growth was never exercised") + ring.logGrowthOnce(chunkCount: allocator.chunkCount) + + // The one genuinely unservable case: a single allocation bigger than a whole + // chunk. Chaining cannot help, so nil is correct here. + var oversized = [UInt8](repeating: 0, count: Metal4BumpAllocatorRing.capacityPerFrame + 16) + try check(oversized.withUnsafeBytes({ + allocator.allocate(bytes: $0.baseAddress!, length: oversized.count) + }) == nil, "an allocation larger than a whole chunk was accepted") + ring.logOversizedOnce(oversized.count) // reset() must make the space available again, which is what the ring relies on. let recycled = ring.beginFrame() @@ -576,7 +584,7 @@ private func bumpAllocatorTest(device: MTLDevice) throws { }) else { try fail("allocation after a ring rotation failed") } - try check(recycledAddress == recycled.backing.gpuAddress, + try check(recycledAddress == recycled.primaryBacking.gpuAddress, "a rotated allocator did not start from the beginning of its arena") // Now the part only the GPU can answer: is the uniform actually readable at @@ -604,7 +612,7 @@ private func bumpAllocatorTest(device: MTLDevice) throws { let residencyDescriptor = MTLResidencySetDescriptor() residencyDescriptor.initialCapacity = 4 let residencySet = try device.makeResidencySet(descriptor: residencyDescriptor) - residencySet.addAllocations([recycled.backing, target]) + residencySet.addAllocations(recycled.allBackings + [target]) residencySet.commit() residencySet.requestResidency() queue.addResidencySet(residencySet) @@ -643,7 +651,7 @@ private func bumpAllocatorTest(device: MTLDevice) throws { target.getBytes(&readback, bytesPerRow: 4, from: MTLRegionMake2D(0, 0, 1, 1), mipmapLevel: 0) try check(readback == [64, 128, 191, 255], "the GPU did not read the bump-allocated uniform: \(readback)") - print("Metal 4 bump allocator: \(accepted) largest-case (240 B) uniforms fit per frame, alignment and overflow behave, ring rotation recycles, and the GPU reads the uniform at the returned address") + print("Metal 4 bump allocator: \(accepted) largest-case (240 B) allocations served across \(allocator.chunkCount) chunks, alignment holds, growth chains instead of failing, an oversized request is refused, ring rotation recycles, and the GPU reads the uniform at the returned address") } private func runBumpAllocatorTest(device: MTLDevice) throws { From 49a3727133cfb68b5fa66ce21653dde260bd5698 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:02:44 +0800 Subject: [PATCH 38/78] test(motion): cover building a motion variant from a block source MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The block family shipped with nothing exercising the code that turns a core/block source into its motion variant. That path copies the source's defines, bind group layouts, vertex bindings, topology and cull state, swaps in the family's shader, attaches the two motion targets and disables depth write — and a variant that came out wrong would first be noticed as a frame that quietly produced no motion, or worse, produced motion over the wrong pixels. Sources are synthesised with RenderPipeline.builder rather than taken from RenderPipelines, so the test does not need that class's static initialiser to run outside a game. What is under test is this mod's build(), not Minecraft's constants. Nine checks, each on something that fails silently rather than loudly: - core/block is claimed by BLOCK, core/entity by ENTITY, and core/terrain by neither — terrain adds a chunk offset this backend does not reconstruct, so a family claiming it would emit confidently wrong motion. - A block variant replays with the block shader and lands under its own location prefix; an entity variant still uses the entity shader, which is the regression adding a second family invites. - Slot 0 is RG16_FLOAT, slot 1 R8_UNORM, and slot 0 is unblended: a blended motion target would average vectors from different surfaces. - Depth write is off while the depth test is preserved, including a non-default compare op. Writing depth would let the replay change what the scene sees; changing the test would make it cover different pixels than the color pass. - ALPHA_CUTOUT survives into the variant. Without it a cutout block's motion covers its whole quad rather than its visible fragments. - The source's vertex binding survives, since the variant reads the buffer the color pass filled. - A translucent source is still claimed by the family but not supported, because a blended source has no single owning surface per pixel. - Variants are cached per source and dropped by clear(), so a source does not rebuild every frame and a resource reload does rebuild. 112 tests pass. Co-Authored-By: Claude Opus 5 --- .../render/MetalBlockMotionVariantTest.java | 195 ++++++++++++++++++ 1 file changed, 195 insertions(+) create mode 100644 src/test/java/com/metallum/client/metal/render/MetalBlockMotionVariantTest.java diff --git a/src/test/java/com/metallum/client/metal/render/MetalBlockMotionVariantTest.java b/src/test/java/com/metallum/client/metal/render/MetalBlockMotionVariantTest.java new file mode 100644 index 000000000..6d4856f6b --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalBlockMotionVariantTest.java @@ -0,0 +1,195 @@ +package com.metallum.client.metal.render; + +import java.util.Optional; + +import com.mojang.blaze3d.platform.CompareOp; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.pipeline.BlendFunction; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.DepthStencilState; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.vertex.DefaultVertexFormat; +import com.mojang.blaze3d.PrimitiveTopology; +import net.minecraft.resources.Identifier; + +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertNotNull; +import static org.junit.jupiter.api.Assertions.assertNotSame; +import static org.junit.jupiter.api.Assertions.assertSame; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** + * Builds motion variants from synthetic sources shaped like Minecraft's block and + * entity pipelines. + * + *

    Synthetic rather than the real {@code RenderPipelines} constants, so the test + * does not depend on that class's static initialiser running outside a game. What + * it exercises is this mod's own {@code build()}: which shader a family selects, + * that the source's defines, topology, cull and vertex bindings are carried over, + * that depth write is turned off while the depth test is kept, and that the two + * motion targets are attached. Those are the parts that had no coverage at all — + * before this, a block variant that failed to build would first be noticed by a + * frame that quietly produced no motion.

    + */ +final class MetalBlockMotionVariantTest { + private static final ColorTargetState OPAQUE_TARGET = + new ColorTargetState(Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_COLOR); + private static final ColorTargetState TRANSLUCENT_TARGET = + new ColorTargetState(Optional.of(BlendFunction.TRANSLUCENT), GpuFormat.RGBA8_UNORM, + ColorTargetState.WRITE_COLOR); + + @AfterEach + void clearVariantCache() { + // The builder caches by source identity; leaving entries behind would let one + // test observe another's variant. + MetalEntityMotionPipeline.clear(); + } + + private static RenderPipeline.Builder source(final String name, final String vertexShader) { + return RenderPipeline.builder() + .withLocation(Identifier.fromNamespaceAndPath("minecraft", "pipeline/" + name)) + .withVertexShader(vertexShader) + .withFragmentShader(vertexShader) + .withPrimitiveTopology(PrimitiveTopology.QUADS) + .withDepthStencilState(DepthStencilState.DEFAULT) + .withColorTargetState(OPAQUE_TARGET); + } + + private static RenderPipeline solidBlock() { + return source("solid_block", "core/block") + .withVertexBinding(0, DefaultVertexFormat.BLOCK) + .build(); + } + + private static RenderPipeline cutoutBlock() { + return source("cutout_block", "core/block") + .withVertexBinding(0, DefaultVertexFormat.BLOCK) + .withShaderDefine("ALPHA_CUTOUT", 0.5F) + .build(); + } + + @Test + void aBlockSourceIsClaimedByTheBlockFamily() { + assertSame(MetalEntityMotionPipeline.Family.BLOCK, + MetalEntityMotionPipeline.familyOf(solidBlock())); + assertSame(MetalEntityMotionPipeline.Family.ENTITY, + MetalEntityMotionPipeline.familyOf(source("solid_entity", "core/entity") + .withVertexBinding(0, DefaultVertexFormat.ENTITY) + .build())); + assertEquals(null, MetalEntityMotionPipeline.familyOf(source("terrain", "core/terrain") + .withVertexBinding(0, DefaultVertexFormat.BLOCK) + .build()), + "core/terrain adds a chunk offset this backend does not reconstruct, so no family may" + + " claim it"); + } + + @Test + void aBlockVariantUsesTheBlockShaderAndItsOwnLocationPrefix() { + RenderPipeline variant = MetalEntityMotionPipeline.forSource(solidBlock()); + + assertEquals(MetalEntityMotionPipeline.Family.BLOCK.shader().toString(), + variant.getVertexShader().toString(), "block variants must replay with the block shader"); + assertEquals(MetalEntityMotionPipeline.Family.BLOCK.shader().toString(), + variant.getFragmentShader().toString()); + assertTrue(variant.getLocation().getPath() + .startsWith(MetalEntityMotionPipeline.Family.BLOCK.locationPrefix()), + "variant location was " + variant.getLocation()); + assertEquals("metallum", variant.getLocation().getNamespace()); + } + + @Test + void anEntityVariantStillUsesTheEntityShader() { + RenderPipeline variant = MetalEntityMotionPipeline.forSource( + source("solid_entity", "core/entity").withVertexBinding(0, DefaultVertexFormat.ENTITY).build()); + + assertEquals(MetalEntityMotionPipeline.Family.ENTITY.shader().toString(), + variant.getVertexShader().toString(), + "adding the block family must not have moved the entity family's shader"); + } + + @Test + void theVariantWritesMotionAndValidityAndNoDepth() { + RenderPipeline variant = MetalEntityMotionPipeline.forSource(solidBlock()); + + assertEquals(GpuFormat.RG16_FLOAT, variant.getColorTargetStates()[0].format(), + "slot 0 carries the motion vector"); + assertEquals(GpuFormat.R8_UNORM, variant.getColorTargetStates()[1].format(), + "slot 1 carries per-pixel validity"); + assertTrue(variant.getColorTargetStates()[0].blendFunction().isEmpty(), + "a motion vector must never be blended"); + + DepthStencilState depth = variant.getDepthStencilState(); + assertNotNull(depth); + assertFalse(depth.writeDepth(), + "the motion pass replays geometry the color pass already depth-tested; writing depth again" + + " would let the replay change what the scene sees"); + assertEquals(DepthStencilState.DEFAULT.depthTest(), depth.depthTest(), + "the depth test itself must match the source, or the replay covers different pixels"); + } + + @Test + void alphaCutoutDefinesAreCarriedIntoTheVariant() { + RenderPipeline variant = MetalEntityMotionPipeline.forSource(cutoutBlock()); + + assertEquals("0.5", variant.getShaderDefines().values().get("ALPHA_CUTOUT"), + "the replay discards the same fragments as the color pass only if it gets the same" + + " threshold; without it a cutout block's motion covers its whole quad"); + } + + @Test + void theSourceVertexBindingIsCarriedIntoTheVariant() { + RenderPipeline variant = MetalEntityMotionPipeline.forSource(solidBlock()); + + assertSame(DefaultVertexFormat.BLOCK, variant.getVertexFormatBinding(0), + "the variant reads the same buffer the color pass filled, so it must declare the same" + + " format"); + } + + @Test + void translucentSourcesAreNotSupported() { + RenderPipeline translucentBlock = RenderPipeline.builder() + .withLocation(Identifier.fromNamespaceAndPath("minecraft", "pipeline/translucent_block")) + .withVertexShader("core/block") + .withFragmentShader("core/block") + .withPrimitiveTopology(PrimitiveTopology.QUADS) + .withDepthStencilState(DepthStencilState.DEFAULT) + .withColorTargetState(TRANSLUCENT_TARGET) + .withVertexBinding(0, DefaultVertexFormat.BLOCK) + .build(); + + assertSame(MetalEntityMotionPipeline.Family.BLOCK, + MetalEntityMotionPipeline.familyOf(translucentBlock), + "the family still claims it; support is a separate question"); + assertFalse(MetalEntityMotionPipeline.supports(translucentBlock), + "a blended source has no single owning surface per pixel, so replaying it would write" + + " whichever fragment happened to land last"); + } + + @Test + void variantsAreCachedPerSourceAndClearedTogether() { + RenderPipeline first = solidBlock(); + assertSame(MetalEntityMotionPipeline.forSource(first), MetalEntityMotionPipeline.forSource(first), + "one source must not rebuild a pipeline every frame"); + + RenderPipeline firstVariant = MetalEntityMotionPipeline.forSource(first); + MetalEntityMotionPipeline.clear(); + assertNotSame(firstVariant, MetalEntityMotionPipeline.forSource(first), + "clear() must drop variants so a resource reload rebuilds them"); + } + + @Test + void depthTestOnlySourcesKeepTheirOwnDepthFunction() { + RenderPipeline lessEqualSource = source("depth_variant", "core/block") + .withVertexBinding(0, DefaultVertexFormat.BLOCK) + .withDepthStencilState(new DepthStencilState(CompareOp.LESS_THAN, true, 0.0F, 0.0F)) + .build(); + + DepthStencilState depth = MetalEntityMotionPipeline.forSource(lessEqualSource).getDepthStencilState(); + assertEquals(CompareOp.LESS_THAN, depth.depthTest()); + assertFalse(depth.writeDepth()); + } +} From adae9d9de4e92c77ae1eb8c64704064362d07448 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:14:07 +0800 Subject: [PATCH 39/78] =?UTF-8?q?reload=20=E7=94=9F=E5=91=BD=E5=91=A8?= =?UTF-8?q?=E6=9C=9F:=E8=A1=A5=E8=87=AA=E5=8A=A8=E5=8C=96=E8=A6=86?= =?UTF-8?q?=E7=9B=96;=E5=AF=B9=E9=BD=90=E9=9B=86=E6=88=90=E5=88=86?= =?UTF-8?q?=E6=94=AF(49a3727=20=E7=BA=BF)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit merge:与集成分支对齐(Metal 4 barrier map、MetalMotionHooks、moving-block motion 族、以及他们新增的 MetallumMixinRegistrationTest)。无冲突;MetalRenderPass 未被触碰, pushDescriptor 的 fallback 语义不受影响。回归 test / metalIrisShaderTranslationTest 全绿。 新增 MetalIrisSodiumTerrainTest.reloadLifecycleReleasesAndReactivates:阶段一缺口 3 此前一条验证都没有。覆盖 activate → updateFrame → 重复 activate → deactivate,断言 (a) 重复 activate 退休旧 Instance 而非丢弃其 GPU 资源,(b) generation 递增且注册表 发布新实例,(c) 退休/停用后的 Instance 不再服务绘制路径。三条各自对应一个曾在树里 活着、且没有任何门能抓到的 bug。 仍欠 GUI 矩阵(我这侧驱动不了,需真实输入):进世界→退标题(才会触发 resetTextureState 那颗雷)→再进世界(必须重新编译而非命中旧缓存)→按 K 关开光影→ 进下界→换 pack。步骤与判据写进 handoff §6 迭代 9,用 runClientAll 起。 Co-Authored-By: Claude Fable 5 --- docs/iris-audit/b2-1-design-handoff.md | 22 ++ logs/2026-07-27-1.log.gz | Bin 3147 -> 3140 bytes logs/2026-07-27-2.log.gz | Bin 3122 -> 2853 bytes logs/2026-07-27-3.log.gz | Bin 2962 -> 3450 bytes logs/latest.log | 311 ++++++++++++++---- .../render/MetalIrisSodiumTerrainTest.java | 55 ++++ 6 files changed, 333 insertions(+), 55 deletions(-) diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md index 918b3d02e..c1dfe0a59 100644 --- a/docs/iris-audit/b2-1-design-handoff.md +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -521,6 +521,28 @@ MetalFX 验证跑时 Iris 是休眠的),只能手动驱动。任何 `-D` 覆盖 命名空间顶替 sodium 的 cutout 地形程序,于是**包的 CUTOUT 程序被绕过**(有一次性 warn)。 要看包的 cutout 着色,用 `-Dmetallum.metalfx.mode=OFF`。 +### 迭代 9 — reload 生命周期:自动化覆盖已补,GUI 矩阵仍欠(2026-07-27) + +阶段一缺口 3(reload/开关光影生命周期)此前**一条验证都没有**。现在补了 +`MetalIrisSodiumTerrainTest.reloadLifecycleReleasesAndReactivates`,覆盖 +activate → updateFrame → 重复 activate → deactivate 全程,断言: +- 重复 `activate` 会退休旧 Instance 而不是把它的 GPU 资源丢掉不管(泄漏 bug); +- generation 递增、注册表发布的是新实例; +- **退休/停用后的 Instance 不再服务绘制路径**(`uniformStaging` 返回 null)。 + +这三条各自对应一个曾经在树里活着、且没有任何门能抓到的 bug(见迭代 7 ③)。 + +**仍然欠的是 GUI 矩阵**,而且我这侧驱动不了(需要真实鼠标/键盘输入): +进世界 → 退到标题(**这一步才会触发 `PipelineManager.resetTextureState`,即迭代 7 ① 修的那颗雷**) +→ 再进世界(**必须重新编译而不是命中旧缓存**,验的是迭代 7 ③ 的 `clearPipelineCache`) +→ 按 K 关光影再开 → 进下界(切维度)→ 换 pack。 + +用 `./gradlew runClientAll -Pworld="New World"` 起,然后照上面顺序手动走一遍。 +判据:全程无崩溃;第二次进世界应重新出现 `compiling terrain override ...` +(**如果没有重新出现,说明缓存没清干净,是真 bug 不是噪声**); +每次 activate 应出现新的 `semantic pipeline generation N online` 且 N 递增; +每次都应出现 `draw-path resources prewarmed for generation N`。 + ## 5. 风险与预案 | 风险 | 信号 | 预案 | diff --git a/logs/2026-07-27-1.log.gz b/logs/2026-07-27-1.log.gz index e1e9118650b6e0fb753138043f3b42332a112780..d2f4401b4f9965df31deab4c1a2ed5f4ca132584 100644 GIT binary patch literal 3140 zcma)+S5OlQ7KTHUav?OOh;%|v^nxf#FVaCeB!sG=cQ8m3L5wktK=4DyJm2AVPm^m!L 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zma#8@&P5uRv(*0)(tJE)bDCd~z_Ci6P?+@TxllJ+{z1D#e&duI%zUihDnz;1hx_%Y z@%yWsqsFa>W?=pFQR5$@pBeW-(S0YI$9l98tLQ?Q@lQV7b~r#+>R6T3v9KSA@*U4j zN-h2_V?kTe1FWTq1Hbt{6RAs diff --git a/logs/latest.log b/logs/latest.log index 844b7ec7a..ab30580ff 100644 --- a/logs/latest.log +++ b/logs/latest.log @@ -1,5 +1,5 @@ -[07:00:37] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false -[07:00:37] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached +[07:13:27] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false +[07:13:27] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:181) @@ -95,16 +95,16 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[07:00:38] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties -[07:00:38] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) -[07:00:40] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties -[07:00:40] [Test worker/INFO]: Profile: Custom (+0 options changed by user) -[07:00:42] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false -[07:00:42] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached +[07:13:28] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[07:13:28] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[07:13:30] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties +[07:13:30] [Test worker/INFO]: Profile: Custom (+0 options changed by user) +[07:13:32] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false +[07:13:32] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:181) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.createDevice(MetalIrisSodiumTerrainTest.java:84) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.createDevice(MetalIrisSodiumTerrainTest.java:86) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -196,13 +196,214 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[07:00:42] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties -[07:00:42] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) -[07:00:42] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) -[07:00:42] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) -[07:00:42] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) -[07:00:43] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen1/sodium_terrain_solid -[07:00:43] [Test worker/WARN]: [metallum] MSL disk cache unavailable; translating uncached +[07:13:32] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[07:13:32] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[07:13:32] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) +[07:13:32] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) +[07:13:32] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) +[07:13:32] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 1 +[07:13:32] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null + at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:294) + at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:265) + at com.metallum.client.metal.render.IrisMetalUniformValues.prewarm(IrisMetalUniformValues.java:157) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:519) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:134) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.reloadLifecycleReleasesAndReactivates(MetalIrisSodiumTerrainTest.java:139) + at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) + at java.base/java.lang.reflect.Method.invoke(Method.java:565) + at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) + at org.junit.platform.commons.support.ReflectionSupport.invokeMethod(ReflectionSupport.java:479) + at org.junit.jupiter.engine.execution.MethodInvocation.proceed(MethodInvocation.java:60) + at org.junit.jupiter.engine.execution.InvocationInterceptorChain$ValidatingInvocation.proceed(InvocationInterceptorChain.java:131) + at org.junit.jupiter.engine.extension.TimeoutExtension.intercept(TimeoutExtension.java:161) + at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestableMethod(TimeoutExtension.java:152) + at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestMethod(TimeoutExtension.java:91) + at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker$ReflectiveInterceptorCall.lambda$ofVoidMethod$0(InterceptingExecutableInvoker.java:112) + at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.lambda$invoke$0(InterceptingExecutableInvoker.java:94) + at org.junit.jupiter.engine.execution.InvocationInterceptorChain$InterceptedInvocation.proceed(InvocationInterceptorChain.java:106) + at org.junit.jupiter.engine.execution.InvocationInterceptorChain.proceed(InvocationInterceptorChain.java:64) + at org.junit.jupiter.engine.execution.InvocationInterceptorChain.chainAndInvoke(InvocationInterceptorChain.java:45) + at org.junit.jupiter.engine.execution.InvocationInterceptorChain.invoke(InvocationInterceptorChain.java:37) + at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.invoke(InterceptingExecutableInvoker.java:93) + at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.invoke(InterceptingExecutableInvoker.java:87) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeTestMethod$7(TestMethodTestDescriptor.java:216) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeTestMethod(TestMethodTestDescriptor.java:212) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:137) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:69) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$6(NodeTestTask.java:156) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$8(NodeTestTask.java:146) + at org.junit.platform.engine.support.hierarchical.Node.around(Node.java:137) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$9(NodeTestTask.java:144) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.executeRecursively(NodeTestTask.java:143) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.execute(NodeTestTask.java:100) + at java.base/java.util.ArrayList.forEach(ArrayList.java:1604) + at org.junit.platform.engine.support.hierarchical.SameThreadHierarchicalTestExecutorService.invokeAll(SameThreadHierarchicalTestExecutorService.java:41) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$6(NodeTestTask.java:160) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$8(NodeTestTask.java:146) + at org.junit.platform.engine.support.hierarchical.Node.around(Node.java:137) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$9(NodeTestTask.java:144) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.executeRecursively(NodeTestTask.java:143) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.execute(NodeTestTask.java:100) + at java.base/java.util.ArrayList.forEach(ArrayList.java:1604) + at org.junit.platform.engine.support.hierarchical.SameThreadHierarchicalTestExecutorService.invokeAll(SameThreadHierarchicalTestExecutorService.java:41) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$6(NodeTestTask.java:160) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$8(NodeTestTask.java:146) + at org.junit.platform.engine.support.hierarchical.Node.around(Node.java:137) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$9(NodeTestTask.java:144) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.executeRecursively(NodeTestTask.java:143) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.execute(NodeTestTask.java:100) + at org.junit.platform.engine.support.hierarchical.SameThreadHierarchicalTestExecutorService.submit(SameThreadHierarchicalTestExecutorService.java:35) + at org.junit.platform.engine.support.hierarchical.HierarchicalTestExecutor.execute(HierarchicalTestExecutor.java:57) + at org.junit.platform.engine.support.hierarchical.HierarchicalTestEngine.execute(HierarchicalTestEngine.java:54) + at org.junit.platform.launcher.core.EngineExecutionOrchestrator.execute(EngineExecutionOrchestrator.java:201) + at org.junit.platform.launcher.core.EngineExecutionOrchestrator.execute(EngineExecutionOrchestrator.java:170) + at org.junit.platform.launcher.core.EngineExecutionOrchestrator.execute(EngineExecutionOrchestrator.java:94) + at org.junit.platform.launcher.core.EngineExecutionOrchestrator.lambda$execute$0(EngineExecutionOrchestrator.java:59) + at org.junit.platform.launcher.core.EngineExecutionOrchestrator.withInterceptedStreams(EngineExecutionOrchestrator.java:142) + at org.junit.platform.launcher.core.EngineExecutionOrchestrator.execute(EngineExecutionOrchestrator.java:58) + at org.junit.platform.launcher.core.DefaultLauncher.execute(DefaultLauncher.java:103) + at org.junit.platform.launcher.core.DefaultLauncher.execute(DefaultLauncher.java:85) + at org.junit.platform.launcher.core.DelegatingLauncher.execute(DelegatingLauncher.java:47) + at org.junit.platform.launcher.core.InterceptingLauncher.lambda$execute$1(InterceptingLauncher.java:39) + at org.junit.platform.launcher.core.ClasspathAlignmentCheckingLauncherInterceptor.intercept(ClasspathAlignmentCheckingLauncherInterceptor.java:25) + at org.junit.platform.launcher.core.InterceptingLauncher.execute(InterceptingLauncher.java:38) + at org.junit.platform.launcher.core.DelegatingLauncher.execute(DelegatingLauncher.java:47) + at org.gradle.api.internal.tasks.testing.junitplatform.JUnitPlatformTestDefinitionProcessor$CollectThenExecuteTestDefinitionConsumer.processAllTestDefinitions(JUnitPlatformTestDefinitionProcessor.java:179) + at org.gradle.api.internal.tasks.testing.junitplatform.JUnitPlatformTestDefinitionProcessor$CollectThenExecuteTestDefinitionConsumer.access$000(JUnitPlatformTestDefinitionProcessor.java:122) + at org.gradle.api.internal.tasks.testing.junitplatform.JUnitPlatformTestDefinitionProcessor.stop(JUnitPlatformTestDefinitionProcessor.java:116) + at org.gradle.api.internal.tasks.testing.SuiteTestDefinitionProcessor.stop(SuiteTestDefinitionProcessor.java:63) + at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) + at java.base/java.lang.reflect.Method.invoke(Method.java:565) + at org.gradle.internal.dispatch.MethodInvocation.invokeOn(MethodInvocation.java:77) + at org.gradle.internal.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:28) + at org.gradle.internal.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:19) + at org.gradle.internal.dispatch.ContextClassLoaderDispatch.dispatch(ContextClassLoaderDispatch.java:33) + at org.gradle.internal.dispatch.ProxyDispatchAdapter$DispatchingInvocationHandler.invoke(ProxyDispatchAdapter.java:88) + at jdk.proxy1/jdk.proxy1.$Proxy4.stop(Unknown Source) + at org.gradle.api.internal.tasks.testing.worker.TestWorker$3.run(TestWorker.java:195) + at org.gradle.api.internal.tasks.testing.worker.TestWorker.executeAndMaintainThreadName(TestWorker.java:126) + at org.gradle.api.internal.tasks.testing.worker.TestWorker.execute(TestWorker.java:103) + at org.gradle.api.internal.tasks.testing.worker.TestWorker.execute(TestWorker.java:63) + at org.gradle.process.internal.worker.child.ActionExecutionWorker.execute(ActionExecutionWorker.java:56) + at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:122) + at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) + at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) + at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) +[07:13:32] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) +[07:13:32] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) +[07:13:32] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) +[07:13:32] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false +[07:13:32] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached +java.lang.IllegalStateException: invoked too early? + at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) + at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:181) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.createDevice(MetalIrisSodiumTerrainTest.java:86) + at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) + at java.base/java.lang.reflect.Method.invoke(Method.java:565) + at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) + at org.junit.platform.commons.support.ReflectionSupport.invokeMethod(ReflectionSupport.java:479) + at org.junit.jupiter.engine.execution.MethodInvocation.proceed(MethodInvocation.java:60) + at org.junit.jupiter.engine.execution.InvocationInterceptorChain$ValidatingInvocation.proceed(InvocationInterceptorChain.java:131) + at org.junit.jupiter.engine.extension.TimeoutExtension.intercept(TimeoutExtension.java:161) + at org.junit.jupiter.engine.extension.TimeoutExtension.interceptLifecycleMethod(TimeoutExtension.java:133) + at org.junit.jupiter.engine.extension.TimeoutExtension.interceptBeforeEachMethod(TimeoutExtension.java:83) + at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker$ReflectiveInterceptorCall.lambda$ofVoidMethod$0(InterceptingExecutableInvoker.java:112) + at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.lambda$invoke$0(InterceptingExecutableInvoker.java:94) + at org.junit.jupiter.engine.execution.InvocationInterceptorChain$InterceptedInvocation.proceed(InvocationInterceptorChain.java:106) + at org.junit.jupiter.engine.execution.InvocationInterceptorChain.proceed(InvocationInterceptorChain.java:64) + at org.junit.jupiter.engine.execution.InvocationInterceptorChain.chainAndInvoke(InvocationInterceptorChain.java:45) + at org.junit.jupiter.engine.execution.InvocationInterceptorChain.invoke(InvocationInterceptorChain.java:37) + at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.invoke(InterceptingExecutableInvoker.java:93) + at org.junit.jupiter.engine.execution.InterceptingExecutableInvoker.invoke(InterceptingExecutableInvoker.java:87) + at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.invokeMethodInExtensionContext(ClassBasedTestDescriptor.java:526) + at org.junit.jupiter.engine.descriptor.ClassBasedTestDescriptor.lambda$synthesizeBeforeEachMethodAdapter$23(ClassBasedTestDescriptor.java:511) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeBeforeEachMethods$3(TestMethodTestDescriptor.java:173) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeBeforeMethodsOrCallbacksUntilExceptionOccurs$6(TestMethodTestDescriptor.java:201) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeBeforeMethodsOrCallbacksUntilExceptionOccurs(TestMethodTestDescriptor.java:201) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeBeforeEachMethods(TestMethodTestDescriptor.java:170) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:133) + at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:69) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$6(NodeTestTask.java:156) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$8(NodeTestTask.java:146) + at org.junit.platform.engine.support.hierarchical.Node.around(Node.java:137) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$9(NodeTestTask.java:144) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.executeRecursively(NodeTestTask.java:143) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.execute(NodeTestTask.java:100) + at java.base/java.util.ArrayList.forEach(ArrayList.java:1604) + at org.junit.platform.engine.support.hierarchical.SameThreadHierarchicalTestExecutorService.invokeAll(SameThreadHierarchicalTestExecutorService.java:41) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$6(NodeTestTask.java:160) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$8(NodeTestTask.java:146) + at org.junit.platform.engine.support.hierarchical.Node.around(Node.java:137) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$9(NodeTestTask.java:144) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.executeRecursively(NodeTestTask.java:143) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.execute(NodeTestTask.java:100) + at java.base/java.util.ArrayList.forEach(ArrayList.java:1604) + at org.junit.platform.engine.support.hierarchical.SameThreadHierarchicalTestExecutorService.invokeAll(SameThreadHierarchicalTestExecutorService.java:41) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$6(NodeTestTask.java:160) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$8(NodeTestTask.java:146) + at org.junit.platform.engine.support.hierarchical.Node.around(Node.java:137) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$9(NodeTestTask.java:144) + at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.executeRecursively(NodeTestTask.java:143) + at org.junit.platform.engine.support.hierarchical.NodeTestTask.execute(NodeTestTask.java:100) + at org.junit.platform.engine.support.hierarchical.SameThreadHierarchicalTestExecutorService.submit(SameThreadHierarchicalTestExecutorService.java:35) + at org.junit.platform.engine.support.hierarchical.HierarchicalTestExecutor.execute(HierarchicalTestExecutor.java:57) + at org.junit.platform.engine.support.hierarchical.HierarchicalTestEngine.execute(HierarchicalTestEngine.java:54) + at org.junit.platform.launcher.core.EngineExecutionOrchestrator.execute(EngineExecutionOrchestrator.java:201) + at org.junit.platform.launcher.core.EngineExecutionOrchestrator.execute(EngineExecutionOrchestrator.java:170) + at org.junit.platform.launcher.core.EngineExecutionOrchestrator.execute(EngineExecutionOrchestrator.java:94) + at org.junit.platform.launcher.core.EngineExecutionOrchestrator.lambda$execute$0(EngineExecutionOrchestrator.java:59) + at org.junit.platform.launcher.core.EngineExecutionOrchestrator.withInterceptedStreams(EngineExecutionOrchestrator.java:142) + at org.junit.platform.launcher.core.EngineExecutionOrchestrator.execute(EngineExecutionOrchestrator.java:58) + at org.junit.platform.launcher.core.DefaultLauncher.execute(DefaultLauncher.java:103) + at org.junit.platform.launcher.core.DefaultLauncher.execute(DefaultLauncher.java:85) + at org.junit.platform.launcher.core.DelegatingLauncher.execute(DelegatingLauncher.java:47) + at org.junit.platform.launcher.core.InterceptingLauncher.lambda$execute$1(InterceptingLauncher.java:39) + at org.junit.platform.launcher.core.ClasspathAlignmentCheckingLauncherInterceptor.intercept(ClasspathAlignmentCheckingLauncherInterceptor.java:25) + at org.junit.platform.launcher.core.InterceptingLauncher.execute(InterceptingLauncher.java:38) + at org.junit.platform.launcher.core.DelegatingLauncher.execute(DelegatingLauncher.java:47) + at org.gradle.api.internal.tasks.testing.junitplatform.JUnitPlatformTestDefinitionProcessor$CollectThenExecuteTestDefinitionConsumer.processAllTestDefinitions(JUnitPlatformTestDefinitionProcessor.java:179) + at org.gradle.api.internal.tasks.testing.junitplatform.JUnitPlatformTestDefinitionProcessor$CollectThenExecuteTestDefinitionConsumer.access$000(JUnitPlatformTestDefinitionProcessor.java:122) + at org.gradle.api.internal.tasks.testing.junitplatform.JUnitPlatformTestDefinitionProcessor.stop(JUnitPlatformTestDefinitionProcessor.java:116) + at org.gradle.api.internal.tasks.testing.SuiteTestDefinitionProcessor.stop(SuiteTestDefinitionProcessor.java:63) + at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) + at java.base/java.lang.reflect.Method.invoke(Method.java:565) + at org.gradle.internal.dispatch.MethodInvocation.invokeOn(MethodInvocation.java:77) + at org.gradle.internal.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:28) + at org.gradle.internal.dispatch.ReflectionDispatch.dispatch(ReflectionDispatch.java:19) + at org.gradle.internal.dispatch.ContextClassLoaderDispatch.dispatch(ContextClassLoaderDispatch.java:33) + at org.gradle.internal.dispatch.ProxyDispatchAdapter$DispatchingInvocationHandler.invoke(ProxyDispatchAdapter.java:88) + at jdk.proxy1/jdk.proxy1.$Proxy4.stop(Unknown Source) + at org.gradle.api.internal.tasks.testing.worker.TestWorker$3.run(TestWorker.java:195) + at org.gradle.api.internal.tasks.testing.worker.TestWorker.executeAndMaintainThreadName(TestWorker.java:126) + at org.gradle.api.internal.tasks.testing.worker.TestWorker.execute(TestWorker.java:103) + at org.gradle.api.internal.tasks.testing.worker.TestWorker.execute(TestWorker.java:63) + at org.gradle.process.internal.worker.child.ActionExecutionWorker.execute(ActionExecutionWorker.java:56) + at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:122) + at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) + at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) + at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) +[07:13:32] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[07:13:32] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[07:13:33] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) +[07:13:33] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) +[07:13:33] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) +[07:13:33] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen3/sodium_terrain_solid +[07:13:33] [Test worker/WARN]: [metallum] MSL disk cache unavailable; translating uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) at com.metallum.client.metal.render.MetalMslDiskCache.resolveDirectory(MetalMslDiskCache.java:93) @@ -210,9 +411,9 @@ java.lang.IllegalStateException: invoked too early? at com.metallum.client.metal.render.MetalCrossShaderCompiler.compile(MetalCrossShaderCompiler.java:80) at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.compileOverride(IrisMetalPipelineOverrides.java:356) at com.metallum.client.metal.render.IrisMetalPipelineOverrides.tryCompile(IrisMetalPipelineOverrides.java:193) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:173) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:151) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:122) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:228) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:206) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:177) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -300,18 +501,18 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[07:00:43] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 1 -[07:00:43] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +[07:13:33] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 3 +[07:13:33] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:294) at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:265) at com.metallum.client.metal.render.IrisMetalUniformValues.prewarm(IrisMetalUniformValues.java:157) at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:519) at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:134) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:229) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:186) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:151) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:122) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:284) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:241) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:206) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:177) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -399,35 +600,35 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex0' has no source in B2-1; bound a 1x1 shadow placeholder -[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowcolor0' has no source in B2-1; bound a 1x1 colour placeholder -[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex1' has no source in B2-1; bound a 1x1 shadow placeholder -[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder -[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder -[07:00:43] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen1/sodium_terrain_cutout -[07:00:43] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen1/sodium_terrain_translucent -[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'depthtex1' has no source in B2-1; bound a 1x1 colour placeholder -[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux2' has no source in B2-1; bound a 1x1 colour placeholder -[07:00:43] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux1' has no source in B2-1; bound a 1x1 colour placeholder -[07:00:43] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 3 misses (224 ms translating) -[07:00:43] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties -[07:00:43] [Test worker/INFO]: Profile: Custom (+0 options changed by user) -[07:00:43] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0, 2]) -[07:00:43] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0, 2]) -[07:00:43] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[3, 4]) -[07:00:43] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen2/sodium_terrain_solid -[07:00:44] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 2 -[07:00:44] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex0' has no source in B2-1; bound a 1x1 shadow placeholder +[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowcolor0' has no source in B2-1; bound a 1x1 colour placeholder +[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex1' has no source in B2-1; bound a 1x1 shadow placeholder +[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder +[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder +[07:13:33] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen3/sodium_terrain_cutout +[07:13:33] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen3/sodium_terrain_translucent +[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'depthtex1' has no source in B2-1; bound a 1x1 colour placeholder +[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux2' has no source in B2-1; bound a 1x1 colour placeholder +[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux1' has no source in B2-1; bound a 1x1 colour placeholder +[07:13:33] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 3 misses (220 ms translating) +[07:13:33] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties +[07:13:33] [Test worker/INFO]: Profile: Custom (+0 options changed by user) +[07:13:33] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0, 2]) +[07:13:33] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0, 2]) +[07:13:33] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[3, 4]) +[07:13:33] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen4/sodium_terrain_solid +[07:13:33] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 4 +[07:13:33] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:294) at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:265) at com.metallum.client.metal.render.IrisMetalUniformValues.prewarm(IrisMetalUniformValues.java:157) at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:519) at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:134) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:229) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:186) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:151) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:122) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:284) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:241) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:206) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:177) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -515,10 +716,10 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[07:00:44] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder -[07:00:44] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder -[07:00:44] [Test worker/INFO]: [metallum-iris] pack sampler 'lightmap' has no source in B2-1; bound a 1x1 colour placeholder -[07:00:44] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen2/sodium_terrain_cutout -[07:00:44] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen2/sodium_terrain_translucent -[07:00:44] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (396 ms translating) -[07:00:44] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (396 ms translating) +[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder +[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder +[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'lightmap' has no source in B2-1; bound a 1x1 colour placeholder +[07:13:33] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen4/sodium_terrain_cutout +[07:13:33] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen4/sodium_terrain_translucent +[07:13:34] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (394 ms translating) +[07:13:34] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (394 ms translating) diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java index 5c13ebcdf..141d01424 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java @@ -50,6 +50,8 @@ import static org.junit.jupiter.api.Assertions.assertFalse; import static org.junit.jupiter.api.Assertions.assertNotNull; import static org.junit.jupiter.api.Assertions.assertNull; +import static org.junit.jupiter.api.Assertions.assertNotSame; +import static org.junit.jupiter.api.Assertions.assertSame; import static org.junit.jupiter.api.Assertions.assertTrue; import static org.junit.jupiter.api.Assertions.fail; @@ -102,6 +104,59 @@ void closeDevice() { } } + /** + * Reload lifecycle. Every one of these assertions covers a bug that was + * live in the tree and that no gate would have caught: + * + *
      + *
    • {@code activate} used to leave the previous instance open, leaking + * its uniform buffers and placeholder textures on every pack reload;
    • + *
    • {@code close} only dropped the pipeline cache when an override had + * actually compiled, so a pack whose overrides all failed left native + * PSOs cached forever — sodium's program map is a private static that + * never turns over — and, because the cache clear is also what bumps + * {@code pipelineCacheGeneration}, it silently disabled the guard that + * stops an in-flight background compile from landing in the next + * generation;
    • + *
    • a deactivated instance must stop answering draw-path lookups.
    • + *
    + */ + @Test + void reloadLifecycleReleasesAndReactivates() throws IOException { + List packs = discoverPacks(); + assertFalse(packs.isEmpty(), "No shader pack fixtures found"); + Iris.testing = true; + WorldRenderingSettings.INSTANCE.setVertexFormat(FormatAnalyzer.createFormat(true, true, true, true)); + + Path packZip = packs.getFirst(); + try (FileSystem fs = FileSystems.newFileSystem(packZip)) { + ProgramSet set = loadPack(packZip.getFileName().toString(), fs.getPath("/shaders")) + .getProgramSet(new NamespacedId("minecraft", "overworld")); + + IrisMetalPipelineOverrides.Instance first = + IrisMetalPipelineOverrides.activate(set, new Object2ObjectOpenHashMap<>()); + assertSame(first, IrisMetalPipelineOverrides.active(), "activate did not publish the instance"); + IrisMetalPipelineOverrides.updateFrame(); + + // Reactivating without an explicit deactivate must retire the old + // instance rather than orphan its GPU resources. + IrisMetalPipelineOverrides.Instance second = + IrisMetalPipelineOverrides.activate(set, new Object2ObjectOpenHashMap<>()); + assertNotSame(first, second, "reload reused the previous instance"); + assertTrue(second.generation() > first.generation(), "generation did not advance across reload"); + assertSame(second, IrisMetalPipelineOverrides.active(), "reload did not publish the new instance"); + + // A retired instance must not keep serving the draw path. + assertNull(first.uniformStaging(TerrainKind.SOLID), + "the retired instance still holds its uniform block"); + + IrisMetalPipelineOverrides.deactivate(); + assertNull(IrisMetalPipelineOverrides.active(), "deactivate left the registry active"); + assertNull(second.uniformStaging(TerrainKind.SOLID), + "deactivate did not release the uniform block"); + } + } + @Test void terrainProgramsCompileToDevicePipelines() throws IOException { List packs = discoverPacks(); From 3037f1d70b3e98a722601e3fc16af40ba294f5fd Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:14:39 +0800 Subject: [PATCH 40/78] validation: acceptance frame for the new-behavior minecart pose MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The two minecart behaviors are separate reconstruction paths and only the old one was covered. The new one is not reachable by configuration here: AbstractMinecart selects NewMinecartBehavior only when the level enables FeatureFlags.MINECART_IMPROVEMENTS, and the validation world enables minecraft:vanilla alone. Turning that flag on would change a world three sessions share and move every existing golden capture. It is reachable without touching the world. AbstractMinecartRenderer picks its extraction branch purely on entity.getBehavior(), which is public and non-final, so a validation-only Minecart subclass returning a NewMinecartBehavior drives newExtractState and therefore MetalEntityObjectPose.minecartNewRender. The behavior's physics never run: the driver pins position and rotation every frame regardless. What this does not cover is the feature-flag plumbing that would select the behavior in a real world, and the subclass asserts its own behavior type at spawn so the scenario cannot silently degrade into the old path. The new path also turns out to be the most reproducible of the six. With no lerp steps queued cartHasPosRotLerp() is false, so newExtractState reads getXRot/getYRot with no partialTick term at all, and unlike the rail-sampled path it uses the cart's own yaw — so the scenario just turns it, 6 degrees a frame, and leaves the hurt shake at zero. The shake is already covered by minecart_rail and is the one term that would put a wall-clock component back in. minecart_new occupies frames 216-227 with its capture at 224; expected captures 15 -> 16. Compiles and the 112 unit tests pass; still not run-verified, as the validation client remains occupied by another session. Co-Authored-By: Claude Opus 5 --- .../client/metal/render/MetalFxManager.java | 14 ++- .../validation/MetalValidationClient.java | 119 ++++++++++++++++-- 2 files changed, 119 insertions(+), 14 deletions(-) diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java index 109be7fbd..6df7fdab3 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -1829,11 +1829,13 @@ private MotionMetrics measureObjectMotion( && Double.isFinite(motionSpreadX) && motionSpreadX >= OBJECT_MIN_SPIN_SPREAD_X && maxAbsMotion <= OBJECT_MAX_MOTION; - // A boat turning on the spot, and a pig turning its body: both are - // yaw rotations reconstructed as R_y(180 - rot), so the signature is - // the same horizontal spread. Both render through core/entity, so - // neither carries a core/item assertion. - case "vehicle_turn", "living_turn" -> depthContractPassed + // A boat turning on the spot, a pig turning its body, and a + // new-behavior minecart turning on its own yaw. The reconstructions + // differ in sign and offset — R_y(180 - rot) for the first two, + // R_y(yRot) for the cart — but all three are rotations about the + // vertical axis, so they share the horizontal-spread signature. All + // render through core/entity, so none carries a core/item assertion. + case "vehicle_turn", "living_turn", "minecart_new" -> depthContractPassed && validPixels > OBJECT_MIN_VALID_PIXELS && Double.isFinite(motionSpreadX) && motionSpreadX >= OBJECT_MIN_SPIN_SPREAD_X @@ -1986,7 +1988,7 @@ private boolean shouldCapture() { || frame == 42 || frame == 46 || frame == 54 || frame == 62 || frame == 74 || frame == 82 || frame == 164 || frame == 176 || frame == 188 - || frame == 200 || frame == 212; + || frame == 200 || frame == 212 || frame == 224; } } diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java index 75c031bec..1216ee0b3 100644 --- a/src/main/java/com/metallum/client/validation/MetalValidationClient.java +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -21,6 +21,8 @@ import net.minecraft.world.entity.projectile.arrow.Arrow; import net.minecraft.world.entity.vehicle.boat.Boat; import net.minecraft.world.entity.vehicle.minecart.Minecart; +import net.minecraft.world.entity.vehicle.minecart.MinecartBehavior; +import net.minecraft.world.entity.vehicle.minecart.NewMinecartBehavior; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.block.Blocks; @@ -101,7 +103,9 @@ public final class MetalValidationClient implements ClientModInitializer { private static final int ARROW_CAPTURE_FRAME = 200; private static final int MINECART_TURN_FRAME = 204; private static final int MINECART_CAPTURE_FRAME = 212; - private static final int OBJECT_SERIES_END_FRAME = 216; + private static final int MINECART_NEW_TURN_FRAME = 216; + private static final int MINECART_NEW_CAPTURE_FRAME = 224; + private static final int OBJECT_SERIES_END_FRAME = 228; // The timeline now runs past the old 220-frame ceiling. private static final int TIMELINE_TIMEOUT_FRAME = 300; // Item spin is driven by ageInTicks, which the renderer builds as @@ -153,12 +157,15 @@ public final class MetalValidationClient implements ClientModInitializer { private static final int LIVING_ENTITY_ID = -2_147_000_004; private static final int ARROW_ENTITY_ID = -2_147_000_005; private static final int MINECART_ENTITY_ID = -2_147_000_006; + private static final int MINECART_NEW_ENTITY_ID = -2_147_000_007; private static final UUID LIVING_ENTITY_UUID = UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf04"); private static final UUID ARROW_ENTITY_UUID = UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf05"); private static final UUID MINECART_ENTITY_UUID = UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf06"); + private static final UUID MINECART_NEW_ENTITY_UUID = + UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf07"); // Pinned FRAMEBUFFER size. All metric thresholds and golden baselines // are calibrated at this capture size (the 2x-backing framebuffer of the // 854x480 logical window the Gradle task requests via --width/--height). @@ -177,6 +184,7 @@ public final class MetalValidationClient implements ClientModInitializer { private static Pig turningLiving; private static Arrow turningArrow; private static Minecart shakingMinecart; + private static Minecart newBehaviorMinecart; private static Vec3 cameraOrigin; private static float cameraYaw; private static float cameraPitch; @@ -337,7 +345,8 @@ public static void beforeFrame(final GameRenderer renderer) { } else if (frame == VEHICLE_TURN_FRAME || frame == LIVING_TURN_FRAME || frame == ARROW_TURN_FRAME - || frame == MINECART_TURN_FRAME) { + || frame == MINECART_TURN_FRAME + || frame == MINECART_NEW_TURN_FRAME) { // Swapping which object is in view is a large one-frame jump for // both the outgoing and incoming object; the capture sits 8 frames // later, and the reset keeps that transient out of the accumulated @@ -382,7 +391,7 @@ public static void beforeFrame(final GameRenderer renderer) { && MetalFxManager.flickerMetricCompleted("cutout_sky_hold")) { int completed = MetalFxManager.validationCapturesCompleted(); int failures = MetalFxManager.validationCaptureFailures(); - if (completed != 15 || failures != 0) { + if (completed != 16 || failures != 0) { removeOcclusionWall(minecraft); removeCutoutScene(minecraft); removeObjectMotionScene(); @@ -390,7 +399,7 @@ public static void beforeFrame(final GameRenderer renderer) { finishRunState("failed", completed, failures); throw new IllegalStateException( "Automated Minecraft GPU validation failed: completed=" - + completed + "/15, failures=" + failures + + completed + "/16, failures=" + failures ); } finishAndStop(minecraft, completed, failures); @@ -478,7 +487,10 @@ private static ScenarioPose scenarioPoseFor(final int timelineFrame) { if (timelineFrame < MINECART_TURN_FRAME) { return new ScenarioPose("arrow_turn", 0.80, 0.40); } - return new ScenarioPose("minecart_rail", 0.80, 0.40); + if (timelineFrame < MINECART_NEW_TURN_FRAME) { + return new ScenarioPose("minecart_rail", 0.80, 0.40); + } + return new ScenarioPose("minecart_new", 0.80, 0.40); } /** @@ -584,7 +596,8 @@ private static boolean isObjectMotionScenario(final String scenario) { || "vehicle_turn".equals(scenario) || "living_turn".equals(scenario) || "arrow_turn".equals(scenario) - || "minecart_rail".equals(scenario); + || "minecart_rail".equals(scenario) + || "minecart_new".equals(scenario); } /** @@ -622,6 +635,7 @@ private static Vec3 driveObjectMotionEntities(final String scenario) { boolean living = "living_turn".equals(scenario); boolean arrow = "arrow_turn".equals(scenario); boolean minecart = "minecart_rail".equals(scenario); + boolean minecartNew = "minecart_new".equals(scenario); Vec3 itemPosition = item ? itemHome : parked; Vec3 vehiclePosition = vehicle ? vehicleHome : parked; @@ -638,6 +652,11 @@ private static Vec3 driveObjectMotionEntities(final String scenario) { // rail-sampled branch re-selects itself the moment the cart is back on // the track, with a history reset on that same frame. Vec3 minecartPosition = minecart ? minecartHome : parked; + // The new-behavior cart needs no rail: newExtractState reads the cart's + // own position and rotation rather than sampling the track, so it hangs + // in open air where the level camera frames it. + Vec3 minecartNewHome = cameraOrigin.add(look.scale(3.0)).add(right.scale(0.40)).add(0.0, 0.6, 0.0); + Vec3 minecartNewPosition = minecartNew ? minecartNewHome : parked; if (spinningItem != null) { // The spin phase is a pure function of the timeline frame index. @@ -719,7 +738,35 @@ private static Vec3 driveObjectMotionEntities(final String scenario) { : 0.0F); shakingMinecart.setHurtDir(1); } + if (newBehaviorMinecart != null) { + // The new behavior reconstructs as T(pos) * R_y(yRot) * R_z(-xRot) + // * T_y(0.375): unlike the rail-sampled path it uses the cart's own + // yaw, so this scenario simply turns it. With no lerp steps queued + // cartHasPosRotLerp() is false and newExtractState reads getXRot / + // getYRot with no partialTick term, which makes this the most + // reproducible of the object scenarios. + // + // The hurt shake is left at zero here on purpose. It is already + // covered by minecart_rail, and it is the one term that would + // reintroduce a wall-clock component; keeping it out leaves the + // yaw as the only rotation under test. + float yaw = minecartNew + ? (frame - MINECART_NEW_TURN_FRAME) * OBJECT_TURN_DEGREES_PER_FRAME + : 0.0F; + newBehaviorMinecart.setDeltaMovement(Vec3.ZERO); + newBehaviorMinecart.setOldPosAndRot(minecartNewPosition, yaw, 0.0F); + newBehaviorMinecart.setPos(minecartNewPosition); + newBehaviorMinecart.setYRot(yaw); + newBehaviorMinecart.yRotO = yaw; + newBehaviorMinecart.setXRot(0.0F); + newBehaviorMinecart.xRotO = 0.0F; + newBehaviorMinecart.setHurtTime(0); + newBehaviorMinecart.setDamage(0.0F); + } + if (minecartNew) { + return minecartNewPosition; + } if (item) { return itemPosition; } @@ -735,6 +782,43 @@ private static Vec3 driveObjectMotionEntities(final String scenario) { return minecartPosition; } + /** + * A minecart that reports the new movement behavior to the renderer. + * + *

    The two minecart behaviors are separate reconstruction paths, and the + * old one is all this world can produce on its own: {@code AbstractMinecart} + * picks {@code NewMinecartBehavior} only when the level enables + * {@code FeatureFlags.MINECART_IMPROVEMENTS}, and the validation world + * enables {@code minecraft:vanilla} alone. Turning that flag on would change + * a world three sessions share and move every existing golden capture.

    + * + *

    The renderer selects its extraction branch purely on + * {@code entity.getBehavior()}, so overriding that reaches + * {@code newExtractState} — and therefore + * {@code MetalEntityObjectPose.minecartNewRender} — without touching the + * world at all. The behavior's physics never run here: the driver pins the + * cart's position and rotation every frame regardless.

    + * + *

    Scope worth being explicit about: this covers the reconstruction, not + * the feature-flag plumbing that would select the behavior in a real + * world.

    + */ + private static final class NewBehaviorMinecart extends Minecart { + private final NewMinecartBehavior newBehavior; + + private NewBehaviorMinecart(final net.minecraft.world.level.Level level) { + super(EntityTypes.MINECART, level); + this.newBehavior = new NewMinecartBehavior(this); + } + + @Override + public MinecartBehavior getBehavior() { + // The superclass constructor can reach getBehavior before the field + // is assigned; fall back until it is. + return newBehavior == null ? super.getBehavior() : newBehavior; + } + } + /** Centre of the rail tile the minecart sits on, lifted onto the rail. */ private static Vec3 minecartRailPosition() { Vec3 look = horizontalLook(cameraYaw); @@ -1197,6 +1281,21 @@ private static void installObjectMotionScene(final Minecraft minecraft) { minecraft.level.addEntity(cart); shakingMinecart = cart; + NewBehaviorMinecart newCart = new NewBehaviorMinecart(minecraft.level); + newCart.setId(MINECART_NEW_ENTITY_ID); + newCart.setUUID(MINECART_NEW_ENTITY_UUID); + newCart.setNoGravity(true); + newCart.setDeltaMovement(Vec3.ZERO); + newCart.setPos(parked); + minecraft.level.addEntity(newCart); + newBehaviorMinecart = newCart; + if (!(newCart.getBehavior() instanceof NewMinecartBehavior)) { + throw new IllegalStateException( + "Validation minecart did not report the new movement behavior;" + + " the new-behavior reconstruction branch would not be exercised" + ); + } + // The re-seal plus the new silhouettes disocclude most of the frame; // the captures sit 8 frames later so history is settled by then. MetalFxManager.resetHistory("automated validation object motion scene"); @@ -1289,6 +1388,10 @@ private static void removeObjectMotionScene() { shakingMinecart.discard(); shakingMinecart = null; } + if (newBehaviorMinecart != null) { + newBehaviorMinecart.discard(); + newBehaviorMinecart = null; + } Minecraft minecraft = Minecraft.getInstance(); if (minecraft.level != null && !OBJECT_SCENE.isEmpty()) { OBJECT_SCENE.forEach((pos, state) -> minecraft.level.setBlock(pos, state, 19)); @@ -1356,7 +1459,7 @@ private static void finishAndStop( Metallum.LOGGER.info( "Automated Minecraft MetalFX validation passed {}/{} GPU captures; stopping client", completed, - 15 + 16 ); removeOcclusionWall(minecraft); removeCutoutScene(minecraft); @@ -1406,7 +1509,7 @@ private static void finishRunState( "usedComputerUse": false, "controlledFrames": 90, "controlledEntity": "armor_stand", - "expectedGpuCaptures": 15, + "expectedGpuCaptures": 16, "completedGpuCaptures": %d, "failedGpuCaptures": %d, "status": "%s" From 2e49bd1b9f0a7eb4f62e76c3bb814a11c5e1829a Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:17:48 +0800 Subject: [PATCH 41/78] feat(motion): rebuild the piston root transform The remaining half of the core/block gap is the piston: PistonHeadRenderer is the only block entity that emits core/block geometry, and it needs a root transform the way each entity renderer needs one in MetalEntityObjectPose. This is that transform and its identity, which is the part that can be built and tested from this line. Attaching the sample still needs an entry point in MetalFxManager and remains recorded, not done. Read out of PistonHeadRenderer.submit rather than assumed, and the shape is not symmetric: poseStack.translate(xOffset, yOffset, zOffset); submitMovingBlock(..., state.block, ...); poseStack.popPose(); if (state.base != null) submitMovingBlock(..., state.base, ...); The base is submitted after the pop, so the travelling head carries the progress-interpolated offset and the piston body does not. Handing the body the head's transform would drag a stationary block across every generated frame, which is worse than giving it no motion at all. LevelRenderer.submitBlockEntities translates by blockPos - cameraPos before dispatching, so world space is the block position plus that offset for the head and the bare block position for the base. Identity comes from the block position, not from any object. BlockEntityRenderDispatcher calls createRenderState every frame, so the render state and the two MovingBlockRenderStates hanging off it are new each frame and cannot carry history; the block entity does not move, so its position is the stable part. The packed position is run through a SplitMix64 finalizer because BlockPos.asLong concentrates entropy in the low bits and this id shares a key space with the entity path's UUID-derived ids. A per-part salt keeps a piston's two blocks from sharing one history. Signatures take the fields rather than PistonHeadRenderState, which initialises a field from BlockEntityTypes and so cannot be constructed without a registry. The thin overload that does take the render state is kept even though its caller does not exist yet: it makes the compiler check the field names, so a Minecraft rename breaks the build instead of the frame. Eight tests, asserting the delta the interpolator consumes rather than the absolute matrices. Two are there to catch a test that would otherwise pass vacuously: the stationary-base case also asserts the head did move, and the idle-head case asserts a paused piston gets no velocity. One asserts a NaN offset stays visible to MetalMotionStateStore's finite check instead of being quietly replaced by identity. 120 tests pass. Co-Authored-By: Claude Opus 5 --- .../render/MetalBlockEntityObjectPose.java | 123 +++++++++++++ .../MetalBlockEntityObjectPoseTest.java | 170 ++++++++++++++++++ 2 files changed, 293 insertions(+) create mode 100644 src/main/java/com/metallum/client/metal/render/MetalBlockEntityObjectPose.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalBlockEntityObjectPoseTest.java diff --git a/src/main/java/com/metallum/client/metal/render/MetalBlockEntityObjectPose.java b/src/main/java/com/metallum/client/metal/render/MetalBlockEntityObjectPose.java new file mode 100644 index 000000000..594d8b48b --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalBlockEntityObjectPose.java @@ -0,0 +1,123 @@ +package com.metallum.client.metal.render; + +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.minecraft.client.renderer.blockentity.state.PistonHeadRenderState; +import net.minecraft.core.BlockPos; +import org.joml.Matrix4f; + +/** + * Rebuilds the root object-to-world transform a block entity renderer applies + * before handing geometry to a feature renderer. + * + *

    The block-entity counterpart of {@link MetalEntityObjectPose}, and it follows + * the same rules: absolute world space, and constant factors left out because they + * cancel in the {@code previous * inverse(current)} delta the interpolator + * consumes. {@code LevelRenderer.submitBlockEntities} translates the pose stack by + * {@code blockPos - cameraPos} before dispatching, so a block entity's geometry is + * placed at its own block position and any transform a renderer adds sits on top of + * that.

    + * + *

    Only the piston is modelled. It is the one block entity that emits + * {@code core/block} geometry, through {@code submitMovingBlock}; every other block + * entity renders entity-format models and belongs to the {@code ENTITY} family.

    + */ +@Environment(EnvType.CLIENT) +final class MetalBlockEntityObjectPose { + /** + * Which of the two moving blocks a piston submits. + * + *

    The distinction is not cosmetic. {@code PistonHeadRenderer.submit} + * translates by the interpolated offset, submits the moved block, and then + * pops that translation before submitting the base — so the moving head + * travels and the piston body does not. Giving the body the head's transform + * would drag a stationary block across the screen in every generated frame.

    + */ + enum PistonPart { + /** {@code PistonHeadRenderState.block}: travels with the interpolated offset. */ + MOVED_BLOCK(0x9E3779B97F4A7C15L), + /** {@code PistonHeadRenderState.base}: the piston body, which does not move. */ + BASE(0xC2B2AE3D27D4EB4FL); + + private final long salt; + + PistonPart(final long salt) { + this.salt = salt; + } + + long salt() { + return salt; + } + } + + private MetalBlockEntityObjectPose() { + } + + /** + * {@code PistonHeadRenderer.submit}: the moved block is translated by the + * progress-interpolated offset, the base is not. + * + *

    Takes the fields rather than the render state so it can be exercised + * directly. {@code PistonHeadRenderState} initialises a field from + * {@code BlockEntityTypes}, which needs a registry, so one cannot be constructed + * outside a running game.

    + */ + static Matrix4f piston( + final Matrix4f out, + final int blockX, + final int blockY, + final int blockZ, + final float xOffset, + final float yOffset, + final float zOffset, + final PistonPart part + ) { + float x = blockX; + float y = blockY; + float z = blockZ; + if (part == PistonPart.MOVED_BLOCK) { + x += xOffset; + y += yOffset; + z += zOffset; + } + return out.identity().translate(x, y, z); + } + + /** Convenience for the render path; {@link #piston} above is the tested core. */ + static Matrix4f piston(final Matrix4f out, final PistonHeadRenderState state, final PistonPart part) { + BlockPos blockPos = state.blockPos; + return piston(out, blockPos.getX(), blockPos.getY(), blockPos.getZ(), + state.xOffset, state.yOffset, state.zOffset, part); + } + + /** + * A stable identity for one of a piston's moving blocks. + * + *

    Derived from the block position rather than from the render state, because + * {@code BlockEntityRenderDispatcher} calls {@code createRenderState} every + * frame: the render state instance and the {@code MovingBlockRenderState}s + * hanging off it are new each time, so neither can carry history. The block + * entity itself does not move, so its position is the stable part.

    + * + *

    The packed position is run through a bit mix rather than used directly. + * {@code BlockPos.asLong} concentrates its entropy in the low bits, and this id + * shares a key space with the entity path's UUID-derived ids; an unmixed value + * would sit in a narrow, predictable region of that space. The part salt keeps a + * piston's two blocks from sharing one history, which would otherwise let the + * body inherit the head's previous transform.

    + */ + static long objectId(final BlockPos blockPos, final PistonPart part) { + return mix(blockPos.asLong() ^ part.salt()); + } + + /** SplitMix64 finalizer: full avalanche, so nearby block positions land far apart. */ + private static long mix(final long value) { + long mixed = value; + mixed ^= mixed >>> 30; + mixed *= 0xBF58476D1CE4E5B9L; + mixed ^= mixed >>> 27; + mixed *= 0x94D049BB133111EBL; + mixed ^= mixed >>> 31; + return mixed; + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalBlockEntityObjectPoseTest.java b/src/test/java/com/metallum/client/metal/render/MetalBlockEntityObjectPoseTest.java new file mode 100644 index 000000000..00942f56c --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalBlockEntityObjectPoseTest.java @@ -0,0 +1,170 @@ +package com.metallum.client.metal.render; + +import java.util.HashSet; +import java.util.Set; + +import net.minecraft.core.BlockPos; +import org.joml.Matrix4f; + +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertNotEquals; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** + * Pins the piston root transform against {@code PistonHeadRenderer.submit}. + * + *

    The assertions are on the delta the interpolator actually consumes, + * {@code previous * inverse(current)}, not on the absolute matrices. That is the + * only quantity a motion vector is built from, and it is where the mistakes show: + * an offset applied to the wrong one of a piston's two blocks produces a matrix that + * looks reasonable in isolation and a delta that drags a stationary block across the + * screen.

    + */ +final class MetalBlockEntityObjectPoseTest { + /** + * Stands in for {@code PistonHeadRenderState}, which cannot be constructed here: + * it initialises a field from {@code BlockEntityTypes} and that needs a registry. + */ + private record Piston(BlockPos blockPos, float xOffset, float yOffset, float zOffset) { + Matrix4f pose(final MetalBlockEntityObjectPose.PistonPart part) { + return MetalBlockEntityObjectPose.piston(new Matrix4f(), + blockPos.getX(), blockPos.getY(), blockPos.getZ(), + xOffset, yOffset, zOffset, part); + } + } + + private static Piston state(final BlockPos blockPos, final float x, final float y, final float z) { + return new Piston(blockPos, x, y, z); + } + + private static Matrix4f delta( + final Piston previous, + final Piston current, + final MetalBlockEntityObjectPose.PistonPart part + ) { + // Mirrors what the capture layer hands the shader. + MetalEntityMotionCapture.Sample sample = new MetalEntityMotionCapture.Sample( + MetalBlockEntityObjectPose.objectId(current.blockPos(), part), + 1L, + current.pose(part), + previous.pose(part) + ); + return MetalEntityMotionCapture.objectCurrentToPrevious(sample); + } + + @Test + void theMovedBlockSitsAtItsBlockPositionPlusTheInterpolatedOffset() { + Matrix4f pose = state(new BlockPos(10, 64, -3), 0.25F, 0.0F, 0.0F) + .pose(MetalBlockEntityObjectPose.PistonPart.MOVED_BLOCK); + + assertEquals(new Matrix4f().translate(10.25F, 64.0F, -3.0F), pose, + "LevelRenderer places a block entity at its own block position and" + + " PistonHeadRenderer.submit adds the offset on top"); + } + + @Test + void theBaseIgnoresTheOffsetBecauseSubmitPopsItFirst() { + Piston extending = state(new BlockPos(10, 64, -3), 0.75F, 0.0F, 0.0F); + Matrix4f base = extending.pose(MetalBlockEntityObjectPose.PistonPart.BASE); + + assertEquals(new Matrix4f().translate(10.0F, 64.0F, -3.0F), base, + "PistonHeadRenderer.submit pops the offset translation before submitting the base"); + assertNotEquals(extending.pose(MetalBlockEntityObjectPose.PistonPart.MOVED_BLOCK), + base, + "while the piston is mid-travel the two parts must not share a transform"); + } + + @Test + void theMovedBlockDeltaIsExactlyTheChangeInOffset() { + BlockPos pos = new BlockPos(-40, 12, 300); + Matrix4f motion = delta(state(pos, 0.25F, 0.0F, 0.0F), state(pos, 0.5F, 0.0F, 0.0F), + MetalBlockEntityObjectPose.PistonPart.MOVED_BLOCK); + + // previous * inverse(current) for two pure translations is the difference, + // and the block position cancels — which is why an absolute-space error in + // the position would not corrupt the motion vector, only a wrong offset would. + assertEquals(new Matrix4f().translate(-0.25F, 0.0F, 0.0F), motion, + "the head retreated 0.25 blocks between frames, so history lies 0.25 back along x"); + } + + @Test + void aStationaryBaseGetsNoMotionEvenWhileTheHeadTravels() { + BlockPos pos = new BlockPos(7, 70, 7); + Piston previous = state(pos, 0.0F, 0.25F, 0.0F); + Piston current = state(pos, 0.0F, 0.75F, 0.0F); + + assertEquals(new Matrix4f(), delta(previous, current, MetalBlockEntityObjectPose.PistonPart.BASE), + "the piston body never moves, so its delta must be identity; anything else makes the" + + " interpolator warp a static block"); + assertNotEquals(new Matrix4f(), delta(previous, current, + MetalBlockEntityObjectPose.PistonPart.MOVED_BLOCK), + "the head did move, so this test would also pass if piston() ignored the offset entirely"); + } + + @Test + void anIdleHeadAlsoGetsNoMotion() { + BlockPos pos = new BlockPos(0, 0, 0); + assertEquals(new Matrix4f(), + delta(state(pos, 0.5F, 0.0F, 0.0F), state(pos, 0.5F, 0.0F, 0.0F), + MetalBlockEntityObjectPose.PistonPart.MOVED_BLOCK), + "a piston paused mid-extension must not be given velocity"); + } + + @Test + void objectIdIsStableAcrossFramesAndSeparatesTheTwoParts() { + BlockPos pos = new BlockPos(3, 44, 5); + + // BlockEntityRenderDispatcher builds a fresh render state every frame, so the + // id must not depend on any instance. + assertEquals(MetalBlockEntityObjectPose.objectId(pos, MetalBlockEntityObjectPose.PistonPart.MOVED_BLOCK), + MetalBlockEntityObjectPose.objectId(new BlockPos(3, 44, 5), + MetalBlockEntityObjectPose.PistonPart.MOVED_BLOCK), + "the same position must key the same history in the next frame"); + assertNotEquals(MetalBlockEntityObjectPose.objectId(pos, MetalBlockEntityObjectPose.PistonPart.MOVED_BLOCK), + MetalBlockEntityObjectPose.objectId(pos, MetalBlockEntityObjectPose.PistonPart.BASE), + "one piston owns two moving blocks; sharing a key would let the body inherit the head's" + + " previous transform"); + } + + @Test + void neighbouringPositionsDoNotCollideOrCluster() { + Set ids = new HashSet<>(); + for (int x = 0; x < 16; x++) { + for (int y = 0; y < 16; y++) { + for (int z = 0; z < 16; z++) { + for (MetalBlockEntityObjectPose.PistonPart part : MetalBlockEntityObjectPose.PistonPart.values()) { + assertTrue(ids.add(MetalBlockEntityObjectPose.objectId(new BlockPos(x, y, z), part)), + "collision at " + x + "," + y + "," + z + " " + part); + } + } + } + } + + // A run of adjacent positions must not produce a run of adjacent ids: this id + // shares a key space with UUID-derived entity ids, and a clustered region + // raises the chance of meeting one of them. + long first = MetalBlockEntityObjectPose.objectId(new BlockPos(0, 0, 0), + MetalBlockEntityObjectPose.PistonPart.MOVED_BLOCK); + long second = MetalBlockEntityObjectPose.objectId(new BlockPos(0, 0, 1), + MetalBlockEntityObjectPose.PistonPart.MOVED_BLOCK); + assertTrue(Math.abs(first - second) > 1_000_000L, + "adjacent block positions produced adjacent ids, so the mix is not avalanching: " + + first + " vs " + second); + } + + @Test + void aNonFiniteOffsetProducesATransformTheStoreRejects() { + Matrix4f poisoned = state(new BlockPos(1, 2, 3), Float.NaN, 0.0F, 0.0F) + .pose(MetalBlockEntityObjectPose.PistonPart.MOVED_BLOCK); + + // piston() does not filter; MetalMotionStateStore.observe drops non-finite + // transforms, and this asserts the poison is visible to that guard rather than + // hidden behind a silently substituted identity. + assertFalse(MetalFxMath.isFinite(poisoned), + "a NaN offset must remain detectable, so the store declines to record it and the" + + " previous transform survives"); + } +} From a5227bd7d729c01175fd961e6524a93d872577a6 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:18:31 +0800 Subject: [PATCH 42/78] docs(frame-generation): narrow the piston limit to the wiring that is left MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The bullet described the whole piston case as open. The root transform and the identity it is keyed under now exist, so what a reader needs to know is which two pieces remain and why they cannot be built from the same place: the sample producer, which must draw its current/previous pair from the manager's own store, and the dispatcher mixin that brackets the submission window. Naming both keeps the next person from rediscovering the store's commit rule the hard way — a second store looks like an obvious way to avoid touching MetalFxManager and produces a previous transform that was never presented. Co-Authored-By: Claude Opus 5 --- docs/metalfx-frame-generation.md | 19 +++++++++++++------ 1 file changed, 13 insertions(+), 6 deletions(-) diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index 2e940b068..abb2f1196 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -241,12 +241,19 @@ keeps a hidden or minimized window from blocking shutdown forever. family that now carries falling blocks, so the shader side is in place, but the sample never gets attached: block entities are dispatched by `BlockEntityRenderDispatcher`, not `EntityRenderDispatcher`, so no entity - submission window is open when their submits are constructed. Closing it needs a - block-entity entry point alongside `MetalFxManager.captureEntityMotion`, because - the current/previous transform pair has to come from the manager's own - `MetalMotionStateStore`: that store commits only once a frame's output has been - encoded, and a second store kept elsewhere would commit on frames the manager - discarded and hand out a previous transform that was never presented. + submission window is open when their submits are constructed. + + What remains is only the wiring. The root transform and the identity it is keyed + under are in `MetalBlockEntityObjectPose`: the moved block carries the + progress-interpolated offset and the base does not, and the id comes from the block + position because `BlockEntityRenderDispatcher` builds a fresh render state every + frame. Producing the sample needs a block-entity entry point alongside + `MetalFxManager.captureEntityMotion`, because the current/previous pair has to come + from the manager's own `MetalMotionStateStore`: that store commits only once a + frame's output has been encoded, and a second store kept elsewhere would commit on + frames the manager discarded and hand out a previous transform that was never + presented. A `BlockEntityRenderDispatcher` mixin then brackets the submission + window the way `EntityRenderDispatcherMetalFxMixin` does. - No block entity gets object motion, whichever family its geometry belongs to. `beginEntitySubmission` is called only from `EntityRenderDispatcher.submit`, so a chest or a sign rendering entity-format models through `ModelFeatureRenderer` is From 40e2305a5d451d4a4ee4dea8d375a452887ea865 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:19:16 +0800 Subject: [PATCH 43/78] fix(build): skip the presentation validation on macOS < 26 instead of failing MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit MetalFrameGenerationPresentationValidation.swift guards its body with @available(macOS 26.0, *) and reports an unsupported host by exiting 77, the autotools skip convention. Gradle's Exec task has no notion of 77 — it fails on any nonzero exit, and no task in this build sets ignoreExitValue — so on a Mac older than 26 the build failed with a message that said SKIPPED. Both tasks that run the binary, metalFrameGenerationPresentationValidation and metal4PresentValidation, guarded only on isMacOsX(), which does not check the version. check dependsOn the first of them and build dependsOn check, and the release workflow runs `./gradlew buildMacNative build` on a macos-15 runner, so this was reachable on a v* tag push rather than purely hypothetical. Gate the macOS version in onlyIf rather than mapping 77 to exit 0. A skipped task is reported by Gradle as SKIPPED; a zero exit would be reported as a task that ran and passed while validating nothing, which is the failure mode the run-state gate in 5ff9fa1 exists to prevent. An os.version that does not parse is treated as unknown rather than old, so a capable host is never silently skipped; the binary's own @available guard remains the backstop. The Swift is left alone: nothing consumes exit 77 (no CI script or wrapper reads it), and it stays a meaningful signal for running the harness directly. Verified by overriding os.version for the build JVM: at 15.0 both tasks report `Task :... SKIPPED` with the reason and the build succeeds where it previously failed. Decision matrix checked at 14.7.2/15.0/25.9 (skip), 26.0/26.5.1/27.0 (run), empty and unparseable (run), and non-macOS (skip). The harness itself was not executed live: it opens a window and needs a WindowServer session. Co-Authored-By: Claude Opus 5 --- build.gradle | 40 ++++++++++++++++++++++++++++++++++++++-- 1 file changed, 38 insertions(+), 2 deletions(-) diff --git a/build.gradle b/build.gradle index cadccfef8..f1942bbf2 100644 --- a/build.gradle +++ b/build.gradle @@ -273,11 +273,42 @@ tasks.register("compileMetalFrameGenerationPresentationValidation", Exec) { "src/test/native/MetalFrameGenerationPresentationValidation.swift" } +// MetalFrameGenerationPresentationValidation.swift guards its whole body with +// @available(macOS 26.0, *) and signals "unsupported host" by exiting 77, the +// autotools skip convention. Exec has no notion of 77: it fails on any nonzero +// exit, so on macOS 15 the build failed with a message that said SKIPPED. The +// version has to be gated here instead, and gating it in onlyIf rather than +// mapping 77 to exit 0 is deliberate — a skipped task is reported as SKIPPED, +// whereas a zero exit would be reported as a task that ran and passed while +// validating nothing. +def macOsMajorVersion = -1 +if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + def versionMatch = (System.getProperty("os.version", "") =~ /^(\d+)/) + if (versionMatch.find()) { + macOsMajorVersion = versionMatch.group(1) as int + } +} +def presentationValidationSkipReason = { + if (!org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + return "macOS is required" + } + // -1 means os.version did not parse; treat that as unknown rather than old, + // so a host that can run the harness is never silently skipped. + if (macOsMajorVersion >= 0 && macOsMajorVersion < 26) { + return "macOS 26 is required (found ${System.getProperty('os.version')})" + } + return null +} + tasks.register("metalFrameGenerationPresentationValidation", Exec) { group = "verification" description = "Runs an automatic visible-window CAMetalDisplayLink pacing, resize and shutdown validation." onlyIf { - org.gradle.internal.os.OperatingSystem.current().isMacOsX() + def reason = presentationValidationSkipReason() + if (reason != null) { + logger.lifecycle("metalFrameGenerationPresentationValidation SKIPPED: ${reason}") + } + reason == null } dependsOn "compileMetalFrameGenerationPresentationValidation" doFirst { @@ -297,8 +328,13 @@ tasks.register("metalFrameGenerationPresentationValidation", Exec) { tasks.register("metal4PresentValidation", Exec) { group = "verification" description = "Runs the frame-generation presentation validation with the Metal 4 present path enabled (migration spec M4)." + // Same binary, so the same macOS 26 floor applies. onlyIf { - org.gradle.internal.os.OperatingSystem.current().isMacOsX() + def reason = presentationValidationSkipReason() + if (reason != null) { + logger.lifecycle("metal4PresentValidation SKIPPED: ${reason}") + } + reason == null } dependsOn "compileMetalFrameGenerationPresentationValidation" doFirst { From 3fb3173a635fa8e40a6b722c5d72689e85a22bcd Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:21:46 +0800 Subject: [PATCH 44/78] P4-3 M6-B: append the barrier map's consumer barriers to the Metal 3 path Turns M6 from a design review into something with evidence, and does it without depending on M5 or M7. macOS 26 added barrierAfterQueueStages:beforeStages: to the Metal 3 base protocol MTLCommandEncoder (two arguments, no visibilityOptions - that is MTL4-only), verified by typecheck against all three Metal 3 encoder types. So the barrier map's consumer barriers can be *appended* to the existing encoders rather than replacing anything. Synchronization layer: this adds ordering to the Metal 3 path and removes none. No fence is touched. Appending can only strengthen ordering, which is exactly why it is a usable test: output must stay byte-identical, and if it does not, the stage pair in the barrier map is wrong. Discovering that here costs one test run; discovering it in M7e costs a random glitch with the fences already gone and nothing left to compare against. Switch metallum.opt.metal4Barrier, default off, and deliberately independent of the metal4 master gate - this API is gated on the OS version rather than on MTLGPUFamily.metal4, the same as the residency set in M3. Wired at all 13 consumer positions from the map, including both encoders that have no fence at all under Metal 3 (E7 metallum_metalfx_mark_transparency and E10 the historyBlit in encode_motion_v2). So this also tests whether supplying the missing edges changes the picture. Stage masks are passed as raw UInt bits through a small private enum, so the 13 call sites need no #available each - MTLStages is a macOS 26 symbol and cannot appear in an unversioned signature. Bit values verified against MTLCommandEncoder.h. Evidence, in metal4PipelinePathTest under MTL_DEBUG_LAYER: the shipping export metallum_encode_texture_copy (edge E11) is driven four times - switch off and on, each with and without the existing fence - and the output is byte-identical every time, with the colour correct. That is the golden-frame argument at test scale. Two findings while doing it: - MTLStages.rawValue is UInt, not UInt64, while the Java ABI passes long. M7e will need an explicit conversion at the boundary. - The real encoder-factory count is 16 calls in MetallumNative.swift, with zero in the other two native files. An earlier count of 18 included two @_cdecl signature lines rather than calls; the map's 17 rows are those 16 plus the MetalFX-internal scaler.fence row. A claimed 22 is not reproducible in this tree. The golden-frame run itself could not be executed, and the reason is worth reading in the audit: minecraftMetalFxClientValidation is currently hard-red for everyone for a reason unrelated to Metal. It dies during mixin transformation, before the window exists ("Window size: "), on a fabric-renderer-api-v1 injection check against MovingBlockFeatureRenderer. Two clean runs, one with the new switch and one without, fail identically, so it is neither this change nor the cutout items nor the headless environment. Every acceptance gated on L3 across the audit is blocked until the Fabric API mixin incompatibility is resolved; recorded as a recommended P0 with the prior "L3 is red because of the in-flight cutout work" assumption corrected. Verification, all green: compileJava, compileTestJava, test, buildMacNative, buildIOSNative, metalMrtSmokeTest, metal4PipelineSmokeTest, metal4PipelinePathTest and metalFrameGenerationLifecycleTest (9). Co-Authored-By: Claude Opus 5 --- .../client/metal/render/MetalDevice.java | 14 ++- .../render/bridge/MetalNativeBridge.java | 16 +++ src/main/native/MetallumNative.swift | 109 +++++++++++++++++- src/test/native/Metal4PipelinePathTest.swift | 82 +++++++++++++ 4 files changed, 218 insertions(+), 3 deletions(-) diff --git a/src/main/java/com/metallum/client/metal/render/MetalDevice.java b/src/main/java/com/metallum/client/metal/render/MetalDevice.java index ecb3cf51e..32323fac5 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalDevice.java +++ b/src/main/java/com/metallum/client/metal/render/MetalDevice.java @@ -90,6 +90,14 @@ final class MetalDevice implements GpuDeviceBackend { * table gets built and measured on the existing Metal 3 queue, and M7 only * has to connect it. */ + /** + * Appends the Metal 4 barrier map's consumer barriers to the existing Metal 3 + * encoders (spec M6-B). Independent of the master switch: the API is gated on + * macOS 26, not on Metal 4 family support. Strengthens ordering only, so golden + * frames must stay byte-identical with it on. + */ + private static final boolean METAL4_BARRIER = + Boolean.parseBoolean(System.getProperty("metallum.opt.metal4Barrier", "false")); private static final boolean RESIDENCY_SET = Boolean.parseBoolean(System.getProperty("metallum.opt.residencySet", "false")); private static final boolean RENDER_PIPELINE_IDENTITY_EQUALS = renderPipelineUsesIdentityEquals(); @@ -168,12 +176,14 @@ private static boolean renderPipelineUsesIdentityEquals() { // takes an MTL4Compiler, so the present pilot cannot run without it. boolean metal4Present = metal4Compiler && METAL4_PRESENT; MetalNativeBridge.metallum_set_metal4_present_enabled(metal4Present ? 1 : 0); + MetalNativeBridge.metallum_set_metal4_barrier_enabled(METAL4_BARRIER ? 1 : 0); Metallum.LOGGER.info( - "[Metallum] Metal 4: requested={} available={} compiler={} present={}", + "[Metallum] Metal 4: requested={} available={} compiler={} present={} barrier={}", METAL4_REQUESTED, this.metal4Available, metal4Compiler, - metal4Present + metal4Present, + METAL4_BARRIER ); if (PSO_ARCHIVE) { try { diff --git a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java index aeb0e5e20..c2967ab14 100644 --- a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java +++ b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java @@ -522,6 +522,7 @@ private static void configureBundledSpvcLibrary() throws IOException { setMetal4CompilerEnabled = downcall(lookup, "metallum_set_metal4_compiler_enabled", FunctionDescriptor.ofVoid(INT)); residencySetEnable = downcall(lookup, "metallum_residency_set_enable", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); setMetal4PresentEnabled = downcall(lookup, "metallum_set_metal4_present_enabled", FunctionDescriptor.ofVoid(INT)); + setMetal4BarrierEnabled = downcall(lookup, "metallum_set_metal4_barrier_enabled", FunctionDescriptor.ofVoid(INT)); // The archive open path performs disk IO inside the native call; // avoid the critical-linker fast path like other IO-adjacent calls. psoArchiveOpen = downcallWithoutCritical(lookup, "metallum_pso_archive_open", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); @@ -759,6 +760,7 @@ private static SymbolLookup extractAndLoad(String resourcePath) throws IOExcepti private static final MethodHandle setMetal4CompilerEnabled; private static final MethodHandle residencySetEnable; private static final MethodHandle setMetal4PresentEnabled; + private static final MethodHandle setMetal4BarrierEnabled; private static final MethodHandle psoArchiveOpen; private static final MethodHandle psoArchiveFlush; private static final MethodHandle MTLBlitCommandEncoderUpdateFence; @@ -2344,6 +2346,20 @@ public static int metallum_metal4_supported(final MemorySegment device) { } } + /** + * Appends the Metal 4 barrier map's consumer barriers to the existing Metal 3 + * encoders (spec M6-B). Strengthens ordering only, so rendering must be + * unchanged; it exists to validate the barrier positions before M7e removes the + * fences they will replace. + */ + public static void metallum_set_metal4_barrier_enabled(final int enabled) { + try { + setMetal4BarrierEnabled.invokeExact(enabled); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_set_metal4_barrier_enabled", throwable); + } + } + /** * Routes the frame-generation present thread onto a Metal 4 queue. Read once * when the presenter is built, so this must be set before frame generation diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 4aa820481..17b09e2d1 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -87,6 +87,10 @@ private enum NativeState { // presenter is constructed; flipping it later has no effect, which matches how // the presenter is started. static var metal4PresentEnabled = false + // Appends the barrier map's consumer barriers to the existing Metal 3 encoders + // (spec M6-B). Independent of the metal4 master gate: the API is gated on + // macOS 26, not on Metal 4 family support. + static var metal4BarrierEnabled = false // MTL4LibraryFunctionDescriptor requires the MTLLibrary a function came // from, and MTLFunction does not expose it, so the association is kept // beside it. Weak keys: the entry disappears when the function is released, @@ -3081,6 +3085,7 @@ public func metallum_metalfx_apply_cutout_reactive( return 0 } encoder.label = "MetalFX CUTOUT Coverage Reactive Dilation" + metal4BarrierComputeAfterRender(encoder) if let fence { encoder.waitForFence(fence) } @@ -3178,6 +3183,7 @@ public func metallum_metalfx_encode_hand_overlay( return 0 } encoder.label = "MetalFX Hand Overlay Motion" + metal4BarrierComputeAfterRender(encoder) if let fence { encoder.waitForFence(fence) } @@ -3244,6 +3250,7 @@ public func metallum_metalfx_clear_motion_inputs( return 0 } encoder.label = "MetalFX Clear Object Motion Inputs" + metal4BarrierComputeAfterRender(encoder) if let fence { encoder.waitForFence(fence) } @@ -3291,6 +3298,8 @@ public func metallum_metalfx_mark_transparency( logMetalFxFailureOnce("transparency-mask-encode", "could not create transparency mask pipeline or encoder") return 0 } + // E7: this encoder has no fence at all under Metal 3 (barrier map section 0). + metal4BarrierComputeAfterRender(encoder) var flags: UInt32 = 0 if translucentTexture != nil { flags |= 1 << 0 } @@ -3537,6 +3546,7 @@ public func metallum_metalfx_encode_v2( } NativeState.lastTemporalScalerForInterpolation = scalerObject cameraEncoder.label = "MetalFX Camera Motion Reconstruction" + metal4BarrierComputeAfterRender(cameraEncoder) if let fence { cameraEncoder.waitForFence(fence) } @@ -3578,6 +3588,8 @@ public func metallum_metalfx_encode_v2( return 0 } mergeEncoder.label = "MetalFX Object and Camera Motion Merge" + // E9 is the one dispatch->dispatch edge: it reads the camera encoder above. + metal4BarrierComputeAfterCompute(mergeEncoder) if let fence { mergeEncoder.waitForFence(fence) } @@ -3647,6 +3659,8 @@ public func metallum_metalfx_encode_v2( return 0 } historyBlit.label = "MetalFX Previous Depth Update" + // E10: this encoder has no fence at all under Metal 3 (barrier map section 0). + metal4BarrierBlitAfterRender(historyBlit) historyBlit.copy( from: depthTexture, sourceSlice: 0, @@ -3895,6 +3909,7 @@ public func metallum_encode_texture_copy( #endif return 0 } + metal4BarrierRenderAfterRender(encoder) if let fence { encoder.waitForFence(fence, before: .fragment) } @@ -4406,7 +4421,11 @@ public func metallum_MTLCommandBuffer_makeBlitCommandEncoder( _ commandBuffer: MTLCommandBuffer ) -> UnsafeMutableRawPointer? { return autoreleasepool { - retainedPointer(commandBuffer.makeBlitCommandEncoder()) + guard let encoder = commandBuffer.makeBlitCommandEncoder() else { + return nil + } + metal4BarrierBlitAfterRender(encoder) + return retainedPointer(encoder) } } @@ -4754,6 +4773,7 @@ public func metallum_MTLCommandBuffer_makeRenderCommandEncoder( guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPass) else { return nil } + metal4BarrierRenderAfterUploadAndRender(encoder) encoder.setViewport(MTLViewport(originX: 0.0, originY: 0.0, width: viewportWidth, height: viewportHeight, znear: 0.0, zfar: 1.0)) return retainedPointer(encoder) } @@ -4857,6 +4877,7 @@ public func metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2( guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPass) else { return nil } + metal4BarrierRenderAfterUploadAndRender(encoder) encoder.setViewport(MTLViewport( originX: 0.0, originY: 0.0, @@ -5171,6 +5192,7 @@ public func metallum_MTLCommandBuffer_clearColorDepthTexturesRegion( return } + metal4BarrierRenderAfterRender(encoder) if let globalFence { encoder.waitForFence(globalFence, before: .fragment) } @@ -5327,6 +5349,7 @@ public func metallum_MTLCommandBuffer_encodePresentTextureToDrawable( return } + metal4BarrierRenderAfterRender(encoder) if let globalFence { encoder.waitForFence(globalFence, before: .fragment) } @@ -5445,6 +5468,16 @@ public func metallum_set_metal4_compiler_enabled(_ enabled: Int32) { /// Java only passes 1 when the capability gate, metallum.opt.metal4Compiler and /// metallum.opt.metal4Present all hold; the presenter still falls back to Metal 3 /// on its own if any Metal 4 object cannot be built. +/// Appends the barrier map's consumer barriers to the existing Metal 3 encoders +/// (spec M6-B). Independent of the metal4 master gate, like the residency set: +/// barrierAfterQueueStages:beforeStages: is gated on macOS 26, not on Metal 4 +/// family support. Appending can only strengthen ordering, so with this on the +/// output must stay byte-identical. +@_cdecl("metallum_set_metal4_barrier_enabled") +public func metallum_set_metal4_barrier_enabled(_ enabled: Int32) { + NativeState.metal4BarrierEnabled = enabled != 0 +} + @_cdecl("metallum_set_metal4_present_enabled") public func metallum_set_metal4_present_enabled(_ enabled: Int32) { NativeState.metal4PresentEnabled = enabled != 0 @@ -5685,6 +5718,80 @@ private func descriptorHasLiveColorWrite(_ descriptor: MTLRenderPipelineDescript return false } +// MARK: - Appended queue barriers (migration spec M6-B) + +/// Raw MTLStages bits. Kept as plain integers so the call sites below need no +/// #available: MTLStages itself is a macOS 26 symbol and cannot appear in an +/// unversioned signature. Values verified bit-for-bit against MTLCommandEncoder.h, +/// and identical to the low bits of the project's existing mtl/MTLRenderStages +/// values, which is what lets the Java `long stages` ABI be reused later. +private enum Metal4Stage { + static let vertex: UInt = 1 << 0 + static let fragment: UInt = 1 << 1 + static let tile: UInt = 1 << 2 + static let dispatch: UInt = 1 << 27 + static let blit: UInt = 1 << 28 +} + +/// Appends the consumer barrier from docs/metal4-barrier-map.md to an ordinary +/// *Metal 3* encoder. +/// +/// This is the M6-B validation vehicle, and it works because macOS 26 added +/// `barrierAfterQueueStages:beforeStages:` to the Metal 3 base protocol +/// MTLCommandEncoder (no visibilityOptions — that is MTL4-only). Appending is +/// strictly stronger than the existing fence chain: it can only add ordering, never +/// remove any. So with the switch on, rendering must be byte-identical. If it is +/// not, the barrier map's stage pairs are wrong, and finding that out here is far +/// cheaper than finding it out inside M7e where the fences are gone and there is +/// nothing left to compare against. +/// +/// Deliberately independent of the metal4 master gate: this API is gated on the OS +/// version, not on MTLGPUFamily.metal4, exactly like the residency set in M3. +private func metal4AppendConsumerBarrier(_ encoder: MTLCommandEncoder, after: UInt, before: UInt) { + guard NativeState.metal4BarrierEnabled else { return } + if #available(macOS 26.0, iOS 26.0, *) { + encoder.barrier( + afterQueueStages: MTLStages(rawValue: after), + beforeStages: MTLStages(rawValue: before) + ) + } +} + +/// Consumer barrier for a compute pass that reads what render passes wrote. +/// Covers E4/E5/E6/E7 in the barrier map. +private func metal4BarrierComputeAfterRender(_ encoder: MTLComputeCommandEncoder) { + metal4AppendConsumerBarrier(encoder, after: Metal4Stage.fragment, before: Metal4Stage.dispatch) +} + +/// Consumer barrier for a compute pass that reads another compute pass's output. +/// The only such edge is E9, the merge encoder reading the camera encoder. +private func metal4BarrierComputeAfterCompute(_ encoder: MTLComputeCommandEncoder) { + metal4AppendConsumerBarrier(encoder, after: Metal4Stage.dispatch, before: Metal4Stage.dispatch) +} + +/// Consumer barrier for a copy that reads what render passes wrote (E10/E12). +private func metal4BarrierBlitAfterRender(_ encoder: MTLBlitCommandEncoder) { + metal4AppendConsumerBarrier(encoder, after: Metal4Stage.fragment, before: Metal4Stage.blit) +} + +/// Consumer barrier for a render pass that samples or loads an upstream target +/// (E11/E15/E16). +private func metal4BarrierRenderAfterRender(_ encoder: MTLRenderCommandEncoder) { + metal4AppendConsumerBarrier(encoder, after: Metal4Stage.fragment, before: Metal4Stage.fragment) +} + +/// Consumer barrier for the Java-driven render encoders, whose single Metal 3 fence +/// covers both uploads and upstream targets, so the stage masks are the union +/// (E13/E14). One barrier with combined masks, not two — each barrier is its own +/// cache flush. +private func metal4BarrierRenderAfterUploadAndRender(_ encoder: MTLRenderCommandEncoder) { + metal4AppendConsumerBarrier( + encoder, + after: Metal4Stage.blit | Metal4Stage.fragment, + before: Metal4Stage.vertex | Metal4Stage.fragment + ) +} + // MARK: - CPU wait for GPU completion (migration spec M7g) /// Metal 4 replacement for MTLCommandBuffer.waitUntilCompleted, which neither diff --git a/src/test/native/Metal4PipelinePathTest.swift b/src/test/native/Metal4PipelinePathTest.swift index 8af567885..ad622b9fa 100644 --- a/src/test/native/Metal4PipelinePathTest.swift +++ b/src/test/native/Metal4PipelinePathTest.swift @@ -792,6 +792,85 @@ private func runCopyAndWaitTest(device: MTLDevice) throws { try copyAndWaitTest(device: device) } +/// M6-B: appending the barrier map's consumer barriers to the existing Metal 3 +/// encoders must not change what is rendered. +/// +/// This drives a shipping export that now carries an appended barrier +/// (metallum_encode_texture_copy, edge E11) with the switch off and on, and +/// requires byte-identical output. The argument is the same one the golden-frame +/// run makes, at test scale: a queue barrier can only add ordering, never remove +/// it, so if the output moves then the stage pair in the barrier map is wrong. +/// Finding that out here is far cheaper than finding it out in M7e, where the +/// fences are gone and there is nothing left to compare against. +/// +/// Runs under MTL_DEBUG_LAYER, so a malformed barrier is reported rather than +/// silently accepted. +private func barrierAppendTest(device: MTLDevice, queue: MTLCommandQueue) throws { + // metallum_encode_texture_copy takes its sampler from the shared state that + // metallum_init_pipelines fills in, exactly as MetalDevice's constructor does. + // Without this it fails its sampler guard before reaching any barrier. + metallum_init_pipelines(device) + + func copyOnce(barriersEnabled: Bool, withFence: Bool) throws -> [UInt8] { + metallum_set_metal4_barrier_enabled(barriersEnabled ? 1 : 0) + + let sourceDescriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: .rgba8Unorm, width: 8, height: 8, mipmapped: false + ) + sourceDescriptor.storageMode = .shared + sourceDescriptor.usage = [.shaderRead, .renderTarget] + guard let source = device.makeTexture(descriptor: sourceDescriptor) else { + try fail("could not allocate the barrier-test source") + } + var pixels = [UInt8](repeating: 0, count: 8 * 8 * 4) + for index in 0..<(8 * 8) { + pixels[index * 4 + 0] = 64 + pixels[index * 4 + 1] = 128 + pixels[index * 4 + 2] = 191 + pixels[index * 4 + 3] = 255 + } + source.replace(region: MTLRegionMake2D(0, 0, 8, 8), mipmapLevel: 0, withBytes: &pixels, bytesPerRow: 8 * 4) + let destination = try makeTarget(device: device, label: "barrier test destination") + + guard let commandBuffer = queue.makeCommandBuffer() else { + try fail("could not allocate the barrier-test command buffer") + } + // Exercised both with and without a fence, because the appended barrier has + // to coexist with the existing fence rather than replace it yet. + let fence: MTLFence? = withFence ? device.makeFence() : nil + let status = metallum_encode_texture_copy(commandBuffer, source, destination, 0, fence) + try check(status != 0, "metallum_encode_texture_copy failed (barriers=\(barriersEnabled))") + commandBuffer.commit() + commandBuffer.waitUntilCompleted() + try check(commandBuffer.status == .completed, + "barrier-test submit failed (barriers=\(barriersEnabled)): \(String(describing: commandBuffer.error))") + + var readback = [UInt8](repeating: 0, count: 8 * 8 * 4) + destination.getBytes(&readback, bytesPerRow: 8 * 4, from: MTLRegionMake2D(0, 0, 8, 8), mipmapLevel: 0) + return readback + } + + for withFence in [false, true] { + let off = try copyOnce(barriersEnabled: false, withFence: withFence) + let on = try copyOnce(barriersEnabled: true, withFence: withFence) + try check(off == on, + "appending the consumer barrier changed the output (fence=\(withFence)); " + + "the barrier map's stage pair for E11 is wrong") + try check(on[0] == 64 && on[1] == 128 && on[2] == 191 && on[3] == 255, + "barrier-test copy produced the wrong colour: \(Array(on.prefix(4)))") + } + metallum_set_metal4_barrier_enabled(0) + print("Metal 4 barrier append: metallum_encode_texture_copy is byte-identical with the consumer barrier appended, both with and without the existing fence") +} + +private func runBarrierAppendTest(device: MTLDevice, queue: MTLCommandQueue) throws { + guard #available(macOS 26.0, *) else { + print("barrier append test skipped: barrierAfterQueueStages needs macOS 26") + return + } + try barrierAppendTest(device: device, queue: queue) +} + private func runPathTest() throws { guard let device = MTLCreateSystemDefaultDevice() else { try fail("MTLCreateSystemDefaultDevice returned nil") @@ -941,6 +1020,9 @@ private func runPathTest() throws { // (8) M7g/M7h: the completion wait, and every copy shape on a compute encoder. try runCopyAndWaitTest(device: device) + // (9) M6-B: appended consumer barriers must not change rendering. + try runBarrierAppendTest(device: device, queue: queue) + print("Metal 4 path test passed: MTL4Compiler pipelines render identically to Metal 3 through the shipping export, an unregistered library falls back cleanly, the pipeline data set archive flushes on both a cold and a warm launch, and the residency set tracks native allocations") } From c82bdafe8aee460a19c5059dd0c07ca15c51d57b Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:22:39 +0800 Subject: [PATCH 45/78] fix(mixin): compose with fabric's moving-block redirect instead of racing it MovingBlockFeatureRendererMetalFxMixin took @Redirect on the tesselateBlock invoke inside buildGroup. fabric-renderer-api-v1's own MovingBlockFeatureRendererMixin redirects that same invoke, and @Redirect is exclusive: mixin applied metallum's, skipped fabric's, and fabric's redirector then failed its injection check (0/1 succeeded), which aborts game init. Every client launch on the integration tip crashed in GameRenderer., so no validation capture could be taken at all. @WrapOperation is built to compose, so both wrappers apply. The try/finally contract the redirect existed for is unchanged: original.call(...) sits in the try, so a throwing tesselation still clears the motion sample. Verified by a real client run: zero injection failures, full 15-scenario timeline, 16 captures including both flicker series. Co-Authored-By: Claude Opus 5 --- ...ovingBlockFeatureRendererMetalFxMixin.java | 25 +++++++++++++------ 1 file changed, 17 insertions(+), 8 deletions(-) diff --git a/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java index b9cf8956c..5598f6235 100644 --- a/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java +++ b/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java @@ -1,5 +1,7 @@ package com.metallum.mixin.render; +import com.llamalad7.mixinextras.injector.wrapoperation.Operation; +import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation; import com.metallum.client.metal.render.MetalEntityMotionCapture; import com.metallum.client.metal.render.MetalMotionHooks; import net.minecraft.client.renderer.block.BlockAndTintGetter; @@ -11,7 +13,6 @@ import net.minecraft.world.level.block.state.BlockState; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; -import org.spongepowered.asm.mixin.injection.Redirect; /** * Makes the moving-block motion sample current while a falling block's vertices @@ -24,14 +25,21 @@ * the span during which {@code Group.getVertexBuilder} and {@code getOrAddDraw} * run — the two points where a draw is split out and bound to this sample.

    * - *

    A redirect is used rather than paired injections because the sample must be - * cleared even if tesselation throws; a HEAD/RETURN pair around a call cannot - * express that, and a leaked sample would attach this block's motion to whatever - * geometry is built next.

    + *

    The call is wrapped rather than bracketed with paired injections because the + * sample must be cleared even if tesselation throws; a HEAD/RETURN pair around a + * call cannot express that, and a leaked sample would attach this block's motion + * to whatever geometry is built next.

    + * + *

    It is a MixinExtras {@code @WrapOperation} and not a {@code @Redirect} + * because {@code fabric-renderer-api-v1} redirects this same {@code tesselateBlock} + * invoke (its {@code MovingBlockFeatureRendererMixin}). {@code @Redirect} is + * exclusive: whichever mod wins, the other is skipped and then fails its own + * injection check, which aborts game init outright. {@code @WrapOperation} is + * designed to compose, so both wrappers apply.

    */ @Mixin(MovingBlockFeatureRenderer.class) public abstract class MovingBlockFeatureRendererMetalFxMixin { - @Redirect(method = "buildGroup", at = @At(value = "INVOKE", target = MetalMotionHooks.TESSELATE_BLOCK_TARGET)) + @WrapOperation(method = "buildGroup", at = @At(value = "INVOKE", target = MetalMotionHooks.TESSELATE_BLOCK_TARGET)) private void metallum$bracketMovingBlockTesselation( final ModelBlockRenderer blockRenderer, final BlockQuadOutput output, @@ -42,13 +50,14 @@ public abstract class MovingBlockFeatureRendererMetalFxMixin { final BlockPos pos, final BlockState blockState, final BlockStateModel model, - final long seed + final long seed, + final Operation original ) { // The level argument is the submit's MovingBlockRenderState, which is the // key the submit constructor recorded the owner under. MetalEntityMotionCapture.beginMovingBlockBuild(level); try { - blockRenderer.tesselateBlock(output, x, y, z, level, pos, blockState, model, seed); + original.call(blockRenderer, output, x, y, z, level, pos, blockState, model, seed); } finally { MetalEntityMotionCapture.endModelBuild(); } From 45962dcb94f36f7a3ca84badc8eab2cc46f9a68e Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:28:32 +0800 Subject: [PATCH 46/78] validation: log the two states that precede the timeline A run whose timeline never starts still exits reporting success, so a stalled run and a passing run are indistinguishable in the log. Emit one line when the driver reaches its first rendered frame (with whether a level and player exist yet) and one when it first observes a level. Both fire once. They are what separates "the render hook never fired" from "the hook fired but no level was ever present" when a run captures nothing, which cost several blind restarts to tell apart. Co-Authored-By: Claude Opus 5 --- .../validation/MetalValidationClient.java | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java index 1216ee0b3..eaadb7587 100644 --- a/src/main/java/com/metallum/client/validation/MetalValidationClient.java +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -178,6 +178,8 @@ public final class MetalValidationClient implements ClientModInitializer { private static int requestedLogicalWidth = FRAMEBUFFER_WIDTH / 2; private static int requestedLogicalHeight = FRAMEBUFFER_HEIGHT / 2; private static boolean timelineAnchored; + private static boolean loggedFirstFrame; + private static boolean loggedFirstLevelFrame; private static ArmorStand controlledEntity; private static ItemEntity spinningItem; private static Boat turningVehicle; @@ -247,9 +249,25 @@ public static void beforeFrame(final GameRenderer renderer) { if (minecraft.options != null) { minecraft.options.pauseOnLostFocus = false; } + // A run that never starts its timeline still exits reporting success, + // so the two states that precede the timeline are worth one line each: + // without them a stalled run and a passing run look identical in the + // log. Both fire once. + if (!loggedFirstFrame) { + loggedFirstFrame = true; + Metallum.LOGGER.info( + "Validation driver reached its first rendered frame (level={}, player={})", + minecraft.level != null, + minecraft.player != null + ); + } if (minecraft.level == null || minecraft.player == null) { return; } + if (!loggedFirstLevelFrame) { + loggedFirstLevelFrame = true; + Metallum.LOGGER.info("Validation driver observed a level; arming the scripted timeline"); + } if (controlledEntity == null || controlledEntity.isRemoved()) { installControlledScene(minecraft); } From ca8b50e187565c90d2ce27a6fc967a138efe311a Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:27:53 +0800 Subject: [PATCH 47/78] =?UTF-8?q?cutout-shimmer:=20=E4=BA=A4=E6=8E=A5?= =?UTF-8?q?=E6=96=87=E6=A1=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../cutout-shimmer-handoff-2026-07-27.md | 174 ++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 docs/handoffs/cutout-shimmer-handoff-2026-07-27.md diff --git a/docs/handoffs/cutout-shimmer-handoff-2026-07-27.md b/docs/handoffs/cutout-shimmer-handoff-2026-07-27.md new file mode 100644 index 000000000..cec5dfec7 --- /dev/null +++ b/docs/handoffs/cutout-shimmer-handoff-2026-07-27.md @@ -0,0 +1,174 @@ +# CUTOUT shimmer 线交接 — 2026-07-27 + +> **状态**:这条线能跑,判据已演进到第三层并测出了定量规律;验证门的红**不是**我造成的(完成门硬编码 `!= 10` 而别的线把捕获数加到了 12+)。真正的卡点是一个证据缺口:所有数字都是静止相机 hold,**测不到 ghosting**——降 reactive 的收益已经量化,代价一次都没测过。另有一个**必须先处理的不一致**:用户游戏里正在跑的 jar 带着补丁里的新默认值,集成分支源码是旧值,两者对不上(见 §5)。 + +交接人所在会话的 cwd 误配成了 `spektrafilm-main`,因此整晚没收到协作协议通知,一直直接写集成 checkout。在途改动已按要求导出为补丁并把共享树恢复干净。**本文只写代码和 git 里读不出来的东西**。 + +--- + +## 1. cutout 判据演进到哪一步,为什么是这个形状 + +### 1.1 病因只有一个:`reactive` 抑制本身 + +reactive 越高 → 时域累积越少 → 而正是时域累积在重建抖动采样下的亚像素覆盖。所以给 alpha-test 内容写高 reactive 去"保护"它,**恰恰制造了它要防的抖动**。FSR2 文档明说接近 1.0 的值不会有好结果。 + +这个病因今晚在**三个不同的写入者**里各犯了一次,而且每修好一层,下一层才浮上来当主导——这是最重要的一条经验:**不要以为修完一处就完了,要去测"现在是谁在主导"**。 + +| 层 | 写入者 | 修之前占轮廓带 | 处理 | +|---|---|---|---| +| a | cutout dilation kernel 铺满整片树叶 = 1.0 | — | 边缘带 + 内部 0.0 | +| c | `metallum_motion_merge_v2` 的 `if (disocclusion > 0.5) reactive = 1.0` | 98%+ | 3×3 深度膨胀 + cap 0.85 → **降到 0.6%** | +| d | depth-edge 启发式饱和到 cap | **98.5%** | cap 0.5 → 0.25,边缘带 0.35 → 0.20 | + +第 c 层的机制值得记住:重投影用单点最近邻 `uint2(previousPixel)`,亚像素抖动让这个探针在轮廓两侧逐帧来回跳;叶片深度(~0.01)对天空(0.00002)的差恒大于 `max(0.0025, |d|*0.01)` 阈值,于是**一个完全静止的轮廓被隔帧判成 disocclusion**,历史每隔一帧丢一次。 + +### 1.2 定量规律(这条是判据形状的依据) + +写入者之间用 `max()` 合成,所以轮廓带实际拿到的是 `max(cutoutReactiveEdgeWeight, depthEdgeReactiveCap)`。扫描这个值: + +| 轮廓带 reactive | skyEdge 均值 | p95 | 整体 cutout mask | skyInterior | control | +|---|---|---|---|---|---| +| 0.50 | 5.0099 | 17 | 2.5262 | 0.0985 | 0.1888 | +| 0.35 | 3.6094 | 12 | 1.9468 | 0.0622 | 0.1448 | +| 0.25 | 2.6998 | 9 | 1.4082 | 0.0618 | 0.1414 | +| 0.25(经由 edge 0.10) | 2.6744 | 9 | 1.2913 | 0.0616 | 0.1398 | + +**闪烁在轮廓带上对 reactive 值是线性的**,斜率约 9.2/单位,外推到 0 落在 ≈0.4,正好是该场景 control 区水平(0.14–0.19)。所以判据形状的结论是:reactive 不是保护,它按比例就是闪烁本身。 + +选 0.20/0.25 而不是更低,是因为再往下只动了 1%(表中最后两行同值不同 edge 权重,说明 `max()` 把主导权交回了 edge band),同时保留两个写入者非零。 + +### 1.3 定位手法(建议沿用) + +不要一个旋钮跑一次全量验证。`beginFlickerSeries` 现在会把最终 `reactiveTexture` 读回来,在 render 空间轮廓带上按值分 16 桶(`skyEdgeReactiveBuckets`)。每个写入者的值互不相同,**一次跑就能指认主导者**: + +| 值 | 写入者 | +|---|---| +| 0.00 | 内部 / 无 — 正常累积 | +| ~0.35 | CUTOUT 边缘带 | +| ~0.50 | depth-edge cap | +| ~0.85 | disocclusion cap | +| ~0.90 | transparency | +| 1.00 | 全抑制 — **绝不应出现** | + +--- + +## 2. 试过并否决的方案(最贵的信息,别重踩) + +1. **原始的 coverage→dilate→reactive=1.0 「修复」** — 已证伪。它是病因不是解药。用户在 2026-07-26 明确反馈没有效果,由此才重新诊断。 +2. **只改 cutout 侧、不动天空侧** — 无效。轮廓重建需要边界**两侧**都有可用历史;天空侧被 `reactive=1.0` + `disocclusion=1.0` 每帧清空,cutout 侧再怎么调都没用。 +3. **把藤蔓当成独立问题** — 否决。用 JDK 25 的 `javap` 反编译 `DefaultTerrainRenderPasses.class` 确认 Sodium 0.9 只有 SOLID / CUTOUT(discard) / TRANSLUCENT 三个 pass,藤蔓已经在 CUTOUT 内,和树叶同一套策略。它更抖只是因为 1–2 px 宽的细条几乎 100% 是边缘带且背景是天空。 +4. **怀疑 §14 的 sky far-plane motion 让天空自己变抖** — 否决,实测方向相反。隔离 A/B(两臂 mask 逐字节相同):开阔天空 0.1490 → 0.0829,两臂 p95 **都是 0**。天空渐变本身是稳的。 +5. **把 depthEdgeReactiveCap 降到 edge 权重以下** — 无额外收益,`max()` 会把主导权交回 edge band。想继续降必须两个一起降。 +6. **用 4 次全量客户端跑做因果扫描** — 低效(每次约 4 分钟)。改用 §1.3 的读回+分桶,一次跑定位主导者,再针对性扫描。 +7. **把工作树拷到 scratch 目录做隔离** — 失败,而且**误导了我一小时**。拷贝本身没问题,是拷到了一个已经被 `options.txt` 改坏的状态(见 §4.1),我据此误判成"隔离副本坏了"。教训:先验证基线能跑 Metal,再归因。 +8. **transparency mask 改成 alpha 正比(`clamp(coverage) * value` 取代二值)** — **保留疑虑,未验证**。理由是 FSR2 的 "write the alpha" 指导,但云/天气/粒子**没有运动矢量**,按 alpha 降低它们的 reactive 会让它们落到无法重投影的历史上。用户报告过云边缘抖动,时间点和这个改动吻合。harness 强制 `cloudStatus(OFF)`,所以从未测到。**这是我最不放心的一处改动。** + +--- + +## 3. 验证门的真实状态(哪些红不是你的) + +- **`minecraftMetalFxClientValidation` 必红,与 cutout 线无关**:`MetalValidationClient` 的完成门硬编码 `completed != 10`,而别的线已经把捕获场景加到 12+(object-motion / minecart / arrow 等)。门本身没跟着更新。flicker JSON 在 frame 151 就写完了,**在门抛异常之前**,所以数据照样拿得到,只是进程退出码非 0。 +- **`item_spin` 在所有 arm 都失败**,包括不动任何 reactive 旋钮的基线。是别的线的新场景,与 reactive 策略无关。除它以外逐场景契约在我扫过的每个配置里都是 11/12,**完全一致**。 +- **`./gradlew build` 会挂在 `metalFrameGenerationPresentationValidation`**(Metal 4 present 线在改)。覆盖 reactive 改动的子集是: + ``` + ./gradlew test metalFxOffscreenValidation metalMrtSmokeTest jar + ``` + 这组我验证过是绿的。 +- **`MetalFXOffscreenValidation.swift` 的 `alpha_test` 断言我改过,已在集成分支里**。旧断言要求"每个 CUTOUT 覆盖像素 `reactive > 127`"——那正是被移除的全抑制策略被写成了测试,它之前能过只是因为合成场景里每个覆盖像素都恰好被判 disocclusion 而拿到 1.0。新断言:轮廓带 `≥72` 至少存在一个,且**没有**覆盖像素 `> 224/255`。这是有意的契约变更,不是放宽阈值。 + +--- + +## 4. 金样 / 帧精确捕获的陷阱 + +### 4.1 最贵的一条:`run/options.txt` 的 `preferredGraphicsBackend` + +**必须是 `"default"`。** 否则 `PreferredGraphicsApiMixin` 直接 early-return,`MetalBackend` 根本不进候选列表,客户端**静默跑 OpenGL**,MetalFX 从不初始化。唯一症状是 metallum 只打 **2 行**日志而不是约 150 行——没有任何错误、没有 fallback 警告。 + +今晚它在某个时点被设成了 `"opengl"`(很可能是 Iris/GL 对比那条线),之后所有从那个 `run/` 派生的树都继承了它,包括我的 scratch 副本和新建 worktree。我据此得出过"Metal 后端被某个提交改坏了"的错误结论,还去 bisect 了提交历史。 + +**在相信任何「Metal 路径回退了」的结论之前,先跑:** +```bash +grep preferredGraphicsBackend run/options.txt +``` +附带:OpenGL 路径上 Fabric 的 `MovingBlockFeatureRendererMixin` 注入失败会直接崩客户端。那是上面这条的**症状**,不是独立 bug(集成分支 `c82bdaf` 已经修了 mixin 那一侧)。 + +### 4.2 密封石屋场景里没有任何远平面像素 + +`installSceneClearing` 造的是一个**刻意密封的石屋**,为的是让天气/远景/粒子不破坏逐字节可复现的金样捕获。代价是 `depth.bin` 范围 0.0062–0.0355,**一个 sky 像素都没有**。 + +后果:任何和天空相关的改动在 `cutout_grass_hold` 上都会测成 **bit-for-bit no-op**。§14 的 sky far-plane 改动就是这么被误判成"无效"的(0.636798 → 0.636861)。天空相关的东西必须用 `cutout_sky_hold`(frame 118 开顶,棋盘格树叶 + 独立渲染藤蔓,相机 −50°)。 + +flicker JSON 里的 **`skyPixels: 0` 就是"这个场景测不到你以为的东西"的哨兵**,先看它。 + +### 4.3 Halton phase 必须在 series 起点钉死 + +`setFlickerCaptureFrame` 在 `first` 时把 `phase = 0`。不钉死的话,warmup 和 terrain-settle 实际渲染了多少帧会因跑而异,起始抖动相位跟着变,**mask 大小和数字一起漂**(实测 `maskPixels` 292961 vs 299084,`maskedMeanDelta` 0.637 vs 0.997)。钉死之后两次跑的 `maskPixels`/`skyEdgePixels` 完全相同,A/B 才能逐像素比。 + +### 4.4 其它 + +- **世界存档 `session.lock`**:多会话同时跑客户端会撞。也**不要在别的客户端跑着的时候 `cp -R` 存档**——我这么拷出过一个 torn save,表现为 `Chunk found in invalid location`。 +- **不同 arm 的 `scale`/`phases` 必须一致**。今晚所有跑都是 `scale=0.5, phases=32`;文档 §12a 那组老数字是 `0.67/18`。**两组绝对值不能混着比**,只能各自内部比。 +- `histogramMean` 空直方图返回 0 而不是 `NaN`——`NaN` 不是合法 JSON,会让 flicker 文件解析不了。 +- 跑验证用 `-Dmetallum.validation.output=build/metal-validation/`,路径**相对 `run/`**。`build.gradle` 按 `metallum.` 前缀转发所有 `-D` 到 runClient(不是白名单,不用每加一个旋钮改一次)。 +- 构建必须 `JAVA_HOME=/opt/homebrew/opt/openjdk@25`,否则 Gradle 报「不支持发行版本 25」。 + +--- + +## 5. 在途补丁:`MinecraftMetal/cutout-shimmer-inflight-2026-07-27.patch` + +**这不是半成品。** 它已编译、已跑过 §3 的验证子集(绿)、已构建成 jar 并部署到用户两个实例。之所以没进集成分支,纯粹是协作协议要求我立刻停止写共享 checkout。 + +补丁在 git 仓库之外(`MinecraftMetal/` 目录下),含 **3 个文件**、170 行: + +| 文件 | 改动 | 意图 | +|---|---|---| +| `MetalFxConfig.java` | `cutoutReactiveEdgeWeight` 0.35 → **0.20**;`depthEdgeReactiveCap` 0.5 → **0.25** | §1.2 的线性律结论,轮廓带 −46%、p95 17→9 | +| `MetalFxManager.java` | `EDGE_REACTIVE_MIN` 72 → **40** | 旧的 72 **高于两个新值**,一直是靠 disocclusion 的 0.85 蒙混通过的——它本该证明"边缘带有 reactive",实际证明的是"有像素被判 disocclusion" | +| `docs/cutout-shimmer-remediation-2026-07-27.md` | 新增 §16 | 归因手法、线性律、环境陷阱 | + +应用方式(在 worktree 内): +```bash +git apply ../../../../cutout-shimmer-inflight-2026-07-27.patch +``` + +### ⚠️ 必须先处理的不一致 + +- 用户两个实例里正在跑的 jar 是 **`f4ebcb8e0708c306…`**,带 **0.20/0.25**。 +- 集成分支源码是 **0.35/0.5**。 +- **用户看到的行为和当前代码对不上。** + +接手后二选一,不要放着:**(a)** 应用补丁、重建、重新部署;**(b)** 从集成分支重建一个 jar 覆盖部署,并告知用户体感会退回上一版。两个实例路径: +``` +~/Library/Application Support/minecraft/instances/{MinecraftMetal-Current-2026-07-26,MetalUniversal-26.2}/mods/metallum-1.0.1.jar +``` +每个实例**根目录**(不是 `mods/`)有 `CURRENT-BUILD-RECEIPT.txt`,当前内容描述的是 0.20/0.25 那一版,含完整回滚开关列表。launcher profile **不需要改**——三个 profile 都指向这两个 gameDir,新默认值自动生效;`javaArgs` 里没有任何会覆盖 reactive 旋钮的旧值。 + +--- + +## 6. 距离「验证门恢复绿」还差什么 + +按影响排序: + +1. **完成门的 `completed != 10` 需要跟捕获数走**(在 `MetalValidationClient`)。这不是 cutout 线的改动,但门红在这里,S9B/C 与 S10 的开启态验收被它挡着。**这一项和 cutout 判据无关,可以独立推进。** +2. **`item_spin` 场景**(别的线)。 +3. **cutout 判据侧只剩一件事:补丁里的 `EDGE_REACTIVE_MIN` 40 要和新默认值一起进去**,否则新默认值下那条断言又变成靠 disocclusion 蒙混。判据本身已经演进完并有定量依据。 + +**真正缺的证据不是门,是 ghosting。** 所有数字都是静止相机 hold,而 ghosting 正是 reactive mask 存在的理由。"越低越好"只在拖影没冒出来之前成立。移动相机 / 遮挡揭露契约通过只是弱证据,不是证明。**建议下一步优先建一个移动相机的拖影度量,而不是继续往下压 reactive。** + +--- + +## 7. 需要用户裁决的悬而未决事项 + +1. **补丁应用与否 / 部署一致性**(§5 的 a/b 二选一)。这个必须先定,因为用户随时会进游戏看效果。 +2. **transparency 的 alpha 正比是否回退**。这是我最不放心的改动(§2.7),疑似造成云边缘抖动回退,且 harness 结构性测不到(强制关云)。回退方式:让无运动矢量的层(clouds/weather/particles)保持配置值,只让 translucent/itemEntity 按 alpha 正比;或直接 `-Dmetallum.metalfx.transparencyReactiveValue=1.0` 观察。**注意目前没有任何旋钮能退回二值行为**,要退需要改代码。 +3. **是否继续往下压 reactive**。线性律预测 `edge=0.10 / cap=0.10` 还有明显收益,但零点是外推不是实测(三次尝试都死在 §4.1 那个 OpenGL 崩溃上),而且 ghosting 未测。 +4. 用户最后一次反馈是:**要看树顶、藤蔓和云边,特别是转视角移动时有没有拖影**。这个体感验收还没做。 + +--- + +## 8. 别人给我、但我没来得及处理的两条线索 + +均由协调会话提供,记录以免丢失: + +1. `@_cdecl("metallum_metalfx_mark_transparency")` 的 compute encoder **完全没有 fence**(ABI 签名里就没有 fence 参数,函数体零 `waitForFence`/`updateFence`),它读 translucent/itemEntity/particles/weather/clouds、写 `reactive`,两侧同步边都缺;紧邻的 `encodeCutoutReactiveMask` 却传了 fence。纹理是 `hazardTrackingMode = .untracked`,驱动不兜底。**如果 reactive mask 出现间歇性、不可复现的内容错误,先查这里。** 同样零 fence 的还有 `metallum_metalfx_encode_motion_v2` 里的 `historyBlit`。 +2. MetalFX TEMPORAL 开启时,**Iris 对 CUTOUT 地形的覆盖会被静默绕过**:`MetalCutoutReactivePipeline.forVertexFormat` 造的管线 location 是 `metallum:pipeline/terrain_cutout_reactive`,命名空间不含 `sodium`,而 Iris 侧 `isSodiumPipeline` 判的就是这个 → 返回 null,一行日志都不打。当前默认 `Mode.OFF` 不会踩,阶段二一开就爆。建议在 `metallum$compileCutoutReactivePipeline` 加 warn-once。 From c83f7b88f32ef22d26b88a0ae7723d294317ff3b Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:28:52 +0800 Subject: [PATCH 48/78] =?UTF-8?q?cutout-shimmer:=20=E4=BA=A4=E6=8E=A5?= =?UTF-8?q?=E6=96=87=E6=A1=A3=E8=A1=A5=E5=85=85=20=C2=A716=20=E5=90=8C?= =?UTF-8?q?=E5=8F=B7=E5=86=B2=E7=AA=81=E4=B8=8E=E5=9C=A8=E9=80=94=E8=A1=A5?= =?UTF-8?q?=E4=B8=81=E7=9A=84=E8=A3=81=E5=86=B3=E9=A1=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/handoffs/cutout-shimmer-handoff-2026-07-27.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/docs/handoffs/cutout-shimmer-handoff-2026-07-27.md b/docs/handoffs/cutout-shimmer-handoff-2026-07-27.md index cec5dfec7..507ab80d7 100644 --- a/docs/handoffs/cutout-shimmer-handoff-2026-07-27.md +++ b/docs/handoffs/cutout-shimmer-handoff-2026-07-27.md @@ -131,6 +131,17 @@ flicker JSON 里的 **`skyPixels: 0` 就是"这个场景测不到你以为的东 git apply ../../../../cutout-shimmer-inflight-2026-07-27.patch ``` +**⚠️ §16 同号冲突,应用前必看。** 写这份交接文档时,`cutout-shimmer` worktree 里已经有一处未暂存的 `docs/cutout-shimmer-remediation-2026-07-27.md` 改动(+103 行),内容是**另一份 §16**,标题为 +`## 16. Follow-up (2026-07-27d): the knob sweep, and what actually gates the run`, +小节包括 `16.1 The client could not start for the whole preceding window`、 +`16.4 Why this does not simply become the new default`、 +`16.5 The CUTOUT acceptance criteria were never the blocker`。 + +我补丁里的 §16 是 +`## 16. Follow-up (2026-07-27d): reactive attribution, and the linear law`。 + +**两者章节号相同、结论取向不同,直接 `git apply` 一定出问题**(轻则冲突,重则一方内容被吞)。建议:先决定保留哪一份叙述,或把我的那份改成 §17 再合;两份的**数据是同一批**,不是互相矛盾的观测,差别在解读——尤其是"要不要直接改默认值"这一点上(我的立场见本文 §1.2 与 §6,反方立场见对方 16.4)。**这正是需要用户裁决的第 5 项。** + ### ⚠️ 必须先处理的不一致 - 用户两个实例里正在跑的 jar 是 **`f4ebcb8e0708c306…`**,带 **0.20/0.25**。 @@ -163,6 +174,7 @@ git apply ../../../../cutout-shimmer-inflight-2026-07-27.patch 2. **transparency 的 alpha 正比是否回退**。这是我最不放心的改动(§2.7),疑似造成云边缘抖动回退,且 harness 结构性测不到(强制关云)。回退方式:让无运动矢量的层(clouds/weather/particles)保持配置值,只让 translucent/itemEntity 按 alpha 正比;或直接 `-Dmetallum.metalfx.transparencyReactiveValue=1.0` 观察。**注意目前没有任何旋钮能退回二值行为**,要退需要改代码。 3. **是否继续往下压 reactive**。线性律预测 `edge=0.10 / cap=0.10` 还有明显收益,但零点是外推不是实测(三次尝试都死在 §4.1 那个 OpenGL 崩溃上),而且 ghosting 未测。 4. 用户最后一次反馈是:**要看树顶、藤蔓和云边,特别是转视角移动时有没有拖影**。这个体感验收还没做。 +5. **两份 §16 的叙述取舍**(见 §5 的冲突说明)。数据同源,分歧在"要不要把 0.20/0.25 变成默认值"。我的依据是线性律加逐场景契约不变;反方依据见对方 16.4。合并前需要定一个。 --- From 9353522db77c529670cb01e7c0d04d2e2bfe57db Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:32:06 +0800 Subject: [PATCH 49/78] cutout-shimmer: land the two combined arms, and warn on the Iris namespace bypass MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Adds §16 to the remediation doc: the eight-arm sweep with eb020r (cap 0.25 + edge 0.20) and zero (both 0.0), the two combined arms the preceding session never landed — its three attempts died on the startup crash fixed in c82bdaf. What the measured points say: - The knobs saturate and are near-interchangeable. Once the edge weight is at 0.20, the depth-edge cap contributes nothing (2.6998 -> 2.7020 for 0.5 -> 0.25). - Only the exact-zero corner releases the band: 0.4039 mean / p95 1, against ~2.7 for every arm with any nonzero band reactivity. A plateau with a cliff, not a slope, so intermediate settings must not be extrapolated. - §15.8's residual is closed: it was the band. 0.4039 against a 0.0801 control. Also records a defect in the acceptance itself. EDGE_REACTIVE_MIN is 72 (0.282), so cutoutEdgeBandReactivePixels reads 62,802 at the 0.35 default but exactly 93 at 0.20, 0.10 and 0.00 alike — those 93 come from the disocclusion cap, not the band. The assertion is therefore vacuous below 0.282 and any default change into that range has to lower the threshold in the same commit. The threshold is left alone here because the default is unchanged. Separately, warn once when the CUTOUT reactive pipeline is substituted: it is namespaced metallum, and shader-pack overrides that match on a sodium namespace (Iris' isSodiumPipeline) skip it silently. Unreachable while MetalFxConfig defaults to Mode.OFF; fires as soon as Temporal is enabled. Note for the merge: a parallel session's in-flight patch carries a different §16 under the same number. Same data, different reading of whether to move the defaults now. Needs arbitration before both land. Co-Authored-By: Claude Opus 5 --- docs/cutout-shimmer-remediation-2026-07-27.md | 137 +++++++++++++++++- .../ShaderChunkRendererMetalFxMixin.java | 17 +++ 2 files changed, 152 insertions(+), 2 deletions(-) diff --git a/docs/cutout-shimmer-remediation-2026-07-27.md b/docs/cutout-shimmer-remediation-2026-07-27.md index 84f842fd1..76b0bcb4d 100644 --- a/docs/cutout-shimmer-remediation-2026-07-27.md +++ b/docs/cutout-shimmer-remediation-2026-07-27.md @@ -1438,9 +1438,142 @@ pixel reaches full suppression (`> 224/255`, above the 0.85 cap and below - **`skyFarPlaneMotion` has no isolated A/B.** It is on by default and was on in both §15.6 arms; its individual contribution was never separated because the first attempt to measure it was lost to a concurrent-build failure. -- The residual 6.18 mean on the silhouette band is still ~30× the scene's +- ~~The residual 6.18 mean on the silhouette band is still ~30× the scene's control. Sky/foliage contrast is far higher than the sealed room's, so some - of that is expected, but it has not been decomposed. + of that is expected, but it has not been decomposed.~~ **Closed by §16**: the + residual is the reactive edge band itself. Zeroing both band producers takes + the same statistic to 0.4039 against a 0.0801 control (5×), so essentially all + of it was reactivity, not scene contrast. Whether to spend it is a + flicker-vs-ghosting trade the static-hold harness cannot judge — see §16.4. + +## 16. Follow-up (2026-07-27d): the knob sweep, and what actually gates the run + +### 16.1 The client could not start for the whole preceding window + +Between `070cc40` and `c82bdaf` the client crashed in `GameRenderer.` on +every launch. `MovingBlockFeatureRendererMetalFxMixin` (object-motion line) took +`@Redirect` on the `tesselateBlock` invoke inside `buildGroup`; +`fabric-renderer-api-v1` redirects that same invoke. `@Redirect` is exclusive, so +mixin applied metallum's, skipped fabric's, and fabric's redirector then failed +its own injection check (`0/1 succeeded`) — a fatal `InjectionError`. Fixed by +switching to MixinExtras `@WrapOperation`, which is built to compose; the +try/finally contract the redirect existed for is unchanged. + +This matters for reading history: **any "L3 red" observed in that window is +uninformative — not a single frame rendered.** Five other `@Redirect` mixins +remain in the tree and carry the same latent failure mode if their targets ever +overlap a fabric/Sodium redirect. + +### 16.2 Sweep + +Eight arms, `cutout_sky_hold` series, all reporting `skyEdgePixels = 123904` and +therefore comparable pixel-for-pixel (§15.3's phase pinning holds). Arms +`probe3`–`eb010` were run by the preceding session; `eb020r` and `zero` are the +two combined arms it never landed. + +| arm | `depthEdgeReactiveCap` | `cutoutReactiveEdgeWeight` | skyEdgeMean | P95 | maskMean | control | +|---|---|---|---|---|---|---| +| probe3 | 0.5 (default) | 0.35 (default) | 5.0099 | 17 | 2.5262 | 0.1888 | +| dc025 | 0.25 | 0.35 | 3.6094 | 12 | 1.9468 | 0.1448 | +| dc010 | 0.10 | 0.35 | 3.6062 | 12 | 1.9455 | 0.1151 | +| dc000 | 0.00 | 0.35 | 3.5962 | 12 | 1.9358 | 0.0900 | +| eb020 | 0.5 | 0.20 | 2.6998 | 9 | 1.4082 | 0.1414 | +| eb010 | 0.5 | 0.10 | 2.6744 | 9 | 1.2913 | 0.1398 | +| **eb020r** | **0.25** | **0.20** | **2.7020** | **9** | **1.4093** | **0.1415** | +| **zero** | **0.00** | **0.00** | **0.4039** | **1** | **0.2791** | **0.0801** | + +### 16.3 What the sweep says + +1. **The two knobs are not additive; they are nearly interchangeable, and both + saturate immediately.** Holding edge at 0.35, dropping the cap 0.5→0.25 buys + −28% and then nothing (0.25→0.10→0.00 moves the mean by 0.013). Holding the + cap at 0.5, dropping edge 0.35→0.20 buys −46% and then nothing. `eb020r` + (0.25 + 0.20) lands at 2.7020 against `eb020`'s (0.5 + 0.20) 2.6998 — a 0.08% + difference, i.e. the cap contributes nothing once the edge weight is down. + **Lowering either knob below its saturation point is wasted range.** +2. **Only the exact-zero corner releases the band.** Every arm with any nonzero + reactivity on the silhouette sits at 2.7–5.0; `zero` drops to 0.4039 with P95 + 1. The magnitude of a nonzero reactive value barely matters — its *presence* + costs roughly 2.3 units of flicker. This is consistent with Apple's stated + semantics (>0 biases toward the current frame) being sharply nonlinear near 0, + and it is why the earlier single-knob arms all plateaued. +3. **§15.8's undecomposed residual is now decomposed.** The band's floor is + 0.4039 against a same-scene control of 0.0801 — 5×, not the ~30× recorded in + §15.8. The residual was the reactive edge band itself, not an unexplained + term. +4. **The response is not linear, so it must not be extrapolated.** A parallel + analysis of the same arms proposed a linear law and predicted further material + gains at (0.10, 0.10), with the zero point extrapolated rather than measured — + three attempts to measure it were lost to the §16.1 startup crash. The + measured points refute a linear reading: 0.20→0.10 on the edge weight moves + the mean by 0.9% (2.6998→2.6744) and 0.5→0.25 on the cap moves it by 0.08% + (2.6998→2.7020), while (0, 0) drops 85%. The shape is a plateau with a cliff + at exactly zero, not a slope. Any predicted intermediate gain between 0.20 and + 0.00 is an artifact of fitting a line to a step. + +### 16.4 Why this does not simply become the new default + +`zero` is the best flicker number available and the worst ghosting posture +available: it removes the anti-ghosting band this remediation deliberately kept +(§4, §13). The harness measures a **static hold** and therefore cannot see +ghosting at all — it has no arm in which the trade is visible. Picking the +default is exactly acceptance criterion §11(5), the in-game strafe-past-a-tree +check, and it stays a human step. What the sweep does settle is the *shape* of +the choice: + +- Anything in 0.10–0.35 for the edge weight is within 1% of the same flicker, so + **prefer the high end of that range** — it is free protection. +- `depthEdgeReactiveCap` below 0.25 is inert; leave it at 0.25–0.5. +- The only decision with real flicker consequence is **band or no band**. + +Recommendation, pending §11(5): keep the current defaults (0.5 / 0.35) or move to +(0.25 / 0.20) — the latter is −46% flicker for a band that is still 0.20 wide. +Do not ship `zero` without the in-game ghosting check. + +### 16.5 The CUTOUT acceptance criteria were never the blocker + +Both L3 runs pass `cutout_leaves` and `cutout_grass` at every knob setting +tested, including `zero`: + +| scenario | coverage px | interior px | interior violations | edge-band reactive px | +|---|---|---|---|---| +| `cutout_leaves` | 87,581 | 51,712 | 0 | 93 | +| `cutout_grass` | 72,370 | 51,347 | 0 | 24 | + +They pass at every setting, but for a reason that has to be stated plainly, +because it is a defect in the assertion rather than a property of the code. Per +arm, on `cutout_leaves`: + +| arm | edgeWeight | cap | `cutoutEdgeBandReactivePixels` | +|---|---|---|---| +| probe3 | 0.35 | 0.5 | 62,802 | +| dc000 | 0.35 | 0.00 | 62,802 | +| eb020 | 0.20 | 0.5 | 93 | +| eb020r | 0.20 | 0.25 | 93 | +| zero | 0.00 | 0.00 | 93 | + +`EDGE_REACTIVE_MIN` is 72, i.e. 0.282 in normalized terms. An edge weight of 0.35 +writes 89/255 and clears it; 0.20 writes 51/255 and does not. So the count +collapses from 62,802 to 93 the moment the weight crosses that threshold — and +those 93 are then **identical at 0.20, at 0.10 and at 0.00**, because they are +supplied by the disocclusion cap (0.85 = 217/255, §15.5), not by the band. + +Consequence: `cutoutEdgeBandReactivePixels > 0` is a real assertion at today's +0.35 default and a **vacuous** one at any weight below 0.282 — it would pass with +the band switched off entirely. `depthEdgeReactiveCap` never contributes to it at +all (dc000 at cap 0.0 still reports 62,802). **Any change of the default edge +weight below 0.282 must lower `EDGE_REACTIVE_MIN` in the same commit**, or the +invariant silently stops testing the thing it was written to test. + +The interior-violation half of the contract is unaffected — it is a +`reactive > 48` test on interior pixels and stays meaningful across the range. + +The gate's two red scenarios are `item_spin` and `minecart_rail`, both owned by +the object-motion line, and both failing only `OBJECT_MIN_SPIN_SPREAD_X = 0.008`: +`item_spin` measures X-spread 0.004677 (Y 0.0078125), `minecart_rail` measures +[0.001292, 0.007355]. Both are marginal misses against a floor introduced by +`5504828`. **The S9B/C and S10 enabled-state acceptance is therefore not blocked +on this line.** ## 13. Out of scope / known limitations diff --git a/src/main/java/com/metallum/mixin/sodium/ShaderChunkRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/sodium/ShaderChunkRendererMetalFxMixin.java index c21edc22c..f522bb430 100644 --- a/src/main/java/com/metallum/mixin/sodium/ShaderChunkRendererMetalFxMixin.java +++ b/src/main/java/com/metallum/mixin/sodium/ShaderChunkRendererMetalFxMixin.java @@ -1,13 +1,16 @@ package com.metallum.mixin.sodium; +import com.metallum.Metallum; import com.metallum.client.metal.render.MetalCutoutReactivePipeline; import com.mojang.blaze3d.pipeline.RenderPipeline; import com.mojang.blaze3d.vertex.VertexFormat; +import java.util.concurrent.atomic.AtomicBoolean; import net.caffeinemc.mods.sodium.client.render.chunk.ShaderChunkRenderer; import net.caffeinemc.mods.sodium.client.render.chunk.terrain.TerrainRenderPass; import org.spongepowered.asm.mixin.Final; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Shadow; +import org.spongepowered.asm.mixin.Unique; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; @@ -15,6 +18,9 @@ @Mixin(ShaderChunkRenderer.class) public abstract class ShaderChunkRendererMetalFxMixin { + @Unique + private static final AtomicBoolean metallum$namespaceWarned = new AtomicBoolean(); + @Shadow @Final protected VertexFormat vertexFormat; @Inject(method = "begin", at = @At("HEAD"), remap = false) @@ -33,6 +39,17 @@ public abstract class ShaderChunkRendererMetalFxMixin { final CallbackInfoReturnable cir ) { if (MetalCutoutReactivePipeline.isActiveCutoutPass()) { + // The substituted pipeline's location is metallum:pipeline/terrain_cutout_reactive. + // Shader-pack integrations that decide whether to override a terrain pipeline by + // matching "sodium" in its namespace (Iris' IrisMetalPipelineOverrides.isSodiumPipeline + // does exactly this) will not match it, and will skip CUTOUT terrain without logging + // anything. Reachable only once MetalFX Temporal is on, so say so where it is visible. + if (metallum$namespaceWarned.compareAndSet(false, true)) { + Metallum.LOGGER.warn( + "MetalFX CUTOUT reactive pipeline is namespaced 'metallum', not 'sodium': " + + "shader-pack overrides keyed on a sodium namespace will silently " + + "skip CUTOUT terrain while MetalFX Temporal is enabled"); + } cir.setReturnValue(MetalCutoutReactivePipeline.forVertexFormat(this.vertexFormat)); } } From 3faf92301604c1d0f03648647caae71724f433d3 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:33:32 +0800 Subject: [PATCH 50/78] =?UTF-8?q?S6b=20R1:=E6=89=A9=E5=B1=95=E9=99=84?= =?UTF-8?q?=E4=BB=B6=E5=86=B3=E7=AD=96=E5=86=BB=E7=BB=93=E5=9C=A8=20Instan?= =?UTF-8?q?ce=20=E6=9E=84=E9=80=A0=E6=9C=9F(=E4=BF=AE=20prewarm=20?= =?UTF-8?q?=E7=AB=9E=E6=80=81)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit compileOverride 原本每次编译都读可变静态 extendedTerrainTargets。开着 async precompile 时,prewarm 线程可能在世界加载之前就编出 sodium 地形管线——那时标志还是 false,于是产出原生 PSO 并留在管线缓存;之后标志翻 true、地形 pass 开始带扩展附件, 而 PSO 是按附件签名查表的,查不到就崩。 修:新增 Instance.extendedKinds(EnumSet),构造期按当时标志一次性算定,compileOverride 只读它。setExtendedTerrainTargets 语义收窄为"只在下一个 Instance 构造时生效",要改必须 deactivate + reactivate,javadoc 已写明。回归断言加在 reloadLifecycleReleasesAndReactivates: 活跃期翻转标志不得扰动当前实例。 这是 S6b 里比槽位顺序更该先修的一项——同一个"决策必须 per-generation 静态"的道理也适用于 MetalFX coverage 与 Iris 扩展附件的硬互斥(validateFragmentOutputSignature 要求 fragment 输出 location 集合与非 null color target 下标集合完全相等,两者不可能共存于同一 pass, 而 usesCutoutReactiveTerrain() 逐帧可变)。S6b 剩余步骤与顺序写进 handoff §6 迭代 10。 另记:MetalFX×Iris 互斥面的 warn-once 已由本线实现(迭代 7 ②),cutout-shimmer 线不要 重复添加。 回归:metalIrisShaderTranslationTest 全绿(含新的冻结语义断言)。 Co-Authored-By: Claude Fable 5 --- docs/iris-audit/b2-1-design-handoff.md | 38 +++++ logs/2026-07-27-1.log.gz | Bin 3140 -> 2853 bytes logs/2026-07-27-2.log.gz | Bin 2853 -> 3450 bytes logs/2026-07-27-3.log.gz | Bin 3450 -> 3166 bytes logs/latest.log | 148 +++++++++--------- .../render/IrisMetalPipelineOverrides.java | 24 ++- .../render/MetalIrisSodiumTerrainTest.java | 9 ++ 7 files changed, 144 insertions(+), 75 deletions(-) diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md index c1dfe0a59..30cf8c0e0 100644 --- a/docs/iris-audit/b2-1-design-handoff.md +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -543,6 +543,44 @@ activate → updateFrame → 重复 activate → deactivate 全程,断言: 每次 activate 应出现新的 `semantic pipeline generation N online` 且 N 递增; 每次都应出现 `draw-path resources prewarmed for generation N`。 +### 迭代 10 — S6b 的 R1(prewarm 竞态)已修,槽位顺序仍未动 + +S6b 的第一个必须修的东西**不是槽位顺序**,是决策时机。 + +**竞态**:`compileOverride` 原本每次编译都读可变静态 `extendedTerrainTargets`。开着 +async precompile 时,prewarm 线程可能在**世界加载之前**就把 sodium 地形管线编出来, +那时标志还是 false → 产出原生 PSO 并留在管线缓存里;之后标志翻成 true、地形 pass 开始 +带扩展附件,而 PSO 是**按附件签名查表**的 → 查不到 → 绘制崩。 + +**修**:决策**冻结在 `Instance` 构造期**——新增 `Instance.extendedKinds`(`EnumSet`), +构造函数里按当时的静态标志一次性算定,`compileOverride` 只读它。 +`setExtendedTerrainTargets` 的语义随之收窄为「只在下一个 Instance 构造时生效」, +javadoc 已写明;要改必须 deactivate + reactivate。 +回归断言加在 `reloadLifecycleReleasesAndReactivates` 里:活跃期翻转标志不得扰动当前实例。 + +**S6b 仍未做的部分**(按简报,顺序不要颠倒): +1. **硬互斥**:`validateFragmentOutputSignature` 要求 fragment 输出 location 集合与 + 非 null color target 下标集合**完全相等** → MetalFX cutout coverage 与 Iris 扩展附件 + **不可能共存于同一 pass**;且布局对 generation 冻结而 `usesCutoutReactiveTerrain()` + 逐帧可变 → **任何"按帧动态决定布局"的方案必然某帧撞闸**。互斥必须是 per-generation + 静态决策(与本次 R1 同一个道理,同一处解决)。 +2. **防错序自检**:`EXTENDED_TARGET_FORMAT` 把所有扩展目标钉死 RGBA8_UNORM,主帧缓冲 + 也是 → 格式数组逐字节相同,**三道闸一道都不会响**,扩展槽之间错序 100% 静默。 + 必须显式比对 `db` 与 `syntheticPipelines.get(kind)` 的 target 数,不等直接抛。 +3. **调试纪律**:`MetalMslDiskCache.key` 不含 colorTargetStates → 缓存命中会**跳过闸 1**。 + 改附件布局后必须 `rm -rf run/metallum-cache/msl`,否则冷跑热跑报错完全不同。 +4. §4.3 那份配方对 `db[0] != 0` 是错的(Potato TRANSLUCENT=`[3,4]`,slot0 也是 colortex + 而非主帧缓冲),重写时别照抄。 +5. 推荐方案**不需要动 `MetalRenderPass.java`** → 对 Metal 4 线零新增冲突面,**刻意保持**。 + +### 跨会话:MetalFX×Iris 互斥面的 warn 归属 + +「TEMPORAL 开启时 Iris 对 CUTOUT 的覆盖被静默绕过」那条 **warn-once 已由本线实现** +(`IrisMetalPipelineOverrides.compileOverride`,迭代 7 ②), +触发条件是非 sodium 命名空间且 location path 含 `cutout_reactive`。 +**`cutout-shimmer` 线不要再加第二条**,否则同一现象会打两遍且措辞不一致。 +真正的重叠解决(让两者共存或明确择一)属阶段二,不在本线范围。 + ## 5. 风险与预案 | 风险 | 信号 | 预案 | diff --git a/logs/2026-07-27-1.log.gz b/logs/2026-07-27-1.log.gz index d2f4401b4f9965df31deab4c1a2ed5f4ca132584..86d20550d553af9d2a187e499da83330ac83adcb 100644 GIT binary patch literal 2853 zcmZ{lX*d*$8poA!P)B9Ul4UGm$jH7`G{}sxWE+f&Y$H3#$SzSsG+avAKvHpywC5``#%5Y6@Jdb@Xw-e<=XmwR=XTkfFne+ z{GM=Gv-nra2iV)j^V2X}xiPiZsY5!ZfF|AEDv+6u0jz@%0W)n79B6Rqg^kZL?m5B8 zc*;&v(XBQ3$xcZry{WTE&PrEr&Hf{6a&0Kj_AdvMkxZ<3cLMR9RoXG+ND`W&<-Cw` zK)_x%2P|tE@(C%V2!)EWfW#DT{(jXoM*qj!WaioM$cMM=c*EZrepxNVK2390*Ru|B z4$)5%H5DjIM(7`_N|lH>rg5gb>&pMEQu}s|Lx{rLtVSx_@@q_3V-ETP2pPBd~gKel8`86DJ;mWqe>z 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zNnv%O7pesOBoxylXT7DPBxWmOEoqCt=V)AYdpVZyDaw+MSL~AX9+$D^DulL_Cx6_g zB!ZO`Sy5eMg{$TL^@|if$|8`IVMq&qDRh`c-t{cq>5JdRc z2Cc=2%%B<}4CM(A+mL<5`qyel)sPzl`dEB1^u?NK$r#ampq+RU)c1?1bS=He$~$?K zD_nI+H*n3sFO(3|#1Z^6J*}NkfE84)2T(lP{18%!IZhGYLz%MB1 zEUW+~-M-YEx0vO60$IpJY*eCNS6>SNDV8So2%S6j_z($shxZ5DR4M4|KAvMwzAnj3 zRq)p2!hFOVngXG0d|;oEXb0mK_;GEg0S%hci{7W^xDrL3ZOtNEockeQcbCXNCpDE^i?I59@G(g=p z@U6lk15dCd>?7(*ax(y|MnZfumxEf;z%}PQ!`VV1@lvembvhl=Kt2AA!0Np7xy+b- zGV6io45Td)`=WsFv%lAp>*;B#KTRA%e3MG$zASYXYEpYP^|J={{-qBZxNto@JESw1 z%1OKJ%#h)_C!uD}+kB!PKI;|ZNLL8buzH5$F{(4hi_R&CrO4ifU|+u0UmCErLz4}_ zYSZME7=fp6B1%Gy?NNsoa1K=d@#}% zcPiRro<&B;Ei|;2s@H@q3BKf`wq+I>LHYR zGi|w3SiJsYwp80NSa|LGs2< z=2R2R!jH$ux7v0E=zJolb_sqppTeF^LxVhN+O zPy1P%!%5rwil8g6Z;X=*!R1{|*6>ZANT^GY73}M)T@MIsN5s+HZ2-2A47pH`}VzlzXZ z8N7}W%ITH!(ohaJFSnO?IVmFUEpr?csJpe&+5~#O!jmuu8W#~fe`x2q@lo$h?EALQ zh|Ay1TNn|&z@Yo4>q; zeMY4_jIaBiZv(c>>`7>4y;KTW)8h=b&y@>%c-vqg%5tR0xC?lMzF(bztv=@=XQpD9 zc~3;a)Bu7`3$cDvxsjF8dgE9Zx9dn#h(MetalDevice.java:181) @@ -95,12 +95,12 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[07:13:28] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties -[07:13:28] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) -[07:13:30] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties -[07:13:30] [Test worker/INFO]: Profile: Custom (+0 options changed by user) -[07:13:32] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false -[07:13:32] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached +[07:32:47] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[07:32:47] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[07:32:49] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties +[07:32:49] [Test worker/INFO]: Profile: Custom (+0 options changed by user) +[07:32:51] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false +[07:32:51] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:181) @@ -196,19 +196,19 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[07:13:32] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties -[07:13:32] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) -[07:13:32] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) -[07:13:32] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) -[07:13:32] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) -[07:13:32] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 1 -[07:13:32] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +[07:32:51] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[07:32:51] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[07:32:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) +[07:32:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) +[07:32:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) +[07:32:51] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 1 +[07:32:51] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:294) at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:265) at com.metallum.client.metal.render.IrisMetalUniformValues.prewarm(IrisMetalUniformValues.java:157) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:519) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:134) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:541) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:140) at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.reloadLifecycleReleasesAndReactivates(MetalIrisSodiumTerrainTest.java:139) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) @@ -297,11 +297,11 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[07:13:32] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) -[07:13:32] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) -[07:13:32] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) -[07:13:32] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false -[07:13:32] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached +[07:32:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) +[07:32:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) +[07:32:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) +[07:32:51] [Test worker/INFO]: [Metallum] Metal 4: requested=false available=false compiler=false present=false +[07:32:51] [Test worker/WARN]: [metallum] PSO binary archive setup failed; pipelines compile uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) at com.metallum.client.metal.render.MetalDevice.(MetalDevice.java:181) @@ -397,23 +397,23 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[07:13:32] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties -[07:13:32] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) -[07:13:33] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) -[07:13:33] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) -[07:13:33] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) -[07:13:33] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen3/sodium_terrain_solid -[07:13:33] [Test worker/WARN]: [metallum] MSL disk cache unavailable; translating uncached +[07:32:51] [Test worker/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties +[07:32:51] [Test worker/INFO]: Profile: HIGH (+0 options changed by user) +[07:32:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0]) +[07:32:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0]) +[07:32:51] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[0, 1]) +[07:32:52] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen3/sodium_terrain_solid +[07:32:52] [Test worker/WARN]: [metallum] MSL disk cache unavailable; translating uncached java.lang.IllegalStateException: invoked too early? at net.fabricmc.loader.impl.FabricLoaderImpl.getGameDir(FabricLoaderImpl.java:161) at com.metallum.client.metal.render.MetalMslDiskCache.resolveDirectory(MetalMslDiskCache.java:93) at com.metallum.client.metal.render.MetalMslDiskCache.instance(MetalMslDiskCache.java:74) at com.metallum.client.metal.render.MetalCrossShaderCompiler.compile(MetalCrossShaderCompiler.java:80) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.compileOverride(IrisMetalPipelineOverrides.java:356) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides.tryCompile(IrisMetalPipelineOverrides.java:193) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:228) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:206) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:177) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.compileOverride(IrisMetalPipelineOverrides.java:378) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides.tryCompile(IrisMetalPipelineOverrides.java:199) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:237) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:215) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:186) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -501,18 +501,18 @@ java.lang.IllegalStateException: invoked too early? at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[07:13:33] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 3 -[07:13:33] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +[07:32:52] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 3 +[07:32:52] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:294) at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:265) at com.metallum.client.metal.render.IrisMetalUniformValues.prewarm(IrisMetalUniformValues.java:157) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:519) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:134) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:284) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:241) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:206) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:177) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:541) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:140) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:293) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:250) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:215) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:186) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -600,35 +600,35 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex0' has no source in B2-1; bound a 1x1 shadow placeholder -[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowcolor0' has no source in B2-1; bound a 1x1 colour placeholder -[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex1' has no source in B2-1; bound a 1x1 shadow placeholder -[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder -[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder -[07:13:33] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen3/sodium_terrain_cutout -[07:13:33] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen3/sodium_terrain_translucent -[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'depthtex1' has no source in B2-1; bound a 1x1 colour placeholder -[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux2' has no source in B2-1; bound a 1x1 colour placeholder -[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux1' has no source in B2-1; bound a 1x1 colour placeholder -[07:13:33] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 3 misses (220 ms translating) -[07:13:33] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties -[07:13:33] [Test worker/INFO]: Profile: Custom (+0 options changed by user) -[07:13:33] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0, 2]) -[07:13:33] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0, 2]) -[07:13:33] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[3, 4]) -[07:13:33] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen4/sodium_terrain_solid -[07:13:33] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 4 -[07:13:33] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values +[07:32:52] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex0' has no source in B2-1; bound a 1x1 shadow placeholder +[07:32:52] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowcolor0' has no source in B2-1; bound a 1x1 colour placeholder +[07:32:52] [Test worker/INFO]: [metallum-iris] pack sampler 'shadowtex1' has no source in B2-1; bound a 1x1 shadow placeholder +[07:32:52] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder +[07:32:52] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder +[07:32:52] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen3/sodium_terrain_cutout +[07:32:52] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen3/sodium_terrain_translucent +[07:32:52] [Test worker/INFO]: [metallum-iris] pack sampler 'depthtex1' has no source in B2-1; bound a 1x1 colour placeholder +[07:32:52] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux2' has no source in B2-1; bound a 1x1 colour placeholder +[07:32:52] [Test worker/INFO]: [metallum-iris] pack sampler 'gaux1' has no source in B2-1; bound a 1x1 colour placeholder +[07:32:52] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 3 misses (218 ms translating) +[07:32:52] [Test worker/WARN]: Unable to resolve shader pack option menu element "chromaOffsetScale" defined in shaders.properties +[07:32:52] [Test worker/INFO]: Profile: Custom (+0 options changed by user) +[07:32:52] [Test worker/INFO]: [metallum-iris] translated sodium terrain SOLID from pack program gbuffers_terrain (drawBuffers=[0, 2]) +[07:32:52] [Test worker/INFO]: [metallum-iris] translated sodium terrain CUTOUT from pack program gbuffers_terrain (drawBuffers=[0, 2]) +[07:32:52] [Test worker/INFO]: [metallum-iris] translated sodium terrain TRANSLUCENT from pack program gbuffers_water (drawBuffers=[3, 4]) +[07:32:52] [Test worker/INFO]: [metallum-iris] compiling terrain override SOLID for sodium:test_chunk_shader_solid via metallum:iris/gen4/sodium_terrain_solid +[07:32:52] [Test worker/INFO]: [metallum-iris] draw-path resources prewarmed for generation 4 +[07:32:52] [Test worker/WARN]: [metallum-iris] could not sample frame state for the pack uniform block; falling back to neutral values java.lang.NullPointerException: Cannot read field "level" because "minecraft" is null at com.metallum.client.metal.render.IrisMetalUniformValues.sampleLiveFrame(IrisMetalUniformValues.java:294) at com.metallum.client.metal.render.IrisMetalUniformValues.sampleFrame(IrisMetalUniformValues.java:265) at com.metallum.client.metal.render.IrisMetalUniformValues.prewarm(IrisMetalUniformValues.java:157) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:519) - at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:134) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:284) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:241) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:206) - at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:177) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides$Instance.prewarm(IrisMetalPipelineOverrides.java:541) + at com.metallum.client.metal.render.IrisMetalPipelineOverrides.updateFrame(IrisMetalPipelineOverrides.java:140) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.verifyUniformSupply(MetalIrisSodiumTerrainTest.java:293) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.compileToDevice(MetalIrisSodiumTerrainTest.java:250) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.runPack(MetalIrisSodiumTerrainTest.java:215) + at com.metallum.client.metal.render.MetalIrisSodiumTerrainTest.terrainProgramsCompileToDevicePipelines(MetalIrisSodiumTerrainTest.java:186) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) at java.base/java.lang.reflect.Method.invoke(Method.java:565) at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:775) @@ -716,10 +716,10 @@ java.lang.NullPointerException: Cannot read field "level" because "minecraft" is at org.gradle.process.internal.worker.child.SystemApplicationClassLoaderWorker.call(SystemApplicationClassLoaderWorker.java:72) at worker.org.gradle.process.internal.worker.GradleWorkerMain.run(GradleWorkerMain.java:69) at worker.org.gradle.process.internal.worker.GradleWorkerMain.main(GradleWorkerMain.java:74) -[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder -[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder -[07:13:33] [Test worker/INFO]: [metallum-iris] pack sampler 'lightmap' has no source in B2-1; bound a 1x1 colour placeholder -[07:13:33] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen4/sodium_terrain_cutout -[07:13:33] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen4/sodium_terrain_translucent -[07:13:34] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (394 ms translating) -[07:13:34] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (394 ms translating) +[07:32:52] [Test worker/INFO]: [metallum-iris] pack sampler 'noisetex' has no source in B2-1; bound a 1x1 colour placeholder +[07:32:52] [Test worker/INFO]: [metallum-iris] pack sampler 'gtexture' has no source in B2-1; bound a 1x1 colour placeholder +[07:32:52] [Test worker/INFO]: [metallum-iris] pack sampler 'lightmap' has no source in B2-1; bound a 1x1 colour placeholder +[07:32:52] [Test worker/INFO]: [metallum-iris] compiling terrain override CUTOUT for sodium:test_chunk_shader_cutout via metallum:iris/gen4/sodium_terrain_cutout +[07:32:52] [Test worker/INFO]: [metallum-iris] compiling terrain override TRANSLUCENT for sodium:test_chunk_shader_translucent via metallum:iris/gen4/sodium_terrain_translucent +[07:32:52] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (394 ms translating) +[07:32:52] [Test worker/INFO]: [metallum] MSL disk cache: 0 hits, 6 misses (394 ms translating) diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java index 9eda9b209..390162f5e 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java @@ -81,6 +81,12 @@ final class IrisMetalPipelineOverrides { */ private static volatile boolean extendedTerrainTargets; + /** + * Declares that the sodium terrain pass carries the pack's extra DRAWBUFFERS + * attachments. Only read when an {@link Instance} is constructed — flipping + * it afterwards does not affect the live generation, by design (see + * {@link Instance#extendedKinds}). Deactivate and reactivate to change it. + */ static void setExtendedTerrainTargets(final boolean supported) { extendedTerrainTargets = supported; } @@ -208,6 +214,19 @@ static final class Instance { private final Map compiledKinds = java.util.Collections.synchronizedMap(new java.util.IdentityHashMap<>()); private final IrisMetalUniformValues uniformValues; + /** + * Which kinds may use their full DRAWBUFFERS layout, frozen at + * construction. + * + *

    Reading the mutable static at compile time is a race: with async + * precompile on, the prewarm thread can build a sodium terrain pipeline + * before the world loads and the flag flips. That native PSO then + * lives in the pipeline cache for the rest of the generation while the + * terrain pass is being given extra attachments — the PSO is selected by + * attachment signature, so the lookup misses and the draw dies. The + * decision has to be per-generation and immutable, never per-compile.

    + */ + private final Set extendedKinds; private final Set reportedPlaceholders = java.util.concurrent.ConcurrentHashMap.newKeySet(); private @Nullable IrisMetalPlaceholderTextures placeholders; /** The device the overrides were compiled on; needed to drop them again on teardown. */ @@ -222,6 +241,9 @@ private Instance( ) { this.generation = generation; this.uniformValues = new IrisMetalUniformValues(programSet.getPackDirectives().getSunPathRotation()); + this.extendedKinds = extendedTerrainTargets + ? EnumSet.allOf(TerrainKind.class) + : EnumSet.noneOf(TerrainKind.class); for (TerrainKind kind : TerrainKind.values()) { ProgramSource source = resolveSource(programSet, kind.shaderKey.getProgram()); if (source == null) { @@ -313,7 +335,7 @@ static boolean isSodiumPipeline(final RenderPipeline pipeline) { return null; } int[] drawBuffers = drawBuffersFor(kind); - if (drawBuffers.length > 1 && !extendedTerrainTargets) { + if (drawBuffers.length > 1 && !this.extendedKinds.contains(kind)) { // The compiled PSO is looked up by the render pass's attachment // signature, so a multi-target program can only be used once the // sodium terrain pass actually carries those extra attachments diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java index 141d01424..7615e3cf9 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java @@ -150,6 +150,15 @@ void reloadLifecycleReleasesAndReactivates() throws IOException { assertNull(first.uniformStaging(TerrainKind.SOLID), "the retired instance still holds its uniform block"); + // The extended-target decision is frozen per generation: flipping the + // flag mid-life must not change the live instance. Reading it at + // compile time instead would race the async prewarm thread, which can + // build a terrain pipeline before the world loads. + IrisMetalPipelineOverrides.setExtendedTerrainTargets(true); + assertSame(second, IrisMetalPipelineOverrides.active(), + "flipping the extended-target flag disturbed the live instance"); + IrisMetalPipelineOverrides.setExtendedTerrainTargets(false); + IrisMetalPipelineOverrides.deactivate(); assertNull(IrisMetalPipelineOverrides.active(), "deactivate left the registry active"); assertNull(second.uniformStaging(TerrainKind.SOLID), From ee351bea8e64d7be124e259a90807cd04765d6ef Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 07:36:17 +0800 Subject: [PATCH 51/78] test(motion): guard the method the moving-block wrapper is scoped to MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The descriptor guard covered the invoke the wrapper targets but not the method it is scoped to. Those fail independently: renaming buildGroup leaves tesselateBlock's descriptor perfectly valid and the injection unplaceable, and the existing checks would stay green while the client aborted at init. buildGroup joins the other signatures as a constant the annotation references, and the test asserts MovingBlockFeatureRenderer declares exactly one method by that name — zero makes the wrapper unplaceable, more than one makes it ambiguous, and those fail differently enough to be worth distinguishing in the message. 121 tests pass. Co-Authored-By: Claude Opus 5 --- .../client/metal/render/MetalMotionHooks.java | 9 +++++++++ .../MovingBlockFeatureRendererMetalFxMixin.java | 5 ++++- .../metal/render/MetalMotionHookDescriptorTest.java | 13 +++++++++++++ 3 files changed, 26 insertions(+), 1 deletion(-) diff --git a/src/main/java/com/metallum/client/metal/render/MetalMotionHooks.java b/src/main/java/com/metallum/client/metal/render/MetalMotionHooks.java index c4b7f31c3..1db10d44c 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalMotionHooks.java +++ b/src/main/java/com/metallum/client/metal/render/MetalMotionHooks.java @@ -18,6 +18,15 @@ public final class MetalMotionHooks { public static final String MOVING_BLOCK_SUBMIT_CLASS = "net.minecraft.client.renderer.feature.MovingBlockFeatureRenderer$Submit"; + public static final String MOVING_BLOCK_FEATURE_RENDERER_CLASS = + "net.minecraft.client.renderer.feature.MovingBlockFeatureRenderer"; + + /** + * The method the moving-block wrapper is scoped to. Independent of the descriptor + * below: a rename here leaves the descriptor valid and the injection unplaceable. + */ + public static final String BUILD_GROUP_METHOD = "buildGroup"; + public static final String TESSELATE_BLOCK_NAME = "tesselateBlock"; /** diff --git a/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java index 5598f6235..b943c51d8 100644 --- a/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java +++ b/src/main/java/com/metallum/mixin/render/MovingBlockFeatureRendererMetalFxMixin.java @@ -39,7 +39,10 @@ */ @Mixin(MovingBlockFeatureRenderer.class) public abstract class MovingBlockFeatureRendererMetalFxMixin { - @WrapOperation(method = "buildGroup", at = @At(value = "INVOKE", target = MetalMotionHooks.TESSELATE_BLOCK_TARGET)) + @WrapOperation( + method = MetalMotionHooks.BUILD_GROUP_METHOD, + at = @At(value = "INVOKE", target = MetalMotionHooks.TESSELATE_BLOCK_TARGET) + ) private void metallum$bracketMovingBlockTesselation( final ModelBlockRenderer blockRenderer, final BlockQuadOutput output, diff --git a/src/test/java/com/metallum/client/metal/render/MetalMotionHookDescriptorTest.java b/src/test/java/com/metallum/client/metal/render/MetalMotionHookDescriptorTest.java index 162f0cfc1..a00a942ca 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalMotionHookDescriptorTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalMotionHookDescriptorTest.java @@ -95,6 +95,19 @@ void theMovingBlockSubmitConstructorStillHasTheShapeTheInjectionDeclares() { + " than the record now has; the owner would stop being recorded"); } + @Test + void theWrapperStillHasAMethodToBeScopedTo() { + Class renderer = load(MetalMotionHooks.MOVING_BLOCK_FEATURE_RENDERER_CLASS); + List candidates = Arrays.stream(renderer.getDeclaredMethods()) + .filter(method -> method.getName().equals(MetalMotionHooks.BUILD_GROUP_METHOD)) + .toList(); + + assertEquals(1, candidates.size(), + renderer.getName() + " declares " + candidates.size() + " methods named " + + MetalMotionHooks.BUILD_GROUP_METHOD + "; the wrapper scopes itself by that name" + + " alone, so zero makes it unplaceable and more than one makes it ambiguous"); + } + @Test void theRedirectTargetIsBuiltFromTheCheckedName() { // Guards the composition itself: the target string is what Mixin matches on, From 43bedc22df9f718740f9645fefb1ecbb67ff2de2 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 13:58:38 +0800 Subject: [PATCH 52/78] ci: run build workflow on branches --- .github/workflows/build.yml | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 38fd49ccc..524a8ae3b 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -8,8 +8,13 @@ run-name: ${{ github.ref_name }} on: workflow_dispatch: push: + branches: + - '**' tags: - 'v*' + pull_request: + branches: + - master permissions: contents: write @@ -29,6 +34,26 @@ jobs: distribution: 'microsoft' - name: make gradle wrapper executable run: chmod +x ./gradlew + - name: select latest xcode + run: | + set -euo pipefail + echo "xcode-select current path: $(xcode-select -p)" + LATEST_XCODE=$(ls -d /Applications/Xcode*.app 2>/dev/null | sort -V | tail -1) + if [ -n "${LATEST_XCODE}" ]; then + echo "Selecting latest Xcode: ${LATEST_XCODE}" + sudo xcode-select -s "${LATEST_XCODE}" + fi + echo "xcode-select new path: $(xcode-select -p)" + echo "swiftc version: $(xcrun -f swiftc)" + echo "SDK path: $(xcrun --show-sdk-path)" + echo "MetalFX framework check:" + ls -la "$(xcrun --show-sdk-path)/System/Library/Frameworks/MetalFX.framework/Headers/" 2>/dev/null || echo "MetalFX headers not found at default SDK path" + echo "=== MTLFXSpatialScaler.h ===" + cat "$(xcrun --show-sdk-path)/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXSpatialScaler.h" 2>/dev/null + echo "=== MTLFXTemporalScaler.h ===" + cat "$(xcrun --show-sdk-path)/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXTemporalScaler.h" 2>/dev/null + echo "=== MTLFXFrameInterpolator.h ===" + cat "$(xcrun --show-sdk-path)/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXFrameInterpolator.h" 2>/dev/null - name: build run: ./gradlew buildMacNative build - name: capture build artifacts From e6e74359122504716c1b5253d7957f44cea28f64 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 14:08:40 +0800 Subject: [PATCH 53/78] Complete MetalFX temporal validation --- .github/workflows/build.yml | 25 ++++ docs/metalfx-temporal-upscaling.md | 71 ++++++++++- gradle.properties | 4 +- .../client/metal/render/MetalFxManager.java | 23 +++- .../validation/MetalValidationClient.java | 119 ++++++++++++------ 5 files changed, 197 insertions(+), 45 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 38fd49ccc..524a8ae3b 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -8,8 +8,13 @@ run-name: ${{ github.ref_name }} on: workflow_dispatch: push: + branches: + - '**' tags: - 'v*' + pull_request: + branches: + - master permissions: contents: write @@ -29,6 +34,26 @@ jobs: distribution: 'microsoft' - name: make gradle wrapper executable run: chmod +x ./gradlew + - name: select latest xcode + run: | + set -euo pipefail + echo "xcode-select current path: $(xcode-select -p)" + LATEST_XCODE=$(ls -d /Applications/Xcode*.app 2>/dev/null | sort -V | tail -1) + if [ -n "${LATEST_XCODE}" ]; then + echo "Selecting latest Xcode: ${LATEST_XCODE}" + sudo xcode-select -s "${LATEST_XCODE}" + fi + echo "xcode-select new path: $(xcode-select -p)" + echo "swiftc version: $(xcrun -f swiftc)" + echo "SDK path: $(xcrun --show-sdk-path)" + echo "MetalFX framework check:" + ls -la "$(xcrun --show-sdk-path)/System/Library/Frameworks/MetalFX.framework/Headers/" 2>/dev/null || echo "MetalFX headers not found at default SDK path" + echo "=== MTLFXSpatialScaler.h ===" + cat "$(xcrun --show-sdk-path)/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXSpatialScaler.h" 2>/dev/null + echo "=== MTLFXTemporalScaler.h ===" + cat "$(xcrun --show-sdk-path)/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXTemporalScaler.h" 2>/dev/null + echo "=== MTLFXFrameInterpolator.h ===" + cat "$(xcrun --show-sdk-path)/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXFrameInterpolator.h" 2>/dev/null - name: build run: ./gradlew buildMacNative build - name: capture build artifacts diff --git a/docs/metalfx-temporal-upscaling.md b/docs/metalfx-temporal-upscaling.md index d0e42d61e..9f5cfbbdf 100644 --- a/docs/metalfx-temporal-upscaling.md +++ b/docs/metalfx-temporal-upscaling.md @@ -51,11 +51,13 @@ pipelines cached. The cap also protects validation runs, where instrumentation can report an inflated width, while retaining a small height for balanced 2D occupancy. -Negative mip bias remains intentionally unenabled. The current Minecraft -sampler abstraction exposes max-LOD but not a per-sample bias, and the generated -SPIR-V-to-MSL path does not provide a safe material-only hook. Applying a -global MSL text replacement would affect GUI, explicit-LOD, depth, and shadow -samples, so it is not used. +Negative mip bias is applied after SPIR-V-to-MSL translation to plain fragment +texture samples. The bias is `log2(renderScale) - 1`, matching the Game Porting +Toolkit guidance when `renderScale` is the render/display ratio. The rewriter +leaves explicit `level`, `bias`, `gradient2d`, `min_lod_clamp`, and offset forms +unchanged. Single-mip resources cannot select a lower mip, so GUI, font, and +lightmap sampling remains exact. The bias bits are part of the MSL disk-cache +key, preventing OFF, 0.67, and 0.5 variants from aliasing. The configured scale is the render/display ratio. The phase count follows the MetalFX guidance used by this project: `ceil(8 / scale^2)`, yielding 8 phases @@ -67,3 +69,62 @@ composition, and the same render-resolution depth/motion inputs. The UI is marked as precomposited for `MTLFXFrameInterpolator`, so HUD pixels are not treated as moving scene content. See `metalfx-frame-generation.md` for the separate PresentThread and synchronization contract. + +## Game Porting Toolkit contract audit (2026-07-27) + +The implementation was re-audited against +`using-metalfx-temporal-upscaler/SKILL.md` and its integration guide after the +earlier review session stopped before producing this result. + +- Halton samples are one-based, centered to `[-0.5, 0.5)`, and cycle through + `ceil(8 / scale^2)` phases. Unit tests cover the sequence and phase counts. +- Pixel jitter is passed unchanged to MetalFX. Shader clip jitter uses + `(2*x/renderWidth, -2*y/renderHeight)`. `applyProjectionJitter` accounts for + JOML's right-handed projection (`w = -z_view`) rather than copying the + left-handed matrix-column edit verbatim. +- Depth is reconstructed with the inverse jittered view-projection matrix, but + current and previous screen positions use unjittered matrices. A static scene + therefore emits zero motion while the jitter phase advances. +- Motion is previous-screen minus current-screen in a top-left framebuffer. + The Y subtraction is reversed relative to Metal clip space, and the scaler + receives `(inputWidth/2, inputHeight/2)` motion-vector scales. +- The Temporal descriptor mirrors the real color, depth, motion, reactive, and + output formats. Every frame sets input content dimensions, pixel jitter, + motion-vector scales, reset, reversed depth, and the reactive texture when + the OS exposes that API. The output texture includes shader-write usage. +- Resize, render/display size changes, projection/FOV changes, teleport, + invalid matrices, world transitions, command-buffer failure, and explicit + lifecycle events reset history and restart the jitter sequence. +- GUI/HUD is rendered after Temporal at native resolution. Frame Generation + receives the native UI texture through the precomposited UI contract; it does + not put GUI pixels into Temporal history. + +Verification on Apple M1 Pro with Metal API Validation enabled: + +```text +JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ + ./gradlew test buildMacNative metalFxOffscreenValidation --no-daemon + +BUILD SUCCESSFUL +MetalFX offscreen validation passed: 8/8 scenarios +``` + +The eight GPU scenarios are static, translation, rotation, occlusion/reveal, +alpha test, scene cut, illegal motion, and history reset. + +The real Minecraft renderer gate also passed on the same Apple M1 Pro with +Metal API Validation enabled: + +```text +./gradlew minecraftMetalFxClientValidation --no-daemon + +BUILD SUCCESSFUL +MetalFX client validation: PASS (16/16 GPU readbacks, 0 failed) +``` + +The final validation pass also closed three harness defects found while running +the gate: the room is reinstalled after integrated-server startup chunk sync; +first-person overlay validity is separated from world-object occlusion/reset +assertions; and the old-minecart rail samples use a deterministic scripted +direction instead of the wall-clock-dependent hurt animation. CUTOUT policy +checks ignore coverage hidden behind nearer object-validity pixels. diff --git a/gradle.properties b/gradle.properties index 9a0c31390..d446a12c6 100644 --- a/gradle.properties +++ b/gradle.properties @@ -13,5 +13,5 @@ loom_version=1.16-SNAPSHOT sodium_version=mc26.2-0.9.0-fabric # Mod Properties -mod_version=1.0.1 -maven_group=com.metallum \ No newline at end of file +mod_version=1.0.2 +maven_group=com.metallum diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java index 6df7fdab3..0fa94d4dd 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -1777,10 +1777,19 @@ private MotionMetrics measureObjectMotion( int cutoutInteriorPixels = 0; int cutoutInteriorViolations = 0; int cutoutEdgeBandReactivePixels = 0; + int lowReactiveValidityPixels = 0; int effectiveRadius = Math.clamp(cutoutRadius, 1, 3); for (int pixel = 0; pixel < pixelCount; pixel++) { boolean covered = Byte.toUnsignedInt(cutoutCoverage[pixel]) >= 128; int reactiveValue = Byte.toUnsignedInt(reactive[pixel]); + boolean objectValid = Byte.toUnsignedInt(validity[pixel]) >= 128; + // First-person overlay pixels are deliberately stamped valid with + // the same 0.35 reactive bias as the CUTOUT edge band. The low- + // reactive subset therefore isolates ordinary world-object + // validity for the occlusion and reset assertions. + if (objectValid && reactiveValue < EDGE_REACTIVE_MIN) { + lowReactiveValidityPixels++; + } int x = pixel % renderWidth; int y = pixel / renderWidth; if (covered) { @@ -1791,7 +1800,11 @@ private MotionMetrics measureObjectMotion( // one frame (the capture frames sit a few frames after a // scripted scene mutation); the invariant targets the // standing policy, so those transients are excluded. - if (reactiveValue > INTERIOR_REACTIVE_MAX + // Coverage can remain set behind a nearer entity or hand, + // but that foreground pixel is not CUTOUT output. Exclude + // it from the background material-policy assertion. + if (!objectValid + && reactiveValue > INTERIOR_REACTIVE_MAX && Byte.toUnsignedInt(disocclusion[pixel]) < 128) { cutoutInteriorViolations++; } @@ -1804,7 +1817,7 @@ private MotionMetrics measureObjectMotion( } } boolean passed = switch (requested.scenario) { - case "occluded_entity" -> depthContractPassed && validPixels < 2_500; + case "occluded_entity" -> depthContractPassed && lowReactiveValidityPixels < 2_500; // The 3x3 occlusion wall two blocks ahead spans the whole // viewport, so a frame-exact removal legitimately disoccludes // every pixel; requiring disocclusionPixels < pixelCount here @@ -1816,7 +1829,7 @@ private MotionMetrics measureObjectMotion( && Double.isFinite(error) && error <= 0.03; case "scene_reset" -> depthContractPassed - && validPixels == 0 + && lowReactiveValidityPixels == 0 && objectDisocclusionPixels == 0; // A dropped item spinning in place. itemMotionDrawsEncoded is the // core/item subset of motionDrawsEncoded: asserting it is non-zero @@ -1878,6 +1891,7 @@ private MotionMetrics measureObjectMotion( depthValidPixels, disocclusionPixels, objectDisocclusionPixels, + lowReactiveValidityPixels, cutoutCoveragePixels, cutoutInteriorPixels, cutoutInteriorViolations, @@ -1997,6 +2011,7 @@ private record MotionMetrics( int depthValidPixels, int disocclusionPixels, int objectDisocclusionPixels, + int lowReactiveValidityPixels, int cutoutCoveragePixels, int cutoutInteriorPixels, int cutoutInteriorViolations, @@ -2030,6 +2045,7 @@ private String toJson( "depthValidPixels": %d, "disocclusionPixels": %d, "objectDisocclusionPixels": %d, + "lowReactiveValidityPixels": %d, "cutoutCoveragePixels": %d, "cutoutInteriorPixels": %d, "cutoutInteriorViolations": %d, @@ -2056,6 +2072,7 @@ private String toJson( depthValidPixels, disocclusionPixels, objectDisocclusionPixels, + lowReactiveValidityPixels, cutoutCoveragePixels, cutoutInteriorPixels, cutoutInteriorViolations, diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java index eaadb7587..7391179ba 100644 --- a/src/main/java/com/metallum/client/validation/MetalValidationClient.java +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -23,6 +23,7 @@ import net.minecraft.world.entity.vehicle.minecart.Minecart; import net.minecraft.world.entity.vehicle.minecart.MinecartBehavior; import net.minecraft.world.entity.vehicle.minecart.NewMinecartBehavior; +import net.minecraft.world.entity.vehicle.minecart.OldMinecartBehavior; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.block.Blocks; @@ -119,27 +120,6 @@ public final class MetalValidationClient implements ClientModInitializer { // old == new makes the rendered pose exact and these scenarios carry no // wall-clock term at all. 6 degrees a frame keeps per-frame motion small. private static final float OBJECT_TURN_DEGREES_PER_FRAME = 6.0F; - // Minecart hurt shake. On a straight rail the renderer re-derives yaw from - // the rail samples and ignores the cart's own, so the shake is the only - // rotation available without curving the track. - // - // The shake angle is `sin(hurtTime) * hurtTime * damage / 10` degrees, and - // hurtTime is fed to sin as if it were radians. Counting hurtTime down a - // step per frame therefore does not give a smooth wobble at all: 10 -> 9 at - // damage 40 swings 36 degrees in a single frame, which is precisely the - // large per-frame motion these scenarios avoid. Holding hurtTime fixed and - // ramping damage instead makes the angle linear in the ramp: at hurtTime 5 - // the angle is -0.479 * damage degrees, so a 4.0 step is about 1.9 degrees - // a frame, matching the other scenarios' 6 degree yaw step in magnitude. - // - // This is the one object scenario that keeps a wall-clock term: the - // renderer extracts hurtTime as `getHurtTime() - partialTick`, which no - // amount of old == new pinning removes. The effective hurtTime therefore - // roams [4, 5] and the realised step lands somewhere in 1.9-6.9 degrees. - // That stays small in absolute terms and well inside the spread envelope, - // but it is why this scenario is the least reproducible of the five. - private static final int MINECART_HURT_TIME = 5; - private static final float MINECART_DAMAGE_PER_FRAME = 4.0F; // Spin angle the item is pinned to on its capture frame. bobOffs is // randomised per ItemEntity and is final, so rather than pinning the offset // itself the integer tick base absorbs it (see installObjectMotionScene). @@ -178,6 +158,7 @@ public final class MetalValidationClient implements ClientModInitializer { private static int requestedLogicalWidth = FRAMEBUFFER_WIDTH / 2; private static int requestedLogicalHeight = FRAMEBUFFER_HEIGHT / 2; private static boolean timelineAnchored; + private static boolean sceneReinstalledAfterWarmup; private static boolean loggedFirstFrame; private static boolean loggedFirstLevelFrame; private static ArmorStand controlledEntity; @@ -277,6 +258,20 @@ public static void beforeFrame(final GameRenderer renderer) { sleepForAsyncWork(WARMUP_FRAME_SLEEP_MILLIS); return; } + // The integrated server can resend chunks while it applies the launch + // view distance, overwriting the client-only room installed on the + // first level frame. Reinstall after warm-up, once that startup sync + // has finished, then wait for Sodium to publish the replacement mesh. + if (!sceneReinstalledAfterWarmup) { + installSceneClearing(minecraft); + sceneReinstalledAfterWarmup = true; + holdInitialPose(minecraft); + return; + } + if (!terrainSettled()) { + holdInitialPose(minecraft); + return; + } if (!timelineAnchored) { // Hold the timeline until the FRAMEBUFFER is the pinned size. // The Gradle run passes --width/--height, but macOS window @@ -297,8 +292,11 @@ public static void beforeFrame(final GameRenderer renderer) { ); } if (windowResizeAttempts % 40 == 1) { - boolean retinaBacking = framebufferWidth == requestedLogicalWidth * 2 - && framebufferHeight == requestedLogicalHeight * 2; + int logicalWidth = minecraft.getWindow().getScreenWidth(); + int logicalHeight = minecraft.getWindow().getScreenHeight(); + boolean retinaBacking = logicalWidth > 0 && logicalHeight > 0 + && Math.abs((double) framebufferWidth / logicalWidth - 2.0) < 0.1 + && Math.abs((double) framebufferHeight / logicalHeight - 2.0) < 0.1; requestedLogicalWidth = retinaBacking ? FRAMEBUFFER_WIDTH / 2 : FRAMEBUFFER_WIDTH; requestedLogicalHeight = retinaBacking ? FRAMEBUFFER_HEIGHT / 2 : FRAMEBUFFER_HEIGHT; minecraft.getWindow().setWindowed(requestedLogicalWidth, requestedLogicalHeight); @@ -743,17 +741,17 @@ private static Vec3 driveObjectMotionEntities(final String scenario) { shakingMinecart.yRotO = 0.0F; shakingMinecart.setXRot(0.0F); shakingMinecart.xRotO = 0.0F; - // On a rail the renderer discards the cart's own yaw and re-derives - // orientation from the front/back rail samples, so turning the cart - // would change nothing on a straight track. The hurt shake is the - // rotation this scenario drives, and it is the other half of the - // minecart row in the coverage table. hurtTime is held fixed and - // damage carries the ramp, which keeps the angle linear in the step - // rather than swinging with sin(hurtTime). - shakingMinecart.setHurtTime(minecart ? MINECART_HURT_TIME : 0); - shakingMinecart.setDamage(minecart - ? (frame - MINECART_TURN_FRAME) * MINECART_DAMAGE_PER_FRAME - : 0.0F); + // The validation behavior keeps the real rail position samples but + // rotates their front/back direction by a deterministic amount. + // This exercises the old rail-sampled reconstruction without the + // wall-clock partialTick term in the vanilla hurt-shake animation. + if (shakingMinecart instanceof ValidationOldMinecart validationCart) { + validationCart.setValidationSampleYaw(minecart + ? (frame - MINECART_TURN_FRAME) * OBJECT_TURN_DEGREES_PER_FRAME + : 0.0F); + } + shakingMinecart.setHurtTime(0); + shakingMinecart.setDamage(0.0F); shakingMinecart.setHurtDir(1); } if (newBehaviorMinecart != null) { @@ -837,6 +835,57 @@ public MinecartBehavior getBehavior() { } } + /** Old-behavior cart with deterministic orientation layered onto real rail samples. */ + private static final class ValidationOldMinecart extends Minecart { + private final ValidationOldMinecartBehavior validationBehavior; + + private ValidationOldMinecart(final net.minecraft.world.level.Level level) { + super(EntityTypes.MINECART, level); + this.validationBehavior = new ValidationOldMinecartBehavior(this); + } + + private void setValidationSampleYaw(final float yawDegrees) { + if (validationBehavior != null) { + validationBehavior.sampleYawDegrees = yawDegrees; + } + } + + @Override + public MinecartBehavior getBehavior() { + return validationBehavior == null ? super.getBehavior() : validationBehavior; + } + } + + private static final class ValidationOldMinecartBehavior extends OldMinecartBehavior { + private float sampleYawDegrees; + + private ValidationOldMinecartBehavior(final Minecart minecart) { + super(minecart); + } + + @Override + public Vec3 getPosOffs( + final double x, + final double y, + final double z, + final double offset + ) { + Vec3 center = super.getPos(x, y, z); + Vec3 sampled = super.getPosOffs(x, y, z, offset); + if (center == null || sampled == null) { + return sampled; + } + double radians = Math.toRadians(sampleYawDegrees); + double dx = sampled.x - center.x; + double dz = sampled.z - center.z; + return new Vec3( + center.x + dx * Math.cos(radians) - dz * Math.sin(radians), + sampled.y, + center.z + dx * Math.sin(radians) + dz * Math.cos(radians) + ); + } + } + /** Centre of the rail tile the minecart sits on, lifted onto the rail. */ private static Vec3 minecartRailPosition() { Vec3 look = horizontalLook(cameraYaw); @@ -1290,7 +1339,7 @@ private static void installObjectMotionScene(final Minecraft minecraft) { // branch of the reconstruction rather than the plain fallback. installMinecartRail(minecraft); Vec3 railPosition = minecartRailPosition(); - Minecart cart = new Minecart(EntityTypes.MINECART, minecraft.level); + Minecart cart = new ValidationOldMinecart(minecraft.level); cart.setId(MINECART_ENTITY_ID); cart.setUUID(MINECART_ENTITY_UUID); cart.setNoGravity(true); From 7bbfbdb0b6bf9bef6975d338bdd12b6fdedeeeac Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 14:35:38 +0800 Subject: [PATCH 54/78] Fix frame generation recovery and validation --- .github/workflows/build.yml | 5 +- build.gradle | 12 ++++ docs/metalfx-final-acceptance-2026-07-26.md | 62 ++++++++++++------- docs/metalfx-frame-generation.md | 29 +++++++++ docs/metalfx-validation.md | 21 ++++++- .../metal/render/MetalCommandEncoder.java | 1 + .../client/metal/render/MetalFxManager.java | 25 +++++++- .../validation/MetalValidationClient.java | 6 ++ 8 files changed, 135 insertions(+), 26 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 524a8ae3b..f8ce366a0 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -21,7 +21,10 @@ permissions: jobs: build: - runs-on: macos-15 + # MetalFX Frame Interpolator validation is a real part of `check` and is + # only available on macOS 26+. Keep CI on a host that can execute the gate + # instead of compiling it on 15 and failing before the assertions run. + runs-on: macos-26 steps: - name: checkout repository uses: actions/checkout@v6 diff --git a/build.gradle b/build.gradle index f1942bbf2..33c50012f 100644 --- a/build.gradle +++ b/build.gradle @@ -522,6 +522,18 @@ if (gradle.startParameter.taskNames.any { if (completed != expected) { problems << "captured ${completed} of ${expected} GPU readbacks".toString() } + if (System.getProperty("metallum.metalfx.frameGeneration", "false").toBoolean()) { + def queued = runState.frameGenerationFramesQueued + def enabledAtCompletion = runState.frameGenerationEnabledAtCompletion + if (!(queued instanceof Number)) { + problems << "frameGenerationFramesQueued is missing or malformed".toString() + } else if (queued <= 0) { + problems << "Frame Generation was requested but queued no source frames".toString() + } + if (enabledAtCompletion != true) { + problems << "Frame Generation was requested but was disabled before validation completed".toString() + } + } if (!problems.isEmpty()) { problems.each { logger.error("VALIDATION ${it}") } throw new GradleException( diff --git a/docs/metalfx-final-acceptance-2026-07-26.md b/docs/metalfx-final-acceptance-2026-07-26.md index e404dd54a..bf8c66ecb 100644 --- a/docs/metalfx-final-acceptance-2026-07-26.md +++ b/docs/metalfx-final-acceptance-2026-07-26.md @@ -465,28 +465,21 @@ Defects found and fixed during this acceptance: with prioritized `important` rebuild requests after every controlled scene block change, plus 40 warm-up frames before the scripted timeline. -Deployment state: - -- JAR `build/libs/metallum-1.0.1.jar` (SHA-256 - `1ab7b8ace951b450cf09ee35ff3853be7a7851cd2325528703d87365ee299f42`) embeds - macOS dylib SHA-256 - `e130d9d2ef02dd62122d215ed86e55ebcbd61ace81fb4454d7b3404f941a8fde`, byte - identical to the freshly built - `build/resources/main/natives/macos/libmetallum.dylib` from the same - `./gradlew build`. (swiftc output is not byte-reproducible across builds; - the native source is unchanged since the validated client run.) -- The JAR was copied into the experience profile instance - `MinecraftMetal-Current-2026-07-26/mods/`. A client restart is required for - the new build and for any MetalFX option change. -- The launcher profile `minecraftmetal-current-20260726` still forces - `-Dmetallum.metalfx.mode/scale/reactiveMask/debug`; trimming its `javaArgs` - to only `-Xms2G -Xmx6G -Dmetallum.metalfx.frameGeneration=false` is pending - the user's own edit (out-of-repo launcher configuration). Until then the - in-game MetalFX controls remain locked by design. The instance's persistent - `config/metallum-metalfx.properties` already carries - `mode=TEMPORAL, scalePercent=67, transparencyReactiveMask=true, - frameGeneration=false`, so removing the forced properties preserves the - current experience while unlocking the UI. +Deployment state (updated 2026-07-27): + +- JAR `build/libs/metallum-1.0.2.jar` (SHA-256 + `83e2c8c6d048f40a01dbee8bb0171da42514a4f729ab6f9821fb137724014ad7`) + is byte-identical to the copy in + `MinecraftMetal-Current-2026-07-26/mods/`. The previous `1.0.1` JAR was + moved to `.codex-backups/20260727-framegen-qa/` rather than deleted. +- The stable launcher profile `minecraftmetal-current-20260726` keeps + `-Dmetallum.metalfx.frameGeneration=false`. Its shared persistent config is + `TEMPORAL`, 67%, transparency reactive enabled and Frame Generation off. +- The separate launcher profile `minecraftmetal-framegen-qa-20260727` + explicitly adds `-Dmetallum.metalfx.objectMotionProducer=true` and + `-Dmetallum.metalfx.frameGeneration=true`. It is the attended-QA entry point; + selecting it opens the production gate only for that launch and does not + change the shipped `OBJECT_MOTION_PRODUCER_CONNECTED=false` default. This addendum does not change the main gate: @@ -495,3 +488,28 @@ Frame Generation gate: CLOSED OBJECT_MOTION_PRODUCER_CONNECTED: false Overall status: PARTIAL ACCEPTANCE; CUTOUT reactive repair ACCEPTED ``` + +## Addendum (2026-07-27): Frame Generation recovery and CI gate + +A gate-open real-client rerun disproved the prior assumption that 16/16 GPU +readbacks implied the presenter stayed live. Startup size churn produced one +scene-encode failure, permanently disabled Frame Generation, and then allowed +the attachment-only validation to finish green. The failure now suspends only +the affected frame, stops pending presenter work, and resumes on the next +stable frame with reset history. The structured client receipt now gates on a +positive native-enqueue count and an enabled completion state whenever Frame +Generation is explicitly requested. + +The repaired run completed 16/16 readbacks, queued 255 source frames and ended +enabled. Its background drawable callbacks all had `presentedTime == 0`, so +this is connection/recovery evidence, not visual or scanout acceptance. The +independent foreground presentation harness passed 10 real and 9 generated +presents with 0.0068-second shutdown. The production constant therefore +remains `false` pending the attended refresh/source-rate/VRR matrix. + +The first manually dispatched GitHub Actions run also found an infrastructure +error: the workflow used macOS 15 while `check` intentionally executes the +macOS 26-only Frame Interpolator offscreen gate. The workflow now targets the +available `macos-26` runner so CI can execute the assertion rather than skip or +fail solely on host version. A remote rerun still requires these local changes +to be committed and pushed. diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index abb2f1196..1c11732cd 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -205,6 +205,32 @@ zero remained classified as failures. The current artifact is `build/metal-validation/presentation-current/timeline.json`. +## Production-gate follow-up (2026-07-27) + +The gate-open Minecraft command exposed a recovery bug that the 16 attachment +readbacks did not cover. The first world resize could make the scene encode +fail after the GUI target had changed size; that one dropped source frame +permanently disabled Frame Generation, while the remaining Temporal readbacks +still reported 16/16 and made the task look green. + +Scene-encode failure is now a recoverable suspension. Pending presenter work is +stopped, the frame uses the ordinary fullscreen-copy fallback, and the next +stable frame resumes Frame Generation with reset history. The client receipt +also records `frameGenerationFramesQueued` and +`frameGenerationEnabledAtCompletion`; when the Gradle command explicitly +requests Frame Generation it fails unless at least one source frame reached the +native presenter and the feature remained enabled through completion. + +On the Apple M1 Pro the repaired gate-open run recovered from both startup and +GUI-transition size churn, completed 16/16 GPU readbacks, queued 255 source +frames, and ended with Frame Generation enabled. This is connectivity and +recovery evidence only. Because the automated Minecraft window ran in the +background, its presentation diagnostics reported `presentedTime == 0` and +classified those drawable presents as `not-presented`; it supplies no scanout, +smoothness, tearing or VRR evidence. The independent foreground AppKit +presentation harness still passed 10 real / 9 generated presents with a +0.0068-second shutdown in the same checkout. + ## GUI and scene policy Opening a screen or overlay suspends frame generation and cancels work through @@ -236,6 +262,9 @@ keeps a hidden or minimized window from blocking shutdown forever. - Production Frame Generation remains disabled pending the attended visual and pacing QA in the audit's 13.4 matrix, not for lack of an object-motion producer. +- The gate-open Minecraft integration receipt proves enqueue and recovery, not + display scanout. Its background run had no nonzero drawable presented time; + the attended foreground matrix remains mandatory. - Piston-moved blocks reach the interpolator with no object motion. `PistonHeadRenderer` submits two moving blocks through the same `core/block` family that now carries falling blocks, so the shader side is in place, but the diff --git a/docs/metalfx-validation.md b/docs/metalfx-validation.md index bc26e3fb8..33c26c07b 100644 --- a/docs/metalfx-validation.md +++ b/docs/metalfx-validation.md @@ -118,7 +118,7 @@ exact post-discard coverage to the reactive mask. ## Automated client validation determinism -`minecraftMetalFxClientValidation` performs twelve frame-exact GPU readbacks. To +`minecraftMetalFxClientValidation` performs sixteen frame-exact GPU readbacks. To keep them deterministic on a loaded machine: - the run directory's `run/config/sodium-options.json` sets @@ -155,7 +155,24 @@ so `runClient` now carries a `doLast` (active only when `minecraftMetalFxClientValidation` is the invoked task) that requires the file to exist, parse, report `status` `passed`, and have `completedGpuCaptures` equal `expectedGpuCaptures`. The expected count is read from the file rather -than hard-coded so the gate follows the client. +than hard-coded so the gate follows the client. A gate-open run additionally +writes `frameGenerationRequested`, `frameGenerationFramesQueued`, and +`frameGenerationEnabledAtCompletion`. When the Gradle invocation explicitly +sets `-Dmetallum.metalfx.frameGeneration=true`, `doLast` also requires a +positive enqueue count and an enabled end state. This prevents a permanently +disabled presenter from being hidden behind successful Temporal attachment +readbacks; it does not claim that a background drawable reached scanout. + +The 2026-07-27 gate-open run found exactly that former false positive: startup +size churn caused one scene encode failure, Frame Generation was permanently +disabled, and the old gate still passed 16/16. After changing the failure to a +recoverable suspension, the same command recovered with reset history, queued +255 source frames, remained enabled at completion, and passed all 16 +readbacks. Presentation diagnostics from this background Minecraft window had +zero `presentedTime` and were correctly classified as not presented. The +separate foreground `metalFrameGenerationPresentationValidation` run passed +10 real and 9 generated presents; attended scanout/VRR judgment is still a +separate production gate. The run entered `New World` and remained alive for more than one minute. A system screenshot attempt was unavailable because this macOS session denies diff --git a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java index 394a031bf..4b58d0a71 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java @@ -500,6 +500,7 @@ void presentTextureToDrawable(final MemorySegment layer, final GpuTextureView te fence ); if (queued) { + MetalFxManager.recordFrameGenerationQueued(); return; } MetalFxManager.disableFrameGeneration("native frame generation encode failed"); diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java index 0fa94d4dd..be5e2e54e 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -147,6 +147,7 @@ public final class MetalFxManager { private boolean sceneFrame; private boolean frameUsesUpscaledTarget; private boolean frameGenerationEnabled; + private int frameGenerationFramesQueued; // Set while a recoverable condition (an open GUI, an immediate present mode) // holds frame generation off. Unlike runtimeDisabled this is reversible and // beginFrameInternal re-enables the presenter once every gate clears. @@ -505,6 +506,23 @@ static FrameGenerationInput frameGenerationInput(final MetalGpuTexture presented return manager == null ? null : manager.frameGenerationInputInternal(presentedUiTexture); } + static void recordFrameGenerationQueued() { + MetalFxManager manager = active; + if (manager != null) { + manager.frameGenerationFramesQueued++; + } + } + + public static int frameGenerationFramesQueued() { + MetalFxManager manager = active; + return manager == null ? 0 : manager.frameGenerationFramesQueued; + } + + public static boolean frameGenerationEnabledAtCompletion() { + MetalFxManager manager = active; + return manager != null && manager.frameGenerationEnabled && !manager.runtimeDisabled; + } + public static void addTransparencyReactivePass(final FrameGraphBuilder frame, final LevelTargetBundle targets) { MetalFxManager manager = active; if (manager != null) { @@ -1031,7 +1049,12 @@ private void beforeGuiInternal(final GameRenderer renderer) { if (!encoded) { this.motionStateStore.discardFrame(); if (frameGenerationEnabled) { - disableFrameGenerationInternal("MetalFX scene encode failed while preparing frame generation"); + // A resize can settle between projection preparation and GUI + // composition. The old-size scene cannot be interpolated, but + // that is a dropped source frame rather than a permanent + // presenter failure. Stop pending presentation work and let + // beginFrame resume with reset history at the stable size. + suspendFrameGenerationInternal("the MetalFX scene encode failed during a transient frame"); } if (sceneFrame && renderer.mainRenderTarget().getColorTexture() != null) { encoded = encoder.encodeTextureCopy( diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java index 7391179ba..92a34af26 100644 --- a/src/main/java/com/metallum/client/validation/MetalValidationClient.java +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -1579,11 +1579,17 @@ private static void finishRunState( "expectedGpuCaptures": 16, "completedGpuCaptures": %d, "failedGpuCaptures": %d, + "frameGenerationRequested": %s, + "frameGenerationFramesQueued": %d, + "frameGenerationEnabledAtCompletion": %s, "status": "%s" } """, completed, failures, + Boolean.getBoolean("metallum.metalfx.frameGeneration"), + MetalFxManager.frameGenerationFramesQueued(), + MetalFxManager.frameGenerationEnabledAtCompletion(), status ), StandardCharsets.UTF_8 From a71fcf0845ad57983d7a038ede5c2864400c989e Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 14:42:45 +0800 Subject: [PATCH 55/78] Document the FrameGen QA launcher profile --- docs/metalfx-final-acceptance-2026-07-26.md | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/docs/metalfx-final-acceptance-2026-07-26.md b/docs/metalfx-final-acceptance-2026-07-26.md index bf8c66ecb..f8d21d252 100644 --- a/docs/metalfx-final-acceptance-2026-07-26.md +++ b/docs/metalfx-final-acceptance-2026-07-26.md @@ -475,11 +475,14 @@ Deployment state (updated 2026-07-27): - The stable launcher profile `minecraftmetal-current-20260726` keeps `-Dmetallum.metalfx.frameGeneration=false`. Its shared persistent config is `TEMPORAL`, 67%, transparency reactive enabled and Frame Generation off. -- The separate launcher profile `minecraftmetal-framegen-qa-20260727` - explicitly adds `-Dmetallum.metalfx.objectMotionProducer=true` and - `-Dmetallum.metalfx.frameGeneration=true`. It is the attended-QA entry point; - selecting it opens the production gate only for that launch and does not - change the shipped `OBJECT_MOTION_PRODUCER_CONNECTED=false` default. +- The separate launcher profile `metallum-fabric-26.2-framegen`, displayed as + `FrameGen QA - MetalUniversal 26.2 (Gate Override)`, points to the existing + `MetalUniversal-26.2` instance. That instance also carries the byte-identical + `1.0.2` JAR, and the profile explicitly adds + `-Dmetallum.metalfx.objectMotionProducer=true` plus + `-Dmetallum.metalfx.frameGeneration=true`. Selecting it opens the production + gate only for that launch and does not change the shipped + `OBJECT_MOTION_PRODUCER_CONNECTED=false` default. This addendum does not change the main gate: From 15564c606ef8217d7ffd234a041b988ac999e79d Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 14:48:53 +0800 Subject: [PATCH 56/78] Keep launcher QA settings editable and fix headless CI --- .github/workflows/build.yml | 5 ++++- docs/metalfx-final-acceptance-2026-07-26.md | 21 ++++++++++++--------- 2 files changed, 16 insertions(+), 10 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index f8ce366a0..826cdfb8f 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -58,7 +58,10 @@ jobs: echo "=== MTLFXFrameInterpolator.h ===" cat "$(xcrun --show-sdk-path)/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXFrameInterpolator.h" 2>/dev/null - name: build - run: ./gradlew buildMacNative build + # GitHub's macOS 26 runner can execute the offscreen MetalFX gate but + # has no attended WindowServer surface for the visible CAMetalDisplayLink + # harness. That harness remains part of every local `build`. + run: ./gradlew buildMacNative build -x metalFrameGenerationPresentationValidation - name: capture build artifacts uses: actions/upload-artifact@v7 with: diff --git a/docs/metalfx-final-acceptance-2026-07-26.md b/docs/metalfx-final-acceptance-2026-07-26.md index f8d21d252..5bcbbd33c 100644 --- a/docs/metalfx-final-acceptance-2026-07-26.md +++ b/docs/metalfx-final-acceptance-2026-07-26.md @@ -476,13 +476,14 @@ Deployment state (updated 2026-07-27): `-Dmetallum.metalfx.frameGeneration=false`. Its shared persistent config is `TEMPORAL`, 67%, transparency reactive enabled and Frame Generation off. - The separate launcher profile `metallum-fabric-26.2-framegen`, displayed as - `FrameGen QA - MetalUniversal 26.2 (Gate Override)`, points to the existing + `FrameGen QA - MetalUniversal 26.2 (UI Unlocked)`, points to the existing `MetalUniversal-26.2` instance. That instance also carries the byte-identical - `1.0.2` JAR, and the profile explicitly adds - `-Dmetallum.metalfx.objectMotionProducer=true` plus - `-Dmetallum.metalfx.frameGeneration=true`. Selecting it opens the production - gate only for that launch and does not change the shipped - `OBJECT_MOTION_PRODUCER_CONNECTED=false` default. + `1.0.2` JAR. The profile forces only the hidden + `-Dmetallum.metalfx.objectMotionProducer=true` source gate; mode, scale, + reactive policy and Frame Generation remain persistent settings so the + Sodium UI stays editable. The instance defaults those settings to TEMPORAL, + 67%, reactive enabled and Frame Generation enabled. Selecting this profile + does not change the shipped `OBJECT_MOTION_PRODUCER_CONNECTED=false` default. This addendum does not change the main gate: @@ -513,6 +514,8 @@ remains `false` pending the attended refresh/source-rate/VRR matrix. The first manually dispatched GitHub Actions run also found an infrastructure error: the workflow used macOS 15 while `check` intentionally executes the macOS 26-only Frame Interpolator offscreen gate. The workflow now targets the -available `macos-26` runner so CI can execute the assertion rather than skip or -fail solely on host version. A remote rerun still requires these local changes -to be committed and pushed. +available `macos-26` runner so CI can execute the assertion rather than fail +solely on host version. GitHub's runner has no attended WindowServer surface, +so CI excludes only `metalFrameGenerationPresentationValidation`; the +offscreen Frame Interpolator gate still runs there, while every local `build` +continues to run the visible-window harness. From 88ddd52ccaef07dcff3bdefc98b5ab0194d38b3d Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 14:53:02 +0800 Subject: [PATCH 57/78] Adapt CI to virtual MetalFX limits --- .github/workflows/build.yml | 12 ++++++++---- docs/metalfx-final-acceptance-2026-07-26.md | 10 ++++++---- 2 files changed, 14 insertions(+), 8 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 826cdfb8f..5a373e84b 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -58,10 +58,14 @@ jobs: echo "=== MTLFXFrameInterpolator.h ===" cat "$(xcrun --show-sdk-path)/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXFrameInterpolator.h" 2>/dev/null - name: build - # GitHub's macOS 26 runner can execute the offscreen MetalFX gate but - # has no attended WindowServer surface for the visible CAMetalDisplayLink - # harness. That harness remains part of every local `build`. - run: ./gradlew buildMacNative build -x metalFrameGenerationPresentationValidation + # GitHub's macOS 26 virtual device reports MTLFXTemporalScaler as + # unsupported and has no attended WindowServer surface. Both MetalFX + # GPU harnesses remain part of every local Apple Silicon `build`; CI + # still compiles them and runs lifecycle, Java and MRT validation. + run: >- + ./gradlew buildMacNative build + -x metalFrameGenerationPresentationValidation + -x metalFxOffscreenValidation - name: capture build artifacts uses: actions/upload-artifact@v7 with: diff --git a/docs/metalfx-final-acceptance-2026-07-26.md b/docs/metalfx-final-acceptance-2026-07-26.md index 5bcbbd33c..b3aa9d7d2 100644 --- a/docs/metalfx-final-acceptance-2026-07-26.md +++ b/docs/metalfx-final-acceptance-2026-07-26.md @@ -515,7 +515,9 @@ The first manually dispatched GitHub Actions run also found an infrastructure error: the workflow used macOS 15 while `check` intentionally executes the macOS 26-only Frame Interpolator offscreen gate. The workflow now targets the available `macos-26` runner so CI can execute the assertion rather than fail -solely on host version. GitHub's runner has no attended WindowServer surface, -so CI excludes only `metalFrameGenerationPresentationValidation`; the -offscreen Frame Interpolator gate still runs there, while every local `build` -continues to run the visible-window harness. +solely on host version. The runner then proved to have neither an attended +WindowServer surface nor MetalFX-capable virtual GPU +(`MTLFXTemporalScaler is unsupported on this device`). CI therefore compiles +both harnesses but excludes their execution, while continuing to run lifecycle, +Java and MRT validation. Every local Apple Silicon `build` still executes both +the offscreen Frame Interpolator gate and the visible-window harness. From c4bbacf8b0e4efa5e576909df134095552982a0c Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 16:46:36 +0800 Subject: [PATCH 58/78] Optimize MetalFX frame generation budget --- build.gradle | 30 ++ docs/metalfx-frame-generation.md | 62 +++- .../client/metal/render/MetalFxConfig.java | 40 +++ .../client/metal/render/MetalFxManager.java | 94 +++-- .../metal/render/MetalMotionStateStore.java | 11 +- .../MetalFrameGenerationLifecycle.swift | 9 + src/main/native/MetallumNative.swift | 234 +++++++++--- .../client/metal/render/MetalFxMathTest.java | 27 ++ .../native/MetalFXPerformanceValidation.swift | 338 ++++++++++++++++++ .../MetalFrameGenerationLifecycleTest.swift | 38 +- ...rameGenerationPresentationValidation.swift | 246 ++++++++++--- 11 files changed, 993 insertions(+), 136 deletions(-) create mode 100644 src/test/native/MetalFXPerformanceValidation.swift diff --git a/build.gradle b/build.gradle index 33c50012f..90835ca61 100644 --- a/build.gradle +++ b/build.gradle @@ -105,6 +105,7 @@ def metalFrameGenerationLifecycleTestBinary = file("${buildDir}/metal-tests/Meta def metalFrameGenerationPresentationValidationBinary = file("${buildDir}/metal-tests/MetalFrameGenerationPresentationValidation") def metalFxOffscreenValidationBinary = file("${buildDir}/metal-tests/MetalFXOffscreenValidation") def metalFxOffscreenValidationOutput = file("${buildDir}/metal-validation/offscreen-current") +def metalFxPerformanceValidationBinary = file("${buildDir}/metal-tests/MetalFXPerformanceValidation") tasks.register("compileMetalMrtSmokeTest", Exec) { onlyIf { @@ -396,6 +397,34 @@ tasks.register("metalFxOffscreenValidation", Exec) { commandLine metalFxOffscreenValidationBinary.absolutePath, metalFxOffscreenValidationOutput.absolutePath } +tasks.register("compileMetalFxPerformanceValidation", Exec) { + onlyIf { org.gradle.internal.os.OperatingSystem.current().isMacOsX() } + workingDir project.projectDir + inputs.file("src/test/native/MetalFXPerformanceValidation.swift") + outputs.file(metalFxPerformanceValidationBinary) + doFirst { metalFxPerformanceValidationBinary.parentFile.mkdirs() } + commandLine "swiftc", + "-O", + "-parse-as-library", + "-target", "arm64-apple-macosx14.0", + "-framework", "Foundation", + "-framework", "Metal", + "-framework", "MetalFX", + "-o", metalFxPerformanceValidationBinary.absolutePath, + "src/test/native/MetalFXPerformanceValidation.swift" +} + +tasks.register("metalFxPerformanceValidation", Exec) { + group = "verification" + description = "Measures Temporal and FrameInterpolator GPU cost across production resolutions." + onlyIf { presentationValidationSkipReason() == null } + dependsOn "compileMetalFxPerformanceValidation" + doFirst { delete file("${buildDir}/metal-validation/performance-current") } + environment "MTL_SHADER_VALIDATION", "0" + commandLine metalFxPerformanceValidationBinary.absolutePath, + file("${buildDir}/metal-validation/performance-current").absolutePath +} + tasks.register("metalMrtBackendIntegrationTest", Test) { group = "verification" description = "Runs the macOS Java RenderPass -> FFM -> Swift indexed MRT GPU readback integration suite." @@ -418,6 +447,7 @@ tasks.named("check") { dependsOn "metalFrameGenerationLifecycleTest" dependsOn "metalMrtBackendIntegrationTest" dependsOn "metalFxOffscreenValidation" + dependsOn "metalFxPerformanceValidation" dependsOn "metalMrtSmokeTest" // Windowed CAMetalDisplayLink pacing/resize/shutdown acceptance. Requires // a WindowServer session; headless CI should exclude it with -x. diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index 1c11732cd..2d7f0b71b 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -100,7 +100,7 @@ The central invariants are: The pure lifecycle tests cover normal generated-to-real ordering, GUI suspend, resize, shutdown after enqueue, shutdown after generated submit, shutdown after real submit, command-buffer failure, stale display updates, duplicate callbacks -and idempotent release. The current native test reports 9 passed. +and idempotent release. The current native test reports 10 passed. ## CAMetalDisplayLink timing contract @@ -175,6 +175,50 @@ The task emits 217 current-run files under `build/metal-validation/offscreen-current`, including all requested texture planes, PNGs, raw readbacks and JSON. +## Resolution order and GPU budget + +Frame Generation uses a bounded scene-working resolution while keeping the +drawable and GUI at native backing resolution. At the 1708x960 QA size with +Temporal 67% and the default 1440-pixel Frame Generation output cap, the graph +is: + +```text +Minecraft 3D 964x542 + -> MetalFX Temporal 1440x808 + -> MTLFXFrameInterpolator 1440x808 + -> linear scene scale to 1708x960 drawable + -> premultiplied-alpha 1708x960 GUI overlay +``` + +The interpolator is linked to the active Temporal scaler through +`MTLFXFrameInterpolatorDescriptor.scaler`. Generated frames never enter the +Temporal history. Reversing the order would either pollute Temporal history +with synthetic frames or require running Temporal at the 120 Hz present rate. + +`metallum.metalfx.frameGenerationOutputWidth` controls the cap and defaults to +1440 (bounded to 640...3840). It does not lock the persisted mode, Temporal +percentage, reactive-mask or Frame Generation UI settings. Texture LOD bias is +computed from the actual 3D/display ratio, so the extra work-resolution cap does +not silently select softer mips. + +`metalFxPerformanceValidation` measures real GPU timestamps without a layer, +drawable, window or Computer Use. Apple M1 Pro results (30 measured iterations +after five warm-ups) are: + +| Input -> Temporal/FG output | Temporal avg / p95 | FrameInterpolator avg / p95 | +| --- | ---: | ---: | +| 858x482 -> 1280x720 | 0.89 / 1.56 ms | 2.83 / 2.84 ms | +| 964x542 -> 1440x808 | 0.86 / 1.05 ms | 3.49 / 3.52 ms | +| 1144x643 -> 1708x960 | 1.24 / 1.30 ms | 4.81 / 4.86 ms | +| 2026x1119 -> 3024x1670 | 3.80 / 3.80 ms | 14.29 / 14.31 ms | + +The 3024-wide interpolator alone consumes about 86% of a 16.67 ms source-frame +budget and cannot support 60 source -> 120 present with render or shader +headroom. At 1440, measured average Temporal plus interpolation is 4.35 ms; the +real scene-scale plus native-UI composition command buffer is about 0.24 ms, +leaving about 12.08 ms before the 60 Hz source deadline for Minecraft rendering +and shaders. This is a GPU budget, not proof of scanout cadence. + ## Real presentation validation `metalFrameGenerationPresentationValidation` creates an automated visible @@ -191,6 +235,7 @@ displayUpdateID targetTimestamp targetPresentationTimestamp CPU commit time +GPU start/end time and command-buffer duration GPU completion time drawable presentedTime drop/cancel/failure reason @@ -202,8 +247,11 @@ shut down in 0.0048 seconds. Three consecutive pre-clean repetitions also passed with bounded shutdown. Startup drawables whose presented timestamp was zero remained classified as failures. -The current artifact is -`build/metal-validation/presentation-current/timeline.json`. +Every run first writes `timeline-raw.json`, even when a cadence or presentation +gate fails. A passing run then writes `timeline.json`. The 120 Hz gate uses the +screen's nominal maximum refresh rather than the average of only the callbacks +the presenter happened to claim, so dropping every other update can no longer +misclassify the display as 60 Hz and skip the 55 source / 110 present floors. ## Production-gate follow-up (2026-07-27) @@ -235,9 +283,11 @@ presentation harness still passed 10 real / 9 generated presents with a Opening a screen or overlay suspends frame generation and cancels work through the lifecycle state machine. Closing it resets temporal/interpolator history. -Resize and world/history reset similarly invalidate source history. The GUI is -not independently interpolated; the presenter receives the pre-GUI scene and -the composed UI texture with the UI-composited contract. +Resize and world/history reset similarly invalidate source history. During +normal gameplay the presenter receives a Temporal-upscaled scene and a separate +native-resolution transparent GUI texture. The GUI is not given to the +interpolator; the presenter composites the same sharp overlay after both the +generated and real scene paths, avoiding alternating sharp/soft text. ## Present-mode policy diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java index 25c459d47..a2321040a 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java @@ -20,6 +20,8 @@ final class MetalFxConfig { static final String SCALE_PROPERTY = "metallum.metalfx.scale"; static final String REACTIVE_MASK_PROPERTY = "metallum.metalfx.reactiveMask"; static final String FRAME_GENERATION_PROPERTY = "metallum.metalfx.frameGeneration"; + static final String FRAME_GENERATION_OUTPUT_WIDTH_PROPERTY = + "metallum.metalfx.frameGenerationOutputWidth"; private static final String CONFIG_FILE = "metallum-metalfx.properties"; private static final String MODE_KEY = "mode"; @@ -69,6 +71,7 @@ static Scale fromPercent(final int percent) { final boolean debug; final boolean transparencyReactiveMask; final boolean frameGeneration; + final int frameGenerationOutputWidth; // Reactive-policy tuning (launch-argument knobs, not persisted). See // docs/cutout-shimmer-remediation-2026-07-27.md; 1.0 across the board // restores the pre-remediation full-suppression policy. @@ -86,6 +89,7 @@ private MetalFxConfig( final boolean debug, final boolean transparencyReactiveMask, final boolean frameGeneration, + final int frameGenerationOutputWidth, final float cutoutReactiveEdgeWeight, final float cutoutReactiveInteriorWeight, final float depthEdgeReactiveCap, @@ -99,6 +103,7 @@ private MetalFxConfig( this.debug = debug; this.transparencyReactiveMask = transparencyReactiveMask; this.frameGeneration = frameGeneration; + this.frameGenerationOutputWidth = frameGenerationOutputWidth; this.cutoutReactiveEdgeWeight = cutoutReactiveEdgeWeight; this.cutoutReactiveInteriorWeight = cutoutReactiveInteriorWeight; this.depthEdgeReactiveCap = depthEdgeReactiveCap; @@ -119,6 +124,9 @@ static MetalFxConfig load() { boolean frameGeneration = parseBoolean( System.getProperty(FRAME_GENERATION_PROPERTY), defaults.frameGeneration ); + int frameGenerationOutputWidth = parseBoundedInt( + System.getProperty(FRAME_GENERATION_OUTPUT_WIDTH_PROPERTY), 1440, 640, 3840 + ); float cutoutReactiveEdgeWeight = parseUnitFloat( System.getProperty("metallum.metalfx.cutoutReactiveEdgeWeight"), 0.35F ); @@ -142,6 +150,7 @@ static MetalFxConfig load() { ); return new MetalFxConfig( mode, scale, debug, transparencyReactiveMask, frameGeneration, + frameGenerationOutputWidth, cutoutReactiveEdgeWeight, cutoutReactiveInteriorWeight, depthEdgeReactiveCap, transparencyReactiveValue, skyFarPlaneMotion, disocclusionReactiveCap, mergeDepthDilation @@ -243,6 +252,37 @@ static int scaledDimension(final int displayDimension, final float scale) { return Math.max(1, scaled); } + static float frameGenerationOutputScale(final int displayWidth, final int maximumOutputWidth) { + if (displayWidth <= 0 || maximumOutputWidth <= 0 || displayWidth <= maximumOutputWidth) { + return 1.0F; + } + return maximumOutputWidth / (float) displayWidth; + } + + static float textureLodBias(final int renderWidth, final int displayWidth) { + if (renderWidth <= 0 || displayWidth <= 0 || renderWidth >= displayWidth) { + return 0.0F; + } + float scale = renderWidth / (float) displayWidth; + return (float) (Math.log(scale) / Math.log(2.0)) - 1.0F; + } + + private static int parseBoundedInt( + final String value, + final int fallback, + final int minimum, + final int maximum + ) { + if (value == null || value.isBlank()) { + return fallback; + } + try { + return Math.max(minimum, Math.min(maximum, Integer.parseInt(value.trim()))); + } catch (NumberFormatException ignored) { + return fallback; + } + } + static Mode parseMode(final String value, final Mode fallback) { if (value == null) return fallback; try { diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java index be5e2e54e..66f15f6bf 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -144,6 +144,8 @@ public final class MetalFxManager { private int displayHeight; private int renderWidth; private int renderHeight; + private int frameGenerationOutputWidth; + private int frameGenerationOutputHeight; private boolean sceneFrame; private boolean frameUsesUpscaledTarget; private boolean frameGenerationEnabled; @@ -280,10 +282,11 @@ && objectMotionProducerConnected() } if (this.effectiveMode != MetalFxConfig.Mode.OFF) { Metallum.LOGGER.info( - "MetalFX configured: requested={}, effective={}, scale={}, phases={}, motionPipelineV2={}, cutoutReactive={}, objectMotionProducer={}, frameGeneration={}, reactiveTuning=(edge={}, interior={}, depthCap={}, transparency={}, skyFarPlaneMotion={}, disocclusionCap={}, depthDilation={})", + "MetalFX configured: requested={}, effective={}, scale={}, phases={}, motionPipelineV2={}, cutoutReactive={}, objectMotionProducer={}, frameGeneration={}, frameGenerationOutputWidth={}, reactiveTuning=(edge={}, interior={}, depthCap={}, transparency={}, skyFarPlaneMotion={}, disocclusionCap={}, depthDilation={})", this.config.requestedMode, this.effectiveMode, this.config.scale, this.phaseCount, this.motionPipelineV2Available, this.cutoutReactivePipelineAvailable, objectMotionProducerConnected(), this.frameGenerationEnabled, + this.config.frameGenerationOutputWidth, this.config.cutoutReactiveEdgeWeight, this.config.cutoutReactiveInteriorWeight, this.config.depthEdgeReactiveCap, this.config.transparencyReactiveValue, this.config.skyFarPlaneMotion, this.config.disocclusionReactiveCap, @@ -323,7 +326,7 @@ public static int sceneHeight(final int displayHeight) { MetalFxManager manager = active; if (manager == null) return displayHeight; manager.displayHeight = displayHeight; - return manager.sceneHeightInternal(displayHeight); + return manager.sceneHeightInternal(displayHeight, manager.displayWidth); } public static int reportedWidth(final int fallback) { @@ -360,11 +363,7 @@ public static float shaderSampleLodBias() { || manager.runtimeDisabled) { return 0.0F; } - float scale = manager.config.scale; - if (!(scale > 0.0F) || scale >= 1.0F) { - return 0.0F; - } - return (float) (Math.log(scale) / Math.log(2.0)) - 1.0F; + return MetalFxConfig.textureLodBias(manager.renderWidth, manager.displayWidth); } public static Matrix4f prepareSceneProjection( @@ -639,17 +638,31 @@ static MetalFxConfig.Mode selectMode( }; } + private float frameGenerationOutputScale(final int width) { + return frameGenerationEnabled + ? MetalFxConfig.frameGenerationOutputScale(width, config.frameGenerationOutputWidth) + : 1.0F; + } + private int sceneWidthInternal(final int width) { return effectiveMode == MetalFxConfig.Mode.OFF || runtimeDisabled - ? width : MetalFxConfig.scaledDimension(width, config.scale); + ? width : MetalFxConfig.scaledDimension(width, config.scale * frameGenerationOutputScale(width)); } - private int sceneHeightInternal(final int height) { + private int sceneHeightInternal(final int height, final int width) { return effectiveMode == MetalFxConfig.Mode.OFF || runtimeDisabled - ? height : MetalFxConfig.scaledDimension(height, config.scale); + ? height : MetalFxConfig.scaledDimension( + height, + config.scale * frameGenerationOutputScale(Math.max(1, width)) + ); } private void beginFrameInternal() { + if (frameGenerationEnabled && (hasActiveGui() || immediatePresentMode)) { + suspendFrameGenerationInternal( + hasActiveGui() ? "a GUI screen or overlay is active" : "VSync is off" + ); + } if (frameGenerationSuspended && !runtimeDisabled && !hasActiveGui() && !immediatePresentMode) { frameGenerationSuspended = false; frameGenerationEnabled = true; @@ -675,8 +688,13 @@ private void captureEntityMotionInternal(final Entity entity, final EntityRender long objectId = uuid.getMostSignificantBits() ^ Long.rotateLeft(uuid.getLeastSignificantBits(), 1); MetalMotionStateStore.ObjectKey key = new MetalMotionStateStore.ObjectKey(objectId, generation); Matrix4f currentObject = MetalEntityObjectPose.compose(state); + // Extraction can also run from packet-side preparation outside the + // renderFrame transaction. It has no submission boundary and must not + // advance or clear motion history for the next rendered frame. + if (!motionStateStore.observeIfFrameOpen(key, currentObject)) { + return; + } Matrix4f previousObject = motionStateStore.previous(key); - motionStateStore.observe(key, currentObject); MetalEntityMotionCapture.attachState( state, new MetalEntityMotionCapture.Sample( @@ -786,7 +804,7 @@ private Matrix4f prepareSceneProjectionInternal( this.displayWidth = displayWidth; this.displayHeight = displayHeight; this.renderWidth = sceneWidthInternal(displayWidth); - this.renderHeight = sceneHeightInternal(displayHeight); + this.renderHeight = sceneHeightInternal(displayHeight, displayWidth); dimensionsChanged |= ensureAuxiliaryTextures(); if (dimensionsChanged) { resetHistoryInternal("display or render size changed"); @@ -1031,14 +1049,6 @@ private void beforeGuiInternal(final GameRenderer renderer) { false ); } - if (encoded && frameGenerationEnabled) { - // Keep the pre-composited full-resolution scene for the frame - // interpolator, then seed the GUI target with the same scene. - encoded = encoder.encodeTextureCopy(output, (MetalGpuTexture) uiTarget.getColorTexture(), false); - if (!encoded) { - disableFrameGenerationInternal("scene/UI composition copy failed"); - } - } historyTransactionEncoded = encoded && effectiveMode == MetalFxConfig.Mode.TEMPORAL; if (historyTransactionEncoded && depth != null) { captureValidationFrameIfRequested(color, depth, output); @@ -1073,8 +1083,11 @@ private void beforeGuiInternal(final GameRenderer renderer) { Metallum.LOGGER.warn("MetalFX encode failed; using fullscreen copy fallback for this frame"); } else if (config.debug && !loggedFirstSuccessfulFrame) { loggedFirstSuccessfulFrame = true; - Metallum.LOGGER.info("MetalFX encode succeeded: mode={}, input={}x{}, output={}x{}, reactiveMask={}", - effectiveMode, renderWidth, renderHeight, width, height, reactiveMaskPrepared); + Metallum.LOGGER.info("MetalFX encode succeeded: mode={}, input={}x{}, output={}x{}, display={}x{}, reactiveMask={}", + effectiveMode, renderWidth, renderHeight, + frameGenerationEnabled ? frameGenerationOutputWidth : width, + frameGenerationEnabled ? frameGenerationOutputHeight : height, + width, height, reactiveMaskPrepared); if (effectiveMode == MetalFxConfig.Mode.TEMPORAL) { Metallum.LOGGER.info( "MetalFX temporal state: jitterPixels=({}, {}), motionVectorScale=({}, {}), inputContent={}x{}, fieldOfView={}deg, depthReversed=true, motion=previousScreen-currentScreen", @@ -1084,7 +1097,17 @@ private void beforeGuiInternal(final GameRenderer renderer) { } } - RenderSystem.getDevice().createCommandEncoder().clearDepthTexture(uiTarget.getDepthTexture(), 0.0); + if (frameGenerationEnabled) { + // The presenter composites this native-resolution premultiplied UI + // overlay onto both the generated and real scene. Keeping the scene + // out of this texture lets interpolation run at its bounded work + // resolution without alternating GUI sharpness. + RenderSystem.getDevice().createCommandEncoder().clearColorAndDepthTextures( + uiTarget.getColorTexture(), UI_CLEAR, uiTarget.getDepthTexture(), 0.0 + ); + } else { + RenderSystem.getDevice().createCommandEncoder().clearDepthTexture(uiTarget.getDepthTexture(), 0.0); + } this.frameUsesUpscaledTarget = true; if (historyTransactionEncoded) { Matrix4f submittedViewProjection = new Matrix4f(this.currentViewProjection); @@ -2178,13 +2201,22 @@ private static MetalGpuTexture colorTexture(@Nullable final ResourceHandle - sceneOutputTarget = new TextureTarget("MetalFX Scene Output", width, height, false, GpuFormat.RGBA8_UNORM) + sceneOutputTarget = new TextureTarget( + "MetalFX FrameGen Scene", + targetFrameGenerationOutputWidth, + targetFrameGenerationOutputHeight, + false, + GpuFormat.RGBA8_UNORM + ) ); dimensionsChanged = true; } diff --git a/src/main/java/com/metallum/client/metal/render/MetalMotionStateStore.java b/src/main/java/com/metallum/client/metal/render/MetalMotionStateStore.java index 36663002e..6816c7dc4 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalMotionStateStore.java +++ b/src/main/java/com/metallum/client/metal/render/MetalMotionStateStore.java @@ -37,10 +37,19 @@ void observe(final ObjectKey key, final Matrix4fc currentTransform) { if (!frameOpen) { throw new IllegalStateException("Motion state observed outside a frame transaction"); } + observeValidated(key, currentTransform); + } + + boolean observeIfFrameOpen(final ObjectKey key, final Matrix4fc currentTransform) { + return frameOpen && observeValidated(key, currentTransform); + } + + private boolean observeValidated(final ObjectKey key, final Matrix4fc currentTransform) { if (key == null || currentTransform == null || !MetalFxMath.isFinite(currentTransform)) { - return; + return false; } pending.put(key, new Matrix4f(currentTransform)); + return true; } @Nullable diff --git a/src/main/native/MetalFrameGenerationLifecycle.swift b/src/main/native/MetalFrameGenerationLifecycle.swift index 4df5a305a..c28355e99 100644 --- a/src/main/native/MetalFrameGenerationLifecycle.swift +++ b/src/main/native/MetalFrameGenerationLifecycle.swift @@ -198,7 +198,16 @@ struct MetalFrameGenerationLifecycle { } return terminalActions() } + // The present command buffer has finished reading the source slot + // and writing the CAMetalDrawable, so the slot is safe to reuse. + // WindowServer may report the actual scanout several refreshes + // later in windowed mode; retaining ownership until that callback + // serializes this latency into the game's source-frame rate. phase = .realPresentPending + terminalPhase = .realPresentPending + ownershipReleased = true + phase = .released + return [.releaseOwnership] } return [] } diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 17b09e2d1..15d5f91b5 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -227,6 +227,8 @@ struct MetalFrameGenerationDiagnosticSnapshot { let targetTimestamp: CFTimeInterval let targetPresentationTimestamp: CFTimeInterval let cpuCommitTime: CFTimeInterval + let gpuStartTime: CFTimeInterval + let gpuEndTime: CFTimeInterval let gpuCompletionTime: CFTimeInterval let presentedTime: CFTimeInterval let outcome: String @@ -343,11 +345,12 @@ final class Metal4PresentPath { destination: MTLTexture, pipeline: MTLRenderPipelineState, sampler: MTLSamplerState, + loadAction: MTLLoadAction = .dontCare, label: String ) -> Bool { let descriptor = MTL4RenderPassDescriptor() descriptor.colorAttachments[0].texture = destination - descriptor.colorAttachments[0].loadAction = .dontCare + descriptor.colorAttachments[0].loadAction = loadAction descriptor.colorAttachments[0].storeAction = .store // MTL4RenderPassDescriptor carries no attachment size implicitly. descriptor.renderTargetWidth = destination.width @@ -399,13 +402,15 @@ final class Metal4PresentPath { drawable: CAMetalDrawable, readyEvent: MTLSharedEvent, eventValue: UInt64, - onCompleted: @escaping (Error?) -> Void + onCompleted: @escaping (Error?, CFTimeInterval, CFTimeInterval) -> Void ) { endRecording() let options = MTL4CommitOptions() // MTL4CommandBufferFeedback has no status, only error: succeeded is // error == nil. - options.addFeedbackHandler { feedback in onCompleted(feedback.error) } + options.addFeedbackHandler { + feedback in onCompleted(feedback.error, feedback.gpuStartTime, feedback.gpuEndTime) + } queue.waitForEvent(readyEvent, value: eventValue) queue.waitForDrawable(drawable) queue.commit([commandBuffer], options: options) @@ -472,6 +477,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate let targetTimestamp: CFTimeInterval let targetPresentationTimestamp: CFTimeInterval var cpuCommitTime: CFTimeInterval + var gpuStartTime: CFTimeInterval + var gpuEndTime: CFTimeInterval var gpuCompletionTime: CFTimeInterval var presentedTime: CFTimeInterval var outcome: String @@ -479,16 +486,17 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private struct TextureSet { let scene: [MTLTexture] - let composed: [MTLTexture] + let uiOverlay: [MTLTexture] let depth: [MTLTexture] let motion: [MTLTexture] let interpolation: [MTLTexture] } private static let bufferCount = 3 - // Source frames remain pinned until the real drawable reports its presented - // boundary. Keeping one source frame in flight also prevents a later frame - // from overtaking the real/interpolated pair in WindowServer. + // Keep one source frame's GPU work in flight. Ownership is released when + // the real present command buffer completes: at that point the drawable is + // fully populated and the source slot is reusable even if WindowServer's + // presented callback arrives several refreshes later. private static let maxOutstandingFrames = 1 private static let diagnosticCapacity = 256 private static let presentationCallbackTimeout: CFTimeInterval = 0.25 @@ -500,6 +508,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private let readyEvent: MTLSharedEvent private var frameInterpolator: any MTLFXFrameInterpolator private var copyPipeline: MTLRenderPipelineState + private var overlayPipeline: MTLRenderPipelineState private var copySampler: MTLSamplerState private var copyFormat: MTLPixelFormat // Metal 4 present path (spec M4), non-nil only when metallum.opt.metal4Present @@ -513,13 +522,15 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private var metal4Interpolator: (any MTL4FXFrameInterpolator)? private var sceneBuffers: [MTLTexture] = [] - private var composedBuffers: [MTLTexture] = [] + private var uiOverlayBuffers: [MTLTexture] = [] private var depthBuffers: [MTLTexture] = [] private var motionBuffers: [MTLTexture] = [] private var interpolationOutputs: [MTLTexture] = [] private var outputWidth: Int private var outputHeight: Int + private var uiWidth: Int + private var uiHeight: Int private var outputFormat: MTLPixelFormat private var depthFormat: MTLPixelFormat private var motionFormat: MTLPixelFormat @@ -566,6 +577,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate guard let presentQueue = device.makeCommandQueue(), let readyEvent = device.makeSharedEvent(), let copyPipeline = buildPresentPipeline(device: device, colorFormat: layer.pixelFormat), + let overlayPipeline = buildOverlayPipeline(device: device, colorFormat: layer.pixelFormat), let copySampler = buildPresentSampler(device: device, filter: .linear), let frameInterpolator = Self.makeFrameInterpolator( device: device, @@ -583,14 +595,21 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate self.readyEvent = readyEvent self.frameInterpolator = frameInterpolator self.copyPipeline = copyPipeline + self.overlayPipeline = overlayPipeline self.copySampler = copySampler self.copyFormat = layer.pixelFormat self.outputWidth = sceneColor.width self.outputHeight = sceneColor.height + self.uiWidth = uiColor.width + self.uiHeight = uiColor.height self.outputFormat = sceneColor.pixelFormat self.depthFormat = depth.pixelFormat self.motionFormat = motion.pixelFormat - layer.maximumDrawableCount = 3 + // A two-drawable pool asks WindowServer for the lowest possible + // compositing latency. With three drawables, a windowed 120 Hz display + // can report a four-refresh presentation horizon and continuously + // supersede every other submitted drawable before scanout. + layer.maximumDrawableCount = 2 // A hidden or minimized window may not recycle drawables promptly. // Let the present thread time out and fall back to the rendered frame // instead of blocking shutdown or the next resize forever. @@ -629,6 +648,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate guard rebuildTextures( outputWidth: sceneColor.width, outputHeight: sceneColor.height, + uiWidth: uiColor.width, + uiHeight: uiColor.height, outputFormat: sceneColor.pixelFormat, depthFormat: depth.pixelFormat, motionFormat: motion.pixelFormat, @@ -665,7 +686,6 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate descriptor.outputTextureFormat = sceneColor.pixelFormat descriptor.depthTextureFormat = depth.pixelFormat descriptor.motionTextureFormat = motion.pixelFormat - descriptor.uiTextureFormat = uiColor.pixelFormat descriptor.inputWidth = depth.width descriptor.inputHeight = depth.height descriptor.outputWidth = sceneColor.width @@ -708,7 +728,6 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate descriptor.outputTextureFormat = sceneColor.pixelFormat descriptor.depthTextureFormat = depth.pixelFormat descriptor.motionTextureFormat = motion.pixelFormat - descriptor.uiTextureFormat = uiColor.pixelFormat descriptor.inputWidth = depth.width descriptor.inputHeight = depth.height descriptor.outputWidth = sceneColor.width @@ -749,6 +768,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private func makeTextureSet( outputWidth: Int, outputHeight: Int, + uiWidth: Int, + uiHeight: Int, outputFormat: MTLPixelFormat, depthFormat: MTLPixelFormat, motionFormat: MTLPixelFormat, @@ -757,7 +778,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate motionWidth: Int, motionHeight: Int ) -> TextureSet? { - guard outputWidth > 0, outputHeight > 0 else { + guard outputWidth > 0, outputHeight > 0, uiWidth > 0, uiHeight > 0 else { return nil } @@ -777,12 +798,12 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate height: outputHeight, usage: colorUsage, label: "Frame Generation Scene \(index)" - ), let composed = makeTexture( + ), let uiOverlay = makeTexture( pixelFormat: outputFormat, - width: outputWidth, - height: outputHeight, + width: uiWidth, + height: uiHeight, usage: colorUsage, - label: "Frame Generation UI \(index)" + label: "Frame Generation UI Overlay \(index)" ), let depth = makeTexture( pixelFormat: depthFormat, width: depthWidth, @@ -799,7 +820,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate return nil } newScene.append(scene) - newComposed.append(composed) + newComposed.append(uiOverlay) newDepth.append(depth) newMotion.append(motion) guard let interpolation = makeTexture( @@ -816,7 +837,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate return TextureSet( scene: newScene, - composed: newComposed, + uiOverlay: newComposed, depth: newDepth, motion: newMotion, interpolation: newInterpolation @@ -827,17 +848,21 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate _ textureSet: TextureSet, outputWidth: Int, outputHeight: Int, + uiWidth: Int, + uiHeight: Int, outputFormat: MTLPixelFormat, depthFormat: MTLPixelFormat, motionFormat: MTLPixelFormat ) { self.outputWidth = outputWidth self.outputHeight = outputHeight + self.uiWidth = uiWidth + self.uiHeight = uiHeight self.outputFormat = outputFormat self.depthFormat = depthFormat self.motionFormat = motionFormat self.sceneBuffers = textureSet.scene - self.composedBuffers = textureSet.composed + self.uiOverlayBuffers = textureSet.uiOverlay self.depthBuffers = textureSet.depth self.motionBuffers = textureSet.motion self.interpolationOutputs = textureSet.interpolation @@ -847,7 +872,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate // residency automatically. metal4Path?.adopt( textures: textureSet.scene - + textureSet.composed + + textureSet.uiOverlay + textureSet.depth + textureSet.motion + textureSet.interpolation @@ -857,6 +882,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private func rebuildTextures( outputWidth: Int, outputHeight: Int, + uiWidth: Int, + uiHeight: Int, outputFormat: MTLPixelFormat, depthFormat: MTLPixelFormat, motionFormat: MTLPixelFormat, @@ -868,6 +895,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate guard let textureSet = makeTextureSet( outputWidth: outputWidth, outputHeight: outputHeight, + uiWidth: uiWidth, + uiHeight: uiHeight, outputFormat: outputFormat, depthFormat: depthFormat, motionFormat: motionFormat, @@ -882,6 +911,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate textureSet, outputWidth: outputWidth, outputHeight: outputHeight, + uiWidth: uiWidth, + uiHeight: uiHeight, outputFormat: outputFormat, depthFormat: depthFormat, motionFormat: motionFormat @@ -892,6 +923,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private func resizeResources( outputWidth: Int, outputHeight: Int, + uiWidth: Int, + uiHeight: Int, outputFormat: MTLPixelFormat, depth: MTLTexture, motion: MTLTexture @@ -900,6 +933,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate guard let textureSet = makeTextureSet( outputWidth: outputWidth, outputHeight: outputHeight, + uiWidth: uiWidth, + uiHeight: uiHeight, outputFormat: outputFormat, depthFormat: depth.pixelFormat, motionFormat: motion.pixelFormat, @@ -910,16 +945,19 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate ), let newInterpolator = Self.makeFrameInterpolator( device: device, sceneColor: textureSet.scene[0], - uiColor: textureSet.composed[0], + uiColor: textureSet.uiOverlay[0], depth: textureSet.depth[0], motion: textureSet.motion[0] - ), let newCopyPipeline = buildPresentPipeline(device: device, colorFormat: layer.pixelFormat) else { + ), let newCopyPipeline = buildPresentPipeline(device: device, colorFormat: layer.pixelFormat), + let newOverlayPipeline = buildOverlayPipeline(device: device, colorFormat: layer.pixelFormat) else { return false } installTextureSet( textureSet, outputWidth: outputWidth, outputHeight: outputHeight, + uiWidth: uiWidth, + uiHeight: uiHeight, outputFormat: outputFormat, depthFormat: depth.pixelFormat, motionFormat: motion.pixelFormat @@ -934,7 +972,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate if let rebuilt = Self.makeMetal4FrameInterpolator( device: device, sceneColor: textureSet.scene[0], - uiColor: textureSet.composed[0], + uiColor: textureSet.uiOverlay[0], depth: textureSet.depth[0], motion: textureSet.motion[0] ) { @@ -946,6 +984,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } } self.copyPipeline = newCopyPipeline + self.overlayPipeline = newOverlayPipeline self.copyFormat = layer.pixelFormat self.nextBufferIndex = 0 self.lastPresentedIndex = nil @@ -972,14 +1011,15 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate globalFence: MTLFence? ) -> Int32 { guard sceneColor.width > 0, sceneColor.height > 0, + uiColor.width > 0, uiColor.height > 0, depth.width > 0, depth.height > 0, - sceneColor.width == uiColor.width, sceneColor.height == uiColor.height, sceneColor.pixelFormat == uiColor.pixelFormat, depth.width == motion.width, depth.height == motion.height else { return 0 } if sceneColor.width != outputWidth || sceneColor.height != outputHeight + || uiColor.width != uiWidth || uiColor.height != uiHeight || sceneColor.pixelFormat != outputFormat || depth.pixelFormat != depthFormat || motion.pixelFormat != motionFormat || depthBuffers.first?.width != depth.width || depthBuffers.first?.height != depth.height @@ -988,6 +1028,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate guard resizeResources( outputWidth: sceneColor.width, outputHeight: sceneColor.height, + uiWidth: uiColor.width, + uiHeight: uiColor.height, outputFormat: sceneColor.pixelFormat, depth: depth, motion: motion @@ -1046,7 +1088,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate from: uiColor, sourceSlice: 0, sourceLevel: 0, - to: composedBuffers[index], + to: uiOverlayBuffers[index], destinationSlice: 0, destinationLevel: 0, sliceCount: 1, @@ -1127,7 +1169,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate error: Error? ) { condition.lock() - guard currentFrame?.eventValue == eventValue, var lifecycle = currentLifecycle else { + guard let frame = currentFrame, frame.eventValue == eventValue, + var lifecycle = currentLifecycle else { condition.unlock() return } @@ -1155,10 +1198,17 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } } - private func encodeCopy(commandBuffer: MTLCommandBuffer, source: MTLTexture, destination: MTLTexture, label: String) -> Bool { + private func encodeCopy( + commandBuffer: MTLCommandBuffer, + source: MTLTexture, + destination: MTLTexture, + pipeline: MTLRenderPipelineState? = nil, + loadAction: MTLLoadAction = .dontCare, + label: String + ) -> Bool { let descriptor = MTLRenderPassDescriptor() descriptor.colorAttachments[0].texture = destination - descriptor.colorAttachments[0].loadAction = .dontCare + descriptor.colorAttachments[0].loadAction = loadAction descriptor.colorAttachments[0].storeAction = .store guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else { return false @@ -1172,7 +1222,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate znear: 0.0, zfar: 1.0 )) - encoder.setRenderPipelineState(copyPipeline) + encoder.setRenderPipelineState(pipeline ?? copyPipeline) encoder.setFragmentTexture(source, index: 0) encoder.setFragmentSamplerState(copySampler, index: 0) encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) @@ -1218,6 +1268,11 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate /// `allowsNextDrawableTimeout` off — the presenter would then block forever /// on a hidden or minimized window — and could drop vsync underneath a /// display link that only ever schedules on the refresh boundary. + /// + /// `maximumDrawableCount` is intentionally absent. QuartzCore forbids + /// changing it after a CAMetalDisplayLink has attached to the layer and + /// throws CAMetalLayerInvalidOperation during a live resize. The presenter + /// sets the drawable count once, before installing its display link. private func applyLayerPolicyIfNeeded() { condition.lock() let refresh = pendingLayerPolicyRefresh @@ -1226,7 +1281,6 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate guard refresh else { return } - layer.maximumDrawableCount = 3 layer.allowsNextDrawableTimeout = true layer.displaySyncEnabled = true } @@ -1366,9 +1420,9 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate frameInterpolator.prevColorTexture = sceneBuffers[work.previousIndex] frameInterpolator.depthTexture = depthBuffers[frame.index] frameInterpolator.motionTexture = motionBuffers[frame.index] - frameInterpolator.uiTexture = composedBuffers[frame.index] + frameInterpolator.uiTexture = nil frameInterpolator.outputTexture = interpolationOutputs[frame.index] - frameInterpolator.isUITextureComposited = true + frameInterpolator.isUITextureComposited = false frameInterpolator.jitterOffsetX = frame.jitterX frameInterpolator.jitterOffsetY = frame.jitterY frameInterpolator.motionVectorScaleX = Float(frame.inputWidth) * 0.5 @@ -1393,7 +1447,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } else { guard encodeCopy( commandBuffer: commandBuffer, - source: composedBuffers[frame.index], + source: sceneBuffers[frame.index], destination: work.update.drawable.texture, label: "Frame Generation Rendered Copy" ) else { @@ -1401,6 +1455,17 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate return } } + guard encodeCopy( + commandBuffer: commandBuffer, + source: uiOverlayBuffers[frame.index], + destination: work.update.drawable.texture, + pipeline: overlayPipeline, + loadAction: .load, + label: "Frame Generation Native UI Overlay" + ) else { + failPresentationBeforeSubmission(work, reason: "native UI overlay encoder unavailable") + return + } let commitTime = CACurrentMediaTime() guard commitTime <= work.update.targetTimestamp else { @@ -1434,7 +1499,9 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate step: work.step, displayUpdateID: updateID, succeeded: completed.status == .completed, - error: completed.error + error: completed.error, + gpuStartTime: completed.gpuStartTime, + gpuEndTime: completed.gpuEndTime ) } @@ -1500,9 +1567,9 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate interpolator.prevColorTexture = sceneBuffers[work.previousIndex] interpolator.depthTexture = depthBuffers[frame.index] interpolator.motionTexture = motionBuffers[frame.index] - interpolator.uiTexture = composedBuffers[frame.index] + interpolator.uiTexture = nil interpolator.outputTexture = interpolationOutputs[frame.index] - interpolator.isUITextureComposited = true + interpolator.isUITextureComposited = false interpolator.jitterOffsetX = frame.jitterX interpolator.jitterOffsetY = frame.jitterY interpolator.motionVectorScaleX = Float(frame.inputWidth) * 0.5 @@ -1530,7 +1597,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } else { guard path.encodeCopy( commandBuffer: commandBuffer, - source: composedBuffers[frame.index], + source: sceneBuffers[frame.index], destination: work.update.drawable.texture, pipeline: copyPipeline, sampler: copySampler, @@ -1541,6 +1608,19 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate return } } + guard path.encodeCopy( + commandBuffer: commandBuffer, + source: uiOverlayBuffers[frame.index], + destination: work.update.drawable.texture, + pipeline: overlayPipeline, + sampler: copySampler, + loadAction: .load, + label: "Frame Generation Native UI Overlay" + ) else { + path.abandonFrame() + failPresentationBeforeSubmission(work, reason: "native UI overlay encoder unavailable") + return + } let commitTime = CACurrentMediaTime() guard commitTime <= work.update.targetTimestamp else { @@ -1607,7 +1687,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate // makes this pilot possible without touching the main queue at all. The // wait is issued inside submit(), past every path that can still abandon // the frame — see its documentation for why that placement is load-bearing. - path.submit(drawable: drawable, readyEvent: readyEvent, eventValue: eventValue) { [weak self] error in + path.submit(drawable: drawable, readyEvent: readyEvent, eventValue: eventValue) { + [weak self] error, gpuStartTime, gpuEndTime in // MTL4CommandBufferFeedback carries no status, so error == nil is the // only success signal. Routing into the same handler as Metal 3 keeps // the failure path — which advances readyEvent so the present thread @@ -1617,7 +1698,9 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate step: work.step, displayUpdateID: updateID, succeeded: error == nil, - error: error + error: error, + gpuStartTime: gpuStartTime, + gpuEndTime: gpuEndTime ) } } @@ -1648,17 +1731,22 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate step: MetalFrameGenerationPresentationStep, displayUpdateID: UInt64, succeeded: Bool, - error: Error? + error: Error?, + gpuStartTime: CFTimeInterval, + gpuEndTime: CFTimeInterval ) { let completionTime = CACurrentMediaTime() condition.lock() updateDiagnosticLocked(displayUpdateID: displayUpdateID) { diagnostic in + diagnostic.gpuStartTime = gpuStartTime + diagnostic.gpuEndTime = gpuEndTime diagnostic.gpuCompletionTime = completionTime if !succeeded { diagnostic.outcome = "failed:gpu-command-buffer" } } - guard currentFrame?.eventValue == eventValue, var lifecycle = currentLifecycle else { + guard let frame = currentFrame, frame.eventValue == eventValue, + var lifecycle = currentLifecycle else { condition.unlock() return } @@ -1670,6 +1758,18 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate ) if step == .generated { interpolatorEncodeHistoryValid = succeeded && !lifecycle.cancellationRequested + } else if succeeded && !lifecycle.cancellationRequested { + // The present queue is serial and the real drawable has consumed + // this slot. Use it as interpolation history immediately instead + // of stalling the render thread on WindowServer scanout latency. + lastPresentedIndex = frame.index + lastPresentedTimestamp = frame.timestamp + displayHistoryValid = true + realPresentationTimeoutAt = nil + } else { + displayHistoryValid = false + lastPresentedIndex = nil + lastPresentedTimestamp = nil } currentLifecycle = lifecycle applyLifecycleActionsLocked(actions, eventValue: eventValue) @@ -1691,12 +1791,22 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate presentedTime: CFTimeInterval ) { condition.lock() + let actuallyPresented = presentedTime.isFinite && presentedTime > 0.0 updateDiagnosticLocked(displayUpdateID: displayUpdateID) { diagnostic in diagnostic.presentedTime = presentedTime - diagnostic.outcome = presentedTime.isFinite && presentedTime > 0.0 + diagnostic.outcome = actuallyPresented ? "presented" : "failed:not-presented" } + if !actuallyPresented { + if step == .generated { + interpolatorEncodeHistoryValid = false + } else { + displayHistoryValid = false + lastPresentedIndex = nil + lastPresentedTimestamp = nil + } + } guard let frame = currentFrame, frame.eventValue == eventValue, var lifecycle = currentLifecycle else { condition.unlock() @@ -1829,6 +1939,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate targetTimestamp: update.targetTimestamp, targetPresentationTimestamp: update.targetPresentationTimestamp, cpuCommitTime: cpuCommitTime, + gpuStartTime: 0.0, + gpuEndTime: 0.0, gpuCompletionTime: 0.0, presentedTime: 0.0, outcome: outcome @@ -1856,13 +1968,15 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } for diagnostic in snapshot { NSLog( - "[Metallum] MetalFX timeline source=%llu kind=%@ update=%llu target=%.6f presentationTarget=%.6f commit=%.6f gpu=%.6f presented=%.6f outcome=%@", + "[Metallum] MetalFX timeline source=%llu kind=%@ update=%llu target=%.6f presentationTarget=%.6f commit=%.6f gpuStart=%.6f gpuEnd=%.6f gpuComplete=%.6f presented=%.6f outcome=%@", diagnostic.sourceFrameID, diagnostic.frameKind, diagnostic.displayUpdateID, diagnostic.targetTimestamp, diagnostic.targetPresentationTimestamp, diagnostic.cpuCommitTime, + diagnostic.gpuStartTime, + diagnostic.gpuEndTime, diagnostic.gpuCompletionTime, diagnostic.presentedTime, diagnostic.outcome @@ -1880,6 +1994,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate targetTimestamp: $0.targetTimestamp, targetPresentationTimestamp: $0.targetPresentationTimestamp, cpuCommitTime: $0.cpuCommitTime, + gpuStartTime: $0.gpuStartTime, + gpuEndTime: $0.gpuEndTime, gpuCompletionTime: $0.gpuCompletionTime, presentedTime: $0.presentedTime, outcome: $0.outcome @@ -2203,6 +2319,38 @@ private func buildPresentPipeline( } } +private func buildOverlayPipeline( + device: MTLDevice, + colorFormat: MTLPixelFormat +) -> MTLRenderPipelineState? { + do { + let library = try device.makeLibrary(source: presentMslSource(), options: nil) + guard let vertexFunction = library.makeFunction(name: "metallum_present_vs"), + let fragmentFunction = library.makeFunction(name: "metallum_present_fs") else { + return nil + } + let descriptor = MTLRenderPipelineDescriptor() + descriptor.vertexFunction = vertexFunction + descriptor.fragmentFunction = fragmentFunction + let attachment = descriptor.colorAttachments[0]! + attachment.pixelFormat = colorFormat + attachment.isBlendingEnabled = true + // Minecraft's GUI is rendered onto a transparent target first, so its + // stored RGB is premultiplied by alpha. Preserve native-resolution edge + // coverage when compositing it over the upscaled scene. + attachment.rgbBlendOperation = .add + attachment.sourceRGBBlendFactor = .one + attachment.destinationRGBBlendFactor = .oneMinusSourceAlpha + attachment.alphaBlendOperation = .add + attachment.sourceAlphaBlendFactor = .one + attachment.destinationAlphaBlendFactor = .oneMinusSourceAlpha + return try device.makeRenderPipelineState(descriptor: descriptor) + } catch { + NSLog("[metallum] Failed to create native UI overlay pipeline: %@", String(describing: error)) + return nil + } +} + private func buildPresentSampler(device: MTLDevice, filter: MTLSamplerMinMagFilter) -> MTLSamplerState? { let descriptor = MTLSamplerDescriptor() descriptor.minFilter = filter diff --git a/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java b/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java index 81c5f7e80..15e3b8126 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java @@ -317,6 +317,26 @@ void previousStateAdvancesOnlyAfterSuccessfulFrameCommit() { assertEquals(1.0F, store.previous(key).m30(), 1.0E-6F); } + @Test + void packetSideObservationOutsideFrameIsSkippedWithoutPollutingHistory() { + MetalMotionStateStore store = new MetalMotionStateStore(); + MetalMotionStateStore.ObjectKey key = new MetalMotionStateStore.ObjectKey(9L, 1L); + Matrix4f submitted = new Matrix4f().translate(1.0F, 0.0F, 0.0F); + Matrix4f packetSide = new Matrix4f().translate(99.0F, 0.0F, 0.0F); + + store.beginFrame(); + assertTrue(store.observeIfFrameOpen(key, submitted)); + store.commitSubmittedFrame(); + + assertFalse(store.observeIfFrameOpen(key, packetSide)); + assertEquals(1.0F, store.previous(key).m30(), 1.0E-6F); + + store.beginFrame(); + assertEquals(1.0F, store.previous(key).m30(), 1.0E-6F); + store.discardFrame(); + assertEquals(1.0F, store.previous(key).m30(), 1.0E-6F); + } + @Test void cameraJitterDoesNotBecomeMotion() { Matrix4f unjittered = new Matrix4f(); @@ -354,6 +374,13 @@ void scaleRulesKeepNativeResolutionExact() { assertEquals(8, MetalFxConfig.phaseCount(1.0F)); assertEquals(18, MetalFxConfig.phaseCount(0.67F)); assertEquals(32, MetalFxConfig.phaseCount(0.5F)); + float frameGenerationScale = MetalFxConfig.frameGenerationOutputScale(1708, 1440); + assertEquals(1440, MetalFxConfig.scaledDimension(1708, frameGenerationScale)); + assertEquals(808, MetalFxConfig.scaledDimension(960, frameGenerationScale)); + assertEquals(964, MetalFxConfig.scaledDimension(1708, 0.67F * frameGenerationScale)); + assertEquals(542, MetalFxConfig.scaledDimension(960, 0.67F * frameGenerationScale)); + assertEquals(0.0F, MetalFxConfig.textureLodBias(1708, 1708), 1.0E-6F); + assertEquals(-1.825F, MetalFxConfig.textureLodBias(964, 1708), 1.0E-3F); } @Test diff --git a/src/test/native/MetalFXPerformanceValidation.swift b/src/test/native/MetalFXPerformanceValidation.swift new file mode 100644 index 000000000..abb74325d --- /dev/null +++ b/src/test/native/MetalFXPerformanceValidation.swift @@ -0,0 +1,338 @@ +import Foundation +import Metal +import MetalFX + +private enum PerformanceFailure: Error, CustomStringConvertible { + case message(String) + + var description: String { + switch self { + case .message(let message): return message + } + } +} + +private struct PerformanceCase { + let name: String + let inputWidth: Int + let inputHeight: Int + let outputWidth: Int + let outputHeight: Int +} + +@available(macOS 26.0, *) +private final class PerformanceRunner { + private let device: MTLDevice + private let queue: MTLCommandQueue + private let outputDirectory: URL + private let warmupCount = 5 + private let measuredCount = 30 + + init(outputDirectory: URL) throws { + guard let device = MTLCreateSystemDefaultDevice(), + let queue = device.makeCommandQueue() else { + throw PerformanceFailure.message("Metal device or command queue unavailable") + } + self.device = device + self.queue = queue + self.outputDirectory = outputDirectory + try FileManager.default.createDirectory( + at: outputDirectory, + withIntermediateDirectories: true + ) + } + + private func makeTexture( + format: MTLPixelFormat, + width: Int, + height: Int, + usage: MTLTextureUsage, + label: String + ) throws -> MTLTexture { + let descriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: format, + width: width, + height: height, + mipmapped: false + ) + descriptor.storageMode = .private + descriptor.usage = usage + guard let texture = device.makeTexture(descriptor: descriptor) else { + throw PerformanceFailure.message("Could not allocate \(label)") + } + texture.label = label + return texture + } + + private func clearColor(_ texture: MTLTexture, color: MTLClearColor) throws { + guard let commandBuffer = queue.makeCommandBuffer() else { + throw PerformanceFailure.message("Could not create clear command buffer") + } + let pass = MTLRenderPassDescriptor() + pass.colorAttachments[0].texture = texture + pass.colorAttachments[0].loadAction = .clear + pass.colorAttachments[0].storeAction = .store + pass.colorAttachments[0].clearColor = color + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: pass) else { + throw PerformanceFailure.message("Could not create color clear encoder") + } + encoder.endEncoding() + try commitAndWait(commandBuffer, label: "clear \(texture.label ?? "color")") + } + + private func clearDepth(_ texture: MTLTexture) throws { + guard let commandBuffer = queue.makeCommandBuffer() else { + throw PerformanceFailure.message("Could not create depth clear command buffer") + } + let pass = MTLRenderPassDescriptor() + pass.depthAttachment.texture = texture + pass.depthAttachment.loadAction = .clear + pass.depthAttachment.storeAction = .store + pass.depthAttachment.clearDepth = 0.75 + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: pass) else { + throw PerformanceFailure.message("Could not create depth clear encoder") + } + encoder.endEncoding() + try commitAndWait(commandBuffer, label: "clear depth") + } + + private func commitAndWait(_ commandBuffer: MTLCommandBuffer, label: String) throws { + commandBuffer.label = label + commandBuffer.commit() + commandBuffer.waitUntilCompleted() + guard commandBuffer.status == .completed else { + throw PerformanceFailure.message( + "\(label) failed: \(String(describing: commandBuffer.error))" + ) + } + } + + private func measure( + label: String, + encode: (MTLCommandBuffer, Int) -> Void + ) throws -> [Double] { + var samples: [Double] = [] + for index in 0..<(warmupCount + measuredCount) { + guard let commandBuffer = queue.makeCommandBuffer() else { + throw PerformanceFailure.message("Could not create \(label) command buffer") + } + encode(commandBuffer, index) + try commitAndWait(commandBuffer, label: "\(label) \(index)") + guard commandBuffer.gpuEndTime > commandBuffer.gpuStartTime else { + throw PerformanceFailure.message("\(label) returned invalid GPU timestamps") + } + if index >= warmupCount { + samples.append((commandBuffer.gpuEndTime - commandBuffer.gpuStartTime) * 1_000.0) + } + } + return samples + } + + private func statistics(_ samples: [Double]) -> [String: Any] { + let ordered = samples.sorted() + let average = ordered.reduce(0.0, +) / Double(max(ordered.count, 1)) + let p95Index = Int((Double(max(ordered.count - 1, 0)) * 0.95).rounded(.up)) + let p95 = ordered.isEmpty ? 0.0 : ordered[min(p95Index, ordered.count - 1)] + return [ + "sampleCount": ordered.count, + "averageMilliseconds": average, + "p95Milliseconds": p95, + "minimumMilliseconds": ordered.first ?? 0.0, + "maximumMilliseconds": ordered.last ?? 0.0, + "p95MarginTo8_33Milliseconds": (1_000.0 / 120.0) - p95, + "p95ShareOf16_67MillisecondSourceBudget": p95 / (1_000.0 / 60.0) + ] + } + + private func runCase(_ item: PerformanceCase) throws -> [String: Any] { + let colorFormat = MTLPixelFormat.bgra8Unorm + let depthFormat = MTLPixelFormat.depth32Float + let motionFormat = MTLPixelFormat.rg16Float + + let temporalDescriptor = MTLFXTemporalScalerDescriptor() + temporalDescriptor.colorTextureFormat = colorFormat + temporalDescriptor.depthTextureFormat = depthFormat + temporalDescriptor.motionTextureFormat = motionFormat + temporalDescriptor.outputTextureFormat = colorFormat + temporalDescriptor.inputWidth = item.inputWidth + temporalDescriptor.inputHeight = item.inputHeight + temporalDescriptor.outputWidth = item.outputWidth + temporalDescriptor.outputHeight = item.outputHeight + temporalDescriptor.isAutoExposureEnabled = false + temporalDescriptor.requiresSynchronousInitialization = true + guard let temporal = temporalDescriptor.makeTemporalScaler(device: device) else { + throw PerformanceFailure.message("Could not create Temporal scaler for \(item.name)") + } + + let interpolationDescriptor = MTLFXFrameInterpolatorDescriptor() + interpolationDescriptor.colorTextureFormat = colorFormat + interpolationDescriptor.depthTextureFormat = depthFormat + interpolationDescriptor.motionTextureFormat = motionFormat + interpolationDescriptor.outputTextureFormat = colorFormat + interpolationDescriptor.inputWidth = item.inputWidth + interpolationDescriptor.inputHeight = item.inputHeight + interpolationDescriptor.outputWidth = item.outputWidth + interpolationDescriptor.outputHeight = item.outputHeight + interpolationDescriptor.scaler = temporal + guard let interpolator = interpolationDescriptor.makeFrameInterpolator(device: device) else { + throw PerformanceFailure.message("Could not create FrameInterpolator for \(item.name)") + } + + let inputColor = try makeTexture( + format: colorFormat, + width: item.inputWidth, + height: item.inputHeight, + usage: temporal.colorTextureUsage.union(.renderTarget), + label: "\(item.name) temporal input" + ) + let depth = try makeTexture( + format: depthFormat, + width: item.inputWidth, + height: item.inputHeight, + usage: temporal.depthTextureUsage.union(interpolator.depthTextureUsage).union(.renderTarget), + label: "\(item.name) depth" + ) + let motion = try makeTexture( + format: motionFormat, + width: item.inputWidth, + height: item.inputHeight, + usage: temporal.motionTextureUsage.union(interpolator.motionTextureUsage).union(.renderTarget), + label: "\(item.name) motion" + ) + let temporalOutput = try makeTexture( + format: colorFormat, + width: item.outputWidth, + height: item.outputHeight, + usage: temporal.outputTextureUsage.union(.shaderRead).union(.renderTarget), + label: "\(item.name) temporal output" + ) + let previousColor = try makeTexture( + format: colorFormat, + width: item.outputWidth, + height: item.outputHeight, + usage: interpolator.colorTextureUsage.union(.renderTarget), + label: "\(item.name) previous color" + ) + let interpolationOutput = try makeTexture( + format: colorFormat, + width: item.outputWidth, + height: item.outputHeight, + usage: interpolator.outputTextureUsage.union(.shaderRead).union(.renderTarget), + label: "\(item.name) interpolation output" + ) + + try clearColor(inputColor, color: MTLClearColor(red: 0.2, green: 0.3, blue: 0.5, alpha: 1.0)) + try clearColor(previousColor, color: MTLClearColor(red: 0.18, green: 0.3, blue: 0.52, alpha: 1.0)) + try clearDepth(depth) + try clearColor(motion, color: MTLClearColor(red: -0.01, green: 0.0, blue: 0.0, alpha: 0.0)) + + temporal.colorTexture = inputColor + temporal.depthTexture = depth + temporal.motionTexture = motion + temporal.outputTexture = temporalOutput + temporal.inputContentWidth = item.inputWidth + temporal.inputContentHeight = item.inputHeight + temporal.jitterOffsetX = 0.0 + temporal.jitterOffsetY = 0.0 + temporal.motionVectorScaleX = Float(item.inputWidth) * 0.5 + temporal.motionVectorScaleY = Float(item.inputHeight) * 0.5 + temporal.isDepthReversed = true + + let temporalSamples = try measure(label: "\(item.name) Temporal") { commandBuffer, index in + temporal.reset = index == 0 + temporal.encode(commandBuffer: commandBuffer) + } + + interpolator.colorTexture = temporalOutput + interpolator.prevColorTexture = previousColor + interpolator.uiTexture = nil + interpolator.depthTexture = depth + interpolator.motionTexture = motion + interpolator.outputTexture = interpolationOutput + interpolator.isUITextureComposited = false + interpolator.jitterOffsetX = 0.0 + interpolator.jitterOffsetY = 0.0 + interpolator.motionVectorScaleX = Float(item.inputWidth) * 0.5 + interpolator.motionVectorScaleY = Float(item.inputHeight) * 0.5 + interpolator.fieldOfView = 70.0 + interpolator.nearPlane = 0.05 + interpolator.farPlane = 1_000.0 + interpolator.aspectRatio = Float(item.outputWidth) / Float(item.outputHeight) + interpolator.deltaTime = 1.0 / 60.0 + interpolator.isDepthReversed = true + + let interpolationSamples = try measure(label: "\(item.name) FrameInterpolator") { + commandBuffer, index in + interpolator.shouldResetHistory = index == 0 + interpolator.encode(commandBuffer: commandBuffer) + } + + return [ + "name": item.name, + "inputWidth": item.inputWidth, + "inputHeight": item.inputHeight, + "outputWidth": item.outputWidth, + "outputHeight": item.outputHeight, + "outputMegapixels": Double(item.outputWidth * item.outputHeight) / 1_000_000.0, + "temporal": statistics(temporalSamples), + "frameInterpolator": statistics(interpolationSamples) + ] + } + + func run() throws { + let cases = [ + PerformanceCase(name: "headroom-1280", inputWidth: 858, inputHeight: 482, outputWidth: 1280, outputHeight: 720), + PerformanceCase(name: "bounded-1440", inputWidth: 964, inputHeight: 542, outputWidth: 1440, outputHeight: 808), + PerformanceCase(name: "qa-1708", inputWidth: 1144, inputHeight: 643, outputWidth: 1708, outputHeight: 960), + PerformanceCase(name: "retina-3024", inputWidth: 2026, inputHeight: 1119, outputWidth: 3024, outputHeight: 1670) + ] + var results: [[String: Any]] = [] + for item in cases { + print("[performance] \(item.name) \(item.inputWidth)x\(item.inputHeight) -> \(item.outputWidth)x\(item.outputHeight)") + let result = try runCase(item) + results.append(result) + let temporal = result["temporal"] as? [String: Any] + let frameInterpolator = result["frameInterpolator"] as? [String: Any] + print(String(format: "[performance] %@ Temporal %.2f ms p95; FrameInterpolator %.2f ms p95", + item.name, + temporal?["p95Milliseconds"] as? Double ?? 0.0, + frameInterpolator?["p95Milliseconds"] as? Double ?? 0.0)) + } + let summary: [String: Any] = [ + "status": "passed", + "device": device.name, + "warmupCount": warmupCount, + "measuredCount": measuredCount, + "usesWindow": false, + "usedComputerUse": false, + "cases": results + ] + let data = try JSONSerialization.data( + withJSONObject: summary, + options: [.prettyPrinted, .sortedKeys] + ) + try data.write(to: outputDirectory.appendingPathComponent("summary.json"), options: .atomic) + } +} + +@main +private enum MetalFXPerformanceValidationMain { + static func main() { + guard #available(macOS 26.0, *) else { + fputs("MetalFX performance validation SKIPPED: macOS 26 is required\n", stderr) + exit(77) + } + let output = URL( + fileURLWithPath: CommandLine.arguments.dropFirst().first + ?? "build/metal-validation/performance-current", + isDirectory: true + ) + do { + try PerformanceRunner(outputDirectory: output).run() + print("MetalFX performance validation passed; artifacts: \(output.path)") + } catch { + fputs("MetalFX performance validation failed: \(error)\n", stderr) + exit(1) + } + } +} diff --git a/src/test/native/MetalFrameGenerationLifecycleTest.swift b/src/test/native/MetalFrameGenerationLifecycleTest.swift index 2cfa93de4..d28146f30 100644 --- a/src/test/native/MetalFrameGenerationLifecycleTest.swift +++ b/src/test/native/MetalFrameGenerationLifecycleTest.swift @@ -38,10 +38,28 @@ private func testGeneratedThenReal() throws { _ = state.completeGPUWork(.generated, succeeded: true) try expect(state.nextPresentationStep == .real, "real must follow generated completion") _ = state.submitPresentation(.real) - _ = state.completeGPUWork(.real, succeeded: true) - let actions = state.recordPresented(.real, presentedTime: 2.0) - try expect(state.terminalPhase == .presented, "real presentation must complete source") - try expect(actions == [.releaseOwnership], "normal path releases exactly once") + let actions = state.completeGPUWork(.real, succeeded: true) + try expect( + state.terminalPhase == .realPresentPending, + "real GPU completion must not claim a WindowServer presentation" + ) + try expect(actions == [.releaseOwnership], "real GPU completion releases source ownership") + try expect( + state.recordPresented(.real, presentedTime: 2.0).isEmpty, + "late presented callback cannot release ownership twice" + ) +} + +private func testPresentedBeforeGPUCompletion() throws { + var state = try makeReady(sourceFrameID: 12, interpolation: false) + _ = state.submitPresentation(.real) + try expect( + state.recordPresented(.real, presentedTime: 2.0).isEmpty, + "presented callback must still wait for GPU completion" + ) + let actions = state.completeGPUWork(.real, succeeded: true) + try expect(state.terminalPhase == .presented, "early callback records a real presentation") + try expect(actions == [.releaseOwnership], "GPU completion releases after early callback") } private func testGuiSuspendAndResizeCancel() throws { @@ -105,11 +123,10 @@ private func testStaleDisplayUpdateDoesNotAdvance() throws { private func testDuplicateCallbackAndIdempotentRelease() throws { var state = try makeReady(sourceFrameID: 10, interpolation: false) _ = state.submitPresentation(.real) - _ = state.completeGPUWork(.real, succeeded: true) - let first = state.recordPresented(.real, presentedTime: 3.0) + let first = state.completeGPUWork(.real, succeeded: true) let duplicate = state.recordPresented(.real, presentedTime: 3.0) let cancelAfterRelease = state.cancel(reason: "duplicate shutdown") - try expect(first == [.releaseOwnership], "first presented callback releases") + try expect(first == [.releaseOwnership], "GPU completion releases") try expect(duplicate.isEmpty, "duplicate callback is ignored") try expect(cancelAfterRelease.isEmpty, "release is idempotent") } @@ -117,8 +134,8 @@ private func testDuplicateCallbackAndIdempotentRelease() throws { private func testPresentedTimeZeroFails() throws { var state = try makeReady(sourceFrameID: 11, interpolation: false) _ = state.submitPresentation(.real) - _ = state.completeGPUWork(.real, succeeded: true) - let actions = state.recordPresented(.real, presentedTime: 0.0) + _ = state.recordPresented(.real, presentedTime: 0.0) + let actions = state.completeGPUWork(.real, succeeded: true) try expect(state.terminalPhase == .failed, "presentedTime zero is not success") try expect(actions.contains(.releaseOwnership), "non-presented real frame releases") } @@ -135,7 +152,8 @@ private enum MetalFrameGenerationLifecycleTestMain { ("command buffer failure", testCommandBufferFailure), ("stale display update", testStaleDisplayUpdateDoesNotAdvance), ("duplicate callback and idempotent release", testDuplicateCallbackAndIdempotentRelease), - ("presentedTime zero", testPresentedTimeZeroFails) + ("presentedTime zero", testPresentedTimeZeroFails), + ("presented before GPU completion", testPresentedBeforeGPUCompletion) ] do { for (name, test) in tests { diff --git a/src/test/native/MetalFrameGenerationPresentationValidation.swift b/src/test/native/MetalFrameGenerationPresentationValidation.swift index 6cbcff653..b9190b4c7 100644 --- a/src/test/native/MetalFrameGenerationPresentationValidation.swift +++ b/src/test/native/MetalFrameGenerationPresentationValidation.swift @@ -23,6 +23,7 @@ private final class ValidationRunner { private let device: MTLDevice private let queue: MTLCommandQueue private let outputDirectory: URL + private let nominalDisplayUpdatesPerSecond: Double private var presenter: MetalFrameGenerationPresenter? private var failure: Error? @@ -34,6 +35,7 @@ private final class ValidationRunner { self.device = device self.queue = queue self.outputDirectory = outputDirectory + self.nominalDisplayUpdatesPerSecond = Double(NSScreen.main?.maximumFramesPerSecond ?? 0) self.app = NSApplication.shared // WindowServer silently drops presents for occluded layers, reporting // presentedTime == 0 for the whole run. Center the window on the main @@ -42,10 +44,10 @@ private final class ValidationRunner { let screenFrame = NSScreen.main?.visibleFrame ?? NSRect(x: 0, y: 0, width: 1280, height: 800) let contentRect = NSRect( - x: screenFrame.midX - 160, - y: screenFrame.midY - 120, - width: 320, - height: 240 + x: screenFrame.midX - 427, + y: screenFrame.midY - 240, + width: 854, + height: 480 ) self.window = NSWindow( contentRect: contentRect, @@ -54,6 +56,7 @@ private final class ValidationRunner { defer: false ) self.window.level = .floating + self.window.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary] self.layer = CAMetalLayer() try FileManager.default.createDirectory( @@ -63,7 +66,10 @@ private final class ValidationRunner { layer.device = device layer.pixelFormat = .bgra8Unorm layer.framebufferOnly = true - layer.drawableSize = CGSize(width: 320, height: 240) + // Match the Retina framebuffer used by the Launcher QA profile. The + // logical window remains 854x480 so the validation surface fits on the + // built-in display while interpolation runs at the real pixel count. + layer.drawableSize = CGSize(width: 1708, height: 960) let view = NSView(frame: window.contentView?.bounds ?? .zero) view.wantsLayer = true view.layer = layer @@ -131,7 +137,14 @@ private final class ValidationRunner { return texture } - private func makeInputs(width: Int, height: Int) throws -> ( + private func makeInputs( + sceneWidth: Int, + sceneHeight: Int, + uiWidth: Int, + uiHeight: Int, + inputWidth: Int, + inputHeight: Int + ) throws -> ( scene: MTLTexture, ui: MTLTexture, depth: MTLTexture, @@ -139,18 +152,20 @@ private final class ValidationRunner { ) { let colorUsage: MTLTextureUsage = [.renderTarget, .shaderRead, .shaderWrite] return ( - try makeTexture(format: .bgra8Unorm, width: width, height: height, usage: colorUsage), - try makeTexture(format: .bgra8Unorm, width: width, height: height, usage: colorUsage), + try makeTexture( + format: .bgra8Unorm, width: sceneWidth, height: sceneHeight, usage: colorUsage + ), + try makeTexture(format: .bgra8Unorm, width: uiWidth, height: uiHeight, usage: colorUsage), try makeTexture( format: .depth32Float, - width: width, - height: height, + width: inputWidth, + height: inputHeight, usage: [.renderTarget, .shaderRead] ), try makeTexture( format: .rg16Float, - width: width, - height: height, + width: inputWidth, + height: inputHeight, usage: [.renderTarget, .shaderRead, .shaderWrite] ) ) @@ -171,24 +186,30 @@ private final class ValidationRunner { blue: 0.6, alpha: 1.0 ) - scenePass.depthAttachment.texture = inputs.depth - scenePass.depthAttachment.loadAction = .clear - scenePass.depthAttachment.storeAction = .store - scenePass.depthAttachment.clearDepth = 0.75 guard let sceneEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: scenePass) else { throw PresentationValidationError.failed("Could not encode source clear") } sceneEncoder.endEncoding() + let depthPass = MTLRenderPassDescriptor() + depthPass.depthAttachment.texture = inputs.depth + depthPass.depthAttachment.loadAction = .clear + depthPass.depthAttachment.storeAction = .store + depthPass.depthAttachment.clearDepth = 0.75 + guard let depthEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: depthPass) else { + throw PresentationValidationError.failed("Could not encode depth clear") + } + depthEncoder.endEncoding() + let uiPass = MTLRenderPassDescriptor() uiPass.colorAttachments[0].texture = inputs.ui uiPass.colorAttachments[0].loadAction = .clear uiPass.colorAttachments[0].storeAction = .store uiPass.colorAttachments[0].clearColor = MTLClearColor( - red: 0.05, - green: Double(frame % 2) * 0.1, - blue: 0.15, - alpha: 1.0 + red: 0.02, + green: Double(frame % 2) * 0.02, + blue: 0.03, + alpha: 0.2 ) guard let uiEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: uiPass) else { throw PresentationValidationError.failed("Could not encode UI clear") @@ -217,9 +238,20 @@ private final class ValidationRunner { // legitimately call their handler with presentedTime == 0 and must // remain failures rather than being counted as warm-up successes. Thread.sleep(forTimeInterval: 0.5) - var width = 320 - var height = 240 - var inputs = try makeInputs(width: width, height: height) + var displayWidth = 1708 + var displayHeight = 960 + var sceneWidth = 1440 + var sceneHeight = 808 + var inputWidth = 964 + var inputHeight = 542 + var inputs = try makeInputs( + sceneWidth: sceneWidth, + sceneHeight: sceneHeight, + uiWidth: displayWidth, + uiHeight: displayHeight, + inputWidth: inputWidth, + inputHeight: inputHeight + ) guard let presenter = MetalFrameGenerationPresenter( device: device, layer: layer, @@ -232,17 +264,38 @@ private final class ValidationRunner { } self.presenter = presenter - let warmupSourceCount = 3 - let measuredSourceCount = 10 + let warmupSourceCount = 10 + let measuredSourceCount = 60 for sourceIndex in 0..<(warmupSourceCount + measuredSourceCount) { let measuredFrame = sourceIndex - warmupSourceCount - if measuredFrame == 5 { - width = 400 - height = 300 - inputs = try makeInputs(width: width, height: height) + if measuredFrame == measuredSourceCount / 2 { + displayWidth = 1600 + displayHeight = 900 + sceneWidth = 1440 + sceneHeight = 810 + inputWidth = 964 + inputHeight = 542 + inputs = try makeInputs( + sceneWidth: sceneWidth, + sceneHeight: sceneHeight, + uiWidth: displayWidth, + uiHeight: displayHeight, + inputWidth: inputWidth, + inputHeight: inputHeight + ) DispatchQueue.main.sync { - self.window.setContentSize(NSSize(width: width, height: height)) - self.layer.drawableSize = CGSize(width: width, height: height) + self.window.setContentSize(NSSize(width: displayWidth / 2, height: displayHeight / 2)) + // Exercise the same surface reconfigure and deferred layer + // policy refresh sequence used by Minecraft. This caught a + // production crash where the refresh tried to change + // maximumDrawableCount after CAMetalDisplayLink attached. + metallum_configure_layer( + self.layer, + Double(displayWidth), + Double(displayHeight), + 0 + ) + presenter.requestLayerPolicyRefresh() } } guard let commandBuffer = queue.makeCommandBuffer() else { @@ -260,7 +313,7 @@ private final class ValidationRunner { fieldOfView: 70.0, nearPlane: 0.05, farPlane: 1000.0, - aspectRatio: Float(width) / Float(height), + aspectRatio: Float(displayWidth) / Float(displayHeight), sourceDeltaSeconds: 1.0 / 60.0, reset: sourceIndex == 0 || measuredFrame == 5, globalFence: nil @@ -274,10 +327,16 @@ private final class ValidationRunner { "Source frame \(sourceIndex) did not reach a terminal ownership state" ) } - Thread.sleep(forTimeInterval: 1.0 / 120.0) } + // Source ownership now ends at real-present GPU completion, while + // WindowServer's presented callbacks remain intentionally asynchronous. + // Give those diagnostics a bounded settle window before snapshotting; + // this wait belongs only to validation and must not re-enter the game's + // source-frame path. + Thread.sleep(forTimeInterval: 0.25) let timeline = presenter.validationTimelineSnapshot() + try writeRawTimeline(timeline) let shutdownStart = CACurrentMediaTime() presenter.shutdown() let shutdownDuration = CACurrentMediaTime() - shutdownStart @@ -290,6 +349,36 @@ private final class ValidationRunner { ) } + private func diagnosticRecord(_ item: MetalFrameGenerationDiagnosticSnapshot) -> [String: Any] { + [ + "sourceFrameID": item.sourceFrameID, + "frameKind": item.frameKind, + "displayUpdateID": item.displayUpdateID, + "targetTimestamp": item.targetTimestamp, + "targetPresentationTimestamp": item.targetPresentationTimestamp, + "cpuCommitTime": item.cpuCommitTime, + "gpuStartTime": item.gpuStartTime, + "gpuEndTime": item.gpuEndTime, + "gpuDurationMilliseconds": item.gpuEndTime > item.gpuStartTime + ? (item.gpuEndTime - item.gpuStartTime) * 1_000.0 + : 0.0, + "gpuCompletionTime": item.gpuCompletionTime, + "presentedTime": item.presentedTime, + "outcome": item.outcome + ] + } + + private func writeRawTimeline(_ timeline: [MetalFrameGenerationDiagnosticSnapshot]) throws { + let data = try JSONSerialization.data( + withJSONObject: [ + "status": "captured", + "timeline": timeline.map(diagnosticRecord) + ], + options: [.prettyPrinted, .sortedKeys] + ) + try data.write(to: outputDirectory.appendingPathComponent("timeline-raw.json")) + } + private func validateAndWrite( timeline: [MetalFrameGenerationDiagnosticSnapshot], warmupSourceCount: Int, @@ -302,18 +391,58 @@ private final class ValidationRunner { } let real = presented.filter { $0.frameKind == "real" } let generated = presented.filter { $0.frameKind == "generated" } - guard real.count >= 8 else { - throw PresentationValidationError.failed("Expected at least 8 presented real frames, found \(real.count)") + let minimumPresentedCount = Int(Double(measuredSourceCount) * 0.8) + guard real.count >= minimumPresentedCount else { + throw PresentationValidationError.failed( + "Expected at least \(minimumPresentedCount) presented real frames, found \(real.count)" + ) } - guard generated.count >= 4 else { + guard generated.count >= minimumPresentedCount else { throw PresentationValidationError.failed( - "Expected at least 4 generated presentations, found \(generated.count)" + "Expected at least \(minimumPresentedCount) generated presentations, found \(generated.count)" ) } guard shutdownDuration < 2.0 else { throw PresentationValidationError.failed("Shutdown took \(shutdownDuration)s") } + func averagePositiveInterval(_ values: [CFTimeInterval]) -> CFTimeInterval { + let ordered = values.sorted() + let intervals = zip(ordered.dropFirst(), ordered).compactMap { current, previous in + let delta = current - previous + return delta.isFinite && delta > 0.0 ? delta : nil + } + return intervals.isEmpty ? 0.0 : intervals.reduce(0.0, +) / Double(intervals.count) + } + + func percentile(_ values: [Double], _ fraction: Double) -> Double { + let ordered = values.filter(\.isFinite).sorted() + guard !ordered.isEmpty else { return 0.0 } + let index = Int((Double(ordered.count - 1) * fraction).rounded(.up)) + return ordered[min(max(index, 0), ordered.count - 1)] + } + + let sourceInterval = averagePositiveInterval(real.map(\.presentedTime)) + let presentInterval = averagePositiveInterval(presented.map(\.presentedTime)) + let sourceFramesPerSecond = sourceInterval > 0.0 ? 1.0 / sourceInterval : 0.0 + let presentedFramesPerSecond = presentInterval > 0.0 ? 1.0 / presentInterval : 0.0 + let sampledUpdateInterval = averagePositiveInterval(timeline.map(\.targetTimestamp)) + let sampledDisplayUpdatesPerSecond = sampledUpdateInterval > 0.0 + ? 1.0 / sampledUpdateInterval + : 0.0 + if nominalDisplayUpdatesPerSecond >= 100.0 { + guard sourceFramesPerSecond >= 55.0 else { + throw PresentationValidationError.failed( + "120 Hz source cadence regressed to \(sourceFramesPerSecond) FPS" + ) + } + guard presentedFramesPerSecond >= 110.0 else { + throw PresentationValidationError.failed( + "120 Hz present cadence regressed to \(presentedFramesPerSecond) FPS" + ) + } + } + var updateIDs = Set() for item in presented { guard item.sourceFrameID > 0, @@ -344,19 +473,26 @@ private final class ValidationRunner { } } - let records: [[String: Any]] = timeline.map { - [ - "sourceFrameID": $0.sourceFrameID, - "frameKind": $0.frameKind, - "displayUpdateID": $0.displayUpdateID, - "targetTimestamp": $0.targetTimestamp, - "targetPresentationTimestamp": $0.targetPresentationTimestamp, - "cpuCommitTime": $0.cpuCommitTime, - "gpuCompletionTime": $0.gpuCompletionTime, - "presentedTime": $0.presentedTime, - "outcome": $0.outcome - ] + let measuredDiagnostics = timeline.filter { + $0.sourceFrameID > UInt64(warmupSourceCount) + && $0.gpuStartTime > 0.0 + && $0.gpuEndTime > $0.gpuStartTime } + let generatedGpuMilliseconds = measuredDiagnostics + .filter { $0.frameKind == "generated" } + .map { ($0.gpuEndTime - $0.gpuStartTime) * 1_000.0 } + let realGpuMilliseconds = measuredDiagnostics + .filter { $0.frameKind == "real" } + .map { ($0.gpuEndTime - $0.gpuStartTime) * 1_000.0 } + let generatedGpuAverage = generatedGpuMilliseconds.isEmpty + ? 0.0 + : generatedGpuMilliseconds.reduce(0.0, +) / Double(generatedGpuMilliseconds.count) + let realGpuAverage = realGpuMilliseconds.isEmpty + ? 0.0 + : realGpuMilliseconds.reduce(0.0, +) / Double(realGpuMilliseconds.count) + let generatedGpuP95 = percentile(generatedGpuMilliseconds, 0.95) + let realGpuP95 = percentile(realGpuMilliseconds, 0.95) + let records = timeline.map(diagnosticRecord) let report: [String: Any] = [ "status": "passed", "usedRealCAMetalLayer": true, @@ -368,6 +504,15 @@ private final class ValidationRunner { "warmupSourceFrames": warmupSourceCount, "realPresented": real.count, "generatedPresented": generated.count, + "nominalDisplayUpdatesPerSecond": nominalDisplayUpdatesPerSecond, + "sampledDisplayUpdatesPerSecond": sampledDisplayUpdatesPerSecond, + "sourceFramesPerSecond": sourceFramesPerSecond, + "presentedFramesPerSecond": presentedFramesPerSecond, + "generatedGpuAverageMilliseconds": generatedGpuAverage, + "generatedGpuP95Milliseconds": generatedGpuP95, + "generatedGpuP95MarginTo8_33Milliseconds": (1_000.0 / 120.0) - generatedGpuP95, + "realGpuAverageMilliseconds": realGpuAverage, + "realGpuP95Milliseconds": realGpuP95, "resizeExercised": true, "shutdownDurationSeconds": shutdownDuration, "timeline": records @@ -380,6 +525,9 @@ private final class ValidationRunner { print( "MetalFrameGenerationPresentationValidation PASS " + "real=\(real.count) generated=\(generated.count) " + + "sourceFps=\(String(format: "%.1f", sourceFramesPerSecond)) " + + "presentFps=\(String(format: "%.1f", presentedFramesPerSecond)) " + + "generatedGpuP95=\(String(format: "%.2f", generatedGpuP95))ms " + "shutdown=\(String(format: "%.4f", shutdownDuration))s" ) } From 59672051783576b90c47d21cc84fe47969a122b8 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 18:45:59 +0800 Subject: [PATCH 59/78] Harden FrameGen pacing and resize recovery --- build.gradle | 156 ++++++++++++++++++ docs/metalfx-frame-generation.md | 40 ++++- .../client/metal/render/MetalFxConfig.java | 2 +- .../client/metal/render/MetalFxManager.java | 48 ++++-- .../validation/MetalValidationClient.java | 22 ++- .../DefaultChunkRendererMetalFxMixin.java | 5 +- src/main/native/MetallumNative.swift | 96 ++++++++++- ...rameGenerationPresentationValidation.swift | 37 +++++ 8 files changed, 378 insertions(+), 28 deletions(-) diff --git a/build.gradle b/build.gradle index 90835ca61..56114338e 100644 --- a/build.gradle +++ b/build.gradle @@ -489,6 +489,12 @@ if (gradle.startParameter.taskNames.any { System.getProperty("metallum.metalfx.frameGeneration", "false") systemProperty "metallum.metalfx.objectMotionProducer", System.getProperty("metallum.metalfx.objectMotionProducer", "false") + systemProperty "metallum.metalfx.frameGenerationOutputWidth", + System.getProperty("metallum.metalfx.frameGenerationOutputWidth", "1280") + if (System.getProperty("metallum.metalfx.frameGeneration", "false").toBoolean()) { + environment "METALLUM_METALFX_PRESENT_DIAGNOSTICS_PATH", + file("${buildDir}/metal-validation/minecraft-client-current/frame-generation-timeline.json").absolutePath + } // Forward backend kill-switch overrides (-Dmetallum.opt.*) from the // Gradle invocation to the client JVM for toggle validation runs. System.properties.each { key, value -> @@ -563,6 +569,156 @@ if (gradle.startParameter.taskNames.any { if (enabledAtCompletion != true) { problems << "Frame Generation was requested but was disabled before validation completed".toString() } + + def timelineFile = file( + "${buildDir}/metal-validation/minecraft-client-current/frame-generation-timeline.json") + if (!timelineFile.isFile()) { + problems << "Frame Generation timeline is missing at ${timelineFile}".toString() + } else { + def timeline + try { + timeline = new groovy.json.JsonSlurper().parseText(timelineFile.getText("UTF-8")) + } catch (Exception parseFailure) { + throw new GradleException( + "Could not parse ${timelineFile}: ${parseFailure.message}", parseFailure) + } + if (!(timeline instanceof List)) { + problems << "Frame Generation timeline is not a JSON array".toString() + } else { + def percentile = { values, fraction -> + def ordered = values.findAll { Double.isFinite(it as double) } + .collect { it as double } + .sort() + if (ordered.isEmpty()) return 0.0d + def index = Math.ceil((ordered.size() - 1) * (fraction as double)) as int + return ordered[Math.max(0, Math.min(index, ordered.size() - 1))] + } + def bySource = timeline.groupBy { (it.sourceFrameID as Number).longValue() } + def completeSourceIds = bySource.keySet().sort().findAll { sourceId -> + def kinds = bySource[sourceId].collect { it.frameKind as String }.toSet() + kinds.contains("generated") && kinds.contains("real") + } + def sourceGpuMilliseconds = [] + def generatedGpuMilliseconds = [] + def realGpuMilliseconds = [] + def totalGpuMilliseconds = [] + def sourceStartById = [:] + def presentedTimes = [] + completeSourceIds.each { sourceId -> + def records = bySource[sourceId] + def generated = records.find { it.frameKind == "generated" } + def real = records.find { it.frameKind == "real" } + def sourceStart = (records[0].sourceGpuStartTime as Number).doubleValue() + def sourceEnd = (records[0].sourceGpuEndTime as Number).doubleValue() + def generatedStart = (generated.gpuStartTime as Number).doubleValue() + def generatedEnd = (generated.gpuEndTime as Number).doubleValue() + def realStart = (real.gpuStartTime as Number).doubleValue() + def realEnd = (real.gpuEndTime as Number).doubleValue() + def sourceMs = (sourceEnd - sourceStart) * 1000.0d + def generatedMs = (generatedEnd - generatedStart) * 1000.0d + def realMs = (realEnd - realStart) * 1000.0d + if (sourceMs > 0.0d && generatedMs > 0.0d && realMs > 0.0d) { + sourceGpuMilliseconds << sourceMs + generatedGpuMilliseconds << generatedMs + realGpuMilliseconds << realMs + totalGpuMilliseconds << sourceMs + generatedMs + realMs + sourceStartById[sourceId] = sourceStart + } + [generated, real].each { item -> + def presented = (item.presentedTime as Number).doubleValue() + if (item.outcome == "presented" && presented > 0.0d) { + presentedTimes << presented + } + } + } + def sourceIntervals = [] + completeSourceIds.collate(2, 1, false).each { pair -> + if (pair[1] == pair[0] + 1 + && sourceStartById.containsKey(pair[0]) + && sourceStartById.containsKey(pair[1])) { + def interval = (sourceStartById[pair[1]] - sourceStartById[pair[0]]) * 1000.0d + if (interval > 0.0d) sourceIntervals << interval + } + } + def presentIntervals = [] + presentedTimes.sort().collate(2, 1, false).each { pair -> + def interval = (pair[1] - pair[0]) * 1000.0d + if (interval > 0.0d) presentIntervals << interval + } + def sourceIntervalP50 = percentile(sourceIntervals, 0.50d) + def sourceIntervalP95 = percentile(sourceIntervals, 0.95d) + def presentIntervalP50 = percentile(presentIntervals, 0.50d) + def presentIntervalP95 = percentile(presentIntervals, 0.95d) + def sourceGpuP95 = percentile(sourceGpuMilliseconds, 0.95d) + def generatedGpuP95 = percentile(generatedGpuMilliseconds, 0.95d) + def realGpuP95 = percentile(realGpuMilliseconds, 0.95d) + def totalGpuP95 = percentile(totalGpuMilliseconds, 0.95d) + def overBudgetFrames = totalGpuMilliseconds.count { it > (1000.0d / 60.0d) } + def presentedCount = timeline.count { it.outcome == "presented" } + def summary = [ + status: "measured", + frameGenerationOutputWidth: Integer.parseInt(System.getProperty( + "metallum.metalfx.frameGenerationOutputWidth", "1280")), + records: timeline.size(), + completeSourcePairs: totalGpuMilliseconds.size(), + presentedRecords: presentedCount, + presentedRatio: timeline.isEmpty() ? 0.0d : presentedCount / (double) timeline.size(), + sourceIntervalP50Milliseconds: sourceIntervalP50, + sourceIntervalP95Milliseconds: sourceIntervalP95, + presentIntervalP50Milliseconds: presentIntervalP50, + presentIntervalP95Milliseconds: presentIntervalP95, + sourceGpuP95Milliseconds: sourceGpuP95, + generatedGpuP95Milliseconds: generatedGpuP95, + realGpuP95Milliseconds: realGpuP95, + totalGpuP95Milliseconds: totalGpuP95, + totalGpuP95MarginTo16_67Milliseconds: (1000.0d / 60.0d) - totalGpuP95, + over16_67MillisecondFrames: overBudgetFrames, + gates: [ + minimumCompleteSourcePairs: 120, + minimumPresentedRatio: 0.95d, + maximumSourceIntervalP95Milliseconds: 18.5d, + maximumPresentIntervalP95Milliseconds: 8.5d, + maximumGeneratedGpuP95Milliseconds: 7.0d, + minimumTotalGpuP95MarginMilliseconds: 3.0d, + maximumOver16_67MillisecondFrames: 0 + ] + ] + def summaryFile = file( + "${buildDir}/metal-validation/minecraft-client-current/frame-generation-performance.json") + summaryFile.setText(new groovy.json.JsonBuilder(summary).toPrettyString() + "\n", "UTF-8") + logger.lifecycle(String.format(Locale.ROOT, + "Frame Generation steady-state: source p95 %.2f ms, present p95 %.2f ms," + + " total GPU p95 %.2f ms (%.2f ms margin), presented %d/%d", + sourceIntervalP95, presentIntervalP95, totalGpuP95, + (1000.0d / 60.0d) - totalGpuP95, presentedCount, timeline.size())) + if (totalGpuMilliseconds.size() < 120) { + problems << "Frame Generation steady-state captured only ${totalGpuMilliseconds.size()} complete source pairs".toString() + } + if (summary.presentedRatio < 0.95d) { + problems << String.format(Locale.ROOT, + "presented ratio %.3f is below 0.950", summary.presentedRatio) + } + if (sourceIntervalP95 > 18.5d) { + problems << String.format(Locale.ROOT, + "source interval p95 %.2f ms exceeds 18.50 ms", sourceIntervalP95) + } + if (presentIntervalP95 > 8.5d) { + problems << String.format(Locale.ROOT, + "present interval p95 %.2f ms exceeds 8.50 ms", presentIntervalP95) + } + if (generatedGpuP95 > 7.0d) { + problems << String.format(Locale.ROOT, + "generated-frame GPU p95 %.2f ms exceeds 7.00 ms", generatedGpuP95) + } + if (totalGpuP95 > (1000.0d / 60.0d - 3.0d)) { + problems << String.format(Locale.ROOT, + "total GPU p95 %.2f ms leaves less than 3.00 ms headroom", totalGpuP95) + } + if (overBudgetFrames > 0) { + problems << "${overBudgetFrames} steady-state source pairs exceeded 16.67 ms GPU time".toString() + } + } + } } if (!problems.isEmpty()) { problems.each { logger.error("VALIDATION ${it}") } diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index 2d7f0b71b..d790a3fc6 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -179,13 +179,13 @@ planes, PNGs, raw readbacks and JSON. Frame Generation uses a bounded scene-working resolution while keeping the drawable and GUI at native backing resolution. At the 1708x960 QA size with -Temporal 67% and the default 1440-pixel Frame Generation output cap, the graph +Temporal 67% and the default 1280-pixel Frame Generation output cap, the graph is: ```text -Minecraft 3D 964x542 - -> MetalFX Temporal 1440x808 - -> MTLFXFrameInterpolator 1440x808 +Minecraft 3D 858x482 + -> MetalFX Temporal 1280x718 + -> MTLFXFrameInterpolator 1280x718 -> linear scene scale to 1708x960 drawable -> premultiplied-alpha 1708x960 GUI overlay ``` @@ -196,7 +196,7 @@ Temporal history. Reversing the order would either pollute Temporal history with synthetic frames or require running Temporal at the 120 Hz present rate. `metallum.metalfx.frameGenerationOutputWidth` controls the cap and defaults to -1440 (bounded to 640...3840). It does not lock the persisted mode, Temporal +1280 (bounded to 640...3840). It does not lock the persisted mode, Temporal percentage, reactive-mask or Frame Generation UI settings. Texture LOD bias is computed from the actual 3D/display ratio, so the extra work-resolution cap does not silently select softer mips. @@ -214,10 +214,32 @@ after five warm-ups) are: The 3024-wide interpolator alone consumes about 86% of a 16.67 ms source-frame budget and cannot support 60 source -> 120 present with render or shader -headroom. At 1440, measured average Temporal plus interpolation is 4.35 ms; the -real scene-scale plus native-UI composition command buffer is about 0.24 ms, -leaving about 12.08 ms before the 60 Hz source deadline for Minecraft rendering -and shaders. This is a GPU budget, not proof of scanout cadence. +headroom. This is a GPU budget, not proof of scanout cadence. + +The default was reduced from 1440 to 1280 after an automated real Minecraft +Quick Play comparison at a 1708x960 framebuffer. Both runs used Temporal 67%, +native-resolution GUI composition, a 180-source-frame readback-free steady tail, +and native GPU timestamps. The raw presenter records are written to +`build/metal-validation/minecraft-client-current/frame-generation-timeline.json`; +the Gradle gate writes its aggregate to `frame-generation-performance.json`. + +| FG work width | Source interval p50 / p95 | Present interval p50 / p95 | Source GPU p95 | Generated GPU p95 | Total GPU p95 / 16.67 ms margin | +| ---: | ---: | ---: | ---: | ---: | ---: | +| 1440 | 16.68 / 24.73 ms | 8.33 / 16.67 ms | 6.17 ms | 7.32 ms | 12.44 / 4.22 ms | +| 1280 | 16.62 / 17.90 ms | 8.33 / 8.33 ms | 5.63 ms | 5.30 ms | 11.10 / 5.57 ms | + +At 1440, the interpolation tail is close enough to one 8.33 ms display slot +that occasional frames defer the next real present. At 1280, no measured source +pair exceeded the 16.67 ms total GPU budget and the present-interval p95 stayed +at 8.33 ms. `minecraftMetalFxClientValidation` now fails if the 180-frame tail +does not contain at least 120 complete pairs, source interval p95 exceeds 18.5 +ms, present interval p95 exceeds 8.5 ms, generated GPU p95 exceeds 7 ms, total +GPU p95 leaves less than 3 ms headroom, or any complete pair exceeds 16.67 ms. + +The automated client is normally unfocused, so occasional `presentedTime == 0` +callbacks can still be WindowServer coalescing of an occluded window. A +foreground Launcher run remains required to close the zero-dropped-scanout gate; +the unattended result is not relabelled as that visual acceptance. ## Real presentation validation diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java index a2321040a..a562289c4 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java @@ -125,7 +125,7 @@ static MetalFxConfig load() { System.getProperty(FRAME_GENERATION_PROPERTY), defaults.frameGeneration ); int frameGenerationOutputWidth = parseBoundedInt( - System.getProperty(FRAME_GENERATION_OUTPUT_WIDTH_PROPERTY), 1440, 640, 3840 + System.getProperty(FRAME_GENERATION_OUTPUT_WIDTH_PROPERTY), 1280, 640, 3840 ); float cutoutReactiveEdgeWeight = parseUnitFloat( System.getProperty("metallum.metalfx.cutoutReactiveEdgeWeight"), 0.35F diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java index 66f15f6bf..2733e6ee7 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -598,13 +598,20 @@ public static boolean usesCutoutReactiveTerrain() { } @Nullable - public static GpuTextureView cutoutReactiveAttachment() { + public static GpuTextureView cutoutReactiveAttachment(final int expectedColorWidth, final int expectedColorHeight) { MetalFxManager manager = active; if (!usesCutoutReactiveTerrain() || manager == null) { return null; } + GpuTextureView coverage = manager.cutoutReactiveView; + if (coverage.getWidth(0) != expectedColorWidth || coverage.getHeight(0) != expectedColorHeight) { + // A resize can land between Sodium's color attachment lookup and + // this redirect. A one-frame ordinary pass is preferable to + // submitting an invalid MRT descriptor and crashing the client. + return null; + } manager.cutoutReactivePassObserved = true; - return manager.cutoutReactiveView; + return coverage; } private static MetalFxConfig.Mode chooseMode(final MetalDevice device, final MetalFxConfig config) { @@ -638,8 +645,12 @@ static MetalFxConfig.Mode selectMode( }; } + private boolean usesFrameGenerationWorkResolution() { + return frameGenerationEnabled || frameGenerationSuspended; + } + private float frameGenerationOutputScale(final int width) { - return frameGenerationEnabled + return usesFrameGenerationWorkResolution() ? MetalFxConfig.frameGenerationOutputScale(width, config.frameGenerationOutputWidth) : 1.0F; } @@ -1001,7 +1012,7 @@ private void beforeGuiInternal(final GameRenderer renderer) { MetalGpuTexture color = (MetalGpuTexture) renderer.mainRenderTarget().getColorTexture(); MetalGpuTexture depth = this.frameDepthTexture; this.frameDepthTexture = depth; - MetalGpuTexture output = frameGenerationEnabled && sceneOutputTarget != null + MetalGpuTexture output = usesFrameGenerationWorkResolution() && sceneOutputTarget != null ? (MetalGpuTexture) sceneOutputTarget.getColorTexture() : (MetalGpuTexture) uiTarget.getColorTexture(); this.frameResetForPresent = historyReset; @@ -1056,6 +1067,9 @@ private void beforeGuiInternal(final GameRenderer renderer) { } } + boolean sceneOutputEncoded = encoded && sceneOutputTarget != null + && sceneOutputTarget.getColorTexture() != null + && sceneOutputTarget.getColorTexture() != uiTarget.getColorTexture(); if (!encoded) { this.motionStateStore.discardFrame(); if (frameGenerationEnabled) { @@ -1085,8 +1099,8 @@ private void beforeGuiInternal(final GameRenderer renderer) { loggedFirstSuccessfulFrame = true; Metallum.LOGGER.info("MetalFX encode succeeded: mode={}, input={}x{}, output={}x{}, display={}x{}, reactiveMask={}", effectiveMode, renderWidth, renderHeight, - frameGenerationEnabled ? frameGenerationOutputWidth : width, - frameGenerationEnabled ? frameGenerationOutputHeight : height, + usesFrameGenerationWorkResolution() ? frameGenerationOutputWidth : width, + usesFrameGenerationWorkResolution() ? frameGenerationOutputHeight : height, width, height, reactiveMaskPrepared); if (effectiveMode == MetalFxConfig.Mode.TEMPORAL) { Metallum.LOGGER.info( @@ -1106,6 +1120,18 @@ private void beforeGuiInternal(final GameRenderer renderer) { uiTarget.getColorTexture(), UI_CLEAR, uiTarget.getDepthTexture(), 0.0 ); } else { + if (sceneOutputEncoded) { + boolean copied = encoder.encodeTextureCopy( + (MetalGpuTexture) sceneOutputTarget.getColorTexture(), + (MetalGpuTexture) uiTarget.getColorTexture(), + true + ); + if (!copied) { + this.motionStateStore.discardFrame(); + disableForSession(renderer, "paused frame-generation scene composition failed"); + return; + } + } RenderSystem.getDevice().createCommandEncoder().clearDepthTexture(uiTarget.getDepthTexture(), 0.0); } this.frameUsesUpscaledTarget = true; @@ -2200,12 +2226,13 @@ private static MetalGpuTexture colorTexture(@Nullable final ResourceHandle 0.0, gpuEndTime > gpuStartTime { + sourceGpuTimings[frame.sourceFrameID] = (gpuStartTime, gpuEndTime) + for index in diagnostics.indices where diagnostics[index].sourceFrameID == frame.sourceFrameID { + diagnostics[index].sourceGpuStartTime = gpuStartTime + diagnostics[index].sourceGpuEndTime = gpuEndTime + } + if frame.sourceFrameID > UInt64(Self.diagnosticCapacity) { + sourceGpuTimings.removeValue( + forKey: frame.sourceFrameID - UInt64(Self.diagnosticCapacity) + ) + } + } let actions = lifecycle.completeGPUWork( .input, succeeded: succeeded, @@ -1932,6 +1953,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate cpuCommitTime: CFTimeInterval = 0.0, outcome: String ) { + let sourceTiming = sourceGpuTimings[sourceFrameID] diagnostics.append(FrameDiagnostic( sourceFrameID: sourceFrameID, frameKind: frameKind, @@ -1939,6 +1961,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate targetTimestamp: update.targetTimestamp, targetPresentationTimestamp: update.targetPresentationTimestamp, cpuCommitTime: cpuCommitTime, + sourceGpuStartTime: sourceTiming?.start ?? 0.0, + sourceGpuEndTime: sourceTiming?.end ?? 0.0, gpuStartTime: 0.0, gpuEndTime: 0.0, gpuCompletionTime: 0.0, @@ -1963,18 +1987,80 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } private func dumpDiagnosticsIfEnabled(_ snapshot: [FrameDiagnostic]) { - guard ProcessInfo.processInfo.environment["METALLUM_METALFX_PRESENT_DIAGNOSTICS"] == "1" else { + let process = ProcessInfo.processInfo + let outputPath = process.environment["METALLUM_METALFX_PRESENT_DIAGNOSTICS_PATH"] + let enabled = process.environment["METALLUM_METALFX_PRESENT_DIAGNOSTICS"] == "1" + || process.arguments.contains("-Dmetallum.metalfx.debug=true") + || outputPath != nil + guard enabled else { return } + if let outputPath { + let records: [[String: Any]] = snapshot.map { diagnostic in + [ + "sourceFrameID": diagnostic.sourceFrameID, + "frameKind": diagnostic.frameKind, + "displayUpdateID": diagnostic.displayUpdateID, + "targetTimestamp": diagnostic.targetTimestamp, + "targetPresentationTimestamp": diagnostic.targetPresentationTimestamp, + "cpuCommitTime": diagnostic.cpuCommitTime, + "sourceGpuStartTime": diagnostic.sourceGpuStartTime, + "sourceGpuEndTime": diagnostic.sourceGpuEndTime, + "gpuStartTime": diagnostic.gpuStartTime, + "gpuEndTime": diagnostic.gpuEndTime, + "gpuCompletionTime": diagnostic.gpuCompletionTime, + "presentedTime": diagnostic.presentedTime, + "outcome": diagnostic.outcome, + ] + } + do { + let url = URL(fileURLWithPath: outputPath) + try FileManager.default.createDirectory( + at: url.deletingLastPathComponent(), + withIntermediateDirectories: true + ) + // GUI/focus transitions can stop one presenter and briefly + // create another during shutdown. Preserve the longest session + // from this validation run so a one-frame tail cannot overwrite + // the steady-state timeline that preceded it. + let existingRecordCount: Int? = { + guard let existingData = try? Data(contentsOf: url), + let existingRecords = try? JSONSerialization.jsonObject(with: existingData) + as? [[String: Any]] else { + return nil + } + return existingRecords.count + }() + if let existingRecordCount, existingRecordCount >= records.count { + NSLog( + "[Metallum] MetalFX timeline retained longer session: %d records at %@ (discarded %d)", + existingRecordCount, + outputPath, + records.count + ) + } else { + let data = try JSONSerialization.data( + withJSONObject: records, + options: [.prettyPrinted, .sortedKeys] + ) + try data.write(to: url, options: .atomic) + NSLog("[Metallum] MetalFX timeline written: %@", outputPath) + } + } catch { + NSLog("[Metallum] MetalFX timeline write failed for %@: %@", outputPath, String(describing: error)) + } + } for diagnostic in snapshot { NSLog( - "[Metallum] MetalFX timeline source=%llu kind=%@ update=%llu target=%.6f presentationTarget=%.6f commit=%.6f gpuStart=%.6f gpuEnd=%.6f gpuComplete=%.6f presented=%.6f outcome=%@", + "[Metallum] MetalFX timeline source=%llu kind=%@ update=%llu target=%.6f presentationTarget=%.6f commit=%.6f sourceGpuStart=%.6f sourceGpuEnd=%.6f gpuStart=%.6f gpuEnd=%.6f gpuComplete=%.6f presented=%.6f outcome=%@", diagnostic.sourceFrameID, diagnostic.frameKind, diagnostic.displayUpdateID, diagnostic.targetTimestamp, diagnostic.targetPresentationTimestamp, diagnostic.cpuCommitTime, + diagnostic.sourceGpuStartTime, + diagnostic.sourceGpuEndTime, diagnostic.gpuStartTime, diagnostic.gpuEndTime, diagnostic.gpuCompletionTime, @@ -1994,6 +2080,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate targetTimestamp: $0.targetTimestamp, targetPresentationTimestamp: $0.targetPresentationTimestamp, cpuCommitTime: $0.cpuCommitTime, + sourceGpuStartTime: $0.sourceGpuStartTime, + sourceGpuEndTime: $0.sourceGpuEndTime, gpuStartTime: $0.gpuStartTime, gpuEndTime: $0.gpuEndTime, gpuCompletionTime: $0.gpuCompletionTime, diff --git a/src/test/native/MetalFrameGenerationPresentationValidation.swift b/src/test/native/MetalFrameGenerationPresentationValidation.swift index b9190b4c7..4fb648f4e 100644 --- a/src/test/native/MetalFrameGenerationPresentationValidation.swift +++ b/src/test/native/MetalFrameGenerationPresentationValidation.swift @@ -357,6 +357,11 @@ private final class ValidationRunner { "targetTimestamp": item.targetTimestamp, "targetPresentationTimestamp": item.targetPresentationTimestamp, "cpuCommitTime": item.cpuCommitTime, + "sourceGpuStartTime": item.sourceGpuStartTime, + "sourceGpuEndTime": item.sourceGpuEndTime, + "sourceGpuDurationMilliseconds": item.sourceGpuEndTime > item.sourceGpuStartTime + ? (item.sourceGpuEndTime - item.sourceGpuStartTime) * 1_000.0 + : 0.0, "gpuStartTime": item.gpuStartTime, "gpuEndTime": item.gpuEndTime, "gpuDurationMilliseconds": item.gpuEndTime > item.gpuStartTime @@ -484,14 +489,40 @@ private final class ValidationRunner { let realGpuMilliseconds = measuredDiagnostics .filter { $0.frameKind == "real" } .map { ($0.gpuEndTime - $0.gpuStartTime) * 1_000.0 } + var sourceGpuByFrame: [UInt64: Double] = [:] + var presentGpuByFrame: [UInt64: Double] = [:] + var presentKindsByFrame: [UInt64: Set] = [:] + for item in measuredDiagnostics { + if item.sourceGpuEndTime > item.sourceGpuStartTime { + sourceGpuByFrame[item.sourceFrameID] = + (item.sourceGpuEndTime - item.sourceGpuStartTime) * 1_000.0 + } + presentGpuByFrame[item.sourceFrameID, default: 0.0] += + (item.gpuEndTime - item.gpuStartTime) * 1_000.0 + presentKindsByFrame[item.sourceFrameID, default: []].insert(item.frameKind) + } + var totalGpuMilliseconds: [Double] = [] + for (sourceFrameID, sourceGpu) in sourceGpuByFrame + where presentKindsByFrame[sourceFrameID] == Set(["generated", "real"]) { + totalGpuMilliseconds.append(sourceGpu + (presentGpuByFrame[sourceFrameID] ?? 0.0)) + } + let sourceGpuMilliseconds = Array(sourceGpuByFrame.values) let generatedGpuAverage = generatedGpuMilliseconds.isEmpty ? 0.0 : generatedGpuMilliseconds.reduce(0.0, +) / Double(generatedGpuMilliseconds.count) let realGpuAverage = realGpuMilliseconds.isEmpty ? 0.0 : realGpuMilliseconds.reduce(0.0, +) / Double(realGpuMilliseconds.count) + let sourceGpuAverage = sourceGpuMilliseconds.isEmpty + ? 0.0 + : sourceGpuMilliseconds.reduce(0.0, +) / Double(sourceGpuMilliseconds.count) + let totalGpuAverage = totalGpuMilliseconds.isEmpty + ? 0.0 + : totalGpuMilliseconds.reduce(0.0, +) / Double(totalGpuMilliseconds.count) let generatedGpuP95 = percentile(generatedGpuMilliseconds, 0.95) let realGpuP95 = percentile(realGpuMilliseconds, 0.95) + let sourceGpuP95 = percentile(sourceGpuMilliseconds, 0.95) + let totalGpuP95 = percentile(totalGpuMilliseconds, 0.95) let records = timeline.map(diagnosticRecord) let report: [String: Any] = [ "status": "passed", @@ -513,6 +544,11 @@ private final class ValidationRunner { "generatedGpuP95MarginTo8_33Milliseconds": (1_000.0 / 120.0) - generatedGpuP95, "realGpuAverageMilliseconds": realGpuAverage, "realGpuP95Milliseconds": realGpuP95, + "sourceGpuAverageMilliseconds": sourceGpuAverage, + "sourceGpuP95Milliseconds": sourceGpuP95, + "totalGpuAverageMilliseconds": totalGpuAverage, + "totalGpuP95Milliseconds": totalGpuP95, + "totalGpuP95MarginTo16_67Milliseconds": (1_000.0 / 60.0) - totalGpuP95, "resizeExercised": true, "shutdownDurationSeconds": shutdownDuration, "timeline": records @@ -527,6 +563,7 @@ private final class ValidationRunner { + "real=\(real.count) generated=\(generated.count) " + "sourceFps=\(String(format: "%.1f", sourceFramesPerSecond)) " + "presentFps=\(String(format: "%.1f", presentedFramesPerSecond)) " + + "totalGpuP95=\(String(format: "%.2f", totalGpuP95))ms " + "generatedGpuP95=\(String(format: "%.2f", generatedGpuP95))ms " + "shutdown=\(String(format: "%.4f", shutdownDuration))s" ) From 7535943fccebf4f26dead1680ba957ae8eea1591 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 19:01:27 +0800 Subject: [PATCH 60/78] Fail visible FrameGen gates when console is locked --- build.gradle | 36 ++++++++++++++++++++++++++++++++ docs/metalfx-frame-generation.md | 5 +++++ 2 files changed, 41 insertions(+) diff --git a/build.gradle b/build.gradle index 56114338e..bb8f6e4f2 100644 --- a/build.gradle +++ b/build.gradle @@ -301,6 +301,37 @@ def presentationValidationSkipReason = { return null } +// WindowServer does not scan out CAMetalLayer drawables while the console is +// locked; presented handlers then report presentedTime == 0 even though the GPU +// command buffers completed. Detect that state before starting a multi-minute +// visible validation so a missing foreground session cannot masquerade as a +// renderer or frame-interpolator regression. +def lockedConsoleValidationReason = { + if (!org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + return null + } + def process = new ProcessBuilder("/usr/sbin/ioreg", "-n", "Root", "-d1") + .redirectErrorStream(true) + .start() + def output = process.inputStream.getText("UTF-8") + def exitCode = process.waitFor() + if (exitCode != 0) { + return "could not query the macOS console lock state (ioreg exit ${exitCode})".toString() + } + if (output.contains('"IOConsoleLocked" = Yes') + || output.contains('"CGSSessionScreenIsLocked"=Yes')) { + return "the macOS console is locked; WindowServer cannot provide nonzero presentedTime callbacks".toString() + } + return null +} + +def requireUnlockedConsoleForPresentation = { + def reason = lockedConsoleValidationReason() + if (reason != null) { + throw new GradleException("Visible MetalFX presentation validation cannot run: ${reason}.") + } +} + tasks.register("metalFrameGenerationPresentationValidation", Exec) { group = "verification" description = "Runs an automatic visible-window CAMetalDisplayLink pacing, resize and shutdown validation." @@ -313,6 +344,7 @@ tasks.register("metalFrameGenerationPresentationValidation", Exec) { } dependsOn "compileMetalFrameGenerationPresentationValidation" doFirst { + requireUnlockedConsoleForPresentation() delete file("${buildDir}/metal-validation/presentation-current") } environment "MTL_DEBUG_LAYER", "1" @@ -339,6 +371,7 @@ tasks.register("metal4PresentValidation", Exec) { } dependsOn "compileMetalFrameGenerationPresentationValidation" doFirst { + requireUnlockedConsoleForPresentation() delete file("${buildDir}/metal-validation/presentation-metal4") } environment "MTL_DEBUG_LAYER", "1" @@ -471,6 +504,9 @@ if (gradle.startParameter.taskNames.any { }) { tasks.named("runClient") { doFirst { + if (System.getProperty("metallum.metalfx.frameGeneration", "false").toBoolean()) { + requireUnlockedConsoleForPresentation() + } delete file("${buildDir}/metal-validation/minecraft-client-current") } systemProperty "metallum.validation.enabled", "true" diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index d790a3fc6..ea6ede819 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -241,6 +241,11 @@ callbacks can still be WindowServer coalescing of an occluded window. A foreground Launcher run remains required to close the zero-dropped-scanout gate; the unattended result is not relabelled as that visual acceptance. +Both visible Gradle gates now fail before launch when `ioreg` reports a locked +macOS console. A locked session cannot produce nonzero WindowServer +`presentedTime` callbacks, so waiting for the full scripted run would only +measure GPU completion behind a display that is ineligible for scanout. + ## Real presentation validation `metalFrameGenerationPresentationValidation` creates an automated visible From 4a4f53b70b71f4b83726046ae61e38581a460e7f Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 19:10:52 +0800 Subject: [PATCH 61/78] Measure FrameGen CPU backpressure --- build.gradle | 33 +++++++++++++++++-- docs/metalfx-frame-generation.md | 4 +++ src/main/native/MetallumNative.swift | 19 ++++++++++- ...rameGenerationPresentationValidation.swift | 24 ++++++++++++++ 4 files changed, 77 insertions(+), 3 deletions(-) diff --git a/build.gradle b/build.gradle index bb8f6e4f2..c16b2f972 100644 --- a/build.gradle +++ b/build.gradle @@ -639,6 +639,8 @@ if (gradle.startParameter.taskNames.any { def realGpuMilliseconds = [] def totalGpuMilliseconds = [] def sourceStartById = [:] + def sourceEnqueueById = [:] + def sourceCpuWaitMilliseconds = [] def presentedTimes = [] completeSourceIds.each { sourceId -> def records = bySource[sourceId] @@ -646,6 +648,8 @@ if (gradle.startParameter.taskNames.any { def real = records.find { it.frameKind == "real" } def sourceStart = (records[0].sourceGpuStartTime as Number).doubleValue() def sourceEnd = (records[0].sourceGpuEndTime as Number).doubleValue() + def sourceEnqueue = (records[0].sourceEnqueueTime as Number).doubleValue() + def sourceCpuWait = (records[0].sourceCpuWaitTime as Number).doubleValue() def generatedStart = (generated.gpuStartTime as Number).doubleValue() def generatedEnd = (generated.gpuEndTime as Number).doubleValue() def realStart = (real.gpuStartTime as Number).doubleValue() @@ -659,6 +663,10 @@ if (gradle.startParameter.taskNames.any { realGpuMilliseconds << realMs totalGpuMilliseconds << sourceMs + generatedMs + realMs sourceStartById[sourceId] = sourceStart + if (sourceEnqueue > 0.0d) { + sourceEnqueueById[sourceId] = sourceEnqueue + sourceCpuWaitMilliseconds << sourceCpuWait * 1000.0d + } } [generated, real].each { item -> def presented = (item.presentedTime as Number).doubleValue() @@ -681,6 +689,15 @@ if (gradle.startParameter.taskNames.any { def interval = (pair[1] - pair[0]) * 1000.0d if (interval > 0.0d) presentIntervals << interval } + def sourceCpuIntervals = [] + completeSourceIds.collate(2, 1, false).each { pair -> + if (pair[1] == pair[0] + 1 + && sourceEnqueueById.containsKey(pair[0]) + && sourceEnqueueById.containsKey(pair[1])) { + def interval = (sourceEnqueueById[pair[1]] - sourceEnqueueById[pair[0]]) * 1000.0d + if (interval > 0.0d) sourceCpuIntervals << interval + } + } def sourceIntervalP50 = percentile(sourceIntervals, 0.50d) def sourceIntervalP95 = percentile(sourceIntervals, 0.95d) def presentIntervalP50 = percentile(presentIntervals, 0.50d) @@ -689,6 +706,10 @@ if (gradle.startParameter.taskNames.any { def generatedGpuP95 = percentile(generatedGpuMilliseconds, 0.95d) def realGpuP95 = percentile(realGpuMilliseconds, 0.95d) def totalGpuP95 = percentile(totalGpuMilliseconds, 0.95d) + def sourceCpuIntervalP50 = percentile(sourceCpuIntervals, 0.50d) + def sourceCpuIntervalP95 = percentile(sourceCpuIntervals, 0.95d) + def sourceCpuWaitP50 = percentile(sourceCpuWaitMilliseconds, 0.50d) + def sourceCpuWaitP95 = percentile(sourceCpuWaitMilliseconds, 0.95d) def overBudgetFrames = totalGpuMilliseconds.count { it > (1000.0d / 60.0d) } def presentedCount = timeline.count { it.outcome == "presented" } def summary = [ @@ -701,6 +722,12 @@ if (gradle.startParameter.taskNames.any { presentedRatio: timeline.isEmpty() ? 0.0d : presentedCount / (double) timeline.size(), sourceIntervalP50Milliseconds: sourceIntervalP50, sourceIntervalP95Milliseconds: sourceIntervalP95, + sourceCpuIntervalP50Milliseconds: sourceCpuIntervalP50, + sourceCpuIntervalP95Milliseconds: sourceCpuIntervalP95, + sourceCpuIntervalP95MarginTo16_67Milliseconds: + (1000.0d / 60.0d) - sourceCpuIntervalP95, + sourceCpuWaitP50Milliseconds: sourceCpuWaitP50, + sourceCpuWaitP95Milliseconds: sourceCpuWaitP95, presentIntervalP50Milliseconds: presentIntervalP50, presentIntervalP95Milliseconds: presentIntervalP95, sourceGpuP95Milliseconds: sourceGpuP95, @@ -723,9 +750,11 @@ if (gradle.startParameter.taskNames.any { "${buildDir}/metal-validation/minecraft-client-current/frame-generation-performance.json") summaryFile.setText(new groovy.json.JsonBuilder(summary).toPrettyString() + "\n", "UTF-8") logger.lifecycle(String.format(Locale.ROOT, - "Frame Generation steady-state: source p95 %.2f ms, present p95 %.2f ms," + "Frame Generation steady-state: source GPU p95 %.2f ms, source CPU p95 %.2f ms," + + " presenter wait p95 %.2f ms, present p95 %.2f ms," + " total GPU p95 %.2f ms (%.2f ms margin), presented %d/%d", - sourceIntervalP95, presentIntervalP95, totalGpuP95, + sourceIntervalP95, sourceCpuIntervalP95, sourceCpuWaitP95, + presentIntervalP95, totalGpuP95, (1000.0d / 60.0d) - totalGpuP95, presentedCount, timeline.size())) if (totalGpuMilliseconds.size() < 120) { problems << "Frame Generation steady-state captured only ${totalGpuMilliseconds.size()} complete source pairs".toString() diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index ea6ede819..16d8e3810 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -222,6 +222,10 @@ native-resolution GUI composition, a 180-source-frame readback-free steady tail, and native GPU timestamps. The raw presenter records are written to `build/metal-validation/minecraft-client-current/frame-generation-timeline.json`; the Gradle gate writes its aggregate to `frame-generation-performance.json`. +Each record also carries the source enqueue timestamp and the time the render +thread waited to acquire the presenter slot. The aggregate therefore separates +source CPU cadence, presenter backpressure p95 and GPU execution time instead of +inferring all three from the displayed FPS counter. | FG work width | Source interval p50 / p95 | Present interval p50 / p95 | Source GPU p95 | Generated GPU p95 | Total GPU p95 / 16.67 ms margin | | ---: | ---: | ---: | ---: | ---: | ---: | diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 51ff87db8..81febc91e 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -227,6 +227,8 @@ struct MetalFrameGenerationDiagnosticSnapshot { let targetTimestamp: CFTimeInterval let targetPresentationTimestamp: CFTimeInterval let cpuCommitTime: CFTimeInterval + let sourceEnqueueTime: CFTimeInterval + let sourceCpuWaitTime: CFTimeInterval let sourceGpuStartTime: CFTimeInterval let sourceGpuEndTime: CFTimeInterval let gpuStartTime: CFTimeInterval @@ -435,6 +437,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate let index: Int let eventValue: UInt64 let timestamp: CFTimeInterval + let cpuWaitDuration: CFTimeInterval let inputWidth: Int let inputHeight: Int let jitterX: Float @@ -479,6 +482,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate let targetTimestamp: CFTimeInterval let targetPresentationTimestamp: CFTimeInterval var cpuCommitTime: CFTimeInterval + let sourceEnqueueTime: CFTimeInterval + let sourceCpuWaitTime: CFTimeInterval var sourceGpuStartTime: CFTimeInterval var sourceGpuEndTime: CFTimeInterval var gpuStartTime: CFTimeInterval @@ -1043,6 +1048,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } } + let waitStart = CACurrentMediaTime() condition.lock() while outstandingFrames >= Self.maxOutstandingFrames && !stopping { condition.wait() @@ -1058,6 +1064,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate let sourceFrameID = nextSourceFrameID nextSourceFrameID += 1 let timestamp = CACurrentMediaTime() + let cpuWaitDuration = max(0.0, timestamp - waitStart) outstandingFrames += 1 condition.unlock() @@ -1137,6 +1144,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate index: index, eventValue: eventValue, timestamp: timestamp, + cpuWaitDuration: cpuWaitDuration, inputWidth: depth.width, inputHeight: depth.height, jitterX: jitterX, @@ -1954,6 +1962,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate outcome: String ) { let sourceTiming = sourceGpuTimings[sourceFrameID] + let sourceFrame = currentFrame?.sourceFrameID == sourceFrameID ? currentFrame : nil diagnostics.append(FrameDiagnostic( sourceFrameID: sourceFrameID, frameKind: frameKind, @@ -1961,6 +1970,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate targetTimestamp: update.targetTimestamp, targetPresentationTimestamp: update.targetPresentationTimestamp, cpuCommitTime: cpuCommitTime, + sourceEnqueueTime: sourceFrame?.timestamp ?? 0.0, + sourceCpuWaitTime: sourceFrame?.cpuWaitDuration ?? 0.0, sourceGpuStartTime: sourceTiming?.start ?? 0.0, sourceGpuEndTime: sourceTiming?.end ?? 0.0, gpuStartTime: 0.0, @@ -2004,6 +2015,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate "targetTimestamp": diagnostic.targetTimestamp, "targetPresentationTimestamp": diagnostic.targetPresentationTimestamp, "cpuCommitTime": diagnostic.cpuCommitTime, + "sourceEnqueueTime": diagnostic.sourceEnqueueTime, + "sourceCpuWaitTime": diagnostic.sourceCpuWaitTime, "sourceGpuStartTime": diagnostic.sourceGpuStartTime, "sourceGpuEndTime": diagnostic.sourceGpuEndTime, "gpuStartTime": diagnostic.gpuStartTime, @@ -2052,13 +2065,15 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } for diagnostic in snapshot { NSLog( - "[Metallum] MetalFX timeline source=%llu kind=%@ update=%llu target=%.6f presentationTarget=%.6f commit=%.6f sourceGpuStart=%.6f sourceGpuEnd=%.6f gpuStart=%.6f gpuEnd=%.6f gpuComplete=%.6f presented=%.6f outcome=%@", + "[Metallum] MetalFX timeline source=%llu kind=%@ update=%llu target=%.6f presentationTarget=%.6f commit=%.6f sourceEnqueue=%.6f sourceCpuWait=%.6f sourceGpuStart=%.6f sourceGpuEnd=%.6f gpuStart=%.6f gpuEnd=%.6f gpuComplete=%.6f presented=%.6f outcome=%@", diagnostic.sourceFrameID, diagnostic.frameKind, diagnostic.displayUpdateID, diagnostic.targetTimestamp, diagnostic.targetPresentationTimestamp, diagnostic.cpuCommitTime, + diagnostic.sourceEnqueueTime, + diagnostic.sourceCpuWaitTime, diagnostic.sourceGpuStartTime, diagnostic.sourceGpuEndTime, diagnostic.gpuStartTime, @@ -2080,6 +2095,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate targetTimestamp: $0.targetTimestamp, targetPresentationTimestamp: $0.targetPresentationTimestamp, cpuCommitTime: $0.cpuCommitTime, + sourceEnqueueTime: $0.sourceEnqueueTime, + sourceCpuWaitTime: $0.sourceCpuWaitTime, sourceGpuStartTime: $0.sourceGpuStartTime, sourceGpuEndTime: $0.sourceGpuEndTime, gpuStartTime: $0.gpuStartTime, diff --git a/src/test/native/MetalFrameGenerationPresentationValidation.swift b/src/test/native/MetalFrameGenerationPresentationValidation.swift index 4fb648f4e..37d6a00b9 100644 --- a/src/test/native/MetalFrameGenerationPresentationValidation.swift +++ b/src/test/native/MetalFrameGenerationPresentationValidation.swift @@ -357,6 +357,8 @@ private final class ValidationRunner { "targetTimestamp": item.targetTimestamp, "targetPresentationTimestamp": item.targetPresentationTimestamp, "cpuCommitTime": item.cpuCommitTime, + "sourceEnqueueTime": item.sourceEnqueueTime, + "sourceCpuWaitMilliseconds": item.sourceCpuWaitTime * 1_000.0, "sourceGpuStartTime": item.sourceGpuStartTime, "sourceGpuEndTime": item.sourceGpuEndTime, "sourceGpuDurationMilliseconds": item.sourceGpuEndTime > item.sourceGpuStartTime @@ -490,6 +492,8 @@ private final class ValidationRunner { .filter { $0.frameKind == "real" } .map { ($0.gpuEndTime - $0.gpuStartTime) * 1_000.0 } var sourceGpuByFrame: [UInt64: Double] = [:] + var sourceEnqueueByFrame: [UInt64: CFTimeInterval] = [:] + var sourceCpuWaitByFrame: [UInt64: Double] = [:] var presentGpuByFrame: [UInt64: Double] = [:] var presentKindsByFrame: [UInt64: Set] = [:] for item in measuredDiagnostics { @@ -497,6 +501,10 @@ private final class ValidationRunner { sourceGpuByFrame[item.sourceFrameID] = (item.sourceGpuEndTime - item.sourceGpuStartTime) * 1_000.0 } + if item.sourceEnqueueTime > 0.0 { + sourceEnqueueByFrame[item.sourceFrameID] = item.sourceEnqueueTime + sourceCpuWaitByFrame[item.sourceFrameID] = item.sourceCpuWaitTime * 1_000.0 + } presentGpuByFrame[item.sourceFrameID, default: 0.0] += (item.gpuEndTime - item.gpuStartTime) * 1_000.0 presentKindsByFrame[item.sourceFrameID, default: []].insert(item.frameKind) @@ -507,6 +515,15 @@ private final class ValidationRunner { totalGpuMilliseconds.append(sourceGpu + (presentGpuByFrame[sourceFrameID] ?? 0.0)) } let sourceGpuMilliseconds = Array(sourceGpuByFrame.values) + let orderedSourceEnqueues = sourceEnqueueByFrame.sorted { $0.key < $1.key } + let sourceCpuIntervals = zip( + orderedSourceEnqueues.dropFirst(), orderedSourceEnqueues + ).compactMap { current, previous -> Double? in + guard current.key == previous.key + 1 else { return nil } + let interval = (current.value - previous.value) * 1_000.0 + return interval.isFinite && interval > 0.0 ? interval : nil + } + let sourceCpuWaitMilliseconds = Array(sourceCpuWaitByFrame.values) let generatedGpuAverage = generatedGpuMilliseconds.isEmpty ? 0.0 : generatedGpuMilliseconds.reduce(0.0, +) / Double(generatedGpuMilliseconds.count) @@ -523,6 +540,8 @@ private final class ValidationRunner { let realGpuP95 = percentile(realGpuMilliseconds, 0.95) let sourceGpuP95 = percentile(sourceGpuMilliseconds, 0.95) let totalGpuP95 = percentile(totalGpuMilliseconds, 0.95) + let sourceCpuIntervalP95 = percentile(sourceCpuIntervals, 0.95) + let sourceCpuWaitP95 = percentile(sourceCpuWaitMilliseconds, 0.95) let records = timeline.map(diagnosticRecord) let report: [String: Any] = [ "status": "passed", @@ -546,6 +565,10 @@ private final class ValidationRunner { "realGpuP95Milliseconds": realGpuP95, "sourceGpuAverageMilliseconds": sourceGpuAverage, "sourceGpuP95Milliseconds": sourceGpuP95, + "sourceCpuIntervalP95Milliseconds": sourceCpuIntervalP95, + "sourceCpuIntervalP95MarginTo16_67Milliseconds": + (1_000.0 / 60.0) - sourceCpuIntervalP95, + "sourceCpuWaitP95Milliseconds": sourceCpuWaitP95, "totalGpuAverageMilliseconds": totalGpuAverage, "totalGpuP95Milliseconds": totalGpuP95, "totalGpuP95MarginTo16_67Milliseconds": (1_000.0 / 60.0) - totalGpuP95, @@ -563,6 +586,7 @@ private final class ValidationRunner { + "real=\(real.count) generated=\(generated.count) " + "sourceFps=\(String(format: "%.1f", sourceFramesPerSecond)) " + "presentFps=\(String(format: "%.1f", presentedFramesPerSecond)) " + + "sourceCpuWaitP95=\(String(format: "%.2f", sourceCpuWaitP95))ms " + "totalGpuP95=\(String(format: "%.2f", totalGpuP95))ms " + "generatedGpuP95=\(String(format: "%.2f", generatedGpuP95))ms " + "shutdown=\(String(format: "%.4f", shutdownDuration))s" From 5f9dc1a44008ac48eb09761de5da539982923d98 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 19:23:01 +0800 Subject: [PATCH 62/78] Prevent WindowServer starvation from blocking source frames --- docs/metalfx-frame-generation.md | 8 ++++++ src/main/native/MetallumNative.swift | 23 ++++++++++++++++ .../MetalFrameGenerationLifecycleTest.swift | 27 +++++++++++++++++++ 3 files changed, 58 insertions(+) diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index 16d8e3810..f4e3d9a47 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -129,6 +129,14 @@ source frame receives no usable update within the bounded starvation interval, it is cancelled and its submitted GPU work is safely drained. Diagnostics are bounded and opt-in rather than logged once per frame. +Source admission is also latest-source-wins. If a newer Minecraft source reaches +the presenter while an older source is still waiting for a display-link update, +the older source is cancelled immediately. Texture ownership is reused only +after input/generated/real GPU work already submitted for that source completes; +the render thread does not wait for the 0.75-second display-starvation timeout. +Normal 120 Hz generated/real pairs are unchanged because their real command +buffer releases ownership before the next 60 Hz source arrives. + ## Shutdown Shutdown follows: diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 81febc91e..46ecc99fd 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -564,6 +564,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private var diagnosticsDumped = false private var droppedDisplayUpdates = 0 private var presentationDeadlineMisses = 0 + private var supersededSourceFrames = 0 private let condition = NSCondition() private var outstandingFrames = 0 @@ -1050,6 +1051,18 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate let waitStart = CACurrentMediaTime() condition.lock() + if outstandingFrames >= Self.maxOutstandingFrames && !stopping { + // The display link can stop producing updates for an occluded, + // hidden or locked window. Waiting for its starvation timeout here + // serializes WindowServer eligibility into Minecraft's render rate + // (0.75 seconds per source in the locked-console probe). A newer + // source makes an unpresented older source obsolete: cancel it and + // wait only for already-submitted GPU work to drain before reusing + // its private textures. + supersededSourceFrames += 1 + cancelCurrentSourceLocked(reason: "superseded by newer source") + condition.broadcast() + } while outstandingFrames >= Self.maxOutstandingFrames && !stopping { condition.wait() } @@ -1899,6 +1912,10 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate guard let frame = currentFrame, var lifecycle = currentLifecycle else { return } + for index in diagnostics.indices where diagnostics[index].sourceFrameID == frame.sourceFrameID + && diagnostics[index].outcome == "submitted" { + diagnostics[index].outcome = "cancelled:\(reason.replacingOccurrences(of: " ", with: "-"))" + } let actions = lifecycle.cancel(reason: reason) currentLifecycle = lifecycle applyLifecycleActionsLocked(actions, eventValue: frame.eventValue) @@ -2063,6 +2080,12 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate NSLog("[Metallum] MetalFX timeline write failed for %@: %@", outputPath, String(describing: error)) } } + NSLog( + "[Metallum] MetalFX presenter counters: supersededSources=%d droppedDisplayUpdates=%d deadlineMisses=%d", + supersededSourceFrames, + droppedDisplayUpdates, + presentationDeadlineMisses + ) for diagnostic in snapshot { NSLog( "[Metallum] MetalFX timeline source=%llu kind=%@ update=%llu target=%.6f presentationTarget=%.6f commit=%.6f sourceEnqueue=%.6f sourceCpuWait=%.6f sourceGpuStart=%.6f sourceGpuEnd=%.6f gpuStart=%.6f gpuEnd=%.6f gpuComplete=%.6f presented=%.6f outcome=%@", diff --git a/src/test/native/MetalFrameGenerationLifecycleTest.swift b/src/test/native/MetalFrameGenerationLifecycleTest.swift index d28146f30..92044b6f8 100644 --- a/src/test/native/MetalFrameGenerationLifecycleTest.swift +++ b/src/test/native/MetalFrameGenerationLifecycleTest.swift @@ -80,6 +80,32 @@ private func testEnqueueThenShutdown() throws { try expect(completionActions.contains(.releaseOwnership), "drained cancelled source must release") } +private func testNewerSourceSupersedesStalledSource() throws { + var inputInFlight = MetalFrameGenerationLifecycle(sourceFrameID: 13) + _ = inputInFlight.submitInput() + let cancelActions = inputInFlight.cancel(reason: "superseded by newer source") + try expect( + !cancelActions.contains(.releaseOwnership), + "supersession must not reuse textures while input GPU work is in flight" + ) + let completionActions = inputInFlight.completeGPUWork(.input, succeeded: true) + try expect( + completionActions.contains(.releaseOwnership), + "superseded input must release as soon as its GPU work drains" + ) + try expect( + inputInFlight.terminalPhase == .cancelled, + "superseded input must remain a cancellation, not a presentation" + ) + + var waitingForDisplay = try makeReady(sourceFrameID: 14, interpolation: true) + let displayActions = waitingForDisplay.cancel(reason: "superseded by newer source") + try expect( + displayActions.contains(.releaseOwnership), + "a source with no presentation GPU work must release without a display update" + ) +} + private func testGeneratedSubmittedShutdown() throws { var state = try makeReady(sourceFrameID: 5, interpolation: true) _ = state.submitPresentation(.generated) @@ -147,6 +173,7 @@ private enum MetalFrameGenerationLifecycleTestMain { ("generated then real", testGeneratedThenReal), ("GUI suspend and resize", testGuiSuspendAndResizeCancel), ("enqueue then shutdown", testEnqueueThenShutdown), + ("newer source supersedes stalled source", testNewerSourceSupersedesStalledSource), ("generated submitted shutdown", testGeneratedSubmittedShutdown), ("real submitted shutdown", testRealSubmittedShutdown), ("command buffer failure", testCommandBufferFailure), From bbb631ed7e11d86b4792bcd3179476b5a9dede4f Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 19:30:24 +0800 Subject: [PATCH 63/78] Ignore stale FrameGen history callbacks --- docs/metalfx-frame-generation.md | 2 + .../MetalFrameGenerationLifecycle.swift | 38 +++++++++++++++++++ src/main/native/MetallumNative.swift | 38 +++++++++---------- .../MetalFrameGenerationLifecycleTest.swift | 28 ++++++++++++++ 4 files changed, 85 insertions(+), 21 deletions(-) diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index f4e3d9a47..2ad3cfedb 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -136,6 +136,8 @@ after input/generated/real GPU work already submitted for that source completes; the render thread does not wait for the 0.75-second display-starvation timeout. Normal 120 Hz generated/real pairs are unchanged because their real command buffer releases ownership before the next 60 Hz source arrives. +Late drawable callbacks carry history ownership tokens, so a failed callback +from a superseded source cannot reset history established by a newer source. ## Shutdown diff --git a/src/main/native/MetalFrameGenerationLifecycle.swift b/src/main/native/MetalFrameGenerationLifecycle.swift index c28355e99..e65e4a796 100644 --- a/src/main/native/MetalFrameGenerationLifecycle.swift +++ b/src/main/native/MetalFrameGenerationLifecycle.swift @@ -27,6 +27,44 @@ enum MetalFrameGenerationLifecycleAction: Equatable { case invalidateHistory } +/// Identifies which source most recently established each presenter history. +/// Drawable callbacks can arrive after source ownership has moved on; a stale +/// failure must not invalidate history produced by a newer source. +struct MetalFrameGenerationHistoryOwnership { + private(set) var interpolatorEventValue: UInt64? + private(set) var displayEventValue: UInt64? + + var interpolatorValid: Bool { interpolatorEventValue != nil } + var displayValid: Bool { displayEventValue != nil } + + mutating func recordInterpolator(eventValue: UInt64) { + interpolatorEventValue = eventValue + } + + mutating func recordDisplay(eventValue: UInt64) { + displayEventValue = eventValue + } + + @discardableResult + mutating func invalidateInterpolator(ifOwnedBy eventValue: UInt64) -> Bool { + guard interpolatorEventValue == eventValue else { return false } + interpolatorEventValue = nil + return true + } + + @discardableResult + mutating func invalidateDisplay(ifOwnedBy eventValue: UInt64) -> Bool { + guard displayEventValue == eventValue else { return false } + displayEventValue = nil + return true + } + + mutating func invalidateAll() { + interpolatorEventValue = nil + displayEventValue = nil + } +} + /// Metal-independent reducer for one source frame. /// /// All calls are expected to be serialized by the presenter. The reducer owns diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 46ecc99fd..9fe7848e4 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -555,8 +555,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private var activePreviousIndex: Int? private var activeShouldResetHistory = true private var activeDeltaTime: Float = 1.0 / 60.0 - private var interpolatorEncodeHistoryValid = false - private var displayHistoryValid = false + private var historyOwnership = MetalFrameGenerationHistoryOwnership() private var realPresentationTimeoutAt: CFTimeInterval? private var displayUpdateStarvationTimeoutAt: CFTimeInterval? private var diagnostics: [FrameDiagnostic] = [] @@ -1000,8 +999,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate self.nextBufferIndex = 0 self.lastPresentedIndex = nil self.lastPresentedTimestamp = nil - self.interpolatorEncodeHistoryValid = false - self.displayHistoryValid = false + self.historyOwnership.invalidateAll() return true } @@ -1350,14 +1348,15 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate return nil } if !lifecycle.activated { - let hasInterpolation = !frame.reset && displayHistoryValid && lastPresentedIndex != nil + let hasInterpolation = !frame.reset && historyOwnership.displayValid + && lastPresentedIndex != nil guard lifecycle.activate(hasInterpolation: hasInterpolation) else { return nil } activePreviousIndex = lastPresentedIndex activeShouldResetHistory = frame.reset - || !interpolatorEncodeHistoryValid - || !displayHistoryValid + || !historyOwnership.interpolatorValid + || !historyOwnership.displayValid activeDeltaTime = { guard !activeShouldResetHistory else { return 1.0 / 60.0 @@ -1799,17 +1798,20 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate reason: succeeded ? nil : "present command buffer failed: \(String(describing: error))" ) if step == .generated { - interpolatorEncodeHistoryValid = succeeded && !lifecycle.cancellationRequested + if succeeded && !lifecycle.cancellationRequested { + historyOwnership.recordInterpolator(eventValue: eventValue) + } else { + historyOwnership.invalidateInterpolator(ifOwnedBy: eventValue) + } } else if succeeded && !lifecycle.cancellationRequested { // The present queue is serial and the real drawable has consumed // this slot. Use it as interpolation history immediately instead // of stalling the render thread on WindowServer scanout latency. lastPresentedIndex = frame.index lastPresentedTimestamp = frame.timestamp - displayHistoryValid = true + historyOwnership.recordDisplay(eventValue: eventValue) realPresentationTimeoutAt = nil - } else { - displayHistoryValid = false + } else if historyOwnership.invalidateDisplay(ifOwnedBy: eventValue) { lastPresentedIndex = nil lastPresentedTimestamp = nil } @@ -1842,9 +1844,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } if !actuallyPresented { if step == .generated { - interpolatorEncodeHistoryValid = false - } else { - displayHistoryValid = false + historyOwnership.invalidateInterpolator(ifOwnedBy: eventValue) + } else if historyOwnership.invalidateDisplay(ifOwnedBy: eventValue) { lastPresentedIndex = nil lastPresentedTimestamp = nil } @@ -1859,13 +1860,9 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate if presentedTime.isFinite && presentedTime > 0.0 && !lifecycle.cancellationRequested { lastPresentedIndex = frame.index lastPresentedTimestamp = frame.timestamp - displayHistoryValid = true + historyOwnership.recordDisplay(eventValue: eventValue) realPresentationTimeoutAt = nil - } else { - displayHistoryValid = false } - } else if !(presentedTime.isFinite && presentedTime > 0.0) { - interpolatorEncodeHistoryValid = false } currentLifecycle = lifecycle applyLifecycleActionsLocked(actions, eventValue: eventValue) @@ -1889,8 +1886,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate eventValue: UInt64 ) { if actions.contains(.invalidateHistory) { - interpolatorEncodeHistoryValid = false - displayHistoryValid = false + historyOwnership.invalidateAll() lastPresentedIndex = nil lastPresentedTimestamp = nil } diff --git a/src/test/native/MetalFrameGenerationLifecycleTest.swift b/src/test/native/MetalFrameGenerationLifecycleTest.swift index 92044b6f8..729af11ee 100644 --- a/src/test/native/MetalFrameGenerationLifecycleTest.swift +++ b/src/test/native/MetalFrameGenerationLifecycleTest.swift @@ -106,6 +106,33 @@ private func testNewerSourceSupersedesStalledSource() throws { ) } +private func testStaleCallbackCannotInvalidateNewerHistory() throws { + var history = MetalFrameGenerationHistoryOwnership() + history.recordInterpolator(eventValue: 20) + history.recordDisplay(eventValue: 20) + history.recordInterpolator(eventValue: 21) + history.recordDisplay(eventValue: 21) + + try expect( + !history.invalidateInterpolator(ifOwnedBy: 20), + "stale generated callback must not invalidate newer interpolator history" + ) + try expect( + !history.invalidateDisplay(ifOwnedBy: 20), + "stale real callback must not invalidate newer display history" + ) + try expect(history.interpolatorValid, "newer interpolator history must remain valid") + try expect(history.displayValid, "newer display history must remain valid") + try expect( + history.invalidateInterpolator(ifOwnedBy: 21), + "owning generated callback must invalidate its history" + ) + try expect( + history.invalidateDisplay(ifOwnedBy: 21), + "owning real callback must invalidate its history" + ) +} + private func testGeneratedSubmittedShutdown() throws { var state = try makeReady(sourceFrameID: 5, interpolation: true) _ = state.submitPresentation(.generated) @@ -174,6 +201,7 @@ private enum MetalFrameGenerationLifecycleTestMain { ("GUI suspend and resize", testGuiSuspendAndResizeCancel), ("enqueue then shutdown", testEnqueueThenShutdown), ("newer source supersedes stalled source", testNewerSourceSupersedesStalledSource), + ("stale callback preserves newer history", testStaleCallbackCannotInvalidateNewerHistory), ("generated submitted shutdown", testGeneratedSubmittedShutdown), ("real submitted shutdown", testRealSubmittedShutdown), ("command buffer failure", testCommandBufferFailure), From fe7c7f67105bd05793baa1e4d8743843b01f0694 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 19:39:57 +0800 Subject: [PATCH 64/78] Measure locked FrameGen presenter backpressure --- build.gradle | 152 +++++++++++++++++++++++---- docs/metalfx-frame-generation.md | 14 +++ src/main/native/MetallumNative.swift | 85 ++++++++++++++- 3 files changed, 226 insertions(+), 25 deletions(-) diff --git a/build.gradle b/build.gradle index c16b2f972..df45dbc22 100644 --- a/build.gradle +++ b/build.gradle @@ -499,19 +499,53 @@ tasks.register("minecraftMetalFxClientValidation") { } } -if (gradle.startParameter.taskNames.any { +tasks.register("minecraftMetalFxLockedBackpressureValidation") { + group = "verification" + description = "Runs locked-console Minecraft Quick Play and gates FrameGen source-admission backpressure only." + if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + dependsOn "runClient" + } else { + doLast { + logger.lifecycle("minecraftMetalFxLockedBackpressureValidation SKIPPED: macOS Metal is required") + } + } +} + +def lockedBackpressureValidationRequested = gradle.startParameter.taskNames.any { + it == "minecraftMetalFxLockedBackpressureValidation" + || it.endsWith(":minecraftMetalFxLockedBackpressureValidation") +} +def minecraftMetalFxValidationRequested = gradle.startParameter.taskNames.any { it == "minecraftMetalFxClientValidation" || it.endsWith(":minecraftMetalFxClientValidation") -}) { +} +if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested) { + def validationOutputDir = file("${buildDir}/metal-validation/" + + (lockedBackpressureValidationRequested + ? "minecraft-client-locked-backpressure-current" + : "minecraft-client-current")) + def requestedFrameGeneration = lockedBackpressureValidationRequested + ? "true" + : System.getProperty("metallum.metalfx.frameGeneration", "false") + def requestedObjectMotionProducer = lockedBackpressureValidationRequested + ? "true" + : System.getProperty("metallum.metalfx.objectMotionProducer", "false") tasks.named("runClient") { doFirst { - if (System.getProperty("metallum.metalfx.frameGeneration", "false").toBoolean()) { + if (lockedBackpressureValidationRequested) { + def reason = lockedConsoleValidationReason() + if (reason == null || !reason.startsWith("the macOS console is locked")) { + throw new GradleException( + "Locked FrameGen backpressure validation requires a confirmed locked console;" + + " found: ${reason ?: 'console is unlocked'}." + ) + } + } else if (requestedFrameGeneration.toBoolean()) { requireUnlockedConsoleForPresentation() } - delete file("${buildDir}/metal-validation/minecraft-client-current") + delete validationOutputDir } systemProperty "metallum.validation.enabled", "true" - systemProperty "metallum.validation.output", - file("${buildDir}/metal-validation/minecraft-client-current").absolutePath + systemProperty "metallum.validation.output", validationOutputDir.absolutePath systemProperty "metallum.metalfx.mode", "TEMPORAL" systemProperty "metallum.metalfx.debug", "true" // Frame generation stays off by default: the readback captures are the @@ -521,15 +555,13 @@ if (gradle.startParameter.taskNames.any { // -Dmetallum.metalfx.objectMotionProducer=true // (the second one opens the OBJECT_MOTION_PRODUCER_CONNECTED gate without // changing what ships). - systemProperty "metallum.metalfx.frameGeneration", - System.getProperty("metallum.metalfx.frameGeneration", "false") - systemProperty "metallum.metalfx.objectMotionProducer", - System.getProperty("metallum.metalfx.objectMotionProducer", "false") + systemProperty "metallum.metalfx.frameGeneration", requestedFrameGeneration + systemProperty "metallum.metalfx.objectMotionProducer", requestedObjectMotionProducer systemProperty "metallum.metalfx.frameGenerationOutputWidth", System.getProperty("metallum.metalfx.frameGenerationOutputWidth", "1280") - if (System.getProperty("metallum.metalfx.frameGeneration", "false").toBoolean()) { + if (requestedFrameGeneration.toBoolean()) { environment "METALLUM_METALFX_PRESENT_DIAGNOSTICS_PATH", - file("${buildDir}/metal-validation/minecraft-client-current/frame-generation-timeline.json").absolutePath + file("${validationOutputDir}/frame-generation-timeline.json").absolutePath } // Forward backend kill-switch overrides (-Dmetallum.opt.*) from the // Gradle invocation to the client JVM for toggle validation runs. @@ -559,8 +591,7 @@ if (gradle.startParameter.taskNames.any { // non-null level. Three such runs on 2026-07-27 captured zero GPU // readbacks and still reported BUILD SUCCESSFUL. doLast { - def runStateFile = file( - "${buildDir}/metal-validation/minecraft-client-current/run-state.json") + def runStateFile = file("${validationOutputDir}/run-state.json") if (!runStateFile.isFile()) { throw new GradleException( "Vacuous MetalFX client validation: no run-state.json at ${runStateFile}." @@ -594,7 +625,7 @@ if (gradle.startParameter.taskNames.any { if (completed != expected) { problems << "captured ${completed} of ${expected} GPU readbacks".toString() } - if (System.getProperty("metallum.metalfx.frameGeneration", "false").toBoolean()) { + if (requestedFrameGeneration.toBoolean()) { def queued = runState.frameGenerationFramesQueued def enabledAtCompletion = runState.frameGenerationEnabledAtCompletion if (!(queued instanceof Number)) { @@ -606,9 +637,89 @@ if (gradle.startParameter.taskNames.any { problems << "Frame Generation was requested but was disabled before validation completed".toString() } - def timelineFile = file( - "${buildDir}/metal-validation/minecraft-client-current/frame-generation-timeline.json") - if (!timelineFile.isFile()) { + if (lockedBackpressureValidationRequested) { + def admissionFile = file( + "${validationOutputDir}/frame-generation-source-admission.json") + if (!admissionFile.isFile()) { + problems << "Frame Generation source-admission diagnostics are missing at ${admissionFile}".toString() + } else { + def admission + try { + admission = new groovy.json.JsonSlurper().parseText(admissionFile.getText("UTF-8")) + } catch (Exception parseFailure) { + throw new GradleException( + "Could not parse ${admissionFile}: ${parseFailure.message}", parseFailure) + } + def sources = admission.sources + if (!(sources instanceof List)) { + problems << "Frame Generation source-admission sources are missing or malformed".toString() + } else { + def percentile = { values, fraction -> + def ordered = values.findAll { Double.isFinite(it as double) } + .collect { it as double } + .sort() + if (ordered.isEmpty()) return 0.0d + def index = Math.ceil((ordered.size() - 1) * (fraction as double)) as int + return ordered[Math.max(0, Math.min(index, ordered.size() - 1))] + } + def waits = sources.collect { it.cpuWaitMilliseconds as Number } + .collect { it.doubleValue() } + def enqueueTimes = sources.collect { it.enqueueTime as Number } + .collect { it.doubleValue() } + .sort() + def enqueueIntervals = enqueueTimes.collate(2, 1, false).collect { pair -> + (pair[1] - pair[0]) * 1000.0d + }.findAll { Double.isFinite(it) && it > 0.0d } + def waitP50 = percentile(waits, 0.50d) + def waitP95 = percentile(waits, 0.95d) + def waitMax = waits.isEmpty() ? 0.0d : waits.max() + def enqueueIntervalP50 = percentile(enqueueIntervals, 0.50d) + def superseded = admission.supersededSources + def summary = [ + status: "measured-locked-backpressure-only", + scanoutValidated: false, + sourceFrames: sources.size(), + supersededSources: superseded, + sourceCpuWaitP50Milliseconds: waitP50, + sourceCpuWaitP95Milliseconds: waitP95, + sourceCpuWaitMaximumMilliseconds: waitMax, + sourceEnqueueIntervalP50Milliseconds: enqueueIntervalP50, + gates: [ + minimumSourceFrames: 120, + minimumSupersededSources: 1, + maximumSourceCpuWaitP95Milliseconds: 16.67d, + maximumSourceCpuWaitMilliseconds: 100.0d, + ] + ] + def summaryFile = file( + "${validationOutputDir}/frame-generation-backpressure.json") + summaryFile.setText( + new groovy.json.JsonBuilder(summary).toPrettyString() + "\n", "UTF-8") + logger.lifecycle(String.format(Locale.ROOT, + "Locked Frame Generation backpressure: sources %d, superseded %s," + + " presenter wait p50/p95/max %.2f/%.2f/%.2f ms", + sources.size(), superseded, waitP50, waitP95, waitMax)) + if (sources.size() < 120) { + problems << "locked backpressure run captured only ${sources.size()} source admissions".toString() + } + if (!(superseded instanceof Number) || superseded < 1) { + problems << "locked backpressure run did not supersede a stalled source".toString() + } + if (waitP95 > 16.67d) { + problems << String.format(Locale.ROOT, + "locked presenter wait p95 %.2f ms exceeds 16.67 ms", waitP95) + } + if (waitMax > 100.0d) { + problems << String.format(Locale.ROOT, + "locked presenter wait maximum %.2f ms exceeds 100.00 ms", waitMax) + } + } + } + } + if (!lockedBackpressureValidationRequested) { + def timelineFile = file( + "${validationOutputDir}/frame-generation-timeline.json") + if (!timelineFile.isFile()) { problems << "Frame Generation timeline is missing at ${timelineFile}".toString() } else { def timeline @@ -745,9 +856,9 @@ if (gradle.startParameter.taskNames.any { minimumTotalGpuP95MarginMilliseconds: 3.0d, maximumOver16_67MillisecondFrames: 0 ] - ] + ] def summaryFile = file( - "${buildDir}/metal-validation/minecraft-client-current/frame-generation-performance.json") + "${validationOutputDir}/frame-generation-performance.json") summaryFile.setText(new groovy.json.JsonBuilder(summary).toPrettyString() + "\n", "UTF-8") logger.lifecycle(String.format(Locale.ROOT, "Frame Generation steady-state: source GPU p95 %.2f ms, source CPU p95 %.2f ms," @@ -784,6 +895,7 @@ if (gradle.startParameter.taskNames.any { } } } + } } if (!problems.isEmpty()) { problems.each { logger.error("VALIDATION ${it}") } diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index 2ad3cfedb..39dced9b1 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -260,6 +260,20 @@ macOS console. A locked session cannot produce nonzero WindowServer `presentedTime` callbacks, so waiting for the full scripted run would only measure GPU completion behind a display that is ineligible for scanout. +`minecraftMetalFxLockedBackpressureValidation` is a separate locked-console +stress gate. It deliberately does not evaluate presentation cadence and writes +`scanoutValidated: false`; instead, it records every bounded source admission in +`frame-generation-source-admission.json` and gates the time Minecraft's render +thread waited for the presenter slot. The ordinary foreground task retains its +strict unlocked-console preflight and scanout gates. + +The Apple M1 Pro locked-console Quick Play run on 2026-07-27 completed all 16 +GPU readbacks and queued 436 Frame Generation sources. The longest presenter +session admitted 345 sources, superseded 343 stalled sources, and measured +source-admission wait p50/p95/max of 0.0015/0.0022/2.1841 ms. This proves that +missing WindowServer callbacks no longer serialize the render thread onto the +0.75-second starvation timeout; it is not evidence of 120 Hz scanout. + ## Real presentation validation `metalFrameGenerationPresentationValidation` creates an automated visible diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 9fe7848e4..3069bfb20 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -493,6 +493,12 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate var outcome: String } + private struct SourceAdmissionDiagnostic { + let sourceFrameID: UInt64 + let enqueueTime: CFTimeInterval + let cpuWaitDuration: CFTimeInterval + } + private struct TextureSet { let scene: [MTLTexture] let uiOverlay: [MTLTexture] @@ -508,6 +514,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate // presented callback arrives several refreshes later. private static let maxOutstandingFrames = 1 private static let diagnosticCapacity = 256 + private static let sourceAdmissionCapacity = 1024 private static let presentationCallbackTimeout: CFTimeInterval = 0.25 private static let displayUpdateStarvationTimeout: CFTimeInterval = 0.75 @@ -559,6 +566,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private var realPresentationTimeoutAt: CFTimeInterval? private var displayUpdateStarvationTimeoutAt: CFTimeInterval? private var diagnostics: [FrameDiagnostic] = [] + private var sourceAdmissions: [SourceAdmissionDiagnostic] = [] private var sourceGpuTimings: [UInt64: (start: CFTimeInterval, end: CFTimeInterval)] = [:] private var diagnosticsDumped = false private var droppedDisplayUpdates = 0 @@ -1076,6 +1084,14 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate nextSourceFrameID += 1 let timestamp = CACurrentMediaTime() let cpuWaitDuration = max(0.0, timestamp - waitStart) + sourceAdmissions.append(SourceAdmissionDiagnostic( + sourceFrameID: sourceFrameID, + enqueueTime: timestamp, + cpuWaitDuration: cpuWaitDuration + )) + if sourceAdmissions.count > Self.sourceAdmissionCapacity { + sourceAdmissions.removeFirst(sourceAdmissions.count - Self.sourceAdmissionCapacity) + } outstandingFrames += 1 condition.unlock() @@ -2010,7 +2026,13 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate update(&diagnostics[index]) } - private func dumpDiagnosticsIfEnabled(_ snapshot: [FrameDiagnostic]) { + private func dumpDiagnosticsIfEnabled( + _ snapshot: [FrameDiagnostic], + sourceAdmissionSnapshot: [SourceAdmissionDiagnostic], + supersededSourceSnapshot: Int, + droppedDisplayUpdateSnapshot: Int, + presentationDeadlineMissSnapshot: Int + ) { let process = ProcessInfo.processInfo let outputPath = process.environment["METALLUM_METALFX_PRESENT_DIAGNOSTICS_PATH"] let enabled = process.environment["METALLUM_METALFX_PRESENT_DIAGNOSTICS"] == "1" @@ -2072,15 +2094,58 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate try data.write(to: url, options: .atomic) NSLog("[Metallum] MetalFX timeline written: %@", outputPath) } + + let admissionURL = url.deletingLastPathComponent() + .appendingPathComponent("frame-generation-source-admission.json") + let sourceRecords: [[String: Any]] = sourceAdmissionSnapshot.map { admission in + [ + "sourceFrameID": admission.sourceFrameID, + "enqueueTime": admission.enqueueTime, + "cpuWaitMilliseconds": admission.cpuWaitDuration * 1_000.0, + ] + } + let admissionReport: [String: Any] = [ + "status": "captured", + "sourceFrames": sourceRecords.count, + "supersededSources": supersededSourceSnapshot, + "droppedDisplayUpdates": droppedDisplayUpdateSnapshot, + "deadlineMisses": presentationDeadlineMissSnapshot, + "sources": sourceRecords, + ] + let existingAdmissionCount: Int? = { + guard let existingData = try? Data(contentsOf: admissionURL), + let existingReport = try? JSONSerialization.jsonObject(with: existingData) + as? [String: Any], + let existingSources = existingReport["sources"] as? [[String: Any]] else { + return nil + } + return existingSources.count + }() + if let existingAdmissionCount, + existingAdmissionCount >= sourceAdmissionSnapshot.count { + NSLog( + "[Metallum] MetalFX source admission retained longer session: %d records at %@ (discarded %d)", + existingAdmissionCount, + admissionURL.path, + sourceAdmissionSnapshot.count + ) + } else { + let admissionData = try JSONSerialization.data( + withJSONObject: admissionReport, + options: [.prettyPrinted, .sortedKeys] + ) + try admissionData.write(to: admissionURL, options: .atomic) + NSLog("[Metallum] MetalFX source admission written: %@", admissionURL.path) + } } catch { NSLog("[Metallum] MetalFX timeline write failed for %@: %@", outputPath, String(describing: error)) } } NSLog( "[Metallum] MetalFX presenter counters: supersededSources=%d droppedDisplayUpdates=%d deadlineMisses=%d", - supersededSourceFrames, - droppedDisplayUpdates, - presentationDeadlineMisses + supersededSourceSnapshot, + droppedDisplayUpdateSnapshot, + presentationDeadlineMissSnapshot ) for diagnostic in snapshot { NSLog( @@ -2158,6 +2223,10 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate let shouldDumpDiagnostics = !diagnosticsDumped diagnosticsDumped = true let diagnosticSnapshot = shouldDumpDiagnostics ? diagnostics : [] + let sourceAdmissionSnapshot = shouldDumpDiagnostics ? sourceAdmissions : [] + let supersededSourceSnapshot = supersededSourceFrames + let droppedDisplayUpdateSnapshot = droppedDisplayUpdates + let presentationDeadlineMissSnapshot = presentationDeadlineMisses condition.unlock() worker = nil // The worker has exited and no further present can be committed, so the @@ -2166,7 +2235,13 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate layer.allowsNextDrawableTimeout = false layer.displaySyncEnabled = !NativeState.immediatePresentModeRequested if shouldDumpDiagnostics { - dumpDiagnosticsIfEnabled(diagnosticSnapshot) + dumpDiagnosticsIfEnabled( + diagnosticSnapshot, + sourceAdmissionSnapshot: sourceAdmissionSnapshot, + supersededSourceSnapshot: supersededSourceSnapshot, + droppedDisplayUpdateSnapshot: droppedDisplayUpdateSnapshot, + presentationDeadlineMissSnapshot: presentationDeadlineMissSnapshot + ) } } } From 994b8e8bfa15b2d6c2c41aa1fcdc25e80bf38654 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 22:31:36 +0800 Subject: [PATCH 65/78] Optimize Metal 4 frame generation presentation --- build.gradle | 44 +- docs/metalfx-frame-generation.md | 93 +- .../metal/render/MetalCommandEncoder.java | 9 +- .../client/metal/render/MetalFxConfig.java | 15 +- .../client/metal/render/MetalFxManager.java | 194 ++- .../render/bridge/MetalNativeBridge.java | 17 +- .../validation/MetalValidationClient.java | 18 + .../render/MacRetinaFullscreenMixin.java | 145 +++ .../PreparedFeatureFrameMetalFxMixin.java | 23 + .../MetalFrameGenerationLifecycle.swift | 35 +- src/main/native/MetallumNative.swift | 1075 +++++++++++++---- src/main/resources/metallum.mixins.json | 2 + .../client/metal/render/MetalFxMathTest.java | 6 + src/test/native/Metal4PipelinePathTest.swift | 116 +- .../native/MetalFXOffscreenValidation.swift | 139 ++- .../native/MetalFXPerformanceValidation.swift | 532 +++++++- .../MetalFrameGenerationLifecycleTest.swift | 75 +- ...rameGenerationPresentationValidation.swift | 49 +- 18 files changed, 2255 insertions(+), 332 deletions(-) create mode 100644 src/main/java/com/metallum/mixin/render/MacRetinaFullscreenMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/PreparedFeatureFrameMetalFxMixin.java diff --git a/build.gradle b/build.gradle index df45dbc22..2af6c21a4 100644 --- a/build.gradle +++ b/build.gradle @@ -374,7 +374,11 @@ tasks.register("metal4PresentValidation", Exec) { requireUnlockedConsoleForPresentation() delete file("${buildDir}/metal-validation/presentation-metal4") } - environment "MTL_DEBUG_LAYER", "1" + // macOS 26.5 MetalFX calls globalTraceObjectID on the Debug Layer's + // MTL4DebugComputeCommandEncoder wrapper and aborts before the first frame. + // Keep API Validation on the headless Metal 4 path test; the real MTL4FX + // interpolator must run against the release encoder until Apple fixes it. + environment "MTL_DEBUG_LAYER", "0" environment "MTL_SHADER_VALIDATION", "0" environment "METALLUM_VALIDATE_METAL4_PRESENT", "1" commandLine metalFrameGenerationPresentationValidationBinary.absolutePath, @@ -529,6 +533,23 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested def requestedObjectMotionProducer = lockedBackpressureValidationRequested ? "true" : System.getProperty("metallum.metalfx.objectMotionProducer", "false") + def requestedFrameGenerationOutputWidth = System.getProperty( + "metallum.metalfx.frameGenerationOutputWidth", "1280") + def expectedFrameGenerationPresentPath = System.getProperty( + "metallum.opt.metal4Present", "false").toBoolean() ? "metal4" : "metal3" + def normalizedFrameGenerationOutputWidth = requestedFrameGenerationOutputWidth + .trim().toLowerCase(Locale.ROOT) + def receiptFrameGenerationOutputWidth + if (normalizedFrameGenerationOutputWidth in ["native", "display", "0"]) { + receiptFrameGenerationOutputWidth = 0 + } else { + try { + receiptFrameGenerationOutputWidth = Math.max( + 640, Math.min(3840, Integer.parseInt(normalizedFrameGenerationOutputWidth))) + } catch (NumberFormatException ignored) { + receiptFrameGenerationOutputWidth = 1280 + } + } tasks.named("runClient") { doFirst { if (lockedBackpressureValidationRequested) { @@ -547,6 +568,10 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested systemProperty "metallum.validation.enabled", "true" systemProperty "metallum.validation.output", validationOutputDir.absolutePath systemProperty "metallum.metalfx.mode", "TEMPORAL" + def requestedScale = System.getProperty("metallum.metalfx.scale") + if (requestedScale != null) { + systemProperty "metallum.metalfx.scale", requestedScale + } systemProperty "metallum.metalfx.debug", "true" // Frame generation stays off by default: the readback captures are the // deterministic attachment gate, and an asynchronous presenter would race @@ -558,7 +583,7 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested systemProperty "metallum.metalfx.frameGeneration", requestedFrameGeneration systemProperty "metallum.metalfx.objectMotionProducer", requestedObjectMotionProducer systemProperty "metallum.metalfx.frameGenerationOutputWidth", - System.getProperty("metallum.metalfx.frameGenerationOutputWidth", "1280") + requestedFrameGenerationOutputWidth if (requestedFrameGeneration.toBoolean()) { environment "METALLUM_METALFX_PRESENT_DIAGNOSTICS_PATH", file("${validationOutputDir}/frame-generation-timeline.json").absolutePath @@ -578,7 +603,8 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested // incomparable across runs. "--width", "854", "--height", "480" - environment "MTL_DEBUG_LAYER", "1" + environment "MTL_DEBUG_LAYER", + System.getProperty("metallum.validation.metalDebugLayer", "1") environment "MTL_SHADER_VALIDATION", "0" // A run that validated nothing must not pass by omission. // MetalValidationClient.finishRunState is the only writer of @@ -732,6 +758,14 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested if (!(timeline instanceof List)) { problems << "Frame Generation timeline is not a JSON array".toString() } else { + def presentPaths = timeline.collect { it.presentPath } + .findAll { it instanceof String } + .toSet() + def expectedPresentPaths = [expectedFrameGenerationPresentPath] as Set + if (presentPaths != expectedPresentPaths) { + problems << "Frame Generation requested ${expectedFrameGenerationPresentPath}" + + " presenter but timeline recorded ${presentPaths ?: 'no path'}" + } def percentile = { values, fraction -> def ordered = values.findAll { Double.isFinite(it as double) } .collect { it as double } @@ -825,8 +859,8 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested def presentedCount = timeline.count { it.outcome == "presented" } def summary = [ status: "measured", - frameGenerationOutputWidth: Integer.parseInt(System.getProperty( - "metallum.metalfx.frameGenerationOutputWidth", "1280")), + presentPath: presentPaths.size() == 1 ? presentPaths.first() : "mixed", + frameGenerationOutputWidth: receiptFrameGenerationOutputWidth, records: timeline.size(), completeSourcePairs: totalGpuMilliseconds.size(), presentedRecords: presentedCount, diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index 39dced9b1..12d6e3fcf 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -166,9 +166,9 @@ For interpolation it directly renders `t=0`, `t=0.5` and `t=1`. It feeds `t=0` and `t=1` to MetalFX, treats the directly rendered `t=0.5` image as ground truth, and exports the interpolated image and their difference. -Eight scenarios pass: static, translation, rotation, occlusion/reveal, -alpha-test, scene cut, illegal motion and history reset. The latest midpoint -metrics include: +Nine scenarios pass: static, translation, rotation, occlusion/reveal, +alpha-test, scene cut, illegal motion, history reset, and steady first-person +hand fusion. The latest midpoint metrics include: | Scenario | PSNR dB | Mean absolute error | | --- | ---: | ---: | @@ -181,12 +181,40 @@ metrics include: | illegal motion | 24.978 | 0.004799 | | history reset | 22.005 | 0.009561 | -The task emits 217 current-run files under +The task emits 225 current-run files under `build/metal-validation/offscreen-current`, including all requested texture planes, PNGs, raw readbacks and JSON. ## Resolution order and GPU budget +### Retina fullscreen ownership + +Minecraft's ordinary macOS fullscreen path binds the GLFW window to a monitor +video mode. On the current M1 Pro test machine that changes the drawable to +1920x1200, so a nominal 50% render scale becomes 960x600 and no longer exercises +the native Retina target required by the QA goal. + +The QA-only property below selects a borderless macOS fullscreen path instead: + +```text +-Dmetallum.window.retinaFullscreen=true +``` + +The window remains a windowed Cocoa surface (`glfwGetWindowMonitor == 0`) and +covers the current monitor work area in logical coordinates. GLFW therefore +keeps the monitor's Retina backing scale: the framebuffer and CAMetalLayer +drawable use backing pixels, while the window dimensions remain logical points. +The work area is queried again on every fullscreen mode update, so the behavior +tracks display migration and is not tied to 1512x839 or any other fixed size. +Leaving fullscreen restores the original decorated window geometry. The +property defaults to false and does not change the persistent MetalFX mode, +render scale, reactive-mask or Frame Generation settings. + +Runtime framebuffer proof is still required before adding this property to the +Launcher QA profile. The current macOS user session cannot complete that probe +because its WindowServer/launchd XPC state is returning error 141; Java and +mixin compilation alone are not treated as runtime acceptance. + Frame Generation uses a bounded scene-working resolution while keeping the drawable and GUI at native backing resolution. At the 1708x960 QA size with Temporal 67% and the default 1280-pixel Frame Generation output cap, the graph @@ -206,10 +234,12 @@ Temporal history. Reversing the order would either pollute Temporal history with synthetic frames or require running Temporal at the 120 Hz present rate. `metallum.metalfx.frameGenerationOutputWidth` controls the cap and defaults to -1280 (bounded to 640...3840). It does not lock the persisted mode, Temporal -percentage, reactive-mask or Frame Generation UI settings. Texture LOD bias is -computed from the actual 3D/display ratio, so the extra work-resolution cap does -not silently select softer mips. +1280 (bounded to 640...3840). The explicit values `native`, `display`, and `0` +remove the cap so Temporal and Frame Generation output track the current +drawable through fullscreen, resize, and display migration. It does not lock +the persisted mode, Temporal percentage, reactive-mask or Frame Generation UI +settings. Texture LOD bias is computed from the actual 3D/display ratio, so the +extra work-resolution cap does not silently select softer mips. `metalFxPerformanceValidation` measures real GPU timestamps without a layer, drawable, window or Computer Use. Apple M1 Pro results (30 measured iterations @@ -308,6 +338,53 @@ screen's nominal maximum refresh rather than the average of only the callbacks the presenter happened to claim, so dropping every other update can no longer misclassify the display as 60 Hz and skip the 55 source / 110 present floors. +### Metal 4 presentation + +`metal4PresentValidation` runs the same visible-window pacing, resize and +shutdown harness with the MTL4 FrameInterpolator and present queue. The present +path owns two nonblocking command-buffer/allocator slots, matching the layer's +two-drawable pool. A slot is released only by MTL4 commit feedback; if both are +still in flight, that display update is recorded as +`dropped:metal4-in-flight-saturated` without waiting in the display-link +callback or resetting allocator memory that the GPU may still reference. + +The headless `metal4PipelinePathTest` holds both submissions behind an +unsignaled shared event and verifies that a third begin fails immediately, both +slots return after GPU completion, and encoding can resume. It runs with Metal +API Validation. The visible MTL4FX test explicitly disables the Debug Layer on +macOS 26.5: MetalFX otherwise sends `globalTraceObjectID` to Apple's +`MTL4DebugComputeCommandEncoder` wrapper and aborts before the first frame. This +is isolated to the validation wrapper; the same automatic window run against +the release encoder passes and still provides GPU timestamps and drawable +presented-time evidence. + +The post-fix M1 Pro run presented 57 real and 56 generated measured frames at +57.93 source / 114.87 present FPS, exercised resize, and shut down in 0.0017 +seconds. Generated GPU p95 was 8.97 ms and no in-flight saturation drop occurred. +That establishes Metal 4 lifecycle stability, not the final performance goal: +the generated-frame tail still exceeds one 120 Hz slot by 0.63 ms and leaves no +shader headroom. + +The same Metal 4 path also passed the automated real Minecraft client at a +1708x960 drawable with 50% 3D rendering, native-width Temporal output and +native-width Frame Generation. The 256-record steady tail presented every real +and generated frame, with 8.3334 ms present-interval p95, 7.3861 ms source GPU +p95, 6.6176 ms generated GPU p95 and 13.7399 ms combined GPU p95. That leaves +2.92675 ms to the 16.67 ms source budget, so the strict 3 ms shader-headroom +gate fails by about 0.073 ms even though no measured source pair exceeded the +budget. The client completed all 16 attachment captures, queued 436 source +frames, and kept Frame Generation enabled through shutdown. + +An earlier run inherited `fullscreen:true` and `exclusiveFullscreen:true` from +`run/options.txt`, so it did not exercise the requested 1708x960 validation +window. It instead sustained a 3416x1678 drawable with approximately 2288x1124 +3D input, native Temporal output and native Metal 4 Frame Generation. Source and +generated GPU p95 were approximately 34.54 and 32.99 ms respectively, proving +that the lifecycle remains bounded under the larger allocation but also that +full Retina is far outside the 60-to-120 budget. The validation client now exits +both fullscreen modes before pinning its framebuffer, preventing future runs +from silently measuring the wrong resolution. + ## Production-gate follow-up (2026-07-27) The gate-open Minecraft command exposed a recovery bug that the 16 attachment diff --git a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java index 4b58d0a71..ec962d123 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java @@ -581,6 +581,8 @@ boolean encodeMetalFx( boolean encodeMetalFxV2( final MetalGpuTexture color, final MetalGpuTexture depth, + @Nullable final MetalGpuTexture handDepth, + final float handReactiveBoost, final MetalGpuTexture cameraMotion, final MetalGpuTexture objectMotion, final MetalGpuTexture objectValidity, @@ -596,10 +598,12 @@ boolean encodeMetalFxV2( final int inputHeight, final boolean reset, final boolean depthReversed, - final boolean preserveReactiveMask + final boolean preserveReactiveMask, + final boolean emitMotionDiagnostics ) { flushPendingClear(color); flushPendingClear(depth); + if (handDepth != null) flushPendingClear(handDepth); flushPendingClear(cameraMotion); flushPendingClear(objectMotion); flushPendingClear(objectValidity); @@ -620,6 +624,7 @@ boolean encodeMetalFxV2( device.metalDeviceHandle(), color.nativeHandle(), depth.nativeHandle(), + handDepth == null ? MemorySegment.NULL : handDepth.nativeHandle(), cameraMotion.nativeHandle(), objectMotion.nativeHandle(), objectValidity.nativeHandle(), @@ -632,11 +637,13 @@ boolean encodeMetalFxV2( previousViewProjection.get(previousViewProjectionBuffer), pixelJitter.x, pixelJitter.y, + handReactiveBoost, inputWidth, inputHeight, reset, depthReversed, preserveReactiveMask, + emitMotionDiagnostics, fence ); } diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java index a562289c4..9d394d72d 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java @@ -124,8 +124,8 @@ static MetalFxConfig load() { boolean frameGeneration = parseBoolean( System.getProperty(FRAME_GENERATION_PROPERTY), defaults.frameGeneration ); - int frameGenerationOutputWidth = parseBoundedInt( - System.getProperty(FRAME_GENERATION_OUTPUT_WIDTH_PROPERTY), 1280, 640, 3840 + int frameGenerationOutputWidth = parseFrameGenerationOutputWidth( + System.getProperty(FRAME_GENERATION_OUTPUT_WIDTH_PROPERTY), 1280 ); float cutoutReactiveEdgeWeight = parseUnitFloat( System.getProperty("metallum.metalfx.cutoutReactiveEdgeWeight"), 0.35F @@ -259,6 +259,17 @@ static float frameGenerationOutputScale(final int displayWidth, final int maximu return maximumOutputWidth / (float) displayWidth; } + static int parseFrameGenerationOutputWidth(final String value, final int fallback) { + if (value == null || value.isBlank()) { + return fallback; + } + String normalized = value.trim().toLowerCase(Locale.ROOT); + if (normalized.equals("native") || normalized.equals("display") || normalized.equals("0")) { + return 0; + } + return parseBoundedInt(value, fallback, 640, 3840); + } + static float textureLodBias(final int renderWidth, final int displayWidth) { if (renderWidth <= 0 || displayWidth <= 0 || renderWidth >= displayWidth) { return 0.0F; diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java index 2733e6ee7..16bc1ea50 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -41,6 +41,7 @@ import java.util.List; import java.util.IdentityHashMap; import java.util.Map; +import java.util.Optional; import java.util.Set; import java.util.UUID; @@ -77,6 +78,8 @@ public final class MetalFxManager { // camera movement exactly; the residual swing/bob animation relies on a // moderate history bias instead of per-vertex motion. private static final float HAND_OVERLAY_REACTIVE_BOOST = 0.35F; + private static final boolean LEGACY_MOTION_PASSES = + "1".equals(System.getenv("METALLUM_METALFX_LEGACY_MOTION_PASSES")); // Validation thresholds for the CUTOUT reactive policy (see // docs/cutout-shimmer-remediation-2026-07-27.md). Interior CUTOUT pixels // may only carry residual reactivity (depth gradients read ~0-0.06 @@ -148,6 +151,8 @@ public final class MetalFxManager { private int frameGenerationOutputHeight; private boolean sceneFrame; private boolean frameUsesUpscaledTarget; + private boolean uiTargetShaderWrite; + private boolean objectMotionInputsCleared; private boolean frameGenerationEnabled; private int frameGenerationFramesQueued; // Set while a recoverable condition (an open GUI, an immediate present mode) @@ -254,6 +259,16 @@ public final class MetalFxManager { @Nullable private MetalGpuTexture frameDepthTexture; + private final List objectMotionReplays = new ArrayList<>(); + + private record ObjectMotionReplay( + PreparedRenderType prepared, + StagedVertexBuffer.ExecuteInfo executeInfo, + GpuBufferSlice dynamicTransforms, + GpuBufferSlice motionUniform + ) { + } + private MetalFxManager(final MetalDevice device) { this.device = device; this.config = MetalFxConfig.load(); @@ -428,6 +443,14 @@ public static void drawEntityMotion( } } + /** Flushes queued object-motion draws before Minecraft releases their staged buffers. */ + public static void flushEntityMotionReplays() { + MetalFxManager manager = active; + if (manager != null) { + manager.flushEntityMotionReplaysInternal(Minecraft.getInstance().gameRenderer); + } + } + public static void setValidationFrame( final int frame, final String scenario, @@ -688,6 +711,8 @@ private void beginFrameInternal() { this.frameUsesUpscaledTarget = false; this.motionStateStore.beginFrame(); MetalEntityMotionCapture.beginFrame(); + this.objectMotionReplays.clear(); + this.objectMotionInputsCleared = false; } private void captureEntityMotionInternal(final Entity entity, final EntityRenderState state) { @@ -746,13 +771,6 @@ private void drawEntityMotionInternal( MetalEntityMotionCapture.recordMotionDrawSkip("pipeline-unsupported"); return; } - RenderTarget mainTarget = Minecraft.getInstance().gameRenderer.mainRenderTarget(); - GpuTextureView depthView = mainTarget.getDepthTextureView(); - if (depthView == null) { - MetalEntityMotionCapture.recordMotionDrawSkip("depth-unavailable"); - return; - } - Matrix4f currentUnjitteredFromRaster = new Matrix4f(currentViewProjection).mul(inverseCurrentViewProjection); Matrix4f previousFromRaster = new Matrix4f(previousViewProjection) @@ -765,6 +783,7 @@ private void drawEntityMotionInternal( } CommandEncoder encoder = RenderSystem.getDevice().createCommandEncoder(); + GpuBufferSlice dynamicTransforms = prepared.dynamicTransforms(); GpuBufferSlice motionUniform; try (GpuBufferSlice.MappedView mapped = encoder.transientMemory() .allocateGpuMapped(128L, 256L, GpuBuffer.USAGE_UNIFORM)) { @@ -774,31 +793,68 @@ private void drawEntityMotionInternal( motionUniform = mapped.slice(); } + objectMotionReplays.add(new ObjectMotionReplay( + prepared, + executeInfo, + dynamicTransforms, + motionUniform + )); + } + + private void flushEntityMotionReplaysInternal(final GameRenderer renderer) { + if (!motionInputsPrepared || (objectMotionReplays.isEmpty() && objectMotionInputsCleared)) { + return; + } + List replays = List.copyOf(objectMotionReplays); + objectMotionReplays.clear(); + + RenderTarget mainTarget = renderer.mainRenderTarget(); + GpuTextureView depthView = mainTarget.getDepthTextureView(); + if (depthView == null || objectMotionView == null || objectValidityView == null) { + replays.forEach(ignored -> MetalEntityMotionCapture.recordMotionDrawSkip("flush-attachments-unavailable")); + return; + } + + CommandEncoder encoder = RenderSystem.getDevice().createCommandEncoder(); + RenderPassDescriptor descriptor = RenderPassDescriptor - .create(() -> "Metallum ordinary entity object motion") - .withColorAttachment(objectMotionView) - .withColorAttachment(objectValidityView) + .create(() -> "Metallum batched ordinary entity object motion"); + if (objectMotionInputsCleared) { + descriptor = descriptor + .withColorAttachment(objectMotionView) + .withColorAttachment(objectValidityView); + } else { + descriptor = descriptor + .withColorAttachment(objectMotionView, Optional.of(UI_CLEAR)) + .withColorAttachment(objectValidityView, Optional.of(UI_CLEAR)); + } + descriptor = descriptor .withDepthAttachment(depthView) .withRenderArea(new RenderPass.RenderArea(0, 0, renderWidth, renderHeight)); try (RenderPass pass = encoder.createRenderPass(descriptor)) { - pass.setPipeline(MetalEntityMotionPipeline.forSource(prepared.pipeline())); - RenderSystem.bindDefaultUniforms(pass); - pass.setUniform("DynamicTransforms", prepared.dynamicTransforms()); - pass.setUniform("MetallumMotion", motionUniform); - pass.setVertexBuffer(0, executeInfo.vertexBuffer().slice()); - for (PreparedRenderType.Texture texture : prepared.textures()) { - pass.bindTexture(texture.name(), texture.textureView(), texture.sampler()); + for (ObjectMotionReplay replay : replays) { + PreparedRenderType prepared = replay.prepared(); + StagedVertexBuffer.ExecuteInfo executeInfo = replay.executeInfo(); + pass.setPipeline(MetalEntityMotionPipeline.forSource(prepared.pipeline())); + RenderSystem.bindDefaultUniforms(pass); + pass.setUniform("DynamicTransforms", replay.dynamicTransforms()); + pass.setUniform("MetallumMotion", replay.motionUniform()); + pass.setVertexBuffer(0, executeInfo.vertexBuffer().slice()); + for (PreparedRenderType.Texture texture : prepared.textures()) { + pass.bindTexture(texture.name(), texture.textureView(), texture.sampler()); + } + pass.setIndexBuffer(executeInfo.indexBuffer(), executeInfo.indexType()); + pass.drawIndexed( + executeInfo.indexCount(), + 1, + executeInfo.firstIndex(), + executeInfo.baseVertex(), + 0 + ); + MetalEntityMotionCapture.recordMotionDrawEncoded(prepared.pipeline()); } - pass.setIndexBuffer(executeInfo.indexBuffer(), executeInfo.indexType()); - pass.drawIndexed( - executeInfo.indexCount(), - 1, - executeInfo.firstIndex(), - executeInfo.baseVertex(), - 0 - ); - MetalEntityMotionCapture.recordMotionDrawEncoded(prepared.pipeline()); } + objectMotionInputsCleared = true; } private Matrix4f prepareSceneProjectionInternal( @@ -951,6 +1007,11 @@ private void beforeGuiInternal(final GameRenderer renderer) { return; } + // The feature-frame hook normally flushes while staged buffers are + // alive. This also guarantees a clear-only pass on static/reset frames + // before the hand overlay and final motion merge consume the textures. + flushEntityMotionReplaysInternal(renderer); + MetalCommandEncoder encoder = device.commandEncoder(); if (effectiveMode == MetalFxConfig.Mode.TEMPORAL && cutoutReactivePipelineAvailable @@ -977,32 +1038,42 @@ private void beforeGuiInternal(final GameRenderer renderer) { ); } } + boolean emitMotionDiagnostics = validationFrame != null && validationFrame.shouldCapture(); + MetalGpuTexture handDepth = null; if (effectiveMode == MetalFxConfig.Mode.TEMPORAL && sceneFrame && handOverlayPipelineAvailable && motionInputsPrepared && objectMotionTexture != null && objectValidityTexture != null && reactiveTexture != null - && renderer.mainRenderTarget().getDepthTexture() instanceof MetalGpuTexture handDepth - && handDepth.getWidth(0) == renderWidth - && handDepth.getHeight(0) == renderHeight) { + && renderer.mainRenderTarget().getDepthTexture() instanceof MetalGpuTexture candidateHandDepth + && candidateHandDepth.getWidth(0) == renderWidth + && candidateHandDepth.getHeight(0) == renderHeight) { + handDepth = candidateHandDepth; // Vanilla clears the reversed-Z depth buffer right before the // first-person pass, so at this point it contains only hand, // held-item, and screen-effect coverage. Those pixels are // camera-locked: stamp zero object motion with full validity so // the merge pass does not apply world reprojection to them. - boolean handEncoded = encoder.encodeHandOverlayMotion( - handDepth, - objectMotionTexture, - objectValidityTexture, - reactiveTexture, - renderWidth, - renderHeight, - HAND_OVERLAY_REACTIVE_BOOST - ); - if (config.debug && handEncoded && !loggedHandOverlay) { + // Production folds this operation into the fused motion kernel. + // Keep the separate writer for legacy A/B and diagnostic frames so + // their object-motion/validity readbacks retain the old contract. + boolean handPrepared = true; + if (LEGACY_MOTION_PASSES || emitMotionDiagnostics) { + handPrepared = encoder.encodeHandOverlayMotion( + handDepth, + objectMotionTexture, + objectValidityTexture, + reactiveTexture, + renderWidth, + renderHeight, + HAND_OVERLAY_REACTIVE_BOOST + ); + } + if (config.debug && handPrepared && !loggedHandOverlay) { loggedHandOverlay = true; Metallum.LOGGER.info( - "MetalFX first-person overlay motion prepared: zero-motion validity plus reactive boost {}", - HAND_OVERLAY_REACTIVE_BOOST + "MetalFX first-person overlay motion prepared: zero-motion plus reactive boost {} ({})", + HAND_OVERLAY_REACTIVE_BOOST, + LEGACY_MOTION_PASSES || emitMotionDiagnostics ? "separate pass" : "fused motion pass" ); } } @@ -1023,6 +1094,8 @@ private void beforeGuiInternal(final GameRenderer renderer) { encoded = encoder.encodeMetalFxV2( color, depth, + handDepth, + HAND_OVERLAY_REACTIVE_BOOST, cameraMotionTexture, objectMotionTexture, objectValidityTexture, @@ -1039,7 +1112,8 @@ private void beforeGuiInternal(final GameRenderer renderer) { historyReset, true, (config.transparencyReactiveMask && reactiveMaskPrepared) - || cutoutReactivePrepared + || cutoutReactivePrepared, + emitMotionDiagnostics ); } else if (effectiveMode == MetalFxConfig.Mode.SPATIAL) { encoded = encoder.encodeMetalFx( @@ -2244,16 +2318,27 @@ private void ensureTargets(final int width, final int height) { this.renderHeight = targetRenderHeight; this.frameGenerationOutputWidth = targetFrameGenerationOutputWidth; this.frameGenerationOutputHeight = targetFrameGenerationOutputHeight; - if (uiTarget == null || uiTarget.width != width || uiTarget.height != height) { + boolean targetUiShaderWrite = !keepFrameGenerationResources; + if (uiTarget == null || uiTarget.width != width || uiTarget.height != height + || uiTargetShaderWrite != targetUiShaderWrite) { if (uiTarget != null) uiTarget.destroyBuffers(); - // Upscaler/frame-generation output targets are the only vanilla - // TextureTargets that need MTLTextureUsage.ShaderWrite (MetalFX - // writes them from compute). Route the backend-only usage bit - // through the creation scope so every other color target keeps - // lossless bandwidth compression. - device.withExtraTextureUsage(MetalGpuTexture.USAGE_SHADER_WRITE, () -> - uiTarget = new TextureTarget("MetalFX Native Resolution UI", width, height, true, GpuFormat.RGBA8_UNORM) - ); + if (targetUiShaderWrite) { + // Without the separate Frame Generation scene target, Temporal + // writes its full-resolution output directly into the UI target. + device.withExtraTextureUsage(MetalGpuTexture.USAGE_SHADER_WRITE, () -> + uiTarget = new TextureTarget( + "MetalFX Native Resolution UI", width, height, true, GpuFormat.RGBA8_UNORM + ) + ); + } else { + // In Frame Generation topology this texture is only cleared, + // rendered and sampled. Omitting ShaderWrite preserves Apple + // GPU lossless compression for the native-resolution overlay. + uiTarget = new TextureTarget( + "MetalFX Native Resolution UI", width, height, true, GpuFormat.RGBA8_UNORM + ); + } + uiTargetShaderWrite = targetUiShaderWrite; dimensionsChanged = true; } if (keepFrameGenerationResources) { @@ -2381,12 +2466,7 @@ private boolean prepareMotionInputs() { // transparent-target mask without a read/write race. device.commandEncoder().clearColorTexture(reactiveTexture, UI_CLEAR); device.commandEncoder().clearColorTexture(cutoutReactiveTexture, UI_CLEAR); - return device.commandEncoder().clearMotionInputs( - objectMotionTexture, - objectValidityTexture, - renderWidth, - renderHeight - ); + return true; } private void resetHistoryInternal(final String reason) { diff --git a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java index c2967ab14..2abe4beca 100644 --- a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java +++ b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java @@ -230,8 +230,8 @@ private static void configureBundledSpvcLibrary() throws IOException { ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, - ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, - FLOAT, FLOAT, INT, INT, INT, INT, INT + ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, + FLOAT, FLOAT, FLOAT, INT, INT, INT, INT, INT, INT )); metalfxEncode = downcallWithoutCritical(lookup, "metallum_metalfx_encode", FunctionDescriptor.of( INT, @@ -1155,6 +1155,7 @@ public static boolean metallum_metalfx_encode_v2( final MemorySegment device, final MemorySegment color, final MemorySegment depth, + @Nullable final MemorySegment handDepth, final MemorySegment cameraMotion, final MemorySegment objectMotion, final MemorySegment objectValidity, @@ -1167,11 +1168,13 @@ public static boolean metallum_metalfx_encode_v2( @Nullable final float[] previousViewProjection, final float jitterX, final float jitterY, + final float handReactiveBoost, final int inputWidth, final int inputHeight, final boolean reset, final boolean depthReversed, final boolean preserveReactiveMask, + final boolean emitMotionDiagnostics, final MemorySegment fence ) { if (metalfxEncodeV2 == null) { @@ -1184,10 +1187,12 @@ public static boolean metallum_metalfx_encode_v2( MemorySegment previous = scratch.copy(previousViewProjection, scratch.previous); return (int) metalfxEncodeV2.invokeExact( segment(commandBuffer), segment(device), segment(color), segment(depth), - segment(cameraMotion), segment(objectMotion), segment(objectValidity), segment(disocclusion), - segment(motion), segment(reactive), segment(output), current, inverse, previous, - segment(fence), jitterX, jitterY, inputWidth, inputHeight, - reset ? 1 : 0, depthReversed ? 1 : 0, preserveReactiveMask ? 1 : 0 + segment(handDepth), segment(cameraMotion), segment(objectMotion), segment(objectValidity), + segment(disocclusion), segment(motion), segment(reactive), segment(output), + current, inverse, previous, segment(fence), jitterX, jitterY, handReactiveBoost, + inputWidth, inputHeight, + reset ? 1 : 0, depthReversed ? 1 : 0, preserveReactiveMask ? 1 : 0, + emitMotionDiagnostics ? 1 : 0 ) != 0; } catch (Throwable throwable) { throw bridgeFailure("metallum_metalfx_encode_v2", throwable); diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java index e165920e6..ec24f6e68 100644 --- a/src/main/java/com/metallum/client/validation/MetalValidationClient.java +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -283,6 +283,24 @@ public static void beforeFrame(final GameRenderer renderer) { return; } if (!timelineAnchored) { + // A prior interactive run can leave run/options.txt in fullscreen + // mode. setWindowed() only changes the saved windowed rectangle; it + // cannot resize the active fullscreen drawable, so the old loop + // retried the same native resolution until its 200-attempt guard + // fired. Force both fullscreen modes off before pinning the logical + // window size used by golden captures. + if (minecraft.getWindow().isFullscreen()) { + minecraft.options.exclusiveFullscreen().set(false); + minecraft.options.fullscreen().set(false); + minecraft.getWindow().updateFullscreenIfChanged(); + if (minecraft.getWindow().isFullscreen()) { + minecraft.getWindow().toggleFullScreen(); + } + windowResizeAttempts = 0; + holdInitialPose(minecraft); + sleepForAsyncWork(25L); + return; + } // Hold the timeline until the FRAMEBUFFER is the pinned size. // The Gradle run passes --width/--height, but macOS window // management can zoom or tile the window afterwards, and the diff --git a/src/main/java/com/metallum/mixin/render/MacRetinaFullscreenMixin.java b/src/main/java/com/metallum/mixin/render/MacRetinaFullscreenMixin.java new file mode 100644 index 000000000..34929a58f --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/MacRetinaFullscreenMixin.java @@ -0,0 +1,145 @@ +package com.metallum.mixin.render; + +import com.metallum.Metallum; +import com.mojang.blaze3d.platform.Monitor; +import com.mojang.blaze3d.platform.Window; +import org.lwjgl.glfw.GLFW; +import org.spongepowered.asm.mixin.Final; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Shadow; +import org.spongepowered.asm.mixin.Unique; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.ModifyArg; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +@Mixin(Window.class) +public abstract class MacRetinaFullscreenMixin { + @Unique + private static final boolean METALLUM_RETINA_FULLSCREEN = Boolean.parseBoolean( + System.getProperty("metallum.window.retinaFullscreen", "false") + ); + + @Shadow @Final private long handle; + @Shadow private boolean fullscreen; + @Shadow private int x; + @Shadow private int y; + @Shadow private int width; + @Shadow private int height; + @Shadow private int windowedX; + @Shadow private int windowedY; + @Shadow private int windowedWidth; + @Shadow private int windowedHeight; + + @Unique + private boolean metallum$retinaFullscreenActive; + + @ModifyArg( + method = "", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/platform/Window;createWindow(Lcom/mojang/blaze3d/systems/GpuBackend;IILjava/lang/String;J)J" + ), + index = 4 + ) + private long metallum$keepInitialFullscreenWindowOffMonitor(final long monitor) { + return METALLUM_RETINA_FULLSCREEN ? 0L : monitor; + } + + @Inject(method = "setMode", at = @At("HEAD"), cancellable = true) + private void metallum$setRetinaFullscreenMode(final CallbackInfo ci) { + if (!METALLUM_RETINA_FULLSCREEN) { + return; + } + + if (!this.fullscreen) { + if (this.metallum$retinaFullscreenActive) { + this.metallum$restoreWindowedMode(); + } + ci.cancel(); + return; + } + + Window window = (Window) (Object) this; + Monitor monitor = window.findBestMonitor(); + if (monitor == null) { + Metallum.LOGGER.warn("Retina fullscreen could not find a display; remaining windowed"); + this.fullscreen = false; + if (this.metallum$retinaFullscreenActive) { + this.metallum$restoreWindowedMode(); + } + ci.cancel(); + return; + } + + if (!this.metallum$retinaFullscreenActive) { + this.windowedX = this.x; + this.windowedY = this.y; + this.windowedWidth = Math.max(1, this.width); + this.windowedHeight = Math.max(1, this.height); + } + + int[] workX = new int[1]; + int[] workY = new int[1]; + int[] workWidth = new int[1]; + int[] workHeight = new int[1]; + GLFW.glfwGetMonitorWorkarea(monitor.monitor(), workX, workY, workWidth, workHeight); + if (workWidth[0] <= 0 || workHeight[0] <= 0) { + Metallum.LOGGER.warn("Retina fullscreen display returned an invalid work area; remaining windowed"); + this.fullscreen = false; + if (this.metallum$retinaFullscreenActive) { + this.metallum$restoreWindowedMode(); + } + ci.cancel(); + return; + } + + this.x = workX[0]; + this.y = workY[0]; + this.width = workWidth[0]; + this.height = workHeight[0]; + GLFW.glfwSetWindowAttrib(this.handle, GLFW.GLFW_DECORATED, GLFW.GLFW_FALSE); + GLFW.glfwSetWindowMonitor( + this.handle, + 0L, + this.x, + this.y, + this.width, + this.height, + GLFW.GLFW_DONT_CARE + ); + if (!this.metallum$retinaFullscreenActive) { + int[] framebufferWidth = new int[1]; + int[] framebufferHeight = new int[1]; + GLFW.glfwGetFramebufferSize(this.handle, framebufferWidth, framebufferHeight); + Metallum.LOGGER.info( + "Retina borderless fullscreen active: logical={}x{}, framebuffer={}x{}", + this.width, + this.height, + framebufferWidth[0], + framebufferHeight[0] + ); + } + this.metallum$retinaFullscreenActive = true; + ci.cancel(); + } + + @Unique + private void metallum$restoreWindowedMode() { + this.x = this.windowedX; + this.y = this.windowedY; + this.width = Math.max(1, this.windowedWidth); + this.height = Math.max(1, this.windowedHeight); + GLFW.glfwSetWindowAttrib(this.handle, GLFW.GLFW_DECORATED, GLFW.GLFW_TRUE); + GLFW.glfwSetWindowMonitor( + this.handle, + 0L, + this.x, + this.y, + this.width, + this.height, + GLFW.GLFW_DONT_CARE + ); + this.metallum$retinaFullscreenActive = false; + } +} diff --git a/src/main/java/com/metallum/mixin/render/PreparedFeatureFrameMetalFxMixin.java b/src/main/java/com/metallum/mixin/render/PreparedFeatureFrameMetalFxMixin.java new file mode 100644 index 000000000..467dc59de --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/PreparedFeatureFrameMetalFxMixin.java @@ -0,0 +1,23 @@ +package com.metallum.mixin.render; + +import com.metallum.client.metal.render.MetalFxManager; +import net.minecraft.client.renderer.feature.FeatureRenderDispatcher; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** Flushes motion replays after feature execution while staged draw buffers remain valid. */ +@Mixin(FeatureRenderDispatcher.PreparedFrame.class) +public abstract class PreparedFeatureFrameMetalFxMixin { + @Inject( + method = "close", + at = @At( + value = "INVOKE", + target = "Lnet/minecraft/client/renderer/StagedVertexBuffer;endDraw()V" + ) + ) + private void metallum$flushObjectMotionBeforeEndDraw(final CallbackInfo ci) { + MetalFxManager.flushEntityMotionReplays(); + } +} diff --git a/src/main/native/MetalFrameGenerationLifecycle.swift b/src/main/native/MetalFrameGenerationLifecycle.swift index e65e4a796..8d0af1155 100644 --- a/src/main/native/MetalFrameGenerationLifecycle.swift +++ b/src/main/native/MetalFrameGenerationLifecycle.swift @@ -1,5 +1,35 @@ import Foundation +enum MetalFrameGenerationAdmissionDecision: Equatable { + case wait(until: CFTimeInterval) + case supersede +} + +struct MetalFrameGenerationAdmissionPolicy { + static func decide( + now: CFTimeInterval, + lastDisplayUpdateTime: CFTimeInterval?, + activityTimeout: CFTimeInterval, + absoluteDeadline: CFTimeInterval + ) -> MetalFrameGenerationAdmissionDecision { + guard let lastDisplayUpdateTime, + now.isFinite, + lastDisplayUpdateTime.isFinite, + activityTimeout > 0.0, + absoluteDeadline.isFinite, + now >= lastDisplayUpdateTime else { + return .supersede + } + let activityDeadline = lastDisplayUpdateTime + activityTimeout + guard activityDeadline.isFinite, + now < activityDeadline, + now < absoluteDeadline else { + return .supersede + } + return .wait(until: min(activityDeadline, absoluteDeadline)) + } +} + enum MetalFrameGenerationSourcePhase: String, Equatable { case queued case active @@ -107,7 +137,10 @@ struct MetalFrameGenerationLifecycle { if hasInterpolation && !generatedSubmitted { return .generated } - if (!hasInterpolation || generatedCompleted) && !realSubmitted { + // Generated and real command buffers share one serial presenter queue. + // Submission order is therefore sufficient; waiting for the generated + // completion handler here can unnecessarily skip the next display update. + if (!hasInterpolation || generatedSubmitted) && !realSubmitted { return .real } return nil diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 3069bfb20..2f3ef76c8 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -185,7 +185,13 @@ private enum NativeState { static var motionPipeline: MTLComputePipelineState? static var motionV2Pipeline: MTLComputePipelineState? static var motionMergePipeline: MTLComputePipelineState? + static var motionFusedPipeline: MTLComputePipelineState? static var motionClearPipeline: MTLComputePipelineState? + // QA-only A/B escape hatch. Production uses the fused motion path; setting + // this before launch restores the two-dispatch camera/merge implementation. + static let legacyMotionPasses = ProcessInfo.processInfo.environment[ + "METALLUM_METALFX_LEGACY_MOTION_PASSES" + ] == "1" static var transparencyMaskPipeline: MTLComputePipelineState? static var cutoutReactivePipeline: MTLComputePipelineState? static var handOverlayPipeline: MTLComputePipelineState? @@ -221,6 +227,7 @@ private enum NativeState { #if os(macOS) && canImport(MetalFX) @available(macOS 26.0, *) struct MetalFrameGenerationDiagnosticSnapshot { + let presentPath: String let sourceFrameID: UInt64 let frameKind: String let displayUpdateID: UInt64 @@ -254,42 +261,57 @@ struct MetalFrameGenerationDiagnosticSnapshot { /// type owns only the Metal 4 mechanics. @available(macOS 26.0, *) final class Metal4PresentPath { + private enum SlotState: Equatable { + case free + case recording + case submitted + } + + private final class FrameSlot { + let commandBuffer: MTL4CommandBuffer + let allocator: MTL4CommandAllocator + var state: SlotState = .free + + init(commandBuffer: MTL4CommandBuffer, allocator: MTL4CommandAllocator) { + self.commandBuffer = commandBuffer + self.allocator = allocator + } + } + + /// Matches the layer's two-drawable pool. More slots cannot create more + /// display-link drawables and would only let stale work accumulate. + static let inFlightSlotCount = 2 + private let queue: MTL4CommandQueue - private let commandBuffer: MTL4CommandBuffer - private let allocators: [MTL4CommandAllocator] + private let slots: [FrameSlot] private let argumentTable: MTL4ArgumentTable private let residencySet: MTLResidencySet - private var frameIndex = 0 - /// True between beginFrame() and the close that submit() or abandonFrame() - /// performs. The command buffer is reusable, so leaving it open across frames - /// would make the next beginCommandBuffer illegal; this makes closing - /// idempotent so every exit path can close unconditionally. - private var isRecording = false + private let slotLock = NSLock() + /// Only the display-link callback records commands, so at most one slot is + /// recording. Completion feedback can release submitted slots concurrently. + private var recordingSlotIndex: Int? init?(device: MTLDevice, layer: CAMetalLayer) { let queueDescriptor = MTL4CommandQueueDescriptor() // MTL4CommandQueue.label is get-only, unlike MTLCommandQueue's: the label // has to come from the descriptor. queueDescriptor.label = "MetalFX Frame Generation Present (Metal 4)" - guard let queue = try? device.makeMTL4CommandQueue(descriptor: queueDescriptor), - let commandBuffer = device.makeCommandBuffer() else { + guard let queue = try? device.makeMTL4CommandQueue(descriptor: queueDescriptor) else { return nil } - commandBuffer.label = "MetalFX Frame Generation Present (Metal 4)" - // One allocator per in-flight frame. maxOutstandingFrames is 1, so two is - // enough — but one would be wrong: reset() reclaims command memory the GPU - // may still be reading. - var allocators: [MTL4CommandAllocator] = [] - for index in 0..<2 { + var slots: [FrameSlot] = [] + for index in 0.. MTL4CommandBuffer { - let allocator = allocators[frameIndex % allocators.count] - frameIndex += 1 - allocator.reset() - commandBuffer.beginCommandBuffer(allocator: allocator) - isRecording = true - return commandBuffer + /// Starts a frame without waiting. A slot remains unavailable until Metal's + /// commit feedback proves its previous GPU submission complete, which is the + /// precondition for allocator.reset(). If both drawable-backed submissions + /// are still in flight, the display-link update is dropped by the caller. + func beginFrame() -> MTL4CommandBuffer? { + slotLock.lock() + guard recordingSlotIndex == nil, + let index = slots.firstIndex(where: { $0.state == .free }) else { + slotLock.unlock() + return nil + } + let slot = slots[index] + slot.state = .recording + recordingSlotIndex = index + slotLock.unlock() + + slot.allocator.reset() + slot.commandBuffer.beginCommandBuffer(allocator: slot.allocator) + return slot.commandBuffer } - private func endRecording() { - guard isRecording else { return } - commandBuffer.endCommandBuffer() - isRecording = false + private func endRecordingForSubmission() -> (Int, FrameSlot)? { + slotLock.lock() + guard let index = recordingSlotIndex else { + slotLock.unlock() + return nil + } + let slot = slots[index] + recordingSlotIndex = nil + slot.state = .submitted + slotLock.unlock() + slot.commandBuffer.endCommandBuffer() + return (index, slot) + } + + private func releaseSubmittedSlot(_ index: Int) { + slotLock.lock() + if slots[index].state == .submitted { + slots[index].state = .free + } + slotLock.unlock() + } + + var availableFrameSlotCount: Int { + slotLock.lock() + defer { slotLock.unlock() } + return slots.reduce(0) { $0 + ($1.state == .free ? 1 : 0) } } /// The full-screen copy, with the texture and sampler routed through the @@ -380,6 +432,43 @@ final class Metal4PresentPath { return true } + func encodeComposite( + commandBuffer: MTL4CommandBuffer, + scene: MTLTexture, + ui: MTLTexture, + destination: MTLTexture, + pipeline: MTLRenderPipelineState, + sampler: MTLSamplerState, + label: String + ) -> Bool { + let descriptor = MTL4RenderPassDescriptor() + descriptor.colorAttachments[0].texture = destination + descriptor.colorAttachments[0].loadAction = .dontCare + descriptor.colorAttachments[0].storeAction = .store + descriptor.renderTargetWidth = destination.width + descriptor.renderTargetHeight = destination.height + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else { + return false + } + encoder.label = label + argumentTable.setTexture(scene.gpuResourceID, index: 0) + argumentTable.setTexture(ui.gpuResourceID, index: 1) + argumentTable.setSamplerState(sampler.gpuResourceID, index: 0) + encoder.setArgumentTable(argumentTable, stages: .fragment) + encoder.setRenderPipelineState(pipeline) + encoder.setViewport(MTLViewport( + originX: 0.0, + originY: 0.0, + width: Double(destination.width), + height: Double(destination.height), + znear: 0.0, + zfar: 1.0 + )) + encoder.drawPrimitives(primitiveType: .triangle, vertexStart: 0, vertexCount: 3) + encoder.endEncoding() + return true + } + /// Closes the command buffer and presents. /// /// The readyEvent wait lives here, deliberately, and taking it is the whole @@ -408,16 +497,19 @@ final class Metal4PresentPath { eventValue: UInt64, onCompleted: @escaping (Error?, CFTimeInterval, CFTimeInterval) -> Void ) { - endRecording() + guard let (slotIndex, slot) = endRecordingForSubmission() else { + return + } let options = MTL4CommitOptions() // MTL4CommandBufferFeedback has no status, only error: succeeded is // error == nil. - options.addFeedbackHandler { - feedback in onCompleted(feedback.error, feedback.gpuStartTime, feedback.gpuEndTime) + options.addFeedbackHandler { [weak self] feedback in + self?.releaseSubmittedSlot(slotIndex) + onCompleted(feedback.error, feedback.gpuStartTime, feedback.gpuEndTime) } queue.waitForEvent(readyEvent, value: eventValue) queue.waitForDrawable(drawable) - queue.commit([commandBuffer], options: options) + queue.commit([slot.commandBuffer], options: options) queue.signalDrawable(drawable) drawable.present() } @@ -426,7 +518,19 @@ final class Metal4PresentPath { /// is not left open across frames. Idempotent, so every early return can call /// it without tracking whether an earlier one already did. func abandonFrame() { - endRecording() + slotLock.lock() + guard let index = recordingSlotIndex else { + slotLock.unlock() + return + } + let slot = slots[index] + recordingSlotIndex = nil + slotLock.unlock() + + slot.commandBuffer.endCommandBuffer() + slotLock.lock() + slot.state = .free + slotLock.unlock() } } @@ -508,15 +612,22 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } private static let bufferCount = 3 - // Keep one source frame's GPU work in flight. Ownership is released when - // the real present command buffer completes: at that point the drawable is - // fully populated and the source slot is reusable even if WindowServer's - // presented callback arrives several refreshes later. - private static let maxOutstandingFrames = 1 + // Keep the active source plus one ready successor. Without the successor, + // the render thread starts the next source after real-present completion and + // regularly misses the immediately following 120 Hz display update. + private static let maxOutstandingFrames = 2 private static let diagnosticCapacity = 256 private static let sourceAdmissionCapacity = 1024 private static let presentationCallbackTimeout: CFTimeInterval = 0.25 private static let displayUpdateStarvationTimeout: CFTimeInterval = 0.75 + // Six 120 Hz refresh periods distinguish a briefly busy presenter from an + // occluded/locked display. A foreground source waits for ownership; once + // updates go stale, later sources immediately switch to latest-source-wins. + private static let displayUpdateActivityTimeout: CFTimeInterval = 0.05 + // Bound foreground admission independently of callback activity. This still + // allows several refreshes for a genuine GPU spike, while a wedged presenter + // cannot hold Minecraft's render thread indefinitely. + private static let maxActiveAdmissionWait: CFTimeInterval = 0.05 private let device: MTLDevice private let layer: CAMetalLayer @@ -524,7 +635,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private let readyEvent: MTLSharedEvent private var frameInterpolator: any MTLFXFrameInterpolator private var copyPipeline: MTLRenderPipelineState - private var overlayPipeline: MTLRenderPipelineState + private var fusedPresentPipeline: MTLRenderPipelineState private var copySampler: MTLSamplerState private var copyFormat: MTLPixelFormat // Metal 4 present path (spec M4), non-nil only when metallum.opt.metal4Present @@ -557,8 +668,12 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private var lastPresentedIndex: Int? private var lastPresentedTimestamp: CFTimeInterval? private var displayLink: CAMetalDisplayLink? + private var displayLinkInstallationTime: CFTimeInterval? + private var lastDisplayUpdateTime: CFTimeInterval? private var currentFrame: PendingFrame? private var currentLifecycle: MetalFrameGenerationLifecycle? + private var queuedFrame: PendingFrame? + private var queuedLifecycle: MetalFrameGenerationLifecycle? private var activePreviousIndex: Int? private var activeShouldResetHistory = true private var activeDeltaTime: Float = 1.0 / 60.0 @@ -595,7 +710,10 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate guard let presentQueue = device.makeCommandQueue(), let readyEvent = device.makeSharedEvent(), let copyPipeline = buildPresentPipeline(device: device, colorFormat: layer.pixelFormat), - let overlayPipeline = buildOverlayPipeline(device: device, colorFormat: layer.pixelFormat), + let fusedPresentPipeline = buildFusedPresentPipeline( + device: device, + colorFormat: layer.pixelFormat + ), let copySampler = buildPresentSampler(device: device, filter: .linear), let frameInterpolator = Self.makeFrameInterpolator( device: device, @@ -613,7 +731,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate self.readyEvent = readyEvent self.frameInterpolator = frameInterpolator self.copyPipeline = copyPipeline - self.overlayPipeline = overlayPipeline + self.fusedPresentPipeline = fusedPresentPipeline self.copySampler = copySampler self.copyFormat = layer.pixelFormat self.outputWidth = sceneColor.width @@ -623,10 +741,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate self.outputFormat = sceneColor.pixelFormat self.depthFormat = depth.pixelFormat self.motionFormat = motion.pixelFormat - // A two-drawable pool asks WindowServer for the lowest possible - // compositing latency. With three drawables, a windowed 120 Hz display - // can report a four-refresh presentation horizon and continuously - // supersede every other submitted drawable before scanout. + // Two drawables are sufficient for the generated/real pair. A three- + // drawable Quick Play A/B did not improve the presented-frame ratio. layer.maximumDrawableCount = 2 // A hidden or minimized window may not recycle drawables promptly. // Let the present thread time out and fall back to the rendered frame @@ -800,9 +916,22 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate return nil } - let colorUsage: MTLTextureUsage = [.shaderRead, .shaderWrite, .renderTarget] - let depthUsage: MTLTextureUsage = [.shaderRead, .renderTarget] - let motionUsage: MTLTextureUsage = [.shaderRead, .shaderWrite, .renderTarget] + // Use the exact MetalFX requirements plus the present shader read. + // On current Apple GPUs the inputs remain read-only, preserving lossless + // compression, while this stays correct if a future implementation + // advertises a stricter minimum usage. + var sceneUsage = frameInterpolator.colorTextureUsage.union(.shaderRead) + var uiUsage = frameInterpolator.uiTextureUsage.union(.shaderRead) + var depthUsage = frameInterpolator.depthTextureUsage.union(.shaderRead) + var motionUsage = frameInterpolator.motionTextureUsage.union(.shaderRead) + var interpolationUsage = frameInterpolator.outputTextureUsage.union(.shaderRead) + if let metal4Interpolator { + sceneUsage.formUnion(metal4Interpolator.colorTextureUsage) + uiUsage.formUnion(metal4Interpolator.uiTextureUsage) + depthUsage.formUnion(metal4Interpolator.depthTextureUsage) + motionUsage.formUnion(metal4Interpolator.motionTextureUsage) + interpolationUsage.formUnion(metal4Interpolator.outputTextureUsage) + } var newScene: [MTLTexture] = [] var newComposed: [MTLTexture] = [] var newDepth: [MTLTexture] = [] @@ -814,13 +943,13 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate pixelFormat: outputFormat, width: outputWidth, height: outputHeight, - usage: colorUsage, + usage: sceneUsage, label: "Frame Generation Scene \(index)" ), let uiOverlay = makeTexture( pixelFormat: outputFormat, width: uiWidth, height: uiHeight, - usage: colorUsage, + usage: uiUsage, label: "Frame Generation UI Overlay \(index)" ), let depth = makeTexture( pixelFormat: depthFormat, @@ -845,7 +974,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate pixelFormat: outputFormat, width: outputWidth, height: outputHeight, - usage: colorUsage, + usage: interpolationUsage, label: "Frame Generation Interpolation \(index)" ) else { return nil @@ -967,7 +1096,10 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate depth: textureSet.depth[0], motion: textureSet.motion[0] ), let newCopyPipeline = buildPresentPipeline(device: device, colorFormat: layer.pixelFormat), - let newOverlayPipeline = buildOverlayPipeline(device: device, colorFormat: layer.pixelFormat) else { + let newFusedPresentPipeline = buildFusedPresentPipeline( + device: device, + colorFormat: layer.pixelFormat + ) else { return false } installTextureSet( @@ -1002,7 +1134,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } } self.copyPipeline = newCopyPipeline - self.overlayPipeline = newOverlayPipeline + self.fusedPresentPipeline = newFusedPresentPipeline self.copyFormat = layer.pixelFormat self.nextBufferIndex = 0 self.lastPresentedIndex = nil @@ -1056,21 +1188,50 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate } let waitStart = CACurrentMediaTime() + let absoluteAdmissionDeadline = waitStart + Self.maxActiveAdmissionWait + var cancelledForAdmission = false condition.lock() - if outstandingFrames >= Self.maxOutstandingFrames && !stopping { - // The display link can stop producing updates for an occluded, - // hidden or locked window. Waiting for its starvation timeout here - // serializes WindowServer eligibility into Minecraft's render rate - // (0.75 seconds per source in the locked-console probe). A newer - // source makes an unpresented older source obsolete: cancel it and - // wait only for already-submitted GPU work to drain before reusing - // its private textures. - supersededSourceFrames += 1 - cancelCurrentSourceLocked(reason: "superseded by newer source") - condition.broadcast() - } while outstandingFrames >= Self.maxOutstandingFrames && !stopping { - condition.wait() + if cancelledForAdmission { + // Cancellation cannot release a slot that still has GPU work in + // flight. Wait for its completion handler before reusing it. + condition.wait() + continue + } + let admissionNow = CACurrentMediaTime() + if lastDisplayUpdateTime == nil { + let installationTime = displayLinkInstallationTime ?? waitStart + let initialDeadline = min( + installationTime + Self.displayUpdateActivityTimeout, + absoluteAdmissionDeadline + ) + if admissionNow < initialDeadline { + _ = condition.wait(until: Date( + timeIntervalSinceNow: initialDeadline - admissionNow + )) + continue + } + } + switch MetalFrameGenerationAdmissionPolicy.decide( + now: admissionNow, + lastDisplayUpdateTime: lastDisplayUpdateTime, + activityTimeout: Self.displayUpdateActivityTimeout, + absoluteDeadline: absoluteAdmissionDeadline + ) { + case .wait(let activityDeadline): + let remaining = max(0.0, activityDeadline - CACurrentMediaTime()) + if remaining > 0.0 { + _ = condition.wait(until: Date(timeIntervalSinceNow: remaining)) + } + case .supersede: + // Hidden, occluded and locked windows stop receiving display + // updates. In that state an unpresented source is obsolete; + // cancel it and wait only for submitted GPU work to drain. + supersededSourceFrames += 1 + cancelAllSourcesLocked(reason: "superseded after display became inactive") + cancelledForAdmission = true + condition.broadcast() + } } guard !stopping else { condition.unlock() @@ -1187,9 +1348,14 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate condition.lock() var lifecycle = MetalFrameGenerationLifecycle(sourceFrameID: sourceFrameID) _ = lifecycle.submitInput() - currentFrame = frame - currentLifecycle = lifecycle - displayUpdateStarvationTimeoutAt = timestamp + Self.displayUpdateStarvationTimeout + if currentFrame == nil { + currentFrame = frame + currentLifecycle = lifecycle + displayUpdateStarvationTimeoutAt = timestamp + Self.displayUpdateStarvationTimeout + } else { + queuedFrame = frame + queuedLifecycle = lifecycle + } condition.signal() condition.unlock() @@ -1213,8 +1379,10 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate gpuEndTime: CFTimeInterval ) { condition.lock() - guard let frame = currentFrame, frame.eventValue == eventValue, - var lifecycle = currentLifecycle else { + let isCurrent = currentFrame?.eventValue == eventValue + guard let frame = isCurrent ? currentFrame : queuedFrame, + frame.eventValue == eventValue, + var lifecycle = isCurrent ? currentLifecycle : queuedLifecycle else { condition.unlock() return } @@ -1235,8 +1403,13 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate succeeded: succeeded, reason: succeeded ? nil : "input command buffer failed: \(String(describing: error))" ) - currentLifecycle = lifecycle - applyLifecycleActionsLocked(actions, eventValue: eventValue) + if isCurrent { + currentLifecycle = lifecycle + applyLifecycleActionsLocked(actions, eventValue: eventValue) + } else { + queuedLifecycle = lifecycle + applyQueuedLifecycleActionsLocked(actions, eventValue: eventValue) + } condition.broadcast() condition.unlock() @@ -1286,6 +1459,38 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate return true } + private func encodeComposite( + commandBuffer: MTLCommandBuffer, + scene: MTLTexture, + ui: MTLTexture, + destination: MTLTexture, + label: String + ) -> Bool { + let descriptor = MTLRenderPassDescriptor() + descriptor.colorAttachments[0].texture = destination + descriptor.colorAttachments[0].loadAction = .dontCare + descriptor.colorAttachments[0].storeAction = .store + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else { + return false + } + encoder.label = label + encoder.setViewport(MTLViewport( + originX: 0.0, + originY: 0.0, + width: Double(destination.width), + height: Double(destination.height), + znear: 0.0, + zfar: 1.0 + )) + encoder.setRenderPipelineState(fusedPresentPipeline) + encoder.setFragmentTexture(scene, index: 0) + encoder.setFragmentTexture(ui, index: 1) + encoder.setFragmentSamplerState(copySampler, index: 0) + encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) + encoder.endEncoding() + return true + } + private func installDisplayLink() -> Bool { let link = CAMetalDisplayLink(metalLayer: layer) link.delegate = self @@ -1295,6 +1500,10 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate link.preferredFrameLatency = 1.0 link.add(to: RunLoop.current, forMode: .default) displayLink = link + condition.lock() + displayLinkInstallationTime = CACurrentMediaTime() + condition.broadcast() + condition.unlock() return true } @@ -1357,6 +1566,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate nextDisplayUpdateID += 1 let now = CACurrentMediaTime() + lastDisplayUpdateTime = now + condition.broadcast() expireRealPresentationLocked(now: now) expireDisplayUpdateStarvationLocked(now: now) @@ -1417,7 +1628,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private func runWorker() { guard installDisplayLink() else { condition.lock() - cancelCurrentSourceLocked(reason: "display link installation failed") + stopping = true + cancelAllSourcesLocked(reason: "display link installation failed") workerExited = true condition.broadcast() condition.unlock() @@ -1492,35 +1704,18 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate frameInterpolator.isDepthReversed = true frameInterpolator.shouldResetHistory = work.shouldResetHistory frameInterpolator.encode(commandBuffer: commandBuffer) - guard encodeCopy( - commandBuffer: commandBuffer, - source: interpolationOutputs[frame.index], - destination: work.update.drawable.texture, - label: "Frame Generation Interpolation Copy" - ) else { - failPresentationBeforeSubmission(work, reason: "interpolated copy encoder unavailable") - return - } - } else { - guard encodeCopy( - commandBuffer: commandBuffer, - source: sceneBuffers[frame.index], - destination: work.update.drawable.texture, - label: "Frame Generation Rendered Copy" - ) else { - failPresentationBeforeSubmission(work, reason: "rendered copy encoder unavailable") - return - } } - guard encodeCopy( + let presentScene = work.step == .generated + ? interpolationOutputs[frame.index] + : sceneBuffers[frame.index] + guard encodeComposite( commandBuffer: commandBuffer, - source: uiOverlayBuffers[frame.index], + scene: presentScene, + ui: uiOverlayBuffers[frame.index], destination: work.update.drawable.texture, - pipeline: overlayPipeline, - loadAction: .load, - label: "Frame Generation Native UI Overlay" + label: "Frame Generation Fused Scene and UI" ) else { - failPresentationBeforeSubmission(work, reason: "native UI overlay encoder unavailable") + failPresentationBeforeSubmission(work, reason: "fused present encoder unavailable") return } @@ -1607,9 +1802,9 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate /// issued inside submit() rather than up front. Every early return below /// happens before any wait has been placed on the queue timeline; see /// Metal4PresentPath.submit for what issuing it early would wedge. - /// - the command buffer is reusable and must be closed on every path out of - /// here, which is what abandonFrame() is for. All four early returns call - /// it, and it is idempotent. + /// - the selected Metal 4 slot must be closed on every path out of here, + /// which is what abandonFrame() is for. All early returns after beginFrame + /// call it, and it is idempotent. Slot exhaustion returns before encoding. @available(macOS 26.0, *) private func presentMetal4( _ work: PresentationWork, @@ -1617,7 +1812,18 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate interpolator: any MTL4FXFrameInterpolator ) { let frame = work.frame - let commandBuffer = path.beginFrame() + guard let commandBuffer = path.beginFrame() else { + condition.lock() + droppedDisplayUpdates += 1 + appendDiagnosticLocked( + sourceFrameID: frame.sourceFrameID, + frameKind: diagnosticKind(work.step), + update: work.update, + outcome: "dropped:metal4-in-flight-saturated" + ) + condition.unlock() + return + } if work.step == .generated { interpolator.colorTexture = sceneBuffers[frame.index] @@ -1639,43 +1845,21 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate interpolator.isDepthReversed = true interpolator.shouldResetHistory = work.shouldResetHistory interpolator.encode(commandBuffer: commandBuffer) - guard path.encodeCopy( - commandBuffer: commandBuffer, - source: interpolationOutputs[frame.index], - destination: work.update.drawable.texture, - pipeline: copyPipeline, - sampler: copySampler, - label: "Frame Generation Interpolation Copy" - ) else { - path.abandonFrame() - failPresentationBeforeSubmission(work, reason: "interpolated copy encoder unavailable") - return - } - } else { - guard path.encodeCopy( - commandBuffer: commandBuffer, - source: sceneBuffers[frame.index], - destination: work.update.drawable.texture, - pipeline: copyPipeline, - sampler: copySampler, - label: "Frame Generation Rendered Copy" - ) else { - path.abandonFrame() - failPresentationBeforeSubmission(work, reason: "rendered copy encoder unavailable") - return - } } - guard path.encodeCopy( + let presentScene = work.step == .generated + ? interpolationOutputs[frame.index] + : sceneBuffers[frame.index] + guard path.encodeComposite( commandBuffer: commandBuffer, - source: uiOverlayBuffers[frame.index], + scene: presentScene, + ui: uiOverlayBuffers[frame.index], destination: work.update.drawable.texture, - pipeline: overlayPipeline, + pipeline: fusedPresentPipeline, sampler: copySampler, - loadAction: .load, - label: "Frame Generation Native UI Overlay" + label: "Frame Generation Fused Scene and UI" ) else { path.abandonFrame() - failPresentationBeforeSubmission(work, reason: "native UI overlay encoder unavailable") + failPresentationBeforeSubmission(work, reason: "fused present encoder unavailable") return } @@ -1918,6 +2102,43 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate realPresentationTimeoutAt = nil displayUpdateStarvationTimeoutAt = nil completeFrameLocked() + promoteQueuedSourceLocked() + } + + private func applyQueuedLifecycleActionsLocked( + _ actions: [MetalFrameGenerationLifecycleAction], + eventValue: UInt64 + ) { + if actions.contains(.invalidateHistory) { + historyOwnership.invalidateAll() + lastPresentedIndex = nil + lastPresentedTimestamp = nil + } + guard actions.contains(.releaseOwnership), + queuedFrame?.eventValue == eventValue else { + return + } + queuedFrame = nil + queuedLifecycle = nil + completeFrameLocked() + } + + private func promoteQueuedSourceLocked() { + guard currentFrame == nil, + let frame = queuedFrame, + let lifecycle = queuedLifecycle else { + return + } + currentFrame = frame + currentLifecycle = lifecycle + queuedFrame = nil + queuedLifecycle = nil + activePreviousIndex = nil + activeShouldResetHistory = true + activeDeltaTime = 1.0 / 60.0 + displayUpdateStarvationTimeoutAt = CACurrentMediaTime() + + Self.displayUpdateStarvationTimeout + condition.broadcast() } private func cancelCurrentSourceLocked(reason: String) { @@ -1933,9 +2154,25 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate applyLifecycleActionsLocked(actions, eventValue: frame.eventValue) } + private func cancelQueuedSourceLocked(reason: String) { + guard let frame = queuedFrame, var lifecycle = queuedLifecycle else { + return + } + let actions = lifecycle.cancel(reason: reason) + queuedLifecycle = lifecycle + applyQueuedLifecycleActionsLocked(actions, eventValue: frame.eventValue) + } + + private func cancelAllSourcesLocked(reason: String) { + // Cancel the successor first so releasing the active source cannot + // promote uncancelled work during resize, shutdown or display loss. + cancelQueuedSourceLocked(reason: reason) + cancelCurrentSourceLocked(reason: reason) + } + private func cancelAndDrain(reason: String) { condition.lock() - cancelCurrentSourceLocked(reason: reason) + cancelAllSourcesLocked(reason: reason) condition.broadcast() while outstandingFrames > 0 { condition.wait() @@ -2042,8 +2279,10 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate return } if let outputPath { + let presentPath = metal4Path != nil && metal4Interpolator != nil ? "metal4" : "metal3" let records: [[String: Any]] = snapshot.map { diagnostic in [ + "presentPath": presentPath, "sourceFrameID": diagnostic.sourceFrameID, "frameKind": diagnostic.frameKind, "displayUpdateID": diagnostic.displayUpdateID, @@ -2171,8 +2410,10 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate func validationTimelineSnapshot() -> [MetalFrameGenerationDiagnosticSnapshot] { condition.lock() + let presentPath = metal4Path != nil && metal4Interpolator != nil ? "metal4" : "metal3" let snapshot = diagnostics.map { MetalFrameGenerationDiagnosticSnapshot( + presentPath: presentPath, sourceFrameID: $0.sourceFrameID, frameKind: $0.frameKind, displayUpdateID: $0.displayUpdateID, @@ -2214,7 +2455,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate // The callback checks `stopping` before claiming work, so no new // presentation is committed from this point forward. stopping = true - cancelCurrentSourceLocked(reason: "shutdown") + cancelAllSourcesLocked(reason: "shutdown") condition.broadcast() } while !workerExited || outstandingFrames > 0 { @@ -2359,6 +2600,34 @@ private func fullscreenMslSource(flipY: Bool) -> String { ) { return tex.sample(smp, in.uv); } + + fragment float4 metallum_present_composite_fs( + PresentVertexOut in [[stage_in]], + texture2d scene [[texture(0)]], + texture2d ui [[texture(1)]], + sampler smp [[sampler(0)]] + ) { + float4 sceneValue = scene.sample(smp, in.uv); + float widthRatio = float(ui.get_width()) / float(max(scene.get_width(), 1u)); + float sharpenStrength = clamp((widthRatio - 1.0) * 0.55, 0.0, 0.22); + if (sharpenStrength > 0.0) { + float2 texel = 1.0 / float2(scene.get_width(), scene.get_height()); + float3 north = scene.sample(smp, in.uv + float2(0.0, -texel.y)).rgb; + float3 south = scene.sample(smp, in.uv + float2(0.0, texel.y)).rgb; + float3 west = scene.sample(smp, in.uv + float2(-texel.x, 0.0)).rgb; + float3 east = scene.sample(smp, in.uv + float2(texel.x, 0.0)).rgb; + float3 neighborhoodMin = min(sceneValue.rgb, min(min(north, south), min(west, east))); + float3 neighborhoodMax = max(sceneValue.rgb, max(max(north, south), max(west, east))); + float3 laplacian = 4.0 * sceneValue.rgb - north - south - west - east; + sceneValue.rgb = clamp( + sceneValue.rgb + sharpenStrength * laplacian, + neighborhoodMin, + neighborhoodMax + ); + } + float4 uiValue = ui.sample(smp, in.uv); + return uiValue + sceneValue * (1.0 - uiValue.a); + } """ } @@ -2550,6 +2819,28 @@ private func buildOverlayPipeline( } } +private func buildFusedPresentPipeline( + device: MTLDevice, + colorFormat: MTLPixelFormat +) -> MTLRenderPipelineState? { + do { + let library = try device.makeLibrary(source: presentMslSource(), options: nil) + guard let vertexFunction = library.makeFunction(name: "metallum_present_vs"), + let fragmentFunction = library.makeFunction(name: "metallum_present_composite_fs") else { + return nil + } + let descriptor = MTLRenderPipelineDescriptor() + descriptor.vertexFunction = vertexFunction + descriptor.fragmentFunction = fragmentFunction + descriptor.colorAttachments[0].pixelFormat = colorFormat + descriptor.colorAttachments[0].isBlendingEnabled = false + return try device.makeRenderPipelineState(descriptor: descriptor) + } catch { + NSLog("[metallum] Failed to create fused present pipeline: %@", String(describing: error)) + return nil + } +} + private func buildPresentSampler(device: MTLDevice, filter: MTLSamplerMinMagFilter) -> MTLSamplerState? { let descriptor = MTLSamplerDescriptor() descriptor.minFilter = filter @@ -3245,6 +3536,264 @@ private func motionMergeV2MslSource() -> String { """ } +private func motionFusedV2MslSource() -> String { + """ + #include + using namespace metal; + + struct FusedMotionUniforms { + float4x4 currentViewProjection; + float4x4 inverseCurrentViewProjection; + float4x4 previousViewProjection; + float4 viewport; + // x = preserve reactive, y = sky far-plane motion, + // z = previous depth valid, w = reversed depth. + uint4 flags; + // x = reprojection depth dilation, y = emit diagnostic textures, + // z = first-person hand depth is bound. + uint4 options; + // x = depth-edge reactive cap, y = disocclusion reactive cap, + // z = first-person reactive boost. + float4 params; + }; + + inline bool fusedValidDepth(float depth) { + return isfinite(depth) && depth > 0.00001 && depth <= 1.00001; + } + + inline float fusedDepthBoundary( + texture2d depthTexture, + uint2 pixel, + uint width, + uint height, + float depth, + float cap + ) { + bool centerValid = fusedValidDepth(depth); + float gradient = 0.0; + bool validityBoundary = false; + for (int offsetY = -1; offsetY <= 1; ++offsetY) { + for (int offsetX = -1; offsetX <= 1; ++offsetX) { + if (offsetX == 0 && offsetY == 0) continue; + int2 samplePosition = int2(pixel) + int2(offsetX, offsetY); + if (samplePosition.x < 0 || samplePosition.y < 0 + || samplePosition.x >= int(width) || samplePosition.y >= int(height)) continue; + float neighborDepth = depthTexture.read(uint2(samplePosition)).r; + bool neighborValid = fusedValidDepth(neighborDepth); + if (centerValid != neighborValid) { + validityBoundary = true; + } else if (centerValid) { + gradient = max(gradient, abs(depth - neighborDepth)); + } + } + } + return validityBoundary ? cap : min(cap, clamp(gradient * 4.0, 0.0, 1.0)); + } + + inline float quantizeUnorm8(float value) { + return rint(clamp(value, 0.0, 1.0) * 255.0) / 255.0; + } + + kernel void metallum_motion_fused_v2( + texture2d depthTexture [[texture(0)]], + texture2d objectMotionTexture [[texture(1)]], + texture2d objectValidityTexture [[texture(2)]], + texture2d previousDepthTexture [[texture(3)]], + texture2d motionTexture [[texture(4)]], + texture2d reactiveTexture [[texture(5)]], + texture2d cameraDiagnosticTexture [[texture(6)]], + texture2d disocclusionDiagnosticTexture [[texture(7)]], + texture2d handDepthTexture [[texture(8)]], + constant FusedMotionUniforms& u [[buffer(0)]], + uint2 pixel [[thread_position_in_grid]]) { + uint width = uint(u.viewport.x); + uint height = uint(u.viewport.y); + if (pixel.x >= width || pixel.y >= height) return; + + float currentDepth = depthTexture.read(pixel).r; + float reconstructionDepth = currentDepth; + float2 cameraMotion = float2(0.0); + float reactive = u.flags.x != 0u ? float(reactiveTexture.read(pixel).r) : 0.0; + float disocclusion = 0.0; + bool reconstruct = fusedValidDepth(reconstructionDepth); + if (!reconstruct && u.flags.y != 0u + && isfinite(reconstructionDepth) + && reconstructionDepth >= 0.0 && reconstructionDepth <= 0.00001) { + reconstructionDepth = 0.00002; + reconstruct = true; + } + if (!reconstruct) { + disocclusion = 1.0; + reactive = 1.0; + } else { + float2 uv = (float2(pixel) + 0.5) / float2(width, height); + float4 currentNdc = float4( + uv.x * 2.0 - 1.0, + 1.0 - uv.y * 2.0, + reconstructionDepth, + 1.0 + ); + float4 world = u.inverseCurrentViewProjection * currentNdc; + if (!isfinite(world.w) || abs(world.w) <= 0.000001) { + disocclusion = 1.0; + reactive = 1.0; + } else { + world /= world.w; + float4 currentClip = u.currentViewProjection * world; + float4 previousClip = u.previousViewProjection * world; + if (!isfinite(currentClip.w) || abs(currentClip.w) <= 0.000001 + || !isfinite(previousClip.w) || abs(previousClip.w) <= 0.000001) { + disocclusion = 1.0; + reactive = 1.0; + } else { + currentClip /= currentClip.w; + previousClip /= previousClip.w; + cameraMotion = float2( + previousClip.x - currentClip.x, + currentClip.y - previousClip.y + ); + if (previousClip.x < -1.0 || previousClip.x > 1.0 + || previousClip.y < -1.0 || previousClip.y > 1.0 + || !all(isfinite(cameraMotion)) + || any(abs(cameraMotion) > float2(32.0))) { + disocclusion = 1.0; + reactive = 1.0; + cameraMotion = float2(0.0); + } + } + } + } + + reactive = max( + reactive, + fusedDepthBoundary( + depthTexture, + pixel, + width, + height, + reconstructionDepth, + u.params.x + ) + ); + if (!all(isfinite(cameraMotion))) { + cameraMotion = float2(0.0); + disocclusion = 1.0; + reactive = 1.0; + } + + // The legacy path stores camera motion in RG16F and reactive in R8 before + // the merge dispatch reads them. Preserve those quantization points so + // fused/legacy validation compares semantics rather than precision drift. + half2 storedCameraMotion = half2(cameraMotion); + float2 selected = float2(storedCameraMotion); + reactive = quantizeUnorm8(reactive); + + float objectValid = objectValidityTexture.read(pixel).r; + if (isfinite(objectValid) && objectValid > 0.5) { + float2 objectMotion = float2(objectMotionTexture.read(pixel).rg); + if (all(isfinite(objectMotion)) && all(abs(objectMotion) <= float2(32.0))) { + selected = objectMotion; + } else { + reactive = 1.0; + } + } + + if (u.options.z != 0u) { + float handDepth = handDepthTexture.read(pixel).r; + if (isfinite(handDepth) && handDepth > 0.0000001) { + // The hand target is cleared immediately before first-person + // rendering. Covered pixels are camera-locked, so zero motion is the + // exact camera component; swing/bob remains protected by reactivity. + selected = float2(0.0); + reactive = max(reactive, quantizeUnorm8(u.params.z)); + } + } + + if (u.flags.z != 0u) { + float reprojectedCurrentDepth = currentDepth; + bool skyCurrent = u.flags.y != 0u && isfinite(reprojectedCurrentDepth) + && reprojectedCurrentDepth >= 0.0 && reprojectedCurrentDepth <= 0.00001; + if (skyCurrent) { + reprojectedCurrentDepth = 0.00002; + } + float2 previousPixel = float2(pixel) + 0.5 + + selected * float2(width, height) * 0.5; + if (!fusedValidDepth(reprojectedCurrentDepth) + || !all(isfinite(previousPixel)) + || previousPixel.x < 0.0 || previousPixel.y < 0.0 + || previousPixel.x >= float(width) || previousPixel.y >= float(height)) { + disocclusion = 1.0; + } else { + uint2 samplePixel = uint2(previousPixel); + int radius = u.options.x != 0u ? 1 : 0; + float previousDepth = 0.0; + bool skyPrevious = false; + float bestDelta = -1.0; + for (int dy = -radius; dy <= radius; dy++) { + for (int dx = -radius; dx <= radius; dx++) { + int2 probe = int2(samplePixel) + int2(dx, dy); + if (probe.x < 0 || probe.y < 0 + || probe.x >= int(width) || probe.y >= int(height)) continue; + float probeDepth = previousDepthTexture.read(uint2(probe)).r; + bool probeSky = u.flags.y != 0u && isfinite(probeDepth) + && probeDepth >= 0.0 && probeDepth <= 0.00001; + if (probeSky) { + probeDepth = 0.00002; + } + float delta = isfinite(probeDepth) + ? abs(probeDepth - reprojectedCurrentDepth) + : 1.0e30; + if (bestDelta < 0.0 || delta < bestDelta) { + bestDelta = delta; + previousDepth = probeDepth; + skyPrevious = probeSky; + } + } + } + if (skyPrevious && !skyCurrent) { + disocclusion = 1.0; + } else { + float threshold = max(0.0025, abs(reprojectedCurrentDepth) * 0.01); + bool wasOccluded = u.flags.w != 0u + ? previousDepth > reprojectedCurrentDepth + threshold + : previousDepth < reprojectedCurrentDepth - threshold; + if (!fusedValidDepth(previousDepth) || wasOccluded) { + disocclusion = 1.0; + } + } + } + } + + if (!isfinite(disocclusion) || disocclusion > 0.5) { + reactive = max(reactive, u.params.y); + } + if (!all(isfinite(selected)) || any(abs(selected) > float2(32.0))) { + selected = float2(0.0); + reactive = 1.0; + } + + motionTexture.write( + half4(half(selected.x), half(selected.y), half(0.0), half(0.0)), + pixel + ); + reactiveTexture.write( + half4(half(clamp(reactive, 0.0, 1.0)), half(0.0), half(0.0), half(0.0)), + pixel + ); + if (u.options.y != 0u) { + cameraDiagnosticTexture.write( + half4(storedCameraMotion.x, storedCameraMotion.y, half(0.0), half(0.0)), + pixel + ); + disocclusionDiagnosticTexture.write( + half4(half(clamp(disocclusion, 0.0, 1.0)), half(0.0), half(0.0), half(0.0)), + pixel + ); + } + } + """ +} + private func motionClearV2MslSource() -> String { """ #include @@ -3269,30 +3818,36 @@ private func motionClearV2MslSource() -> String { private func ensureMotionV2Pipelines(_ device: MTLDevice) -> ( camera: MTLComputePipelineState, merge: MTLComputePipelineState, + fused: MTLComputePipelineState, clear: MTLComputePipelineState )? { if let camera = NativeState.motionV2Pipeline, let merge = NativeState.motionMergePipeline, + let fused = NativeState.motionFusedPipeline, let clear = NativeState.motionClearPipeline { - return (camera, merge, clear) + return (camera, merge, fused, clear) } do { let cameraLibrary = try device.makeLibrary(source: motionCameraV2MslSource(), options: nil) let mergeLibrary = try device.makeLibrary(source: motionMergeV2MslSource(), options: nil) + let fusedLibrary = try device.makeLibrary(source: motionFusedV2MslSource(), options: nil) let clearLibrary = try device.makeLibrary(source: motionClearV2MslSource(), options: nil) guard let cameraFunction = cameraLibrary.makeFunction(name: "metallum_motion_camera_v2"), let mergeFunction = mergeLibrary.makeFunction(name: "metallum_motion_merge_v2"), + let fusedFunction = fusedLibrary.makeFunction(name: "metallum_motion_fused_v2"), let clearFunction = clearLibrary.makeFunction(name: "metallum_motion_clear_v2") else { NSLog("[Metallum] MetalFX v2 motion compute function missing") return nil } let camera = try device.makeComputePipelineState(function: cameraFunction) let merge = try device.makeComputePipelineState(function: mergeFunction) + let fused = try device.makeComputePipelineState(function: fusedFunction) let clear = try device.makeComputePipelineState(function: clearFunction) NativeState.motionV2Pipeline = camera NativeState.motionMergePipeline = merge + NativeState.motionFusedPipeline = fused NativeState.motionClearPipeline = clear - return (camera, merge, clear) + return (camera, merge, fused, clear) } catch { NSLog("[Metallum] Failed to build MetalFX v2 motion pipelines: %@", String(describing: error)) return nil @@ -3784,6 +4339,7 @@ public func metallum_metalfx_encode_v2( _ device: MTLDevice, _ colorTexture: MTLTexture, _ depthTexture: MTLTexture, + _ handDepthTexture: MTLTexture?, _ cameraMotionTexture: MTLTexture, _ objectMotionTexture: MTLTexture, _ objectValidityTexture: MTLTexture, @@ -3797,11 +4353,13 @@ public func metallum_metalfx_encode_v2( _ fence: MTLFence?, _ jitterX: Float, _ jitterY: Float, + _ handReactiveBoost: Float, _ inputWidth: Int32, _ inputHeight: Int32, _ reset: Int32, _ depthReversed: Int32, - _ preserveReactiveMask: Int32 + _ preserveReactiveMask: Int32, + _ emitMotionDiagnostics: Int32 ) -> Int32 { #if os(macOS) && canImport(MetalFX) if #available(macOS 13.0, *) { @@ -3809,6 +4367,8 @@ public func metallum_metalfx_encode_v2( guard inputWidth > 0, inputHeight > 0, colorTexture.width == Int(inputWidth), colorTexture.height == Int(inputHeight), depthTexture.width == Int(inputWidth), depthTexture.height == Int(inputHeight), + handDepthTexture == nil || (handDepthTexture?.width == Int(inputWidth) + && handDepthTexture?.height == Int(inputHeight)), cameraMotionTexture.width == Int(inputWidth), cameraMotionTexture.height == Int(inputHeight), objectMotionTexture.width == Int(inputWidth), objectMotionTexture.height == Int(inputHeight), objectValidityTexture.width == Int(inputWidth), objectValidityTexture.height == Int(inputHeight), @@ -3886,66 +4446,20 @@ public func metallum_metalfx_encode_v2( NativeState.metalFxScalers[key] = scaler as AnyObject } - guard let scaler = scalerObject as? any MTLFXTemporalScaler, - let cameraEncoder = commandBuffer.makeComputeCommandEncoder() else { - logMetalFxFailureOnce("temporal-v2-cast", "cached scaler or camera compute encoder unavailable") + guard let scaler = scalerObject as? any MTLFXTemporalScaler else { + logMetalFxFailureOnce("temporal-v2-cast", "cached temporal scaler unavailable") return 0 } NativeState.lastTemporalScalerForInterpolation = scalerObject - cameraEncoder.label = "MetalFX Camera Motion Reconstruction" - metal4BarrierComputeAfterRender(cameraEncoder) - if let fence { - cameraEncoder.waitForFence(fence) - } - var motionUniforms = MotionUniforms( - currentViewProjection: makeMatrix(currentViewProjection), - inverseCurrentViewProjection: makeMatrix(inverseCurrentViewProjection), - previousViewProjection: makeMatrix(previousViewProjection), - viewport: SIMD4( - Float(inputWidth), Float(inputHeight), - 1.0 / Float(max(inputWidth, 1)), 1.0 / Float(max(inputHeight, 1)) - ), - flags: SIMD4( - preserveReactiveMask != 0 ? 1 : 0, - NativeState.skyFarPlaneMotion > 0.5 ? 1 : 0, - 0, - 0 - ), - params: SIMD4(NativeState.reactiveTuning.z, 0.0, 0.0, 0.0) - ) - cameraEncoder.setComputePipelineState(pipelines.camera) - cameraEncoder.setBytes(&motionUniforms, length: MemoryLayout.stride, index: 0) - cameraEncoder.setTexture(depthTexture, index: 0) - cameraEncoder.setTexture(cameraMotionTexture, index: 1) - cameraEncoder.setTexture(disocclusionTexture, index: 2) - cameraEncoder.setTexture(reactiveTexture, index: 3) - let cameraWidth = max(1, min(pipelines.camera.threadExecutionWidth, 64)) - let cameraHeight = max(1, min(8, pipelines.camera.maxTotalThreadsPerThreadgroup / cameraWidth)) - cameraEncoder.dispatchThreads( - MTLSize(width: Int(inputWidth), height: Int(inputHeight), depth: 1), - threadsPerThreadgroup: MTLSize(width: cameraWidth, height: cameraHeight, depth: 1) - ) - if let fence { - cameraEncoder.updateFence(fence) - } - cameraEncoder.endEncoding() - - guard let mergeEncoder = commandBuffer.makeComputeCommandEncoder() else { - logMetalFxFailureOnce("motion-v2-merge-encoder", "could not create v2 merge compute encoder") - return 0 - } - mergeEncoder.label = "MetalFX Object and Camera Motion Merge" - // E9 is the one dispatch->dispatch edge: it reads the camera encoder above. - metal4BarrierComputeAfterCompute(mergeEncoder) - if let fence { - mergeEncoder.waitForFence(fence) - } struct MergeUniforms { var viewport: SIMD4 var flags: SIMD4 var params: SIMD4 } - var mergeUniforms = MergeUniforms( + let currentMatrix = makeMatrix(currentViewProjection) + let inverseMatrix = makeMatrix(inverseCurrentViewProjection) + let previousMatrix = makeMatrix(previousViewProjection) + let mergeUniforms = MergeUniforms( viewport: SIMD4( UInt32(inputWidth), UInt32(inputHeight), @@ -3960,26 +4474,152 @@ public func metallum_metalfx_encode_v2( ), params: SIMD4(NativeState.disocclusionReactiveCap, 0.0, 0.0, 0.0) ) - mergeEncoder.setComputePipelineState(pipelines.merge) - mergeEncoder.setBytes(&mergeUniforms, length: MemoryLayout.stride, index: 0) - mergeEncoder.setTexture(cameraMotionTexture, index: 0) - mergeEncoder.setTexture(objectMotionTexture, index: 1) - mergeEncoder.setTexture(objectValidityTexture, index: 2) - mergeEncoder.setTexture(disocclusionTexture, index: 3) - mergeEncoder.setTexture(motionTexture, index: 4) - mergeEncoder.setTexture(reactiveTexture, index: 5) - mergeEncoder.setTexture(previousDepthTexture, index: 6) - mergeEncoder.setTexture(depthTexture, index: 7) - let mergeWidth = max(1, min(pipelines.merge.threadExecutionWidth, 64)) - let mergeHeight = max(1, min(8, pipelines.merge.maxTotalThreadsPerThreadgroup / mergeWidth)) - mergeEncoder.dispatchThreads( - MTLSize(width: Int(inputWidth), height: Int(inputHeight), depth: 1), - threadsPerThreadgroup: MTLSize(width: mergeWidth, height: mergeHeight, depth: 1) - ) - if let fence { - mergeEncoder.updateFence(fence) + if NativeState.legacyMotionPasses { + guard let cameraEncoder = commandBuffer.makeComputeCommandEncoder() else { + logMetalFxFailureOnce("motion-v2-camera-encoder", "could not create v2 camera compute encoder") + return 0 + } + cameraEncoder.label = "MetalFX Camera Motion Reconstruction" + metal4BarrierComputeAfterRender(cameraEncoder) + if let fence { + cameraEncoder.waitForFence(fence) + } + var motionUniforms = MotionUniforms( + currentViewProjection: currentMatrix, + inverseCurrentViewProjection: inverseMatrix, + previousViewProjection: previousMatrix, + viewport: SIMD4( + Float(inputWidth), Float(inputHeight), + 1.0 / Float(max(inputWidth, 1)), 1.0 / Float(max(inputHeight, 1)) + ), + flags: SIMD4( + preserveReactiveMask != 0 ? 1 : 0, + NativeState.skyFarPlaneMotion > 0.5 ? 1 : 0, + 0, + 0 + ), + params: SIMD4(NativeState.reactiveTuning.z, 0.0, 0.0, 0.0) + ) + cameraEncoder.setComputePipelineState(pipelines.camera) + cameraEncoder.setBytes(&motionUniforms, length: MemoryLayout.stride, index: 0) + cameraEncoder.setTexture(depthTexture, index: 0) + cameraEncoder.setTexture(cameraMotionTexture, index: 1) + cameraEncoder.setTexture(disocclusionTexture, index: 2) + cameraEncoder.setTexture(reactiveTexture, index: 3) + let cameraWidth = max(1, min(pipelines.camera.threadExecutionWidth, 64)) + let cameraHeight = max(1, min(8, pipelines.camera.maxTotalThreadsPerThreadgroup / cameraWidth)) + cameraEncoder.dispatchThreads( + MTLSize(width: Int(inputWidth), height: Int(inputHeight), depth: 1), + threadsPerThreadgroup: MTLSize(width: cameraWidth, height: cameraHeight, depth: 1) + ) + if let fence { + cameraEncoder.updateFence(fence) + } + cameraEncoder.endEncoding() + + guard let mergeEncoder = commandBuffer.makeComputeCommandEncoder() else { + logMetalFxFailureOnce("motion-v2-merge-encoder", "could not create v2 merge compute encoder") + return 0 + } + mergeEncoder.label = "MetalFX Object and Camera Motion Merge" + metal4BarrierComputeAfterCompute(mergeEncoder) + if let fence { + mergeEncoder.waitForFence(fence) + } + var mutableMergeUniforms = mergeUniforms + mergeEncoder.setComputePipelineState(pipelines.merge) + mergeEncoder.setBytes( + &mutableMergeUniforms, + length: MemoryLayout.stride, + index: 0 + ) + mergeEncoder.setTexture(cameraMotionTexture, index: 0) + mergeEncoder.setTexture(objectMotionTexture, index: 1) + mergeEncoder.setTexture(objectValidityTexture, index: 2) + mergeEncoder.setTexture(disocclusionTexture, index: 3) + mergeEncoder.setTexture(motionTexture, index: 4) + mergeEncoder.setTexture(reactiveTexture, index: 5) + mergeEncoder.setTexture(previousDepthTexture, index: 6) + mergeEncoder.setTexture(depthTexture, index: 7) + let mergeWidth = max(1, min(pipelines.merge.threadExecutionWidth, 64)) + let mergeHeight = max(1, min(8, pipelines.merge.maxTotalThreadsPerThreadgroup / mergeWidth)) + mergeEncoder.dispatchThreads( + MTLSize(width: Int(inputWidth), height: Int(inputHeight), depth: 1), + threadsPerThreadgroup: MTLSize(width: mergeWidth, height: mergeHeight, depth: 1) + ) + if let fence { + mergeEncoder.updateFence(fence) + } + mergeEncoder.endEncoding() + } else { + guard let fusedEncoder = commandBuffer.makeComputeCommandEncoder() else { + logMetalFxFailureOnce("motion-v2-fused-encoder", "could not create fused v2 motion encoder") + return 0 + } + fusedEncoder.label = "MetalFX Fused Camera and Object Motion" + metal4BarrierComputeAfterRender(fusedEncoder) + if let fence { + fusedEncoder.waitForFence(fence) + } + struct FusedMotionUniforms { + var currentViewProjection: simd_float4x4 + var inverseCurrentViewProjection: simd_float4x4 + var previousViewProjection: simd_float4x4 + var viewport: SIMD4 + var flags: SIMD4 + var options: SIMD4 + var params: SIMD4 + } + var fusedUniforms = FusedMotionUniforms( + currentViewProjection: currentMatrix, + inverseCurrentViewProjection: inverseMatrix, + previousViewProjection: previousMatrix, + viewport: SIMD4(Float(inputWidth), Float(inputHeight), 0.0, 0.0), + flags: SIMD4( + preserveReactiveMask != 0 ? 1 : 0, + NativeState.skyFarPlaneMotion > 0.5 ? 1 : 0, + previousDepthIsValid ? 1 : 0, + depthReversed != 0 ? 1 : 0 + ), + options: SIMD4( + NativeState.mergeDepthDilation > 0.5 ? 1 : 0, + emitMotionDiagnostics != 0 ? 1 : 0, + handDepthTexture != nil ? 1 : 0, + 0 + ), + params: SIMD4( + NativeState.reactiveTuning.z, + NativeState.disocclusionReactiveCap, + handReactiveBoost, + 0.0 + ) + ) + fusedEncoder.setComputePipelineState(pipelines.fused) + fusedEncoder.setBytes( + &fusedUniforms, + length: MemoryLayout.stride, + index: 0 + ) + fusedEncoder.setTexture(depthTexture, index: 0) + fusedEncoder.setTexture(objectMotionTexture, index: 1) + fusedEncoder.setTexture(objectValidityTexture, index: 2) + fusedEncoder.setTexture(previousDepthTexture, index: 3) + fusedEncoder.setTexture(motionTexture, index: 4) + fusedEncoder.setTexture(reactiveTexture, index: 5) + fusedEncoder.setTexture(cameraMotionTexture, index: 6) + fusedEncoder.setTexture(disocclusionTexture, index: 7) + fusedEncoder.setTexture(handDepthTexture, index: 8) + let fusedWidth = max(1, min(pipelines.fused.threadExecutionWidth, 64)) + let fusedHeight = max(1, min(8, pipelines.fused.maxTotalThreadsPerThreadgroup / fusedWidth)) + fusedEncoder.dispatchThreads( + MTLSize(width: Int(inputWidth), height: Int(inputHeight), depth: 1), + threadsPerThreadgroup: MTLSize(width: fusedWidth, height: fusedHeight, depth: 1) + ) + if let fence { + fusedEncoder.updateFence(fence) + } + fusedEncoder.endEncoding() } - mergeEncoder.endEncoding() scaler.colorTexture = colorTexture scaler.depthTexture = depthTexture @@ -4311,6 +4951,7 @@ public func metallum_metalfx_shutdown() { NativeState.motionPipeline = nil NativeState.motionV2Pipeline = nil NativeState.motionMergePipeline = nil + NativeState.motionFusedPipeline = nil NativeState.motionClearPipeline = nil NativeState.transparencyMaskPipeline = nil NativeState.cutoutReactivePipeline = nil diff --git a/src/main/resources/metallum.mixins.json b/src/main/resources/metallum.mixins.json index 38cb16d9a..c610830e4 100644 --- a/src/main/resources/metallum.mixins.json +++ b/src/main/resources/metallum.mixins.json @@ -7,6 +7,7 @@ ], "client": [ "render.PreferredGraphicsApiMixin", + "render.MacRetinaFullscreenMixin", "render.GameRendererMetalFxMixin", "render.GameRenderStateMetalFxMixin", "render.EntityRenderDispatcherMetalFxMixin", @@ -18,6 +19,7 @@ "render.MovingBlockFeatureRendererMetalFxMixin", "render.RenderTypeFeatureGroupMetalFxMixin", "render.StagedVertexBufferMetalFxMixin", + "render.PreparedFeatureFrameMetalFxMixin", "render.PreparedRenderTypeMetalFxMixin", "render.LevelRendererMetalFxMixin", "render.GuiRendererMetalFxMixin", diff --git a/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java b/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java index 15e3b8126..681afa375 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java @@ -379,6 +379,12 @@ void scaleRulesKeepNativeResolutionExact() { assertEquals(808, MetalFxConfig.scaledDimension(960, frameGenerationScale)); assertEquals(964, MetalFxConfig.scaledDimension(1708, 0.67F * frameGenerationScale)); assertEquals(542, MetalFxConfig.scaledDimension(960, 0.67F * frameGenerationScale)); + assertEquals(1.0F, MetalFxConfig.frameGenerationOutputScale(3024, 0)); + assertEquals(0, MetalFxConfig.parseFrameGenerationOutputWidth("native", 1280)); + assertEquals(0, MetalFxConfig.parseFrameGenerationOutputWidth("display", 1280)); + assertEquals(0, MetalFxConfig.parseFrameGenerationOutputWidth("0", 1280)); + assertEquals(3024, MetalFxConfig.parseFrameGenerationOutputWidth("3024", 1280)); + assertEquals(1280, MetalFxConfig.parseFrameGenerationOutputWidth("invalid", 1280)); assertEquals(0.0F, MetalFxConfig.textureLodBias(1708, 1708), 1.0E-6F); assertEquals(-1.825F, MetalFxConfig.textureLodBias(964, 1708), 1.0E-3F); } diff --git a/src/test/native/Metal4PipelinePathTest.swift b/src/test/native/Metal4PipelinePathTest.swift index ad622b9fa..c64ab8b3e 100644 --- a/src/test/native/Metal4PipelinePathTest.swift +++ b/src/test/native/Metal4PipelinePathTest.swift @@ -421,7 +421,9 @@ private func presentPathTest(device: MTLDevice) throws { // missing adopt() is exactly the bug this checks for. path.adopt(textures: [source, destination]) - let commandBuffer = path.beginFrame() + guard let commandBuffer = path.beginFrame() else { + try fail("no Metal 4 frame slot was available for the initial copy") + } try check(path.encodeCopy( commandBuffer: commandBuffer, source: source, @@ -449,7 +451,7 @@ private func presentPathTest(device: MTLDevice) throws { readyEvent.signaledValue = 7 let completed = DispatchSemaphore(value: 0) var submitError: Error? - path.submit(drawable: drawable, readyEvent: readyEvent, eventValue: 7) { error in + path.submit(drawable: drawable, readyEvent: readyEvent, eventValue: 7) { error, _, _ in submitError = error completed.signal() } @@ -471,7 +473,9 @@ private func presentPathTest(device: MTLDevice) throws { // commit would queue behind it forever. Here a frame is encoded and abandoned // exactly as the deadline path does, abandonFrame is called twice to confirm it // is idempotent, and then a real frame must still complete. - let abandoned = path.beginFrame() + guard let abandoned = path.beginFrame() else { + try fail("no Metal 4 frame slot was available for the abandoned frame") + } try check(path.encodeCopy( commandBuffer: abandoned, source: source, @@ -487,7 +491,9 @@ private func presentPathTest(device: MTLDevice) throws { print("Metal 4 present path: abandon path exercised, but no second drawable was vended") return } - let secondCommandBuffer = path.beginFrame() + guard let secondCommandBuffer = path.beginFrame() else { + try fail("the abandoned Metal 4 frame did not release its slot") + } try check(path.encodeCopy( commandBuffer: secondCommandBuffer, source: source, @@ -499,7 +505,7 @@ private func presentPathTest(device: MTLDevice) throws { let secondCompleted = DispatchSemaphore(value: 0) var secondError: Error? readyEvent.signaledValue = 8 - path.submit(drawable: secondDrawable, readyEvent: readyEvent, eventValue: 8) { error in + path.submit(drawable: secondDrawable, readyEvent: readyEvent, eventValue: 8) { error, _, _ in secondError = error secondCompleted.signal() } @@ -508,7 +514,101 @@ private func presentPathTest(device: MTLDevice) throws { try check(secondError == nil, "the post-abandon submit failed: \(String(describing: secondError))") - print("Metal 4 present path: queue, allocator ring, argument table, residency set, MTL4 interpolator, copy encode and the commit/present handshake all functional, and an abandoned frame leaves the queue usable") + // Keep both slots submitted behind an unsignaled event. This models the + // production failure case where full-resolution interpolation lasts longer + // than multiple display periods. The third callback must drop immediately; + // resetting either allocator here would violate MTL4CommandAllocator's + // completion contract and was the source of the WindowServer watchdog. + let saturationLayer = CAMetalLayer() + saturationLayer.device = device + saturationLayer.pixelFormat = .bgra8Unorm + saturationLayer.drawableSize = CGSize(width: 8, height: 8) + saturationLayer.maximumDrawableCount = Metal4PresentPath.inFlightSlotCount + saturationLayer.allowsNextDrawableTimeout = true + guard let saturationPath = Metal4PresentPath(device: device, layer: saturationLayer), + let saturationEvent = device.makeSharedEvent(), + let saturationDrawable0 = saturationLayer.nextDrawable() else { + print("Metal 4 present path: sustained in-flight test skipped because the detached layer vended no drawable") + return + } + saturationPath.adopt(textures: [source, destination]) + var saturationErrors: [Error] = [] + let saturationErrorLock = NSLock() + let saturationCompletions = DispatchGroup() + + guard let saturationCommand0 = saturationPath.beginFrame() else { + try fail("the first sustained-test Metal 4 slot was unavailable") + } + try check(saturationPath.encodeCopy( + commandBuffer: saturationCommand0, + source: source, + destination: destination, + pipeline: copyPipeline, + sampler: copySampler, + label: "present path sustained copy 0" + ), "the first sustained-test copy failed to encode") + saturationCompletions.enter() + saturationPath.submit( + drawable: saturationDrawable0, + readyEvent: saturationEvent, + eventValue: 100 + ) { error, _, _ in + if let error { + saturationErrorLock.lock() + saturationErrors.append(error) + saturationErrorLock.unlock() + } + saturationCompletions.leave() + } + + guard let saturationDrawable1 = saturationLayer.nextDrawable(), + let saturationCommand1 = saturationPath.beginFrame() else { + saturationEvent.signaledValue = 101 + try fail("the detached layer or second sustained-test slot was unavailable") + } + try check(saturationPath.encodeCopy( + commandBuffer: saturationCommand1, + source: source, + destination: destination, + pipeline: copyPipeline, + sampler: copySampler, + label: "present path sustained copy 1" + ), "the second sustained-test copy failed to encode") + saturationCompletions.enter() + saturationPath.submit( + drawable: saturationDrawable1, + readyEvent: saturationEvent, + eventValue: 101 + ) { error, _, _ in + if let error { + saturationErrorLock.lock() + saturationErrors.append(error) + saturationErrorLock.unlock() + } + saturationCompletions.leave() + } + + try check(saturationPath.availableFrameSlotCount == 0, + "both sustained-test submissions should own their slots") + try check(saturationPath.beginFrame() == nil, + "slot exhaustion must be nonblocking and must not reset in-flight allocator memory") + + saturationEvent.signaledValue = 101 + try check(saturationCompletions.wait(timeout: .now() + .seconds(5)) == .success, + "the sustained-test submissions did not complete after their event was released") + saturationErrorLock.lock() + let capturedSaturationErrors = saturationErrors + saturationErrorLock.unlock() + try check(capturedSaturationErrors.isEmpty, + "the sustained-test submissions failed: \(capturedSaturationErrors)") + try check(saturationPath.availableFrameSlotCount == Metal4PresentPath.inFlightSlotCount, + "commit feedback did not release every Metal 4 frame slot") + guard saturationPath.beginFrame() != nil else { + try fail("no Metal 4 frame slot was reusable after sustained completion") + } + saturationPath.abandonFrame() + + print("Metal 4 present path: queue, completion-owned frame slots, nonblocking saturation, argument table, residency set, MTL4 interpolator, copy encode and drawable handshake all functional") } private func runPresentPathTest(device: MTLDevice) throws { @@ -557,7 +657,7 @@ private func bumpAllocatorTest(device: MTLDevice) throws { // fall back to, so a nil return would mean a draw with no uniform bound at all. // Push well past one chunk and require every allocation to succeed. let perChunk = Metal4BumpAllocatorRing.capacityPerFrame / 240 - var chunk = [UInt8](repeating: 0, count: 240) + let chunk = [UInt8](repeating: 0, count: 240) var accepted = 0 for _ in 0..<(perChunk * 2 + 8) { guard chunk.withUnsafeBytes({ allocator.allocate(bytes: $0.baseAddress!, length: 240) }) != nil else { @@ -571,7 +671,7 @@ private func bumpAllocatorTest(device: MTLDevice) throws { // The one genuinely unservable case: a single allocation bigger than a whole // chunk. Chaining cannot help, so nil is correct here. - var oversized = [UInt8](repeating: 0, count: Metal4BumpAllocatorRing.capacityPerFrame + 16) + let oversized = [UInt8](repeating: 0, count: Metal4BumpAllocatorRing.capacityPerFrame + 16) try check(oversized.withUnsafeBytes({ allocator.allocate(bytes: $0.baseAddress!, length: oversized.count) }) == nil, "an allocation larger than a whole chunk was accepted") diff --git a/src/test/native/MetalFXOffscreenValidation.swift b/src/test/native/MetalFXOffscreenValidation.swift index 416bc05dc..f1eb44959 100644 --- a/src/test/native/MetalFXOffscreenValidation.swift +++ b/src/test/native/MetalFXOffscreenValidation.swift @@ -371,6 +371,27 @@ private final class OffscreenHarness { try commitAndWait(commandBuffer, label: "clear \(texture.label ?? "texture")") } + func copyTexture(_ source: MTLTexture, to destination: MTLTexture, label: String) throws { + guard source.width == destination.width, source.height == destination.height, + source.pixelFormat == destination.pixelFormat, + let commandBuffer = queue.makeCommandBuffer(), + let blit = commandBuffer.makeBlitCommandEncoder() else { + try fail("could not create \(label) texture copy") + } + blit.copy( + from: source, + sourceSlice: 0, + sourceLevel: 0, + to: destination, + destinationSlice: 0, + destinationLevel: 0, + sliceCount: 1, + levelCount: 1 + ) + blit.endEncoding() + try commitAndWait(commandBuffer, label: label) + } + func encodeTemporal( frame: FrameTextures, cameraMotion: MTLTexture, @@ -383,11 +404,29 @@ private final class OffscreenHarness { previousViewProjection: simd_float4x4, reset: Bool, preserveReactiveMask: Bool, - label: String + label: String, + handDepth: MTLTexture? = nil, + emitMotionDiagnostics: Bool = true ) throws { guard let commandBuffer = queue.makeCommandBuffer() else { try fail("could not create \(label) temporal command buffer") } + if handDepth != nil && ProcessInfo.processInfo.environment[ + "METALLUM_METALFX_LEGACY_MOTION_PASSES" + ] == "1" { + let handResult = metallum_metalfx_encode_hand_overlay( + commandBuffer, + handDepth!, + objectMotion, + validity, + reactive, + Int32(width), + Int32(height), + 0.35, + nil + ) + try require(handResult == 1, "\(label) legacy hand overlay encode was rejected") + } let identity = matrixFloats(matrix_identity_float4x4) let previous = matrixFloats(previousViewProjection) let result = identity.withUnsafeBufferPointer { currentPointer in @@ -398,6 +437,7 @@ private final class OffscreenHarness { device, frame.color, frame.depth, + handDepth, cameraMotion, objectMotion, validity, @@ -411,11 +451,13 @@ private final class OffscreenHarness { nil, 0.0, 0.0, + 0.35, Int32(width), Int32(height), reset ? 1 : 0, 1, - preserveReactiveMask ? 1 : 0 + preserveReactiveMask ? 1 : 0, + emitMotionDiagnostics ? 1 : 0 ) } } @@ -1084,6 +1126,97 @@ private func runScenario( return metrics } +private func runHandFusionScenario( + harness: OffscreenHarness, + root: URL +) throws -> [String: Any] { + let scenario = Scenario( + name: "hand_fusion_steady", + start: Transform(center: SIMD2(26, 32), angle: -0.2), + middle: Transform(center: SIMD2(32, 32), angle: 0.0), + end: Transform(center: SIMD2(38, 32), angle: 0.2), + cameraPrevious: matrix_identity_float4x4 + ) + let directory = root.appendingPathComponent(scenario.name, isDirectory: true) + try FileManager.default.createDirectory(at: directory, withIntermediateDirectories: true) + let frame = try harness.render( + current: scenario.end, + previous: scenario.start, + scenario: scenario, + label: "hand fusion input" + ) + let handDepth = try harness.makeWorkingTexture( + format: .r8Unorm, + label: "hand fusion depth coverage" + ) + try harness.copyTexture(frame.validity, to: handDepth, label: "hand fusion depth coverage copy") + let cameraMotion = try harness.makeWorkingTexture(format: .rg16Float, label: "hand fusion camera motion") + let disocclusion = try harness.makeWorkingTexture(format: .r8Unorm, label: "hand fusion disocclusion") + let mergedMotion = try harness.makeWorkingTexture(format: .rg16Float, label: "hand fusion merged motion") + let reactive = try harness.makeWorkingTexture(format: .r8Unorm, label: "hand fusion reactive") + let temporalOutput = try harness.makeWorkingTexture( + format: .rgba8Unorm, + width: harness.temporalWidth, + height: harness.temporalHeight, + label: "hand fusion temporal output" + ) + try harness.clearColor(reactive) + try harness.encodeTemporal( + frame: frame, + cameraMotion: cameraMotion, + objectMotion: frame.objectMotion, + validity: frame.validity, + disocclusion: disocclusion, + mergedMotion: mergedMotion, + reactive: reactive, + output: temporalOutput, + previousViewProjection: matrix_identity_float4x4, + reset: true, + preserveReactiveMask: false, + label: "hand fusion production temporal", + handDepth: handDepth, + emitMotionDiagnostics: false + ) + + let handBytes = try exportTexture( + harness: harness, + texture: handDepth, + name: "hand_depth", + directory: directory + ) + let motionBytes = try exportTexture( + harness: harness, + texture: mergedMotion, + name: "merged_motion", + directory: directory + ) + let reactiveBytes = try exportTexture( + harness: harness, + texture: reactive, + name: "reactive", + directory: directory + ) + let handMotion = motionMetrics(motion: motionBytes, validity: handBytes) + let covered = handBytes.indices.filter { handBytes[$0] > 127 } + let minimumReactive = covered.map { reactiveBytes[$0] }.min() ?? 0 + try require(!covered.isEmpty, "hand fusion scenario produced no hand coverage") + try require( + ((handMotion["max_magnitude"] as? Double) ?? 1.0) < 0.0001, + "fused hand path did not override object motion with camera-locked zero motion" + ) + try require( + minimumReactive >= 88, + "fused hand path did not preserve the 0.35 reactive boost" + ) + return [ + "scenario": scenario.name, + "hand_pixels": covered.count, + "hand_motion": handMotion, + "minimum_hand_reactive_byte": minimumReactive, + "history_reset": true + ] +} + @main private enum MetalFXOffscreenValidationMain { static func main() { @@ -1112,6 +1245,8 @@ private enum MetalFXOffscreenValidationMain { print("[offscreen] running \(scenario.name)") results.append(try runScenario(scenario, harness: harness, root: root)) } + print("[offscreen] running hand_fusion_steady") + results.append(try runHandFusionScenario(harness: harness, root: root)) let summary: [String: Any] = [ "status": "passed", "device": harness.device.name, diff --git a/src/test/native/MetalFXPerformanceValidation.swift b/src/test/native/MetalFXPerformanceValidation.swift index abb74325d..4f31f1930 100644 --- a/src/test/native/MetalFXPerformanceValidation.swift +++ b/src/test/native/MetalFXPerformanceValidation.swift @@ -20,6 +20,129 @@ private struct PerformanceCase { let outputHeight: Int } +private struct PresentationCase { + let name: String + let sceneWidth: Int + let sceneHeight: Int + let inputWidth: Int + let inputHeight: Int + let displayWidth: Int + let displayHeight: Int +} + +@available(macOS 26.0, *) +private final class Metal4FrameInterpolatorBenchmark { + let interpolator: any MTL4FXFrameInterpolator + + private let queue: MTL4CommandQueue + private let commandBuffer: MTL4CommandBuffer + private let allocator: MTL4CommandAllocator + private let residencySet: MTLResidencySet + private let feedbackQueue: DispatchQueue + + init(device: MTLDevice, item: PerformanceCase) throws { + let compilerDescriptor = MTL4CompilerDescriptor() + compilerDescriptor.label = "MetalFX Performance Compiler" + let compiler = try device.makeCompiler(descriptor: compilerDescriptor) + let descriptor = MTLFXFrameInterpolatorDescriptor() + descriptor.colorTextureFormat = .bgra8Unorm + descriptor.depthTextureFormat = .depth32Float + descriptor.motionTextureFormat = .rg16Float + descriptor.outputTextureFormat = .bgra8Unorm + descriptor.inputWidth = item.inputWidth + descriptor.inputHeight = item.inputHeight + descriptor.outputWidth = item.outputWidth + descriptor.outputHeight = item.outputHeight + guard let interpolator = descriptor.makeFrameInterpolator(device: device, compiler: compiler), + let commandBuffer: MTL4CommandBuffer = device.makeCommandBuffer() else { + throw PerformanceFailure.message("Could not create Metal 4 FrameInterpolator for \(item.name)") + } + let queueDescriptor = MTL4CommandQueueDescriptor() + queueDescriptor.label = "MetalFX Performance Metal 4 Queue" + let feedbackQueue = DispatchQueue(label: "metallum.performance.metal4-feedback") + queueDescriptor.feedbackQueue = feedbackQueue + let allocatorDescriptor = MTL4CommandAllocatorDescriptor() + allocatorDescriptor.label = "MetalFX Performance Metal 4 Allocator" + let residencyDescriptor = MTLResidencySetDescriptor() + residencyDescriptor.label = "MetalFX Performance Metal 4 Residency" + residencyDescriptor.initialCapacity = 8 + self.interpolator = interpolator + self.queue = try device.makeMTL4CommandQueue(descriptor: queueDescriptor) + self.commandBuffer = commandBuffer + self.allocator = try device.makeCommandAllocator(descriptor: allocatorDescriptor) + self.residencySet = try device.makeResidencySet(descriptor: residencyDescriptor) + self.feedbackQueue = feedbackQueue + self.queue.addResidencySet(self.residencySet) + } + + func configure( + color: MTLTexture, + previousColor: MTLTexture, + depth: MTLTexture, + motion: MTLTexture, + output: MTLTexture, + item: PerformanceCase + ) { + residencySet.removeAllAllocations() + residencySet.addAllocations([color, previousColor, depth, motion, output]) + residencySet.commit() + residencySet.requestResidency() + interpolator.colorTexture = color + interpolator.prevColorTexture = previousColor + interpolator.uiTexture = nil + interpolator.depthTexture = depth + interpolator.motionTexture = motion + interpolator.outputTexture = output + interpolator.isUITextureComposited = false + interpolator.jitterOffsetX = 0.0 + interpolator.jitterOffsetY = 0.0 + interpolator.motionVectorScaleX = Float(item.inputWidth) * 0.5 + interpolator.motionVectorScaleY = Float(item.inputHeight) * 0.5 + interpolator.fieldOfView = 70.0 + interpolator.nearPlane = 0.05 + interpolator.farPlane = 1_000.0 + interpolator.aspectRatio = Float(item.outputWidth) / Float(item.outputHeight) + interpolator.deltaTime = 1.0 / 60.0 + interpolator.isDepthReversed = true + } + + func measure(warmupCount: Int, measuredCount: Int) throws -> [Double] { + var samples: [Double] = [] + for index in 0..<(warmupCount + measuredCount) { + allocator.reset() + commandBuffer.beginCommandBuffer(allocator: allocator) + interpolator.shouldResetHistory = index == 0 + interpolator.encode(commandBuffer: commandBuffer) + commandBuffer.endCommandBuffer() + let options = MTL4CommitOptions() + let completed = DispatchSemaphore(value: 0) + var feedbackError: Error? + var gpuStartTime: CFTimeInterval = 0.0 + var gpuEndTime: CFTimeInterval = 0.0 + options.addFeedbackHandler { feedback in + feedbackError = feedback.error + gpuStartTime = feedback.gpuStartTime + gpuEndTime = feedback.gpuEndTime + completed.signal() + } + queue.commit([commandBuffer], options: options) + guard completed.wait(timeout: .now() + 5.0) == .success else { + throw PerformanceFailure.message("Metal 4 FrameInterpolator feedback timed out") + } + if let feedbackError { + throw PerformanceFailure.message("Metal 4 FrameInterpolator failed: \(feedbackError)") + } + guard gpuEndTime > gpuStartTime else { + throw PerformanceFailure.message("Metal 4 FrameInterpolator returned invalid GPU timestamps") + } + if index >= warmupCount { + samples.append((gpuEndTime - gpuStartTime) * 1_000.0) + } + } + return samples + } +} + @available(macOS 26.0, *) private final class PerformanceRunner { private let device: MTLDevice @@ -144,6 +267,272 @@ private final class PerformanceRunner { ] } + private func makePresentPipelines( + colorFormat: MTLPixelFormat + ) throws -> (copy: MTLRenderPipelineState, overlay: MTLRenderPipelineState, fused: MTLRenderPipelineState) { + let source = """ + #include + using namespace metal; + + struct VertexOut { + float4 position [[position]]; + float2 uv; + }; + + vertex VertexOut present_vs(uint vertexId [[vertex_id]]) { + const float2 positions[3] = { + float2(-1.0, 1.0), + float2( 3.0, 1.0), + float2(-1.0, -3.0) + }; + const float2 uvs[3] = { + float2(0.0, 0.0), + float2(2.0, 0.0), + float2(0.0, 2.0) + }; + VertexOut out; + out.position = float4(positions[vertexId], 0.0, 1.0); + out.uv = uvs[vertexId]; + return out; + } + + fragment float4 copy_fs( + VertexOut in [[stage_in]], + texture2d source [[texture(0)]], + sampler linearSampler [[sampler(0)]]) { + return source.sample(linearSampler, in.uv); + } + + fragment float4 fused_fs( + VertexOut in [[stage_in]], + texture2d scene [[texture(0)]], + texture2d ui [[texture(1)]], + sampler linearSampler [[sampler(0)]]) { + float4 sceneValue = scene.sample(linearSampler, in.uv); + float4 uiValue = ui.sample(linearSampler, in.uv); + return uiValue + sceneValue * (1.0 - uiValue.a); + } + """ + let library = try device.makeLibrary(source: source, options: nil) + guard let vertex = library.makeFunction(name: "present_vs"), + let copyFragment = library.makeFunction(name: "copy_fs"), + let fusedFragment = library.makeFunction(name: "fused_fs") else { + throw PerformanceFailure.message("Could not create presentation benchmark functions") + } + + func build(fragment: MTLFunction, blending: Bool) throws -> MTLRenderPipelineState { + let descriptor = MTLRenderPipelineDescriptor() + descriptor.vertexFunction = vertex + descriptor.fragmentFunction = fragment + let attachment = descriptor.colorAttachments[0]! + attachment.pixelFormat = colorFormat + attachment.isBlendingEnabled = blending + if blending { + attachment.rgbBlendOperation = .add + attachment.sourceRGBBlendFactor = .one + attachment.destinationRGBBlendFactor = .oneMinusSourceAlpha + attachment.alphaBlendOperation = .add + attachment.sourceAlphaBlendFactor = .one + attachment.destinationAlphaBlendFactor = .oneMinusSourceAlpha + } + return try device.makeRenderPipelineState(descriptor: descriptor) + } + + return ( + try build(fragment: copyFragment, blending: false), + try build(fragment: copyFragment, blending: true), + try build(fragment: fusedFragment, blending: false) + ) + } + + private func encodeFullscreenPass( + commandBuffer: MTLCommandBuffer, + destination: MTLTexture, + sources: [MTLTexture], + pipeline: MTLRenderPipelineState, + sampler: MTLSamplerState, + loadAction: MTLLoadAction, + label: String + ) throws { + let pass = MTLRenderPassDescriptor() + pass.colorAttachments[0].texture = destination + pass.colorAttachments[0].loadAction = loadAction + pass.colorAttachments[0].storeAction = .store + guard let encoder = commandBuffer.makeRenderCommandEncoder(descriptor: pass) else { + throw PerformanceFailure.message("Could not create \(label) encoder") + } + encoder.label = label + encoder.setRenderPipelineState(pipeline) + for (index, source) in sources.enumerated() { + encoder.setFragmentTexture(source, index: index) + } + encoder.setFragmentSamplerState(sampler, index: 0) + encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) + encoder.endEncoding() + } + + private func runPresentationCase(_ item: PresentationCase) throws -> [String: Any] { + let colorFormat = MTLPixelFormat.bgra8Unorm + let depthFormat = MTLPixelFormat.depth32Float + let motionFormat = MTLPixelFormat.rg16Float + let shaderReadRenderTarget: MTLTextureUsage = [.shaderRead, .renderTarget] + let scene = try makeTexture( + format: colorFormat, + width: item.sceneWidth, + height: item.sceneHeight, + usage: shaderReadRenderTarget, + label: "\(item.name) scene" + ) + let ui = try makeTexture( + format: colorFormat, + width: item.displayWidth, + height: item.displayHeight, + usage: shaderReadRenderTarget, + label: "\(item.name) UI" + ) + let splitOutput = try makeTexture( + format: colorFormat, + width: item.displayWidth, + height: item.displayHeight, + usage: shaderReadRenderTarget, + label: "\(item.name) split output" + ) + let fusedOutput = try makeTexture( + format: colorFormat, + width: item.displayWidth, + height: item.displayHeight, + usage: shaderReadRenderTarget, + label: "\(item.name) fused output" + ) + let depth = try makeTexture( + format: depthFormat, + width: item.inputWidth, + height: item.inputHeight, + usage: [.shaderRead, .renderTarget], + label: "\(item.name) depth" + ) + let motion = try makeTexture( + format: motionFormat, + width: item.inputWidth, + height: item.inputHeight, + usage: [.shaderRead, .renderTarget], + label: "\(item.name) motion" + ) + let sceneCopy = try makeTexture( + format: colorFormat, + width: item.sceneWidth, + height: item.sceneHeight, + usage: [.shaderRead], + label: "\(item.name) scene copy" + ) + let uiCopy = try makeTexture( + format: colorFormat, + width: item.displayWidth, + height: item.displayHeight, + usage: [.shaderRead], + label: "\(item.name) UI copy" + ) + let depthCopy = try makeTexture( + format: depthFormat, + width: item.inputWidth, + height: item.inputHeight, + usage: [.shaderRead], + label: "\(item.name) depth copy" + ) + let motionCopy = try makeTexture( + format: motionFormat, + width: item.inputWidth, + height: item.inputHeight, + usage: [.shaderRead], + label: "\(item.name) motion copy" + ) + try clearColor(scene, color: MTLClearColor(red: 0.2, green: 0.3, blue: 0.5, alpha: 1.0)) + try clearColor(ui, color: MTLClearColor(red: 0.1, green: 0.04, blue: 0.02, alpha: 0.2)) + try clearDepth(depth) + + let pipelines = try makePresentPipelines(colorFormat: colorFormat) + let samplerDescriptor = MTLSamplerDescriptor() + samplerDescriptor.minFilter = .linear + samplerDescriptor.magFilter = .linear + samplerDescriptor.sAddressMode = .clampToEdge + samplerDescriptor.tAddressMode = .clampToEdge + guard let sampler = device.makeSamplerState(descriptor: samplerDescriptor) else { + throw PerformanceFailure.message("Could not create presentation benchmark sampler") + } + + let splitSamples = try measure(label: "\(item.name) split present") { commandBuffer, _ in + try! self.encodeFullscreenPass( + commandBuffer: commandBuffer, + destination: splitOutput, + sources: [scene], + pipeline: pipelines.copy, + sampler: sampler, + loadAction: .dontCare, + label: "Frame Generation Scene Scale" + ) + try! self.encodeFullscreenPass( + commandBuffer: commandBuffer, + destination: splitOutput, + sources: [ui], + pipeline: pipelines.overlay, + sampler: sampler, + loadAction: .load, + label: "Frame Generation Native UI Overlay" + ) + } + let fusedSamples = try measure(label: "\(item.name) fused present") { commandBuffer, _ in + try! self.encodeFullscreenPass( + commandBuffer: commandBuffer, + destination: fusedOutput, + sources: [scene, ui], + pipeline: pipelines.fused, + sampler: sampler, + loadAction: .dontCare, + label: "Frame Generation Fused Scene and UI" + ) + } + let inputCopySamples = try measure(label: "\(item.name) input copies") { commandBuffer, _ in + let blit = commandBuffer.makeBlitCommandEncoder()! + blit.label = "Frame Generation Input Copies" + for (source, destination) in [ + (scene, sceneCopy), + (ui, uiCopy), + (depth, depthCopy), + (motion, motionCopy) + ] { + blit.copy( + from: source, + sourceSlice: 0, + sourceLevel: 0, + to: destination, + destinationSlice: 0, + destinationLevel: 0, + sliceCount: 1, + levelCount: 1 + ) + } + blit.endEncoding() + } + + let split = statistics(splitSamples) + let fused = statistics(fusedSamples) + let splitP95 = split["p95Milliseconds"] as? Double ?? 0.0 + let fusedP95 = fused["p95Milliseconds"] as? Double ?? 0.0 + return [ + "name": item.name, + "sceneWidth": item.sceneWidth, + "sceneHeight": item.sceneHeight, + "inputWidth": item.inputWidth, + "inputHeight": item.inputHeight, + "displayWidth": item.displayWidth, + "displayHeight": item.displayHeight, + "splitPresent": split, + "fusedPresent": fused, + "inputCopies": statistics(inputCopySamples), + "fusedP95SavingsMilliseconds": splitP95 - fusedP95 + ] + } + private func runCase(_ item: PerformanceCase) throws -> [String: Any] { let colorFormat = MTLPixelFormat.bgra8Unorm let depthFormat = MTLPixelFormat.depth32Float @@ -177,6 +566,13 @@ private final class PerformanceRunner { guard let interpolator = interpolationDescriptor.makeFrameInterpolator(device: device) else { throw PerformanceFailure.message("Could not create FrameInterpolator for \(item.name)") } + interpolationDescriptor.scaler = nil + guard let standaloneInterpolator = interpolationDescriptor.makeFrameInterpolator(device: device) else { + throw PerformanceFailure.message("Could not create standalone FrameInterpolator for \(item.name)") + } + let metal4Benchmark = item.name == "fullscreen-half-scale-3024" + ? try Metal4FrameInterpolatorBenchmark(device: device, item: item) + : nil let inputColor = try makeTexture( format: colorFormat, @@ -185,18 +581,30 @@ private final class PerformanceRunner { usage: temporal.colorTextureUsage.union(.renderTarget), label: "\(item.name) temporal input" ) + var depthUsage = temporal.depthTextureUsage + .union(interpolator.depthTextureUsage) + .union(standaloneInterpolator.depthTextureUsage) + if let metal4Benchmark { + depthUsage.formUnion(metal4Benchmark.interpolator.depthTextureUsage) + } let depth = try makeTexture( format: depthFormat, width: item.inputWidth, height: item.inputHeight, - usage: temporal.depthTextureUsage.union(interpolator.depthTextureUsage).union(.renderTarget), + usage: depthUsage.union(.renderTarget), label: "\(item.name) depth" ) + var motionUsage = temporal.motionTextureUsage + .union(interpolator.motionTextureUsage) + .union(standaloneInterpolator.motionTextureUsage) + if let metal4Benchmark { + motionUsage.formUnion(metal4Benchmark.interpolator.motionTextureUsage) + } let motion = try makeTexture( format: motionFormat, width: item.inputWidth, height: item.inputHeight, - usage: temporal.motionTextureUsage.union(interpolator.motionTextureUsage).union(.renderTarget), + usage: motionUsage.union(.renderTarget), label: "\(item.name) motion" ) let temporalOutput = try makeTexture( @@ -206,18 +614,27 @@ private final class PerformanceRunner { usage: temporal.outputTextureUsage.union(.shaderRead).union(.renderTarget), label: "\(item.name) temporal output" ) + var colorUsage = interpolator.colorTextureUsage.union(standaloneInterpolator.colorTextureUsage) + if let metal4Benchmark { + colorUsage.formUnion(metal4Benchmark.interpolator.colorTextureUsage) + } let previousColor = try makeTexture( format: colorFormat, width: item.outputWidth, height: item.outputHeight, - usage: interpolator.colorTextureUsage.union(.renderTarget), + usage: colorUsage.union(.renderTarget), label: "\(item.name) previous color" ) + var outputUsage = interpolator.outputTextureUsage + .union(standaloneInterpolator.outputTextureUsage) + if let metal4Benchmark { + outputUsage.formUnion(metal4Benchmark.interpolator.outputTextureUsage) + } let interpolationOutput = try makeTexture( format: colorFormat, width: item.outputWidth, height: item.outputHeight, - usage: interpolator.outputTextureUsage.union(.shaderRead).union(.renderTarget), + usage: outputUsage.union(.shaderRead).union(.renderTarget), label: "\(item.name) interpolation output" ) @@ -267,7 +684,46 @@ private final class PerformanceRunner { interpolator.encode(commandBuffer: commandBuffer) } - return [ + standaloneInterpolator.colorTexture = temporalOutput + standaloneInterpolator.prevColorTexture = previousColor + standaloneInterpolator.uiTexture = nil + standaloneInterpolator.depthTexture = depth + standaloneInterpolator.motionTexture = motion + standaloneInterpolator.outputTexture = interpolationOutput + standaloneInterpolator.isUITextureComposited = false + standaloneInterpolator.jitterOffsetX = 0.0 + standaloneInterpolator.jitterOffsetY = 0.0 + standaloneInterpolator.motionVectorScaleX = Float(item.inputWidth) * 0.5 + standaloneInterpolator.motionVectorScaleY = Float(item.inputHeight) * 0.5 + standaloneInterpolator.fieldOfView = 70.0 + standaloneInterpolator.nearPlane = 0.05 + standaloneInterpolator.farPlane = 1_000.0 + standaloneInterpolator.aspectRatio = Float(item.outputWidth) / Float(item.outputHeight) + standaloneInterpolator.deltaTime = 1.0 / 60.0 + standaloneInterpolator.isDepthReversed = true + + let standaloneSamples = try measure(label: "\(item.name) standalone FrameInterpolator") { + commandBuffer, index in + standaloneInterpolator.shouldResetHistory = index == 0 + standaloneInterpolator.encode(commandBuffer: commandBuffer) + } + var metal4Statistics: [String: Any]? + if let metal4Benchmark { + metal4Benchmark.configure( + color: temporalOutput, + previousColor: previousColor, + depth: depth, + motion: motion, + output: interpolationOutput, + item: item + ) + metal4Statistics = statistics(try metal4Benchmark.measure( + warmupCount: warmupCount, + measuredCount: measuredCount + )) + } + + var result: [String: Any] = [ "name": item.name, "inputWidth": item.inputWidth, "inputHeight": item.inputHeight, @@ -275,8 +731,13 @@ private final class PerformanceRunner { "outputHeight": item.outputHeight, "outputMegapixels": Double(item.outputWidth * item.outputHeight) / 1_000_000.0, "temporal": statistics(temporalSamples), - "frameInterpolator": statistics(interpolationSamples) + "frameInterpolator": statistics(interpolationSamples), + "standaloneFrameInterpolator": statistics(standaloneSamples) ] + if let metal4Statistics { + result["metal4FrameInterpolator"] = metal4Statistics + } + return result } func run() throws { @@ -284,7 +745,8 @@ private final class PerformanceRunner { PerformanceCase(name: "headroom-1280", inputWidth: 858, inputHeight: 482, outputWidth: 1280, outputHeight: 720), PerformanceCase(name: "bounded-1440", inputWidth: 964, inputHeight: 542, outputWidth: 1440, outputHeight: 808), PerformanceCase(name: "qa-1708", inputWidth: 1144, inputHeight: 643, outputWidth: 1708, outputHeight: 960), - PerformanceCase(name: "retina-3024", inputWidth: 2026, inputHeight: 1119, outputWidth: 3024, outputHeight: 1670) + PerformanceCase(name: "retina-3024", inputWidth: 2026, inputHeight: 1119, outputWidth: 3024, outputHeight: 1670), + PerformanceCase(name: "fullscreen-half-scale-3024", inputWidth: 1512, inputHeight: 839, outputWidth: 3024, outputHeight: 1678) ] var results: [[String: Any]] = [] for item in cases { @@ -293,10 +755,59 @@ private final class PerformanceRunner { results.append(result) let temporal = result["temporal"] as? [String: Any] let frameInterpolator = result["frameInterpolator"] as? [String: Any] - print(String(format: "[performance] %@ Temporal %.2f ms p95; FrameInterpolator %.2f ms p95", + let standalone = result["standaloneFrameInterpolator"] as? [String: Any] + let metal4 = result["metal4FrameInterpolator"] as? [String: Any] + print(String(format: "[performance] %@ Temporal %.2f ms p95; linked FrameInterpolator %.2f ms p95; standalone %.2f ms p95; Metal 4 %.2f ms p95", item.name, temporal?["p95Milliseconds"] as? Double ?? 0.0, - frameInterpolator?["p95Milliseconds"] as? Double ?? 0.0)) + frameInterpolator?["p95Milliseconds"] as? Double ?? 0.0, + standalone?["p95Milliseconds"] as? Double ?? 0.0, + metal4?["p95Milliseconds"] as? Double ?? 0.0)) + } + let presentationCases = [ + PresentationCase( + name: "qa-1280-to-1708", + sceneWidth: 1280, + sceneHeight: 718, + inputWidth: 858, + inputHeight: 482, + displayWidth: 1708, + displayHeight: 960 + ), + PresentationCase( + name: "native-1708", + sceneWidth: 1708, + sceneHeight: 960, + inputWidth: 1144, + inputHeight: 643, + displayWidth: 1708, + displayHeight: 960 + ), + PresentationCase( + name: "fullscreen-direct-3024", + sceneWidth: 3024, + sceneHeight: 1678, + inputWidth: 1512, + inputHeight: 839, + displayWidth: 3024, + displayHeight: 1678 + ) + ] + var presentationResults: [[String: Any]] = [] + for item in presentationCases { + print("[performance] \(item.name) presentation overhead") + let result = try runPresentationCase(item) + presentationResults.append(result) + let split = result["splitPresent"] as? [String: Any] + let fused = result["fusedPresent"] as? [String: Any] + let copies = result["inputCopies"] as? [String: Any] + print(String( + format: "[performance] %@ split %.3f ms p95; fused %.3f ms p95; input copies %.3f ms p95", + item.name, + split?["p95Milliseconds"] as? Double ?? 0.0, + fused?["p95Milliseconds"] as? Double ?? 0.0, + copies?["p95Milliseconds"] as? Double ?? 0.0 + )) } let summary: [String: Any] = [ "status": "passed", @@ -305,7 +816,8 @@ private final class PerformanceRunner { "measuredCount": measuredCount, "usesWindow": false, "usedComputerUse": false, - "cases": results + "cases": results, + "presentationCases": presentationResults ] let data = try JSONSerialization.data( withJSONObject: summary, diff --git a/src/test/native/MetalFrameGenerationLifecycleTest.swift b/src/test/native/MetalFrameGenerationLifecycleTest.swift index 729af11ee..5d94cfbaf 100644 --- a/src/test/native/MetalFrameGenerationLifecycleTest.swift +++ b/src/test/native/MetalFrameGenerationLifecycleTest.swift @@ -19,6 +19,76 @@ private func expect( } } +private func testAdmissionTracksDisplayActivity() throws { + let freshDecision = MetalFrameGenerationAdmissionPolicy.decide( + now: 10.0, + lastDisplayUpdateTime: 9.98, + activityTimeout: 0.05, + absoluteDeadline: 10.02 + ) + guard case .wait(let deadline) = freshDecision else { + throw TestFailure.assertion("fresh display activity must preserve the current source") + } + try expect(abs(deadline - 10.02) < 0.000_001, "absolute deadline must cap fresh activity") + try expect( + MetalFrameGenerationAdmissionPolicy.decide( + now: 10.04, + lastDisplayUpdateTime: 9.98, + activityTimeout: 0.05, + absoluteDeadline: 10.10 + ) == .supersede, + "stale display activity must use latest-source-wins" + ) + try expect( + MetalFrameGenerationAdmissionPolicy.decide( + now: 10.0, + lastDisplayUpdateTime: nil, + activityTimeout: 0.05, + absoluteDeadline: 10.02 + ) == .supersede, + "a display that has never updated must not block the render thread" + ) + try expect( + MetalFrameGenerationAdmissionPolicy.decide( + now: 10.02, + lastDisplayUpdateTime: 10.019, + activityTimeout: 0.05, + absoluteDeadline: 10.02 + ) == .supersede, + "continuous callbacks must not extend the absolute admission deadline" + ) + let activityBoundary = 9.98 + 0.05 + try expect( + MetalFrameGenerationAdmissionPolicy.decide( + now: activityBoundary, + lastDisplayUpdateTime: 9.98, + activityTimeout: 0.05, + absoluteDeadline: 10.10 + ) == .supersede, + "the activity timeout boundary must supersede" + ) + for invalid in [Double.nan, Double.infinity, -Double.infinity] { + try expect( + MetalFrameGenerationAdmissionPolicy.decide( + now: invalid, + lastDisplayUpdateTime: 9.99, + activityTimeout: 0.05, + absoluteDeadline: 10.02 + ) == .supersede, + "non-finite admission timestamps must supersede" + ) + } + try expect( + MetalFrameGenerationAdmissionPolicy.decide( + now: 10.0, + lastDisplayUpdateTime: 10.01, + activityTimeout: 0.05, + absoluteDeadline: 10.02 + ) == .supersede, + "future display timestamps must supersede" + ) +} + private func makeReady( sourceFrameID: UInt64, interpolation: Bool @@ -34,10 +104,10 @@ private func testGeneratedThenReal() throws { var state = try makeReady(sourceFrameID: 1, interpolation: true) try expect(state.nextPresentationStep == .generated, "generated must be first") _ = state.submitPresentation(.generated) + try expect(state.nextPresentationStep == .real, "serial queue order permits real submission") + _ = state.submitPresentation(.real) _ = state.recordPresented(.generated, presentedTime: 1.0) _ = state.completeGPUWork(.generated, succeeded: true) - try expect(state.nextPresentationStep == .real, "real must follow generated completion") - _ = state.submitPresentation(.real) let actions = state.completeGPUWork(.real, succeeded: true) try expect( state.terminalPhase == .realPresentPending, @@ -197,6 +267,7 @@ private func testPresentedTimeZeroFails() throws { private enum MetalFrameGenerationLifecycleTestMain { static func main() { let tests: [(String, () throws -> Void)] = [ + ("display-aware source admission", testAdmissionTracksDisplayActivity), ("generated then real", testGeneratedThenReal), ("GUI suspend and resize", testGuiSuspendAndResizeCancel), ("enqueue then shutdown", testEnqueueThenShutdown), diff --git a/src/test/native/MetalFrameGenerationPresentationValidation.swift b/src/test/native/MetalFrameGenerationPresentationValidation.swift index 37d6a00b9..5f2e3f62f 100644 --- a/src/test/native/MetalFrameGenerationPresentationValidation.swift +++ b/src/test/native/MetalFrameGenerationPresentationValidation.swift @@ -240,10 +240,10 @@ private final class ValidationRunner { Thread.sleep(forTimeInterval: 0.5) var displayWidth = 1708 var displayHeight = 960 - var sceneWidth = 1440 - var sceneHeight = 808 - var inputWidth = 964 - var inputHeight = 542 + var sceneWidth = 1280 + var sceneHeight = 718 + var inputWidth = 858 + var inputHeight = 482 var inputs = try makeInputs( sceneWidth: sceneWidth, sceneHeight: sceneHeight, @@ -269,12 +269,17 @@ private final class ValidationRunner { for sourceIndex in 0..<(warmupSourceCount + measuredSourceCount) { let measuredFrame = sourceIndex - warmupSourceCount if measuredFrame == measuredSourceCount / 2 { + guard presenter.waitUntilIdle(timeout: 3.0) else { + throw PresentationValidationError.failed( + "Presenter did not drain before resize" + ) + } displayWidth = 1600 displayHeight = 900 - sceneWidth = 1440 - sceneHeight = 810 - inputWidth = 964 - inputHeight = 542 + sceneWidth = 1280 + sceneHeight = 720 + inputWidth = 858 + inputHeight = 482 inputs = try makeInputs( sceneWidth: sceneWidth, sceneHeight: sceneHeight, @@ -322,11 +327,11 @@ private final class ValidationRunner { throw PresentationValidationError.failed("Presenter rejected source frame \(sourceIndex)") } commandBuffer.commit() - guard presenter.waitUntilIdle(timeout: 3.0) else { - throw PresentationValidationError.failed( - "Source frame \(sourceIndex) did not reach a terminal ownership state" - ) - } + } + guard presenter.waitUntilIdle(timeout: 3.0) else { + throw PresentationValidationError.failed( + "Final source frames did not reach terminal ownership states" + ) } // Source ownership now ends at real-present GPU completion, while @@ -351,6 +356,7 @@ private final class ValidationRunner { private func diagnosticRecord(_ item: MetalFrameGenerationDiagnosticSnapshot) -> [String: Any] { [ + "presentPath": item.presentPath, "sourceFrameID": item.sourceFrameID, "frameKind": item.frameKind, "displayUpdateID": item.displayUpdateID, @@ -376,9 +382,11 @@ private final class ValidationRunner { } private func writeRawTimeline(_ timeline: [MetalFrameGenerationDiagnosticSnapshot]) throws { + let presentPaths = Set(timeline.map(\.presentPath)) let data = try JSONSerialization.data( withJSONObject: [ "status": "captured", + "presentPath": presentPaths.count == 1 ? presentPaths.first! : "mixed", "timeline": timeline.map(diagnosticRecord) ], options: [.prettyPrinted, .sortedKeys] @@ -412,6 +420,20 @@ private final class ValidationRunner { guard shutdownDuration < 2.0 else { throw PresentationValidationError.failed("Shutdown took \(shutdownDuration)s") } + let presentPaths = Set(timeline.map(\.presentPath)) + guard presentPaths.count == 1, let presentPath = presentPaths.first else { + throw PresentationValidationError.failed( + "Expected one presenter path, found \(presentPaths.sorted())" + ) + } + let expectedPresentPath = ProcessInfo.processInfo.environment[ + "METALLUM_VALIDATE_METAL4_PRESENT" + ] == "1" ? "metal4" : "metal3" + guard presentPath == expectedPresentPath else { + throw PresentationValidationError.failed( + "Requested \(expectedPresentPath), but presenter used \(presentPath)" + ) + } func averagePositiveInterval(_ values: [CFTimeInterval]) -> CFTimeInterval { let ordered = values.sorted() @@ -550,6 +572,7 @@ private final class ValidationRunner { "usedTargetedPresent": false, "usedComputerUse": false, "usedSystemScreenshot": false, + "presentPath": presentPath, "sourceFrames": measuredSourceCount, "warmupSourceFrames": warmupSourceCount, "realPresented": real.count, From 0449ea0e5ef8aa034d63f2e7a900b5183fa4276e Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Mon, 27 Jul 2026 22:56:01 +0800 Subject: [PATCH 66/78] Measure native Retina FrameGen ceiling --- build.gradle | 4 + docs/metalfx-frame-generation.md | 46 +++++ .../client/metal/render/MetalFxConfig.java | 5 +- .../validation/MetalValidationClient.java | 90 ++++---- .../client/metal/render/MetalFxMathTest.java | 1 + .../native/MetalFXPerformanceValidation.swift | 192 +++++++++++++++--- 6 files changed, 262 insertions(+), 76 deletions(-) diff --git a/build.gradle b/build.gradle index 2af6c21a4..27b0c0b9f 100644 --- a/build.gradle +++ b/build.gradle @@ -584,6 +584,10 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested systemProperty "metallum.metalfx.objectMotionProducer", requestedObjectMotionProducer systemProperty "metallum.metalfx.frameGenerationOutputWidth", requestedFrameGenerationOutputWidth + systemProperty "metallum.window.retinaFullscreen", + System.getProperty("metallum.window.retinaFullscreen", "false") + systemProperty "metallum.validation.preserveFullscreen", + System.getProperty("metallum.validation.preserveFullscreen", "false") if (requestedFrameGeneration.toBoolean()) { environment "METALLUM_METALFX_PRESENT_DIAGNOSTICS_PATH", file("${validationOutputDir}/frame-generation-timeline.json").absolutePath diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index 12d6e3fcf..cdb6b1f64 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -256,6 +256,52 @@ The 3024-wide interpolator alone consumes about 86% of a 16.67 ms source-frame budget and cannot support 60 source -> 120 present with render or shader headroom. This is a GPU budget, not proof of scanout cadence. +### Native Retina fullscreen ceiling on M1 Pro + +The later Metal 4 comparison adds a true 50% fullscreen case and measures both +MTL3 and MTL4 effects against the same 1512x839 -> 3024x1678 textures. The MTL4 +Temporal scaler is linked to the MTL4 FrameInterpolator and the result records +that link explicitly. On the Apple M1 Pro (30 measured iterations after five +warm-ups), the p95 values were: + +| Path | Temporal | FrameInterpolator | +| --- | ---: | ---: | +| Metal 3 linked | 7.60 ms | 22.32 ms | +| Metal 4 linked | 7.76 ms | 22.53 ms | + +The linked MTL4 path therefore does not reduce interpolation cost. Moving the +production Temporal encode from the established MTL3 command stream to a new +MTL4 queue was also 0.16 ms slower in this run while adding a cross-queue event +and another resize/shutdown lifetime. That migration is rejected by the measured +result rather than reported as a performance improvement. + +For the real client gate, `-Dmetallum.validation.preserveFullscreen=true` +keeps the scripted readbacks, GUI open/close and 180-frame steady tail on the +current fullscreen drawable instead of switching to the 1708x960 golden-frame +window. The 2026-07-27 M1 Pro run used a 3024x1734 drawable, exact 1512x867 3D +input, native MTL4 Frame Generation output and direct native presentation. It +passed 16/16 attachment readbacks, but failed every performance budget: + +| Metric | Measured p95 | Required | +| --- | ---: | ---: | +| Source interval | 30.50 ms | <= 18.50 ms | +| Presenter admission wait | 27.80 ms | diagnostic | +| Generated-frame GPU | 25.71 ms | <= 7.00 ms | +| Present interval | 25.00 ms | <= 8.50 ms | +| Total GPU | 63.91 ms | <= 13.67 ms | + +Only 220/256 retained presentation records reported nonzero `presentedTime` +(0.859), and all 128 complete source pairs exceeded 16.67 ms. This is direct +Minecraft/WindowServer evidence that native 3024x1734 60-source/120-present is +not attainable with Apple's current FrameInterpolator on this M1 Pro. The +1280/1708 bounded paths remain the deployable 120 Hz modes; native fullscreen +must remain a measured fail-closed option unless the framework or hardware +cost changes. + +The exact-half rule is intentional: 50% no longer clears the low bit after +rounding, so an even 1734-pixel drawable produces 867 input pixels rather than +866. Other quality ratios keep their existing even-size alignment. + The default was reduced from 1440 to 1280 after an automated real Minecraft Quick Play comparison at a 1708x960 framebuffer. Both runs used Temporal 67%, native-resolution GUI composition, a 180-source-frame readback-free steady tail, diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java index 9d394d72d..8853d8fc3 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java @@ -246,7 +246,10 @@ static int scaledDimension(final int displayDimension, final float scale) { return displayDimension; } int scaled = Math.max(1, Math.round(displayDimension * scale)); - if (scaled > 1) { + // A 50% mode is an exact geometry contract, including odd half sizes + // such as 1734 -> 867. Other quality ratios retain the established + // even-size alignment used by the bounded-output path. + if (scaled > 1 && Math.abs(scale - 0.5F) > 1.0E-6F) { scaled &= ~1; } return Math.max(1, scaled); diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java index ec24f6e68..cf6d4d4f7 100644 --- a/src/main/java/com/metallum/client/validation/MetalValidationClient.java +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -57,6 +57,9 @@ */ public final class MetalValidationClient implements ClientModInitializer { private static final boolean ENABLED = Boolean.getBoolean("metallum.validation.enabled"); + private static final boolean PRESERVE_FULLSCREEN = Boolean.getBoolean( + "metallum.validation.preserveFullscreen" + ); private static final int CONTROLLED_ENTITY_ID = -2_147_000_001; private static final UUID CONTROLLED_ENTITY_UUID = UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf01"); @@ -283,55 +286,56 @@ public static void beforeFrame(final GameRenderer renderer) { return; } if (!timelineAnchored) { - // A prior interactive run can leave run/options.txt in fullscreen - // mode. setWindowed() only changes the saved windowed rectangle; it - // cannot resize the active fullscreen drawable, so the old loop - // retried the same native resolution until its 200-attempt guard - // fired. Force both fullscreen modes off before pinning the logical - // window size used by golden captures. - if (minecraft.getWindow().isFullscreen()) { - minecraft.options.exclusiveFullscreen().set(false); - minecraft.options.fullscreen().set(false); - minecraft.getWindow().updateFullscreenIfChanged(); - if (minecraft.getWindow().isFullscreen()) { - minecraft.getWindow().toggleFullScreen(); - } - windowResizeAttempts = 0; - holdInitialPose(minecraft); - sleepForAsyncWork(25L); - return; - } - // Hold the timeline until the FRAMEBUFFER is the pinned size. - // The Gradle run passes --width/--height, but macOS window - // management can zoom or tile the window afterwards, and the - // backing scale differs by which display the window lands on - // (built-in Retina 2x vs external 1x) — both change the capture - // size and make golden runs incomparable. setWindowed takes the - // LOGICAL size, so on a 2x display the request is halved to land - // the framebuffer on the target. int framebufferWidth = minecraft.getWindow().getWidth(); int framebufferHeight = minecraft.getWindow().getHeight(); - if (framebufferWidth != FRAMEBUFFER_WIDTH || framebufferHeight != FRAMEBUFFER_HEIGHT) { - windowResizeAttempts++; - if (windowResizeAttempts > 200) { + if (PRESERVE_FULLSCREEN) { + if (!minecraft.getWindow().isFullscreen() || framebufferWidth <= 0 || framebufferHeight <= 0) { throw new IllegalStateException( - "Validation framebuffer stuck at " + framebufferWidth + "x" + framebufferHeight - + "; expected " + FRAMEBUFFER_WIDTH + "x" + FRAMEBUFFER_HEIGHT + "Fullscreen validation requires an active non-empty fullscreen drawable; found " + + framebufferWidth + "x" + framebufferHeight ); } - if (windowResizeAttempts % 40 == 1) { - int logicalWidth = minecraft.getWindow().getScreenWidth(); - int logicalHeight = minecraft.getWindow().getScreenHeight(); - boolean retinaBacking = logicalWidth > 0 && logicalHeight > 0 - && Math.abs((double) framebufferWidth / logicalWidth - 2.0) < 0.1 - && Math.abs((double) framebufferHeight / logicalHeight - 2.0) < 0.1; - requestedLogicalWidth = retinaBacking ? FRAMEBUFFER_WIDTH / 2 : FRAMEBUFFER_WIDTH; - requestedLogicalHeight = retinaBacking ? FRAMEBUFFER_HEIGHT / 2 : FRAMEBUFFER_HEIGHT; - minecraft.getWindow().setWindowed(requestedLogicalWidth, requestedLogicalHeight); + Metallum.LOGGER.info( + "Validation timeline preserving fullscreen drawable {}x{}", + framebufferWidth, + framebufferHeight + ); + } else { + // Golden captures use one pinned windowed framebuffer across runs. + if (minecraft.getWindow().isFullscreen()) { + minecraft.options.exclusiveFullscreen().set(false); + minecraft.options.fullscreen().set(false); + minecraft.getWindow().updateFullscreenIfChanged(); + if (minecraft.getWindow().isFullscreen()) { + minecraft.getWindow().toggleFullScreen(); + } + windowResizeAttempts = 0; + holdInitialPose(minecraft); + sleepForAsyncWork(25L); + return; + } + if (framebufferWidth != FRAMEBUFFER_WIDTH || framebufferHeight != FRAMEBUFFER_HEIGHT) { + windowResizeAttempts++; + if (windowResizeAttempts > 200) { + throw new IllegalStateException( + "Validation framebuffer stuck at " + framebufferWidth + "x" + framebufferHeight + + "; expected " + FRAMEBUFFER_WIDTH + "x" + FRAMEBUFFER_HEIGHT + ); + } + if (windowResizeAttempts % 40 == 1) { + int logicalWidth = minecraft.getWindow().getScreenWidth(); + int logicalHeight = minecraft.getWindow().getScreenHeight(); + boolean retinaBacking = logicalWidth > 0 && logicalHeight > 0 + && Math.abs((double) framebufferWidth / logicalWidth - 2.0) < 0.1 + && Math.abs((double) framebufferHeight / logicalHeight - 2.0) < 0.1; + requestedLogicalWidth = retinaBacking ? FRAMEBUFFER_WIDTH / 2 : FRAMEBUFFER_WIDTH; + requestedLogicalHeight = retinaBacking ? FRAMEBUFFER_HEIGHT / 2 : FRAMEBUFFER_HEIGHT; + minecraft.getWindow().setWindowed(requestedLogicalWidth, requestedLogicalHeight); + } + holdInitialPose(minecraft); + sleepForAsyncWork(25L); + return; } - holdInitialPose(minecraft); - sleepForAsyncWork(25L); - return; } timelineAnchored = true; // A pause screen may already be open if focus was lost before diff --git a/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java b/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java index 681afa375..42c3cdde9 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalFxMathTest.java @@ -371,6 +371,7 @@ void scaleRulesKeepNativeResolutionExact() { assertEquals(1920, MetalFxConfig.scaledDimension(1920, 1.0F)); assertEquals(1286, MetalFxConfig.scaledDimension(1920, 0.67F)); assertEquals(960, MetalFxConfig.scaledDimension(1920, 0.5F)); + assertEquals(867, MetalFxConfig.scaledDimension(1734, 0.5F)); assertEquals(8, MetalFxConfig.phaseCount(1.0F)); assertEquals(18, MetalFxConfig.phaseCount(0.67F)); assertEquals(32, MetalFxConfig.phaseCount(0.5F)); diff --git a/src/test/native/MetalFXPerformanceValidation.swift b/src/test/native/MetalFXPerformanceValidation.swift index 4f31f1930..a6cac1c0c 100644 --- a/src/test/native/MetalFXPerformanceValidation.swift +++ b/src/test/native/MetalFXPerformanceValidation.swift @@ -31,9 +31,12 @@ private struct PresentationCase { } @available(macOS 26.0, *) -private final class Metal4FrameInterpolatorBenchmark { +private final class Metal4EffectsBenchmark { + let temporal: any MTL4FXTemporalScaler let interpolator: any MTL4FXFrameInterpolator + let usesLinkedScaler: Bool + private let compiler: MTL4Compiler private let queue: MTL4CommandQueue private let commandBuffer: MTL4CommandBuffer private let allocator: MTL4CommandAllocator @@ -44,18 +47,47 @@ private final class Metal4FrameInterpolatorBenchmark { let compilerDescriptor = MTL4CompilerDescriptor() compilerDescriptor.label = "MetalFX Performance Compiler" let compiler = try device.makeCompiler(descriptor: compilerDescriptor) - let descriptor = MTLFXFrameInterpolatorDescriptor() - descriptor.colorTextureFormat = .bgra8Unorm - descriptor.depthTextureFormat = .depth32Float - descriptor.motionTextureFormat = .rg16Float - descriptor.outputTextureFormat = .bgra8Unorm - descriptor.inputWidth = item.inputWidth - descriptor.inputHeight = item.inputHeight - descriptor.outputWidth = item.outputWidth - descriptor.outputHeight = item.outputHeight - guard let interpolator = descriptor.makeFrameInterpolator(device: device, compiler: compiler), + let temporalDescriptor = MTLFXTemporalScalerDescriptor() + temporalDescriptor.colorTextureFormat = .bgra8Unorm + temporalDescriptor.depthTextureFormat = .depth32Float + temporalDescriptor.motionTextureFormat = .rg16Float + temporalDescriptor.outputTextureFormat = .bgra8Unorm + temporalDescriptor.inputWidth = item.inputWidth + temporalDescriptor.inputHeight = item.inputHeight + temporalDescriptor.outputWidth = item.outputWidth + temporalDescriptor.outputHeight = item.outputHeight + temporalDescriptor.isAutoExposureEnabled = false + temporalDescriptor.requiresSynchronousInitialization = true + let interpolationDescriptor = MTLFXFrameInterpolatorDescriptor() + interpolationDescriptor.colorTextureFormat = .bgra8Unorm + interpolationDescriptor.depthTextureFormat = .depth32Float + interpolationDescriptor.motionTextureFormat = .rg16Float + interpolationDescriptor.outputTextureFormat = .bgra8Unorm + interpolationDescriptor.inputWidth = item.inputWidth + interpolationDescriptor.inputHeight = item.inputHeight + interpolationDescriptor.outputWidth = item.outputWidth + interpolationDescriptor.outputHeight = item.outputHeight + guard let temporal = temporalDescriptor.makeTemporalScaler(device: device, compiler: compiler) else { + throw PerformanceFailure.message("Could not create Metal 4 Temporal for \(item.name)") + } + var interpolator: (any MTL4FXFrameInterpolator)? + var usesLinkedScaler = false + interpolationDescriptor.scaler = temporal + interpolator = interpolationDescriptor.makeFrameInterpolator( + device: device, + compiler: compiler + ) + usesLinkedScaler = interpolator != nil + if interpolator == nil { + interpolationDescriptor.scaler = nil + interpolator = interpolationDescriptor.makeFrameInterpolator( + device: device, + compiler: compiler + ) + } + guard let interpolator, let commandBuffer: MTL4CommandBuffer = device.makeCommandBuffer() else { - throw PerformanceFailure.message("Could not create Metal 4 FrameInterpolator for \(item.name)") + throw PerformanceFailure.message("Could not create Metal 4 effects for \(item.name)") } let queueDescriptor = MTL4CommandQueueDescriptor() queueDescriptor.label = "MetalFX Performance Metal 4 Queue" @@ -66,7 +98,10 @@ private final class Metal4FrameInterpolatorBenchmark { let residencyDescriptor = MTLResidencySetDescriptor() residencyDescriptor.label = "MetalFX Performance Metal 4 Residency" residencyDescriptor.initialCapacity = 8 + self.temporal = temporal self.interpolator = interpolator + self.usesLinkedScaler = usesLinkedScaler + self.compiler = compiler self.queue = try device.makeMTL4CommandQueue(descriptor: queueDescriptor) self.commandBuffer = commandBuffer self.allocator = try device.makeCommandAllocator(descriptor: allocatorDescriptor) @@ -76,7 +111,8 @@ private final class Metal4FrameInterpolatorBenchmark { } func configure( - color: MTLTexture, + inputColor: MTLTexture, + temporalOutput: MTLTexture, previousColor: MTLTexture, depth: MTLTexture, motion: MTLTexture, @@ -84,10 +120,28 @@ private final class Metal4FrameInterpolatorBenchmark { item: PerformanceCase ) { residencySet.removeAllAllocations() - residencySet.addAllocations([color, previousColor, depth, motion, output]) + residencySet.addAllocations([ + inputColor, + temporalOutput, + previousColor, + depth, + motion, + output + ]) residencySet.commit() residencySet.requestResidency() - interpolator.colorTexture = color + temporal.colorTexture = inputColor + temporal.depthTexture = depth + temporal.motionTexture = motion + temporal.outputTexture = temporalOutput + temporal.inputContentWidth = item.inputWidth + temporal.inputContentHeight = item.inputHeight + temporal.jitterOffsetX = 0.0 + temporal.jitterOffsetY = 0.0 + temporal.motionVectorScaleX = Float(item.inputWidth) * 0.5 + temporal.motionVectorScaleY = Float(item.inputHeight) * 0.5 + temporal.isDepthReversed = true + interpolator.colorTexture = temporalOutput interpolator.prevColorTexture = previousColor interpolator.uiTexture = nil interpolator.depthTexture = depth @@ -106,13 +160,17 @@ private final class Metal4FrameInterpolatorBenchmark { interpolator.isDepthReversed = true } - func measure(warmupCount: Int, measuredCount: Int) throws -> [Double] { + private func measure( + label: String, + warmupCount: Int, + measuredCount: Int, + encode: (MTL4CommandBuffer, Int) -> Void + ) throws -> [Double] { var samples: [Double] = [] for index in 0..<(warmupCount + measuredCount) { allocator.reset() commandBuffer.beginCommandBuffer(allocator: allocator) - interpolator.shouldResetHistory = index == 0 - interpolator.encode(commandBuffer: commandBuffer) + encode(commandBuffer, index) commandBuffer.endCommandBuffer() let options = MTL4CommitOptions() let completed = DispatchSemaphore(value: 0) @@ -127,13 +185,13 @@ private final class Metal4FrameInterpolatorBenchmark { } queue.commit([commandBuffer], options: options) guard completed.wait(timeout: .now() + 5.0) == .success else { - throw PerformanceFailure.message("Metal 4 FrameInterpolator feedback timed out") + throw PerformanceFailure.message("\(label) feedback timed out") } if let feedbackError { - throw PerformanceFailure.message("Metal 4 FrameInterpolator failed: \(feedbackError)") + throw PerformanceFailure.message("\(label) failed: \(feedbackError)") } guard gpuEndTime > gpuStartTime else { - throw PerformanceFailure.message("Metal 4 FrameInterpolator returned invalid GPU timestamps") + throw PerformanceFailure.message("\(label) returned invalid GPU timestamps") } if index >= warmupCount { samples.append((gpuEndTime - gpuStartTime) * 1_000.0) @@ -141,6 +199,43 @@ private final class Metal4FrameInterpolatorBenchmark { } return samples } + + func measureTemporal(warmupCount: Int, measuredCount: Int) throws -> [Double] { + try measure( + label: "Metal 4 Temporal", + warmupCount: warmupCount, + measuredCount: measuredCount + ) { commandBuffer, index in + temporal.reset = index == 0 + temporal.encode(commandBuffer: commandBuffer) + } + } + + func measureFrameInterpolator(warmupCount: Int, measuredCount: Int) throws -> [Double] { + try measure( + label: "Metal 4 FrameInterpolator", + warmupCount: warmupCount, + measuredCount: measuredCount + ) { commandBuffer, index in + interpolator.shouldResetHistory = index == 0 + interpolator.encode(commandBuffer: commandBuffer) + } + } + + func detachResources() { + temporal.colorTexture = nil + temporal.depthTexture = nil + temporal.motionTexture = nil + temporal.outputTexture = nil + interpolator.colorTexture = nil + interpolator.prevColorTexture = nil + interpolator.uiTexture = nil + interpolator.depthTexture = nil + interpolator.motionTexture = nil + interpolator.outputTexture = nil + residencySet.removeAllAllocations() + residencySet.commit() + } } @available(macOS 26.0, *) @@ -571,20 +666,30 @@ private final class PerformanceRunner { throw PerformanceFailure.message("Could not create standalone FrameInterpolator for \(item.name)") } let metal4Benchmark = item.name == "fullscreen-half-scale-3024" - ? try Metal4FrameInterpolatorBenchmark(device: device, item: item) + ? try Metal4EffectsBenchmark(device: device, item: item) : nil + // macOS 26.5 crashes in the framework's MTL4FX teardown after successful + // encoding. This short-lived benchmark keeps the effects alive until exit. + if let metal4Benchmark { + _ = Unmanaged.passRetained(metal4Benchmark) + } + var inputColorUsage = temporal.colorTextureUsage + if let metal4Benchmark { + inputColorUsage.formUnion(metal4Benchmark.temporal.colorTextureUsage) + } let inputColor = try makeTexture( format: colorFormat, width: item.inputWidth, height: item.inputHeight, - usage: temporal.colorTextureUsage.union(.renderTarget), + usage: inputColorUsage.union(.renderTarget), label: "\(item.name) temporal input" ) var depthUsage = temporal.depthTextureUsage .union(interpolator.depthTextureUsage) .union(standaloneInterpolator.depthTextureUsage) if let metal4Benchmark { + depthUsage.formUnion(metal4Benchmark.temporal.depthTextureUsage) depthUsage.formUnion(metal4Benchmark.interpolator.depthTextureUsage) } let depth = try makeTexture( @@ -598,6 +703,7 @@ private final class PerformanceRunner { .union(interpolator.motionTextureUsage) .union(standaloneInterpolator.motionTextureUsage) if let metal4Benchmark { + motionUsage.formUnion(metal4Benchmark.temporal.motionTextureUsage) motionUsage.formUnion(metal4Benchmark.interpolator.motionTextureUsage) } let motion = try makeTexture( @@ -607,11 +713,18 @@ private final class PerformanceRunner { usage: motionUsage.union(.renderTarget), label: "\(item.name) motion" ) + var temporalOutputUsage = temporal.outputTextureUsage + .union(interpolator.colorTextureUsage) + .union(standaloneInterpolator.colorTextureUsage) + if let metal4Benchmark { + temporalOutputUsage.formUnion(metal4Benchmark.temporal.outputTextureUsage) + temporalOutputUsage.formUnion(metal4Benchmark.interpolator.colorTextureUsage) + } let temporalOutput = try makeTexture( format: colorFormat, width: item.outputWidth, height: item.outputHeight, - usage: temporal.outputTextureUsage.union(.shaderRead).union(.renderTarget), + usage: temporalOutputUsage.union(.shaderRead).union(.renderTarget), label: "\(item.name) temporal output" ) var colorUsage = interpolator.colorTextureUsage.union(standaloneInterpolator.colorTextureUsage) @@ -707,20 +820,29 @@ private final class PerformanceRunner { standaloneInterpolator.shouldResetHistory = index == 0 standaloneInterpolator.encode(commandBuffer: commandBuffer) } - var metal4Statistics: [String: Any]? + var metal4TemporalStatistics: [String: Any]? + var metal4FrameInterpolatorStatistics: [String: Any]? if let metal4Benchmark { metal4Benchmark.configure( - color: temporalOutput, + inputColor: inputColor, + temporalOutput: temporalOutput, previousColor: previousColor, depth: depth, motion: motion, output: interpolationOutput, item: item ) - metal4Statistics = statistics(try metal4Benchmark.measure( + defer { metal4Benchmark.detachResources() } + metal4TemporalStatistics = statistics(try metal4Benchmark.measureTemporal( warmupCount: warmupCount, measuredCount: measuredCount )) + metal4FrameInterpolatorStatistics = statistics( + try metal4Benchmark.measureFrameInterpolator( + warmupCount: warmupCount, + measuredCount: measuredCount + ) + ) } var result: [String: Any] = [ @@ -734,8 +856,12 @@ private final class PerformanceRunner { "frameInterpolator": statistics(interpolationSamples), "standaloneFrameInterpolator": statistics(standaloneSamples) ] - if let metal4Statistics { - result["metal4FrameInterpolator"] = metal4Statistics + if let metal4TemporalStatistics { + result["metal4Temporal"] = metal4TemporalStatistics + } + if let metal4FrameInterpolatorStatistics { + result["metal4FrameInterpolator"] = metal4FrameInterpolatorStatistics + result["metal4FrameInterpolatorLinkedScaler"] = metal4Benchmark?.usesLinkedScaler ?? false } return result } @@ -756,13 +882,15 @@ private final class PerformanceRunner { let temporal = result["temporal"] as? [String: Any] let frameInterpolator = result["frameInterpolator"] as? [String: Any] let standalone = result["standaloneFrameInterpolator"] as? [String: Any] - let metal4 = result["metal4FrameInterpolator"] as? [String: Any] - print(String(format: "[performance] %@ Temporal %.2f ms p95; linked FrameInterpolator %.2f ms p95; standalone %.2f ms p95; Metal 4 %.2f ms p95", + let metal4Temporal = result["metal4Temporal"] as? [String: Any] + let metal4FrameInterpolator = result["metal4FrameInterpolator"] as? [String: Any] + print(String(format: "[performance] %@ Metal 3 Temporal %.2f ms p95; Metal 4 Temporal %.2f ms p95; linked FrameInterpolator %.2f ms p95; standalone %.2f ms p95; Metal 4 FrameInterpolator %.2f ms p95", item.name, temporal?["p95Milliseconds"] as? Double ?? 0.0, + metal4Temporal?["p95Milliseconds"] as? Double ?? 0.0, frameInterpolator?["p95Milliseconds"] as? Double ?? 0.0, standalone?["p95Milliseconds"] as? Double ?? 0.0, - metal4?["p95Milliseconds"] as? Double ?? 0.0)) + metal4FrameInterpolator?["p95Milliseconds"] as? Double ?? 0.0)) } let presentationCases = [ PresentationCase( From 7dcf786baec0a3933fd4d01087fd5a13cb397a76 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Tue, 28 Jul 2026 13:12:33 +0800 Subject: [PATCH 67/78] Add Metal 4 renderer and MetalFX production paths --- build.gradle | 421 ++- ...alfx-production-gate-handoff-2026-07-27.md | 175 + ...ve-render-efficiency-handoff-2026-07-27.md | 455 +++ docs/metalfx-frame-generation.md | 50 +- .../metal/render/MetalCommandEncoder.java | 24 +- .../render/MetalCompiledRenderPipeline.java | 35 + .../render/MetalCrossShaderCompiler.java | 5 +- .../render/MetalCutoutReactivePipeline.java | 1 + .../client/metal/render/MetalDevice.java | 102 +- .../render/MetalEntityMotionCapture.java | 57 +- .../client/metal/render/MetalFxConfig.java | 112 +- .../client/metal/render/MetalFxManager.java | 1222 +++++- .../metal/render/MetalFxSodiumConfig.java | 49 +- .../client/metal/render/MetalGpuSampler.java | 8 + .../metal/render/MetalGpuTimingRecorder.java | 112 + .../metal/render/MetalMslDiskCache.java | 2 +- .../client/metal/render/MetalRenderPass.java | 33 +- .../render/bridge/MetalNativeBridge.java | 183 +- .../metal/render/mtl/MTLCommandBuffer.java | 20 +- .../validation/MetalValidationClient.java | 538 ++- src/main/native/MetallumNative.swift | 3351 ++++++++++++++++- .../resources/assets/metallum/lang/en_us.json | 19 + .../resources/assets/metallum/lang/zh_cn.json | 19 + .../MetalEntityMotionCaptureOffTest.java | 35 + .../client/metal/render/MetalFxMathTest.java | 26 + .../render/MetalFxRuntimeSettingsTest.java | 61 + .../metal/render/MetalShaderLodBiasTest.java | 1 + .../render/MetalStableTerrainSamplerTest.java | 26 + src/test/native/Metal4PipelinePathTest.swift | 219 +- .../native/MetalFXOffscreenValidation.swift | 122 +- .../native/MetalFXPerformanceValidation.swift | 32 +- ...rameGenerationPresentationValidation.swift | 346 +- src/test/native/MetalHudRuntimeTest.swift | 72 + 33 files changed, 7496 insertions(+), 437 deletions(-) create mode 100644 docs/handoffs/metalfx-production-gate-handoff-2026-07-27.md create mode 100644 docs/handoffs/native-render-efficiency-handoff-2026-07-27.md create mode 100644 src/main/java/com/metallum/client/metal/render/MetalGpuTimingRecorder.java create mode 100644 src/main/resources/assets/metallum/lang/en_us.json create mode 100644 src/main/resources/assets/metallum/lang/zh_cn.json create mode 100644 src/test/java/com/metallum/client/metal/render/MetalEntityMotionCaptureOffTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalFxRuntimeSettingsTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalStableTerrainSamplerTest.java create mode 100644 src/test/native/MetalHudRuntimeTest.swift diff --git a/build.gradle b/build.gradle index 27b0c0b9f..5163b5d45 100644 --- a/build.gradle +++ b/build.gradle @@ -51,6 +51,12 @@ tasks.withType(JavaExec).configureEach { def validationWorld = System.getProperty("metallum.validation.world") def dedicatedValidation = gradle.startParameter.taskNames.any { it == "minecraftMetalFxClientValidation" || it.endsWith(":minecraftMetalFxClientValidation") + || it == "minecraftNativeFullscreenBaseline" + || it.endsWith(":minecraftNativeFullscreenBaseline") + || it == "minecraftNativeRenderEfficiencyValidation" + || it.endsWith(":minecraftNativeRenderEfficiencyValidation") + || it == "minecraftNativeFrameGenerationValidation" + || it.endsWith(":minecraftNativeFrameGenerationValidation") } if (!dedicatedValidation && validationWorld != null && !validationWorld.isBlank()) { args "--quickPlaySingleplayer", validationWorld @@ -101,6 +107,7 @@ tasks.register("buildMacNative", Exec) { def metalMrtSmokeBinary = file("${buildDir}/metal-tests/MetalMRTSmokeTest") def metal4PipelineSmokeBinary = file("${buildDir}/metal-tests/Metal4PipelineSmokeTest") def metal4PipelinePathBinary = file("${buildDir}/metal-tests/Metal4PipelinePathTest") +def metalHudRuntimeTestBinary = file("${buildDir}/metal-tests/MetalHudRuntimeTest") def metalFrameGenerationLifecycleTestBinary = file("${buildDir}/metal-tests/MetalFrameGenerationLifecycleTest") def metalFrameGenerationPresentationValidationBinary = file("${buildDir}/metal-tests/MetalFrameGenerationPresentationValidation") def metalFxOffscreenValidationBinary = file("${buildDir}/metal-tests/MetalFXOffscreenValidation") @@ -222,6 +229,45 @@ tasks.register("metal4PipelinePathTest", Exec) { commandLine metal4PipelinePathBinary.absolutePath } +tasks.register("compileMetalHudRuntimeTest", Exec) { + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + dependsOn "buildMacNative" + workingDir project.projectDir + inputs.files( + "src/main/resources/natives/macos/libmetallum.dylib", + "src/test/native/MetalHudRuntimeTest.swift" + ) + outputs.file(metalHudRuntimeTestBinary) + doFirst { + metalHudRuntimeTestBinary.parentFile.mkdirs() + } + commandLine "swiftc", + "-O", + "-parse-as-library", + "-target", "arm64-apple-macosx14.0", + "-framework", "Foundation", + "-framework", "Metal", + "-framework", "QuartzCore", + "-L", file("src/main/resources/natives/macos").absolutePath, + "-lmetallum", + "-o", metalHudRuntimeTestBinary.absolutePath, + "src/test/native/MetalHudRuntimeTest.swift" +} + +tasks.register("metalHudRuntimeTest", Exec) { + group = "verification" + description = "Checks Apple Metal HUD runtime toggle plus MetalFX metric selector availability." + onlyIf { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() + } + dependsOn "compileMetalHudRuntimeTest" + workingDir project.projectDir + environment "MTL_HUD_ENABLED", "1" + commandLine metalHudRuntimeTestBinary.absolutePath +} + tasks.register("compileMetalFrameGenerationLifecycleTest", Exec) { onlyIf { org.gradle.internal.os.OperatingSystem.current().isMacOsX() @@ -515,6 +561,42 @@ tasks.register("minecraftMetalFxLockedBackpressureValidation") { } } +tasks.register("minecraftNativeFullscreenBaseline") { + group = "verification" + description = "Measures MetalFX-off native Retina fullscreen Minecraft source cadence and GPU time." + if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + dependsOn "runClient" + } else { + doLast { + logger.lifecycle("minecraftNativeFullscreenBaseline SKIPPED: macOS Metal is required") + } + } +} + +tasks.register("minecraftNativeRenderEfficiencyValidation") { + group = "verification" + description = "Profiles MetalFX-off native Retina rendering by logical pass and native encoder." + if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + dependsOn "runClient" + } else { + doLast { + logger.lifecycle("minecraftNativeRenderEfficiencyValidation SKIPPED: macOS Metal is required") + } + } +} + +tasks.register("minecraftNativeFrameGenerationValidation") { + group = "verification" + description = "Measures native Retina 3D with bounded Metal 4 FrameGen and native real frames." + if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + dependsOn "runClient" + } else { + doLast { + logger.lifecycle("minecraftNativeFrameGenerationValidation SKIPPED: macOS Metal is required") + } + } +} + def lockedBackpressureValidationRequested = gradle.startParameter.taskNames.any { it == "minecraftMetalFxLockedBackpressureValidation" || it.endsWith(":minecraftMetalFxLockedBackpressureValidation") @@ -522,34 +604,50 @@ def lockedBackpressureValidationRequested = gradle.startParameter.taskNames.any def minecraftMetalFxValidationRequested = gradle.startParameter.taskNames.any { it == "minecraftMetalFxClientValidation" || it.endsWith(":minecraftMetalFxClientValidation") } -if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested) { - def validationOutputDir = file("${buildDir}/metal-validation/" - + (lockedBackpressureValidationRequested +def nativeFullscreenBaselineRequested = gradle.startParameter.taskNames.any { + it == "minecraftNativeFullscreenBaseline" || it.endsWith(":minecraftNativeFullscreenBaseline") +} +def nativeRenderEfficiencyValidationRequested = gradle.startParameter.taskNames.any { + it == "minecraftNativeRenderEfficiencyValidation" + || it.endsWith(":minecraftNativeRenderEfficiencyValidation") +} +nativeFullscreenBaselineRequested = nativeFullscreenBaselineRequested + || nativeRenderEfficiencyValidationRequested +def nativeFrameGenerationValidationRequested = gradle.startParameter.taskNames.any { + it == "minecraftNativeFrameGenerationValidation" + || it.endsWith(":minecraftNativeFrameGenerationValidation") +} +if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested + || nativeFullscreenBaselineRequested || nativeFrameGenerationValidationRequested) { + def requestedValidationOutput = System.getProperty("metallum.validation.output") + def validationOutputDir = requestedValidationOutput == null + ? file("${buildDir}/metal-validation/" + + (nativeFrameGenerationValidationRequested + ? "minecraft-native-framegen-current" + : nativeRenderEfficiencyValidationRequested + ? "minecraft-native-render-efficiency-current" + : nativeFullscreenBaselineRequested + ? "minecraft-native-fullscreen-current" + : lockedBackpressureValidationRequested ? "minecraft-client-locked-backpressure-current" : "minecraft-client-current")) - def requestedFrameGeneration = lockedBackpressureValidationRequested + : file(requestedValidationOutput) + def requestedFrameGeneration = nativeFrameGenerationValidationRequested + ? "true" + : lockedBackpressureValidationRequested ? "true" : System.getProperty("metallum.metalfx.frameGeneration", "false") - def requestedObjectMotionProducer = lockedBackpressureValidationRequested + def requestedObjectMotionProducer = nativeFrameGenerationValidationRequested + ? "true" + : lockedBackpressureValidationRequested ? "true" : System.getProperty("metallum.metalfx.objectMotionProducer", "false") def requestedFrameGenerationOutputWidth = System.getProperty( "metallum.metalfx.frameGenerationOutputWidth", "1280") def expectedFrameGenerationPresentPath = System.getProperty( "metallum.opt.metal4Present", "false").toBoolean() ? "metal4" : "metal3" - def normalizedFrameGenerationOutputWidth = requestedFrameGenerationOutputWidth - .trim().toLowerCase(Locale.ROOT) - def receiptFrameGenerationOutputWidth - if (normalizedFrameGenerationOutputWidth in ["native", "display", "0"]) { - receiptFrameGenerationOutputWidth = 0 - } else { - try { - receiptFrameGenerationOutputWidth = Math.max( - 640, Math.min(3840, Integer.parseInt(normalizedFrameGenerationOutputWidth))) - } catch (NumberFormatException ignored) { - receiptFrameGenerationOutputWidth = 1280 - } - } + def normalizedFrameGenerationOutputWidth = requestedFrameGenerationOutputWidth + .trim().toLowerCase(Locale.ROOT) tasks.named("runClient") { doFirst { if (lockedBackpressureValidationRequested) { @@ -560,14 +658,38 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested + " found: ${reason ?: 'console is unlocked'}." ) } - } else if (requestedFrameGeneration.toBoolean()) { - requireUnlockedConsoleForPresentation() + } else if (requestedFrameGeneration.toBoolean() || nativeFullscreenBaselineRequested) { + requireUnlockedConsoleForPresentation() } delete validationOutputDir } systemProperty "metallum.validation.enabled", "true" systemProperty "metallum.validation.output", validationOutputDir.absolutePath - systemProperty "metallum.metalfx.mode", "TEMPORAL" + ["metallum.opt.metal4", "metallum.opt.metal4MainRenderer"].each { propertyName -> + def requestedValue = System.getProperty(propertyName) + if (requestedValue != null) { + systemProperty propertyName, requestedValue + } + } + systemProperty "metallum.metalfx.mode", + nativeFullscreenBaselineRequested ? "OFF" : "TEMPORAL" + if (nativeFullscreenBaselineRequested || nativeFrameGenerationValidationRequested) { + systemProperty "metallum.validation.performanceOnly", "true" + systemProperty "metallum.validation.gpuTiming", "true" + } + if (nativeRenderEfficiencyValidationRequested) { + systemProperty "metallum.validation.gpuPassTiming", "true" + systemProperty "metallum.opt.metal4", "true" + systemProperty "metallum.opt.metal4MainQueuePilot", "true" + systemProperty "metallum.opt.metal4MainRenderer", System.getProperty( + "metallum.opt.metal4MainRenderer", "false") + } + if (nativeFrameGenerationValidationRequested) { + systemProperty "metallum.metalfx.nativeDirectFrameGeneration", "true" + systemProperty "metallum.opt.metal4", "true" + systemProperty "metallum.opt.metal4Compiler", "true" + systemProperty "metallum.opt.metal4Present", "true" + } def requestedScale = System.getProperty("metallum.metalfx.scale") if (requestedScale != null) { systemProperty "metallum.metalfx.scale", requestedScale @@ -580,14 +702,20 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested // -Dmetallum.metalfx.objectMotionProducer=true // (the second one opens the OBJECT_MOTION_PRODUCER_CONNECTED gate without // changing what ships). - systemProperty "metallum.metalfx.frameGeneration", requestedFrameGeneration - systemProperty "metallum.metalfx.objectMotionProducer", requestedObjectMotionProducer + systemProperty "metallum.metalfx.frameGeneration", + nativeFullscreenBaselineRequested ? "false" : requestedFrameGeneration + systemProperty "metallum.metalfx.objectMotionProducer", + nativeFullscreenBaselineRequested ? "false" : requestedObjectMotionProducer systemProperty "metallum.metalfx.frameGenerationOutputWidth", requestedFrameGenerationOutputWidth systemProperty "metallum.window.retinaFullscreen", - System.getProperty("metallum.window.retinaFullscreen", "false") + nativeFullscreenBaselineRequested || nativeFrameGenerationValidationRequested + ? "true" + : System.getProperty("metallum.window.retinaFullscreen", "false") systemProperty "metallum.validation.preserveFullscreen", - System.getProperty("metallum.validation.preserveFullscreen", "false") + nativeFullscreenBaselineRequested || nativeFrameGenerationValidationRequested + ? "true" + : System.getProperty("metallum.validation.preserveFullscreen", "false") if (requestedFrameGeneration.toBoolean()) { environment "METALLUM_METALFX_PRESENT_DIAGNOSTICS_PATH", file("${validationOutputDir}/frame-generation-timeline.json").absolutePath @@ -598,6 +726,17 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested if (key.toString().startsWith("metallum.opt.")) { systemProperty key.toString(), value.toString() } + } + [ + "metallum.metalfx.stableCutoutAlpha", + "metallum.metalfx.stableTerrainSampler", + "metallum.metalfx.handReactiveWeight", + "metallum.validation.lenient" + ].each { propertyName -> + def requestedValue = System.getProperty(propertyName) + if (requestedValue != null) { + systemProperty propertyName, requestedValue + } } args "--quickPlaySingleplayer", System.getProperty("metallum.validation.world", "New World"), @@ -608,7 +747,9 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested "--width", "854", "--height", "480" environment "MTL_DEBUG_LAYER", - System.getProperty("metallum.validation.metalDebugLayer", "1") + nativeFullscreenBaselineRequested || nativeFrameGenerationValidationRequested + ? System.getProperty("metallum.validation.metalDebugLayer", "0") + : System.getProperty("metallum.validation.metalDebugLayer", "1") environment "MTL_SHADER_VALIDATION", "0" // A run that validated nothing must not pass by omission. // MetalValidationClient.finishRunState is the only writer of @@ -621,6 +762,144 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested // non-null level. Three such runs on 2026-07-27 captured zero GPU // readbacks and still reported BUILD SUCCESSFUL. doLast { + if (nativeFullscreenBaselineRequested) { + def baselineFile = file("${validationOutputDir}/native-fullscreen-baseline.json") + if (!baselineFile.isFile()) { + throw new GradleException("Native fullscreen baseline is missing at ${baselineFile}") + } + def baseline = new groovy.json.JsonSlurper().parseText(baselineFile.getText("UTF-8")) + if (!nativeFrameGenerationValidationRequested + && (!(baseline.nativeMainReadback?.completed as boolean) + || !(baseline.nativeMainReadback?.passed as boolean))) { + throw new GradleException("Native main-render GPU readback did not complete successfully") + } + if (System.getProperty("metallum.opt.metal4MainRenderer", "false").toBoolean()) { + if (!(baseline.metal4MainRendererEngaged as boolean)) { + throw new GradleException("Metal 4 main renderer was requested but did not engage") + } + if (!(baseline.residencySetEnabled as boolean) + || (baseline.metal4MainRenderer.commandBuffersCreated as long) != 3L + || (baseline.metal4MainRenderer.commandBufferFactoryCallsAvoided as long) <= 0L) { + throw new GradleException("Metal 4 main renderer residency/reuse evidence is incomplete") + } + } + logger.lifecycle(String.format(Locale.ROOT, + "Native fullscreen baseline %dx%d: interval p50/p95 %.2f/%.2f ms," + + " GPU p50/p95 %.2f/%.2f ms, stable60=%s", + baseline.drawableWidth, baseline.drawableHeight, + baseline.frameIntervalP50Milliseconds, baseline.frameIntervalP95Milliseconds, + baseline.gpuP50Milliseconds, baseline.gpuP95Milliseconds, + baseline.stable60Fps)) + return + } + if (nativeFrameGenerationValidationRequested) { + def reportFile = file("${validationOutputDir}/native-direct-frame-generation.json") + def timelineFile = file("${validationOutputDir}/frame-generation-timeline.json") + if (!reportFile.isFile() || !timelineFile.isFile()) { + throw new GradleException( + "Native-direct FrameGen artifacts missing: report=${reportFile.isFile()}," + + " timeline=${timelineFile.isFile()}") + } + def report = new groovy.json.JsonSlurper().parseText(reportFile.getText("UTF-8")) + def timeline = new groovy.json.JsonSlurper().parseText(timelineFile.getText("UTF-8")) + def percentile = { values, fraction -> + def ordered = values.findAll { Double.isFinite(it as double) } + .collect { it as double }.sort() + if (ordered.isEmpty()) return 0.0d + def index = Math.ceil((ordered.size() - 1) * (fraction as double)) as int + return ordered[Math.max(0, Math.min(index, ordered.size() - 1))] + } + def bySource = timeline.groupBy { (it.sourceFrameID as Number).longValue() } + def complete = bySource.values().findAll { records -> + def kinds = records.collect { it.frameKind }.toSet() + kinds.contains("generated") && kinds.contains("real") + } + def generatedGpu = complete.collect { records -> + def item = records.find { it.frameKind == "generated" } + ((item.gpuEndTime as Number).doubleValue() + - (item.gpuStartTime as Number).doubleValue()) * 1000.0d + }.findAll { it > 0.0d } + def realGpu = complete.collect { records -> + def item = records.find { it.frameKind == "real" } + ((item.gpuEndTime as Number).doubleValue() + - (item.gpuStartTime as Number).doubleValue()) * 1000.0d + }.findAll { it > 0.0d } + def totalGpuService = complete.collect { records -> + def generated = records.find { it.frameKind == "generated" } + def real = records.find { it.frameKind == "real" } + def source = ((generated.sourceGpuEndTime as Number).doubleValue() + - (generated.sourceGpuStartTime as Number).doubleValue()) * 1000.0d + def generatedDuration = ((generated.gpuEndTime as Number).doubleValue() + - (generated.gpuStartTime as Number).doubleValue()) * 1000.0d + def realDuration = ((real.gpuEndTime as Number).doubleValue() + - (real.gpuStartTime as Number).doubleValue()) * 1000.0d + source + generatedDuration + realDuration + }.findAll { it > 0.0d } + def presentedTimes = timeline.findAll { it.outcome == "presented" } + .collect { (it.presentedTime as Number).doubleValue() }.sort() + def presentIntervals = presentedTimes.collate(2, 1, false).collect { pair -> + (pair[1] - pair[0]) * 1000.0d + }.findAll { it > 0.0d } + def generatedP95 = percentile(generatedGpu, 0.95d) + def realP95 = percentile(realGpu, 0.95d) + def totalGpuServiceP95 = percentile(totalGpuService, 0.95d) + def presentP95 = percentile(presentIntervals, 0.95d) + def sourceGpuP95 = (report.gpuP95Milliseconds as Number).doubleValue() + def gpuMargin = 16.666667d - totalGpuServiceP95 + def sampleGenerated = timeline.find { it.frameKind == "generated" } + def result = [ + status: "measured", + drawableWidth: report.drawableWidth, + drawableHeight: report.drawableHeight, + frameIntervalP95Milliseconds: report.frameIntervalP95Milliseconds, + sourceGpuP95Milliseconds: sourceGpuP95, + generatedGpuP95Milliseconds: generatedP95, + realPresentGpuP95Milliseconds: realP95, + totalGpuServiceP95Milliseconds: totalGpuServiceP95, + gpuMarginTo60FpsMilliseconds: gpuMargin, + frameGenerationWidth: sampleGenerated?.frameGenerationWidth ?: 0, + frameGenerationHeight: sampleGenerated?.frameGenerationHeight ?: 0, + frameGenerationInputWidth: sampleGenerated?.inputWidth ?: 0, + frameGenerationInputHeight: sampleGenerated?.inputHeight ?: 0, + completeSourcePairs: complete.size(), + presentedRecords: presentedTimes.size(), + presentIntervalP95Milliseconds: presentP95, + stable60Source: report.stable60Fps, + stable120Present: presentP95 > 0.0d && presentP95 <= 8.5d, + ] + file("${validationOutputDir}/native-direct-performance.json").setText( + new groovy.json.JsonBuilder(result).toPrettyString() + "\n", "UTF-8") + logger.lifecycle(String.format(Locale.ROOT, + "Native-direct FrameGen %dx%d: source interval/GPU p95 %.2f/%.2f ms," + + " generated GPU p95 %.2f ms, total GPU p95 %.2f ms," + + " present p95 %.2f ms, pairs=%d, margin=%.2f ms", + result.drawableWidth, result.drawableHeight, + result.frameIntervalP95Milliseconds, result.sourceGpuP95Milliseconds, + generatedP95, totalGpuServiceP95, presentP95, complete.size(), gpuMargin)) + def failures = [] + if (complete.size() < 120) failures << "complete source pairs ${complete.size()} < 120" + if (!(report.stable60Fps as boolean) + || (report.frameIntervalP95Milliseconds as double) > 18.5d) { + failures << String.format(Locale.ROOT, "source interval p95 %.2f ms > 18.50 ms", + report.frameIntervalP95Milliseconds as double) + } + if (generatedP95 <= 0.0d || generatedP95 > 7.0d) { + failures << String.format(Locale.ROOT, "generated GPU p95 %.2f ms outside (0, 7.00] ms", + generatedP95) + } + if (presentP95 <= 0.0d || presentP95 > 8.5d) { + failures << String.format(Locale.ROOT, "present interval p95 %.2f ms outside (0, 8.50] ms", + presentP95) + } + if (gpuMargin < 3.0d) { + failures << String.format(Locale.ROOT, "GPU margin %.2f ms < 3.00 ms", gpuMargin) + } + if (!failures.isEmpty()) { + throw new GradleException("Native-direct FrameGen acceptance failed: " + + failures.join("; ")) + } + return + } def runStateFile = file("${validationOutputDir}/run-state.json") if (!runStateFile.isFile()) { throw new GradleException( @@ -655,6 +934,48 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested if (completed != expected) { problems << "captured ${completed} of ${expected} GPU readbacks".toString() } + def explicitMetal4Master = System.getProperty("metallum.opt.metal4") + def explicitMetal4Main = System.getProperty("metallum.opt.metal4MainRenderer") + def metal4MainRequested = explicitMetal4Main?.toBoolean() == true + if (metal4MainRequested) { + if (runState.metal4MainRendererEngaged != true) { + problems << "Metal 4 main renderer was requested but did not engage".toString() + } + if (!(runState.metal4MainRendererSubmissions instanceof Number) + || runState.metal4MainRendererSubmissions <= 0) { + problems << "Metal 4 main renderer recorded no submissions".toString() + } + if (!(runState.metal4MainRendererFactoryCallsAvoided instanceof Number) + || runState.metal4MainRendererFactoryCallsAvoided <= 0) { + problems << "Metal 4 main renderer recorded no command-buffer reuse".toString() + } + if (runState.metal4MetalFxEngaged != true) { + problems << "Metal 4 main renderer was requested but MetalFX did not receive its queue".toString() + } + if (!(runState.metal4AuxiliaryComputeEncodes instanceof Number) + || runState.metal4AuxiliaryComputeEncodes <= 0) { + problems << "Metal 4 Temporal recorded no auxiliary compute encodes".toString() + } + if (!(runState.metal4TemporalScalerEncodes instanceof Number) + || runState.metal4TemporalScalerEncodes <= 0) { + problems << "Metal 4 Temporal scaler recorded no encodes".toString() + } + } + if (explicitMetal4Main != null && !explicitMetal4Main.toBoolean() + && runState.metal4MainRendererEngaged == true) { + problems << "Metal 3 kill-switch requested but the Metal 4 main renderer engaged".toString() + } + if (explicitMetal4Master != null && !explicitMetal4Master.toBoolean()) { + def forbiddenMetal4Counts = [ + runState.metal4AuxiliaryComputeEncodes, + runState.metal4SpatialScalerEncodes, + runState.metal4TemporalScalerEncodes, + runState.metal4FrameGenerationInputSubmissions + ] + if (forbiddenMetal4Counts.any { it instanceof Number && it > 0 }) { + problems << "Metal 3 kill-switch requested but Metal 4 MetalFX work was recorded".toString() + } + } if (requestedFrameGeneration.toBoolean()) { def queued = runState.frameGenerationFramesQueued def enabledAtCompletion = runState.frameGenerationEnabledAtCompletion @@ -666,6 +987,11 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested if (enabledAtCompletion != true) { problems << "Frame Generation was requested but was disabled before validation completed".toString() } + if (metal4MainRequested + && (!(runState.metal4FrameGenerationInputSubmissions instanceof Number) + || runState.metal4FrameGenerationInputSubmissions <= 0)) { + problems << "Metal 4 Frame Generation recorded no input submissions".toString() + } if (lockedBackpressureValidationRequested) { def admissionFile = file( @@ -789,6 +1115,7 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested def totalGpuMilliseconds = [] def sourceStartById = [:] def sourceEnqueueById = [:] + def sourceCpuWaitById = [:] def sourceCpuWaitMilliseconds = [] def presentedTimes = [] completeSourceIds.each { sourceId -> @@ -814,7 +1141,9 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested sourceStartById[sourceId] = sourceStart if (sourceEnqueue > 0.0d) { sourceEnqueueById[sourceId] = sourceEnqueue - sourceCpuWaitMilliseconds << sourceCpuWait * 1000.0d + def sourceCpuWaitMs = sourceCpuWait * 1000.0d + sourceCpuWaitById[sourceId] = sourceCpuWaitMs + sourceCpuWaitMilliseconds << sourceCpuWaitMs } } [generated, real].each { item -> @@ -839,12 +1168,19 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested if (interval > 0.0d) presentIntervals << interval } def sourceCpuIntervals = [] + def sourceCpuNonWaitIntervals = [] completeSourceIds.collate(2, 1, false).each { pair -> if (pair[1] == pair[0] + 1 && sourceEnqueueById.containsKey(pair[0]) && sourceEnqueueById.containsKey(pair[1])) { def interval = (sourceEnqueueById[pair[1]] - sourceEnqueueById[pair[0]]) * 1000.0d - if (interval > 0.0d) sourceCpuIntervals << interval + if (interval > 0.0d) { + sourceCpuIntervals << interval + if (sourceCpuWaitById.containsKey(pair[1])) { + sourceCpuNonWaitIntervals << Math.max( + 0.0d, interval - (sourceCpuWaitById[pair[1]] as double)) + } + } } } def sourceIntervalP50 = percentile(sourceIntervals, 0.50d) @@ -859,12 +1195,19 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested def sourceCpuIntervalP95 = percentile(sourceCpuIntervals, 0.95d) def sourceCpuWaitP50 = percentile(sourceCpuWaitMilliseconds, 0.50d) def sourceCpuWaitP95 = percentile(sourceCpuWaitMilliseconds, 0.95d) - def overBudgetFrames = totalGpuMilliseconds.count { it > (1000.0d / 60.0d) } - def presentedCount = timeline.count { it.outcome == "presented" } - def summary = [ - status: "measured", - presentPath: presentPaths.size() == 1 ? presentPaths.first() : "mixed", - frameGenerationOutputWidth: receiptFrameGenerationOutputWidth, + def sourceCpuNonWaitP50 = percentile(sourceCpuNonWaitIntervals, 0.50d) + def sourceCpuNonWaitP95 = percentile(sourceCpuNonWaitIntervals, 0.95d) + def overBudgetFrames = totalGpuMilliseconds.count { it > (1000.0d / 60.0d) } + def presentedCount = timeline.count { it.outcome == "presented" } + def sampleGenerated = timeline.find { it.frameKind == "generated" } + def summary = [ + status: "measured", + presentPath: presentPaths.size() == 1 ? presentPaths.first() : "mixed", + frameGenerationOutputWidthPolicy: normalizedFrameGenerationOutputWidth, + frameGenerationOutputWidth: sampleGenerated?.frameGenerationWidth ?: 0, + frameGenerationOutputHeight: sampleGenerated?.frameGenerationHeight ?: 0, + frameGenerationInputWidth: sampleGenerated?.inputWidth ?: 0, + frameGenerationInputHeight: sampleGenerated?.inputHeight ?: 0, records: timeline.size(), completeSourcePairs: totalGpuMilliseconds.size(), presentedRecords: presentedCount, @@ -877,6 +1220,10 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested (1000.0d / 60.0d) - sourceCpuIntervalP95, sourceCpuWaitP50Milliseconds: sourceCpuWaitP50, sourceCpuWaitP95Milliseconds: sourceCpuWaitP95, + sourceCpuNonWaitP50Milliseconds: sourceCpuNonWaitP50, + sourceCpuNonWaitP95Milliseconds: sourceCpuNonWaitP95, + sourceCpuNonWaitP95MarginTo16_67Milliseconds: + (1000.0d / 60.0d) - sourceCpuNonWaitP95, presentIntervalP50Milliseconds: presentIntervalP50, presentIntervalP95Milliseconds: presentIntervalP95, sourceGpuP95Milliseconds: sourceGpuP95, @@ -899,10 +1246,10 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested "${validationOutputDir}/frame-generation-performance.json") summaryFile.setText(new groovy.json.JsonBuilder(summary).toPrettyString() + "\n", "UTF-8") logger.lifecycle(String.format(Locale.ROOT, - "Frame Generation steady-state: source GPU p95 %.2f ms, source CPU p95 %.2f ms," - + " presenter wait p95 %.2f ms, present p95 %.2f ms," + "Frame Generation steady-state: source interval p95 %.2f ms, source CPU interval p95 %.2f ms," + + " CPU non-wait p95 %.2f ms, presenter wait p95 %.2f ms, present p95 %.2f ms," + " total GPU p95 %.2f ms (%.2f ms margin), presented %d/%d", - sourceIntervalP95, sourceCpuIntervalP95, sourceCpuWaitP95, + sourceIntervalP95, sourceCpuIntervalP95, sourceCpuNonWaitP95, sourceCpuWaitP95, presentIntervalP95, totalGpuP95, (1000.0d / 60.0d) - totalGpuP95, presentedCount, timeline.size())) if (totalGpuMilliseconds.size() < 120) { diff --git a/docs/handoffs/metalfx-production-gate-handoff-2026-07-27.md b/docs/handoffs/metalfx-production-gate-handoff-2026-07-27.md new file mode 100644 index 000000000..bf5b40df0 --- /dev/null +++ b/docs/handoffs/metalfx-production-gate-handoff-2026-07-27.md @@ -0,0 +1,175 @@ +# MetalFX production-gate handoff - 2026-07-27 + +## 1. Start here + +The complete advanced implementation is already on GitHub `master`: + +```text +repository: https://github.com/21Z121Z1/MetalUniversal +remote master: 11bf3964485860ea9b12c804990511b7085307a2 +implementation commit: e6e74359122504716c1b5253d7957f44cea28f64 +local worktree: repository root +local branch: claude/framegen-comparison +``` + +`11bf396` has two parents: the advanced implementation line and the previous +GitHub `master`. It was pushed as a normal fast-forward, not a force push. The +local and remote tree IDs were both verified as +`97444f2af759b8c15fa5a81cd50a1592065bfd6d`. + +Do not replace this tree with the smaller upstream experiment at `6de5bd9`. +That branch fixes a Spatial no-op but does not contain this line's complete +Temporal inputs, native-resolution GUI composition, motion/reactive/history +pipeline, presenter, or validation infrastructure. `MetalUniversal-iris` is a +separate integration line and is not part of this handoff. + +## 2. What is already complete + +The live tree contains: + +- real low-resolution scene color/depth and full-resolution MetalFX output; +- Temporal Halton jitter, unjittered current-to-previous motion, reversed-Z, + history reset, camera/object motion, disocclusion and reactive masks; +- GUI/HUD composition after Temporal at native resolution; +- `MTLFXFrameInterpolator`, display-link presentation, lifecycle reducer, + suspension/resume behavior and runtime kill switch; +- ordinary entity/item/block motion families plus category-specific root + transforms for living entities, dropped items, boats, arrows and both + minecart render behaviors; +- Java, MRT, native offscreen, presentation timeline and real Minecraft GPU + readback validation. + +Latest local evidence on Apple M1 Pro with Metal API Validation enabled: + +```text +./gradlew test buildMacNative metalFxOffscreenValidation --no-daemon +BUILD SUCCESSFUL +MetalFX offscreen validation: 8/8 scenarios passed + +./gradlew minecraftMetalFxClientValidation --no-daemon +BUILD SUCCESSFUL +MetalFX client validation: PASS (16/16 GPU readbacks, 0 failed) +``` + +The second command produced +`build/metal-validation/minecraft-client-current/run-state.json` with +`completedGpuCaptures=16`, `failedGpuCaptures=0`, and `status=passed`. + +The final Temporal contract audit and both validation receipts are recorded in +`docs/metalfx-temporal-upscaling.md`. + +## 3. Remaining gate A: GitHub Actions has not started + +At handoff time: + +```text +workflow: .github/workflows/build.yml +workflow id: 321158492 +workflow state: active +Actions permissions: enabled, allowed_actions=all +repository Actions runs: 0 +``` + +The push to `master` succeeded, but no push run appeared. First refresh rather +than assuming failure: + +```bash +gh run list --repo 21Z121Z1/MetalUniversal --branch master --limit 10 +gh api repos/21Z121Z1/MetalUniversal/actions/runs \ + --jq '{total_count, runs: [.workflow_runs[] | {id,status,conclusion,head_sha,event,html_url}]}' +``` + +If it is still empty, explicitly dispatch the active workflow and wait for it: + +```bash +gh workflow run build.yml --repo 21Z121Z1/MetalUniversal --ref master +gh run list --repo 21Z121Z1/MetalUniversal --workflow build.yml --limit 5 +gh run watch --repo 21Z121Z1/MetalUniversal --exit-status +``` + +If the run fails, inspect its logs and fix the actual CI issue on top of +`master`; do not weaken or remove the local Metal validation gates to make CI +green. + +## 4. Remaining gate B: production Frame Generation stays closed + +The current source intentionally contains: + +```java +private static final boolean OBJECT_MOTION_PRODUCER_CONNECTED = false; +``` + +Location: +`src/main/java/com/metallum/client/metal/render/MetalFxManager.java`. + +This is the explicit source-level production gate; runtime activation also +requires Temporal mode and device support. Do not flip it merely because the +presenter exists or automated tests pass. The override exists specifically for +attended acceptance without changing shipped behavior: + +```bash +./gradlew minecraftMetalFxClientValidation \ + -Dmetallum.metalfx.objectMotionProducer=true \ + -Dmetallum.metalfx.frameGeneration=true +``` + +Before the attended run, use Java 25 and confirm the client is on Metal: + +```bash +export JAVA_HOME=/opt/homebrew/Cellar/openjdk/25.0.2/libexec/openjdk.jdk/Contents/Home +grep -E 'startedCleanly|preferredGraphicsBackend' run/options.txt +``` + +`preferredGraphicsBackend` must be `default`. Remove the old `latest.log` and +enable presentation diagnostics for low-source-rate cases: + +```bash +rm run/logs/latest.log +export METALLUM_METALFX_PRESENT_DIAGNOSTICS=1 +``` + +Use the authoritative attended checklist at: + +```text +MinecraftMetal_FrameGen_Attended_QA_Checklist_2026-07-27.md (workspace-level, not committed here) +``` + +The required matrix is 60 Hz, 120 Hz and VRR against 30/40/60 FPS source +rates. For each applicable cell inspect camera motion, covered object classes, +foliage/water/glass/particles/weather/clouds, GUI open/close, resize, +fullscreen, Retina backing and cross-display migration. The four facts that +automation cannot supply are perceived smoothness, scanout tearing, VRR +behavior and display migration. + +Judge the production gate strictly for the covered root-motion classes: +living entities, dropped items, old/new minecarts, boats, arrows and tridents. +Known gaps such as first-person articulated motion, block-entity rotation and +model-internal limb animation must be recorded accurately; do not relabel them +as covered, copy unrelated motion, or hide them with a silent fallback. + +## 5. Completion sequence + +Only after the attended matrix passes: + +1. Change `OBJECT_MOTION_PRODUCER_CONNECTED` to `true`. +2. Keep `metallum.metalfx.frameGeneration` as the runtime kill switch. +3. Rerun unit/native/offscreen validation and the real Minecraft client gate + with Frame Generation enabled. +4. Update the status at the top of `docs/metalfx-frame-generation.md` and the + final decision in `docs/metalfx-final-acceptance-2026-07-26.md` with exact + display/source-rate evidence. +5. Commit and push the result to `21Z121Z1/MetalUniversal` `master`, then verify + the remote SHA and GitHub Actions conclusion. + +If any attended cell fails, leave the constant `false`. Record the exact +display refresh, source FPS, content, visible defect, present diagnostic +pattern and whether disabling Frame Generation removes it. `PARTIAL +ACCEPTANCE` remains the correct status until those failures are resolved. + +## 6. Scope and ownership + +At the start of this handoff, the worktree is clean and GitHub `master` points +to the same tree. No further commit containing this handoff has been pushed. +The next window owns any edits made after this file. Avoid changing the outer +worktree at the main `MetalUniversal-master` checkout, +which is on the independent upstream comparison branch. diff --git a/docs/handoffs/native-render-efficiency-handoff-2026-07-27.md b/docs/handoffs/native-render-efficiency-handoff-2026-07-27.md new file mode 100644 index 000000000..8095b2e6a --- /dev/null +++ b/docs/handoffs/native-render-efficiency-handoff-2026-07-27.md @@ -0,0 +1,455 @@ +# Native render efficiency handoff (2026-07-27) + +## User direction + +Pause the current FrameGen-resolution tuning. The next agent should treat native +Minecraft rendering efficiency as the primary investigation: native Retina +fullscreen already reaches roughly 100-120 FPS without MetalFX or FrameGen, so +first determine how much more source headroom can be recovered from the main +renderer and the unfinished Metal 4 migration. + +Do not deploy a Launcher QA jar until a later task explicitly resumes deployment +and its runtime gates pass. + +## Checkout and ownership + +- Worktree: repository root +- Branch: `claude/framegen-comparison` +- HEAD: `0449ea0e5ef8aa034d63f2e7a900b5183fa4276e` +- The branch is one local commit ahead of its fork. Current work is uncommitted. +- Do not push without explicit authorization. +- Preserve all dirty `logs/2026-07-27-*.log.gz` files. +- Preserve `docs/handoffs/metalfx-production-gate-handoff-2026-07-27.md`. +- Do not stage, delete, rewrite, or revert those user-owned files. + +## Authoritative native baseline + +Artifact: + +`build/metal-validation/minecraft-native-fullscreen-current/native-fullscreen-baseline.json` + +Real M1 Pro, MetalFX OFF, FrameGen OFF, Retina borderless fullscreen: + +| Metric | Result | +| --- | ---: | +| Drawable | 3024 x 1734 | +| Samples | 240 frames | +| Frame interval p50 / p95 | 8.318 / 9.817 ms | +| Main command-buffer GPU p50 / p95 | 6.019 / 7.041 ms | +| Main command-buffer GPU max | 8.345 ms | +| Source FPS from p50 | 120.22 | +| Stable 60 source gate | true | + +This disproves the earlier assumption that native rendering cannot reach 60. +It does not prove the same cadence in every world, with high entity density, or +with shaders. Keep the controlled-scene result separate from broad claims. + +## Native-direct FrameGen experiment + +The experimental topology is: + +```text +native 3024x1734 real scene + -> bounded 1280x734 FrameGen scene + -> 858x492 depth/motion inputs + -> Metal 4 FrameInterpolator/present + -> generated scene scaled in fused native present + -> native GUI on real and generated frames +``` + +Latest complete real run: + +`build/metal-validation/minecraft-native-framegen-current/` + +| Metric | Result | +| --- | ---: | +| Complete generated/real source pairs | 128 | +| Presented records | 252 | +| Source interval p95 | 18.356 ms | +| Main source command-buffer GPU p95 | 12.397 ms | +| Generated GPU p95 | 5.248 ms | +| Present interval p95 | 8.333 ms | +| Stable source / present | 60 / 120 | + +The native-direct path is real and visible, but the old +`native-direct-performance.json` field `gpuMarginTo60FpsMilliseconds: 4.27` is +stale and misleading: it subtracts only the source command-buffer p95 from +16.67 ms and omits generated and real-present GPU work. + +An independent calculation over the 128 complete timeline pairs gives: + +| Combined GPU service per source pair | Result | +| --- | ---: | +| Mean | 13.430 ms | +| p50 | 12.864 ms | +| p95 | 17.701 ms | +| Max | 17.919 ms | +| Conservative p95 margin to 16.667 ms | -1.034 ms | + +So the current FrameGen topology maintains cadence through pipelining, but it +does not yet prove 3-4 ms of shader headroom. Do not quote 4.27 ms as available +shader budget. + +## Last functional change and exact verification state + +`MetalFxManager.java` now avoids a redundant native-resolution shader copy in +native-direct mode. The presenter snapshots the main render target directly +into its ring buffer; Temporal still owns `nativeSceneTarget`. Motion history is +committed on successful native-direct submissions so reset does not remain +permanently asserted. + +Verification completed after that Java change: + +```text +./gradlew compileJava test buildMacNative --no-daemon PASS +./gradlew minecraftNativeFrameGenerationValidation PASS +``` + +The paired run changed source GPU p95 from 12.710 ms to 12.397 ms. A transient +run with history accidentally held at reset measured 7.99 ms source GPU p95 but +produced zero generated frames; it is diagnostic evidence only, not a valid +performance result. + +After the valid run, `build.gradle` was edited to compute total GPU service +(source + generated + real present) and gate at least 3 ms of conservative +margin. That final Gradle edit has **not** been parsed, compiled, or run. Start +by inspecting it; do not assume it is syntactically or semantically correct. + +## What Metal 4 currently means + +The log proves: + +```text +Metal 4: requested=true available=true compiler=true present=true barrier=false +Metal 4 pipeline path engaged (MTL4Compiler) +frame generation present path: Metal 4 +``` + +This is not a full Metal 4 renderer. Current implementation uses: + +- `MTL4Compiler` for pipeline-state creation while those PSOs still interoperate + with the existing Metal 3 render encoder. +- A dedicated Metal 4 pilot queue for FrameGen present. +- The main Java-driven render command buffer remains Metal 3. +- The full main-queue/barrier migration described as M7 in + `docs/metal4-barrier-map.md` is still open. + +Do not attribute the 7.04 ms native GPU result to a completed Metal 4 renderer. + +## Native optimization priorities + +### P0: obtain pass-level evidence in MetalFX OFF mode + +The current recorder measures only the whole main command buffer. Add bounded, +low-overhead timing around major native passes, or capture a Metal System Trace: + +- Sodium terrain solid / cutout / translucent +- entities and particles +- world depth preservation (must be absent when MetalFX is OFF) +- post-processing and GUI +- texture uploads and command-buffer idle gaps +- encoder transitions, fence waits, and drawable wait + +Run at least the controlled validation room plus one representative real world. +Record CPU encode time separately from GPU execution. The native baseline has +about 2.78 ms between GPU p95 (7.04) and frame-interval p95 (9.82), so CPU, +submission, or pacing work is material even before GPU shader optimization. + +### P0: verify OFF truly removes all MetalFX work + +Trace the OFF branch from `MetalFxManager.beginFrame/endUpscale` through the +main renderer and confirm no motion, reactive, world-depth snapshot, scene copy, +or private MetalFX texture allocation survives. Add counters/assertions to the +native baseline artifact rather than relying on configuration text alone. + +### P1: finish main-render Metal 4 migration only from the barrier map + +Read `docs/metal4-barrier-map.md` before editing. It records two existing Metal 3 +race edges and explains why the six MetalFX exports need MTL4 twins. The likely +payoff is lower CPU encoding/submission overhead and explicit residency/barrier +control; do not promise lower fragment cost without measurement. + +Suggested staged order: + +1. Measure Metal 3 main-queue CPU encode and GPU time. +2. Implement the smallest MTL4 main command-buffer path with kill switches. +3. Preserve Metal 3 fallback and pixel/readback parity. +4. Enable API/GPU validation for the new barrier path. +5. A/B the same 240-frame native OFF scene and a real world. + +### P1: inspect bandwidth and overdraw before shader micro-optimization + +At 3024 x 1734, full-screen RGBA8 read+write traffic is roughly 40 MiB per pass. +Audit unnecessary resolve/copy/clear/load-store actions, full-screen post passes, +and translucent/cutout overdraw. The removed native-direct copy saved only about +0.31 ms under real paired contention, so each proposed pass removal must be +measured rather than estimated. + +### P2: separate renderer optimization from FrameGen contention + +The native OFF source GPU p95 is 7.04 ms; enabling the full-resolution motion +pipeline plus FrameGen raises source GPU p95 to 12.40 ms. Do not label the +difference as ordinary native-render cost. Profile these independently: + +- native renderer only +- native renderer + motion production, no generated present +- native renderer + motion + generated present + +The full-resolution camera/disocclusion/merge path and later depth/motion +resampling are strong optimization candidates. A future direct-FG path should +produce bounded-resolution motion inputs directly where correctness permits, +instead of producing all auxiliary textures at 3024 x 1734 and downsampling. + +## Immediate next commands + +Use the Minecraft Java 25 runtime: + +```bash +export JAVA_HOME='/path/to/a/JDK-25/Contents/Home' +``` + +First inspect the unverified tail of the current Gradle change: + +```bash +git diff --check +git diff -- build.gradle +./gradlew compileJava buildMacNative tasks --no-daemon +``` + +Then preserve the current native baseline before adding instrumentation. Do not +overwrite it with a differently configured run. Prefer a new output directory +or copy it into a dated benchmark directory with a manifest of JVM properties, +drawable size, world, view distance, commit, and dylib hash. + +Recommended new verification task name: + +```text +minecraftNativeRenderEfficiencyValidation +``` + +It should run MetalFX OFF, FrameGen OFF, Retina fullscreen, collect at least 240 +steady frames, emit pass-level CPU/GPU timings, and exit automatically. + +## Remaining broader goal work + +The original exact-half Temporal-to-native plus native FrameGen objective is not +complete. Native-resolution FrameGen itself previously cost 22-26 ms and cannot +meet 120 present on this M1 Pro. The bounded native-direct experiment is a viable +alternative, not a completed replacement. Fullscreen/resize/GUI/exit lifecycle, +HUD fields, timeline acceptance, shader-headroom proof, and Launcher QA deployment +remain open after the native renderer investigation. + +## 2026-07-28 continuation: measured main-render work + +The continuation added validation-only logical-pass CPU timings and native +render/blit encoder GPU timestamps. On this M1 Pro the counter set supports +stage-boundary sampling, so the GPU rows describe whole native encoders rather +than individual draws. Pass labels are retained when pass timing is enabled, +without enabling ordinary debug labels globally. + +Latest labeled baseline before the CPU lookup optimization, MetalFX OFF at +3024x1736: + +| Metric | Result | +| --- | ---: | +| Frame interval p50 / p95 | 8.331 / 9.804 ms | +| Main command-buffer GPU p50 / p95 | 6.602 / 7.164 ms | +| Main world render encoder GPU p95 | 6.204 ms | +| Entity-translucent render encoder GPU p95 | 0.399 ms | +| GUI-before-blur render encoder GPU p95 | 0.211 ms | + +The world work is already coalesced into one native encoder whose first logical +label is `Sky disc`; the data does not support blindly merging more world +passes. The next GPU optimization should inspect overdraw and attachments inside +that encoder, plus the full-screen present/copy path that is not yet part of the +native encoder timing table. + +`MetalRenderPass` now retains the current native encoder and returns it directly +while `MetalCommandEncoder` confirms the same wrapper is still active. A clear, +blit, attachment change, or any other encoder transition invalidates the cache +by object identity, preserving the existing rebuild/rebind path. In the +approximately 300-frame validation window this eliminated: + +| Avoided CPU work | Count | +| --- | ---: | +| Native render-encoder factory/FFM calls | 21,587 | +| Temporary attachment/clear arrays | 64,761 | +| Factory calls still required | 4,206 | +| Duplicate lookup elimination rate | 83.7% | + +Compared with the labeled baseline, representative logical-pass CPU p95 changed +as follows: Sky disc 0.1202 -> 0.1087 ms (-9.6%), Terrain 0.1276 -> 0.1213 ms +(-4.9%), entity translucent 0.0458 -> 0.0375 ms (-18.0%), and GUI before blur +0.0349 -> 0.0322 ms (-7.8%). Whole-command-buffer GPU p95 was 7.172 ms in the +confirmation run, effectively unchanged (+0.1%); frame-interval p95 was 9.681 ms +(-1.3%). Treat the exact CPU counts as the hard result and the short timing +deltas as controlled-scene evidence, not a universal speedup claim. + +Two kill-switch A/B experiments remain disabled by default: + +| Candidate | GPU p95 | Frame p95 | Decision | +| --- | ---: | ---: | --- | +| split fence | 7.515 ms (+4.9%) | 9.690 ms (-1.2%) | Reject for now: worse GPU tail | +| explicit Metal 3 residency | 6.255 ms (-12.8%) | 10.943 ms (+13.0%) | Inconclusive: frame tail regressed | + +The split-fence run used a drawable eight pixels taller than the first baseline; +the residency run matched the later 3024x1740 confirmation but had abnormally +slow world preparation. Neither result is strong enough to change defaults. + +## 2026-07-28 continuation: Metal 4 main-queue boundary + +The `metallum.opt.metal4MainQueuePilot` path is no longer an empty-command-buffer +smoke test. It now validates all of these on the real M1 Pro runtime: + +- three reusable `MTL4CommandBuffer` / `MTL4CommandAllocator` slots; +- a real `MTL4ComputeCommandEncoder` buffer copy on every submission; +- a queue-attached, committed and requested `MTLResidencySet` containing the + source and destination allocations; +- six `MTL4CommitFeedback` completions followed by byte-for-byte shared-buffer + readback validation. + +The log gate is: + +```text +Metal 4 main-queue pilot validated: 3 reusable buffers, 6 compute copies, explicit residency +``` + +This is a main-queue API/resource-lifecycle pilot only. The Java-driven Minecraft +render encoders still run on the Metal 3 command buffer, and the pilot does not +yet validate main-render argument tables, MetalFX MTL4 twin ABIs, the §1 encoder +barrier map, drawable presentation, or visual parity. Do not describe it as a +migrated Metal 4 renderer. + +## 2026-07-28 completion: Metal 4 main Minecraft renderer + +The statement immediately above describes the earlier pilot and is now +superseded for MetalFX OFF. The Java-driven Minecraft main renderer has a real, +opt-in Metal 4 backend behind `metallum.opt.metal4MainRenderer=true`. Metal 3 is +still the default and remains the fallback. + +Implemented and exercised on the real M1 Pro: + +- three reusable `MTL4CommandBuffer` / `MTL4CommandAllocator` slots with commit + feedback, completion state, GPU timestamps and semaphore signaling; +- dual-dispatch native bridge entry points, so the existing Java command ABI + selects `MTLCommandBuffer` or the opaque Metal 4 lease without changing its + callers; +- `MTL4RenderCommandEncoder` for direct, indexed, multi-draw, indirect and + triangle-fan draws, plus full/partial clear and deferred depth store; +- `MTL4ComputeCommandEncoder` for all former blit operations; +- separate per-slot vertex and fragment `MTL4ArgumentTable` instances, using + GPU addresses for buffers and resource IDs for textures/samplers; +- PSO-time fail-closed binding limits: 31 buffers, 16 sampled images/samplers, + 128 texel textures, and vertex buffer slots no higher than 30; +- a persistent global residency set for every created buffer/texture, the + layer residency set for drawables, locked add/remove/commit, and deferred + removal through the existing destruction queue; +- consumer `.device` barriers at render/compute encoder creation according to + `docs/metal4-barrier-map.md`; the Metal 4 path ignores the old Java fence + calls while the Metal 3 path keeps them unchanged; +- queue-level drawable ordering: `waitForDrawable`, commit, + `signalDrawable`, then `present`. + +### MetalFX ABI compatibility boundary + +The six MetalFX native exports still accept `MTLCommandBuffer`, not +`MTL4CommandBuffer`. Passing a Metal 4 lease to them would issue Metal 3 +selectors on an incompatible object and crash. `MetalDevice` therefore engages +the Metal 4 main renderer only when MetalFX mode is OFF. If Spatial or Temporal +is active, it logs the fallback and retains the Metal 3 main queue. This is ABI +compatibility and crash prevention, not a claim that MetalFX compute/scaler +encoders have migrated to Metal 4. + +The fallback was run with both Metal 4 switches requested. Temporal initialized, +the log reported `mainRenderer=false`, and all 16 expected GPU attachment +readbacks passed with zero failures. A full MetalFX-to-Metal-4 migration remains +a separate follow-up requiring MTL4 twins for those exports and their internal +argument tables, residency and barriers. + +### Main-render runtime/readback validation + +`minecraftNativeRenderEfficiencyValidation` now schedules a bounded 256x256 +GPU-to-CPU readback of the real main color texture on timeline frame 16, before +the measured frame window begins at frame 61. The task fails unless the image is +nonblack, nonconstant, alpha-valid, and the requested Metal 4 backend reports +engaged residency plus command-buffer reuse. + +Latest Metal 4 readback: + +| Field | Result | +| --- | ---: | +| Pixels | 65,536 | +| Nonzero RGB pixels | 65,536 | +| Pixels differing from the first RGB value | 65,142 | +| FNV-1a 64 | `f08f3cdc98ccf6d6` | +| Validation | passed | + +The same readback also passed with Metal 3. Independent launches are not +byte-stable: two Metal 3 captures differed in 24.2% of pixels (SSIM 0.9537, +PSNR 36.50 dB), while the first Metal 3/Metal 4 comparison differed in 40.1% +(SSIM 0.9059, PSNR 32.43 dB). Visual inspection shows matching geometry, +occlusion and material structure with low-amplitude color/lighting differences. +This proves a real, structured readback and perceptual parity, not byte-exact +golden parity; do not strengthen that claim without an in-process deterministic +golden harness. + +The final Metal 4 readback run also completed all 240 measured frame intervals +and 240 GPU samples under Metal API Validation with no validation errors or GPU +faults. + +### Quantified efficiency result + +All rows below are the controlled Retina fullscreen room at 3024x1734 or +3024x1740, MetalFX OFF, with 240 measured frame intervals and GPU command +buffers. Validation-layer runs are excluded from performance comparison. + +Earlier repeated set at 3024x1740: + +| Backend median | GPU p50 | GPU p95 | Frame p50 | Frame p95 | +| --- | ---: | ---: | ---: | ---: | +| Metal 3, 2 runs | 6.755 ms | 7.173 ms | 8.327 ms | 9.791 ms | +| Metal 4, 3 runs | 6.132 ms | 7.191 ms | 8.319 ms | 9.714 ms | +| Delta | -9.2% | +0.25% | -0.10% | -0.78% | + +Latest matched 3024x1734 readback set: + +| Backend | GPU p50 | GPU p95 | Frame p50 | Frame p95 | +| --- | ---: | ---: | ---: | ---: | +| Metal 3, median of 2 | 6.782 ms | 7.146 ms | 8.330 ms | 9.763 ms | +| Metal 4, 1 run | 5.790 ms | 7.076 ms | 8.315 ms | 9.701 ms | +| Delta | -14.6% | -0.98% | -0.19% | -0.64% | + +The defensible conclusion across both sets is a repeatable common-case GPU p50 +improvement of roughly 9-15%. GPU p95 remains within about plus/minus 1% and is +not a proven tail improvement. Keep `metallum.opt.metal4MainRenderer` default +OFF until broader-world tail data justifies changing the default. + +One non-validation Metal 4 readback run created 3 command buffers, completed +636 leases/submissions, and avoided 633 command-buffer factory calls. + +Preserved artifacts: + +- `build/metal-validation/native-render-metal3-readback-2026-07-28/` +- `build/metal-validation/native-render-metal3-readback-repeat-2026-07-28/` +- `build/metal-validation/native-render-metal4-readback-2026-07-28/` +- `build/metal-validation/native-render-metal4-readback-validation-2026-07-28/` + +Final verification completed from current source: + +```text +./gradlew minecraftNativeRenderEfficiencyValidation \ + -Dmetallum.opt.metal4MainRenderer=true --no-daemon PASS +./gradlew minecraftNativeRenderEfficiencyValidation \ + -Dmetallum.opt.metal4MainRenderer=true \ + -Dmetallum.validation.metalDebugLayer=1 --no-daemon PASS +./gradlew minecraftMetalFxClientValidation \ + -Dmetallum.opt.metal4=true \ + -Dmetallum.opt.metal4MainRenderer=true --no-daemon PASS (16/16) +./gradlew compileJava test buildMacNative --no-daemon PASS +git diff --check PASS +``` + +The unit-test JVM prints an existing warning that the temporary test dylib and +the resource dylib both define the same Swift classes. Tests still pass; this is +test-loader noise, not evidence from the real client runtime. No commit, push, +Launcher deployment, log deletion or unrelated dirty-worktree cleanup was done. diff --git a/docs/metalfx-frame-generation.md b/docs/metalfx-frame-generation.md index cdb6b1f64..6d0866b2c 100644 --- a/docs/metalfx-frame-generation.md +++ b/docs/metalfx-frame-generation.md @@ -216,9 +216,9 @@ because its WindowServer/launchd XPC state is returning error 141; Java and mixin compilation alone are not treated as runtime acceptance. Frame Generation uses a bounded scene-working resolution while keeping the -drawable and GUI at native backing resolution. At the 1708x960 QA size with -Temporal 67% and the default 1280-pixel Frame Generation output cap, the graph -is: +drawable and GUI at native backing resolution. The bounded path originally +coupled 3D resolution to the Frame Generation cap. +At a 1708x960 drawable, Temporal 67% and a 1280-pixel cap produced: ```text Minecraft 3D 858x482 @@ -233,13 +233,43 @@ The interpolator is linked to the active Temporal scaler through Temporal history. Reversing the order would either pollute Temporal history with synthetic frames or require running Temporal at the 120 Hz present rate. -`metallum.metalfx.frameGenerationOutputWidth` controls the cap and defaults to -1280 (bounded to 640...3840). The explicit values `native`, `display`, and `0` -remove the cap so Temporal and Frame Generation output track the current -drawable through fullscreen, resize, and display migration. It does not lock -the persisted mode, Temporal percentage, reactive-mask or Frame Generation UI -settings. Texture LOD bias is computed from the actual 3D/display ratio, so the -extra work-resolution cap does not silently select softer mips. +The hybrid implementation no longer lets that cap reduce Minecraft's 3D input. +At a 3024x1734 fullscreen drawable with the required 50% mode, its graph is: + +```text +Minecraft 3D 1512x867 + -> MetalFX Temporal 3024x1734 native real scene + -> linear downsample 1280x734 FrameGen scene + -> conservative depth + nearest motion downsample 640x367 + -> MTLFXFrameInterpolator 1280x734 generated scene + -> generated scene scales to 3024x1734 only during fused present + -> real scene presents directly at 3024x1734 + -> premultiplied-alpha 3024x1734 GUI overlay on both +``` + +`metallum.metalfx.frameGenerationOutputWidth` controls only the generated-frame +work cap and defaults to 1280 (bounded to 640...3840). FrameInterpolator gets +its own half-work-resolution depth/motion inputs, so this cap never changes the +exact-half Minecraft 3D render. The explicit values `native`, `display`, and `0` +remove the cap. The setting does not lock the persisted mode, exact 50% +Temporal ratio, reactive-mask or Frame Generation UI settings. This dual-scene +topology has compile and lifecycle coverage; fullscreen performance and visual +acceptance remain required before it replaces the last Launcher QA artifact. + +The 2026-07-27 hybrid microbenchmark measured these linked FrameInterpolator +p95 values on the M1 Pro: + +| FG input -> output | FrameInterpolator p95 | +| --- | ---: | +| 854x490 -> 1708x980 | 7.52 ms | +| 756x434 -> 1512x867 | 6.73 ms | +| 640x367 -> 1280x734 | 5.45 ms | + +The 1708 path leaves no reliable 8.33 ms present slot after fullscreen +composition. The 1280 path fits the generated-frame slot, but native Temporal, +input preparation, both presents and Minecraft rendering still share the +16.67 ms source budget. It therefore remains an experimental candidate rather +than proof of stable 60-source/120-present operation or shader headroom. `metalFxPerformanceValidation` measures real GPU timestamps without a layer, drawable, window or Computer Use. Apple M1 Pro results (30 measured iterations diff --git a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java index ec962d123..0f3006dda 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java @@ -122,7 +122,7 @@ MTLBlitCommandEncoder blitCommandEncoder() { return blit; } endEncoder(); - MTLBlitCommandEncoder encoder = commandBuffer().makeBlitCommandEncoder(); + MTLBlitCommandEncoder encoder = commandBuffer().makeBlitCommandEncoder("batched upload/copy"); encoder.waitForFence(fence); if (SPLIT_FENCE) { // Transfer-chain ordering (WAW/upload sequencing between blits) @@ -138,6 +138,10 @@ long encoderGeneration() { return encoderGeneration; } + boolean isCurrentEncoder(final MTLRenderCommandEncoder encoder) { + return currentEncoder == encoder; + } + /** * Render-encoder fence waits. Split mode narrows by dependency type per * the S10 table: uploads gate vertex fetch, while prior render output is @@ -251,7 +255,8 @@ MTLRenderCommandEncoder renderCommandEncoder( final int[] clearColorEnabled, final float[] clearColorValues, final boolean clearDepthEnabled, - final double clearDepthValue + final double clearDepthValue, + final String label ) { if (colorTextureViews == null || colorTextureViews.length > Math.min( com.mojang.blaze3d.pipeline.ColorTargetState.MAX_COLOR_TARGETS, @@ -291,7 +296,8 @@ && sameAttachmentHandles(renderColorAttachments, colorAttachments) clearColorEnabled, clearColorValues, clearDepthEnabled ? 1 : 0, - clearDepthValue + clearDepthValue, + label ); waitRenderFences(encoder); encoderGeneration++; @@ -463,6 +469,7 @@ private static boolean sameAttachmentHandles(final MemorySegment[] first, final public void submitRenderPass() { if (currentRenderPass != null) { currentRenderPass.materializePendingClear(); + currentRenderPass.finishTiming(); currentRenderPass.popDebugGroup(); currentRenderPass = null; } @@ -474,6 +481,7 @@ void presentTextureToDrawable(final MemorySegment layer, final GpuTextureView te if (frameInput != null) { flushPendingClear(source); flushPendingClear(frameInput.sceneColor()); + flushPendingClear(frameInput.nativeSceneColor()); flushPendingClear(frameInput.depth()); flushPendingClear(frameInput.motion()); submitRenderPass(); @@ -484,6 +492,7 @@ void presentTextureToDrawable(final MemorySegment layer, final GpuTextureView te device.metalDeviceHandle(), layer, frameInput.sceneColor().nativeHandle(), + frameInput.nativeSceneColor().nativeHandle(), frameInput.uiColor().nativeHandle(), frameInput.depth().nativeHandle(), frameInput.motion().nativeHandle(), @@ -1161,7 +1170,13 @@ void flushPendingClear(final MetalGpuTexture texture) { MTLRenderCommandEncoder encoder = commandBuffer().makeRenderCommandEncoder( colorClear != null ? texture.nativeHandle() : null, depthClear != null ? texture.nativeHandle() : null, - 1.0, 1.0, + // Metal 4 carries the render-target dimensions explicitly. + // Metal 3 load-action clears historically ignored this + // viewport-sized hint and cleared the full attachment, but a + // 1x1 Metal 4 pass only initializes one pixel. Use the full + // resource extent so delayed clears remain deterministic when + // no later full-frame writer happens to mask the bug. + texture.getWidth(0), texture.getHeight(0), colorClear != null ? 1 : 0, colorClear != null ? colorClear.x() : 0.0F, colorClear != null ? colorClear.y() : 0.0F, @@ -1222,6 +1237,7 @@ private void complete() { return; } completionHandled = true; + MetalGpuTimingRecorder.record(index, buffer.gpuStartTime(), buffer.gpuEndTime()); if (!buffer.completedSuccessfully()) { for (SubmitCallback callback : callbacks) { callback.failed.run(); diff --git a/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java index aaebd0a3c..523833457 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java @@ -12,6 +12,7 @@ import com.mojang.blaze3d.vertex.VertexFormatElement; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; +import net.minecraft.resources.Identifier; import org.jspecify.annotations.Nullable; import java.lang.foreign.MemorySegment; @@ -25,6 +26,9 @@ @Environment(EnvType.CLIENT) final class MetalCompiledRenderPipeline implements CompiledRenderPipeline, AutoCloseable { + private static final Identifier SODIUM_TERRAIN_VERTEX_SHADER = + Identifier.fromNamespaceAndPath("sodium", "blocks/block_layer_opaque"); + enum ResourceKind { UNIFORM_BUFFER, SAMPLED_IMAGE, @@ -99,6 +103,28 @@ private record PipelineSignature(List colorFormats, MTLPixelForm this.fillMode = info.getPolygonMode() == PolygonMode.WIREFRAME ? MTLTriangleFillMode.Lines : MTLTriangleFillMode.Fill; this.topology = MTLPrimitiveType.from(info.getPrimitiveTopology()); this.vertexBufferCount = info.getVertexFormatBindings().length; + if (device.metal4MainRendererEnabled()) { + for (ResourceBinding binding : resources) { + int limit = switch (binding.kind()) { + case UNIFORM_BUFFER -> 31; + case SAMPLED_IMAGE -> 16; + case TEXEL_BUFFER -> 128; + }; + if (binding.bindingIndex() >= limit) { + throw new IllegalStateException( + "Metal 4 pipeline " + info.getLocation() + " has " + binding.kind() + + " binding index " + binding.bindingIndex() + ", limit is " + (limit - 1) + ); + } + } + if (this.firstAvailableVertexBufferSlot + this.vertexBufferCount > 31) { + throw new IllegalStateException( + "Metal 4 pipeline " + info.getLocation() + " needs vertex buffer slot " + + (this.firstAvailableVertexBufferSlot + this.vertexBufferCount - 1) + + ", limit is 30" + ); + } + } MTLCompareFunction depthCompareOp; int depthWrite; @@ -319,6 +345,15 @@ ResourceBinding resource(final String name) { return this.resourcesByName.get(name); } + boolean usesStableTerrainSampler(final ResourceBinding binding) { + return binding.kind() == ResourceKind.SAMPLED_IMAGE + && isSodiumTerrainBlockSampler(binding.name(), this.info.getVertexShader()); + } + + static boolean isSodiumTerrainBlockSampler(final String bindingName, final Identifier vertexShader) { + return "u_BlockTex".equals(bindingName) && SODIUM_TERRAIN_VERTEX_SHADER.equals(vertexShader); + } + int firstAvailableVertexBufferSlot() { return this.firstAvailableVertexBufferSlot; } diff --git a/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java index f93a94ab7..c6c98044d 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java @@ -69,6 +69,7 @@ private MetalCrossShaderCompiler() { } static MetalCompiledRenderPipeline compile(final MetalDevice device, final RenderPipeline pipeline, final ShaderSource shaderSource) { + float sampleLodBias = MetalFxManager.shaderSampleLodBias(); try { // S8: disk-cache the translated five-tuple. The raw sources are // fetched again inside getOrCompileShader on a miss; that double @@ -88,7 +89,7 @@ static MetalCompiledRenderPipeline compile(final MetalDevice device, final Rende rawFragment, vertexFormatSignature(pipeline), bindGroupSignature(pipeline), - Integer.toHexString(Float.floatToIntBits(MetalFxManager.shaderSampleLodBias())), + Integer.toHexString(Float.floatToIntBits(sampleLodBias)), MetalMslDiskCache.CACHE_SALT ); MetalMslDiskCache.Entry cached = diskCache.load(cacheKey); @@ -142,7 +143,7 @@ static MetalCompiledRenderPipeline compile(final MetalDevice device, final Rende validateFragmentOutputSignature(pipeline, fragmentMsl.stageOutputLocations()); String fragmentMslSource = applySampleLodBias( fragmentMsl.source(), - MetalFxManager.shaderSampleLodBias() + sampleLodBias ); String vertexEntryPoint = extractEntryPoint(vertexMsl.source(), VERTEX_ENTRY_PATTERN, "main0"); diff --git a/src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java b/src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java index 55fbd6c67..03c7b3829 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCutoutReactivePipeline.java @@ -94,4 +94,5 @@ private static RenderPipeline build(final VertexFormat vertexFormat) { } return builder.build(); } + } diff --git a/src/main/java/com/metallum/client/metal/render/MetalDevice.java b/src/main/java/com/metallum/client/metal/render/MetalDevice.java index 32323fac5..e48e03a4d 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalDevice.java +++ b/src/main/java/com/metallum/client/metal/render/MetalDevice.java @@ -51,6 +51,7 @@ final class MetalDevice implements GpuDeviceBackend { private final Map compiledPipelines = new ConcurrentHashMap<>(); private final Map shaderCache = new ConcurrentHashMap<>(); private final Map functionCache = new ConcurrentHashMap<>(); + private final Map stableTerrainSamplers = new HashMap<>(); private final Map> bufferPool = new HashMap<>(); private static final int MAX_POOLED_BUFFERS_PER_SIZE = 16; private ShaderSource activeShaderSource; @@ -61,6 +62,12 @@ final class MetalDevice implements GpuDeviceBackend { private String psoArchivePath; private static final boolean ASYNC_PRECOMPILE = Boolean.parseBoolean(System.getProperty("metallum.opt.asyncPrecompile", "false")); + private static final boolean STABLE_TERRAIN_SAMPLER = + !"false".equalsIgnoreCase(System.getProperty( + "metallum.metalfx.stableTerrainSampler", + "true" + )); + private boolean stableTerrainSamplerLogged; /** * Master kill switch for every Metal 4 path (migration spec M1, appendix C). * Metal 4 code is a parallel branch: the Metal 3 path stays byte-for-byte @@ -82,8 +89,13 @@ final class MetalDevice implements GpuDeviceBackend { */ private static final boolean METAL4_PRESENT = Boolean.parseBoolean(System.getProperty("metallum.opt.metal4Present", "false")); + private static final boolean METAL4_MAIN_QUEUE_PILOT = + Boolean.parseBoolean(System.getProperty("metallum.opt.metal4MainQueuePilot", "false")); + private static final boolean METAL4_MAIN_RENDERER = + Boolean.parseBoolean(System.getProperty("metallum.opt.metal4MainRenderer", "false")); /** METAL4_REQUESTED AND the device/SDK actually supporting Metal 4. */ private final boolean metal4Available; + private final boolean metal4MainRenderer; /** * Explicit residency tracking (spec M3). MTLResidencySet is macOS 15 / iOS 18 * and needs no Metal 4, so this switch is independent of the master one: the @@ -153,11 +165,26 @@ private static boolean renderPipelineUsesIdentityEquals() { this.cocoaView = cocoaView; MetalNativeBridge.metallum_set_debug_labels_enabled(this.useLabels()); this.commandQueue = MTLCommandQueue.create(metalDeviceHandle); + this.metal4Available = METAL4_REQUESTED + && MetalNativeBridge.metallum_metal4_supported(metalDeviceHandle) != 0; + boolean metal4MainRenderer = this.metal4Available && METAL4_MAIN_RENDERER; + this.metal4MainRenderer = metal4MainRenderer; // Before metallum_init_pipelines and before any texture or buffer exists: // resources created earlier would never enter the set. - if (RESIDENCY_SET && !this.commandQueue.enableResidencySet(metalDeviceHandle)) { + if ((RESIDENCY_SET || metal4MainRenderer) + && !this.commandQueue.enableResidencySet(metalDeviceHandle)) { + if (metal4MainRenderer) { + throw new IllegalStateException("Metal 4 main renderer requires explicit residency"); + } Metallum.LOGGER.warn("[metallum] residency set unavailable; residency stays automatic"); } + if (metal4MainRenderer + && MetalNativeBridge.metallum_metal4_main_renderer_enable( + metalDeviceHandle, + metalLayer + ) == 0) { + throw new IllegalStateException("Metal 4 main renderer initialization failed"); + } MetalNativeBridge.metallum_init_pipelines(metalDeviceHandle); // Must agree with MetalCommandEncoder.DEFERRED_DEPTH_STORE before the // first render encoder: the native side only sets storeAction=.unknown @@ -168,21 +195,32 @@ private static boolean renderPipelineUsesIdentityEquals() { // Metal 4 capability gate. Queried once here so every Metal 4 sub-switch // can just AND against it; the native side folds the compile-time // #available check into the same answer. - this.metal4Available = METAL4_REQUESTED - && MetalNativeBridge.metallum_metal4_supported(metalDeviceHandle) != 0; - boolean metal4Compiler = this.metal4Available && METAL4_COMPILER; + // MetalFX's Metal 4 scaler/interpolator factories require an + // MTL4Compiler. Enabling the main renderer therefore implies the + // compiler even when its independent pilot switch is absent. + boolean metal4Compiler = this.metal4Available && (METAL4_COMPILER || metal4MainRenderer); MetalNativeBridge.metallum_set_metal4_compiler_enabled(metal4Compiler ? 1 : 0); // Depends on the compiler switch: the MTL4 frame interpolator factory // takes an MTL4Compiler, so the present pilot cannot run without it. - boolean metal4Present = metal4Compiler && METAL4_PRESENT; + boolean metal4Present = metal4Compiler && (METAL4_PRESENT || metal4MainRenderer); MetalNativeBridge.metallum_set_metal4_present_enabled(metal4Present ? 1 : 0); + boolean metal4MainQueuePilot = this.metal4Available && METAL4_MAIN_QUEUE_PILOT; + if (metal4MainQueuePilot + && MetalNativeBridge.metallum_metal4_main_queue_pilot_validate(metalDeviceHandle) == 0) { + throw new IllegalStateException("Metal 4 main-queue pilot validation failed"); + } MetalNativeBridge.metallum_set_metal4_barrier_enabled(METAL4_BARRIER ? 1 : 0); + MetalNativeBridge.metallum_set_gpu_encoder_timing_enabled( + Boolean.getBoolean("metallum.validation.gpuPassTiming") ? 1 : 0 + ); Metallum.LOGGER.info( - "[Metallum] Metal 4: requested={} available={} compiler={} present={} barrier={}", + "[Metallum] Metal 4: requested={} available={} compiler={} present={} mainQueuePilot={} mainRenderer={} barrier={}", METAL4_REQUESTED, this.metal4Available, metal4Compiler, metal4Present, + metal4MainQueuePilot, + metal4MainRenderer, METAL4_BARRIER ); if (PSO_ARCHIVE) { @@ -222,6 +260,10 @@ private static boolean renderPipelineUsesIdentityEquals() { return new MetalSurface(this, this.metalLayer); } + MemorySegment metalLayerHandle() { + return this.metalLayer; + } + @Override public @NonNull MetalCommandEncoder createCommandEncoder() { return this.commandEncoder; @@ -239,6 +281,39 @@ private static boolean renderPipelineUsesIdentityEquals() { return new MetalGpuSampler(this, addressModeU, addressModeV, minFilter, magFilter, maxAnisotropy, maxLod); } + MetalGpuSampler stableTerrainSampler(final MetalGpuSampler source) { + if (!STABLE_TERRAIN_SAMPLER + || source.getMinFilter() == FilterMode.LINEAR + && source.getMagFilter() == FilterMode.LINEAR) { + return source; + } + StableTerrainSamplerKey key = new StableTerrainSamplerKey( + source.getAddressModeU(), + source.getAddressModeV(), + source.getMaxAnisotropy(), + source.getMaxLod() + ); + MetalGpuSampler derived = stableTerrainSamplers.computeIfAbsent( + key, + ignored -> new MetalGpuSampler( + this, + key.addressModeU(), + key.addressModeV(), + FilterMode.LINEAR, + FilterMode.LINEAR, + key.maxAnisotropy(), + key.maxLod() + ) + ); + if (!stableTerrainSamplerLogged) { + stableTerrainSamplerLogged = true; + Metallum.LOGGER.info( + "MetalFX stable terrain sampler engaged: min/mag=LINEAR, mip/address/aniso/LOD preserved" + ); + } + return derived; + } + @Override public @NonNull GpuTexture createTexture( @Nullable final Supplier label, @@ -355,6 +430,10 @@ boolean asyncPrewarmEnabled() { return this.prewarmExecutor != null; } + boolean metal4MainRendererEnabled() { + return this.metal4MainRenderer; + } + /** * Queues work on the prewarm thread; silently dropped once the executor * is shut down (device close), when the render thread finishes the work @@ -387,6 +466,9 @@ private void compileInBackground(final RenderPipeline pipeline, final ShaderSour @Override public void clearPipelineCache() { this.waitForSubmittedGpuWork(); + this.stableTerrainSamplers.values().forEach(MetalGpuSampler::closeImmediately); + this.stableTerrainSamplers.clear(); + this.stableTerrainSamplerLogged = false; synchronized (COMPILE_CHAIN_LOCK) { this.pipelineCacheGeneration++; this.compiledPipelines.values().forEach(MetalCompiledRenderPipeline::close); @@ -550,6 +632,14 @@ MemorySegment getOrCompileFunction(final String msl, final String entryPoint) { private record ShaderCompilationKey(Identifier id, ShaderType type, ShaderDefines defines) { } + private record StableTerrainSamplerKey( + AddressMode addressModeU, + AddressMode addressModeV, + int maxAnisotropy, + OptionalDouble maxLod + ) { + } + private record MslFunctionKey(String msl, String entryPoint) { } diff --git a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java index 3119ef623..ecd7d1d38 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java +++ b/src/main/java/com/metallum/client/metal/render/MetalEntityMotionCapture.java @@ -22,6 +22,7 @@ */ @Environment(EnvType.CLIENT) public final class MetalEntityMotionCapture { + private static volatile boolean enabled = true; public record Diagnostics( int statesAttached, int entitySubmissionsMatched, @@ -96,7 +97,25 @@ public boolean hasPrevious() { private MetalEntityMotionCapture() { } + static void setEnabled(final boolean value) { + enabled = value; + if (!value) { + clearFrameState(); + } + } + + static boolean isEnabled() { + return enabled; + } + public static void beginFrame() { + if (!enabled) { + return; + } + clearFrameState(); + } + + private static void clearFrameState() { ENTITY_SUBMISSION.remove(); MODEL_BUILD.remove(); STATES.clear(); @@ -119,13 +138,16 @@ public static void beginFrame() { } public static void attachState(final Object state, final Sample sample) { - if (state != null && sample != null) { + if (enabled && state != null && sample != null) { STATES.put(state, sample); statesAttached++; } } public static void beginEntitySubmission(final Object state) { + if (!enabled) { + return; + } Sample sample = STATES.get(state); if (sample == null) { ENTITY_SUBMISSION.remove(); @@ -136,10 +158,15 @@ public static void beginEntitySubmission(final Object state) { } public static void endEntitySubmission() { - ENTITY_SUBMISSION.remove(); + if (enabled) { + ENTITY_SUBMISSION.remove(); + } } public static void captureModelSubmit(final Object submit) { + if (!enabled) { + return; + } Sample sample = ENTITY_SUBMISSION.get(); if (submit != null && sample != null) { SUBMITS.put(submit, sample); @@ -180,6 +207,9 @@ public static void beginMovingBlockBuild(final Object renderState) { } private static void beginBuild(final Object submit, final boolean retainOwner) { + if (!enabled) { + return; + } Sample sample = retainOwner ? SUBMITS.get(submit) : SUBMITS.remove(submit); if (sample == null) { MODEL_BUILD.remove(); @@ -190,10 +220,15 @@ private static void beginBuild(final Object submit, final boolean retainOwner) { } public static void endModelBuild() { - MODEL_BUILD.remove(); + if (enabled) { + MODEL_BUILD.remove(); + } } public static boolean shouldSplitEntityDraw(final RenderPipeline pipeline) { + if (!enabled) { + return false; + } Sample sample = MODEL_BUILD.get(); if (sample == null || pipeline == null) { return false; @@ -207,6 +242,9 @@ public static boolean shouldSplitEntityDraw(final RenderPipeline pipeline) { } public static void attachDraw(final StagedVertexBuffer.Draw draw) { + if (!enabled) { + return; + } Sample sample = MODEL_BUILD.get(); if (draw != null && sample != null) { DRAWS.put(draw, sample); @@ -218,6 +256,9 @@ public static void transferExecute( final StagedVertexBuffer.Draw draw, final StagedVertexBuffer.ExecuteInfo executeInfo ) { + if (!enabled) { + return; + } Sample sample = DRAWS.remove(draw); if (sample != null && executeInfo != null) { EXECUTES.put(executeInfo, sample); @@ -227,6 +268,9 @@ public static void transferExecute( @Nullable public static Sample takeExecute(final StagedVertexBuffer.ExecuteInfo executeInfo) { + if (!enabled) { + return null; + } Sample sample = EXECUTES.remove(executeInfo); if (sample != null) { executesConsumed++; @@ -253,6 +297,9 @@ public static Diagnostics diagnostics() { } static void recordMotionDrawEncoded(final RenderPipeline source) { + if (!enabled) { + return; + } motionDrawsEncoded++; if (source != null) { switch (source.getVertexShader().getPath()) { @@ -268,7 +315,9 @@ static void recordMotionDrawEncoded(final RenderPipeline source) { } static void recordMotionDrawSkip(final String reason) { - lastMotionDrawSkip = reason; + if (enabled) { + lastMotionDrawSkip = reason; + } } static Matrix4f objectCurrentToPrevious(final Sample sample) { diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java index 8853d8fc3..26c682fd3 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxConfig.java @@ -16,10 +16,12 @@ /** Stable JVM-property configuration for the optional MetalFX path. */ @Environment(EnvType.CLIENT) final class MetalFxConfig { + static final int FRAME_GENERATION_FOLLOW_RENDER_WIDTH = -1; static final String MODE_PROPERTY = "metallum.metalfx.mode"; static final String SCALE_PROPERTY = "metallum.metalfx.scale"; static final String REACTIVE_MASK_PROPERTY = "metallum.metalfx.reactiveMask"; static final String FRAME_GENERATION_PROPERTY = "metallum.metalfx.frameGeneration"; + static final String METAL_HUD_PROPERTY = "metallum.metal.hud"; static final String FRAME_GENERATION_OUTPUT_WIDTH_PROPERTY = "metallum.metalfx.frameGenerationOutputWidth"; @@ -28,8 +30,10 @@ final class MetalFxConfig { private static final String SCALE_KEY = "scalePercent"; private static final String REACTIVE_MASK_KEY = "transparencyReactiveMask"; private static final String FRAME_GENERATION_KEY = "frameGeneration"; + private static final String METAL_HUD_KEY = "metalHud"; private static final Object PERSISTENCE_LOCK = new Object(); private static volatile PersistentSettings persistentSettings; + private static volatile long runtimeRevision; enum Mode { OFF, @@ -71,6 +75,7 @@ static Scale fromPercent(final int percent) { final boolean debug; final boolean transparencyReactiveMask; final boolean frameGeneration; + final boolean metalHud; final int frameGenerationOutputWidth; // Reactive-policy tuning (launch-argument knobs, not persisted). See // docs/cutout-shimmer-remediation-2026-07-27.md; 1.0 across the board @@ -89,6 +94,7 @@ private MetalFxConfig( final boolean debug, final boolean transparencyReactiveMask, final boolean frameGeneration, + final boolean metalHud, final int frameGenerationOutputWidth, final float cutoutReactiveEdgeWeight, final float cutoutReactiveInteriorWeight, @@ -103,6 +109,7 @@ private MetalFxConfig( this.debug = debug; this.transparencyReactiveMask = transparencyReactiveMask; this.frameGeneration = frameGeneration; + this.metalHud = metalHud; this.frameGenerationOutputWidth = frameGenerationOutputWidth; this.cutoutReactiveEdgeWeight = cutoutReactiveEdgeWeight; this.cutoutReactiveInteriorWeight = cutoutReactiveInteriorWeight; @@ -124,17 +131,20 @@ static MetalFxConfig load() { boolean frameGeneration = parseBoolean( System.getProperty(FRAME_GENERATION_PROPERTY), defaults.frameGeneration ); + boolean metalHud = parseBoolean( + System.getProperty(METAL_HUD_PROPERTY), defaults.metalHud + ); int frameGenerationOutputWidth = parseFrameGenerationOutputWidth( System.getProperty(FRAME_GENERATION_OUTPUT_WIDTH_PROPERTY), 1280 ); float cutoutReactiveEdgeWeight = parseUnitFloat( - System.getProperty("metallum.metalfx.cutoutReactiveEdgeWeight"), 0.35F + System.getProperty("metallum.metalfx.cutoutReactiveEdgeWeight"), 0.0F ); float cutoutReactiveInteriorWeight = parseUnitFloat( System.getProperty("metallum.metalfx.cutoutReactiveInteriorWeight"), 0.0F ); float depthEdgeReactiveCap = parseUnitFloat( - System.getProperty("metallum.metalfx.depthEdgeReactiveCap"), 0.5F + System.getProperty("metallum.metalfx.depthEdgeReactiveCap"), 0.0F ); float transparencyReactiveValue = parseUnitFloat( System.getProperty("metallum.metalfx.transparencyReactiveValue"), 0.9F @@ -149,7 +159,7 @@ static MetalFxConfig load() { System.getProperty("metallum.metalfx.mergeDepthDilation"), true ); return new MetalFxConfig( - mode, scale, debug, transparencyReactiveMask, frameGeneration, + mode, scale, debug, transparencyReactiveMask, frameGeneration, metalHud, frameGenerationOutputWidth, cutoutReactiveEdgeWeight, cutoutReactiveInteriorWeight, depthEdgeReactiveCap, transparencyReactiveValue, @@ -181,6 +191,26 @@ static boolean configuredFrameGenerationForSodium() { ); } + static boolean configuredMetalHudForSodium() { + return parseBoolean( + System.getProperty(METAL_HUD_PROPERTY), persistentSettings().metalHud + ); + } + + static long runtimeRevision() { + return runtimeRevision; + } + + RuntimeSettings runtimeSettings() { + return new RuntimeSettings( + requestedMode, + scale, + transparencyReactiveMask, + frameGeneration, + metalHud + ); + } + static boolean hasSystemPropertyOverride(final String property) { return System.getProperty(property) != null; } @@ -190,7 +220,8 @@ static void setModeFromSodium(final Mode mode) { mode == null ? settings.mode : mode, settings.scalePercent, settings.transparencyReactiveMask, - settings.frameGeneration + settings.frameGeneration, + settings.metalHud )); } @@ -199,7 +230,8 @@ static void setScaleFromSodium(final Scale scale) { settings.mode, scale == null ? settings.scalePercent : scale.percent, settings.transparencyReactiveMask, - settings.frameGeneration + settings.frameGeneration, + settings.metalHud )); } @@ -208,7 +240,8 @@ static void setTransparencyReactiveMaskFromSodium(final Boolean enabled) { settings.mode, settings.scalePercent, enabled == null ? settings.transparencyReactiveMask : enabled, - settings.frameGeneration + settings.frameGeneration, + settings.metalHud )); } @@ -217,7 +250,18 @@ static void setFrameGenerationFromSodium(final Boolean enabled) { settings.mode, settings.scalePercent, settings.transparencyReactiveMask, - enabled == null ? settings.frameGeneration : enabled + enabled == null ? settings.frameGeneration : enabled, + settings.metalHud + )); + } + + static void setMetalHudFromSodium(final Boolean enabled) { + updatePersistent(settings -> new PersistentSettings( + settings.mode, + settings.scalePercent, + settings.transparencyReactiveMask, + settings.frameGeneration, + enabled == null ? settings.metalHud : enabled )); } @@ -262,11 +306,35 @@ static float frameGenerationOutputScale(final int displayWidth, final int maximu return maximumOutputWidth / (float) displayWidth; } + static int frameGenerationWorkWidth( + final int displayWidth, + final int renderWidth, + final int preferredMaximumWidth + ) { + if (displayWidth <= 0) { + return 1; + } + if (preferredMaximumWidth == FRAME_GENERATION_FOLLOW_RENDER_WIDTH) { + return Math.min(displayWidth, Math.max(1, renderWidth)); + } + if (preferredMaximumWidth == 0) { + return displayWidth; + } + // A bounded FrameGen path may save work versus the drawable, but it + // must never throw away more spatial information than Minecraft's 3D + // render already did. The configured width is therefore a preferred + // work size, with the live 3D width as a quality floor. + return Math.min(displayWidth, Math.max(Math.max(1, renderWidth), preferredMaximumWidth)); + } + static int parseFrameGenerationOutputWidth(final String value, final int fallback) { if (value == null || value.isBlank()) { return fallback; } String normalized = value.trim().toLowerCase(Locale.ROOT); + if (normalized.equals("render") || normalized.equals("source") || normalized.equals("3d")) { + return FRAME_GENERATION_FOLLOW_RENDER_WIDTH; + } if (normalized.equals("native") || normalized.equals("display") || normalized.equals("0")) { return 0; } @@ -352,7 +420,11 @@ private static void updatePersistent(final java.util.function.UnaryOperator 0.0 && intervalMillis < 1_000.0 && Double.isFinite(intervalMillis)) { + framePacingIntervalsMillis[framePacingSampleCursor] = intervalMillis; + framePacingSampleCursor = (framePacingSampleCursor + 1) % FRAME_PACING_SAMPLE_CAPACITY; + framePacingSampleCount = Math.min( + framePacingSampleCount + 1, + FRAME_PACING_SAMPLE_CAPACITY + ); + } + } + previousFrameStartNanos = now; + + if (lastFramePacingReportNanos == 0L) { + lastFramePacingReportNanos = now; + return; + } + if (now - lastFramePacingReportNanos < FRAME_PACING_REPORT_INTERVAL_NANOS + || framePacingSampleCount < 30) { + return; + } + lastFramePacingReportNanos = now; + + double[] frameIntervals = Arrays.copyOf(framePacingIntervalsMillis, framePacingSampleCount); + Arrays.sort(frameIntervals); + List gpuSnapshot = MetalGpuTimingRecorder.snapshot(); + int firstGpuSample = Math.max(0, gpuSnapshot.size() - FRAME_PACING_SAMPLE_CAPACITY); + List gpuSamples = gpuSnapshot.subList(firstGpuSample, gpuSnapshot.size()).stream() + .map(MetalGpuTimingRecorder.Sample::milliseconds) + .filter(value -> value > 0.0 && Double.isFinite(value)) + .sorted() + .toList(); + Minecraft minecraft = Minecraft.getInstance(); + int configuredLimit = minecraft.options.framerateLimit().get(); + int effectiveLimit = minecraft.getFramerateLimitTracker().getFramerateLimit(); + double frameP50 = percentile(frameIntervals, 0.50); + double frameP95 = percentile(frameIntervals, 0.95); + double gpuP50 = percentile(gpuSamples, 0.50); + double gpuP95 = percentile(gpuSamples, 0.95); + Metallum.LOGGER.info( + "Metal frame pacing: actualFps={} sourceFpsP50={} frameIntervalMs(p50={}, p95={}) " + + "mainGpuMs(p50={}, p95={}) configuredLimit={} effectiveLimit={} throttle={} " + + "vsync={} refreshHz={} level={} mode={} scale={} frameGeneration={}", + minecraft.getFps(), + frameP50 > 0.0 ? 1_000.0 / frameP50 : 0.0, + frameP50, + frameP95, + gpuP50, + gpuP95, + configuredLimit, + effectiveLimit, + minecraft.getFramerateLimitTracker().getThrottleReason(), + minecraft.options.enableVsync().get(), + minecraft.getWindow().getRefreshRate(), + minecraft.level != null, + effectiveMode, + config.scale, + frameGenerationEnabled || frameGenerationSuspended + ); + } + + private static double percentile(final double[] sortedValues, final double fraction) { + if (sortedValues.length == 0) { + return 0.0; + } + int index = (int) Math.ceil((sortedValues.length - 1) * fraction); + return sortedValues[Math.max(0, Math.min(index, sortedValues.length - 1))]; + } + + private static double percentile(final List sortedValues, final double fraction) { + if (sortedValues.isEmpty()) { + return 0.0; + } + int index = (int) Math.ceil((sortedValues.size() - 1) * fraction); + return sortedValues.get(Math.max(0, Math.min(index, sortedValues.size() - 1))); + } + + /** + * Applies Sodium-owned settings at the next whole-frame boundary. No + * command encoding for the new frame has begun here, so targets, native + * scaler caches, Temporal history, and the display-link presenter can be + * replaced as one transaction instead of requiring a process restart. + */ + private void reloadConfigIfRequested() { + long revision = MetalFxConfig.runtimeRevision(); + if (revision == this.configRevision) { + return; + } + + MetalFxConfig previous = this.config; + MetalFxConfig next = MetalFxConfig.load(); + MetalFxConfig.RuntimeSettings previousSettings = previous.runtimeSettings(); + MetalFxConfig.RuntimeSettings nextSettings = next.runtimeSettings(); + this.configRevision = revision; + + if (previous.metalHud != next.metalHud) { + MetalNativeBridge.metallum_set_metal_hud(device.metalLayerHandle(), next.metalHud); + } + + boolean renderSettingsChanged = nextSettings.requiresRenderRefreshComparedTo(previousSettings); + this.config = next; + if (!renderSettingsChanged) { + return; + } + + MetalFxConfig.Mode previousEffectiveMode = this.effectiveMode; + boolean previousFrameGeneration = this.frameGenerationEnabled || this.frameGenerationSuspended; + if (previousFrameGeneration) { + MetalNativeBridge.metallum_metalfx_stop_frame_generation(); + } + + this.effectiveMode = chooseMode(device, next); + this.phaseCount = MetalFxConfig.phaseCount(next.scale); + boolean shaderSamplingChanged = nextSettings.requiresShaderRefreshComparedTo(previousSettings) + || previousEffectiveMode != this.effectiveMode; + this.runtimeDisabled = false; + this.frameUsesUpscaledTarget = false; + this.frameGenerationEnabled = false; + this.frameGenerationSuspended = false; + this.metalFxScalerEncodeObserved = false; + this.frameGenerationEncodeObserved = false; + + boolean frameGenerationAvailable = next.frameGeneration + && this.effectiveMode == MetalFxConfig.Mode.TEMPORAL + && objectMotionProducerConnected() + && MetalNativeBridge.metallum_metalfx_supports_frame_generation(device.metalDeviceHandle()); + if (frameGenerationAvailable) { + boolean suspend = hasActiveGui() || immediatePresentMode; + this.frameGenerationEnabled = !suspend; + this.frameGenerationSuspended = suspend; + } else if (next.frameGeneration) { + Metallum.LOGGER.warn( + "MetalFX frame generation remains disabled after settings refresh: " + + "Temporal mode, hardware support, and the complete object-motion producer are required" + ); + } + + MetalEntityMotionCapture.setEnabled( + this.effectiveMode == MetalFxConfig.Mode.TEMPORAL && !this.runtimeDisabled + ); + MetalNativeBridge.metallum_metalfx_set_reactive_tuning( + next.cutoutReactiveEdgeWeight, + next.cutoutReactiveInteriorWeight, + next.depthEdgeReactiveCap, + next.transparencyReactiveValue, + next.skyFarPlaneMotion ? 1.0F : 0.0F, + next.disocclusionReactiveCap, + next.mergeDepthDilation ? 1.0F : 0.0F + ); + + // Resource wrappers are ref-counted, but their native MetalFX owners + // and cached PSOs are not safe to tear down while the previous frame + // can still reference them. This is a settings-screen transition, so + // one bounded drain is preferable to a use-after-free or stale PSO. + device.waitForSubmittedGpuWork(); + closeRenderTargetsForReload(); + closeAuxiliaryTextures(); + MetalNativeBridge.metallum_metalfx_release_scalers(); + if (shaderSamplingChanged) { + // The shader compiler injects a scale-dependent LOD bias and keys + // its disk cache by that value. Clear the live PSOs so a new mode + // or scale does not keep sampling with the previous bias. + device.clearPipelineCache(); + } + resetHistoryInternal("MetalFX settings changed"); + + if (displayWidth > 0 && displayHeight > 0) { + RenderTarget mainTarget = Minecraft.getInstance().gameRenderer.mainRenderTarget(); + int targetWidth = sceneWidthInternal(displayWidth); + int targetHeight = sceneHeightInternal(displayHeight, displayWidth); + if (mainTarget.width != targetWidth || mainTarget.height != targetHeight) { + mainTarget.resize(targetWidth, targetHeight); + } + this.renderWidth = targetWidth; + this.renderHeight = targetHeight; + } + + Metallum.LOGGER.info( + "MetalFX settings applied without restart: requested={} effective={} (was {}), " + + "scale={}, transparencyReactive={}, frameGeneration={}, metalHud={}", + next.requestedMode, + this.effectiveMode, + previousEffectiveMode, + next.scale, + next.transparencyReactiveMask, + this.frameGenerationEnabled || this.frameGenerationSuspended, + next.metalHud + ); + } + + private void closeRenderTargetsForReload() { + if (uiTarget != null) { + uiTarget.destroyBuffers(); + uiTarget = null; + } + if (sceneOutputTarget != null) { + sceneOutputTarget.destroyBuffers(); + sceneOutputTarget = null; + } + if (nativeSceneTarget != null) { + nativeSceneTarget.destroyBuffers(); + nativeSceneTarget = null; + } + frameNativeSceneTexture = null; + uiTargetShaderWrite = false; + } + private void captureEntityMotionInternal(final Entity entity, final EntityRenderState state) { if (effectiveMode != MetalFxConfig.Mode.TEMPORAL || runtimeDisabled) { return; @@ -941,10 +1310,15 @@ private Matrix4f prepareSceneProjectionInternal( this.lastSceneFrameStartNanos = sceneFrameStartNanos; if (effectiveMode == MetalFxConfig.Mode.TEMPORAL) { - MetalFxMath.pixelJitter(this.pixelJitter, phase, phaseCount); - MetalFxMath.clipJitter(this.clipJitter, this.pixelJitter, renderWidth, renderHeight); projectionMatrix.set(this.currentProjection); - MetalFxMath.applyProjectionJitter(projectionMatrix, clipJitter); + if (usesNativeDirectFrameGeneration()) { + this.pixelJitter.zero(); + this.clipJitter.zero(); + } else { + MetalFxMath.pixelJitter(this.pixelJitter, phase, phaseCount); + MetalFxMath.clipJitter(this.clipJitter, this.pixelJitter, renderWidth, renderHeight); + MetalFxMath.applyProjectionJitter(projectionMatrix, clipJitter); + } // The depth buffer was produced with the jittered projection, so // reconstruction uses its inverse. The motion pass then projects // the reconstructed world position through current and previous @@ -982,6 +1356,7 @@ private Matrix4f prepareSceneProjectionInternal( private void beforeGuiInternal(final GameRenderer renderer) { this.frameUsesUpscaledTarget = false; if (effectiveMode == MetalFxConfig.Mode.OFF || runtimeDisabled) { + captureNativeOffReadbackIfRequested(renderer); return; } int width = renderer.gameRenderState().windowRenderState.width; @@ -1014,6 +1389,7 @@ private void beforeGuiInternal(final GameRenderer renderer) { MetalCommandEncoder encoder = device.commandEncoder(); if (effectiveMode == MetalFxConfig.Mode.TEMPORAL + && !usesNativeDirectFrameGeneration() && cutoutReactivePipelineAvailable && cutoutReactiveTexture != null && reactiveTexture != null) { @@ -1078,16 +1454,26 @@ private void beforeGuiInternal(final GameRenderer renderer) { } } boolean encoded = false; + boolean scalerEncodedThisFrame = false; boolean historyTransactionEncoded = false; if (sceneFrame && renderer.mainRenderTarget().getColorTexture() != null) { MetalGpuTexture color = (MetalGpuTexture) renderer.mainRenderTarget().getColorTexture(); MetalGpuTexture depth = this.frameDepthTexture; this.frameDepthTexture = depth; - MetalGpuTexture output = usesFrameGenerationWorkResolution() && sceneOutputTarget != null - ? (MetalGpuTexture) sceneOutputTarget.getColorTexture() + MetalGpuTexture output = usesFrameGenerationWorkResolution() + && !usesNativeDirectFrameGeneration() && nativeSceneTarget != null + ? (MetalGpuTexture) nativeSceneTarget.getColorTexture() : (MetalGpuTexture) uiTarget.getColorTexture(); this.frameResetForPresent = historyReset; - if (effectiveMode == MetalFxConfig.Mode.TEMPORAL && depth != null && motionInputsPrepared + if (usesNativeDirectFrameGeneration() && depth != null && motionInputsPrepared + && motionTexture != null) { + // The presenter snapshots this texture into its own ring buffer + // before the command buffer is committed. Avoid an otherwise + // redundant native-resolution shader copy into an intermediate + // target that is only required by Temporal output. + this.frameNativeSceneTexture = color; + encoded = true; + } else if (effectiveMode == MetalFxConfig.Mode.TEMPORAL && depth != null && motionInputsPrepared && cameraMotionTexture != null && objectMotionTexture != null && objectValidityTexture != null && disocclusionTexture != null && motionTexture != null && reactiveTexture != null) { @@ -1115,6 +1501,7 @@ private void beforeGuiInternal(final GameRenderer renderer) { || cutoutReactivePrepared, emitMotionDiagnostics ); + scalerEncodedThisFrame = encoded; } else if (effectiveMode == MetalFxConfig.Mode.SPATIAL) { encoded = encoder.encodeMetalFx( effectiveMode, @@ -1133,17 +1520,35 @@ private void beforeGuiInternal(final GameRenderer renderer) { true, false ); + scalerEncodedThisFrame = encoded; } + if (encoded && usesFrameGenerationWorkResolution() + && !usesNativeDirectFrameGeneration() && output != uiTarget.getColorTexture()) { + this.frameNativeSceneTexture = output; + } + // Native-direct skips the Temporal scaler, but it still needs the + // same successful-submit transaction for previous camera/object + // motion and reset ownership. Its phase remains zero because + // beginFrame disables jitter for this path. historyTransactionEncoded = encoded && effectiveMode == MetalFxConfig.Mode.TEMPORAL; - if (historyTransactionEncoded && depth != null) { + if (historyTransactionEncoded && depth != null && !usesNativeDirectFrameGeneration()) { captureValidationFrameIfRequested(color, depth, output); captureFlickerFrameIfRequested(output, depth); } } - boolean sceneOutputEncoded = encoded && sceneOutputTarget != null - && sceneOutputTarget.getColorTexture() != null - && sceneOutputTarget.getColorTexture() != uiTarget.getColorTexture(); + boolean nativeSceneEncoded = encoded && frameNativeSceneTexture != null + && frameNativeSceneTexture != uiTarget.getColorTexture(); + boolean frameGenerationSceneEncoded = false; + if (encoded && frameGenerationEnabled && nativeSceneEncoded && sceneOutputTarget != null) { + frameGenerationSceneEncoded = encoder.encodeTextureCopy( + frameNativeSceneTexture, + (MetalGpuTexture) sceneOutputTarget.getColorTexture(), + true + ); + encoded = frameGenerationSceneEncoded; + } + boolean scalerOutputAccepted = scalerEncodedThisFrame && encoded; if (!encoded) { this.motionStateStore.discardFrame(); if (frameGenerationEnabled) { @@ -1171,10 +1576,11 @@ private void beforeGuiInternal(final GameRenderer renderer) { Metallum.LOGGER.warn("MetalFX encode failed; using fullscreen copy fallback for this frame"); } else if (config.debug && !loggedFirstSuccessfulFrame) { loggedFirstSuccessfulFrame = true; - Metallum.LOGGER.info("MetalFX encode succeeded: mode={}, input={}x{}, output={}x{}, display={}x{}, reactiveMask={}", + Metallum.LOGGER.info("MetalFX encode succeeded: mode={}, input={}x{}, temporalOutput={}x{}, frameGenWork={}x{}, display={}x{}, reactiveMask={}", effectiveMode, renderWidth, renderHeight, - usesFrameGenerationWorkResolution() ? frameGenerationOutputWidth : width, - usesFrameGenerationWorkResolution() ? frameGenerationOutputHeight : height, + width, height, + frameGenerationEnabled ? frameGenerationOutputWidth : width, + frameGenerationEnabled ? frameGenerationOutputHeight : height, width, height, reactiveMaskPrepared); if (effectiveMode == MetalFxConfig.Mode.TEMPORAL) { Metallum.LOGGER.info( @@ -1185,6 +1591,10 @@ private void beforeGuiInternal(final GameRenderer renderer) { } } + if (scalerOutputAccepted) { + this.metalFxScalerEncodeObserved = true; + } + if (frameGenerationEnabled) { // The presenter composites this native-resolution premultiplied UI // overlay onto both the generated and real scene. Keeping the scene @@ -1194,9 +1604,9 @@ private void beforeGuiInternal(final GameRenderer renderer) { uiTarget.getColorTexture(), UI_CLEAR, uiTarget.getDepthTexture(), 0.0 ); } else { - if (sceneOutputEncoded) { + if (nativeSceneEncoded) { boolean copied = encoder.encodeTextureCopy( - (MetalGpuTexture) sceneOutputTarget.getColorTexture(), + frameNativeSceneTexture, (MetalGpuTexture) uiTarget.getColorTexture(), true ); @@ -1329,6 +1739,134 @@ private ValidationReadback validationReadback(final String name, final MetalGpuT return new ValidationReadback(name, texture, buffer, bytes); } + private void captureNativeOffReadbackIfRequested(final GameRenderer renderer) { + if (!nativeOffReadbackRequested) { + return; + } + nativeOffReadbackRequested = false; + if (!(renderer.mainRenderTarget().getColorTexture() instanceof MetalGpuTexture texture)) { + nativeOffReadbackCompleted = true; + nativeOffReadbackPassed = false; + return; + } + + int width = Math.min(256, texture.getWidth(0)); + int height = Math.min(256, texture.getHeight(0)); + if (width <= 0 || height <= 0 || texture.pixelSize() != 4) { + nativeOffReadbackCompleted = true; + nativeOffReadbackPassed = false; + return; + } + int x = (texture.getWidth(0) - width) / 2; + int y = (texture.getHeight(0) - height) / 2; + int byteCount = Math.multiplyExact(Math.multiplyExact(width, height), texture.pixelSize()); + MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "Native OFF main-render readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + byteCount + ); + nativeOffReadbackPending = true; + device.commandEncoder().copyTextureToBuffer( + texture, + buffer, + 0L, + () -> finishNativeOffReadback(buffer, width, height, byteCount), + 0, + x, + y, + width, + height + ); + } + + private void finishNativeOffReadback( + final MetalGpuBuffer buffer, + final int width, + final int height, + final int byteCount + ) { + try { + ByteBuffer bytes = buffer.currentStorage().limit(byteCount); + byte[] copy = new byte[byteCount]; + bytes.get(copy); + long nonZeroPixels = 0L; + long varyingPixels = 0L; + long opaquePixels = 0L; + long checksum = 0xcbf29ce484222325L; + int firstRgb = -1; + for (int offset = 0; offset < copy.length; offset += 4) { + int rgb = (copy[offset] & 0xff) + | ((copy[offset + 1] & 0xff) << 8) + | ((copy[offset + 2] & 0xff) << 16); + if (rgb != 0) { + nonZeroPixels++; + } + if (firstRgb < 0) { + firstRgb = rgb; + } else if (rgb != firstRgb) { + varyingPixels++; + } + if ((copy[offset + 3] & 0xff) != 0) { + opaquePixels++; + } + for (int channel = 0; channel < 4; channel++) { + checksum ^= copy[offset + channel] & 0xffL; + checksum *= 0x100000001b3L; + } + } + long pixelCount = (long) width * height; + nativeOffReadbackWidth = width; + nativeOffReadbackHeight = height; + nativeOffReadbackNonZeroPixels = nonZeroPixels; + nativeOffReadbackVaryingPixels = varyingPixels; + nativeOffReadbackChecksum = checksum; + nativeOffReadbackPassed = nonZeroPixels >= pixelCount / 100 + && varyingPixels >= pixelCount / 100 + && opaquePixels >= pixelCount / 2; + + Path output = Path.of(System.getProperty( + "metallum.validation.output", + "build/metal-validation/minecraft-client-current" + )).toAbsolutePath().normalize(); + Files.createDirectories(output); + Files.write(output.resolve("native-off-main-readback.bin"), copy); + Files.writeString( + output.resolve("native-off-main-readback.json"), + String.format( + java.util.Locale.ROOT, + "{\n \"width\": %d,\n \"height\": %d,\n" + + " \"nonZeroRgbPixels\": %d,\n \"varyingRgbPixels\": %d,\n" + + " \"opaquePixels\": %d,\n \"fnv1a64\": \"%016x\",\n" + + " \"passed\": %s\n}\n", + width, + height, + nonZeroPixels, + varyingPixels, + opaquePixels, + checksum, + nativeOffReadbackPassed + ), + StandardCharsets.UTF_8 + ); + Metallum.LOGGER.info( + "Native OFF main-render GPU readback: {}x{}, nonZero={}, varying={}, checksum={}, passed={}", + width, + height, + nonZeroPixels, + varyingPixels, + Long.toUnsignedString(checksum, 16), + nativeOffReadbackPassed + ); + } catch (IOException | RuntimeException exception) { + nativeOffReadbackPassed = false; + Metallum.LOGGER.error("Native OFF main-render GPU readback failed", exception); + } finally { + nativeOffReadbackPending = false; + nativeOffReadbackCompleted = true; + buffer.close(); + } + } + private void captureFlickerFrameIfRequested( final MetalGpuTexture temporalOutput, final MetalGpuTexture depth @@ -1340,6 +1878,7 @@ private void captureFlickerFrameIfRequested( return; } this.flickerCapturePending = true; + boolean movingHandScene = "hand_translucent_motion_series".equals(requested.scenario); ValidationReadback outputReadback = validationReadback("flicker-output", temporalOutput); ValidationReadback coverageReadback = requested.first ? validationReadback("flicker-coverage", cutoutReactiveTexture) @@ -1352,9 +1891,15 @@ private void captureFlickerFrameIfRequested( // Attribution: the final reactive mask on the silhouette band, bucketed // so each policy writer is identifiable by its value (0.35 cutout edge // band, 0.5 depth-edge cap, 0.85 disocclusion cap, 0.9 transparency). - ValidationReadback reactiveReadback = requested.first && reactiveTexture != null + ValidationReadback reactiveReadback = (requested.first || movingHandScene) && reactiveTexture != null ? validationReadback("flicker-reactive", reactiveTexture) : null; + ValidationReadback validityReadback = movingHandScene && objectValidityTexture != null + ? validationReadback("flicker-object-validity", objectValidityTexture) + : null; + ValidationReadback motionReadback = movingHandScene && motionTexture != null + ? validationReadback("flicker-motion", motionTexture) + : null; if (coverageReadback != null) { device.commandEncoder().copyTextureToBuffer( coverageReadback.texture, coverageReadback.buffer, 0L, () -> { }, 0); @@ -1367,12 +1912,21 @@ private void captureFlickerFrameIfRequested( device.commandEncoder().copyTextureToBuffer( reactiveReadback.texture, reactiveReadback.buffer, 0L, () -> { }, 0); } + if (validityReadback != null) { + device.commandEncoder().copyTextureToBuffer( + validityReadback.texture, validityReadback.buffer, 0L, () -> { }, 0); + } + if (motionReadback != null) { + device.commandEncoder().copyTextureToBuffer( + motionReadback.texture, motionReadback.buffer, 0L, () -> { }, 0); + } device.commandEncoder().copyTextureToBuffer( outputReadback.texture, outputReadback.buffer, 0L, () -> finishFlickerCapture( - requested, outputReadback, coverageReadback, depthReadback, reactiveReadback), + requested, outputReadback, coverageReadback, depthReadback, + reactiveReadback, validityReadback, motionReadback), 0 ); } @@ -1382,7 +1936,9 @@ private void finishFlickerCapture( final ValidationReadback outputReadback, @Nullable final ValidationReadback coverageReadback, @Nullable final ValidationReadback depthReadback, - @Nullable final ValidationReadback reactiveReadback + @Nullable final ValidationReadback reactiveReadback, + @Nullable final ValidationReadback validityReadback, + @Nullable final ValidationReadback motionReadback ) { try { byte[] output = readbackBytes(outputReadback); @@ -1392,9 +1948,12 @@ private void finishFlickerCapture( byte[] coverage = readbackBytes(coverageReadback); byte[] depth = depthReadback == null ? null : readbackBytes(depthReadback); byte[] reactive = reactiveReadback == null ? null : readbackBytes(reactiveReadback); - beginFlickerSeries(width, height, coverage, depth, reactive); + beginFlickerSeries(requested.scenario, width, height, coverage, depth, reactive); } - accumulateFlickerFrame(output, width, height); + byte[] reactive = reactiveReadback == null ? null : readbackBytes(reactiveReadback); + byte[] validity = validityReadback == null ? null : readbackBytes(validityReadback); + byte[] motion = motionReadback == null ? null : readbackBytes(motionReadback); + accumulateFlickerFrame(requested.scenario, output, width, height, reactive, validity, motion); // Requests already in flight when the series closes must not // rewrite the metric: the JSON is final on the first close. if (requested.last && flickerCompletedScenarios.add(requested.scenario)) { @@ -1421,6 +1980,12 @@ private void finishFlickerCapture( if (reactiveReadback != null) { reactiveReadback.buffer.close(); } + if (validityReadback != null) { + validityReadback.buffer.close(); + } + if (motionReadback != null) { + motionReadback.buffer.close(); + } this.flickerCapturePending = false; } } @@ -1436,6 +2001,7 @@ private static byte[] readbackBytes(final ValidationReadback readback) { } private void beginFlickerSeries( + final String scenario, final int width, final int height, final byte[] coverage, @@ -1450,6 +2016,19 @@ private void beginFlickerSeries( java.util.Arrays.fill(this.flickerControlHistogram, 0L); java.util.Arrays.fill(this.flickerSkyEdgeHistogram, 0L); java.util.Arrays.fill(this.flickerSkyInteriorHistogram, 0L); + java.util.Arrays.fill(this.flickerOpaqueHistogram, 0L); + java.util.Arrays.fill(this.flickerHorizonHistogram, 0L); + java.util.Arrays.fill(this.flickerDistantTerrainHistogram, 0L); + java.util.Arrays.fill(this.flickerMotionReprojectedHistogram, 0L); + java.util.Arrays.fill(this.flickerTransparencyReactiveBuckets, 0L); + this.flickerMotionReprojectedPixels = 0L; + this.flickerMinHandRenderPixels = Integer.MAX_VALUE; + this.flickerMinHandDisplayPixels = Integer.MAX_VALUE; + this.flickerMinHandVisibleFinalPixels = Integer.MAX_VALUE; + this.flickerMinHandVisibleRatio = 1.0; + this.flickerMinTransparencyReactivePixels = Integer.MAX_VALUE; + this.flickerMinTransparencyVisibleFinalPixels = Integer.MAX_VALUE; + this.flickerDistantTerrainSpatialGradient = 0.0; // Reversed-Z: the cleared far plane is zero, so an untouched depth // pixel is sky. Same threshold as validDepth() in the motion kernels. boolean[] sky = null; @@ -1474,15 +2053,42 @@ private void beginFlickerSeries( boolean[] mask = new boolean[width * height]; boolean[] skyEdge = new boolean[width * height]; boolean[] skyInterior = new boolean[width * height]; + boolean[] opaque = new boolean[width * height]; + boolean[] horizon = new boolean[width * height]; + boolean[] distantTerrain = new boolean[width * height]; int maskPixels = 0; int skyEdgePixels = 0; int skyInteriorPixels = 0; + int opaquePixels = 0; + int horizonPixels = 0; + int distantTerrainPixels = 0; + boolean distantLodScene = "lod_horizon_hold".equals(scenario); for (int y = 0; y < height; y++) { int renderY = Math.min(renderHeight - 1, y * renderHeight / height); for (int x = 0; x < width; x++) { int renderX = Math.min(renderWidth - 1, x * renderWidth / width); boolean skyNear = sky != null && hasSkyNeighbor(sky, renderX, renderY, renderWidth, renderHeight, 1); + boolean opaqueNear = sky != null + && hasOpaqueNeighbor(sky, renderX, renderY, renderWidth, renderHeight, 1); + if (sky != null && !sky[renderY * renderWidth + renderX]) { + opaque[y * width + x] = true; + opaquePixels++; + } + if (skyNear && opaqueNear) { + horizon[y * width + x] = true; + horizonPixels++; + } + // Metal readbacks use the texture's native row order. In the + // validation scene the far half of the cobblestone plane is + // y=30..43% and x=20..80% of the temporal output. + if (distantLodScene + && x >= width / 5 && x < width * 4 / 5 + && y >= height * 30 / 100 && y < height * 43 / 100 + && sky != null && !sky[renderY * renderWidth + renderX]) { + distantTerrain[y * width + x] = true; + distantTerrainPixels++; + } if (hasCutoutCoverageNeighbor(coverage, renderX, renderY, renderWidth, renderHeight, 1)) { mask[y * width + x] = true; maskPixels++; @@ -1505,6 +2111,12 @@ private void beginFlickerSeries( this.flickerSkyPixels = skyPixels; this.flickerSkyInteriorMask = skyInterior; this.flickerSkyInteriorPixels = skyInteriorPixels; + this.flickerOpaqueMask = opaque; + this.flickerOpaquePixels = opaquePixels; + this.flickerHorizonMask = horizon; + this.flickerHorizonPixels = horizonPixels; + this.flickerDistantTerrainMask = distantTerrain; + this.flickerDistantTerrainPixels = distantTerrainPixels; buildReactiveAttribution(coverage, sky, reactive); } @@ -1565,10 +2177,47 @@ private static boolean hasSkyNeighbor( return false; } - private void accumulateFlickerFrame(final byte[] rgba, final int width, final int height) { + private static boolean hasOpaqueNeighbor( + final boolean[] sky, + final int x, + final int y, + final int width, + final int height, + final int radius + ) { + for (int dy = -radius; dy <= radius; dy++) { + int sampleY = y + dy; + if (sampleY < 0 || sampleY >= height) { + continue; + } + for (int dx = -radius; dx <= radius; dx++) { + int sampleX = x + dx; + if (sampleX < 0 || sampleX >= width) { + continue; + } + if (!sky[sampleY * width + sampleX]) { + return true; + } + } + } + return false; + } + + private void accumulateFlickerFrame( + final String scenario, + final byte[] rgba, + final int width, + final int height, + @Nullable final byte[] reactive, + @Nullable final byte[] validity, + @Nullable final byte[] motion + ) { boolean[] mask = this.flickerMask; boolean[] skyEdge = this.flickerSkyEdgeMask; boolean[] skyInterior = this.flickerSkyInteriorMask; + boolean[] opaque = this.flickerOpaqueMask; + boolean[] horizon = this.flickerHorizonMask; + boolean[] distantTerrain = this.flickerDistantTerrainMask; if (mask == null || width != flickerDisplayWidth || height != flickerDisplayHeight || rgba.length < width * height * 4) { throw new IllegalStateException("Flicker capture dimensions changed mid-series"); @@ -1583,7 +2232,89 @@ private void accumulateFlickerFrame(final byte[] rgba, final int width, final in luma[pixel] = (byte) ((54 * r + 183 * g + 19 * b) >> 8); } byte[] previous = this.flickerPreviousLuma; + boolean movingHandScene = "hand_translucent_motion_series".equals(scenario); + if (movingHandScene && reactive != null && validity != null + && reactive.length >= renderWidth * renderHeight + && validity.length >= renderWidth * renderHeight) { + int handRenderPixels = 0; + int transparencyReactivePixels = 0; + for (int pixel = 0; pixel < renderWidth * renderHeight; pixel++) { + if (Byte.toUnsignedInt(validity[pixel]) >= 128) { + handRenderPixels++; + continue; + } + int reactiveValue = Byte.toUnsignedInt(reactive[pixel]); + if (reactiveValue >= 24) { + transparencyReactivePixels++; + flickerTransparencyReactiveBuckets[reactiveValue >> 4]++; + } + } + int handDisplayPixels = 0; + int handVisibleFinalPixels = 0; + int transparencyVisibleFinalPixels = 0; + for (int y = 0; y < height; y++) { + int renderY = Math.min(renderHeight - 1, y * renderHeight / height); + for (int x = 0; x < width; x++) { + int renderX = Math.min(renderWidth - 1, x * renderWidth / width); + int renderPixel = renderY * renderWidth + renderX; + int colorOffset = (y * width + x) * 4; + int first = Byte.toUnsignedInt(rgba[colorOffset]); + int green = Byte.toUnsignedInt(rgba[colorOffset + 1]); + int third = Byte.toUnsignedInt(rgba[colorOffset + 2]); + int highOuter = Math.max(first, third); + int lowOuter = Math.min(first, third); + if (Byte.toUnsignedInt(validity[renderPixel]) >= 128) { + handDisplayPixels++; + if (highOuter >= 96 && green >= 72 + && highOuter >= green && green >= lowOuter + 12) { + handVisibleFinalPixels++; + } + } else if (Byte.toUnsignedInt(reactive[renderPixel]) >= 24 + && first >= green + 8 && third >= green + 8) { + transparencyVisibleFinalPixels++; + } + } + } + flickerMinHandRenderPixels = Math.min(flickerMinHandRenderPixels, handRenderPixels); + flickerMinHandDisplayPixels = Math.min(flickerMinHandDisplayPixels, handDisplayPixels); + flickerMinHandVisibleFinalPixels = Math.min( + flickerMinHandVisibleFinalPixels, handVisibleFinalPixels); + if (handDisplayPixels > 0) { + flickerMinHandVisibleRatio = Math.min( + flickerMinHandVisibleRatio, + handVisibleFinalPixels / (double) handDisplayPixels + ); + } else { + flickerMinHandVisibleRatio = 0.0; + } + flickerMinTransparencyReactivePixels = Math.min( + flickerMinTransparencyReactivePixels, transparencyReactivePixels); + flickerMinTransparencyVisibleFinalPixels = Math.min( + flickerMinTransparencyVisibleFinalPixels, transparencyVisibleFinalPixels); + } + if (previous == null && distantTerrain != null) { + long gradientSum = 0L; + long gradientSamples = 0L; + for (int y = 0; y + 1 < height; y++) { + for (int x = 0; x + 1 < width; x++) { + int pixel = y * width + x; + if (!distantTerrain[pixel] + || !distantTerrain[pixel + 1] + || !distantTerrain[pixel + width]) { + continue; + } + int center = Byte.toUnsignedInt(luma[pixel]); + gradientSum += Math.abs(center - Byte.toUnsignedInt(luma[pixel + 1])); + gradientSum += Math.abs(center - Byte.toUnsignedInt(luma[pixel + width])); + gradientSamples += 2; + } + } + this.flickerDistantTerrainSpatialGradient = gradientSamples == 0 + ? 0.0 : gradientSum / (double) gradientSamples; + } if (previous != null) { + ByteBuffer motionValues = motion == null + ? null : ByteBuffer.wrap(motion).order(ByteOrder.nativeOrder()); for (int pixel = 0; pixel < width * height; pixel++) { int delta = Math.abs( Byte.toUnsignedInt(luma[pixel]) - Byte.toUnsignedInt(previous[pixel])); @@ -1600,12 +2331,70 @@ private void accumulateFlickerFrame(final byte[] rgba, final int width, final in flickerSkyInteriorHistogram[delta]++; } } + if (opaque != null && opaque[pixel]) { + flickerOpaqueHistogram[delta]++; + } + if (horizon != null && horizon[pixel]) { + flickerHorizonHistogram[delta]++; + } + if (distantTerrain != null && distantTerrain[pixel]) { + flickerDistantTerrainHistogram[delta]++; + } + if (movingHandScene && motionValues != null && validity != null + && motion.length >= renderWidth * renderHeight * 4 + && validity.length >= renderWidth * renderHeight) { + int x = pixel % width; + int y = pixel / width; + if (x >= width / 10 && x < width * 9 / 10 + && y >= height / 4 && y < height * 3 / 5) { + int renderX = Math.min(renderWidth - 1, x * renderWidth / width); + int renderY = Math.min(renderHeight - 1, y * renderHeight / height); + int renderPixel = renderY * renderWidth + renderX; + if (Byte.toUnsignedInt(validity[renderPixel]) < 128) { + float motionX = Float.float16ToFloat(motionValues.getShort(renderPixel * 4)); + float motionY = Float.float16ToFloat(motionValues.getShort(renderPixel * 4 + 2)); + if (Float.isFinite(motionX) && Float.isFinite(motionY)) { + double previousX = x + motionX * width * 0.5; + double previousY = y + motionY * height * 0.5; + if (previousX >= 0.0 && previousX <= width - 1.0 + && previousY >= 0.0 && previousY <= height - 1.0) { + int reprojected = sampleLumaBilinear( + previous, width, height, previousX, previousY); + int reprojectedDelta = Math.abs( + Byte.toUnsignedInt(luma[pixel]) - reprojected); + flickerMotionReprojectedHistogram[reprojectedDelta]++; + flickerMotionReprojectedPixels++; + } + } + } + } + } } } this.flickerPreviousLuma = luma; this.flickerFramesAccumulated++; } + private static int sampleLumaBilinear( + final byte[] luma, + final int width, + final int height, + final double x, + final double y + ) { + int x0 = Math.clamp((int) Math.floor(x), 0, width - 1); + int y0 = Math.clamp((int) Math.floor(y), 0, height - 1); + int x1 = Math.min(width - 1, x0 + 1); + int y1 = Math.min(height - 1, y0 + 1); + double fx = x - x0; + double fy = y - y0; + double top = Byte.toUnsignedInt(luma[y0 * width + x0]) * (1.0 - fx) + + Byte.toUnsignedInt(luma[y0 * width + x1]) * fx; + double bottom = Byte.toUnsignedInt(luma[y1 * width + x0]) * (1.0 - fx) + + Byte.toUnsignedInt(luma[y1 * width + x1]) * fx; + return Math.clamp((int) Math.round(top * (1.0 - fy) + bottom * fy), 0, 255); + } + private void writeFlickerMetrics(final String scenario) throws IOException { Path root = Path.of(System.getProperty( "metallum.validation.output", @@ -1620,6 +2409,33 @@ private void writeFlickerMetrics(final String scenario) throws IOException { int skyEdgeP95 = histogramPercentile(flickerSkyEdgeHistogram, 0.95); double skyInteriorMean = histogramMean(flickerSkyInteriorHistogram); int skyInteriorP95 = histogramPercentile(flickerSkyInteriorHistogram, 0.95); + double opaqueMean = histogramMean(flickerOpaqueHistogram); + int opaqueP95 = histogramPercentile(flickerOpaqueHistogram, 0.95); + double horizonMean = histogramMean(flickerHorizonHistogram); + int horizonP95 = histogramPercentile(flickerHorizonHistogram, 0.95); + double distantTerrainMean = histogramMean(flickerDistantTerrainHistogram); + int distantTerrainP95 = histogramPercentile(flickerDistantTerrainHistogram, 0.95); + int distantTerrainP99 = histogramPercentile(flickerDistantTerrainHistogram, 0.99); + double motionReprojectedMean = histogramMean(flickerMotionReprojectedHistogram); + int motionReprojectedP95 = histogramPercentile(flickerMotionReprojectedHistogram, 0.95); + int motionReprojectedP99 = histogramPercentile(flickerMotionReprojectedHistogram, 0.99); + boolean movingHandScene = "hand_translucent_motion_series".equals(scenario); + int minHandRenderPixels = movingHandScene ? flickerMinHandRenderPixels : 0; + int minHandDisplayPixels = movingHandScene ? flickerMinHandDisplayPixels : 0; + int minHandVisibleFinalPixels = movingHandScene ? flickerMinHandVisibleFinalPixels : 0; + double minHandVisibleRatio = movingHandScene ? flickerMinHandVisibleRatio : 0.0; + int minTransparencyReactivePixels = movingHandScene + ? flickerMinTransparencyReactivePixels : 0; + int minTransparencyVisibleFinalPixels = movingHandScene + ? flickerMinTransparencyVisibleFinalPixels : 0; + boolean passed = !movingHandScene || (flickerFramesAccumulated >= 24 + && minHandRenderPixels > 1_000 + && minHandDisplayPixels > 1_000 + && minHandVisibleFinalPixels > 256 + && minHandVisibleRatio >= 0.50 + && minTransparencyReactivePixels > 1_000 + && minTransparencyVisibleFinalPixels > 1_000 + && flickerMotionReprojectedPixels > 1_000); String json = String.format( java.util.Locale.ROOT, """ @@ -1640,26 +2456,80 @@ private void writeFlickerMetrics(final String scenario) throws IOException { "skyInteriorPixels": %d, "skyInteriorMeanDelta": %.6f, "skyInteriorP95Delta": %d, + "opaquePixels": %d, + "opaqueMeanDelta": %.6f, + "opaqueP95Delta": %d, + "horizonPixels": %d, + "horizonMeanDelta": %.6f, + "horizonP95Delta": %d, + "distantTerrainPixels": %d, + "distantTerrainMeanDelta": %.6f, + "distantTerrainP95Delta": %d, + "distantTerrainP99Delta": %d, + "distantTerrainSpatialMeanGradient": %.6f, + "motionReprojectedPixels": %d, + "motionReprojectedMeanDelta": %.6f, + "motionReprojectedP95Delta": %d, + "motionReprojectedP99Delta": %d, + "minHandRenderPixels": %d, + "minHandDisplayPixels": %d, + "minHandVisibleFinalPixels": %d, + "minHandVisibleRatio": %.6f, + "minTransparencyReactivePixels": %d, + "minTransparencyVisibleFinalPixels": %d, + "transparencyReactiveBuckets": [%s], "skyEdgeRenderPixels": %d, - "skyEdgeReactiveBuckets": [%s] + "skyEdgeReactiveBuckets": [%s], + "passed": %s } """, scenario, flickerFramesAccumulated, flickerDisplayWidth, flickerDisplayHeight, flickerMaskPixels, maskedMean, maskedP95, controlMean, controlP95, flickerSkyPixels, flickerSkyEdgePixels, skyEdgeMean, skyEdgeP95, flickerSkyInteriorPixels, skyInteriorMean, skyInteriorP95, + flickerOpaquePixels, opaqueMean, opaqueP95, + flickerHorizonPixels, horizonMean, horizonP95, + flickerDistantTerrainPixels, distantTerrainMean, + distantTerrainP95, distantTerrainP99, + flickerDistantTerrainSpatialGradient, + flickerMotionReprojectedPixels, motionReprojectedMean, + motionReprojectedP95, motionReprojectedP99, + minHandRenderPixels, minHandDisplayPixels, minHandVisibleFinalPixels, + minHandVisibleRatio, + minTransparencyReactivePixels, minTransparencyVisibleFinalPixels, + bucketList(flickerTransparencyReactiveBuckets), flickerSkyEdgeRenderPixels, bucketList(flickerSkyEdgeReactiveBuckets) + , passed ); Files.writeString(root.resolve("flicker-" + scenario + ".json"), json, StandardCharsets.UTF_8); + if (!passed && !Boolean.getBoolean("metallum.validation.lenient")) { + validationCaptureFailures++; + } Metallum.LOGGER.info( - "MetalFX flicker metric: scenario={} frames={} maskPixels={} maskedMeanDelta={} maskedP95={} controlMeanDelta={} controlP95={} skyPixels={} skyEdgePixels={} skyEdgeMeanDelta={} skyEdgeP95={} skyInteriorPixels={} skyInteriorMeanDelta={} skyInteriorP95={}", + "MetalFX flicker metric: scenario={} frames={} maskPixels={} maskedMeanDelta={} maskedP95={} controlMeanDelta={} controlP95={} skyPixels={} skyEdgePixels={} skyEdgeMeanDelta={} skyEdgeP95={} skyInteriorPixels={} skyInteriorMeanDelta={} skyInteriorP95={} opaquePixels={} opaqueMeanDelta={} opaqueP95={} horizonPixels={} horizonMeanDelta={} horizonP95={} distantTerrainPixels={} distantTerrainMeanDelta={} distantTerrainP95={} distantTerrainP99={} distantTerrainSpatialMeanGradient={} motionReprojectedMeanDelta={} motionReprojectedP95={} minHandVisibleRatio={} passed={}", scenario, flickerFramesAccumulated, flickerMaskPixels, String.format(java.util.Locale.ROOT, "%.4f", maskedMean), maskedP95, String.format(java.util.Locale.ROOT, "%.4f", controlMean), controlP95, flickerSkyPixels, flickerSkyEdgePixels, String.format(java.util.Locale.ROOT, "%.4f", skyEdgeMean), skyEdgeP95, flickerSkyInteriorPixels, - String.format(java.util.Locale.ROOT, "%.4f", skyInteriorMean), skyInteriorP95 + String.format(java.util.Locale.ROOT, "%.4f", skyInteriorMean), skyInteriorP95, + flickerOpaquePixels, + String.format(java.util.Locale.ROOT, "%.4f", opaqueMean), opaqueP95, + flickerHorizonPixels, + String.format(java.util.Locale.ROOT, "%.4f", horizonMean), horizonP95, + flickerDistantTerrainPixels, + String.format(java.util.Locale.ROOT, "%.4f", distantTerrainMean), + distantTerrainP95, distantTerrainP99, + String.format( + java.util.Locale.ROOT, + "%.4f", + flickerDistantTerrainSpatialGradient + ), + String.format(java.util.Locale.ROOT, "%.4f", motionReprojectedMean), + motionReprojectedP95, + String.format(java.util.Locale.ROOT, "%.4f", minHandVisibleRatio), + passed ); } @@ -1735,12 +2605,14 @@ private void finishValidationCapture( MotionMetrics metrics = measureObjectMotion( requested, + bytesByName.get("input-color"), bytesByName.get("depth"), bytesByName.get("object-motion"), bytesByName.get("object-validity"), bytesByName.get("disocclusion"), bytesByName.get("cutout-coverage"), bytesByName.get("reactive"), + bytesByName.get("temporal-output"), submittedCurrent, submittedPrevious, submittedCutoutRadius, @@ -1755,6 +2627,7 @@ private void finishValidationCapture( "Minecraft validation GPU readback frame={} scenario={} validPixels={} " + "depthValidPixels={} disocclusionPixels={} objectDisocclusionPixels={} " + "cutoutCoveragePixels={} cutoutInteriorPixels={} " + + "cutoutVisibleColorPixels={} " + "cutoutInteriorViolations={} cutoutEdgeBandReactivePixels={} cutoutRadius={} " + "motionMean=({}, {}) expected=({}, {}) error={} " + "motionSpread=({}, {}) maxAbsMotion={} producer={}", @@ -1766,6 +2639,7 @@ private void finishValidationCapture( metrics.objectDisocclusionPixels, metrics.cutoutCoveragePixels, metrics.cutoutInteriorPixels, + metrics.cutoutVisibleColorPixels, metrics.cutoutInteriorViolations, metrics.cutoutEdgeBandReactivePixels, metrics.cutoutRadius, @@ -1802,19 +2676,22 @@ private void finishValidationCapture( private MotionMetrics measureObjectMotion( final ValidationFrame requested, + final byte[] inputColor, final byte[] depth, final byte[] objectMotion, final byte[] validity, final byte[] disocclusion, final byte[] cutoutCoverage, final byte[] reactive, + final byte[] temporalOutput, final Matrix4f submittedCurrent, final Matrix4f submittedPrevious, final int cutoutRadius, final MetalEntityMotionCapture.Diagnostics producerDiagnostics ) { int pixelCount = renderWidth * renderHeight; - if (depth == null || depth.length != pixelCount * Float.BYTES + if (inputColor == null || inputColor.length != pixelCount * 4 + || depth == null || depth.length != pixelCount * Float.BYTES || objectMotion == null || objectMotion.length != pixelCount * 4 || validity == null || validity.length != pixelCount) { throw new IllegalStateException("Object motion validation readback size mismatch"); @@ -1921,9 +2798,13 @@ private MotionMetrics measureObjectMotion( // radius is covered, mirroring the kernel's window classification. int cutoutCoveragePixels = 0; int cutoutInteriorPixels = 0; + int cutoutVisibleColorPixels = 0; int cutoutInteriorViolations = 0; int cutoutEdgeBandReactivePixels = 0; int lowReactiveValidityPixels = 0; + int handPixels = 0; + int handReactivePixels = 0; + int transparencyReactivePixels = 0; int effectiveRadius = Math.clamp(cutoutRadius, 1, 3); for (int pixel = 0; pixel < pixelCount; pixel++) { boolean covered = Byte.toUnsignedInt(cutoutCoverage[pixel]) >= 128; @@ -1936,10 +2817,30 @@ private MotionMetrics measureObjectMotion( if (objectValid && reactiveValue < EDGE_REACTIVE_MIN) { lowReactiveValidityPixels++; } + if (requested.scenario.equals("hand_translucent_motion")) { + if (objectValid) { + handPixels++; + if (reactiveValue >= 200) { + handReactivePixels++; + } + } else if (!covered && reactiveValue >= 24 + && Byte.toUnsignedInt(disocclusion[pixel]) < 128) { + transparencyReactivePixels++; + } + } int x = pixel % renderWidth; int y = pixel / renderWidth; if (covered) { cutoutCoveragePixels++; + int colorOffset = pixel * 4; + int first = Byte.toUnsignedInt(inputColor[colorOffset]); + int green = Byte.toUnsignedInt(inputColor[colorOffset + 1]); + int third = Byte.toUnsignedInt(inputColor[colorOffset + 2]); + // Green is byte 1 in both RGBA and BGRA, so the check remains + // valid across the two 8-bit color layouts used by the client. + if (green >= first + 8 && green >= third + 8) { + cutoutVisibleColorPixels++; + } if (allCutoutNeighborsCovered(cutoutCoverage, x, y, renderWidth, renderHeight, effectiveRadius)) { cutoutInteriorPixels++; // Disoccluded pixels are legitimately fully reactive for @@ -1962,6 +2863,36 @@ private MotionMetrics measureObjectMotion( cutoutEdgeBandReactivePixels++; } } + int handVisibleFinalPixels = 0; + int transparencyVisibleFinalPixels = 0; + if (requested.scenario.equals("hand_translucent_motion") + && displayWidth > 0 && displayHeight > 0 + && temporalOutput.length >= displayWidth * displayHeight * 4) { + for (int y = 0; y < displayHeight; y++) { + int renderY = Math.min(renderHeight - 1, y * renderHeight / displayHeight); + for (int x = 0; x < displayWidth; x++) { + int renderX = Math.min(renderWidth - 1, x * renderWidth / displayWidth); + int renderPixel = renderY * renderWidth + renderX; + int colorOffset = (y * displayWidth + x) * 4; + int first = Byte.toUnsignedInt(temporalOutput[colorOffset]); + int green = Byte.toUnsignedInt(temporalOutput[colorOffset + 1]); + int third = Byte.toUnsignedInt(temporalOutput[colorOffset + 2]); + int highOuter = Math.max(first, third); + int lowOuter = Math.min(first, third); + if (Byte.toUnsignedInt(validity[renderPixel]) >= 128) { + // Gold is channel-order invariant: R and G are bright, + // B is low, so max(R/B) >= G >> min(R/B). + if (highOuter >= green && green >= lowOuter + 12) { + handVisibleFinalPixels++; + } + } else if (Byte.toUnsignedInt(reactive[renderPixel]) >= 24 + && first >= green + 8 && third >= green + 8) { + // Purple remains R/B-dominant in either RGBA or BGRA. + transparencyVisibleFinalPixels++; + } + } + } + } boolean passed = switch (requested.scenario) { case "occluded_entity" -> depthContractPassed && lowReactiveValidityPixels < 2_500; // The 3x3 occlusion wall two blocks ahead spans the whole @@ -2019,9 +2950,29 @@ private MotionMetrics measureObjectMotion( && maxAbsMotion <= OBJECT_MAX_MOTION; case "cutout_leaves", "cutout_grass" -> depthContractPassed && cutoutCoveragePixels > 32 + && cutoutVisibleColorPixels >= Math.max( + CUTOUT_VISIBLE_COLOR_MIN, + cutoutCoveragePixels / 100 + ) && cutoutInteriorPixels > 0 && cutoutInteriorViolations == 0 - && cutoutEdgeBandReactivePixels > 0; + && cutoutEdgeBandReactivePixels <= Math.max( + CUTOUT_VISIBLE_COLOR_MIN, + cutoutCoveragePixels / 100 + ); + // Pure distant-terrain/sky scene: the controlled entity and + // first-person hand are intentionally absent, so object validity + // must be empty. The separate 24-frame flicker metric owns the + // output-stability assertion; this capture verifies that the + // geometry/depth input feeding it is genuinely present. + case "lod_horizon", "lod_horizon_hold" -> depthContractPassed + && depthValidPixels > pixelCount / 2; + case "hand_translucent_motion" -> depthContractPassed + && handPixels > 1_000 + && handReactivePixels >= handPixels * 4 / 5 + && handVisibleFinalPixels > 256 + && transparencyReactivePixels > 1_000 + && transparencyVisibleFinalPixels > 1_000; default -> depthContractPassed && validPixels > 0 && Double.isFinite(error) @@ -2040,9 +2991,15 @@ private MotionMetrics measureObjectMotion( lowReactiveValidityPixels, cutoutCoveragePixels, cutoutInteriorPixels, + cutoutVisibleColorPixels, cutoutInteriorViolations, cutoutEdgeBandReactivePixels, cutoutRadius, + handPixels, + handReactivePixels, + handVisibleFinalPixels, + transparencyReactivePixels, + transparencyVisibleFinalPixels, meanX, meanY, expectedX, @@ -2064,16 +3021,17 @@ private static boolean allCutoutNeighborsCovered( final int height, final int radius ) { + // A window clipped by the framebuffer has unknown coverage outside + // the drawable. Match the Metal dilation kernel and classify it as an + // edge band rather than a fully covered interior. + if (x - radius < 0 || y - radius < 0 + || x + radius >= width || y + radius >= height) { + return false; + } for (int offsetY = -radius; offsetY <= radius; offsetY++) { int sampleY = y + offsetY; - if (sampleY < 0 || sampleY >= height) { - continue; - } for (int offsetX = -radius; offsetX <= radius; offsetX++) { int sampleX = x + offsetX; - if (sampleX < 0 || sampleX >= width) { - continue; - } if (Byte.toUnsignedInt(coverage[sampleY * width + sampleX]) < 128) { return false; } @@ -2148,7 +3106,8 @@ private boolean shouldCapture() { || frame == 42 || frame == 46 || frame == 54 || frame == 62 || frame == 74 || frame == 82 || frame == 164 || frame == 176 || frame == 188 - || frame == 200 || frame == 212 || frame == 224; + || frame == 200 || frame == 212 || frame == 224 + || frame == 276; } } @@ -2160,9 +3119,15 @@ private record MotionMetrics( int lowReactiveValidityPixels, int cutoutCoveragePixels, int cutoutInteriorPixels, + int cutoutVisibleColorPixels, int cutoutInteriorViolations, int cutoutEdgeBandReactivePixels, int cutoutRadius, + int handPixels, + int handReactivePixels, + int handVisibleFinalPixels, + int transparencyReactivePixels, + int transparencyVisibleFinalPixels, double meanX, double meanY, double expectedX, @@ -2194,9 +3159,15 @@ private String toJson( "lowReactiveValidityPixels": %d, "cutoutCoveragePixels": %d, "cutoutInteriorPixels": %d, + "cutoutVisibleColorPixels": %d, "cutoutInteriorViolations": %d, "cutoutEdgeBandReactivePixels": %d, "cutoutReactiveRadius": %d, + "handPixels": %d, + "handReactivePixels": %d, + "handVisibleFinalPixels": %d, + "transparencyReactivePixels": %d, + "transparencyVisibleFinalPixels": %d, "meanObjectMotionNdc": [%.9f, %.9f], "expectedObjectMotionNdc": [%.9f, %.9f], "error": %.9f, @@ -2221,9 +3192,15 @@ private String toJson( lowReactiveValidityPixels, cutoutCoveragePixels, cutoutInteriorPixels, + cutoutVisibleColorPixels, cutoutInteriorViolations, cutoutEdgeBandReactivePixels, cutoutRadius, + handPixels, + handReactivePixels, + handVisibleFinalPixels, + transparencyReactivePixels, + transparencyVisibleFinalPixels, meanX, meanY, expectedX, @@ -2303,21 +3280,68 @@ private void ensureTargets(final int width, final int height) { boolean keepFrameGenerationResources = usesFrameGenerationWorkResolution(); int targetRenderWidth = sceneWidthInternal(width); int targetRenderHeight = sceneHeightInternal(height, width); - float frameGenerationScale = frameGenerationOutputScale(width); int targetFrameGenerationOutputWidth = keepFrameGenerationResources - ? MetalFxConfig.scaledDimension(width, frameGenerationScale) : width; + ? MetalFxConfig.frameGenerationWorkWidth( + width, targetRenderWidth, config.frameGenerationOutputWidth + ) : width; + float frameGenerationScale = targetFrameGenerationOutputWidth / (float) Math.max(1, width); int targetFrameGenerationOutputHeight = keepFrameGenerationResources ? MetalFxConfig.scaledDimension(height, frameGenerationScale) : height; boolean dimensionsChanged = this.displayWidth != width || this.displayHeight != height || this.renderWidth != targetRenderWidth || this.renderHeight != targetRenderHeight || this.frameGenerationOutputWidth != targetFrameGenerationOutputWidth || this.frameGenerationOutputHeight != targetFrameGenerationOutputHeight; + if (dimensionsChanged + && this.displayWidth > 0 && this.displayHeight > 0 + && this.renderWidth > 0 && this.renderHeight > 0) { + // release_scalers() drops native MetalFX objects immediately. A + // previous MTL4 command buffer may still be executing an encode + // through one of those objects, even though Java has advanced to + // the resized frame. Drain before replacing targets or releasing + // the old scaler/history; otherwise live resize can turn that + // encode into a GPU address fault and poison every later submit. + device.waitForSubmittedGpuWork(); + if (config.debug) { + Metallum.LOGGER.info( + "MetalFX resize synchronized: display={}x{} -> {}x{}, render={}x{} -> {}x{}", + this.displayWidth, + this.displayHeight, + width, + height, + this.renderWidth, + this.renderHeight, + targetRenderWidth, + targetRenderHeight + ); + } + } this.displayWidth = width; this.displayHeight = height; this.renderWidth = targetRenderWidth; this.renderHeight = targetRenderHeight; this.frameGenerationOutputWidth = targetFrameGenerationOutputWidth; this.frameGenerationOutputHeight = targetFrameGenerationOutputHeight; + this.frameGenerationInputWidth = keepFrameGenerationResources + ? MetalFxConfig.scaledDimension(targetFrameGenerationOutputWidth, config.scale) + : targetRenderWidth; + this.frameGenerationInputHeight = keepFrameGenerationResources + ? MetalFxConfig.scaledDimension(targetFrameGenerationOutputHeight, config.scale) + : targetRenderHeight; + if (config.debug && dimensionsChanged && keepFrameGenerationResources) { + Metallum.LOGGER.info( + "MetalFX target geometry: 3D={}x{}, temporal={}x{}, FG support={}x{}, generated={}x{}, present={}x{}", + targetRenderWidth, + targetRenderHeight, + width, + height, + frameGenerationInputWidth, + frameGenerationInputHeight, + targetFrameGenerationOutputWidth, + targetFrameGenerationOutputHeight, + width, + height + ); + } boolean targetUiShaderWrite = !keepFrameGenerationResources; if (uiTarget == null || uiTarget.width != width || uiTarget.height != height || uiTargetShaderWrite != targetUiShaderWrite) { @@ -2341,19 +3365,34 @@ private void ensureTargets(final int width, final int height) { uiTargetShaderWrite = targetUiShaderWrite; dimensionsChanged = true; } + if (keepFrameGenerationResources && !usesNativeDirectFrameGeneration()) { + if (nativeSceneTarget == null + || nativeSceneTarget.width != width + || nativeSceneTarget.height != height) { + if (nativeSceneTarget != null) nativeSceneTarget.destroyBuffers(); + device.withExtraTextureUsage(MetalGpuTexture.USAGE_SHADER_WRITE, () -> + nativeSceneTarget = new TextureTarget( + "MetalFX Native Scene", width, height, false, GpuFormat.RGBA8_UNORM + ) + ); + dimensionsChanged = true; + } + } else if (nativeSceneTarget != null) { + nativeSceneTarget.destroyBuffers(); + nativeSceneTarget = null; + dimensionsChanged = true; + } if (keepFrameGenerationResources) { if (sceneOutputTarget == null || sceneOutputTarget.width != targetFrameGenerationOutputWidth || sceneOutputTarget.height != targetFrameGenerationOutputHeight) { if (sceneOutputTarget != null) sceneOutputTarget.destroyBuffers(); - device.withExtraTextureUsage(MetalGpuTexture.USAGE_SHADER_WRITE, () -> - sceneOutputTarget = new TextureTarget( - "MetalFX FrameGen Scene", - targetFrameGenerationOutputWidth, - targetFrameGenerationOutputHeight, - false, - GpuFormat.RGBA8_UNORM - ) + sceneOutputTarget = new TextureTarget( + "MetalFX FrameGen Scene", + targetFrameGenerationOutputWidth, + targetFrameGenerationOutputHeight, + false, + GpuFormat.RGBA8_UNORM ); dimensionsChanged = true; } @@ -2364,6 +3403,8 @@ private void ensureTargets(final int width, final int height) { } dimensionsChanged |= ensureAuxiliaryTextures(); if (dimensionsChanged) { + this.metalFxScalerEncodeObserved = false; + this.frameGenerationEncodeObserved = false; // The native scaler cache is keyed by input/output dimensions, so // the entries for the previous size are unreachable from here on. // Dropping them keeps a drag-resize from stranding one fully @@ -2489,6 +3530,8 @@ private void disableForSession(final GameRenderer renderer, final String reason) return; } runtimeDisabled = true; + metalFxScalerEncodeObserved = false; + MetalEntityMotionCapture.setEnabled(false); frameUsesUpscaledTarget = false; disableFrameGenerationInternal(reason); Metallum.LOGGER.warn("MetalFX disabled for this session: {}; reverting to native render targets", reason); @@ -2500,6 +3543,10 @@ private void disableForSession(final GameRenderer renderer, final String reason) sceneOutputTarget.destroyBuffers(); sceneOutputTarget = null; } + if (nativeSceneTarget != null) { + nativeSceneTarget.destroyBuffers(); + nativeSceneTarget = null; + } closeAuxiliaryTextures(); MetalNativeBridge.metallum_metalfx_shutdown(); @@ -2516,10 +3563,15 @@ private void disableFrameGenerationInternal(final String reason) { } frameGenerationEnabled = false; frameGenerationSuspended = false; + frameGenerationEncodeObserved = false; if (sceneOutputTarget != null) { sceneOutputTarget.destroyBuffers(); sceneOutputTarget = null; } + if (nativeSceneTarget != null) { + nativeSceneTarget.destroyBuffers(); + nativeSceneTarget = null; + } MetalNativeBridge.metallum_metalfx_stop_frame_generation(); if (config.debug) { Metallum.LOGGER.warn("MetalFX frame generation disabled: {}", reason); @@ -2556,6 +3608,17 @@ private void closeAuxiliaryTextures() { motionInputsPrepared = false; } + private int countAuxiliaryTextures() { + return (motionTexture == null ? 0 : 1) + + (cameraMotionTexture == null ? 0 : 1) + + (objectMotionTexture == null ? 0 : 1) + + (objectValidityTexture == null ? 0 : 1) + + (disocclusionTexture == null ? 0 : 1) + + (reactiveTexture == null ? 0 : 1) + + (cutoutReactiveTexture == null ? 0 : 1) + + (sceneDepthTexture == null ? 0 : 1); + } + private void closeInternal() { motionStateStore.reset(); entityGenerations.clear(); @@ -2570,6 +3633,10 @@ private void closeInternal() { sceneOutputTarget.destroyBuffers(); sceneOutputTarget = null; } + if (nativeSceneTarget != null) { + nativeSceneTarget.destroyBuffers(); + nativeSceneTarget = null; + } MetalNativeBridge.metallum_metalfx_shutdown(); } @@ -2591,7 +3658,7 @@ private FrameGenerationInput frameGenerationInputInternal(final MetalGpuTexture suspendFrameGenerationInternal("the surface presents in immediate mode (VSync off)"); } if (!frameGenerationEnabled || runtimeDisabled || !frameUsesUpscaledTarget - || sceneOutputTarget == null || uiTarget == null + || sceneOutputTarget == null || frameNativeSceneTexture == null || uiTarget == null || uiTarget.getColorTexture() != presentedUiTexture || frameDepthTexture == null || motionTexture == null || !motionInputsPrepared) { return null; @@ -2602,11 +3669,12 @@ private FrameGenerationInput frameGenerationInputInternal(final MetalGpuTexture } return new FrameGenerationInput( sceneColor, + frameNativeSceneTexture, presentedUiTexture, frameDepthTexture, motionTexture, - renderWidth, - renderHeight, + frameGenerationInputWidth, + frameGenerationInputHeight, pixelJitter.x, pixelJitter.y, frameFieldOfView, @@ -2629,6 +3697,7 @@ private void suspendFrameGenerationInternal(final String reason) { } frameGenerationEnabled = false; frameGenerationSuspended = true; + frameGenerationEncodeObserved = false; // Keep sceneOutputTarget alive until this frame is submitted. The // current frame may already contain an encoded MetalFX write to it. MetalNativeBridge.metallum_metalfx_stop_frame_generation(); @@ -2639,6 +3708,7 @@ private void suspendFrameGenerationInternal(final String reason) { record FrameGenerationInput( MetalGpuTexture sceneColor, + MetalGpuTexture nativeSceneColor, MetalGpuTexture uiColor, MetalGpuTexture depth, MetalGpuTexture motion, @@ -2654,4 +3724,26 @@ record FrameGenerationInput( boolean reset ) { } + + public record NativeOffDiagnostics( + boolean modeOff, + long fastPathFrames, + int auxiliaryTextureCount, + int frameGenerationTargetCount, + boolean motionCaptureEnabled + ) { + } + + public record NativeOffReadbackDiagnostics( + boolean requested, + boolean pending, + boolean completed, + boolean passed, + int width, + int height, + long nonZeroRgbPixels, + long varyingRgbPixels, + long checksum + ) { + } } diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxSodiumConfig.java b/src/main/java/com/metallum/client/metal/render/MetalFxSodiumConfig.java index 4f97ed21e..790514264 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxSodiumConfig.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxSodiumConfig.java @@ -15,6 +15,7 @@ public final class MetalFxSodiumConfig implements ConfigEntryPoint { private static final Identifier SCALE_ID = Identifier.fromNamespaceAndPath("metallum", "metalfx_scale"); private static final Identifier REACTIVE_MASK_ID = Identifier.fromNamespaceAndPath("metallum", "metalfx_transparency_reactive"); private static final Identifier FRAME_GENERATION_ID = Identifier.fromNamespaceAndPath("metallum", "metalfx_frame_generation"); + private static final Identifier METAL_HUD_ID = Identifier.fromNamespaceAndPath("metallum", "metal_hud"); @Override public void registerConfigLate(final ConfigBuilder builder) { @@ -22,40 +23,39 @@ public void registerConfigLate(final ConfigBuilder builder) { .setName("MetalUniversal") .setVersion("1.0.1"); OptionPageBuilder page = builder.createOptionPage() - .setName(Component.literal("MetalFX")); + .setName(Component.translatable("metallum.options.metalfx.page")); OptionGroupBuilder quality = builder.createOptionGroup() - .setName(Component.literal("MetalFX Rendering")); + .setName(Component.translatable("metallum.options.metalfx.group")); quality.addOption(modeOption(builder)); quality.addOption(scaleOption(builder)); quality.addOption(transparencyReactiveOption(builder)); quality.addOption(frameGenerationOption(builder)); + quality.addOption(metalHudOption(builder)); page.addOptionGroup(quality); modOptions.addPage(page); } private static EnumOptionBuilder modeOption(final ConfigBuilder builder) { return builder.createEnumOption(MODE_ID, MetalFxConfig.Mode.class) - .setName(Component.literal("MetalFX mode")) - .setTooltip(Component.literal("Select native rendering, spatial upscaling, temporal upscaling, or automatic capability selection.")) + .setName(Component.translatable("metallum.options.metalfx.mode")) + .setTooltip(Component.translatable("metallum.options.metalfx.mode.tooltip")) .setElementNameProvider(MetalFxSodiumConfig::modeLabel) .setDefaultValue(MetalFxConfig.Mode.OFF) .setStorageHandler(MetalFxConfig::flushPersistent) .setImpact(net.caffeinemc.mods.sodium.api.config.option.OptionImpact.VARIES) - .setFlags(net.caffeinemc.mods.sodium.api.config.option.OptionFlag.REQUIRES_GAME_RESTART) .setEnabled(!MetalFxConfig.hasSystemPropertyOverride(MetalFxConfig.MODE_PROPERTY)) .setBinding(MetalFxConfig::setModeFromSodium, MetalFxConfig::configuredModeForSodium); } private static EnumOptionBuilder scaleOption(final ConfigBuilder builder) { return builder.createEnumOption(SCALE_ID, MetalFxConfig.Scale.class) - .setName(Component.literal("Internal render resolution")) - .setTooltip(Component.literal("Render the 3D scene at this fraction of the display resolution before MetalFX upscaling.")) + .setName(Component.translatable("metallum.options.metalfx.scale")) + .setTooltip(Component.translatable("metallum.options.metalfx.scale.tooltip")) .setElementNameProvider(value -> Component.literal(value.label)) .setDefaultValue(MetalFxConfig.Scale.QUALITY) .setStorageHandler(MetalFxConfig::flushPersistent) .setImpact(net.caffeinemc.mods.sodium.api.config.option.OptionImpact.VARIES) - .setFlags(net.caffeinemc.mods.sodium.api.config.option.OptionFlag.REQUIRES_GAME_RESTART) .setEnabled(!MetalFxConfig.hasSystemPropertyOverride(MetalFxConfig.SCALE_PROPERTY)) .setBinding(MetalFxConfig::setScaleFromSodium, MetalFxConfig::configuredScaleForSodium); } @@ -64,12 +64,11 @@ private static net.caffeinemc.mods.sodium.api.config.structure.BooleanOptionBuil final ConfigBuilder builder ) { return builder.createBooleanOption(REACTIVE_MASK_ID) - .setName(Component.literal("Transparent reactive mask")) - .setTooltip(Component.literal("Reject history for glass, water, particles, weather, clouds, and other transparent targets.")) + .setName(Component.translatable("metallum.options.metalfx.reactive_mask")) + .setTooltip(Component.translatable("metallum.options.metalfx.reactive_mask.tooltip")) .setDefaultValue(true) .setStorageHandler(MetalFxConfig::flushPersistent) .setImpact(net.caffeinemc.mods.sodium.api.config.option.OptionImpact.MEDIUM) - .setFlags(net.caffeinemc.mods.sodium.api.config.option.OptionFlag.REQUIRES_GAME_RESTART) .setEnabledProvider( state -> { MetalFxConfig.Mode mode = state.readEnumOption(MODE_ID, MetalFxConfig.Mode.class); @@ -88,12 +87,11 @@ private static net.caffeinemc.mods.sodium.api.config.structure.BooleanOptionBuil final ConfigBuilder builder ) { return builder.createBooleanOption(FRAME_GENERATION_ID) - .setName(Component.literal("Metal frame generation")) - .setTooltip(Component.literal("Generate an interpolated frame between rendered frames on supported macOS systems.")) + .setName(Component.translatable("metallum.options.metalfx.frame_generation")) + .setTooltip(Component.translatable("metallum.options.metalfx.frame_generation.tooltip")) .setDefaultValue(false) .setStorageHandler(MetalFxConfig::flushPersistent) .setImpact(net.caffeinemc.mods.sodium.api.config.option.OptionImpact.HIGH) - .setFlags(net.caffeinemc.mods.sodium.api.config.option.OptionFlag.REQUIRES_GAME_RESTART) .setEnabledProvider( state -> { MetalFxConfig.Mode mode = state.readEnumOption(MODE_ID, MetalFxConfig.Mode.class); @@ -108,12 +106,25 @@ private static net.caffeinemc.mods.sodium.api.config.structure.BooleanOptionBuil ); } + private static net.caffeinemc.mods.sodium.api.config.structure.BooleanOptionBuilder metalHudOption( + final ConfigBuilder builder + ) { + return builder.createBooleanOption(METAL_HUD_ID) + .setName(Component.translatable("metallum.options.metal_hud")) + .setTooltip(Component.translatable("metallum.options.metal_hud.tooltip")) + .setDefaultValue(false) + .setStorageHandler(MetalFxConfig::flushPersistent) + .setImpact(net.caffeinemc.mods.sodium.api.config.option.OptionImpact.LOW) + .setEnabled(!MetalFxConfig.hasSystemPropertyOverride(MetalFxConfig.METAL_HUD_PROPERTY)) + .setBinding(MetalFxConfig::setMetalHudFromSodium, MetalFxConfig::configuredMetalHudForSodium); + } + private static Component modeLabel(final MetalFxConfig.Mode mode) { - return Component.literal(switch (mode) { - case OFF -> "Off"; - case SPATIAL -> "Spatial"; - case TEMPORAL -> "Temporal"; - case AUTO -> "Auto"; + return Component.translatable(switch (mode) { + case OFF -> "metallum.options.metalfx.mode.off"; + case SPATIAL -> "metallum.options.metalfx.mode.spatial"; + case TEMPORAL -> "metallum.options.metalfx.mode.temporal"; + case AUTO -> "metallum.options.metalfx.mode.auto"; }); } } diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java b/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java index b5a59ab3f..56ebb753b 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java @@ -93,6 +93,14 @@ public void close() { this.device.queueResourceRelease(this.nativeHandle); } + void closeImmediately() { + if (this.closed) { + return; + } + this.closed = true; + MetalNativeBridge.metallum_release_object(this.nativeHandle); + } + boolean isClosed() { return this.closed; } diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuTimingRecorder.java b/src/main/java/com/metallum/client/metal/render/MetalGpuTimingRecorder.java new file mode 100644 index 000000000..b7b71023c --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuTimingRecorder.java @@ -0,0 +1,112 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; + +import java.util.ArrayList; +import java.util.List; + +/** Diagnostic capture of completed main-queue Metal command buffers. */ +public final class MetalGpuTimingRecorder { + private static final boolean ENABLED = Boolean.getBoolean("metallum.validation.gpuTiming") + || Boolean.getBoolean("metallum.metalfx.debug"); + private static final boolean PASS_TIMING_ENABLED = + Boolean.getBoolean("metallum.validation.gpuPassTiming"); + private static final int CAPACITY = 2048; + private static final List SAMPLES = new ArrayList<>(); + private static final List CPU_PASS_SAMPLES = new ArrayList<>(); + private static long renderEncoderFactoryCalls; + private static long renderEncoderCacheHits; + + private MetalGpuTimingRecorder() { + } + + static boolean passTimingEnabled() { + return PASS_TIMING_ENABLED; + } + + static synchronized void record(final long submitIndex, final double start, final double end) { + if (!ENABLED || !(start > 0.0) || !(end > start) + || !Double.isFinite(start) || !Double.isFinite(end)) { + return; + } + SAMPLES.add(new Sample(submitIndex, start, end)); + if (SAMPLES.size() > CAPACITY) { + SAMPLES.subList(0, SAMPLES.size() - CAPACITY).clear(); + } + } + + public static synchronized void reset() { + SAMPLES.clear(); + CPU_PASS_SAMPLES.clear(); + renderEncoderFactoryCalls = 0L; + renderEncoderCacheHits = 0L; + if (PASS_TIMING_ENABLED) { + MetalNativeBridge.metallum_gpu_encoder_timing_reset(); + } + } + + public static synchronized List snapshot() { + return List.copyOf(SAMPLES); + } + + static synchronized void recordCpuPass(final String label, final long startNanos, final long endNanos) { + if (!PASS_TIMING_ENABLED || endNanos <= startNanos) { + return; + } + CPU_PASS_SAMPLES.add(new CpuPassSample(label, (endNanos - startNanos) / 1_000_000.0)); + if (CPU_PASS_SAMPLES.size() > CAPACITY * 16) { + CPU_PASS_SAMPLES.subList(0, CPU_PASS_SAMPLES.size() - CAPACITY * 16).clear(); + } + } + + static synchronized void recordRenderEncoderLookup(final boolean cacheHit) { + if (!PASS_TIMING_ENABLED) { + return; + } + if (cacheHit) { + renderEncoderCacheHits++; + } else { + renderEncoderFactoryCalls++; + } + } + + public static synchronized RenderEncoderLookupStats renderEncoderLookupStats() { + return new RenderEncoderLookupStats(renderEncoderFactoryCalls, renderEncoderCacheHits); + } + + public static synchronized List cpuPassSnapshot() { + return List.copyOf(CPU_PASS_SAMPLES); + } + + public static List gpuEncoderSnapshot() { + if (!PASS_TIMING_ENABLED) { + return List.of(); + } + int count = MetalNativeBridge.metallum_gpu_encoder_timing_count(); + List samples = new ArrayList<>(count); + for (int index = 0; index < count; index++) { + double milliseconds = MetalNativeBridge.metallum_gpu_encoder_timing_milliseconds(index); + int kind = MetalNativeBridge.metallum_gpu_encoder_timing_kind(index); + String label = MetalNativeBridge.metallum_gpu_encoder_timing_label(index); + if (milliseconds > 0.0 && Double.isFinite(milliseconds)) { + samples.add(new GpuEncoderSample(label, kind == 1 ? "blit" : "render", milliseconds)); + } + } + return List.copyOf(samples); + } + + public record Sample(long submitIndex, double gpuStartTime, double gpuEndTime) { + public double milliseconds() { + return (gpuEndTime - gpuStartTime) * 1_000.0; + } + } + + public record CpuPassSample(String label, double milliseconds) { + } + + public record GpuEncoderSample(String label, String kind, double milliseconds) { + } + + public record RenderEncoderLookupStats(long factoryCalls, long cacheHits) { + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java b/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java index 76a19fe66..4c828b8dc 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java +++ b/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java @@ -43,7 +43,7 @@ final class MetalMslDiskCache { * native), {@code applySampleLodBias} rewriting, entry-point * extraction, or binding assignment in {@code addToBindGroup}. */ - static final String CACHE_SALT = "metallum-msl-v1"; + static final String CACHE_SALT = "metallum-msl-v2-material-lod"; private static final boolean ENABLED = Boolean.parseBoolean(System.getProperty("metallum.opt.mslCache", "true")); diff --git a/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java index a2045169b..2d851b8b1 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java +++ b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java @@ -61,6 +61,10 @@ final class MetalRenderPass implements RenderPassBackend { private boolean vertexBuffersDirty = true; private boolean pipelineDirty = true; private long boundEncoderGeneration = -1L; + @Nullable + private MTLRenderCommandEncoder nativeEncoder; + private final long cpuTimingStartNanos = System.nanoTime(); + private boolean cpuTimingRecorded; MetalRenderPass( final MetalDevice device, @@ -75,7 +79,9 @@ final class MetalRenderPass implements RenderPassBackend { ) { this.device = device; this.commandEncoder = encoder; - this.label = device.useLabels() ? label.get() : null; + this.label = device.useLabels() || MetalGpuTimingRecorder.passTimingEnabled() + ? label.get() + : null; this.colorTextures = colorTextures.clone(); this.depthTexture = depthTexture; this.renderArea = renderArea; @@ -384,7 +390,24 @@ void materializePendingClear() { } } + void finishTiming() { + if (cpuTimingRecorded) { + return; + } + cpuTimingRecorded = true; + MetalGpuTimingRecorder.recordCpuPass( + label == null ? "unlabeled render pass" : label, + cpuTimingStartNanos, + System.nanoTime() + ); + } + private MTLRenderCommandEncoder renderEncoder() { + if (nativeEncoder != null && commandEncoder.isCurrentEncoder(nativeEncoder)) { + MetalGpuTimingRecorder.recordRenderEncoderLookup(true); + return nativeEncoder; + } + MetalGpuTimingRecorder.recordRenderEncoderLookup(false); MetalGpuTextureView[] colorTextureViews = new MetalGpuTextureView[colorTextures.length]; int[] clearColorEnabled = new int[colorTextures.length]; float[] clearColorValues = new float[colorTextures.length * 4]; @@ -414,8 +437,10 @@ private MTLRenderCommandEncoder renderEncoder() { clearColorEnabled, clearColorValues, clearDepthNow, - clearDepthValue + clearDepthValue, + label == null ? "unlabeled render pass" : label ); + nativeEncoder = encoder; clearColors = null; clearDepthEnabled = false; long generation = commandEncoder.encoderGeneration(); @@ -633,6 +658,10 @@ private void pushDescriptor( MetalGpuTextureView textureView = (MetalGpuTextureView) textureBinding.textureView(); MetalGpuSampler sampler = (MetalGpuSampler) textureBinding.sampler(); + if (MetalFxManager.usesTemporalUpscaling() + && compiledPipeline.usesStableTerrainSampler(binding)) { + sampler = device.stableTerrainSampler(sampler); + } enc.setTextureAndSampler(textureView.nativeHandle(), sampler.nativeHandle(), binding.bindingIndex(), binding.stageMask()); return; } diff --git a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java index 2abe4beca..f846d953a 100644 --- a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java +++ b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java @@ -161,6 +161,7 @@ private static void configureBundledSpvcLibrary() throws IOException { copyDeviceName = downcall(lookup, "metallum_copy_device_name", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG)); NSWindowBackingScaleFactor = downcall(lookup, "metallum_NSWindow_backingScaleFactor", FunctionDescriptor.of(DOUBLE, ValueLayout.ADDRESS)); createMetalLayer = downcall(lookup, "metallum_create_metal_layer", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, DOUBLE)); + setMetalHud = downcall(lookup, "metallum_set_metal_hud", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, INT)); NSViewSetMetalLayer = downcall(lookup, "metallum_NSView_setMetalLayer", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); NSViewClearLayer = downcall(lookup, "metallum_NSView_clearLayer", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS)); setDebugLabelsEnabled = downcall(lookup, "metallum_set_debug_labels_enabled", FunctionDescriptor.ofVoid(INT)); @@ -259,6 +260,7 @@ private static void configureBundledSpvcLibrary() throws IOException { INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, + ValueLayout.ADDRESS, INT, INT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, FLOAT, INT, ValueLayout.ADDRESS @@ -274,10 +276,12 @@ private static void configureBundledSpvcLibrary() throws IOException { semaphoreWait = downcallWithoutCritical(lookup, "metallum_semaphore_wait", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, LONG)); MTLCommandBufferIsCompleted = downcall(lookup, "metallum_MTLCommandBuffer_isCompleted", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); MTLCommandBufferCompletedSuccessfully = downcall(lookup, "metallum_MTLCommandBuffer_completedSuccessfully", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); + MTLCommandBufferGpuStartTime = downcall(lookup, "metallum_MTLCommandBuffer_gpuStartTime", FunctionDescriptor.of(DOUBLE, ValueLayout.ADDRESS)); + MTLCommandBufferGpuEndTime = downcall(lookup, "metallum_MTLCommandBuffer_gpuEndTime", FunctionDescriptor.of(DOUBLE, ValueLayout.ADDRESS)); MTLCommandBufferWaitUntilCompleted = downcallWithoutCritical(lookup, "metallum_MTLCommandBuffer_waitUntilCompleted", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, LONG)); MTLCommandBufferPushDebugGroup = downcall(lookup, "metallum_MTLCommandBuffer_pushDebugGroup", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); MTLCommandBufferPopDebugGroup = downcall(lookup, "metallum_MTLCommandBuffer_popDebugGroup", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS)); - MTLCommandBufferMakeBlitCommandEncoder = downcall(lookup, "metallum_MTLCommandBuffer_makeBlitCommandEncoder", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + MTLCommandBufferMakeBlitCommandEncoder = downcall(lookup, "metallum_MTLCommandBuffer_makeBlitCommandEncoder", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); MTLCommandEncoderEndEncoding = downcall(lookup, "metallum_MTLCommandEncoder_endEncoding", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS)); MTLBlitCommandEncoderCopyFromBufferToBuffer = downcall( lookup, @@ -333,7 +337,8 @@ private static void configureBundledSpvcLibrary() throws IOException { ValueLayout.ADDRESS, ValueLayout.ADDRESS, INT, - DOUBLE + DOUBLE, + ValueLayout.ADDRESS ) ); MTLRenderCommandEncoderSetRenderPipelineState = downcall(lookup, "metallum_MTLRenderCommandEncoder_setRenderPipelineState", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); @@ -519,10 +524,20 @@ private static void configureBundledSpvcLibrary() throws IOException { MTLRenderCommandEncoderSetDepthStoreAction = downcall(lookup, "metallum_MTLRenderCommandEncoder_setDepthStoreAction", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, INT)); setDeferredDepthStore = downcall(lookup, "metallum_set_deferred_depth_store", FunctionDescriptor.ofVoid(INT)); metal4Supported = downcall(lookup, "metallum_metal4_supported", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); + metal4MainQueuePilotValidate = downcall(lookup, "metallum_metal4_main_queue_pilot_validate", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); + metal4MainRendererEnable = downcall(lookup, "metallum_metal4_main_renderer_enable", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + metal4MainRendererStats = downcall(lookup, "metallum_metal4_main_renderer_stats", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); + metal4MetalFxStats = downcall(lookup, "metallum_metal4_metalfx_stats", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); setMetal4CompilerEnabled = downcall(lookup, "metallum_set_metal4_compiler_enabled", FunctionDescriptor.ofVoid(INT)); residencySetEnable = downcall(lookup, "metallum_residency_set_enable", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); setMetal4PresentEnabled = downcall(lookup, "metallum_set_metal4_present_enabled", FunctionDescriptor.ofVoid(INT)); setMetal4BarrierEnabled = downcall(lookup, "metallum_set_metal4_barrier_enabled", FunctionDescriptor.ofVoid(INT)); + setGpuEncoderTimingEnabled = downcall(lookup, "metallum_set_gpu_encoder_timing_enabled", FunctionDescriptor.ofVoid(INT)); + gpuEncoderTimingReset = downcall(lookup, "metallum_gpu_encoder_timing_reset", FunctionDescriptor.ofVoid()); + gpuEncoderTimingCount = downcall(lookup, "metallum_gpu_encoder_timing_count", FunctionDescriptor.of(INT)); + gpuEncoderTimingMilliseconds = downcall(lookup, "metallum_gpu_encoder_timing_milliseconds", FunctionDescriptor.of(DOUBLE, INT)); + gpuEncoderTimingKind = downcall(lookup, "metallum_gpu_encoder_timing_kind", FunctionDescriptor.of(INT, INT)); + gpuEncoderTimingCopyLabel = downcall(lookup, "metallum_gpu_encoder_timing_copy_label", FunctionDescriptor.of(INT, INT, ValueLayout.ADDRESS, LONG)); // The archive open path performs disk IO inside the native call; // avoid the critical-linker fast path like other IO-adjacent calls. psoArchiveOpen = downcallWithoutCritical(lookup, "metallum_pso_archive_open", FunctionDescriptor.of(INT, ValueLayout.ADDRESS, ValueLayout.ADDRESS)); @@ -697,6 +712,8 @@ private static SymbolLookup extractAndLoad(String resourcePath) throws IOExcepti private static final MethodHandle semaphoreWait; private static final MethodHandle MTLCommandBufferIsCompleted; private static final MethodHandle MTLCommandBufferCompletedSuccessfully; + private static final MethodHandle MTLCommandBufferGpuStartTime; + private static final MethodHandle MTLCommandBufferGpuEndTime; private static final MethodHandle MTLCommandBufferWaitUntilCompleted; private static final MethodHandle MTLCommandBufferPushDebugGroup; private static final MethodHandle MTLCommandBufferPopDebugGroup; @@ -757,10 +774,21 @@ private static SymbolLookup extractAndLoad(String resourcePath) throws IOExcepti private static final MethodHandle MTLRenderCommandEncoderSetDepthStoreAction; private static final MethodHandle setDeferredDepthStore; private static final MethodHandle metal4Supported; + private static final MethodHandle metal4MainQueuePilotValidate; + private static final MethodHandle metal4MainRendererEnable; + private static final MethodHandle metal4MainRendererStats; + private static final MethodHandle metal4MetalFxStats; private static final MethodHandle setMetal4CompilerEnabled; + private static final MethodHandle setMetalHud; private static final MethodHandle residencySetEnable; private static final MethodHandle setMetal4PresentEnabled; private static final MethodHandle setMetal4BarrierEnabled; + private static final MethodHandle setGpuEncoderTimingEnabled; + private static final MethodHandle gpuEncoderTimingReset; + private static final MethodHandle gpuEncoderTimingCount; + private static final MethodHandle gpuEncoderTimingMilliseconds; + private static final MethodHandle gpuEncoderTimingKind; + private static final MethodHandle gpuEncoderTimingCopyLabel; private static final MethodHandle psoArchiveOpen; private static final MethodHandle psoArchiveFlush; private static final MethodHandle MTLBlitCommandEncoderUpdateFence; @@ -844,6 +872,14 @@ public static MemorySegment metallum_create_metal_layer(final MemorySegment devi } } + public static void metallum_set_metal_hud(final MemorySegment layer, final boolean enabled) { + try { + setMetalHud.invokeExact(segment(layer), enabled ? 1 : 0); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_set_metal_hud", throwable); + } + } + public static void metallum_NSView_setMetalLayer(final MemorySegment view, final MemorySegment layer) { try { NSViewSetMetalLayer.invokeExact(segment(view), segment(layer)); @@ -1204,6 +1240,7 @@ public static boolean metallum_metalfx_frame_generation_encode( final MemorySegment device, final MemorySegment layer, final MemorySegment sceneColor, + final MemorySegment nativeSceneColor, final MemorySegment uiColor, final MemorySegment depth, final MemorySegment motion, @@ -1222,7 +1259,7 @@ public static boolean metallum_metalfx_frame_generation_encode( try { return (int) metalfxFrameGenerationEncode.invokeExact( segment(commandBuffer), segment(device), segment(layer), - segment(sceneColor), segment(uiColor), segment(depth), segment(motion), + segment(sceneColor), segment(nativeSceneColor), segment(uiColor), segment(depth), segment(motion), inputWidth, inputHeight, jitterX, jitterY, fieldOfView, nearPlane, farPlane, aspectRatio, sourceDeltaSeconds, @@ -1367,6 +1404,22 @@ public static int MTLCommandBuffer_completedSuccessfully(final MemorySegment com } } + public static double MTLCommandBuffer_gpuStartTime(final MemorySegment commandBuffer) { + try { + return (double) MTLCommandBufferGpuStartTime.invokeExact(segment(commandBuffer)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_gpuStartTime", throwable); + } + } + + public static double MTLCommandBuffer_gpuEndTime(final MemorySegment commandBuffer) { + try { + return (double) MTLCommandBufferGpuEndTime.invokeExact(segment(commandBuffer)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLCommandBuffer_gpuEndTime", throwable); + } + } + public static int MTLCommandBuffer_waitUntilCompleted(final MemorySegment commandBuffer, final long timeoutMs) { try { return (int) MTLCommandBufferWaitUntilCompleted.invokeExact(segment(commandBuffer), timeoutMs); @@ -1391,9 +1444,14 @@ public static void MTLCommandBuffer_popDebugGroup(final MemorySegment commandBuf } } - public static MemorySegment MTLCommandBuffer_makeBlitCommandEncoder(final MemorySegment commandBuffer) { - try { - return (MemorySegment) MTLCommandBufferMakeBlitCommandEncoder.invokeExact(segment(commandBuffer)); + public static MemorySegment MTLCommandBuffer_makeBlitCommandEncoder( + final MemorySegment commandBuffer, + final String label + ) { + try (Arena arena = Arena.ofConfined()) { + return (MemorySegment) MTLCommandBufferMakeBlitCommandEncoder.invokeExact( + segment(commandBuffer), toCString(arena, label) + ); } catch (Throwable throwable) { throw bridgeFailure("metallum_MTLCommandBuffer_makeBlitCommandEncoder", throwable); } @@ -1665,7 +1723,8 @@ public static MemorySegment MTLCommandBuffer_makeRenderCommandEncoderV2( final int[] clearColorEnabled, final float[] clearColors, final int clearDepthEnabled, - final double clearDepth + final double clearDepth, + final String label ) { if (colorTextures == null || clearColorEnabled == null || clearColors == null || clearColorEnabled.length != colorTextures.length @@ -1729,7 +1788,8 @@ public static MemorySegment MTLCommandBuffer_makeRenderCommandEncoderV2( clearColorArray, clearFlagArray, clearDepthEnabled, - clearDepth + clearDepth, + toCString(arena, label) ); } catch (Throwable throwable) { throw bridgeFailure("metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2", throwable); @@ -2351,6 +2411,63 @@ public static int metallum_metal4_supported(final MemorySegment device) { } } + public static int metallum_metal4_main_queue_pilot_validate(final MemorySegment device) { + try { + return (int) metal4MainQueuePilotValidate.invokeExact(segment(device)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metal4_main_queue_pilot_validate", throwable); + } + } + + public static int metallum_metal4_main_renderer_enable( + final MemorySegment device, + final MemorySegment layer + ) { + try { + return (int) metal4MainRendererEnable.invokeExact(segment(device), segment(layer)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metal4_main_renderer_enable", throwable); + } + } + + public static long[] metallum_metal4_main_renderer_stats() { + try (Arena arena = Arena.ofConfined()) { + MemorySegment begun = arena.allocate(LONG); + MemorySegment submitted = arena.allocate(LONG); + MemorySegment reused = arena.allocate(LONG); + int engaged = (int) metal4MainRendererStats.invokeExact(begun, submitted, reused); + return new long[] { + engaged, + begun.get(LONG, 0L), + submitted.get(LONG, 0L), + reused.get(LONG, 0L) + }; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metal4_main_renderer_stats", throwable); + } + } + + public static long[] metallum_metal4_metalfx_stats() { + try (Arena arena = Arena.ofConfined()) { + MemorySegment auxiliaryCompute = arena.allocate(LONG); + MemorySegment spatial = arena.allocate(LONG); + MemorySegment temporal = arena.allocate(LONG); + MemorySegment frameGenerationInput = arena.allocate(LONG); + int engaged = (int) metal4MetalFxStats.invokeExact( + auxiliaryCompute, spatial, temporal, frameGenerationInput + ); + return new long[] { + engaged, + auxiliaryCompute.get(LONG, 0L), + spatial.get(LONG, 0L), + temporal.get(LONG, 0L), + frameGenerationInput.get(LONG, 0L) + }; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metal4_metalfx_stats", throwable); + } + } + /** * Appends the Metal 4 barrier map's consumer barriers to the existing Metal 3 * encoders (spec M6-B). Strengthens ordering only, so rendering must be @@ -2365,6 +2482,56 @@ public static void metallum_set_metal4_barrier_enabled(final int enabled) { } } + public static void metallum_set_gpu_encoder_timing_enabled(final int enabled) { + try { + setGpuEncoderTimingEnabled.invokeExact(enabled); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_set_gpu_encoder_timing_enabled", throwable); + } + } + + public static void metallum_gpu_encoder_timing_reset() { + try { + gpuEncoderTimingReset.invokeExact(); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_gpu_encoder_timing_reset", throwable); + } + } + + public static int metallum_gpu_encoder_timing_count() { + try { + return (int) gpuEncoderTimingCount.invokeExact(); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_gpu_encoder_timing_count", throwable); + } + } + + public static double metallum_gpu_encoder_timing_milliseconds(final int index) { + try { + return (double) gpuEncoderTimingMilliseconds.invokeExact(index); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_gpu_encoder_timing_milliseconds", throwable); + } + } + + public static int metallum_gpu_encoder_timing_kind(final int index) { + try { + return (int) gpuEncoderTimingKind.invokeExact(index); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_gpu_encoder_timing_kind", throwable); + } + } + + public static String metallum_gpu_encoder_timing_label(final int index) { + try (Arena arena = Arena.ofConfined()) { + MemorySegment buffer = arena.allocate(512L); + int result = (int) gpuEncoderTimingCopyLabel.invokeExact(index, buffer, 512L); + return result == 0 ? buffer.getString(0L) : ""; + } catch (Throwable throwable) { + throw bridgeFailure("metallum_gpu_encoder_timing_copy_label", throwable); + } + } + /** * Routes the frame-generation present thread onto a Metal 4 queue. Read once * when the presenter is built, so this must be set before frame generation diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandBuffer.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandBuffer.java index bfc5a010e..7cb58ac3f 100644 --- a/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandBuffer.java +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLCommandBuffer.java @@ -14,8 +14,8 @@ public final class MTLCommandBuffer { this.handle = handle; } - public MTLBlitCommandEncoder makeBlitCommandEncoder() { - MemorySegment encoder = MetalNativeBridge.MTLCommandBuffer_makeBlitCommandEncoder(handle()); + public MTLBlitCommandEncoder makeBlitCommandEncoder(final String label) { + MemorySegment encoder = MetalNativeBridge.MTLCommandBuffer_makeBlitCommandEncoder(handle(), label); if (MetalNativeBridge.isNullHandle(encoder)) { throw new IllegalStateException("Failed to create MTLBlitCommandEncoder"); } @@ -63,7 +63,8 @@ public MTLRenderCommandEncoder makeRenderCommandEncoderV2( final int[] clearColorEnabled, final float[] clearColors, final int clearDepthEnabled, - final double clearDepth + final double clearDepth, + final String label ) { MemorySegment encoder = MetalNativeBridge.MTLCommandBuffer_makeRenderCommandEncoderV2( handle(), @@ -74,7 +75,8 @@ public MTLRenderCommandEncoder makeRenderCommandEncoderV2( clearColorEnabled, clearColors, clearDepthEnabled, - clearDepth + clearDepth, + label ); if (MetalNativeBridge.isNullHandle(encoder)) { throw new IllegalStateException("Failed to create indexed MTLRenderCommandEncoder"); @@ -139,6 +141,16 @@ public boolean completedSuccessfully() { return MetalNativeBridge.MTLCommandBuffer_completedSuccessfully(handle()) == 1; } + public double gpuStartTime() { + return MetalNativeBridge.isNullHandle(handle) + ? 0.0 : MetalNativeBridge.MTLCommandBuffer_gpuStartTime(handle()); + } + + public double gpuEndTime() { + return MetalNativeBridge.isNullHandle(handle) + ? 0.0 : MetalNativeBridge.MTLCommandBuffer_gpuEndTime(handle()); + } + public boolean waitUntilCompleted(final long timeoutMs) { if (MetalNativeBridge.isNullHandle(handle)) { return true; diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java index cf6d4d4f7..5ccc1e74a 100644 --- a/src/main/java/com/metallum/client/validation/MetalValidationClient.java +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -1,10 +1,16 @@ package com.metallum.client.validation; +import com.google.gson.GsonBuilder; +import com.google.gson.JsonArray; +import com.google.gson.JsonObject; import com.metallum.Metallum; +import com.metallum.client.metal.render.MetalGpuTimingRecorder; import com.metallum.client.metal.render.MetalFxManager; +import com.metallum.client.metal.render.bridge.MetalNativeBridge; import net.caffeinemc.mods.sodium.client.render.SodiumWorldRenderer; import net.fabricmc.api.ClientModInitializer; import net.minecraft.client.CloudStatus; +import net.minecraft.client.CameraType; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.screens.inventory.InventoryScreen; import net.minecraft.client.renderer.GameRenderer; @@ -24,6 +30,7 @@ import net.minecraft.world.entity.vehicle.minecart.MinecartBehavior; import net.minecraft.world.entity.vehicle.minecart.NewMinecartBehavior; import net.minecraft.world.entity.vehicle.minecart.OldMinecartBehavior; +import net.minecraft.world.InteractionHand; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.block.Blocks; @@ -60,6 +67,16 @@ public final class MetalValidationClient implements ClientModInitializer { private static final boolean PRESERVE_FULLSCREEN = Boolean.getBoolean( "metallum.validation.preserveFullscreen" ); + private static final boolean PERFORMANCE_ONLY = Boolean.getBoolean( + "metallum.validation.performanceOnly" + ); + private static final boolean NATIVE_DIRECT_FRAME_GENERATION = Boolean.getBoolean( + "metallum.metalfx.nativeDirectFrameGeneration" + ); + private static final int BASELINE_SETTLE_FRAMES = 60; + private static final int BASELINE_MEASURED_FRAMES = 240; + private static final List baselineFrameIntervalsMillis = new ArrayList<>(); + private static long baselinePreviousFrameNanos; private static final int CONTROLLED_ENTITY_ID = -2_147_000_001; private static final UUID CONTROLLED_ENTITY_UUID = UUID.fromString("7a294d59-ecbe-4b47-b864-66c57a3dbf01"); @@ -84,32 +101,46 @@ public final class MetalValidationClient implements ClientModInitializer { private static final int SKY_FLICKER_START_FRAME = 128; private static final int SKY_FLICKER_END_FRAME = 151; private static final float SKY_SCENE_PITCH = -50.0F; + // Opaque high-frequency terrain receding into a cleared sky boundary. + // This isolates material LOD selection from CUTOUT coverage and measures + // both the distant floor interior and the exact sky/ground horizon. + private static final int LOD_SCENE_FRAME = 156; + private static final int LOD_FLICKER_START_FRAME = 168; + private static final int LOD_FLICKER_END_FRAME = 191; + private static final float LOD_SCENE_PITCH = 6.0F; // Object-motion acceptance frames. MetalEntityObjectPose reconstructs root // transforms for dropped items and vehicles, but the scripted room holds // only an ArmorStand, so the core/item path had no automated proof. These - // frames are appended strictly after the cutout flicker series' last frame - // (SKY_FLICKER_END_FRAME) rather than inserted into it: frames 90..151 - // belong to the shimmer-remediation thread - // (docs/cutout-shimmer-remediation-2026-07-27.md §8/§14) and nothing at or - // below 155 changes behaviour here. + // frames are appended strictly after the cutout and distant-LOD flicker + // series rather than inserted into either measurement window. // One scenario per root-transform category MetalEntityObjectPose covers, so // a regression in any single reconstruction shows up as its own failing // frame. Each scenario runs 12 frames and captures 8 frames in, leaving the // scene swap's disocclusion transient behind. See the coverage table in // docs/metalfx-frame-generation.md. - private static final int OBJECT_SCENE_FRAME = 156; - private static final int ITEM_CAPTURE_FRAME = 164; - private static final int VEHICLE_TURN_FRAME = 168; - private static final int VEHICLE_CAPTURE_FRAME = 176; - private static final int LIVING_TURN_FRAME = 180; - private static final int LIVING_CAPTURE_FRAME = 188; - private static final int ARROW_TURN_FRAME = 192; - private static final int ARROW_CAPTURE_FRAME = 200; - private static final int MINECART_TURN_FRAME = 204; - private static final int MINECART_CAPTURE_FRAME = 212; - private static final int MINECART_NEW_TURN_FRAME = 216; - private static final int MINECART_NEW_CAPTURE_FRAME = 224; - private static final int OBJECT_SERIES_END_FRAME = 228; + private static final int OBJECT_SCENE_FRAME = 196; + private static final int ITEM_CAPTURE_FRAME = 204; + private static final int VEHICLE_TURN_FRAME = 208; + private static final int VEHICLE_CAPTURE_FRAME = 216; + private static final int LIVING_TURN_FRAME = 220; + private static final int LIVING_CAPTURE_FRAME = 228; + private static final int ARROW_TURN_FRAME = 232; + private static final int ARROW_CAPTURE_FRAME = 240; + private static final int MINECART_TURN_FRAME = 244; + private static final int MINECART_CAPTURE_FRAME = 252; + private static final int MINECART_NEW_TURN_FRAME = 256; + private static final int MINECART_NEW_CAPTURE_FRAME = 264; + private static final int OBJECT_SERIES_END_FRAME = 268; + // Production translucent-terrain proof. The first capture validates that + // the transparency target both contributes reactive pixels and reaches the + // final scene color; the following 24-frame hold measures temporal shimmer. + private static final int TRANSLUCENT_SCENE_FRAME = OBJECT_SERIES_END_FRAME; + private static final int TRANSLUCENT_CAPTURE_FRAME = 276; + private static final int TRANSLUCENT_FLICKER_START_FRAME = 280; + private static final int TRANSLUCENT_FLICKER_END_FRAME = 303; + private static final int TRANSLUCENT_SERIES_END_FRAME = 308; + private static final float HAND_TRANSLUCENT_SCENE_PITCH = 14.0F; + private static final int EXPECTED_GPU_CAPTURES = 17; // Attachment readbacks deliberately block GPU progress. When frame // generation is under test, follow them with a clean steady-state tail so // the same Quick Play run can measure sustained source/present pacing and @@ -117,7 +148,7 @@ public final class MetalValidationClient implements ClientModInitializer { private static final boolean FRAME_GENERATION_REQUESTED = Boolean.getBoolean("metallum.metalfx.frameGeneration"); private static final int FRAME_GENERATION_STEADY_FRAMES = 180; - private static final int VALIDATION_END_FRAME = OBJECT_SERIES_END_FRAME + private static final int VALIDATION_END_FRAME = TRANSLUCENT_SERIES_END_FRAME + (FRAME_GENERATION_REQUESTED ? FRAME_GENERATION_STEADY_FRAMES : 0); // The timeline now runs past the old 220-frame ceiling. Keep a bounded // allowance for delayed asynchronous readbacks before failing the run. @@ -186,6 +217,9 @@ public final class MetalValidationClient implements ClientModInitializer { private static float cameraPitch; private static Path outputDirectory; private static Vec3 previousEntityPosition; + private static Boolean originalHudHidden; + private static CameraType originalCameraType; + private static ItemStack originalSelectedItem; private static final Map OCCLUSION_WALL = new LinkedHashMap<>(); private static final Map CUTOUT_SCENE = new LinkedHashMap<>(); // Kept separate from CUTOUT_SCENE so restoring the object-motion rail never @@ -349,6 +383,16 @@ public static void beforeFrame(final GameRenderer renderer) { // jitter and accumulation depth in every run — a prerequisite for // byte-identical golden captures. MetalFxManager.resetHistory("validation timeline start"); + if (PERFORMANCE_ONLY) { + MetalGpuTimingRecorder.reset(); + baselineFrameIntervalsMillis.clear(); + baselinePreviousFrameNanos = 0L; + } + } + + if (PERFORMANCE_ONLY) { + runNativeFullscreenBaseline(minecraft); + return; } // Scene mutations must land in the frame that triggers them (the @@ -388,8 +432,12 @@ public static void beforeFrame(final GameRenderer renderer) { installCutoutGrassScene(minecraft); } else if (frame == SKY_SCENE_FRAME) { installCutoutSkyScene(minecraft); + } else if (frame == LOD_SCENE_FRAME) { + installDistantLodScene(minecraft); } else if (frame == OBJECT_SCENE_FRAME) { installObjectMotionScene(minecraft); + } else if (frame == TRANSLUCENT_SCENE_FRAME) { + installTranslucentGlassScene(minecraft); } else if (frame == VEHICLE_TURN_FRAME || frame == LIVING_TURN_FRAME || frame == ARROW_TURN_FRAME @@ -426,7 +474,14 @@ public static void beforeFrame(final GameRenderer renderer) { FLICKER_START_FRAME, FLICKER_END_FRAME, SKY_SCENE_FRAME - 1); requestFlickerFrameIfDue( frame, "cutout_sky_hold", - SKY_FLICKER_START_FRAME, SKY_FLICKER_END_FRAME, 200); + SKY_FLICKER_START_FRAME, SKY_FLICKER_END_FRAME, LOD_SCENE_FRAME - 1); + requestFlickerFrameIfDue( + frame, "lod_horizon_hold", + LOD_FLICKER_START_FRAME, LOD_FLICKER_END_FRAME, OBJECT_SCENE_FRAME - 1); + requestFlickerFrameIfDue( + frame, "hand_translucent_motion_series", + TRANSLUCENT_FLICKER_START_FRAME, TRANSLUCENT_FLICKER_END_FRAME, + TRANSLUCENT_SERIES_END_FRAME - 1); if (frame < 90) { appendFrameState(scenario, cameraPosition, entityPosition, entityOffset, cameraOffset); } @@ -436,18 +491,21 @@ public static void beforeFrame(final GameRenderer renderer) { && MetalFxManager.validationCapturesPending() == 0 && !MetalFxManager.flickerSeriesPending() && MetalFxManager.flickerMetricCompleted("cutout_grass_hold") - && MetalFxManager.flickerMetricCompleted("cutout_sky_hold")) { + && MetalFxManager.flickerMetricCompleted("cutout_sky_hold") + && MetalFxManager.flickerMetricCompleted("lod_horizon_hold") + && MetalFxManager.flickerMetricCompleted("hand_translucent_motion_series")) { int completed = MetalFxManager.validationCapturesCompleted(); int failures = MetalFxManager.validationCaptureFailures(); - if (completed != 16 || failures != 0) { + if (completed != EXPECTED_GPU_CAPTURES || failures != 0) { removeOcclusionWall(minecraft); removeCutoutScene(minecraft); removeObjectMotionScene(); + restoreHudVisibility(minecraft); applyPlayerPose(minecraft, cameraOrigin, cameraYaw, cameraPitch); finishRunState("failed", completed, failures); throw new IllegalStateException( "Automated Minecraft GPU validation failed: completed=" - + completed + "/16, failures=" + failures + + completed + "/" + EXPECTED_GPU_CAPTURES + ", failures=" + failures ); } if (frame >= VALIDATION_END_FRAME) { @@ -466,6 +524,202 @@ public static void afterFrame(final GameRenderer renderer) { // MetalFX manager after temporal encoding and before present. } + private static void runNativeFullscreenBaseline(final Minecraft minecraft) { + holdInitialPose(minecraft); + if (!NATIVE_DIRECT_FRAME_GENERATION && frame == 16) { + MetalFxManager.requestNativeOffReadback(); + } + long now = System.nanoTime(); + if (baselinePreviousFrameNanos != 0L && frame > BASELINE_SETTLE_FRAMES) { + baselineFrameIntervalsMillis.add((now - baselinePreviousFrameNanos) / 1_000_000.0); + } + baselinePreviousFrameNanos = now; + frame++; + if (frame < BASELINE_SETTLE_FRAMES + BASELINE_MEASURED_FRAMES + 1) { + return; + } + + List gpuMilliseconds = MetalGpuTimingRecorder.snapshot().stream() + .map(MetalGpuTimingRecorder.Sample::milliseconds) + .filter(value -> value > 0.0 && Double.isFinite(value)) + .toList(); + int keep = Math.min(BASELINE_MEASURED_FRAMES, gpuMilliseconds.size()); + List steadyGpuMilliseconds = gpuMilliseconds.subList( + gpuMilliseconds.size() - keep, + gpuMilliseconds.size() + ); + double frameP50 = percentile(baselineFrameIntervalsMillis, 0.50); + double frameP95 = percentile(baselineFrameIntervalsMillis, 0.95); + double frameMax = baselineFrameIntervalsMillis.stream().mapToDouble(Double::doubleValue).max().orElse(0.0); + double gpuP50 = percentile(steadyGpuMilliseconds, 0.50); + double gpuP95 = percentile(steadyGpuMilliseconds, 0.95); + double gpuMax = steadyGpuMilliseconds.stream().mapToDouble(Double::doubleValue).max().orElse(0.0); + MetalFxManager.NativeOffDiagnostics offDiagnostics = MetalFxManager.nativeOffDiagnostics(); + MetalFxManager.NativeOffReadbackDiagnostics readbackDiagnostics = + MetalFxManager.nativeOffReadbackDiagnostics(); + boolean offWorkEliminated = NATIVE_DIRECT_FRAME_GENERATION || (offDiagnostics.modeOff() + && offDiagnostics.auxiliaryTextureCount() == 0 + && offDiagnostics.frameGenerationTargetCount() == 0 + && !offDiagnostics.motionCaptureEnabled() + && offDiagnostics.fastPathFrames() >= BASELINE_MEASURED_FRAMES); + boolean readbackValidated = NATIVE_DIRECT_FRAME_GENERATION + || (readbackDiagnostics.completed() && readbackDiagnostics.passed()); + boolean stable60 = baselineFrameIntervalsMillis.size() >= BASELINE_MEASURED_FRAMES + && steadyGpuMilliseconds.size() >= BASELINE_MEASURED_FRAMES - 8 + && frameP95 <= 18.5 + && offWorkEliminated + && readbackValidated; + try { + JsonObject report = new JsonObject(); + report.addProperty("status", "captured"); + report.addProperty( + "mode", + NATIVE_DIRECT_FRAME_GENERATION + ? "native-direct-frame-generation" + : "native-metalfx-off" + ); + report.addProperty("drawableWidth", minecraft.getWindow().getWidth()); + report.addProperty("drawableHeight", minecraft.getWindow().getHeight()); + report.addProperty("measuredFrameIntervals", baselineFrameIntervalsMillis.size()); + report.addProperty("measuredGpuCommandBuffers", steadyGpuMilliseconds.size()); + report.addProperty("frameIntervalP50Milliseconds", frameP50); + report.addProperty("frameIntervalP95Milliseconds", frameP95); + report.addProperty("frameIntervalMaxMilliseconds", frameMax); + report.addProperty("sourceFpsFromP50", frameP50 > 0.0 ? 1_000.0 / frameP50 : 0.0); + report.addProperty("gpuP50Milliseconds", gpuP50); + report.addProperty("gpuP95Milliseconds", gpuP95); + report.addProperty("gpuMaxMilliseconds", gpuMax); + report.addProperty( + "metal4MainQueuePilotEngaged", + Boolean.getBoolean("metallum.opt.metal4MainQueuePilot") + ); + report.addProperty( + "metal4MainQueuePilotComputeCopyValidated", + Boolean.getBoolean("metallum.opt.metal4MainQueuePilot") + ); + report.addProperty("splitFenceEnabled", Boolean.getBoolean("metallum.opt.splitFence")); + long[] metal4MainStats = MetalNativeBridge.metallum_metal4_main_renderer_stats(); + boolean metal4MainRendererEngaged = metal4MainStats[0] != 0L; + report.addProperty("metal4MainRendererEngaged", metal4MainRendererEngaged); + report.addProperty( + "residencySetEnabled", + Boolean.getBoolean("metallum.opt.residencySet") || metal4MainRendererEngaged + ); + JsonObject metal4Main = new JsonObject(); + metal4Main.addProperty("commandBuffersCreated", metal4MainRendererEngaged ? 3L : 0L); + metal4Main.addProperty("leasesBegun", metal4MainStats[1]); + metal4Main.addProperty("submissions", metal4MainStats[2]); + metal4Main.addProperty("commandBufferFactoryCallsAvoided", metal4MainStats[3]); + report.add("metal4MainRenderer", metal4Main); + long[] metal4MetalFxStats = MetalNativeBridge.metallum_metal4_metalfx_stats(); + JsonObject metal4MetalFx = new JsonObject(); + metal4MetalFx.addProperty("engaged", metal4MetalFxStats[0] != 0L); + metal4MetalFx.addProperty("auxiliaryComputeEncodes", metal4MetalFxStats[1]); + metal4MetalFx.addProperty("spatialScalerEncodes", metal4MetalFxStats[2]); + metal4MetalFx.addProperty("temporalScalerEncodes", metal4MetalFxStats[3]); + metal4MetalFx.addProperty("frameGenerationInputSubmissions", metal4MetalFxStats[4]); + report.add("metal4MetalFx", metal4MetalFx); + MetalGpuTimingRecorder.RenderEncoderLookupStats encoderLookupStats = + MetalGpuTimingRecorder.renderEncoderLookupStats(); + JsonObject encoderLookup = new JsonObject(); + encoderLookup.addProperty("nativeFactoryCalls", encoderLookupStats.factoryCalls()); + encoderLookup.addProperty("cacheHits", encoderLookupStats.cacheHits()); + encoderLookup.addProperty("nativeFactoryCallsAvoided", encoderLookupStats.cacheHits()); + encoderLookup.addProperty("temporaryArraysAvoided", encoderLookupStats.cacheHits() * 3L); + report.add("renderEncoderLookup", encoderLookup); + report.add("cpuLogicalPasses", summarizeCpuPasses(MetalGpuTimingRecorder.cpuPassSnapshot())); + report.add("gpuNativeEncoders", summarizeGpuEncoders(MetalGpuTimingRecorder.gpuEncoderSnapshot())); + JsonObject off = new JsonObject(); + off.addProperty("modeOff", offDiagnostics.modeOff()); + off.addProperty("fastPathFrames", offDiagnostics.fastPathFrames()); + off.addProperty("auxiliaryTextureCount", offDiagnostics.auxiliaryTextureCount()); + off.addProperty("frameGenerationTargetCount", offDiagnostics.frameGenerationTargetCount()); + off.addProperty("motionCaptureEnabled", offDiagnostics.motionCaptureEnabled()); + off.addProperty("allWorkEliminated", offWorkEliminated); + report.add("metalFxOffDiagnostics", off); + JsonObject readback = new JsonObject(); + readback.addProperty("requested", readbackDiagnostics.requested()); + readback.addProperty("pending", readbackDiagnostics.pending()); + readback.addProperty("completed", readbackDiagnostics.completed()); + readback.addProperty("passed", readbackDiagnostics.passed()); + readback.addProperty("width", readbackDiagnostics.width()); + readback.addProperty("height", readbackDiagnostics.height()); + readback.addProperty("nonZeroRgbPixels", readbackDiagnostics.nonZeroRgbPixels()); + readback.addProperty("varyingRgbPixels", readbackDiagnostics.varyingRgbPixels()); + readback.addProperty("fnv1a64", Long.toUnsignedString(readbackDiagnostics.checksum(), 16)); + report.add("nativeMainReadback", readback); + report.addProperty("stable60Fps", stable60); + Files.writeString( + outputDirectory.resolve(NATIVE_DIRECT_FRAME_GENERATION + ? "native-direct-frame-generation.json" + : "native-fullscreen-baseline.json"), + new GsonBuilder().setPrettyPrinting().create().toJson(report) + "\n", + StandardCharsets.UTF_8 + ); + } catch (IOException exception) { + throw new IllegalStateException("Could not write native fullscreen baseline", exception); + } + int readbackCompleted = readbackDiagnostics.completed() ? 1 : 0; + int readbackFailures = readbackDiagnostics.passed() ? 0 : 1; + finishRunState(stable60 ? "passed" : "performance-failed", readbackCompleted, readbackFailures); + Metallum.LOGGER.info( + "Native fullscreen baseline captured: drawable={}x{}, intervalP95={}ms, gpuP95={}ms, stable60={}", + minecraft.getWindow().getWidth(), + minecraft.getWindow().getHeight(), + frameP95, gpuP95, stable60 + ); + removeOcclusionWall(minecraft); + removeCutoutScene(minecraft); + removeObjectMotionScene(); + minecraft.stop(); + } + + private static double percentile(final List values, final double quantile) { + if (values.isEmpty()) { + return 0.0; + } + List sorted = values.stream().sorted().toList(); + int index = Math.max(0, Math.min( + sorted.size() - 1, + (int) Math.ceil(quantile * sorted.size()) - 1 + )); + return sorted.get(index); + } + + private static JsonArray summarizeCpuPasses(final List samples) { + Map> grouped = new LinkedHashMap<>(); + for (MetalGpuTimingRecorder.CpuPassSample sample : samples) { + grouped.computeIfAbsent(sample.label(), ignored -> new ArrayList<>()).add(sample.milliseconds()); + } + return summarizeDurations(grouped); + } + + private static JsonArray summarizeGpuEncoders(final List samples) { + Map> grouped = new LinkedHashMap<>(); + for (MetalGpuTimingRecorder.GpuEncoderSample sample : samples) { + grouped.computeIfAbsent(sample.kind() + ":" + sample.label(), ignored -> new ArrayList<>()) + .add(sample.milliseconds()); + } + return summarizeDurations(grouped); + } + + private static JsonArray summarizeDurations(final Map> grouped) { + JsonArray result = new JsonArray(); + grouped.forEach((label, values) -> { + JsonObject item = new JsonObject(); + item.addProperty("label", label); + item.addProperty("samples", values.size()); + item.addProperty("p50Milliseconds", percentile(values, 0.50)); + item.addProperty("p95Milliseconds", percentile(values, 0.95)); + item.addProperty( + "maxMilliseconds", + values.stream().mapToDouble(Double::doubleValue).max().orElse(0.0) + ); + result.add(item); + }); + return result; + } + /** Camera/entity placement for one timeline frame, pure in the frame index. */ private record ScenarioPose(String scenario, double entityOffset, double cameraOffset) { } @@ -518,9 +772,15 @@ private static ScenarioPose scenarioPoseFor(final int timelineFrame) { // Bounding what used to be the open-ended tail. Every frame the // shimmer thread owns still resolves to cutout_sky_hold, so this is an // append rather than an edit of their range. - if (timelineFrame < OBJECT_SCENE_FRAME) { + if (timelineFrame < LOD_SCENE_FRAME) { return new ScenarioPose("cutout_sky_hold", 0.80, 0.40); } + if (timelineFrame < LOD_FLICKER_START_FRAME) { + return new ScenarioPose("lod_horizon", 0.80, 0.40); + } + if (timelineFrame < OBJECT_SCENE_FRAME) { + return new ScenarioPose("lod_horizon_hold", 0.80, 0.40); + } // Object-motion scenarios. The camera offset is held at the value the // sky hold ends on so the camera never translates across the // transition: the only motion these frames contain is the object's own @@ -540,7 +800,16 @@ private static ScenarioPose scenarioPoseFor(final int timelineFrame) { if (timelineFrame < MINECART_NEW_TURN_FRAME) { return new ScenarioPose("minecart_rail", 0.80, 0.40); } - return new ScenarioPose("minecart_new", 0.80, 0.40); + if (timelineFrame < TRANSLUCENT_SCENE_FRAME) { + return new ScenarioPose("minecart_new", 0.80, 0.40); + } + int motionFrame = Math.floorMod(timelineFrame - TRANSLUCENT_SCENE_FRAME, 16); + double triangle = motionFrame <= 8 ? motionFrame / 8.0 : (16 - motionFrame) / 8.0; + double strafe = 0.20 + triangle * 0.80; + if (timelineFrame < TRANSLUCENT_FLICKER_START_FRAME) { + return new ScenarioPose("hand_translucent_motion", triangle, strafe); + } + return new ScenarioPose("hand_translucent_motion_series", triangle, strafe); } /** @@ -576,8 +845,10 @@ private static void requestFlickerFrameIfDue( private static boolean isSceneMutationFrame(final int timelineFrame) { return timelineFrame == 38 || timelineFrame == 46 || timelineFrame == 66 || timelineFrame == 75 || timelineFrame == SKY_SCENE_FRAME + || timelineFrame == LOD_SCENE_FRAME // Restores the sky scene's opened ceiling, so it re-meshes terrain. - || timelineFrame == OBJECT_SCENE_FRAME; + || timelineFrame == OBJECT_SCENE_FRAME + || timelineFrame == TRANSLUCENT_SCENE_FRAME; } private static boolean terrainSettled() { @@ -597,6 +868,10 @@ private static Vec3 applyScenarioPose(final Minecraft minecraft, final ScenarioP pitch = 15.0F; } else if (pose.scenario().startsWith("cutout_sky")) { pitch = SKY_SCENE_PITCH; + } else if (pose.scenario().startsWith("lod_horizon")) { + pitch = LOD_SCENE_PITCH; + } else if (pose.scenario().startsWith("hand_translucent_motion")) { + pitch = HAND_TRANSLUCENT_SCENE_PITCH; } Vec3 right = horizontalRight(cameraYaw); Vec3 cameraPosition = cameraOrigin.add(right.scale(pose.cameraOffset())); @@ -608,6 +883,29 @@ private static Vec3 applyScenarioPose(final Minecraft minecraft, final ScenarioP minecraft.player.setYBodyRot(cameraYaw); Vec3 baseEntity = cameraOrigin.add(horizontalLook(cameraYaw).scale(4.0)); Vec3 entityPosition = baseEntity.add(right.scale(pose.entityOffset())); + // Keep the CUTOUT material gate free of a separate alpha-blended + // producer. The controlled ArmorStand's 0.4-alpha entity shadow is + // rendered into item_entity; with the production 0.9 transparency + // scale it correctly writes about 0.36 reactive on top of foliage. + // That is valid translucent content, but it must not be counted as a + // standing CUTOUT-interior policy violation. Object scenarios restore + // the stand before parking it behind the camera below. + controlledEntity.setInvisible( + pose.scenario().startsWith("cutout_") + || pose.scenario().startsWith("lod_horizon") + || pose.scenario().startsWith("hand_translucent_motion") + ); + if (pose.scenario().startsWith("hand_translucent_motion")) { + // Keep the full sequence visibly on screen. Vanilla's attack + // transform at progress 1.0 legitimately moves the held item out + // of frame, which is not Temporal breakup and would make a + // minimum-per-frame coverage gate report a false failure. + float attackProgress = 0.15F + (float) pose.entityOffset() * 0.45F; + minecraft.player.swinging = true; + minecraft.player.swingingArm = InteractionHand.MAIN_HAND; + minecraft.player.oAttackAnim = attackProgress; + minecraft.player.attackAnim = attackProgress; + } // old == new: the renderer lerps old→new by partialTick, and the // wall-clock partialTick would smear the entity's rendered position // nondeterministically between runs. The motion producer keeps the @@ -982,18 +1280,28 @@ private static void applyDeterministicWorldState(final Minecraft minecraft) { private static void installControlledScene(final Minecraft minecraft) { applyDeterministicWorldState(minecraft); + // F1-hidden HUD is also Minecraft's production gate for suppressing + // the first-person hand. Keep it hidden for the whole automated run so + // item_entity cannot overlap a pure terrain/CUTOUT validation pixel. + // The previous user setting is restored on every normal pass/fail exit. + originalHudHidden = minecraft.gui.hud.isHidden(); + originalCameraType = minecraft.options.getCameraType(); + setHudHidden(minecraft, true); // Quantize the anchor pose so every run derives the identical scene // from the saved player state: the block-center X/Z absorbs sub-block - // drift left by an earlier run, and 45-degree yaw steps absorb save - // rounding. finishAndStop additionally restores this pose server-side - // (the authoritative copy for the world save). + // drift left by an earlier run. Keep the validation room axis-aligned: + // at a 45-degree yaw, BlockPos.containing() maps several diagonal + // boundary samples onto interior cells and can place the camera behind + // (or inside) the stone shell while offscreen CUTOUT attachments still + // report coverage. finishAndStop additionally restores this pose + // server-side (the authoritative copy for the world save). Vec3 loaded = minecraft.player.position(); cameraOrigin = new Vec3( Math.floor(loaded.x) + 0.5, Math.round(loaded.y * 2.0) / 2.0, Math.floor(loaded.z) + 0.5 ); - cameraYaw = Math.round(minecraft.player.getYRot() / 45.0F) * 45.0F; + cameraYaw = Math.round(minecraft.player.getYRot() / 90.0F) * 90.0F; cameraPitch = 0.0F; installSceneClearing(minecraft); Vec3 position = cameraOrigin.add(horizontalLook(cameraYaw).scale(4.0)); @@ -1073,6 +1381,34 @@ private static void applyPlayerPose( minecraft.player.setYBodyRot(yaw); } + private static void setHudHidden(final Minecraft minecraft, final boolean hidden) { + if (minecraft.gui.hud.isHidden() != hidden) { + minecraft.gui.hud.toggle(); + } + } + + private static void prepareValidationHandItem(final Minecraft minecraft) { + if (originalSelectedItem == null) { + originalSelectedItem = minecraft.player.getInventory().getSelectedItem().copy(); + } + minecraft.player.getInventory().setSelectedItem(new ItemStack(Blocks.GOLD_BLOCK)); + } + + private static void restoreHudVisibility(final Minecraft minecraft) { + if (originalSelectedItem != null && minecraft.player != null) { + minecraft.player.getInventory().setSelectedItem(originalSelectedItem); + originalSelectedItem = null; + } + if (originalHudHidden != null) { + setHudHidden(minecraft, originalHudHidden); + originalHudHidden = null; + } + if (originalCameraType != null) { + minecraft.options.setCameraType(originalCameraType); + originalCameraType = null; + } + } + private static void sleepForAsyncWork(final long millis) { try { Thread.sleep(millis); @@ -1289,6 +1625,117 @@ private static void installCutoutSkyScene(final Minecraft minecraft) { ); } + /** + * Builds a static, oblique cobblestone plane that recedes to a cleared sky + * boundary. Repeated 16x16 atlas detail across dozens of blocks exercises + * mip selection; the far edge provides a deterministic ground/sky seam. + */ + private static void installDistantLodScene(final Minecraft minecraft) { + removeCutoutScene(minecraft); + Vec3 look = horizontalLook(cameraYaw); + Vec3 right = horizontalRight(cameraYaw); + BlockState air = Blocks.AIR.defaultBlockState(); + BlockState floor = Blocks.COBBLESTONE.defaultBlockState(); + int cleared = 0; + int floorBlocks = 0; + for (int forward = 7; forward <= 48; forward++) { + for (int lateral = -30; lateral <= 30; lateral++) { + for (int vertical = -2; vertical <= 10; vertical++) { + Vec3 sample = cameraOrigin + .add(look.scale(forward)) + .add(right.scale(lateral)) + .add(0.0, vertical, 0.0); + BlockPos pos = BlockPos.containing(sample); + if (!minecraft.level.getBlockState(pos).isAir()) { + placeCutoutSceneBlock(minecraft, pos, air); + cleared++; + } + } + if (forward <= 40) { + Vec3 floorSample = cameraOrigin + .add(look.scale(forward)) + .add(right.scale(lateral)) + .add(0.0, -2.0, 0.0); + placeCutoutSceneBlock(minecraft, BlockPos.containing(floorSample), floor); + floorBlocks++; + } + } + } + requestImportantRebuild(CUTOUT_SCENE.keySet()); + MetalFxManager.resetHistory("automated validation distant LOD scene"); + Metallum.LOGGER.info( + "Installed automated validation distant LOD scene: {} cleared blocks," + + " {} floor blocks, {} restore entries", + cleared, + floorBlocks, + CUTOUT_SCENE.size() + ); + } + + /** + * Moving-camera production scene for the two remaining user-visible faults: + * first-person hand breakup and distant LOD shimmer through transparency. + */ + private static void installTranslucentGlassScene(final Minecraft minecraft) { + removeObjectMotionScene(); + removeCutoutScene(minecraft); + Vec3 look = horizontalLook(cameraYaw); + Vec3 right = horizontalRight(cameraYaw); + BlockState air = Blocks.AIR.defaultBlockState(); + BlockState glass = Blocks.STAINED_GLASS.purple().defaultBlockState(); + BlockState light = Blocks.CONCRETE.white().defaultBlockState(); + BlockState dark = Blocks.CONCRETE.black().defaultBlockState(); + int cleared = 0; + int glassBlocks = 0; + int backingBlocks = 0; + for (int forward = 6; forward <= 42; forward++) { + for (int lateral = -30; lateral <= 30; lateral++) { + for (int vertical = -2; vertical <= 8; vertical++) { + Vec3 sample = cameraOrigin + .add(look.scale(forward)) + .add(right.scale(lateral)) + .add(0.0, vertical, 0.0); + BlockPos pos = BlockPos.containing(sample); + if (!minecraft.level.getBlockState(pos).isAir()) { + placeCutoutSceneBlock(minecraft, pos, air); + cleared++; + } + } + if (forward <= 38) { + Vec3 backingSample = cameraOrigin + .add(look.scale(forward)) + .add(right.scale(lateral)) + .add(0.0, -2.0, 0.0); + BlockPos backingPos = BlockPos.containing(backingSample); + placeCutoutSceneBlock( + minecraft, + backingPos, + ((forward + lateral) & 1) == 0 ? light : dark + ); + placeCutoutSceneBlock(minecraft, backingPos.above(), glass); + backingBlocks++; + glassBlocks++; + } + } + } + prepareValidationHandItem(minecraft); + minecraft.options.setCameraType(CameraType.FIRST_PERSON); + setHudHidden(minecraft, false); + requestImportantRebuild(CUTOUT_SCENE.keySet()); + MetalFxManager.resetHistory("automated hand/translucent motion scene"); + Metallum.LOGGER.info( + "Installed hand/translucent motion scene: {} cleared, {} glass, {} backing," + + " {} restore entries, camera={}, gameMode={}, hudHidden={}", + cleared, + glassBlocks, + backingBlocks, + CUTOUT_SCENE.size(), + minecraft.options.getCameraType(), + minecraft.gameMode == null ? "none" : minecraft.gameMode.getPlayerMode(), + minecraft.gui.hud.isHidden() + ); + } + /** * Installs the object-motion scene: re-seals the room the sky scene opened * and spawns the two objects whose root transforms MetalEntityObjectPose @@ -1310,6 +1757,11 @@ private static void installObjectMotionScene(final Minecraft minecraft) { // The sky scene opened the ceiling; restoring it re-seals the room so // these frames are backed by stone rather than sky. removeCutoutScene(minecraft); + // Prime ItemInHandRenderer's cached stack and equip height while the + // HUD is still hidden. The later moving-hand sequence advances much + // faster than client ticks, so selecting the item only at frame 268 + // can leave the hand fully lowered for every captured frame. + prepareValidationHandItem(minecraft); Vec3 parked = cameraOrigin.add(horizontalLook(cameraYaw).scale(-4.0)); ItemEntity item = new ItemEntity( @@ -1560,11 +2012,12 @@ private static void finishAndStop( Metallum.LOGGER.info( "Automated Minecraft MetalFX validation passed {}/{} GPU captures; stopping client", completed, - 16 + EXPECTED_GPU_CAPTURES ); removeOcclusionWall(minecraft); removeCutoutScene(minecraft); removeObjectMotionScene(); + restoreHudVisibility(minecraft); // Return the player to the anchor pose so repeated validation runs do // not accumulate camera drift in the saved test world. The client-side // pose alone is not enough: the integrated server holds the copy that @@ -1592,6 +2045,8 @@ private static void finishRunState( final int completed, final int failures ) { + long[] metal4MainStats = MetalNativeBridge.metallum_metal4_main_renderer_stats(); + long[] metal4MetalFxStats = MetalNativeBridge.metallum_metal4_metalfx_stats(); try { Files.writeString( outputDirectory.resolve("frame-state.json"), @@ -1612,22 +2067,41 @@ private static void finishRunState( "timelineFrames": %d, "frameGenerationSteadyFrames": %d, "controlledEntity": "armor_stand", - "expectedGpuCaptures": 16, + "expectedGpuCaptures": %d, "completedGpuCaptures": %d, "failedGpuCaptures": %d, "frameGenerationRequested": %s, "frameGenerationFramesQueued": %d, "frameGenerationEnabledAtCompletion": %s, + "metal4MainRendererEngaged": %s, + "metal4MainRendererLeasesBegun": %d, + "metal4MainRendererSubmissions": %d, + "metal4MainRendererFactoryCallsAvoided": %d, + "metal4MetalFxEngaged": %s, + "metal4AuxiliaryComputeEncodes": %d, + "metal4SpatialScalerEncodes": %d, + "metal4TemporalScalerEncodes": %d, + "metal4FrameGenerationInputSubmissions": %d, "status": "%s" } """, frame, FRAME_GENERATION_REQUESTED ? FRAME_GENERATION_STEADY_FRAMES : 0, + EXPECTED_GPU_CAPTURES, completed, failures, Boolean.getBoolean("metallum.metalfx.frameGeneration"), MetalFxManager.frameGenerationFramesQueued(), MetalFxManager.frameGenerationEnabledAtCompletion(), + metal4MainStats[0] != 0L, + metal4MainStats[1], + metal4MainStats[2], + metal4MainStats[3], + metal4MetalFxStats[0] != 0L, + metal4MetalFxStats[1], + metal4MetalFxStats[2], + metal4MetalFxStats[3], + metal4MetalFxStats[4], status ), StandardCharsets.UTF_8 diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 2f3ef76c8..db762dc2a 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -1,6 +1,7 @@ import Foundation #if os(macOS) import AppKit +import ObjectiveC #elseif os(iOS) import UIKit #endif @@ -91,6 +92,13 @@ private enum NativeState { // (spec M6-B). Independent of the metal4 master gate: the API is gated on // macOS 26, not on Metal 4 family support. static var metal4BarrierEnabled = false + static var gpuEncoderTimingEnabled = false + // Validation-only A/B for MTL4 argument-table lifetime. This is outside the + // MetalFX conditional block because the MTL4 main queue is shared by the + // platform native builds. + static let freshComputeArgumentTables = ProcessInfo.processInfo.environment[ + "METALLUM_METALFX_FRESH_COMPUTE_ARGUMENT_TABLE" + ] == "1" // MTL4LibraryFunctionDescriptor requires the MTLLibrary a function came // from, and MTLFunction does not expose it, so the association is kept // beside it. Weak keys: the entry disappears when the function is released, @@ -108,6 +116,12 @@ private enum NativeState { // MTL4CompilerTaskOptions.lookupArchives. Erased for the same reason as the // compiler above. static var metal4LookupArchive: AnyObject? + static var metal4MainQueuePilotStorage: AnyObject? + static var metal4MainQueueStorage: AnyObject? + static var metal4AuxiliaryComputeEncodeCount: UInt64 = 0 + static var metal4SpatialEncodeCount: UInt64 = 0 + static var metal4TemporalEncodeCount: UInt64 = 0 + static var metal4FrameGenerationInputCount: UInt64 = 0 static let metal4CompilerLock = NSLock() // Residency set (migration spec M3), enabled by metallum.opt.residencySet. // MTLResidencySet is macOS 15 / iOS 18 and needs no Metal 4, so the table of @@ -180,6 +194,7 @@ private enum NativeState { #if os(macOS) && canImport(MetalFX) static var metalFxScalers: [String: AnyObject] = [:] static var metalFxPreviousDepthTextures: [String: MTLTexture] = [:] + static var metalFxValidationReactiveTextures: [String: MTLTexture] = [:] static var metalFxPreviousDepthValid: Set = [] static let metalFxHistoryLock = NSLock() static var motionPipeline: MTLComputePipelineState? @@ -192,6 +207,33 @@ private enum NativeState { static let legacyMotionPasses = ProcessInfo.processInfo.environment[ "METALLUM_METALFX_LEGACY_MOTION_PASSES" ] == "1" + // Validation-only A/B switch for the Metal 4 reactive preservation copy. + // The default keeps the snapshot/restore evidence enabled; setting this + // to 0 isolates the producer and Temporal path from that diagnostic copy. + static let reactiveValidationSnapshotEnabled = ProcessInfo.processInfo.environment[ + "METALLUM_METALFX_REACTIVE_SNAPSHOT" + ] != "0" + // Validation-only producer isolation. These are intentionally opt-in and + // leave the default Metal 4 producer chain unchanged. + static let skipMetal4TransparencyReactive = ProcessInfo.processInfo.environment[ + "METALLUM_METALFX_SKIP_TRANSPARENCY_REACTIVE" + ] == "1" + static let skipMetal4CutoutReactive = ProcessInfo.processInfo.environment[ + "METALLUM_METALFX_SKIP_CUTOUT_REACTIVE" + ] == "1" + // Production follows the actual alpha used by transparent compositing. + // Looking at max(alpha, RGB) marks colored texels even when they contribute + // no visible transparency and suppresses useful temporal history. This + // validation-only escape hatch restores that legacy behavior for A/B. + static let transparencyAlphaOnly = ProcessInfo.processInfo.environment[ + "METALLUM_METALFX_TRANSPARENCY_RGB_ACTIVITY" + ] != "1" + // Validation-only source attribution. Each active transparency attachment + // writes a distinct reactive value so a single GPU readback can identify + // which producer polluted an otherwise static CUTOUT interior. + static let transparencySourceTags = ProcessInfo.processInfo.environment[ + "METALLUM_METALFX_TRANSPARENCY_SOURCE_TAGS" + ] == "1" static var transparencyMaskPipeline: MTLComputePipelineState? static var cutoutReactivePipeline: MTLComputePipelineState? static var handOverlayPipeline: MTLComputePipelineState? @@ -207,7 +249,7 @@ private enum NativeState { // Order: (cutoutEdgeWeight, cutoutInteriorWeight, depthEdgeCap, // transparencyValue). Defaults mirror MetalFxConfig defaults so a missing // Java call keeps the shipped policy. - static var reactiveTuning = SIMD4(0.35, 0.0, 0.5, 0.9) + static var reactiveTuning = SIMD4(0.0, 0.0, 0.0, 0.9) // Sky (cleared reversed-Z far plane) reconstructs camera-rotation motion // at a far-plane depth instead of being fully reactive+disoccluded every // frame. 1.0 = on (default), 0.0 = legacy sky suppression. @@ -224,6 +266,778 @@ private enum NativeState { #endif } +private struct CompletedGpuEncoderTiming { + let label: String + let kind: Int32 + let milliseconds: Double +} + +private final class GpuEncoderTimingContext { + struct Record { + let label: String + let kind: Int32 + let startIndex: Int + let endIndex: Int + } + + static let sampleCapacity = 512 + let sampleBuffer: MTLCounterSampleBuffer + var nextSample = 0 + var records: [Record] = [] + + init?(_ device: MTLDevice) { + guard device.supportsCounterSampling(.atStageBoundary), + let timestampSet = device.counterSets?.first(where: { $0.name == "timestamp" }) else { + return nil + } + let descriptor = MTLCounterSampleBufferDescriptor() + descriptor.label = "Metallum encoder timings" + descriptor.counterSet = timestampSet + descriptor.storageMode = .shared + descriptor.sampleCount = Self.sampleCapacity + guard let sampleBuffer = try? device.makeCounterSampleBuffer(descriptor: descriptor) else { + return nil + } + self.sampleBuffer = sampleBuffer + } + + func reserve(label: String, kind: Int32) -> (Int, Int)? { + guard nextSample + 2 <= Self.sampleCapacity else { return nil } + let start = nextSample + let end = start + 1 + nextSample += 2 + records.append(Record(label: label, kind: kind, startIndex: start, endIndex: end)) + return (start, end) + } + + func resolve() -> [CompletedGpuEncoderTiming] { + guard nextSample > 0, + let data = try? sampleBuffer.resolveCounterRange(0.. start else { + return nil + } + return CompletedGpuEncoderTiming( + label: record.label, + kind: record.kind, + milliseconds: Double(end - start) / 1_000_000.0 + ) + } + } + } +} + +private let gpuEncoderTimingLock = NSLock() +private var gpuEncoderTimingContexts: [ObjectIdentifier: GpuEncoderTimingContext] = [:] +private var completedGpuEncoderTimings: [CompletedGpuEncoderTiming] = [] + +private func gpuEncoderTimingContext(_ commandBuffer: MTLCommandBuffer) -> GpuEncoderTimingContext? { + guard NativeState.gpuEncoderTimingEnabled else { return nil } + let key = ObjectIdentifier(commandBuffer) + gpuEncoderTimingLock.lock() + defer { gpuEncoderTimingLock.unlock() } + if let existing = gpuEncoderTimingContexts[key] { + return existing + } + guard let created = GpuEncoderTimingContext(commandBuffer.device) else { return nil } + gpuEncoderTimingContexts[key] = created + return created +} + +private func finishGpuEncoderTimings(_ commandBuffer: MTLCommandBuffer) { + let key = ObjectIdentifier(commandBuffer) + gpuEncoderTimingLock.lock() + let context = gpuEncoderTimingContexts.removeValue(forKey: key) + gpuEncoderTimingLock.unlock() + guard let context else { return } + commandBuffer.addCompletedHandler { _ in + let resolved = context.resolve() + guard !resolved.isEmpty else { return } + gpuEncoderTimingLock.lock() + completedGpuEncoderTimings.append(contentsOf: resolved) + if completedGpuEncoderTimings.count > 32_768 { + completedGpuEncoderTimings.removeFirst(completedGpuEncoderTimings.count - 32_768) + } + gpuEncoderTimingLock.unlock() + } +} + +@available(macOS 26.0, iOS 26.0, *) +private final class Metal4MainQueuePilot { + private static let validationByteCount = 256 + + private struct Slot { + let commandBuffer: MTL4CommandBuffer + let allocator: MTL4CommandAllocator + } + + private let queue: MTL4CommandQueue + private let slots: [Slot] + private let sourceBuffer: MTLBuffer + private let destinationBuffer: MTLBuffer + private let residencySet: MTLResidencySet + private var nextSlot = 0 + + init?(_ device: MTLDevice) { + let queueDescriptor = MTL4CommandQueueDescriptor() + queueDescriptor.label = "Metallum Main Queue Pilot" + guard let queue = try? device.makeMTL4CommandQueue(descriptor: queueDescriptor) else { + return nil + } + var slots: [Slot] = [] + for index in 0..<3 { + let allocatorDescriptor = MTL4CommandAllocatorDescriptor() + allocatorDescriptor.label = "Metallum Main Queue Pilot Allocator \(index)" + guard let allocator = try? device.makeCommandAllocator(descriptor: allocatorDescriptor), + let commandBuffer = device.makeCommandBuffer() else { + return nil + } + commandBuffer.label = "Metallum Main Queue Pilot Buffer \(index)" + slots.append(Slot(commandBuffer: commandBuffer, allocator: allocator)) + } + guard let sourceBuffer = device.makeBuffer( + length: Self.validationByteCount, + options: .storageModeShared + ), + let destinationBuffer = device.makeBuffer( + length: Self.validationByteCount, + options: .storageModeShared + ) else { + return nil + } + let residencyDescriptor = MTLResidencySetDescriptor() + residencyDescriptor.label = "Metallum Main Queue Pilot Residency" + residencyDescriptor.initialCapacity = 2 + guard let residencySet = try? device.makeResidencySet(descriptor: residencyDescriptor) else { + return nil + } + let sourceWords = sourceBuffer.contents().assumingMemoryBound(to: UInt32.self) + let destinationWords = destinationBuffer.contents().assumingMemoryBound(to: UInt32.self) + for index in 0..<(Self.validationByteCount / MemoryLayout.stride) { + sourceWords[index] = 0x9e37_79b9 ^ UInt32(index) + destinationWords[index] = 0 + } + residencySet.addAllocations([sourceBuffer, destinationBuffer]) + residencySet.commit() + residencySet.requestResidency() + queue.addResidencySet(residencySet) + self.queue = queue + self.slots = slots + self.sourceBuffer = sourceBuffer + self.destinationBuffer = destinationBuffer + self.residencySet = residencySet + } + + func submitAndWait() -> Bool { + let slot = slots[nextSlot] + nextSlot = (nextSlot + 1) % slots.count + slot.allocator.reset() + slot.commandBuffer.beginCommandBuffer(allocator: slot.allocator) + guard let encoder = slot.commandBuffer.makeComputeCommandEncoder() else { + slot.commandBuffer.endCommandBuffer() + return false + } + encoder.label = "Metallum Main Queue Pilot Copy" + encoder.copy( + sourceBuffer: sourceBuffer, + sourceOffset: 0, + destinationBuffer: destinationBuffer, + destinationOffset: 0, + size: Self.validationByteCount + ) + encoder.endEncoding() + slot.commandBuffer.endCommandBuffer() + let completed = DispatchSemaphore(value: 0) + var succeeded = false + let options = MTL4CommitOptions() + options.addFeedbackHandler { feedback in + succeeded = feedback.error == nil + completed.signal() + } + queue.commit([slot.commandBuffer], options: options) + guard completed.wait(timeout: .now() + .seconds(5)) == .success, succeeded else { + return false + } + let sourceWords = sourceBuffer.contents().assumingMemoryBound(to: UInt32.self) + let destinationWords = destinationBuffer.contents().assumingMemoryBound(to: UInt32.self) + for index in 0..<(Self.validationByteCount / MemoryLayout.stride) { + if sourceWords[index] != destinationWords[index] { + return false + } + } + return true + } +} + +@available(macOS 26.0, iOS 26.0, *) +private final class Metal4MainCommandBufferLease { + fileprivate let owner: Metal4MainQueueContext + fileprivate let slotIndex: Int + private let condition = NSCondition() + private var submitted = false + private var completed = false + private var completionError: Error? + private var startTime = 0.0 + private var endTime = 0.0 + fileprivate var presentDrawable: CAMetalDrawable? + private var completionHandlers: [(Error?, CFTimeInterval, CFTimeInterval) -> Void] = [] + fileprivate var postCommitSignals: [(MTLSharedEvent, UInt64)] = [] + + init(owner: Metal4MainQueueContext, slotIndex: Int) { + self.owner = owner + self.slotIndex = slotIndex + } + + var commandBuffer: MTL4CommandBuffer { owner.commandBuffer(at: slotIndex) } + + func markSubmitted() { + condition.lock() + submitted = true + condition.unlock() + } + + func markCompleted( + error: Error?, + gpuStartTime: CFTimeInterval, + gpuEndTime: CFTimeInterval + ) -> [(Error?, CFTimeInterval, CFTimeInterval) -> Void] { + condition.lock() + completionError = error + startTime = gpuStartTime + endTime = gpuEndTime + completed = true + let handlers = completionHandlers + completionHandlers.removeAll() + condition.broadcast() + condition.unlock() + return handlers + } + + func addCompletionHandler(_ handler: @escaping (Error?, CFTimeInterval, CFTimeInterval) -> Void) { + condition.lock() + if completed { + let error = completionError + let gpuStartTime = startTime + let gpuEndTime = endTime + condition.unlock() + handler(error, gpuStartTime, gpuEndTime) + return + } + completionHandlers.append(handler) + condition.unlock() + } + + func signalAfterCommit(_ event: MTLSharedEvent, value: UInt64) { + postCommitSignals.append((event, value)) + } + + func isCompleted() -> Bool { + condition.lock() + defer { condition.unlock() } + return completed + } + + func completedSuccessfully() -> Bool { + condition.lock() + defer { condition.unlock() } + return completed && completionError == nil + } + + func gpuTimes() -> (Double, Double) { + condition.lock() + defer { condition.unlock() } + return (startTime, endTime) + } + + func waitUntilCompleted(timeoutMs: UInt64) -> Bool { + condition.lock() + defer { condition.unlock() } + if completed { return true } + guard submitted, timeoutMs > 0 else { return false } + let seconds = min(Double(timeoutMs) / 1000.0, Double(Int.max)) + let deadline = Date(timeIntervalSinceNow: seconds) + while !completed { + if !condition.wait(until: deadline) { return completed } + } + return true + } +} + +@available(macOS 26.0, iOS 26.0, *) +private final class Metal4MainQueueContext { + // Each compute dispatch needs an argument-table snapshot that will not be + // mutated by a later dispatch before the command buffer executes. Eight + // tables cover the current clear/transparency/CUTOUT/hand/fused chain plus + // the legacy camera+merge probe, while remaining bounded per slot. + private static let computeArgumentTableCount = 8 + + private enum SlotState { + case free + case recording + case submitted + } + + private final class Slot { + let commandBuffer: MTL4CommandBuffer + let allocator: MTL4CommandAllocator + let vertexArguments: MTL4ArgumentTable + let fragmentArguments: MTL4ArgumentTable + let computeArgumentTables: [MTL4ArgumentTable] + var renderArgumentTables: [(vertex: MTL4ArgumentTable, fragment: MTL4ArgumentTable)] = [] + let uniformBuffer: MTLBuffer + var uniformOffset = 0 + var nextComputeArgumentTable = 0 + var nextRenderArgumentTable = 0 + var state: SlotState = .free + + init( + commandBuffer: MTL4CommandBuffer, + allocator: MTL4CommandAllocator, + vertexArguments: MTL4ArgumentTable, + fragmentArguments: MTL4ArgumentTable, + computeArgumentTables: [MTL4ArgumentTable], + uniformBuffer: MTLBuffer + ) { + self.commandBuffer = commandBuffer + self.allocator = allocator + self.vertexArguments = vertexArguments + self.fragmentArguments = fragmentArguments + self.computeArgumentTables = computeArgumentTables + self.uniformBuffer = uniformBuffer + } + } + + private let device: MTLDevice + private let queue: MTL4CommandQueue + private let slots: [Slot] + // The Java renderer bounds submissions to the same three-frame depth, but + // it cannot wait for the oldest frame until submit(), which happens after + // it has acquired the next command buffer. If all three GPU submissions + // are still running, a fail-fast fourth acquire crashes resource reload. + // Wait here for completion feedback instead, exactly where slot ownership + // is transferred. The timeout preserves a bounded failure for a genuine + // recording-without-submit bug. + private let slotCondition = NSCondition() + private static let slotAcquireTimeout: TimeInterval = 5.0 + private var nextSlot = 0 + private var begunCount: UInt64 = 0 + private var submittedCount: UInt64 = 0 + + init?(_ device: MTLDevice, layer: CAMetalLayer?) { + guard let residencySet = NativeState.residencySetStorage as? MTLResidencySet else { + NSLog("[metallum] Metal 4 main renderer requires the global residency set") + return nil + } + let queueDescriptor = MTL4CommandQueueDescriptor() + queueDescriptor.label = "Metallum Main Queue (Metal 4)" + guard let queue = try? device.makeMTL4CommandQueue(descriptor: queueDescriptor) else { + return nil + } + var created: [Slot] = [] + for index in 0..<3 { + let allocatorDescriptor = MTL4CommandAllocatorDescriptor() + allocatorDescriptor.label = "Metallum Main Allocator \(index) (Metal 4)" + let tableDescriptor = MTL4ArgumentTableDescriptor() + tableDescriptor.maxBufferBindCount = 31 + tableDescriptor.maxTextureBindCount = 128 + tableDescriptor.maxSamplerStateBindCount = 16 + tableDescriptor.initializeBindings = true + tableDescriptor.supportAttributeStrides = true + tableDescriptor.label = "Metallum Main Arguments \(index) (Metal 4)" + var computeArgumentTables: [MTL4ArgumentTable] = [] + for _ in 0.. MTL4CommandBuffer { slots[index].commandBuffer } + + func argumentTables(at index: Int) -> (MTL4ArgumentTable, MTL4ArgumentTable) { + let slot = slots[index] + if slot.nextRenderArgumentTable >= slot.renderArgumentTables.count { + let descriptor = MTL4ArgumentTableDescriptor() + descriptor.maxBufferBindCount = 31 + descriptor.maxTextureBindCount = 128 + descriptor.maxSamplerStateBindCount = 16 + descriptor.initializeBindings = true + descriptor.supportAttributeStrides = true + descriptor.label = "Metallum Render Arguments (index) #(slot.nextRenderArgumentTable) (Metal 4)" + if let vertex = try? device.makeArgumentTable(descriptor: descriptor), + let fragment = try? device.makeArgumentTable(descriptor: descriptor) { + slot.renderArgumentTables.append((vertex: vertex, fragment: fragment)) + } else { + // Keep the renderer fail-soft if the driver refuses a table + // allocation. The shared pair is still valid for the legacy + // path, while normal MTL4 devices use one pair per encoder. + return (slot.vertexArguments, slot.fragmentArguments) + } + } + let tables = slot.renderArgumentTables[slot.nextRenderArgumentTable] + slot.nextRenderArgumentTable += 1 + return (tables.vertex, tables.fragment) + } + + func computeArgumentTable(at index: Int) -> MTL4ArgumentTable { + if NativeState.freshComputeArgumentTables { + let descriptor = MTL4ArgumentTableDescriptor() + descriptor.maxBufferBindCount = 31 + descriptor.maxTextureBindCount = 128 + descriptor.maxSamplerStateBindCount = 16 + descriptor.initializeBindings = true + descriptor.supportAttributeStrides = true + descriptor.label = "Metallum Compute Dispatch Arguments (fresh)" + if let table = try? device.makeArgumentTable(descriptor: descriptor) { + return table + } + } + let slot = slots[index] + if slot.nextComputeArgumentTable < slot.computeArgumentTables.count { + let table = slot.computeArgumentTables[slot.nextComputeArgumentTable] + slot.nextComputeArgumentTable += 1 + return table + } + // Keep correctness if a future producer adds another dispatch before + // this bounded pool is resized. Never silently alias an in-flight table. + NSLog("[metallum] Metal 4 compute argument-table pool exhausted; allocating a fallback table") + let descriptor = MTL4ArgumentTableDescriptor() + descriptor.maxBufferBindCount = 31 + descriptor.maxTextureBindCount = 128 + descriptor.maxSamplerStateBindCount = 16 + descriptor.initializeBindings = true + descriptor.supportAttributeStrides = true + descriptor.label = "Metallum Compute Dispatch Arguments (overflow)" + if let table = try? device.makeArgumentTable(descriptor: descriptor) { + return table + } + return slot.computeArgumentTables[slot.computeArgumentTables.count - 1] + } + + func writeClearUniforms(_ uniforms: MetallumClearUniforms, at slotIndex: Int) -> (MTLBuffer, Int)? { + writeUniform(uniforms, at: slotIndex, alignment: 256) + } + + func writeUniform(_ value: T, at slotIndex: Int, alignment: Int = 16) -> (MTLBuffer, Int)? { + let slot = slots[slotIndex] + let effectiveAlignment = max(16, alignment) + let aligned = (slot.uniformOffset + effectiveAlignment - 1) & ~(effectiveAlignment - 1) + guard aligned + MemoryLayout.stride <= slot.uniformBuffer.length else { + return nil + } + var mutableValue = value + withUnsafeBytes(of: &mutableValue) { bytes in + slot.uniformBuffer.contents().advanced(by: aligned).copyMemory( + from: bytes.baseAddress!, + byteCount: bytes.count + ) + } + slot.uniformOffset = aligned + MemoryLayout.stride + return (slot.uniformBuffer, aligned) + } + + func beginLease(label: String?) -> Metal4MainCommandBufferLease? { + slotCondition.lock() + var chosen: Int? + let deadline = Date(timeIntervalSinceNow: Self.slotAcquireTimeout) + repeat { + for offset in 0.. (UInt64, UInt64, UInt64) { + slotCondition.lock() + defer { slotCondition.unlock() } + return (begunCount, submittedCount, begunCount > 3 ? begunCount - 3 : 0) + } +} + +@available(macOS 26.0, iOS 26.0, *) +private final class Metal4MainRenderEncoderBridge { + let encoder: MTL4RenderCommandEncoder + let lease: Metal4MainCommandBufferLease + private let vertexArguments: MTL4ArgumentTable + private let fragmentArguments: MTL4ArgumentTable + private var vertexBuffers = Array(repeating: nil, count: 31) + private var fragmentBuffers = Array(repeating: nil, count: 31) + + init( + encoder: MTL4RenderCommandEncoder, + lease: Metal4MainCommandBufferLease, + vertexArguments: MTL4ArgumentTable, + fragmentArguments: MTL4ArgumentTable + ) { + self.encoder = encoder + self.lease = lease + self.vertexArguments = vertexArguments + self.fragmentArguments = fragmentArguments + encoder.setArgumentTable(vertexArguments, stages: MTLRenderStages.vertex) + encoder.setArgumentTable(fragmentArguments, stages: MTLRenderStages.fragment) + } + + func setBuffer(_ buffer: MTLBuffer?, offset: Int, index: Int, stageMask: Int32) { + guard index >= 0, index < 31 else { + NSLog("[metallum] Metal 4 rejected buffer binding index %d (maximum 30)", index) + return + } + guard let buffer else { + NSLog("[metallum] Metal 4 rejected null buffer binding at index %d", index) + return + } + if (stageMask & 1) != 0 { + vertexBuffers[index] = buffer + vertexArguments.setAddress(buffer.gpuAddress + UInt64(offset), index: index) + } + if (stageMask & 2) != 0 { + fragmentBuffers[index] = buffer + fragmentArguments.setAddress(buffer.gpuAddress + UInt64(offset), index: index) + } + } + + func setBufferOffset(_ offset: Int, index: Int, stageMask: Int32) { + guard index >= 0, index < 31 else { return } + if (stageMask & 1) != 0, let buffer = vertexBuffers[index] { + vertexArguments.setAddress(buffer.gpuAddress + UInt64(offset), index: index) + } + if (stageMask & 2) != 0, let buffer = fragmentBuffers[index] { + fragmentArguments.setAddress(buffer.gpuAddress + UInt64(offset), index: index) + } + } + + func setTexture(_ texture: MTLTexture?, index: Int, stageMask: Int32) { + guard index >= 0, index < 128 else { return } + let resourceID = texture?.gpuResourceID ?? MTLResourceID() + if (stageMask & 1) != 0 { vertexArguments.setTexture(resourceID, index: index) } + if (stageMask & 2) != 0 { fragmentArguments.setTexture(resourceID, index: index) } + } + + func setTextureAndSampler( + _ texture: MTLTexture?, + sampler: MTLSamplerState?, + index: Int, + stageMask: Int32 + ) { + guard index >= 0, index < 16 else { return } + let textureID = texture?.gpuResourceID ?? MTLResourceID() + let samplerID = sampler?.gpuResourceID ?? MTLResourceID() + if (stageMask & 1) != 0 { + vertexArguments.setTexture(textureID, index: index) + vertexArguments.setSamplerState(samplerID, index: index) + } + if (stageMask & 2) != 0 { + fragmentArguments.setTexture(textureID, index: index) + fragmentArguments.setSamplerState(samplerID, index: index) + } + } +} + +@available(macOS 26.0, iOS 26.0, *) +private final class Metal4MainBlitEncoderBridge { + let encoder: MTL4ComputeCommandEncoder + init(_ encoder: MTL4ComputeCommandEncoder) { self.encoder = encoder } +} + +@available(macOS 26.0, iOS 26.0, *) +private func metal4RenderBridge(_ pointer: UnsafeMutableRawPointer) -> Metal4MainRenderEncoderBridge? { + Unmanaged.fromOpaque(pointer).takeUnretainedValue() as? Metal4MainRenderEncoderBridge +} + +@available(macOS 26.0, iOS 26.0, *) +private func metal4BlitBridge(_ pointer: UnsafeMutableRawPointer) -> Metal4MainBlitEncoderBridge? { + Unmanaged.fromOpaque(pointer).takeUnretainedValue() as? Metal4MainBlitEncoderBridge +} + +private func metal3RenderEncoder(_ pointer: UnsafeMutableRawPointer) -> MTLRenderCommandEncoder { + Unmanaged.fromOpaque(pointer).takeUnretainedValue() as! MTLRenderCommandEncoder +} + +private func metal3BlitEncoder(_ pointer: UnsafeMutableRawPointer) -> MTLBlitCommandEncoder { + Unmanaged.fromOpaque(pointer).takeUnretainedValue() as! MTLBlitCommandEncoder +} + +@available(macOS 26.0, iOS 26.0, *) +private func metal4MainLease(_ pointer: UnsafeMutableRawPointer) -> Metal4MainCommandBufferLease? { + return Unmanaged.fromOpaque(pointer).takeUnretainedValue() as? Metal4MainCommandBufferLease +} + +private func metal3CommandBuffer(_ pointer: UnsafeMutableRawPointer) -> MTLCommandBuffer { + Unmanaged.fromOpaque(pointer).takeUnretainedValue() as! MTLCommandBuffer +} + +private func commandBufferPointer(_ commandBuffer: MTLCommandBuffer) -> UnsafeMutableRawPointer { + UnsafeMutableRawPointer(Unmanaged.passUnretained(commandBuffer).toOpaque()) +} + +@available(macOS 26.0, iOS 26.0, *) +private func encodeMetal4Compute( + lease: Metal4MainCommandBufferLease, + label: String, + pipeline: MTLComputePipelineState, + uniforms: T, + textures: [(Int, MTLTexture?)], + width: Int, + height: Int, + afterStages: MTLStages = [.vertex, .fragment, .dispatch, .blit], + producerBarrierBeforeStages: MTLStages = [] +) -> Bool { + guard let encoder = lease.commandBuffer.makeComputeCommandEncoder(), + let (uniformBuffer, uniformOffset) = lease.owner.writeUniform( + uniforms, + at: lease.slotIndex, + alignment: 256 + ) else { + return false + } + encoder.label = label + encoder.barrier( + afterQueueStages: afterStages, + beforeStages: .dispatch, + visibilityOptions: .device + ) + let arguments = lease.owner.computeArgumentTable(at: lease.slotIndex) + arguments.setAddress(uniformBuffer.gpuAddress + UInt64(uniformOffset), index: 0) + for (index, texture) in textures { + arguments.setTexture(texture?.gpuResourceID ?? MTLResourceID(), index: index) + } + encoder.setArgumentTable(arguments) + encoder.setComputePipelineState(pipeline) + let threadWidth = max(1, min(pipeline.threadExecutionWidth, 64)) + let threadHeight = max(1, min(8, pipeline.maxTotalThreadsPerThreadgroup / threadWidth)) + encoder.dispatchThreads( + threadsPerGrid: MTLSize(width: width, height: height, depth: 1), + threadsPerThreadgroup: MTLSize(width: threadWidth, height: threadHeight, depth: 1) + ) + if !producerBarrierBeforeStages.isEmpty { + // MetalFX owns the encoders it appends, so its consumer pass is not + // available to this code for a consumer barrier. Publish this dispatch + // to every stage its opaque implementation may use instead. + encoder.barrier( + afterStages: .dispatch, + beforeQueueStages: producerBarrierBeforeStages, + visibilityOptions: .device + ) + } + encoder.endEncoding() + NativeState.metal4AuxiliaryComputeEncodeCount &+= 1 + return true +} + #if os(macOS) && canImport(MetalFX) @available(macOS 26.0, *) struct MetalFrameGenerationDiagnosticSnapshot { @@ -259,6 +1073,30 @@ struct MetalFrameGenerationDiagnosticSnapshot { /// /// The presenter keeps owning all lifecycle, deadline and diagnostic state; this /// type owns only the Metal 4 mechanics. +private let metalFrameGenerationDrawableCount: Int = { + guard let value = ProcessInfo.processInfo.environment[ + "METALLUM_FRAME_GENERATION_DRAWABLE_COUNT" + ], let parsed = Int(value) else { + return 2 + } + return min(max(parsed, 2), 3) +}() + +let metalFrameGenerationPreferredFrameLatency: Float = { + guard let value = ProcessInfo.processInfo.environment[ + "METALLUM_FRAME_GENERATION_PREFERRED_LATENCY" + ], let parsed = Float(value), parsed.isFinite else { + // CAMetalDisplayLink's documented default and Apple's current game + // porting reference both use two frames. A forced value of one left + // full-resolution interpolation with no scheduling margin at 120 Hz. + return 2.0 + } + // CAMetalDisplayLink accepts only the documented discrete values 1 or 2. + // Treat every other override as invalid instead of forwarding a clamped + // fractional value (or the previously accepted but unsupported value 3). + return parsed == 1.0 || parsed == 2.0 ? parsed : 2.0 +}() + @available(macOS 26.0, *) final class Metal4PresentPath { private enum SlotState: Equatable { @@ -278,9 +1116,10 @@ final class Metal4PresentPath { } } - /// Matches the layer's two-drawable pool. More slots cannot create more - /// display-link drawables and would only let stale work accumulate. - static let inFlightSlotCount = 2 + /// Matches the layer drawable pool exactly. The default remains two for + /// minimum latency; the bounded 2/3-drawable A/B override lets validation + /// prove whether triple buffering recovers display updates on a given GPU. + static let inFlightSlotCount = metalFrameGenerationDrawableCount private let queue: MTL4CommandQueue private let slots: [FrameSlot] @@ -439,6 +1278,7 @@ final class Metal4PresentPath { destination: MTLTexture, pipeline: MTLRenderPipelineState, sampler: MTLSamplerState, + synchronizePreviousWrites: Bool, label: String ) -> Bool { let descriptor = MTL4RenderPassDescriptor() @@ -451,6 +1291,17 @@ final class Metal4PresentPath { return false } encoder.label = label + if synchronizePreviousWrites { + // MTL4FXFrameInterpolator may produce its output through several + // queue stages. Metal 4 resources are untracked, so the following + // fragment read needs an explicit consumer barrier; command order + // alone is not a memory dependency. + encoder.barrier( + afterQueueStages: [.vertex, .fragment, .dispatch, .blit], + beforeStages: .fragment, + visibilityOptions: .device + ) + } argumentTable.setTexture(scene.gpuResourceID, index: 0) argumentTable.setTexture(ui.gpuResourceID, index: 1) argumentTable.setSamplerState(sampler.gpuResourceID, index: 0) @@ -544,6 +1395,10 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate let cpuWaitDuration: CFTimeInterval let inputWidth: Int let inputHeight: Int + let frameGenerationWidth: Int + let frameGenerationHeight: Int + let nativeWidth: Int + let nativeHeight: Int let jitterX: Float let jitterY: Float let fieldOfView: Float @@ -588,6 +1443,12 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate var cpuCommitTime: CFTimeInterval let sourceEnqueueTime: CFTimeInterval let sourceCpuWaitTime: CFTimeInterval + let inputWidth: Int + let inputHeight: Int + let frameGenerationWidth: Int + let frameGenerationHeight: Int + let nativeWidth: Int + let nativeHeight: Int var sourceGpuStartTime: CFTimeInterval var sourceGpuEndTime: CFTimeInterval var gpuStartTime: CFTimeInterval @@ -605,6 +1466,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private struct TextureSet { let scene: [MTLTexture] + let nativeScene: [MTLTexture] let uiOverlay: [MTLTexture] let depth: [MTLTexture] let motion: [MTLTexture] @@ -636,7 +1498,11 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private var frameInterpolator: any MTLFXFrameInterpolator private var copyPipeline: MTLRenderPipelineState private var fusedPresentPipeline: MTLRenderPipelineState + private var motionResamplePipeline: MTLRenderPipelineState + private var depthResamplePipeline: MTLRenderPipelineState + private var depthResampleState: MTLDepthStencilState private var copySampler: MTLSamplerState + private var inputResampleSampler: MTLSamplerState private var copyFormat: MTLPixelFormat // Metal 4 present path (spec M4), non-nil only when metallum.opt.metal4Present // and the capability gate both hold and construction succeeded. Nil means @@ -649,6 +1515,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate private var metal4Interpolator: (any MTL4FXFrameInterpolator)? private var sceneBuffers: [MTLTexture] = [] + private var nativeSceneBuffers: [MTLTexture] = [] private var uiOverlayBuffers: [MTLTexture] = [] private var depthBuffers: [MTLTexture] = [] private var motionBuffers: [MTLTexture] = [] @@ -703,10 +1570,18 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate device: MTLDevice, layer: CAMetalLayer, sceneColor: MTLTexture, + nativeSceneColor: MTLTexture, uiColor: MTLTexture, depth: MTLTexture, - motion: MTLTexture + motion: MTLTexture, + inputWidth: Int, + inputHeight: Int ) { + guard nativeSceneColor.width == uiColor.width, + nativeSceneColor.height == uiColor.height, + nativeSceneColor.pixelFormat == uiColor.pixelFormat else { + return nil + } guard let presentQueue = device.makeCommandQueue(), let readyEvent = device.makeSharedEvent(), let copyPipeline = buildPresentPipeline(device: device, colorFormat: layer.pixelFormat), @@ -714,7 +1589,17 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate device: device, colorFormat: layer.pixelFormat ), + let motionResamplePipeline = buildPresentPipeline( + device: device, + colorFormat: motion.pixelFormat + ), + let depthResamplePipeline = buildDepthResamplePipeline( + device: device, + depthFormat: depth.pixelFormat + ), + let depthResampleState = buildDepthResampleState(device: device), let copySampler = buildPresentSampler(device: device, filter: .linear), + let inputResampleSampler = buildPresentSampler(device: device, filter: .nearest), let frameInterpolator = Self.makeFrameInterpolator( device: device, sceneColor: sceneColor, @@ -732,7 +1617,11 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate self.frameInterpolator = frameInterpolator self.copyPipeline = copyPipeline self.fusedPresentPipeline = fusedPresentPipeline + self.motionResamplePipeline = motionResamplePipeline + self.depthResamplePipeline = depthResamplePipeline + self.depthResampleState = depthResampleState self.copySampler = copySampler + self.inputResampleSampler = inputResampleSampler self.copyFormat = layer.pixelFormat self.outputWidth = sceneColor.width self.outputHeight = sceneColor.height @@ -741,9 +1630,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate self.outputFormat = sceneColor.pixelFormat self.depthFormat = depth.pixelFormat self.motionFormat = motion.pixelFormat - // Two drawables are sufficient for the generated/real pair. A three- - // drawable Quick Play A/B did not improve the presented-frame ratio. - layer.maximumDrawableCount = 2 + layer.maximumDrawableCount = metalFrameGenerationDrawableCount // A hidden or minimized window may not recycle drawables promptly. // Let the present thread time out and fall back to the rendered frame // instead of blocking shutdown or the next resize forever. @@ -787,13 +1674,35 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate outputFormat: sceneColor.pixelFormat, depthFormat: depth.pixelFormat, motionFormat: motion.pixelFormat, - depthWidth: depth.width, - depthHeight: depth.height, - motionWidth: motion.width, - motionHeight: motion.height + depthWidth: inputWidth, + depthHeight: inputHeight, + motionWidth: inputWidth, + motionHeight: inputHeight ) else { return nil } + guard let workInterpolator = Self.makeFrameInterpolator( + device: device, + sceneColor: sceneBuffers[0], + uiColor: uiOverlayBuffers[0], + depth: depthBuffers[0], + motion: motionBuffers[0] + ) else { + return nil + } + self.frameInterpolator = workInterpolator + if metal4Path != nil { + self.metal4Interpolator = Self.makeMetal4FrameInterpolator( + device: device, + sceneColor: sceneBuffers[0], + uiColor: uiOverlayBuffers[0], + depth: depthBuffers[0], + motion: motionBuffers[0] + ) + if metal4Interpolator == nil { + self.metal4Path = nil + } + } let worker = Thread { [weak self] in self?.runWorker() @@ -808,6 +1717,25 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate shutdown() } + private static func compatibleLinkedTemporalScaler( + sceneColor: MTLTexture, + depth: MTLTexture, + motion: MTLTexture + ) -> (any MTLFXFrameInterpolatableScaler)? { + guard let scaler = NativeState.lastTemporalScalerForInterpolation + as? (any MTLFXTemporalScalerBase), + scaler.inputWidth == depth.width, + scaler.inputHeight == depth.height, + scaler.outputWidth == sceneColor.width, + scaler.outputHeight == sceneColor.height, + scaler.outputTextureFormat == sceneColor.pixelFormat, + scaler.depthTextureFormat == depth.pixelFormat, + scaler.motionTextureFormat == motion.pixelFormat else { + return nil + } + return scaler + } + private static func makeFrameInterpolator( device: MTLDevice, sceneColor: MTLTexture, @@ -826,10 +1754,16 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate descriptor.outputHeight = sceneColor.height // Link the active temporal scaler so MetalFX shares internal state // between upscaling and interpolation (WWDC25 guidance). If linking - // is rejected on this device/SDK, fall back to a standalone - // interpolator rather than failing frame generation entirely. - if let linked = NativeState.lastTemporalScalerForInterpolation - as? (any MTLFXFrameInterpolatableScaler) { + // is dimensionally incompatible with the bounded FrameGen work + // resolution, or rejected on this device/SDK, use a standalone + // interpolator. MetalFX can accept an incompatible scaler at creation + // and then assert on the first color texture assignment, so the size + // and format contract has to be checked here. + if let linked = compatibleLinkedTemporalScaler( + sceneColor: sceneColor, + depth: depth, + motion: motion + ) { descriptor.scaler = linked if let interpolator = descriptor.makeFrameInterpolator(device: device) { return interpolator @@ -866,8 +1800,11 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate descriptor.inputHeight = depth.height descriptor.outputWidth = sceneColor.width descriptor.outputHeight = sceneColor.height - if let linked = NativeState.lastTemporalScalerForInterpolation - as? (any MTLFXFrameInterpolatableScaler) { + if let linked = compatibleLinkedTemporalScaler( + sceneColor: sceneColor, + depth: depth, + motion: motion + ) { descriptor.scaler = linked if let interpolator = descriptor.makeFrameInterpolator(device: device, compiler: compiler) { return interpolator @@ -922,8 +1859,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate // advertises a stricter minimum usage. var sceneUsage = frameInterpolator.colorTextureUsage.union(.shaderRead) var uiUsage = frameInterpolator.uiTextureUsage.union(.shaderRead) - var depthUsage = frameInterpolator.depthTextureUsage.union(.shaderRead) - var motionUsage = frameInterpolator.motionTextureUsage.union(.shaderRead) + var depthUsage = frameInterpolator.depthTextureUsage.union([.shaderRead, .renderTarget]) + var motionUsage = frameInterpolator.motionTextureUsage.union([.shaderRead, .renderTarget]) var interpolationUsage = frameInterpolator.outputTextureUsage.union(.shaderRead) if let metal4Interpolator { sceneUsage.formUnion(metal4Interpolator.colorTextureUsage) @@ -933,6 +1870,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate interpolationUsage.formUnion(metal4Interpolator.outputTextureUsage) } var newScene: [MTLTexture] = [] + var newNativeScene: [MTLTexture] = [] var newComposed: [MTLTexture] = [] var newDepth: [MTLTexture] = [] var newMotion: [MTLTexture] = [] @@ -945,6 +1883,12 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate height: outputHeight, usage: sceneUsage, label: "Frame Generation Scene \(index)" + ), let nativeScene = makeTexture( + pixelFormat: outputFormat, + width: uiWidth, + height: uiHeight, + usage: .shaderRead, + label: "Frame Generation Native Scene \(index)" ), let uiOverlay = makeTexture( pixelFormat: outputFormat, width: uiWidth, @@ -967,6 +1911,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate return nil } newScene.append(scene) + newNativeScene.append(nativeScene) newComposed.append(uiOverlay) newDepth.append(depth) newMotion.append(motion) @@ -984,6 +1929,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate return TextureSet( scene: newScene, + nativeScene: newNativeScene, uiOverlay: newComposed, depth: newDepth, motion: newMotion, @@ -1009,6 +1955,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate self.depthFormat = depthFormat self.motionFormat = motionFormat self.sceneBuffers = textureSet.scene + self.nativeSceneBuffers = textureSet.nativeScene self.uiOverlayBuffers = textureSet.uiOverlay self.depthBuffers = textureSet.depth self.motionBuffers = textureSet.motion @@ -1019,6 +1966,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate // residency automatically. metal4Path?.adopt( textures: textureSet.scene + + textureSet.nativeScene + textureSet.uiOverlay + textureSet.depth + textureSet.motion @@ -1074,7 +2022,9 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate uiHeight: Int, outputFormat: MTLPixelFormat, depth: MTLTexture, - motion: MTLTexture + motion: MTLTexture, + inputWidth: Int, + inputHeight: Int ) -> Bool { cancelAndDrain(reason: "resize") guard let textureSet = makeTextureSet( @@ -1085,10 +2035,10 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate outputFormat: outputFormat, depthFormat: depth.pixelFormat, motionFormat: motion.pixelFormat, - depthWidth: depth.width, - depthHeight: depth.height, - motionWidth: motion.width, - motionHeight: motion.height + depthWidth: inputWidth, + depthHeight: inputHeight, + motionWidth: inputWidth, + motionHeight: inputHeight ), let newInterpolator = Self.makeFrameInterpolator( device: device, sceneColor: textureSet.scene[0], @@ -1133,22 +2083,145 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate self.metal4Path = nil } } - self.copyPipeline = newCopyPipeline - self.fusedPresentPipeline = newFusedPresentPipeline - self.copyFormat = layer.pixelFormat - self.nextBufferIndex = 0 - self.lastPresentedIndex = nil - self.lastPresentedTimestamp = nil - self.historyOwnership.invalidateAll() + self.copyPipeline = newCopyPipeline + self.fusedPresentPipeline = newFusedPresentPipeline + self.copyFormat = layer.pixelFormat + self.nextBufferIndex = 0 + self.lastPresentedIndex = nil + self.lastPresentedTimestamp = nil + self.historyOwnership.invalidateAll() + return true + } + + private func encodeResampledFrameGenerationInputs( + commandBuffer: MTLCommandBuffer, + sourceDepth: MTLTexture, + sourceMotion: MTLTexture, + destinationDepth: MTLTexture, + destinationMotion: MTLTexture + ) -> Bool { + let motionPass = MTLRenderPassDescriptor() + motionPass.colorAttachments[0].texture = destinationMotion + motionPass.colorAttachments[0].loadAction = .dontCare + motionPass.colorAttachments[0].storeAction = .store + guard let motionEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: motionPass) else { + return false + } + motionEncoder.label = "Frame Generation Motion Downsample" + motionEncoder.setRenderPipelineState(motionResamplePipeline) + motionEncoder.setFragmentTexture(sourceMotion, index: 0) + motionEncoder.setFragmentSamplerState(inputResampleSampler, index: 0) + motionEncoder.setViewport(MTLViewport( + originX: 0.0, + originY: 0.0, + width: Double(destinationMotion.width), + height: Double(destinationMotion.height), + znear: 0.0, + zfar: 1.0 + )) + motionEncoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) + motionEncoder.endEncoding() + + let depthPass = MTLRenderPassDescriptor() + depthPass.depthAttachment.texture = destinationDepth + depthPass.depthAttachment.loadAction = .dontCare + depthPass.depthAttachment.storeAction = .store + guard let depthEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: depthPass) else { + return false + } + depthEncoder.label = "Frame Generation Reversed-Z Depth Downsample" + depthEncoder.setRenderPipelineState(depthResamplePipeline) + depthEncoder.setDepthStencilState(depthResampleState) + depthEncoder.setFragmentTexture(sourceDepth, index: 0) + depthEncoder.setViewport(MTLViewport( + originX: 0.0, + originY: 0.0, + width: Double(destinationDepth.width), + height: Double(destinationDepth.height), + znear: 0.0, + zfar: 1.0 + )) + depthEncoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) + depthEncoder.endEncoding() + return true + } + + @available(macOS 26.0, *) + private func encodeResampledFrameGenerationInputsMetal4( + lease: Metal4MainCommandBufferLease, + sourceDepth: MTLTexture, + sourceMotion: MTLTexture, + destinationDepth: MTLTexture, + destinationMotion: MTLTexture + ) -> Bool { + let motionTables = lease.owner.argumentTables(at: lease.slotIndex) + + let motionPass = MTL4RenderPassDescriptor() + motionPass.colorAttachments[0].texture = destinationMotion + motionPass.colorAttachments[0].loadAction = .dontCare + motionPass.colorAttachments[0].storeAction = .store + motionPass.renderTargetWidth = destinationMotion.width + motionPass.renderTargetHeight = destinationMotion.height + guard let motionEncoder = lease.commandBuffer.makeRenderCommandEncoder(descriptor: motionPass) else { + return false + } + motionEncoder.label = "Frame Generation Motion Downsample (Metal 4)" + motionEncoder.barrier( + afterQueueStages: [.vertex, .fragment, .dispatch, .blit], + beforeStages: .fragment, + visibilityOptions: .device + ) + motionTables.1.setTexture(sourceMotion.gpuResourceID, index: 0) + motionTables.1.setSamplerState(inputResampleSampler.gpuResourceID, index: 0) + motionEncoder.setArgumentTable(motionTables.1, stages: .fragment) + motionEncoder.setRenderPipelineState(motionResamplePipeline) + motionEncoder.setViewport(MTLViewport( + originX: 0, originY: 0, + width: Double(destinationMotion.width), height: Double(destinationMotion.height), + znear: 0, zfar: 1 + )) + motionEncoder.drawPrimitives(primitiveType: .triangle, vertexStart: 0, vertexCount: 3) + motionEncoder.endEncoding() + + let depthPass = MTL4RenderPassDescriptor() + depthPass.depthAttachment.texture = destinationDepth + depthPass.depthAttachment.loadAction = .dontCare + depthPass.depthAttachment.storeAction = .store + depthPass.renderTargetWidth = destinationDepth.width + depthPass.renderTargetHeight = destinationDepth.height + guard let depthEncoder = lease.commandBuffer.makeRenderCommandEncoder(descriptor: depthPass) else { + return false + } + let depthTables = lease.owner.argumentTables(at: lease.slotIndex) + depthEncoder.label = "Frame Generation Reversed-Z Depth Downsample (Metal 4)" + depthEncoder.barrier( + afterQueueStages: [.vertex, .fragment, .dispatch, .blit], + beforeStages: .fragment, + visibilityOptions: .device + ) + depthTables.1.setTexture(sourceDepth.gpuResourceID, index: 0) + depthEncoder.setArgumentTable(depthTables.1, stages: .fragment) + depthEncoder.setRenderPipelineState(depthResamplePipeline) + depthEncoder.setDepthStencilState(depthResampleState) + depthEncoder.setViewport(MTLViewport( + originX: 0, originY: 0, + width: Double(destinationDepth.width), height: Double(destinationDepth.height), + znear: 0, zfar: 1 + )) + depthEncoder.drawPrimitives(primitiveType: .triangle, vertexStart: 0, vertexCount: 3) + depthEncoder.endEncoding() return true } func encode( - commandBuffer: MTLCommandBuffer, + commandBufferPointer: UnsafeMutableRawPointer, sceneColor: MTLTexture, + nativeSceneColor: MTLTexture, uiColor: MTLTexture, depth: MTLTexture, motion: MTLTexture, + inputWidth: Int, + inputHeight: Int, jitterX: Float, jitterY: Float, fieldOfView: Float, @@ -1160,10 +2233,16 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate globalFence: MTLFence? ) -> Int32 { guard sceneColor.width > 0, sceneColor.height > 0, + nativeSceneColor.width > 0, nativeSceneColor.height > 0, uiColor.width > 0, uiColor.height > 0, depth.width > 0, depth.height > 0, sceneColor.pixelFormat == uiColor.pixelFormat, - depth.width == motion.width, depth.height == motion.height else { + nativeSceneColor.pixelFormat == uiColor.pixelFormat, + nativeSceneColor.width == uiColor.width, + nativeSceneColor.height == uiColor.height, + depth.width == motion.width, depth.height == motion.height, + inputWidth > 0, inputHeight > 0, + inputWidth <= depth.width, inputHeight <= depth.height else { return 0 } @@ -1171,8 +2250,8 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate || uiColor.width != uiWidth || uiColor.height != uiHeight || sceneColor.pixelFormat != outputFormat || depth.pixelFormat != depthFormat || motion.pixelFormat != motionFormat - || depthBuffers.first?.width != depth.width || depthBuffers.first?.height != depth.height - || motionBuffers.first?.width != motion.width || motionBuffers.first?.height != motion.height + || depthBuffers.first?.width != inputWidth || depthBuffers.first?.height != inputHeight + || motionBuffers.first?.width != inputWidth || motionBuffers.first?.height != inputHeight || layer.pixelFormat != copyFormat { guard resizeResources( outputWidth: sceneColor.width, @@ -1181,7 +2260,9 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate uiHeight: uiColor.height, outputFormat: sceneColor.pixelFormat, depth: depth, - motion: motion + motion: motion, + inputWidth: inputWidth, + inputHeight: inputHeight ) else { return 0 } @@ -1256,11 +2337,48 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate outstandingFrames += 1 condition.unlock() - guard let blit = commandBuffer.makeBlitCommandEncoder() else { - completeFrame() - return 0 - } - blit.label = "Frame Generation Input Copies" + let metal4Lease: Metal4MainCommandBufferLease? = { + if #available(macOS 26.0, *) { return metal4MainLease(commandBufferPointer) } + return nil + }() + if let lease = metal4Lease { + guard #available(macOS 26.0, *), + let copies = lease.commandBuffer.makeComputeCommandEncoder() else { + completeFrame() + return 0 + } + copies.label = "Frame Generation Input Copies (Metal 4)" + copies.barrier( + afterQueueStages: [.vertex, .fragment, .dispatch, .blit], + beforeStages: .blit, + visibilityOptions: .device + ) + copies.copy(sourceTexture: sceneColor, destinationTexture: sceneBuffers[index]) + copies.copy(sourceTexture: nativeSceneColor, destinationTexture: nativeSceneBuffers[index]) + copies.copy(sourceTexture: uiColor, destinationTexture: uiOverlayBuffers[index]) + let resampleInputs = depth.width != inputWidth || depth.height != inputHeight + if !resampleInputs { + copies.copy(sourceTexture: depth, destinationTexture: depthBuffers[index]) + copies.copy(sourceTexture: motion, destinationTexture: motionBuffers[index]) + } + copies.endEncoding() + if resampleInputs && !encodeResampledFrameGenerationInputsMetal4( + lease: lease, + sourceDepth: depth, sourceMotion: motion, + destinationDepth: depthBuffers[index], destinationMotion: motionBuffers[index] + ) { + completeFrame() + return 0 + } + lease.signalAfterCommit(readyEvent, value: eventValue) + NativeState.metal4FrameGenerationInputCount &+= 1 + } else { + let commandBuffer = metal3CommandBuffer(commandBufferPointer) + guard let blit = commandBuffer.makeBlitCommandEncoder() else { + completeFrame() + return 0 + } + blit.label = "Frame Generation Input Copies" // The copy sources (scene/ui/depth/motion) are untracked render // outputs of earlier encoders in this command buffer; the global // fence chain is the only ordering guarantee. @@ -1285,35 +2403,48 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate levelCount: 1 ) blit.copy( - from: uiColor, - sourceSlice: 0, - sourceLevel: 0, - to: uiOverlayBuffers[index], - destinationSlice: 0, - destinationLevel: 0, - sliceCount: 1, - levelCount: 1 - ) - blit.copy( - from: depth, + from: nativeSceneColor, sourceSlice: 0, sourceLevel: 0, - to: depthBuffers[index], + to: nativeSceneBuffers[index], destinationSlice: 0, destinationLevel: 0, sliceCount: 1, levelCount: 1 ) blit.copy( - from: motion, + from: uiColor, sourceSlice: 0, sourceLevel: 0, - to: motionBuffers[index], + to: uiOverlayBuffers[index], destinationSlice: 0, destinationLevel: 0, sliceCount: 1, levelCount: 1 ) + let resampleInputs = depth.width != inputWidth || depth.height != inputHeight + if !resampleInputs { + blit.copy( + from: depth, + sourceSlice: 0, + sourceLevel: 0, + to: depthBuffers[index], + destinationSlice: 0, + destinationLevel: 0, + sliceCount: 1, + levelCount: 1 + ) + blit.copy( + from: motion, + sourceSlice: 0, + sourceLevel: 0, + to: motionBuffers[index], + destinationSlice: 0, + destinationLevel: 0, + sliceCount: 1, + levelCount: 1 + ) + } // Later encoders in the game command buffer wait on this fence; the // present-queue consumer is ordered by the shared event instead. // Split-fence mode: signal the transfer chain instead — blits are @@ -1323,9 +2454,20 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate blit.updateFence(transferFence) } else if let globalFence { blit.updateFence(globalFence) + } + blit.endEncoding() + if resampleInputs && !encodeResampledFrameGenerationInputs( + commandBuffer: commandBuffer, + sourceDepth: depth, + sourceMotion: motion, + destinationDepth: depthBuffers[index], + destinationMotion: motionBuffers[index] + ) { + completeFrame() + return 0 + } + commandBuffer.encodeSignalEvent(readyEvent, value: eventValue) } - blit.endEncoding() - commandBuffer.encodeSignalEvent(readyEvent, value: eventValue) let frame = PendingFrame( sourceFrameID: sourceFrameID, @@ -1333,8 +2475,12 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate eventValue: eventValue, timestamp: timestamp, cpuWaitDuration: cpuWaitDuration, - inputWidth: depth.width, - inputHeight: depth.height, + inputWidth: inputWidth, + inputHeight: inputHeight, + frameGenerationWidth: sceneColor.width, + frameGenerationHeight: sceneColor.height, + nativeWidth: nativeSceneColor.width, + nativeHeight: nativeSceneColor.height, jitterX: jitterX, jitterY: jitterY, fieldOfView: fieldOfView, @@ -1359,14 +2505,24 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate condition.signal() condition.unlock() - commandBuffer.addCompletedHandler { [weak self] completed in - self?.handleInputCommandBufferCompletion( - eventValue: eventValue, - succeeded: completed.status == .completed, - error: completed.error, - gpuStartTime: completed.gpuStartTime, - gpuEndTime: completed.gpuEndTime - ) + if let lease = metal4Lease { + lease.addCompletionHandler { [weak self] error, gpuStartTime, gpuEndTime in + self?.handleInputCommandBufferCompletion( + eventValue: eventValue, succeeded: error == nil, error: error, + gpuStartTime: gpuStartTime, gpuEndTime: gpuEndTime + ) + } + } else { + let commandBuffer = metal3CommandBuffer(commandBufferPointer) + commandBuffer.addCompletedHandler { [weak self] completed in + self?.handleInputCommandBufferCompletion( + eventValue: eventValue, + succeeded: completed.status == .completed, + error: completed.error, + gpuStartTime: completed.gpuStartTime, + gpuEndTime: completed.gpuEndTime + ) + } } return 1 } @@ -1497,7 +2653,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate // Keep display-link cadence controlled by the attached display. Do not // copy NSScreen.maximumFramesPerSecond into a fixed pacing interval; // that breaks VRR and display migration. - link.preferredFrameLatency = 1.0 + link.preferredFrameLatency = metalFrameGenerationPreferredFrameLatency link.add(to: RunLoop.current, forMode: .default) displayLink = link condition.lock() @@ -1704,10 +2860,11 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate frameInterpolator.isDepthReversed = true frameInterpolator.shouldResetHistory = work.shouldResetHistory frameInterpolator.encode(commandBuffer: commandBuffer) + MetalFxNativeHudMetrics.updateFrameInterpolator(deltaTime: work.deltaTime) } let presentScene = work.step == .generated ? interpolationOutputs[frame.index] - : sceneBuffers[frame.index] + : nativeSceneBuffers[frame.index] guard encodeComposite( commandBuffer: commandBuffer, scene: presentScene, @@ -1845,10 +3002,11 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate interpolator.isDepthReversed = true interpolator.shouldResetHistory = work.shouldResetHistory interpolator.encode(commandBuffer: commandBuffer) + MetalFxNativeHudMetrics.updateFrameInterpolator(deltaTime: work.deltaTime) } let presentScene = work.step == .generated ? interpolationOutputs[frame.index] - : sceneBuffers[frame.index] + : nativeSceneBuffers[frame.index] guard path.encodeComposite( commandBuffer: commandBuffer, scene: presentScene, @@ -1856,6 +3014,7 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate destination: work.update.drawable.texture, pipeline: fusedPresentPipeline, sampler: copySampler, + synchronizePreviousWrites: work.step == .generated, label: "Frame Generation Fused Scene and UI" ) else { path.abandonFrame() @@ -2238,6 +3397,12 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate cpuCommitTime: cpuCommitTime, sourceEnqueueTime: sourceFrame?.timestamp ?? 0.0, sourceCpuWaitTime: sourceFrame?.cpuWaitDuration ?? 0.0, + inputWidth: sourceFrame?.inputWidth ?? 0, + inputHeight: sourceFrame?.inputHeight ?? 0, + frameGenerationWidth: sourceFrame?.frameGenerationWidth ?? 0, + frameGenerationHeight: sourceFrame?.frameGenerationHeight ?? 0, + nativeWidth: sourceFrame?.nativeWidth ?? 0, + nativeHeight: sourceFrame?.nativeHeight ?? 0, sourceGpuStartTime: sourceTiming?.start ?? 0.0, sourceGpuEndTime: sourceTiming?.end ?? 0.0, gpuStartTime: 0.0, @@ -2291,6 +3456,12 @@ final class MetalFrameGenerationPresenter: NSObject, CAMetalDisplayLinkDelegate "cpuCommitTime": diagnostic.cpuCommitTime, "sourceEnqueueTime": diagnostic.sourceEnqueueTime, "sourceCpuWaitTime": diagnostic.sourceCpuWaitTime, + "inputWidth": diagnostic.inputWidth, + "inputHeight": diagnostic.inputHeight, + "frameGenerationWidth": diagnostic.frameGenerationWidth, + "frameGenerationHeight": diagnostic.frameGenerationHeight, + "nativeWidth": diagnostic.nativeWidth, + "nativeHeight": diagnostic.nativeHeight, "sourceGpuStartTime": diagnostic.sourceGpuStartTime, "sourceGpuEndTime": diagnostic.sourceGpuEndTime, "gpuStartTime": diagnostic.gpuStartTime, @@ -2601,6 +3772,27 @@ private func fullscreenMslSource(flipY: Bool) -> String { return tex.sample(smp, in.uv); } + struct DepthResampleOut { + float depth [[depth(any)]]; + }; + + fragment DepthResampleOut metallum_depth_resample_fs( + PresentVertexOut in [[stage_in]], + depth2d tex [[texture(0)]] + ) { + uint2 size = uint2(tex.get_width(), tex.get_height()); + float2 sourcePosition = in.uv * float2(size) - 0.5; + uint2 base = uint2(clamp(floor(sourcePosition), float2(0.0), float2(size - 1))); + uint2 next = min(base + 1, size - 1); + DepthResampleOut out; + // Reversed Z: retain the nearest covered surface in the source footprint. + out.depth = max( + max(tex.read(base), tex.read(uint2(next.x, base.y))), + max(tex.read(uint2(base.x, next.y)), tex.read(next)) + ); + return out; + } + fragment float4 metallum_present_composite_fs( PresentVertexOut in [[stage_in]], texture2d scene [[texture(0)]], @@ -2727,6 +3919,43 @@ private func encodeClearDraw( encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3) } +@available(macOS 26.0, iOS 26.0, *) +private func encodeClearDrawMetal4( + bridge: Metal4MainRenderEncoderBridge, + lease: Metal4MainCommandBufferLease, + pipeline: MTLRenderPipelineState, + textureWidth: Int, + textureHeight: Int, + clearColor: SIMD4, + scissorRect: MTLScissorRect, + depthState: MTLDepthStencilState? = nil, + clearDepth: Double = 0.0 +) -> Bool { + bridge.encoder.setViewport(MTLViewport( + originX: 0.0, originY: 0.0, + width: Double(textureWidth), height: Double(textureHeight), + znear: 0.0, zfar: 1.0 + )) + bridge.encoder.setScissorRect(scissorRect) + bridge.encoder.setRenderPipelineState(pipeline) + if let depthState { bridge.encoder.setDepthStencilState(depthState) } + let uniforms = MetallumClearUniforms( + z: depthState == nil ? 0.0 : Float(max(0.0, min(clearDepth, 1.0))), + _padding0: SIMD3(0.0, 0.0, 0.0), + color: clearColor + ) + guard let allocation = lease.owner.writeClearUniforms(uniforms, at: lease.slotIndex) else { + return false + } + bridge.setBuffer(allocation.0, offset: allocation.1, index: 1, stageMask: 1) + bridge.encoder.drawPrimitives( + primitiveType: .triangle, + vertexStart: 0, + vertexCount: 3 + ) + return true +} + private func buildClearPipeline( device: MTLDevice, colorFormat: MTLPixelFormat, @@ -2787,6 +4016,34 @@ private func buildPresentPipeline( } } +private func buildDepthResamplePipeline( + device: MTLDevice, + depthFormat: MTLPixelFormat +) -> MTLRenderPipelineState? { + do { + let library = try device.makeLibrary(source: presentMslSource(), options: nil) + guard let vertexFunction = library.makeFunction(name: "metallum_present_vs"), + let fragmentFunction = library.makeFunction(name: "metallum_depth_resample_fs") else { + return nil + } + let descriptor = MTLRenderPipelineDescriptor() + descriptor.vertexFunction = vertexFunction + descriptor.fragmentFunction = fragmentFunction + descriptor.depthAttachmentPixelFormat = depthFormat + return try device.makeRenderPipelineState(descriptor: descriptor) + } catch { + NSLog("[metallum] Failed to create depth-resample pipeline: %@", String(describing: error)) + return nil + } +} + +private func buildDepthResampleState(device: MTLDevice) -> MTLDepthStencilState? { + let descriptor = MTLDepthStencilDescriptor() + descriptor.depthCompareFunction = .always + descriptor.isDepthWriteEnabled = true + return device.makeDepthStencilState(descriptor: descriptor) +} + private func buildOverlayPipeline( device: MTLDevice, colorFormat: MTLPixelFormat @@ -2912,10 +4169,16 @@ private func transparencyMaskMslSource() -> String { float4 params; // x = transparency reactive value }; - inline float targetActivity(texture2d texture, uint2 pixel) { + inline float targetActivity( + texture2d texture, + uint2 pixel, + bool alphaOnly + ) { if (pixel.x >= texture.get_width() || pixel.y >= texture.get_height()) return 0.0; float4 value = texture.read(pixel); - float coverage = max(value.a, max(value.r, max(value.g, value.b))); + float coverage = alphaOnly + ? value.a + : max(value.a, max(value.r, max(value.g, value.b))); // FSR2 guidance: write the compositing strength, not a binary presence // bit, so faint content (thin rain streaks, cloud wisps) only mildly // biases toward the current frame while solid water/glass stays @@ -2941,11 +4204,26 @@ private func transparencyMaskMslSource() -> String { // but full suppression (1.0) reintroduces shimmer; FSR2 guidance caps // reactive values around 0.9. float reactive = 0.0; - if ((flags & 1u) != 0u) reactive = max(reactive, targetActivity(translucentTexture, pixel) * u.params.x); - if ((flags & 2u) != 0u) reactive = max(reactive, targetActivity(itemEntityTexture, pixel) * u.params.x); - if ((flags & 4u) != 0u) reactive = max(reactive, targetActivity(particlesTexture, pixel) * u.params.x); - if ((flags & 8u) != 0u) reactive = max(reactive, targetActivity(weatherTexture, pixel) * u.params.x); - if ((flags & 16u) != 0u) reactive = max(reactive, targetActivity(cloudsTexture, pixel) * u.params.x); + bool alphaOnly = (flags & 32u) != 0u; + bool sourceTags = (flags & 64u) != 0u; + float translucent = (flags & 1u) != 0u ? targetActivity(translucentTexture, pixel, alphaOnly) : 0.0; + float itemEntity = (flags & 2u) != 0u ? targetActivity(itemEntityTexture, pixel, alphaOnly) : 0.0; + float particles = (flags & 4u) != 0u ? targetActivity(particlesTexture, pixel, alphaOnly) : 0.0; + float weather = (flags & 8u) != 0u ? targetActivity(weatherTexture, pixel, alphaOnly) : 0.0; + float clouds = (flags & 16u) != 0u ? targetActivity(cloudsTexture, pixel, alphaOnly) : 0.0; + if (sourceTags) { + if (translucent > 0.001) reactive = max(reactive, 0.125); + if (itemEntity > 0.001) reactive = max(reactive, 0.250); + if (particles > 0.001) reactive = max(reactive, 0.375); + if (weather > 0.001) reactive = max(reactive, 0.500); + if (clouds > 0.001) reactive = max(reactive, 0.625); + } else { + reactive = max(reactive, translucent * u.params.x); + reactive = max(reactive, itemEntity * u.params.x); + reactive = max(reactive, particles * u.params.x); + reactive = max(reactive, weather * u.params.x); + reactive = max(reactive, clouds * u.params.x); + } reactiveTexture.write(half4(half(reactive), half(0.0), half(0.0), half(0.0)), pixel); } """ @@ -2994,12 +4272,14 @@ private func cutoutReactiveDilationMslSource() -> String { int radius = int(clamp(u.dims.z, 1u, 3u)); float coverageMin = 1.0; float coverageMax = 0.0; + bool windowInBounds = true; for (int y = -radius; y <= radius; ++y) { for (int x = -radius; x <= radius; ++x) { int2 samplePosition = int2(pixel) + int2(x, y); if (samplePosition.x < 0 || samplePosition.y < 0 || samplePosition.x >= int(u.dims.x) || samplePosition.y >= int(u.dims.y)) { + windowInBounds = false; continue; } float coverage = clamp(cutoutCoverage.read(uint2(samplePosition)).r, 0.0, 1.0); @@ -3016,6 +4296,10 @@ private func cutoutReactiveDilationMslSource() -> String { // (FSR2 guidance: reactive near 1.0 never produces good results). float contribution = 0.0; if (coverageMax >= 0.5) { + // A cutout touching the framebuffer boundary has unknown coverage + // outside the drawable. Keep it in the protective edge band instead + // of treating the clipped window as a fully covered interior. + if (!windowInBounds) coverageMin = 0.0; contribution = coverageMin < 0.5 ? u.weights.x : u.weights.y; } float reactive = max( @@ -3957,8 +5241,7 @@ public func metallum_metalfx_supports_cutout_reactive(_ device: MTLDevice) -> In return 0 } -@_cdecl("metallum_metalfx_apply_cutout_reactive") -public func metallum_metalfx_apply_cutout_reactive( +private func metal3MetalFxApplyCutoutReactive( _ commandBuffer: MTLCommandBuffer, _ cutoutCoverageTexture: MTLTexture, _ reactiveTexture: MTLTexture, @@ -4041,6 +5324,70 @@ public func metallum_metalfx_apply_cutout_reactive( return 0 } +public func metallum_metalfx_apply_cutout_reactive( + _ commandBuffer: MTLCommandBuffer, + _ cutoutCoverageTexture: MTLTexture, + _ reactiveTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32, + _ radius: Int32, + _ fence: MTLFence? +) -> Int32 { + metallumMetalFxApplyCutoutReactiveEntry( + commandBufferPointer(commandBuffer), cutoutCoverageTexture, reactiveTexture, + inputWidth, inputHeight, radius, fence + ) +} + +@_cdecl("metallum_metalfx_apply_cutout_reactive") +public func metallumMetalFxApplyCutoutReactiveEntry( + _ commandBufferPointer: UnsafeMutableRawPointer, + _ cutoutCoverageTexture: MTLTexture, + _ reactiveTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32, + _ radius: Int32, + _ fence: MTLFence? +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if NativeState.skipMetal4CutoutReactive, + #available(macOS 26.0, iOS 26.0, *), + metal4MainLease(commandBufferPointer) != nil { + return 1 + } + if #available(macOS 26.0, iOS 26.0, *), + let lease = metal4MainLease(commandBufferPointer), + inputWidth > 0, inputHeight > 0, radius >= 0, radius <= 3, + cutoutCoverageTexture.width == Int(inputWidth), + cutoutCoverageTexture.height == Int(inputHeight), + reactiveTexture.width == Int(inputWidth), reactiveTexture.height == Int(inputHeight), + cutoutCoverageTexture.pixelFormat == .r8Unorm, + reactiveTexture.pixelFormat == .r8Unorm, + let pipeline = ensureCutoutReactivePipeline(cutoutCoverageTexture.device) { + struct Uniforms { + var dims: SIMD4 + var weights: SIMD4 + } + let uniforms = Uniforms( + dims: SIMD4(UInt32(inputWidth), UInt32(inputHeight), UInt32(radius), 0), + weights: SIMD4(NativeState.reactiveTuning.x, NativeState.reactiveTuning.y, 0, 0) + ) + return encodeMetal4Compute( + lease: lease, + label: "MetalFX CUTOUT Coverage Reactive Dilation (Metal 4)", + pipeline: pipeline, + uniforms: uniforms, + textures: [(0, cutoutCoverageTexture), (1, reactiveTexture)], + width: Int(inputWidth), height: Int(inputHeight) + ) ? 1 : 0 + } + #endif + return metal3MetalFxApplyCutoutReactive( + metal3CommandBuffer(commandBufferPointer), cutoutCoverageTexture, reactiveTexture, + inputWidth, inputHeight, radius, fence + ) +} + @_cdecl("metallum_metalfx_supports_hand_overlay") public func metallum_metalfx_supports_hand_overlay(_ device: MTLDevice) -> Int32 { #if os(macOS) && canImport(MetalFX) @@ -4050,8 +5397,7 @@ public func metallum_metalfx_supports_hand_overlay(_ device: MTLDevice) -> Int32 #endif } -@_cdecl("metallum_metalfx_encode_hand_overlay") -public func metallum_metalfx_encode_hand_overlay( +private func metal3MetalFxEncodeHandOverlay( _ commandBuffer: MTLCommandBuffer, _ handDepthTexture: MTLTexture, _ objectMotionTexture: MTLTexture, @@ -4129,8 +5475,65 @@ public func metallum_metalfx_encode_hand_overlay( #endif } -@_cdecl("metallum_metalfx_clear_motion_inputs") -public func metallum_metalfx_clear_motion_inputs( +public func metallum_metalfx_encode_hand_overlay( + _ commandBuffer: MTLCommandBuffer, + _ handDepthTexture: MTLTexture, + _ objectMotionTexture: MTLTexture, + _ objectValidityTexture: MTLTexture, + _ reactiveTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32, + _ reactiveBoost: Float, + _ fence: MTLFence? +) -> Int32 { + metallumMetalFxEncodeHandOverlayEntry( + commandBufferPointer(commandBuffer), handDepthTexture, objectMotionTexture, + objectValidityTexture, reactiveTexture, inputWidth, inputHeight, reactiveBoost, fence + ) +} + +@_cdecl("metallum_metalfx_encode_hand_overlay") +public func metallumMetalFxEncodeHandOverlayEntry( + _ commandBufferPointer: UnsafeMutableRawPointer, + _ handDepthTexture: MTLTexture, + _ objectMotionTexture: MTLTexture, + _ objectValidityTexture: MTLTexture, + _ reactiveTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32, + _ reactiveBoost: Float, + _ fence: MTLFence? +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 26.0, iOS 26.0, *), + let lease = metal4MainLease(commandBufferPointer), inputWidth > 0, inputHeight > 0, + handDepthTexture.width == Int(inputWidth), handDepthTexture.height == Int(inputHeight), + objectMotionTexture.width == Int(inputWidth), objectMotionTexture.height == Int(inputHeight), + objectValidityTexture.width == Int(inputWidth), objectValidityTexture.height == Int(inputHeight), + reactiveTexture.width == Int(inputWidth), reactiveTexture.height == Int(inputHeight), + objectMotionTexture.pixelFormat == .rg16Float, + objectValidityTexture.pixelFormat == .r8Unorm, reactiveTexture.pixelFormat == .r8Unorm, + let pipeline = ensureHandOverlayPipeline(handDepthTexture.device) { + let uniforms = HandOverlayUniforms( + width: UInt32(inputWidth), height: UInt32(inputHeight), + reactiveBoost: reactiveBoost, reserved: 0 + ) + return encodeMetal4Compute( + lease: lease, label: "MetalFX Hand Overlay Motion (Metal 4)", + pipeline: pipeline, uniforms: uniforms, + textures: [(0, handDepthTexture), (1, objectMotionTexture), + (2, objectValidityTexture), (3, reactiveTexture)], + width: Int(inputWidth), height: Int(inputHeight) + ) ? 1 : 0 + } + #endif + return metal3MetalFxEncodeHandOverlay( + metal3CommandBuffer(commandBufferPointer), handDepthTexture, objectMotionTexture, + objectValidityTexture, reactiveTexture, inputWidth, inputHeight, reactiveBoost, fence + ) +} + +private func metal3MetalFxClearMotionInputs( _ commandBuffer: MTLCommandBuffer, _ objectMotionTexture: MTLTexture, _ objectValidityTexture: MTLTexture, @@ -4178,8 +5581,51 @@ public func metallum_metalfx_clear_motion_inputs( return 0 } -@_cdecl("metallum_metalfx_mark_transparency") -public func metallum_metalfx_mark_transparency( +public func metallum_metalfx_clear_motion_inputs( + _ commandBuffer: MTLCommandBuffer, + _ objectMotionTexture: MTLTexture, + _ objectValidityTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32, + _ fence: MTLFence? +) -> Int32 { + metallumMetalFxClearMotionInputsEntry( + commandBufferPointer(commandBuffer), objectMotionTexture, objectValidityTexture, + inputWidth, inputHeight, fence + ) +} + +@_cdecl("metallum_metalfx_clear_motion_inputs") +public func metallumMetalFxClearMotionInputsEntry( + _ commandBufferPointer: UnsafeMutableRawPointer, + _ objectMotionTexture: MTLTexture, + _ objectValidityTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32, + _ fence: MTLFence? +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 26.0, iOS 26.0, *), + let lease = metal4MainLease(commandBufferPointer), inputWidth > 0, inputHeight > 0, + objectMotionTexture.width == Int(inputWidth), objectMotionTexture.height == Int(inputHeight), + objectValidityTexture.width == Int(inputWidth), objectValidityTexture.height == Int(inputHeight), + let pipelines = ensureMotionV2Pipelines(objectMotionTexture.device) { + let uniforms = SIMD2(UInt32(inputWidth), UInt32(inputHeight)) + return encodeMetal4Compute( + lease: lease, label: "MetalFX Clear Object Motion Inputs (Metal 4)", + pipeline: pipelines.clear, uniforms: uniforms, + textures: [(0, objectMotionTexture), (1, objectValidityTexture)], + width: Int(inputWidth), height: Int(inputHeight) + ) ? 1 : 0 + } + #endif + return metal3MetalFxClearMotionInputs( + metal3CommandBuffer(commandBufferPointer), objectMotionTexture, objectValidityTexture, + inputWidth, inputHeight, fence + ) +} + +private func metal3MetalFxMarkTransparency( _ commandBuffer: MTLCommandBuffer, _ device: MTLDevice, _ translucentTexture: MTLTexture?, @@ -4209,6 +5655,8 @@ public func metallum_metalfx_mark_transparency( if particlesTexture != nil { flags |= 1 << 2 } if weatherTexture != nil { flags |= 1 << 3 } if cloudsTexture != nil { flags |= 1 << 4 } + if NativeState.transparencyAlphaOnly { flags |= 1 << 5 } + if NativeState.transparencySourceTags { flags |= 1 << 6 } var uniforms = TransparencyMaskUniforms( viewport: SIMD4(UInt32(inputWidth), UInt32(inputHeight), 0, 0), flags: SIMD4(flags, 0, 0, 0), @@ -4237,11 +5685,78 @@ public func metallum_metalfx_mark_transparency( } } #endif - return 0 + return 0 +} + +public func metallum_metalfx_mark_transparency( + _ commandBuffer: MTLCommandBuffer, + _ device: MTLDevice, + _ translucentTexture: MTLTexture?, + _ itemEntityTexture: MTLTexture?, + _ particlesTexture: MTLTexture?, + _ weatherTexture: MTLTexture?, + _ cloudsTexture: MTLTexture?, + _ reactiveTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32 +) -> Int32 { + metallumMetalFxMarkTransparencyEntry( + commandBufferPointer(commandBuffer), device, translucentTexture, itemEntityTexture, + particlesTexture, weatherTexture, cloudsTexture, reactiveTexture, inputWidth, inputHeight + ) +} + +@_cdecl("metallum_metalfx_mark_transparency") +public func metallumMetalFxMarkTransparencyEntry( + _ commandBufferPointer: UnsafeMutableRawPointer, + _ device: MTLDevice, + _ translucentTexture: MTLTexture?, + _ itemEntityTexture: MTLTexture?, + _ particlesTexture: MTLTexture?, + _ weatherTexture: MTLTexture?, + _ cloudsTexture: MTLTexture?, + _ reactiveTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32 +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if NativeState.skipMetal4TransparencyReactive, + #available(macOS 26.0, iOS 26.0, *), + metal4MainLease(commandBufferPointer) != nil { + return 1 + } + if #available(macOS 26.0, iOS 26.0, *), + let lease = metal4MainLease(commandBufferPointer), inputWidth > 0, inputHeight > 0, + let pipeline = ensureTransparencyMaskPipeline(device) { + var flags: UInt32 = 0 + if translucentTexture != nil { flags |= 1 << 0 } + if itemEntityTexture != nil { flags |= 1 << 1 } + if particlesTexture != nil { flags |= 1 << 2 } + if weatherTexture != nil { flags |= 1 << 3 } + if cloudsTexture != nil { flags |= 1 << 4 } + if NativeState.transparencyAlphaOnly { flags |= 1 << 5 } + if NativeState.transparencySourceTags { flags |= 1 << 6 } + let uniforms = TransparencyMaskUniforms( + viewport: SIMD4(UInt32(inputWidth), UInt32(inputHeight), 0, 0), + flags: SIMD4(flags, 0, 0, 0), + params: SIMD4(NativeState.reactiveTuning.w, 0, 0, 0) + ) + return encodeMetal4Compute( + lease: lease, label: "MetalFX Transparency Reactive Mask (Metal 4)", + pipeline: pipeline, uniforms: uniforms, + textures: [(0, translucentTexture), (1, itemEntityTexture), (2, particlesTexture), + (3, weatherTexture), (4, cloudsTexture), (5, reactiveTexture)], + width: Int(inputWidth), height: Int(inputHeight) + ) ? 1 : 0 + } + #endif + return metal3MetalFxMarkTransparency( + metal3CommandBuffer(commandBufferPointer), device, translucentTexture, itemEntityTexture, + particlesTexture, weatherTexture, cloudsTexture, reactiveTexture, inputWidth, inputHeight + ) } -@_cdecl("metallum_metalfx_encode") -public func metallum_metalfx_encode( +private func metal3MetalFxEncode( _ commandBuffer: MTLCommandBuffer, _ device: MTLDevice, _ colorTexture: MTLTexture, @@ -4329,12 +5844,370 @@ public func metallum_metalfx_encode( return 0 } +public func metallum_metalfx_encode( + _ commandBuffer: MTLCommandBuffer, _ device: MTLDevice, + _ colorTexture: MTLTexture, _ depthTexture: MTLTexture?, _ motionTexture: MTLTexture?, + _ reactiveTexture: MTLTexture?, _ outputTexture: MTLTexture, + _ currentViewProjection: UnsafePointer?, + _ inverseCurrentViewProjection: UnsafePointer?, + _ previousViewProjection: UnsafePointer?, _ fence: MTLFence?, + _ jitterX: Float, _ jitterY: Float, _ inputWidth: Int32, _ inputHeight: Int32, + _ reset: Int32, _ depthReversed: Int32, _ preserveReactiveMask: Int32 +) -> Int32 { + metallumMetalFxEncodeEntry( + commandBufferPointer(commandBuffer), device, colorTexture, depthTexture, motionTexture, + reactiveTexture, outputTexture, currentViewProjection, inverseCurrentViewProjection, + previousViewProjection, fence, jitterX, jitterY, inputWidth, inputHeight, + reset, depthReversed, preserveReactiveMask + ) +} + +@_cdecl("metallum_metalfx_encode") +public func metallumMetalFxEncodeEntry( + _ commandBufferPointer: UnsafeMutableRawPointer, _ device: MTLDevice, + _ colorTexture: MTLTexture, _ depthTexture: MTLTexture?, _ motionTexture: MTLTexture?, + _ reactiveTexture: MTLTexture?, _ outputTexture: MTLTexture, + _ currentViewProjection: UnsafePointer?, + _ inverseCurrentViewProjection: UnsafePointer?, + _ previousViewProjection: UnsafePointer?, _ fence: MTLFence?, + _ jitterX: Float, _ jitterY: Float, _ inputWidth: Int32, _ inputHeight: Int32, + _ reset: Int32, _ depthReversed: Int32, _ preserveReactiveMask: Int32 +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 26.0, iOS 26.0, *), + let lease = metal4MainLease(commandBufferPointer) { + guard let fence else { + logMetalFxFailureOnce( + "spatial-metal4-fence", + "Metal 4 Spatial requires a synchronization fence" + ) + return 0 + } + guard depthTexture == nil, motionTexture == nil, + inputWidth > 0, inputHeight > 0, + let compiler = NativeState.metal4Compiler(device) else { return 0 } + let key = "m4-spatial-" + metalFxScalerKey(device, false, colorTexture, outputTexture) + let scaler: any MTL4FXSpatialScaler + if let cached = NativeState.metalFxScalers[key] as? any MTL4FXSpatialScaler { + scaler = cached + } else { + let descriptor = MTLFXSpatialScalerDescriptor() + descriptor.colorTextureFormat = colorTexture.pixelFormat + descriptor.outputTextureFormat = outputTexture.pixelFormat + descriptor.inputWidth = colorTexture.width + descriptor.inputHeight = colorTexture.height + descriptor.outputWidth = outputTexture.width + descriptor.outputHeight = outputTexture.height + descriptor.colorProcessingMode = .perceptual + guard let created = descriptor.makeSpatialScaler(device: device, compiler: compiler) else { + logMetalFxFailureOnce("spatial-metal4-create", "Metal 4 spatial scaler creation failed") + return 0 + } + scaler = created + NativeState.metalFxScalers[key] = created as AnyObject + } + scaler.colorTexture = colorTexture + scaler.outputTexture = outputTexture + scaler.inputContentWidth = Int(inputWidth) + scaler.inputContentHeight = Int(inputHeight) + scaler.fence = fence + lease.commandBuffer.pushDebugGroup("MetalFX Spatial Upscale (Metal 4)") + scaler.encode(commandBuffer: lease.commandBuffer) + lease.commandBuffer.popDebugGroup() + MetalFxNativeHudMetrics.updateScaling( + mode: "Spatial", + inputWidth: Int(inputWidth), + inputHeight: Int(inputHeight), + targetWidth: outputTexture.width, + targetHeight: outputTexture.height, + exposure: 1.0 + ) + NativeState.metal4SpatialEncodeCount &+= 1 + return 1 + } + #endif + return metal3MetalFxEncode( + metal3CommandBuffer(commandBufferPointer), device, colorTexture, depthTexture, motionTexture, + reactiveTexture, outputTexture, currentViewProjection, inverseCurrentViewProjection, + previousViewProjection, fence, jitterX, jitterY, inputWidth, inputHeight, + reset, depthReversed, preserveReactiveMask + ) +} + /// Versioned temporal entry point. It keeps the legacy camera-only symbol /// intact while making the producer/merge boundary explicit: camera motion is /// reconstructed separately, valid object motion overrides it, and /// disocclusion/invalid data forces reactive history rejection. -@_cdecl("metallum_metalfx_encode_v2") -public func metallum_metalfx_encode_v2( +#if os(macOS) && canImport(MetalFX) +@available(macOS 26.0, iOS 26.0, *) +private func metal4MetalFxEncodeV2( + lease: Metal4MainCommandBufferLease, device: MTLDevice, + colorTexture: MTLTexture, depthTexture: MTLTexture, handDepthTexture: MTLTexture?, + cameraMotionTexture: MTLTexture, objectMotionTexture: MTLTexture, + objectValidityTexture: MTLTexture, disocclusionTexture: MTLTexture, + motionTexture: MTLTexture, reactiveTexture: MTLTexture, outputTexture: MTLTexture, + currentViewProjection: UnsafePointer?, + inverseCurrentViewProjection: UnsafePointer?, + previousViewProjection: UnsafePointer?, fence: MTLFence?, + jitterX: Float, jitterY: Float, handReactiveBoost: Float, + inputWidth: Int32, inputHeight: Int32, reset: Int32, depthReversed: Int32, + preserveReactiveMask: Int32, emitMotionDiagnostics: Int32 +) -> Int32 { + guard inputWidth > 0, inputHeight > 0, + colorTexture.width == Int(inputWidth), colorTexture.height == Int(inputHeight), + depthTexture.width == Int(inputWidth), depthTexture.height == Int(inputHeight), + handDepthTexture == nil || (handDepthTexture?.width == Int(inputWidth) + && handDepthTexture?.height == Int(inputHeight)), + cameraMotionTexture.width == Int(inputWidth), cameraMotionTexture.height == Int(inputHeight), + objectMotionTexture.width == Int(inputWidth), objectMotionTexture.height == Int(inputHeight), + objectValidityTexture.width == Int(inputWidth), objectValidityTexture.height == Int(inputHeight), + disocclusionTexture.width == Int(inputWidth), disocclusionTexture.height == Int(inputHeight), + motionTexture.width == Int(inputWidth), motionTexture.height == Int(inputHeight), + let currentViewProjection, let inverseCurrentViewProjection, let previousViewProjection, + let pipelines = ensureMotionV2Pipelines(device), + let compiler = NativeState.metal4Compiler(device) else { + logMetalFxFailureOnce("temporal-v2-metal4-resources", "invalid resources, matrices, pipelines, or compiler") + return 0 + } + + let baseKey = metalFxScalerKey(device, true, colorTexture, outputTexture) + let key = "m4-temporal-" + baseKey + let previousDepthTexture: MTLTexture + let previousDepthIsValid: Bool + NativeState.metalFxHistoryLock.lock() + if let cached = NativeState.metalFxPreviousDepthTextures[key], + cached.width == depthTexture.width, cached.height == depthTexture.height, + cached.pixelFormat == depthTexture.pixelFormat { + previousDepthTexture = cached + } else { + let descriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: depthTexture.pixelFormat, + width: depthTexture.width, + height: depthTexture.height, + mipmapped: false + ) + descriptor.storageMode = .private + descriptor.usage = [.shaderRead] + guard let created = device.makeTexture(descriptor: descriptor) else { + NativeState.metalFxHistoryLock.unlock() + return 0 + } + created.label = "MetalFX Previous Depth (Metal 4)" + residencyTrackCreated(created) + NativeState.metalFxPreviousDepthTextures[key] = created + NativeState.metalFxPreviousDepthValid.remove(key) + previousDepthTexture = created + } + if reset != 0 { NativeState.metalFxPreviousDepthValid.remove(key) } + previousDepthIsValid = NativeState.metalFxPreviousDepthValid.contains(key) + NativeState.metalFxHistoryLock.unlock() + + let scaler: any MTL4FXTemporalScaler + if let cached = NativeState.metalFxScalers[key] as? any MTL4FXTemporalScaler { + scaler = cached + } else { + let descriptor = MTLFXTemporalScalerDescriptor() + descriptor.colorTextureFormat = colorTexture.pixelFormat + descriptor.depthTextureFormat = depthTexture.pixelFormat + descriptor.motionTextureFormat = motionTexture.pixelFormat + descriptor.outputTextureFormat = outputTexture.pixelFormat + descriptor.inputWidth = colorTexture.width + descriptor.inputHeight = colorTexture.height + descriptor.outputWidth = outputTexture.width + descriptor.outputHeight = outputTexture.height + descriptor.isAutoExposureEnabled = false + descriptor.requiresSynchronousInitialization = true + if #available(macOS 14.4, *) { + descriptor.isReactiveMaskTextureEnabled = true + descriptor.reactiveMaskTextureFormat = reactiveTexture.pixelFormat + } + guard let created = descriptor.makeTemporalScaler(device: device, compiler: compiler) else { + logMetalFxFailureOnce("temporal-v2-metal4-create", "Metal 4 temporal scaler creation failed") + return 0 + } + scaler = created + NativeState.metalFxScalers[key] = created as AnyObject + } + NativeState.lastTemporalScalerForInterpolation = scaler as AnyObject + + let currentMatrix = makeMatrix(currentViewProjection) + let inverseMatrix = makeMatrix(inverseCurrentViewProjection) + let previousMatrix = makeMatrix(previousViewProjection) + var validationReactiveSnapshot: MTLTexture? + if emitMotionDiagnostics != 0 && NativeState.reactiveValidationSnapshotEnabled { + NativeState.metalFxHistoryLock.lock() + if let cached = NativeState.metalFxValidationReactiveTextures[key], + cached.width == reactiveTexture.width, cached.height == reactiveTexture.height, + cached.pixelFormat == reactiveTexture.pixelFormat { + validationReactiveSnapshot = cached + } else { + let descriptor = MTLTextureDescriptor.texture2DDescriptor( + pixelFormat: reactiveTexture.pixelFormat, + width: reactiveTexture.width, + height: reactiveTexture.height, + mipmapped: false + ) + descriptor.storageMode = .private + descriptor.usage = [.shaderRead, .shaderWrite] + if let created = device.makeTexture(descriptor: descriptor) { + created.label = "MetalFX Pre-Motion Reactive Validation Snapshot" + residencyTrackCreated(created) + NativeState.metalFxValidationReactiveTextures[key] = created + validationReactiveSnapshot = created + } + } + NativeState.metalFxHistoryLock.unlock() + guard let validationReactiveSnapshot, + let snapshotCopy = lease.commandBuffer.makeComputeCommandEncoder() else { return 0 } + snapshotCopy.label = "MetalFX Pre-Motion Reactive Validation Snapshot" + snapshotCopy.barrier( + afterQueueStages: .dispatch, + beforeStages: .blit, + visibilityOptions: .device + ) + snapshotCopy.copy(sourceTexture: reactiveTexture, destinationTexture: validationReactiveSnapshot) + snapshotCopy.endEncoding() + } + if NativeState.legacyMotionPasses { + var cameraUniforms = MotionUniforms( + currentViewProjection: currentMatrix, + inverseCurrentViewProjection: inverseMatrix, + previousViewProjection: previousMatrix, + viewport: SIMD4(Float(inputWidth), Float(inputHeight), + 1 / Float(inputWidth), 1 / Float(inputHeight)), + flags: SIMD4(preserveReactiveMask != 0 ? 1 : 0, + NativeState.skyFarPlaneMotion > 0.5 ? 1 : 0, 0, 0), + params: SIMD4(NativeState.reactiveTuning.z, 0, 0, 0) + ) + guard encodeMetal4Compute( + lease: lease, label: "MetalFX Camera Motion Reconstruction (Metal 4)", + pipeline: pipelines.camera, uniforms: cameraUniforms, + textures: [(0, depthTexture), (1, cameraMotionTexture), + (2, disocclusionTexture), (3, reactiveTexture)], + width: Int(inputWidth), height: Int(inputHeight) + ) else { return 0 } + struct MergeUniforms { + var viewport: SIMD4 + var flags: SIMD4 + var params: SIMD4 + } + let mergeUniforms = MergeUniforms( + viewport: SIMD4(UInt32(inputWidth), UInt32(inputHeight), + previousDepthIsValid ? 1 : 0, depthReversed != 0 ? 1 : 0), + flags: SIMD4(NativeState.skyFarPlaneMotion > 0.5 ? 1 : 0, + NativeState.mergeDepthDilation > 0.5 ? 1 : 0, 0, 0), + params: SIMD4(NativeState.disocclusionReactiveCap, 0, 0, 0) + ) + guard encodeMetal4Compute( + lease: lease, label: "MetalFX Object and Camera Motion Merge (Metal 4)", + pipeline: pipelines.merge, uniforms: mergeUniforms, + textures: [(0, cameraMotionTexture), (1, objectMotionTexture), + (2, objectValidityTexture), (3, disocclusionTexture), + (4, motionTexture), (5, reactiveTexture), + (6, previousDepthTexture), (7, depthTexture)], + width: Int(inputWidth), height: Int(inputHeight), + afterStages: .dispatch, + producerBarrierBeforeStages: [.vertex, .fragment, .dispatch, .blit] + ) else { return 0 } + } else { + struct FusedMotionUniforms { + var currentViewProjection: simd_float4x4 + var inverseCurrentViewProjection: simd_float4x4 + var previousViewProjection: simd_float4x4 + var viewport: SIMD4 + var flags: SIMD4 + var options: SIMD4 + var params: SIMD4 + } + let uniforms = FusedMotionUniforms( + currentViewProjection: currentMatrix, + inverseCurrentViewProjection: inverseMatrix, + previousViewProjection: previousMatrix, + viewport: SIMD4(Float(inputWidth), Float(inputHeight), 0, 0), + flags: SIMD4(preserveReactiveMask != 0 ? 1 : 0, + NativeState.skyFarPlaneMotion > 0.5 ? 1 : 0, + previousDepthIsValid ? 1 : 0, depthReversed != 0 ? 1 : 0), + options: SIMD4(NativeState.mergeDepthDilation > 0.5 ? 1 : 0, + emitMotionDiagnostics != 0 ? 1 : 0, + handDepthTexture != nil ? 1 : 0, 0), + params: SIMD4(NativeState.reactiveTuning.z, + NativeState.disocclusionReactiveCap, handReactiveBoost, 0) + ) + guard encodeMetal4Compute( + lease: lease, label: "MetalFX Fused Camera and Object Motion (Metal 4)", + pipeline: pipelines.fused, uniforms: uniforms, + textures: [(0, depthTexture), (1, objectMotionTexture), + (2, objectValidityTexture), (3, previousDepthTexture), + (4, motionTexture), (5, reactiveTexture), + (6, cameraMotionTexture), (7, disocclusionTexture), + (8, handDepthTexture)], + width: Int(inputWidth), height: Int(inputHeight), + producerBarrierBeforeStages: [.vertex, .fragment, .dispatch, .blit] + ) else { return 0 } + } + + scaler.colorTexture = colorTexture + scaler.depthTexture = depthTexture + scaler.motionTexture = motionTexture + scaler.outputTexture = outputTexture + scaler.inputContentWidth = Int(inputWidth) + scaler.inputContentHeight = Int(inputHeight) + scaler.jitterOffsetX = jitterX + scaler.jitterOffsetY = jitterY + scaler.motionVectorScaleX = Float(inputWidth) * 0.5 + scaler.motionVectorScaleY = Float(inputHeight) * 0.5 + scaler.reset = reset != 0 + scaler.isDepthReversed = depthReversed != 0 + if #available(macOS 14.4, *) { scaler.reactiveMaskTexture = reactiveTexture } + scaler.fence = fence + lease.commandBuffer.pushDebugGroup("MetalFX Temporal Upscale V2 (Metal 4)") + scaler.encode(commandBuffer: lease.commandBuffer) + lease.commandBuffer.popDebugGroup() + MetalFxNativeHudMetrics.updateScaling( + mode: "Temporal", + inputWidth: Int(inputWidth), + inputHeight: Int(inputHeight), + targetWidth: outputTexture.width, + targetHeight: outputTexture.height, + exposure: 1.0 + ) + + if let validationReactiveSnapshot { + guard let snapshotRestore = lease.commandBuffer.makeComputeCommandEncoder() else { return 0 } + snapshotRestore.label = "MetalFX Pre-Motion Reactive Validation Restore" + snapshotRestore.barrier( + afterQueueStages: [.vertex, .fragment, .dispatch, .blit], + beforeStages: .blit, + visibilityOptions: .device + ) + snapshotRestore.copy(sourceTexture: validationReactiveSnapshot, destinationTexture: reactiveTexture) + snapshotRestore.endEncoding() + } + + guard let historyCopy = lease.commandBuffer.makeComputeCommandEncoder() else { return 0 } + historyCopy.label = "MetalFX Previous Depth Update (Metal 4)" + historyCopy.barrier( + afterQueueStages: [.vertex, .fragment, .dispatch, .blit], + beforeStages: .blit, + visibilityOptions: .device + ) + historyCopy.copy(sourceTexture: depthTexture, destinationTexture: previousDepthTexture) + historyCopy.endEncoding() + lease.addCompletionHandler { error, _, _ in + NativeState.metalFxHistoryLock.lock() + if error == nil { + NativeState.metalFxPreviousDepthValid.insert(key) + } else { + NativeState.metalFxPreviousDepthValid.remove(key) + } + NativeState.metalFxHistoryLock.unlock() + } + NativeState.metal4TemporalEncodeCount &+= 1 + return 1 +} +#endif + +private func metal3MetalFxEncodeV2( _ commandBuffer: MTLCommandBuffer, _ device: MTLDevice, _ colorTexture: MTLTexture, @@ -4675,12 +6548,79 @@ public func metallum_metalfx_encode_v2( return 0 } +public func metallum_metalfx_encode_v2( + _ commandBuffer: MTLCommandBuffer, _ device: MTLDevice, + _ colorTexture: MTLTexture, _ depthTexture: MTLTexture, _ handDepthTexture: MTLTexture?, + _ cameraMotionTexture: MTLTexture, _ objectMotionTexture: MTLTexture, + _ objectValidityTexture: MTLTexture, _ disocclusionTexture: MTLTexture, + _ motionTexture: MTLTexture, _ reactiveTexture: MTLTexture, _ outputTexture: MTLTexture, + _ currentViewProjection: UnsafePointer?, + _ inverseCurrentViewProjection: UnsafePointer?, + _ previousViewProjection: UnsafePointer?, _ fence: MTLFence?, + _ jitterX: Float, _ jitterY: Float, _ handReactiveBoost: Float, + _ inputWidth: Int32, _ inputHeight: Int32, _ reset: Int32, _ depthReversed: Int32, + _ preserveReactiveMask: Int32, _ emitMotionDiagnostics: Int32 +) -> Int32 { + metallumMetalFxEncodeV2Entry( + commandBufferPointer(commandBuffer), device, colorTexture, depthTexture, handDepthTexture, + cameraMotionTexture, objectMotionTexture, objectValidityTexture, disocclusionTexture, + motionTexture, reactiveTexture, outputTexture, currentViewProjection, + inverseCurrentViewProjection, previousViewProjection, fence, jitterX, jitterY, + handReactiveBoost, inputWidth, inputHeight, reset, depthReversed, + preserveReactiveMask, emitMotionDiagnostics + ) +} + +@_cdecl("metallum_metalfx_encode_v2") +public func metallumMetalFxEncodeV2Entry( + _ commandBufferPointer: UnsafeMutableRawPointer, _ device: MTLDevice, + _ colorTexture: MTLTexture, _ depthTexture: MTLTexture, _ handDepthTexture: MTLTexture?, + _ cameraMotionTexture: MTLTexture, _ objectMotionTexture: MTLTexture, + _ objectValidityTexture: MTLTexture, _ disocclusionTexture: MTLTexture, + _ motionTexture: MTLTexture, _ reactiveTexture: MTLTexture, _ outputTexture: MTLTexture, + _ currentViewProjection: UnsafePointer?, + _ inverseCurrentViewProjection: UnsafePointer?, + _ previousViewProjection: UnsafePointer?, _ fence: MTLFence?, + _ jitterX: Float, _ jitterY: Float, _ handReactiveBoost: Float, + _ inputWidth: Int32, _ inputHeight: Int32, _ reset: Int32, _ depthReversed: Int32, + _ preserveReactiveMask: Int32, _ emitMotionDiagnostics: Int32 +) -> Int32 { + #if os(macOS) && canImport(MetalFX) + if #available(macOS 26.0, iOS 26.0, *), + let lease = metal4MainLease(commandBufferPointer) { + return metal4MetalFxEncodeV2( + lease: lease, device: device, colorTexture: colorTexture, depthTexture: depthTexture, + handDepthTexture: handDepthTexture, cameraMotionTexture: cameraMotionTexture, + objectMotionTexture: objectMotionTexture, objectValidityTexture: objectValidityTexture, + disocclusionTexture: disocclusionTexture, motionTexture: motionTexture, + reactiveTexture: reactiveTexture, outputTexture: outputTexture, + currentViewProjection: currentViewProjection, + inverseCurrentViewProjection: inverseCurrentViewProjection, + previousViewProjection: previousViewProjection, fence: fence, + jitterX: jitterX, jitterY: jitterY, handReactiveBoost: handReactiveBoost, + inputWidth: inputWidth, inputHeight: inputHeight, reset: reset, + depthReversed: depthReversed, preserveReactiveMask: preserveReactiveMask, + emitMotionDiagnostics: emitMotionDiagnostics + ) + } + #endif + return metal3MetalFxEncodeV2( + metal3CommandBuffer(commandBufferPointer), device, colorTexture, depthTexture, handDepthTexture, + cameraMotionTexture, objectMotionTexture, objectValidityTexture, disocclusionTexture, + motionTexture, reactiveTexture, outputTexture, currentViewProjection, + inverseCurrentViewProjection, previousViewProjection, fence, jitterX, jitterY, + handReactiveBoost, inputWidth, inputHeight, reset, depthReversed, + preserveReactiveMask, emitMotionDiagnostics + ) +} + @_cdecl("metallum_metalfx_frame_generation_encode") -public func metallum_metalfx_frame_generation_encode( - _ commandBuffer: MTLCommandBuffer, +public func metallumMetalFxFrameGenerationEncodeEntry( + _ commandBufferPointer: UnsafeMutableRawPointer, _ device: MTLDevice, _ layer: CAMetalLayer, _ sceneColor: MTLTexture, + _ nativeSceneColor: MTLTexture, _ uiColor: MTLTexture, _ depthTexture: MTLTexture, _ motionTexture: MTLTexture, @@ -4707,9 +6647,12 @@ public func metallum_metalfx_frame_generation_encode( device: device, layer: layer, sceneColor: sceneColor, + nativeSceneColor: nativeSceneColor, uiColor: uiColor, depth: depthTexture, - motion: motionTexture + motion: motionTexture, + inputWidth: Int(inputWidth), + inputHeight: Int(inputHeight) ) else { logMetalFxFailureOnce( "frame-generation-create", @@ -4721,13 +6664,20 @@ public func metallum_metalfx_frame_generation_encode( presenter = created } - commandBuffer.pushDebugGroup("MetalFX Frame Generation Inputs") + if #available(macOS 26.0, *), let lease = metal4MainLease(commandBufferPointer) { + lease.commandBuffer.pushDebugGroup("MetalFX Frame Generation Inputs (Metal 4)") + } else { + metal3CommandBuffer(commandBufferPointer).pushDebugGroup("MetalFX Frame Generation Inputs") + } let result = presenter.encode( - commandBuffer: commandBuffer, + commandBufferPointer: commandBufferPointer, sceneColor: sceneColor, + nativeSceneColor: nativeSceneColor, uiColor: uiColor, depth: depthTexture, motion: motionTexture, + inputWidth: Int(inputWidth), + inputHeight: Int(inputHeight), jitterX: jitterX, jitterY: jitterY, fieldOfView: fieldOfView, @@ -4738,7 +6688,11 @@ public func metallum_metalfx_frame_generation_encode( reset: reset != 0, globalFence: globalFence ) - commandBuffer.popDebugGroup() + if #available(macOS 26.0, *), let lease = metal4MainLease(commandBufferPointer) { + lease.commandBuffer.popDebugGroup() + } else { + metal3CommandBuffer(commandBufferPointer).popDebugGroup() + } // Do not emit an NSLog for every rendered frame. Besides making // diagnostics unusable, that adds measurable CPU work to the // present path. Keep the first accepted frame and explicit reset @@ -4761,6 +6715,34 @@ public func metallum_metalfx_frame_generation_encode( return 0 } +public func metallum_metalfx_frame_generation_encode( + _ commandBuffer: MTLCommandBuffer, + _ device: MTLDevice, + _ layer: CAMetalLayer, + _ sceneColor: MTLTexture, + _ nativeSceneColor: MTLTexture, + _ uiColor: MTLTexture, + _ depthTexture: MTLTexture, + _ motionTexture: MTLTexture, + _ inputWidth: Int32, + _ inputHeight: Int32, + _ jitterX: Float, + _ jitterY: Float, + _ fieldOfView: Float, + _ nearPlane: Float, + _ farPlane: Float, + _ aspectRatio: Float, + _ sourceDeltaSeconds: Float, + _ reset: Int32, + _ globalFence: MTLFence? +) -> Int32 { + metallumMetalFxFrameGenerationEncodeEntry( + commandBufferPointer(commandBuffer), device, layer, sceneColor, nativeSceneColor, + uiColor, depthTexture, motionTexture, inputWidth, inputHeight, jitterX, jitterY, + fieldOfView, nearPlane, farPlane, aspectRatio, sourceDeltaSeconds, reset, globalFence + ) +} + /// Headless validation entry point for the actual MetalFX frame interpolator. /// This deliberately accepts only textures and a command buffer: no /// CAMetalLayer, CAMetalDrawable, display link, window, or screenshot path is @@ -4862,8 +6844,7 @@ public func metallum_metalfx_frame_interpolator_encode_offscreen( return 0 } -@_cdecl("metallum_encode_texture_copy") -public func metallum_encode_texture_copy( +private func metal3EncodeTextureCopy( _ commandBuffer: MTLCommandBuffer, _ sourceTexture: MTLTexture, _ destinationTexture: MTLTexture, @@ -4913,6 +6894,64 @@ public func metallum_encode_texture_copy( } } +public func metallum_encode_texture_copy( + _ commandBuffer: MTLCommandBuffer, + _ sourceTexture: MTLTexture, + _ destinationTexture: MTLTexture, + _ linear: Int32, + _ fence: MTLFence? +) -> Int32 { + metallumEncodeTextureCopyEntry( + commandBufferPointer(commandBuffer), sourceTexture, destinationTexture, linear, fence + ) +} + +@_cdecl("metallum_encode_texture_copy") +public func metallumEncodeTextureCopyEntry( + _ commandBufferPointer: UnsafeMutableRawPointer, + _ sourceTexture: MTLTexture, + _ destinationTexture: MTLTexture, + _ linear: Int32, + _ fence: MTLFence? +) -> Int32 { + if #available(macOS 26.0, iOS 26.0, *), + let lease = metal4MainLease(commandBufferPointer) { + guard let pipeline = ensureCopyPipeline(sourceTexture.device, destinationTexture.pixelFormat), + let sampler = linear != 0 ? NativeState.presentLinearSampler : NativeState.presentNearestSampler else { + return 0 + } + let pass = MTL4RenderPassDescriptor() + pass.colorAttachments[0].texture = destinationTexture + pass.colorAttachments[0].loadAction = .dontCare + pass.colorAttachments[0].storeAction = .store + pass.renderTargetWidth = destinationTexture.width + pass.renderTargetHeight = destinationTexture.height + guard let encoder = lease.commandBuffer.makeRenderCommandEncoder(descriptor: pass) else { return 0 } + encoder.label = "MetalFX Texture Copy (Metal 4)" + encoder.barrier( + afterQueueStages: [.vertex, .fragment, .dispatch, .blit], + beforeStages: .fragment, + visibilityOptions: .device + ) + encoder.setViewport(MTLViewport( + originX: 0, originY: 0, + width: Double(destinationTexture.width), height: Double(destinationTexture.height), + znear: 0, zfar: 1 + )) + encoder.setRenderPipelineState(pipeline) + let arguments = lease.owner.argumentTables(at: lease.slotIndex).1 + arguments.setTexture(sourceTexture.gpuResourceID, index: 0) + arguments.setSamplerState(sampler.gpuResourceID, index: 0) + encoder.setArgumentTable(arguments, stages: .fragment) + encoder.drawPrimitives(primitiveType: .triangle, vertexStart: 0, vertexCount: 3) + encoder.endEncoding() + return 1 + } + return metal3EncodeTextureCopy( + metal3CommandBuffer(commandBufferPointer), sourceTexture, destinationTexture, linear, fence + ) +} + /// Releases every MetalFX object whose cache identity depends on the current /// render/display dimensions. /// @@ -4958,6 +6997,9 @@ public func metallum_metalfx_shutdown() { NativeState.frameGenerationLogged = false #endif NativeState.copyPipelines.removeAll() + #if os(macOS) + MetalFxNativeHudMetrics.resetMetalFx() + #endif } /// Stops only the asynchronous frame-generation presenter. MetalFX temporal @@ -4970,6 +7012,7 @@ public func metallum_metalfx_stop_frame_generation() { NativeState.frameGenerationPresenter?.shutdown() NativeState.frameGenerationPresenter = nil NativeState.frameGenerationLogged = false + MetalFxNativeHudMetrics.frameInterpolatorDisabled() } #endif } @@ -5038,7 +7081,18 @@ private func writeIndexedTriangleFanIndices( @_cdecl("metallum_create_system_default_device") public func metallum_create_system_default_device() -> UnsafeMutableRawPointer? { return autoreleasepool { - retainedPointer(MTLCreateSystemDefaultDevice()) + #if os(macOS) + // CAMetalLayer.developerHUDProperties can show and hide the HUD at + // runtime only after Metal's HUD subsystem was enabled when the device + // was created. A mod cannot add MetalHUDEnabled to the host launcher's + // Info.plist, so prime the equivalent documented environment switch + // before the first MTLDevice exists. Every layer starts hidden below. + setenv("MTL_HUD_ENABLED", "1", 1) + // MetalFX registers its Temporal and Frame Interpolator sections only + // when this separate switch is present before the effects are built. + setenv("MTLFX_HUD_ENABLED", "1", 1) + #endif + return retainedPointer(MTLCreateSystemDefaultDevice()) } } @@ -5149,40 +7203,299 @@ private func findLargestSubview(_ view: UIView) -> UnsafeMutableRawPointer { if largest !== view && !largest.subviews.isEmpty { return findLargestSubview(largest) } - return Unmanaged.passUnretained(largest).toOpaque() -} -#endif + return Unmanaged.passUnretained(largest).toOpaque() +} +#endif + +@_cdecl("metallum_copy_device_name") +public func metallum_copy_device_name( + _ device: MTLDevice, + _ output: UnsafeMutablePointer?, + _ capacity: Int64 +) -> Int32 { + return autoreleasepool { + guard let output, capacity > 0 else { + return 1 + } + let maxLength = Int(capacity - 1) + let bytes = Array(device.name.utf8.prefix(maxLength)) + for i in 0.. Double { + #if os(macOS) + return Double(window.backingScaleFactor) + #elseif os(iOS) + // UIWindow on iOS does not expose backingScaleFactor directly; the + // on-screen scale is determined by the window's UIScreen. + return Double(window.screen.scale) + #endif +} + +private func setMetalHudProperties(_ layer: CAMetalLayer, enabled: Bool) { + if #available(macOS 13.0, iOS 16.0, *) { + layer.developerHUDProperties = enabled ? ["mode": "default"] : [:] + } +} + +#if os(macOS) +/// MetalFX's Metal 3 effects register these metrics themselves. The macOS 26 +/// Metal 4 effects update no HUD state, so register the same system metric IDs +/// and feed them only from successful M4 encodes. +private final class MetalFxHudFrameEnd: NSObject { + @objc dynamic let deltaTime: Double + + init(deltaTime: Double) { + self.deltaTime = deltaTime + } +} + +private enum MetalFxNativeHudMetrics { + private typealias AddMetricImplementation = @convention(c) ( + AnyObject, Selector, NSString, NSString, NSString, + UInt32, UInt32, UInt32, UInt64 + ) -> Bool + private typealias UpdateLabelMetricImplementation = @convention(c) ( + AnyObject, Selector, NSString, NSString + ) -> Void + private typealias FrameInterpolatorEndImplementation = @convention(c) ( + AnyObject, Selector, AnyObject + ) -> Void + private typealias NoArgumentImplementation = @convention(c) ( + AnyObject, Selector + ) -> Void + private typealias RemoveMetricImplementation = @convention(c) ( + AnyObject, Selector, NSString + ) -> Void + + private static let lock = NSLock() + private static let instanceSelector = NSSelectorFromString("instance") + private static let addMetricSelector = NSSelectorFromString( + "addMetric:name:unit:nameColor:valueColor:visualType:options:" + ) + private static let updateLabelMetricSelector = NSSelectorFromString("updateLabelMetric:label:") + private static let getMetricSelector = NSSelectorFromString("getMetric:") + private static let removeMetricSelector = NSSelectorFromString("removeMetric:") + private static let frameInterpolatorEndSelector = NSSelectorFromString( + "metalFXFrameInterpolatorEncodingEnd:" + ) + private static let frameInterpolatorDisableSelector = NSSelectorFromString( + "metalFXFrameInterpolatorDisable" + ) + private static let scalingMetrics: [(identifier: NSString, name: NSString)] = [ + ("com.apple.hud-label.metalfx.v2.scaling", "Scaling"), + ("com.apple.hud-label.metalfx.v2.input_resolution", "Scaling Input Res"), + ("com.apple.hud-label.metalfx.v2.target_resolution", "Scaling Target Res"), + ("com.apple.hud-label.metalfx.v2.exposure", "Exposure") + ] + private static let interpolatorMetrics: [NSString] = [ + "com.apple.hud-label.metalfx.v2.interpolator", + "com.apple.hud-label.metalfx.v2.interpolator.deltaTime" + ] + + private static var enabled = false + private static var scalingInstalled = false + private static var interpolatorInstalled = false + private static var loggedScaling = false + private static var loggedInterpolator = false + private static var properties: NSObject? + + static func setEnabled(_ newValue: Bool) { + lock.lock() + defer { lock.unlock() } + enabled = newValue + if !newValue { + removeScalingLocked() + disableFrameInterpolatorLocked() + properties = nil + } + } + + static func updateScaling( + mode: String, + inputWidth: Int, + inputHeight: Int, + targetWidth: Int, + targetHeight: Int, + exposure: Float + ) { + lock.lock() + defer { lock.unlock() } + guard enabled, + inputWidth > 0, inputHeight > 0, + targetWidth > 0, targetHeight > 0, + let hudProperties = resolvePropertiesLocked(), + installScalingLocked(hudProperties), + let updateMethod = class_getInstanceMethod( + type(of: hudProperties), updateLabelMetricSelector + ) else { + return + } + let updateLabelMetric = unsafeBitCast( + method_getImplementation(updateMethod), + to: UpdateLabelMetricImplementation.self + ) + updateLabelMetric( + hudProperties, updateLabelMetricSelector, + scalingMetrics[0].identifier, mode as NSString + ) + updateLabelMetric( + hudProperties, updateLabelMetricSelector, + scalingMetrics[1].identifier, "\(inputWidth)x\(inputHeight)" as NSString + ) + updateLabelMetric( + hudProperties, updateLabelMetricSelector, + scalingMetrics[2].identifier, "\(targetWidth)x\(targetHeight)" as NSString + ) + updateLabelMetric( + hudProperties, updateLabelMetricSelector, + scalingMetrics[3].identifier, String(format: "%.6f", exposure) as NSString + ) + if !loggedScaling { + loggedScaling = true + NSLog( + "[metallum] Apple MetalFX HUD scaling metrics active (\(mode) " + + "\(inputWidth)x\(inputHeight) -> \(targetWidth)x\(targetHeight))" + ) + } + } + + static func updateFrameInterpolator(deltaTime: Float) { + guard deltaTime.isFinite, deltaTime > 0 else { return } + lock.lock() + defer { lock.unlock() } + guard enabled, + let hudProperties = resolvePropertiesLocked(), + let method = class_getInstanceMethod( + type(of: hudProperties), frameInterpolatorEndSelector + ) else { + return + } + let update = unsafeBitCast( + method_getImplementation(method), + to: FrameInterpolatorEndImplementation.self + ) + update( + hudProperties, + frameInterpolatorEndSelector, + MetalFxHudFrameEnd(deltaTime: Double(deltaTime)) + ) + interpolatorInstalled = metricsExistLocked(interpolatorMetrics, in: hudProperties) + if interpolatorInstalled && !loggedInterpolator { + loggedInterpolator = true + NSLog("[metallum] Apple MetalFX HUD frame-interpolator metrics active") + } + } + + static func frameInterpolatorDisabled() { + lock.lock() + defer { lock.unlock() } + disableFrameInterpolatorLocked() + } + + static func resetMetalFx() { + lock.lock() + defer { lock.unlock() } + removeScalingLocked() + disableFrameInterpolatorLocked() + } + + private static func resolvePropertiesLocked() -> NSObject? { + if let properties { return properties } + guard let hudClass = NSClassFromString("_CADeveloperHUDProperties") as? NSObject.Type, + hudClass.responds(to: instanceSelector), + let instance = hudClass.perform(instanceSelector)?.takeUnretainedValue() as? NSObject, + instance.responds(to: addMetricSelector), + instance.responds(to: updateLabelMetricSelector), + instance.responds(to: getMetricSelector), + instance.responds(to: removeMetricSelector) else { + return nil + } + properties = instance + return instance + } + + private static func installScalingLocked(_ hudProperties: NSObject) -> Bool { + if scalingInstalled { return true } + guard let method = class_getInstanceMethod(type(of: hudProperties), addMetricSelector) else { + return false + } + let addMetric = unsafeBitCast( + method_getImplementation(method), + to: AddMetricImplementation.self + ) + for metric in scalingMetrics { + _ = addMetric( + hudProperties, + addMetricSelector, + metric.identifier, + metric.name, + "", + UInt32.max, + UInt32.max, + 2048, + 8 + ) + } + scalingInstalled = metricsExistLocked( + scalingMetrics.map(\.identifier), + in: hudProperties + ) + return scalingInstalled + } + + private static func metricsExistLocked( + _ identifiers: [NSString], + in hudProperties: NSObject + ) -> Bool { + identifiers.allSatisfy { identifier in + hudProperties.perform(getMetricSelector, with: identifier)?.takeUnretainedValue() != nil + } + } + + private static func removeScalingLocked() { + guard scalingInstalled, let hudProperties = properties, + let method = class_getInstanceMethod(type(of: hudProperties), removeMetricSelector) else { + scalingInstalled = false + return + } + let removeMetric = unsafeBitCast( + method_getImplementation(method), + to: RemoveMetricImplementation.self + ) + for metric in scalingMetrics.reversed() { + removeMetric(hudProperties, removeMetricSelector, metric.identifier) + } + scalingInstalled = false + loggedScaling = false + } -@_cdecl("metallum_copy_device_name") -public func metallum_copy_device_name( - _ device: MTLDevice, - _ output: UnsafeMutablePointer?, - _ capacity: Int64 -) -> Int32 { - return autoreleasepool { - guard let output, capacity > 0 else { - return 1 + private static func disableFrameInterpolatorLocked() { + guard interpolatorInstalled, let hudProperties = properties else { + interpolatorInstalled = false + return } - let maxLength = Int(capacity - 1) - let bytes = Array(device.name.utf8.prefix(maxLength)) - for i in 0.. Double { - #if os(macOS) - return Double(window.backingScaleFactor) - #elseif os(iOS) - // UIWindow on iOS does not expose backingScaleFactor directly; the - // on-screen scale is determined by the window's UIScreen. - return Double(window.screen.scale) - #endif -} +#endif @_cdecl("metallum_create_metal_layer") public func metallum_create_metal_layer( @@ -5194,6 +7507,7 @@ public func metallum_create_metal_layer( layer.framebufferOnly = true layer.isOpaque = true layer.contentsScale = CGFloat(contentsScale) + setMetalHudProperties(layer, enabled: false) return retainedPointer(layer) } @@ -5231,6 +7545,7 @@ public func metallum_ios_get_view_metal_layer( newLayer.framebufferOnly = true newLayer.isOpaque = true newLayer.contentsScale = CGFloat(contentsScale) + setMetalHudProperties(newLayer, enabled: false) newLayer.frame = view.bounds view.layer.sublayers = [newLayer] return retainedPointer(newLayer) @@ -5239,14 +7554,28 @@ public func metallum_ios_get_view_metal_layer( layer.device = device layer.framebufferOnly = true layer.isOpaque = true + setMetalHudProperties(layer, enabled: false) // Do NOT override contentsScale: Amethyst sets it to // screenScale * resolutionScale and re-syncs it on rotation; let the // launcher own that property. The renderable size is governed by // `drawableSize`, which we set in metallum_configure_layer. return unretainedPointer(layer) } + #endif +/// Shows or hides Apple's Metal Performance HUD without recreating the layer. +/// The HUD subsystem is primed before the MTLDevice is created; clearing the +/// documented `mode` key keeps it hidden without stopping the game. +@_cdecl("metallum_set_metal_hud") +public func metallum_set_metal_hud(_ layer: CAMetalLayer, _ enabled: Int32) { + let isEnabled = enabled != 0 + setMetalHudProperties(layer, enabled: isEnabled) + #if os(macOS) + MetalFxNativeHudMetrics.setEnabled(isEnabled) + #endif +} + @_cdecl("metallum_NSView_setMetalLayer") public func metallum_NSView_setMetalLayer( _ view: MetallumView, @@ -5308,6 +7637,80 @@ public func metallum_metal4_supported(_ device: MTLDevice) -> Int32 { return 0 } +@_cdecl("metallum_metal4_main_queue_pilot_validate") +public func metallum_metal4_main_queue_pilot_validate(_ device: MTLDevice) -> Int32 { + guard #available(macOS 26.0, iOS 26.0, *), device.supportsFamily(.metal4) else { + return 0 + } + let pilot: Metal4MainQueuePilot + if let existing = NativeState.metal4MainQueuePilotStorage as? Metal4MainQueuePilot { + pilot = existing + } else { + guard let created = Metal4MainQueuePilot(device) else { return 0 } + NativeState.metal4MainQueuePilotStorage = created + pilot = created + } + for _ in 0..<6 { + guard pilot.submitAndWait() else { return 0 } + } + NSLog("[metallum] Metal 4 main-queue pilot validated: 3 reusable buffers, 6 compute copies, explicit residency") + return 1 +} + +@_cdecl("metallum_metal4_main_renderer_enable") +public func metallum_metal4_main_renderer_enable( + _ device: MTLDevice, + _ layer: CAMetalLayer? +) -> Int32 { + guard #available(macOS 26.0, iOS 26.0, *), device.supportsFamily(.metal4) else { + return 0 + } + if NativeState.metal4MainQueueStorage is Metal4MainQueueContext { + return 1 + } + guard let context = Metal4MainQueueContext(device, layer: layer) else { + return 0 + } + NativeState.metal4MainQueueStorage = context + NSLog("[metallum] Metal 4 main renderer enabled: 3 reusable command buffers, explicit residency") + return 1 +} + +@_cdecl("metallum_metal4_main_renderer_stats") +public func metallum_metal4_main_renderer_stats( + _ begun: UnsafeMutablePointer?, + _ submitted: UnsafeMutablePointer?, + _ reused: UnsafeMutablePointer? +) -> Int32 { + guard #available(macOS 26.0, iOS 26.0, *), + let context = NativeState.metal4MainQueueStorage as? Metal4MainQueueContext else { + return 0 + } + let values = context.stats() + begun?.pointee = values.0 + submitted?.pointee = values.1 + reused?.pointee = values.2 + return 1 +} + +@_cdecl("metallum_metal4_metalfx_stats") +public func metallum_metal4_metalfx_stats( + _ auxiliaryCompute: UnsafeMutablePointer?, + _ spatial: UnsafeMutablePointer?, + _ temporal: UnsafeMutablePointer?, + _ frameGenerationInput: UnsafeMutablePointer? +) -> Int32 { + guard #available(macOS 26.0, iOS 26.0, *), + NativeState.metal4MainQueueStorage is Metal4MainQueueContext else { + return 0 + } + auxiliaryCompute?.pointee = NativeState.metal4AuxiliaryComputeEncodeCount + spatial?.pointee = NativeState.metal4SpatialEncodeCount + temporal?.pointee = NativeState.metal4TemporalEncodeCount + frameGenerationInput?.pointee = NativeState.metal4FrameGenerationInputCount + return 1 +} + @_cdecl("metallum_MTLDevice_makeCommandQueue") public func metallum_MTLDevice_makeCommandQueue(_ device: MTLDevice) -> UnsafeMutableRawPointer? { return autoreleasepool { @@ -5321,6 +7724,10 @@ public func metallum_MTLCommandQueue_makeCommandBuffer( _ labelPtr: UnsafePointer? ) -> UnsafeMutableRawPointer? { return autoreleasepool { () -> UnsafeMutableRawPointer? in + if #available(macOS 26.0, iOS 26.0, *), + let context = NativeState.metal4MainQueueStorage as? Metal4MainQueueContext { + return retainedPointer(context.beginLease(label: stringFromOptionalCString(labelPtr))) + } guard let commandBuffer = queue.makeCommandBuffer() else { return nil } @@ -5332,7 +7739,13 @@ public func metallum_MTLCommandQueue_makeCommandBuffer( } @_cdecl("metallum_MTLCommandBuffer_commit") -public func metallum_MTLCommandBuffer_commit(_ commandBuffer: MTLCommandBuffer) { +public func metallum_MTLCommandBuffer_commit(_ pointer: UnsafeMutableRawPointer) { + if #available(macOS 26.0, iOS 26.0, *), let lease = metal4MainLease(pointer) { + lease.owner.submit(lease, signal: nil) + return + } + let commandBuffer = metal3CommandBuffer(pointer) + finishGpuEncoderTimings(commandBuffer) residencyFlushBeforeSubmit() commandBuffer.commit() } @@ -5343,8 +7756,14 @@ public func metallum_create_semaphore() -> UnsafeMutableRawPointer? { } @_cdecl("metallum_MTLCommandBuffer_commitWithSignal") -public func metallum_MTLCommandBuffer_commitWithSignal(_ commandBuffer: MTLCommandBuffer, _ semaphore: DispatchSemaphore) { +public func metallum_MTLCommandBuffer_commitWithSignal(_ pointer: UnsafeMutableRawPointer, _ semaphore: DispatchSemaphore) { while semaphore.wait(timeout: .now()) == .success {} + if #available(macOS 26.0, iOS 26.0, *), let lease = metal4MainLease(pointer) { + lease.owner.submit(lease, signal: semaphore) + return + } + let commandBuffer = metal3CommandBuffer(pointer) + finishGpuEncoderTimings(commandBuffer) commandBuffer.addCompletedHandler { _ in semaphore.signal() } @@ -5368,17 +7787,47 @@ public func metallum_semaphore_wait(_ semaphore: DispatchSemaphore, _ timeoutMs: } @_cdecl("metallum_MTLCommandBuffer_isCompleted") -public func metallum_MTLCommandBuffer_isCompleted(_ commandBuffer: MTLCommandBuffer) -> Int32 { - commandBuffer.status == .completed || commandBuffer.status == .error ? 1 : 0 +public func metallum_MTLCommandBuffer_isCompleted(_ pointer: UnsafeMutableRawPointer) -> Int32 { + if #available(macOS 26.0, iOS 26.0, *), let lease = metal4MainLease(pointer) { + return lease.isCompleted() ? 1 : 0 + } + let commandBuffer = metal3CommandBuffer(pointer) + return commandBuffer.status == .completed || commandBuffer.status == .error ? 1 : 0 } @_cdecl("metallum_MTLCommandBuffer_completedSuccessfully") -public func metallum_MTLCommandBuffer_completedSuccessfully(_ commandBuffer: MTLCommandBuffer) -> Int32 { - commandBuffer.status == .completed && commandBuffer.error == nil ? 1 : 0 +public func metallum_MTLCommandBuffer_completedSuccessfully(_ pointer: UnsafeMutableRawPointer) -> Int32 { + if #available(macOS 26.0, iOS 26.0, *), let lease = metal4MainLease(pointer) { + return lease.completedSuccessfully() ? 1 : 0 + } + let commandBuffer = metal3CommandBuffer(pointer) + return commandBuffer.status == .completed && commandBuffer.error == nil ? 1 : 0 +} + +@_cdecl("metallum_MTLCommandBuffer_gpuStartTime") +public func metallum_MTLCommandBuffer_gpuStartTime(_ pointer: UnsafeMutableRawPointer) -> Double { + if #available(macOS 26.0, iOS 26.0, *), let lease = metal4MainLease(pointer) { + return lease.gpuTimes().0 + } + let commandBuffer = metal3CommandBuffer(pointer) + return commandBuffer.gpuStartTime +} + +@_cdecl("metallum_MTLCommandBuffer_gpuEndTime") +public func metallum_MTLCommandBuffer_gpuEndTime(_ pointer: UnsafeMutableRawPointer) -> Double { + if #available(macOS 26.0, iOS 26.0, *), let lease = metal4MainLease(pointer) { + return lease.gpuTimes().1 + } + let commandBuffer = metal3CommandBuffer(pointer) + return commandBuffer.gpuEndTime } @_cdecl("metallum_MTLCommandBuffer_waitUntilCompleted") -public func metallum_MTLCommandBuffer_waitUntilCompleted(_ commandBuffer: MTLCommandBuffer, _ timeoutMs: UInt64) -> Int32 { +public func metallum_MTLCommandBuffer_waitUntilCompleted(_ pointer: UnsafeMutableRawPointer, _ timeoutMs: UInt64) -> Int32 { + if #available(macOS 26.0, iOS 26.0, *), let lease = metal4MainLease(pointer) { + return lease.waitUntilCompleted(timeoutMs: timeoutMs) ? 0 : 1 + } + let commandBuffer = metal3CommandBuffer(pointer) if commandBuffer.status == .completed || commandBuffer.status == .error { return 0 } @@ -5391,52 +7840,104 @@ public func metallum_MTLCommandBuffer_waitUntilCompleted(_ commandBuffer: MTLCom @_cdecl("metallum_MTLCommandBuffer_pushDebugGroup") public func metallum_MTLCommandBuffer_pushDebugGroup( - _ commandBuffer: MTLCommandBuffer, + _ pointer: UnsafeMutableRawPointer, _ labelPtr: UnsafePointer? ) { autoreleasepool { + if #available(macOS 26.0, iOS 26.0, *), let lease = metal4MainLease(pointer) { + lease.commandBuffer.pushDebugGroup(stringFromOptionalCString(labelPtr) ?? "") + return + } + let commandBuffer = metal3CommandBuffer(pointer) commandBuffer.pushDebugGroup(stringFromOptionalCString(labelPtr) ?? "") } } @_cdecl("metallum_MTLCommandBuffer_popDebugGroup") -public func metallum_MTLCommandBuffer_popDebugGroup(_ commandBuffer: MTLCommandBuffer) { +public func metallum_MTLCommandBuffer_popDebugGroup(_ pointer: UnsafeMutableRawPointer) { + if #available(macOS 26.0, iOS 26.0, *), let lease = metal4MainLease(pointer) { + lease.commandBuffer.popDebugGroup() + return + } + let commandBuffer = metal3CommandBuffer(pointer) commandBuffer.popDebugGroup() } @_cdecl("metallum_MTLCommandBuffer_makeBlitCommandEncoder") public func metallum_MTLCommandBuffer_makeBlitCommandEncoder( - _ commandBuffer: MTLCommandBuffer + _ pointer: UnsafeMutableRawPointer, + _ labelPtr: UnsafePointer? ) -> UnsafeMutableRawPointer? { return autoreleasepool { - guard let encoder = commandBuffer.makeBlitCommandEncoder() else { + let label = stringFromOptionalCString(labelPtr) ?? "blit" + if #available(macOS 26.0, iOS 26.0, *), let lease = metal4MainLease(pointer) { + guard let encoder = lease.commandBuffer.makeComputeCommandEncoder() else { return nil } + encoder.label = label + encoder.barrier( + afterQueueStages: [.fragment, .dispatch, .blit], + beforeStages: .blit, + visibilityOptions: .device + ) + return retainedPointer(Metal4MainBlitEncoderBridge(encoder)) + } + let commandBuffer = metal3CommandBuffer(pointer) + let timing = gpuEncoderTimingContext(commandBuffer) + let indices = timing?.reserve(label: label, kind: 1) + let descriptor = MTLBlitPassDescriptor() + if let timing, let indices, let attachment = descriptor.sampleBufferAttachments[0] { + attachment.sampleBuffer = timing.sampleBuffer + attachment.startOfEncoderSampleIndex = indices.0 + attachment.endOfEncoderSampleIndex = indices.1 + } + guard let encoder = commandBuffer.makeBlitCommandEncoder(descriptor: descriptor) else { return nil } + encoder.label = label metal4BarrierBlitAfterRender(encoder) return retainedPointer(encoder) } } @_cdecl("metallum_MTLCommandEncoder_endEncoding") -public func metallum_MTLCommandEncoder_endEncoding(_ encoder: MTLCommandEncoder) { +public func metallum_MTLCommandEncoder_endEncoding(_ pointer: UnsafeMutableRawPointer) { + if #available(macOS 26.0, iOS 26.0, *), let render = metal4RenderBridge(pointer) { + render.encoder.endEncoding() + return + } + if #available(macOS 26.0, iOS 26.0, *), let blit = metal4BlitBridge(pointer) { + blit.encoder.endEncoding() + return + } + let encoder = Unmanaged.fromOpaque(pointer).takeUnretainedValue() as! MTLCommandEncoder encoder.endEncoding() } @_cdecl("metallum_MTLBlitCommandEncoder_copyFromBufferToBuffer") public func metallum_MTLBlitCommandEncoder_copyFromBufferToBuffer( - _ blit: MTLBlitCommandEncoder, + _ pointer: UnsafeMutableRawPointer, _ sourceBuffer: MTLBuffer, _ sourceOffset: UInt64, _ destinationBuffer: MTLBuffer, _ destinationOffset: UInt64, _ length: UInt64 ) { + if #available(macOS 26.0, iOS 26.0, *), let bridge = metal4BlitBridge(pointer) { + bridge.encoder.copy( + sourceBuffer: sourceBuffer, + sourceOffset: Int(sourceOffset), + destinationBuffer: destinationBuffer, + destinationOffset: Int(destinationOffset), + size: Int(length) + ) + return + } + let blit = metal3BlitEncoder(pointer) blit.copy(from: sourceBuffer, sourceOffset: Int(sourceOffset), to: destinationBuffer, destinationOffset: Int(destinationOffset), size: Int(length)) } @_cdecl("metallum_MTLBlitCommandEncoder_copyFromBufferToTexture") public func metallum_MTLBlitCommandEncoder_copyFromBufferToTexture( - _ blit: MTLBlitCommandEncoder, + _ pointer: UnsafeMutableRawPointer, _ sourceBuffer: MTLBuffer, _ sourceOffset: UInt64, _ texture: MTLTexture, @@ -5449,6 +7950,21 @@ public func metallum_MTLBlitCommandEncoder_copyFromBufferToTexture( _ bytesPerRow: UInt64, _ bytesPerImage: UInt64 ) { + if #available(macOS 26.0, iOS 26.0, *), let bridge = metal4BlitBridge(pointer) { + bridge.encoder.copy( + sourceBuffer: sourceBuffer, + sourceOffset: Int(sourceOffset), + sourceBytesPerRow: Int(bytesPerRow), + sourceBytesPerImage: Int(bytesPerImage), + sourceSize: MTLSize(width: Int(width), height: Int(height), depth: 1), + destinationTexture: texture, + destinationSlice: Int(slice), + destinationLevel: Int(mipLevel), + destinationOrigin: MTLOrigin(x: Int(x), y: Int(y), z: 0) + ) + return + } + let blit = metal3BlitEncoder(pointer) blit.copy( from: sourceBuffer, sourceOffset: Int(sourceOffset), @@ -5464,7 +7980,7 @@ public func metallum_MTLBlitCommandEncoder_copyFromBufferToTexture( @_cdecl("metallum_MTLBlitCommandEncoder_copyFromTextureToTexture") public func metallum_MTLBlitCommandEncoder_copyFromTextureToTexture( - _ blit: MTLBlitCommandEncoder, + _ pointer: UnsafeMutableRawPointer, _ sourceTexture: MTLTexture, _ destinationTexture: MTLTexture, _ mipLevel: UInt64, @@ -5475,6 +7991,21 @@ public func metallum_MTLBlitCommandEncoder_copyFromTextureToTexture( _ width: UInt64, _ height: UInt64 ) { + if #available(macOS 26.0, iOS 26.0, *), let bridge = metal4BlitBridge(pointer) { + bridge.encoder.copy( + sourceTexture: sourceTexture, + sourceSlice: 0, + sourceLevel: Int(mipLevel), + sourceOrigin: MTLOrigin(x: Int(sourceX), y: Int(sourceY), z: 0), + sourceSize: MTLSize(width: Int(width), height: Int(height), depth: 1), + destinationTexture: destinationTexture, + destinationSlice: 0, + destinationLevel: Int(mipLevel), + destinationOrigin: MTLOrigin(x: Int(destX), y: Int(destY), z: 0) + ) + return + } + let blit = metal3BlitEncoder(pointer) blit.copy( from: sourceTexture, sourceSlice: 0, @@ -5490,7 +8021,7 @@ public func metallum_MTLBlitCommandEncoder_copyFromTextureToTexture( @_cdecl("metallum_MTLBlitCommandEncoder_copyFromTextureToBuffer") public func metallum_MTLBlitCommandEncoder_copyFromTextureToBuffer( - _ blit: MTLBlitCommandEncoder, + _ pointer: UnsafeMutableRawPointer, _ sourceTexture: MTLTexture, _ destinationBuffer: MTLBuffer, _ destinationOffset: UInt64, @@ -5503,6 +8034,21 @@ public func metallum_MTLBlitCommandEncoder_copyFromTextureToBuffer( _ bytesPerRow: UInt64, _ bytesPerImage: UInt64 ) { + if #available(macOS 26.0, iOS 26.0, *), let bridge = metal4BlitBridge(pointer) { + bridge.encoder.copy( + sourceTexture: sourceTexture, + sourceSlice: Int(slice), + sourceLevel: Int(mipLevel), + sourceOrigin: MTLOrigin(x: Int(x), y: Int(y), z: 0), + sourceSize: MTLSize(width: Int(width), height: Int(height), depth: 1), + destinationBuffer: destinationBuffer, + destinationOffset: Int(destinationOffset), + destinationBytesPerRow: Int(bytesPerRow), + destinationBytesPerImage: Int(bytesPerImage) + ) + return + } + let blit = metal3BlitEncoder(pointer) blit.copy( from: sourceTexture, sourceSlice: Int(slice), @@ -5714,7 +8260,7 @@ public func metallum_MTLDevice_makeDepthStencilState( @_cdecl("metallum_MTLCommandBuffer_makeRenderCommandEncoder") public func metallum_MTLCommandBuffer_makeRenderCommandEncoder( - _ commandBuffer: MTLCommandBuffer, + _ pointer: UnsafeMutableRawPointer, _ colorTexture: MTLTexture?, _ depthTexture: MTLTexture?, _ viewportWidth: Double, @@ -5731,6 +8277,54 @@ public func metallum_MTLCommandBuffer_makeRenderCommandEncoder( guard colorTexture != nil || depthTexture != nil else { return nil } + if #available(macOS 26.0, iOS 26.0, *), let lease = metal4MainLease(pointer) { + let renderPass = MTL4RenderPassDescriptor() + if let colorTexture { + renderPass.colorAttachments[0].texture = colorTexture + renderPass.colorAttachments[0].loadAction = clearColorEnabled != 0 ? .clear : .load + renderPass.colorAttachments[0].clearColor = makeClearColor( + red: clearColorRed, + green: clearColorGreen, + blue: clearColorBlue, + alpha: clearColorAlpha + ) + renderPass.colorAttachments[0].storeAction = .store + } + if let depthTexture { + renderPass.depthAttachment.texture = depthTexture + renderPass.depthAttachment.loadAction = clearDepthEnabled != 0 ? .clear : .load + renderPass.depthAttachment.clearDepth = clearDepth + renderPass.depthAttachment.storeAction = .store + if stencilPixelFormat(for: depthTexture.pixelFormat) != .invalid { + renderPass.stencilAttachment.texture = depthTexture + renderPass.stencilAttachment.loadAction = .dontCare + renderPass.stencilAttachment.storeAction = .dontCare + } + } + renderPass.renderTargetWidth = Int(viewportWidth) + renderPass.renderTargetHeight = Int(viewportHeight) + guard let encoder = lease.commandBuffer.makeRenderCommandEncoder(descriptor: renderPass) else { + return nil + } + encoder.barrier( + afterQueueStages: [.blit, .fragment, .dispatch], + beforeStages: [.vertex, .fragment], + visibilityOptions: .device + ) + encoder.setViewport(MTLViewport( + originX: 0.0, originY: 0.0, + width: viewportWidth, height: viewportHeight, + znear: 0.0, zfar: 1.0 + )) + let tables = lease.owner.argumentTables(at: lease.slotIndex) + return retainedPointer(Metal4MainRenderEncoderBridge( + encoder: encoder, + lease: lease, + vertexArguments: tables.0, + fragmentArguments: tables.1 + )) + } + let commandBuffer = metal3CommandBuffer(pointer) let depthFormat = depthTexture?.pixelFormat ?? .invalid let stencilFormat = stencilPixelFormat(for: depthFormat) @@ -5773,7 +8367,7 @@ public func metallum_MTLCommandBuffer_makeRenderCommandEncoder( /// slot N is never compacted into another Metal attachment. @_cdecl("metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2") public func metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2( - _ commandBuffer: MTLCommandBuffer, + _ pointer: UnsafeMutableRawPointer, _ colorTexturePointers: UnsafePointer?, _ colorCount: Int32, _ depthTexture: MTLTexture?, @@ -5782,7 +8376,8 @@ public func metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2( _ clearColors: UnsafePointer?, _ clearColorEnabled: UnsafePointer?, _ clearDepthEnabled: Int32, - _ clearDepth: Double + _ clearDepth: Double, + _ labelPtr: UnsafePointer? ) -> UnsafeMutableRawPointer? { return autoreleasepool { () -> UnsafeMutableRawPointer? in let count = Int(colorCount) @@ -5805,6 +8400,70 @@ public func metallum_MTLCommandBuffer_makeRenderCommandEncoder_v2( let depthFormat = depthTexture?.pixelFormat ?? .invalid let stencilFormat = stencilPixelFormat(for: depthFormat) + let label = stringFromOptionalCString(labelPtr) ?? "render" + + if #available(macOS 26.0, iOS 26.0, *), let lease = metal4MainLease(pointer) { + let renderPass = MTL4RenderPassDescriptor() + for index in 0.. 0 { + bridge.encoder.drawIndexedPrimitives( + primitiveType: primitiveType, + indexCount: indexCount, + indexType: indexType, + indexBuffer: indexBuffer.gpuAddress + UInt64(offset), + indexBufferLength: max(indexBuffer.length - offset, 0), + instanceCount: instanceCount, + baseVertex: Int(vertexOffsets[i]), + baseInstance: baseInstance + ) + } + } + return + } + let encoder = metal3RenderEncoder(pointer) for i in 0.. 0 { @@ -6040,7 +8810,7 @@ public func metallum_MTLRenderCommandEncoder_multiDrawIndexed( @_cdecl("metallum_MTLRenderCommandEncoder_drawIndexedPrimitivesIndirect") public func metallum_MTLRenderCommandEncoder_drawIndexedPrimitivesIndirect( - _ encoder: MTLRenderCommandEncoder, + _ pointer: UnsafeMutableRawPointer, _ primitiveType: MTLPrimitiveType, _ indexType: MTLIndexType, _ indexBuffer: MTLBuffer, @@ -6049,6 +8819,21 @@ public func metallum_MTLRenderCommandEncoder_drawIndexedPrimitivesIndirect( _ drawCount: Int, _ stride: UInt64 ) { + if #available(macOS 26.0, iOS 26.0, *), let bridge = metal4RenderBridge(pointer) { + var offset = Int(indirectBufferOffset) + for _ in 0..(clearColorRed, clearColorGreen, clearColorBlue, clearColorAlpha), + scissorRect: scissorRect, + depthState: depthState, + clearDepth: clearDepth + ) else { + encoder.endEncoding() + return + } + } + encoder.endEncoding() + return + } + + let commandBuffer = metal3CommandBuffer(pointer) + let renderPass = MTLRenderPassDescriptor() renderPass.colorAttachments[0].texture = colorTexture renderPass.colorAttachments[0].loadAction = fullRegion ? .clear : .load @@ -6215,7 +9091,7 @@ public func metallum_MTLCommandBuffer_clearColorDepthTexturesRegion( @_cdecl("metallum_MTLRenderCommandEncoder_clearDraw") public func metallum_MTLRenderCommandEncoder_clearDraw( - _ encoder: MTLRenderCommandEncoder, + _ pointer: UnsafeMutableRawPointer, _ colorTexture: MTLTexture?, _ depthTexture: MTLTexture?, _ viewportWidth: Double, @@ -6253,6 +9129,21 @@ public func metallum_MTLRenderCommandEncoder_clearDraw( return } + if #available(macOS 26.0, iOS 26.0, *), let bridge = metal4RenderBridge(pointer) { + _ = encodeClearDrawMetal4( + bridge: bridge, + lease: bridge.lease, + pipeline: pipeline, + textureWidth: Int(viewportWidth), + textureHeight: Int(viewportHeight), + clearColor: SIMD4(clearColorRed, clearColorGreen, clearColorBlue, clearColorAlpha), + scissorRect: MTLScissorRect(x: 0, y: 0, width: width, height: height), + depthState: depthState, + clearDepth: clearDepth + ) + return + } + let encoder = metal3RenderEncoder(pointer) encodeClearDraw( encoder: encoder, pipeline: pipeline, @@ -6317,7 +9208,7 @@ public func metallum_configure_layer(_ layer: CAMetalLayer, _ width: Double, _ h @_cdecl("metallum_MTLCommandBuffer_encodePresentTextureToDrawable") public func metallum_MTLCommandBuffer_encodePresentTextureToDrawable( - _ commandBuffer: MTLCommandBuffer, + _ pointer: UnsafeMutableRawPointer, _ layer: CAMetalLayer, _ sourceTexture: MTLTexture, _ globalFence: MTLFence? @@ -6328,6 +9219,48 @@ public func metallum_MTLCommandBuffer_encodePresentTextureToDrawable( return } + if #available(macOS 26.0, iOS 26.0, *), let lease = metal4MainLease(pointer) { + let renderPass = MTL4RenderPassDescriptor() + renderPass.colorAttachments[0].texture = drawable.texture + renderPass.colorAttachments[0].loadAction = .dontCare + renderPass.colorAttachments[0].storeAction = .store + renderPass.renderTargetWidth = drawable.texture.width + renderPass.renderTargetHeight = drawable.texture.height + guard let encoder = lease.commandBuffer.makeRenderCommandEncoder(descriptor: renderPass) else { + return + } + encoder.barrier( + afterQueueStages: [.fragment, .dispatch, .blit], + beforeStages: .fragment, + visibilityOptions: .device + ) + encoder.setViewport(MTLViewport( + originX: 0.0, originY: 0.0, + width: Double(drawable.texture.width), + height: Double(drawable.texture.height), + znear: 0.0, zfar: 1.0 + )) + encoder.setRenderPipelineState(NativeState.presentPipeline) + let tables = lease.owner.argumentTables(at: lease.slotIndex) + tables.1.setTexture(sourceTexture.gpuResourceID, index: 0) + let requiresScaling = sourceTexture.width != drawable.texture.width || + sourceTexture.height != drawable.texture.height + guard let sampler = requiresScaling + ? NativeState.presentLinearSampler + : NativeState.presentNearestSampler else { + encoder.endEncoding() + return + } + tables.1.setSamplerState(sampler.gpuResourceID, index: 0) + encoder.setArgumentTable(tables.1, stages: MTLRenderStages.fragment) + encoder.drawPrimitives(primitiveType: .triangle, vertexStart: 0, vertexCount: 3) + encoder.endEncoding() + lease.presentDrawable = drawable + return + } + + let commandBuffer = metal3CommandBuffer(pointer) + let renderPass = MTLRenderPassDescriptor() renderPass.colorAttachments[0].texture = drawable.texture renderPass.colorAttachments[0].loadAction = .dontCare @@ -6395,35 +9328,43 @@ public func metallum_create_fence(_ device: MTLDevice) -> UnsafeMutableRawPointe @_cdecl("MTLRenderCommandEncoder_updateFence") public func MTLRenderCommandEncoder_updateFence( - _ encoder: MTLRenderCommandEncoder, + _ pointer: UnsafeMutableRawPointer, _ fence: MTLFence, _ stages: MTLRenderStages ) { + if #available(macOS 26.0, iOS 26.0, *), metal4RenderBridge(pointer) != nil { return } + let encoder = metal3RenderEncoder(pointer) encoder.updateFence(fence, after: stages) } @_cdecl("MTLRenderCommandEncoder_waitForFence") public func MTLRenderCommandEncoder_waitForFence( - _ encoder: MTLRenderCommandEncoder, + _ pointer: UnsafeMutableRawPointer, _ fence: MTLFence, _ stages: MTLRenderStages ) { + if #available(macOS 26.0, iOS 26.0, *), metal4RenderBridge(pointer) != nil { return } + let encoder = metal3RenderEncoder(pointer) encoder.waitForFence(fence, before: stages) } @_cdecl("MTLBlitCommandEncoder_updateFence") public func MTLBlitCommandEncoder_updateFence( - _ encoder: MTLBlitCommandEncoder, + _ pointer: UnsafeMutableRawPointer, _ fence: MTLFence ) { + if #available(macOS 26.0, iOS 26.0, *), metal4BlitBridge(pointer) != nil { return } + let encoder = metal3BlitEncoder(pointer) encoder.updateFence(fence) } @_cdecl("MTLBlitCommandEncoder_waitForFence") public func MTLBlitCommandEncoder_waitForFence( - _ encoder: MTLBlitCommandEncoder, + _ pointer: UnsafeMutableRawPointer, _ fence: MTLFence ) { + if #available(macOS 26.0, iOS 26.0, *), metal4BlitBridge(pointer) != nil { return } + let encoder = metal3BlitEncoder(pointer) encoder.waitForFence(fence) } @@ -6432,9 +9373,14 @@ public func MTLBlitCommandEncoder_waitForFence( /// the decision; the Java side tracks that invariant. @_cdecl("metallum_MTLRenderCommandEncoder_setDepthStoreAction") public func metallum_MTLRenderCommandEncoder_setDepthStoreAction( - _ encoder: MTLRenderCommandEncoder, + _ pointer: UnsafeMutableRawPointer, _ store: Int32 ) { + if #available(macOS 26.0, iOS 26.0, *), let bridge = metal4RenderBridge(pointer) { + bridge.encoder.setDepthStoreAction(store != 0 ? .store : .dontCare) + return + } + let encoder = metal3RenderEncoder(pointer) encoder.setDepthStoreAction(store != 0 ? .store : .dontCare) } @@ -6466,6 +9412,67 @@ public func metallum_set_metal4_barrier_enabled(_ enabled: Int32) { NativeState.metal4BarrierEnabled = enabled != 0 } +@_cdecl("metallum_set_gpu_encoder_timing_enabled") +public func metallum_set_gpu_encoder_timing_enabled(_ enabled: Int32) { + NativeState.gpuEncoderTimingEnabled = enabled != 0 +} + +@_cdecl("metallum_gpu_encoder_timing_reset") +public func metallum_gpu_encoder_timing_reset() { + gpuEncoderTimingLock.lock() + completedGpuEncoderTimings.removeAll(keepingCapacity: true) + gpuEncoderTimingLock.unlock() +} + +@_cdecl("metallum_gpu_encoder_timing_count") +public func metallum_gpu_encoder_timing_count() -> Int32 { + gpuEncoderTimingLock.lock() + defer { gpuEncoderTimingLock.unlock() } + return Int32(min(completedGpuEncoderTimings.count, Int(Int32.max))) +} + +@_cdecl("metallum_gpu_encoder_timing_milliseconds") +public func metallum_gpu_encoder_timing_milliseconds(_ index: Int32) -> Double { + gpuEncoderTimingLock.lock() + defer { gpuEncoderTimingLock.unlock() } + let offset = Int(index) + guard offset >= 0, offset < completedGpuEncoderTimings.count else { return 0.0 } + return completedGpuEncoderTimings[offset].milliseconds +} + +@_cdecl("metallum_gpu_encoder_timing_kind") +public func metallum_gpu_encoder_timing_kind(_ index: Int32) -> Int32 { + gpuEncoderTimingLock.lock() + defer { gpuEncoderTimingLock.unlock() } + let offset = Int(index) + guard offset >= 0, offset < completedGpuEncoderTimings.count else { return -1 } + return completedGpuEncoderTimings[offset].kind +} + +@_cdecl("metallum_gpu_encoder_timing_copy_label") +public func metallum_gpu_encoder_timing_copy_label( + _ index: Int32, + _ output: UnsafeMutablePointer?, + _ capacity: Int64 +) -> Int32 { + guard let output, capacity > 0 else { return 1 } + gpuEncoderTimingLock.lock() + let offset = Int(index) + guard offset >= 0, offset < completedGpuEncoderTimings.count else { + gpuEncoderTimingLock.unlock() + output[0] = 0 + return 1 + } + let label = completedGpuEncoderTimings[offset].label + gpuEncoderTimingLock.unlock() + let bytes = Array(label.utf8.prefix(Int(capacity - 1))) + for byteIndex in 0.. (UnsafeMutableRawPointer, MTLTexture) { + guard let pointer = label.withCString({ labelPointer in + metallum_create_texture_2d( + device, + format, + UInt64(width), + UInt64(height), + 1, + 1, + 0, + [.shaderRead, .shaderWrite, .renderTarget], + .private, + labelPointer + ) + }) else { + try fail("could not allocate \(label)") + } + guard let texture = Unmanaged.fromOpaque(pointer) + .takeUnretainedValue() as? MTLTexture else { + metallum_release_object(pointer) + try fail("\(label) did not resolve to an MTLTexture") + } + return (pointer, texture) + } + + let (inputPointer, input) = try makeShippingTexture( + format: .rgba8Unorm, + width: 64, + height: 64, + label: "shipping Metal 4 Spatial input" + ) + let (outputPointer, output) = try makeShippingTexture( + format: .rgba8Unorm, + width: 128, + height: 128, + label: "shipping Metal 4 Spatial output" + ) + defer { + metallum_release_object(inputPointer) + metallum_release_object(outputPointer) + } + + guard let initialize = queue.makeCommandBuffer() else { + try fail("could not create the Spatial input initialization command buffer") + } + let renderPass = MTLRenderPassDescriptor() + renderPass.colorAttachments[0].texture = input + renderPass.colorAttachments[0].loadAction = .clear + renderPass.colorAttachments[0].clearColor = MTLClearColor( + red: 0.25, + green: 0.5, + blue: 0.75, + alpha: 1.0 + ) + renderPass.colorAttachments[0].storeAction = .store + guard let initializeEncoder = initialize.makeRenderCommandEncoder(descriptor: renderPass) else { + try fail("could not encode the Spatial input initialization") + } + initializeEncoder.endEncoding() + initialize.commit() + initialize.waitUntilCompleted() + try check(initialize.status == .completed, + "Spatial input initialization failed: \(String(describing: initialize.error))") + + let leasePointer: UnsafeMutableRawPointer? = "shipping Metal 4 Spatial".withCString { label in + metallum_MTLCommandQueue_makeCommandBuffer(queue, label) + } + guard let leasePointer else { + try fail("the shipping bridge did not provide a Metal 4 command-buffer lease") + } + defer { metallum_release_object(leasePointer) } + guard let fence = device.makeFence() else { + try fail("could not create the Spatial synchronization fence") + } + var auxiliaryBefore: UInt64 = 0 + var spatialBefore: UInt64 = 0 + var temporalBefore: UInt64 = 0 + var frameGenerationInputBefore: UInt64 = 0 + try check(metallum_metal4_metalfx_stats( + &auxiliaryBefore, + &spatialBefore, + &temporalBefore, + &frameGenerationInputBefore + ) != 0, + "the Metal 4 MetalFX counters were unavailable before the Spatial encode") + let rejectedWithoutFence = metallumMetalFxEncodeEntry( + leasePointer, + device, + input, + nil, + nil, + nil, + output, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 64, + 64, + 1, + 1, + 0 + ) + try check(rejectedWithoutFence == 0, + "the shipping Metal 4 Spatial entry accepted a nil synchronization fence") + var auxiliaryAfterRejection: UInt64 = 0 + var spatialAfterRejection: UInt64 = 0 + var temporalAfterRejection: UInt64 = 0 + var frameGenerationInputAfterRejection: UInt64 = 0 + try check(metallum_metal4_metalfx_stats( + &auxiliaryAfterRejection, + &spatialAfterRejection, + &temporalAfterRejection, + &frameGenerationInputAfterRejection + ) != 0 + && auxiliaryAfterRejection == auxiliaryBefore + && spatialAfterRejection == spatialBefore + && temporalAfterRejection == temporalBefore + && frameGenerationInputAfterRejection == frameGenerationInputBefore, + "a rejected nil-fence Spatial encode changed the Metal 4 path counters") + let encoded = metallumMetalFxEncodeEntry( + leasePointer, + device, + input, + nil, + nil, + nil, + output, + nil, + nil, + nil, + fence, + 0.0, + 0.0, + 64, + 64, + 1, + 1, + 0 + ) + try check(encoded != 0, + "the shipping metallum_metalfx_encode entry did not select MTL4FXSpatialScaler") + metallum_MTLCommandBuffer_commit(leasePointer) + try check(metallum_MTLCommandBuffer_waitUntilCompleted(leasePointer, 5_000) == 0, + "the shipping Metal 4 Spatial command buffer did not complete") + try check(metallum_MTLCommandBuffer_completedSuccessfully(leasePointer) != 0, + "the shipping Metal 4 Spatial command buffer completed with an error") + + var auxiliary: UInt64 = 0 + var spatial: UInt64 = 0 + var temporal: UInt64 = 0 + var frameGenerationInput: UInt64 = 0 + try check(metallum_metal4_metalfx_stats( + &auxiliary, + &spatial, + &temporal, + &frameGenerationInput + ) != 0 && spatial > 0, + "the Metal 4 MetalFX counters did not record a Spatial encode") + + guard let readback = device.makeBuffer(length: output.width * output.height * 4, + options: .storageModeShared), + let readbackCommand = queue.makeCommandBuffer(), + let blit = readbackCommand.makeBlitCommandEncoder() else { + try fail("could not allocate the Spatial output readback") + } + blit.copy( + from: output, + sourceSlice: 0, + sourceLevel: 0, + sourceOrigin: MTLOrigin(x: 0, y: 0, z: 0), + sourceSize: MTLSize(width: output.width, height: output.height, depth: 1), + to: readback, + destinationOffset: 0, + destinationBytesPerRow: output.width * 4, + destinationBytesPerImage: output.width * output.height * 4 + ) + blit.endEncoding() + readbackCommand.commit() + readbackCommand.waitUntilCompleted() + try check(readbackCommand.status == .completed, + "Spatial output readback failed: \(String(describing: readbackCommand.error))") + let bytes = readback.contents().assumingMemoryBound(to: UInt8.self) + try check(bytes[0] > 0 && bytes[1] > 0 && bytes[2] > 0 && bytes[3] > 0, + "the shipping Metal 4 Spatial output was blank") + print("Metal 4 Spatial path: shipping main-queue lease, MTL4FXSpatialScaler, residency and GPU readback all functional") +} + +private func runShippingMetal4SpatialTest(device: MTLDevice, queue: MTLCommandQueue) throws { + guard #available(macOS 26.0, *) else { + print("shipping Metal 4 Spatial test skipped: needs macOS 26") + return + } + try shippingMetal4SpatialTest(device: device, queue: queue) +} + private func runPathTest() throws { guard let device = MTLCreateSystemDefaultDevice() else { try fail("MTLCreateSystemDefaultDevice returned nil") @@ -1123,7 +1334,11 @@ private func runPathTest() throws { // (9) M6-B: appended consumer barriers must not change rendering. try runBarrierAppendTest(device: device, queue: queue) - print("Metal 4 path test passed: MTL4Compiler pipelines render identically to Metal 3 through the shipping export, an unregistered library falls back cleanly, the pipeline data set archive flushes on both a cold and a warm launch, and the residency set tracks native allocations") + // (10) The production Spatial export must accept the same opaque Metal 4 + // lease as Minecraft and execute a real MTL4FXSpatialScaler encode. + try runShippingMetal4SpatialTest(device: device, queue: queue) + + print("Metal 4 path test passed: MTL4Compiler pipelines render identically to Metal 3 through the shipping export, an unregistered library falls back cleanly, the pipeline data set archive flushes on both a cold and a warm launch, the residency set tracks native allocations, and the shipping MTL4FX Spatial path produces a nonblank GPU readback") } // Multi-file compile: no top-level code, so the entry point is explicit (same diff --git a/src/test/native/MetalFXOffscreenValidation.swift b/src/test/native/MetalFXOffscreenValidation.swift index f1eb44959..7d4fd465a 100644 --- a/src/test/native/MetalFXOffscreenValidation.swift +++ b/src/test/native/MetalFXOffscreenValidation.swift @@ -488,6 +488,30 @@ private final class OffscreenHarness { try commitAndWait(commandBuffer, label: label) } + func applyItemEntityTransparencyReactive( + itemEntity: MTLTexture, + reactive: MTLTexture, + label: String + ) throws { + guard let commandBuffer = queue.makeCommandBuffer() else { + try fail("could not create \(label) transparency command buffer") + } + let result = metallum_metalfx_mark_transparency( + commandBuffer, + device, + nil, + itemEntity, + nil, + nil, + nil, + reactive, + Int32(width), + Int32(height) + ) + try require(result == 1, "\(label) transparency reactive encode was rejected") + try commitAndWait(commandBuffer, label: label) + } + func encodeInterpolation( previous: FrameTextures, current: FrameTextures, @@ -1072,16 +1096,15 @@ private func runScenario( validityBytes.contains(0) && validityBytes.contains(where: { $0 > 127 }), "alpha-test case did not preserve invalid holes and valid object pixels" ) - // Post-remediation policy (docs/cutout-shimmer-remediation-2026-07-27.md): - // CUTOUT coverage no longer floods the reactive mask. Interior pixels - // have depth and motion and must accumulate normally, so the old - // "every coverage pixel > 0.5" invariant is exactly what was removed. - // What must hold now: the silhouette band still carries reactivity, - // and nothing in the coverage region reaches full suppression — FSR2 - // guidance is that a reactive value at or near 1.0 never helps. + // Static/alpha-tested coverage has depth and motion, so it should use + // normal temporal accumulation. Reactive values are reserved for the + // exceptional pixels the motion pass confirms as disoccluded; there + // must be no standing silhouette band and no full suppression. var edgeBandReactivePixels = 0 var fullSuppressionPixels = 0 + var coveredPixels = 0 for pixel in validityBytes.indices where validityBytes[pixel] > 127 { + coveredPixels += 1 if reactiveBytes[pixel] >= 72 { edgeBandReactivePixels += 1 } @@ -1091,19 +1114,15 @@ private func runScenario( } } try require( - edgeBandReactivePixels > 0, - "CUTOUT coverage produced no reactive silhouette band" + edgeBandReactivePixels < max(1, coveredPixels / 2), + "CUTOUT coverage still carries a standing reactive silhouette band" + + " (\(edgeBandReactivePixels)/\(coveredPixels) pixels)" ) try require( fullSuppressionPixels == 0, "CUTOUT coverage still writes full reactive suppression" + " (\(fullSuppressionPixels) pixels above 224/255)" ) - let reactivePixels = reactiveBytes.count { $0 > 0 } - try require( - reactivePixels > edgeBandReactivePixels, - "CUTOUT reactive mask did not expand across the jitter/upscale footprint" - ) } if scenario.occluder { let disocclusionValues = scalarMetrics(disocclusionBytes) @@ -1217,6 +1236,79 @@ private func runHandFusionScenario( ] } +private func runTransparencyAlphaContract( + harness: OffscreenHarness, + root: URL +) throws -> [String: Any] { + let directory = root.appendingPathComponent("transparency_alpha_contract", isDirectory: true) + try FileManager.default.createDirectory(at: directory, withIntermediateDirectories: true) + let itemEntity = try harness.makeWorkingTexture( + format: .rgba8Unorm, + label: "transparency alpha contract item entity" + ) + let reactive = try harness.makeWorkingTexture( + format: .r8Unorm, + label: "transparency alpha contract reactive" + ) + + // Colored zero-alpha texels do not contribute to alpha blending. Treating + // RGB presence as reactive rejects useful history and exposes shimmer. + try harness.clearColor( + itemEntity, + color: MTLClearColor(red: 1.0, green: 0.2, blue: 0.1, alpha: 0.0) + ) + try harness.clearColor(reactive) + try harness.applyItemEntityTransparencyReactive( + itemEntity: itemEntity, + reactive: reactive, + label: "zero-alpha colored item entity" + ) + let zeroAlpha = try exportTexture( + harness: harness, + texture: reactive, + name: "zero_alpha_reactive", + directory: directory + ) + try require( + zeroAlpha.allSatisfy { $0 == 0 }, + "colored zero-alpha texels incorrectly produced a reactive mask" + ) + + // Entity shadows use alpha around 0.4. The production mask preserves that + // strength and applies the 0.9 cap, yielding 0.36 (about 92/255), rather + // than converting every shadow pixel into full history rejection. + try harness.clearColor( + itemEntity, + color: MTLClearColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 0.4) + ) + try harness.clearColor(reactive) + try harness.applyItemEntityTransparencyReactive( + itemEntity: itemEntity, + reactive: reactive, + label: "partial-alpha item entity" + ) + let partialAlpha = try exportTexture( + harness: harness, + texture: reactive, + name: "partial_alpha_reactive", + directory: directory + ) + let minimum = partialAlpha.min() ?? 0 + let maximum = partialAlpha.max() ?? 0 + try require( + minimum >= 90 && maximum <= 93, + "0.4-alpha transparency did not preserve scaled strength" + + " (expected about 92/255, got \(minimum)...\(maximum))" + ) + return [ + "scenario": "transparency_alpha_contract", + "zero_alpha_maximum_byte": zeroAlpha.max() ?? 0, + "partial_alpha_minimum_byte": minimum, + "partial_alpha_maximum_byte": maximum, + "expected_partial_alpha_byte": 92 + ] +} + @main private enum MetalFXOffscreenValidationMain { static func main() { @@ -1245,6 +1337,8 @@ private enum MetalFXOffscreenValidationMain { print("[offscreen] running \(scenario.name)") results.append(try runScenario(scenario, harness: harness, root: root)) } + print("[offscreen] running transparency_alpha_contract") + results.append(try runTransparencyAlphaContract(harness: harness, root: root)) print("[offscreen] running hand_fusion_steady") results.append(try runHandFusionScenario(harness: harness, root: root)) let summary: [String: Any] = [ diff --git a/src/test/native/MetalFXPerformanceValidation.swift b/src/test/native/MetalFXPerformanceValidation.swift index a6cac1c0c..fef4439f6 100644 --- a/src/test/native/MetalFXPerformanceValidation.swift +++ b/src/test/native/MetalFXPerformanceValidation.swift @@ -665,7 +665,15 @@ private final class PerformanceRunner { guard let standaloneInterpolator = interpolationDescriptor.makeFrameInterpolator(device: device) else { throw PerformanceFailure.message("Could not create standalone FrameInterpolator for \(item.name)") } - let metal4Benchmark = item.name == "fullscreen-half-scale-3024" + let metal4Benchmark = [ + "hybrid-resampled-framegen-1280", + "hybrid-resampled-framegen-1512", + "fullscreen-half-scale-3024", + "adaptive-quality-fullscreen-2026", + "adaptive-quality67-resampled-2026", + "adaptive-quality67-half-input-2026", + "adaptive-half-fullscreen-1512", + ].contains(item.name) ? try Metal4EffectsBenchmark(device: device, item: item) : nil // macOS 26.5 crashes in the framework's MTL4FX teardown after successful @@ -867,15 +875,30 @@ private final class PerformanceRunner { } func run() throws { + let requestedCase = ProcessInfo.processInfo.environment["METALLUM_PERFORMANCE_CASE"] let cases = [ PerformanceCase(name: "headroom-1280", inputWidth: 858, inputHeight: 482, outputWidth: 1280, outputHeight: 720), PerformanceCase(name: "bounded-1440", inputWidth: 964, inputHeight: 542, outputWidth: 1440, outputHeight: 808), PerformanceCase(name: "qa-1708", inputWidth: 1144, inputHeight: 643, outputWidth: 1708, outputHeight: 960), PerformanceCase(name: "retina-3024", inputWidth: 2026, inputHeight: 1119, outputWidth: 3024, outputHeight: 1670), - PerformanceCase(name: "fullscreen-half-scale-3024", inputWidth: 1512, inputHeight: 839, outputWidth: 3024, outputHeight: 1678) + PerformanceCase(name: "hybrid-framegen-1708", inputWidth: 1512, inputHeight: 867, outputWidth: 1708, outputHeight: 980), + PerformanceCase(name: "hybrid-resampled-framegen-1708", inputWidth: 854, inputHeight: 490, outputWidth: 1708, outputHeight: 980), + PerformanceCase(name: "hybrid-resampled-framegen-1512", inputWidth: 756, inputHeight: 434, outputWidth: 1512, outputHeight: 867), + PerformanceCase(name: "hybrid-resampled-framegen-1280", inputWidth: 640, inputHeight: 367, outputWidth: 1280, outputHeight: 734), + PerformanceCase(name: "fullscreen-half-scale-3024", inputWidth: 1512, inputHeight: 839, outputWidth: 3024, outputHeight: 1678), + PerformanceCase(name: "adaptive-quality-fullscreen-2026", inputWidth: 2026, inputHeight: 1124, outputWidth: 2026, outputHeight: 1124), + PerformanceCase(name: "adaptive-quality67-resampled-2026", inputWidth: 1356, inputHeight: 752, outputWidth: 2026, outputHeight: 1124), + PerformanceCase(name: "adaptive-quality67-half-input-2026", inputWidth: 1013, inputHeight: 562, outputWidth: 2026, outputHeight: 1124), + PerformanceCase(name: "adaptive-half-fullscreen-1512", inputWidth: 1512, inputHeight: 839, outputWidth: 1512, outputHeight: 839) ] var results: [[String: Any]] = [] - for item in cases { + let selectedCases = requestedCase == nil + ? cases + : cases.filter { $0.name == requestedCase } + if selectedCases.isEmpty { + throw PerformanceFailure.message("Unknown performance case: \(requestedCase ?? "")") + } + for item in selectedCases { print("[performance] \(item.name) \(item.inputWidth)x\(item.inputHeight) -> \(item.outputWidth)x\(item.outputHeight)") let result = try runCase(item) results.append(result) @@ -922,7 +945,7 @@ private final class PerformanceRunner { ) ] var presentationResults: [[String: Any]] = [] - for item in presentationCases { + for item in requestedCase == nil ? presentationCases : [] { print("[performance] \(item.name) presentation overhead") let result = try runPresentationCase(item) presentationResults.append(result) @@ -944,6 +967,7 @@ private final class PerformanceRunner { "measuredCount": measuredCount, "usesWindow": false, "usedComputerUse": false, + "requestedCase": requestedCase ?? "all", "cases": results, "presentationCases": presentationResults ] diff --git a/src/test/native/MetalFrameGenerationPresentationValidation.swift b/src/test/native/MetalFrameGenerationPresentationValidation.swift index 5f2e3f62f..d0b472540 100644 --- a/src/test/native/MetalFrameGenerationPresentationValidation.swift +++ b/src/test/native/MetalFrameGenerationPresentationValidation.swift @@ -146,6 +146,7 @@ private final class ValidationRunner { inputHeight: Int ) throws -> ( scene: MTLTexture, + nativeScene: MTLTexture, ui: MTLTexture, depth: MTLTexture, motion: MTLTexture @@ -156,6 +157,7 @@ private final class ValidationRunner { format: .bgra8Unorm, width: sceneWidth, height: sceneHeight, usage: colorUsage ), try makeTexture(format: .bgra8Unorm, width: uiWidth, height: uiHeight, usage: colorUsage), + try makeTexture(format: .bgra8Unorm, width: uiWidth, height: uiHeight, usage: colorUsage), try makeTexture( format: .depth32Float, width: inputWidth, @@ -172,7 +174,13 @@ private final class ValidationRunner { } private func clearInputs( - _ inputs: (scene: MTLTexture, ui: MTLTexture, depth: MTLTexture, motion: MTLTexture), + _ inputs: ( + scene: MTLTexture, + nativeScene: MTLTexture, + ui: MTLTexture, + depth: MTLTexture, + motion: MTLTexture + ), frame: Int, commandBuffer: MTLCommandBuffer ) throws { @@ -191,6 +199,18 @@ private final class ValidationRunner { } sceneEncoder.endEncoding() + let nativeScenePass = MTLRenderPassDescriptor() + nativeScenePass.colorAttachments[0].texture = inputs.nativeScene + nativeScenePass.colorAttachments[0].loadAction = .clear + nativeScenePass.colorAttachments[0].storeAction = .store + nativeScenePass.colorAttachments[0].clearColor = scenePass.colorAttachments[0].clearColor + guard let nativeSceneEncoder = commandBuffer.makeRenderCommandEncoder( + descriptor: nativeScenePass + ) else { + throw PresentationValidationError.failed("Could not encode native source clear") + } + nativeSceneEncoder.endEncoding() + let depthPass = MTLRenderPassDescriptor() depthPass.depthAttachment.texture = inputs.depth depthPass.depthAttachment.loadAction = .clear @@ -234,59 +254,83 @@ private final class ValidationRunner { private func drivePresentation() throws { // Let WindowServer attach the newly ordered window before the first - // source is submitted. Drawables received during this startup edge can - // legitimately call their handler with presentedTime == 0 and must - // remain failures rather than being counted as warm-up successes. + // source is submitted. Thread.sleep(forTimeInterval: 0.5) + try primeLayerPresentation() var displayWidth = 1708 var displayHeight = 960 var sceneWidth = 1280 var sceneHeight = 718 var inputWidth = 858 var inputHeight = 482 + var sourceInputWidth = 1512 + var sourceInputHeight = 867 var inputs = try makeInputs( sceneWidth: sceneWidth, sceneHeight: sceneHeight, uiWidth: displayWidth, uiHeight: displayHeight, - inputWidth: inputWidth, - inputHeight: inputHeight + inputWidth: sourceInputWidth, + inputHeight: sourceInputHeight ) guard let presenter = MetalFrameGenerationPresenter( device: device, layer: layer, sceneColor: inputs.scene, + nativeSceneColor: inputs.nativeScene, uiColor: inputs.ui, depth: inputs.depth, - motion: inputs.motion + motion: inputs.motion, + inputWidth: inputWidth, + inputHeight: inputHeight ) else { throw PresentationValidationError.failed("Could not create frame-generation presenter") } self.presenter = presenter - let warmupSourceCount = 10 - let measuredSourceCount = 60 - for sourceIndex in 0..<(warmupSourceCount + measuredSourceCount) { - let measuredFrame = sourceIndex - warmupSourceCount - if measuredFrame == measuredSourceCount / 2 { + let initialWarmupSourceCount = 10 + let steadySourceCountPerPhase = 30 + let resizeWarmupSourceCount = 10 + let resizeSourceIndex = initialWarmupSourceCount + steadySourceCountPerPhase + let totalSourceCount = initialWarmupSourceCount + + steadySourceCountPerPhase + + resizeWarmupSourceCount + + steadySourceCountPerPhase + for sourceIndex in 0.. 0.0 + resultLock.unlock() + if visible { + return + } + Thread.sleep(forTimeInterval: 1.0 / 120.0) + } + throw PresentationValidationError.failed( + "CAMetalLayer never produced a WindowServer-visible priming frame" + ) + } + + private func waitForPresentationCallbacks( + presenter: MetalFrameGenerationPresenter, + throughSourceFrameID: UInt64, + timeout: CFTimeInterval + ) -> Bool { + let deadline = CACurrentMediaTime() + timeout + repeat { + let entries = presenter.validationTimelineSnapshot().filter { + $0.sourceFrameID == throughSourceFrameID + } + if entries.contains(where: { $0.frameKind == "real" }) + && entries.allSatisfy({ $0.outcome != "submitted" }) { + return true + } + Thread.sleep(forTimeInterval: 0.005) + } while CACurrentMediaTime() < deadline + return false + } + private func diagnosticRecord(_ item: MetalFrameGenerationDiagnosticSnapshot) -> [String: Any] { [ "presentPath": item.presentPath, @@ -396,27 +547,66 @@ private final class ValidationRunner { private func validateAndWrite( timeline: [MetalFrameGenerationDiagnosticSnapshot], - warmupSourceCount: Int, - measuredSourceCount: Int, + initialWarmupSourceCount: Int, + steadySourceCountPerPhase: Int, + resizeWarmupSourceCount: Int, + preferredFrameLatency: CFTimeInterval, shutdownDuration: CFTimeInterval ) throws { + let preResizeSteadyRange = UInt64(initialWarmupSourceCount + 1) + ... UInt64(initialWarmupSourceCount + steadySourceCountPerPhase) + let postResizeSteadyStart = initialWarmupSourceCount + + steadySourceCountPerPhase + + resizeWarmupSourceCount + + 1 + let postResizeSteadyRange = UInt64(postResizeSteadyStart) + ... UInt64(postResizeSteadyStart + steadySourceCountPerPhase - 1) + let steadyRanges = [ + ("pre-resize", preResizeSteadyRange), + ("post-resize", postResizeSteadyRange) + ] + let measuredSourceCount = steadySourceCountPerPhase * steadyRanges.count + func isMeasuredSource(_ sourceFrameID: UInt64) -> Bool { + steadyRanges.contains { $0.1.contains(sourceFrameID) } + } + + let measuredTimeline = timeline.filter { isMeasuredSource($0.sourceFrameID) } + let nonPresentedMeasured = measuredTimeline.filter { $0.outcome != "presented" } + guard nonPresentedMeasured.isEmpty else { + let failures = nonPresentedMeasured.map { + "\($0.sourceFrameID)/\($0.frameKind)=\($0.outcome)" + }.joined(separator: ",") + throw PresentationValidationError.failed( + "Steady-state presentation failures: \(failures)" + ) + } let presented = timeline.filter { $0.outcome == "presented" - && $0.sourceFrameID > UInt64(warmupSourceCount) + && isMeasuredSource($0.sourceFrameID) } let real = presented.filter { $0.frameKind == "real" } let generated = presented.filter { $0.frameKind == "generated" } - let minimumPresentedCount = Int(Double(measuredSourceCount) * 0.8) - guard real.count >= minimumPresentedCount else { + guard real.count == measuredSourceCount else { throw PresentationValidationError.failed( - "Expected at least \(minimumPresentedCount) presented real frames, found \(real.count)" + "Expected \(measuredSourceCount) steady real frames, found \(real.count)" ) } - guard generated.count >= minimumPresentedCount else { + guard generated.count == measuredSourceCount else { throw PresentationValidationError.failed( - "Expected at least \(minimumPresentedCount) generated presentations, found \(generated.count)" + "Expected \(measuredSourceCount) steady generated frames, found \(generated.count)" ) } + for (_, range) in steadyRanges { + for sourceID in range { + let source = presented.filter { $0.sourceFrameID == sourceID } + guard source.filter({ $0.frameKind == "real" }).count == 1, + source.filter({ $0.frameKind == "generated" }).count == 1 else { + throw PresentationValidationError.failed( + "Source \(sourceID) did not present exactly one generated/real pair" + ) + } + } + } guard shutdownDuration < 2.0 else { throw PresentationValidationError.failed("Shutdown took \(shutdownDuration)s") } @@ -435,12 +625,15 @@ private final class ValidationRunner { ) } - func averagePositiveInterval(_ values: [CFTimeInterval]) -> CFTimeInterval { + func positiveIntervals(_ values: [CFTimeInterval]) -> [CFTimeInterval] { let ordered = values.sorted() - let intervals = zip(ordered.dropFirst(), ordered).compactMap { current, previous in + return zip(ordered.dropFirst(), ordered).compactMap { current, previous in let delta = current - previous return delta.isFinite && delta > 0.0 ? delta : nil } + } + + func averageInterval(_ intervals: [CFTimeInterval]) -> CFTimeInterval { return intervals.isEmpty ? 0.0 : intervals.reduce(0.0, +) / Double(intervals.count) } @@ -451,24 +644,56 @@ private final class ValidationRunner { return ordered[min(max(index, 0), ordered.count - 1)] } - let sourceInterval = averagePositiveInterval(real.map(\.presentedTime)) - let presentInterval = averagePositiveInterval(presented.map(\.presentedTime)) + let sourceIntervals = steadyRanges.flatMap { _, range in + positiveIntervals(real.filter { + range.contains($0.sourceFrameID) + }.map(\.presentedTime)) + } + let presentIntervals = steadyRanges.flatMap { _, range in + positiveIntervals(presented.filter { + range.contains($0.sourceFrameID) + }.map(\.presentedTime)) + } + let sampledUpdateIntervals = steadyRanges.flatMap { _, range in + positiveIntervals(measuredTimeline.filter { + range.contains($0.sourceFrameID) + }.map(\.targetTimestamp)) + } + let sourceInterval = averageInterval(sourceIntervals) + let presentInterval = averageInterval(presentIntervals) let sourceFramesPerSecond = sourceInterval > 0.0 ? 1.0 / sourceInterval : 0.0 let presentedFramesPerSecond = presentInterval > 0.0 ? 1.0 / presentInterval : 0.0 - let sampledUpdateInterval = averagePositiveInterval(timeline.map(\.targetTimestamp)) + let sampledUpdateInterval = averageInterval(sampledUpdateIntervals) let sampledDisplayUpdatesPerSecond = sampledUpdateInterval > 0.0 ? 1.0 / sampledUpdateInterval : 0.0 + let steadyPhaseRates = steadyRanges.map { name, range in + let phaseReal = real.filter { range.contains($0.sourceFrameID) } + let phasePresented = presented.filter { range.contains($0.sourceFrameID) } + let phaseSourceInterval = averageInterval( + positiveIntervals(phaseReal.map(\.presentedTime)) + ) + let phasePresentInterval = averageInterval( + positiveIntervals(phasePresented.map(\.presentedTime)) + ) + return ( + name, + phaseSourceInterval > 0.0 ? 1.0 / phaseSourceInterval : 0.0, + phasePresentInterval > 0.0 ? 1.0 / phasePresentInterval : 0.0 + ) + } if nominalDisplayUpdatesPerSecond >= 100.0 { - guard sourceFramesPerSecond >= 55.0 else { - throw PresentationValidationError.failed( - "120 Hz source cadence regressed to \(sourceFramesPerSecond) FPS" - ) - } - guard presentedFramesPerSecond >= 110.0 else { - throw PresentationValidationError.failed( - "120 Hz present cadence regressed to \(presentedFramesPerSecond) FPS" - ) + for (phase, phaseSourceFps, phasePresentFps) in steadyPhaseRates { + guard phaseSourceFps >= 58.0 else { + throw PresentationValidationError.failed( + "\(phase) 120 Hz source cadence regressed to \(phaseSourceFps) FPS" + ) + } + guard phasePresentFps >= 116.0 else { + throw PresentationValidationError.failed( + "\(phase) 120 Hz present cadence regressed to \(phasePresentFps) FPS" + ) + } } } @@ -503,7 +728,7 @@ private final class ValidationRunner { } let measuredDiagnostics = timeline.filter { - $0.sourceFrameID > UInt64(warmupSourceCount) + isMeasuredSource($0.sourceFrameID) && $0.gpuStartTime > 0.0 && $0.gpuEndTime > $0.gpuStartTime } @@ -564,6 +789,36 @@ private final class ValidationRunner { let totalGpuP95 = percentile(totalGpuMilliseconds, 0.95) let sourceCpuIntervalP95 = percentile(sourceCpuIntervals, 0.95) let sourceCpuWaitP95 = percentile(sourceCpuWaitMilliseconds, 0.95) + let transitionTimeline = timeline.filter { !isMeasuredSource($0.sourceFrameID) } + let transitionNotPresented = transitionTimeline.filter { $0.outcome != "presented" } + guard transitionNotPresented.isEmpty else { + let failures = transitionNotPresented.map { + "\($0.sourceFrameID)/\($0.frameKind)=\($0.outcome)" + }.joined(separator: ",") + throw PresentationValidationError.failed( + "Transition presentation failures: \(failures)" + ) + } + let resizeWarmupRange = UInt64(initialWarmupSourceCount + steadySourceCountPerPhase + 1) + ... UInt64(initialWarmupSourceCount + steadySourceCountPerPhase + + resizeWarmupSourceCount) + let resizeFirstRealPresentedSourceID = resizeWarmupRange.first { sourceID in + timeline.contains { + $0.sourceFrameID == sourceID + && $0.frameKind == "real" + && $0.outcome == "presented" + } + } + let resizeFirstRealPresentedOffset = resizeFirstRealPresentedSourceID.map { + Int($0 - resizeWarmupRange.lowerBound) + } + let steadyPhaseRecords: [[String: Any]] = steadyPhaseRates.map { + [ + "name": $0.0, + "sourceFramesPerSecond": $0.1, + "presentedFramesPerSecond": $0.2 + ] + } let records = timeline.map(diagnosticRecord) let report: [String: Any] = [ "status": "passed", @@ -573,8 +828,15 @@ private final class ValidationRunner { "usedComputerUse": false, "usedSystemScreenshot": false, "presentPath": presentPath, + "maximumDrawableCount": layer.maximumDrawableCount, + "preferredFrameLatency": preferredFrameLatency, "sourceFrames": measuredSourceCount, - "warmupSourceFrames": warmupSourceCount, + "initialWarmupSourceFrames": initialWarmupSourceCount, + "resizeWarmupSourceFrames": resizeWarmupSourceCount, + "steadySourceFramesPerPhase": steadySourceCountPerPhase, + "steadyPhases": steadyPhaseRecords, + "transitionNotPresentedCount": transitionNotPresented.count, + "resizeFirstRealPresentedOffset": resizeFirstRealPresentedOffset ?? -1, "realPresented": real.count, "generatedPresented": generated.count, "nominalDisplayUpdatesPerSecond": nominalDisplayUpdatesPerSecond, diff --git a/src/test/native/MetalHudRuntimeTest.swift b/src/test/native/MetalHudRuntimeTest.swift new file mode 100644 index 000000000..ade399847 --- /dev/null +++ b/src/test/native/MetalHudRuntimeTest.swift @@ -0,0 +1,72 @@ +import Foundation +import Metal +import QuartzCore + +@_silgen_name("metallum_create_system_default_device") +private func createSystemDefaultDevice() -> UnsafeMutableRawPointer? + +@_silgen_name("metallum_set_metal_hud") +private func setMetalHud(_ layer: CAMetalLayer, _ enabled: Int32) + +private func requireHudSelectors() { + let instanceSelector = NSSelectorFromString("instance") + guard let hudClass = NSClassFromString("_CADeveloperHUDProperties") as? NSObject.Type, + hudClass.responds(to: instanceSelector), + let properties = hudClass.perform(instanceSelector)?.takeUnretainedValue() as? NSObject else { + fatalError("Metal HUD properties singleton is unavailable") + } + if #available(macOS 26.0, *) { + for name in [ + "addMetric:name:unit:nameColor:valueColor:visualType:options:", + "updateLabelMetric:label:", + "getMetric:", + "removeMetric:", + "metalFXFrameInterpolatorEncodingEnd:", + "metalFXFrameInterpolatorDisable" + ] { + guard properties.responds(to: NSSelectorFromString(name)) else { + fatalError("Metal HUD properties does not respond to \(name)") + } + } + } +} + +@main +private struct MetalHudRuntimeTest { + static func main() { + guard #available(macOS 13.0, *) else { + print("Metal HUD runtime toggle validation skipped: macOS 13 is required") + return + } + guard let devicePointer = createSystemDefaultDevice() else { + fatalError("No Metal device") + } + guard ProcessInfo.processInfo.environment["MTLFX_HUD_ENABLED"] == "1" else { + fatalError("MetalFX HUD was not enabled before effect construction") + } + let deviceObject = Unmanaged.fromOpaque(devicePointer).takeRetainedValue() + guard let device = deviceObject as? MTLDevice else { + fatalError("Native device export returned a non-MTLDevice object") + } + + let layer = CAMetalLayer() + layer.device = device + setMetalHud(layer, 1) + guard layer.developerHUDProperties?["mode"] as? String == "default" else { + fatalError("Metal HUD did not become visible") + } + requireHudSelectors() + + setMetalHud(layer, 0) + guard layer.developerHUDProperties?.isEmpty == true else { + fatalError("Metal HUD did not become hidden") + } + setMetalHud(layer, 1) + guard layer.developerHUDProperties?["mode"] as? String == "default" else { + fatalError("Metal HUD did not become visible after re-enabling") + } + setMetalHud(layer, 0) + + print("Metal HUD runtime toggle and MetalFX selector validation passed") + } +} From bbf8eebb1b04e0f903b786f598ca3c2f2a3f2a03 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Tue, 28 Jul 2026 15:15:23 +0800 Subject: [PATCH 68/78] iris: gate incomplete semantic path for mainline merge --- build.gradle | 3 +- docs/iris-audit/b2-1-design-handoff.md | 20 +++--- docs/iris_metalfx_acceptance_report.md | 66 +++++++++++++------ docs/iris_metalfx_validation.md | 7 +- .../render/IrisMetalPipelineOverrides.java | 17 ++--- .../client/metal/render/MetalIrisCompat.java | 10 +-- 6 files changed, 75 insertions(+), 48 deletions(-) diff --git a/build.gradle b/build.gradle index bd2ff70bf..3879e6ce3 100644 --- a/build.gradle +++ b/build.gradle @@ -23,7 +23,8 @@ dependencies { // implementation dependency puts it on the dev classpath where the // Fabric loader discovers and loads it as a mod. The metallum iris.* // compat mixins (gated on the mod being present) keep it dormant on - // the Metal backend until the Iris-on-Metal semantic layer lands. + // the Metal backend. The incomplete semantic layer is explicit opt-in via + // -Dmetallum.iris.semantic=true until its runtime acceptance gates pass. implementation "maven.modrinth:iris:${project.iris_version}" testImplementation "org.junit.jupiter:junit-jupiter:5.12.2" testRuntimeOnly "org.junit.platform:junit-platform-launcher:1.12.2" diff --git a/docs/iris-audit/b2-1-design-handoff.md b/docs/iris-audit/b2-1-design-handoff.md index 30cf8c0e0..8189c4538 100644 --- a/docs/iris-audit/b2-1-design-handoff.md +++ b/docs/iris-audit/b2-1-design-handoff.md @@ -69,7 +69,8 @@ MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tr - [x] **S2 注册表+合成管线**(`IrisMetalPipelineOverrides` 新类):`activate(device, programSet, textureMap)`(翻译 3 kind,失败记日志并跳过该 kind)/`deactivate()`/`tryCompile(device, RenderPipeline)`(§2.2 判定;懒构建合成管线,XHFP VertexFormat 来自 WorldRenderingSettings;colorTargets 按 §1 显示语义;BindGroupLayout=枚举出的资源;合成 ShaderSource 闭包返回 GLSL)→ `MetalCrossShaderCompiler.compile`。**MetalDevice 两处 computeIfAbsent lambda 前置查询**。 - [x] **S3 离线 GPU 测试**(`MetalIrisSodiumTerrainTest` 新测试,归入 `metalIrisShaderTranslationTest` 同套件 task):真机 device;BSL+Potato;对 solid/cutout/translucent:S1 翻译→S2 合成→库存链编译→断言 isValid() + 资源表含 MetallumIrisUniforms/gtexture(名字以 dump 为准);失败 dump 到 build/reports/metallum/sodium-terrain-dumps/。**首跑即 ground truth 采集**(patched GLSL 的属性名/uniform 名/输出布局落盘)。 - [x] **S4 uniform 供给**(已落地,见 §4.1;实现与本条规格的差异在 §4.2 顶部说明)(`IrisMetalUniformValues` 新类):按 S1 布局填 std140 buffer(transient 环);首版实值:gbufferModelView(+Inverse/Prev)、gbufferProjection(+Inverse/Prev)、cameraPosition(+prev)、frameTimeCounter/worldTime/worldDay、viewWidth/viewHeight、near/far、fogColor/skyColor/fogDensity 近似、sunAngle/shadowAngle/sunPosition/moonPosition/shadowLightPosition/upPosition、eyeAltitude、isEyeInWater=0、rainStrength、screenBrightness、ambientLight 类缺省;**未覆盖名置零并每名一次日志**。矩阵源用 Iris `CapturedRenderingState`(其填充 mixin 在 Metal 上活跃)+ 天体公式按 CelestialUniforms 语义(sunPathRotation=programSet 值)。 -- [x] **S5 唤醒 mixin 组**(已落地,见 §4.1;语义层默认**开**,`-Dmetallum.iris.semantic=false` 为 kill switch): +- [x] **S5 唤醒 mixin 组**(已落地,见 §4.1;2026-07-28 主线就绪审计后改为 + 默认**关**,`-Dmetallum.iris.semantic=true` 显式 opt-in): - `IrisBootstrapCompatMixin.loadShaderpack`:`holdIrisDormant()` → 改为 `holdIrisDormant() && !MetalIrisCompat.semanticLayerEnabled()` 时取消。 - 新 `IrisPipelineFactoryMixin`(target `Iris.createPipeline` HEAD):semantic 启用且 currentPack 存在 → 返回 `new MetalWorldRenderingPipeline(...)`。 - `GlStateManagerCompatMixin`:加 `_getString` 假接(VENDOR="Apple", RENDERER="Metallum Metal", VERSION="4.6.0 Metallum", GLSL="4.60");`_getInteger` 加 `GL_NUM_EXTENSIONS(33309)→0`。 @@ -84,9 +85,12 @@ MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tr - 2026-07-27: **S1/S2/S3 完成**。`metalIrisShaderTranslationTest --tests MetalIrisSodiumTerrainTest` 绿:BSL+Potato × solid/cutout/translucent 共 6 个组合全部创建出有效 PSO(`isValid()==true`),资源表含 `MetallumIrisUniforms`。回归:`test`、`metalMrtBackendIntegrationTest`、`metalComputeBackendIntegrationTest`、`metalIrisTargetsIntegrationTest` 全绿(共享编译链改动见 §6 迭代 1)。 实测产物(供 S4/S6 参照):BSL SOLID drawBuffers=[0] / 48 个 uniform / 800B 块 / samplers=[u_SectionTimeInfo,gtexture,noisetex,shadowtex0,shadowtex1,shadowcolor0];BSL TRANSLUCENT drawBuffers=[0,1] / 55 uniform / 1024B / 另加 gaux1,gaux2,depthtex1;Potato 三种 kind 均 28 uniform / 656B / samplers=[u_SectionTimeInfo,noisetex,gtexture,lightmap],SOLID+CUTOUT drawBuffers=[0,2]、TRANSLUCENT drawBuffers=[3,4]。 - 2026-07-27: **S5 完成(代码落地,未冒烟)**。唤醒线见 §4.1 表。`compileTestJava` 通过;`metalIrisShaderTranslationTest --rerun-tasks` 全绿(B2-2 矩阵 + B2-1 terrain 6/6)。 - ~~语义层默认关~~ **(此条已过期:`abe5ba8` 起默认开,S4/S6a 均已落地。)** + 历史:`abe5ba8` 曾将语义层改为默认开;2026-07-28 因 composite/final、S6b 与真实 L3 仍未验收, + 为主线合入安全恢复默认关闭。 (该条已被下一条更新)**当时未验证项**:游戏内 pack 解析、`Iris.createPipeline` 重定向、`MetalWorldRenderingPipeline` 的 WorldRenderingSettings 置位、XHFP mesh 重建、任何真实渲染。 -- 2026-07-27: **S4 + S6a 完成,语义层默认改为开**(`-Dmetallum.iris.semantic=false` 为 kill switch)。 +- 2026-07-27: **S4 + S6a 完成,当时语义层默认改为开**。 +- 2026-07-28: **合入最新 `fork/master` 并重跑门禁后,语义层恢复默认关**; + `runClientAll` 仍显式设 `metallum.iris.semantic=true` 供调试。 新增 `IrisMetalUniformValues`(按 std140 布局逐名填块,懒分配 GPU buffer,采样失败降级为中性帧)、 `IrisMetalPlaceholderTextures`(1×1 彩色 + 1×1 深度/compare,后者供 `sampler2DShadow`)、 `MetalRenderPass.pushDescriptor` 的缺名 fallback(仅当覆盖注册表活跃且该 PSO 是覆盖时生效,否则照旧抛)。 @@ -112,7 +116,8 @@ MetalDevice.computeIfAbsent(sodiumPipeline) ─→ IrisMetalPipelineOverrides.tr | `IrisPipelineFactoryMixin`(新) | `Iris.createPipeline` HEAD;semantic 开且 `Iris.getCurrentPack()` 非空 → 返回 `new MetalWorldRenderingPipeline(pack.getProgramSet(dimensionId))`;抛异常 → 记日志并返回 `new VanillaRenderingPipeline()`(**绝不放行让 IrisRenderingPipeline 的 GL 构造器跑**)。已加进 `metallum.mixins.json` 的 client 列表。 | | `IrisMetalPipelineOverrides` | 新增静态开关 `extendedTerrainTargets`:DRAWBUFFERS 长度 >1 且未置位时 `compileOverride` 返回 null(每 kind 告警一次)。原因见 §2.8:PSO 按 pass 附件签名查表,pass 没有那些附件时编出来也绑不上。离线测试里置 `true` 以覆盖全部 kind。 | -**语义层默认已开**(`abe5ba8` 起)。S4 与 S6a 均已落地:`MetallumIrisUniforms` 由 +**语义层当前默认关闭**(2026-07-28 主线就绪审计)。显式开启后,S4 与 S6a 均已落地: +`MetallumIrisUniforms` 由 `IrisMetalUniformValues` 每帧填充,包声明但 sodium 未绑的采样器/uniform 由 `MetalRenderPass.pushDescriptor` 的 fallback 接管,`Missing uniform MetallumIrisUniforms` 这条失败路径已不存在。 @@ -575,10 +580,9 @@ javadoc 已写明;要改必须 deactivate + reactivate。 ### 跨会话:MetalFX×Iris 互斥面的 warn 归属 -「TEMPORAL 开启时 Iris 对 CUTOUT 的覆盖被静默绕过」那条 **warn-once 已由本线实现** -(`IrisMetalPipelineOverrides.compileOverride`,迭代 7 ②), -触发条件是非 sodium 命名空间且 location path 含 `cutout_reactive`。 -**`cutout-shimmer` 线不要再加第二条**,否则同一现象会打两遍且措辞不一致。 +「TEMPORAL 开启时 Iris 对 CUTOUT 的覆盖被静默绕过」的 **warn-once 已由主线 +`ShaderChunkRendererMetalFxMixin` 统一拥有**。合入 `fork/master` 后, +`IrisMetalPipelineOverrides.compileOverride` 中的重复警告已删除,避免同一现象打两遍。 真正的重叠解决(让两者共存或明确择一)属阶段二,不在本线范围。 ## 5. 风险与预案 diff --git a/docs/iris_metalfx_acceptance_report.md b/docs/iris_metalfx_acceptance_report.md index 9f122be44..1744d1282 100644 --- a/docs/iris_metalfx_acceptance_report.md +++ b/docs/iris_metalfx_acceptance_report.md @@ -1,13 +1,32 @@ # Iris + MetalFX 验收报告 -日期:2026-07-26/27(本会话) -分支:`iris-on-metal`(worktree `MetalUniversal-iris`;基线 `ea2dfd4` = 原始工作树快照) +日期:2026-07-26–28(持续审计) +分支:`iris-on-metal`(worktree `MetalUniversal-iris`;已合入 `fork/master` 2026-07-28 最新基线) 判定口径:任务书阶段一/阶段二硬性门槛;未验证一律不标完成。 --- ## 阶段一:Iris-on-Metal —— **不通过**(基础设施验收通过,集成未完成) +### 2026-07-28 主线合入就绪审计 + +- `fork/master` 已合入 `iris-on-metal`,Git 无文本冲突;合后在 Homebrew OpenJDK 25.0.2 上运行 + `test metalIrisShaderTranslationTest metalIrisTargetsIntegrationTest metalMrtBackendIntegrationTest + metalComputeBackendIntegrationTest buildMacNative --no-daemon`,**BUILD SUCCESSFUL**。 +- 真实 pack 离线门继续全绿:BSL 52/52 stage + Potato 44/44 stage;terrain + solid/cutout/translucent 6/6 PSO 创建成功。 +- 真实客户端证据已证明 BSL solid/cutout 的 terrain override 会在进世界后编译并绑定; + 但该轮最终以 SIGABRT(134) 退出,且没有截图/持续帧证据,不能等价为渲染语义验收。 +- S6b 只完成了「扩展附件决策按 generation 冻结」的预编译竞态修复;生产 terrain pass + 尚未连接多 DRAWBUFFERS 附件,扩展槽错序保护也未实现。 +- composite/final 执行仍未实现;reload GUI 矩阵(退世界、重进、关/开光影、切维度、换 pack) + 仍无真实客户端验收。 +- 为保证主线安全,`metallum.iris.semantic` 改为**默认 false**;完整实验路径仍可通过 + `-Dmetallum.iris.semantic=true` 或 `runClientAll` 显式开启。 + +**合入判定**:可作为「默认休眠、显式 opt-in 的实验性 Iris 基础」合入主线; +不可对外声称「Iris 光影完整支持」,也不可默认开启语义层。 + ### 已完成且已验证(GPU/运行时证据) | 项 | 证据 | @@ -25,17 +44,22 @@ | **B2-1 地形编译链 + 唤醒线(离线 GPU + 真机客户端装载)** | 离线:`metalIrisShaderTranslationTest` 新增 `MetalIrisSodiumTerrainTest`,BSL+Potato × solid/cutout/translucent **6/6 创建出有效 PSO**(`isValid()`),链路=patchSodium→pair-link→合成 RenderPipeline→**库存编译链**(vanilla `GlslCompiler`→`IntermediaryShaderModule.rebind`→SPIRV-Cross)→真机 PSO;并断言整张绑定表每个资源都能被解析、`gbufferModelView` 真的写进了 std140 块的正确偏移。真机客户端(2026-07-27,BSL 10.1.3 `enableShaders=true`):语义层激活→`Profile: HIGH` 解析→`Using shaderpack: bsl-shaders.zip`→三个 kind 全部转译→`semantic pipeline generation 1 online`,到标题画面 0 崩溃、管线创建后无 ERROR | | pack 安装+启用共存 | **冒烟 C 通过**(2026-07-27):BSL 入 shaderpacks + iris.properties 启用,Metal 29s 进世界、90s 存活、0 崩溃、dormant 正常、哨兵健康 | -### 仅完成接口/静态代码、未运行验证 +### 仅完成接口/框架、未连入完整运行链 -- `IrisMetal*` 框架与 Iris 本体的对接(B2 缝合面替换)——**未开始编码**,仅休眠垫片。 +- `IrisMetalRenderTargets` / ping-pong / depthtex / shadow 框架有内容级 GPU 测试,但尚未被 + `MetalWorldRenderingPipeline` 的真实 terrain/composite/final 阶段持有并调度。 - render 阶段的 SSBO/storage-image 绑定(compute 侧已验证;render 侧属 B2)。 ### 未完成(阶段一硬门槛缺口) 1. **Iris composite/final pass 执行**:未实现。属 B2-3;B2-1 的显示语义是 colortex0 直落主帧缓冲、画面=原始 gbuffer0。**无进展。** -2. **Sodium 世界几何走 Iris shader**:**部分达成,未验证执行**。编译路径与供给路径均已落地并有离线 GPU 证据(见下表 B2-1 行),但**地形绘制期是否真的命中覆盖 PSO 未验证**——需要进世界看 `compiling terrain override` 日志。判定维持未达成。 -3. **shader pack reload / 开关光影生命周期**:**部分达成**。注册表 teardown 已清 `MetalDevice` 管线缓存(否则 reload 后仍用旧 pack 的 PSO),`MetalWorldRenderingPipeline.destroy()` 走通;**但没做 reload 实测**(F3+R / 切换光影包 / 关光影)。判定维持未达成。 -4. **≥1 光影包真实 Minecraft 运行验证(渲染语义)**:**部分达成**。2026-07-27 真实客户端已验证到「装载→解析→转译→合成管线上线」全绿(见下表 B2-1 行),这比冒烟 C 的「共存」前进了一整段;但**没有进世界,渲染语义仍未验证**。判定维持未达成。 +2. **Sodium 世界几何走 Iris shader**:**路由已证明**。真实客户端进世界后出现 + `compiling terrain override SOLID/CUTOUT`,placeholder/uniform 供给也实际执行,无 missing binding。 + 但该证据只覆盖 BSL 的单附件 solid/cutout;S6b 未完成的多附件 kind 仍 fail-open 走原生管线。 +3. **shader pack reload / 开关光影生命周期**:**部分达成**。teardown、cache generation、重复 activate + 均有自动化回归;**真实 GUI/reload 矩阵未跑**。 +4. **≥1 光影包真实 Minecraft 运行验证(渲染语义)**:**部分达成**。BSL 已真实装载、转译、 + 进世界并命中 terrain override;但无截图对照/持续帧证据,该轮最终 SIGABRT(134),因此渲染语义仍未通过。 5. ~~Iris 风格 shader 转译专项测试未编写~~ → **已完成并全绿**(2026-07-27,`metalIrisShaderTranslationTest` 96/96,见上表)。残余边界(转译≠执行):stage 间 varying location 按名配对与显式注入、uniform 值供给、采样器绑定表、DRAWBUFFERS→MRT 落位,均属 B2-3 PSO 链接/执行期工作。 ### 环境限制(非实现问题) @@ -48,17 +72,18 @@ ### 结论 -阶段一硬门槛 12 项中 **8 项达成、4 项未达成**(上表)。2026-07-27 增量:B2-1 把缺口 2/3/4 各推进到**部分达成**——编译链与 uniform/采样器供给已落地并有离线 GPU 证据,真机客户端已验证到 pack 装载与转译上线。**但计数不变,4 项仍全部未达成**:三项都卡在同一件事——**没有进世界**,因此地形绘制是否命中覆盖、画面是否出现 pack 着色、reload 生命周期是否正确,全部未验证;缺口 1(composite/final)无进展。**判定:不通过。** 按任务书纪律,阶段二不启动;后续工作聚焦 B2 缝合面(见下一步清单)。 +阶段一硬门槛 12 项中 **9 项达成、3 项未达成**。Sodium 几何路由已由真实客户端日志证明; +仍缺 composite/final 执行、真实 reload/resize GUI 生命周期、以及至少一个 pack 的稳定可见渲染语义验收。 +**判定:不通过。** 当前只具备实验性、默认休眠形态的主线合入条件。 --- -## 阶段二:MetalFX —— **未启动**(受阶段一门禁约束,符合任务书顺序) +## 阶段二:Iris × MetalFX 集成 —— **未启动** -- Temporal Upscaling:维持基线状态(相机运动候选;本分支零改动)。 -- 运动向量覆盖:相机重建 + 实体捕获管线部分接线(基线状态);对象运动 producer 未接,`OBJECT_MOTION_PRODUCER_CONNECTED=false` 维持。 -- Frame Interpolation:fail-closed 维持;presenter P0(present(atTime:) 违约、shutdown 死锁)未修(阶段二工作)。 -- 显示时间线:基线状态(最新 CAMetalDisplayLink 源码未验收)。 -- 默认启用策略:FG 关闭,Temporal 需显式 -D 属性,不变。 +- `fork/master` 已含完整 MetalFX/Metal 4 产品路径;本节指 Iris final 输出与 Temporal/FG 的组合集成。 +- 当前 TEMPORAL 会用 `metallum:pipeline/terrain_cutout_reactive` 替换 Sodium CUTOUT,使 Iris CUTOUT override 被绕过; + 目前只有一次性告警,没有共存实现。 +- 在 Iris 阶段一通过前,`runClientAll` 仅用于手动诊断,不构成产品验收。 --- @@ -80,8 +105,11 @@ abe5ba8 B2-1 S4+S6a: uniform 供给 + pass 资源 fallback;语义层默认打开 ## 下一步(优先级序) -1. **B2-1 世界几何**:`MetalDevice` 管线覆盖钩子(等价 `GlDevice.getOrCompilePipeline` mixin 机制)+ Iris `ShaderMap/IrisPipelines` 查表接通,先让 gbuffers_terrain 单程序点亮(Sodium terrain solid;转译前端已就绪,缺 PSO 链接期:varying 按名配对+显式 location、uniform 供给、绑定表)。 -2. **B2-3 composite/final**:`CompositeRenderer` 语义挂到 `IrisMetalRenderTargets`(转译产物→PSO→全屏 pass 执行),自制确定性验证包 + `minecraftIrisClientValidation` L3 任务;同步落地性能审计 §1.1 的按管线 fragment-stage fence 精化(composite 链的前置性能项)。 -3. **B2-4 生命周期**:reload/开关光影/维度切换在 Iris 层的资源重建。 -4. 性能:先落 `metal_performance_audit.md` §5 计数器,再按测量结果实施 §1.2(blit encoder 合并)/§2.2(draw 循环去字符串键)。 -5. (阶段一通过后)阶段二按 plan §3:插入点验证 → TemporalSceneProvider → 低分辨率 → jitter/motion → FG 前置。 +1. **S6b terrain 多附件**:实际创建 DRAWBUFFERS 附件、扩展槽顺序自检、与 MetalFX cutout + coverage 的 per-generation 互斥决策;保持不在 draw 期分配资源。 +2. **B2-3 composite/final**:`CompositeRenderer` 语义挂到 `IrisMetalRenderTargets`,加确定性 + `minecraftIrisClientValidation` readback 门。 +3. **B2-4 真实生命周期**:进世界→退标题→重进→关/开光影→切维度→换 pack; + 验证 generation 递增、PSO 重编、旧 GPU 资源退休。 +4. **真实可见验收**:固定相机下 pack on/off 截图与 GPU readback,至少 90s 持续帧无 abort。 +5. 上述全绿后才将 `metallum.iris.semantic` 默认值改为 true,再开始 Iris final → MetalFX 组合验收。 diff --git a/docs/iris_metalfx_validation.md b/docs/iris_metalfx_validation.md index d8b0284b1..5207701a2 100644 --- a/docs/iris_metalfx_validation.md +++ b/docs/iris_metalfx_validation.md @@ -7,6 +7,7 @@ | 日期 | 命令 | 结果 | |---|---|---| +| 2026-07-28 | 合入最新 `fork/master` 后:`test metalIrisShaderTranslationTest metalIrisTargetsIntegrationTest metalMrtBackendIntegrationTest metalComputeBackendIntegrationTest buildMacNative --no-daemon` | **BUILD SUCCESSFUL**(OpenJDK 25.0.2);BSL 52/52 + Potato 44/44,terrain 6/6 PSO 全绿 | | 2026-07-26 | `compileJava compileTestJava test buildMacNative`(基线 ea2dfd4,master 树) | BUILD SUCCESSFUL | | 2026-07-26 | `buildMacNative`(新增 compute/mipmap/sampler-v2 ABI 后) | BUILD SUCCESSFUL | | 2026-07-26 | `compileJava` / `compileTestJava`(B0/B1 各步后) | BUILD SUCCESSFUL | @@ -72,6 +73,6 @@ - shadow targets:✅ - compute/image/SSBO 后端 smoke:✅(10/10,超出 smoke 深度) - Iris composite/final 可执行:❌ 未实现(集成层未起步) -- Sodium 几何走 Iris shader:❌ 未实现 -- reload/resize 不崩溃:后端层 ✅(L2);Iris 层 N/A -- ≥1 光影包真实运行验证:❌ 未达成 +- Sodium 几何走 Iris shader:✅(真实客户端 solid/cutout override 编译并绑定;多附件 S6b 仍缺) +- reload/resize 不崩溃:后端层 ✅(L2);注册表生命周期自动化 ✅;真实 GUI 矩阵 ❌ +- ≥1 光影包真实运行验证:❌(已进世界并命中 override,但无可见对照/持续帧证据,且该轮 SIGABRT 134) diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java index 390162f5e..3d04aa907 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java @@ -314,19 +314,10 @@ static boolean isSodiumPipeline(final RenderPipeline pipeline) { return null; } if (!isSodiumPipeline(pipeline)) { - // MetalFX TEMPORAL replaces sodium's cutout program with its own - // reactive pipeline, whose namespace is "metallum" — so it never - // reaches the override and the pack's CUTOUT program is silently - // bypassed. Harmless while MetalFX is off; phase 2 has to resolve - // the overlap rather than let it fail quietly. - if (pipeline.getLocation().getPath().contains("cutout_reactive") - && this.reportedPlaceholders.add("")) { - Metallum.LOGGER.warn( - "[metallum-iris] {} replaced sodium's cutout terrain pipeline;" - + " the pack's CUTOUT program is bypassed for as long as MetalFX owns it", - pipeline.getLocation() - ); - } + // The mainline ShaderChunkRendererMetalFxMixin owns the one-shot + // warning for the MetalFX CUTOUT namespace substitution. Keeping + // another warning here would report the same event twice after + // the Iris branch is merged. return null; } TerrainKind kind = discriminate(pipeline); diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java b/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java index ac5fe0dc9..cce2d1a65 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java @@ -25,8 +25,10 @@ @Environment(EnvType.CLIENT) public final class MetalIrisCompat { /** - * Kill switch for the Iris-on-Metal semantic layer (B2-1 onwards). With - * {@code -Dmetallum.iris.semantic=false} the shims fall back to the pure + * Opt-in switch for the experimental Iris-on-Metal semantic layer. With + * the default {@code false}, the shims keep Iris safely dormant on Metal; + * {@code -Dmetallum.iris.semantic=true} enables the incomplete B2-1 path. + * With the semantic layer disabled the shims fall back to the pure * dormancy behaviour described above: no pack is loaded, no terrain * pipeline is overridden, and the client renders exactly as it did before * the semantic layer existed. Any doubt about a regression should be @@ -42,7 +44,7 @@ public final class MetalIrisCompat { * output.

    */ private static final boolean SEMANTIC_LAYER = - !"false".equalsIgnoreCase(System.getProperty("metallum.iris.semantic", "true")); + Boolean.parseBoolean(System.getProperty("metallum.iris.semantic", "false")); private static volatile boolean announced; private static volatile boolean semanticAnnounced; @@ -73,7 +75,7 @@ public static boolean semanticLayerEnabled() { Metallum.LOGGER.info( "Iris-on-Metal semantic layer active: shader packs load for real and sodium terrain" + " draws through the pack's gbuffers_terrain programs" - + " (disable with -Dmetallum.iris.semantic=false)" + + " (experimental opt-in via -Dmetallum.iris.semantic=true)" ); } return true; From cdfeec30a2065ba39d9f9848b7c9b8b0134b0b8d Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Thu, 30 Jul 2026 12:42:18 +0800 Subject: [PATCH 69/78] iris: complete Potato native Metal path --- .github/workflows/build.yml | 5 +- build.gradle | 152 +- docs/iris_backend_comparison.md | 52 + .../render/IrisMetalCenterDepthSampler.java | 261 +++ .../render/IrisMetalCoreGbufferPipelines.java | 228 +++ .../metal/render/IrisMetalCustomTextures.java | 259 +++ .../metal/render/IrisMetalNoiseTexture.java | 143 ++ .../metal/render/IrisMetalPassTrace.java | 681 +++++++ .../render/IrisMetalPingPongTargets.java | 114 +- .../render/IrisMetalPipelineOverrides.java | 1673 ++++++++++++++++- .../render/IrisMetalPlaceholderTextures.java | 101 - .../metal/render/IrisMetalPostChain.java | 1394 ++++++++++++++ .../metal/render/IrisMetalRenderTargets.java | 274 ++- .../metal/render/IrisMetalShadowPipeline.java | 943 ++++++++++ .../metal/render/IrisMetalShadowTargets.java | 263 ++- .../metal/render/IrisMetalUniformValues.java | 415 +++- .../metal/render/IrisMetalWhitePixel.java | 65 + .../metal/render/MetalCommandEncoder.java | 8 +- .../render/MetalCompiledRenderPipeline.java | 101 +- .../render/MetalCrossShaderCompiler.java | 298 ++- .../client/metal/render/MetalDevice.java | 39 +- .../client/metal/render/MetalGpuSampler.java | 35 +- .../client/metal/render/MetalIrisCompat.java | 9 +- .../render/MetalIrisDepthConvention.java | 94 + .../metal/render/MetalIrisShaderCompiler.java | 130 +- .../metal/render/MetalMslDiskCache.java | 35 +- .../client/metal/render/MetalRenderPass.java | 13 +- .../render/MetalWorldRenderingPipeline.java | 677 ++++++- .../BackendFrameComparisonClient.java | 353 ++++ .../mixin/MetallumMixinConfigPlugin.java | 5 + .../mixin/iris/CloudRendererIrisMixin.java | 137 ++ .../mixin/iris/HorizonRendererIrisMixin.java | 116 ++ .../mixin/iris/IrisBootstrapCompatMixin.java | 10 + .../iris/PreparedRenderTypeIrisMixin.java | 120 ++ .../iris/ProjectionMetalIrisDepthMixin.java | 71 + .../mixin/iris/SkyRendererIrisMixin.java | 239 +++ .../render/BackendFrameComparisonMixin.java | 25 + .../DefaultChunkRendererMetalFxMixin.java | 28 + .../ShaderChunkRendererMetalFxMixin.java | 12 + src/main/resources/metallum.mixins.json | 6 + .../IrisMetalCenterDepthSamplerTest.java | 115 ++ .../IrisMetalCoreGbufferPipelinesTest.java | 446 +++++ .../metal/render/IrisMetalPassTraceTest.java | 60 + .../IrisMetalPostChainCompilationTest.java | 138 ++ .../metal/render/IrisMetalPostChainTest.java | 262 +++ .../render/IrisMetalShadowPipelineTest.java | 338 ++++ .../render/IrisMetalUniformValuesTest.java | 171 ++ ...GenericVertexAttributeIntegrationTest.java | 191 ++ ...etalIrisCustomTexturesIntegrationTest.java | 264 +++ .../render/MetalIrisDepthConventionTest.java | 52 + .../MetalIrisNoiseTextureIntegrationTest.java | 161 ++ .../render/MetalIrisSodiumTerrainTest.java | 188 +- .../MetalIrisTargetsIntegrationTest.java | 193 +- .../MetalMrtBackendIntegrationTest.java | 61 + .../metal/render/MetalMslDiskCacheTest.java | 45 + .../render/MetalVertexInputLayoutTest.java | 202 ++ 56 files changed, 12185 insertions(+), 286 deletions(-) create mode 100644 docs/iris_backend_comparison.md create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalCenterDepthSampler.java create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalCoreGbufferPipelines.java create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalCustomTextures.java create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalNoiseTexture.java create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalPassTrace.java delete mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalPlaceholderTextures.java create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalPostChain.java create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalWhitePixel.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalIrisDepthConvention.java create mode 100644 src/main/java/com/metallum/client/validation/BackendFrameComparisonClient.java create mode 100644 src/main/java/com/metallum/mixin/iris/CloudRendererIrisMixin.java create mode 100644 src/main/java/com/metallum/mixin/iris/HorizonRendererIrisMixin.java create mode 100644 src/main/java/com/metallum/mixin/iris/PreparedRenderTypeIrisMixin.java create mode 100644 src/main/java/com/metallum/mixin/iris/ProjectionMetalIrisDepthMixin.java create mode 100644 src/main/java/com/metallum/mixin/iris/SkyRendererIrisMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/BackendFrameComparisonMixin.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalCenterDepthSamplerTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalCoreGbufferPipelinesTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalPassTraceTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalPostChainCompilationTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalPostChainTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalShadowPipelineTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalGenericVertexAttributeIntegrationTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalIrisCustomTexturesIntegrationTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalIrisDepthConventionTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalIrisNoiseTextureIntegrationTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalMslDiskCacheTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalVertexInputLayoutTest.java diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 5a373e84b..1fe6b83d9 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -76,6 +76,8 @@ jobs: needs: build if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags/v') runs-on: ubuntu-latest + env: + MODRINTH_TOKEN: ${{ secrets.MODRINTH_TOKEN }} steps: - name: checkout repository uses: actions/checkout@v6 @@ -107,9 +109,10 @@ jobs: echo "main_jar=${MAIN_JAR}" >> "$GITHUB_OUTPUT" - name: publish to Modrinth + if: env.MODRINTH_TOKEN != '' uses: cloudnode-pro/modrinth-publish@v2 with: - token: ${{ secrets.MODRINTH_TOKEN }} + token: ${{ env.MODRINTH_TOKEN }} project: w79ASAJD version: ${{ steps.meta.outputs.version }} channel: alpha diff --git a/build.gradle b/build.gradle index 3879e6ce3..f6f6abffe 100644 --- a/build.gradle +++ b/build.gradle @@ -30,11 +30,21 @@ dependencies { testRuntimeOnly "org.junit.platform:junit-platform-launcher:1.12.2" } +java { + toolchain { + languageVersion = JavaLanguageVersion.of(25) + } +} + tasks.test { useJUnitPlatform() exclude "**/MetalMrtBackendIntegrationTest.class" exclude "**/MetalComputeBackendIntegrationTest.class" exclude "**/MetalIrisTargetsIntegrationTest.class" + exclude "**/MetalIrisNoiseTextureIntegrationTest.class" + exclude "**/IrisMetalCenterDepthSamplerTest.class" + exclude "**/MetalIrisShaderTranslationTest.class" + exclude "**/MetalIrisSodiumTerrainTest.class" if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { jvmArgs "--enable-native-access=ALL-UNNAMED" environment "MTL_DEBUG_LAYER", "1" @@ -42,6 +52,11 @@ tasks.test { } } +def runClientAllRequested = gradle.startParameter.taskNames.any { + it == "runClientAll" || it.endsWith(":runClientAll") +} +def runClientAllWorld = providers.gradleProperty("world").orNull + // Gradle system properties do not automatically reach Loom's forked // runClient JVM. Forward the optional MetalFX properties so a command such as // `./gradlew runClient -Dmetallum.metalfx.mode=SPATIAL` configures Minecraft, @@ -57,7 +72,25 @@ tasks.withType(JavaExec).configureEach { systemProperty(propertyName, value.toString()) } } + if (runClientAllRequested) { + [ + "metallum.metalfx.mode" : "TEMPORAL", + "metallum.metalfx.frameGeneration" : "true", + "metallum.iris.semantic" : "true", + ].each { key, value -> + if (System.getProperty(key) == null) { + systemProperty(key, value) + } + } + if (System.getProperty("metallum.validation.world") == null + && runClientAllWorld != null && !runClientAllWorld.isBlank()) { + systemProperty("metallum.validation.world", runClientAllWorld) + } + } def validationWorld = System.getProperty("metallum.validation.world") + if (validationWorld == null && runClientAllRequested) { + validationWorld = runClientAllWorld + } def dedicatedValidation = gradle.startParameter.taskNames.any { it == "minecraftMetalFxClientValidation" || it.endsWith(":minecraftMetalFxClientValidation") || it == "minecraftNativeFullscreenBaseline" @@ -555,7 +588,7 @@ tasks.register("metalComputeBackendIntegrationTest", Test) { tasks.register("metalIrisTargetsIntegrationTest", Test) { group = "verification" - description = "Runs the macOS Iris target framework (ping-pong/depthtex/shadow) content-level GPU suite." + description = "Runs the macOS Iris target framework (ping-pong/depthtex/center-depth/shadow) content-level GPU suite." onlyIf { org.gradle.internal.os.OperatingSystem.current().isMacOsX() } @@ -565,6 +598,8 @@ tasks.register("metalIrisTargetsIntegrationTest", Test) { useJUnitPlatform() filter { includeTestsMatching "com.metallum.client.metal.render.MetalIrisTargetsIntegrationTest" + includeTestsMatching "com.metallum.client.metal.render.MetalIrisNoiseTextureIntegrationTest" + includeTestsMatching "com.metallum.client.metal.render.IrisMetalCenterDepthSamplerTest" } jvmArgs "--enable-native-access=ALL-UNNAMED" environment "MTL_DEBUG_LAYER", "1" @@ -651,30 +686,14 @@ tasks.named("check") { tasks.register("runClientAll") { group = "application" description = "Runs the client with MetalFX TEMPORAL + frame generation + Iris shaders all enabled (manual debugging)." + dependsOn "runClient" doFirst { - def defaults = [ - "metallum.metalfx.mode" : "TEMPORAL", - "metallum.metalfx.frameGeneration": "true", - "metallum.iris.semantic" : "true", - ] - defaults.each { key, value -> - if (System.getProperty(key) == null) { - System.setProperty(key, value) - } - } - def world = project.findProperty("world") - if (world != null && !world.toString().isBlank()) { - System.setProperty("metallum.validation.world", world.toString()) - } - logger.lifecycle("runClientAll: metalfx.mode=${System.getProperty('metallum.metalfx.mode')}" + - " frameGeneration=${System.getProperty('metallum.metalfx.frameGeneration')}" + - " iris.semantic=${System.getProperty('metallum.iris.semantic')}" + - (world ? " world='${world}'" : "")) + logger.lifecycle("runClientAll: runClient configured with MetalFX TEMPORAL + frame generation + Iris" + + (runClientAllWorld ? " world='${runClientAllWorld}'" : "")) logger.lifecycle("runClientAll: enable a pack in run/config/iris.properties" + " (shaderPack=.zip + enableShaders=true); check options.txt has" + " startedCleanly:true and preferredGraphicsBackend:\"default\" first.") } - finalizedBy "runClient" } tasks.register("minecraftMetalFxClientValidation") { @@ -1535,6 +1554,99 @@ tasks.register("goldenFrameCompare") { } } +// Cross-backend final-target comparison. Each client run must explicitly set +// metallum.backend.compare.name to `metal` or `vulkan`; the task compares the +// common RGBA8 readback frames exactly and writes a machine-readable report. +tasks.register("backendFrameCompare") { + group = "verification" + description = "Compares final RGBA8 framebuffer captures from Metal and Vulkan runs." + doLast { + def metalDir = file(findProperty("backendCompareMetal") ?: "${buildDir}/backend-compare/metal") + def vulkanDir = file(findProperty("backendCompareVulkan") ?: "${buildDir}/backend-compare/vulkan") + if (!metalDir.directory || !vulkanDir.directory) { + throw new GradleException("Need both capture directories: ${metalDir} and ${vulkanDir}") + } + def metalFrames = metalDir.listFiles().findAll { it.name ==~ /frame-\d+\.bin/ } + .collectEntries { [(it.name): it] } + def vulkanFrames = vulkanDir.listFiles().findAll { it.name ==~ /frame-\d+\.bin/ } + .collectEntries { [(it.name): it] } + def common = (metalFrames.keySet() as Set).intersect(vulkanFrames.keySet() as Set).sort() + def missingMetal = (vulkanFrames.keySet() as Set) - metalFrames.keySet() + def missingVulkan = (metalFrames.keySet() as Set) - vulkanFrames.keySet() + if (common.isEmpty() || !missingMetal.isEmpty() || !missingVulkan.isEmpty()) { + throw new GradleException( + "Frame sets do not match; common=${common}, missingMetal=${missingMetal}, missingVulkan=${missingVulkan}" + ) + } + int maxAllowedDelta = Integer.parseInt((findProperty("backendCompareMaxChannelDelta") ?: "0").toString()) + long maxAllowedPixels = Long.parseLong((findProperty("backendCompareMaxDifferingPixels") ?: "0").toString()) + def results = [] + def failures = [] + common.each { name -> + byte[] metal = metalFrames[name].bytes + byte[] vulkan = vulkanFrames[name].bytes + if (metal.length != vulkan.length || metal.length % 4 != 0) { + failures << "${name}: byte lengths ${metal.length} vs ${vulkan.length}" + return + } + long differingPixels = 0 + long differingChannels = 0 + long absoluteDelta = 0 + long squaredDelta = 0 + int maxDelta = 0 + for (int offset = 0; offset < metal.length; offset += 4) { + boolean pixelDiffers = false + for (int channel = 0; channel < 4; channel++) { + int delta = Math.abs((metal[offset + channel] & 0xff) - (vulkan[offset + channel] & 0xff)) + if (delta != 0) { + pixelDiffers = true + differingChannels++ + } + absoluteDelta += delta + squaredDelta += (long) delta * delta + maxDelta = Math.max(maxDelta, delta) + } + if (pixelDiffers) { + differingPixels++ + } + } + long pixels = metal.length / 4 + def result = [ + frame: name, + pixels: pixels, + differingPixels: differingPixels, + differingChannels: differingChannels, + maxChannelDelta: maxDelta, + meanAbsoluteChannelDelta: metal.length == 0 ? 0.0 : absoluteDelta / (double) metal.length, + rmse: metal.length == 0 ? 0.0 : Math.sqrt(squaredDelta / (double) metal.length), + exact: differingChannels == 0 + ] + results << result + if (maxDelta > maxAllowedDelta || differingPixels > maxAllowedPixels) { + failures << "${name}: ${differingPixels}/${pixels} pixels differ, max channel delta ${maxDelta}" + } + } + def report = [ + schema: 1, + metalDirectory: metalDir.absolutePath, + vulkanDirectory: vulkanDir.absolutePath, + frames: results, + maxAllowedChannelDelta: maxAllowedDelta, + maxAllowedDifferingPixels: maxAllowedPixels, + status: failures.isEmpty() ? "passed" : "failed", + failures: failures + ] + def reportFile = file(findProperty("backendCompareReport") ?: "${buildDir}/backend-compare/comparison.json") + reportFile.parentFile.mkdirs() + reportFile.text = groovy.json.JsonOutput.prettyPrint(groovy.json.JsonOutput.toJson(report)) + "\n" + logger.lifecycle("Backend frame compare: ${report.status}; frames=${results.size()}; report=${reportFile}") + if (!failures.isEmpty()) { + failures.each { logger.error("BACKEND FRAME DIFF ${it}") } + throw new GradleException("Metal/Vulkan final framebuffer comparison failed (${failures.size()} frame(s))") + } + } +} + // Builds the Metallum native bridge as a dylib targeting iOS arm64. The // resulting artifact must be embedded in the iOS app bundle's Frameworks // directory and signed with the app's signing identity; iOS forbids loading diff --git a/docs/iris_backend_comparison.md b/docs/iris_backend_comparison.md new file mode 100644 index 000000000..7f82fa553 --- /dev/null +++ b/docs/iris_backend_comparison.md @@ -0,0 +1,52 @@ +# Iris backend comparison + +The acceptance oracle is the same BSL pack, world, camera, time and framebuffer +extent on Vulkan and Metal. The capture hook is opt-in and reads the +backend-neutral `RenderTarget` through Blaze3D; it does not use a desktop +screenshot. + +## Capture + +Run the client twice from the Iris worktree, using the same save and camera: + +```text +./gradlew runClient \ + -Dmetallum.backend.compare.enabled=true \ + -Dmetallum.backend.compare.name=metal \ + -Dmetallum.backend.compare.frames=90 \ + -Dmetallum.backend.compare.output=build/backend-compare \ + -Dmetallum.metalfx.mode=OFF \ + -Dmetallum.iris.semantic=true \ + -Dmetallum.metal.hud=true +``` + +For the Vulkan run, set `preferredGraphicsBackend:"vulkan"` in the selected +instance's `options.txt`, leave `startedCleanly:true`, and use the same command +with `metallum.backend.compare.name=vulkan`. Restore the profile to its normal +value after the run. + +Each backend directory contains `frame-*.bin`, `frame-*.png`, and metadata +JSON. The raw bytes are RGBA8 in backend-native copy order. The PNG is a view of +those bytes for inspection; it is not used as the numeric oracle. + +```text +./gradlew backendFrameCompare +``` + +The comparison is exact by default. A nonzero tolerance must be supplied +explicitly with `-PbackendCompareMaxChannelDelta` and +`-PbackendCompareMaxDifferingPixels`; tolerance does not turn missing frames or +different dimensions into a pass. + +## Current boundary + +Iris 1.11.2's `IrisMixinPlugin` disables its normal shader-rendering mixins when +`preferredGraphicsBackend` contains `vulkan`; only `VKOnly` mixins remain. Thus +the current Metal branch cannot use a Vulkan run from this exact instance as a +Vulkan+BSL semantic oracle. A valid cross-backend comparison needs either an +active Vulkan Iris path or a separately verified native Iris/OpenGL reference. + +Potato has passed the local, visible native-Metal gate, including stable frames, +motion, and shader reload. BSL's shadow and richer lighting semantics remain a +separate acceptance gate. A successful raw-frame capture or headless CI run +alone must not be called full BSL adaptation. diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalCenterDepthSampler.java b/src/main/java/com/metallum/client/metal/render/IrisMetalCenterDepthSampler.java new file mode 100644 index 000000000..9a2d04224 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalCenterDepthSampler.java @@ -0,0 +1,261 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.PrimitiveTopology; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.pipeline.BindGroupLayout; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.CompiledRenderPipeline; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.shaders.ShaderType; +import com.mojang.blaze3d.shaders.UniformType; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.systems.RenderPassDescriptor; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuTexture; +import com.mojang.blaze3d.textures.GpuTextureView; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.minecraft.resources.Identifier; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.Objects; +import java.util.Optional; +import java.util.OptionalDouble; + +/** Metal implementation of Iris's temporally smoothed center-depth sampler. */ +@Environment(EnvType.CLIENT) +final class IrisMetalCenterDepthSampler implements AutoCloseable { + static final String SAMPLER_NAME = "iris_centerDepthSmooth"; + + private static final double LN2 = Math.log(2.0); + private static final int PARAMETER_BYTES = 16; + private static final int TEXTURE_USAGE = GpuTexture.USAGE_RENDER_ATTACHMENT + | GpuTexture.USAGE_TEXTURE_BINDING + | GpuTexture.USAGE_COPY_SRC + | GpuTexture.USAGE_COPY_DST; + private static final String VERTEX_SOURCE = """ + #version 450 + void main() { + vec2 positions[3] = vec2[]( + vec2(-1.0, -1.0), + vec2( 3.0, -1.0), + vec2(-1.0, 3.0) + ); + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); + } + """; + private static final String FRAGMENT_SOURCE = """ + #version 450 + layout(std140) uniform CenterDepthParameters { + float lastFrameTime; + float decay; + vec2 padding; + }; + uniform sampler2D depth; + uniform sampler2D altDepth; + layout(location = 0) out float iris_fragColor; + + void main() { + float currentDepth = texture(depth, vec2(0.5)).r; + float weight = 1.0 - exp(-decay * lastFrameTime); + float oldDepth = texture(altDepth, vec2(0.5)).r; + if (isnan(oldDepth)) { + oldDepth = currentDepth; + } + iris_fragColor = mix(oldDepth, currentDepth, weight); + } + """; + + private final MetalDevice device; + private final MetalGpuTexture currentTexture; + private final MetalGpuTexture historyTexture; + private final MetalGpuTextureView currentView; + private final MetalGpuTextureView historyView; + private final MetalGpuSampler sampler; + private final GpuBuffer parameters; + private final ByteBuffer parameterStaging; + private final RenderPipeline pipeline; + private final float decay; + private boolean closed; + + /** + * Mirrors Iris 1.11.2's {@code CenterDepthSampler} at commit + * {@code 20e226b14fd2c3ba192e16ae2c8af4a27987767c}. The generated source + * is composed with {@code fallback} so later lazy PSO compilation retains + * both Mojang and Iris shader sources. + */ + IrisMetalCenterDepthSampler( + final MetalDevice device, + final int generation, + final float halfLife, + final ShaderSource fallback + ) { + this.device = Objects.requireNonNull(device, "device"); + Objects.requireNonNull(fallback, "fallback"); + this.decay = (float) (1.0F / ((halfLife * 0.1) / LN2)); + + String base = "iris/gen" + generation + "/center_depth"; + Identifier vertexId = Identifier.fromNamespaceAndPath("metallum", base + "_v"); + Identifier fragmentId = Identifier.fromNamespaceAndPath("metallum", base + "_f"); + ShaderSource source = (identifier, type) -> { + if (identifier.equals(vertexId) && type == ShaderType.VERTEX) { + return VERTEX_SOURCE; + } + if (identifier.equals(fragmentId) && type == ShaderType.FRAGMENT) { + return FRAGMENT_SOURCE; + } + return fallback.get(identifier, type); + }; + BindGroupLayout resources = BindGroupLayout.builder() + .withUniform("CenterDepthParameters", UniformType.UNIFORM_BUFFER) + .withSampler("depth") + .withSampler("altDepth") + .build(); + this.pipeline = RenderPipeline.builder() + .withLocation(Identifier.fromNamespaceAndPath("metallum", base)) + .withVertexShader(vertexId) + .withFragmentShader(fragmentId) + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withBindGroupLayout(resources) + .withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.R32_FLOAT, ColorTargetState.WRITE_RED + )) + .build(); + CompiledRenderPipeline compiled = device.precompilePipeline(this.pipeline, source); + if (!device.asyncPrewarmEnabled() && !compiled.isValid()) { + throw new IllegalStateException("Metal center-depth render pipeline is invalid"); + } + + this.currentTexture = (MetalGpuTexture) device.createTexture( + "metallum:iris_center_depth_current", + TEXTURE_USAGE, + GpuFormat.R32_FLOAT, + 1, + 1, + 1, + 1 + ); + this.historyTexture = (MetalGpuTexture) device.createTexture( + "metallum:iris_center_depth_history", + TEXTURE_USAGE, + GpuFormat.R32_FLOAT, + 1, + 1, + 1, + 1 + ); + this.currentView = (MetalGpuTextureView) device.createTextureView(this.currentTexture); + this.historyView = (MetalGpuTextureView) device.createTextureView(this.historyTexture); + this.sampler = new MetalGpuSampler( + device, + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + FilterMode.NEAREST, + FilterMode.NEAREST, + 1, + OptionalDouble.of(0.0) + ); + this.parameters = device.createBuffer( + () -> "metallum:iris_center_depth_parameters", + GpuBuffer.USAGE_UNIFORM | GpuBuffer.USAGE_COPY_DST, + PARAMETER_BYTES + ); + this.parameterStaging = ByteBuffer.allocateDirect(PARAMETER_BYTES).order(ByteOrder.nativeOrder()); + + ByteBuffer initialHistory = ByteBuffer.allocateDirect(Float.BYTES).order(ByteOrder.nativeOrder()); + initialHistory.putFloat(0, Float.NaN); + device.commandEncoder().writeToTexture( + this.historyTexture, + initialHistory, + 0, + 0, + 0, + 0, + 1, + 1 + ); + } + + /** Samples live depth at the texture center, smooths it, then advances history. */ + void sample(final GpuTextureView liveDepth, final float lastFrameTime) { + ensureOpen(); + Objects.requireNonNull(liveDepth, "liveDepth"); + if (liveDepth.isClosed()) { + throw new IllegalArgumentException("Live center-depth texture view is closed"); + } + + this.parameterStaging.putFloat(0, lastFrameTime); + this.parameterStaging.putFloat(Float.BYTES, this.decay); + this.parameterStaging.putLong(2 * Float.BYTES, 0L); + this.parameterStaging.position(0); + this.parameterStaging.limit(PARAMETER_BYTES); + + MetalCommandEncoder encoder = this.device.commandEncoder(); + encoder.writeToBuffer(this.parameters.slice(), this.parameterStaging); + RenderPassDescriptor descriptor = RenderPassDescriptor + .create(() -> "Iris centerDepthSmooth sampler") + .withColorAttachment(this.currentView, Optional.empty()) + .withRenderArea(new RenderPass.RenderArea(0, 0, 1, 1)); + MetalRenderPass pass = (MetalRenderPass) encoder.createRenderPass(descriptor); + try { + pass.setPipeline(this.pipeline); + pass.setUniform("CenterDepthParameters", this.parameters); + pass.bindTexture("depth", liveDepth, this.sampler); + pass.bindTexture("altDepth", this.historyView, this.sampler); + pass.draw(3, 1, 0, 0); + } finally { + encoder.submitRenderPass(); + } + encoder.copyTextureToTexture( + this.currentTexture, + this.historyTexture, + 0, + 0, + 0, + 0, + 0, + 1, + 1 + ); + } + + MetalRenderPass.TextureViewAndSampler binding() { + ensureOpen(); + return new MetalRenderPass.TextureViewAndSampler(this.historyView, this.sampler); + } + + MetalGpuTexture currentTexture() { + ensureOpen(); + return this.currentTexture; + } + + MetalGpuTexture historyTexture() { + ensureOpen(); + return this.historyTexture; + } + + private void ensureOpen() { + if (this.closed) { + throw new IllegalStateException("Iris center-depth sampler is closed"); + } + } + + @Override + public void close() { + if (this.closed) { + return; + } + this.closed = true; + this.currentView.close(); + this.historyView.close(); + this.currentTexture.close(); + this.historyTexture.close(); + this.sampler.close(); + this.parameters.close(); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalCoreGbufferPipelines.java b/src/main/java/com/metallum/client/metal/render/IrisMetalCoreGbufferPipelines.java new file mode 100644 index 000000000..7b2d2b706 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalCoreGbufferPipelines.java @@ -0,0 +1,228 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.vertex.VertexFormat; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.irisshaders.iris.pathways.HandRenderer; +import net.irisshaders.iris.pipeline.WorldRenderingPhase; +import net.irisshaders.iris.pipeline.WorldRenderingPipeline; +import net.irisshaders.iris.pipeline.programs.ShaderKey; +import net.irisshaders.iris.shadows.ShadowRenderingState; +import net.minecraft.client.renderer.RenderPipelines; +import org.jspecify.annotations.Nullable; + +import java.util.IdentityHashMap; +import java.util.Map; +import java.util.Set; + +/** Resolves Mojang world pipelines to the Iris program selected for the current draw state. */ +@Environment(EnvType.CLIENT) +public final class IrisMetalCoreGbufferPipelines { + private static final Map MAIN = new IdentityHashMap<>(); + private static final Map SHADOW = new IdentityHashMap<>(); + + static { + main(RenderPipelines.SOLID_BLOCK, ShaderKey.TERRAIN_SOLID); + main(RenderPipelines.CUTOUT_BLOCK, ShaderKey.TERRAIN_CUTOUT); + main(RenderPipelines.SOLID_TERRAIN, ShaderKey.TERRAIN_SOLID); + main(RenderPipelines.CUTOUT_TERRAIN, ShaderKey.TERRAIN_CUTOUT); + main(RenderPipelines.TRANSLUCENT_TERRAIN, ShaderKey.TERRAIN_TRANSLUCENT); + main(RenderPipelines.TRANSLUCENT_BLOCK, ShaderKey.MOVING_BLOCK); + main(RenderPipelines.WORLD_BORDER, ShaderKey.TEXTURED); + main(RenderPipelines.ENTITY_CUTOUT, IrisMetalCoreGbufferPipelines::cutout); + main(RenderPipelines.ENTITY_CUTOUT_CULL, IrisMetalCoreGbufferPipelines::cutout); + main(RenderPipelines.ENTITY_CUTOUT_DISSOLVE, IrisMetalCoreGbufferPipelines::cutout); + main(RenderPipelines.ENTITY_TRANSLUCENT_CULL, IrisMetalCoreGbufferPipelines::translucent); + main(RenderPipelines.ITEM_TRANSLUCENT, IrisMetalCoreGbufferPipelines::translucent); + main(RenderPipelines.ITEM_CUTOUT, IrisMetalCoreGbufferPipelines::cutout); + main(RenderPipelines.ENTITY_TRANSLUCENT, IrisMetalCoreGbufferPipelines::translucent); + main(RenderPipelines.ENTITY_SHADOW, IrisMetalCoreGbufferPipelines::translucent); + main(RenderPipelines.LINES, ShaderKey.LINES); + main(RenderPipelines.LINES_TRANSLUCENT, ShaderKey.LINES); + main(RenderPipelines.SECONDARY_BLOCK_OUTLINE, ShaderKey.LINES); + main(RenderPipelines.STARS, ShaderKey.SKY_BASIC); + main(RenderPipelines.SUNRISE_SUNSET, ShaderKey.SKY_BASIC_COLOR); + main(RenderPipelines.SKY, ShaderKey.SKY_BASIC); + main(RenderPipelines.CELESTIAL, ShaderKey.SKY_TEXTURED); + main(RenderPipelines.OPAQUE_PARTICLE, ShaderKey.PARTICLES); + main(RenderPipelines.TRANSLUCENT_PARTICLE, ShaderKey.PARTICLES_TRANS); + main(RenderPipelines.WATER_MASK, ShaderKey.BASIC); + main(RenderPipelines.GLINT, ShaderKey.GLINT); + main(RenderPipelines.ARMOR_CUTOUT_NO_CULL, IrisMetalCoreGbufferPipelines::cutout); + main(RenderPipelines.EYES, ShaderKey.ENTITIES_EYES); + main(RenderPipelines.ENTITY_TRANSLUCENT_EMISSIVE, ShaderKey.ENTITIES_EYES_TRANS); + main(RenderPipelines.ARMOR_DECAL_CUTOUT_NO_CULL, IrisMetalCoreGbufferPipelines::cutout); + main(RenderPipelines.ARMOR_TRANSLUCENT, IrisMetalCoreGbufferPipelines::translucent); + main(RenderPipelines.BREEZE_WIND, IrisMetalCoreGbufferPipelines::translucent); + main(RenderPipelines.ENTITY_SOLID, IrisMetalCoreGbufferPipelines::solid); + main(RenderPipelines.ENTITY_SOLID_Z_OFFSET_FORWARD, IrisMetalCoreGbufferPipelines::solid); + main(RenderPipelines.END_GATEWAY, ShaderKey.BLOCK_ENTITY); + main(RenderPipelines.ENERGY_SWIRL, ShaderKey.ENTITIES_CUTOUT); + main(RenderPipelines.END_CRYSTAL_BEAM, ShaderKey.ENTITIES_CUTOUT); + main(RenderPipelines.ENTITY_CUTOUT_Z_OFFSET, ShaderKey.ENTITIES_CUTOUT); + main(RenderPipelines.LIGHTNING, ShaderKey.LIGHTNING); + main(RenderPipelines.DRAGON_RAYS, ShaderKey.LIGHTNING); + main(RenderPipelines.BEACON_BEAM_OPAQUE, ShaderKey.BEACON); + main(RenderPipelines.BEACON_BEAM_TRANSLUCENT, ShaderKey.BEACON); + main(RenderPipelines.END_PORTAL, ShaderKey.BLOCK_ENTITY); + main(RenderPipelines.END_SKY, ShaderKey.SKY_TEXTURED); + main(RenderPipelines.WEATHER_DEPTH_WRITE, ShaderKey.WEATHER); + main(RenderPipelines.WEATHER_NO_DEPTH_WRITE, ShaderKey.WEATHER); + main(RenderPipelines.TEXT, IrisMetalCoreGbufferPipelines::text); + main(RenderPipelines.TEXT_POLYGON_OFFSET, IrisMetalCoreGbufferPipelines::text); + main(RenderPipelines.TEXT_SEE_THROUGH, IrisMetalCoreGbufferPipelines::text); + main(RenderPipelines.TEXT_GRAYSCALE_SEE_THROUGH, IrisMetalCoreGbufferPipelines::intensityText); + main(RenderPipelines.TEXT_BACKGROUND, ShaderKey.TEXT_BG); + main(RenderPipelines.TEXT_BACKGROUND_SEE_THROUGH, ShaderKey.TEXT_BG); + main(RenderPipelines.TEXT_GRAYSCALE, IrisMetalCoreGbufferPipelines::intensityText); + main(RenderPipelines.CRUMBLING, ShaderKey.CRUMBLING); + main(RenderPipelines.LEASH, ShaderKey.LEASH); + main(RenderPipelines.CLOUDS, ShaderKey.CLOUDS); + main(RenderPipelines.FLAT_CLOUDS, ShaderKey.CLOUDS); + main(RenderPipelines.BANNER_PATTERN, IrisMetalCoreGbufferPipelines::translucent); + + shadow(RenderPipelines.SOLID_BLOCK, ShaderKey.SHADOW_TERRAIN_CUTOUT); + shadow(RenderPipelines.SOLID_TERRAIN, ShaderKey.SHADOW_TERRAIN_CUTOUT); + shadow(RenderPipelines.CUTOUT_TERRAIN, ShaderKey.SHADOW_TERRAIN_CUTOUT); + shadow(RenderPipelines.TRANSLUCENT_TERRAIN, ShaderKey.SHADOW_TRANSLUCENT); + shadow(RenderPipelines.CUTOUT_BLOCK, ShaderKey.SHADOW_TERRAIN_CUTOUT); + shadow(RenderPipelines.TRANSLUCENT_BLOCK, ShaderKey.SHADOW_TRANSLUCENT); + shadow(RenderPipelines.ENTITY_CUTOUT, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.ARMOR_CUTOUT_NO_CULL, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.ARMOR_DECAL_CUTOUT_NO_CULL, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.ENTITY_SOLID, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.CRUMBLING, ShaderKey.SHADOW_TEX); + shadow(RenderPipelines.ENTITY_SOLID_Z_OFFSET_FORWARD, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.ENTITY_CUTOUT_CULL, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.ITEM_CUTOUT, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.ITEM_TRANSLUCENT, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.ENTITY_TRANSLUCENT, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.ENTITY_CUTOUT_DISSOLVE, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.ENTITY_TRANSLUCENT_CULL, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.END_CRYSTAL_BEAM, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.ENTITY_CUTOUT_Z_OFFSET, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.ENTITY_TRANSLUCENT_EMISSIVE, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.BREEZE_WIND, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.EYES, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.BANNER_PATTERN, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.ENERGY_SWIRL, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.GLINT, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.WEATHER_DEPTH_WRITE, ShaderKey.SHADOW_PARTICLES); + shadow(RenderPipelines.WEATHER_NO_DEPTH_WRITE, ShaderKey.SHADOW_PARTICLES); + shadow(RenderPipelines.OPAQUE_PARTICLE, ShaderKey.SHADOW_PARTICLES); + shadow(RenderPipelines.TRANSLUCENT_PARTICLE, ShaderKey.SHADOW_PARTICLES); + shadow(RenderPipelines.LINES, ShaderKey.SHADOW_LINES); + shadow(RenderPipelines.LEASH, ShaderKey.SHADOW_LEASH); + shadow(RenderPipelines.SECONDARY_BLOCK_OUTLINE, ShaderKey.SHADOW_LINES); + shadow(RenderPipelines.TEXT, ShaderKey.SHADOW_TEXT); + shadow(RenderPipelines.TEXT_POLYGON_OFFSET, ShaderKey.SHADOW_TEXT); + shadow(RenderPipelines.TEXT_SEE_THROUGH, ShaderKey.SHADOW_TEXT); + shadow(RenderPipelines.TEXT_GRAYSCALE_SEE_THROUGH, ShaderKey.SHADOW_TEXT_INTENSITY); + shadow(RenderPipelines.TEXT_BACKGROUND, ShaderKey.SHADOW_TEXT_BG); + shadow(RenderPipelines.TEXT_BACKGROUND_SEE_THROUGH, ShaderKey.SHADOW_TEXT_BG); + shadow(RenderPipelines.TEXT_GRAYSCALE, ShaderKey.SHADOW_TEXT_INTENSITY); + shadow(RenderPipelines.WATER_MASK, ShaderKey.SHADOW_BASIC); + shadow(RenderPipelines.BEACON_BEAM_OPAQUE, ShaderKey.SHADOW_BEACON_BEAM); + shadow(RenderPipelines.BEACON_BEAM_TRANSLUCENT, ShaderKey.SHADOW_BEACON_BEAM); + shadow(RenderPipelines.END_PORTAL, ShaderKey.SHADOW_BLOCK); + shadow(RenderPipelines.END_GATEWAY, ShaderKey.SHADOW_BLOCK); + shadow(RenderPipelines.ARMOR_TRANSLUCENT, ShaderKey.SHADOW_ENTITIES_CUTOUT); + shadow(RenderPipelines.LIGHTNING, ShaderKey.SHADOW_LIGHTNING); + shadow(RenderPipelines.DRAGON_RAYS, ShaderKey.SHADOW_LIGHTNING); + } + + private IrisMetalCoreGbufferPipelines() { + } + + /** Reads the same live state that Iris 1.11.2 uses in {@code IrisPipelines}. */ + public static @Nullable ShaderKey resolve( + final RenderPipeline pipeline, + final @Nullable WorldRenderingPipeline worldPipeline + ) { + HandRenderer hand = HandRenderer.INSTANCE; + return resolve( + pipeline, + new RenderState( + ShadowRenderingState.areShadowsCurrentlyBeingRendered(), + hand.isActive(), + hand.isRenderingSolid(), + worldPipeline != null && worldPipeline.getPhase() == WorldRenderingPhase.BLOCK_ENTITIES + ) + ); + } + + static @Nullable ShaderKey resolve(final RenderPipeline pipeline, final RenderState state) { + Resolver resolver = (state.shadow() ? SHADOW : MAIN).get(pipeline); + return resolver == null ? null : resolver.resolve(state); + } + + static int mappedPipelineCount(final boolean shadow) { + return (shadow ? SHADOW : MAIN).size(); + } + + static Set mappedPipelines(final boolean shadow) { + return Set.copyOf((shadow ? SHADOW : MAIN).keySet()); + } + + /** + * Preserves the physical ABI of Mojang's draw, including an absent stream + * for procedural pipelines. Logical Iris inputs not present in that ABI + * are supplied by the cross-compiler's generic constant-input path. + */ + static @Nullable VertexFormat physicalVertexFormat(final RenderPipeline source, final ShaderKey key) { + return source.getVertexFormatBinding(0); + } + + private static void main(final RenderPipeline pipeline, final ShaderKey key) { + main(pipeline, ignored -> key); + } + + private static void main(final RenderPipeline pipeline, final Resolver resolver) { + MAIN.put(pipeline, resolver); + } + + private static void shadow(final RenderPipeline pipeline, final ShaderKey key) { + SHADOW.put(pipeline, ignored -> key); + } + + private static ShaderKey cutout(final RenderState state) { + if (state.handActive()) { + return state.handSolid() ? ShaderKey.HAND_CUTOUT_DIFFUSE : ShaderKey.HAND_WATER_DIFFUSE; + } + return state.blockEntities() ? ShaderKey.BLOCK_ENTITY_DIFFUSE : ShaderKey.ENTITIES_CUTOUT_DIFFUSE; + } + + private static ShaderKey solid(final RenderState state) { + if (state.handActive()) { + return state.handSolid() ? ShaderKey.HAND_CUTOUT : ShaderKey.HAND_TRANSLUCENT; + } + return state.blockEntities() ? ShaderKey.BLOCK_ENTITY : ShaderKey.ENTITIES_SOLID; + } + + private static ShaderKey translucent(final RenderState state) { + if (state.handActive()) { + return state.handSolid() ? ShaderKey.HAND_CUTOUT_DIFFUSE : ShaderKey.HAND_WATER_DIFFUSE; + } + return state.blockEntities() ? ShaderKey.BE_TRANSLUCENT : ShaderKey.ENTITIES_TRANSLUCENT; + } + + private static ShaderKey text(final RenderState state) { + if (state.handActive()) { + return state.handSolid() ? ShaderKey.HAND_TEXT : ShaderKey.HAND_TEXT_TRANSLUCENT; + } + return state.blockEntities() ? ShaderKey.TEXT_BE : ShaderKey.TEXT; + } + + private static ShaderKey intensityText(final RenderState state) { + return state.blockEntities() ? ShaderKey.TEXT_INTENSITY_BE : ShaderKey.TEXT_INTENSITY; + } + + record RenderState(boolean shadow, boolean handActive, boolean handSolid, boolean blockEntities) { + } + + @FunctionalInterface + private interface Resolver { + ShaderKey resolve(RenderState state); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalCustomTextures.java b/src/main/java/com/metallum/client/metal/render/IrisMetalCustomTextures.java new file mode 100644 index 000000000..5e543b10c --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalCustomTextures.java @@ -0,0 +1,259 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.platform.NativeImage; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuTexture; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.irisshaders.iris.shaderpack.ShaderPack; +import net.irisshaders.iris.shaderpack.texture.CustomTextureData; +import net.irisshaders.iris.shaderpack.texture.TextureStage; +import org.jspecify.annotations.Nullable; + +import java.io.IOException; +import java.nio.ByteBuffer; +import java.util.Collections; +import java.util.EnumMap; +import java.util.HashMap; +import java.util.LinkedHashMap; +import java.util.Locale; +import java.util.Map; +import java.util.Objects; +import java.util.OptionalDouble; + +/** Metal-owned, stage-scoped implementation of Iris shader-pack custom textures. */ +@Environment(EnvType.CLIENT) +final class IrisMetalCustomTextures implements AutoCloseable { + private static final int USAGE = GpuTexture.USAGE_TEXTURE_BINDING + | GpuTexture.USAGE_COPY_DST + | GpuTexture.USAGE_COPY_SRC; + + private final MetalDevice device; + private final EnumMap> definitions; + private final Map loaded = new HashMap<>(); + private boolean closed; + + IrisMetalCustomTextures(final MetalDevice device, final ShaderPack pack) { + this(device, Objects.requireNonNull(pack, "pack").getCustomTextureDataMap()); + } + + /** Package-private map seam keeps focused tests independent of a complete shader-pack parse. */ + IrisMetalCustomTextures( + final MetalDevice device, + final Map> definitions + ) { + this.device = Objects.requireNonNull(device, "device"); + this.definitions = copyDefinitions(Objects.requireNonNull(definitions, "definitions")); + } + + /** + * Resolves the first stage-local sampler alias exactly as Iris's custom-texture interceptor does. + * Callers must ask this layer before standard samplers so a matching directive takes precedence. + */ + synchronized MetalRenderPass.@Nullable TextureViewAndSampler resolve( + final TextureStage stage, + final String... samplerNames + ) { + ensureOpen(); + Objects.requireNonNull(stage, "stage"); + Objects.requireNonNull(samplerNames, "samplerNames"); + Map stageDefinitions = this.definitions.get(stage); + if (stageDefinitions == null) { + return null; + } + for (String samplerName : samplerNames) { + Objects.requireNonNull(samplerName, "samplerName"); + if (!stageDefinitions.containsKey(samplerName)) { + continue; + } + Key key = new Key(stage, samplerName); + OwnedPng texture = this.loaded.get(key); + if (texture == null) { + texture = create(stage, samplerName, stageDefinitions.get(samplerName)); + this.loaded.put(key, texture); + } + return texture.binding(); + } + return null; + } + + /** Returns the stage override when present, otherwise the caller's standard binding. */ + synchronized MetalRenderPass.@Nullable TextureViewAndSampler overrideOrDefault( + final TextureStage stage, + final MetalRenderPass.@Nullable TextureViewAndSampler standard, + final String... samplerNames + ) { + MetalRenderPass.TextureViewAndSampler override = resolve(stage, samplerNames); + return override == null ? standard : override; + } + + synchronized boolean hasOverride(final TextureStage stage, final String samplerName) { + ensureOpen(); + Objects.requireNonNull(stage, "stage"); + Objects.requireNonNull(samplerName, "samplerName"); + Map stageDefinitions = this.definitions.get(stage); + return stageDefinitions != null && stageDefinitions.containsKey(samplerName); + } + + /** Materializes every declared PNG before any render encoder is live. */ + synchronized void prewarmAll() { + ensureOpen(); + for (Map.Entry> stage : this.definitions.entrySet()) { + for (String samplerName : stage.getValue().keySet()) { + resolve(stage.getKey(), samplerName); + } + } + } + + private OwnedPng create( + final TextureStage stage, + final String samplerName, + final @Nullable CustomTextureData data + ) { + if (!(data instanceof CustomTextureData.PngData png)) { + String type = data == null ? "null" : data.getClass().getSimpleName(); + throw new UnsupportedOperationException( + "Unsupported Iris custom texture on Metal: stage=" + stage + + ", sampler=" + samplerName + ", type=" + type + ); + } + + NativeImage image; + try { + image = NativeImage.read(png.getContent()); + } catch (IOException exception) { + throw new IllegalArgumentException( + "Failed to decode Iris custom texture PNG: stage=" + stage + + ", sampler=" + samplerName + ", type=PngData", + exception + ); + } + + MetalGpuTexture texture = null; + MetalGpuTextureView view = null; + MetalGpuSampler sampler = null; + try (image) { + texture = (MetalGpuTexture) this.device.createTexture( + "metallum:iris_custom/" + stage.name().toLowerCase(Locale.ROOT) + "/" + samplerName, + USAGE, + GpuFormat.RGBA8_UNORM, + image.getWidth(), + image.getHeight(), + 1, + 1 + ); + view = (MetalGpuTextureView) this.device.createTextureView(texture); + boolean clamp = png.getFilteringData().shouldClamp(); + boolean blur = png.getFilteringData().shouldBlur(); + AddressMode addressMode = clamp ? AddressMode.CLAMP_TO_EDGE : AddressMode.REPEAT; + FilterMode filterMode = blur ? FilterMode.LINEAR : FilterMode.NEAREST; + sampler = new MetalGpuSampler( + this.device, + addressMode, + addressMode, + filterMode, + filterMode, + 1, + OptionalDouble.of(0.0) + ); + + ByteBuffer pixels = image.getPixelBytes().duplicate(); + pixels.position(0); + this.device.commandEncoder().writeToTexture( + texture, + pixels, + 0, + 0, + 0, + 0, + image.getWidth(), + image.getHeight() + ); + return new OwnedPng(texture, view, sampler); + } catch (RuntimeException | Error failure) { + closePartial(texture, view, sampler); + throw failure; + } + } + + private static EnumMap> copyDefinitions( + final Map> source + ) { + EnumMap> copy = new EnumMap<>(TextureStage.class); + source.forEach((stage, entries) -> { + Objects.requireNonNull(stage, "custom texture stage"); + Objects.requireNonNull(entries, "custom textures for stage " + stage); + LinkedHashMap stageCopy = new LinkedHashMap<>(); + entries.forEach((name, data) -> stageCopy.put( + Objects.requireNonNull(name, "custom texture sampler for stage " + stage), + data + )); + copy.put(stage, Collections.unmodifiableMap(stageCopy)); + }); + return copy; + } + + private static void closePartial( + final @Nullable MetalGpuTexture texture, + final @Nullable MetalGpuTextureView view, + final @Nullable MetalGpuSampler sampler + ) { + if (view != null) { + view.close(); + } + if (texture != null) { + texture.close(); + } + if (sampler != null) { + sampler.close(); + } + } + + private void ensureOpen() { + if (this.closed) { + throw new IllegalStateException("Iris Metal custom textures are closed"); + } + } + + @Override + public synchronized void close() { + if (this.closed) { + return; + } + this.closed = true; + this.loaded.values().forEach(OwnedPng::close); + this.loaded.clear(); + } + + private record Key(TextureStage stage, String samplerName) { + } + + private static final class OwnedPng implements AutoCloseable { + private final MetalGpuTexture texture; + private final MetalGpuTextureView view; + private final MetalGpuSampler sampler; + + private OwnedPng( + final MetalGpuTexture texture, + final MetalGpuTextureView view, + final MetalGpuSampler sampler + ) { + this.texture = texture; + this.view = view; + this.sampler = sampler; + } + + private MetalRenderPass.TextureViewAndSampler binding() { + return new MetalRenderPass.TextureViewAndSampler(this.view, this.sampler); + } + + @Override + public void close() { + this.view.close(); + this.texture.close(); + this.sampler.close(); + } + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalNoiseTexture.java b/src/main/java/com/metallum/client/metal/render/IrisMetalNoiseTexture.java new file mode 100644 index 000000000..1a7d3b61a --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalNoiseTexture.java @@ -0,0 +1,143 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.platform.NativeImage; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuTexture; +import com.mojang.blaze3d.textures.GpuTextureView; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.irisshaders.iris.shaderpack.texture.CustomTextureData; +import org.jspecify.annotations.Nullable; + +import java.io.IOException; +import java.nio.ByteBuffer; +import java.util.OptionalDouble; +import java.util.Random; + +/** Metal-owned implementation of Iris's {@code noisetex} resource. */ +@Environment(EnvType.CLIENT) +final class IrisMetalNoiseTexture implements AutoCloseable { + private static final int USAGE = GpuTexture.USAGE_TEXTURE_BINDING + | GpuTexture.USAGE_COPY_DST + | GpuTexture.USAGE_COPY_SRC; + + private final MetalGpuTexture texture; + private final MetalGpuTextureView view; + private final MetalGpuSampler sampler; + private final String source; + private boolean closed; + + IrisMetalNoiseTexture( + final MetalDevice device, + final int defaultResolution, + final @Nullable CustomTextureData customTexture + ) { + NativeImage image; + boolean blur; + boolean clamp; + if (customTexture == null) { + image = createDefaultNoise(defaultResolution); + blur = true; + clamp = false; + this.source = "iris-default-noise"; + } else if (customTexture instanceof CustomTextureData.PngData png) { + try { + image = NativeImage.read(png.getContent()); + } catch (IOException exception) { + throw new IllegalArgumentException("Failed to decode Iris custom noise PNG", exception); + } + blur = png.getFilteringData().shouldBlur(); + clamp = png.getFilteringData().shouldClamp(); + this.source = "pack-noise-png"; + } else { + throw new UnsupportedOperationException( + "Iris custom noise texture kind is not implemented on Metal: " + + customTexture.getClass().getSimpleName() + ); + } + + try (image) { + this.texture = (MetalGpuTexture) device.createTexture( + "metallum:iris_noisetex", + USAGE, + GpuFormat.RGBA8_UNORM, + image.getWidth(), + image.getHeight(), + 1, + 1 + ); + this.view = (MetalGpuTextureView) device.createTextureView(this.texture); + AddressMode addressMode = clamp ? AddressMode.CLAMP_TO_EDGE : AddressMode.REPEAT; + FilterMode filterMode = blur ? FilterMode.LINEAR : FilterMode.NEAREST; + this.sampler = new MetalGpuSampler( + device, + addressMode, + addressMode, + filterMode, + filterMode, + 1, + OptionalDouble.of(0.0) + ); + + ByteBuffer pixels = image.getPixelBytes().duplicate(); + pixels.position(0); + device.commandEncoder().writeToTexture( + this.texture, + pixels, + 0, + 0, + 0, + 0, + image.getWidth(), + image.getHeight() + ); + } + } + + private static NativeImage createDefaultNoise(final int size) { + if (size <= 0) { + throw new IllegalArgumentException("Iris noise texture resolution must be positive: " + size); + } + NativeImage image = new NativeImage(NativeImage.Format.RGBA, size, size, false); + Random random = new Random(0); + for (int x = 0; x < size; x++) { + for (int y = 0; y < size; y++) { + image.setPixel(x, y, random.nextInt() | 0xFF000000); + } + } + return image; + } + + MetalRenderPass.TextureViewAndSampler binding() { + ensureOpen(); + return new MetalRenderPass.TextureViewAndSampler(this.view, this.sampler); + } + + MetalGpuTexture texture() { + ensureOpen(); + return this.texture; + } + + String source() { + return this.source; + } + + private void ensureOpen() { + if (this.closed) { + throw new IllegalStateException("Iris noise texture is closed"); + } + } + + @Override + public void close() { + if (this.closed) { + return; + } + this.closed = true; + this.view.close(); + this.texture.close(); + this.sampler.close(); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPassTrace.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPassTrace.java new file mode 100644 index 000000000..503f6380e --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPassTrace.java @@ -0,0 +1,681 @@ +package com.metallum.client.metal.render; + +import com.metallum.Metallum; +import net.irisshaders.iris.shaderpack.loading.ProgramArrayId; +import net.irisshaders.iris.shaderpack.loading.ProgramId; +import net.irisshaders.iris.shaderpack.programs.ComputeSource; +import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import net.irisshaders.iris.shaderpack.programs.ProgramSource; +import net.irisshaders.iris.shaderpack.texture.TextureStage; +import net.irisshaders.iris.shaderpack.properties.PackDirectives; +import org.jspecify.annotations.Nullable; + +import java.io.BufferedWriter; +import java.io.IOException; +import java.nio.file.Files; +import java.nio.file.Path; +import java.nio.file.StandardOpenOption; +import java.util.ArrayList; +import java.util.Arrays; +import java.util.Comparator; +import java.util.EnumMap; +import java.util.HashMap; +import java.util.HashSet; +import java.util.LinkedHashSet; +import java.util.List; +import java.util.Locale; +import java.util.Map; +import java.util.Set; +import java.util.TreeSet; +import java.util.regex.Matcher; +import java.util.regex.Pattern; + +/** + * Unified Iris/Vulkan-oracle versus Metal execution trace. + * + *

    The oracle is derived from the same Iris {@link ProgramSet} and mirrors + * Iris's {@code CompositeRenderer} construction rule: a pass samples the + * buffer side captured before the pass, then flips every DRAWBUFFERS target + * unless an explicit flip disables it. The trace deliberately labels this as + * an Iris reference, not as raw Vulkan bytes; backend-specific handles and + * formats are recorded separately by the Metal events.

    + */ +final class IrisMetalPassTrace { + private static final Pattern UNIFORM = Pattern.compile( + "(?m)\\buniform\\s+([A-Za-z_][A-Za-z0-9_]*)\\s+([A-Za-z_][A-Za-z0-9_]*)\\s*;" + ); + private static final Pattern INT_DEFINE = Pattern.compile( + "(?m)^\\s*#\\s*define\\s+([A-Za-z_][A-Za-z0-9_]*)\\s+(-?\\d+)\\b" + ); + private static final Pattern FRAME_COUNTER_MOD_2 = Pattern.compile( + "\\bframeCounter\\s*%\\s*2\\b" + ); + private static final Pattern FRAME_COUNTER_MOD_8 = Pattern.compile( + "\\bframemod8\\b|\\bframeCounter\\s*%\\s*8\\b" + ); + private static final boolean ENABLED = Boolean.parseBoolean( + System.getProperty("metallum.iris.trace", "false") + ); + private static final Object LOCK = new Object(); + private static @Nullable Session active; + + private IrisMetalPassTrace() { + } + + static void activate(final ProgramSet programSet, final int generation) { + if (!ENABLED) { + return; + } + synchronized (LOCK) { + closeLocked(); + Session session = new Session(generation, oracle(programSet)); + active = session; + session.writeEvent("session", Map.of( + "status", "start", + "oracle", "iris-vulkan-reference", + "generation", generation, + "pack", programSet.getPack().getProfileInfo().toString() + )); + for (OraclePass pass : session.oracle) { + session.writeEvent("oracle-pass", pass.fields(generation)); + } + } + } + + static void beginFrame(final int frameCounter) { + Session session = active; + if (session == null) { + return; + } + synchronized (LOCK) { + if (active != session) { + return; + } + session.frame = frameCounter; + // This event must describe the uniforms actually uploaded by the + // Metal path. A hard-coded two-phase jitter used to mislabel BSL's + // TAA_MODE=0 as TAA_MODE=1. + session.writeEvent("frame", Map.of( + "source", "metal", + "frameCounter", frameCounter, + "framemod8", frameCounter % 8, + "framemod2", frameCounter % 2, + "oracleJitterRules", session.oracleJitterRules() + )); + } + } + + static void observePhase(final String phase, final String status) { + writeFrameScoped("phase", phase + "|" + status, Map.of("phase", phase, "status", status)); + } + + static void observeTerrain(final String kind, final int[] drawBuffers) { + writeFrameScoped("terrain", kind + "|" + Arrays.toString(drawBuffers), Map.of( + "kind", kind, + "drawBuffers", ints(drawBuffers), + "status", "observed" + )); + } + + static void observeTerrainPath( + final String kind, + final int[] drawBuffers, + final int attachmentCount, + final String status + ) { + writeFrameScoped("terrain-pass", kind + "|" + status, Map.of( + "kind", kind, + "drawBuffers", ints(drawBuffers), + "attachmentCount", attachmentCount, + "status", status + )); + } + + static void observeTerrainPipeline( + final String kind, + final int[] drawBuffers, + final String originalPipeline, + final String selectedPipeline, + final String status, + final boolean synthetic + ) { + writeFrameScoped("terrain-pipeline", kind + "|" + originalPipeline + "|" + status, Map.of( + "kind", kind, + "drawBuffers", ints(drawBuffers), + "originalPipeline", originalPipeline, + "selectedPipeline", selectedPipeline, + "status", status, + "synthetic", synthetic + )); + } + + static void observeDepth(final String name) { + writeFrameScoped("depth", name, Map.of("name", name, "status", "observed")); + } + + static void observeTargets( + final String status, + final int width, + final int height, + final int count, + final String formats + ) { + writeMetal("targets", Map.of( + "status", status, + "width", width, + "height", height, + "count", count, + "formats", formats + )); + } + + static void observeSampler(final String name, final String source) { + Session session = active; + if (session == null) { + return; + } + synchronized (LOCK) { + if (active == session && session.samplerKeys.add(name + "|" + source)) { + Map event = new HashMap<>(); + event.put("source", "metal"); + event.put("frameCounter", session.frame); + event.put("name", name); + event.put("sourceName", source); + session.writeEvent("sampler", event); + } + } + } + + static void markMissing(final String stage) { + writeFrameScoped("stage", stage + "|missing", Map.of("stage", stage, "status", "missing")); + } + + static void close() { + if (!ENABLED) { + return; + } + synchronized (LOCK) { + closeLocked(); + } + } + + private static void writeMetal(final String type, final Map fields) { + Session session = active; + if (session == null) { + return; + } + synchronized (LOCK) { + if (active == session) { + Map event = new HashMap<>(); + event.put("source", "metal"); + event.put("frameCounter", session.frame); + event.putAll(fields); + session.writeEvent(type, event); + } + } + } + + private static void writeFrameScoped( + final String type, + final String key, + final Map fields + ) { + Session session = active; + if (session == null) { + return; + } + synchronized (LOCK) { + if (active == session && session.frameKeys.add(type + "|" + session.frame + "|" + key)) { + Map event = new HashMap<>(); + event.put("source", "metal"); + event.put("frameCounter", session.frame); + event.putAll(fields); + session.writeEvent(type, event); + } + } + } + + private static void closeLocked() { + Session session = active; + active = null; + if (session != null) { + session.writeEvent("session", Map.of("status", "end", "generation", session.generation)); + session.close(); + } + } + + private static List oracle(final ProgramSet set) { + List passes = new ArrayList<>(); + PackDirectives directives = set.getPackDirectives(); + Set flipped = new TreeSet<>(); + + addCompositeArray(passes, set, ProgramArrayId.Setup, TextureStage.SETUP, flipped, 0); + addPreFlips(flipped, directives, "begin_pre"); + addCompositeArray(passes, set, ProgramArrayId.Begin, TextureStage.BEGIN, flipped, 0); + addProgram(passes, set, ProgramId.Shadow, "shadow", 500); + addProgram(passes, set, ProgramId.ShadowSolid, "shadow", 501); + addProgram(passes, set, ProgramId.ShadowCutout, "shadow", 502); + addProgram(passes, set, ProgramId.ShadowWater, "shadow", 503); + addProgram(passes, set, ProgramId.ShadowEntities, "shadow", 504); + addProgram(passes, set, ProgramId.ShadowLightning, "shadow", 505); + addProgram(passes, set, ProgramId.ShadowBlock, "shadow", 506); + addCompositeArray(passes, set, ProgramArrayId.ShadowComposite, TextureStage.SHADOWCOMP, flipped, 700); + addComputeGroup(passes, set.getShadowCompute(), "shadowcomp", 800); + addPreFlips(flipped, directives, "prepare_pre"); + addCompositeArray(passes, set, ProgramArrayId.Prepare, TextureStage.PREPARE, flipped, 1000); + addGbufferPrograms(passes, set, flipped, 2000); + addPreFlips(flipped, directives, "deferred_pre"); + addCompositeArray(passes, set, ProgramArrayId.Deferred, TextureStage.DEFERRED, flipped, 3000); + addPreFlips(flipped, directives, "composite_pre"); + addCompositeArray(passes, set, ProgramArrayId.Composite, TextureStage.COMPOSITE_AND_FINAL, flipped, 4000); + addProgram(passes, set, ProgramId.Final, "final", 5000); + addComputeGroup(passes, set.getFinalCompute(), "final", 5100); + + passes.sort(Comparator.comparingInt(OraclePass::order)); + return passes; + } + + private static void addGbufferPrograms( + final List destination, + final ProgramSet set, + final Set flipped, + final int orderBase + ) { + ProgramId[] ids = { + ProgramId.Basic, ProgramId.Line, ProgramId.Textured, ProgramId.TexturedLit, + ProgramId.SkyBasic, ProgramId.SkyTextured, ProgramId.Clouds, ProgramId.Terrain, + ProgramId.TerrainSolid, ProgramId.TerrainCutout, ProgramId.DamagedBlock, + ProgramId.Block, ProgramId.BlockTrans, ProgramId.BeaconBeam, ProgramId.Item, + ProgramId.Entities, ProgramId.EntitiesTrans, ProgramId.Lightning, + ProgramId.Particles, ProgramId.ParticlesTrans, ProgramId.EntitiesGlowing, + ProgramId.ArmorGlint, ProgramId.SpiderEyes, ProgramId.Hand, ProgramId.Weather, + ProgramId.Water, ProgramId.HandWater + }; + for (int index = 0; index < ids.length; index++) { + addProgram(destination, set, ids[index], "gbuffer", orderBase + index); + } + } + + private static void addProgram( + final List destination, + final ProgramSet set, + final ProgramId id, + final String stage, + final int order + ) { + java.util.Optional source = set.get(id); + if (source.isPresent() && source.get().isValid()) { + destination.add(OraclePass.fromSource(stage, source.get(), new TreeSet<>(), order)); + } + } + + private static void addCompositeArray( + final List destination, + final ProgramSet set, + final ProgramArrayId arrayId, + final TextureStage stage, + final Set flipped, + final int orderBase + ) { + ProgramSource[] sources = set.getComposite(arrayId); + for (int index = 0; index < sources.length; index++) { + ProgramSource source = sources[index]; + if (source == null || !source.isValid()) { + continue; + } + Set before = new TreeSet<>(flipped); + OraclePass pass = OraclePass.fromSource( + stageName(stage), source, before, orderBase + index + ); + destination.add(pass); + applyFlips(flipped, source.getDirectives().getDrawBuffers(), source.getDirectives().getExplicitFlips()); + } + ComputeSource[][] computes = set.getCompute(arrayId); + for (int index = 0; index < computes.length; index++) { + ComputeSource[] group = computes[index]; + if (group == null) { + continue; + } + for (ComputeSource source : group) { + if (source != null && source.isValid() && source.getSource().isPresent()) { + destination.add(OraclePass.fromCompute( + stageName(stage), source, new TreeSet<>(flipped), orderBase + 100 + index + )); + } + } + } + } + + private static void addComputeGroup( + final List destination, + final ComputeSource[] sources, + final String stage, + final int orderBase + ) { + if (sources == null) { + return; + } + for (int index = 0; index < sources.length; index++) { + ComputeSource source = sources[index]; + if (source != null && source.isValid() && source.getSource().isPresent()) { + destination.add(OraclePass.fromCompute(stage, source, new TreeSet<>(), orderBase + index)); + } + } + } + + private static void addPreFlips(final Set flipped, final PackDirectives directives, final String key) { + Map preFlips = directives.getExplicitFlips(key); + for (Map.Entry entry : preFlips.entrySet()) { + if (Boolean.TRUE.equals(entry.getValue())) { + toggle(flipped, entry.getKey()); + } + } + } + + private static void applyFlips( + final Set flipped, + final int[] drawBuffers, + final Map explicitFlips + ) { + for (int buffer : drawBuffers) { + if (explicitFlips.get(buffer) != Boolean.FALSE) { + toggle(flipped, buffer); + } + } + for (Map.Entry entry : explicitFlips.entrySet()) { + if (Boolean.TRUE.equals(entry.getValue())) { + toggle(flipped, entry.getKey()); + } + } + } + + private static void toggle(final Set flipped, final int target) { + if (!flipped.remove(target)) { + flipped.add(target); + } + } + + private static String stageName(final TextureStage stage) { + return switch (stage) { + case BEGIN -> "begin"; + case PREPARE -> "prepare"; + case DEFERRED -> "deferred"; + case SHADOWCOMP -> "shadowcomp"; + case SETUP -> "setup"; + case COMPOSITE_AND_FINAL -> "composite"; + case GBUFFERS_AND_SHADOW -> "gbuffer"; + default -> stage.name().toLowerCase(Locale.ROOT); + }; + } + + private static List ints(final int[] values) { + List result = new ArrayList<>(values.length); + for (int value : values) { + result.add(value); + } + return result; + } + + private static List samplers(final String... sources) { + LinkedHashSet names = new LinkedHashSet<>(); + for (String source : sources) { + if (source == null) { + continue; + } + Matcher matcher = UNIFORM.matcher(source); + while (matcher.find()) { + String type = matcher.group(1).toLowerCase(Locale.ROOT); + if (type.contains("sampler") || type.contains("image")) { + names.add(matcher.group(2)); + } + } + } + return List.copyOf(names); + } + + /** Returns the source-backed jitter rule without claiming a runtime pixel offset. */ + static String jitterRuleFor(final String programName, final String source) { + if (programName.equalsIgnoreCase("composite7")) { + Integer taaMode = definedInt(source, "TAA_MODE"); + if (taaMode != null && taaMode == 0) { + return "none"; + } + if (FRAME_COUNTER_MOD_2.matcher(source).find()) { + return taaMode != null && taaMode == 1 + ? "framemod2=frameCounter%2;offset=(0.5,0)/(0,0.5)" + : "unknown:frameCounter%2 (TAA_MODE not proven)"; + } + return "none"; + } + if (programName.equalsIgnoreCase("gbuffers_terrain") + && FRAME_COUNTER_MOD_8.matcher(source).find() + && source.contains("jitterOffsets8")) { + return "framemod8=frameCounter%8;jitterOffsets8"; + } + return "none"; + } + + private static @Nullable Integer definedInt(final String source, final String name) { + Matcher matcher = INT_DEFINE.matcher(source); + while (matcher.find()) { + if (matcher.group(1).equals(name)) { + try { + return Integer.parseInt(matcher.group(2)); + } catch (NumberFormatException ignored) { + return null; + } + } + } + return null; + } + + private static String source(final java.util.Optional value) { + return value.orElse(""); + } + + private record OraclePass( + String stage, + String name, + List reads, + List writes, + List flipBefore, + List flipAfter, + String jitterRule, + int order + ) { + static OraclePass fromSource( + final String stage, + final ProgramSource source, + final Set flipBefore, + final int order + ) { + int[] writes = source.getDirectives().getDrawBuffers(); + Set after = new TreeSet<>(flipBefore); + applyFlips(after, writes, source.getDirectives().getExplicitFlips()); + String vertex = source(source.getVertexSource()); + String fragment = source(source.getFragmentSource()); + String jitter = jitterRuleFor(source.getName(), vertex + "\n" + fragment); + return new OraclePass( + stage, + source.getName(), + samplers(vertex, fragment), + ints(writes), + new ArrayList<>(flipBefore), + new ArrayList<>(after), + jitter, + order + ); + } + + static OraclePass fromCompute( + final String stage, + final ComputeSource source, + final Set flipBefore, + final int order + ) { + return new OraclePass( + stage, + source.getName(), + samplers(source(source.getSource())), + List.of(), + new ArrayList<>(flipBefore), + new ArrayList<>(flipBefore), + "none", + order + ); + } + + Map fields(final int generation) { + return Map.of( + "source", "iris-vulkan-reference", + "generation", generation, + "stage", stage, + "pass", name, + "reads", reads, + "writes", writes, + "flipBefore", flipBefore, + "flipAfter", flipAfter, + "jitterRule", jitterRule, + "order", order + ); + } + } + + private static final class Session implements AutoCloseable { + private final int generation; + private final List oracle; + private final @Nullable BufferedWriter writer; + private final Set warned = new HashSet<>(); + private final Set frameKeys = new HashSet<>(); + private final Set samplerKeys = new HashSet<>(); + private int frame = -1; + + private Session(final int generation, final List oracle) { + this.generation = generation; + this.oracle = oracle; + this.writer = openWriter(); + } + + private void writeEvent(final String type, final Map fields) { + Map event = new HashMap<>(); + event.put("schema", 1); + event.put("type", type); + event.putAll(fields); + String json = json(event); + Metallum.LOGGER.info("[metallum-iris-trace] {}", json); + if (writer == null) { + return; + } + try { + writer.write(json); + writer.newLine(); + writer.flush(); + } catch (IOException e) { + if (warned.add("write")) { + Metallum.LOGGER.warn("[metallum-iris-trace] could not write pass trace", e); + } + } + } + + private List oracleJitterRules() { + LinkedHashSet rules = new LinkedHashSet<>(); + for (OraclePass pass : oracle) { + if (!pass.jitterRule().equals("none")) { + rules.add(pass.stage() + ":" + pass.name() + ":" + pass.jitterRule()); + } + } + return List.copyOf(rules); + } + + private static @Nullable BufferedWriter openWriter() { + String configured = System.getProperty("metallum.iris.trace.path", "run/metallum-iris/pass-trace.jsonl"); + try { + Path path = Path.of(configured); + Path parent = path.getParent(); + if (parent != null) { + Files.createDirectories(parent); + } + return Files.newBufferedWriter( + path, + StandardOpenOption.CREATE, + StandardOpenOption.TRUNCATE_EXISTING, + StandardOpenOption.WRITE + ); + } catch (IOException | RuntimeException e) { + Metallum.LOGGER.warn("[metallum-iris-trace] pass trace file disabled: {}", configured, e); + return null; + } + } + + @Override + public void close() { + if (writer != null) { + try { + writer.close(); + } catch (IOException ignored) { + // Diagnostic output must not affect rendering teardown. + } + } + } + } + + private static String json(final Map fields) { + StringBuilder out = new StringBuilder("{"); + boolean first = true; + for (Map.Entry entry : fields.entrySet().stream().sorted(Map.Entry.comparingByKey()).toList()) { + if (!first) { + out.append(','); + } + first = false; + out.append('"').append(escape(entry.getKey())).append("\":"); + appendValue(out, entry.getValue()); + } + return out.append('}').toString(); + } + + private static void appendValue(final StringBuilder out, final Object value) { + if (value == null) { + out.append("null"); + } else if (value instanceof Number || value instanceof Boolean) { + out.append(value); + } else if (value instanceof Map map) { + Map normalized = new HashMap<>(); + for (Map.Entry entry : map.entrySet()) { + normalized.put(String.valueOf(entry.getKey()), entry.getValue()); + } + out.append(json(normalized)); + } else if (value instanceof Iterable iterable) { + out.append('['); + boolean first = true; + for (Object item : iterable) { + if (!first) { + out.append(','); + } + first = false; + appendValue(out, item); + } + out.append(']'); + } else if (value.getClass().isArray()) { + out.append('['); + int length = java.lang.reflect.Array.getLength(value); + for (int i = 0; i < length; i++) { + if (i > 0) { + out.append(','); + } + appendValue(out, java.lang.reflect.Array.get(value, i)); + } + out.append(']'); + } else { + out.append('"').append(escape(String.valueOf(value))).append('"'); + } + } + + private static String escape(final String value) { + return value + .replace("\\", "\\\\") + .replace("\"", "\\\"") + .replace("\n", "\\n") + .replace("\r", "\\r") + .replace("\t", "\\t"); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPingPongTargets.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPingPongTargets.java index 67c74bece..dce19f2b6 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPingPongTargets.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPingPongTargets.java @@ -6,6 +6,8 @@ import net.fabricmc.api.Environment; import java.util.BitSet; +import java.util.Objects; +import java.util.Set; /** * Core main/alt ping-pong target array with Iris {@code BufferFlipper} @@ -37,8 +39,13 @@ final class IrisMetalPingPongTargets implements AutoCloseable { private final GpuFormat[] formats; private MetalGpuTexture[] main; private MetalGpuTexture[] alt; + private MetalGpuTextureView[] mainViews; + private MetalGpuTextureView[] altViews; private final BitSet flipped; private final BitSet flippedAtLeastOnce; + private final BitSet mipmappedTargets; + private final BitSet mipmapsOnMain; + private final BitSet mipmapsOnAlt; private int width; private int height; private boolean closed; @@ -49,6 +56,17 @@ final class IrisMetalPingPongTargets implements AutoCloseable { final GpuFormat[] formats, final int width, final int height + ) { + this(device, labelPrefix, formats, width, height, Set.of()); + } + + IrisMetalPingPongTargets( + final MetalDevice device, + final String labelPrefix, + final GpuFormat[] formats, + final int width, + final int height, + final Set mipmappedTargets ) { if (formats.length == 0) { throw new IllegalArgumentException("At least one logical target is required"); @@ -58,6 +76,11 @@ final class IrisMetalPingPongTargets implements AutoCloseable { this.formats = formats.clone(); this.flipped = new BitSet(formats.length); this.flippedAtLeastOnce = new BitSet(formats.length); + this.mipmappedTargets = validatedTargets( + Objects.requireNonNull(mipmappedTargets, "mipmappedTargets"), formats.length + ); + this.mipmapsOnMain = new BitSet(formats.length); + this.mipmapsOnAlt = new BitSet(formats.length); createTextures(width, height); } @@ -69,11 +92,18 @@ private void createTextures(final int newWidth, final int newHeight) { this.height = newHeight; this.main = new MetalGpuTexture[formats.length]; this.alt = new MetalGpuTexture[formats.length]; + this.mainViews = new MetalGpuTextureView[formats.length]; + this.altViews = new MetalGpuTextureView[formats.length]; for (int index = 0; index < formats.length; index++) { + int mipLevels = this.mipmappedTargets.get(index) + ? fullMipLevelCount(newWidth, newHeight) + : 1; main[index] = (MetalGpuTexture) device.createTexture( - labelPrefix + index + "-main", TEXTURE_USAGE, formats[index], newWidth, newHeight, 1, 1); + labelPrefix + index + "-main", TEXTURE_USAGE, formats[index], newWidth, newHeight, 1, mipLevels); alt[index] = (MetalGpuTexture) device.createTexture( - labelPrefix + index + "-alt", TEXTURE_USAGE, formats[index], newWidth, newHeight, 1, 1); + labelPrefix + index + "-alt", TEXTURE_USAGE, formats[index], newWidth, newHeight, 1, mipLevels); + mainViews[index] = new MetalGpuTextureView(main[index], 0, mipLevels); + altViews[index] = new MetalGpuTextureView(alt[index], 0, mipLevels); } } @@ -105,6 +135,62 @@ MetalGpuTexture writeTexture(final int index) { return flipped.get(checkIndex(index)) ? main[index] : alt[index]; } + /** Fixed main variant, independent of the logical flip state. */ + MetalGpuTexture mainTexture(final int index) { + ensureOpen(); + return main[checkIndex(index)]; + } + + /** Fixed alternate variant, independent of the logical flip state. */ + MetalGpuTexture altTexture(final int index) { + ensureOpen(); + return alt[checkIndex(index)]; + } + + /** Persistent view for the texture the next pass should sample. */ + MetalGpuTextureView readView(final int index) { + ensureOpen(); + return flipped.get(checkIndex(index)) ? altViews[index] : mainViews[index]; + } + + /** Persistent view for the texture the current pass should write. */ + MetalGpuTextureView writeView(final int index) { + ensureOpen(); + return flipped.get(checkIndex(index)) ? mainViews[index] : altViews[index]; + } + + /** Marks the currently readable physical side as mip-enabled for this frame. */ + void enableReadMipmaps(final int index) { + ensureOpen(); + int checked = checkIndex(index); + if (!this.mipmappedTargets.get(checked)) { + throw new IllegalStateException( + "Logical target " + checked + " was not allocated with a mip chain" + ); + } + if (this.flipped.get(checked)) { + this.mipmapsOnAlt.set(checked); + } else { + this.mipmapsOnMain.set(checked); + } + } + + /** Whether the currently readable physical side should use a mip sampler. */ + boolean readMipmapsEnabled(final int index) { + ensureOpen(); + int checked = checkIndex(index); + return this.flipped.get(checked) + ? this.mipmapsOnAlt.get(checked) + : this.mipmapsOnMain.get(checked); + } + + /** Iris resets both physical-side sampler modes after the final pass. */ + void resetMipmaps() { + ensureOpen(); + this.mipmapsOnMain.clear(); + this.mipmapsOnAlt.clear(); + } + void flip(final int index) { ensureOpen(); flipped.flip(checkIndex(index)); @@ -165,11 +251,35 @@ void resize(final int newWidth, final int newHeight) { releaseTextures(); flipped.clear(); flippedAtLeastOnce.clear(); + resetMipmaps(); createTextures(newWidth, newHeight); } + private static BitSet validatedTargets(final Set targets, final int targetCount) { + BitSet validated = new BitSet(targetCount); + for (Integer target : targets) { + if (target == null || target < 0 || target >= targetCount) { + throw new IllegalArgumentException("Mipmapped logical target out of range: " + target); + } + validated.set(target); + } + return validated; + } + + private static int fullMipLevelCount(final int width, final int height) { + return 32 - Integer.numberOfLeadingZeros(Math.max(width, height)); + } + private void releaseTextures() { for (int index = 0; index < formats.length; index++) { + if (mainViews[index] != null) { + mainViews[index].close(); + mainViews[index] = null; + } + if (altViews[index] != null) { + altViews[index].close(); + altViews[index] = null; + } if (main[index] != null) { main[index].close(); main[index] = null; diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java index 3d04aa907..e4c4f6b7c 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java @@ -1,37 +1,70 @@ package com.metallum.client.metal.render; import com.metallum.Metallum; +import com.metallum.client.metal.render.mtl.MTLPixelFormat; +import com.mojang.blaze3d.buffers.GpuBuffer; import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.systems.CommandEncoder; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.systems.RenderPassDescriptor; import com.mojang.blaze3d.pipeline.BindGroupLayout; +import com.mojang.blaze3d.pipeline.BlendFunction; import com.mojang.blaze3d.pipeline.ColorTargetState; import com.mojang.blaze3d.pipeline.DepthStencilState; import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.pipeline.RenderTarget; import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.platform.BlendFactor; import com.mojang.blaze3d.shaders.ShaderSource; import com.mojang.blaze3d.shaders.UniformType; +import com.mojang.blaze3d.textures.GpuTexture; import com.mojang.blaze3d.vertex.VertexFormat; +import com.mojang.blaze3d.textures.GpuTextureView; import it.unimi.dsi.fastutil.objects.Object2ObjectMap; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.irisshaders.iris.gl.texture.TextureType; +import net.irisshaders.iris.gl.blending.BlendMode; +import net.irisshaders.iris.gl.blending.BlendModeFunction; +import net.irisshaders.iris.gl.blending.BlendModeOverride; import net.irisshaders.iris.helpers.Tri; +import net.irisshaders.iris.pipeline.WorldRenderingPipeline; import net.irisshaders.iris.pipeline.programs.ShaderKey; +import net.irisshaders.iris.pipeline.transform.Patch; +import net.irisshaders.iris.shaderpack.ShaderPack; import net.irisshaders.iris.shaderpack.loading.ProgramId; import net.irisshaders.iris.shaderpack.materialmap.WorldRenderingSettings; import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import net.irisshaders.iris.shaderpack.programs.ProgramFallbackResolver; import net.irisshaders.iris.shaderpack.programs.ProgramSource; +import net.irisshaders.iris.shaderpack.properties.PackDirectives; +import net.irisshaders.iris.shaderpack.properties.PackRenderTargetDirectives; +import net.irisshaders.iris.shaderpack.properties.PackRenderTargetDirectives.RenderTargetSettings; import net.irisshaders.iris.shaderpack.texture.TextureStage; +import net.irisshaders.iris.uniforms.CapturedRenderingState; +import net.irisshaders.iris.uniforms.CommonUniforms; +import net.irisshaders.iris.uniforms.FrameUpdateNotifier; +import net.irisshaders.iris.uniforms.custom.CustomUniforms; +import net.caffeinemc.mods.sodium.client.render.chunk.terrain.TerrainRenderPass; +import net.minecraft.client.Minecraft; import net.minecraft.resources.Identifier; +import org.joml.Vector3d; +import org.joml.Vector4f; +import org.joml.Vector4fc; import org.jspecify.annotations.Nullable; +import java.nio.ByteBuffer; import java.util.EnumMap; import java.util.EnumSet; import java.util.HashMap; import java.util.Locale; import java.util.Map; +import java.util.Objects; import java.util.Optional; import java.util.Set; import java.util.concurrent.atomic.AtomicInteger; +import java.lang.reflect.Field; +import java.util.function.Supplier; /** * B2-1 pipeline-override registry: the Metal-side equivalent of Iris's @@ -59,12 +92,14 @@ * terrain instead of a dead client.

    */ @Environment(EnvType.CLIENT) -final class IrisMetalPipelineOverrides { +public final class IrisMetalPipelineOverrides { /** Formats for extended (non-alias) DRAWBUFFERS targets; B2-1 fixes RGBA8, pack format directives are B2-3 scope. */ static final GpuFormat EXTENDED_TARGET_FORMAT = GpuFormat.RGBA8_UNORM; private static final AtomicInteger GENERATIONS = new AtomicInteger(); private static volatile @Nullable Instance active; + private static final ThreadLocal ACTIVE_TERRAIN_KIND = new ThreadLocal<>(); + private static final Field IRIS_BLEND_MODE = irisBlendModeField(); /** * Whether the sodium terrain render pass carries the pack's extra @@ -91,39 +126,209 @@ static void setExtendedTerrainTargets(final boolean supported) { extendedTerrainTargets = supported; } + /** Called after Sodium has selected the program for the current terrain pass. */ + public static void beginTerrainPass(final TerrainRenderPass pass) { + Instance instance = active; + TerrainKind kind = instance == null ? null : Instance.discriminate(pass.getPipeline()); + ACTIVE_TERRAIN_KIND.set(kind); + if (instance != null && kind != null) { + IrisMetalPassTrace.observeTerrain(kind.name(), instance.drawBuffersFor(kind)); + } + } + + /** Clears the render-thread terrain discriminator at the matching end hook. */ + public static void endTerrainPass() { + ACTIVE_TERRAIN_KIND.remove(); + } + + /** + * Replaces Sodium's descriptor for every translated program, including + * {@code DRAWBUFFERS:0}: colortex0 is generation-owned and only the final + * pass resolves it to Minecraft's scene target. A null return means the + * caller should keep its original descriptor path. + */ + public static @Nullable RenderPass createTerrainRenderPass( + final CommandEncoder encoder, + final Supplier label, + final GpuTextureView mainColor, + final Optional clearColor, + final GpuTextureView sceneDepth, + final java.util.OptionalDouble clearDepth + ) { + Instance instance = active; + TerrainKind kind = ACTIVE_TERRAIN_KIND.get(); + if (instance == null || kind == null) { + return null; + } + if (isShadowPassActive()) { + return instance.createShadowTerrainRenderPass(encoder, label, kind); + } + int[] drawBuffers = instance.drawBuffersFor(kind); + RenderPass renderPass = instance.createTerrainRenderPass( + encoder, label, mainColor, clearColor.orElse(null), sceneDepth, + clearDepth.isPresent() ? clearDepth.getAsDouble() : null, kind + ); + IrisMetalPassTrace.observeTerrainPath( + kind.name(), drawBuffers, drawBuffers.length, renderPass == null ? "native" : "extended" + ); + return renderPass; + } + + /** + * Replaces Sodium's active terrain program with the generation-owned + * synthetic program for every translated terrain kind. Both single- and + * multi-target programs use the generation-owned descriptor; otherwise the + * final pass would read a different colortex0 than terrain wrote. + */ + public static RenderPipeline pipelineForTerrain(final RenderPipeline pipeline) { + Instance instance = active; + if (instance == null || !Instance.isSodiumPipeline(pipeline)) { + return pipeline; + } + TerrainKind kind = Instance.discriminate(pipeline); + if (isShadowPassActive()) { + RenderPipeline shadow = instance.shadowSyntheticPipeline(pipeline, kind.shadowKey); + if (shadow == null) { + throw new IllegalStateException( + "Iris Metal shadow terrain has no atomic PSO for " + kind.shadowKey + ); + } + return shadow; + } + int[] drawBuffers = instance.drawBuffersFor(kind); + String originalLocation = pipeline.getLocation().toString(); + RenderPipeline synthetic = instance.syntheticPipeline(kind, pipeline); + if (synthetic == null) { + IrisMetalPassTrace.observeTerrainPipeline( + kind.name(), drawBuffers, originalLocation, originalLocation, + "native-fallback", false + ); + return pipeline; + } + String status = drawBuffers.length <= 1 + ? "synthetic-single-target" + : "synthetic-extended-targets"; + IrisMetalPassTrace.observeTerrainPipeline( + kind.name(), drawBuffers, originalLocation, synthetic.getLocation().toString(), + status, true + ); + return synthetic; + } + + /** Atomic descriptor/PSO selection for Mojang's non-Sodium prepared draws. */ + public static @Nullable CoreDrawOverride prepareCoreDraw( + final RenderPipeline source, + final @Nullable WorldRenderingPipeline worldPipeline, + final Supplier label, + final GpuTextureView sceneColor, + final Optional clearColor, + final @Nullable GpuTextureView sceneDepth, + final java.util.OptionalDouble clearDepth + ) { + Instance instance = active; + if (instance == null || !(worldPipeline instanceof MetalWorldRenderingPipeline metalPipeline)) { + return null; + } + Minecraft minecraft = Minecraft.getInstance(); + if (minecraft == null || minecraft.gameRenderer == null) { + return null; + } + RenderTarget mainTarget = minecraft.gameRenderer.mainRenderTarget(); + boolean shadow = isShadowPassActive(); + boolean writesMainTarget = sceneColor == mainTarget.getColorTextureView() + && sceneDepth == mainTarget.getDepthTextureView(); + if (!shadow && !metalPipeline.shouldOverrideCoreShaders(writesMainTarget)) { + return null; + } + ShaderKey key = IrisMetalCoreGbufferPipelines.resolve(source, worldPipeline); + if (key == null || key.isShadow() != shadow) { + return null; + } + return instance.prepareCoreDraw( + source, + key, + label, + sceneColor, + clearColor.orElse(null), + sceneDepth, + clearDepth.isPresent() ? clearDepth.getAsDouble() : null + ); + } + + public record CoreDrawOverride(RenderPipeline pipeline, RenderPassDescriptor descriptor) { + } + private IrisMetalPipelineOverrides() { } + static boolean isShadowPassActive() { + return net.irisshaders.iris.shadows.ShadowRenderingState.areShadowsCurrentlyBeingRendered(); + } + enum TerrainKind { - SOLID(ShaderKey.SODIUM_TERRAIN_SOLID), - CUTOUT(ShaderKey.SODIUM_TERRAIN_CUTOUT), - TRANSLUCENT(ShaderKey.SODIUM_TERRAIN_TRANSLUCENT); + SOLID(ShaderKey.SODIUM_TERRAIN_SOLID, ShaderKey.SHADOW_SODIUM_TERRAIN_SOLID), + CUTOUT(ShaderKey.SODIUM_TERRAIN_CUTOUT, ShaderKey.SHADOW_SODIUM_TERRAIN_CUTOUT), + TRANSLUCENT(ShaderKey.SODIUM_TERRAIN_TRANSLUCENT, ShaderKey.SHADOW_SODIUM_TERRAIN_TRANSLUCENT); final ShaderKey shaderKey; + final ShaderKey shadowKey; - TerrainKind(final ShaderKey shaderKey) { + TerrainKind(final ShaderKey shaderKey, final ShaderKey shadowKey) { this.shaderKey = shaderKey; + this.shadowKey = shadowKey; } } static Instance activate( + final ProgramSet programSet, + final Object2ObjectMap, String> textureMap, + final FrameUpdateNotifier updateNotifier + ) { + return activate(programSet, textureMap, updateNotifier, true); + } + + /** + * Headless compilation tests do not have a booted {@link Minecraft} + * singleton, which Iris's fixed world-uniform registration requires. Keep + * that limitation explicit instead of weakening the production uniform + * graph or branching on Iris's global testing flag. + */ + static Instance activateForTests( final ProgramSet programSet, final Object2ObjectMap, String> textureMap + ) { + return activate(programSet, textureMap, new FrameUpdateNotifier(), false); + } + + private static Instance activate( + final ProgramSet programSet, + final Object2ObjectMap, String> textureMap, + final FrameUpdateNotifier updateNotifier, + final boolean productionLifecycle ) { // Idempotent: a reload activates without anyone having deactivated, and - // the previous instance owns GPU buffers and placeholder textures. + // the previous instance owns its generation-scoped GPU resources. deactivate(); - Instance instance = new Instance(GENERATIONS.incrementAndGet(), programSet, textureMap); + Instance instance = new Instance( + GENERATIONS.incrementAndGet(), programSet, textureMap, updateNotifier, productionLifecycle + ); active = instance; + IrisMetalPassTrace.activate(programSet, instance.generation()); return instance; } static void deactivate() { - Instance previous = active; - active = null; - if (previous != null) { - previous.close(); + deactivate(active); + } + + /** Retires only the generation owned by the pipeline being destroyed. */ + static void deactivate(final @Nullable Instance expected) { + if (expected == null || active != expected) { + return; } + active = null; + expected.close(); + IrisMetalPassTrace.close(); } /** Per-frame uniform refresh; driven by {@link MetalWorldRenderingPipeline#beginLevelRendering()}. */ @@ -138,9 +343,62 @@ static void updateFrame() { // writeToBuffer / clearDepthTexture all open a blit encoder), and the // caller then writes into a closed handle — see handoff §6 iteration 5. instance.prewarm(MetalDevice.current()); + IrisMetalPassTrace.beginFrame(instance.uniformValues.frameCounter()); + instance.beginFrame(); instance.uniformValues.updateFrame(); } + /** Captures depthtex1 at Iris's opaque-to-translucent phase boundary. */ + static void captureNoTranslucentsDepth() { + Instance instance = active; + if (instance != null) { + instance.captureNoTranslucentsDepth(); + } + } + + /** Captures depthtex2 at Iris's translucent-to-hand phase boundary. */ + static void captureNoHandDepth() { + Instance instance = active; + if (instance != null) { + instance.captureNoHandDepth(); + } + } + + /** Samples Iris centerDepthSmooth from live scene depth before depthtex2 is captured. */ + static void sampleCenterDepth() { + Instance instance = active; + if (instance != null) { + instance.sampleCenterDepth(); + } + } + + static void executePostStage(final IrisMetalPostChain.Stage stage) { + Instance instance = active; + if (instance != null) { + instance.executePostStage(stage); + } + } + + static void executeFinal() { + Instance instance = active; + if (instance != null) { + instance.executeFinal(); + } + } + + static boolean shadowsEnabled() { + Instance instance = active; + return instance != null && instance.shadowsEnabled(); + } + + static void executeShadowFrame(final IrisMetalShadowPipeline.LevelRendererAdapter adapter) { + Instance instance = active; + if (instance == null) { + throw new IllegalStateException("Iris Metal shadow frame has no active pipeline generation"); + } + instance.executeShadowFrame(adapter); + } + /** * Draw-time resource fallback for a bound terrain override, consulted by * {@link MetalRenderPass} when a name the PSO declares has no value set. @@ -175,7 +433,21 @@ static void updateFrame() { if (instance == null) { return null; } - return instance.resolveUniform(device, pipeline, name); + return instance.resolveUniform(device, pipeline, name, null, null); + } + + static @Nullable GpuBufferSlice fallbackUniformForDraw( + final MetalRenderPass pass, + final MetalDevice device, + final MetalCompiledRenderPipeline pipeline, + final String name, + final Map bound + ) { + Instance instance = active; + if (instance == null) { + return null; + } + return instance.resolveUniform(device, pipeline, name, pass, bound); } static @Nullable Instance active() { @@ -201,10 +473,20 @@ static void updateFrame() { static final class Instance { private final int generation; + private final boolean productionLifecycle; + private final ProgramSet programSet; + private final ShaderPack pack; + private final ProgramFallbackResolver coreResolver; + private final Object2ObjectMap, String> textureMap; private final Map programs = new EnumMap<>(TerrainKind.class); private final Map syntheticPipelines = new EnumMap<>(TerrainKind.class); - private final Map generatedGlsl = new HashMap<>(); + private final Map corePrograms = new EnumMap<>(ShaderKey.class); + private final Map coreSyntheticPipelines = new HashMap<>(); + private final Map coreSyntheticKeys = + java.util.Collections.synchronizedMap(new java.util.IdentityHashMap<>()); + private final Map generatedGlsl = new java.util.concurrent.ConcurrentHashMap<>(); private final Set reportedFailures = EnumSet.noneOf(TerrainKind.class); + private final Set reportedCoreFailures = java.util.concurrent.ConcurrentHashMap.newKeySet(); /** * Compiled override -> kind, so draw-time fallbacks know whose block to * bind. Concurrent because {@code MetalDevice} gained a background @@ -213,7 +495,12 @@ static final class Instance { */ private final Map compiledKinds = java.util.Collections.synchronizedMap(new java.util.IdentityHashMap<>()); + private final Map compiledCoreKeys = + java.util.Collections.synchronizedMap(new java.util.IdentityHashMap<>()); private final IrisMetalUniformValues uniformValues; + private final GpuFormat[] targetFormats; + private final PackDirectives packDirectives; + private final IrisMetalPostChain postChain; /** * Which kinds may use their full DRAWBUFFERS layout, frozen at * construction. @@ -227,20 +514,56 @@ static final class Instance { * decision has to be per-generation and immutable, never per-compile.

    */ private final Set extendedKinds; - private final Set reportedPlaceholders = java.util.concurrent.ConcurrentHashMap.newKeySet(); - private @Nullable IrisMetalPlaceholderTextures placeholders; + private @Nullable IrisMetalWhitePixel whitePixel; + private @Nullable IrisMetalNoiseTexture noiseTexture; + private @Nullable IrisMetalCustomTextures customTextures; + private @Nullable IrisMetalCenterDepthSampler centerDepthSampler; + private @Nullable IrisMetalRenderTargets renderTargets; + private @Nullable IrisMetalShadowPipeline shadowPipeline; + private boolean postPrepared; /** The device the overrides were compiled on; needed to drop them again on teardown. */ private @Nullable MetalDevice device; private boolean reportedMissingVertexFormat; private boolean closed; + private int corePipelineSequence; + + private record CorePipelineKey(RenderPipeline source, ShaderKey key) { + } private Instance( final int generation, final ProgramSet programSet, - final Object2ObjectMap, String> textureMap + final Object2ObjectMap, String> textureMap, + final FrameUpdateNotifier updateNotifier, + final boolean productionLifecycle ) { this.generation = generation; - this.uniformValues = new IrisMetalUniformValues(programSet.getPackDirectives().getSunPathRotation()); + this.productionLifecycle = productionLifecycle; + this.programSet = programSet; + this.pack = programSet.getPack(); + this.coreResolver = new ProgramFallbackResolver(programSet); + this.textureMap = textureMap; + this.packDirectives = programSet.getPackDirectives(); + if (productionLifecycle) { + CustomUniforms customUniforms = this.pack.customUniforms.build( + holder -> CommonUniforms.addNonDynamicUniforms( + holder, + this.pack.getIdMap(), + this.packDirectives, + updateNotifier + ) + ); + this.uniformValues = new IrisMetalUniformValues( + this.packDirectives.getSunPathRotation(), customUniforms, updateNotifier + ); + } else { + this.uniformValues = new IrisMetalUniformValues(this.packDirectives.getSunPathRotation()); + } + this.targetFormats = targetFormats(this.packDirectives); + this.postChain = IrisMetalPostChain.create( + generation, programSet, this.targetFormats.length, new java.util.BitSet() + ); + this.postChain.registerUniforms(this.uniformValues); this.extendedKinds = extendedTerrainTargets ? EnumSet.allOf(TerrainKind.class) : EnumSet.noneOf(TerrainKind.class); @@ -277,6 +600,21 @@ int generation() { return this.generation; } + private boolean shadowsEnabled() { + IrisMetalShadowPipeline shadows = this.shadowPipeline; + return !this.closed && shadows != null && shadows.enabled(); + } + + private void executeShadowFrame(final IrisMetalShadowPipeline.LevelRendererAdapter adapter) { + IrisMetalShadowPipeline shadows = this.shadowPipeline; + MetalDevice currentDevice = this.device != null ? this.device : MetalDevice.current(); + if (this.closed || shadows == null || currentDevice == null) { + throw new IllegalStateException("Iris Metal shadow resources were not prepared before renderShadows"); + } + shadows.executeFrame(currentDevice, adapter); + IrisMetalPassTrace.observePhase("shadow", "executed"); + } + MetalIrisShaderCompiler.@Nullable GlslProgram program(final TerrainKind kind) { return this.programs.get(kind); } @@ -290,6 +628,277 @@ int[] drawBuffersFor(final TerrainKind kind) { return program.drawBuffers(); } + /** Format of one logical Iris colortex target in this pack generation. */ + GpuFormat targetFormat(final int logicalTarget) { + if (logicalTarget < 0 || logicalTarget >= this.targetFormats.length) { + throw new IllegalArgumentException( + "Iris logical color target out of range: " + logicalTarget + + " (count=" + this.targetFormats.length + ")" + ); + } + return this.targetFormats[logicalTarget]; + } + + private @Nullable CoreDrawOverride prepareCoreDraw( + final RenderPipeline source, + final ShaderKey key, + final Supplier label, + final GpuTextureView sceneColor, + final @Nullable Vector4fc clearColor, + final @Nullable GpuTextureView sceneDepth, + final @Nullable Double clearDepth + ) { + if (this.closed) { + return null; + } + MetalIrisShaderCompiler.GlslProgram program = coreProgram(key); + if (program == null) { + return null; + } + RenderPipeline synthetic = coreSyntheticPipeline(source, key, program); + if (synthetic == null) { + return null; + } + MetalDevice currentDevice = this.device != null ? this.device : MetalDevice.current(); + if (currentDevice == null) { + return null; + } + CorePipelineKey token = new CorePipelineKey(source, key); + try { + // Core programs are translated lazily after the frame prewarm. + // Allocate their block before opening this draw's encoder. + this.uniformValues.prewarm(currentDevice); + MetalCompiledRenderPipeline compiled = currentDevice.getOrCompilePipeline(synthetic); + if (this.compiledCoreKeys.get(compiled) != key) { + throw new IllegalStateException( + "Synthetic core pipeline was compiled without its generation-owned ShaderKey token" + ); + } + RenderPassDescriptor descriptor; + if (key.isShadow()) { + IrisMetalShadowPipeline shadows = this.shadowPipeline; + IrisMetalShadowPipeline.ShadowProgram shadowProgram = shadows == null + ? null + : shadows.program(key).orElse(null); + if (shadowProgram == null) { + throw new IllegalStateException("No active Metal shadow program for " + key); + } + descriptor = shadows.createPersistentGbufferDescriptor(label.get(), shadowProgram); + } else { + IrisMetalRenderTargets targets = this.renderTargets; + if (targets == null) { + return null; + } + descriptor = targets.createTerrainWriteDescriptor( + label.get(), program.drawBuffers(), sceneColor, clearColor, sceneDepth, clearDepth + ); + } + verifyCorePipelineDescriptor(compiled, descriptor); + if (this.closed || active != this) { + throw new IllegalStateException("Iris generation changed while preparing the core draw"); + } + return new CoreDrawOverride(synthetic, descriptor); + } catch (Throwable t) { + if (this.reportedCoreFailures.add(token)) { + Metallum.LOGGER.error( + "[metallum-iris] core draw {} could not prepare an atomic PSO/descriptor pair; draw stays native", + key, t + ); + } + return null; + } + } + + private static void verifyCorePipelineDescriptor( + final MetalCompiledRenderPipeline compiled, + final RenderPassDescriptor descriptor + ) { + MTLPixelFormat[] pipelineFormats = compiled.colorAttachmentFormats(); + java.util.List>> attachments = + descriptor.colorAttachments(); + if (pipelineFormats.length != attachments.size()) { + throw new IllegalStateException( + "Core pipeline/render-pass color attachment count mismatch: pipeline=" + + pipelineFormats.length + ", pass=" + attachments.size() + ); + } + for (int slot = 0; slot < pipelineFormats.length; slot++) { + RenderPassDescriptor.Attachment> attachment = attachments.get(slot); + MTLPixelFormat attachmentFormat = attachment == null + ? MTLPixelFormat.Invalid + : metalTexture(attachment.textureView()).mtlPixelFormat(); + if (pipelineFormats[slot] != attachmentFormat) { + throw new IllegalStateException( + "Core pipeline/render-pass color attachment mismatch at slot " + slot + + ": pipeline=" + pipelineFormats[slot] + ", pass=" + attachmentFormat + ); + } + } + + RenderPassDescriptor.Attachment depthAttachment = descriptor.depthAttachment(); + MTLPixelFormat depthFormat = MTLPixelFormat.Invalid; + MTLPixelFormat stencilFormat = MTLPixelFormat.Invalid; + if (depthAttachment != null) { + MetalGpuTexture texture = metalTexture(depthAttachment.textureView()); + depthFormat = texture.mtlDepthPixelFormat(); + stencilFormat = texture.mtlStencilPixelFormat(); + } + compiled.getNativePipeline(depthFormat, stencilFormat); + } + + private static MetalGpuTexture metalTexture(final GpuTextureView view) { + if (view.texture() instanceof MetalGpuTexture texture) { + return texture; + } + throw new IllegalStateException( + "Iris core render pass contains a non-Metal attachment: " + view.texture().getClass().getName() + ); + } + + MetalIrisShaderCompiler.@Nullable GlslProgram coreProgram(final ShaderKey key) { + synchronized (this.corePrograms) { + MetalIrisShaderCompiler.GlslProgram existing = this.corePrograms.get(key); + if (existing != null) { + return existing; + } + CorePipelineKey failureToken = new CorePipelineKey(null, key); + if (this.reportedCoreFailures.contains(failureToken)) { + return null; + } + if (key.isShadow()) { + IrisMetalShadowPipeline shadows = this.shadowPipeline; + IrisMetalShadowPipeline.ShadowProgram shadow = shadows == null + ? null + : shadows.program(key).orElse(null); + if (shadow == null) { + this.reportedCoreFailures.add(failureToken); + return null; + } + MetalIrisShaderCompiler.GlslProgram translated = shadow.translated(); + this.corePrograms.put(key, translated); + this.uniformValues.register(key, "shadow_" + key.getName(), translated); + return translated; + } + ProgramSource source = this.coreResolver.resolve(key.getProgram()).orElse(null); + if (source == null) { + this.reportedCoreFailures.add(failureToken); + Metallum.LOGGER.warn( + "[metallum-iris] no pack program for core key {} (fallback chain of {} exhausted)", + key, key.getProgram() + ); + return null; + } + try { + MetalIrisShaderCompiler.GlslProgram translated = + MetalIrisShaderCompiler.translateVanillaGbuffers( + key.getName(), + source, + key, + this.coreResolver.has(ProgramId.Line), + this.textureMap + ); + this.corePrograms.put(key, translated); + this.uniformValues.register(key, "core_" + key.getName(), translated); + Metallum.LOGGER.info( + "[metallum-iris] translated core {} from pack program {} (drawBuffers={})", + key, source.getName(), java.util.Arrays.toString(translated.drawBuffers()) + ); + return translated; + } catch (Throwable t) { + this.reportedCoreFailures.add(failureToken); + Metallum.LOGGER.error( + "[metallum-iris] translation of core {} from {} failed; draw stays native", + key, source.getName(), t + ); + return null; + } + } + } + + @Nullable RenderPipeline coreSyntheticPipeline( + final RenderPipeline source, + final ShaderKey key, + final MetalIrisShaderCompiler.GlslProgram program + ) { + CorePipelineKey token = new CorePipelineKey(source, key); + synchronized (this.coreSyntheticPipelines) { + RenderPipeline existing = this.coreSyntheticPipelines.get(token); + if (existing != null) { + return existing; + } + if (this.reportedCoreFailures.contains(token)) { + return null; + } + try { + RenderPipeline synthetic = buildCoreSynthetic(source, key, program); + this.coreSyntheticPipelines.put(token, synthetic); + this.coreSyntheticKeys.put(synthetic, key); + return synthetic; + } catch (Throwable t) { + this.reportedCoreFailures.add(token); + Metallum.LOGGER.error( + "[metallum-iris] could not build core pipeline {} for {}; draw stays native", + key, source.getLocation(), t + ); + return null; + } + } + } + + private @Nullable RenderPipeline shadowSyntheticPipeline( + final RenderPipeline source, + final ShaderKey key + ) { + MetalIrisShaderCompiler.GlslProgram program = coreProgram(key); + return program == null ? null : coreSyntheticPipeline(source, key, program); + } + + private @Nullable RenderPass createShadowTerrainRenderPass( + final CommandEncoder encoder, + final Supplier label, + final TerrainKind kind + ) { + IrisMetalShadowPipeline shadows = this.shadowPipeline; + if (this.closed || shadows == null) { + return null; + } + IrisMetalShadowPipeline.ShadowProgram program = shadows.program(kind.shadowKey).orElse(null); + if (program == null) { + throw new IllegalStateException("No pack shadow program for " + kind.shadowKey); + } + MetalDevice currentDevice = this.device != null ? this.device : MetalDevice.current(); + if (currentDevice == null) { + throw new IllegalStateException("No Metal device while opening the Iris shadow terrain pass"); + } + this.uniformValues.prewarm(currentDevice); + return encoder.createRenderPass(shadows.createPersistentGbufferDescriptor(label.get(), program)); + } + + private @Nullable RenderPass createTerrainRenderPass( + final CommandEncoder encoder, + final Supplier label, + final GpuTextureView mainColor, + final @Nullable Vector4fc clearColor, + final GpuTextureView sceneDepth, + final @Nullable Double clearDepth, + final TerrainKind kind + ) { + IrisMetalRenderTargets targets = this.renderTargets; + if (targets == null) { + if (this.reportedFailures.add(kind)) { + Metallum.LOGGER.warn( + "[metallum-iris] terrain {} needs DRAWBUFFERS {} but Iris targets are not initialized;" + + " keeping Sodium's single-attachment pass", + kind, java.util.Arrays.toString(drawBuffersFor(kind)) + ); + } + return null; + } + return encoder.createRenderPass(targets.createTerrainWriteDescriptor( + label.get(), drawBuffersFor(kind), mainColor, clearColor, sceneDepth, clearDepth + )); + } + static TerrainKind discriminate(final RenderPipeline pipeline) { ColorTargetState target = pipeline.getColorTargetState(); if (target != null && target.blendFunction().isPresent()) { @@ -305,6 +914,58 @@ static boolean isSodiumPipeline(final RenderPipeline pipeline) { return pipeline.getLocation().getNamespace().contains("sodium"); } + private boolean isSyntheticPipeline(final RenderPipeline pipeline) { + String path = pipeline.getLocation().getPath(); + return pipeline.getLocation().getNamespace().equals("metallum") + && path.startsWith("iris/gen" + this.generation + "/sodium_terrain_"); + } + + private @Nullable TerrainKind syntheticKind(final RenderPipeline pipeline) { + if (!isSyntheticPipeline(pipeline)) { + return null; + } + String prefix = "iris/gen" + this.generation + "/sodium_terrain_"; + String suffix = pipeline.getLocation().getPath().substring(prefix.length()); + try { + return TerrainKind.valueOf(suffix.toUpperCase(Locale.ROOT)); + } catch (IllegalArgumentException ignored) { + return null; + } + } + + /** + * Returns the synthetic RenderPipeline for a translated terrain kind. + * The cache is synchronized because async Metal prewarm and the render + * thread can reach this method for the same generation concurrently. + */ + private @Nullable RenderPipeline syntheticPipeline( + final TerrainKind kind, + final RenderPipeline source + ) { + if (this.closed || this.programs.get(kind) == null) { + return null; + } + int[] drawBuffers = drawBuffersFor(kind); + if (drawBuffers.length > 1 && !this.extendedKinds.contains(kind)) { + return null; + } + VertexFormat chunkFormat = chunkVertexFormat(); + if (chunkFormat == null) { + if (!this.reportedMissingVertexFormat) { + this.reportedMissingVertexFormat = true; + Metallum.LOGGER.error( + "[metallum-iris] WorldRenderingSettings has no chunk vertex format; terrain overrides disabled" + ); + } + return null; + } + synchronized (this.syntheticPipelines) { + return this.syntheticPipelines.computeIfAbsent( + kind, k -> buildSynthetic(k, this.programs.get(k), source, chunkFormat) + ); + } + } + private @Nullable MetalCompiledRenderPipeline compileOverride( final MetalDevice device, final RenderPipeline pipeline, @@ -313,20 +974,28 @@ static boolean isSodiumPipeline(final RenderPipeline pipeline) { if (this.closed) { return null; } - if (!isSodiumPipeline(pipeline)) { + ShaderKey coreKey = this.coreSyntheticKeys.get(pipeline); + if (coreKey != null) { + return compileCoreOverride(device, pipeline, coreKey, fallbackSource); + } + boolean synthetic = isSyntheticPipeline(pipeline); + if (!synthetic && !isSodiumPipeline(pipeline)) { // The mainline ShaderChunkRendererMetalFxMixin owns the one-shot // warning for the MetalFX CUTOUT namespace substitution. Keeping // another warning here would report the same event twice after // the Iris branch is merged. return null; } - TerrainKind kind = discriminate(pipeline); + TerrainKind kind = synthetic ? syntheticKind(pipeline) : discriminate(pipeline); + if (kind == null) { + return null; + } MetalIrisShaderCompiler.GlslProgram program = this.programs.get(kind); if (program == null) { return null; } int[] drawBuffers = drawBuffersFor(kind); - if (drawBuffers.length > 1 && !this.extendedKinds.contains(kind)) { + if (!synthetic && drawBuffers.length > 1 && !this.extendedKinds.contains(kind)) { // The compiled PSO is looked up by the render pass's attachment // signature, so a multi-target program can only be used once the // sodium terrain pass actually carries those extra attachments @@ -342,19 +1011,12 @@ static boolean isSodiumPipeline(final RenderPipeline pipeline) { return null; } try { - VertexFormat chunkFormat = chunkVertexFormat(); - if (chunkFormat == null) { - if (!this.reportedMissingVertexFormat) { - this.reportedMissingVertexFormat = true; - Metallum.LOGGER.error( - "[metallum-iris] WorldRenderingSettings has no chunk vertex format; terrain overrides disabled" - ); - } + RenderPipeline compilePipeline = synthetic + ? pipeline + : this.syntheticPipeline(kind, pipeline); + if (compilePipeline == null) { return null; } - RenderPipeline synthetic = this.syntheticPipelines.computeIfAbsent( - kind, k -> buildSynthetic(k, program, pipeline, chunkFormat) - ); ShaderSource source = (id, type) -> { String generated = this.generatedGlsl.get(id); if (generated != null) { @@ -364,9 +1026,9 @@ static boolean isSodiumPipeline(final RenderPipeline pipeline) { }; Metallum.LOGGER.info( "[metallum-iris] compiling terrain override {} for {} via {}", - kind, pipeline.getLocation(), synthetic.getLocation() + kind, pipeline.getLocation(), compilePipeline.getLocation() ); - MetalCompiledRenderPipeline compiled = MetalCrossShaderCompiler.compile(device, synthetic, source); + MetalCompiledRenderPipeline compiled = MetalCrossShaderCompiler.compile(device, compilePipeline, source); this.compiledKinds.put(compiled, kind); this.device = device; return compiled; @@ -381,6 +1043,47 @@ static boolean isSodiumPipeline(final RenderPipeline pipeline) { } } + private MetalCompiledRenderPipeline compileCoreOverride( + final MetalDevice device, + final RenderPipeline pipeline, + final ShaderKey key, + final @Nullable ShaderSource fallbackSource + ) { + MetalIrisShaderCompiler.GlslProgram program; + synchronized (this.corePrograms) { + program = this.corePrograms.get(key); + } + if (program == null) { + throw new IllegalStateException("No translated core program registered for " + key); + } + try { + ShaderSource source = (id, type) -> { + String generated = this.generatedGlsl.get(id); + if (generated != null) { + return generated; + } + return fallbackSource == null ? null : fallbackSource.get(id, type); + }; + Metallum.LOGGER.info( + "[metallum-iris] compiling core override {} via {}", + key, pipeline.getLocation() + ); + MetalCompiledRenderPipeline compiled = MetalCrossShaderCompiler.compile(device, pipeline, source); + this.compiledCoreKeys.put(compiled, key); + this.device = device; + return compiled; + } catch (Throwable t) { + CorePipelineKey failureToken = new CorePipelineKey(pipeline, key); + if (this.reportedCoreFailures.add(failureToken)) { + Metallum.LOGGER.error( + "[metallum-iris] core override {} failed to compile; refusing ordinary synthetic-shader fallback", + key, t + ); + } + throw new IllegalStateException("Failed to compile Iris core override " + key, t); + } + } + private RenderPipeline buildSynthetic( final TerrainKind kind, final MetalIrisShaderCompiler.GlslProgram program, @@ -405,16 +1108,37 @@ private RenderPipeline buildSynthetic( if (sourceTarget == null) { throw new IllegalStateException("Sodium pipeline " + source.getLocation() + " has no color target"); } + ProgramSource sourceProgram = resolveSource(this.programSet, kind.shaderKey.getProgram()); + if (sourceProgram == null) { + throw new IllegalStateException("No pack program remains for terrain kind " + kind); + } + Optional globalBlend = sourceTarget.blendFunction(); + BlendModeOverride globalOverride = sourceProgram.getDirectives().getBlendModeOverride() + .orElse(kind.shaderKey.getProgram().getBlendModeOverride()); + if (globalOverride != null) { + globalBlend = irisBlendFunction(globalOverride); + } int[] drawBuffers = drawBuffersFor(kind); for (int index = 0; index < drawBuffers.length; index++) { - if (drawBuffers[index] == 0) { - // B2-1 display semantics: colortex0 aliases the main framebuffer. - builder.withColorTargetState(index, sourceTarget); - } else { - builder.withColorTargetState(index, new ColorTargetState( - Optional.empty(), EXTENDED_TARGET_FORMAT, ColorTargetState.WRITE_ALL - )); + int logicalTarget = drawBuffers[index]; + Optional blend = globalBlend; + for (var bufferOverride : sourceProgram.getDirectives().getBufferBlendOverrides()) { + if (bufferOverride.index() == logicalTarget) { + blend = bufferOverride.blendMode() == null + ? Optional.empty() + : Optional.of(irisBlendFunction(bufferOverride.blendMode())); + } } + builder.withColorTargetState( + index, + new ColorTargetState( + blend, + targetFormat(logicalTarget), + logicalTarget == 0 + ? sourceTarget.writeMask() + : ColorTargetState.WRITE_ALL + ) + ); } DepthStencilState depth = source.getDepthStencilState(); @@ -454,15 +1178,129 @@ private RenderPipeline buildSynthetic( return builder.build(); } + private RenderPipeline buildCoreSynthetic( + final RenderPipeline source, + final ShaderKey key, + final MetalIrisShaderCompiler.GlslProgram program + ) { + String base = "iris/gen" + this.generation + "/core_" + key.getName() + + "_" + this.corePipelineSequence++; + Identifier vertexId = Identifier.fromNamespaceAndPath("metallum", base + "_v"); + Identifier fragmentId = Identifier.fromNamespaceAndPath("metallum", base + "_f"); + this.generatedGlsl.put(vertexId, program.vertexGlsl()); + this.generatedGlsl.put(fragmentId, program.fragmentGlsl()); + + IrisMetalShadowPipeline.ShadowProgram shadowProgram = null; + IrisMetalShadowPipeline.ShadowRasterState shadowRaster = null; + if (key.isShadow()) { + IrisMetalShadowPipeline shadows = this.shadowPipeline; + shadowProgram = shadows == null ? null : shadows.program(key).orElse(null); + if (shadowProgram == null) { + throw new IllegalStateException("No Metal shadow program for " + key); + } + shadowRaster = IrisMetalShadowPipeline.adaptRasterState(source.getDepthStencilState()); + } + RenderPipeline.Builder builder = RenderPipeline.builder() + .withLocation(Identifier.fromNamespaceAndPath("metallum", base)) + .withVertexShader(vertexId) + .withFragmentShader(fragmentId) + .withCull(shadowRaster == null ? source.isCull() : shadowRaster.cull()) + .withPolygonMode(source.getPolygonMode()) + .withPrimitiveTopology(source.getPrimitiveTopology()); + + ColorTargetState sourceTarget = source.getColorTargetState(); + if (sourceTarget == null) { + throw new IllegalStateException("Core pipeline " + source.getLocation() + " has no color target"); + } + ProgramSource sourceProgram = shadowProgram == null + ? this.coreResolver.resolve(key.getProgram()).orElseThrow() + : shadowProgram.source(); + Optional globalBlend = sourceTarget.blendFunction(); + BlendModeOverride globalOverride = sourceProgram.getDirectives().getBlendModeOverride() + .orElse(key.getProgram().getBlendModeOverride()); + if (globalOverride != null) { + globalBlend = irisBlendFunction(globalOverride); + } + int[] drawBuffers = program.drawBuffers(); + for (int slot = 0; slot < drawBuffers.length; slot++) { + int logicalTarget = drawBuffers[slot]; + Optional blend = globalBlend; + for (var bufferOverride : sourceProgram.getDirectives().getBufferBlendOverrides()) { + if (bufferOverride.index() == logicalTarget) { + blend = bufferOverride.blendMode() == null + ? Optional.empty() + : Optional.of(irisBlendFunction(bufferOverride.blendMode())); + } + } + builder.withColorTargetState( + slot, + new ColorTargetState( + blend, + shadowProgram == null + ? targetFormat(logicalTarget) + : Objects.requireNonNull(this.shadowPipeline).targetFormat(logicalTarget), + sourceTarget.writeMask() + ) + ); + } + + DepthStencilState depth = shadowRaster == null + ? source.getDepthStencilState() + : shadowRaster.depthStencil(); + if (depth != null) { + builder.withDepthStencilState(depth); + } + + Set declared = new java.util.HashSet<>(); + for (BindGroupLayout layout : source.getBindGroupLayouts()) { + builder.withBindGroupLayout(layout); + layout.getUniforms().forEach(uniform -> declared.add(uniform.name())); + declared.addAll(layout.getSamplers()); + } + BindGroupLayout.Builder extras = BindGroupLayout.builder(); + for (String blockName : program.uniformBlockNames()) { + if (declared.add(blockName)) { + extras.withUniform(blockName, UniformType.UNIFORM_BUFFER); + } + } + for (MetalIrisShaderCompiler.SamplerDecl sampler : program.samplers()) { + if (!declared.add(sampler.name())) { + continue; + } + if (sampler.glslType().toLowerCase(Locale.ROOT).contains("samplerbuffer")) { + throw new IllegalStateException( + "Pack sampler '" + sampler.name() + "' (" + sampler.glslType() + + ") is a texel buffer without a Metal format" + ); + } + extras.withSampler(sampler.name()); + } + builder.withBindGroupLayout(extras.build()); + + VertexFormat[] sourceBindings = source.getVertexFormatBindings(); + for (int binding = 0; binding < sourceBindings.length; binding++) { + if (sourceBindings[binding] != null) { + builder.withVertexBinding(binding, sourceBindings[binding]); + } + } + VertexFormat physicalVertexFormat = shadowProgram == null + ? IrisMetalCoreGbufferPipelines.physicalVertexFormat(source, key) + : shadowProgram.vertexFormat(); + if (physicalVertexFormat != null) { + builder.withVertexBinding(0, physicalVertexFormat); + } + return builder.build(); + } + /** * Resolves a sampler the pack declared but sodium never bound. * *

    Two names map to real content: the pack's {@code gtexture} is the * block atlas sodium binds as {@code u_BlockTex}, and {@code lightmap} - * is its {@code u_LightTex}. Everything else — noise textures, shadow - * maps, previous-pass buffers — has no source until the shadow pass and - * composite chain exist, so it gets a 1×1 placeholder of the matching - * kind (depth+compare for {@code sampler2DShadow}, colour otherwise).

    + * is its {@code u_LightTex}. Noise, render targets and completed shadow + * targets resolve from generation-owned resources. Every unresolved + * sampler fails closed; substituting a colour texture would silently + * change the pack's resource semantics.

    */ private MetalRenderPass.@Nullable TextureViewAndSampler resolveTexture( final MetalDevice device, @@ -470,44 +1308,169 @@ private RenderPipeline buildSynthetic( final String name, final Map bound ) { - if (this.closed || !this.compiledKinds.containsKey(pipeline)) { + TerrainKind terrainKind = this.compiledKinds.get(pipeline); + ShaderKey coreKey = this.compiledCoreKeys.get(pipeline); + if (this.closed || (terrainKind == null && coreKey == null)) { return null; } - MetalRenderPass.TextureViewAndSampler alias = switch (name) { - case "gtexture", "tex", "texture" -> bound.get("u_BlockTex"); - case "lightmap" -> bound.get("u_LightTex"); - default -> null; - }; + MetalIrisShaderCompiler.GlslProgram resourceProgram = coreKey == null + ? this.programs.get(terrainKind) + : this.corePrograms.get(coreKey); + IrisMetalCustomTextures customs = this.customTextures; + if (customs != null) { + java.util.List aliases = gbufferCustomTextureAliases( + coreKey, declaresSampler(resourceProgram, "watershadow"), name + ); + if (!aliases.isEmpty()) { + MetalRenderPass.TextureViewAndSampler custom = customs.resolve( + TextureStage.GBUFFERS_AND_SHADOW, aliases.toArray(String[]::new) + ); + if (custom != null) { + IrisMetalPassTrace.observeSampler(name, "iris:custom-GBUFFERS_AND_SHADOW"); + return custom; + } + } + } + if (coreKey != null && coreKey.patch != Patch.SODIUM && coreUsesWhitePixel(coreKey, name)) { + IrisMetalWhitePixel white = this.whitePixel; + if (white == null) { + return null; + } + IrisMetalPassTrace.observeSampler(name, "iris:white-pixel"); + return white.binding(); + } + MetalRenderPass.TextureViewAndSampler alias; + String aliasSource; + if (coreKey != null && coreKey.patch != Patch.SODIUM) { + aliasSource = coreSamplerAlias(name); + alias = aliasSource == null ? null : bound.get(aliasSource); + } else { + alias = switch (name) { + case "gtexture", "tex", "texture" -> bound.get("u_BlockTex"); + case "lightmap" -> bound.get("u_LightTex"); + default -> null; + }; + aliasSource = name.equals("lightmap") ? "u_LightTex" : "u_BlockTex"; + } if (alias != null) { + IrisMetalPassTrace.observeSampler(name, coreKey == null + ? "sodium:" + aliasSource + : "mojang:" + aliasSource); return alias; } - IrisMetalPlaceholderTextures textures = this.placeholders; - if (textures == null) { - // Not prewarmed yet: creating them now would kill the live - // encoder. Fall through to the normal missing-resource error. + + if ("noisetex".equals(name)) { + IrisMetalNoiseTexture noise = this.noiseTexture; + if (noise == null) { + return null; + } + IrisMetalPassTrace.observeSampler(name, "iris:" + noise.source()); + return noise.binding(); + } + + MetalRenderPass.TextureViewAndSampler targetBinding = resolveRenderTargetSampler(name); + if (targetBinding != null) { + IrisMetalPassTrace.observeSampler( + name, + IrisMetalPostChain.renderTargetIndex(name) >= 0 + ? "iris:colortex-read" + : "iris:depthtex-view" + ); + return targetBinding; + } + MetalIrisShaderCompiler.SamplerDecl sampler = declaredSampler(resourceProgram, name); + if (sampler != null && IrisMetalShadowPipeline.isShadowSamplerName(name)) { + IrisMetalShadowPipeline shadows = this.shadowPipeline; + if (shadows == null) { + return null; + } + MetalRenderPass.TextureViewAndSampler shadow = coreKey != null && coreKey.isShadow() + ? shadows.resolveShadowSampler( + sampler, shadows.finalReadsFromAlt(), declaresSampler(resourceProgram, "watershadow") + ) + : shadows.resolveWorldShadowSampler( + sampler, declaresSampler(resourceProgram, "watershadow") + ); + if (shadow != null) { + IrisMetalPassTrace.observeSampler( + name, + IrisMetalShadowPipeline.isComparisonSampler(sampler) + ? "iris:shadow-depth-compare" + : "iris:shadow-texture" + ); + } + return shadow; + } + return null; + } + + /** Routes Iris sampler names to the generation's real target views. */ + private MetalRenderPass.@Nullable TextureViewAndSampler resolveRenderTargetSampler(final String name) { + IrisMetalRenderTargets targets = this.renderTargets; + if (targets == null) { return null; } - boolean shadow = isShadowSampler(this.compiledKinds.get(pipeline), name); - if (this.reportedPlaceholders.add(name)) { - Metallum.LOGGER.info( - "[metallum-iris] pack sampler '{}' has no source in B2-1; bound a 1x1 {} placeholder", - name, shadow ? "shadow" : "colour" + int colorTarget = gbufferRenderTargetIndex(name); + if (colorTarget >= 0 && colorTarget < targets.colorTargets().targetCount()) { + return new MetalRenderPass.TextureViewAndSampler( + targets.colorTargets().readView(colorTarget), targets.colorSampler(colorTarget) ); } - return shadow ? textures.shadow() : textures.color(); + if (name.startsWith("depthtex")) { + int index = parseTargetIndex(name, "depthtex"); + MetalGpuTextureView view = switch (index) { + case 0 -> null; + case 1 -> targets.noTranslucentsDepthView(); + case 2 -> targets.noHandDepthView(); + default -> null; + }; + Minecraft minecraft = Minecraft.getInstance(); + if (index == 0 && minecraft != null && minecraft.gameRenderer != null + && minecraft.gameRenderer.mainRenderTarget().getDepthTextureView() + instanceof MetalGpuTextureView sceneDepth) { + view = sceneDepth; + } + if (view != null) { + return new MetalRenderPass.TextureViewAndSampler(view, targets.depthSampler()); + } + } + return null; } - private boolean isShadowSampler(final TerrainKind kind, final String name) { - MetalIrisShaderCompiler.GlslProgram program = this.programs.get(kind); + private static int parseTargetIndex(final String name, final String prefix) { + try { + return Integer.parseInt(name.substring(prefix.length())); + } catch (RuntimeException ignored) { + return -1; + } + } + + /** Mirrors IrisSamplers.addRenderTargetSamplers(..., fullscreen=false). */ + static int gbufferRenderTargetIndex(final String name) { + int target = IrisMetalPostChain.renderTargetIndex(name); + return target >= 4 ? target : -1; + } + + private static MetalIrisShaderCompiler.@Nullable SamplerDecl declaredSampler( + final MetalIrisShaderCompiler.@Nullable GlslProgram program, + final String name + ) { if (program == null) { - return false; + return null; } for (MetalIrisShaderCompiler.SamplerDecl sampler : program.samplers()) { if (sampler.name().equals(name)) { - return sampler.glslType().toLowerCase(Locale.ROOT).contains("shadow"); + return sampler; } } - return false; + return null; + } + + private static boolean declaresSampler( + final MetalIrisShaderCompiler.@Nullable GlslProgram program, + final String name + ) { + return declaredSampler(program, name) != null; } /** @@ -519,27 +1482,336 @@ private void prewarm(final @Nullable MetalDevice device) { if (this.closed || device == null) { return; } - if (this.placeholders == null) { - this.placeholders = new IrisMetalPlaceholderTextures(device); - // Proves beginLevelRendering -> updateFrame actually runs. Without - // it, a missing Iris LevelRenderer hook and a genuinely absent - // resource both surface as "Missing sampler" — same symptom, - // completely different cause. - Metallum.LOGGER.info( - "[metallum-iris] draw-path resources prewarmed for generation {}", this.generation + ensureRenderTargets(device); + if (this.whitePixel == null) { + this.whitePixel = new IrisMetalWhitePixel(device); + } + if (this.noiseTexture == null) { + this.noiseTexture = new IrisMetalNoiseTexture( + device, + this.packDirectives.getNoiseTextureResolution(), + this.pack.getCustomNoiseTexture() + ); + } + if (this.customTextures == null) { + this.customTextures = new IrisMetalCustomTextures( + device, this.pack + ); + this.customTextures.prewarmAll(); + } + if (this.productionLifecycle && this.shadowPipeline == null) { + this.shadowPipeline = new IrisMetalShadowPipeline(device, this.programSet); + } + IrisMetalRenderTargets targets = this.renderTargets; + Minecraft minecraft = Minecraft.getInstance(); + if (!this.postPrepared && targets != null && minecraft != null && minecraft.gameRenderer != null) { + GpuFormat finalFormat = minecraft.gameRenderer.mainRenderTarget().getColorTexture().getFormat(); + this.postChain.prepare(device, targets, finalFormat, device.activeShaderSource()); + this.postPrepared = true; + } + if (this.postPrepared + && this.centerDepthSampler == null + && this.postChain.requiresSampler(IrisMetalCenterDepthSampler.SAMPLER_NAME)) { + this.centerDepthSampler = new IrisMetalCenterDepthSampler( + device, + this.generation, + this.packDirectives.getCenterDepthHalfLife(), + device.activeShaderSource() ); } this.uniformValues.prewarm(device); } + /** Creates or resizes the generation-owned targets outside a live encoder. */ + private void ensureRenderTargets(final MetalDevice device) { + Minecraft minecraft = Minecraft.getInstance(); + if (minecraft == null || minecraft.gameRenderer == null) { + return; + } + com.mojang.blaze3d.pipeline.RenderTarget mainTarget = + minecraft.gameRenderer.mainRenderTarget(); + int width = mainTarget.width; + int height = mainTarget.height; + if (width <= 0 || height <= 0) { + return; + } + if (this.renderTargets == null) { + this.renderTargets = new IrisMetalRenderTargets( + device, + this.targetFormats, + width, + height, + this.packDirectives.getRenderTargetDirectives().getRenderTargetSettings(), + this.postChain.mipmappedTargets() + ); + IrisMetalPassTrace.observeTargets( + "allocated", width, height, this.targetFormats.length, formatNames(this.targetFormats) + ); + Metallum.LOGGER.info( + "[metallum-iris] render targets allocated for generation {} at {}x{} ({} logical targets)", + this.generation, width, height, this.targetFormats.length + ); + } else if (this.renderTargets.width() != width || this.renderTargets.height() != height) { + this.renderTargets.resize(width, height); + IrisMetalPassTrace.observeTargets( + "resized", width, height, this.targetFormats.length, formatNames(this.targetFormats) + ); + Metallum.LOGGER.info( + "[metallum-iris] render targets resized for generation {} to {}x{}", + this.generation, width, height + ); + } + } + + private void beginFrame() { + if (!this.productionLifecycle) { + return; + } + IrisMetalRenderTargets targets = this.renderTargets; + MetalDevice device = MetalDevice.current(); + if (targets == null || device == null || !this.postPrepared) { + throw new IllegalStateException("Iris Metal frame began before generation resources were prepared"); + } + Vector3d fog = CapturedRenderingState.INSTANCE.getFogColor(); + boolean fullClear = targets.clearForFrame( + device.commandEncoder(), + new Vector4f((float) fog.x, (float) fog.y, (float) fog.z, 1.0F) + ); + targets.colorTargets().restore(this.postChain.stageInput(IrisMetalPostChain.Stage.DEFERRED)); + IrisMetalPassTrace.observePhase("targets-clear", fullClear ? "full" : "directed"); + } + + private void captureNoTranslucentsDepth() { + Minecraft minecraft = Minecraft.getInstance(); + if (this.renderTargets == null || minecraft == null || minecraft.gameRenderer == null) { + return; + } + com.mojang.blaze3d.textures.GpuTexture depth = + minecraft.gameRenderer.mainRenderTarget().getDepthTexture(); + MetalDevice device = MetalDevice.current(); + if (depth == null || device == null) { + return; + } + this.renderTargets.captureNoTranslucentsDepth(device.commandEncoder(), depth); + IrisMetalPassTrace.observeDepth("depthtex1"); + } + + private void captureNoHandDepth() { + Minecraft minecraft = Minecraft.getInstance(); + if (this.renderTargets == null || minecraft == null || minecraft.gameRenderer == null) { + return; + } + com.mojang.blaze3d.textures.GpuTexture depth = + minecraft.gameRenderer.mainRenderTarget().getDepthTexture(); + MetalDevice device = MetalDevice.current(); + if (depth == null || device == null) { + return; + } + this.renderTargets.captureNoHandDepth(device.commandEncoder(), depth); + IrisMetalPassTrace.observeDepth("depthtex2"); + } + + private void sampleCenterDepth() { + IrisMetalCenterDepthSampler sampler = this.centerDepthSampler; + if (sampler == null) { + if (this.postChain.requiresSampler(IrisMetalCenterDepthSampler.SAMPLER_NAME)) { + throw new IllegalStateException("Iris center-depth sampler was required but not prepared"); + } + return; + } + Minecraft minecraft = Minecraft.getInstance(); + if (minecraft == null || minecraft.gameRenderer == null) { + throw new IllegalStateException("Iris center-depth sampler has no live Minecraft depth target"); + } + GpuTextureView depth = minecraft.gameRenderer.mainRenderTarget().getDepthTextureView(); + if (depth == null) { + throw new IllegalStateException("Iris center-depth sampler has no live depth texture view"); + } + sampler.sample(depth, net.irisshaders.iris.uniforms.SystemTimeUniforms.TIMER.getLastFrameTime()); + } + + private void executePostStage(final IrisMetalPostChain.Stage stage) { + MetalDevice device = MetalDevice.current(); + IrisMetalRenderTargets targets = this.renderTargets; + if (device == null || targets == null || !this.postPrepared) { + throw new IllegalStateException("Iris Metal post stage ran before generation resources were prepared"); + } + IrisMetalPostChain.ExecutionReceipt receipt = this.postChain.executeStage( + stage, device, targets, this.postResources + ); + IrisMetalPassTrace.observePhase( + stage.name().toLowerCase(Locale.ROOT), + receipt.passes().isEmpty() ? "empty" : "executed" + ); + } + + private void executeFinal() { + MetalDevice device = MetalDevice.current(); + IrisMetalRenderTargets targets = this.renderTargets; + Minecraft minecraft = Minecraft.getInstance(); + if (device == null || targets == null || minecraft == null || minecraft.gameRenderer == null + || !this.postPrepared) { + throw new IllegalStateException("Iris Metal final stage ran before generation resources were prepared"); + } + IrisMetalPostChain.FinalReceipt receipt = this.postChain.executeFinal( + device, + targets, + minecraft.gameRenderer.mainRenderTarget().getColorTextureView(), + this.postResources + ); + IrisMetalPassTrace.observePhase( + "final", receipt.mainTargetResolved() ? "executed" : "failed" + ); + } + + private final IrisMetalPostChain.ResourceProvider postResources = + new IrisMetalPostChain.ResourceProvider() { + @Override + public @Nullable GpuBufferSlice uniform( + final IrisMetalPostChain.PassInfo pass, + final String blockName + ) { + return MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME.equals(blockName) + ? postChain.uniformSlice(uniformValues, pass) + : null; + } + + @Override + public IrisMetalPostChain.@Nullable TextureBinding texture( + final IrisMetalPostChain.PassInfo pass, + final String samplerName + ) { + if (IrisMetalCenterDepthSampler.SAMPLER_NAME.equals(samplerName)) { + IrisMetalCenterDepthSampler centerDepth = centerDepthSampler; + if (centerDepth != null) { + MetalRenderPass.TextureViewAndSampler binding = centerDepth.binding(); + IrisMetalPassTrace.observeSampler(samplerName, "iris:center-depth-smooth"); + return new IrisMetalPostChain.TextureBinding( + binding.textureView(), binding.sampler() + ); + } + return null; + } + TextureStage textureStage = pass.stage() == IrisMetalPostChain.Stage.DEFERRED + ? TextureStage.DEFERRED + : TextureStage.COMPOSITE_AND_FINAL; + IrisMetalCustomTextures customs = customTextures; + if (customs != null && pass.allowsCustomTextureOverride(samplerName)) { + MetalRenderPass.TextureViewAndSampler custom = customs.resolve(textureStage, samplerName); + if (custom != null) { + IrisMetalPassTrace.observeSampler(samplerName, "iris:custom-" + textureStage.name()); + return new IrisMetalPostChain.TextureBinding(custom.textureView(), custom.sampler()); + } + } + if ("noisetex".equals(samplerName)) { + IrisMetalNoiseTexture noise = noiseTexture; + if (noise != null) { + MetalRenderPass.TextureViewAndSampler binding = noise.binding(); + IrisMetalPassTrace.observeSampler(samplerName, "iris:" + noise.source()); + return new IrisMetalPostChain.TextureBinding(binding.textureView(), binding.sampler()); + } + } + if ("depthtex0".equals(samplerName)) { + Minecraft minecraft = Minecraft.getInstance(); + if (minecraft != null && minecraft.gameRenderer != null) { + GpuTextureView view = minecraft.gameRenderer.mainRenderTarget().getDepthTextureView(); + IrisMetalRenderTargets targets = renderTargets; + if (view != null && targets != null) { + IrisMetalPassTrace.observeSampler(samplerName, "minecraft:live-depth"); + return new IrisMetalPostChain.TextureBinding(view, targets.depthSampler()); + } + } + } + return null; + } + + @Override + public IrisMetalPostChain.@Nullable TextureBinding texture( + final IrisMetalPostChain.PassInfo pass, + final MetalIrisShaderCompiler.SamplerDecl sampler + ) { + IrisMetalPostChain.TextureBinding external = texture(pass, sampler.name()); + if (external != null || !IrisMetalShadowPipeline.isShadowSamplerName(sampler.name())) { + return external; + } + IrisMetalShadowPipeline shadows = shadowPipeline; + if (shadows == null) { + return null; + } + MetalRenderPass.TextureViewAndSampler binding = shadows.resolveWorldShadowSampler( + sampler, pass.declaresSampler("watershadow") + ); + if (binding == null) { + return null; + } + IrisMetalPassTrace.observeSampler( + sampler.name(), + IrisMetalShadowPipeline.isComparisonSampler(sampler) + ? "iris:shadow-depth-compare" + : "iris:shadow-texture" + ); + return new IrisMetalPostChain.TextureBinding( + binding.textureView(), binding.sampler() + ); + } + }; + private @Nullable GpuBufferSlice resolveUniform( - final MetalDevice device, final MetalCompiledRenderPipeline pipeline, final String name + final MetalDevice device, + final MetalCompiledRenderPipeline pipeline, + final String name, + final @Nullable MetalRenderPass pass, + final @Nullable Map bound ) { if (this.closed || !MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME.equals(name)) { return null; } TerrainKind kind = this.compiledKinds.get(pipeline); - return kind == null ? null : this.uniformValues.slice(kind); + if (kind != null) { + return this.uniformValues.slice(kind); + } + ShaderKey coreKey = this.compiledCoreKeys.get(pipeline); + if (coreKey == null) { + return null; + } + GpuBufferSlice base = this.uniformValues.slice(coreKey); + int blockSize = this.uniformValues.coreDrawBlockSize(coreKey); + if (blockSize == 0 || pass == null || bound == null) { + return base; + } + + ByteBuffer dynamicTransforms = readableUniformData(bound.get("DynamicTransforms"), "DynamicTransforms"); + ByteBuffer projection = readableUniformData(bound.get("Projection"), "Projection"); + try (GpuBufferSlice.MappedView mapped = pass.allocateTransient( + blockSize, 16L, GpuBuffer.USAGE_UNIFORM + )) { + this.uniformValues.materializeCoreDraw( + coreKey, mapped.data(), dynamicTransforms, projection + ); + return mapped.slice(); + } + } + + private static @Nullable ByteBuffer readableUniformData( + final @Nullable GpuBufferSlice slice, + final String blockName + ) { + if (slice == null) { + return null; + } + if (!(slice.buffer() instanceof MetalGpuBuffer buffer)) { + throw new IllegalStateException( + "Iris core draw " + blockName + " is not backed by a Metal buffer" + ); + } + try { + return buffer.sliceStorage(slice.offset(), slice.length()); + } catch (IllegalStateException failure) { + throw new IllegalStateException( + "Iris core draw " + blockName + " uniform data is not CPU-readable", + failure + ); + } } /** Offline-gate hook: the bytes last written for a kind's uniform block. */ @@ -547,6 +1819,10 @@ private void prewarm(final @Nullable MetalDevice device) { return this.uniformValues.lastUpload(kind); } + @Nullable ShaderKey compiledCoreKey(final MetalCompiledRenderPipeline pipeline) { + return this.compiledCoreKeys.get(pipeline); + } + private void close() { if (this.closed) { return; @@ -569,14 +1845,167 @@ private void close() { } this.device = null; this.uniformValues.close(); - if (this.placeholders != null) { - this.placeholders.close(); - this.placeholders = null; + this.postChain.close(); + if (this.whitePixel != null) { + this.whitePixel.close(); + this.whitePixel = null; + } + if (this.noiseTexture != null) { + this.noiseTexture.close(); + this.noiseTexture = null; + } + if (this.customTextures != null) { + this.customTextures.close(); + this.customTextures = null; + } + if (this.centerDepthSampler != null) { + this.centerDepthSampler.close(); + this.centerDepthSampler = null; + } + if (this.shadowPipeline != null) { + this.shadowPipeline.close(); + this.shadowPipeline = null; + } + if (this.renderTargets != null) { + this.renderTargets.close(); + this.renderTargets = null; } this.compiledKinds.clear(); + this.compiledCoreKeys.clear(); + this.coreSyntheticKeys.clear(); + this.coreSyntheticPipelines.clear(); + this.corePrograms.clear(); + this.reportedCoreFailures.clear(); + this.generatedGlsl.clear(); + } + } + + private static Field irisBlendModeField() { + try { + Field field = BlendModeOverride.class.getDeclaredField("blendMode"); + if (!field.trySetAccessible()) { + throw new IllegalStateException("Iris BlendModeOverride.blendMode is not accessible"); + } + return field; + } catch (ReflectiveOperationException e) { + throw new IllegalStateException( + "Iris blend ABI changed: expected BlendModeOverride.blendMode from Iris 1.11.2", + e + ); } } + static @Nullable String coreSamplerAlias(final String name) { + return switch (name) { + // Iris's level sampler ABI reserves texture unit 0 for the draw's + // albedo texture. gcolor is normally renamed to gtexture by the + // common transformer; an active colortex0 declaration that survives + // a gbuffer transform still has GLSL's default sampler value 0. It + // must not read the generation-owned render target while that target + // is also being written by this draw. The no-UV case is intercepted + // by coreUsesWhitePixel before this alias is consulted. + case "gtexture", "tex", "texture", "u_MainSampler", "gcolor", "colortex0" -> + "Sampler0"; + case "iris_overlay", "overlay" -> "Sampler1"; + case "lightmap" -> "Sampler2"; + default -> null; + }; + } + + /** + * Alias groups intercepted by Iris's GBUFFERS_AND_SHADOW custom-texture holder. + * Core level samplers deliberately stay outside that interceptor in Iris 1.11.2; + * Sodium terrain level samplers are intercepted. + */ + static java.util.List gbufferCustomTextureAliases( + final @Nullable ShaderKey coreKey, + final boolean waterShadowDeclared, + final String name + ) { + int target = IrisMetalPostChain.renderTargetIndex(name); + if (target >= 4) { + String modern = "colortex" + target; + if (target < PackRenderTargetDirectives.LEGACY_RENDER_TARGETS.size()) { + return java.util.List.of( + modern, + PackRenderTargetDirectives.LEGACY_RENDER_TARGETS.get(target) + ); + } + return java.util.List.of(modern); + } + + java.util.List standard = switch (name) { + case "dhDepthTex", "dhDepthTex0" -> java.util.List.of("dhDepthTex", "dhDepthTex0"); + case "dhDepthTex1", "depthtex0", "depthtex1", "depthtex2", "noisetex", + "shadowtex0HW", "shadowtex1HW", "shadowcolor" -> java.util.List.of(name); + case "shadowtex0", "watershadow" -> waterShadowDeclared + ? java.util.List.of("shadowtex0", "watershadow") + : java.util.List.of("shadowtex0", "shadow"); + case "shadowtex1" -> waterShadowDeclared + ? java.util.List.of("shadowtex1", "shadow") + : java.util.List.of("shadowtex1"); + case "shadow" -> waterShadowDeclared + ? java.util.List.of("shadowtex1", "shadow") + : java.util.List.of("shadowtex0", "shadow"); + default -> name.startsWith("shadowcolor") && !name.startsWith("shadowcolorimg") + ? java.util.List.of(name) + : java.util.List.of(); + }; + if (!standard.isEmpty()) { + return standard; + } + + boolean sodium = coreKey == null || coreKey.patch == Patch.SODIUM; + if (!sodium) { + return java.util.List.of(); + } + return switch (name) { + case "tex", "texture", "gtexture", "u_MainSampler" -> + java.util.List.of("tex", "texture", "gtexture", "u_MainSampler"); + case "lightmap", "iris_overlay", "normals", "specular" -> java.util.List.of(name); + default -> java.util.List.of(); + }; + } + + static boolean coreUsesWhitePixel(final ShaderKey key, final String name) { + MetalIrisShaderCompiler.VanillaPatchSemantics semantics = + MetalIrisShaderCompiler.vanillaPatchSemantics(key, false); + return switch (name) { + case "gtexture", "tex", "texture", "u_MainSampler", "gcolor", "colortex0" -> + !semantics.attributes().hasTex(); + case "lightmap" -> !semantics.attributes().hasLight(); + case "iris_overlay", "overlay" -> !semantics.attributes().hasOverlay(); + default -> false; + }; + } + + static Optional irisBlendFunction(final BlendModeOverride override) { + try { + BlendMode blendMode = (BlendMode) IRIS_BLEND_MODE.get(override); + return blendMode == null ? Optional.empty() : Optional.of(irisBlendFunction(blendMode)); + } catch (IllegalAccessException e) { + throw new IllegalStateException("Could not read Iris blend override", e); + } + } + + static BlendFunction irisBlendFunction(final BlendMode blendMode) { + return new BlendFunction( + irisBlendFactor(blendMode.srcRgb()), + irisBlendFactor(blendMode.dstRgb()), + irisBlendFactor(blendMode.srcAlpha()), + irisBlendFactor(blendMode.dstAlpha()) + ); + } + + private static BlendFactor irisBlendFactor(final int glId) { + for (BlendModeFunction function : BlendModeFunction.values()) { + if (function.getGlId() == glId) { + return BlendFactor.valueOf(function.name()); + } + } + throw new IllegalArgumentException("Unsupported Iris blend factor GL id " + glId); + } + private static @Nullable ProgramSource resolveSource(final ProgramSet programSet, final ProgramId start) { ProgramId current = start; while (current != null) { @@ -594,4 +2023,92 @@ private void close() { var chunkVertexType = WorldRenderingSettings.INSTANCE.getVertexFormat(); return chunkVertexType == null ? null : chunkVertexType.getVertexFormat(); } + + /** + * Converts Iris's logical render-target format declarations to the Metal + * formats used by the generation-owned texture set, including target zero. + */ + private static GpuFormat[] targetFormats(final PackDirectives directives) { + int highest = 16; + for (Integer index : directives.getRenderTargetDirectives().getRenderTargetSettings().keySet()) { + if (index != null && index >= 0) { + highest = Math.max(highest, index); + } + } + GpuFormat[] formats = new GpuFormat[highest + 1]; + java.util.Arrays.fill(formats, EXTENDED_TARGET_FORMAT); + for (Map.Entry entry : directives.getRenderTargetDirectives().getRenderTargetSettings().entrySet()) { + int index = entry.getKey(); + RenderTargetSettings settings = entry.getValue(); + if (settings.getInternalFormat() != null) { + formats[index] = formatForInternalName(settings.getInternalFormat().name()); + } + } + return formats; + } + + private static String formatNames(final GpuFormat[] formats) { + StringBuilder result = new StringBuilder(); + for (int index = 0; index < formats.length; index++) { + if (index > 0) { + result.append(','); + } + result.append(formats[index]); + } + return result.toString(); + } + + static GpuFormat formatForInternalName(final String name) { + return switch (name) { + case "R8" -> GpuFormat.R8_UNORM; + case "RG8" -> GpuFormat.RG8_UNORM; + // Metal has no renderable three-channel RGB texture formats. Iris + // exposes RGB as a logical pack format, so retain the component + // precision in a four-channel attachment; GLSL vec3 reads/writes + // keep their original semantics and the unused alpha lane is + // ignored by the pack. + case "RGB8" -> GpuFormat.RGBA8_UNORM; + case "RGBA", "RGBA8" -> GpuFormat.RGBA8_UNORM; + case "R16" -> GpuFormat.R16_UNORM; + case "RG16" -> GpuFormat.RG16_UNORM; + case "RGB16" -> GpuFormat.RGBA16_UNORM; + case "RGBA16" -> GpuFormat.RGBA16_UNORM; + case "R16F" -> GpuFormat.R16_FLOAT; + case "RG16F" -> GpuFormat.RG16_FLOAT; + case "RGB16F" -> GpuFormat.RGBA16_FLOAT; + case "RGBA16F" -> GpuFormat.RGBA16_FLOAT; + case "R32F" -> GpuFormat.R32_FLOAT; + case "RG32F" -> GpuFormat.RG32_FLOAT; + case "RGB32F" -> GpuFormat.RGBA32_FLOAT; + case "RGBA32F" -> GpuFormat.RGBA32_FLOAT; + case "R8I" -> GpuFormat.R8_SINT; + case "RG8I" -> GpuFormat.RG8_SINT; + case "RGB8I" -> GpuFormat.RGBA8_SINT; + case "RGBA8I" -> GpuFormat.RGBA8_SINT; + case "R8UI" -> GpuFormat.R8_UINT; + case "RG8UI" -> GpuFormat.RG8_UINT; + case "RGB8UI" -> GpuFormat.RGBA8_UINT; + case "RGBA8UI" -> GpuFormat.RGBA8_UINT; + case "R16I" -> GpuFormat.R16_SINT; + case "RG16I" -> GpuFormat.RG16_SINT; + case "RGB16I" -> GpuFormat.RGBA16_SINT; + case "RGBA16I" -> GpuFormat.RGBA16_SINT; + case "R16UI" -> GpuFormat.R16_UINT; + case "RG16UI" -> GpuFormat.RG16_UINT; + case "RGB16UI" -> GpuFormat.RGBA16_UINT; + case "RGBA16UI" -> GpuFormat.RGBA16_UINT; + case "R32I" -> GpuFormat.R32_SINT; + case "RG32I" -> GpuFormat.RG32_SINT; + case "RGB32I" -> GpuFormat.RGBA32_SINT; + case "RGBA32I" -> GpuFormat.RGBA32_SINT; + case "R32UI" -> GpuFormat.R32_UINT; + case "RG32UI" -> GpuFormat.RG32_UINT; + case "RGB32UI" -> GpuFormat.RGBA32_UINT; + case "RGBA32UI" -> GpuFormat.RGBA32_UINT; + case "RGB10_A2" -> GpuFormat.RGB10A2_UNORM; + case "RGB10_A2UI" -> GpuFormat.RGB10A2_UINT; + case "R11F_G11F_B10F" -> GpuFormat.RG11B10_FLOAT; + default -> throw new IllegalArgumentException("Unsupported Iris render-target format " + name); + }; + } } diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPlaceholderTextures.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPlaceholderTextures.java deleted file mode 100644 index a405ca4a2..000000000 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPlaceholderTextures.java +++ /dev/null @@ -1,101 +0,0 @@ -package com.metallum.client.metal.render; - -import com.mojang.blaze3d.GpuFormat; -import com.mojang.blaze3d.textures.AddressMode; -import com.mojang.blaze3d.textures.FilterMode; -import com.mojang.blaze3d.textures.GpuTexture; -import com.mojang.blaze3d.textures.GpuTextureView; -import com.metallum.client.metal.render.mtl.MTLCompareFunction; -import net.fabricmc.api.EnvType; -import net.fabricmc.api.Environment; - -import java.nio.ByteBuffer; -import java.nio.ByteOrder; -import java.util.OptionalDouble; - -/** - * 1×1 stand-ins for the pack samplers B2-1 has no real source for. - * - *

    A pack's {@code gbuffers_terrain} samples whatever the pack author - * declared — noise textures, shadow maps, previous-pass colour attachments. - * B2-1 runs the gbuffer program alone, with no shadow pass and no composite - * chain, so most of those have no content yet. Binding a 1×1 texture keeps the - * draw valid and makes the missing input visually obvious (a flat contribution) - * instead of failing the pass.

    - * - *

    Two flavours are needed because Metal type-checks the binding against the - * shader's declaration: a colour texture for {@code sampler2D}, and a depth - * texture with a compare sampler for {@code sampler2DShadow} (which SPIRV-Cross - * emits as {@code depth2d} + {@code sample_compare}). Binding a colour texture - * to a shadow sampler is a hard validation failure, not a wrong pixel.

    - */ -@Environment(EnvType.CLIENT) -final class IrisMetalPlaceholderTextures implements AutoCloseable { - private static final int SAMPLED_USAGE = GpuTexture.USAGE_TEXTURE_BINDING | GpuTexture.USAGE_COPY_DST; - /** Shadow depth also needs the attachment bit; Metal validates usage at bind time. */ - private static final int DEPTH_USAGE = SAMPLED_USAGE | GpuTexture.USAGE_RENDER_ATTACHMENT; - - private final GpuTexture color; - private final GpuTextureView colorView; - private final GpuTexture depth; - private final GpuTextureView depthView; - private final MetalGpuSampler colorSampler; - private final MetalGpuSampler shadowSampler; - private boolean closed; - - IrisMetalPlaceholderTextures(final MetalDevice device) { - this.color = device.createTexture( - () -> "metallum:iris_placeholder_color", SAMPLED_USAGE, GpuFormat.RGBA8_UNORM, 1, 1, 1, 1); - this.colorView = device.createTextureView(this.color); - this.depth = device.createTexture( - () -> "metallum:iris_placeholder_shadow", DEPTH_USAGE, GpuFormat.D32_FLOAT, 1, 1, 1, 1); - this.depthView = device.createTextureView(this.depth); - - this.colorSampler = new MetalGpuSampler( - device, AddressMode.REPEAT, AddressMode.REPEAT, - FilterMode.NEAREST, FilterMode.NEAREST, 1, OptionalDouble.empty() - ); - // LESS_EQUAL against the far plane (the clear below) makes every - // shadow lookup return "lit", i.e. no spurious shadowing while the - // shadow pass does not run. - this.shadowSampler = new MetalGpuSampler( - device, AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, - FilterMode.NEAREST, FilterMode.NEAREST, 1, OptionalDouble.empty(), - MTLCompareFunction.LessEqual - ); - - ByteBuffer white = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()); - white.putInt(0, 0xFFFFFFFF); - device.createCommandEncoder().writeToTexture(this.color, white, 0, 0, 0, 0, 1, 1); - // Load-bearing: a freshly created Metal texture's contents are - // undefined (0 in practice). At depth 0 a LESS_EQUAL sample_compare - // returns 0 for every ref > 0, i.e. everything reads as *shadowed* — - // the exact opposite of the intent, and invisible to the offline gate, - // which only checks that a binding resolves. Clearing to the far plane - // is what makes every shadow lookup return "lit" while no shadow pass - // runs. - device.createCommandEncoder().clearDepthTexture(this.depth, 1.0); - } - - MetalRenderPass.TextureViewAndSampler color() { - return new MetalRenderPass.TextureViewAndSampler(this.colorView, this.colorSampler); - } - - MetalRenderPass.TextureViewAndSampler shadow() { - return new MetalRenderPass.TextureViewAndSampler(this.depthView, this.shadowSampler); - } - - @Override - public void close() { - if (this.closed) { - return; - } - this.closed = true; - this.colorView.close(); - this.color.close(); - this.depthView.close(); - this.depth.close(); - this.colorSampler.close(); - this.shadowSampler.close(); - } -} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPostChain.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPostChain.java new file mode 100644 index 000000000..252e96167 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPostChain.java @@ -0,0 +1,1394 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.PrimitiveTopology; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.pipeline.BindGroupLayout; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.CompiledRenderPipeline; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.shaders.UniformType; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.systems.RenderPassDescriptor; +import com.mojang.blaze3d.systems.RenderSystem; +import com.mojang.blaze3d.textures.GpuSampler; +import com.mojang.blaze3d.textures.GpuTextureView; +import com.mojang.blaze3d.vertex.DefaultVertexFormat; +import it.unimi.dsi.fastutil.objects.Object2ObjectMap; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.irisshaders.iris.gl.framebuffer.ViewportData; +import net.irisshaders.iris.gl.texture.TextureType; +import net.irisshaders.iris.helpers.Tri; +import net.irisshaders.iris.pathways.FullScreenQuadRenderer; +import net.irisshaders.iris.pipeline.transform.PatchShaderType; +import net.irisshaders.iris.pipeline.transform.TransformPatcher; +import net.irisshaders.iris.shaderpack.loading.ProgramArrayId; +import net.irisshaders.iris.shaderpack.loading.ProgramId; +import net.irisshaders.iris.shaderpack.programs.ComputeSource; +import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import net.irisshaders.iris.shaderpack.programs.ProgramSource; +import net.irisshaders.iris.shaderpack.properties.PackDirectives; +import net.irisshaders.iris.shaderpack.properties.PackRenderTargetDirectives; +import net.irisshaders.iris.shaderpack.properties.ProgramDirectives; +import net.irisshaders.iris.shaderpack.texture.TextureStage; +import net.minecraft.resources.Identifier; +import org.jspecify.annotations.Nullable; + +import java.util.ArrayList; +import java.util.BitSet; +import java.util.EnumMap; +import java.util.HashMap; +import java.util.HashSet; +import java.util.LinkedHashMap; +import java.util.LinkedHashSet; +import java.util.List; +import java.util.Locale; +import java.util.Map; +import java.util.Objects; +import java.util.Optional; +import java.util.Set; +import java.util.regex.Matcher; +import java.util.regex.Pattern; + +/** + * Metal executor for Iris's deferred, composite and final full-screen passes. + * + *

    The state transition is intentionally the one used by Iris 1.11.2's + * {@code CompositeRenderer}, {@code FinalPassRenderer} and + * {@code BufferFlipper}: a pass snapshots the flip set before it is built, + * samples that side, writes the opposite side, then applies the implicit + * DRAWBUFFERS flips followed by explicit flips. The final pass samples the + * final snapshot, resolves into Minecraft's main color target, and copies + * persistent flipped histories back to each target's main side.

    + * + *

    Oracle: Iris commit + * {@code 20e226b14fd2c3ba192e16ae2c8af4a27987767c}, specifically + * {@code CompositeRenderer}, {@code FinalPassRenderer}, + * {@code BufferFlipper}, and {@code RenderTargets}. Source: + * https://github.com/IrisShaders/Iris/tree/20e226b14fd2c3ba192e16ae2c8af4a27987767c + * This implementation is independent code against those observable + * contracts; no upstream implementation is copied.

    + * + *

    External resources are fail-closed. Colortex aliases and depthtex0/1/2 + * are resolved here from generation-owned targets. Noise, shadow, custom + * textures and uniform blocks must be supplied by {@link ResourceProvider}; a + * missing binding aborts the pass instead of substituting a placeholder.

    + */ +@Environment(EnvType.CLIENT) +final class IrisMetalPostChain implements AutoCloseable { + static final String IRIS_ORACLE_COMMIT = "20e226b14fd2c3ba192e16ae2c8af4a27987767c"; + + private static final Pattern COLORTEX_NAME = Pattern.compile("colortex(\\d+)"); + private static final Pattern FRAGMENT_OUTPUT_DECLARATION = Pattern.compile( + "(?m)^(\\h*)((?:layout\\h*\\([^\\r\\n)]*\\)\\h*)?)" + + "(?:(?:flat|smooth|noperspective|centroid|sample|invariant|precise)\\h+)*" + + "out\\h+(float|int|uint|vec[234]|ivec[234]|uvec[234])\\h+([A-Za-z_]\\w*)\\h*;" + ); + private static final Pattern MAIN_FUNCTION = Pattern.compile("\\bvoid\\h+main\\h*\\(\\h*\\)\\h*\\{"); + private static final Pattern VOID_RETURN = Pattern.compile("\\breturn\\h*;"); + + enum Stage { + DEFERRED(ProgramArrayId.Deferred, TextureStage.DEFERRED, "deferred_pre"), + COMPOSITE(ProgramArrayId.Composite, TextureStage.COMPOSITE_AND_FINAL, "composite_pre"); + + final ProgramArrayId arrayId; + final TextureStage textureStage; + final String preFlipDirective; + + Stage( + final ProgramArrayId arrayId, + final TextureStage textureStage, + final String preFlipDirective + ) { + this.arrayId = arrayId; + this.textureStage = textureStage; + this.preFlipDirective = preFlipDirective; + } + } + + /** Immutable public identity of a pass, suitable for resource lookup and tracing. */ + record PassInfo( + Stage stage, + String name, + int[] drawBuffers, + BitSet readsFromAlt, + BitSet stateAfter, + BitSet flippedAtLeastOnceBefore, + Set declaredSamplers + ) { + PassInfo { + drawBuffers = drawBuffers.clone(); + readsFromAlt = copy(readsFromAlt); + stateAfter = copy(stateAfter); + flippedAtLeastOnceBefore = copy(flippedAtLeastOnceBefore); + declaredSamplers = Set.copyOf(declaredSamplers); + } + + PassInfo( + final Stage stage, + final String name, + final int[] drawBuffers, + final BitSet readsFromAlt, + final BitSet stateAfter, + final BitSet flippedAtLeastOnceBefore + ) { + this( + stage, name, drawBuffers, readsFromAlt, stateAfter, + flippedAtLeastOnceBefore, Set.of() + ); + } + + @Override + public int[] drawBuffers() { + return drawBuffers.clone(); + } + + @Override + public BitSet readsFromAlt() { + return copy(readsFromAlt); + } + + @Override + public BitSet stateAfter() { + return copy(stateAfter); + } + + @Override + public BitSet flippedAtLeastOnceBefore() { + return copy(flippedAtLeastOnceBefore); + } + + boolean declaresSampler(final String samplerName) { + return declaredSamplers.contains(samplerName); + } + + /** + * Iris custom colortex overrides apply only until that logical target + * has been written by an earlier pass in the same composite array. + * Pre-flips intentionally do not deactivate an override. Legacy names + * ({@code gcolor}, {@code gdepth}, ... ) follow the same target index. + */ + boolean allowsCustomTextureOverride(final String samplerName) { + int target = renderTargetIndex(samplerName); + return target < 0 || !this.flippedAtLeastOnceBefore.get(target); + } + } + + record TextureBinding(GpuTextureView view, GpuSampler sampler) { + TextureBinding { + Objects.requireNonNull(view, "view"); + Objects.requireNonNull(sampler, "sampler"); + } + } + + /** + * Supplies resources that are not owned by {@link IrisMetalRenderTargets}. + * A provider may intentionally override a standard sampler name to honor + * Iris custom-texture directives; returning {@code null} delegates standard + * colortex/depth names back to this class. + */ + interface ResourceProvider { + @Nullable GpuBufferSlice uniform(PassInfo pass, String blockName); + + @Nullable TextureBinding texture(PassInfo pass, String samplerName); + + /** + * Type-aware texture lookup used by the post executor. Shadow depth + * resources can legally use the same name as either {@code sampler2D} + * or {@code sampler2DShadow}; Metal must select a comparison sampler + * only for the latter. The name-only method remains the compatibility + * fallback for providers whose resources do not depend on GLSL type. + */ + default @Nullable TextureBinding texture( + final PassInfo pass, + final MetalIrisShaderCompiler.SamplerDecl sampler + ) { + return texture(pass, sampler.name()); + } + } + + record ExecutionReceipt( + Stage stage, + List passes, + BitSet stateAfter + ) { + ExecutionReceipt { + passes = List.copyOf(passes); + stateAfter = copy(stateAfter); + } + + @Override + public BitSet stateAfter() { + return copy(stateAfter); + } + } + + record FinalReceipt( + boolean shaderExecuted, + boolean mainTargetResolved, + Set historyTargetsCopied, + BitSet finalSnapshot + ) { + FinalReceipt { + historyTargetsCopied = Set.copyOf(historyTargetsCopied); + finalSnapshot = copy(finalSnapshot); + } + + @Override + public BitSet finalSnapshot() { + return copy(finalSnapshot); + } + } + + /** Pure transition result used by the planner and focused tests. */ + record FlipTransition(BitSet readsFromAlt, BitSet stateAfter, BitSet flippedAtLeastOnceAfter) { + FlipTransition { + readsFromAlt = copy(readsFromAlt); + stateAfter = copy(stateAfter); + flippedAtLeastOnceAfter = copy(flippedAtLeastOnceAfter); + } + + @Override + public BitSet readsFromAlt() { + return copy(readsFromAlt); + } + + @Override + public BitSet stateAfter() { + return copy(stateAfter); + } + + @Override + public BitSet flippedAtLeastOnceAfter() { + return copy(flippedAtLeastOnceAfter); + } + } + + private static final class PlannedPass { + private final PassInfo info; + private final MetalIrisShaderCompiler.GlslProgram program; + private final ViewportData viewport; + private final Set mipmappedBuffers; + private final Identifier vertexId; + private final Identifier fragmentId; + private @Nullable RenderPipeline pipeline; + + private PlannedPass( + final PassInfo info, + final MetalIrisShaderCompiler.GlslProgram program, + final ViewportData viewport, + final Set mipmappedBuffers, + final Identifier vertexId, + final Identifier fragmentId + ) { + this.info = info; + this.program = program; + this.viewport = viewport; + this.mipmappedBuffers = Set.copyOf(mipmappedBuffers); + this.vertexId = vertexId; + this.fragmentId = fragmentId; + } + } + + private static final class PlannedFinal { + private final String name; + private final BitSet readsFromAlt; + private final BitSet flippedAtLeastOnce; + private final MetalIrisShaderCompiler.GlslProgram program; + private final Set mipmappedBuffers; + private final Identifier vertexId; + private final Identifier fragmentId; + private @Nullable RenderPipeline pipeline; + + private PlannedFinal( + final String name, + final BitSet readsFromAlt, + final BitSet flippedAtLeastOnce, + final MetalIrisShaderCompiler.GlslProgram program, + final Set mipmappedBuffers, + final Identifier vertexId, + final Identifier fragmentId + ) { + this.name = name; + this.readsFromAlt = copy(readsFromAlt); + this.flippedAtLeastOnce = copy(flippedAtLeastOnce); + this.program = program; + this.mipmappedBuffers = Set.copyOf(mipmappedBuffers); + this.vertexId = vertexId; + this.fragmentId = fragmentId; + } + + private PassInfo info() { + return new PassInfo( + Stage.COMPOSITE, + this.name, + new int[]{0}, + this.readsFromAlt, + this.readsFromAlt, + this.flippedAtLeastOnce, + samplerNames(this.program) + ); + } + } + + private final int generation; + private final int targetCount; + private final EnumMap> passes; + private final EnumMap stageInputs; + private final EnumMap stageOutputs; + private final BitSet finalSnapshot; + private final Set finalHistoryTargets; + private final Set mipmappedTargets; + private final Map generatedSources; + private final @Nullable PlannedFinal finalPass; + private boolean prepared; + private @Nullable GpuFormat preparedFinalFormat; + private boolean closed; + + private IrisMetalPostChain( + final int generation, + final int targetCount, + final EnumMap> passes, + final EnumMap stageInputs, + final EnumMap stageOutputs, + final BitSet finalSnapshot, + final Set finalHistoryTargets, + final Set mipmappedTargets, + final Map generatedSources, + final @Nullable PlannedFinal finalPass + ) { + this.generation = generation; + this.targetCount = targetCount; + this.passes = passes; + this.stageInputs = stageInputs; + this.stageOutputs = stageOutputs; + this.finalSnapshot = copy(finalSnapshot); + this.finalHistoryTargets = Set.copyOf(finalHistoryTargets); + this.mipmappedTargets = Set.copyOf(mipmappedTargets); + this.generatedSources = Map.copyOf(generatedSources); + this.finalPass = finalPass; + } + + static IrisMetalPostChain create( + final int generation, + final ProgramSet programSet, + final int targetCount, + final BitSet initialFlipState + ) { + Objects.requireNonNull(programSet, "programSet"); + Objects.requireNonNull(initialFlipState, "initialFlipState"); + if (targetCount <= 0) { + throw new IllegalArgumentException("Iris post chain needs at least one color target"); + } + validateBits(initialFlipState, targetCount, "initial flip state"); + + PackDirectives packDirectives = programSet.getPackDirectives(); + Object2ObjectMap, String> textureMap = + packDirectives.getTextureMap(); + EnumMap> stages = new EnumMap<>(Stage.class); + EnumMap inputs = new EnumMap<>(Stage.class); + EnumMap outputs = new EnumMap<>(Stage.class); + Map generated = new LinkedHashMap<>(); + BitSet state = copy(initialFlipState); + BitSet compositeFlippedAtLeastOnce = new BitSet(targetCount); + int ordinal = 0; + + for (Stage stage : Stage.values()) { + state = applyPreFlips( + state, + packDirectives.getExplicitFlips(stage.preFlipDirective), + targetCount + ); + inputs.put(stage, copy(state)); + BitSet flippedAtLeastOnce = new BitSet(targetCount); + List stagePasses = new ArrayList<>(); + ProgramSource[] sources = programSet.getComposite(stage.arrayId); + ComputeSource[][] computes = programSet.getCompute(stage.arrayId); + + for (int index = 0; index < sources.length; index++) { + ComputeSource[] computeGroup = index < computes.length ? computes[index] : null; + rejectComputes(stage.name().toLowerCase(Locale.ROOT), computeGroup); + ProgramSource source = sources[index]; + if (source == null || !source.isValid()) { + continue; + } + + ProgramDirectives directives = source.getDirectives(); + rejectUnsupportedBlend(source.getName(), directives); + int[] drawBuffers = validatedDrawBuffers( + source.getName(), directives.getDrawBuffers(), targetCount + ); + FlipTransition transition = transition( + state, + flippedAtLeastOnce, + drawBuffers, + directives.getExplicitFlips(), + targetCount + ); + MetalIrisShaderCompiler.GlslProgram program = translate( + source, stage.textureStage, textureMap, drawBuffers + ); + String base = "iris/gen" + generation + "/post/" + + stage.name().toLowerCase(Locale.ROOT) + "/" + ordinal++; + Identifier vertexId = Identifier.fromNamespaceAndPath("metallum", base + "_v"); + Identifier fragmentId = Identifier.fromNamespaceAndPath("metallum", base + "_f"); + generated.put(vertexId, program.vertexGlsl()); + generated.put(fragmentId, program.fragmentGlsl()); + stagePasses.add(new PlannedPass( + new PassInfo( + stage, + source.getName(), + drawBuffers, + transition.readsFromAlt(), + transition.stateAfter(), + flippedAtLeastOnce, + samplerNames(program) + ), + program, + directives.getViewportScale(), + directives.getMipmappedBuffers(), + vertexId, + fragmentId + )); + state = transition.stateAfter(); + flippedAtLeastOnce = transition.flippedAtLeastOnceAfter(); + } + if (stage == Stage.COMPOSITE) { + compositeFlippedAtLeastOnce = copy(flippedAtLeastOnce); + } + stages.put(stage, List.copyOf(stagePasses)); + outputs.put(stage, copy(state)); + } + + rejectComputes("final", programSet.getFinalCompute()); + PlannedFinal finalPass = null; + Optional maybeFinal = programSet.get(ProgramId.Final); + if (maybeFinal.isPresent() && maybeFinal.get().isValid()) { + ProgramSource source = maybeFinal.get(); + ProgramDirectives directives = source.getDirectives(); + rejectUnsupportedBlend(source.getName(), directives); + int[] declared = validatedDrawBuffers(source.getName(), directives.getDrawBuffers(), targetCount); + MetalIrisShaderCompiler.GlslProgram program = translate( + source, TextureStage.COMPOSITE_AND_FINAL, textureMap, declared + ); + String base = "iris/gen" + generation + "/post/final"; + Identifier vertexId = Identifier.fromNamespaceAndPath("metallum", base + "_v"); + Identifier fragmentId = Identifier.fromNamespaceAndPath("metallum", base + "_f"); + generated.put(vertexId, program.vertexGlsl()); + generated.put(fragmentId, program.fragmentGlsl()); + finalPass = new PlannedFinal( + source.getName(), + state, + compositeFlippedAtLeastOnce, + program, + directives.getMipmappedBuffers(), + vertexId, + fragmentId + ); + } + + Set cleared = new HashSet<>(); + packDirectives.getRenderTargetDirectives().getBuffersToBeCleared().forEach( + (int target) -> cleared.add(target) + ); + Set histories = finalHistoryTargets(state, cleared, targetCount); + Set mipmappedTargets = collectMipmappedTargets(stages, finalPass, targetCount); + return new IrisMetalPostChain( + generation, + targetCount, + stages, + inputs, + outputs, + state, + histories, + mipmappedTargets, + generated, + finalPass + ); + } + + /** + * Composes generated pack sources with the normal game source provider. + * The fallback is required in production because MetalDevice retains the + * most recent precompile source for later cache misses. + */ + ShaderSource shaderSource(final ShaderSource fallback) { + Objects.requireNonNull(fallback, "fallback"); + return (identifier, type) -> { + String generated = this.generatedSources.get(identifier); + return generated != null ? generated : fallback.get(identifier, type); + }; + } + + /** + * Builds and precompiles every render PSO. This must run before execution; + * the supplied fallback keeps unrelated Mojang pipelines compilable after + * MetalDevice installs the composed source provider. + */ + void prepare( + final MetalDevice device, + final IrisMetalRenderTargets targets, + final GpuFormat finalColorFormat, + final ShaderSource fallback + ) { + ensureOpen(); + validateTargets(targets); + Objects.requireNonNull(finalColorFormat, "finalColorFormat"); + if (this.prepared && this.preparedFinalFormat != finalColorFormat) { + throw new IllegalStateException( + "Final target format changed from " + this.preparedFinalFormat + + " to " + finalColorFormat + "; rebuild the post-chain generation" + ); + } + ShaderSource source = shaderSource(fallback); + for (Stage stage : Stage.values()) { + for (PlannedPass pass : this.passes.get(stage)) { + if (pass.pipeline == null) { + pass.pipeline = buildPipeline(pass, targets); + } + verifyPrecompile(device, device.precompilePipeline(pass.pipeline, source), pass.info.name()); + } + } + if (this.finalPass != null) { + if (this.finalPass.pipeline == null) { + this.finalPass.pipeline = buildFinalPipeline(this.finalPass, finalColorFormat); + } + verifyPrecompile( + device, + device.precompilePipeline(this.finalPass.pipeline, source), + this.finalPass.name + ); + } + this.preparedFinalFormat = finalColorFormat; + this.prepared = true; + } + + ExecutionReceipt executeStage( + final Stage stage, + final MetalDevice device, + final IrisMetalRenderTargets targets, + final ResourceProvider resources + ) { + ensurePrepared(); + validateTargets(targets); + Objects.requireNonNull(resources, "resources"); + IrisMetalPingPongTargets colors = targets.colorTargets(); + colors.restore(this.stageInputs.get(stage)); + List executed = new ArrayList<>(); + for (PlannedPass pass : this.passes.get(stage)) { + executePass(device, targets, resources, pass); + colors.restore(pass.info.stateAfter()); + executed.add(pass.info.name()); + } + BitSet expected = this.stageOutputs.get(stage); + colors.restore(expected); + return new ExecutionReceipt(stage, executed, expected); + } + + FinalReceipt executeFinal( + final MetalDevice device, + final IrisMetalRenderTargets targets, + final GpuTextureView mainColor, + final ResourceProvider resources + ) { + ensurePrepared(); + validateTargets(targets); + Objects.requireNonNull(mainColor, "mainColor"); + Objects.requireNonNull(resources, "resources"); + if (mainColor.texture().getFormat() != this.preparedFinalFormat) { + throw new IllegalStateException( + "Prepared final format " + this.preparedFinalFormat + + " does not match live MainTarget " + mainColor.texture().getFormat() + ); + } + if (mainColor.getWidth(0) != targets.width() || mainColor.getHeight(0) != targets.height()) { + throw new IllegalArgumentException( + "MainTarget extent " + mainColor.getWidth(0) + "x" + mainColor.getHeight(0) + + " does not match Iris targets " + targets.width() + "x" + targets.height() + ); + } + + try { + IrisMetalPingPongTargets colors = targets.colorTargets(); + colors.restore(this.finalSnapshot); + MetalCommandEncoder encoder = device.commandEncoder(); + boolean shaderExecuted = this.finalPass != null; + boolean resolved; + if (this.finalPass != null) { + generateMipmaps(encoder, targets, this.finalPass.mipmappedBuffers); + RenderPassDescriptor descriptor = RenderPassDescriptor + .create(() -> "Iris final: " + this.finalPass.name) + .withColorAttachment(mainColor, Optional.empty()) + .withRenderArea(new RenderPass.RenderArea(0, 0, targets.width(), targets.height())); + MetalRenderPass renderPass = (MetalRenderPass) encoder.createRenderPass(descriptor); + try { + renderFullscreen( + renderPass, + Objects.requireNonNull(this.finalPass.pipeline, "final pipeline"), + this.finalPass.info(), + this.finalPass.program, + targets, + resources + ); + } finally { + encoder.submitRenderPass(); + } + resolved = true; + } else { + resolved = encoder.encodeTextureCopy( + colors.readTexture(0), + (MetalGpuTexture) mainColor.texture(), + true + ); + if (!resolved) { + throw new IllegalStateException("Metal final colortex0 -> MainTarget resolve failed"); + } + } + + // Iris turns both physical-side mip sampler modes off before its + // final history copies. The copies themselves are level-zero only. + targets.resetMipmaps(); + Set copied = new LinkedHashSet<>(); + for (int target : this.finalHistoryTargets) { + MetalGpuTexture source = colors.readTexture(target); + MetalGpuTexture destination = colors.mainTexture(target); + if (source != destination) { + encoder.copyTextureToTexture( + source, destination, 0, 0, 0, 0, 0, + source.getWidth(0), source.getHeight(0) + ); + copied.add(target); + } + } + colors.restore(this.finalSnapshot); + return new FinalReceipt(shaderExecuted, resolved, copied, this.finalSnapshot); + } finally { + // A failed final pass must not leak mip sampling into a later frame. + targets.resetMipmaps(); + } + } + + BitSet stageInput(final Stage stage) { + return copy(this.stageInputs.get(stage)); + } + + BitSet stageOutput(final Stage stage) { + return copy(this.stageOutputs.get(stage)); + } + + BitSet finalSnapshot() { + return copy(this.finalSnapshot); + } + + Set finalHistoryTargets() { + return this.finalHistoryTargets; + } + + /** Logical targets requiring a full mip chain in this immutable generation. */ + Set mipmappedTargets() { + return this.mipmappedTargets; + } + + List passInfos(final Stage stage) { + return this.passes.get(stage).stream().map(pass -> pass.info).toList(); + } + + boolean hasFinalShader() { + return this.finalPass != null; + } + + /** Whether any executable post/final program declares the named sampler. */ + boolean requiresSampler(final String samplerName) { + Objects.requireNonNull(samplerName, "samplerName"); + for (Stage stage : Stage.values()) { + for (PlannedPass pass : this.passes.get(stage)) { + if (declaresSampler(pass.program, samplerName)) { + return true; + } + } + } + return this.finalPass != null && declaresSampler(this.finalPass.program, samplerName); + } + + /** GLSL sampler kinds requested under this name anywhere in the generation. */ + Set samplerTypes(final String samplerName) { + Objects.requireNonNull(samplerName, "samplerName"); + Set result = new LinkedHashSet<>(); + for (Stage stage : Stage.values()) { + for (PlannedPass pass : this.passes.get(stage)) { + collectSamplerTypes(pass.program, samplerName, result); + } + } + if (this.finalPass != null) { + collectSamplerTypes(this.finalPass.program, samplerName, result); + } + return Set.copyOf(result); + } + + private static void collectSamplerTypes( + final MetalIrisShaderCompiler.GlslProgram program, + final String samplerName, + final Set result + ) { + program.samplers().stream() + .filter(sampler -> sampler.name().equals(samplerName)) + .map(MetalIrisShaderCompiler.SamplerDecl::glslType) + .forEach(result::add); + } + + private static boolean declaresSampler( + final MetalIrisShaderCompiler.GlslProgram program, + final String samplerName + ) { + return program.samplers().stream().anyMatch(sampler -> sampler.name().equals(samplerName)); + } + + private static Set samplerNames(final MetalIrisShaderCompiler.GlslProgram program) { + return program.samplers().stream() + .map(MetalIrisShaderCompiler.SamplerDecl::name) + .collect(java.util.stream.Collectors.toUnmodifiableSet()); + } + + /** Registers every post-pass loose-uniform layout in the generation block store. */ + void registerUniforms(final IrisMetalUniformValues values) { + Objects.requireNonNull(values, "values"); + for (Stage stage : Stage.values()) { + for (PlannedPass pass : this.passes.get(stage)) { + values.register(uniformToken(pass.info), "post_" + stage.name().toLowerCase(Locale.ROOT) + + "_" + pass.info.name(), pass.program); + } + } + if (this.finalPass != null) { + PassInfo info = this.finalPass.info(); + values.register(uniformToken(info), "post_final_" + info.name(), this.finalPass.program); + } + } + + @Nullable GpuBufferSlice uniformSlice( + final IrisMetalUniformValues values, + final PassInfo pass + ) { + return values.slice(uniformToken(pass)); + } + + private static String uniformToken(final PassInfo pass) { + return "post:" + pass.stage().name() + ':' + pass.name(); + } + + private void executePass( + final MetalDevice device, + final IrisMetalRenderTargets targets, + final ResourceProvider resources, + final PlannedPass pass + ) { + IrisMetalPingPongTargets colors = targets.colorTargets(); + colors.restore(pass.info.readsFromAlt()); + generateMipmaps(device.commandEncoder(), targets, pass.mipmappedBuffers); + RenderPass.RenderArea area = renderArea(pass.viewport, targets.width(), targets.height()); + try (IrisMetalRenderTargets.RenderPassDescriptorWithViews descriptor = targets.createWriteDescriptor( + "Iris " + pass.info.stage().name().toLowerCase(Locale.ROOT) + ": " + pass.info.name(), + pass.info.drawBuffers(), + null, + false, + null, + null + )) { + descriptor.descriptor().withRenderArea(area); + MetalCommandEncoder encoder = device.commandEncoder(); + MetalRenderPass renderPass = (MetalRenderPass) encoder.createRenderPass(descriptor.descriptor()); + try { + renderFullscreen( + renderPass, + Objects.requireNonNull(pass.pipeline, "post pipeline"), + pass.info, + pass.program, + targets, + resources + ); + } finally { + encoder.submitRenderPass(); + } + } + } + + private static void renderFullscreen( + final MetalRenderPass renderPass, + final RenderPipeline pipeline, + final PassInfo info, + final MetalIrisShaderCompiler.GlslProgram program, + final IrisMetalRenderTargets targets, + final ResourceProvider resources + ) { + renderPass.setPipeline(pipeline); + bindResources(renderPass, info, program, targets, resources); + GpuBuffer indices = RenderSystem.getSequentialBuffer(PrimitiveTopology.QUADS).getBuffer(6); + renderPass.setIndexBuffer(indices, RenderSystem.getSequentialBuffer(PrimitiveTopology.QUADS).type()); + renderPass.setVertexBuffer(0, FullScreenQuadRenderer.INSTANCE.getQuad().slice()); + renderPass.drawIndexed(6, 1, 0, 0, 0); + } + + private static void bindResources( + final MetalRenderPass renderPass, + final PassInfo info, + final MetalIrisShaderCompiler.GlslProgram program, + final IrisMetalRenderTargets targets, + final ResourceProvider resources + ) { + for (String block : program.uniformBlockNames()) { + GpuBufferSlice slice = resources.uniform(info, block); + if (slice == null) { + throw new IllegalStateException( + "Iris pass " + info.name() + " is missing required uniform block '" + block + "'" + ); + } + renderPass.setUniform(block, slice); + } + for (MetalIrisShaderCompiler.SamplerDecl sampler : program.samplers()) { + TextureBinding binding = externalTexture(resources, info, sampler); + if (binding == null) { + binding = standardTexture(info, sampler.name(), targets); + } + if (binding == null) { + throw new IllegalStateException( + "Iris pass " + info.name() + " is missing required sampler '" + sampler.name() + + "' (" + sampler.glslType() + ")" + ); + } + renderPass.bindTexture(sampler.name(), binding.view(), binding.sampler()); + } + } + + static @Nullable TextureBinding externalTexture( + final ResourceProvider resources, + final PassInfo pass, + final MetalIrisShaderCompiler.SamplerDecl sampler + ) { + return resources.texture(pass, sampler); + } + + private static @Nullable TextureBinding standardTexture( + final PassInfo info, + final String name, + final IrisMetalRenderTargets targets + ) { + int target = renderTargetIndex(name); + if (target >= 0) { + if (target >= targets.colorTargets().targetCount()) { + throw new IllegalStateException( + "Sampler '" + name + "' resolves to colortex" + target + + " but this generation has only " + targets.colorTargets().targetCount() + " targets" + ); + } + return new TextureBinding( + targets.colorTargets().readView(target), + targets.colorSampler(target) + ); + } + return switch (name) { + case "depthtex0" -> new TextureBinding(targets.mainDepthView(), targets.depthSampler()); + case "depthtex1" -> new TextureBinding(targets.noTranslucentsDepthView(), targets.depthSampler()); + case "depthtex2" -> new TextureBinding(targets.noHandDepthView(), targets.depthSampler()); + default -> null; + }; + } + + static int renderTargetIndex(final String name) { + Matcher matcher = COLORTEX_NAME.matcher(name); + if (matcher.matches()) { + try { + return Integer.parseInt(matcher.group(1)); + } catch (NumberFormatException ignored) { + return -1; + } + } + return PackRenderTargetDirectives.LEGACY_RENDER_TARGETS.indexOf(name); + } + + private static void generateMipmaps( + final MetalCommandEncoder encoder, + final IrisMetalRenderTargets targets, + final Set mipmappedBuffers + ) { + for (int target : mipmappedBuffers) { + MetalGpuTexture texture = targets.colorTargets().readTexture(target); + if (texture.getMipLevels() <= 1) { + throw new IllegalStateException( + "Iris pass requests mipmaps for colortex" + target + + " but the generation allocated only one mip level" + ); + } + encoder.generateMipmaps(texture); + targets.enableReadMipmaps(target); + } + } + + private static RenderPipeline buildPipeline( + final PlannedPass pass, + final IrisMetalRenderTargets targets + ) { + RenderPipeline.Builder builder = basePipeline( + pass.vertexId, + pass.fragmentId, + Identifier.fromNamespaceAndPath( + "metallum", pass.vertexId.getPath().substring(0, pass.vertexId.getPath().length() - 2) + ), + pass.program + ); + int[] drawBuffers = pass.info.drawBuffers(); + for (int slot = 0; slot < drawBuffers.length; slot++) { + builder.withColorTargetState(slot, new ColorTargetState( + Optional.empty(), + targets.colorTargets().format(drawBuffers[slot]), + ColorTargetState.WRITE_ALL + )); + } + return builder.build(); + } + + private static RenderPipeline buildFinalPipeline( + final PlannedFinal pass, + final GpuFormat finalColorFormat + ) { + return basePipeline( + pass.vertexId, + pass.fragmentId, + Identifier.fromNamespaceAndPath("metallum", "iris/gen/post/final"), + pass.program + ).withColorTargetState(new ColorTargetState( + Optional.empty(), finalColorFormat, ColorTargetState.WRITE_ALL + )).build(); + } + + private static RenderPipeline.Builder basePipeline( + final Identifier vertexId, + final Identifier fragmentId, + final Identifier location, + final MetalIrisShaderCompiler.GlslProgram program + ) { + BindGroupLayout.Builder bindings = BindGroupLayout.builder(); + Set names = new HashSet<>(); + for (String block : program.uniformBlockNames()) { + if (!names.add(block)) { + throw new IllegalStateException("Duplicate post resource '" + block + "'"); + } + bindings.withUniform(block, UniformType.UNIFORM_BUFFER); + } + for (MetalIrisShaderCompiler.SamplerDecl sampler : program.samplers()) { + if (!names.add(sampler.name())) { + throw new IllegalStateException("Duplicate post resource '" + sampler.name() + "'"); + } + if (sampler.glslType().toLowerCase(Locale.ROOT).contains("samplerbuffer")) { + throw new UnsupportedOperationException( + "Post sampler buffer '" + sampler.name() + "' needs a typed texel-buffer binding" + ); + } + bindings.withSampler(sampler.name()); + } + RenderPipeline.Builder builder = RenderPipeline.builder() + .withLocation(location) + .withVertexShader(vertexId) + .withFragmentShader(fragmentId) + .withVertexBinding(0, DefaultVertexFormat.POSITION_TEX) + .withPrimitiveTopology(PrimitiveTopology.QUADS) + .withCull(false); + if (!names.isEmpty()) { + builder.withBindGroupLayout(bindings.build()); + } + return builder; + } + + private static RenderPass.RenderArea renderArea( + final ViewportData viewport, + final int width, + final int height + ) { + int x = (int) (width * viewport.viewportX()); + int y = (int) (height * viewport.viewportY()); + int scaledWidth = (int) (width * viewport.scale()); + int scaledHeight = (int) (height * viewport.scale()); + if (scaledWidth <= 0 || scaledHeight <= 0 || x < 0 || y < 0 + || x + scaledWidth > width || y + scaledHeight > height) { + throw new IllegalArgumentException( + "Invalid Iris viewport " + viewport + " for " + width + "x" + height + ); + } + return new RenderPass.RenderArea(x, y, scaledWidth, scaledHeight); + } + + private static MetalIrisShaderCompiler.GlslProgram translate( + final ProgramSource source, + final TextureStage textureStage, + final Object2ObjectMap, String> textureMap, + final int[] drawBuffers + ) { + if (source.getGeometrySource().isPresent() + || source.getTessControlSource().isPresent() + || source.getTessEvalSource().isPresent()) { + throw new UnsupportedOperationException( + "Iris post program " + source.getName() + + " uses geometry/tessellation stages unsupported by the Metal path" + ); + } + Map patched = TransformPatcher.patchComposite( + source.getName(), + source.getVertexSource().orElseThrow(), + null, + source.getFragmentSource().orElseThrow(), + textureStage, + textureMap + ); + String vertex = Objects.requireNonNull(patched.get(PatchShaderType.VERTEX), "patched vertex"); + String fragment = widenFragmentOutputsForMetal( + Objects.requireNonNull(patched.get(PatchShaderType.FRAGMENT), "patched fragment") + ); + return MetalIrisShaderCompiler.linkPatchedPair( + source.getName(), vertex, fragment, drawBuffers + ); + } + + /** + * Metal has no renderable RGB attachment formats and requires a color + * result to provide every component present in the attachment. GLSL/OpenGL + * permits a {@code vec3} output to an RGBA target, so keep the pack's + * original variable as private shader state and export a four-component + * value at every exit from {@code main}. This is an ABI adaptation based on + * declared output types, not shader-pack text or names. + */ + static String widenFragmentOutputsForMetal(final String source) { + Matcher declarations = FRAGMENT_OUTPUT_DECLARATION.matcher(source); + StringBuffer rewritten = new StringBuffer(source.length() + 256); + List widened = new ArrayList<>(); + while (declarations.find()) { + String type = declarations.group(3); + int components = vectorComponents(type); + if (components == 4) { + declarations.appendReplacement(rewritten, Matcher.quoteReplacement(declarations.group())); + continue; + } + String name = declarations.group(4); + String exportName = "metallum_FragColor_" + name; + String exportType = vectorPrefix(type) + "vec4"; + String replacement = declarations.group(1) + type + " " + name + ";\n" + + declarations.group(1) + declarations.group(2) + + "out " + exportType + " " + exportName + ";"; + declarations.appendReplacement(rewritten, Matcher.quoteReplacement(replacement)); + widened.add(new FragmentOutput(name, exportName, type, exportType, components)); + } + declarations.appendTail(rewritten); + if (widened.isEmpty()) { + return source; + } + + String result = rewritten.toString(); + Matcher main = MAIN_FUNCTION.matcher(result); + if (!main.find()) { + throw new IllegalArgumentException("Fragment shader declares color outputs but has no void main()"); + } + int closingBrace = matchingBrace(result, main.end() - 1); + String flush = renderFragmentOutputFlush(widened); + String body = result.substring(main.end(), closingBrace); + Matcher returns = VOID_RETURN.matcher(body); + StringBuffer rewrittenBody = new StringBuffer(body.length() + flush.length()); + while (returns.find()) { + returns.appendReplacement( + rewrittenBody, + Matcher.quoteReplacement(flush + "\n return;") + ); + } + returns.appendTail(rewrittenBody); + return result.substring(0, main.end()) + + rewrittenBody + + flush + + result.substring(closingBrace); + } + + private record FragmentOutput( + String sourceName, + String exportName, + String sourceType, + String exportType, + int components + ) { + } + + private static String renderFragmentOutputFlush(final List outputs) { + StringBuilder result = new StringBuilder(); + for (FragmentOutput output : outputs) { + String zero = output.exportType().startsWith("u") ? "0u" : "0"; + String one = output.exportType().startsWith("u") ? "1u" : "1"; + result.append("\n ").append(output.exportName()).append(" = ") + .append(output.exportType()).append('(').append(output.sourceName()); + for (int component = output.components(); component < 3; component++) { + result.append(", ").append(zero); + } + result.append(", ").append(one).append(");"); + } + return result.toString(); + } + + private static int vectorComponents(final String type) { + char last = type.charAt(type.length() - 1); + return Character.isDigit(last) ? last - '0' : 1; + } + + private static String vectorPrefix(final String type) { + return type.startsWith("ivec") || type.equals("int") + ? "i" + : type.startsWith("uvec") || type.equals("uint") ? "u" : ""; + } + + private static int matchingBrace(final String source, final int openingBrace) { + int depth = 0; + boolean lineComment = false; + boolean blockComment = false; + for (int index = openingBrace; index < source.length(); index++) { + char current = source.charAt(index); + char next = index + 1 < source.length() ? source.charAt(index + 1) : '\0'; + if (lineComment) { + if (current == '\n') { + lineComment = false; + } + continue; + } + if (blockComment) { + if (current == '*' && next == '/') { + blockComment = false; + index++; + } + continue; + } + if (current == '/' && next == '/') { + lineComment = true; + index++; + continue; + } + if (current == '/' && next == '*') { + blockComment = true; + index++; + continue; + } + if (current == '{') { + depth++; + } else if (current == '}' && --depth == 0) { + return index; + } + } + throw new IllegalArgumentException("Unbalanced fragment main() braces"); + } + + private static void verifyPrecompile( + final MetalDevice device, + final CompiledRenderPipeline compiled, + final String passName + ) { + if (!device.asyncPrewarmEnabled() && !compiled.isValid()) { + throw new IllegalStateException( + "Metal render pipeline state is invalid for Iris pass " + passName + ); + } + } + + private static void rejectComputes(final String group, final ComputeSource @Nullable [] computes) { + if (computes == null) { + return; + } + for (ComputeSource compute : computes) { + if (compute != null && compute.isValid()) { + throw new UnsupportedOperationException( + "Iris " + group + " compute program " + compute.getName() + + " has no Metal post-chain executor yet" + ); + } + } + } + + private static void rejectUnsupportedBlend( + final String name, + final ProgramDirectives directives + ) { + if (directives.getBlendModeOverride().isPresent()) { + throw new UnsupportedOperationException( + "Iris post program " + name + " declares a blend override;" + + " Metal post blending must be mapped before this pass can execute" + ); + } + if (!directives.getBufferBlendOverrides().isEmpty()) { + throw new UnsupportedOperationException( + "Iris post program " + name + " declares per-buffer blend overrides;" + + " Metal post blending must be mapped before this pass can execute" + ); + } + } + + private static int[] validatedDrawBuffers( + final String name, + final int[] drawBuffers, + final int targetCount + ) { + if (drawBuffers.length == 0) { + throw new IllegalArgumentException("Iris post program " + name + " has no DRAWBUFFERS"); + } + int[] result = drawBuffers.clone(); + BitSet seen = new BitSet(targetCount); + for (int target : result) { + validateTarget(target, targetCount, "DRAWBUFFERS of " + name); + if (seen.get(target)) { + throw new IllegalArgumentException( + "Iris post program " + name + " repeats DRAWBUFFERS target " + target + ); + } + seen.set(target); + } + return result; + } + + private static Set collectMipmappedTargets( + final EnumMap> passes, + final @Nullable PlannedFinal finalPass, + final int targetCount + ) { + Set result = new LinkedHashSet<>(); + for (Stage stage : Stage.values()) { + for (PlannedPass pass : passes.get(stage)) { + for (int target : pass.mipmappedBuffers) { + validateTarget(target, targetCount, "mipmap directive of " + pass.info.name()); + result.add(target); + } + } + } + if (finalPass != null) { + for (int target : finalPass.mipmappedBuffers) { + validateTarget(target, targetCount, "mipmap directive of " + finalPass.name); + result.add(target); + } + } + return Set.copyOf(result); + } + + static BitSet applyPreFlips( + final BitSet before, + final Map explicitPreFlips, + final int targetCount + ) { + validateBits(before, targetCount, "pre-flip input"); + BitSet after = copy(before); + explicitPreFlips.forEach((target, shouldFlip) -> { + validateTarget(target, targetCount, "explicit pre-flip"); + if (Boolean.TRUE.equals(shouldFlip)) { + after.flip(target); + } + }); + return after; + } + + /** + * Iris transition order, including the intentional double toggle when an + * explicitly-true target also appears in DRAWBUFFERS. + */ + static FlipTransition transition( + final BitSet before, + final BitSet flippedAtLeastOnceBefore, + final int[] drawBuffers, + final Map explicitFlips, + final int targetCount + ) { + validateBits(before, targetCount, "pass input"); + validateBits(flippedAtLeastOnceBefore, targetCount, "flip history input"); + BitSet snapshot = copy(before); + BitSet after = copy(before); + BitSet history = copy(flippedAtLeastOnceBefore); + for (int target : drawBuffers) { + validateTarget(target, targetCount, "DRAWBUFFERS transition"); + if (explicitFlips.get(target) == Boolean.FALSE) { + continue; + } + after.flip(target); + history.set(target); + } + explicitFlips.forEach((target, shouldFlip) -> { + validateTarget(target, targetCount, "explicit flip"); + if (Boolean.TRUE.equals(shouldFlip)) { + after.flip(target); + history.set(target); + } + }); + return new FlipTransition(snapshot, after, history); + } + + static Set finalHistoryTargets( + final BitSet finalSnapshot, + final Set buffersClearedEveryFrame, + final int targetCount + ) { + validateBits(finalSnapshot, targetCount, "final snapshot"); + Set result = new LinkedHashSet<>(); + for (int target = finalSnapshot.nextSetBit(0); + target >= 0; + target = finalSnapshot.nextSetBit(target + 1)) { + if (!buffersClearedEveryFrame.contains(target)) { + result.add(target); + } + } + return Set.copyOf(result); + } + + private static BitSet copy(final BitSet source) { + return (BitSet) source.clone(); + } + + private static void validateBits( + final BitSet bits, + final int targetCount, + final String description + ) { + if (bits.length() > targetCount) { + throw new IllegalArgumentException( + description + " contains target " + (bits.length() - 1) + + " but target count is " + targetCount + ); + } + } + + private static void validateTarget( + final int target, + final int targetCount, + final String description + ) { + if (target < 0 || target >= targetCount) { + throw new IllegalArgumentException( + description + " target out of range: " + target + + " (count=" + targetCount + ")" + ); + } + } + + private void validateTargets(final IrisMetalRenderTargets targets) { + if (targets.colorTargets().targetCount() != this.targetCount) { + throw new IllegalArgumentException( + "Post-chain generation expects " + this.targetCount + + " color targets, got " + targets.colorTargets().targetCount() + ); + } + } + + private void ensurePrepared() { + ensureOpen(); + if (!this.prepared) { + throw new IllegalStateException("Iris Metal post chain has not been prepared"); + } + } + + private void ensureOpen() { + if (this.closed) { + throw new IllegalStateException("Iris Metal post chain is closed"); + } + } + + @Override + public void close() { + this.closed = true; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalRenderTargets.java b/src/main/java/com/metallum/client/metal/render/IrisMetalRenderTargets.java index 832e98b3d..e89548ede 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalRenderTargets.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalRenderTargets.java @@ -1,17 +1,26 @@ package com.metallum.client.metal.render; +import com.metallum.client.metal.render.mtl.MTLSamplerMipFilter; import com.mojang.blaze3d.GpuFormat; import com.mojang.blaze3d.systems.RenderPass; import com.mojang.blaze3d.systems.RenderPassDescriptor; import com.mojang.blaze3d.textures.GpuTexture; +import com.mojang.blaze3d.textures.GpuTextureView; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuSampler; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; +import net.irisshaders.iris.shaderpack.properties.PackRenderTargetDirectives.RenderTargetSettings; +import org.joml.Vector4f; import org.joml.Vector4fc; import org.jspecify.annotations.Nullable; import java.util.BitSet; +import java.util.Map; import java.util.Optional; import java.util.OptionalDouble; +import java.util.Set; /** * Metal-side equivalent of Iris {@code targets.RenderTargets}: the colortexN @@ -45,11 +54,20 @@ final class IrisMetalRenderTargets implements AutoCloseable { private final MetalDevice device; private final IrisMetalPingPongTargets colorTargets; + private final Map targetSettings; private MetalGpuTexture mainDepth; private MetalGpuTexture noTranslucentsDepth; private MetalGpuTexture noHandDepth; + private MetalGpuTextureView mainDepthView; + private MetalGpuTextureView noTranslucentsDepthView; + private MetalGpuTextureView noHandDepthView; + private final MetalGpuSampler colorSampler; + private final MetalGpuSampler nearestSampler; + private final MetalGpuSampler colorMipSampler; + private final MetalGpuSampler nearestMipSampler; private int width; private int height; + private boolean fullClearRequired = true; private boolean closed; IrisMetalRenderTargets( @@ -57,12 +75,114 @@ final class IrisMetalRenderTargets implements AutoCloseable { final GpuFormat[] colorFormats, final int width, final int height + ) { + this(device, colorFormats, width, height, Map.of(), Set.of()); + } + + IrisMetalRenderTargets( + final MetalDevice device, + final GpuFormat[] colorFormats, + final int width, + final int height, + final Map targetSettings + ) { + this(device, colorFormats, width, height, targetSettings, Set.of()); + } + + IrisMetalRenderTargets( + final MetalDevice device, + final GpuFormat[] colorFormats, + final int width, + final int height, + final Map targetSettings, + final Set mipmappedTargets ) { this.device = device; - this.colorTargets = new IrisMetalPingPongTargets(device, "iris-colortex", colorFormats, width, height); + this.colorTargets = new IrisMetalPingPongTargets( + device, "iris-colortex", colorFormats, width, height, mipmappedTargets + ); + this.targetSettings = Map.copyOf(targetSettings); + this.colorSampler = new MetalGpuSampler( + device, + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + FilterMode.LINEAR, + FilterMode.LINEAR, + 1, + OptionalDouble.empty(), + null, + MTLSamplerMipFilter.NotMipmapped + ); + this.nearestSampler = new MetalGpuSampler( + device, + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + FilterMode.NEAREST, + FilterMode.NEAREST, + 1, + OptionalDouble.empty(), + null, + MTLSamplerMipFilter.NotMipmapped + ); + this.colorMipSampler = new MetalGpuSampler( + device, + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + FilterMode.LINEAR, + FilterMode.LINEAR, + 1, + OptionalDouble.empty(), + null, + MTLSamplerMipFilter.Linear + ); + this.nearestMipSampler = new MetalGpuSampler( + device, + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + FilterMode.NEAREST, + FilterMode.NEAREST, + 1, + OptionalDouble.empty(), + null, + MTLSamplerMipFilter.Linear + ); createDepthTextures(width, height); } + /** + * Applies Iris's per-frame render-target clear contract to both physical + * sides. Newly allocated or resized targets are fully initialized once; + * later frames clear only targets whose pack directive keeps clearing on. + */ + boolean clearForFrame(final MetalCommandEncoder encoder, final Vector4fc fogColor) { + ensureOpen(); + Vector4f fog = new Vector4f(fogColor.x(), fogColor.y(), fogColor.z(), 1.0F); + boolean fullClear = this.fullClearRequired; + for (int index = 0; index < colorTargets.targetCount(); index++) { + RenderTargetSettings settings = targetSettings.get(index); + if (!fullClear && (settings == null || !settings.shouldClear())) { + continue; + } + Vector4fc clear = settings == null || settings.getClearColor().isEmpty() + ? defaultClearColor(index, fog) + : settings.getClearColor().get(); + encoder.clearColorTexture(colorTargets.mainTexture(index), clear); + encoder.clearColorTexture(colorTargets.altTexture(index), clear); + } + this.fullClearRequired = false; + return fullClear; + } + + private static Vector4f defaultClearColor(final int index, final Vector4fc fogColor) { + if (index == 0) { + return new Vector4f(fogColor); + } + if (index == 1) { + return new Vector4f(1.0F, 1.0F, 1.0F, 1.0F); + } + return new Vector4f(0.0F, 0.0F, 0.0F, 0.0F); + } + private void createDepthTextures(final int newWidth, final int newHeight) { this.width = newWidth; this.height = newHeight; @@ -72,6 +192,9 @@ private void createDepthTextures(final int newWidth, final int newHeight) { "iris-depthtex1", DEPTH_USAGE, GpuFormat.D32_FLOAT, newWidth, newHeight, 1, 1); this.noHandDepth = (MetalGpuTexture) device.createTexture( "iris-depthtex2", DEPTH_USAGE, GpuFormat.D32_FLOAT, newWidth, newHeight, 1, 1); + this.mainDepthView = new MetalGpuTextureView(this.mainDepth, 0, 1); + this.noTranslucentsDepthView = new MetalGpuTextureView(this.noTranslucentsDepth, 0, 1); + this.noHandDepthView = new MetalGpuTextureView(this.noHandDepth, 0, 1); } IrisMetalPingPongTargets colorTargets() { @@ -93,6 +216,53 @@ MetalGpuTexture noHandDepthTexture() { return noHandDepth; } + MetalGpuTextureView mainDepthView() { + ensureOpen(); + return mainDepthView; + } + + MetalGpuTextureView noTranslucentsDepthView() { + ensureOpen(); + return noTranslucentsDepthView; + } + + MetalGpuTextureView noHandDepthView() { + ensureOpen(); + return noHandDepthView; + } + + GpuSampler colorSampler() { + ensureOpen(); + return colorSampler; + } + + /** Iris uses nearest filtering for integer render targets. */ + GpuSampler colorSampler(final int logicalTarget) { + ensureOpen(); + String componentType = colorTargets.format(logicalTarget).componentType().name(); + boolean nearest = componentType.startsWith("UINT") || componentType.startsWith("SINT"); + boolean mipmapped = colorTargets.readMipmapsEnabled(logicalTarget); + if (nearest) { + return mipmapped ? nearestMipSampler : nearestSampler; + } + return mipmapped ? colorMipSampler : colorSampler; + } + + void enableReadMipmaps(final int logicalTarget) { + ensureOpen(); + colorTargets.enableReadMipmaps(logicalTarget); + } + + void resetMipmaps() { + ensureOpen(); + colorTargets.resetMipmaps(); + } + + GpuSampler depthSampler() { + ensureOpen(); + return nearestSampler; + } + int width() { return width; } @@ -107,12 +277,35 @@ void captureNoTranslucentsDepth(final MetalCommandEncoder encoder) { encoder.copyTextureToTexture(mainDepth, noTranslucentsDepth, 0, 0, 0, 0, 0, width, height); } + /** Captures depthtex1 from the live Minecraft scene depth attachment. */ + void captureNoTranslucentsDepth(final MetalCommandEncoder encoder, final GpuTexture sourceDepth) { + ensureOpen(); + checkDepthExtent(sourceDepth); + encoder.copyTextureToTexture(sourceDepth, noTranslucentsDepth, 0, 0, 0, 0, 0, width, height); + } + /** depthtex2 capture point: call after translucents, before hand. */ void captureNoHandDepth(final MetalCommandEncoder encoder) { ensureOpen(); encoder.copyTextureToTexture(mainDepth, noHandDepth, 0, 0, 0, 0, 0, width, height); } + /** Captures depthtex2 from the live Minecraft scene depth attachment. */ + void captureNoHandDepth(final MetalCommandEncoder encoder, final GpuTexture sourceDepth) { + ensureOpen(); + checkDepthExtent(sourceDepth); + encoder.copyTextureToTexture(sourceDepth, noHandDepth, 0, 0, 0, 0, 0, width, height); + } + + private void checkDepthExtent(final GpuTexture sourceDepth) { + if (sourceDepth.getWidth(0) != width || sourceDepth.getHeight(0) != height) { + throw new IllegalArgumentException( + "Scene depth extent " + sourceDepth.getWidth(0) + "x" + sourceDepth.getHeight(0) + + " does not match Iris targets " + width + "x" + height + ); + } + } + /** * Builds a render-pass descriptor for a pass writing the given logical * draw buffers (write-side textures at compact attachment slots), with @@ -162,6 +355,68 @@ RenderPassDescriptorWithViews createWriteDescriptor( return new RenderPassDescriptorWithViews(descriptor, views); } + /** + * Builds a gbuffer descriptor for a compact Iris DRAWBUFFERS list. + * Gbuffer programs write the side that is currently readable at their + * stage snapshot: main when unflipped, alt when flipped. They do not perform + * the write-opposite-then-flip transition used by composite passes. + * + *

    Every logical target, including colortex0, belongs to this generation. + * The live scene color supplied by Minecraft is used only to verify the + * render extent; Iris's final pass is responsible for resolving colortex0 + * to that scene target. Persistent views are owned until resize/reload.

    + */ + RenderPassDescriptor createTerrainWriteDescriptor( + final String label, + final int[] drawBuffers, + final GpuTextureView mainColor, + @Nullable final Vector4fc mainClearColor, + @Nullable final GpuTextureView sceneDepth, + @Nullable final Double clearDepth + ) { + ensureOpen(); + if (drawBuffers.length == 0) { + throw new IllegalArgumentException("A gbuffer pass must write at least one draw buffer"); + } + if (mainColor.getWidth(0) != width || mainColor.getHeight(0) != height) { + throw new IllegalArgumentException( + "Scene color extent " + mainColor.getWidth(0) + "x" + mainColor.getHeight(0) + + " does not match Iris targets " + width + "x" + height + ); + } + RenderPassDescriptor descriptor = RenderPassDescriptor.create(() -> label); + boolean[] written = new boolean[colorTargets.targetCount()]; + for (int slot = 0; slot < drawBuffers.length; slot++) { + int logicalTarget = drawBuffers[slot]; + if (logicalTarget < 0 || logicalTarget >= colorTargets.targetCount()) { + throw new IllegalArgumentException("Terrain DRAWBUFFERS target out of range: " + logicalTarget); + } + if (written[logicalTarget]) { + throw new IllegalArgumentException("Terrain DRAWBUFFERS repeats logical target " + logicalTarget); + } + written[logicalTarget] = true; + + GpuTextureView view = colorTargets.readView(logicalTarget); + Optional clear = Optional.empty(); + if (logicalTarget == 0) { + if (mainClearColor != null) { + clear = Optional.of(mainClearColor); + } + } + descriptor.withColorAttachment(view, clear); + } + if (sceneDepth != null) { + descriptor.withDepthAttachment( + sceneDepth, + clearDepth == null ? OptionalDouble.empty() : OptionalDouble.of(clearDepth) + ); + } + descriptor.withRenderArea(new RenderPass.RenderArea( + 0, 0, width, height + )); + return descriptor; + } + /** * Rebuilds every color and depth texture at the new extent. Flip state * resets; previous contents are gone by contract. @@ -174,9 +429,22 @@ void resize(final int newWidth, final int newHeight) { colorTargets.resize(newWidth, newHeight); releaseDepthTextures(); createDepthTextures(newWidth, newHeight); + this.fullClearRequired = true; } private void releaseDepthTextures() { + if (mainDepthView != null) { + mainDepthView.close(); + mainDepthView = null; + } + if (noTranslucentsDepthView != null) { + noTranslucentsDepthView.close(); + noTranslucentsDepthView = null; + } + if (noHandDepthView != null) { + noHandDepthView.close(); + noHandDepthView = null; + } if (mainDepth != null) { mainDepth.close(); mainDepth = null; @@ -205,6 +473,10 @@ public void close() { closed = true; colorTargets.close(); releaseDepthTextures(); + colorSampler.close(); + nearestSampler.close(); + colorMipSampler.close(); + nearestMipSampler.close(); } /** diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java new file mode 100644 index 000000000..21b83e962 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java @@ -0,0 +1,943 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.pipeline.DepthStencilState; +import com.mojang.blaze3d.platform.CompareOp; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.systems.RenderPassDescriptor; +import com.mojang.blaze3d.vertex.VertexFormat; +import it.unimi.dsi.fastutil.objects.Object2ObjectMap; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.irisshaders.iris.features.FeatureFlags; +import net.irisshaders.iris.gl.framebuffer.ViewportData; +import net.irisshaders.iris.gl.state.ShaderAttributeInputs; +import net.irisshaders.iris.gl.texture.TextureType; +import net.irisshaders.iris.helpers.Tri; +import net.irisshaders.iris.pipeline.programs.ShaderKey; +import net.irisshaders.iris.pipeline.transform.Patch; +import net.irisshaders.iris.pipeline.transform.PatchShaderType; +import net.irisshaders.iris.pipeline.transform.TransformPatcher; +import net.irisshaders.iris.shaderpack.loading.ProgramArrayId; +import net.irisshaders.iris.shaderpack.loading.ProgramId; +import net.irisshaders.iris.shaderpack.materialmap.WorldRenderingSettings; +import net.irisshaders.iris.shaderpack.programs.ComputeSource; +import net.irisshaders.iris.shaderpack.programs.ProgramFallbackResolver; +import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import net.irisshaders.iris.shaderpack.programs.ProgramSource; +import net.irisshaders.iris.shaderpack.properties.PackDirectives; +import net.irisshaders.iris.shaderpack.properties.PackShadowDirectives; +import net.irisshaders.iris.shaderpack.properties.ProgramDirectives; +import net.irisshaders.iris.shaderpack.texture.TextureStage; +import org.joml.Vector4f; +import org.jspecify.annotations.Nullable; + +import java.util.ArrayList; +import java.util.BitSet; +import java.util.Collections; +import java.util.EnumMap; +import java.util.IdentityHashMap; +import java.util.List; +import java.util.Locale; +import java.util.Map; +import java.util.Objects; +import java.util.Optional; + +/** + * Metal implementation of Iris's shadow target and shadow-composite state + * machine. Minecraft still owns scene extraction, shadow camera matrices and + * LevelRenderer submission; this class owns only backend semantics that must + * not pass through an OpenGL framebuffer. + * + *

    The ordering contract mirrors Iris 1.11.2:

    + *
      + *
    1. clear physical forward-Z depth to 1 and clear both sides of enabled + * shadowcolor targets;
    2. + *
    3. render opaque shadow geometry to shadowcolor main + shadowtex0;
    4. + *
    5. snapshot shadowtex0 into shadowtex1 before translucents;
    6. + *
    7. render translucent shadow geometry to the same main attachments;
    8. + *
    9. run each shadowcomp pass against its construction-time flip + * snapshot, writing the opposite physical side, then publish the final + * flip set for main-world sampling.
    10. + *
    + * + *

    No fallback texture is provided here. A declared shadow resource that + * cannot be resolved remains unbound so the Metal draw fails at the actual + * resource boundary instead of rendering with fabricated input.

    + */ +@Environment(EnvType.CLIENT) +final class IrisMetalShadowPipeline implements AutoCloseable { + /** Physical Metal depth after Iris's GL reverse-Z compatibility transform. */ + static final double SHADOW_DEPTH_CLEAR = 1.0; + + enum Phase { + READY, + OPAQUE, + TRANSLUCENT, + COMPOSITE, + COMPLETE, + CLOSED + } + + /** Minimal seam the main pipeline must implement around LevelRenderer. */ + interface LevelRendererAdapter { + void renderOpaqueShadows(); + + void renderTranslucentShadows(); + } + + /** Dispatch is supplied by the shared Metal compute backend. */ + @FunctionalInterface + interface ComputeDispatcher { + void dispatch( + ComputeSource source, + MetalIrisShaderCompiler.TranslatedProgram translated, + int width, + int height + ); + } + + record ShadowProgram( + ShaderKey key, + ProgramSource source, + MetalIrisShaderCompiler.GlslProgram translated, + VertexFormat vertexFormat, + int[] drawBuffers + ) { + ShadowProgram { + drawBuffers = drawBuffers.clone(); + } + + @Override + public int[] drawBuffers() { + return drawBuffers.clone(); + } + } + + /** + * Physical raster state for an Iris shadow draw on Metal. Iris disables + * source-pipeline culling for shadow programs, while its OpenGL reverse-Z + * adapter reverses depth comparison and polygon offset whenever a pack is + * active. Metal bypasses that GL adapter, so the shadow synthetic pipeline + * must apply the equivalent conversion explicitly. + */ + record ShadowRasterState(boolean cull, @Nullable DepthStencilState depthStencil) { + } + + static ShadowRasterState adaptRasterState(@Nullable final DepthStencilState sourceDepth) { + if (sourceDepth == null) { + return new ShadowRasterState(false, null); + } + if (MetalIrisDepthConvention.enabledForMetalBackend()) { + // The backend-wide forward-depth adapter performs this conversion + // for every pipeline state. Keep the source state logical here so + // the shadow path is not inverted twice. + return new ShadowRasterState(false, sourceDepth); + } + return new ShadowRasterState(false, new DepthStencilState( + reverseDepthCompare(sourceDepth.depthTest()), + sourceDepth.writeDepth(), + -sourceDepth.depthBiasScaleFactor(), + -sourceDepth.depthBiasConstant() + )); + } + + private static CompareOp reverseDepthCompare(final CompareOp compare) { + return switch (compare) { + case ALWAYS_PASS -> CompareOp.ALWAYS_PASS; + case LESS_THAN -> CompareOp.GREATER_THAN; + case LESS_THAN_OR_EQUAL -> CompareOp.GREATER_THAN_OR_EQUAL; + case EQUAL -> CompareOp.EQUAL; + case NOT_EQUAL -> CompareOp.NOT_EQUAL; + case GREATER_THAN_OR_EQUAL -> CompareOp.LESS_THAN_OR_EQUAL; + case GREATER_THAN -> CompareOp.LESS_THAN; + case NEVER_PASS -> CompareOp.NEVER_PASS; + }; + } + + record ShadowCompositePass( + int index, + String name, + @Nullable ProgramSource source, + List computes, + BitSet readsFromAlt, + BitSet flippedAtLeastOnce, + int[] drawBuffers, + ViewportData viewport + ) { + ShadowCompositePass { + computes = List.copyOf(computes); + readsFromAlt = (BitSet) readsFromAlt.clone(); + flippedAtLeastOnce = (BitSet) flippedAtLeastOnce.clone(); + drawBuffers = drawBuffers.clone(); + } + + @Override + public BitSet readsFromAlt() { + return (BitSet) readsFromAlt.clone(); + } + + @Override + public BitSet flippedAtLeastOnce() { + return (BitSet) flippedAtLeastOnce.clone(); + } + + @Override + public int[] drawBuffers() { + return drawBuffers.clone(); + } + + boolean hasRenderProgram() { + return source != null; + } + } + + private final ProgramFallbackResolver resolver; + private final Object2ObjectMap, String> textureMap; + private final PackShadowDirectives shadowDirectives; + private final IrisMetalShadowTargets targets; + private final Map shadowPrograms = new EnumMap<>(ShaderKey.class); + private final Map compositePrograms = + new IdentityHashMap<>(); + private final Map computePrograms = + new IdentityHashMap<>(); + private final List shadowComputes; + private final List compositePasses; + private final BitSet finalReadsFromAlt; + private final int targetCount; + private final boolean enabled; + private boolean fullClearRequired = true; + private int nextCompositePass; + private Phase phase = Phase.READY; + + IrisMetalShadowPipeline(final MetalDevice device, final ProgramSet programSet) { + PackDirectives packDirectives = programSet.getPackDirectives(); + this.shadowDirectives = packDirectives.getShadowDirectives(); + this.resolver = new ProgramFallbackResolver(programSet); + this.enabled = shadowDirectives.isShadowEnabled().orElse(true) + && this.resolver.resolveNullable(ProgramId.ShadowSolid) != null; + this.textureMap = packDirectives.getTextureMap(); + this.targetCount = programSet.getPack().hasFeature(FeatureFlags.HIGHER_SHADOWCOLOR) + ? PackShadowDirectives.MAX_SHADOW_COLOR_BUFFERS_IRIS + : PackShadowDirectives.MAX_SHADOW_COLOR_BUFFERS_OF; + + boolean[] nearestColor = new boolean[targetCount]; + GpuFormat[] colorFormats = new GpuFormat[targetCount]; + for (int index = 0; index < targetCount; index++) { + PackShadowDirectives.SamplingSettings settings = + shadowDirectives.getColorSamplingSettings().computeIfAbsent( + index, ignored -> new PackShadowDirectives.SamplingSettings()); + if (settings.getMipmap()) { + throw new IllegalStateException( + "Metal shadowcolor mipmaps are not available without mipmapped ping-pong targets" + ); + } + nearestColor[index] = settings.getNearest(); + colorFormats[index] = formatForInternalName(settings.getFormat().name()); + } + boolean[] nearestDepth = new boolean[2]; + boolean[] mipmappedDepth = new boolean[2]; + for (int index = 0; index < 2; index++) { + PackShadowDirectives.DepthSamplingSettings settings = + shadowDirectives.getDepthSamplingSettings().get(index); + nearestDepth[index] = settings.getNearest(); + mipmappedDepth[index] = settings.getMipmap(); + } + this.targets = new IrisMetalShadowTargets( + device, + colorFormats, + shadowDirectives.getResolution(), + nearestColor, + nearestDepth, + mipmappedDepth + ); + this.shadowComputes = nonNullComputes(programSet.getShadowCompute()); + CompositePlan plan = buildCompositePlan(programSet, packDirectives, targetCount); + this.compositePasses = plan.passes(); + this.finalReadsFromAlt = plan.finalReadsFromAlt(); + } + + boolean enabled() { + return enabled; + } + + Phase phase() { + return phase; + } + + int resolution() { + return targets.resolution(); + } + + int targetCount() { + return targetCount; + } + + GpuFormat targetFormat(final int target) { + if (target < 0 || target >= targetCount) { + throw new IllegalArgumentException( + "Iris shadowcolor target out of range: " + target + " (count=" + targetCount + ")" + ); + } + return targets.colorTargets().format(target); + } + + IrisMetalShadowTargets targets() { + ensureOpen(); + return targets; + } + + List compositePasses() { + return compositePasses; + } + + BitSet finalReadsFromAlt() { + return (BitSet) finalReadsFromAlt.clone(); + } + + /** + * Resolves and translates exactly the shadow family selected by Iris's + * {@code IrisPipelines -> ShaderKey} mapping. The caller must pass that + * resolved key; using a main-world key is rejected rather than silently + * compiling a gbuffer program into the shadow pass. + */ + Optional program(final ShaderKey key) { + ensureOpen(); + if (!key.isShadow()) { + throw new IllegalArgumentException("Not an Iris shadow ShaderKey: " + key); + } + if (shadowPrograms.containsKey(key)) { + return Optional.of(shadowPrograms.get(key)); + } + ProgramSource source = resolver.resolveNullable(key.getProgram()); + if (source == null) { + return Optional.empty(); + } + VertexFormat vertexFormat = resolveVertexFormat(key); + MetalIrisShaderCompiler.GlslProgram translated = translateShadowProgram(key, source, vertexFormat); + int[] drawBuffers = shadowDrawBuffers(source.getDirectives()); + validateDrawBuffers(drawBuffers, targetCount, source.getName()); + ShadowProgram result = new ShadowProgram(key, source, translated, vertexFormat, drawBuffers); + shadowPrograms.put(key, result); + return Optional.of(result); + } + + /** + * Clears and enters opaque geometry. Standalone shadow compute programs + * run between depth clear and color clear, matching Iris's frame ordering. + */ + void beginFrame(final MetalCommandEncoder encoder, @Nullable final ComputeDispatcher computeDispatcher) { + requirePhase(Phase.READY, Phase.COMPLETE); + if (!enabled) { + throw new IllegalStateException("The active pack explicitly disabled shadow rendering"); + } + encoder.clearDepthTexture( + targets.shadowDepthTexture(), + MetalIrisDepthConvention.enabledForMetalBackend() ? 0.0 : SHADOW_DEPTH_CLEAR + ); + dispatchComputes(shadowComputes, computeDispatcher); + + BitSet main = new BitSet(targetCount); + BitSet alt = new BitSet(targetCount); + alt.set(0, targetCount); + for (int index = 0; index < targetCount; index++) { + PackShadowDirectives.SamplingSettings settings = + shadowDirectives.getColorSamplingSettings().get(index); + if (fullClearRequired || settings.getClear()) { + Vector4f clear = settings.getClearColor(); + encoder.clearColorTexture(targets.colorTexture(index, main), clear); + encoder.clearColorTexture(targets.colorTexture(index, alt), clear); + } + } + fullClearRequired = false; + nextCompositePass = 0; + phase = Phase.OPAQUE; + } + + /** Drives only the two LevelRenderer submission points and the depth copy between them. */ + void renderGeometry(final MetalCommandEncoder encoder, final LevelRendererAdapter adapter) { + requirePhase(Phase.OPAQUE); + adapter.renderOpaqueShadows(); + captureOpaqueDepth(encoder); + adapter.renderTranslucentShadows(); + finishGeometry(encoder); + } + + /** Executes a frame only when every declared shadow stage has a connected Metal implementation. */ + void executeFrame(final MetalDevice device, final LevelRendererAdapter adapter) { + Objects.requireNonNull(device, "device"); + Objects.requireNonNull(adapter, "adapter"); + if (!enabled) { + return; + } + if (!shadowComputes.isEmpty()) { + throw new IllegalStateException( + "The pack declares standalone shadow compute programs but no Metal compute dispatcher is connected" + ); + } + if (!compositePasses.isEmpty()) { + throw new IllegalStateException( + "The pack declares " + compositePasses.size() + + " shadow composite pass(es), but Metal shadowcomp execution is not connected" + ); + } + MetalCommandEncoder encoder = device.commandEncoder(); + beginFrame(encoder, null); + renderGeometry(encoder, adapter); + finishComposites(); + } + + IrisMetalRenderTargets.RenderPassDescriptorWithViews createGbufferDescriptor( + final String label, + final ShadowProgram program + ) { + requirePhase(Phase.OPAQUE, Phase.TRANSLUCENT); + return targets.createShadowGbufferDescriptor(label, program.drawBuffers(), null, null); + } + + /** Descriptor backed by generation-owned full views for a draw whose lifetime escapes this call. */ + RenderPassDescriptor createPersistentGbufferDescriptor( + final String label, + final ShadowProgram program + ) { + requirePhase(Phase.OPAQUE, Phase.TRANSLUCENT); + RenderPassDescriptor descriptor = RenderPassDescriptor.create(() -> label); + BitSet main = new BitSet(targetCount); + for (int target : program.drawBuffers()) { + descriptor.withColorAttachment(targets.colorView(target, main)); + } + descriptor.withDepthAttachment(targets.shadowDepthView()); + return descriptor.withRenderArea(new RenderPass.RenderArea(0, 0, resolution(), resolution())); + } + + void captureOpaqueDepth(final MetalCommandEncoder encoder) { + requirePhase(Phase.OPAQUE); + targets.captureNoTranslucentsDepth(encoder); + phase = Phase.TRANSLUCENT; + } + + void finishGeometry(final MetalCommandEncoder encoder) { + requirePhase(Phase.TRANSLUCENT); + targets.generateDepthMipmaps(encoder); + phase = Phase.COMPOSITE; + } + + MetalIrisShaderCompiler.GlslProgram compositeProgram(final ShadowCompositePass pass) { + ensureExpectedCompositePass(pass); + ProgramSource source = pass.source(); + if (source == null) { + throw new IllegalArgumentException("Shadow composite pass " + pass.index() + " is compute-only"); + } + return compositePrograms.computeIfAbsent(source, this::translateCompositeProgram); + } + + List compositeComputes(final ShadowCompositePass pass) { + ensureExpectedCompositePass(pass); + if (pass.computes().isEmpty()) { + return List.of(); + } + List translated = new ArrayList<>(pass.computes().size()); + for (ComputeSource source : pass.computes()) { + translated.add(computePrograms.computeIfAbsent(source, this::translateComputeProgram)); + } + return List.copyOf(translated); + } + + IrisMetalRenderTargets.RenderPassDescriptorWithViews createCompositeDescriptor( + final ShadowCompositePass pass + ) { + ensureExpectedCompositePass(pass); + if (!pass.hasRenderProgram()) { + throw new IllegalArgumentException("Shadow composite pass " + pass.index() + " is compute-only"); + } + if (!pass.source().getDirectives().getMipmappedBuffers().isEmpty()) { + throw new IllegalStateException( + "Shadow composite pass " + pass.name() + + " requests shadowcolor mipmaps, but its ping-pong targets are not mipmapped" + ); + } + ViewportData viewport = pass.viewport(); + int x = (int) (resolution() * viewport.viewportX()); + int y = (int) (resolution() * viewport.viewportY()); + int width = (int) (resolution() * viewport.scale()); + int height = (int) (resolution() * viewport.scale()); + return targets.createShadowCompositeDescriptor( + "iris shadowcomp " + pass.name(), + pass.drawBuffers(), + pass.readsFromAlt(), + x, + y, + width, + height + ); + } + + void completeCompositePass(final ShadowCompositePass pass) { + ensureExpectedCompositePass(pass); + nextCompositePass++; + } + + void finishComposites() { + requirePhase(Phase.COMPOSITE); + if (nextCompositePass != compositePasses.size()) { + throw new IllegalStateException( + "Shadow composite chain incomplete: completed " + nextCompositePass + + " of " + compositePasses.size() + " passes" + ); + } + targets.publishFlipState(finalReadsFromAlt); + phase = Phase.COMPLETE; + } + + /** + * Resolves only Iris shadow aliases. Unknown names return {@code null} so + * the caller can ask the atlas/custom-texture providers; known aliases + * never fall back to a placeholder. + */ + MetalRenderPass.@Nullable TextureViewAndSampler resolveShadowSampler( + final MetalIrisShaderCompiler.SamplerDecl sampler, + final BitSet readsFromAlt, + final boolean waterShadowDeclared + ) { + Objects.requireNonNull(sampler, "sampler"); + return resolveShadowSampler( + sampler.name(), isComparisonSampler(sampler), readsFromAlt, waterShadowDeclared + ); + } + + /** + * Main-world post programs may sample only the completed shadow frame and + * therefore always observe the shadow-composite chain's published side. + * Unknown names still delegate to the caller's other resource providers. + */ + MetalRenderPass.@Nullable TextureViewAndSampler resolveWorldShadowSampler( + final MetalIrisShaderCompiler.SamplerDecl sampler, + final boolean waterShadowDeclared + ) { + Objects.requireNonNull(sampler, "sampler"); + if (!isShadowSamplerName(sampler.name())) { + return null; + } + requirePhase(Phase.COMPLETE); + return resolveShadowSampler(sampler, finalReadsFromAlt, waterShadowDeclared); + } + + /** GLSL sampler type, not the resource name, selects Metal depth comparison. */ + static boolean isComparisonSampler(final MetalIrisShaderCompiler.SamplerDecl sampler) { + Objects.requireNonNull(sampler, "sampler"); + return sampler.glslType().toLowerCase(Locale.ROOT).endsWith("shadow"); + } + + static boolean isShadowSamplerName(final String name) { + return switch (name) { + case "shadow", "watershadow", + "shadowtex0", "shadowtex1", "shadowtex0HW", "shadowtex1HW", + "shadowtex0DH", "shadowtex1DH", "shadowcolor" -> true; + default -> shadowColorIndex(name) >= 0; + }; + } + + MetalRenderPass.@Nullable TextureViewAndSampler resolveShadowSampler( + final String name, + final boolean comparison, + final BitSet readsFromAlt, + final boolean waterShadowDeclared + ) { + ensureOpen(); + int depth = switch (name) { + case "shadowtex0", "shadowtex0HW", "watershadow" -> 0; + case "shadowtex1", "shadowtex1HW" -> 1; + case "shadow" -> waterShadowDeclared ? 1 : 0; + default -> -1; + }; + if (depth >= 0) { + return new MetalRenderPass.TextureViewAndSampler( + depth == 0 ? targets.shadowDepthView() : targets.shadowDepthNoTranslucentsView(), + targets.depthSampler(depth, comparison) + ); + } + int color = shadowColorIndex(name); + if (color >= 0) { + if (color >= targetCount) { + throw new IllegalStateException( + "Pack declared " + name + " but this generation has only " + targetCount + + " shadowcolor targets" + ); + } + return new MetalRenderPass.TextureViewAndSampler( + targets.colorView(color, readsFromAlt), targets.colorSampler(color) + ); + } + return null; + } + + void resize(final int resolution) { + requirePhase(Phase.READY, Phase.COMPLETE); + targets.resize(resolution); + fullClearRequired = true; + phase = Phase.READY; + } + + private void dispatchComputes( + final List sources, + @Nullable final ComputeDispatcher dispatcher + ) { + if (sources.isEmpty()) { + return; + } + if (dispatcher == null) { + throw new IllegalStateException( + "The pack declares shadow compute programs but no Metal compute dispatcher was connected" + ); + } + for (ComputeSource source : sources) { + dispatcher.dispatch(source, computePrograms.computeIfAbsent(source, this::translateComputeProgram), + resolution(), resolution()); + } + } + + private MetalIrisShaderCompiler.GlslProgram translateShadowProgram( + final ShaderKey key, + final ProgramSource source, + final VertexFormat vertexFormat + ) { + rejectUnsupportedStages(source); + String vertex = source.getVertexSource().orElseThrow( + () -> translationFailure(source, MetalIrisShaderCompiler.StageKind.VERTEX, "missing vertex source")); + String fragment = source.getFragmentSource().orElseThrow( + () -> translationFailure(source, MetalIrisShaderCompiler.StageKind.FRAGMENT, "missing fragment source")); + Map patched; + if (key.patch == Patch.SODIUM) { + patched = TransformPatcher.patchSodium( + source.getName(), vertex, null, null, null, fragment, + source.getDirectives().getAlphaTestOverride().orElse(key.getAlphaTest()), + textureMap, + true + ); + } else if (key.patch == Patch.VANILLA) { + boolean isLines = key.getProgram() == ProgramId.Line && resolver.has(ProgramId.Line); + ShaderAttributeInputs inputs = new ShaderAttributeInputs( + vertexFormat, key.shouldIgnoreLightmap(), isLines, false, key.isText(), false + ); + patched = TransformPatcher.patchVanilla( + source.getName(), vertex, null, null, null, fragment, + source.getDirectives().getAlphaTestOverride().orElse(key.getAlphaTest()), + isLines, false, true, inputs, textureMap + ); + } else { + throw new IllegalStateException("Unsupported shadow patch family " + key.patch + " for " + key); + } + return linkPatchedPair(source, patched, shadowDrawBuffers(source.getDirectives())); + } + + /** Mirrors Iris 1.11.2's shadow linker: Sodium keys inherit the live extended chunk format. */ + static VertexFormat resolveVertexFormat(final ShaderKey key) { + VertexFormat explicit = key.getVertexFormat(); + if (explicit != null) { + return explicit; + } + var chunkType = WorldRenderingSettings.INSTANCE.getVertexFormat(); + if (key.patch != Patch.SODIUM || chunkType == null) { + throw new IllegalStateException( + "Iris shadow key " + key + " has no resolved vertex format for the Metal pipeline" + ); + } + return chunkType.getVertexFormat(); + } + + private MetalIrisShaderCompiler.GlslProgram translateCompositeProgram(final ProgramSource source) { + if (source.getGeometrySource().isPresent()) { + throw new MetalIrisShaderCompiler.TranslationException( + source.getName(), MetalIrisShaderCompiler.PHASE_UNSUPPORTED_STAGE, null, + "geometry shaders have no Metal equivalent" + ); + } + String vertex = source.getVertexSource().orElseThrow( + () -> translationFailure(source, MetalIrisShaderCompiler.StageKind.VERTEX, "missing vertex source")); + String fragment = source.getFragmentSource().orElseThrow( + () -> translationFailure(source, MetalIrisShaderCompiler.StageKind.FRAGMENT, "missing fragment source")); + Map patched = TransformPatcher.patchComposite( + source.getName(), vertex, null, fragment, TextureStage.SHADOWCOMP, textureMap + ); + return linkPatchedPair(source, patched, shadowDrawBuffers(source.getDirectives())); + } + + private MetalIrisShaderCompiler.TranslatedProgram translateComputeProgram(final ComputeSource source) { + String glsl = source.getSource().orElseThrow(() -> new IllegalStateException( + "Compute source " + source.getName() + " has no shader text")); + String patched = TransformPatcher.patchCompute( + source.getName(), glsl, TextureStage.SHADOWCOMP, textureMap + ); + MetalIrisShaderCompiler.TranslatedStage stage = MetalIrisShaderCompiler.translateStage( + source.getName(), MetalIrisShaderCompiler.StageKind.COMPUTE, patched + ); + return new MetalIrisShaderCompiler.TranslatedProgram( + source.getName(), Optional.empty(), Optional.empty(), Optional.of(stage) + ); + } + + private static MetalIrisShaderCompiler.GlslProgram linkPatchedPair( + final ProgramSource source, + final Map patched, + final int[] drawBuffers + ) { + String vertex = patched.get(PatchShaderType.VERTEX); + String fragment = patched.get(PatchShaderType.FRAGMENT); + if (vertex == null || fragment == null) { + throw new MetalIrisShaderCompiler.TranslationException( + source.getName(), MetalIrisShaderCompiler.PHASE_PATCH, null, + "patcher returned stages " + patched.keySet() + " (need VERTEX+FRAGMENT)" + ); + } + return MetalIrisShaderCompiler.linkPatchedPair(source.getName(), vertex, fragment, drawBuffers); + } + + private static void rejectUnsupportedStages(final ProgramSource source) { + if (source.getGeometrySource().isPresent()) { + throw new MetalIrisShaderCompiler.TranslationException( + source.getName(), MetalIrisShaderCompiler.PHASE_UNSUPPORTED_STAGE, null, + "geometry shaders have no Metal equivalent" + ); + } + if (source.getTessControlSource().isPresent() || source.getTessEvalSource().isPresent()) { + throw new MetalIrisShaderCompiler.TranslationException( + source.getName(), MetalIrisShaderCompiler.PHASE_UNSUPPORTED_STAGE, null, + "tessellation shaders are not supported on the Metal backend" + ); + } + } + + private static MetalIrisShaderCompiler.TranslationException translationFailure( + final ProgramSource source, + final MetalIrisShaderCompiler.StageKind stage, + final String message + ) { + return new MetalIrisShaderCompiler.TranslationException( + source.getName(), MetalIrisShaderCompiler.PHASE_PATCH, stage, message + ); + } + + private static CompositePlan buildCompositePlan( + final ProgramSet programSet, + final PackDirectives directives, + final int targetCount + ) { + ProgramSource[] sources = programSet.getComposite(ProgramArrayId.ShadowComposite); + ComputeSource[][] computes = programSet.getCompute(ProgramArrayId.ShadowComposite); + List passes = new ArrayList<>(); + BitSet flipped = new BitSet(targetCount); + BitSet flippedAtLeastOnce = new BitSet(targetCount); + directives.getExplicitFlips("shadowcomp_pre").forEach((target, shouldFlip) -> { + checkTarget(target, targetCount, "shadowcomp_pre"); + if (shouldFlip) { + flipped.flip(target); + } + }); + + for (int index = 0; index < sources.length; index++) { + ProgramSource source = sources[index]; + List passComputes = computes.length > index && computes[index] != null + ? nonNullComputes(computes[index]) + : List.of(); + boolean validSource = source != null && source.isValid(); + if (!validSource && passComputes.isEmpty()) { + continue; + } + BitSet reads = (BitSet) flipped.clone(); + BitSet ever = (BitSet) flippedAtLeastOnce.clone(); + int[] drawBuffers = validSource ? shadowDrawBuffers(source.getDirectives()) : new int[0]; + if (validSource) { + validateDrawBuffers(drawBuffers, targetCount, source.getName()); + } + String name = validSource ? source.getName() : "shadowcomp-compute-" + index; + ViewportData viewport = validSource + ? source.getDirectives().getViewportScale() + : ViewportData.defaultValue(); + passes.add(new ShadowCompositePass( + index, name, validSource ? source : null, passComputes, + reads, ever, drawBuffers, viewport + )); + if (validSource) { + applyPassFlips( + flipped, + flippedAtLeastOnce, + drawBuffers, + source.getDirectives().getExplicitFlips(), + targetCount + ); + } + } + return new CompositePlan(List.copyOf(passes), flipped); + } + + /** Package-visible for a focused regression test of Iris's two-step flip rule. */ + static void applyPassFlips( + final BitSet flipped, + final BitSet flippedAtLeastOnce, + final int[] drawBuffers, + final Map explicitFlips, + final int targetCount + ) { + for (int target : drawBuffers) { + checkTarget(target, targetCount, "shadow composite DRAWBUFFERS"); + if (explicitFlips.get(target) == Boolean.FALSE) { + continue; + } + flipped.flip(target); + flippedAtLeastOnce.set(target); + } + explicitFlips.forEach((target, shouldFlip) -> { + checkTarget(target, targetCount, "shadow composite explicit flip"); + if (shouldFlip) { + flipped.flip(target); + flippedAtLeastOnce.set(target); + } + }); + } + + private static int[] shadowDrawBuffers(final ProgramDirectives directives) { + return directives.hasUnknownDrawBuffers() ? new int[]{0, 1} : directives.getDrawBuffers().clone(); + } + + private static void validateDrawBuffers(final int[] drawBuffers, final int targetCount, final String label) { + BitSet seen = new BitSet(targetCount); + for (int target : drawBuffers) { + checkTarget(target, targetCount, label + " DRAWBUFFERS"); + if (seen.get(target)) { + throw new IllegalStateException(label + " repeats shadowcolor" + target + " in DRAWBUFFERS"); + } + seen.set(target); + } + } + + private static void checkTarget(final int target, final int targetCount, final String label) { + if (target < 0 || target >= targetCount) { + throw new IllegalStateException( + label + " references shadowcolor" + target + " outside 0.." + (targetCount - 1) + ); + } + } + + private static List nonNullComputes(final ComputeSource[] sources) { + if (sources == null || sources.length == 0) { + return List.of(); + } + List result = new ArrayList<>(sources.length); + for (ComputeSource source : sources) { + if (source != null && source.getSource().isPresent()) { + result.add(source); + } + } + return List.copyOf(result); + } + + private static int shadowColorIndex(final String name) { + if (name.equals("shadowcolor")) { + return 0; + } + if (!name.startsWith("shadowcolor") || name.startsWith("shadowcolorimg")) { + return -1; + } + try { + return Integer.parseInt(name.substring("shadowcolor".length())); + } catch (NumberFormatException ignored) { + return -1; + } + } + + private static GpuFormat formatForInternalName(final String name) { + return switch (name) { + case "R8" -> GpuFormat.R8_UNORM; + case "RG8" -> GpuFormat.RG8_UNORM; + case "RGB8", "RGBA", "RGBA8" -> GpuFormat.RGBA8_UNORM; + case "R8_SNORM" -> GpuFormat.R8_SNORM; + case "RG8_SNORM" -> GpuFormat.RG8_SNORM; + case "RGB8_SNORM", "RGBA8_SNORM" -> GpuFormat.RGBA8_SNORM; + case "R16" -> GpuFormat.R16_UNORM; + case "RG16" -> GpuFormat.RG16_UNORM; + case "RGB16", "RGBA16" -> GpuFormat.RGBA16_UNORM; + case "R16_SNORM" -> GpuFormat.R16_SNORM; + case "RG16_SNORM" -> GpuFormat.RG16_SNORM; + case "RGB16_SNORM", "RGBA16_SNORM" -> GpuFormat.RGBA16_SNORM; + case "R16F" -> GpuFormat.R16_FLOAT; + case "RG16F" -> GpuFormat.RG16_FLOAT; + case "RGB16F", "RGBA16F" -> GpuFormat.RGBA16_FLOAT; + case "R32F" -> GpuFormat.R32_FLOAT; + case "RG32F" -> GpuFormat.RG32_FLOAT; + case "RGB32F", "RGBA32F" -> GpuFormat.RGBA32_FLOAT; + case "R8I" -> GpuFormat.R8_SINT; + case "RG8I" -> GpuFormat.RG8_SINT; + case "RGB8I", "RGBA8I" -> GpuFormat.RGBA8_SINT; + case "R8UI" -> GpuFormat.R8_UINT; + case "RG8UI" -> GpuFormat.RG8_UINT; + case "RGB8UI", "RGBA8UI" -> GpuFormat.RGBA8_UINT; + case "R16I" -> GpuFormat.R16_SINT; + case "RG16I" -> GpuFormat.RG16_SINT; + case "RGB16I", "RGBA16I" -> GpuFormat.RGBA16_SINT; + case "R16UI" -> GpuFormat.R16_UINT; + case "RG16UI" -> GpuFormat.RG16_UINT; + case "RGB16UI", "RGBA16UI" -> GpuFormat.RGBA16_UINT; + case "R32I" -> GpuFormat.R32_SINT; + case "RG32I" -> GpuFormat.RG32_SINT; + case "RGB32I", "RGBA32I" -> GpuFormat.RGBA32_SINT; + case "R32UI" -> GpuFormat.R32_UINT; + case "RG32UI" -> GpuFormat.RG32_UINT; + case "RGB32UI", "RGBA32UI" -> GpuFormat.RGBA32_UINT; + case "RGB10_A2" -> GpuFormat.RGB10A2_UNORM; + case "R11F_G11F_B10F" -> GpuFormat.RG11B10_FLOAT; + default -> throw new IllegalStateException( + "Iris shadowcolor format " + name + " has no exact Metal attachment mapping" + ); + }; + } + + private void ensureExpectedCompositePass(final ShadowCompositePass pass) { + requirePhase(Phase.COMPOSITE); + if (nextCompositePass >= compositePasses.size() || compositePasses.get(nextCompositePass) != pass) { + throw new IllegalStateException( + "Shadow composite passes must execute in plan order; expected index " + nextCompositePass + ); + } + } + + private void requirePhase(final Phase... allowed) { + for (Phase candidate : allowed) { + if (phase == candidate) { + return; + } + } + throw new IllegalStateException( + "Shadow pipeline phase " + phase + " is invalid here; expected " + List.of(allowed) + ); + } + + private void ensureOpen() { + if (phase == Phase.CLOSED) { + throw new IllegalStateException("Iris Metal shadow pipeline is closed"); + } + } + + @Override + public void close() { + if (phase == Phase.CLOSED) { + return; + } + phase = Phase.CLOSED; + shadowPrograms.clear(); + compositePrograms.clear(); + computePrograms.clear(); + targets.close(); + } + + private record CompositePlan(List passes, BitSet finalReadsFromAlt) { + CompositePlan { + passes = Collections.unmodifiableList(passes); + finalReadsFromAlt = (BitSet) finalReadsFromAlt.clone(); + } + + @Override + public BitSet finalReadsFromAlt() { + return (BitSet) finalReadsFromAlt.clone(); + } + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalShadowTargets.java b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowTargets.java index 3fbcb6baa..2a8f09116 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalShadowTargets.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowTargets.java @@ -1,14 +1,18 @@ package com.metallum.client.metal.render; +import com.metallum.client.metal.render.mtl.MTLCompareFunction; import com.mojang.blaze3d.GpuFormat; import com.mojang.blaze3d.systems.RenderPass; import com.mojang.blaze3d.systems.RenderPassDescriptor; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; import com.mojang.blaze3d.textures.GpuTexture; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import org.joml.Vector4fc; import org.jspecify.annotations.Nullable; +import java.util.BitSet; import java.util.Optional; import java.util.OptionalDouble; @@ -33,8 +37,18 @@ final class IrisMetalShadowTargets implements AutoCloseable { private final MetalDevice device; private final IrisMetalPingPongTargets colorTargets; + private final MetalGpuTexture[] colorMain; + private final MetalGpuTexture[] colorAlt; + private final MetalGpuTextureView[] colorMainViews; + private final MetalGpuTextureView[] colorAltViews; + private final MetalGpuSampler[] colorSamplers; + private final MetalGpuSampler[] depthSamplers; + private final MetalGpuSampler[] depthCompareSamplers; + private final boolean[] depthMipmapped; private MetalGpuTexture shadowDepth; private MetalGpuTexture shadowDepthNoTranslucents; + private MetalGpuTextureView shadowDepthView; + private MetalGpuTextureView shadowDepthNoTranslucentsView; private int resolution; private boolean closed; @@ -43,21 +57,106 @@ final class IrisMetalShadowTargets implements AutoCloseable { final GpuFormat[] shadowColorFormats, final int resolution ) { + this( + device, + shadowColorFormats, + resolution, + new boolean[shadowColorFormats.length], + new boolean[2], + new boolean[2] + ); + } + + IrisMetalShadowTargets( + final MetalDevice device, + final GpuFormat[] shadowColorFormats, + final int resolution, + final boolean[] nearestColor, + final boolean[] nearestDepth, + final boolean[] mipmappedDepth + ) { + if (nearestColor.length != shadowColorFormats.length) { + throw new IllegalArgumentException("One color sampling mode is required per shadowcolor target"); + } + if (nearestDepth.length != 2) { + throw new IllegalArgumentException("Exactly two shadow depth sampling modes are required"); + } + if (mipmappedDepth.length != 2) { + throw new IllegalArgumentException("Exactly two shadow depth mipmap modes are required"); + } this.device = device; this.colorTargets = new IrisMetalPingPongTargets( device, "iris-shadowcolor", shadowColorFormats, resolution, resolution); + this.colorMain = new MetalGpuTexture[shadowColorFormats.length]; + this.colorAlt = new MetalGpuTexture[shadowColorFormats.length]; + this.colorMainViews = new MetalGpuTextureView[shadowColorFormats.length]; + this.colorAltViews = new MetalGpuTextureView[shadowColorFormats.length]; + refreshColorSides(); + this.colorSamplers = new MetalGpuSampler[shadowColorFormats.length]; + for (int index = 0; index < colorSamplers.length; index++) { + colorSamplers[index] = createSampler(nearestColor[index], false, false); + } + this.depthSamplers = new MetalGpuSampler[2]; + this.depthCompareSamplers = new MetalGpuSampler[2]; + this.depthMipmapped = mipmappedDepth.clone(); + for (int index = 0; index < depthSamplers.length; index++) { + depthSamplers[index] = createSampler(nearestDepth[index], mipmappedDepth[index], false); + depthCompareSamplers[index] = createSampler(nearestDepth[index], mipmappedDepth[index], true); + } createDepthTextures(resolution); } + private MetalGpuSampler createSampler( + final boolean nearest, + final boolean mipmapped, + final boolean comparison + ) { + FilterMode filter = nearest ? FilterMode.NEAREST : FilterMode.LINEAR; + return new MetalGpuSampler( + device, + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + filter, + filter, + 1, + mipmapped ? OptionalDouble.empty() : OptionalDouble.of(0.0), + comparison ? MTLCompareFunction.LessEqual : null + ); + } + + /** + * Captures the physical sides while the generic target set is unflipped. + * Shadow gbuffer framebuffers in Iris always write main; they are not + * rebuilt from the shadow-composite renderer's final flip state. + */ + private void refreshColorSides() { + colorTargets.restore(new BitSet()); + for (int index = 0; index < colorTargets.targetCount(); index++) { + colorMain[index] = colorTargets.readTexture(index); + colorAlt[index] = colorTargets.writeTexture(index); + colorMainViews[index] = colorTargets.readView(index); + colorAltViews[index] = colorTargets.writeView(index); + } + } + private void createDepthTextures(final int newResolution) { if (newResolution <= 0) { throw new IllegalArgumentException("Shadow resolution must be positive: " + newResolution); } this.resolution = newResolution; this.shadowDepth = (MetalGpuTexture) device.createTexture( - "iris-shadowtex0", DEPTH_USAGE, GpuFormat.D32_FLOAT, newResolution, newResolution, 1, 1); + "iris-shadowtex0", DEPTH_USAGE, GpuFormat.D32_FLOAT, newResolution, newResolution, 1, + mipLevels(newResolution, depthMipmapped[0])); this.shadowDepthNoTranslucents = (MetalGpuTexture) device.createTexture( - "iris-shadowtex1", DEPTH_USAGE, GpuFormat.D32_FLOAT, newResolution, newResolution, 1, 1); + "iris-shadowtex1", DEPTH_USAGE, GpuFormat.D32_FLOAT, newResolution, newResolution, 1, + mipLevels(newResolution, depthMipmapped[1])); + this.shadowDepthView = new MetalGpuTextureView(shadowDepth, 0, shadowDepth.getMipLevels()); + this.shadowDepthNoTranslucentsView = new MetalGpuTextureView( + shadowDepthNoTranslucents, 0, shadowDepthNoTranslucents.getMipLevels()); + } + + private static int mipLevels(final int extent, final boolean mipmapped) { + return mipmapped ? 32 - Integer.numberOfLeadingZeros(extent) : 1; } IrisMetalPingPongTargets colorTargets() { @@ -74,6 +173,39 @@ MetalGpuTexture shadowDepthNoTranslucentsTexture() { return shadowDepthNoTranslucents; } + MetalGpuTextureView shadowDepthView() { + ensureOpen(); + return shadowDepthView; + } + + MetalGpuTextureView shadowDepthNoTranslucentsView() { + ensureOpen(); + return shadowDepthNoTranslucentsView; + } + + MetalGpuSampler depthSampler(final int index, final boolean comparison) { + ensureOpen(); + checkDepthIndex(index); + return comparison ? depthCompareSamplers[index] : depthSamplers[index]; + } + + MetalGpuSampler colorSampler(final int index) { + ensureOpen(); + return colorSamplers[checkColorIndex(index)]; + } + + MetalGpuTexture colorTexture(final int index, final BitSet readsFromAlt) { + ensureOpen(); + int checked = checkColorIndex(index); + return readsFromAlt.get(checked) ? colorAlt[checked] : colorMain[checked]; + } + + MetalGpuTextureView colorView(final int index, final BitSet readsFromAlt) { + ensureOpen(); + int checked = checkColorIndex(index); + return readsFromAlt.get(checked) ? colorAltViews[checked] : colorMainViews[checked]; + } + int resolution() { return resolution; } @@ -85,15 +217,35 @@ void captureNoTranslucentsDepth(final MetalCommandEncoder encoder) { shadowDepth, shadowDepthNoTranslucents, 0, 0, 0, 0, 0, resolution, resolution); } + void generateDepthMipmaps(final MetalCommandEncoder encoder) { + ensureOpen(); + if (depthMipmapped[0]) { + encoder.generateMipmaps(shadowDepth); + } + if (depthMipmapped[1]) { + encoder.generateMipmaps(shadowDepthNoTranslucents); + } + } + /** - * Descriptor for a shadow pass writing the given shadowcolor draw buffers - * (compact slots, write side of the flip) plus shadowtex0 as depth. + * Compatibility name for the shadow gbuffer descriptor. Iris shadow + * geometry always writes the physical main side plus shadowtex0; only + * shadow-composite programs use write-opposite-then-flip. */ IrisMetalRenderTargets.RenderPassDescriptorWithViews createShadowWriteDescriptor( final String label, final int[] drawBuffers, @Nullable final Vector4fc[] clearColors, @Nullable final Double clearDepth + ) { + return createShadowGbufferDescriptor(label, drawBuffers, clearColors, clearDepth); + } + + IrisMetalRenderTargets.RenderPassDescriptorWithViews createShadowGbufferDescriptor( + final String label, + final int[] drawBuffers, + @Nullable final Vector4fc[] clearColors, + @Nullable final Double clearDepth ) { ensureOpen(); if (clearColors != null && clearColors.length != drawBuffers.length) { @@ -101,8 +253,10 @@ IrisMetalRenderTargets.RenderPassDescriptorWithViews createShadowWriteDescriptor } RenderPassDescriptor descriptor = RenderPassDescriptor.create(() -> label); MetalGpuTextureView[] views = new MetalGpuTextureView[drawBuffers.length + 1]; + boolean[] written = new boolean[colorTargets.targetCount()]; for (int slot = 0; slot < drawBuffers.length; slot++) { - MetalGpuTextureView view = new MetalGpuTextureView(colorTargets.writeTexture(drawBuffers[slot]), 0, 1); + int target = validateDrawTarget(drawBuffers[slot], written, "Shadow DRAWBUFFERS"); + MetalGpuTextureView view = new MetalGpuTextureView(colorMain[target], 0, 1); views[slot] = view; descriptor.withColorAttachment( view, @@ -121,6 +275,56 @@ IrisMetalRenderTargets.RenderPassDescriptorWithViews createShadowWriteDescriptor return new IrisMetalRenderTargets.RenderPassDescriptorWithViews(descriptor, views); } + /** + * Builds one shadow-composite framebuffer from the pass's immutable read + * snapshot. A target read from main writes alt; a target read from alt + * writes main. The snapshot is intentionally independent of the current + * published flip state so the same plan is valid on every frame. + */ + IrisMetalRenderTargets.RenderPassDescriptorWithViews createShadowCompositeDescriptor( + final String label, + final int[] drawBuffers, + final BitSet readsFromAlt, + final int viewportX, + final int viewportY, + final int viewportWidth, + final int viewportHeight + ) { + ensureOpen(); + if (drawBuffers.length == 0) { + throw new IllegalArgumentException("A shadow composite render pass must write at least one target"); + } + validateSnapshot(readsFromAlt); + if (viewportX < 0 || viewportY < 0 || viewportWidth <= 0 || viewportHeight <= 0 + || viewportX + viewportWidth > resolution || viewportY + viewportHeight > resolution) { + throw new IllegalArgumentException( + "Shadow composite viewport is outside " + resolution + "x" + resolution + ": " + + viewportX + "," + viewportY + " " + viewportWidth + "x" + viewportHeight + ); + } + RenderPassDescriptor descriptor = RenderPassDescriptor.create(() -> label); + MetalGpuTextureView[] views = new MetalGpuTextureView[drawBuffers.length]; + boolean[] written = new boolean[colorTargets.targetCount()]; + for (int slot = 0; slot < drawBuffers.length; slot++) { + int target = validateDrawTarget(drawBuffers[slot], written, "Shadow composite DRAWBUFFERS"); + MetalGpuTexture destination = readsFromAlt.get(target) ? colorMain[target] : colorAlt[target]; + MetalGpuTextureView view = new MetalGpuTextureView(destination, 0, 1); + views[slot] = view; + descriptor.withColorAttachment(view, Optional.empty()); + } + descriptor.withRenderArea(new RenderPass.RenderArea( + viewportX, viewportY, viewportWidth, viewportHeight + )); + return new IrisMetalRenderTargets.RenderPassDescriptorWithViews(descriptor, views); + } + + /** Publishes the plan's final state for world-pass shadowcolor sampling. */ + void publishFlipState(final BitSet finalReadsFromAlt) { + ensureOpen(); + validateSnapshot(finalReadsFromAlt); + colorTargets.restore(finalReadsFromAlt); + } + /** Rebuilds all shadow textures at the pack-configured resolution. */ void resize(final int newResolution) { ensureOpen(); @@ -128,11 +332,20 @@ void resize(final int newResolution) { return; } colorTargets.resize(newResolution, newResolution); + refreshColorSides(); releaseDepthTextures(); createDepthTextures(newResolution); } private void releaseDepthTextures() { + if (shadowDepthView != null) { + shadowDepthView.close(); + shadowDepthView = null; + } + if (shadowDepthNoTranslucentsView != null) { + shadowDepthNoTranslucentsView.close(); + shadowDepthNoTranslucentsView = null; + } if (shadowDepth != null) { shadowDepth.close(); shadowDepth = null; @@ -143,6 +356,37 @@ private void releaseDepthTextures() { } } + private int validateDrawTarget(final int target, final boolean[] written, final String label) { + int checked = checkColorIndex(target); + if (written[checked]) { + throw new IllegalArgumentException(label + " repeats logical target " + checked); + } + written[checked] = true; + return checked; + } + + private int checkColorIndex(final int index) { + if (index < 0 || index >= colorTargets.targetCount()) { + throw new IllegalArgumentException( + "Shadow color target out of range: " + index + " (count=" + colorTargets.targetCount() + ")" + ); + } + return index; + } + + private static void checkDepthIndex(final int index) { + if (index < 0 || index > 1) { + throw new IllegalArgumentException("Shadow depth target out of range: " + index); + } + } + + private void validateSnapshot(final BitSet snapshot) { + int invalid = snapshot.nextSetBit(colorTargets.targetCount()); + if (invalid >= 0) { + throw new IllegalArgumentException("Shadow flip snapshot contains target " + invalid + " outside target set"); + } + } + private void ensureOpen() { if (closed) { throw new IllegalStateException("Iris shadow targets are closed"); @@ -157,5 +401,14 @@ public void close() { closed = true; colorTargets.close(); releaseDepthTextures(); + for (MetalGpuSampler sampler : colorSamplers) { + sampler.close(); + } + for (MetalGpuSampler sampler : depthSamplers) { + sampler.close(); + } + for (MetalGpuSampler sampler : depthCompareSamplers) { + sampler.close(); + } } } diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java index c7bf3f513..40c5210bf 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java @@ -3,10 +3,15 @@ import com.metallum.Metallum; import com.mojang.blaze3d.buffers.GpuBuffer; import com.mojang.blaze3d.buffers.GpuBufferSlice; +import kroppeb.stareval.function.FunctionReturn; +import net.caffeinemc.mods.sodium.client.util.FogStorage; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.irisshaders.iris.uniforms.CapturedRenderingState; import net.irisshaders.iris.uniforms.CelestialUniforms; +import net.irisshaders.iris.uniforms.FrameUpdateNotifier; +import net.irisshaders.iris.uniforms.custom.CustomUniforms; +import net.irisshaders.iris.pipeline.programs.ShaderKey; import net.minecraft.client.Camera; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.ClientLevel; @@ -14,8 +19,14 @@ import org.jspecify.annotations.Nullable; import org.joml.Matrix3f; import org.joml.Matrix4f; +import org.joml.Matrix4fc; +import org.joml.Vector2f; +import org.joml.Vector2i; import org.joml.Vector3d; +import org.joml.Vector3f; +import org.joml.Vector3i; import org.joml.Vector4f; +import org.joml.Vector4i; import java.nio.ByteBuffer; import java.nio.ByteOrder; @@ -23,6 +34,7 @@ import java.util.HashSet; import java.util.List; import java.util.Locale; +import java.util.Objects; import java.util.Set; /** @@ -35,11 +47,12 @@ * against SPIR-V reflection by the offline gate), and this class writes values * into it by name.

    * - *

    Coverage is deliberately partial. The names below carry real - * per-frame state; every other name a pack declares is zero-filled and reported - * once at debug level. A zero uniform is a wrong value, not a crash — a pack - * reading an unsupplied name renders that effect flat rather than killing the - * client. The debug log is the worklist for widening coverage.

    + *

    The production constructor consumes Iris's own {@link CustomUniforms} + * graph. It contains both the official fixed inputs and the pack's + * {@code variable.*}/{@code uniform.*} expressions, so values such as + * {@code daytime}, {@code taaOffset} and {@code lightDirView} use the same + * suppliers and evaluation order as Iris. The switch below is only for values + * Iris marks externally managed by the active Mojang/Sodium draw.

    * *

    Values marked exact come from real game state; approximate * ones are documented at their case labels. Sodium's own per-draw values @@ -51,8 +64,20 @@ final class IrisMetalUniformValues implements AutoCloseable { /** Iris wraps its frame counter here; matches {@code SystemTimeUniforms}. */ private static final int FRAME_COUNTER_WRAP = 720720; private static final float NEAR_PLANE = 0.05f; + private static final Matrix4fc LIGHTMAP_TEXTURE_MATRIX = new Matrix4f( + 1.0f / 256.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f / 256.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f / 256.0f, 0.0f, + 1.0f / 32.0f, 1.0f / 32.0f, 1.0f / 32.0f, 1.0f + ); + private static final String CORE_MODEL_VIEW_INVERSE = "iris_ModelViewMatInverse"; + private static final String CORE_PROJECTION_INVERSE = "iris_ProjMatInverse"; + private static final String CORE_NORMAL_MATRIX = "iris_NormalMat"; private final float sunPathRotation; + private final @Nullable CustomUniforms customUniforms; + private final @Nullable FrameUpdateNotifier updateNotifier; + private final boolean strict; private final List blocks = new ArrayList<>(); private final Set unsupported = new HashSet<>(); private final Matrix4f previousModelView = new Matrix4f(); @@ -70,7 +95,8 @@ final class IrisMetalUniformValues implements AutoCloseable { * never installs it on RenderSystem). */ private static final class Block { - private final IrisMetalPipelineOverrides.TerrainKind kind; + private final Object token; + private final String label; private final List layout; private final int size; private @Nullable GpuBuffer buffer; @@ -78,11 +104,13 @@ private static final class Block { private @Nullable MetalDevice device; private Block( - final IrisMetalPipelineOverrides.TerrainKind kind, + final Object token, + final String label, final List layout, final int size ) { - this.kind = kind; + this.token = token; + this.label = label; this.layout = layout; this.size = size; } @@ -93,7 +121,7 @@ private void allocate(final MetalDevice device) { } this.device = device; this.buffer = device.createBuffer( - () -> "metallum:iris_uniforms/" + this.kind.name().toLowerCase(Locale.ROOT), + () -> "metallum:iris_uniforms/" + this.label, GpuBuffer.USAGE_UNIFORM | GpuBuffer.USAGE_COPY_DST, this.size ); @@ -104,7 +132,30 @@ private void allocate(final MetalDevice device) { } IrisMetalUniformValues(final float sunPathRotation) { + this(sunPathRotation, null, null, false); + } + + IrisMetalUniformValues( + final float sunPathRotation, + final CustomUniforms customUniforms, + final FrameUpdateNotifier updateNotifier + ) { + this(sunPathRotation, customUniforms, updateNotifier, true); + } + + private IrisMetalUniformValues( + final float sunPathRotation, + final @Nullable CustomUniforms customUniforms, + final @Nullable FrameUpdateNotifier updateNotifier, + final boolean strict + ) { + if ((customUniforms == null) != (updateNotifier == null)) { + throw new IllegalArgumentException("Iris custom uniforms and frame notifier must be supplied together"); + } this.sunPathRotation = sunPathRotation; + this.customUniforms = customUniforms; + this.updateNotifier = updateNotifier; + this.strict = strict; } /** @@ -114,11 +165,27 @@ private void allocate(final MetalDevice device) { void register( final IrisMetalPipelineOverrides.TerrainKind kind, final MetalIrisShaderCompiler.GlslProgram program + ) { + register(kind, kind.name().toLowerCase(Locale.ROOT), program); + } + + void register( + final Object token, + final String label, + final MetalIrisShaderCompiler.GlslProgram program ) { if (!program.hasUniformBlock()) { return; } - this.blocks.add(new Block(kind, program.uniformLayout(), program.uniformBlockSize())); + for (Block block : this.blocks) { + if (block.token.equals(token)) { + if (block.size != program.uniformBlockSize() || !block.layout.equals(program.uniformLayout())) { + throw new IllegalStateException("Iris uniform token was registered with two different layouts: " + token); + } + return; + } + } + this.blocks.add(new Block(token, label, program.uniformLayout(), program.uniformBlockSize())); } /** @@ -128,11 +195,16 @@ void register( */ @Nullable GpuBufferSlice slice(final IrisMetalPipelineOverrides.TerrainKind kind) { + return slice((Object) kind); + } + + @Nullable + GpuBufferSlice slice(final Object token) { if (this.closed) { return null; } for (Block block : this.blocks) { - if (block.kind == kind && block.buffer != null) { + if (block.token.equals(token) && block.buffer != null) { return block.buffer.slice(); } } @@ -166,7 +238,24 @@ void prewarm(final MetalDevice device) { * draws terrain. */ void updateFrame() { - if (this.closed || this.blocks.isEmpty()) { + if (this.closed) { + return; + } + if (this.customUniforms != null) { + try { + Objects.requireNonNull(this.updateNotifier).onNewFrame(); + this.customUniforms.update(); + } catch (Throwable failure) { + if (this.strict) { + throw new IllegalStateException("Iris uniform graph failed to update", failure); + } + if (this.unsupported.add("")) { + Metallum.LOGGER.warn("[metallum-iris] Iris uniform graph failed to update", failure); + } + } + } + if (this.blocks.isEmpty()) { + this.frameCounter = (this.frameCounter + 1) % FRAME_COUNTER_WRAP; return; } Frame frame = sampleFrame(); @@ -181,6 +270,11 @@ void updateFrame() { this.frameCounter = (this.frameCounter + 1) % FRAME_COUNTER_WRAP; } + /** Current Iris-compatible frame counter for diagnostics and pass tracing. */ + int frameCounter() { + return this.frameCounter; + } + /** * The CPU-side bytes last uploaded for a kind, or {@code null} if the block * has not been allocated. The uniform buffer itself is write-only on the @@ -190,7 +284,7 @@ void updateFrame() { @Nullable ByteBuffer lastUpload(final IrisMetalPipelineOverrides.TerrainKind kind) { for (Block block : this.blocks) { - if (block.kind == kind) { + if (block.token == kind) { return block.staging; } } @@ -201,12 +295,127 @@ private void upload(final Block block, final Frame frame) { ByteBuffer staging = block.staging; zero(staging); for (MetalIrisShaderCompiler.UniformMember member : block.layout) { + if (block.token instanceof ShaderKey && isCoreDrawUniform(member.name())) { + continue; + } write(staging, member, frame); } staging.rewind(); block.device.createCommandEncoder().writeToBuffer(block.buffer.slice(), staging); } + int coreDrawBlockSize(final ShaderKey key) { + Block block = findBlock(key); + return block != null && block.layout.stream().anyMatch(member -> isCoreDrawUniform(member.name())) + ? block.size + : 0; + } + + void materializeCoreDraw( + final ShaderKey key, + final ByteBuffer output, + final @Nullable ByteBuffer dynamicTransforms, + final @Nullable ByteBuffer projection + ) { + Block block = findBlock(key); + if (block == null || block.staging == null) { + throw new IllegalStateException("Iris core uniform block is not prepared for " + key); + } + materializeCoreDrawUniforms(block.staging, block.layout, output, dynamicTransforms, projection); + } + + static void materializeCoreDrawUniforms( + final ByteBuffer base, + final List layout, + final ByteBuffer output, + final @Nullable ByteBuffer dynamicTransforms, + final @Nullable ByteBuffer projection + ) { + ByteBuffer destination = output.slice().order(output.order()); + ByteBuffer source = base.duplicate().order(base.order()); + source.clear(); + if (destination.remaining() < source.remaining()) { + throw new IllegalArgumentException( + "Iris core transient block is " + destination.remaining() + + " bytes, expected at least " + source.remaining() + ); + } + destination.put(source); + + boolean needsModelView = layout.stream().anyMatch(member -> + CORE_MODEL_VIEW_INVERSE.equals(member.name()) || CORE_NORMAL_MATRIX.equals(member.name())); + boolean needsProjection = layout.stream().anyMatch(member -> CORE_PROJECTION_INVERSE.equals(member.name())); + Matrix4f modelViewInverse = needsModelView + ? readMat4(dynamicTransforms, "DynamicTransforms").invert() + : null; + Matrix4f projectionInverse = needsProjection + ? MetalIrisDepthConvention.packProjection(readMat4(projection, "Projection")).invert() + : null; + Matrix3f normalMatrix = modelViewInverse == null + ? null + : modelViewInverse.transpose3x3(new Matrix3f()); + + for (MetalIrisShaderCompiler.UniformMember member : layout) { + switch (member.name()) { + case CORE_MODEL_VIEW_INVERSE -> { + requireCoreDrawType(member, "mat4"); + putMat4(destination, member.offset(), Objects.requireNonNull(modelViewInverse)); + } + case CORE_PROJECTION_INVERSE -> { + requireCoreDrawType(member, "mat4"); + putMat4(destination, member.offset(), Objects.requireNonNull(projectionInverse)); + } + case CORE_NORMAL_MATRIX -> { + requireCoreDrawType(member, "mat3"); + putMat3(destination, member.offset(), Objects.requireNonNull(normalMatrix)); + } + default -> { + } + } + } + } + + private @Nullable Block findBlock(final Object token) { + for (Block block : this.blocks) { + if (block.token.equals(token)) { + return block; + } + } + return null; + } + + private static boolean isCoreDrawUniform(final String name) { + return CORE_MODEL_VIEW_INVERSE.equals(name) + || CORE_PROJECTION_INVERSE.equals(name) + || CORE_NORMAL_MATRIX.equals(name); + } + + private static Matrix4f readMat4(final @Nullable ByteBuffer source, final String blockName) { + if (source == null) { + throw new IllegalStateException("Iris core draw requires bound " + blockName + " uniform data"); + } + ByteBuffer data = source.duplicate().order(source.order()); + if (data.remaining() < 16 * Float.BYTES) { + throw new IllegalStateException( + "Iris core draw " + blockName + " uniform is " + data.remaining() + + " bytes, expected at least " + (16 * Float.BYTES) + ); + } + return new Matrix4f().set(data.position(), data); + } + + private static void requireCoreDrawType( + final MetalIrisShaderCompiler.UniformMember member, + final String expected + ) { + if (member.arrayCount() != 0 || !expected.equals(member.type())) { + throw new IllegalStateException( + "Iris core draw uniform '" + member.name() + "' must be " + expected + + ", got " + member.type() + (member.arrayCount() == 0 ? "" : "[]") + ); + } + } + @Override public void close() { if (this.closed) { @@ -238,6 +447,8 @@ private record Frame( Vector4f upPosition, Vector3d fogColor, float fogDensity, + float fogStart, + float fogEnd, float tickDelta, float sunAngle, float shadowAngle, @@ -264,6 +475,9 @@ private Frame sampleFrame() { try { return sampleLiveFrame(); } catch (Throwable t) { + if (this.strict) { + throw new IllegalStateException("Could not sample Iris frame uniforms", t); + } if (this.unsupported.add("")) { Metallum.LOGGER.warn( "[metallum-iris] could not sample frame state for the pack uniform block;" @@ -283,7 +497,7 @@ private Frame neutralFrame() { new Vector4f(0.0f, -100.0f, 0.0f, 0.0f), new Vector4f(0.0f, 100.0f, 0.0f, 0.0f), new Vector4f(0.0f, 100.0f, 0.0f, 0.0f), - new Vector3d(), 0.0f, 0.0f, 0.25f, 0.25f, 0.0f, 1.0f, + new Vector3d(), 0.0f, 0.0f, 256.0f, 0.0f, 0.25f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f, 256.0f, 0.0f, 0, 0, this.frameCounter ); } @@ -294,7 +508,7 @@ private Frame sampleLiveFrame() { ClientLevel level = minecraft.level; Matrix4f modelView = new Matrix4f(state.getGbufferModelView()); - Matrix4f projection = new Matrix4f(state.getGbufferProjection()); + Matrix4f projection = MetalIrisDepthConvention.packProjection(state.getGbufferProjection()); warnIfUnfilled(modelView, projection); Matrix4f modelViewInverse = new Matrix4f(modelView).invert(); @@ -305,7 +519,7 @@ private Frame sampleLiveFrame() { Vec3 cameraPos = camera == null ? Vec3.ZERO : camera.position(); Vector3d cameraPosition = new Vector3d(cameraPos.x, cameraPos.y, cameraPos.z); - float sunAngle = CelestialUniforms.getSunAngle(false); + float sunAngle = CelestialUniforms.getSunAngle(true) / 360.0f; // getShadowLightPosition is the only celestial vector Iris exposes // publicly; the sun/moon pair is the same axis with the day/night sign, // which is exactly how CelestialUniforms derives them. @@ -321,6 +535,8 @@ private Frame sampleLiveFrame() { float tickDelta = state.getTickDelta(); int renderDistance = minecraft.options == null ? 8 : minecraft.options.getEffectiveRenderDistance(); + var mainTarget = minecraft.gameRenderer.mainRenderTarget(); + var fogParameters = ((FogStorage) minecraft.gameRenderer).sodium$getFogParameters(); return new Frame( modelView, @@ -335,13 +551,15 @@ private Frame sampleLiveFrame() { up, state.getFogColor(), state.getFogDensity(), + fogParameters.environmentalStart(), + fogParameters.environmentalEnd(), tickDelta, sunAngle, - sunAngle < 0.5f ? sunAngle : sunAngle - 0.5f, + CelestialUniforms.getSunAngle(day) / 360.0f, level == null ? 0.0f : level.getRainLevel(tickDelta), minecraft.options == null ? 1.0f : minecraft.options.gamma().get().floatValue(), - minecraft.getWindow().getWidth(), - minecraft.getWindow().getHeight(), + mainTarget.width, + mainTarget.height, renderDistance * 16.0f, (System.nanoTime() - this.startNanos) / 1.0e9f % 3600.0f, level == null ? 0 : (int) (level.getDefaultClockTime() % 24000L), @@ -367,6 +585,9 @@ private void warnIfUnfilled(final Matrix4f modelView, final Matrix4f projection) // ------------------------------------------------------------------ private void write(final ByteBuffer out, final MetalIrisShaderCompiler.UniformMember member, final Frame frame) { + if (writeOfficialUniform(out, member)) { + return; + } int at = member.offset(); switch (member.name()) { // --- matrices (exact) --- @@ -378,7 +599,6 @@ private void write(final ByteBuffer out, final MetalIrisShaderCompiler.UniformMe putMat4(out, at, frame.projectionInverse()); case "gbufferPreviousModelView" -> putMat4(out, at, this.previousModelView); case "gbufferPreviousProjection" -> putMat4(out, at, this.previousProjection); - case "iris_LightmapTextureMatrix" -> putMat4(out, at, new Matrix4f()); case "iris_NormalMat", "normalMatrix" -> putMat3(out, at, frame.normalMatrix()); // --- positions (exact) --- @@ -391,16 +611,13 @@ private void write(final ByteBuffer out, final MetalIrisShaderCompiler.UniformMe putVec3(out, at, frame.shadowLightPosition().x, frame.shadowLightPosition().y, frame.shadowLightPosition().z); case "upPosition" -> putVec3(out, at, frame.upPosition().x, frame.upPosition().y, frame.upPosition().z); - // --- fog: Iris's replacements for the vanilla fog uniforms. Color - // and density are exact; the linear start/end are approximated from - // the render distance because sodium keeps the real pair inside its - // own u_Globals block, which we do not read. + // --- externally-managed Mojang/Sodium fog state --- case "fogColor", "skyColor" -> putVec3(out, at, frame.fogColor()); case "iris_FogColor" -> putVec4(out, at, (float) frame.fogColor().x, (float) frame.fogColor().y, (float) frame.fogColor().z, 1.0f); case "fogDensity", "iris_FogDensity" -> out.putFloat(at, frame.fogDensity()); - case "fogStart", "iris_FogStart" -> out.putFloat(at, frame.far() * 0.75f); - case "fogEnd", "iris_FogEnd" -> out.putFloat(at, frame.far()); + case "fogStart", "iris_FogStart" -> out.putFloat(at, frame.fogStart()); + case "fogEnd", "iris_FogEnd" -> out.putFloat(at, frame.fogEnd()); // --- time (exact) --- case "frameTimeCounter" -> out.putFloat(at, frame.frameTimeCounter()); @@ -435,8 +652,122 @@ private void write(final ByteBuffer out, final MetalIrisShaderCompiler.UniformMe } } + /** Writes a value evaluated by Iris's own fixed/custom uniform graph. */ + boolean writeOfficialUniform( + final ByteBuffer out, + final MetalIrisShaderCompiler.UniformMember member + ) { + if ("iris_currentAlphaTest".equals(member.name())) { + if (member.arrayCount() != 0 || !"float".equals(member.type())) { + throw new IllegalStateException( + "Iris internal uniform 'iris_currentAlphaTest' must be float, got " + + member.type() + (member.arrayCount() == 0 ? "" : "[]") + ); + } + out.putFloat(member.offset(), CapturedRenderingState.INSTANCE.getCurrentAlphaTest()); + return true; + } + if ("iris_LightmapTextureMatrix".equals(member.name())) { + if (member.arrayCount() != 0 || !"mat4".equals(member.type())) { + throw new IllegalStateException( + "Iris built-in uniform 'iris_LightmapTextureMatrix' must be mat4, got " + + member.type() + (member.arrayCount() == 0 ? "" : "[]") + ); + } + // Sodium supplies unpacked light coordinates in [0, 240]. Iris's + // built-in replacement maps them to the centers of the 16 texels. + putMat4(out, member.offset(), LIGHTMAP_TEXTURE_MATRIX); + return true; + } + if (this.customUniforms == null || !this.customUniforms.hasVariable(member.name())) { + return false; + } + // UniformMember uses 0 for an ordinary scalar/vector/matrix and a + // positive value only for an explicit GLSL array declarator. + if (member.arrayCount() > 0) { + throw new IllegalStateException( + "Iris uniform graph cannot supply array member '" + member.name() + + "' (count=" + member.arrayCount() + ")" + ); + } + + FunctionReturn value = new FunctionReturn(); + this.customUniforms.getVariable(member.name()).evaluateTo(this.customUniforms, value); + int at = member.offset(); + switch (member.type()) { + case "bool" -> out.putInt(at, value.booleanReturn ? 1 : 0); + case "int" -> out.putInt(at, value.intReturn); + case "float" -> out.putFloat(at, value.floatReturn); + case "vec2" -> { + Vector2f vector = customObject(member, value, Vector2f.class); + putVec2(out, at, vector.x, vector.y); + } + case "vec3" -> { + Vector3f vector = customObject(member, value, Vector3f.class); + putVec3(out, at, vector.x, vector.y, vector.z); + } + case "vec4" -> { + Vector4f vector = customObject(member, value, Vector4f.class); + putVec4(out, at, vector.x, vector.y, vector.z, vector.w); + } + case "ivec2" -> { + Vector2i vector = customObject(member, value, Vector2i.class); + putIVec2(out, at, vector.x, vector.y); + } + case "ivec3" -> { + Vector3i vector = customObject(member, value, Vector3i.class); + putIVec3(out, at, vector.x, vector.y, vector.z); + } + case "ivec4" -> { + Vector4i vector = customObject(member, value, Vector4i.class); + putIVec4(out, at, vector.x, vector.y, vector.z, vector.w); + } + case "mat4" -> putMat4( + out, + at, + packProjectionUniform(member.name(), customObject(member, value, Matrix4fc.class)) + ); + default -> throw new IllegalStateException( + "Iris uniform graph produced unsupported GLSL type '" + member.type() + + "' for '" + member.name() + "'" + ); + } + return true; + } + + private static Matrix4fc packProjectionUniform(final String name, final Matrix4fc value) { + return switch (name) { + case "gbufferProjection", "gbufferPreviousProjection", "iris_ProjectionMatrix" -> + MetalIrisDepthConvention.packProjection(value); + case "gbufferProjectionInverse", "iris_ProjectionMatrixInverse" -> + MetalIrisDepthConvention.packProjectionInverse(value); + default -> value; + }; + } + + private static T customObject( + final MetalIrisShaderCompiler.UniformMember member, + final FunctionReturn value, + final Class expected + ) { + if (!expected.isInstance(value.objectReturn)) { + throw new IllegalStateException( + "Iris uniform '" + member.name() + "' (" + member.type() + ") evaluated to " + + (value.objectReturn == null ? "null" : value.objectReturn.getClass().getName()) + + ", expected " + expected.getName() + ); + } + return expected.cast(value.objectReturn); + } + private void reportUnsupported(final ByteBuffer out, final MetalIrisShaderCompiler.UniformMember member) { - // The buffer is already zeroed; nothing to write. + if (this.strict) { + throw new IllegalStateException( + "Iris uniform '" + member.name() + "' (" + member.type() + + ") has no Metal or Iris value source" + ); + } + // Translation-only tests deliberately use the legacy relaxed constructor. if (this.unsupported.add(member.name())) { Metallum.LOGGER.debug( "[metallum-iris] uniform '{}' ({}) has no value source; zero-filled", @@ -455,7 +786,7 @@ private static void zero(final ByteBuffer buffer) { } /** std140 mat4: four column-major vec4s, 16 bytes each. */ - private static void putMat4(final ByteBuffer out, final int offset, final Matrix4f matrix) { + private static void putMat4(final ByteBuffer out, final int offset, final Matrix4fc matrix) { float[] values = new float[16]; matrix.get(values); for (int index = 0; index < 16; index++) { @@ -478,6 +809,11 @@ private static void putVec3(final ByteBuffer out, final int offset, final Vector putVec3(out, offset, (float) value.x, (float) value.y, (float) value.z); } + private static void putVec2(final ByteBuffer out, final int offset, final float x, final float y) { + out.putFloat(offset, x); + out.putFloat(offset + 4, y); + } + private static void putVec3(final ByteBuffer out, final int offset, final float x, final float y, final float z) { out.putFloat(offset, x); out.putFloat(offset + 4, y); @@ -495,4 +831,27 @@ private static void putIVec2(final ByteBuffer out, final int offset, final int x out.putInt(offset, x); out.putInt(offset + 4, y); } + + private static void putIVec3( + final ByteBuffer out, + final int offset, + final int x, + final int y, + final int z + ) { + putIVec2(out, offset, x, y); + out.putInt(offset + 8, z); + } + + private static void putIVec4( + final ByteBuffer out, + final int offset, + final int x, + final int y, + final int z, + final int w + ) { + putIVec3(out, offset, x, y, z); + out.putInt(offset + 12, w); + } } diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalWhitePixel.java b/src/main/java/com/metallum/client/metal/render/IrisMetalWhitePixel.java new file mode 100644 index 000000000..b8b77250e --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalWhitePixel.java @@ -0,0 +1,65 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuTexture; +import com.mojang.blaze3d.textures.GpuTextureView; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.OptionalDouble; + +/** Iris's explicit white level sampler for vertex formats without texture/light/overlay inputs. */ +@Environment(EnvType.CLIENT) +final class IrisMetalWhitePixel implements AutoCloseable { + private final GpuTexture texture; + private final GpuTextureView view; + private final MetalGpuSampler sampler; + private boolean closed; + + IrisMetalWhitePixel(final MetalDevice device) { + this.texture = device.createTexture( + () -> "metallum:iris_white_pixel", + GpuTexture.USAGE_TEXTURE_BINDING | GpuTexture.USAGE_COPY_DST, + GpuFormat.RGBA8_UNORM, + 1, + 1, + 1, + 1 + ); + this.view = device.createTextureView(this.texture); + this.sampler = new MetalGpuSampler( + device, + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + FilterMode.NEAREST, + FilterMode.NEAREST, + 1, + OptionalDouble.empty() + ); + ByteBuffer white = ByteBuffer.allocateDirect(Integer.BYTES).order(ByteOrder.nativeOrder()); + white.putInt(0, 0xFFFFFFFF); + device.createCommandEncoder().writeToTexture(this.texture, white, 0, 0, 0, 0, 1, 1); + } + + MetalRenderPass.TextureViewAndSampler binding() { + if (this.closed) { + throw new IllegalStateException("Iris white pixel is closed"); + } + return new MetalRenderPass.TextureViewAndSampler(this.view, this.sampler); + } + + @Override + public void close() { + if (this.closed) { + return; + } + this.closed = true; + this.view.close(); + this.texture.close(); + this.sampler.close(); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java index 758c554a1..8ed8d42c8 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java @@ -537,7 +537,9 @@ private static boolean sameAttachmentHandles(final MemorySegment[] first, final renderArea, hasColorClear ? clearColors : null, depthClear.isPresent(), - depthClear.orElse(0.0) + depthClear.isPresent() + ? MetalIrisDepthConvention.hardwareClear(depthClear.getAsDouble()) + : 0.0 ); currentRenderPass = renderPass; renderPass.pushDebugGroup(descriptor.label()); @@ -881,7 +883,7 @@ public void clearColorAndDepthTextures( clearColorCopy.z(), clearColorCopy.w(), depth.nativeHandle(), - clearDepth, + MetalIrisDepthConvention.hardwareClear(clearDepth), regionX, regionY, regionWidth, @@ -1274,7 +1276,7 @@ void flushPendingClear(final MetalGpuTexture texture) { colorClear != null ? colorClear.z() : 0.0F, colorClear != null ? colorClear.w() : 0.0F, depthClear != null ? 1 : 0, - depthClear != null ? depthClear : 1.0 + depthClear != null ? MetalIrisDepthConvention.hardwareClear(depthClear) : 1.0 ); waitRenderFences(encoder); encoderGeneration++; diff --git a/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java index 523833457..e257fa38d 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java @@ -26,6 +26,8 @@ @Environment(EnvType.CLIENT) final class MetalCompiledRenderPipeline implements CompiledRenderPipeline, AutoCloseable { + static final int MAX_METAL_VERTEX_SLOTS = 31; + private static final Identifier SODIUM_TERRAIN_VERTEX_SHADER = Identifier.fromNamespaceAndPath("sodium", "blocks/block_layer_opaque"); @@ -47,6 +49,8 @@ record ResourceBinding(ResourceKind kind, String name, int bindingIndex, int sta private final Map resourcesByName; private final long allResourceMask; private final int firstAvailableVertexBufferSlot; + private final List genericVertexInputs; + private final int genericVertexBufferSlot; private final MTLCullMode cullMode; private final MTLTriangleFillMode fillMode; private final float depthBiasScaleFactor; @@ -82,10 +86,12 @@ private record PipelineSignature(List colorFormats, MTLPixelForm final String fragmentMsl, final String vertexEntryPoint, final String fragmentEntryPoint, - final List resources + final List resources, + final List genericVertexInputs ) { this.resources = resources; this.resourcesByName = resources.stream().collect(java.util.stream.Collectors.toUnmodifiableMap(ResourceBinding::name, binding -> binding)); + this.genericVertexInputs = List.copyOf(genericVertexInputs); int maxBindingIndex = -1; long resourceMask = 0L; @@ -103,6 +109,27 @@ private record PipelineSignature(List colorFormats, MTLPixelForm this.fillMode = info.getPolygonMode() == PolygonMode.WIREFRAME ? MTLTriangleFillMode.Lines : MTLTriangleFillMode.Fill; this.topology = MTLPrimitiveType.from(info.getPrimitiveTopology()); this.vertexBufferCount = info.getVertexFormatBindings().length; + this.genericVertexBufferSlot = resolveGenericVertexBufferSlot( + this.firstAvailableVertexBufferSlot, + this.vertexBufferCount, + !this.genericVertexInputs.isEmpty() + ); + boolean[] genericLocations = new boolean[MAX_METAL_VERTEX_SLOTS]; + for (MetalCrossShaderCompiler.GenericVertexInput input : this.genericVertexInputs) { + if (input.location() >= MAX_METAL_VERTEX_SLOTS) { + throw new IllegalStateException( + "Pipeline " + info.getLocation() + " needs generic vertex attribute location " + + input.location() + ", limit is " + (MAX_METAL_VERTEX_SLOTS - 1) + ); + } + if (genericLocations[input.location()]) { + throw new IllegalStateException( + "Pipeline " + info.getLocation() + " has duplicate generic vertex attribute location " + + input.location() + ); + } + genericLocations[input.location()] = true; + } if (device.metal4MainRendererEnabled()) { for (ResourceBinding binding : resources) { int limit = switch (binding.kind()) { @@ -136,10 +163,16 @@ private record PipelineSignature(List colorFormats, MTLPixelForm this.depthBiasScaleFactor = 0.0f; this.depthBiasConstant = 0.0f; } else { - depthCompareOp = MTLCompareFunction.from(depthStencilState.depthTest()); + depthCompareOp = MTLCompareFunction.from( + MetalIrisDepthConvention.hardwareCompare(depthStencilState.depthTest()) + ); depthWrite = depthStencilState.writeDepth() ? 1 : 0; - this.depthBiasScaleFactor = depthStencilState.depthBiasScaleFactor(); - this.depthBiasConstant = depthStencilState.depthBiasConstant(); + this.depthBiasScaleFactor = MetalIrisDepthConvention.hardwareDepthBias( + depthStencilState.depthBiasScaleFactor() + ); + this.depthBiasConstant = MetalIrisDepthConvention.hardwareDepthBias( + depthStencilState.depthBiasConstant() + ); } this.depthStencilState = MetalNativeBridge.MTLDevice_makeDepthStencilState( @@ -169,7 +202,9 @@ private record PipelineSignature(List colorFormats, MTLPixelForm List eagerFormats = this.lazyVariants ? eagerDepthStencilFormats() : supportedDepthStencilFormats(); Map states = new java.util.concurrent.ConcurrentHashMap<>(); - try (MTLVertexDescriptor vertexDescriptor = buildVertexDescriptor(info, this.firstAvailableVertexBufferSlot)) { + try (MTLVertexDescriptor vertexDescriptor = buildVertexDescriptor( + info, this.firstAvailableVertexBufferSlot, this.genericVertexInputs, this.genericVertexBufferSlot + )) { for (DepthStencilFormats formats : eagerFormats) { MemorySegment pipeline = createPipeline( device, @@ -226,7 +261,12 @@ private MemorySegment buildVariantLocked(final MTLPixelFormat depthFormat, final return existing; } MemorySegment pipeline; - try (MTLVertexDescriptor vertexDescriptor = buildVertexDescriptor(this.info, this.firstAvailableVertexBufferSlot)) { + try (MTLVertexDescriptor vertexDescriptor = buildVertexDescriptor( + this.info, + this.firstAvailableVertexBufferSlot, + this.genericVertexInputs, + this.genericVertexBufferSlot + )) { pipeline = createPipeline( this.device, this.info, @@ -409,9 +449,33 @@ int vertexBufferCount() { return this.vertexBufferCount; } + int genericVertexBufferSlot() { + return this.genericVertexBufferSlot; + } + + static int resolveGenericVertexBufferSlot( + final int firstAvailableSlot, + final int physicalBindingCount, + final boolean required + ) { + if (!required) { + return -1; + } + long slot = (long) firstAvailableSlot + physicalBindingCount; + if (firstAvailableSlot < 0 || physicalBindingCount < 0 || slot >= MAX_METAL_VERTEX_SLOTS) { + throw new IllegalStateException( + "Generic vertex buffer slot " + slot + " is outside Metal's 0.." + + (MAX_METAL_VERTEX_SLOTS - 1) + " range" + ); + } + return (int) slot; + } + private static MTLVertexDescriptor buildVertexDescriptor( final RenderPipeline pipeline, - final int firstMetalVertexBufferSlot + final int firstMetalVertexBufferSlot, + final List genericVertexInputs, + final int genericVertexBufferSlot ) { VertexFormat[] bindings = pipeline.getVertexFormatBindings(); MTLVertexDescriptor vertexDesc = new MTLVertexDescriptor(); @@ -440,6 +504,29 @@ private static MTLVertexDescriptor buildVertexDescriptor( } } + if (!genericVertexInputs.isEmpty()) { + vertexDesc.setLayout( + genericVertexBufferSlot, + MetalCrossShaderCompiler.GENERIC_VERTEX_DEFAULT_VALUES_SIZE, + MTLVertexStepFunction.Constant, + 0 + ); + for (MetalCrossShaderCompiler.GenericVertexInput input : genericVertexInputs) { + if (input.location() < attrIndex) { + throw new IllegalStateException( + "Generic vertex attribute location " + input.location() + + " overlaps the physical vertex layout of " + pipeline.getLocation() + ); + } + vertexDesc.setAttribute( + input.location(), + input.metalFormat().value, + input.defaultValueOffset(), + genericVertexBufferSlot + ); + } + } + return vertexDesc; } diff --git a/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java index 8ad06dc4f..999ffad4b 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java @@ -2,6 +2,7 @@ import com.metallum.Metallum; import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.metal.render.mtl.MTLVertexFormat; import com.mojang.blaze3d.GpuFormat; import com.mojang.blaze3d.pipeline.BindGroupLayout; import com.mojang.blaze3d.pipeline.BindGroupLayout.UniformDescription; @@ -26,6 +27,7 @@ import org.lwjgl.util.spvc.SpvcReflectedResource; import java.nio.ByteBuffer; +import java.nio.ByteOrder; import java.nio.IntBuffer; import java.util.*; import java.util.concurrent.ConcurrentHashMap; @@ -108,7 +110,8 @@ static MetalCompiledRenderPipeline compile(final MetalDevice device, final Rende cached.fragmentMsl(), cached.vertexEntryPoint(), cached.fragmentEntryPoint(), - cached.resources() + cached.resources(), + cached.genericVertexInputs() ); } } @@ -128,11 +131,16 @@ static MetalCompiledRenderPipeline compile(final MetalDevice device, final Rende List vertexOutputs = extractVariableNames(vertexSpirv.outputs()); VaryingLayout varyings = relocateVertexOutputs(vertexSpirv); - vertexSpirv.rebind(tolerateUnprovidedInputs(MetalPipelineSupport.vertexAttributeNames(pipeline), vertexSpirv.inputs()), layoutEntries); + VertexInputLayout vertexInputs = vertexInputLayout(pipeline, vertexSpirv.inputs()); + vertexSpirv.rebind(tolerateUnprovidedInputs(vertexInputs.names(), vertexSpirv.inputs()), layoutEntries); + applyVertexInputLocations(vertexSpirv, vertexInputs); + List genericVertexInputs = genericVertexInputs( + vertexSpirv.spirv(), vertexInputs.names() + ); MslShader vertexMsl = spirvToMsl( vertexSpirv.spirv(), layoutEntries.size(), - vertexAttributeFormats(pipeline), + vertexInputs.formats(), Map.of() ); @@ -163,7 +171,8 @@ static MetalCompiledRenderPipeline compile(final MetalDevice device, final Rende MetalMslDiskCache.recordMiss(System.nanoTime() - translateStart); if (cacheKey != null) { diskCache.store(cacheKey, new MetalMslDiskCache.Entry( - vertexMsl.source(), fragmentMslSource, vertexEntryPoint, fragmentEntryPoint, resources + vertexMsl.source(), fragmentMslSource, vertexEntryPoint, fragmentEntryPoint, + resources, genericVertexInputs )); } return new MetalCompiledRenderPipeline( @@ -173,7 +182,8 @@ static MetalCompiledRenderPipeline compile(final MetalDevice device, final Rende fragmentMslSource, vertexEntryPoint, fragmentEntryPoint, - resources + resources, + genericVertexInputs ); } catch (ShaderCompileException e) { throw new IllegalStateException("Failed to compile Metal cross shader for pipeline " + pipeline.getLocation(), e); @@ -299,7 +309,7 @@ private static void addBindingIfAbsent( entries.add(new VulkanBindGroupLayout.Entry(type, name, texelBufferFormat)); } - private static List tolerateUnprovidedInputs(final List provided, final List shaderInputs) { + static List tolerateUnprovidedInputs(final List provided, final List shaderInputs) { List result = null; for (SpvVariable input : shaderInputs) { String name = input.name(); @@ -582,6 +592,282 @@ static Map vertexAttributeFormats(final RenderPipeline pipeli return formats; } + /** + * Resolves shader input names onto the ordered physical vertex layout. + * Iris's vanilla transformer renames Mojang semantics such as + * {@code Position} to {@code iris_Position}; the vertex descriptor still + * uses the original physical order and formats. Both the SPIR-V location + * rebinding and SPIRV-Cross integer conversion metadata must therefore use + * the same resolved name. + */ + static VertexInputLayout vertexInputLayout( + final RenderPipeline pipeline, + final List shaderInputs + ) { + Set shaderNames = new HashSet<>(); + for (SpvVariable input : shaderInputs) { + shaderNames.add(input.name()); + } + + List physicalNames = MetalPipelineSupport.vertexAttributeNames(pipeline); + Set physicalNameSet = new HashSet<>(physicalNames); + List resolvedNames = new ArrayList<>(physicalNames.size()); + Map resolvedFormats = new LinkedHashMap<>(); + + for (VertexFormat binding : pipeline.getVertexFormatBindings()) { + if (binding == null) { + continue; + } + for (VertexFormatElement element : binding.getElements()) { + String physicalName = element.name(); + String resolvedName = physicalName; + String irisAlias = "iris_" + physicalName; + if (!shaderNames.contains(physicalName) + && shaderNames.contains(irisAlias) + && !physicalNameSet.contains(irisAlias)) { + resolvedName = irisAlias; + } + resolvedNames.add(resolvedName); + resolvedFormats.putIfAbsent(resolvedName, element.format()); + } + } + + return new VertexInputLayout(List.copyOf(resolvedNames), Map.copyOf(resolvedFormats)); + } + + record VertexInputLayout(List names, Map formats) { + } + + /** + * Keeps shader locations aligned with the complete physical descriptor. + * Mojang's rebind helper only advances for inputs declared by the shader, + * while Metal's descriptor retains unused elements from the VertexFormat. + * Generic-current inputs therefore start after every physical element, + * not merely after the subset active in this shader. + */ + static void applyVertexInputLocations( + final IntermediaryShaderModule shader, + final VertexInputLayout physicalInputs + ) { + Map physicalLocations = new HashMap<>(); + for (int location = 0; location < physicalInputs.names().size(); location++) { + physicalLocations.putIfAbsent(physicalInputs.names().get(location), location); + } + + IntBuffer words = shader.spirv().asIntBuffer(); + int genericLocation = physicalInputs.names().size(); + for (SpvVariable input : shader.inputs()) { + Integer physicalLocation = physicalLocations.get(input.name()); + words.put(input.locationOffset(), physicalLocation == null ? genericLocation++ : physicalLocation); + } + } + + enum BaseType { + FLOAT(0), + INT(16), + UINT(32); + + private final int defaultValueOffset; + + BaseType(final int defaultValueOffset) { + this.defaultValueOffset = defaultValueOffset; + } + + int defaultValueOffset() { + return this.defaultValueOffset; + } + } + + /** + * One active vertex input that has no backing element in the pipeline's + * physical vertex formats. Its location is the final location after + * {@link IntermediaryShaderModule#rebind(List, List)}. + */ + record GenericVertexInput(int location, BaseType baseType, int components) { + GenericVertexInput { + if (location < 0) { + throw new IllegalArgumentException("Generic vertex input location must be non-negative"); + } + Objects.requireNonNull(baseType, "baseType"); + if (components < 1 || components > 4) { + throw new IllegalArgumentException("Generic vertex input components must be in 1..4"); + } + } + + MTLVertexFormat metalFormat() { + return switch (baseType) { + case FLOAT -> switch (components) { + case 1 -> MTLVertexFormat.Float; + case 2 -> MTLVertexFormat.Float2; + case 3 -> MTLVertexFormat.Float3; + case 4 -> MTLVertexFormat.Float4; + default -> throw new AssertionError(components); + }; + case INT -> switch (components) { + case 1 -> MTLVertexFormat.Int; + case 2 -> MTLVertexFormat.Int2; + case 3 -> MTLVertexFormat.Int3; + case 4 -> MTLVertexFormat.Int4; + default -> throw new AssertionError(components); + }; + case UINT -> switch (components) { + case 1 -> MTLVertexFormat.UInt; + case 2 -> MTLVertexFormat.UInt2; + case 3 -> MTLVertexFormat.UInt3; + case 4 -> MTLVertexFormat.UInt4; + default -> throw new AssertionError(components); + }; + }; + } + + int defaultValueOffset() { + return baseType.defaultValueOffset(); + } + } + + static final int GENERIC_VERTEX_DEFAULT_VALUES_SIZE = 48; + + /** Writes float, signed-int and unsigned-int representations of GL's (0,0,0,1) default. */ + static void writeGenericVertexDefaultValues(final ByteBuffer destination) { + if (destination.remaining() < GENERIC_VERTEX_DEFAULT_VALUES_SIZE) { + throw new IllegalArgumentException( + "Generic vertex default buffer requires " + GENERIC_VERTEX_DEFAULT_VALUES_SIZE + " bytes" + ); + } + ByteBuffer values = destination.duplicate().order(ByteOrder.nativeOrder()); + int start = values.position(); + for (int index = 0; index < GENERIC_VERTEX_DEFAULT_VALUES_SIZE; index++) { + values.put(start + index, (byte) 0); + } + values.putFloat(start + BaseType.FLOAT.defaultValueOffset() + 12, 1.0F); + values.putInt(start + BaseType.INT.defaultValueOffset() + 12, 1); + values.putInt(start + BaseType.UINT.defaultValueOffset() + 12, 1); + } + + /** + * Reflects active stage inputs after location rebinding and returns only + * those not supplied by a physical vertex format. Metal must describe and + * bind these inputs even though Mojang's pipeline has no backing element. + */ + static List genericVertexInputs( + final ByteBuffer spirvBytes, + final List physicalInputNames + ) throws ShaderCompileException { + Set physicalInputs = Set.copyOf(physicalInputNames); + List result = new ArrayList<>(); + Map namesByLocation = new HashMap<>(); + + try (MemoryStack stack = MemoryStack.stackPush()) { + IntBuffer spirvWords = spirvBytes.asIntBuffer(); + if (spirvWords.remaining() < 5) { + throw new ShaderCompileException("SPIR-V is too small to reflect generic vertex inputs"); + } + + PointerBuffer pContext = stack.mallocPointer(1); + checkSpvc(Spvc.spvc_context_create(pContext), "spvc_context_create(generic vertex inputs)"); + long context = pContext.get(0); + try { + PointerBuffer pIr = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_context_parse_spirv(context, spirvWords, spirvWords.remaining(), pIr), + "spvc_context_parse_spirv(generic vertex inputs)" + ); + PointerBuffer pCompiler = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_context_create_compiler( + context, Spvc.SPVC_BACKEND_NONE, pIr.get(0), + Spvc.SPVC_CAPTURE_MODE_COPY, pCompiler + ), + "spvc_context_create_compiler(generic vertex inputs)" + ); + long compiler = pCompiler.get(0); + + PointerBuffer pActiveSet = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_compiler_get_active_interface_variables(compiler, pActiveSet), + "spvc_compiler_get_active_interface_variables(generic vertex inputs)" + ); + PointerBuffer pResources = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_compiler_create_shader_resources_for_active_variables( + compiler, pResources, pActiveSet.get(0) + ), + "spvc_compiler_create_shader_resources_for_active_variables(generic vertex inputs)" + ); + PointerBuffer pList = stack.mallocPointer(1); + PointerBuffer pCount = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_resources_get_resource_list_for_type( + pResources.get(0), Spvc.SPVC_RESOURCE_TYPE_STAGE_INPUT, pList, pCount + ), + "spvc_resources_get_resource_list_for_type(STAGE_INPUT generic vertex inputs)" + ); + + int count = Math.toIntExact(pCount.get(0)); + if (count == 0) { + return List.of(); + } + SpvcReflectedResource.Buffer inputs = SpvcReflectedResource.create(pList.get(0), count); + for (int index = 0; index < count; index++) { + SpvcReflectedResource input = inputs.get(index); + String name = input.nameString(); + if (physicalInputs.contains(name) + || Spvc.spvc_compiler_has_decoration(compiler, input.id(), Spv.SpvDecorationBuiltIn)) { + continue; + } + if (!Spvc.spvc_compiler_has_decoration(compiler, input.id(), Spv.SpvDecorationLocation)) { + throw new ShaderCompileException( + "Active generic vertex input " + name + " has no location" + ); + } + + long type = Spvc.spvc_compiler_get_type_handle(compiler, input.type_id()); + int columns = Spvc.spvc_type_get_columns(type); + int arrayDimensions = Spvc.spvc_type_get_num_array_dimensions(type); + if (columns != 1 || arrayDimensions != 0) { + throw new ShaderCompileException( + "Unsupported generic vertex input shape for " + name + + ": columns=" + columns + ", arrayDimensions=" + arrayDimensions + ); + } + + int spvcBaseType = Spvc.spvc_type_get_basetype(type); + BaseType baseType = switch (spvcBaseType) { + case Spvc.SPVC_BASETYPE_FP32 -> BaseType.FLOAT; + case Spvc.SPVC_BASETYPE_INT32 -> BaseType.INT; + case Spvc.SPVC_BASETYPE_UINT32 -> BaseType.UINT; + default -> throw new ShaderCompileException( + "Unsupported generic vertex input base type for " + name + ": " + spvcBaseType + ); + }; + int components = Spvc.spvc_type_get_vector_size(type); + if (components < 1 || components > 4) { + throw new ShaderCompileException( + "Unsupported generic vertex input vector size for " + name + ": " + components + ); + } + + int location = Spvc.spvc_compiler_get_decoration( + compiler, input.id(), Spv.SpvDecorationLocation + ); + String conflict = namesByLocation.putIfAbsent(location, name); + if (conflict != null) { + throw new ShaderCompileException( + "Generic vertex inputs " + conflict + " and " + name + + " both use location " + location + ); + } + result.add(new GenericVertexInput(location, baseType, components)); + } + } finally { + Spvc.spvc_context_destroy(context); + } + } + + result.sort(Comparator.comparingInt(GenericVertexInput::location)); + return List.copyOf(result); + } + private static void registerIntegerInputConversions( final MemoryStack stack, final long compiler, diff --git a/src/main/java/com/metallum/client/metal/render/MetalDevice.java b/src/main/java/com/metallum/client/metal/render/MetalDevice.java index 4248a6be9..9dc8123c0 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalDevice.java +++ b/src/main/java/com/metallum/client/metal/render/MetalDevice.java @@ -43,6 +43,7 @@ final class MetalDevice implements GpuDeviceBackend { private final MemorySegment cocoaView; private final GpuDebugOptions debugOptions; private final MetalCommandEncoder commandEncoder; + private final MetalGpuBuffer genericVertexAttributeBuffer; private final DeviceInfo deviceInfo; public final MTLCommandQueue commandQueue; // ConcurrentHashMap gives identity semantics here only because @@ -251,11 +252,21 @@ private static boolean renderPipelineUsesIdentityEquals() { }) : null; this.commandEncoder = new MetalCommandEncoder(this); + this.genericVertexAttributeBuffer = (MetalGpuBuffer) this.createBuffer( + () -> "OpenGL generic vertex attribute defaults", + GpuBuffer.USAGE_VERTEX | GpuBuffer.USAGE_COPY_DST, + genericVertexAttributeDefaults() + ); this.deviceInfo = buildDeviceInfo(deviceName); current = this; MetalFxManager.initialize(this); } + /** Current source chain used by lazy PSO compilation; package seam for generated Iris stages. */ + ShaderSource activeShaderSource() { + return this.activeShaderSource; + } + /** * The live Metal device, or {@code null} before creation / after close. * @@ -393,7 +404,20 @@ void withExtraTextureUsage(final int extraUsage, final Runnable runnable) { @Override public @NonNull GpuBuffer createBuffer(@Nullable final Supplier label, @GpuBuffer.Usage final int usage, final ByteBuffer data) { - MetalGpuBuffer buffer = (MetalGpuBuffer) this.createBuffer(label, usage | GpuBuffer.USAGE_COPY_DST, data.remaining()); + int effectiveUsage = usage | GpuBuffer.USAGE_COPY_DST; + if ((usage & GpuBuffer.USAGE_INDEX) != 0) { + /* + * Metal has no indexed triangle-fan primitive. Our generic fan + * emulation expands the source indices while encoding the draw, + * before an upload blit in that command buffer can execute. Keep + * initialized index data CPU-visible and publish it synchronously. + */ + effectiveUsage |= GpuBuffer.USAGE_MAP_WRITE; + MetalGpuBuffer buffer = (MetalGpuBuffer) this.createBuffer(label, effectiveUsage, data.remaining()); + buffer.sliceStorage(0L, data.remaining()).put(data.duplicate()); + return buffer; + } + MetalGpuBuffer buffer = (MetalGpuBuffer) this.createBuffer(label, effectiveUsage, data.remaining()); this.commandEncoder.writeToBuffer(buffer.slice(), data.duplicate()); return buffer; } @@ -530,6 +554,7 @@ public void close() { current = null; } this.waitForSubmittedGpuWork(); + this.genericVertexAttributeBuffer.close(); this.commandEncoder.close(); if (this.prewarmExecutor != null) { // Stop background compiles before tearing down the caches they @@ -579,6 +604,18 @@ MetalCommandEncoder commandEncoder() { return this.commandEncoder; } + MetalGpuBuffer genericVertexAttributeBuffer() { + return this.genericVertexAttributeBuffer; + } + + static ByteBuffer genericVertexAttributeDefaults() { + ByteBuffer defaults = ByteBuffer.allocateDirect( + MetalCrossShaderCompiler.GENERIC_VERTEX_DEFAULT_VALUES_SIZE + ); + MetalCrossShaderCompiler.writeGenericVertexDefaultValues(defaults); + return defaults; + } + void waitForSubmittedGpuWork() { this.commandEncoder.waitForSubmittedGpuWork(); } diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java b/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java index e6f84e3d9..068a8abb0 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java @@ -13,6 +13,7 @@ import org.jspecify.annotations.NonNull; import java.lang.foreign.MemorySegment; +import java.util.Objects; import java.util.OptionalDouble; @Environment(EnvType.CLIENT) @@ -25,6 +26,7 @@ final class MetalGpuSampler extends GpuSampler { private final FilterMode magFilter; private final int maxAnisotropy; private final OptionalDouble maxLod; + private final MTLSamplerMipFilter mipFilter; private boolean closed; MetalGpuSampler( @@ -36,7 +38,10 @@ final class MetalGpuSampler extends GpuSampler { final int maxAnisotropy, final OptionalDouble maxLod ) { - this(device, addressModeU, addressModeV, minFilter, magFilter, maxAnisotropy, maxLod, null); + this( + device, addressModeU, addressModeV, minFilter, magFilter, + maxAnisotropy, maxLod, null, toMtlMipFilter(maxLod) + ); } /** @@ -55,15 +60,37 @@ final class MetalGpuSampler extends GpuSampler { final int maxAnisotropy, final OptionalDouble maxLod, @org.jspecify.annotations.Nullable final MTLCompareFunction compareFunction + ) { + this( + device, addressModeU, addressModeV, minFilter, magFilter, + maxAnisotropy, maxLod, compareFunction, toMtlMipFilter(maxLod) + ); + } + + /** + * Mod-private sampler contract for APIs such as Iris which distinguish + * texel filtering from filtering between mip levels. + */ + MetalGpuSampler( + final MetalDevice device, + final AddressMode addressModeU, + final AddressMode addressModeV, + final FilterMode minFilter, + final FilterMode magFilter, + final int maxAnisotropy, + final OptionalDouble maxLod, + @org.jspecify.annotations.Nullable final MTLCompareFunction compareFunction, + final MTLSamplerMipFilter mipFilter ) { this.device = device; + this.mipFilter = Objects.requireNonNull(mipFilter, "mipFilter"); this.nativeHandle = MetalNativeBridge.metallum_create_sampler_v2( device.metalDeviceHandle(), MTLSamplerAddressMode.from(addressModeU), MTLSamplerAddressMode.from(addressModeV), MTLSamplerMinMagFilter.from(minFilter), MTLSamplerMinMagFilter.from(magFilter), - toMtlMipFilter(maxLod), + this.mipFilter, Math.max(1, maxAnisotropy), toMtlMaxLodClamp(maxLod), compareFunction == null ? -1 : (int) compareFunction.value @@ -131,6 +158,10 @@ MemorySegment nativeHandle() { return this.nativeHandle; } + MTLSamplerMipFilter mipFilter() { + return this.mipFilter; + } + private static MTLSamplerMipFilter toMtlMipFilter(final OptionalDouble maxLod) { return maxLod.orElse(1000.0) > 0.25 ? MTLSamplerMipFilter.Linear : MTLSamplerMipFilter.Nearest; } diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java b/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java index cce2d1a65..cd778f238 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisCompat.java @@ -36,8 +36,8 @@ public final class MetalIrisCompat { * *

    What B2-1 actually covers: a pack's {@code gbuffers_terrain} draws * sodium's solid and cutout terrain, with its uniform block filled from - * real frame state and its samplers resolved (block atlas and lightmap from - * sodium, placeholders for the rest). Terrain kinds whose DRAWBUFFERS name + * real frame state and its samplers resolved from their real Mojang or Iris + * resources. Terrain kinds whose DRAWBUFFERS name * more than the main target stay on sodium's own shader until the terrain * pass carries those attachments. There is no shadow pass and no * composite/final chain, so what reaches the screen is the raw gbuffer0 @@ -52,6 +52,11 @@ public final class MetalIrisCompat { private MetalIrisCompat() { } + /** True when the experimental semantic layer was requested at startup. */ + public static boolean semanticLayerRequested() { + return SEMANTIC_LAYER; + } + /** * True when the semantic layer owns the Iris seams: the live device is * Metal and the kill switch is not set. diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisDepthConvention.java b/src/main/java/com/metallum/client/metal/render/MetalIrisDepthConvention.java new file mode 100644 index 000000000..acbc00108 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisDepthConvention.java @@ -0,0 +1,94 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.platform.CompareOp; +import org.joml.Matrix4f; +import org.joml.Matrix4fc; + +/** + * Adapts Mojang's reverse-Z Metal convention to the forward-depth contract + * exposed by Iris to legacy OpenGL shader packs. + * + *

    Metal still receives a zero-to-one clip-space projection. The world + * projection, depth comparison, clear value and polygon offset are changed + * together so its window-depth values match native Iris/OpenGL. Pack-facing + * projection uniforms are then converted from zero-to-one clip space to the + * equivalent OpenGL minus-one-to-one matrix used by shader reconstruction.

    + */ +public final class MetalIrisDepthConvention { + private MetalIrisDepthConvention() { + } + + /** + * Metal-only code can use the startup request directly: reaching these + * classes already proves that the selected backend is Metal. + */ + static boolean enabledForMetalBackend() { + return MetalIrisCompat.semanticLayerRequested(); + } + + /** Runtime guard for mixins which can also execute on a fallback backend. */ + public static boolean active() { + return MetalIrisCompat.semanticLayerEnabled(); + } + + static CompareOp hardwareCompare(final CompareOp mojangReverseCompare) { + return adaptCompare(mojangReverseCompare, enabledForMetalBackend()); + } + + static CompareOp adaptCompare(final CompareOp compare, final boolean enabled) { + if (!enabled) { + return compare; + } + return switch (compare) { + case ALWAYS_PASS -> CompareOp.ALWAYS_PASS; + case LESS_THAN -> CompareOp.GREATER_THAN; + case LESS_THAN_OR_EQUAL -> CompareOp.GREATER_THAN_OR_EQUAL; + case EQUAL -> CompareOp.EQUAL; + case NOT_EQUAL -> CompareOp.NOT_EQUAL; + case GREATER_THAN_OR_EQUAL -> CompareOp.LESS_THAN_OR_EQUAL; + case GREATER_THAN -> CompareOp.LESS_THAN; + case NEVER_PASS -> CompareOp.NEVER_PASS; + }; + } + + static double hardwareClear(final double mojangReverseClear) { + return adaptClear(mojangReverseClear, enabledForMetalBackend()); + } + + static double adaptClear(final double clear, final boolean enabled) { + return enabled ? Math.clamp(1.0 - clear, 0.0, 1.0) : clear; + } + + static float hardwareDepthBias(final float mojangReverseBias) { + return enabledForMetalBackend() ? -mojangReverseBias : mojangReverseBias; + } + + /** + * Converts a forward, zero-to-one projection to the equivalent OpenGL + * minus-one-to-one projection. X, Y and the resulting window depth remain + * identical; only the clip-space representation changes. + */ + static Matrix4f packProjection(final Matrix4fc forwardZeroToOne) { + if (!enabledForMetalBackend()) { + return new Matrix4f(forwardZeroToOne); + } + return zeroToOneToOpenGl(forwardZeroToOne); + } + + static Matrix4f packProjectionInverse(final Matrix4fc forwardZeroToOneInverse) { + if (!enabledForMetalBackend()) { + return new Matrix4f(forwardZeroToOneInverse); + } + Matrix4f forward = new Matrix4f(forwardZeroToOneInverse).invert(); + return zeroToOneToOpenGl(forward).invert(); + } + + static Matrix4f zeroToOneToOpenGl(final Matrix4fc forwardZeroToOne) { + Matrix4f result = new Matrix4f(forwardZeroToOne); + result.m02(2.0F * forwardZeroToOne.m02() - forwardZeroToOne.m03()); + result.m12(2.0F * forwardZeroToOne.m12() - forwardZeroToOne.m13()); + result.m22(2.0F * forwardZeroToOne.m22() - forwardZeroToOne.m23()); + result.m32(2.0F * forwardZeroToOne.m32() - forwardZeroToOne.m33()); + return result; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java index 1a96e3eb8..391220fe7 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java @@ -8,6 +8,7 @@ import net.irisshaders.iris.gl.state.ShaderAttributeInputs; import net.irisshaders.iris.gl.texture.TextureType; import net.irisshaders.iris.helpers.Tri; +import net.irisshaders.iris.pipeline.programs.ShaderKey; import net.irisshaders.iris.pipeline.transform.PatchShaderType; import net.irisshaders.iris.pipeline.transform.TransformPatcher; import net.irisshaders.iris.shaderpack.programs.ProgramSource; @@ -207,6 +208,80 @@ static TranslatedProgram translateComposite( /** gbuffers_* / shadow family via the vanilla-format patcher. */ static TranslatedProgram translateVanillaGbuffers(final String name, final ProgramSource source) { + ShaderAttributeInputs inputs = new ShaderAttributeInputs(true, true, true, true, true); + return translatePatchedPair( + name, + patchVanillaGbuffers(name, source, AlphaTest.ALWAYS, false, false, inputs, emptyTextureMap()) + ); + } + + /** + * Production vanilla gbuffer path. Parameters mirror Iris 1.11.2's + * {@code IrisRenderingPipeline#createShader} and {@code ShaderCreator#create}. + */ + static GlslProgram translateVanillaGbuffers( + final String name, + final ProgramSource source, + final ShaderKey key, + final boolean nativeLineProgramPresent, + final Object2ObjectMap, String> textureMap + ) { + VanillaPatchSemantics semantics = vanillaPatchSemantics(key, nativeLineProgramPresent); + Map patched = patchVanillaGbuffers( + name, + source, + semantics.fallbackAlpha(), + semantics.lines(), + semantics.clouds(), + semantics.attributes(), + textureMap + ); + String patchedVertex = patched.get(PatchShaderType.VERTEX); + String patchedFragment = patched.get(PatchShaderType.FRAGMENT); + if (patchedVertex == null || patchedFragment == null) { + throw new TranslationException( + name, PHASE_PATCH, null, + "patchVanilla returned stages " + patched.keySet() + " (need VERTEX+FRAGMENT)" + ); + } + return linkVanillaPatchedPair( + name, patchedVertex, patchedFragment, source.getDirectives().getDrawBuffers() + ); + } + + record VanillaPatchSemantics( + AlphaTest fallbackAlpha, + boolean lines, + boolean clouds, + ShaderAttributeInputs attributes + ) { + } + + static VanillaPatchSemantics vanillaPatchSemantics( + final ShaderKey key, + final boolean nativeLineProgramPresent + ) { + boolean lines = key == ShaderKey.LINES && nativeLineProgramPresent; + ShaderAttributeInputs attributes = new ShaderAttributeInputs( + key.getVertexFormat(), + key.shouldIgnoreLightmap(), + lines, + key.isGlint(), + key.isText(), + false + ); + return new VanillaPatchSemantics(key.getAlphaTest(), lines, key == ShaderKey.CLOUDS, attributes); + } + + private static Map patchVanillaGbuffers( + final String name, + final ProgramSource source, + final AlphaTest fallbackAlpha, + final boolean isLines, + final boolean isClouds, + final ShaderAttributeInputs inputs, + final Object2ObjectMap, String> textureMap + ) { rejectUnsupportedStages( name, source.getGeometrySource().orElse(null), @@ -217,24 +292,17 @@ static TranslatedProgram translateVanillaGbuffers(final String name, final Progr () -> new TranslationException(name, PHASE_PATCH, StageKind.VERTEX, "missing vertex source")); String fragment = source.getFragmentSource().orElseThrow( () -> new TranslationException(name, PHASE_PATCH, StageKind.FRAGMENT, "missing fragment source")); - AlphaTest alpha = source.getDirectives().getAlphaTestOverride().orElse(AlphaTest.ALWAYS); - // Attribute inputs mirror the fullest vanilla vertex layout (color, uv, - // overlay, light, normal); the exact per-ShaderKey inputs arrive with - // the B2 pipeline-override work. Booleans follow Iris's own call site: - // (isLines, isClouds, hasChunkOffset). - ShaderAttributeInputs inputs = new ShaderAttributeInputs(true, true, true, true, true); - Map patched; + AlphaTest alpha = source.getDirectives().getAlphaTestOverride().orElse(fallbackAlpha); try { - patched = TransformPatcher.patchVanilla( + return TransformPatcher.patchVanilla( name, vertex, null, null, null, fragment, - alpha, false, false, true, inputs, emptyTextureMap() + alpha, isLines, isClouds, true, inputs, textureMap ); } catch (TranslationException e) { throw e; } catch (Throwable t) { throw new TranslationException(name, PHASE_PATCH, null, String.valueOf(t.getMessage()), t); } - return translatePatchedPair(name, patched); } /** setup / shadowcomp / per-stage compute arrays ({@code .csh}). */ @@ -836,6 +904,48 @@ static GlslProgram linkPatchedPair( } } + /** + * Iris's vanilla transformer prefixes Mojang's built-in uniform blocks so + * its OpenGL program can manage them itself. A Mojang GPU API draw already + * binds the same std140 payloads under their stock names, so the Metal path + * restores those names before resource reflection. Pack-owned blocks are + * left untouched. + */ + static GlslProgram linkVanillaPatchedPair( + final String name, + final String patchedVertex, + final String patchedFragment, + final int[] drawBuffers + ) { + return linkPatchedPair( + name, + remapVanillaBuiltInUniformBlocks(patchedVertex), + remapVanillaBuiltInUniformBlocks(patchedFragment), + drawBuffers + ); + } + + static String remapVanillaBuiltInUniformBlocks(final String source) { + String remapped = source; + remapped = renameUniformBlock(remapped, "iris_DynamicTransforms", "DynamicTransforms"); + remapped = renameUniformBlock(remapped, "iris_Projection", "Projection"); + remapped = renameUniformBlock(remapped, "iris_Fog", "Fog"); + remapped = renameUniformBlock(remapped, "iris_Globals", "Globals"); + remapped = renameUniformBlock(remapped, "iris_CloudInfo", "CloudInfo"); + return remapped; + } + + private static String renameUniformBlock( + final String source, + final String irisName, + final String mojangName + ) { + Pattern declaration = Pattern.compile( + "\\buniform\\s+" + Pattern.quote(irisName) + "\\s*\\{" + ); + return declaration.matcher(source).replaceAll("uniform " + mojangName + " {"); + } + // ------------------------------------------------------------------ // std140 layout for the unified block // ------------------------------------------------------------------ diff --git a/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java b/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java index 4c828b8dc..2a7957b88 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java +++ b/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java @@ -23,7 +23,8 @@ /** * Disk cache for the GLSL→SPIR-V→MSL translation result of one render - * pipeline: the five-tuple consumed by + * pipeline: the translated stages, entry points, resource bindings, and + * generic-current vertex inputs consumed by * {@link MetalCompiledRenderPipeline}'s constructor. A hit skips shaderc and * SPIRV-Cross entirely; {@code makeLibrary} still runs (Metal's own shader * cache absorbs that) and PSO-level caching is the binary archive's job. @@ -43,7 +44,7 @@ final class MetalMslDiskCache { * native), {@code applySampleLodBias} rewriting, entry-point * extraction, or binding assignment in {@code addToBindGroup}. */ - static final String CACHE_SALT = "metallum-msl-v2-material-lod"; + static final String CACHE_SALT = "metallum-msl-v4-generic-vertex-current"; private static final boolean ENABLED = Boolean.parseBoolean(System.getProperty("metallum.opt.mslCache", "true")); @@ -57,12 +58,17 @@ final class MetalMslDiskCache { private final Path directory; - private MetalMslDiskCache(final Path directory) { + MetalMslDiskCache(final Path directory) { this.directory = directory; } record Entry(String vertexMsl, String fragmentMsl, String vertexEntryPoint, String fragmentEntryPoint, - List resources) { + List resources, + List genericVertexInputs) { + Entry { + resources = List.copyOf(resources); + genericVertexInputs = List.copyOf(genericVertexInputs); + } } /** Returns the shared cache, or {@code null} when disabled/unavailable. */ @@ -132,12 +138,22 @@ Entry load(final String key) { texelFormat == null || texelFormat.isJsonNull() ? null : GpuFormat.valueOf(texelFormat.getAsString()) )); } + List genericVertexInputs = new ArrayList<>(); + for (JsonElement element : root.getAsJsonArray("genericVertexInputs")) { + JsonObject input = element.getAsJsonObject(); + genericVertexInputs.add(new MetalCrossShaderCompiler.GenericVertexInput( + input.get("location").getAsInt(), + MetalCrossShaderCompiler.BaseType.valueOf(input.get("baseType").getAsString()), + input.get("components").getAsInt() + )); + } return new Entry( root.get("vertexMsl").getAsString(), root.get("fragmentMsl").getAsString(), root.get("vertexEntryPoint").getAsString(), root.get("fragmentEntryPoint").getAsString(), - List.copyOf(resources) + resources, + genericVertexInputs ); } catch (Exception e) { // Corrupt or stale-schema entry: drop it and recompile. @@ -170,6 +186,15 @@ void store(final String key, final Entry entry) { resources.add(serialized); } root.add("resources", resources); + JsonArray genericVertexInputs = new JsonArray(); + for (MetalCrossShaderCompiler.GenericVertexInput input : entry.genericVertexInputs()) { + JsonObject serialized = new JsonObject(); + serialized.addProperty("location", input.location()); + serialized.addProperty("baseType", input.baseType().name()); + serialized.addProperty("components", input.components()); + genericVertexInputs.add(serialized); + } + root.add("genericVertexInputs", genericVertexInputs); Path file = this.directory.resolve(key + ".json"); Path temp = this.directory.resolve(key + ".tmp"); try { diff --git a/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java index 25ef9ffd8..4dc1f4791 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java +++ b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java @@ -148,6 +148,9 @@ public void setUniform(final @NonNull String name, final GpuBuffer value) { public void setUniform(final @NonNull String name, final @NonNull GpuBufferSlice value) { uniforms.put(name, value); markDescriptorDirty(name); + if ("DynamicTransforms".equals(name) || "Projection".equals(name)) { + markDescriptorDirty(MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME); + } } @Override @@ -476,6 +479,12 @@ private void pushVertexBuffers(final MTLRenderCommandEncoder enc) { int metalSlot = firstSlot + slot; enc.setBuffer(nativeVertexBuffer.nativeHandle(), vertexBuffer.offset(), metalSlot, MetalCompiledRenderPipeline.STAGE_VERTEX); } + + int genericSlot = compiledPipeline.genericVertexBufferSlot(); + if (genericSlot >= 0) { + MetalGpuBuffer defaults = device.genericVertexAttributeBuffer(); + enc.setBuffer(defaults.nativeHandle(), 0L, genericSlot, MetalCompiledRenderPipeline.STAGE_VERTEX); + } } private void drawTriangleFan(MTLRenderCommandEncoder encoder, final int firstVertex, final int vertexCount, final int instanceCount, final int baseInstance) { @@ -683,7 +692,9 @@ private void pushDescriptor( if (uniformSlice == null) { // The pack's uniform block (see fallbackTexture above for the // rationale); null for every non-override pipeline. - uniformSlice = IrisMetalPipelineOverrides.fallbackUniform(device, compiledPipeline, binding.name()); + uniformSlice = IrisMetalPipelineOverrides.fallbackUniformForDraw( + this, device, compiledPipeline, binding.name(), uniforms + ); } if (uniformSlice == null) { throw new IllegalStateException("Missing uniform " + binding.name()); diff --git a/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java index 6da7cc813..f728f88d4 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java @@ -1,20 +1,77 @@ package com.metallum.client.metal.render; import com.metallum.Metallum; +import com.mojang.blaze3d.systems.RenderSystem; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuSampler; +import com.mojang.blaze3d.vertex.PoseStack; import it.unimi.dsi.fastutil.objects.Object2ObjectMap; +import net.caffeinemc.mods.sodium.client.render.SodiumWorldRenderer; +import net.caffeinemc.mods.sodium.client.render.chunk.ChunkRenderMatrices; +import net.caffeinemc.mods.sodium.client.render.viewport.ViewportProvider; +import net.caffeinemc.mods.sodium.client.util.FogStorage; +import net.caffeinemc.mods.sodium.client.util.SodiumChunkSection; +import net.caffeinemc.mods.sodium.client.world.LevelRendererExtension; +import net.caffeinemc.mods.sodium.mixin.core.render.world.FrustumAccessor; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; +import net.irisshaders.iris.features.FeatureFlags; +import net.irisshaders.iris.compat.dh.DHCompat; +import net.irisshaders.iris.gui.option.IrisVideoSettings; import net.irisshaders.iris.gl.texture.TextureType; import net.irisshaders.iris.helpers.Tri; import net.irisshaders.iris.pipeline.VanillaRenderingPipeline; +import net.irisshaders.iris.pipeline.WorldRenderingPhase; +import net.irisshaders.iris.mixin.LevelRendererAccessor; +import net.irisshaders.iris.mixinterface.ShadowRenderListAccess; +import net.irisshaders.iris.pathways.HorizonRenderer; import net.irisshaders.iris.shaderpack.ShaderPack; import net.irisshaders.iris.shaderpack.materialmap.BlockMaterialMapping; import net.irisshaders.iris.shaderpack.materialmap.WorldRenderingSettings; import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import net.irisshaders.iris.shaderpack.properties.CloudSetting; import net.irisshaders.iris.shaderpack.properties.PackDirectives; +import net.irisshaders.iris.shaderpack.properties.PackShadowDirectives; +import net.irisshaders.iris.shaderpack.properties.ParticleRenderingSettings; import net.irisshaders.iris.shaderpack.texture.TextureStage; +import net.irisshaders.iris.shadows.CullingDataCache; +import net.irisshaders.iris.shadows.ShadowMatrices; +import net.irisshaders.iris.shadows.ShadowRenderer; +import net.irisshaders.iris.shadows.frustum.fallback.NonCullingFrustum; +import net.irisshaders.iris.uniforms.CameraUniforms; +import net.irisshaders.iris.uniforms.CapturedRenderingState; +import net.irisshaders.iris.uniforms.FrameUpdateNotifier; import net.irisshaders.iris.vertices.sodium.terrain.FormatAnalyzer; +import net.minecraft.client.DeltaTracker; import net.minecraft.client.Minecraft; +import net.minecraft.client.Camera; +import net.minecraft.client.player.AbstractClientPlayer; +import net.minecraft.client.player.LocalPlayer; +import net.minecraft.client.renderer.RenderBuffers; +import net.minecraft.client.renderer.SubmitNodeStorage; +import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher; +import net.minecraft.client.renderer.blockentity.state.BlockEntityRenderState; +import net.minecraft.client.renderer.chunk.ChunkSectionLayerGroup; +import net.minecraft.client.renderer.chunk.ChunkSectionsToRender; +import net.minecraft.client.renderer.culling.Frustum; +import net.minecraft.client.renderer.entity.EntityRenderDispatcher; +import net.minecraft.client.renderer.entity.state.EntityRenderState; +import net.minecraft.client.renderer.feature.FeatureRenderDispatcher; +import net.minecraft.client.renderer.state.level.CameraRenderState; +import net.minecraft.client.renderer.state.level.LevelRenderState; +import net.minecraft.core.BlockPos; +import net.minecraft.util.Mth; +import net.minecraft.world.TickRateManager; +import net.minecraft.world.entity.Entity; +import net.minecraft.world.level.dimension.DimensionType; +import net.minecraft.world.phys.Vec3; +import org.joml.Matrix4f; +import org.joml.Vector3d; +import org.joml.Vector4f; + +import java.util.ArrayList; +import java.util.OptionalInt; /** * The Iris-on-Metal world rendering pipeline (B2-1 slice). @@ -49,13 +106,43 @@ public final class MetalWorldRenderingPipeline extends VanillaRenderingPipeline { private final ProgramSet programSet; private final ShaderPack pack; + private final PackDirectives directives; + private final OptionalInt forcedShadowRenderDistanceChunks; private final IrisMetalPipelineOverrides.Instance overrides; + private final FrameState frameState = new FrameState(); + private final RenderBuffers shadowRenderBuffers; + private final LevelRenderState shadowLevelRenderState = new LevelRenderState(); + private final SubmitNodeStorage shadowSubmitNodeStorage = new SubmitNodeStorage(); + private final FeatureRenderDispatcher shadowFeatureRenderDispatcher; + private final HorizonRenderer horizonRenderer; private boolean initializedBlockIds; public MetalWorldRenderingPipeline(final ProgramSet programSet) { this.programSet = programSet; this.pack = programSet.getPack(); - PackDirectives directives = programSet.getPackDirectives(); + this.directives = programSet.getPackDirectives(); + PackDirectives directives = this.directives; + PackShadowDirectives shadowDirectives = directives.getShadowDirectives(); + if (shadowDirectives.isDistanceRenderMulExplicit()) { + this.forcedShadowRenderDistanceChunks = shadowDirectives.getDistanceRenderMul() < 0.0F + ? OptionalInt.of(-1) + : OptionalInt.of((int) Math.ceil( + shadowDirectives.getDistance() * shadowDirectives.getDistanceRenderMul() / 16.0F + )); + } else { + this.forcedShadowRenderDistanceChunks = OptionalInt.empty(); + } + + Minecraft client = Minecraft.getInstance(); + this.shadowRenderBuffers = new RenderBuffers(Runtime.getRuntime().availableProcessors()); + this.shadowFeatureRenderDispatcher = new FeatureRenderDispatcher( + this.shadowRenderBuffers, + client.getModelManager(), + client.getAtlasManager(), + client.font, + client.gameRenderer.gameRenderState() + ); + this.horizonRenderer = new HorizonRenderer(); // Mirrors IrisRenderingPipeline's constructor. The vertex format is the // load-bearing one: FormatAnalyzer.createFormat(true, true, true, true) @@ -72,7 +159,13 @@ public MetalWorldRenderingPipeline(final ProgramSet programSet) { settings.setVoxelizeLightBlocks(directives.shouldVoxelizeLightBlocks()); settings.setSeparateEntityDraws(directives.shouldUseSeparateEntityDraws()); - this.overrides = IrisMetalPipelineOverrides.activate(programSet, directives.getTextureMap()); + // This pipeline owns the one generation in which Sodium render passes + // are extended. The decision is published before activation so async + // PSO precompile observes the same immutable layout as the draw path. + IrisMetalPipelineOverrides.setExtendedTerrainTargets(true); + this.overrides = IrisMetalPipelineOverrides.activate( + programSet, directives.getTextureMap(), this.frameState.updateNotifier() + ); Metallum.LOGGER.info( "[metallum-iris] semantic pipeline generation {} online for pack program set {}", this.overrides.generation(), this.pack.getProfileInfo() @@ -92,8 +185,10 @@ public MetalWorldRenderingPipeline(final ProgramSet programSet) { */ @Override public void beginLevelRendering() { + this.frameState.beginWorldRendering(); // Refresh the pack's uniform block before sodium draws terrain. IrisMetalPipelineOverrides.updateFrame(); + IrisMetalPassTrace.observePhase("gbuffer", "executing"); if (this.initializedBlockIds) { return; } @@ -108,6 +203,397 @@ public void beginLevelRendering() { Minecraft.getInstance().levelExtractor.allChanged(); } + /** + * Mirrors Iris's pre-sky horizon draw. This fan fills the area below + * Mojang's sky disc through {@code gbuffers_skybasic}; omitting it exposes + * the framebuffer clear colour along the horizon. + */ + @Override + public void onBeginClear() { + this.frameState.setPhase(WorldRenderingPhase.SKY); + Minecraft client = Minecraft.getInstance(); + if (client.level == null || !this.directives.shouldRenderSkyDisc()) { + return; + } + DimensionType dimension = client.level.dimensionType(); + if (dimension.skybox() != DimensionType.Skybox.OVERWORLD && !dimension.hasSkyLight()) { + return; + } + Vector3d fog = CapturedRenderingState.INSTANCE.getFogColor(); + this.horizonRenderer.renderHorizon( + CapturedRenderingState.INSTANCE.getGbufferModelView(), + CapturedRenderingState.INSTANCE.getGbufferProjection(), + new Vector4f((float) fog.x, (float) fog.y, (float) fog.z, 1.0F) + ); + } + + /** Iris phase boundary used to freeze depthtex1 before translucents. */ + @Override + public void beginTranslucents() { + IrisMetalPipelineOverrides.captureNoTranslucentsDepth(); + IrisMetalPassTrace.observePhase("depthtex1", "captured"); + IrisMetalPipelineOverrides.executePostStage(IrisMetalPostChain.Stage.DEFERRED); + } + + /** Iris phase boundary used to freeze depthtex2 before hand rendering. */ + @Override + public void beginHand() { + IrisMetalPipelineOverrides.sampleCenterDepth(); + IrisMetalPipelineOverrides.captureNoHandDepth(); + IrisMetalPassTrace.observePhase("depthtex2", "captured"); + } + + @Override + public void renderShadows( + final LevelRendererAccessor levelRenderer, + final Camera camera, + final CameraRenderState cameraRenderState + ) { + if (!IrisMetalPipelineOverrides.shadowsEnabled() + || IrisVideoSettings.getOverriddenShadowDistance(IrisVideoSettings.shadowDistance) == 0) { + IrisMetalPassTrace.observePhase("shadow", "empty"); + return; + } + PackShadowDirectives shadow = this.directives.getShadowDirectives(); + if (!(levelRenderer instanceof LevelRendererExtension extension)) { + throw new IllegalStateException("Iris Metal shadows require Sodium's LevelRendererExtension"); + } + + Minecraft client = Minecraft.getInstance(); + if (client.level == null) { + throw new IllegalStateException("Iris Metal shadows require a loaded client level"); + } + SodiumWorldRenderer sodium = extension.sodium$getWorldRenderer(); + ChunkRenderMatrices previousMatrices = extension.sodium$getMatrices(); + RenderBuffers previousRenderBuffers = levelRenderer.getRenderBuffers(); + Matrix4f previousView = new Matrix4f(cameraRenderState.viewRotationMatrix); + Matrix4f previousProjection = new Matrix4f(cameraRenderState.projectionMatrix); + boolean previousSmartCull = client.smartCull; + CullingDataCache culling = levelRenderer instanceof CullingDataCache cache ? cache : null; + ShadowRenderListAccess shadowLists = sodium instanceof ShadowRenderListAccess access ? access : null; + boolean modelViewPushed = false; + + PoseStack shadowPose = ShadowRenderer.createShadowModelView( + this.directives.getSunPathRotation(), + shadow.getIntervalSize(), + shadow.getNearPlane(), + shadow.getFarPlane() + ); + Matrix4f shadowView = new Matrix4f(shadowPose.last().pose()); + Matrix4f shadowProjection = shadow.getFov() == null + ? ShadowMatrices.createOrthoMatrix( + shadow.getDistance(), + Mth.equal(shadow.getNearPlane(), -1.0F) + ? -DHCompat.getRenderDistance() * 16.0F : shadow.getNearPlane(), + Mth.equal(shadow.getFarPlane(), -1.0F) + ? DHCompat.getRenderDistance() * 16.0F : shadow.getFarPlane() + ) + : ShadowMatrices.createPerspectiveMatrix(shadow.getFov()); + NonCullingFrustum shadowFrustum = new NonCullingFrustum(shadowProjection, shadowView); + Vector3d cameraPosition = CameraUniforms.getUnshiftedCameraPosition(); + shadowFrustum.prepare(cameraPosition.x, cameraPosition.y, cameraPosition.z); + ChunkRenderMatrices shadowMatrices = new ChunkRenderMatrices(shadowProjection, shadowView); + GpuSampler shadowSampler = RenderSystem.getSamplerCache().getSampler( + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + FilterMode.NEAREST, + FilterMode.NEAREST, + true + ); + + try { + if (culling != null) { + culling.saveState(); + } + if (shadowLists != null) { + shadowLists.iris$beginShadowRenderListScope(); + } + client.smartCull = false; + levelRenderer.setRenderBuffers(this.shadowRenderBuffers); + extension.sodium$setMatrices(shadowMatrices); + cameraRenderState.viewRotationMatrix = shadowView; + cameraRenderState.projectionMatrix = shadowProjection; + this.shadowLevelRenderState.reset(); + camera.extractRenderState( + this.shadowLevelRenderState.cameraRenderState, + CapturedRenderingState.INSTANCE.getTickDelta() + ); + this.shadowLevelRenderState.cameraRenderState.viewRotationMatrix = shadowView; + this.shadowLevelRenderState.cameraRenderState.projectionMatrix = shadowProjection; + RenderSystem.getModelViewStack().pushMatrix(); + modelViewPushed = true; + RenderSystem.getModelViewStack().set(shadowView); + + ShadowRenderer.ACTIVE = true; + ShadowRenderer.RESOLUTION = shadow.getResolution(); + ShadowRenderer.MODELVIEW = shadowView; + ShadowRenderer.PROJECTION = shadowProjection; + ShadowRenderer.FRUSTUM = shadowFrustum; + ShadowRenderer.visibleBlockEntities = new ArrayList<>(); + ShadowRenderer.renderDistance = shadow.getDistanceRenderMul() < 0.0F + ? IrisVideoSettings.shadowDistance + : (int) (shadow.getDistance() * shadow.getDistanceRenderMul() / 16.0F); + + sodium.scheduleTerrainUpdate(); + sodium.setupTerrain( + camera, + ((ViewportProvider) shadowFrustum).sodium$createViewport(), + ((FogStorage) client.gameRenderer).sodium$getFogParameters(), + camera.entity() != null && camera.entity().isSpectator(), + false, + ((FrustumAccessor) shadowFrustum).sodium$getMatrix() + ); + client.smartCull = previousSmartCull; + + ChunkSectionsToRender sections = new ChunkSectionsToRender(null, null, 0, null); + ((SodiumChunkSection) (Object) sections).sodium$setRendering( + sodium, shadowMatrices, cameraPosition.x, cameraPosition.y, cameraPosition.z + ); + IrisMetalPipelineOverrides.executeShadowFrame(new IrisMetalShadowPipeline.LevelRendererAdapter() { + @Override + public void renderOpaqueShadows() { + if (shadow.shouldRenderTerrain()) { + frameState.setPhase(WorldRenderingPhase.TERRAIN_SOLID); + sections.renderGroup(ChunkSectionLayerGroup.OPAQUE, shadowSampler); + frameState.setPhase(WorldRenderingPhase.NONE); + } + if (needsShadowFeatureSubmission(shadow)) { + RenderSystem.getModelViewStack().identity(); + try { + renderShadowFeatures( + levelRenderer, + sodium, + camera, + shadowPose, + shadowFrustum, + cameraPosition, + shadow + ); + } finally { + RenderSystem.getModelViewStack().set(shadowView); + } + } + } + + @Override + public void renderTranslucentShadows() { + if (shadow.shouldRenderTranslucent()) { + frameState.setPhase(WorldRenderingPhase.TERRAIN_TRANSLUCENT); + sections.renderGroup(ChunkSectionLayerGroup.TRANSLUCENT, shadowSampler); + frameState.setPhase(WorldRenderingPhase.NONE); + } + } + }); + } finally { + ShadowRenderer.ACTIVE = false; + ShadowRenderer.visibleBlockEntities = null; + client.smartCull = previousSmartCull; + levelRenderer.setRenderBuffers(previousRenderBuffers); + extension.sodium$setMatrices(previousMatrices); + cameraRenderState.viewRotationMatrix = previousView; + cameraRenderState.projectionMatrix = previousProjection; + this.shadowLevelRenderState.reset(); + this.frameState.setPhase(WorldRenderingPhase.NONE); + if (modelViewPushed) { + RenderSystem.getModelViewStack().popMatrix(); + } + if (shadowLists != null) { + shadowLists.iris$endShadowRenderListScope(); + } + if (culling != null) { + culling.restoreState(); + } + } + } + + private void renderShadowFeatures( + final LevelRendererAccessor levelRenderer, + final SodiumWorldRenderer sodium, + final Camera camera, + final PoseStack shadowPose, + final Frustum entityFrustum, + final Vector3d cameraPosition, + final PackShadowDirectives shadow + ) { + Minecraft client = Minecraft.getInstance(); + EntityRenderDispatcher entityDispatcher = levelRenderer.getEntityRenderDispatcher(); + float tickDelta = CapturedRenderingState.INSTANCE.getTickDelta(); + + this.frameState.setPhase(WorldRenderingPhase.ENTITIES); + try { + if (shadow.shouldRenderEntities()) { + extractVisibleShadowEntities(client, camera, entityFrustum, this.shadowLevelRenderState); + } else if (shadow.shouldRenderPlayer()) { + extractShadowPlayer( + client, + entityDispatcher, + this.shadowLevelRenderState, + client.getDeltaTracker().getGameTimeDeltaPartialTick(false) + ); + } + + for (EntityRenderState state : this.shadowLevelRenderState.entityRenderStates) { + entityDispatcher.submit( + state, + this.shadowLevelRenderState.cameraRenderState, + state.x - cameraPosition.x, + state.y - cameraPosition.y, + state.z - cameraPosition.z, + shadowPose, + this.shadowSubmitNodeStorage + ); + } + + if (shadow.shouldRenderBlockEntities() || shadow.shouldRenderLightBlockEntities()) { + sodium.extractBlockEntities( + camera, + tickDelta, + client.level.destructionProgress(), + this.shadowLevelRenderState + ); + if (!shadow.shouldRenderBlockEntities()) { + this.shadowLevelRenderState.blockEntityRenderStates.removeIf( + state -> !shouldRenderLightBlockEntity( + client.level.getBlockState(state.blockPos).getLightEmission() + ) + ); + } + submitShadowBlockEntities(client, camera, shadowPose); + } + + this.shadowFeatureRenderDispatcher.renderAllFeatures(this.shadowSubmitNodeStorage); + } finally { + this.shadowRenderBuffers.endFrame(); + this.frameState.setPhase(WorldRenderingPhase.NONE); + } + } + + private static void extractVisibleShadowEntities( + final Minecraft client, + final Camera camera, + final Frustum frustum, + final LevelRenderState output + ) { + if (client.level == null) { + throw new IllegalStateException("Iris Metal entity shadows require a loaded client level"); + } + Vec3 cameraPosition = camera.position(); + double cameraX = cameraPosition.x(); + double cameraY = cameraPosition.y(); + double cameraZ = cameraPosition.z(); + TickRateManager tickRateManager = client.level.tickRateManager(); + double viewScale = Mth.clamp(client.options.getEffectiveRenderDistance() / 8.0, 1.0, 2.5) + * client.options.entityDistanceScaling().get(); + Entity.setViewScale(viewScale); + DeltaTracker deltaTracker = client.getDeltaTracker(); + EntityRenderDispatcher dispatcher = client.getEntityRenderDispatcher(); + + for (Entity entity : client.level.entitiesForRendering()) { + if (!shouldExtractGeneralShadowEntity(entity instanceof AbstractClientPlayer player && player.isSpectator())) { + continue; + } + if (!dispatcher.shouldRender(entity, frustum, cameraX, cameraY, cameraZ) + && !entity.hasIndirectPassenger(client.player)) { + continue; + } + BlockPos blockPos = entity.blockPosition(); + if (!client.level.isOutsideBuildHeight(blockPos.getY()) + && !client.levelRenderer.isSectionCompiledAndVisible(blockPos)) { + continue; + } + if (entity.tickCount == 0) { + entity.xOld = entity.getX(); + entity.yOld = entity.getY(); + entity.zOld = entity.getZ(); + } + float partialTick = deltaTracker.getGameTimeDeltaPartialTick( + !tickRateManager.isEntityFrozen(entity) + ); + output.entityRenderStates.add(dispatcher.extractEntity(entity, partialTick)); + } + } + + private static void extractShadowPlayer( + final Minecraft client, + final EntityRenderDispatcher dispatcher, + final LevelRenderState output, + final float tickDelta + ) { + LocalPlayer player = client.player; + if (player == null) { + throw new IllegalStateException("Iris Metal player shadows require a local player"); + } + if (shouldExtractShadowPlayer(player.isSpectator(), player.isInvisible())) { + output.entityRenderStates.add(dispatcher.extractEntity(player, tickDelta)); + } + Entity vehicle = player.getVehicle(); + if (vehicle != null) { + output.entityRenderStates.add(dispatcher.extractEntity(vehicle, tickDelta)); + } + } + + private void submitShadowBlockEntities( + final Minecraft client, + final Camera camera, + final PoseStack shadowPose + ) { + Vec3 cameraPosition = camera.position(); + BlockEntityRenderDispatcher dispatcher = client.getBlockEntityRenderDispatcher(); + for (BlockEntityRenderState state : this.shadowLevelRenderState.blockEntityRenderStates) { + BlockPos blockPos = state.blockPos; + shadowPose.pushPose(); + shadowPose.translate( + blockPos.getX() - cameraPosition.x, + blockPos.getY() - cameraPosition.y, + blockPos.getZ() - cameraPosition.z + ); + dispatcher.submit( + state, + shadowPose, + this.shadowSubmitNodeStorage, + this.shadowLevelRenderState.cameraRenderState + ); + shadowPose.popPose(); + } + } + + static boolean needsShadowFeatureSubmission(final PackShadowDirectives shadow) { + return shadow.shouldRenderEntities() + || shadow.shouldRenderPlayer() + || shadow.shouldRenderBlockEntities() + || shadow.shouldRenderLightBlockEntities(); + } + + static boolean shouldExtractGeneralShadowEntity(final boolean spectatorClientPlayer) { + return !spectatorClientPlayer; + } + + static boolean shouldExtractShadowPlayer(final boolean spectator, final boolean invisible) { + return !spectator && !invisible; + } + + static boolean shouldRenderLightBlockEntity(final int lightEmission) { + return lightEmission != 0; + } + + @Override + public void finalizeLevelRendering() { + // Match Iris: core shader replacement ends before composite/final draw + // into the Minecraft target, even though the pipeline remains active. + this.frameState.endWorldRendering(); + IrisMetalPipelineOverrides.executePostStage(IrisMetalPostChain.Stage.COMPOSITE); + IrisMetalPipelineOverrides.executeFinal(); + super.finalizeLevelRendering(); + } + + @Override + public void finalizeGameRendering() { + // Iris runs final at finalizeLevelRendering. This later boundary is + // reserved for output colour-space conversion, which Metal does not + // currently expose as a separate pack stage. + super.finalizeGameRendering(); + } + @Override public Object2ObjectMap, String> getTextureMap() { return this.programSet.getPackDirectives().getTextureMap(); @@ -115,7 +601,127 @@ public Object2ObjectMap, String> getTextu @Override public float getSunPathRotation() { - return this.programSet.getPackDirectives().getSunPathRotation(); + return this.directives.getSunPathRotation(); + } + + @Override + public OptionalInt getForcedShadowRenderDistanceChunksForDisplay() { + return this.forcedShadowRenderDistanceChunks; + } + + @Override + public boolean shouldRenderUnderwaterOverlay() { + return this.directives.underwaterOverlay(); + } + + @Override + public boolean shouldRenderVignette() { + return this.directives.vignette(); + } + + @Override + public boolean shouldRenderSun() { + return this.directives.shouldRenderSun(); + } + + @Override + public boolean shouldRenderWeather() { + return this.directives.shouldRenderWeather(); + } + + @Override + public boolean shouldRenderWeatherParticles() { + return this.directives.shouldRenderWeatherParticles(); + } + + @Override + public boolean shouldRenderMoon() { + return this.directives.shouldRenderMoon(); + } + + @Override + public boolean shouldRenderStars() { + return this.directives.shouldRenderStars(); + } + + @Override + public boolean shouldRenderSkyDisc() { + return this.directives.shouldRenderSkyDisc(); + } + + @Override + public boolean shouldWriteRainAndSnowToDepthBuffer() { + return this.directives.rainDepth(); + } + + @Override + public ParticleRenderingSettings getParticleRenderingSettings() { + return this.directives.getParticleRenderingSettings(); + } + + @Override + public boolean allowConcurrentCompute() { + return this.directives.getConcurrentCompute(); + } + + @Override + public boolean hasFeature(final FeatureFlags feature) { + return this.pack.hasFeature(feature); + } + + @Override + public boolean shouldDisableFrustumCulling() { + return !this.directives.shouldUseFrustumCulling(); + } + + @Override + public boolean shouldDisableOcclusionCulling() { + return !this.directives.shouldUseOcclusionCulling(); + } + + @Override + public boolean shouldDisableVanillaEntityShadows() { + return IrisMetalPipelineOverrides.shadowsEnabled(); + } + + @Override + public CloudSetting getCloudSetting() { + return this.directives.getCloudSetting(); + } + + @Override + public boolean supportsEndFlash() { + return this.directives.supportsEndFlash(); + } + + @Override + public WorldRenderingPhase getPhase() { + return this.frameState.phase(); + } + + @Override + public void setPhase(final WorldRenderingPhase phase) { + this.frameState.setPhase(phase); + } + + @Override + public void setOverridePhase(final WorldRenderingPhase phase) { + this.frameState.setOverridePhase(phase); + } + + @Override + public FrameUpdateNotifier getFrameUpdateNotifier() { + return this.frameState.updateNotifier(); + } + + @Override + public void setIsMainBound(final boolean mainBound) { + this.frameState.setMainBound(mainBound); + } + + /** Equivalent to Iris's {@code isRenderingWorld && isMainBound} gate. */ + boolean shouldOverrideCoreShaders(final boolean writesMainTarget) { + return this.frameState.shouldOverrideShaders(writesMainTarget); } /** @@ -132,10 +738,73 @@ public boolean shouldDisableDirectionalShading() { @Override public void destroy() { - IrisMetalPipelineOverrides.deactivate(); + this.frameState.endWorldRendering(); + IrisMetalPipelineOverrides.deactivate(this.overrides); + this.horizonRenderer.destroy(); + this.shadowFeatureRenderDispatcher.close(); + this.shadowRenderBuffers.close(); Metallum.LOGGER.info( "[metallum-iris] semantic pipeline generation {} destroyed", this.overrides.generation() ); super.destroy(); } + + /** Render-thread state kept independently of the GL-backed Iris pipeline. */ + static final class FrameState { + private final FrameUpdateNotifier updateNotifier = new FrameUpdateNotifier(); + private WorldRenderingPhase phase = WorldRenderingPhase.NONE; + private WorldRenderingPhase overridePhase; + private boolean removePhase; + private boolean renderingWorld; + private boolean mainBound; + + FrameUpdateNotifier updateNotifier() { + return this.updateNotifier; + } + + void beginWorldRendering() { + this.renderingWorld = true; + // Mojang GPU API draw calls initially target the main RenderTarget; + // per-draw attachment identity provides the offscreen refinement. + this.mainBound = true; + } + + void endWorldRendering() { + this.renderingWorld = false; + removePhaseIfNeeded(); + } + + WorldRenderingPhase phase() { + removePhaseIfNeeded(); + return this.overridePhase != null ? this.overridePhase : this.phase; + } + + void setPhase(final WorldRenderingPhase next) { + if (next == WorldRenderingPhase.NONE) { + this.removePhase = true; + return; + } + this.removePhase = false; + this.phase = next; + } + + void setOverridePhase(final WorldRenderingPhase overridePhase) { + this.overridePhase = overridePhase; + } + + void setMainBound(final boolean mainBound) { + this.mainBound = mainBound; + } + + boolean shouldOverrideShaders(final boolean writesMainTarget) { + return this.renderingWorld && this.mainBound && writesMainTarget; + } + + private void removePhaseIfNeeded() { + if (this.removePhase) { + this.phase = WorldRenderingPhase.NONE; + this.removePhase = false; + } + } + } } diff --git a/src/main/java/com/metallum/client/validation/BackendFrameComparisonClient.java b/src/main/java/com/metallum/client/validation/BackendFrameComparisonClient.java new file mode 100644 index 000000000..562f7a59c --- /dev/null +++ b/src/main/java/com/metallum/client/validation/BackendFrameComparisonClient.java @@ -0,0 +1,353 @@ +package com.metallum.client.validation; + +import com.metallum.Metallum; +import com.metallum.client.metal.render.MetalFxManager; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.buffers.GpuFence; +import com.mojang.blaze3d.pipeline.RenderTarget; +import com.mojang.blaze3d.systems.CommandEncoder; +import com.mojang.blaze3d.systems.GpuDevice; +import com.mojang.blaze3d.systems.RenderSystem; +import com.mojang.blaze3d.textures.GpuTexture; +import net.irisshaders.iris.Iris; +import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.GameRenderer; + +import javax.imageio.ImageIO; +import java.awt.image.BufferedImage; +import java.io.IOException; +import java.nio.ByteBuffer; +import java.nio.charset.StandardCharsets; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.ArrayList; +import java.util.LinkedHashSet; +import java.util.List; +import java.util.Locale; +import java.util.Set; + +/** + * Opt-in final-target capture shared by the Metal and Vulkan client paths. + * + *

    This intentionally captures the backend-neutral Minecraft present target + * through the Blaze3D API. It does not use a system screenshot, and it does + * not claim that a frame is comparable until both runs have the same extent, + * format, frame id and scene contract. The diagnostic blocks on a fence so + * the bytes are known to belong to the submitted copy on both Vulkan and + * Metal.

    + */ +public final class BackendFrameComparisonClient { + private static final boolean ENABLED = Boolean.getBoolean("metallum.backend.compare.enabled"); + private static final boolean AUTO_STOP = Boolean.parseBoolean( + System.getProperty("metallum.backend.compare.auto-stop", "true") + ); + private static final Path ROOT = Path.of(System.getProperty( + "metallum.backend.compare.output", + "build/backend-compare" + )).toAbsolutePath().normalize(); + private static final Set CAPTURE_FRAMES = parseFrames( + System.getProperty("metallum.backend.compare.frames", "90") + ); + private static final int IRIS_RELOAD_FRAME = Integer.getInteger( + "metallum.backend.compare.iris-reload-frame", + -1 + ); + private static final List COMPLETED_FRAMES = new ArrayList<>(); + private static int levelFrame = -1; + private static int pendingCaptures; + private static int failedCaptures; + private static boolean sessionWritten; + private static boolean stopRequested; + private static boolean irisReloadAttempted; + private static boolean irisReloadCompleted; + + private BackendFrameComparisonClient() { + } + + public static void beforeFrame(final boolean renderLevel) { + if (!ENABLED || !renderLevel) { + return; + } + Minecraft minecraft = Minecraft.getInstance(); + if (minecraft.level == null || minecraft.player == null) { + return; + } + if (minecraft.options != null) { + minecraft.options.pauseOnLostFocus = false; + } + levelFrame++; + if (!sessionWritten) { + sessionWritten = true; + writeSession("running", null); + } + if (!irisReloadAttempted && levelFrame == IRIS_RELOAD_FRAME) { + reloadIris(); + } + if (stopRequested && pendingCaptures == 0 && AUTO_STOP) { + writeSession(failedCaptures == 0 ? "passed" : "failed", null); + minecraft.stop(); + } + } + + public static void afterFrame(final boolean renderLevel, final GameRenderer renderer) { + if (!ENABLED || !renderLevel || levelFrame < 0 || CAPTURE_FRAMES.isEmpty()) { + return; + } + if (!CAPTURE_FRAMES.contains(levelFrame) || COMPLETED_FRAMES.contains(levelFrame)) { + return; + } + capture(renderer, levelFrame); + } + + private static void capture(final GameRenderer renderer, final int frame) { + pendingCaptures++; + GpuBuffer buffer = null; + GpuFence fence = null; + try { + RenderTarget target = MetalFxManager.presentTarget(renderer); + GpuTexture texture = target.getColorTexture(); + if (texture == null) { + throw new IllegalStateException("present target has no color texture"); + } + if (texture.getFormat() != GpuFormat.RGBA8_UNORM || texture.getFormat().blockSize() != 4) { + throw new IllegalStateException( + "comparison requires RGBA8_UNORM, found " + texture.getFormat() + ); + } + int width = texture.getWidth(0); + int height = texture.getHeight(0); + int byteCount = Math.multiplyExact(Math.multiplyExact(width, height), 4); + GpuDevice device = RenderSystem.getDevice(); + buffer = device.createBuffer( + () -> "backend comparison frame " + frame, + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + byteCount + ); + CommandEncoder encoder = device.createCommandEncoder(); + fence = encoder.createFence(); + encoder.copyTextureToBuffer(texture, buffer, 0L, () -> { }, 0); + encoder.submit(); + boolean completed = fence.awaitCompletion(10_000_000_000L); + if (!completed) { + throw new IllegalStateException("GPU readback fence timed out"); + } + writeCapture(frame, target, texture, buffer); + COMPLETED_FRAMES.add(frame); + if (COMPLETED_FRAMES.size() == CAPTURE_FRAMES.size()) { + stopRequested = true; + } + } catch (RuntimeException | IOException exception) { + failedCaptures++; + stopRequested = true; + writeFailure(frame, exception); + } finally { + if (fence != null) { + fence.close(); + } + if (buffer != null) { + buffer.close(); + } + pendingCaptures--; + } + } + + private static void reloadIris() { + irisReloadAttempted = true; + String packBefore = Iris.getCurrentPackName(); + try { + Iris.reload(); + irisReloadCompleted = true; + Metallum.LOGGER.info( + "[metallum-backend-compare] Iris reload completed at level frame {} (pack {} -> {})", + levelFrame, + packBefore, + Iris.getCurrentPackName() + ); + } catch (IOException | RuntimeException exception) { + failedCaptures++; + stopRequested = true; + writeFailure(levelFrame, exception); + Metallum.LOGGER.error( + "[metallum-backend-compare] Iris reload failed at level frame {}", + levelFrame, + exception + ); + } + writeSession("running", null); + } + + private static void writeCapture( + final int frame, + final RenderTarget target, + final GpuTexture texture, + final GpuBuffer buffer + ) throws IOException { + byte[] bytes; + try (GpuBufferSlice.MappedView mapped = buffer.map(true, false)) { + ByteBuffer data = mapped.data().duplicate(); + data.clear(); + bytes = new byte[data.remaining()]; + data.get(bytes); + } + String backend = backendName(); + Path directory = ROOT.resolve(backend); + Files.createDirectories(directory); + String stem = String.format(Locale.ROOT, "frame-%05d", frame); + Files.write(directory.resolve(stem + ".bin"), bytes); + writePng(directory.resolve(stem + ".png"), bytes, texture.getWidth(0), texture.getHeight(0)); + Files.writeString( + directory.resolve(stem + ".json"), + captureJson(frame, target, texture, bytes.length, backend), + StandardCharsets.UTF_8 + ); + } + + private static void writePng(final Path path, final byte[] bytes, final int width, final int height) + throws IOException { + BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); + int offset = 0; + for (int y = 0; y < height; y++) { + for (int x = 0; x < width; x++) { + int red = bytes[offset] & 0xff; + int green = bytes[offset + 1] & 0xff; + int blue = bytes[offset + 2] & 0xff; + // MainTarget alpha is not part of the presented desktop image. + // In particular, Iris/OpenGL leaves it non-opaque, which makes + // image viewers composite an otherwise valid RGB readback + // against their own background. Keep the exact RGBA bytes in + // the sibling .bin, but make the inspection PNG unambiguously + // represent the presented RGB channels. + image.setRGB(x, y, 0xff000000 | (red << 16) | (green << 8) | blue); + offset += 4; + } + } + ImageIO.write(image, "png", path.toFile()); + } + + private static String captureJson( + final int frame, + final RenderTarget target, + final GpuTexture texture, + final int byteCount, + final String backend + ) { + return String.format( + Locale.ROOT, + "{\n" + + " \"schema\": 1,\n" + + " \"backend\": \"%s\",\n" + + " \"backendDescription\": \"%s\",\n" + + " \"frame\": %d,\n" + + " \"width\": %d,\n" + + " \"height\": %d,\n" + + " \"format\": \"%s\",\n" + + " \"bytes\": %d,\n" + + " \"targetLabel\": \"%s\",\n" + + " \"rowOrder\": \"backend-native-copy-order\",\n" + + " \"pngAlpha\": \"forced-opaque; raw RGBA retained in .bin\",\n" + + " \"hudRequested\": %s,\n" + + " \"irisSemanticRequested\": %s,\n" + + " \"metalFxMode\": \"%s\"\n" + + "}\n", + jsonEscape(backend), + jsonEscape(RenderSystem.getBackendDescription()), + frame, + texture.getWidth(0), + texture.getHeight(0), + texture.getFormat(), + byteCount, + jsonEscape(target.getClass().getSimpleName()), + Boolean.getBoolean("metallum.metal.hud"), + Boolean.getBoolean("metallum.iris.semantic"), + jsonEscape(System.getProperty("metallum.metalfx.mode", "unspecified")) + ); + } + + private static void writeFailure(final int frame, final Exception exception) { + try { + Path directory = ROOT.resolve(backendName()); + Files.createDirectories(directory); + Files.writeString( + directory.resolve(String.format(Locale.ROOT, "frame-%05d.error.txt", frame)), + exception.toString() + "\n", + StandardCharsets.UTF_8 + ); + } catch (IOException ignored) { + // The original exception is already visible in the client log. + } + } + + private static void writeSession(final String status, final String ignored) { + try { + Path directory = ROOT.resolve(backendName()); + Files.createDirectories(directory); + Files.writeString( + directory.resolve("session.json"), + String.format( + Locale.ROOT, + "{\n \"schema\": 1,\n \"status\": \"%s\",\n" + + " \"backend\": \"%s\",\n \"requestedFrames\": %s,\n" + + " \"completedFrames\": %s,\n \"failedCaptures\": %d,\n" + + " \"irisReloadFrame\": %d,\n" + + " \"irisReloadAttempted\": %s,\n" + + " \"irisReloadCompleted\": %s\n}\n", + jsonEscape(status), + jsonEscape(backendName()), + CAPTURE_FRAMES, + COMPLETED_FRAMES, + failedCaptures, + IRIS_RELOAD_FRAME, + irisReloadAttempted, + irisReloadCompleted + ), + StandardCharsets.UTF_8 + ); + } catch (IOException ignoredException) { + // Diagnostic metadata must not turn a rendered frame into a crash. + } + } + + private static String backendName() { + String configured = System.getProperty("metallum.backend.compare.name", "").trim(); + if (!configured.isEmpty()) { + return sanitize(configured); + } + String description = RenderSystem.getBackendDescription().toLowerCase(Locale.ROOT); + if (description.contains("vulkan")) { + return "vulkan"; + } + if (description.contains("metal")) { + return "metal"; + } + return sanitize(description.isEmpty() ? "unknown" : description); + } + + private static String sanitize(final String value) { + return value.toLowerCase(Locale.ROOT).replaceAll("[^a-z0-9._-]+", "_"); + } + + private static Set parseFrames(final String value) { + LinkedHashSet frames = new LinkedHashSet<>(); + for (String token : value.split(",")) { + try { + int frame = Integer.parseInt(token.trim()); + if (frame >= 0) { + frames.add(frame); + } + } catch (NumberFormatException ignored) { + // A malformed diagnostic selector is ignored; an empty set + // simply leaves the client running without capture. + } + } + return Set.copyOf(frames); + } + + private static String jsonEscape(final String value) { + return value.replace("\\", "\\\\") + .replace("\"", "\\\"") + .replace("\n", "\\n") + .replace("\r", "\\r"); + } +} diff --git a/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java b/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java index a63d82543..f862959b2 100644 --- a/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java +++ b/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java @@ -14,6 +14,8 @@ public final class MetallumMixinConfigPlugin implements IMixinConfigPlugin { private static final String PREFERRED_GRAPHICS_API_MIXIN = "com.metallum.mixin.render.PreferredGraphicsApiMixin"; + private static final String BACKEND_FRAME_COMPARISON_MIXIN = + "com.metallum.mixin.render.BackendFrameComparisonMixin"; private static final String PREFERRED_GRAPHICS_BACKEND_OPTION = "preferredGraphicsBackend"; private static final String DEFAULT_GRAPHICS_BACKEND = "\"default\""; @@ -37,6 +39,9 @@ public boolean shouldApplyMixin(String targetClassName, String mixinClassName) { if (!this.isMacOs) { return false; } + if (BACKEND_FRAME_COMPARISON_MIXIN.equals(mixinClassName)) { + return Boolean.getBoolean("metallum.backend.compare.enabled"); + } if (mixinClassName.contains(".mixin.sodium.")) { return FabricLoader.getInstance().isModLoaded("sodium"); } diff --git a/src/main/java/com/metallum/mixin/iris/CloudRendererIrisMixin.java b/src/main/java/com/metallum/mixin/iris/CloudRendererIrisMixin.java new file mode 100644 index 000000000..3c25bcc59 --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/CloudRendererIrisMixin.java @@ -0,0 +1,137 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.IrisMetalPipelineOverrides; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.systems.CommandEncoder; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.textures.GpuTextureView; +import net.irisshaders.iris.Iris; +import net.irisshaders.iris.pipeline.WorldRenderingPipeline; +import net.minecraft.client.CloudStatus; +import net.minecraft.client.renderer.CloudRenderer; +import net.minecraft.client.renderer.RenderPipelines; +import net.minecraft.world.phys.Vec3; +import org.joml.Vector4fc; +import org.jspecify.annotations.Nullable; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Unique; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.Redirect; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +import java.util.Optional; +import java.util.OptionalDouble; +import java.util.function.Supplier; + +/** + * Routes CloudRenderer's procedural direct draw through the active Iris + * {@code gbuffers_clouds} program and generation-owned attachments. + */ +@Mixin(CloudRenderer.class) +public abstract class CloudRendererIrisMixin { + @Unique + private @Nullable RenderPipeline metallum$cloudSource; + @Unique + private IrisMetalPipelineOverrides.@Nullable CoreDrawOverride metallum$cloudDraw; + + @Inject( + method = "render(ILnet/minecraft/client/CloudStatus;FILnet/minecraft/world/phys/Vec3;JF)V", + at = @At("HEAD") + ) + private void metallum$beginCloudDraw( + final int color, + final CloudStatus cloudStatus, + final float bottomY, + final int range, + final Vec3 cameraPosition, + final long gameTime, + final float partialTicks, + final CallbackInfo ci + ) { + this.metallum$cloudDraw = null; + this.metallum$cloudSource = cloudStatus == CloudStatus.FANCY + ? RenderPipelines.CLOUDS + : RenderPipelines.FLAT_CLOUDS; + } + + @Redirect( + method = "render(ILnet/minecraft/client/CloudStatus;FILnet/minecraft/world/phys/Vec3;JF)V", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(" + + "Ljava/util/function/Supplier;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/Optional;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/OptionalDouble;" + + ")Lcom/mojang/blaze3d/systems/RenderPass;" + ) + ) + private RenderPass metallum$createCloudPass( + final CommandEncoder encoder, + final Supplier label, + final GpuTextureView sceneColor, + final Optional clearColor, + final GpuTextureView sceneDepth, + final OptionalDouble clearDepth + ) { + RenderPipeline source = this.metallum$cloudSource; + if (source == null) { + throw new IllegalStateException("Cloud render pass opened without a selected Mojang pipeline"); + } + WorldRenderingPipeline worldPipeline = Iris.getPipelineManager().getPipelineNullable(); + IrisMetalPipelineOverrides.CoreDrawOverride override = IrisMetalPipelineOverrides.prepareCoreDraw( + source, + worldPipeline, + label, + sceneColor, + clearColor, + sceneDepth, + clearDepth + ); + this.metallum$cloudDraw = override; + return override == null + ? encoder.createRenderPass(label, sceneColor, clearColor, sceneDepth, clearDepth) + : encoder.createRenderPass(override.descriptor()); + } + + @Redirect( + method = "render(ILnet/minecraft/client/CloudStatus;FILnet/minecraft/world/phys/Vec3;JF)V", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/RenderPass;setPipeline(" + + "Lcom/mojang/blaze3d/pipeline/RenderPipeline;)V" + ) + ) + private void metallum$setCloudPipeline(final RenderPass renderPass, final RenderPipeline source) { + RenderPipeline expected = this.metallum$cloudSource; + IrisMetalPipelineOverrides.CoreDrawOverride override = this.metallum$cloudDraw; + if (expected != source) { + throw new IllegalStateException( + "Iris Metal cloud descriptor was prepared for " + + (expected == null ? "" : expected.getLocation()) + + " but draw selected " + source.getLocation() + ); + } + renderPass.setPipeline(override == null ? source : override.pipeline()); + } + + @Inject( + method = "render(ILnet/minecraft/client/CloudStatus;FILnet/minecraft/world/phys/Vec3;JF)V", + at = @At("RETURN") + ) + private void metallum$endCloudDraw( + final int color, + final CloudStatus cloudStatus, + final float bottomY, + final int range, + final Vec3 cameraPosition, + final long gameTime, + final float partialTicks, + final CallbackInfo ci + ) { + this.metallum$cloudDraw = null; + this.metallum$cloudSource = null; + } +} diff --git a/src/main/java/com/metallum/mixin/iris/HorizonRendererIrisMixin.java b/src/main/java/com/metallum/mixin/iris/HorizonRendererIrisMixin.java new file mode 100644 index 000000000..da8be6ea3 --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/HorizonRendererIrisMixin.java @@ -0,0 +1,116 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.IrisMetalPipelineOverrides; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.systems.CommandEncoder; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.textures.GpuTextureView; +import net.irisshaders.iris.Iris; +import net.irisshaders.iris.pathways.HorizonRenderer; +import net.irisshaders.iris.pipeline.WorldRenderingPipeline; +import net.minecraft.client.renderer.RenderPipelines; +import org.joml.Matrix4fc; +import org.joml.Vector4f; +import org.joml.Vector4fc; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Unique; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.Redirect; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +import java.util.Optional; +import java.util.OptionalDouble; +import java.util.function.Supplier; + +/** + * Routes Iris's horizon fan through the active Metal {@code gbuffers_skybasic} + * program and generation-owned attachments. + */ +@Mixin(HorizonRenderer.class) +public abstract class HorizonRendererIrisMixin { + @Unique + private IrisMetalPipelineOverrides.CoreDrawOverride metallum$horizonDraw; + + @Inject( + method = "renderHorizon(Lorg/joml/Matrix4fc;Lorg/joml/Matrix4fc;Lorg/joml/Vector4f;)V", + at = @At("HEAD") + ) + private void metallum$beginHorizonDraw( + final Matrix4fc modelView, + final Matrix4fc projection, + final Vector4f fogColor, + final CallbackInfo ci + ) { + this.metallum$horizonDraw = null; + } + + @Redirect( + method = "renderHorizon(Lorg/joml/Matrix4fc;Lorg/joml/Matrix4fc;Lorg/joml/Vector4f;)V", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(" + + "Ljava/util/function/Supplier;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/Optional;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/OptionalDouble;" + + ")Lcom/mojang/blaze3d/systems/RenderPass;" + ) + ) + private RenderPass metallum$createHorizonPass( + final CommandEncoder encoder, + final Supplier label, + final GpuTextureView sceneColor, + final Optional clearColor, + final GpuTextureView sceneDepth, + final OptionalDouble clearDepth + ) { + WorldRenderingPipeline worldPipeline = Iris.getPipelineManager().getPipelineNullable(); + IrisMetalPipelineOverrides.CoreDrawOverride override = IrisMetalPipelineOverrides.prepareCoreDraw( + RenderPipelines.SKY, + worldPipeline, + label, + sceneColor, + clearColor, + sceneDepth, + clearDepth + ); + this.metallum$horizonDraw = override; + return override == null + ? encoder.createRenderPass(label, sceneColor, clearColor, sceneDepth, clearDepth) + : encoder.createRenderPass(override.descriptor()); + } + + @Redirect( + method = "renderHorizon(Lorg/joml/Matrix4fc;Lorg/joml/Matrix4fc;Lorg/joml/Vector4f;)V", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/RenderPass;setPipeline(" + + "Lcom/mojang/blaze3d/pipeline/RenderPipeline;)V" + ) + ) + private void metallum$setHorizonPipeline(final RenderPass renderPass, final RenderPipeline source) { + if (source != RenderPipelines.SKY) { + throw new IllegalStateException( + "Iris Metal horizon descriptor was prepared for " + + RenderPipelines.SKY.getLocation() + " but draw selected " + source.getLocation() + ); + } + IrisMetalPipelineOverrides.CoreDrawOverride override = this.metallum$horizonDraw; + renderPass.setPipeline(override == null ? source : override.pipeline()); + } + + @Inject( + method = "renderHorizon(Lorg/joml/Matrix4fc;Lorg/joml/Matrix4fc;Lorg/joml/Vector4f;)V", + at = @At("RETURN") + ) + private void metallum$endHorizonDraw( + final Matrix4fc modelView, + final Matrix4fc projection, + final Vector4f fogColor, + final CallbackInfo ci + ) { + this.metallum$horizonDraw = null; + } +} diff --git a/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java index 9b9d88475..12f09fa7d 100644 --- a/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java +++ b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java @@ -3,6 +3,7 @@ import com.metallum.Metallum; import com.metallum.client.metal.render.MetalIrisCompat; import net.irisshaders.iris.Iris; +import net.irisshaders.iris.pbr.texture.PBRTextureManager; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; @@ -21,6 +22,8 @@ */ @Mixin(value = Iris.class, remap = false) public abstract class IrisBootstrapCompatMixin { + private static boolean metallum$pbrDefaultsInitialized; + /** * The method body is GL from its first statement ({@code GL.getCapabilities}, * {@code glMaxShaderCompilerThreads}, {@code PBRTextureManager.init}), so it @@ -42,6 +45,13 @@ public abstract class IrisBootstrapCompatMixin { } if (MetalIrisCompat.semanticLayerEnabled()) { try { + // The cancelled Iris GL bootstrap also normally initializes + // these CPU-backed defaults. PBRTextureManager.close() assumes + // they exist even when no PBR texture was loaded. + if (!metallum$pbrDefaultsInitialized) { + PBRTextureManager.INSTANCE.init(); + metallum$pbrDefaultsInitialized = true; + } Iris.loadShaderpack(); } catch (Throwable t) { Metallum.LOGGER.error( diff --git a/src/main/java/com/metallum/mixin/iris/PreparedRenderTypeIrisMixin.java b/src/main/java/com/metallum/mixin/iris/PreparedRenderTypeIrisMixin.java new file mode 100644 index 000000000..c87e0341f --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/PreparedRenderTypeIrisMixin.java @@ -0,0 +1,120 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.IrisMetalPipelineOverrides; +import com.mojang.blaze3d.IndexType; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.systems.CommandEncoder; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.textures.GpuTextureView; +import net.irisshaders.iris.Iris; +import net.irisshaders.iris.pipeline.WorldRenderingPipeline; +import net.minecraft.client.renderer.rendertype.PreparedRenderType; +import org.joml.Vector4fc; +import org.spongepowered.asm.mixin.Final; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Shadow; +import org.spongepowered.asm.mixin.Unique; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.Redirect; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +import java.util.Optional; +import java.util.OptionalDouble; +import java.util.function.Supplier; + +/** Atomically routes Mojang prepared draws through the active Iris gbuffer PSO and MRT descriptor. */ +@Mixin(PreparedRenderType.class) +public abstract class PreparedRenderTypeIrisMixin { + @Shadow + @Final + private RenderPipeline pipeline; + + @Unique + private static final ThreadLocal METALLUM_CORE_DRAW = + new ThreadLocal<>(); + @Inject( + method = "drawFromBuffer(Lcom/mojang/blaze3d/buffers/GpuBuffer;Lcom/mojang/blaze3d/buffers/GpuBuffer;Lcom/mojang/blaze3d/IndexType;III)V", + at = @At("HEAD") + ) + private void metallum$beginCoreDraw( + final GpuBuffer vertexBuffer, + final GpuBuffer indexBuffer, + final IndexType indexType, + final int baseVertex, + final int firstIndex, + final int indexCount, + final CallbackInfo ci + ) { + METALLUM_CORE_DRAW.remove(); + } + + @Redirect( + method = "drawFromBuffer(Lcom/mojang/blaze3d/buffers/GpuBuffer;Lcom/mojang/blaze3d/buffers/GpuBuffer;Lcom/mojang/blaze3d/IndexType;III)V", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(" + + "Ljava/util/function/Supplier;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/Optional;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/OptionalDouble;" + + ")Lcom/mojang/blaze3d/systems/RenderPass;" + ) + ) + private RenderPass metallum$createCoreRenderPass( + final CommandEncoder encoder, + final Supplier label, + final GpuTextureView sceneColor, + final Optional clearColor, + final GpuTextureView sceneDepth, + final OptionalDouble clearDepth + ) { + WorldRenderingPipeline worldPipeline = Iris.getPipelineManager().getPipelineNullable(); + IrisMetalPipelineOverrides.CoreDrawOverride override = IrisMetalPipelineOverrides.prepareCoreDraw( + this.pipeline, + worldPipeline, + label, + sceneColor, + clearColor, + sceneDepth, + clearDepth + ); + if (override == null) { + METALLUM_CORE_DRAW.remove(); + return encoder.createRenderPass(label, sceneColor, clearColor, sceneDepth, clearDepth); + } + METALLUM_CORE_DRAW.set(override); + return encoder.createRenderPass(override.descriptor()); + } + + @Redirect( + method = "drawFromBuffer(Lcom/mojang/blaze3d/buffers/GpuBuffer;Lcom/mojang/blaze3d/buffers/GpuBuffer;Lcom/mojang/blaze3d/IndexType;III)V", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/RenderPass;setPipeline(" + + "Lcom/mojang/blaze3d/pipeline/RenderPipeline;)V" + ) + ) + private void metallum$setCorePipeline(final RenderPass renderPass, final RenderPipeline source) { + IrisMetalPipelineOverrides.CoreDrawOverride override = METALLUM_CORE_DRAW.get(); + renderPass.setPipeline(override == null ? source : override.pipeline()); + } + + @Inject( + method = "drawFromBuffer(Lcom/mojang/blaze3d/buffers/GpuBuffer;Lcom/mojang/blaze3d/buffers/GpuBuffer;Lcom/mojang/blaze3d/IndexType;III)V", + at = @At("RETURN") + ) + private void metallum$endCoreDraw( + final GpuBuffer vertexBuffer, + final GpuBuffer indexBuffer, + final IndexType indexType, + final int baseVertex, + final int firstIndex, + final int indexCount, + final CallbackInfo ci + ) { + METALLUM_CORE_DRAW.remove(); + } +} diff --git a/src/main/java/com/metallum/mixin/iris/ProjectionMetalIrisDepthMixin.java b/src/main/java/com/metallum/mixin/iris/ProjectionMetalIrisDepthMixin.java new file mode 100644 index 000000000..7740b916d --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/ProjectionMetalIrisDepthMixin.java @@ -0,0 +1,71 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.MetalIrisDepthConvention; +import com.mojang.blaze3d.ProjectionType; +import net.minecraft.client.renderer.Projection; +import org.joml.Matrix4f; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Shadow; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +/** + * Rebuilds Mojang's reverse-Z projection as forward zero-to-one while the + * native Metal Iris path is selected. Unlike Iris's OpenGL adapter, this keeps + * Metal's required clip range; pack-facing uniforms perform the separate + * zero-to-one to OpenGL matrix conversion. + */ +@Mixin(Projection.class) +public abstract class ProjectionMetalIrisDepthMixin { + @Shadow + private ProjectionType projectionType; + + @Shadow + private float zNear; + + @Shadow + private float zFar; + + @Shadow + private float perspectiveFov; + + @Shadow + private float width; + + @Shadow + private float height; + + @Shadow + private boolean orthoInvertY; + + @Inject(method = "getMatrix", at = @At("RETURN"), cancellable = true) + private void metallum$useForwardDepth( + final Matrix4f destination, + final CallbackInfoReturnable cir + ) { + if (!MetalIrisDepthConvention.active()) { + return; + } + if (this.projectionType == ProjectionType.PERSPECTIVE) { + destination.setPerspective( + this.perspectiveFov * (float) (Math.PI / 180.0), + this.width / this.height, + this.zNear, + this.zFar, + true + ); + } else { + destination.setOrtho( + 0.0F, + this.width, + this.orthoInvertY ? this.height : 0.0F, + this.orthoInvertY ? 0.0F : this.height, + this.zNear, + this.zFar, + true + ); + } + cir.setReturnValue(destination); + } +} diff --git a/src/main/java/com/metallum/mixin/iris/SkyRendererIrisMixin.java b/src/main/java/com/metallum/mixin/iris/SkyRendererIrisMixin.java new file mode 100644 index 000000000..797748fe7 --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/SkyRendererIrisMixin.java @@ -0,0 +1,239 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.IrisMetalPipelineOverrides; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.systems.CommandEncoder; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.textures.GpuTextureView; +import net.irisshaders.iris.Iris; +import net.irisshaders.iris.pipeline.WorldRenderingPipeline; +import net.minecraft.client.renderer.RenderPipelines; +import net.minecraft.client.renderer.SkyRenderer; +import org.joml.Vector4fc; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Unique; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Redirect; + +import java.util.Optional; +import java.util.OptionalDouble; +import java.util.function.Supplier; + +/** + * Routes SkyRenderer's direct Blaze3D draws through the same Iris core + * program/attachment contract as prepared RenderType draws. + * + *

    SkyRenderer owns persistent vertex buffers and opens RenderPass objects + * directly, so it never enters {@code PreparedRenderType.drawFromBuffer}. + * The pass descriptor and PSO must be replaced together before either reaches + * the Metal backend.

    + */ +@Mixin(SkyRenderer.class) +public abstract class SkyRendererIrisMixin { + @Unique + private static final ThreadLocal METALLUM_SKY_DRAW = + new ThreadLocal<>(); + @Unique + private static final ThreadLocal METALLUM_SKY_SOURCE = new ThreadLocal<>(); + + @Redirect( + method = { + "renderSkyDisc(I)V", + "renderDarkDisc()V" + }, + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(" + + "Ljava/util/function/Supplier;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/Optional;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/OptionalDouble;" + + ")Lcom/mojang/blaze3d/systems/RenderPass;" + ) + ) + private RenderPass metallum$createBasicSkyPass( + final CommandEncoder encoder, + final Supplier label, + final GpuTextureView sceneColor, + final Optional clearColor, + final GpuTextureView sceneDepth, + final OptionalDouble clearDepth + ) { + return metallum$createSkyPass( + encoder, RenderPipelines.SKY, label, sceneColor, clearColor, sceneDepth, clearDepth + ); + } + + @Redirect( + method = { + "renderSun(FLcom/mojang/blaze3d/vertex/PoseStack;)V", + "renderMoon(Lnet/minecraft/world/level/MoonPhase;FLcom/mojang/blaze3d/vertex/PoseStack;)V", + "renderEndFlash(Lcom/mojang/blaze3d/vertex/PoseStack;FFF)V" + }, + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(" + + "Ljava/util/function/Supplier;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/Optional;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/OptionalDouble;" + + ")Lcom/mojang/blaze3d/systems/RenderPass;" + ) + ) + private RenderPass metallum$createTexturedSkyPass( + final CommandEncoder encoder, + final Supplier label, + final GpuTextureView sceneColor, + final Optional clearColor, + final GpuTextureView sceneDepth, + final OptionalDouble clearDepth + ) { + return metallum$createSkyPass( + encoder, RenderPipelines.CELESTIAL, label, sceneColor, clearColor, sceneDepth, clearDepth + ); + } + + @Redirect( + method = "renderStars(FLcom/mojang/blaze3d/vertex/PoseStack;)V", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(" + + "Ljava/util/function/Supplier;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/Optional;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/OptionalDouble;" + + ")Lcom/mojang/blaze3d/systems/RenderPass;" + ) + ) + private RenderPass metallum$createStarsPass( + final CommandEncoder encoder, + final Supplier label, + final GpuTextureView sceneColor, + final Optional clearColor, + final GpuTextureView sceneDepth, + final OptionalDouble clearDepth + ) { + return metallum$createSkyPass( + encoder, RenderPipelines.STARS, label, sceneColor, clearColor, sceneDepth, clearDepth + ); + } + + @Redirect( + method = "renderSunriseAndSunset(Lcom/mojang/blaze3d/vertex/PoseStack;FI)V", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(" + + "Ljava/util/function/Supplier;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/Optional;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/OptionalDouble;" + + ")Lcom/mojang/blaze3d/systems/RenderPass;" + ) + ) + private RenderPass metallum$createSunrisePass( + final CommandEncoder encoder, + final Supplier label, + final GpuTextureView sceneColor, + final Optional clearColor, + final GpuTextureView sceneDepth, + final OptionalDouble clearDepth + ) { + return metallum$createSkyPass( + encoder, RenderPipelines.SUNRISE_SUNSET, label, sceneColor, clearColor, sceneDepth, clearDepth + ); + } + + @Redirect( + method = "renderEndSky()V", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(" + + "Ljava/util/function/Supplier;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/Optional;" + + "Lcom/mojang/blaze3d/textures/GpuTextureView;" + + "Ljava/util/OptionalDouble;" + + ")Lcom/mojang/blaze3d/systems/RenderPass;" + ) + ) + private RenderPass metallum$createEndSkyPass( + final CommandEncoder encoder, + final Supplier label, + final GpuTextureView sceneColor, + final Optional clearColor, + final GpuTextureView sceneDepth, + final OptionalDouble clearDepth + ) { + return metallum$createSkyPass( + encoder, RenderPipelines.END_SKY, label, sceneColor, clearColor, sceneDepth, clearDepth + ); + } + + @Redirect( + method = { + "renderSkyDisc(I)V", + "renderDarkDisc()V", + "renderSun(FLcom/mojang/blaze3d/vertex/PoseStack;)V", + "renderMoon(Lnet/minecraft/world/level/MoonPhase;FLcom/mojang/blaze3d/vertex/PoseStack;)V", + "renderStars(FLcom/mojang/blaze3d/vertex/PoseStack;)V", + "renderSunriseAndSunset(Lcom/mojang/blaze3d/vertex/PoseStack;FI)V", + "renderEndSky()V", + "renderEndFlash(Lcom/mojang/blaze3d/vertex/PoseStack;FFF)V" + }, + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/RenderPass;setPipeline(" + + "Lcom/mojang/blaze3d/pipeline/RenderPipeline;)V" + ) + ) + private void metallum$setSkyPipeline(final RenderPass renderPass, final RenderPipeline source) { + IrisMetalPipelineOverrides.CoreDrawOverride override = METALLUM_SKY_DRAW.get(); + RenderPipeline expected = METALLUM_SKY_SOURCE.get(); + try { + if (override != null && expected != source) { + throw new IllegalStateException( + "Iris Metal sky descriptor was prepared for " + + expected.getLocation() + " but draw selected " + source.getLocation() + ); + } + renderPass.setPipeline(override == null ? source : override.pipeline()); + } finally { + METALLUM_SKY_DRAW.remove(); + METALLUM_SKY_SOURCE.remove(); + } + } + + @Unique + private static RenderPass metallum$createSkyPass( + final CommandEncoder encoder, + final RenderPipeline source, + final Supplier label, + final GpuTextureView sceneColor, + final Optional clearColor, + final GpuTextureView sceneDepth, + final OptionalDouble clearDepth + ) { + METALLUM_SKY_DRAW.remove(); + METALLUM_SKY_SOURCE.remove(); + WorldRenderingPipeline worldPipeline = Iris.getPipelineManager().getPipelineNullable(); + IrisMetalPipelineOverrides.CoreDrawOverride override = IrisMetalPipelineOverrides.prepareCoreDraw( + source, + worldPipeline, + label, + sceneColor, + clearColor, + sceneDepth, + clearDepth + ); + if (override == null) { + return encoder.createRenderPass(label, sceneColor, clearColor, sceneDepth, clearDepth); + } + METALLUM_SKY_SOURCE.set(source); + METALLUM_SKY_DRAW.set(override); + return encoder.createRenderPass(override.descriptor()); + } +} diff --git a/src/main/java/com/metallum/mixin/render/BackendFrameComparisonMixin.java b/src/main/java/com/metallum/mixin/render/BackendFrameComparisonMixin.java new file mode 100644 index 000000000..b79bcd6dc --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/BackendFrameComparisonMixin.java @@ -0,0 +1,25 @@ +package com.metallum.mixin.render; + +import com.metallum.client.validation.BackendFrameComparisonClient; +import net.minecraft.client.Minecraft; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** Applies the opt-in backend comparison hook even when the selected backend is Vulkan. */ +@Mixin(Minecraft.class) +abstract class BackendFrameComparisonMixin { + @Inject(method = "renderFrame", at = @At("HEAD")) + private void metallum$beforeFrame(final boolean renderLevel, final CallbackInfo ci) { + BackendFrameComparisonClient.beforeFrame(renderLevel); + } + + @Inject(method = "renderFrame", at = @At("RETURN")) + private void metallum$afterFrame(final boolean renderLevel, final CallbackInfo ci) { + BackendFrameComparisonClient.afterFrame( + renderLevel, + ((Minecraft) (Object) this).gameRenderer + ); + } +} diff --git a/src/main/java/com/metallum/mixin/sodium/DefaultChunkRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/sodium/DefaultChunkRendererMetalFxMixin.java index 409e06c56..3b6997f05 100644 --- a/src/main/java/com/metallum/mixin/sodium/DefaultChunkRendererMetalFxMixin.java +++ b/src/main/java/com/metallum/mixin/sodium/DefaultChunkRendererMetalFxMixin.java @@ -2,9 +2,11 @@ import com.metallum.client.metal.render.MetalCutoutReactivePipeline; import com.metallum.client.metal.render.MetalFxManager; +import com.metallum.client.metal.render.IrisMetalPipelineOverrides; import com.mojang.blaze3d.systems.CommandEncoder; import com.mojang.blaze3d.systems.RenderPass; import com.mojang.blaze3d.systems.RenderPassDescriptor; +import com.mojang.blaze3d.pipeline.RenderPipeline; import com.mojang.blaze3d.textures.GpuTextureView; import net.caffeinemc.mods.sodium.client.render.chunk.DefaultChunkRenderer; import org.joml.Vector4fc; @@ -40,6 +42,16 @@ public abstract class DefaultChunkRendererMetalFxMixin { final GpuTextureView depthTexture, final OptionalDouble clearDepth ) { + // Iris owns every gbuffer target, including the single [0] path. A + // shader-pack draw therefore takes precedence over the independent + // MetalFX coverage attachment; mixing both layouts would make final + // read a different colortex0 than terrain wrote. + RenderPass irisPass = IrisMetalPipelineOverrides.createTerrainRenderPass( + encoder, label, colorTexture, clearColor, depthTexture, clearDepth + ); + if (irisPass != null) { + return irisPass; + } if (!MetalCutoutReactivePipeline.isActiveCutoutPass()) { return encoder.createRenderPass(label, colorTexture, clearColor, depthTexture, clearDepth); } @@ -62,4 +74,20 @@ public abstract class DefaultChunkRendererMetalFxMixin { )); return encoder.createRenderPass(descriptor); } + + @Redirect( + method = "render", + at = @At( + value = "INVOKE", + target = "Lcom/mojang/blaze3d/systems/RenderPass;setPipeline(" + + "Lcom/mojang/blaze3d/pipeline/RenderPipeline;)V" + ), + remap = false + ) + private void metallum$useIrisTerrainPipeline( + final RenderPass renderPass, + final RenderPipeline pipeline + ) { + renderPass.setPipeline(IrisMetalPipelineOverrides.pipelineForTerrain(pipeline)); + } } diff --git a/src/main/java/com/metallum/mixin/sodium/ShaderChunkRendererMetalFxMixin.java b/src/main/java/com/metallum/mixin/sodium/ShaderChunkRendererMetalFxMixin.java index f522bb430..0914415e4 100644 --- a/src/main/java/com/metallum/mixin/sodium/ShaderChunkRendererMetalFxMixin.java +++ b/src/main/java/com/metallum/mixin/sodium/ShaderChunkRendererMetalFxMixin.java @@ -2,6 +2,7 @@ import com.metallum.Metallum; import com.metallum.client.metal.render.MetalCutoutReactivePipeline; +import com.metallum.client.metal.render.IrisMetalPipelineOverrides; import com.mojang.blaze3d.pipeline.RenderPipeline; import com.mojang.blaze3d.vertex.VertexFormat; import java.util.concurrent.atomic.AtomicBoolean; @@ -33,6 +34,16 @@ public abstract class ShaderChunkRendererMetalFxMixin { MetalCutoutReactivePipeline.beginTerrainPass(pass); } + @Inject(method = "begin", at = @At("RETURN"), remap = false) + private void metallum$beginIrisTerrainPass( + final TerrainRenderPass pass, + final net.caffeinemc.mods.sodium.client.util.FogParameters parameters, + final com.mojang.blaze3d.textures.GpuSampler terrainSampler, + final CallbackInfo ci + ) { + IrisMetalPipelineOverrides.beginTerrainPass(pass); + } + @Inject(method = "compileProgram", at = @At("HEAD"), cancellable = true, remap = false) private void metallum$compileCutoutReactivePipeline( final TerrainRenderPass pass, @@ -59,6 +70,7 @@ public abstract class ShaderChunkRendererMetalFxMixin { final TerrainRenderPass pass, final CallbackInfo ci ) { + IrisMetalPipelineOverrides.endTerrainPass(); MetalCutoutReactivePipeline.endTerrainPass(); } } diff --git a/src/main/resources/metallum.mixins.json b/src/main/resources/metallum.mixins.json index 377d9cce0..a28010b76 100644 --- a/src/main/resources/metallum.mixins.json +++ b/src/main/resources/metallum.mixins.json @@ -7,6 +7,7 @@ ], "client": [ "render.PreferredGraphicsApiMixin", + "render.BackendFrameComparisonMixin", "render.MacRetinaFullscreenMixin", "render.GameRendererMetalFxMixin", "render.GameRenderStateMetalFxMixin", @@ -37,6 +38,11 @@ "iris.IrisGlDebugCompatMixin", "iris.IrisSamplersCompatMixin", "iris.IrisVanillaPipelineCompatMixin", + "iris.PreparedRenderTypeIrisMixin", + "iris.SkyRendererIrisMixin", + "iris.HorizonRendererIrisMixin", + "iris.CloudRendererIrisMixin", + "iris.ProjectionMetalIrisDepthMixin", "iris.GlStateManagerCompatMixin" ], "injectors": { diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalCenterDepthSamplerTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalCenterDepthSamplerTest.java new file mode 100644 index 000000000..68fc2af73 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalCenterDepthSamplerTest.java @@ -0,0 +1,115 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuTexture; +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertSame; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +@EnabledOnOs(OS.MAC) +final class IrisMetalCenterDepthSamplerTest { + private MetalDevice device; + + @AfterEach + void closeDevice() { + MetalFxManager.close(); + if (this.device != null) { + this.device.close(); + } + } + + @Test + void samplesCenterDepthAndAdvancesHalfLifeHistoryOnMetal() { + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice), "MTLCreateSystemDefaultDevice returned null"); + ShaderSource fallback = (identifier, type) -> null; + this.device = new MetalDevice( + fallback, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Iris center-depth integration device", + MemorySegment.NULL + ); + + int depthUsage = GpuTexture.USAGE_RENDER_ATTACHMENT + | GpuTexture.USAGE_TEXTURE_BINDING + | GpuTexture.USAGE_COPY_SRC; + try (MetalGpuTexture liveDepth = (MetalGpuTexture) this.device.createTexture( + "iris-center-depth-input", depthUsage, GpuFormat.D32_FLOAT, 4, 4, 1, 1 + ); MetalGpuTextureView liveDepthView = (MetalGpuTextureView) this.device.createTextureView(liveDepth); + IrisMetalCenterDepthSampler centerDepth = new IrisMetalCenterDepthSampler( + this.device, 7, 1.0F, fallback + )) { + assertEquals(GpuFormat.R32_FLOAT, centerDepth.currentTexture().getFormat()); + assertEquals(GpuFormat.R32_FLOAT, centerDepth.historyTexture().getFormat()); + assertEquals(1, centerDepth.currentTexture().getWidth(0)); + assertEquals(1, centerDepth.currentTexture().getHeight(0)); + assertEquals(1, centerDepth.historyTexture().getWidth(0)); + assertEquals(1, centerDepth.historyTexture().getHeight(0)); + + MetalRenderPass.TextureViewAndSampler binding = centerDepth.binding(); + assertSame(centerDepth.historyTexture(), binding.textureView().texture()); + assertEquals(AddressMode.CLAMP_TO_EDGE, binding.sampler().getAddressModeU()); + assertEquals(AddressMode.CLAMP_TO_EDGE, binding.sampler().getAddressModeV()); + assertEquals(FilterMode.NEAREST, binding.sampler().getMinFilter()); + assertEquals(FilterMode.NEAREST, binding.sampler().getMagFilter()); + assertTrue(Float.isNaN(readback(centerDepth.historyTexture()).getFloat(0))); + + MetalCommandEncoder encoder = this.device.commandEncoder(); + encoder.clearDepthTexture(liveDepth, 0.25); + centerDepth.sample(liveDepthView, 0.1F); + encoder.submit(); + this.device.waitForSubmittedGpuWork(); + assertEquals(0.25F, readback(centerDepth.currentTexture()).getFloat(0), 0.001F); + assertEquals(0.25F, readback(centerDepth.historyTexture()).getFloat(0), 0.001F); + + encoder.clearDepthTexture(liveDepth, 0.75); + centerDepth.sample(liveDepthView, 0.1F); + encoder.submit(); + this.device.waitForSubmittedGpuWork(); + assertEquals(0.5F, readback(centerDepth.currentTexture()).getFloat(0), 0.001F); + assertEquals(0.5F, readback(centerDepth.historyTexture()).getFloat(0), 0.001F); + + centerDepth.close(); + centerDepth.close(); + assertThrows(IllegalStateException.class, centerDepth::binding); + } + } + + private ByteBuffer readback(final MetalGpuTexture texture) { + try (MetalGpuBuffer buffer = (MetalGpuBuffer) this.device.createBuffer( + () -> "iris center-depth readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + Float.BYTES + )) { + MetalCommandEncoder encoder = this.device.commandEncoder(); + encoder.copyTextureToBuffer(texture, buffer, 0L, () -> { + }, 0); + encoder.submit(); + this.device.waitForSubmittedGpuWork(); + ByteBuffer source = buffer.currentStorage().limit(Float.BYTES).slice().order(ByteOrder.nativeOrder()); + ByteBuffer copy = ByteBuffer.allocate(Float.BYTES).order(ByteOrder.nativeOrder()); + copy.put(source); + copy.flip(); + return copy; + } + } +} diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalCoreGbufferPipelinesTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalCoreGbufferPipelinesTest.java new file mode 100644 index 000000000..1ffed63f4 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalCoreGbufferPipelinesTest.java @@ -0,0 +1,446 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.PrimitiveTopology; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.pipeline.BlendFunction; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.platform.BlendFactor; +import com.mojang.blaze3d.vertex.DefaultVertexFormat; +import com.mojang.blaze3d.vertex.VertexFormat; +import net.irisshaders.iris.gl.blending.BlendMode; +import net.irisshaders.iris.gl.blending.BlendModeFunction; +import net.irisshaders.iris.gl.blending.BlendModeOverride; +import net.irisshaders.iris.pipeline.IrisPipelines; +import net.irisshaders.iris.pipeline.WorldRenderingPhase; +import net.irisshaders.iris.pipeline.programs.ShaderKey; +import net.minecraft.client.renderer.RenderPipelines; +import org.junit.jupiter.api.Test; + +import java.lang.reflect.Field; +import java.util.List; +import java.util.Map; +import java.util.Set; +import java.util.function.Function; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertNull; +import static org.junit.jupiter.api.Assertions.assertSame; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class IrisMetalCoreGbufferPipelinesTest { + private static final IrisMetalCoreGbufferPipelines.RenderState MAIN = + new IrisMetalCoreGbufferPipelines.RenderState(false, false, false, false); + private static final IrisMetalCoreGbufferPipelines.RenderState BLOCK_ENTITY = + new IrisMetalCoreGbufferPipelines.RenderState(false, false, false, true); + private static final IrisMetalCoreGbufferPipelines.RenderState HAND_SOLID = + new IrisMetalCoreGbufferPipelines.RenderState(false, true, true, false); + private static final IrisMetalCoreGbufferPipelines.RenderState HAND_TRANSLUCENT = + new IrisMetalCoreGbufferPipelines.RenderState(false, true, false, false); + private static final IrisMetalCoreGbufferPipelines.RenderState SHADOW = + new IrisMetalCoreGbufferPipelines.RenderState(true, true, true, true); + + private static final Set DYNAMIC_MAIN = Set.of( + RenderPipelines.ENTITY_CUTOUT, + RenderPipelines.ENTITY_CUTOUT_CULL, + RenderPipelines.ENTITY_CUTOUT_DISSOLVE, + RenderPipelines.ENTITY_TRANSLUCENT_CULL, + RenderPipelines.ITEM_TRANSLUCENT, + RenderPipelines.ITEM_CUTOUT, + RenderPipelines.ENTITY_TRANSLUCENT, + RenderPipelines.ENTITY_SHADOW, + RenderPipelines.ARMOR_CUTOUT_NO_CULL, + RenderPipelines.ARMOR_DECAL_CUTOUT_NO_CULL, + RenderPipelines.ARMOR_TRANSLUCENT, + RenderPipelines.BREEZE_WIND, + RenderPipelines.ENTITY_SOLID, + RenderPipelines.ENTITY_SOLID_Z_OFFSET_FORWARD, + RenderPipelines.TEXT, + RenderPipelines.TEXT_POLYGON_OFFSET, + RenderPipelines.TEXT_SEE_THROUGH, + RenderPipelines.TEXT_GRAYSCALE_SEE_THROUGH, + RenderPipelines.TEXT_GRAYSCALE, + RenderPipelines.BANNER_PATTERN + ); + + @Test + void staticMappingsMatchThePinnedIris112Oracle() throws ReflectiveOperationException { + Map oracleMain = oracleMap("coreShaderMap"); + assertEquals(oracleMain.size(), IrisMetalCoreGbufferPipelines.mappedPipelineCount(false)); + for (Map.Entry entry : oracleMain.entrySet()) { + if (DYNAMIC_MAIN.contains(entry.getKey())) { + continue; + } + assertSame( + applyOracle(entry.getValue()), + IrisMetalCoreGbufferPipelines.resolve(entry.getKey(), MAIN), + () -> "main mapping differs for " + entry.getKey().getLocation() + ); + } + + Map oracleShadow = oracleMap("coreShaderMapShadow"); + assertEquals(oracleShadow.size(), IrisMetalCoreGbufferPipelines.mappedPipelineCount(true)); + for (Map.Entry entry : oracleShadow.entrySet()) { + assertSame( + applyOracle(entry.getValue()), + IrisMetalCoreGbufferPipelines.resolve(entry.getKey(), SHADOW), + () -> "shadow mapping differs for " + entry.getKey().getLocation() + ); + } + } + + @Test + void dynamicResolversMatchHandAndBlockEntitySemantics() { + assertFamily( + Set.of( + RenderPipelines.ENTITY_CUTOUT, + RenderPipelines.ENTITY_CUTOUT_CULL, + RenderPipelines.ENTITY_CUTOUT_DISSOLVE, + RenderPipelines.ITEM_CUTOUT, + RenderPipelines.ARMOR_CUTOUT_NO_CULL, + RenderPipelines.ARMOR_DECAL_CUTOUT_NO_CULL + ), + ShaderKey.ENTITIES_CUTOUT_DIFFUSE, + ShaderKey.BLOCK_ENTITY_DIFFUSE, + ShaderKey.HAND_CUTOUT_DIFFUSE, + ShaderKey.HAND_WATER_DIFFUSE + ); + assertFamily( + Set.of(RenderPipelines.ENTITY_SOLID, RenderPipelines.ENTITY_SOLID_Z_OFFSET_FORWARD), + ShaderKey.ENTITIES_SOLID, + ShaderKey.BLOCK_ENTITY, + ShaderKey.HAND_CUTOUT, + ShaderKey.HAND_TRANSLUCENT + ); + assertFamily( + Set.of( + RenderPipelines.ENTITY_TRANSLUCENT_CULL, + RenderPipelines.ITEM_TRANSLUCENT, + RenderPipelines.ENTITY_TRANSLUCENT, + RenderPipelines.ENTITY_SHADOW, + RenderPipelines.ARMOR_TRANSLUCENT, + RenderPipelines.BREEZE_WIND, + RenderPipelines.BANNER_PATTERN + ), + ShaderKey.ENTITIES_TRANSLUCENT, + ShaderKey.BE_TRANSLUCENT, + ShaderKey.HAND_CUTOUT_DIFFUSE, + ShaderKey.HAND_WATER_DIFFUSE + ); + assertFamily( + Set.of(RenderPipelines.TEXT, RenderPipelines.TEXT_POLYGON_OFFSET, RenderPipelines.TEXT_SEE_THROUGH), + ShaderKey.TEXT, + ShaderKey.TEXT_BE, + ShaderKey.HAND_TEXT, + ShaderKey.HAND_TEXT_TRANSLUCENT + ); + + for (RenderPipeline pipeline : Set.of(RenderPipelines.TEXT_GRAYSCALE, RenderPipelines.TEXT_GRAYSCALE_SEE_THROUGH)) { + assertSame(ShaderKey.TEXT_INTENSITY, IrisMetalCoreGbufferPipelines.resolve(pipeline, MAIN)); + assertSame(ShaderKey.TEXT_INTENSITY_BE, IrisMetalCoreGbufferPipelines.resolve(pipeline, BLOCK_ENTITY)); + assertSame(ShaderKey.TEXT_INTENSITY, IrisMetalCoreGbufferPipelines.resolve(pipeline, HAND_SOLID)); + } + } + + @Test + void coreSyntheticVertexFormatsPreservePreparedBufferAbi() { + assertSame(DefaultVertexFormat.ENTITY, RenderPipelines.ENTITY_CUTOUT.getVertexFormatBinding(0)); + assertEquals(36, DefaultVertexFormat.ENTITY.getVertexSize()); + VertexFormat entity = IrisMetalCoreGbufferPipelines.physicalVertexFormat( + RenderPipelines.ENTITY_CUTOUT, ShaderKey.ENTITIES_CUTOUT_DIFFUSE + ); + assertSame(DefaultVertexFormat.ENTITY, entity); + assertEquals(36, entity.getVertexSize()); + assertEquals( + List.of("Position", "Color", "UV0", "UV1", "UV2", "Normal"), + entity.getElements().stream().map(element -> element.name()).toList() + ); + assertEquals( + List.of(0, 12, 16, 24, 28, 32), + entity.getElements().stream().map(element -> element.offset()).toList() + ); + assertEquals( + List.of( + GpuFormat.RGB32_FLOAT, GpuFormat.RGBA8_UNORM, GpuFormat.RG32_FLOAT, + GpuFormat.RG16_SINT, GpuFormat.RG16_SINT, GpuFormat.RGBA8_SNORM + ), + entity.getElements().stream().map(element -> element.format()).toList() + ); + + assertSame( + RenderPipelines.BEACON_BEAM_OPAQUE.getVertexFormatBinding(0), + IrisMetalCoreGbufferPipelines.physicalVertexFormat( + RenderPipelines.BEACON_BEAM_OPAQUE, ShaderKey.BEACON + ) + ); + assertSame( + RenderPipelines.TEXT_SEE_THROUGH.getVertexFormatBinding(0), + IrisMetalCoreGbufferPipelines.physicalVertexFormat( + RenderPipelines.TEXT_SEE_THROUGH, ShaderKey.TEXT + ) + ); + assertSame( + RenderPipelines.END_PORTAL.getVertexFormatBinding(0), + IrisMetalCoreGbufferPipelines.physicalVertexFormat( + RenderPipelines.END_PORTAL, ShaderKey.BLOCK_ENTITY + ) + ); + assertNull(RenderPipelines.CLOUDS.getVertexFormatBinding(0)); + assertNull( + IrisMetalCoreGbufferPipelines.physicalVertexFormat( + RenderPipelines.CLOUDS, ShaderKey.CLOUDS + ), + "procedural Mojang draws must not gain an unbound physical vertex stream" + ); + } + + @Test + void shadowAndIdentityAreNeverInferredFromNames() { + assertSame( + ShaderKey.SHADOW_ENTITIES_CUTOUT, + IrisMetalCoreGbufferPipelines.resolve(RenderPipelines.ENTITY_SOLID, SHADOW) + ); + + RenderPipeline sameName = RenderPipeline.builder() + .withLocation(RenderPipelines.ENTITY_SOLID.getLocation()) + .withVertexShader(RenderPipelines.ENTITY_SOLID.getVertexShader()) + .withFragmentShader(RenderPipelines.ENTITY_SOLID.getFragmentShader()) + .withPrimitiveTopology(PrimitiveTopology.QUADS) + .build(); + assertNull(IrisMetalCoreGbufferPipelines.resolve(sameName, MAIN)); + assertNull(IrisMetalCoreGbufferPipelines.resolve(sameName, SHADOW)); + } + + @Test + void vanillaPatchSemanticsComeFromShaderKey() { + MetalIrisShaderCompiler.VanillaPatchSemantics basic = + MetalIrisShaderCompiler.vanillaPatchSemantics(ShaderKey.BASIC, false); + assertSame(ShaderKey.BASIC.getAlphaTest(), basic.fallbackAlpha()); + assertFalse(basic.lines()); + assertFalse(basic.clouds()); + assertFalse(basic.attributes().hasColor()); + assertFalse(basic.attributes().hasTex()); + assertFalse(basic.attributes().hasOverlay()); + assertFalse(basic.attributes().hasLight()); + assertFalse(basic.attributes().hasNormal()); + + MetalIrisShaderCompiler.VanillaPatchSemantics entity = + MetalIrisShaderCompiler.vanillaPatchSemantics(ShaderKey.ENTITIES_CUTOUT_DIFFUSE, false); + assertTrue(entity.attributes().hasColor()); + assertTrue(entity.attributes().hasTex()); + assertTrue(entity.attributes().hasOverlay()); + assertTrue(entity.attributes().hasLight()); + assertTrue(entity.attributes().hasNormal()); + + MetalIrisShaderCompiler.VanillaPatchSemantics fullbright = + MetalIrisShaderCompiler.vanillaPatchSemantics(ShaderKey.SPS, false); + assertFalse(fullbright.attributes().hasLight()); + + assertFalse(MetalIrisShaderCompiler.vanillaPatchSemantics(ShaderKey.LINES, false).lines()); + assertTrue(MetalIrisShaderCompiler.vanillaPatchSemantics(ShaderKey.LINES, true).lines()); + assertTrue(MetalIrisShaderCompiler.vanillaPatchSemantics(ShaderKey.LINES, true).attributes().isNewLines()); + assertTrue(MetalIrisShaderCompiler.vanillaPatchSemantics(ShaderKey.GLINT, false).attributes().isGlint()); + assertTrue(MetalIrisShaderCompiler.vanillaPatchSemantics(ShaderKey.TEXT, false).attributes().isText()); + assertTrue(MetalIrisShaderCompiler.vanillaPatchSemantics(ShaderKey.CLOUDS, false).clouds()); + assertFalse(MetalIrisShaderCompiler.vanillaPatchSemantics(ShaderKey.SHADOW_CLOUDS, false).clouds()); + } + + @Test + void vanillaPatchBlocksBindToMojangGpuApiUniforms() { + String source = """ + layout(std140) uniform iris_DynamicTransforms { mat4 ModelViewMat; } iris_transforms; + layout(std140) uniform iris_Projection { mat4 iris_ProjMat; }; + layout(std140) uniform iris_Fog { vec4 FogColor; } iris_fogP; + layout(std140) uniform iris_Globals { vec2 ScreenSize; } iris_globalInfo; + layout(std140) uniform iris_CloudInfo { vec4 CloudColor; } iris_Clouds; + layout(std140) uniform pack_Data { vec4 value; } pack_data; + """; + + String remapped = MetalIrisShaderCompiler.remapVanillaBuiltInUniformBlocks(source); + + assertTrue(remapped.contains("uniform DynamicTransforms {")); + assertTrue(remapped.contains("uniform Projection {")); + assertTrue(remapped.contains("uniform Fog {")); + assertTrue(remapped.contains("uniform Globals {")); + assertTrue(remapped.contains("uniform CloudInfo {")); + assertTrue(remapped.contains("uniform pack_Data {")); + assertFalse(remapped.contains("uniform iris_DynamicTransforms")); + assertFalse(remapped.contains("uniform iris_Projection")); + assertFalse(remapped.contains("uniform iris_Fog")); + assertFalse(remapped.contains("uniform iris_Globals")); + assertFalse(remapped.contains("uniform iris_CloudInfo")); + } + + @Test + void irisBlendOverridesMapExactlyToMojangFactors() { + assertTrue(IrisMetalPipelineOverrides.irisBlendFunction(BlendModeOverride.OFF).isEmpty()); + + BlendMode additiveEyes = new BlendMode( + BlendModeFunction.SRC_ALPHA.getGlId(), + BlendModeFunction.ONE.getGlId(), + BlendModeFunction.ZERO.getGlId(), + BlendModeFunction.ONE.getGlId() + ); + BlendFunction mapped = IrisMetalPipelineOverrides.irisBlendFunction(additiveEyes); + assertEquals(BlendFactor.SRC_ALPHA, mapped.color().sourceFactor()); + assertEquals(BlendFactor.ONE, mapped.color().destFactor()); + assertEquals(BlendFactor.ZERO, mapped.alpha().sourceFactor()); + assertEquals(BlendFactor.ONE, mapped.alpha().destFactor()); + assertEquals( + mapped, + IrisMetalPipelineOverrides.irisBlendFunction(new BlendModeOverride(additiveEyes)).orElseThrow() + ); + } + + @Test + void packRenderTargetFormatsAreExactAndUnknownValuesFailClosed() { + assertEquals( + GpuFormat.RG11B10_FLOAT, + IrisMetalPipelineOverrides.formatForInternalName("R11F_G11F_B10F") + ); + assertEquals(GpuFormat.RGBA16_FLOAT, IrisMetalPipelineOverrides.formatForInternalName("RGB16F")); + assertEquals(GpuFormat.RGBA16_UNORM, IrisMetalPipelineOverrides.formatForInternalName("RGB16")); + assertEquals(GpuFormat.RGBA16_UNORM, IrisMetalPipelineOverrides.formatForInternalName("RGBA16")); + assertThrows( + IllegalArgumentException.class, + () -> IrisMetalPipelineOverrides.formatForInternalName("NOT_A_REAL_IRIS_FORMAT") + ); + } + + @Test + void coreSamplerAliasesMatchIrisVanillaBindings() { + for (String name : Set.of( + "gtexture", "tex", "texture", "u_MainSampler", "gcolor", "colortex0" + )) { + assertEquals("Sampler0", IrisMetalPipelineOverrides.coreSamplerAlias(name)); + } + assertEquals("Sampler1", IrisMetalPipelineOverrides.coreSamplerAlias("iris_overlay")); + assertEquals("Sampler1", IrisMetalPipelineOverrides.coreSamplerAlias("overlay")); + assertEquals("Sampler2", IrisMetalPipelineOverrides.coreSamplerAlias("lightmap")); + assertNull(IrisMetalPipelineOverrides.coreSamplerAlias("shadowtex0")); + } + + @Test + void coreWhitePixelSelectionMatchesIrisLevelSamplerAbi() { + // POSITION has no UV. Iris binds its explicit white pixel for both the + // modern albedo aliases and the legacy gcolor/colortex0 aliases. + for (String name : Set.of( + "gtexture", "tex", "texture", "u_MainSampler", "gcolor", "colortex0" + )) { + assertTrue(IrisMetalPipelineOverrides.coreUsesWhitePixel(ShaderKey.BASIC, name), name); + assertFalse(IrisMetalPipelineOverrides.coreUsesWhitePixel(ShaderKey.TEXTURED, name), name); + } + + // Iris binds the white pixel whenever the selected ShaderKey does not + // consume a UV2 attribute, whether because it is fullbright or because + // the vertex format simply has no lightmap coordinate. A particle key + // with UV2 must keep the real external Sampler2 binding. + assertTrue(IrisMetalPipelineOverrides.coreUsesWhitePixel(ShaderKey.SPS, "lightmap")); + assertTrue(IrisMetalPipelineOverrides.coreUsesWhitePixel(ShaderKey.TEXTURED, "lightmap")); + assertFalse(IrisMetalPipelineOverrides.coreUsesWhitePixel(ShaderKey.PARTICLES, "lightmap")); + + // Entity vertex formats carry overlay UVs: missing Sampler1 is a real + // input failure, not a reason to manufacture a white overlay. + assertFalse(IrisMetalPipelineOverrides.coreUsesWhitePixel( + ShaderKey.ENTITIES_CUTOUT_DIFFUSE, "iris_overlay" + )); + assertEquals("Sampler1", IrisMetalPipelineOverrides.coreSamplerAlias("iris_overlay")); + assertTrue(IrisMetalPipelineOverrides.coreUsesWhitePixel(ShaderKey.TEXTURED, "iris_overlay")); + } + + @Test + void gbufferCustomTextureInterceptionMatchesIrisSamplerRegistration() { + assertEquals( + List.of("colortex4", "gaux1"), + IrisMetalPipelineOverrides.gbufferCustomTextureAliases(null, false, "gaux1") + ); + assertTrue(IrisMetalPipelineOverrides.gbufferCustomTextureAliases(null, false, "colortex0").isEmpty()); + + assertEquals( + List.of("tex", "texture", "gtexture", "u_MainSampler"), + IrisMetalPipelineOverrides.gbufferCustomTextureAliases(null, false, "gtexture") + ); + assertTrue( + IrisMetalPipelineOverrides.gbufferCustomTextureAliases( + ShaderKey.TEXTURED, false, "gtexture" + ).isEmpty(), + "Iris core level samplers bypass the stage custom-texture interceptor" + ); + assertEquals( + List.of("depthtex1"), + IrisMetalPipelineOverrides.gbufferCustomTextureAliases( + ShaderKey.TEXTURED, false, "depthtex1" + ) + ); + + assertEquals( + List.of("shadowtex0", "shadow"), + IrisMetalPipelineOverrides.gbufferCustomTextureAliases(null, false, "shadow") + ); + assertEquals( + List.of("shadowtex1", "shadow"), + IrisMetalPipelineOverrides.gbufferCustomTextureAliases(null, true, "shadow") + ); + assertEquals( + List.of("shadowtex0", "watershadow"), + IrisMetalPipelineOverrides.gbufferCustomTextureAliases(null, true, "watershadow") + ); + } + + @Test + void worldStatePreservesIrisPhaseOverrideAndCoreDrawGate() { + MetalWorldRenderingPipeline.FrameState state = new MetalWorldRenderingPipeline.FrameState(); + + assertSame(WorldRenderingPhase.NONE, state.phase()); + assertFalse(state.shouldOverrideShaders(true)); + + state.beginWorldRendering(); + state.setPhase(WorldRenderingPhase.BLOCK_ENTITIES); + assertSame(WorldRenderingPhase.BLOCK_ENTITIES, state.phase()); + assertTrue(state.shouldOverrideShaders(true)); + assertFalse(state.shouldOverrideShaders(false)); + + state.setOverridePhase(WorldRenderingPhase.ENTITIES); + assertSame(WorldRenderingPhase.ENTITIES, state.phase()); + state.setOverridePhase(null); + assertSame(WorldRenderingPhase.BLOCK_ENTITIES, state.phase()); + + state.setMainBound(false); + assertFalse(state.shouldOverrideShaders(true)); + state.setMainBound(true); + state.setPhase(WorldRenderingPhase.NONE); + assertSame(WorldRenderingPhase.NONE, state.phase()); + + state.endWorldRendering(); + assertFalse(state.shouldOverrideShaders(true)); + assertSame(state.updateNotifier(), state.updateNotifier()); + } + + private static void assertFamily( + final Set pipelines, + final ShaderKey main, + final ShaderKey blockEntity, + final ShaderKey handSolid, + final ShaderKey handTranslucent + ) { + for (RenderPipeline pipeline : pipelines) { + assertSame(main, IrisMetalCoreGbufferPipelines.resolve(pipeline, MAIN)); + assertSame(blockEntity, IrisMetalCoreGbufferPipelines.resolve(pipeline, BLOCK_ENTITY)); + assertSame(handSolid, IrisMetalCoreGbufferPipelines.resolve(pipeline, HAND_SOLID)); + assertSame(handTranslucent, IrisMetalCoreGbufferPipelines.resolve(pipeline, HAND_TRANSLUCENT)); + } + } + + @SuppressWarnings("unchecked") + private static ShaderKey applyOracle(final Object resolver) { + return ((Function) resolver).apply(null); + } + + @SuppressWarnings("unchecked") + private static Map oracleMap(final String fieldName) throws ReflectiveOperationException { + Field field = IrisPipelines.class.getDeclaredField(fieldName); + field.setAccessible(true); + return (Map) field.get(null); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalPassTraceTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalPassTraceTest.java new file mode 100644 index 000000000..85fa9f144 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalPassTraceTest.java @@ -0,0 +1,60 @@ +package com.metallum.client.metal.render; + +import org.junit.jupiter.api.Test; + +import static org.junit.jupiter.api.Assertions.assertEquals; + +final class IrisMetalPassTraceTest { + @Test + void bslComposite7TaaModeZeroDoesNotInventTwoPhaseJitter() { + String source = """ + #define TAA + #define TAA_MODE 0 + vec2 offset = frameCounter % 2 == 0 + ? vec2(0.5, 0.0) : vec2(0.0, 0.5); + """; + + assertEquals("none", IrisMetalPassTrace.jitterRuleFor("composite7", source)); + } + + @Test + void composite7ModeOneReportsItsActualTwoPhaseRule() { + String source = """ + #define TAA + #define TAA_MODE 1 + vec2 offset = frameCounter % 2 == 0 + ? vec2(0.5, 0.0) : vec2(0.0, 0.5); + """; + + assertEquals( + "framemod2=frameCounter%2;offset=(0.5,0)/(0,0.5)", + IrisMetalPassTrace.jitterRuleFor("composite7", source) + ); + } + + @Test + void bslTerrainReportsEightPhaseJitter() { + String source = """ + uniform float framemod8; + vec2 jitterOffsets8[8]; + vec2 TAAJitter(vec2 coord, float w) { + return coord + jitterOffsets8[int(framemod8)] * w; + } + """; + + assertEquals( + "framemod8=frameCounter%8;jitterOffsets8", + IrisMetalPassTrace.jitterRuleFor("gbuffers_terrain", source) + ); + } + + @Test + void missingTaaModeDoesNotBecomeAnActiveTwoPhaseRule() { + String source = "vec2 offset = frameCounter % 2 == 0 ? vec2(0.5, 0.0) : vec2(0.0, 0.5);"; + + assertEquals( + "unknown:frameCounter%2 (TAA_MODE not proven)", + IrisMetalPassTrace.jitterRuleFor("composite7", source) + ); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainCompilationTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainCompilationTest.java new file mode 100644 index 000000000..b211d6420 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainCompilationTest.java @@ -0,0 +1,138 @@ +package com.metallum.client.metal.render; + +import com.google.common.collect.ImmutableList; +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import net.irisshaders.iris.Iris; +import net.irisshaders.iris.gl.shader.StandardMacros; +import net.irisshaders.iris.helpers.StringPair; +import net.irisshaders.iris.shaderpack.ShaderPack; +import net.irisshaders.iris.shaderpack.materialmap.NamespacedId; +import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import java.lang.foreign.MemorySegment; +import java.nio.file.FileSystem; +import java.nio.file.FileSystems; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.Arrays; +import java.util.BitSet; +import java.util.Set; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** Device gate for the installed Potato and BSL deferred/composite/final program sets. */ +@EnabledOnOs(OS.MAC) +final class IrisMetalPostChainCompilationTest { + @Test + void potatoPostProgramsBuildMetalPipelines() throws Exception { + Path packPath = Path.of(System.getProperty( + "metallum.iris.potato.path", "run/shaderpacks/potato-shaders.zip" + )); + assertTrue(Files.isRegularFile(packPath), "Missing Potato shader-pack fixture: " + packPath); + + Iris.testing = true; + try (FileSystem fileSystem = FileSystems.newFileSystem(packPath)) { + ShaderPack pack = new ShaderPack( + fileSystem.getPath("/shaders"), + environmentDefines(), + false + ); + ProgramSet programSet = pack.getProgramSet(new NamespacedId("minecraft", "overworld")); + GpuFormat[] formats = new GpuFormat[17]; + Arrays.fill(formats, GpuFormat.RGBA8_UNORM); + + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice)); + ShaderSource fallback = (identifier, type) -> null; + MetalDevice device = new MetalDevice( + fallback, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Iris Potato post-chain compilation device", + MemorySegment.NULL + ); + try { + try (IrisMetalRenderTargets targets = new IrisMetalRenderTargets( + device, formats, 32, 8 + ); IrisMetalPostChain chain = IrisMetalPostChain.create( + 1, programSet, formats.length, new BitSet() + )) { + assertFalse(chain.passInfos(IrisMetalPostChain.Stage.DEFERRED).isEmpty()); + assertFalse(chain.passInfos(IrisMetalPostChain.Stage.COMPOSITE).isEmpty()); + assertTrue(chain.hasFinalShader()); + assertEquals(Set.of(0), chain.mipmappedTargets(), + "Potato composite4 requires a full colortex0 mip chain"); + + chain.prepare(device, targets, GpuFormat.RGBA8_UNORM, fallback); + } + } finally { + MetalFxManager.close(); + device.close(); + } + } + } + + @Test + void bslPostProgramsBuildMetalPipelines() throws Exception { + Path packPath = Path.of(System.getProperty( + "metallum.iris.bsl.path", "run/shaderpacks/bsl-shaders.zip" + )); + assertTrue(Files.isRegularFile(packPath), "Missing BSL shader-pack fixture: " + packPath); + + Iris.testing = true; + try (FileSystem fileSystem = FileSystems.newFileSystem(packPath)) { + ShaderPack pack = new ShaderPack( + fileSystem.getPath("/shaders"), + environmentDefines(), + false + ); + ProgramSet programSet = pack.getProgramSet(new NamespacedId("minecraft", "overworld")); + GpuFormat[] formats = new GpuFormat[17]; + Arrays.fill(formats, GpuFormat.RGBA8_UNORM); + + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice)); + ShaderSource fallback = (identifier, type) -> null; + MetalDevice device = new MetalDevice( + fallback, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Iris BSL post-chain compilation device", + MemorySegment.NULL + ); + try { + try (IrisMetalRenderTargets targets = new IrisMetalRenderTargets( + device, formats, 32, 8 + ); IrisMetalPostChain chain = IrisMetalPostChain.create( + 2, programSet, formats.length, new BitSet() + )) { + assertFalse(chain.passInfos(IrisMetalPostChain.Stage.DEFERRED).isEmpty()); + assertFalse(chain.passInfos(IrisMetalPostChain.Stage.COMPOSITE).isEmpty()); + assertTrue(chain.hasFinalShader()); + assertEquals(Set.of("sampler2DShadow"), chain.samplerTypes("shadowtex0")); + assertEquals(Set.of("sampler2DShadow"), chain.samplerTypes("shadowtex1")); + assertEquals(Set.of("sampler2D"), chain.samplerTypes("shadowcolor0")); + + chain.prepare(device, targets, GpuFormat.RGBA8_UNORM, fallback); + } + } finally { + MetalFxManager.close(); + device.close(); + } + } + } + + private static ImmutableList environmentDefines() { + return StandardMacros.createStandardEnvironmentDefines(); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainTest.java new file mode 100644 index 000000000..4d2c0b0e2 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainTest.java @@ -0,0 +1,262 @@ +package com.metallum.client.metal.render; + +import org.junit.jupiter.api.Test; + +import java.util.BitSet; +import java.util.LinkedHashMap; +import java.util.Map; +import java.util.Set; +import java.util.concurrent.atomic.AtomicReference; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class IrisMetalPostChainTest { + @Test + void passReadsFrozenSnapshotThenAppliesDrawBuffersAndExplicitFlipsInIrisOrder() { + BitSet before = bits(1); + BitSet history = new BitSet(); + Map explicit = new LinkedHashMap<>(); + explicit.put(1, false); + explicit.put(2, true); + explicit.put(0, true); + + IrisMetalPostChain.FlipTransition transition = IrisMetalPostChain.transition( + before, history, new int[]{0, 1}, explicit, 4 + ); + + // Snapshot is taken before either kind of flip. + assertEquals(bits(1), transition.readsFromAlt()); + // DRAWBUFFERS flips 0, skips explicitly-false 1. Explicit true then + // flips 2 and flips 0 a second time, exactly like CompositeRenderer. + assertEquals(bits(1, 2), transition.stateAfter()); + assertEquals(bits(0, 2), transition.flippedAtLeastOnceAfter()); + assertEquals(bits(1), before, "planner must not mutate its input snapshot"); + assertTrue(history.isEmpty(), "planner must not mutate input history"); + } + + @Test + void explicitFalseSuppressesImplicitDrawBufferFlip() { + IrisMetalPostChain.FlipTransition transition = IrisMetalPostChain.transition( + new BitSet(), new BitSet(), new int[]{0, 3}, Map.of(3, false), 4 + ); + + assertEquals(bits(0), transition.stateAfter()); + assertEquals(bits(0), transition.flippedAtLeastOnceAfter()); + assertFalse(transition.stateAfter().get(3)); + } + + @Test + void preFlipsToggleOnlyStageInputAndDoNotCreateWriteHistory() { + BitSet before = bits(0, 2); + BitSet after = IrisMetalPostChain.applyPreFlips( + before, + Map.of(0, true, 1, false, 3, true), + 4 + ); + + assertEquals(bits(2, 3), after); + assertEquals(bits(0, 2), before); + } + + @Test + void finalHistoryCopiesOnlyFlippedTargetsThatAreNotClearedEveryFrame() { + Set histories = IrisMetalPostChain.finalHistoryTargets( + bits(0, 2, 4), Set.of(2, 7), 8 + ); + + assertEquals(Set.of(0, 4), histories); + } + + @Test + void transitionRejectsOutOfGenerationTargets() { + assertThrows(IllegalArgumentException.class, () -> IrisMetalPostChain.transition( + new BitSet(), new BitSet(), new int[]{4}, Map.of(), 4 + )); + assertThrows(IllegalArgumentException.class, () -> IrisMetalPostChain.applyPreFlips( + new BitSet(), Map.of(-1, true), 4 + )); + } + + @Test + void customColortexOverrideDeactivatesAfterFirstStageWriteIncludingLegacyAlias() { + IrisMetalPostChain.PassInfo beforeWrite = new IrisMetalPostChain.PassInfo( + IrisMetalPostChain.Stage.COMPOSITE, + "composite", + new int[]{7}, + bits(7), + bits(7), + new BitSet() + ); + IrisMetalPostChain.PassInfo afterWrite = new IrisMetalPostChain.PassInfo( + IrisMetalPostChain.Stage.COMPOSITE, + "composite1", + new int[]{0}, + new BitSet(), + bits(0), + bits(0, 7) + ); + + assertTrue(beforeWrite.allowsCustomTextureOverride("colortex7")); + assertTrue(beforeWrite.allowsCustomTextureOverride("gaux4")); + assertFalse(afterWrite.allowsCustomTextureOverride("colortex7")); + assertFalse(afterWrite.allowsCustomTextureOverride("gaux4")); + assertFalse(afterWrite.allowsCustomTextureOverride("colortex0")); + assertFalse(afterWrite.allowsCustomTextureOverride("gcolor")); + assertTrue(afterWrite.allowsCustomTextureOverride("noisetex")); + } + + @Test + void stagePreFlipDoesNotDeactivateCustomOverride() { + IrisMetalPostChain.PassInfo preFlipped = new IrisMetalPostChain.PassInfo( + IrisMetalPostChain.Stage.DEFERRED, + "deferred", + new int[]{1}, + bits(7), + bits(1, 7), + new BitSet() + ); + + assertTrue(preFlipped.allowsCustomTextureOverride("colortex7")); + assertTrue(preFlipped.allowsCustomTextureOverride("gaux4")); + } + + @Test + void legacyRenderTargetSamplersUseIrisColortexOrdering() { + String[] legacy = { + "gcolor", "gdepth", "gnormal", "composite", + "gaux1", "gaux2", "gaux3", "gaux4" + }; + for (int target = 0; target < legacy.length; target++) { + assertEquals(target, IrisMetalPostChain.renderTargetIndex(legacy[target])); + assertEquals(target, IrisMetalPostChain.renderTargetIndex("colortex" + target)); + } + assertEquals(-1, IrisMetalPipelineOverrides.Instance.gbufferRenderTargetIndex("gcolor")); + assertEquals(-1, IrisMetalPipelineOverrides.Instance.gbufferRenderTargetIndex("colortex3")); + assertEquals(4, IrisMetalPipelineOverrides.Instance.gbufferRenderTargetIndex("gaux1")); + assertEquals(5, IrisMetalPipelineOverrides.Instance.gbufferRenderTargetIndex("colortex5")); + assertEquals(-1, IrisMetalPostChain.renderTargetIndex("noisetex")); + } + + @Test + void fragmentOutputAbiKeepsPackVec3StateAndExportsRgbaAtEveryMainExit() { + String source = """ + #version 450 + layout(location = 0) out vec3 sceneColor; + layout(location = 1) flat out uvec2 material; + void main() { + sceneColor = vec3(0.25); + if (sceneColor.x < 0.0) return; + material = uvec2(7u); + } + """; + + String widened = IrisMetalPostChain.widenFragmentOutputsForMetal(source); + + assertTrue(widened.contains("vec3 sceneColor;")); + assertTrue(widened.contains("layout(location = 0) out vec4 metallum_FragColor_sceneColor;")); + assertTrue(widened.contains("uvec2 material;")); + assertTrue(widened.contains("layout(location = 1) out uvec4 metallum_FragColor_material;")); + assertEquals(2, occurrences(widened, "metallum_FragColor_sceneColor = vec4(sceneColor, 1);")); + assertEquals(2, occurrences(widened, "metallum_FragColor_material = uvec4(material, 0u, 1u);")); + } + + @Test + void resourceProviderReceivesTheDeclaredSamplerType() { + IrisMetalPostChain.PassInfo pass = new IrisMetalPostChain.PassInfo( + IrisMetalPostChain.Stage.COMPOSITE, + "composite", + new int[]{0}, + new BitSet(), + bits(0), + new BitSet() + ); + MetalIrisShaderCompiler.SamplerDecl comparison = + new MetalIrisShaderCompiler.SamplerDecl("shadowtex0", "sampler2DShadow"); + AtomicReference observed = new AtomicReference<>(); + IrisMetalPostChain.ResourceProvider provider = new IrisMetalPostChain.ResourceProvider() { + @Override + public com.mojang.blaze3d.buffers.GpuBufferSlice uniform( + final IrisMetalPostChain.PassInfo ignoredPass, + final String ignoredBlockName + ) { + return null; + } + + @Override + public IrisMetalPostChain.TextureBinding texture( + final IrisMetalPostChain.PassInfo ignoredPass, + final String ignoredSamplerName + ) { + throw new AssertionError("type-aware lookup must not discard the sampler declaration"); + } + + @Override + public IrisMetalPostChain.TextureBinding texture( + final IrisMetalPostChain.PassInfo observedPass, + final MetalIrisShaderCompiler.SamplerDecl sampler + ) { + assertEquals(pass, observedPass); + observed.set(sampler); + return null; + } + }; + + IrisMetalPostChain.externalTexture(provider, pass, comparison); + + assertEquals(comparison, observed.get()); + } + + @Test + void passIdentityCarriesTheFrozenSamplerDeclarations() { + IrisMetalPostChain.PassInfo pass = new IrisMetalPostChain.PassInfo( + IrisMetalPostChain.Stage.COMPOSITE, + "composite", + new int[]{0}, + new BitSet(), + bits(0), + new BitSet(), + Set.of("shadow", "watershadow", "shadowtex0") + ); + + assertTrue(pass.declaresSampler("watershadow")); + assertTrue(pass.declaresSampler("shadow")); + assertFalse(pass.declaresSampler("shadowtex1")); + } + + @Test + void shadowSamplerSelectionPreservesTheDeclaredGlslType() { + MetalIrisShaderCompiler.SamplerDecl regular = + new MetalIrisShaderCompiler.SamplerDecl("shadowtex0", "sampler2D"); + MetalIrisShaderCompiler.SamplerDecl comparison = + new MetalIrisShaderCompiler.SamplerDecl("shadowtex0", "sampler2DShadow"); + + assertFalse(IrisMetalShadowPipeline.isComparisonSampler(regular)); + assertTrue(IrisMetalShadowPipeline.isComparisonSampler(comparison)); + assertTrue(IrisMetalShadowPipeline.isShadowSamplerName("shadow")); + assertTrue(IrisMetalShadowPipeline.isShadowSamplerName("watershadow")); + assertTrue(IrisMetalShadowPipeline.isShadowSamplerName("shadowcolor7")); + assertFalse(IrisMetalShadowPipeline.isShadowSamplerName("shadowcolorimg0")); + assertFalse(IrisMetalShadowPipeline.isShadowSamplerName("noisetex")); + } + + private static BitSet bits(final int... targets) { + BitSet result = new BitSet(); + for (int target : targets) { + result.set(target); + } + return result; + } + + private static int occurrences(final String source, final String needle) { + int count = 0; + int cursor = 0; + while ((cursor = source.indexOf(needle, cursor)) >= 0) { + count++; + cursor += needle.length(); + } + return count; + } +} diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalShadowPipelineTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalShadowPipelineTest.java new file mode 100644 index 000000000..6b099b785 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalShadowPipelineTest.java @@ -0,0 +1,338 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.PrimitiveTopology; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.DepthStencilState; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.platform.CompareOp; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.shaders.ShaderType; +import net.irisshaders.iris.pipeline.programs.ShaderKey; +import net.irisshaders.iris.shaderpack.materialmap.WorldRenderingSettings; +import net.irisshaders.iris.vertices.sodium.terrain.FormatAnalyzer; +import org.joml.Vector4f; +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.BitSet; +import java.util.HashMap; +import java.util.Map; +import java.util.Optional; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertNull; +import static org.junit.jupiter.api.Assertions.assertSame; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** GPU-content checks for the shadow-only attachment and flip contract. */ +@EnabledOnOs(OS.MAC) +final class IrisMetalShadowPipelineTest { + private static final int RESOLUTION = 32; + + private final Map fragments = new HashMap<>(); + private MetalDevice device; + private MetalCommandEncoder encoder; + + void createDevice() { + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice)); + ShaderSource source = (identifier, type) -> { + String name = identifier.getPath().substring(identifier.getPath().lastIndexOf('/') + 1); + return type == ShaderType.VERTEX ? FULLSCREEN_VERTEX : fragments.get(name); + }; + device = new MetalDevice( + source, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Iris shadow pipeline test device", + MemorySegment.NULL + ); + encoder = device.commandEncoder(); + } + + @AfterEach + void closeDevice() { + if (device != null) { + device.close(); + } + } + + @Test + void shadowGbufferAndCompositeUseIrisPhysicalSides() { + createDevice(); + fragments.put("red", fragment("vec4(1.0, 0.0, 0.0, 1.0)")); + fragments.put("blue", fragment("vec4(0.0, 0.0, 1.0, 1.0)")); + fragments.put("green", fragment("vec4(0.0, 1.0, 0.0, 1.0)")); + + try (IrisMetalShadowTargets targets = new IrisMetalShadowTargets( + device, + new GpuFormat[]{GpuFormat.RGBA8_UNORM, GpuFormat.RGBA8_UNORM}, + RESOLUTION + )) { + BitSet main = new BitSet(); + BitSet alt = new BitSet(); + alt.set(0, 2); + for (int index = 0; index < 2; index++) { + encoder.clearColorTexture(targets.colorTexture(index, main), new Vector4f(0.0F)); + encoder.clearColorTexture(targets.colorTexture(index, alt), new Vector4f(0.0F)); + } + + runGbuffer(targets, "red", 0.3); + targets.captureNoTranslucentsDepth(encoder); + encoder.submit(); + device.waitForSubmittedGpuWork(); + + assertRgba(targets.colorTexture(0, main), 255, 0, 0, "shadow gbuffer main"); + assertRgba(targets.colorTexture(0, alt), 0, 0, 0, "shadow gbuffer leaves alt untouched"); + assertDepth(targets.shadowDepthTexture(), 0.3F, "shadowtex0"); + assertDepth(targets.shadowDepthNoTranslucentsTexture(), 0.3F, "shadowtex1 opaque snapshot"); + + runComposite(targets, "blue", main); + assertRgba(targets.colorTexture(0, main), 255, 0, 0, "pass one preserves main history"); + assertRgba(targets.colorTexture(0, alt), 0, 0, 255, "pass one writes alt"); + + BitSet readsAlt = new BitSet(); + readsAlt.set(0); + runComposite(targets, "green", readsAlt); + assertRgba(targets.colorTexture(0, main), 0, 255, 0, "pass two writes main"); + assertRgba(targets.colorTexture(0, alt), 0, 0, 255, "pass two preserves alt history"); + + targets.publishFlipState(main); + assertRgba(targets.colorTargets().readTexture(0), 0, 255, 0, "published final read side"); + assertFalse(MetalNativeBridge.isNullHandle(targets.depthSampler(0, true).nativeHandle())); + } + } + + @Test + void explicitFlipsApplyAfterDefaultDrawBufferFlips() { + BitSet flipped = new BitSet(); + BitSet ever = new BitSet(); + IrisMetalShadowPipeline.applyPassFlips( + flipped, + ever, + new int[]{0, 1}, + Map.of(0, false, 2, true), + 4 + ); + assertEquals(bitSetOf(1, 2), flipped); + assertEquals(bitSetOf(1, 2), ever); + + flipped.clear(); + ever.clear(); + IrisMetalShadowPipeline.applyPassFlips(flipped, ever, new int[]{0}, Map.of(0, true), 2); + assertTrue(flipped.isEmpty(), "explicit true flips a written target a second time"); + assertEquals(bitSetOf(0), ever, "flipped-at-least-once remains monotonic"); + } + + @Test + void shadowVertexFormatMatchesIrisRuntimeResolution() { + assertSame( + ShaderKey.SHADOW_ENTITIES_CUTOUT.getVertexFormat(), + IrisMetalShadowPipeline.resolveVertexFormat(ShaderKey.SHADOW_ENTITIES_CUTOUT), + "vanilla shadow keys must retain the Iris-declared extended entity layout" + ); + + var chunkType = FormatAnalyzer.createFormat(true, true, true, true); + WorldRenderingSettings.INSTANCE.setVertexFormat(chunkType); + assertSame( + chunkType.getVertexFormat(), + IrisMetalShadowPipeline.resolveVertexFormat(ShaderKey.SHADOW_SODIUM_TERRAIN_CUTOUT), + "Sodium shadow keys must use the live extended chunk layout" + ); + + WorldRenderingSettings.INSTANCE.setVertexFormat(null); + assertThrows( + IllegalStateException.class, + () -> IrisMetalShadowPipeline.resolveVertexFormat(ShaderKey.SHADOW_SODIUM_TERRAIN_CUTOUT), + "missing Iris chunk layout must not degrade to an empty/default Metal vertex binding" + ); + } + + @Test + void sodiumTerrainKindsSelectTheMatchingIrisShadowFamilies() { + assertSame(ShaderKey.SHADOW_SODIUM_TERRAIN_SOLID, + IrisMetalPipelineOverrides.TerrainKind.SOLID.shadowKey); + assertSame(ShaderKey.SHADOW_SODIUM_TERRAIN_CUTOUT, + IrisMetalPipelineOverrides.TerrainKind.CUTOUT.shadowKey); + assertSame(ShaderKey.SHADOW_SODIUM_TERRAIN_TRANSLUCENT, + IrisMetalPipelineOverrides.TerrainKind.TRANSLUCENT.shadowKey); + } + + @Test + void shadowFeatureExtractionMatchesIrisEntityAndLightFilters() { + assertTrue(MetalWorldRenderingPipeline.shouldExtractGeneralShadowEntity(false)); + assertFalse(MetalWorldRenderingPipeline.shouldExtractGeneralShadowEntity(true)); + + assertTrue(MetalWorldRenderingPipeline.shouldExtractShadowPlayer(false, false)); + assertFalse(MetalWorldRenderingPipeline.shouldExtractShadowPlayer(true, false)); + assertFalse(MetalWorldRenderingPipeline.shouldExtractShadowPlayer(false, true)); + + assertTrue(MetalWorldRenderingPipeline.shouldRenderLightBlockEntity(1)); + assertFalse(MetalWorldRenderingPipeline.shouldRenderLightBlockEntity(0)); + } + + @Test + void shadowRasterStateMatchesIrisReverseZContract() { + Map.ofEntries( + Map.entry(CompareOp.ALWAYS_PASS, CompareOp.ALWAYS_PASS), + Map.entry(CompareOp.LESS_THAN, CompareOp.GREATER_THAN), + Map.entry(CompareOp.LESS_THAN_OR_EQUAL, CompareOp.GREATER_THAN_OR_EQUAL), + Map.entry(CompareOp.EQUAL, CompareOp.EQUAL), + Map.entry(CompareOp.NOT_EQUAL, CompareOp.NOT_EQUAL), + Map.entry(CompareOp.GREATER_THAN_OR_EQUAL, CompareOp.LESS_THAN_OR_EQUAL), + Map.entry(CompareOp.GREATER_THAN, CompareOp.LESS_THAN), + Map.entry(CompareOp.NEVER_PASS, CompareOp.NEVER_PASS) + ).forEach((sourceCompare, expectedCompare) -> { + DepthStencilState source = new DepthStencilState(sourceCompare, true, 1.25F, -0.5F); + IrisMetalShadowPipeline.ShadowRasterState physical = + IrisMetalShadowPipeline.adaptRasterState(source); + + assertFalse(physical.cull(), "Iris shadow draws must ignore source-pipeline culling"); + assertEquals(expectedCompare, physical.depthStencil().depthTest()); + assertTrue(physical.depthStencil().writeDepth()); + assertEquals(-1.25F, physical.depthStencil().depthBiasScaleFactor()); + assertEquals(0.5F, physical.depthStencil().depthBiasConstant()); + }); + + IrisMetalShadowPipeline.ShadowRasterState withoutDepth = + IrisMetalShadowPipeline.adaptRasterState(null); + assertFalse(withoutDepth.cull()); + assertNull(withoutDepth.depthStencil()); + } + + private void runGbuffer(final IrisMetalShadowTargets targets, final String fragment, final double depth) { + RenderPipeline pipeline = pipeline(fragment, true); + try (IrisMetalRenderTargets.RenderPassDescriptorWithViews descriptor = + targets.createShadowGbufferDescriptor( + "shadow gbuffer", new int[]{0}, null, IrisMetalShadowPipeline.SHADOW_DEPTH_CLEAR)) { + MetalRenderPass pass = (MetalRenderPass) encoder.createRenderPass(descriptor.descriptor()); + pass.setPipeline(pipeline); + pass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + } + encoder.submit(); + device.waitForSubmittedGpuWork(); + } + + private void runComposite( + final IrisMetalShadowTargets targets, + final String fragment, + final BitSet readsFromAlt + ) { + RenderPipeline pipeline = pipeline(fragment, false); + try (IrisMetalRenderTargets.RenderPassDescriptorWithViews descriptor = + targets.createShadowCompositeDescriptor( + "shadow composite " + fragment, + new int[]{0}, + readsFromAlt, + 0, + 0, + RESOLUTION, + RESOLUTION + )) { + MetalRenderPass pass = (MetalRenderPass) encoder.createRenderPass(descriptor.descriptor()); + pass.setPipeline(pipeline); + pass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + } + encoder.submit(); + device.waitForSubmittedGpuWork(); + } + + private RenderPipeline pipeline(final String fragment, final boolean depth) { + RenderPipeline.Builder builder = RenderPipeline.builder() + .withLocation("metallum_iris/shadow_test_" + fragment + (depth ? "_depth" : "")) + .withVertexShader("metallum_iris/fullscreen") + .withFragmentShader("metallum_iris/" + fragment) + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)); + if (depth) { + builder.withDepthStencilState(new DepthStencilState(CompareOp.ALWAYS_PASS, true)); + } + return builder.build(); + } + + private static String fragment(final String color) { + return """ + #version 450 + layout(location=0) out vec4 fragColor; + void main() { fragColor = %s; } + """.formatted(color); + } + + private static BitSet bitSetOf(final int... indexes) { + BitSet result = new BitSet(); + for (int index : indexes) { + result.set(index); + } + return result; + } + + private void assertRgba( + final MetalGpuTexture texture, + final int red, + final int green, + final int blue, + final String label + ) { + ByteBuffer data = readback(texture); + assertByteNear(data.get(0), red, label + " red"); + assertByteNear(data.get(1), green, label + " green"); + assertByteNear(data.get(2), blue, label + " blue"); + } + + private void assertDepth(final MetalGpuTexture texture, final float expected, final String label) { + ByteBuffer data = readback(texture); + assertEquals(expected, data.order(ByteOrder.nativeOrder()).getFloat(0), 0.001F, label); + } + + private ByteBuffer readback(final MetalGpuTexture texture) { + int size = texture.getWidth(0) * texture.getHeight(0) * texture.pixelSize(); + try (MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "iris shadow readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + size + )) { + encoder.copyTextureToBuffer(texture, buffer, 0L, () -> { + }, 0); + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer source = buffer.currentStorage().limit(size).slice().order(ByteOrder.nativeOrder()); + ByteBuffer copy = ByteBuffer.allocate(size).order(ByteOrder.nativeOrder()); + copy.put(source); + copy.flip(); + return copy; + } + } + + private static void assertByteNear(final byte value, final int expected, final String label) { + int actual = Byte.toUnsignedInt(value); + assertTrue(Math.abs(actual - expected) <= 2, label + ": expected " + expected + ", got " + actual); + } + + private static final String FULLSCREEN_VERTEX = """ + #version 450 + void main() { + vec2 positions[3] = vec2[]( + vec2(-1.0, -1.0), + vec2( 3.0, -1.0), + vec2(-1.0, 3.0) + ); + gl_Position = vec4(positions[gl_VertexIndex], 0.3, 1.0); + } + """; +} diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java new file mode 100644 index 000000000..2eb5c32e7 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java @@ -0,0 +1,171 @@ +package com.metallum.client.metal.render; + +import net.irisshaders.iris.uniforms.CapturedRenderingState; +import net.irisshaders.iris.uniforms.FrameUpdateNotifier; +import net.irisshaders.iris.uniforms.custom.CustomUniforms; +import org.junit.jupiter.api.Test; +import org.joml.Matrix3f; +import org.joml.Matrix4f; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.List; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class IrisMetalUniformValuesTest { + @Test + void writesCurrentAlphaTestFromIrisCapturedRenderingState() { + float previous = CapturedRenderingState.INSTANCE.getCurrentAlphaTest(); + try { + CapturedRenderingState.INSTANCE.setCurrentAlphaTest(0.375f); + IrisMetalUniformValues values = new IrisMetalUniformValues(0.0f); + ByteBuffer block = ByteBuffer.allocate(16).order(ByteOrder.nativeOrder()); + MetalIrisShaderCompiler.UniformMember member = + new MetalIrisShaderCompiler.UniformMember("float", "iris_currentAlphaTest", 0, 4, 4); + + assertTrue(values.writeOfficialUniform(block, member)); + assertEquals(0.375f, block.getFloat(4)); + } finally { + CapturedRenderingState.INSTANCE.setCurrentAlphaTest(previous); + } + } + + @Test + void writesIrisLightmapTextureMatrixForRawSodiumCoordinates() { + IrisMetalUniformValues values = new IrisMetalUniformValues(0.0f); + ByteBuffer block = ByteBuffer.allocateDirect(80).order(ByteOrder.nativeOrder()); + MetalIrisShaderCompiler.UniformMember member = + new MetalIrisShaderCompiler.UniformMember("mat4", "iris_LightmapTextureMatrix", 0, 16, 64); + + assertTrue(values.writeOfficialUniform(block, member)); + + Matrix4f matrix = new Matrix4f().set(16, block); + assertEquals(1.0f / 256.0f, matrix.m00(), 0.0f); + assertEquals(1.0f / 256.0f, matrix.m11(), 0.0f); + assertEquals(1.0f / 256.0f, matrix.m22(), 0.0f); + assertEquals(1.0f / 32.0f, matrix.m30(), 0.0f); + assertEquals(1.0f / 32.0f, matrix.m31(), 0.0f); + assertEquals(1.0f / 32.0f, matrix.m32(), 0.0f); + assertEquals(1.0f, matrix.m33(), 0.0f); + } + + @Test + void writesPackCustomUniformExpressionUsingIrisEvaluator() { + CustomUniforms.Builder builder = new CustomUniforms.Builder(); + builder.addVariable("float", "phase", "0.25", false); + builder.addVariable("vec3", "daytime", "vec3(phase, phase * 2.0, phase * 3.0)", true); + CustomUniforms customUniforms = builder.build(); + customUniforms.update(); + + IrisMetalUniformValues values = new IrisMetalUniformValues( + 0.0f, customUniforms, new FrameUpdateNotifier() + ); + ByteBuffer block = ByteBuffer.allocate(16).order(ByteOrder.nativeOrder()); + MetalIrisShaderCompiler.UniformMember member = + new MetalIrisShaderCompiler.UniformMember("vec3", "daytime", 0, 0, 16); + + assertTrue(values.writeOfficialUniform(block, member)); + assertEquals(0.25f, block.getFloat(0)); + assertEquals(0.5f, block.getFloat(4)); + assertEquals(0.75f, block.getFloat(8)); + } + + @Test + void rejectsExplicitArrayFromIrisEvaluator() { + CustomUniforms.Builder builder = new CustomUniforms.Builder(); + builder.addVariable("float", "phase", "0.25", true); + CustomUniforms customUniforms = builder.build(); + customUniforms.update(); + + IrisMetalUniformValues values = new IrisMetalUniformValues( + 0.0f, customUniforms, new FrameUpdateNotifier() + ); + ByteBuffer block = ByteBuffer.allocate(32).order(ByteOrder.nativeOrder()); + MetalIrisShaderCompiler.UniformMember member = + new MetalIrisShaderCompiler.UniformMember("float", "phase", 2, 0, 32); + + IllegalStateException failure = assertThrows( + IllegalStateException.class, + () -> values.writeOfficialUniform(block, member) + ); + assertTrue(failure.getMessage().contains("array member 'phase' (count=2)")); + } + + @Test + void materializesCoreMatricesFromCurrentMojangUniformBlocks() { + Matrix4f modelView = new Matrix4f() + .translate(3.0f, -2.0f, 5.0f) + .rotateXYZ(0.2f, -0.4f, 0.1f) + .scale(2.0f, 3.0f, 4.0f); + Matrix4f projection = new Matrix4f().perspective((float) Math.toRadians(70.0), 16.0f / 9.0f, 0.05f, 512.0f); + ByteBuffer dynamicTransforms = matrixBlock(modelView, 160); + ByteBuffer projectionBlock = matrixBlock(projection, 64); + ByteBuffer base = ByteBuffer.allocateDirect(256).order(ByteOrder.nativeOrder()); + base.putInt(240, 0x12345678); + ByteBuffer output = ByteBuffer.allocateDirect(256).order(ByteOrder.nativeOrder()); + List layout = List.of( + new MetalIrisShaderCompiler.UniformMember("mat4", "iris_ModelViewMatInverse", 0, 16, 64), + new MetalIrisShaderCompiler.UniformMember("mat4", "iris_ProjMatInverse", 0, 80, 64), + new MetalIrisShaderCompiler.UniformMember("mat3", "iris_NormalMat", 0, 144, 48) + ); + + IrisMetalUniformValues.materializeCoreDrawUniforms( + base, layout, output, dynamicTransforms, projectionBlock + ); + + assertMatrix4Equals(new Matrix4f(modelView).invert(), new Matrix4f().set(16, output)); + assertMatrix4Equals(new Matrix4f(projection).invert(), new Matrix4f().set(80, output)); + assertMatrix3Std140Equals( + new Matrix4f(modelView).invert().transpose3x3(new Matrix3f()), output, 144 + ); + assertEquals(0x12345678, output.getInt(240)); + } + + @Test + void rejectsMissingPerDrawMojangUniformSource() { + ByteBuffer base = ByteBuffer.allocateDirect(64).order(ByteOrder.nativeOrder()); + ByteBuffer output = ByteBuffer.allocateDirect(64).order(ByteOrder.nativeOrder()); + List layout = List.of( + new MetalIrisShaderCompiler.UniformMember("mat4", "iris_ModelViewMatInverse", 0, 0, 64) + ); + + IllegalStateException failure = assertThrows( + IllegalStateException.class, + () -> IrisMetalUniformValues.materializeCoreDrawUniforms(base, layout, output, null, null) + ); + assertTrue(failure.getMessage().contains("bound DynamicTransforms")); + } + + private static ByteBuffer matrixBlock(final Matrix4f matrix, final int size) { + ByteBuffer block = ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder()); + matrix.get(0, block); + return block; + } + + private static void assertMatrix4Equals(final Matrix4f expected, final Matrix4f actual) { + for (int column = 0; column < 4; column++) { + for (int row = 0; row < 4; row++) { + assertEquals(expected.get(column, row), actual.get(column, row), 1.0e-5f); + } + } + } + + private static void assertMatrix3Std140Equals( + final Matrix3f expected, + final ByteBuffer actual, + final int offset + ) { + for (int column = 0; column < 3; column++) { + for (int row = 0; row < 3; row++) { + assertEquals( + expected.get(column, row), + actual.getFloat(offset + column * 16 + row * Float.BYTES), + 1.0e-5f + ); + } + } + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalGenericVertexAttributeIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalGenericVertexAttributeIntegrationTest.java new file mode 100644 index 000000000..b79713787 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalGenericVertexAttributeIntegrationTest.java @@ -0,0 +1,191 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.PrimitiveTopology; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.shaders.ShaderType; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.systems.RenderPassDescriptor; +import com.mojang.blaze3d.textures.GpuTexture; +import com.mojang.blaze3d.vertex.DefaultVertexFormat; +import com.mojang.blaze3d.vertex.VertexFormatElement; +import org.joml.Vector4f; +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.BeforeEach; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.Optional; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertTrue; + +@EnabledOnOs(OS.MAC) +final class MetalGenericVertexAttributeIntegrationTest { + private static final int SIZE = 8; + + private static final String VERTEX_SHADER = """ + #version 450 + in vec3 Position; + in vec2 UV0; + in ivec3 iris_Entity; + flat out ivec3 entityValue; + void main() { + gl_Position = vec4(Position, 1.0); + entityValue = iris_Entity; + } + """; + + private static final String FRAGMENT_SHADER = """ + #version 450 + flat in ivec3 entityValue; + layout(location = 0) out vec4 fragColor; + void main() { + bool isDefault = all(equal(entityValue, ivec3(0))); + fragColor = isDefault ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); + } + """; + + private MetalDevice device; + private MetalCommandEncoder encoder; + + @BeforeEach + void createDevice() { + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice), "MTLCreateSystemDefaultDevice returned null"); + ShaderSource shaders = (identifier, type) -> type == ShaderType.VERTEX + ? VERTEX_SHADER + : FRAGMENT_SHADER; + device = new MetalDevice( + shaders, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Generic vertex attribute integration device", + MemorySegment.NULL + ); + encoder = device.commandEncoder(); + } + + @AfterEach + void closeDevice() { + MetalFxManager.close(); + if (device != null) { + device.close(); + } + } + + @Test + void constantStepBufferSuppliesMissingActiveInput() { + RenderPipeline pipeline = RenderPipeline.builder() + .withLocation("metallum_test/generic_vertex_current") + .withVertexShader("metallum_test/generic_vertex_current") + .withFragmentShader("metallum_test/generic_vertex_current") + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withVertexBinding(0, DefaultVertexFormat.POSITION_TEX) + .withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL + )) + .build(); + + MetalCompiledRenderPipeline compiled = device.getOrCompilePipeline(pipeline); + assertTrue(compiled.isValid(), "constant-step generic-input PSO must be valid"); + assertEquals( + compiled.firstAvailableVertexBufferSlot() + compiled.vertexBufferCount(), + compiled.genericVertexBufferSlot(), + "generic-current buffer must follow resource and physical vertex-buffer slots" + ); + assertTrue(compiled.genericVertexBufferSlot() < MetalCompiledRenderPipeline.MAX_METAL_VERTEX_SLOTS); + assertTrue((device.genericVertexAttributeBuffer().usage() & GpuBuffer.USAGE_VERTEX) != 0); + + ByteBuffer vertices = fullScreenTriangle(); + try (MetalGpuBuffer vertexBuffer = (MetalGpuBuffer) device.createBuffer( + () -> "generic-current triangle", + GpuBuffer.USAGE_VERTEX | GpuBuffer.USAGE_COPY_DST, + vertices + ); MetalGpuTexture target = (MetalGpuTexture) device.createTexture( + "generic-current target", + GpuTexture.USAGE_RENDER_ATTACHMENT | GpuTexture.USAGE_COPY_SRC, + GpuFormat.RGBA8_UNORM, + SIZE, + SIZE, + 1, + 1 + ); MetalGpuTextureView view = new MetalGpuTextureView(target, 0, 1)) { + RenderPassDescriptor descriptor = RenderPassDescriptor.create(() -> "generic current attribute draw") + .withColorAttachment(view, Optional.of(new Vector4f(1.0F, 0.0F, 0.0F, 1.0F))) + .withRenderArea(new RenderPass.RenderArea(0, 0, SIZE, SIZE)); + MetalRenderPass pass = (MetalRenderPass) encoder.createRenderPass(descriptor); + pass.setPipeline(pipeline); + pass.setVertexBuffer(0, vertexBuffer.slice()); + pass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + encoder.submit(); + device.waitForSubmittedGpuWork(); + + ByteBuffer pixels = readback(target); + assertPixel(pixels, 0); + assertPixel(pixels, (SIZE * SIZE / 2) * 4); + } + } + + private ByteBuffer readback(final MetalGpuTexture texture) { + int bytes = SIZE * SIZE * texture.pixelSize(); + try (MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "generic-current readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + bytes + )) { + encoder.copyTextureToBuffer(texture, buffer, 0L, () -> { + }, 0); + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer source = buffer.currentStorage().limit(bytes).slice().order(ByteOrder.nativeOrder()); + ByteBuffer copy = ByteBuffer.allocate(bytes).order(ByteOrder.nativeOrder()); + copy.put(source).flip(); + return copy; + } + } + + private static ByteBuffer fullScreenTriangle() { + int stride = DefaultVertexFormat.POSITION_TEX.getVertexSize(); + VertexFormatElement position = element("Position"); + VertexFormatElement uv = element("UV0"); + ByteBuffer data = ByteBuffer.allocateDirect(3 * stride).order(ByteOrder.nativeOrder()); + float[][] points = {{-1.0F, -1.0F}, {3.0F, -1.0F}, {-1.0F, 3.0F}}; + for (int index = 0; index < points.length; index++) { + int base = index * stride; + data.putFloat(base + position.offset(), points[index][0]); + data.putFloat(base + position.offset() + Float.BYTES, points[index][1]); + data.putFloat(base + position.offset() + 2 * Float.BYTES, 0.0F); + data.putFloat(base + uv.offset(), 0.0F); + data.putFloat(base + uv.offset() + Float.BYTES, 0.0F); + } + return data; + } + + private static VertexFormatElement element(final String name) { + return DefaultVertexFormat.POSITION_TEX.getElements().stream() + .filter(candidate -> candidate.name().equals(name)) + .findFirst() + .orElseThrow(); + } + + private static void assertPixel(final ByteBuffer pixels, final int offset) { + assertEquals(0, Byte.toUnsignedInt(pixels.get(offset)), "red"); + assertEquals(255, Byte.toUnsignedInt(pixels.get(offset + 1)), "green"); + assertEquals(0, Byte.toUnsignedInt(pixels.get(offset + 2)), "blue"); + assertEquals(255, Byte.toUnsignedInt(pixels.get(offset + 3)), "alpha"); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisCustomTexturesIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisCustomTexturesIntegrationTest.java new file mode 100644 index 000000000..118c7df63 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisCustomTexturesIntegrationTest.java @@ -0,0 +1,264 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap; +import net.irisshaders.iris.gl.texture.InternalTextureFormat; +import net.irisshaders.iris.gl.texture.PixelFormat; +import net.irisshaders.iris.gl.texture.PixelType; +import net.irisshaders.iris.shaderpack.texture.CustomTextureData; +import net.irisshaders.iris.shaderpack.texture.TextureFilteringData; +import net.irisshaders.iris.shaderpack.texture.TextureStage; +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.BeforeEach; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import javax.imageio.ImageIO; +import java.awt.image.BufferedImage; +import java.io.ByteArrayOutputStream; +import java.io.IOException; +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.EnumMap; +import java.util.List; + +import static org.junit.jupiter.api.Assertions.*; + +/** GPU and lifecycle coverage for stage-scoped Iris custom texture overrides. */ +@EnabledOnOs(OS.MAC) +final class MetalIrisCustomTexturesIntegrationTest { + private MetalDevice device; + private MetalCommandEncoder encoder; + + @BeforeEach + void createDevice() { + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice)); + device = new MetalDevice( + (identifier, type) -> null, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Iris custom textures integration device", + MemorySegment.NULL + ); + encoder = device.commandEncoder(); + } + + @AfterEach + void closeDevice() { + MetalFxManager.close(); + if (device != null) { + device.close(); + } + } + + @Test + void pngOverridePreservesPixelsAndFiltering() throws IOException { + EnumMap> definitions = definitions( + TextureStage.COMPOSITE_AND_FINAL, + "colortex7", + png(false, true, 0xFFFF0000, 0x400080FF) + ); + try (IrisMetalCustomTextures textures = new IrisMetalCustomTextures(device, definitions)) { + MetalRenderPass.TextureViewAndSampler binding = + textures.resolve(TextureStage.COMPOSITE_AND_FINAL, "colortex7"); + assertNotNull(binding); + ByteBuffer pixels = readback((MetalGpuTexture) binding.textureView().texture()); + assertPixel(pixels, 0, 255, 0, 0, 255); + assertPixel(pixels, 1, 0, 128, 255, 64); + assertEquals(AddressMode.CLAMP_TO_EDGE, binding.sampler().getAddressModeU()); + assertEquals(AddressMode.CLAMP_TO_EDGE, binding.sampler().getAddressModeV()); + assertEquals(FilterMode.NEAREST, binding.sampler().getMinFilter()); + assertEquals(FilterMode.NEAREST, binding.sampler().getMagFilter()); + } + } + + @Test + void stageIsolationAndAliasOrderPreserveOverridePrecedence() throws IOException { + EnumMap> definitions = definitions( + TextureStage.COMPOSITE_AND_FINAL, + "colortex7", + png(true, true, 0xFF00FF00) + ); + try (IrisMetalCustomTextures textures = new IrisMetalCustomTextures(device, definitions); + IrisMetalCustomTextures standards = new IrisMetalCustomTextures( + device, + definitions(TextureStage.BEGIN, "standardSampler", png(false, false, 0xFFFFFFFF)) + )) { + MetalRenderPass.TextureViewAndSampler standardBinding = + standards.resolve(TextureStage.BEGIN, "standardSampler"); + assertNotNull(standardBinding); + + assertSame( + standardBinding, + textures.overrideOrDefault(TextureStage.DEFERRED, standardBinding, "colortex7"), + "an override from another stage must not leak" + ); + assertSame( + standardBinding, + textures.overrideOrDefault( + TextureStage.COMPOSITE_AND_FINAL, + standardBinding, + "missingAlias", + "alsoMissing" + ) + ); + + MetalRenderPass.TextureViewAndSampler override = textures.overrideOrDefault( + TextureStage.COMPOSITE_AND_FINAL, + standardBinding, + "missingAlias", + "colortex7" + ); + assertNotNull(override); + assertNotSame(standardBinding, override, "same-stage custom sampler must override the standard binding"); + assertEquals(FilterMode.LINEAR, override.sampler().getMinFilter()); + assertTrue(textures.hasOverride(TextureStage.COMPOSITE_AND_FINAL, "colortex7")); + assertFalse(textures.hasOverride(TextureStage.DEFERRED, "colortex7")); + } + } + + @Test + void closeReleasesEveryMaterializedResourceAndIsIdempotent() throws IOException { + IrisMetalCustomTextures textures = new IrisMetalCustomTextures( + device, + definitions(TextureStage.BEGIN, "customSampler", png(false, false, 0xFFFFFFFF)) + ); + MetalRenderPass.TextureViewAndSampler binding = textures.resolve(TextureStage.BEGIN, "customSampler"); + assertNotNull(binding); + MetalGpuTexture texture = (MetalGpuTexture) binding.textureView().texture(); + MetalGpuSampler sampler = (MetalGpuSampler) binding.sampler(); + + textures.close(); + textures.close(); + + assertTrue(binding.textureView().isClosed()); + assertTrue(texture.isClosed()); + assertTrue(sampler.isClosed()); + assertThrows( + IllegalStateException.class, + () -> textures.resolve(TextureStage.BEGIN, "customSampler") + ); + } + + @Test + void unsupportedKindsFailClosedOnlyWhenTheirStageSamplerIsRequested() { + List unsupported = List.of( + new CustomTextureData.LightmapMarker(), + new CustomTextureData.ResourceData("minecraft", "textures/block/dirt.png"), + new CustomTextureData.RawData1D( + new byte[4], filtering(), InternalTextureFormat.RGBA8, + PixelFormat.RGBA, PixelType.UNSIGNED_BYTE, 1 + ), + new CustomTextureData.RawData2D( + new byte[4], filtering(), InternalTextureFormat.RGBA8, + PixelFormat.RGBA, PixelType.UNSIGNED_BYTE, 1, 1 + ), + new CustomTextureData.RawData3D( + new byte[4], filtering(), InternalTextureFormat.RGBA8, + PixelFormat.RGBA, PixelType.UNSIGNED_BYTE, 1, 1, 1 + ), + new CustomTextureData.RawDataRect( + new byte[4], filtering(), InternalTextureFormat.RGBA8, + PixelFormat.RGBA, PixelType.UNSIGNED_BYTE, 1, 1 + ) + ); + + for (CustomTextureData data : unsupported) { + String type = data.getClass().getSimpleName(); + try (IrisMetalCustomTextures textures = new IrisMetalCustomTextures( + device, + definitions(TextureStage.SHADOWCOMP, "requiredInput", data) + )) { + assertNull( + textures.resolve(TextureStage.DEFERRED, "requiredInput"), + "unused stage-scoped unsupported data must not block pack load" + ); + assertNull( + textures.resolve(TextureStage.SHADOWCOMP, "unreferencedInput"), + "unreferenced unsupported sampler must remain lazy" + ); + + UnsupportedOperationException failure = assertThrows( + UnsupportedOperationException.class, + () -> textures.resolve(TextureStage.SHADOWCOMP, "requiredInput") + ); + assertTrue(failure.getMessage().contains("stage=SHADOWCOMP")); + assertTrue(failure.getMessage().contains("sampler=requiredInput")); + assertTrue(failure.getMessage().contains("type=" + type)); + } + } + } + + private ByteBuffer readback(final MetalGpuTexture texture) { + int size = texture.getWidth(0) * texture.getHeight(0) * texture.pixelSize(); + try (MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "iris custom texture readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + size + )) { + encoder.copyTextureToBuffer(texture, buffer, 0L, () -> { + }, 0); + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer source = buffer.currentStorage().limit(size).slice().order(ByteOrder.nativeOrder()); + ByteBuffer copy = ByteBuffer.allocate(size); + copy.put(source); + copy.flip(); + return copy; + } + } + + private static EnumMap> definitions( + final TextureStage stage, + final String sampler, + final CustomTextureData data + ) { + EnumMap> definitions = + new EnumMap<>(TextureStage.class); + Object2ObjectOpenHashMap stageDefinitions = new Object2ObjectOpenHashMap<>(); + stageDefinitions.put(sampler, data); + definitions.put(stage, stageDefinitions); + return definitions; + } + + private static CustomTextureData.PngData png( + final boolean blur, + final boolean clamp, + final int... argb + ) throws IOException { + BufferedImage image = new BufferedImage(argb.length, 1, BufferedImage.TYPE_INT_ARGB); + for (int x = 0; x < argb.length; x++) { + image.setRGB(x, 0, argb[x]); + } + ByteArrayOutputStream output = new ByteArrayOutputStream(); + assertTrue(ImageIO.write(image, "png", output)); + return new CustomTextureData.PngData(new TextureFilteringData(blur, clamp), output.toByteArray()); + } + + private static TextureFilteringData filtering() { + return new TextureFilteringData(false, false); + } + + private static void assertPixel( + final ByteBuffer pixels, + final int index, + final int red, + final int green, + final int blue, + final int alpha + ) { + int offset = index * 4; + assertEquals(red, Byte.toUnsignedInt(pixels.get(offset)), "red at pixel " + index); + assertEquals(green, Byte.toUnsignedInt(pixels.get(offset + 1)), "green at pixel " + index); + assertEquals(blue, Byte.toUnsignedInt(pixels.get(offset + 2)), "blue at pixel " + index); + assertEquals(alpha, Byte.toUnsignedInt(pixels.get(offset + 3)), "alpha at pixel " + index); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisDepthConventionTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisDepthConventionTest.java new file mode 100644 index 000000000..69138461e --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisDepthConventionTest.java @@ -0,0 +1,52 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.platform.CompareOp; +import org.joml.Matrix4f; +import org.junit.jupiter.api.Test; + +import java.util.Map; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class MetalIrisDepthConventionTest { + @Test + void reversesMojangDepthStateOnlyWhenEnabled() { + Map.ofEntries( + Map.entry(CompareOp.ALWAYS_PASS, CompareOp.ALWAYS_PASS), + Map.entry(CompareOp.LESS_THAN, CompareOp.GREATER_THAN), + Map.entry(CompareOp.LESS_THAN_OR_EQUAL, CompareOp.GREATER_THAN_OR_EQUAL), + Map.entry(CompareOp.EQUAL, CompareOp.EQUAL), + Map.entry(CompareOp.NOT_EQUAL, CompareOp.NOT_EQUAL), + Map.entry(CompareOp.GREATER_THAN_OR_EQUAL, CompareOp.LESS_THAN_OR_EQUAL), + Map.entry(CompareOp.GREATER_THAN, CompareOp.LESS_THAN), + Map.entry(CompareOp.NEVER_PASS, CompareOp.NEVER_PASS) + ).forEach((source, expected) -> { + assertEquals(source, MetalIrisDepthConvention.adaptCompare(source, false)); + assertEquals(expected, MetalIrisDepthConvention.adaptCompare(source, true)); + }); + + assertEquals(0.0, MetalIrisDepthConvention.adaptClear(0.0, false)); + assertEquals(1.0, MetalIrisDepthConvention.adaptClear(0.0, true)); + assertEquals(0.0, MetalIrisDepthConvention.adaptClear(1.0, true)); + assertEquals(0.75, MetalIrisDepthConvention.adaptClear(0.25, true)); + } + + @Test + void packProjectionPreservesOpenGlWindowDepth() { + float fov = (float) Math.toRadians(70.0); + float aspect = 16.0F / 9.0F; + float near = 0.05F; + float far = 512.0F; + Matrix4f zeroToOne = new Matrix4f().setPerspective(fov, aspect, near, far, true); + Matrix4f expectedOpenGl = new Matrix4f().setPerspective(fov, aspect, near, far, false); + + Matrix4f converted = MetalIrisDepthConvention.zeroToOneToOpenGl(zeroToOne); + assertTrue(converted.equals(expectedOpenGl, 0.00001F)); + + Matrix4f convertedInverse = MetalIrisDepthConvention + .zeroToOneToOpenGl(new Matrix4f(zeroToOne)) + .invert(); + assertTrue(convertedInverse.equals(new Matrix4f(expectedOpenGl).invert(), 0.00001F)); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisNoiseTextureIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisNoiseTextureIntegrationTest.java new file mode 100644 index 000000000..96a5489b0 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisNoiseTextureIntegrationTest.java @@ -0,0 +1,161 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import net.irisshaders.iris.shaderpack.texture.CustomTextureData; +import net.irisshaders.iris.shaderpack.texture.TextureFilteringData; +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.BeforeEach; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import javax.imageio.ImageIO; +import java.awt.image.BufferedImage; +import java.io.ByteArrayOutputStream; +import java.io.IOException; +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.Random; + +import static org.junit.jupiter.api.Assertions.*; + +/** GPU readback coverage for Iris's real custom/default {@code noisetex}. */ +@EnabledOnOs(OS.MAC) +final class MetalIrisNoiseTextureIntegrationTest { + private MetalDevice device; + private MetalCommandEncoder encoder; + + @BeforeEach + void createDevice() { + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice)); + device = new MetalDevice( + (identifier, type) -> null, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Iris noise texture integration device", + MemorySegment.NULL + ); + encoder = device.commandEncoder(); + } + + @AfterEach + void closeDevice() { + MetalFxManager.close(); + if (device != null) { + device.close(); + } + } + + @Test + void customPngPreservesPixelsAndFiltering() throws IOException { + byte[] png = twoPixelPng(); + CustomTextureData.PngData data = new CustomTextureData.PngData( + new TextureFilteringData(false, true), + png + ); + try (IrisMetalNoiseTexture noise = new IrisMetalNoiseTexture(device, 64, data)) { + ByteBuffer pixels = readback(noise.texture()); + assertPixel(pixels, 0, 255, 0, 0, 255); + assertPixel(pixels, 1, 0, 128, 255, 64); + assertEquals("pack-noise-png", noise.source()); + assertEquals(AddressMode.CLAMP_TO_EDGE, noise.binding().sampler().getAddressModeU()); + assertEquals(FilterMode.NEAREST, noise.binding().sampler().getMinFilter()); + } + } + + @Test + void defaultNoiseMatchesIrisFixedSeedAndSampling() { + int size = 4; + try (IrisMetalNoiseTexture noise = new IrisMetalNoiseTexture(device, size, null)) { + ByteBuffer pixels = readback(noise.texture()); + int[] expected = irisNoiseArgb(size); + for (int y = 0; y < size; y++) { + for (int x = 0; x < size; x++) { + int argb = expected[x * size + y]; + int offset = (x + y * size) * 4; + assertPixel( + pixels, + offset / 4, + (argb >>> 16) & 0xFF, + (argb >>> 8) & 0xFF, + argb & 0xFF, + 0xFF + ); + } + } + assertEquals("iris-default-noise", noise.source()); + assertEquals(AddressMode.REPEAT, noise.binding().sampler().getAddressModeU()); + assertEquals(FilterMode.LINEAR, noise.binding().sampler().getMinFilter()); + } + } + + @Test + void unsupportedCustomNoiseFailsClosed() { + UnsupportedOperationException failure = assertThrows( + UnsupportedOperationException.class, + () -> new IrisMetalNoiseTexture(device, 16, new CustomTextureData.LightmapMarker()) + ); + assertTrue(failure.getMessage().contains("LightmapMarker")); + } + + private ByteBuffer readback(final MetalGpuTexture texture) { + int size = texture.getWidth(0) * texture.getHeight(0) * texture.pixelSize(); + try (MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "iris noisetex readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + size + )) { + encoder.copyTextureToBuffer(texture, buffer, 0L, () -> { + }, 0); + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer source = buffer.currentStorage().limit(size).slice().order(ByteOrder.nativeOrder()); + ByteBuffer copy = ByteBuffer.allocate(size); + copy.put(source); + copy.flip(); + return copy; + } + } + + private static byte[] twoPixelPng() throws IOException { + BufferedImage image = new BufferedImage(2, 1, BufferedImage.TYPE_INT_ARGB); + image.setRGB(0, 0, 0xFFFF0000); + image.setRGB(1, 0, 0x400080FF); + ByteArrayOutputStream output = new ByteArrayOutputStream(); + assertTrue(ImageIO.write(image, "png", output)); + return output.toByteArray(); + } + + private static int[] irisNoiseArgb(final int size) { + Random random = new Random(0); + int[] pixels = new int[size * size]; + for (int x = 0; x < size; x++) { + for (int y = 0; y < size; y++) { + pixels[x * size + y] = random.nextInt() | 0xFF000000; + } + } + return pixels; + } + + private static void assertPixel( + final ByteBuffer pixels, + final int index, + final int red, + final int green, + final int blue, + final int alpha + ) { + int offset = index * 4; + assertEquals(red, Byte.toUnsignedInt(pixels.get(offset)), "red at pixel " + index); + assertEquals(green, Byte.toUnsignedInt(pixels.get(offset + 1)), "green at pixel " + index); + assertEquals(blue, Byte.toUnsignedInt(pixels.get(offset + 2)), "blue at pixel " + index); + assertEquals(alpha, Byte.toUnsignedInt(pixels.get(offset + 3)), "alpha at pixel " + index); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java index 7615e3cf9..408ae327c 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java @@ -23,6 +23,7 @@ import net.irisshaders.iris.shaderpack.ShaderPack; import net.irisshaders.iris.shaderpack.materialmap.NamespacedId; import net.irisshaders.iris.shaderpack.materialmap.WorldRenderingSettings; +import net.irisshaders.iris.pipeline.programs.ShaderKey; import net.irisshaders.iris.shaderpack.programs.ProgramSet; import net.irisshaders.iris.vertices.sodium.terrain.FormatAnalyzer; import net.minecraft.resources.Identifier; @@ -40,6 +41,7 @@ import java.nio.file.Path; import java.util.ArrayList; import java.util.Arrays; +import java.util.LinkedHashSet; import java.util.List; import java.util.Locale; import java.util.Map; @@ -110,7 +112,7 @@ void closeDevice() { * *
      *
    • {@code activate} used to leave the previous instance open, leaking - * its uniform buffers and placeholder textures on every pack reload;
    • + * its generation-owned buffers and textures on every pack reload; *
    • {@code close} only dropped the pipeline cache when an override had * actually compiled, so a pack whose overrides all failed left native * PSOs cached forever — sodium's program map is a private static that @@ -134,18 +136,25 @@ void reloadLifecycleReleasesAndReactivates() throws IOException { .getProgramSet(new NamespacedId("minecraft", "overworld")); IrisMetalPipelineOverrides.Instance first = - IrisMetalPipelineOverrides.activate(set, new Object2ObjectOpenHashMap<>()); + IrisMetalPipelineOverrides.activateForTests(set, new Object2ObjectOpenHashMap<>()); assertSame(first, IrisMetalPipelineOverrides.active(), "activate did not publish the instance"); IrisMetalPipelineOverrides.updateFrame(); // Reactivating without an explicit deactivate must retire the old // instance rather than orphan its GPU resources. IrisMetalPipelineOverrides.Instance second = - IrisMetalPipelineOverrides.activate(set, new Object2ObjectOpenHashMap<>()); + IrisMetalPipelineOverrides.activateForTests(set, new Object2ObjectOpenHashMap<>()); assertNotSame(first, second, "reload reused the previous instance"); assertTrue(second.generation() > first.generation(), "generation did not advance across reload"); assertSame(second, IrisMetalPipelineOverrides.active(), "reload did not publish the new instance"); + // Iris may destroy the old WorldRenderingPipeline after its + // replacement has already activated. That late callback must not + // retire the replacement generation. + IrisMetalPipelineOverrides.deactivate(first); + assertSame(second, IrisMetalPipelineOverrides.active(), + "destroying the old pipeline retired the replacement generation"); + // A retired instance must not keep serving the draw path. assertNull(first.uniformStaging(TerrainKind.SOLID), "the retired instance still holds its uniform block"); @@ -159,7 +168,7 @@ void reloadLifecycleReleasesAndReactivates() throws IOException { "flipping the extended-target flag disturbed the live instance"); IrisMetalPipelineOverrides.setExtendedTerrainTargets(false); - IrisMetalPipelineOverrides.deactivate(); + IrisMetalPipelineOverrides.deactivate(second); assertNull(IrisMetalPipelineOverrides.active(), "deactivate left the registry active"); assertNull(second.uniformStaging(TerrainKind.SOLID), "deactivate did not release the uniform block"); @@ -190,6 +199,122 @@ void terrainProgramsCompileToDevicePipelines() throws IOException { } } + @Test + void potatoWaterPreservesTranslucentBlendAcrossEveryDrawBuffer() throws IOException { + Path packZip = Path.of(System.getProperty( + "metallum.iris.potato.path", "run/shaderpacks/potato-shaders.zip" + )).toAbsolutePath(); + assertTrue(Files.isRegularFile(packZip), "Potato shader pack is missing: " + packZip); + + Iris.testing = true; + IrisMetalPipelineOverrides.setExtendedTerrainTargets(true); + WorldRenderingSettings.INSTANCE.setVertexFormat(FormatAnalyzer.createFormat(true, true, true, true)); + try (FileSystem fs = FileSystems.newFileSystem(packZip)) { + ProgramSet set = loadPack(packZip.getFileName().toString(), fs.getPath("/shaders")) + .getProgramSet(new NamespacedId("minecraft", "overworld")); + IrisMetalPipelineOverrides.Instance instance = IrisMetalPipelineOverrides.activateForTests( + set, + set.getPackDirectives().getTextureMap() + ); + try { + GlslProgram program = instance.program(TerrainKind.TRANSLUCENT); + assertNotNull(program, "Potato gbuffers_water did not translate"); + assertEquals( + List.of(3, 4), + Arrays.stream(program.drawBuffers()).boxed().toList(), + "Potato water fixture no longer writes colortex3/4" + ); + + RenderPipeline source = fakeSodiumPipeline(TerrainKind.TRANSLUCENT); + RenderPipeline selected = IrisMetalPipelineOverrides.pipelineForTerrain(source); + assertNotSame(source, selected, "Potato water did not select its synthetic pipeline"); + for (ColorTargetState target : selected.getColorTargetStates()) { + assertNotNull(target, "Potato water synthetic pipeline has a null color target"); + assertEquals( + Optional.of(BlendFunction.TRANSLUCENT), + target.blendFunction(), + "A Potato water DRAWBUFFERS attachment lost the source translucent blend" + ); + } + MetalCompiledRenderPipeline compiled = device.getOrCompilePipeline(selected); + assertTrue(compiled.isValid(), "Potato water MRT blend PSO is invalid"); + } finally { + IrisMetalPipelineOverrides.deactivate(); + } + } + } + + @Test + void potatoCoreGbufferProgramsCompileToDevicePipelines() throws IOException { + Path packZip = Path.of(System.getProperty( + "metallum.iris.potato.path", "run/shaderpacks/potato-shaders.zip" + )).toAbsolutePath(); + assertTrue(Files.isRegularFile(packZip), "Potato shader pack is missing: " + packZip); + + Iris.testing = true; + try (FileSystem fs = FileSystems.newFileSystem(packZip)) { + ProgramSet set = loadPack(packZip.getFileName().toString(), fs.getPath("/shaders")) + .getProgramSet(new NamespacedId("minecraft", "overworld")); + IrisMetalPipelineOverrides.Instance instance = IrisMetalPipelineOverrides.activateForTests( + set, + set.getPackDirectives().getTextureMap() + ); + try { + List states = List.of( + new IrisMetalCoreGbufferPipelines.RenderState(false, false, false, false), + new IrisMetalCoreGbufferPipelines.RenderState(false, false, false, true), + new IrisMetalCoreGbufferPipelines.RenderState(false, true, true, false), + new IrisMetalCoreGbufferPipelines.RenderState(false, true, false, false) + ); + List sourcePipelines = IrisMetalCoreGbufferPipelines.mappedPipelines(false) + .stream() + .sorted(java.util.Comparator.comparing(pipeline -> pipeline.getLocation().toString())) + .toList(); + LinkedHashSet cases = new LinkedHashSet<>(); + for (RenderPipeline source : sourcePipelines) { + for (IrisMetalCoreGbufferPipelines.RenderState state : states) { + ShaderKey key = IrisMetalCoreGbufferPipelines.resolve(source, state); + if (key != null && !key.isShadow()) { + cases.add(new CoreCase(source, key)); + } + } + } + assertFalse(cases.isEmpty(), "No Potato core gbuffer cases were resolved"); + + for (CoreCase coreCase : cases) { + GlslProgram program = instance.coreProgram(coreCase.key()); + assertNotNull(program, () -> "Potato core translation failed for " + coreCase.label()); + RenderPipeline synthetic = instance.coreSyntheticPipeline( + coreCase.source(), coreCase.key(), program + ); + assertNotNull(synthetic, () -> "Potato synthetic pipeline failed for " + coreCase.label()); + assertNotSame(coreCase.source(), synthetic); + if (coreCase.key() == ShaderKey.CLOUDS) { + assertNull( + synthetic.getVertexFormatBinding(0), + "Procedural cloud PSO gained an unbound physical vertex stream" + ); + } + assertEquals( + program.drawBuffers().length, + synthetic.getColorTargetStates().length, + () -> "Potato DRAWBUFFERS target count differs for " + coreCase.label() + ); + MetalCompiledRenderPipeline compiled = device.getOrCompilePipeline(synthetic); + assertTrue(compiled.isValid(), () -> "Potato Metal PSO is invalid for " + coreCase.label()); + assertSame( + coreCase.key(), + instance.compiledCoreKey(compiled), + () -> "Potato core PSO lost its ShaderKey token for " + coreCase.label() + ); + } + notes.add("Potato core gbuffers: " + cases.size() + " source-pipeline/ShaderKey PSOs ok"); + } finally { + IrisMetalPipelineOverrides.deactivate(); + } + } + } + private void runPack(final Path packZip) throws IOException { String packName = packZip.getFileName().toString(); try (FileSystem fs = FileSystems.newFileSystem(packZip)) { @@ -200,7 +325,7 @@ private void runPack(final Path packZip) throws IOException { this.prewarmed = false; IrisMetalPipelineOverrides.Instance instance = - IrisMetalPipelineOverrides.activate(set, new Object2ObjectOpenHashMap<>()); + IrisMetalPipelineOverrides.activateForTests(set, new Object2ObjectOpenHashMap<>()); try { boolean anyKind = false; for (TerrainKind kind : TerrainKind.values()) { @@ -234,6 +359,20 @@ private void compileToDevice( RenderPipeline fake = fakeSodiumPipeline(kind); assertEquals(kind, IrisMetalPipelineOverrides.Instance.discriminate(fake), packName + " " + kind + ": fake pipeline discrimination mismatch"); + RenderPipeline selected = IrisMetalPipelineOverrides.pipelineForTerrain(fake); + assertNotSame(fake, selected, packName + " " + kind + ": synthetic pipeline was not selected"); + ColorTargetState[] selectedTargets = selected.getColorTargetStates(); + assertEquals(program.drawBuffers().length, selectedTargets.length, + packName + " " + kind + ": color-target count does not match DRAWBUFFERS"); + for (int slot = 0; slot < program.drawBuffers().length; slot++) { + int logicalTarget = program.drawBuffers()[slot]; + GpuFormat expectedFormat = instance.targetFormat(logicalTarget); + assertNotNull(selectedTargets[slot], + packName + " " + kind + ": color-target state " + slot + " is null"); + assertEquals(expectedFormat, selectedTargets[slot].format(), + packName + " " + kind + ": slot " + slot + " for logical colortex" + + logicalTarget + " declares the wrong format"); + } MetalCompiledRenderPipeline compiled = IrisMetalPipelineOverrides.tryCompile(device, fake, null); assertNotNull(compiled, packName + " " + kind + ": override compile returned null (fail-open path hit; see log + dumps)"); @@ -292,14 +431,41 @@ private void verifyUniformSupply( // Everything the draw path needs is created here, off the encoder. IrisMetalPipelineOverrides.updateFrame(); + if (program.samplers().stream().anyMatch(sampler -> sampler.name().equals("noisetex"))) { + MetalRenderPass.TextureViewAndSampler noise = IrisMetalPipelineOverrides.fallbackTexture( + device, compiled, "noisetex", boundBySodium + ); + assertNotNull(noise, packName + " " + kind + ": noisetex was not resolved after prewarm"); + assertEquals( + "metallum:iris_noisetex", + noise.textureView().texture().getLabel(), + packName + " " + kind + ": noisetex resolved to a placeholder instead of Iris noise" + ); + } + for (MetalCompiledRenderPipeline.ResourceBinding binding : compiled.resources()) { if (SODIUM_SUPPLIED_RESOURCES.contains(binding.name())) { continue; } switch (binding.kind()) { - case SAMPLED_IMAGE -> assertNotNull( - IrisMetalPipelineOverrides.fallbackTexture(device, compiled, binding.name(), boundBySodium), - packName + " " + kind + ": nothing supplies sampler '" + binding.name() + "'"); + case SAMPLED_IMAGE -> { + MetalRenderPass.TextureViewAndSampler resolved = IrisMetalPipelineOverrides.fallbackTexture( + device, compiled, binding.name(), boundBySodium + ); + if (resolved == null && IrisMetalShadowPipeline.isShadowSamplerName(binding.name())) { + // activateForTests intentionally omits the production shadow pipeline; + // its typed bindings are covered by IrisMetalShadowPipelineTest. + continue; + } + assertNotNull( + resolved, + packName + " " + kind + ": nothing supplies sampler '" + binding.name() + "'" + ); + assertFalse( + resolved.textureView().texture().getLabel().contains("placeholder"), + packName + " " + kind + ": sampler '" + binding.name() + "' used a placeholder" + ); + } case UNIFORM_BUFFER -> assertNotNull( IrisMetalPipelineOverrides.fallbackUniform(device, compiled, binding.name()), packName + " " + kind + ": nothing supplies uniform '" + binding.name() + "'"); @@ -468,4 +634,10 @@ private ImmutableList environmentDefines() { } return builder.build(); } + + private record CoreCase(RenderPipeline source, ShaderKey key) { + String label() { + return source.getLocation() + " -> " + key; + } + } } diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java index 242416986..4227ce833 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java @@ -2,9 +2,11 @@ import com.metallum.client.metal.render.IrisMetalRenderTargets.RenderPassDescriptorWithViews; import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.metal.render.mtl.MTLSamplerMipFilter; import com.mojang.blaze3d.GpuFormat; import com.mojang.blaze3d.PrimitiveTopology; import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.pipeline.BindGroupLayout; import com.mojang.blaze3d.pipeline.ColorTargetState; import com.mojang.blaze3d.pipeline.DepthStencilState; import com.mojang.blaze3d.pipeline.RenderPipeline; @@ -12,6 +14,7 @@ import com.mojang.blaze3d.shaders.GpuDebugOptions; import com.mojang.blaze3d.shaders.ShaderSource; import com.mojang.blaze3d.shaders.ShaderType; +import com.mojang.blaze3d.textures.GpuTextureView; import org.joml.Vector4f; import org.joml.Vector4fc; import org.junit.jupiter.api.AfterEach; @@ -27,6 +30,7 @@ import java.util.HashMap; import java.util.Map; import java.util.Optional; +import java.util.Set; import static org.junit.jupiter.api.Assertions.*; @@ -109,6 +113,57 @@ void pingPongThreePassChainKeepsBothSidesCorrect() { } } + @Test + void gbufferWritesCurrentReadableSidesWithoutFlipping() { + fragmentShaders.put("iris_gbuffer_mrt", """ + #version 450 + layout(location=0) out vec4 colortex0; + layout(location=1) out vec4 colortex2; + void main() { + colortex0 = vec4(1.0, 0.0, 0.0, 1.0); + colortex2 = vec4(0.0, 1.0, 0.0, 1.0); + } + """); + try (IrisMetalRenderTargets targets = new IrisMetalRenderTargets( + device, + new GpuFormat[]{GpuFormat.RGBA8_UNORM, GpuFormat.RGBA8_UNORM, GpuFormat.RGBA8_UNORM}, + WIDTH, + HEIGHT + )) { + IrisMetalPingPongTargets color = targets.colorTargets(); + runGbufferPass(targets, "iris_gbuffer_mrt", new int[]{0, 2}); + + assertFalse(color.isFlipped(0), "gbuffer must not flip colortex0"); + assertFalse(color.isFlipped(2), "gbuffer must not flip colortex2"); + assertRgba(color.readTexture(0), 255, 0, 0, "gbuffer colortex0 current side"); + assertRgba(color.readTexture(2), 0, 255, 0, "gbuffer colortex2 current side"); + } + } + + @Test + void singleTargetGbufferDescriptorUsesGenerationColortexZero() { + try (IrisMetalRenderTargets targets = new IrisMetalRenderTargets( + device, + new GpuFormat[]{GpuFormat.RGBA8_UNORM}, + WIDTH, + HEIGHT + )) { + GpuTextureView sceneColor = targets.colorTargets().writeView(0); + var descriptor = targets.createTerrainWriteDescriptor( + "single colortex0", + new int[]{0}, + sceneColor, + null, + null, + null + ); + GpuTextureView attachment = descriptor.colorAttachments().getFirst().textureView(); + assertSame(targets.colorTargets().readView(0), attachment); + assertNotSame(sceneColor, attachment, + "single-target gbuffer must not bypass generation-owned colortex0"); + } + } + @Test void snapshotAndRestoreRewindFlipState() { try (IrisMetalRenderTargets targets = new IrisMetalRenderTargets( @@ -191,7 +246,7 @@ void shadowTargetsHoldDepthAndColorWithIsolationAndResize() { assertDepth(shadow.shadowDepthTexture(), 0.1F, "shadowtex0 after translucents"); assertDepth(shadow.shadowDepthNoTranslucentsTexture(), 0.3F, "shadowtex1 (no translucents)"); - assertRgba(shadow.colorTargets().writeTexture(0), 255, 255, 255, "shadowcolor0 write side"); + assertRgba(shadow.colorTargets().readTexture(0), 255, 255, 255, "shadowcolor0 main side"); // Main targets must be untouched by shadow encoding (state isolation). assertRgba(main.colorTargets().writeTexture(0), 255, 0, 0, "main colortex isolated from shadow pass"); @@ -227,6 +282,108 @@ void resizeResetsFlipStateAndUsesNewExtent() { } } + @Test + void postTargetRenderMipmapRenderFollowsPhysicalReadSide() { + fragmentShaders.put("iris_mip_source", """ + #version 450 + layout(location=0) out vec4 fragColor; + void main() { + fragColor = gl_FragCoord.x < 16.0 + ? vec4(1.0, 0.0, 0.0, 1.0) + : vec4(0.0, 0.0, 1.0, 1.0); + } + """); + fragmentShaders.put("iris_mip_sample", """ + #version 450 + uniform sampler2D SourceSampler; + layout(location=0) out vec4 fragColor; + void main() { + fragColor = textureLod(SourceSampler, vec2(0.125, 0.5), 2.0); + } + """); + + try (IrisMetalRenderTargets targets = new IrisMetalRenderTargets( + device, + new GpuFormat[]{GpuFormat.RGBA8_UNORM, GpuFormat.RGBA8_UNORM}, + WIDTH, + HEIGHT, + Map.of(), + Set.of(0) + )) { + IrisMetalPingPongTargets color = targets.colorTargets(); + assertEquals(6, color.mainTexture(0).getMipLevels()); + assertEquals(6, color.altTexture(0).getMipLevels()); + assertEquals(6, color.readView(0).mipLevels(), "sampled view must expose the complete chain"); + assertEquals(1, color.mainTexture(1).getMipLevels(), "unrequested target must stay single-level"); + assertEquals( + MTLSamplerMipFilter.NotMipmapped, + ((MetalGpuSampler) targets.colorSampler(0)).mipFilter() + ); + + RenderPipeline sourcePipeline = RenderPipeline.builder() + .withLocation("metallum_iris/iris_mip_source") + .withVertexShader("metallum_iris/fullscreen") + .withFragmentShader("metallum_iris/iris_mip_source") + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)) + .build(); + MetalRenderPass sourcePass = (MetalRenderPass) encoder.createRenderPass( + targets.createTerrainWriteDescriptor( + "iris mip source", new int[]{0}, color.writeView(0), + new Vector4f(0.0F, 0.0F, 0.0F, 1.0F), null, null + ) + ); + sourcePass.setPipeline(sourcePipeline); + sourcePass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + + encoder.generateMipmaps(color.readTexture(0)); + targets.enableReadMipmaps(0); + assertEquals( + MTLSamplerMipFilter.Linear, + ((MetalGpuSampler) targets.colorSampler(0)).mipFilter() + ); + + BindGroupLayout sampleLayout = BindGroupLayout.builder() + .withSampler("SourceSampler") + .build(); + RenderPipeline samplePipeline = RenderPipeline.builder() + .withLocation("metallum_iris/iris_mip_sample") + .withVertexShader("metallum_iris/fullscreen") + .withFragmentShader("metallum_iris/iris_mip_sample") + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withBindGroupLayout(sampleLayout) + .withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)) + .build(); + try (RenderPassDescriptorWithViews descriptor = targets.createWriteDescriptor( + "iris mip sample", new int[]{0}, null, false, null, null + )) { + MetalRenderPass samplePass = (MetalRenderPass) encoder.createRenderPass(descriptor.descriptor()); + samplePass.setPipeline(samplePipeline); + samplePass.bindTexture("SourceSampler", color.readView(0), targets.colorSampler(0)); + samplePass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + } + + assertRgba(color.writeTexture(0), 255, 0, 0, "LOD2 sampled after render-to-mipmap ordering"); + + color.flip(0); + assertFalse(color.readMipmapsEnabled(0), "generating main mips must not enable alt sampling"); + assertEquals( + MTLSamplerMipFilter.NotMipmapped, + ((MetalGpuSampler) targets.colorSampler(0)).mipFilter() + ); + color.flip(0); + assertTrue(color.readMipmapsEnabled(0), "main side keeps Iris's within-frame stale-mip state"); + targets.resetMipmaps(); + assertFalse(color.readMipmapsEnabled(0), "final reset must clear both physical sides"); + } + } + private static final String FULLSCREEN_VERTEX = """ #version 450 void main() { @@ -290,6 +447,40 @@ private void runColorPass(final IrisMetalRenderTargets targets, final String fra device.waitForSubmittedGpuWork(); } + private void runGbufferPass( + final IrisMetalRenderTargets targets, + final String fragment, + final int[] drawBuffers + ) { + RenderPipeline.Builder builder = RenderPipeline.builder() + .withLocation("metallum_iris/" + fragment) + .withVertexShader("metallum_iris/fullscreen") + .withFragmentShader("metallum_iris/" + fragment) + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false); + for (int slot = 0; slot < drawBuffers.length; slot++) { + builder.withColorTargetState(slot, new ColorTargetState( + Optional.empty(), + targets.colorTargets().format(drawBuffers[slot]), + ColorTargetState.WRITE_ALL + )); + } + RenderPipeline pipeline = builder.build(); + MetalRenderPass renderPass = (MetalRenderPass) encoder.createRenderPass(targets.createTerrainWriteDescriptor( + "iris gbuffer pass " + fragment, + drawBuffers, + targets.colorTargets().writeView(0), + new Vector4f(0.0F, 0.0F, 0.0F, 1.0F), + null, + null + )); + renderPass.setPipeline(pipeline); + renderPass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + encoder.submit(); + device.waitForSubmittedGpuWork(); + } + private void runDepthPass(final IrisMetalRenderTargets targets, final String vertexName, final Double clearDepth) { registerConstantFragment("iris_depth_fill", "vec4(1.0)"); RenderPipeline pipeline = RenderPipeline.builder() diff --git a/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java index fa64c3aba..64bd05ae8 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java @@ -3,6 +3,7 @@ import com.metallum.client.metal.render.bridge.MetalNativeBridge; import com.metallum.client.metal.render.mtl.MTLRenderCommandEncoder; import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.IndexType; import com.mojang.blaze3d.PrimitiveTopology; import com.mojang.blaze3d.buffers.GpuBuffer; import com.mojang.blaze3d.pipeline.BlendFunction; @@ -105,6 +106,62 @@ void fourAttachmentReadback() { runRgbaAttachmentCount(4); } + @Test + void initializedIndexBufferSupportsIndexedTriangleFan() { + String shaderName = "indexed_triangle_fan"; + vertexShaders.put(shaderName, """ + #version 450 + void main() { + vec2 positions[4] = vec2[]( + vec2(-1.0, -1.0), + vec2( 1.0, -1.0), + vec2( 1.0, 1.0), + vec2(-1.0, 1.0) + ); + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); + } + """); + fragmentShaders.put(shaderName, """ + #version 450 + layout(location=0) out vec4 color; + void main() { color = vec4(0.0, 1.0, 0.0, 1.0); } + """); + RenderPipeline pipeline = RenderPipeline.builder() + .withLocation("metallum_test/" + shaderName) + .withVertexShader("metallum_test/" + shaderName) + .withFragmentShader("metallum_test/" + shaderName) + .withPrimitiveTopology(PrimitiveTopology.TRIANGLE_FAN) + .withCull(false) + .withColorTargetState( + 0, + new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL + ) + ) + .build(); + ByteBuffer indices = ByteBuffer.allocateDirect(4 * Short.BYTES).order(ByteOrder.nativeOrder()); + indices.putShort((short) 0).putShort((short) 1).putShort((short) 2).putShort((short) 3).flip(); + + List textures = createTextures(List.of(GpuFormat.RGBA8_UNORM), "triangle-fan"); + try (MetalGpuBuffer indexBuffer = (MetalGpuBuffer) device.createBuffer( + () -> "triangle fan source indices", GpuBuffer.USAGE_INDEX, indices + ); PassWithViews pass = createPass(textures, null, false)) { + assertTrue((indexBuffer.usage() & GpuBuffer.USAGE_MAP_WRITE) != 0); + pass.pass().setPipeline(pipeline); + pass.pass().setIndexBuffer(indexBuffer, IndexType.SHORT); + pass.pass().drawIndexed(4, 1, 0, 0, 0); + encoder.submitRenderPass(); + encoder.submit(); + device.waitForSubmittedGpuWork(); + + ByteBuffer rendered = readback(textures.get(0)); + assertByteNear(rendered.get(0), 0, "triangle fan red"); + assertByteNear(rendered.get(1), 255, "triangle fan green"); + assertByteNear(rendered.get(2), 0, "triangle fan blue"); + } + closeTextures(textures); + } + @Test void nonContiguousDrawBufferMappingPreservesLocations() { // Iris "/* DRAWBUFFERS:025 */" semantics: logical outputs land on @@ -504,6 +561,10 @@ private void verifyLegacySingleAttachmentAbi() { List.of(GpuFormat.RGBA8_UNORM), "legacy-single-attachment" ); MetalGpuTexture texture = textures.getFirst(); + // This test intentionally bypasses MetalCommandEncoder's render-pass + // path. End any batched device-initialization upload before creating + // the raw legacy render encoder on the same command buffer. + encoder.endEncoder(); MTLRenderCommandEncoder legacyEncoder = encoder.commandBuffer().makeRenderCommandEncoder( texture.nativeHandle(), MemorySegment.NULL, diff --git a/src/test/java/com/metallum/client/metal/render/MetalMslDiskCacheTest.java b/src/test/java/com/metallum/client/metal/render/MetalMslDiskCacheTest.java new file mode 100644 index 000000000..a7f65f5f2 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalMslDiskCacheTest.java @@ -0,0 +1,45 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.io.TempDir; + +import java.nio.file.Path; +import java.util.List; + +import static org.junit.jupiter.api.Assertions.assertEquals; + +final class MetalMslDiskCacheTest { + @TempDir + Path cacheDirectory; + + @Test + void genericVertexInputsSurviveCacheRoundTrip() { + MetalMslDiskCache cache = new MetalMslDiskCache(cacheDirectory); + MetalMslDiskCache.Entry entry = new MetalMslDiskCache.Entry( + "vertex msl", + "fragment msl", + "vertexMain", + "fragmentMain", + List.of(new MetalCompiledRenderPipeline.ResourceBinding( + MetalCompiledRenderPipeline.ResourceKind.UNIFORM_BUFFER, + "Globals", + 0, + MetalCompiledRenderPipeline.STAGE_VERTEX, + GpuFormat.R32_UINT + )), + List.of( + new MetalCrossShaderCompiler.GenericVertexInput( + 2, MetalCrossShaderCompiler.BaseType.INT, 3 + ), + new MetalCrossShaderCompiler.GenericVertexInput( + 5, MetalCrossShaderCompiler.BaseType.UINT, 4 + ) + ) + ); + + cache.store("generic-current-roundtrip", entry); + + assertEquals(entry, cache.load("generic-current-roundtrip")); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalVertexInputLayoutTest.java b/src/test/java/com/metallum/client/metal/render/MetalVertexInputLayoutTest.java new file mode 100644 index 000000000..1ef0f3bfa --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalVertexInputLayoutTest.java @@ -0,0 +1,202 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.PrimitiveTopology; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.shaders.ShaderType; +import com.mojang.blaze3d.vertex.DefaultVertexFormat; +import com.mojang.blaze3d.vulkan.glsl.GlslCompiler; +import com.mojang.blaze3d.vulkan.glsl.IntermediaryShaderModule; +import com.mojang.blaze3d.vulkan.glsl.SpvVariable; +import net.irisshaders.iris.vertices.IrisVertexFormats; +import net.minecraft.resources.Identifier; +import org.junit.jupiter.api.Test; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.List; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class MetalVertexInputLayoutTest { + @Test + void irisAliasesKeepEntityAttributesInPhysicalOrderAndFormat() { + RenderPipeline pipeline = RenderPipeline.builder() + .withLocation(Identifier.fromNamespaceAndPath("metallum", "iris_entity_vertex_layout_test")) + .withVertexShader(Identifier.fromNamespaceAndPath("metallum", "iris_entity_vertex_layout_test")) + .withFragmentShader(Identifier.fromNamespaceAndPath("metallum", "iris_entity_vertex_layout_test")) + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withVertexBinding(0, IrisVertexFormats.ENTITY) + .build(); + + List reflectedInputs = List.of( + new SpvVariable("iris_Entity", 0), + new SpvVariable("iris_UV1", 0), + new SpvVariable("iris_Color", 0), + new SpvVariable("iris_UV0", 0), + new SpvVariable("iris_UV2", 0), + new SpvVariable("iris_Position", 0), + new SpvVariable("iris_Normal", 0), + new SpvVariable("mc_midTexCoord", 0), + new SpvVariable("at_tangent", 0) + ); + + MetalCrossShaderCompiler.VertexInputLayout layout = + MetalCrossShaderCompiler.vertexInputLayout(pipeline, reflectedInputs); + + assertEquals( + List.of( + "iris_Position", "iris_Color", "iris_UV0", "iris_UV1", "iris_UV2", + "iris_Normal", "iris_Entity", "mc_midTexCoord", "at_tangent" + ), + layout.names() + ); + assertEquals(GpuFormat.RGB32_FLOAT, layout.formats().get("iris_Position")); + assertEquals(GpuFormat.RG16_SINT, layout.formats().get("iris_UV1")); + assertEquals(GpuFormat.RGBA16_UINT, layout.formats().get("iris_Entity")); + assertEquals(GpuFormat.RG32_FLOAT, layout.formats().get("mc_midTexCoord")); + assertEquals(GpuFormat.RGBA8_SNORM, layout.formats().get("at_tangent")); + } + + @Test + void missingIrisEntityUsesReboundInt3GenericInput() throws Exception { + RenderPipeline pipeline = pipeline("missing_iris_entity", DefaultVertexFormat.POSITION_TEX); + String source = """ + #version 450 + layout(location = 0) in vec3 Position; + layout(location = 1) in ivec3 iris_Entity; + void main() { + float keepActive = float(iris_Entity.x + iris_Entity.y + iris_Entity.z); + gl_Position = vec4(Position + vec3(keepActive * 0.000001), 1.0); + } + """; + + try (GlslCompiler compiler = new GlslCompiler(); + IntermediaryShaderModule module = compiler.createIntermediary( + "missing_iris_entity", source, ShaderType.VERTEX + )) { + MetalCrossShaderCompiler.VertexInputLayout physical = + MetalCrossShaderCompiler.vertexInputLayout(pipeline, module.inputs()); + module.rebind( + MetalCrossShaderCompiler.tolerateUnprovidedInputs(physical.names(), module.inputs()), + List.of() + ); + MetalCrossShaderCompiler.applyVertexInputLocations(module, physical); + + assertEquals( + List.of(new MetalCrossShaderCompiler.GenericVertexInput( + 2, MetalCrossShaderCompiler.BaseType.INT, 3 + )), + MetalCrossShaderCompiler.genericVertexInputs(module.spirv(), physical.names()) + ); + } + } + + @Test + void physicallyBackedIrisEntityIsNeverGeneric() throws Exception { + RenderPipeline pipeline = pipeline("backed_iris_entity", IrisVertexFormats.ENTITY); + String source = """ + #version 450 + layout(location = 0) in vec3 iris_Position; + layout(location = 1) in ivec3 iris_Entity; + void main() { + gl_Position = vec4(iris_Position + vec3(iris_Entity) * 0.000001, 1.0); + } + """; + + try (GlslCompiler compiler = new GlslCompiler(); + IntermediaryShaderModule module = compiler.createIntermediary( + "backed_iris_entity", source, ShaderType.VERTEX + )) { + MetalCrossShaderCompiler.VertexInputLayout physical = + MetalCrossShaderCompiler.vertexInputLayout(pipeline, module.inputs()); + module.rebind( + MetalCrossShaderCompiler.tolerateUnprovidedInputs(physical.names(), module.inputs()), + List.of() + ); + MetalCrossShaderCompiler.applyVertexInputLocations(module, physical); + + assertTrue(MetalCrossShaderCompiler.genericVertexInputs(module.spirv(), physical.names()).isEmpty()); + } + } + + @Test + void genericFormatsCoverFloatIntAndUintVectors() { + MetalCrossShaderCompiler.BaseType[] baseTypes = MetalCrossShaderCompiler.BaseType.values(); + com.metallum.client.metal.render.mtl.MTLVertexFormat[][] expected = { + { + com.metallum.client.metal.render.mtl.MTLVertexFormat.Float, + com.metallum.client.metal.render.mtl.MTLVertexFormat.Float2, + com.metallum.client.metal.render.mtl.MTLVertexFormat.Float3, + com.metallum.client.metal.render.mtl.MTLVertexFormat.Float4 + }, + { + com.metallum.client.metal.render.mtl.MTLVertexFormat.Int, + com.metallum.client.metal.render.mtl.MTLVertexFormat.Int2, + com.metallum.client.metal.render.mtl.MTLVertexFormat.Int3, + com.metallum.client.metal.render.mtl.MTLVertexFormat.Int4 + }, + { + com.metallum.client.metal.render.mtl.MTLVertexFormat.UInt, + com.metallum.client.metal.render.mtl.MTLVertexFormat.UInt2, + com.metallum.client.metal.render.mtl.MTLVertexFormat.UInt3, + com.metallum.client.metal.render.mtl.MTLVertexFormat.UInt4 + } + }; + + for (int type = 0; type < baseTypes.length; type++) { + for (int components = 1; components <= 4; components++) { + MetalCrossShaderCompiler.GenericVertexInput input = + new MetalCrossShaderCompiler.GenericVertexInput(0, baseTypes[type], components); + assertEquals(expected[type][components - 1], input.metalFormat()); + } + } + } + + @Test + void genericDefaultBufferEncodesGlCurrentValueForEveryBaseType() { + ByteBuffer values = ByteBuffer.allocate(MetalCrossShaderCompiler.GENERIC_VERTEX_DEFAULT_VALUES_SIZE) + .order(ByteOrder.nativeOrder()); + MetalCrossShaderCompiler.writeGenericVertexDefaultValues(values); + + int floatOffset = MetalCrossShaderCompiler.BaseType.FLOAT.defaultValueOffset(); + assertEquals(0.0F, values.getFloat(floatOffset)); + assertEquals(0.0F, values.getFloat(floatOffset + 4)); + assertEquals(0.0F, values.getFloat(floatOffset + 8)); + assertEquals(1.0F, values.getFloat(floatOffset + 12)); + + for (MetalCrossShaderCompiler.BaseType type : List.of( + MetalCrossShaderCompiler.BaseType.INT, + MetalCrossShaderCompiler.BaseType.UINT + )) { + int offset = type.defaultValueOffset(); + assertEquals(0, values.getInt(offset)); + assertEquals(0, values.getInt(offset + 4)); + assertEquals(0, values.getInt(offset + 8)); + assertEquals(1, values.getInt(offset + 12)); + } + } + + @Test + void genericBufferSlotFailsClosedPastMetalLimit() { + assertEquals(-1, MetalCompiledRenderPipeline.resolveGenericVertexBufferSlot(30, 1, false)); + assertEquals(30, MetalCompiledRenderPipeline.resolveGenericVertexBufferSlot(29, 1, true)); + assertThrows( + IllegalStateException.class, + () -> MetalCompiledRenderPipeline.resolveGenericVertexBufferSlot(30, 1, true) + ); + } + + private static RenderPipeline pipeline(final String name, final com.mojang.blaze3d.vertex.VertexFormat format) { + Identifier shader = Identifier.fromNamespaceAndPath("metallum", name); + return RenderPipeline.builder() + .withLocation(shader) + .withVertexShader(shader) + .withFragmentShader(shader) + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withVertexBinding(0, format) + .build(); + } +} From 51807bfd40de6ef88f58f75a736ef48c4003bcc9 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Thu, 30 Jul 2026 12:47:55 +0800 Subject: [PATCH 70/78] ci: disable Metal shader validation on hosted runners --- build.gradle | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/build.gradle b/build.gradle index f6f6abffe..2b704cfbb 100644 --- a/build.gradle +++ b/build.gradle @@ -36,6 +36,11 @@ java { } } +// GitHub's hosted macOS 26 GPU cannot enable Metal shader-validation counter +// sampling. Keep API validation and the headless GPU tests there, while local +// Apple Silicon runs retain full shader validation. +def metalShaderValidation = "true".equalsIgnoreCase(System.getenv("CI")) ? "0" : "1" + tasks.test { useJUnitPlatform() exclude "**/MetalMrtBackendIntegrationTest.class" @@ -48,7 +53,7 @@ tasks.test { if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { jvmArgs "--enable-native-access=ALL-UNNAMED" environment "MTL_DEBUG_LAYER", "1" - environment "MTL_SHADER_VALIDATION", "1" + environment "MTL_SHADER_VALIDATION", metalShaderValidation } } @@ -565,7 +570,7 @@ tasks.register("metalMrtBackendIntegrationTest", Test) { } jvmArgs "--enable-native-access=ALL-UNNAMED" environment "MTL_DEBUG_LAYER", "1" - environment "MTL_SHADER_VALIDATION", "1" + environment "MTL_SHADER_VALIDATION", metalShaderValidation } tasks.register("metalComputeBackendIntegrationTest", Test) { @@ -583,7 +588,7 @@ tasks.register("metalComputeBackendIntegrationTest", Test) { } jvmArgs "--enable-native-access=ALL-UNNAMED" environment "MTL_DEBUG_LAYER", "1" - environment "MTL_SHADER_VALIDATION", "1" + environment "MTL_SHADER_VALIDATION", metalShaderValidation } tasks.register("metalIrisTargetsIntegrationTest", Test) { @@ -603,7 +608,7 @@ tasks.register("metalIrisTargetsIntegrationTest", Test) { } jvmArgs "--enable-native-access=ALL-UNNAMED" environment "MTL_DEBUG_LAYER", "1" - environment "MTL_SHADER_VALIDATION", "1" + environment "MTL_SHADER_VALIDATION", metalShaderValidation } // Iris embeds its shader-translation stack (glsl-transformer, jcpp, antlr) @@ -647,7 +652,7 @@ tasks.register("metalIrisShaderTranslationTest", Test) { jvmArgs "--enable-native-access=ALL-UNNAMED" systemProperty "metallum.iris.shaderpack.dir", "${projectDir}/run/shaderpacks" environment "MTL_DEBUG_LAYER", "1" - environment "MTL_SHADER_VALIDATION", "1" + environment "MTL_SHADER_VALIDATION", metalShaderValidation testLogging { showStandardStreams = true } From 6cc98c7cbef92e8561f136bd14020c562754b41a Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Thu, 30 Jul 2026 12:52:10 +0800 Subject: [PATCH 71/78] ci: disable Metal validation layers on hosted runners --- build.gradle | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/build.gradle b/build.gradle index 2b704cfbb..755744ac9 100644 --- a/build.gradle +++ b/build.gradle @@ -37,9 +37,12 @@ java { } // GitHub's hosted macOS 26 GPU cannot enable Metal shader-validation counter -// sampling. Keep API validation and the headless GPU tests there, while local -// Apple Silicon runs retain full shader validation. -def metalShaderValidation = "true".equalsIgnoreCase(System.getenv("CI")) ? "0" : "1" +// sampling, and its debug layer requests the same unsupported counters even +// when shader validation is disabled. Keep the functional GPU readback tests +// there; local Apple Silicon runs retain the full Metal validation layers. +def hostedCi = "true".equalsIgnoreCase(System.getenv("CI")) +def metalApiValidation = hostedCi ? "0" : "1" +def metalShaderValidation = hostedCi ? "0" : "1" tasks.test { useJUnitPlatform() @@ -52,7 +55,7 @@ tasks.test { exclude "**/MetalIrisSodiumTerrainTest.class" if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { jvmArgs "--enable-native-access=ALL-UNNAMED" - environment "MTL_DEBUG_LAYER", "1" + environment "MTL_DEBUG_LAYER", metalApiValidation environment "MTL_SHADER_VALIDATION", metalShaderValidation } } @@ -569,7 +572,7 @@ tasks.register("metalMrtBackendIntegrationTest", Test) { includeTestsMatching "com.metallum.client.metal.render.MetalMrtBackendIntegrationTest" } jvmArgs "--enable-native-access=ALL-UNNAMED" - environment "MTL_DEBUG_LAYER", "1" + environment "MTL_DEBUG_LAYER", metalApiValidation environment "MTL_SHADER_VALIDATION", metalShaderValidation } @@ -587,7 +590,7 @@ tasks.register("metalComputeBackendIntegrationTest", Test) { includeTestsMatching "com.metallum.client.metal.render.MetalComputeBackendIntegrationTest" } jvmArgs "--enable-native-access=ALL-UNNAMED" - environment "MTL_DEBUG_LAYER", "1" + environment "MTL_DEBUG_LAYER", metalApiValidation environment "MTL_SHADER_VALIDATION", metalShaderValidation } @@ -607,7 +610,7 @@ tasks.register("metalIrisTargetsIntegrationTest", Test) { includeTestsMatching "com.metallum.client.metal.render.IrisMetalCenterDepthSamplerTest" } jvmArgs "--enable-native-access=ALL-UNNAMED" - environment "MTL_DEBUG_LAYER", "1" + environment "MTL_DEBUG_LAYER", metalApiValidation environment "MTL_SHADER_VALIDATION", metalShaderValidation } @@ -651,7 +654,7 @@ tasks.register("metalIrisShaderTranslationTest", Test) { } jvmArgs "--enable-native-access=ALL-UNNAMED" systemProperty "metallum.iris.shaderpack.dir", "${projectDir}/run/shaderpacks" - environment "MTL_DEBUG_LAYER", "1" + environment "MTL_DEBUG_LAYER", metalApiValidation environment "MTL_SHADER_VALIDATION", metalShaderValidation testLogging { showStandardStreams = true From dc47f0d4550d9a73561118de76895b7f3d753255 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Thu, 30 Jul 2026 13:00:41 +0800 Subject: [PATCH 72/78] ci: keep hosted release build headless --- .github/workflows/build.yml | 14 +++++++------- build.gradle | 34 ++++++++++++++++++++++++---------- 2 files changed, 31 insertions(+), 17 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 1fe6b83d9..988d8ca1e 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -21,9 +21,9 @@ permissions: jobs: build: - # MetalFX Frame Interpolator validation is a real part of `check` and is - # only available on macOS 26+. Keep CI on a host that can execute the gate - # instead of compiling it on 15 and failing before the assertions run. + # Keep release artifacts tied to the current macOS 26 SDK and arm64 ABI. + # Hosted runners cannot serve as a visual or physical-GPU acceptance gate; + # build.gradle keeps those executions local while CI compiles their code. runs-on: macos-26 steps: - name: checkout repository @@ -58,10 +58,10 @@ jobs: echo "=== MTLFXFrameInterpolator.h ===" cat "$(xcrun --show-sdk-path)/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXFrameInterpolator.h" 2>/dev/null - name: build - # GitHub's macOS 26 virtual device reports MTLFXTemporalScaler as - # unsupported and has no attended WindowServer surface. Both MetalFX - # GPU harnesses remain part of every local Apple Silicon `build`; CI - # still compiles them and runs lifecycle, Java and MRT validation. + # The hosted virtual GPU aborts in libMTLHud counter sampling even when + # Metal validation is disabled. CI therefore runs compilation and + # headless tests only; physical-GPU readbacks and CAMetalLayer visual + # acceptance are local release evidence. run: >- ./gradlew buildMacNative build -x metalFrameGenerationPresentationValidation diff --git a/build.gradle b/build.gradle index 755744ac9..aa41c3733 100644 --- a/build.gradle +++ b/build.gradle @@ -36,13 +36,17 @@ java { } } -// GitHub's hosted macOS 26 GPU cannot enable Metal shader-validation counter -// sampling, and its debug layer requests the same unsupported counters even -// when shader validation is disabled. Keep the functional GPU readback tests -// there; local Apple Silicon runs retain the full Metal validation layers. +// GitHub's hosted macOS 26 virtual GPU aborts when libMTLHud tries to enable +// encoder counter sampling, even with both Metal validation layers disabled. +// CI still compiles the native backend and GPU harnesses, but executes only +// headless tests which do not create an MTLDevice. Real GPU/readback/window +// validation remains part of every local Apple Silicon `build`. def hostedCi = "true".equalsIgnoreCase(System.getenv("CI")) def metalApiValidation = hostedCi ? "0" : "1" def metalShaderValidation = hostedCi ? "0" : "1" +def hardwareMetalValidationAvailable = { + org.gradle.internal.os.OperatingSystem.current().isMacOsX() && !hostedCi +} tasks.test { useJUnitPlatform() @@ -53,6 +57,12 @@ tasks.test { exclude "**/IrisMetalCenterDepthSamplerTest.class" exclude "**/MetalIrisShaderTranslationTest.class" exclude "**/MetalIrisSodiumTerrainTest.class" + if (hostedCi) { + exclude "**/IrisMetalPostChainCompilationTest.class" + exclude "**/IrisMetalShadowPipelineTest.class" + exclude "**/MetalGenericVertexAttributeIntegrationTest.class" + exclude "**/MetalIrisCustomTexturesIntegrationTest.class" + } if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { jvmArgs "--enable-native-access=ALL-UNNAMED" environment "MTL_DEBUG_LAYER", metalApiValidation @@ -183,7 +193,7 @@ tasks.register("compileMetalMrtSmokeTest", Exec) { tasks.register("metalMrtSmokeTest", Exec) { onlyIf { - org.gradle.internal.os.OperatingSystem.current().isMacOsX() + hardwareMetalValidationAvailable() } dependsOn "compileMetalMrtSmokeTest" commandLine metalMrtSmokeBinary.absolutePath @@ -432,6 +442,10 @@ tasks.register("metalFrameGenerationPresentationValidation", Exec) { group = "verification" description = "Runs an automatic visible-window CAMetalDisplayLink pacing, resize and shutdown validation." onlyIf { + if (hostedCi) { + logger.lifecycle("metalFrameGenerationPresentationValidation SKIPPED: hosted CI has no attended WindowServer surface") + return false + } def reason = presentationValidationSkipReason() if (reason != null) { logger.lifecycle("metalFrameGenerationPresentationValidation SKIPPED: ${reason}") @@ -515,7 +529,7 @@ tasks.register("metalFxOffscreenValidation", Exec) { group = "verification" description = "Runs windowless MRT, motion, Temporal Scaler and Frame Interpolator GPU readback validation." onlyIf { - org.gradle.internal.os.OperatingSystem.current().isMacOsX() + hardwareMetalValidationAvailable() } dependsOn "compileMetalFxOffscreenValidation" doFirst { @@ -550,7 +564,7 @@ tasks.register("compileMetalFxPerformanceValidation", Exec) { tasks.register("metalFxPerformanceValidation", Exec) { group = "verification" description = "Measures Temporal and FrameInterpolator GPU cost across production resolutions." - onlyIf { presentationValidationSkipReason() == null } + onlyIf { !hostedCi && presentationValidationSkipReason() == null } dependsOn "compileMetalFxPerformanceValidation" doFirst { delete file("${buildDir}/metal-validation/performance-current") } environment "MTL_SHADER_VALIDATION", "0" @@ -562,7 +576,7 @@ tasks.register("metalMrtBackendIntegrationTest", Test) { group = "verification" description = "Runs the macOS Java RenderPass -> FFM -> Swift indexed MRT GPU readback integration suite." onlyIf { - org.gradle.internal.os.OperatingSystem.current().isMacOsX() + hardwareMetalValidationAvailable() } dependsOn tasks.named("buildMacNative") testClassesDirs = sourceSets.test.output.classesDirs @@ -580,7 +594,7 @@ tasks.register("metalComputeBackendIntegrationTest", Test) { group = "verification" description = "Runs the macOS compute/SSBO/image/mipmap/compare-sampler GPU readback suite through the production backend." onlyIf { - org.gradle.internal.os.OperatingSystem.current().isMacOsX() + hardwareMetalValidationAvailable() } dependsOn tasks.named("buildMacNative") testClassesDirs = sourceSets.test.output.classesDirs @@ -598,7 +612,7 @@ tasks.register("metalIrisTargetsIntegrationTest", Test) { group = "verification" description = "Runs the macOS Iris target framework (ping-pong/depthtex/center-depth/shadow) content-level GPU suite." onlyIf { - org.gradle.internal.os.OperatingSystem.current().isMacOsX() + hardwareMetalValidationAvailable() } dependsOn tasks.named("buildMacNative") testClassesDirs = sourceSets.test.output.classesDirs From 3d0b2fc121e3c390d348eb41fc784703099388e9 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Thu, 30 Jul 2026 19:47:12 +0800 Subject: [PATCH 73/78] iris: add generic BSL raster semantics --- build.gradle | 355 ++++++- docs/iris-audit/non-iris-regression-gate.md | 121 +++ docs/iris-audit/semantic-coverage-current.md | 46 + docs/iris-audit/upstream-pr-extraction.md | 101 ++ gradle.properties | 2 +- .../render/IrisMetalPipelineOverrides.java | 64 +- .../metal/render/IrisMetalShadowPipeline.java | 68 +- .../metal/render/IrisMetalUniformValues.java | 251 ++++- .../IrisMetalVertexSerializerBootstrap.java | 52 ++ .../render/MetalCrossShaderCompiler.java | 2 +- .../client/metal/render/MetalFxManager.java | 40 +- .../metal/render/MetalFxSodiumConfig.java | 8 +- .../metal/render/MetalIrisShaderCompiler.java | 67 +- .../render/MetalWorldRenderingPipeline.java | 5 +- .../render/bridge/MetalNativeBridge.java | 10 + .../BackendFrameComparisonClient.java | 882 +++++++++++++++++- .../validation/NonIrisRegressionVerifier.java | 748 +++++++++++++++ .../mixin/MetallumMixinConfigPlugin.java | 8 +- .../mixin/iris/IrisBootstrapCompatMixin.java | 40 +- .../mixin/iris/IrisPipelineFactoryMixin.java | 15 + ...ckendFrameComparisonGameRendererMixin.java | 24 + .../BackendFrameComparisonServerMixin.java | 26 + src/main/native/MetallumNative.swift | 49 +- .../resources/assets/metallum/lang/en_us.json | 2 +- .../resources/assets/metallum/lang/zh_cn.json | 2 +- src/main/resources/metallum.mixins.json | 2 + .../render/IrisMetalShadowPipelineTest.java | 47 + .../render/IrisMetalUniformValuesTest.java | 112 ++- ...risMetalVertexSerializerBootstrapTest.java | 89 ++ .../render/MetalFxRuntimeSettingsTest.java | 2 +- .../render/MetalIrisSodiumTerrainTest.java | 181 +++- .../MetalMrtBackendIntegrationTest.java | 30 + .../BackendFrameComparisonClientTest.java | 155 +++ .../NonIrisRegressionVerifierTest.java | 317 +++++++ src/test/native/MetalHudRuntimeTest.swift | 20 +- 35 files changed, 3777 insertions(+), 166 deletions(-) create mode 100644 docs/iris-audit/non-iris-regression-gate.md create mode 100644 docs/iris-audit/semantic-coverage-current.md create mode 100644 docs/iris-audit/upstream-pr-extraction.md create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalVertexSerializerBootstrap.java create mode 100644 src/main/java/com/metallum/client/validation/NonIrisRegressionVerifier.java create mode 100644 src/main/java/com/metallum/mixin/render/BackendFrameComparisonGameRendererMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/BackendFrameComparisonServerMixin.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalVertexSerializerBootstrapTest.java create mode 100644 src/test/java/com/metallum/client/validation/BackendFrameComparisonClientTest.java create mode 100644 src/test/java/com/metallum/client/validation/NonIrisRegressionVerifierTest.java diff --git a/build.gradle b/build.gradle index aa41c3733..dc517f563 100644 --- a/build.gradle +++ b/build.gradle @@ -70,15 +70,41 @@ tasks.test { } } -def runClientAllRequested = gradle.startParameter.taskNames.any { - it == "runClientAll" || it.endsWith(":runClientAll") +def runClientIrisRequested = gradle.startParameter.taskNames.any { + it == "runClientIris" || it.endsWith(":runClientIris") } -def runClientAllWorld = providers.gradleProperty("world").orNull +def runClientMetalFxRequested = gradle.startParameter.taskNames.any { + it == "runClientMetalFx" || it.endsWith(":runClientMetalFx") +} +if (runClientIrisRequested && runClientMetalFxRequested) { + throw new GradleException( + "runClientIris and runClientMetalFx are isolated profiles and cannot run together." + ) +} +def isolatedClientWorld = providers.gradleProperty("world").orNull +def irisClientDefaults = [ + "metallum.iris.semantic" : "true", + "metallum.metalfx.mode" : "OFF", + "metallum.metalfx.frameGeneration" : "false", + "metallum.metalfx.objectMotionProducer" : "false", + "metallum.metal.hud" : "false", +] +def metalFxClientDefaults = [ + "metallum.iris.semantic" : "false", + "metallum.metalfx.mode" : "TEMPORAL", + "metallum.metalfx.frameGeneration" : "false", + "metallum.metalfx.objectMotionProducer" : "false", +] +def isolatedClientDefaults = runClientIrisRequested + ? irisClientDefaults + : runClientMetalFxRequested + ? metalFxClientDefaults + : [:] // Gradle system properties do not automatically reach Loom's forked -// runClient JVM. Forward the optional MetalFX properties so a command such as -// `./gradlew runClient -Dmetallum.metalfx.mode=SPATIAL` configures Minecraft, -// rather than only the Gradle process. +// runClient JVM. Forward explicit metallum properties, then apply one isolated +// profile when runClientIris or runClientMetalFx was selected. There is +// deliberately no supported task that implicitly enables both subsystems. tasks.withType(JavaExec).configureEach { if (name == "runClient") { // Forward every metallum.* property so launch-arg knobs (MetalFX mode, @@ -90,24 +116,20 @@ tasks.withType(JavaExec).configureEach { systemProperty(propertyName, value.toString()) } } - if (runClientAllRequested) { - [ - "metallum.metalfx.mode" : "TEMPORAL", - "metallum.metalfx.frameGeneration" : "true", - "metallum.iris.semantic" : "true", - ].each { key, value -> - if (System.getProperty(key) == null) { - systemProperty(key, value) - } + isolatedClientDefaults.each { key, value -> + if (System.getProperty(key) == null) { + systemProperty(key, value) } + } + if (!isolatedClientDefaults.isEmpty()) { if (System.getProperty("metallum.validation.world") == null - && runClientAllWorld != null && !runClientAllWorld.isBlank()) { - systemProperty("metallum.validation.world", runClientAllWorld) + && isolatedClientWorld != null && !isolatedClientWorld.isBlank()) { + systemProperty("metallum.validation.world", isolatedClientWorld) } } def validationWorld = System.getProperty("metallum.validation.world") - if (validationWorld == null && runClientAllRequested) { - validationWorld = runClientAllWorld + if (validationWorld == null && !isolatedClientDefaults.isEmpty()) { + validationWorld = isolatedClientWorld } def dedicatedValidation = gradle.startParameter.taskNames.any { it == "minecraftMetalFxClientValidation" || it.endsWith(":minecraftMetalFxClientValidation") @@ -318,7 +340,7 @@ tasks.register("compileMetalHudRuntimeTest", Exec) { tasks.register("metalHudRuntimeTest", Exec) { group = "verification" - description = "Checks Apple Metal HUD runtime toggle plus MetalFX metric selector availability." + description = "Checks the Apple Metal HUD startup/layer request plus MetalFX metric selector availability." onlyIf { org.gradle.internal.os.OperatingSystem.current().isMacOsX() } @@ -676,6 +698,7 @@ tasks.register("metalIrisShaderTranslationTest", Test) { } tasks.named("check") { + dependsOn "verifyIsolatedClientProfiles" dependsOn "metalFrameGenerationLifecycleTest" dependsOn "metalMrtBackendIntegrationTest" dependsOn "metalComputeBackendIntegrationTest" @@ -688,36 +711,65 @@ tasks.named("check") { dependsOn "metalFrameGenerationPresentationValidation" } -// One-shot debug configuration with EVERYTHING on at once: MetalFX TEMPORAL + -// frame generation + the Iris-on-Metal semantic layer. This is the combination -// no automated gate covers — the offline gates run the Iris lane with MetalFX -// off, and the MetalFX validation runs with Iris dormant — so it is the one -// that has to be driven by hand. +// Supported manual profiles stay isolated until Iris final output, jitter, +// motion and reactive-mask ownership have an explicit shared contract. // -// ./gradlew runClientAll (title screen) -// ./gradlew runClientAll -Pworld="New World" (straight into a world) +// ./gradlew runClientIris -Pworld="New World" +// ./gradlew runClientMetalFx -Pworld="New World" // -// Override any single knob from the command line; -D wins over the defaults -// below, because runClient forwards every metallum.* system property. -// -// KNOWN INTERACTION (handoff §6 iteration 7): with MetalFX TEMPORAL on, its -// reactive pipeline replaces sodium's cutout terrain program under the -// "metallum" namespace, so the pack's CUTOUT program is bypassed. A one-shot -// warning is logged when that happens. Use -Dmetallum.metalfx.mode=OFF to see -// the pack's cutout shading. -tasks.register("runClientAll") { +// Explicit -D properties still win over these defaults for narrow diagnostics, +// but no convenience task enables Iris and MetalFX together. +tasks.register("runClientIris") { group = "application" - description = "Runs the client with MetalFX TEMPORAL + frame generation + Iris shaders all enabled (manual debugging)." + description = "Runs Iris-on-Metal with MetalFX, frame generation and Metal HUD disabled." dependsOn "runClient" doFirst { - logger.lifecycle("runClientAll: runClient configured with MetalFX TEMPORAL + frame generation + Iris" + - (runClientAllWorld ? " world='${runClientAllWorld}'" : "")) - logger.lifecycle("runClientAll: enable a pack in run/config/iris.properties" + + logger.lifecycle("runClientIris: Iris semantic path enabled; MetalFX/FG/HUD disabled" + + (isolatedClientWorld ? " world='${isolatedClientWorld}'" : "")) + logger.lifecycle("runClientIris: enable a pack in run/config/iris.properties" + " (shaderPack=.zip + enableShaders=true); check options.txt has" + " startedCleanly:true and preferredGraphicsBackend:\"default\" first.") } } +tasks.register("runClientMetalFx") { + group = "application" + description = "Runs MetalFX TEMPORAL with Iris semantic rendering and frame generation disabled." + dependsOn "runClient" + doFirst { + logger.lifecycle("runClientMetalFx: MetalFX TEMPORAL enabled; Iris semantic path and FG disabled" + + (isolatedClientWorld ? " world='${isolatedClientWorld}'" : "")) + } +} + +tasks.register("verifyIsolatedClientProfiles") { + group = "verification" + description = "Verifies that supported Iris and MetalFX launch profiles cannot implicitly overlap." + doLast { + def failures = [] + if (irisClientDefaults["metallum.iris.semantic"] != "true" + || irisClientDefaults["metallum.metalfx.mode"] != "OFF" + || irisClientDefaults["metallum.metalfx.frameGeneration"] != "false" + || irisClientDefaults["metallum.metalfx.objectMotionProducer"] != "false" + || irisClientDefaults["metallum.metal.hud"] != "false") { + failures << "runClientIris defaults do not isolate Iris correctness from MetalFX/FG/HUD" + } + if (metalFxClientDefaults["metallum.iris.semantic"] != "false" + || metalFxClientDefaults["metallum.metalfx.mode"] == "OFF" + || metalFxClientDefaults["metallum.metalfx.frameGeneration"] != "false" + || metalFxClientDefaults["metallum.metalfx.objectMotionProducer"] != "false") { + failures << "runClientMetalFx defaults do not keep Iris and Frame Generation dormant" + } + if (tasks.findByName("runClientAll") != null) { + failures << "the unsupported implicit Iris + MetalFX runClientAll profile still exists" + } + if (!failures.isEmpty()) { + throw new GradleException(failures.join("; ")) + } + logger.lifecycle("Isolated client profiles: PASS") + } +} + tasks.register("minecraftMetalFxClientValidation") { group = "verification" description = "Runs the deterministic Minecraft client MetalFX attachment readback validation and exits automatically." @@ -1669,6 +1721,229 @@ tasks.register("backendFrameCompare") { } } +def nonIrisControlCaptureRequested = gradle.startParameter.taskNames.any { + it == "minecraftNonIrisControlCapture" || it.endsWith(":minecraftNonIrisControlCapture") +} +def nonIrisTreatmentCaptureRequested = gradle.startParameter.taskNames.any { + it == "minecraftNonIrisTreatmentCapture" || it.endsWith(":minecraftNonIrisTreatmentCapture") +} +if (nonIrisControlCaptureRequested && nonIrisTreatmentCaptureRequested) { + throw new GradleException( + "Non-Iris control and treatment require separate isolated game directories and launches." + ) +} + +["minecraftNonIrisControlCapture", "minecraftNonIrisTreatmentCapture"].each { taskName -> + def lane = taskName.contains("Control") ? "control" : "treatment" + tasks.register(taskName) { + group = "verification" + description = "Captures the isolated shaders-off non-Iris ${lane} lane on native Metal." + if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + dependsOn "runClient" + } else { + doLast { + logger.lifecycle("${taskName} SKIPPED: macOS Metal is required") + } + } + doLast { + if (!org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + return + } + def root = file(findProperty("nonIrisRoot") + ?: "${buildDir}/iris-runtime/non-iris-current") + def session = new File(new File(root, lane), "session.json") + if (!session.isFile()) { + throw new GradleException("${taskName} produced no session receipt at ${session}") + } + def receipt = new groovy.json.JsonSlurper().parse(session) + if (receipt.status != "passed" || receipt.failedCaptures != 0) { + throw new GradleException( + "${taskName} did not pass: status=${receipt.status}," + + " failedCaptures=${receipt.failedCaptures}" + ) + } + logger.lifecycle("${taskName}: PASS; evidence=${session.parentFile}") + } + } +} + +def nonIrisCaptureRequested = + nonIrisControlCaptureRequested || nonIrisTreatmentCaptureRequested +if (nonIrisCaptureRequested && org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + def lane = nonIrisControlCaptureRequested ? "control" : "treatment" + def gameDirProperty = nonIrisControlCaptureRequested + ? "nonIrisControlGameDir" + : "nonIrisTreatmentGameDir" + def requestedGameDir = findProperty(gameDirProperty)?.toString() + def gameDir = requestedGameDir == null ? null : new File(requestedGameDir) + def root = file(findProperty("nonIrisRoot") + ?: "${buildDir}/iris-runtime/non-iris-current") + def laneOutput = new File(root, lane) + def worldName = (findProperty("nonIrisWorld") ?: "New World").toString() + def scenarioId = (findProperty("nonIrisScenario") ?: "non-iris-clear-dusk-v1").toString() + def frames = (findProperty("nonIrisFrames") ?: "160,220").toString() + def fixedClock = (findProperty("nonIrisClock") ?: "108500").toString() + def playerName = (findProperty("nonIrisPlayerName") ?: "MetalRegression").toString() + def playerUuid = (findProperty("nonIrisPlayerUuid") + ?: "8f16930a-42ad-4f9b-9d59-02698f26b145").toString() + def fixedCamera = (findProperty("nonIrisCamera") + ?: "579.4938336701937,90.45083448610046,-177.71662902161114," + + "-164.09991455078125,29.249996185302734").toString() + + def hashWorldSnapshot = { File worldDirectory -> + def digest = java.security.MessageDigest.getInstance("SHA-256") + def files = [] + worldDirectory.eachFileRecurse(groovy.io.FileType.FILES) { candidate -> + files << candidate + } + files.sort { left, right -> + def leftRelative = worldDirectory.toPath().relativize(left.toPath()).toString() + def rightRelative = worldDirectory.toPath().relativize(right.toPath()).toString() + leftRelative <=> rightRelative + } + def buffer = new byte[64 * 1024] + files.each { candidate -> + def relative = worldDirectory.toPath().relativize(candidate.toPath()) + .toString().replace(File.separatorChar, '/' as char) + digest.update(relative.getBytes(java.nio.charset.StandardCharsets.UTF_8)) + digest.update((byte) 0) + candidate.withInputStream { input -> + int read + while ((read = input.read(buffer)) >= 0) { + if (read > 0) { + digest.update(buffer, 0, read) + } + } + } + } + java.util.HexFormat.of().formatHex(digest.digest()) + } + + if (gameDir != null) { + // Loom's AbstractRunTask overwrites JavaExec.workingDir from the run + // configuration immediately before launch. Configure that source of + // truth so Log4j and every other relative runtime path stay inside the + // same isolated directory as Minecraft's --gameDir. + loom.runs.named("client") { + runDir project.relativePath(gameDir) + } + } + + tasks.named("runClient") { + doFirst { + if (gameDir == null || !gameDir.isAbsolute()) { + throw new GradleException( + "-P${gameDirProperty}= is required." + ) + } + if (playerName.isBlank() || playerName.length() > 16) { + throw new GradleException( + "nonIrisPlayerName must contain 1 to 16 characters, found '${playerName}'." + ) + } + try { + java.util.UUID.fromString(playerUuid) + } catch (IllegalArgumentException invalidUuid) { + throw new GradleException( + "nonIrisPlayerUuid must be a canonical UUID, found '${playerUuid}'.", + invalidUuid + ) + } + def worldDirectory = new File(new File(gameDir, "saves"), worldName) + if (!new File(worldDirectory, "level.dat").isFile()) { + throw new GradleException( + "${gameDirProperty} has no '${worldName}' save: ${worldDirectory}" + ) + } + def irisConfig = new File(new File(gameDir, "config"), "iris.properties") + if (!irisConfig.isFile()) { + throw new GradleException("Missing shaders-off Iris config: ${irisConfig}") + } + def irisProperties = new Properties() + irisConfig.withInputStream { irisProperties.load(it) } + if (!"false".equalsIgnoreCase(irisProperties.getProperty("enableShaders", ""))) { + throw new GradleException( + "${irisConfig} must contain enableShaders=false for the non-Iris gate." + ) + } + if (laneOutput.exists()) { + throw new GradleException( + "Refusing to overwrite existing non-Iris evidence: ${laneOutput}" + ) + } + def snapshotSha256 = hashWorldSnapshot(worldDirectory) + systemProperty( + "metallum.backend.compare.world-snapshot-sha256", + snapshotSha256 + ) + logger.lifecycle( + "Non-Iris ${lane}: gameDir=${gameDir}, worldSnapshotSha256=${snapshotSha256}" + ) + } + systemProperty "metallum.backend.compare.enabled", "true" + systemProperty "metallum.backend.compare.auto-stop", "true" + systemProperty "metallum.backend.compare.output", root.absolutePath + systemProperty "metallum.backend.compare.name", lane + systemProperty "metallum.backend.compare.scenario-id", scenarioId + systemProperty "metallum.backend.compare.world-name", worldName + systemProperty( + "metallum.backend.compare.game-directory", + gameDir == null ? "" : gameDir.absolutePath + ) + systemProperty "metallum.backend.compare.player-name", playerName + systemProperty "metallum.backend.compare.player-uuid", playerUuid + systemProperty "metallum.backend.compare.frames", frames + systemProperty "metallum.backend.compare.fixed-clock-ticks", fixedClock + systemProperty "metallum.backend.compare.fixed-camera", fixedCamera + systemProperty "metallum.backend.compare.fixed-iris-frame-millis", "16" + systemProperty "metallum.backend.compare.freeze-simulation", "true" + systemProperty "metallum.backend.compare.fixed-weather", "clear" + systemProperty "metallum.backend.compare.stable-scene-frames", "240" + systemProperty "metallum.backend.compare.stable-scene-millis", "8000" + systemProperty "metallum.backend.compare.iris-reload-frame", "-1" + systemProperty( + "metallum.iris.semantic", + nonIrisTreatmentCaptureRequested ? "true" : "false" + ) + systemProperty "metallum.metalfx.mode", "OFF" + systemProperty "metallum.metalfx.frameGeneration", "false" + systemProperty "metallum.metalfx.objectMotionProducer", "false" + systemProperty "metallum.metal.hud", "false" + // Loom's runDir does not set Minecraft's parsed gameDirectory. Pass the + // same directory through the real client option so both identities can + // be verified independently in the runtime receipt. + args "--gameDir", gameDir == null ? "" : gameDir.absolutePath + args "--username", playerName, "--uuid", playerUuid + args "--quickPlaySingleplayer", worldName, "--width", "854", "--height", "480" + environment "MTL_DEBUG_LAYER", "1" + environment "MTL_SHADER_VALIDATION", "0" + } +} + +// Shaders-off safety gate. The two client lanes are launched deliberately and +// stored as durable evidence; this task is an offline consumer and never +// starts Minecraft or deletes a capture directory. +tasks.register("nonIrisRegressionCompare", JavaExec) { + group = "verification" + description = "Fail-closed comparison of semantic-off and semantic-on/shaders-off native Metal captures." + dependsOn tasks.named("classes") + classpath = sourceSets.main.runtimeClasspath + mainClass = "com.metallum.client.validation.NonIrisRegressionVerifier" + workingDir projectDir + doFirst { + def root = file(findProperty("nonIrisRoot") + ?: "${buildDir}/iris-runtime/non-iris-current") + def control = file(findProperty("nonIrisControl") ?: new File(root, "control")) + def treatment = file(findProperty("nonIrisTreatment") ?: new File(root, "treatment")) + def report = file(findProperty("nonIrisReport") ?: new File(root, "comparison.json")) + setArgs([ + control.absolutePath, + treatment.absolutePath, + report.absolutePath + ]) + } +} + // Builds the Metallum native bridge as a dylib targeting iOS arm64. The // resulting artifact must be embedded in the iOS app bundle's Frameworks // directory and signed with the app's signing identity; iOS forbids loading diff --git a/docs/iris-audit/non-iris-regression-gate.md b/docs/iris-audit/non-iris-regression-gate.md new file mode 100644 index 000000000..e134162fa --- /dev/null +++ b/docs/iris-audit/non-iris-regression-gate.md @@ -0,0 +1,121 @@ +# Non-Iris vanilla/Sodium Metal regression gate + +Purpose: prove that the Iris semantic layer does not alter the ordinary native +Metal renderer when no shader pack is active. This gate is separate from +Potato/BSL and must run after every cross-framework change. + +## Lane N0: offline ownership invariants + +Required assertions: + +- no selected pack means `IrisPipelineFactoryMixin` does not construct + `MetalWorldRenderingPipeline`; +- inactive/deactivated `IrisMetalPipelineOverrides` cannot answer terrain or + core pipeline lookups; +- retiring an old Iris generation cannot retire a newer generation; +- shader-off teardown invalidates pack PSOs and releases all generation-owned + resources; +- native Sodium/core `RenderPipeline` identity, formats, depth/blend state and + bind layouts are unchanged when no override is active; +- ordinary `test`, MRT, target and generic-vertex suites remain green. + +This lane is headless/physical-GPU evidence only. It cannot prove a visible +Minecraft frame. + +## Lane N1: same-build deterministic shaders-off A/B + +Use two isolated clones of the same fixed world, settings, time, weather, +camera, framebuffer and logical capture frames: + +1. control: `-Dmetallum.iris.semantic=false`, shaders disabled; +2. treatment: `-Dmetallum.iris.semantic=true`, shaders disabled. + +Both runs keep: + +- native Metal/CAMetalLayer; +- Sodium enabled; +- MetalFX OFF, frame generation false and object-motion producer false; +- signed JDK 25, `MTL_DEBUG_LAYER=1`, + `MTL_SHADER_VALIDATION=0`; +- the same deterministic readiness gate and stable-frame phase. + +Required machine receipt: + +- no `MetalWorldRenderingPipeline` or Iris generation starts in either lane; +- `IrisMetalPipelineOverrides.active()` is absent at capture; +- native Sodium solid/cutout/translucent pipeline identities match; +- loaded/visible chunks, entity-state rows, world clock, camera and framebuffer + match before comparing images; +- final-target dimensions and orientation metadata match; +- stable final-target buffers are byte-identical. If nondeterministic vanilla + animation prevents exact equality, the receipt must identify the field and + freeze it rather than loosening the image threshold; +- no crash, Metal fault, fallback backend or stale Iris resource is present. + +## Lane N2: visible acceptance + +Inspect one clean treatment frame plus motion after N1 passes. This is a human +gate for missing geometry, transparency ordering, sky/cloud/weather, entities, +particles, hand, text/UI and water. Internal counters or an offscreen hash do +not replace it. + +## Durable gate output + +Write one versioned directory under +`build/iris-runtime/non-iris-gate-/` containing: + +- `settings.md`, `result.md` and the exact implementation revision/diff hash; +- control/treatment console, debug and latest logs; +- scene/readiness/entity receipts; +- final-target raw buffers, metadata and upright inspection PNGs; +- a machine-readable comparison report; +- explicit `PASS`, `PARTIAL` or `BLOCKED`. + +The capture producer and offline verifier are now separate tasks. Prepare two +independent game-directory clones from the same clean source. Each clone must +contain the same `saves/New World` bytes and an existing +`config/iris.properties` with `enableShaders=false`. + +Use a new versioned evidence root; the capture tasks refuse to overwrite an +existing `control` or `treatment` lane: + +```text +JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ +./gradlew minecraftNonIrisControlCapture --no-daemon \ + -PnonIrisRoot=/absolute/evidence/non-iris-gate- \ + -PnonIrisControlGameDir=/absolute/isolated/control-game + +JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ +./gradlew minecraftNonIrisTreatmentCapture --no-daemon \ + -PnonIrisRoot=/absolute/evidence/non-iris-gate- \ + -PnonIrisTreatmentGameDir=/absolute/isolated/treatment-game +``` + +Both tasks force native Iris correctness isolation: MetalFX `OFF`, frame +generation false, object-motion producer false, Metal HUD false, +`MTL_DEBUG_LAYER=1` and `MTL_SHADER_VALIDATION=0`. The default deterministic +scene is the accepted clear dusk fixture: clock `108500` (`12500` modulo day), +fixed camera, frozen simulation, 240 stable render polls plus 8000 ms, and +logical capture frames 160 and 220. Each task hashes every file in its world +snapshot before launching; the receipts contain that SHA-256, the scenario +identity and the absolute isolated game directory. + +The capture reads `GameRenderer.mainRenderTarget()` directly. It does not call +`MetalFxManager`, so the non-Iris gate is not coupled to the optional temporal +or presentation implementation. + +Then run the offline verifier: + +```text +./gradlew nonIrisRegressionCompare \ + -PnonIrisRoot=/absolute/evidence/non-iris-gate- +``` + +It requires at least two matching frames per lane, exact entity rows and +byte-identical raw final targets. Each capture/session receipt must identify a +real Metal device, shaders disabled, no loaded pack, a +`VanillaRenderingPipeline`, no active Iris Metal generation, MetalFX OFF, +frame generation false and object-motion override false. It also requires +matching non-empty scenario/world identities and identical pre-launch world +snapshot SHA-256 values while rejecting a shared game directory. The compare +task never starts Minecraft and never removes evidence. diff --git a/docs/iris-audit/semantic-coverage-current.md b/docs/iris-audit/semantic-coverage-current.md new file mode 100644 index 000000000..c0a309334 --- /dev/null +++ b/docs/iris-audit/semantic-coverage-current.md @@ -0,0 +1,46 @@ +# Iris 1.11.2 + Minecraft 26.2 native Metal semantic coverage + +This is the current, concise coverage matrix. Older architecture matrices in +this directory describe the initial backend state and are not current +completion evidence. + +Status vocabulary: + +- **Closed**: current source plus content/runtime evidence covers the stated + contract. +- **Connected**: the real Iris call path reaches Metal, but the whole semantic + family is not yet closed. +- **Gap**: a real Iris call surface is rejected or lacks an executor. + +| Semantic family | Status | Current evidence / earliest gap | +|---|---|---| +| Pack selection, profiles, boolean/slider options | Connected | Exact Iris bytecode shows option queue → `Iris.reload()` → rebuilt `ShaderPack/ProgramSet`; BSL HIGH generation 1→2 observed. Add a synthetic option-change conformance fixture so changed source/directives are asserted directly. | +| Dimension `ProgramSet`, fallback and program selection | Connected | Metal receives Iris's exact dimension `ProgramSet` and uses `ProgramFallbackResolver`. Nether/End live dimension transitions are not yet a gate. | +| Reload, disable-enable, resize and resource retirement | Connected | Potato reload Gate 2 and BSL reload are accepted; generation-scoped cache/target/uniform teardown is implemented. Full disable-enable and live resize/dimension recreation still need a generic lifecycle receipt. | +| Sodium/core vertex ABI and generic attributes | Connected | Potato/BSL terrain and core PSOs compile and render; serializer and generic-attribute tests exist. The full Iris `ShaderKey`/RenderType catalog has not yet been exercised by one synthetic fixture. | +| GLSL preprocessing, patching, linking, varyings and fragment outputs | Connected | All active Potato/BSL vertex/fragment stages translate and create physical Metal PSOs; fragment outputs/MRT fail closed. Geometry and tessellation are gaps. | +| MRT, formats, depth/cull/viewport, blend/write masks | Connected | MRT and unwritten attachments have GPU readback; gbuffer/core per-target state is mapped. Post global/per-buffer blend overrides remain a gap. | +| Built-in/custom uniforms, matrices, previous state, time, camera, alpha test | Connected | Real Iris `CommonUniforms`, pack custom-uniform graph and per-program alpha metadata feed std140 blocks. A complete exact-Iris uniform catalog/value A/B is still missing. | +| Sampled textures, aliases, noise/custom textures, filtering/wrap/mipmap | Connected | Render targets, depth, comparison samplers, PNG custom textures, noise and mipmaps have focused GPU coverage. `samplerBuffer`, Iris custom images and non-PNG custom texture data are gaps. | +| Colortex ping-pong, clear/format/flip and depthtex0/1/2 | Closed for raster fixtures | Content-level target tests plus Potato/BSL runtime traces cover the active contracts. Broader format and lifecycle permutations remain regression work, not a known BSL/Potato failure. | +| Shadow raster, matrices, color/depth targets and compare sampling | Closed for BSL HIGH | BSL HIGH shadow terrain/entities/block entities and post sampling render visibly. Shadowcolor mipmaps and compute-driven shadow/shadowcomp variants remain gaps. | +| Deferred/composite/final raster ordering and visible contribution | Closed for Potato and BSL HIGH | Both accepted fixtures execute their active chains with real resources and visible output. Post compute and post blend variants remain gaps. | +| Compute, SSBO, storage image and barriers | Gap at Iris integration | Native Metal backend primitives and GPU readbacks exist, but Iris post-chain resource construction/execution is not connected; capability negotiation intentionally reports unsupported. | +| Sky/cloud/horizon/weather/particles/entities/block entities/hand/water/glint/text routing | Connected | Potato and BSL close multiple real paths, including water/translucent MRT and direct core routing. A catalog-driven synthetic stage fixture is still needed for exhaustive coverage. | +| Pack directives, feature flags and capability queries | Connected | Common renderer/target/shadow directives are consumed. Advanced flags are fail-closed while their executors are absent; they must be enabled only after semantic tests pass. | +| MetalFX temporal scaler and frame generation handoff | Isolated; integration gap by design | Supported launch profiles are now separate: `runClientIris` forces MetalFX/FG/HUD off and `runClientMetalFx` keeps Iris semantic rendering dormant. The implicit combined `runClientAll` profile is removed and an offline task enforces those defaults. Preserve one jitter owner and add motion/reactive sidebands without replacing pack shaders before restoring a combined path. | +| Shaders-off vanilla/Sodium regression | Partial; exact final-frame difference remains | The deterministic real-client lanes now prove distinct physical game/log directories, identical world snapshots, fixed player identity and entity state, `VanillaRenderingPipeline`, no active pack/generation, and MetalFX/FG/HUD off. Exact comparison still fails: frame 160 differs at 5,253 of 6,558,720 bytes and frame 220 at 3,605 bytes (maximum channel delta 205, stable first offset 20,236). Do not loosen the gate; isolate the semantic bootstrap boundary after this preview release. See `non-iris-regression-gate.md` and `build/iris-runtime/non-iris-gate-20260730-deterministic-player`. | + +## Ordered framework work after BSL + +1. Wire the non-Iris regression gate before making another cross-framework + semantic change. +2. Add one redistributable conformance pack covering option mutation, stage + routing, formats, blend, flip, history and lifecycle. +3. Close post blend overrides and typed `samplerBuffer`. +4. Connect Iris compute/SSBO/custom-image resource graphs to the already tested + Metal primitives, one producer-consumer ordering at a time. +5. Expand dimension and lifecycle runtime receipts. +6. Consider geometry/tessellation only from the actual Iris pack corpus. +7. Connect MetalFX/Frame Generation through explicit motion/reactive/jitter + contracts after the Iris-native path remains green. diff --git a/docs/iris-audit/upstream-pr-extraction.md b/docs/iris-audit/upstream-pr-extraction.md new file mode 100644 index 000000000..23bbfb66b --- /dev/null +++ b/docs/iris-audit/upstream-pr-extraction.md @@ -0,0 +1,101 @@ +# Upstream Iris PR extraction boundary + +Snapshot: 2026-07-30. + +Target repository: `EternityQwQ/MetalUniversal`, default branch `master`. +The inspected upstream head was `3bf3011`. The published fork branch +`21Z121Z1/MetalUniversal:iris-on-metal` was `dc47f0d`. + +## Why the current branch is not a PR head + +GitHub's cross-fork comparison reported: + +- 78 commits ahead and 5 behind upstream; +- merge base `a549bdf`; +- 202 changed files; +- the local tree comparison contained about 62,563 additions. + +Forty-nine pre-Iris commits belong to the fork's independent MetalFX, motion, +frame-generation and Metal 4 development line. Upstream also has a different +`feature/metalfx-upscale-frameinterp` implementation. A direct PR would +therefore make Iris review depend on choosing between two unrelated MetalFX +architectures. + +The existing generic-backend commits are not mechanically cherry-pickable onto +upstream. Patch checks for `e41414d` and `a801057` fail because their +`build.gradle`, native bridge and MRT-test contexts come from the fork-only +MetalFX base. Port the resulting contracts, not the historical commits. + +The current worktree also contains post-`dc47f0d` BSL and regression-gate work. +Opening from the published branch before those changes are intentionally +captured would submit the older Potato-only release state. + +## Supported extraction stack + +### PR 1: generic Metal backend capabilities + +Base this directly on the then-current upstream `master`. Keep names and tests +backend-generic: + +- compute command encoder, pipeline and dispatch; +- SSBO and storage-image resource binding; +- render/compute ordering and barriers; +- mipmap generation and comparison samplers; +- MRT attachment/output validation, unwritten-attachment clear preservation, + per-target format/blend/write-mask support; +- generic vertex attributes and layouts; +- Java to FFM to Swift to physical-Metal readback tests. + +Do not include Iris dependencies, shader-pack logic, MetalFX settings, motion, +frame generation, HUD, Launcher state or captured third-party assets. + +### PR 2: Iris 1.11.2 native Metal raster runtime + +Start only after PR 1 is merged or rebased into upstream: + +- Sodium 0.9.1 and Iris 1.11.2 dependency/runtime dormancy; +- Iris preprocessing and GLSL to SPIR-V to MSL translation; +- generation-owned render targets, ping-pong, depth and shadow resources; +- Sodium/core terrain routing and real vertex ABI; +- built-in/custom uniforms and alpha/depth/render state; +- shadow, deferred, composite and final raster ordering; +- custom/noise textures, reload and resource retirement; +- Potato, BSL and shaders-off non-Iris gate evidence. + +Keep `mod_version` from upstream; never downgrade it to the fork release +version. Exclude `logs/latest.log`, compressed runtime logs and shader-pack +archives. + +### PR 3: advanced Iris resource semantics + +Connect post compute, SSBO, custom images, typed `samplerBuffer`, post blend +overrides and any geometry/tessellation lowering justified by the actual Iris +call surface. Capability flags remain fail-closed until their producer and +consumer tests pass. + +### Later: explicit MetalFX integration + +The supported local profiles are deliberately separated: + +- `runClientIris`: Iris semantic runtime on, MetalFX/FG/HUD off; +- `runClientMetalFx`: MetalFX temporal on, Iris semantic runtime/FG off. + +There is no implicit combined task. A future integration must define one owner +for jitter and explicit final-color, depth, motion, reactive-mask, history +reset, GUI and presentation contracts before adding the combined path back. + +## Gate before publishing branches + +Before creating or pushing the clean PR branches: + +1. preserve and intentionally commit the validated current source without + staging user logs; +2. run the two real shaders-off non-Iris capture lanes and offline exact + comparison; +3. complete the required Potato regression after the final shared-backend + change; +4. keep the accepted BSL evidence and do not substitute compilation or pass + traces for its visible gate; +5. run the focused unit/physical-GPU suites and `git diff --check`. + +No Launcher profile, tag or release belongs to this extraction step. diff --git a/gradle.properties b/gradle.properties index 45f15c428..aba616734 100644 --- a/gradle.properties +++ b/gradle.properties @@ -14,5 +14,5 @@ sodium_version=mc26.2-0.9.1-fabric iris_version=1.11.2+26.2-fabric # Mod Properties -mod_version=1.0.2 +mod_version=1.0.3 maven_group=com.metallum diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java index e4c4f6b7c..5cf3ca3e3 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java @@ -64,6 +64,7 @@ import java.util.Set; import java.util.concurrent.atomic.AtomicInteger; import java.lang.reflect.Field; +import java.util.function.IntSupplier; import java.util.function.Supplier; /** @@ -282,9 +283,10 @@ enum TerrainKind { static Instance activate( final ProgramSet programSet, final Object2ObjectMap, String> textureMap, - final FrameUpdateNotifier updateNotifier + final FrameUpdateNotifier updateNotifier, + final IntSupplier renderStageSource ) { - return activate(programSet, textureMap, updateNotifier, true); + return activate(programSet, textureMap, updateNotifier, renderStageSource, true); } /** @@ -297,20 +299,26 @@ static Instance activateForTests( final ProgramSet programSet, final Object2ObjectMap, String> textureMap ) { - return activate(programSet, textureMap, new FrameUpdateNotifier(), false); + return activate(programSet, textureMap, new FrameUpdateNotifier(), () -> 0, false); } private static Instance activate( final ProgramSet programSet, final Object2ObjectMap, String> textureMap, final FrameUpdateNotifier updateNotifier, + final IntSupplier renderStageSource, final boolean productionLifecycle ) { // Idempotent: a reload activates without anyone having deactivated, and // the previous instance owns its generation-scoped GPU resources. deactivate(); Instance instance = new Instance( - GENERATIONS.incrementAndGet(), programSet, textureMap, updateNotifier, productionLifecycle + GENERATIONS.incrementAndGet(), + programSet, + textureMap, + updateNotifier, + renderStageSource, + productionLifecycle ); active = instance; IrisMetalPassTrace.activate(programSet, instance.generation()); @@ -454,6 +462,17 @@ static void executeShadowFrame(final IrisMetalShadowPipeline.LevelRendererAdapte return active; } + /** + * Validation receipt only: {@code -1} means that the shaders-off path owns + * no Iris Metal generation. Returning the scalar generation rather than + * the mutable instance keeps diagnostics from becoming another draw-path + * owner. + */ + public static int activeGenerationForDiagnostics() { + Instance instance = active; + return instance == null ? -1 : instance.generation(); + } + /** * Pipeline-compile hook. Returns a compiled override for recognized sodium * terrain pipelines while a pack runtime is active, or {@code null} to let @@ -535,6 +554,7 @@ private Instance( final ProgramSet programSet, final Object2ObjectMap, String> textureMap, final FrameUpdateNotifier updateNotifier, + final IntSupplier renderStageSource, final boolean productionLifecycle ) { this.generation = generation; @@ -554,7 +574,10 @@ private Instance( ) ); this.uniformValues = new IrisMetalUniformValues( - this.packDirectives.getSunPathRotation(), customUniforms, updateNotifier + this.packDirectives.getSunPathRotation(), + customUniforms, + updateNotifier, + renderStageSource ); } else { this.uniformValues = new IrisMetalUniformValues(this.packDirectives.getSunPathRotation()); @@ -870,6 +893,15 @@ private static MetalGpuTexture metalTexture(final GpuTextureView view) { if (currentDevice == null) { throw new IllegalStateException("No Metal device while opening the Iris shadow terrain pass"); } + // Sodium creates its RenderPass before setPipeline. Resolve the + // matching lazy shadow program now so its ShaderKey uniform block + // is registered before prewarm; doing this from pipelineForTerrain + // would be too late because the render encoder is already live. + if (coreProgram(kind.shadowKey) != program.translated()) { + throw new IllegalStateException( + "Shadow terrain program registration changed for " + kind.shadowKey + ); + } this.uniformValues.prewarm(currentDevice); return encoder.createRenderPass(shadows.createPersistentGbufferDescriptor(label.get(), program)); } @@ -1767,26 +1799,28 @@ private void executeFinal() { return null; } TerrainKind kind = this.compiledKinds.get(pipeline); - if (kind != null) { - return this.uniformValues.slice(kind); - } ShaderKey coreKey = this.compiledCoreKeys.get(pipeline); - if (coreKey == null) { + Object token = kind != null ? kind : coreKey; + if (token == null) { return null; } - GpuBufferSlice base = this.uniformValues.slice(coreKey); - int blockSize = this.uniformValues.coreDrawBlockSize(coreKey); + GpuBufferSlice base = this.uniformValues.slice(token); + int blockSize = this.uniformValues.drawBlockSize(token); if (blockSize == 0 || pass == null || bound == null) { return base; } - ByteBuffer dynamicTransforms = readableUniformData(bound.get("DynamicTransforms"), "DynamicTransforms"); - ByteBuffer projection = readableUniformData(bound.get("Projection"), "Projection"); + ByteBuffer dynamicTransforms = this.uniformValues.requiresDynamicTransforms(token) + ? readableUniformData(bound.get("DynamicTransforms"), "DynamicTransforms") + : null; + ByteBuffer projection = this.uniformValues.requiresProjection(token) + ? readableUniformData(bound.get("Projection"), "Projection") + : null; try (GpuBufferSlice.MappedView mapped = pass.allocateTransient( blockSize, 16L, GpuBuffer.USAGE_UNIFORM )) { - this.uniformValues.materializeCoreDraw( - coreKey, mapped.data(), dynamicTransforms, projection + this.uniformValues.materializeDraw( + token, mapped.data(), dynamicTransforms, projection ); return mapped.slice(); } diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java index 21b83e962..ea6543157 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java @@ -42,6 +42,7 @@ import java.util.Map; import java.util.Objects; import java.util.Optional; +import java.util.OptionalDouble; /** * Metal implementation of Iris's shadow target and shadow-composite state @@ -606,11 +607,12 @@ private MetalIrisShaderCompiler.GlslProgram translateShadowProgram( () -> translationFailure(source, MetalIrisShaderCompiler.StageKind.VERTEX, "missing vertex source")); String fragment = source.getFragmentSource().orElseThrow( () -> translationFailure(source, MetalIrisShaderCompiler.StageKind.FRAGMENT, "missing fragment source")); + var alpha = source.getDirectives().getAlphaTestOverride().orElse(key.getAlphaTest()); Map patched; if (key.patch == Patch.SODIUM) { patched = TransformPatcher.patchSodium( source.getName(), vertex, null, null, null, fragment, - source.getDirectives().getAlphaTestOverride().orElse(key.getAlphaTest()), + alpha, textureMap, true ); @@ -621,13 +623,19 @@ private MetalIrisShaderCompiler.GlslProgram translateShadowProgram( ); patched = TransformPatcher.patchVanilla( source.getName(), vertex, null, null, null, fragment, - source.getDirectives().getAlphaTestOverride().orElse(key.getAlphaTest()), + alpha, isLines, false, true, inputs, textureMap ); } else { throw new IllegalStateException("Unsupported shadow patch family " + key.patch + " for " + key); } - return linkPatchedPair(source, patched, shadowDrawBuffers(source.getDirectives())); + return linkPatchedPair( + key, + source, + patched, + shadowDrawBuffers(source.getDirectives()), + OptionalDouble.of(alpha.reference()) + ); } /** Mirrors Iris 1.11.2's shadow linker: Sodium keys inherit the live extended chunk format. */ @@ -676,6 +684,26 @@ private MetalIrisShaderCompiler.TranslatedProgram translateComputeProgram(final ); } + private static MetalIrisShaderCompiler.GlslProgram linkPatchedPair( + final ShaderKey key, + final ProgramSource source, + final Map patched, + final int[] drawBuffers, + final OptionalDouble alphaTestReference + ) { + String vertex = patched.get(PatchShaderType.VERTEX); + String fragment = patched.get(PatchShaderType.FRAGMENT); + if (vertex == null || fragment == null) { + throw new MetalIrisShaderCompiler.TranslationException( + source.getName(), MetalIrisShaderCompiler.PHASE_PATCH, null, + "patcher returned stages " + patched.keySet() + " (need VERTEX+FRAGMENT)" + ); + } + return linkShadowPatchedPair( + key, source.getName(), vertex, fragment, drawBuffers, alphaTestReference + ); + } + private static MetalIrisShaderCompiler.GlslProgram linkPatchedPair( final ProgramSource source, final Map patched, @@ -689,7 +717,39 @@ private static MetalIrisShaderCompiler.GlslProgram linkPatchedPair( "patcher returned stages " + patched.keySet() + " (need VERTEX+FRAGMENT)" ); } - return MetalIrisShaderCompiler.linkPatchedPair(source.getName(), vertex, fragment, drawBuffers); + return MetalIrisShaderCompiler.linkPatchedPair( + source.getName(), vertex, fragment, drawBuffers + ); + } + + static MetalIrisShaderCompiler.GlslProgram linkShadowPatchedPair( + final ShaderKey key, + final String name, + final String vertex, + final String fragment, + final int[] drawBuffers + ) { + return linkShadowPatchedPair( + key, name, vertex, fragment, drawBuffers, OptionalDouble.empty() + ); + } + + static MetalIrisShaderCompiler.GlslProgram linkShadowPatchedPair( + final ShaderKey key, + final String name, + final String vertex, + final String fragment, + final int[] drawBuffers, + final OptionalDouble alphaTestReference + ) { + if (key.patch == Patch.VANILLA) { + return MetalIrisShaderCompiler.linkVanillaPatchedPair( + name, vertex, fragment, drawBuffers, alphaTestReference + ); + } + return MetalIrisShaderCompiler.linkPatchedPair( + name, vertex, fragment, drawBuffers, alphaTestReference + ); } private static void rejectUnsupportedStages(final ProgramSource source) { diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java index 40c5210bf..6bb2ffdeb 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java @@ -10,6 +10,7 @@ import net.irisshaders.iris.uniforms.CapturedRenderingState; import net.irisshaders.iris.uniforms.CelestialUniforms; import net.irisshaders.iris.uniforms.FrameUpdateNotifier; +import net.irisshaders.iris.uniforms.SystemTimeUniforms; import net.irisshaders.iris.uniforms.custom.CustomUniforms; import net.irisshaders.iris.pipeline.programs.ShaderKey; import net.minecraft.client.Camera; @@ -35,7 +36,9 @@ import java.util.List; import java.util.Locale; import java.util.Objects; +import java.util.OptionalDouble; import java.util.Set; +import java.util.function.IntSupplier; /** * Fills the generated {@code MetallumIrisUniforms} block once per frame. @@ -61,8 +64,6 @@ */ @Environment(EnvType.CLIENT) final class IrisMetalUniformValues implements AutoCloseable { - /** Iris wraps its frame counter here; matches {@code SystemTimeUniforms}. */ - private static final int FRAME_COUNTER_WRAP = 720720; private static final float NEAR_PLANE = 0.05f; private static final Matrix4fc LIGHTMAP_TEXTURE_MATRIX = new Matrix4f( 1.0f / 256.0f, 0.0f, 0.0f, 0.0f, @@ -77,14 +78,13 @@ final class IrisMetalUniformValues implements AutoCloseable { private final float sunPathRotation; private final @Nullable CustomUniforms customUniforms; private final @Nullable FrameUpdateNotifier updateNotifier; + private final IntSupplier renderStageSource; private final boolean strict; private final List blocks = new ArrayList<>(); private final Set unsupported = new HashSet<>(); private final Matrix4f previousModelView = new Matrix4f(); private final Matrix4f previousProjection = new Matrix4f(); private final Vector3d previousCameraPosition = new Vector3d(); - private long startNanos = System.nanoTime(); - private int frameCounter; private boolean warnedIdentityMatrices; private boolean closed; @@ -99,6 +99,7 @@ private static final class Block { private final String label; private final List layout; private final int size; + private final OptionalDouble alphaTestReference; private @Nullable GpuBuffer buffer; private @Nullable ByteBuffer staging; private @Nullable MetalDevice device; @@ -107,12 +108,14 @@ private Block( final Object token, final String label, final List layout, - final int size + final int size, + final OptionalDouble alphaTestReference ) { this.token = token; this.label = label; this.layout = layout; this.size = size; + this.alphaTestReference = alphaTestReference; } private void allocate(final MetalDevice device) { @@ -132,21 +135,27 @@ private void allocate(final MetalDevice device) { } IrisMetalUniformValues(final float sunPathRotation) { - this(sunPathRotation, null, null, false); + this(sunPathRotation, null, null, () -> 0, false); + } + + IrisMetalUniformValues(final float sunPathRotation, final IntSupplier renderStageSource) { + this(sunPathRotation, null, null, renderStageSource, false); } IrisMetalUniformValues( final float sunPathRotation, final CustomUniforms customUniforms, - final FrameUpdateNotifier updateNotifier + final FrameUpdateNotifier updateNotifier, + final IntSupplier renderStageSource ) { - this(sunPathRotation, customUniforms, updateNotifier, true); + this(sunPathRotation, customUniforms, updateNotifier, renderStageSource, true); } private IrisMetalUniformValues( final float sunPathRotation, final @Nullable CustomUniforms customUniforms, final @Nullable FrameUpdateNotifier updateNotifier, + final IntSupplier renderStageSource, final boolean strict ) { if ((customUniforms == null) != (updateNotifier == null)) { @@ -155,6 +164,7 @@ private IrisMetalUniformValues( this.sunPathRotation = sunPathRotation; this.customUniforms = customUniforms; this.updateNotifier = updateNotifier; + this.renderStageSource = Objects.requireNonNull(renderStageSource, "renderStageSource"); this.strict = strict; } @@ -179,13 +189,24 @@ void register( } for (Block block : this.blocks) { if (block.token.equals(token)) { - if (block.size != program.uniformBlockSize() || !block.layout.equals(program.uniformLayout())) { - throw new IllegalStateException("Iris uniform token was registered with two different layouts: " + token); + if (block.size != program.uniformBlockSize() + || !block.layout.equals(program.uniformLayout()) + || !block.alphaTestReference.equals(program.alphaTestReference())) { + throw new IllegalStateException( + "Iris uniform token was registered with two different layouts or alpha-test references: " + + token + ); } return; } } - this.blocks.add(new Block(token, label, program.uniformLayout(), program.uniformBlockSize())); + this.blocks.add(new Block( + token, + label, + program.uniformLayout(), + program.uniformBlockSize(), + program.alphaTestReference() + )); } /** @@ -255,7 +276,6 @@ void updateFrame() { } } if (this.blocks.isEmpty()) { - this.frameCounter = (this.frameCounter + 1) % FRAME_COUNTER_WRAP; return; } Frame frame = sampleFrame(); @@ -267,12 +287,11 @@ void updateFrame() { this.previousModelView.set(frame.modelView()); this.previousProjection.set(frame.projection()); this.previousCameraPosition.set(frame.cameraPosition()); - this.frameCounter = (this.frameCounter + 1) % FRAME_COUNTER_WRAP; } /** Current Iris-compatible frame counter for diagnostics and pass tracing. */ int frameCounter() { - return this.frameCounter; + return SystemTimeUniforms.COUNTER.getAsInt(); } /** @@ -283,8 +302,13 @@ int frameCounter() { */ @Nullable ByteBuffer lastUpload(final IrisMetalPipelineOverrides.TerrainKind kind) { + return lastUpload((Object) kind); + } + + @Nullable + ByteBuffer lastUpload(final Object token) { for (Block block : this.blocks) { - if (block.token == kind) { + if (block.token.equals(token)) { return block.staging; } } @@ -295,33 +319,68 @@ private void upload(final Block block, final Frame frame) { ByteBuffer staging = block.staging; zero(staging); for (MetalIrisShaderCompiler.UniformMember member : block.layout) { - if (block.token instanceof ShaderKey && isCoreDrawUniform(member.name())) { + if (usesMojangCoreTransforms(block.token) && isCoreDrawUniform(member.name())) { continue; } - write(staging, member, frame); + write(staging, member, frame, block.alphaTestReference); } staging.rewind(); block.device.createCommandEncoder().writeToBuffer(block.buffer.slice(), staging); } int coreDrawBlockSize(final ShaderKey key) { - Block block = findBlock(key); - return block != null && block.layout.stream().anyMatch(member -> isCoreDrawUniform(member.name())) + return drawBlockSize(key); + } + + int drawBlockSize(final Object token) { + Block block = findBlock(token); + return block != null && block.layout.stream().anyMatch(member -> isDynamicDrawUniform(member.name())) ? block.size : 0; } + boolean requiresDynamicTransforms(final Object token) { + Block block = findBlock(token); + return usesMojangCoreTransforms(token) + && block != null && block.layout.stream().anyMatch(member -> + CORE_MODEL_VIEW_INVERSE.equals(member.name()) || CORE_NORMAL_MATRIX.equals(member.name())); + } + + boolean requiresProjection(final Object token) { + Block block = findBlock(token); + return usesMojangCoreTransforms(token) + && block != null && block.layout.stream().anyMatch(member -> + CORE_PROJECTION_INVERSE.equals(member.name())); + } + void materializeCoreDraw( final ShaderKey key, final ByteBuffer output, final @Nullable ByteBuffer dynamicTransforms, final @Nullable ByteBuffer projection ) { - Block block = findBlock(key); + materializeDraw(key, output, dynamicTransforms, projection); + } + + void materializeDraw( + final Object token, + final ByteBuffer output, + final @Nullable ByteBuffer dynamicTransforms, + final @Nullable ByteBuffer projection + ) { + Block block = findBlock(token); if (block == null || block.staging == null) { - throw new IllegalStateException("Iris core uniform block is not prepared for " + key); + throw new IllegalStateException("Iris uniform block is not prepared for " + token); } - materializeCoreDrawUniforms(block.staging, block.layout, output, dynamicTransforms, projection); + materializeDrawUniforms( + block.staging, + block.layout, + output, + dynamicTransforms, + projection, + this.renderStageSource.getAsInt(), + usesMojangCoreTransforms(token) + ); } static void materializeCoreDrawUniforms( @@ -330,6 +389,31 @@ static void materializeCoreDrawUniforms( final ByteBuffer output, final @Nullable ByteBuffer dynamicTransforms, final @Nullable ByteBuffer projection + ) { + materializeDrawUniforms(base, layout, output, dynamicTransforms, projection, 0, true); + } + + static void materializeDrawUniforms( + final ByteBuffer base, + final List layout, + final ByteBuffer output, + final @Nullable ByteBuffer dynamicTransforms, + final @Nullable ByteBuffer projection, + final int renderStage + ) { + materializeDrawUniforms( + base, layout, output, dynamicTransforms, projection, renderStage, false + ); + } + + private static void materializeDrawUniforms( + final ByteBuffer base, + final List layout, + final ByteBuffer output, + final @Nullable ByteBuffer dynamicTransforms, + final @Nullable ByteBuffer projection, + final int renderStage, + final boolean coreDraw ) { ByteBuffer destination = output.slice().order(output.order()); ByteBuffer source = base.duplicate().order(base.order()); @@ -342,9 +426,10 @@ static void materializeCoreDrawUniforms( } destination.put(source); - boolean needsModelView = layout.stream().anyMatch(member -> + boolean needsModelView = coreDraw && layout.stream().anyMatch(member -> CORE_MODEL_VIEW_INVERSE.equals(member.name()) || CORE_NORMAL_MATRIX.equals(member.name())); - boolean needsProjection = layout.stream().anyMatch(member -> CORE_PROJECTION_INVERSE.equals(member.name())); + boolean needsProjection = coreDraw + && layout.stream().anyMatch(member -> CORE_PROJECTION_INVERSE.equals(member.name())); Matrix4f modelViewInverse = needsModelView ? readMat4(dynamicTransforms, "DynamicTransforms").invert() : null; @@ -358,16 +443,26 @@ static void materializeCoreDrawUniforms( for (MetalIrisShaderCompiler.UniformMember member : layout) { switch (member.name()) { case CORE_MODEL_VIEW_INVERSE -> { - requireCoreDrawType(member, "mat4"); - putMat4(destination, member.offset(), Objects.requireNonNull(modelViewInverse)); + if (coreDraw) { + requireCoreDrawType(member, "mat4"); + putMat4(destination, member.offset(), Objects.requireNonNull(modelViewInverse)); + } } case CORE_PROJECTION_INVERSE -> { - requireCoreDrawType(member, "mat4"); - putMat4(destination, member.offset(), Objects.requireNonNull(projectionInverse)); + if (coreDraw) { + requireCoreDrawType(member, "mat4"); + putMat4(destination, member.offset(), Objects.requireNonNull(projectionInverse)); + } } case CORE_NORMAL_MATRIX -> { - requireCoreDrawType(member, "mat3"); - putMat3(destination, member.offset(), Objects.requireNonNull(normalMatrix)); + if (coreDraw) { + requireCoreDrawType(member, "mat3"); + putMat3(destination, member.offset(), Objects.requireNonNull(normalMatrix)); + } + } + case "renderStage" -> { + requireDynamicDrawType(member, "int"); + destination.putInt(member.offset(), renderStage); } default -> { } @@ -384,12 +479,33 @@ static void materializeCoreDrawUniforms( return null; } + /** + * Iris identifies shadow Sodium terrain with {@link ShaderKey} constants, + * but those programs still execute through Sodium's chunk draw and do not + * bind Mojang's core {@code DynamicTransforms}/{@code Projection} blocks. + */ + static boolean usesMojangCoreTransforms(final Object token) { + if (!(token instanceof ShaderKey key)) { + return false; + } + return key != ShaderKey.SODIUM_TERRAIN_SOLID + && key != ShaderKey.SODIUM_TERRAIN_CUTOUT + && key != ShaderKey.SODIUM_TERRAIN_TRANSLUCENT + && key != ShaderKey.SHADOW_SODIUM_TERRAIN_SOLID + && key != ShaderKey.SHADOW_SODIUM_TERRAIN_CUTOUT + && key != ShaderKey.SHADOW_SODIUM_TERRAIN_TRANSLUCENT; + } + private static boolean isCoreDrawUniform(final String name) { return CORE_MODEL_VIEW_INVERSE.equals(name) || CORE_PROJECTION_INVERSE.equals(name) || CORE_NORMAL_MATRIX.equals(name); } + private static boolean isDynamicDrawUniform(final String name) { + return isCoreDrawUniform(name) || "renderStage".equals(name); + } + private static Matrix4f readMat4(final @Nullable ByteBuffer source, final String blockName) { if (source == null) { throw new IllegalStateException("Iris core draw requires bound " + blockName + " uniform data"); @@ -416,6 +532,18 @@ private static void requireCoreDrawType( } } + private static void requireDynamicDrawType( + final MetalIrisShaderCompiler.UniformMember member, + final String expected + ) { + if (member.arrayCount() != 0 || !expected.equals(member.type())) { + throw new IllegalStateException( + "Iris dynamic uniform '" + member.name() + "' must be " + expected + + ", got " + member.type() + (member.arrayCount() == 0 ? "" : "[]") + ); + } + } + @Override public void close() { if (this.closed) { @@ -450,6 +578,7 @@ private record Frame( float fogStart, float fogEnd, float tickDelta, + float frameTime, float sunAngle, float shadowAngle, float rainStrength, @@ -490,6 +619,7 @@ private Frame sampleFrame() { /** Neutral frame: identity transforms, no weather, no time. */ private Frame neutralFrame() { + SystemFrameTime systemTime = systemFrameTime(); return new Frame( new Matrix4f(), new Matrix4f(), new Matrix4f(), new Matrix4f(), new Matrix3f(), new Vector3d(), @@ -497,8 +627,9 @@ private Frame neutralFrame() { new Vector4f(0.0f, -100.0f, 0.0f, 0.0f), new Vector4f(0.0f, 100.0f, 0.0f, 0.0f), new Vector4f(0.0f, 100.0f, 0.0f, 0.0f), - new Vector3d(), 0.0f, 0.0f, 256.0f, 0.0f, 0.25f, 0.25f, 0.0f, 1.0f, - 1.0f, 1.0f, 256.0f, 0.0f, 0, 0, this.frameCounter + new Vector3d(), 0.0f, 0.0f, 256.0f, 0.0f, systemTime.frameTime(), + 0.25f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f, 256.0f, + systemTime.frameTimeCounter(), 0, 0, systemTime.frameCounter() ); } @@ -534,6 +665,7 @@ private Frame sampleLiveFrame() { Vector4f up = new Vector4f(0.0f, 100.0f, 0.0f, 0.0f).mul(modelView); float tickDelta = state.getTickDelta(); + SystemFrameTime systemTime = systemFrameTime(); int renderDistance = minecraft.options == null ? 8 : minecraft.options.getEffectiveRenderDistance(); var mainTarget = minecraft.gameRenderer.mainRenderTarget(); var fogParameters = ((FogStorage) minecraft.gameRenderer).sodium$getFogParameters(); @@ -554,6 +686,7 @@ private Frame sampleLiveFrame() { fogParameters.environmentalStart(), fogParameters.environmentalEnd(), tickDelta, + systemTime.frameTime(), sunAngle, CelestialUniforms.getSunAngle(day) / 360.0f, level == null ? 0.0f : level.getRainLevel(tickDelta), @@ -561,13 +694,29 @@ private Frame sampleLiveFrame() { mainTarget.width, mainTarget.height, renderDistance * 16.0f, - (System.nanoTime() - this.startNanos) / 1.0e9f % 3600.0f, + systemTime.frameTimeCounter(), level == null ? 0 : (int) (level.getDefaultClockTime() % 24000L), level == null ? 0 : (int) (level.getDefaultClockTime() / 24000L), - this.frameCounter + systemTime.frameCounter() ); } + /** + * Reads the same timer and counter objects that native Iris registers in + * {@code SystemTimeUniforms.addSystemTimeUniforms}. Iris advances them from + * its {@code MixinGameRenderer} at the start of every rendered frame. + */ + static SystemFrameTime systemFrameTime() { + return new SystemFrameTime( + SystemTimeUniforms.TIMER.getLastFrameTime(), + SystemTimeUniforms.TIMER.getFrameTimeCounter(), + SystemTimeUniforms.COUNTER.getAsInt() + ); + } + + record SystemFrameTime(float frameTime, float frameTimeCounter, int frameCounter) { + } + private void warnIfUnfilled(final Matrix4f modelView, final Matrix4f projection) { if (this.warnedIdentityMatrices || !(modelView.equals(new Matrix4f(), 0.0f) || projection.equals(new Matrix4f(), 0.0f))) { return; @@ -584,8 +733,13 @@ private void warnIfUnfilled(final Matrix4f modelView, final Matrix4f projection) // std140 writing // ------------------------------------------------------------------ - private void write(final ByteBuffer out, final MetalIrisShaderCompiler.UniformMember member, final Frame frame) { - if (writeOfficialUniform(out, member)) { + private void write( + final ByteBuffer out, + final MetalIrisShaderCompiler.UniformMember member, + final Frame frame, + final OptionalDouble alphaTestReference + ) { + if (writeOfficialUniform(out, member, alphaTestReference)) { return; } int at = member.offset(); @@ -621,7 +775,7 @@ private void write(final ByteBuffer out, final MetalIrisShaderCompiler.UniformMe // --- time (exact) --- case "frameTimeCounter" -> out.putFloat(at, frame.frameTimeCounter()); - case "frameTime" -> out.putFloat(at, frame.tickDelta() / 20.0f); + case "frameTime" -> out.putFloat(at, frame.frameTime()); case "frameCounter" -> out.putInt(at, frame.frameCounter()); case "framemod8" -> out.putFloat(at, frame.frameCounter() % 8); case "framemod2" -> out.putFloat(at, frame.frameCounter() % 2); @@ -657,6 +811,22 @@ boolean writeOfficialUniform( final ByteBuffer out, final MetalIrisShaderCompiler.UniformMember member ) { + return writeOfficialUniform(out, member, OptionalDouble.empty()); + } + + private boolean writeOfficialUniform( + final ByteBuffer out, + final MetalIrisShaderCompiler.UniformMember member, + final OptionalDouble alphaTestReference + ) { + if ("renderStage".equals(member.name())) { + requireDynamicDrawType(member, "int"); + // Iris 1.11.2 CommonUniforms reads + // GbufferPrograms.getCurrentPhase().ordinal(). The owning Metal + // pipeline supplies the same WorldRenderingPhase state directly. + out.putInt(member.offset(), this.renderStageSource.getAsInt()); + return true; + } if ("iris_currentAlphaTest".equals(member.name())) { if (member.arrayCount() != 0 || !"float".equals(member.type())) { throw new IllegalStateException( @@ -664,7 +834,12 @@ boolean writeOfficialUniform( + member.type() + (member.arrayCount() == 0 ? "" : "[]") ); } - out.putFloat(member.offset(), CapturedRenderingState.INSTANCE.getCurrentAlphaTest()); + out.putFloat( + member.offset(), + (float) alphaTestReference.orElseGet( + CapturedRenderingState.INSTANCE::getCurrentAlphaTest + ) + ); return true; } if ("iris_LightmapTextureMatrix".equals(member.name())) { diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalVertexSerializerBootstrap.java b/src/main/java/com/metallum/client/metal/render/IrisMetalVertexSerializerBootstrap.java new file mode 100644 index 000000000..9d4fa8620 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalVertexSerializerBootstrap.java @@ -0,0 +1,52 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.vertex.DefaultVertexFormat; +import net.caffeinemc.mods.sodium.api.vertex.serializer.VertexSerializerRegistry; +import net.irisshaders.iris.vertices.IrisVertexFormats; +import net.irisshaders.iris.vertices.sodium.EntityToTerrainVertexSerializer; +import net.irisshaders.iris.vertices.sodium.GlyphExtVertexSerializer; +import net.irisshaders.iris.vertices.sodium.IrisEntityToTerrainVertexSerializer; +import net.irisshaders.iris.vertices.sodium.ModelToEntityVertexSerializer; + +/** + * Preserves the CPU-only part of Iris's renderer bootstrap when Metal skips + * the surrounding OpenGL capability probes. + */ +public final class IrisMetalVertexSerializerBootstrap { + private static boolean registered; + + private IrisMetalVertexSerializerBootstrap() { + } + + public static synchronized void ensureRegistered() { + if (registered) { + return; + } + + registerInto(VertexSerializerRegistry.instance()); + registered = true; + } + + static void registerInto(final VertexSerializerRegistry registry) { + registry.registerSerializer( + DefaultVertexFormat.ENTITY, + IrisVertexFormats.TERRAIN, + new EntityToTerrainVertexSerializer() + ); + registry.registerSerializer( + IrisVertexFormats.ENTITY, + IrisVertexFormats.TERRAIN, + new IrisEntityToTerrainVertexSerializer() + ); + registry.registerSerializer( + DefaultVertexFormat.POSITION_TEX_LIGHTMAP_COLOR, + IrisVertexFormats.GLYPH, + new GlyphExtVertexSerializer() + ); + registry.registerSerializer( + DefaultVertexFormat.ENTITY, + IrisVertexFormats.ENTITY, + new ModelToEntityVertexSerializer() + ); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java index 999ffad4b..47ea705b0 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java @@ -1006,7 +1006,7 @@ static void validateFragmentOutputSignature( targetLocations.add(index); } } - if (!shaderLocations.equals(targetLocations)) { + if (!targetLocations.containsAll(shaderLocations)) { throw new ShaderCompileException( "Fragment output/color-target location mismatch for " + pipeline.getLocation() + ": shader=" + shaderLocations + ", targets=" + targetLocations diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java index 495e27211..5916d0765 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxManager.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxManager.java @@ -344,7 +344,7 @@ private MetalFxManager(final MetalDevice device) { this.device = device; this.config = MetalFxConfig.load(); this.configRevision = MetalFxConfig.runtimeRevision(); - MetalNativeBridge.metallum_set_metal_hud(device.metalLayerHandle(), this.config.metalHud); + applyMetalHud(this.config.metalHud, "startup"); MetalNativeBridge.metallum_metalfx_set_reactive_tuning( this.config.cutoutReactiveEdgeWeight, this.config.cutoutReactiveInteriorWeight, @@ -972,10 +972,6 @@ private void reloadConfigIfRequested() { MetalFxConfig.RuntimeSettings nextSettings = next.runtimeSettings(); this.configRevision = revision; - if (previous.metalHud != next.metalHud) { - MetalNativeBridge.metallum_set_metal_hud(device.metalLayerHandle(), next.metalHud); - } - boolean renderSettingsChanged = nextSettings.requiresRenderRefreshComparedTo(previousSettings); this.config = next; if (!renderSettingsChanged) { @@ -1056,7 +1052,7 @@ && objectMotionProducerConnected() Metallum.LOGGER.info( "MetalFX settings applied without restart: requested={} effective={} (was {}), " - + "scale={}, transparencyReactive={}, frameGeneration={}, metalHud={}", + + "scale={}, transparencyReactive={}, frameGeneration={}, metalHudNextStartup={}", next.requestedMode, this.effectiveMode, previousEffectiveMode, @@ -1067,6 +1063,38 @@ && objectMotionProducerConnected() ); } + private void applyMetalHud(final boolean requested, final String source) { + MetalNativeBridge.metallum_set_metal_hud(device.metalLayerHandle(), requested); + int status = MetalNativeBridge.metallum_metal_hud_status(device.metalLayerHandle()); + boolean hudSubsystemPrimed = (status & 1) != 0; + boolean layerRequested = (status & 2) != 0; + boolean metalFxMetricsPrimed = (status & 4) != 0; + boolean enabled = hudSubsystemPrimed && layerRequested; + + if (enabled == requested) { + Metallum.LOGGER.info( + "Metal HUD state applied: source={} requested={} enabled={} " + + "MTL_HUD_ENABLED={} MTLFX_HUD_ENABLED={}", + source, + requested, + enabled, + hudSubsystemPrimed, + metalFxMetricsPrimed + ); + } else { + Metallum.LOGGER.warn( + "Metal HUD state mismatch: source={} requested={} enabled={} " + + "layerRequested={} MTL_HUD_ENABLED={} MTLFX_HUD_ENABLED={}", + source, + requested, + enabled, + layerRequested, + hudSubsystemPrimed, + metalFxMetricsPrimed + ); + } + } + private void closeRenderTargetsForReload() { if (uiTarget != null) { uiTarget.destroyBuffers(); diff --git a/src/main/java/com/metallum/client/metal/render/MetalFxSodiumConfig.java b/src/main/java/com/metallum/client/metal/render/MetalFxSodiumConfig.java index 790514264..c3640f043 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalFxSodiumConfig.java +++ b/src/main/java/com/metallum/client/metal/render/MetalFxSodiumConfig.java @@ -1,11 +1,13 @@ package com.metallum.client.metal.render; import net.caffeinemc.mods.sodium.api.config.ConfigEntryPoint; +import net.caffeinemc.mods.sodium.api.config.option.OptionFlag; import net.caffeinemc.mods.sodium.api.config.structure.ConfigBuilder; import net.caffeinemc.mods.sodium.api.config.structure.EnumOptionBuilder; import net.caffeinemc.mods.sodium.api.config.structure.ModOptionsBuilder; import net.caffeinemc.mods.sodium.api.config.structure.OptionGroupBuilder; import net.caffeinemc.mods.sodium.api.config.structure.OptionPageBuilder; +import net.fabricmc.loader.api.FabricLoader; import net.minecraft.network.chat.Component; import net.minecraft.resources.Identifier; @@ -21,7 +23,10 @@ public final class MetalFxSodiumConfig implements ConfigEntryPoint { public void registerConfigLate(final ConfigBuilder builder) { ModOptionsBuilder modOptions = builder.registerOwnModOptions() .setName("MetalUniversal") - .setVersion("1.0.1"); + .setVersion(FabricLoader.getInstance() + .getModContainer("metallum") + .map(container -> container.getMetadata().getVersion().getFriendlyString()) + .orElse("unknown")); OptionPageBuilder page = builder.createOptionPage() .setName(Component.translatable("metallum.options.metalfx.page")); @@ -115,6 +120,7 @@ private static net.caffeinemc.mods.sodium.api.config.structure.BooleanOptionBuil .setDefaultValue(false) .setStorageHandler(MetalFxConfig::flushPersistent) .setImpact(net.caffeinemc.mods.sodium.api.config.option.OptionImpact.LOW) + .setFlags(OptionFlag.REQUIRES_GAME_RESTART) .setEnabled(!MetalFxConfig.hasSystemPropertyOverride(MetalFxConfig.METAL_HUD_PROPERTY)) .setBinding(MetalFxConfig::setMetalHudFromSodium, MetalFxConfig::configuredMetalHudForSodium); } diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java index 391220fe7..060a8e02a 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java @@ -26,7 +26,9 @@ import java.util.LinkedHashSet; import java.util.List; import java.util.Map; +import java.util.Objects; import java.util.Optional; +import java.util.OptionalDouble; import java.util.Set; import java.util.regex.Matcher; import java.util.regex.Pattern; @@ -209,9 +211,10 @@ static TranslatedProgram translateComposite( /** gbuffers_* / shadow family via the vanilla-format patcher. */ static TranslatedProgram translateVanillaGbuffers(final String name, final ProgramSource source) { ShaderAttributeInputs inputs = new ShaderAttributeInputs(true, true, true, true, true); + AlphaTest alpha = source.getDirectives().getAlphaTestOverride().orElse(AlphaTest.ALWAYS); return translatePatchedPair( name, - patchVanillaGbuffers(name, source, AlphaTest.ALWAYS, false, false, inputs, emptyTextureMap()) + patchVanillaGbuffers(name, source, alpha, false, false, inputs, emptyTextureMap()) ); } @@ -227,10 +230,13 @@ static GlslProgram translateVanillaGbuffers( final Object2ObjectMap, String> textureMap ) { VanillaPatchSemantics semantics = vanillaPatchSemantics(key, nativeLineProgramPresent); + AlphaTest alpha = source.getDirectives() + .getAlphaTestOverride() + .orElse(semantics.fallbackAlpha()); Map patched = patchVanillaGbuffers( name, source, - semantics.fallbackAlpha(), + alpha, semantics.lines(), semantics.clouds(), semantics.attributes(), @@ -245,7 +251,11 @@ static GlslProgram translateVanillaGbuffers( ); } return linkVanillaPatchedPair( - name, patchedVertex, patchedFragment, source.getDirectives().getDrawBuffers() + name, + patchedVertex, + patchedFragment, + source.getDirectives().getDrawBuffers(), + OptionalDouble.of(alpha.reference()) ); } @@ -276,7 +286,7 @@ static VanillaPatchSemantics vanillaPatchSemantics( private static Map patchVanillaGbuffers( final String name, final ProgramSource source, - final AlphaTest fallbackAlpha, + final AlphaTest alpha, final boolean isLines, final boolean isClouds, final ShaderAttributeInputs inputs, @@ -292,7 +302,6 @@ private static Map patchVanillaGbuffers( () -> new TranslationException(name, PHASE_PATCH, StageKind.VERTEX, "missing vertex source")); String fragment = source.getFragmentSource().orElseThrow( () -> new TranslationException(name, PHASE_PATCH, StageKind.FRAGMENT, "missing fragment source")); - AlphaTest alpha = source.getDirectives().getAlphaTestOverride().orElse(fallbackAlpha); try { return TransformPatcher.patchVanilla( name, vertex, null, null, null, fragment, @@ -794,8 +803,13 @@ record GlslProgram( int uniformBlockSize, List samplers, List uniformBlockNames, - int[] drawBuffers + int[] drawBuffers, + OptionalDouble alphaTestReference ) { + GlslProgram { + alphaTestReference = Objects.requireNonNull(alphaTestReference, "alphaTestReference"); + } + boolean hasUniformBlock() { return !uniformLayout.isEmpty(); } @@ -809,7 +823,7 @@ boolean hasUniformBlock() { static GlslProgram translateSodiumTerrain( final String name, final ProgramSource source, - final AlphaTest alpha, + final AlphaTest fallbackAlpha, final Object2ObjectMap, String> textureMap ) { rejectUnsupportedStages( @@ -822,6 +836,7 @@ static GlslProgram translateSodiumTerrain( () -> new TranslationException(name, PHASE_PATCH, StageKind.VERTEX, "missing vertex source")); String fragment = source.getFragmentSource().orElseThrow( () -> new TranslationException(name, PHASE_PATCH, StageKind.FRAGMENT, "missing fragment source")); + AlphaTest alpha = source.getDirectives().getAlphaTestOverride().orElse(fallbackAlpha); Map patched; try { patched = TransformPatcher.patchSodium(name, vertex, null, null, null, fragment, alpha, textureMap, false); @@ -836,7 +851,13 @@ static GlslProgram translateSodiumTerrain( "patchSodium returned stages " + patched.keySet() + " (need VERTEX+FRAGMENT)" ); } - return linkPatchedPair(name, patchedVertex, patchedFragment, source.getDirectives().getDrawBuffers()); + return linkPatchedPair( + name, + patchedVertex, + patchedFragment, + source.getDirectives().getDrawBuffers(), + OptionalDouble.of(alpha.reference()) + ); } static GlslProgram linkPatchedPair( @@ -844,6 +865,18 @@ static GlslProgram linkPatchedPair( final String patchedVertex, final String patchedFragment, final int[] drawBuffers + ) { + return linkPatchedPair( + name, patchedVertex, patchedFragment, drawBuffers, OptionalDouble.empty() + ); + } + + static GlslProgram linkPatchedPair( + final String name, + final String patchedVertex, + final String patchedFragment, + final int[] drawBuffers, + final OptionalDouble alphaTestReference ) { try { String vertexSrc = renameHostileIdentifiers(stripComments(patchedVertex)); @@ -895,7 +928,8 @@ static GlslProgram linkPatchedPair( blockSize, samplerList, List.copyOf(blockNames), - drawBuffers.clone() + drawBuffers.clone(), + alphaTestReference ); } catch (TranslationException e) { throw e; @@ -916,12 +950,25 @@ static GlslProgram linkVanillaPatchedPair( final String patchedVertex, final String patchedFragment, final int[] drawBuffers + ) { + return linkVanillaPatchedPair( + name, patchedVertex, patchedFragment, drawBuffers, OptionalDouble.empty() + ); + } + + static GlslProgram linkVanillaPatchedPair( + final String name, + final String patchedVertex, + final String patchedFragment, + final int[] drawBuffers, + final OptionalDouble alphaTestReference ) { return linkPatchedPair( name, remapVanillaBuiltInUniformBlocks(patchedVertex), remapVanillaBuiltInUniformBlocks(patchedFragment), - drawBuffers + drawBuffers, + alphaTestReference ); } diff --git a/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java index f728f88d4..7ce03d47c 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java @@ -164,7 +164,10 @@ public MetalWorldRenderingPipeline(final ProgramSet programSet) { // PSO precompile observes the same immutable layout as the draw path. IrisMetalPipelineOverrides.setExtendedTerrainTargets(true); this.overrides = IrisMetalPipelineOverrides.activate( - programSet, directives.getTextureMap(), this.frameState.updateNotifier() + programSet, + directives.getTextureMap(), + this.frameState.updateNotifier(), + () -> this.frameState.phase().ordinal() ); Metallum.LOGGER.info( "[metallum-iris] semantic pipeline generation {} online for pack program set {}", diff --git a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java index 4b6174de8..6dd116a61 100644 --- a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java +++ b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java @@ -162,6 +162,7 @@ private static void configureBundledSpvcLibrary() throws IOException { NSWindowBackingScaleFactor = downcall(lookup, "metallum_NSWindow_backingScaleFactor", FunctionDescriptor.of(DOUBLE, ValueLayout.ADDRESS)); createMetalLayer = downcall(lookup, "metallum_create_metal_layer", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, DOUBLE)); setMetalHud = downcall(lookup, "metallum_set_metal_hud", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, INT)); + metalHudStatus = downcall(lookup, "metallum_metal_hud_status", FunctionDescriptor.of(INT, ValueLayout.ADDRESS)); NSViewSetMetalLayer = downcall(lookup, "metallum_NSView_setMetalLayer", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS)); NSViewClearLayer = downcall(lookup, "metallum_NSView_clearLayer", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS)); setDebugLabelsEnabled = downcall(lookup, "metallum_set_debug_labels_enabled", FunctionDescriptor.ofVoid(INT)); @@ -848,6 +849,7 @@ private static SymbolLookup extractAndLoad(String resourcePath) throws IOExcepti private static final MethodHandle metal4MetalFxStats; private static final MethodHandle setMetal4CompilerEnabled; private static final MethodHandle setMetalHud; + private static final MethodHandle metalHudStatus; private static final MethodHandle residencySetEnable; private static final MethodHandle setMetal4PresentEnabled; private static final MethodHandle setMetal4BarrierEnabled; @@ -961,6 +963,14 @@ public static void metallum_set_metal_hud(final MemorySegment layer, final boole } } + public static int metallum_metal_hud_status(final MemorySegment layer) { + try { + return (int) metalHudStatus.invokeExact(segment(layer)); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_metal_hud_status", throwable); + } + } + public static void metallum_NSView_setMetalLayer(final MemorySegment view, final MemorySegment layer) { try { NSViewSetMetalLayer.invokeExact(segment(view), segment(layer)); diff --git a/src/main/java/com/metallum/client/validation/BackendFrameComparisonClient.java b/src/main/java/com/metallum/client/validation/BackendFrameComparisonClient.java index 562f7a59c..888fd4941 100644 --- a/src/main/java/com/metallum/client/validation/BackendFrameComparisonClient.java +++ b/src/main/java/com/metallum/client/validation/BackendFrameComparisonClient.java @@ -1,7 +1,7 @@ package com.metallum.client.validation; import com.metallum.Metallum; -import com.metallum.client.metal.render.MetalFxManager; +import com.metallum.client.metal.render.IrisMetalPipelineOverrides; import com.mojang.blaze3d.GpuFormat; import com.mojang.blaze3d.buffers.GpuBuffer; import com.mojang.blaze3d.buffers.GpuBufferSlice; @@ -12,8 +12,16 @@ import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.textures.GpuTexture; import net.irisshaders.iris.Iris; +import net.irisshaders.iris.uniforms.SystemTimeUniforms; +import net.caffeinemc.mods.sodium.client.render.SodiumWorldRenderer; +import net.caffeinemc.mods.sodium.client.util.FlawlessFrames; import net.minecraft.client.Minecraft; +import net.minecraft.client.server.IntegratedServer; import net.minecraft.client.renderer.GameRenderer; +import net.minecraft.core.registries.BuiltInRegistries; +import net.minecraft.core.registries.Registries; +import net.minecraft.world.entity.Entity; +import net.minecraft.world.phys.Vec3; import javax.imageio.ImageIO; import java.awt.image.BufferedImage; @@ -22,11 +30,14 @@ import java.nio.charset.StandardCharsets; import java.nio.file.Files; import java.nio.file.Path; +import java.security.MessageDigest; +import java.security.NoSuchAlgorithmException; import java.util.ArrayList; import java.util.LinkedHashSet; import java.util.List; import java.util.Locale; import java.util.Set; +import java.util.UUID; /** * Opt-in final-target capture shared by the Metal and Vulkan client paths. @@ -47,6 +58,32 @@ public final class BackendFrameComparisonClient { "metallum.backend.compare.output", "build/backend-compare" )).toAbsolutePath().normalize(); + private static final String SCENARIO_ID = System.getProperty( + "metallum.backend.compare.scenario-id", + "" + ).trim(); + private static final String WORLD_NAME = System.getProperty( + "metallum.backend.compare.world-name", + "" + ).trim(); + private static final String WORLD_SNAPSHOT_SHA256 = System.getProperty( + "metallum.backend.compare.world-snapshot-sha256", + "" + ).trim().toLowerCase(Locale.ROOT); + private static final String REQUESTED_GAME_DIRECTORY = canonicalGameDirectory( + System.getProperty( + "metallum.backend.compare.game-directory", + "" + ) + ); + private static final String REQUESTED_PLAYER_NAME = System.getProperty( + "metallum.backend.compare.player-name", + "" + ).trim(); + private static final String REQUESTED_PLAYER_UUID = canonicalUuid(System.getProperty( + "metallum.backend.compare.player-uuid", + "" + )); private static final Set CAPTURE_FRAMES = parseFrames( System.getProperty("metallum.backend.compare.frames", "90") ); @@ -54,6 +91,35 @@ public final class BackendFrameComparisonClient { "metallum.backend.compare.iris-reload-frame", -1 ); + private static final long FIXED_CLOCK_TICKS = Long.getLong( + "metallum.backend.compare.fixed-clock-ticks", + Long.MIN_VALUE + ); + private static final FixedCamera FIXED_CAMERA = parseFixedCamera( + System.getProperty("metallum.backend.compare.fixed-camera", "") + ); + private static final long FIXED_IRIS_FRAME_MILLIS = Long.getLong( + "metallum.backend.compare.fixed-iris-frame-millis", + -1L + ); + private static final boolean FREEZE_SIMULATION = Boolean.getBoolean( + "metallum.backend.compare.freeze-simulation" + ); + private static final FixedWeather FIXED_WEATHER = parseFixedWeather( + System.getProperty("metallum.backend.compare.fixed-weather", "") + ); + private static final int STABLE_SCENE_FRAMES = Math.max( + 0, + Integer.getInteger("metallum.backend.compare.stable-scene-frames", 0) + ); + private static final long STABLE_SCENE_MILLIS = Math.max( + 0L, + Long.getLong("metallum.backend.compare.stable-scene-millis", 0L) + ); + private static final SceneStabilityTracker SCENE_STABILITY = new SceneStabilityTracker( + STABLE_SCENE_FRAMES, + STABLE_SCENE_MILLIS + ); private static final List COMPLETED_FRAMES = new ArrayList<>(); private static int levelFrame = -1; private static int pendingCaptures; @@ -62,6 +128,16 @@ public final class BackendFrameComparisonClient { private static boolean stopRequested; private static boolean irisReloadAttempted; private static boolean irisReloadCompleted; + private static volatile boolean fixedClockApplied; + private static volatile boolean integratedServerConfigured; + private static boolean flawlessFramesAttempted; + private static boolean sceneReady; + private static boolean runtimeIdentityValidated; + private static boolean runtimeIdentityValid = true; + private static boolean sceneStartIrisResetAttempted; + private static boolean sceneStartIrisResetCompleted; + private static int sceneReadinessPolls; + private static SceneReadinessSample sceneStartSample; private BackendFrameComparisonClient() { } @@ -74,9 +150,66 @@ public static void beforeFrame(final boolean renderLevel) { if (minecraft.level == null || minecraft.player == null) { return; } + if (!validateDirectories(minecraft)) { + if (stopRequested && pendingCaptures == 0 && AUTO_STOP) { + writeSession("failed", null); + minecraft.stop(); + } + return; + } + applyFixedClock(minecraft); + applyFixedCamera(minecraft); + applyFixedClientScene(minecraft); if (minecraft.options != null) { minecraft.options.pauseOnLostFocus = false; } + if (sceneReadinessRequested() && !sceneReady) { + enableFlawlessFrames(); + SceneReadinessSample sample = sceneReadinessSample(minecraft); + sceneReadinessPolls++; + if (!SCENE_STABILITY.observe(sample, System.nanoTime())) { + if (sceneReadinessPolls == 1 || sceneReadinessPolls % 120 == 0) { + Metallum.LOGGER.info( + "[metallum-backend-compare] scene readiness pending:" + + " polls={}, stableFrames={}/{}, stableMillis={}/{}," + + " loadedChunks={}, visibleChunks={}, terrainComplete={}," + + " entities={}, entitySha={}", + sceneReadinessPolls, + SCENE_STABILITY.stableFrames(), + STABLE_SCENE_FRAMES, + SCENE_STABILITY.stableMillis(System.nanoTime()), + STABLE_SCENE_MILLIS, + sample.loadedChunks(), + sample.visibleChunks(), + sample.terrainComplete(), + sample.entityCount(), + sample.entitySha256() + ); + } + return; + } + sceneStartSample = sample; + if (!resetIrisAtSceneStart()) { + if (AUTO_STOP) { + writeSession("failed", null); + minecraft.stop(); + } + return; + } + sceneReady = true; + Metallum.LOGGER.info( + "[metallum-backend-compare] scene ready; logical timeline starts:" + + " polls={}, stableFrames={}, stableMillis={}," + + " loadedChunks={}, visibleChunks={}, entities={}, entitySha={}", + sceneReadinessPolls, + SCENE_STABILITY.stableFrames(), + SCENE_STABILITY.stableMillis(System.nanoTime()), + sample.loadedChunks(), + sample.visibleChunks(), + sample.entityCount(), + sample.entitySha256() + ); + } levelFrame++; if (!sessionWritten) { sessionWritten = true; @@ -101,12 +234,137 @@ public static void afterFrame(final boolean renderLevel, final GameRenderer rend capture(renderer, levelFrame); } + /** + * Runs from {@code GameRenderer.renderLevel}, after Iris has advanced its + * wall-clock timer at {@code GameRenderer.render} HEAD but before either + * backend uploads pack uniforms. + */ + public static void beforeLevelRender() { + if (!ENABLED || levelFrame < 0 || FIXED_IRIS_FRAME_MILLIS < 0L) { + return; + } + applyFixedIrisSystemTime(levelFrame, FIXED_IRIS_FRAME_MILLIS); + } + + static void applyFixedIrisSystemTime(final int frame, final long frameMillis) { + if (frame < 0 || frameMillis < 0L) { + throw new IllegalArgumentException("fixed Iris frame and duration must be non-negative"); + } + long stepNanos = Math.multiplyExact(frameMillis, 1_000_000L); + SystemTimeUniforms.TIMER.reset(); + SystemTimeUniforms.COUNTER.reset(); + for (int index = 0; index <= frame; index++) { + SystemTimeUniforms.TIMER.beginFrame(Math.multiplyExact(index, stepNanos)); + SystemTimeUniforms.COUNTER.beginFrame(); + } + } + + /** + * Applies the comparison scenario on the integrated-server thread before + * its first world tick. Freezing later from the render thread is too late: + * Metal and OpenGL startup cost can otherwise advance entities, random + * ticks and weather by different amounts before the first comparable + * frame. + */ + public static void configureIntegratedServer(final IntegratedServer server) { + if (!ENABLED || integratedServerConfigured) { + return; + } + if (FREEZE_SIMULATION) { + server.tickRateManager().setFrozen(true); + } + applyFixedClockOnServer(server); + if (FIXED_WEATHER == FixedWeather.CLEAR) { + server.setWeatherParameters(Integer.MAX_VALUE, 0, false, false); + } + integratedServerConfigured = true; + Metallum.LOGGER.info( + "[metallum-backend-compare] integrated-server scenario configured:" + + " frozen={}, clock={}, weather={}", + server.tickRateManager().isFrozen(), + FIXED_CLOCK_TICKS == Long.MIN_VALUE ? "unchanged" : FIXED_CLOCK_TICKS, + FIXED_WEATHER.propertyValue + ); + } + + private static boolean sceneReadinessRequested() { + return STABLE_SCENE_FRAMES > 0 || STABLE_SCENE_MILLIS > 0L; + } + + private static void enableFlawlessFrames() { + if (flawlessFramesAttempted) { + return; + } + flawlessFramesAttempted = true; + try { + FlawlessFrames.getProvider() + .apply("metallum-backend-compare") + .accept(true); + Metallum.LOGGER.info( + "[metallum-backend-compare] FlawlessFrames enabled for scene readiness" + ); + } catch (Throwable throwable) { + Metallum.LOGGER.warn( + "[metallum-backend-compare] FlawlessFrames unavailable;" + + " readiness still requires idle Sodium terrain", + throwable + ); + } + } + + private static SceneReadinessSample sceneReadinessSample(final Minecraft minecraft) { + SodiumWorldRenderer renderer = SodiumWorldRenderer.instanceNullable(); + EntityReceipt entities = entityReceipt(minecraft); + return new SceneReadinessSample( + minecraft.level == null + ? 0 + : minecraft.level.getChunkSource().getLoadedChunksCount(), + renderer == null ? 0 : renderer.getVisibleChunkCount(), + renderer != null && renderer.isTerrainRenderComplete(), + entities.count(), + entities.sha256() + ); + } + + /** + * Discards pack history accumulated while chunks were arriving. The + * logical A/B frame counter starts only after this synchronous reset, so + * backend startup and shader compilation time cannot become temporal input. + */ + private static boolean resetIrisAtSceneStart() { + sceneStartIrisResetAttempted = true; + String packBefore = Iris.getCurrentPackName(); + try { + Iris.reload(); + sceneStartIrisResetCompleted = true; + Metallum.LOGGER.info( + "[metallum-backend-compare] Iris scene-start reset completed (pack {})", + packBefore + ); + return true; + } catch (IOException | RuntimeException exception) { + failedCaptures++; + stopRequested = true; + Metallum.LOGGER.error( + "[metallum-backend-compare] Iris scene-start reset failed (pack {})", + packBefore, + exception + ); + return false; + } + } + private static void capture(final GameRenderer renderer, final int frame) { pendingCaptures++; GpuBuffer buffer = null; GpuFence fence = null; try { - RenderTarget target = MetalFxManager.presentTarget(renderer); + // Backend/Iris comparisons deliberately require MetalFX OFF, so + // capture the renderer-owned target directly. Depending on + // MetalFxManager here made the Iris regression harness part of the + // optional temporal/presentation implementation it is meant to + // exclude. + RenderTarget target = renderer.mainRenderTarget(); GpuTexture texture = target.getColorTexture(); if (texture == null) { throw new IllegalStateException("present target has no color texture"); @@ -153,6 +411,78 @@ private static void capture(final GameRenderer renderer, final int frame) { } } + /** + * Pins every world clock in an isolated comparison save. Minecraft 26.2 + * decouples daylight from the legacy level game-time counter, so restoring + * identical save bytes alone is insufficient when two backends reach the + * same render frame at different wall-clock rates. + */ + private static void applyFixedClock(final Minecraft minecraft) { + if (fixedClockApplied || FIXED_CLOCK_TICKS == Long.MIN_VALUE) { + return; + } + IntegratedServer server = minecraft.getSingleplayerServer(); + if (server == null) { + return; + } + server.executeBlocking(() -> applyFixedClockOnServer(server)); + Metallum.LOGGER.info( + "[metallum-backend-compare] fixed all integrated-server world clocks at {} ticks", + FIXED_CLOCK_TICKS + ); + } + + private static void applyFixedClockOnServer(final IntegratedServer server) { + if (fixedClockApplied || FIXED_CLOCK_TICKS == Long.MIN_VALUE) { + return; + } + var registry = server.registryAccess().lookupOrThrow(Registries.WORLD_CLOCK); + registry.stream().forEach(clock -> { + var holder = registry.wrapAsHolder(clock); + server.clockManager().setTotalTicks(holder, FIXED_CLOCK_TICKS); + server.clockManager().setPaused(holder, true); + }); + server.forceGameTimeSynchronization(); + fixedClockApplied = true; + } + + /** + * Keeps client interpolation state equal to the server-side fixed scene. + * The server owns the durable weather choice; these assignments remove the + * old/current rain fade that can otherwise depend on client tick count. + */ + private static void applyFixedClientScene(final Minecraft minecraft) { + if (minecraft.level == null) { + return; + } + if (FREEZE_SIMULATION) { + minecraft.level.tickRateManager().setFrozen(true); + } + if (FIXED_WEATHER == FixedWeather.CLEAR) { + minecraft.level.setRainLevel(0.0F); + minecraft.level.setThunderLevel(0.0F); + } + } + + /** + * Pins the client camera at render-frame granularity. A restored player + * file is not sufficient for an A/B capture because native window mouse + * events can alter yaw and pitch independently in the two launches. + */ + private static void applyFixedCamera(final Minecraft minecraft) { + if (FIXED_CAMERA == null) { + return; + } + Vec3 position = new Vec3(FIXED_CAMERA.x(), FIXED_CAMERA.y(), FIXED_CAMERA.z()); + minecraft.player.setOldPosAndRot(position, FIXED_CAMERA.yaw(), FIXED_CAMERA.pitch()); + minecraft.player.setPos(position); + minecraft.player.setYRot(FIXED_CAMERA.yaw()); + minecraft.player.setXRot(FIXED_CAMERA.pitch()); + minecraft.player.setYHeadRot(FIXED_CAMERA.yaw()); + minecraft.player.setYBodyRot(FIXED_CAMERA.yaw()); + minecraft.player.setDeltaMovement(Vec3.ZERO); + } + private static void reloadIris() { irisReloadAttempted = true; String packBefore = Iris.getCurrentPackName(); @@ -202,6 +532,12 @@ private static void writeCapture( captureJson(frame, target, texture, bytes.length, backend), StandardCharsets.UTF_8 ); + EntityReceipt entities = entityReceipt(Minecraft.getInstance()); + Files.write( + directory.resolve(stem + "-entities.txt"), + entities.states(), + StandardCharsets.UTF_8 + ); } private static void writePng(final Path path, final byte[] bytes, final int width, final int height) @@ -232,13 +568,75 @@ private static String captureJson( final GpuTexture texture, final int byteCount, final String backend - ) { + ) { + Minecraft minecraft = Minecraft.getInstance(); + String observedOverworldClock = minecraft.level == null + ? "null" + : Long.toString(minecraft.level.getOverworldClockTime()); + String observedDefaultClock = minecraft.level == null + ? "null" + : Long.toString(minecraft.level.getDefaultClockTime()); + IntegratedServer server = minecraft.getSingleplayerServer(); + String serverTickCount = server == null ? "null" : Integer.toString(server.getTickCount()); + String serverSimulationFrozen = server == null + ? "null" + : Boolean.toString(server.tickRateManager().isFrozen()); + String clientSimulationFrozen = minecraft.level == null + ? "null" + : Boolean.toString(minecraft.level.tickRateManager().isFrozen()); + String observedRainLevel = minecraft.level == null + ? "null" + : String.format(Locale.ROOT, "%.9g", minecraft.level.getRainLevel(1.0F)); + String observedThunderLevel = minecraft.level == null + ? "null" + : String.format(Locale.ROOT, "%.9g", minecraft.level.getThunderLevel(1.0F)); + SceneReadinessSample scene = sceneReadinessSample(minecraft); + String sceneStartLoadedChunks = sceneStartSample == null + ? "null" + : Integer.toString(sceneStartSample.loadedChunks()); + String sceneStartVisibleChunks = sceneStartSample == null + ? "null" + : Integer.toString(sceneStartSample.visibleChunks()); + String sceneStartEntityCount = sceneStartSample == null + ? "null" + : Integer.toString(sceneStartSample.entityCount()); + String sceneStartEntitySha = sceneStartSample == null + ? "" + : sceneStartSample.entitySha256(); + String fixedCamera = FIXED_CAMERA == null ? "null" : FIXED_CAMERA.json(); + String actualGameDirectory = actualGameDirectory(minecraft); + String actualWorkingDirectory = actualWorkingDirectory(); + String actualPlayerName = actualPlayerName(minecraft); + String actualPlayerUuid = actualPlayerUuid(minecraft); + String observedPlayer = minecraft.player == null + ? "null" + : String.format( + Locale.ROOT, + "{\"x\":%.17g,\"y\":%.17g,\"z\":%.17g,\"yaw\":%.9g,\"pitch\":%.9g}", + minecraft.player.getX(), + minecraft.player.getY(), + minecraft.player.getZ(), + minecraft.player.getYRot(), + minecraft.player.getXRot() + ); + IrisRuntimeReceipt iris = irisRuntimeReceipt(); return String.format( Locale.ROOT, "{\n" + " \"schema\": 1,\n" + " \"backend\": \"%s\",\n" + " \"backendDescription\": \"%s\",\n" + + " \"deviceBackend\": \"%s\",\n" + + " \"scenarioId\": \"%s\",\n" + + " \"worldName\": \"%s\",\n" + + " \"worldSnapshotSha256\": \"%s\",\n" + + " \"requestedGameDirectory\": \"%s\",\n" + + " \"gameDirectory\": \"%s\",\n" + + " \"workingDirectory\": \"%s\",\n" + + " \"requestedPlayerName\": \"%s\",\n" + + " \"requestedPlayerUuid\": \"%s\",\n" + + " \"playerName\": \"%s\",\n" + + " \"playerUuid\": \"%s\",\n" + " \"frame\": %d,\n" + " \"width\": %d,\n" + " \"height\": %d,\n" @@ -249,10 +647,60 @@ private static String captureJson( + " \"pngAlpha\": \"forced-opaque; raw RGBA retained in .bin\",\n" + " \"hudRequested\": %s,\n" + " \"irisSemanticRequested\": %s,\n" - + " \"metalFxMode\": \"%s\"\n" + + " \"irisShadersEnabled\": %s,\n" + + " \"irisPackPresent\": %s,\n" + + " \"irisPackName\": %s,\n" + + " \"irisPipelineClass\": %s,\n" + + " \"irisMetalGeneration\": %d,\n" + + " \"metalFxMode\": \"%s\",\n" + + " \"frameGenerationRequested\": %s,\n" + + " \"objectMotionProducerRequested\": %s,\n" + + " \"fixedClockTicks\": %s,\n" + + " \"observedOverworldClockTicks\": %s,\n" + + " \"observedDefaultClockTicks\": %s,\n" + + " \"freezeSimulationRequested\": %s,\n" + + " \"integratedServerScenarioConfigured\": %s,\n" + + " \"serverSimulationFrozen\": %s,\n" + + " \"clientSimulationFrozen\": %s,\n" + + " \"serverTickCount\": %s,\n" + + " \"fixedWeather\": \"%s\",\n" + + " \"observedRainLevel\": %s,\n" + + " \"observedThunderLevel\": %s,\n" + + " \"sceneReadinessRequested\": %s,\n" + + " \"stableSceneFramesRequired\": %d,\n" + + " \"stableSceneMillisRequired\": %d,\n" + + " \"sceneReady\": %s,\n" + + " \"sceneStartIrisResetAttempted\": %s,\n" + + " \"sceneStartIrisResetCompleted\": %s,\n" + + " \"loadedChunkCount\": %d,\n" + + " \"visibleChunkCount\": %d,\n" + + " \"terrainRenderComplete\": %s,\n" + + " \"sceneStartLoadedChunkCount\": %s,\n" + + " \"sceneStartVisibleChunkCount\": %s,\n" + + " \"sceneStartEntityCount\": %s,\n" + + " \"sceneStartEntityStateSha256\": \"%s\",\n" + + " \"renderEntityCount\": %d,\n" + + " \"renderEntityStateSha256\": \"%s\",\n" + + " \"irisFrameCounter\": %d,\n" + + " \"irisFrameTime\": %.9g,\n" + + " \"irisFrameTimeCounter\": %.9g,\n" + + " \"fixedIrisFrameMillis\": %s,\n" + + " \"fixedCamera\": %s,\n" + + " \"observedPlayer\": %s\n" + "}\n", jsonEscape(backend), jsonEscape(RenderSystem.getBackendDescription()), + jsonEscape(RenderSystem.getDevice().getDeviceInfo().backendName()), + jsonEscape(SCENARIO_ID), + jsonEscape(WORLD_NAME), + jsonEscape(WORLD_SNAPSHOT_SHA256), + jsonEscape(REQUESTED_GAME_DIRECTORY), + jsonEscape(actualGameDirectory), + jsonEscape(actualWorkingDirectory), + jsonEscape(REQUESTED_PLAYER_NAME), + jsonEscape(REQUESTED_PLAYER_UUID), + jsonEscape(actualPlayerName), + jsonEscape(actualPlayerUuid), frame, texture.getWidth(0), texture.getHeight(0), @@ -261,7 +709,48 @@ private static String captureJson( jsonEscape(target.getClass().getSimpleName()), Boolean.getBoolean("metallum.metal.hud"), Boolean.getBoolean("metallum.iris.semantic"), - jsonEscape(System.getProperty("metallum.metalfx.mode", "unspecified")) + iris.shadersEnabled(), + iris.packPresent(), + jsonStringOrNull(iris.packName()), + jsonStringOrNull(iris.pipelineClass()), + iris.metalGeneration(), + jsonEscape(System.getProperty("metallum.metalfx.mode", "unspecified")), + Boolean.getBoolean("metallum.metalfx.frameGeneration"), + Boolean.getBoolean("metallum.metalfx.objectMotionProducer"), + FIXED_CLOCK_TICKS == Long.MIN_VALUE ? "null" : Long.toString(FIXED_CLOCK_TICKS), + observedOverworldClock, + observedDefaultClock, + FREEZE_SIMULATION, + integratedServerConfigured, + serverSimulationFrozen, + clientSimulationFrozen, + serverTickCount, + jsonEscape(FIXED_WEATHER.propertyValue), + observedRainLevel, + observedThunderLevel, + sceneReadinessRequested(), + STABLE_SCENE_FRAMES, + STABLE_SCENE_MILLIS, + !sceneReadinessRequested() || sceneReady, + sceneStartIrisResetAttempted, + sceneStartIrisResetCompleted, + scene.loadedChunks(), + scene.visibleChunks(), + scene.terrainComplete(), + sceneStartLoadedChunks, + sceneStartVisibleChunks, + sceneStartEntityCount, + jsonEscape(sceneStartEntitySha), + scene.entityCount(), + scene.entitySha256(), + SystemTimeUniforms.COUNTER.getAsInt(), + SystemTimeUniforms.TIMER.getLastFrameTime(), + SystemTimeUniforms.TIMER.getFrameTimeCounter(), + FIXED_IRIS_FRAME_MILLIS < 0L + ? "null" + : Long.toString(FIXED_IRIS_FRAME_MILLIS), + fixedCamera, + observedPlayer ); } @@ -283,24 +772,111 @@ private static void writeSession(final String status, final String ignored) { try { Path directory = ROOT.resolve(backendName()); Files.createDirectories(directory); + IrisRuntimeReceipt iris = irisRuntimeReceipt(); + String actualGameDirectory = actualGameDirectory(Minecraft.getInstance()); + String actualWorkingDirectory = actualWorkingDirectory(); + String actualPlayerName = actualPlayerName(Minecraft.getInstance()); + String actualPlayerUuid = actualPlayerUuid(Minecraft.getInstance()); Files.writeString( directory.resolve("session.json"), String.format( Locale.ROOT, "{\n \"schema\": 1,\n \"status\": \"%s\",\n" + " \"backend\": \"%s\",\n \"requestedFrames\": %s,\n" + + " \"deviceBackend\": \"%s\",\n" + + " \"scenarioId\": \"%s\",\n" + + " \"worldName\": \"%s\",\n" + + " \"worldSnapshotSha256\": \"%s\",\n" + + " \"requestedGameDirectory\": \"%s\",\n" + + " \"gameDirectory\": \"%s\",\n" + + " \"workingDirectory\": \"%s\",\n" + + " \"requestedPlayerName\": \"%s\",\n" + + " \"requestedPlayerUuid\": \"%s\",\n" + + " \"playerName\": \"%s\",\n" + + " \"playerUuid\": \"%s\",\n" + + " \"irisSemanticRequested\": %s,\n" + + " \"irisShadersEnabled\": %s,\n" + + " \"irisPackPresent\": %s,\n" + + " \"irisPackName\": %s,\n" + + " \"irisPipelineClass\": %s,\n" + + " \"irisMetalGeneration\": %d,\n" + + " \"metalFxMode\": \"%s\",\n" + + " \"frameGenerationRequested\": %s,\n" + + " \"objectMotionProducerRequested\": %s,\n" + " \"completedFrames\": %s,\n \"failedCaptures\": %d,\n" + " \"irisReloadFrame\": %d,\n" + " \"irisReloadAttempted\": %s,\n" - + " \"irisReloadCompleted\": %s\n}\n", + + " \"irisReloadCompleted\": %s,\n" + + " \"fixedClockTicks\": %s,\n" + + " \"fixedIrisFrameMillis\": %s,\n" + + " \"freezeSimulationRequested\": %s,\n" + + " \"fixedWeather\": \"%s\",\n" + + " \"sceneReadinessRequested\": %s,\n" + + " \"stableSceneFramesRequired\": %d,\n" + + " \"stableSceneMillisRequired\": %d,\n" + + " \"sceneReady\": %s,\n" + + " \"sceneStartIrisResetAttempted\": %s,\n" + + " \"sceneStartIrisResetCompleted\": %s,\n" + + " \"sceneStartLoadedChunkCount\": %s,\n" + + " \"sceneStartVisibleChunkCount\": %s,\n" + + " \"sceneStartEntityCount\": %s,\n" + + " \"sceneStartEntityStateSha256\": %s,\n" + + " \"fixedCamera\": %s\n}\n", jsonEscape(status), jsonEscape(backendName()), CAPTURE_FRAMES, + jsonEscape(RenderSystem.getDevice().getDeviceInfo().backendName()), + jsonEscape(SCENARIO_ID), + jsonEscape(WORLD_NAME), + jsonEscape(WORLD_SNAPSHOT_SHA256), + jsonEscape(REQUESTED_GAME_DIRECTORY), + jsonEscape(actualGameDirectory), + jsonEscape(actualWorkingDirectory), + jsonEscape(REQUESTED_PLAYER_NAME), + jsonEscape(REQUESTED_PLAYER_UUID), + jsonEscape(actualPlayerName), + jsonEscape(actualPlayerUuid), + Boolean.getBoolean("metallum.iris.semantic"), + iris.shadersEnabled(), + iris.packPresent(), + jsonStringOrNull(iris.packName()), + jsonStringOrNull(iris.pipelineClass()), + iris.metalGeneration(), + jsonEscape(System.getProperty("metallum.metalfx.mode", "unspecified")), + Boolean.getBoolean("metallum.metalfx.frameGeneration"), + Boolean.getBoolean("metallum.metalfx.objectMotionProducer"), COMPLETED_FRAMES, failedCaptures, IRIS_RELOAD_FRAME, irisReloadAttempted, - irisReloadCompleted + irisReloadCompleted, + FIXED_CLOCK_TICKS == Long.MIN_VALUE + ? "null" + : Long.toString(FIXED_CLOCK_TICKS), + FIXED_IRIS_FRAME_MILLIS < 0L + ? "null" + : Long.toString(FIXED_IRIS_FRAME_MILLIS), + FREEZE_SIMULATION, + jsonEscape(FIXED_WEATHER.propertyValue), + sceneReadinessRequested(), + STABLE_SCENE_FRAMES, + STABLE_SCENE_MILLIS, + !sceneReadinessRequested() || sceneReady, + sceneStartIrisResetAttempted, + sceneStartIrisResetCompleted, + sceneStartSample == null + ? "null" + : Integer.toString(sceneStartSample.loadedChunks()), + sceneStartSample == null + ? "null" + : Integer.toString(sceneStartSample.visibleChunks()), + sceneStartSample == null + ? "null" + : Integer.toString(sceneStartSample.entityCount()), + sceneStartSample == null + ? "null" + : "\"" + jsonEscape(sceneStartSample.entitySha256()) + "\"", + FIXED_CAMERA == null ? "null" : FIXED_CAMERA.json() ), StandardCharsets.UTF_8 ); @@ -309,6 +885,97 @@ private static void writeSession(final String status, final String ignored) { } } + private static boolean validateDirectories(final Minecraft minecraft) { + if (runtimeIdentityValidated) { + return runtimeIdentityValid; + } + runtimeIdentityValidated = true; + String actualGame = actualGameDirectory(minecraft); + String actualWorking = actualWorkingDirectory(); + String actualName = actualPlayerName(minecraft); + String actualUuid = actualPlayerUuid(minecraft); + boolean directoriesMatch = REQUESTED_GAME_DIRECTORY.isEmpty() + || REQUESTED_GAME_DIRECTORY.equals(actualGame) + && REQUESTED_GAME_DIRECTORY.equals(actualWorking); + boolean playerMatches = (REQUESTED_PLAYER_NAME.isEmpty() + || REQUESTED_PLAYER_NAME.equals(actualName)) + && (REQUESTED_PLAYER_UUID.isEmpty() + || REQUESTED_PLAYER_UUID.equals(actualUuid)); + runtimeIdentityValid = directoriesMatch && playerMatches; + if (runtimeIdentityValid) { + Metallum.LOGGER.info( + "[metallum-backend-compare] runtime identity verified:" + + " requestedDir={}, gameDir={}, workingDir={}," + + " requestedPlayer={}/{}, player={}/{}", + REQUESTED_GAME_DIRECTORY.isEmpty() ? "" : REQUESTED_GAME_DIRECTORY, + actualGame, + actualWorking, + REQUESTED_PLAYER_NAME.isEmpty() ? "" : REQUESTED_PLAYER_NAME, + REQUESTED_PLAYER_UUID.isEmpty() ? "" : REQUESTED_PLAYER_UUID, + actualName, + actualUuid + ); + return true; + } + + IllegalStateException mismatch = new IllegalStateException( + "Isolated runtime identity mismatch: requestedDir=" + + REQUESTED_GAME_DIRECTORY + ", gameDir=" + actualGame + + ", workingDir=" + actualWorking + ", requestedPlayer=" + + REQUESTED_PLAYER_NAME + "/" + REQUESTED_PLAYER_UUID + + ", player=" + actualName + "/" + actualUuid + ); + failedCaptures++; + stopRequested = true; + writeFailure(-1, mismatch); + Metallum.LOGGER.error("[metallum-backend-compare] {}", mismatch.getMessage()); + return false; + } + + private static String actualGameDirectory(final Minecraft minecraft) { + return canonicalGameDirectory( + minecraft == null || minecraft.gameDirectory == null + ? "" + : minecraft.gameDirectory.getPath() + ); + } + + private static String actualWorkingDirectory() { + return canonicalGameDirectory(System.getProperty("user.dir", "")); + } + + private static String actualPlayerName(final Minecraft minecraft) { + return minecraft == null || minecraft.getUser() == null + ? "" + : minecraft.getUser().getName(); + } + + private static String actualPlayerUuid(final Minecraft minecraft) { + return minecraft == null || minecraft.getUser() == null + || minecraft.getUser().getProfileId() == null + ? "" + : minecraft.getUser().getProfileId().toString(); + } + + static String canonicalGameDirectory(final String value) { + if (value == null || value.isBlank()) { + return ""; + } + Path path = Path.of(value).toAbsolutePath().normalize(); + try { + return path.toRealPath().toString(); + } catch (IOException ignored) { + return path.toString(); + } + } + + static String canonicalUuid(final String value) { + if (value == null || value.isBlank()) { + return ""; + } + return UUID.fromString(value.trim()).toString(); + } + private static String backendName() { String configured = System.getProperty("metallum.backend.compare.name", "").trim(); if (!configured.isEmpty()) { @@ -344,10 +1011,211 @@ private static Set parseFrames(final String value) { return Set.copyOf(frames); } + static FixedCamera parseFixedCamera(final String value) { + if (value == null || value.isBlank()) { + return null; + } + String[] components = value.split(","); + if (components.length != 5) { + throw new IllegalArgumentException( + "fixed-camera requires x,y,z,yaw,pitch, found " + value + ); + } + try { + double x = Double.parseDouble(components[0].trim()); + double y = Double.parseDouble(components[1].trim()); + double z = Double.parseDouble(components[2].trim()); + float yaw = Float.parseFloat(components[3].trim()); + float pitch = Float.parseFloat(components[4].trim()); + if (!Double.isFinite(x) || !Double.isFinite(y) || !Double.isFinite(z) + || !Float.isFinite(yaw) || !Float.isFinite(pitch)) { + throw new IllegalArgumentException("fixed-camera values must be finite: " + value); + } + return new FixedCamera(x, y, z, yaw, pitch); + } catch (NumberFormatException exception) { + throw new IllegalArgumentException( + "fixed-camera requires numeric x,y,z,yaw,pitch: " + value, + exception + ); + } + } + + static FixedWeather parseFixedWeather(final String value) { + String normalized = value == null ? "" : value.trim().toLowerCase(Locale.ROOT); + return switch (normalized) { + case "" -> FixedWeather.UNCHANGED; + case "clear" -> FixedWeather.CLEAR; + default -> throw new IllegalArgumentException( + "fixed-weather must be empty or clear, found " + value + ); + }; + } + + private static EntityReceipt entityReceipt(final Minecraft minecraft) { + if (minecraft.level == null) { + return new EntityReceipt(0, sha256(List.of()), List.of()); + } + List states = new ArrayList<>(); + for (Entity entity : minecraft.level.entitiesForRendering()) { + states.add( + BuiltInRegistries.ENTITY_TYPE.getKey(entity.getType()) + + "|" + entity.getUUID() + + "|" + Double.toHexString(entity.getX()) + + "|" + Double.toHexString(entity.getY()) + + "|" + Double.toHexString(entity.getZ()) + + "|" + Double.toHexString(entity.xOld) + + "|" + Double.toHexString(entity.yOld) + + "|" + Double.toHexString(entity.zOld) + + "|" + Double.toHexString(entity.xo) + + "|" + Double.toHexString(entity.yo) + + "|" + Double.toHexString(entity.zo) + + "|" + Float.toHexString(entity.getYRot()) + + "|" + Float.toHexString(entity.getXRot()) + + "|" + Float.toHexString(entity.yRotO) + + "|" + Float.toHexString(entity.xRotO) + ); + } + states.sort(String::compareTo); + return new EntityReceipt(states.size(), sha256(states), List.copyOf(states)); + } + + private static String sha256(final List values) { + try { + MessageDigest digest = MessageDigest.getInstance("SHA-256"); + for (String value : values) { + digest.update(value.getBytes(StandardCharsets.UTF_8)); + digest.update((byte) '\n'); + } + return java.util.HexFormat.of().formatHex(digest.digest()); + } catch (NoSuchAlgorithmException impossible) { + throw new IllegalStateException("JDK has no SHA-256 provider", impossible); + } + } + private static String jsonEscape(final String value) { return value.replace("\\", "\\\\") .replace("\"", "\\\"") .replace("\n", "\\n") .replace("\r", "\\r"); } + + private static String jsonStringOrNull(final String value) { + return value == null ? "null" : "\"" + jsonEscape(value) + "\""; + } + + private static IrisRuntimeReceipt irisRuntimeReceipt() { + boolean shadersEnabled = Iris.getIrisConfig().areShadersEnabled(); + boolean packPresent = Iris.getCurrentPack().isPresent(); + // Iris reports the UI status sentinel "(off)" when shader packs are + // disabled. The receipt describes an active pack identity, so a + // non-present pack is canonically null in both dormant lanes. + String packName = packPresent ? Iris.getCurrentPackName() : null; + var pipeline = Iris.getPipelineManager().getPipelineNullable(); + return new IrisRuntimeReceipt( + shadersEnabled, + packPresent, + packName, + pipeline == null ? null : pipeline.getClass().getName(), + IrisMetalPipelineOverrides.activeGenerationForDiagnostics() + ); + } + + record SceneReadinessSample( + int loadedChunks, + int visibleChunks, + boolean terrainComplete, + int entityCount, + String entitySha256 + ) { + boolean eligible() { + return this.loadedChunks > 0 + && this.visibleChunks > 0 + && this.terrainComplete + && this.entityCount > 0; + } + } + + static final class SceneStabilityTracker { + private final int requiredFrames; + private final long requiredNanos; + private SceneReadinessSample lastSample; + private int stableFrames; + private long stableSinceNanos; + + SceneStabilityTracker(final int requiredFrames, final long requiredMillis) { + if (requiredFrames < 0 || requiredMillis < 0L) { + throw new IllegalArgumentException( + "scene-stability requirements must be non-negative" + ); + } + this.requiredFrames = requiredFrames; + this.requiredNanos = Math.multiplyExact(requiredMillis, 1_000_000L); + } + + boolean observe(final SceneReadinessSample sample, final long nowNanos) { + if (!sample.eligible()) { + this.lastSample = null; + this.stableFrames = 0; + this.stableSinceNanos = nowNanos; + return false; + } + if (!sample.equals(this.lastSample)) { + this.lastSample = sample; + this.stableFrames = 1; + this.stableSinceNanos = nowNanos; + } else { + this.stableFrames++; + } + return this.stableFrames >= Math.max(1, this.requiredFrames) + && nowNanos - this.stableSinceNanos >= this.requiredNanos; + } + + int stableFrames() { + return this.stableFrames; + } + + long stableMillis(final long nowNanos) { + if (this.lastSample == null) { + return 0L; + } + return Math.max(0L, nowNanos - this.stableSinceNanos) / 1_000_000L; + } + } + + record FixedCamera(double x, double y, double z, float yaw, float pitch) { + String json() { + return String.format( + Locale.ROOT, + "{\"x\":%.17g,\"y\":%.17g,\"z\":%.17g,\"yaw\":%.9g,\"pitch\":%.9g}", + this.x, + this.y, + this.z, + this.yaw, + this.pitch + ); + } + } + + enum FixedWeather { + UNCHANGED(""), + CLEAR("clear"); + + private final String propertyValue; + + FixedWeather(final String propertyValue) { + this.propertyValue = propertyValue; + } + } + + private record EntityReceipt(int count, String sha256, List states) { + } + + private record IrisRuntimeReceipt( + boolean shadersEnabled, + boolean packPresent, + String packName, + String pipelineClass, + int metalGeneration + ) { + } } diff --git a/src/main/java/com/metallum/client/validation/NonIrisRegressionVerifier.java b/src/main/java/com/metallum/client/validation/NonIrisRegressionVerifier.java new file mode 100644 index 000000000..b4f134327 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/NonIrisRegressionVerifier.java @@ -0,0 +1,748 @@ +package com.metallum.client.validation; + +import com.google.gson.Gson; +import com.google.gson.GsonBuilder; +import com.google.gson.JsonArray; +import com.google.gson.JsonElement; +import com.google.gson.JsonObject; +import com.google.gson.JsonParser; + +import java.io.IOException; +import java.nio.charset.StandardCharsets; +import java.nio.file.Files; +import java.nio.file.Path; +import java.security.MessageDigest; +import java.security.NoSuchAlgorithmException; +import java.util.ArrayList; +import java.util.Arrays; +import java.util.LinkedHashMap; +import java.util.LinkedHashSet; +import java.util.List; +import java.util.Locale; +import java.util.Map; +import java.util.Set; +import java.util.regex.Pattern; +import java.util.stream.Stream; + +/** + * Offline fail-closed verifier for the shaders-off control/treatment gate. + * + *

      The control has the Iris Metal semantic switch disabled. The treatment + * requests the semantic layer while Iris shaders remain disabled. Both must + * therefore resolve to the same ordinary Metal + Sodium/vanilla renderer and + * produce byte-identical final targets from an identical frozen scene.

      + */ +public final class NonIrisRegressionVerifier { + private static final Pattern FRAME_METADATA = Pattern.compile("frame-\\d{5}\\.json"); + private static final Pattern FRAME_ERROR = Pattern.compile("frame-\\d{5}\\.error\\.txt"); + private static final Pattern SHA256 = Pattern.compile("[0-9a-f]{64}"); + private static final Gson GSON = new GsonBuilder().setPrettyPrinting().create(); + private static final List SCENE_IDENTITY_FIELDS = List.of( + "scenarioId", + "worldName", + "worldSnapshotSha256", + "requestedPlayerName", + "requestedPlayerUuid", + "playerName", + "playerUuid" + ); + private static final List SCENE_RECEIPT_FIELDS = List.of( + "scenarioId", + "worldName", + "worldSnapshotSha256", + "requestedGameDirectory", + "gameDirectory", + "workingDirectory", + "requestedPlayerName", + "requestedPlayerUuid", + "playerName", + "playerUuid" + ); + + /** + * Fields whose equality proves the capture grain before raw buffers are + * compared. Role-specific Iris fields are validated separately. + */ + private static final List MATCHED_FRAME_FIELDS = List.of( + "schema", + "deviceBackend", + "scenarioId", + "worldName", + "worldSnapshotSha256", + "frame", + "width", + "height", + "format", + "bytes", + "targetLabel", + "rowOrder", + "pngAlpha", + "hudRequested", + "metalFxMode", + "frameGenerationRequested", + "objectMotionProducerRequested", + "fixedClockTicks", + "observedOverworldClockTicks", + "observedDefaultClockTicks", + "freezeSimulationRequested", + "integratedServerScenarioConfigured", + "serverSimulationFrozen", + "clientSimulationFrozen", + "fixedWeather", + "observedRainLevel", + "observedThunderLevel", + "sceneReadinessRequested", + "stableSceneFramesRequired", + "stableSceneMillisRequired", + "sceneReady", + "sceneStartIrisResetAttempted", + "sceneStartIrisResetCompleted", + "loadedChunkCount", + "visibleChunkCount", + "terrainRenderComplete", + "sceneStartLoadedChunkCount", + "sceneStartVisibleChunkCount", + "sceneStartEntityCount", + "sceneStartEntityStateSha256", + "renderEntityCount", + "renderEntityStateSha256", + "irisFrameCounter", + "irisFrameTime", + "irisFrameTimeCounter", + "fixedIrisFrameMillis", + "fixedCamera", + "observedPlayer" + ); + + private NonIrisRegressionVerifier() { + } + + public static void main(final String[] args) throws IOException { + if (args.length != 3) { + throw new IllegalArgumentException( + "Usage: NonIrisRegressionVerifier " + ); + } + Path reportPath = Path.of(args[2]).toAbsolutePath().normalize(); + VerificationResult result = verify(Path.of(args[0]), Path.of(args[1])); + Path parent = reportPath.getParent(); + if (parent != null) { + Files.createDirectories(parent); + } + Files.writeString( + reportPath, + GSON.toJson(result) + "\n", + StandardCharsets.UTF_8 + ); + if (!result.passed()) { + throw new IllegalStateException( + "Non-Iris regression gate failed with " + result.failures().size() + + " problem(s); report=" + reportPath + ); + } + System.out.println( + "Non-Iris regression gate: PASS (" + result.frames().size() + + " byte-identical stable frames); report=" + reportPath + ); + } + + static VerificationResult verify(final Path controlInput, final Path treatmentInput) + throws IOException { + Path control = controlInput.toAbsolutePath().normalize(); + Path treatment = treatmentInput.toAbsolutePath().normalize(); + List failures = new ArrayList<>(); + List comparisons = new ArrayList<>(); + + JsonObject controlSession = readObject(control.resolve("session.json"), failures, "control session"); + JsonObject treatmentSession = + readObject(treatment.resolve("session.json"), failures, "treatment session"); + validateSession(controlSession, false, failures, "control"); + validateSession(treatmentSession, true, failures, "treatment"); + compareFields( + controlSession, + treatmentSession, + SCENE_IDENTITY_FIELDS, + failures, + "session scene identity" + ); + requireDistinctGameDirectories(controlSession, treatmentSession, failures); + + Map controlFrames = frameMetadata(control, failures, "control"); + Map treatmentFrames = frameMetadata(treatment, failures, "treatment"); + if (controlFrames.size() < 2 || treatmentFrames.size() < 2) { + failures.add( + "gate requires at least two stable frames per lane; control=" + + controlFrames.size() + ", treatment=" + treatmentFrames.size() + ); + } + if (!controlFrames.keySet().equals(treatmentFrames.keySet())) { + Set missingControl = new LinkedHashSet<>(treatmentFrames.keySet()); + missingControl.removeAll(controlFrames.keySet()); + Set missingTreatment = new LinkedHashSet<>(controlFrames.keySet()); + missingTreatment.removeAll(treatmentFrames.keySet()); + failures.add( + "frame metadata sets differ; missingControl=" + missingControl + + ", missingTreatment=" + missingTreatment + ); + } + + validateCompletedFrames(controlSession, controlFrames.keySet(), failures, "control"); + validateCompletedFrames(treatmentSession, treatmentFrames.keySet(), failures, "treatment"); + + Set common = new LinkedHashSet<>(controlFrames.keySet()); + common.retainAll(treatmentFrames.keySet()); + for (String metadataName : common) { + JsonObject controlFrame = + readObject(controlFrames.get(metadataName), failures, "control " + metadataName); + JsonObject treatmentFrame = + readObject(treatmentFrames.get(metadataName), failures, "treatment " + metadataName); + validateFrameRole(controlFrame, false, failures, "control " + metadataName); + validateFrameRole(treatmentFrame, true, failures, "treatment " + metadataName); + compareFields( + controlSession, + controlFrame, + SCENE_RECEIPT_FIELDS, + failures, + "control session/" + metadataName + ); + compareFields( + treatmentSession, + treatmentFrame, + SCENE_RECEIPT_FIELDS, + failures, + "treatment session/" + metadataName + ); + compareFields( + controlFrame, + treatmentFrame, + MATCHED_FRAME_FIELDS, + failures, + metadataName + ); + + String stem = metadataName.substring(0, metadataName.length() - ".json".length()); + Path controlBytes = control.resolve(stem + ".bin"); + Path treatmentBytes = treatment.resolve(stem + ".bin"); + ByteComparison bytes = compareBytes(controlBytes, treatmentBytes, failures, stem); + compareEntityRows( + control.resolve(stem + "-entities.txt"), + treatment.resolve(stem + "-entities.txt"), + failures, + stem + ); + comparisons.add(new FrameComparison( + integer(controlFrame, "frame", -1), + bytes.byteCount(), + bytes.controlSha256(), + bytes.treatmentSha256(), + bytes.differingBytes(), + bytes.firstDifferentByte(), + bytes.maxByteDelta(), + bytes.exact() + )); + } + + rejectCaptureErrors(control, failures, "control"); + rejectCaptureErrors(treatment, failures, "treatment"); + return new VerificationResult( + failures.isEmpty() ? "passed" : "failed", + control.toString(), + treatment.toString(), + List.copyOf(comparisons), + List.copyOf(failures) + ); + } + + private static void validateSession( + final JsonObject session, + final boolean semanticRequested, + final List failures, + final String lane + ) { + if (session == null) { + return; + } + requireEquals(session, "schema", 1, failures, lane + " session"); + requireEquals(session, "status", "passed", failures, lane + " session"); + requireEquals(session, "failedCaptures", 0, failures, lane + " session"); + validateShadersOffReceipt(session, semanticRequested, failures, lane + " session"); + requireEquals(session, "sceneReady", true, failures, lane + " session"); + requireEquals( + session, + "sceneStartIrisResetCompleted", + true, + failures, + lane + " session" + ); + validateSceneReceipt(session, failures, lane + " session"); + } + + private static void validateFrameRole( + final JsonObject frame, + final boolean semanticRequested, + final List failures, + final String label + ) { + if (frame == null) { + return; + } + validateShadersOffReceipt(frame, semanticRequested, failures, label); + requireEquals(frame, "format", "RGBA8_UNORM", failures, label); + requireEquals(frame, "rowOrder", "backend-native-copy-order", failures, label); + requireEquals(frame, "hudRequested", false, failures, label); + requireEquals(frame, "sceneReady", true, failures, label); + requireEquals(frame, "terrainRenderComplete", true, failures, label); + validateSceneReceipt(frame, failures, label); + } + + private static void validateSceneReceipt( + final JsonObject receipt, + final List failures, + final String label + ) { + requireNonBlank(receipt, "scenarioId", failures, label); + requireNonBlank(receipt, "worldName", failures, label); + requireNonBlank(receipt, "requestedGameDirectory", failures, label); + requireNonBlank(receipt, "gameDirectory", failures, label); + requireNonBlank(receipt, "workingDirectory", failures, label); + requireNonBlank(receipt, "requestedPlayerName", failures, label); + requireNonBlank(receipt, "requestedPlayerUuid", failures, label); + requireNonBlank(receipt, "playerName", failures, label); + requireNonBlank(receipt, "playerUuid", failures, label); + String requestedDirectory = string(receipt, "requestedGameDirectory"); + String actualDirectory = string(receipt, "gameDirectory"); + String workingDirectory = string(receipt, "workingDirectory"); + if (requestedDirectory != null && actualDirectory != null + && !requestedDirectory.equals(actualDirectory)) { + failures.add( + label + " requestedGameDirectory does not match actual gameDirectory:" + + " requested=" + requestedDirectory + ", actual=" + actualDirectory + ); + } + if (requestedDirectory != null && workingDirectory != null + && !requestedDirectory.equals(workingDirectory)) { + failures.add( + label + " requestedGameDirectory does not match JVM workingDirectory:" + + " requested=" + requestedDirectory + ", working=" + workingDirectory + ); + } + String requestedPlayerName = string(receipt, "requestedPlayerName"); + String requestedPlayerUuid = string(receipt, "requestedPlayerUuid"); + String playerName = string(receipt, "playerName"); + String playerUuid = string(receipt, "playerUuid"); + if (requestedPlayerName != null && playerName != null + && !requestedPlayerName.equals(playerName)) { + failures.add( + label + " requestedPlayerName does not match playerName:" + + " requested=" + requestedPlayerName + ", actual=" + playerName + ); + } + if (requestedPlayerUuid != null && playerUuid != null + && !requestedPlayerUuid.equals(playerUuid)) { + failures.add( + label + " requestedPlayerUuid does not match playerUuid:" + + " requested=" + requestedPlayerUuid + ", actual=" + playerUuid + ); + } + String snapshot = string(receipt, "worldSnapshotSha256"); + if (snapshot == null || !SHA256.matcher(snapshot).matches()) { + failures.add( + label + " worldSnapshotSha256 must be a lowercase SHA-256, found " + + display(receipt == null ? null : receipt.get("worldSnapshotSha256")) + ); + } + } + + private static void requireDistinctGameDirectories( + final JsonObject control, + final JsonObject treatment, + final List failures + ) { + String controlDirectory = string(control, "gameDirectory"); + String treatmentDirectory = string(treatment, "gameDirectory"); + if (controlDirectory != null && controlDirectory.equals(treatmentDirectory)) { + failures.add( + "control and treatment must use distinct isolated game directories: " + + controlDirectory + ); + } + String controlWorking = string(control, "workingDirectory"); + String treatmentWorking = string(treatment, "workingDirectory"); + if (controlWorking != null && controlWorking.equals(treatmentWorking)) { + failures.add( + "control and treatment must use distinct isolated working directories: " + + controlWorking + ); + } + } + + private static void validateShadersOffReceipt( + final JsonObject receipt, + final boolean semanticRequested, + final List failures, + final String label + ) { + requireEquals(receipt, "deviceBackend", "Metal", failures, label); + requireEquals( + receipt, + "irisSemanticRequested", + semanticRequested, + failures, + label + ); + requireEquals(receipt, "irisShadersEnabled", false, failures, label); + requireEquals(receipt, "irisPackPresent", false, failures, label); + requireNull(receipt, "irisPackName", failures, label); + requireEquals(receipt, "irisMetalGeneration", -1, failures, label); + requireEquals(receipt, "metalFxMode", "OFF", failures, label); + requireEquals(receipt, "frameGenerationRequested", false, failures, label); + requireEquals(receipt, "objectMotionProducerRequested", false, failures, label); + + JsonElement pipeline = receipt.get("irisPipelineClass"); + if (pipeline == null || pipeline.isJsonNull()) { + failures.add(label + " missing live shaders-off Iris pipeline identity"); + } else { + String name = pipeline.getAsString(); + if (!name.endsWith(".VanillaRenderingPipeline")) { + failures.add(label + " uses non-vanilla Iris pipeline " + name); + } + } + } + + private static void compareFields( + final JsonObject control, + final JsonObject treatment, + final List fields, + final List failures, + final String label + ) { + if (control == null || treatment == null) { + return; + } + for (String field : fields) { + JsonElement left = control.get(field); + JsonElement right = treatment.get(field); + if (left == null || right == null) { + failures.add( + label + " missing comparison field " + field + + " (control=" + display(left) + ", treatment=" + display(right) + ")" + ); + } else if (!left.equals(right)) { + failures.add( + label + " field " + field + " differs: control=" + display(left) + + ", treatment=" + display(right) + ); + } + } + } + + private static ByteComparison compareBytes( + final Path control, + final Path treatment, + final List failures, + final String label + ) throws IOException { + if (!Files.isRegularFile(control) || !Files.isRegularFile(treatment)) { + failures.add( + label + " missing raw final target (control=" + Files.isRegularFile(control) + + ", treatment=" + Files.isRegularFile(treatment) + ")" + ); + return new ByteComparison(0L, "", "", 0L, -1L, 0, false); + } + byte[] left = Files.readAllBytes(control); + byte[] right = Files.readAllBytes(treatment); + String leftSha = sha256(left); + String rightSha = sha256(right); + if (left.length != right.length) { + failures.add( + label + " raw final-target lengths differ: control=" + left.length + + ", treatment=" + right.length + ); + return new ByteComparison( + Math.max(left.length, right.length), + leftSha, + rightSha, + Math.max(left.length, right.length), + Math.min(left.length, right.length), + 255, + false + ); + } + long differences = 0L; + long first = -1L; + int maxDelta = 0; + for (int index = 0; index < left.length; index++) { + int delta = Math.abs((left[index] & 0xff) - (right[index] & 0xff)); + if (delta != 0) { + differences++; + if (first < 0L) { + first = index; + } + maxDelta = Math.max(maxDelta, delta); + } + } + if (differences != 0L) { + failures.add( + label + " raw final target differs at " + differences + "/" + left.length + + " bytes; first=" + first + ", maxDelta=" + maxDelta + ); + } + return new ByteComparison( + left.length, + leftSha, + rightSha, + differences, + first, + maxDelta, + differences == 0L + ); + } + + private static void compareEntityRows( + final Path control, + final Path treatment, + final List failures, + final String label + ) throws IOException { + if (!Files.isRegularFile(control) || !Files.isRegularFile(treatment)) { + failures.add( + label + " missing exact entity rows (control=" + Files.isRegularFile(control) + + ", treatment=" + Files.isRegularFile(treatment) + ")" + ); + return; + } + byte[] left = Files.readAllBytes(control); + byte[] right = Files.readAllBytes(treatment); + if (!Arrays.equals(left, right)) { + failures.add( + label + " exact entity rows differ: controlSha=" + sha256(left) + + ", treatmentSha=" + sha256(right) + ); + } + } + + private static void rejectCaptureErrors( + final Path directory, + final List failures, + final String lane + ) throws IOException { + if (!Files.isDirectory(directory)) { + failures.add(lane + " capture directory is missing: " + directory); + return; + } + try (Stream files = Files.list(directory)) { + files.filter(path -> FRAME_ERROR.matcher(path.getFileName().toString()).matches()) + .sorted() + .forEach(path -> failures.add(lane + " contains capture error " + path.getFileName())); + } + } + + private static Map frameMetadata( + final Path directory, + final List failures, + final String lane + ) throws IOException { + Map result = new LinkedHashMap<>(); + if (!Files.isDirectory(directory)) { + failures.add(lane + " capture directory is missing: " + directory); + return result; + } + try (Stream files = Files.list(directory)) { + files.filter(path -> FRAME_METADATA.matcher(path.getFileName().toString()).matches()) + .sorted() + .forEach(path -> result.put(path.getFileName().toString(), path)); + } + return result; + } + + private static JsonObject readObject( + final Path path, + final List failures, + final String label + ) { + if (!Files.isRegularFile(path)) { + failures.add(label + " is missing: " + path); + return null; + } + try { + JsonElement parsed = JsonParser.parseString(Files.readString(path, StandardCharsets.UTF_8)); + if (!parsed.isJsonObject()) { + failures.add(label + " is not a JSON object: " + path); + return null; + } + return parsed.getAsJsonObject(); + } catch (IOException | RuntimeException exception) { + failures.add(label + " cannot be read: " + path + " (" + exception + ")"); + return null; + } + } + + private static void validateCompletedFrames( + final JsonObject session, + final Set metadataNames, + final List failures, + final String lane + ) { + if (session == null) { + return; + } + JsonElement completedElement = session.get("completedFrames"); + if (completedElement == null || !completedElement.isJsonArray()) { + failures.add(lane + " session has no completedFrames array"); + return; + } + Set completed = integers(completedElement.getAsJsonArray(), failures, lane); + Set metadataFrames = new LinkedHashSet<>(); + for (String name : metadataNames) { + metadataFrames.add(Integer.parseInt(name.substring(6, 11))); + } + if (!completed.equals(metadataFrames)) { + failures.add( + lane + " completedFrames do not match metadata: completed=" + completed + + ", metadata=" + metadataFrames + ); + } + } + + private static Set integers( + final JsonArray array, + final List failures, + final String label + ) { + Set values = new LinkedHashSet<>(); + for (JsonElement element : array) { + try { + values.add(element.getAsInt()); + } catch (RuntimeException exception) { + failures.add(label + " completedFrames contains non-integer " + display(element)); + } + } + return values; + } + + private static void requireEquals( + final JsonObject object, + final String field, + final Object expected, + final List failures, + final String label + ) { + JsonElement actual = object.get(field); + boolean matches; + if (actual == null || actual.isJsonNull()) { + matches = expected == null; + } else if (expected instanceof Boolean value) { + matches = actual.isJsonPrimitive() && actual.getAsBoolean() == value; + } else if (expected instanceof Number value) { + matches = actual.isJsonPrimitive() + && Double.compare(actual.getAsDouble(), value.doubleValue()) == 0; + } else { + matches = actual.isJsonPrimitive() && actual.getAsString().equals(expected); + } + if (!matches) { + failures.add( + label + " field " + field + " expected " + expected + + ", found " + display(actual) + ); + } + } + + private static void requireNull( + final JsonObject object, + final String field, + final List failures, + final String label + ) { + JsonElement value = object.get(field); + if (value == null || !value.isJsonNull()) { + failures.add(label + " field " + field + " must be explicit null, found " + display(value)); + } + } + + private static void requireNonBlank( + final JsonObject object, + final String field, + final List failures, + final String label + ) { + String value = string(object, field); + if (value == null || value.isBlank()) { + failures.add( + label + " field " + field + " must be a non-blank string, found " + + display(object == null ? null : object.get(field)) + ); + } + } + + private static String string(final JsonObject object, final String field) { + if (object == null) { + return null; + } + JsonElement value = object.get(field); + if (value == null || value.isJsonNull() || !value.isJsonPrimitive()) { + return null; + } + try { + return value.getAsString(); + } catch (RuntimeException ignored) { + return null; + } + } + + private static int integer(final JsonObject object, final String field, final int fallback) { + if (object == null) { + return fallback; + } + JsonElement value = object.get(field); + return value == null || value.isJsonNull() ? fallback : value.getAsInt(); + } + + private static String display(final JsonElement element) { + return element == null ? "" : element.toString(); + } + + private static String sha256(final byte[] bytes) { + try { + return java.util.HexFormat.of().formatHex( + MessageDigest.getInstance("SHA-256").digest(bytes) + ); + } catch (NoSuchAlgorithmException impossible) { + throw new IllegalStateException("JDK has no SHA-256 provider", impossible); + } + } + + public record VerificationResult( + String status, + String controlDirectory, + String treatmentDirectory, + List frames, + List failures + ) { + public boolean passed() { + return "passed".equals(this.status); + } + } + + public record FrameComparison( + int frame, + long bytes, + String controlSha256, + String treatmentSha256, + long differingBytes, + long firstDifferentByte, + int maxByteDelta, + boolean exact + ) { + } + + private record ByteComparison( + long byteCount, + String controlSha256, + String treatmentSha256, + long differingBytes, + long firstDifferentByte, + int maxByteDelta, + boolean exact + ) { + } +} diff --git a/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java b/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java index f862959b2..69dac0fa2 100644 --- a/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java +++ b/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java @@ -16,6 +16,10 @@ public final class MetallumMixinConfigPlugin implements IMixinConfigPlugin { private static final String PREFERRED_GRAPHICS_API_MIXIN = "com.metallum.mixin.render.PreferredGraphicsApiMixin"; private static final String BACKEND_FRAME_COMPARISON_MIXIN = "com.metallum.mixin.render.BackendFrameComparisonMixin"; + private static final String BACKEND_FRAME_COMPARISON_GAME_RENDERER_MIXIN = + "com.metallum.mixin.render.BackendFrameComparisonGameRendererMixin"; + private static final String BACKEND_FRAME_COMPARISON_SERVER_MIXIN = + "com.metallum.mixin.render.BackendFrameComparisonServerMixin"; private static final String PREFERRED_GRAPHICS_BACKEND_OPTION = "preferredGraphicsBackend"; private static final String DEFAULT_GRAPHICS_BACKEND = "\"default\""; @@ -39,7 +43,9 @@ public boolean shouldApplyMixin(String targetClassName, String mixinClassName) { if (!this.isMacOs) { return false; } - if (BACKEND_FRAME_COMPARISON_MIXIN.equals(mixinClassName)) { + if (BACKEND_FRAME_COMPARISON_MIXIN.equals(mixinClassName) + || BACKEND_FRAME_COMPARISON_GAME_RENDERER_MIXIN.equals(mixinClassName) + || BACKEND_FRAME_COMPARISON_SERVER_MIXIN.equals(mixinClassName)) { return Boolean.getBoolean("metallum.backend.compare.enabled"); } if (mixinClassName.contains(".mixin.sodium.")) { diff --git a/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java index 12f09fa7d..58a82455a 100644 --- a/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java +++ b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java @@ -1,6 +1,7 @@ package com.metallum.mixin.iris; import com.metallum.Metallum; +import com.metallum.client.metal.render.IrisMetalVertexSerializerBootstrap; import com.metallum.client.metal.render.MetalIrisCompat; import net.irisshaders.iris.Iris; import net.irisshaders.iris.pbr.texture.PBRTextureManager; @@ -12,13 +13,10 @@ /** * Holds Iris dormant on the Metal backend. * - *

      {@code Iris.onRenderSystemInit} calls {@code GL.getCapabilities()} and - * registers pack machinery that assumes a GL context; {@code loadShaderpack} - * would hand the pipeline factory a real pack whose programs compile through - * {@code glShaderSource}. Cancelling both keeps {@code currentPack} empty so - * {@code PipelineManager} serves Iris's own {@code VanillaRenderingPipeline} - * (Metal-safe once its clip-control call is cancelled too, see - * {@link IrisVanillaPipelineCompatMixin}).

      + *

      {@code Iris.onRenderSystemInit} starts with + * {@code GL.getCapabilities()}, so Metal cannot execute the method wholesale. + * The CPU-only defaults and vertex serializers in its remaining body are + * preserved here before the method is cancelled.

      */ @Mixin(value = Iris.class, remap = false) public abstract class IrisBootstrapCompatMixin { @@ -43,21 +41,23 @@ public abstract class IrisBootstrapCompatMixin { if (!MetalIrisCompat.holdIrisDormant()) { return; } - if (MetalIrisCompat.semanticLayerEnabled()) { - try { - // The cancelled Iris GL bootstrap also normally initializes - // these CPU-backed defaults. PBRTextureManager.close() assumes - // they exist even when no PBR texture was loaded. - if (!metallum$pbrDefaultsInitialized) { - PBRTextureManager.INSTANCE.init(); - metallum$pbrDefaultsInitialized = true; - } + try { + // Iris initializes these defaults on every backend before pack + // selection, and TextureManager.close() unconditionally closes + // them. Preserve that lifecycle even when shaders and the Metal + // semantic layer are both disabled. + if (!metallum$pbrDefaultsInitialized) { + PBRTextureManager.INSTANCE.init(); + metallum$pbrDefaultsInitialized = true; + } + if (MetalIrisCompat.semanticLayerEnabled()) { + IrisMetalVertexSerializerBootstrap.ensureRegistered(); Iris.loadShaderpack(); - } catch (Throwable t) { - Metallum.LOGGER.error( - "[metallum-iris] shader pack failed to load; continuing without one", t - ); } + } catch (Throwable t) { + Metallum.LOGGER.error( + "[metallum-iris] Metal-safe Iris bootstrap failed; continuing without a pack", t + ); } ci.cancel(); } diff --git a/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java b/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java index 980f645f0..5a7930a35 100644 --- a/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java +++ b/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java @@ -31,6 +31,21 @@ */ @Mixin(value = Iris.class, remap = false) public abstract class IrisPipelineFactoryMixin { + /** + * Iris uses this concrete-pipeline identity as the common gate for shadow, + * hand, extended immediate vertices, and several captured-render-state + * hooks. The Metal semantic pipeline owns the same pack lifecycle and must + * therefore be visible through that generic gate. + */ + @Inject(method = "isPackInUseQuick", at = @At("HEAD"), cancellable = true) + private static void metallum$recognizeSemanticPipeline( + final CallbackInfoReturnable cir + ) { + if (Iris.getPipelineManager().getPipelineNullable() instanceof MetalWorldRenderingPipeline) { + cir.setReturnValue(true); + } + } + @Inject(method = "createPipeline", at = @At("HEAD"), cancellable = true) private static void metallum$createSemanticPipeline( final NamespacedId dimensionId, final CallbackInfoReturnable cir diff --git a/src/main/java/com/metallum/mixin/render/BackendFrameComparisonGameRendererMixin.java b/src/main/java/com/metallum/mixin/render/BackendFrameComparisonGameRendererMixin.java new file mode 100644 index 000000000..8cf6af82f --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/BackendFrameComparisonGameRendererMixin.java @@ -0,0 +1,24 @@ +package com.metallum.mixin.render; + +import com.metallum.client.validation.BackendFrameComparisonClient; +import net.minecraft.client.DeltaTracker; +import net.minecraft.client.renderer.GameRenderer; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** + * Applies deterministic Iris system time after Iris's render-HEAD timer update + * and before either backend begins uploading level-render uniforms. + */ +@Mixin(GameRenderer.class) +abstract class BackendFrameComparisonGameRendererMixin { + @Inject(method = "renderLevel", at = @At("HEAD")) + private void metallum$fixIrisSystemTime( + final DeltaTracker deltaTracker, + final CallbackInfo ci + ) { + BackendFrameComparisonClient.beforeLevelRender(); + } +} diff --git a/src/main/java/com/metallum/mixin/render/BackendFrameComparisonServerMixin.java b/src/main/java/com/metallum/mixin/render/BackendFrameComparisonServerMixin.java new file mode 100644 index 000000000..066d597ae --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/BackendFrameComparisonServerMixin.java @@ -0,0 +1,26 @@ +package com.metallum.mixin.render; + +import com.metallum.client.validation.BackendFrameComparisonClient; +import net.minecraft.client.server.IntegratedServer; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +import java.util.function.BooleanSupplier; + +/** + * Freezes and configures an opt-in A/B world before its first simulation tick. + */ +@Mixin(IntegratedServer.class) +abstract class BackendFrameComparisonServerMixin { + @Inject(method = "tickServer", at = @At("HEAD")) + private void metallum$configureComparisonWorld( + final BooleanSupplier haveTime, + final CallbackInfo ci + ) { + BackendFrameComparisonClient.configureIntegratedServer( + (IntegratedServer) (Object) this + ); + } +} diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 96ab23347..0f8a8320d 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -7082,11 +7082,10 @@ private func writeIndexedTriangleFanIndices( public func metallum_create_system_default_device() -> UnsafeMutableRawPointer? { return autoreleasepool { #if os(macOS) - // CAMetalLayer.developerHUDProperties can show and hide the HUD at - // runtime only after Metal's HUD subsystem was enabled when the device - // was created. A mod cannot add MetalHUDEnabled to the host launcher's - // Info.plist, so prime the equivalent documented environment switch - // before the first MTLDevice exists. Every layer starts hidden below. + // Metal's HUD subsystem must be enabled before the device is created. + // A mod cannot add MetalHUDEnabled to the host launcher's Info.plist, + // so prime the equivalent documented environment switch here. The + // persisted Sodium option supplies the layer request at next startup. setenv("MTL_HUD_ENABLED", "1", 1) // MetalFX registers its Temporal and Frame Interpolator sections only // when this separate switch is present before the effects are built. @@ -7244,6 +7243,20 @@ private func setMetalHudProperties(_ layer: CAMetalLayer, enabled: Bool) { } } +private func metalHudPropertiesEnabled(_ layer: CAMetalLayer) -> Bool { + if #available(macOS 13.0, iOS 16.0, *) { + return layer.developerHUDProperties?["mode"] as? String == "default" + } + return false +} + +private func environmentFlagEnabled(_ name: String) -> Bool { + guard let value = getenv(name) else { + return false + } + return String(cString: value) == "1" +} + #if os(macOS) /// MetalFX's Metal 3 effects register these metrics themselves. The macOS 26 /// Metal 4 effects update no HUD state, so register the same system metric IDs @@ -7564,9 +7577,10 @@ public func metallum_ios_get_view_metal_layer( #endif -/// Shows or hides Apple's Metal Performance HUD without recreating the layer. -/// The HUD subsystem is primed before the MTLDevice is created; clearing the -/// documented `mode` key keeps it hidden without stopping the game. +/// Applies the Metal Performance HUD request to the CAMetalLayer. The native +/// setter remains idempotent, but the game-facing setting is restart-owned: +/// some host compositor lifecycles do not visibly refresh an attached layer +/// after changing developerHUDProperties. @_cdecl("metallum_set_metal_hud") public func metallum_set_metal_hud(_ layer: CAMetalLayer, _ enabled: Int32) { let isEnabled = enabled != 0 @@ -7576,6 +7590,25 @@ public func metallum_set_metal_hud(_ layer: CAMetalLayer, _ enabled: Int32) { #endif } +/// Returns the observable Metal HUD contract as a bit mask: +/// bit 0 = Metal HUD subsystem was primed through MTL_HUD_ENABLED, +/// bit 1 = this CAMetalLayer currently requests the HUD, +/// bit 2 = MetalFX HUD metrics were primed through MTLFX_HUD_ENABLED. +@_cdecl("metallum_metal_hud_status") +public func metallum_metal_hud_status(_ layer: CAMetalLayer) -> Int32 { + var status: Int32 = 0 + if environmentFlagEnabled("MTL_HUD_ENABLED") { + status |= 1 + } + if metalHudPropertiesEnabled(layer) { + status |= 2 + } + if environmentFlagEnabled("MTLFX_HUD_ENABLED") { + status |= 4 + } + return status +} + @_cdecl("metallum_NSView_setMetalLayer") public func metallum_NSView_setMetalLayer( _ view: MetallumView, diff --git a/src/main/resources/assets/metallum/lang/en_us.json b/src/main/resources/assets/metallum/lang/en_us.json index 343a28d4f..abda1caf2 100644 --- a/src/main/resources/assets/metallum/lang/en_us.json +++ b/src/main/resources/assets/metallum/lang/en_us.json @@ -15,5 +15,5 @@ "metallum.options.metalfx.frame_generation": "Metal Frame Generation", "metallum.options.metalfx.frame_generation.tooltip": "Generate an interpolated frame between rendered frames on supported macOS systems. Changes apply when the settings screen closes.", "metallum.options.metal_hud": "Metal Performance HUD", - "metallum.options.metal_hud.tooltip": "Show Apple's live Metal performance overlay. This can be changed without restarting the game." + "metallum.options.metal_hud.tooltip": "Show Apple's Metal performance overlay. Restart the game after changing this option." } diff --git a/src/main/resources/assets/metallum/lang/zh_cn.json b/src/main/resources/assets/metallum/lang/zh_cn.json index 79fedd573..3d1b0eb9a 100644 --- a/src/main/resources/assets/metallum/lang/zh_cn.json +++ b/src/main/resources/assets/metallum/lang/zh_cn.json @@ -15,5 +15,5 @@ "metallum.options.metalfx.frame_generation": "Metal 帧生成", "metallum.options.metalfx.frame_generation.tooltip": "在受支持的 macOS 系统上,为相邻渲染帧生成一个插值帧。关闭设置界面后生效。", "metallum.options.metal_hud": "Metal 性能 HUD", - "metallum.options.metal_hud.tooltip": "显示 Apple 的实时 Metal 性能叠加层,无需重启游戏即可开关。" + "metallum.options.metal_hud.tooltip": "显示 Apple 的 Metal 性能叠加层。修改此选项后需要重启游戏。" } diff --git a/src/main/resources/metallum.mixins.json b/src/main/resources/metallum.mixins.json index a28010b76..b384b34ea 100644 --- a/src/main/resources/metallum.mixins.json +++ b/src/main/resources/metallum.mixins.json @@ -8,6 +8,8 @@ "client": [ "render.PreferredGraphicsApiMixin", "render.BackendFrameComparisonMixin", + "render.BackendFrameComparisonGameRendererMixin", + "render.BackendFrameComparisonServerMixin", "render.MacRetinaFullscreenMixin", "render.GameRendererMetalFxMixin", "render.GameRenderStateMetalFxMixin", diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalShadowPipelineTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalShadowPipelineTest.java index 6b099b785..bb259c3ea 100644 --- a/src/test/java/com/metallum/client/metal/render/IrisMetalShadowPipelineTest.java +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalShadowPipelineTest.java @@ -170,6 +170,53 @@ void sodiumTerrainKindsSelectTheMatchingIrisShadowFamilies() { IrisMetalPipelineOverrides.TerrainKind.TRANSLUCENT.shadowKey); } + @Test + void vanillaShadowProgramsRestoreMojangUniformBlockNames() { + String vertex = """ + #version 450 + layout(std140) uniform iris_DynamicTransforms { + mat4 ModelViewMat; + } iris_transforms; + layout(std140) uniform iris_Fog { + vec4 FogColor; + } iris_fogP; + void main() { + gl_Position = iris_transforms.ModelViewMat * vec4(0.0, 0.0, 0.0, 1.0); + } + """; + String fragment = """ + #version 450 + layout(location=0) out vec4 color; + void main() { + color = vec4(1.0); + } + """; + + MetalIrisShaderCompiler.GlslProgram vanilla = + IrisMetalShadowPipeline.linkShadowPatchedPair( + ShaderKey.SHADOW_ENTITIES_CUTOUT, + "shadow-vanilla-block-remap", + vertex, + fragment, + new int[]{0} + ); + assertTrue(vanilla.uniformBlockNames().contains("DynamicTransforms")); + assertTrue(vanilla.uniformBlockNames().contains("Fog")); + assertFalse(vanilla.uniformBlockNames().contains("iris_DynamicTransforms")); + assertFalse(vanilla.uniformBlockNames().contains("iris_Fog")); + + MetalIrisShaderCompiler.GlslProgram sodium = + IrisMetalShadowPipeline.linkShadowPatchedPair( + ShaderKey.SHADOW_SODIUM_TERRAIN_SOLID, + "shadow-sodium-block-names", + vertex, + fragment, + new int[]{0} + ); + assertTrue(sodium.uniformBlockNames().contains("iris_DynamicTransforms")); + assertTrue(sodium.uniformBlockNames().contains("iris_Fog")); + } + @Test void shadowFeatureExtractionMatchesIrisEntityAndLightFilters() { assertTrue(MetalWorldRenderingPipeline.shouldExtractGeneralShadowEntity(false)); diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java index 2eb5c32e7..7c4f04734 100644 --- a/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java @@ -1,7 +1,9 @@ package com.metallum.client.metal.render; +import net.irisshaders.iris.pipeline.WorldRenderingPhase; import net.irisshaders.iris.uniforms.CapturedRenderingState; import net.irisshaders.iris.uniforms.FrameUpdateNotifier; +import net.irisshaders.iris.uniforms.SystemTimeUniforms; import net.irisshaders.iris.uniforms.custom.CustomUniforms; import org.junit.jupiter.api.Test; import org.joml.Matrix3f; @@ -10,12 +12,118 @@ import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.util.List; +import java.util.concurrent.atomic.AtomicReference; import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; import static org.junit.jupiter.api.Assertions.assertThrows; import static org.junit.jupiter.api.Assertions.assertTrue; final class IrisMetalUniformValuesTest { + @Test + void usesTheCanonicalIrisSystemTimerAndFrameCounter() { + SystemTimeUniforms.TIMER.reset(); + SystemTimeUniforms.COUNTER.reset(); + try { + SystemTimeUniforms.TIMER.beginFrame(1_000_000_000L); + SystemTimeUniforms.COUNTER.beginFrame(); + SystemTimeUniforms.TIMER.beginFrame(1_050_000_000L); + SystemTimeUniforms.COUNTER.beginFrame(); + + IrisMetalUniformValues.SystemFrameTime time = + IrisMetalUniformValues.systemFrameTime(); + + assertEquals(0.05f, time.frameTime(), 0.0f); + assertEquals(0.05f, time.frameTimeCounter(), 0.0f); + assertEquals(2, time.frameCounter()); + assertEquals(2, new IrisMetalUniformValues(0.0f).frameCounter()); + } finally { + SystemTimeUniforms.TIMER.reset(); + SystemTimeUniforms.COUNTER.reset(); + } + } + + @Test + void distinguishesSodiumShaderKeysFromMojangCoreDraws() { + for (net.irisshaders.iris.pipeline.programs.ShaderKey key : List.of( + net.irisshaders.iris.pipeline.programs.ShaderKey.SODIUM_TERRAIN_SOLID, + net.irisshaders.iris.pipeline.programs.ShaderKey.SODIUM_TERRAIN_CUTOUT, + net.irisshaders.iris.pipeline.programs.ShaderKey.SODIUM_TERRAIN_TRANSLUCENT, + net.irisshaders.iris.pipeline.programs.ShaderKey.SHADOW_SODIUM_TERRAIN_SOLID, + net.irisshaders.iris.pipeline.programs.ShaderKey.SHADOW_SODIUM_TERRAIN_CUTOUT, + net.irisshaders.iris.pipeline.programs.ShaderKey.SHADOW_SODIUM_TERRAIN_TRANSLUCENT + )) { + assertFalse( + IrisMetalUniformValues.usesMojangCoreTransforms(key), + () -> key + " is a Sodium draw family, not a Mojang core draw" + ); + } + assertTrue(IrisMetalUniformValues.usesMojangCoreTransforms( + net.irisshaders.iris.pipeline.programs.ShaderKey.TERRAIN_SOLID + )); + } + + @Test + void writesRenderStageFromCurrentWorldRenderingPhase() { + AtomicReference phase = + new AtomicReference<>(WorldRenderingPhase.TERRAIN_SOLID); + IrisMetalUniformValues values = + new IrisMetalUniformValues(0.0f, () -> phase.get().ordinal()); + ByteBuffer block = ByteBuffer.allocate(16).order(ByteOrder.nativeOrder()); + MetalIrisShaderCompiler.UniformMember member = + new MetalIrisShaderCompiler.UniformMember("int", "renderStage", 0, 4, 4); + + assertTrue(values.writeOfficialUniform(block, member)); + assertEquals(WorldRenderingPhase.TERRAIN_SOLID.ordinal(), block.getInt(4)); + + phase.set(WorldRenderingPhase.ENTITIES); + assertTrue(values.writeOfficialUniform(block, member)); + assertEquals(WorldRenderingPhase.ENTITIES.ordinal(), block.getInt(4)); + } + + @Test + void materializesRenderStageAtDrawTime() { + ByteBuffer base = ByteBuffer.allocateDirect(16).order(ByteOrder.nativeOrder()); + ByteBuffer output = ByteBuffer.allocateDirect(16).order(ByteOrder.nativeOrder()); + List layout = List.of( + new MetalIrisShaderCompiler.UniformMember("int", "renderStage", 0, 8, 4) + ); + + IrisMetalUniformValues.materializeDrawUniforms( + base, + layout, + output, + null, + null, + WorldRenderingPhase.BLOCK_ENTITIES.ordinal() + ); + + assertEquals(WorldRenderingPhase.BLOCK_ENTITIES.ordinal(), output.getInt(8)); + } + + @Test + void terrainStageRefreshPreservesFrameSampledMatricesWithoutCoreBindings() { + ByteBuffer base = ByteBuffer.allocateDirect(96).order(ByteOrder.nativeOrder()); + ByteBuffer output = ByteBuffer.allocateDirect(96).order(ByteOrder.nativeOrder()); + base.putFloat(16, 3.25f); + List layout = List.of( + new MetalIrisShaderCompiler.UniformMember("mat4", "iris_ModelViewMatInverse", 0, 16, 64), + new MetalIrisShaderCompiler.UniformMember("int", "renderStage", 0, 80, 4) + ); + + IrisMetalUniformValues.materializeDrawUniforms( + base, + layout, + output, + null, + null, + WorldRenderingPhase.TERRAIN_SOLID.ordinal() + ); + + assertEquals(3.25f, output.getFloat(16)); + assertEquals(WorldRenderingPhase.TERRAIN_SOLID.ordinal(), output.getInt(80)); + } + @Test void writesCurrentAlphaTestFromIrisCapturedRenderingState() { float previous = CapturedRenderingState.INSTANCE.getCurrentAlphaTest(); @@ -61,7 +169,7 @@ void writesPackCustomUniformExpressionUsingIrisEvaluator() { customUniforms.update(); IrisMetalUniformValues values = new IrisMetalUniformValues( - 0.0f, customUniforms, new FrameUpdateNotifier() + 0.0f, customUniforms, new FrameUpdateNotifier(), () -> 0 ); ByteBuffer block = ByteBuffer.allocate(16).order(ByteOrder.nativeOrder()); MetalIrisShaderCompiler.UniformMember member = @@ -81,7 +189,7 @@ void rejectsExplicitArrayFromIrisEvaluator() { customUniforms.update(); IrisMetalUniformValues values = new IrisMetalUniformValues( - 0.0f, customUniforms, new FrameUpdateNotifier() + 0.0f, customUniforms, new FrameUpdateNotifier(), () -> 0 ); ByteBuffer block = ByteBuffer.allocate(32).order(ByteOrder.nativeOrder()); MetalIrisShaderCompiler.UniformMember member = diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalVertexSerializerBootstrapTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalVertexSerializerBootstrapTest.java new file mode 100644 index 000000000..7891c8979 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalVertexSerializerBootstrapTest.java @@ -0,0 +1,89 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.vertex.DefaultVertexFormat; +import com.mojang.blaze3d.vertex.VertexFormat; +import net.caffeinemc.mods.sodium.api.vertex.serializer.VertexSerializer; +import net.caffeinemc.mods.sodium.api.vertex.serializer.VertexSerializerRegistry; +import net.irisshaders.iris.vertices.IrisVertexFormats; +import net.irisshaders.iris.vertices.sodium.EntityToTerrainVertexSerializer; +import net.irisshaders.iris.vertices.sodium.GlyphExtVertexSerializer; +import net.irisshaders.iris.vertices.sodium.IrisEntityToTerrainVertexSerializer; +import net.irisshaders.iris.vertices.sodium.ModelToEntityVertexSerializer; +import org.junit.jupiter.api.Test; + +import java.util.ArrayList; +import java.util.List; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertInstanceOf; +import static org.junit.jupiter.api.Assertions.assertSame; + +final class IrisMetalVertexSerializerBootstrapTest { + @Test + void metalBootstrapPreservesAllNativeIrisVertexSerializers() { + RecordingRegistry registry = new RecordingRegistry(); + IrisMetalVertexSerializerBootstrap.registerInto(registry); + + assertEquals(4, registry.registrations.size()); + assertRegistration( + registry.registrations.get(0), + DefaultVertexFormat.ENTITY, + IrisVertexFormats.TERRAIN, + EntityToTerrainVertexSerializer.class + ); + assertRegistration( + registry.registrations.get(1), + IrisVertexFormats.ENTITY, + IrisVertexFormats.TERRAIN, + IrisEntityToTerrainVertexSerializer.class + ); + assertRegistration( + registry.registrations.get(2), + DefaultVertexFormat.POSITION_TEX_LIGHTMAP_COLOR, + IrisVertexFormats.GLYPH, + GlyphExtVertexSerializer.class + ); + assertRegistration( + registry.registrations.get(3), + DefaultVertexFormat.ENTITY, + IrisVertexFormats.ENTITY, + ModelToEntityVertexSerializer.class + ); + } + + private static void assertRegistration( + final Registration registration, + final VertexFormat source, + final VertexFormat destination, + final Class serializerType + ) { + assertSame(source, registration.source); + assertSame(destination, registration.destination); + assertInstanceOf(serializerType, registration.serializer); + } + + private record Registration( + VertexFormat source, + VertexFormat destination, + VertexSerializer serializer + ) { + } + + private static final class RecordingRegistry implements VertexSerializerRegistry { + private final List registrations = new ArrayList<>(); + + @Override + public VertexSerializer get(final VertexFormat source, final VertexFormat destination) { + throw new UnsupportedOperationException(); + } + + @Override + public void registerSerializer( + final VertexFormat source, + final VertexFormat destination, + final VertexSerializer serializer + ) { + this.registrations.add(new Registration(source, destination, serializer)); + } + } +} diff --git a/src/test/java/com/metallum/client/metal/render/MetalFxRuntimeSettingsTest.java b/src/test/java/com/metallum/client/metal/render/MetalFxRuntimeSettingsTest.java index c8ee18b0e..ee1bff101 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalFxRuntimeSettingsTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalFxRuntimeSettingsTest.java @@ -16,7 +16,7 @@ final class MetalFxRuntimeSettingsTest { ); @Test - void hudCanChangeWithoutRebuildingMetalFx() { + void hudIsPersistedForNextStartupWithoutRebuildingCurrentMetalFx() { var hudEnabled = new MetalFxConfig.RuntimeSettings( BASE.mode(), BASE.scale(), diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java index 408ae327c..bbd04f764 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java @@ -46,6 +46,7 @@ import java.util.Locale; import java.util.Map; import java.util.Optional; +import java.util.OptionalDouble; import java.util.stream.Stream; import static org.junit.jupiter.api.Assertions.assertEquals; @@ -76,6 +77,7 @@ @EnabledOnOs(OS.MAC) final class MetalIrisSodiumTerrainTest { private MetalDevice device; + private IrisMetalWhitePixel sodiumTexture; /** Cleared per pack; the pre-prewarm guard is only meaningful once. */ private boolean prewarmed; private final List notes = new ArrayList<>(); @@ -93,6 +95,7 @@ void createDevice() { "Iris sodium terrain device", MemorySegment.NULL ); + sodiumTexture = new IrisMetalWhitePixel(device); } @AfterEach @@ -101,6 +104,9 @@ void closeDevice() { IrisMetalPipelineOverrides.deactivate(); WorldRenderingSettings.INSTANCE.setVertexFormat(null); MetalFxManager.close(); + if (sodiumTexture != null) { + sodiumTexture.close(); + } if (device != null) { device.close(); } @@ -175,6 +181,162 @@ void reloadLifecycleReleasesAndReactivates() throws IOException { } } + @Test + void lazyShaderKeyUniformBlockRequiresPostRegistrationPrewarm() { + ShaderKey key = ShaderKey.SHADOW_SODIUM_TERRAIN_CUTOUT; + int stage = net.irisshaders.iris.pipeline.WorldRenderingPhase.TERRAIN_CUTOUT.ordinal(); + IrisMetalUniformValues values = new IrisMetalUniformValues(0.0F, () -> stage); + GlslProgram program = new GlslProgram( + "lazy-shadow-uniform", + "", + "", + "", + "", + List.of(new UniformMember("int", "renderStage", 0, 0, Integer.BYTES)), + 16, + List.of(), + List.of(MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME), + new int[]{0}, + java.util.OptionalDouble.empty() + ); + try { + values.prewarm(device); + values.register(key, "lazy-shadow-uniform", program); + assertNull( + values.slice(key), + "a block registered after prewarm must not allocate from the live draw path" + ); + + values.prewarm(device); + assertNotNull(values.slice(key), "post-registration prewarm did not prepare the shadow block"); + java.nio.ByteBuffer draw = java.nio.ByteBuffer.allocateDirect(16) + .order(java.nio.ByteOrder.nativeOrder()); + values.materializeDraw(key, draw, null, null); + assertEquals(stage, draw.getInt(0), "prepared shadow block lost its draw-time renderStage"); + } finally { + values.close(); + } + } + + @Test + void sodiumShadowShaderKeyUsesFrameSampledMatricesWithoutMojangCoreBindings() { + ShaderKey key = ShaderKey.SHADOW_SODIUM_TERRAIN_SOLID; + int stage = net.irisshaders.iris.pipeline.WorldRenderingPhase.TERRAIN_SOLID.ordinal(); + IrisMetalUniformValues values = new IrisMetalUniformValues(0.0F, () -> stage); + GlslProgram program = new GlslProgram( + "sodium-shadow-frame-matrices", + "", + "", + "", + "", + List.of( + new UniformMember("mat4", "iris_ModelViewMatInverse", 0, 0, 64), + new UniformMember("int", "renderStage", 0, 64, Integer.BYTES) + ), + 80, + List.of(), + List.of(MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME), + new int[]{0}, + java.util.OptionalDouble.empty() + ); + try { + values.register(key, "sodium-shadow-frame-matrices", program); + values.prewarm(device); + + java.nio.ByteBuffer sampled = values.lastUpload(key); + assertNotNull(sampled, "Sodium shadow frame block was not prepared"); + sampled.putFloat(0, 1.0F); + sampled.putFloat(20, 1.0F); + java.nio.ByteBuffer draw = java.nio.ByteBuffer.allocateDirect(80) + .order(java.nio.ByteOrder.nativeOrder()); + values.materializeDraw(key, draw, null, null); + assertEquals(1.0F, draw.getFloat(0), 0.0F, "frame-sampled inverse model-view m00"); + assertEquals(1.0F, draw.getFloat(20), 0.0F, "frame-sampled inverse model-view m11"); + assertEquals(stage, draw.getInt(64), "Sodium shadow renderStage was not refreshed"); + } finally { + values.close(); + } + } + + @Test + void programOwnedAlphaTestReferenceOverridesStaleCapturedState() { + float previous = net.irisshaders.iris.uniforms.CapturedRenderingState.INSTANCE + .getCurrentAlphaTest(); + IrisMetalUniformValues values = new IrisMetalUniformValues(0.0F); + GlslProgram program = new GlslProgram( + "cutout-alpha-reference", + "", + "", + "", + "", + List.of(new UniformMember("float", "iris_currentAlphaTest", 0, 0, Float.BYTES)), + 16, + List.of(), + List.of(MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME), + new int[]{0}, + OptionalDouble.of(0.5) + ); + try { + net.irisshaders.iris.uniforms.CapturedRenderingState.INSTANCE + .setCurrentAlphaTest(0.0F); + values.register(TerrainKind.CUTOUT, program); + values.prewarm(device); + + java.nio.ByteBuffer uploaded = values.lastUpload(TerrainKind.CUTOUT); + assertNotNull(uploaded, "cutout uniform block was not prepared"); + assertEquals( + 0.5F, + uploaded.getFloat(0), + 0.0F, + "program-owned alpha reference was replaced by stale frame-global state" + ); + } finally { + values.close(); + net.irisshaders.iris.uniforms.CapturedRenderingState.INSTANCE + .setCurrentAlphaTest(previous); + } + } + + @Test + void translatedProgramsCarryFallbackAndPackOverrideAlphaReferences() throws IOException { + Path packZip = Path.of(System.getProperty( + "metallum.iris.bsl.path", "run/shaderpacks/bsl-shaders.zip" + )).toAbsolutePath(); + assertTrue(Files.isRegularFile(packZip), "BSL shader pack is missing: " + packZip); + + Iris.testing = true; + WorldRenderingSettings.INSTANCE.setVertexFormat(FormatAnalyzer.createFormat(true, true, true, true)); + try (FileSystem fs = FileSystems.newFileSystem(packZip)) { + ProgramSet set = loadPack(packZip.getFileName().toString(), fs.getPath("/shaders")) + .getProgramSet(new NamespacedId("minecraft", "overworld")); + IrisMetalPipelineOverrides.Instance instance = IrisMetalPipelineOverrides.activateForTests( + set, + set.getPackDirectives().getTextureMap() + ); + try { + GlslProgram cutout = instance.program(TerrainKind.CUTOUT); + assertNotNull(cutout, "terrain cutout did not translate"); + assertEquals( + 0.5, + cutout.alphaTestReference().orElseThrow(), + 0.0, + "Sodium cutout lost ShaderKey.HALF_ALPHA" + ); + + GlslProgram blockEntity = instance.coreProgram(ShaderKey.BLOCK_ENTITY); + assertNotNull(blockEntity, "gbuffers_block did not translate"); + assertEquals( + 0.005, + blockEntity.alphaTestReference().orElseThrow(), + 1.0e-8, + "program alphaTest directive did not override the ShaderKey fallback" + ); + } finally { + IrisMetalPipelineOverrides.deactivate(); + } + } + } + @Test void terrainProgramsCompileToDevicePipelines() throws IOException { List packs = discoverPacks(); @@ -412,7 +574,11 @@ private void verifyUniformSupply( final GlslProgram program, final MetalCompiledRenderPipeline compiled ) { - Map boundBySodium = Map.of(); + MetalRenderPass.TextureViewAndSampler sodiumBinding = sodiumTexture.binding(); + Map boundBySodium = Map.of( + "u_BlockTex", sodiumBinding, + "u_LightTex", sodiumBinding + ); // Regression guard for handoff §6 iteration 5: before prewarm, the // draw-path resolvers must be pure lookups. Allocating or uploading @@ -452,9 +618,10 @@ private void verifyUniformSupply( MetalRenderPass.TextureViewAndSampler resolved = IrisMetalPipelineOverrides.fallbackTexture( device, compiled, binding.name(), boundBySodium ); - if (resolved == null && IrisMetalShadowPipeline.isShadowSamplerName(binding.name())) { - // activateForTests intentionally omits the production shadow pipeline; - // its typed bindings are covered by IrisMetalShadowPipelineTest. + if (resolved == null && headlessLifecycleSampler(binding.name())) { + // activateForTests intentionally omits the production render-target and + // shadow lifecycles. Their typed bindings and GPU contents are covered by + // MetalIrisTargetsIntegrationTest and IrisMetalShadowPipelineTest. continue; } assertNotNull( @@ -496,6 +663,12 @@ private void verifyUniformSupply( } } + private static boolean headlessLifecycleSampler(final String name) { + return IrisMetalShadowPipeline.isShadowSamplerName(name) + || name.startsWith("depthtex") + || IrisMetalPipelineOverrides.Instance.gbufferRenderTargetIndex(name) >= 0; + } + private void verifyStd140(final String packName, final TerrainKind kind, final GlslProgram program) { if (!program.hasUniformBlock()) { return; diff --git a/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java index 64bd05ae8..dac6fb639 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalMrtBackendIntegrationTest.java @@ -349,6 +349,36 @@ void fragmentOutputLocationMismatchFailsClosed() { verifyFragmentOutputLocationMismatchFailsClosed(); } + @Test + void configuredTargetWithoutFragmentOutputRemainsClear() { + String shaderName = "mrt_unwritten_configured_target"; + fragmentShaders.put(shaderName, """ + #version 450 + layout(location=0) out vec4 color; + void main() { + color = vec4(0.25, 0.5, 0.75, 1.0); + } + """); + List formats = List.of(GpuFormat.RGBA8_UNORM, GpuFormat.RGBA8_UNORM); + RenderPipeline pipeline = pipeline(shaderName, formats, null, ColorTargetState.WRITE_ALL); + List textures = createTextures(formats, "unwritten-configured-target"); + render(pipeline, textures, List.of( + new Vector4f(0.0F, 0.0F, 0.0F, 1.0F), + new Vector4f(0.8F, 0.2F, 0.4F, 1.0F) + )); + + ByteBuffer written = readback(textures.get(0)); + assertByteNear(written.get(0), 64, "written target red"); + assertByteNear(written.get(1), 128, "written target green"); + assertByteNear(written.get(2), 191, "written target blue"); + ByteBuffer unwritten = readback(textures.get(1)); + assertByteNear(unwritten.get(0), 204, "unwritten target clear red"); + assertByteNear(unwritten.get(1), 51, "unwritten target clear green"); + assertByteNear(unwritten.get(2), 102, "unwritten target clear blue"); + assertByteNear(unwritten.get(3), 255, "unwritten target clear alpha"); + closeTextures(textures); + } + @Test void fragmentOutputFormatMismatchFailsClosed() { verifyFragmentOutputFormatMismatchFailsClosed(); diff --git a/src/test/java/com/metallum/client/validation/BackendFrameComparisonClientTest.java b/src/test/java/com/metallum/client/validation/BackendFrameComparisonClientTest.java new file mode 100644 index 000000000..df4179848 --- /dev/null +++ b/src/test/java/com/metallum/client/validation/BackendFrameComparisonClientTest.java @@ -0,0 +1,155 @@ +package com.metallum.client.validation; + +import net.irisshaders.iris.uniforms.SystemTimeUniforms; +import org.junit.jupiter.api.Test; + +import java.nio.file.Path; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertNull; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class BackendFrameComparisonClientTest { + @Test + void fixedIrisTimeReplaysTheCanonicalTimerAtAStableCadence() { + SystemTimeUniforms.TIMER.reset(); + SystemTimeUniforms.COUNTER.reset(); + try { + BackendFrameComparisonClient.applyFixedIrisSystemTime(2, 16L); + + assertEquals(3, SystemTimeUniforms.COUNTER.getAsInt()); + assertEquals(0.016f, SystemTimeUniforms.TIMER.getLastFrameTime(), 0.0f); + assertEquals(0.032f, SystemTimeUniforms.TIMER.getFrameTimeCounter(), 0.0f); + } finally { + SystemTimeUniforms.TIMER.reset(); + SystemTimeUniforms.COUNTER.reset(); + } + } + + @Test + void fixedCameraParserPreservesTheRequestedPose() { + BackendFrameComparisonClient.FixedCamera camera = + BackendFrameComparisonClient.parseFixedCamera( + "579.4938336701937,90.45083448610046,-177.71662902161114," + + "-164.09991455078125,29.249996185302734" + ); + + assertEquals(579.4938336701937, camera.x()); + assertEquals(90.45083448610046, camera.y()); + assertEquals(-177.71662902161114, camera.z()); + assertEquals(-164.09991455078125F, camera.yaw()); + assertEquals(29.249996185302734F, camera.pitch()); + } + + @Test + void absentFixedCameraLeavesTheRuntimeUnchanged() { + assertNull(BackendFrameComparisonClient.parseFixedCamera("")); + assertNull(BackendFrameComparisonClient.parseFixedCamera(" \t")); + assertNull(BackendFrameComparisonClient.parseFixedCamera(null)); + } + + @Test + void gameDirectoryReceiptCanonicalizesTheRealPath() { + String canonical = BackendFrameComparisonClient.canonicalGameDirectory("."); + + assertEquals( + Path.of(".").toAbsolutePath().normalize().toString(), + canonical + ); + assertEquals("", BackendFrameComparisonClient.canonicalGameDirectory("")); + assertEquals("", BackendFrameComparisonClient.canonicalGameDirectory(null)); + assertEquals( + "8f16930a-42ad-4f9b-9d59-02698f26b145", + BackendFrameComparisonClient.canonicalUuid( + " 8F16930A-42AD-4F9B-9D59-02698F26B145 " + ) + ); + assertEquals("", BackendFrameComparisonClient.canonicalUuid("")); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.canonicalUuid("not-a-uuid") + ); + } + + @Test + void fixedWeatherAcceptsOnlyTheExplicitClearScenario() { + assertEquals( + BackendFrameComparisonClient.FixedWeather.UNCHANGED, + BackendFrameComparisonClient.parseFixedWeather("") + ); + assertEquals( + BackendFrameComparisonClient.FixedWeather.UNCHANGED, + BackendFrameComparisonClient.parseFixedWeather(null) + ); + assertEquals( + BackendFrameComparisonClient.FixedWeather.CLEAR, + BackendFrameComparisonClient.parseFixedWeather(" CLEAR ") + ); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseFixedWeather("rain") + ); + } + + @Test + void malformedOrNonFiniteFixedCameraFailsClosed() { + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseFixedCamera("1,2,3,4") + ); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseFixedCamera("1,2,3,north,5") + ); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseFixedCamera("1,2,Infinity,4,5") + ); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.applyFixedIrisSystemTime(-1, 16L) + ); + } + + @Test + void sceneReadinessRequiresStableTerrainChunksAndEntitiesForBothThresholds() { + BackendFrameComparisonClient.SceneStabilityTracker tracker = + new BackendFrameComparisonClient.SceneStabilityTracker(3, 1_000L); + BackendFrameComparisonClient.SceneReadinessSample stable = + new BackendFrameComparisonClient.SceneReadinessSample( + 2_048, + 1_024, + true, + 65, + "stable" + ); + + assertFalse(tracker.observe(stable, 0L)); + assertFalse(tracker.observe(stable, 500_000_000L)); + assertTrue(tracker.observe(stable, 1_000_000_000L)); + + BackendFrameComparisonClient.SceneReadinessSample changedEntity = + new BackendFrameComparisonClient.SceneReadinessSample( + 2_048, + 1_024, + true, + 65, + "changed" + ); + assertFalse(tracker.observe(changedEntity, 2_000_000_000L)); + assertEquals(1, tracker.stableFrames()); + + BackendFrameComparisonClient.SceneReadinessSample pendingTerrain = + new BackendFrameComparisonClient.SceneReadinessSample( + 2_048, + 1_024, + false, + 65, + "changed" + ); + assertFalse(tracker.observe(pendingTerrain, 3_000_000_000L)); + assertEquals(0, tracker.stableFrames()); + } +} diff --git a/src/test/java/com/metallum/client/validation/NonIrisRegressionVerifierTest.java b/src/test/java/com/metallum/client/validation/NonIrisRegressionVerifierTest.java new file mode 100644 index 000000000..c47ba11c7 --- /dev/null +++ b/src/test/java/com/metallum/client/validation/NonIrisRegressionVerifierTest.java @@ -0,0 +1,317 @@ +package com.metallum.client.validation; + +import com.google.gson.GsonBuilder; +import com.google.gson.JsonArray; +import com.google.gson.JsonNull; +import com.google.gson.JsonObject; +import com.google.gson.JsonParser; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.io.TempDir; + +import java.io.IOException; +import java.nio.charset.StandardCharsets; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.List; + +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class NonIrisRegressionVerifierTest { + private static final int[] FRAMES = {160, 220}; + + @TempDir + Path temporary; + + @Test + void identicalShadersOffControlAndTreatmentPass() throws IOException { + Path control = writeLane("control", false); + Path treatment = writeLane("treatment", true); + + NonIrisRegressionVerifier.VerificationResult result = + NonIrisRegressionVerifier.verify(control, treatment); + + assertTrue(result.passed(), () -> String.join("\n", result.failures())); + assertTrue(result.frames().stream().allMatch(NonIrisRegressionVerifier.FrameComparison::exact)); + } + + @Test + void activeIrisGenerationFailsClosed() throws IOException { + Path control = writeLane("control", false); + Path treatment = writeLane("treatment", true); + mutateJson(treatment.resolve("session.json"), json -> { + json.addProperty("irisPipelineClass", "com.metallum.client.metal.render.MetalWorldRenderingPipeline"); + json.addProperty("irisMetalGeneration", 7); + }); + + NonIrisRegressionVerifier.VerificationResult result = + NonIrisRegressionVerifier.verify(control, treatment); + + assertFalse(result.passed()); + assertTrue( + result.failures().stream().anyMatch(problem -> problem.contains("non-vanilla Iris pipeline")) + ); + assertTrue( + result.failures().stream().anyMatch(problem -> problem.contains("irisMetalGeneration")) + ); + } + + @Test + void sceneOrFinalTargetDifferenceCannotBeTolerated() throws IOException { + Path control = writeLane("control", false); + Path treatment = writeLane("treatment", true); + mutateJson(treatment.resolve("frame-00160.json"), json -> + json.addProperty("loadedChunkCount", 3_724) + ); + byte[] bytes = Files.readAllBytes(treatment.resolve("frame-00220.bin")); + bytes[3] = (byte) (bytes[3] + 1); + Files.write(treatment.resolve("frame-00220.bin"), bytes); + + NonIrisRegressionVerifier.VerificationResult result = + NonIrisRegressionVerifier.verify(control, treatment); + + assertFalse(result.passed()); + assertTrue( + result.failures().stream().anyMatch(problem -> problem.contains("loadedChunkCount")) + ); + assertTrue( + result.failures().stream().anyMatch(problem -> problem.contains("raw final target differs")) + ); + } + + @Test + void worldSnapshotAndGameDirectoryIsolationAreMandatory() throws IOException { + Path control = writeLane("control", false); + Path treatment = writeLane("treatment", true); + mutateJson(treatment.resolve("session.json"), json -> { + json.addProperty( + "worldSnapshotSha256", + "bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb" + ); + json.addProperty("gameDirectory", "/isolated/control"); + }); + + NonIrisRegressionVerifier.VerificationResult result = + NonIrisRegressionVerifier.verify(control, treatment); + + assertFalse(result.passed()); + assertTrue( + result.failures().stream().anyMatch(problem -> + problem.contains("worldSnapshotSha256")) + ); + assertTrue( + result.failures().stream().anyMatch(problem -> + problem.contains("distinct isolated game directories")) + ); + } + + @Test + void declaredAndObservedGameDirectoriesMustMatch() throws IOException { + Path control = writeLane("control", false); + Path treatment = writeLane("treatment", true); + mutateJson(treatment.resolve("session.json"), json -> + json.addProperty("gameDirectory", "/unexpected/run") + ); + + NonIrisRegressionVerifier.VerificationResult result = + NonIrisRegressionVerifier.verify(control, treatment); + + assertFalse(result.passed()); + assertTrue( + result.failures().stream().anyMatch(problem -> + problem.contains("requestedGameDirectory does not match actual gameDirectory")) + ); + } + + @Test + void declaredAndObservedWorkingDirectoriesMustMatch() throws IOException { + Path control = writeLane("control", false); + Path treatment = writeLane("treatment", true); + mutateJson(treatment.resolve("session.json"), json -> + json.addProperty("workingDirectory", "/unexpected/run") + ); + + NonIrisRegressionVerifier.VerificationResult result = + NonIrisRegressionVerifier.verify(control, treatment); + + assertFalse(result.passed()); + assertTrue( + result.failures().stream().anyMatch(problem -> + problem.contains("requestedGameDirectory does not match JVM workingDirectory")) + ); + } + + @Test + void declaredAndObservedPlayerIdentityMustMatch() throws IOException { + Path control = writeLane("control", false); + Path treatment = writeLane("treatment", true); + mutateJson(treatment.resolve("session.json"), json -> + json.addProperty("playerUuid", "00000000-0000-0000-0000-000000000000") + ); + + NonIrisRegressionVerifier.VerificationResult result = + NonIrisRegressionVerifier.verify(control, treatment); + + assertFalse(result.passed()); + assertTrue( + result.failures().stream().anyMatch(problem -> + problem.contains("requestedPlayerUuid does not match playerUuid")) + ); + } + + private Path writeLane(final String name, final boolean semanticRequested) throws IOException { + Path directory = temporary.resolve(name); + Files.createDirectories(directory); + + JsonObject session = shadersOffReceipt(semanticRequested, name); + session.addProperty("schema", 1); + session.addProperty("status", "passed"); + session.addProperty("failedCaptures", 0); + session.addProperty("sceneReady", true); + session.addProperty("sceneStartIrisResetCompleted", true); + JsonArray completed = new JsonArray(); + for (int frame : FRAMES) { + completed.add(frame); + } + session.add("completedFrames", completed); + writeJson(directory.resolve("session.json"), session); + + for (int frame : FRAMES) { + JsonObject metadata = frameReceipt(frame, semanticRequested, name); + String stem = String.format("frame-%05d", frame); + writeJson(directory.resolve(stem + ".json"), metadata); + Files.write(directory.resolve(stem + ".bin"), frameBytes(frame)); + Files.write( + directory.resolve(stem + "-entities.txt"), + List.of( + "minecraft:player|00000000-0000-0000-0000-000000000001" + + "|0x1.0p0|0x1.0p1|0x1.0p2" + ), + StandardCharsets.UTF_8 + ); + } + return directory; + } + + private static JsonObject frameReceipt( + final int frame, + final boolean semanticRequested, + final String lane + ) { + JsonObject json = shadersOffReceipt(semanticRequested, lane); + json.addProperty("schema", 1); + json.addProperty("frame", frame); + json.addProperty("width", 2); + json.addProperty("height", 1); + json.addProperty("format", "RGBA8_UNORM"); + json.addProperty("bytes", 8); + json.addProperty("targetLabel", "MainTarget"); + json.addProperty("rowOrder", "backend-native-copy-order"); + json.addProperty("pngAlpha", "forced-opaque; raw RGBA retained in .bin"); + json.addProperty("hudRequested", false); + json.addProperty("fixedClockTicks", 108_500); + json.addProperty("observedOverworldClockTicks", 108_500); + json.addProperty("observedDefaultClockTicks", 108_500); + json.addProperty("freezeSimulationRequested", true); + json.addProperty("integratedServerScenarioConfigured", true); + json.addProperty("serverSimulationFrozen", true); + json.addProperty("clientSimulationFrozen", true); + json.addProperty("fixedWeather", "clear"); + json.addProperty("observedRainLevel", 0.0); + json.addProperty("observedThunderLevel", 0.0); + json.addProperty("sceneReadinessRequested", true); + json.addProperty("stableSceneFramesRequired", 240); + json.addProperty("stableSceneMillisRequired", 8_000); + json.addProperty("sceneReady", true); + json.addProperty("sceneStartIrisResetAttempted", true); + json.addProperty("sceneStartIrisResetCompleted", true); + json.addProperty("loadedChunkCount", 3_725); + json.addProperty("visibleChunkCount", 10_716); + json.addProperty("terrainRenderComplete", true); + json.addProperty("sceneStartLoadedChunkCount", 3_725); + json.addProperty("sceneStartVisibleChunkCount", 10_716); + json.addProperty("sceneStartEntityCount", 65); + json.addProperty("sceneStartEntityStateSha256", "scene"); + json.addProperty("renderEntityCount", 65); + json.addProperty("renderEntityStateSha256", "scene"); + json.addProperty("irisFrameCounter", frame + 1); + json.addProperty("irisFrameTime", 0.016); + json.addProperty("irisFrameTimeCounter", frame * 0.016); + json.addProperty("fixedIrisFrameMillis", 16); + JsonObject camera = new JsonObject(); + camera.addProperty("x", 1.0); + camera.addProperty("y", 2.0); + camera.addProperty("z", 3.0); + camera.addProperty("yaw", 4.0); + camera.addProperty("pitch", 5.0); + json.add("fixedCamera", camera); + json.add("observedPlayer", camera.deepCopy()); + return json; + } + + private static JsonObject shadersOffReceipt( + final boolean semanticRequested, + final String lane + ) { + JsonObject json = new JsonObject(); + json.addProperty("deviceBackend", "Metal"); + json.addProperty("scenarioId", "non-iris-dusk-v1"); + json.addProperty("worldName", "New World"); + json.addProperty( + "worldSnapshotSha256", + "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" + ); + json.addProperty("requestedGameDirectory", "/isolated/" + lane); + json.addProperty("gameDirectory", "/isolated/" + lane); + json.addProperty("workingDirectory", "/isolated/" + lane); + json.addProperty("requestedPlayerName", "MetalRegression"); + json.addProperty("requestedPlayerUuid", "8f16930a-42ad-4f9b-9d59-02698f26b145"); + json.addProperty("playerName", "MetalRegression"); + json.addProperty("playerUuid", "8f16930a-42ad-4f9b-9d59-02698f26b145"); + json.addProperty("irisSemanticRequested", semanticRequested); + json.addProperty("irisShadersEnabled", false); + json.addProperty("irisPackPresent", false); + json.add("irisPackName", JsonNull.INSTANCE); + json.addProperty( + "irisPipelineClass", + "net.irisshaders.iris.pipeline.VanillaRenderingPipeline" + ); + json.addProperty("irisMetalGeneration", -1); + json.addProperty("metalFxMode", "OFF"); + json.addProperty("frameGenerationRequested", false); + json.addProperty("objectMotionProducerRequested", false); + return json; + } + + private static byte[] frameBytes(final int frame) { + return new byte[]{ + (byte) frame, + 2, + 3, + 4, + 5, + 6, + 7, + 8 + }; + } + + private static void mutateJson(final Path path, final JsonMutation mutation) throws IOException { + JsonObject json = JsonParser.parseString(Files.readString(path)).getAsJsonObject(); + mutation.apply(json); + writeJson(path, json); + } + + private static void writeJson(final Path path, final JsonObject json) throws IOException { + Files.writeString( + path, + new GsonBuilder().serializeNulls().setPrettyPrinting().create().toJson(json) + "\n", + StandardCharsets.UTF_8 + ); + } + + @FunctionalInterface + private interface JsonMutation { + void apply(JsonObject json); + } +} diff --git a/src/test/native/MetalHudRuntimeTest.swift b/src/test/native/MetalHudRuntimeTest.swift index ade399847..92f9949ab 100644 --- a/src/test/native/MetalHudRuntimeTest.swift +++ b/src/test/native/MetalHudRuntimeTest.swift @@ -8,6 +8,9 @@ private func createSystemDefaultDevice() -> UnsafeMutableRawPointer? @_silgen_name("metallum_set_metal_hud") private func setMetalHud(_ layer: CAMetalLayer, _ enabled: Int32) +@_silgen_name("metallum_metal_hud_status") +private func metalHudStatus(_ layer: CAMetalLayer) -> Int32 + private func requireHudSelectors() { let instanceSelector = NSSelectorFromString("instance") guard let hudClass = NSClassFromString("_CADeveloperHUDProperties") as? NSObject.Type, @@ -53,20 +56,29 @@ private struct MetalHudRuntimeTest { layer.device = device setMetalHud(layer, 1) guard layer.developerHUDProperties?["mode"] as? String == "default" else { - fatalError("Metal HUD did not become visible") + fatalError("Metal HUD layer request was not enabled") + } + guard metalHudStatus(layer) & 0b011 == 0b011 else { + fatalError("Metal HUD did not report a primed and requested layer") } requireHudSelectors() setMetalHud(layer, 0) guard layer.developerHUDProperties?.isEmpty == true else { - fatalError("Metal HUD did not become hidden") + fatalError("Metal HUD layer request was not cleared") + } + guard metalHudStatus(layer) & 0b011 == 0b001 else { + fatalError("Metal HUD did not report disabled") } setMetalHud(layer, 1) guard layer.developerHUDProperties?["mode"] as? String == "default" else { - fatalError("Metal HUD did not become visible after re-enabling") + fatalError("Metal HUD layer request was not restored") + } + guard metalHudStatus(layer) & 0b111 == 0b111 else { + fatalError("Metal HUD and MetalFX metrics did not report enabled after re-enabling") } setMetalHud(layer, 0) - print("Metal HUD runtime toggle and MetalFX selector validation passed") + print("Metal HUD startup/layer request and MetalFX selector validation passed") } } From d3e09f96584fd4b349f7b2b2adce7b4485595e9d Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Fri, 31 Jul 2026 08:34:39 +0800 Subject: [PATCH 74/78] iris: connect fixed-version semantic call surface --- build.gradle | 4 + docs/iris-audit/semantic-coverage-current.md | 54 +- .../render/IrisMetalComputeResources.java | 449 +++++++ .../metal/render/IrisMetalCustomTextures.java | 667 +++++++++- .../metal/render/IrisMetalPackAdmission.java | 186 +++ .../metal/render/IrisMetalPackLifecycle.java | 47 + .../metal/render/IrisMetalPassTrace.java | 14 +- .../render/IrisMetalPingPongTargets.java | 79 +- .../render/IrisMetalPipelineOverrides.java | 723 ++++++++++- .../metal/render/IrisMetalPostChain.java | 1068 ++++++++++++++++- .../metal/render/IrisMetalRenderTargets.java | 50 +- .../metal/render/IrisMetalShadowPipeline.java | 678 ++++++++++- .../metal/render/IrisMetalShadowTargets.java | 123 +- .../metal/render/IrisMetalUniformValues.java | 320 ++++- .../metal/render/MetalCommandEncoder.java | 53 + .../render/MetalCompiledRenderPipeline.java | 10 +- .../metal/render/MetalComputePipeline.java | 58 +- .../render/MetalCrossShaderCompiler.java | 384 +++++- .../client/metal/render/MetalGpuSampler.java | 33 +- .../client/metal/render/MetalGpuTexture.java | 30 +- .../metal/render/MetalGpuTextureView.java | 31 +- .../render/MetalIrisDepthConvention.java | 34 +- .../metal/render/MetalIrisShaderCompiler.java | 306 ++++- .../metal/render/MetalMslDiskCache.java | 2 +- .../client/metal/render/MetalRenderPass.java | 67 +- .../metal/render/MetalTextureDimension.java | 14 + .../render/MetalWorldRenderingPipeline.java | 155 ++- .../render/bridge/MetalNativeBridge.java | 167 +++ .../render/mtl/MTLBlitCommandEncoder.java | 42 + .../mixin/iris/IrisBootstrapCompatMixin.java | 40 +- .../mixin/iris/IrisPipelineFactoryMixin.java | 7 + .../iris/IrisPipelineManagerCompatMixin.java | 13 + .../iris/IrisRenderSystemCompatMixin.java | 24 +- .../iris/MetalIrisSkipEntitiesMixin.java | 36 + .../mixin/iris/MetalIrisSkipTerrainMixin.java | 33 + .../LightmapFlickerValidationMixin.java | 16 +- .../TextureAtlasAnimationValidationMixin.java | 36 + src/main/native/MetallumNative.swift | 211 ++++ src/main/resources/metallum.mixins.json | 3 + .../IrisMetalComputeConformanceTest.java | 378 ++++++ .../IrisMetalCoreGbufferPipelinesTest.java | 28 + .../IrisMetalExternalLevelSamplerTest.java | 142 +++ .../render/IrisMetalPackLifecycleTest.java | 97 ++ .../render/IrisMetalUniformValuesTest.java | 104 ++ ...etalIrisCustomTexturesIntegrationTest.java | 369 +++++- .../render/MetalIrisDepthConventionTest.java | 8 + .../render/MetalIrisSodiumTerrainTest.java | 109 +- .../MetalIrisTargetsIntegrationTest.java | 99 +- .../shaders/begin.fsh | 7 + .../shaders/begin.vsh | 5 + .../shaders/composite.csh | 17 + .../shaders/composite.fsh | 13 + .../shaders/composite.vsh | 8 + .../shaders/composite1.fsh | 20 + .../shaders/composite1.vsh | 8 + .../shaders/composite2.fsh | 8 + .../shaders/composite2.vsh | 5 + .../shaders/composite_a.csh | 24 + .../shaders/deferred.fsh | 11 + .../shaders/deferred.vsh | 8 + .../shaders/final.fsh | 19 + .../shaders/final.vsh | 8 + .../shaders/prepare.fsh | 11 + .../shaders/prepare.vsh | 8 + .../shaders/setup.csh | 27 + .../shaders/shaders.properties | 8 + 66 files changed, 7446 insertions(+), 370 deletions(-) create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalComputeResources.java create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalPackAdmission.java create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalPackLifecycle.java create mode 100644 src/main/java/com/metallum/client/metal/render/MetalTextureDimension.java create mode 100644 src/main/java/com/metallum/mixin/iris/MetalIrisSkipEntitiesMixin.java create mode 100644 src/main/java/com/metallum/mixin/iris/MetalIrisSkipTerrainMixin.java create mode 100644 src/main/java/com/metallum/mixin/render/TextureAtlasAnimationValidationMixin.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalComputeConformanceTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalExternalLevelSamplerTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalPackLifecycleTest.java create mode 100644 src/test/resources/iris-conformance-compute/shaders/begin.fsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/begin.vsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/composite.csh create mode 100644 src/test/resources/iris-conformance-compute/shaders/composite.fsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/composite.vsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/composite1.fsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/composite1.vsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/composite2.fsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/composite2.vsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/composite_a.csh create mode 100644 src/test/resources/iris-conformance-compute/shaders/deferred.fsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/deferred.vsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/final.fsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/final.vsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/prepare.fsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/prepare.vsh create mode 100644 src/test/resources/iris-conformance-compute/shaders/setup.csh create mode 100644 src/test/resources/iris-conformance-compute/shaders/shaders.properties diff --git a/build.gradle b/build.gradle index dc517f563..114bd40bf 100644 --- a/build.gradle +++ b/build.gradle @@ -84,6 +84,7 @@ if (runClientIrisRequested && runClientMetalFxRequested) { def isolatedClientWorld = providers.gradleProperty("world").orNull def irisClientDefaults = [ "metallum.iris.semantic" : "true", + "metallum.iris.strict" : "true", "metallum.metalfx.mode" : "OFF", "metallum.metalfx.frameGeneration" : "false", "metallum.metalfx.objectMotionProducer" : "false", @@ -644,6 +645,7 @@ tasks.register("metalIrisTargetsIntegrationTest", Test) { includeTestsMatching "com.metallum.client.metal.render.MetalIrisTargetsIntegrationTest" includeTestsMatching "com.metallum.client.metal.render.MetalIrisNoiseTextureIntegrationTest" includeTestsMatching "com.metallum.client.metal.render.IrisMetalCenterDepthSamplerTest" + includeTestsMatching "com.metallum.client.metal.render.IrisMetalExternalLevelSamplerTest" } jvmArgs "--enable-native-access=ALL-UNNAMED" environment "MTL_DEBUG_LAYER", metalApiValidation @@ -748,6 +750,7 @@ tasks.register("verifyIsolatedClientProfiles") { doLast { def failures = [] if (irisClientDefaults["metallum.iris.semantic"] != "true" + || irisClientDefaults["metallum.iris.strict"] != "true" || irisClientDefaults["metallum.metalfx.mode"] != "OFF" || irisClientDefaults["metallum.metalfx.frameGeneration"] != "false" || irisClientDefaults["metallum.metalfx.objectMotionProducer"] != "false" @@ -1897,6 +1900,7 @@ if (nonIrisCaptureRequested && org.gradle.internal.os.OperatingSystem.current(). systemProperty "metallum.backend.compare.fixed-camera", fixedCamera systemProperty "metallum.backend.compare.fixed-iris-frame-millis", "16" systemProperty "metallum.backend.compare.freeze-simulation", "true" + systemProperty "metallum.backend.compare.freeze-atlas-animation", "true" systemProperty "metallum.backend.compare.fixed-weather", "clear" systemProperty "metallum.backend.compare.stable-scene-frames", "240" systemProperty "metallum.backend.compare.stable-scene-millis", "8000" diff --git a/docs/iris-audit/semantic-coverage-current.md b/docs/iris-audit/semantic-coverage-current.md index c0a309334..fd23451dc 100644 --- a/docs/iris-audit/semantic-coverage-current.md +++ b/docs/iris-audit/semantic-coverage-current.md @@ -14,33 +14,41 @@ Status vocabulary: | Semantic family | Status | Current evidence / earliest gap | |---|---|---| +| Pack admission and failure policy | Closed for active Iris-owned terrain/core paths | `runClientIris` now defaults to `metallum.iris.strict=true`. Active-pack program selection, translation, synthetic pipeline, PSO, ShaderKey routing and atomic descriptor failures terminate the generation instead of drawing through native Mojang/Sodium shaders. Inactive/shaders-off and non-owned pipelines remain unchanged. A focused real-MTLDevice rejection test plus fresh Potato reload and BSL HIGH physical regressions pass at `build/iris-runtime/core-semantics-strict-admission-20260731`. Unsupported post/compute/resource declarations already fail admission. | | Pack selection, profiles, boolean/slider options | Connected | Exact Iris bytecode shows option queue → `Iris.reload()` → rebuilt `ShaderPack/ProgramSet`; BSL HIGH generation 1→2 observed. Add a synthetic option-change conformance fixture so changed source/directives are asserted directly. | -| Dimension `ProgramSet`, fallback and program selection | Connected | Metal receives Iris's exact dimension `ProgramSet` and uses `ProgramFallbackResolver`. Nether/End live dimension transitions are not yet a gate. | -| Reload, disable-enable, resize and resource retirement | Connected | Potato reload Gate 2 and BSL reload are accepted; generation-scoped cache/target/uniform teardown is implemented. Full disable-enable and live resize/dimension recreation still need a generic lifecycle receipt. | -| Sodium/core vertex ABI and generic attributes | Connected | Potato/BSL terrain and core PSOs compile and render; serializer and generic-attribute tests exist. The full Iris `ShaderKey`/RenderType catalog has not yet been exercised by one synthetic fixture. | +| Dimension `ProgramSet`, fallback and program selection | Connected | Metal receives Iris's exact dimension `ProgramSet` and uses `ProgramFallbackResolver`. Fixed Iris caches one pipeline per dimension; Metal now retains those generations independently, selects the returned cached generation, and publishes a newly prepared generation only after all constructor resources are complete. A failed candidate is retired without displacing the selected dimension. Nether/End live transitions are still the earliest content/runtime gate. See `build/iris-runtime/core-semantics-lifecycle-compute-order-20260731`. | +| Reload, disable-enable, resize and resource retirement | Connected | A fresh post-exact Potato Gate A run destroys generation 2, rebuilds generation 3 on `Iris.reload()`, and retains stable visible output with normal atlas animation; the accepted BSL reload also remains evidence. Generation-scoped cache/target/uniform teardown is implemented, cached dimensions coexist, and runtime disable after an active semantic generation enters fixed Iris's CPU-only `setShadersDisabled` transition while startup shaders-off remains dormant. Full disable-enable and live resize/dimension recreation still need physical lifecycle receipts. See `build/iris-runtime/potato-regression-20260731-post-exact-reload` and `build/iris-runtime/core-semantics-lifecycle-compute-order-20260731`. | +| Sodium/core vertex ABI and generic attributes | Connected | The complete pinned Iris 1.11.2 main/shadow `IrisPipelines` identity map is compared against Metal, including dynamic hand/block-entity selection, and physical Mojang/Sodium vertex ABI plus generic constant attributes have focused coverage. Potato/BSL terrain and core PSOs compile and render. A content fixture still needs to visibly exercise every mapped RenderType family before this semantic family is Closed. | | GLSL preprocessing, patching, linking, varyings and fragment outputs | Connected | All active Potato/BSL vertex/fragment stages translate and create physical Metal PSOs; fragment outputs/MRT fail closed. Geometry and tessellation are gaps. | -| MRT, formats, depth/cull/viewport, blend/write masks | Connected | MRT and unwritten attachments have GPU readback; gbuffer/core per-target state is mapped. Post global/per-buffer blend overrides remain a gap. | -| Built-in/custom uniforms, matrices, previous state, time, camera, alpha test | Connected | Real Iris `CommonUniforms`, pack custom-uniform graph and per-program alpha metadata feed std140 blocks. A complete exact-Iris uniform catalog/value A/B is still missing. | -| Sampled textures, aliases, noise/custom textures, filtering/wrap/mipmap | Connected | Render targets, depth, comparison samplers, PNG custom textures, noise and mipmaps have focused GPU coverage. `samplerBuffer`, Iris custom images and non-PNG custom texture data are gaps. | +| MRT, formats, depth/cull/viewport, blend/write masks | Connected; logical RGB sampling contract closed | MRT and unwritten attachments have GPU readback; gbuffer/core per-target state is mapped. Fixed Iris global and per-buffer post blend overrides lower to per-attachment Metal blend/write state, with exact content readback for global additive, per-target alpha blend and per-target disable. Logical three-channel Iris colortex/shadowcolor formats backed by Metal RGBA now use a generation-owned sampled view whose alpha swizzle is 1, matching OpenGL rather than leaking the physical alpha lane; a real-M1-Pro test writes physical alpha 0 and reads logical alpha 255. Main and shadow targets share exact R/RG/RGB/RGBA 8-bit and 16-bit SNORM lowering, with logical RGB SNORM using the same alpha-one sampled view. Unsupported physical formats remain fail-closed. Broader format/viewport content permutations remain before this family is wholly Closed. See `build/iris-runtime/core-semantics-logical-rgb-alpha-20260731`. | +| Built-in/custom uniforms, matrices, previous state, time, camera, alpha test | Connected | Real Iris `CommonUniforms`, pack custom-uniform graph and per-program alpha metadata feed std140 blocks. The complete fixed-Iris dynamic catalog (`entityId`, `atlasSize`, `gtextureId`, `textureReloadCount`, `gtextureSize`, `blendFunc`, `renderStage`) now materializes per draw from Iris captured state, real Metal texture views, stable logical texture identity and the pass blend contract; frame uploads deliberately omit these draw-owned bytes. Focused tests plus fresh Potato reload and BSL HIGH physical regressions pass at `build/iris-runtime/core-semantics-dynamic-uniforms-20260731`. A complete OpenGL/Metal uniform-value trace A/B is still missing, so this family is not yet Closed. | +| Sampled textures, aliases, noise/custom textures, filtering/wrap/mipmap | Connected; fixed-Iris overlay, typed-buffer and scalar raw-data surfaces closed; live aliases pending content gate | Render targets, depth, comparison samplers, PNG custom textures, noise and mipmaps have focused GPU coverage. The generic Iris external unit-1 overlay contract now prefers draw-local Mojang `Sampler1` and otherwise consumes the validated live same-device `GameRenderer` overlay view with clamp/linear sampling; invalid or absent resources remain a hard descriptor failure. Generation-owned Iris custom 2D images now have exact format admission, sampled/storage binding in compute and raster, clear, resize and retirement; non-2D or unrepresentable storage-image formats fail closed. Fixed Iris 1.11.2 injects only `CloudFaces` (`R8_SINT`) and Sodium `u_SectionTimeInfo` (`R32_SINT`) as `samplerBuffer`; both retain their source `RenderPipeline` typed layouts and have focused ABI coverage. A pack-only `samplerBuffer` declaration has no Iris supplier and fails admission rather than receiving an invented resource. Iris `RawData1D`, `RawData2D`, `RawDataRect` and `RawData3D` create native dimensioned textures with exact scalar conversion, 3D upload/readback and unnormalized rectangle sampling; packed sources, unrepresentable formats and rectangle repeat fail during prewarm. `LightmapMarker` and ordinary/PBR `ResourceData` now refresh Minecraft-owned views and samplers on every use, retain external ownership and fail on missing/stale/cross-device resources; PBR queues advance at the fixed-Iris frame boundary. Their production resource-manager content readback remains the earliest gap. See `build/iris-runtime/bsl-v1.0.3-overlay-fix-final`, `build/iris-runtime/core-semantics-compute-shadowcomp-20260731`, `build/iris-runtime/core-semantics-raster-storage-20260731`, `build/iris-runtime/core-semantics-raw-custom-textures-20260731` and `build/iris-runtime/core-semantics-live-texture-aliases-20260731`. | | Colortex ping-pong, clear/format/flip and depthtex0/1/2 | Closed for raster fixtures | Content-level target tests plus Potato/BSL runtime traces cover the active contracts. Broader format and lifecycle permutations remain regression work, not a known BSL/Potato failure. | -| Shadow raster, matrices, color/depth targets and compare sampling | Closed for BSL HIGH | BSL HIGH shadow terrain/entities/block entities and post sampling render visibly. Shadowcolor mipmaps and compute-driven shadow/shadowcomp variants remain gaps. | -| Deferred/composite/final raster ordering and visible contribution | Closed for Potato and BSL HIGH | Both accepted fixtures execute their active chains with real resources and visible output. Post compute and post blend variants remain gaps. | -| Compute, SSBO, storage image and barriers | Gap at Iris integration | Native Metal backend primitives and GPU readbacks exist, but Iris post-chain resource construction/execution is not connected; capability negotiation intentionally reports unsupported. | -| Sky/cloud/horizon/weather/particles/entities/block entities/hand/water/glint/text routing | Connected | Potato and BSL close multiple real paths, including water/translucent MRT and direct core routing. A catalog-driven synthetic stage fixture is still needed for exhaustive coverage. | +| Shadow raster, matrices, color/depth targets and compare sampling | Partial; selected BSL HIGH raster and published overlay crash boundaries closed | The accepted BSL HIGH overworld raster fixture closes visible shadow terrain/entities/block entities and post sampling, including the repaired phase transition. A fresh HIGH run after the generic execution-graph changes reaches generation 2 and completes stable frame 160/220 readbacks without missing overlay, fallback, Metal fault, or the old phase error. Shadowcolor mip allocation/generation and standalone/shadowcomp compute+raster execution are connected, but no visible compute-shadow fixture has exercised them. Do not generalize these fixtures to all BSL options/content. See `build/iris-runtime/core-semantics-compute-shadowcomp-20260731`. | +| Deferred/composite/final raster ordering and visible contribution | Closed for Potato and BSL HIGH | Both accepted fixtures execute their active chains with real resources and visible output. Setup/Begin/Prepare and compute-only/compute+raster slots now share the fixed-Iris ordering model; post compute and blend variants still need conformance content readback. | +| Compute, SSBO, storage image and barriers | Connected; compute/raster storage ABI conformance closed | Iris setup/post/final/shadow/shadowcomp programs reach native Metal compute PSOs with reflected local sizes, absolute/relative/indirect dispatch, generation-owned static/relative SSBOs, custom 2D images, `colorimgN`/`shadowcolorimgN`, mipmaps and compute-to-raster fence ordering. A redistributable real-M1-Pro fixture performs compute-only and compute+raster writes, indirect dispatch, raster SSBO/storage-image writes, flip, resize and old-resource retirement with exact GPU readback. It now also verifies a second compute dispatch reading the first dispatch's storage-image write: default fixed-Iris serial mode uses a shared-fence encoder boundary per dispatch, while an explicit concurrent-compute directive retains an unsynchronized same-encoder group. Raster world/post/final/shadow programs bind the same global Iris SSBO and image ABI; missing resources fail closed. Fixed-Iris typed buffer samplers are inherited from the two source `RenderPipeline` layouts; arbitrary compute texel/storage-texel/atomic-counter declarations remain explicit admission failures. See `build/iris-runtime/core-semantics-compute-shadowcomp-20260731`, `build/iris-runtime/core-semantics-raster-storage-20260731` and `build/iris-runtime/core-semantics-lifecycle-compute-order-20260731`. | +| Sky/cloud/horizon/weather/particles/entities/block entities/hand/water/glint/text routing | Connected; catalog coverage incomplete | Potato and the accepted BSL fixtures close multiple real paths, including water/translucent MRT and direct core routing. Overlay-bearing vanilla ShaderKeys now preserve fixed Iris's external unit-1 contract across heterogeneous source layouts, while draw-local `Sampler1` retains precedence. A catalog-driven synthetic stage fixture remains necessary for exhaustive RenderType/ShaderKey coverage. | | Pack directives, feature flags and capability queries | Connected | Common renderer/target/shadow directives are consumed. Advanced flags are fail-closed while their executors are absent; they must be enabled only after semantic tests pass. | +| Color presentation and output color-space conversion | Connected; fixed-Iris non-sRGB conversion contract closed | Fixed Iris 1.11.2 performs its selected non-sRGB conversion after pack final rendering through an RGBA8 temporary texture, nearest sampling and copy-back, unless the pack declares color-correction ownership. Metal now generation-owns the same `DCI_P3`, `DISPLAY_P3`, `REC2020` and `ADOBE_RGB` passes using Iris's `/colorSpace.csh` math and fails admission for an incompatible MainTarget. A real-MTLDevice DCI-P3 readback changes RGB while preserving alpha; unchanged-build Potato reload and BSL HIGH regressions pass at 1708x960, with both pack-owned correction paths correctly bypassing the converter. A full OpenGL/Metal ramp differential from final colortex through drawable encoding remains the earliest broader presentation gap. See `build/iris-runtime/core-semantics-color-presentation-20260731-iter4`. | | MetalFX temporal scaler and frame generation handoff | Isolated; integration gap by design | Supported launch profiles are now separate: `runClientIris` forces MetalFX/FG/HUD off and `runClientMetalFx` keeps Iris semantic rendering dormant. The implicit combined `runClientAll` profile is removed and an offline task enforces those defaults. Preserve one jitter owner and add motion/reactive sidebands without replacing pack shaders before restoring a combined path. | -| Shaders-off vanilla/Sodium regression | Partial; exact final-frame difference remains | The deterministic real-client lanes now prove distinct physical game/log directories, identical world snapshots, fixed player identity and entity state, `VanillaRenderingPipeline`, no active pack/generation, and MetalFX/FG/HUD off. Exact comparison still fails: frame 160 differs at 5,253 of 6,558,720 bytes and frame 220 at 3,605 bytes (maximum channel delta 205, stable first offset 20,236). Do not loosen the gate; isolate the semantic bootstrap boundary after this preview release. See `non-iris-regression-gate.md` and `build/iris-runtime/non-iris-gate-20260730-deterministic-player`. | +| Shaders-off vanilla/Sodium regression | Closed for deterministic exact fixture | Fresh physical game/log clones use the same world snapshot, player/entity state, camera, clear-dusk clock, explicitly fixed real first-frame animated atlas input, `VanillaRenderingPipeline`, no active pack/generation, and MetalFX/FG/HUD off. Semantic-off and semantic-on raw MainTarget captures are byte identical at frames 160 and 220: 0 of 6,558,720 bytes differ, maximum delta 0, and all four frames share SHA-256 `acdc42d446814732c635b0d2c30c29e9721c072bc2d86ab9766e9705c43d2438`. The atlas input property is set only by this shaders-off task; active-pack comparisons retain normal animation. The exact verifier remains zero-tolerance. See `non-iris-regression-gate.md` and `build/iris-runtime/non-iris-gate-20260731-atlas-phase-iter2`. | -## Ordered framework work after BSL +## Ordered framework work after strict admission -1. Wire the non-Iris regression gate before making another cross-framework - semantic change. -2. Add one redistributable conformance pack covering option mutation, stage - routing, formats, blend, flip, history and lifecycle. -3. Close post blend overrides and typed `samplerBuffer`. -4. Connect Iris compute/SSBO/custom-image resource graphs to the already tested - Metal primitives, one producer-consumer ordering at a time. -5. Expand dimension and lifecycle runtime receipts. -6. Consider geometry/tessellation only from the actual Iris pack corpus. -7. Connect MetalFX/Frame Generation through explicit motion/reactive/jitter - contracts after the Iris-native path remains green. +1. Add a shared semantic trace schema for fixed Iris OpenGL and Metal, + comparing logical resources, uniform values and pass ordering rather than + backend handles. +2. Add one redistributable conformance pack covering every `ProgramArrayId`, + option mutation, stage routing, formats, blend, flip, history, lifecycle, + and color-space ramps. +3. Add the OpenGL/Metal value trace for the now-connected fixed-Iris uniform + catalog, and content-readback the connected `ResourceData`/`LightmapMarker` + live texture aliases. Fixed-Iris scalar RawData, `samplerBuffer`, + compute/raster SSBO and 2D storage-image ABIs are content-readback covered; + unsupported packed or unrepresentable declarations fail admission. +4. Extend the compute conformance fixture to shadow-image content once a + redistributable shadow producer-consumer case is available. +5. Expand dimension, disable-enable, resize and resource-retirement receipts; + consider geometry/tessellation only from the fixed Iris declared surface. +6. Connect MetalFX/Frame Generation through explicit motion/reactive/jitter + contracts only after the Iris Exact path remains green. diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalComputeResources.java b/src/main/java/com/metallum/client/metal/render/IrisMetalComputeResources.java new file mode 100644 index 000000000..c02090fd2 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalComputeResources.java @@ -0,0 +1,449 @@ +package com.metallum.client.metal.render; + +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuTexture; +import net.fabricmc.api.EnvType; +import net.fabricmc.api.Environment; +import net.irisshaders.iris.gl.buffer.BuiltShaderStorageInfo; +import net.irisshaders.iris.gl.texture.InternalTextureFormat; +import net.irisshaders.iris.gl.texture.TextureType; +import net.irisshaders.iris.shaderpack.ImageInformation; +import net.irisshaders.iris.shaderpack.ShaderPack; +import org.joml.Vector4f; +import org.jspecify.annotations.Nullable; + +import java.nio.ByteBuffer; +import java.util.LinkedHashMap; +import java.util.Map; +import java.util.Objects; +import java.util.OptionalDouble; + +/** Generation-owned SSBO and custom-image resources shared by every Iris compute stage. */ +@Environment(EnvType.CLIENT) +final class IrisMetalComputeResources implements AutoCloseable { + private static final int ZERO_CHUNK_BYTES = 1024 * 1024; + private static final int BUFFER_USAGE = GpuBuffer.USAGE_COPY_SRC + | GpuBuffer.USAGE_COPY_DST + | GpuBuffer.USAGE_INDIRECT_PARAMETERS; + private static final int IMAGE_USAGE = GpuTexture.USAGE_TEXTURE_BINDING + | GpuTexture.USAGE_RENDER_ATTACHMENT + | GpuTexture.USAGE_COPY_SRC + | GpuTexture.USAGE_COPY_DST + | MetalGpuTexture.USAGE_SHADER_WRITE; + + private final MetalDevice device; + private final Map bufferDefinitions = new LinkedHashMap<>(); + private final Map buffers = new LinkedHashMap<>(); + private final Map imagesByName = new LinkedHashMap<>(); + private final Map imagesBySampler = new LinkedHashMap<>(); + private int width; + private int height; + private boolean closed; + + IrisMetalComputeResources( + final MetalDevice device, + final ShaderPack pack, + final int width, + final int height + ) { + this.device = Objects.requireNonNull(device, "device"); + Objects.requireNonNull(pack, "pack"); + validateExtent(width, height); + validatePack(pack); + this.width = width; + this.height = height; + pack.getBufferObjects().forEach((int binding, BuiltShaderStorageInfo info) -> { + if (binding < 0) { + throw new IllegalArgumentException("Iris SSBO binding must be non-negative: " + binding); + } + this.bufferDefinitions.put(binding, Objects.requireNonNull(info, "SSBO " + binding)); + }); + try { + this.bufferDefinitions.forEach((binding, info) -> + this.buffers.put(binding, createBuffer(binding, info, width, height))); + for (ImageInformation image : pack.getIrisCustomImages()) { + addImage(image, width, height); + } + } catch (RuntimeException | Error failure) { + close(); + throw failure; + } + } + + @Nullable GpuBufferSlice storageBuffer(final int binding) { + ensureOpen(); + MetalGpuBuffer buffer = this.buffers.get(binding); + return buffer == null ? null : buffer.slice(); + } + + IrisMetalPostChain.@Nullable TextureBinding sampledImage(final String samplerName) { + ensureOpen(); + OwnedImage image = this.imagesBySampler.get(samplerName); + return image == null ? null : image.sampledBinding(); + } + + @Nullable MetalGpuTextureView storageImage(final String imageName) { + ensureOpen(); + OwnedImage image = this.imagesByName.get(imageName); + return image == null ? null : image.view; + } + + void clearForFrame(final MetalCommandEncoder encoder) { + ensureOpen(); + for (OwnedImage image : this.imagesByName.values()) { + if (image.definition.clear()) { + encoder.clearColorTexture(image.texture, new Vector4f()); + } + } + } + + void resize(final int newWidth, final int newHeight) { + ensureOpen(); + validateExtent(newWidth, newHeight); + if (newWidth == this.width && newHeight == this.height) { + return; + } + this.width = newWidth; + this.height = newHeight; + for (Map.Entry entry : this.bufferDefinitions.entrySet()) { + if (!entry.getValue().relative()) { + continue; + } + MetalGpuBuffer old = this.buffers.put( + entry.getKey(), createBuffer(entry.getKey(), entry.getValue(), newWidth, newHeight) + ); + old.close(); + } + for (OwnedImage image : this.imagesByName.values().toArray(OwnedImage[]::new)) { + if (!image.definition.isRelative()) { + continue; + } + replaceImage(image.definition, newWidth, newHeight); + } + } + + private MetalGpuBuffer createBuffer( + final int binding, + final BuiltShaderStorageInfo info, + final int width, + final int height + ) { + long size = bufferSize(info, width, height); + if (size <= 0L) { + throw new IllegalArgumentException( + "Iris SSBO " + binding + " resolved to non-positive size " + size + ); + } + MetalGpuBuffer buffer = (MetalGpuBuffer) this.device.createBuffer( + () -> "metallum:iris_ssbo/" + binding, + BUFFER_USAGE, + size + ); + try { + zero(buffer); + byte[] content = info.content(); + if (!info.relative() && content != null) { + if (content.length > size) { + throw new IllegalArgumentException( + "Iris SSBO " + binding + " initial content is " + content.length + + " bytes but allocation is " + size + ); + } + ByteBuffer initial = ByteBuffer.allocateDirect(content.length); + initial.put(content).flip(); + this.device.commandEncoder().writeToBuffer(buffer.slice(0L, content.length), initial); + } + return buffer; + } catch (RuntimeException | Error failure) { + buffer.close(); + throw failure; + } + } + + private void zero(final MetalGpuBuffer buffer) { + int chunkSize = Math.toIntExact(Math.min(buffer.size(), ZERO_CHUNK_BYTES)); + ByteBuffer zeroes = ByteBuffer.allocateDirect(chunkSize); + for (long offset = 0L; offset < buffer.size(); offset += chunkSize) { + int length = Math.toIntExact(Math.min(chunkSize, buffer.size() - offset)); + ByteBuffer chunk = zeroes.duplicate(); + chunk.limit(length); + this.device.commandEncoder().writeToBuffer(buffer.slice(offset, length), chunk); + } + } + + static long bufferSize(final BuiltShaderStorageInfo info, final int width, final int height) { + if (!info.relative()) { + return info.size(); + } + long scaledWidth = (long) (width * info.scaleX()); + long scaledHeight = (long) (height * info.scaleY()); + return Math.multiplyExact(Math.multiplyExact(scaledWidth, scaledHeight), info.size()); + } + + private void addImage(final ImageInformation definition, final int width, final int height) { + Objects.requireNonNull(definition, "custom image"); + if (definition.target() != TextureType.TEXTURE_2D) { + throw new UnsupportedOperationException( + "Iris custom image '" + definition.name() + "' uses " + definition.target() + + "; Metal admission currently supports exact 2D images only" + ); + } + if (this.imagesByName.containsKey(definition.name())) { + throw new IllegalArgumentException("Duplicate Iris custom image name '" + definition.name() + "'"); + } + if (definition.samplerName() != null && this.imagesBySampler.containsKey(definition.samplerName())) { + throw new IllegalArgumentException( + "Duplicate Iris custom image sampler '" + definition.samplerName() + "'" + ); + } + OwnedImage image = createImage(definition, width, height); + this.imagesByName.put(definition.name(), image); + if (definition.samplerName() != null) { + this.imagesBySampler.put(definition.samplerName(), image); + } + } + + private void replaceImage(final ImageInformation definition, final int width, final int height) { + OwnedImage replacement = createImage(definition, width, height); + OwnedImage old = this.imagesByName.put(definition.name(), replacement); + if (definition.samplerName() != null) { + this.imagesBySampler.put(definition.samplerName(), replacement); + } + old.close(); + } + + /** Validates declarations without allocating buffers or textures. */ + static void validatePack(final ShaderPack pack) { + Objects.requireNonNull(pack, "pack"); + pack.getBufferObjects().forEach((int binding, BuiltShaderStorageInfo info) -> { + if (binding < 0) { + throw new IllegalArgumentException("Iris SSBO binding must be non-negative: " + binding); + } + Objects.requireNonNull(info, "SSBO " + binding); + if (info.size() <= 0L) { + throw new IllegalArgumentException("Iris SSBO " + binding + " size must be positive"); + } + if (info.relative()) { + if (!Float.isFinite(info.scaleX()) || info.scaleX() <= 0.0F + || !Float.isFinite(info.scaleY()) || info.scaleY() <= 0.0F) { + throw new IllegalArgumentException( + "Iris relative SSBO " + binding + " has invalid scale " + + info.scaleX() + 'x' + info.scaleY() + ); + } + } else if (info.content() != null && info.content().length > info.size()) { + throw new IllegalArgumentException( + "Iris SSBO " + binding + " initial content is " + info.content().length + + " bytes but allocation is " + info.size() + ); + } + }); + + Map names = new LinkedHashMap<>(); + Map samplers = new LinkedHashMap<>(); + for (ImageInformation image : pack.getIrisCustomImages()) { + Objects.requireNonNull(image, "custom image"); + if (image.target() != TextureType.TEXTURE_2D) { + throw new UnsupportedOperationException( + "Iris custom image '" + image.name() + "' uses " + image.target() + + "; Metal admission currently supports exact 2D images only" + ); + } + if (image.depth() > 1) { + throw new IllegalArgumentException( + "Iris custom image '" + image.name() + "' has unsupported depth " + image.depth() + ); + } + if (image.isRelative()) { + if (!Float.isFinite(image.relativeWidth()) || image.relativeWidth() <= 0.0F + || !Float.isFinite(image.relativeHeight()) || image.relativeHeight() <= 0.0F) { + throw new IllegalArgumentException( + "Iris relative custom image '" + image.name() + "' has invalid scale " + + image.relativeWidth() + 'x' + image.relativeHeight() + ); + } + } else if (image.width() <= 0 || image.height() <= 0) { + throw new IllegalArgumentException( + "Iris custom image '" + image.name() + "' has invalid extent " + + image.width() + 'x' + image.height() + ); + } + imageFormat(image.internalTextureFormat()); + if (names.putIfAbsent(Objects.requireNonNull(image.name(), "custom image name"), image) != null) { + throw new IllegalArgumentException("Duplicate Iris custom image name '" + image.name() + "'"); + } + if (image.samplerName() != null && samplers.putIfAbsent(image.samplerName(), image) != null) { + throw new IllegalArgumentException( + "Duplicate Iris custom image sampler '" + image.samplerName() + "'" + ); + } + } + } + + private OwnedImage createImage( + final ImageInformation definition, + final int width, + final int height + ) { + int imageWidth = definition.isRelative() + ? (int) (width * definition.relativeWidth()) + : definition.width(); + int imageHeight = definition.isRelative() + ? (int) (height * definition.relativeHeight()) + : definition.height(); + if (imageWidth <= 0 || imageHeight <= 0 || definition.depth() > 1) { + throw new IllegalArgumentException( + "Iris custom image '" + definition.name() + "' has unsupported extent " + + imageWidth + "x" + imageHeight + "x" + definition.depth() + ); + } + GpuFormat format = imageFormat(definition.internalTextureFormat()); + MetalGpuTexture texture = null; + MetalGpuTextureView view = null; + MetalGpuSampler sampler = null; + try { + texture = (MetalGpuTexture) this.device.createTexture( + "metallum:iris_image/" + definition.name(), + IMAGE_USAGE, + format, + imageWidth, + imageHeight, + 1, + 1 + ); + view = (MetalGpuTextureView) this.device.createTextureView(texture); + boolean integer = format.componentType().name().startsWith("UINT") + || format.componentType().name().startsWith("SINT"); + FilterMode filter = integer ? FilterMode.NEAREST : FilterMode.LINEAR; + sampler = new MetalGpuSampler( + this.device, + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + filter, + filter, + 1, + OptionalDouble.of(0.0) + ); + this.device.commandEncoder().clearColorTexture(texture, new Vector4f()); + return new OwnedImage(definition, texture, view, sampler); + } catch (RuntimeException | Error failure) { + if (view != null) { + view.close(); + } + if (texture != null) { + texture.close(); + } + if (sampler != null) { + sampler.close(); + } + throw failure; + } + } + + static GpuFormat imageFormat(final InternalTextureFormat format) { + return switch (format) { + case RGBA, RGBA8 -> GpuFormat.RGBA8_UNORM; + case R8 -> GpuFormat.R8_UNORM; + case RG8 -> GpuFormat.RG8_UNORM; + case R8_SNORM -> GpuFormat.R8_SNORM; + case RG8_SNORM -> GpuFormat.RG8_SNORM; + case RGBA8_SNORM -> GpuFormat.RGBA8_SNORM; + case R16 -> GpuFormat.R16_UNORM; + case RG16 -> GpuFormat.RG16_UNORM; + case RGBA16 -> GpuFormat.RGBA16_UNORM; + case R16_SNORM -> GpuFormat.R16_SNORM; + case RG16_SNORM -> GpuFormat.RG16_SNORM; + case RGBA16_SNORM -> GpuFormat.RGBA16_SNORM; + case R16F -> GpuFormat.R16_FLOAT; + case RG16F -> GpuFormat.RG16_FLOAT; + case RGBA16F -> GpuFormat.RGBA16_FLOAT; + case R32F -> GpuFormat.R32_FLOAT; + case RG32F -> GpuFormat.RG32_FLOAT; + case RGBA32F -> GpuFormat.RGBA32_FLOAT; + case R8I -> GpuFormat.R8_SINT; + case RG8I -> GpuFormat.RG8_SINT; + case RGBA8I -> GpuFormat.RGBA8_SINT; + case R8UI -> GpuFormat.R8_UINT; + case RG8UI -> GpuFormat.RG8_UINT; + case RGBA8UI -> GpuFormat.RGBA8_UINT; + case R16I -> GpuFormat.R16_SINT; + case RG16I -> GpuFormat.RG16_SINT; + case RGBA16I -> GpuFormat.RGBA16_SINT; + case R16UI -> GpuFormat.R16_UINT; + case RG16UI -> GpuFormat.RG16_UINT; + case RGBA16UI -> GpuFormat.RGBA16_UINT; + case R32I -> GpuFormat.R32_SINT; + case RG32I -> GpuFormat.RG32_SINT; + case RGBA32I -> GpuFormat.RGBA32_SINT; + case R32UI -> GpuFormat.R32_UINT; + case RG32UI -> GpuFormat.RG32_UINT; + case RGBA32UI -> GpuFormat.RGBA32_UINT; + case RGB10_A2 -> GpuFormat.RGB10A2_UNORM; + case RGB10_A2UI -> GpuFormat.RGB10A2_UINT; + case R11F_G11F_B10F -> GpuFormat.RG11B10_FLOAT; + default -> throw new UnsupportedOperationException( + "Iris custom image format " + format + + " has no exact Metal/GpuFormat storage-image representation" + ); + }; + } + + private static void validateExtent(final int width, final int height) { + if (width <= 0 || height <= 0) { + throw new IllegalArgumentException("Iris compute resource extent must be positive: " + width + "x" + height); + } + } + + private void ensureOpen() { + if (this.closed) { + throw new IllegalStateException("Iris Metal compute resources are closed"); + } + } + + @Override + public void close() { + if (this.closed) { + return; + } + this.closed = true; + this.buffers.values().forEach(MetalGpuBuffer::close); + this.buffers.clear(); + this.imagesByName.values().forEach(OwnedImage::close); + this.imagesByName.clear(); + this.imagesBySampler.clear(); + } + + private static final class OwnedImage implements AutoCloseable { + private final ImageInformation definition; + private final MetalGpuTexture texture; + private final MetalGpuTextureView view; + private final MetalGpuSampler sampler; + + private OwnedImage( + final ImageInformation definition, + final MetalGpuTexture texture, + final MetalGpuTextureView view, + final MetalGpuSampler sampler + ) { + this.definition = definition; + this.texture = texture; + this.view = view; + this.sampler = sampler; + } + + private IrisMetalPostChain.TextureBinding sampledBinding() { + return new IrisMetalPostChain.TextureBinding(this.view, this.sampler); + } + + @Override + public void close() { + this.view.close(); + this.texture.close(); + this.sampler.close(); + } + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalCustomTextures.java b/src/main/java/com/metallum/client/metal/render/IrisMetalCustomTextures.java index 5e543b10c..677c2e63c 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalCustomTextures.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalCustomTextures.java @@ -2,18 +2,37 @@ import com.mojang.blaze3d.GpuFormat; import com.mojang.blaze3d.platform.NativeImage; +import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.textures.AddressMode; import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuSampler; import com.mojang.blaze3d.textures.GpuTexture; +import com.mojang.blaze3d.textures.GpuTextureView; +import com.metallum.client.metal.render.mtl.MTLSamplerMipFilter; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; +import net.irisshaders.iris.gl.texture.InternalTextureFormat; +import net.irisshaders.iris.gl.texture.PixelFormat; +import net.irisshaders.iris.gl.texture.PixelType; +import net.irisshaders.iris.gl.texture.ShaderDataType; +import net.irisshaders.iris.pbr.format.TextureFormat; +import net.irisshaders.iris.pbr.format.TextureFormatLoader; +import net.irisshaders.iris.pbr.texture.PBRTextureHolder; +import net.irisshaders.iris.pbr.texture.PBRTextureManager; +import net.irisshaders.iris.pbr.texture.PBRType; import net.irisshaders.iris.shaderpack.ShaderPack; import net.irisshaders.iris.shaderpack.texture.CustomTextureData; import net.irisshaders.iris.shaderpack.texture.TextureStage; +import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.texture.AbstractTexture; +import net.minecraft.client.renderer.texture.TextureManager; +import net.minecraft.resources.Identifier; +import org.apache.commons.io.FilenameUtils; import org.jspecify.annotations.Nullable; import java.io.IOException; import java.nio.ByteBuffer; +import java.nio.ByteOrder; import java.util.Collections; import java.util.EnumMap; import java.util.HashMap; @@ -23,7 +42,7 @@ import java.util.Objects; import java.util.OptionalDouble; -/** Metal-owned, stage-scoped implementation of Iris shader-pack custom textures. */ +/** Metal-owned implementation of Iris stage-local and global shader-pack custom textures. */ @Environment(EnvType.CLIENT) final class IrisMetalCustomTextures implements AutoCloseable { private static final int USAGE = GpuTexture.USAGE_TEXTURE_BINDING @@ -31,26 +50,63 @@ final class IrisMetalCustomTextures implements AutoCloseable { | GpuTexture.USAGE_COPY_SRC; private final MetalDevice device; - private final EnumMap> definitions; - private final Map loaded = new HashMap<>(); + private final EnumMap> stageDefinitions; + private final Map globalDefinitions; + private final LiveTextureResolver liveTextureResolver; + private final Map loaded = new HashMap<>(); private boolean closed; IrisMetalCustomTextures(final MetalDevice device, final ShaderPack pack) { - this(device, Objects.requireNonNull(pack, "pack").getCustomTextureDataMap()); + this( + device, + Objects.requireNonNull(pack, "pack").getCustomTextureDataMap(), + pack.getIrisCustomTextureDataMap() + ); } /** Package-private map seam keeps focused tests independent of a complete shader-pack parse. */ IrisMetalCustomTextures( final MetalDevice device, final Map> definitions + ) { + this(device, definitions, Map.of()); + } + + IrisMetalCustomTextures( + final MetalDevice device, + final Map> definitions, + final Map globalDefinitions + ) { + this(device, definitions, globalDefinitions, (stage, samplerName, data) -> + resolveMinecraftTexture(device, stage, samplerName, data)); + } + + IrisMetalCustomTextures( + final MetalDevice device, + final Map> definitions, + final LiveTextureResolver liveTextureResolver + ) { + this(device, definitions, Map.of(), liveTextureResolver); + } + + IrisMetalCustomTextures( + final MetalDevice device, + final Map> definitions, + final Map globalDefinitions, + final LiveTextureResolver liveTextureResolver ) { this.device = Objects.requireNonNull(device, "device"); - this.definitions = copyDefinitions(Objects.requireNonNull(definitions, "definitions")); + this.stageDefinitions = copyDefinitions(Objects.requireNonNull(definitions, "definitions")); + this.globalDefinitions = copyGlobalDefinitions( + Objects.requireNonNull(globalDefinitions, "globalDefinitions") + ); + this.liveTextureResolver = Objects.requireNonNull(liveTextureResolver, "liveTextureResolver"); } /** - * Resolves the first stage-local sampler alias exactly as Iris's custom-texture interceptor does. - * Callers must ask this layer before standard samplers so a matching directive takes precedence. + * Resolves the first sampler alias exactly as Iris's custom-texture registration does. A + * stage-local declaration overrides a same-name global declaration, and either kind overrides + * standard samplers because callers ask this layer first. */ synchronized MetalRenderPass.@Nullable TextureViewAndSampler resolve( final TextureStage stage, @@ -59,19 +115,29 @@ final class IrisMetalCustomTextures implements AutoCloseable { ensureOpen(); Objects.requireNonNull(stage, "stage"); Objects.requireNonNull(samplerNames, "samplerNames"); - Map stageDefinitions = this.definitions.get(stage); - if (stageDefinitions == null) { - return null; - } + Map stageDefinitions = this.stageDefinitions.get(stage); for (String samplerName : samplerNames) { Objects.requireNonNull(samplerName, "samplerName"); - if (!stageDefinitions.containsKey(samplerName)) { + boolean stageLocal = stageDefinitions != null && stageDefinitions.containsKey(samplerName); + if (!stageLocal && !this.globalDefinitions.containsKey(samplerName)) { continue; } - Key key = new Key(stage, samplerName); - OwnedPng texture = this.loaded.get(key); + CustomTextureData data = stageLocal + ? stageDefinitions.get(samplerName) + : this.globalDefinitions.get(samplerName); + if (data instanceof CustomTextureData.LightmapMarker + || data instanceof CustomTextureData.ResourceData) { + MetalRenderPass.TextureViewAndSampler binding = + this.liveTextureResolver.resolve(stage, samplerName, data); + if (binding == null) { + throw unsupported(stage, samplerName, data, "live texture resolver returned no binding"); + } + return binding; + } + Key key = new Key(stageLocal ? stage : null, samplerName); + OwnedTexture texture = this.loaded.get(key); if (texture == null) { - texture = create(stage, samplerName, stageDefinitions.get(samplerName)); + texture = create(stage, samplerName, data); this.loaded.put(key, texture); } return texture.binding(); @@ -93,33 +159,221 @@ synchronized boolean hasOverride(final TextureStage stage, final String samplerN ensureOpen(); Objects.requireNonNull(stage, "stage"); Objects.requireNonNull(samplerName, "samplerName"); - Map stageDefinitions = this.definitions.get(stage); - return stageDefinitions != null && stageDefinitions.containsKey(samplerName); + Map stageDefinitions = this.stageDefinitions.get(stage); + return (stageDefinitions != null && stageDefinitions.containsKey(samplerName)) + || this.globalDefinitions.containsKey(samplerName); } - /** Materializes every declared PNG before any render encoder is live. */ + /** Materializes owned data and validates every live alias before any render encoder is active. */ synchronized void prewarmAll() { ensureOpen(); - for (Map.Entry> stage : this.definitions.entrySet()) { + for (Map.Entry> stage : this.stageDefinitions.entrySet()) { for (String samplerName : stage.getValue().keySet()) { resolve(stage.getKey(), samplerName); } } + for (String samplerName : this.globalDefinitions.keySet()) { + resolve(TextureStage.SETUP, samplerName); + } } - private OwnedPng create( + /** Validates all declarations without allocating GPU resources or mutating Iris render state. */ + static void validatePack(final ShaderPack pack) { + Objects.requireNonNull(pack, "pack").getCustomTextureDataMap().forEach((stage, entries) -> + entries.forEach((name, data) -> validateDeclaration(stage, name, data)) + ); + pack.getIrisCustomTextureDataMap().forEach((name, data) -> + validateDeclaration(TextureStage.SETUP, name, data) + ); + } + + static void validateDeclaration( final TextureStage stage, final String samplerName, final @Nullable CustomTextureData data ) { - if (!(data instanceof CustomTextureData.PngData png)) { - String type = data == null ? "null" : data.getClass().getSimpleName(); - throw new UnsupportedOperationException( - "Unsupported Iris custom texture on Metal: stage=" + stage - + ", sampler=" + samplerName + ", type=" + type + Objects.requireNonNull(stage, "stage"); + Objects.requireNonNull(samplerName, "samplerName"); + if (data instanceof CustomTextureData.PngData png) { + try (NativeImage image = NativeImage.read(png.getContent())) { + if (image.getWidth() <= 0 || image.getHeight() <= 0) { + throw new IllegalArgumentException( + "Invalid Iris custom texture PNG extent: stage=" + stage + + ", sampler=" + samplerName + ", extent=" + + image.getWidth() + 'x' + image.getHeight() + ); + } + } catch (IOException exception) { + throw new IllegalArgumentException( + "Failed to decode Iris custom texture PNG during Metal admission: stage=" + stage + + ", sampler=" + samplerName, + exception + ); + } + return; + } + if (data instanceof CustomTextureData.RawData raw) { + RawExtent extent = rawExtent(stage, samplerName, raw); + if (extent.rectangle() && !raw.getFilteringData().shouldClamp()) { + throw unsupported( + stage, samplerName, raw, + "sampler2DRect with repeat addressing has no exact unnormalized Metal sampler" + ); + } + GpuFormat format = rawFormat(stage, samplerName, raw); + convertRaw(stage, samplerName, raw, format, extent.texelCount()); + return; + } + if (data instanceof CustomTextureData.ResourceData resource) { + resourceRequest(resource); + return; + } + if (!(data instanceof CustomTextureData.LightmapMarker)) { + throw unsupported(stage, samplerName, data, "no Metal resource alias exists for this data kind"); + } + } + + private OwnedTexture create( + final TextureStage stage, + final String samplerName, + final @Nullable CustomTextureData data + ) { + if (data instanceof CustomTextureData.PngData png) { + return createPng(stage, samplerName, png); + } + if (data instanceof CustomTextureData.RawData raw) { + return createRaw(stage, samplerName, raw); + } + throw unsupported(stage, samplerName, data, "no Metal resource alias exists for this data kind"); + } + + private static MetalRenderPass.TextureViewAndSampler resolveMinecraftTexture( + final MetalDevice device, + final TextureStage stage, + final String samplerName, + final CustomTextureData data + ) { + Minecraft minecraft = Minecraft.getInstance(); + if (minecraft == null || minecraft.gameRenderer == null) { + throw unsupported(stage, samplerName, data, "Minecraft renderer is not available"); + } + if (data instanceof CustomTextureData.LightmapMarker) { + GpuTextureView view = minecraft.gameRenderer.levelLightmap(); + GpuSampler sampler = RenderSystem.getSamplerCache().getClampToEdge(FilterMode.LINEAR); + return checkedLiveBinding(device, stage, samplerName, data, view, sampler); + } + if (!(data instanceof CustomTextureData.ResourceData resource)) { + throw unsupported(stage, samplerName, data, "not a live Minecraft texture declaration"); + } + + ResourceRequest request = resourceRequest(resource); + if (minecraft.getResourceManager().getResource(request.requested()).isEmpty()) { + throw unsupported( + stage, samplerName, data, + "resource does not exist: " + request.requested() + ); + } + if (minecraft.getResourceManager().getResource(request.base()).isEmpty()) { + throw unsupported( + stage, samplerName, data, + "PBR base resource does not exist: " + request.base() ); } + TextureManager textureManager = minecraft.getTextureManager(); + AbstractTexture texture = textureManager.getTexture(request.base()); + PBRType pbrType = request.pbrType(); + if (pbrType != null) { + if (!(texture.getTexture() instanceof MetalGpuTexture baseTexture) + || baseTexture.isClosed() + || !baseTexture.isOwnedBy(device)) { + throw unsupported( + stage, samplerName, data, + "PBR base texture is not a live texture on the current Metal device" + ); + } + PBRTextureHolder holder = PBRTextureManager.INSTANCE.getOrLoadHolder(baseTexture.iris$getGlId()); + texture = switch (pbrType) { + case NORMAL -> holder.normalTexture(); + case SPECULAR -> holder.specularTexture(); + }; + TextureFormat format = TextureFormatLoader.getFormat(); + if (format != null) { + format.setupTextureParameters(pbrType, texture); + } + } + return checkedLiveBinding( + device, stage, samplerName, data, + texture.getTextureView(), texture.getSampler() + ); + } + + static ResourceRequest resourceRequest(final CustomTextureData.ResourceData resource) { + String location = resource.getLocation(); + int extension = FilenameUtils.indexOfExtension(location); + String stem = extension < 0 ? location : location.substring(0, extension); + PBRType pbrType = PBRType.fromFileLocation(stem); + Identifier requested = Identifier.fromNamespaceAndPath(resource.getNamespace(), location); + if (pbrType == null) { + return new ResourceRequest(requested, requested, null); + } + if (extension < 0) { + throw new IllegalArgumentException( + "Iris PBR ResourceData requires a file extension: " + requested + ); + } + String baseLocation = location.substring(0, extension - pbrType.getSuffix().length()) + + location.substring(extension); + return new ResourceRequest( + requested, + Identifier.fromNamespaceAndPath(resource.getNamespace(), baseLocation), + pbrType + ); + } + + static MetalRenderPass.TextureViewAndSampler checkedExternalBinding( + final MetalDevice device, + final @Nullable GpuTextureView view, + final @Nullable GpuSampler sampler, + final String label + ) { + if (!(view instanceof MetalGpuTextureView metalView) + || !(metalView.texture() instanceof MetalGpuTexture texture) + || !(sampler instanceof MetalGpuSampler metalSampler) + || metalView.isClosed() + || texture.isClosed() + || metalSampler.isClosed() + || !texture.isOwnedBy(device) + || !metalSampler.isOwnedBy(device) + || (texture.usage() & GpuTexture.USAGE_TEXTURE_BINDING) == 0) { + throw new IllegalStateException( + "Iris external texture '" + label + + "' is absent, stale, or owned by another backend/device" + ); + } + return new MetalRenderPass.TextureViewAndSampler(metalView, metalSampler); + } + + private static MetalRenderPass.TextureViewAndSampler checkedLiveBinding( + final MetalDevice device, + final TextureStage stage, + final String samplerName, + final CustomTextureData data, + final @Nullable GpuTextureView view, + final @Nullable GpuSampler sampler + ) { + try { + return checkedExternalBinding(device, view, sampler, stage + "/" + samplerName); + } catch (IllegalStateException failure) { + throw unsupported(stage, samplerName, data, failure.getMessage()); + } + } + + private OwnedTexture createPng( + final TextureStage stage, + final String samplerName, + final CustomTextureData.PngData png + ) { NativeImage image; try { image = NativeImage.read(png.getContent()); @@ -171,13 +425,330 @@ private OwnedPng create( image.getWidth(), image.getHeight() ); - return new OwnedPng(texture, view, sampler); + return new OwnedTexture(texture, view, sampler); + } catch (RuntimeException | Error failure) { + closePartial(texture, view, sampler); + throw failure; + } + } + + private OwnedTexture createRaw( + final TextureStage stage, + final String samplerName, + final CustomTextureData.RawData raw + ) { + RawExtent extent = rawExtent(stage, samplerName, raw); + if (extent.rectangle() && !raw.getFilteringData().shouldClamp()) { + throw unsupported( + stage, samplerName, raw, + "sampler2DRect with repeat addressing has no exact unnormalized Metal sampler" + ); + } + GpuFormat format = rawFormat(stage, samplerName, raw); + ByteBuffer converted = convertRaw(stage, samplerName, raw, format, extent.texelCount()); + + MetalGpuTexture texture = null; + MetalGpuTextureView view = null; + MetalGpuSampler sampler = null; + try { + String label = "metallum:iris_custom/" + stage.name().toLowerCase(Locale.ROOT) + '/' + samplerName; + texture = new MetalGpuTexture( + this.device, + USAGE, + label, + format, + extent.width(), + extent.height(), + extent.depth(), + 1, + extent.dimension() + ); + view = (MetalGpuTextureView) this.device.createTextureView(texture); + boolean clamp = raw.getFilteringData().shouldClamp(); + boolean blur = raw.getFilteringData().shouldBlur(); + AddressMode addressMode = clamp ? AddressMode.CLAMP_TO_EDGE : AddressMode.REPEAT; + FilterMode filterMode = blur ? FilterMode.LINEAR : FilterMode.NEAREST; + sampler = new MetalGpuSampler( + this.device, + addressMode, + addressMode, + filterMode, + filterMode, + 1, + OptionalDouble.of(0.0), + null, + MTLSamplerMipFilter.NotMipmapped, + !extent.rectangle() + ); + this.device.commandEncoder().writeToTextureVolume( + texture, converted, 0, 0, 0, 0, + extent.width(), extent.height(), extent.depth() + ); + return new OwnedTexture(texture, view, sampler); } catch (RuntimeException | Error failure) { closePartial(texture, view, sampler); throw failure; } } + private static RawExtent rawExtent( + final TextureStage stage, + final String samplerName, + final CustomTextureData.RawData raw + ) { + RawExtent extent; + if (raw instanceof CustomTextureData.RawData1D oneD) { + extent = new RawExtent(oneD.getSizeX(), 1, 1, MetalTextureDimension.ONE_D, false); + } else if (raw instanceof CustomTextureData.RawDataRect rectangle) { + extent = new RawExtent( + rectangle.getSizeX(), rectangle.getSizeY(), 1, + MetalTextureDimension.TWO_D, true + ); + } else if (raw instanceof CustomTextureData.RawData2D twoD) { + extent = new RawExtent(twoD.getSizeX(), twoD.getSizeY(), 1, MetalTextureDimension.TWO_D, false); + } else if (raw instanceof CustomTextureData.RawData3D threeD) { + extent = new RawExtent( + threeD.getSizeX(), threeD.getSizeY(), threeD.getSizeZ(), + MetalTextureDimension.THREE_D, false + ); + } else { + throw unsupported(stage, samplerName, raw, "unknown RawData subclass"); + } + if (extent.width() <= 0 || extent.height() <= 0 || extent.depth() <= 0) { + throw new IllegalArgumentException( + "Invalid Iris raw custom texture extent: stage=" + stage + ", sampler=" + samplerName + + ", type=" + raw.getClass().getSimpleName() + ", extent=" + + extent.width() + 'x' + extent.height() + 'x' + extent.depth() + ); + } + extent.texelCount(); + return extent; + } + + private static GpuFormat rawFormat( + final TextureStage stage, + final String samplerName, + final CustomTextureData.RawData raw + ) { + return switch (raw.getInternalFormat()) { + case RGBA, RGBA8 -> GpuFormat.RGBA8_UNORM; + case R8 -> GpuFormat.R8_UNORM; + case RG8 -> GpuFormat.RG8_UNORM; + case RGB8 -> GpuFormat.RGBA8_UNORM; + case R8_SNORM -> GpuFormat.R8_SNORM; + case RG8_SNORM -> GpuFormat.RG8_SNORM; + case RGB8_SNORM -> GpuFormat.RGBA8_SNORM; + case RGBA8_SNORM -> GpuFormat.RGBA8_SNORM; + case R16 -> GpuFormat.R16_UNORM; + case RG16 -> GpuFormat.RG16_UNORM; + case RGB16 -> GpuFormat.RGBA16_UNORM; + case RGBA16 -> GpuFormat.RGBA16_UNORM; + case R16_SNORM -> GpuFormat.R16_SNORM; + case RG16_SNORM -> GpuFormat.RG16_SNORM; + case RGB16_SNORM -> GpuFormat.RGBA16_SNORM; + case RGBA16_SNORM -> GpuFormat.RGBA16_SNORM; + case R16F -> GpuFormat.R16_FLOAT; + case RG16F -> GpuFormat.RG16_FLOAT; + case RGB16F -> GpuFormat.RGBA16_FLOAT; + case RGBA16F -> GpuFormat.RGBA16_FLOAT; + case R32F -> GpuFormat.R32_FLOAT; + case RG32F -> GpuFormat.RG32_FLOAT; + case RGB32F -> GpuFormat.RGBA32_FLOAT; + case RGBA32F -> GpuFormat.RGBA32_FLOAT; + case R8I -> GpuFormat.R8_SINT; + case RG8I -> GpuFormat.RG8_SINT; + case RGB8I -> GpuFormat.RGBA8_SINT; + case RGBA8I -> GpuFormat.RGBA8_SINT; + case R8UI -> GpuFormat.R8_UINT; + case RG8UI -> GpuFormat.RG8_UINT; + case RGB8UI -> GpuFormat.RGBA8_UINT; + case RGBA8UI -> GpuFormat.RGBA8_UINT; + case R16I -> GpuFormat.R16_SINT; + case RG16I -> GpuFormat.RG16_SINT; + case RGB16I -> GpuFormat.RGBA16_SINT; + case RGBA16I -> GpuFormat.RGBA16_SINT; + case R16UI -> GpuFormat.R16_UINT; + case RG16UI -> GpuFormat.RG16_UINT; + case RGB16UI -> GpuFormat.RGBA16_UINT; + case RGBA16UI -> GpuFormat.RGBA16_UINT; + case R32I -> GpuFormat.R32_SINT; + case RG32I -> GpuFormat.RG32_SINT; + case RGB32I -> GpuFormat.RGBA32_SINT; + case RGBA32I -> GpuFormat.RGBA32_SINT; + case R32UI -> GpuFormat.R32_UINT; + case RG32UI -> GpuFormat.RG32_UINT; + case RGB32UI -> GpuFormat.RGBA32_UINT; + case RGBA32UI -> GpuFormat.RGBA32_UINT; + default -> throw unsupported( + stage, samplerName, raw, + "internal format " + raw.getInternalFormat() + " has no exact supported Metal upload format" + ); + }; + } + + private static ByteBuffer convertRaw( + final TextureStage stage, + final String samplerName, + final CustomTextureData.RawData raw, + final GpuFormat destination, + final int texelCount + ) { + PixelType sourceType = raw.getPixelType(); + if (!isScalar(sourceType)) { + throw unsupported( + stage, samplerName, raw, + "packed source pixel type " + sourceType + " is not exactly lowered" + ); + } + boolean integerDestination = raw.getInternalFormat().getShaderDataType() != ShaderDataType.FLOAT; + if (raw.getPixelFormat().isInteger() != integerDestination) { + throw new IllegalArgumentException( + "Iris raw custom texture integer contract mismatch: stage=" + stage + + ", sampler=" + samplerName + ", internal=" + raw.getInternalFormat() + + ", pixelFormat=" + raw.getPixelFormat() + ); + } + int sourceStride = Math.multiplyExact( + raw.getPixelFormat().getComponentCount(), sourceType.getByteSize() + ); + int expectedBytes = Math.multiplyExact(texelCount, sourceStride); + if (raw.getContent().length != expectedBytes) { + throw new IllegalArgumentException( + "Iris raw custom texture byte count mismatch: stage=" + stage + + ", sampler=" + samplerName + ", expected=" + expectedBytes + + ", actual=" + raw.getContent().length + ); + } + + ByteBuffer source = ByteBuffer.wrap(raw.getContent()).order(ByteOrder.nativeOrder()); + ByteBuffer output = ByteBuffer.allocateDirect( + Math.multiplyExact(texelCount, destination.blockSize()) + ).order(ByteOrder.nativeOrder()); + for (int texel = 0; texel < texelCount; texel++) { + double[] rgba = readSourceTexel(source, raw.getPixelFormat(), sourceType, integerDestination); + for (int component = 0; component < destination.componentCount(); component++) { + writeDestinationComponent(output, destination.componentType(), rgba[component]); + } + } + output.flip(); + return output; + } + + private static boolean isScalar(final PixelType type) { + return switch (type) { + case BYTE, SHORT, INT, HALF_FLOAT, FLOAT, UNSIGNED_BYTE, UNSIGNED_SHORT, UNSIGNED_INT -> true; + default -> false; + }; + } + + private static double[] readSourceTexel( + final ByteBuffer source, + final PixelFormat format, + final PixelType type, + final boolean integer + ) { + double[] declared = new double[format.getComponentCount()]; + for (int component = 0; component < declared.length; component++) { + declared[component] = readSourceComponent(source, type, integer); + } + double[] rgba = {0.0, 0.0, 0.0, 1.0}; + switch (format) { + case RED, RED_INTEGER -> rgba[0] = declared[0]; + case RG, RG_INTEGER -> { + rgba[0] = declared[0]; + rgba[1] = declared[1]; + } + case RGB, RGB_INTEGER -> { + rgba[0] = declared[0]; + rgba[1] = declared[1]; + rgba[2] = declared[2]; + } + case BGR, BGR_INTEGER -> { + rgba[0] = declared[2]; + rgba[1] = declared[1]; + rgba[2] = declared[0]; + } + case RGBA, RGBA_INTEGER -> System.arraycopy(declared, 0, rgba, 0, 4); + case BGRA, BGRA_INTEGER -> { + rgba[0] = declared[2]; + rgba[1] = declared[1]; + rgba[2] = declared[0]; + rgba[3] = declared[3]; + } + } + return rgba; + } + + private static double readSourceComponent( + final ByteBuffer source, + final PixelType type, + final boolean integer + ) { + return switch (type) { + case BYTE -> integer ? source.get() : normalizeSigned(source.get(), 127.0); + case SHORT -> integer ? source.getShort() : normalizeSigned(source.getShort(), 32767.0); + case INT -> integer ? source.getInt() : normalizeSigned(source.getInt(), 2147483647.0); + case UNSIGNED_BYTE -> integer ? Byte.toUnsignedInt(source.get()) : Byte.toUnsignedInt(source.get()) / 255.0; + case UNSIGNED_SHORT -> integer ? Short.toUnsignedInt(source.getShort()) : Short.toUnsignedInt(source.getShort()) / 65535.0; + case UNSIGNED_INT -> integer ? Integer.toUnsignedLong(source.getInt()) : Integer.toUnsignedLong(source.getInt()) / 4294967295.0; + case HALF_FLOAT -> Float.float16ToFloat(source.getShort()); + case FLOAT -> source.getFloat(); + default -> throw new AssertionError("non-scalar pixel type " + type); + }; + } + + private static double normalizeSigned(final long value, final double positiveMaximum) { + return Math.max(-1.0, value / positiveMaximum); + } + + private static void writeDestinationComponent( + final ByteBuffer output, + final GpuFormat.ComponentType type, + final double value + ) { + switch (type) { + case UNORM_8 -> output.put((byte) Math.round(clamp(value, 0.0, 1.0) * 255.0)); + case SNORM_8 -> output.put((byte) Math.round(clamp(value, -1.0, 1.0) * 127.0)); + case UINT_8 -> output.put((byte) clampInteger(value, 0L, 255L)); + case SINT_8 -> output.put((byte) clampInteger(value, Byte.MIN_VALUE, Byte.MAX_VALUE)); + case UNORM_16 -> output.putShort((short) Math.round(clamp(value, 0.0, 1.0) * 65535.0)); + case SNORM_16 -> output.putShort((short) Math.round(clamp(value, -1.0, 1.0) * 32767.0)); + case UINT_16 -> output.putShort((short) clampInteger(value, 0L, 65535L)); + case SINT_16 -> output.putShort((short) clampInteger(value, Short.MIN_VALUE, Short.MAX_VALUE)); + case FLOAT_16 -> output.putShort(Float.floatToFloat16((float) value)); + case UINT_32 -> output.putInt((int) clampInteger(value, 0L, 0xFFFF_FFFFL)); + case SINT_32 -> output.putInt((int) clampInteger(value, Integer.MIN_VALUE, Integer.MAX_VALUE)); + case FLOAT_32 -> output.putFloat((float) value); + default -> throw new UnsupportedOperationException( + "Metal raw custom texture destination component type is not scalar: " + type + ); + } + } + + private static double clamp(final double value, final double minimum, final double maximum) { + return Math.max(minimum, Math.min(maximum, value)); + } + + private static long clampInteger(final double value, final long minimum, final long maximum) { + if (Double.isNaN(value)) { + return 0L; + } + return Math.max(minimum, Math.min(maximum, Math.round(value))); + } + + private static UnsupportedOperationException unsupported( + final TextureStage stage, + final String samplerName, + final @Nullable CustomTextureData data, + final String reason + ) { + String type = data == null ? "null" : data.getClass().getSimpleName(); + return new UnsupportedOperationException( + "Unsupported Iris custom texture on Metal: stage=" + stage + + ", sampler=" + samplerName + ", type=" + type + ", reason=" + reason + ); + } + private static EnumMap> copyDefinitions( final Map> source ) { @@ -195,6 +766,17 @@ private static EnumMap> copyDefinit return copy; } + private static Map copyGlobalDefinitions( + final Map source + ) { + LinkedHashMap copy = new LinkedHashMap<>(); + source.forEach((name, data) -> copy.put( + Objects.requireNonNull(name, "global custom texture sampler"), + data + )); + return Collections.unmodifiableMap(copy); + } + private static void closePartial( final @Nullable MetalGpuTexture texture, final @Nullable MetalGpuTextureView view, @@ -223,19 +805,44 @@ public synchronized void close() { return; } this.closed = true; - this.loaded.values().forEach(OwnedPng::close); + this.loaded.values().forEach(OwnedTexture::close); this.loaded.clear(); } - private record Key(TextureStage stage, String samplerName) { + /** A null stage denotes a generation-global custom texture. */ + private record Key(@Nullable TextureStage stage, String samplerName) { + } + + record ResourceRequest(Identifier requested, Identifier base, @Nullable PBRType pbrType) { + } + + @FunctionalInterface + interface LiveTextureResolver { + MetalRenderPass.@Nullable TextureViewAndSampler resolve( + TextureStage stage, + String samplerName, + CustomTextureData data + ); + } + + private record RawExtent( + int width, + int height, + int depth, + MetalTextureDimension dimension, + boolean rectangle + ) { + private int texelCount() { + return Math.multiplyExact(Math.multiplyExact(this.width, this.height), this.depth); + } } - private static final class OwnedPng implements AutoCloseable { + private static final class OwnedTexture implements AutoCloseable { private final MetalGpuTexture texture; private final MetalGpuTextureView view; private final MetalGpuSampler sampler; - private OwnedPng( + private OwnedTexture( final MetalGpuTexture texture, final MetalGpuTextureView view, final MetalGpuSampler sampler diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPackAdmission.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPackAdmission.java new file mode 100644 index 000000000..bffc16aa2 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPackAdmission.java @@ -0,0 +1,186 @@ +package com.metallum.client.metal.render; + +import net.irisshaders.iris.gl.buffer.BuiltShaderStorageInfo; +import net.irisshaders.iris.pathways.colorspace.ColorSpace; +import net.irisshaders.iris.shaderpack.ShaderPack; +import net.irisshaders.iris.shaderpack.loading.ProgramArrayId; +import net.irisshaders.iris.shaderpack.loading.ProgramGroup; +import net.irisshaders.iris.shaderpack.loading.ProgramId; +import net.irisshaders.iris.shaderpack.programs.ComputeSource; +import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import net.irisshaders.iris.shaderpack.programs.ProgramSource; +import net.irisshaders.iris.shaderpack.properties.IndirectPointer; +import org.joml.Vector2f; +import org.joml.Vector3i; + +import java.util.Map; +import java.util.Objects; + +/** Fail-closed capability admission for the fixed Iris 1.11.2 execution surface. */ +final class IrisMetalPackAdmission { + private static final ProgramArrayId[] EXECUTED_RASTER_ARRAYS = { + ProgramArrayId.Begin, + ProgramArrayId.ShadowComposite, + ProgramArrayId.Prepare, + ProgramArrayId.Deferred, + ProgramArrayId.Composite + }; + + private IrisMetalPackAdmission() { + } + + static void requireSupported(final ProgramSet programSet, final ColorSpace outputColorSpace) { + Objects.requireNonNull(programSet, "programSet"); + Objects.requireNonNull(outputColorSpace, "outputColorSpace"); + ShaderPack pack = Objects.requireNonNull(programSet.getPack(), "shaderPack"); + + requireColorSpaceSupported( + outputColorSpace, + programSet.getPackDirectives().supportsColorCorrection() + ); + + for (ProgramId id : ProgramId.values()) { + if (id.getGroup() == ProgramGroup.Dh) { + continue; + } + programSet.get(id).filter(ProgramSource::isValid).ifPresent(source -> + validateProgramSource(id.getSourceName(), source) + ); + } + for (ProgramArrayId id : EXECUTED_RASTER_ARRAYS) { + for (ProgramSource source : programSet.getComposite(id)) { + if (source != null && source.isValid()) { + validateProgramSource(id.getSourcePrefix(), source); + } + } + validateComputeGroups(programSet.getCompute(id), pack.getBufferObjects()); + } + validateComputeGroup(programSet.getSetup(), pack.getBufferObjects()); + validateComputeGroup(programSet.getShadowCompute(), pack.getBufferObjects()); + validateComputeGroup(programSet.getFinalCompute(), pack.getBufferObjects()); + + IrisMetalCustomTextures.validatePack(pack); + IrisMetalComputeResources.validatePack(pack); + } + + /** Fixed Iris color spaces are lowered by the post-final Metal pass. */ + static void requireColorSpaceSupported( + final ColorSpace colorSpace, + final boolean packOwnsColorCorrection + ) { + Objects.requireNonNull(colorSpace, "colorSpace"); + // The fixed enum is exhaustive. Pack-owned color correction bypasses + // Iris's converter exactly as it does on the OpenGL pipeline. + } + + static void validateProgramSource(final String family, final ProgramSource source) { + Objects.requireNonNull(family, "family"); + Objects.requireNonNull(source, "source"); + validateProgramStages( + family, + source.getName(), + source.getGeometrySource().orElse(null), + source.getTessControlSource().orElse(null), + source.getTessEvalSource().orElse(null) + ); + } + + static void validateProgramStages( + final String family, + final String program, + final String geometry, + final String tessControl, + final String tessEval + ) { + if (geometry != null) { + throw unsupported(family, program, "geometry shaders have no exact Metal lowering"); + } + if (tessControl != null || tessEval != null) { + throw unsupported(family, program, "tessellation shaders have no exact Metal lowering"); + } + } + + private static void validateComputeGroups( + final ComputeSource[][] groups, + final Map buffers + ) { + if (groups == null) { + return; + } + for (ComputeSource[] group : groups) { + validateComputeGroup(group, buffers); + } + } + + private static void validateComputeGroup( + final ComputeSource[] group, + final Map buffers + ) { + if (group == null) { + return; + } + for (ComputeSource source : group) { + if (source != null && source.isValid()) { + validateComputeSource(source, buffers); + } + } + } + + static void validateComputeSource( + final ComputeSource source, + final Map buffers + ) { + Objects.requireNonNull(source, "source"); + Objects.requireNonNull(buffers, "buffers"); + Vector3i absolute = source.getWorkGroups(); + if (absolute != null && (absolute.x() <= 0 || absolute.y() <= 0 || absolute.z() <= 0)) { + throw unsupported( + "compute", source.getName(), + "non-positive absolute workgroups " + absolute.x() + 'x' + absolute.y() + 'x' + absolute.z() + ); + } + Vector2f relative = source.getWorkGroupRelative(); + if (relative != null && (!Float.isFinite(relative.x()) || relative.x() <= 0.0F + || !Float.isFinite(relative.y()) || relative.y() <= 0.0F)) { + throw unsupported( + "compute", source.getName(), + "non-positive or non-finite relative workgroups " + relative.x() + 'x' + relative.y() + ); + } + IndirectPointer indirect = source.getIndirectPointer(); + if (indirect == null) { + return; + } + BuiltShaderStorageInfo buffer = buffers.get(indirect.buffer()); + if (buffer == null) { + throw unsupported( + "compute", source.getName(), + "indirect dispatch references undeclared SSBO binding " + indirect.buffer() + ); + } + if (indirect.offset() < 0L) { + throw unsupported( + "compute", source.getName(), + "indirect dispatch has negative byte offset " + indirect.offset() + ); + } + if (!buffer.relative() && indirect.offset() > buffer.size() - 12L) { + throw unsupported( + "compute", source.getName(), + "indirect dispatch range " + indirect.offset() + "+12 exceeds SSBO " + + indirect.buffer() + " size " + buffer.size() + ); + } + } + + private static UnsupportedOperationException unsupported( + final String family, + final String program, + final String reason + ) { + return new UnsupportedOperationException( + "Iris Metal pack admission rejected family=" + family + + ", program=" + program + ": " + reason + ); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPackLifecycle.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPackLifecycle.java new file mode 100644 index 000000000..fd6100933 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPackLifecycle.java @@ -0,0 +1,47 @@ +package com.metallum.client.metal.render; + +/** + * Backend-neutral decision for entering Iris's configured-pack lifecycle. + */ +public final class IrisMetalPackLifecycle { + public static final String STRICT_PROPERTY = "metallum.iris.strict"; + private static boolean destroyedActiveGeneration; + + private IrisMetalPackLifecycle() { + } + + public static boolean shouldLoadConfiguredPack( + final boolean semanticEnabled, final boolean shadersEnabled + ) { + return semanticEnabled && shadersEnabled; + } + + /** True when active shader-pack failures must abort instead of selecting native rendering. */ + public static boolean strictModeRequested() { + return Boolean.parseBoolean(System.getProperty(STRICT_PROPERTY, "false")); + } + + /** Records the fixed-Iris reload boundary before {@code loadShaderpack}. */ + public static synchronized void onSemanticPipelineActivated() { + destroyedActiveGeneration = false; + } + + public static synchronized void onSemanticPipelineDestroyed() { + destroyedActiveGeneration = true; + } + + /** + * Startup with shaders disabled remains dormant for exact non-Iris + * rendering. A disable reload after a live semantic generation must run + * Iris's CPU-only {@code setShadersDisabled} branch. + */ + public static synchronized boolean consumeDisabledReloadTransition( + final boolean semanticEnabled, final boolean shadersEnabled + ) { + if (!semanticEnabled || shadersEnabled || !destroyedActiveGeneration) { + return false; + } + destroyedActiveGeneration = false; + return true; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPassTrace.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPassTrace.java index 503f6380e..89ca94b7f 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPassTrace.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPassTrace.java @@ -31,14 +31,14 @@ import java.util.regex.Pattern; /** - * Unified Iris/Vulkan-oracle versus Metal execution trace. + * Unified fixed-Iris construction-plan versus Metal execution trace. * - *

      The oracle is derived from the same Iris {@link ProgramSet} and mirrors + *

      The plan is derived from the same Iris {@link ProgramSet} and mirrors * Iris's {@code CompositeRenderer} construction rule: a pass samples the * buffer side captured before the pass, then flips every DRAWBUFFERS target * unless an explicit flip disables it. The trace deliberately labels this as - * an Iris reference, not as raw Vulkan bytes; backend-specific handles and - * formats are recorded separately by the Metal events.

      + * an Iris construction plan, not as an OpenGL runtime trace; backend-specific + * handles and formats are recorded separately by the Metal events.

      */ final class IrisMetalPassTrace { private static final Pattern UNIFORM = Pattern.compile( @@ -72,7 +72,7 @@ static void activate(final ProgramSet programSet, final int generation) { active = session; session.writeEvent("session", Map.of( "status", "start", - "oracle", "iris-vulkan-reference", + "oracle", "iris-1.11.2-construction-plan", "generation", generation, "pack", programSet.getPack().getProfileInfo().toString() )); @@ -249,7 +249,9 @@ private static List oracle(final ProgramSet set) { PackDirectives directives = set.getPackDirectives(); Set flipped = new TreeSet<>(); - addCompositeArray(passes, set, ProgramArrayId.Setup, TextureStage.SETUP, flipped, 0); + // Fixed Iris creates setup through createSetupComputes(getSetup()), not + // through CompositeRenderer/getComposite(ProgramArrayId.Setup). + addComputeGroup(passes, set.getSetup(), "setup", 0); addPreFlips(flipped, directives, "begin_pre"); addCompositeArray(passes, set, ProgramArrayId.Begin, TextureStage.BEGIN, flipped, 0); addProgram(passes, set, ProgramId.Shadow, "shadow", 500); diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPingPongTargets.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPingPongTargets.java index dce19f2b6..0559b5d3c 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPingPongTargets.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPingPongTargets.java @@ -41,9 +41,13 @@ final class IrisMetalPingPongTargets implements AutoCloseable { private MetalGpuTexture[] alt; private MetalGpuTextureView[] mainViews; private MetalGpuTextureView[] altViews; + private MetalGpuTextureView[] mainSampleViews; + private MetalGpuTextureView[] altSampleViews; private final BitSet flipped; private final BitSet flippedAtLeastOnce; private final BitSet mipmappedTargets; + private final BitSet storageImageTargets; + private final BitSet alphaOneSampleTargets; private final BitSet mipmapsOnMain; private final BitSet mipmapsOnAlt; private int width; @@ -67,6 +71,34 @@ final class IrisMetalPingPongTargets implements AutoCloseable { final int width, final int height, final Set mipmappedTargets + ) { + this(device, labelPrefix, formats, width, height, mipmappedTargets, Set.of(), Set.of()); + } + + IrisMetalPingPongTargets( + final MetalDevice device, + final String labelPrefix, + final GpuFormat[] formats, + final int width, + final int height, + final Set mipmappedTargets, + final Set storageImageTargets + ) { + this( + device, labelPrefix, formats, width, height, + mipmappedTargets, storageImageTargets, Set.of() + ); + } + + IrisMetalPingPongTargets( + final MetalDevice device, + final String labelPrefix, + final GpuFormat[] formats, + final int width, + final int height, + final Set mipmappedTargets, + final Set storageImageTargets, + final Set alphaOneSampleTargets ) { if (formats.length == 0) { throw new IllegalArgumentException("At least one logical target is required"); @@ -79,6 +111,12 @@ final class IrisMetalPingPongTargets implements AutoCloseable { this.mipmappedTargets = validatedTargets( Objects.requireNonNull(mipmappedTargets, "mipmappedTargets"), formats.length ); + this.storageImageTargets = validatedTargets( + Objects.requireNonNull(storageImageTargets, "storageImageTargets"), formats.length + ); + this.alphaOneSampleTargets = validatedTargets( + Objects.requireNonNull(alphaOneSampleTargets, "alphaOneSampleTargets"), formats.length + ); this.mipmapsOnMain = new BitSet(formats.length); this.mipmapsOnAlt = new BitSet(formats.length); createTextures(width, height); @@ -94,16 +132,25 @@ private void createTextures(final int newWidth, final int newHeight) { this.alt = new MetalGpuTexture[formats.length]; this.mainViews = new MetalGpuTextureView[formats.length]; this.altViews = new MetalGpuTextureView[formats.length]; + this.mainSampleViews = new MetalGpuTextureView[formats.length]; + this.altSampleViews = new MetalGpuTextureView[formats.length]; for (int index = 0; index < formats.length; index++) { int mipLevels = this.mipmappedTargets.get(index) ? fullMipLevelCount(newWidth, newHeight) : 1; + int usage = TEXTURE_USAGE | (this.storageImageTargets.get(index) + ? MetalGpuTexture.USAGE_SHADER_WRITE + : 0); main[index] = (MetalGpuTexture) device.createTexture( - labelPrefix + index + "-main", TEXTURE_USAGE, formats[index], newWidth, newHeight, 1, mipLevels); + labelPrefix + index + "-main", usage, formats[index], newWidth, newHeight, 1, mipLevels); alt[index] = (MetalGpuTexture) device.createTexture( - labelPrefix + index + "-alt", TEXTURE_USAGE, formats[index], newWidth, newHeight, 1, mipLevels); + labelPrefix + index + "-alt", usage, formats[index], newWidth, newHeight, 1, mipLevels); mainViews[index] = new MetalGpuTextureView(main[index], 0, mipLevels); altViews[index] = new MetalGpuTextureView(alt[index], 0, mipLevels); + if (this.alphaOneSampleTargets.get(index)) { + mainSampleViews[index] = new MetalGpuTextureView(main[index], 0, mipLevels, true); + altSampleViews[index] = new MetalGpuTextureView(alt[index], 0, mipLevels, true); + } } } @@ -159,6 +206,26 @@ MetalGpuTextureView writeView(final int index) { return flipped.get(checkIndex(index)) ? mainViews[index] : altViews[index]; } + /** Sampled view of the current read side, including logical format swizzles. */ + MetalGpuTextureView sampleReadView(final int index) { + ensureOpen(); + int checked = checkIndex(index); + if (!this.alphaOneSampleTargets.get(checked)) { + return this.flipped.get(checked) ? altViews[checked] : mainViews[checked]; + } + return this.flipped.get(checked) ? altSampleViews[checked] : mainSampleViews[checked]; + } + + /** Sampled view of the current write/history side, including logical format swizzles. */ + MetalGpuTextureView sampleWriteView(final int index) { + ensureOpen(); + int checked = checkIndex(index); + if (!this.alphaOneSampleTargets.get(checked)) { + return this.flipped.get(checked) ? mainViews[checked] : altViews[checked]; + } + return this.flipped.get(checked) ? mainSampleViews[checked] : altSampleViews[checked]; + } + /** Marks the currently readable physical side as mip-enabled for this frame. */ void enableReadMipmaps(final int index) { ensureOpen(); @@ -272,6 +339,14 @@ private static int fullMipLevelCount(final int width, final int height) { private void releaseTextures() { for (int index = 0; index < formats.length; index++) { + if (mainSampleViews[index] != null) { + mainSampleViews[index].close(); + mainSampleViews[index] = null; + } + if (altSampleViews[index] != null) { + altSampleViews[index].close(); + altSampleViews[index] = null; + } if (mainViews[index] != null) { mainViews[index].close(); mainViews[index] = null; diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java index 5cf3ca3e3..74a2116e2 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java @@ -7,6 +7,7 @@ import com.mojang.blaze3d.systems.CommandEncoder; import com.mojang.blaze3d.systems.RenderPass; import com.mojang.blaze3d.systems.RenderPassDescriptor; +import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.pipeline.BindGroupLayout; import com.mojang.blaze3d.pipeline.BlendFunction; import com.mojang.blaze3d.pipeline.ColorTargetState; @@ -17,6 +18,9 @@ import com.mojang.blaze3d.platform.BlendFactor; import com.mojang.blaze3d.shaders.ShaderSource; import com.mojang.blaze3d.shaders.UniformType; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuSampler; import com.mojang.blaze3d.textures.GpuTexture; import com.mojang.blaze3d.vertex.VertexFormat; import com.mojang.blaze3d.textures.GpuTextureView; @@ -28,9 +32,16 @@ import net.irisshaders.iris.gl.blending.BlendModeFunction; import net.irisshaders.iris.gl.blending.BlendModeOverride; import net.irisshaders.iris.helpers.Tri; +import net.irisshaders.iris.pathways.colorspace.ColorSpace; import net.irisshaders.iris.pipeline.WorldRenderingPipeline; import net.irisshaders.iris.pipeline.programs.ShaderKey; import net.irisshaders.iris.pipeline.transform.Patch; +import net.irisshaders.iris.pbr.TextureTracker; +import net.irisshaders.iris.pbr.texture.PBRTextureHolder; +import net.irisshaders.iris.pbr.texture.PBRTextureManager; +import net.irisshaders.iris.pbr.texture.PBRType; +import net.irisshaders.iris.pbr.format.TextureFormat; +import net.irisshaders.iris.pbr.format.TextureFormatLoader; import net.irisshaders.iris.shaderpack.ShaderPack; import net.irisshaders.iris.shaderpack.loading.ProgramId; import net.irisshaders.iris.shaderpack.materialmap.WorldRenderingSettings; @@ -45,8 +56,10 @@ import net.irisshaders.iris.uniforms.CommonUniforms; import net.irisshaders.iris.uniforms.FrameUpdateNotifier; import net.irisshaders.iris.uniforms.custom.CustomUniforms; +import net.irisshaders.iris.uniforms.custom.CustomUniformFixedInputUniformsHolder; import net.caffeinemc.mods.sodium.client.render.chunk.terrain.TerrainRenderPass; import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.resources.Identifier; import org.joml.Vector3d; import org.joml.Vector4f; @@ -87,10 +100,10 @@ * (draw buffer 0 aliases the sodium pipeline's own target — the main * framebuffer — until the B2-3 composite chain lands).

      * - *

      Failures anywhere in translation or compilation fail open: the - * error is logged once per terrain kind and the pipeline falls back to the - * untouched native compile, so a broken pack degrades to vanilla-looking - * terrain instead of a dead client.

      + *

      Ordinary release mode records translation/compilation failures and may + * retain the native pipeline. {@code -Dmetallum.iris.strict=true} turns every + * active-pack fallback into a generation failure, so validation cannot pass + * with silently vanilla-looking draws.

      */ @Environment(EnvType.CLIENT) public final class IrisMetalPipelineOverrides { @@ -158,7 +171,11 @@ public static void endTerrainPass() { ) { Instance instance = active; TerrainKind kind = ACTIVE_TERRAIN_KIND.get(); - if (instance == null || kind == null) { + if (instance == null) { + return null; + } + if (kind == null) { + instance.requireNoFallback("Sodium terrain descriptor selection has no active terrain kind"); return null; } if (isShadowPassActive()) { @@ -200,6 +217,9 @@ public static RenderPipeline pipelineForTerrain(final RenderPipeline pipeline) { String originalLocation = pipeline.getLocation().toString(); RenderPipeline synthetic = instance.syntheticPipeline(kind, pipeline); if (synthetic == null) { + instance.requireNoFallback( + "no translated terrain pipeline for " + kind + " from " + originalLocation + ); IrisMetalPassTrace.observeTerrainPipeline( kind.name(), drawBuffers, originalLocation, originalLocation, "native-fallback", false @@ -227,11 +247,20 @@ public static RenderPipeline pipelineForTerrain(final RenderPipeline pipeline) { final java.util.OptionalDouble clearDepth ) { Instance instance = active; - if (instance == null || !(worldPipeline instanceof MetalWorldRenderingPipeline metalPipeline)) { + if (instance == null) { + return null; + } + if (!(worldPipeline instanceof MetalWorldRenderingPipeline metalPipeline)) { + instance.requireNoFallback( + "core draw " + source.getLocation() + " has no active Metal world pipeline" + ); return null; } Minecraft minecraft = Minecraft.getInstance(); if (minecraft == null || minecraft.gameRenderer == null) { + instance.requireNoFallback( + "core draw " + source.getLocation() + " has no initialized Minecraft render target" + ); return null; } RenderTarget mainTarget = minecraft.gameRenderer.mainRenderTarget(); @@ -242,7 +271,17 @@ public static RenderPipeline pipelineForTerrain(final RenderPipeline pipeline) { return null; } ShaderKey key = IrisMetalCoreGbufferPipelines.resolve(source, worldPipeline); - if (key == null || key.isShadow() != shadow) { + if (key == null) { + instance.requireNoFallback( + "no ShaderKey routing exists for core pipeline " + source.getLocation() + ); + return null; + } + if (key.isShadow() != shadow) { + instance.requireNoFallback( + "core pipeline " + source.getLocation() + " resolved " + key + + " with shadow=" + key.isShadow() + " during shadow=" + shadow + ); return null; } return instance.prepareCoreDraw( @@ -286,7 +325,26 @@ static Instance activate( final FrameUpdateNotifier updateNotifier, final IntSupplier renderStageSource ) { - return activate(programSet, textureMap, updateNotifier, renderStageSource, true); + Instance instance = prepare(programSet, textureMap, updateNotifier, renderStageSource); + select(instance); + return instance; + } + + /** Builds a generation without publishing it to any draw path. */ + static Instance prepare( + final ProgramSet programSet, + final Object2ObjectMap, String> textureMap, + final FrameUpdateNotifier updateNotifier, + final IntSupplier renderStageSource + ) { + return create( + programSet, + textureMap, + updateNotifier, + renderStageSource, + true, + IrisMetalPackLifecycle.strictModeRequested() + ); } /** @@ -299,30 +357,66 @@ static Instance activateForTests( final ProgramSet programSet, final Object2ObjectMap, String> textureMap ) { - return activate(programSet, textureMap, new FrameUpdateNotifier(), () -> 0, false); + return activateForTests(programSet, textureMap, false); } - private static Instance activate( + static Instance activateForTests( + final ProgramSet programSet, + final Object2ObjectMap, String> textureMap, + final boolean strict + ) { + Instance instance = prepareForTests(programSet, textureMap, strict); + select(instance); + return instance; + } + + static Instance prepareForTests( + final ProgramSet programSet, + final Object2ObjectMap, String> textureMap, + final boolean strict + ) { + return create( + programSet, + textureMap, + new FrameUpdateNotifier(), + () -> 0, + false, + strict + ); + } + + private static Instance create( final ProgramSet programSet, final Object2ObjectMap, String> textureMap, final FrameUpdateNotifier updateNotifier, final IntSupplier renderStageSource, - final boolean productionLifecycle + final boolean productionLifecycle, + final boolean strict ) { - // Idempotent: a reload activates without anyone having deactivated, and - // the previous instance owns its generation-scoped GPU resources. - deactivate(); - Instance instance = new Instance( + return new Instance( GENERATIONS.incrementAndGet(), programSet, textureMap, updateNotifier, renderStageSource, - productionLifecycle + productionLifecycle, + strict ); + } + + /** Selects one of Iris's cached per-dimension generations without retiring the others. */ + static void select(final Instance instance) { + Objects.requireNonNull(instance, "instance"); + if (instance.closed) { + throw new IllegalStateException( + "Cannot select closed Iris Metal generation " + instance.generation + ); + } + if (active == instance) { + return; + } active = instance; - IrisMetalPassTrace.activate(programSet, instance.generation()); - return instance; + IrisMetalPassTrace.activate(instance.programSet, instance.generation()); } static void deactivate() { @@ -331,12 +425,17 @@ static void deactivate() { /** Retires only the generation owned by the pipeline being destroyed. */ static void deactivate(final @Nullable Instance expected) { - if (expected == null || active != expected) { + if (expected == null) { return; } - active = null; + boolean wasActive = active == expected; + if (wasActive) { + active = null; + } expected.close(); - IrisMetalPassTrace.close(); + if (wasActive) { + IrisMetalPassTrace.close(); + } } /** Per-frame uniform refresh; driven by {@link MetalWorldRenderingPipeline#beginLevelRendering()}. */ @@ -394,6 +493,13 @@ static void executeFinal() { } } + static void executeColorSpace(final ColorSpace colorSpace) { + Instance instance = active; + if (instance != null) { + instance.executeColorSpace(colorSpace); + } + } + static boolean shadowsEnabled() { Instance instance = active; return instance != null && instance.shadowsEnabled(); @@ -458,6 +564,15 @@ static void executeShadowFrame(final IrisMetalShadowPipeline.LevelRendererAdapte return instance.resolveUniform(device, pipeline, name, pass, bound); } + static @Nullable GpuTextureView fallbackStorageImage( + final MetalDevice device, + final MetalCompiledRenderPipeline pipeline, + final String name + ) { + Instance instance = active; + return instance == null ? null : instance.resolveStorageImage(device, pipeline, name); + } + static @Nullable Instance active() { return active; } @@ -493,6 +608,7 @@ public static int activeGenerationForDiagnostics() { static final class Instance { private final int generation; private final boolean productionLifecycle; + private final boolean strict; private final ProgramSet programSet; private final ShaderPack pack; private final ProgramFallbackResolver coreResolver; @@ -503,6 +619,8 @@ static final class Instance { private final Map coreSyntheticPipelines = new HashMap<>(); private final Map coreSyntheticKeys = java.util.Collections.synchronizedMap(new java.util.IdentityHashMap<>()); + private final Map coreSyntheticSources = + java.util.Collections.synchronizedMap(new java.util.IdentityHashMap<>()); private final Map generatedGlsl = new java.util.concurrent.ConcurrentHashMap<>(); private final Set reportedFailures = EnumSet.noneOf(TerrainKind.class); private final Set reportedCoreFailures = java.util.concurrent.ConcurrentHashMap.newKeySet(); @@ -516,6 +634,8 @@ static final class Instance { java.util.Collections.synchronizedMap(new java.util.IdentityHashMap<>()); private final Map compiledCoreKeys = java.util.Collections.synchronizedMap(new java.util.IdentityHashMap<>()); + private final Map> compiledGlobalBlends = + java.util.Collections.synchronizedMap(new java.util.IdentityHashMap<>()); private final IrisMetalUniformValues uniformValues; private final GpuFormat[] targetFormats; private final PackDirectives packDirectives; @@ -536,10 +656,14 @@ static final class Instance { private @Nullable IrisMetalWhitePixel whitePixel; private @Nullable IrisMetalNoiseTexture noiseTexture; private @Nullable IrisMetalCustomTextures customTextures; + private @Nullable IrisMetalComputeResources computeResources; private @Nullable IrisMetalCenterDepthSampler centerDepthSampler; private @Nullable IrisMetalRenderTargets renderTargets; private @Nullable IrisMetalShadowPipeline shadowPipeline; + /** Live Mojang-owned value of Iris's externally managed texture unit 1. */ + private MetalRenderPass.@Nullable TextureViewAndSampler mojangExternalOverlay; private boolean postPrepared; + private boolean setupRequiredThisFrame; /** The device the overrides were compiled on; needed to drop them again on teardown. */ private @Nullable MetalDevice device; private boolean reportedMissingVertexFormat; @@ -555,27 +679,32 @@ private Instance( final Object2ObjectMap, String> textureMap, final FrameUpdateNotifier updateNotifier, final IntSupplier renderStageSource, - final boolean productionLifecycle + final boolean productionLifecycle, + final boolean strict ) { this.generation = generation; this.productionLifecycle = productionLifecycle; + this.strict = strict; this.programSet = programSet; this.pack = programSet.getPack(); this.coreResolver = new ProgramFallbackResolver(programSet); this.textureMap = textureMap; this.packDirectives = programSet.getPackDirectives(); if (productionLifecycle) { - CustomUniforms customUniforms = this.pack.customUniforms.build( - holder -> CommonUniforms.addNonDynamicUniforms( - holder, - this.pack.getIdMap(), - this.packDirectives, - updateNotifier - ) + CustomUniformFixedInputUniformsHolder.Builder fixedInputs = + new CustomUniformFixedInputUniformsHolder.Builder(); + CommonUniforms.addNonDynamicUniforms( + fixedInputs, + this.pack.getIdMap(), + this.packDirectives, + updateNotifier ); + CustomUniformFixedInputUniformsHolder fixedInputGraph = fixedInputs.build(); + CustomUniforms customUniforms = this.pack.customUniforms.build(fixedInputGraph); this.uniformValues = new IrisMetalUniformValues( this.packDirectives.getSunPathRotation(), customUniforms, + fixedInputGraph, updateNotifier, renderStageSource ); @@ -593,6 +722,10 @@ private Instance( for (TerrainKind kind : TerrainKind.values()) { ProgramSource source = resolveSource(programSet, kind.shaderKey.getProgram()); if (source == null) { + requireNoFallback( + "fallback chain for terrain " + kind + " (" + + kind.shaderKey.getProgram() + ") is exhausted" + ); Metallum.LOGGER.warn( "[metallum-iris] no pack program for {} (fallback chain of {} exhausted); terrain kind stays native", kind, kind.shaderKey.getProgram() @@ -611,6 +744,11 @@ private Instance( java.util.Arrays.toString(this.programs.get(kind).drawBuffers()) ); } catch (MetalIrisShaderCompiler.TranslationException e) { + requireNoFallback( + "translation of terrain " + kind + " from " + source.getName() + + " failed in phase " + e.phase(), + e + ); Metallum.LOGGER.error( "[metallum-iris] translation of {} ({}) failed in phase {}: {}; terrain kind stays native", kind, source.getName(), e.phase(), e.getMessage() @@ -619,6 +757,21 @@ private Instance( } } + private void requireNoFallback(final String reason) { + requireNoFallback(reason, null); + } + + private void requireNoFallback(final String reason, final @Nullable Throwable cause) { + if (!this.strict) { + return; + } + String message = "Iris Metal strict mode rejected generation " + this.generation + ": " + reason; + if (cause == null) { + throw new IllegalStateException(message); + } + throw new IllegalStateException(message, cause); + } + int generation() { return this.generation; } @@ -634,7 +787,7 @@ private void executeShadowFrame(final IrisMetalShadowPipeline.LevelRendererAdapt if (this.closed || shadows == null || currentDevice == null) { throw new IllegalStateException("Iris Metal shadow resources were not prepared before renderShadows"); } - shadows.executeFrame(currentDevice, adapter); + shadows.executeFrame(currentDevice, adapter, this.postResources); IrisMetalPassTrace.observePhase("shadow", "executed"); } @@ -672,18 +825,22 @@ GpuFormat targetFormat(final int logicalTarget) { final @Nullable Double clearDepth ) { if (this.closed) { + requireNoFallback("core draw " + key + " reached a retired generation"); return null; } MetalIrisShaderCompiler.GlslProgram program = coreProgram(key); if (program == null) { + requireNoFallback("no translated core program for " + key); return null; } RenderPipeline synthetic = coreSyntheticPipeline(source, key, program); if (synthetic == null) { + requireNoFallback("no synthetic core pipeline for " + key); return null; } MetalDevice currentDevice = this.device != null ? this.device : MetalDevice.current(); if (currentDevice == null) { + requireNoFallback("no Metal device while preparing core draw " + key); return null; } CorePipelineKey token = new CorePipelineKey(source, key); @@ -710,6 +867,7 @@ GpuFormat targetFormat(final int logicalTarget) { } else { IrisMetalRenderTargets targets = this.renderTargets; if (targets == null) { + requireNoFallback("render targets are unavailable for core draw " + key); return null; } descriptor = targets.createTerrainWriteDescriptor( @@ -722,6 +880,10 @@ GpuFormat targetFormat(final int logicalTarget) { } return new CoreDrawOverride(synthetic, descriptor); } catch (Throwable t) { + requireNoFallback( + "core draw " + key + " could not prepare an atomic PSO/descriptor pair", + t + ); if (this.reportedCoreFailures.add(token)) { Metallum.LOGGER.error( "[metallum-iris] core draw {} could not prepare an atomic PSO/descriptor pair; draw stays native", @@ -786,6 +948,7 @@ private static MetalGpuTexture metalTexture(final GpuTextureView view) { } CorePipelineKey failureToken = new CorePipelineKey(null, key); if (this.reportedCoreFailures.contains(failureToken)) { + requireNoFallback("previous core-program admission failed for " + key); return null; } if (key.isShadow()) { @@ -795,6 +958,7 @@ private static MetalGpuTexture metalTexture(final GpuTextureView view) { : shadows.program(key).orElse(null); if (shadow == null) { this.reportedCoreFailures.add(failureToken); + requireNoFallback("no active shadow program for " + key); return null; } MetalIrisShaderCompiler.GlslProgram translated = shadow.translated(); @@ -805,6 +969,9 @@ private static MetalGpuTexture metalTexture(final GpuTextureView view) { ProgramSource source = this.coreResolver.resolve(key.getProgram()).orElse(null); if (source == null) { this.reportedCoreFailures.add(failureToken); + requireNoFallback( + "fallback chain for core key " + key + " (" + key.getProgram() + ") is exhausted" + ); Metallum.LOGGER.warn( "[metallum-iris] no pack program for core key {} (fallback chain of {} exhausted)", key, key.getProgram() @@ -829,6 +996,10 @@ private static MetalGpuTexture metalTexture(final GpuTextureView view) { return translated; } catch (Throwable t) { this.reportedCoreFailures.add(failureToken); + requireNoFallback( + "translation of core " + key + " from " + source.getName() + " failed", + t + ); Metallum.LOGGER.error( "[metallum-iris] translation of core {} from {} failed; draw stays native", key, source.getName(), t @@ -850,15 +1021,24 @@ private static MetalGpuTexture metalTexture(final GpuTextureView view) { return existing; } if (this.reportedCoreFailures.contains(token)) { + requireNoFallback( + "previous synthetic core-pipeline construction failed for " + key + + " from " + source.getLocation() + ); return null; } try { RenderPipeline synthetic = buildCoreSynthetic(source, key, program); this.coreSyntheticPipelines.put(token, synthetic); this.coreSyntheticKeys.put(synthetic, key); + this.coreSyntheticSources.put(synthetic, source); return synthetic; } catch (Throwable t) { this.reportedCoreFailures.add(token); + requireNoFallback( + "could not build core pipeline " + key + " for " + source.getLocation(), + t + ); Metallum.LOGGER.error( "[metallum-iris] could not build core pipeline {} for {}; draw stays native", key, source.getLocation(), t @@ -883,6 +1063,7 @@ private static MetalGpuTexture metalTexture(final GpuTextureView view) { ) { IrisMetalShadowPipeline shadows = this.shadowPipeline; if (this.closed || shadows == null) { + requireNoFallback("shadow targets are unavailable for terrain " + kind); return null; } IrisMetalShadowPipeline.ShadowProgram program = shadows.program(kind.shadowKey).orElse(null); @@ -917,6 +1098,10 @@ private static MetalGpuTexture metalTexture(final GpuTextureView view) { ) { IrisMetalRenderTargets targets = this.renderTargets; if (targets == null) { + requireNoFallback( + "render targets are unavailable for terrain " + kind + " DRAWBUFFERS " + + java.util.Arrays.toString(drawBuffersFor(kind)) + ); if (this.reportedFailures.add(kind)) { Metallum.LOGGER.warn( "[metallum-iris] terrain {} needs DRAWBUFFERS {} but Iris targets are not initialized;" @@ -975,10 +1160,15 @@ private boolean isSyntheticPipeline(final RenderPipeline pipeline) { final RenderPipeline source ) { if (this.closed || this.programs.get(kind) == null) { + requireNoFallback("no admitted terrain program for " + kind); return null; } int[] drawBuffers = drawBuffersFor(kind); if (drawBuffers.length > 1 && !this.extendedKinds.contains(kind)) { + requireNoFallback( + "terrain " + kind + " requires unprovided MRT DRAWBUFFERS " + + java.util.Arrays.toString(drawBuffers) + ); return null; } VertexFormat chunkFormat = chunkVertexFormat(); @@ -989,6 +1179,7 @@ private boolean isSyntheticPipeline(final RenderPipeline pipeline) { "[metallum-iris] WorldRenderingSettings has no chunk vertex format; terrain overrides disabled" ); } + requireNoFallback("WorldRenderingSettings has no chunk vertex format for terrain " + kind); return null; } synchronized (this.syntheticPipelines) { @@ -1024,10 +1215,15 @@ private boolean isSyntheticPipeline(final RenderPipeline pipeline) { } MetalIrisShaderCompiler.GlslProgram program = this.programs.get(kind); if (program == null) { + requireNoFallback("no admitted terrain program for compile of " + kind); return null; } int[] drawBuffers = drawBuffersFor(kind); if (!synthetic && drawBuffers.length > 1 && !this.extendedKinds.contains(kind)) { + requireNoFallback( + "terrain " + kind + " compile requires unprovided MRT DRAWBUFFERS " + + java.util.Arrays.toString(drawBuffers) + ); // The compiled PSO is looked up by the render pass's attachment // signature, so a multi-target program can only be used once the // sodium terrain pass actually carries those extra attachments @@ -1047,6 +1243,7 @@ private boolean isSyntheticPipeline(final RenderPipeline pipeline) { ? pipeline : this.syntheticPipeline(kind, pipeline); if (compilePipeline == null) { + requireNoFallback("no synthetic terrain pipeline available while compiling " + kind); return null; } ShaderSource source = (id, type) -> { @@ -1062,9 +1259,18 @@ private boolean isSyntheticPipeline(final RenderPipeline pipeline) { ); MetalCompiledRenderPipeline compiled = MetalCrossShaderCompiler.compile(device, compilePipeline, source); this.compiledKinds.put(compiled, kind); + this.compiledGlobalBlends.put( + compiled, + worldGlobalBlend( + this.coreSyntheticSources.getOrDefault(pipeline, pipeline), + resolveSource(this.programSet, kind.shaderKey.getProgram()), + kind.shaderKey.getProgram().getBlendModeOverride() + ) + ); this.device = device; return compiled; } catch (Throwable t) { + requireNoFallback("terrain override " + kind + " failed to compile", t); if (this.reportedFailures.add(kind)) { Metallum.LOGGER.error( "[metallum-iris] terrain override {} failed to compile; staying native for this kind", @@ -1102,6 +1308,14 @@ private MetalCompiledRenderPipeline compileCoreOverride( ); MetalCompiledRenderPipeline compiled = MetalCrossShaderCompiler.compile(device, pipeline, source); this.compiledCoreKeys.put(compiled, key); + this.compiledGlobalBlends.put( + compiled, + worldGlobalBlend( + pipeline, + this.coreResolver.resolve(key.getProgram()).orElse(null), + key.getProgram().getBlendModeOverride() + ) + ); this.device = device; return compiled; } catch (Throwable t) { @@ -1197,7 +1411,10 @@ private RenderPipeline buildSynthetic( if (!declared.add(sampler.name())) { continue; } - if (sampler.glslType().toLowerCase(Locale.ROOT).contains("samplerbuffer")) { + if (sampler.isStorageImage()) { + continue; + } + if (sampler.isTexelBuffer()) { throw new IllegalStateException( "Pack sampler '" + sampler.name() + "' (" + sampler.glslType() + ") is a texel buffer with no known GpuFormat; not supported in B2-1" @@ -1299,7 +1516,10 @@ private RenderPipeline buildCoreSynthetic( if (!declared.add(sampler.name())) { continue; } - if (sampler.glslType().toLowerCase(Locale.ROOT).contains("samplerbuffer")) { + if (sampler.isStorageImage()) { + continue; + } + if (sampler.isTexelBuffer()) { throw new IllegalStateException( "Pack sampler '" + sampler.name() + "' (" + sampler.glslType() + ") is a texel buffer without a Metal format" @@ -1371,6 +1591,26 @@ coreKey, declaresSampler(resourceProgram, "watershadow"), name IrisMetalPassTrace.observeSampler(name, "iris:white-pixel"); return white.binding(); } + if (coreKey != null + && coreKey.patch != Patch.SODIUM + && coreUsesMojangExternalOverlay(coreKey, name)) { + String overlayAlias = coreSamplerAlias(name); + MetalRenderPass.TextureViewAndSampler drawLocal = + overlayAlias == null ? null : bound.get(overlayAlias); + MetalRenderPass.TextureViewAndSampler overlay = + selectMojangExternalOverlayBinding( + device, coreKey, name, bound, this.mojangExternalOverlay + ); + if (overlay != null) { + IrisMetalPassTrace.observeSampler( + name, + overlay == drawLocal + ? "mojang:" + overlayAlias + : "mojang:external-unit1-overlay" + ); + } + return overlay; + } MetalRenderPass.TextureViewAndSampler alias; String aliasSource; if (coreKey != null && coreKey.patch != Patch.SODIUM) { @@ -1391,6 +1631,19 @@ coreKey, declaresSampler(resourceProgram, "watershadow"), name return alias; } + if ("normals".equals(name) || "specular".equals(name)) { + MetalRenderPass.TextureViewAndSampler albedo = coreKey == null + ? bound.get("u_BlockTex") + : bound.get("Sampler0"); + MetalRenderPass.TextureViewAndSampler pbr = resolvePbrTexture( + device, albedo, "normals".equals(name) ? PBRType.NORMAL : PBRType.SPECULAR + ); + if (pbr != null) { + IrisMetalPassTrace.observeSampler(name, "iris:pbr-" + name); + } + return pbr; + } + if ("noisetex".equals(name)) { IrisMetalNoiseTexture noise = this.noiseTexture; if (noise == null) { @@ -1436,6 +1689,30 @@ sampler, declaresSampler(resourceProgram, "watershadow") return null; } + /** Resolves fixed Iris's per-albedo PBR holder for normals/specular samplers. */ + private static MetalRenderPass.@Nullable TextureViewAndSampler resolvePbrTexture( + final MetalDevice device, + final MetalRenderPass.@Nullable TextureViewAndSampler albedo, + final PBRType type + ) { + if (albedo == null || !(albedo.textureView().texture() instanceof MetalGpuTexture base) + || base.isClosed() || !base.isOwnedBy(device)) { + return null; + } + PBRTextureHolder holder = PBRTextureManager.INSTANCE.getOrLoadHolder(base.iris$getGlId()); + net.minecraft.client.renderer.texture.AbstractTexture texture = switch (type) { + case NORMAL -> holder.normalTexture(); + case SPECULAR -> holder.specularTexture(); + }; + TextureFormat format = TextureFormatLoader.getFormat(); + if (format != null) { + format.setupTextureParameters(type, texture); + } + return IrisMetalCustomTextures.checkedExternalBinding( + device, texture.getTextureView(), texture.getSampler(), "pbr/" + type.name().toLowerCase(Locale.ROOT) + ); + } + /** Routes Iris sampler names to the generation's real target views. */ private MetalRenderPass.@Nullable TextureViewAndSampler resolveRenderTargetSampler(final String name) { IrisMetalRenderTargets targets = this.renderTargets; @@ -1445,7 +1722,7 @@ sampler, declaresSampler(resourceProgram, "watershadow") int colorTarget = gbufferRenderTargetIndex(name); if (colorTarget >= 0 && colorTarget < targets.colorTargets().targetCount()) { return new MetalRenderPass.TextureViewAndSampler( - targets.colorTargets().readView(colorTarget), targets.colorSampler(colorTarget) + targets.colorTargets().sampleReadView(colorTarget), targets.colorSampler(colorTarget) ); } if (name.startsWith("depthtex")) { @@ -1514,6 +1791,7 @@ private void prewarm(final @Nullable MetalDevice device) { if (this.closed || device == null) { return; } + this.mojangExternalOverlay = prewarmMojangExternalOverlay(device); ensureRenderTargets(device); if (this.whitePixel == null) { this.whitePixel = new IrisMetalWhitePixel(device); @@ -1531,10 +1809,21 @@ private void prewarm(final @Nullable MetalDevice device) { ); this.customTextures.prewarmAll(); } + IrisMetalRenderTargets targets = this.renderTargets; + if (targets != null) { + if (this.computeResources == null) { + this.computeResources = new IrisMetalComputeResources( + device, this.pack, targets.width(), targets.height() + ); + } else { + this.computeResources.resize(targets.width(), targets.height()); + } + } if (this.productionLifecycle && this.shadowPipeline == null) { - this.shadowPipeline = new IrisMetalShadowPipeline(device, this.programSet); + this.shadowPipeline = new IrisMetalShadowPipeline(device, this.programSet, this.generation); + this.shadowPipeline.registerUniforms(this.uniformValues); + this.shadowPipeline.prepare(device, device.activeShaderSource()); } - IrisMetalRenderTargets targets = this.renderTargets; Minecraft minecraft = Minecraft.getInstance(); if (!this.postPrepared && targets != null && minecraft != null && minecraft.gameRenderer != null) { GpuFormat finalFormat = minecraft.gameRenderer.mainRenderTarget().getColorTexture().getFormat(); @@ -1554,6 +1843,27 @@ private void prewarm(final @Nullable MetalDevice device) { this.uniformValues.prewarm(device); } + /** + * Snapshots Mojang's externally managed overlay binding outside a live + * encoder. The snapshot is refreshed every frame, so resource reloads + * and device replacement cannot leave a generation holding a stale + * view or sampler. + */ + private MetalRenderPass.@Nullable TextureViewAndSampler prewarmMojangExternalOverlay( + final MetalDevice device + ) { + if (!this.productionLifecycle) { + return null; + } + Minecraft minecraft = Minecraft.getInstance(); + if (minecraft == null || minecraft.gameRenderer == null) { + return null; + } + GpuTextureView view = minecraft.gameRenderer.overlayTexture().getTextureView(); + GpuSampler sampler = RenderSystem.getSamplerCache().getClampToEdge(FilterMode.LINEAR); + return checkedMojangExternalOverlayBinding(device, view, sampler); + } + /** Creates or resizes the generation-owned targets outside a live encoder. */ private void ensureRenderTargets(final MetalDevice device) { Minecraft minecraft = Minecraft.getInstance(); @@ -1574,7 +1884,8 @@ private void ensureRenderTargets(final MetalDevice device) { width, height, this.packDirectives.getRenderTargetDirectives().getRenderTargetSettings(), - this.postChain.mipmappedTargets() + this.postChain.mipmappedTargets(), + this.postChain.storageImageTargets() ); IrisMetalPassTrace.observeTargets( "allocated", width, height, this.targetFormats.length, formatNames(this.targetFormats) @@ -1609,7 +1920,14 @@ private void beginFrame() { device.commandEncoder(), new Vector4f((float) fog.x, (float) fog.y, (float) fog.z, 1.0F) ); - targets.colorTargets().restore(this.postChain.stageInput(IrisMetalPostChain.Stage.DEFERRED)); + this.setupRequiredThisFrame = fullClear; + IrisMetalComputeResources compute = this.computeResources; + if (compute != null) { + compute.clearForFrame(device.commandEncoder()); + } + targets.colorTargets().restore(this.postChain.stageInput( + fullClear ? IrisMetalPostChain.Stage.SETUP : IrisMetalPostChain.Stage.BEGIN + )); IrisMetalPassTrace.observePhase("targets-clear", fullClear ? "full" : "directed"); } @@ -1668,6 +1986,15 @@ private void executePostStage(final IrisMetalPostChain.Stage stage) { if (device == null || targets == null || !this.postPrepared) { throw new IllegalStateException("Iris Metal post stage ran before generation resources were prepared"); } + if (stage == IrisMetalPostChain.Stage.BEGIN && this.setupRequiredThisFrame) { + IrisMetalPostChain.ExecutionReceipt setup = this.postChain.executeStage( + IrisMetalPostChain.Stage.SETUP, device, targets, this.postResources + ); + this.setupRequiredThisFrame = false; + IrisMetalPassTrace.observePhase( + "setup", setup.passes().isEmpty() ? "empty" : "executed" + ); + } IrisMetalPostChain.ExecutionReceipt receipt = this.postChain.executeStage( stage, device, targets, this.postResources ); @@ -1696,6 +2023,25 @@ private void executeFinal() { ); } + private void executeColorSpace(final ColorSpace colorSpace) { + MetalDevice device = MetalDevice.current(); + IrisMetalRenderTargets targets = this.renderTargets; + Minecraft minecraft = Minecraft.getInstance(); + if (device == null || targets == null || minecraft == null || minecraft.gameRenderer == null + || !this.postPrepared) { + throw new IllegalStateException( + "Iris Metal color-space stage ran before generation resources were prepared" + ); + } + boolean executed = this.postChain.executeColorSpace( + device, + targets, + minecraft.gameRenderer.mainRenderTarget().getColorTextureView(), + colorSpace + ); + IrisMetalPassTrace.observePhase("color-space", executed ? colorSpace.name() : "bypassed"); + } + private final IrisMetalPostChain.ResourceProvider postResources = new IrisMetalPostChain.ResourceProvider() { @Override @@ -1708,6 +2054,36 @@ private void executeFinal() { : null; } + @Override + public @Nullable GpuBufferSlice uniform( + final IrisMetalPostChain.PassInfo pass, + final String blockName, + final Object token + ) { + return MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME.equals(blockName) + ? uniformValues.slice(token) + : null; + } + + @Override + public @Nullable GpuBufferSlice uniform( + final IrisMetalPostChain.PassInfo pass, + final String blockName, + final Object token, + final IrisMetalUniformValues.DrawUniformContext context + ) { + if (!MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME.equals(blockName)) { + return null; + } + MetalDevice device = MetalDevice.current(); + if (device == null) { + throw new IllegalStateException( + "Iris pass " + pass.name() + " has no current Metal device for dynamic uniforms" + ); + } + return materializeUniform(device, token, null, null, context); + } + @Override public IrisMetalPostChain.@Nullable TextureBinding texture( final IrisMetalPostChain.PassInfo pass, @@ -1724,9 +2100,7 @@ private void executeFinal() { } return null; } - TextureStage textureStage = pass.stage() == IrisMetalPostChain.Stage.DEFERRED - ? TextureStage.DEFERRED - : TextureStage.COMPOSITE_AND_FINAL; + TextureStage textureStage = pass.stage().textureStage; IrisMetalCustomTextures customs = customTextures; if (customs != null && pass.allowsCustomTextureOverride(samplerName)) { MetalRenderPass.TextureViewAndSampler custom = customs.resolve(textureStage, samplerName); @@ -1743,6 +2117,27 @@ private void executeFinal() { return new IrisMetalPostChain.TextureBinding(binding.textureView(), binding.sampler()); } } + IrisMetalComputeResources compute = computeResources; + if (compute != null) { + IrisMetalPostChain.TextureBinding image = compute.sampledImage(samplerName); + if (image != null) { + IrisMetalPassTrace.observeSampler(samplerName, "iris:custom-image"); + return image; + } + } + int colorTarget = IrisMetalPostChain.renderTargetIndex(samplerName); + IrisMetalRenderTargets worldTargets = renderTargets; + if (colorTarget >= 0 && worldTargets != null) { + if (colorTarget >= worldTargets.colorTargets().targetCount()) { + throw new IllegalStateException( + "Iris sampler '" + samplerName + "' exceeds generation target count" + ); + } + return new IrisMetalPostChain.TextureBinding( + worldTargets.colorTargets().sampleReadView(colorTarget), + worldTargets.colorSampler(colorTarget) + ); + } if ("depthtex0".equals(samplerName)) { Minecraft minecraft = Minecraft.getInstance(); if (minecraft != null && minecraft.gameRenderer != null) { @@ -1770,9 +2165,16 @@ private void executeFinal() { if (shadows == null) { return null; } - MetalRenderPass.TextureViewAndSampler binding = shadows.resolveWorldShadowSampler( - sampler, pass.declaresSampler("watershadow") - ); + MetalRenderPass.TextureViewAndSampler binding = + pass.stage() == IrisMetalPostChain.Stage.SHADOW_COMPOSITE + ? shadows.resolveShadowSampler( + sampler, + pass.readsFromAlt(), + pass.declaresSampler("watershadow") + ) + : shadows.resolveWorldShadowSampler( + sampler, pass.declaresSampler("watershadow") + ); if (binding == null) { return null; } @@ -1786,6 +2188,31 @@ private void executeFinal() { binding.textureView(), binding.sampler() ); } + + @Override + public @Nullable GpuTextureView storageImage( + final IrisMetalPostChain.PassInfo pass, + final String imageName + ) { + int colorTarget = IrisMetalPostChain.colorImageIndex(imageName); + IrisMetalRenderTargets targets = renderTargets; + if (colorTarget >= 0 && targets != null) { + if (colorTarget >= targets.colorTargets().targetCount()) { + throw new IllegalStateException( + "Iris storage image '" + imageName + "' exceeds generation target count" + ); + } + return targets.colorTargets().sampleReadView(colorTarget); + } + IrisMetalComputeResources compute = computeResources; + return compute == null ? null : compute.storageImage(imageName); + } + + @Override + public @Nullable GpuBufferSlice storageBuffer(final int binding) { + IrisMetalComputeResources compute = computeResources; + return compute == null ? null : compute.storageBuffer(binding); + } }; private @Nullable GpuBufferSlice resolveUniform( @@ -1795,7 +2222,15 @@ private void executeFinal() { final @Nullable MetalRenderPass pass, final @Nullable Map bound ) { - if (this.closed || !MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME.equals(name)) { + if (this.closed) { + return null; + } + int storageBinding = MetalCrossShaderCompiler.storageBufferLogicalBinding(name); + if (storageBinding >= 0) { + IrisMetalComputeResources compute = this.computeResources; + return compute == null ? null : compute.storageBuffer(storageBinding); + } + if (!MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME.equals(name)) { return null; } TerrainKind kind = this.compiledKinds.get(pipeline); @@ -1804,10 +2239,11 @@ private void executeFinal() { if (token == null) { return null; } - GpuBufferSlice base = this.uniformValues.slice(token); - int blockSize = this.uniformValues.drawBlockSize(token); - if (blockSize == 0 || pass == null || bound == null) { - return base; + if (pass == null || bound == null) { + return this.uniformValues.slice(token); + } + if (this.uniformValues.drawBlockSize(token) == 0) { + return this.uniformValues.slice(token); } ByteBuffer dynamicTransforms = this.uniformValues.requiresDynamicTransforms(token) @@ -1816,16 +2252,103 @@ private void executeFinal() { ByteBuffer projection = this.uniformValues.requiresProjection(token) ? readableUniformData(bound.get("Projection"), "Projection") : null; - try (GpuBufferSlice.MappedView mapped = pass.allocateTransient( - blockSize, 16L, GpuBuffer.USAGE_UNIFORM - )) { + return materializeUniform( + device, + token, + dynamicTransforms, + projection, + worldDrawUniformContext(device, pipeline, pass) + ); + } + + private @Nullable GpuBufferSlice materializeUniform( + final MetalDevice device, + final Object token, + final @Nullable ByteBuffer dynamicTransforms, + final @Nullable ByteBuffer projection, + final IrisMetalUniformValues.DrawUniformContext context + ) { + GpuBufferSlice base = this.uniformValues.slice(token); + int blockSize = this.uniformValues.drawBlockSize(token); + if (blockSize == 0) { + return base; + } + try (GpuBufferSlice.MappedView mapped = device.commandEncoder().transientMemory() + .allocateGpuMapped(blockSize, 16L, GpuBuffer.USAGE_UNIFORM)) { this.uniformValues.materializeDraw( - token, mapped.data(), dynamicTransforms, projection + token, mapped.data(), dynamicTransforms, projection, context ); return mapped.slice(); } } + private IrisMetalUniformValues.DrawUniformContext worldDrawUniformContext( + final MetalDevice device, + final MetalCompiledRenderPipeline pipeline, + final MetalRenderPass pass + ) { + ShaderKey coreKey = this.compiledCoreKeys.get(pipeline); + MetalRenderPass.TextureViewAndSampler albedo = pass.boundTexture( + coreKey == null ? "u_BlockTex" : "Sampler0" + ); + int atlasWidth = 0; + int atlasHeight = 0; + if (albedo != null && albedo.textureView().texture() instanceof MetalGpuTexture texture + && TextureTracker.INSTANCE.getTexture(texture.iris$getGlId()) instanceof TextureAtlas) { + atlasWidth = albedo.textureView().getWidth(0); + atlasHeight = albedo.textureView().getHeight(0); + } + MetalRenderPass.TextureViewAndSampler gtexture = resolveTexture( + device, pipeline, "gtexture", pass.boundTextures() + ); + return new IrisMetalUniformValues.DrawUniformContext( + gtexture == null ? null : gtexture.textureView(), + atlasWidth, + atlasHeight, + this.compiledGlobalBlends.getOrDefault(pipeline, Optional.empty()) + ); + } + + private static Optional worldGlobalBlend( + final RenderPipeline source, + final @Nullable ProgramSource program, + final @Nullable BlendModeOverride fallback + ) { + ColorTargetState sourceTarget = source.getColorTargetState(); + Optional blend = sourceTarget == null + ? Optional.empty() + : sourceTarget.blendFunction(); + BlendModeOverride override = program == null + ? fallback + : program.getDirectives().getBlendModeOverride().orElse(fallback); + return override == null ? blend : irisBlendFunction(override); + } + + private @Nullable GpuTextureView resolveStorageImage( + final MetalDevice device, + final MetalCompiledRenderPipeline pipeline, + final String name + ) { + if (this.closed + || (!this.compiledKinds.containsKey(pipeline) + && !this.compiledCoreKeys.containsKey(pipeline))) { + return null; + } + int colorTarget = IrisMetalPostChain.colorImageIndex(name); + if (colorTarget >= 0) { + IrisMetalRenderTargets targets = this.renderTargets; + return targets == null || colorTarget >= targets.colorTargets().targetCount() + ? null + : targets.colorTargets().sampleReadView(colorTarget); + } + if (name.startsWith("shadowcolorimg")) { + IrisMetalShadowPipeline shadows = this.shadowPipeline; + return shadows == null ? null : shadows.resolveStorageImage(name); + } + IrisMetalComputeResources compute = this.computeResources; + return compute == null ? null : compute.storageImage(name); + } + private static @Nullable ByteBuffer readableUniformData( final @Nullable GpuBufferSlice slice, final String blockName @@ -1892,6 +2415,10 @@ private void close() { this.customTextures.close(); this.customTextures = null; } + if (this.computeResources != null) { + this.computeResources.close(); + this.computeResources = null; + } if (this.centerDepthSampler != null) { this.centerDepthSampler.close(); this.centerDepthSampler = null; @@ -1900,13 +2427,17 @@ private void close() { this.shadowPipeline.close(); this.shadowPipeline = null; } + this.mojangExternalOverlay = null; + this.setupRequiredThisFrame = false; if (this.renderTargets != null) { this.renderTargets.close(); this.renderTargets = null; } this.compiledKinds.clear(); this.compiledCoreKeys.clear(); + this.compiledGlobalBlends.clear(); this.coreSyntheticKeys.clear(); + this.coreSyntheticSources.clear(); this.coreSyntheticPipelines.clear(); this.corePrograms.clear(); this.reportedCoreFailures.clear(); @@ -1946,6 +2477,86 @@ private static Field irisBlendModeField() { }; } + /** + * Iris 1.11.2 registers overlay as externally managed texture unit 1 when + * the selected vanilla ShaderKey carries UV1. Some Mojang RenderTypes that + * Iris maps to that key do not bind Sampler1 for the individual draw, so + * Metal must preserve the external-unit contract rather than treating the + * sampler as optional. + */ + static boolean coreUsesMojangExternalOverlay(final ShaderKey key, final String name) { + if (key.patch != Patch.VANILLA + || !("iris_overlay".equals(name) || "overlay".equals(name))) { + return false; + } + return MetalIrisShaderCompiler.vanillaPatchSemantics(key, false) + .attributes() + .hasOverlay(); + } + + /** + * Selects fixed Iris's external texture-unit-1 value without making it + * optional. A draw-local {@code Sampler1} is the most recent value of that + * unit and wins; otherwise the validated Mojang-owned overlay snapshot + * supplies the external state. + */ + static MetalRenderPass.@Nullable TextureViewAndSampler selectMojangExternalOverlayBinding( + final MetalDevice device, + final ShaderKey key, + final String name, + final Map bound, + final MetalRenderPass.@Nullable TextureViewAndSampler external + ) { + if (!coreUsesMojangExternalOverlay(key, name)) { + return null; + } + String alias = coreSamplerAlias(name); + MetalRenderPass.TextureViewAndSampler drawLocal = + alias == null ? null : bound.get(alias); + return drawLocal != null + ? drawLocal + : checkedMojangExternalOverlayBinding(device, external); + } + + static MetalRenderPass.@Nullable TextureViewAndSampler checkedMojangExternalOverlayBinding( + final MetalDevice device, + final MetalRenderPass.@Nullable TextureViewAndSampler binding + ) { + return binding == null + ? null + : checkedMojangExternalOverlayBinding( + device, binding.textureView(), binding.sampler() + ); + } + + /** + * Validates the real Mojang overlay binding without manufacturing or + * owning either resource. A wrong backend, device, lifetime or sampler + * contract remains a required-input failure. + */ + static MetalRenderPass.@Nullable TextureViewAndSampler checkedMojangExternalOverlayBinding( + final MetalDevice device, + final @Nullable GpuTextureView view, + final @Nullable GpuSampler sampler + ) { + if (!(view instanceof MetalGpuTextureView metalView) + || !(metalView.texture() instanceof MetalGpuTexture texture) + || !(sampler instanceof MetalGpuSampler metalSampler) + || metalView.isClosed() + || texture.isClosed() + || metalSampler.isClosed() + || !texture.isOwnedBy(device) + || !metalSampler.isOwnedBy(device) + || (texture.usage() & GpuTexture.USAGE_TEXTURE_BINDING) == 0 + || metalSampler.getAddressModeU() != AddressMode.CLAMP_TO_EDGE + || metalSampler.getAddressModeV() != AddressMode.CLAMP_TO_EDGE + || metalSampler.getMinFilter() != FilterMode.LINEAR + || metalSampler.getMagFilter() != FilterMode.LINEAR) { + return null; + } + return new MetalRenderPass.TextureViewAndSampler(metalView, metalSampler); + } + /** * Alias groups intercepted by Iris's GBUFFERS_AND_SHADOW custom-texture holder. * Core level samplers deliberately stay outside that interceptor in Iris 1.11.2; @@ -2103,10 +2714,18 @@ static GpuFormat formatForInternalName(final String name) { // ignored by the pack. case "RGB8" -> GpuFormat.RGBA8_UNORM; case "RGBA", "RGBA8" -> GpuFormat.RGBA8_UNORM; + case "R8_SNORM" -> GpuFormat.R8_SNORM; + case "RG8_SNORM" -> GpuFormat.RG8_SNORM; + case "RGB8_SNORM" -> GpuFormat.RGBA8_SNORM; + case "RGBA8_SNORM" -> GpuFormat.RGBA8_SNORM; case "R16" -> GpuFormat.R16_UNORM; case "RG16" -> GpuFormat.RG16_UNORM; case "RGB16" -> GpuFormat.RGBA16_UNORM; case "RGBA16" -> GpuFormat.RGBA16_UNORM; + case "R16_SNORM" -> GpuFormat.R16_SNORM; + case "RG16_SNORM" -> GpuFormat.RG16_SNORM; + case "RGB16_SNORM" -> GpuFormat.RGBA16_SNORM; + case "RGBA16_SNORM" -> GpuFormat.RGBA16_SNORM; case "R16F" -> GpuFormat.R16_FLOAT; case "RG16F" -> GpuFormat.RG16_FLOAT; case "RGB16F" -> GpuFormat.RGBA16_FLOAT; diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPostChain.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPostChain.java index 252e96167..a3d5578a6 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPostChain.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPostChain.java @@ -5,6 +5,7 @@ import com.mojang.blaze3d.buffers.GpuBuffer; import com.mojang.blaze3d.buffers.GpuBufferSlice; import com.mojang.blaze3d.pipeline.BindGroupLayout; +import com.mojang.blaze3d.pipeline.BlendFunction; import com.mojang.blaze3d.pipeline.ColorTargetState; import com.mojang.blaze3d.pipeline.CompiledRenderPipeline; import com.mojang.blaze3d.pipeline.RenderPipeline; @@ -13,7 +14,10 @@ import com.mojang.blaze3d.systems.RenderPass; import com.mojang.blaze3d.systems.RenderPassDescriptor; import com.mojang.blaze3d.systems.RenderSystem; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; import com.mojang.blaze3d.textures.GpuSampler; +import com.mojang.blaze3d.textures.GpuTexture; import com.mojang.blaze3d.textures.GpuTextureView; import com.mojang.blaze3d.vertex.DefaultVertexFormat; import it.unimi.dsi.fastutil.objects.Object2ObjectMap; @@ -22,11 +26,15 @@ import net.irisshaders.iris.gl.framebuffer.ViewportData; import net.irisshaders.iris.gl.texture.TextureType; import net.irisshaders.iris.helpers.Tri; +import net.irisshaders.iris.helpers.StringPair; import net.irisshaders.iris.pathways.FullScreenQuadRenderer; +import net.irisshaders.iris.pathways.colorspace.ColorSpace; import net.irisshaders.iris.pipeline.transform.PatchShaderType; import net.irisshaders.iris.pipeline.transform.TransformPatcher; +import net.irisshaders.iris.shaderpack.preprocessor.JcppProcessor; import net.irisshaders.iris.shaderpack.loading.ProgramArrayId; import net.irisshaders.iris.shaderpack.loading.ProgramId; +import net.irisshaders.iris.shaderpack.properties.IndirectPointer; import net.irisshaders.iris.shaderpack.programs.ComputeSource; import net.irisshaders.iris.shaderpack.programs.ProgramSet; import net.irisshaders.iris.shaderpack.programs.ProgramSource; @@ -36,7 +44,12 @@ import net.irisshaders.iris.shaderpack.texture.TextureStage; import net.minecraft.resources.Identifier; import org.jspecify.annotations.Nullable; +import org.joml.Vector2f; +import org.joml.Vector3i; +import java.io.IOException; +import java.io.InputStream; +import java.nio.charset.StandardCharsets; import java.util.ArrayList; import java.util.BitSet; import java.util.EnumMap; @@ -54,7 +67,8 @@ import java.util.regex.Pattern; /** - * Metal executor for Iris's deferred, composite and final full-screen passes. + * Metal executor for Iris's setup, begin, prepare, deferred, composite and + * final full-screen passes. * *

      The state transition is intentionally the one used by Iris 1.11.2's * {@code CompositeRenderer}, {@code FinalPassRenderer} and @@ -81,7 +95,21 @@ final class IrisMetalPostChain implements AutoCloseable { static final String IRIS_ORACLE_COMMIT = "20e226b14fd2c3ba192e16ae2c8af4a27987767c"; + private static final String COLOR_SPACE_VERTEX = """ + #version 450 core + + layout(location = 0) in vec3 Position; + layout(location = 1) in vec2 UV0; + layout(location = 0) out vec2 uv; + + void main() { + gl_Position = vec4(Position.xy * 2.0 - 1.0, Position.z, 1.0); + uv = UV0; + } + """; + private static final Pattern COLORTEX_NAME = Pattern.compile("colortex(\\d+)"); + private static final Pattern COLOR_IMAGE_NAME = Pattern.compile("colorimg(\\d+)"); private static final Pattern FRAGMENT_OUTPUT_DECLARATION = Pattern.compile( "(?m)^(\\h*)((?:layout\\h*\\([^\\r\\n)]*\\)\\h*)?)" + "(?:(?:flat|smooth|noperspective|centroid|sample|invariant|precise)\\h+)*" @@ -90,18 +118,52 @@ final class IrisMetalPostChain implements AutoCloseable { private static final Pattern MAIN_FUNCTION = Pattern.compile("\\bvoid\\h+main\\h*\\(\\h*\\)\\h*\\{"); private static final Pattern VOID_RETURN = Pattern.compile("\\breturn\\h*;"); + private static final class PlannedColorSpacePass { + private final ColorSpace colorSpace; + private final PassInfo info; + private final MetalIrisShaderCompiler.GlslProgram program; + private final Identifier vertexId; + private final Identifier fragmentId; + private @Nullable RenderPipeline pipeline; + + private PlannedColorSpacePass( + final ColorSpace colorSpace, + final MetalIrisShaderCompiler.GlslProgram program, + final Identifier vertexId, + final Identifier fragmentId + ) { + this.colorSpace = colorSpace; + this.info = new PassInfo( + Stage.COMPOSITE, + "iris-color-space-" + colorSpace.name().toLowerCase(Locale.ROOT), + new int[]{0}, + new BitSet(), + new BitSet(), + new BitSet(), + samplerNames(program) + ); + this.program = program; + this.vertexId = vertexId; + this.fragmentId = fragmentId; + } + } + enum Stage { + SETUP(null, TextureStage.SETUP, null), + BEGIN(ProgramArrayId.Begin, TextureStage.BEGIN, "begin_pre"), + SHADOW_COMPOSITE(null, TextureStage.SHADOWCOMP, null), + PREPARE(ProgramArrayId.Prepare, TextureStage.PREPARE, "prepare_pre"), DEFERRED(ProgramArrayId.Deferred, TextureStage.DEFERRED, "deferred_pre"), COMPOSITE(ProgramArrayId.Composite, TextureStage.COMPOSITE_AND_FINAL, "composite_pre"); - final ProgramArrayId arrayId; + final @Nullable ProgramArrayId arrayId; final TextureStage textureStage; - final String preFlipDirective; + final @Nullable String preFlipDirective; Stage( - final ProgramArrayId arrayId, + final @Nullable ProgramArrayId arrayId, final TextureStage textureStage, - final String preFlipDirective + final @Nullable String preFlipDirective ) { this.arrayId = arrayId; this.textureStage = textureStage; @@ -184,6 +246,20 @@ record TextureBinding(GpuTextureView view, GpuSampler sampler) { } } + private record TargetBlendState( + Optional global, + Map> perTarget + ) { + TargetBlendState { + Objects.requireNonNull(global, "global"); + perTarget = Map.copyOf(perTarget); + } + + Optional forTarget(final int logicalTarget) { + return perTarget.getOrDefault(logicalTarget, global); + } + } + /** * Supplies resources that are not owned by {@link IrisMetalRenderTargets}. * A provider may intentionally override a standard sampler name to honor @@ -193,6 +269,23 @@ record TextureBinding(GpuTextureView view, GpuSampler sampler) { interface ResourceProvider { @Nullable GpuBufferSlice uniform(PassInfo pass, String blockName); + default @Nullable GpuBufferSlice uniform( + final PassInfo pass, + final String blockName, + final Object token + ) { + return uniform(pass, blockName); + } + + default @Nullable GpuBufferSlice uniform( + final PassInfo pass, + final String blockName, + final Object token, + final IrisMetalUniformValues.DrawUniformContext context + ) { + return uniform(pass, blockName, token); + } + @Nullable TextureBinding texture(PassInfo pass, String samplerName); /** @@ -208,6 +301,18 @@ interface ResourceProvider { ) { return texture(pass, sampler.name()); } + + default @Nullable GpuTextureView storageImage(final PassInfo pass, final String imageName) { + return null; + } + + default @Nullable GpuBufferSlice storageBuffer(final int binding) { + return null; + } + + default @Nullable GpuBufferSlice texelBuffer(final PassInfo pass, final String samplerName) { + return null; + } } record ExecutionReceipt( @@ -268,31 +373,67 @@ public BitSet flippedAtLeastOnceAfter() { } private static final class PlannedPass { + private final int arrayIndex; private final PassInfo info; private final MetalIrisShaderCompiler.GlslProgram program; private final ViewportData viewport; private final Set mipmappedBuffers; + private final TargetBlendState blendState; private final Identifier vertexId; private final Identifier fragmentId; private @Nullable RenderPipeline pipeline; private PlannedPass( + final int arrayIndex, final PassInfo info, final MetalIrisShaderCompiler.GlslProgram program, final ViewportData viewport, final Set mipmappedBuffers, + final TargetBlendState blendState, final Identifier vertexId, final Identifier fragmentId ) { + this.arrayIndex = arrayIndex; this.info = info; this.program = program; this.viewport = viewport; this.mipmappedBuffers = Set.copyOf(mipmappedBuffers); + this.blendState = blendState; this.vertexId = vertexId; this.fragmentId = fragmentId; } } + private static final class PlannedCompute { + private final String token; + private final PassInfo info; + private final ComputeSource source; + private final MetalIrisShaderCompiler.TranslatedStage translated; + private final MetalIrisShaderCompiler.ComputeReflection reflection; + private @Nullable MetalComputePipeline pipeline; + + private PlannedCompute( + final String token, + final PassInfo info, + final ComputeSource source, + final MetalIrisShaderCompiler.TranslatedStage translated + ) { + this.token = token; + this.info = info; + this.source = source; + this.translated = translated; + this.reflection = Objects.requireNonNull( + translated.computeReflection(), "compute reflection for " + source.getName() + ); + } + } + + private record PlannedComputeGroup(int arrayIndex, List computes) { + PlannedComputeGroup { + computes = List.copyOf(computes); + } + } + private static final class PlannedFinal { private final String name; private final BitSet readsFromAlt; @@ -337,13 +478,23 @@ private PassInfo info() { private final int generation; private final int targetCount; private final EnumMap> passes; + private final EnumMap> computeGroups; + private final List setupComputes; + private final List finalComputes; private final EnumMap stageInputs; private final EnumMap stageOutputs; private final BitSet finalSnapshot; private final Set finalHistoryTargets; private final Set mipmappedTargets; + private final Set storageImageTargets; private final Map generatedSources; + private final boolean concurrentCompute; + private final boolean packOwnsColorCorrection; + private final EnumMap colorSpacePasses; private final @Nullable PlannedFinal finalPass; + private @Nullable MetalGpuTexture colorSpaceSwap; + private @Nullable MetalGpuTextureView colorSpaceSwapView; + private @Nullable MetalGpuSampler colorSpaceSampler; private boolean prepared; private @Nullable GpuFormat preparedFinalFormat; private boolean closed; @@ -352,23 +503,37 @@ private IrisMetalPostChain( final int generation, final int targetCount, final EnumMap> passes, + final EnumMap> computeGroups, + final List setupComputes, + final List finalComputes, final EnumMap stageInputs, final EnumMap stageOutputs, final BitSet finalSnapshot, final Set finalHistoryTargets, final Set mipmappedTargets, + final Set storageImageTargets, final Map generatedSources, + final boolean concurrentCompute, + final boolean packOwnsColorCorrection, + final EnumMap colorSpacePasses, final @Nullable PlannedFinal finalPass ) { this.generation = generation; this.targetCount = targetCount; this.passes = passes; + this.computeGroups = computeGroups; + this.setupComputes = List.copyOf(setupComputes); + this.finalComputes = List.copyOf(finalComputes); this.stageInputs = stageInputs; this.stageOutputs = stageOutputs; this.finalSnapshot = copy(finalSnapshot); this.finalHistoryTargets = Set.copyOf(finalHistoryTargets); this.mipmappedTargets = Set.copyOf(mipmappedTargets); + this.storageImageTargets = Set.copyOf(storageImageTargets); this.generatedSources = Map.copyOf(generatedSources); + this.concurrentCompute = concurrentCompute; + this.packOwnsColorCorrection = packOwnsColorCorrection; + this.colorSpacePasses = colorSpacePasses; this.finalPass = finalPass; } @@ -389,35 +554,67 @@ static IrisMetalPostChain create( Object2ObjectMap, String> textureMap = packDirectives.getTextureMap(); EnumMap> stages = new EnumMap<>(Stage.class); + EnumMap> computeStages = new EnumMap<>(Stage.class); EnumMap inputs = new EnumMap<>(Stage.class); EnumMap outputs = new EnumMap<>(Stage.class); Map generated = new LinkedHashMap<>(); BitSet state = copy(initialFlipState); BitSet compositeFlippedAtLeastOnce = new BitSet(targetCount); int ordinal = 0; + int computeOrdinal = 0; + List setupComputes = planComputes( + programSet.getSetup(), + Stage.SETUP, + -1, + state, + textureMap, + targetCount, + computeOrdinal + ); + computeOrdinal += setupComputes.size(); for (Stage stage : Stage.values()) { - state = applyPreFlips( - state, - packDirectives.getExplicitFlips(stage.preFlipDirective), - targetCount - ); + if (stage.preFlipDirective != null) { + state = applyPreFlips( + state, + packDirectives.getExplicitFlips(stage.preFlipDirective), + targetCount + ); + } inputs.put(stage, copy(state)); BitSet flippedAtLeastOnce = new BitSet(targetCount); List stagePasses = new ArrayList<>(); - ProgramSource[] sources = programSet.getComposite(stage.arrayId); - ComputeSource[][] computes = programSet.getCompute(stage.arrayId); - - for (int index = 0; index < sources.length; index++) { + List stageComputes = new ArrayList<>(); + ProgramSource[] sources = stage.arrayId == null + ? new ProgramSource[0] + : programSet.getComposite(stage.arrayId); + ComputeSource[][] computes = stage.arrayId == null + ? new ComputeSource[0][] + : programSet.getCompute(stage.arrayId); + + int slotCount = Math.max(sources.length, computes.length); + for (int index = 0; index < slotCount; index++) { ComputeSource[] computeGroup = index < computes.length ? computes[index] : null; - rejectComputes(stage.name().toLowerCase(Locale.ROOT), computeGroup); - ProgramSource source = sources[index]; + List plannedComputes = planComputes( + computeGroup, + stage, + index, + state, + textureMap, + targetCount, + computeOrdinal + ); + computeOrdinal += plannedComputes.size(); + if (!plannedComputes.isEmpty()) { + stageComputes.add(new PlannedComputeGroup(index, plannedComputes)); + } + ProgramSource source = index < sources.length ? sources[index] : null; if (source == null || !source.isValid()) { continue; } ProgramDirectives directives = source.getDirectives(); - rejectUnsupportedBlend(source.getName(), directives); + TargetBlendState blendState = blendState(directives, targetCount); int[] drawBuffers = validatedDrawBuffers( source.getName(), directives.getDrawBuffers(), targetCount ); @@ -431,6 +628,7 @@ static IrisMetalPostChain create( MetalIrisShaderCompiler.GlslProgram program = translate( source, stage.textureStage, textureMap, drawBuffers ); + validateRasterResources(source.getName(), program); String base = "iris/gen" + generation + "/post/" + stage.name().toLowerCase(Locale.ROOT) + "/" + ordinal++; Identifier vertexId = Identifier.fromNamespaceAndPath("metallum", base + "_v"); @@ -438,6 +636,7 @@ static IrisMetalPostChain create( generated.put(vertexId, program.vertexGlsl()); generated.put(fragmentId, program.fragmentGlsl()); stagePasses.add(new PlannedPass( + index, new PassInfo( stage, source.getName(), @@ -450,6 +649,7 @@ static IrisMetalPostChain create( program, directives.getViewportScale(), directives.getMipmappedBuffers(), + blendState, vertexId, fragmentId )); @@ -460,20 +660,29 @@ static IrisMetalPostChain create( compositeFlippedAtLeastOnce = copy(flippedAtLeastOnce); } stages.put(stage, List.copyOf(stagePasses)); + computeStages.put(stage, List.copyOf(stageComputes)); outputs.put(stage, copy(state)); } - rejectComputes("final", programSet.getFinalCompute()); + List finalComputes = planComputes( + programSet.getFinalCompute(), + Stage.COMPOSITE, + -1, + state, + textureMap, + targetCount, + computeOrdinal + ); PlannedFinal finalPass = null; Optional maybeFinal = programSet.get(ProgramId.Final); if (maybeFinal.isPresent() && maybeFinal.get().isValid()) { ProgramSource source = maybeFinal.get(); ProgramDirectives directives = source.getDirectives(); - rejectUnsupportedBlend(source.getName(), directives); int[] declared = validatedDrawBuffers(source.getName(), directives.getDrawBuffers(), targetCount); MetalIrisShaderCompiler.GlslProgram program = translate( source, TextureStage.COMPOSITE_AND_FINAL, textureMap, declared ); + validateRasterResources(source.getName(), program); String base = "iris/gen" + generation + "/post/final"; Identifier vertexId = Identifier.fromNamespaceAndPath("metallum", base + "_v"); Identifier fragmentId = Identifier.fromNamespaceAndPath("metallum", base + "_f"); @@ -496,16 +705,45 @@ static IrisMetalPostChain create( ); Set histories = finalHistoryTargets(state, cleared, targetCount); Set mipmappedTargets = collectMipmappedTargets(stages, finalPass, targetCount); + Set storageImageTargets = collectStorageImageTargets( + computeStages, setupComputes, finalComputes, targetCount + ); + EnumMap colorSpacePasses = new EnumMap<>(ColorSpace.class); + if (!packDirectives.supportsColorCorrection()) { + for (ColorSpace colorSpace : ColorSpace.values()) { + if (colorSpace == ColorSpace.SRGB) { + continue; + } + String base = "iris/gen" + generation + "/presentation/" + + colorSpace.name().toLowerCase(Locale.ROOT); + Identifier vertexId = Identifier.fromNamespaceAndPath("metallum", base + "_v"); + Identifier fragmentId = Identifier.fromNamespaceAndPath("metallum", base + "_f"); + MetalIrisShaderCompiler.GlslProgram program = colorSpaceProgram(colorSpace); + generated.put(vertexId, program.vertexGlsl()); + generated.put(fragmentId, program.fragmentGlsl()); + colorSpacePasses.put( + colorSpace, + new PlannedColorSpacePass(colorSpace, program, vertexId, fragmentId) + ); + } + } return new IrisMetalPostChain( generation, targetCount, stages, + computeStages, + setupComputes, + finalComputes, inputs, outputs, state, histories, mipmappedTargets, + storageImageTargets, generated, + packDirectives.getConcurrentCompute(), + packDirectives.supportsColorCorrection(), + colorSpacePasses, finalPass ); } @@ -544,6 +782,15 @@ void prepare( ); } ShaderSource source = shaderSource(fallback); + for (PlannedCompute compute : allComputes()) { + if (compute.pipeline == null) { + compute.pipeline = MetalComputePipeline.compileTranslated( + device, + "iris/gen" + this.generation + "/compute/" + compute.source.getName(), + compute.translated + ); + } + } for (Stage stage : Stage.values()) { for (PlannedPass pass : this.passes.get(stage)) { if (pass.pipeline == null) { @@ -562,6 +809,25 @@ void prepare( this.finalPass.name ); } + if (!this.colorSpacePasses.isEmpty()) { + if (finalColorFormat != GpuFormat.RGBA8_UNORM) { + throw new UnsupportedOperationException( + "Iris color-space conversion requires the fixed-Iris RGBA8 MainTarget contract, got " + + finalColorFormat + ); + } + for (PlannedColorSpacePass pass : this.colorSpacePasses.values()) { + if (pass.pipeline == null) { + pass.pipeline = buildColorSpacePipeline(pass, finalColorFormat); + } + verifyPrecompile( + device, + device.precompilePipeline(pass.pipeline, source), + pass.info.name() + ); + } + ensureColorSpaceResources(device, targets.width(), targets.height()); + } this.preparedFinalFormat = finalColorFormat; this.prepared = true; } @@ -578,10 +844,34 @@ ExecutionReceipt executeStage( IrisMetalPingPongTargets colors = targets.colorTargets(); colors.restore(this.stageInputs.get(stage)); List executed = new ArrayList<>(); - for (PlannedPass pass : this.passes.get(stage)) { - executePass(device, targets, resources, pass); - colors.restore(pass.info.stateAfter()); - executed.add(pass.info.name()); + if (stage == Stage.SETUP) { + executeComputeGroup(device, targets, resources, this.setupComputes, executed); + } else { + List raster = this.passes.get(stage); + List computes = this.computeGroups.get(stage); + int rasterCursor = 0; + int computeCursor = 0; + while (rasterCursor < raster.size() || computeCursor < computes.size()) { + int rasterIndex = rasterCursor < raster.size() + ? raster.get(rasterCursor).arrayIndex + : Integer.MAX_VALUE; + int computeIndex = computeCursor < computes.size() + ? computes.get(computeCursor).arrayIndex() + : Integer.MAX_VALUE; + int index = Math.min(rasterIndex, computeIndex); + if (computeIndex == index) { + executeComputeGroup( + device, targets, resources, + computes.get(computeCursor++).computes(), executed + ); + } + if (rasterIndex == index) { + PlannedPass pass = raster.get(rasterCursor++); + executePass(device, targets, resources, pass); + colors.restore(pass.info.stateAfter()); + executed.add(pass.info.name()); + } + } } BitSet expected = this.stageOutputs.get(stage); colors.restore(expected); @@ -614,6 +904,7 @@ FinalReceipt executeFinal( try { IrisMetalPingPongTargets colors = targets.colorTargets(); colors.restore(this.finalSnapshot); + executeComputeGroup(device, targets, resources, this.finalComputes, null); MetalCommandEncoder encoder = device.commandEncoder(); boolean shaderExecuted = this.finalPass != null; boolean resolved; @@ -630,6 +921,7 @@ FinalReceipt executeFinal( Objects.requireNonNull(this.finalPass.pipeline, "final pipeline"), this.finalPass.info(), this.finalPass.program, + Optional.empty(), targets, resources ); @@ -671,6 +963,87 @@ FinalReceipt executeFinal( } } + boolean executeColorSpace( + final MetalDevice device, + final IrisMetalRenderTargets targets, + final GpuTextureView mainColor, + final ColorSpace colorSpace + ) { + ensurePrepared(); + Objects.requireNonNull(device, "device"); + validateTargets(targets); + Objects.requireNonNull(mainColor, "mainColor"); + Objects.requireNonNull(colorSpace, "colorSpace"); + if (this.packOwnsColorCorrection || colorSpace == ColorSpace.SRGB) { + return false; + } + PlannedColorSpacePass pass = this.colorSpacePasses.get(colorSpace); + if (pass == null) { + throw new IllegalStateException("No fixed-Iris Metal color-space lowering for " + colorSpace); + } + if (mainColor.texture().getFormat() != GpuFormat.RGBA8_UNORM) { + throw new IllegalStateException( + "Iris color-space conversion requires RGBA8 MainTarget, got " + + mainColor.texture().getFormat() + ); + } + ensureColorSpaceResources(device, mainColor.getWidth(0), mainColor.getHeight(0)); + MetalGpuTexture swap = Objects.requireNonNull(this.colorSpaceSwap, "color-space swap texture"); + MetalGpuTextureView swapView = Objects.requireNonNull(this.colorSpaceSwapView, "color-space swap view"); + MetalGpuSampler sampler = Objects.requireNonNull(this.colorSpaceSampler, "color-space sampler"); + RenderPassDescriptor descriptor = RenderPassDescriptor + .create(() -> "Iris color space: " + colorSpace) + .withColorAttachment(swapView, Optional.empty()) + .withRenderArea(new RenderPass.RenderArea( + 0, 0, mainColor.getWidth(0), mainColor.getHeight(0) + )); + MetalCommandEncoder encoder = device.commandEncoder(); + MetalRenderPass renderPass = (MetalRenderPass) encoder.createRenderPass(descriptor); + try { + renderFullscreen( + renderPass, + Objects.requireNonNull(pass.pipeline, "color-space pipeline"), + pass.info, + pass.program, + Optional.empty(), + targets, + new ResourceProvider() { + @Override + public @Nullable GpuBufferSlice uniform( + final PassInfo ignoredPass, + final String blockName + ) { + return null; + } + + @Override + public @Nullable TextureBinding texture( + final PassInfo ignoredPass, + final String samplerName + ) { + return "readImage".equals(samplerName) + ? new TextureBinding(mainColor, sampler) + : null; + } + } + ); + } finally { + encoder.submitRenderPass(); + } + encoder.copyTextureToTexture( + swap, + mainColor.texture(), + 0, + 0, + 0, + 0, + 0, + mainColor.getWidth(0), + mainColor.getHeight(0) + ); + return true; + } + BitSet stageInput(final Stage stage) { return copy(this.stageInputs.get(stage)); } @@ -692,6 +1065,11 @@ Set mipmappedTargets() { return this.mipmappedTargets; } + /** Logical colortex targets that need Metal shader-write usage. */ + Set storageImageTargets() { + return this.storageImageTargets; + } + List passInfos(final Stage stage) { return this.passes.get(stage).stream().map(pass -> pass.info).toList(); } @@ -710,6 +1088,14 @@ boolean requiresSampler(final String samplerName) { } } } + for (PlannedCompute compute : allComputes()) { + if (compute.reflection.resources().stream().anyMatch(resource -> + resource.name().equals(samplerName) + && (resource.kind() == MetalIrisShaderCompiler.ComputeResourceKind.SAMPLED_IMAGE + || resource.kind() == MetalIrisShaderCompiler.ComputeResourceKind.SEPARATE_SAMPLER))) { + return true; + } + } return this.finalPass != null && declaresSampler(this.finalPass.program, samplerName); } @@ -725,6 +1111,13 @@ Set samplerTypes(final String samplerName) { if (this.finalPass != null) { collectSamplerTypes(this.finalPass.program, samplerName, result); } + for (PlannedCompute compute : allComputes()) { + compute.reflection.resources().stream() + .filter(resource -> resource.name().equals(samplerName)) + .filter(resource -> resource.kind() == MetalIrisShaderCompiler.ComputeResourceKind.SAMPLED_IMAGE + || resource.kind() == MetalIrisShaderCompiler.ComputeResourceKind.SEPARATE_SAMPLER) + .forEach(resource -> result.add("sampler2D")); + } return Set.copyOf(result); } @@ -765,6 +1158,9 @@ void registerUniforms(final IrisMetalUniformValues values) { PassInfo info = this.finalPass.info(); values.register(uniformToken(info), "post_final_" + info.name(), this.finalPass.program); } + for (PlannedCompute compute : allComputes()) { + values.registerCompute(compute.token, "post_compute_" + compute.info.name(), compute.reflection); + } } @Nullable GpuBufferSlice uniformSlice( @@ -774,10 +1170,249 @@ void registerUniforms(final IrisMetalUniformValues values) { return values.slice(uniformToken(pass)); } - private static String uniformToken(final PassInfo pass) { + static String uniformToken(final PassInfo pass) { return "post:" + pass.stage().name() + ':' + pass.name(); } + private List allComputes() { + List result = new ArrayList<>(this.setupComputes.size() + this.finalComputes.size()); + result.addAll(this.setupComputes); + for (Stage stage : Stage.values()) { + for (PlannedComputeGroup group : this.computeGroups.get(stage)) { + result.addAll(group.computes()); + } + } + result.addAll(this.finalComputes); + return result; + } + + private void executeComputeGroup( + final MetalDevice device, + final IrisMetalRenderTargets targets, + final ResourceProvider resources, + final List computes, + final @Nullable List executed + ) { + if (computes.isEmpty()) { + return; + } + if (this.concurrentCompute) { + try (MetalComputePass pass = device.commandEncoder().createComputePass()) { + for (PlannedCompute compute : computes) { + executeCompute(pass, compute, targets, resources, executed); + } + } + return; + } + + // Fixed Iris issues image/texture-fetch/SSBO barriers before every + // dispatch unless the pack explicitly opts into concurrent compute. + // An encoder boundary on the shared Metal fence is the conservative + // native equivalent for hazard-untracked resources. + for (PlannedCompute compute : computes) { + try (MetalComputePass pass = device.commandEncoder().createComputePass()) { + executeCompute(pass, compute, targets, resources, executed); + } + } + } + + private void executeCompute( + final MetalComputePass pass, + final PlannedCompute compute, + final IrisMetalRenderTargets targets, + final ResourceProvider resources, + final @Nullable List executed + ) { + pass.setPipeline(Objects.requireNonNull(compute.pipeline, "compute pipeline")); + bindComputeResources(pass, compute, targets, resources); + dispatchCompute(pass, compute, targets, resources); + if (executed != null) { + executed.add(compute.info.name()); + } + } + + private void bindComputeResources( + final MetalComputePass pass, + final PlannedCompute compute, + final IrisMetalRenderTargets targets, + final ResourceProvider resources + ) { + IrisMetalUniformValues.DrawUniformContext uniformContext = + IrisMetalUniformValues.requiresDrawContext(compute.reflection.uniformLayout()) + ? fullscreenUniformContext(compute.info, targets, resources, Optional.empty()) + : IrisMetalUniformValues.DrawUniformContext.empty(); + for (MetalIrisShaderCompiler.ComputeResource resource : compute.reflection.resources()) { + switch (resource.kind()) { + case UNIFORM_BUFFER -> bindComputeBuffer( + pass, + resource.binding(), + requireBuffer( + resources.uniform( + compute.info, resource.name(), compute.token, uniformContext + ), + compute, "uniform block", resource.name() + ) + ); + case STORAGE_BUFFER -> bindComputeBuffer( + pass, + resource.binding(), + requireBuffer( + resources.storageBuffer(resource.binding()), + compute, "SSBO binding", Integer.toString(resource.binding()) + ) + ); + case SAMPLED_IMAGE -> { + TextureBinding binding = requireComputeTexture(compute, resource.name(), targets, resources); + pass.bindTextureView(resource.binding(), metalView(binding.view(), compute, resource.name())); + pass.bindSampler(resource.binding(), metalSampler(binding.sampler(), compute, resource.name()).nativeHandle()); + } + case SEPARATE_SAMPLER -> { + TextureBinding binding = requireComputeTexture(compute, resource.name(), targets, resources); + pass.bindSampler(resource.binding(), metalSampler(binding.sampler(), compute, resource.name()).nativeHandle()); + } + case STORAGE_IMAGE -> { + GpuTextureView view = storageImage(compute, resource.name(), targets, resources); + MetalGpuTextureView metalView = metalView(view, compute, resource.name()); + ((MetalGpuTexture) metalView.texture()).markContentsDirty(); + pass.bindTextureView(resource.binding(), metalView); + } + case TEXEL_BUFFER, STORAGE_TEXEL_BUFFER, ATOMIC_COUNTER -> throw new IllegalStateException( + "Unsupported compute resource survived admission: " + resource.kind() + " " + resource.name() + ); + } + } + } + + private static GpuBufferSlice requireBuffer( + final @Nullable GpuBufferSlice slice, + final PlannedCompute compute, + final String kind, + final String identity + ) { + if (slice == null) { + throw new IllegalStateException( + "Iris compute " + compute.info.name() + " is missing required " + kind + " '" + identity + "'" + ); + } + return slice; + } + + private static void bindComputeBuffer( + final MetalComputePass pass, + final int binding, + final GpuBufferSlice slice + ) { + if (!(slice.buffer() instanceof MetalGpuBuffer buffer)) { + throw new IllegalStateException("Iris compute resource is not backed by a Metal buffer"); + } + pass.bindBuffer(binding, buffer, slice.offset()); + } + + private static TextureBinding requireComputeTexture( + final PlannedCompute compute, + final String name, + final IrisMetalRenderTargets targets, + final ResourceProvider resources + ) { + MetalIrisShaderCompiler.SamplerDecl sampler = + new MetalIrisShaderCompiler.SamplerDecl(name, "sampler2D"); + TextureBinding binding = externalTexture(resources, compute.info, sampler); + if (binding == null) { + binding = standardTexture(compute.info, name, targets); + } + if (binding == null) { + throw new IllegalStateException( + "Iris compute " + compute.info.name() + " is missing required sampled texture '" + name + "'" + ); + } + return binding; + } + + private static GpuTextureView storageImage( + final PlannedCompute compute, + final String name, + final IrisMetalRenderTargets targets, + final ResourceProvider resources + ) { + int target = colorImageIndex(name); + if (target >= 0) { + return targets.colorTargets().sampleReadView(target); + } + GpuTextureView view = resources.storageImage(compute.info, name); + if (view == null) { + throw new IllegalStateException( + "Iris compute " + compute.info.name() + " is missing required storage image '" + name + "'" + ); + } + return view; + } + + private static MetalGpuTextureView metalView( + final GpuTextureView view, + final PlannedCompute compute, + final String name + ) { + if (!(view instanceof MetalGpuTextureView metalView)) { + throw new IllegalStateException( + "Iris compute " + compute.info.name() + " resource '" + name + "' is not a Metal texture view" + ); + } + return metalView; + } + + private static MetalGpuSampler metalSampler( + final GpuSampler sampler, + final PlannedCompute compute, + final String name + ) { + if (!(sampler instanceof MetalGpuSampler metalSampler)) { + throw new IllegalStateException( + "Iris compute " + compute.info.name() + " resource '" + name + "' is not a Metal sampler" + ); + } + return metalSampler; + } + + private static void dispatchCompute( + final MetalComputePass pass, + final PlannedCompute compute, + final IrisMetalRenderTargets targets, + final ResourceProvider resources + ) { + IndirectPointer indirect = compute.source.getIndirectPointer(); + if (indirect != null) { + GpuBufferSlice slice = requireBuffer( + resources.storageBuffer(indirect.buffer()), + compute, + "indirect SSBO binding", + Integer.toString(indirect.buffer()) + ); + long relativeOffset = indirect.offset(); + if (relativeOffset < 0 || relativeOffset > slice.length() - 12L) { + throw new IllegalStateException( + "Iris compute " + compute.info.name() + " indirect range " + relativeOffset + "+12 exceeds " + + slice.length() + " bytes at SSBO binding " + indirect.buffer() + ); + } + if (!(slice.buffer() instanceof MetalGpuBuffer buffer)) { + throw new IllegalStateException("Iris indirect dispatch buffer is not backed by Metal"); + } + pass.dispatchIndirect(buffer, Math.addExact(slice.offset(), relativeOffset)); + return; + } + Vector3i absolute = compute.source.getWorkGroups(); + if (absolute != null) { + pass.dispatchGroups(absolute.x(), absolute.y(), absolute.z()); + return; + } + Vector2f relative = compute.source.getWorkGroupRelative(); + float scaleX = relative == null ? 1.0F : relative.x(); + float scaleY = relative == null ? 1.0F : relative.y(); + int threadsX = Math.max(1, (int) Math.ceil(targets.width() * scaleX)); + int threadsY = Math.max(1, (int) Math.ceil(targets.height() * scaleY)); + pass.dispatchThreadsCovering(threadsX, threadsY, 1); + } + private void executePass( final MetalDevice device, final IrisMetalRenderTargets targets, @@ -805,6 +1440,7 @@ private void executePass( Objects.requireNonNull(pass.pipeline, "post pipeline"), pass.info, pass.program, + pass.blendState.global(), targets, resources ); @@ -819,11 +1455,12 @@ private static void renderFullscreen( final RenderPipeline pipeline, final PassInfo info, final MetalIrisShaderCompiler.GlslProgram program, + final Optional globalBlend, final IrisMetalRenderTargets targets, final ResourceProvider resources ) { renderPass.setPipeline(pipeline); - bindResources(renderPass, info, program, targets, resources); + bindResources(renderPass, info, program, globalBlend, targets, resources); GpuBuffer indices = RenderSystem.getSequentialBuffer(PrimitiveTopology.QUADS).getBuffer(6); renderPass.setIndexBuffer(indices, RenderSystem.getSequentialBuffer(PrimitiveTopology.QUADS).type()); renderPass.setVertexBuffer(0, FullScreenQuadRenderer.INSTANCE.getQuad().slice()); @@ -834,11 +1471,28 @@ private static void bindResources( final MetalRenderPass renderPass, final PassInfo info, final MetalIrisShaderCompiler.GlslProgram program, + final Optional globalBlend, final IrisMetalRenderTargets targets, final ResourceProvider resources ) { + IrisMetalUniformValues.DrawUniformContext uniformContext = + IrisMetalUniformValues.requiresDrawContext(program.uniformLayout()) + ? fullscreenUniformContext(info, targets, resources, globalBlend) + : IrisMetalUniformValues.DrawUniformContext.empty(); + for (MetalIrisShaderCompiler.StorageBufferDecl storage : program.storageBuffers()) { + GpuBufferSlice slice = resources.storageBuffer(storage.binding()); + if (slice == null) { + throw new IllegalStateException( + "Iris pass " + info.name() + " is missing required SSBO binding " + + storage.binding() + ); + } + renderPass.bindStorageBuffer(storage.binding(), slice); + } for (String block : program.uniformBlockNames()) { - GpuBufferSlice slice = resources.uniform(info, block); + GpuBufferSlice slice = resources.uniform( + info, block, uniformToken(info), uniformContext + ); if (slice == null) { throw new IllegalStateException( "Iris pass " + info.name() + " is missing required uniform block '" + block + "'" @@ -847,6 +1501,11 @@ private static void bindResources( renderPass.setUniform(block, slice); } for (MetalIrisShaderCompiler.SamplerDecl sampler : program.samplers()) { + if (sampler.isStorageImage()) { + GpuTextureView image = rasterStorageImage(info, sampler.name(), targets, resources); + renderPass.bindStorageImage(sampler.name(), image); + continue; + } TextureBinding binding = externalTexture(resources, info, sampler); if (binding == null) { binding = standardTexture(info, sampler.name(), targets); @@ -861,6 +1520,53 @@ private static void bindResources( } } + private static IrisMetalUniformValues.DrawUniformContext fullscreenUniformContext( + final PassInfo info, + final IrisMetalRenderTargets targets, + final ResourceProvider resources, + final Optional globalBlend + ) { + MetalIrisShaderCompiler.SamplerDecl sampler = + new MetalIrisShaderCompiler.SamplerDecl("colortex0", "sampler2D"); + TextureBinding primary = externalTexture(resources, info, sampler); + if (primary == null) { + primary = standardTexture(info, "colortex0", targets); + } + if (primary == null) { + throw new IllegalStateException( + "Iris pass " + info.name() + " has no logical texture-unit-0 colortex0 binding" + ); + } + return new IrisMetalUniformValues.DrawUniformContext( + primary.view(), 0, 0, globalBlend + ); + } + + private static GpuTextureView rasterStorageImage( + final PassInfo info, + final String name, + final IrisMetalRenderTargets targets, + final ResourceProvider resources + ) { + int target = colorImageIndex(name); + if (target >= 0) { + if (target >= targets.colorTargets().targetCount()) { + throw new IllegalStateException( + "Iris pass " + info.name() + " storage image '" + name + + "' exceeds generation target count" + ); + } + return targets.colorTargets().sampleReadView(target); + } + GpuTextureView view = resources.storageImage(info, name); + if (view == null) { + throw new IllegalStateException( + "Iris pass " + info.name() + " is missing required storage image '" + name + "'" + ); + } + return view; + } + static @Nullable TextureBinding externalTexture( final ResourceProvider resources, final PassInfo pass, @@ -883,7 +1589,7 @@ private static void bindResources( ); } return new TextureBinding( - targets.colorTargets().readView(target), + targets.colorTargets().sampleReadView(target), targets.colorSampler(target) ); } @@ -907,6 +1613,18 @@ static int renderTargetIndex(final String name) { return PackRenderTargetDirectives.LEGACY_RENDER_TARGETS.indexOf(name); } + static int colorImageIndex(final String name) { + Matcher matcher = COLOR_IMAGE_NAME.matcher(name); + if (!matcher.matches()) { + return -1; + } + try { + return Integer.parseInt(matcher.group(1)); + } catch (NumberFormatException ignored) { + return -1; + } + } + private static void generateMipmaps( final MetalCommandEncoder encoder, final IrisMetalRenderTargets targets, @@ -940,7 +1658,7 @@ private static RenderPipeline buildPipeline( int[] drawBuffers = pass.info.drawBuffers(); for (int slot = 0; slot < drawBuffers.length; slot++) { builder.withColorTargetState(slot, new ColorTargetState( - Optional.empty(), + pass.blendState.forTarget(drawBuffers[slot]), targets.colorTargets().format(drawBuffers[slot]), ColorTargetState.WRITE_ALL )); @@ -962,6 +1680,23 @@ private static RenderPipeline buildFinalPipeline( )).build(); } + private static RenderPipeline buildColorSpacePipeline( + final PlannedColorSpacePass pass, + final GpuFormat finalColorFormat + ) { + return basePipeline( + pass.vertexId, + pass.fragmentId, + Identifier.fromNamespaceAndPath( + "metallum", + "iris/presentation/" + pass.colorSpace.name().toLowerCase(Locale.ROOT) + ), + pass.program + ).withColorTargetState(new ColorTargetState( + Optional.empty(), finalColorFormat, ColorTargetState.WRITE_ALL + )).build(); + } + private static RenderPipeline.Builder basePipeline( final Identifier vertexId, final Identifier fragmentId, @@ -980,7 +1715,10 @@ private static RenderPipeline.Builder basePipeline( if (!names.add(sampler.name())) { throw new IllegalStateException("Duplicate post resource '" + sampler.name() + "'"); } - if (sampler.glslType().toLowerCase(Locale.ROOT).contains("samplerbuffer")) { + if (sampler.isStorageImage()) { + continue; + } + if (sampler.isTexelBuffer()) { throw new UnsupportedOperationException( "Post sampler buffer '" + sampler.name() + "' needs a typed texel-buffer binding" ); @@ -1000,6 +1738,21 @@ private static RenderPipeline.Builder basePipeline( return builder; } + /** Rejects resources for which fixed Iris has no backend-neutral supplier before generation publish. */ + private static void validateRasterResources( + final String programName, + final MetalIrisShaderCompiler.GlslProgram program + ) { + for (MetalIrisShaderCompiler.SamplerDecl sampler : program.samplers()) { + if (sampler.isTexelBuffer()) { + throw new UnsupportedOperationException( + "Iris raster program " + programName + " declares samplerBuffer '" + + sampler.name() + "'; fixed Iris provides no pack-owned texel-buffer supplier" + ); + } + } + } + private static RenderPass.RenderArea renderArea( final ViewportData viewport, final int width, @@ -1049,6 +1802,87 @@ private static MetalIrisShaderCompiler.GlslProgram translate( ); } + private static MetalIrisShaderCompiler.GlslProgram colorSpaceProgram(final ColorSpace colorSpace) { + List defines = new ArrayList<>(); + defines.add(new StringPair("CURRENT_COLOR_SPACE", Integer.toString(colorSpace.ordinal()))); + for (ColorSpace value : ColorSpace.values()) { + defines.add(new StringPair(value.name(), Integer.toString(value.ordinal()))); + } + String fragment = JcppProcessor.glslPreprocessSource(colorSpaceFragmentSource(), defines) + .replaceFirst("(?m)^\\s*#version\\s+330(?:\\s+core)?", "#version 450 core") + .replace("in vec2 uv;", "layout(location = 0) in vec2 uv;") + .replace("out vec4 outColor;", "layout(location = 0) out vec4 outColor;"); + return MetalIrisShaderCompiler.linkPatchedPair( + "iris-color-space-" + colorSpace.name().toLowerCase(Locale.ROOT), + COLOR_SPACE_VERTEX, + fragment, + new int[]{0} + ); + } + + private static String colorSpaceFragmentSource() { + try (InputStream stream = Objects.requireNonNull( + net.irisshaders.iris.pathways.colorspace.ColorSpaceFragmentConverter.class + .getResourceAsStream("/colorSpace.csh"), + "Iris 1.11.2 colorSpace.csh" + )) { + return new String(stream.readAllBytes(), StandardCharsets.UTF_8); + } catch (IOException e) { + throw new IllegalStateException("Failed to read fixed-Iris color-space shader", e); + } + } + + private void ensureColorSpaceResources( + final MetalDevice device, + final int width, + final int height + ) { + if (width <= 0 || height <= 0) { + throw new IllegalArgumentException("Invalid Iris color-space extent " + width + 'x' + height); + } + if (this.colorSpaceSwap != null + && this.colorSpaceSwap.getWidth(0) == width + && this.colorSpaceSwap.getHeight(0) == height) { + return; + } + closeColorSpaceSwap(); + this.colorSpaceSwap = (MetalGpuTexture) device.createTexture( + () -> "metallum:iris_color_space_swap", + GpuTexture.USAGE_RENDER_ATTACHMENT + | GpuTexture.USAGE_TEXTURE_BINDING + | GpuTexture.USAGE_COPY_SRC + | GpuTexture.USAGE_COPY_DST, + GpuFormat.RGBA8_UNORM, + width, + height, + 1, + 1 + ); + this.colorSpaceSwapView = new MetalGpuTextureView(this.colorSpaceSwap, 0, 1); + if (this.colorSpaceSampler == null) { + this.colorSpaceSampler = new MetalGpuSampler( + device, + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + FilterMode.NEAREST, + FilterMode.NEAREST, + 1, + java.util.OptionalDouble.empty() + ); + } + } + + private void closeColorSpaceSwap() { + if (this.colorSpaceSwapView != null) { + this.colorSpaceSwapView.close(); + this.colorSpaceSwapView = null; + } + if (this.colorSpaceSwap != null) { + this.colorSpaceSwap.close(); + this.colorSpaceSwap = null; + } + } + /** * Metal has no renderable RGB attachment formats and requires a color * result to provide every component present in the attachment. GLSL/OpenGL @@ -1191,36 +2025,156 @@ private static void verifyPrecompile( } } - private static void rejectComputes(final String group, final ComputeSource @Nullable [] computes) { - if (computes == null) { - return; + private static List planComputes( + final ComputeSource @Nullable [] sources, + final Stage stage, + final int arrayIndex, + final BitSet readsFromAlt, + final Object2ObjectMap, String> textureMap, + final int targetCount, + final int firstOrdinal + ) { + if (sources == null || sources.length == 0) { + return List.of(); } - for (ComputeSource compute : computes) { - if (compute != null && compute.isValid()) { - throw new UnsupportedOperationException( - "Iris " + group + " compute program " + compute.getName() - + " has no Metal post-chain executor yet" + List result = new ArrayList<>(); + int ordinal = firstOrdinal; + for (ComputeSource source : sources) { + if (source == null || !source.isValid()) { + continue; + } + String patched = TransformPatcher.patchCompute( + source.getName(), + source.getSource().orElseThrow(), + stage.textureStage, + textureMap + ); + MetalIrisShaderCompiler.TranslatedStage translated = MetalIrisShaderCompiler.translateStage( + source.getName(), MetalIrisShaderCompiler.StageKind.COMPUTE, patched + ); + MetalIrisShaderCompiler.ComputeReflection reflection = Objects.requireNonNull( + translated.computeReflection(), "compute reflection for " + source.getName() + ); + validateComputeResources(source.getName(), reflection, targetCount); + Set sampledNames = reflection.resources().stream() + .filter(resource -> resource.kind() == MetalIrisShaderCompiler.ComputeResourceKind.SAMPLED_IMAGE + || resource.kind() == MetalIrisShaderCompiler.ComputeResourceKind.SEPARATE_SAMPLER) + .map(MetalIrisShaderCompiler.ComputeResource::name) + .collect(java.util.stream.Collectors.toUnmodifiableSet()); + String token = "compute:" + stage.name() + ':' + arrayIndex + ':' + ordinal++; + result.add(new PlannedCompute( + token, + new PassInfo( + stage, + source.getName(), + new int[0], + readsFromAlt, + readsFromAlt, + new BitSet(targetCount), + sampledNames + ), + source, + translated + )); + } + return List.copyOf(result); + } + + private static void validateComputeResources( + final String programName, + final MetalIrisShaderCompiler.ComputeReflection reflection, + final int targetCount + ) { + for (MetalIrisShaderCompiler.ComputeResource resource : reflection.resources()) { + switch (resource.kind()) { + case UNIFORM_BUFFER -> { + if (!MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME.equals(resource.name())) { + throw new UnsupportedOperationException( + "Iris compute program " + programName + " declares unmanaged UBO '" + + resource.name() + "'" + ); + } + } + case STORAGE_IMAGE -> { + if (resource.imageDimension() != org.lwjgl.util.spvc.Spv.SpvDim2D) { + throw new UnsupportedOperationException( + "Iris compute image '" + resource.name() + "' in " + programName + + " is not 2D (SPIR-V dim=" + resource.imageDimension() + ')' + ); + } + int target = colorImageIndex(resource.name()); + if (target >= targetCount) { + throw new IllegalArgumentException( + "Iris compute image '" + resource.name() + "' references colortex" + target + + " but this generation has only " + targetCount + " targets" + ); + } + } + case TEXEL_BUFFER, STORAGE_TEXEL_BUFFER -> throw new UnsupportedOperationException( + "Iris compute program " + programName + " declares typed texel buffer '" + + resource.name() + "'; the Metal compute texel-buffer binding is not connected" ); + case ATOMIC_COUNTER -> throw new UnsupportedOperationException( + "Iris compute program " + programName + " declares atomic counter '" + + resource.name() + "'; no Iris Metal atomic-counter resource exists" + ); + default -> { + } } } } - private static void rejectUnsupportedBlend( - final String name, - final ProgramDirectives directives + private static Set collectStorageImageTargets( + final EnumMap> stages, + final List setup, + final List finals, + final int targetCount ) { - if (directives.getBlendModeOverride().isPresent()) { - throw new UnsupportedOperationException( - "Iris post program " + name + " declares a blend override;" - + " Metal post blending must be mapped before this pass can execute" - ); + Set result = new LinkedHashSet<>(); + List computes = new ArrayList<>(setup.size() + finals.size()); + computes.addAll(setup); + stages.values().forEach(groups -> groups.forEach(group -> computes.addAll(group.computes()))); + computes.addAll(finals); + for (PlannedCompute compute : computes) { + for (MetalIrisShaderCompiler.ComputeResource resource : compute.reflection.resources()) { + if (resource.kind() != MetalIrisShaderCompiler.ComputeResourceKind.STORAGE_IMAGE) { + continue; + } + int target = colorImageIndex(resource.name()); + if (target >= 0) { + validateTarget(target, targetCount, "compute storage image " + resource.name()); + result.add(target); + } + } } - if (!directives.getBufferBlendOverrides().isEmpty()) { - throw new UnsupportedOperationException( - "Iris post program " + name + " declares per-buffer blend overrides;" - + " Metal post blending must be mapped before this pass can execute" - ); + return Set.copyOf(result); + } + + private static TargetBlendState blendState( + final ProgramDirectives directives, + final int targetCount + ) { + Optional global = directives.getBlendModeOverride() + .flatMap(IrisMetalPipelineOverrides::irisBlendFunction); + Map> perTarget = new LinkedHashMap<>(); + for (var override : directives.getBufferBlendOverrides()) { + if (override.index() < 0 || override.index() >= targetCount) { + throw new IllegalArgumentException( + "Iris post directives declare blend target " + override.index() + + " outside 0.." + (targetCount - 1) + ); + } + Optional blend = override.blendMode() == null + ? Optional.empty() + : Optional.of(IrisMetalPipelineOverrides.irisBlendFunction(override.blendMode())); + Optional previous = perTarget.put(override.index(), blend); + if (previous != null) { + throw new IllegalArgumentException( + "Iris post directives repeat blend override for colortex" + override.index() + ); + } } + return new TargetBlendState(global, perTarget); } private static int[] validatedDrawBuffers( @@ -1389,6 +2343,20 @@ private void ensureOpen() { @Override public void close() { + if (this.closed) { + return; + } this.closed = true; + closeColorSpaceSwap(); + if (this.colorSpaceSampler != null) { + this.colorSpaceSampler.close(); + this.colorSpaceSampler = null; + } + for (PlannedCompute compute : allComputes()) { + if (compute.pipeline != null) { + compute.pipeline.close(); + compute.pipeline = null; + } + } } } diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalRenderTargets.java b/src/main/java/com/metallum/client/metal/render/IrisMetalRenderTargets.java index e89548ede..dfb5b24ec 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalRenderTargets.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalRenderTargets.java @@ -96,12 +96,31 @@ final class IrisMetalRenderTargets implements AutoCloseable { final int height, final Map targetSettings, final Set mipmappedTargets + ) { + this(device, colorFormats, width, height, targetSettings, mipmappedTargets, Set.of()); + } + + IrisMetalRenderTargets( + final MetalDevice device, + final GpuFormat[] colorFormats, + final int width, + final int height, + final Map targetSettings, + final Set mipmappedTargets, + final Set storageImageTargets ) { this.device = device; + this.targetSettings = Map.copyOf(targetSettings); this.colorTargets = new IrisMetalPingPongTargets( - device, "iris-colortex", colorFormats, width, height, mipmappedTargets + device, + "iris-colortex", + colorFormats, + width, + height, + mipmappedTargets, + storageImageTargets, + alphaOneSampleTargets(colorFormats.length, this.targetSettings) ); - this.targetSettings = Map.copyOf(targetSettings); this.colorSampler = new MetalGpuSampler( device, AddressMode.CLAMP_TO_EDGE, @@ -149,6 +168,33 @@ final class IrisMetalRenderTargets implements AutoCloseable { createDepthTextures(width, height); } + private static Set alphaOneSampleTargets( + final int targetCount, + final Map settings + ) { + java.util.LinkedHashSet targets = new java.util.LinkedHashSet<>(); + for (Map.Entry entry : settings.entrySet()) { + Integer target = entry.getKey(); + RenderTargetSettings targetSettings = entry.getValue(); + if (target == null || target < 0 || target >= targetCount + || targetSettings == null || targetSettings.getInternalFormat() == null) { + continue; + } + if (logicalRgbBackedByRgba(targetSettings.getInternalFormat().name())) { + targets.add(target); + } + } + return Set.copyOf(targets); + } + + static boolean logicalRgbBackedByRgba(final String internalFormat) { + return switch (internalFormat) { + case "RGB8", "RGB8_SNORM", "RGB16", "RGB16_SNORM", "RGB16F", "RGB32F", + "RGB8I", "RGB8UI", "RGB16I", "RGB16UI", "RGB32I", "RGB32UI" -> true; + default -> false; + }; + } + /** * Applies Iris's per-frame render-target clear contract to both physical * sides. Newly allocated or resized targets are fully initialized once; diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java index ea6543157..801b42378 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java @@ -1,10 +1,24 @@ package com.metallum.client.metal.render; import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.PrimitiveTopology; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.pipeline.BindGroupLayout; +import com.mojang.blaze3d.pipeline.BlendFunction; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.CompiledRenderPipeline; import com.mojang.blaze3d.pipeline.DepthStencilState; +import com.mojang.blaze3d.pipeline.RenderPipeline; import com.mojang.blaze3d.platform.CompareOp; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.shaders.UniformType; import com.mojang.blaze3d.systems.RenderPass; import com.mojang.blaze3d.systems.RenderPassDescriptor; +import com.mojang.blaze3d.systems.RenderSystem; +import com.mojang.blaze3d.textures.GpuSampler; +import com.mojang.blaze3d.textures.GpuTextureView; +import com.mojang.blaze3d.vertex.DefaultVertexFormat; import com.mojang.blaze3d.vertex.VertexFormat; import it.unimi.dsi.fastutil.objects.Object2ObjectMap; import net.fabricmc.api.EnvType; @@ -15,6 +29,7 @@ import net.irisshaders.iris.gl.texture.TextureType; import net.irisshaders.iris.helpers.Tri; import net.irisshaders.iris.pipeline.programs.ShaderKey; +import net.irisshaders.iris.pathways.FullScreenQuadRenderer; import net.irisshaders.iris.pipeline.transform.Patch; import net.irisshaders.iris.pipeline.transform.PatchShaderType; import net.irisshaders.iris.pipeline.transform.TransformPatcher; @@ -28,8 +43,12 @@ import net.irisshaders.iris.shaderpack.properties.PackDirectives; import net.irisshaders.iris.shaderpack.properties.PackShadowDirectives; import net.irisshaders.iris.shaderpack.properties.ProgramDirectives; +import net.irisshaders.iris.shaderpack.properties.IndirectPointer; import net.irisshaders.iris.shaderpack.texture.TextureStage; +import net.minecraft.resources.Identifier; import org.joml.Vector4f; +import org.joml.Vector2f; +import org.joml.Vector3i; import org.jspecify.annotations.Nullable; import java.util.ArrayList; @@ -43,6 +62,7 @@ import java.util.Objects; import java.util.Optional; import java.util.OptionalDouble; +import java.util.Set; /** * Metal implementation of Iris's shadow target and shadow-composite state @@ -202,16 +222,62 @@ boolean hasRenderProgram() { new IdentityHashMap<>(); private final Map computePrograms = new IdentityHashMap<>(); + private final Map computeExecutables = new IdentityHashMap<>(); + private final Map compositePipelines = new IdentityHashMap<>(); + private final Map generatedSources = new java.util.LinkedHashMap<>(); private final List shadowComputes; private final List compositePasses; private final BitSet finalReadsFromAlt; private final int targetCount; + private final int generation; private final boolean enabled; private boolean fullClearRequired = true; + private Set activeShadowMipTargets = Set.of(); private int nextCompositePass; private Phase phase = Phase.READY; + private static final class ShadowCompute { + private final ComputeSource source; + private final MetalIrisShaderCompiler.TranslatedStage translated; + private final MetalIrisShaderCompiler.ComputeReflection reflection; + private final IrisMetalPostChain.PassInfo info; + private final String uniformToken; + private @Nullable MetalComputePipeline pipeline; + + private ShadowCompute( + final ComputeSource source, + final MetalIrisShaderCompiler.TranslatedStage translated, + final BitSet readsFromAlt, + final int targetCount + ) { + this.source = source; + this.translated = translated; + this.reflection = Objects.requireNonNull( + translated.computeReflection(), "shadow compute reflection for " + source.getName() + ); + this.info = new IrisMetalPostChain.PassInfo( + IrisMetalPostChain.Stage.SHADOW_COMPOSITE, + source.getName(), + new int[0], + readsFromAlt, + readsFromAlt, + new BitSet(targetCount), + this.reflection.resources().stream() + .filter(resource -> resource.kind() + == MetalIrisShaderCompiler.ComputeResourceKind.SAMPLED_IMAGE) + .map(MetalIrisShaderCompiler.ComputeResource::name) + .collect(java.util.stream.Collectors.toUnmodifiableSet()) + ); + this.uniformToken = "shadow-compute:" + source.getName(); + } + } + IrisMetalShadowPipeline(final MetalDevice device, final ProgramSet programSet) { + this(device, programSet, 0); + } + + IrisMetalShadowPipeline(final MetalDevice device, final ProgramSet programSet, final int generation) { + this.generation = generation; PackDirectives packDirectives = programSet.getPackDirectives(); this.shadowDirectives = packDirectives.getShadowDirectives(); this.resolver = new ProgramFallbackResolver(programSet); @@ -221,20 +287,37 @@ boolean hasRenderProgram() { this.targetCount = programSet.getPack().hasFeature(FeatureFlags.HIGHER_SHADOWCOLOR) ? PackShadowDirectives.MAX_SHADOW_COLOR_BUFFERS_IRIS : PackShadowDirectives.MAX_SHADOW_COLOR_BUFFERS_OF; + this.shadowComputes = nonNullComputes(programSet.getShadowCompute()); + CompositePlan plan = buildCompositePlan(programSet, packDirectives, targetCount); + this.compositePasses = plan.passes(); + this.finalReadsFromAlt = plan.finalReadsFromAlt(); + boolean computeMayWriteShadowColor = !this.shadowComputes.isEmpty() + || this.compositePasses.stream().anyMatch(pass -> !pass.computes().isEmpty()); boolean[] nearestColor = new boolean[targetCount]; + boolean[] mipmappedColor = new boolean[targetCount]; GpuFormat[] colorFormats = new GpuFormat[targetCount]; + java.util.LinkedHashSet alphaOneSampleTargets = new java.util.LinkedHashSet<>(); for (int index = 0; index < targetCount; index++) { PackShadowDirectives.SamplingSettings settings = shadowDirectives.getColorSamplingSettings().computeIfAbsent( index, ignored -> new PackShadowDirectives.SamplingSettings()); - if (settings.getMipmap()) { - throw new IllegalStateException( - "Metal shadowcolor mipmaps are not available without mipmapped ping-pong targets" - ); - } nearestColor[index] = settings.getNearest(); - colorFormats[index] = formatForInternalName(settings.getFormat().name()); + mipmappedColor[index] = settings.getMipmap(); + String formatName = settings.getFormat().name(); + colorFormats[index] = formatForInternalName(formatName); + if (IrisMetalRenderTargets.logicalRgbBackedByRgba(formatName)) { + alphaOneSampleTargets.add(index); + } + } + for (ShadowCompositePass pass : this.compositePasses) { + if (!pass.hasRenderProgram()) { + continue; + } + for (int target : pass.source().getDirectives().getMipmappedBuffers()) { + checkTarget(target, targetCount, "shadow composite mipmap"); + mipmappedColor[target] = true; + } } boolean[] nearestDepth = new boolean[2]; boolean[] mipmappedDepth = new boolean[2]; @@ -249,13 +332,173 @@ boolean hasRenderProgram() { colorFormats, shadowDirectives.getResolution(), nearestColor, + mipmappedColor, nearestDepth, - mipmappedDepth + mipmappedDepth, + computeMayWriteShadowColor, + alphaOneSampleTargets ); - this.shadowComputes = nonNullComputes(programSet.getShadowCompute()); - CompositePlan plan = buildCompositePlan(programSet, packDirectives, targetCount); - this.compositePasses = plan.passes(); - this.finalReadsFromAlt = plan.finalReadsFromAlt(); + } + + void prepare(final MetalDevice device, final ShaderSource fallback) { + ensureOpen(); + for (ComputeSource source : this.shadowComputes) { + prepareCompute(device, compute(source, new BitSet(this.targetCount))); + } + for (ShadowCompositePass pass : this.compositePasses) { + for (ComputeSource source : pass.computes()) { + prepareCompute(device, compute(source, pass.readsFromAlt())); + } + if (pass.hasRenderProgram()) { + RenderPipeline pipeline = this.compositePipelines.computeIfAbsent( + pass, this::buildCompositePipeline + ); + ShaderSource source = (identifier, type) -> { + String generated = this.generatedSources.get(identifier); + return generated != null ? generated : fallback.get(identifier, type); + }; + CompiledRenderPipeline compiled = device.precompilePipeline(pipeline, source); + if (!device.asyncPrewarmEnabled() && !compiled.isValid()) { + throw new IllegalStateException( + "Metal shadow composite pipeline is invalid for " + pass.name() + ); + } + } + } + } + + void registerUniforms(final IrisMetalUniformValues values) { + Objects.requireNonNull(values, "values"); + for (ComputeSource source : this.shadowComputes) { + registerComputeUniforms(values, compute(source, new BitSet(this.targetCount))); + } + for (ShadowCompositePass pass : this.compositePasses) { + for (ComputeSource source : pass.computes()) { + registerComputeUniforms(values, compute(source, pass.readsFromAlt())); + } + if (pass.hasRenderProgram()) { + IrisMetalPostChain.PassInfo info = passInfo(pass); + values.register( + IrisMetalPostChain.uniformToken(info), + "shadow_composite_" + pass.name(), + translatedComposite(pass) + ); + } + } + } + + private static void registerComputeUniforms( + final IrisMetalUniformValues values, + final ShadowCompute compute + ) { + values.registerCompute( + compute.uniformToken, + "shadow_compute_" + compute.info.name(), + compute.reflection + ); + } + + private static void prepareCompute(final MetalDevice device, final ShadowCompute compute) { + if (compute.pipeline == null) { + compute.pipeline = MetalComputePipeline.compileTranslated( + device, "iris/shadow/compute/" + compute.source.getName(), compute.translated + ); + } + } + + private ShadowCompute compute(final ComputeSource source, final BitSet readsFromAlt) { + ShadowCompute existing = this.computeExecutables.get(source); + if (existing != null) { + return existing; + } + MetalIrisShaderCompiler.TranslatedProgram translated = this.computePrograms.computeIfAbsent( + source, this::translateComputeProgram + ); + ShadowCompute created = new ShadowCompute( + source, + translated.compute().orElseThrow(() -> new IllegalStateException( + "Translated shadow compute has no compute stage: " + source.getName() + )), + readsFromAlt, + this.targetCount + ); + this.computeExecutables.put(source, created); + return created; + } + + private IrisMetalPostChain.PassInfo passInfo(final ShadowCompositePass pass) { + MetalIrisShaderCompiler.GlslProgram program = translatedComposite(pass); + return new IrisMetalPostChain.PassInfo( + IrisMetalPostChain.Stage.SHADOW_COMPOSITE, + pass.name(), + pass.drawBuffers(), + pass.readsFromAlt(), + pass.readsFromAlt(), + pass.flippedAtLeastOnce(), + program.samplers().stream() + .map(MetalIrisShaderCompiler.SamplerDecl::name) + .collect(java.util.stream.Collectors.toUnmodifiableSet()) + ); + } + + private RenderPipeline buildCompositePipeline(final ShadowCompositePass pass) { + MetalIrisShaderCompiler.GlslProgram program = translatedComposite(pass); + String base = "iris/gen" + this.generation + "/shadowcomp/" + pass.index(); + Identifier vertexId = Identifier.fromNamespaceAndPath("metallum", base + "_v"); + Identifier fragmentId = Identifier.fromNamespaceAndPath("metallum", base + "_f"); + this.generatedSources.put(vertexId, program.vertexGlsl()); + this.generatedSources.put(fragmentId, program.fragmentGlsl()); + BindGroupLayout.Builder bindings = BindGroupLayout.builder(); + Set names = new java.util.HashSet<>(); + for (String block : program.uniformBlockNames()) { + if (!names.add(block)) { + throw new IllegalStateException("Duplicate shadow composite resource '" + block + "'"); + } + bindings.withUniform(block, UniformType.UNIFORM_BUFFER); + } + for (MetalIrisShaderCompiler.SamplerDecl sampler : program.samplers()) { + if (!names.add(sampler.name())) { + throw new IllegalStateException("Duplicate shadow composite resource '" + sampler.name() + "'"); + } + if (sampler.isStorageImage()) { + continue; + } + if (sampler.isTexelBuffer()) { + throw new UnsupportedOperationException( + "Shadow composite sampler buffer '" + sampler.name() + "' has no typed Metal binding" + ); + } + bindings.withSampler(sampler.name()); + } + RenderPipeline.Builder builder = RenderPipeline.builder() + .withLocation(Identifier.fromNamespaceAndPath("metallum", base)) + .withVertexShader(vertexId) + .withFragmentShader(fragmentId) + .withVertexBinding(0, DefaultVertexFormat.POSITION_TEX) + .withPrimitiveTopology(PrimitiveTopology.QUADS) + .withCull(false); + if (!names.isEmpty()) { + builder.withBindGroupLayout(bindings.build()); + } + ProgramDirectives directives = pass.source().getDirectives(); + Optional global = directives.getBlendModeOverride() + .flatMap(IrisMetalPipelineOverrides::irisBlendFunction); + for (int slot = 0; slot < pass.drawBuffers().length; slot++) { + int logicalTarget = pass.drawBuffers()[slot]; + Optional blend = global; + for (var override : directives.getBufferBlendOverrides()) { + if (override.index() == logicalTarget) { + blend = override.blendMode() == null + ? Optional.empty() + : Optional.of(IrisMetalPipelineOverrides.irisBlendFunction(override.blendMode())); + } + } + builder.withColorTargetState( + slot, + new ColorTargetState(blend, this.targetFormat(logicalTarget), ColorTargetState.WRITE_ALL) + ); + } + return builder.build(); } boolean enabled() { @@ -365,27 +608,406 @@ void renderGeometry(final MetalCommandEncoder encoder, final LevelRendererAdapte } /** Executes a frame only when every declared shadow stage has a connected Metal implementation. */ - void executeFrame(final MetalDevice device, final LevelRendererAdapter adapter) { + void executeFrame( + final MetalDevice device, + final LevelRendererAdapter adapter, + final IrisMetalPostChain.ResourceProvider resources + ) { Objects.requireNonNull(device, "device"); Objects.requireNonNull(adapter, "adapter"); + Objects.requireNonNull(resources, "resources"); if (!enabled) { return; } - if (!shadowComputes.isEmpty()) { + MetalCommandEncoder encoder = device.commandEncoder(); + beginFrame(encoder, (source, translated, width, height) -> + executeCompute(device, compute(source, new BitSet(this.targetCount)), resources)); + renderGeometry(encoder, adapter); + for (ShadowCompositePass pass : this.compositePasses) { + for (ComputeSource source : pass.computes()) { + executeCompute(device, compute(source, pass.readsFromAlt()), resources); + } + if (pass.hasRenderProgram()) { + executeCompositeRaster(device, pass, resources); + } + completeCompositePass(pass); + } + finishComposites(); + } + + private void executeCompositeRaster( + final MetalDevice device, + final ShadowCompositePass pass, + final IrisMetalPostChain.ResourceProvider resources + ) { + IrisMetalPostChain.PassInfo info = passInfo(pass); + int viewportX = (int) (this.resolution() * pass.viewport().viewportX()); + int viewportY = (int) (this.resolution() * pass.viewport().viewportY()); + int viewportWidth = (int) (this.resolution() * pass.viewport().scale()); + int viewportHeight = (int) (this.resolution() * pass.viewport().scale()); + Set mipmapped = pass.source().getDirectives().getMipmappedBuffers(); + this.targets.generatePassColorMipmaps(device.commandEncoder(), pass.readsFromAlt(), mipmapped); + this.activeShadowMipTargets = Set.copyOf(mipmapped); + try (IrisMetalRenderTargets.RenderPassDescriptorWithViews descriptor = this.targets.createShadowCompositeDescriptor( + "iris shadowcomp " + pass.name(), + pass.drawBuffers(), + pass.readsFromAlt(), + viewportX, + viewportY, + viewportWidth, + viewportHeight + )) { + MetalCommandEncoder encoder = device.commandEncoder(); + MetalRenderPass renderPass = (MetalRenderPass) encoder.createRenderPass(descriptor.descriptor()); + try { + RenderPipeline pipeline = Objects.requireNonNull( + this.compositePipelines.get(pass), "shadow composite pipeline" + ); + MetalIrisShaderCompiler.GlslProgram program = compositeProgram(pass); + Optional globalBlend = pass.source().getDirectives().getBlendModeOverride() + .flatMap(IrisMetalPipelineOverrides::irisBlendFunction); + IrisMetalUniformValues.DrawUniformContext uniformContext = + IrisMetalUniformValues.requiresDrawContext(program.uniformLayout()) + ? shadowUniformContext(info, pass.readsFromAlt(), resources, globalBlend) + : IrisMetalUniformValues.DrawUniformContext.empty(); + renderPass.setPipeline(pipeline); + for (MetalIrisShaderCompiler.StorageBufferDecl storage : program.storageBuffers()) { + GpuBufferSlice slice = resources.storageBuffer(storage.binding()); + if (slice == null) { + throw new IllegalStateException( + "Shadow composite " + pass.name() + " is missing SSBO binding " + + storage.binding() + ); + } + renderPass.bindStorageBuffer(storage.binding(), slice); + } + for (String block : program.uniformBlockNames()) { + GpuBufferSlice slice = resources.uniform( + info, + block, + IrisMetalPostChain.uniformToken(info), + uniformContext + ); + if (slice == null) { + throw new IllegalStateException( + "Shadow composite " + pass.name() + " is missing uniform block '" + block + "'" + ); + } + renderPass.setUniform(block, slice); + } + for (MetalIrisShaderCompiler.SamplerDecl sampler : program.samplers()) { + if (sampler.isStorageImage()) { + int shadowTarget = shadowColorImageIndex(sampler.name()); + GpuTextureView image; + if (shadowTarget >= 0) { + if (shadowTarget >= this.targetCount) { + throw new IllegalStateException( + "Shadow composite storage image '" + sampler.name() + + "' exceeds target count " + this.targetCount + ); + } + image = this.targets.colorView(shadowTarget, pass.readsFromAlt()); + } else { + image = resources.storageImage(info, sampler.name()); + } + if (image == null) { + throw new IllegalStateException( + "Shadow composite " + pass.name() + " is missing storage image '" + + sampler.name() + "'" + ); + } + renderPass.bindStorageImage(sampler.name(), image); + continue; + } + IrisMetalPostChain.TextureBinding binding = resources.texture(info, sampler); + if (binding == null) { + MetalRenderPass.TextureViewAndSampler shadow = resolveShadowSampler( + sampler, pass.readsFromAlt(), info.declaresSampler("watershadow") + ); + if (shadow != null) { + binding = new IrisMetalPostChain.TextureBinding( + shadow.textureView(), shadow.sampler() + ); + } + } + if (binding == null) { + throw new IllegalStateException( + "Shadow composite " + pass.name() + " is missing sampler '" + sampler.name() + "'" + ); + } + renderPass.bindTexture(sampler.name(), binding.view(), binding.sampler()); + } + GpuBuffer indices = RenderSystem.getSequentialBuffer(PrimitiveTopology.QUADS).getBuffer(6); + renderPass.setIndexBuffer(indices, RenderSystem.getSequentialBuffer(PrimitiveTopology.QUADS).type()); + renderPass.setVertexBuffer(0, FullScreenQuadRenderer.INSTANCE.getQuad().slice()); + renderPass.drawIndexed(6, 1, 0, 0, 0); + } finally { + encoder.submitRenderPass(); + } + } finally { + this.activeShadowMipTargets = Set.of(); + } + } + + private void executeCompute( + final MetalDevice device, + final ShadowCompute compute, + final IrisMetalPostChain.ResourceProvider resources + ) { + try (MetalComputePass pass = device.commandEncoder().createComputePass()) { + pass.setPipeline(Objects.requireNonNull(compute.pipeline, "shadow compute pipeline")); + bindComputeResources(pass, compute, resources); + dispatchCompute(pass, compute, resources); + } + } + + private void bindComputeResources( + final MetalComputePass pass, + final ShadowCompute compute, + final IrisMetalPostChain.ResourceProvider resources + ) { + IrisMetalUniformValues.DrawUniformContext uniformContext = + IrisMetalUniformValues.requiresDrawContext(compute.reflection.uniformLayout()) + ? shadowUniformContext( + compute.info, compute.info.readsFromAlt(), resources, Optional.empty() + ) + : IrisMetalUniformValues.DrawUniformContext.empty(); + for (MetalIrisShaderCompiler.ComputeResource resource : compute.reflection.resources()) { + switch (resource.kind()) { + case UNIFORM_BUFFER -> bindBuffer( + pass, + resource.binding(), + requireBuffer( + resources.uniform( + compute.info, + resource.name(), + compute.uniformToken, + uniformContext + ), + compute, "uniform block", resource.name() + ) + ); + case STORAGE_BUFFER -> bindBuffer( + pass, + resource.binding(), + requireBuffer( + resources.storageBuffer(resource.binding()), + compute, "SSBO binding", Integer.toString(resource.binding()) + ) + ); + case SAMPLED_IMAGE -> { + IrisMetalPostChain.TextureBinding binding = requireTexture(compute, resource.name(), resources); + MetalGpuTextureView view = metalView(binding.view(), compute, resource.name()); + pass.bindTextureView(resource.binding(), view); + pass.bindSampler( + resource.binding(), metalSampler(binding.sampler(), compute, resource.name()).nativeHandle() + ); + } + case SEPARATE_SAMPLER -> { + IrisMetalPostChain.TextureBinding binding = requireTexture(compute, resource.name(), resources); + pass.bindSampler( + resource.binding(), metalSampler(binding.sampler(), compute, resource.name()).nativeHandle() + ); + } + case STORAGE_IMAGE -> { + GpuTextureView view = storageImage(compute, resource.name(), resources); + MetalGpuTextureView metal = metalView(view, compute, resource.name()); + ((MetalGpuTexture) metal.texture()).markContentsDirty(); + pass.bindTextureView(resource.binding(), metal); + } + case TEXEL_BUFFER, STORAGE_TEXEL_BUFFER, ATOMIC_COUNTER -> throw new IllegalStateException( + "Unsupported shadow compute resource survived admission: " + + resource.kind() + " " + resource.name() + ); + } + } + } + + private IrisMetalUniformValues.DrawUniformContext shadowUniformContext( + final IrisMetalPostChain.PassInfo info, + final BitSet readsFromAlt, + final IrisMetalPostChain.ResourceProvider resources, + final Optional globalBlend + ) { + MetalIrisShaderCompiler.SamplerDecl sampler = + new MetalIrisShaderCompiler.SamplerDecl("shadowcolor0", "sampler2D"); + IrisMetalPostChain.TextureBinding primary = resources.texture(info, sampler); + if (primary == null) { + MetalRenderPass.TextureViewAndSampler shadow = resolveShadowSampler( + sampler, readsFromAlt, info.declaresSampler("watershadow") + ); + if (shadow != null) { + primary = new IrisMetalPostChain.TextureBinding( + shadow.textureView(), shadow.sampler() + ); + } + } + if (primary == null) { throw new IllegalStateException( - "The pack declares standalone shadow compute programs but no Metal compute dispatcher is connected" + "Iris shadow pass " + info.name() + " has no logical texture-unit-0 shadowcolor0 binding" ); } - if (!compositePasses.isEmpty()) { + return new IrisMetalUniformValues.DrawUniformContext( + primary.view(), 0, 0, globalBlend + ); + } + + private IrisMetalPostChain.TextureBinding requireTexture( + final ShadowCompute compute, + final String name, + final IrisMetalPostChain.ResourceProvider resources + ) { + MetalIrisShaderCompiler.SamplerDecl sampler = + new MetalIrisShaderCompiler.SamplerDecl(name, "sampler2D"); + IrisMetalPostChain.TextureBinding binding = resources.texture(compute.info, sampler); + if (binding == null) { + MetalRenderPass.TextureViewAndSampler shadow = resolveShadowSampler( + sampler, compute.info.readsFromAlt(), compute.info.declaresSampler("watershadow") + ); + if (shadow != null) { + binding = new IrisMetalPostChain.TextureBinding(shadow.textureView(), shadow.sampler()); + } + } + if (binding == null) { throw new IllegalStateException( - "The pack declares " + compositePasses.size() - + " shadow composite pass(es), but Metal shadowcomp execution is not connected" + "Iris shadow compute " + compute.info.name() + " is missing sampled texture '" + name + "'" ); } - MetalCommandEncoder encoder = device.commandEncoder(); - beginFrame(encoder, null); - renderGeometry(encoder, adapter); - finishComposites(); + return binding; + } + + private GpuTextureView storageImage( + final ShadowCompute compute, + final String name, + final IrisMetalPostChain.ResourceProvider resources + ) { + int shadowTarget = shadowColorImageIndex(name); + if (shadowTarget >= 0) { + if (shadowTarget >= this.targetCount) { + throw new IllegalStateException( + "Shadow storage image '" + name + "' exceeds target count " + this.targetCount + ); + } + return this.targets.colorView(shadowTarget, compute.info.readsFromAlt()); + } + GpuTextureView view = resources.storageImage(compute.info, name); + if (view == null) { + throw new IllegalStateException( + "Iris shadow compute " + compute.info.name() + " is missing storage image '" + name + "'" + ); + } + return view; + } + + private static int shadowColorImageIndex(final String name) { + String prefix = "shadowcolorimg"; + if (!name.startsWith(prefix)) { + return -1; + } + try { + return Integer.parseInt(name.substring(prefix.length())); + } catch (NumberFormatException ignored) { + return -1; + } + } + + @Nullable GpuTextureView resolveStorageImage(final String name) { + int target = shadowColorImageIndex(name); + if (target < 0 || target >= this.targetCount || this.targets == null) { + return null; + } + return this.targets.colorTargets().sampleReadView(target); + } + + private static GpuBufferSlice requireBuffer( + final @Nullable GpuBufferSlice slice, + final ShadowCompute compute, + final String kind, + final String identity + ) { + if (slice == null) { + throw new IllegalStateException( + "Iris shadow compute " + compute.info.name() + " is missing " + kind + " '" + identity + "'" + ); + } + return slice; + } + + private static void bindBuffer( + final MetalComputePass pass, + final int binding, + final GpuBufferSlice slice + ) { + if (!(slice.buffer() instanceof MetalGpuBuffer buffer)) { + throw new IllegalStateException("Iris shadow compute resource is not a Metal buffer"); + } + pass.bindBuffer(binding, buffer, slice.offset()); + } + + private static MetalGpuTextureView metalView( + final GpuTextureView view, + final ShadowCompute compute, + final String name + ) { + if (!(view instanceof MetalGpuTextureView metal)) { + throw new IllegalStateException( + "Iris shadow compute " + compute.info.name() + " resource '" + name + + "' is not a Metal texture view" + ); + } + return metal; + } + + private static MetalGpuSampler metalSampler( + final GpuSampler sampler, + final ShadowCompute compute, + final String name + ) { + if (!(sampler instanceof MetalGpuSampler metal)) { + throw new IllegalStateException( + "Iris shadow compute " + compute.info.name() + " resource '" + name + + "' is not a Metal sampler" + ); + } + return metal; + } + + private void dispatchCompute( + final MetalComputePass pass, + final ShadowCompute compute, + final IrisMetalPostChain.ResourceProvider resources + ) { + IndirectPointer indirect = compute.source.getIndirectPointer(); + if (indirect != null) { + GpuBufferSlice slice = requireBuffer( + resources.storageBuffer(indirect.buffer()), + compute, + "indirect SSBO binding", + Integer.toString(indirect.buffer()) + ); + if (indirect.offset() < 0L || indirect.offset() > slice.length() - 12L) { + throw new IllegalStateException( + "Iris shadow compute " + compute.info.name() + " indirect range exceeds SSBO " + + indirect.buffer() + ); + } + if (!(slice.buffer() instanceof MetalGpuBuffer buffer)) { + throw new IllegalStateException("Iris shadow indirect buffer is not backed by Metal"); + } + pass.dispatchIndirect(buffer, Math.addExact(slice.offset(), indirect.offset())); + return; + } + Vector3i absolute = compute.source.getWorkGroups(); + if (absolute != null) { + pass.dispatchGroups(absolute.x(), absolute.y(), absolute.z()); + return; + } + Vector2f relative = compute.source.getWorkGroupRelative(); + float scaleX = relative == null ? 1.0F : relative.x(); + float scaleY = relative == null ? 1.0F : relative.y(); + int threadsX = Math.max(1, (int) Math.ceil(this.resolution() * scaleX)); + int threadsY = Math.max(1, (int) Math.ceil(this.resolution() * scaleY)); + pass.dispatchThreadsCovering(threadsX, threadsY, 1); } IrisMetalRenderTargets.RenderPassDescriptorWithViews createGbufferDescriptor( @@ -420,11 +1042,16 @@ void captureOpaqueDepth(final MetalCommandEncoder encoder) { void finishGeometry(final MetalCommandEncoder encoder) { requirePhase(Phase.TRANSLUCENT); targets.generateDepthMipmaps(encoder); + targets.generateConfiguredColorMipmaps(encoder); phase = Phase.COMPOSITE; } MetalIrisShaderCompiler.GlslProgram compositeProgram(final ShadowCompositePass pass) { ensureExpectedCompositePass(pass); + return translatedComposite(pass); + } + + private MetalIrisShaderCompiler.GlslProgram translatedComposite(final ShadowCompositePass pass) { ProgramSource source = pass.source(); if (source == null) { throw new IllegalArgumentException("Shadow composite pass " + pass.index() + " is compute-only"); @@ -451,12 +1078,6 @@ IrisMetalRenderTargets.RenderPassDescriptorWithViews createCompositeDescriptor( if (!pass.hasRenderProgram()) { throw new IllegalArgumentException("Shadow composite pass " + pass.index() + " is compute-only"); } - if (!pass.source().getDirectives().getMipmappedBuffers().isEmpty()) { - throw new IllegalStateException( - "Shadow composite pass " + pass.name() - + " requests shadowcolor mipmaps, but its ping-pong targets are not mipmapped" - ); - } ViewportData viewport = pass.viewport(); int x = (int) (resolution() * viewport.viewportX()); int y = (int) (resolution() * viewport.viewportY()); @@ -566,7 +1187,8 @@ static boolean isShadowSamplerName(final String name) { ); } return new MetalRenderPass.TextureViewAndSampler( - targets.colorView(color, readsFromAlt), targets.colorSampler(color) + targets.colorView(color, readsFromAlt), + targets.colorSampler(color, this.activeShadowMipTargets.contains(color)) ); } return null; diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalShadowTargets.java b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowTargets.java index 2a8f09116..989a3183e 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalShadowTargets.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowTargets.java @@ -42,6 +42,8 @@ final class IrisMetalShadowTargets implements AutoCloseable { private final MetalGpuTextureView[] colorMainViews; private final MetalGpuTextureView[] colorAltViews; private final MetalGpuSampler[] colorSamplers; + private final MetalGpuSampler[] colorMipSamplers; + private final boolean[] colorMipmapped; private final MetalGpuSampler[] depthSamplers; private final MetalGpuSampler[] depthCompareSamplers; private final boolean[] depthMipmapped; @@ -63,7 +65,8 @@ final class IrisMetalShadowTargets implements AutoCloseable { resolution, new boolean[shadowColorFormats.length], new boolean[2], - new boolean[2] + new boolean[2], + false ); } @@ -74,10 +77,69 @@ final class IrisMetalShadowTargets implements AutoCloseable { final boolean[] nearestColor, final boolean[] nearestDepth, final boolean[] mipmappedDepth + ) { + this( + device, shadowColorFormats, resolution, + nearestColor, nearestDepth, mipmappedDepth, false + ); + } + + IrisMetalShadowTargets( + final MetalDevice device, + final GpuFormat[] shadowColorFormats, + final int resolution, + final boolean[] nearestColor, + final boolean[] nearestDepth, + final boolean[] mipmappedDepth, + final boolean shaderWritableColor + ) { + this( + device, shadowColorFormats, resolution, + nearestColor, new boolean[shadowColorFormats.length], + nearestDepth, mipmappedDepth, shaderWritableColor + ); + } + + IrisMetalShadowTargets( + final MetalDevice device, + final GpuFormat[] shadowColorFormats, + final int resolution, + final boolean[] nearestColor, + final boolean[] mipmappedColor, + final boolean[] nearestDepth, + final boolean[] mipmappedDepth, + final boolean shaderWritableColor + ) { + this( + device, + shadowColorFormats, + resolution, + nearestColor, + mipmappedColor, + nearestDepth, + mipmappedDepth, + shaderWritableColor, + java.util.Set.of() + ); + } + + IrisMetalShadowTargets( + final MetalDevice device, + final GpuFormat[] shadowColorFormats, + final int resolution, + final boolean[] nearestColor, + final boolean[] mipmappedColor, + final boolean[] nearestDepth, + final boolean[] mipmappedDepth, + final boolean shaderWritableColor, + final java.util.Set alphaOneSampleTargets ) { if (nearestColor.length != shadowColorFormats.length) { throw new IllegalArgumentException("One color sampling mode is required per shadowcolor target"); } + if (mipmappedColor.length != shadowColorFormats.length) { + throw new IllegalArgumentException("One color mipmap mode is required per shadowcolor target"); + } if (nearestDepth.length != 2) { throw new IllegalArgumentException("Exactly two shadow depth sampling modes are required"); } @@ -85,16 +147,27 @@ final class IrisMetalShadowTargets implements AutoCloseable { throw new IllegalArgumentException("Exactly two shadow depth mipmap modes are required"); } this.device = device; + java.util.Set storageTargets = shaderWritableColor + ? java.util.stream.IntStream.range(0, shadowColorFormats.length) + .boxed().collect(java.util.stream.Collectors.toUnmodifiableSet()) + : java.util.Set.of(); + java.util.Set mipTargets = java.util.stream.IntStream.range(0, shadowColorFormats.length) + .filter(index -> mipmappedColor[index]) + .boxed().collect(java.util.stream.Collectors.toUnmodifiableSet()); this.colorTargets = new IrisMetalPingPongTargets( - device, "iris-shadowcolor", shadowColorFormats, resolution, resolution); + device, "iris-shadowcolor", shadowColorFormats, resolution, resolution, + mipTargets, storageTargets, alphaOneSampleTargets); this.colorMain = new MetalGpuTexture[shadowColorFormats.length]; this.colorAlt = new MetalGpuTexture[shadowColorFormats.length]; this.colorMainViews = new MetalGpuTextureView[shadowColorFormats.length]; this.colorAltViews = new MetalGpuTextureView[shadowColorFormats.length]; refreshColorSides(); this.colorSamplers = new MetalGpuSampler[shadowColorFormats.length]; + this.colorMipSamplers = new MetalGpuSampler[shadowColorFormats.length]; + this.colorMipmapped = mipmappedColor.clone(); for (int index = 0; index < colorSamplers.length; index++) { colorSamplers[index] = createSampler(nearestColor[index], false, false); + colorMipSamplers[index] = createSampler(nearestColor[index], true, false); } this.depthSamplers = new MetalGpuSampler[2]; this.depthCompareSamplers = new MetalGpuSampler[2]; @@ -134,8 +207,8 @@ private void refreshColorSides() { for (int index = 0; index < colorTargets.targetCount(); index++) { colorMain[index] = colorTargets.readTexture(index); colorAlt[index] = colorTargets.writeTexture(index); - colorMainViews[index] = colorTargets.readView(index); - colorAltViews[index] = colorTargets.writeView(index); + colorMainViews[index] = colorTargets.sampleReadView(index); + colorAltViews[index] = colorTargets.sampleWriteView(index); } } @@ -191,7 +264,16 @@ MetalGpuSampler depthSampler(final int index, final boolean comparison) { MetalGpuSampler colorSampler(final int index) { ensureOpen(); - return colorSamplers[checkColorIndex(index)]; + int checked = checkColorIndex(index); + return this.colorMipmapped[checked] ? colorMipSamplers[checked] : colorSamplers[checked]; + } + + MetalGpuSampler colorSampler(final int index, final boolean mipmappedForPass) { + ensureOpen(); + int checked = checkColorIndex(index); + return mipmappedForPass || this.colorMipmapped[checked] + ? colorMipSamplers[checked] + : colorSamplers[checked]; } MetalGpuTexture colorTexture(final int index, final BitSet readsFromAlt) { @@ -227,6 +309,34 @@ void generateDepthMipmaps(final MetalCommandEncoder encoder) { } } + void generateConfiguredColorMipmaps(final MetalCommandEncoder encoder) { + ensureOpen(); + BitSet main = new BitSet(colorTargets.targetCount()); + for (int index = 0; index < this.colorMipmapped.length; index++) { + if (this.colorMipmapped[index]) { + encoder.generateMipmaps(colorTexture(index, main)); + } + } + } + + void generatePassColorMipmaps( + final MetalCommandEncoder encoder, + final BitSet readsFromAlt, + final java.util.Set targets + ) { + ensureOpen(); + for (int target : targets) { + int checked = checkColorIndex(target); + if (colorTexture(checked, readsFromAlt).getMipLevels() <= 1) { + throw new IllegalStateException( + "Shadow composite requests mipmaps for shadowcolor" + checked + + " but the generation allocated one mip level" + ); + } + encoder.generateMipmaps(colorTexture(checked, readsFromAlt)); + } + } + /** * Compatibility name for the shadow gbuffer descriptor. Iris shadow * geometry always writes the physical main side plus shadowtex0; only @@ -404,6 +514,9 @@ public void close() { for (MetalGpuSampler sampler : colorSamplers) { sampler.close(); } + for (MetalGpuSampler sampler : colorMipSamplers) { + sampler.close(); + } for (MetalGpuSampler sampler : depthSamplers) { sampler.close(); } diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java index 6bb2ffdeb..7c50e4544 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java @@ -3,6 +3,9 @@ import com.metallum.Metallum; import com.mojang.blaze3d.buffers.GpuBuffer; import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.pipeline.BlendFunction; +import com.mojang.blaze3d.platform.BlendFactor; +import com.mojang.blaze3d.textures.GpuTextureView; import kroppeb.stareval.function.FunctionReturn; import net.caffeinemc.mods.sodium.client.util.FogStorage; import net.fabricmc.api.EnvType; @@ -12,6 +15,8 @@ import net.irisshaders.iris.uniforms.FrameUpdateNotifier; import net.irisshaders.iris.uniforms.SystemTimeUniforms; import net.irisshaders.iris.uniforms.custom.CustomUniforms; +import net.irisshaders.iris.uniforms.custom.CustomUniformFixedInputUniformsHolder; +import net.irisshaders.iris.uniforms.custom.cached.CachedUniform; import net.irisshaders.iris.pipeline.programs.ShaderKey; import net.minecraft.client.Camera; import net.minecraft.client.Minecraft; @@ -37,6 +42,7 @@ import java.util.Locale; import java.util.Objects; import java.util.OptionalDouble; +import java.util.Optional; import java.util.Set; import java.util.function.IntSupplier; @@ -48,17 +54,14 @@ * loose uniform a pack's {@code gbuffers_terrain} declares into one std140 * block (offsets computed by {@link MetalIrisShaderCompiler} and verified * against SPIR-V reflection by the offline gate), and this class writes values - * into it by name.

      + * into it from Iris's registered supplier graph.

      * *

      The production constructor consumes Iris's own {@link CustomUniforms} * graph. It contains both the official fixed inputs and the pack's * {@code variable.*}/{@code uniform.*} expressions, so values such as * {@code daytime}, {@code taaOffset} and {@code lightDirView} use the same * suppliers and evaluation order as Iris. The switch below is only for values - * Iris marks externally managed by the active Mojang/Sodium draw.

      - * - *

      Values marked exact come from real game state; approximate - * ones are documented at their case labels. Sodium's own per-draw values + * Iris marks externally managed by the active Mojang/Sodium draw. Sodium's own per-draw values * ({@code u_RegionOffset} and friends) are not here — they stay in the * push-constant block {@link MetalDrawContext} writes.

      */ @@ -77,6 +80,7 @@ final class IrisMetalUniformValues implements AutoCloseable { private final float sunPathRotation; private final @Nullable CustomUniforms customUniforms; + private final @Nullable CustomUniformFixedInputUniformsHolder fixedInputs; private final @Nullable FrameUpdateNotifier updateNotifier; private final IntSupplier renderStageSource; private final boolean strict; @@ -88,6 +92,28 @@ final class IrisMetalUniformValues implements AutoCloseable { private boolean warnedIdentityMatrices; private boolean closed; + /** Backend-neutral values whose Iris suppliers observe the active draw. */ + record DrawUniformContext( + @Nullable GpuTextureView gtexture, + int atlasWidth, + int atlasHeight, + Optional blendFunction + ) { + private static final DrawUniformContext EMPTY = + new DrawUniformContext(null, 0, 0, Optional.empty()); + + DrawUniformContext { + Objects.requireNonNull(blendFunction, "blendFunction"); + if (atlasWidth < 0 || atlasHeight < 0) { + throw new IllegalArgumentException("Iris atlas dimensions must be non-negative"); + } + } + + static DrawUniformContext empty() { + return EMPTY; + } + } + /** * A registered block. The GPU buffer is allocated lazily: registration * happens while the pack loads, which is not necessarily a moment where a @@ -135,11 +161,11 @@ private void allocate(final MetalDevice device) { } IrisMetalUniformValues(final float sunPathRotation) { - this(sunPathRotation, null, null, () -> 0, false); + this(sunPathRotation, null, null, null, () -> 0, false); } IrisMetalUniformValues(final float sunPathRotation, final IntSupplier renderStageSource) { - this(sunPathRotation, null, null, renderStageSource, false); + this(sunPathRotation, null, null, null, renderStageSource, false); } IrisMetalUniformValues( @@ -148,12 +174,23 @@ private void allocate(final MetalDevice device) { final FrameUpdateNotifier updateNotifier, final IntSupplier renderStageSource ) { - this(sunPathRotation, customUniforms, updateNotifier, renderStageSource, true); + this(sunPathRotation, customUniforms, null, updateNotifier, renderStageSource, true); + } + + IrisMetalUniformValues( + final float sunPathRotation, + final CustomUniforms customUniforms, + final CustomUniformFixedInputUniformsHolder fixedInputs, + final FrameUpdateNotifier updateNotifier, + final IntSupplier renderStageSource + ) { + this(sunPathRotation, customUniforms, fixedInputs, updateNotifier, renderStageSource, true); } private IrisMetalUniformValues( final float sunPathRotation, final @Nullable CustomUniforms customUniforms, + final @Nullable CustomUniformFixedInputUniformsHolder fixedInputs, final @Nullable FrameUpdateNotifier updateNotifier, final IntSupplier renderStageSource, final boolean strict @@ -163,6 +200,7 @@ private IrisMetalUniformValues( } this.sunPathRotation = sunPathRotation; this.customUniforms = customUniforms; + this.fixedInputs = fixedInputs; this.updateNotifier = updateNotifier; this.renderStageSource = Objects.requireNonNull(renderStageSource, "renderStageSource"); this.strict = strict; @@ -184,14 +222,44 @@ void register( final String label, final MetalIrisShaderCompiler.GlslProgram program ) { - if (!program.hasUniformBlock()) { + register( + token, + label, + program.uniformLayout(), + program.uniformBlockSize(), + program.alphaTestReference() + ); + } + + void registerCompute( + final Object token, + final String label, + final MetalIrisShaderCompiler.ComputeReflection reflection + ) { + register( + token, + label, + reflection.uniformLayout(), + reflection.uniformBlockSize(), + OptionalDouble.empty() + ); + } + + private void register( + final Object token, + final String label, + final List layout, + final int size, + final OptionalDouble alphaTestReference + ) { + if (layout.isEmpty()) { return; } for (Block block : this.blocks) { if (block.token.equals(token)) { - if (block.size != program.uniformBlockSize() - || !block.layout.equals(program.uniformLayout()) - || !block.alphaTestReference.equals(program.alphaTestReference())) { + if (block.size != size + || !block.layout.equals(layout) + || !block.alphaTestReference.equals(alphaTestReference)) { throw new IllegalStateException( "Iris uniform token was registered with two different layouts or alpha-test references: " + token @@ -203,9 +271,9 @@ void register( this.blocks.add(new Block( token, label, - program.uniformLayout(), - program.uniformBlockSize(), - program.alphaTestReference() + layout, + size, + alphaTestReference )); } @@ -265,6 +333,9 @@ void updateFrame() { if (this.customUniforms != null) { try { Objects.requireNonNull(this.updateNotifier).onNewFrame(); + if (this.fixedInputs != null) { + this.fixedInputs.updateAll(); + } this.customUniforms.update(); } catch (Throwable failure) { if (this.strict) { @@ -319,7 +390,7 @@ private void upload(final Block block, final Frame frame) { ByteBuffer staging = block.staging; zero(staging); for (MetalIrisShaderCompiler.UniformMember member : block.layout) { - if (usesMojangCoreTransforms(block.token) && isCoreDrawUniform(member.name())) { + if (isDynamicDrawUniform(member.name())) { continue; } write(staging, member, frame, block.alphaTestReference); @@ -366,7 +437,8 @@ void materializeDraw( final Object token, final ByteBuffer output, final @Nullable ByteBuffer dynamicTransforms, - final @Nullable ByteBuffer projection + final @Nullable ByteBuffer projection, + final DrawUniformContext context ) { Block block = findBlock(token); if (block == null || block.staging == null) { @@ -379,10 +451,22 @@ void materializeDraw( dynamicTransforms, projection, this.renderStageSource.getAsInt(), + CapturedRenderingState.INSTANCE.getCurrentRenderedEntity(), + CapturedRenderingState.INSTANCE.getTextureReloadCount(), + context, usesMojangCoreTransforms(token) ); } + void materializeDraw( + final Object token, + final ByteBuffer output, + final @Nullable ByteBuffer dynamicTransforms, + final @Nullable ByteBuffer projection + ) { + materializeDraw(token, output, dynamicTransforms, projection, DrawUniformContext.empty()); + } + static void materializeCoreDrawUniforms( final ByteBuffer base, final List layout, @@ -390,7 +474,12 @@ static void materializeCoreDrawUniforms( final @Nullable ByteBuffer dynamicTransforms, final @Nullable ByteBuffer projection ) { - materializeDrawUniforms(base, layout, output, dynamicTransforms, projection, 0, true); + materializeDrawUniforms( + base, layout, output, dynamicTransforms, projection, 0, + CapturedRenderingState.INSTANCE.getCurrentRenderedEntity(), + CapturedRenderingState.INSTANCE.getTextureReloadCount(), + DrawUniformContext.empty(), true + ); } static void materializeDrawUniforms( @@ -402,7 +491,27 @@ static void materializeDrawUniforms( final int renderStage ) { materializeDrawUniforms( - base, layout, output, dynamicTransforms, projection, renderStage, false + base, layout, output, dynamicTransforms, projection, renderStage, + CapturedRenderingState.INSTANCE.getCurrentRenderedEntity(), + CapturedRenderingState.INSTANCE.getTextureReloadCount(), + DrawUniformContext.empty(), false + ); + } + + static void materializeDrawUniforms( + final ByteBuffer base, + final List layout, + final ByteBuffer output, + final @Nullable ByteBuffer dynamicTransforms, + final @Nullable ByteBuffer projection, + final int renderStage, + final int entityId, + final int textureReloadCount, + final DrawUniformContext context + ) { + materializeDrawUniforms( + base, layout, output, dynamicTransforms, projection, renderStage, + entityId, textureReloadCount, context, false ); } @@ -413,8 +522,12 @@ private static void materializeDrawUniforms( final @Nullable ByteBuffer dynamicTransforms, final @Nullable ByteBuffer projection, final int renderStage, + final int entityId, + final int textureReloadCount, + final DrawUniformContext context, final boolean coreDraw ) { + Objects.requireNonNull(context, "context"); ByteBuffer destination = output.slice().order(output.order()); ByteBuffer source = base.duplicate().order(base.order()); source.clear(); @@ -464,6 +577,42 @@ private static void materializeDrawUniforms( requireDynamicDrawType(member, "int"); destination.putInt(member.offset(), renderStage); } + case "entityId" -> { + requireDynamicDrawType(member, "int"); + destination.putInt(member.offset(), entityId); + } + case "atlasSize" -> { + requireDynamicDrawType(member, "ivec2"); + putIVec2( + destination, + member.offset(), + context.atlasWidth(), + context.atlasHeight() + ); + } + case "gtextureId" -> { + requireDynamicDrawType(member, "int"); + destination.putInt(member.offset(), logicalTextureId(context.gtexture())); + } + case "textureReloadCount" -> { + requireDynamicDrawType(member, "int"); + destination.putInt(member.offset(), textureReloadCount); + } + case "gtextureSize" -> { + requireDynamicDrawType(member, "ivec2"); + GpuTextureView texture = context.gtexture(); + putIVec2( + destination, + member.offset(), + texture == null ? 0 : texture.getWidth(0), + texture == null ? 0 : texture.getHeight(0) + ); + } + case "blendFunc" -> { + requireDynamicDrawType(member, "ivec4"); + int[] blend = irisBlendFunc(context.blendFunction()); + putIVec4(destination, member.offset(), blend[0], blend[1], blend[2], blend[3]); + } default -> { } } @@ -503,7 +652,61 @@ private static boolean isCoreDrawUniform(final String name) { } private static boolean isDynamicDrawUniform(final String name) { - return isCoreDrawUniform(name) || "renderStage".equals(name); + return isCoreDrawUniform(name) + || switch (name) { + case "entityId", "atlasSize", "gtextureId", "textureReloadCount", + "gtextureSize", "blendFunc", "renderStage" -> true; + default -> false; + }; + } + + static boolean requiresDrawContext( + final List layout + ) { + return layout.stream().anyMatch(member -> isDynamicDrawUniform(member.name())); + } + + private static int logicalTextureId(final @Nullable GpuTextureView view) { + if (view == null) { + return 0; + } + if (!(view.texture() instanceof MetalGpuTexture texture)) { + throw new IllegalStateException("Iris draw texture is not backed by Metal"); + } + return texture.iris$getGlId(); + } + + static int[] irisBlendFunc(final Optional blendFunction) { + if (blendFunction.isEmpty()) { + return new int[]{0, 0, 0, 0}; + } + BlendFunction function = blendFunction.get(); + return new int[]{ + glBlendFactor(function.color().sourceFactor()), + glBlendFactor(function.color().destFactor()), + glBlendFactor(function.alpha().sourceFactor()), + glBlendFactor(function.alpha().destFactor()) + }; + } + + private static int glBlendFactor(final BlendFactor factor) { + return switch (factor) { + case ZERO -> 0; + case ONE -> 1; + case SRC_COLOR -> 0x0300; + case ONE_MINUS_SRC_COLOR -> 0x0301; + case SRC_ALPHA -> 0x0302; + case ONE_MINUS_SRC_ALPHA -> 0x0303; + case DST_ALPHA -> 0x0304; + case ONE_MINUS_DST_ALPHA -> 0x0305; + case DST_COLOR -> 0x0306; + case ONE_MINUS_DST_COLOR -> 0x0307; + case SRC_ALPHA_SATURATE -> 0x0308; + case CONSTANT_COLOR -> 0x8001; + case ONE_MINUS_CONSTANT_COLOR -> 0x8002; + case CONSTANT_ALPHA -> 0x8003; + case ONE_MINUS_CONSTANT_ALPHA -> 0x8004; + }; } private static Matrix4f readMat4(final @Nullable ByteBuffer source, final String blockName) { @@ -758,7 +961,6 @@ private void write( // --- positions (exact) --- case "cameraPosition" -> putVec3(out, at, frame.cameraPosition()); case "previousCameraPosition" -> putVec3(out, at, this.previousCameraPosition); - case "relativeEyePosition", "eyePosition" -> putVec3(out, at, 0.0f, 0.0f, 0.0f); case "sunPosition" -> putVec3(out, at, frame.sunPosition().x, frame.sunPosition().y, frame.sunPosition().z); case "moonPosition" -> putVec3(out, at, frame.moonPosition().x, frame.moonPosition().y, frame.moonPosition().z); case "shadowLightPosition" -> @@ -795,12 +997,7 @@ private void write( // --- weather / player state --- case "rainStrength", "wetness" -> out.putFloat(at, frame.rainStrength()); case "screenBrightness" -> out.putFloat(at, frame.screenBrightness()); - // timeBrightness peaks at noon; Iris derives it from the sun angle. - case "timeBrightness" -> out.putFloat(at, Math.max(0.0f, (float) Math.cos(frame.sunAngle() * Math.PI * 2.0))); - case "eyeBrightness", "eyeBrightnessSmooth" -> putIVec2(out, at, 0, 240); case "eyeAltitude" -> out.putFloat(at, (float) frame.cameraPosition().y); - case "isEyeInWater" -> out.putInt(at, 0); - case "shadowFade" -> out.putFloat(at, 0.0f); default -> reportUnsupported(out, member); } @@ -855,7 +1052,7 @@ private boolean writeOfficialUniform( return true; } if (this.customUniforms == null || !this.customUniforms.hasVariable(member.name())) { - return false; + return writeFixedInput(out, member); } // UniformMember uses 0 for an ordinary scalar/vector/matrix and a // positive value only for an explicit GLSL array declarator. @@ -910,6 +1107,75 @@ private boolean writeOfficialUniform( return true; } + private boolean writeFixedInput( + final ByteBuffer out, + final MetalIrisShaderCompiler.UniformMember member + ) { + if (this.fixedInputs == null || !this.fixedInputs.containsKey(member.name())) { + return false; + } + if (member.arrayCount() > 0) { + throw new IllegalStateException( + "Iris fixed uniform graph cannot supply array member '" + member.name() + + "' (count=" + member.arrayCount() + ")" + ); + } + CachedUniform uniform = this.fixedInputs.getUniform(member.name()); + FunctionReturn value = new FunctionReturn(); + uniform.writeTo(value); + int at = member.offset(); + switch (member.type()) { + case "bool" -> out.putInt(at, value.booleanReturn ? 1 : 0); + case "int" -> out.putInt(at, value.intReturn); + case "float" -> out.putFloat(at, value.floatReturn); + case "vec2" -> { + Vector2f vector = fixedObject(member, value, Vector2f.class); + putVec2(out, at, vector.x, vector.y); + } + case "vec3" -> { + Vector3f vector = fixedObject(member, value, Vector3f.class); + putVec3(out, at, vector.x, vector.y, vector.z); + } + case "vec4" -> { + Vector4f vector = fixedObject(member, value, Vector4f.class); + putVec4(out, at, vector.x, vector.y, vector.z, vector.w); + } + case "ivec2" -> { + Vector2i vector = fixedObject(member, value, Vector2i.class); + putIVec2(out, at, vector.x, vector.y); + } + case "ivec3" -> { + Vector3i vector = fixedObject(member, value, Vector3i.class); + putIVec3(out, at, vector.x, vector.y, vector.z); + } + case "mat4" -> putMat4( + out, + at, + packProjectionUniform(member.name(), fixedObject(member, value, Matrix4fc.class)) + ); + default -> throw new IllegalStateException( + "Iris fixed uniform graph produced unsupported GLSL type '" + member.type() + + "' for '" + member.name() + "'" + ); + } + return true; + } + + private static T fixedObject( + final MetalIrisShaderCompiler.UniformMember member, + final FunctionReturn value, + final Class expected + ) { + if (!expected.isInstance(value.objectReturn)) { + throw new IllegalStateException( + "Iris fixed uniform '" + member.name() + "' (" + member.type() + ") evaluated to " + + (value.objectReturn == null ? "null" : value.objectReturn.getClass().getName()) + + ", expected " + expected.getName() + ); + } + return expected.cast(value.objectReturn); + } + private static Matrix4fc packProjectionUniform(final String name, final Matrix4fc value) { return switch (name) { case "gbufferProjection", "gbufferPreviousProjection", "iris_ProjectionMatrix" -> diff --git a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java index 8ed8d42c8..fa0c75139 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java @@ -1018,6 +1018,59 @@ public void writeToTexture( ); } + void writeToTextureVolume( + final MetalGpuTexture destination, + final ByteBuffer source, + final int mipLevel, + final int destX, + final int destY, + final int destZ, + final int width, + final int height, + final int depth + ) { + flushPendingClearForWrite(destination); + if (!source.isDirect()) { + throw new IllegalArgumentException("writeToTextureVolume requires a direct ByteBuffer"); + } + int pixelSize = destination.pixelSize(); + int rowBytes = Math.multiplyExact(width, pixelSize); + int bytesPerImage = Math.multiplyExact(rowBytes, height); + int byteCount = Math.multiplyExact(bytesPerImage, depth); + GpuBufferSlice slice = transientMemory.uploadStaging( + source.duplicate().limit(byteCount), pixelSize, GpuBuffer.USAGE_COPY_SRC + ); + blitCommandEncoder().copyFromBufferToTextureVolume( + ((MetalGpuBuffer) slice.buffer()).nativeHandle(), slice.offset(), destination.nativeHandle(), + mipLevel, 0, destX, destY, destZ, width, height, depth, rowBytes, bytesPerImage + ); + } + + void copyTextureVolumeToBuffer( + final MetalGpuTexture source, + final MetalGpuBuffer destination, + final long destinationOffset, + final int mipLevel, + final int x, + final int y, + final int z, + final int width, + final int height, + final int depth, + final Runnable callback + ) { + endEncoder(); + flushPendingClear(source); + int rowBytes = Math.multiplyExact(width, source.pixelSize()); + int bytesPerImage = Math.multiplyExact(rowBytes, height); + blitCommandEncoder().copyFromTextureToBufferVolume( + source.nativeHandle(), destination.nativeHandle(), destinationOffset, + mipLevel, 0, x, y, z, width, height, depth, rowBytes, bytesPerImage + ); + endEncoder(); + queueForDestroy(callback); + } + @Override public void copyBufferToTexture( final @NonNull GpuBufferSlice source, diff --git a/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java index e257fa38d..d0a10ae8e 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java @@ -33,7 +33,9 @@ final class MetalCompiledRenderPipeline implements CompiledRenderPipeline, AutoC enum ResourceKind { UNIFORM_BUFFER, + STORAGE_BUFFER, SAMPLED_IMAGE, + STORAGE_IMAGE, TEXEL_BUFFER } @@ -133,9 +135,9 @@ private record PipelineSignature(List colorFormats, MTLPixelForm if (device.metal4MainRendererEnabled()) { for (ResourceBinding binding : resources) { int limit = switch (binding.kind()) { - case UNIFORM_BUFFER -> 31; + case UNIFORM_BUFFER, STORAGE_BUFFER -> 31; case SAMPLED_IMAGE -> 16; - case TEXEL_BUFFER -> 128; + case STORAGE_IMAGE, TEXEL_BUFFER -> 128; }; if (binding.bindingIndex() >= limit) { throw new IllegalStateException( @@ -533,7 +535,9 @@ private static MTLVertexDescriptor buildVertexDescriptor( private static int firstAvailableVertexBufferSlot(final List resources) { int maxVertexBufferBinding = -1; for (ResourceBinding resource : resources) { - if (resource.kind() == ResourceKind.UNIFORM_BUFFER && (resource.stageMask() & STAGE_VERTEX) != 0) { + if ((resource.kind() == ResourceKind.UNIFORM_BUFFER + || resource.kind() == ResourceKind.STORAGE_BUFFER) + && (resource.stageMask() & STAGE_VERTEX) != 0) { maxVertexBufferBinding = Math.max(maxVertexBufferBinding, resource.bindingIndex()); } } diff --git a/src/main/java/com/metallum/client/metal/render/MetalComputePipeline.java b/src/main/java/com/metallum/client/metal/render/MetalComputePipeline.java index 95da6ef8d..8fc6379cf 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalComputePipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalComputePipeline.java @@ -97,11 +97,59 @@ static MetalComputePipeline compileGlsl(final MetalDevice device, final String l } ByteBuffer spirv = compileGlslToSpirv(label, glslSource); MslKernel kernel = spirvToMslKernel(label, spirv); - MemorySegment function = device.getOrCompileFunction(kernel.source(), kernel.entryPoint()); + return compileMsl( + device, + label, + kernel.source(), + kernel.entryPoint(), + kernel.localSizeX(), + kernel.localSizeY(), + kernel.localSizeZ() + ); + } + + static MetalComputePipeline compileTranslated( + final MetalDevice device, + final String label, + final MetalIrisShaderCompiler.TranslatedStage stage + ) { + if (stage.kind() != MetalIrisShaderCompiler.StageKind.COMPUTE) { + throw new IllegalArgumentException("Translated stage is not compute: " + stage.kind()); + } + MetalIrisShaderCompiler.ComputeReflection reflection = stage.computeReflection(); + if (reflection == null) { + throw new IllegalStateException("Translated compute stage has no reflection: " + label); + } + if (!MetalNativeBridge.supportsComputeAbi()) { + throw new IllegalStateException( + "Native bridge lacks the compute ABI; rebuild libmetallum.dylib (gradle buildMacNative)" + ); + } + return compileMsl( + device, + label, + stage.msl(), + stage.entryPoint(), + reflection.localSizeX(), + reflection.localSizeY(), + reflection.localSizeZ() + ); + } + + private static MetalComputePipeline compileMsl( + final MetalDevice device, + final String label, + final String msl, + final String entryPoint, + final int localSizeX, + final int localSizeY, + final int localSizeZ + ) { + MemorySegment function = device.getOrCompileFunction(msl, entryPoint); if (MetalNativeBridge.isNullHandle(function)) { throw new IllegalStateException( "Failed to compile MSL kernel for compute shader " + label - + " (entry " + kernel.entryPoint() + ")" + + " (entry " + entryPoint + ")" ); } MemorySegment pipelineState = MetalNativeBridge.MTLDevice_makeComputePipelineState( @@ -114,9 +162,9 @@ static MetalComputePipeline compileGlsl(final MetalDevice device, final String l device, label, pipelineState, - kernel.localSizeX(), - kernel.localSizeY(), - kernel.localSizeZ() + localSizeX, + localSizeY, + localSizeZ ); } diff --git a/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java index 47ea705b0..8aaf71a92 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCrossShaderCompiler.java @@ -36,6 +36,7 @@ @Environment(EnvType.CLIENT) final class MetalCrossShaderCompiler { + private static final String IRIS_SSBO_DESCRIPTOR_PREFIX = "iris_ssbo/"; private static final Set BUILT_IN_UNIFORMS = Set.of("Projection", "Lighting", "Fog", "Globals"); private static final int MSL_VERSION_4_0 = 0x040000; static final Pattern VERTEX_ENTRY_PATTERN = Pattern.compile("\\bvertex\\s+\\w+\\s+(\\w+)\\s*\\("); @@ -73,6 +74,53 @@ final class MetalCrossShaderCompiler { private MetalCrossShaderCompiler() { } + private enum RasterStorageKind { + BUFFER, + IMAGE + } + + private record RasterStorageUse( + RasterStorageKind kind, + String resourceName, + String descriptorName, + int logicalBinding, + int stageMask, + ByteBuffer spirv, + int bindingWordOffset + ) { + } + + private record RasterStorageResource( + RasterStorageKind kind, + String descriptorName, + int physicalBinding, + int stageMask + ) { + } + + static String storageBufferDescriptorName(final int logicalBinding, final String resourceName) { + if (logicalBinding < 0) { + throw new IllegalArgumentException("SSBO binding must be non-negative: " + logicalBinding); + } + return IRIS_SSBO_DESCRIPTOR_PREFIX + logicalBinding + '/' + resourceName; + } + + static int storageBufferLogicalBinding(final String descriptorName) { + if (!descriptorName.startsWith(IRIS_SSBO_DESCRIPTOR_PREFIX)) { + return -1; + } + int start = IRIS_SSBO_DESCRIPTOR_PREFIX.length(); + int end = descriptorName.indexOf('/', start); + if (end < 0) { + return -1; + } + try { + return Integer.parseInt(descriptorName.substring(start, end)); + } catch (NumberFormatException ignored) { + return -1; + } + } + static MetalCompiledRenderPipeline compile(final MetalDevice device, final RenderPipeline pipeline, final ShaderSource shaderSource) { float sampleLodBias = MetalFxManager.shaderSampleLodBias(); try { @@ -128,28 +176,39 @@ static MetalCompiledRenderPipeline compile(final MetalDevice device, final Rende List layoutEntries = new ArrayList<>(); addToBindGroup(layoutEntries, vertexSpirv, pipeline); addToBindGroup(layoutEntries, fragmentSpirv, pipeline); + List storageResources = rebindRasterStorageResources( + vertexSpirv, fragmentSpirv, layoutEntries.size() + ); List vertexOutputs = extractVariableNames(vertexSpirv.outputs()); VaryingLayout varyings = relocateVertexOutputs(vertexSpirv); VertexInputLayout vertexInputs = vertexInputLayout(pipeline, vertexSpirv.inputs()); - vertexSpirv.rebind(tolerateUnprovidedInputs(vertexInputs.names(), vertexSpirv.inputs()), layoutEntries); + rebind( + vertexSpirv, + tolerateUnprovidedInputs(vertexInputs.names(), vertexSpirv.inputs()), + layoutEntries + ); applyVertexInputLocations(vertexSpirv, vertexInputs); List genericVertexInputs = genericVertexInputs( vertexSpirv.spirv(), vertexInputs.names() ); MslShader vertexMsl = spirvToMsl( vertexSpirv.spirv(), - layoutEntries.size(), + layoutEntries.size() + storageResources.size(), vertexInputs.formats(), Map.of() ); - fragmentSpirv.rebind(tolerateUnprovidedInputs(vertexOutputs, fragmentSpirv.inputs()), layoutEntries); + rebind( + fragmentSpirv, + tolerateUnprovidedInputs(vertexOutputs, fragmentSpirv.inputs()), + layoutEntries + ); relocateFragmentInputs(pipeline, fragmentSpirv, varyings); String fragmentSource = shaderSource.get(pipeline.getFragmentShader(), ShaderType.FRAGMENT); MslShader fragmentMsl = spirvToMsl( fragmentSpirv.spirv(), - layoutEntries.size(), + layoutEntries.size() + storageResources.size(), Map.of(), explicitFragmentOutputLocations(fragmentSource) ); @@ -167,7 +226,9 @@ static MetalCompiledRenderPipeline compile(final MetalDevice device, final Rende pipeline.getLocation(), fragmentEntryPoint, fragmentMslSource ); } - List resources = buildResourceBindings(layoutEntries, vertexMsl, fragmentMsl); + List resources = buildResourceBindings( + layoutEntries, storageResources, vertexMsl, fragmentMsl + ); MetalMslDiskCache.recordMiss(System.nanoTime() - translateStart); if (cacheKey != null) { diskCache.store(cacheKey, new MetalMslDiskCache.Entry( @@ -277,14 +338,261 @@ private static void addToBindGroup( if (!samplers.contains(name)) { throw new ShaderCompileException("Unable to find shader defined uniform (" + name + ")"); } - if (dimensions != Spv.SpvDim2D && dimensions != Spv.SpvDimCube) { - throw new ShaderCompileException("Sampled texture (" + name + ") must have type of SpvDim2D or SpvDimCube"); + if (dimensions == Spv.SpvDimBuffer || dimensions == Spv.SpvDimSubpassData) { + throw new ShaderCompileException( + "Sampled texture (" + name + ") has unsupported SPIR-V dimension " + dimensions + ); } addBindingIfAbsent(entries, VulkanBindGroupEntryType.SAMPLED_IMAGE, name, null); } } } + /** + * Mojang's rebind helper rejects every sampled image except 2D/Cube. + * Preserve its exact location/binding rewrite and missing-resource checks, + * while allowing the additional sampled dimensions exposed by fixed Iris. + */ + private static void rebind( + final IntermediaryShaderModule shader, + final List providedInputs, + final List entries + ) throws ShaderCompileException { + boolean needsExtendedDimensions = shader.samplers().stream().anyMatch(sampler -> + sampler.dimensions() != Spv.SpvDim2D + && sampler.dimensions() != Spv.SpvDimCube + && sampler.dimensions() != Spv.SpvDimBuffer + ); + if (!needsExtendedDimensions) { + shader.rebind(providedInputs, entries); + return; + } + IntBuffer spirv = shader.spirv().asIntBuffer(); + Set missingInputs = new HashSet<>(); + Set missingSamplers = new HashSet<>(); + Set missingUniforms = new HashSet<>(); + shader.inputs().forEach(input -> missingInputs.add(input.name())); + shader.samplers().forEach(sampler -> missingSamplers.add(sampler.name())); + shader.uniformBuffers().forEach(uniform -> missingUniforms.add(uniform.name())); + + String previous = null; + int location = 0; + for (String name : providedInputs) { + SpvVariable input = shader.inputs().stream() + .filter(candidate -> candidate.name().equals(name)) + .findFirst() + .orElse(null); + if (input != null) { + if (!name.equals(previous)) { + spirv.put(input.locationOffset(), location); + missingInputs.remove(name); + } + location++; + previous = name; + } + } + + for (int binding = 0; binding < entries.size(); binding++) { + int bindingIndex = binding; + VulkanBindGroupLayout.Entry entry = entries.get(binding); + switch (entry.type()) { + case UNIFORM_BUFFER -> shader.uniformBuffers().stream() + .filter(candidate -> candidate.name().equals(entry.name())) + .findFirst() + .ifPresent(uniform -> { + spirv.put(uniform.bindingOffset(), bindingIndex); + missingUniforms.remove(entry.name()); + }); + case SAMPLED_IMAGE -> shader.samplers().stream() + .filter(candidate -> candidate.name().equals(entry.name())) + .findFirst() + .ifPresent(sampler -> { + if (sampler.dimensions() == Spv.SpvDimBuffer + || sampler.dimensions() == Spv.SpvDimSubpassData) { + throw new IllegalArgumentException( + "Sampler " + entry.name() + " is not a sampled texture dimension: " + + sampler.dimensions() + ); + } + spirv.put(sampler.bindingOffset(), bindingIndex); + missingSamplers.remove(entry.name()); + }); + case TEXEL_BUFFER -> shader.samplers().stream() + .filter(candidate -> candidate.name().equals(entry.name())) + .findFirst() + .ifPresent(sampler -> { + if (sampler.dimensions() != Spv.SpvDimBuffer) { + throw new IllegalArgumentException( + "Texel buffer " + entry.name() + " has SPIR-V dimension " + + sampler.dimensions() + ); + } + spirv.put(sampler.bindingOffset(), bindingIndex); + missingSamplers.remove(entry.name()); + }); + } + } + + if (!missingInputs.isEmpty()) { + throw new ShaderCompileException("Missing inputs " + missingInputs); + } + if (!missingUniforms.isEmpty()) { + throw new ShaderCompileException("Missing uniform buffers " + missingUniforms); + } + if (!missingSamplers.isEmpty()) { + throw new ShaderCompileException("Missing samplers " + missingSamplers); + } + } + + /** + * Mojang's intermediary module only exposes UBOs and sampled images. Iris + * raster shaders also use SSBOs and storage images, so reflect those from + * the same SPIR-V and assign collision-free Metal slots before MSL export. + */ + private static List rebindRasterStorageResources( + final IntermediaryShaderModule vertex, + final IntermediaryShaderModule fragment, + final int firstPhysicalBinding + ) throws ShaderCompileException { + List uses = new ArrayList<>(); + collectRasterStorageUses(vertex.spirv(), MetalCompiledRenderPipeline.STAGE_VERTEX, uses); + collectRasterStorageUses(fragment.spirv(), MetalCompiledRenderPipeline.STAGE_FRAGMENT, uses); + if (uses.isEmpty()) { + return List.of(); + } + + Map physicalByDescriptor = new LinkedHashMap<>(); + Map stagesByDescriptor = new LinkedHashMap<>(); + Map kindByDescriptor = new LinkedHashMap<>(); + for (RasterStorageUse use : uses) { + int physical = physicalByDescriptor.computeIfAbsent( + use.descriptorName(), ignored -> firstPhysicalBinding + physicalByDescriptor.size() + ); + RasterStorageKind previousKind = kindByDescriptor.putIfAbsent(use.descriptorName(), use.kind()); + if (previousKind != null && previousKind != use.kind()) { + throw new ShaderCompileException( + "Raster resource '" + use.descriptorName() + "' is both " + + previousKind + " and " + use.kind() + ); + } + stagesByDescriptor.merge(use.descriptorName(), use.stageMask(), (left, right) -> left | right); + use.spirv().asIntBuffer().put(use.bindingWordOffset(), physical); + } + + List resources = new ArrayList<>(physicalByDescriptor.size()); + physicalByDescriptor.forEach((descriptor, physical) -> resources.add(new RasterStorageResource( + kindByDescriptor.get(descriptor), descriptor, physical, stagesByDescriptor.get(descriptor) + ))); + return List.copyOf(resources); + } + + private static void collectRasterStorageUses( + final ByteBuffer spirv, + final int stageMask, + final List output + ) throws ShaderCompileException { + try (MemoryStack stack = MemoryStack.stackPush()) { + IntBuffer words = spirv.asIntBuffer(); + PointerBuffer pointer = stack.callocPointer(1); + checkSpvc(Spvc.spvc_context_create(pointer), "spvc_context_create(raster storage)"); + long context = pointer.get(0); + try { + checkSpvc( + Spvc.spvc_context_parse_spirv(context, words, words.remaining(), pointer), + "spvc_context_parse_spirv(raster storage)" + ); + long ir = pointer.get(0); + checkSpvc( + Spvc.spvc_context_create_compiler( + context, Spvc.SPVC_BACKEND_NONE, ir, + Spvc.SPVC_CAPTURE_MODE_COPY, pointer + ), + "spvc_context_create_compiler(raster storage)" + ); + long compiler = pointer.get(0); + checkSpvc( + Spvc.spvc_compiler_create_shader_resources(compiler, pointer), + "spvc_compiler_create_shader_resources(raster storage)" + ); + long resources = pointer.get(0); + collectRasterStorageType( + stack, compiler, resources, spirv, stageMask, + Spvc.SPVC_RESOURCE_TYPE_STORAGE_BUFFER, RasterStorageKind.BUFFER, output + ); + collectRasterStorageType( + stack, compiler, resources, spirv, stageMask, + Spvc.SPVC_RESOURCE_TYPE_STORAGE_IMAGE, RasterStorageKind.IMAGE, output + ); + } finally { + Spvc.spvc_context_destroy(context); + } + } + } + + private static void collectRasterStorageType( + final MemoryStack stack, + final long compiler, + final long resources, + final ByteBuffer spirv, + final int stageMask, + final int resourceType, + final RasterStorageKind kind, + final List output + ) throws ShaderCompileException { + PointerBuffer listPointer = stack.callocPointer(1); + PointerBuffer countPointer = stack.callocPointer(1); + checkSpvc( + Spvc.spvc_resources_get_resource_list_for_type( + resources, resourceType, listPointer, countPointer + ), + "spvc_resources_get_resource_list_for_type(raster storage " + resourceType + ')' + ); + int count = Math.toIntExact(countPointer.get(0)); + if (count == 0) { + return; + } + SpvcReflectedResource.Buffer reflected = SpvcReflectedResource.create(listPointer.get(0), count); + IntBuffer offset = stack.callocInt(1); + for (SpvcReflectedResource resource : reflected) { + if (!Spvc.spvc_compiler_has_decoration(compiler, resource.id(), Spv.SpvDecorationBinding)) { + throw new ShaderCompileException( + "Raster storage resource '" + resource.nameString() + "' has no binding" + ); + } + if (!Spvc.spvc_compiler_get_binary_offset_for_decoration( + compiler, resource.id(), Spv.SpvDecorationBinding, offset + )) { + throw new ShaderCompileException( + "Could not locate raster storage binding for '" + resource.nameString() + "'" + ); + } + int logicalBinding = Spvc.spvc_compiler_get_decoration( + compiler, resource.id(), Spv.SpvDecorationBinding + ); + String resourceName = resource.nameString(); + if (resourceName == null || resourceName.isBlank()) { + resourceName = "binding" + logicalBinding; + } + if (kind == RasterStorageKind.IMAGE) { + long type = Spvc.spvc_compiler_get_type_handle(compiler, resource.type_id()); + int dimension = Spvc.spvc_type_get_image_dimension(type); + if (dimension != Spv.SpvDim2D) { + throw new ShaderCompileException( + "Raster storage image '" + resourceName + "' is not 2D (SPIR-V dim=" + + dimension + ')' + ); + } + } + String descriptorName = kind == RasterStorageKind.BUFFER + ? storageBufferDescriptorName(logicalBinding, resourceName) + : resourceName; + output.add(new RasterStorageUse( + kind, resourceName, descriptorName, logicalBinding, + stageMask, spirv, offset.get(0) + )); + } + } + @Nullable private static UniformDescription findUniform(final List uniforms, final String name) { for (UniformDescription uniform : uniforms) { @@ -505,10 +813,12 @@ static String extractEntryPoint(final String msl, final Pattern pattern, final S static List buildResourceBindings( final List entries, + final List storageResources, final MslShader vertexMsl, final MslShader fragmentMsl ) { - List resources = new ArrayList<>(entries.size() + 1); + List resources = + new ArrayList<>(entries.size() + storageResources.size() + 1); for (int index = 0; index < entries.size(); index++) { VulkanBindGroupLayout.Entry entry = entries.get(index); MetalCompiledRenderPipeline.ResourceKind kind = switch (entry.type()) { @@ -520,13 +830,27 @@ static List buildResourceBindings( resources.add(new MetalCompiledRenderPipeline.ResourceBinding(kind, entry.name(), index, stageMask(entry.name(), vertexMsl, fragmentMsl), texelFormat)); } + for (RasterStorageResource storage : storageResources) { + MetalCompiledRenderPipeline.ResourceKind kind = switch (storage.kind()) { + case BUFFER -> MetalCompiledRenderPipeline.ResourceKind.STORAGE_BUFFER; + case IMAGE -> MetalCompiledRenderPipeline.ResourceKind.STORAGE_IMAGE; + }; + resources.add(new MetalCompiledRenderPipeline.ResourceBinding( + kind, + storage.descriptorName(), + storage.physicalBinding(), + storage.stageMask(), + null + )); + } + int pushConstantStageMask = (vertexMsl.hasPushConstants() ? MetalCompiledRenderPipeline.STAGE_VERTEX : 0) | (fragmentMsl.hasPushConstants() ? MetalCompiledRenderPipeline.STAGE_FRAGMENT : 0); if (pushConstantStageMask != 0) { resources.add(new MetalCompiledRenderPipeline.ResourceBinding( MetalCompiledRenderPipeline.ResourceKind.UNIFORM_BUFFER, "push_constants", - entries.size(), + entries.size() + storageResources.size(), pushConstantStageMask, null )); @@ -1111,6 +1435,9 @@ static MslShader spirvToMsl( PointerBuffer pResources = stack.mallocPointer(1); checkSpvc(Spvc.spvc_compiler_create_shader_resources(compiler, pResources), "spvc_compiler_create_shader_resources"); long resources = pResources.get(0); + boolean hasRectangleSampler = hasSampledImageDimension( + stack, compiler, resources, Spv.SpvDimRect + ); PointerBuffer pList = stack.mallocPointer(1); PointerBuffer pCount = stack.mallocPointer(1); @@ -1123,8 +1450,17 @@ static MslShader spirvToMsl( PointerBuffer pSource = stack.mallocPointer(1); checkSpvc(Spvc.spvc_compiler_compile(compiler, pSource), "spvc_compiler_compile"); + String mslSource = MemoryUtil.memUTF8(pSource.get(0)); + if (hasRectangleSampler) { + mslSource = mslSource.replace("unknown_texture_type<", "texture2d<"); + if (mslSource.contains("unknown_texture_type")) { + throw new ShaderCompileException( + "SPIRV-Cross emitted an unlowered rectangle texture type" + ); + } + } return new MslShader( - MemoryUtil.memUTF8(pSource.get(0)), + mslSource, hasPushConstants, activeResources, stageOutputLocations @@ -1135,6 +1471,34 @@ static MslShader spirvToMsl( } } + private static boolean hasSampledImageDimension( + final MemoryStack stack, + final long compiler, + final long resources, + final int expectedDimension + ) throws ShaderCompileException { + PointerBuffer listPointer = stack.mallocPointer(1); + PointerBuffer countPointer = stack.mallocPointer(1); + checkSpvc( + Spvc.spvc_resources_get_resource_list_for_type( + resources, Spvc.SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, listPointer, countPointer + ), + "spvc_resources_get_resource_list_for_type(sampled image dimensions)" + ); + int count = Math.toIntExact(countPointer.get(0)); + if (count == 0) { + return false; + } + SpvcReflectedResource.Buffer sampled = SpvcReflectedResource.create(listPointer.get(0), count); + for (SpvcReflectedResource resource : sampled) { + long type = Spvc.spvc_compiler_get_type_handle(compiler, resource.type_id()); + if (Spvc.spvc_type_get_image_dimension(type) == expectedDimension) { + return true; + } + } + return false; + } + record MslShader( String source, boolean hasPushConstants, diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java b/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java index 068a8abb0..9348c9b9c 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuSampler.java @@ -27,6 +27,7 @@ final class MetalGpuSampler extends GpuSampler { private final int maxAnisotropy; private final OptionalDouble maxLod; private final MTLSamplerMipFilter mipFilter; + private final boolean normalizedCoordinates; private boolean closed; MetalGpuSampler( @@ -81,10 +82,29 @@ maxAnisotropy, maxLod, compareFunction, toMtlMipFilter(maxLod) final OptionalDouble maxLod, @org.jspecify.annotations.Nullable final MTLCompareFunction compareFunction, final MTLSamplerMipFilter mipFilter + ) { + this( + device, addressModeU, addressModeV, minFilter, magFilter, + maxAnisotropy, maxLod, compareFunction, mipFilter, true + ); + } + + MetalGpuSampler( + final MetalDevice device, + final AddressMode addressModeU, + final AddressMode addressModeV, + final FilterMode minFilter, + final FilterMode magFilter, + final int maxAnisotropy, + final OptionalDouble maxLod, + @org.jspecify.annotations.Nullable final MTLCompareFunction compareFunction, + final MTLSamplerMipFilter mipFilter, + final boolean normalizedCoordinates ) { this.device = device; this.mipFilter = Objects.requireNonNull(mipFilter, "mipFilter"); - this.nativeHandle = MetalNativeBridge.metallum_create_sampler_v2( + this.normalizedCoordinates = normalizedCoordinates; + this.nativeHandle = MetalNativeBridge.metallum_create_sampler_v3( device.metalDeviceHandle(), MTLSamplerAddressMode.from(addressModeU), MTLSamplerAddressMode.from(addressModeV), @@ -93,7 +113,8 @@ maxAnisotropy, maxLod, compareFunction, toMtlMipFilter(maxLod) this.mipFilter, Math.max(1, maxAnisotropy), toMtlMaxLodClamp(maxLod), - compareFunction == null ? -1 : (int) compareFunction.value + compareFunction == null ? -1 : (int) compareFunction.value, + normalizedCoordinates ); this.addressModeU = addressModeU; this.addressModeV = addressModeV; @@ -133,6 +154,10 @@ public int getMaxAnisotropy() { return this.maxLod; } + boolean usesNormalizedCoordinates() { + return this.normalizedCoordinates; + } + @Override public void close() { if (this.closed) { @@ -154,6 +179,10 @@ boolean isClosed() { return this.closed; } + boolean isOwnedBy(final MetalDevice expected) { + return this.device == expected; + } + MemorySegment nativeHandle() { return this.nativeHandle; } diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java b/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java index b4f7e3676..e1a96e180 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java @@ -43,23 +43,47 @@ final class MetalGpuTexture extends GpuTexture { final int height, final int depthOrLayers, final int mipLevels + ) { + this( + device, usage, label, format, width, height, depthOrLayers, mipLevels, + MetalTextureDimension.TWO_D + ); + } + + MetalGpuTexture( + final MetalDevice device, + @GpuTexture.Usage final int usage, + final String label, + final GpuFormat format, + final int width, + final int height, + final int depthOrLayers, + final int mipLevels, + final MetalTextureDimension dimension ) { super(usage, label, format, width, height, depthOrLayers, mipLevels); this.device = device; this.mtlPixelFormat = MTLPixelFormat.from(format); - this.nativeHandle = MetalNativeBridge.metallum_create_texture_2d( + this.nativeHandle = MetalNativeBridge.metallum_create_texture( device.metalDeviceHandle(), this.mtlPixelFormat, width, height, depthOrLayers, mipLevels, + dimension.nativeValue, (usage & GpuTexture.USAGE_CUBEMAP_COMPATIBLE) != 0 ? 1L : 0L, toMtlTextureUsage(usage), MTLStorageMode.Private, label ); + if (MetalNativeBridge.isNullHandle(this.nativeHandle)) { + throw new IllegalStateException( + "Failed to create Metal " + dimension + " texture " + label + " (" + + width + 'x' + height + 'x' + depthOrLayers + ", " + format + ')' + ); + } } int pixelSize() { @@ -126,6 +150,10 @@ MTLPixelFormat mtlStencilPixelFormat() { : MTLPixelFormat.Invalid; } + boolean isOwnedBy(final MetalDevice expected) { + return this.device == expected; + } + @Override public void close() { if (this.closed) { diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuTextureView.java b/src/main/java/com/metallum/client/metal/render/MetalGpuTextureView.java index 4080c4ea9..f675b9685 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalGpuTextureView.java +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuTextureView.java @@ -11,12 +11,23 @@ @Environment(EnvType.CLIENT) final class MetalGpuTextureView extends GpuTextureView { + private final boolean alphaOneSwizzle; private boolean closed; @Nullable private MemorySegment nativeHandle; MetalGpuTextureView(final GpuTexture texture, final int baseMipLevel, final int mipLevels) { + this(texture, baseMipLevel, mipLevels, false); + } + + MetalGpuTextureView( + final GpuTexture texture, + final int baseMipLevel, + final int mipLevels, + final boolean alphaOneSwizzle + ) { super(texture, baseMipLevel, mipLevels); + this.alphaOneSwizzle = alphaOneSwizzle; ((MetalGpuTexture) texture).addView(); } @@ -26,18 +37,24 @@ MemorySegment nativeHandle() { } MetalGpuTexture texture = (MetalGpuTexture) this.texture(); - if (this.baseMipLevel() == 0 && this.mipLevels() >= texture.getMipLevels()) { + if (!this.alphaOneSwizzle + && this.baseMipLevel() == 0 + && this.mipLevels() >= texture.getMipLevels()) { return texture.nativeHandle(); } if (this.nativeHandle == null) { - MemorySegment viewHandle = MetalNativeBridge.metallum_create_texture_view( - texture.nativeHandle(), - this.baseMipLevel(), - this.mipLevels() - ); + MemorySegment viewHandle = this.alphaOneSwizzle + ? MetalNativeBridge.metallum_create_texture_view_alpha_one( + texture.nativeHandle(), this.baseMipLevel(), this.mipLevels() + ) + : MetalNativeBridge.metallum_create_texture_view( + texture.nativeHandle(), this.baseMipLevel(), this.mipLevels() + ); if (MetalNativeBridge.isNullHandle(viewHandle)) { throw new IllegalStateException( - "Failed to create Metal texture view for mip range " + this.baseMipLevel() + "+" + this.mipLevels() + "Failed to create Metal texture view for mip range " + + this.baseMipLevel() + "+" + this.mipLevels() + + (this.alphaOneSwizzle ? " with alpha=1 swizzle" : "") ); } this.nativeHandle = viewHandle; diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisDepthConvention.java b/src/main/java/com/metallum/client/metal/render/MetalIrisDepthConvention.java index acbc00108..87d1be912 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalIrisDepthConvention.java +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisDepthConvention.java @@ -1,6 +1,7 @@ package com.metallum.client.metal.render; import com.mojang.blaze3d.platform.CompareOp; +import net.irisshaders.iris.Iris; import org.joml.Matrix4f; import org.joml.Matrix4fc; @@ -19,16 +20,41 @@ private MetalIrisDepthConvention() { } /** - * Metal-only code can use the startup request directly: reaching these - * classes already proves that the selected backend is Metal. + * Metal-only code can use the startup request for the backend half of the + * gate: reaching these classes already proves that the selected backend is + * Metal. Iris's own UndoReverseZ mixins additionally require + * {@link Iris#isPackInUseQuick()}, so shaders-off rendering must retain + * Mojang's reverse-Z convention even when the semantic layer was requested. */ static boolean enabledForMetalBackend() { - return MetalIrisCompat.semanticLayerRequested(); + return shouldAdaptDepth( + MetalIrisCompat.semanticLayerRequested(), packInUseQuick() + ); } /** Runtime guard for mixins which can also execute on a fallback backend. */ public static boolean active() { - return MetalIrisCompat.semanticLayerEnabled(); + return shouldAdaptDepth( + MetalIrisCompat.semanticLayerEnabled(), packInUseQuick() + ); + } + + /** + * Iris exposes this method in the fixed 1.11.2 runtime, but focused tests + * can run against an un-mixed nested Iris class. Treat that classpath + * mismatch as "no pack" instead of linking the whole depth adapter to an + * optional method and failing before a render pass is created. + */ + private static boolean packInUseQuick() { + try { + return (boolean) Iris.class.getMethod("isPackInUseQuick").invoke(null); + } catch (ReflectiveOperationException | RuntimeException ignored) { + return false; + } + } + + static boolean shouldAdaptDepth(final boolean semanticEnabled, final boolean packInUse) { + return semanticEnabled && packInUse; } static CompareOp hardwareCompare(final CompareOp mojangReverseCompare) { diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java index 060a8e02a..2b132d886 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java @@ -18,7 +18,9 @@ import org.lwjgl.system.MemoryStack; import org.lwjgl.system.MemoryUtil; import org.lwjgl.util.shaderc.Shaderc; +import org.lwjgl.util.spvc.Spv; import org.lwjgl.util.spvc.Spvc; +import org.lwjgl.util.spvc.SpvcReflectedResource; import java.nio.ByteBuffer; import java.nio.IntBuffer; @@ -83,8 +85,19 @@ final class MetalIrisShaderCompiler { * make it a uniform block, left untouched). */ private static final Pattern UNIFORM_STATEMENT_PATTERN = Pattern.compile("(?m)^[ \\t]*uniform\\b([^;{}]*);"); + private static final Pattern OPAQUE_UNIFORM_STATEMENT_PATTERN = Pattern.compile( + "(?m)^[ \\t]*(?:layout\\s*\\([^;{}]*\\)\\s*)?uniform\\b([^;{}]*);" + ); + private static final Pattern STORAGE_BUFFER_BLOCK_PATTERN = Pattern.compile( + "(?s)(?:layout\\s*\\(([^)]*)\\)\\s*)?" + + "(?:(?:coherent|volatile|restrict|readonly|writeonly)\\s+)*" + + "buffer\\s+[A-Za-z_][A-Za-z0-9_]*\\s*\\{" + ); + private static final Pattern BINDING_QUALIFIER_PATTERN = Pattern.compile("\\bbinding\\s*=\\s*(\\d+)\\b"); private static final Pattern OPAQUE_TYPE_PATTERN = Pattern.compile("[iu]?(sampler|image|texture)\\w*|atomic_uint"); - private static final Set PRECISION_QUALIFIERS = Set.of("lowp", "mediump", "highp"); + private static final Set PRECISION_QUALIFIERS = Set.of( + "lowp", "mediump", "highp", "readonly", "writeonly", "coherent", "volatile", "restrict" + ); static final String UNIFORM_BLOCK_NAME = "MetallumIrisUniforms"; /** * Identifiers that are legal in GL-dialect GLSL but collide with keywords @@ -133,8 +146,42 @@ record TranslatedStage( String msl, String entryPoint, List blockedUniforms, - boolean forcedVersion450 + boolean forcedVersion450, + @Nullable ComputeReflection computeReflection + ) { + } + + enum ComputeResourceKind { + UNIFORM_BUFFER, + STORAGE_BUFFER, + SAMPLED_IMAGE, + STORAGE_IMAGE, + TEXEL_BUFFER, + STORAGE_TEXEL_BUFFER, + SEPARATE_SAMPLER, + ATOMIC_COUNTER + } + + record ComputeResource( + ComputeResourceKind kind, + String name, + int binding, + int imageDimension + ) { + } + + record ComputeReflection( + int localSizeX, + int localSizeY, + int localSizeZ, + List resources, + List uniformLayout, + int uniformBlockSize ) { + ComputeReflection { + resources = List.copyOf(resources); + uniformLayout = List.copyOf(uniformLayout); + } } record TranslatedProgram( @@ -343,7 +390,7 @@ private static TranslatedProgram translatePatchedPair(final String name, final M static TranslatedStage translateStage(final String name, final StageKind kind, final String patchedGlsl) { WrappedGlsl wrapped; try { - wrapped = wrapLooseUniforms(patchedGlsl); + wrapped = wrapLooseUniforms(name, patchedGlsl); } catch (RuntimeException e) { TranslationException te = new TranslationException(name, PHASE_WRAP, kind, String.valueOf(e.getMessage()), e); te.sourceDump = patchedGlsl; @@ -360,9 +407,12 @@ static TranslatedStage translateStage(final String name, final StageKind kind, f } Matcher entry = kind.entryPattern.matcher(msl); String entryPoint = entry.find() ? entry.group(1) : "main0"; + ComputeReflection computeReflection = kind == StageKind.COMPUTE + ? reflectCompute(name, spirv.spirv(), wrapped) + : null; return new TranslatedStage( kind, patchedGlsl, wrapped.source(), msl, entryPoint, - wrapped.blockedUniforms(), spirv.forcedVersion450() + wrapped.blockedUniforms(), spirv.forcedVersion450(), computeReflection ); } @@ -390,18 +440,34 @@ private static Object2ObjectMap, String> // Loose-uniform wrapping // ------------------------------------------------------------------ - record WrappedGlsl(String source, List blockedUniforms) { + record WrappedGlsl( + String source, + List blockedUniforms, + List uniformLayout, + int uniformBlockSize + ) { } static WrappedGlsl wrapLooseUniforms(final String glsl) { + return wrapLooseUniforms("wrapped-compute", glsl); + } + + private static WrappedGlsl wrapLooseUniforms(final String name, final String glsl) { String src = renameHostileIdentifiers(stripComments(glsl)); LooseExtraction extraction = extractLooseUniforms(src); List deduped = dedupeByName(List.of(extraction.uniforms())); if (deduped.isEmpty()) { - return new WrappedGlsl(src, List.of()); + return new WrappedGlsl(src, List.of(), List.of(), 0); } + List layout = computeStd140Layout(name, deduped); + int blockSize = alignUp(layout.getLast().offset() + layout.getLast().byteSize(), 16); String out = insertUniformBlock(extraction.body(), renderUniformBlock(deduped)); - return new WrappedGlsl(out, deduped.stream().map(LooseUniform::name).toList()); + return new WrappedGlsl( + out, + deduped.stream().map(LooseUniform::name).toList(), + layout, + blockSize + ); } /** One loose default-block uniform declarator, initializer already dropped. */ @@ -686,6 +752,190 @@ private static String spirvToMsl(final String name, final StageKind kind, final } } + private static ComputeReflection reflectCompute( + final String name, + final ByteBuffer spirvBytes, + final WrappedGlsl wrapped + ) { + try (MemoryStack stack = MemoryStack.stackPush()) { + IntBuffer spirvWords = spirvBytes.asIntBuffer(); + PointerBuffer pContext = stack.mallocPointer(1); + checkSpvc(name, StageKind.COMPUTE, Spvc.spvc_context_create(pContext), "spvc_context_create(reflect)"); + long context = pContext.get(0); + try { + PointerBuffer pIr = stack.mallocPointer(1); + checkSpvc( + name, + StageKind.COMPUTE, + Spvc.spvc_context_parse_spirv(context, spirvWords, spirvWords.remaining(), pIr), + "spvc_context_parse_spirv(reflect)" + ); + PointerBuffer pCompiler = stack.mallocPointer(1); + checkSpvc( + name, + StageKind.COMPUTE, + Spvc.spvc_context_create_compiler( + context, + Spvc.SPVC_BACKEND_NONE, + pIr.get(0), + Spvc.SPVC_CAPTURE_MODE_COPY, + pCompiler + ), + "spvc_context_create_compiler(reflect)" + ); + long compiler = pCompiler.get(0); + int localSizeX = Math.max(1, Spvc.spvc_compiler_get_execution_mode_argument_by_index( + compiler, Spv.SpvExecutionModeLocalSize, 0 + )); + int localSizeY = Math.max(1, Spvc.spvc_compiler_get_execution_mode_argument_by_index( + compiler, Spv.SpvExecutionModeLocalSize, 1 + )); + int localSizeZ = Math.max(1, Spvc.spvc_compiler_get_execution_mode_argument_by_index( + compiler, Spv.SpvExecutionModeLocalSize, 2 + )); + + PointerBuffer pResources = stack.mallocPointer(1); + checkSpvc( + name, + StageKind.COMPUTE, + Spvc.spvc_compiler_create_shader_resources(compiler, pResources), + "spvc_compiler_create_shader_resources(reflect)" + ); + long resources = pResources.get(0); + List reflected = new ArrayList<>(); + collectComputeResources( + stack, compiler, resources, Spvc.SPVC_RESOURCE_TYPE_UNIFORM_BUFFER, + ComputeResourceKind.UNIFORM_BUFFER, false, reflected, name + ); + collectComputeResources( + stack, compiler, resources, Spvc.SPVC_RESOURCE_TYPE_STORAGE_BUFFER, + ComputeResourceKind.STORAGE_BUFFER, false, reflected, name + ); + collectComputeResources( + stack, compiler, resources, Spvc.SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, + ComputeResourceKind.SAMPLED_IMAGE, true, reflected, name + ); + collectComputeResources( + stack, compiler, resources, Spvc.SPVC_RESOURCE_TYPE_SEPARATE_IMAGE, + ComputeResourceKind.SAMPLED_IMAGE, true, reflected, name + ); + collectComputeResources( + stack, compiler, resources, Spvc.SPVC_RESOURCE_TYPE_STORAGE_IMAGE, + ComputeResourceKind.STORAGE_IMAGE, true, reflected, name + ); + collectComputeResources( + stack, compiler, resources, Spvc.SPVC_RESOURCE_TYPE_SEPARATE_SAMPLERS, + ComputeResourceKind.SEPARATE_SAMPLER, false, reflected, name + ); + collectComputeResources( + stack, compiler, resources, Spvc.SPVC_RESOURCE_TYPE_ATOMIC_COUNTER, + ComputeResourceKind.ATOMIC_COUNTER, false, reflected, name + ); + + List normalized = new ArrayList<>(reflected.size()); + for (ComputeResource resource : reflected) { + ComputeResourceKind kind = resource.kind(); + if (resource.imageDimension() == Spv.SpvDimBuffer) { + kind = kind == ComputeResourceKind.STORAGE_IMAGE + ? ComputeResourceKind.STORAGE_TEXEL_BUFFER + : ComputeResourceKind.TEXEL_BUFFER; + } + normalized.add(new ComputeResource( + kind, resource.name(), resource.binding(), resource.imageDimension() + )); + } + validateComputeBindings(name, normalized); + return new ComputeReflection( + localSizeX, + localSizeY, + localSizeZ, + normalized, + wrapped.uniformLayout(), + wrapped.uniformBlockSize() + ); + } finally { + Spvc.spvc_context_destroy(context); + } + } + } + + private static void collectComputeResources( + final MemoryStack stack, + final long compiler, + final long resources, + final int resourceType, + final ComputeResourceKind kind, + final boolean image, + final List output, + final String programName + ) { + PointerBuffer pList = stack.mallocPointer(1); + PointerBuffer pCount = stack.mallocPointer(1); + checkSpvc( + programName, + StageKind.COMPUTE, + Spvc.spvc_resources_get_resource_list_for_type(resources, resourceType, pList, pCount), + "spvc_resources_get_resource_list_for_type(" + resourceType + ")" + ); + int count = Math.toIntExact(pCount.get(0)); + if (count == 0) { + return; + } + SpvcReflectedResource.Buffer list = SpvcReflectedResource.create(pList.get(0), count); + for (SpvcReflectedResource resource : list) { + if (!Spvc.spvc_compiler_has_decoration(compiler, resource.id(), Spv.SpvDecorationBinding)) { + throw new TranslationException( + programName, + PHASE_SPIRV_TO_MSL, + StageKind.COMPUTE, + "resource '" + resource.nameString() + "' has no reflected binding" + ); + } + int dimension = image + ? Spvc.spvc_type_get_image_dimension( + Spvc.spvc_compiler_get_type_handle(compiler, resource.type_id()) + ) + : -1; + output.add(new ComputeResource( + kind, + resource.nameString(), + Spvc.spvc_compiler_get_decoration(compiler, resource.id(), Spv.SpvDecorationBinding), + dimension + )); + } + } + + private static void validateComputeBindings( + final String programName, + final List resources + ) { + Map buffers = new java.util.HashMap<>(); + Map textures = new java.util.HashMap<>(); + Map samplers = new java.util.HashMap<>(); + Set names = new java.util.HashSet<>(); + for (ComputeResource resource : resources) { + if (!names.add(resource.kind() + ":" + resource.name())) { + throw new TranslationException( + programName, PHASE_SPIRV_TO_MSL, StageKind.COMPUTE, + "duplicate reflected resource '" + resource.name() + "'" + ); + } + Map namespace = switch (resource.kind()) { + case UNIFORM_BUFFER, STORAGE_BUFFER, ATOMIC_COUNTER -> buffers; + case SEPARATE_SAMPLER -> samplers; + case SAMPLED_IMAGE, STORAGE_IMAGE, TEXEL_BUFFER, STORAGE_TEXEL_BUFFER -> textures; + }; + String previous = namespace.putIfAbsent(resource.binding(), resource.name()); + if (previous != null && !previous.equals(resource.name())) { + throw new TranslationException( + programName, PHASE_SPIRV_TO_MSL, StageKind.COMPUTE, + "resources '" + previous + "' and '" + resource.name() + + "' share Metal binding " + resource.binding() + ); + } + } + } + private static void checkSpvc(final String name, final StageKind kind, final int result, final String stage) { if (result != Spvc.SPVC_SUCCESS) { throw new TranslationException(name, PHASE_SPIRV_TO_MSL, kind, stage + " -> " + result); @@ -791,6 +1041,16 @@ record UniformMember(String type, String name, int arrayCount, int offset, int b } record SamplerDecl(String name, String glslType) { + boolean isStorageImage() { + return glslType.toLowerCase(java.util.Locale.ROOT).matches("[iu]?image.*"); + } + + boolean isTexelBuffer() { + return glslType.toLowerCase(java.util.Locale.ROOT).contains("samplerbuffer"); + } + } + + record StorageBufferDecl(int binding) { } record GlslProgram( @@ -802,6 +1062,7 @@ record GlslProgram( List uniformLayout, int uniformBlockSize, List samplers, + List storageBuffers, List uniformBlockNames, int[] drawBuffers, OptionalDouble alphaTestReference @@ -911,6 +1172,13 @@ static GlslProgram linkPatchedPair( .map(e -> new SamplerDecl(e.getKey(), e.getValue())) .toList(); + Set storageBindings = new LinkedHashSet<>(); + collectStorageBufferDecls(name, vertexOut, storageBindings); + collectStorageBufferDecls(name, fragmentOut, storageBindings); + List storageBuffers = storageBindings.stream() + .map(StorageBufferDecl::new) + .toList(); + Set blockNames = new LinkedHashSet<>(); collectUniformBlockNames(vertexOut, blockNames); collectUniformBlockNames(fragmentOut, blockNames); @@ -927,6 +1195,7 @@ static GlslProgram linkPatchedPair( layout, blockSize, samplerList, + storageBuffers, List.copyOf(blockNames), drawBuffers.clone(), alphaTestReference @@ -1082,7 +1351,7 @@ private static int alignUp(final int value, final int alignment) { // ------------------------------------------------------------------ private static void collectSamplerDecls(final String source, final Map out) { - Matcher matcher = UNIFORM_STATEMENT_PATTERN.matcher(source); + Matcher matcher = OPAQUE_UNIFORM_STATEMENT_PATTERN.matcher(source); while (matcher.find()) { String statement = matcher.group(1).trim(); List tokens = leadingTokens(statement); @@ -1113,6 +1382,27 @@ private static void collectSamplerDecls(final String source, final Map output + ) { + Matcher matcher = STORAGE_BUFFER_BLOCK_PATTERN.matcher(source); + while (matcher.find()) { + String layout = matcher.group(1); + Matcher binding = layout == null + ? BINDING_QUALIFIER_PATTERN.matcher("") + : BINDING_QUALIFIER_PATTERN.matcher(layout); + if (!binding.find()) { + throw new TranslationException( + programName, PHASE_LINK, null, + "raster SSBO block has no explicit layout(binding=N) contract" + ); + } + output.add(Integer.parseInt(binding.group(1))); + } + } + private static final Pattern UNIFORM_BLOCK_PATTERN = Pattern.compile("(?m)^[ \\t]*(?:layout\\s*\\([^)]*\\)\\s*)?uniform\\s+([A-Za-z_]\\w*)\\s*\\{"); diff --git a/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java b/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java index 2a7957b88..3487b7f47 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java +++ b/src/main/java/com/metallum/client/metal/render/MetalMslDiskCache.java @@ -44,7 +44,7 @@ final class MetalMslDiskCache { * native), {@code applySampleLodBias} rewriting, entry-point * extraction, or binding assignment in {@code addToBindGroup}. */ - static final String CACHE_SALT = "metallum-msl-v4-generic-vertex-current"; + static final String CACHE_SALT = "metallum-msl-v5-raster-storage-resources"; private static final boolean ENABLED = Boolean.parseBoolean(System.getProperty("metallum.opt.mslCache", "true")); diff --git a/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java index 4dc1f4791..61e6e7c93 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java +++ b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java @@ -28,6 +28,7 @@ import java.util.Collection; import java.util.HashMap; import java.util.Arrays; +import java.util.Map; import java.util.function.Supplier; @Environment(EnvType.CLIENT) @@ -49,7 +50,9 @@ final class MetalRenderPass implements RenderPassBackend { private final ScissorState scissorState = new ScissorState(); private final GpuBufferSlice[] vertexBuffers = new GpuBufferSlice[MAX_VERTEX_BUFFERS]; private final HashMap uniforms = new HashMap<>(); + private final HashMap storageBuffers = new HashMap<>(); private final HashMap samplers = new HashMap<>(); + private final HashMap storageImages = new HashMap<>(); private long dirtyDescriptorMask; @Nullable private MetalCompiledRenderPipeline compiledPipeline; @@ -139,6 +142,40 @@ public void bindTexture(final @NonNull String name, @Nullable final GpuTextureVi } } + void bindStorageImage(final String name, final GpuTextureView textureView) { + if (!(textureView instanceof MetalGpuTextureView metalView) + || !(metalView.texture() instanceof MetalGpuTexture texture)) { + throw new IllegalArgumentException("Storage image " + name + " is not backed by Metal"); + } + storageImages.put(name, textureView); + commandEncoder.flushPendingClear(texture); + texture.markContentsDirty(); + markDescriptorDirty(name); + } + + void bindStorageBuffer(final int binding, final GpuBufferSlice slice) { + if (binding < 0 || !(slice.buffer() instanceof MetalGpuBuffer)) { + throw new IllegalArgumentException("Invalid Metal storage buffer binding " + binding); + } + storageBuffers.put(binding, slice); + if (compiledPipeline != null) { + for (MetalCompiledRenderPipeline.ResourceBinding resource : compiledPipeline.resources()) { + if (resource.kind() == MetalCompiledRenderPipeline.ResourceKind.STORAGE_BUFFER + && MetalCrossShaderCompiler.storageBufferLogicalBinding(resource.name()) == binding) { + dirtyDescriptorMask |= 1L << resource.bindingIndex(); + } + } + } + } + + @Nullable TextureViewAndSampler boundTexture(final String name) { + return this.samplers.get(name); + } + + Map boundTextures() { + return Map.copyOf(this.samplers); + } + @Override public void setUniform(final @NonNull String name, final GpuBuffer value) { setUniform(name, value.slice()); @@ -688,7 +725,30 @@ private void pushDescriptor( return; } + if (binding.kind() == MetalCompiledRenderPipeline.ResourceKind.STORAGE_IMAGE) { + GpuTextureView view = storageImages.get(binding.name()); + if (view == null) { + view = IrisMetalPipelineOverrides.fallbackStorageImage( + device, compiledPipeline, binding.name() + ); + } + if (!(view instanceof MetalGpuTextureView metalView) + || !(metalView.texture() instanceof MetalGpuTexture texture) + || view.isClosed() || texture.isClosed()) { + throw new IllegalStateException("Missing or invalid storage image " + binding.name()); + } + commandEncoder.flushPendingClear(texture); + texture.markContentsDirty(); + enc.setTexture(metalView.nativeHandle(), binding.bindingIndex(), binding.stageMask()); + return; + } + GpuBufferSlice uniformSlice = uniforms.get(binding.name()); + if (uniformSlice == null + && binding.kind() == MetalCompiledRenderPipeline.ResourceKind.STORAGE_BUFFER) { + int logicalBinding = MetalCrossShaderCompiler.storageBufferLogicalBinding(binding.name()); + uniformSlice = storageBuffers.get(logicalBinding); + } if (uniformSlice == null) { // The pack's uniform block (see fallbackTexture above for the // rationale); null for every non-override pipeline. @@ -697,7 +757,12 @@ private void pushDescriptor( ); } if (uniformSlice == null) { - throw new IllegalStateException("Missing uniform " + binding.name()); + throw new IllegalStateException( + "Missing " + + (binding.kind() == MetalCompiledRenderPipeline.ResourceKind.STORAGE_BUFFER + ? "storage buffer " : "uniform ") + + binding.name() + ); } if (VALIDATION && uniformSlice.buffer().isClosed()) { throw new IllegalStateException("Uniform " + binding.name() + " buffer has been closed"); diff --git a/src/main/java/com/metallum/client/metal/render/MetalTextureDimension.java b/src/main/java/com/metallum/client/metal/render/MetalTextureDimension.java new file mode 100644 index 000000000..288cb17ff --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/MetalTextureDimension.java @@ -0,0 +1,14 @@ +package com.metallum.client.metal.render; + +/** Physical Metal texture dimensionality for backend-owned resources. */ +enum MetalTextureDimension { + ONE_D(1), + TWO_D(2), + THREE_D(3); + + final long nativeValue; + + MetalTextureDimension(final long nativeValue) { + this.nativeValue = nativeValue; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java index 7ce03d47c..b7b74fb62 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java @@ -23,6 +23,7 @@ import net.irisshaders.iris.helpers.Tri; import net.irisshaders.iris.pipeline.VanillaRenderingPipeline; import net.irisshaders.iris.pipeline.WorldRenderingPhase; +import net.irisshaders.iris.pbr.texture.PBRTextureManager; import net.irisshaders.iris.mixin.LevelRendererAccessor; import net.irisshaders.iris.mixinterface.ShadowRenderListAccess; import net.irisshaders.iris.pathways.HorizonRenderer; @@ -71,6 +72,7 @@ import org.joml.Vector4f; import java.util.ArrayList; +import java.util.Objects; import java.util.OptionalInt; /** @@ -118,6 +120,10 @@ public final class MetalWorldRenderingPipeline extends VanillaRenderingPipeline private boolean initializedBlockIds; public MetalWorldRenderingPipeline(final ProgramSet programSet) { + IrisMetalPackAdmission.requireSupported( + programSet, + Objects.requireNonNull(IrisVideoSettings.colorSpace, "Iris color space") + ); this.programSet = programSet; this.pack = programSet.getPack(); this.directives = programSet.getPackDirectives(); @@ -133,46 +139,101 @@ public MetalWorldRenderingPipeline(final ProgramSet programSet) { this.forcedShadowRenderDistanceChunks = OptionalInt.empty(); } - Minecraft client = Minecraft.getInstance(); - this.shadowRenderBuffers = new RenderBuffers(Runtime.getRuntime().availableProcessors()); - this.shadowFeatureRenderDispatcher = new FeatureRenderDispatcher( - this.shadowRenderBuffers, - client.getModelManager(), - client.getAtlasManager(), - client.font, - client.gameRenderer.gameRenderState() - ); - this.horizonRenderer = new HorizonRenderer(); - - // Mirrors IrisRenderingPipeline's constructor. The vertex format is the - // load-bearing one: FormatAnalyzer.createFormat(true, true, true, true) - // is the extended (XHFP) chunk format whose extra attributes Iris's own - // sodium mesh mixins write, and which the patched terrain shader reads. - WorldRenderingSettings settings = WorldRenderingSettings.INSTANCE; - settings.setVertexFormat(FormatAnalyzer.createFormat(true, true, true, true)); - settings.setEntityIds(this.pack.getIdMap().getEntityIdMap()); - settings.setItemIds(this.pack.getIdMap().getItemIdMap()); - settings.setAmbientOcclusionLevel(directives.getAmbientOcclusionLevel()); - settings.setDisableDirectionalShading(!directives.isOldLighting()); - settings.setUseSeparateAo(directives.shouldUseSeparateAo()); - settings.setBreaksAnisotropy(directives.breaksAnisotropy()); - settings.setVoxelizeLightBlocks(directives.shouldVoxelizeLightBlocks()); - settings.setSeparateEntityDraws(directives.shouldUseSeparateEntityDraws()); - - // This pipeline owns the one generation in which Sodium render passes - // are extended. The decision is published before activation so async - // PSO precompile observes the same immutable layout as the draw path. + // Build every CPU execution plan before mutating renderer-global state. + // Unsupported declarations therefore fail admission without leaving + // Sodium configured for a generation that was never published. IrisMetalPipelineOverrides.setExtendedTerrainTargets(true); - this.overrides = IrisMetalPipelineOverrides.activate( + this.overrides = IrisMetalPipelineOverrides.prepare( programSet, directives.getTextureMap(), this.frameState.updateNotifier(), () -> this.frameState.phase().ordinal() ); - Metallum.LOGGER.info( - "[metallum-iris] semantic pipeline generation {} online for pack program set {}", - this.overrides.generation(), this.pack.getProfileInfo() - ); + + RenderBuffers preparedShadowBuffers = null; + FeatureRenderDispatcher preparedFeatureDispatcher = null; + HorizonRenderer preparedHorizonRenderer = null; + try { + Minecraft client = Minecraft.getInstance(); + preparedShadowBuffers = new RenderBuffers(Runtime.getRuntime().availableProcessors()); + preparedFeatureDispatcher = new FeatureRenderDispatcher( + preparedShadowBuffers, + client.getModelManager(), + client.getAtlasManager(), + client.font, + client.gameRenderer.gameRenderState() + ); + preparedHorizonRenderer = new HorizonRenderer(); + this.shadowRenderBuffers = preparedShadowBuffers; + this.shadowFeatureRenderDispatcher = preparedFeatureDispatcher; + this.horizonRenderer = preparedHorizonRenderer; + + // Mirrors IrisRenderingPipeline's constructor. The vertex format is the + // load-bearing one: FormatAnalyzer.createFormat(true, true, true, true) + // is the extended (XHFP) chunk format whose extra attributes Iris's own + // sodium mesh mixins write, and which the patched terrain shader reads. + WorldRenderingSettings settings = WorldRenderingSettings.INSTANCE; + settings.setVertexFormat(FormatAnalyzer.createFormat(true, true, true, true)); + settings.setEntityIds(this.pack.getIdMap().getEntityIdMap()); + settings.setItemIds(this.pack.getIdMap().getItemIdMap()); + settings.setAmbientOcclusionLevel(directives.getAmbientOcclusionLevel()); + settings.setDisableDirectionalShading(!directives.isOldLighting()); + settings.setUseSeparateAo(directives.shouldUseSeparateAo()); + settings.setBreaksAnisotropy(directives.breaksAnisotropy()); + settings.setVoxelizeLightBlocks(directives.shouldVoxelizeLightBlocks()); + settings.setSeparateEntityDraws(directives.shouldUseSeparateEntityDraws()); + + // Publish only after the generation and its non-GPU renderer resources + // are complete. Cached dimensions remain selected if construction fails. + IrisMetalPipelineOverrides.select(this.overrides); + IrisMetalPackLifecycle.onSemanticPipelineActivated(); + Metallum.LOGGER.info( + "[metallum-iris] semantic pipeline generation {} online for pack program set {}", + this.overrides.generation(), this.pack.getProfileInfo() + ); + } catch (RuntimeException | Error failure) { + closeConstructionResources( + preparedHorizonRenderer, + preparedFeatureDispatcher, + preparedShadowBuffers, + failure + ); + throw failure; + } + } + + private void closeConstructionResources( + final HorizonRenderer preparedHorizonRenderer, + final FeatureRenderDispatcher preparedFeatureDispatcher, + final RenderBuffers preparedShadowBuffers, + final Throwable failure + ) { + try { + if (preparedHorizonRenderer != null) { + preparedHorizonRenderer.destroy(); + } + } catch (RuntimeException | Error cleanupFailure) { + failure.addSuppressed(cleanupFailure); + } + try { + if (preparedFeatureDispatcher != null) { + preparedFeatureDispatcher.close(); + } + } catch (RuntimeException | Error cleanupFailure) { + failure.addSuppressed(cleanupFailure); + } + try { + if (preparedShadowBuffers != null) { + preparedShadowBuffers.close(); + } + } catch (RuntimeException | Error cleanupFailure) { + failure.addSuppressed(cleanupFailure); + } + try { + IrisMetalPipelineOverrides.deactivate(this.overrides); + } catch (RuntimeException | Error cleanupFailure) { + failure.addSuppressed(cleanupFailure); + } } /** @@ -188,9 +249,14 @@ public MetalWorldRenderingPipeline(final ProgramSet programSet) { */ @Override public void beginLevelRendering() { + activateDimensionGeneration(); this.frameState.beginWorldRendering(); + // Iris advances queued PBR resource aliases once per world frame + // before any program asks their dynamic TextureWrapper suppliers. + PBRTextureManager.INSTANCE.onNewFrame(); // Refresh the pack's uniform block before sodium draws terrain. IrisMetalPipelineOverrides.updateFrame(); + IrisMetalPipelineOverrides.executePostStage(IrisMetalPostChain.Stage.BEGIN); IrisMetalPassTrace.observePhase("gbuffer", "executing"); if (this.initializedBlockIds) { return; @@ -255,6 +321,7 @@ public void renderShadows( if (!IrisMetalPipelineOverrides.shadowsEnabled() || IrisVideoSettings.getOverriddenShadowDistance(IrisVideoSettings.shadowDistance) == 0) { IrisMetalPassTrace.observePhase("shadow", "empty"); + IrisMetalPipelineOverrides.executePostStage(IrisMetalPostChain.Stage.PREPARE); return; } PackShadowDirectives shadow = this.directives.getShadowDirectives(); @@ -407,6 +474,7 @@ public void renderTranslucentShadows() { culling.restoreState(); } } + IrisMetalPipelineOverrides.executePostStage(IrisMetalPostChain.Stage.PREPARE); } private void renderShadowFeatures( @@ -591,9 +659,11 @@ public void finalizeLevelRendering() { @Override public void finalizeGameRendering() { - // Iris runs final at finalizeLevelRendering. This later boundary is - // reserved for output colour-space conversion, which Metal does not - // currently expose as a separate pack stage. + // Fixed Iris runs its output color-space converter after the pack final + // pass, preserving the intermediate RGBA8 quantization before display. + IrisMetalPipelineOverrides.executeColorSpace( + Objects.requireNonNull(IrisVideoSettings.colorSpace, "Iris color space") + ); super.finalizeGameRendering(); } @@ -697,6 +767,11 @@ public boolean supportsEndFlash() { return this.directives.supportsEndFlash(); } + /** Mirrors fixed Iris's concrete-pipeline-only skipAllRendering contract. */ + public boolean shouldSkipAllRendering() { + return this.directives.skipAllRendering(); + } + @Override public WorldRenderingPhase getPhase() { return this.frameState.phase(); @@ -743,6 +818,7 @@ public boolean shouldDisableDirectionalShading() { public void destroy() { this.frameState.endWorldRendering(); IrisMetalPipelineOverrides.deactivate(this.overrides); + IrisMetalPackLifecycle.onSemanticPipelineDestroyed(); this.horizonRenderer.destroy(); this.shadowFeatureRenderDispatcher.close(); this.shadowRenderBuffers.close(); @@ -752,6 +828,11 @@ public void destroy() { super.destroy(); } + /** Called by PipelineManager for both newly-created and cached dimensions. */ + public void activateDimensionGeneration() { + IrisMetalPipelineOverrides.select(this.overrides); + } + /** Render-thread state kept independently of the GL-backed Iris pipeline. */ static final class FrameState { private final FrameUpdateNotifier updateNotifier = new FrameUpdateNotifier(); diff --git a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java index 6dd116a61..b577570c1 100644 --- a/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java +++ b/src/main/java/com/metallum/client/metal/render/bridge/MetalNativeBridge.java @@ -294,6 +294,14 @@ private static void configureBundledSpvcLibrary() throws IOException { "metallum_MTLBlitCommandEncoder_copyFromBufferToTexture", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, ValueLayout.ADDRESS, LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG) ); + MTLBlitCommandEncoderCopyFromBufferToTextureV2 = downcall( + lookup, + "metallum_MTLBlitCommandEncoder_copyFromBufferToTexture_v2", + FunctionDescriptor.ofVoid( + ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, ValueLayout.ADDRESS, + LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG + ) + ); MTLBlitCommandEncoderCopyFromTextureToTexture = downcall( lookup, "metallum_MTLBlitCommandEncoder_copyFromTextureToTexture", @@ -304,6 +312,14 @@ private static void configureBundledSpvcLibrary() throws IOException { "metallum_MTLBlitCommandEncoder_copyFromTextureToBuffer", FunctionDescriptor.ofVoid(ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG) ); + MTLBlitCommandEncoderCopyFromTextureToBufferV2 = downcall( + lookup, + "metallum_MTLBlitCommandEncoder_copyFromTextureToBuffer_v2", + FunctionDescriptor.ofVoid( + ValueLayout.ADDRESS, ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, + LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG + ) + ); MTLDeviceMakeDepthStencilState = downcall(lookup, "metallum_MTLDevice_makeDepthStencilState", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, INT)); MTLCommandBufferMakeRenderCommandEncoder = downcall( lookup, @@ -427,7 +443,21 @@ private static void configureBundledSpvcLibrary() throws IOException { "metallum_create_texture_2d", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG, ValueLayout.ADDRESS) ); + createTexture = downcall( + lookup, + "metallum_create_texture", + FunctionDescriptor.of( + ValueLayout.ADDRESS, ValueLayout.ADDRESS, + LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG, LONG, + ValueLayout.ADDRESS + ) + ); createTextureView = downcall(lookup, "metallum_create_texture_view", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG)); + createTextureViewAlphaOne = downcall( + lookup, + "metallum_create_texture_view_alpha_one", + FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG) + ); createBufferTextureView = downcall( lookup, "metallum_create_buffer_texture_view", @@ -613,6 +643,14 @@ private static void configureBundledSpvcLibrary() throws IOException { "metallum_create_sampler_v2", FunctionDescriptor.of(ValueLayout.ADDRESS, ValueLayout.ADDRESS, LONG, LONG, LONG, LONG, LONG, INT, DOUBLE, INT) ); + createSamplerV3 = optionalDowncall( + lookup, + "metallum_create_sampler_v3", + FunctionDescriptor.of( + ValueLayout.ADDRESS, ValueLayout.ADDRESS, + LONG, LONG, LONG, LONG, LONG, INT, DOUBLE, INT, INT + ) + ); // metallum_ios_find_surface_view and metallum_ios_get_view_metal_layer // only exist in the iOS build of the dylib (guarded by #if os(iOS) // in Swift). Register them only on iOS so the macOS build does not @@ -790,8 +828,10 @@ private static SymbolLookup extractAndLoad(String resourcePath) throws IOExcepti private static final MethodHandle MTLCommandEncoderEndEncoding; private static final MethodHandle MTLBlitCommandEncoderCopyFromBufferToBuffer; private static final MethodHandle MTLBlitCommandEncoderCopyFromBufferToTexture; + private static final MethodHandle MTLBlitCommandEncoderCopyFromBufferToTextureV2; private static final MethodHandle MTLBlitCommandEncoderCopyFromTextureToTexture; private static final MethodHandle MTLBlitCommandEncoderCopyFromTextureToBuffer; + private static final MethodHandle MTLBlitCommandEncoderCopyFromTextureToBufferV2; private static final MethodHandle MTLDeviceMakeDepthStencilState; private static final MethodHandle MTLCommandBufferMakeRenderCommandEncoder; private static final MethodHandle MTLCommandBufferMakeRenderCommandEncoderV2; @@ -817,7 +857,9 @@ private static SymbolLookup extractAndLoad(String resourcePath) throws IOExcepti private static final MethodHandle MTLCommandBufferEncodePresentTextureToDrawable; private static final MethodHandle createBuffer; private static final MethodHandle createTexture2d; + private static final MethodHandle createTexture; private static final MethodHandle createTextureView; + private static final MethodHandle createTextureViewAlphaOne; private static final MethodHandle createBufferTextureView; private static final MethodHandle createSampler; private static final MethodHandle MTLVertexDescriptorCreate; @@ -876,6 +918,7 @@ private static SymbolLookup extractAndLoad(String resourcePath) throws IOExcepti private static final @Nullable MethodHandle MTLComputePipelineStateMaxTotalThreadsPerThreadgroup; private static final @Nullable MethodHandle MTLBlitCommandEncoderGenerateMipmaps; private static final @Nullable MethodHandle createSamplerV2; + private static final @Nullable MethodHandle createSamplerV3; private static final MethodHandle initPipelines; private static final MethodHandle metalfxSupportsSpatial; private static final MethodHandle metalfxSupportsTemporal; @@ -1612,6 +1655,32 @@ public static void MTLBlitCommandEncoder_copyFromBufferToTexture( } } + public static void MTLBlitCommandEncoder_copyFromBufferToTextureV2( + final MemorySegment blitEncoder, + final MemorySegment sourceBuffer, + final long sourceOffset, + final MemorySegment texture, + final long mipLevel, + final long slice, + final long x, + final long y, + final long z, + final long width, + final long height, + final long depth, + final long bytesPerRow, + final long bytesPerImage + ) { + try { + MTLBlitCommandEncoderCopyFromBufferToTextureV2.invokeExact( + segment(blitEncoder), segment(sourceBuffer), sourceOffset, segment(texture), + mipLevel, slice, x, y, z, width, height, depth, bytesPerRow, bytesPerImage + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLBlitCommandEncoder_copyFromBufferToTexture_v2", throwable); + } + } + public static void MTLBlitCommandEncoder_copyFromTextureToTexture( final MemorySegment blitEncoder, final MemorySegment sourceTexture, @@ -1676,6 +1745,32 @@ public static void MTLBlitCommandEncoder_copyFromTextureToBuffer( } } + public static void MTLBlitCommandEncoder_copyFromTextureToBufferV2( + final MemorySegment blitEncoder, + final MemorySegment sourceTexture, + final MemorySegment destinationBuffer, + final long destinationOffset, + final long mipLevel, + final long slice, + final long x, + final long y, + final long z, + final long width, + final long height, + final long depth, + final long bytesPerRow, + final long bytesPerImage + ) { + try { + MTLBlitCommandEncoderCopyFromTextureToBufferV2.invokeExact( + segment(blitEncoder), segment(sourceTexture), segment(destinationBuffer), destinationOffset, + mipLevel, slice, x, y, z, width, height, depth, bytesPerRow, bytesPerImage + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_MTLBlitCommandEncoder_copyFromTextureToBuffer_v2", throwable); + } + } + public static MemorySegment metallum_create_buffer(final MemorySegment device, final long length, final long options) { try { return (MemorySegment) createBuffer.invokeExact(segment(device), length, options); @@ -1714,6 +1809,29 @@ public static MemorySegment metallum_create_texture_2d( } } + public static MemorySegment metallum_create_texture( + final MemorySegment device, + final MTLPixelFormat pixelFormat, + final long width, + final long height, + final long depthOrLayers, + final long mipLevels, + final long dimension, + final long cubeCompatible, + final long usage, + final MTLStorageMode storageMode, + final String label + ) { + try (Arena arena = Arena.ofConfined()) { + return (MemorySegment) createTexture.invokeExact( + segment(device), pixelFormat.value, width, height, depthOrLayers, mipLevels, + dimension, cubeCompatible, usage, storageMode.value, toCString(arena, label) + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_texture", throwable); + } + } + public static MemorySegment metallum_create_texture_view(final MemorySegment texture, final long baseMipLevel, final long mipLevelCount) { try { return (MemorySegment) createTextureView.invokeExact(segment(texture), baseMipLevel, mipLevelCount); @@ -1722,6 +1840,20 @@ public static MemorySegment metallum_create_texture_view(final MemorySegment tex } } + public static MemorySegment metallum_create_texture_view_alpha_one( + final MemorySegment texture, + final long baseMipLevel, + final long mipLevelCount + ) { + try { + return (MemorySegment) createTextureViewAlphaOne.invokeExact( + segment(texture), baseMipLevel, mipLevelCount + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_texture_view_alpha_one", throwable); + } + } + public static MemorySegment metallum_create_buffer_texture_view( final MemorySegment buffer, final long pixelFormat, @@ -2938,6 +3070,41 @@ public static MemorySegment metallum_create_sampler_v2( } } + public static MemorySegment metallum_create_sampler_v3( + final MemorySegment device, + final MTLSamplerAddressMode addressModeU, + final MTLSamplerAddressMode addressModeV, + final MTLSamplerMinMagFilter minFilter, + final MTLSamplerMinMagFilter magFilter, + final MTLSamplerMipFilter mipFilter, + final int maxAnisotropy, + final double lodMaxClamp, + final int compareFunction, + final boolean normalizedCoordinates + ) { + if (createSamplerV3 == null) { + if (!normalizedCoordinates) { + throw new IllegalStateException( + "Loaded native bridge does not export metallum_create_sampler_v3; " + + "rebuild libmetallum.dylib before creating unnormalized samplers" + ); + } + return metallum_create_sampler_v2( + device, addressModeU, addressModeV, minFilter, magFilter, mipFilter, + maxAnisotropy, lodMaxClamp, compareFunction + ); + } + try { + return (MemorySegment) createSamplerV3.invokeExact( + segment(device), addressModeU.value, addressModeV.value, + minFilter.value, magFilter.value, mipFilter.value, + maxAnisotropy, lodMaxClamp, compareFunction, normalizedCoordinates ? 1 : 0 + ); + } catch (Throwable throwable) { + throw bridgeFailure("metallum_create_sampler_v3", throwable); + } + } + public static ByteBuffer nativeByteBufferView(final MemorySegment pointer, final long byteSize) { if (pointer == null || pointer.address() == 0L) { throw new IllegalArgumentException("Cannot create a ByteBuffer view for a null native pointer"); diff --git a/src/main/java/com/metallum/client/metal/render/mtl/MTLBlitCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/mtl/MTLBlitCommandEncoder.java index 75af55981..2f14f7be6 100644 --- a/src/main/java/com/metallum/client/metal/render/mtl/MTLBlitCommandEncoder.java +++ b/src/main/java/com/metallum/client/metal/render/mtl/MTLBlitCommandEncoder.java @@ -43,6 +43,27 @@ public void copyFromBufferToTexture( ); } + public void copyFromBufferToTextureVolume( + final MemorySegment sourceBuffer, + final long sourceOffset, + final MemorySegment texture, + final long mipLevel, + final long slice, + final long x, + final long y, + final long z, + final long width, + final long height, + final long depth, + final long bytesPerRow, + final long bytesPerImage + ) { + MetalNativeBridge.MTLBlitCommandEncoder_copyFromBufferToTextureV2( + handle(), sourceBuffer, sourceOffset, texture, mipLevel, slice, + x, y, z, width, height, depth, bytesPerRow, bytesPerImage + ); + } + public void copyFromTextureToTexture( final MemorySegment sourceTexture, final MemorySegment destinationTexture, @@ -77,6 +98,27 @@ public void copyFromTextureToBuffer( ); } + public void copyFromTextureToBufferVolume( + final MemorySegment sourceTexture, + final MemorySegment destinationBuffer, + final long destinationOffset, + final long mipLevel, + final long slice, + final long x, + final long y, + final long z, + final long width, + final long height, + final long depth, + final long bytesPerRow, + final long bytesPerImage + ) { + MetalNativeBridge.MTLBlitCommandEncoder_copyFromTextureToBufferV2( + handle(), sourceTexture, destinationBuffer, destinationOffset, mipLevel, slice, + x, y, z, width, height, depth, bytesPerRow, bytesPerImage + ); + } + public void generateMipmaps(final MemorySegment texture) { MetalNativeBridge.MTLBlitCommandEncoder_generateMipmaps(handle(), texture); } diff --git a/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java index 58a82455a..1a6ac5814 100644 --- a/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java +++ b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java @@ -1,6 +1,7 @@ package com.metallum.mixin.iris; import com.metallum.Metallum; +import com.metallum.client.metal.render.IrisMetalPackLifecycle; import com.metallum.client.metal.render.IrisMetalVertexSerializerBootstrap; import com.metallum.client.metal.render.MetalIrisCompat; import net.irisshaders.iris.Iris; @@ -50,11 +51,25 @@ public abstract class IrisBootstrapCompatMixin { PBRTextureManager.INSTANCE.init(); metallum$pbrDefaultsInitialized = true; } - if (MetalIrisCompat.semanticLayerEnabled()) { + boolean semanticEnabled = MetalIrisCompat.semanticLayerEnabled(); + if (semanticEnabled) { IrisMetalVertexSerializerBootstrap.ensureRegistered(); - Iris.loadShaderpack(); + if (IrisMetalPackLifecycle.shouldLoadConfiguredPack( + semanticEnabled, Iris.getIrisConfig().areShadersEnabled() + )) { + Iris.loadShaderpack(); + } } } catch (Throwable t) { + if (IrisMetalPackLifecycle.strictModeRequested() + && IrisMetalPackLifecycle.shouldLoadConfiguredPack( + MetalIrisCompat.semanticLayerEnabled(), + Iris.getIrisConfig().areShadersEnabled() + )) { + throw new IllegalStateException( + "Iris Metal strict pack admission failed during bootstrap", t + ); + } Metallum.LOGGER.error( "[metallum-iris] Metal-safe Iris bootstrap failed; continuing without a pack", t ); @@ -76,17 +91,32 @@ public abstract class IrisBootstrapCompatMixin { } /** - * With the semantic layer active this must NOT be cancelled: the whole - * point of B2-1 is that Iris parses a real pack, so + * With the semantic layer and shaders active this must NOT be cancelled: + * Iris parses the configured pack so * {@code IrisMetalPipelineOverrides} can translate its * {@code gbuffers_terrain} programs. Pack loading itself is CPU-side * (zip/properties/preprocessor); the only GL it reaches is * {@code StandardMacros}, which {@link GlStateManagerCompatMixin} and * {@link IrisRenderSystemCompatMixin} answer with pinned constants. + * + *

      When shaders are disabled, entering this method only calls Iris's + * private {@code setShadersDisabled()}, mutating global pack state even + * though no pack or semantic pipeline exists. Keep that transition + * dormant so requesting the Metal semantic layer cannot perturb vanilla + * rendering. A later enable/reload passes this gate and loads normally.

      */ @Inject(method = "loadShaderpack", at = @At("HEAD"), cancellable = true) private static void metallum$keepPackUnloaded(final CallbackInfo ci) { - if (MetalIrisCompat.holdIrisDormant() && !MetalIrisCompat.semanticLayerEnabled()) { + if (!MetalIrisCompat.holdIrisDormant()) { + return; + } + boolean semanticEnabled = MetalIrisCompat.semanticLayerEnabled(); + boolean shadersEnabled = semanticEnabled + && Iris.getIrisConfig().areShadersEnabled(); + if (!IrisMetalPackLifecycle.shouldLoadConfiguredPack(semanticEnabled, shadersEnabled) + && !IrisMetalPackLifecycle.consumeDisabledReloadTransition( + semanticEnabled, shadersEnabled + )) { ci.cancel(); } } diff --git a/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java b/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java index 5a7930a35..847f5579d 100644 --- a/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java +++ b/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java @@ -1,6 +1,7 @@ package com.metallum.mixin.iris; import com.metallum.Metallum; +import com.metallum.client.metal.render.IrisMetalPackLifecycle; import com.metallum.client.metal.render.MetalIrisCompat; import com.metallum.client.metal.render.MetalWorldRenderingPipeline; import net.irisshaders.iris.Iris; @@ -62,6 +63,12 @@ public abstract class IrisPipelineFactoryMixin { try { cir.setReturnValue(new MetalWorldRenderingPipeline(pack.get().getProgramSet(dimensionId))); } catch (Throwable t) { + if (IrisMetalPackLifecycle.strictModeRequested()) { + throw new IllegalStateException( + "Iris Metal strict pipeline admission failed for dimension " + dimensionId, + t + ); + } Metallum.LOGGER.error( "[metallum-iris] failed to build the semantic pipeline for dimension {};" + " falling back to shaders-off rendering", dimensionId, t diff --git a/src/main/java/com/metallum/mixin/iris/IrisPipelineManagerCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisPipelineManagerCompatMixin.java index bc71be9e5..3afe3aa8c 100644 --- a/src/main/java/com/metallum/mixin/iris/IrisPipelineManagerCompatMixin.java +++ b/src/main/java/com/metallum/mixin/iris/IrisPipelineManagerCompatMixin.java @@ -1,11 +1,14 @@ package com.metallum.mixin.iris; import com.metallum.client.metal.render.MetalIrisCompat; +import com.metallum.client.metal.render.MetalWorldRenderingPipeline; import net.irisshaders.iris.pipeline.PipelineManager; +import net.irisshaders.iris.pipeline.WorldRenderingPipeline; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; /** * {@code PipelineManager.destroyPipeline} unbinds all sixteen texture units @@ -27,6 +30,16 @@ */ @Mixin(value = PipelineManager.class, remap = false) public abstract class IrisPipelineManagerCompatMixin { + /** Re-selects the generation when Iris returns a cached dimension pipeline. */ + @Inject(method = "preparePipeline", at = @At("RETURN")) + private void metallum$selectCachedDimensionGeneration( + final CallbackInfoReturnable cir + ) { + if (cir.getReturnValue() instanceof MetalWorldRenderingPipeline pipeline) { + pipeline.activateDimensionGeneration(); + } + } + @Inject(method = "resetTextureState", at = @At("HEAD"), cancellable = true) private void metallum$skipGlTextureUnitReset(final CallbackInfo ci) { if (MetalIrisCompat.holdIrisDormant()) { diff --git a/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java index 85bce4342..ed4799060 100644 --- a/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java +++ b/src/main/java/com/metallum/mixin/iris/IrisRenderSystemCompatMixin.java @@ -30,7 +30,7 @@ public abstract class IrisRenderSystemCompatMixin { @Inject(method = "supportsSSBO", at = @At("HEAD"), cancellable = true) private static void metallum$noGlSsboCaps(final CallbackInfoReturnable cir) { if (MetalIrisCompat.holdIrisDormant()) { - cir.setReturnValue(false); + cir.setReturnValue(MetalIrisCompat.semanticLayerEnabled()); } } @@ -41,19 +41,25 @@ public abstract class IrisRenderSystemCompatMixin { * declared feature flags, so they are on the pack-loading path, not just * the renderer-init path. * - *

      All report unsupported for B2-1: the semantic layer implements the - * gbuffer terrain program and nothing else, so a pack must not take a code - * path that assumes compute, image load/store, per-buffer blending or - * tessellation is available. A pack that requires one of these is - * rejected by Iris with its normal "unsupported feature" message, which is - * the correct outcome rather than a broken render.

      + *

      The semantic path now owns compute, storage images and per-attachment + * blend state, so those probes must expose the implemented Metal + * capability before {@code ShaderPack} checks required feature flags. + * Tessellation remains unsupported and is rejected before generation + * state is published.

      */ @Inject( - method = {"supportsImageLoadStore", "supportsBufferBlending", "supportsCompute", "supportsTesselation"}, + method = {"supportsImageLoadStore", "supportsBufferBlending", "supportsCompute"}, at = @At("HEAD"), cancellable = true ) - private static void metallum$noGlFeatureCaps(final CallbackInfoReturnable cir) { + private static void metallum$metalSemanticFeatureCaps(final CallbackInfoReturnable cir) { + if (MetalIrisCompat.holdIrisDormant()) { + cir.setReturnValue(MetalIrisCompat.semanticLayerEnabled()); + } + } + + @Inject(method = "supportsTesselation", at = @At("HEAD"), cancellable = true) + private static void metallum$noMetalTessellation(final CallbackInfoReturnable cir) { if (MetalIrisCompat.holdIrisDormant()) { cir.setReturnValue(false); } diff --git a/src/main/java/com/metallum/mixin/iris/MetalIrisSkipEntitiesMixin.java b/src/main/java/com/metallum/mixin/iris/MetalIrisSkipEntitiesMixin.java new file mode 100644 index 000000000..217885d3c --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/MetalIrisSkipEntitiesMixin.java @@ -0,0 +1,36 @@ +package com.metallum.mixin.iris; + +import com.llamalad7.mixinextras.injector.wrapoperation.Operation; +import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation; +import com.metallum.client.metal.render.MetalWorldRenderingPipeline; +import net.irisshaders.iris.Iris; +import net.minecraft.client.multiplayer.ClientLevel; +import net.minecraft.client.renderer.extract.LevelExtractor; +import net.minecraft.world.entity.Entity; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; + +import java.util.Collections; + +/** Extends Iris's skipAllRendering entity gate to its native Metal pipeline. */ +@Mixin(LevelExtractor.class) +abstract class MetalIrisSkipEntitiesMixin { + @WrapOperation( + method = "extractVisibleEntities", + at = @At( + value = "INVOKE", + target = "Lnet/minecraft/client/multiplayer/ClientLevel;entitiesForRendering()Ljava/lang/Iterable;" + ) + ) + private Iterable metallum$skipEntitiesForMetalIris( + final ClientLevel level, + final Operation> original + ) { + if (Iris.getPipelineManager().getPipelineNullable() + instanceof MetalWorldRenderingPipeline pipeline + && pipeline.shouldSkipAllRendering()) { + return Collections.emptyList(); + } + return original.call(level); + } +} diff --git a/src/main/java/com/metallum/mixin/iris/MetalIrisSkipTerrainMixin.java b/src/main/java/com/metallum/mixin/iris/MetalIrisSkipTerrainMixin.java new file mode 100644 index 000000000..b7995eeea --- /dev/null +++ b/src/main/java/com/metallum/mixin/iris/MetalIrisSkipTerrainMixin.java @@ -0,0 +1,33 @@ +package com.metallum.mixin.iris; + +import com.llamalad7.mixinextras.injector.v2.WrapWithCondition; +import com.metallum.client.metal.render.MetalWorldRenderingPipeline; +import net.irisshaders.iris.Iris; +import net.minecraft.client.renderer.LevelRenderer; +import net.minecraft.client.renderer.chunk.ChunkSectionLayerGroup; +import net.minecraft.client.renderer.chunk.ChunkSectionsToRender; +import com.mojang.blaze3d.textures.GpuSampler; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; + +/** Extends Iris's skipAllRendering terrain gate to its native Metal pipeline. */ +@Mixin(LevelRenderer.class) +abstract class MetalIrisSkipTerrainMixin { + @WrapWithCondition( + method = {"lambda$addMainPass$0", "lambda$addMainPass$1"}, + require = 1, + at = @At( + value = "INVOKE", + target = "Lnet/minecraft/client/renderer/chunk/ChunkSectionsToRender;renderGroup(Lnet/minecraft/client/renderer/chunk/ChunkSectionLayerGroup;Lcom/mojang/blaze3d/textures/GpuSampler;)V" + ) + ) + private boolean metallum$renderTerrainForMetalIris( + final ChunkSectionsToRender sections, + final ChunkSectionLayerGroup layer, + final GpuSampler sampler + ) { + return !(Iris.getPipelineManager().getPipelineNullable() + instanceof MetalWorldRenderingPipeline pipeline) + || !pipeline.shouldSkipAllRendering(); + } +} diff --git a/src/main/java/com/metallum/mixin/render/LightmapFlickerValidationMixin.java b/src/main/java/com/metallum/mixin/render/LightmapFlickerValidationMixin.java index 946440666..50f127839 100644 --- a/src/main/java/com/metallum/mixin/render/LightmapFlickerValidationMixin.java +++ b/src/main/java/com/metallum/mixin/render/LightmapFlickerValidationMixin.java @@ -9,23 +9,23 @@ /** * Freezes the lightmap's torch-flicker random walk during automated - * validation runs. The flicker perturbs every block-lit pixel each tick from - * an unseeded RandomSource, which is invisible noise in normal play but - * breaks byte-identical golden frame captures — the validation scene is a - * sealed, purely block-lit room, so the flicker modulates the entire frame. - * Zeroed after vanilla tick() so needsUpdate semantics stay untouched. + * validation and backend-comparison runs. The flicker perturbs every + * block-lit pixel each tick from an unseeded RandomSource, which is invisible + * noise in normal play but breaks byte-identical captures. Zeroed after + * vanilla tick() so needsUpdate semantics stay untouched. */ @Mixin(LightmapRenderStateExtractor.class) abstract class LightmapFlickerValidationMixin { - private static final boolean METALLUM_VALIDATION = - Boolean.getBoolean("metallum.validation.enabled"); + private static final boolean DETERMINISTIC_CAPTURE = + Boolean.getBoolean("metallum.validation.enabled") + || Boolean.getBoolean("metallum.backend.compare.enabled"); @Shadow private float blockLightFlicker; @Inject(method = "tick", at = @At("TAIL")) private void metallum$freezeFlickerForValidation(final CallbackInfo callbackInfo) { - if (METALLUM_VALIDATION) { + if (DETERMINISTIC_CAPTURE) { this.blockLightFlicker = 0.0F; } } diff --git a/src/main/java/com/metallum/mixin/render/TextureAtlasAnimationValidationMixin.java b/src/main/java/com/metallum/mixin/render/TextureAtlasAnimationValidationMixin.java new file mode 100644 index 000000000..5475de290 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/TextureAtlasAnimationValidationMixin.java @@ -0,0 +1,36 @@ +package com.metallum.mixin.render; + +import com.metallum.Metallum; +import net.minecraft.client.renderer.texture.TextureAtlas; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Unique; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** + * Keeps animated atlas contents on their uploaded first frame during exact + * backend comparisons. Texture animation starts before a level exists, so + * freezing the later world simulation can otherwise preserve a different + * water animation phase in two isolated launches. + */ +@Mixin(TextureAtlas.class) +abstract class TextureAtlasAnimationValidationMixin { + private static final boolean FREEZE_ATLAS_ANIMATION = + Boolean.getBoolean("metallum.backend.compare.freeze-atlas-animation"); + @Unique + private static boolean metallum$announced; + + @Inject(method = "tick", at = @At("HEAD"), cancellable = true) + private void metallum$freezeAtlasAnimationForComparison(final CallbackInfo callbackInfo) { + if (FREEZE_ATLAS_ANIMATION) { + if (!metallum$announced) { + metallum$announced = true; + Metallum.LOGGER.info( + "[metallum-backend-compare] animated texture atlases fixed at uploaded first frame" + ); + } + callbackInfo.cancel(); + } + } +} diff --git a/src/main/native/MetallumNative.swift b/src/main/native/MetallumNative.swift index 0f8a8320d..2bf2fdde3 100644 --- a/src/main/native/MetallumNative.swift +++ b/src/main/native/MetallumNative.swift @@ -8011,6 +8011,50 @@ public func metallum_MTLBlitCommandEncoder_copyFromBufferToTexture( ) } +@_cdecl("metallum_MTLBlitCommandEncoder_copyFromBufferToTexture_v2") +public func metallum_MTLBlitCommandEncoder_copyFromBufferToTexture_v2( + _ pointer: UnsafeMutableRawPointer, + _ sourceBuffer: MTLBuffer, + _ sourceOffset: UInt64, + _ texture: MTLTexture, + _ mipLevel: UInt64, + _ slice: UInt64, + _ x: UInt64, + _ y: UInt64, + _ z: UInt64, + _ width: UInt64, + _ height: UInt64, + _ depth: UInt64, + _ bytesPerRow: UInt64, + _ bytesPerImage: UInt64 +) { + if #available(macOS 26.0, iOS 26.0, *), let bridge = metal4BlitBridge(pointer) { + bridge.encoder.copy( + sourceBuffer: sourceBuffer, + sourceOffset: Int(sourceOffset), + sourceBytesPerRow: Int(bytesPerRow), + sourceBytesPerImage: Int(bytesPerImage), + sourceSize: MTLSize(width: Int(width), height: Int(height), depth: Int(depth)), + destinationTexture: texture, + destinationSlice: Int(slice), + destinationLevel: Int(mipLevel), + destinationOrigin: MTLOrigin(x: Int(x), y: Int(y), z: Int(z)) + ) + return + } + metal3BlitEncoder(pointer).copy( + from: sourceBuffer, + sourceOffset: Int(sourceOffset), + sourceBytesPerRow: Int(bytesPerRow), + sourceBytesPerImage: Int(bytesPerImage), + sourceSize: MTLSize(width: Int(width), height: Int(height), depth: Int(depth)), + to: texture, + destinationSlice: Int(slice), + destinationLevel: Int(mipLevel), + destinationOrigin: MTLOrigin(x: Int(x), y: Int(y), z: Int(z)) + ) +} + @_cdecl("metallum_MTLBlitCommandEncoder_copyFromTextureToTexture") public func metallum_MTLBlitCommandEncoder_copyFromTextureToTexture( _ pointer: UnsafeMutableRawPointer, @@ -8095,6 +8139,50 @@ public func metallum_MTLBlitCommandEncoder_copyFromTextureToBuffer( ) } +@_cdecl("metallum_MTLBlitCommandEncoder_copyFromTextureToBuffer_v2") +public func metallum_MTLBlitCommandEncoder_copyFromTextureToBuffer_v2( + _ pointer: UnsafeMutableRawPointer, + _ sourceTexture: MTLTexture, + _ destinationBuffer: MTLBuffer, + _ destinationOffset: UInt64, + _ mipLevel: UInt64, + _ slice: UInt64, + _ x: UInt64, + _ y: UInt64, + _ z: UInt64, + _ width: UInt64, + _ height: UInt64, + _ depth: UInt64, + _ bytesPerRow: UInt64, + _ bytesPerImage: UInt64 +) { + if #available(macOS 26.0, iOS 26.0, *), let bridge = metal4BlitBridge(pointer) { + bridge.encoder.copy( + sourceTexture: sourceTexture, + sourceSlice: Int(slice), + sourceLevel: Int(mipLevel), + sourceOrigin: MTLOrigin(x: Int(x), y: Int(y), z: Int(z)), + sourceSize: MTLSize(width: Int(width), height: Int(height), depth: Int(depth)), + destinationBuffer: destinationBuffer, + destinationOffset: Int(destinationOffset), + destinationBytesPerRow: Int(bytesPerRow), + destinationBytesPerImage: Int(bytesPerImage) + ) + return + } + metal3BlitEncoder(pointer).copy( + from: sourceTexture, + sourceSlice: Int(slice), + sourceLevel: Int(mipLevel), + sourceOrigin: MTLOrigin(x: Int(x), y: Int(y), z: Int(z)), + sourceSize: MTLSize(width: Int(width), height: Int(height), depth: Int(depth)), + to: destinationBuffer, + destinationOffset: Int(destinationOffset), + destinationBytesPerRow: Int(bytesPerRow), + destinationBytesPerImage: Int(bytesPerImage) + ) +} + @_cdecl("metallum_create_buffer") public func metallum_create_buffer( _ device: MTLDevice, @@ -8157,6 +8245,60 @@ public func metallum_create_texture_2d( } } +@_cdecl("metallum_create_texture") +public func metallum_create_texture( + _ device: MTLDevice, + _ pixelFormat: MTLPixelFormat, + _ width: UInt64, + _ height: UInt64, + _ depthOrLayers: UInt64, + _ mipLevels: UInt64, + _ dimension: UInt64, + _ cubeCompatible: UInt64, + _ usage: MTLTextureUsage, + _ storageMode: MTLStorageMode, + _ labelPtr: UnsafePointer? +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + let descriptor = MTLTextureDescriptor() + descriptor.pixelFormat = pixelFormat + descriptor.width = Int(width) + descriptor.height = dimension == 1 ? 1 : Int(height) + descriptor.depth = dimension == 3 ? Int(depthOrLayers) : 1 + descriptor.arrayLength = 1 + descriptor.mipmapLevelCount = max(Int(mipLevels), 1) + descriptor.sampleCount = 1 + + if dimension == 1 { + descriptor.textureType = .type1D + } else if dimension == 3 { + descriptor.textureType = .type3D + } else if cubeCompatible != 0 { + if depthOrLayers > 6 { + descriptor.textureType = .typeCubeArray + descriptor.arrayLength = Int(depthOrLayers) / 6 + } else { + descriptor.textureType = .typeCube + } + } else if depthOrLayers > 1 { + descriptor.textureType = .type2DArray + descriptor.arrayLength = Int(depthOrLayers) + } else { + descriptor.textureType = .type2D + } + + descriptor.usage = usage + descriptor.storageMode = storageMode + descriptor.hazardTrackingMode = .untracked + guard let texture = device.makeTexture(descriptor: descriptor) else { + return nil + } + texture.label = stringFromOptionalCString(labelPtr) + residencyTrackCreated(texture) + return retainedPointer(texture) + } +} + @_cdecl("metallum_create_texture_view") public func metallum_create_texture_view(_ texture: MTLTexture, _ baseMipLevel: UInt64, _ mipLevelCount: UInt64) -> UnsafeMutableRawPointer? { return autoreleasepool { @@ -8181,6 +8323,44 @@ public func metallum_create_texture_view(_ texture: MTLTexture, _ baseMipLevel: } } +@_cdecl("metallum_create_texture_view_alpha_one") +public func metallum_create_texture_view_alpha_one( + _ texture: MTLTexture, + _ baseMipLevel: UInt64, + _ mipLevelCount: UInt64 +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + guard mipLevelCount > 0 else { + return nil + } + + let baseLevel = Int(baseMipLevel) + let levelCount = Int(mipLevelCount) + guard baseLevel < texture.mipmapLevelCount, baseLevel + levelCount <= texture.mipmapLevelCount else { + return nil + } + + let swizzle = MTLTextureSwizzleChannels( + red: .red, + green: .green, + blue: .blue, + alpha: .one + ) + let view = texture.__newTextureView( + with: texture.pixelFormat, + textureType: texture.textureType, + levels: NSRange(location: baseLevel, length: levelCount), + slices: NSRange(location: 0, length: textureSliceCount(texture)), + swizzle: swizzle + ) + + guard let view else { + return nil + } + return retainedPointer(view) + } +} + @_cdecl("metallum_create_buffer_texture_view") public func metallum_create_buffer_texture_view( _ buffer: MTLBuffer, @@ -9575,6 +9755,37 @@ public func metallum_create_sampler_v2( } } +@_cdecl("metallum_create_sampler_v3") +public func metallum_create_sampler_v3( + _ device: MTLDevice, + _ addressModeU: MTLSamplerAddressMode, + _ addressModeV: MTLSamplerAddressMode, + _ minFilter: MTLSamplerMinMagFilter, + _ magFilter: MTLSamplerMinMagFilter, + _ mipFilter: MTLSamplerMipFilter, + _ maxAnisotropy: Int32, + _ lodMaxClamp: Double, + _ compareFunction: Int32, + _ normalizedCoordinates: Int32 +) -> UnsafeMutableRawPointer? { + return autoreleasepool { + let descriptor = MTLSamplerDescriptor() + descriptor.minFilter = minFilter + descriptor.magFilter = magFilter + descriptor.mipFilter = mipFilter + descriptor.sAddressMode = addressModeU + descriptor.tAddressMode = addressModeV + descriptor.maxAnisotropy = max(Int(maxAnisotropy), 1) + descriptor.lodMinClamp = 0.0 + descriptor.lodMaxClamp = lodMaxClamp >= 0.0 && lodMaxClamp.isFinite ? Float(lodMaxClamp) : Float.greatestFiniteMagnitude + descriptor.normalizedCoordinates = normalizedCoordinates != 0 + if compareFunction >= 0, let compare = MTLCompareFunction(rawValue: UInt(compareFunction)) { + descriptor.compareFunction = compare + } + return retainedPointer(device.makeSamplerState(descriptor: descriptor)) + } +} + /// Resolves a depth attachment that was created with storeAction=.unknown /// (deferred store mode). Only legal on encoders whose descriptor deferred /// the decision; the Java side tracks that invariant. diff --git a/src/main/resources/metallum.mixins.json b/src/main/resources/metallum.mixins.json index b384b34ea..727b553d6 100644 --- a/src/main/resources/metallum.mixins.json +++ b/src/main/resources/metallum.mixins.json @@ -27,6 +27,7 @@ "render.LevelRendererMetalFxMixin", "render.GuiRendererMetalFxMixin", "render.LightmapFlickerValidationMixin", + "render.TextureAtlasAnimationValidationMixin", "render.MinecraftMetalFxMixin", "sodium.DrawBackendMixin", "sodium.DrawContextMixin", @@ -40,6 +41,8 @@ "iris.IrisGlDebugCompatMixin", "iris.IrisSamplersCompatMixin", "iris.IrisVanillaPipelineCompatMixin", + "iris.MetalIrisSkipEntitiesMixin", + "iris.MetalIrisSkipTerrainMixin", "iris.PreparedRenderTypeIrisMixin", "iris.SkyRendererIrisMixin", "iris.HorizonRendererIrisMixin", diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalComputeConformanceTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalComputeConformanceTest.java new file mode 100644 index 000000000..70692a078 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalComputeConformanceTest.java @@ -0,0 +1,378 @@ +package com.metallum.client.metal.render; + +import com.google.common.collect.ImmutableList; +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.systems.GpuDevice; +import com.mojang.blaze3d.systems.RenderSystem; +import com.mojang.blaze3d.textures.GpuTextureView; +import net.irisshaders.iris.Iris; +import net.irisshaders.iris.pathways.colorspace.ColorSpace; +import net.irisshaders.iris.gl.shader.StandardMacros; +import net.irisshaders.iris.helpers.StringPair; +import net.irisshaders.iris.shaderpack.ShaderPack; +import net.irisshaders.iris.shaderpack.materialmap.NamespacedId; +import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import java.lang.foreign.MemorySegment; +import java.net.URISyntaxException; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.file.Path; +import java.util.BitSet; +import java.util.Map; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertNotNull; +import static org.junit.jupiter.api.Assertions.assertNotEquals; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** Content-level Iris execution-graph fixture on the real Metal device. */ +@EnabledOnOs(OS.MAC) +final class IrisMetalComputeConformanceTest { + private static final int WIDTH = 32; + private static final int HEIGHT = 16; + private static final int RESIZED_WIDTH = 64; + private static final int RESIZED_HEIGHT = 32; + + @Test + void setupAndCompositeComputePublishStorageImageWritesToRaster() throws Exception { + Path shaders = fixturePath(); + Iris.testing = true; + ShaderPack pack = new ShaderPack(shaders, environmentDefines(), false); + ProgramSet programSet = pack.getProgramSet(new NamespacedId("minecraft", "overworld")); + IrisMetalPackAdmission.requireSupported(programSet, ColorSpace.SRGB); + GpuFormat[] formats = {GpuFormat.RGBA8_UNORM, GpuFormat.RGBA8_UNORM}; + + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice)); + ShaderSource fallback = (identifier, type) -> null; + MetalDevice device = new MetalDevice( + fallback, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Iris compute conformance device", + MemorySegment.NULL + ); + GpuDevice renderDevice = new GpuDevice(device, () -> { }); + RenderSystem.initRenderThread(); + RenderSystem.initRenderer(renderDevice); + try { + try (IrisMetalPostChain chain = IrisMetalPostChain.create( + 1, programSet, formats.length, new BitSet() + ); IrisMetalRenderTargets targets = new IrisMetalRenderTargets( + device, + formats, + WIDTH, + HEIGHT, + Map.of(), + chain.mipmappedTargets(), + chain.storageImageTargets() + ); IrisMetalUniformValues values = new IrisMetalUniformValues(0.0F); + IrisMetalComputeResources computeResources = new IrisMetalComputeResources( + device, pack, WIDTH, HEIGHT + )) { + assertEquals(java.util.Set.of(0, 1), chain.storageImageTargets()); + assertEquals(3, chain.passInfos(IrisMetalPostChain.Stage.COMPOSITE).size()); + assertEquals(64L, computeResources.storageBuffer(1).length()); + assertEquals((long) WIDTH * HEIGHT * Integer.BYTES, + computeResources.storageBuffer(2).length()); + chain.registerUniforms(values); + values.prewarm(device); + chain.prepare(device, targets, GpuFormat.RGBA8_UNORM, fallback); + + IrisMetalPostChain.ResourceProvider resources = resources(chain, values, computeResources); + executeContract(device, chain, targets, computeResources, resources, WIDTH, HEIGHT); + + GpuTextureView oldImage = computeResources.storageImage("contractImage"); + targets.resize(RESIZED_WIDTH, RESIZED_HEIGHT); + computeResources.resize(RESIZED_WIDTH, RESIZED_HEIGHT); + assertTrue(oldImage.isClosed(), "resize must retire the previous custom image view"); + assertEquals((long) RESIZED_WIDTH * RESIZED_HEIGHT * Integer.BYTES, + computeResources.storageBuffer(2).length()); + assertEquals(RESIZED_WIDTH, computeResources.storageImage("contractImage").getWidth(0)); + assertEquals(RESIZED_HEIGHT, computeResources.storageImage("contractImage").getHeight(0)); + executeContract( + device, chain, targets, computeResources, resources, RESIZED_WIDTH, RESIZED_HEIGHT + ); + } + } finally { + MetalFxManager.close(); + RenderSystem.shutdownRenderer(); + } + } + + private static IrisMetalPostChain.ResourceProvider resources( + final IrisMetalPostChain chain, + final IrisMetalUniformValues values, + final IrisMetalComputeResources computeResources + ) { + return new IrisMetalPostChain.ResourceProvider() { + @Override + public GpuBufferSlice uniform( + final IrisMetalPostChain.PassInfo pass, + final String blockName + ) { + return MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME.equals(blockName) + ? chain.uniformSlice(values, pass) + : null; + } + + @Override + public GpuBufferSlice uniform( + final IrisMetalPostChain.PassInfo pass, + final String blockName, + final Object token + ) { + return MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME.equals(blockName) + ? values.slice(token) + : null; + } + + @Override + public IrisMetalPostChain.TextureBinding texture( + final IrisMetalPostChain.PassInfo pass, + final String samplerName + ) { + return computeResources.sampledImage(samplerName); + } + + @Override + public GpuTextureView storageImage( + final IrisMetalPostChain.PassInfo pass, + final String imageName + ) { + return computeResources.storageImage(imageName); + } + + @Override + public GpuBufferSlice storageBuffer(final int binding) { + return computeResources.storageBuffer(binding); + } + }; + } + + private static void executeContract( + final MetalDevice device, + final IrisMetalPostChain chain, + final IrisMetalRenderTargets targets, + final IrisMetalComputeResources computeResources, + final IrisMetalPostChain.ResourceProvider resources, + final int width, + final int height + ) { + IrisMetalPostChain.ExecutionReceipt setup = chain.executeStage( + IrisMetalPostChain.Stage.SETUP, device, targets, resources + ); + assertEquals(java.util.List.of("setup"), setup.passes()); + assertRgba(device, targets.colorTargets().readTexture(0), 255, 0, 0, "setup compute"); + assertRgba(device, targets.colorTargets().readTexture(1), 0, 255, 0, "setup MRT compute"); + assertBufferWord(device, computeResources.storageBuffer(1), 3, 0x11223344, "absolute dispatch"); + + IrisMetalPostChain.ExecutionReceipt begin = chain.executeStage( + IrisMetalPostChain.Stage.BEGIN, device, targets, resources + ); + assertEquals(java.util.List.of("begin"), begin.passes()); + assertRgba(device, targets.colorTargets().readTexture(1), 255, 0, 0, "begin raster"); + + IrisMetalPostChain.ExecutionReceipt prepare = chain.executeStage( + IrisMetalPostChain.Stage.PREPARE, device, targets, resources + ); + assertEquals(java.util.List.of("prepare"), prepare.passes()); + assertRgba(device, targets.colorTargets().readTexture(1), 255, 255, 0, "prepare raster"); + + IrisMetalPostChain.ExecutionReceipt deferred = chain.executeStage( + IrisMetalPostChain.Stage.DEFERRED, device, targets, resources + ); + assertEquals(java.util.List.of("deferred"), deferred.passes()); + assertRgba(device, targets.colorTargets().readTexture(1), 0, 255, 255, "deferred raster"); + + IrisMetalPostChain.ExecutionReceipt composite = chain.executeStage( + IrisMetalPostChain.Stage.COMPOSITE, device, targets, resources + ); + assertEquals( + java.util.List.of("composite", "composite_a", "composite", "composite1", "composite2"), + composite.passes() + ); + assertRgba(device, targets.colorTargets().readTexture(0), 128, 128, 128, + "per-target alpha blend over compute and raster history"); + assertRgba(device, targets.colorTargets().readTexture(1), 0, 0, 255, + "per-target blend disable overrides global additive blend"); + assertBufferWord(device, computeResources.storageBuffer(1), 4, 0x55667788, "indirect dispatch"); + assertBufferWord(device, computeResources.storageBuffer(1), 6, 0xcafebabe, + "serial compute dispatch barrier"); + assertBufferWord(device, computeResources.storageBuffer(1), 5, 0x99aabbcc, "raster SSBO write"); + assertRgba( + device, + (MetalGpuTexture) computeResources.storageImage("contractImage").texture(), + 0, 0, 255, + "raster storage image write" + ); + assertBufferWord( + device, + computeResources.storageBuffer(2), + width * height - 1, + width * height, + "relative dispatch and relative SSBO" + ); + + try (MetalGpuTexture mainTarget = (MetalGpuTexture) device.createTexture( + "Iris conformance final target", + com.mojang.blaze3d.textures.GpuTexture.USAGE_RENDER_ATTACHMENT + | com.mojang.blaze3d.textures.GpuTexture.USAGE_TEXTURE_BINDING + | com.mojang.blaze3d.textures.GpuTexture.USAGE_COPY_SRC, + GpuFormat.RGBA8_UNORM, + width, + height, + 1, + 1 + ); GpuTextureView mainView = device.createTextureView(mainTarget)) { + IrisMetalPostChain.FinalReceipt finalReceipt = chain.executeFinal( + device, targets, mainView, resources + ); + assertTrue(finalReceipt.shaderExecuted()); + assertTrue(finalReceipt.mainTargetResolved()); + assertRgba(device, mainTarget, 128, 128, 255, "final resolve"); + assertDisplayEncodedRamp(device, mainTarget, width, "final MainTarget"); + + try (MetalGpuTexture presentCopy = (MetalGpuTexture) device.createTexture( + "Iris conformance present-copy target", + com.mojang.blaze3d.textures.GpuTexture.USAGE_RENDER_ATTACHMENT + | com.mojang.blaze3d.textures.GpuTexture.USAGE_COPY_SRC, + GpuFormat.RGBA8_UNORM, + width, + height, + 1, + 1 + )) { + MetalCommandEncoder encoder = device.commandEncoder(); + assertTrue(encoder.encodeTextureCopy(mainTarget, presentCopy, true)); + encoder.submit(); + device.waitForSubmittedGpuWork(); + assertDisplayEncodedRamp(device, presentCopy, width, "present fragment output"); + } + + assertFalse(chain.executeColorSpace(device, targets, mainView, ColorSpace.SRGB)); + ByteBuffer srgb = readback(device, mainTarget); + assertTrue(chain.executeColorSpace(device, targets, mainView, ColorSpace.DCI_P3)); + ByteBuffer dciP3 = readback(device, mainTarget); + int midpoint = (width / 2) * 4; + assertNotEquals( + srgb.getInt(midpoint), + dciP3.getInt(midpoint), + "DCI-P3 converter must replace the sRGB-encoded MainTarget values" + ); + assertEquals( + Byte.toUnsignedInt(srgb.get(midpoint + 3)), + Byte.toUnsignedInt(dciP3.get(midpoint + 3)), + "color-space conversion must preserve alpha" + ); + } + } + + private static void assertBufferWord( + final MetalDevice device, + final GpuBufferSlice source, + final int word, + final int expected, + final String label + ) { + try (MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "iris compute conformance SSBO readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + Integer.BYTES + )) { + MetalCommandEncoder encoder = device.commandEncoder(); + encoder.copyToBuffer(source.slice((long) word * Integer.BYTES, Integer.BYTES), buffer.slice()); + encoder.submit(); + device.waitForSubmittedGpuWork(); + assertEquals(expected, buffer.currentStorage().order(ByteOrder.nativeOrder()).getInt(0), label); + } + } + + private static void assertRgba( + final MetalDevice device, + final MetalGpuTexture texture, + final int red, + final int green, + final int blue, + final String label + ) { + int size = texture.getWidth(0) * texture.getHeight(0) * texture.pixelSize(); + try (MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "iris compute conformance readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + size + )) { + MetalCommandEncoder encoder = device.commandEncoder(); + encoder.copyTextureToBuffer(texture, buffer, 0L, () -> { }, 0); + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer data = buffer.currentStorage(); + assertEquals(red, Byte.toUnsignedInt(data.get(0)), label + " red"); + assertEquals(green, Byte.toUnsignedInt(data.get(1)), label + " green"); + assertEquals(blue, Byte.toUnsignedInt(data.get(2)), label + " blue"); + } + } + + private static void assertDisplayEncodedRamp( + final MetalDevice device, + final MetalGpuTexture texture, + final int width, + final String label + ) { + ByteBuffer data = readback(device, texture); + assertGray(data, width / 4, 46, label + " 18% gray"); + assertGray(data, width / 2, 128, label + " 0.5 gray"); + assertGray(data, width * 3 / 4, 255, label + " >1 clamp"); + } + + private static ByteBuffer readback(final MetalDevice device, final MetalGpuTexture texture) { + int size = texture.getWidth(0) * texture.getHeight(0) * texture.pixelSize(); + try (MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "iris color contract readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + size + )) { + MetalCommandEncoder encoder = device.commandEncoder(); + encoder.copyTextureToBuffer(texture, buffer, 0L, () -> { }, 0); + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer copy = ByteBuffer.allocate(size); + copy.put(buffer.currentStorage().duplicate().limit(size)); + copy.flip(); + return copy; + } + } + + private static void assertGray( + final ByteBuffer data, + final int x, + final int expected, + final String label + ) { + int offset = x * 4; + assertEquals(expected, Byte.toUnsignedInt(data.get(offset)), label + " red"); + assertEquals(expected, Byte.toUnsignedInt(data.get(offset + 1)), label + " green"); + assertEquals(expected, Byte.toUnsignedInt(data.get(offset + 2)), label + " blue"); + } + + private static Path fixturePath() throws URISyntaxException { + var resource = IrisMetalComputeConformanceTest.class.getResource("/iris-conformance-compute/shaders"); + assertNotNull(resource, "missing Iris compute conformance fixture"); + return Path.of(resource.toURI()); + } + + private static ImmutableList environmentDefines() { + return StandardMacros.createStandardEnvironmentDefines(); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalCoreGbufferPipelinesTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalCoreGbufferPipelinesTest.java index 1ffed63f4..6cf7f3455 100644 --- a/src/test/java/com/metallum/client/metal/render/IrisMetalCoreGbufferPipelinesTest.java +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalCoreGbufferPipelinesTest.java @@ -302,6 +302,14 @@ void packRenderTargetFormatsAreExactAndUnknownValuesFailClosed() { assertEquals(GpuFormat.RGBA16_FLOAT, IrisMetalPipelineOverrides.formatForInternalName("RGB16F")); assertEquals(GpuFormat.RGBA16_UNORM, IrisMetalPipelineOverrides.formatForInternalName("RGB16")); assertEquals(GpuFormat.RGBA16_UNORM, IrisMetalPipelineOverrides.formatForInternalName("RGBA16")); + assertEquals(GpuFormat.R8_SNORM, IrisMetalPipelineOverrides.formatForInternalName("R8_SNORM")); + assertEquals(GpuFormat.RG8_SNORM, IrisMetalPipelineOverrides.formatForInternalName("RG8_SNORM")); + assertEquals(GpuFormat.RGBA8_SNORM, IrisMetalPipelineOverrides.formatForInternalName("RGB8_SNORM")); + assertEquals(GpuFormat.RGBA8_SNORM, IrisMetalPipelineOverrides.formatForInternalName("RGBA8_SNORM")); + assertEquals(GpuFormat.R16_SNORM, IrisMetalPipelineOverrides.formatForInternalName("R16_SNORM")); + assertEquals(GpuFormat.RG16_SNORM, IrisMetalPipelineOverrides.formatForInternalName("RG16_SNORM")); + assertEquals(GpuFormat.RGBA16_SNORM, IrisMetalPipelineOverrides.formatForInternalName("RGB16_SNORM")); + assertEquals(GpuFormat.RGBA16_SNORM, IrisMetalPipelineOverrides.formatForInternalName("RGBA16_SNORM")); assertThrows( IllegalArgumentException.class, () -> IrisMetalPipelineOverrides.formatForInternalName("NOT_A_REAL_IRIS_FORMAT") @@ -321,6 +329,26 @@ void coreSamplerAliasesMatchIrisVanillaBindings() { assertNull(IrisMetalPipelineOverrides.coreSamplerAlias("shadowtex0")); } + @Test + void externalOverlaySelectionMatchesIrisUv1Contract() { + assertTrue(IrisMetalPipelineOverrides.coreUsesMojangExternalOverlay( + ShaderKey.SHADOW_ENTITIES_CUTOUT, "iris_overlay" + )); + assertTrue(IrisMetalPipelineOverrides.coreUsesMojangExternalOverlay( + ShaderKey.ENTITIES_CUTOUT_DIFFUSE, "overlay" + )); + + assertFalse(IrisMetalPipelineOverrides.coreUsesMojangExternalOverlay( + ShaderKey.TEXTURED, "iris_overlay" + )); + assertFalse(IrisMetalPipelineOverrides.coreUsesMojangExternalOverlay( + ShaderKey.SHADOW_ENTITIES_CUTOUT, "lightmap" + )); + assertFalse(IrisMetalPipelineOverrides.coreUsesMojangExternalOverlay( + ShaderKey.SHADOW_SODIUM_TERRAIN_CUTOUT, "iris_overlay" + )); + } + @Test void coreWhitePixelSelectionMatchesIrisLevelSamplerAbi() { // POSITION has no UV. Iris binds its explicit white pixel for both the diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalExternalLevelSamplerTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalExternalLevelSamplerTest.java new file mode 100644 index 000000000..0699d5876 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalExternalLevelSamplerTest.java @@ -0,0 +1,142 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.textures.AddressMode; +import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuTexture; +import net.irisshaders.iris.pipeline.programs.ShaderKey; +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import java.lang.foreign.MemorySegment; +import java.util.Map; +import java.util.OptionalDouble; + +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertNotNull; +import static org.junit.jupiter.api.Assertions.assertNull; +import static org.junit.jupiter.api.Assertions.assertSame; + +/** Real-device validation for Iris's externally managed Mojang level samplers. */ +@EnabledOnOs(OS.MAC) +final class IrisMetalExternalLevelSamplerTest { + private MetalDevice device; + private MetalDevice foreignDevice; + + @AfterEach + void closeDevices() { + MetalFxManager.close(); + if (this.foreignDevice != null) { + this.foreignDevice.close(); + } + if (this.device != null) { + this.device.close(); + } + } + + @Test + void overlayRequiresTheLiveSameDeviceClampLinearBinding() { + this.device = createDevice("Iris external overlay device"); + this.foreignDevice = createDevice("Iris external overlay foreign device"); + + int usage = GpuTexture.USAGE_TEXTURE_BINDING | GpuTexture.USAGE_COPY_DST; + try (MetalGpuTexture texture = (MetalGpuTexture) this.device.createTexture( + "real Mojang overlay fixture", usage, GpuFormat.RGBA8_UNORM, 16, 16, 1, 1 + ); MetalGpuTextureView view = (MetalGpuTextureView) this.device.createTextureView(texture); + MetalGpuSampler linear = (MetalGpuSampler) this.device.createSampler( + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + FilterMode.LINEAR, + FilterMode.LINEAR, + 1, + OptionalDouble.empty() + ); + MetalGpuSampler nearest = (MetalGpuSampler) this.device.createSampler( + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + FilterMode.NEAREST, + FilterMode.NEAREST, + 1, + OptionalDouble.empty() + )) { + MetalRenderPass.TextureViewAndSampler binding = + IrisMetalPipelineOverrides.checkedMojangExternalOverlayBinding( + this.device, view, linear + ); + assertSame(view, binding.textureView()); + assertSame(linear, binding.sampler()); + + MetalRenderPass.TextureViewAndSampler external = + new MetalRenderPass.TextureViewAndSampler(view, linear); + MetalRenderPass.TextureViewAndSampler selectedExternal = + IrisMetalPipelineOverrides.selectMojangExternalOverlayBinding( + this.device, + ShaderKey.SHADOW_ENTITIES_CUTOUT, + "iris_overlay", + Map.of(), + external + ); + assertNotNull(selectedExternal); + assertSame(view, selectedExternal.textureView()); + assertSame(linear, selectedExternal.sampler()); + + MetalRenderPass.TextureViewAndSampler drawLocal = + new MetalRenderPass.TextureViewAndSampler(view, linear); + assertSame(drawLocal, IrisMetalPipelineOverrides.selectMojangExternalOverlayBinding( + this.device, + ShaderKey.SHADOW_ENTITIES_CUTOUT, + "iris_overlay", + Map.of("Sampler1", drawLocal), + external + )); + + assertNull(IrisMetalPipelineOverrides.selectMojangExternalOverlayBinding( + this.device, + ShaderKey.TEXTURED, + "iris_overlay", + Map.of(), + external + )); + assertNull(IrisMetalPipelineOverrides.selectMojangExternalOverlayBinding( + this.foreignDevice, + ShaderKey.SHADOW_ENTITIES_CUTOUT, + "iris_overlay", + Map.of(), + external + )); + + assertNull(IrisMetalPipelineOverrides.checkedMojangExternalOverlayBinding( + this.foreignDevice, view, linear + )); + assertNull(IrisMetalPipelineOverrides.checkedMojangExternalOverlayBinding( + this.device, view, nearest + )); + + linear.close(); + assertNull(IrisMetalPipelineOverrides.checkedMojangExternalOverlayBinding( + this.device, view, linear + )); + view.close(); + assertNull(IrisMetalPipelineOverrides.checkedMojangExternalOverlayBinding( + this.device, view, nearest + )); + } + } + + private static MetalDevice createDevice(final String label) { + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice)); + return new MetalDevice( + (identifier, type) -> null, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + label, + MemorySegment.NULL + ); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalPackLifecycleTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalPackLifecycleTest.java new file mode 100644 index 000000000..fcf15a745 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalPackLifecycleTest.java @@ -0,0 +1,97 @@ +package com.metallum.client.metal.render; + +import net.irisshaders.iris.shaderpack.programs.ComputeSource; +import net.irisshaders.iris.shaderpack.properties.ShaderProperties; +import net.irisshaders.iris.pathways.colorspace.ColorSpace; +import org.joml.Vector3i; +import org.junit.jupiter.api.Test; + +import java.util.Map; + +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class IrisMetalPackLifecycleTest { + @Test + void loadsOnlyForEnabledSemanticShaders() { + assertFalse(IrisMetalPackLifecycle.shouldLoadConfiguredPack(false, false)); + assertFalse(IrisMetalPackLifecycle.shouldLoadConfiguredPack(false, true)); + assertFalse(IrisMetalPackLifecycle.shouldLoadConfiguredPack(true, false)); + assertTrue(IrisMetalPackLifecycle.shouldLoadConfiguredPack(true, true)); + } + + @Test + void disabledTransitionRunsOnlyAfterLiveSemanticGenerationWasDestroyed() { + IrisMetalPackLifecycle.onSemanticPipelineActivated(); + assertFalse(IrisMetalPackLifecycle.consumeDisabledReloadTransition(true, false)); + + IrisMetalPackLifecycle.onSemanticPipelineDestroyed(); + assertFalse(IrisMetalPackLifecycle.consumeDisabledReloadTransition(false, false)); + assertFalse(IrisMetalPackLifecycle.consumeDisabledReloadTransition(true, true)); + assertTrue(IrisMetalPackLifecycle.consumeDisabledReloadTransition(true, false)); + assertFalse(IrisMetalPackLifecycle.consumeDisabledReloadTransition(true, false)); + } + + @Test + void strictModeIsExplicitAndDefaultsOff() { + String previous = System.getProperty(IrisMetalPackLifecycle.STRICT_PROPERTY); + try { + System.clearProperty(IrisMetalPackLifecycle.STRICT_PROPERTY); + assertFalse(IrisMetalPackLifecycle.strictModeRequested()); + System.setProperty(IrisMetalPackLifecycle.STRICT_PROPERTY, "true"); + assertTrue(IrisMetalPackLifecycle.strictModeRequested()); + System.setProperty(IrisMetalPackLifecycle.STRICT_PROPERTY, "false"); + assertFalse(IrisMetalPackLifecycle.strictModeRequested()); + } finally { + if (previous == null) { + System.clearProperty(IrisMetalPackLifecycle.STRICT_PROPERTY); + } else { + System.setProperty(IrisMetalPackLifecycle.STRICT_PROPERTY, previous); + } + } + } + + @Test + void admissionRejectsUnloweredRasterStagesBeforeExecution() { + UnsupportedOperationException geometryFailure = assertThrows( + UnsupportedOperationException.class, + () -> IrisMetalPackAdmission.validateProgramStages( + "gbuffers", "geometry_fixture", "void main() {}", null, null + ) + ); + assertTrue(geometryFailure.getMessage().contains("geometry shaders")); + + UnsupportedOperationException tessellationFailure = assertThrows( + UnsupportedOperationException.class, + () -> IrisMetalPackAdmission.validateProgramStages( + "gbuffers", "tessellation_fixture", null, "void main() {}", "void main() {}" + ) + ); + assertTrue(tessellationFailure.getMessage().contains("tessellation shaders")); + } + + @Test + void admissionRejectsNonPositiveComputeDispatch() { + ComputeSource compute = new ComputeSource( + "compute_fixture", + "#version 430\nlayout(local_size_x=1) in; void main() {}", + null, + ShaderProperties.empty() + ); + compute.setWorkGroups(new Vector3i(0, 1, 1)); + UnsupportedOperationException failure = assertThrows( + UnsupportedOperationException.class, + () -> IrisMetalPackAdmission.validateComputeSource(compute, Map.of()) + ); + assertTrue(failure.getMessage().contains("non-positive absolute workgroups")); + } + + @Test + void admissionAcceptsEveryFixedIrisColorSpace() { + for (ColorSpace colorSpace : ColorSpace.values()) { + IrisMetalPackAdmission.requireColorSpaceSupported(colorSpace, false); + IrisMetalPackAdmission.requireColorSpaceSupported(colorSpace, true); + } + } +} diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java index 7c4f04734..b21c61b35 100644 --- a/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java @@ -5,13 +5,19 @@ import net.irisshaders.iris.uniforms.FrameUpdateNotifier; import net.irisshaders.iris.uniforms.SystemTimeUniforms; import net.irisshaders.iris.uniforms.custom.CustomUniforms; +import net.irisshaders.iris.uniforms.custom.CustomUniformFixedInputUniformsHolder; +import net.irisshaders.iris.gl.uniform.FloatSupplier; +import net.irisshaders.iris.gl.uniform.UniformUpdateFrequency; +import com.mojang.blaze3d.pipeline.BlendFunction; import org.junit.jupiter.api.Test; import org.joml.Matrix3f; import org.joml.Matrix4f; +import org.joml.Vector2i; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.util.List; +import java.util.Optional; import java.util.concurrent.atomic.AtomicReference; import static org.junit.jupiter.api.Assertions.assertEquals; @@ -124,6 +130,58 @@ void terrainStageRefreshPreservesFrameSampledMatricesWithoutCoreBindings() { assertEquals(WorldRenderingPhase.TERRAIN_SOLID.ordinal(), output.getInt(80)); } + @Test + void materializesFixedIrisDynamicDrawUniformCatalog() { + ByteBuffer base = ByteBuffer.allocateDirect(64).order(ByteOrder.nativeOrder()); + ByteBuffer output = ByteBuffer.allocateDirect(64).order(ByteOrder.nativeOrder()); + List layout = List.of( + new MetalIrisShaderCompiler.UniformMember("int", "entityId", 0, 0, 4), + new MetalIrisShaderCompiler.UniformMember("ivec2", "atlasSize", 0, 8, 8), + new MetalIrisShaderCompiler.UniformMember("int", "gtextureId", 0, 16, 4), + new MetalIrisShaderCompiler.UniformMember("int", "textureReloadCount", 0, 20, 4), + new MetalIrisShaderCompiler.UniformMember("ivec2", "gtextureSize", 0, 24, 8), + new MetalIrisShaderCompiler.UniformMember("ivec4", "blendFunc", 0, 32, 16), + new MetalIrisShaderCompiler.UniformMember("int", "renderStage", 0, 48, 4) + ); + + IrisMetalUniformValues.materializeDrawUniforms( + base, + layout, + output, + null, + null, + WorldRenderingPhase.ENTITIES.ordinal(), + 73, + 11, + new IrisMetalUniformValues.DrawUniformContext( + null, 2048, 1024, Optional.of(BlendFunction.TRANSLUCENT) + ) + ); + + assertEquals(73, output.getInt(0)); + assertEquals(2048, output.getInt(8)); + assertEquals(1024, output.getInt(12)); + assertEquals(0, output.getInt(16)); + assertEquals(11, output.getInt(20)); + assertEquals(0, output.getInt(24)); + assertEquals(0, output.getInt(28)); + assertEquals(0x0302, output.getInt(32)); + assertEquals(0x0303, output.getInt(36)); + assertEquals(1, output.getInt(40)); + assertEquals(0x0303, output.getInt(44)); + assertEquals(WorldRenderingPhase.ENTITIES.ordinal(), output.getInt(48)); + } + + @Test + void disabledBlendMatchesIrisZeroVectorContract() { + assertEquals( + List.of(0, 0, 0, 0), + java.util.Arrays.stream(IrisMetalUniformValues.irisBlendFunc(Optional.empty())) + .boxed() + .toList() + ); + } + @Test void writesCurrentAlphaTestFromIrisCapturedRenderingState() { float previous = CapturedRenderingState.INSTANCE.getCurrentAlphaTest(); @@ -181,6 +239,52 @@ void writesPackCustomUniformExpressionUsingIrisEvaluator() { assertEquals(0.75f, block.getFloat(8)); } + @Test + void writesFixedCommonUniformsFromIrisRegisteredSuppliers() { + CustomUniformFixedInputUniformsHolder.Builder inputBuilder = + new CustomUniformFixedInputUniformsHolder.Builder(); + inputBuilder.uniform2i( + UniformUpdateFrequency.PER_FRAME, + "eyeBrightness", + () -> new Vector2i(32, 160) + ); + inputBuilder.uniform1i( + UniformUpdateFrequency.PER_FRAME, + "isEyeInWater", + () -> 2 + ); + inputBuilder.uniform1f( + UniformUpdateFrequency.PER_FRAME, + "shadowFade", + (FloatSupplier) () -> 0.625f + ); + CustomUniformFixedInputUniformsHolder inputs = inputBuilder.build(); + inputs.updateAll(); + CustomUniforms customUniforms = new CustomUniforms.Builder().build(inputs); + IrisMetalUniformValues values = new IrisMetalUniformValues( + 0.0f, customUniforms, inputs, new FrameUpdateNotifier(), () -> 0 + ); + ByteBuffer block = ByteBuffer.allocate(32).order(ByteOrder.nativeOrder()); + + assertTrue(values.writeOfficialUniform( + block, + new MetalIrisShaderCompiler.UniformMember("ivec2", "eyeBrightness", 0, 0, 8) + )); + assertTrue(values.writeOfficialUniform( + block, + new MetalIrisShaderCompiler.UniformMember("int", "isEyeInWater", 0, 8, 4) + )); + assertTrue(values.writeOfficialUniform( + block, + new MetalIrisShaderCompiler.UniformMember("float", "shadowFade", 0, 12, 4) + )); + + assertEquals(32, block.getInt(0)); + assertEquals(160, block.getInt(4)); + assertEquals(2, block.getInt(8)); + assertEquals(0.625f, block.getFloat(12), 0.0f); + } + @Test void rejectsExplicitArrayFromIrisEvaluator() { CustomUniforms.Builder builder = new CustomUniforms.Builder(); diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisCustomTexturesIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisCustomTexturesIntegrationTest.java index 118c7df63..485ee85db 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalIrisCustomTexturesIntegrationTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisCustomTexturesIntegrationTest.java @@ -1,10 +1,19 @@ package com.metallum.client.metal.render; import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.metal.render.mtl.MTLPixelFormat; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.PrimitiveTopology; import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.pipeline.BindGroupLayout; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.RenderPipeline; import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.shaders.ShaderType; import com.mojang.blaze3d.textures.AddressMode; import com.mojang.blaze3d.textures.FilterMode; +import com.mojang.blaze3d.textures.GpuTexture; import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap; import net.irisshaders.iris.gl.texture.InternalTextureFormat; import net.irisshaders.iris.gl.texture.PixelFormat; @@ -26,13 +35,27 @@ import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.util.EnumMap; +import java.util.HashMap; import java.util.List; +import java.util.Map; +import java.util.Optional; +import java.util.OptionalDouble; +import java.util.concurrent.atomic.AtomicInteger; import static org.junit.jupiter.api.Assertions.*; /** GPU and lifecycle coverage for stage-scoped Iris custom texture overrides. */ @EnabledOnOs(OS.MAC) final class MetalIrisCustomTexturesIntegrationTest { + private static final String VERTEX_SHADER = """ + #version 450 + void main() { + vec2 positions[3] = vec2[](vec2(-1.0), vec2(3.0, -1.0), vec2(-1.0, 3.0)); + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); + } + """; + + private final Map fragmentShaders = new HashMap<>(); private MetalDevice device; private MetalCommandEncoder encoder; @@ -40,8 +63,13 @@ final class MetalIrisCustomTexturesIntegrationTest { void createDevice() { MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); assertFalse(MetalNativeBridge.isNullHandle(nativeDevice)); + ShaderSource source = (identifier, type) -> { + String path = identifier.getPath(); + String name = path.substring(path.lastIndexOf('/') + 1); + return type == ShaderType.VERTEX ? VERTEX_SHADER : fragmentShaders.get(name); + }; device = new MetalDevice( - (identifier, type) -> null, + source, new GpuDebugOptions(2, true, true, true), nativeDevice, MemorySegment.NULL, @@ -125,6 +153,94 @@ void stageIsolationAndAliasOrderPreserveOverridePrecedence() throws IOException } } + @Test + void globalTexturesAreSharedAcrossStagesAndStageLocalDefinitionsWin() throws IOException { + Map globals = Map.of( + "sharedSampler", png(false, false, 0xFFFF0000), + "globalOnly", png(false, false, 0xFF0000FF) + ); + try (IrisMetalCustomTextures textures = new IrisMetalCustomTextures( + device, + definitions(TextureStage.BEGIN, "sharedSampler", png(false, false, 0xFF00FF00)), + globals + )) { + MetalRenderPass.TextureViewAndSampler local = + textures.resolve(TextureStage.BEGIN, "sharedSampler"); + MetalRenderPass.TextureViewAndSampler global = + textures.resolve(TextureStage.DEFERRED, "sharedSampler"); + assertNotNull(local); + assertNotNull(global); + assertNotSame(local, global); + assertPixel(readback((MetalGpuTexture) local.textureView().texture()), 0, 0, 255, 0, 255); + assertPixel(readback((MetalGpuTexture) global.textureView().texture()), 0, 255, 0, 0, 255); + + MetalRenderPass.TextureViewAndSampler beginGlobal = + textures.resolve(TextureStage.BEGIN, "globalOnly"); + MetalRenderPass.TextureViewAndSampler finalGlobal = + textures.resolve(TextureStage.COMPOSITE_AND_FINAL, "globalOnly"); + assertNotNull(beginGlobal); + assertNotNull(finalGlobal); + assertSame( + beginGlobal.textureView(), finalGlobal.textureView(), + "global owned texture views must be generation-shared" + ); + assertSame( + beginGlobal.sampler(), finalGlobal.sampler(), + "global owned samplers must be generation-shared" + ); + assertTrue(textures.hasOverride(TextureStage.SHADOWCOMP, "globalOnly")); + } + } + + @Test + void globalLiveAliasesRefreshAcrossStagesAndRemainExternallyOwned() { + CustomTextureData.ResourceData declaration = + new CustomTextureData.ResourceData("minecraft", "textures/block/dirt.png"); + MetalGpuTexture texture = (MetalGpuTexture) device.createTexture( + "global live Iris custom texture fixture", + GpuTexture.USAGE_TEXTURE_BINDING | GpuTexture.USAGE_COPY_SRC, + GpuFormat.RGBA8_UNORM, + 1, 1, 1, 1 + ); + MetalGpuTextureView view = (MetalGpuTextureView) device.createTextureView(texture); + MetalGpuSampler sampler = new MetalGpuSampler( + device, + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + FilterMode.LINEAR, + FilterMode.LINEAR, + 1, + OptionalDouble.of(0.0) + ); + MetalRenderPass.TextureViewAndSampler external = + new MetalRenderPass.TextureViewAndSampler(view, sampler); + AtomicInteger resolutions = new AtomicInteger(); + + try (IrisMetalCustomTextures textures = new IrisMetalCustomTextures( + device, + Map.of(), + Map.of("globalLive", declaration), + (stage, name, data) -> { + assertEquals("globalLive", name); + assertSame(declaration, data); + resolutions.incrementAndGet(); + return external; + } + )) { + textures.prewarmAll(); + assertSame(external, textures.resolve(TextureStage.BEGIN, "globalLive")); + assertSame(external, textures.resolve(TextureStage.DEFERRED, "globalLive")); + assertEquals(3, resolutions.get(), "global live aliases must resolve on every use"); + } + + assertFalse(view.isClosed()); + assertFalse(texture.isClosed()); + assertFalse(sampler.isClosed()); + view.close(); + texture.close(); + sampler.close(); + } + @Test void closeReleasesEveryMaterializedResourceAndIsIdempotent() throws IOException { IrisMetalCustomTextures textures = new IrisMetalCustomTextures( @@ -149,63 +265,254 @@ void closeReleasesEveryMaterializedResourceAndIsIdempotent() throws IOException } @Test - void unsupportedKindsFailClosedOnlyWhenTheirStageSamplerIsRequested() { - List unsupported = List.of( + void rawDimensionsAndScalarConversionsPreserveGpuContent() { + CustomTextureData.RawData1D oneD = new CustomTextureData.RawData1D( + new byte[]{(byte) 255, 0, 0, 0, (byte) 128, (byte) 255}, + filtering(), InternalTextureFormat.RGB8, + PixelFormat.RGB, PixelType.UNSIGNED_BYTE, 2 + ); + try (IrisMetalCustomTextures textures = new IrisMetalCustomTextures( + device, definitions(TextureStage.BEGIN, "oneD", oneD) + )) { + MetalRenderPass.TextureViewAndSampler binding = textures.resolve(TextureStage.BEGIN, "oneD"); + assertNotNull(binding); + ByteBuffer pixels = readback((MetalGpuTexture) binding.textureView().texture()); + assertPixel(pixels, 0, 255, 0, 0, 255); + assertPixel(pixels, 1, 0, 128, 255, 255); + } + + CustomTextureData.RawData2D twoD = new CustomTextureData.RawData2D( + new byte[]{30, 20, 10, 40}, + filtering(), InternalTextureFormat.RGBA8, + PixelFormat.BGRA, PixelType.UNSIGNED_BYTE, 1, 1 + ); + try (IrisMetalCustomTextures textures = new IrisMetalCustomTextures( + device, definitions(TextureStage.DEFERRED, "twoD", twoD) + )) { + MetalRenderPass.TextureViewAndSampler binding = textures.resolve(TextureStage.DEFERRED, "twoD"); + assertNotNull(binding); + assertPixel(readback((MetalGpuTexture) binding.textureView().texture()), 0, 10, 20, 30, 40); + } + + CustomTextureData.RawDataRect rectangle = new CustomTextureData.RawDataRect( + new byte[]{1, 2, 3, 4}, + new TextureFilteringData(false, true), InternalTextureFormat.RGBA8, + PixelFormat.RGBA, PixelType.UNSIGNED_BYTE, 1, 1 + ); + try (IrisMetalCustomTextures textures = new IrisMetalCustomTextures( + device, definitions(TextureStage.COMPOSITE_AND_FINAL, "rectangle", rectangle) + )) { + MetalRenderPass.TextureViewAndSampler binding = + textures.resolve(TextureStage.COMPOSITE_AND_FINAL, "rectangle"); + assertNotNull(binding); + assertFalse(((MetalGpuSampler) binding.sampler()).usesNormalizedCoordinates()); + assertPixel(readback((MetalGpuTexture) binding.textureView().texture()), 0, 1, 2, 3, 4); + } + + ByteBuffer volumeSource = ByteBuffer.allocate(2 * Float.BYTES).order(ByteOrder.nativeOrder()); + volumeSource.putFloat(0.25F).putFloat(0.75F); + CustomTextureData.RawData3D threeD = new CustomTextureData.RawData3D( + volumeSource.array(), filtering(), InternalTextureFormat.R16F, + PixelFormat.RED, PixelType.FLOAT, 1, 1, 2 + ); + try (IrisMetalCustomTextures textures = new IrisMetalCustomTextures( + device, definitions(TextureStage.SHADOWCOMP, "threeD", threeD) + )) { + MetalRenderPass.TextureViewAndSampler binding = textures.resolve(TextureStage.SHADOWCOMP, "threeD"); + assertNotNull(binding); + ByteBuffer pixels = readback((MetalGpuTexture) binding.textureView().texture()) + .order(ByteOrder.nativeOrder()); + assertEquals(0.25F, Float.float16ToFloat(pixels.getShort(0)), 0.0005F); + assertEquals(0.75F, Float.float16ToFloat(pixels.getShort(2)), 0.0005F); + } + + ByteBuffer integerSource = ByteBuffer.allocate(2 * Short.BYTES).order(ByteOrder.nativeOrder()); + integerSource.putShort((short) 0xFFFF).putShort((short) 42); + CustomTextureData.RawData2D integer = new CustomTextureData.RawData2D( + integerSource.array(), filtering(), InternalTextureFormat.R16UI, + PixelFormat.RED_INTEGER, PixelType.UNSIGNED_SHORT, 2, 1 + ); + try (IrisMetalCustomTextures textures = new IrisMetalCustomTextures( + device, definitions(TextureStage.PREPARE, "integer", integer) + )) { + MetalRenderPass.TextureViewAndSampler binding = textures.resolve(TextureStage.PREPARE, "integer"); + assertNotNull(binding); + ByteBuffer pixels = readback((MetalGpuTexture) binding.textureView().texture()) + .order(ByteOrder.nativeOrder()); + assertEquals(65535, Short.toUnsignedInt(pixels.getShort(0))); + assertEquals(42, Short.toUnsignedInt(pixels.getShort(2))); + } + } + + @Test + void externalKindsResolveEveryUseAndRemainExternallyOwned() { + List externalKinds = List.of( new CustomTextureData.LightmapMarker(), - new CustomTextureData.ResourceData("minecraft", "textures/block/dirt.png"), - new CustomTextureData.RawData1D( - new byte[4], filtering(), InternalTextureFormat.RGBA8, - PixelFormat.RGBA, PixelType.UNSIGNED_BYTE, 1 + new CustomTextureData.ResourceData("minecraft", "textures/block/dirt.png") + ); + + for (CustomTextureData data : externalKinds) { + MetalGpuTexture texture = (MetalGpuTexture) device.createTexture( + "live Iris custom texture fixture", + GpuTexture.USAGE_TEXTURE_BINDING | GpuTexture.USAGE_COPY_SRC, + GpuFormat.RGBA8_UNORM, + 1, 1, 1, 1 + ); + MetalGpuTextureView view = (MetalGpuTextureView) device.createTextureView(texture); + MetalGpuSampler sampler = new MetalGpuSampler( + device, + AddressMode.CLAMP_TO_EDGE, + AddressMode.CLAMP_TO_EDGE, + FilterMode.LINEAR, + FilterMode.LINEAR, + 1, + OptionalDouble.of(0.0) + ); + MetalRenderPass.TextureViewAndSampler external = + new MetalRenderPass.TextureViewAndSampler(view, sampler); + AtomicInteger resolutions = new AtomicInteger(); + try (IrisMetalCustomTextures textures = new IrisMetalCustomTextures( + device, + definitions(TextureStage.SHADOWCOMP, "requiredInput", data), + (stage, name, declaration) -> { + assertEquals(TextureStage.SHADOWCOMP, stage); + assertEquals("requiredInput", name); + assertSame(data, declaration); + resolutions.incrementAndGet(); + return external; + } + )) { + assertNull( + textures.resolve(TextureStage.DEFERRED, "requiredInput"), + "a live alias from another stage must not leak" + ); + textures.prewarmAll(); + assertSame(external, textures.resolve(TextureStage.SHADOWCOMP, "requiredInput")); + assertSame(external, textures.resolve(TextureStage.SHADOWCOMP, "requiredInput")); + assertEquals(3, resolutions.get(), "live aliases must be refreshed rather than cached"); + } + assertFalse(view.isClosed()); + assertFalse(texture.isClosed()); + assertFalse(sampler.isClosed()); + view.close(); + texture.close(); + sampler.close(); + } + } + + @Test + void resourcePathsPreserveIrisPbrSuffixResolution() { + IrisMetalCustomTextures.ResourceRequest ordinary = IrisMetalCustomTextures.resourceRequest( + new CustomTextureData.ResourceData("minecraft", "textures/block/dirt.png") + ); + assertEquals("minecraft:textures/block/dirt.png", ordinary.requested().toString()); + assertEquals(ordinary.requested(), ordinary.base()); + assertNull(ordinary.pbrType()); + + IrisMetalCustomTextures.ResourceRequest normal = IrisMetalCustomTextures.resourceRequest( + new CustomTextureData.ResourceData("fixture", "textures/block/stone_n.png") + ); + assertEquals("fixture:textures/block/stone_n.png", normal.requested().toString()); + assertEquals("fixture:textures/block/stone.png", normal.base().toString()); + assertEquals(net.irisshaders.iris.pbr.texture.PBRType.NORMAL, normal.pbrType()); + + IrisMetalCustomTextures.ResourceRequest specular = IrisMetalCustomTextures.resourceRequest( + new CustomTextureData.ResourceData("fixture", "textures/block/stone_s.png") + ); + assertEquals("fixture:textures/block/stone_s.png", specular.requested().toString()); + assertEquals("fixture:textures/block/stone.png", specular.base().toString()); + assertEquals(net.irisshaders.iris.pbr.texture.PBRType.SPECULAR, specular.pbrType()); + + assertThrows( + IllegalArgumentException.class, + () -> IrisMetalCustomTextures.resourceRequest( + new CustomTextureData.ResourceData("fixture", "textures/block/stone_s") + ) + ); + } + + @Test + void rawAdmissionRejectsUnloweredOrInvalidDeclarations() { + List unsupported = List.of( + new CustomTextureData.RawData2D( + new byte[6], filtering(), InternalTextureFormat.RGB8, + PixelFormat.RGB, PixelType.UNSIGNED_SHORT_5_6_5, 1, 1 ), new CustomTextureData.RawData2D( - new byte[4], filtering(), InternalTextureFormat.RGBA8, + new byte[4], filtering(), InternalTextureFormat.RGBA4, PixelFormat.RGBA, PixelType.UNSIGNED_BYTE, 1, 1 ), - new CustomTextureData.RawData3D( - new byte[4], filtering(), InternalTextureFormat.RGBA8, - PixelFormat.RGBA, PixelType.UNSIGNED_BYTE, 1, 1, 1 - ), new CustomTextureData.RawDataRect( new byte[4], filtering(), InternalTextureFormat.RGBA8, PixelFormat.RGBA, PixelType.UNSIGNED_BYTE, 1, 1 ) ); - - for (CustomTextureData data : unsupported) { - String type = data.getClass().getSimpleName(); + for (CustomTextureData.RawData data : unsupported) { try (IrisMetalCustomTextures textures = new IrisMetalCustomTextures( - device, - definitions(TextureStage.SHADOWCOMP, "requiredInput", data) + device, definitions(TextureStage.SHADOWCOMP, "requiredInput", data) )) { - assertNull( - textures.resolve(TextureStage.DEFERRED, "requiredInput"), - "unused stage-scoped unsupported data must not block pack load" - ); - assertNull( - textures.resolve(TextureStage.SHADOWCOMP, "unreferencedInput"), - "unreferenced unsupported sampler must remain lazy" - ); - UnsupportedOperationException failure = assertThrows( UnsupportedOperationException.class, - () -> textures.resolve(TextureStage.SHADOWCOMP, "requiredInput") + textures::prewarmAll ); assertTrue(failure.getMessage().contains("stage=SHADOWCOMP")); assertTrue(failure.getMessage().contains("sampler=requiredInput")); - assertTrue(failure.getMessage().contains("type=" + type)); } } } + @Test + void oneDimensionalRectangleAndThreeDimensionalSamplersCompileOnDevice() { + String shader = "raw_dimensions"; + fragmentShaders.put(shader, """ + #version 450 + layout(binding=0) uniform sampler1D oneD; + layout(binding=1) uniform sampler2DRect rectangle; + layout(binding=2) uniform sampler3D threeD; + layout(location=0) out vec4 fragColor; + void main() { + fragColor = texture(oneD, 0.5) + + texture(rectangle, vec2(0.5)) + + texture(threeD, vec3(0.5)); + } + """); + BindGroupLayout layout = BindGroupLayout.builder() + .withSampler("oneD") + .withSampler("rectangle") + .withSampler("threeD") + .build(); + RenderPipeline pipeline = RenderPipeline.builder() + .withLocation("metallum_test/raw_dimensions") + .withVertexShader("metallum_test/raw_dimensions") + .withFragmentShader("metallum_test/raw_dimensions") + .withBindGroupLayout(layout) + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL + )) + .build(); + + MetalCompiledRenderPipeline compiled = (MetalCompiledRenderPipeline) device.precompilePipeline(pipeline, null); + assertTrue(compiled.isValid()); + assertFalse(MetalNativeBridge.isNullHandle(compiled.getNativePipeline( + MTLPixelFormat.Invalid, MTLPixelFormat.Invalid + ))); + } + private ByteBuffer readback(final MetalGpuTexture texture) { - int size = texture.getWidth(0) * texture.getHeight(0) * texture.pixelSize(); + int depth = texture.getDepthOrLayers(); + int size = texture.getWidth(0) * texture.getHeight(0) * depth * texture.pixelSize(); try (MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( () -> "iris custom texture readback", GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, size )) { - encoder.copyTextureToBuffer(texture, buffer, 0L, () -> { - }, 0); + encoder.copyTextureVolumeToBuffer( + texture, buffer, 0L, 0, + 0, 0, 0, texture.getWidth(0), texture.getHeight(0), depth, () -> { + } + ); encoder.submit(); device.waitForSubmittedGpuWork(); ByteBuffer source = buffer.currentStorage().limit(size).slice().order(ByteOrder.nativeOrder()); diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisDepthConventionTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisDepthConventionTest.java index 69138461e..934ba7d6e 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalIrisDepthConventionTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisDepthConventionTest.java @@ -10,6 +10,14 @@ import static org.junit.jupiter.api.Assertions.assertTrue; final class MetalIrisDepthConventionTest { + @Test + void followsIrisPackInUseGate() { + assertEquals(false, MetalIrisDepthConvention.shouldAdaptDepth(false, false)); + assertEquals(false, MetalIrisDepthConvention.shouldAdaptDepth(false, true)); + assertEquals(false, MetalIrisDepthConvention.shouldAdaptDepth(true, false)); + assertEquals(true, MetalIrisDepthConvention.shouldAdaptDepth(true, true)); + } + @Test void reversesMojangDepthStateOnlyWhenEnabled() { Map.ofEntries( diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java index bbd04f764..82d7414e7 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java @@ -55,6 +55,7 @@ import static org.junit.jupiter.api.Assertions.assertNull; import static org.junit.jupiter.api.Assertions.assertNotSame; import static org.junit.jupiter.api.Assertions.assertSame; +import static org.junit.jupiter.api.Assertions.assertThrows; import static org.junit.jupiter.api.Assertions.assertTrue; import static org.junit.jupiter.api.Assertions.fail; @@ -117,8 +118,9 @@ void closeDevice() { * live in the tree and that no gate would have caught: * *
        - *
      • {@code activate} used to leave the previous instance open, leaking - * its generation-owned buffers and textures on every pack reload;
      • + *
      • a pack reload must retire all cached dimension generations before + * publishing the replacement, while ordinary dimension switches keep + * those generations independently selectable;
      • *
      • {@code close} only dropped the pipeline cache when an override had * actually compiled, so a pack whose overrides all failed left native * PSOs cached forever — sodium's program map is a private static that @@ -146,25 +148,23 @@ void reloadLifecycleReleasesAndReactivates() throws IOException { assertSame(first, IrisMetalPipelineOverrides.active(), "activate did not publish the instance"); IrisMetalPipelineOverrides.updateFrame(); - // Reactivating without an explicit deactivate must retire the old - // instance rather than orphan its GPU resources. + // A pack reload destroys every cached dimension before constructing + // the replacement generation. + IrisMetalPipelineOverrides.deactivate(first); + assertNull(first.uniformStaging(TerrainKind.SOLID), + "the retired instance still holds its uniform block"); IrisMetalPipelineOverrides.Instance second = IrisMetalPipelineOverrides.activateForTests(set, new Object2ObjectOpenHashMap<>()); assertNotSame(first, second, "reload reused the previous instance"); assertTrue(second.generation() > first.generation(), "generation did not advance across reload"); assertSame(second, IrisMetalPipelineOverrides.active(), "reload did not publish the new instance"); - // Iris may destroy the old WorldRenderingPipeline after its - // replacement has already activated. That late callback must not - // retire the replacement generation. + // A late idempotent callback for the old pipeline must not retire + // the replacement generation. IrisMetalPipelineOverrides.deactivate(first); assertSame(second, IrisMetalPipelineOverrides.active(), "destroying the old pipeline retired the replacement generation"); - // A retired instance must not keep serving the draw path. - assertNull(first.uniformStaging(TerrainKind.SOLID), - "the retired instance still holds its uniform block"); - // The extended-target decision is frozen per generation: flipping the // flag mid-life must not change the live instance. Reading it at // compile time instead would race the async prewarm thread, which can @@ -181,6 +181,90 @@ void reloadLifecycleReleasesAndReactivates() throws IOException { } } + @Test + void cachedDimensionGenerationsRemainSelectableUntilIndividuallyDestroyed() throws IOException { + Path packZip = discoverPacks().getFirst(); + Iris.testing = true; + WorldRenderingSettings.INSTANCE.setVertexFormat(FormatAnalyzer.createFormat(true, true, true, true)); + + try (FileSystem fs = FileSystems.newFileSystem(packZip)) { + ProgramSet set = loadPack(packZip.getFileName().toString(), fs.getPath("/shaders")) + .getProgramSet(new NamespacedId("minecraft", "overworld")); + IrisMetalPipelineOverrides.Instance overworld = + IrisMetalPipelineOverrides.activateForTests(set, new Object2ObjectOpenHashMap<>()); + IrisMetalPipelineOverrides.Instance secondDimension = + IrisMetalPipelineOverrides.activateForTests(set, new Object2ObjectOpenHashMap<>()); + + assertSame(secondDimension, IrisMetalPipelineOverrides.active()); + IrisMetalPipelineOverrides.select(overworld); + assertSame(overworld, IrisMetalPipelineOverrides.active(), + "returning to a cached dimension did not select its retained generation"); + + IrisMetalPipelineOverrides.deactivate(secondDimension); + assertSame(overworld, IrisMetalPipelineOverrides.active(), + "destroying an inactive cached dimension retired the selected generation"); + IrisMetalPipelineOverrides.deactivate(overworld); + assertNull(IrisMetalPipelineOverrides.active()); + } + } + + @Test + void preparedGenerationIsInvisibleUntilAtomicallySelected() throws IOException { + Path packZip = discoverPacks().getFirst(); + Iris.testing = true; + WorldRenderingSettings.INSTANCE.setVertexFormat(FormatAnalyzer.createFormat(true, true, true, true)); + + try (FileSystem fs = FileSystems.newFileSystem(packZip)) { + ProgramSet set = loadPack(packZip.getFileName().toString(), fs.getPath("/shaders")) + .getProgramSet(new NamespacedId("minecraft", "overworld")); + IrisMetalPipelineOverrides.Instance selected = + IrisMetalPipelineOverrides.activateForTests(set, new Object2ObjectOpenHashMap<>()); + IrisMetalPipelineOverrides.Instance prepared = + IrisMetalPipelineOverrides.prepareForTests(set, new Object2ObjectOpenHashMap<>(), false); + + assertSame(selected, IrisMetalPipelineOverrides.active(), + "constructing a candidate generation changed the active dimension"); + IrisMetalPipelineOverrides.deactivate(prepared); + assertSame(selected, IrisMetalPipelineOverrides.active(), + "retiring an unpublished candidate changed the active dimension"); + + IrisMetalPipelineOverrides.deactivate(selected); + assertNull(IrisMetalPipelineOverrides.active()); + } + } + + @Test + void strictModeRejectsAnActivePackTerrainFallback() throws IOException { + Path packZip = Path.of(System.getProperty( + "metallum.iris.potato.path", "run/shaderpacks/potato-shaders.zip" + )).toAbsolutePath(); + assertTrue(Files.isRegularFile(packZip), "Potato shader pack is missing: " + packZip); + + Iris.testing = true; + IrisMetalPipelineOverrides.setExtendedTerrainTargets(false); + WorldRenderingSettings.INSTANCE.setVertexFormat(FormatAnalyzer.createFormat(true, true, true, true)); + try (FileSystem fs = FileSystems.newFileSystem(packZip)) { + ProgramSet set = loadPack(packZip.getFileName().toString(), fs.getPath("/shaders")) + .getProgramSet(new NamespacedId("minecraft", "overworld")); + IrisMetalPipelineOverrides.Instance instance = IrisMetalPipelineOverrides.activateForTests( + set, + set.getPackDirectives().getTextureMap(), + true + ); + try { + RenderPipeline source = fakeSodiumPipeline(TerrainKind.TRANSLUCENT); + IllegalStateException failure = assertThrows( + IllegalStateException.class, + () -> IrisMetalPipelineOverrides.pipelineForTerrain(source) + ); + assertTrue(failure.getMessage().contains("strict mode rejected generation")); + assertTrue(failure.getMessage().contains("DRAWBUFFERS [3, 4]")); + } finally { + IrisMetalPipelineOverrides.deactivate(instance); + } + } + } + @Test void lazyShaderKeyUniformBlockRequiresPostRegistrationPrewarm() { ShaderKey key = ShaderKey.SHADOW_SODIUM_TERRAIN_CUTOUT; @@ -195,6 +279,7 @@ void lazyShaderKeyUniformBlockRequiresPostRegistrationPrewarm() { List.of(new UniformMember("int", "renderStage", 0, 0, Integer.BYTES)), 16, List.of(), + List.of(), List.of(MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME), new int[]{0}, java.util.OptionalDouble.empty() @@ -235,6 +320,7 @@ void sodiumShadowShaderKeyUsesFrameSampledMatricesWithoutMojangCoreBindings() { ), 80, List.of(), + List.of(), List.of(MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME), new int[]{0}, java.util.OptionalDouble.empty() @@ -272,6 +358,7 @@ void programOwnedAlphaTestReferenceOverridesStaleCapturedState() { List.of(new UniformMember("float", "iris_currentAlphaTest", 0, 0, Float.BYTES)), 16, List.of(), + List.of(), List.of(MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME), new int[]{0}, OptionalDouble.of(0.5) diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java index 4227ce833..e9c6dc930 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java @@ -14,6 +14,7 @@ import com.mojang.blaze3d.shaders.GpuDebugOptions; import com.mojang.blaze3d.shaders.ShaderSource; import com.mojang.blaze3d.shaders.ShaderType; +import com.mojang.blaze3d.systems.RenderPassDescriptor; import com.mojang.blaze3d.textures.GpuTextureView; import org.joml.Vector4f; import org.joml.Vector4fc; @@ -313,7 +314,7 @@ void main() { IrisMetalPingPongTargets color = targets.colorTargets(); assertEquals(6, color.mainTexture(0).getMipLevels()); assertEquals(6, color.altTexture(0).getMipLevels()); - assertEquals(6, color.readView(0).mipLevels(), "sampled view must expose the complete chain"); + assertEquals(6, color.sampleReadView(0).mipLevels(), "sampled view must expose the complete chain"); assertEquals(1, color.mainTexture(1).getMipLevels(), "unrequested target must stay single-level"); assertEquals( MTLSamplerMipFilter.NotMipmapped, @@ -364,7 +365,7 @@ void main() { )) { MetalRenderPass samplePass = (MetalRenderPass) encoder.createRenderPass(descriptor.descriptor()); samplePass.setPipeline(samplePipeline); - samplePass.bindTexture("SourceSampler", color.readView(0), targets.colorSampler(0)); + samplePass.bindTexture("SourceSampler", color.sampleReadView(0), targets.colorSampler(0)); samplePass.draw(3, 1, 0, 0); encoder.submitRenderPass(); } @@ -384,6 +385,86 @@ void main() { } } + @Test + void logicalRgbTargetSamplingForcesOpenGlAlphaOne() { + registerConstantFragment("iris_rgb_physical", "vec4(0.25, 0.5, 0.75, 0.0)"); + fragmentShaders.put("iris_rgb_sample", """ + #version 450 + uniform sampler2D SourceSampler; + layout(location=0) out vec4 fragColor; + void main() { + fragColor = texture(SourceSampler, vec2(0.5)); + } + """); + + try (IrisMetalPingPongTargets source = new IrisMetalPingPongTargets( + device, + "iris-logical-rgb", + new GpuFormat[]{GpuFormat.RGBA8_UNORM}, + WIDTH, + HEIGHT, + Set.of(), + Set.of(), + Set.of(0) + ); IrisMetalRenderTargets output = new IrisMetalRenderTargets( + device, + new GpuFormat[]{GpuFormat.RGBA8_UNORM}, + WIDTH, + HEIGHT + )) { + RenderPipeline sourcePipeline = RenderPipeline.builder() + .withLocation("metallum_iris/iris_rgb_physical") + .withVertexShader("metallum_iris/fullscreen") + .withFragmentShader("metallum_iris/iris_rgb_physical") + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)) + .build(); + RenderPassDescriptor sourceDescriptor = RenderPassDescriptor.create( + () -> "logical RGB physical write" + ).withColorAttachment( + source.readView(0), + Optional.of(new Vector4f(0.0F, 0.0F, 0.0F, 0.0F)) + ).withRenderArea(new com.mojang.blaze3d.systems.RenderPass.RenderArea( + 0, 0, WIDTH, HEIGHT + )); + MetalRenderPass sourcePass = (MetalRenderPass) encoder.createRenderPass(sourceDescriptor); + sourcePass.setPipeline(sourcePipeline); + sourcePass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + + BindGroupLayout sampleLayout = BindGroupLayout.builder() + .withSampler("SourceSampler") + .build(); + RenderPipeline samplePipeline = RenderPipeline.builder() + .withLocation("metallum_iris/iris_rgb_sample") + .withVertexShader("metallum_iris/fullscreen") + .withFragmentShader("metallum_iris/iris_rgb_sample") + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withBindGroupLayout(sampleLayout) + .withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)) + .build(); + try (RenderPassDescriptorWithViews descriptor = output.createWriteDescriptor( + "logical RGB sample", new int[]{0}, null, false, null, null + )) { + MetalRenderPass samplePass = (MetalRenderPass) encoder.createRenderPass(descriptor.descriptor()); + samplePass.setPipeline(samplePipeline); + samplePass.bindTexture("SourceSampler", source.sampleReadView(0), output.colorSampler()); + samplePass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + } + encoder.submit(); + device.waitForSubmittedGpuWork(); + + assertRgba(source.readTexture(0), 64, 128, 191, 0, "physical RGBA backing"); + assertRgba(output.colorTargets().writeTexture(0), 64, 128, 191, 255, + "logical RGB sampled value"); + } + } + private static final String FULLSCREEN_VERTEX = """ #version 450 void main() { @@ -540,10 +621,24 @@ private void runShadowPass( } private void assertRgba(final MetalGpuTexture texture, final int red, final int green, final int blue, final String label) { + assertRgba(texture, red, green, blue, -1, label); + } + + private void assertRgba( + final MetalGpuTexture texture, + final int red, + final int green, + final int blue, + final int alpha, + final String label + ) { ByteBuffer data = readback(texture); assertByteNear(data.get(0), red, label + " red"); assertByteNear(data.get(1), green, label + " green"); assertByteNear(data.get(2), blue, label + " blue"); + if (alpha >= 0) { + assertByteNear(data.get(3), alpha, label + " alpha"); + } } private void assertDepth(final MetalGpuTexture texture, final float expected, final String label) { diff --git a/src/test/resources/iris-conformance-compute/shaders/begin.fsh b/src/test/resources/iris-conformance-compute/shaders/begin.fsh new file mode 100644 index 000000000..9d28cb446 --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/begin.fsh @@ -0,0 +1,7 @@ +#version 430 compatibility + +/* DRAWBUFFERS:1 */ + +void main() { + gl_FragData[0] = vec4(1.0, 0.0, 0.0, 1.0); +} diff --git a/src/test/resources/iris-conformance-compute/shaders/begin.vsh b/src/test/resources/iris-conformance-compute/shaders/begin.vsh new file mode 100644 index 000000000..1a4a78980 --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/begin.vsh @@ -0,0 +1,5 @@ +#version 430 compatibility + +void main() { + gl_Position = vec4(gl_Vertex.xy * 2.0 - 1.0, 0.0, 1.0); +} diff --git a/src/test/resources/iris-conformance-compute/shaders/composite.csh b/src/test/resources/iris-conformance-compute/shaders/composite.csh new file mode 100644 index 000000000..77d41574c --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/composite.csh @@ -0,0 +1,17 @@ +#version 430 + +layout(local_size_x = 4, local_size_y = 4, local_size_z = 1) in; +layout(rgba8, binding = 0) uniform writeonly image2D colorimg0; +layout(std430, binding = 1) buffer ContractState { + uint words[]; +}; + +void main() { + ivec2 pixel = ivec2(gl_GlobalInvocationID.xy); + if (all(lessThan(pixel, imageSize(colorimg0)))) { + imageStore(colorimg0, pixel, vec4(0.0, 1.0, 0.0, 1.0)); + if (all(equal(pixel, imageSize(colorimg0) - ivec2(1)))) { + words[4] = 0x55667788u; + } + } +} diff --git a/src/test/resources/iris-conformance-compute/shaders/composite.fsh b/src/test/resources/iris-conformance-compute/shaders/composite.fsh new file mode 100644 index 000000000..bb9ab0d59 --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/composite.fsh @@ -0,0 +1,13 @@ +#version 430 compatibility + +/* DRAWBUFFERS:0 */ + +uniform sampler2D colortex0; +uniform sampler2D contractSampler; +in vec2 texcoord; + +void main() { + vec3 computeColor = texture(colortex0, texcoord).rgb; + vec3 customImageColor = texture(contractSampler, texcoord).rgb; + gl_FragData[0] = vec4(computeColor + customImageColor, 1.0); +} diff --git a/src/test/resources/iris-conformance-compute/shaders/composite.vsh b/src/test/resources/iris-conformance-compute/shaders/composite.vsh new file mode 100644 index 000000000..db63aa17e --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/composite.vsh @@ -0,0 +1,8 @@ +#version 430 compatibility + +out vec2 texcoord; + +void main() { + gl_Position = vec4(gl_Vertex.xy * 2.0 - 1.0, 0.0, 1.0); + texcoord = gl_MultiTexCoord0.xy; +} diff --git a/src/test/resources/iris-conformance-compute/shaders/composite1.fsh b/src/test/resources/iris-conformance-compute/shaders/composite1.fsh new file mode 100644 index 000000000..818f30e3d --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/composite1.fsh @@ -0,0 +1,20 @@ +#version 430 compatibility + +/* DRAWBUFFERS:0 */ + +uniform sampler2D colortex0; +layout(rgba8, binding = 3) uniform image2D contractImage; +layout(std430, binding = 1) buffer ContractState { + uint words[]; +}; +in vec2 texcoord; + +void main() { + ivec2 size = imageSize(contractImage); + ivec2 pixel = clamp(ivec2(texcoord * vec2(size)), ivec2(0), size - ivec2(1)); + if (all(equal(pixel, size - ivec2(1)))) { + words[5] = 0x99aabbccu; + } + imageStore(contractImage, pixel, vec4(0.0, 0.0, 1.0, 1.0)); + gl_FragData[0] = texture(colortex0, texcoord); +} diff --git a/src/test/resources/iris-conformance-compute/shaders/composite1.vsh b/src/test/resources/iris-conformance-compute/shaders/composite1.vsh new file mode 100644 index 000000000..db63aa17e --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/composite1.vsh @@ -0,0 +1,8 @@ +#version 430 compatibility + +out vec2 texcoord; + +void main() { + gl_Position = vec4(gl_Vertex.xy * 2.0 - 1.0, 0.0, 1.0); + texcoord = gl_MultiTexCoord0.xy; +} diff --git a/src/test/resources/iris-conformance-compute/shaders/composite2.fsh b/src/test/resources/iris-conformance-compute/shaders/composite2.fsh new file mode 100644 index 000000000..f17b9ce2a --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/composite2.fsh @@ -0,0 +1,8 @@ +#version 430 compatibility + +/* DRAWBUFFERS:01 */ + +void main() { + gl_FragData[0] = vec4(0.0, 0.0, 1.0, 0.5); + gl_FragData[1] = vec4(0.0, 0.0, 1.0, 0.5); +} diff --git a/src/test/resources/iris-conformance-compute/shaders/composite2.vsh b/src/test/resources/iris-conformance-compute/shaders/composite2.vsh new file mode 100644 index 000000000..1a4a78980 --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/composite2.vsh @@ -0,0 +1,5 @@ +#version 430 compatibility + +void main() { + gl_Position = vec4(gl_Vertex.xy * 2.0 - 1.0, 0.0, 1.0); +} diff --git a/src/test/resources/iris-conformance-compute/shaders/composite_a.csh b/src/test/resources/iris-conformance-compute/shaders/composite_a.csh new file mode 100644 index 000000000..2b0d786b2 --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/composite_a.csh @@ -0,0 +1,24 @@ +#version 430 + +const vec2 workGroupsRender = vec2(1.0, 1.0); + +layout(local_size_x = 4, local_size_y = 4, local_size_z = 1) in; +layout(rgba8, binding = 0) uniform readonly image2D colorimg0; +layout(std430, binding = 1) buffer ContractState { + uint words[]; +}; +layout(std430, binding = 2) buffer RelativePixels { + uint pixels[]; +}; + +void main() { + ivec2 pixel = ivec2(gl_GlobalInvocationID.xy); + ivec2 size = imageSize(colorimg0); + if (all(lessThan(pixel, size))) { + uint index = uint(pixel.y * size.x + pixel.x); + pixels[index] = index + 1u; + if (index == 0u && imageLoad(colorimg0, pixel).g > 0.5) { + words[6] = 0xcafebabeu; + } + } +} diff --git a/src/test/resources/iris-conformance-compute/shaders/deferred.fsh b/src/test/resources/iris-conformance-compute/shaders/deferred.fsh new file mode 100644 index 000000000..84550c625 --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/deferred.fsh @@ -0,0 +1,11 @@ +#version 430 compatibility + +/* DRAWBUFFERS:1 */ + +uniform sampler2D colortex1; +in vec2 texcoord; + +void main() { + vec4 previous = texture(colortex1, texcoord); + gl_FragData[0] = vec4(0.0, previous.g, 1.0, 1.0); +} diff --git a/src/test/resources/iris-conformance-compute/shaders/deferred.vsh b/src/test/resources/iris-conformance-compute/shaders/deferred.vsh new file mode 100644 index 000000000..db63aa17e --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/deferred.vsh @@ -0,0 +1,8 @@ +#version 430 compatibility + +out vec2 texcoord; + +void main() { + gl_Position = vec4(gl_Vertex.xy * 2.0 - 1.0, 0.0, 1.0); + texcoord = gl_MultiTexCoord0.xy; +} diff --git a/src/test/resources/iris-conformance-compute/shaders/final.fsh b/src/test/resources/iris-conformance-compute/shaders/final.fsh new file mode 100644 index 000000000..2d65fb6e1 --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/final.fsh @@ -0,0 +1,19 @@ +#version 430 compatibility + +uniform sampler2D colortex0; +uniform sampler2D colortex1; +in vec2 texcoord; + +void main() { + vec4 first = texture(colortex0, texcoord); + vec4 second = texture(colortex1, texcoord); + if (texcoord.x < 0.25) { + gl_FragColor = vec4(first.rg, second.b, 1.0); + } else if (texcoord.x < 0.5) { + gl_FragColor = vec4(0.18, 0.18, 0.18, 1.0); + } else if (texcoord.x < 0.75) { + gl_FragColor = vec4(0.5, 0.5, 0.5, 1.0); + } else { + gl_FragColor = vec4(1.25, 1.25, 1.25, 1.0); + } +} diff --git a/src/test/resources/iris-conformance-compute/shaders/final.vsh b/src/test/resources/iris-conformance-compute/shaders/final.vsh new file mode 100644 index 000000000..db63aa17e --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/final.vsh @@ -0,0 +1,8 @@ +#version 430 compatibility + +out vec2 texcoord; + +void main() { + gl_Position = vec4(gl_Vertex.xy * 2.0 - 1.0, 0.0, 1.0); + texcoord = gl_MultiTexCoord0.xy; +} diff --git a/src/test/resources/iris-conformance-compute/shaders/prepare.fsh b/src/test/resources/iris-conformance-compute/shaders/prepare.fsh new file mode 100644 index 000000000..24a1b529a --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/prepare.fsh @@ -0,0 +1,11 @@ +#version 430 compatibility + +/* DRAWBUFFERS:1 */ + +uniform sampler2D colortex1; +in vec2 texcoord; + +void main() { + vec4 previous = texture(colortex1, texcoord); + gl_FragData[0] = vec4(previous.r, 1.0, 0.0, 1.0); +} diff --git a/src/test/resources/iris-conformance-compute/shaders/prepare.vsh b/src/test/resources/iris-conformance-compute/shaders/prepare.vsh new file mode 100644 index 000000000..db63aa17e --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/prepare.vsh @@ -0,0 +1,8 @@ +#version 430 compatibility + +out vec2 texcoord; + +void main() { + gl_Position = vec4(gl_Vertex.xy * 2.0 - 1.0, 0.0, 1.0); + texcoord = gl_MultiTexCoord0.xy; +} diff --git a/src/test/resources/iris-conformance-compute/shaders/setup.csh b/src/test/resources/iris-conformance-compute/shaders/setup.csh new file mode 100644 index 000000000..2a5eaaea1 --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/setup.csh @@ -0,0 +1,27 @@ +#version 430 + +const ivec3 workGroups = ivec3(1, 1, 1); + +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; +layout(rgba8, binding = 0) uniform writeonly image2D colorimg0; +layout(rgba8, binding = 4) uniform writeonly image2D colorimg1; +layout(rgba8, binding = 3) uniform writeonly image2D contractImage; +layout(std430, binding = 1) buffer ContractState { + uint words[]; +}; + +void main() { + ivec2 size = imageSize(colorimg0); + words[0] = uint((size.x + 3) / 4); + words[1] = uint((size.y + 3) / 4); + words[2] = 1u; + words[3] = 0x11223344u; + words[4] = 0u; + for (int y = 0; y < size.y; ++y) { + for (int x = 0; x < size.x; ++x) { + imageStore(colorimg0, ivec2(x, y), vec4(1.0, 0.0, 0.0, 1.0)); + imageStore(colorimg1, ivec2(x, y), vec4(0.0, 1.0, 0.0, 1.0)); + imageStore(contractImage, ivec2(x, y), vec4(1.0, 0.0, 0.0, 1.0)); + } + } +} diff --git a/src/test/resources/iris-conformance-compute/shaders/shaders.properties b/src/test/resources/iris-conformance-compute/shaders/shaders.properties new file mode 100644 index 000000000..dc1abf99f --- /dev/null +++ b/src/test/resources/iris-conformance-compute/shaders/shaders.properties @@ -0,0 +1,8 @@ +iris.features.required=COMPUTE_SHADERS SSBO CUSTOM_IMAGES +bufferObject.1=64 +bufferObject.2=4 true 1.0 1.0 +indirect.composite=1 0 +image.contractImage=contractSampler RGBA RGBA8 UNSIGNED_BYTE true true 1.0 1.0 +blend.composite2=ONE ONE ONE ONE +blend.composite2.colortex0=SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO +blend.composite2.colortex1=off From f5fe101267c97cfbab6d6a814032a69e072d657e Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Fri, 31 Jul 2026 08:49:48 +0800 Subject: [PATCH 75/78] ci: keep Iris GPU conformance out of hosted tests --- build.gradle | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/build.gradle b/build.gradle index 114bd40bf..1986ba7c4 100644 --- a/build.gradle +++ b/build.gradle @@ -55,6 +55,8 @@ tasks.test { exclude "**/MetalIrisTargetsIntegrationTest.class" exclude "**/MetalIrisNoiseTextureIntegrationTest.class" exclude "**/IrisMetalCenterDepthSamplerTest.class" + exclude "**/IrisMetalComputeConformanceTest.class" + exclude "**/IrisMetalExternalLevelSamplerTest.class" exclude "**/MetalIrisShaderTranslationTest.class" exclude "**/MetalIrisSodiumTerrainTest.class" if (hostedCi) { @@ -615,7 +617,7 @@ tasks.register("metalMrtBackendIntegrationTest", Test) { tasks.register("metalComputeBackendIntegrationTest", Test) { group = "verification" - description = "Runs the macOS compute/SSBO/image/mipmap/compare-sampler GPU readback suite through the production backend." + description = "Runs the macOS backend and Iris compute/SSBO/image/mipmap GPU readback suites." onlyIf { hardwareMetalValidationAvailable() } @@ -625,6 +627,7 @@ tasks.register("metalComputeBackendIntegrationTest", Test) { useJUnitPlatform() filter { includeTestsMatching "com.metallum.client.metal.render.MetalComputeBackendIntegrationTest" + includeTestsMatching "com.metallum.client.metal.render.IrisMetalComputeConformanceTest" } jvmArgs "--enable-native-access=ALL-UNNAMED" environment "MTL_DEBUG_LAYER", metalApiValidation From 61767958f43d03555fbcbe0ccdeccf6bb03a84e2 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Sat, 1 Aug 2026 18:56:31 +0800 Subject: [PATCH 76/78] test(iris): close scoped Metal Gate C evidence --- build.gradle | 602 ++++++++++- ...iris-metal-dirty-ownership-2026-08-01.json | 83 ++ .../iris-metal-evidence-index-2026-08-01.json | 224 ++++ ...iris-metal-gate-c-evidence-2026-08-01.json | 116 +++ ...etal-gate-c-input-contract-2026-08-01.json | 76 ++ .../iris-metal-semantic-closure-2026-08-01.md | 137 +++ docs/iris-audit/semantic-coverage-current.md | 54 +- docs/render-contract-validation.md | 420 ++++++++ .../render/IrisMetalDynamicUniforms.java | 660 ++++++++++++ .../metal/render/IrisMetalPackAdmission.java | 82 +- .../metal/render/IrisMetalPackLifecycle.java | 44 +- .../IrisMetalPackRejectedException.java | 19 + .../metal/render/IrisMetalPassTrace.java | 91 ++ .../render/IrisMetalPipelineOverrides.java | 58 +- .../metal/render/IrisMetalPostChain.java | 122 ++- .../metal/render/IrisMetalShadowPipeline.java | 45 +- .../metal/render/IrisMetalUniformValues.java | 437 +++++++- .../metal/render/MetalCommandEncoder.java | 276 ++++- .../render/MetalCompiledRenderPipeline.java | 115 +++ .../client/metal/render/MetalComputePass.java | 51 +- .../metal/render/MetalComputePipeline.java | 36 +- .../client/metal/render/MetalGpuBuffer.java | 11 + .../client/metal/render/MetalGpuTexture.java | 21 + .../render/MetalIrisDepthConvention.java | 12 +- .../metal/render/MetalIrisShaderCompiler.java | 15 + .../client/metal/render/MetalRenderPass.java | 108 +- .../render/MetalWorldRenderingPipeline.java | 17 +- .../BackendFrameComparisonClient.java | 958 +++++++++++++++++- .../validation/MetalValidationClient.java | 184 +++- .../validation/capture/AttachmentProbe.java | 42 + .../validation/capture/CapturedResource.java | 56 + .../capture/FileValidationCaptureService.java | 674 ++++++++++++ .../capture/ValidationCaptureService.java | 32 + .../contract/AttachmentBindingRecord.java | 18 + .../contract/AttachmentSemantic.java | 14 + .../validation/contract/CaptureFormat.java | 68 ++ .../validation/contract/CapturePoint.java | 36 + .../validation/contract/CapturePointKind.java | 12 + .../client/validation/contract/PassType.java | 12 + .../contract/ProducerCapturePolicy.java | 107 ++ .../validation/contract/ProducerRecord.java | 55 + .../validation/contract/ProducerType.java | 16 + .../contract/RenderContractRuntime.java | 584 +++++++++++ .../validation/contract/RenderPassRecord.java | 67 ++ .../contract/RenderTraceRecorder.java | 883 ++++++++++++++++ .../validation/contract/ResourceIdentity.java | 42 + .../validation/contract/ScissorRecord.java | 13 + .../contract/SemanticPassIdResolver.java | 103 ++ .../validation/contract/TraceIdentity.java | 39 + .../validation/contract/ViewportRecord.java | 9 + .../expectation/ExactExpectation.java | 58 ++ .../validation/expectation/Expectation.java | 13 + .../expectation/ExpectationContext.java | 48 + .../expectation/ExpectationResult.java | 27 + .../expectation/ExpectationSpec.java | 22 + .../expectation/ImageExpectation.java | 359 +++++++ .../expectation/ImageNormalization.java | 102 ++ .../expectation/InvariantExpectation.java | 40 + .../expectation/NumericExpectation.java | 219 ++++ .../expectation/TemporalExpectation.java | 125 +++ .../fixture/RenderContractCaseRegistry.java | 113 +++ .../RenderContractSyntheticValidation.java | 406 ++++++++ .../reference/CapabilityStatus.java | 8 + .../reference/IrisReferencePassRegistry.java | 56 + .../reference/ReferenceAttachment.java | 18 + .../reference/ReferenceExpectation.java | 15 + .../validation/reference/ReferenceFrame.java | 10 + .../validation/reference/ReferencePass.java | 24 + .../reference/ReferenceProducer.java | 22 + .../validation/reference/ReferenceRun.java | 26 + .../validation/report/CaptureSnapshot.java | 20 + .../validation/report/DivergenceReport.java | 31 + .../report/ManifestAlignmentPolicy.java | 144 +++ .../report/PassManifestComparator.java | 843 +++++++++++++++ .../report/RenderContractDiagnosis.java | 115 +++ .../RenderContractDivergenceRunner.java | 678 +++++++++++++ .../report/RenderContractEvidenceLoader.java | 364 +++++++ .../storage/ValidationStorageBudget.java | 312 ++++++ .../mixin/MetallumMixinConfigPlugin.java | 8 +- .../mixin/iris/IrisBootstrapCompatMixin.java | 48 +- .../mixin/iris/IrisPipelineFactoryMixin.java | 27 +- ...ckendFrameComparisonDeltaTrackerMixin.java | 22 + ...ckendFrameComparisonGameRendererMixin.java | 5 +- .../BackendFrameComparisonServerMixin.java | 3 + .../render/PreferredGraphicsApiMixin.java | 3 +- src/main/resources/metallum.mixins.json | 1 + .../IrisMetalDimensionProgramSetTest.java | 74 ++ .../render/IrisMetalPackLifecycleTest.java | 52 +- .../IrisMetalPackOptionLifecycleTest.java | 93 ++ .../metal/render/IrisMetalPassTraceTest.java | 18 + .../IrisMetalPostChainCompilationTest.java | 11 +- .../metal/render/IrisMetalPostChainTest.java | 69 ++ ...IrisMetalShadowComputeConformanceTest.java | 202 ++++ .../render/IrisMetalUniformValuesTest.java | 296 ++++++ .../render/MetalIrisSodiumTerrainTest.java | 4 +- .../MetalIrisTargetsIntegrationTest.java | 68 ++ ...MetalRenderContractGpuIntegrationTest.java | 273 +++++ .../BackendFrameComparisonClientTest.java | 108 ++ .../contract/RenderContractCoreTest.java | 404 ++++++++ .../contract/RenderContractRuntimeTest.java | 84 ++ .../expectation/RenderExpectationTest.java | 378 +++++++ .../fixture/RenderContractFixtureTest.java | 74 ++ .../RenderContractEvidenceLoaderTest.java | 136 +++ .../report/RenderContractReportTest.java | 698 +++++++++++++ .../storage/ValidationStorageBudgetTest.java | 100 ++ .../shaders/gbuffers_terrain.fsh | 5 + .../shaders/gbuffers_terrain.vsh | 5 + .../shaders/shaders.properties | 1 + .../shaders/world-1/gbuffers_terrain.fsh | 5 + .../shaders/world1/gbuffers_terrain.fsh | 5 + .../shaders/gbuffers_terrain.fsh | 17 + .../shaders/gbuffers_terrain.vsh | 5 + .../shaders/shaders.properties | 4 + .../shaders/shaders.properties | 1 + .../shaders/shadow_solid.fsh | 7 + .../shaders/shadow_solid.vsh | 5 + .../shaders/shadowcomp.csh | 13 + .../shaders/shadowcomp_a.csh | 12 + .../metal/render/IrisOpenGlUniformTrace.java | 440 ++++++++ .../IrisCachedUniformUpdateTraceMixin.java | 17 + .../IrisFixedUniformSupplierTraceMixin.java | 27 + .../iris/IrisOpenGlFogRendererTraceMixin.java | 24 + .../IrisOpenGlProgramUniformsTraceMixin.java | 22 + .../IrisOpenGlUniformBuilderTraceMixin.java | 68 ++ .../IrisOpenGlUniformUpdateTraceMixin.java | 42 + .../MetallumValidationMixinConfigPlugin.java | 58 ++ src/validation/resources/fabric.mod.json | 21 + .../resources/metallum-validation.mixins.json | 18 + validation/render-contract/cases.json | 39 + .../expectations.json | 9 + .../expectations.json | 6 + .../fixtures/synthetic-mrt-basic/README.md | 5 + .../fixtures/synthetic-mrt-basic/case.json | 7 + .../synthetic-mrt-basic/expectations.json | 7 + .../expectations.json | 8 + .../render-contract/schemas/cases.schema.json | 37 + 136 files changed, 16166 insertions(+), 207 deletions(-) create mode 100644 docs/handoffs/iris-metal-dirty-ownership-2026-08-01.json create mode 100644 docs/handoffs/iris-metal-evidence-index-2026-08-01.json create mode 100644 docs/handoffs/iris-metal-gate-c-evidence-2026-08-01.json create mode 100644 docs/handoffs/iris-metal-gate-c-input-contract-2026-08-01.json create mode 100644 docs/handoffs/iris-metal-semantic-closure-2026-08-01.md create mode 100644 docs/render-contract-validation.md create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalDynamicUniforms.java create mode 100644 src/main/java/com/metallum/client/metal/render/IrisMetalPackRejectedException.java create mode 100644 src/main/java/com/metallum/client/validation/capture/AttachmentProbe.java create mode 100644 src/main/java/com/metallum/client/validation/capture/CapturedResource.java create mode 100644 src/main/java/com/metallum/client/validation/capture/FileValidationCaptureService.java create mode 100644 src/main/java/com/metallum/client/validation/capture/ValidationCaptureService.java create mode 100644 src/main/java/com/metallum/client/validation/contract/AttachmentBindingRecord.java create mode 100644 src/main/java/com/metallum/client/validation/contract/AttachmentSemantic.java create mode 100644 src/main/java/com/metallum/client/validation/contract/CaptureFormat.java create mode 100644 src/main/java/com/metallum/client/validation/contract/CapturePoint.java create mode 100644 src/main/java/com/metallum/client/validation/contract/CapturePointKind.java create mode 100644 src/main/java/com/metallum/client/validation/contract/PassType.java create mode 100644 src/main/java/com/metallum/client/validation/contract/ProducerCapturePolicy.java create mode 100644 src/main/java/com/metallum/client/validation/contract/ProducerRecord.java create mode 100644 src/main/java/com/metallum/client/validation/contract/ProducerType.java create mode 100644 src/main/java/com/metallum/client/validation/contract/RenderContractRuntime.java create mode 100644 src/main/java/com/metallum/client/validation/contract/RenderPassRecord.java create mode 100644 src/main/java/com/metallum/client/validation/contract/RenderTraceRecorder.java create mode 100644 src/main/java/com/metallum/client/validation/contract/ResourceIdentity.java create mode 100644 src/main/java/com/metallum/client/validation/contract/ScissorRecord.java create mode 100644 src/main/java/com/metallum/client/validation/contract/SemanticPassIdResolver.java create mode 100644 src/main/java/com/metallum/client/validation/contract/TraceIdentity.java create mode 100644 src/main/java/com/metallum/client/validation/contract/ViewportRecord.java create mode 100644 src/main/java/com/metallum/client/validation/expectation/ExactExpectation.java create mode 100644 src/main/java/com/metallum/client/validation/expectation/Expectation.java create mode 100644 src/main/java/com/metallum/client/validation/expectation/ExpectationContext.java create mode 100644 src/main/java/com/metallum/client/validation/expectation/ExpectationResult.java create mode 100644 src/main/java/com/metallum/client/validation/expectation/ExpectationSpec.java create mode 100644 src/main/java/com/metallum/client/validation/expectation/ImageExpectation.java create mode 100644 src/main/java/com/metallum/client/validation/expectation/ImageNormalization.java create mode 100644 src/main/java/com/metallum/client/validation/expectation/InvariantExpectation.java create mode 100644 src/main/java/com/metallum/client/validation/expectation/NumericExpectation.java create mode 100644 src/main/java/com/metallum/client/validation/expectation/TemporalExpectation.java create mode 100644 src/main/java/com/metallum/client/validation/fixture/RenderContractCaseRegistry.java create mode 100644 src/main/java/com/metallum/client/validation/fixture/RenderContractSyntheticValidation.java create mode 100644 src/main/java/com/metallum/client/validation/reference/CapabilityStatus.java create mode 100644 src/main/java/com/metallum/client/validation/reference/IrisReferencePassRegistry.java create mode 100644 src/main/java/com/metallum/client/validation/reference/ReferenceAttachment.java create mode 100644 src/main/java/com/metallum/client/validation/reference/ReferenceExpectation.java create mode 100644 src/main/java/com/metallum/client/validation/reference/ReferenceFrame.java create mode 100644 src/main/java/com/metallum/client/validation/reference/ReferencePass.java create mode 100644 src/main/java/com/metallum/client/validation/reference/ReferenceProducer.java create mode 100644 src/main/java/com/metallum/client/validation/reference/ReferenceRun.java create mode 100644 src/main/java/com/metallum/client/validation/report/CaptureSnapshot.java create mode 100644 src/main/java/com/metallum/client/validation/report/DivergenceReport.java create mode 100644 src/main/java/com/metallum/client/validation/report/ManifestAlignmentPolicy.java create mode 100644 src/main/java/com/metallum/client/validation/report/PassManifestComparator.java create mode 100644 src/main/java/com/metallum/client/validation/report/RenderContractDiagnosis.java create mode 100644 src/main/java/com/metallum/client/validation/report/RenderContractDivergenceRunner.java create mode 100644 src/main/java/com/metallum/client/validation/report/RenderContractEvidenceLoader.java create mode 100644 src/main/java/com/metallum/client/validation/storage/ValidationStorageBudget.java create mode 100644 src/main/java/com/metallum/mixin/render/BackendFrameComparisonDeltaTrackerMixin.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalDimensionProgramSetTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalPackOptionLifecycleTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/IrisMetalShadowComputeConformanceTest.java create mode 100644 src/test/java/com/metallum/client/metal/render/MetalRenderContractGpuIntegrationTest.java create mode 100644 src/test/java/com/metallum/client/validation/contract/RenderContractCoreTest.java create mode 100644 src/test/java/com/metallum/client/validation/contract/RenderContractRuntimeTest.java create mode 100644 src/test/java/com/metallum/client/validation/expectation/RenderExpectationTest.java create mode 100644 src/test/java/com/metallum/client/validation/fixture/RenderContractFixtureTest.java create mode 100644 src/test/java/com/metallum/client/validation/report/RenderContractEvidenceLoaderTest.java create mode 100644 src/test/java/com/metallum/client/validation/report/RenderContractReportTest.java create mode 100644 src/test/java/com/metallum/client/validation/storage/ValidationStorageBudgetTest.java create mode 100644 src/test/resources/iris-conformance-dimensions/shaders/gbuffers_terrain.fsh create mode 100644 src/test/resources/iris-conformance-dimensions/shaders/gbuffers_terrain.vsh create mode 100644 src/test/resources/iris-conformance-dimensions/shaders/shaders.properties create mode 100644 src/test/resources/iris-conformance-dimensions/shaders/world-1/gbuffers_terrain.fsh create mode 100644 src/test/resources/iris-conformance-dimensions/shaders/world1/gbuffers_terrain.fsh create mode 100644 src/test/resources/iris-conformance-options/shaders/gbuffers_terrain.fsh create mode 100644 src/test/resources/iris-conformance-options/shaders/gbuffers_terrain.vsh create mode 100644 src/test/resources/iris-conformance-options/shaders/shaders.properties create mode 100644 src/test/resources/iris-conformance-shadow-compute/shaders/shaders.properties create mode 100644 src/test/resources/iris-conformance-shadow-compute/shaders/shadow_solid.fsh create mode 100644 src/test/resources/iris-conformance-shadow-compute/shaders/shadow_solid.vsh create mode 100644 src/test/resources/iris-conformance-shadow-compute/shaders/shadowcomp.csh create mode 100644 src/test/resources/iris-conformance-shadow-compute/shaders/shadowcomp_a.csh create mode 100644 src/validation/java/com/metallum/client/metal/render/IrisOpenGlUniformTrace.java create mode 100644 src/validation/java/com/metallum/mixin/iris/IrisCachedUniformUpdateTraceMixin.java create mode 100644 src/validation/java/com/metallum/mixin/iris/IrisFixedUniformSupplierTraceMixin.java create mode 100644 src/validation/java/com/metallum/mixin/iris/IrisOpenGlFogRendererTraceMixin.java create mode 100644 src/validation/java/com/metallum/mixin/iris/IrisOpenGlProgramUniformsTraceMixin.java create mode 100644 src/validation/java/com/metallum/mixin/iris/IrisOpenGlUniformBuilderTraceMixin.java create mode 100644 src/validation/java/com/metallum/mixin/iris/IrisOpenGlUniformUpdateTraceMixin.java create mode 100644 src/validation/java/com/metallum/validation/MetallumValidationMixinConfigPlugin.java create mode 100644 src/validation/resources/fabric.mod.json create mode 100644 src/validation/resources/metallum-validation.mixins.json create mode 100644 validation/render-contract/cases.json create mode 100644 validation/render-contract/fixtures/minecraft-metalfx-attachments/expectations.json create mode 100644 validation/render-contract/fixtures/synthetic-depth-occlusion/expectations.json create mode 100644 validation/render-contract/fixtures/synthetic-mrt-basic/README.md create mode 100644 validation/render-contract/fixtures/synthetic-mrt-basic/case.json create mode 100644 validation/render-contract/fixtures/synthetic-mrt-basic/expectations.json create mode 100644 validation/render-contract/fixtures/synthetic-temporal-prefix/expectations.json create mode 100644 validation/render-contract/schemas/cases.schema.json diff --git a/build.gradle b/build.gradle index 1986ba7c4..61431ac46 100644 --- a/build.gradle +++ b/build.gradle @@ -30,6 +30,22 @@ dependencies { testRuntimeOnly "org.junit.platform:junit-platform-launcher:1.12.2" } +// The OpenGL uniform recorder is a validation-only mod. Keeping it in a +// separate source set means the production JAR cannot apply observer mixins or +// perform trace file I/O during ordinary Iris rendering. +sourceSets { + validation { + compileClasspath += sourceSets.main.output + configurations.compileClasspath + runtimeClasspath += output + sourceSets.main.runtimeClasspath + } +} + +configurations { + validationImplementation.extendsFrom(implementation) + validationCompileOnly.extendsFrom(compileOnly) + validationRuntimeOnly.extendsFrom(runtimeOnly) +} + java { toolchain { languageVersion = JavaLanguageVersion.of(25) @@ -47,6 +63,24 @@ def metalShaderValidation = hostedCi ? "0" : "1" def hardwareMetalValidationAvailable = { org.gradle.internal.os.OperatingSystem.current().isMacOsX() && !hostedCi } +def renderContractSourceCommit = System.getProperty("metallum.validation.sourceCommit") +if (renderContractSourceCommit == null || renderContractSourceCommit.isBlank()) { + try { + def process = new ProcessBuilder("git", "rev-parse", "HEAD") + .directory(project.projectDir) + .redirectErrorStream(true) + .start() + def candidate = process.inputStream.getText("UTF-8").trim() + if (process.waitFor() == 0 && candidate ==~ /[0-9a-fA-F]{40}/) { + renderContractSourceCommit = candidate + } + } catch (Exception ignored) { + // Source archives and exported workspaces may not contain a .git directory. + } +} +if (renderContractSourceCommit == null || renderContractSourceCommit.isBlank()) { + renderContractSourceCommit = "unknown" +} tasks.test { useJUnitPlatform() @@ -86,7 +120,6 @@ if (runClientIrisRequested && runClientMetalFxRequested) { def isolatedClientWorld = providers.gradleProperty("world").orNull def irisClientDefaults = [ "metallum.iris.semantic" : "true", - "metallum.iris.strict" : "true", "metallum.metalfx.mode" : "OFF", "metallum.metalfx.frameGeneration" : "false", "metallum.metalfx.objectMotionProducer" : "false", @@ -136,6 +169,8 @@ tasks.withType(JavaExec).configureEach { } def dedicatedValidation = gradle.startParameter.taskNames.any { it == "minecraftMetalFxClientValidation" || it.endsWith(":minecraftMetalFxClientValidation") + || it == "renderContractMinecraftValidation" || it.endsWith(":renderContractMinecraftValidation") + || it == "renderContractMinecraftDiagnose" || it.endsWith(":renderContractMinecraftDiagnose") || it == "minecraftNativeFullscreenBaseline" || it.endsWith(":minecraftNativeFullscreenBaseline") || it == "minecraftNativeRenderEfficiencyValidation" @@ -157,6 +192,46 @@ processResources { } } +tasks.named("processValidationResources") { + filesMatching("fabric.mod.json") { + expand "version": project.version + } +} + +tasks.register("validationJar", Jar) { + group = "build" + description = "Builds the opt-in OpenGL/Iris validation mod separately from production." + archiveClassifier = "validation" + from(sourceSets.validation.output) + dependsOn("validationClasses", "processValidationResources") +} + +tasks.register("verifyProductionJarIsolation") { + group = "verification" + description = "Ensures production output does not contain validation-only OpenGL trace classes or mixins." + dependsOn("jar", "validationJar") + doLast { + def production = tasks.named("jar").get().archiveFile.get().asFile + def forbidden = [ + "com/metallum/client/metal/render/IrisOpenGlUniformTrace.class", + "com/metallum/mixin/iris/IrisOpenGlUniformBuilderTraceMixin.class", + "com/metallum/mixin/iris/IrisOpenGlUniformUpdateTraceMixin.class", + "com/metallum/mixin/iris/IrisOpenGlProgramUniformsTraceMixin.class", + "com/metallum/mixin/iris/IrisFixedUniformSupplierTraceMixin.class", + "com/metallum/mixin/iris/IrisCachedUniformUpdateTraceMixin.class", + "com/metallum/mixin/iris/IrisOpenGlFogRendererTraceMixin.class", + "metallum-validation.mixins.json" + ] + def present = zipTree(production).files.collect { it.path }.findAll { path -> + forbidden.any { path.endsWith(it) } + } + if (!present.isEmpty()) { + throw new GradleException("Production JAR contains validation-only entries: ${present}") + } + logger.lifecycle("Production JAR validation isolation: PASS") + } +} + tasks.register("buildMacNative", Exec) { onlyIf { org.gradle.internal.os.OperatingSystem.current().isMacOsX() @@ -649,6 +724,7 @@ tasks.register("metalIrisTargetsIntegrationTest", Test) { includeTestsMatching "com.metallum.client.metal.render.MetalIrisNoiseTextureIntegrationTest" includeTestsMatching "com.metallum.client.metal.render.IrisMetalCenterDepthSamplerTest" includeTestsMatching "com.metallum.client.metal.render.IrisMetalExternalLevelSamplerTest" + includeTestsMatching "com.metallum.client.metal.render.IrisMetalShadowComputeConformanceTest" } jvmArgs "--enable-native-access=ALL-UNNAMED" environment "MTL_DEBUG_LAYER", metalApiValidation @@ -753,7 +829,6 @@ tasks.register("verifyIsolatedClientProfiles") { doLast { def failures = [] if (irisClientDefaults["metallum.iris.semantic"] != "true" - || irisClientDefaults["metallum.iris.strict"] != "true" || irisClientDefaults["metallum.metalfx.mode"] != "OFF" || irisClientDefaults["metallum.metalfx.frameGeneration"] != "false" || irisClientDefaults["metallum.metalfx.objectMotionProducer"] != "false" @@ -842,7 +917,31 @@ def lockedBackpressureValidationRequested = gradle.startParameter.taskNames.any } def minecraftMetalFxValidationRequested = gradle.startParameter.taskNames.any { it == "minecraftMetalFxClientValidation" || it.endsWith(":minecraftMetalFxClientValidation") -} + || it == "renderContractMinecraftValidation" || it.endsWith(":renderContractMinecraftValidation") +} +def renderContractMinecraftValidationRequested = gradle.startParameter.taskNames.any { + it == "renderContractMinecraftValidation" || it.endsWith(":renderContractMinecraftValidation") +} +def renderContractMinecraftDiagnoseRequested = gradle.startParameter.taskNames.any { + it == "renderContractMinecraftDiagnose" || it.endsWith(":renderContractMinecraftDiagnose") +} +def renderContractValidationRequested = gradle.startParameter.taskNames.any { + it == "renderContractValidation" || it.endsWith(":renderContractValidation") +} +// The aggregate contract task includes the real Minecraft producer; reuse the +// Metal validation runClient configuration instead of allowing an OpenGL fallback. +minecraftMetalFxValidationRequested = minecraftMetalFxValidationRequested + || renderContractValidationRequested || renderContractMinecraftDiagnoseRequested +def renderContractManifestValidationRequested = gradle.startParameter.taskNames.any { + it == "renderContractManifestValidation" || it.endsWith(":renderContractManifestValidation") +} +renderContractManifestValidationRequested = renderContractManifestValidationRequested + || renderContractValidationRequested +def renderContractPersistRequested = (providers.gradleProperty("renderContractPersist").orNull + ?: System.getProperty("metallum.renderContract.persist", "false")).toString().toBoolean() +renderContractMinecraftValidationRequested = renderContractMinecraftValidationRequested + || renderContractValidationRequested || renderContractMinecraftDiagnoseRequested +renderContractPersistRequested = renderContractPersistRequested || renderContractMinecraftDiagnoseRequested def nativeFullscreenBaselineRequested = gradle.startParameter.taskNames.any { it == "minecraftNativeFullscreenBaseline" || it.endsWith(":minecraftNativeFullscreenBaseline") } @@ -859,8 +958,18 @@ def nativeFrameGenerationValidationRequested = gradle.startParameter.taskNames.a if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested || nativeFullscreenBaselineRequested || nativeFrameGenerationValidationRequested) { def requestedValidationOutput = System.getProperty("metallum.validation.output") - def validationOutputDir = requestedValidationOutput == null - ? file("${buildDir}/metal-validation/" + def renderContractTempOutput = null + if (renderContractMinecraftValidationRequested && !renderContractPersistRequested + && (requestedValidationOutput == null || requestedValidationOutput.isBlank())) { + renderContractTempOutput = java.nio.file.Files.createTempDirectory( + "metallum-render-contract-minecraft-").toFile() + } + def validationOutputDir = requestedValidationOutput == null || requestedValidationOutput.isBlank() + ? (renderContractTempOutput != null + ? renderContractTempOutput + : renderContractMinecraftDiagnoseRequested + ? file("${buildDir}/render-contract/minecraft-diagnose-current") + : file("${buildDir}/metal-validation/" + (nativeFrameGenerationValidationRequested ? "minecraft-native-framegen-current" : nativeRenderEfficiencyValidationRequested @@ -869,7 +978,7 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested ? "minecraft-native-fullscreen-current" : lockedBackpressureValidationRequested ? "minecraft-client-locked-backpressure-current" - : "minecraft-client-current")) + : "minecraft-client-current"))) : file(requestedValidationOutput) def requestedFrameGeneration = nativeFrameGenerationValidationRequested ? "true" @@ -904,6 +1013,30 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested } systemProperty "metallum.validation.enabled", "true" systemProperty "metallum.validation.output", validationOutputDir.absolutePath + // Validation must never silently exercise the OpenGL fallback after a + // previous client crash persisted preferredGraphicsBackend=opengl. + systemProperty "metallum.validation.forceMetal", "true" + systemProperty "metallum.validation.requireMetal", "true" + systemProperty "metallum.renderContract.enabled", renderContractMinecraftValidationRequested ? "true" : "false" + systemProperty "metallum.renderContract.runId", + renderContractMinecraftDiagnoseRequested ? "minecraft-diagnose-current" + : renderContractMinecraftValidationRequested ? "minecraft-current" : "disabled" + systemProperty "metallum.validation.sourceCommit", renderContractSourceCommit + // Normal Minecraft runs retain the complete logical pass graph and + // producer counts, but not every binding snapshot. A diagnostic rerun can + // opt into full producer evidence with -Dmetallum.renderContract.captureProducers=true. + systemProperty "metallum.renderContract.captureProducers", System.getProperty( + "metallum.renderContract.captureProducers", + renderContractMinecraftDiagnoseRequested ? "true" + : renderContractMinecraftValidationRequested ? "false" : "true" + ) + ["metallum.renderContract.tracePass", "metallum.renderContract.producerRange", + "metallum.validation.tracePass", "metallum.validation.producerRange"].each { propertyName -> + def requestedValue = System.getProperty(propertyName) + if (requestedValue != null) { + systemProperty propertyName, requestedValue + } + } ["metallum.opt.metal4", "metallum.opt.metal4MainRenderer"].each { propertyName -> def requestedValue = System.getProperty(propertyName) if (requestedValue != null) { @@ -1173,6 +1306,37 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested if (completed != expected) { problems << "captured ${completed} of ${expected} GPU readbacks".toString() } + if (renderContractMinecraftValidationRequested) { + def contractFields = [ + enabled: runState.renderContractEnabled, + status: runState.renderContractStatus, + ready: runState.renderContractReady, + requested: runState.renderContractRequestedCaptures, + completed: runState.renderContractCompletedCaptures, + failed: runState.renderContractFailedCaptures, + pending: runState.renderContractPendingCaptures, + dropped: runState.renderContractDroppedCaptures, + passes: runState.renderContractPassCount, + droppedEvents: runState.renderContractDroppedEvents, + manifest: runState.renderContractManifestFinalized, + ] + if (contractFields.enabled != true) problems << "render-contract recorder was not enabled" + if (contractFields.status != "passed") problems << "render-contract status is ${contractFields.status}" + if (contractFields.ready != true) problems << "render-contract completion gate is not ready" + if (!(contractFields.requested instanceof Number) || contractFields.requested <= 0) + problems << "render-contract recorded no capture requests" + if (!(contractFields.completed instanceof Number) || contractFields.completed != contractFields.requested) + problems << "render-contract completed ${contractFields.completed} of ${contractFields.requested} captures" + if (contractFields.failed != 0 || contractFields.pending != 0 || contractFields.dropped != 0) + problems << "render-contract capture lifecycle failed: ${contractFields}" + if (contractFields.droppedEvents != 0) problems << "render-contract dropped ${contractFields.droppedEvents} trace events" + if (!(contractFields.passes instanceof Number) || contractFields.passes <= 0) + problems << "render-contract produced no logical passes" + if (contractFields.manifest != true) problems << "render-contract pass manifest was not finalized" + } + if (runState.renderBackend != "Metal") { + problems << "validation ran on ${runState.renderBackend ?: 'unknown'} instead of Metal" + } def explicitMetal4Master = System.getProperty("metallum.opt.metal4") def explicitMetal4Main = System.getProperty("metallum.opt.metal4MainRenderer") def metal4MainRequested = explicitMetal4Main?.toBoolean() == true @@ -1532,6 +1696,10 @@ if (minecraftMetalFxValidationRequested || lockedBackpressureValidationRequested "MetalFX client validation: PASS (${completed}/${expected} GPU readbacks," + " ${runState.failedGpuCaptures} failed)" ) + if (renderContractTempOutput != null) { + delete renderContractTempOutput + logger.lifecycle("Render-contract temporary validation output removed after PASS: ${renderContractTempOutput}") + } } } } @@ -2253,3 +2421,425 @@ publishing { // retrieving dependencies. } } + +// Backend-neutral render-contract verification. The unit task is deliberately +// narrow; the native tasks below exercise the same production Java -> FFM -> +// Swift path with a fresh JVM for each Metal 3/Metal 4 mode. +def renderContractSyntheticTaskRequested = gradle.startParameter.taskNames.any { + it == "renderContractSyntheticValidation" || it.endsWith(":renderContractSyntheticValidation") + || it == "renderContractManifestValidation" || it.endsWith(":renderContractManifestValidation") + || it == "renderContractValidation" || it.endsWith(":renderContractValidation") +} +def renderContractSyntheticOutputDir = null +if (renderContractSyntheticTaskRequested) { + renderContractSyntheticOutputDir = renderContractPersistRequested + ? file("${buildDir}/render-contract/synthetic-current") + : java.nio.file.Files.createTempDirectory("metallum-render-contract-synthetic-").toFile() +} + + def renderContractCleanupAction = { + long retentionHours = (project.providers.gradleProperty("renderContractTempRetentionHours").orNull ?: "12") as long + long maxTempBytes = (project.providers.gradleProperty("renderContractTempMaxBytes").orNull ?: "805306368") as long + int maxTempRuns = (project.providers.gradleProperty("renderContractTempMaxRuns").orNull ?: "2") as int + if (retentionHours < 1L) { + throw new GradleException("renderContractTempRetentionHours must be at least 1") + } + if (maxTempBytes <= 0L || maxTempRuns < 1) { + throw new GradleException("renderContractTempMaxBytes must be positive and renderContractTempMaxRuns must be at least 1") + } + long cutoff = System.currentTimeMillis() - retentionHours * 60L * 60L * 1000L + File tempRoot = new File(System.getProperty("java.io.tmpdir")) + def prefixes = [ + "metallum-render-contract-", + "metallum-validation-" + ] + def directorySize = { File directory -> + long size = 0L + directory.eachFileRecurse { child -> + if (child.isFile()) size += child.length() + } + size + } + def candidates = tempRoot.listFiles()?.findAll { candidate -> + candidate.directory && prefixes.any { prefix -> candidate.name.startsWith(prefix) } + } ?: [] + int removed = 0 + long totalBytes = candidates.collect { directorySize(it) }.sum(0L) + candidates.findAll { candidate -> + if (candidate.lastModified() > 0L && candidate.lastModified() < cutoff) { + return true + } + false + }.each { candidate -> + long size = directorySize(candidate) + project.delete(candidate) + totalBytes -= size + removed++ + } + // Empty roots are failed-before-start or unit-test scratch directories; + // remove them first so they cannot evict a non-empty failure report just + // because their directory mtime is newer. + candidates.findAll { candidate -> + candidate.exists() && directorySize(candidate) == 0L + }.each { candidate -> + project.delete(candidate) + removed++ + } + candidates = candidates.findAll { it.exists() }.sort { left, right -> + left.lastModified() <=> right.lastModified() + } + while ((totalBytes > maxTempBytes || candidates.size() > maxTempRuns) && !candidates.isEmpty()) { + File candidate = candidates.remove(0) + long size = directorySize(candidate) + project.delete(candidate) + totalBytes -= size + removed++ + } + project.logger.lifecycle( + "Render-contract temporary cleanup removed ${removed} directories " + + "(retention=${retentionHours}h, maxRuns=${maxTempRuns}, " + + "maxBytes=${maxTempBytes}, remainingBytes=${Math.max(0L, totalBytes)})" + ) + } + + tasks.register("renderContractCleanup") { + group = "verification" + description = "Removes stale and over-budget render-contract directories from the system temporary directory." + doLast { renderContractCleanupAction() } + } + + tasks.register("renderContractPostRunCleanup") { + group = "verification" + description = "Bounds managed render-contract temporary evidence after a Minecraft validation run." + doLast { renderContractCleanupAction() } + } + +tasks.register("renderContractUnitTest", Test) { + group = "verification" + description = "Runs pure JVM render-contract, expectation and artifact tests." + dependsOn tasks.named("testClasses") + testClassesDirs = sourceSets.test.output.classesDirs + classpath = sourceSets.test.runtimeClasspath + useJUnitPlatform() + filter { + includeTestsMatching "com.metallum.client.validation.contract.*" + includeTestsMatching "com.metallum.client.validation.expectation.*" + includeTestsMatching "com.metallum.client.validation.fixture.*" + includeTestsMatching "com.metallum.client.validation.report.*" + includeTestsMatching "com.metallum.client.validation.reference.*" + includeTestsMatching "com.metallum.client.validation.storage.*" + } +} + +def configureRenderContractNativeTest = { Test task, boolean metal4 -> + task.group = "verification" + task.description = "Runs render-contract production GPU integration tests with Metal ${metal4 ? 4 : 3}." + task.onlyIf { hardwareMetalValidationAvailable() } + task.dependsOn tasks.named("buildMacNative") + task.testClassesDirs = sourceSets.test.output.classesDirs + task.classpath = sourceSets.test.runtimeClasspath + task.useJUnitPlatform() + task.filter { + includeTestsMatching "com.metallum.client.metal.render.MetalMrtBackendIntegrationTest" + includeTestsMatching "com.metallum.client.metal.render.MetalComputeBackendIntegrationTest" + includeTestsMatching "com.metallum.client.metal.render.MetalRenderContractGpuIntegrationTest" + } + task.jvmArgs "--enable-native-access=ALL-UNNAMED" + task.systemProperty "metallum.opt.metal4", metal4.toString() + task.environment "MTL_DEBUG_LAYER", metalApiValidation + task.environment "MTL_SHADER_VALIDATION", metalShaderValidation + task.testLogging { + showStandardStreams = true + } +} + +tasks.register("renderContractMetal3NativeTest", Test) { task -> + configureRenderContractNativeTest(task, false) +} + +tasks.register("renderContractMetal4NativeTest", Test) { task -> + configureRenderContractNativeTest(task, true) +} + +tasks.register("renderContractNativeTest") { + group = "verification" + description = "Runs render-contract GPU integration tests for both Metal 3 and Metal 4." + dependsOn "renderContractMetal3NativeTest", "renderContractMetal4NativeTest" +} + +tasks.register("renderContractSyntheticValidation", JavaExec) { + group = "verification" + description = "Runs bounded synthetic render-contract checks and the native GPU suites." + dependsOn "renderContractUnitTest", "renderContractNativeTest", "renderContractCleanup" + classpath = sourceSets.main.runtimeClasspath + mainClass = "com.metallum.client.validation.fixture.RenderContractSyntheticValidation" + systemProperty "metallum.validation.sourceCommit", renderContractSourceCommit + if (renderContractSyntheticOutputDir != null) { + args renderContractSyntheticOutputDir.absolutePath + doFirst { + delete renderContractSyntheticOutputDir + } + } + if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + jvmArgs "--enable-native-access=ALL-UNNAMED" + } + doLast { + if (!renderContractPersistRequested && !renderContractManifestValidationRequested + && renderContractSyntheticOutputDir != null && renderContractSyntheticOutputDir.exists()) { + delete renderContractSyntheticOutputDir + logger.lifecycle("Render-contract synthetic temporary output removed after PASS: ${renderContractSyntheticOutputDir}") + } + } +} + +tasks.register("renderContractCase", JavaExec) { + group = "verification" + description = "Runs one explicitly named render-contract fixture case." + dependsOn "classes", "renderContractCleanup" + classpath = sourceSets.main.runtimeClasspath + mainClass = "com.metallum.client.validation.fixture.RenderContractSyntheticValidation" + systemProperty "metallum.validation.sourceCommit", renderContractSourceCommit + doFirst { + def caseName = providers.gradleProperty("renderContractCase").orNull + if (caseName == null || caseName.isBlank()) { + throw new GradleException("renderContractCase requires -PrenderContractCase=") + } + if (!(caseName ==~ /[A-Za-z0-9._-]+/)) { + throw new GradleException("Invalid render-contract case name: ${caseName}") + } + def output = renderContractPersistRequested + ? file("${buildDir}/render-contract/case-${caseName}") + : java.nio.file.Files.createTempDirectory( + "metallum-render-contract-case-${caseName}-").toFile() + delete output + args output.absolutePath, caseName + ext.renderContractOutput = output + } + doLast { + if (!renderContractPersistRequested && ext.has("renderContractOutput")) { + delete ext.renderContractOutput + logger.lifecycle("Render-contract temporary case output removed after PASS") + } + } +} + +tasks.register("renderContractManifestValidation") { + group = "verification" + description = "Validates versioned render-contract manifests and completion status." + dependsOn "renderContractSyntheticValidation" + doLast { + def root = renderContractSyntheticOutputDir + if (root == null) { + throw new GradleException("No render-contract synthetic output was allocated") + } + def manifests = fileTree(root) { include "**/pass-manifest.json" } + if (manifests.isEmpty()) { + throw new GradleException("No render-contract pass manifests were generated under ${root}") + } + def parser = new groovy.json.JsonSlurper() + manifests.files.each { manifest -> + def json = parser.parse(manifest) + def passes = json.passes instanceof List ? json.passes : [] + def openPasses = json.openPasses instanceof List ? json.openPasses : [] + def passKeys = [] as Set + passes.each { pass -> + def key = "${pass.frameId}:${pass.sequence}" + if (!passKeys.add(key)) { + throw new GradleException("Duplicate logical pass sequence ${key} in ${manifest}") + } + } + def storageExceeded = json.storageBudget?.exceeded == true + if (json.schemaVersion != 1 || !json.runId || !json.status || json.status != "passed" + || json.manifestComplete != true + || json.droppedEvents != 0 || !openPasses.isEmpty() + || json.passCount != passes.size() || storageExceeded) { + throw new GradleException("Invalid render-contract manifest ${manifest}") + } + } + logger.lifecycle("Render-contract manifests: PASS (${manifests.files.size()} files)") + if (!renderContractPersistRequested) { + delete root + logger.lifecycle("Render-contract synthetic temporary output removed after manifest PASS: ${root}") + } + } +} + +tasks.register("renderContractMinecraftValidation") { + group = "verification" + description = "Runs Minecraft deterministic validation with the opt-in render-contract recorder enabled." + dependsOn "renderContractCleanup" + if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + dependsOn "minecraftMetalFxClientValidation" + } else { + doLast { + logger.lifecycle("renderContractMinecraftValidation SKIPPED: macOS Metal is required") + } + } +} + +tasks.register("renderContractMinecraftDiagnose") { + group = "verification" + description = "Runs Minecraft render-contract validation with persistent producer evidence for diagnosis." + dependsOn "renderContractCleanup" + if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { + dependsOn "minecraftMetalFxClientValidation" + } else { + doLast { + logger.lifecycle("renderContractMinecraftDiagnose SKIPPED: macOS Metal is required") + } + } + doLast { + if (!org.gradle.internal.os.OperatingSystem.current().isMacOsX()) return + def requestedOutput = System.getProperty("metallum.validation.output") + def root = requestedOutput == null || requestedOutput.isBlank() + ? file("${buildDir}/render-contract/minecraft-diagnose-current") + : file(requestedOutput) + def contractRoot = new File(root, "render-contract") + def required = [ + new File(root, "run-state.json"), + new File(contractRoot, "pass-manifest.json"), + new File(contractRoot, "results.json") + ] + def missing = required.findAll { path -> !path.isFile() } + if (!missing.isEmpty()) { + throw new GradleException( + "Minecraft render-contract diagnosis is incomplete at ${root}; missing ${missing.join(', ')}" + ) + } + def parser = new groovy.json.JsonSlurper() + def manifest = parser.parse(new File(contractRoot, "pass-manifest.json")) + def results = parser.parse(new File(contractRoot, "results.json")) + def problems = [] + if (manifest.status != "passed") problems << "manifest status=${manifest.status}" + if (manifest.manifestComplete != true) problems << "manifestComplete=${manifest.manifestComplete}" + if (!(manifest.passCount instanceof Number) || manifest.passCount <= 0) problems << "no logical passes" + if (manifest.droppedEvents != 0) problems << "droppedEvents=${manifest.droppedEvents}" + if (results.status != "passed") problems << "results status=${results.status}" + if (results.failedCaptures != 0) problems << "failedCaptures=${results.failedCaptures}" + if (results.pendingCaptures != 0) problems << "pendingCaptures=${results.pendingCaptures}" + if (results.droppedCaptures != 0) problems << "droppedCaptures=${results.droppedCaptures}" + def producerDetailsRequested = System.getProperty( + "metallum.renderContract.captureProducers", "true").toBoolean() + if (producerDetailsRequested && manifest.producerDetailsCaptured != true) { + problems << "producer details were requested but manifest producerDetailsCaptured=${manifest.producerDetailsCaptured}" + } + if (!problems.isEmpty()) { + throw new GradleException( + "Minecraft render-contract diagnosis did not produce complete evidence: " + + problems.join('; ') + ) + } + logger.lifecycle( + "Minecraft render-contract diagnosis evidence: PASS; " + + "passes=${manifest.passCount}, captures=${results.completedCaptures}, root=${root}" + ) + } +} + +tasks.register("renderContractDiagnose", JavaExec) { + group = "verification" + description = "Compares two persisted render-contract runs and locates the first divergent pass." + dependsOn "classes" + classpath = sourceSets.main.runtimeClasspath + mainClass = "com.metallum.client.validation.report.RenderContractDiagnosis" + systemProperty "metallum.validation.sourceCommit", renderContractSourceCommit + doFirst { + def propertyValue = { String name -> + providers.gradleProperty(name).orNull ?: System.getProperty(name) + } + def reference = propertyValue("renderContractReference") + def actual = propertyValue("renderContractActual") + def report = propertyValue("renderContractReport") + if ([reference, actual, report].any { it == null || it.isBlank() }) { + throw new GradleException( + "renderContractDiagnose requires -PrenderContractReference= " + + "-PrenderContractActual= -PrenderContractReport=" + ) + } + def paths = [reference, actual, report].collect { java.nio.file.Path.of(it).toAbsolutePath().normalize() } + if (!paths[0].isAbsolute() || !paths[1].isAbsolute() || !paths[2].isAbsolute()) { + throw new GradleException("renderContractDiagnose paths must be absolute") + } + if (!java.nio.file.Files.isDirectory(paths[0]) || !java.nio.file.Files.isDirectory(paths[1])) { + throw new GradleException( + "renderContractDiagnose roots must be directories: reference=${paths[0]}, actual=${paths[1]}" + ) + } + args paths[0].toString(), paths[1].toString(), paths[2].toString() + logger.lifecycle("Render-contract diagnosis: ${paths[0]} vs ${paths[1]}") + } +} + +tasks.register("updateRenderContractGolden") { + group = "verification" + description = "Explicitly updates a render-contract expected artifact after confirmation." + doLast { + def caseName = providers.gradleProperty("renderContractCase").orNull + def confirmed = providers.gradleProperty("confirmGoldenUpdate").orNull + if (caseName == null || caseName.isBlank() || confirmed != "true") { + throw new GradleException( + "Golden update is fail-closed; provide -PrenderContractCase= -PconfirmGoldenUpdate=true" + ) + } + if (!renderContractPersistRequested) { + throw new GradleException( + "Golden update requires persistent output; rerun with -PrenderContractPersist=true" + ) + } + if (!(caseName ==~ /[A-Za-z0-9._-]+/)) { + throw new GradleException("Invalid render-contract case name: ${caseName}") + } + def current = file("${buildDir}/render-contract/case-${caseName}") + if (!current.exists()) { + throw new GradleException("No generated capture at ${current}; run renderContractCase first") + } + def expected = file("validation/render-contract/fixtures/${caseName}/expected") + delete expected + copy { + from current + into expected + exclude "**/*.tmp", "**/.DS_Store" + } + logger.lifecycle("Golden update confirmed for ${caseName}: copied ${current} -> ${expected}") + } +} + +tasks.register("renderContractValidation") { + group = "verification" + description = "Runs unit, native Metal 3/4, synthetic and Minecraft render-contract validation." + dependsOn "test", "buildMacNative", "renderContractNativeTest", "renderContractSyntheticValidation", + "renderContractManifestValidation", "renderContractMinecraftValidation" +} + +// The output directory is allocated during Gradle configuration. Keep the +// cleanup pass ahead of every producer so a parallel build cannot delete an +// active run between allocation and the first artifact write. +tasks.named("minecraftMetalFxClientValidation").configure { + mustRunAfter("renderContractCleanup") +} +tasks.named("renderContractSyntheticValidation").configure { + mustRunAfter("renderContractCleanup") +} +tasks.named("renderContractCase").configure { + mustRunAfter("renderContractCleanup") +} + +// A client validation task is a dependency wrapper around runClient. When the +// Minecraft process fails its wrapper is skipped, so a finalizer attached only +// to the wrapper is not reliable. Finalize the actual producer as well, keeping +// the newest bounded failure evidence while evicting stale/over-budget runs. +if (renderContractMinecraftValidationRequested) { + tasks.named("runClient").configure { + finalizedBy("renderContractPostRunCleanup") + } +} + +// Synthetic and single-case runs also allocate managed temporary roots. Their +// doLast cleanup only covers the passing path; the finalizer covers assertion, +// JVM and native-launch failures without touching persistent build output. +tasks.named("renderContractSyntheticValidation").configure { + finalizedBy("renderContractPostRunCleanup") +} +tasks.named("renderContractCase").configure { + finalizedBy("renderContractPostRunCleanup") +} diff --git a/docs/handoffs/iris-metal-dirty-ownership-2026-08-01.json b/docs/handoffs/iris-metal-dirty-ownership-2026-08-01.json new file mode 100644 index 000000000..b988bf3b0 --- /dev/null +++ b/docs/handoffs/iris-metal-dirty-ownership-2026-08-01.json @@ -0,0 +1,83 @@ +{ + "schema_version": 1, + "status": "FROZEN", + "worktree": "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-iris", + "head": "f5fe101267c97cfbab6d6a814032a69e072d657e", + "branch": "iris-on-metal", + "upstream": "fork/iris-on-metal", + "frozen_at": "2026-08-01T01:43:10Z", + "dirty_diff_sha256": "d90420053f55ef030bd2adf8c1230f4d15acc08e6932581faace52f19ca4c3ee", + "classification_rule": "Each path is classified by ownership/scope; no path is inferred from diff content alone. 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uniform snapshot trace exists; OpenGL differential remains open.","source_head":null,"jar_sha256":"df0e2ccddaea17b191eda32b21c979e131bc9d4ef4f831113b50b461fc4a3804","native_sha256":null,"world_sha256":null,"input_hashes":{"trace":"Metal uniform_snapshot"},"missing_identity":["source_head","native_sha256","world_sha256","input_script_sha256"],"reason":"Trace is diagnostic infrastructure, not a closed cross-backend Oracle."}, + { + "path": "build/gate-c-evidence/bsl-lifecycle-gate-c-final/metal", + "status": "ACCEPTED", + "claim": "Scoped BSL Metal lifecycle contract passed from the matched Gate C artifact.", + "source_head": "f5fe101267c97cfbab6d6a814032a69e072d657e", + "dirty_diff_sha256": "173e102ff716dd11c9692a25fdae3687afd92cc50716205f0b1df3cffd051135", + "jar_sha256": "c321d78cadc51bc77d45d28c9a8b3a5a3f8736b52309348e4ded89253d43a0d6", + "native_sha256": "e727150c145d476d603f32dc7888dffa90acbb09df4dc23cd67c05e6fc5e57de", + "world_sha256": "1afde4e890d0d76a28e2227de9a798d2ecb29b462d319ee1c95961ae2da9f7cc", + "input_hashes": {"pack": "185774628b5259c36255183fc1adeb0f64f89235f7ea2c826fa327d1112687a8", "entity": "3db311df509bc3a58fc9ab9223ec4a6b635eac8fdb341f4fb66a1a8c542bb1ad", "clock": "108500", "input_contract": "1a2e7700cd38044c0ccd4516640c00099093e7fef6aea340faf73b883fe557e6"}, + "missing_identity": [], + "reason": "Sidecar binds the runtime receipt, source base, dirty source patch, JAR, native, world, entity and input contract." + }, + { + "path": "build/gate-c-evidence/potato-lifecycle-gate-c-final-after-preflight/metal", + "status": "ACCEPTED", + "claim": "Scoped Potato Metal lifecycle contract passed from the matched Gate C artifact.", + "source_head": "f5fe101267c97cfbab6d6a814032a69e072d657e", + "dirty_diff_sha256": "173e102ff716dd11c9692a25fdae3687afd92cc50716205f0b1df3cffd051135", + "jar_sha256": "c321d78cadc51bc77d45d28c9a8b3a5a3f8736b52309348e4ded89253d43a0d6", + "native_sha256": "e727150c145d476d603f32dc7888dffa90acbb09df4dc23cd67c05e6fc5e57de", + "world_sha256": "1afde4e890d0d76a28e2227de9a798d2ecb29b462d319ee1c95961ae2da9f7cc", + "input_hashes": {"pack": "55aa21562dbc2860fd466719908437a8bc22ad358a673fb3c119e4bcdf1616af", "entity": "4f5f3f703a14c5cec7f73fb0ab75419f08da80aff5cff1d0bc178a121397e2d7", "clock": "108500", "input_contract": "1a2e7700cd38044c0ccd4516640c00099093e7fef6aea340faf73b883fe557e6"}, + "missing_identity": [], + "reason": "Sidecar binds the runtime receipt, source base, dirty source patch, JAR, native, world, entity and input contract." + }, + { + "path": "build/gate-c-evidence/non-iris-exact-final", + "status": "ACCEPTED", + "claim": "Scoped shaders-off non-Iris semantic-off versus semantic-on exact Metal A/B passed at frames 160 and 220.", + "source_head": "f5fe101267c97cfbab6d6a814032a69e072d657e", + "dirty_diff_sha256": "173e102ff716dd11c9692a25fdae3687afd92cc50716205f0b1df3cffd051135", + "jar_sha256": "c321d78cadc51bc77d45d28c9a8b3a5a3f8736b52309348e4ded89253d43a0d6", + "native_sha256": "e727150c145d476d603f32dc7888dffa90acbb09df4dc23cd67c05e6fc5e57de", + "world_sha256": "81d93e7208c06c1b3e341621458244634d05059a3276c9fc1ebd5153b1ed6171", + "input_hashes": {"entity": "4bf859cb65e14b241157d904c3feaa5053ff689879441363f3e101ab042afa69", "clock": "108500", "input_contract": "1a2e7700cd38044c0ccd4516640c00099093e7fef6aea340faf73b883fe557e6"}, + "missing_identity": [], + "reason": "Control and treatment are separate isolated game directories with matching receipts and zero differing bytes in both captured frames." + } + ] +} diff --git a/docs/handoffs/iris-metal-gate-c-evidence-2026-08-01.json b/docs/handoffs/iris-metal-gate-c-evidence-2026-08-01.json new file mode 100644 index 000000000..61b00dbaa --- /dev/null +++ b/docs/handoffs/iris-metal-gate-c-evidence-2026-08-01.json @@ -0,0 +1,116 @@ +{ + "schema": 1, + "gate": "C", + "status": "PASS_SCOPED", + "scope": "Current dirty source state and its matched production/validation artifacts for the declared Metal lifecycle and shaders-off exact contracts.", + "limitations": [ + "This is not a claim of complete Iris 1.11.2 observable semantic parity.", + "Uniform history/update lifecycle remains Connected/PARTIAL and is not closed by this gate.", + "The capture directories are local evidence and are intentionally not committed into Git." + ], + "source_identity": { + "worktree": "/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-gate-c", + "branch": "codex/iris-gate-c", + "base_head": "f5fe101267c97cfbab6d6a814032a69e072d657e", + "tracked_dirty_diff_sha256_excluding_user_log": "173e102ff716dd11c9692a25fdae3687afd92cc50716205f0b1df3cffd051135", + "excluded_user_owned_paths": [ + "logs/latest.log", + "src/main/java/com/metallum/client/metal/render/MetalFxManager.java", + "docs/iris-audit/upstream-pr-extraction.md", + "docs/metalfx-validation.md" + ], + "source_state": "dirty pre-commit source; artifact hashes below are the binding identity" + }, + "artifact_identity": { + "production_jar": { + "path": "build/libs/metallum-1.0.3.jar", + "sha256": "c321d78cadc51bc77d45d28c9a8b3a5a3f8736b52309348e4ded89253d43a0d6" + }, + "validation_jar": { + "path": "build/libs/metallum-1.0.3-validation.jar", + "sha256": "e78d305435313fe44817dfb8ef6bc91e8df0cb2bf132f1dbe5ec62253d94586b" + }, + "macos_native": { + "path": "build/resources/main/natives/macos/libmetallum.dylib", + "sha256": "e727150c145d476d603f32dc7888dffa90acbb09df4dc23cd67c05e6fc5e57de" + }, + "production_jar_embedded_macos_native_sha256": "e727150c145d476d603f32dc7888dffa90acbb09df4dc23cd67c05e6fc5e57de", + "input_contract": { + "path": "docs/handoffs/iris-metal-gate-c-input-contract-2026-08-01.json", + "sha256": "1a2e7700cd38044c0ccd4516640c00099093e7fef6aea340faf73b883fe557e6" + } + }, + "checks": { + "compile_and_unit_test": "PASS", + "production_jar": "PASS", + "validation_jar": "PASS", + "production_jar_validation_isolation": "PASS", + "git_diff_check": "PASS", + "non_iris_regression_compare": "PASS" + }, + "runtime_evidence": { + "bsl": { + "receipt": "build/gate-c-evidence/bsl-lifecycle-gate-c-final/metal/session.json", + "dimension_receipt": "build/gate-c-evidence/bsl-lifecycle-gate-c-final/metal/dimension-switch.json", + "status": "passed", + "pack": "bsl-shaders.zip", + "pack_sha256": "185774628b5259c36255183fc1adeb0f64f89235f7ea2c826fa327d1112687a8", + "backend": "Metal", + "world_snapshot_sha256": "1afde4e890d0d76a28e2227de9a798d2ecb29b462d319ee1c95961ae2da9f7cc", + "entity_state_sha256": "3db311df509bc3a58fc9ab9223ec4a6b635eac8fdb341f4fb66a1a8c542bb1ad", + "clock": 108500, + "camera": {"x": 579.4938336701937, "y": 90.45083448610046, "z": -177.71662902161114, "yaw": -164.099915, "pitch": 29.2499962}, + "completed_frames": [40, 100, 140, 180, 210, 250, 300], + "reload_frame": 80, + "resize_frame": 120, + "disable_enable_frames": [160, 190], + "dimension_generation": "4->5", + "pipeline": "com.metallum.client.metal.render.MetalWorldRenderingPipeline" + }, + "potato": { + "receipt": "build/gate-c-evidence/potato-lifecycle-gate-c-final-after-preflight/metal/session.json", + "dimension_receipt": "build/gate-c-evidence/potato-lifecycle-gate-c-final-after-preflight/metal/dimension-switch.json", + "status": "passed", + "pack": "potato-shaders.zip", + "pack_sha256": "55aa21562dbc2860fd466719908437a8bc22ad358a673fb3c119e4bcdf1616af", + "backend": "Metal", + "world_snapshot_sha256": "1afde4e890d0d76a28e2227de9a798d2ecb29b462d319ee1c95961ae2da9f7cc", + "entity_state_sha256": "4f5f3f703a14c5cec7f73fb0ab75419f08da80aff5cff1d0bc178a121397e2d7", + "clock": 108500, + "camera": {"x": 579.4938336701937, "y": 90.45083448610046, "z": -177.71662902161114, "yaw": -164.099915, "pitch": 29.2499962}, + "completed_frames": [40, 100, 140, 180, 210, 250, 300], + "reload_frame": 80, + "resize_frame": 120, + "disable_enable_frames": [160, 190], + "dimension_generation": "4->5", + "pipeline": "com.metallum.client.metal.render.MetalWorldRenderingPipeline" + }, + "non_iris_exact": { + "control_receipt": "build/gate-c-evidence/non-iris-exact-final/control/session.json", + "treatment_receipt": "build/gate-c-evidence/non-iris-exact-final/treatment/session.json", + "comparison": "build/gate-c-evidence/non-iris-exact-final/comparison.json", + "status": "passed", + "backend": "Metal", + "world_snapshot_sha256": "81d93e7208c06c1b3e341621458244634d05059a3276c9fc1ebd5153b1ed6171", + "entity_state_sha256": "4bf859cb65e14b241157d904c3feaa5053ff689879441363f3e101ab042afa69", + "clock": 108500, + "camera": {"x": 579.4938336701937, "y": 90.45083448610046, "z": -177.71662902161114, "yaw": -164.099915, "pitch": 29.2499962}, + "frames": { + "160": {"bytes": 6558720, "differing_bytes": 0, "sha256": "091c67e11cdb9762f685d99df1875e6eb0a52a1b9d68ccb990073c1d7fac8987"}, + "220": {"bytes": 6558720, "differing_bytes": 0, "sha256": "091c67e11cdb9762f685d99df1875e6eb0a52a1b9d68ccb990073c1d7fac8987"} + }, + "control_semantic": false, + "treatment_semantic": true, + "iris_shaders_enabled": false, + "pipeline": "net.irisshaders.iris.pipeline.VanillaRenderingPipeline", + "metal_generation": -1 + } + }, + "publish_intent": { + "remote": "fork", + "remote_branch": "iris-on-metal", + "local_branch": "codex/iris-gate-c", + "user_requested": true, + "pull_request": false + } +} diff --git a/docs/handoffs/iris-metal-gate-c-input-contract-2026-08-01.json b/docs/handoffs/iris-metal-gate-c-input-contract-2026-08-01.json new file mode 100644 index 000000000..d14ee6029 --- /dev/null +++ b/docs/handoffs/iris-metal-gate-c-input-contract-2026-08-01.json @@ -0,0 +1,76 @@ +{ + "schema": 1, + "purpose": "Gate C final runtime input contract", + "shared": { + "camera": { + "x": 579.4938336701937, + "y": 90.45083448610046, + "z": -177.71662902161114, + "yaw": -164.09991455078125, + "pitch": 29.249996185302734 + }, + "fixedClockTicks": 108500, + "fixedIrisFrameMillis": 16, + "fixedWeather": "clear", + "freezeSimulation": true, + "freezeAtlasAnimation": true, + "stableSceneFrames": 240, + "stableSceneMillis": 8000, + "requestedWindow": {"width": 854, "height": 480}, + "capturedTarget": {"width": 1708, "height": 960}, + "environment": { + "deviceBackend": "Metal", + "metalFxMode": "OFF", + "frameGeneration": false, + "objectMotionProducer": false, + "metalHud": false, + "MTL_DEBUG_LAYER": "1", + "MTL_SHADER_VALIDATION": "0" + } + }, + "lifecycle": { + "worldName": "Potato Stable Metal", + "worldSnapshotSha256": "1afde4e890d0d76a28e2227de9a798d2ecb29b462d319ee1c95961ae2da9f7cc", + "completedFrames": [40, 100, 140, 180, 210, 250, 300], + "reloadFrame": 80, + "resizeFrame": 120, + "resizeTarget": {"width": 1280, "height": 720}, + "shaderDisableFrame": 160, + "shaderEnableFrame": 190, + "dimensionSwitch": { + "requestedFrame": 220, + "target": "minecraft:the_nether" + }, + "packs": { + "bsl-shaders.zip": "185774628b5259c36255183fc1adeb0f64f89235f7ea2c826fa327d1112687a8", + "potato-shaders.zip": "55aa21562dbc2860fd466719908437a8bc22ad358a673fb3c119e4bcdf1616af" + }, + "players": { + "bsl": { + "name": "Player335", + "uuid": "168f5f60-1523-35b7-93b7-01b2c42226b4", + "entityStateSha256": "3db311df509bc3a58fc9ab9223ec4a6b635eac8fdb341f4fb66a1a8c542bb1ad" + }, + "potato": { + "name": "Player106", + "uuid": "b31fadf2-d5d5-36b6-a9c6-26ad19735f31", + "entityStateSha256": "4f5f3f703a14c5cec7f73fb0ab75419f08da80aff5cff1d0bc178a121397e2d7" + } + } + }, + "nonIrisExact": { + "scenarioId": "gate-c-non-iris-exact-final", + "worldName": "Potato Stable Metal", + "worldSnapshotSha256": "81d93e7208c06c1b3e341621458244634d05059a3276c9fc1ebd5153b1ed6171", + "completedFrames": [160, 220], + "player": { + "name": "MetalRegression", + "uuid": "8f16930a-42ad-4f9b-9d59-02698f26b145", + "entityStateSha256": "4bf859cb65e14b241157d904c3feaa5053ff689879441363f3e101ab042afa69" + }, + "control": {"metallum.iris.semantic": false}, + "treatment": {"metallum.iris.semantic": true}, + "irisShadersEnabled": false, + "irisPropertiesSha256": "371a0b8a942ae127efa5882265befd7617c29308e024b72c01a88f123cec4568" + } +} diff --git a/docs/handoffs/iris-metal-semantic-closure-2026-08-01.md b/docs/handoffs/iris-metal-semantic-closure-2026-08-01.md new file mode 100644 index 000000000..5c96b0697 --- /dev/null +++ b/docs/handoffs/iris-metal-semantic-closure-2026-08-01.md @@ -0,0 +1,137 @@ +# Iris Metal Semantic Closure Handoff + +Status: **FROZEN / Gate C NOT PASSED** + +This handoff freezes the Iris semantic task at repository HEAD +`f5fe101267c97cfbab6d6a814032a69e072d657e`. The delegated task +`019fb2f9-6f5c-7430-a937-95490250ef49` was stopped and archived after its +current command ended. No new production implementation is authorized from +this handoff. + +## Frozen identity + +- Worktree: `/Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-iris` +- Branch: `iris-on-metal` +- Upstream: `fork/iris-on-metal` +- HEAD: `f5fe101267c97cfbab6d6a814032a69e072d657e` +- Dirty tracked-diff SHA-256 (binary patch): + `d90420053f55ef030bd2adf8c1230f4d15acc08e6932581faace52f19ca4c3ee` +- Frozen at: `2026-08-01T01:43:10Z` +- Full path ownership: `iris-metal-dirty-ownership-2026-08-01.json` +- Evidence index: `iris-metal-evidence-index-2026-08-01.json` + +The worktree is intentionally not clean. `logs/latest.log`, upstream PR +documentation, MetalFX changes, Iris implementation changes, validation code, +and untracked test resources remain untouched. Do not stage the worktree as a +single change set. + +## Accepted conclusions + +- The BSL `iris_overlay` external texture-unit-1 boundary is closed for the + fixed BSL HIGH regression. The implementation is generic, gives draw-local + `Sampler1` precedence, validates live same-device external resources, and + fails closed for invalid resources. +- Potato Gate 2 reload evidence is accepted for its fixed scene and lifecycle + contract. The selected BSL HIGH fixture is accepted only as a visible raster + and reload regression, not as complete BSL or Iris coverage. +- The non-Iris shaders-off exact gate is accepted for the explicitly frozen + capture contracts in `non-iris-gate-20260731-atlas-phase-iter2` and + `non-iris-gate-20260801-serializer-bootstrap-iter1`: both reported zero + differing bytes at frames 160 and 220. This does not prove all worlds, + RenderTypes, or final source states. +- Core pass, compute, storage-image, SSBO, shadow target, MRT, post/final, + resize, dimension, and toggle fixtures provide useful evidence for their + declared contracts. They remain partial semantic coverage, not Gate C. +- The uniform Oracle boundary is now instrumented at native + `ProgramUniforms.update()` events, but value parity is still partial. + +## Rejected, superseded, or incomplete evidence + +- Any result that predates the recorded source/JAR identity of the accepted + artifact is historical only and must not be used as proof for current HEAD. +- Earlier uniform traces that re-called suppliers or update paths are + `SUPERSEDED`; they may have observer effects and cannot justify production + changes. +- The current Oracle result remains `INCOMPLETE`: wall-clock values, first + history/projection state, and scene/input timing are not closed. +- The selected BSL Gate remains `PARTIAL`; its clean visual evidence and user + inspection do not establish full BSL option, compute, color, or OpenGL parity. +- Any evidence built with `-x compileJava`, an unrelated dirty source tree, + or an artifact whose final source identity is not recorded is `INCOMPLETE` + for final release acceptance. + +## Blocking P0 issues + +1. Production pipeline admission is still fail-open. + `IrisPipelineFactoryMixin` catches `Throwable` and, unless the diagnostic + property `metallum.iris.strict=true` is set, returns + `VanillaRenderingPipeline`. A pack failure must instead reject activation or + retain the previous valid pipeline with a user-visible reason. +2. Uniform update semantics are not proven equivalent to Iris. + `IrisMetalUniformValues` performs global frame materialization, updates + unvisited fixed inputs through reflected private state, and advances history + outside the per-program update schedule. Previous/history initialization and + per-program frequency boundaries remain unresolved. +3. The validation Oracle must be isolated from production and must be proven + side-effect free. OpenGL trace mixins are still in the main Mixin manifest; + tracing must not call suppliers, `updateAll`, or any stateful update path. +4. There is no single clean, reproducible final artifact proving all gates. + Several accepted focused runs use older JARs or skipped compilation, and + the current tree includes unrelated MetalFX and user-owned changes. + +## Next implementation direction + +Work only in a new clean integration checkout or explicitly authorized copy, +starting from this HEAD and the ownership manifest. Apply changes in this +order: + +1. Split the ownership groups and rebuild one reproducible artifact. Do not + edit this frozen worktree as the integration target. +2. Replace default fail-open admission with a typed admission result. Active + pack failure must block generation activation or preserve the previous + valid generation; do not use a vanilla pipeline to represent successful pack + loading. Narrow catches to expected shader/admission/pipeline exceptions. +3. Move OpenGL trace and capture mixins into a validation-only source set/JAR. + Keep default `build`/`check` independent of attended WindowServer + presentation validation. +4. Rebuild the uniform Oracle from immutable cached values at the real + `ProgramUniforms.update()` and Metal staging-upload boundaries. Prove trace + on/off equality for frame bytes and supplier/update call counts before + changing production uniform code. +5. Model uniform ownership and scheduling per program, with explicit + tick/frame/draw/history-commit phases and a defined first-frame state. Do + not add more name-based matrix aliases. +6. Only after uniform parity is closed, complete catalog, final-output/color, + and lifecycle-combination gates, then rerun Gate A/B/C from one clean JAR. + +## Reproduction commands + +These are read-only or diagnostic commands for the frozen tree; they do not +constitute final acceptance: + +```sh +cd /Users/retriedstormtrooper/Documents/Projects/Active/MinecraftMetal/MetalUniversal-iris +git status --porcelain=v1 +git rev-parse HEAD +git diff --no-ext-diff --binary | shasum -a 256 +git diff --check + +# Focused historical tests (artifact identity must be checked first) +JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ + ./gradlew test --tests com.metallum.client.metal.render.IrisMetalUniformValuesTest --no-daemon + +# Do not call these a final Gate C run; they require a clean, identity-stamped build. +``` + +## Explicit prohibitions + +- No commit, push, tag, PR, or Launcher/profile change from this handoff. +- No `git reset`, `git clean`, `git checkout`, broad staging, or deletion of + evidence/user files. +- No pack-name, shader-text, placeholder, skipped-pass, tolerance, or silent + fallback workaround. +- No claim of complete Iris 1.11.2 semantic support or Gate C closure. + +Final disposition: this is a high-value experimental foundation with accepted +focused regressions, but it is not merge-ready as a complete Iris semantic +backend. diff --git a/docs/iris-audit/semantic-coverage-current.md b/docs/iris-audit/semantic-coverage-current.md index fd23451dc..b60dc5a13 100644 --- a/docs/iris-audit/semantic-coverage-current.md +++ b/docs/iris-audit/semantic-coverage-current.md @@ -14,41 +14,49 @@ Status vocabulary: | Semantic family | Status | Current evidence / earliest gap | |---|---|---| -| Pack admission and failure policy | Closed for active Iris-owned terrain/core paths | `runClientIris` now defaults to `metallum.iris.strict=true`. Active-pack program selection, translation, synthetic pipeline, PSO, ShaderKey routing and atomic descriptor failures terminate the generation instead of drawing through native Mojang/Sodium shaders. Inactive/shaders-off and non-owned pipelines remain unchanged. A focused real-MTLDevice rejection test plus fresh Potato reload and BSL HIGH physical regressions pass at `build/iris-runtime/core-semantics-strict-admission-20260731`. Unsupported post/compute/resource declarations already fail admission. | -| Pack selection, profiles, boolean/slider options | Connected | Exact Iris bytecode shows option queue → `Iris.reload()` → rebuilt `ShaderPack/ProgramSet`; BSL HIGH generation 1→2 observed. Add a synthetic option-change conformance fixture so changed source/directives are asserted directly. | -| Dimension `ProgramSet`, fallback and program selection | Connected | Metal receives Iris's exact dimension `ProgramSet` and uses `ProgramFallbackResolver`. Fixed Iris caches one pipeline per dimension; Metal now retains those generations independently, selects the returned cached generation, and publishes a newly prepared generation only after all constructor resources are complete. A failed candidate is retired without displacing the selected dimension. Nether/End live transitions are still the earliest content/runtime gate. See `build/iris-runtime/core-semantics-lifecycle-compute-order-20260731`. | -| Reload, disable-enable, resize and resource retirement | Connected | A fresh post-exact Potato Gate A run destroys generation 2, rebuilds generation 3 on `Iris.reload()`, and retains stable visible output with normal atlas animation; the accepted BSL reload also remains evidence. Generation-scoped cache/target/uniform teardown is implemented, cached dimensions coexist, and runtime disable after an active semantic generation enters fixed Iris's CPU-only `setShadersDisabled` transition while startup shaders-off remains dormant. Full disable-enable and live resize/dimension recreation still need physical lifecycle receipts. See `build/iris-runtime/potato-regression-20260731-post-exact-reload` and `build/iris-runtime/core-semantics-lifecycle-compute-order-20260731`. | +| Pack admission and failure policy | Closed for active Iris-owned terrain/core paths | `runClientIris` now defaults to `metallum.iris.strict=true`. Active-pack program selection, translation, synthetic pipeline, PSO, ShaderKey routing and atomic descriptor failures terminate the generation instead of drawing through native Mojang/Sodium shaders. The strict source contract includes Iris `CustomUniformFixedInputUniformsHolder` entries (including `currentDate/currentTime/currentYearTime`) before publication; a focused registration/value test and fresh current-JAR Potato/BSL physical regressions pass at `build/iris-runtime/core-semantics-fixed-input-admission-20260801-iter1`. Inactive/shaders-off and non-owned pipelines remain unchanged. Unsupported post/compute/resource declarations already fail admission. | +| Pack selection, profiles, boolean/slider options | Closed for fixed-Iris option-to-ProgramSet admission | Iris 1.11.2 bytecode shows option queue → `Iris.reload()` → rebuilt `ShaderPack/ProgramSet`; the redistributable fixture at `build/iris-runtime/core-semantics-pack-options-20260801-iter1` directly exercises boolean profile selection, slider-like string mutation, queued values and transformed source changes, then runs the same strict `IrisMetalPackAdmission` for every resulting ProgramSet. Physical generation rebuild remains covered by Potato/BSL reload receipts; this row does not claim exhaustive real-pack visual coverage. | +| Dimension `ProgramSet`, fallback and program selection | Connected; fixed-Iris dimension selection and repeated live transitions closed, broader retirement permutations open | Metal receives Iris's exact dimension `ProgramSet` and uses `ProgramFallbackResolver`. The redistributable fixture at `build/iris-runtime/core-semantics-dimension-programsets-20260801-iter1` proves distinct base/`world-1`/`world1` sets and the same strict admission for all three without a dimension-name branch. Fixed Iris caches one pipeline per dimension; Metal selects the returned pipeline generation and publishes a newly prepared generation only after all constructor resources are complete. A failed candidate is retired without displacing the selected dimension. The canonical 26.2 `ServerPlayer.teleport(TeleportTransition)` path now has a real same-process M1 Pro receipt for Overworld -> Nether -> Overworld -> End -> Overworld, with four completed transitions, generation `1 -> 5`, five stable readbacks, and normal gbuffer/deferred/composite/final execution at `build/iris-runtime/core-semantics-live-dimension-20260801-iter10`. Earlier one-way and ordering boundaries remain recorded at `build/iris-runtime/core-semantics-live-dimension-20260801-iter6`, `build/iris-runtime/core-semantics-live-dimension-20260801-iter8`, and `build/iris-runtime/core-semantics-live-dimension-20260801-iter7`. Resize combined with dimension changes and broader resource-retirement permutations remain open. | +| Reload, disable-enable, resize and resource retirement | Connected | Fresh current-JAR Potato Gate A evidence destroys generation 2, rebuilds generation 3 on `Iris.reload()`, and retains stable visible output with normal atlas animation; the accepted BSL reload also remains evidence. Setup dispatch is now armed by target allocation/resize rather than ordinary full clear; the focused lifecycle receipts at `build/iris-runtime/core-semantics-setup-lifecycle-20260801-iter1-potato` and `build/iris-runtime/core-semantics-setup-lifecycle-20260801-iter1-bsl` show one setup boundary and stable directed-clear frames without phase or resource regressions. Generation-scoped cache/target/uniform teardown is implemented, cached dimensions coexist, and runtime disable after an active semantic generation enters fixed Iris's CPU-only `setShadersDisabled` transition while startup shaders-off remains dormant. Lifecycle teardown now carries the selected generation identity, so inactive cached-dimension destruction cannot arm the disable transition; a real M1 Pro disable-enable receipt destroys generation 2 into `VanillaRenderingPipeline` and rebuilds the same pack as generation 3 with stable captures. A separate real receipt requests framebuffer `1280x720` during active generation 2, observes target recreation at the same generation, updates post-pass view uniforms, and completes resized frame readbacks with zero failures. The Overworld -> Nether dimension recreation is now a separate closed receipt at `build/iris-runtime/core-semantics-live-dimension-20260801-iter6`; broader resource-retirement permutations remain open. See `build/iris-runtime/potato-regression-20260731-final-stage`, `build/iris-runtime/potato-regression-20260731-post-exact-reload`, `build/iris-runtime/core-semantics-live-toggle-20260801-iter1`, `build/iris-runtime/core-semantics-live-resize-20260731-iter1`, `build/iris-runtime/core-semantics-lifecycle-compute-order-20260731`, and `build/iris-runtime/core-semantics-generation-lifecycle-20260731-iter1`. | | Sodium/core vertex ABI and generic attributes | Connected | The complete pinned Iris 1.11.2 main/shadow `IrisPipelines` identity map is compared against Metal, including dynamic hand/block-entity selection, and physical Mojang/Sodium vertex ABI plus generic constant attributes have focused coverage. Potato/BSL terrain and core PSOs compile and render. A content fixture still needs to visibly exercise every mapped RenderType family before this semantic family is Closed. | | GLSL preprocessing, patching, linking, varyings and fragment outputs | Connected | All active Potato/BSL vertex/fragment stages translate and create physical Metal PSOs; fragment outputs/MRT fail closed. Geometry and tessellation are gaps. | -| MRT, formats, depth/cull/viewport, blend/write masks | Connected; logical RGB sampling contract closed | MRT and unwritten attachments have GPU readback; gbuffer/core per-target state is mapped. Fixed Iris global and per-buffer post blend overrides lower to per-attachment Metal blend/write state, with exact content readback for global additive, per-target alpha blend and per-target disable. Logical three-channel Iris colortex/shadowcolor formats backed by Metal RGBA now use a generation-owned sampled view whose alpha swizzle is 1, matching OpenGL rather than leaking the physical alpha lane; a real-M1-Pro test writes physical alpha 0 and reads logical alpha 255. Main and shadow targets share exact R/RG/RGB/RGBA 8-bit and 16-bit SNORM lowering, with logical RGB SNORM using the same alpha-one sampled view. Unsupported physical formats remain fail-closed. Broader format/viewport content permutations remain before this family is wholly Closed. See `build/iris-runtime/core-semantics-logical-rgb-alpha-20260731`. | -| Built-in/custom uniforms, matrices, previous state, time, camera, alpha test | Connected | Real Iris `CommonUniforms`, pack custom-uniform graph and per-program alpha metadata feed std140 blocks. The complete fixed-Iris dynamic catalog (`entityId`, `atlasSize`, `gtextureId`, `textureReloadCount`, `gtextureSize`, `blendFunc`, `renderStage`) now materializes per draw from Iris captured state, real Metal texture views, stable logical texture identity and the pass blend contract; frame uploads deliberately omit these draw-owned bytes. Focused tests plus fresh Potato reload and BSL HIGH physical regressions pass at `build/iris-runtime/core-semantics-dynamic-uniforms-20260731`. A complete OpenGL/Metal uniform-value trace A/B is still missing, so this family is not yet Closed. | -| Sampled textures, aliases, noise/custom textures, filtering/wrap/mipmap | Connected; fixed-Iris overlay, typed-buffer and scalar raw-data surfaces closed; live aliases pending content gate | Render targets, depth, comparison samplers, PNG custom textures, noise and mipmaps have focused GPU coverage. The generic Iris external unit-1 overlay contract now prefers draw-local Mojang `Sampler1` and otherwise consumes the validated live same-device `GameRenderer` overlay view with clamp/linear sampling; invalid or absent resources remain a hard descriptor failure. Generation-owned Iris custom 2D images now have exact format admission, sampled/storage binding in compute and raster, clear, resize and retirement; non-2D or unrepresentable storage-image formats fail closed. Fixed Iris 1.11.2 injects only `CloudFaces` (`R8_SINT`) and Sodium `u_SectionTimeInfo` (`R32_SINT`) as `samplerBuffer`; both retain their source `RenderPipeline` typed layouts and have focused ABI coverage. A pack-only `samplerBuffer` declaration has no Iris supplier and fails admission rather than receiving an invented resource. Iris `RawData1D`, `RawData2D`, `RawDataRect` and `RawData3D` create native dimensioned textures with exact scalar conversion, 3D upload/readback and unnormalized rectangle sampling; packed sources, unrepresentable formats and rectangle repeat fail during prewarm. `LightmapMarker` and ordinary/PBR `ResourceData` now refresh Minecraft-owned views and samplers on every use, retain external ownership and fail on missing/stale/cross-device resources; PBR queues advance at the fixed-Iris frame boundary. Their production resource-manager content readback remains the earliest gap. See `build/iris-runtime/bsl-v1.0.3-overlay-fix-final`, `build/iris-runtime/core-semantics-compute-shadowcomp-20260731`, `build/iris-runtime/core-semantics-raster-storage-20260731`, `build/iris-runtime/core-semantics-raw-custom-textures-20260731` and `build/iris-runtime/core-semantics-live-texture-aliases-20260731`. | +| MRT, formats, depth/cull/viewport, blend/write masks | Connected; logical RGB sampling contract closed | MRT and unwritten attachments have GPU readback; gbuffer/core per-target state is mapped. Fixed Iris global and per-buffer post blend overrides lower to per-attachment Metal blend/write state, with exact content readback for global additive, per-target alpha blend and per-target disable. Logical three-channel Iris colortex/shadowcolor formats backed by Metal RGBA now use a generation-owned sampled view whose alpha swizzle is 1, matching OpenGL rather than leaking the physical alpha lane; a real-M1-Pro test writes physical alpha 0 and reads logical alpha 255. Main and shadow targets share exact R/RG/RGB/RGBA 8-bit and 16-bit SNORM lowering, with logical RGB SNORM using the same alpha-one sampled view; focused mapping evidence is recorded at `build/iris-runtime/core-semantics-snorm-formats-20260731`. Unsupported physical formats are pre-admission failures. Broader format/viewport content permutations remain before this family is wholly Closed. See `build/iris-runtime/core-semantics-logical-rgb-alpha-20260731`. | +| Built-in/custom uniforms, matrices, previous state, time, camera, alpha test | Connected | Real Iris `CommonUniforms`, pack custom-uniform graph and per-program alpha metadata feed std140 blocks. Strict admission now recognizes the complete Iris fixed-input holder as a real source, and the fixed-input registration/value contract is covered by `build/iris-runtime/core-semantics-fixed-input-admission-20260801-iter1`. The complete fixed-Iris dynamic catalog (`entityId`, `atlasSize`, `gtextureId`, `textureReloadCount`, `gtextureSize`, `blendFunc`, `renderStage`) now materializes per draw from Iris captured state; fog density now uses Iris's `max(0, CapturedRenderingState)` supplier and draw-time fog reads the initialized `CameraRenderState.fogData`, with `FogStorage` only as the lifecycle fallback. The OpenGL hook materializes the fixed-input holder before observation. The shared trace now records Metal projection aliases at the shader-facing lowering boundary: iter18 has 150 paired projection samples, 100 exact and the remaining inverse samples within `1.0e-6`, while final Metal std140 snapshots carry the OpenGL-equivalent matrix. `currentTime`/`currentYearTime` remain documented wall-clock external inputs, initial previous-history ownership and the remaining fixed-Iris catalog/resource differential keep this family `Connected/PARTIAL`. Evidence: `build/iris-runtime/core-semantics-uniform-oracle-20260801-iter18`, `build/iris-runtime/core-semantics-uniform-oracle-20260801-iter16`, `build/iris-runtime/core-semantics-uniform-oracle-20260801-iter11`, `build/iris-runtime/core-semantics-uniform-wallclock-20260731-iter1`, `build/iris-runtime/core-semantics-uniform-oracle-20260731-iter10`, `build/iris-runtime/core-semantics-uniform-oracle-20260731-iter6`, `build/iris-runtime/core-semantics-uniform-lifecycle-20260731-iter5` and `build/iris-runtime/core-semantics-dynamic-uniforms-20260731`. | +| Sampled textures, aliases, noise/custom textures, filtering/wrap/mipmap | Connected; fixed-Iris overlay, typed-buffer, scalar raw-data and live alias content surfaces closed | Render targets, depth, comparison samplers, PNG custom textures, noise and mipmaps have focused GPU coverage. The generic Iris external unit-1 overlay contract now prefers draw-local Mojang `Sampler1` and otherwise consumes the validated live same-device `GameRenderer` overlay view with clamp/linear sampling; invalid or absent resources remain a hard descriptor failure. Generation-owned Iris custom 2D images now have exact format admission, sampled/storage binding in compute and raster, clear, resize and retirement; non-2D or unrepresentable storage-image formats fail closed. Fixed Iris 1.11.2 injects only `CloudFaces` (`R8_SINT`) and Sodium `u_SectionTimeInfo` (`R32_SINT`) as `samplerBuffer`; both retain their source `RenderPipeline` typed layouts and have focused ABI coverage. Post/final raster `samplerBuffer` now has a backend-neutral `TexelBufferBinding(slice, format)` admission/execution contract wired into the existing Metal buffer-texture descriptor; pack-owned declarations without a real Iris provider now fail during admission before PSO publication, and no invented resource is used. Compute texel-buffer/storage-texel and atomic-counter declarations remain explicit admission failures. Iris `RawData1D`, `RawData2D`, `RawDataRect` and `RawData3D` create native dimensioned textures with exact scalar conversion, 3D upload/readback and unnormalized rectangle sampling; packed sources, unrepresentable formats and rectangle repeat fail during prewarm. `LightmapMarker` and ordinary/PBR `ResourceData` refresh Minecraft-owned views and samplers on every use, retain external ownership and fail on missing/stale/cross-device resources; PBR queues advance at the fixed-Iris frame boundary. The content gate now has real-M1-Pro coordinate-varying readback in `build/iris-runtime/core-semantics-live-texture-content-20260731-iter4`; broader resource families and lifecycle permutations remain separate work. See `build/iris-runtime/core-semantics-sampler-buffer-20260731-iter1`, `build/iris-runtime/core-semantics-sampler-buffer-admission-20260731-iter1`, `build/iris-runtime/bsl-v1.0.3-overlay-fix-final`, `build/iris-runtime/core-semantics-compute-shadowcomp-20260731`, `build/iris-runtime/core-semantics-raster-storage-20260731`, `build/iris-runtime/core-semantics-raw-custom-textures-20260731`, `build/iris-runtime/core-semantics-live-texture-aliases-20260731` and `build/iris-runtime/core-semantics-live-texture-content-20260731-iter4`. | | Colortex ping-pong, clear/format/flip and depthtex0/1/2 | Closed for raster fixtures | Content-level target tests plus Potato/BSL runtime traces cover the active contracts. Broader format and lifecycle permutations remain regression work, not a known BSL/Potato failure. | -| Shadow raster, matrices, color/depth targets and compare sampling | Partial; selected BSL HIGH raster and published overlay crash boundaries closed | The accepted BSL HIGH overworld raster fixture closes visible shadow terrain/entities/block entities and post sampling, including the repaired phase transition. A fresh HIGH run after the generic execution-graph changes reaches generation 2 and completes stable frame 160/220 readbacks without missing overlay, fallback, Metal fault, or the old phase error. Shadowcolor mip allocation/generation and standalone/shadowcomp compute+raster execution are connected, but no visible compute-shadow fixture has exercised them. Do not generalize these fixtures to all BSL options/content. See `build/iris-runtime/core-semantics-compute-shadowcomp-20260731`. | -| Deferred/composite/final raster ordering and visible contribution | Closed for Potato and BSL HIGH | Both accepted fixtures execute their active chains with real resources and visible output. Setup/Begin/Prepare and compute-only/compute+raster slots now share the fixed-Iris ordering model; post compute and blend variants still need conformance content readback. | -| Compute, SSBO, storage image and barriers | Connected; compute/raster storage ABI conformance closed | Iris setup/post/final/shadow/shadowcomp programs reach native Metal compute PSOs with reflected local sizes, absolute/relative/indirect dispatch, generation-owned static/relative SSBOs, custom 2D images, `colorimgN`/`shadowcolorimgN`, mipmaps and compute-to-raster fence ordering. A redistributable real-M1-Pro fixture performs compute-only and compute+raster writes, indirect dispatch, raster SSBO/storage-image writes, flip, resize and old-resource retirement with exact GPU readback. It now also verifies a second compute dispatch reading the first dispatch's storage-image write: default fixed-Iris serial mode uses a shared-fence encoder boundary per dispatch, while an explicit concurrent-compute directive retains an unsynchronized same-encoder group. Raster world/post/final/shadow programs bind the same global Iris SSBO and image ABI; missing resources fail closed. Fixed-Iris typed buffer samplers are inherited from the two source `RenderPipeline` layouts; arbitrary compute texel/storage-texel/atomic-counter declarations remain explicit admission failures. See `build/iris-runtime/core-semantics-compute-shadowcomp-20260731`, `build/iris-runtime/core-semantics-raster-storage-20260731` and `build/iris-runtime/core-semantics-lifecycle-compute-order-20260731`. | +| Shadow raster, matrices, color/depth targets and compare sampling | Partial; selected BSL HIGH raster and published overlay crash boundaries closed | The accepted BSL HIGH overworld raster fixture closes visible shadow terrain/entities/block entities and post sampling, including the repaired phase transition. Fresh HIGH regression after serializer bootstrap isolation reaches generation 2 and completes stable frame 160/220 readbacks without missing overlay, fallback, Metal fault, or the old phase error at `build/iris-runtime/bsl-regression-20260801-serializer-bootstrap`. Shadowcolor mip allocation/generation and standalone/shadowcomp compute+raster execution are connected; the redistributable shadow compute fixtures now cover an 8x8 producer and a same-slot producer->consumer `imageLoad` into a second target, with all 64 pixels read back on a real M1 Pro at `build/iris-runtime/core-semantics-shadow-compute-fixture-20260801-iter1` and `build/iris-runtime/core-semantics-shadow-compute-fixture-20260801-iter2`. Shadow resize now has a real-M1-Pro retirement/readback receipt at `build/iris-runtime/core-semantics-shadow-resize-20260801-iter1`; production shadow composite `DRAWBUFFERS` now has a real-M1-Pro two-target write-side and publish-flip receipt at `build/iris-runtime/core-semantics-shadow-mrt-flip-20260801-iter1`. Do not generalize these fixtures to all BSL options/content. Broader shadow routing and format permutations remain open. See `build/iris-runtime/core-semantics-compute-shadowcomp-20260731`. | +| Deferred/composite/final raster ordering and visible contribution | Connected; post/final compute+raster/blend conformance and Potato/BSL fixtures closed | The execution plan now has distinct fixed-Iris `SETUP`, `BEGIN`, `SHADOW_COMPOSITE`, `PREPARE`, `DEFERRED`, `COMPOSITE`, and `FINAL` stages; final compute and standalone final pass identities no longer alias Composite. The real-M1-Pro conformance fixture covers compute-only and compute+raster ordering, MRT, per-target blend overrides, final resolve and present-copy readback at `build/iris-runtime/core-semantics-post-final-compute-20260801-iter1`. Current-JAR physical traces show `final` separately for every Potato and BSL logical frame, and both fixtures execute their active chains with real resources and visible output at `build/iris-runtime/potato-regression-20260801-serializer-bootstrap` and `build/iris-runtime/bsl-regression-20260801-serializer-bootstrap`. OpenGL-vs-Metal value differential and broader real-pack compute corpus remain open. | +| Compute, SSBO, storage image and barriers | Connected; fixed-Iris post/final/shadow compute+raster ABI conformance closed | Iris setup/post/final/shadow/shadowcomp programs reach native Metal compute PSOs with reflected local sizes, absolute/relative/indirect dispatch, generation-owned static/relative SSBOs, custom 2D images, `colorimgN`/`shadowcolorimgN`, mipmaps and compute-to-raster fence ordering. Real-M1-Pro fixtures now cover post/final stage order, per-target blend, final resolve, serial producer-consumer barriers and shadow-image producer-consumer ordering, plus resize and old-resource retirement, with exact GPU readback at `build/iris-runtime/core-semantics-post-final-compute-20260801-iter1`, `build/iris-runtime/core-semantics-compute-shadowcomp-20260731`, `build/iris-runtime/core-semantics-raster-storage-20260731` and `build/iris-runtime/core-semantics-lifecycle-compute-order-20260731`. Raster world/post/final/shadow programs bind the same global Iris SSBO and image ABI; missing resources fail closed. Fixed-Iris typed buffer samplers are inherited from the two source `RenderPipeline` layouts; arbitrary compute texel/storage-texel/atomic-counter declarations remain explicit admission failures. OpenGL differential and broader real-pack compute corpus remain open. | | Sky/cloud/horizon/weather/particles/entities/block entities/hand/water/glint/text routing | Connected; catalog coverage incomplete | Potato and the accepted BSL fixtures close multiple real paths, including water/translucent MRT and direct core routing. Overlay-bearing vanilla ShaderKeys now preserve fixed Iris's external unit-1 contract across heterogeneous source layouts, while draw-local `Sampler1` retains precedence. A catalog-driven synthetic stage fixture remains necessary for exhaustive RenderType/ShaderKey coverage. | | Pack directives, feature flags and capability queries | Connected | Common renderer/target/shadow directives are consumed. Advanced flags are fail-closed while their executors are absent; they must be enabled only after semantic tests pass. | | Color presentation and output color-space conversion | Connected; fixed-Iris non-sRGB conversion contract closed | Fixed Iris 1.11.2 performs its selected non-sRGB conversion after pack final rendering through an RGBA8 temporary texture, nearest sampling and copy-back, unless the pack declares color-correction ownership. Metal now generation-owns the same `DCI_P3`, `DISPLAY_P3`, `REC2020` and `ADOBE_RGB` passes using Iris's `/colorSpace.csh` math and fails admission for an incompatible MainTarget. A real-MTLDevice DCI-P3 readback changes RGB while preserving alpha; unchanged-build Potato reload and BSL HIGH regressions pass at 1708x960, with both pack-owned correction paths correctly bypassing the converter. A full OpenGL/Metal ramp differential from final colortex through drawable encoding remains the earliest broader presentation gap. See `build/iris-runtime/core-semantics-color-presentation-20260731-iter4`. | | MetalFX temporal scaler and frame generation handoff | Isolated; integration gap by design | Supported launch profiles are now separate: `runClientIris` forces MetalFX/FG/HUD off and `runClientMetalFx` keeps Iris semantic rendering dormant. The implicit combined `runClientAll` profile is removed and an offline task enforces those defaults. Preserve one jitter owner and add motion/reactive sidebands without replacing pack shaders before restoring a combined path. | -| Shaders-off vanilla/Sodium regression | Closed for deterministic exact fixture | Fresh physical game/log clones use the same world snapshot, player/entity state, camera, clear-dusk clock, explicitly fixed real first-frame animated atlas input, `VanillaRenderingPipeline`, no active pack/generation, and MetalFX/FG/HUD off. Semantic-off and semantic-on raw MainTarget captures are byte identical at frames 160 and 220: 0 of 6,558,720 bytes differ, maximum delta 0, and all four frames share SHA-256 `acdc42d446814732c635b0d2c30c29e9721c072bc2d86ab9766e9705c43d2438`. The atlas input property is set only by this shaders-off task; active-pack comparisons retain normal animation. The exact verifier remains zero-tolerance. See `non-iris-regression-gate.md` and `build/iris-runtime/non-iris-gate-20260731-atlas-phase-iter2`. | +| Shaders-off vanilla/Sodium regression | Closed for deterministic exact fixture | Fresh current-JAR physical game/log clones use the same world snapshot, player/entity state, camera, clear-dusk clock, explicitly fixed real first-frame animated atlas input, `VanillaRenderingPipeline`, no active pack/generation, and MetalFX/FG/HUD off. Semantic-off and semantic-on raw MainTarget captures are byte identical at frames 160 and 220: 0 of 6,558,720 bytes differ, and all four frames share SHA-256 `acdc42d446814732c635b0d2c30c29e9721c072bc2d86ab9766e9705c43d2438`. The atlas input property is set only by this shaders-off task; active-pack comparisons retain normal animation. The exact verifier remains zero-tolerance. The serializer-bootstrap isolation receipt is `build/iris-runtime/non-iris-gate-20260801-serializer-bootstrap-iter1`; the clean current-JAR reference remains `build/iris-runtime/non-iris-gate-20260731-current-uniform-oracle`. | ## Ordered framework work after strict admission -1. Add a shared semantic trace schema for fixed Iris OpenGL and Metal, - comparing logical resources, uniform values and pass ordering rather than - backend handles. -2. Add one redistributable conformance pack covering every `ProgramArrayId`, - option mutation, stage routing, formats, blend, flip, history, lifecycle, - and color-space ramps. -3. Add the OpenGL/Metal value trace for the now-connected fixed-Iris uniform - catalog, and content-readback the connected `ResourceData`/`LightmapMarker` - live texture aliases. Fixed-Iris scalar RawData, `samplerBuffer`, +1. Run the shared semantic trace schema for fixed Iris OpenGL and Metal; + both recorders now emit `uniform_snapshot`, and the live + `CustomUniforms.update()` hook captures the fixed-input supplier stream. + Projection lowering is closed at the shader-facing trace and block + boundaries; deterministic wall-clock ownership, initial history ownership, + and same-entity-state cross-backend capture remain before uniforms can be + declared complete. +2. Extend the redistributable conformance pack beyond the now-closed option + mutation contract to cover every `ProgramArrayId`, stage routing, formats, + blend, flip, history, lifecycle, and color-space ramps. +3. Compare the OpenGL/Metal value traces for the now-connected fixed-Iris + uniform catalog. Fixed-Iris scalar RawData, `samplerBuffer`, compute/raster SSBO and 2D storage-image ABIs are content-readback covered; + live `ResourceData`/`LightmapMarker` aliases now have content readback; unsupported packed or unrepresentable declarations fail admission. -4. Extend the compute conformance fixture to shadow-image content once a - redistributable shadow producer-consumer case is available. -5. Expand dimension, disable-enable, resize and resource-retirement receipts; +4. Extend the shadow-image compute fixture to multi-target compute/image flip + permutations; raster `DRAWBUFFERS` write-side selection and publication are + recorded at + `build/iris-runtime/core-semantics-shadow-mrt-flip-20260801-iter1`, while + same-slot producer-consumer ordering and resize/retirement are recorded at + `build/iris-runtime/core-semantics-shadow-compute-fixture-20260801-iter2`. +5. Combine dimension transitions with resize and resource-retirement receipts; consider geometry/tessellation only from the fixed Iris declared surface. 6. Connect MetalFX/Frame Generation through explicit motion/reactive/jitter contracts only after the Iris Exact path remains green. diff --git a/docs/render-contract-validation.md b/docs/render-contract-validation.md new file mode 100644 index 000000000..40fb2497d --- /dev/null +++ b/docs/render-contract-validation.md @@ -0,0 +1,420 @@ +# Render Contract Validation + +Render-contract validation is the backend-neutral evidence layer for fixed +Minecraft, Sodium, Iris, and MetalUniversal builds. It validates logical render +semantics before relying on a final screenshot. The contract is opt-in and is +disabled in ordinary gameplay. + +## Architecture + +```text +deterministic Minecraft scenario + | + v +MetalValidationClient -> RenderContractRuntime + | + +-> RenderTraceRecorder -> pass-manifest.json + +-> ValidationCaptureService -> GPU readback -> results.json + +-> Expectation engine -> actual/expected/diff/metrics artifacts + +-> PassManifestComparator -> first divergent pass/producer +``` + +The recorder is a logical trace. A native Metal encoder may be split, merged, +or replaced without changing the semantic pass ID. The trace is not an +OpenGL-call replay format. + +## Current implementation mapping + +The existing deterministic timeline, Sodium FlawlessFrames setup, MetalFX +texture-to-buffer readback, flicker metrics, and `run-state.json` gate remain +owned by their original components. The new layer adds: + +- `MetalCommandEncoder.createRenderPass` and `MetalRenderPass` record render + pass attachments, viewport/scissor, pipeline IDs, shaders, and draw + producers. +- `MetalComputePass` records compute passes and direct or indirect dispatches. +- `MetalCommandEncoder` records copy, resolve, mipmap, clear-region, and + present operations as logical transfer passes. +- `MetalFxManager` submits its existing attachment readbacks to the generic + capture service at `AFTER_TEMPORAL_ENCODE`. +- `MetalValidationClient` owns frame boundaries and requests final drawable + capture for the same deterministic validation frames. +- The old per-frame `.bin` and `metrics.json` output remains intact; the + contract artifacts are written beside it under `render-contract/`. +- A shared `ValidationStorageBudget` accounts the complete validation root, + including legacy raw attachments, PNGs, metrics, results, run state, and the + pass manifest. A budget failure is a failed contract result, never a silent + truncation. + +## Capture points + +`CapturePointKind` supports: + +```text +BEFORE_PASS +AFTER_CLEAR +AFTER_PRODUCER +AFTER_PASS +AFTER_TEMPORAL_ENCODE +BEFORE_PRESENT +AFTER_UI_COMPOSE +FINAL_DRAWABLE +``` + +Normal Minecraft validation captures the ten existing MetalFX attachments at +`AFTER_TEMPORAL_ENCODE`: + +```text +input-color, depth, camera-motion, object-motion, object-validity, +merged-motion, disocclusion, cutout-coverage, reactive, temporal-output +``` + +The service requires `requestCapture` before `completeCapture`. This makes a +missing or late readback a failed lifecycle event instead of an untracked +successful file write. Requests are bounded by maximum captures, pending +requests, capture payload bytes, artifact bytes, manifest bytes, and the +recorder's frame/pass/producer budgets. + +The `FINAL_DRAWABLE` path reads the source texture immediately before present. +Its metadata says `PRE_PRESENT_DRAWABLE_CONTENT`; it is not a claim about +WindowServer scanout, VRR, or display timing. Real presentation timing remains +covered by the existing display-link validation. + +## Pass and producer records + +Each pass has a frame ID, per-frame sequence, semantic ID, pass type, +attachments, resource generation, viewport, scissor, pipeline ID, shader IDs, +producer list, and metadata. Producer types include clear, draw variants, +dispatch variants, blit, copy, resolve, mipmap generation, and present. + +Every Java/native boundary carries the same `TraceIdentity`: + +```text +runId, frameId, passSequence, semanticPassId, +producerIndex, commandBufferSubmissionId +``` + +The identity is serialized in the manifest and capture metadata and is also +emitted as a Metal debug group by the command encoder when the contract is +enabled. Log timestamps and encoder ordinals are diagnostic context only; they +are not used to join Java, FFM, and Swift events. + +Stable pass names use semantic namespaces such as: + +```text +minecraft/world/opaque +iris/gbuffers/terrain +iris/composite/0 +iris/final +metallum/metalfx-temporal +metallum/present +``` + +An unknown render label is recorded as `unclassified/` by the +recorder. It is never replaced by a different pass and can be rejected by a +strict fixture. Encoder ordinals, object addresses, and shader-pack names are +not semantic IDs. + +Pipeline IDs are cached content-derived identifiers. They include the shader +stage material used by the compiled pipeline plus state inputs where the +existing pipeline exposes them. Metal 3/Metal 4 implementation labels belong +in metadata; they do not change semantic pass IDs. + +## Resource identity + +`ResourceIdentity` contains semantic name, runtime allocation ID, generation, +debug/native identity, format, dimensions, mip, sample count, and usage. The +stable key is for example: + +```text +colortex0@41 +colortex0@42 +``` + +The generation changes when a semantic resource is reallocated with a new +runtime identity or shape. It is never based only on a Java object address, +Swift pointer, or semantic name. + +## Expectations + +The expectation package contains five distinct contracts: + +- `ExactExpectation`: byte/texel equality with an optional byte mask. +- `NumericExpectation`: integer, FP16, FP32, depth, and HDR values with + absolute/relative tolerance, optional ULP tolerance, bounds, NaN/Inf policy, + mean, P95, P99, and maximum error. +- `InvariantExpectation`: executable rules such as finite motion, validity + masks, coverage, dimensions, and declared depth conventions. +- `ImageExpectation`: LDR per-channel comparison with alpha handling, + mismatch count, RMSE, PSNR, and SSIM metrics. New image contracts must + declare channel order (`RGBA`/`BGRA`), origin (`TOP_LEFT`/`BOTTOM_LEFT`), + and color space (`sRGB`/`linear`) when normalization is required. It is not + used as the core contract for motion, depth, validity, or reactive resources. +- `TemporalExpectation`: ordered prefix comparison after warmup, with finite + value checks and mean/P95/max frame deltas. + +Failure artifacts retain raw bytes and structured metrics. Floating-point +attachments are not reduced to a PNG-only assertion. + +## Fixture format + +The registry lives at: + +```text +validation/render-contract/cases.json +validation/render-contract/schemas/cases.schema.json +validation/render-contract/fixtures// +``` + +Every case has a schema version, scenario, backend modes, capture policy, and +expectation file. A real shader pack fixture records its identifier, version, +SHA-256, configuration hash, and acquisition note; the pack binary is not +committed without distribution permission. + +A generated run uses this layout. The default agent/verification location is a +unique directory below the operating system temporary directory, not `build/`: + +```text +${TMPDIR}/metallum-render-contract-*/ + pass-manifest.json + results.json + synthetic-validation.json + frames/frame-...//// + metadata.json + actual.bin + expected-.bin + actual.png # when the format is byte-image compatible + expected-.png + diff-.bin + diff-.png + metrics.json +``` + +Successful Minecraft temporary runs are deleted after the Gradle completion +gate. Failed runs remain under the managed temporary prefix so they can be +inspected without copying a large capture into the repository. Stale managed +temporary runs can be removed explicitly: + +```sh +./gradlew renderContractCleanup --no-daemon +``` + +To retain a run for analysis, opt in explicitly. This is the normal path that +places new render-contract output under `build/`: + +```sh +./gradlew renderContractMinecraftValidation \ + -PrenderContractPersist=true --no-daemon + +./gradlew renderContractCase \ + -PrenderContractCase=synthetic-mrt-basic \ + -PrenderContractPersist=true --no-daemon +``` + +`-Dmetallum.validation.output=/absolute/path` is also an explicit output +override. The storage controls are `metallum.renderContract.maxArtifactBytes` +and `metallum.renderContract.maxCaptureBytes`. A persistent output root uses a +2 GiB artifact default; a managed system-temporary root uses a 768 MiB artifact +default. The capture payload default follows the shared artifact budget, so a +capture scheduler cannot silently reserve a larger second budget. Explicit +properties still override these defaults, but the shared artifact budget always +remains authoritative. `metallum.renderContract.maxManifestBytes` defaults to +64 MiB. Limits are per run, not a rolling quota, and rewrites are charged by +final file size. + +The cleanup task keeps at most two managed runs and 768 MiB in the system +temporary directory by default, removing runs older than twelve hours first. +Those limits can be changed with `-PrenderContractTempRetentionHours`, +`-PrenderContractTempMaxRuns`, and `-PrenderContractTempMaxBytes`. A failed +run is retained under `/tmp` until cleanup so its bounded evidence can be +inspected; a successful temporary run is removed after its completion gate. +Use `-PrenderContractPersist=true` or an explicit +`-Dmetallum.validation.output=/absolute/path` only when the artifacts need to +survive for analysis. Persistent output is never copied automatically. +The Minecraft validation task also runs the same bounded cleanup as a +post-run finalizer, including when the client exits with a failed expectation, +so older managed evidence is evicted without deleting the newest failure +report. + +Normal Minecraft contract validation records producer counts and type counts, +but omits per-producer bindings. Enable the expensive diagnostic evidence only +for a focused rerun: + +```sh +./gradlew renderContractMinecraftValidation \ + -Dmetallum.renderContract.captureProducers=true --no-daemon +``` + +The pass manifest marks this choice as `producerDetailsCaptured` and +`producerDetailsComplete`. When the first is `false`, an empty `producers` +array means "details were not captured", not "the pass had zero producers". +When the second is `false`, the records are a bounded diagnostic slice rather +than a complete producer trace. Pass-level producer counts remain comparable; +`compareProducers` fails closed with `producer comparison unavailable` until +both sides contain complete detailed records. + +Use a focused diagnostic rerun with: + +```text +-Dmetallum.renderContract.tracePass= +-Dmetallum.renderContract.captureProducers=true +-Dmetallum.renderContract.producerRange= +-Dmetallum.renderContract.maxDetailedProducers= +``` + +The current implementation records producer type, parameters, resource +binding summaries, written attachments, and the shared trace identity. It does +not yet automatically replay a Minecraft pass while scheduling GPU attachment +readbacks after every producer; producer-level localization is therefore a +bounded manifest/evidence capability, not a claim of complete automatic GPU +binary-search replay. + +For a persistent Minecraft diagnostic run, use the dedicated task. It enables +producer details by default and writes the outer validation artifacts to +`build/render-contract/minecraft-diagnose-current/`; the contract evidence is +under that directory's `render-contract/` child: + +```sh +./gradlew renderContractMinecraftDiagnose --no-daemon +``` + +Ordinary `renderContractMinecraftValidation` remains temporary unless +persistence is explicitly requested. This diagnostic task is the intentional +analysis escape hatch and is not enabled by ordinary gameplay or unit tests. + +Offline diagnosis compares two already persisted contract roots. Pass the +inner roots containing `pass-manifest.json` and `results.json`, not the outer +Minecraft directory: + +```sh +./gradlew renderContractDiagnose \ + -PrenderContractReference=/absolute/reference/render-contract \ + -PrenderContractActual=/absolute/actual/render-contract \ + -PrenderContractReport=/absolute/report.json --no-daemon +``` + +The task fails when either run is incomplete, even when all available raw bytes +happen to match. A failed capture parent is still mined for any raw +`actual.bin` that was successfully written, but the report labels the result +incomplete and cannot mark it passed. This separates useful forensic evidence +from a valid contract result. + +Golden files are never updated by a failed test. The explicit update command +requires both flags and copies the selected generated case into the fixture: + +```sh +./gradlew renderContractCase -PrenderContractCase=synthetic-mrt-basic \ + -PrenderContractPersist=true --no-daemon +./gradlew updateRenderContractGolden \ + -PrenderContractCase=synthetic-mrt-basic \ + -PconfirmGoldenUpdate=true -PrenderContractPersist=true --no-daemon +``` + +## First divergence workflow + +`PassManifestComparator.compare` finds the first logical pass whose manifest +differs. `compareCaptures` then compares ordered attachment samples and reports +the first pass, producer, resource, mismatch count, maximum error, mean error, +and P95 error. `compareProducers` performs the same localization within a +known pass, but fails closed when either manifest omitted producer details. +The final manifest has `manifestComplete=true` only after all open passes are +closed and the manifest itself has been written within budget. + +Capture comparison aligns by frame, semantic pass occurrence, producer index, +and stable resource key. Native sequence numbers are evidence, not the +long-term identity. Attachment contracts compare semantic resource name, +generation, format, dimensions, mip/sample state, usage, and load/store +actions; runtime object IDs and native pointers are deliberately not used for +cross-backend equality. + +For a costly real run, capture only `AFTER_PASS` first. Re-run the reported pass +with producer capture enabled and narrow the producer range until the report +contains `lastMatchingProducer` and `firstDivergentProducer`. The evidence +should include the producer type, pipeline/shader IDs, bindings, viewport, +scissor, blend/depth state metadata, and the previous/current attachment +artifacts. A "likely stage" is an inference and must not be presented as a +confirmed root cause. + +## Iris reference boundary + +`IrisReferencePassRegistry` registers program, pass index, and stage against a +semantic ID. It deliberately has no shader-pack-name branch. Reference runs +are represented by `ReferenceRun`, `ReferenceFrame`, `ReferencePass`, +`ReferenceAttachment`, and `ReferenceProducer` records. + +The capability result is one of: + +```text +SUPPORTED +SUPPORTED_WITH_DECLARED_DIFFERENCE +REJECTED_BEFORE_EXECUTION +UNCLASSIFIED +``` + +The current repository provides the registration boundary and synthetic +contract path. It does not yet claim a complete fixed-version +Iris/OpenGL-to-Metal replay or cross-backend parity for every shader pack. +Missing reference artifacts and unclassified strict passes are evidence of an +incomplete run, not a pass. + +## Metal 3 and Metal 4 + +`renderContractMetal3NativeTest` and `renderContractMetal4NativeTest` run the +same production Java -> FFM -> Swift native integration suites with separate +backend properties. `renderContractSyntheticValidation` additionally runs the +deterministic contract model for MRT, depth/occlusion, blend, viewport/scissor, +compute-to-render dependency, temporal prefix, and final composition, then +compares the Metal 3 and Metal 4 logical manifests. + +Native smoke success alone is not an expectation result. The task must produce +test results and the synthetic run must produce passed manifests and capture +results. + +## Minecraft completion gate + +`renderContractMinecraftValidation` enables the recorder only for that task. +The client writes contract counters into `run-state.json` and the Gradle +`runClient` gate requires: + +```text +timeline completed +expected GPU captures completed +no legacy metric failures +contract requested == completed captures +no pending/failed/dropped captures +no dropped trace events +logical pass count > 0 +pass manifest finalized +``` + +An absent or malformed run-state is a failure, even when Gradle itself exits +successfully. WindowServer, MetalFX private-kernel, GPU validation, and display +scanout limitations must be reported as skipped or environment failures, not +silently converted to a green result. + +## Commands + +Use the signed Homebrew JDK 25 on this machine: + +```sh +JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ +./gradlew renderContractUnitTest --no-daemon + +JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ +./gradlew renderContractNativeTest --no-daemon + +JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ +./gradlew renderContractSyntheticValidation --no-daemon + +JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ +./gradlew renderContractMinecraftValidation --no-daemon + +JAVA_HOME=/opt/homebrew/opt/openjdk@25/libexec/openjdk.jdk/Contents/Home \ +./gradlew renderContractValidation --no-daemon +``` + +`renderContractValidation` is the aggregate and includes ordinary tests, +native build, both Metal modes, synthetic validation, manifest validation, and +the windowed Minecraft validation. The Minecraft task requires a usable macOS +Metal/WindowServer environment; the unit, native, and synthetic tasks remain +the useful evidence on headless systems. diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalDynamicUniforms.java b/src/main/java/com/metallum/client/metal/render/IrisMetalDynamicUniforms.java new file mode 100644 index 000000000..b62a1bbee --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalDynamicUniforms.java @@ -0,0 +1,660 @@ +package com.metallum.client.metal.render; + +import net.irisshaders.iris.gl.state.FogMode; +import net.irisshaders.iris.gl.state.ValueUpdateNotifier; +import net.irisshaders.iris.gl.uniform.DynamicUniformHolder; +import net.irisshaders.iris.gl.uniform.FloatSupplier; +import net.irisshaders.iris.gl.uniform.UniformHolder; +import net.irisshaders.iris.gl.uniform.UniformType; +import net.irisshaders.iris.gl.uniform.UniformUpdateFrequency; +import net.irisshaders.iris.uniforms.CommonUniforms; +import org.joml.Matrix3fc; +import org.joml.Matrix4fc; +import org.joml.Vector2f; +import org.joml.Vector2i; +import org.joml.Vector3d; +import org.joml.Vector3f; +import org.joml.Vector4f; +import org.joml.Vector4i; + +import java.nio.ByteBuffer; +import java.util.LinkedHashMap; +import java.util.Map; +import java.util.Objects; +import java.util.function.BooleanSupplier; +import java.util.function.DoubleSupplier; +import java.util.function.IntSupplier; +import java.util.function.Supplier; + +/** + * Records Iris's dynamic-uniform registration and exposes the backend-neutral + * draw values that Metal can provide without touching OpenGL state. + * + *

        Iris registers these values through {@link CommonUniforms}; keeping the + * registration as the source of truth prevents the Metal path from silently + * growing a second, name-only catalog. Values whose native Iris supplier + * reads GL state are supplied by the draw context instead.

        + */ +final class IrisMetalDynamicUniforms implements DynamicUniformHolder { + private record Binding(UniformType type, Object supplier, boolean external) { + } + + private final Map bindings = new LinkedHashMap<>(); + private final IntSupplier renderStageSource; + + private IrisMetalDynamicUniforms(final IntSupplier renderStageSource) { + this.renderStageSource = Objects.requireNonNull(renderStageSource, "renderStageSource"); + } + + static IrisMetalDynamicUniforms create(final IntSupplier renderStageSource) { + IrisMetalDynamicUniforms result = new IrisMetalDynamicUniforms(renderStageSource); + // PER_FRAGMENT registers the complete dynamic fog catalog. The active + // program still decides whether a particular member is present. + CommonUniforms.addDynamicUniforms(result, FogMode.PER_FRAGMENT); + return result; + } + + boolean contains(final String name) { + return this.bindings.containsKey(name); + } + + /** + * Returns whether the pinned Iris registration has a backend value source + * for this member. External registrations deliberately return false: the + * owning draw state must provide those values (or the fixed-input graph + * must contain the same logical name). + */ + boolean canMaterialize(final MetalIrisShaderCompiler.UniformMember member) { + Binding binding = this.bindings.get(member.name()); + return binding != null + && !binding.external() + && member.arrayCount() == 0 + && compatible(member.type(), binding.type()); + } + + /** + * Writes one Iris dynamic member. Returning false leaves externally + * managed/core members to the existing production writer. + */ + boolean write( + final MetalIrisShaderCompiler.UniformMember member, + final ByteBuffer destination, + final IrisMetalUniformValues.DrawUniformContext context + ) { + Binding binding = this.bindings.get(member.name()); + if (binding == null) { + return false; + } + if (binding.external()) { + return false; + } + int offset = member.offset(); + switch (member.name()) { + case "entityId" -> { + require(member, "int"); + requireType(binding, UniformType.INT); + destination.putInt(offset, ((IntSupplier) binding.supplier()).getAsInt()); + return true; + } + case "atlasSize" -> { + require(member, "ivec2"); + requireType(binding, UniformType.VEC2I); + destination.putInt(offset, context.atlasWidth()); + destination.putInt(offset + 4, context.atlasHeight()); + return true; + } + case "gtextureId" -> { + require(member, "int"); + requireType(binding, UniformType.INT); + destination.putInt(offset, context.gtexture() == null + ? 0 + : IrisMetalUniformValues.logicalTextureIdForDynamic(context.gtexture())); + return true; + } + case "textureReloadCount" -> { + require(member, "int"); + requireType(binding, UniformType.INT); + destination.putInt(offset, ((IntSupplier) binding.supplier()).getAsInt()); + return true; + } + case "gtextureSize" -> { + require(member, "ivec2"); + requireType(binding, UniformType.VEC2I); + if (context.gtexture() == null) { + destination.putInt(offset, 0); + destination.putInt(offset + 4, 0); + } else { + destination.putInt(offset, context.gtexture().getWidth(0)); + destination.putInt(offset + 4, context.gtexture().getHeight(0)); + } + return true; + } + case "blendFunc" -> { + require(member, "ivec4"); + requireType(binding, UniformType.VEC4I); + int[] blend = IrisMetalUniformValues.irisBlendFunc(context.blendFunction()); + for (int index = 0; index < blend.length; index++) { + destination.putInt(offset + index * Integer.BYTES, blend[index]); + } + return true; + } + case "renderStage" -> { + require(member, "int"); + requireType(binding, UniformType.INT); + destination.putInt(offset, this.renderStageSource.getAsInt()); + return true; + } + default -> { + return writeRegisteredSupplier(member, destination, binding); + } + } + } + + private static boolean compatible(final String glslType, final UniformType type) { + return switch (type) { + case INT -> "int".equals(glslType) || "bool".equals(glslType); + case FLOAT -> "float".equals(glslType); + case MAT3 -> "mat3".equals(glslType); + case MAT4 -> "mat4".equals(glslType); + case VEC2 -> "vec2".equals(glslType); + case VEC2I -> "ivec2".equals(glslType); + case VEC3 -> "vec3".equals(glslType); + case VEC3I -> "ivec3".equals(glslType); + case VEC4 -> "vec4".equals(glslType); + case VEC4I -> "ivec4".equals(glslType); + }; + } + + private static boolean writeRegisteredSupplier( + final MetalIrisShaderCompiler.UniformMember member, + final ByteBuffer destination, + final Binding binding + ) { + requireTypeCompatible(member, binding.type()); + int offset = member.offset(); + switch (binding.type()) { + case INT -> destination.putInt(offset, intValue(binding.supplier())); + case FLOAT -> destination.putFloat(offset, floatValue(binding.supplier())); + case VEC2 -> { + Object value = suppliedObject(binding); + if (value instanceof Vector2f vector) { + destination.putFloat(offset, vector.x); + destination.putFloat(offset + 4, vector.y); + } else { + throw suppliedType(member, value, Vector2f.class); + } + } + case VEC2I -> { + Object value = suppliedObject(binding); + if (value instanceof Vector2i vector) { + destination.putInt(offset, vector.x); + destination.putInt(offset + 4, vector.y); + } else { + throw suppliedType(member, value, Vector2i.class); + } + } + case VEC3 -> { + Object value = suppliedObject(binding); + if (value instanceof Vector3f vector) { + destination.putFloat(offset, vector.x); + destination.putFloat(offset + 4, vector.y); + destination.putFloat(offset + 8, vector.z); + } else if (value instanceof Vector3d vector) { + destination.putFloat(offset, (float) vector.x); + destination.putFloat(offset + 4, (float) vector.y); + destination.putFloat(offset + 8, (float) vector.z); + } else if (value instanceof Vector4f vector) { + destination.putFloat(offset, vector.x); + destination.putFloat(offset + 4, vector.y); + destination.putFloat(offset + 8, vector.z); + } else { + throw suppliedType(member, value, Vector3f.class); + } + } + case VEC3I -> { + Object value = suppliedObject(binding); + if (value instanceof org.joml.Vector3i vector) { + destination.putInt(offset, vector.x); + destination.putInt(offset + 4, vector.y); + destination.putInt(offset + 8, vector.z); + } else { + throw suppliedType(member, value, org.joml.Vector3i.class); + } + } + case VEC4 -> { + Object value = suppliedObject(binding); + if (value instanceof Vector4f vector) { + destination.putFloat(offset, vector.x); + destination.putFloat(offset + 4, vector.y); + destination.putFloat(offset + 8, vector.z); + destination.putFloat(offset + 12, vector.w); + } else { + throw suppliedType(member, value, Vector4f.class); + } + } + case VEC4I -> { + Object value = suppliedObject(binding); + if (value instanceof Vector4i vector) { + destination.putInt(offset, vector.x); + destination.putInt(offset + 4, vector.y); + destination.putInt(offset + 8, vector.z); + destination.putInt(offset + 12, vector.w); + } else { + throw suppliedType(member, value, Vector4i.class); + } + } + case MAT3 -> { + Object value = suppliedObject(binding); + if (value instanceof Matrix3fc matrix) { + putMat3(destination, offset, matrix); + } else { + throw suppliedType(member, value, Matrix3fc.class); + } + } + case MAT4 -> { + Object value = suppliedObject(binding); + if (value instanceof Matrix4fc matrix) { + putMat4(destination, offset, matrix); + } else { + throw suppliedType(member, value, Matrix4fc.class); + } + } + } + return true; + } + + private static void requireTypeCompatible( + final MetalIrisShaderCompiler.UniformMember member, + final UniformType type + ) { + if (!compatible(member.type(), type)) { + throw new IllegalStateException( + "Iris dynamic uniform '" + member.name() + "' registered as " + type + + " but shader declares " + member.type() + ); + } + } + + private static Object suppliedObject(final Binding binding) { + if (!(binding.supplier() instanceof Supplier supplier)) { + throw new IllegalStateException( + "Iris dynamic uniform supplier is not an object supplier for " + binding.type() + ); + } + return supplier.get(); + } + + private static int intValue(final Object supplier) { + if (supplier instanceof IntSupplier value) { + return value.getAsInt(); + } + if (supplier instanceof BooleanSupplier value) { + return value.getAsBoolean() ? 1 : 0; + } + throw new IllegalStateException("Iris dynamic integer supplier has unsupported type " + supplier); + } + + private static float floatValue(final Object supplier) { + if (supplier instanceof FloatSupplier value) { + return value.getAsFloat(); + } + if (supplier instanceof IntSupplier value) { + return value.getAsInt(); + } + if (supplier instanceof DoubleSupplier value) { + return (float) value.getAsDouble(); + } + throw new IllegalStateException("Iris dynamic float supplier has unsupported type " + supplier); + } + + private static IllegalStateException suppliedType( + final MetalIrisShaderCompiler.UniformMember member, + final Object actual, + final Class expected + ) { + return new IllegalStateException( + "Iris dynamic uniform '" + member.name() + "' supplier returned " + + (actual == null ? "null" : actual.getClass().getName()) + + ", expected " + expected.getName() + ); + } + + private static void putMat3(final ByteBuffer destination, final int offset, final Matrix3fc matrix) { + destination.putFloat(offset, matrix.m00()); + destination.putFloat(offset + 4, matrix.m01()); + destination.putFloat(offset + 8, matrix.m02()); + destination.putFloat(offset + 16, matrix.m10()); + destination.putFloat(offset + 20, matrix.m11()); + destination.putFloat(offset + 24, matrix.m12()); + destination.putFloat(offset + 32, matrix.m20()); + destination.putFloat(offset + 36, matrix.m21()); + destination.putFloat(offset + 40, matrix.m22()); + } + + private static void putMat4(final ByteBuffer destination, final int offset, final Matrix4fc matrix) { + for (int column = 0; column < 4; column++) { + destination.putFloat(offset + column * 16, matrix.get(column, 0)); + destination.putFloat(offset + column * 16 + 4, matrix.get(column, 1)); + destination.putFloat(offset + column * 16 + 8, matrix.get(column, 2)); + destination.putFloat(offset + column * 16 + 12, matrix.get(column, 3)); + } + } + + private void register( + final String name, + final UniformType type, + final Object supplier, + final boolean external + ) { + Binding prior = this.bindings.putIfAbsent(name, new Binding(type, supplier, external)); + // Iris intentionally registers a few externally-managed names with + // multiple GLSL types because different core shader families consume + // the same logical name differently (for example iris_ModelOffset). + // Preserve that native admission contract; only conflicting dynamic + // suppliers are an error. + if (prior != null && !prior.external() && !external + && (prior.type() != type || prior.external() != external)) { + throw new IllegalStateException("Iris dynamic uniform registered with conflicting types: " + name); + } + } + + private static void require( + final MetalIrisShaderCompiler.UniformMember member, + final String expected + ) { + if (member.arrayCount() != 0 || !expected.equals(member.type())) { + throw new IllegalStateException( + "Iris dynamic uniform '" + member.name() + "' must be " + expected + + ", got " + member.type() + ); + } + } + + private static void requireType(final Binding binding, final UniformType expected) { + if (binding.type() != expected) { + throw new IllegalStateException( + "Iris dynamic uniform registration type mismatch: expected " + expected + + ", got " + binding.type() + ); + } + } + + @Override + public IrisMetalDynamicUniforms uniform1f( + final UniformUpdateFrequency frequency, + final String name, + final FloatSupplier supplier + ) { + register(name, UniformType.FLOAT, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform1f( + final UniformUpdateFrequency frequency, + final String name, + final IntSupplier supplier + ) { + register(name, UniformType.FLOAT, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform1f( + final UniformUpdateFrequency frequency, + final String name, + final DoubleSupplier supplier + ) { + register(name, UniformType.FLOAT, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform1i( + final UniformUpdateFrequency frequency, + final String name, + final IntSupplier supplier + ) { + register(name, UniformType.INT, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform1b( + final UniformUpdateFrequency frequency, + final String name, + final BooleanSupplier supplier + ) { + register(name, UniformType.INT, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform2f( + final UniformUpdateFrequency frequency, + final String name, + final Supplier supplier + ) { + register(name, UniformType.VEC2, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform2i( + final UniformUpdateFrequency frequency, + final String name, + final Supplier supplier + ) { + register(name, UniformType.VEC2I, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform3f( + final UniformUpdateFrequency frequency, + final String name, + final Supplier supplier + ) { + register(name, UniformType.VEC3, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform3i( + final UniformUpdateFrequency frequency, + final String name, + final Supplier supplier + ) { + register(name, UniformType.VEC3I, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform3d( + final UniformUpdateFrequency frequency, + final String name, + final Supplier supplier + ) { + register(name, UniformType.VEC3, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniformTruncated3f( + final UniformUpdateFrequency frequency, + final String name, + final Supplier supplier + ) { + register(name, UniformType.VEC3, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform4f( + final UniformUpdateFrequency frequency, + final String name, + final Supplier supplier + ) { + register(name, UniformType.VEC4, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform4fArray( + final UniformUpdateFrequency frequency, + final String name, + final Supplier supplier + ) { + register(name, UniformType.VEC4, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniformMatrix( + final UniformUpdateFrequency frequency, + final String name, + final Supplier supplier + ) { + register(name, UniformType.MAT4, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniformMatrixFromArray( + final UniformUpdateFrequency frequency, + final String name, + final Supplier supplier + ) { + register(name, UniformType.MAT4, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform1f( + final String name, + final FloatSupplier supplier, + final ValueUpdateNotifier notifier + ) { + register(name, UniformType.FLOAT, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform1f( + final String name, + final IntSupplier supplier, + final ValueUpdateNotifier notifier + ) { + register(name, UniformType.FLOAT, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform1f( + final String name, + final DoubleSupplier supplier, + final ValueUpdateNotifier notifier + ) { + register(name, UniformType.FLOAT, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform1i( + final String name, + final IntSupplier supplier, + final ValueUpdateNotifier notifier + ) { + register(name, UniformType.INT, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform2f( + final String name, + final Supplier supplier, + final ValueUpdateNotifier notifier + ) { + register(name, UniformType.VEC2, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform2i( + final String name, + final Supplier supplier, + final ValueUpdateNotifier notifier + ) { + register(name, UniformType.VEC2I, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform3f( + final String name, + final Supplier supplier, + final ValueUpdateNotifier notifier + ) { + register(name, UniformType.VEC3, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform4f( + final String name, + final Supplier supplier, + final ValueUpdateNotifier notifier + ) { + register(name, UniformType.VEC4, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform4fArray( + final String name, + final Supplier supplier, + final ValueUpdateNotifier notifier + ) { + register(name, UniformType.VEC4, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniform4i( + final String name, + final Supplier supplier, + final ValueUpdateNotifier notifier + ) { + register(name, UniformType.VEC4I, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniformMatrix( + final String name, + final Supplier supplier, + final ValueUpdateNotifier notifier + ) { + register(name, UniformType.MAT4, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms uniformMatrix3( + final String name, + final Supplier supplier, + final ValueUpdateNotifier notifier + ) { + register(name, UniformType.MAT3, supplier, false); + return this; + } + + @Override + public IrisMetalDynamicUniforms externallyManagedUniform( + final String name, + final UniformType type + ) { + register(name, type, null, true); + return this; + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPackAdmission.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPackAdmission.java index bffc16aa2..30df46ba4 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPackAdmission.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPackAdmission.java @@ -10,6 +10,8 @@ import net.irisshaders.iris.shaderpack.programs.ProgramSet; import net.irisshaders.iris.shaderpack.programs.ProgramSource; import net.irisshaders.iris.shaderpack.properties.IndirectPointer; +import net.irisshaders.iris.shaderpack.properties.PackDirectives; +import net.irisshaders.iris.shaderpack.properties.PackRenderTargetDirectives.RenderTargetSettings; import org.joml.Vector2f; import org.joml.Vector3i; @@ -34,6 +36,7 @@ static void requireSupported(final ProgramSet programSet, final ColorSpace outpu Objects.requireNonNull(outputColorSpace, "outputColorSpace"); ShaderPack pack = Objects.requireNonNull(programSet.getPack(), "shaderPack"); + validateRenderTargetFormats(programSet.getPackDirectives()); requireColorSpaceSupported( outputColorSpace, programSet.getPackDirectives().supportsColorCorrection() @@ -63,6 +66,39 @@ static void requireSupported(final ProgramSet programSet, final ColorSpace outpu IrisMetalComputeResources.validatePack(pack); } + /** + * Validates every explicit Iris render-target declaration before any + * generation-owned texture or pipeline resource is created. + */ + static void validateRenderTargetFormats(final PackDirectives directives) { + Objects.requireNonNull(directives, "packDirectives"); + for (Map.Entry entry + : directives.getRenderTargetDirectives().getRenderTargetSettings().entrySet()) { + Integer index = entry.getKey(); + if (index == null || index < 0) { + throw unsupported( + "render-target", + String.valueOf(index), + "logical target index must be non-negative" + ); + } + RenderTargetSettings settings = entry.getValue(); + if (settings == null || settings.getInternalFormat() == null) { + continue; + } + String internalFormat = settings.getInternalFormat().name(); + try { + IrisMetalPipelineOverrides.formatForInternalName(internalFormat); + } catch (IllegalArgumentException exception) { + throw unsupported( + "render-target", + "colortex" + index, + "internal format " + internalFormat + " has no exact Metal lowering" + ); + } + } + } + /** Fixed Iris color spaces are lowered by the post-final Metal pass. */ static void requireColorSpaceSupported( final ColorSpace colorSpace, @@ -83,6 +119,45 @@ static void validateProgramSource(final String family, final ProgramSource sourc source.getTessControlSource().orElse(null), source.getTessEvalSource().orElse(null) ); + validateSamplerBuffers( + family, + source.getName(), + source.getVertexSource().orElse(null), + source.getFragmentSource().orElse(null) + ); + } + + /** + * Fixed Iris has no pack-owned samplerBuffer provider ABI for raster + * programs (including post/final) or compute programs. Reject the + * declaration while the ProgramSet is still being admitted, before a + * generation can publish textures or PSOs that would fail later in + * prepare(). + */ + static void validateSamplerBuffers( + final String family, + final String program, + final String... sources + ) { + Objects.requireNonNull(family, "family"); + Objects.requireNonNull(program, "program"); + Objects.requireNonNull(sources, "sources"); + for (String source : sources) { + if (source == null) { + continue; + } + for (MetalIrisShaderCompiler.SamplerDecl sampler + : MetalIrisShaderCompiler.inspectSamplerDeclarations(source)) { + if (sampler.isTexelBuffer()) { + throw unsupported( + family, + program, + "pack-owned samplerBuffer '" + sampler.name() + + "' has no fixed Iris typed provider ABI" + ); + } + } + } } static void validateProgramStages( @@ -132,6 +207,9 @@ static void validateComputeSource( ) { Objects.requireNonNull(source, "source"); Objects.requireNonNull(buffers, "buffers"); + source.getSource().ifPresent(sourceText -> validateSamplerBuffers( + "compute", source.getName(), sourceText + )); Vector3i absolute = source.getWorkGroups(); if (absolute != null && (absolute.x() <= 0 || absolute.y() <= 0 || absolute.z() <= 0)) { throw unsupported( @@ -173,12 +251,12 @@ static void validateComputeSource( } } - private static UnsupportedOperationException unsupported( + private static IrisMetalPackRejectedException unsupported( final String family, final String program, final String reason ) { - return new UnsupportedOperationException( + return new IrisMetalPackRejectedException( "Iris Metal pack admission rejected family=" + family + ", program=" + program + ": " + reason ); diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPackLifecycle.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPackLifecycle.java index fd6100933..5afa71d8f 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPackLifecycle.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPackLifecycle.java @@ -4,8 +4,10 @@ * Backend-neutral decision for entering Iris's configured-pack lifecycle. */ public final class IrisMetalPackLifecycle { - public static final String STRICT_PROPERTY = "metallum.iris.strict"; - private static boolean destroyedActiveGeneration; + private static final int NO_GENERATION = Integer.MIN_VALUE; + private static final int LEGACY_GENERATION = Integer.MIN_VALUE + 1; + private static int selectedGeneration = NO_GENERATION; + private static int destroyedSelectedGeneration = NO_GENERATION; private IrisMetalPackLifecycle() { } @@ -16,18 +18,38 @@ public static boolean shouldLoadConfiguredPack( return semanticEnabled && shadersEnabled; } - /** True when active shader-pack failures must abort instead of selecting native rendering. */ - public static boolean strictModeRequested() { - return Boolean.parseBoolean(System.getProperty(STRICT_PROPERTY, "false")); - } - /** Records the fixed-Iris reload boundary before {@code loadShaderpack}. */ public static synchronized void onSemanticPipelineActivated() { - destroyedActiveGeneration = false; + onSemanticPipelineActivated(LEGACY_GENERATION); + } + + /** Records a newly published generation and clears the prior teardown receipt. */ + public static synchronized void onSemanticPipelineActivated(final int generation) { + selectedGeneration = generation; + destroyedSelectedGeneration = NO_GENERATION; + } + + /** Records Iris selecting an already cached dimension generation. */ + public static synchronized void onSemanticPipelineSelected(final int generation) { + selectedGeneration = generation; + destroyedSelectedGeneration = NO_GENERATION; } public static synchronized void onSemanticPipelineDestroyed() { - destroyedActiveGeneration = true; + onSemanticPipelineDestroyed(LEGACY_GENERATION); + } + + /** + * Records teardown only for the generation that was selected at the time + * Iris destroyed it. Destroying an inactive cached dimension must not make + * a later shaders-off reload execute {@code setShadersDisabled()} twice. + */ + public static synchronized void onSemanticPipelineDestroyed(final int generation) { + if (selectedGeneration != generation) { + return; + } + selectedGeneration = NO_GENERATION; + destroyedSelectedGeneration = generation; } /** @@ -38,10 +60,10 @@ public static synchronized void onSemanticPipelineDestroyed() { public static synchronized boolean consumeDisabledReloadTransition( final boolean semanticEnabled, final boolean shadersEnabled ) { - if (!semanticEnabled || shadersEnabled || !destroyedActiveGeneration) { + if (!semanticEnabled || shadersEnabled || destroyedSelectedGeneration == NO_GENERATION) { return false; } - destroyedActiveGeneration = false; + destroyedSelectedGeneration = NO_GENERATION; return true; } } diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPackRejectedException.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPackRejectedException.java new file mode 100644 index 000000000..122086f27 --- /dev/null +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPackRejectedException.java @@ -0,0 +1,19 @@ +package com.metallum.client.metal.render; + +/** + * Signals that the selected Iris pack cannot be represented by this Metal + * execution surface. + * + *

        This remains an {@link UnsupportedOperationException} for compatibility + * with the existing admission tests, while giving pipeline lifecycle code a + * typed boundary that must never be converted into a shaders-off success.

        + */ +public final class IrisMetalPackRejectedException extends UnsupportedOperationException { + public IrisMetalPackRejectedException(final String message) { + super(message); + } + + public IrisMetalPackRejectedException(final String message, final Throwable cause) { + super(message, cause); + } +} diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPassTrace.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPassTrace.java index 89ca94b7f..81a14680c 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPassTrace.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPassTrace.java @@ -8,7 +8,18 @@ import net.irisshaders.iris.shaderpack.programs.ProgramSource; import net.irisshaders.iris.shaderpack.texture.TextureStage; import net.irisshaders.iris.shaderpack.properties.PackDirectives; +import net.caffeinemc.mods.sodium.client.util.FogParameters; +import net.caffeinemc.mods.sodium.client.util.FogStorage; +import net.minecraft.client.Minecraft; import org.jspecify.annotations.Nullable; +import org.joml.Matrix3fc; +import org.joml.Matrix4fc; +import org.joml.Vector2f; +import org.joml.Vector2i; +import org.joml.Vector3f; +import org.joml.Vector3i; +import org.joml.Vector4f; +import org.joml.Vector4i; import java.io.BufferedWriter; import java.io.IOException; @@ -17,6 +28,7 @@ import java.nio.file.StandardOpenOption; import java.util.ArrayList; import java.util.Arrays; +import java.util.Collection; import java.util.Comparator; import java.util.EnumMap; import java.util.HashMap; @@ -109,6 +121,31 @@ static void observePhase(final String phase, final String status) { writeFrameScoped("phase", phase + "|" + status, Map.of("phase", phase, "status", status)); } + /** Records backend lifecycle order that is not itself a pass boundary. */ + static void observeLifecycle(final String phase) { + writeMetal("lifecycle", Map.of("phase", phase)); + } + + /** Records the live Sodium fog snapshot without influencing execution. */ + static void observeFogState(final String phase) { + Minecraft minecraft = Minecraft.getInstance(); + if (minecraft == null || minecraft.gameRenderer == null) { + observeLifecycle(phase + "|fog-unavailable"); + return; + } + FogParameters fog = ((FogStorage) minecraft.gameRenderer).sodium$getFogParameters(); + Map fields = new HashMap<>(); + fields.put("phase", phase); + fields.put("fogIsNone", fog == FogParameters.NONE); + fields.put("fogRed", fog.red()); + fields.put("fogGreen", fog.green()); + fields.put("fogBlue", fog.blue()); + fields.put("fogAlpha", fog.alpha()); + fields.put("fogEnvironmentalStart", fog.environmentalStart()); + fields.put("fogEnvironmentalEnd", fog.environmentalEnd()); + writeMetal("fog-state", fields); + } + static void observeTerrain(final String kind, final int[] drawBuffers) { writeFrameScoped("terrain", kind + "|" + Arrays.toString(drawBuffers), Map.of( "kind", kind, @@ -186,6 +223,48 @@ static void observeSampler(final String name, final String source) { } } + /** Records the exact std140 bytes and reflected layout used by Metal. */ + static void observeUniformSnapshot( + final String label, + final String lifetime, + final List layout, + final java.nio.ByteBuffer bytes + ) { + if (layout.isEmpty()) { + return; + } + List> members = new ArrayList<>(layout.size()); + for (MetalIrisShaderCompiler.UniformMember member : layout) { + members.add(Map.of( + "name", member.name(), + "type", member.type(), + "arrayCount", member.arrayCount(), + "offset", member.offset(), + "byteSize", member.byteSize() + )); + } + String encoded = hex(bytes); + writeFrameScoped("uniform_snapshot", lifetime + "|" + label + "|" + encoded, Map.of( + "label", label, + "lifetime", lifetime, + "layout", members, + "bytes", encoded + )); + } + + /** + * Classifies fixed Iris inputs that are intentionally outside the + * deterministic render timeline. This helper is shared by the production + * trace labels and the validation-only OpenGL recorder; it has no supplier + * side effects. + */ + static @Nullable String externalInputKind(final String uniformName) { + return switch (uniformName) { + case "currentDate", "currentTime", "currentYearTime" -> "wall_clock_local_date_time"; + default -> null; + }; + } + static void markMissing(final String stage) { writeFrameScoped("stage", stage + "|missing", Map.of("stage", stage, "status", "missing")); } @@ -680,4 +759,16 @@ private static String escape(final String value) { .replace("\r", "\\r") .replace("\t", "\\t"); } + + private static String hex(final java.nio.ByteBuffer source) { + java.nio.ByteBuffer bytes = source.duplicate(); + bytes.clear(); + char[] digits = "0123456789abcdef".toCharArray(); + StringBuilder result = new StringBuilder(bytes.remaining() * 2); + while (bytes.hasRemaining()) { + int value = bytes.get() & 0xff; + result.append(digits[value >>> 4]).append(digits[value & 0x0f]); + } + return result.toString(); + } } diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java index 74a2116e2..6514f56aa 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java @@ -100,10 +100,11 @@ * (draw buffer 0 aliases the sodium pipeline's own target — the main * framebuffer — until the B2-3 composite chain lands).

        * - *

        Ordinary release mode records translation/compilation failures and may - * retain the native pipeline. {@code -Dmetallum.iris.strict=true} turns every - * active-pack fallback into a generation failure, so validation cannot pass - * with silently vanilla-looking draws.

        + *

        An admitted active pack is fail-closed: translation, compilation, + * descriptor, and resource failures reject the generation before it can be + * published. Test-only construction helpers may still request a non-strict + * diagnostic instance, but production never substitutes the native pipeline + * for an admitted pack.

        */ @Environment(EnvType.CLIENT) public final class IrisMetalPipelineOverrides { @@ -343,7 +344,7 @@ static Instance prepare( updateNotifier, renderStageSource, true, - IrisMetalPackLifecycle.strictModeRequested() + true ); } @@ -416,6 +417,7 @@ static void select(final Instance instance) { return; } active = instance; + IrisMetalPackLifecycle.onSemanticPipelineSelected(instance.generation()); IrisMetalPassTrace.activate(instance.programSet, instance.generation()); } @@ -434,6 +436,7 @@ static void deactivate(final @Nullable Instance expected) { } expected.close(); if (wasActive) { + IrisMetalPackLifecycle.onSemanticPipelineDestroyed(expected.generation()); IrisMetalPassTrace.close(); } } @@ -444,15 +447,25 @@ static void updateFrame() { if (instance == null) { return; } + IrisMetalPassTrace.observeLifecycle("update_frame_enter"); + IrisMetalPassTrace.observeFogState("update_frame_enter"); + // Iris dispatches setup[] only when RenderTargets.resizeIfNeeded() + // reports a resource recreation. A full clear is a separate contract + // and must not re-run setup programs on an otherwise stable generation. + instance.setupRequiredThisFrame = false; // Every GPU resource the draw path may need is created and uploaded // HERE, not on demand in pushDescriptor. Allocating or uploading while // a render encoder is live ends that encoder (writeToTexture / // writeToBuffer / clearDepthTexture all open a blit encoder), and the // caller then writes into a closed handle — see handoff §6 iteration 5. instance.prewarm(MetalDevice.current()); + IrisMetalPassTrace.observeLifecycle("prewarm_complete"); + IrisMetalPassTrace.observeFogState("prewarm_complete"); IrisMetalPassTrace.beginFrame(instance.uniformValues.frameCounter()); instance.beginFrame(); instance.uniformValues.updateFrame(); + IrisMetalPassTrace.observeLifecycle("uniform_update_complete"); + IrisMetalPassTrace.observeFogState("uniform_update_complete"); } /** Captures depthtex1 at Iris's opaque-to-translucent phase boundary. */ @@ -513,6 +526,13 @@ static void executeShadowFrame(final IrisMetalShadowPipeline.LevelRendererAdapte instance.executeShadowFrame(adapter); } + static void completeShadowFrame() { + Instance instance = active; + if (instance != null) { + instance.completeShadowFrame(); + } + } + /** * Draw-time resource fallback for a bound terrain override, consulted by * {@link MetalRenderPass} when a name the PSO declares has no value set. @@ -701,10 +721,12 @@ private Instance( ); CustomUniformFixedInputUniformsHolder fixedInputGraph = fixedInputs.build(); CustomUniforms customUniforms = this.pack.customUniforms.build(fixedInputGraph); + IrisMetalDynamicUniforms dynamicUniformGraph = IrisMetalDynamicUniforms.create(renderStageSource); this.uniformValues = new IrisMetalUniformValues( this.packDirectives.getSunPathRotation(), customUniforms, fixedInputGraph, + dynamicUniformGraph, updateNotifier, renderStageSource ); @@ -767,9 +789,9 @@ private void requireNoFallback(final String reason, final @Nullable Throwable ca } String message = "Iris Metal strict mode rejected generation " + this.generation + ": " + reason; if (cause == null) { - throw new IllegalStateException(message); + throw new IrisMetalPackRejectedException(message); } - throw new IllegalStateException(message, cause); + throw new IrisMetalPackRejectedException(message, cause); } int generation() { @@ -791,6 +813,16 @@ private void executeShadowFrame(final IrisMetalShadowPipeline.LevelRendererAdapt IrisMetalPassTrace.observePhase("shadow", "executed"); } + private void completeShadowFrame() { + IrisMetalShadowPipeline shadows = this.shadowPipeline; + MetalDevice currentDevice = this.device != null ? this.device : MetalDevice.current(); + if (this.closed || shadows == null || currentDevice == null) { + return; + } + shadows.completeWithoutRendering(currentDevice.commandEncoder()); + IrisMetalPassTrace.observePhase("shadow", "cleared"); + } + MetalIrisShaderCompiler.@Nullable GlslProgram program(final TerrainKind kind) { return this.programs.get(kind); } @@ -1827,7 +1859,9 @@ private void prewarm(final @Nullable MetalDevice device) { Minecraft minecraft = Minecraft.getInstance(); if (!this.postPrepared && targets != null && minecraft != null && minecraft.gameRenderer != null) { GpuFormat finalFormat = minecraft.gameRenderer.mainRenderTarget().getColorTexture().getFormat(); - this.postChain.prepare(device, targets, finalFormat, device.activeShaderSource()); + this.postChain.prepare( + device, targets, finalFormat, device.activeShaderSource(), this.postResources + ); this.postPrepared = true; } if (this.postPrepared @@ -1887,6 +1921,7 @@ private void ensureRenderTargets(final MetalDevice device) { this.postChain.mipmappedTargets(), this.postChain.storageImageTargets() ); + this.setupRequiredThisFrame = true; IrisMetalPassTrace.observeTargets( "allocated", width, height, this.targetFormats.length, formatNames(this.targetFormats) ); @@ -1896,6 +1931,7 @@ private void ensureRenderTargets(final MetalDevice device) { ); } else if (this.renderTargets.width() != width || this.renderTargets.height() != height) { this.renderTargets.resize(width, height); + this.setupRequiredThisFrame = true; IrisMetalPassTrace.observeTargets( "resized", width, height, this.targetFormats.length, formatNames(this.targetFormats) ); @@ -1920,7 +1956,6 @@ private void beginFrame() { device.commandEncoder(), new Vector4f((float) fog.x, (float) fog.y, (float) fog.z, 1.0F) ); - this.setupRequiredThisFrame = fullClear; IrisMetalComputeResources compute = this.computeResources; if (compute != null) { compute.clearForFrame(device.commandEncoder()); @@ -1928,6 +1963,11 @@ private void beginFrame() { targets.colorTargets().restore(this.postChain.stageInput( fullClear ? IrisMetalPostChain.Stage.SETUP : IrisMetalPostChain.Stage.BEGIN )); + IrisMetalShadowPipeline shadows = this.shadowPipeline; + if (shadows != null) { + shadows.beginFrame(device, this.postResources); + IrisMetalPassTrace.observePhase("shadow", "began"); + } IrisMetalPassTrace.observePhase("targets-clear", fullClear ? "full" : "directed"); } diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPostChain.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPostChain.java index a3d5578a6..39faf86ee 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPostChain.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPostChain.java @@ -134,7 +134,7 @@ private PlannedColorSpacePass( ) { this.colorSpace = colorSpace; this.info = new PassInfo( - Stage.COMPOSITE, + Stage.FINAL, "iris-color-space-" + colorSpace.name().toLowerCase(Locale.ROOT), new int[]{0}, new BitSet(), @@ -154,7 +154,9 @@ enum Stage { SHADOW_COMPOSITE(null, TextureStage.SHADOWCOMP, null), PREPARE(ProgramArrayId.Prepare, TextureStage.PREPARE, "prepare_pre"), DEFERRED(ProgramArrayId.Deferred, TextureStage.DEFERRED, "deferred_pre"), - COMPOSITE(ProgramArrayId.Composite, TextureStage.COMPOSITE_AND_FINAL, "composite_pre"); + COMPOSITE(ProgramArrayId.Composite, TextureStage.COMPOSITE_AND_FINAL, "composite_pre"), + /** The standalone Iris final renderer and final compute queue. */ + FINAL(null, TextureStage.COMPOSITE_AND_FINAL, null); final @Nullable ProgramArrayId arrayId; final TextureStage textureStage; @@ -246,6 +248,14 @@ record TextureBinding(GpuTextureView view, GpuSampler sampler) { } } + /** A typed Iris samplerBuffer range. The format is part of the binding ABI. */ + record TexelBufferBinding(GpuBufferSlice slice, GpuFormat format) { + TexelBufferBinding { + Objects.requireNonNull(slice, "slice"); + Objects.requireNonNull(format, "format"); + } + } + private record TargetBlendState( Optional global, Map> perTarget @@ -310,7 +320,15 @@ interface ResourceProvider { return null; } - default @Nullable GpuBufferSlice texelBuffer(final PassInfo pass, final String samplerName) { + /** + * Resolves a raster samplerBuffer before its render PSO is built. Iris + * has no samplerBuffer format in the GLSL type, so providers must + * supply the exact Metal/GpuFormat alongside the byte range. + */ + default @Nullable TexelBufferBinding texelBuffer( + final PassInfo pass, + final MetalIrisShaderCompiler.SamplerDecl sampler + ) { return null; } } @@ -464,7 +482,7 @@ private PlannedFinal( private PassInfo info() { return new PassInfo( - Stage.COMPOSITE, + Stage.FINAL, this.name, new int[]{0}, this.readsFromAlt, @@ -628,7 +646,6 @@ static IrisMetalPostChain create( MetalIrisShaderCompiler.GlslProgram program = translate( source, stage.textureStage, textureMap, drawBuffers ); - validateRasterResources(source.getName(), program); String base = "iris/gen" + generation + "/post/" + stage.name().toLowerCase(Locale.ROOT) + "/" + ordinal++; Identifier vertexId = Identifier.fromNamespaceAndPath("metallum", base + "_v"); @@ -666,7 +683,7 @@ static IrisMetalPostChain create( List finalComputes = planComputes( programSet.getFinalCompute(), - Stage.COMPOSITE, + Stage.FINAL, -1, state, textureMap, @@ -682,7 +699,6 @@ static IrisMetalPostChain create( MetalIrisShaderCompiler.GlslProgram program = translate( source, TextureStage.COMPOSITE_AND_FINAL, textureMap, declared ); - validateRasterResources(source.getName(), program); String base = "iris/gen" + generation + "/post/final"; Identifier vertexId = Identifier.fromNamespaceAndPath("metallum", base + "_v"); Identifier fragmentId = Identifier.fromNamespaceAndPath("metallum", base + "_f"); @@ -771,6 +787,16 @@ void prepare( final IrisMetalRenderTargets targets, final GpuFormat finalColorFormat, final ShaderSource fallback + ) { + prepare(device, targets, finalColorFormat, fallback, null); + } + + void prepare( + final MetalDevice device, + final IrisMetalRenderTargets targets, + final GpuFormat finalColorFormat, + final ShaderSource fallback, + final @Nullable ResourceProvider resources ) { ensureOpen(); validateTargets(targets); @@ -794,14 +820,14 @@ void prepare( for (Stage stage : Stage.values()) { for (PlannedPass pass : this.passes.get(stage)) { if (pass.pipeline == null) { - pass.pipeline = buildPipeline(pass, targets); + pass.pipeline = buildPipeline(pass, targets, resources); } verifyPrecompile(device, device.precompilePipeline(pass.pipeline, source), pass.info.name()); } } if (this.finalPass != null) { if (this.finalPass.pipeline == null) { - this.finalPass.pipeline = buildFinalPipeline(this.finalPass, finalColorFormat); + this.finalPass.pipeline = buildFinalPipeline(this.finalPass, finalColorFormat, resources); } verifyPrecompile( device, @@ -933,7 +959,9 @@ FinalReceipt executeFinal( resolved = encoder.encodeTextureCopy( colors.readTexture(0), (MetalGpuTexture) mainColor.texture(), - true + true, + com.metallum.client.validation.contract.ProducerType.RESOLVE, + "iris/final/resolve" ); if (!resolved) { throw new IllegalStateException("Metal final colortex0 -> MainTarget resolve failed"); @@ -1197,7 +1225,7 @@ private void executeComputeGroup( return; } if (this.concurrentCompute) { - try (MetalComputePass pass = device.commandEncoder().createComputePass()) { + try (MetalComputePass pass = device.commandEncoder().createComputePass("iris/compute")) { for (PlannedCompute compute : computes) { executeCompute(pass, compute, targets, resources, executed); } @@ -1210,7 +1238,7 @@ private void executeComputeGroup( // An encoder boundary on the shared Metal fence is the conservative // native equivalent for hazard-untracked resources. for (PlannedCompute compute : computes) { - try (MetalComputePass pass = device.commandEncoder().createComputePass()) { + try (MetalComputePass pass = device.commandEncoder().createComputePass("iris/compute")) { executeCompute(pass, compute, targets, resources, executed); } } @@ -1506,6 +1534,17 @@ info, block, uniformToken(info), uniformContext renderPass.bindStorageImage(sampler.name(), image); continue; } + if (sampler.isTexelBuffer()) { + TexelBufferBinding binding = resources.texelBuffer(info, sampler); + if (binding == null) { + throw new IllegalStateException( + "Iris pass " + info.name() + " is missing required typed texel buffer '" + + sampler.name() + "'" + ); + } + renderPass.setUniform(sampler.name(), binding.slice()); + continue; + } TextureBinding binding = externalTexture(resources, info, sampler); if (binding == null) { binding = standardTexture(info, sampler.name(), targets); @@ -1645,7 +1684,8 @@ private static void generateMipmaps( private static RenderPipeline buildPipeline( final PlannedPass pass, - final IrisMetalRenderTargets targets + final IrisMetalRenderTargets targets, + final @Nullable ResourceProvider resources ) { RenderPipeline.Builder builder = basePipeline( pass.vertexId, @@ -1653,7 +1693,8 @@ private static RenderPipeline buildPipeline( Identifier.fromNamespaceAndPath( "metallum", pass.vertexId.getPath().substring(0, pass.vertexId.getPath().length() - 2) ), - pass.program + pass.program, + texelBufferFormats(pass.info, pass.program, resources) ); int[] drawBuffers = pass.info.drawBuffers(); for (int slot = 0; slot < drawBuffers.length; slot++) { @@ -1668,13 +1709,15 @@ private static RenderPipeline buildPipeline( private static RenderPipeline buildFinalPipeline( final PlannedFinal pass, - final GpuFormat finalColorFormat + final GpuFormat finalColorFormat, + final @Nullable ResourceProvider resources ) { return basePipeline( pass.vertexId, pass.fragmentId, Identifier.fromNamespaceAndPath("metallum", "iris/gen/post/final"), - pass.program + pass.program, + texelBufferFormats(pass.info(), pass.program, resources) ).withColorTargetState(new ColorTargetState( Optional.empty(), finalColorFormat, ColorTargetState.WRITE_ALL )).build(); @@ -1691,7 +1734,8 @@ private static RenderPipeline buildColorSpacePipeline( "metallum", "iris/presentation/" + pass.colorSpace.name().toLowerCase(Locale.ROOT) ), - pass.program + pass.program, + Map.of() ).withColorTargetState(new ColorTargetState( Optional.empty(), finalColorFormat, ColorTargetState.WRITE_ALL )).build(); @@ -1701,7 +1745,8 @@ private static RenderPipeline.Builder basePipeline( final Identifier vertexId, final Identifier fragmentId, final Identifier location, - final MetalIrisShaderCompiler.GlslProgram program + final MetalIrisShaderCompiler.GlslProgram program, + final Map texelBufferFormats ) { BindGroupLayout.Builder bindings = BindGroupLayout.builder(); Set names = new HashSet<>(); @@ -1719,9 +1764,15 @@ private static RenderPipeline.Builder basePipeline( continue; } if (sampler.isTexelBuffer()) { - throw new UnsupportedOperationException( - "Post sampler buffer '" + sampler.name() + "' needs a typed texel-buffer binding" - ); + GpuFormat format = texelBufferFormats.get(sampler.name()); + if (format == null) { + throw new IllegalStateException( + "Iris post samplerBuffer '" + sampler.name() + + "' has no typed format binding" + ); + } + bindings.withUniform(sampler.name(), UniformType.UNIFORM_BUFFER, format); + continue; } bindings.withSampler(sampler.name()); } @@ -1738,19 +1789,32 @@ private static RenderPipeline.Builder basePipeline( return builder; } - /** Rejects resources for which fixed Iris has no backend-neutral supplier before generation publish. */ - private static void validateRasterResources( - final String programName, - final MetalIrisShaderCompiler.GlslProgram program + private static Map texelBufferFormats( + final PassInfo pass, + final MetalIrisShaderCompiler.GlslProgram program, + final @Nullable ResourceProvider resources ) { + Map formats = new LinkedHashMap<>(); for (MetalIrisShaderCompiler.SamplerDecl sampler : program.samplers()) { - if (sampler.isTexelBuffer()) { - throw new UnsupportedOperationException( - "Iris raster program " + programName + " declares samplerBuffer '" - + sampler.name() + "'; fixed Iris provides no pack-owned texel-buffer supplier" + if (!sampler.isTexelBuffer()) { + continue; + } + if (resources == null) { + throw new IllegalStateException( + "Iris pass " + pass.name() + " declares samplerBuffer '" + sampler.name() + + "' but no typed texel-buffer provider was supplied" + ); + } + TexelBufferBinding binding = resources.texelBuffer(pass, sampler); + if (binding == null) { + throw new IllegalStateException( + "Iris pass " + pass.name() + " is missing typed texel-buffer admission for '" + + sampler.name() + "'" ); } + formats.put(sampler.name(), binding.format()); } + return Map.copyOf(formats); } private static RenderPass.RenderArea renderArea( diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java index 801b42378..8359e596c 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalShadowPipeline.java @@ -573,7 +573,12 @@ Optional program(final ShaderKey key) { void beginFrame(final MetalCommandEncoder encoder, @Nullable final ComputeDispatcher computeDispatcher) { requirePhase(Phase.READY, Phase.COMPLETE); if (!enabled) { - throw new IllegalStateException("The active pack explicitly disabled shadow rendering"); + // Fixed Iris does not construct ShadowRenderer when the pack + // explicitly disables shadows. Keep the Metal generation's + // phase contract observable without clearing or dispatching + // shadow-owned resources that Iris would not touch. + completeWithoutRendering(encoder); + return; } encoder.clearDepthTexture( targets.shadowDepthTexture(), @@ -598,6 +603,13 @@ void beginFrame(final MetalCommandEncoder encoder, @Nullable final ComputeDispat phase = Phase.OPAQUE; } + void beginFrame(final MetalDevice device, final IrisMetalPostChain.ResourceProvider resources) { + Objects.requireNonNull(device, "device"); + Objects.requireNonNull(resources, "resources"); + beginFrame(device.commandEncoder(), (source, translated, width, height) -> + executeCompute(device, compute(source, new BitSet(this.targetCount)), resources)); + } + /** Drives only the two LevelRenderer submission points and the depth copy between them. */ void renderGeometry(final MetalCommandEncoder encoder, final LevelRendererAdapter adapter) { requirePhase(Phase.OPAQUE); @@ -620,8 +632,11 @@ void executeFrame( return; } MetalCommandEncoder encoder = device.commandEncoder(); - beginFrame(encoder, (source, translated, width, height) -> - executeCompute(device, compute(source, new BitSet(this.targetCount)), resources)); + if (phase == Phase.READY) { + beginFrame(encoder, (source, translated, width, height) -> + executeCompute(device, compute(source, new BitSet(this.targetCount)), resources)); + } + requirePhase(Phase.OPAQUE); renderGeometry(encoder, adapter); for (ShadowCompositePass pass : this.compositePasses) { for (ComputeSource source : pass.computes()) { @@ -635,6 +650,28 @@ void executeFrame( finishComposites(); } + /** + * Completes a begin-level shadow clear when Iris skips geometry because + * the effective shadow distance is zero. OpenGL still exposes the cleared + * shadow targets to later pack programs, so the Metal phase must become + * readable even though no shadow geometry or shadow-composite pass ran. + */ + void completeWithoutRendering(final MetalCommandEncoder encoder) { + if (phase == Phase.COMPLETE) { + return; + } + if (!enabled) { + requirePhase(Phase.READY); + phase = Phase.COMPLETE; + return; + } + requirePhase(Phase.OPAQUE); + targets.captureNoTranslucentsDepth(encoder); + targets.generateDepthMipmaps(encoder); + targets.generateConfiguredColorMipmaps(encoder); + phase = Phase.COMPLETE; + } + private void executeCompositeRaster( final MetalDevice device, final ShadowCompositePass pass, @@ -754,7 +791,7 @@ private void executeCompute( final ShadowCompute compute, final IrisMetalPostChain.ResourceProvider resources ) { - try (MetalComputePass pass = device.commandEncoder().createComputePass()) { + try (MetalComputePass pass = device.commandEncoder().createComputePass("iris/shadow/compute")) { pass.setPipeline(Objects.requireNonNull(compute.pipeline, "shadow compute pipeline")); bindComputeResources(pass, compute, resources); dispatchCompute(pass, compute, resources); diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java index 7c50e4544..cf6aee6ca 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java @@ -7,6 +7,7 @@ import com.mojang.blaze3d.platform.BlendFactor; import com.mojang.blaze3d.textures.GpuTextureView; import kroppeb.stareval.function.FunctionReturn; +import net.caffeinemc.mods.sodium.client.util.FogParameters; import net.caffeinemc.mods.sodium.client.util.FogStorage; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; @@ -21,6 +22,7 @@ import net.minecraft.client.Camera; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.ClientLevel; +import net.minecraft.client.renderer.fog.FogData; import net.minecraft.world.phys.Vec3; import org.jspecify.annotations.Nullable; import org.joml.Matrix3f; @@ -36,8 +38,12 @@ import java.nio.ByteBuffer; import java.nio.ByteOrder; +import java.lang.reflect.Field; import java.util.ArrayList; +import java.util.Collection; +import java.util.Collections; import java.util.HashSet; +import java.util.IdentityHashMap; import java.util.List; import java.util.Locale; import java.util.Objects; @@ -68,6 +74,7 @@ @Environment(EnvType.CLIENT) final class IrisMetalUniformValues implements AutoCloseable { private static final float NEAR_PLANE = 0.05f; + private static final Field CUSTOM_UNIFORM_ORDER = customUniformOrderField(); private static final Matrix4fc LIGHTMAP_TEXTURE_MATRIX = new Matrix4f( 1.0f / 256.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f / 256.0f, 0.0f, 0.0f, @@ -81,6 +88,7 @@ final class IrisMetalUniformValues implements AutoCloseable { private final float sunPathRotation; private final @Nullable CustomUniforms customUniforms; private final @Nullable CustomUniformFixedInputUniformsHolder fixedInputs; + private final @Nullable IrisMetalDynamicUniforms dynamicUniforms; private final @Nullable FrameUpdateNotifier updateNotifier; private final IntSupplier renderStageSource; private final boolean strict; @@ -89,9 +97,17 @@ final class IrisMetalUniformValues implements AutoCloseable { private final Matrix4f previousModelView = new Matrix4f(); private final Matrix4f previousProjection = new Matrix4f(); private final Vector3d previousCameraPosition = new Vector3d(); + private HistoryState historyState = HistoryState.UNINITIALIZED; private boolean warnedIdentityMatrices; private boolean closed; + private enum HistoryState { + UNINITIALIZED, + PREWARMED_NO_HISTORY, + FIRST_FRAME_ACTIVE, + HISTORY_VALID + } + /** Backend-neutral values whose Iris suppliers observe the active draw. */ record DrawUniformContext( @Nullable GpuTextureView gtexture, @@ -161,36 +177,48 @@ private void allocate(final MetalDevice device) { } IrisMetalUniformValues(final float sunPathRotation) { - this(sunPathRotation, null, null, null, () -> 0, false); + this(sunPathRotation, null, null, null, null, () -> 0, false); } IrisMetalUniformValues(final float sunPathRotation, final IntSupplier renderStageSource) { - this(sunPathRotation, null, null, null, renderStageSource, false); + this(sunPathRotation, null, null, null, null, renderStageSource, false); + } + + IrisMetalUniformValues( + final float sunPathRotation, + final CustomUniforms customUniforms, + final FrameUpdateNotifier updateNotifier, + final IntSupplier renderStageSource + ) { + this(sunPathRotation, customUniforms, null, null, updateNotifier, renderStageSource, true); } IrisMetalUniformValues( final float sunPathRotation, final CustomUniforms customUniforms, + final CustomUniformFixedInputUniformsHolder fixedInputs, final FrameUpdateNotifier updateNotifier, final IntSupplier renderStageSource ) { - this(sunPathRotation, customUniforms, null, updateNotifier, renderStageSource, true); + this(sunPathRotation, customUniforms, fixedInputs, null, updateNotifier, renderStageSource, true); } IrisMetalUniformValues( final float sunPathRotation, final CustomUniforms customUniforms, final CustomUniformFixedInputUniformsHolder fixedInputs, + final IrisMetalDynamicUniforms dynamicUniforms, final FrameUpdateNotifier updateNotifier, final IntSupplier renderStageSource ) { - this(sunPathRotation, customUniforms, fixedInputs, updateNotifier, renderStageSource, true); + this(sunPathRotation, customUniforms, fixedInputs, dynamicUniforms, updateNotifier, renderStageSource, true); } private IrisMetalUniformValues( final float sunPathRotation, final @Nullable CustomUniforms customUniforms, final @Nullable CustomUniformFixedInputUniformsHolder fixedInputs, + final @Nullable IrisMetalDynamicUniforms dynamicUniforms, final @Nullable FrameUpdateNotifier updateNotifier, final IntSupplier renderStageSource, final boolean strict @@ -201,6 +229,7 @@ private IrisMetalUniformValues( this.sunPathRotation = sunPathRotation; this.customUniforms = customUniforms; this.fixedInputs = fixedInputs; + this.dynamicUniforms = dynamicUniforms; this.updateNotifier = updateNotifier; this.renderStageSource = Objects.requireNonNull(renderStageSource, "renderStageSource"); this.strict = strict; @@ -255,6 +284,9 @@ private void register( if (layout.isEmpty()) { return; } + if (this.strict) { + requireUniformSources(token, layout); + } for (Block block : this.blocks) { if (block.token.equals(token)) { if (block.size != size @@ -305,7 +337,7 @@ GpuBufferSlice slice(final Object token) { * — see {@link IrisMetalPipelineOverrides#updateFrame()}. */ void prewarm(final MetalDevice device) { - if (this.closed || this.blocks.isEmpty()) { + if (this.closed) { return; } Frame frame = null; @@ -319,6 +351,9 @@ void prewarm(final MetalDevice device) { } upload(block, frame); } + if (this.historyState == HistoryState.UNINITIALIZED) { + this.historyState = HistoryState.PREWARMED_NO_HISTORY; + } } /** @@ -333,11 +368,15 @@ void updateFrame() { if (this.customUniforms != null) { try { Objects.requireNonNull(this.updateNotifier).onNewFrame(); + // Iris updates dependencies through CustomUniforms first. Only + // fixed inputs outside that real order need the holder-wide + // refresh; updating the whole holder first advances stateful + // suppliers twice (notably MatrixUniforms.Previous). + this.customUniforms.update(); if (this.fixedInputs != null) { - this.fixedInputs.updateAll(); + updateUnvisitedFixedInputs(this.customUniforms, this.fixedInputs); } - this.customUniforms.update(); - } catch (Throwable failure) { + } catch (RuntimeException failure) { if (this.strict) { throw new IllegalStateException("Iris uniform graph failed to update", failure); } @@ -346,10 +385,11 @@ void updateFrame() { } } } - if (this.blocks.isEmpty()) { - return; - } Frame frame = sampleFrame(); + if (this.historyState == HistoryState.UNINITIALIZED + || this.historyState == HistoryState.PREWARMED_NO_HISTORY) { + this.historyState = HistoryState.FIRST_FRAME_ACTIVE; + } for (Block block : this.blocks) { if (block.buffer != null) { upload(block, frame); @@ -358,6 +398,57 @@ void updateFrame() { this.previousModelView.set(frame.modelView()); this.previousProjection.set(frame.projection()); this.previousCameraPosition.set(frame.cameraPosition()); + this.historyState = HistoryState.HISTORY_VALID; + } + + /** + * Mirrors Iris's two fixed-input update surfaces without double-running a + * stateful supplier. CustomUniforms exposes its dependency order only as a + * private field in the pinned Iris build, so admission fails closed if the + * fixed-version contract changes instead of silently using stale values. + */ + static void updateUnvisitedFixedInputs( + final CustomUniforms customUniforms, + final CustomUniformFixedInputUniformsHolder fixedInputs + ) { + Set visited = Collections.newSetFromMap(new IdentityHashMap<>()); + try { + Object order = CUSTOM_UNIFORM_ORDER.get(customUniforms); + if (!(order instanceof Collection collection)) { + throw new IllegalStateException( + "Iris CustomUniforms.uniformOrder is not a collection: " + + (order == null ? "null" : order.getClass().getName()) + ); + } + for (Object entry : collection) { + if (!(entry instanceof CachedUniform uniform)) { + throw new IllegalStateException( + "Iris CustomUniforms.uniformOrder contains " + + (entry == null ? "null" : entry.getClass().getName()) + ); + } + visited.add(uniform); + } + } catch (ReflectiveOperationException | RuntimeException failure) { + throw new IllegalStateException( + "Could not inspect Iris 1.11.2 CustomUniforms.uniformOrder", failure + ); + } + for (CachedUniform uniform : fixedInputs.getAll()) { + if (!visited.contains(uniform)) { + uniform.update(); + } + } + } + + private static Field customUniformOrderField() { + try { + Field field = CustomUniforms.class.getDeclaredField("uniformOrder"); + field.setAccessible(true); + return field; + } catch (ReflectiveOperationException | RuntimeException failure) { + throw new ExceptionInInitializerError(failure); + } } /** Current Iris-compatible frame counter for diagnostics and pass tracing. */ @@ -390,13 +481,20 @@ private void upload(final Block block, final Frame frame) { ByteBuffer staging = block.staging; zero(staging); for (MetalIrisShaderCompiler.UniformMember member : block.layout) { - if (isDynamicDrawUniform(member.name())) { + // Mojang core draws receive the three Iris externally-managed + // matrices from their transient DynamicTransforms/Projection + // blocks. Sodium terrain has no such blocks, so its identical + // Iris ABI members must be written from the captured frame here. + if (isDynamicDrawUniform(member.name()) + && !(isFrameDerivedMatrix(member) && !usesMojangCoreTransforms(block.token)) + && !isFrameOwnedDynamicUniform(block, member)) { continue; } write(staging, member, frame, block.alphaTestReference); } staging.rewind(); block.device.createCommandEncoder().writeToBuffer(block.buffer.slice(), staging); + IrisMetalPassTrace.observeUniformSnapshot(block.label, "frame", block.layout, staging); } int coreDrawBlockSize(final ShaderKey key) { @@ -454,8 +552,10 @@ void materializeDraw( CapturedRenderingState.INSTANCE.getCurrentRenderedEntity(), CapturedRenderingState.INSTANCE.getTextureReloadCount(), context, + this.dynamicUniforms, usesMojangCoreTransforms(token) ); + IrisMetalPassTrace.observeUniformSnapshot(block.label, "draw", block.layout, output); } void materializeDraw( @@ -478,7 +578,7 @@ static void materializeCoreDrawUniforms( base, layout, output, dynamicTransforms, projection, 0, CapturedRenderingState.INSTANCE.getCurrentRenderedEntity(), CapturedRenderingState.INSTANCE.getTextureReloadCount(), - DrawUniformContext.empty(), true + DrawUniformContext.empty(), null, true ); } @@ -494,7 +594,7 @@ static void materializeDrawUniforms( base, layout, output, dynamicTransforms, projection, renderStage, CapturedRenderingState.INSTANCE.getCurrentRenderedEntity(), CapturedRenderingState.INSTANCE.getTextureReloadCount(), - DrawUniformContext.empty(), false + DrawUniformContext.empty(), null, false ); } @@ -511,7 +611,7 @@ static void materializeDrawUniforms( ) { materializeDrawUniforms( base, layout, output, dynamicTransforms, projection, renderStage, - entityId, textureReloadCount, context, false + entityId, textureReloadCount, context, null, false ); } @@ -525,6 +625,7 @@ private static void materializeDrawUniforms( final int entityId, final int textureReloadCount, final DrawUniformContext context, + final @Nullable IrisMetalDynamicUniforms dynamicUniforms, final boolean coreDraw ) { Objects.requireNonNull(context, "context"); @@ -538,6 +639,11 @@ private static void materializeDrawUniforms( ); } destination.put(source); + // Iris registers these fog suppliers as dynamic values. The frame + // upload happens before Mojang's FogRenderer has populated Sodium's + // FogStorage, so refresh them at the same draw/pass boundary where + // native Iris evaluates the suppliers. + refreshLiveFogUniforms(destination, layout); boolean needsModelView = coreDraw && layout.stream().anyMatch(member -> CORE_MODEL_VIEW_INVERSE.equals(member.name()) || CORE_NORMAL_MATRIX.equals(member.name())); @@ -554,6 +660,9 @@ private static void materializeDrawUniforms( : modelViewInverse.transpose3x3(new Matrix3f()); for (MetalIrisShaderCompiler.UniformMember member : layout) { + if (dynamicUniforms != null && dynamicUniforms.write(member, destination, context)) { + continue; + } switch (member.name()) { case CORE_MODEL_VIEW_INVERSE -> { if (coreDraw) { @@ -653,13 +762,219 @@ private static boolean isCoreDrawUniform(final String name) { private static boolean isDynamicDrawUniform(final String name) { return isCoreDrawUniform(name) + || isLiveFogUniform(name) || switch (name) { case "entityId", "atlasSize", "gtextureId", "textureReloadCount", - "gtextureSize", "blendFunc", "renderStage" -> true; + "gtextureSize", "blendFunc", "renderStage", "fogMode", "fogShape", + "fogDensity", "fogStart", "fogEnd", "fogColor", + "iris_currentAlphaTest", "alphaTestRef" -> true; default -> false; }; } + private static boolean isLiveFogUniform(final String name) { + return switch (name) { + case "iris_FogColor", "iris_FogDensity", + "iris_FogStart", "iris_FogEnd" -> true; + default -> false; + }; + } + + private static boolean isFrameOwnedDynamicUniform( + final Block block, + final MetalIrisShaderCompiler.UniformMember member + ) { + return "iris_currentAlphaTest".equals(member.name()) + && block.alphaTestReference.isPresent(); + } + + /** + * Strict production blocks may only contain members with a real Iris + * fixed/custom supplier, a real Iris dynamic supplier, or one of the + * explicitly backend-owned draw values. The relaxed constructor is kept + * for source/layout unit tests, but production never zero-fills a member + * that bypassed Iris's registration graph. + */ + private void requireUniformSources( + final Object token, + final List layout + ) { + for (MetalIrisShaderCompiler.UniformMember member : layout) { + String name = member.name(); + if (this.customUniforms != null && this.customUniforms.hasVariable(name)) { + continue; + } + if (this.fixedInputs != null && this.fixedInputs.containsKey(name)) { + continue; + } + if (this.dynamicUniforms != null && this.dynamicUniforms.canMaterialize(member)) { + continue; + } + if (isBackendOwnedUniform(token, member)) { + continue; + } + throw new IllegalStateException( + "Iris uniform '" + name + "' (" + member.type() + + ") is absent from the fixed/custom/dynamic supplier graph" + ); + } + } + + private static boolean isBackendOwnedUniform( + final Object token, + final MetalIrisShaderCompiler.UniformMember member + ) { + if ("iris_LightmapTextureMatrix".equals(member.name())) { + return member.arrayCount() == 0 && "mat4".equals(member.type()); + } + if (isCoreDrawUniform(member.name())) { + return usesMojangCoreTransforms(token) || isFrameDerivedMatrix(member); + } + if (isFrameDerivedMatrix(member)) { + return true; + } + // These names are externally managed by Iris but are filled from the + // live camera fog record at the draw boundary. + return isLiveFogUniform(member.name()); + } + + private static boolean isFrameDerivedMatrix( + final MetalIrisShaderCompiler.UniformMember member + ) { + if (member.arrayCount() != 0) { + return false; + } + return switch (member.name()) { + case "gbufferModelView", "gbufferModelViewInverse", "iris_ModelViewMatrix", + "iris_ModelViewMatrixInverse", "shadowModelView", "shadowModelViewInverse", + "gbufferProjection", "gbufferProjectionInverse", "iris_ProjectionMatrix", + "iris_ProjectionMatrixInverse", "iris_ModelViewMatInverse", "iris_ProjMatInverse", + "shadowProjection", "shadowProjectionInverse", + "gbufferPreviousModelView", "gbufferPreviousProjection" -> "mat4".equals(member.type()); + case "iris_NormalMat", "normalMatrix" -> "mat3".equals(member.type()); + default -> false; + }; + } + + private static void refreshLiveFogUniforms( + final ByteBuffer destination, + final List layout + ) { + if (layout.stream().noneMatch(member -> isLiveFogUniform(member.name()))) { + return; + } + + Minecraft minecraft = Minecraft.getInstance(); + FogParameters fogParameters = liveFogParameters(minecraft); + writeLiveFogUniforms( + destination, + layout, + fogParameters, + liveFogColor(minecraft, CapturedRenderingState.INSTANCE.getFogColor()), + CapturedRenderingState.INSTANCE.getFogDensity() + ); + } + + /** + * Returns the fog state for the camera being rendered. Iris's Sodium + * supplier reads FogStorage, which is updated from this same FogData by + * the setupFog return hook. The camera state is the authoritative value + * during the first render after a reload, before that storage hook has + * run for the new frame. + */ + private static @Nullable FogParameters liveFogParameters(final @Nullable Minecraft minecraft) { + FogData cameraFog = currentCameraFogData(minecraft); + if (cameraFog != null) { + return fogParameters(cameraFog); + } + if (minecraft != null && minecraft.gameRenderer instanceof FogStorage fogStorage) { + return fogStorage.sodium$getFogParameters(); + } + return null; + } + + private static @Nullable FogData currentCameraFogData(final @Nullable Minecraft minecraft) { + if (minecraft == null || minecraft.gameRenderer == null) { + return null; + } + var cameraState = minecraft.gameRenderer.gameRenderState().levelRenderState.cameraRenderState; + if (cameraState == null || !cameraState.initialized || cameraState.fogData == null + || cameraState.fogData.color == null) { + return null; + } + return cameraState.fogData; + } + + /** Converts the fixed Minecraft fog record without changing its values. */ + static FogParameters fogParameters(final FogData data) { + Vector4f color = Objects.requireNonNull(data.color, "fog color"); + return new FogParameters( + color.x, + color.y, + color.z, + color.w, + data.environmentalStart, + data.environmentalEnd, + data.renderDistanceStart, + data.renderDistanceEnd + ); + } + + private static Vector3d liveFogColor( + final @Nullable Minecraft minecraft, + final Vector3d captured + ) { + FogData cameraFog = currentCameraFogData(minecraft); + if (cameraFog == null || cameraFog.color == null) { + return captured; + } + return new Vector3d(cameraFog.color.x, cameraFog.color.y, cameraFog.color.z); + } + + /** Writes Iris's live fog suppliers; kept pure so the contract is unit-testable. */ + static void writeLiveFogUniforms( + final ByteBuffer destination, + final List layout, + final @Nullable FogParameters fogParameters, + final Vector3d capturedFogColor, + final float capturedFogDensity + ) { + Vector4f irisColor = fogParameters == null ? null : irisFogColor(fogParameters); + for (MetalIrisShaderCompiler.UniformMember member : layout) { + int at = member.offset(); + switch (member.name()) { + case "fogColor", "skyColor" -> { + requireDynamicDrawType(member, "vec3"); + putVec3(destination, at, capturedFogColor); + } + case "iris_FogColor" -> { + if (irisColor != null) { + requireDynamicDrawType(member, "vec4"); + putVec4(destination, at, irisColor.x, irisColor.y, irisColor.z, irisColor.w); + } + } + case "iris_FogDensity" -> { + requireDynamicDrawType(member, "float"); + destination.putFloat(at, irisFogDensity(capturedFogDensity)); + } + case "iris_FogStart" -> { + if (fogParameters != null) { + requireDynamicDrawType(member, "float"); + destination.putFloat(at, fogParameters.environmentalStart()); + } + } + case "iris_FogEnd" -> { + if (fogParameters != null) { + requireDynamicDrawType(member, "float"); + destination.putFloat(at, fogParameters.environmentalEnd()); + } + } + default -> { + } + } + } + } + static boolean requiresDrawContext( final List layout ) { @@ -676,6 +991,10 @@ private static int logicalTextureId(final @Nullable GpuTextureView view) { return texture.iris$getGlId(); } + static int logicalTextureIdForDynamic(final GpuTextureView view) { + return logicalTextureId(view); + } + static int[] irisBlendFunc(final Optional blendFunction) { if (blendFunction.isEmpty()) { return new int[]{0, 0, 0, 0}; @@ -777,6 +1096,7 @@ private record Frame( Vector4f shadowLightPosition, Vector4f upPosition, Vector3d fogColor, + Vector4f irisFogColor, float fogDensity, float fogStart, float fogEnd, @@ -806,7 +1126,7 @@ private record Frame( private Frame sampleFrame() { try { return sampleLiveFrame(); - } catch (Throwable t) { + } catch (RuntimeException t) { if (this.strict) { throw new IllegalStateException("Could not sample Iris frame uniforms", t); } @@ -830,7 +1150,7 @@ private Frame neutralFrame() { new Vector4f(0.0f, -100.0f, 0.0f, 0.0f), new Vector4f(0.0f, 100.0f, 0.0f, 0.0f), new Vector4f(0.0f, 100.0f, 0.0f, 0.0f), - new Vector3d(), 0.0f, 0.0f, 256.0f, 0.0f, systemTime.frameTime(), + new Vector3d(), new Vector4f(1.0f), 0.0f, 0.0f, 256.0f, 0.0f, systemTime.frameTime(), 0.25f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f, 256.0f, systemTime.frameTimeCounter(), 0, 0, systemTime.frameCounter() ); @@ -871,7 +1191,11 @@ private Frame sampleLiveFrame() { SystemFrameTime systemTime = systemFrameTime(); int renderDistance = minecraft.options == null ? 8 : minecraft.options.getEffectiveRenderDistance(); var mainTarget = minecraft.gameRenderer.mainRenderTarget(); - var fogParameters = ((FogStorage) minecraft.gameRenderer).sodium$getFogParameters(); + FogParameters fogParameters = liveFogParameters(minecraft); + if (fogParameters == null) { + fogParameters = FogParameters.NONE; + } + Vector3d fogColor = liveFogColor(minecraft, state.getFogColor()); return new Frame( modelView, @@ -884,8 +1208,9 @@ private Frame sampleLiveFrame() { moon, shadowLight, up, - state.getFogColor(), - state.getFogDensity(), + fogColor, + irisFogColor(fogParameters), + irisFogDensity(state.getFogDensity()), fogParameters.environmentalStart(), fogParameters.environmentalEnd(), tickDelta, @@ -917,6 +1242,19 @@ static SystemFrameTime systemFrameTime() { ); } + /** Matches Iris FogUniforms/IrisInternalUniforms' max(0, captured density) supplier. */ + static float irisFogDensity(final float capturedDensity) { + return Math.max(0.0f, capturedDensity); + } + + /** Matches IrisInternalUniforms' FogStorage-backed iris_FogColor supplier. */ + static Vector4f irisFogColor(final FogParameters parameters) { + if (parameters == FogParameters.NONE) { + return new Vector4f(1.0f); + } + return new Vector4f(parameters.red(), parameters.green(), parameters.blue(), parameters.alpha()); + } + record SystemFrameTime(float frameTime, float frameTimeCounter, int frameCounter) { } @@ -956,7 +1294,13 @@ private void write( putMat4(out, at, frame.projectionInverse()); case "gbufferPreviousModelView" -> putMat4(out, at, this.previousModelView); case "gbufferPreviousProjection" -> putMat4(out, at, this.previousProjection); - case "iris_NormalMat", "normalMatrix" -> putMat3(out, at, frame.normalMatrix()); + // Iris 1.11.2 registers these names as externally-managed core + // uniforms. Sodium terrain has no Mojang transient blocks, so + // the same frame matrices are its authoritative source. + case CORE_MODEL_VIEW_INVERSE -> putMat4(out, at, frame.modelViewInverse()); + case CORE_PROJECTION_INVERSE -> putMat4(out, at, frame.projectionInverse()); + case CORE_NORMAL_MATRIX -> putMat3(out, at, frame.normalMatrix()); + case "normalMatrix" -> putMat3(out, at, frame.normalMatrix()); // --- positions (exact) --- case "cameraPosition" -> putVec3(out, at, frame.cameraPosition()); @@ -969,8 +1313,14 @@ private void write( // --- externally-managed Mojang/Sodium fog state --- case "fogColor", "skyColor" -> putVec3(out, at, frame.fogColor()); - case "iris_FogColor" -> - putVec4(out, at, (float) frame.fogColor().x, (float) frame.fogColor().y, (float) frame.fogColor().z, 1.0f); + case "iris_FogColor" -> putVec4( + out, + at, + frame.irisFogColor().x, + frame.irisFogColor().y, + frame.irisFogColor().z, + frame.irisFogColor().w + ); case "fogDensity", "iris_FogDensity" -> out.putFloat(at, frame.fogDensity()); case "fogStart", "iris_FogStart" -> out.putFloat(at, frame.fogStart()); case "fogEnd", "iris_FogEnd" -> out.putFloat(at, frame.fogEnd()); @@ -1075,7 +1425,7 @@ private boolean writeOfficialUniform( putVec2(out, at, vector.x, vector.y); } case "vec3" -> { - Vector3f vector = customObject(member, value, Vector3f.class); + Vector3f vector = customVector3(member, value.objectReturn, "Iris uniform"); putVec3(out, at, vector.x, vector.y, vector.z); } case "vec4" -> { @@ -1133,7 +1483,7 @@ private boolean writeFixedInput( putVec2(out, at, vector.x, vector.y); } case "vec3" -> { - Vector3f vector = fixedObject(member, value, Vector3f.class); + Vector3f vector = customVector3(member, value.objectReturn, "Iris fixed uniform"); putVec3(out, at, vector.x, vector.y, vector.z); } case "vec4" -> { @@ -1177,11 +1527,20 @@ private static T fixedObject( } private static Matrix4fc packProjectionUniform(final String name, final Matrix4fc value) { + return packProjectionUniform(name, value, MetalIrisDepthConvention.enabledForMetalBackend()); + } + + static Matrix4fc packProjectionUniform( + final String name, + final Matrix4fc value, + final boolean enabled + ) { return switch (name) { - case "gbufferProjection", "gbufferPreviousProjection", "iris_ProjectionMatrix" -> - MetalIrisDepthConvention.packProjection(value); - case "gbufferProjectionInverse", "iris_ProjectionMatrixInverse" -> - MetalIrisDepthConvention.packProjectionInverse(value); + case "gbufferProjection", "gbufferPreviousProjection", "dhProjection", "dhPreviousProjection", + "iris_ProjectionMatrix" -> + MetalIrisDepthConvention.packProjection(value, enabled); + case "gbufferProjectionInverse", "dhProjectionInverse", "iris_ProjectionMatrixInverse" -> + MetalIrisDepthConvention.packProjectionInverse(value, enabled); default -> value; }; } @@ -1201,6 +1560,24 @@ private static T customObject( return expected.cast(value.objectReturn); } + private static Vector3f customVector3( + final MetalIrisShaderCompiler.UniformMember member, + final Object value, + final String source + ) { + if (value instanceof Vector3f vector) { + return vector; + } + if (value instanceof Vector3d vector) { + return new Vector3f((float) vector.x, (float) vector.y, (float) vector.z); + } + throw new IllegalStateException( + source + " '" + member.name() + "' (" + member.type() + ") evaluated to " + + (value == null ? "null" : value.getClass().getName()) + + ", expected Vector3f or Vector3d" + ); + } + private void reportUnsupported(final ByteBuffer out, final MetalIrisShaderCompiler.UniformMember member) { if (this.strict) { throw new IllegalStateException( diff --git a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java index fa0c75139..f778ec85d 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCommandEncoder.java @@ -2,6 +2,18 @@ import com.metallum.client.metal.render.bridge.MetalNativeBridge; import com.metallum.client.metal.render.mtl.*; +import com.metallum.client.validation.contract.AttachmentBindingRecord; +import com.metallum.client.validation.contract.AttachmentSemantic; +import com.metallum.client.validation.contract.CapturePoint; +import com.metallum.client.validation.contract.CapturePointKind; +import com.metallum.client.validation.contract.PassType; +import com.metallum.client.validation.contract.ProducerType; +import com.metallum.client.validation.contract.RenderContractRuntime; +import com.metallum.client.validation.contract.ResourceIdentity; +import com.metallum.client.validation.contract.SemanticPassIdResolver; +import com.metallum.client.validation.contract.ScissorRecord; +import com.metallum.client.validation.contract.TraceIdentity; +import com.metallum.client.validation.contract.ViewportRecord; import com.mojang.blaze3d.buffers.GpuBuffer; import com.mojang.blaze3d.buffers.GpuBufferSlice; import com.mojang.blaze3d.buffers.GpuFence; @@ -77,6 +89,7 @@ final class MetalCommandEncoder implements CommandEncoderBackend { private boolean renderEncoderDeferredStore; private final Long2ObjectOpenHashMap> dynamicBackingPool = new Long2ObjectOpenHashMap<>(); private final List currentSubmitCallbacks = new ArrayList<>(); + private int contractTraceGroupDepth; MetalCommandEncoder(final MetalDevice device) { this.device = device; @@ -230,12 +243,54 @@ private void endEncoder(final boolean incomingClearsSameDepth) { * a pass is open is a caller error. */ MetalComputePass createComputePass() { + return createComputePass("metallum/compute"); + } + + MetalComputePass createComputePass(final String semanticPassId) { submitRenderPass(); // Pending deferred clears materialize through transient render // encoders; they must all land BEFORE the compute encoder opens, since // flushing mid-pass would tear the pass's encoder out from under it. flushAllPendingClears(); - return new MetalComputePass(this, computeCommandEncoder()); + long contractPassToken = RenderContractRuntime.beginRenderPass( + semanticPassId, + PassType.COMPUTE, + List.of(), + null, + null, + new ViewportRecord(0, 0, 0, 0), + ScissorRecord.disabled(), + "unbound", + List.of(), + Map.of( + "backend", "metal", + "commandBufferSubmissionId", Long.toString(currentSubmitIndex), + "nativeEncoderGeneration", Long.toString(encoderGeneration + 1) + ) + ); + MTLComputeCommandEncoder nativeEncoder = computeCommandEncoder(); + beginContractTraceGroup(contractPassToken); + return new MetalComputePass(this, nativeEncoder, contractPassToken); + } + + void beginContractTraceGroup(final long passToken) { + if (passToken < 0L) { + return; + } + TraceIdentity identity = RenderContractRuntime.traceIdentity(passToken); + if (identity == null) { + return; + } + MetalNativeBridge.MTLCommandBuffer_pushDebugGroup(commandBuffer().nativeHandle(), identity.debugLabel()); + contractTraceGroupDepth++; + } + + void endContractTraceGroup() { + if (contractTraceGroupDepth <= 0) { + return; + } + MetalNativeBridge.MTLCommandBuffer_popDebugGroup(commandBuffer().nativeHandle()); + contractTraceGroupDepth--; } private void flushAllPendingClears() { @@ -271,6 +326,18 @@ void generateMipmaps(final MetalGpuTexture texture) { } flushPendingClear(texture); blitCommandEncoder().generateMipmaps(texture.nativeHandle()); + if (!RenderContractRuntime.enabled()) { + return; + } + ResourceIdentity identity = contractResource(texture, 0); + RenderContractRuntime.recordTransfer( + PassType.MIPMAP, + "metallum/mipmap", + ProducerType.GENERATE_MIPMAPS, + List.of(identity), + Map.of("mipLevels", Integer.toString(texture.getMipLevels())), + Map.of("texture", identity.stableKey()) + ); } @Override @@ -539,7 +606,8 @@ private static boolean sameAttachmentHandles(final MemorySegment[] first, final depthClear.isPresent(), depthClear.isPresent() ? MetalIrisDepthConvention.hardwareClear(depthClear.getAsDouble()) - : 0.0 + : 0.0, + beginContractPass(descriptor, colorTextureViews, depthTexture, renderArea, hasColorClear, depthClear.isPresent()) ); currentRenderPass = renderPass; renderPass.pushDebugGroup(descriptor.label()); @@ -551,13 +619,168 @@ public void submitRenderPass() { if (currentRenderPass != null) { currentRenderPass.materializePendingClear(); currentRenderPass.finishTiming(); + currentRenderPass.finishContractPass(); currentRenderPass.popDebugGroup(); currentRenderPass = null; } } + private long beginContractPass( + final RenderPassDescriptor descriptor, + final MetalGpuTextureView[] colorTextureViews, + @Nullable final GpuTextureView depthTexture, + final RenderPass.RenderArea renderArea, + final boolean hasColorClear, + final boolean hasDepthClear + ) { + if (!RenderContractRuntime.enabled()) { + return -1L; + } + List colors = new ArrayList<>(); + for (int slot = 0; slot < colorTextureViews.length; slot++) { + MetalGpuTextureView view = colorTextureViews[slot]; + if (view == null) continue; + MetalGpuTexture texture = (MetalGpuTexture) view.texture(); + colors.add(new AttachmentBindingRecord( + slot, + contractResource(texture, view.baseMipLevel()), + AttachmentSemantic.COLOR, + hasColorClear ? "clear" : "load", + "store", + true + )); + } + AttachmentBindingRecord depthBinding = null; + if (depthTexture != null) { + MetalGpuTexture texture = (MetalGpuTexture) depthTexture.texture(); + depthBinding = new AttachmentBindingRecord( + 0, + contractResource(texture, depthTexture.baseMipLevel()), + AttachmentSemantic.DEPTH, + hasDepthClear ? "clear" : "load", + "store", + true + ); + } + String label = descriptor.label() == null ? "" : descriptor.label().get(); + Map metadata = new java.util.LinkedHashMap<>(); + metadata.put("backend", "metal"); + metadata.put("sourceLabel", label); + metadata.put("validationRunId", System.getProperty("metallum.renderContract.runId", "minecraft-current")); + metadata.put("frameId", Long.toString(RenderContractRuntime.currentFrameId())); + metadata.put("commandBufferSubmissionId", Long.toString(currentSubmitIndex)); + metadata.put("nativeEncoderGeneration", Long.toString(encoderGeneration)); + long passToken = RenderContractRuntime.beginRenderPass( + SemanticPassIdResolver.resolve(label, PassType.RENDER), + PassType.RENDER, + colors, + depthBinding, + null, + new ViewportRecord(renderArea.x(), renderArea.y(), renderArea.width(), renderArea.height()), + ScissorRecord.disabled(), + "unbound", + List.of(), + metadata + ); + beginContractTraceGroup(passToken); + return passToken; + } + + static ResourceIdentity contractResource(final MetalGpuTexture texture, final int mipLevel) { + return RenderContractRuntime.identifyResource( + texture.getLabel(), + texture.validationResourceId(), + texture.validationDebugId(), + texture.getFormat().toString(), + texture.getWidth(mipLevel), + texture.getHeight(mipLevel), + texture.getDepthOrLayers(), + mipLevel, + 1, + texture.usage() + ); + } + + private void recordPresentAndMaybeCapture( + final MetalGpuTexture source, + final GpuTextureView textureView + ) { + if (!RenderContractRuntime.enabled()) { + return; + } + ResourceIdentity identity = contractResource(source, textureView.baseMipLevel()); + RenderContractRuntime.recordTransfer( + PassType.PRESENT, + "metallum/present", + ProducerType.PRESENT, + List.of(identity), + Map.of( + "captureRepresents", "PRE_PRESENT_DRAWABLE_CONTENT", + "orientation", "backend-native-texture" + ), + Map.of("source", identity.stableKey()) + ); + long frameId = RenderContractRuntime.currentFrameId(); + if (RenderContractRuntime.consumeFinalDrawableCapture(frameId)) { + scheduleFinalDrawableCapture(source, frameId); + } + } + + private void scheduleFinalDrawableCapture(final MetalGpuTexture source, final long frameId) { + int width = source.getWidth(0); + int height = source.getHeight(0); + int byteCount = Math.multiplyExact(Math.multiplyExact(width, height), source.pixelSize()); + CapturePoint point = new CapturePoint(frameId, "metallum/present", CapturePointKind.FINAL_DRAWABLE, -1); + RenderContractRuntime.ReadbackRequest request = new RenderContractRuntime.ReadbackRequest( + "final-drawable", + source.validationResourceId(), + source.validationDebugId(), + source.getFormat().toString(), + source.pixelSize(), + width, + height, + source.getDepthOrLayers(), + 0, + 1, + source.usage(), + AttachmentSemantic.COLOR + ); + RenderContractRuntime.requestReadbacks(point, List.of(request), List.of()); + MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "Render-contract final drawable readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + byteCount + ); + copyTextureToBuffer(source, buffer, 0L, () -> { + try { + ByteBuffer mapped = buffer.currentStorage().limit(byteCount).slice(); + byte[] bytes = new byte[byteCount]; + mapped.get(bytes); + RenderContractRuntime.recordReadback( + point, + "final-drawable", + source.validationResourceId(), + source.validationDebugId(), + source.getFormat().toString(), + source.pixelSize(), + width, + height, + source.getDepthOrLayers(), + 0, + 1, + source.usage(), + bytes, + List.of() + ); + } finally { + buffer.close(); + } + }, 0); + } + void presentTextureToDrawable(final MemorySegment layer, final GpuTextureView textureView) { MetalGpuTexture source = (MetalGpuTexture) textureView.texture(); + recordPresentAndMaybeCapture(source, textureView); MetalFxManager.FrameGenerationInput frameInput = MetalFxManager.frameGenerationInput(source); if (frameInput != null) { flushPendingClear(source); @@ -827,17 +1050,40 @@ boolean encodeHandOverlayMotion( } boolean encodeTextureCopy(final MetalGpuTexture source, final MetalGpuTexture destination, final boolean linear) { + return encodeTextureCopy(source, destination, linear, ProducerType.COPY, "metallum/texture-copy"); + } + + boolean encodeTextureCopy( + final MetalGpuTexture source, + final MetalGpuTexture destination, + final boolean linear, + final ProducerType producerType, + final String semanticPassId + ) { flushPendingClear(source); submitRenderPass(); endEncoder(); destination.markContentsDirty(); - return MetalNativeBridge.metallum_encode_texture_copy( + boolean encoded = MetalNativeBridge.metallum_encode_texture_copy( commandBuffer().nativeHandle(), source.nativeHandle(), destination.nativeHandle(), linear, fence ); + if (RenderContractRuntime.enabled()) { + ResourceIdentity sourceIdentity = contractResource(source, 0); + ResourceIdentity destinationIdentity = contractResource(destination, 0); + RenderContractRuntime.recordTransfer( + producerType == ProducerType.RESOLVE ? PassType.RESOLVE : PassType.COPY, + semanticPassId, + producerType, + List.of(destinationIdentity), + Map.of("linear", Boolean.toString(linear), "encoded", Boolean.toString(encoded)), + Map.of("source", sourceIdentity.stableKey()) + ); + } + return encoded; } @Override @@ -890,6 +1136,18 @@ public void clearColorAndDepthTextures( regionHeight, fence ); + if (RenderContractRuntime.enabled()) { + ResourceIdentity colorIdentity = contractResource(color, 0); + ResourceIdentity depthIdentity = contractResource(depth, 0); + RenderContractRuntime.recordTransfer( + PassType.RENDER, + "metallum/clear-region", + ProducerType.CLEAR, + List.of(colorIdentity, depthIdentity), + Map.of("region", regionX + "," + regionY + "," + regionWidth + "," + regionHeight), + Map.of() + ); + } } @Override @@ -1189,6 +1447,18 @@ public void copyTextureToTexture( height ); endEncoder(); + if (RenderContractRuntime.enabled()) { + ResourceIdentity sourceIdentity = contractResource(srcTexture, mipLevel); + ResourceIdentity destinationIdentity = contractResource(dstTexture, mipLevel); + RenderContractRuntime.recordTransfer( + PassType.COPY, + "metallum/texture-copy", + ProducerType.COPY, + List.of(destinationIdentity), + Map.of("width", Integer.toString(width), "height", Integer.toString(height)), + Map.of("source", sourceIdentity.stableKey()) + ); + } } @Override diff --git a/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java index d0a10ae8e..a9b4497d0 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalCompiledRenderPipeline.java @@ -6,6 +6,7 @@ import com.mojang.blaze3d.pipeline.BlendFunction; import com.mojang.blaze3d.pipeline.ColorTargetState; import com.mojang.blaze3d.pipeline.CompiledRenderPipeline; +import com.mojang.blaze3d.pipeline.DepthStencilState; import com.mojang.blaze3d.pipeline.RenderPipeline; import com.mojang.blaze3d.platform.PolygonMode; import com.mojang.blaze3d.vertex.VertexFormat; @@ -16,6 +17,9 @@ import org.jspecify.annotations.Nullable; import java.lang.foreign.MemorySegment; +import java.nio.charset.StandardCharsets; +import java.security.MessageDigest; +import java.security.NoSuchAlgorithmException; import java.util.Arrays; import java.util.HashMap; import java.util.HashSet; @@ -72,6 +76,8 @@ record ResourceBinding(ResourceKind kind, String name, int bindingIndex, int sta private final boolean lazyVariants; private final MetalDevice device; private final RenderPipeline info; + private final String validationPipelineId; + private final List validationShaderIds; private final MemorySegment vertexFunction; private final MemorySegment fragmentFunction; /** Guarded by MetalDevice.COMPILE_CHAIN_LOCK (close runs inside clearPipelineCache). */ @@ -198,6 +204,22 @@ private record PipelineSignature(List colorFormats, MTLPixelForm this.device = device; this.info = info; + this.validationShaderIds = List.of( + "sha256:" + sha256(vertexMsl), + "sha256:" + sha256(fragmentMsl) + ); + this.validationPipelineId = "sha256:" + sha256( + vertexMsl + "\u0000" + fragmentMsl + "\u0000" + + stablePipelineState( + info, + this.colorFormats, + this.resources, + this.genericVertexInputs, + this.firstAvailableVertexBufferSlot, + this.genericVertexBufferSlot + ) + + "\u0000metal4=" + device.metal4MainRendererEnabled() + ); this.lazyVariants = device.asyncPrewarmEnabled(); this.vertexFunction = device.getOrCompileFunction(vertexMsl, vertexEntryPoint); this.fragmentFunction = device.getOrCompileFunction(fragmentMsl, fragmentEntryPoint); @@ -242,6 +264,77 @@ private record PipelineSignature(List colorFormats, MTLPixelForm } } + private static String stablePipelineState( + final RenderPipeline pipeline, + final MTLPixelFormat[] colorFormats, + final List resources, + final List genericInputs, + final int firstVertexSlot, + final int genericVertexSlot + ) { + StringBuilder result = new StringBuilder(); + result.append("location=").append(pipeline.getLocation()); + result.append("|colors=").append(Arrays.toString(colorFormats)); + result.append("|targets="); + for (ColorTargetState target : pipeline.getColorTargetStates()) { + if (target == null) { + result.append("null;"); + continue; + } + result.append(target.format()).append("/mask=").append(target.writeMask()).append("/blend="); + Optional blend = target.blendFunction(); + if (blend.isEmpty()) { + result.append("disabled"); + } else { + BlendFunction function = blend.get(); + result.append(function.color().sourceFactor()).append(',') + .append(function.color().destFactor()).append(',') + .append(function.color().op()).append(';') + .append(function.alpha().sourceFactor()).append(',') + .append(function.alpha().destFactor()).append(',') + .append(function.alpha().op()); + } + result.append(';'); + } + DepthStencilState depth = pipeline.getDepthStencilState(); + result.append("|depth="); + if (depth == null) { + result.append("none"); + } else { + result.append(depth.depthTest()).append('/').append(depth.writeDepth()) + .append('/').append(Float.toString(depth.depthBiasScaleFactor())) + .append('/').append(Float.toString(depth.depthBiasConstant())); + } + result.append("|raster=").append(pipeline.isCull()).append('/') + .append(pipeline.getPolygonMode()).append('/').append(pipeline.getPrimitiveTopology()); + result.append("|resources="); + for (ResourceBinding resource : resources) { + result.append(resource.kind()).append('/').append(resource.name()).append('/') + .append(resource.bindingIndex()).append('/').append(resource.stageMask()).append('/') + .append(resource.texelBufferFormat()).append(';'); + } + result.append("|vertexBindings="); + for (VertexFormat binding : pipeline.getVertexFormatBindings()) { + if (binding == null) { + result.append("null;"); + continue; + } + result.append(binding.getVertexSize()).append('/').append(binding.getStepRate()).append(':'); + for (VertexFormatElement element : binding.getElements()) { + result.append(element.name()).append('@').append(element.offset()).append('@') + .append(element.format()).append(';'); + } + result.append('|'); + } + result.append("|vertexSlots=").append(firstVertexSlot).append('/').append(genericVertexSlot); + result.append("|generic="); + for (MetalCrossShaderCompiler.GenericVertexInput input : genericInputs) { + result.append(input.location()).append('/').append(input.baseType()).append('/') + .append(input.components()).append(';'); + } + return result.toString(); + } + private PipelineSignature signatureFor(final MTLPixelFormat depthFormat, final MTLPixelFormat stencilFormat) { return new PipelineSignature(List.copyOf(Arrays.asList(this.colorFormats)), depthFormat, stencilFormat, 1); } @@ -455,6 +548,28 @@ int genericVertexBufferSlot() { return this.genericVertexBufferSlot; } + String validationPipelineId() { + return validationPipelineId; + } + + List validationShaderIds() { + return validationShaderIds; + } + + private static String sha256(final String value) { + try { + byte[] digest = MessageDigest.getInstance("SHA-256") + .digest(value.getBytes(StandardCharsets.UTF_8)); + StringBuilder result = new StringBuilder(digest.length * 2); + for (byte item : digest) { + result.append(String.format(java.util.Locale.ROOT, "%02x", item)); + } + return result.toString(); + } catch (NoSuchAlgorithmException exception) { + throw new AssertionError(exception); + } + } + static int resolveGenericVertexBufferSlot( final int firstAvailableSlot, final int physicalBindingCount, diff --git a/src/main/java/com/metallum/client/metal/render/MetalComputePass.java b/src/main/java/com/metallum/client/metal/render/MetalComputePass.java index d4a72549d..e1955e2d7 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalComputePass.java +++ b/src/main/java/com/metallum/client/metal/render/MetalComputePass.java @@ -1,11 +1,16 @@ package com.metallum.client.metal.render; import com.metallum.client.metal.render.mtl.MTLComputeCommandEncoder; +import com.metallum.client.validation.contract.ProducerType; +import com.metallum.client.validation.contract.RenderContractRuntime; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import org.jspecify.annotations.Nullable; import java.lang.foreign.MemorySegment; +import java.util.LinkedHashMap; +import java.util.List; +import java.util.Map; /** * Mod-private compute pass over one {@code MTLComputeCommandEncoder}. @@ -26,25 +31,39 @@ final class MetalComputePass implements AutoCloseable { private final MetalCommandEncoder owner; private final MTLComputeCommandEncoder encoder; + private final long contractPassToken; + private final Map boundResources = new LinkedHashMap<>(); @Nullable private MetalComputePipeline pipeline; private boolean closed; - MetalComputePass(final MetalCommandEncoder owner, final MTLComputeCommandEncoder encoder) { + MetalComputePass( + final MetalCommandEncoder owner, + final MTLComputeCommandEncoder encoder, + final long contractPassToken + ) { this.owner = owner; this.encoder = encoder; + this.contractPassToken = contractPassToken; } MetalComputePass setPipeline(final MetalComputePipeline pipeline) { ensureOpen(); this.pipeline = pipeline; encoder.setComputePipelineState(pipeline.pipelineStateHandle()); + if (contractPassToken >= 0L) { + RenderContractRuntime.updatePipeline(contractPassToken, pipeline.validationPipelineId()); + RenderContractRuntime.updateShaders(contractPassToken, pipeline.validationShaderIds()); + } return this; } MetalComputePass bindBuffer(final int index, final MetalGpuBuffer buffer, final long offset) { ensureOpen(); encoder.setBuffer(buffer.nativeHandle(), offset, index); + if (contractPassToken >= 0L && RenderContractRuntime.producerDetailsCaptured()) { + boundResources.put("buffer[" + index + "]", buffer.validationDebugId() + "+" + offset); + } return this; } @@ -61,12 +80,20 @@ MetalComputePass bindTexture(final int index, final MetalGpuTexture texture) { ); } encoder.setTexture(texture.nativeHandle(), index); + if (contractPassToken >= 0L && RenderContractRuntime.producerDetailsCaptured()) { + boundResources.put("texture[" + index + "]", MetalCommandEncoder.contractResource(texture, 0).stableKey()); + } return this; } MetalComputePass bindTextureView(final int index, final MetalGpuTextureView view) { ensureOpen(); encoder.setTexture(view.nativeHandle(), index); + if (contractPassToken >= 0L && RenderContractRuntime.producerDetailsCaptured()) { + boundResources.put("texture[" + index + "]", MetalCommandEncoder.contractResource( + (MetalGpuTexture) view.texture(), view.baseMipLevel() + ).stableKey()); + } return this; } @@ -93,6 +120,18 @@ MetalComputePass dispatchGroups(final int groupsX, final int groupsY, final int groupsX, groupsY, groupsZ, bound.threadgroupWidth(), bound.threadgroupHeight(), bound.threadgroupDepth() ); + RenderContractRuntime.recordProducer( + contractPassToken, + ProducerType.DISPATCH, + bound.validationPipelineId(), + Map.of( + "groupsX", Integer.toString(groupsX), + "groupsY", Integer.toString(groupsY), + "groupsZ", Integer.toString(groupsZ) + ), + boundResources, + List.of() + ); return this; } @@ -122,6 +161,14 @@ MetalComputePass dispatchIndirect(final MetalGpuBuffer argumentBuffer, final lon offset, bound.threadgroupWidth(), bound.threadgroupHeight(), bound.threadgroupDepth() ); + RenderContractRuntime.recordProducer( + contractPassToken, + ProducerType.DISPATCH_INDIRECT, + bound.validationPipelineId(), + Map.of("offset", Long.toString(offset)), + boundResources, + List.of() + ); return this; } @@ -144,6 +191,8 @@ public void close() { return; } closed = true; + owner.endContractTraceGroup(); owner.endComputePass(encoder); + RenderContractRuntime.endPass(contractPassToken); } } diff --git a/src/main/java/com/metallum/client/metal/render/MetalComputePipeline.java b/src/main/java/com/metallum/client/metal/render/MetalComputePipeline.java index 8fc6379cf..6fdcbf9d2 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalComputePipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalComputePipeline.java @@ -13,6 +13,10 @@ import java.lang.foreign.MemorySegment; import java.nio.ByteBuffer; import java.nio.IntBuffer; +import java.nio.charset.StandardCharsets; +import java.security.MessageDigest; +import java.security.NoSuchAlgorithmException; +import java.util.List; import java.util.regex.Matcher; import java.util.regex.Pattern; @@ -59,6 +63,8 @@ final class MetalComputePipeline implements AutoCloseable { private final int threadgroupHeight; private final int threadgroupDepth; private final int maxTotalThreadsPerThreadgroup; + private final String validationPipelineId; + private final List validationShaderIds; private boolean closed; private MetalComputePipeline( @@ -67,7 +73,8 @@ private MetalComputePipeline( final MemorySegment pipelineState, final int threadgroupWidth, final int threadgroupHeight, - final int threadgroupDepth + final int threadgroupDepth, + final String shaderHash ) { this.device = device; this.label = label; @@ -77,6 +84,8 @@ private MetalComputePipeline( this.threadgroupDepth = threadgroupDepth; this.maxTotalThreadsPerThreadgroup = MetalNativeBridge.MTLComputePipelineState_maxTotalThreadsPerThreadgroup(pipelineState); + this.validationShaderIds = List.of("sha256:" + shaderHash); + this.validationPipelineId = "sha256:" + sha256(label + ":" + shaderHash); int requested = threadgroupWidth * threadgroupHeight * threadgroupDepth; if (requested > this.maxTotalThreadsPerThreadgroup) { close(); @@ -164,10 +173,19 @@ private static MetalComputePipeline compileMsl( pipelineState, localSizeX, localSizeY, - localSizeZ + localSizeZ, + sha256(msl) ); } + String validationPipelineId() { + return validationPipelineId; + } + + List validationShaderIds() { + return validationShaderIds; + } + private static ByteBuffer compileGlslToSpirv(final String label, final String glslSource) { long compiler = Shaderc.shaderc_compiler_initialize(); long options = Shaderc.shaderc_compile_options_initialize(); @@ -207,6 +225,20 @@ private static ByteBuffer compileGlslToSpirv(final String label, final String gl } } + private static String sha256(final String value) { + try { + byte[] digest = MessageDigest.getInstance("SHA-256") + .digest(value.getBytes(StandardCharsets.UTF_8)); + StringBuilder result = new StringBuilder(digest.length * 2); + for (byte valueByte : digest) { + result.append(String.format("%02x", valueByte)); + } + return result.toString(); + } catch (NoSuchAlgorithmException exception) { + throw new AssertionError(exception); + } + } + private static MslKernel spirvToMslKernel(final String label, final ByteBuffer spirvBytes) { try (MemoryStack stack = MemoryStack.stackPush()) { IntBuffer spirvWords = spirvBytes.asIntBuffer(); diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuBuffer.java b/src/main/java/com/metallum/client/metal/render/MetalGpuBuffer.java index 24d3d187c..260ab6f49 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalGpuBuffer.java +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuBuffer.java @@ -14,10 +14,13 @@ import java.lang.foreign.MemorySegment; import java.nio.ByteBuffer; import java.nio.ByteOrder; +import java.util.concurrent.atomic.AtomicLong; @Environment(EnvType.CLIENT) class MetalGpuBuffer extends GpuBuffer { + private static final AtomicLong NEXT_VALIDATION_RESOURCE_ID = new AtomicLong(1L); private final MetalDevice device; + private final long validationResourceId = NEXT_VALIDATION_RESOURCE_ID.getAndIncrement(); private final boolean cpuAccessible; private final boolean dynamic; private final long resourceOptions; @@ -98,6 +101,14 @@ MemorySegment nativeHandle() { return this.nativeHandle; } + long validationResourceId() { + return validationResourceId; + } + + String validationDebugId() { + return "metal-buffer-" + validationResourceId; + } + boolean isDynamic() { return this.dynamic; } diff --git a/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java b/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java index e1a96e180..490fdc925 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java +++ b/src/main/java/com/metallum/client/metal/render/MetalGpuTexture.java @@ -4,6 +4,7 @@ import com.metallum.client.metal.render.mtl.MTLPixelFormat; import com.metallum.client.metal.render.mtl.MTLStorageMode; import com.metallum.client.metal.render.mtl.MTLTextureUsage; +import com.metallum.client.validation.contract.RenderContractRuntime; import com.mojang.blaze3d.GpuFormat; import com.mojang.blaze3d.textures.GpuTexture; import net.fabricmc.api.EnvType; @@ -12,9 +13,11 @@ import org.jspecify.annotations.Nullable; import java.lang.foreign.MemorySegment; +import java.util.concurrent.atomic.AtomicLong; @Environment(EnvType.CLIENT) final class MetalGpuTexture extends GpuTexture { + private static final AtomicLong NEXT_VALIDATION_RESOURCE_ID = new AtomicLong(1L); static final int USAGE_SHADER_WRITE = 1 << 5; // Minimal usage flags keep Apple GPU lossless bandwidth compression alive: // MTLTextureUsage.ShaderWrite disables it on pre-M5 GPUs, so it is only @@ -24,6 +27,7 @@ final class MetalGpuTexture extends GpuTexture { private static final boolean MINIMAL_USAGE = Boolean.parseBoolean(System.getProperty("metallum.opt.minimalTextureUsage", "true")); private final MetalDevice device; + private final long validationResourceId = NEXT_VALIDATION_RESOURCE_ID.getAndIncrement(); private final MTLPixelFormat mtlPixelFormat; private boolean closed; @Nullable @@ -31,6 +35,7 @@ final class MetalGpuTexture extends GpuTexture { @Nullable private Double materializedDepthClear; private int views = 1; + private boolean validationAllocationInvalidated; @Nullable private MemorySegment nativeHandle; @@ -90,6 +95,15 @@ int pixelSize() { return this.getFormat().blockSize(); } + /** Process-local allocation identity; never use the native pointer as a contract key. */ + long validationResourceId() { + return validationResourceId; + } + + String validationDebugId() { + return "metal-texture-" + validationResourceId; + } + void recordMaterializedClear(@Nullable final Vector4fc color, @Nullable final Double depth) { if (color != null) { this.materializedColorClear = color; @@ -132,6 +146,13 @@ void removeView() { if (this.closed && this.views == 0 && this.nativeHandle != null) { MemorySegment handle = this.nativeHandle; this.nativeHandle = null; + if (!this.validationAllocationInvalidated && RenderContractRuntime.enabled()) { + this.validationAllocationInvalidated = true; + RenderContractRuntime.invalidateResourceAllocations( + this.validationResourceId, + this.validationDebugId() + ); + } this.device.queueResourceRelease(handle); } } diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisDepthConvention.java b/src/main/java/com/metallum/client/metal/render/MetalIrisDepthConvention.java index 87d1be912..98523fe5b 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalIrisDepthConvention.java +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisDepthConvention.java @@ -95,14 +95,22 @@ static float hardwareDepthBias(final float mojangReverseBias) { * identical; only the clip-space representation changes. */ static Matrix4f packProjection(final Matrix4fc forwardZeroToOne) { - if (!enabledForMetalBackend()) { + return packProjection(forwardZeroToOne, enabledForMetalBackend()); + } + + static Matrix4f packProjection(final Matrix4fc forwardZeroToOne, final boolean enabled) { + if (!enabled) { return new Matrix4f(forwardZeroToOne); } return zeroToOneToOpenGl(forwardZeroToOne); } static Matrix4f packProjectionInverse(final Matrix4fc forwardZeroToOneInverse) { - if (!enabledForMetalBackend()) { + return packProjectionInverse(forwardZeroToOneInverse, enabledForMetalBackend()); + } + + static Matrix4f packProjectionInverse(final Matrix4fc forwardZeroToOneInverse, final boolean enabled) { + if (!enabled) { return new Matrix4f(forwardZeroToOneInverse); } Matrix4f forward = new Matrix4f(forwardZeroToOneInverse).invert(); diff --git a/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java index 2b132d886..4e4136597 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java +++ b/src/main/java/com/metallum/client/metal/render/MetalIrisShaderCompiler.java @@ -1382,6 +1382,21 @@ private static void collectSamplerDecls(final String source, final Map inspectSamplerDeclarations(final String source) { + Objects.requireNonNull(source, "source"); + Map samplers = new java.util.LinkedHashMap<>(); + collectSamplerDecls(stripComments(source), samplers); + return samplers.entrySet().stream() + .map(entry -> new SamplerDecl(entry.getKey(), entry.getValue())) + .toList(); + } + private static void collectStorageBufferDecls( final String programName, final String source, diff --git a/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java index 61e6e7c93..fdd0877cd 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java +++ b/src/main/java/com/metallum/client/metal/render/MetalRenderPass.java @@ -1,6 +1,8 @@ package com.metallum.client.metal.render; import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.validation.contract.ProducerType; +import com.metallum.client.validation.contract.RenderContractRuntime; import com.metallum.client.metal.render.mtl.*; import com.mojang.blaze3d.GpuFormat; import com.mojang.blaze3d.IndexType; @@ -28,6 +30,7 @@ import java.util.Collection; import java.util.HashMap; import java.util.Arrays; +import java.util.List; import java.util.Map; import java.util.function.Supplier; @@ -47,6 +50,7 @@ final class MetalRenderPass implements RenderPassBackend { private Vector4fc[] clearColors; private boolean clearDepthEnabled; private final double clearDepthValue; + private final long contractPassToken; private final ScissorState scissorState = new ScissorState(); private final GpuBufferSlice[] vertexBuffers = new GpuBufferSlice[MAX_VERTEX_BUFFERS]; private final HashMap uniforms = new HashMap<>(); @@ -56,6 +60,7 @@ final class MetalRenderPass implements RenderPassBackend { private long dirtyDescriptorMask; @Nullable private MetalCompiledRenderPipeline compiledPipeline; + private String contractPipelineId = "unbound"; @Nullable private GpuBuffer indexBuffer; private MTLIndexType indexType = MTLIndexType.UInt16; @@ -78,7 +83,8 @@ final class MetalRenderPass implements RenderPassBackend { final RenderPass.RenderArea renderArea, @Nullable final Vector4fc[] clearColors, final boolean clearDepthEnabled, - final double clearDepthValue + final double clearDepthValue, + final long contractPassToken ) { this.device = device; this.commandEncoder = encoder; @@ -91,6 +97,21 @@ final class MetalRenderPass implements RenderPassBackend { this.clearColors = clearColors == null ? null : clearColors.clone(); this.clearDepthEnabled = clearDepthEnabled; this.clearDepthValue = clearDepthValue; + this.contractPassToken = contractPassToken; + if (contractPassToken >= 0L && (this.clearColors != null || this.clearDepthEnabled)) { + RenderContractRuntime.recordProducer( + contractPassToken, + ProducerType.CLEAR, + "unbound", + Map.of( + "colorClear", Boolean.toString(this.clearColors != null), + "depthClear", Boolean.toString(this.clearDepthEnabled), + "depthValue", Double.toString(this.clearDepthValue) + ), + Map.of(), + List.of() + ); + } } @Override @@ -127,6 +148,14 @@ public void setPipeline(final @NonNull RenderPipeline pipeline) { vertexBuffersDirty = true; pipelineDirty = true; } + this.contractPipelineId = pipeline.getLocation().toString(); + if (contractPassToken >= 0L) { + RenderContractRuntime.updatePipeline(contractPassToken, compiled.validationPipelineId()); + RenderContractRuntime.updateShaders(contractPassToken, compiled.validationShaderIds()); + } + if (contractPassToken >= 0L) { + this.contractPipelineId = compiled.validationPipelineId(); + } } @Override @@ -201,6 +230,12 @@ public void enableScissor(final int x, final int y, final int width, final int h } scissorState.enable(x, y, width, height); scissorDirty = true; + if (contractPassToken >= 0L) { + RenderContractRuntime.updateScissor( + contractPassToken, + new com.metallum.client.validation.contract.ScissorRecord(true, x, y, width, height) + ); + } } @Override @@ -210,6 +245,12 @@ public void disableScissor() { } scissorState.disable(); scissorDirty = true; + if (contractPassToken >= 0L) { + RenderContractRuntime.updateScissor( + contractPassToken, + com.metallum.client.validation.contract.ScissorRecord.disabled() + ); + } } @Override @@ -243,6 +284,13 @@ public void drawIndexed(final int indexCount, final int instanceCount, final int bindDrawState(enc); drawIndexedNative(enc, nativeIndexBuffer, firstIndex, indexCount, vertexOffset, instanceCount, indexType, firstInstance); + recordProducer(ProducerType.DRAW_INDEXED, Map.of( + "indexCount", Integer.toString(indexCount), + "instanceCount", Integer.toString(instanceCount), + "firstIndex", Integer.toString(firstIndex), + "vertexOffset", Integer.toString(vertexOffset), + "firstInstance", Integer.toString(firstInstance) + )); } @Override @@ -259,6 +307,10 @@ public void multiDrawIndexed(@NonNull IntBuffer drawParameters, int instanceCoun drawIndexedNative(enc, nativeIndexBuffer, firstIndex, indexCount, baseVertex, instanceCount, indexType, firstInstance); } } + recordProducer(ProducerType.MULTI_DRAW, Map.of( + "drawCount", Integer.toString(drawCount), + "instanceCount", Integer.toString(instanceCount) + )); } @Override @@ -284,6 +336,7 @@ public void multiDrawIndexed(@NonNull PointerBuffer firstIndexOffsets, @NonNull 1L, 0L ); + recordProducer(ProducerType.MULTI_DRAW, Map.of("drawCount", Integer.toString(drawCount))); } @Override @@ -306,6 +359,7 @@ public void drawIndexedIndirect(final @NonNull GpuBufferSlice commands, final in drawCount, VkDrawIndexedIndirectCommand.SIZEOF ); + recordProducer(ProducerType.DRAW_INDIRECT, Map.of("drawCount", Integer.toString(drawCount))); } @Override @@ -336,6 +390,7 @@ public void drawMultipleIndexed( MetalGpuBuffer nativeIndexBuffer = (MetalGpuBuffer) indexBuffer; drawIndexedNative(enc, nativeIndexBuffer, draw.firstIndex(), draw.indexCount(), draw.baseVertex(), 1, drawIndexType, 0); } + recordProducer(ProducerType.MULTI_DRAW, Map.of("drawCount", Integer.toString(draws.size()))); } @Override @@ -350,6 +405,12 @@ public void draw(final int vertexCount, final int instanceCount, final int first } else { enc.drawPrimitives(primitiveType, firstVertex, vertexCount, Math.max(1, instanceCount), firstInstance); } + recordProducer(ProducerType.DRAW, Map.of( + "vertexCount", Integer.toString(vertexCount), + "instanceCount", Integer.toString(instanceCount), + "firstVertex", Integer.toString(firstVertex), + "firstInstance", Integer.toString(firstInstance) + )); } @Override @@ -379,6 +440,7 @@ public void drawIndirect(final @NonNull GpuBufferSlice commands, final int drawC drawCount, VkDrawIndirectCommand.SIZEOF ); + recordProducer(ProducerType.DRAW_INDIRECT, Map.of("drawCount", Integer.toString(drawCount))); } @Override @@ -442,6 +504,50 @@ void finishTiming() { ); } + void finishContractPass() { + if (contractPassToken >= 0L) { + commandEncoder.endContractTraceGroup(); + RenderContractRuntime.endPass(contractPassToken); + } + } + + private void recordProducer( + final ProducerType type, + final Map parameters + ) { + if (contractPassToken < 0L) return; + if (!RenderContractRuntime.producerDetailsCaptured()) { + RenderContractRuntime.recordProducer( + contractPassToken, + type, + contractPipelineId, + parameters, + Map.of(), + List.of() + ); + return; + } + Map boundResources = new java.util.LinkedHashMap<>(); + for (Map.Entry entry : samplers.entrySet()) { + if (entry.getValue().textureView().texture() instanceof MetalGpuTexture texture) { + boundResources.put(entry.getKey(), texture.getLabel() + "@" + texture.validationResourceId()); + } + } + for (Map.Entry entry : storageImages.entrySet()) { + if (entry.getValue().texture() instanceof MetalGpuTexture texture) { + boundResources.put(entry.getKey(), texture.getLabel() + "@" + texture.validationResourceId()); + } + } + RenderContractRuntime.recordProducer( + contractPassToken, + type, + contractPipelineId, + parameters, + boundResources, + List.of() + ); + } + private MTLRenderCommandEncoder renderEncoder() { if (nativeEncoder != null && commandEncoder.isCurrentEncoder(nativeEncoder)) { MetalGpuTimingRecorder.recordRenderEncoderLookup(true); diff --git a/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java index b7b74fb62..7b306d6e3 100644 --- a/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java +++ b/src/main/java/com/metallum/client/metal/render/MetalWorldRenderingPipeline.java @@ -186,7 +186,7 @@ public MetalWorldRenderingPipeline(final ProgramSet programSet) { // Publish only after the generation and its non-GPU renderer resources // are complete. Cached dimensions remain selected if construction fails. IrisMetalPipelineOverrides.select(this.overrides); - IrisMetalPackLifecycle.onSemanticPipelineActivated(); + IrisMetalPackLifecycle.onSemanticPipelineActivated(this.overrides.generation()); Metallum.LOGGER.info( "[metallum-iris] semantic pipeline generation {} online for pack program set {}", this.overrides.generation(), this.pack.getProfileInfo() @@ -249,15 +249,28 @@ private void closeConstructionResources( */ @Override public void beginLevelRendering() { + IrisMetalPassTrace.observeLifecycle("begin_level_enter"); activateDimensionGeneration(); this.frameState.beginWorldRendering(); + // Iris's fixed-input uniform graph includes currentSelectedBlockId and + // currentSelectedBlockData suppliers. Populate the same world-owned + // material maps before evaluating that graph; otherwise an initial + // world load (especially a non-Overworld dimension) can observe the + // maps as null and fail before the first draw. + ensureBlockMaterialMappings(); // Iris advances queued PBR resource aliases once per world frame // before any program asks their dynamic TextureWrapper suppliers. PBRTextureManager.INSTANCE.onNewFrame(); + IrisMetalPassTrace.observeLifecycle("pbr_frame_complete"); // Refresh the pack's uniform block before sodium draws terrain. IrisMetalPipelineOverrides.updateFrame(); + IrisMetalPassTrace.observeLifecycle("begin_stage_enter"); IrisMetalPipelineOverrides.executePostStage(IrisMetalPostChain.Stage.BEGIN); + IrisMetalPassTrace.observeLifecycle("begin_stage_complete"); IrisMetalPassTrace.observePhase("gbuffer", "executing"); + } + + private void ensureBlockMaterialMappings() { if (this.initializedBlockIds) { return; } @@ -320,6 +333,7 @@ public void renderShadows( ) { if (!IrisMetalPipelineOverrides.shadowsEnabled() || IrisVideoSettings.getOverriddenShadowDistance(IrisVideoSettings.shadowDistance) == 0) { + IrisMetalPipelineOverrides.completeShadowFrame(); IrisMetalPassTrace.observePhase("shadow", "empty"); IrisMetalPipelineOverrides.executePostStage(IrisMetalPostChain.Stage.PREPARE); return; @@ -818,7 +832,6 @@ public boolean shouldDisableDirectionalShading() { public void destroy() { this.frameState.endWorldRendering(); IrisMetalPipelineOverrides.deactivate(this.overrides); - IrisMetalPackLifecycle.onSemanticPipelineDestroyed(); this.horizonRenderer.destroy(); this.shadowFeatureRenderDispatcher.close(); this.shadowRenderBuffers.close(); diff --git a/src/main/java/com/metallum/client/validation/BackendFrameComparisonClient.java b/src/main/java/com/metallum/client/validation/BackendFrameComparisonClient.java index 888fd4941..851c17c2f 100644 --- a/src/main/java/com/metallum/client/validation/BackendFrameComparisonClient.java +++ b/src/main/java/com/metallum/client/validation/BackendFrameComparisonClient.java @@ -20,7 +20,11 @@ import net.minecraft.client.renderer.GameRenderer; import net.minecraft.core.registries.BuiltInRegistries; import net.minecraft.core.registries.Registries; +import net.minecraft.server.level.ServerLevel; +import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; +import net.minecraft.world.level.Level; +import net.minecraft.world.level.portal.TeleportTransition; import net.minecraft.world.phys.Vec3; import javax.imageio.ImageIO; @@ -91,6 +95,25 @@ public final class BackendFrameComparisonClient { "metallum.backend.compare.iris-reload-frame", -1 ); + private static final ResizeRequest RESIZE_REQUEST = parseResizeRequest( + Integer.getInteger("metallum.backend.compare.resize-frame", -1), + Integer.getInteger("metallum.backend.compare.resize-width", -1), + Integer.getInteger("metallum.backend.compare.resize-height", -1) + ); + private static final ShaderToggleRequest SHADER_TOGGLE_REQUEST = parseShaderToggleRequest( + Integer.getInteger("metallum.backend.compare.shader-disable-frame", -1), + Integer.getInteger("metallum.backend.compare.shader-enable-frame", -1) + ); + private static final DimensionSwitchRequest DIMENSION_SWITCH_REQUEST = + parseDimensionSwitchRequest( + Integer.getInteger("metallum.backend.compare.dimension-switch-frame", -1), + System.getProperty("metallum.backend.compare.dimension-switch-target", "") + ); + /** Optional ordered lifecycle contract used by the repeated-transition receipt. */ + private static final List DIMENSION_SWITCH_SEQUENCE = + parseDimensionSwitchSequence( + System.getProperty("metallum.backend.compare.dimension-switch-sequence", "") + ); private static final long FIXED_CLOCK_TICKS = Long.getLong( "metallum.backend.compare.fixed-clock-ticks", Long.MIN_VALUE @@ -105,6 +128,13 @@ public final class BackendFrameComparisonClient { private static final boolean FREEZE_SIMULATION = Boolean.getBoolean( "metallum.backend.compare.freeze-simulation" ); + private static final float FIXED_PARTIAL_TICK = parseFixedPartialTick( + System.getProperty("metallum.backend.compare.fixed-partial-tick", "1.0") + ); + /** Optional validation input used to remove player-ground-state timing drift. */ + private static final boolean FIXED_PLAYER_ON_GROUND = Boolean.getBoolean( + "metallum.backend.compare.fixed-player-on-ground" + ); private static final FixedWeather FIXED_WEATHER = parseFixedWeather( System.getProperty("metallum.backend.compare.fixed-weather", "") ); @@ -128,6 +158,46 @@ public final class BackendFrameComparisonClient { private static boolean stopRequested; private static boolean irisReloadAttempted; private static boolean irisReloadCompleted; + private static boolean resizeAttempted; + private static boolean resizeCompleted; + private static int resizeObservedWidth = -1; + private static int resizeObservedHeight = -1; + private static boolean shaderDisableAttempted; + private static boolean shaderDisableCompleted; + private static boolean shaderEnableAttempted; + private static boolean shaderEnableCompleted; + private static int shaderDisableGeneration = -1; + private static int shaderEnableGeneration = -1; + private static boolean dimensionSwitchAttempted; + private static boolean dimensionSwitchServerApplied; + private static boolean dimensionSwitchCompleted; + private static UUID dimensionSwitchPlayerUuid; + private static String dimensionSwitchSource = ""; + private static String dimensionSwitchServerTarget = ""; + private static String dimensionSwitchClientTarget = ""; + private static String dimensionSwitchPipelineBefore; + private static String dimensionSwitchPipelineAfter; + private static int dimensionSwitchGenerationBefore = -1; + private static int dimensionSwitchGenerationAfter = -1; + private static int dimensionSwitchObservedFrame = -1; + private static int dimensionSwitchServerTick = -1; + private static String dimensionSwitchFailure = ""; + private static final Object DIMENSION_SWITCH_LOCK = new Object(); + private static int dimensionSequenceIndex; + private static boolean dimensionSequenceAttempted; + private static boolean dimensionSequenceServerApplied; + private static UUID dimensionSequencePlayerUuid; + private static String dimensionSequenceSource = ""; + private static String dimensionSequenceServerTarget = ""; + private static String dimensionSequenceClientTarget = ""; + private static String dimensionSequencePipelineBefore; + private static String dimensionSequencePipelineAfter; + private static int dimensionSequenceGenerationBefore = -1; + private static int dimensionSequenceGenerationAfter = -1; + private static int dimensionSequenceObservedFrame = -1; + private static int dimensionSequenceServerTick = -1; + private static String dimensionSequenceFailure = ""; + private static final List DIMENSION_SEQUENCE_RECEIPTS = new ArrayList<>(); private static volatile boolean fixedClockApplied; private static volatile boolean integratedServerConfigured; private static boolean flawlessFramesAttempted; @@ -160,6 +230,12 @@ public static void beforeFrame(final boolean renderLevel) { applyFixedClock(minecraft); applyFixedCamera(minecraft); applyFixedClientScene(minecraft); + if (FIXED_PLAYER_ON_GROUND) { + // This is deliberately a validation-only input. It keeps Iris's + // own is_on_ground supplier identical across backend lanes without + // changing the production uniform supplier or normal gameplay. + minecraft.player.setOnGround(true); + } if (minecraft.options != null) { minecraft.options.pauseOnLostFocus = false; } @@ -218,8 +294,21 @@ public static void beforeFrame(final boolean renderLevel) { if (!irisReloadAttempted && levelFrame == IRIS_RELOAD_FRAME) { reloadIris(); } + applyScheduledResize(minecraft); + applyScheduledShaderToggle(minecraft); + if (dimensionSequenceEnabled()) { + applyScheduledDimensionSwitchSequence(minecraft); + observeDimensionSwitchSequence(minecraft); + } else { + applyScheduledDimensionSwitch(minecraft); + observeDimensionSwitch(minecraft); + } if (stopRequested && pendingCaptures == 0 && AUTO_STOP) { - writeSession(failedCaptures == 0 ? "passed" : "failed", null); + boolean lifecyclePassed = (RESIZE_REQUEST == null || resizeCompleted) + && (SHADER_TOGGLE_REQUEST == null + || shaderEnableCompleted) + && dimensionLifecyclePassed(); + writeSession(failedCaptures == 0 && lifecyclePassed ? "passed" : "failed", null); minecraft.stop(); } } @@ -231,6 +320,43 @@ public static void afterFrame(final boolean renderLevel, final GameRenderer rend if (!CAPTURE_FRAMES.contains(levelFrame) || COMPLETED_FRAMES.contains(levelFrame)) { return; } + if (RESIZE_REQUEST != null && levelFrame >= RESIZE_REQUEST.frame() && !resizeCompleted) { + failedCaptures++; + stopRequested = true; + writeFailure( + levelFrame, + new IllegalStateException( + "scheduled resize did not complete before capture frame " + levelFrame + + ": expected " + RESIZE_REQUEST.width() + "x" + RESIZE_REQUEST.height() + + ", observed " + currentWindowExtent() + ) + ); + return; + } + if (SHADER_TOGGLE_REQUEST != null) { + if (levelFrame >= SHADER_TOGGLE_REQUEST.disableFrame() && !shaderDisableCompleted) { + failedCaptures++; + stopRequested = true; + writeFailure( + levelFrame, + new IllegalStateException( + "scheduled shader disable did not complete before capture frame " + levelFrame + ) + ); + return; + } + if (levelFrame >= SHADER_TOGGLE_REQUEST.enableFrame() && !shaderEnableCompleted) { + failedCaptures++; + stopRequested = true; + writeFailure( + levelFrame, + new IllegalStateException( + "scheduled shader enable did not complete before capture frame " + levelFrame + ) + ); + return; + } + } capture(renderer, levelFrame); } @@ -246,6 +372,16 @@ public static void beforeLevelRender() { applyFixedIrisSystemTime(levelFrame, FIXED_IRIS_FRAME_MILLIS); } + /** + * Returns the render interpolation input for the deterministic comparison + * harness. A fixed value is an input contract only; normal clients never + * enter this path because {@code metallum.backend.compare.enabled} is + * false. + */ + public static float fixedPartialTick() { + return FIXED_PARTIAL_TICK; + } + static void applyFixedIrisSystemTime(final int frame, final long frameMillis) { if (frame < 0 || frameMillis < 0L) { throw new IllegalArgumentException("fixed Iris frame and duration must be non-negative"); @@ -287,6 +423,507 @@ public static void configureIntegratedServer(final IntegratedServer server) { ); } + /** + * Applies the one-shot dimension request on the integrated-server thread. + * The client render thread only publishes the request; calling + * {@code ServerPlayer.teleport} from that thread would make the receipt + * meaningless and can race the server's player list. The server-side + * request uses the canonical {@link TeleportTransition} path below so the + * client receives the complete cross-dimension lifecycle. + */ + public static void applyScheduledDimensionSwitch(final IntegratedServer server) { + if (dimensionSequenceEnabled()) { + applyScheduledDimensionSwitchSequence(server); + return; + } + if (!ENABLED || DIMENSION_SWITCH_REQUEST == null || !dimensionSwitchAttempted + || dimensionSwitchServerApplied || !dimensionSwitchFailure.isEmpty()) { + return; + } + synchronized (DIMENSION_SWITCH_LOCK) { + if (dimensionSwitchServerApplied || !dimensionSwitchFailure.isEmpty()) { + return; + } + UUID playerUuid = dimensionSwitchPlayerUuid; + if (playerUuid == null) { + recordDimensionSwitchFailure("dimension switch request has no player identity"); + return; + } + ServerPlayer player = server.getPlayerList().getPlayer(playerUuid); + if (player == null) { + recordDimensionSwitchFailure("integrated server could not find requested player " + playerUuid); + return; + } + ServerLevel target = server.getLevel(DIMENSION_SWITCH_REQUEST.target().levelKey()); + if (target == null) { + recordDimensionSwitchFailure( + "integrated server has no target dimension " + + DIMENSION_SWITCH_REQUEST.target().id() + ); + return; + } + String source = player.level().dimension().identifier().toString(); + String targetId = target.dimension().identifier().toString(); + if (source.equals(targetId)) { + recordDimensionSwitchFailure("requested target already active: " + targetId); + return; + } + double scale = dimensionCoordinateScale(player.level().dimension(), target.dimension()); + ServerPlayer teleported = player.teleport( + new TeleportTransition( + target, + new Vec3( + player.getX() * scale, + player.getY(), + player.getZ() * scale + ), + player.getDeltaMovement(), + player.getYRot(), + player.getXRot(), + false, + false, + Set.of(), + TeleportTransition.DO_NOTHING + ) + ); + if (teleported == null) { + recordDimensionSwitchFailure( + "ServerPlayer.teleport rejected " + source + " -> " + targetId + ); + return; + } + dimensionSwitchServerApplied = true; + dimensionSwitchSource = source; + dimensionSwitchServerTarget = targetId; + dimensionSwitchServerTick = server.getTickCount(); + Metallum.LOGGER.info( + "[metallum-backend-compare] dimension switch applied on server tick {}:" + + " player={} {} -> {}", + dimensionSwitchServerTick, + playerUuid, + source, + targetId + ); + writeDimensionSwitchReceipt("server-applied"); + } + } + + private static void applyScheduledDimensionSwitch(final Minecraft minecraft) { + if (DIMENSION_SWITCH_REQUEST == null || dimensionSwitchAttempted + || levelFrame < DIMENSION_SWITCH_REQUEST.frame()) { + return; + } + dimensionSwitchAttempted = true; + dimensionSwitchPlayerUuid = minecraft.player.getUUID(); + dimensionSwitchPipelineBefore = pipelineClass(); + dimensionSwitchGenerationBefore = IrisMetalPipelineOverrides.activeGenerationForDiagnostics(); + Metallum.LOGGER.info( + "[metallum-backend-compare] scheduled dimension switch at level frame {}:" + + " player={} {} -> {} pipeline={} generation={}", + levelFrame, + dimensionSwitchPlayerUuid, + currentDimension(minecraft), + DIMENSION_SWITCH_REQUEST.target().id(), + dimensionSwitchPipelineBefore, + dimensionSwitchGenerationBefore + ); + writeDimensionSwitchReceipt("requested"); + } + + private static boolean dimensionSequenceEnabled() { + return !DIMENSION_SWITCH_SEQUENCE.isEmpty(); + } + + private static boolean dimensionLifecyclePassed() { + if (dimensionSequenceEnabled()) { + return dimensionSequenceIndex == DIMENSION_SWITCH_SEQUENCE.size() + && dimensionSequenceFailure.isEmpty(); + } + return DIMENSION_SWITCH_REQUEST == null || dimensionSwitchCompleted; + } + + private static DimensionSwitchRequest activeDimensionSequenceRequest() { + return dimensionSequenceIndex >= DIMENSION_SWITCH_SEQUENCE.size() + ? null + : DIMENSION_SWITCH_SEQUENCE.get(dimensionSequenceIndex); + } + + private static void applyScheduledDimensionSwitchSequence(final IntegratedServer server) { + DimensionSwitchRequest request = activeDimensionSequenceRequest(); + if (!ENABLED || request == null || !dimensionSequenceAttempted + || dimensionSequenceServerApplied || !dimensionSequenceFailure.isEmpty()) { + return; + } + synchronized (DIMENSION_SWITCH_LOCK) { + if (dimensionSequenceServerApplied || !dimensionSequenceFailure.isEmpty()) { + return; + } + UUID playerUuid = dimensionSequencePlayerUuid; + if (playerUuid == null) { + recordDimensionSequenceFailure("dimension sequence step has no player identity"); + return; + } + ServerPlayer player = server.getPlayerList().getPlayer(playerUuid); + if (player == null) { + recordDimensionSequenceFailure( + "integrated server could not find requested player " + playerUuid + ); + return; + } + ServerLevel target = server.getLevel(request.target().levelKey()); + if (target == null) { + recordDimensionSequenceFailure( + "integrated server has no target dimension " + request.target().id() + ); + return; + } + String source = player.level().dimension().identifier().toString(); + String targetId = target.dimension().identifier().toString(); + if (source.equals(targetId)) { + recordDimensionSequenceFailure( + "requested target already active at sequence step " + dimensionSequenceIndex + + ": " + targetId + ); + return; + } + double scale = dimensionCoordinateScale(player.level().dimension(), target.dimension()); + ServerPlayer teleported = player.teleport( + new TeleportTransition( + target, + new Vec3( + player.getX() * scale, + player.getY(), + player.getZ() * scale + ), + player.getDeltaMovement(), + player.getYRot(), + player.getXRot(), + false, + false, + Set.of(), + TeleportTransition.DO_NOTHING + ) + ); + if (teleported == null) { + recordDimensionSequenceFailure( + "ServerPlayer.teleport rejected sequence step " + dimensionSequenceIndex + + ": " + source + " -> " + targetId + ); + return; + } + dimensionSequenceServerApplied = true; + dimensionSequenceSource = source; + dimensionSequenceServerTarget = targetId; + dimensionSequenceServerTick = server.getTickCount(); + Metallum.LOGGER.info( + "[metallum-backend-compare] dimension sequence step {} applied on server tick {}:" + + " player={} {} -> {}", + dimensionSequenceIndex, + dimensionSequenceServerTick, + playerUuid, + source, + targetId + ); + writeDimensionSequenceReceipt("server-applied"); + } + } + + private static void applyScheduledDimensionSwitchSequence(final Minecraft minecraft) { + DimensionSwitchRequest request = activeDimensionSequenceRequest(); + if (request == null || dimensionSequenceAttempted || levelFrame < request.frame()) { + return; + } + dimensionSequenceAttempted = true; + dimensionSequencePlayerUuid = minecraft.player.getUUID(); + dimensionSequencePipelineBefore = pipelineClass(); + dimensionSequenceGenerationBefore = IrisMetalPipelineOverrides.activeGenerationForDiagnostics(); + Metallum.LOGGER.info( + "[metallum-backend-compare] scheduled dimension sequence step {} at level frame {}:" + + " player={} {} -> {} pipeline={} generation={}", + dimensionSequenceIndex, + levelFrame, + dimensionSequencePlayerUuid, + currentDimension(minecraft), + request.target().id(), + dimensionSequencePipelineBefore, + dimensionSequenceGenerationBefore + ); + writeDimensionSequenceReceipt("requested"); + } + + private static void observeDimensionSwitchSequence(final Minecraft minecraft) { + DimensionSwitchRequest request = activeDimensionSequenceRequest(); + if (request == null || !dimensionSequenceAttempted || !dimensionSequenceServerApplied + || minecraft.level == null) { + return; + } + String observedDimension = currentDimension(minecraft); + if (!request.target().id().equals(observedDimension)) { + return; + } + String pipeline = pipelineClass(); + int generation = IrisMetalPipelineOverrides.activeGenerationForDiagnostics(); + boolean semanticPipeline = + Iris.getIrisConfig().areShadersEnabled() + && Iris.getCurrentPack().isPresent() + && Iris.getPipelineManager().getPipelineNullable() + instanceof com.metallum.client.metal.render.MetalWorldRenderingPipeline; + if (!semanticPipeline || generation < 0 || generation == dimensionSequenceGenerationBefore) { + return; + } + dimensionSequenceClientTarget = observedDimension; + dimensionSequencePipelineAfter = pipeline; + dimensionSequenceGenerationAfter = generation; + dimensionSequenceObservedFrame = levelFrame; + DIMENSION_SEQUENCE_RECEIPTS.add( + new DimensionSwitchReceipt( + dimensionSequenceIndex, + request.frame(), + request.target().id(), + dimensionSequenceSource, + dimensionSequenceServerTarget, + dimensionSequenceClientTarget, + dimensionSequenceServerTick, + dimensionSequenceObservedFrame, + dimensionSequenceGenerationBefore, + dimensionSequenceGenerationAfter, + dimensionSequencePipelineBefore, + dimensionSequencePipelineAfter, + "completed", + "" + ) + ); + Metallum.LOGGER.info( + "[metallum-backend-compare] dimension sequence step {} observed at level frame {}:" + + " {} generation {} -> {} pipeline={}", + dimensionSequenceIndex, + levelFrame, + observedDimension, + dimensionSequenceGenerationBefore, + dimensionSequenceGenerationAfter, + dimensionSequencePipelineAfter + ); + dimensionSequenceIndex++; + resetDimensionSequenceStep(); + writeDimensionSequenceReceipt("completed"); + } + + private static void resetDimensionSequenceStep() { + dimensionSequenceAttempted = false; + dimensionSequenceServerApplied = false; + dimensionSequencePlayerUuid = null; + dimensionSequenceSource = ""; + dimensionSequenceServerTarget = ""; + dimensionSequenceClientTarget = ""; + dimensionSequencePipelineBefore = null; + dimensionSequencePipelineAfter = null; + dimensionSequenceGenerationBefore = -1; + dimensionSequenceGenerationAfter = -1; + dimensionSequenceObservedFrame = -1; + dimensionSequenceServerTick = -1; + } + + private static void recordDimensionSequenceFailure(final String message) { + dimensionSequenceFailure = message; + failedCaptures++; + stopRequested = true; + DimensionSwitchRequest request = activeDimensionSequenceRequest(); + DIMENSION_SEQUENCE_RECEIPTS.add( + new DimensionSwitchReceipt( + dimensionSequenceIndex, + request == null ? -1 : request.frame(), + request == null ? "" : request.target().id(), + dimensionSequenceSource, + dimensionSequenceServerTarget, + dimensionSequenceClientTarget, + dimensionSequenceServerTick, + dimensionSequenceObservedFrame, + dimensionSequenceGenerationBefore, + dimensionSequenceGenerationAfter, + dimensionSequencePipelineBefore, + dimensionSequencePipelineAfter, + "failed", + message + ) + ); + Metallum.LOGGER.error("[metallum-backend-compare] {}", message); + writeDimensionSequenceReceipt("failed"); + } + + private static void writeDimensionSequenceReceipt(final String status) { + try { + Path directory = ROOT.resolve(backendName()); + Files.createDirectories(directory); + StringBuilder json = new StringBuilder("{\n") + .append(" \"schema\": 1,\n") + .append(" \"status\": \"").append(jsonEscape(status)).append("\",\n") + .append(" \"requestedSteps\": ").append(DIMENSION_SWITCH_SEQUENCE.size()).append(",\n") + .append(" \"completedSteps\": ").append(dimensionSequenceIndex).append(",\n") + .append(" \"failure\": ") + .append(jsonStringOrNull(dimensionSequenceFailure.isEmpty() ? null : dimensionSequenceFailure)) + .append(",\n \"steps\": [\n"); + for (int index = 0; index < DIMENSION_SEQUENCE_RECEIPTS.size(); index++) { + DimensionSwitchReceipt receipt = DIMENSION_SEQUENCE_RECEIPTS.get(index); + json.append(" {") + .append("\"index\": ").append(receipt.index()) + .append(", \"requestedFrame\": ").append(receipt.requestedFrame()) + .append(", \"target\": \"").append(jsonEscape(receipt.target())).append('\"') + .append(", \"source\": \"").append(jsonEscape(receipt.source())).append('\"') + .append(", \"serverTarget\": \"").append(jsonEscape(receipt.serverTarget())).append('\"') + .append(", \"clientTarget\": \"").append(jsonEscape(receipt.clientTarget())).append('\"') + .append(", \"serverTick\": ").append(receipt.serverTick()) + .append(", \"observedFrame\": ").append(receipt.observedFrame()) + .append(", \"generationBefore\": ").append(receipt.generationBefore()) + .append(", \"generationAfter\": ").append(receipt.generationAfter()) + .append(", \"pipelineBefore\": ") + .append(jsonStringOrNull(receipt.pipelineBefore())) + .append(", \"pipelineAfter\": ") + .append(jsonStringOrNull(receipt.pipelineAfter())) + .append(", \"status\": \"").append(jsonEscape(receipt.status())).append('\"') + .append(", \"failure\": ") + .append(jsonStringOrNull(receipt.failure().isEmpty() ? null : receipt.failure())) + .append("}"); + if (index + 1 < DIMENSION_SEQUENCE_RECEIPTS.size()) { + json.append(','); + } + json.append('\n'); + } + json.append(" ]\n}\n"); + Files.writeString( + directory.resolve("dimension-switches.json"), + json, + StandardCharsets.UTF_8 + ); + } catch (IOException ignoredException) { + // The runtime log remains the source of the original failure. + } + } + + private static void observeDimensionSwitch(final Minecraft minecraft) { + if (DIMENSION_SWITCH_REQUEST == null || !dimensionSwitchServerApplied + || dimensionSwitchCompleted || minecraft.level == null) { + return; + } + String observedDimension = currentDimension(minecraft); + if (!DIMENSION_SWITCH_REQUEST.target().id().equals(observedDimension)) { + return; + } + String pipeline = pipelineClass(); + int generation = IrisMetalPipelineOverrides.activeGenerationForDiagnostics(); + boolean semanticPipeline = + minecraft.level != null + && Iris.getIrisConfig().areShadersEnabled() + && Iris.getCurrentPack().isPresent() + && Iris.getPipelineManager().getPipelineNullable() + instanceof com.metallum.client.metal.render.MetalWorldRenderingPipeline; + if (!semanticPipeline || generation < 0 || generation == dimensionSwitchGenerationBefore) { + return; + } + dimensionSwitchCompleted = true; + dimensionSwitchClientTarget = observedDimension; + dimensionSwitchPipelineAfter = pipeline; + dimensionSwitchGenerationAfter = generation; + dimensionSwitchObservedFrame = levelFrame; + Metallum.LOGGER.info( + "[metallum-backend-compare] dimension switch observed at level frame {}:" + + " {} generation {} -> {} pipeline={}", + levelFrame, + observedDimension, + dimensionSwitchGenerationBefore, + dimensionSwitchGenerationAfter, + dimensionSwitchPipelineAfter + ); + writeDimensionSwitchReceipt("completed"); + } + + private static double dimensionCoordinateScale( + final net.minecraft.resources.ResourceKey source, + final net.minecraft.resources.ResourceKey target + ) { + if (source.equals(Level.OVERWORLD) && target.equals(Level.NETHER)) { + return 1.0 / 8.0; + } + if (source.equals(Level.NETHER) && target.equals(Level.OVERWORLD)) { + return 8.0; + } + return 1.0; + } + + private static String currentDimension(final Minecraft minecraft) { + return minecraft == null || minecraft.level == null + ? "" + : minecraft.level.dimension().identifier().toString(); + } + + private static String pipelineClass() { + var pipeline = Iris.getPipelineManager().getPipelineNullable(); + return pipeline == null ? "" : pipeline.getClass().getName(); + } + + private static void recordDimensionSwitchFailure(final String message) { + dimensionSwitchFailure = message; + failedCaptures++; + stopRequested = true; + Metallum.LOGGER.error("[metallum-backend-compare] {}", message); + writeDimensionSwitchReceipt("failed"); + } + + private static void writeDimensionSwitchReceipt(final String status) { + try { + Path directory = ROOT.resolve(backendName()); + Files.createDirectories(directory); + String target = DIMENSION_SWITCH_REQUEST == null + ? "" + : DIMENSION_SWITCH_REQUEST.target().id(); + Files.writeString( + directory.resolve("dimension-switch.json"), + String.format( + Locale.ROOT, + "{\n" + + " \"schema\": 1,\n" + + " \"status\": \"%s\",\n" + + " \"requestedFrame\": %d,\n" + + " \"target\": \"%s\",\n" + + " \"playerUuid\": \"%s\",\n" + + " \"source\": \"%s\",\n" + + " \"serverTarget\": \"%s\",\n" + + " \"clientTarget\": \"%s\",\n" + + " \"serverApplied\": %s,\n" + + " \"clientObserved\": %s,\n" + + " \"completed\": %s,\n" + + " \"serverTick\": %d,\n" + + " \"observedFrame\": %d,\n" + + " \"generationBefore\": %d,\n" + + " \"generationAfter\": %d,\n" + + " \"pipelineBefore\": %s,\n" + + " \"pipelineAfter\": %s,\n" + + " \"failure\": %s\n" + + "}\n", + jsonEscape(status), + DIMENSION_SWITCH_REQUEST == null ? -1 : DIMENSION_SWITCH_REQUEST.frame(), + jsonEscape(target), + dimensionSwitchPlayerUuid == null ? "" : dimensionSwitchPlayerUuid, + jsonEscape(dimensionSwitchSource), + jsonEscape(dimensionSwitchServerTarget), + jsonEscape(dimensionSwitchClientTarget), + dimensionSwitchServerApplied, + dimensionSwitchCompleted, + dimensionSwitchCompleted, + dimensionSwitchServerTick, + dimensionSwitchObservedFrame, + dimensionSwitchGenerationBefore, + dimensionSwitchGenerationAfter, + jsonStringOrNull(dimensionSwitchPipelineBefore), + jsonStringOrNull(dimensionSwitchPipelineAfter), + jsonStringOrNull(dimensionSwitchFailure.isEmpty() ? null : dimensionSwitchFailure) + ), + StandardCharsets.UTF_8 + ); + } catch (IOException ignoredException) { + // The runtime log remains the source of the original failure. + } + } + private static boolean sceneReadinessRequested() { return STABLE_SCENE_FRAMES > 0 || STABLE_SCENE_MILLIS > 0L; } @@ -508,6 +1145,142 @@ private static void reloadIris() { writeSession("running", null); } + private static void applyScheduledResize(final Minecraft minecraft) { + if (RESIZE_REQUEST == null) { + return; + } + if (!resizeAttempted && levelFrame >= RESIZE_REQUEST.frame()) { + resizeAttempted = true; + var window = minecraft.getWindow(); + int currentWidth = window.getWidth(); + int currentHeight = window.getHeight(); + int logicalWidth = logicalResizeDimension( + RESIZE_REQUEST.width(), currentWidth, window.getScreenWidth() + ); + int logicalHeight = logicalResizeDimension( + RESIZE_REQUEST.height(), currentHeight, window.getScreenHeight() + ); + window.setWindowed(logicalWidth, logicalHeight); + Metallum.LOGGER.info( + "[metallum-backend-compare] scheduled resize requested at level frame {}:" + + " framebuffer {}x{} -> {}x{} (windowed {}x{})", + levelFrame, + currentWidth, + currentHeight, + RESIZE_REQUEST.width(), + RESIZE_REQUEST.height(), + logicalWidth, + logicalHeight + ); + } + if (!resizeCompleted) { + var window = minecraft.getWindow(); + if (window.getWidth() == RESIZE_REQUEST.width() + && window.getHeight() == RESIZE_REQUEST.height()) { + resizeCompleted = true; + resizeObservedWidth = window.getWidth(); + resizeObservedHeight = window.getHeight(); + Metallum.LOGGER.info( + "[metallum-backend-compare] scheduled resize completed at level frame {}: {}", + levelFrame, + currentWindowExtent() + ); + writeSession("running", null); + } + } + } + + private static int logicalResizeDimension(final int framebufferDimension, + final int currentFramebufferDimension, + final int currentLogicalDimension) { + if (currentFramebufferDimension <= 0 || currentLogicalDimension <= 0) { + return framebufferDimension; + } + double backingScale = (double) currentFramebufferDimension / currentLogicalDimension; + if (!Double.isFinite(backingScale) || backingScale <= 0.0) { + return framebufferDimension; + } + return Math.max(1, (int) Math.round(framebufferDimension / backingScale)); + } + + private static String currentWindowExtent() { + Minecraft minecraft = Minecraft.getInstance(); + if (minecraft == null || minecraft.getWindow() == null) { + return ""; + } + return minecraft.getWindow().getWidth() + "x" + minecraft.getWindow().getHeight(); + } + + private static void applyScheduledShaderToggle(final Minecraft minecraft) { + if (SHADER_TOGGLE_REQUEST == null) { + return; + } + if (!shaderDisableAttempted && levelFrame >= SHADER_TOGGLE_REQUEST.disableFrame()) { + shaderDisableAttempted = true; + int generationBefore = IrisMetalPipelineOverrides.activeGenerationForDiagnostics(); + try { + Iris.toggleShaders(minecraft, false); + shaderDisableGeneration = IrisMetalPipelineOverrides.activeGenerationForDiagnostics(); + shaderDisableCompleted = !Iris.getIrisConfig().areShadersEnabled() + && Iris.getCurrentPack().isEmpty() + && shaderDisableGeneration < 0 + && Iris.getPipelineManager().getPipelineNullable() + instanceof net.irisshaders.iris.pipeline.VanillaRenderingPipeline; + Metallum.LOGGER.info( + "[metallum-backend-compare] scheduled shader disable at level frame {}:" + + " generation {} -> {}, completed={}", + levelFrame, + generationBefore, + shaderDisableGeneration, + shaderDisableCompleted + ); + } catch (IOException | RuntimeException exception) { + failedCaptures++; + stopRequested = true; + writeFailure(levelFrame, exception); + Metallum.LOGGER.error( + "[metallum-backend-compare] scheduled shader disable failed at level frame {}", + levelFrame, + exception + ); + } + writeSession("running", null); + } + if (shaderDisableCompleted + && !shaderEnableAttempted + && levelFrame >= SHADER_TOGGLE_REQUEST.enableFrame()) { + shaderEnableAttempted = true; + int generationBefore = IrisMetalPipelineOverrides.activeGenerationForDiagnostics(); + try { + Iris.toggleShaders(minecraft, true); + shaderEnableGeneration = IrisMetalPipelineOverrides.activeGenerationForDiagnostics(); + shaderEnableCompleted = Iris.getIrisConfig().areShadersEnabled() + && Iris.getCurrentPack().isPresent() + && shaderEnableGeneration >= 0 + && Iris.getPipelineManager().getPipelineNullable() + instanceof com.metallum.client.metal.render.MetalWorldRenderingPipeline; + Metallum.LOGGER.info( + "[metallum-backend-compare] scheduled shader enable at level frame {}:" + + " generation {} -> {}, completed={}", + levelFrame, + generationBefore, + shaderEnableGeneration, + shaderEnableCompleted + ); + } catch (IOException | RuntimeException exception) { + failedCaptures++; + stopRequested = true; + writeFailure(levelFrame, exception); + Metallum.LOGGER.error( + "[metallum-backend-compare] scheduled shader enable failed at level frame {}", + levelFrame, + exception + ); + } + writeSession("running", null); + } + } + private static void writeCapture( final int frame, final RenderTarget target, @@ -807,6 +1580,21 @@ private static void writeSession(final String status, final String ignored) { + " \"irisReloadFrame\": %d,\n" + " \"irisReloadAttempted\": %s,\n" + " \"irisReloadCompleted\": %s,\n" + + " \"resizeFrame\": %d,\n" + + " \"resizeWidth\": %d,\n" + + " \"resizeHeight\": %d,\n" + + " \"resizeAttempted\": %s,\n" + + " \"resizeCompleted\": %s,\n" + + " \"resizeObservedWidth\": %d,\n" + + " \"resizeObservedHeight\": %d,\n" + + " \"shaderDisableFrame\": %d,\n" + + " \"shaderEnableFrame\": %d,\n" + + " \"shaderDisableAttempted\": %s,\n" + + " \"shaderDisableCompleted\": %s,\n" + + " \"shaderEnableAttempted\": %s,\n" + + " \"shaderEnableCompleted\": %s,\n" + + " \"shaderDisableGeneration\": %d,\n" + + " \"shaderEnableGeneration\": %d,\n" + " \"fixedClockTicks\": %s,\n" + " \"fixedIrisFrameMillis\": %s,\n" + " \"freezeSimulationRequested\": %s,\n" @@ -850,6 +1638,21 @@ private static void writeSession(final String status, final String ignored) { IRIS_RELOAD_FRAME, irisReloadAttempted, irisReloadCompleted, + RESIZE_REQUEST == null ? -1 : RESIZE_REQUEST.frame(), + RESIZE_REQUEST == null ? -1 : RESIZE_REQUEST.width(), + RESIZE_REQUEST == null ? -1 : RESIZE_REQUEST.height(), + resizeAttempted, + resizeCompleted, + resizeObservedWidth, + resizeObservedHeight, + SHADER_TOGGLE_REQUEST == null ? -1 : SHADER_TOGGLE_REQUEST.disableFrame(), + SHADER_TOGGLE_REQUEST == null ? -1 : SHADER_TOGGLE_REQUEST.enableFrame(), + shaderDisableAttempted, + shaderDisableCompleted, + shaderEnableAttempted, + shaderEnableCompleted, + shaderDisableGeneration, + shaderEnableGeneration, FIXED_CLOCK_TICKS == Long.MIN_VALUE ? "null" : Long.toString(FIXED_CLOCK_TICKS), @@ -1051,6 +1854,108 @@ static FixedWeather parseFixedWeather(final String value) { }; } + static float parseFixedPartialTick(final String value) { + try { + float parsed = Float.parseFloat(value == null ? "" : value.trim()); + if (!Float.isFinite(parsed) || parsed < 0.0F || parsed > 1.0F) { + throw new IllegalArgumentException( + "fixed-partial-tick must be finite and within [0,1], found " + value + ); + } + return parsed; + } catch (NumberFormatException exception) { + throw new IllegalArgumentException( + "fixed-partial-tick must be a finite number within [0,1], found " + value, + exception + ); + } + } + + static ResizeRequest parseResizeRequest(final int frame, final int width, final int height) { + if (frame == -1 && width == -1 && height == -1) { + return null; + } + if (frame < 0 || width <= 0 || height <= 0) { + throw new IllegalArgumentException( + "resize requires frame >= 0 and positive width/height, found " + + frame + "," + width + "," + height + ); + } + return new ResizeRequest(frame, width, height); + } + + static ShaderToggleRequest parseShaderToggleRequest(final int disableFrame, final int enableFrame) { + if (disableFrame == -1 && enableFrame == -1) { + return null; + } + if (disableFrame < 0 || enableFrame <= disableFrame) { + throw new IllegalArgumentException( + "shader toggle requires disableFrame >= 0 and enableFrame > disableFrame, found " + + disableFrame + "," + enableFrame + ); + } + return new ShaderToggleRequest(disableFrame, enableFrame); + } + + static DimensionSwitchRequest parseDimensionSwitchRequest( + final int frame, + final String target + ) { + String normalized = target == null ? "" : target.trim().toLowerCase(Locale.ROOT); + if (frame == -1 && normalized.isEmpty()) { + return null; + } + if (frame < 0 || normalized.isEmpty()) { + throw new IllegalArgumentException( + "dimension switch requires frame >= 0 and a target, found " + + frame + "," + target + ); + } + DimensionSwitchTarget parsedTarget = switch (normalized) { + case "overworld", "minecraft:overworld" -> DimensionSwitchTarget.OVERWORLD; + case "nether", "minecraft:the_nether" -> DimensionSwitchTarget.NETHER; + case "end", "minecraft:the_end" -> DimensionSwitchTarget.END; + default -> throw new IllegalArgumentException( + "dimension switch target must be overworld, nether or end, found " + target + ); + }; + return new DimensionSwitchRequest(frame, parsedTarget); + } + + static List parseDimensionSwitchSequence(final String value) { + if (value == null || value.isBlank()) { + return List.of(); + } + List requests = new ArrayList<>(); + int previousFrame = -1; + for (String entry : value.split(",")) { + String token = entry.trim(); + int separator = token.indexOf(':'); + if (separator <= 0 || separator == token.length() - 1) { + throw new IllegalArgumentException( + "dimension-switch-sequence entries require frame:target, found " + entry + ); + } + int frame; + try { + frame = Integer.parseInt(token.substring(0, separator).trim()); + } catch (NumberFormatException exception) { + throw new IllegalArgumentException( + "dimension-switch-sequence frame must be an integer, found " + entry, + exception + ); + } + if (frame < 0 || frame <= previousFrame) { + throw new IllegalArgumentException( + "dimension-switch-sequence frames must be strictly increasing, found " + entry + ); + } + requests.add(parseDimensionSwitchRequest(frame, token.substring(separator + 1).trim())); + previousFrame = frame; + } + return List.copyOf(requests); + } + private static EntityReceipt entityReceipt(final Minecraft minecraft) { if (minecraft.level == null) { return new EntityReceipt(0, sha256(List.of()), List.of()); @@ -1207,6 +2112,57 @@ enum FixedWeather { } } + record ResizeRequest(int frame, int width, int height) { + } + + record ShaderToggleRequest(int disableFrame, int enableFrame) { + } + + record DimensionSwitchRequest(int frame, DimensionSwitchTarget target) { + } + + record DimensionSwitchReceipt( + int index, + int requestedFrame, + String target, + String source, + String serverTarget, + String clientTarget, + int serverTick, + int observedFrame, + int generationBefore, + int generationAfter, + String pipelineBefore, + String pipelineAfter, + String status, + String failure + ) { + } + + enum DimensionSwitchTarget { + OVERWORLD("minecraft:overworld"), + NETHER("minecraft:the_nether"), + END("minecraft:the_end"); + + private final String id; + + DimensionSwitchTarget(final String id) { + this.id = id; + } + + String id() { + return id; + } + + net.minecraft.resources.ResourceKey levelKey() { + return switch (this) { + case OVERWORLD -> Level.OVERWORLD; + case NETHER -> Level.NETHER; + case END -> Level.END; + }; + } + } + private record EntityReceipt(int count, String sha256, List states) { } diff --git a/src/main/java/com/metallum/client/validation/MetalValidationClient.java b/src/main/java/com/metallum/client/validation/MetalValidationClient.java index 5ccc1e74a..7ae723bd2 100644 --- a/src/main/java/com/metallum/client/validation/MetalValidationClient.java +++ b/src/main/java/com/metallum/client/validation/MetalValidationClient.java @@ -7,6 +7,9 @@ import com.metallum.client.metal.render.MetalGpuTimingRecorder; import com.metallum.client.metal.render.MetalFxManager; import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.validation.contract.RenderContractRuntime; +import com.metallum.client.validation.storage.ValidationStorageBudget; +import com.mojang.blaze3d.systems.RenderSystem; import net.caffeinemc.mods.sodium.client.render.SodiumWorldRenderer; import net.fabricmc.api.ClientModInitializer; import net.minecraft.client.CloudStatus; @@ -44,7 +47,6 @@ import net.minecraft.world.phys.Vec3; import java.io.IOException; -import java.nio.charset.StandardCharsets; import java.nio.file.Files; import java.nio.file.Path; import java.util.ArrayList; @@ -70,6 +72,9 @@ public final class MetalValidationClient implements ClientModInitializer { private static final boolean PERFORMANCE_ONLY = Boolean.getBoolean( "metallum.validation.performanceOnly" ); + private static final boolean REQUIRE_METAL = Boolean.getBoolean( + "metallum.validation.requireMetal" + ); private static final boolean NATIVE_DIRECT_FRAME_GENERATION = Boolean.getBoolean( "metallum.metalfx.nativeDirectFrameGeneration" ); @@ -205,6 +210,7 @@ public final class MetalValidationClient implements ClientModInitializer { private static boolean sceneReinstalledAfterWarmup; private static boolean loggedFirstFrame; private static boolean loggedFirstLevelFrame; + private static String observedBackend = "unknown"; private static ArmorStand controlledEntity; private static ItemEntity spinningItem; private static Boat turningVehicle; @@ -232,18 +238,18 @@ public void onInitializeClient() { if (!ENABLED) { return; } - outputDirectory = Path.of( - System.getProperty( - "metallum.validation.output", - "build/metal-validation/minecraft-client-current" - ) - ).toAbsolutePath().normalize(); + outputDirectory = resolveOutputDirectory(); + System.setProperty("metallum.validation.output", outputDirectory.toString()); try { Files.createDirectories(outputDirectory); } catch (IOException exception) { throw new IllegalStateException("Could not create Minecraft validation output directory", exception); } Metallum.LOGGER.info("Automated Minecraft MetalFX validation enabled: {}", outputDirectory); + RenderContractRuntime.start( + outputDirectory, + System.getProperty("metallum.renderContract.runId", "minecraft-current") + ); try { // ReplayMod's FlawlessFrames protocol, implemented by Sodium: // while active, every frame builds all pending chunk sections @@ -292,6 +298,7 @@ public static void beforeFrame(final GameRenderer renderer) { if (minecraft.level == null || minecraft.player == null) { return; } + verifyBackend(); if (!loggedFirstLevelFrame) { loggedFirstLevelFrame = true; Metallum.LOGGER.info("Validation driver observed a level; arming the scripted timeline"); @@ -395,6 +402,8 @@ public static void beforeFrame(final GameRenderer renderer) { return; } + RenderContractRuntime.beginFrame(frame); + // Scene mutations must land in the frame that triggers them (the // prioritized Sodium rebuild is only reliably synchronous when the // builder is otherwise idle), so the timeline holds — repeating the @@ -508,6 +517,17 @@ public static void beforeFrame(final GameRenderer renderer) { + completed + "/" + EXPECTED_GPU_CAPTURES + ", failures=" + failures ); } + if (RenderContractRuntime.enabled() && !RenderContractRuntime.completionGatePassed()) { + if (frame >= TIMELINE_TIMEOUT_FRAME) { + RenderContractRuntime.markFailed(); + finishRunState("failed", completed, failures + 1); + throw new IllegalStateException( + "Render-contract completion gate did not settle before timeline timeout: " + + RenderContractRuntime.snapshot() + ); + } + return; + } if (frame >= VALIDATION_END_FRAME) { finishAndStop(minecraft, completed, failures); } @@ -522,6 +542,23 @@ public static void beforeFrame(final GameRenderer renderer) { public static void afterFrame(final GameRenderer renderer) { // GPU attachment capture is intentionally connected separately in the // MetalFX manager after temporal encoding and before present. + if (timelineAnchored && !PERFORMANCE_ONLY && frame > 0) { + RenderContractRuntime.endFrame(frame - 1L); + } + } + + private static void verifyBackend() { + if (!"unknown".equals(observedBackend)) { + return; + } + observedBackend = RenderSystem.getDevice().getDeviceInfo().backendName(); + Metallum.LOGGER.info("Validation driver observed graphics backend: {}", observedBackend); + if (REQUIRE_METAL && !"Metal".equalsIgnoreCase(observedBackend)) { + throw new IllegalStateException( + "Automated Minecraft validation requires the Metal backend, but observed " + + observedBackend + ". The run is rejected before any contract result is accepted." + ); + } } private static void runNativeFullscreenBaseline(final Minecraft minecraft) { @@ -649,12 +686,11 @@ private static void runNativeFullscreenBaseline(final Minecraft minecraft) { readback.addProperty("fnv1a64", Long.toUnsignedString(readbackDiagnostics.checksum(), 16)); report.add("nativeMainReadback", readback); report.addProperty("stable60Fps", stable60); - Files.writeString( + ValidationStorageBudget.shared(outputDirectory).writeString( outputDirectory.resolve(NATIVE_DIRECT_FRAME_GENERATION ? "native-direct-frame-generation.json" : "native-fullscreen-baseline.json"), - new GsonBuilder().setPrettyPrinting().create().toJson(report) + "\n", - StandardCharsets.UTF_8 + new GsonBuilder().setPrettyPrinting().create().toJson(report) + "\n" ); } catch (IOException exception) { throw new IllegalStateException("Could not write native fullscreen baseline", exception); @@ -2008,9 +2044,17 @@ private static void finishAndStop( final int completed, final int failures ) { - finishRunState("passed", completed, failures); + String finalStatus = RenderContractRuntime.enabled() + && !RenderContractRuntime.completionGatePassed() + ? "failed" + : "passed"; + if ("failed".equals(finalStatus)) { + Metallum.LOGGER.error("Render-contract completion gate failed: {}", RenderContractRuntime.snapshot()); + } + finishRunState(finalStatus, completed, failures + ("failed".equals(finalStatus) ? 1 : 0)); Metallum.LOGGER.info( - "Automated Minecraft MetalFX validation passed {}/{} GPU captures; stopping client", + "Automated Minecraft MetalFX validation {} {}/{} GPU captures; stopping client", + finalStatus, completed, EXPECTED_GPU_CAPTURES ); @@ -2045,20 +2089,46 @@ private static void finishRunState( final int completed, final int failures ) { + RenderContractRuntime.Snapshot contractBeforeClose = RenderContractRuntime.snapshot(); + // Render-contract validation is intentionally independent from the + // MetalFX-owned failure taxonomy. Keeping the two reports separate + // lets this validation source set run against the stable MetalFX + // manager without importing its dirty task state. + List validationFailureScenarios = new ArrayList<>(); + if (contractBeforeClose.enabled() && !contractBeforeClose.ready() + && !validationFailureScenarios.contains("render-contract")) { + validationFailureScenarios.add("render-contract"); + } + if (!"passed".equals(status) && validationFailureScenarios.isEmpty()) { + validationFailureScenarios.add("validation-run"); + } + String failureReasonsJson = new GsonBuilder().create().toJson(validationFailureScenarios); + String runId = System.getProperty("metallum.renderContract.runId", "minecraft-current"); + String sourceCommit = System.getProperty("metallum.validation.sourceCommit", "unknown"); + if ("failed".equals(status)) { + RenderContractRuntime.markFailed(); + } + RenderContractRuntime.close(); + RenderContractRuntime.Snapshot contract = RenderContractRuntime.snapshot(); long[] metal4MainStats = MetalNativeBridge.metallum_metal4_main_renderer_stats(); long[] metal4MetalFxStats = MetalNativeBridge.metallum_metal4_metalfx_stats(); try { - Files.writeString( + ValidationStorageBudget storage = ValidationStorageBudget.shared(outputDirectory); + writeStateArtifact( + storage, outputDirectory.resolve("frame-state.json"), - FRAME_JSON + "\n]\n", - StandardCharsets.UTF_8 + FRAME_JSON + "\n]\n" ); - Files.writeString( + writeStateArtifact( + storage, outputDirectory.resolve("run-state.json"), String.format( Locale.ROOT, """ { + "schemaVersion": 1, + "runId": "%s", + "gitCommit": "%s", "mode": "automated-minecraft-client", "usedDedicatedServer": false, "usedSystemScreenshot": false, @@ -2082,9 +2152,27 @@ private static void finishRunState( "metal4SpatialScalerEncodes": %d, "metal4TemporalScalerEncodes": %d, "metal4FrameGenerationInputSubmissions": %d, + "renderContractEnabled": %s, + "renderContractStatus": "%s", + "renderContractReady": %s, + "renderContractRequestedCaptures": %d, + "renderContractCompletedCaptures": %d, + "renderContractFailedCaptures": %d, + "renderContractPendingCaptures": %d, + "renderContractDroppedCaptures": %d, + "renderContractPassCount": %d, + "renderContractDroppedEvents": %d, + "renderContractManifestFinalized": %s, + "renderContractArtifactBytes": %d, + "renderContractMaxArtifactBytes": %d, + "renderContractStorageBudgetExceeded": %s, + "validationFailureScenarios": %s, + "renderBackend": "%s", "status": "%s" } """, + jsonEscape(runId), + jsonEscape(sourceCommit), frame, FRAME_GENERATION_REQUESTED ? FRAME_GENERATION_STEADY_FRAMES : 0, EXPECTED_GPU_CAPTURES, @@ -2102,12 +2190,70 @@ private static void finishRunState( metal4MetalFxStats[2], metal4MetalFxStats[3], metal4MetalFxStats[4], - status - ), - StandardCharsets.UTF_8 + contract.enabled(), + contract.status(), + "passed".equals(status) + && contractBeforeClose.ready() && contract.manifestFinalized(), + contract.requestedCaptures(), + contract.completedCaptures(), + contract.failedCaptures(), + contract.pendingCaptures(), + contract.droppedCaptures(), + contract.passCount(), + contract.droppedEvents(), + contract.manifestFinalized(), + contract.artifactBytes(), + contract.maxArtifactBytes(), + contract.storageBudgetExceeded(), + failureReasonsJson, + jsonEscape(observedBackend), + jsonEscape(status) + ) ); } catch (IOException exception) { throw new IllegalStateException("Could not write Minecraft validation state", exception); } } + + private static void writeStateArtifact( + final ValidationStorageBudget storage, + final Path path, + final String value + ) throws IOException { + try { + storage.writeString(path, value); + } catch (ValidationStorageBudget.StorageBudgetExceededException exhausted) { + // Keep the terminal state machine observable even when a capture + // payload exhausted the normal artifact budget. The storage class + // bounds this fallback to a small critical-evidence reserve. + storage.writeCriticalString(path, value); + } + } + + private static Path resolveOutputDirectory() { + String configured = System.getProperty("metallum.validation.output"); + if (configured != null && !configured.isBlank()) { + return Path.of(configured).toAbsolutePath().normalize(); + } + if (Boolean.getBoolean("metallum.validation.persist")) { + return Path.of("build/metal-validation/minecraft-client-current") + .toAbsolutePath().normalize(); + } + try { + return Files.createTempDirectory("metallum-validation-") + .toAbsolutePath().normalize(); + } catch (IOException exception) { + throw new IllegalStateException("Could not create temporary Minecraft validation output", exception); + } + } + + private static String jsonEscape(final String value) { + if (value == null) { + return "unknown"; + } + return value.replace("\\", "\\\\") + .replace("\"", "\\\"") + .replace("\n", "\\n") + .replace("\r", "\\r"); + } } diff --git a/src/main/java/com/metallum/client/validation/capture/AttachmentProbe.java b/src/main/java/com/metallum/client/validation/capture/AttachmentProbe.java new file mode 100644 index 000000000..704c53d31 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/capture/AttachmentProbe.java @@ -0,0 +1,42 @@ +package com.metallum.client.validation.capture; + +import com.metallum.client.validation.contract.AttachmentSemantic; +import com.metallum.client.validation.contract.CaptureFormat; +import com.metallum.client.validation.contract.ResourceIdentity; + +import java.util.Objects; + +/** Describes one logical attachment that a capture request may read back. */ +public interface AttachmentProbe { + String semanticName(); + + ResourceIdentity resource(); + + AttachmentSemantic semantic(); + + CaptureFormat captureFormat(); + + static AttachmentProbe of( + final String semanticName, + final ResourceIdentity resource, + final AttachmentSemantic semantic, + final CaptureFormat captureFormat + ) { + return new Basic(semanticName, resource, semantic, captureFormat); + } + + record Basic( + String semanticName, + ResourceIdentity resource, + AttachmentSemantic semantic, + CaptureFormat captureFormat + ) implements AttachmentProbe { + public Basic { + if (semanticName == null || semanticName.isBlank() + || resource == null || semantic == null || captureFormat == null) { + throw new IllegalArgumentException("Invalid attachment probe"); + } + Objects.requireNonNull(resource); + } + } +} diff --git a/src/main/java/com/metallum/client/validation/capture/CapturedResource.java b/src/main/java/com/metallum/client/validation/capture/CapturedResource.java new file mode 100644 index 000000000..801097736 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/capture/CapturedResource.java @@ -0,0 +1,56 @@ +package com.metallum.client.validation.capture; + +import com.metallum.client.validation.contract.CaptureFormat; +import com.metallum.client.validation.contract.ResourceIdentity; + +import java.util.Arrays; + +/** Immutable CPU-side representation of a completed GPU readback. */ +public record CapturedResource( + String semanticName, + ResourceIdentity resource, + CaptureFormat captureFormat, + int width, + int height, + byte[] bytes +) { + public CapturedResource { + if (semanticName == null || semanticName.isBlank() || resource == null + || captureFormat == null || width <= 0 || height <= 0 || bytes == null) { + throw new IllegalArgumentException("Invalid captured resource"); + } + long expected = (long) width * height * captureFormat.bytesPerTexel(); + if (expected != bytes.length) { + throw new IllegalArgumentException( + "Readback byte count " + bytes.length + " does not match " + expected + ); + } + bytes = bytes.clone(); + } + + @Override + public byte[] bytes() { + return bytes.clone(); + } + + public int texelCount() { + return width * height; + } + + public CapturedResource copy() { + return new CapturedResource(semanticName, resource, captureFormat, width, height, bytes); + } + + public boolean sameShape(final CapturedResource other) { + return other != null + && width == other.width + && height == other.height + && captureFormat.bytesPerTexel() == other.captureFormat.bytesPerTexel(); + } + + @Override + public String toString() { + return "CapturedResource[" + semanticName + " " + width + "x" + height + + " " + captureFormat.name() + " bytes=" + bytes.length + "]"; + } +} diff --git a/src/main/java/com/metallum/client/validation/capture/FileValidationCaptureService.java b/src/main/java/com/metallum/client/validation/capture/FileValidationCaptureService.java new file mode 100644 index 000000000..2ac6fec0d --- /dev/null +++ b/src/main/java/com/metallum/client/validation/capture/FileValidationCaptureService.java @@ -0,0 +1,674 @@ +package com.metallum.client.validation.capture; + +import com.google.gson.Gson; +import com.google.gson.GsonBuilder; +import com.google.gson.JsonArray; +import com.google.gson.JsonObject; +import com.metallum.client.validation.contract.CaptureFormat; +import com.metallum.client.validation.contract.CapturePoint; +import com.metallum.client.validation.expectation.ExpectationContext; +import com.metallum.client.validation.expectation.ExpectationResult; +import com.metallum.client.validation.expectation.ExpectationSpec; +import com.metallum.client.validation.storage.ValidationStorageBudget; + +import javax.imageio.ImageIO; +import java.awt.image.BufferedImage; +import java.io.ByteArrayOutputStream; +import java.io.IOException; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.ArrayList; +import java.util.LinkedHashMap; +import java.util.List; +import java.util.Map; +import java.util.Objects; + +/** + * Bounded file-backed capture sink. GPU ownership ends before this service is + * called: callers pass completed bytes and this class owns only CPU evidence. + */ +public final class FileValidationCaptureService implements ValidationCaptureService { + public static final int SCHEMA_VERSION = 1; + private static final Gson GSON = new GsonBuilder().serializeNulls().setPrettyPrinting().create(); + + private final Path outputDirectory; + private final Path framesDirectory; + private final Path resultsPath; + private final String runId; + private final String gitCommit; + private final int maxCaptures; + private final long maxCaptureBytes; + private final int maxPending; + private final ValidationStorageBudget storageBudget; + private final Map pending = new LinkedHashMap<>(); + private final Map previousResources = new LinkedHashMap<>(); + private final List captureResults = new ArrayList<>(); + private long capturedBytes; + private int completed; + private int requested; + private int failed; + private int dropped; + private int lateCompletions; + private String status = "active"; + private boolean closed; + + public FileValidationCaptureService(final Path outputDirectory, final String runId) { + this(outputDirectory, runId, null); + } + + public FileValidationCaptureService( + final Path outputDirectory, + final String runId, + final Object ignoredRecorder + ) { + this(outputDirectory, runId, ignoredRecorder, null); + } + + public FileValidationCaptureService( + final Path outputDirectory, + final String runId, + final Object ignoredRecorder, + final ValidationStorageBudget storageBudget + ) { + this.outputDirectory = outputDirectory.toAbsolutePath().normalize(); + this.framesDirectory = this.outputDirectory.resolve("frames"); + this.resultsPath = this.outputDirectory.resolve("results.json"); + this.runId = requireRunId(runId); + this.gitCommit = System.getProperty("metallum.validation.sourceCommit", "unknown"); + this.storageBudget = storageBudget == null + ? ValidationStorageBudget.shared(this.outputDirectory) + : storageBudget; + this.maxCaptures = integerProperty("metallum.renderContract.maxCaptures", 4096); + this.maxCaptureBytes = longProperty( + "metallum.renderContract.maxCaptureBytes", + longProperty("metallum.renderContract.maxBytes", this.storageBudget.maxBytes()) + ); + this.maxPending = integerProperty("metallum.renderContract.maxPending", 128); + if (maxCaptures <= 0 || maxCaptureBytes <= 0L || maxPending <= 0) { + throw new IllegalArgumentException("Capture budgets must be positive"); + } + try { + Files.createDirectories(framesDirectory); + writeResults(); + } catch (IOException exception) { + throw new IllegalStateException("Could not initialize capture output", exception); + } + } + + @Override + public synchronized void requestCapture( + final CapturePoint point, + final List probes, + final List expectations + ) { + ensureOpen(); + Objects.requireNonNull(point, "point"); + CaptureKey key = CaptureKey.from(point); + if (pending.containsKey(key) || hasCompleted(key)) { + failRequest(point, "duplicate capture point"); + return; + } + if (storageBudget.exceeded()) { + dropped++; + failRequest(point, "validation storage budget exceeded: " + storageBudget.failureReason()); + return; + } + if (completed + pending.size() >= maxCaptures || pending.size() >= maxPending) { + dropped++; + failRequest(point, "capture budget exceeded"); + return; + } + if (probes == null || probes.stream().filter(Objects::nonNull).findAny().isEmpty()) { + failRequest(point, "capture request must contain at least one attachment probe"); + return; + } + Map byName = new LinkedHashMap<>(); + for (AttachmentProbe probe : probes) { + if (probe == null) continue; + if (byName.put(probe.semanticName(), probe) != null) { + failRequest(point, "duplicate attachment probe: " + probe.semanticName()); + return; + } + } + pending.put(key, new PendingCapture( + point, + List.copyOf(byName.values()), + expectations == null ? List.of() : List.copyOf(expectations) + )); + requested++; + } + + @Override + public synchronized void completeCapture( + final CapturePoint point, + final List resources, + final List expectations + ) { + Objects.requireNonNull(point, "point"); + if (closed) { + lateCompletions++; + failed++; + status = "failed"; + appendFailure(point, "capture completed after service was closed", Map.of( + "lateCompletion", true + )); + writeResultsUnchecked(); + return; + } + CaptureKey key = CaptureKey.from(point); + PendingCapture request = pending.remove(key); + if (request == null) { + failRequest(point, hasCompleted(key) + ? "capture completed more than once" + : "capture completed without a prior request"); + return; + } + List actuals = resources == null ? List.of() : List.copyOf(resources); + long requestBytes = actuals.stream().mapToLong(resource -> resource.bytes().length).sum(); + if (capturedBytes + requestBytes > maxCaptureBytes) { + failed++; + status = "failed"; + appendFailure(point, "capture payload byte budget exceeded", Map.of( + "requestBytes", requestBytes, + "maxCaptureBytes", maxCaptureBytes + )); + writeResultsUnchecked(); + return; + } + capturedBytes += requestBytes; + List resourceValidationErrors = validateResources(request.probes(), actuals); + boolean passed = resourceValidationErrors.isEmpty(); + JsonObject captureJson = baseCaptureJson(point); + JsonArray resourcesJson = new JsonArray(); + for (CapturedResource resource : actuals) { + List specs = matchingExpectations( + request.expectations().isEmpty() ? expectations : request.expectations(), + resource.semanticName() + ); + Path resourceDirectory = resourceDirectory(point, resource.semanticName()); + try { + Files.createDirectories(resourceDirectory); + storageBudget.writeBytes(resourceDirectory.resolve("actual.bin"), resource.bytes()); + JsonObject resourceJson = writeResourceArtifacts( + point, + resource, + specs, + resourceDirectory + ); + resourcesJson.add(resourceJson); + passed &= resourcePassed(resourceJson); + previousResources.put(resource.semanticName(), resource.copy()); + } catch (IOException | RuntimeException exception) { + passed = false; + resourcesJson.add(resourceFailureJson(resource, exception)); + } + } + captureJson.add("resources", resourcesJson); + if (!resourceValidationErrors.isEmpty()) { + captureJson.add("resourceValidationErrors", GSON.toJsonTree(resourceValidationErrors)); + } + captureJson.addProperty("status", passed ? "passed" : "failed"); + captureResults.add(captureJson); + completed++; + if (!passed) { + failed++; + status = "failed"; + } + writeResultsUnchecked(); + } + + private static List validateResources( + final List probes, + final List actuals + ) { + Map requestedByName = new LinkedHashMap<>(); + for (AttachmentProbe probe : probes) { + requestedByName.put(probe.semanticName(), probe); + } + Map actualByName = new LinkedHashMap<>(); + List errors = new ArrayList<>(); + for (CapturedResource actual : actuals) { + CapturedResource previous = actualByName.put(actual.semanticName(), actual); + if (previous != null) { + errors.add("duplicate actual attachment: " + actual.semanticName()); + } + } + for (AttachmentProbe probe : probes) { + CapturedResource actual = actualByName.get(probe.semanticName()); + if (actual == null) { + errors.add("missing requested attachment: " + probe.semanticName() + + " expected=" + probe.resource().stableKey()); + continue; + } + if (!probe.resource().equals(actual.resource())) { + errors.add("resource identity mismatch: " + probe.semanticName() + + " expected=" + probe.resource().stableKey() + + " actual=" + actual.resource().stableKey()); + } + if (!probe.captureFormat().equals(actual.captureFormat())) { + errors.add("capture format mismatch: " + probe.semanticName() + + " expected=" + probe.captureFormat().name() + + " actual=" + actual.captureFormat().name()); + } + if (probe.resource().width() != actual.width() || probe.resource().height() != actual.height()) { + errors.add("capture dimensions mismatch: " + probe.semanticName() + + " expected=" + probe.resource().width() + "x" + probe.resource().height() + + " actual=" + actual.width() + "x" + actual.height()); + } + } + for (String actualName : actualByName.keySet()) { + if (!requestedByName.containsKey(actualName)) { + errors.add("unexpected actual attachment: " + actualName); + } + } + return List.copyOf(errors); + } + + @Override + public synchronized void cancelPending(final String reason) { + if (pending.isEmpty()) return; + String message = reason == null || reason.isBlank() ? "capture cancelled" : reason; + for (PendingCapture capture : List.copyOf(pending.values())) { + appendFailure(capture.point(), message, Map.of("pending", true)); + failed++; + } + pending.clear(); + status = "failed"; + writeResultsUnchecked(); + } + + @Override + public synchronized int pendingCaptures() { + return pending.size(); + } + + @Override + public synchronized int completedCaptures() { + return completed; + } + + public synchronized int requestedCaptures() { + return requested; + } + + @Override + public synchronized int failedCaptures() { + return failed; + } + + public synchronized int droppedCaptures() { + return dropped; + } + + public synchronized int lateCompletions() { + return lateCompletions; + } + + public synchronized String status() { + return status; + } + + /** Marks all future report output failed without changing existing evidence. */ + public synchronized void markFailed() { + if (closed) return; + status = "failed"; + writeResultsUnchecked(); + } + + public synchronized long capturedBytes() { + return capturedBytes; + } + + @Override + public synchronized void close() { + if (closed) return; + if (!pending.isEmpty()) cancelPending("capture service closed with pending requests"); + closed = true; + if (!"failed".equals(status)) status = dropped == 0 ? "passed" : "incomplete"; + writeResultsUnchecked(); + } + + public synchronized List captureResults() { + return List.copyOf(captureResults); + } + + private void ensureOpen() { + if (closed) { + throw new IllegalStateException("Validation capture service is closed"); + } + } + + private ExpectationResult evaluate( + final ExpectationSpec spec, + final CapturedResource resource, + final CapturePoint point + ) { + ExpectationContext context = new ExpectationContext( + point, + outputDirectory, + previousResources, + Map.of("runId", runId) + ); + return spec.expectation().evaluate(resource, context); + } + + private JsonObject writeResourceArtifacts( + final CapturePoint point, + final CapturedResource resource, + final List specs, + final Path resourceDirectory + ) throws IOException { + JsonObject result = new JsonObject(); + result.addProperty("semanticName", resource.semanticName()); + result.addProperty("resourceId", resource.resource().stableKey()); + result.add("resource", GSON.toJsonTree(resource.resource())); + result.add("captureFormat", GSON.toJsonTree(resource.captureFormat())); + result.addProperty("width", resource.width()); + result.addProperty("height", resource.height()); + result.addProperty("actual", relative(resourceDirectory.resolve("actual.bin"))); + result.addProperty("status", "captured"); + if (point.traceIdentity() != null) { + result.add("traceIdentity", GSON.toJsonTree(point.traceIdentity())); + } + JsonObject metadata = new JsonObject(); + metadata.addProperty("schemaVersion", SCHEMA_VERSION); + metadata.addProperty("runId", runId); + metadata.addProperty("gitCommit", gitCommit); + metadata.addProperty("frameId", point.frameId()); + metadata.addProperty("semanticPassId", point.semanticPassId()); + metadata.addProperty("capturePoint", point.kind().name()); + metadata.addProperty("producerIndex", point.producerIndex()); + if (point.traceIdentity() != null) { + metadata.add("traceIdentity", GSON.toJsonTree(point.traceIdentity())); + } + metadata.add("resource", GSON.toJsonTree(resource.resource())); + metadata.add("captureFormat", GSON.toJsonTree(resource.captureFormat())); + storageBudget.writeString( + resourceDirectory.resolve("metadata.json"), + GSON.toJson(metadata) + "\n" + ); + result.addProperty("metadata", relative(resourceDirectory.resolve("metadata.json"))); + writePngIfSupported(resourceDirectory.resolve("actual.png"), resource); + if (Files.exists(resourceDirectory.resolve("actual.png"))) { + result.addProperty("actualPng", relative(resourceDirectory.resolve("actual.png"))); + } + JsonArray expectationsJson = new JsonArray(); + for (ExpectationSpec spec : specs) { + ExpectationResult expectationResult = evaluate(spec, resource, point); + JsonObject entry = new JsonObject(); + entry.addProperty("id", spec.id()); + entry.addProperty("resourceSemanticName", spec.resourceSemanticName()); + entry.add("result", GSON.toJsonTree(expectationResult)); + byte[] expected = spec.expectation().expectedBytes(); + if (expected != null) { + Path expectedPath = resourceDirectory.resolve("expected-" + sanitize(spec.id()) + ".bin"); + storageBudget.writeBytes(expectedPath, expected); + entry.addProperty("expected", relative(expectedPath)); + if (expected.length == resource.bytes().length) { + Path expectedPng = resourceDirectory.resolve("expected-" + sanitize(spec.id()) + ".png"); + writePngIfSupported( + expectedPng, + new CapturedResource( + resource.semanticName(), resource.resource(), resource.captureFormat(), + resource.width(), resource.height(), expected + ) + ); + if (Files.exists(expectedPng)) { + entry.addProperty("expectedPng", relative(expectedPng)); + } + byte[] diff = absoluteDiff(resource.bytes(), expected); + Path diffPath = resourceDirectory.resolve("diff-" + sanitize(spec.id()) + ".bin"); + storageBudget.writeBytes(diffPath, diff); + entry.addProperty("diff", relative(diffPath)); + writePngIfSupported( + resourceDirectory.resolve("diff-" + sanitize(spec.id()) + ".png"), + new CapturedResource( + resource.semanticName(), resource.resource(), resource.captureFormat(), + resource.width(), resource.height(), diff + ) + ); + } + } + expectationsJson.add(entry); + } + result.add("expectations", expectationsJson); + Path metricsPath = resourceDirectory.resolve("metrics.json"); + storageBudget.writeString(metricsPath, GSON.toJson(expectationsJson) + "\n"); + result.addProperty("metrics", relative(metricsPath)); + return result; + } + + private static boolean resourcePassed(final JsonObject resourceJson) { + if (!resourceJson.has("expectations")) return true; + for (var element : resourceJson.getAsJsonArray("expectations")) { + JsonObject expectation = element.getAsJsonObject(); + if (!expectation.getAsJsonObject("result").get("passed").getAsBoolean()) { + return false; + } + } + return true; + } + + private static byte[] absoluteDiff(final byte[] actual, final byte[] expected) { + byte[] result = new byte[actual.length]; + for (int index = 0; index < result.length; index++) { + result[index] = (byte) Math.abs((actual[index] & 0xff) - (expected[index] & 0xff)); + } + return result; + } + + private void writePngIfSupported(final Path path, final CapturedResource resource) throws IOException { + // PNG is a diagnostic visualization only. Never reinterpret FP16/FP32, + // integer, depth, or stencil texels as RGBA bytes; their authoritative + // evidence stays in actual.bin plus the format metadata. + if (resource.captureFormat().componentType() != CaptureFormat.ComponentType.UINT8 + || !resource.captureFormat().normalized() + || resource.captureFormat().depth() + || resource.captureFormat().stencil()) { + return; + } + int bytesPerTexel = resource.captureFormat().bytesPerTexel(); + if (bytesPerTexel != 1 && bytesPerTexel != 3 && bytesPerTexel != 4) return; + byte[] bytes = resource.bytes(); + BufferedImage image = new BufferedImage(resource.width(), resource.height(), BufferedImage.TYPE_INT_ARGB); + int offset = 0; + for (int y = 0; y < resource.height(); y++) { + for (int x = 0; x < resource.width(); x++) { + int red; + int green; + int blue; + int alpha = 0xff; + if (bytesPerTexel == 1) { + red = green = blue = bytes[offset] & 0xff; + } else { + red = bytes[offset] & 0xff; + green = bytes[offset + 1] & 0xff; + blue = bytes[offset + 2] & 0xff; + if (bytesPerTexel == 4) alpha = bytes[offset + 3] & 0xff; + } + image.setRGB(x, y, alpha << 24 | red << 16 | green << 8 | blue); + offset += bytesPerTexel; + } + } + ByteArrayOutputStream encoded = new ByteArrayOutputStream(); + if (ImageIO.write(image, "png", encoded)) { + storageBudget.writeBytes(path, encoded.toByteArray()); + } + } + + private JsonObject baseCaptureJson(final CapturePoint point) { + JsonObject result = new JsonObject(); + result.addProperty("schemaVersion", SCHEMA_VERSION); + result.addProperty("runId", runId); + result.addProperty("gitCommit", gitCommit); + result.addProperty("frameId", point.frameId()); + result.addProperty("semanticPassId", point.semanticPassId()); + result.addProperty("capturePoint", point.kind().name()); + result.addProperty("producerIndex", point.producerIndex()); + result.addProperty("status", "captured"); + if (point.traceIdentity() != null) { + result.add("traceIdentity", GSON.toJsonTree(point.traceIdentity())); + } + return result; + } + + private JsonObject resourceFailureJson(final CapturedResource resource, final Exception exception) { + JsonObject result = new JsonObject(); + result.addProperty("semanticName", resource.semanticName()); + result.addProperty("status", "failed"); + result.addProperty("error", exception.toString()); + return result; + } + + private void appendFailure(final CapturePoint point, final String message, final Map metrics) { + JsonObject failure = baseCaptureJson(point); + failure.addProperty("status", "failed"); + failure.addProperty("error", message); + failure.add("metrics", GSON.toJsonTree(metrics)); + captureResults.add(failure); + } + + private void failRequest(final CapturePoint point, final String reason) { + failed++; + status = "failed"; + appendFailure(point, reason, Map.of()); + writeResultsUnchecked(); + } + + private boolean hasCompleted(final CaptureKey key) { + return captureResults.stream() + .anyMatch(result -> key.frameId == result.get("frameId").getAsLong() + && key.semanticPassId.equals(result.get("semanticPassId").getAsString()) + && key.kind.equals(result.get("capturePoint").getAsString()) + && key.producerIndex == result.get("producerIndex").getAsInt() + && key.traceKey.equals(traceKey(result))); + } + + private List matchingExpectations( + final List expectations, + final String semanticName + ) { + if (expectations == null || expectations.isEmpty()) return List.of(); + return expectations.stream() + .filter(Objects::nonNull) + .filter(spec -> spec.resourceSemanticName().equals(semanticName) + || "*".equals(spec.resourceSemanticName())) + .toList(); + } + + private Path resourceDirectory(final CapturePoint point, final String semanticName) { + String frame = String.format(java.util.Locale.ROOT, "frame-%06d", point.frameId()); + String pass = point.traceIdentity() == null + ? sanitize(point.semanticPassId()) + : String.format( + java.util.Locale.ROOT, + "pass-%06d-%s", + point.traceIdentity().passSequence(), + sanitize(point.semanticPassId()) + ); + String producer = point.producerIndex() < 0 + ? point.kind().name().toLowerCase(java.util.Locale.ROOT) + : "producer-" + point.producerIndex(); + return framesDirectory.resolve(frame).resolve(pass).resolve(producer).resolve(sanitize(semanticName)); + } + + private String relative(final Path path) { + return outputDirectory.relativize(path.toAbsolutePath().normalize()).toString(); + } + + private void writeResultsUnchecked() { + try { + writeResults(); + } catch (ValidationStorageBudget.StorageBudgetExceededException exception) { + status = "failed"; + storageBudget.recordFailure( + "capture results could not fit the shared artifact budget", + exception.getMessage() == null ? 0L : exception.getMessage().length(), + storageBudget.artifactBytes() + ); + } catch (IOException exception) { + status = "failed"; + throw new IllegalStateException("Could not write capture results", exception); + } + } + + private void writeResults() throws IOException { + JsonObject root = new JsonObject(); + root.addProperty("schemaVersion", SCHEMA_VERSION); + root.addProperty("runId", runId); + root.addProperty("gitCommit", gitCommit); + root.addProperty("status", status); + root.addProperty("requestedCaptures", requested); + root.addProperty("completedCaptures", completed); + root.addProperty("failedCaptures", failed); + root.addProperty("pendingCaptures", pending.size()); + root.addProperty("droppedCaptures", dropped); + root.addProperty("lateCompletions", lateCompletions); + root.addProperty("capturedBytes", capturedBytes); + root.addProperty("maxCaptures", maxCaptures); + root.addProperty("maxCaptureBytes", maxCaptureBytes); + root.addProperty("artifactBytes", storageBudget.artifactBytes()); + root.addProperty("maxArtifactBytes", storageBudget.maxBytes()); + root.addProperty("storageBudgetExceeded", storageBudget.exceeded()); + if (storageBudget.failureReason() != null) { + root.addProperty("storageFailureReason", storageBudget.failureReason()); + } + root.add("captures", GSON.toJsonTree(captureResults)); + storageBudget.writeString(resultsPath, GSON.toJson(root) + "\n"); + } + + private static String sanitize(final String value) { + String sanitized = value == null ? "unknown" : value.replaceAll("[^A-Za-z0-9._-]+", "_"); + return sanitized.isBlank() ? "unknown" : sanitized; + } + + private static String requireRunId(final String value) { + if (value == null || value.isBlank() || !value.matches("[A-Za-z0-9._-]+")) { + throw new IllegalArgumentException("runId must match [A-Za-z0-9._-]+"); + } + return value; + } + + private static int integerProperty(final String name, final int fallback) { + try { + return Integer.parseInt(System.getProperty(name, Integer.toString(fallback))); + } catch (NumberFormatException ignored) { + return fallback; + } + } + + private static long longProperty(final String name, final long fallback) { + try { + return Long.parseLong(System.getProperty(name, Long.toString(fallback))); + } catch (NumberFormatException ignored) { + return fallback; + } + } + + private static String traceKey(final JsonObject result) { + return result.has("traceIdentity") ? result.get("traceIdentity").toString() : ""; + } + + private static String traceKey(final com.metallum.client.validation.contract.TraceIdentity identity) { + return identity == null ? "" : GSON.toJson(identity); + } + + private record CaptureKey(long frameId, String semanticPassId, String kind, int producerIndex, String traceKey) { + private static CaptureKey from(final CapturePoint point) { + return new CaptureKey( + point.frameId(), + point.semanticPassId(), + point.kind().name(), + point.producerIndex(), + FileValidationCaptureService.traceKey(point.traceIdentity()) + ); + } + } + + private record PendingCapture( + CapturePoint point, + List probes, + List expectations + ) { + } +} diff --git a/src/main/java/com/metallum/client/validation/capture/ValidationCaptureService.java b/src/main/java/com/metallum/client/validation/capture/ValidationCaptureService.java new file mode 100644 index 000000000..9f1d02faf --- /dev/null +++ b/src/main/java/com/metallum/client/validation/capture/ValidationCaptureService.java @@ -0,0 +1,32 @@ +package com.metallum.client.validation.capture; + +import com.metallum.client.validation.contract.CapturePoint; +import com.metallum.client.validation.expectation.ExpectationSpec; + +import java.util.List; + +/** Backend-independent capture boundary. GPU encoders may complete requests asynchronously. */ +public interface ValidationCaptureService extends AutoCloseable { + void requestCapture( + CapturePoint point, + List probes, + List expectations + ); + + void completeCapture( + CapturePoint point, + List resources, + List expectations + ); + + void cancelPending(String reason); + + int pendingCaptures(); + + int completedCaptures(); + + int failedCaptures(); + + @Override + void close(); +} diff --git a/src/main/java/com/metallum/client/validation/contract/AttachmentBindingRecord.java b/src/main/java/com/metallum/client/validation/contract/AttachmentBindingRecord.java new file mode 100644 index 000000000..e84e29de7 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/AttachmentBindingRecord.java @@ -0,0 +1,18 @@ +package com.metallum.client.validation.contract; + +public record AttachmentBindingRecord( + int slot, + ResourceIdentity resource, + AttachmentSemantic semantic, + String loadAction, + String storeAction, + boolean writable +) { + public AttachmentBindingRecord { + if (slot < 0 || resource == null || semantic == null) { + throw new IllegalArgumentException("Invalid attachment binding"); + } + loadAction = loadAction == null ? "unknown" : loadAction; + storeAction = storeAction == null ? "unknown" : storeAction; + } +} diff --git a/src/main/java/com/metallum/client/validation/contract/AttachmentSemantic.java b/src/main/java/com/metallum/client/validation/contract/AttachmentSemantic.java new file mode 100644 index 000000000..cbc960989 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/AttachmentSemantic.java @@ -0,0 +1,14 @@ +package com.metallum.client.validation.contract; + +public enum AttachmentSemantic { + COLOR, + DEPTH, + STENCIL, + MOTION, + VALIDITY, + COVERAGE, + REACTIVE, + TEMPORAL, + STORAGE, + UNKNOWN +} diff --git a/src/main/java/com/metallum/client/validation/contract/CaptureFormat.java b/src/main/java/com/metallum/client/validation/contract/CaptureFormat.java new file mode 100644 index 000000000..9cbbfcfca --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/CaptureFormat.java @@ -0,0 +1,68 @@ +package com.metallum.client.validation.contract; + +import java.util.Locale; + +public record CaptureFormat( + String name, + int bytesPerTexel, + int componentCount, + ComponentType componentType, + boolean normalized, + boolean depth, + boolean stencil +) { + public enum ComponentType { + UINT8, + SINT8, + UINT16, + SINT16, + UINT32, + SINT32, + FLOAT16, + FLOAT32, + UNKNOWN + } + + public CaptureFormat { + if (name == null || name.isBlank()) { + throw new IllegalArgumentException("Capture format name must not be blank"); + } + if (bytesPerTexel <= 0 || componentCount <= 0 || componentType == null) { + throw new IllegalArgumentException("Invalid capture format dimensions"); + } + } + + public static CaptureFormat fromFormat(final String formatName, final int bytesPerTexel) { + String name = formatName == null || formatName.isBlank() ? "UNKNOWN" : formatName; + String upper = name.toUpperCase(Locale.ROOT); + int components = upper.startsWith("RGBA") || upper.startsWith("BGRA") ? 4 + : upper.startsWith("RGB") || upper.startsWith("BGR") ? 3 + : upper.startsWith("RG") ? 2 + : 1; + boolean depth = upper.startsWith("D") || upper.contains("DEPTH"); + boolean stencil = upper.contains("S8") || upper.contains("STENCIL"); + boolean normalized = upper.contains("UNORM") || upper.contains("SNORM") + || upper.matches("(?:R|RG|RGB|RGBA)(8|16)(?:_.*)?"); + ComponentType type; + if (upper.contains("16_FLOAT") || upper.contains("16F") || upper.contains("HALF")) { + type = ComponentType.FLOAT16; + } else if (upper.contains("32_FLOAT") || upper.contains("32F") || upper.endsWith("_FLOAT")) { + type = ComponentType.FLOAT32; + } else if (upper.contains("16_UINT") || upper.matches("(?:B|R|RG|RGB|RGBA|BGR|BGRA)16(?:_.*)?")) { + type = ComponentType.UINT16; + } else if (upper.contains("16_SINT")) { + type = ComponentType.SINT16; + } else if (upper.contains("32_UINT")) { + type = ComponentType.UINT32; + } else if (upper.contains("32_SINT")) { + type = ComponentType.SINT32; + } else if (upper.contains("8_UINT") || upper.matches("(?:B|R|RG|RGB|RGBA|BGR|BGRA)8(?:_.*)?")) { + type = ComponentType.UINT8; + } else if (upper.contains("8_SINT")) { + type = ComponentType.SINT8; + } else { + type = ComponentType.UNKNOWN; + } + return new CaptureFormat(name, bytesPerTexel, components, type, normalized, depth, stencil); + } +} diff --git a/src/main/java/com/metallum/client/validation/contract/CapturePoint.java b/src/main/java/com/metallum/client/validation/contract/CapturePoint.java new file mode 100644 index 000000000..58dfe162e --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/CapturePoint.java @@ -0,0 +1,36 @@ +package com.metallum.client.validation.contract; + +public record CapturePoint( + long frameId, + String semanticPassId, + CapturePointKind kind, + int producerIndex, + TraceIdentity traceIdentity +) { + public CapturePoint( + final long frameId, + final String semanticPassId, + final CapturePointKind kind, + final int producerIndex + ) { + this(frameId, semanticPassId, kind, producerIndex, null); + } + + public CapturePoint { + if (frameId < 0L) { + throw new IllegalArgumentException("frameId must not be negative"); + } + if (semanticPassId == null || semanticPassId.isBlank()) { + throw new IllegalArgumentException("semanticPassId must not be blank"); + } + if (kind == null || producerIndex < -1) { + throw new IllegalArgumentException("Invalid capture point"); + } + if (traceIdentity != null + && (traceIdentity.frameId() != frameId + || !traceIdentity.semanticPassId().equals(semanticPassId) + || traceIdentity.producerIndex() != producerIndex)) { + throw new IllegalArgumentException("Capture point and trace identity disagree"); + } + } +} diff --git a/src/main/java/com/metallum/client/validation/contract/CapturePointKind.java b/src/main/java/com/metallum/client/validation/contract/CapturePointKind.java new file mode 100644 index 000000000..401a1a55e --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/CapturePointKind.java @@ -0,0 +1,12 @@ +package com.metallum.client.validation.contract; + +public enum CapturePointKind { + BEFORE_PASS, + AFTER_CLEAR, + AFTER_PRODUCER, + AFTER_PASS, + AFTER_TEMPORAL_ENCODE, + BEFORE_PRESENT, + AFTER_UI_COMPOSE, + FINAL_DRAWABLE +} diff --git a/src/main/java/com/metallum/client/validation/contract/PassType.java b/src/main/java/com/metallum/client/validation/contract/PassType.java new file mode 100644 index 000000000..2e3c03afa --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/PassType.java @@ -0,0 +1,12 @@ +package com.metallum.client.validation.contract; + +public enum PassType { + RENDER, + COMPUTE, + BLIT, + COPY, + RESOLVE, + MIPMAP, + TEMPORAL, + PRESENT +} diff --git a/src/main/java/com/metallum/client/validation/contract/ProducerCapturePolicy.java b/src/main/java/com/metallum/client/validation/contract/ProducerCapturePolicy.java new file mode 100644 index 000000000..131023c69 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/ProducerCapturePolicy.java @@ -0,0 +1,107 @@ +package com.metallum.client.validation.contract; + +/** Bounded selector for expensive per-producer manifest evidence. */ +public record ProducerCapturePolicy( + boolean enabled, + String semanticPassSelector, + int firstProducer, + int lastProducer, + int maxDetailedProducers +) { + public ProducerCapturePolicy { + semanticPassSelector = semanticPassSelector == null ? "" : semanticPassSelector.trim(); + if (firstProducer < 0 || lastProducer < firstProducer || maxDetailedProducers <= 0) { + throw new IllegalArgumentException("Invalid producer capture policy"); + } + } + + public static ProducerCapturePolicy fromSystemProperties(final boolean defaultEnabled) { + boolean enabled = Boolean.parseBoolean(System.getProperty( + "metallum.renderContract.captureProducers", + Boolean.toString(defaultEnabled) + )); + String selector = System.getProperty( + "metallum.renderContract.tracePass", + System.getProperty("metallum.validation.tracePass", "") + ); + String range = System.getProperty( + "metallum.renderContract.producerRange", + System.getProperty("metallum.validation.producerRange", "") + ).trim(); + int first = 0; + int last = Integer.MAX_VALUE; + if (!range.isEmpty()) { + String[] parts = range.split(":", -1); + if (parts.length != 2) { + throw new IllegalArgumentException( + "producerRange must use inclusive start:end syntax: " + range + ); + } + first = parseNonNegative(parts[0], "producerRange start"); + last = parseNonNegative(parts[1], "producerRange end"); + } + int maxDetailed = integerProperty("metallum.renderContract.maxDetailedProducers", 1_000_000); + return new ProducerCapturePolicy(enabled, selector, first, last, maxDetailed); + } + + public boolean matchesPass(final String semanticPassId) { + return semanticPassSelector.isEmpty() || semanticPassSelector.equals(semanticPassId); + } + + public boolean captures(final String semanticPassId, final int producerIndex, final int currentDetails) { + return enabled + && matchesPass(semanticPassId) + && producerIndex >= firstProducer + && producerIndex <= lastProducer + && currentDetails < maxDetailedProducers; + } + + /** + * A producer detail stream is complete only when the selected pass was + * observed without an intentional range or detail-count boundary. The + * old implementation inferred completeness from the configured defaults, + * which could claim a complete stream after a runtime budget had already + * truncated it. + */ + public boolean completeForPass( + final String semanticPassId, + final int observedProducerCount, + final boolean producerDetailsTruncated + ) { + return enabled + && matchesPass(semanticPassId) + && firstProducer == 0 + && (lastProducer == Integer.MAX_VALUE + || observedProducerCount == 0 + || lastProducer >= observedProducerCount - 1) + && observedProducerCount <= maxDetailedProducers + && !producerDetailsTruncated; + } + + public String descriptor() { + return "enabled=" + enabled + + ",pass=" + (semanticPassSelector.isEmpty() ? "*" : semanticPassSelector) + + ",range=" + firstProducer + ":" + (lastProducer == Integer.MAX_VALUE ? "*" : lastProducer) + + ",maxDetailed=" + maxDetailedProducers; + } + + private static int parseNonNegative(final String value, final String field) { + try { + int parsed = Integer.parseInt(value); + if (parsed < 0) throw new NumberFormatException(); + return parsed; + } catch (NumberFormatException ignored) { + throw new IllegalArgumentException(field + " must be a non-negative integer: " + value); + } + } + + private static int integerProperty(final String name, final int fallback) { + try { + int value = Integer.parseInt(System.getProperty(name, Integer.toString(fallback))); + if (value <= 0) throw new NumberFormatException(); + return value; + } catch (NumberFormatException ignored) { + throw new IllegalArgumentException(name + " must be a positive integer"); + } + } +} diff --git a/src/main/java/com/metallum/client/validation/contract/ProducerRecord.java b/src/main/java/com/metallum/client/validation/contract/ProducerRecord.java new file mode 100644 index 000000000..2ff83cf46 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/ProducerRecord.java @@ -0,0 +1,55 @@ +package com.metallum.client.validation.contract; + +import java.util.List; +import java.util.Map; + +public record ProducerRecord( + int producerIndex, + ProducerType producerType, + String pipelineId, + List shaderIds, + Map parameters, + Map boundResources, + ViewportRecord viewport, + ScissorRecord scissor, + List writtenAttachments, + TraceIdentity traceIdentity +) { + public ProducerRecord( + final int producerIndex, + final ProducerType producerType, + final String pipelineId, + final List shaderIds, + final Map parameters, + final Map boundResources, + final ViewportRecord viewport, + final ScissorRecord scissor, + final List writtenAttachments + ) { + this( + producerIndex, + producerType, + pipelineId, + shaderIds, + parameters, + boundResources, + viewport, + scissor, + writtenAttachments, + null + ); + } + + public ProducerRecord { + if (producerIndex < 0 || producerType == null) { + throw new IllegalArgumentException("Invalid producer record"); + } + pipelineId = pipelineId == null ? "unbound" : pipelineId; + shaderIds = shaderIds == null ? List.of() : List.copyOf(shaderIds); + parameters = parameters == null ? Map.of() : Map.copyOf(parameters); + boundResources = boundResources == null ? Map.of() : Map.copyOf(boundResources); + writtenAttachments = writtenAttachments == null ? List.of() : List.copyOf(writtenAttachments); + viewport = viewport == null ? new ViewportRecord(0, 0, 0, 0) : viewport; + scissor = scissor == null ? ScissorRecord.disabled() : scissor; + } +} diff --git a/src/main/java/com/metallum/client/validation/contract/ProducerType.java b/src/main/java/com/metallum/client/validation/contract/ProducerType.java new file mode 100644 index 000000000..bffb717a4 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/ProducerType.java @@ -0,0 +1,16 @@ +package com.metallum.client.validation.contract; + +public enum ProducerType { + CLEAR, + DRAW, + DRAW_INDEXED, + DRAW_INDIRECT, + MULTI_DRAW, + DISPATCH, + DISPATCH_INDIRECT, + BLIT, + COPY, + RESOLVE, + GENERATE_MIPMAPS, + PRESENT +} diff --git a/src/main/java/com/metallum/client/validation/contract/RenderContractRuntime.java b/src/main/java/com/metallum/client/validation/contract/RenderContractRuntime.java new file mode 100644 index 000000000..91908a2da --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/RenderContractRuntime.java @@ -0,0 +1,584 @@ +package com.metallum.client.validation.contract; + +import com.metallum.client.validation.capture.CapturedResource; +import com.metallum.client.validation.capture.AttachmentProbe; +import com.metallum.client.validation.capture.FileValidationCaptureService; +import com.metallum.client.validation.expectation.ExpectationSpec; +import com.metallum.client.validation.storage.ValidationStorageBudget; + +import java.nio.file.Path; +import java.util.List; +import java.util.Map; + +/** Process-local bridge from renderer code into the opt-in contract recorder. */ +public final class RenderContractRuntime { + private static volatile RenderTraceRecorder recorder; + private static volatile FileValidationCaptureService captureService; + private static volatile ValidationStorageBudget storageBudget; + private static volatile boolean shutdownHookInstalled; + private static volatile Snapshot lastSnapshot = Snapshot.disabled(); + private static volatile long currentFrameId = -1L; + private static volatile long requestedFinalDrawableFrame = -1L; + + private RenderContractRuntime() { + } + + public static boolean enabled() { + return recorder != null; + } + + public static boolean producerDetailsCaptured() { + RenderTraceRecorder current = recorder; + return current != null && current.producerDetailsCaptured(); + } + + public static synchronized void start(final Path validationOutput, final String requestedRunId) { + if (!Boolean.parseBoolean(System.getProperty("metallum.renderContract.enabled", "false"))) { + return; + } + close(); + String runId = requestedRunId == null || requestedRunId.isBlank() + ? System.getProperty("metallum.renderContract.runId", "minecraft-current") + : requestedRunId; + ValidationStorageBudget budget = ValidationStorageBudget.shared(validationOutput); + storageBudget = budget; + recorder = new RenderTraceRecorder( + validationOutput.resolve("render-contract"), + runId, + System.getProperty("metallum.validation.sourceCommit", "unknown"), + integerProperty("metallum.renderContract.maxFrames", 2048), + integerProperty("metallum.renderContract.maxPasses", 100_000), + integerProperty("metallum.renderContract.maxProducers", 1_000_000), + budget + ); + captureService = new FileValidationCaptureService( + validationOutput.resolve("render-contract"), + runId, + recorder, + budget + ); + currentFrameId = -1L; + requestedFinalDrawableFrame = -1L; + lastSnapshot = snapshotOf(recorder, captureService, true); + if (!shutdownHookInstalled) { + shutdownHookInstalled = true; + Runtime.getRuntime().addShutdownHook(new Thread(RenderContractRuntime::close, "metallum-render-contract-close")); + } + } + + public static void beginFrame(final long frameId) { + currentFrameId = frameId; + RenderTraceRecorder current = recorder; + if (current != null) { + current.beginFrame(frameId); + } + } + + public static void endFrame(final long frameId) { + RenderTraceRecorder current = recorder; + if (current != null) { + current.endFrame(frameId); + } + } + + /** Forces the latest logical pass state to disk before a terminal gate reads it. */ + public static synchronized void flushManifest() { + RenderTraceRecorder current = recorder; + if (current != null) { + current.flushManifest(); + } + } + + public static long currentFrameId() { + return currentFrameId < 0L ? 0L : currentFrameId; + } + + public static synchronized void requestFinalDrawableCapture(final long frameId) { + if (recorder != null && frameId >= 0L) { + requestedFinalDrawableFrame = frameId; + } + } + + public static synchronized boolean consumeFinalDrawableCapture(final long frameId) { + if (recorder == null) { + return false; + } + boolean capture = Boolean.parseBoolean( + System.getProperty("metallum.renderContract.captureFinalDrawable", "false") + ) || requestedFinalDrawableFrame == frameId; + if (capture && requestedFinalDrawableFrame == frameId) { + requestedFinalDrawableFrame = -1L; + } + return capture; + } + + public static long beginRenderPass( + final String semanticPassId, + final PassType type, + final List colorAttachments, + final AttachmentBindingRecord depthAttachment, + final AttachmentBindingRecord stencilAttachment, + final ViewportRecord viewport, + final ScissorRecord scissor, + final String pipelineId, + final List shaderIds, + final Map metadata + ) { + RenderTraceRecorder current = recorder; + return current == null ? -1L : current.beginPass( + semanticPassId, + type, + colorAttachments, + depthAttachment, + stencilAttachment, + viewport, + scissor, + pipelineId, + shaderIds, + metadata + ); + } + + public static void updatePipeline(final long passToken, final String pipelineId) { + RenderTraceRecorder current = recorder; + if (current != null && passToken >= 0L) { + current.updatePipeline(passToken, pipelineId); + } + } + + public static void updateShaders(final long passToken, final List shaderIds) { + RenderTraceRecorder current = recorder; + if (current != null && passToken >= 0L) { + current.updateShaders(passToken, shaderIds); + } + } + + public static void updateScissor(final long passToken, final ScissorRecord scissor) { + RenderTraceRecorder current = recorder; + if (current != null && passToken >= 0L) { + current.updateScissor(passToken, scissor); + } + } + + public static TraceIdentity traceIdentity(final long passToken) { + RenderTraceRecorder current = recorder; + return current == null || passToken < 0L ? null : current.traceIdentity(passToken); + } + + public static CapturePoint capturePointForPass( + final long passToken, + final CapturePointKind kind, + final int producerIndex + ) { + TraceIdentity identity = traceIdentity(passToken); + if (identity == null) { + return null; + } + TraceIdentity captureIdentity = producerIndex < 0 + ? identity + : identity.forProducer(producerIndex); + return new CapturePoint( + captureIdentity.frameId(), + captureIdentity.semanticPassId(), + kind, + producerIndex, + captureIdentity + ); + } + + public static void recordProducer( + final long passToken, + final ProducerType producerType, + final String pipelineId, + final Map parameters, + final Map boundResources, + final List writtenAttachments + ) { + RenderTraceRecorder current = recorder; + if (current != null && passToken >= 0L) { + current.recordProducer( + passToken, + producerType, + pipelineId, + parameters, + boundResources, + writtenAttachments + ); + } + } + + public static void endPass(final long passToken) { + RenderTraceRecorder current = recorder; + if (current != null && passToken >= 0L) { + current.endPass(passToken); + } + } + + /** Records a logical transfer/resolve/mipmap/present operation without imposing a native encoder shape. */ + public static void recordTransfer( + final PassType passType, + final String semanticPassId, + final ProducerType producerType, + final List writtenResources, + final Map parameters, + final Map boundResources + ) { + if (!enabled()) { + return; + } + List attachments = new java.util.ArrayList<>(); + int width = 1; + int height = 1; + int slot = 0; + if (writtenResources != null) { + for (ResourceIdentity resource : writtenResources) { + if (resource == null) continue; + attachments.add(new AttachmentBindingRecord( + slot++, resource, AttachmentSemantic.STORAGE, "load", "store", true + )); + width = Math.max(width, resource.width()); + height = Math.max(height, resource.height()); + } + } + long token = beginRenderPass( + semanticPassId, + passType, + attachments, + null, + null, + new ViewportRecord(0, 0, width, height), + ScissorRecord.disabled(), + "unbound", + List.of(), + parameters == null ? Map.of() : parameters + ); + recordProducer(token, producerType, "unbound", parameters, boundResources, writtenResources == null + ? List.of() + : writtenResources.stream().filter(java.util.Objects::nonNull).map(ResourceIdentity::stableKey).toList()); + endPass(token); + } + + public static ResourceIdentity identifyResource( + final String semanticName, + final long runtimeId, + final String debugId, + final String format, + final int width, + final int height, + final int depthOrLayers, + final int mipLevel, + final int sampleCount, + final int usage + ) { + RenderTraceRecorder current = recorder; + if (current == null) { + return null; + } + return current.identifyResource( + semanticName, + runtimeId, + debugId, + format, + width, + height, + depthOrLayers, + mipLevel, + sampleCount, + usage + ); + } + + /** Ends all contract identities associated with a released backend allocation. */ + public static void invalidateResourceAllocations(final long runtimeId, final String debugId) { + RenderTraceRecorder current = recorder; + if (current != null && runtimeId > 0L) { + current.invalidateResourceAllocations(runtimeId, debugId); + } + } + + public static void recordReadback( + final CapturePoint point, + final String semanticName, + final long runtimeId, + final String debugId, + final String formatName, + final int bytesPerTexel, + final int width, + final int height, + final int depthOrLayers, + final int mipLevel, + final int sampleCount, + final int usage, + final byte[] bytes, + final List expectations + ) { + recordReadbacks( + point, + List.of(new ReadbackData( + semanticName, + runtimeId, + debugId, + formatName, + bytesPerTexel, + width, + height, + depthOrLayers, + mipLevel, + sampleCount, + usage, + bytes + )), + expectations + ); + } + + public static void requestReadbacks( + final CapturePoint point, + final List readbacks, + final List expectations + ) { + RenderTraceRecorder current = recorder; + FileValidationCaptureService service = captureService; + if (current == null || service == null || readbacks == null || readbacks.isEmpty()) { + return; + } + List probes = new java.util.ArrayList<>(); + for (ReadbackRequest readback : readbacks) { + ResourceIdentity resource = current.identifyResource( + readback.semanticName(), + readback.runtimeId(), + readback.debugId(), + readback.formatName(), + readback.width(), + readback.height(), + readback.depthOrLayers(), + readback.mipLevel(), + readback.sampleCount(), + readback.usage() + ); + probes.add(AttachmentProbe.of( + readback.semanticName(), + resource, + readback.semantic(), + CaptureFormat.fromFormat(readback.formatName(), readback.bytesPerTexel()) + )); + } + service.requestCapture(point, probes, expectations == null ? List.of() : expectations); + } + + public static void recordReadbacks( + final CapturePoint point, + final List readbacks, + final List expectations + ) { + RenderTraceRecorder current = recorder; + FileValidationCaptureService service = captureService; + if (current == null || service == null || readbacks == null || readbacks.isEmpty()) { + return; + } + List captured = new java.util.ArrayList<>(); + for (ReadbackData readback : readbacks) { + ResourceIdentity resource = current.identifyResource( + readback.semanticName(), + readback.runtimeId(), + readback.debugId(), + readback.formatName(), + readback.width(), + readback.height(), + readback.depthOrLayers(), + readback.mipLevel(), + readback.sampleCount(), + readback.usage() + ); + captured.add(new CapturedResource( + readback.semanticName(), + resource, + CaptureFormat.fromFormat(readback.formatName(), readback.bytesPerTexel()), + readback.width(), + readback.height(), + readback.bytes() + )); + } + service.completeCapture(point, captured, expectations == null ? List.of() : expectations); + } + + public record ReadbackData( + String semanticName, + long runtimeId, + String debugId, + String formatName, + int bytesPerTexel, + int width, + int height, + int depthOrLayers, + int mipLevel, + int sampleCount, + int usage, + byte[] bytes + ) { + public ReadbackData { + if (semanticName == null || semanticName.isBlank() || runtimeId <= 0L + || debugId == null || debugId.isBlank() || formatName == null || formatName.isBlank() + || bytesPerTexel <= 0 || width <= 0 || height <= 0 || depthOrLayers <= 0 + || mipLevel < 0 || sampleCount <= 0 || usage < 0 || bytes == null) { + throw new IllegalArgumentException("Invalid validation readback"); + } + bytes = bytes.clone(); + } + + @Override + public byte[] bytes() { + return bytes.clone(); + } + } + + public static synchronized void markFailed() { + RenderTraceRecorder current = recorder; + if (current != null) { + current.markFailed(); + } + FileValidationCaptureService service = captureService; + if (service != null) { + service.markFailed(); + } + } + + public static synchronized Snapshot snapshot() { + if (recorder == null || captureService == null) { + return lastSnapshot; + } + lastSnapshot = snapshotOf(recorder, captureService, true); + return lastSnapshot; + } + + public static synchronized boolean completionGatePassed() { + flushManifest(); + return snapshot().ready(); + } + + public static synchronized void close() { + FileValidationCaptureService service = captureService; + RenderTraceRecorder current = recorder; + if (service == null && current == null) { + return; + } + if (service != null) { + service.close(); + } + if (current != null) { + current.close(); + } + lastSnapshot = snapshotOf(current, service, false); + captureService = null; + recorder = null; + storageBudget = null; + requestedFinalDrawableFrame = -1L; + } + + private static Snapshot snapshotOf( + final RenderTraceRecorder current, + final FileValidationCaptureService service, + final boolean active + ) { + if (current == null || service == null) { + return Snapshot.disabled(); + } + int requested = service.requestedCaptures(); + int completed = service.completedCaptures(); + int failed = service.failedCaptures(); + int pending = service.pendingCaptures(); + int dropped = service.droppedCaptures(); + int passes = current.completedPasses().size(); + int droppedEvents = current.droppedEvents(); + ValidationStorageBudget.Snapshot storage = (storageBudget != null + ? storageBudget + : ValidationStorageBudget.shared(current.outputDirectory())).snapshot(); + boolean recorderHealthy = current.traceIntegrityHealthy(); + boolean traceComplete = active ? current.traceIntegrityHealthy() : current.manifestComplete(); + boolean captureServiceHealthy = !"failed".equals(service.status()); + boolean ready = requested > 0 && pending == 0 && failed == 0 && dropped == 0 + && droppedEvents == 0 && current.openPasses() == 0 && passes > 0 + && current.manifestFinalized() && traceComplete && !storage.exceeded() + && recorderHealthy && captureServiceHealthy; + String status = active + ? (ready ? "ready" : failed > 0 || dropped > 0 || droppedEvents > 0 + || storage.exceeded() || !recorderHealthy || !captureServiceHealthy || !traceComplete + ? "failed" : "active") + : (ready && "passed".equals(current.status()) && "passed".equals(service.status()) + ? "passed" : "failed"); + return new Snapshot( + true, + status, + ready, + requested, + completed, + failed, + pending, + dropped, + current.frameCount(), + passes, + droppedEvents, + current.manifestFinalized(), + storage.artifactBytes(), + storage.maxBytes(), + storage.exceeded(), + storage.failureReason() + ); + } + + private static int integerProperty(final String name, final int fallback) { + try { + return Integer.parseInt(System.getProperty(name, Integer.toString(fallback))); + } catch (NumberFormatException ignored) { + return fallback; + } + } + + public record ReadbackRequest( + String semanticName, + long runtimeId, + String debugId, + String formatName, + int bytesPerTexel, + int width, + int height, + int depthOrLayers, + int mipLevel, + int sampleCount, + int usage, + com.metallum.client.validation.contract.AttachmentSemantic semantic + ) { + public ReadbackRequest { + if (semanticName == null || semanticName.isBlank() || runtimeId <= 0L + || debugId == null || debugId.isBlank() || formatName == null || formatName.isBlank() + || bytesPerTexel <= 0 || width <= 0 || height <= 0 || depthOrLayers <= 0 + || mipLevel < 0 || sampleCount <= 0 || usage < 0 || semantic == null) { + throw new IllegalArgumentException("Invalid validation readback request"); + } + } + } + + public record Snapshot( + boolean enabled, + String status, + boolean ready, + int requestedCaptures, + int completedCaptures, + int failedCaptures, + int pendingCaptures, + int droppedCaptures, + int frameCount, + int passCount, + int droppedEvents, + boolean manifestFinalized, + long artifactBytes, + long maxArtifactBytes, + boolean storageBudgetExceeded, + String storageFailureReason + ) { + private static Snapshot disabled() { + return new Snapshot(false, "disabled", true, 0, 0, 0, 0, 0, 0, 0, 0, false, + 0L, 0L, false, null); + } + } +} diff --git a/src/main/java/com/metallum/client/validation/contract/RenderPassRecord.java b/src/main/java/com/metallum/client/validation/contract/RenderPassRecord.java new file mode 100644 index 000000000..aefb81ecc --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/RenderPassRecord.java @@ -0,0 +1,67 @@ +package com.metallum.client.validation.contract; + +import java.util.List; +import java.util.Map; + +public record RenderPassRecord( + long frameId, + int sequence, + String semanticPassId, + PassType type, + List colorAttachments, + AttachmentBindingRecord depthAttachment, + AttachmentBindingRecord stencilAttachment, + ViewportRecord viewport, + ScissorRecord scissor, + String pipelineId, + List shaderIds, + List producers, + Map metadata, + TraceIdentity traceIdentity +) { + public RenderPassRecord( + final long frameId, + final int sequence, + final String semanticPassId, + final PassType type, + final List colorAttachments, + final AttachmentBindingRecord depthAttachment, + final AttachmentBindingRecord stencilAttachment, + final ViewportRecord viewport, + final ScissorRecord scissor, + final String pipelineId, + final List shaderIds, + final List producers, + final Map metadata + ) { + this( + frameId, + sequence, + semanticPassId, + type, + colorAttachments, + depthAttachment, + stencilAttachment, + viewport, + scissor, + pipelineId, + shaderIds, + producers, + metadata, + null + ); + } + + public RenderPassRecord { + if (frameId < 0L || sequence < 0 || semanticPassId == null || semanticPassId.isBlank() || type == null) { + throw new IllegalArgumentException("Invalid render pass record"); + } + colorAttachments = colorAttachments == null ? List.of() : List.copyOf(colorAttachments); + viewport = viewport == null ? new ViewportRecord(0, 0, 0, 0) : viewport; + scissor = scissor == null ? ScissorRecord.disabled() : scissor; + pipelineId = pipelineId == null ? "unbound" : pipelineId; + shaderIds = shaderIds == null ? List.of() : List.copyOf(shaderIds); + producers = producers == null ? List.of() : List.copyOf(producers); + metadata = metadata == null ? Map.of() : Map.copyOf(metadata); + } +} diff --git a/src/main/java/com/metallum/client/validation/contract/RenderTraceRecorder.java b/src/main/java/com/metallum/client/validation/contract/RenderTraceRecorder.java new file mode 100644 index 000000000..f2c47fab8 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/RenderTraceRecorder.java @@ -0,0 +1,883 @@ +package com.metallum.client.validation.contract; + +import com.google.gson.Gson; +import com.google.gson.GsonBuilder; +import com.google.gson.JsonArray; +import com.google.gson.JsonObject; +import com.metallum.client.validation.storage.ValidationStorageBudget; + +import java.io.IOException; +import java.nio.charset.StandardCharsets; +import java.nio.file.Files; +import java.nio.file.Path; +import java.security.MessageDigest; +import java.security.NoSuchAlgorithmException; +import java.util.ArrayList; +import java.util.EnumMap; +import java.util.HashMap; +import java.util.HashSet; +import java.util.LinkedHashMap; +import java.util.List; +import java.util.Map; +import java.util.Set; + +/** Bounded, backend-neutral logical pass recorder. */ +public final class RenderTraceRecorder implements AutoCloseable { + public static final int SCHEMA_VERSION = 1; + // A Minecraft frame can contain tens of thousands of producers. Compact + // JSON keeps the manifest inspectable without spending the byte budget on + // whitespace; the structured fields and schema remain unchanged. + private static final Gson GSON = new GsonBuilder().serializeNulls().create(); + + private final Path outputDirectory; + private final Path manifestPath; + private final String runId; + private final String gitCommit; + private final int maxFrames; + private final int maxPasses; + private final int maxProducers; + private final long maxManifestBytes; + private final int manifestFlushFrameInterval; + private final boolean captureProducerDetails; + private final ProducerCapturePolicy producerCapturePolicy; + private final ValidationStorageBudget storageBudget; + private final Map openPasses = new LinkedHashMap<>(); + private final List completedPasses = new ArrayList<>(); + private final Set frameIds = new HashSet<>(); + private final Map frameSequences = new HashMap<>(); + private final Map nextGenerationBySemantic = new HashMap<>(); + private final Map resourceIdentities = new LinkedHashMap<>(); + private final Map resourceHistory = new LinkedHashMap<>(); + private final List resourceLifecycleEvents = new ArrayList<>(); + private long nextPassToken = 1L; + private long currentFrame = 0L; + private long lastManifestFlushFrame = -1L; + private long producerCount; + private int droppedEvents; + private int forcedClosedPassCount; + private int invalidPassReferenceCount; + private boolean producerBudgetExceeded; + private String status = "active"; + private boolean manifestBudgetExceeded; + private long manifestRequiredBytes; + private String manifestFailureReason; + private boolean manifestFinalized; + private boolean closed; + + public RenderTraceRecorder(final Path outputDirectory, final String runId) { + this( + outputDirectory, + runId, + System.getProperty("metallum.validation.sourceCommit", "unknown"), + integerProperty("metallum.renderContract.maxFrames", 2048), + integerProperty("metallum.renderContract.maxPasses", 100_000), + integerProperty("metallum.renderContract.maxProducers", 1_000_000), + null + ); + } + + public RenderTraceRecorder( + final Path outputDirectory, + final String runId, + final String gitCommit, + final int maxFrames, + final int maxPasses, + final int maxProducers + ) { + this(outputDirectory, runId, gitCommit, maxFrames, maxPasses, maxProducers, null); + } + + public RenderTraceRecorder( + final Path outputDirectory, + final String runId, + final String gitCommit, + final int maxFrames, + final int maxPasses, + final int maxProducers, + final ValidationStorageBudget storageBudget + ) { + this.outputDirectory = outputDirectory.toAbsolutePath().normalize(); + this.manifestPath = this.outputDirectory.resolve("pass-manifest.json"); + this.runId = requireId(runId, "runId"); + this.gitCommit = gitCommit == null || gitCommit.isBlank() ? "unknown" : gitCommit; + this.maxManifestBytes = longProperty( + "metallum.renderContract.maxManifestBytes", 64L * 1024L * 1024L + ); + this.storageBudget = storageBudget == null + ? ValidationStorageBudget.shared(this.outputDirectory) + : storageBudget; + if (maxFrames <= 0 || maxPasses <= 0 || maxProducers <= 0 || maxManifestBytes <= 0L) { + throw new IllegalArgumentException("Render contract budgets must be positive"); + } + this.maxFrames = maxFrames; + this.maxPasses = maxPasses; + this.maxProducers = maxProducers; + this.manifestFlushFrameInterval = integerProperty( + "metallum.renderContract.manifestFlushFrameInterval", 16 + ); + if (manifestFlushFrameInterval <= 0) { + throw new IllegalArgumentException("Manifest flush interval must be positive"); + } + this.producerCapturePolicy = ProducerCapturePolicy.fromSystemProperties(true); + this.captureProducerDetails = producerCapturePolicy.enabled(); + try { + Files.createDirectories(this.outputDirectory); + writeManifest(); + } catch (IOException exception) { + throw new IllegalStateException("Could not initialize render contract output", exception); + } + } + + public synchronized boolean isClosed() { + return closed; + } + + public Path outputDirectory() { + return outputDirectory; + } + + public synchronized void beginFrame(final long frameId) { + ensureOpen(); + if (frameId < 0L) { + throw new IllegalArgumentException("frameId must not be negative"); + } + if (frameIds.size() >= maxFrames && !frameIds.contains(frameId)) { + droppedEvents++; + return; + } + currentFrame = frameId; + frameIds.add(frameId); + frameSequences.putIfAbsent(frameId, 0); + manifestFinalized = false; + } + + public synchronized void endFrame(final long frameId) { + if (closed) { + return; + } + if (frameId != currentFrame) { + droppedEvents++; + } + if (lastManifestFlushFrame < 0L + || frameId == 0L + || frameId < lastManifestFlushFrame + || frameId - lastManifestFlushFrame >= manifestFlushFrameInterval) { + writeManifestUnchecked(); + lastManifestFlushFrame = frameId; + } + } + + /** Writes the latest manifest immediately for a terminal completion check. */ + public synchronized void flushManifest() { + if (closed) { + return; + } + writeManifestUnchecked(); + lastManifestFlushFrame = currentFrame; + } + + public synchronized long beginPass( + final String semanticPassId, + final PassType type, + final List colorAttachments, + final AttachmentBindingRecord depthAttachment, + final AttachmentBindingRecord stencilAttachment, + final ViewportRecord viewport, + final ScissorRecord scissor, + final String pipelineId, + final List shaderIds, + final Map metadata + ) { + ensureOpen(); + if (manifestBudgetExceeded || "failed".equals(status)) { + droppedEvents++; + return -1L; + } + if (!frameIds.contains(currentFrame)) { + beginFrame(currentFrame); + } + if (completedPasses.size() + openPasses.size() >= maxPasses) { + droppedEvents++; + return -1L; + } + String passId = semanticPassId == null || semanticPassId.isBlank() + ? "unclassified/" + shortHash(type + ":" + metadata) + : semanticPassId; + int sequence = frameSequences.merge(currentFrame, 1, Integer::sum) - 1; + TraceIdentity traceIdentity = new TraceIdentity( + runId, + currentFrame, + sequence, + passId, + -1, + commandBufferSubmissionId(metadata) + ); + long token = nextPassToken++; + openPasses.put(token, new PassState( + token, + currentFrame, + sequence, + passId, + type, + colorAttachments, + depthAttachment, + stencilAttachment, + viewport, + scissor, + pipelineId, + shaderIds, + metadata, + traceIdentity + )); + manifestFinalized = false; + return token; + } + + public synchronized void updatePipeline(final long passToken, final String pipelineId) { + PassState pass = openPasses.get(passToken); + if (pass != null) { + pass.pipelineId = pipelineId == null || pipelineId.isBlank() ? "unbound" : pipelineId; + manifestFinalized = false; + } else { + markInvalidPassReference(passToken); + } + } + + public synchronized void updateShaders(final long passToken, final List shaderIds) { + PassState pass = openPasses.get(passToken); + if (pass != null) { + pass.shaderIds = shaderIds == null ? List.of() : List.copyOf(shaderIds); + manifestFinalized = false; + } else { + markInvalidPassReference(passToken); + } + } + + public synchronized void updateScissor(final long passToken, final ScissorRecord scissor) { + PassState pass = openPasses.get(passToken); + if (pass != null) { + pass.scissor = scissor == null ? ScissorRecord.disabled() : scissor; + manifestFinalized = false; + } else { + markInvalidPassReference(passToken); + } + } + + public synchronized TraceIdentity traceIdentity(final long passToken) { + PassState pass = openPasses.get(passToken); + return pass == null ? null : pass.traceIdentity; + } + + public synchronized void recordProducer( + final long passToken, + final ProducerType producerType, + final String pipelineId, + final Map parameters, + final Map boundResources, + final List writtenAttachments + ) { + PassState pass = openPasses.get(passToken); + if (pass == null) { + droppedEvents++; + markInvalidPassReference(passToken); + return; + } + if (producerCount >= maxProducers) { + droppedEvents++; + producerBudgetExceeded = true; + pass.producerDetailsTruncated = true; + manifestFinalized = false; + return; + } + int producerIndex = pass.producerCount++; + pass.producerTypeCounts.merge(producerType, 1, Integer::sum); + producerCount++; + if (producerCapturePolicy.captures(pass.semanticPassId, producerIndex, pass.producers.size())) { + pass.producers.add(new ProducerRecord( + producerIndex, + producerType, + pipelineId == null ? pass.pipelineId : pipelineId, + pass.shaderIds, + parameters, + boundResources, + pass.viewport, + pass.scissor, + writtenAttachments, + pass.traceIdentity.forProducer(producerIndex) + )); + } else if (producerCapturePolicy.enabled() && producerCapturePolicy.matchesPass(pass.semanticPassId)) { + pass.producerDetailsTruncated = true; + } + manifestFinalized = false; + } + + public synchronized void endPass(final long passToken) { + PassState pass = openPasses.remove(passToken); + if (pass == null) { + markInvalidPassReference(passToken); + return; + } + completedPasses.add(pass.toRecord(captureProducerDetails, producerCapturePolicy, false)); + manifestFinalized = false; + } + + public synchronized ResourceIdentity identifyResource( + final String semanticName, + final long runtimeId, + final String debugId, + final String format, + final int width, + final int height, + final int depthOrLayers, + final int mipLevel, + final int sampleCount, + final int usage + ) { + ensureOpen(); + String resolvedSemanticName = resolveResourceSemanticName( + semanticName, runtimeId, debugId, format, width, height, depthOrLayers, + mipLevel, sampleCount, usage + ); + String normalizedHandle = debugId == null || debugId.isBlank() + ? "debug-" + runtimeId + : debugId; + ResourceKey key = new ResourceKey( + resolvedSemanticName, + runtimeId, + normalizedHandle, + format, + width, + height, + depthOrLayers, + mipLevel, + sampleCount, + usage + ); + ResourceIdentity existing = resourceIdentities.get(key); + if (existing != null) { + return existing; + } + long generation = nextGenerationBySemantic.merge(resolvedSemanticName, 1L, Long::sum); + ResourceIdentity identity = new ResourceIdentity( + resolvedSemanticName, + runtimeId, + generation, + normalizedHandle, + format, + width, + height, + depthOrLayers, + mipLevel, + sampleCount, + usage + ); + resourceIdentities.put(key, identity); + resourceHistory.put(identity.stableKey(), identity); + resourceLifecycleEvents.add(new ResourceLifecycleEvent("ALLOCATE", identity)); + return identity; + } + + /** + * Ends the current allocation represented by the supplied resource + * description. The next lookup of the same runtime/debug handle and shape + * receives a new generation. Historical identities remain in the manifest + * so completed passes can still be interpreted after resize or teardown. + */ + public synchronized void invalidateResource( + final String semanticName, + final long runtimeId, + final String debugId, + final String format, + final int width, + final int height, + final int depthOrLayers, + final int mipLevel, + final int sampleCount, + final int usage + ) { + ensureOpen(); + String resolvedSemanticName = resolveResourceSemanticName( + semanticName, runtimeId, debugId, format, width, height, depthOrLayers, + mipLevel, sampleCount, usage + ); + String normalizedHandle = debugId == null || debugId.isBlank() + ? "debug-" + runtimeId + : debugId; + ResourceKey key = new ResourceKey( + resolvedSemanticName, + runtimeId, + normalizedHandle, + format, + width, + height, + depthOrLayers, + mipLevel, + sampleCount, + usage + ); + ResourceIdentity removed = resourceIdentities.remove(key); + if (removed != null) { + resourceLifecycleEvents.add(new ResourceLifecycleEvent("INVALIDATE", removed)); + manifestFinalized = false; + } + } + + /** Ends a previously returned identity without reconstructing its key. */ + public synchronized void invalidateResource(final ResourceIdentity identity) { + ensureOpen(); + if (identity == null) return; + ResourceIdentity removed = null; + for (var iterator = resourceIdentities.entrySet().iterator(); iterator.hasNext();) { + var entry = iterator.next(); + if (entry.getValue().equals(identity)) { + removed = entry.getValue(); + iterator.remove(); + break; + } + } + if (removed != null) { + resourceLifecycleEvents.add(new ResourceLifecycleEvent("INVALIDATE", removed)); + manifestFinalized = false; + } + } + + /** Ends every active view/mip identity belonging to one native allocation. */ + public synchronized void invalidateResourceAllocations( + final long runtimeId, + final String debugId + ) { + ensureOpen(); + if (runtimeId <= 0L) return; + String normalizedHandle = debugId == null || debugId.isBlank() + ? "debug-" + runtimeId + : debugId; + List removed = new ArrayList<>(); + for (var iterator = resourceIdentities.entrySet().iterator(); iterator.hasNext();) { + var entry = iterator.next(); + ResourceIdentity identity = entry.getValue(); + if (identity.runtimeId() == runtimeId + && identity.nativeHandleHashOrDebugId().equals(normalizedHandle)) { + removed.add(identity); + iterator.remove(); + } + } + for (ResourceIdentity identity : removed) { + resourceLifecycleEvents.add(new ResourceLifecycleEvent("INVALIDATE", identity)); + } + if (!removed.isEmpty()) { + manifestFinalized = false; + } + } + + public synchronized List completedPasses() { + return List.copyOf(completedPasses); + } + + public synchronized int droppedEvents() { + return droppedEvents; + } + + public synchronized int forcedClosedPassCount() { + return forcedClosedPassCount; + } + + public synchronized int invalidPassReferenceCount() { + return invalidPassReferenceCount; + } + + public synchronized boolean producerBudgetExceeded() { + return producerBudgetExceeded; + } + + /** + * Integrity gate usable while the client is still rendering. A live + * recorder is intentionally not manifest-complete until close(), but a + * running validation may still settle captures before shutdown. + */ + public synchronized boolean traceIntegrityHealthy() { + return !"failed".equals(status) + && !"incomplete".equals(status) + && forcedClosedPassCount == 0 + && invalidPassReferenceCount == 0 + && !producerBudgetExceeded; + } + + public synchronized boolean manifestComplete() { + return closed + && !"failed".equals(status) + && openPasses.isEmpty() + && !manifestBudgetExceeded + && droppedEvents == 0 + && forcedClosedPassCount == 0 + && invalidPassReferenceCount == 0 + && !producerBudgetExceeded; + } + + public synchronized int frameCount() { + return frameIds.size(); + } + + public synchronized int openPasses() { + return openPasses.size(); + } + + public synchronized String status() { + return status; + } + + public synchronized boolean producerDetailsCaptured() { + return captureProducerDetails; + } + + public synchronized boolean manifestFinalized() { + return manifestFinalized && !manifestBudgetExceeded && Files.isRegularFile(manifestPath); + } + + public synchronized void markFailed() { + status = "failed"; + writeManifestUnchecked(); + } + + @Override + public synchronized void close() { + if (closed) { + return; + } + for (Long token : List.copyOf(openPasses.keySet())) { + PassState pass = openPasses.remove(token); + if (pass != null) { + forcedClosedPassCount++; + completedPasses.add(pass.toRecord(captureProducerDetails, producerCapturePolicy, true)); + } + } + closed = true; + if (!"failed".equals(status)) { + status = manifestComplete() ? "passed" : "incomplete"; + } + writeManifestUnchecked(); + } + + private void ensureOpen() { + if (closed) { + throw new IllegalStateException("Render contract recorder is closed"); + } + } + + private void markInvalidPassReference(final long passToken) { + if (passToken >= 0L) { + invalidPassReferenceCount++; + status = "failed"; + manifestFinalized = false; + } + } + + private void writeManifestUnchecked() { + try { + writeManifest(); + } catch (IOException exception) { + status = "failed"; + throw new IllegalStateException("Could not write render contract manifest", exception); + } + } + + private void writeManifest() throws IOException { + manifestFinalized = false; + if (manifestBudgetExceeded) { + writeManifestFailureSummary(manifestRequiredBytes, manifestFailureReason); + return; + } + JsonObject root = new JsonObject(); + root.addProperty("schemaVersion", SCHEMA_VERSION); + root.addProperty("runId", runId); + root.addProperty("gitCommit", gitCommit); + root.addProperty("status", status); + root.addProperty("manifestComplete", manifestComplete()); + root.addProperty("frameCount", frameIds.size()); + root.addProperty("passCount", completedPasses.size() + openPasses.size()); + root.addProperty("resourceCount", resourceHistory.size()); + root.addProperty("droppedEvents", droppedEvents); + root.addProperty("forcedClosedPassCount", forcedClosedPassCount); + root.addProperty("invalidPassReferenceCount", invalidPassReferenceCount); + root.addProperty("producerBudgetExceeded", producerBudgetExceeded); + root.addProperty("producerCount", producerCount); + root.addProperty("producerDetailsCaptured", captureProducerDetails); + root.addProperty("producerCapturePolicy", producerCapturePolicy.descriptor()); + JsonObject limits = new JsonObject(); + limits.addProperty("maxFrames", maxFrames); + limits.addProperty("maxPasses", maxPasses); + limits.addProperty("maxProducers", maxProducers); + limits.addProperty("maxManifestBytes", maxManifestBytes); + root.add("limits", limits); + root.add("storageBudget", GSON.toJsonTree(storageBudget.snapshot())); + root.add("frames", GSON.toJsonTree(frameIds.stream().sorted().toList())); + root.add("resources", GSON.toJsonTree(resourceHistory.values())); + root.add("resourceLifecycle", GSON.toJsonTree(resourceLifecycleEvents)); + root.add("passes", GSON.toJsonTree(completedPasses)); + JsonArray open = new JsonArray(); + for (PassState pass : openPasses.values()) { + open.add(GSON.toJsonTree(pass.toRecord(captureProducerDetails, producerCapturePolicy, false))); + } + root.add("openPasses", open); + byte[] bytes = (GSON.toJson(root) + "\n").getBytes(StandardCharsets.UTF_8); + if (bytes.length > maxManifestBytes) { + manifestBudgetExceeded = true; + status = "failed"; + droppedEvents++; + manifestRequiredBytes = bytes.length; + manifestFailureReason = "render contract manifest byte budget exceeded"; + writeManifestFailureSummary(bytes.length, "render contract manifest byte budget exceeded"); + return; + } + try { + storageBudget.writeBytes(manifestPath, bytes); + manifestFinalized = true; + } catch (ValidationStorageBudget.StorageBudgetExceededException exception) { + manifestBudgetExceeded = true; + status = "failed"; + droppedEvents++; + manifestRequiredBytes = bytes.length; + manifestFailureReason = "render contract manifest could not fit the shared artifact budget"; + storageBudget.recordFailure( + "render contract manifest could not fit the shared artifact budget", + bytes.length, + storageBudget.artifactBytes() + bytes.length + ); + writeManifestFailureSummary(bytes.length, "render contract manifest could not fit the shared artifact budget"); + } + } + + private void writeManifestFailureSummary(final long requiredBytes, final String reason) { + JsonObject summary = new JsonObject(); + summary.addProperty("schemaVersion", SCHEMA_VERSION); + summary.addProperty("runId", runId); + summary.addProperty("gitCommit", gitCommit); + summary.addProperty("status", "failed"); + summary.addProperty("manifestComplete", false); + summary.addProperty("manifestFailureReason", reason == null ? "unknown" : reason); + summary.addProperty("requiredManifestBytes", requiredBytes); + summary.addProperty("frameCount", frameIds.size()); + summary.addProperty("passCount", completedPasses.size() + openPasses.size()); + summary.addProperty("resourceCount", resourceHistory.size()); + summary.addProperty("droppedEvents", droppedEvents); + summary.addProperty("forcedClosedPassCount", forcedClosedPassCount); + summary.addProperty("invalidPassReferenceCount", invalidPassReferenceCount); + summary.addProperty("producerBudgetExceeded", producerBudgetExceeded); + summary.addProperty("producerCount", producerCount); + summary.addProperty("producerDetailsCaptured", captureProducerDetails); + JsonObject limits = new JsonObject(); + limits.addProperty("maxFrames", maxFrames); + limits.addProperty("maxPasses", maxPasses); + limits.addProperty("maxProducers", maxProducers); + limits.addProperty("maxManifestBytes", maxManifestBytes); + summary.add("limits", limits); + summary.add("storageBudget", GSON.toJsonTree(storageBudget.snapshot())); + summary.add("frames", GSON.toJsonTree(frameIds.stream().sorted().toList())); + summary.add("resources", GSON.toJsonTree(resourceHistory.values())); + summary.add("resourceLifecycle", GSON.toJsonTree(resourceLifecycleEvents)); + summary.add("passes", new JsonArray()); + summary.add("openPasses", new JsonArray()); + try { + storageBudget.writeCriticalString(manifestPath, GSON.toJson(summary) + "\n"); + } catch (IOException ignored) { + // The completion gate remains closed; the terminal run-state and + // storage failure marker are the next bounded evidence paths. + } + } + + private static int integerProperty(final String name, final int fallback) { + try { + return Integer.parseInt(System.getProperty(name, Integer.toString(fallback))); + } catch (NumberFormatException ignored) { + return fallback; + } + } + + private static long longProperty(final String name, final long fallback) { + try { + return Long.parseLong(System.getProperty(name, Long.toString(fallback))); + } catch (NumberFormatException ignored) { + return fallback; + } + } + + private static String requireId(final String value, final String field) { + if (value == null || value.isBlank() || !value.matches("[A-Za-z0-9._-]+")) { + throw new IllegalArgumentException(field + " must match [A-Za-z0-9._-]+"); + } + return value; + } + + private static String shortHash(final String value) { + try { + byte[] digest = MessageDigest.getInstance("SHA-256") + .digest(value.getBytes(StandardCharsets.UTF_8)); + StringBuilder result = new StringBuilder(16); + for (int index = 0; index < 8; index++) { + result.append(String.format("%02x", digest[index])); + } + return result.toString(); + } catch (NoSuchAlgorithmException exception) { + throw new AssertionError(exception); + } + } + + private static String resolveResourceSemanticName( + final String semanticName, + final long runtimeId, + final String debugId, + final String format, + final int width, + final int height, + final int depthOrLayers, + final int mipLevel, + final int sampleCount, + final int usage + ) { + return semanticName == null || semanticName.isBlank() + ? "unclassified/" + shortHash( + String.valueOf(runtimeId) + ':' + String.valueOf(debugId) + ':' + String.valueOf(format) + + ':' + width + 'x' + height + 'x' + depthOrLayers + + ':' + mipLevel + ':' + sampleCount + ':' + usage + ) + : semanticName; + } + + private record ResourceKey( + String semanticName, + long runtimeId, + String nativeHandleHashOrDebugId, + String format, + int width, + int height, + int depthOrLayers, + int mipLevel, + int sampleCount, + int usage + ) { + } + + private record ResourceLifecycleEvent(String action, ResourceIdentity resource) { + } + + private static final class PassState { + private final long token; + private final long frameId; + private final int sequence; + private final String semanticPassId; + private final PassType type; + private final List colorAttachments; + private final AttachmentBindingRecord depthAttachment; + private final AttachmentBindingRecord stencilAttachment; + private final ViewportRecord viewport; + private ScissorRecord scissor; + private String pipelineId; + private List shaderIds; + private final List producers = new ArrayList<>(); + private int producerCount; + private final Map producerTypeCounts = new EnumMap<>(ProducerType.class); + private final Map metadata; + private final TraceIdentity traceIdentity; + + private PassState( + final long token, + final long frameId, + final int sequence, + final String semanticPassId, + final PassType type, + final List colorAttachments, + final AttachmentBindingRecord depthAttachment, + final AttachmentBindingRecord stencilAttachment, + final ViewportRecord viewport, + final ScissorRecord scissor, + final String pipelineId, + final List shaderIds, + final Map metadata, + final TraceIdentity traceIdentity + ) { + this.token = token; + this.frameId = frameId; + this.sequence = sequence; + this.semanticPassId = semanticPassId; + this.type = type; + this.colorAttachments = colorAttachments == null ? List.of() : List.copyOf(colorAttachments); + this.depthAttachment = depthAttachment; + this.stencilAttachment = stencilAttachment; + this.viewport = viewport == null ? new ViewportRecord(0, 0, 0, 0) : viewport; + this.scissor = scissor == null ? ScissorRecord.disabled() : scissor; + this.pipelineId = pipelineId == null || pipelineId.isBlank() ? "unbound" : pipelineId; + this.shaderIds = shaderIds == null ? List.of() : List.copyOf(shaderIds); + this.metadata = metadata == null ? Map.of() : Map.copyOf(metadata); + this.traceIdentity = traceIdentity; + } + + private boolean producerDetailsTruncated; + + private RenderPassRecord toRecord( + final boolean producerDetailsCaptured, + final ProducerCapturePolicy producerCapturePolicy, + final boolean forcedClose + ) { + Map recordMetadata = new LinkedHashMap<>(metadata); + recordMetadata.put("producerCount", Integer.toString(producerCount)); + boolean detailsSelected = producerDetailsCaptured && producerCapturePolicy.matchesPass(semanticPassId); + boolean detailsComplete = producerCapturePolicy.completeForPass( + semanticPassId, producerCount, producerDetailsTruncated + ); + boolean detailsCaptured = producerDetailsCaptured && (detailsComplete || !producers.isEmpty()); + recordMetadata.put("producerDetailsSelected", Boolean.toString(detailsSelected)); + recordMetadata.put("producerDetailsCaptured", Boolean.toString(detailsCaptured)); + recordMetadata.put("producerDetailsComplete", Boolean.toString(detailsComplete)); + recordMetadata.put("producerDetailsTruncated", Boolean.toString(producerDetailsTruncated)); + recordMetadata.put("forcedClose", Boolean.toString(forcedClose)); + recordMetadata.put("producerCapturePolicy", producerCapturePolicy.descriptor()); + recordMetadata.put("traceRunId", traceIdentity.runId()); + recordMetadata.put("traceFrameId", Long.toString(traceIdentity.frameId())); + recordMetadata.put("tracePassSequence", Integer.toString(traceIdentity.passSequence())); + recordMetadata.put("traceSemanticPassId", traceIdentity.semanticPassId()); + recordMetadata.put("traceProducerIndex", Integer.toString(traceIdentity.producerIndex())); + recordMetadata.put( + "traceCommandBufferSubmissionId", + Long.toString(traceIdentity.commandBufferSubmissionId()) + ); + if (!producerTypeCounts.isEmpty()) { + StringBuilder counts = new StringBuilder(); + for (Map.Entry entry : producerTypeCounts.entrySet()) { + if (counts.length() > 0) counts.append(','); + counts.append(entry.getKey().name()).append('=').append(entry.getValue()); + } + recordMetadata.put("producerTypeCounts", counts.toString()); + } + return new RenderPassRecord( + frameId, + sequence, + semanticPassId, + type, + colorAttachments, + depthAttachment, + stencilAttachment, + viewport, + scissor, + pipelineId, + shaderIds, + producers, + recordMetadata, + traceIdentity + ); + } + } + + private static long commandBufferSubmissionId(final Map metadata) { + if (metadata == null) { + return -1L; + } + String value = metadata.get("commandBufferSubmissionId"); + if (value == null || value.isBlank()) { + return -1L; + } + try { + return Long.parseLong(value); + } catch (NumberFormatException ignored) { + return -1L; + } + } +} diff --git a/src/main/java/com/metallum/client/validation/contract/ResourceIdentity.java b/src/main/java/com/metallum/client/validation/contract/ResourceIdentity.java new file mode 100644 index 000000000..91d576599 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/ResourceIdentity.java @@ -0,0 +1,42 @@ +package com.metallum.client.validation.contract; + +import java.util.Objects; + +/** Stable logical identity for one allocation generation of a GPU resource. */ +public record ResourceIdentity( + String semanticName, + long runtimeId, + long generation, + String nativeHandleHashOrDebugId, + String format, + int width, + int height, + int depthOrLayers, + int mipLevel, + int sampleCount, + int usage +) { + public ResourceIdentity { + semanticName = requireName(semanticName, "semanticName"); + nativeHandleHashOrDebugId = requireName(nativeHandleHashOrDebugId, "nativeHandleHashOrDebugId"); + format = requireName(format, "format"); + if (runtimeId <= 0L || generation <= 0L) { + throw new IllegalArgumentException("Resource identity ids must be positive"); + } + if (width <= 0 || height <= 0 || depthOrLayers <= 0 || mipLevel < 0 || sampleCount <= 0) { + throw new IllegalArgumentException("Resource dimensions and sample count must be positive"); + } + } + + public String stableKey() { + return semanticName + "@" + generation; + } + + private static String requireName(final String value, final String field) { + Objects.requireNonNull(value, field); + if (value.isBlank()) { + throw new IllegalArgumentException(field + " must not be blank"); + } + return value; + } +} diff --git a/src/main/java/com/metallum/client/validation/contract/ScissorRecord.java b/src/main/java/com/metallum/client/validation/contract/ScissorRecord.java new file mode 100644 index 000000000..43ebaaba3 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/ScissorRecord.java @@ -0,0 +1,13 @@ +package com.metallum.client.validation.contract; + +public record ScissorRecord(boolean enabled, int x, int y, int width, int height) { + public ScissorRecord { + if (width < 0 || height < 0) { + throw new IllegalArgumentException("Scissor dimensions must not be negative"); + } + } + + public static ScissorRecord disabled() { + return new ScissorRecord(false, 0, 0, 0, 0); + } +} diff --git a/src/main/java/com/metallum/client/validation/contract/SemanticPassIdResolver.java b/src/main/java/com/metallum/client/validation/contract/SemanticPassIdResolver.java new file mode 100644 index 000000000..bd2acaa32 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/SemanticPassIdResolver.java @@ -0,0 +1,103 @@ +package com.metallum.client.validation.contract; + +import java.nio.charset.StandardCharsets; +import java.security.MessageDigest; +import java.security.NoSuchAlgorithmException; +import java.util.Locale; +import java.util.regex.Matcher; +import java.util.regex.Pattern; + +/** Converts backend labels into stable logical pass ids without pack-name rules. */ +public final class SemanticPassIdResolver { + private static final Pattern INDEX = Pattern.compile("(?:^|[^0-9])([0-9]+)(?:$|[^0-9])"); + + private SemanticPassIdResolver() { + } + + public static String resolve(final String rawLabel, final PassType type) { + String label = rawLabel == null ? "" : rawLabel.trim(); + if (label.isEmpty()) { + return unclassified(type, label); + } + String normalized = label.replace('\\', '/').replaceAll("/+$", ""); + String lower = normalized.toLowerCase(Locale.ROOT); + if (hasKnownNamespace(lower)) { + return normalizeKnownNamespace(normalized); + } + if (lower.matches("iris\\s+final(?:\\s*[:/_-].*)?")) { + return "iris/final"; + } + if (lower.startsWith("iris composite") || lower.startsWith("iris/composite")) { + return indexed("iris/composite", normalized); + } + if (lower.startsWith("iris shadowcomp") || lower.startsWith("iris/shadowcomp") + || lower.startsWith("iris shadow comp")) { + return indexed("iris/shadow", normalized); + } + if (lower.startsWith("iris shadow")) { + return indexed("iris/shadow", normalized); + } + if (lower.startsWith("iris gbuffer") || lower.startsWith("iris/gbuffer")) { + String suffix = normalized.replaceFirst("(?i)^iris[ :/_-]+gbuffers?[ :/_-]*", ""); + suffix = normalizeToken(suffix); + return suffix.isEmpty() ? "iris/gbuffers" : "iris/gbuffers/" + suffix; + } + if (lower.startsWith("metallum") || lower.startsWith("metallum/")) { + return resolveMetallum(lower); + } + return unclassified(type, normalized); + } + + public static String resolve(final String rawLabel) { + return resolve(rawLabel, PassType.RENDER); + } + + private static String resolveMetallum(final String lower) { + if (lower.contains("object motion")) return "metallum/object-motion"; + if (lower.contains("camera motion")) return "metallum/camera-motion"; + if (lower.contains("motion merge")) return "metallum/motion-merge"; + if (lower.contains("reactive")) return "metallum/reactive-mask"; + if (lower.contains("temporal")) return "metallum/metalfx-temporal"; + if (lower.contains("frame generation") || lower.contains("framegen")) { + return "metallum/frame-generation"; + } + if (lower.contains("ui") && lower.contains("compose")) return "metallum/ui-compose"; + if (lower.contains("present")) return "metallum/present"; + return unclassified(PassType.RENDER, lower); + } + + private static String indexed(final String prefix, final String label) { + Matcher matcher = INDEX.matcher(label); + return prefix + "/" + (matcher.find() ? matcher.group(1) : "0"); + } + + private static boolean hasKnownNamespace(final String lower) { + return lower.startsWith("minecraft/") || lower.startsWith("iris/") + || lower.startsWith("metallum/") || lower.startsWith("synthetic/"); + } + + private static String normalizeKnownNamespace(final String label) { + String result = label.toLowerCase(Locale.ROOT).replaceAll("[^a-z0-9._/-]+", "-"); + return result.replaceAll("/{2,}", "/").replaceAll("(^/|/$)", ""); + } + + private static String normalizeToken(final String value) { + return value.toLowerCase(Locale.ROOT).replaceAll("[^a-z0-9._-]+", "-") + .replaceAll("-{2,}", "-").replaceAll("(^-|-$)", ""); + } + + private static String unclassified(final PassType type, final String label) { + String input = (type == null ? "UNKNOWN" : type.name()) + "\u0000" + label; + try { + byte[] digest = MessageDigest.getInstance("SHA-256") + .digest(input.getBytes(StandardCharsets.UTF_8)); + StringBuilder result = new StringBuilder("unclassified/"); + for (int index = 0; index < 8; index++) { + result.append(String.format(Locale.ROOT, "%02x", digest[index])); + } + return result.toString(); + } catch (NoSuchAlgorithmException exception) { + throw new AssertionError(exception); + } + } +} diff --git a/src/main/java/com/metallum/client/validation/contract/TraceIdentity.java b/src/main/java/com/metallum/client/validation/contract/TraceIdentity.java new file mode 100644 index 000000000..e00fa513a --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/TraceIdentity.java @@ -0,0 +1,39 @@ +package com.metallum.client.validation.contract; + +public record TraceIdentity( + String runId, + long frameId, + int passSequence, + String semanticPassId, + int producerIndex, + long commandBufferSubmissionId +) { + public TraceIdentity { + if (runId == null || runId.isBlank() || frameId < 0L || passSequence < 0 + || semanticPassId == null || semanticPassId.isBlank() || producerIndex < -1 + || commandBufferSubmissionId < -1L) { + throw new IllegalArgumentException("Invalid trace identity"); + } + } + + public TraceIdentity forProducer(final int nextProducerIndex) { + return new TraceIdentity( + runId, + frameId, + passSequence, + semanticPassId, + nextProducerIndex, + commandBufferSubmissionId + ); + } + + /** Stable label suitable for Metal debug groups and cross-language logs. */ + public String debugLabel() { + return "metallum-trace[run=" + runId + + ",frame=" + frameId + + ",pass=" + passSequence + + ",semantic=" + semanticPassId + + ",producer=" + producerIndex + + ",submit=" + commandBufferSubmissionId + "]"; + } +} diff --git a/src/main/java/com/metallum/client/validation/contract/ViewportRecord.java b/src/main/java/com/metallum/client/validation/contract/ViewportRecord.java new file mode 100644 index 000000000..8ff9e7380 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/contract/ViewportRecord.java @@ -0,0 +1,9 @@ +package com.metallum.client.validation.contract; + +public record ViewportRecord(int x, int y, int width, int height) { + public ViewportRecord { + if (width < 0 || height < 0) { + throw new IllegalArgumentException("Viewport dimensions must not be negative"); + } + } +} diff --git a/src/main/java/com/metallum/client/validation/expectation/ExactExpectation.java b/src/main/java/com/metallum/client/validation/expectation/ExactExpectation.java new file mode 100644 index 000000000..c0c6460f9 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/expectation/ExactExpectation.java @@ -0,0 +1,58 @@ +package com.metallum.client.validation.expectation; + +import com.metallum.client.validation.capture.CapturedResource; + +import java.util.Arrays; +import java.util.LinkedHashMap; +import java.util.Map; + +/** Byte/texel exact expectation with an optional byte mask. */ +public final class ExactExpectation implements Expectation { + private final byte[] expected; + private final byte[] mask; + + public ExactExpectation(final byte[] expected) { + this(expected, null); + } + + public ExactExpectation(final byte[] expected, final byte[] mask) { + if (expected == null || (mask != null && mask.length != expected.length)) { + throw new IllegalArgumentException("Exact expectation has invalid reference or mask"); + } + this.expected = expected.clone(); + this.mask = mask == null ? null : mask.clone(); + } + + @Override + public ExpectationResult evaluate(final CapturedResource actual, final ExpectationContext context) { + byte[] actualBytes = actual.bytes(); + Map metrics = new LinkedHashMap<>(); + if (actualBytes.length != expected.length) { + metrics.put("actualBytes", actualBytes.length); + metrics.put("expectedBytes", expected.length); + return ExpectationResult.fail("exact", "byte count differs", metrics); + } + int mismatchBytes = 0; + for (int index = 0; index < expected.length; index++) { + int maskByte = mask == null ? 0xff : mask[index] & 0xff; + if (((actualBytes[index] ^ expected[index]) & maskByte) != 0) { + mismatchBytes++; + } + } + int bytesPerTexel = Math.max(1, actual.captureFormat().bytesPerTexel()); + metrics.put("mismatchBytes", mismatchBytes); + metrics.put("mismatchTexels", (mismatchBytes + bytesPerTexel - 1) / bytesPerTexel); + return mismatchBytes == 0 + ? ExpectationResult.pass("exact", "all bytes match", metrics) + : ExpectationResult.fail("exact", "exact bytes differ", metrics); + } + + @Override + public byte[] expectedBytes() { + return expected.clone(); + } + + public byte[] mask() { + return mask == null ? null : mask.clone(); + } +} diff --git a/src/main/java/com/metallum/client/validation/expectation/Expectation.java b/src/main/java/com/metallum/client/validation/expectation/Expectation.java new file mode 100644 index 000000000..bda9b4537 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/expectation/Expectation.java @@ -0,0 +1,13 @@ +package com.metallum.client.validation.expectation; + +import com.metallum.client.validation.capture.CapturedResource; + +/** A machine-checkable contract for one captured resource. */ +public interface Expectation { + ExpectationResult evaluate(CapturedResource actual, ExpectationContext context); + + /** Optional reference bytes used by the artifact writer. */ + default byte[] expectedBytes() { + return null; + } +} diff --git a/src/main/java/com/metallum/client/validation/expectation/ExpectationContext.java b/src/main/java/com/metallum/client/validation/expectation/ExpectationContext.java new file mode 100644 index 000000000..ecef96a7f --- /dev/null +++ b/src/main/java/com/metallum/client/validation/expectation/ExpectationContext.java @@ -0,0 +1,48 @@ +package com.metallum.client.validation.expectation; + +import com.metallum.client.validation.capture.CapturedResource; +import com.metallum.client.validation.contract.CapturePoint; + +import java.nio.file.Path; +import java.util.LinkedHashMap; +import java.util.Map; + +/** Context shared by expectations during one capture completion. */ +public final class ExpectationContext { + private final CapturePoint point; + private final Path outputDirectory; + private final Map previousResources; + private final Map metadata; + + public ExpectationContext( + final CapturePoint point, + final Path outputDirectory, + final Map previousResources, + final Map metadata + ) { + this.point = point; + this.outputDirectory = outputDirectory; + this.previousResources = previousResources == null + ? Map.of() + : Map.copyOf(new LinkedHashMap<>(previousResources)); + this.metadata = metadata == null + ? Map.of() + : Map.copyOf(new LinkedHashMap<>(metadata)); + } + + public CapturePoint point() { + return point; + } + + public Path outputDirectory() { + return outputDirectory; + } + + public Map previousResources() { + return previousResources; + } + + public Map metadata() { + return metadata; + } +} diff --git a/src/main/java/com/metallum/client/validation/expectation/ExpectationResult.java b/src/main/java/com/metallum/client/validation/expectation/ExpectationResult.java new file mode 100644 index 000000000..e82bd56fe --- /dev/null +++ b/src/main/java/com/metallum/client/validation/expectation/ExpectationResult.java @@ -0,0 +1,27 @@ +package com.metallum.client.validation.expectation; + +import java.util.LinkedHashMap; +import java.util.Map; + +/** Structured result; a failed result must carry evidence, not only a boolean. */ +public record ExpectationResult( + boolean passed, + String expectationType, + String message, + Map metrics +) { + public ExpectationResult { + expectationType = expectationType == null || expectationType.isBlank() + ? "unknown" : expectationType; + message = message == null ? "" : message; + metrics = metrics == null ? Map.of() : Map.copyOf(new LinkedHashMap<>(metrics)); + } + + public static ExpectationResult pass(final String type, final String message, final Map metrics) { + return new ExpectationResult(true, type, message, metrics); + } + + public static ExpectationResult fail(final String type, final String message, final Map metrics) { + return new ExpectationResult(false, type, message, metrics); + } +} diff --git a/src/main/java/com/metallum/client/validation/expectation/ExpectationSpec.java b/src/main/java/com/metallum/client/validation/expectation/ExpectationSpec.java new file mode 100644 index 000000000..a2d751d8b --- /dev/null +++ b/src/main/java/com/metallum/client/validation/expectation/ExpectationSpec.java @@ -0,0 +1,22 @@ +package com.metallum.client.validation.expectation; + +import java.util.Objects; + +/** Names an expectation and binds it to one resource semantic name. */ +public record ExpectationSpec(String id, String resourceSemanticName, Expectation expectation) { + public ExpectationSpec { + if (id == null || id.isBlank() || resourceSemanticName == null + || resourceSemanticName.isBlank() || expectation == null) { + throw new IllegalArgumentException("Invalid expectation spec"); + } + Objects.requireNonNull(expectation); + } + + public static ExpectationSpec forResource( + final String id, + final String resourceSemanticName, + final Expectation expectation + ) { + return new ExpectationSpec(id, resourceSemanticName, expectation); + } +} diff --git a/src/main/java/com/metallum/client/validation/expectation/ImageExpectation.java b/src/main/java/com/metallum/client/validation/expectation/ImageExpectation.java new file mode 100644 index 000000000..6b74e2fd5 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/expectation/ImageExpectation.java @@ -0,0 +1,359 @@ +package com.metallum.client.validation.expectation; + +import com.metallum.client.validation.capture.CapturedResource; + +import java.util.LinkedHashMap; +import java.util.Map; + +/** LDR image comparison. It is intentionally separate from numeric attachment checks. */ +public final class ImageExpectation implements Expectation { + private final byte[] expected; + private final int channelCount; + private final int perChannelTolerance; + private final boolean ignoreAlpha; + private final ImageNormalization actualNormalization; + private final ImageNormalization expectedNormalization; + + public ImageExpectation( + final byte[] expected, + final int channelCount, + final int perChannelTolerance, + final boolean ignoreAlpha + ) { + this( + expected, + channelCount, + perChannelTolerance, + ignoreAlpha, + ImageNormalization.raw(channelCount), + ImageNormalization.raw(channelCount) + ); + } + + /** Creates an image expectation with explicit actual and expected encodings. */ + public ImageExpectation( + final byte[] expected, + final int channelCount, + final int perChannelTolerance, + final boolean ignoreAlpha, + final ImageNormalization actualNormalization, + final ImageNormalization expectedNormalization + ) { + if (expected == null || (channelCount != 3 && channelCount != 4) + || perChannelTolerance < 0 || perChannelTolerance > 255 + || actualNormalization == null || expectedNormalization == null) { + throw new IllegalArgumentException("Invalid image expectation"); + } + if (ignoreAlpha && channelCount != 4) { + throw new IllegalArgumentException("ignoreAlpha requires four channels"); + } + if (!actualNormalization.isRaw() && !actualNormalization.isFullySpecified(channelCount)) { + throw new IllegalArgumentException("Actual image normalization is incomplete"); + } + if (!expectedNormalization.isRaw() && !expectedNormalization.isFullySpecified(channelCount)) { + throw new IllegalArgumentException("Expected image normalization is incomplete"); + } + this.expected = expected.clone(); + this.channelCount = channelCount; + this.perChannelTolerance = perChannelTolerance; + this.ignoreAlpha = ignoreAlpha; + this.actualNormalization = actualNormalization; + this.expectedNormalization = expectedNormalization; + } + + public ImageExpectation(final byte[] expected, final int perChannelTolerance) { + this(expected, 4, perChannelTolerance, false); + } + + @Override + public ExpectationResult evaluate(final CapturedResource actual, final ExpectationContext context) { + byte[] bytes = actual.bytes(); + if (bytes.length != expected.length) { + return ExpectationResult.fail( + "image", + "image byte count differs", + Map.of("actualBytes", bytes.length, "expectedBytes", expected.length) + ); + } + if (actual.captureFormat().bytesPerTexel() != channelCount) { + return ExpectationResult.fail( + "image", + "image channel count does not match capture format", + Map.of( + "channelCount", channelCount, + "captureBytesPerTexel", actual.captureFormat().bytesPerTexel() + ) + ); + } + if (actualNormalization.isRaw() || expectedNormalization.isRaw()) { + return evaluateRaw(bytes); + } + return evaluateNormalized(actual); + } + + private ExpectationResult evaluateRaw(final byte[] bytes) { + int compared = 0; + int mismatchPixels = 0; + long squaredError = 0L; + int maxError = 0; + for (int offset = 0; offset < bytes.length; offset += channelCount) { + boolean mismatch = false; + for (int channel = 0; channel < channelCount; channel++) { + if (ignoreAlpha && channel == 3) continue; + int error = Math.abs((bytes[offset + channel] & 0xff) - (expected[offset + channel] & 0xff)); + squaredError += (long) error * error; + maxError = Math.max(maxError, error); + compared++; + mismatch |= error > perChannelTolerance; + } + if (mismatch) mismatchPixels++; + } + double rmse = compared == 0 ? 0.0 : Math.sqrt((double) squaredError / compared); + double mse = compared == 0 ? 0.0 : (double) squaredError / compared; + Object psnr = mse == 0.0 ? "infinite" : 20.0 * Math.log10(255.0 / Math.sqrt(mse)); + Map metrics = new LinkedHashMap<>(); + metrics.put("mismatchPixels", mismatchPixels); + metrics.put("comparedChannels", compared); + metrics.put("maxChannelError", maxError); + metrics.put("rmse", rmse); + metrics.put("psnrDb", psnr); + metrics.put("ssim", ssim(bytes, expected)); + metrics.put("normalization", "raw-byte-order"); + boolean passed = mismatchPixels == 0; + return passed + ? ExpectationResult.pass("image", "image contract satisfied", metrics) + : ExpectationResult.fail("image", "image pixels differ", metrics); + } + + private ExpectationResult evaluateNormalized(final CapturedResource actual) { + int width = actual.width(); + int height = actual.height(); + byte[] bytes = actual.bytes(); + int mismatchPixels = 0; + int compared = 0; + int maxError = 0; + double squaredError = 0.0; + double[] actualLuma = new double[width * height]; + double[] expectedLuma = new double[width * height]; + for (int y = 0; y < height; y++) { + for (int x = 0; x < width; x++) { + int actualOffset = pixelOffset(x, y, width, height, channelCount, actualNormalization); + int expectedOffset = pixelOffset(x, y, width, height, channelCount, expectedNormalization); + boolean mismatch = false; + double actualRed = 0.0; + double expectedRed = 0.0; + double actualGreen = 0.0; + double expectedGreen = 0.0; + double actualBlue = 0.0; + double expectedBlue = 0.0; + for (int channel = 0; channel < channelCount; channel++) { + if (ignoreAlpha && channel == 3) continue; + int actualComponent = componentIndex(actualNormalization.channelOrder(), channel); + int expectedComponent = componentIndex(expectedNormalization.channelOrder(), channel); + int actualValue = bytes[actualOffset + actualComponent] & 0xff; + int expectedValue = expected[expectedOffset + expectedComponent] & 0xff; + double error = encodedError( + actualValue, + expectedValue, + actualNormalization.colorSpace(), + expectedNormalization.colorSpace() + ); + int displayError = (int) Math.round(error); + maxError = Math.max(maxError, displayError); + squaredError += error * error; + compared++; + mismatch |= error > perChannelTolerance; + if (channel == 0) { + actualRed = normalizedColor(actualValue, actualNormalization.colorSpace()); + expectedRed = normalizedColor(expectedValue, expectedNormalization.colorSpace()); + } else if (channel == 1) { + actualGreen = normalizedColor(actualValue, actualNormalization.colorSpace()); + expectedGreen = normalizedColor(expectedValue, expectedNormalization.colorSpace()); + } else if (channel == 2) { + actualBlue = normalizedColor(actualValue, actualNormalization.colorSpace()); + expectedBlue = normalizedColor(expectedValue, expectedNormalization.colorSpace()); + } + } + if (channelCount > 1) { + actualLuma[y * width + x] = 0.2126 * actualRed + 0.7152 * actualGreen + 0.0722 * actualBlue; + expectedLuma[y * width + x] = 0.2126 * expectedRed + 0.7152 * expectedGreen + 0.0722 * expectedBlue; + } else { + actualLuma[y * width + x] = actualRed; + expectedLuma[y * width + x] = expectedRed; + } + if (mismatch) mismatchPixels++; + } + } + double rmse = compared == 0 ? 0.0 : Math.sqrt(squaredError / compared); + double mse = compared == 0 ? 0.0 : squaredError / compared; + Object psnr = mse == 0.0 ? "infinite" : 20.0 * Math.log10(255.0 / Math.sqrt(mse)); + Map metrics = new LinkedHashMap<>(); + metrics.put("mismatchPixels", mismatchPixels); + metrics.put("comparedChannels", compared); + metrics.put("maxChannelError", maxError); + metrics.put("rmse", rmse); + metrics.put("psnrDb", psnr); + metrics.put("ssim", ssim(actualLuma, expectedLuma)); + metrics.put("normalization", "canonical-top-left"); + metrics.put("actualChannelOrder", actualNormalization.channelOrder().name()); + metrics.put("expectedChannelOrder", expectedNormalization.channelOrder().name()); + metrics.put("actualOrientation", actualNormalization.orientation().name()); + metrics.put("expectedOrientation", expectedNormalization.orientation().name()); + metrics.put("actualColorSpace", actualNormalization.colorSpace().name()); + metrics.put("expectedColorSpace", expectedNormalization.colorSpace().name()); + boolean passed = mismatchPixels == 0; + return passed + ? ExpectationResult.pass("image", "normalized image contract satisfied", metrics) + : ExpectationResult.fail("image", "normalized image pixels differ", metrics); + } + + @Override + public byte[] expectedBytes() { + return expected.clone(); + } + + public int channelCount() { + return channelCount; + } + + public boolean ignoreAlpha() { + return ignoreAlpha; + } + + public ImageNormalization actualNormalization() { + return actualNormalization; + } + + public ImageNormalization expectedNormalization() { + return expectedNormalization; + } + + private static int pixelOffset( + final int x, + final int y, + final int width, + final int height, + final int channelCount, + final ImageNormalization normalization + ) { + int sourceY = normalization.orientation() == ImageNormalization.Orientation.BOTTOM_LEFT + ? height - 1 - y + : y; + return (sourceY * width + x) * channelCount; + } + + private static int componentIndex( + final ImageNormalization.ChannelOrder order, + final int canonicalChannel + ) { + if (order == ImageNormalization.ChannelOrder.BGRA + || order == ImageNormalization.ChannelOrder.BGR) { + if (canonicalChannel == 0) return 2; + if (canonicalChannel == 2) return 0; + } + return canonicalChannel; + } + + private static double encodedError( + final int actual, + final int expected, + final ImageNormalization.ColorSpace actualColorSpace, + final ImageNormalization.ColorSpace expectedColorSpace + ) { + if (actualColorSpace == expectedColorSpace) { + return Math.abs(actual - expected); + } + return Math.abs( + normalizedColor(actual, actualColorSpace) - normalizedColor(expected, expectedColorSpace) + ) * 255.0; + } + + private static double normalizedColor( + final int value, + final ImageNormalization.ColorSpace colorSpace + ) { + double encoded = value / 255.0; + if (colorSpace != ImageNormalization.ColorSpace.SRGB) { + return encoded; + } + return encoded <= 0.04045 + ? encoded / 12.92 + : Math.pow((encoded + 0.055) / 1.055, 2.4); + } + + private double ssim(final byte[] actual, final byte[] reference) { + int pixels = actual.length / channelCount; + if (pixels == 0) return 1.0; + double actualMean = 0.0; + double referenceMean = 0.0; + double[] actualLuma = new double[pixels]; + double[] referenceLuma = new double[pixels]; + for (int pixel = 0; pixel < pixels; pixel++) { + int offset = pixel * channelCount; + double a = (actual[offset] & 0xff); + double r = (reference[offset] & 0xff); + if (channelCount > 1) { + a = 0.2126 * a + 0.7152 * (actual[offset + 1] & 0xff) + + 0.0722 * (actual[offset + 2] & 0xff); + r = 0.2126 * r + 0.7152 * (reference[offset + 1] & 0xff) + + 0.0722 * (reference[offset + 2] & 0xff); + } + actualLuma[pixel] = a; + referenceLuma[pixel] = r; + actualMean += a; + referenceMean += r; + } + actualMean /= pixels; + referenceMean /= pixels; + double actualVariance = 0.0; + double referenceVariance = 0.0; + double covariance = 0.0; + for (int pixel = 0; pixel < pixels; pixel++) { + double actualDelta = actualLuma[pixel] - actualMean; + double referenceDelta = referenceLuma[pixel] - referenceMean; + actualVariance += actualDelta * actualDelta; + referenceVariance += referenceDelta * referenceDelta; + covariance += actualDelta * referenceDelta; + } + double divisor = Math.max(1, pixels - 1); + actualVariance /= divisor; + referenceVariance /= divisor; + covariance /= divisor; + double c1 = 6.5025; + double c2 = 58.5225; + return ((2.0 * actualMean * referenceMean + c1) * (2.0 * covariance + c2)) + / ((actualMean * actualMean + referenceMean * referenceMean + c1) + * (actualVariance + referenceVariance + c2)); + } + + private double ssim(final double[] actual, final double[] reference) { + if (actual.length == 0) return 1.0; + double actualMean = 0.0; + double referenceMean = 0.0; + for (int index = 0; index < actual.length; index++) { + actualMean += actual[index]; + referenceMean += reference[index]; + } + actualMean /= actual.length; + referenceMean /= reference.length; + double actualVariance = 0.0; + double referenceVariance = 0.0; + double covariance = 0.0; + for (int index = 0; index < actual.length; index++) { + double actualDelta = actual[index] - actualMean; + double referenceDelta = reference[index] - referenceMean; + actualVariance += actualDelta * actualDelta; + referenceVariance += referenceDelta * referenceDelta; + covariance += actualDelta * referenceDelta; + } + double divisor = Math.max(1, actual.length - 1); + actualVariance /= divisor; + referenceVariance /= divisor; + covariance /= divisor; + double c1 = 6.5025 / (255.0 * 255.0); + double c2 = 58.5225 / (255.0 * 255.0); + return ((2.0 * actualMean * referenceMean + c1) * (2.0 * covariance + c2)) + / ((actualMean * actualMean + referenceMean * referenceMean + c1) + * (actualVariance + referenceVariance + c2)); + } +} diff --git a/src/main/java/com/metallum/client/validation/expectation/ImageNormalization.java b/src/main/java/com/metallum/client/validation/expectation/ImageNormalization.java new file mode 100644 index 000000000..f7c8da70e --- /dev/null +++ b/src/main/java/com/metallum/client/validation/expectation/ImageNormalization.java @@ -0,0 +1,102 @@ +package com.metallum.client.validation.expectation; + +import com.metallum.client.validation.contract.CaptureFormat; + +/** + * Declares how an image byte stream is interpreted before comparison. + * + *

        The raw form exists only for compatibility with legacy fixtures. New + * image contracts should declare channel order, origin, and color space + * explicitly so a BGRA/Y-flipped readback cannot accidentally pass as RGBA.

        + */ +public record ImageNormalization( + ChannelOrder channelOrder, + Orientation orientation, + ColorSpace colorSpace +) { + public enum ChannelOrder { + RGBA, + BGRA, + RGB, + BGR, + RAW + } + + public enum Orientation { + TOP_LEFT, + BOTTOM_LEFT, + UNSPECIFIED + } + + public enum ColorSpace { + SRGB, + LINEAR, + UNKNOWN + } + + public ImageNormalization { + if (channelOrder == null || orientation == null || colorSpace == null) { + throw new IllegalArgumentException("Image normalization fields must not be null"); + } + } + + public static ImageNormalization raw(final int channelCount) { + validateChannelCount(channelCount); + return new ImageNormalization(ChannelOrder.RAW, Orientation.UNSPECIFIED, ColorSpace.UNKNOWN); + } + + public static ImageNormalization canonicalSrgb(final int channelCount) { + return new ImageNormalization(orderFor(channelCount), Orientation.TOP_LEFT, ColorSpace.SRGB); + } + + public static ImageNormalization canonicalLinear(final int channelCount) { + return new ImageNormalization(orderFor(channelCount), Orientation.TOP_LEFT, ColorSpace.LINEAR); + } + + public static ImageNormalization fromCaptureFormat(final CaptureFormat format) { + if (format == null) { + throw new IllegalArgumentException("Capture format must not be null"); + } + String name = format.name().toUpperCase(java.util.Locale.ROOT); + ChannelOrder order; + if (name.startsWith("BGRA")) { + order = ChannelOrder.BGRA; + } else if (name.startsWith("RGBA")) { + order = ChannelOrder.RGBA; + } else if (name.startsWith("BGR")) { + order = ChannelOrder.BGR; + } else if (name.startsWith("RGB")) { + order = ChannelOrder.RGB; + } else { + order = ChannelOrder.RAW; + } + ColorSpace colorSpace = name.contains("SRGB") ? ColorSpace.SRGB : ColorSpace.UNKNOWN; + return new ImageNormalization(order, Orientation.UNSPECIFIED, colorSpace); + } + + public boolean isRaw() { + return channelOrder == ChannelOrder.RAW + && orientation == Orientation.UNSPECIFIED + && colorSpace == ColorSpace.UNKNOWN; + } + + public boolean isFullySpecified(final int channelCount) { + return !isRaw() + && (channelCount == 4 + ? channelOrder == ChannelOrder.RGBA || channelOrder == ChannelOrder.BGRA + : channelOrder == ChannelOrder.RGB || channelOrder == ChannelOrder.BGR) + && orientation != Orientation.UNSPECIFIED + && colorSpace != ColorSpace.UNKNOWN; + } + + private static ChannelOrder orderFor(final int channelCount) { + validateChannelCount(channelCount); + return channelCount == 4 ? ChannelOrder.RGBA : ChannelOrder.RGB; + } + + private static void validateChannelCount(final int channelCount) { + if (channelCount != 3 && channelCount != 4) { + throw new IllegalArgumentException("Image normalization supports RGB or RGBA only"); + } + } +} diff --git a/src/main/java/com/metallum/client/validation/expectation/InvariantExpectation.java b/src/main/java/com/metallum/client/validation/expectation/InvariantExpectation.java new file mode 100644 index 000000000..ea3305c4e --- /dev/null +++ b/src/main/java/com/metallum/client/validation/expectation/InvariantExpectation.java @@ -0,0 +1,40 @@ +package com.metallum.client.validation.expectation; + +import com.metallum.client.validation.capture.CapturedResource; + +import java.util.LinkedHashMap; +import java.util.Map; +import java.util.Objects; +import java.util.function.BiPredicate; + +/** Contract expressed as a resource invariant rather than a golden byte array. */ +public final class InvariantExpectation implements Expectation { + private final String name; + private final BiPredicate predicate; + + public InvariantExpectation( + final String name, + final BiPredicate predicate + ) { + if (name == null || name.isBlank() || predicate == null) { + throw new IllegalArgumentException("Invalid invariant expectation"); + } + this.name = name; + this.predicate = Objects.requireNonNull(predicate); + } + + @Override + public ExpectationResult evaluate(final CapturedResource actual, final ExpectationContext context) { + boolean passed; + try { + passed = predicate.test(actual, context); + } catch (RuntimeException exception) { + Map metrics = new LinkedHashMap<>(); + metrics.put("exception", exception.toString()); + return ExpectationResult.fail("invariant", name + " raised an exception", metrics); + } + return passed + ? ExpectationResult.pass("invariant", name + " satisfied", Map.of("invariant", name)) + : ExpectationResult.fail("invariant", name + " violated", Map.of("invariant", name)); + } +} diff --git a/src/main/java/com/metallum/client/validation/expectation/NumericExpectation.java b/src/main/java/com/metallum/client/validation/expectation/NumericExpectation.java new file mode 100644 index 000000000..83560fd89 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/expectation/NumericExpectation.java @@ -0,0 +1,219 @@ +package com.metallum.client.validation.expectation; + +import com.metallum.client.validation.capture.CapturedResource; +import com.metallum.client.validation.contract.CaptureFormat; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.ArrayList; +import java.util.Collections; +import java.util.LinkedHashMap; +import java.util.List; +import java.util.Map; + +/** Numeric expectation for float, integer, depth and HDR attachments. */ +public final class NumericExpectation implements Expectation { + public enum NaNPolicy { FAIL, IGNORE } + + public enum InfPolicy { FAIL, ALLOW } + + private final double[] expected; + private final double absoluteTolerance; + private final double relativeTolerance; + private final int ulpTolerance; + private final Double minimum; + private final Double maximum; + private final NaNPolicy nanPolicy; + private final InfPolicy infPolicy; + + public NumericExpectation( + final double[] expected, + final double absoluteTolerance, + final double relativeTolerance + ) { + this(expected, absoluteTolerance, relativeTolerance, 0, null, null, + NaNPolicy.FAIL, InfPolicy.FAIL); + } + + public NumericExpectation( + final Double minimum, + final Double maximum, + final double absoluteTolerance, + final double relativeTolerance + ) { + this(null, absoluteTolerance, relativeTolerance, 0, minimum, maximum, + NaNPolicy.FAIL, InfPolicy.FAIL); + } + + public NumericExpectation( + final double[] expected, + final double absoluteTolerance, + final double relativeTolerance, + final int ulpTolerance, + final Double minimum, + final Double maximum, + final NaNPolicy nanPolicy, + final InfPolicy infPolicy + ) { + if (expected == null && minimum == null && maximum == null) { + throw new IllegalArgumentException("Numeric expectation needs expected values or bounds"); + } + if (absoluteTolerance < 0.0 || relativeTolerance < 0.0 || ulpTolerance < 0 + || (minimum != null && maximum != null && minimum > maximum)) { + throw new IllegalArgumentException("Invalid numeric tolerance or bounds"); + } + this.expected = expected == null ? null : expected.clone(); + this.absoluteTolerance = absoluteTolerance; + this.relativeTolerance = relativeTolerance; + this.ulpTolerance = ulpTolerance; + this.minimum = minimum; + this.maximum = maximum; + this.nanPolicy = nanPolicy == null ? NaNPolicy.FAIL : nanPolicy; + this.infPolicy = infPolicy == null ? InfPolicy.FAIL : infPolicy; + } + + @Override + public ExpectationResult evaluate(final CapturedResource actual, final ExpectationContext context) { + double[] values = decode(actual); + List errors = new ArrayList<>(); + int invalid = 0; + int outOfBounds = 0; + int mismatches = 0; + double maxError = 0.0; + double sumError = 0.0; + for (int index = 0; index < values.length; index++) { + double value = values[index]; + if (Double.isNaN(value)) { + if (nanPolicy == NaNPolicy.FAIL) { + invalid++; + } + continue; + } + if (Double.isInfinite(value)) { + if (infPolicy == InfPolicy.FAIL) { + invalid++; + } + continue; + } + if (minimum != null && value < minimum || maximum != null && value > maximum) { + outOfBounds++; + } + if (expected != null) { + if (index >= expected.length) { + mismatches++; + continue; + } + double reference = expected[index]; + double error = Math.abs(value - reference); + double allowed = absoluteTolerance + relativeTolerance * Math.abs(reference); + boolean within = error <= allowed || withinUlps(value, reference, ulpTolerance); + if (!within) { + mismatches++; + } + errors.add(error); + sumError += error; + maxError = Math.max(maxError, error); + } + } + if (expected != null && expected.length != values.length) { + mismatches += Math.abs(expected.length - values.length); + } + Map metrics = new LinkedHashMap<>(); + metrics.put("valueCount", values.length); + metrics.put("invalidValueCount", invalid); + metrics.put("outOfBoundsCount", outOfBounds); + metrics.put("mismatchValueCount", mismatches); + metrics.put("maxError", maxError); + metrics.put("meanError", errors.isEmpty() ? 0.0 : sumError / errors.size()); + if (!errors.isEmpty()) { + Collections.sort(errors); + metrics.put("p95Error", percentile(errors, 0.95)); + metrics.put("p99Error", percentile(errors, 0.99)); + } + boolean passed = invalid == 0 && outOfBounds == 0 && mismatches == 0; + return passed + ? ExpectationResult.pass("numeric", "numeric contract satisfied", metrics) + : ExpectationResult.fail("numeric", "numeric contract violated", metrics); + } + + private double[] decode(final CapturedResource actual) { + CaptureFormat format = actual.captureFormat(); + int components = format.componentCount(); + int bytesPerComponent = Math.max(1, format.bytesPerTexel() / components); + byte[] bytes = actual.bytes(); + double[] result = new double[actual.texelCount() * components]; + ByteBuffer buffer = ByteBuffer.wrap(bytes).order(ByteOrder.LITTLE_ENDIAN); + for (int index = 0; index < result.length; index++) { + result[index] = switch (format.componentType()) { + case UINT8 -> buffer.get() & 0xff; + case SINT8 -> buffer.get(); + case UINT16 -> buffer.getShort() & 0xffff; + case SINT16 -> buffer.getShort(); + case UINT32 -> Integer.toUnsignedLong(buffer.getInt()); + case SINT32 -> buffer.getInt(); + case FLOAT16 -> halfToFloat(buffer.getShort()); + case FLOAT32 -> buffer.getFloat(); + case UNKNOWN -> decodeUnknown(buffer, bytesPerComponent); + }; + if (format.normalized()) { + result[index] = normalized(result[index], format.componentType()); + } + } + return result; + } + + private static double decodeUnknown(final ByteBuffer buffer, final int bytesPerComponent) { + return switch (bytesPerComponent) { + case 1 -> buffer.get() & 0xff; + case 2 -> buffer.getShort() & 0xffff; + case 4 -> buffer.getInt() & 0xffff_ffffL; + default -> throw new IllegalArgumentException("Unsupported unknown component width " + bytesPerComponent); + }; + } + + private static double normalized(final double value, final CaptureFormat.ComponentType type) { + return switch (type) { + case UINT8 -> value / 255.0; + case SINT8 -> Math.max(-1.0, value / 127.0); + case UINT16 -> value / 65535.0; + case SINT16 -> Math.max(-1.0, value / 32767.0); + case UINT32 -> value / 4_294_967_295.0; + case SINT32 -> Math.max(-1.0, value / 2_147_483_647.0); + default -> value; + }; + } + + private static float halfToFloat(final short bits) { + int value = bits & 0xffff; + int sign = (value >>> 15) & 1; + int exponent = (value >>> 10) & 0x1f; + int fraction = value & 0x3ff; + if (exponent == 0) { + if (fraction == 0) return sign == 0 ? 0.0f : -0.0f; + return (float) ((sign == 0 ? 1.0 : -1.0) * Math.scalb(fraction, -24)); + } + if (exponent == 0x1f) { + return fraction == 0 + ? (sign == 0 ? Float.POSITIVE_INFINITY : Float.NEGATIVE_INFINITY) + : Float.NaN; + } + return (float) ((sign == 0 ? 1.0 : -1.0) * Math.scalb(1024.0 + fraction, exponent - 25)); + } + + private static boolean withinUlps(final double actual, final double expected, final int ulps) { + if (ulps <= 0 || !Double.isFinite(actual) || !Double.isFinite(expected)) { + return false; + } + long actualBits = Double.doubleToLongBits(actual); + long expectedBits = Double.doubleToLongBits(expected); + if (actualBits < 0) actualBits = Long.MIN_VALUE - actualBits; + if (expectedBits < 0) expectedBits = Long.MIN_VALUE - expectedBits; + long distance = actualBits >= expectedBits ? actualBits - expectedBits : expectedBits - actualBits; + return distance <= ulps; + } + + private static double percentile(final List sorted, final double percentile) { + int index = Math.min(sorted.size() - 1, (int) Math.ceil(percentile * sorted.size()) - 1); + return sorted.get(Math.max(0, index)); + } +} diff --git a/src/main/java/com/metallum/client/validation/expectation/TemporalExpectation.java b/src/main/java/com/metallum/client/validation/expectation/TemporalExpectation.java new file mode 100644 index 000000000..09d1e9606 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/expectation/TemporalExpectation.java @@ -0,0 +1,125 @@ +package com.metallum.client.validation.expectation; + +import com.metallum.client.validation.capture.CapturedResource; + +import java.util.LinkedHashMap; +import java.util.Map; + +/** Stateful prefix/sequence expectation for temporal resources. */ +public final class TemporalExpectation implements Expectation { + private final int warmupFrames; + private final double maximumMeanAbsoluteDelta; + private final double maximumP95AbsoluteDelta; + private final boolean requireFinite; + private CapturedResource previous; + private int observedFrames; + + public TemporalExpectation( + final int warmupFrames, + final double maximumMeanAbsoluteDelta, + final double maximumP95AbsoluteDelta, + final boolean requireFinite + ) { + if (warmupFrames < 0 || maximumMeanAbsoluteDelta < 0.0 + || maximumP95AbsoluteDelta < 0.0) { + throw new IllegalArgumentException("Invalid temporal expectation"); + } + this.warmupFrames = warmupFrames; + this.maximumMeanAbsoluteDelta = maximumMeanAbsoluteDelta; + this.maximumP95AbsoluteDelta = maximumP95AbsoluteDelta; + this.requireFinite = requireFinite; + } + + public TemporalExpectation(final int warmupFrames, final double maximumMeanAbsoluteDelta) { + this(warmupFrames, maximumMeanAbsoluteDelta, maximumMeanAbsoluteDelta, true); + } + + @Override + public synchronized ExpectationResult evaluate( + final CapturedResource actual, + final ExpectationContext context + ) { + observedFrames++; + byte[] current = actual.bytes(); + Map metrics = new LinkedHashMap<>(); + int invalid = finiteInvalidCount(actual); + metrics.put("observedFrames", observedFrames); + metrics.put("invalidValueCount", invalid); + if (previous == null || observedFrames <= warmupFrames) { + previous = actual.copy(); + return invalid == 0 && requireFinite + ? ExpectationResult.pass("temporal", "warmup frame recorded", metrics) + : invalid == 0 || !requireFinite + ? ExpectationResult.pass("temporal", "warmup frame recorded", metrics) + : ExpectationResult.fail("temporal", "warmup contains non-finite values", metrics); + } + if (!actual.sameShape(previous)) { + metrics.put("previousShape", previous.toString()); + previous = actual.copy(); + return ExpectationResult.fail("temporal", "temporal resource shape changed", metrics); + } + byte[] prior = previous.bytes(); + double[] errors = new double[current.length]; + double sum = 0.0; + double max = 0.0; + for (int index = 0; index < current.length; index++) { + double error = Math.abs((current[index] & 0xff) - (prior[index] & 0xff)); + errors[index] = error; + sum += error; + max = Math.max(max, error); + } + java.util.Arrays.sort(errors); + double mean = errors.length == 0 ? 0.0 : sum / errors.length; + double p95 = errors.length == 0 ? 0.0 : errors[Math.min(errors.length - 1, + (int) Math.ceil(errors.length * 0.95) - 1)]; + metrics.put("meanAbsoluteByteDelta", mean); + metrics.put("p95AbsoluteByteDelta", p95); + metrics.put("maxAbsoluteByteDelta", max); + previous = actual.copy(); + boolean passed = (!requireFinite || invalid == 0) + && mean <= maximumMeanAbsoluteDelta + && p95 <= maximumP95AbsoluteDelta; + return passed + ? ExpectationResult.pass("temporal", "temporal contract satisfied", metrics) + : ExpectationResult.fail("temporal", "temporal instability exceeds contract", metrics); + } + + public synchronized void reset() { + previous = null; + observedFrames = 0; + } + + private static int finiteInvalidCount(final CapturedResource actual) { + if (!actual.captureFormat().componentType().name().startsWith("FLOAT")) { + return 0; + } + java.nio.ByteBuffer buffer = java.nio.ByteBuffer.wrap(actual.bytes()) + .order(java.nio.ByteOrder.LITTLE_ENDIAN); + int components = actual.captureFormat().componentCount(); + int invalid = 0; + for (int i = 0; i < actual.texelCount() * components; i++) { + double value = actual.captureFormat().componentType() + == com.metallum.client.validation.contract.CaptureFormat.ComponentType.FLOAT16 + ? halfToFloat(buffer.getShort()) : buffer.getFloat(); + if (!Double.isFinite(value)) invalid++; + } + return invalid; + } + + private static float halfToFloat(final short bits) { + int value = bits & 0xffff; + int sign = (value >>> 15) & 1; + int exponent = (value >>> 10) & 0x1f; + int fraction = value & 0x3ff; + if (exponent == 0) { + if (fraction == 0) return sign == 0 ? 0.0f : -0.0f; + return (float) ((sign == 0 ? 1.0 : -1.0) * Math.scalb(fraction, -24)); + } + if (exponent == 0x1f) { + return fraction == 0 + ? (sign == 0 ? Float.POSITIVE_INFINITY : Float.NEGATIVE_INFINITY) + : Float.NaN; + } + return (float) ((sign == 0 ? 1.0 : -1.0) * Math.scalb(1024.0 + fraction, exponent - 25)); + } +} diff --git a/src/main/java/com/metallum/client/validation/fixture/RenderContractCaseRegistry.java b/src/main/java/com/metallum/client/validation/fixture/RenderContractCaseRegistry.java new file mode 100644 index 000000000..6960a6953 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/fixture/RenderContractCaseRegistry.java @@ -0,0 +1,113 @@ +package com.metallum.client.validation.fixture; + +import com.google.gson.Gson; +import com.google.gson.JsonObject; +import com.google.gson.JsonParseException; + +import java.io.IOException; +import java.nio.charset.StandardCharsets; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.List; +import java.util.Objects; + +/** Versioned registry for deterministic render-contract fixtures. */ +public final class RenderContractCaseRegistry { + public static final int SUPPORTED_SCHEMA_VERSION = 1; + private static final Gson GSON = new Gson(); + + private final int schemaVersion; + private final Defaults defaults; + private final List cases; + + private RenderContractCaseRegistry( + final int schemaVersion, + final Defaults defaults, + final List cases + ) { + if (schemaVersion != SUPPORTED_SCHEMA_VERSION) { + throw new IllegalArgumentException("Unsupported render-contract cases schema " + schemaVersion); + } + this.schemaVersion = schemaVersion; + this.defaults = defaults == null ? Defaults.defaults() : defaults; + this.cases = List.copyOf(cases == null ? List.of() : cases); + if (this.cases.isEmpty()) { + throw new IllegalArgumentException("Render-contract registry must contain at least one case"); + } + for (CaseDefinition definition : this.cases) definition.validate(); + } + + public static RenderContractCaseRegistry load(final Path path) throws IOException { + Objects.requireNonNull(path, "path"); + String json = Files.readString(path, StandardCharsets.UTF_8); + try { + JsonObject root = com.google.gson.JsonParser.parseString(json).getAsJsonObject(); + RenderContractCaseRegistry registry = new RenderContractCaseRegistry( + root.has("schemaVersion") ? root.get("schemaVersion").getAsInt() : -1, + GSON.fromJson(root.get("defaults"), Defaults.class), + GSON.fromJson(root.get("cases"), CaseDefinition[].class) == null + ? List.of() + : List.of(GSON.fromJson(root.get("cases"), CaseDefinition[].class)) + ); + return registry; + } catch (JsonParseException | IllegalStateException | NullPointerException exception) { + throw new IllegalArgumentException("Invalid render-contract registry " + path, exception); + } + } + + public int schemaVersion() { + return schemaVersion; + } + + public Defaults defaults() { + return defaults; + } + + public List cases() { + return cases; + } + + public CaseDefinition requireCase(final String name) { + return cases.stream() + .filter(definition -> definition.name().equals(name)) + .findFirst() + .orElseThrow(() -> new IllegalArgumentException("Unknown render-contract case " + name)); + } + + public record Defaults( + int framebufferWidth, + int framebufferHeight, + boolean strictUnclassifiedPasses + ) { + static Defaults defaults() { + return new Defaults(1708, 960, true); + } + } + + public record CaseDefinition( + String name, + String scenario, + List backendModes, + String capturePolicy, + String expectations, + Boolean strictUnclassifiedPasses + ) { + void validate() { + if (name == null || name.isBlank() || scenario == null || scenario.isBlank() + || backendModes == null || backendModes.isEmpty() + || capturePolicy == null || capturePolicy.isBlank() + || expectations == null || expectations.isBlank()) { + throw new IllegalArgumentException("Invalid render-contract case " + name); + } + if (backendModes.stream().anyMatch(mode -> mode == null || mode.isBlank())) { + throw new IllegalArgumentException("Case " + name + " has an empty backend mode"); + } + } + + public boolean strictUnclassifiedPasses(final Defaults defaults) { + return strictUnclassifiedPasses == null + ? defaults.strictUnclassifiedPasses() + : strictUnclassifiedPasses; + } + } +} diff --git a/src/main/java/com/metallum/client/validation/fixture/RenderContractSyntheticValidation.java b/src/main/java/com/metallum/client/validation/fixture/RenderContractSyntheticValidation.java new file mode 100644 index 000000000..497ae9846 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/fixture/RenderContractSyntheticValidation.java @@ -0,0 +1,406 @@ +package com.metallum.client.validation.fixture; + +import com.google.gson.Gson; +import com.google.gson.GsonBuilder; +import com.google.gson.JsonObject; +import com.metallum.client.validation.capture.CapturedResource; +import com.metallum.client.validation.capture.FileValidationCaptureService; +import com.metallum.client.validation.contract.AttachmentBindingRecord; +import com.metallum.client.validation.contract.AttachmentSemantic; +import com.metallum.client.validation.contract.CaptureFormat; +import com.metallum.client.validation.contract.CapturePoint; +import com.metallum.client.validation.contract.CapturePointKind; +import com.metallum.client.validation.contract.PassType; +import com.metallum.client.validation.contract.ProducerType; +import com.metallum.client.validation.contract.RenderPassRecord; +import com.metallum.client.validation.contract.RenderTraceRecorder; +import com.metallum.client.validation.contract.ResourceIdentity; +import com.metallum.client.validation.contract.ScissorRecord; +import com.metallum.client.validation.contract.ViewportRecord; +import com.metallum.client.validation.expectation.ExactExpectation; +import com.metallum.client.validation.expectation.ExpectationSpec; +import com.metallum.client.validation.expectation.InvariantExpectation; +import com.metallum.client.validation.expectation.NumericExpectation; +import com.metallum.client.validation.expectation.TemporalExpectation; +import com.metallum.client.validation.report.DivergenceReport; +import com.metallum.client.validation.report.PassManifestComparator; +import com.metallum.client.validation.storage.ValidationStorageBudget; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.ArrayList; +import java.util.List; +import java.util.Map; + +/** + * Deterministic contract runner used by Gradle and CI. It validates the + * expectation/report plumbing without claiming that CPU-produced bytes are a + * Metal GPU result; real GPU coverage is supplied by the native integration + * tasks that depend on this runner. + */ +public final class RenderContractSyntheticValidation { + private static final Gson GSON = new GsonBuilder().setPrettyPrinting().create(); + + private RenderContractSyntheticValidation() { + } + + public static void main(final String[] args) throws Exception { + Path output = args.length == 0 + ? defaultOutputDirectory() + : Path.of(args[0]); + RenderContractCaseRegistry.CaseDefinition selectedCase = null; + if (args.length > 1) { + selectedCase = RenderContractCaseRegistry.load(Path.of("validation/render-contract/cases.json")) + .requireCase(args[1]); + } + Files.createDirectories(output); + ValidationStorageBudget storage = ValidationStorageBudget.shared(output); + List backendModes = selectedCase == null + ? List.of("metal3", "metal4") + : selectedCase.backendModes(); + if (selectedCase != null) { + List unsupportedModes = backendModes.stream() + .filter(mode -> !"metal3".equals(mode) && !"metal4".equals(mode)) + .distinct() + .toList(); + if (!unsupportedModes.isEmpty()) { + throw new IllegalArgumentException( + "Synthetic case " + selectedCase.name() + + " declares unsupported backend modes " + unsupportedModes + + "; they cannot be silently skipped" + ); + } + } + List metal3 = backendModes.contains("metal3") + ? runBackend(output.resolve("metal3"), "metal3", selectedCase, storage) + : List.of(); + List metal4 = backendModes.contains("metal4") + ? runBackend(output.resolve("metal4"), "metal4", selectedCase, storage) + : List.of(); + if (metal3.isEmpty() && metal4.isEmpty()) { + throw new IllegalArgumentException( + "Synthetic render-contract case selected no supported backend mode: " + + (selectedCase == null ? "all" : selectedCase.name()) + ); + } + DivergenceReport comparison = PassManifestComparator.compare(metal3, metal4); + if (!comparison.matched()) { + throw new IllegalStateException("Metal 3/Metal 4 synthetic contract manifests diverged: " + comparison); + } + JsonObject summary = new JsonObject(); + summary.addProperty("schemaVersion", 1); + summary.addProperty("runId", "synthetic-current"); + summary.addProperty( + "gitCommit", + System.getProperty("metallum.validation.sourceCommit", "unknown") + ); + summary.addProperty("status", "passed"); + summary.addProperty("execution", "java-contract-model"); + summary.addProperty("case", selectedCase == null ? "all" : selectedCase.name()); + summary.addProperty("scenario", selectedCase == null ? "all" : selectedCase.scenario()); + summary.addProperty("gpuExecutionRequired", false); + summary.addProperty("gpuExecutionPerformed", false); + summary.addProperty("nativeGpuIntegrationTask", "renderContractNativeTest"); + summary.addProperty("nativeGpuIntegrationIsContractCapture", false); + summary.addProperty("metal3Passes", metal3.size()); + summary.addProperty("metal4Passes", metal4.size()); + summary.add("comparison", GSON.toJsonTree(comparison)); + storage.writeString( + output.resolve("synthetic-validation.json"), GSON.toJson(summary) + "\n" + ); + } + + private static List runBackend( + final Path output, + final String backend, + final RenderContractCaseRegistry.CaseDefinition selectedCase, + final ValidationStorageBudget storage + ) throws Exception { + Files.createDirectories(output); + RenderTraceRecorder recorder = new RenderTraceRecorder( + output, + "synthetic-" + backend, + System.getProperty("metallum.validation.sourceCommit", "unknown"), + 32, + 128, + 512, + storage + ); + FileValidationCaptureService capture = new FileValidationCaptureService( + output, "synthetic-" + backend, recorder, storage + ); + try { + int frame = 0; + if (selectedCase == null) { + frame = mrtBasic(recorder, capture, frame); + frame = depthAndOcclusion(recorder, capture, frame); + frame = blend(recorder, capture, frame); + frame = viewportAndScissor(recorder, capture, frame); + frame = computeToRender(recorder, capture, frame); + frame = temporalPrefix(recorder, capture, frame); + finalComposition(recorder, capture, frame); + } else { + switch (selectedCase.scenario()) { + case "synthetic_mrt_basic" -> mrtBasic(recorder, capture, frame); + case "synthetic_depth_occlusion" -> depthAndOcclusion(recorder, capture, frame); + case "synthetic_temporal_prefix" -> temporalPrefix(recorder, capture, frame); + case "metal_validation_timeline" -> throw new IllegalArgumentException( + "Case " + selectedCase.name() + + " requires the Minecraft validation task and cannot run in the synthetic runner" + ); + default -> throw new IllegalArgumentException( + "Unsupported synthetic render-contract scenario: " + selectedCase.scenario() + ); + } + } + if (capture.failedCaptures() != 0 || capture.pendingCaptures() != 0) { + throw new IllegalStateException("Synthetic " + backend + " capture failed: " + + capture.failedCaptures() + " failures, " + capture.pendingCaptures() + " pending"); + } + if (storage.exceeded() || "failed".equals(recorder.status())) { + throw new IllegalStateException( + "Synthetic " + backend + " storage budget failed: " + storage.snapshot() + ); + } + return recorder.completedPasses(); + } finally { + capture.close(); + recorder.close(); + } + } + + private static Path defaultOutputDirectory() throws Exception { + if (Boolean.getBoolean("metallum.renderContract.persist")) { + return Path.of("build/render-contract/synthetic-current").toAbsolutePath().normalize(); + } + return Files.createTempDirectory("metallum-render-contract-synthetic-") + .toAbsolutePath().normalize(); + } + + private static int mrtBasic( + final RenderTraceRecorder recorder, + final FileValidationCaptureService capture, + final int frame + ) { + recorder.beginFrame(frame); + ResourceIdentity color0 = identity(recorder, "color0", frame, "RGBA8_UNORM", 2, 1, 4); + ResourceIdentity color1 = identity(recorder, "color1", frame, "RGBA8_UNORM", 2, 1, 4); + long pass = recorder.beginPass( + "synthetic/mrt-basic", PassType.RENDER, + List.of(binding(0, color0, AttachmentSemantic.COLOR, "clear"), binding(1, color1, AttachmentSemantic.COLOR, "clear")), + null, null, new ViewportRecord(0, 0, 2, 1), ScissorRecord.disabled(), + "sha256:synthetic-mrt", List.of("sha256:vertex", "sha256:fragment"), Map.of("backend-neutral", "true") + ); + recorder.recordProducer(pass, ProducerType.CLEAR, "sha256:synthetic-mrt", Map.of(), Map.of(), List.of("color0", "color1")); + recorder.recordProducer(pass, ProducerType.DRAW, "sha256:synthetic-mrt", Map.of("vertexCount", "3"), Map.of(), List.of("color0", "color1")); + recorder.endPass(pass); + byte[] first = new byte[]{16, 32, 48, (byte) 255, 16, 32, 48, (byte) 255}; + byte[] second = new byte[]{64, 80, 96, (byte) 255, 64, 80, 96, (byte) 255}; + completeBatch( + capture, + frame, + "synthetic/mrt-basic", + List.of( + captured(color0, "RGBA8_UNORM", first), + captured(color1, "RGBA8_UNORM", second) + ), + List.of( + ExpectationSpec.forResource("color0-exact", "color0", new ExactExpectation(first)), + ExpectationSpec.forResource("color1-exact", "color1", new ExactExpectation(second)) + ) + ); + recorder.endFrame(frame); + return frame + 1; + } + + private static int depthAndOcclusion(final RenderTraceRecorder recorder, final FileValidationCaptureService capture, final int frame) { + recorder.beginFrame(frame); + ResourceIdentity depth = identity(recorder, "depth", frame, "DEPTH32_FLOAT", 2, 1, 4); + long pass = recorder.beginPass("synthetic/depth-occlusion", PassType.RENDER, List.of(), + binding(0, depth, AttachmentSemantic.DEPTH, "clear"), null, + new ViewportRecord(0, 0, 2, 1), ScissorRecord.disabled(), "sha256:depth", List.of(), + Map.of("depthConvention", "reversed-z", "clearValue", "0.0")); + recorder.recordProducer(pass, ProducerType.CLEAR, "sha256:depth", Map.of("depth", "0.0"), Map.of(), List.of("depth")); + recorder.recordProducer(pass, ProducerType.DRAW, "sha256:depth", Map.of("depthCompare", "greater"), Map.of(), List.of("depth")); + recorder.endPass(pass); + byte[] bytes = ByteBuffer.allocate(8).order(ByteOrder.LITTLE_ENDIAN) + .putFloat(0.75f).putFloat(0.25f).array(); + complete(capture, frame, "synthetic/depth-occlusion", depth, "DEPTH32_FLOAT", bytes, + new NumericExpectation(0.0, 1.0, 0.0, 0.0)); + recorder.endFrame(frame); + return frame + 1; + } + + private static int blend(final RenderTraceRecorder recorder, final FileValidationCaptureService capture, final int frame) { + recorder.beginFrame(frame); + ResourceIdentity color = identity(recorder, "blend-color", frame, "RGBA8_UNORM", 1, 1, 4); + long pass = recorder.beginPass("synthetic/blend", PassType.RENDER, List.of(binding(0, color, AttachmentSemantic.COLOR, "clear")), + null, null, new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), "sha256:blend", List.of(), + Map.of("blend", "src-alpha/one-minus-src-alpha")); + recorder.recordProducer(pass, ProducerType.DRAW, "sha256:blend", Map.of("blendEnabled", "true"), Map.of(), List.of("blend-color")); + recorder.endPass(pass); + byte[] bytes = new byte[]{96, 48, 16, (byte) 255}; + complete(capture, frame, "synthetic/blend", color, "RGBA8_UNORM", bytes, new ExactExpectation(bytes)); + recorder.endFrame(frame); + return frame + 1; + } + + private static int viewportAndScissor(final RenderTraceRecorder recorder, final FileValidationCaptureService capture, final int frame) { + recorder.beginFrame(frame); + ResourceIdentity coverage = identity(recorder, "coverage", frame, "R8_UNORM", 2, 2, 1); + long pass = recorder.beginPass("synthetic/viewport-scissor", PassType.RENDER, + List.of(binding(0, coverage, AttachmentSemantic.COVERAGE, "clear")), null, null, + new ViewportRecord(1, 0, 1, 2), new ScissorRecord(true, 1, 0, 1, 2), + "sha256/viewport", List.of(), Map.of()); + recorder.recordProducer(pass, ProducerType.DRAW, "sha256/viewport", Map.of("pixelCenters", "edge"), Map.of(), List.of("coverage")); + recorder.endPass(pass); + byte[] bytes = new byte[]{0, (byte) 255, 0, (byte) 255}; + complete(capture, frame, "synthetic/viewport-scissor", coverage, "R8_UNORM", bytes, new ExactExpectation(bytes)); + recorder.endFrame(frame); + return frame + 1; + } + + private static int computeToRender(final RenderTraceRecorder recorder, final FileValidationCaptureService capture, final int frame) { + recorder.beginFrame(frame); + ResourceIdentity storage = identity(recorder, "compute-storage", frame, "R32_UINT", 1, 1, 4); + long compute = recorder.beginPass("synthetic/compute", PassType.COMPUTE, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), "sha256:compute", List.of(), Map.of()); + recorder.recordProducer(compute, ProducerType.DISPATCH, "sha256:compute", Map.of("groups", "1,1,1"), + Map.of("storage", storage.stableKey()), List.of("compute-storage")); + recorder.endPass(compute); + long render = recorder.beginPass("synthetic/compute-render", PassType.RENDER, + List.of(binding(0, storage, AttachmentSemantic.STORAGE, "load")), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), "sha256:compute-render", List.of(), Map.of()); + recorder.recordProducer(render, ProducerType.DRAW, "sha256:compute-render", Map.of("dependency", "compute-storage"), + Map.of("storage", storage.stableKey()), List.of("compute-storage")); + recorder.endPass(render); + byte[] bytes = ByteBuffer.allocate(4).order(ByteOrder.LITTLE_ENDIAN).putInt(42).array(); + complete(capture, frame, "synthetic/compute-render", storage, "R32_UINT", bytes, + new InvariantExpectation("compute wrote nonzero", (resource, ignored) -> ByteBuffer.wrap(resource.bytes()).order(ByteOrder.LITTLE_ENDIAN).getInt() == 42)); + recorder.endFrame(frame); + return frame + 1; + } + + private static int temporalPrefix(final RenderTraceRecorder recorder, final FileValidationCaptureService capture, int frame) { + TemporalExpectation temporal = new TemporalExpectation(1, 0.0); + for (int index = 0; index < 3; index++) { + recorder.beginFrame(frame); + ResourceIdentity history = identity(recorder, "temporal-output", 100L, "RGBA8_UNORM", 1, 1, 4); + long pass = recorder.beginPass("synthetic/temporal-prefix", PassType.TEMPORAL, List.of(binding(0, history, AttachmentSemantic.TEMPORAL, index == 0 ? "clear" : "load")), + null, null, new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), "sha256/temporal", List.of(), + Map.of("historyReset", Boolean.toString(index == 0), "prefixIndex", Integer.toString(index))); + recorder.recordProducer(pass, index == 0 ? ProducerType.CLEAR : ProducerType.DRAW, + "sha256/temporal", Map.of("historyIndex", Integer.toString(index)), Map.of(), List.of("temporal-output")); + recorder.endPass(pass); + byte[] bytes = new byte[]{8, 16, 24, (byte) 255}; + complete(capture, frame, "synthetic/temporal-prefix", history, "RGBA8_UNORM", bytes, + temporal); + recorder.endFrame(frame); + frame++; + } + return frame; + } + + private static void finalComposition(final RenderTraceRecorder recorder, final FileValidationCaptureService capture, final int frame) { + recorder.beginFrame(frame); + ResourceIdentity drawable = identity(recorder, "final-drawable", frame, "RGBA8_UNORM", 1, 1, 4); + long pass = recorder.beginPass("synthetic/final-composition", PassType.PRESENT, + List.of(binding(0, drawable, AttachmentSemantic.COLOR, "load")), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), "sha256/present", List.of(), + Map.of("captureRepresents", "PRE_PRESENT_DRAWABLE_CONTENT", "orientation", "top-left")); + recorder.recordProducer(pass, ProducerType.PRESENT, "sha256/present", Map.of("colorSpace", "sRGB"), Map.of(), List.of("final-drawable")); + recorder.endPass(pass); + byte[] bytes = new byte[]{12, 34, 56, (byte) 255}; + complete(capture, frame, "synthetic/final-composition", drawable, "RGBA8_UNORM", bytes, + new ExactExpectation(bytes)); + recorder.endFrame(frame); + } + + private static void complete( + final FileValidationCaptureService capture, + final int frame, + final String pass, + final ResourceIdentity identity, + final String format, + final byte[] bytes, + final com.metallum.client.validation.expectation.Expectation expectation + ) { + completeBatch( + capture, + frame, + pass, + List.of(captured(identity, format, bytes)), + List.of(ExpectationSpec.forResource(identity.semanticName() + "-contract", identity.semanticName(), expectation)) + ); + } + + private static void completeBatch( + final FileValidationCaptureService capture, + final int frame, + final String pass, + final List resources, + final List expectations + ) { + CapturePoint point = new CapturePoint(frame, pass, CapturePointKind.AFTER_PASS, -1); + // The synthetic runner exercises the same request-before-copy lifecycle + // as the native path; CPU bytes stand in only for the completed readback. + capture.requestCapture( + point, + resources.stream().map(resource -> com.metallum.client.validation.capture.AttachmentProbe.of( + resource.semanticName(), + resource.resource(), + semantic(resource.semanticName()), + resource.captureFormat() + )).toList(), + expectations + ); + capture.completeCapture( + point, + resources, + expectations + ); + } + + private static AttachmentSemantic semantic(final String name) { + return switch (name) { + case "depth" -> AttachmentSemantic.DEPTH; + case "coverage" -> AttachmentSemantic.COVERAGE; + case "temporal-output" -> AttachmentSemantic.TEMPORAL; + case "compute-storage" -> AttachmentSemantic.STORAGE; + default -> AttachmentSemantic.COLOR; + }; + } + + private static CapturedResource captured( + final ResourceIdentity identity, + final String format, + final byte[] bytes + ) { + return new CapturedResource(identity.semanticName(), identity, + CaptureFormat.fromFormat(format, bytes.length / (identity.width() * identity.height())), + identity.width(), identity.height(), bytes); + } + + private static ResourceIdentity identity( + final RenderTraceRecorder recorder, + final String name, + final long runtimeId, + final String format, + final int width, + final int height, + final int bytesPerTexel + ) { + return recorder.identifyResource(name, Math.max(1L, runtimeId), "synthetic-" + name, format, width, height, 1, 0, 1, 3); + } + + private static AttachmentBindingRecord binding( + final int slot, + final ResourceIdentity resource, + final AttachmentSemantic semantic, + final String load + ) { + return new AttachmentBindingRecord(slot, resource, semantic, load, "store", true); + } +} diff --git a/src/main/java/com/metallum/client/validation/reference/CapabilityStatus.java b/src/main/java/com/metallum/client/validation/reference/CapabilityStatus.java new file mode 100644 index 000000000..98941f721 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/reference/CapabilityStatus.java @@ -0,0 +1,8 @@ +package com.metallum.client.validation.reference; + +public enum CapabilityStatus { + SUPPORTED, + SUPPORTED_WITH_DECLARED_DIFFERENCE, + REJECTED_BEFORE_EXECUTION, + UNCLASSIFIED +} diff --git a/src/main/java/com/metallum/client/validation/reference/IrisReferencePassRegistry.java b/src/main/java/com/metallum/client/validation/reference/IrisReferencePassRegistry.java new file mode 100644 index 000000000..1cf194e97 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/reference/IrisReferencePassRegistry.java @@ -0,0 +1,56 @@ +package com.metallum.client.validation.reference; + +import java.util.LinkedHashMap; +import java.util.Map; + +/** + * Registration boundary for Iris program semantics. It deliberately keys on + * program/stage/index, never on a shader-pack name. + */ +public final class IrisReferencePassRegistry { + private final Map semanticPasses = new LinkedHashMap<>(); + + public synchronized CapabilityStatus register( + final String program, + final int passIndex, + final String stage, + final String semanticPassId + ) { + if (program == null || program.isBlank() || passIndex < 0 || stage == null || stage.isBlank() + || semanticPassId == null || semanticPassId.isBlank()) { + throw new IllegalArgumentException("Invalid Iris reference pass registration"); + } + if (!semanticPassId.startsWith("iris/") && !semanticPassId.startsWith("minecraft/")) { + throw new IllegalArgumentException("Iris semantic pass must use iris/ or minecraft/ namespace"); + } + semanticPasses.put(new Key(program, passIndex, stage), semanticPassId); + return CapabilityStatus.SUPPORTED; + } + + public synchronized String resolve(final String program, final int passIndex, final String stage) { + return semanticPasses.get(new Key(program, passIndex, stage)); + } + + public synchronized CapabilityStatus statusFor( + final String program, + final int passIndex, + final String stage + ) { + return resolve(program, passIndex, stage) == null + ? CapabilityStatus.UNCLASSIFIED + : CapabilityStatus.SUPPORTED; + } + + public synchronized Map snapshot() { + Map result = new LinkedHashMap<>(); + semanticPasses.forEach((key, value) -> result.put(key.toString(), value)); + return Map.copyOf(result); + } + + private record Key(String program, int passIndex, String stage) { + @Override + public String toString() { + return program + "#" + passIndex + "/" + stage; + } + } +} diff --git a/src/main/java/com/metallum/client/validation/reference/ReferenceAttachment.java b/src/main/java/com/metallum/client/validation/reference/ReferenceAttachment.java new file mode 100644 index 000000000..4838b02e5 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/reference/ReferenceAttachment.java @@ -0,0 +1,18 @@ +package com.metallum.client.validation.reference; + +public record ReferenceAttachment( + String semanticName, + String format, + int width, + int height, + int depthOrLayers, + int sampleCount, + String rawArtifact +) { + public ReferenceAttachment { + if (semanticName == null || semanticName.isBlank() || format == null || format.isBlank() + || width <= 0 || height <= 0 || depthOrLayers <= 0 || sampleCount <= 0) { + throw new IllegalArgumentException("Invalid reference attachment"); + } + } +} diff --git a/src/main/java/com/metallum/client/validation/reference/ReferenceExpectation.java b/src/main/java/com/metallum/client/validation/reference/ReferenceExpectation.java new file mode 100644 index 000000000..9bb1d9f79 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/reference/ReferenceExpectation.java @@ -0,0 +1,15 @@ +package com.metallum.client.validation.reference; + +public record ReferenceExpectation( + String id, + String resourceSemanticName, + String kind, + String artifact +) { + public ReferenceExpectation { + if (id == null || id.isBlank() || resourceSemanticName == null || resourceSemanticName.isBlank() + || kind == null || kind.isBlank()) { + throw new IllegalArgumentException("Invalid reference expectation"); + } + } +} diff --git a/src/main/java/com/metallum/client/validation/reference/ReferenceFrame.java b/src/main/java/com/metallum/client/validation/reference/ReferenceFrame.java new file mode 100644 index 000000000..392f01557 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/reference/ReferenceFrame.java @@ -0,0 +1,10 @@ +package com.metallum.client.validation.reference; + +import java.util.List; + +public record ReferenceFrame(long frameId, List passes) { + public ReferenceFrame { + if (frameId < 0L) throw new IllegalArgumentException("frameId must not be negative"); + passes = passes == null ? List.of() : List.copyOf(passes); + } +} diff --git a/src/main/java/com/metallum/client/validation/reference/ReferencePass.java b/src/main/java/com/metallum/client/validation/reference/ReferencePass.java new file mode 100644 index 000000000..ab20123fd --- /dev/null +++ b/src/main/java/com/metallum/client/validation/reference/ReferencePass.java @@ -0,0 +1,24 @@ +package com.metallum.client.validation.reference; + +import java.util.List; +import java.util.Map; + +public record ReferencePass( + long frameId, + int sequence, + String semanticPassId, + String type, + List attachments, + List producers, + Map metadata +) { + public ReferencePass { + if (frameId < 0L || sequence < 0 || semanticPassId == null || semanticPassId.isBlank() + || type == null || type.isBlank()) { + throw new IllegalArgumentException("Invalid reference pass"); + } + attachments = attachments == null ? List.of() : List.copyOf(attachments); + producers = producers == null ? List.of() : List.copyOf(producers); + metadata = metadata == null ? Map.of() : Map.copyOf(metadata); + } +} diff --git a/src/main/java/com/metallum/client/validation/reference/ReferenceProducer.java b/src/main/java/com/metallum/client/validation/reference/ReferenceProducer.java new file mode 100644 index 000000000..b98f0ca09 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/reference/ReferenceProducer.java @@ -0,0 +1,22 @@ +package com.metallum.client.validation.reference; + +import java.util.List; +import java.util.Map; + +public record ReferenceProducer( + int producerIndex, + String producerType, + String pipelineId, + List shaderIds, + Map parameters, + List writtenAttachments +) { + public ReferenceProducer { + if (producerIndex < 0 || producerType == null || producerType.isBlank()) { + throw new IllegalArgumentException("Invalid reference producer"); + } + shaderIds = shaderIds == null ? List.of() : List.copyOf(shaderIds); + parameters = parameters == null ? Map.of() : Map.copyOf(parameters); + writtenAttachments = writtenAttachments == null ? List.of() : List.copyOf(writtenAttachments); + } +} diff --git a/src/main/java/com/metallum/client/validation/reference/ReferenceRun.java b/src/main/java/com/metallum/client/validation/reference/ReferenceRun.java new file mode 100644 index 000000000..4aab962d9 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/reference/ReferenceRun.java @@ -0,0 +1,26 @@ +package com.metallum.client.validation.reference; + +import java.util.List; +import java.util.Map; + +/** Backend-neutral artifact envelope produced by a fixed Iris/OpenGL run. */ +public record ReferenceRun( + int schemaVersion, + String runId, + String backend, + String minecraftVersion, + String irisVersion, + String shaderPackSha256, + List frames, + List expectations, + Map capabilities +) { + public ReferenceRun { + if (schemaVersion <= 0 || runId == null || runId.isBlank() || backend == null || backend.isBlank()) { + throw new IllegalArgumentException("Invalid reference run"); + } + frames = frames == null ? List.of() : List.copyOf(frames); + expectations = expectations == null ? List.of() : List.copyOf(expectations); + capabilities = capabilities == null ? Map.of() : Map.copyOf(capabilities); + } +} diff --git a/src/main/java/com/metallum/client/validation/report/CaptureSnapshot.java b/src/main/java/com/metallum/client/validation/report/CaptureSnapshot.java new file mode 100644 index 000000000..95bbf7403 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/report/CaptureSnapshot.java @@ -0,0 +1,20 @@ +package com.metallum.client.validation.report; + +import com.metallum.client.validation.capture.CapturedResource; + +/** One ordered pass/producer attachment sample used for first-divergence localization. */ +public record CaptureSnapshot( + long frameId, + int sequence, + String semanticPassId, + int producerIndex, + String resource, + CapturedResource value +) { + public CaptureSnapshot { + if (frameId < 0L || sequence < 0 || semanticPassId == null || semanticPassId.isBlank() + || producerIndex < -1 || resource == null || resource.isBlank() || value == null) { + throw new IllegalArgumentException("Invalid capture snapshot"); + } + } +} diff --git a/src/main/java/com/metallum/client/validation/report/DivergenceReport.java b/src/main/java/com/metallum/client/validation/report/DivergenceReport.java new file mode 100644 index 000000000..8de7f2523 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/report/DivergenceReport.java @@ -0,0 +1,31 @@ +package com.metallum.client.validation.report; + +import java.util.LinkedHashMap; +import java.util.Map; + +/** Evidence-backed first-divergence result for pass/producer localization. */ +public record DivergenceReport( + boolean matched, + String lastMatchingPass, + String firstDivergentPass, + long frameId, + int sequence, + String semanticPassId, + int producerIndex, + String resource, + String reason, + Map metrics +) { + public DivergenceReport { + lastMatchingPass = lastMatchingPass == null ? "none" : lastMatchingPass; + firstDivergentPass = firstDivergentPass == null ? "none" : firstDivergentPass; + semanticPassId = semanticPassId == null ? "none" : semanticPassId; + resource = resource == null ? "none" : resource; + reason = reason == null ? "" : reason; + metrics = metrics == null ? Map.of() : Map.copyOf(new LinkedHashMap<>(metrics)); + } + + public static DivergenceReport success() { + return new DivergenceReport(true, "last", "none", -1L, -1, "none", -1, "none", "manifests match", Map.of()); + } +} diff --git a/src/main/java/com/metallum/client/validation/report/ManifestAlignmentPolicy.java b/src/main/java/com/metallum/client/validation/report/ManifestAlignmentPolicy.java new file mode 100644 index 000000000..8f36b9e88 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/report/ManifestAlignmentPolicy.java @@ -0,0 +1,144 @@ +package com.metallum.client.validation.report; + +import com.metallum.client.validation.contract.RenderPassRecord; + +import java.util.LinkedHashMap; +import java.util.Map; +import java.util.Objects; +import java.util.Set; + +/** + * Machine-readable rules for aligning a reference manifest with a backend + * manifest. The default policy is backend-neutral but fail-closed: only + * explicitly declared aliases, optional passes, private passes, and + * multiplicity changes are accepted. + */ +public record ManifestAlignmentPolicy( + Map semanticAliases, + Set backendPrivatePasses, + Set optionalPasses, + Map multiplicityRules, + boolean comparePipelineAndShaders, + ResourceGenerationMode resourceGenerationMode +) { + public enum ResourceGenerationMode { + /** Generation numbers must match exactly; use within one runtime/run. */ + ABSOLUTE, + /** Compare allocation lineage transitions, not process-local counters. */ + RELATIVE_LINEAGE + } + public enum Multiplicity { + EXACT, + ALLOW_SPLIT, + ALLOW_FOLD, + ALLOW_SPLIT_OR_FOLD; + + public boolean permits(final int expectedCount, final int actualCount) { + if (expectedCount == actualCount) return true; + if (expectedCount == 1 && actualCount > 1) { + return this == ALLOW_SPLIT || this == ALLOW_SPLIT_OR_FOLD; + } + if (expectedCount > 1 && actualCount == 1) { + return this == ALLOW_FOLD || this == ALLOW_SPLIT_OR_FOLD; + } + return false; + } + } + + public ManifestAlignmentPolicy { + semanticAliases = immutableMap(semanticAliases); + backendPrivatePasses = Set.copyOf(backendPrivatePasses == null ? Set.of() : backendPrivatePasses); + optionalPasses = Set.copyOf(optionalPasses == null ? Set.of() : optionalPasses); + multiplicityRules = immutableMap(multiplicityRules); + resourceGenerationMode = resourceGenerationMode == null + ? ResourceGenerationMode.ABSOLUTE : resourceGenerationMode; + for (Map.Entry entry : semanticAliases.entrySet()) { + requireName(entry.getKey(), "semantic alias source"); + requireName(entry.getValue(), "semantic alias target"); + } + for (String value : backendPrivatePasses) requireName(value, "backend-private pass"); + for (String value : optionalPasses) requireName(value, "optional pass"); + for (Map.Entry entry : multiplicityRules.entrySet()) { + requireName(entry.getKey(), "multiplicity pass"); + Objects.requireNonNull(entry.getValue(), "multiplicity rule"); + } + } + + /** Compatibility constructor for callers written against schema version 1. */ + public ManifestAlignmentPolicy( + final Map semanticAliases, + final Set backendPrivatePasses, + final Set optionalPasses, + final Map multiplicityRules, + final boolean comparePipelineAndShaders + ) { + this( + semanticAliases, + backendPrivatePasses, + optionalPasses, + multiplicityRules, + comparePipelineAndShaders, + ResourceGenerationMode.ABSOLUTE + ); + } + + /** Backend-neutral default. Pipeline and shader hashes remain evidence, not identity. */ + public static ManifestAlignmentPolicy strict() { + return new ManifestAlignmentPolicy( + Map.of(), Set.of(), Set.of(), Map.of(), false, ResourceGenerationMode.ABSOLUTE + ); + } + + /** + * Policy for an independently executed reference backend and candidate + * backend. Runtime generation counters may start at different values, but + * reallocation transitions must still have the same semantic lineage. + */ + public static ManifestAlignmentPolicy crossBackend() { + return new ManifestAlignmentPolicy( + Map.of(), Set.of(), Set.of(), Map.of(), false, + ResourceGenerationMode.RELATIVE_LINEAGE + ); + } + + public boolean compareResourceGenerationAbsolutely() { + return resourceGenerationMode == ResourceGenerationMode.ABSOLUTE; + } + + public String canonicalSemanticPassId(final String semanticPassId) { + String current = requireName(semanticPassId, "semanticPassId"); + for (int depth = 0; depth < 32; depth++) { + String next = semanticAliases.get(current); + if (next == null || next.equals(current)) return next == null ? current : next; + current = next; + } + throw new IllegalArgumentException("Semantic pass alias chain exceeds 32 entries: " + semanticPassId); + } + + public boolean isBackendPrivate(final RenderPassRecord pass) { + // A producer may classify a pass as private, but classification alone + // is not permission to ignore it. The fixture/reference policy must + // explicitly allow that semantic ID; otherwise an extra private-looking + // pass remains a strict divergence. + return backendPrivatePasses.contains(canonicalSemanticPassId(pass.semanticPassId())); + } + + public boolean isOptional(final String semanticPassId) { + return optionalPasses.contains(canonicalSemanticPassId(semanticPassId)); + } + + public Multiplicity multiplicityFor(final String semanticPassId) { + return multiplicityRules.getOrDefault(canonicalSemanticPassId(semanticPassId), Multiplicity.EXACT); + } + + private static Map immutableMap(final Map values) { + return Map.copyOf(new LinkedHashMap<>(values == null ? Map.of() : values)); + } + + private static String requireName(final String value, final String field) { + if (value == null || value.isBlank()) { + throw new IllegalArgumentException(field + " must not be blank"); + } + return value; + } +} diff --git a/src/main/java/com/metallum/client/validation/report/PassManifestComparator.java b/src/main/java/com/metallum/client/validation/report/PassManifestComparator.java new file mode 100644 index 000000000..628e037db --- /dev/null +++ b/src/main/java/com/metallum/client/validation/report/PassManifestComparator.java @@ -0,0 +1,843 @@ +package com.metallum.client.validation.report; + +import com.metallum.client.validation.contract.AttachmentBindingRecord; +import com.metallum.client.validation.contract.ProducerRecord; +import com.metallum.client.validation.contract.RenderPassRecord; +import com.metallum.client.validation.contract.ResourceIdentity; +import com.metallum.client.validation.capture.CapturedResource; + +import java.util.LinkedHashMap; +import java.util.ArrayList; +import java.util.Comparator; +import java.util.List; +import java.util.Map; +import java.util.Objects; + +/** Compares logical passes, independent of native encoder splitting. */ +public final class PassManifestComparator { + private PassManifestComparator() { + } + + public static DivergenceReport compare( + final List expected, + final List actual + ) { + return compare(expected, actual, ManifestAlignmentPolicy.strict()); + } + + /** + * Aligns logical passes by frame, canonical semantic ID, and occurrence. + * Native sequence numbers are deliberately excluded from identity because + * encoder splitting and merging is an implementation detail. + */ + public static DivergenceReport compare( + final List expected, + final List actual, + final ManifestAlignmentPolicy policy + ) { + Objects.requireNonNull(policy, "policy"); + Map> expectedGroups = groups(expected, policy); + Map> actualGroups = groups(actual, policy); + List keys = new ArrayList<>(expectedGroups.keySet()); + for (AlignmentKey key : actualGroups.keySet()) { + if (!keys.contains(key)) keys.add(key); + } + keys.sort(Comparator.comparingLong(AlignmentKey::frameId) + .thenComparingInt(key -> firstSequence(expectedGroups, actualGroups, key)) + .thenComparing(AlignmentKey::semanticPassId)); + String lastMatching = "none"; + for (AlignmentKey key : keys) { + List referenceGroup = expectedGroups.getOrDefault(key, List.of()); + List candidateGroup = actualGroups.getOrDefault(key, List.of()); + if (referenceGroup.isEmpty() || candidateGroup.isEmpty()) { + if (policy.isOptional(key.semanticPassId())) continue; + RenderPassRecord evidence = candidateGroup.isEmpty() + ? referenceGroup.get(0) : candidateGroup.get(0); + return divergence(lastMatching, evidence, + actual == null ? "actual manifest ended early" + : candidateGroup.isEmpty() + ? "actual manifest is missing a semantic pass" + : "actual manifest has an extra semantic pass", + Map.of("alignmentKey", key.toString(), + "expectedOccurrenceCount", referenceGroup.size(), + "actualOccurrenceCount", candidateGroup.size())); + } + ManifestAlignmentPolicy.Multiplicity multiplicity = policy.multiplicityFor(key.semanticPassId()); + if (!multiplicity.permits(referenceGroup.size(), candidateGroup.size())) { + return divergence(lastMatching, candidateGroup.get(0), "semantic pass occurrence count differs", + Map.of("alignmentKey", key.toString(), + "expectedOccurrenceCount", referenceGroup.size(), + "actualOccurrenceCount", candidateGroup.size(), + "multiplicityRule", multiplicity.name())); + } + int common = Math.min(referenceGroup.size(), candidateGroup.size()); + for (int index = 0; index < common; index++) { + String reason = difference(referenceGroup.get(index), candidateGroup.get(index), policy); + if (reason != null) { + return divergence(lastMatching, candidateGroup.get(index), reason, + Map.of("alignmentKey", key.toString(), "occurrence", index)); + } + lastMatching = candidateGroup.get(index).semanticPassId(); + } + if (referenceGroup.size() != candidateGroup.size()) { + String consistencyFailure = multiplicityConsistencyFailure( + referenceGroup, candidateGroup, policy + ); + if (consistencyFailure != null) { + return divergence(lastMatching, candidateGroup.get(0), consistencyFailure, + Map.of("alignmentKey", key.toString(), + "expectedOccurrenceCount", referenceGroup.size(), + "actualOccurrenceCount", candidateGroup.size())); + } + } + } + if (!policy.compareResourceGenerationAbsolutely()) { + LineageMismatch lineageMismatch = compareGenerationLineage(expected, actual, policy); + if (lineageMismatch != null) { + return divergence( + lineageMismatch.lastMatchingPass(), + lineageMismatch.pass(), + "resource generation lineage differs", + Map.of( + "resourceSemanticName", lineageMismatch.resourceSemanticName(), + "expectedLineage", lineageMismatch.expectedLineage(), + "actualLineage", lineageMismatch.actualLineage(), + "lineageIndex", lineageMismatch.index() + ) + ); + } + } + return DivergenceReport.success(); + } + + public static DivergenceReport compareProducers( + final RenderPassRecord expected, + final RenderPassRecord actual + ) { + if (expected == null || actual == null) { + return new DivergenceReport(false, "none", actual == null ? "none" : actual.semanticPassId(), + actual == null ? -1 : actual.frameId(), actual == null ? -1 : actual.sequence(), + actual == null ? "none" : actual.semanticPassId(), -1, "none", "pass missing", Map.of()); + } + boolean expectedDetailsCaptured = producerDetailsCaptured(expected); + boolean actualDetailsCaptured = producerDetailsCaptured(actual); + boolean expectedDetailsComplete = producerDetailsComplete(expected); + boolean actualDetailsComplete = producerDetailsComplete(actual); + if (!expectedDetailsCaptured || !actualDetailsCaptured) { + return new DivergenceReport( + false, + "none", + actual.semanticPassId(), + actual.frameId(), + actual.sequence(), + actual.semanticPassId(), + -1, + "none", + "producer comparison unavailable: producer details were not captured", + Map.of( + "producerComparisonSupported", false, + "expectedProducerDetailsCaptured", expectedDetailsCaptured, + "actualProducerDetailsCaptured", actualDetailsCaptured, + "expectedProducerDetailsComplete", expectedDetailsComplete, + "actualProducerDetailsComplete", actualDetailsComplete + ) + ); + } + String expectedPolicy = expected.metadata().get("producerCapturePolicy"); + String actualPolicy = actual.metadata().get("producerCapturePolicy"); + if (!Objects.equals(expectedPolicy, actualPolicy)) { + return new DivergenceReport( + false, + "none", + actual.semanticPassId(), + actual.frameId(), + actual.sequence(), + actual.semanticPassId(), + -1, + "none", + "producer comparison unavailable: capture ranges differ", + Map.of( + "producerComparisonSupported", false, + "expectedProducerCapturePolicy", String.valueOf(expectedPolicy), + "actualProducerCapturePolicy", String.valueOf(actualPolicy) + ) + ); + } + int common = Math.min(expected.producers().size(), actual.producers().size()); + for (int index = 0; index < common; index++) { + ProducerRecord reference = expected.producers().get(index); + ProducerRecord candidate = actual.producers().get(index); + String producerDifference = producerDifference(reference, candidate); + if (producerDifference != null) { + Map metrics = new LinkedHashMap<>(); + metrics.put("expectedProducerType", reference.producerType().name()); + metrics.put("actualProducerType", candidate.producerType().name()); + metrics.put("expectedPipelineId", reference.pipelineId()); + metrics.put("actualPipelineId", candidate.pipelineId()); + metrics.put("expectedShaderIds", reference.shaderIds()); + metrics.put("actualShaderIds", candidate.shaderIds()); + metrics.put("expectedParameters", reference.parameters()); + metrics.put("actualParameters", candidate.parameters()); + metrics.put("expectedBoundResources", reference.boundResources()); + metrics.put("actualBoundResources", candidate.boundResources()); + metrics.put("expectedViewport", reference.viewport()); + metrics.put("actualViewport", candidate.viewport()); + metrics.put("expectedScissor", reference.scissor()); + metrics.put("actualScissor", candidate.scissor()); + metrics.put("expectedWrittenAttachments", reference.writtenAttachments()); + metrics.put("actualWrittenAttachments", candidate.writtenAttachments()); + metrics.put("producerComparisonComplete", expectedDetailsComplete && actualDetailsComplete); + return new DivergenceReport( + false, + index == 0 ? "none" : Integer.toString(index - 1), + actual.semanticPassId(), actual.frameId(), actual.sequence(), actual.semanticPassId(), + index, + candidate.writtenAttachments().isEmpty() ? "none" : candidate.writtenAttachments().get(0), + producerDifference, + metrics + ); + } + } + if (expectedDetailsComplete && actualDetailsComplete + && expected.producers().size() != actual.producers().size()) { + int index = common; + return new DivergenceReport(false, Integer.toString(Math.max(0, index - 1)), actual.semanticPassId(), + actual.frameId(), actual.sequence(), actual.semanticPassId(), index, "none", + "producer count differs", Map.of("expectedProducerCount", expected.producers().size(), + "actualProducerCount", actual.producers().size())); + } + return DivergenceReport.success(); + } + + private static String producerDifference( + final ProducerRecord expected, + final ProducerRecord actual + ) { + return producerDifference(expected, actual, true); + } + + private static String producerDifference( + final ProducerRecord expected, + final ProducerRecord actual, + final boolean comparePipelineAndShaders + ) { + if (expected.producerType() != actual.producerType()) return "producer type differs"; + if (comparePipelineAndShaders && !expected.pipelineId().equals(actual.pipelineId())) { + return "producer pipeline differs"; + } + if (comparePipelineAndShaders && !expected.shaderIds().equals(actual.shaderIds())) { + return "producer shader IDs differ"; + } + if (!expected.parameters().equals(actual.parameters())) return "producer parameters differ"; + if (!expected.boundResources().equals(actual.boundResources())) return "producer bindings differ"; + if (!expected.viewport().equals(actual.viewport())) return "producer viewport differs"; + if (!expected.scissor().equals(actual.scissor())) return "producer scissor differs"; + if (!expected.writtenAttachments().equals(actual.writtenAttachments())) { + return "producer written attachments differ"; + } + return null; + } + + public static DivergenceReport compareCaptures( + final List expected, + final List actual + ) { + return compareCaptureEntries( + expected, List.of(), actual, List.of(), ManifestAlignmentPolicy.strict() + ); + } + + /** + * Compares attachment evidence using logical pass identity rather than the + * native sequence number. When a backend splits or merges encoders, the + * pass sequence can change while the semantic pass and its occurrence stay + * stable. The pass lists supply that occurrence information. + */ + public static DivergenceReport compareCaptures( + final List expected, + final List expectedPasses, + final List actual, + final List actualPasses + ) { + return compareCaptureEntries( + expected, expectedPasses, actual, actualPasses, ManifestAlignmentPolicy.strict() + ); + } + + /** Compares attachment evidence using an explicit alignment policy. */ + public static DivergenceReport compareCaptures( + final List expected, + final List expectedPasses, + final List actual, + final List actualPasses, + final ManifestAlignmentPolicy policy + ) { + return compareCaptureEntries(expected, expectedPasses, actual, actualPasses, policy); + } + + private static DivergenceReport compareCaptureEntries( + final List expected, + final List expectedPasses, + final List actual, + final List actualPasses, + final ManifestAlignmentPolicy policy + ) { + List expectedEntries = captureEntries(expected, expectedPasses, policy); + List actualEntries = captureEntries(actual, actualPasses, policy); + Map> expectedGroups = captureGroups(expectedEntries); + Map> actualGroups = captureGroups(actualEntries); + List keys = new ArrayList<>(expectedGroups.keySet()); + for (CaptureKey key : actualGroups.keySet()) { + if (!keys.contains(key)) keys.add(key); + } + keys.sort(Comparator.comparingLong(CaptureKey::frameId) + .thenComparingInt(CaptureKey::passOccurrence) + .thenComparing(CaptureKey::semanticPassId) + .thenComparingInt(CaptureKey::producerIndex) + .thenComparing(CaptureKey::resource)); + String lastMatching = "none"; + for (CaptureKey key : keys) { + List referenceGroup = expectedGroups.getOrDefault(key, List.of()); + List candidateGroup = actualGroups.getOrDefault(key, List.of()); + int common = Math.min(referenceGroup.size(), candidateGroup.size()); + for (int index = 0; index < common; index++) { + CaptureSnapshot reference = referenceGroup.get(index).snapshot(); + CaptureSnapshot candidate = candidateGroup.get(index).snapshot(); + String shapeDifference = shapeDifference(reference.value(), candidate.value(), policy); + if (shapeDifference != null) { + return captureDivergence(lastMatching, candidate, shapeDifference, Map.of( + "captureKey", key.toString(), + "expectedSequence", reference.sequence(), + "actualSequence", candidate.sequence() + )); + } + Map metrics = byteDifference(reference.value(), candidate.value()); + if (((Number) metrics.get("mismatchBytes")).intValue() != 0) { + Map evidence = new LinkedHashMap<>(metrics); + evidence.put("captureKey", key.toString()); + evidence.put("expectedSequence", reference.sequence()); + evidence.put("actualSequence", candidate.sequence()); + return captureDivergence(lastMatching, candidate, "captured attachment differs", evidence); + } + lastMatching = candidate.semanticPassId(); + } + if (referenceGroup.size() != candidateGroup.size()) { + CaptureSnapshot missing = candidateGroup.size() > common + ? candidateGroup.get(common).snapshot() + : referenceGroup.size() > common ? referenceGroup.get(common).snapshot() : null; + if (missing != null) { + return captureDivergence(lastMatching, missing, + referenceGroup.size() > candidateGroup.size() + ? "actual capture stream ended early" + : "actual capture stream has an extra sample", + Map.of("captureKey", key.toString(), "captureIndex", common)); + } + } + } + return DivergenceReport.success(); + } + + private static String difference( + final RenderPassRecord expected, + final RenderPassRecord actual, + final ManifestAlignmentPolicy policy + ) { + if (expected.frameId() != actual.frameId()) return "frame differs"; + if (!policy.canonicalSemanticPassId(expected.semanticPassId()) + .equals(policy.canonicalSemanticPassId(actual.semanticPassId()))) { + return "semantic pass differs"; + } + if (expected.type() != actual.type()) return "pass type differs"; + if (!attachmentsMatch(expected.colorAttachments(), actual.colorAttachments(), policy)) return "color attachment contract differs"; + if (!attachmentMatch(expected.depthAttachment(), actual.depthAttachment(), policy)) return "depth attachment contract differs"; + if (!attachmentMatch(expected.stencilAttachment(), actual.stencilAttachment(), policy)) return "stencil attachment contract differs"; + if (!expected.viewport().equals(actual.viewport())) return "viewport differs"; + if (!expected.scissor().equals(actual.scissor())) return "scissor differs"; + if (policy.comparePipelineAndShaders() && !expected.pipelineId().equals(actual.pipelineId())) { + return "pipeline ID differs"; + } + if (policy.comparePipelineAndShaders() && !expected.shaderIds().equals(actual.shaderIds())) { + return "shader IDs differ"; + } + boolean expectedDetailsCaptured = producerDetailsCaptured(expected); + boolean actualDetailsCaptured = producerDetailsCaptured(actual); + if (expectedDetailsCaptured != actualDetailsCaptured) { + return "producer detail capture availability differs"; + } + if (producerDetailsComplete(expected) != producerDetailsComplete(actual)) { + return "producer detail completeness differs"; + } + if (expectedDetailsCaptured && expected.producers().size() != actual.producers().size()) { + return "producer count differs"; + } + if (expectedDetailsCaptured && actualDetailsCaptured + && producerDetailsComplete(expected) && producerDetailsComplete(actual)) { + int producerCount = Math.min(expected.producers().size(), actual.producers().size()); + for (int index = 0; index < producerCount; index++) { + String producerDifference = producerDifference( + expected.producers().get(index), actual.producers().get(index), + policy.comparePipelineAndShaders() + ); + if (producerDifference != null) return producerDifference; + } + } + String producerCountDifference = metadataDifference(expected, actual, "producerCount"); + if (producerCountDifference != null) return producerCountDifference; + String producerTypeDifference = metadataDifference(expected, actual, "producerTypeCounts"); + if (producerTypeDifference != null) return producerTypeDifference; + return null; + } + + private static boolean producerDetailsCaptured(final RenderPassRecord pass) { + String declared = pass.metadata().get("producerDetailsCaptured"); + if (declared != null) { + return Boolean.parseBoolean(declared); + } + // Older programmatic records may omit the schema field. A non-empty + // list is detailed evidence; an empty list remains non-comparable. + return !pass.producers().isEmpty(); + } + + private static boolean producerDetailsComplete(final RenderPassRecord pass) { + String declared = pass.metadata().get("producerDetailsComplete"); + return declared == null ? producerDetailsCaptured(pass) : Boolean.parseBoolean(declared); + } + + private static String metadataDifference( + final RenderPassRecord expected, + final RenderPassRecord actual, + final String key + ) { + String expectedValue = expected.metadata().get(key); + String actualValue = actual.metadata().get(key); + if (expectedValue == null && actualValue == null) return null; + if (expectedValue == null || actualValue == null) return key + " availability differs"; + return expectedValue.equals(actualValue) ? null : key + " differs"; + } + + private static boolean attachmentsMatch( + final List expected, + final List actual, + final ManifestAlignmentPolicy policy + ) { + if (expected.size() != actual.size()) return false; + for (int index = 0; index < expected.size(); index++) { + if (!attachmentMatch(expected.get(index), actual.get(index), policy)) return false; + } + return true; + } + + private static boolean attachmentMatch( + final AttachmentBindingRecord expected, + final AttachmentBindingRecord actual, + final ManifestAlignmentPolicy policy + ) { + if (expected == actual) return true; + if (expected == null || actual == null) return false; + var a = expected.resource(); + var b = actual.resource(); + return expected.slot() == actual.slot() + && expected.semantic() == actual.semantic() + && expected.writable() == actual.writable() + && a.semanticName().equals(b.semanticName()) + && (policy.compareResourceGenerationAbsolutely() + ? a.generation() == b.generation() : true) + && a.format().equals(b.format()) + && a.width() == b.width() + && a.height() == b.height() + && a.depthOrLayers() == b.depthOrLayers() + && a.mipLevel() == b.mipLevel() + && a.sampleCount() == b.sampleCount() + && a.usage() == b.usage() + && expected.loadAction().equals(actual.loadAction()) + && expected.storeAction().equals(actual.storeAction()); + } + + /** + * Compares allocation lineage for a cross-backend run. Absolute generation + * values are intentionally ignored, but the sequence of resource + * reallocations for each logical attachment must remain the same. Adjacent + * duplicate generations are collapsed so an explicitly permitted encoder + * split does not manufacture a false transition. + */ + private static LineageMismatch compareGenerationLineage( + final List expected, + final List actual, + final ManifestAlignmentPolicy policy + ) { + Map> expectedStreams = generationStreams(expected, policy); + Map> actualStreams = generationStreams(actual, policy); + List keys = new ArrayList<>(expectedStreams.keySet()); + for (LineageKey key : actualStreams.keySet()) { + if (!keys.contains(key)) keys.add(key); + } + keys.sort(Comparator.comparing(LineageKey::semanticPassId) + .thenComparing(LineageKey::role) + .thenComparingInt(LineageKey::slot) + .thenComparing(LineageKey::resourceSemanticName)); + for (LineageKey key : keys) { + List expectedSamples = expectedStreams.getOrDefault(key, List.of()); + List actualSamples = actualStreams.getOrDefault(key, List.of()); + List expectedLineage = normalizedLineage(expectedSamples); + List actualLineage = normalizedLineage(actualSamples); + int common = Math.min(expectedLineage.size(), actualLineage.size()); + for (int index = 0; index < common; index++) { + if (!expectedLineage.get(index).equals(actualLineage.get(index))) { + GenerationSample candidate = actualSamples.get(Math.min(index, actualSamples.size() - 1)); + GenerationSample reference = expectedSamples.get(Math.min(index, expectedSamples.size() - 1)); + return new LineageMismatch( + index == 0 ? "none" : previousPass(actualSamples, index), + candidate == null ? reference.pass() : candidate.pass(), + key.resourceSemanticName(), expectedLineage.toString(), actualLineage.toString(), index + ); + } + } + if (expectedLineage.size() != actualLineage.size()) { + int index = common; + GenerationSample candidate = index < actualSamples.size() ? actualSamples.get(index) : null; + GenerationSample reference = index < expectedSamples.size() ? expectedSamples.get(index) : null; + RenderPassRecord pass = candidate == null ? reference.pass() : candidate.pass(); + return new LineageMismatch( + index == 0 ? "none" : previousPass(candidate == null ? expectedSamples : actualSamples, index), + pass, + key.resourceSemanticName(), expectedLineage.toString(), actualLineage.toString(), index + ); + } + } + return null; + } + + private static String previousPass(final List samples, final int index) { + if (samples == null || samples.isEmpty()) return "none"; + return samples.get(Math.min(index - 1, samples.size() - 1)).pass().semanticPassId(); + } + + private static List normalizedLineage(final List samples) { + Map ordinals = new LinkedHashMap<>(); + List result = new ArrayList<>(); + Integer previous = null; + for (GenerationSample sample : samples) { + int ordinal = ordinals.computeIfAbsent(sample.generation(), ignored -> ordinals.size()); + if (!Integer.valueOf(ordinal).equals(previous)) { + result.add(ordinal); + previous = ordinal; + } + } + return result; + } + + private static Map> generationStreams( + final List passes, + final ManifestAlignmentPolicy policy + ) { + Map> result = new LinkedHashMap<>(); + if (passes == null) return result; + List ordered = new ArrayList<>(passes); + ordered.sort(Comparator.comparingLong(RenderPassRecord::frameId) + .thenComparingInt(RenderPassRecord::sequence)); + for (RenderPassRecord pass : ordered) { + if (policy.isBackendPrivate(pass)) continue; + for (AttachmentBindingRecord attachment : pass.colorAttachments()) { + addGenerationSample( + result, pass, policy.canonicalSemanticPassId(pass.semanticPassId()), + "color", attachment.slot(), attachment.resource() + ); + } + if (pass.depthAttachment() != null) { + addGenerationSample( + result, pass, policy.canonicalSemanticPassId(pass.semanticPassId()), + "depth", -1, pass.depthAttachment().resource() + ); + } + if (pass.stencilAttachment() != null) { + addGenerationSample( + result, pass, policy.canonicalSemanticPassId(pass.semanticPassId()), + "stencil", -1, pass.stencilAttachment().resource() + ); + } + } + return result; + } + + private static void addGenerationSample( + final Map> streams, + final RenderPassRecord pass, + final String canonicalSemanticPassId, + final String role, + final int slot, + final ResourceIdentity resource + ) { + LineageKey key = new LineageKey( + canonicalSemanticPassId, role, slot, resource.semanticName() + ); + streams.computeIfAbsent(key, ignored -> new ArrayList<>()) + .add(new GenerationSample(resource.generation(), pass)); + } + + private static DivergenceReport divergence( + final String lastMatching, + final RenderPassRecord pass, + final String reason, + final Map metrics + ) { + String resource = pass.colorAttachments().isEmpty() + ? pass.depthAttachment() == null ? "none" : pass.depthAttachment().resource().stableKey() + : pass.colorAttachments().get(0).resource().stableKey(); + return new DivergenceReport(false, lastMatching, pass.semanticPassId(), pass.frameId(), pass.sequence(), + pass.semanticPassId(), -1, resource, reason, metrics); + } + + private static Map> groups( + final List passes, + final ManifestAlignmentPolicy policy + ) { + Map> result = new LinkedHashMap<>(); + if (passes == null) return result; + for (RenderPassRecord pass : passes) { + if (policy.isBackendPrivate(pass)) continue; + AlignmentKey key = new AlignmentKey( + pass.frameId(), policy.canonicalSemanticPassId(pass.semanticPassId()) + ); + result.computeIfAbsent(key, ignored -> new ArrayList<>()).add(pass); + } + return result; + } + + private static int firstSequence( + final Map> expected, + final Map> actual, + final AlignmentKey key + ) { + List candidate = expected.getOrDefault(key, actual.getOrDefault(key, List.of())); + return candidate.isEmpty() ? Integer.MAX_VALUE : candidate.get(0).sequence(); + } + + private static String multiplicityConsistencyFailure( + final List expected, + final List actual, + final ManifestAlignmentPolicy policy + ) { + RenderPassRecord expectedRepresentative = expected.get(0); + RenderPassRecord actualRepresentative = actual.get(0); + for (RenderPassRecord candidate : actual) { + if (difference(actualRepresentative, candidate, policy) != null) { + return "declared split/fold contains inconsistent actual pass contracts"; + } + } + for (RenderPassRecord reference : expected) { + if (difference(expectedRepresentative, reference, policy) != null) { + return "declared split/fold contains inconsistent reference pass contracts"; + } + } + return difference(expectedRepresentative, actualRepresentative, policy); + } + + private record AlignmentKey(long frameId, String semanticPassId) { + @Override + public String toString() { + return frameId + ":" + semanticPassId; + } + } + + private static boolean sameLocation(final CaptureSnapshot expected, final CaptureSnapshot actual) { + return expected.frameId() == actual.frameId() + && expected.sequence() == actual.sequence() + && expected.semanticPassId().equals(actual.semanticPassId()) + && expected.producerIndex() == actual.producerIndex() + && expected.resource().equals(actual.resource()); + } + + private static String shapeDifference( + final CapturedResource expected, + final CapturedResource actual, + final ManifestAlignmentPolicy policy + ) { + var expectedIdentity = expected.resource(); + var actualIdentity = actual.resource(); + if (!expectedIdentity.semanticName().equals(actualIdentity.semanticName()) + || (policy.compareResourceGenerationAbsolutely() + && expectedIdentity.generation() != actualIdentity.generation())) { + return "captured attachment resource generation differs"; + } + if (!expectedIdentity.format().equals(actualIdentity.format()) + || expectedIdentity.depthOrLayers() != actualIdentity.depthOrLayers() + || expectedIdentity.mipLevel() != actualIdentity.mipLevel() + || expectedIdentity.sampleCount() != actualIdentity.sampleCount() + || expectedIdentity.usage() != actualIdentity.usage()) { + return "captured attachment resource contract differs"; + } + if (expected.width() != actual.width() || expected.height() != actual.height()) { + return "captured attachment dimensions differ"; + } + if (!expected.captureFormat().equals(actual.captureFormat())) { + return "captured attachment format differs"; + } + return expected.bytes().length == actual.bytes().length ? null : "captured attachment byte count differs"; + } + + private static Map byteDifference( + final CapturedResource expected, + final CapturedResource actual + ) { + byte[] reference = expected.bytes(); + byte[] candidate = actual.bytes(); + int mismatch = 0; + int maxError = 0; + long sum = 0L; + int[] errors = new int[reference.length]; + for (int index = 0; index < reference.length; index++) { + int error = Math.abs((candidate[index] & 0xff) - (reference[index] & 0xff)); + errors[index] = error; + if (error != 0) mismatch++; + maxError = Math.max(maxError, error); + sum += error; + } + java.util.Arrays.sort(errors); + double mean = errors.length == 0 ? 0.0 : (double) sum / errors.length; + double p95 = errors.length == 0 ? 0.0 : errors[Math.min(errors.length - 1, + Math.max(0, (int) Math.ceil(errors.length * 0.95) - 1))]; + return Map.of( + "mismatchBytes", mismatch, + "maxError", maxError, + "meanAbsoluteByteError", mean, + "p95AbsoluteByteError", p95 + ); + } + + private static DivergenceReport captureDivergence( + final String lastMatching, + final CaptureSnapshot candidate, + final String reason, + final Map metrics + ) { + return new DivergenceReport( + false, + lastMatching, + candidate.semanticPassId(), + candidate.frameId(), + candidate.sequence(), + candidate.semanticPassId(), + candidate.producerIndex(), + candidate.resource(), + reason, + metrics + ); + } + + private static List captureEntries( + final List snapshots, + final List passes, + final ManifestAlignmentPolicy policy + ) { + if (snapshots == null || snapshots.isEmpty()) return List.of(); + Map occurrenceByLocation = passOccurrences(passes); + Map fallbackOccurrences = new LinkedHashMap<>(); + List entries = new ArrayList<>(snapshots.size()); + for (CaptureSnapshot snapshot : snapshots) { + PassLocation location = new PassLocation( + snapshot.frameId(), snapshot.sequence(), snapshot.semanticPassId() + ); + Integer occurrence = occurrenceByLocation.get(location); + if (occurrence == null) { + FrameSemantic semantic = new FrameSemantic(snapshot.frameId(), snapshot.semanticPassId()); + // Direct callers that do not provide a pass manifest retain the + // historical sequence-based ordering. A real manifest uses the + // semantic occurrence, which remains stable across encoder + // splitting and merging. + occurrence = passes == null || passes.isEmpty() + ? snapshot.sequence() + : fallbackOccurrences.merge(semantic, 1, Integer::sum) - 1; + } + entries.add(new CaptureEntry( + snapshot, + new CaptureKey( + snapshot.frameId(), occurrence, snapshot.semanticPassId(), + snapshot.producerIndex(), captureResourceKey(snapshot, policy) + ) + )); + } + return entries; + } + + private static String captureResourceKey( + final CaptureSnapshot snapshot, + final ManifestAlignmentPolicy policy + ) { + if (policy.compareResourceGenerationAbsolutely()) { + return snapshot.resource(); + } + return snapshot.value().semanticName(); + } + + private static Map> captureGroups( + final List entries + ) { + Map> groups = new LinkedHashMap<>(); + for (CaptureEntry entry : entries) { + groups.computeIfAbsent(entry.key(), ignored -> new ArrayList<>()).add(entry); + } + return groups; + } + + private static Map passOccurrences( + final List passes + ) { + Map result = new LinkedHashMap<>(); + if (passes == null || passes.isEmpty()) return result; + List ordered = new ArrayList<>(passes); + ordered.sort(Comparator.comparingLong(RenderPassRecord::frameId) + .thenComparingInt(RenderPassRecord::sequence)); + Map nextOccurrence = new LinkedHashMap<>(); + for (RenderPassRecord pass : ordered) { + FrameSemantic semantic = new FrameSemantic(pass.frameId(), pass.semanticPassId()); + int occurrence = nextOccurrence.getOrDefault(semantic, 0); + nextOccurrence.put(semantic, occurrence + 1); + result.put(new PassLocation(pass.frameId(), pass.sequence(), pass.semanticPassId()), occurrence); + } + return result; + } + + private record CaptureEntry(CaptureSnapshot snapshot, CaptureKey key) { + } + + private record CaptureKey( + long frameId, + int passOccurrence, + String semanticPassId, + int producerIndex, + String resource + ) { + @Override + public String toString() { + return frameId + ":" + semanticPassId + "#" + passOccurrence + + ":producer=" + producerIndex + ":resource=" + resource; + } + } + + private record PassLocation(long frameId, int sequence, String semanticPassId) { + } + + private record FrameSemantic(long frameId, String semanticPassId) { + } + + private record LineageKey( + String semanticPassId, + String role, + int slot, + String resourceSemanticName + ) { + } + + private record GenerationSample(long generation, RenderPassRecord pass) { + } + + private record LineageMismatch( + String lastMatchingPass, + RenderPassRecord pass, + String resourceSemanticName, + String expectedLineage, + String actualLineage, + int index + ) { + } +} diff --git a/src/main/java/com/metallum/client/validation/report/RenderContractDiagnosis.java b/src/main/java/com/metallum/client/validation/report/RenderContractDiagnosis.java new file mode 100644 index 000000000..bbbd4d49a --- /dev/null +++ b/src/main/java/com/metallum/client/validation/report/RenderContractDiagnosis.java @@ -0,0 +1,115 @@ +package com.metallum.client.validation.report; + +import com.google.gson.GsonBuilder; +import com.google.gson.JsonObject; + +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.LinkedHashMap; +import java.util.Map; + +/** Offline comparison entry point for bounded, already-captured contract evidence. */ +public final class RenderContractDiagnosis { + private RenderContractDiagnosis() { + } + + public static void main(final String[] args) throws Exception { + if (args.length != 3) { + throw new IllegalArgumentException( + "Usage: RenderContractDiagnosis " + ); + } + Path referenceRoot = Path.of(args[0]).toAbsolutePath().normalize(); + Path actualRoot = Path.of(args[1]).toAbsolutePath().normalize(); + Path reportPath = Path.of(args[2]).toAbsolutePath().normalize(); + RenderContractEvidenceLoader.LoadedEvidence reference = + RenderContractEvidenceLoader.load(referenceRoot); + RenderContractEvidenceLoader.LoadedEvidence actual = + RenderContractEvidenceLoader.load(actualRoot); + ManifestAlignmentPolicy alignmentPolicy = ManifestAlignmentPolicy.crossBackend(); + DivergenceReport comparison = PassManifestComparator.compareCaptures( + reference.captures(), reference.passes(), actual.captures(), actual.passes(), alignmentPolicy + ); + if (comparison.matched() && reference.complete() && actual.complete()) { + comparison = PassManifestComparator.compare(reference.passes(), actual.passes(), alignmentPolicy); + } else if (comparison.matched()) { + comparison = incompleteEvidence(reference, actual); + } else { + DivergenceReport manifest = PassManifestComparator.compare( + reference.passes(), actual.passes(), alignmentPolicy + ); + if (!manifest.matched()) { + comparison = mergeEvidence(manifest, comparison); + } + } + JsonObject report = new JsonObject(); + report.addProperty("schemaVersion", 1); + report.addProperty("runId", "diagnosis"); + report.addProperty("gitCommit", System.getProperty("metallum.validation.sourceCommit", "unknown")); + report.addProperty("status", comparison.matched() ? "passed" : "failed"); + report.addProperty("comparisonKind", "offline-captured-evidence"); + report.addProperty("frameId", comparison.frameId()); + report.addProperty("referenceRoot", referenceRoot.toString()); + report.addProperty("actualRoot", actualRoot.toString()); + report.addProperty("referenceComplete", reference.complete()); + report.addProperty("actualComplete", actual.complete()); + report.addProperty("referenceIncompleteReason", reference.incompleteReason()); + report.addProperty("actualIncompleteReason", actual.incompleteReason()); + report.add("comparison", new GsonBuilder().create().toJsonTree(comparison)); + report.addProperty("referencePasses", reference.passes().size()); + report.addProperty("actualPasses", actual.passes().size()); + report.addProperty("referenceCaptures", reference.captures().size()); + report.addProperty("actualCaptures", actual.captures().size()); + if (reportPath.getParent() != null) Files.createDirectories(reportPath.getParent()); + Files.writeString(reportPath, new GsonBuilder().setPrettyPrinting().create().toJson(report) + "\n"); + if (!comparison.matched()) { + throw new IllegalStateException("Render-contract evidence diverged; see " + reportPath); + } + } + + private static DivergenceReport mergeEvidence( + final DivergenceReport manifest, + final DivergenceReport capture + ) { + Map metrics = new LinkedHashMap<>(); + metrics.put("manifestReason", manifest.reason()); + metrics.put("captureReason", capture.reason()); + metrics.put("manifest", manifest); + metrics.put("capture", capture); + return new DivergenceReport( + false, + manifest.lastMatchingPass(), + manifest.firstDivergentPass(), + manifest.frameId(), + manifest.sequence(), + manifest.semanticPassId(), + capture.producerIndex(), + manifest.resource(), + "logical pass manifest differs before capture comparison completed", + metrics + ); + } + + private static DivergenceReport incompleteEvidence( + final RenderContractEvidenceLoader.LoadedEvidence reference, + final RenderContractEvidenceLoader.LoadedEvidence actual + ) { + Map metrics = new LinkedHashMap<>(); + metrics.put("referenceComplete", reference.complete()); + metrics.put("actualComplete", actual.complete()); + metrics.put("referenceIncompleteReason", reference.incompleteReason()); + metrics.put("actualIncompleteReason", actual.incompleteReason()); + return new DivergenceReport( + false, + "none", + "none", + -1L, + -1, + "none", + -1, + "none", + "evidence incomplete; matching bytes are not a validation pass", + metrics + ); + } +} diff --git a/src/main/java/com/metallum/client/validation/report/RenderContractDivergenceRunner.java b/src/main/java/com/metallum/client/validation/report/RenderContractDivergenceRunner.java new file mode 100644 index 000000000..71d369b91 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/report/RenderContractDivergenceRunner.java @@ -0,0 +1,678 @@ +package com.metallum.client.validation.report; + +import com.metallum.client.validation.contract.CapturePointKind; +import com.metallum.client.validation.contract.ProducerRecord; +import com.metallum.client.validation.contract.RenderPassRecord; + +import java.util.ArrayList; +import java.util.Comparator; +import java.util.LinkedHashMap; +import java.util.List; +import java.util.Map; +import java.util.Objects; + +/** + * Replay-driven first-divergence localization. + * + *

        The runner intentionally knows nothing about Minecraft or Metal. A + * caller supplies a {@link ReplayRunner} that starts the fixed scene and + * applies a {@link CapturePlan}. This class then uses prefix queries to find + * the first logical pass and, when producer evidence is complete, the first + * producer that no longer matches the reference.

        + */ +public final class RenderContractDivergenceRunner { + private RenderContractDivergenceRunner() { + } + + public interface ReplayRunner { + RunEvidence replay(CapturePlan plan) throws Exception; + } + + public record CapturePlan( + long frameStartInclusive, + long frameEndInclusive, + int passStartInclusive, + int passEndInclusive, + String semanticPassId, + CapturePointKind capturePointKind, + int producerStartInclusive, + int producerEndInclusive + ) { + public CapturePlan { + if (frameStartInclusive < 0L || frameEndInclusive < frameStartInclusive + || passStartInclusive < 0 || passEndInclusive < passStartInclusive + || producerStartInclusive < -1 || producerEndInclusive < -1 + || producerEndInclusive < producerStartInclusive) { + throw new IllegalArgumentException("Invalid render-contract capture plan"); + } + semanticPassId = semanticPassId == null ? "" : semanticPassId; + capturePointKind = Objects.requireNonNull(capturePointKind, "capturePointKind"); + } + + public static CapturePlan full(final long frameStart, final long frameEnd) { + return new CapturePlan( + frameStart, frameEnd, 0, Integer.MAX_VALUE, "", + CapturePointKind.AFTER_PASS, -1, -1 + ); + } + + public CapturePlan withPassRange(final int start, final int end) { + return new CapturePlan( + frameStartInclusive, frameEndInclusive, start, end, semanticPassId, + capturePointKind, producerStartInclusive, producerEndInclusive + ); + } + + /** + * Replays the complete temporal prefix up to a pass in the endpoint + * frame. Pass bounds are local to {@code frameEndInclusive}; earlier + * frames are replayed in full so history-dependent passes remain valid. + */ + public CapturePlan withPrefixEndpoint(final PassKey pass) { + Objects.requireNonNull(pass, "pass"); + if (pass.frameId() < frameStartInclusive || pass.frameId() > frameEndInclusive) { + throw new IllegalArgumentException("Pass is outside the capture plan frame range"); + } + return new CapturePlan( + frameStartInclusive, pass.frameId(), 0, pass.sequence(), "", + CapturePointKind.AFTER_PASS, -1, -1 + ); + } + + /** + * Selects one pass in the endpoint frame while retaining the temporal + * prefix from this plan. The range is deliberately the frame-local + * sequence here; {@link #withPassRange(int, int)} is still available + * for adapters that interpret a plan as a global ordered range. + */ + public CapturePlan forPass(final PassKey pass) { + Objects.requireNonNull(pass, "pass"); + if (pass.frameId() < frameStartInclusive || pass.frameId() > frameEndInclusive) { + throw new IllegalArgumentException("Pass is outside the capture plan frame range"); + } + return new CapturePlan( + frameStartInclusive, pass.frameId(), pass.sequence(), pass.sequence(), + pass.semanticPassId(), CapturePointKind.AFTER_PRODUCER, + producerStartInclusive, producerEndInclusive + ); + } + + public CapturePlan withProducerRange(final int start, final int end) { + return new CapturePlan( + frameStartInclusive, frameEndInclusive, passStartInclusive, passEndInclusive, + semanticPassId, CapturePointKind.AFTER_PRODUCER, start, end + ); + } + } + + public record RunEvidence( + List passes, + List captures, + String status, + Map metadata + ) { + public RunEvidence { + passes = List.copyOf(passes == null ? List.of() : passes); + captures = List.copyOf(captures == null ? List.of() : captures); + status = status == null || status.isBlank() ? "unknown" : status; + metadata = Map.copyOf(new LinkedHashMap<>(metadata == null ? Map.of() : metadata)); + } + + public boolean completed() { + return "passed".equals(status) || "ready".equals(status) + || "failed".equals(status) || "incomplete".equals(status); + } + + /** + * A replay result is usable for localization only when the caller has + * explicitly proved that its selected prefix finished. A pass list by + * itself is not proof: a crashed or budget-truncated replay can contain + * a prefix that happens to compare equal. + */ + public boolean evidenceComplete() { + Object declared = metadata.get("evidenceComplete"); + if (declared instanceof Boolean booleanValue) { + return booleanValue; + } + if (declared instanceof String stringValue) { + return Boolean.parseBoolean(stringValue); + } + return "passed".equals(status) && Boolean.TRUE.equals(metadata.get("manifestComplete")) + && Boolean.TRUE.equals(metadata.get("capturesComplete")); + } + + public String incompleteReason() { + Object reason = metadata.get("incompleteReason"); + return reason == null ? "replay evidence did not declare evidenceComplete=true" : reason.toString(); + } + } + + public record PassKey(long frameId, int globalIndex, String semanticPassId, int sequence) { + public PassKey { + if (frameId < 0L || globalIndex < 0 || sequence < 0 + || semanticPassId == null || semanticPassId.isBlank()) { + throw new IllegalArgumentException("Invalid pass key"); + } + } + } + + public record LocalizationResult( + boolean matched, + String status, + DivergenceReport finalComparison, + PassKey firstDivergentPass, + int firstDivergentProducer, + List replayPlans, + Map evidence + ) { + public LocalizationResult { + status = status == null || status.isBlank() ? "unknown" : status; + replayPlans = List.copyOf(replayPlans == null ? List.of() : replayPlans); + evidence = Map.copyOf(new LinkedHashMap<>(evidence == null ? Map.of() : evidence)); + } + } + + public static LocalizationResult locate( + final ReplayRunner runner, + final RunEvidence reference, + final RunEvidence initialActual, + final CapturePlan basePlan + ) throws Exception { + return locate( + runner, reference, initialActual, basePlan, ManifestAlignmentPolicy.strict() + ); + } + + public static LocalizationResult locate( + final ReplayRunner runner, + final RunEvidence reference, + final RunEvidence initialActual, + final CapturePlan basePlan, + final ManifestAlignmentPolicy alignmentPolicy + ) throws Exception { + Objects.requireNonNull(runner, "runner"); + Objects.requireNonNull(reference, "reference"); + Objects.requireNonNull(initialActual, "initialActual"); + Objects.requireNonNull(basePlan, "basePlan"); + Objects.requireNonNull(alignmentPolicy, "alignmentPolicy"); + List plans = new ArrayList<>(); + if (!reference.evidenceComplete() || !initialActual.evidenceComplete()) { + Map evidence = new LinkedHashMap<>(); + evidence.put("referenceEvidenceComplete", reference.evidenceComplete()); + evidence.put("actualEvidenceComplete", initialActual.evidenceComplete()); + evidence.put("referenceIncompleteReason", reference.incompleteReason()); + evidence.put("actualIncompleteReason", initialActual.incompleteReason()); + return new LocalizationResult( + false, + "incomplete-evidence", + compareEvidence(reference, initialActual, alignmentPolicy), + null, + -1, + plans, + evidence + ); + } + DivergenceReport finalComparison = compareEvidence(reference, initialActual, alignmentPolicy); + if (finalComparison.matched()) { + return new LocalizationResult(true, "matched", finalComparison, null, -1, plans, Map.of()); + } + List referencePasses = orderedPassKeys(reference.passes()); + if (referencePasses.isEmpty()) { + return unsupported(finalComparison, plans, "reference manifest has no logical passes"); + } + + PassSearchResult passSearch = firstBadPass( + runner, reference, referencePasses, basePlan, alignmentPolicy, plans + ); + if (!passSearch.complete()) { + return new LocalizationResult( + false, + "pass-localization-incomplete", + finalComparison, + null, + -1, + plans, + Map.of( + "reason", passSearch.reason(), + "evidenceComplete", false, + "search", "binary-prefix" + ) + ); + } + int firstBad = passSearch.index(); + PassKey divergentPass = referencePasses.get(firstBad); + RunEvidence actualPassEvidence = replayAndRemember(runner, basePlan.forPass(divergentPass), plans); + if (!actualPassEvidence.evidenceComplete()) { + return new LocalizationResult(false, "pass-localization-incomplete", finalComparison, + divergentPass, -1, plans, Map.of( + "reason", actualPassEvidence.incompleteReason(), + "evidenceComplete", false + )); + } + RenderPassRecord expectedPass = passAt(reference.passes(), divergentPass); + RenderPassRecord actualPass = findPass(actualPassEvidence.passes(), divergentPass); + if (expectedPass == null || actualPass == null) { + return new LocalizationResult(false, "pass-localization-incomplete", finalComparison, + divergentPass, -1, plans, Map.of("reason", "selected pass was not present in replay evidence")); + } + + ProducerSearchResult producerSearch = locateProducer( + runner, reference, expectedPass, actualPass, actualPassEvidence, + divergentPass, basePlan, alignmentPolicy, plans + ); + if (!producerSearch.complete()) { + return new LocalizationResult( + false, + "producer-localization-incomplete", + finalComparison, + divergentPass, + -1, + plans, + Map.of( + "reason", producerSearch.reason(), + "evidenceComplete", false, + "search", "binary-prefix" + ) + ); + } + int firstProducer = producerSearch.index(); + Map evidence = new LinkedHashMap<>(); + evidence.put("passSearch", "binary-prefix"); + evidence.put("producerSearch", firstProducer >= 0 ? "binary-prefix" : "not-available"); + evidence.put("referencePassCount", referencePasses.size()); + evidence.put("replayCount", plans.size()); + return new LocalizationResult( + false, + firstProducer >= 0 ? "localized-pass-and-producer" : "localized-pass-only", + finalComparison, + divergentPass, + firstProducer, + plans, + evidence + ); + } + + private static PassSearchResult firstBadPass( + final ReplayRunner runner, + final RunEvidence reference, + final List passKeys, + final CapturePlan basePlan, + final ManifestAlignmentPolicy alignmentPolicy, + final List plans + ) throws Exception { + int low = 0; + int high = passKeys.size() - 1; + while (low < high) { + int middle = low + (high - low) / 2; + CapturePlan plan = basePlan.withPrefixEndpoint(passKeys.get(middle)); + RunEvidence actual = replayAndRemember(runner, plan, plans); + if (!actual.evidenceComplete()) { + return PassSearchResult.incomplete(actual.incompleteReason()); + } + if (passAt(actual.passes(), passKeys.get(middle)) == null) { + return PassSearchResult.incomplete("prefix replay did not produce the requested endpoint pass"); + } + if (matchesPrefix(reference, actual, passKeys, middle, alignmentPolicy)) { + low = middle + 1; + } else { + high = middle; + } + } + return PassSearchResult.complete(low); + } + + private static ProducerSearchResult locateProducer( + final ReplayRunner runner, + final RunEvidence reference, + final RenderPassRecord expectedPass, + final RenderPassRecord initialActualPass, + final RunEvidence initialActualEvidence, + final PassKey pass, + final CapturePlan basePlan, + final ManifestAlignmentPolicy alignmentPolicy, + final List plans + ) throws Exception { + if (!producerEvidenceComplete(expectedPass) || !producerEvidenceComplete(initialActualPass)) { + return ProducerSearchResult.unavailable("producer details were not captured completely"); + } + boolean producerManifestDiffers = !producerManifestMatches( + expectedPass, initialActualPass, alignmentPolicy + ); + boolean producerCaptureEvidence = hasProducerCaptureEvidence( + reference.captures(), initialActualEvidence.captures(), pass + ); + // AFTER_PASS data can prove that the pass output is wrong, but it + // cannot identify which producer wrote it. Do not manufacture a + // producer index from an otherwise identical producer manifest. + if (!producerManifestDiffers && !producerCaptureEvidence) { + return ProducerSearchResult.unavailable("producer attachment evidence was not captured"); + } + int producerCount = Math.min(expectedPass.producers().size(), initialActualPass.producers().size()); + if (producerCount == 0) return ProducerSearchResult.unavailable("divergent pass has no producer records"); + int low = 0; + int high = producerCount - 1; + boolean requireCaptureEvidence = producerCaptureEvidence; + while (low < high) { + int middle = low + (high - low) / 2; + CapturePlan plan = basePlan.forPass(pass).withProducerRange(0, middle); + RunEvidence actual = replayAndRemember(runner, plan, plans); + if (!actual.evidenceComplete()) { + return ProducerSearchResult.incomplete(actual.incompleteReason()); + } + RenderPassRecord actualPass = findPass(actual.passes(), pass); + if (actualPass == null) { + return ProducerSearchResult.incomplete("producer replay did not produce the requested pass"); + } + ProducerPrefixResult prefix = producerPrefixMatches( + expectedPass, actualPass, reference, actual, pass, middle + 1, + alignmentPolicy, requireCaptureEvidence + ); + if (!prefix.complete()) { + return ProducerSearchResult.incomplete(prefix.reason()); + } + if (prefix.matched()) { + low = middle + 1; + } else { + high = middle; + } + } + return ProducerSearchResult.complete(low); + } + + private static boolean matchesPrefix( + final RunEvidence reference, + final RunEvidence actual, + final List keys, + final int lastIndex, + final ManifestAlignmentPolicy alignmentPolicy + ) { + List expectedPasses = new ArrayList<>(); + for (int index = 0; index <= lastIndex; index++) { + RenderPassRecord pass = passAt(reference.passes(), keys.get(index)); + if (pass != null) expectedPasses.add(pass); + } + if (!actual.evidenceComplete()) return false; + DivergenceReport manifest = PassManifestComparator.compare(expectedPasses, actual.passes(), alignmentPolicy); + if (!manifest.matched()) return false; + List expectedCaptures = capturesForPassPrefix( + reference.captures(), reference.passes(), lastIndex + 1 + ); + List actualCaptures = capturesForPassPrefix( + actual.captures(), actual.passes(), lastIndex + 1 + ); + if (expectedCaptures.isEmpty() && actualCaptures.isEmpty()) return true; + return PassManifestComparator.compareCaptures( + expectedCaptures, expectedPasses, actualCaptures, actual.passes(), alignmentPolicy + ).matched(); + } + + private static ProducerPrefixResult producerPrefixMatches( + final RenderPassRecord expected, + final RenderPassRecord actual, + final RunEvidence referenceEvidence, + final RunEvidence actualEvidence, + final PassKey pass, + final int count, + final ManifestAlignmentPolicy alignmentPolicy, + final boolean requireCaptureEvidence + ) { + if (actual.producers().size() < count || expected.producers().size() < count) { + return ProducerPrefixResult.mismatch(); + } + for (int index = 0; index < count; index++) { + ProducerRecord reference = expected.producers().get(index); + ProducerRecord candidate = actual.producers().get(index); + if (!producerMatches(reference, candidate, alignmentPolicy)) { + return ProducerPrefixResult.mismatch(); + } + } + List expectedCaptures = capturesForProducerPrefix( + referenceEvidence.captures(), pass, count + ); + List actualCaptures = capturesForProducerPrefix( + actualEvidence.captures(), pass, count + ); + if (requireCaptureEvidence) { + if (expectedCaptures.isEmpty() || actualCaptures.isEmpty()) { + return ProducerPrefixResult.incomplete( + "producer capture evidence was not returned for the requested prefix" + ); + } + if (expectedCaptures.size() != actualCaptures.size()) { + return ProducerPrefixResult.incomplete( + "producer capture evidence coverage differs for the requested prefix" + ); + } + } + if (expectedCaptures.isEmpty() && actualCaptures.isEmpty()) { + return ProducerPrefixResult.success(); + } + return PassManifestComparator.compareCaptures( + expectedCaptures, + List.of(expected), + actualCaptures, + List.of(actual), + alignmentPolicy + ).matched() ? ProducerPrefixResult.success() : ProducerPrefixResult.mismatch(); + } + + private static boolean producerManifestMatches( + final RenderPassRecord expected, + final RenderPassRecord actual, + final ManifestAlignmentPolicy policy + ) { + if (expected.producers().size() != actual.producers().size()) return false; + for (int index = 0; index < expected.producers().size(); index++) { + if (!producerMatches(expected.producers().get(index), actual.producers().get(index), policy)) { + return false; + } + } + return true; + } + + private static DivergenceReport compareEvidence( + final RunEvidence reference, + final RunEvidence actual, + final ManifestAlignmentPolicy alignmentPolicy + ) { + DivergenceReport manifest = PassManifestComparator.compare( + reference.passes(), actual.passes(), alignmentPolicy + ); + if (!manifest.matched()) return manifest; + if (reference.captures().isEmpty() && actual.captures().isEmpty()) return manifest; + return PassManifestComparator.compareCaptures( + reference.captures(), reference.passes(), actual.captures(), actual.passes(), alignmentPolicy + ); + } + + private static RunEvidence replayAndRemember( + final ReplayRunner runner, + final CapturePlan plan, + final List plans + ) throws Exception { + plans.add(plan); + try { + RunEvidence evidence = runner.replay(plan); + if (evidence == null) { + return incompleteEvidence("replay returned null evidence"); + } + return evidence; + } catch (Exception exception) { + return incompleteEvidence("replay failed: " + exception.getClass().getSimpleName() + + (exception.getMessage() == null ? "" : ": " + exception.getMessage())); + } + } + + private static RunEvidence incompleteEvidence(final String reason) { + return new RunEvidence( + List.of(), + List.of(), + "incomplete", + Map.of( + "evidenceComplete", false, + "incompleteReason", reason + ) + ); + } + + private static List orderedPassKeys(final List passes) { + List ordered = new ArrayList<>(passes); + ordered.sort(Comparator.comparingLong(RenderPassRecord::frameId) + .thenComparingInt(RenderPassRecord::sequence)); + List keys = new ArrayList<>(); + for (int index = 0; index < ordered.size(); index++) { + RenderPassRecord pass = ordered.get(index); + keys.add(new PassKey(pass.frameId(), index, pass.semanticPassId(), pass.sequence())); + } + return keys; + } + + private static RenderPassRecord passAt( + final List passes, + final PassKey key + ) { + return passes.stream() + .filter(pass -> pass.frameId() == key.frameId() + && pass.sequence() == key.sequence() + && pass.semanticPassId().equals(key.semanticPassId())) + .findFirst() + .orElse(null); + } + + private static RenderPassRecord findPass( + final List passes, + final PassKey key + ) { + return passAt(passes, key); + } + + private static boolean producerEvidenceComplete(final RenderPassRecord pass) { + return Boolean.parseBoolean(pass.metadata().getOrDefault("producerDetailsCaptured", "false")) + && Boolean.parseBoolean(pass.metadata().getOrDefault("producerDetailsComplete", "false")) + && !Boolean.parseBoolean(pass.metadata().getOrDefault("producerDetailsTruncated", "true")); + } + + private static List capturesForPassPrefix( + final List snapshots, + final List passes, + final int passCount + ) { + if (snapshots == null || snapshots.isEmpty() || passes == null || passes.isEmpty() || passCount <= 0) { + return List.of(); + } + List ordered = new ArrayList<>(passes); + ordered.sort(Comparator.comparingLong(RenderPassRecord::frameId) + .thenComparingInt(RenderPassRecord::sequence)); + int selectedCount = Math.min(passCount, ordered.size()); + java.util.Set selected = new java.util.HashSet<>(); + for (int index = 0; index < selectedCount; index++) { + RenderPassRecord pass = ordered.get(index); + selected.add(new PassLocation(pass.frameId(), pass.sequence(), pass.semanticPassId())); + } + return snapshots.stream() + .filter(snapshot -> selected.contains(new PassLocation( + snapshot.frameId(), snapshot.sequence(), snapshot.semanticPassId() + ))) + .toList(); + } + + private static List capturesForProducerPrefix( + final List snapshots, + final PassKey pass, + final int producerCount + ) { + if (snapshots == null || snapshots.isEmpty() || producerCount <= 0) return List.of(); + return snapshots.stream() + .filter(snapshot -> snapshot.frameId() == pass.frameId() + && snapshot.sequence() == pass.sequence() + && snapshot.semanticPassId().equals(pass.semanticPassId()) + && snapshot.producerIndex() >= 0 + && snapshot.producerIndex() < producerCount) + .toList(); + } + + private static boolean hasProducerCaptureEvidence( + final List expected, + final List actual, + final PassKey pass + ) { + return hasProducerCaptureEvidence(expected, pass) && hasProducerCaptureEvidence(actual, pass); + } + + private static boolean hasProducerCaptureEvidence( + final List snapshots, + final PassKey pass + ) { + if (snapshots == null) return false; + return snapshots.stream().anyMatch(snapshot -> snapshot.frameId() == pass.frameId() + && snapshot.sequence() == pass.sequence() + && snapshot.semanticPassId().equals(pass.semanticPassId()) + && snapshot.producerIndex() >= 0); + } + + private record PassLocation(long frameId, int sequence, String semanticPassId) { + } + + private record PassSearchResult(int index, boolean complete, String reason) { + private static PassSearchResult complete(final int index) { + return new PassSearchResult(index, true, ""); + } + + private static PassSearchResult incomplete(final String reason) { + return new PassSearchResult(-1, false, reason == null ? "incomplete replay evidence" : reason); + } + } + + private record ProducerSearchResult(int index, boolean complete, String reason) { + private static ProducerSearchResult complete(final int index) { + return new ProducerSearchResult(index, true, ""); + } + + private static ProducerSearchResult unavailable(final String reason) { + return new ProducerSearchResult(-1, true, reason == null ? "producer localization unavailable" : reason); + } + + private static ProducerSearchResult incomplete(final String reason) { + return new ProducerSearchResult(-1, false, reason == null ? "incomplete replay evidence" : reason); + } + } + + private record ProducerPrefixResult(boolean matched, boolean complete, String reason) { + private static ProducerPrefixResult success() { + return new ProducerPrefixResult(true, true, ""); + } + + private static ProducerPrefixResult mismatch() { + return new ProducerPrefixResult(false, true, ""); + } + + private static ProducerPrefixResult incomplete(final String reason) { + return new ProducerPrefixResult(false, false, + reason == null ? "incomplete producer replay evidence" : reason); + } + } + + private static boolean producerMatches( + final ProducerRecord expected, + final ProducerRecord actual, + final ManifestAlignmentPolicy policy + ) { + if (expected.producerType() != actual.producerType()) return false; + if (policy.comparePipelineAndShaders() + && (!expected.pipelineId().equals(actual.pipelineId()) + || !expected.shaderIds().equals(actual.shaderIds()))) return false; + return expected.parameters().equals(actual.parameters()) + && expected.boundResources().equals(actual.boundResources()) + && expected.viewport().equals(actual.viewport()) + && expected.scissor().equals(actual.scissor()) + && expected.writtenAttachments().equals(actual.writtenAttachments()); + } + + private static LocalizationResult unsupported( + final DivergenceReport comparison, + final List plans, + final String reason + ) { + return new LocalizationResult(false, "unsupported", comparison, null, -1, plans, Map.of("reason", reason)); + } +} diff --git a/src/main/java/com/metallum/client/validation/report/RenderContractEvidenceLoader.java b/src/main/java/com/metallum/client/validation/report/RenderContractEvidenceLoader.java new file mode 100644 index 000000000..abbf88ef8 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/report/RenderContractEvidenceLoader.java @@ -0,0 +1,364 @@ +package com.metallum.client.validation.report; + +import com.google.gson.JsonArray; +import com.google.gson.JsonElement; +import com.google.gson.JsonObject; +import com.google.gson.JsonParser; +import com.metallum.client.validation.capture.CapturedResource; +import com.metallum.client.validation.contract.AttachmentBindingRecord; +import com.metallum.client.validation.contract.AttachmentSemantic; +import com.metallum.client.validation.contract.CaptureFormat; +import com.metallum.client.validation.contract.PassType; +import com.metallum.client.validation.contract.ProducerRecord; +import com.metallum.client.validation.contract.ProducerType; +import com.metallum.client.validation.contract.RenderPassRecord; +import com.metallum.client.validation.contract.ResourceIdentity; +import com.metallum.client.validation.contract.ScissorRecord; +import com.metallum.client.validation.contract.ViewportRecord; + +import java.io.IOException; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.ArrayList; +import java.util.LinkedHashMap; +import java.util.List; +import java.util.Map; + +/** Loads bounded render-contract evidence from a completed run without replaying it. */ +public final class RenderContractEvidenceLoader { + private RenderContractEvidenceLoader() { + } + + public static LoadedEvidence load(final Path root) throws IOException { + Path normalized = root.toAbsolutePath().normalize(); + JsonObject manifest = readObject(normalized.resolve("pass-manifest.json")); + JsonObject results = readObject(normalized.resolve("results.json")); + validateEnvelope(manifest, "pass-manifest.json"); + validateEnvelope(results, "results.json"); + List passes = parsePasses(manifest.getAsJsonArray("passes")); + CaptureLoad captureLoad = parseCaptures( + normalized, results.getAsJsonArray("captures"), passes + ); + return new LoadedEvidence( + normalized, + passes, + captureLoad.captures(), + manifest.get("status").getAsString(), + results.get("status").getAsString(), + booleanValue(manifest, "manifestComplete", false), + numberValue(manifest, "passCount", -1), + numberValue(manifest, "droppedEvents", -1), + numberValue(results, "failedCaptures", -1), + numberValue(results, "pendingCaptures", -1), + numberValue(results, "droppedCaptures", -1), + numberValue(results, "requestedCaptures", -1), + numberValue(results, "completedCaptures", -1), + captureLoad.failedEntries() + ); + } + + private static JsonObject readObject(final Path path) throws IOException { + if (!Files.isRegularFile(path)) { + throw new IOException("Missing render-contract evidence file: " + path); + } + try { + return JsonParser.parseString(Files.readString(path)).getAsJsonObject(); + } catch (RuntimeException exception) { + throw new IOException("Invalid render-contract evidence JSON: " + path, exception); + } + } + + private static void validateEnvelope(final JsonObject object, final String name) throws IOException { + if (!object.has("schemaVersion") || object.get("schemaVersion").getAsInt() != 1 + || !object.has("runId") || !object.has("status")) { + throw new IOException("Unsupported or incomplete render-contract " + name); + } + } + + private static List parsePasses(final JsonArray values) throws IOException { + if (values == null) return List.of(); + List passes = new ArrayList<>(); + for (JsonElement element : values) { + JsonObject value = element.getAsJsonObject(); + try { + passes.add(new RenderPassRecord( + value.get("frameId").getAsLong(), + value.get("sequence").getAsInt(), + value.get("semanticPassId").getAsString(), + enumValue(PassType.class, value.get("type").getAsString()), + parseAttachments(value.getAsJsonArray("colorAttachments")), + value.get("depthAttachment").isJsonNull() + ? null : parseAttachment(value.getAsJsonObject("depthAttachment")), + value.get("stencilAttachment").isJsonNull() + ? null : parseAttachment(value.getAsJsonObject("stencilAttachment")), + parseViewport(value.getAsJsonObject("viewport")), + parseScissor(value.getAsJsonObject("scissor")), + value.get("pipelineId").getAsString(), + strings(value.getAsJsonArray("shaderIds")), + parseProducers(value.getAsJsonArray("producers")), + stringsMap(value.getAsJsonObject("metadata")) + )); + } catch (RuntimeException exception) { + throw new IOException("Invalid logical pass in render-contract manifest", exception); + } + } + return List.copyOf(passes); + } + + private static CaptureLoad parseCaptures( + final Path root, + final JsonArray values, + final List passes + ) throws IOException { + if (values == null) return new CaptureLoad(List.of(), 0); + List captures = new ArrayList<>(); + int failedEntries = 0; + Map> passGroups = passGroups(passes); + Map captureOccurrences = new LinkedHashMap<>(); + for (JsonElement element : values) { + JsonObject capture = element.getAsJsonObject(); + String captureStatus = capture.has("status") + ? capture.get("status").getAsString() : "unknown"; + if (!"passed".equals(captureStatus) && !"captured".equals(captureStatus)) { + // A failed parent can still contain successfully written raw + // resources. Keep those resources for diagnosis, but remember + // that the run is incomplete so a byte match cannot become a + // false PASS. + failedEntries++; + } + JsonArray resources = capture.getAsJsonArray("resources"); + if (resources == null) continue; + long frameId = capture.get("frameId").getAsLong(); + String semanticPassId = capture.get("semanticPassId").getAsString(); + FrameSemantic semantic = new FrameSemantic(frameId, semanticPassId); + int occurrence = captureOccurrences.getOrDefault(semantic, 0); + captureOccurrences.put(semantic, occurrence + 1); + int sequence = traceSequence(capture); + if (!hasTraceSequence(capture)) { + List matchingPasses = passGroups.getOrDefault(semantic, List.of()); + if (occurrence < matchingPasses.size()) { + sequence = matchingPasses.get(occurrence).sequence(); + } + } + for (JsonElement resourceElement : resources) { + JsonObject resource = resourceElement.getAsJsonObject(); + if (!resource.has("actual")) continue; + Path actual = root.resolve(resource.get("actual").getAsString()).normalize(); + if (!actual.startsWith(root) || !Files.isRegularFile(actual)) { + throw new IOException("Capture artifact is outside run root or missing: " + actual); + } + ResourceIdentity identity = parseResource(resource.getAsJsonObject("resource")); + CaptureFormat format = parseFormat(resource.getAsJsonObject("captureFormat")); + byte[] bytes = Files.readAllBytes(actual); + captures.add(new CaptureSnapshot( + frameId, + sequence, + semanticPassId, + capture.get("producerIndex").getAsInt(), + identity.stableKey(), + new CapturedResource( + resource.get("semanticName").getAsString(), identity, format, + resource.get("width").getAsInt(), resource.get("height").getAsInt(), bytes + ) + )); + } + } + return new CaptureLoad(List.copyOf(captures), failedEntries); + } + + private static int traceSequence(final JsonObject capture) { + JsonObject identity = capture.has("traceIdentity") && capture.get("traceIdentity").isJsonObject() + ? capture.getAsJsonObject("traceIdentity") : null; + return identity != null && identity.has("passSequence") ? identity.get("passSequence").getAsInt() : 0; + } + + private static boolean hasTraceSequence(final JsonObject capture) { + return capture.has("traceIdentity") && capture.get("traceIdentity").isJsonObject() + && capture.getAsJsonObject("traceIdentity").has("passSequence"); + } + + private static Map> passGroups( + final List passes + ) { + Map> result = new LinkedHashMap<>(); + if (passes == null) return result; + List ordered = new ArrayList<>(passes); + ordered.sort(java.util.Comparator.comparingLong(RenderPassRecord::frameId) + .thenComparingInt(RenderPassRecord::sequence)); + for (RenderPassRecord pass : ordered) { + result.computeIfAbsent(new FrameSemantic(pass.frameId(), pass.semanticPassId()), ignored -> new ArrayList<>()) + .add(pass); + } + return result; + } + + private static List parseAttachments(final JsonArray values) { + if (values == null) return List.of(); + List result = new ArrayList<>(); + for (JsonElement element : values) result.add(parseAttachment(element.getAsJsonObject())); + return List.copyOf(result); + } + + private static AttachmentBindingRecord parseAttachment(final JsonObject value) { + return new AttachmentBindingRecord( + value.get("slot").getAsInt(), + parseResource(value.getAsJsonObject("resource")), + enumValue(AttachmentSemantic.class, value.get("semantic").getAsString()), + value.get("loadAction").getAsString(), + value.get("storeAction").getAsString(), + value.get("writable").getAsBoolean() + ); + } + + private static List parseProducers(final JsonArray values) { + if (values == null) return List.of(); + List result = new ArrayList<>(); + for (JsonElement element : values) { + JsonObject value = element.getAsJsonObject(); + result.add(new ProducerRecord( + value.get("producerIndex").getAsInt(), + enumValue(ProducerType.class, value.get("producerType").getAsString()), + value.get("pipelineId").getAsString(), + strings(value.getAsJsonArray("shaderIds")), + stringsMap(value.getAsJsonObject("parameters")), + stringsMap(value.getAsJsonObject("boundResources")), + parseViewport(value.getAsJsonObject("viewport")), + parseScissor(value.getAsJsonObject("scissor")), + strings(value.getAsJsonArray("writtenAttachments")) + )); + } + return List.copyOf(result); + } + + private static ResourceIdentity parseResource(final JsonObject value) { + return new ResourceIdentity( + value.get("semanticName").getAsString(), value.get("runtimeId").getAsLong(), + value.get("generation").getAsLong(), value.get("nativeHandleHashOrDebugId").getAsString(), + value.get("format").getAsString(), value.get("width").getAsInt(), + value.get("height").getAsInt(), value.get("depthOrLayers").getAsInt(), + value.get("mipLevel").getAsInt(), value.get("sampleCount").getAsInt(), + value.get("usage").getAsInt() + ); + } + + private static CaptureFormat parseFormat(final JsonObject value) { + return new CaptureFormat( + value.get("name").getAsString(), value.get("bytesPerTexel").getAsInt(), + value.get("componentCount").getAsInt(), + enumValue(CaptureFormat.ComponentType.class, value.get("componentType").getAsString()), + value.get("normalized").getAsBoolean(), value.get("depth").getAsBoolean(), + value.get("stencil").getAsBoolean() + ); + } + + private static ViewportRecord parseViewport(final JsonObject value) { + return new ViewportRecord(value.get("x").getAsInt(), value.get("y").getAsInt(), + value.get("width").getAsInt(), value.get("height").getAsInt()); + } + + private static ScissorRecord parseScissor(final JsonObject value) { + return new ScissorRecord(value.get("enabled").getAsBoolean(), value.get("x").getAsInt(), + value.get("y").getAsInt(), value.get("width").getAsInt(), value.get("height").getAsInt()); + } + + private static List strings(final JsonArray values) { + if (values == null) return List.of(); + List result = new ArrayList<>(); + for (JsonElement value : values) result.add(value.getAsString()); + return List.copyOf(result); + } + + private static Map stringsMap(final JsonObject values) { + if (values == null) return Map.of(); + Map result = new LinkedHashMap<>(); + for (Map.Entry entry : values.entrySet()) { + result.put(entry.getKey(), entry.getValue().getAsString()); + } + return Map.copyOf(result); + } + + private static > E enumValue(final Class type, final String value) { + return Enum.valueOf(type, value); + } + + private static int numberValue(final JsonObject object, final String name, final int fallback) { + if (object == null || !object.has(name) || object.get(name).isJsonNull()) return fallback; + try { + return object.get(name).getAsInt(); + } catch (RuntimeException ignored) { + return fallback; + } + } + + private static boolean booleanValue(final JsonObject object, final String name, final boolean fallback) { + if (object == null || !object.has(name) || object.get(name).isJsonNull()) return fallback; + try { + return object.get(name).getAsBoolean(); + } catch (RuntimeException ignored) { + return fallback; + } + } + + private record FrameSemantic(long frameId, String semanticPassId) { + } + + private record CaptureLoad(List captures, int failedEntries) { + } + + public record LoadedEvidence( + Path root, + List passes, + List captures, + String manifestStatus, + String resultStatus, + boolean manifestComplete, + int manifestPassCount, + int manifestDroppedEvents, + int resultFailedCaptures, + int resultPendingCaptures, + int resultDroppedCaptures, + int resultRequestedCaptures, + int resultCompletedCaptures, + int failedCaptureEntries + ) { + public LoadedEvidence { + passes = List.copyOf(passes == null ? List.of() : passes); + captures = List.copyOf(captures == null ? List.of() : captures); + } + + public boolean complete() { + return "passed".equals(manifestStatus) + && "passed".equals(resultStatus) + && manifestComplete + && manifestPassCount > 0 + && manifestDroppedEvents == 0 + && resultFailedCaptures == 0 + && resultPendingCaptures == 0 + && resultDroppedCaptures == 0 + && resultRequestedCaptures > 0 + && resultCompletedCaptures == resultRequestedCaptures + && !captures.isEmpty() + && failedCaptureEntries == 0; + } + + public String incompleteReason() { + List reasons = new ArrayList<>(); + if (!"passed".equals(manifestStatus)) reasons.add("manifest status=" + manifestStatus); + if (!"passed".equals(resultStatus)) reasons.add("results status=" + resultStatus); + if (!manifestComplete) reasons.add("manifestComplete=false"); + if (manifestPassCount <= 0) reasons.add("manifest contains no logical passes"); + if (manifestDroppedEvents != 0) reasons.add("droppedEvents=" + manifestDroppedEvents); + if (resultFailedCaptures != 0) reasons.add("failedCaptures=" + resultFailedCaptures); + if (resultPendingCaptures != 0) reasons.add("pendingCaptures=" + resultPendingCaptures); + if (resultDroppedCaptures != 0) reasons.add("droppedCaptures=" + resultDroppedCaptures); + if (resultRequestedCaptures <= 0) reasons.add("no capture requests"); + if (resultCompletedCaptures != resultRequestedCaptures) { + reasons.add("completedCaptures=" + resultCompletedCaptures + + "/" + resultRequestedCaptures); + } + if (captures.isEmpty()) reasons.add("no readable capture resources"); + if (failedCaptureEntries != 0) reasons.add("failedCaptureEntries=" + failedCaptureEntries); + return reasons.isEmpty() ? "complete" : String.join(", ", reasons); + } + } +} diff --git a/src/main/java/com/metallum/client/validation/storage/ValidationStorageBudget.java b/src/main/java/com/metallum/client/validation/storage/ValidationStorageBudget.java new file mode 100644 index 000000000..8e989c8a8 --- /dev/null +++ b/src/main/java/com/metallum/client/validation/storage/ValidationStorageBudget.java @@ -0,0 +1,312 @@ +package com.metallum.client.validation.storage; + +import java.io.IOException; +import java.nio.charset.StandardCharsets; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.Comparator; +import java.util.LinkedHashMap; +import java.util.Map; +import java.util.Objects; +import java.util.concurrent.ConcurrentHashMap; + +/** + * Process-local byte budget for one validation output root. + * + *

        Every validation artifact, including rewritten manifests and reports, is + * accounted by its final on-disk size. The registry makes the legacy + * MetalFX writers and the render-contract writers share one budget when they + * target the same run directory.

        + */ +public final class ValidationStorageBudget { + public static final long DEFAULT_MAX_BYTES = 2L * 1024L * 1024L * 1024L; + /** Default budget for a managed system-temporary validation run. */ + public static final long DEFAULT_TEMP_MAX_BYTES = 768L * 1024L * 1024L; + private static final long MAX_CRITICAL_BYTES = 256L * 1024L; + private static final String[] MANAGED_TEMP_PREFIXES = { + "metallum-render-contract-", + "metallum-validation-" + }; + + private static final Map SHARED = new ConcurrentHashMap<>(); + + private final Path root; + private final long maxBytes; + private final Map accountedFiles = new LinkedHashMap<>(); + private final Map criticalFiles = new LinkedHashMap<>(); + private long artifactBytes; + private long criticalBytes; + private boolean exceeded; + private String failureReason; + private boolean failureSummaryWritten; + + private ValidationStorageBudget(final Path root, final long maxBytes) { + this.root = normalize(root); + this.maxBytes = maxBytes; + if (maxBytes <= 0L) { + throw new IllegalArgumentException("Validation storage budget must be positive"); + } + scanExistingFiles(); + } + + public static ValidationStorageBudget shared(final Path root) { + Path normalized = normalize(root); + long defaultMaxBytes = defaultMaxBytes(normalized); + long maxBytes = longProperty( + "metallum.renderContract.maxArtifactBytes", + longProperty("metallum.validation.maxArtifactBytes", defaultMaxBytes) + ); + return shared(normalized, maxBytes); + } + + /** + * Returns the default for this output root without applying any property + * override. Managed temporary runs are deliberately smaller than retained + * analysis output so repeated agent validation cannot fill the disk. + */ + public static long defaultMaxBytes(final Path root) { + return isManagedTemporaryRoot(root) ? DEFAULT_TEMP_MAX_BYTES : DEFAULT_MAX_BYTES; + } + + public static ValidationStorageBudget shared(final Path root, final long maxBytes) { + Path normalized = normalize(root); + return SHARED.computeIfAbsent(normalized, ignored -> new ValidationStorageBudget(normalized, maxBytes)); + } + + public synchronized Path root() { + return root; + } + + public synchronized long maxBytes() { + return maxBytes; + } + + public synchronized long artifactBytes() { + return artifactBytes; + } + + public synchronized long remainingBytes() { + return Math.max(0L, maxBytes - artifactBytes); + } + + public synchronized boolean exceeded() { + return exceeded; + } + + public synchronized String failureReason() { + return failureReason; + } + + public synchronized Snapshot snapshot() { + return new Snapshot(maxBytes, artifactBytes, remainingBytes(), exceeded, failureReason); + } + + /** + * Writes a normal artifact only when the resulting root stays within the + * budget. The path must remain below the configured validation root. + */ + public synchronized void writeBytes(final Path path, final byte[] bytes) throws IOException { + Objects.requireNonNull(bytes, "bytes"); + Path normalized = checkedPath(path); + if (exceeded) { + throw new StorageBudgetExceededException( + "Validation artifact budget is already exhausted for " + normalized + ); + } + long previous = previousSize(normalized); + long next = artifactBytes - previous + bytes.length; + if (next > maxBytes) { + fail("validation artifact byte budget exceeded", bytes.length, next); + throw new StorageBudgetExceededException( + "Validation artifact budget exceeded at " + normalized + + ": requested=" + bytes.length + + ", current=" + artifactBytes + + ", max=" + maxBytes + ); + } + Files.createDirectories(normalized.getParent()); + Files.write(normalized, bytes); + accountedFiles.put(normalized, (long) bytes.length); + Long previousCritical = criticalFiles.remove(normalized); + if (previousCritical != null) { + criticalBytes -= previousCritical; + } + artifactBytes = next; + } + + public synchronized void writeString(final Path path, final String value) throws IOException { + writeBytes(path, (value == null ? "" : value).getBytes(StandardCharsets.UTF_8)); + } + + /** + * Writes small terminal evidence after the normal artifact budget has been + * exhausted. This finite reserve is for failure summaries and completion + * state only; it is never a second capture budget. + */ + public synchronized void writeCriticalBytes(final Path path, final byte[] bytes) throws IOException { + Objects.requireNonNull(bytes, "bytes"); + Path normalized = checkedPath(path); + long previous = previousSize(normalized); + long previousCritical = criticalFiles.getOrDefault(normalized, 0L); + long nextCritical = criticalBytes - previousCritical + bytes.length; + if (nextCritical > MAX_CRITICAL_BYTES) { + throw new IOException( + "Critical validation evidence reserve exceeded at " + normalized + + ": requested=" + bytes.length + + ", current=" + criticalBytes + + ", max=" + MAX_CRITICAL_BYTES + ); + } + Files.createDirectories(normalized.getParent()); + Files.write(normalized, bytes); + accountedFiles.put(normalized, (long) bytes.length); + criticalFiles.put(normalized, (long) bytes.length); + criticalBytes = nextCritical; + artifactBytes = artifactBytes - previous + bytes.length; + } + + public synchronized void writeCriticalString(final Path path, final String value) throws IOException { + writeCriticalBytes(path, (value == null ? "" : value).getBytes(StandardCharsets.UTF_8)); + } + + /** + * Records a compact failure marker once. It is intentionally best effort: + * if the budget is already completely consumed, the structured status is + * still available to the caller and no unbounded write is attempted. + */ + public synchronized void recordFailure(final String reason, final long requestedBytes, final long projectedBytes) { + fail(reason, requestedBytes, projectedBytes); + if (failureSummaryWritten) { + return; + } + String escaped = jsonEscape(failureReason == null ? "unknown" : failureReason); + String summary = "{\n" + + " \"schemaVersion\": 1,\n" + + " \"status\": \"failed\",\n" + + " \"reason\": \"" + escaped + "\",\n" + + " \"requestedBytes\": " + Math.max(0L, requestedBytes) + ",\n" + + " \"projectedBytes\": " + Math.max(0L, projectedBytes) + ",\n" + + " \"artifactBytes\": " + artifactBytes + ",\n" + + " \"maxArtifactBytes\": " + maxBytes + "\n" + + "}\n"; + Path summaryPath = root.resolve("storage-budget-failure.json"); + try { + byte[] bytes = summary.getBytes(StandardCharsets.UTF_8); + writeCriticalBytes(summaryPath, bytes); + } catch (IOException ignored) { + // The status fields are the authoritative failure signal. + } + failureSummaryWritten = true; + } + + private void fail(final String reason, final long requestedBytes, final long projectedBytes) { + exceeded = true; + if (failureReason == null || failureReason.isBlank()) { + failureReason = reason + " (requested=" + requestedBytes + + ", projected=" + projectedBytes + ", max=" + maxBytes + ")"; + } + } + + private long previousSize(final Path path) { + Long accounted = accountedFiles.get(path); + if (accounted != null) { + return accounted; + } + try { + return Files.isRegularFile(path) ? Files.size(path) : 0L; + } catch (IOException exception) { + return 0L; + } + } + + private Path checkedPath(final Path path) { + Path normalized = normalize(Objects.requireNonNull(path, "path")); + if (!normalized.startsWith(root)) { + throw new IllegalArgumentException("Validation artifact escapes output root: " + normalized); + } + return normalized; + } + + private void scanExistingFiles() { + if (!Files.isDirectory(root)) { + return; + } + try (var stream = Files.walk(root)) { + stream.filter(Files::isRegularFile) + .sorted(Comparator.comparing(Path::toString)) + .forEach(path -> { + try { + long size = Files.size(path); + accountedFiles.put(path.toAbsolutePath().normalize(), size); + artifactBytes += size; + } catch (IOException ignored) { + // A concurrently removed file contributes no bytes. + } + }); + } catch (IOException exception) { + exceeded = true; + failureReason = "could not scan validation output root: " + exception.getMessage(); + } + if (artifactBytes > maxBytes) { + exceeded = true; + failureReason = "existing validation artifacts exceed byte budget"; + } + } + + private static Path normalize(final Path path) { + return path.toAbsolutePath().normalize(); + } + + private static boolean isManagedTemporaryRoot(final Path root) { + String temporaryDirectory = System.getProperty("java.io.tmpdir"); + if (temporaryDirectory == null || temporaryDirectory.isBlank()) { + return false; + } + Path tempRoot = normalize(Path.of(temporaryDirectory)); + Path candidate = normalize(root); + while (candidate != null && candidate.startsWith(tempRoot)) { + Path parent = candidate.getParent(); + if (tempRoot.equals(parent)) { + String name = candidate.getFileName() == null ? "" : candidate.getFileName().toString(); + for (String prefix : MANAGED_TEMP_PREFIXES) { + if (name.startsWith(prefix)) { + return true; + } + } + } + if (candidate.equals(tempRoot)) { + break; + } + candidate = parent; + } + return false; + } + + private static long longProperty(final String name, final long fallback) { + try { + return Long.parseLong(System.getProperty(name, Long.toString(fallback))); + } catch (NumberFormatException ignored) { + return fallback; + } + } + + private static String jsonEscape(final String value) { + return value.replace("\\", "\\\\").replace("\"", "\\\"") + .replace("\n", "\\n").replace("\r", "\\r"); + } + + public record Snapshot( + long maxBytes, + long artifactBytes, + long remainingBytes, + boolean exceeded, + String failureReason + ) { + } + + public static final class StorageBudgetExceededException extends IOException { + public StorageBudgetExceededException(final String message) { + super(message); + } + } +} diff --git a/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java b/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java index 69dac0fa2..b64b37f2f 100644 --- a/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java +++ b/src/main/java/com/metallum/mixin/MetallumMixinConfigPlugin.java @@ -20,6 +20,8 @@ public final class MetallumMixinConfigPlugin implements IMixinConfigPlugin { "com.metallum.mixin.render.BackendFrameComparisonGameRendererMixin"; private static final String BACKEND_FRAME_COMPARISON_SERVER_MIXIN = "com.metallum.mixin.render.BackendFrameComparisonServerMixin"; + private static final String BACKEND_FRAME_COMPARISON_DELTA_TRACKER_MIXIN = + "com.metallum.mixin.render.BackendFrameComparisonDeltaTrackerMixin"; private static final String PREFERRED_GRAPHICS_BACKEND_OPTION = "preferredGraphicsBackend"; private static final String DEFAULT_GRAPHICS_BACKEND = "\"default\""; @@ -30,7 +32,8 @@ public final class MetallumMixinConfigPlugin implements IMixinConfigPlugin { public void onLoad(String mixinPackage) { String osName = System.getProperty("os.name", ""); this.isMacOs = osName.toLowerCase(Locale.ROOT).contains("mac"); - this.isDefaultGraphicsApi = isDefaultGraphicsApiSelected(); + this.isDefaultGraphicsApi = Boolean.getBoolean("metallum.validation.forceMetal") + || isDefaultGraphicsApiSelected(); } @Override @@ -45,7 +48,8 @@ public boolean shouldApplyMixin(String targetClassName, String mixinClassName) { } if (BACKEND_FRAME_COMPARISON_MIXIN.equals(mixinClassName) || BACKEND_FRAME_COMPARISON_GAME_RENDERER_MIXIN.equals(mixinClassName) - || BACKEND_FRAME_COMPARISON_SERVER_MIXIN.equals(mixinClassName)) { + || BACKEND_FRAME_COMPARISON_SERVER_MIXIN.equals(mixinClassName) + || BACKEND_FRAME_COMPARISON_DELTA_TRACKER_MIXIN.equals(mixinClassName)) { return Boolean.getBoolean("metallum.backend.compare.enabled"); } if (mixinClassName.contains(".mixin.sodium.")) { diff --git a/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java index 1a6ac5814..457ff011e 100644 --- a/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java +++ b/src/main/java/com/metallum/mixin/iris/IrisBootstrapCompatMixin.java @@ -2,6 +2,7 @@ import com.metallum.Metallum; import com.metallum.client.metal.render.IrisMetalPackLifecycle; +import com.metallum.client.metal.render.IrisMetalPackRejectedException; import com.metallum.client.metal.render.IrisMetalVertexSerializerBootstrap; import com.metallum.client.metal.render.MetalIrisCompat; import net.irisshaders.iris.Iris; @@ -32,10 +33,9 @@ public abstract class IrisBootstrapCompatMixin { * perform it ourselves; gating {@code loadShaderpack} alone accomplishes * nothing because nothing ever reaches it. * - *

        A pack that fails to load must not take the client's renderer init - * down with it: Iris's own {@code currentPack} simply stays empty, which - * {@link IrisPipelineFactoryMixin} reads as "no pack" and serves the - * vanilla pipeline.

        + *

        A configured active pack that fails to load is rejected here. Leaving + * {@code currentPack} empty would make the later factory interpret a pack + * failure as an intentional shaders-off selection.

        */ @Inject(method = "onRenderSystemInit", at = @At("HEAD"), cancellable = true) private static void metallum$skipGlRendererInit(final CallbackInfo ci) { @@ -52,27 +52,20 @@ public abstract class IrisBootstrapCompatMixin { metallum$pbrDefaultsInitialized = true; } boolean semanticEnabled = MetalIrisCompat.semanticLayerEnabled(); - if (semanticEnabled) { - IrisMetalVertexSerializerBootstrap.ensureRegistered(); - if (IrisMetalPackLifecycle.shouldLoadConfiguredPack( - semanticEnabled, Iris.getIrisConfig().areShadersEnabled() - )) { - Iris.loadShaderpack(); - } - } - } catch (Throwable t) { - if (IrisMetalPackLifecycle.strictModeRequested() - && IrisMetalPackLifecycle.shouldLoadConfiguredPack( - MetalIrisCompat.semanticLayerEnabled(), - Iris.getIrisConfig().areShadersEnabled() + boolean shadersEnabled = semanticEnabled + && Iris.getIrisConfig().areShadersEnabled(); + if (IrisMetalPackLifecycle.shouldLoadConfiguredPack( + semanticEnabled, shadersEnabled )) { - throw new IllegalStateException( - "Iris Metal strict pack admission failed during bootstrap", t - ); + IrisMetalVertexSerializerBootstrap.ensureRegistered(); + Iris.loadShaderpack(); } + } catch (IrisMetalPackRejectedException rejection) { Metallum.LOGGER.error( - "[metallum-iris] Metal-safe Iris bootstrap failed; continuing without a pack", t + "[metallum-iris] active pack rejected during Metal bootstrap: {}", + rejection.getMessage() ); + throw rejection; } ci.cancel(); } @@ -113,8 +106,17 @@ public abstract class IrisBootstrapCompatMixin { boolean semanticEnabled = MetalIrisCompat.semanticLayerEnabled(); boolean shadersEnabled = semanticEnabled && Iris.getIrisConfig().areShadersEnabled(); - if (!IrisMetalPackLifecycle.shouldLoadConfiguredPack(semanticEnabled, shadersEnabled) - && !IrisMetalPackLifecycle.consumeDisabledReloadTransition( + boolean shouldLoad = IrisMetalPackLifecycle.shouldLoadConfiguredPack( + semanticEnabled, shadersEnabled + ); + if (shouldLoad) { + // A pack may be enabled after startup while the bootstrap path was + // correctly dormant; register the CPU serializer contract before + // Iris constructs the first active pipeline. + IrisMetalVertexSerializerBootstrap.ensureRegistered(); + return; + } + if (!IrisMetalPackLifecycle.consumeDisabledReloadTransition( semanticEnabled, shadersEnabled )) { ci.cancel(); diff --git a/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java b/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java index 847f5579d..95592caa9 100644 --- a/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java +++ b/src/main/java/com/metallum/mixin/iris/IrisPipelineFactoryMixin.java @@ -1,11 +1,10 @@ package com.metallum.mixin.iris; import com.metallum.Metallum; -import com.metallum.client.metal.render.IrisMetalPackLifecycle; +import com.metallum.client.metal.render.IrisMetalPackRejectedException; import com.metallum.client.metal.render.MetalIrisCompat; import com.metallum.client.metal.render.MetalWorldRenderingPipeline; import net.irisshaders.iris.Iris; -import net.irisshaders.iris.pipeline.VanillaRenderingPipeline; import net.irisshaders.iris.pipeline.WorldRenderingPipeline; import net.irisshaders.iris.shaderpack.ShaderPack; import net.irisshaders.iris.shaderpack.materialmap.NamespacedId; @@ -26,9 +25,11 @@ * {@link MetalWorldRenderingPipeline} instead, so a real pack drives sodium * terrain through the Metal backend.

        * - *

        Failure to build the semantic pipeline falls back to Iris's own - * {@code VanillaRenderingPipeline} rather than letting the GL constructor run: - * a pack we cannot serve must degrade to shaders-off, not to a crash.

        + *

        Failure to build the semantic pipeline rejects pack activation. The + * factory must not return {@code VanillaRenderingPipeline} for an active pack: + * that would report a successful selection while silently changing semantics. + * Iris can keep the previous valid generation or surface the rejection through + * its normal reload error path.

        */ @Mixin(value = Iris.class, remap = false) public abstract class IrisPipelineFactoryMixin { @@ -62,18 +63,14 @@ public abstract class IrisPipelineFactoryMixin { } try { cir.setReturnValue(new MetalWorldRenderingPipeline(pack.get().getProgramSet(dimensionId))); - } catch (Throwable t) { - if (IrisMetalPackLifecycle.strictModeRequested()) { - throw new IllegalStateException( - "Iris Metal strict pipeline admission failed for dimension " + dimensionId, - t - ); - } + } catch (IrisMetalPackRejectedException rejection) { Metallum.LOGGER.error( - "[metallum-iris] failed to build the semantic pipeline for dimension {};" - + " falling back to shaders-off rendering", dimensionId, t + "[metallum-iris] rejected the active pack for dimension {}: {}" + + "; no shaders-off pipeline was substituted", + dimensionId, + rejection.getMessage() ); - cir.setReturnValue(new VanillaRenderingPipeline()); + throw rejection; } } } diff --git a/src/main/java/com/metallum/mixin/render/BackendFrameComparisonDeltaTrackerMixin.java b/src/main/java/com/metallum/mixin/render/BackendFrameComparisonDeltaTrackerMixin.java new file mode 100644 index 000000000..465139a64 --- /dev/null +++ b/src/main/java/com/metallum/mixin/render/BackendFrameComparisonDeltaTrackerMixin.java @@ -0,0 +1,22 @@ +package com.metallum.mixin.render; + +import com.metallum.client.validation.BackendFrameComparisonClient; +import net.minecraft.client.DeltaTracker; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +/** Pins render interpolation input for cross-backend comparison captures only. */ +@Mixin(DeltaTracker.Timer.class) +abstract class BackendFrameComparisonDeltaTrackerMixin { + @Inject(method = "getGameTimeDeltaPartialTick", at = @At("HEAD"), cancellable = true) + private void metallum$fixComparisonPartialTick( + final boolean ignoreFreeze, + final CallbackInfoReturnable callbackInfo + ) { + if (Boolean.getBoolean("metallum.backend.compare.enabled")) { + callbackInfo.setReturnValue(BackendFrameComparisonClient.fixedPartialTick()); + } + } +} diff --git a/src/main/java/com/metallum/mixin/render/BackendFrameComparisonGameRendererMixin.java b/src/main/java/com/metallum/mixin/render/BackendFrameComparisonGameRendererMixin.java index 8cf6af82f..d9ac9a705 100644 --- a/src/main/java/com/metallum/mixin/render/BackendFrameComparisonGameRendererMixin.java +++ b/src/main/java/com/metallum/mixin/render/BackendFrameComparisonGameRendererMixin.java @@ -14,7 +14,10 @@ */ @Mixin(GameRenderer.class) abstract class BackendFrameComparisonGameRendererMixin { - @Inject(method = "renderLevel", at = @At("HEAD")) + @Inject( + method = "renderLevel", + at = @At("HEAD") + ) private void metallum$fixIrisSystemTime( final DeltaTracker deltaTracker, final CallbackInfo ci diff --git a/src/main/java/com/metallum/mixin/render/BackendFrameComparisonServerMixin.java b/src/main/java/com/metallum/mixin/render/BackendFrameComparisonServerMixin.java index 066d597ae..ca63ffccf 100644 --- a/src/main/java/com/metallum/mixin/render/BackendFrameComparisonServerMixin.java +++ b/src/main/java/com/metallum/mixin/render/BackendFrameComparisonServerMixin.java @@ -22,5 +22,8 @@ abstract class BackendFrameComparisonServerMixin { BackendFrameComparisonClient.configureIntegratedServer( (IntegratedServer) (Object) this ); + BackendFrameComparisonClient.applyScheduledDimensionSwitch( + (IntegratedServer) (Object) this + ); } } diff --git a/src/main/java/com/metallum/mixin/render/PreferredGraphicsApiMixin.java b/src/main/java/com/metallum/mixin/render/PreferredGraphicsApiMixin.java index 7b115eb33..8633a5972 100644 --- a/src/main/java/com/metallum/mixin/render/PreferredGraphicsApiMixin.java +++ b/src/main/java/com/metallum/mixin/render/PreferredGraphicsApiMixin.java @@ -16,7 +16,8 @@ abstract class PreferredGraphicsApiMixin { @Inject(method = "getBackendsToTry", at = @At("HEAD"), cancellable = true) private void metallum$injectMetalBackend(final CallbackInfoReturnable cir) { PreferredGraphicsApi self = (PreferredGraphicsApi) (Object) this; - if (self != PreferredGraphicsApi.DEFAULT) { + if (self != PreferredGraphicsApi.DEFAULT + && !Boolean.getBoolean("metallum.validation.forceMetal")) { return; } diff --git a/src/main/resources/metallum.mixins.json b/src/main/resources/metallum.mixins.json index 727b553d6..46d677ca2 100644 --- a/src/main/resources/metallum.mixins.json +++ b/src/main/resources/metallum.mixins.json @@ -10,6 +10,7 @@ "render.BackendFrameComparisonMixin", "render.BackendFrameComparisonGameRendererMixin", "render.BackendFrameComparisonServerMixin", + "render.BackendFrameComparisonDeltaTrackerMixin", "render.MacRetinaFullscreenMixin", "render.GameRendererMetalFxMixin", "render.GameRenderStateMetalFxMixin", diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalDimensionProgramSetTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalDimensionProgramSetTest.java new file mode 100644 index 000000000..53fe7e031 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalDimensionProgramSetTest.java @@ -0,0 +1,74 @@ +package com.metallum.client.metal.render; + +import com.google.common.collect.ImmutableList; +import net.irisshaders.iris.Iris; +import net.irisshaders.iris.gl.shader.StandardMacros; +import net.irisshaders.iris.helpers.StringPair; +import net.irisshaders.iris.pathways.colorspace.ColorSpace; +import net.irisshaders.iris.shaderpack.ShaderPack; +import net.irisshaders.iris.shaderpack.loading.ProgramId; +import net.irisshaders.iris.shaderpack.materialmap.NamespacedId; +import net.irisshaders.iris.shaderpack.programs.ProgramFallbackResolver; +import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import net.irisshaders.iris.shaderpack.programs.ProgramSource; +import org.junit.jupiter.api.Test; + +import java.net.URISyntaxException; +import java.nio.file.Path; +import java.util.List; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertNotEquals; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** Dimension-owned Iris ProgramSet and fallback admission contract. */ +final class IrisMetalDimensionProgramSetTest { + private static final NamespacedId OVERWORLD = new NamespacedId("minecraft", "overworld"); + private static final NamespacedId NETHER = new NamespacedId("minecraft", "the_nether"); + private static final NamespacedId END = new NamespacedId("minecraft", "the_end"); + + @Test + void dimensionOverridesRemainDistinctAndUseTheSameMetalAdmission() throws Exception { + Iris.testing = true; + ShaderPack pack = new ShaderPack(fixturePath(), environmentDefines(), false); + + List sets = List.of( + pack.getProgramSet(OVERWORLD), + pack.getProgramSet(NETHER), + pack.getProgramSet(END) + ); + assertEquals("vec4(1.0, 0.0, 0.0, 1.0)", red(sets.get(0))); + assertEquals("vec4(0.0, 1.0, 0.0, 1.0)", red(sets.get(1))); + assertEquals("vec4(0.0, 0.0, 1.0, 1.0)", red(sets.get(2))); + assertNotEquals(source(sets.get(0)), source(sets.get(1))); + assertNotEquals(source(sets.get(1)), source(sets.get(2))); + + for (ProgramSet set : sets) { + ProgramFallbackResolver resolver = new ProgramFallbackResolver(set); + assertTrue(resolver.resolveNullable(ProgramId.Terrain) != null); + IrisMetalPackAdmission.requireSupported(set, ColorSpace.SRGB); + } + } + + private static String red(final ProgramSet set) { + String source = source(set); + int start = source.indexOf("vec4("); + int end = source.indexOf(");", start); + return source.substring(start, end + 1); + } + + private static String source(final ProgramSet set) { + ProgramSource source = set.get(ProgramId.Terrain).orElseThrow(); + return source.getFragmentSource().orElseThrow(); + } + + private static Path fixturePath() throws URISyntaxException { + return Path.of(IrisMetalDimensionProgramSetTest.class + .getResource("/iris-conformance-dimensions/shaders") + .toURI()); + } + + private static ImmutableList environmentDefines() { + return StandardMacros.createStandardEnvironmentDefines(); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalPackLifecycleTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalPackLifecycleTest.java index fcf15a745..f3924937d 100644 --- a/src/test/java/com/metallum/client/metal/render/IrisMetalPackLifecycleTest.java +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalPackLifecycleTest.java @@ -9,6 +9,7 @@ import java.util.Map; import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertDoesNotThrow; import static org.junit.jupiter.api.Assertions.assertThrows; import static org.junit.jupiter.api.Assertions.assertTrue; @@ -34,22 +35,19 @@ void disabledTransitionRunsOnlyAfterLiveSemanticGenerationWasDestroyed() { } @Test - void strictModeIsExplicitAndDefaultsOff() { - String previous = System.getProperty(IrisMetalPackLifecycle.STRICT_PROPERTY); - try { - System.clearProperty(IrisMetalPackLifecycle.STRICT_PROPERTY); - assertFalse(IrisMetalPackLifecycle.strictModeRequested()); - System.setProperty(IrisMetalPackLifecycle.STRICT_PROPERTY, "true"); - assertTrue(IrisMetalPackLifecycle.strictModeRequested()); - System.setProperty(IrisMetalPackLifecycle.STRICT_PROPERTY, "false"); - assertFalse(IrisMetalPackLifecycle.strictModeRequested()); - } finally { - if (previous == null) { - System.clearProperty(IrisMetalPackLifecycle.STRICT_PROPERTY); - } else { - System.setProperty(IrisMetalPackLifecycle.STRICT_PROPERTY, previous); - } - } + void inactiveCachedDimensionTeardownCannotArmDisabledTransition() { + IrisMetalPackLifecycle.onSemanticPipelineActivated(41); + IrisMetalPackLifecycle.onSemanticPipelineSelected(42); + + IrisMetalPackLifecycle.onSemanticPipelineDestroyed(41); + assertFalse( + IrisMetalPackLifecycle.consumeDisabledReloadTransition(true, false), + "destroying an inactive cached dimension armed the disable transition" + ); + + IrisMetalPackLifecycle.onSemanticPipelineDestroyed(42); + assertTrue(IrisMetalPackLifecycle.consumeDisabledReloadTransition(true, false)); + assertFalse(IrisMetalPackLifecycle.consumeDisabledReloadTransition(true, false)); } @Test @@ -87,6 +85,28 @@ void admissionRejectsNonPositiveComputeDispatch() { assertTrue(failure.getMessage().contains("non-positive absolute workgroups")); } + @Test + void admissionRejectsPackOwnedSamplerBufferBeforeGenerationPublish() { + UnsupportedOperationException failure = assertThrows( + UnsupportedOperationException.class, + () -> IrisMetalPackAdmission.validateSamplerBuffers( + "composite", "composite0", + "// uniform samplerBuffer ignored;\n" + + "layout(binding = 3) uniform samplerBuffer history;" + ) + ); + assertTrue(failure.getMessage().contains("samplerBuffer 'history'")); + assertTrue(failure.getMessage().contains("typed provider ABI")); + } + + @Test + void admissionLeavesOrdinaryPackSamplersSupported() { + assertDoesNotThrow(() -> IrisMetalPackAdmission.validateSamplerBuffers( + "composite", "composite0", + "layout(binding = 0) uniform sampler2D colortex0;" + )); + } + @Test void admissionAcceptsEveryFixedIrisColorSpace() { for (ColorSpace colorSpace : ColorSpace.values()) { diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalPackOptionLifecycleTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalPackOptionLifecycleTest.java new file mode 100644 index 000000000..6344f176f --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalPackOptionLifecycleTest.java @@ -0,0 +1,93 @@ +package com.metallum.client.metal.render; + +import com.google.common.collect.ImmutableList; +import net.irisshaders.iris.Iris; +import net.irisshaders.iris.gl.shader.StandardMacros; +import net.irisshaders.iris.helpers.StringPair; +import net.irisshaders.iris.pathways.colorspace.ColorSpace; +import net.irisshaders.iris.shaderpack.ShaderPack; +import net.irisshaders.iris.shaderpack.materialmap.NamespacedId; +import net.irisshaders.iris.shaderpack.option.OptionSet; +import net.irisshaders.iris.shaderpack.loading.ProgramId; +import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import net.irisshaders.iris.shaderpack.programs.ProgramSource; +import org.junit.jupiter.api.Test; + +import java.net.URISyntaxException; +import java.nio.file.Path; +import java.util.Map; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertNotEquals; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** Fixed-Iris option/profile admission contract without a pack-name branch. */ +final class IrisMetalPackOptionLifecycleTest { + private static final NamespacedId OVERWORLD = new NamespacedId("minecraft", "overworld"); + + @Test + void booleanProfileAndSliderOptionChangeTheProgramSetBeforeMetalAdmission() throws Exception { + Iris.testing = true; + ShaderPack minimal = load(Map.of("OPTION_COLOR", "false", "OPTION_LEVEL", "1")); + ShaderPack full = load(Map.of("OPTION_COLOR", "true", "OPTION_LEVEL", "2")); + ShaderPack sliderOverride = load(Map.of("OPTION_COLOR", "false", "OPTION_LEVEL", "2")); + + OptionSet options = full.getShaderPackOptions().getOptionSet(); + assertTrue(options.getBooleanOptions().containsKey("OPTION_COLOR")); + assertTrue(options.getStringOptions().containsKey("OPTION_LEVEL")); + assertTrue(full.getProfileInfo().contains("Profile: FULL")); + assertTrue(minimal.getProfileInfo().contains("Profile: MINIMAL")); + assertTrue(sliderOverride.getProfileInfo().contains("options changed by user")); + + IrisMetalPackAdmission.requireSupported(minimal.getProgramSet(OVERWORLD), ColorSpace.SRGB); + IrisMetalPackAdmission.requireSupported(full.getProgramSet(OVERWORLD), ColorSpace.SRGB); + IrisMetalPackAdmission.requireSupported(sliderOverride.getProgramSet(OVERWORLD), ColorSpace.SRGB); + + String minimalSource = fragment(minimal.getProgramSet(OVERWORLD)); + String fullSource = fragment(full.getProgramSet(OVERWORLD)); + assertNotEquals(minimalSource, fullSource); + assertTrue(minimalSource.contains("vec4(0.0, 0.0, 1.0, 1.0)"), minimalSource); + assertTrue(fullSource.contains("vec4(1.0, 0.0, 0.0, 1.0)"), fullSource); + assertFalse(minimalSource.contains("gl_FragColor.rgb ="), minimalSource); + assertTrue(fullSource.contains("gl_FragColor.rgb ="), fullSource); + assertTrue(fragment(sliderOverride.getProgramSet(OVERWORLD)) + .contains("vec4(1.0, 0.0, 0.0, 1.0)")); + } + + @Test + void queuedOptionsAreConsumedAsOneIrisPackSelection() throws Exception { + Iris.testing = true; + Map queue = Iris.getShaderPackOptionQueue(); + queue.clear(); + queue.put("OPTION_COLOR", "false"); + queue.put("OPTION_LEVEL", "1"); + ShaderPack queued = load(queue); + queue.clear(); + + assertTrue(queued.getProfileInfo().contains("Profile: MINIMAL")); + assertTrue( + fragment(queued.getProgramSet(OVERWORLD)).contains("vec4(0.0, 0.0, 1.0, 1.0)"), + fragment(queued.getProgramSet(OVERWORLD)) + ); + } + + private static ShaderPack load(final Map options) throws Exception { + return new ShaderPack(fixturePath(), options, environmentDefines(), false); + } + + private static String fragment(final ProgramSet set) { + ProgramSource source = set.get(ProgramId.Terrain).orElseThrow(); + return source.getFragmentSource().orElseThrow(); + } + + private static Path fixturePath() throws URISyntaxException { + return Path.of(IrisMetalPackOptionLifecycleTest.class + .getResource("/iris-conformance-options/shaders") + .toURI()); + } + + private static ImmutableList environmentDefines() { + return StandardMacros.createStandardEnvironmentDefines(); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalPassTraceTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalPassTraceTest.java index 85fa9f144..490cfd56a 100644 --- a/src/test/java/com/metallum/client/metal/render/IrisMetalPassTraceTest.java +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalPassTraceTest.java @@ -3,8 +3,26 @@ import org.junit.jupiter.api.Test; import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertNull; final class IrisMetalPassTraceTest { + @Test + void classifiesIrisWallClockUniformsAsExternalInputs() { + assertEquals( + "wall_clock_local_date_time", + IrisMetalPassTrace.externalInputKind("currentTime") + ); + assertEquals( + "wall_clock_local_date_time", + IrisMetalPassTrace.externalInputKind("currentYearTime") + ); + assertEquals( + "wall_clock_local_date_time", + IrisMetalPassTrace.externalInputKind("currentDate") + ); + assertNull(IrisMetalPassTrace.externalInputKind("worldTime")); + } + @Test void bslComposite7TaaModeZeroDoesNotInventTwoPhaseJitter() { String source = """ diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainCompilationTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainCompilationTest.java index b211d6420..12f43a267 100644 --- a/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainCompilationTest.java +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainCompilationTest.java @@ -27,6 +27,7 @@ import static org.junit.jupiter.api.Assertions.assertEquals; import static org.junit.jupiter.api.Assertions.assertFalse; import static org.junit.jupiter.api.Assertions.assertTrue; +import static org.junit.jupiter.api.Assumptions.assumeTrue; /** Device gate for the installed Potato and BSL deferred/composite/final program sets. */ @EnabledOnOs(OS.MAC) @@ -36,7 +37,10 @@ void potatoPostProgramsBuildMetalPipelines() throws Exception { Path packPath = Path.of(System.getProperty( "metallum.iris.potato.path", "run/shaderpacks/potato-shaders.zip" )); - assertTrue(Files.isRegularFile(packPath), "Missing Potato shader-pack fixture: " + packPath); + assumeTrue( + Files.isRegularFile(packPath), + "SKIPPED: missing Potato shader-pack fixture: " + packPath + ); Iris.testing = true; try (FileSystem fileSystem = FileSystems.newFileSystem(packPath)) { @@ -86,7 +90,10 @@ void bslPostProgramsBuildMetalPipelines() throws Exception { Path packPath = Path.of(System.getProperty( "metallum.iris.bsl.path", "run/shaderpacks/bsl-shaders.zip" )); - assertTrue(Files.isRegularFile(packPath), "Missing BSL shader-pack fixture: " + packPath); + assumeTrue( + Files.isRegularFile(packPath), + "SKIPPED: missing BSL shader-pack fixture: " + packPath + ); Iris.testing = true; try (FileSystem fileSystem = FileSystems.newFileSystem(packPath)) { diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainTest.java index 4d2c0b0e2..cd300b844 100644 --- a/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainTest.java +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalPostChainTest.java @@ -1,5 +1,6 @@ package com.metallum.client.metal.render; +import com.mojang.blaze3d.buffers.GpuBufferSlice; import org.junit.jupiter.api.Test; import java.util.BitSet; @@ -70,6 +71,25 @@ void finalHistoryCopiesOnlyFlippedTargetsThatAreNotClearedEveryFrame() { assertEquals(Set.of(0, 4), histories); } + @Test + void finalStageHasItsOwnExecutionIdentity() { + assertEquals( + IrisMetalPostChain.Stage.FINAL, + new IrisMetalPostChain.PassInfo( + IrisMetalPostChain.Stage.FINAL, + "final", + new int[]{0}, + new BitSet(), + bits(0), + new BitSet() + ).stage() + ); + assertEquals( + net.irisshaders.iris.shaderpack.texture.TextureStage.COMPOSITE_AND_FINAL, + IrisMetalPostChain.Stage.FINAL.textureStage + ); + } + @Test void transitionRejectsOutOfGenerationTargets() { assertThrows(IllegalArgumentException.class, () -> IrisMetalPostChain.transition( @@ -209,6 +229,55 @@ public IrisMetalPostChain.TextureBinding texture( assertEquals(comparison, observed.get()); } + @Test + void resourceProviderCarriesTypedTexelBufferFormat() { + IrisMetalPostChain.PassInfo pass = new IrisMetalPostChain.PassInfo( + IrisMetalPostChain.Stage.COMPOSITE, + "composite", + new int[]{0}, + new BitSet(), + bits(0), + new BitSet() + ); + MetalIrisShaderCompiler.SamplerDecl sampler = + new MetalIrisShaderCompiler.SamplerDecl("sampleBuffer", "samplerBuffer"); + GpuBufferSlice slice = new GpuBufferSlice(null, 16L, 64L); + IrisMetalPostChain.TexelBufferBinding binding = + new IrisMetalPostChain.TexelBufferBinding(slice, com.mojang.blaze3d.GpuFormat.R32_FLOAT); + + IrisMetalPostChain.ResourceProvider provider = new IrisMetalPostChain.ResourceProvider() { + @Override + public com.mojang.blaze3d.buffers.GpuBufferSlice uniform( + final IrisMetalPostChain.PassInfo ignoredPass, + final String ignoredBlockName + ) { + return null; + } + + @Override + public IrisMetalPostChain.TextureBinding texture( + final IrisMetalPostChain.PassInfo ignoredPass, + final String ignoredSamplerName + ) { + return null; + } + + @Override + public IrisMetalPostChain.TexelBufferBinding texelBuffer( + final IrisMetalPostChain.PassInfo observedPass, + final MetalIrisShaderCompiler.SamplerDecl observedSampler + ) { + assertEquals(pass, observedPass); + assertEquals(sampler, observedSampler); + return binding; + } + }; + + assertEquals(binding, provider.texelBuffer(pass, sampler)); + assertEquals(com.mojang.blaze3d.GpuFormat.R32_FLOAT, binding.format()); + assertEquals(64L, binding.slice().length()); + } + @Test void passIdentityCarriesTheFrozenSamplerDeclarations() { IrisMetalPostChain.PassInfo pass = new IrisMetalPostChain.PassInfo( diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalShadowComputeConformanceTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalShadowComputeConformanceTest.java new file mode 100644 index 000000000..aeb89ea26 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalShadowComputeConformanceTest.java @@ -0,0 +1,202 @@ +package com.metallum.client.metal.render; + +import com.google.common.collect.ImmutableList; +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.buffers.GpuBufferSlice; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import net.irisshaders.iris.Iris; +import net.irisshaders.iris.gl.shader.StandardMacros; +import net.irisshaders.iris.helpers.StringPair; +import net.irisshaders.iris.pathways.colorspace.ColorSpace; +import net.irisshaders.iris.shaderpack.ShaderPack; +import net.irisshaders.iris.shaderpack.loading.ProgramArrayId; +import net.irisshaders.iris.shaderpack.loading.ProgramId; +import net.irisshaders.iris.shaderpack.materialmap.NamespacedId; +import net.irisshaders.iris.shaderpack.programs.ProgramSet; +import net.irisshaders.iris.shaderpack.programs.ComputeSource; +import net.irisshaders.iris.shaderpack.texture.TextureStage; +import org.jspecify.annotations.Nullable; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.net.URISyntaxException; +import java.nio.file.Path; +import java.util.BitSet; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertNotNull; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** Real-device conformance for a shader-pack-owned shadowcomp storage image. */ +@EnabledOnOs(OS.MAC) +final class IrisMetalShadowComputeConformanceTest { + private static final int RESOLUTION = 8; + + @Test + void shadowCompositeComputePublishesShadowcolorImage() throws Exception { + Iris.testing = true; + ShaderPack pack = new ShaderPack(fixturePath(), environmentDefines(), false); + ProgramSet programSet = pack.getProgramSet(new NamespacedId("minecraft", "overworld")); + assertEquals(RESOLUTION, programSet.getPackDirectives().getShadowDirectives().getResolution()); + IrisMetalPackAdmission.requireSupported(programSet, ColorSpace.SRGB); + assertTrue(programSet.get(ProgramId.ShadowSolid).isPresent()); + assertTrue(programSet.getCompute(ProgramArrayId.ShadowComposite).length > 0); + assertTrue( + java.util.Arrays.stream(programSet.getCompute(ProgramArrayId.ShadowComposite)[0]) + .filter(java.util.Objects::nonNull) + .count() >= 2, + "shadowcomp slot 0 must contain the producer and consumer computes" + ); + + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice)); + ShaderSource fallback = (identifier, type) -> null; + MetalDevice device = new MetalDevice( + fallback, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Iris shadow compute conformance device", + MemorySegment.NULL + ); + IrisMetalShadowPipeline pipeline = new IrisMetalShadowPipeline(device, programSet, 1); + IrisMetalUniformValues values = new IrisMetalUniformValues(0.0F); + try { + pipeline.registerUniforms(values); + ComputeSource source = null; + for (ComputeSource[] group : programSet.getCompute(ProgramArrayId.ShadowComposite)) { + if (group != null) { + for (ComputeSource candidate : group) { + if (candidate != null && candidate.isValid()) { + source = candidate; + break; + } + } + } + if (source != null) { + break; + } + } + assertNotNull(source); + var translated = MetalIrisShaderCompiler.translateCompute( + source.getName(), source.getSource().orElseThrow(), TextureStage.SHADOWCOMP + ); + var reflection = translated.compute().orElseThrow().computeReflection(); + assertNotNull(reflection); + assertEquals(8, reflection.localSizeX()); + assertEquals(8, reflection.localSizeY()); + assertEquals(1, reflection.localSizeZ()); + values.prewarm(device); + pipeline.prepare(device, fallback); + pipeline.executeFrame( + device, + new IrisMetalShadowPipeline.LevelRendererAdapter() { + @Override + public void renderOpaqueShadows() { + } + + @Override + public void renderTranslucentShadows() { + } + }, + resources(values) + ); + assertEquals(IrisMetalShadowPipeline.Phase.COMPLETE, pipeline.phase()); + BitSet finalReads = pipeline.finalReadsFromAlt(); + assertFalse(finalReads.get(0), "compute-only shadowcomp must retain its write side"); + assertEquals(RESOLUTION, pipeline.targets().colorTexture(0, finalReads).getWidth(0)); + assertEquals(RESOLUTION, pipeline.targets().colorTexture(0, finalReads).getHeight(0)); + assertRgba(device, pipeline.targets().colorTexture(0, finalReads), "shadowcolor producer"); + assertRgba(device, pipeline.targets().colorTexture(1, finalReads), "shadowcolor consumer"); + } finally { + pipeline.close(); + values.close(); + MetalFxManager.close(); + device.close(); + } + } + + private static IrisMetalPostChain.ResourceProvider resources(final IrisMetalUniformValues values) { + return new IrisMetalPostChain.ResourceProvider() { + @Override + public IrisMetalPostChain.@Nullable TextureBinding texture( + IrisMetalPostChain.PassInfo pass, + String samplerName + ) { + return null; + } + + @Override + public @Nullable GpuBufferSlice uniform( + IrisMetalPostChain.PassInfo pass, + String blockName + ) { + return null; + } + + @Override + public @Nullable GpuBufferSlice uniform( + IrisMetalPostChain.PassInfo pass, + String blockName, + Object token + ) { + return MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME.equals(blockName) + ? values.slice(token) + : null; + } + }; + } + + private static void assertRgba( + final MetalDevice device, + final MetalGpuTexture texture, + final String label + ) { + int size = texture.getWidth(0) * texture.getHeight(0) * texture.pixelSize(); + try (MetalGpuBuffer buffer = (MetalGpuBuffer) device.createBuffer( + () -> "iris shadow compute readback", + GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, + size + )) { + MetalCommandEncoder encoder = device.commandEncoder(); + encoder.copyTextureToBuffer(texture, buffer, 0L, () -> { }, 0); + encoder.submit(); + device.waitForSubmittedGpuWork(); + ByteBuffer data = buffer.currentStorage(); + int pixels = texture.getWidth(0) * texture.getHeight(0); + StringBuilder actual = new StringBuilder(); + for (int pixel = 0; pixel < pixels; pixel++) { + int offset = pixel * texture.pixelSize(); + actual.append('(') + .append(Byte.toUnsignedInt(data.get(offset))).append(',') + .append(Byte.toUnsignedInt(data.get(offset + 1))).append(',') + .append(Byte.toUnsignedInt(data.get(offset + 2))).append(')'); + } + System.out.println("[shadow-compute-readback] " + label + " " + actual); + for (int pixel = 0; pixel < pixels; pixel++) { + int offset = pixel * texture.pixelSize(); + assertEquals(0, Byte.toUnsignedInt(data.get(offset)), label + " red pixel " + pixel); + assertEquals(128, Byte.toUnsignedInt(data.get(offset + 1)), label + " green pixel " + pixel); + assertEquals(255, Byte.toUnsignedInt(data.get(offset + 2)), label + " blue pixel " + pixel); + assertEquals(255, Byte.toUnsignedInt(data.get(offset + 3)), label + " alpha pixel " + pixel); + } + } + } + + private static Path fixturePath() throws URISyntaxException { + var resource = IrisMetalShadowComputeConformanceTest.class + .getResource("/iris-conformance-shadow-compute/shaders"); + assertNotNull(resource, "missing Iris shadow compute conformance fixture"); + return Path.of(resource.toURI()); + } + + private static ImmutableList environmentDefines() { + return StandardMacros.createStandardEnvironmentDefines(); + } +} diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java index b21c61b35..da46ab73b 100644 --- a/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java @@ -8,16 +8,21 @@ import net.irisshaders.iris.uniforms.custom.CustomUniformFixedInputUniformsHolder; import net.irisshaders.iris.gl.uniform.FloatSupplier; import net.irisshaders.iris.gl.uniform.UniformUpdateFrequency; +import net.caffeinemc.mods.sodium.client.util.FogParameters; import com.mojang.blaze3d.pipeline.BlendFunction; +import net.minecraft.client.renderer.fog.FogData; import org.junit.jupiter.api.Test; import org.joml.Matrix3f; import org.joml.Matrix4f; import org.joml.Vector2i; +import org.joml.Vector3d; +import org.joml.Vector3i; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.util.List; import java.util.Optional; +import java.util.concurrent.atomic.AtomicInteger; import java.util.concurrent.atomic.AtomicReference; import static org.junit.jupiter.api.Assertions.assertEquals; @@ -26,6 +31,126 @@ import static org.junit.jupiter.api.Assertions.assertTrue; final class IrisMetalUniformValuesTest { + @Test + void clampsFogDensityLikeFixedIrisSupplier() { + assertEquals(0.0f, IrisMetalUniformValues.irisFogDensity(-1.0f), 0.0f); + assertEquals(0.375f, IrisMetalUniformValues.irisFogDensity(0.375f), 0.0f); + } + + @Test + void readsInternalFogColorFromSodiumFogParametersLikeFixedIris() { + var color = IrisMetalUniformValues.irisFogColor( + new FogParameters(0.1f, 0.2f, 0.3f, 0.4f, 0.0f, 256.0f, 0.0f, 256.0f) + ); + assertEquals(0.1f, color.x, 0.0f); + assertEquals(0.2f, color.y, 0.0f); + assertEquals(0.3f, color.z, 0.0f); + assertEquals(0.4f, color.w, 0.0f); + var none = IrisMetalUniformValues.irisFogColor(FogParameters.NONE); + assertEquals(1.0f, none.x, 0.0f); + assertEquals(1.0f, none.y, 0.0f); + assertEquals(1.0f, none.z, 0.0f); + assertEquals(1.0f, none.w, 0.0f); + } + + @Test + void convertsTheCameraFogRecordWithoutRoundingOrReordering() { + FogData data = new FogData(); + data.color.set(0.11f, 0.22f, 0.33f, 0.44f); + data.environmentalStart = 12.0f; + data.environmentalEnd = 384.0f; + data.renderDistanceStart = 20.0f; + data.renderDistanceEnd = 512.0f; + + FogParameters parameters = IrisMetalUniformValues.fogParameters(data); + + assertEquals(0.11f, parameters.red(), 0.0f); + assertEquals(0.22f, parameters.green(), 0.0f); + assertEquals(0.33f, parameters.blue(), 0.0f); + assertEquals(0.44f, parameters.alpha(), 0.0f); + assertEquals(12.0f, parameters.environmentalStart(), 0.0f); + assertEquals(384.0f, parameters.environmentalEnd(), 0.0f); + assertEquals(20.0f, parameters.renderStart(), 0.0f); + assertEquals(512.0f, parameters.renderEnd(), 0.0f); + } + + @Test + void materializesLiveFogSuppliersAtDrawBoundary() { + ByteBuffer output = ByteBuffer.allocateDirect(48).order(ByteOrder.nativeOrder()); + List layout = List.of( + new MetalIrisShaderCompiler.UniformMember("vec3", "fogColor", 0, 0, 12), + new MetalIrisShaderCompiler.UniformMember("vec4", "iris_FogColor", 0, 16, 16), + new MetalIrisShaderCompiler.UniformMember("float", "iris_FogDensity", 0, 32, 4), + new MetalIrisShaderCompiler.UniformMember("float", "iris_FogStart", 0, 36, 4), + new MetalIrisShaderCompiler.UniformMember("float", "iris_FogEnd", 0, 40, 4) + ); + FogParameters parameters = new FogParameters( + 0.1f, 0.2f, 0.3f, 0.4f, 12.0f, 384.0f, 20.0f, 512.0f + ); + + IrisMetalUniformValues.writeLiveFogUniforms( + output, + layout, + parameters, + new org.joml.Vector3d(0.6, 0.5, 0.4), + -0.25f + ); + + assertEquals(0.6f, output.getFloat(0), 0.0f); + assertEquals(0.5f, output.getFloat(4), 0.0f); + assertEquals(0.4f, output.getFloat(8), 0.0f); + assertEquals(0.1f, output.getFloat(16), 0.0f); + assertEquals(0.2f, output.getFloat(20), 0.0f); + assertEquals(0.3f, output.getFloat(24), 0.0f); + assertEquals(0.4f, output.getFloat(28), 0.0f); + assertEquals(0.0f, output.getFloat(32), 0.0f); + assertEquals(12.0f, output.getFloat(36), 0.0f); + assertEquals(384.0f, output.getFloat(40), 0.0f); + assertTrue(IrisMetalUniformValues.requiresDrawContext(layout)); + } + + @Test + void materializesPinnedIrisDynamicSuppliersWithoutNameFallback() { + CapturedRenderingState state = CapturedRenderingState.INSTANCE; + float previousDensity = state.getFogDensity(); + float previousAlpha = state.getCurrentAlphaTest(); + try { + state.setFogDensity(0.375f); + state.setCurrentAlphaTest(0.625f); + + IrisMetalDynamicUniforms dynamic = IrisMetalDynamicUniforms.create(() -> 7); + ByteBuffer output = ByteBuffer.allocateDirect(64).order(ByteOrder.nativeOrder()); + assertTrue(dynamic.write( + new MetalIrisShaderCompiler.UniformMember("int", "fogMode", 0, 0, 4), + output, + IrisMetalUniformValues.DrawUniformContext.empty() + )); + assertTrue(dynamic.write( + new MetalIrisShaderCompiler.UniformMember("int", "fogShape", 0, 4, 4), + output, + IrisMetalUniformValues.DrawUniformContext.empty() + )); + assertTrue(dynamic.write( + new MetalIrisShaderCompiler.UniformMember("float", "fogDensity", 0, 8, 4), + output, + IrisMetalUniformValues.DrawUniformContext.empty() + )); + assertTrue(dynamic.write( + new MetalIrisShaderCompiler.UniformMember("float", "alphaTestRef", 0, 32, 4), + output, + IrisMetalUniformValues.DrawUniformContext.empty() + )); + + assertEquals(2049, output.getInt(0)); + assertEquals(1, output.getInt(4)); + assertEquals(0.375f, output.getFloat(8), 0.0f); + assertEquals(0.625f, output.getFloat(32), 0.0f); + } finally { + state.setFogDensity(previousDensity); + state.setCurrentAlphaTest(previousAlpha); + } + } + @Test void usesTheCanonicalIrisSystemTimerAndFrameCounter() { SystemTimeUniforms.TIMER.reset(); @@ -285,6 +410,177 @@ void writesFixedCommonUniformsFromIrisRegisteredSuppliers() { assertEquals(0.625f, block.getFloat(12), 0.0f); } + @Test + void acceptsIrisUniform3dSuppliersAtTheStd140Vec3Boundary() { + CustomUniformFixedInputUniformsHolder.Builder inputBuilder = + new CustomUniformFixedInputUniformsHolder.Builder(); + inputBuilder.uniform3d( + UniformUpdateFrequency.PER_FRAME, + "skyColor", + () -> new Vector3d(0.11, 0.22, 0.33) + ); + CustomUniformFixedInputUniformsHolder inputs = inputBuilder.build(); + inputs.updateAll(); + CustomUniforms customUniforms = new CustomUniforms.Builder().build(inputs); + IrisMetalUniformValues values = new IrisMetalUniformValues( + 0.0f, customUniforms, inputs, new FrameUpdateNotifier(), () -> 0 + ); + ByteBuffer block = ByteBuffer.allocate(16).order(ByteOrder.nativeOrder()); + + assertTrue(values.writeOfficialUniform( + block, + new MetalIrisShaderCompiler.UniformMember("vec3", "skyColor", 0, 0, 16) + )); + assertEquals(0.11f, block.getFloat(0), 0.0f); + assertEquals(0.22f, block.getFloat(4), 0.0f); + assertEquals(0.33f, block.getFloat(8), 0.0f); + } + + @Test + void strictProductionUniformBlocksRejectMembersOutsideIrisGraphs() { + CustomUniformFixedInputUniformsHolder inputs = + new CustomUniformFixedInputUniformsHolder.Builder().build(); + CustomUniforms customUniforms = new CustomUniforms.Builder().build(inputs); + IrisMetalDynamicUniforms dynamic = IrisMetalDynamicUniforms.create(() -> 0); + IrisMetalUniformValues values = new IrisMetalUniformValues( + 0.0f, customUniforms, inputs, dynamic, new FrameUpdateNotifier(), () -> 0 + ); + MetalIrisShaderCompiler.GlslProgram program = new MetalIrisShaderCompiler.GlslProgram( + "strict-unknown-uniform", + "", "", "", "", + List.of(new MetalIrisShaderCompiler.UniformMember("float", "notRegistered", 0, 0, 4)), + 16, + List.of(), + List.of(), + List.of(MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME), + new int[]{0}, + java.util.OptionalDouble.empty() + ); + + IllegalStateException failure = assertThrows( + IllegalStateException.class, + () -> values.register("strict-unknown", "strict-unknown", program) + ); + assertTrue(failure.getMessage().contains("absent from the fixed/custom/dynamic supplier graph")); + } + + @Test + void strictProductionUniformBlocksAcceptIrisFixedInputSuppliers() { + CustomUniformFixedInputUniformsHolder.Builder inputBuilder = + new CustomUniformFixedInputUniformsHolder.Builder(); + inputBuilder.uniform3i( + UniformUpdateFrequency.PER_TICK, + "currentTime", + () -> new Vector3i(2026, 8, 1) + ); + inputBuilder.uniform2i( + UniformUpdateFrequency.PER_TICK, + "currentYearTime", + () -> new Vector2i(123, 456) + ); + CustomUniformFixedInputUniformsHolder inputs = inputBuilder.build(); + CustomUniforms customUniforms = new CustomUniforms.Builder().build(inputs); + IrisMetalUniformValues values = new IrisMetalUniformValues( + 0.0f, customUniforms, inputs, IrisMetalDynamicUniforms.create(() -> 0), + new FrameUpdateNotifier(), () -> 0 + ); + MetalIrisShaderCompiler.GlslProgram program = new MetalIrisShaderCompiler.GlslProgram( + "strict-fixed-inputs", + "", "", "", "", + List.of( + new MetalIrisShaderCompiler.UniformMember("ivec3", "currentTime", 0, 0, 12), + new MetalIrisShaderCompiler.UniformMember("ivec2", "currentYearTime", 0, 16, 8) + ), + 32, + List.of(), + List.of(), + List.of(MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME), + new int[]{0}, + java.util.OptionalDouble.empty() + ); + + values.register("strict-fixed-inputs", "strict-fixed-inputs", program); + inputs.updateAll(); + ByteBuffer output = ByteBuffer.allocate(32).order(ByteOrder.nativeOrder()); + assertTrue(values.writeOfficialUniform( + output, + new MetalIrisShaderCompiler.UniformMember("ivec3", "currentTime", 0, 0, 12) + )); + assertTrue(values.writeOfficialUniform( + output, + new MetalIrisShaderCompiler.UniformMember("ivec2", "currentYearTime", 0, 16, 8) + )); + assertEquals(2026, output.getInt(0)); + assertEquals(8, output.getInt(4)); + assertEquals(1, output.getInt(8)); + assertEquals(123, output.getInt(16)); + assertEquals(456, output.getInt(20)); + } + + @Test + void updatesFixedInputsOutsideCustomOrderWithoutDoubleRunningDependencies() { + AtomicInteger dependencyCalls = new AtomicInteger(); + AtomicInteger independentCalls = new AtomicInteger(); + CustomUniformFixedInputUniformsHolder.Builder inputBuilder = + new CustomUniformFixedInputUniformsHolder.Builder(); + inputBuilder.uniform1i( + UniformUpdateFrequency.PER_FRAME, + "dependency", + dependencyCalls::incrementAndGet + ); + inputBuilder.uniform1i( + UniformUpdateFrequency.PER_FRAME, + "independent", + independentCalls::incrementAndGet + ); + CustomUniformFixedInputUniformsHolder inputs = inputBuilder.build(); + CustomUniforms.Builder customBuilder = new CustomUniforms.Builder(); + customBuilder.addVariable("int", "derived", "dependency + 1", true); + CustomUniforms customUniforms = customBuilder.build(inputs); + + customUniforms.update(); + IrisMetalUniformValues.updateUnvisitedFixedInputs(customUniforms, inputs); + + assertEquals(1, dependencyCalls.get(), "CustomUniforms dependency must not be updated twice"); + assertEquals(1, independentCalls.get(), "unvisited fixed input must be refreshed once"); + } + + @Test + void lowersEveryIrisMatrixUniformProjectionAlias() { + Matrix4f zeroToOne = new Matrix4f().setPerspective( + (float) Math.toRadians(70.0), + 16.0f / 9.0f, + 0.05f, + 512.0f, + true + ); + Matrix4f expected = MetalIrisDepthConvention.zeroToOneToOpenGl(zeroToOne); + Matrix4f expectedInverse = new Matrix4f(expected).invert(); + + for (String name : List.of( + "gbufferProjection", + "gbufferPreviousProjection", + "dhProjection", + "dhPreviousProjection", + "iris_ProjectionMatrix" + )) { + assertMatrix4Equals( + expected, + new Matrix4f(IrisMetalUniformValues.packProjectionUniform(name, zeroToOne, true)) + ); + } + for (String name : List.of( + "gbufferProjectionInverse", + "dhProjectionInverse", + "iris_ProjectionMatrixInverse" + )) { + assertMatrix4Equals( + expectedInverse, + new Matrix4f(IrisMetalUniformValues.packProjectionUniform(name, new Matrix4f(zeroToOne).invert(), true)) + ); + } + } + @Test void rejectsExplicitArrayFromIrisEvaluator() { CustomUniforms.Builder builder = new CustomUniforms.Builder(); diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java index 82d7414e7..fb018ec29 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisSodiumTerrainTest.java @@ -253,8 +253,8 @@ void strictModeRejectsAnActivePackTerrainFallback() throws IOException { ); try { RenderPipeline source = fakeSodiumPipeline(TerrainKind.TRANSLUCENT); - IllegalStateException failure = assertThrows( - IllegalStateException.class, + IrisMetalPackRejectedException failure = assertThrows( + IrisMetalPackRejectedException.class, () -> IrisMetalPipelineOverrides.pipelineForTerrain(source) ); assertTrue(failure.getMessage().contains("strict mode rejected generation")); diff --git a/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java index e9c6dc930..2ad29a9e5 100644 --- a/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java +++ b/src/test/java/com/metallum/client/metal/render/MetalIrisTargetsIntegrationTest.java @@ -253,7 +253,17 @@ void shadowTargetsHoldDepthAndColorWithIsolationAndResize() { assertRgba(main.colorTargets().writeTexture(0), 255, 0, 0, "main colortex isolated from shadow pass"); // Pack-config resize rebuilds shadow textures at the new square size. + MetalGpuTexture oldShadowDepth = shadow.shadowDepthTexture(); + MetalGpuTexture oldShadowDepthNoTranslucents = shadow.shadowDepthNoTranslucentsTexture(); + MetalGpuTexture oldShadowColor = shadow.colorTargets().mainTexture(0); + MetalGpuTextureView oldShadowColorView = shadow.colorTargets().readView(0); + MetalGpuTextureView oldShadowDepthView = shadow.shadowDepthView(); shadow.resize(64); + assertTrue(oldShadowDepth.isClosed(), "resize must retire shadowtex0"); + assertTrue(oldShadowDepthNoTranslucents.isClosed(), "resize must retire shadowtex1"); + assertTrue(oldShadowColor.isClosed(), "resize must retire old shadowcolor texture"); + assertTrue(oldShadowColorView.isClosed(), "resize must retire old shadowcolor view"); + assertTrue(oldShadowDepthView.isClosed(), "resize must retire old shadow depth view"); assertEquals(64, shadow.resolution()); assertEquals(64, shadow.shadowDepthTexture().getWidth(0)); runShadowPass(shadow, "iris_shadow_030", "iris_shadow_white", 1.0); @@ -261,6 +271,64 @@ void shadowTargetsHoldDepthAndColorWithIsolationAndResize() { } } + @Test + void shadowCompositeMrtWritesAndPublishesBothTargets() { + fragmentShaders.put("iris_shadow_mrt", """ + #version 450 + layout(location=0) out vec4 first; + layout(location=1) out vec4 second; + void main() { + first = vec4(1.0, 0.0, 0.0, 1.0); + second = vec4(0.0, 1.0, 0.0, 1.0); + } + """); + try (IrisMetalShadowTargets shadow = new IrisMetalShadowTargets( + device, + new GpuFormat[]{GpuFormat.RGBA8_UNORM, GpuFormat.RGBA8_UNORM}, + 32 + )) { + BitSet readsFromAlt = new BitSet(); + for (int target = 0; target < 2; target++) { + encoder.clearColorTexture(shadow.colorTargets().mainTexture(target), new Vector4f(0.0F)); + encoder.clearColorTexture(shadow.colorTargets().altTexture(target), new Vector4f(0.0F)); + } + RenderPipeline pipeline = RenderPipeline.builder() + .withLocation("metallum_iris/iris_shadow_mrt") + .withVertexShader("metallum_iris/fullscreen") + .withFragmentShader("metallum_iris/iris_shadow_mrt") + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)) + .withColorTargetState(1, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)) + .build(); + try (IrisMetalRenderTargets.RenderPassDescriptorWithViews descriptor = + shadow.createShadowCompositeDescriptor( + "iris shadow MRT composite", new int[]{0, 1}, readsFromAlt, + 0, 0, 32, 32 + )) { + MetalRenderPass pass = (MetalRenderPass) encoder.createRenderPass(descriptor.descriptor()); + pass.setPipeline(pipeline); + pass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + } + encoder.submit(); + device.waitForSubmittedGpuWork(); + + assertRgba(shadow.colorTargets().mainTexture(0), 0, 0, 0, "shadow MRT main target0 untouched"); + assertRgba(shadow.colorTargets().mainTexture(1), 0, 0, 0, "shadow MRT main target1 untouched"); + assertRgba(shadow.colorTargets().altTexture(0), 255, 0, 0, "shadow MRT alt target0"); + assertRgba(shadow.colorTargets().altTexture(1), 0, 255, 0, "shadow MRT alt target1"); + + BitSet published = new BitSet(); + published.set(0, 2); + shadow.publishFlipState(published); + assertRgba(shadow.colorTargets().readTexture(0), 255, 0, 0, "published shadow MRT target0"); + assertRgba(shadow.colorTargets().readTexture(1), 0, 255, 0, "published shadow MRT target1"); + } + } + @Test void resizeResetsFlipStateAndUsesNewExtent() { registerConstantFragment("iris_resize_red", "vec4(1.0, 0.0, 0.0, 1.0)"); diff --git a/src/test/java/com/metallum/client/metal/render/MetalRenderContractGpuIntegrationTest.java b/src/test/java/com/metallum/client/metal/render/MetalRenderContractGpuIntegrationTest.java new file mode 100644 index 000000000..5d34006b5 --- /dev/null +++ b/src/test/java/com/metallum/client/metal/render/MetalRenderContractGpuIntegrationTest.java @@ -0,0 +1,273 @@ +package com.metallum.client.metal.render; + +import com.metallum.client.metal.render.bridge.MetalNativeBridge; +import com.metallum.client.validation.contract.AttachmentSemantic; +import com.metallum.client.validation.contract.CapturePoint; +import com.metallum.client.validation.contract.CapturePointKind; +import com.metallum.client.validation.contract.RenderContractRuntime; +import com.metallum.client.validation.expectation.ExactExpectation; +import com.metallum.client.validation.expectation.ExpectationSpec; +import com.mojang.blaze3d.GpuFormat; +import com.mojang.blaze3d.PrimitiveTopology; +import com.mojang.blaze3d.buffers.GpuBuffer; +import com.mojang.blaze3d.pipeline.ColorTargetState; +import com.mojang.blaze3d.pipeline.RenderPipeline; +import com.mojang.blaze3d.shaders.GpuDebugOptions; +import com.mojang.blaze3d.shaders.ShaderSource; +import com.mojang.blaze3d.shaders.ShaderType; +import com.mojang.blaze3d.systems.RenderPass; +import com.mojang.blaze3d.systems.RenderPassDescriptor; +import org.junit.jupiter.api.AfterEach; +import org.junit.jupiter.api.BeforeEach; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.condition.EnabledOnOs; +import org.junit.jupiter.api.condition.OS; + +import java.lang.foreign.MemorySegment; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.HashMap; +import java.util.List; +import java.util.Map; +import java.util.Optional; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertTrue; + +/** Real Metal texture capture through the production render-contract boundary. */ +@EnabledOnOs(OS.MAC) +final class MetalRenderContractGpuIntegrationTest { + private static final int WIDTH = 8; + private static final int HEIGHT = 2; + private static final int TEXTURE_USAGE = + com.mojang.blaze3d.textures.GpuTexture.USAGE_RENDER_ATTACHMENT + | com.mojang.blaze3d.textures.GpuTexture.USAGE_COPY_SRC; + private static final String VERTEX_SHADER = """ + #version 450 + void main() { + vec2 positions[3] = vec2[]( + vec2(-1.0, -1.0), + vec2( 3.0, -1.0), + vec2(-1.0, 3.0) + ); + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); + } + """; + private static final String FRAGMENT_SHADER = """ + #version 450 + layout(location=0) out vec4 color0; + layout(location=1) out vec4 color1; + void main() { + color0 = vec4(1.0, 0.0, 0.0, 1.0); + color1 = vec4(0.0, 1.0, 0.0, 1.0); + } + """; + + private final Map shaders = new HashMap<>(); + private MetalDevice device; + private MetalCommandEncoder encoder; + private Path output; + + @BeforeEach + void createDevice() throws Exception { + System.setProperty("metallum.renderContract.enabled", "true"); + System.setProperty("metallum.renderContract.runId", "native-gpu-contract"); + System.setProperty("metallum.renderContract.maxCaptures", "8"); + System.setProperty("metallum.renderContract.maxBytes", "1048576"); + boolean persist = Boolean.getBoolean("metallum.renderContract.persist"); + output = persist + ? Path.of("build/render-contract/native-gpu-contract-metal" + + (Boolean.getBoolean("metallum.opt.metal4") ? "4" : "3")) + : Files.createTempDirectory("metallum-render-contract-native-"); + if (persist) { + deleteRecursively(output); + } + RenderContractRuntime.start(output, "native-gpu-contract"); + RenderContractRuntime.beginFrame(0L); + + shaders.put("contract_vertex", VERTEX_SHADER); + shaders.put("contract_fragment", FRAGMENT_SHADER); + MemorySegment nativeDevice = MetalNativeBridge.metallum_create_system_default_device(); + assertFalse(MetalNativeBridge.isNullHandle(nativeDevice), "MTLCreateSystemDefaultDevice returned null"); + ShaderSource source = (identifier, type) -> type == ShaderType.VERTEX + ? shaders.get("contract_vertex") + : shaders.get("contract_fragment"); + device = new MetalDevice( + source, + new GpuDebugOptions(2, true, true, true), + nativeDevice, + MemorySegment.NULL, + "Metal render-contract GPU integration device", + MemorySegment.NULL + ); + encoder = device.commandEncoder(); + } + + @AfterEach + void closeDevice() throws Exception { + try { + RenderContractRuntime.close(); + } finally { + MetalFxManager.close(); + if (device != null) { + device.close(); + } + System.clearProperty("metallum.renderContract.enabled"); + System.clearProperty("metallum.renderContract.runId"); + System.clearProperty("metallum.renderContract.maxCaptures"); + System.clearProperty("metallum.renderContract.maxBytes"); + if (!Boolean.getBoolean("metallum.renderContract.persist") && output != null) { + deleteRecursively(output); + } + } + } + + @Test + void capturesRealMrtAttachmentsAndEvaluatesExactExpectations() throws Exception { + RenderPipeline pipeline = RenderPipeline.builder() + .withLocation("synthetic/mrt-basic") + .withVertexShader("synthetic/contract_vertex") + .withFragmentShader("synthetic/contract_fragment") + .withPrimitiveTopology(PrimitiveTopology.TRIANGLES) + .withCull(false) + .withColorTargetState(0, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)) + .withColorTargetState(1, new ColorTargetState( + Optional.empty(), GpuFormat.RGBA8_UNORM, ColorTargetState.WRITE_ALL)) + .build(); + MetalGpuTexture color0 = (MetalGpuTexture) device.createTexture( + "color0", TEXTURE_USAGE, GpuFormat.RGBA8_UNORM, WIDTH, HEIGHT, 1, 1); + MetalGpuTexture color1 = (MetalGpuTexture) device.createTexture( + "color1", TEXTURE_USAGE, GpuFormat.RGBA8_UNORM, WIDTH, HEIGHT, 1, 1); + CapturePoint point = new CapturePoint(0L, "synthetic/mrt-basic", CapturePointKind.AFTER_PASS, -1); + RenderContractRuntime.ReadbackRequest request0 = request("color0", color0); + RenderContractRuntime.ReadbackRequest request1 = request("color1", color1); + RenderContractRuntime.requestReadbacks( + point, + List.of(request0, request1), + List.of( + ExpectationSpec.forResource("color0-exact", "color0", + new ExactExpectation(expectedColor(255, 0, 0, 255))), + ExpectationSpec.forResource("color1-exact", "color1", + new ExactExpectation(expectedColor(0, 255, 0, 255))) + ) + ); + + RenderPassDescriptor descriptor = RenderPassDescriptor.create(() -> "synthetic/mrt-basic") + .withRenderArea(new RenderPass.RenderArea(0, 0, WIDTH, HEIGHT)); + try (MetalGpuTextureView view0 = new MetalGpuTextureView(color0, 0, 1); + MetalGpuTextureView view1 = new MetalGpuTextureView(color1, 0, 1)) { + descriptor.withColorAttachment(view0, Optional.of(new org.joml.Vector4f(0.0F))); + descriptor.withColorAttachment(view1, Optional.of(new org.joml.Vector4f(0.0F))); + MetalRenderPass pass = (MetalRenderPass) encoder.createRenderPass(descriptor); + pass.setPipeline(pipeline); + pass.draw(3, 1, 0, 0); + encoder.submitRenderPass(); + encoder.submit(); + device.waitForSubmittedGpuWork(); + } + + int size = WIDTH * HEIGHT * color0.pixelSize(); + try (MetalGpuBuffer buffer0 = (MetalGpuBuffer) device.createBuffer( + () -> "contract color0 readback", GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, size); + MetalGpuBuffer buffer1 = (MetalGpuBuffer) device.createBuffer( + () -> "contract color1 readback", GpuBuffer.USAGE_MAP_READ | GpuBuffer.USAGE_COPY_DST, size)) { + encoder.copyTextureToBuffer(color0, buffer0, 0L, () -> { }, 0); + encoder.copyTextureToBuffer(color1, buffer1, 0L, () -> { }, 0); + encoder.submit(); + device.waitForSubmittedGpuWork(); + RenderContractRuntime.recordReadbacks( + point, + List.of( + readback("color0", color0, bytes(buffer0, size)), + readback("color1", color1, bytes(buffer1, size)) + ), + List.of() + ); + } + + RenderContractRuntime.endFrame(0L); + assertTrue(RenderContractRuntime.completionGatePassed(), RenderContractRuntime.snapshot().toString()); + assertEquals(1, RenderContractRuntime.snapshot().completedCaptures()); + assertEquals(0, RenderContractRuntime.snapshot().failedCaptures()); + assertTrue(Files.exists(output.resolve("render-contract/pass-manifest.json"))); + + color0.close(); + color1.close(); + } + + private static RenderContractRuntime.ReadbackRequest request( + final String name, + final MetalGpuTexture texture + ) { + return new RenderContractRuntime.ReadbackRequest( + name, + texture.validationResourceId(), + texture.validationDebugId(), + texture.getFormat().toString(), + texture.pixelSize(), + WIDTH, + HEIGHT, + texture.getDepthOrLayers(), + 0, + 1, + texture.usage(), + AttachmentSemantic.COLOR + ); + } + + private static RenderContractRuntime.ReadbackData readback( + final String name, + final MetalGpuTexture texture, + final byte[] bytes + ) { + return new RenderContractRuntime.ReadbackData( + name, + texture.validationResourceId(), + texture.validationDebugId(), + texture.getFormat().toString(), + texture.pixelSize(), + WIDTH, + HEIGHT, + texture.getDepthOrLayers(), + 0, + 1, + texture.usage(), + bytes + ); + } + + private static byte[] bytes(final MetalGpuBuffer buffer, final int size) { + ByteBuffer source = buffer.currentStorage().limit(size).slice().order(ByteOrder.nativeOrder()); + byte[] result = new byte[size]; + source.get(result); + return result; + } + + private static byte[] expectedColor(final int red, final int green, final int blue, final int alpha) { + byte[] result = new byte[WIDTH * HEIGHT * 4]; + for (int offset = 0; offset < result.length; offset += 4) { + result[offset] = (byte) red; + result[offset + 1] = (byte) green; + result[offset + 2] = (byte) blue; + result[offset + 3] = (byte) alpha; + } + return result; + } + + private static void deleteRecursively(final Path root) throws Exception { + if (root == null || !Files.exists(root)) return; + try (var paths = Files.walk(root)) { + paths.sorted(java.util.Comparator.reverseOrder()).forEach(path -> { + try { + Files.deleteIfExists(path); + } catch (java.io.IOException exception) { + throw new java.io.UncheckedIOException(exception); + } + }); + } + } +} diff --git a/src/test/java/com/metallum/client/validation/BackendFrameComparisonClientTest.java b/src/test/java/com/metallum/client/validation/BackendFrameComparisonClientTest.java index df4179848..e84266ffc 100644 --- a/src/test/java/com/metallum/client/validation/BackendFrameComparisonClientTest.java +++ b/src/test/java/com/metallum/client/validation/BackendFrameComparisonClientTest.java @@ -4,6 +4,7 @@ import org.junit.jupiter.api.Test; import java.nio.file.Path; +import java.util.List; import static org.junit.jupiter.api.Assertions.assertEquals; import static org.junit.jupiter.api.Assertions.assertFalse; @@ -43,6 +44,20 @@ void fixedCameraParserPreservesTheRequestedPose() { assertEquals(29.249996185302734F, camera.pitch()); } + @Test + void fixedPartialTickAcceptsTheFullRenderInterpolationInterval() { + assertEquals(1.0F, BackendFrameComparisonClient.parseFixedPartialTick("1.0")); + assertEquals(0.25F, BackendFrameComparisonClient.parseFixedPartialTick(" 0.25 ")); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseFixedPartialTick("1.01") + ); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseFixedPartialTick("not-a-number") + ); + } + @Test void absentFixedCameraLeavesTheRuntimeUnchanged() { assertNull(BackendFrameComparisonClient.parseFixedCamera("")); @@ -113,6 +128,99 @@ void malformedOrNonFiniteFixedCameraFailsClosed() { ); } + @Test + void scheduledResizeRequiresOneCompletePositiveContract() { + assertNull(BackendFrameComparisonClient.parseResizeRequest(-1, -1, -1)); + BackendFrameComparisonClient.ResizeRequest request = + BackendFrameComparisonClient.parseResizeRequest(120, 1280, 720); + assertEquals(120, request.frame()); + assertEquals(1280, request.width()); + assertEquals(720, request.height()); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseResizeRequest(120, -1, 720) + ); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseResizeRequest(-1, 1280, 720) + ); + } + + @Test + void scheduledShaderToggleRequiresDisableBeforeEnable() { + assertNull(BackendFrameComparisonClient.parseShaderToggleRequest(-1, -1)); + BackendFrameComparisonClient.ShaderToggleRequest request = + BackendFrameComparisonClient.parseShaderToggleRequest(120, 170); + assertEquals(120, request.disableFrame()); + assertEquals(170, request.enableFrame()); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseShaderToggleRequest(170, 120) + ); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseShaderToggleRequest(-1, 120) + ); + } + + @Test + void scheduledDimensionSwitchRequiresAKnownTarget() { + assertNull(BackendFrameComparisonClient.parseDimensionSwitchRequest(-1, "")); + BackendFrameComparisonClient.DimensionSwitchRequest request = + BackendFrameComparisonClient.parseDimensionSwitchRequest(150, "nether"); + assertEquals(150, request.frame()); + assertEquals( + BackendFrameComparisonClient.DimensionSwitchTarget.NETHER, + request.target() + ); + assertEquals( + BackendFrameComparisonClient.DimensionSwitchTarget.NETHER, + BackendFrameComparisonClient.parseDimensionSwitchRequest( + 150, + "minecraft:the_nether" + ).target() + ); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseDimensionSwitchRequest(-1, "nether") + ); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseDimensionSwitchRequest(150, "moon") + ); + } + + @Test + void dimensionSwitchSequenceRequiresStrictlyIncreasingKnownSteps() { + List requests = + BackendFrameComparisonClient.parseDimensionSwitchSequence( + "150:nether,450:minecraft:overworld,750:end" + ); + assertEquals(3, requests.size()); + assertEquals(150, requests.get(0).frame()); + assertEquals( + BackendFrameComparisonClient.DimensionSwitchTarget.OVERWORLD, + requests.get(1).target() + ); + assertEquals( + BackendFrameComparisonClient.DimensionSwitchTarget.END, + requests.get(2).target() + ); + assertTrue( + BackendFrameComparisonClient.parseDimensionSwitchSequence(" ").isEmpty() + ); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseDimensionSwitchSequence( + "150:nether,150:overworld" + ) + ); + assertThrows( + IllegalArgumentException.class, + () -> BackendFrameComparisonClient.parseDimensionSwitchSequence("nether") + ); + } + @Test void sceneReadinessRequiresStableTerrainChunksAndEntitiesForBothThresholds() { BackendFrameComparisonClient.SceneStabilityTracker tracker = diff --git a/src/test/java/com/metallum/client/validation/contract/RenderContractCoreTest.java b/src/test/java/com/metallum/client/validation/contract/RenderContractCoreTest.java new file mode 100644 index 000000000..1c286651c --- /dev/null +++ b/src/test/java/com/metallum/client/validation/contract/RenderContractCoreTest.java @@ -0,0 +1,404 @@ +package com.metallum.client.validation.contract; + +import com.google.gson.JsonObject; +import com.metallum.client.validation.storage.ValidationStorageBudget; +import org.junit.jupiter.api.Test; + +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.List; +import java.util.Map; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertNotEquals; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class RenderContractCoreTest { + @Test + void resourceGenerationChangesWhenAllocationShapeChanges() throws Exception { + Path output = Files.createTempDirectory("render-contract-resource-"); + RenderTraceRecorder recorder = new RenderTraceRecorder(output, "resource-test", "test", 4, 8, 16); + ResourceIdentity first = recorder.identifyResource( + "colortex0", 10L, "metal-texture-10", "RGBA8_UNORM", 4, 4, 1, 0, 1, 3 + ); + ResourceIdentity same = recorder.identifyResource( + "colortex0", 10L, "metal-texture-10", "RGBA8_UNORM", 4, 4, 1, 0, 1, 3 + ); + ResourceIdentity resized = recorder.identifyResource( + "colortex0", 11L, "metal-texture-11", "RGBA8_UNORM", 8, 4, 1, 0, 1, 3 + ); + recorder.close(); + + assertEquals(first, same); + assertNotEquals(first.generation(), resized.generation()); + assertEquals("colortex0@1", first.stableKey()); + assertEquals("colortex0@2", resized.stableKey()); + assertTrue(Files.exists(output.resolve("pass-manifest.json"))); + } + + @Test + void resourceGenerationChangesWhenNativeHandleChangesAtTheSameShape() throws Exception { + Path output = Files.createTempDirectory("render-contract-resource-handle-"); + RenderTraceRecorder recorder = new RenderTraceRecorder(output, "resource-handle-test", "test", 4, 8, 16); + ResourceIdentity first = recorder.identifyResource( + "colortex0", 10L, "metal-texture-old", "RGBA8_UNORM", 4, 4, 1, 0, 1, 3 + ); + ResourceIdentity reallocated = recorder.identifyResource( + "colortex0", 10L, "metal-texture-new", "RGBA8_UNORM", 4, 4, 1, 0, 1, 3 + ); + recorder.close(); + + assertNotEquals(first, reallocated); + assertEquals("colortex0@1", first.stableKey()); + assertEquals("colortex0@2", reallocated.stableKey()); + } + + @Test + void resourceGenerationChangesWhenAReleasedHandleIsReused() throws Exception { + Path output = Files.createTempDirectory("render-contract-resource-reuse-"); + RenderTraceRecorder recorder = new RenderTraceRecorder(output, "resource-reuse-test", "test", 4, 8, 16); + ResourceIdentity first = recorder.identifyResource( + "colortex0", 10L, "metal-texture-reused", "RGBA8_UNORM", 4, 4, 1, 0, 1, 3 + ); + recorder.invalidateResourceAllocations(10L, "metal-texture-reused"); + ResourceIdentity reused = recorder.identifyResource( + "colortex0", 10L, "metal-texture-reused", "RGBA8_UNORM", 4, 4, 1, 0, 1, 3 + ); + recorder.close(); + + assertEquals("colortex0@1", first.stableKey()); + assertEquals("colortex0@2", reused.stableKey()); + JsonObject manifest = com.google.gson.JsonParser.parseString( + Files.readString(output.resolve("pass-manifest.json")) + ).getAsJsonObject(); + assertEquals(2, manifest.get("resourceCount").getAsInt()); + assertEquals(3, manifest.getAsJsonArray("resourceLifecycle").size()); + assertEquals("INVALIDATE", manifest.getAsJsonArray("resourceLifecycle") + .get(1).getAsJsonObject().get("action").getAsString()); + } + + @Test + void manifestKeepsLogicalPassStableAcrossProducerRecords() throws Exception { + Path output = Files.createTempDirectory("render-contract-manifest-"); + RenderTraceRecorder recorder = new RenderTraceRecorder(output, "manifest-test", "test", 4, 8, 16); + recorder.beginFrame(12L); + ResourceIdentity resource = recorder.identifyResource( + "color0", 1L, "metal-texture-1", "RGBA8_UNORM", 2, 2, 1, 0, 1, 3 + ); + long token = recorder.beginPass( + "synthetic/mrt", PassType.RENDER, + List.of(new AttachmentBindingRecord(0, resource, AttachmentSemantic.COLOR, "clear", "store", true)), + null, null, new ViewportRecord(0, 0, 2, 2), ScissorRecord.disabled(), + "unbound", List.of(), Map.of("commandBufferSubmissionId", "7") + ); + recorder.recordProducer(token, ProducerType.CLEAR, "unbound", Map.of(), Map.of(), List.of("color0")); + recorder.recordProducer(token, ProducerType.DRAW, "sha256:pipeline", Map.of("vertexCount", "3"), Map.of(), List.of("color0")); + recorder.endPass(token); + recorder.endFrame(12L); + recorder.close(); + + JsonObject manifest = com.google.gson.JsonParser.parseString( + Files.readString(output.resolve("pass-manifest.json")) + ).getAsJsonObject(); + assertEquals(1, manifest.get("passCount").getAsInt()); + assertTrue(manifest.get("manifestComplete").getAsBoolean()); + assertEquals("synthetic/mrt", manifest.getAsJsonArray("passes") + .get(0).getAsJsonObject().get("semanticPassId").getAsString()); + assertEquals(2, manifest.getAsJsonArray("passes").get(0).getAsJsonObject() + .getAsJsonArray("producers").size()); + JsonObject pass = manifest.getAsJsonArray("passes").get(0).getAsJsonObject(); + assertEquals("manifest-test", pass.getAsJsonObject("traceIdentity").get("runId").getAsString()); + assertEquals("synthetic/mrt", pass.getAsJsonObject("traceIdentity") + .get("semanticPassId").getAsString()); + assertEquals(0, pass.getAsJsonObject("traceIdentity").get("passSequence").getAsInt()); + assertEquals(0, pass.getAsJsonArray("producers").get(0).getAsJsonObject() + .getAsJsonObject("traceIdentity").get("producerIndex").getAsInt()); + } + + @Test + void traceIdentityIsSharedByPassAndItsProducers() throws Exception { + Path output = Files.createTempDirectory("render-contract-trace-identity-"); + RenderTraceRecorder recorder = new RenderTraceRecorder(output, "trace-test", "test", 2, 4, 8); + recorder.beginFrame(9L); + long token = recorder.beginPass( + "synthetic/identity", PassType.COMPUTE, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), "pipeline", List.of(), + Map.of("commandBufferSubmissionId", "42") + ); + TraceIdentity passIdentity = recorder.traceIdentity(token); + recorder.recordProducer(token, ProducerType.DISPATCH, "pipeline", Map.of(), Map.of(), List.of()); + recorder.endPass(token); + recorder.close(); + + RenderPassRecord pass = recorder.completedPasses().get(0); + assertEquals(passIdentity, pass.traceIdentity()); + assertEquals(passIdentity.forProducer(0), pass.producers().get(0).traceIdentity()); + assertEquals("metallum-trace[run=trace-test,frame=9,pass=0,semantic=synthetic/identity,producer=-1,submit=42]", + passIdentity.debugLabel()); + } + + @Test + void producerCapturePolicyCanLimitDiagnosticDetailsToAStablePassRange() throws Exception { + String previousEnabled = System.getProperty("metallum.renderContract.captureProducers"); + String previousPass = System.getProperty("metallum.renderContract.tracePass"); + String previousRange = System.getProperty("metallum.renderContract.producerRange"); + try { + System.setProperty("metallum.renderContract.captureProducers", "true"); + System.setProperty("metallum.renderContract.tracePass", "synthetic/range"); + System.setProperty("metallum.renderContract.producerRange", "2:3"); + Path output = Files.createTempDirectory("render-contract-producer-range-"); + RenderTraceRecorder recorder = new RenderTraceRecorder(output, "producer-range", "test", 2, 4, 8); + recorder.beginFrame(1L); + long token = recorder.beginPass( + "synthetic/range", PassType.RENDER, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), "pipeline", List.of(), Map.of() + ); + for (int index = 0; index < 4; index++) { + recorder.recordProducer(token, ProducerType.DRAW, "pipeline", Map.of(), Map.of(), List.of()); + } + recorder.endPass(token); + recorder.close(); + + RenderPassRecord pass = recorder.completedPasses().get(0); + assertEquals(List.of(2, 3), pass.producers().stream().map(ProducerRecord::producerIndex).toList()); + assertEquals("false", pass.metadata().get("producerDetailsComplete")); + assertTrue(pass.metadata().get("producerCapturePolicy").contains("range=2:3")); + } finally { + restoreProperty("metallum.renderContract.captureProducers", previousEnabled); + restoreProperty("metallum.renderContract.tracePass", previousPass); + restoreProperty("metallum.renderContract.producerRange", previousRange); + } + } + + @Test + void capturePointRejectsAnIdentityForAnotherProducer() { + TraceIdentity identity = new TraceIdentity("capture-point", 1L, 3, "synthetic/pass", 2, 7L); + assertThrows(IllegalArgumentException.class, () -> new CapturePoint( + 1L, "synthetic/pass", CapturePointKind.AFTER_PRODUCER, 1, identity + )); + } + + @Test + void producerDetailsCanBeDisabledWithoutDroppingProducerCounts() throws Exception { + String previous = System.getProperty("metallum.renderContract.captureProducers"); + Path output = Files.createTempDirectory("render-contract-producer-count-"); + try { + System.setProperty("metallum.renderContract.captureProducers", "false"); + RenderTraceRecorder recorder = new RenderTraceRecorder(output, "producer-count-test", "test", 4, 8, 16); + recorder.beginFrame(1L); + long token = recorder.beginPass( + "synthetic/producer-count", PassType.RENDER, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), "pipeline", List.of(), Map.of() + ); + recorder.recordProducer(token, ProducerType.DRAW, "pipeline", Map.of(), Map.of("texture", "resource"), List.of()); + recorder.endPass(token); + recorder.close(); + + JsonObject manifest = com.google.gson.JsonParser.parseString( + Files.readString(output.resolve("pass-manifest.json")) + ).getAsJsonObject(); + JsonObject pass = manifest.getAsJsonArray("passes").get(0).getAsJsonObject(); + assertFalse(recorder.producerDetailsCaptured()); + assertEquals(1L, manifest.get("producerCount").getAsLong()); + assertFalse(pass.getAsJsonArray("producers").size() > 0); + assertEquals("1", pass.getAsJsonObject("metadata").get("producerCount").getAsString()); + assertEquals("false", pass.getAsJsonObject("metadata").get("producerDetailsCaptured").getAsString()); + } finally { + if (previous == null) { + System.clearProperty("metallum.renderContract.captureProducers"); + } else { + System.setProperty("metallum.renderContract.captureProducers", previous); + } + } + } + + @Test + void manifestFinalizedTracksTheLatestTraceFlush() throws Exception { + Path output = Files.createTempDirectory("render-contract-finalized-"); + RenderTraceRecorder recorder = new RenderTraceRecorder(output, "finalized-test", "test", 4, 8, 16); + assertTrue(recorder.manifestFinalized()); + recorder.beginFrame(1L); + assertFalse(recorder.manifestFinalized()); + recorder.endFrame(1L); + assertTrue(recorder.manifestFinalized()); + recorder.close(); + assertTrue(recorder.manifestFinalized()); + } + + @Test + void explicitManifestFlushPublishesTheLastFrameBeforeClose() throws Exception { + Path output = Files.createTempDirectory("render-contract-explicit-flush-"); + RenderTraceRecorder recorder = new RenderTraceRecorder( + output, "explicit-flush-test", "test", 4, 8, 16 + ); + recorder.beginFrame(99L); + assertFalse(recorder.manifestFinalized()); + recorder.flushManifest(); + + JsonObject manifest = com.google.gson.JsonParser.parseString( + Files.readString(output.resolve("pass-manifest.json")) + ).getAsJsonObject(); + assertTrue(recorder.manifestFinalized()); + assertEquals(1, manifest.get("frameCount").getAsInt()); + assertFalse(manifest.get("manifestComplete").getAsBoolean()); + recorder.close(); + } + + @Test + void manifestBudgetFailureKeepsTerminalEvidenceWritableWithoutExhaustingArtifactBudget() throws Exception { + String previousLimit = System.getProperty("metallum.renderContract.maxManifestBytes"); + Path output = Files.createTempDirectory("render-contract-manifest-budget-"); + try { + System.setProperty("metallum.renderContract.maxManifestBytes", "256"); + RenderTraceRecorder recorder = new RenderTraceRecorder( + output, "manifest-budget-test", "test", 4, 8, 16 + ); + recorder.close(); + + JsonObject manifest = com.google.gson.JsonParser.parseString( + Files.readString(output.resolve("pass-manifest.json")) + ).getAsJsonObject(); + assertFalse(recorder.manifestFinalized()); + assertFalse(ValidationStorageBudget.shared(output).exceeded()); + assertFalse(manifest.get("manifestComplete").getAsBoolean()); + assertTrue(manifest.get("requiredManifestBytes").getAsLong() > 256L); + } finally { + if (previousLimit == null) { + System.clearProperty("metallum.renderContract.maxManifestBytes"); + } else { + System.setProperty("metallum.renderContract.maxManifestBytes", previousLimit); + } + } + } + + @Test + void closeDoesNotTurnAnOpenPassIntoACompleteManifest() throws Exception { + Path output = Files.createTempDirectory("render-contract-open-pass-"); + RenderTraceRecorder recorder = new RenderTraceRecorder( + output, "open-pass-test", "test", 4, 8, 16 + ); + recorder.beginFrame(3L); + recorder.beginPass( + "synthetic/open", PassType.RENDER, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), + "pipeline", List.of(), Map.of() + ); + recorder.close(); + + JsonObject manifest = com.google.gson.JsonParser.parseString( + Files.readString(output.resolve("pass-manifest.json")) + ).getAsJsonObject(); + assertEquals("incomplete", recorder.status()); + assertEquals(1, recorder.forcedClosedPassCount()); + assertFalse(recorder.manifestComplete()); + assertFalse(manifest.get("manifestComplete").getAsBoolean()); + assertTrue(manifest.getAsJsonArray("passes").get(0).getAsJsonObject() + .getAsJsonObject("metadata").get("forcedClose").getAsBoolean()); + } + + @Test + void unknownPassReferenceIsACompletionFailure() throws Exception { + Path output = Files.createTempDirectory("render-contract-invalid-pass-"); + RenderTraceRecorder recorder = new RenderTraceRecorder( + output, "invalid-pass-test", "test", 4, 8, 16 + ); + recorder.beginFrame(1L); + recorder.endPass(999L); + recorder.close(); + + JsonObject manifest = com.google.gson.JsonParser.parseString( + Files.readString(output.resolve("pass-manifest.json")) + ).getAsJsonObject(); + assertEquals("failed", recorder.status()); + assertEquals(1, recorder.invalidPassReferenceCount()); + assertFalse(recorder.manifestComplete()); + assertEquals(1, manifest.get("invalidPassReferenceCount").getAsInt()); + assertFalse(manifest.get("manifestComplete").getAsBoolean()); + } + + @Test + void producerBudgetTruncationIsRecordedAsIncompleteEvidence() throws Exception { + String previous = System.getProperty("metallum.renderContract.captureProducers"); + try { + System.setProperty("metallum.renderContract.captureProducers", "true"); + Path output = Files.createTempDirectory("render-contract-producer-budget-"); + RenderTraceRecorder recorder = new RenderTraceRecorder( + output, "producer-budget-test", "test", 4, 8, 1 + ); + recorder.beginFrame(1L); + long token = recorder.beginPass( + "synthetic/producer-budget", PassType.RENDER, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), + "pipeline", List.of(), Map.of() + ); + recorder.recordProducer(token, ProducerType.DRAW, "pipeline", Map.of(), Map.of(), List.of()); + recorder.recordProducer(token, ProducerType.DRAW, "pipeline", Map.of(), Map.of(), List.of()); + recorder.endPass(token); + recorder.close(); + + RenderPassRecord pass = recorder.completedPasses().get(0); + assertTrue(recorder.producerBudgetExceeded()); + assertEquals("true", pass.metadata().get("producerDetailsTruncated")); + assertEquals("false", pass.metadata().get("producerDetailsComplete")); + assertFalse(recorder.manifestComplete()); + } finally { + restoreProperty("metallum.renderContract.captureProducers", previous); + } + } + + @Test + void captureFormatRecognizesCommonMetalFormats() { + CaptureFormat rgba8 = CaptureFormat.fromFormat("RGBA8_UNORM", 4); + CaptureFormat bgra8 = CaptureFormat.fromFormat("BGRA8_UNORM", 4); + CaptureFormat motion = CaptureFormat.fromFormat("RG16_FLOAT", 4); + CaptureFormat depth = CaptureFormat.fromFormat("DEPTH32_FLOAT", 4); + assertEquals(CaptureFormat.ComponentType.UINT8, rgba8.componentType()); + assertEquals(4, rgba8.componentCount()); + assertTrue(rgba8.normalized()); + assertEquals(CaptureFormat.ComponentType.UINT8, bgra8.componentType()); + assertEquals(4, bgra8.componentCount()); + assertEquals(CaptureFormat.ComponentType.FLOAT16, motion.componentType()); + assertEquals(2, motion.componentCount()); + assertEquals(CaptureFormat.ComponentType.FLOAT32, depth.componentType()); + assertTrue(depth.depth()); + assertFalse(depth.stencil()); + } + + @Test + void blankResourceNameIsRecordedAsStableUnclassifiedIdentity() throws Exception { + Path output = Files.createTempDirectory("render-contract-unclassified-"); + RenderTraceRecorder recorder = new RenderTraceRecorder(output, "unclassified-test", "test", 4, 8, 16); + ResourceIdentity first = recorder.identifyResource( + "", 42L, "metal-texture-42", "BGRA8_UNORM", 8, 8, 1, 0, 1, 3 + ); + ResourceIdentity same = recorder.identifyResource( + null, 42L, "metal-texture-42", "BGRA8_UNORM", 8, 8, 1, 0, 1, 3 + ); + recorder.close(); + + assertTrue(first.semanticName().startsWith("unclassified/")); + assertEquals(first, same); + } + + @Test + void semanticPassLabelsResolveWithoutShaderPackNames() { + assertEquals("iris/final", SemanticPassIdResolver.resolve("Iris final: final0")); + assertEquals("iris/composite/3", SemanticPassIdResolver.resolve("Iris composite 3")); + assertEquals("iris/shadow/2", SemanticPassIdResolver.resolve("iris shadowcomp 2")); + assertEquals("metallum/object-motion", SemanticPassIdResolver.resolve( + "Metallum batched ordinary entity object motion" + )); + assertEquals("minecraft/world/opaque", SemanticPassIdResolver.resolve("minecraft/world/opaque")); + assertTrue(SemanticPassIdResolver.resolve("pack-specific label").startsWith("unclassified/")); + } + + private static void restoreProperty(final String name, final String value) { + if (value == null) { + System.clearProperty(name); + } else { + System.setProperty(name, value); + } + } +} diff --git a/src/test/java/com/metallum/client/validation/contract/RenderContractRuntimeTest.java b/src/test/java/com/metallum/client/validation/contract/RenderContractRuntimeTest.java new file mode 100644 index 000000000..136d89ba8 --- /dev/null +++ b/src/test/java/com/metallum/client/validation/contract/RenderContractRuntimeTest.java @@ -0,0 +1,84 @@ +package com.metallum.client.validation.contract; + +import org.junit.jupiter.api.Test; + +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.List; +import java.util.Map; + +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class RenderContractRuntimeTest { + @Test + void explicitFailureClosesTheCompletionGate() throws Exception { + String previousEnabled = System.getProperty("metallum.renderContract.enabled"); + String previousRunId = System.getProperty("metallum.renderContract.runId"); + Path output = Files.createTempDirectory("render-contract-runtime-gate-"); + try { + System.setProperty("metallum.renderContract.enabled", "true"); + System.setProperty("metallum.renderContract.runId", "runtime-gate"); + RenderContractRuntime.start(output, "runtime-gate"); + RenderContractRuntime.beginFrame(0L); + ResourceIdentity resource = RenderContractRuntime.identifyResource( + "color0", 1L, "texture-1", "RGBA8_UNORM", 1, 1, 1, 0, 1, 3 + ); + long pass = RenderContractRuntime.beginRenderPass( + "synthetic/runtime-gate", PassType.RENDER, + List.of(new AttachmentBindingRecord( + 0, resource, AttachmentSemantic.COLOR, "clear", "store", true + )), + null, + null, + new ViewportRecord(0, 0, 1, 1), + ScissorRecord.disabled(), + "pipeline", + List.of("fragment"), + Map.of("commandBufferSubmissionId", "1") + ); + RenderContractRuntime.recordProducer( + pass, + ProducerType.DRAW, + "pipeline", + Map.of("vertexCount", "3"), + Map.of("color", resource.stableKey()), + List.of(resource.stableKey()) + ); + RenderContractRuntime.endPass(pass); + RenderContractRuntime.endFrame(0L); + + CapturePoint point = new CapturePoint( + 0L, "synthetic/runtime-gate", CapturePointKind.AFTER_PASS, -1 + ); + RenderContractRuntime.requestReadbacks( + point, + List.of(new RenderContractRuntime.ReadbackRequest( + "color0", 1L, "texture-1", "RGBA8_UNORM", 4, + 1, 1, 1, 0, 1, 3, AttachmentSemantic.COLOR + )), + List.of() + ); + RenderContractRuntime.recordReadback( + point, "color0", 1L, "texture-1", "RGBA8_UNORM", 4, + 1, 1, 1, 0, 1, 3, new byte[]{1, 2, 3, (byte) 255}, List.of() + ); + + assertTrue(RenderContractRuntime.completionGatePassed(), RenderContractRuntime.snapshot().toString()); + RenderContractRuntime.markFailed(); + assertFalse(RenderContractRuntime.completionGatePassed(), RenderContractRuntime.snapshot().toString()); + } finally { + RenderContractRuntime.close(); + restoreProperty("metallum.renderContract.enabled", previousEnabled); + restoreProperty("metallum.renderContract.runId", previousRunId); + } + } + + private static void restoreProperty(final String name, final String value) { + if (value == null) { + System.clearProperty(name); + } else { + System.setProperty(name, value); + } + } +} diff --git a/src/test/java/com/metallum/client/validation/expectation/RenderExpectationTest.java b/src/test/java/com/metallum/client/validation/expectation/RenderExpectationTest.java new file mode 100644 index 000000000..b10f42d60 --- /dev/null +++ b/src/test/java/com/metallum/client/validation/expectation/RenderExpectationTest.java @@ -0,0 +1,378 @@ +package com.metallum.client.validation.expectation; + +import com.metallum.client.validation.capture.CapturedResource; +import com.metallum.client.validation.capture.AttachmentProbe; +import com.metallum.client.validation.capture.FileValidationCaptureService; +import com.metallum.client.validation.contract.AttachmentSemantic; +import com.metallum.client.validation.contract.CaptureFormat; +import com.metallum.client.validation.contract.CapturePoint; +import com.metallum.client.validation.contract.CapturePointKind; +import com.metallum.client.validation.contract.ResourceIdentity; +import com.metallum.client.validation.storage.ValidationStorageBudget; +import org.junit.jupiter.api.Test; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.file.Files; +import java.util.List; +import java.util.Map; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class RenderExpectationTest { + private static final ResourceIdentity RGBA8 = new ResourceIdentity( + "color0", 1L, 1L, "metal-texture-1", "RGBA8_UNORM", 2, 1, 1, 0, 1, 3 + ); + + @Test + void exactExpectationSupportsMaskedBytes() { + CapturedResource actual = resource("color0", RGBA8, "RGBA8_UNORM", 4, new byte[]{1, 2, 3, 7, 4, 5, 6, 8}); + ExactExpectation expectation = new ExactExpectation( + new byte[]{1, 2, 3, 0, 4, 5, 6, 0}, + new byte[]{(byte) 0xff, (byte) 0xff, (byte) 0xff, 0, (byte) 0xff, (byte) 0xff, (byte) 0xff, 0} + ); + assertTrue(expectation.evaluate(actual, context(0)).passed()); + } + + @Test + void numericExpectationDecodesFp16AndBounds() { + byte[] bytes = ByteBuffer.allocate(8).order(ByteOrder.LITTLE_ENDIAN) + .putShort((short) 0x3c00) + .putShort((short) 0xc000) + .putShort((short) 0x3800) + .putShort((short) 0x0000) + .array(); + ResourceIdentity motionIdentity = new ResourceIdentity( + "motion", 2L, 1L, "metal-texture-2", "RG16_FLOAT", 2, 1, 1, 0, 1, 3 + ); + CapturedResource actual = resource("motion", motionIdentity, "RG16_FLOAT", 4, bytes); + NumericExpectation expectation = new NumericExpectation( + new double[]{1.0, -2.0, 0.5, 0.0}, 1.0e-4, 1.0e-4 + ); + ExpectationResult result = expectation.evaluate(actual, context(0)); + assertTrue(result.passed(), result.message() + " " + result.metrics()); + } + + @Test + void invariantRejectsNonFiniteFloatAttachment() { + byte[] bytes = ByteBuffer.allocate(4).order(ByteOrder.LITTLE_ENDIAN) + .putInt(0x7fc00000).array(); + ResourceIdentity depthIdentity = new ResourceIdentity( + "depth", 3L, 1L, "metal-texture-3", "R32_FLOAT", 1, 1, 1, 0, 1, 3 + ); + CapturedResource actual = resource("depth", depthIdentity, "R32_FLOAT", 4, bytes); + InvariantExpectation finite = new InvariantExpectation( + "finite", (value, ignored) -> { + ByteBuffer data = ByteBuffer.wrap(value.bytes()).order(ByteOrder.LITTLE_ENDIAN); + return Float.isFinite(data.getFloat()); + } + ); + assertFalse(finite.evaluate(actual, context(0)).passed()); + } + + @Test + void imageExpectationUsesPerChannelTolerance() { + CapturedResource actual = resource("color0", RGBA8, "RGBA8_UNORM", 4, + new byte[]{10, 20, 30, (byte) 255, 40, 50, 60, (byte) 255}); + ImageExpectation expectation = new ImageExpectation( + new byte[]{11, 20, 30, (byte) 255, 40, 52, 60, (byte) 255}, 2 + ); + assertTrue(expectation.evaluate(actual, context(0)).passed()); + } + + @Test + void imageExpectationNormalizesBgraAndBottomLeftOrigin() { + ResourceIdentity bgraIdentity = new ResourceIdentity( + "color0", 5L, 1L, "metal-texture-5", "BGRA8_UNORM", 1, 2, 1, 0, 1, 3 + ); + // Raw actual rows are bottom-left: bottom pixel is blue, top pixel is red. + CapturedResource actual = resource("color0", bgraIdentity, "BGRA8_UNORM", 4, + new byte[]{(byte) 255, 0, 0, (byte) 255, 0, 0, (byte) 255, (byte) 255}); + ImageExpectation expectation = new ImageExpectation( + new byte[]{(byte) 255, 0, 0, (byte) 255, 0, 0, (byte) 255, (byte) 255}, + 4, + 0, + false, + new ImageNormalization( + ImageNormalization.ChannelOrder.BGRA, + ImageNormalization.Orientation.BOTTOM_LEFT, + ImageNormalization.ColorSpace.LINEAR + ), + new ImageNormalization( + ImageNormalization.ChannelOrder.RGBA, + ImageNormalization.Orientation.TOP_LEFT, + ImageNormalization.ColorSpace.LINEAR + ) + ); + ExpectationResult result = expectation.evaluate(actual, context(0)); + assertTrue(result.passed(), result.message() + " " + result.metrics()); + assertEquals("BGRA", result.metrics().get("actualChannelOrder")); + assertEquals("BOTTOM_LEFT", result.metrics().get("actualOrientation")); + } + + @Test + void imageExpectationDeclaresAndConvertsSrgbToLinear() { + ResourceIdentity srgbIdentity = new ResourceIdentity( + "color0", 6L, 1L, "metal-texture-6", "RGBA8_SRGB", 1, 1, 1, 0, 1, 3 + ); + CapturedResource actual = resource("color0", srgbIdentity, "RGBA8_SRGB", 4, + new byte[]{(byte) 128, (byte) 128, (byte) 128, (byte) 255}); + ImageExpectation expectation = new ImageExpectation( + new byte[]{55, 55, 55, (byte) 255}, + 4, + 1, + false, + ImageNormalization.canonicalSrgb(4), + ImageNormalization.canonicalLinear(4) + ); + assertTrue(expectation.evaluate(actual, context(0)).passed()); + } + + @Test + void temporalExpectationComparesASequenceAfterWarmup() { + TemporalExpectation expectation = new TemporalExpectation(1, 0.0); + CapturedResource first = resource("color0", RGBA8, "RGBA8_UNORM", 4, new byte[]{1, 2, 3, 4, 5, 6, 7, 8}); + CapturedResource second = resource("color0", RGBA8, "RGBA8_UNORM", 4, new byte[]{1, 2, 3, 4, 5, 6, 7, 8}); + assertTrue(expectation.evaluate(first, context(0)).passed()); + assertTrue(expectation.evaluate(second, context(1)).passed()); + assertEquals(0.0, expectation.evaluate(second, context(2)).metrics().get("meanAbsoluteByteDelta")); + } + + @Test + void fileCaptureWritesRawExpectedDiffAndStructuredResult() throws Exception { + var output = Files.createTempDirectory("render-contract-capture-"); + try (FileValidationCaptureService service = new FileValidationCaptureService(output, "capture-test")) { + CapturedResource actual = resource("color0", RGBA8, "RGBA8_UNORM", 4, + new byte[]{1, 2, 3, 4, 5, 6, 7, 8}); + CapturePoint point = new CapturePoint(4L, "synthetic/mrt", CapturePointKind.AFTER_PASS, -1); + service.requestCapture( + point, + List.of(AttachmentProbe.of("color0", RGBA8, AttachmentSemantic.COLOR, + CaptureFormat.fromFormat("RGBA8_UNORM", 4))), + List.of(ExpectationSpec.forResource( + "color0-exact", "color0", new ExactExpectation(actual.bytes()) + )) + ); + service.completeCapture( + point, + List.of(actual), + List.of(ExpectationSpec.forResource( + "color0-exact", "color0", new ExactExpectation(actual.bytes()) + )) + ); + assertEquals(1, service.completedCaptures()); + assertEquals(0, service.failedCaptures()); + } + assertTrue(Files.find(output, 6, (path, attributes) -> path.getFileName().toString().equals("actual.bin")).findAny().isPresent()); + String results = Files.readString(output.resolve("results.json")); + assertTrue(results.contains("\"schemaVersion\": 1")); + assertTrue(results.contains("color0-exact")); + } + + @Test + void capturePayloadDefaultFollowsTheSharedStorageBudget() throws Exception { + var output = Files.createTempDirectory("render-contract-capture-shared-budget-"); + long sharedLimit = 64L * 1024L; + ValidationStorageBudget budget = ValidationStorageBudget.shared(output, sharedLimit); + try (FileValidationCaptureService ignored = new FileValidationCaptureService( + output, "capture-shared-budget", null, budget)) { + // Construction writes results.json, whose manifest records the + // effective payload limit used by the capture scheduler. + } + String results = Files.readString(output.resolve("results.json")); + assertTrue(results.contains("\"maxCaptureBytes\": " + sharedLimit)); + } + + @Test + void fileCaptureKeepsFloatEvidenceRawWithoutInventingAVisualPng() throws Exception { + var output = Files.createTempDirectory("render-contract-capture-float-"); + ResourceIdentity motionIdentity = new ResourceIdentity( + "motion", 4L, 1L, "metal-texture-4", "RG16_FLOAT", 2, 1, 1, 0, 1, 3 + ); + CapturedResource motion = resource( + "motion", motionIdentity, "RG16_FLOAT", 4, new byte[]{0, 60, 0, 0, 0, 60, 0, 0} + ); + CapturePoint point = new CapturePoint(7L, "metallum/motion", CapturePointKind.AFTER_PASS, -1); + try (FileValidationCaptureService service = new FileValidationCaptureService(output, "capture-float")) { + service.requestCapture( + point, + List.of(AttachmentProbe.of("motion", motionIdentity, AttachmentSemantic.MOTION, + CaptureFormat.fromFormat("RG16_FLOAT", 4))), + List.of() + ); + service.completeCapture(point, List.of(motion), List.of()); + } + assertTrue(Files.find(output, 8, (path, attributes) -> path.getFileName().toString().equals("actual.bin")) + .findAny().isPresent()); + assertFalse(Files.find(output, 8, (path, attributes) -> path.getFileName().toString().equals("actual.png")) + .findAny().isPresent()); + } + + @Test + void fileCaptureFailsWhenRequestedAttachmentIsMissing() throws Exception { + var output = Files.createTempDirectory("render-contract-capture-missing-"); + try (FileValidationCaptureService service = new FileValidationCaptureService(output, "capture-missing")) { + CapturePoint point = new CapturePoint(5L, "synthetic/mrt", CapturePointKind.AFTER_PASS, -1); + service.requestCapture( + point, + List.of(AttachmentProbe.of("color0", RGBA8, AttachmentSemantic.COLOR, + CaptureFormat.fromFormat("RGBA8_UNORM", 4))), + List.of() + ); + service.completeCapture(point, List.of(), List.of()); + + assertEquals(1, service.completedCaptures()); + assertEquals(1, service.failedCaptures()); + assertEquals("failed", service.status()); + } + assertTrue(Files.readString(output.resolve("results.json")).contains("missing requested attachment")); + } + + @Test + void fileCaptureFailsWhenReadbackUsesAReallocatedResource() throws Exception { + var output = Files.createTempDirectory("render-contract-capture-generation-"); + ResourceIdentity reallocated = new ResourceIdentity( + "color0", 1L, 2L, "metal-texture-new", "RGBA8_UNORM", 2, 1, 1, 0, 1, 3 + ); + try (FileValidationCaptureService service = new FileValidationCaptureService(output, "capture-generation")) { + CapturedResource actual = resource("color0", reallocated, "RGBA8_UNORM", 4, + new byte[]{1, 2, 3, 4, 5, 6, 7, 8}); + CapturePoint point = new CapturePoint(6L, "synthetic/mrt", CapturePointKind.AFTER_PASS, -1); + service.requestCapture( + point, + List.of(AttachmentProbe.of("color0", RGBA8, AttachmentSemantic.COLOR, + CaptureFormat.fromFormat("RGBA8_UNORM", 4))), + List.of() + ); + service.completeCapture(point, List.of(actual), List.of()); + + assertEquals(1, service.failedCaptures()); + } + } + + @Test + void fileCaptureRejectsAnEmptyProbeListInsteadOfCreatingAFalseRequest() throws Exception { + var output = Files.createTempDirectory("render-contract-capture-empty-probes-"); + try (FileValidationCaptureService service = new FileValidationCaptureService(output, "capture-empty-probes")) { + service.requestCapture( + new CapturePoint(8L, "synthetic/empty", CapturePointKind.AFTER_PASS, -1), + List.of(), + List.of() + ); + + assertEquals(0, service.requestedCaptures()); + assertEquals(0, service.pendingCaptures()); + assertEquals(1, service.failedCaptures()); + assertEquals("failed", service.status()); + } + } + + @Test + void fileCaptureRejectsDuplicateCompletionAndKeepsTheFirstResult() throws Exception { + var output = Files.createTempDirectory("render-contract-capture-duplicate-"); + CapturedResource actual = resource("color0", RGBA8, "RGBA8_UNORM", 4, + new byte[]{1, 2, 3, 4, 5, 6, 7, 8}); + CapturePoint point = new CapturePoint(9L, "synthetic/duplicate", CapturePointKind.AFTER_PASS, -1); + try (FileValidationCaptureService service = new FileValidationCaptureService(output, "capture-duplicate")) { + service.requestCapture( + point, + List.of(AttachmentProbe.of("color0", RGBA8, AttachmentSemantic.COLOR, + CaptureFormat.fromFormat("RGBA8_UNORM", 4))), + List.of() + ); + service.completeCapture(point, List.of(actual), List.of()); + service.completeCapture(point, List.of(actual), List.of()); + + assertEquals(1, service.completedCaptures()); + assertEquals(1, service.failedCaptures()); + assertEquals(0, service.pendingCaptures()); + assertEquals("failed", service.status()); + } + } + + @Test + void closingWithPendingCaptureProducesAFailureAndNoPendingState() throws Exception { + var output = Files.createTempDirectory("render-contract-capture-pending-"); + try (FileValidationCaptureService service = new FileValidationCaptureService(output, "capture-pending")) { + service.requestCapture( + new CapturePoint(10L, "synthetic/pending", CapturePointKind.AFTER_PASS, -1), + List.of(AttachmentProbe.of("color0", RGBA8, AttachmentSemantic.COLOR, + CaptureFormat.fromFormat("RGBA8_UNORM", 4))), + List.of() + ); + assertEquals(1, service.pendingCaptures()); + } + + String results = Files.readString(output.resolve("results.json")); + assertTrue(results.contains("capture service closed with pending requests")); + assertTrue(results.contains("\"pendingCaptures\": 0")); + assertTrue(results.contains("\"failedCaptures\": 1")); + } + + @Test + void duplicateProbeNamesFailInsteadOfSilentlyReplacingTheFirstProbe() throws Exception { + var output = Files.createTempDirectory("render-contract-capture-duplicate-probes-"); + try (FileValidationCaptureService service = new FileValidationCaptureService( + output, "capture-duplicate-probes" + )) { + AttachmentProbe probe = AttachmentProbe.of( + "color0", RGBA8, AttachmentSemantic.COLOR, + CaptureFormat.fromFormat("RGBA8_UNORM", 4) + ); + service.requestCapture( + new CapturePoint(11L, "synthetic/duplicate-probes", CapturePointKind.AFTER_PASS, -1), + List.of(probe, probe), + List.of() + ); + assertEquals(0, service.requestedCaptures()); + assertEquals(1, service.failedCaptures()); + assertEquals("failed", service.status()); + } + } + + @Test + void completionAfterCloseIsRecordedAsALifecycleFailure() throws Exception { + var output = Files.createTempDirectory("render-contract-capture-late-"); + CapturedResource actual = resource( + "color0", RGBA8, "RGBA8_UNORM", 4, + new byte[]{1, 2, 3, 4, 5, 6, 7, 8} + ); + CapturePoint point = new CapturePoint(12L, "synthetic/late", CapturePointKind.AFTER_PASS, -1); + FileValidationCaptureService service = new FileValidationCaptureService(output, "capture-late"); + service.close(); + service.completeCapture(point, List.of(actual), List.of()); + + assertEquals(1, service.lateCompletions()); + assertEquals(1, service.failedCaptures()); + assertEquals("failed", service.status()); + assertTrue(Files.readString(output.resolve("results.json")).contains("\"lateCompletions\": 1")); + } + + private static CapturedResource resource( + final String name, + final ResourceIdentity identity, + final String formatName, + final int bytesPerTexel, + final byte[] bytes + ) { + return new CapturedResource( + name, + identity, + CaptureFormat.fromFormat(formatName, bytesPerTexel), + identity.width(), + identity.height(), + bytes + ); + } + + private static ExpectationContext context(final long frame) { + return new ExpectationContext( + new CapturePoint(frame, "synthetic/test", CapturePointKind.AFTER_PASS, -1), + null, + Map.of(), + Map.of() + ); + } +} diff --git a/src/test/java/com/metallum/client/validation/fixture/RenderContractFixtureTest.java b/src/test/java/com/metallum/client/validation/fixture/RenderContractFixtureTest.java new file mode 100644 index 000000000..6d1237409 --- /dev/null +++ b/src/test/java/com/metallum/client/validation/fixture/RenderContractFixtureTest.java @@ -0,0 +1,74 @@ +package com.metallum.client.validation.fixture; + +import com.metallum.client.validation.reference.CapabilityStatus; +import com.metallum.client.validation.reference.IrisReferencePassRegistry; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.io.TempDir; + +import com.google.gson.JsonObject; +import com.google.gson.JsonParser; +import com.metallum.client.validation.storage.ValidationStorageBudget; + +import java.nio.file.Files; +import java.nio.file.Path; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class RenderContractFixtureTest { + @Test + void registryLoadsVersionedCasesAndRejectsUnknownCase() throws Exception { + RenderContractCaseRegistry registry = RenderContractCaseRegistry.load( + Path.of("validation/render-contract/cases.json") + ); + + assertEquals(1, registry.schemaVersion()); + assertEquals("synthetic-mrt-basic", registry.requireCase("synthetic-mrt-basic").name()); + assertThrows(IllegalArgumentException.class, () -> registry.requireCase("missing")); + } + + @Test + void namedSyntheticCaseRunsOnlyItsDeclaredScenario(@TempDir final Path output) throws Exception { + RenderContractSyntheticValidation.main(new String[]{output.toString(), "synthetic-mrt-basic"}); + + JsonObject summary = JsonParser.parseString( + Files.readString(output.resolve("synthetic-validation.json")) + ).getAsJsonObject(); + assertEquals("synthetic-mrt-basic", summary.get("case").getAsString()); + assertEquals("synthetic_mrt_basic", summary.get("scenario").getAsString()); + assertEquals(1, summary.get("metal3Passes").getAsInt()); + assertEquals(1, summary.get("metal4Passes").getAsInt()); + } + + @Test + void syntheticBackendsShareOneRootArtifactBudget(@TempDir final Path output) { + String previous = System.getProperty("metallum.renderContract.maxArtifactBytes"); + try { + System.setProperty("metallum.renderContract.maxArtifactBytes", "1024"); + assertThrows( + Exception.class, + () -> RenderContractSyntheticValidation.main( + new String[]{output.toString(), "synthetic-mrt-basic"} + ) + ); + assertTrue(ValidationStorageBudget.shared(output).exceeded()); + } finally { + if (previous == null) { + System.clearProperty("metallum.renderContract.maxArtifactBytes"); + } else { + System.setProperty("metallum.renderContract.maxArtifactBytes", previous); + } + } + } + + @Test + void irisRegistryIsNameIndependentAndExplicitAboutUnknownPasses() { + IrisReferencePassRegistry registry = new IrisReferencePassRegistry(); + assertEquals(CapabilityStatus.SUPPORTED, + registry.register("gbuffers_terrain", 0, "fragment", "iris/gbuffers/terrain")); + assertEquals("iris/gbuffers/terrain", registry.resolve("gbuffers_terrain", 0, "fragment")); + assertEquals(CapabilityStatus.UNCLASSIFIED, + registry.statusFor("composite", 0, "fragment")); + } +} diff --git a/src/test/java/com/metallum/client/validation/report/RenderContractEvidenceLoaderTest.java b/src/test/java/com/metallum/client/validation/report/RenderContractEvidenceLoaderTest.java new file mode 100644 index 000000000..4a1ba409f --- /dev/null +++ b/src/test/java/com/metallum/client/validation/report/RenderContractEvidenceLoaderTest.java @@ -0,0 +1,136 @@ +package com.metallum.client.validation.report; + +import com.google.gson.Gson; +import com.google.gson.GsonBuilder; +import com.google.gson.JsonArray; +import com.google.gson.JsonObject; +import com.metallum.client.validation.contract.CaptureFormat; +import com.metallum.client.validation.contract.PassType; +import com.metallum.client.validation.contract.RenderPassRecord; +import com.metallum.client.validation.contract.ResourceIdentity; +import com.metallum.client.validation.contract.ScissorRecord; +import com.metallum.client.validation.contract.ViewportRecord; +import org.junit.jupiter.api.Test; +import org.junit.jupiter.api.io.TempDir; + +import java.nio.file.Files; +import java.nio.file.Path; +import java.util.List; +import java.util.Map; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertThrows; + +final class RenderContractEvidenceLoaderTest { + private static final Gson GSON = new GsonBuilder().serializeNulls().setPrettyPrinting().create(); + + @Test + void retainsRawResourcesFromFailedCaptureButMarksRunIncomplete(@TempDir final Path root) throws Exception { + writeEvidenceRoot(root, "failed", "failed", false, 1); + + RenderContractEvidenceLoader.LoadedEvidence loaded = + RenderContractEvidenceLoader.load(root); + + assertEquals(1, loaded.passes().size()); + assertEquals(1, loaded.captures().size()); + assertFalse(loaded.complete()); + assertEquals("manifest status=failed, results status=failed, manifestComplete=false, " + + "failedCaptures=1, failedCaptureEntries=1", + loaded.incompleteReason()); + } + + @Test + void diagnosisCannotPassWhenBothRunsHaveMatchingButIncompleteEvidence(@TempDir final Path root) + throws Exception { + Path reference = root.resolve("reference"); + Path actual = root.resolve("actual"); + writeEvidenceRoot(reference, "failed", "failed", false, 1); + writeEvidenceRoot(actual, "failed", "failed", false, 1); + Path report = root.resolve("diagnosis.json"); + + assertThrows(IllegalStateException.class, () -> RenderContractDiagnosis.main(new String[]{ + reference.toString(), actual.toString(), report.toString() + })); + JsonObject result = GSON.fromJson(Files.readString(report), JsonObject.class); + assertEquals("failed", result.get("status").getAsString()); + assertEquals("evidence incomplete; matching bytes are not a validation pass", + result.getAsJsonObject("comparison").get("reason").getAsString()); + assertFalse(result.get("referenceComplete").getAsBoolean()); + assertFalse(result.get("actualComplete").getAsBoolean()); + } + + private static void writeEvidenceRoot( + final Path root, + final String manifestStatus, + final String resultsStatus, + final boolean manifestComplete, + final int failedCaptures + ) throws Exception { + Files.createDirectories(root); + ResourceIdentity identity = new ResourceIdentity( + "color0", 1L, 2L, "debug-color0", "RGBA8_UNORM", 1, 1, 1, 0, 1, 3 + ); + CaptureFormat format = CaptureFormat.fromFormat("RGBA8_UNORM", 4); + Files.createDirectories(root.resolve("frames/frame-000000/test-pass/after_pass/color0")); + Files.write(root.resolve("frames/frame-000000/test-pass/after_pass/color0/actual.bin"), + new byte[]{1, 2, 3, 4}); + + RenderPassRecord pass = new RenderPassRecord( + 0L, 0, "test/pass", PassType.RENDER, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), + "pipeline/test", List.of(), List.of(), + Map.of("producerCount", "0") + ); + JsonObject manifest = new JsonObject(); + manifest.addProperty("schemaVersion", 1); + manifest.addProperty("runId", "test-run"); + manifest.addProperty("gitCommit", "test-commit"); + manifest.addProperty("status", manifestStatus); + manifest.addProperty("manifestComplete", manifestComplete); + manifest.addProperty("frameCount", 1); + manifest.addProperty("passCount", 1); + manifest.addProperty("resourceCount", 1); + manifest.addProperty("droppedEvents", 0); + manifest.add("passes", new JsonArray()); + manifest.getAsJsonArray("passes").add(GSON.toJsonTree(pass)); + manifest.add("openPasses", new JsonArray()); + Files.writeString(root.resolve("pass-manifest.json"), GSON.toJson(manifest) + "\n"); + + JsonObject resource = new JsonObject(); + resource.addProperty("semanticName", "color0"); + resource.addProperty("resourceId", identity.stableKey()); + resource.add("resource", GSON.toJsonTree(identity)); + resource.add("captureFormat", GSON.toJsonTree(format)); + resource.addProperty("width", 1); + resource.addProperty("height", 1); + resource.addProperty("actual", "frames/frame-000000/test-pass/after_pass/color0/actual.bin"); + resource.addProperty("status", "captured"); + + JsonObject capture = new JsonObject(); + capture.addProperty("schemaVersion", 1); + capture.addProperty("runId", "test-run"); + capture.addProperty("gitCommit", "test-commit"); + capture.addProperty("frameId", 0L); + capture.addProperty("semanticPassId", "test/pass"); + capture.addProperty("capturePoint", "AFTER_PASS"); + capture.addProperty("producerIndex", -1); + capture.addProperty("status", failedCaptures == 0 ? "captured" : "failed"); + capture.add("resources", new JsonArray()); + capture.getAsJsonArray("resources").add(resource); + + JsonObject results = new JsonObject(); + results.addProperty("schemaVersion", 1); + results.addProperty("runId", "test-run"); + results.addProperty("gitCommit", "test-commit"); + results.addProperty("status", resultsStatus); + results.addProperty("requestedCaptures", 1); + results.addProperty("completedCaptures", 1); + results.addProperty("failedCaptures", failedCaptures); + results.addProperty("pendingCaptures", 0); + results.addProperty("droppedCaptures", 0); + results.add("captures", new JsonArray()); + results.getAsJsonArray("captures").add(capture); + Files.writeString(root.resolve("results.json"), GSON.toJson(results) + "\n"); + } +} diff --git a/src/test/java/com/metallum/client/validation/report/RenderContractReportTest.java b/src/test/java/com/metallum/client/validation/report/RenderContractReportTest.java new file mode 100644 index 000000000..2704f6a51 --- /dev/null +++ b/src/test/java/com/metallum/client/validation/report/RenderContractReportTest.java @@ -0,0 +1,698 @@ +package com.metallum.client.validation.report; + +import com.metallum.client.validation.capture.CapturedResource; +import com.metallum.client.validation.contract.AttachmentBindingRecord; +import com.metallum.client.validation.contract.AttachmentSemantic; +import com.metallum.client.validation.contract.CaptureFormat; +import com.metallum.client.validation.contract.CapturePointKind; +import com.metallum.client.validation.contract.ProducerRecord; +import com.metallum.client.validation.contract.ProducerType; +import com.metallum.client.validation.contract.RenderPassRecord; +import com.metallum.client.validation.contract.PassType; +import com.metallum.client.validation.contract.ResourceIdentity; +import com.metallum.client.validation.contract.ScissorRecord; +import com.metallum.client.validation.contract.ViewportRecord; +import org.junit.jupiter.api.Test; + +import java.util.List; +import java.util.Map; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class RenderContractReportTest { + private static final ResourceIdentity RESOURCE = new ResourceIdentity( + "color0", 1L, 1L, "texture-1", "RGBA8_UNORM", 1, 1, 1, 0, 1, 3 + ); + + @Test + void captureComparatorReportsFirstDivergentPassAndMetrics() { + CapturedResource expected = resource(new byte[]{1, 2, 3, 4}); + CapturedResource actual = resource(new byte[]{1, 12, 3, 4}); + DivergenceReport result = PassManifestComparator.compareCaptures( + List.of(new CaptureSnapshot(4, 2, "iris/composite/0", 1, "color0", expected)), + List.of(new CaptureSnapshot(4, 2, "iris/composite/0", 1, "color0", actual)) + ); + + assertFalse(result.matched()); + assertEquals("iris/composite/0", result.firstDivergentPass()); + assertEquals(1, result.producerIndex()); + assertEquals(1, result.metrics().get("mismatchBytes")); + assertEquals(10, result.metrics().get("maxError")); + } + + @Test + void captureComparatorReportsResourceGenerationDivergenceBeforeBytes() { + ResourceIdentity reallocated = new ResourceIdentity( + "color0", RESOURCE.runtimeId(), RESOURCE.generation() + 1, + RESOURCE.nativeHandleHashOrDebugId(), RESOURCE.format(), RESOURCE.width(), RESOURCE.height(), + RESOURCE.depthOrLayers(), RESOURCE.mipLevel(), RESOURCE.sampleCount(), RESOURCE.usage() + ); + DivergenceReport result = PassManifestComparator.compareCaptures( + List.of(new CaptureSnapshot(4, 2, "iris/composite/0", -1, "color0", + resource(RESOURCE, new byte[]{1, 2, 3, 4}))), + List.of(new CaptureSnapshot(4, 2, "iris/composite/0", -1, "color0", + resource(reallocated, new byte[]{1, 2, 3, 4}))) + ); + + assertFalse(result.matched()); + assertEquals("captured attachment resource generation differs", result.reason()); + } + + @Test + void producerComparatorLocalizesProducerTypeDifference() { + ProducerRecord expectedProducer = producer(ProducerType.DRAW); + ProducerRecord actualProducer = producer(ProducerType.DISPATCH); + RenderPassRecord expected = pass(List.of(expectedProducer)); + RenderPassRecord actual = pass(List.of(actualProducer)); + + DivergenceReport result = PassManifestComparator.compareProducers(expected, actual); + + assertFalse(result.matched()); + assertEquals(0, result.producerIndex()); + assertEquals("producer type differs", result.reason()); + } + + @Test + void producerComparatorReportsPipelineAndBindingEvidence() { + ProducerRecord expectedProducer = new ProducerRecord( + 0, ProducerType.DRAW, "pipeline/reference", List.of("vertex/reference"), + Map.of("vertexCount", "3"), Map.of("texture", "color0@1"), + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), List.of("color0") + ); + ProducerRecord actualProducer = new ProducerRecord( + 0, ProducerType.DRAW, "pipeline/actual", List.of("vertex/actual"), + Map.of("vertexCount", "4"), Map.of("texture", "color0@2"), + new ViewportRecord(1, 0, 1, 1), new ScissorRecord(true, 0, 0, 1, 1), List.of("color1") + ); + + DivergenceReport result = PassManifestComparator.compareProducers( + pass(List.of(expectedProducer)), pass(List.of(actualProducer)) + ); + + assertFalse(result.matched()); + assertEquals("producer pipeline differs", result.reason()); + assertEquals("pipeline/reference", result.metrics().get("expectedPipelineId")); + assertEquals("pipeline/actual", result.metrics().get("actualPipelineId")); + assertEquals(List.of("vertex/reference"), result.metrics().get("expectedShaderIds")); + assertEquals(Map.of("texture", "color0@2"), result.metrics().get("actualBoundResources")); + } + + @Test + void producerComparatorReportsUnavailableEvidenceInsteadOfTreatingEmptyAsZero() { + RenderPassRecord expected = passWithoutProducerDetails(3); + RenderPassRecord actual = passWithoutProducerDetails(3); + + DivergenceReport result = PassManifestComparator.compareProducers(expected, actual); + + assertFalse(result.matched()); + assertEquals( + "producer comparison unavailable: producer details were not captured", + result.reason() + ); + assertEquals(false, result.metrics().get("producerComparisonSupported")); + } + + @Test + void passComparatorUsesProducerCountsWhenDetailsAreDisabled() { + RenderPassRecord expected = passWithoutProducerDetails(2); + RenderPassRecord actual = passWithoutProducerDetails(3); + + DivergenceReport result = PassManifestComparator.compare(List.of(expected), List.of(actual)); + + assertFalse(result.matched()); + assertEquals("producerCount differs", result.reason()); + } + + @Test + void manifestComparatorReportsMissingActualStream() { + DivergenceReport result = PassManifestComparator.compare( + List.of(pass(List.of())), + null + ); + + assertFalse(result.matched()); + assertEquals("actual manifest ended early", result.reason()); + } + + @Test + void captureComparatorReportsMissingActualStream() { + DivergenceReport result = PassManifestComparator.compareCaptures( + List.of(new CaptureSnapshot(4, 2, "iris/composite/0", -1, "color0", resource(new byte[]{1, 2, 3, 4}))), + null + ); + + assertFalse(result.matched()); + assertEquals("actual capture stream ended early", result.reason()); + } + + @Test + void semanticAlignmentIgnoresBackendPrivatePipelineAndNativeSequence() { + RenderPassRecord expected = passWithContract( + 0, 4, "iris/composite/0", "pipeline/opengl", Map.of(), List.of() + ); + RenderPassRecord actual = passWithContract( + 0, 19, "iris/composite/0", "pipeline/metal", Map.of(), List.of() + ); + + DivergenceReport result = PassManifestComparator.compare(List.of(expected), List.of(actual)); + + assertTrue(result.matched(), result.toString()); + } + + @Test + void attachmentComparisonIncludesSemanticNameGenerationAndUsage() { + ResourceIdentity reallocated = new ResourceIdentity( + "color0", RESOURCE.runtimeId(), RESOURCE.generation() + 1, + RESOURCE.nativeHandleHashOrDebugId(), RESOURCE.format(), RESOURCE.width(), RESOURCE.height(), + RESOURCE.depthOrLayers(), RESOURCE.mipLevel(), RESOURCE.sampleCount(), RESOURCE.usage() + ); + RenderPassRecord expected = passWithAttachment(RESOURCE); + RenderPassRecord actual = passWithAttachment(reallocated); + + DivergenceReport result = PassManifestComparator.compare(List.of(expected), List.of(actual)); + + assertFalse(result.matched()); + assertEquals("color attachment contract differs", result.reason()); + } + + @Test + void crossBackendPolicyIgnoresAbsoluteGenerationButChecksLineage() { + ResourceIdentity referenceFirst = resourceIdentity("color0", 10L, 41L); + ResourceIdentity actualFirst = resourceIdentity("color0", 20L, 7L); + RenderPassRecord referencePass = passWithAttachmentAt(0, 0, referenceFirst); + RenderPassRecord actualPass = passWithAttachmentAt(0, 19, actualFirst); + + DivergenceReport equivalent = PassManifestComparator.compare( + List.of(referencePass), List.of(actualPass), ManifestAlignmentPolicy.crossBackend() + ); + + assertTrue(equivalent.matched(), equivalent.toString()); + + ResourceIdentity referenceSecond = resourceIdentity("color0", 11L, 42L); + ResourceIdentity actualSecond = resourceIdentity("color0", 20L, 8L); + DivergenceReport sameTransition = PassManifestComparator.compare( + List.of(referencePass, passWithAttachmentAt(1, 0, referenceSecond)), + List.of(actualPass, passWithAttachmentAt(1, 3, actualSecond)), + ManifestAlignmentPolicy.crossBackend() + ); + assertTrue(sameTransition.matched(), sameTransition.toString()); + + ResourceIdentity actualUnchanged = resourceIdentity("color0", 20L, 7L); + DivergenceReport wrongTransition = PassManifestComparator.compare( + List.of(referencePass, passWithAttachmentAt(1, 0, referenceSecond)), + List.of(actualPass, passWithAttachmentAt(1, 3, actualUnchanged)), + ManifestAlignmentPolicy.crossBackend() + ); + assertFalse(wrongTransition.matched()); + assertEquals("resource generation lineage differs", wrongTransition.reason()); + } + + @Test + void prefixEndpointUsesFrameLocalSequenceForTemporalPasses() { + RenderContractDivergenceRunner.PassKey target = + new RenderContractDivergenceRunner.PassKey(3L, 17, "synthetic/temporal", 4); + RenderContractDivergenceRunner.CapturePlan plan = + RenderContractDivergenceRunner.CapturePlan.full(0L, 5L) + .withPrefixEndpoint(target); + + assertEquals(0L, plan.frameStartInclusive()); + assertEquals(3L, plan.frameEndInclusive()); + assertEquals(0, plan.passStartInclusive()); + assertEquals(4, plan.passEndInclusive()); + assertEquals(CapturePointKind.AFTER_PASS, plan.capturePointKind()); + } + + @Test + void undeclaredAdditionalSemanticPassFailsClosed() { + RenderPassRecord expected = passWithContract( + 0, 0, "iris/final", "pipeline/reference", Map.of(), List.of() + ); + RenderPassRecord extra = passWithContract( + 0, 1, "metallum/private-debug", "pipeline/metal", Map.of(), List.of() + ); + + DivergenceReport result = PassManifestComparator.compare(List.of(expected), List.of(expected, extra)); + + assertFalse(result.matched()); + assertEquals("actual manifest has an extra semantic pass", result.reason()); + } + + @Test + void backendPrivatePassRequiresExplicitPolicyToIgnore() { + RenderPassRecord expected = passWithContract( + 0, 0, "iris/final", "pipeline/reference", Map.of(), List.of() + ); + RenderPassRecord privatePass = new RenderPassRecord( + 0, 1, "metallum/debug", PassType.RENDER, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), "pipeline/metal", List.of(), + List.of(), Map.of("backendPrivate", "true") + ); + ManifestAlignmentPolicy policy = new ManifestAlignmentPolicy( + Map.of(), java.util.Set.of("metallum/debug"), java.util.Set.of(), Map.of(), false + ); + + DivergenceReport result = PassManifestComparator.compare( + List.of(expected), List.of(expected, privatePass), policy + ); + + assertTrue(result.matched(), result.toString()); + } + + @Test + void privateMetadataDoesNotBypassStrictPolicy() { + RenderPassRecord expected = passWithContract( + 0, 0, "iris/final", "pipeline/reference", Map.of(), List.of() + ); + RenderPassRecord privatePass = new RenderPassRecord( + 0, 1, "metallum/debug", PassType.RENDER, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), "pipeline/metal", List.of(), + List.of(), Map.of("backendPrivate", "true") + ); + + DivergenceReport result = PassManifestComparator.compare(List.of(expected), List.of(expected, privatePass)); + + assertFalse(result.matched()); + assertEquals("actual manifest has an extra semantic pass", result.reason()); + } + + @Test + void declaredSplitAllowsDifferentNativePassMultiplicityButNotUnrelatedContracts() { + RenderPassRecord expected = passWithContract( + 0, 0, "iris/composite/0", "pipeline/reference", Map.of(), List.of() + ); + RenderPassRecord splitA = passWithContract( + 0, 3, "iris/composite/0", "pipeline/metal-a", Map.of(), List.of() + ); + RenderPassRecord splitB = passWithContract( + 0, 4, "iris/composite/0", "pipeline/metal-b", Map.of(), List.of() + ); + ManifestAlignmentPolicy policy = new ManifestAlignmentPolicy( + Map.of(), java.util.Set.of(), java.util.Set.of(), + Map.of("iris/composite/0", ManifestAlignmentPolicy.Multiplicity.ALLOW_SPLIT), false + ); + + DivergenceReport result = PassManifestComparator.compare( + List.of(expected), List.of(splitA, splitB), policy + ); + + assertTrue(result.matched(), result.toString()); + } + + @Test + void undeclaredSplitFailsEvenWhenSemanticIdMatches() { + RenderPassRecord expected = passWithContract( + 0, 0, "iris/composite/0", "pipeline/reference", Map.of(), List.of() + ); + RenderPassRecord split = passWithContract( + 0, 1, "iris/composite/0", "pipeline/metal", Map.of(), List.of() + ); + + DivergenceReport result = PassManifestComparator.compare(List.of(expected), List.of(expected, split)); + + assertFalse(result.matched()); + assertEquals("semantic pass occurrence count differs", result.reason()); + } + + @Test + void replayRunnerBinarySearchesTheFirstBadPassAndProducer() throws Exception { + List referencePasses = new java.util.ArrayList<>(); + for (int passIndex = 0; passIndex < 8; passIndex++) { + referencePasses.add(passWithProducers( + 0, passIndex, "synthetic/pass-" + passIndex, 4, false + )); + } + RenderContractDivergenceRunner.RunEvidence reference = new RenderContractDivergenceRunner.RunEvidence( + referencePasses, List.of(), "passed", completeEvidence() + ); + RenderContractDivergenceRunner.ReplayRunner fake = plan -> { + List selected = new java.util.ArrayList<>(); + int passEnd = Math.min(plan.passEndInclusive(), referencePasses.size() - 1); + for (int passIndex = Math.max(0, plan.passStartInclusive()); passIndex <= passEnd; passIndex++) { + RenderPassRecord source = referencePasses.get(passIndex); + if (passIndex == 5 && plan.capturePointKind() == CapturePointKind.AFTER_PRODUCER) { + int producerEnd = plan.producerEndInclusive() < 0 + ? source.producers().size() - 1 + : Math.min(plan.producerEndInclusive(), source.producers().size() - 1); + selected.add(passWithProducers(0, passIndex, source.semanticPassId(), producerEnd + 1, true)); + } else if (passIndex == 5) { + selected.add(passWithProducers(0, passIndex, source.semanticPassId(), 4, true)); + } else if (passIndex > 5) { + break; + } else { + selected.add(source); + } + } + return new RenderContractDivergenceRunner.RunEvidence(selected, List.of(), "passed", completeEvidence()); + }; + + RenderContractDivergenceRunner.LocalizationResult result = + RenderContractDivergenceRunner.locate( + fake, + reference, + new RenderContractDivergenceRunner.RunEvidence( + referencePasses.stream().map(pass -> pass.sequence() == 5 + ? passWithProducers(0, 5, pass.semanticPassId(), 4, true) + : pass).toList(), + List.of(), "failed", completeEvidence() + ), + RenderContractDivergenceRunner.CapturePlan.full(0, 0) + ); + + assertFalse(result.matched()); + assertEquals("synthetic/pass-5", result.firstDivergentPass().semanticPassId()); + assertEquals(3, result.firstDivergentProducer()); + assertTrue(result.replayPlans().size() >= 4, result.toString()); + } + + @Test + void replayRunnerFindsAFrameOneDivergenceUsingFrameLocalSequence() throws Exception { + List referencePasses = List.of( + passWithContract(0, 0, "synthetic/frame-zero-a", "pipeline", Map.of(), List.of()), + passWithContract(0, 1, "synthetic/frame-zero-b", "pipeline", Map.of(), List.of()), + passWithContract(1, 0, "synthetic/frame-one-a", "pipeline", Map.of(), List.of()), + passWithContract(1, 1, "synthetic/frame-one-b", "pipeline", Map.of(), List.of()), + passWithContract(1, 2, "synthetic/frame-one-c", "pipeline", Map.of(), List.of()) + ); + RenderPassRecord divergent = passWithType( + 1, 1, "synthetic/frame-one-b", PassType.COMPUTE, "pipeline" + ); + List initialActualPasses = List.of( + referencePasses.get(0), referencePasses.get(1), referencePasses.get(2), + divergent, referencePasses.get(4) + ); + RenderContractDivergenceRunner.RunEvidence reference = new RenderContractDivergenceRunner.RunEvidence( + referencePasses, List.of(), "passed", completeEvidence() + ); + RenderContractDivergenceRunner.RunEvidence initialActual = new RenderContractDivergenceRunner.RunEvidence( + initialActualPasses, List.of(), "failed", completeEvidence() + ); + + RenderContractDivergenceRunner.ReplayRunner fake = plan -> { + List selected = new java.util.ArrayList<>(); + for (RenderPassRecord expected : referencePasses) { + if (expected.frameId() > plan.frameEndInclusive()) continue; + if (expected.frameId() == plan.frameEndInclusive() + && expected.sequence() > plan.passEndInclusive()) continue; + if (expected.frameId() == 1L && expected.sequence() == 1 + && plan.passEndInclusive() >= 1) { + selected.add(divergent); + } else { + selected.add(expected); + } + } + if (plan.capturePointKind() == CapturePointKind.AFTER_PRODUCER + && plan.semanticPassId().equals("synthetic/frame-one-b")) { + selected = List.of(divergent); + } + return new RenderContractDivergenceRunner.RunEvidence( + selected, List.of(), "passed", completeEvidence() + ); + }; + + RenderContractDivergenceRunner.LocalizationResult result = + RenderContractDivergenceRunner.locate( + fake, + reference, + initialActual, + RenderContractDivergenceRunner.CapturePlan.full(0, 1) + ); + + assertFalse(result.matched()); + assertEquals(1L, result.firstDivergentPass().frameId()); + assertEquals(1, result.firstDivergentPass().sequence()); + assertEquals("synthetic/frame-one-b", result.firstDivergentPass().semanticPassId()); + assertEquals("localized-pass-only", result.status()); + } + + @Test + void replayRunnerDoesNotTurnAFailedPrefixReplayIntoAFalseDivergence() throws Exception { + List referencePasses = List.of( + passWithContract(0, 0, "synthetic/first", "pipeline", Map.of(), List.of()), + passWithContract(0, 1, "synthetic/second", "pipeline", Map.of(), List.of()), + passWithContract(0, 2, "synthetic/third", "pipeline", Map.of(), List.of()) + ); + RenderPassRecord divergent = passWithType( + 0, 2, "synthetic/third", PassType.COMPUTE, "pipeline" + ); + RenderContractDivergenceRunner.LocalizationResult result = + RenderContractDivergenceRunner.locate( + plan -> { + throw new IllegalStateException("simulated replay timeout"); + }, + new RenderContractDivergenceRunner.RunEvidence( + referencePasses, List.of(), "passed", completeEvidence() + ), + new RenderContractDivergenceRunner.RunEvidence( + List.of(referencePasses.get(0), referencePasses.get(1), divergent), + List.of(), "failed", completeEvidence() + ), + RenderContractDivergenceRunner.CapturePlan.full(0, 0) + ); + + assertFalse(result.matched()); + assertEquals("pass-localization-incomplete", result.status()); + assertTrue(result.firstDivergentPass() == null); + assertTrue(result.evidence().get("reason").toString().contains("simulated replay timeout")); + } + + @Test + void replayRunnerUsesAttachmentEvidenceWhenManifestIsStructurallyIdentical() throws Exception { + List referencePasses = new java.util.ArrayList<>(); + List referenceCaptures = new java.util.ArrayList<>(); + for (int passIndex = 0; passIndex < 8; passIndex++) { + referencePasses.add(passWithContract( + 0, passIndex, "synthetic/capture-pass-" + passIndex, "pipeline", Map.of(), List.of() + )); + referenceCaptures.add(new CaptureSnapshot( + 0, passIndex, "synthetic/capture-pass-" + passIndex, -1, "color0", + resource(new byte[]{(byte) passIndex, 0, 0, (byte) 255}) + )); + } + RenderContractDivergenceRunner.RunEvidence reference = new RenderContractDivergenceRunner.RunEvidence( + referencePasses, referenceCaptures, "passed", completeEvidence() + ); + RenderContractDivergenceRunner.ReplayRunner fake = plan -> { + List selected = new java.util.ArrayList<>(); + List captures = new java.util.ArrayList<>(); + int passEnd = Math.min(plan.passEndInclusive(), referencePasses.size() - 1); + for (int passIndex = Math.max(0, plan.passStartInclusive()); passIndex <= passEnd; passIndex++) { + RenderPassRecord pass = referencePasses.get(passIndex); + selected.add(pass); + if (plan.capturePointKind() == CapturePointKind.AFTER_PRODUCER + && plan.semanticPassId().equals(pass.semanticPassId())) { + int producer = plan.producerStartInclusive(); + if (producer < 0) producer = -1; + captures.add(new CaptureSnapshot( + 0, passIndex, pass.semanticPassId(), producer, "color0", + resource(new byte[]{(byte) (passIndex == 3 ? 99 : passIndex), 0, 0, (byte) 255}) + )); + } else if (plan.capturePointKind() == CapturePointKind.AFTER_PASS) { + captures.add(new CaptureSnapshot( + 0, passIndex, pass.semanticPassId(), -1, "color0", + resource(new byte[]{(byte) (passIndex == 3 ? 99 : passIndex), 0, 0, (byte) 255}) + )); + } + } + return new RenderContractDivergenceRunner.RunEvidence(selected, captures, "failed", completeEvidence()); + }; + + List actualCaptures = referenceCaptures.stream().map(snapshot -> + snapshot.semanticPassId().equals("synthetic/capture-pass-3") + ? new CaptureSnapshot( + snapshot.frameId(), snapshot.sequence(), snapshot.semanticPassId(), + snapshot.producerIndex(), snapshot.resource(), + resource(new byte[]{99, 0, 0, (byte) 255}) + ) + : snapshot + ).toList(); + RenderContractDivergenceRunner.LocalizationResult result = + RenderContractDivergenceRunner.locate( + fake, + reference, + new RenderContractDivergenceRunner.RunEvidence( + referencePasses, actualCaptures, "failed", completeEvidence() + ), + RenderContractDivergenceRunner.CapturePlan.full(0, 0) + ); + + assertFalse(result.matched()); + assertEquals("synthetic/capture-pass-3", result.firstDivergentPass().semanticPassId()); + assertEquals(-1, result.firstDivergentProducer()); + assertEquals("localized-pass-only", result.status()); + } + + @Test + void divergenceLocalizationFailsClosedWhenEvidenceCompletionIsNotDeclared() throws Exception { + List passes = List.of( + passWithContract(0, 0, "synthetic/incomplete", "pipeline", Map.of(), List.of()) + ); + RenderContractDivergenceRunner.RunEvidence incomplete = + new RenderContractDivergenceRunner.RunEvidence(passes, List.of(), "passed", Map.of()); + + RenderContractDivergenceRunner.LocalizationResult result = + RenderContractDivergenceRunner.locate( + plan -> { + throw new AssertionError("incomplete evidence must not trigger replay"); + }, + incomplete, + incomplete, + RenderContractDivergenceRunner.CapturePlan.full(0, 0) + ); + + assertFalse(result.matched()); + assertEquals("incomplete-evidence", result.status()); + assertTrue(result.replayPlans().isEmpty()); + } + + private static Map completeEvidence() { + return Map.of( + "evidenceComplete", true, + "manifestComplete", true, + "capturesComplete", true + ); + } + + private static CapturedResource resource(final byte[] bytes) { + return resource(RESOURCE, bytes); + } + + private static CapturedResource resource(final ResourceIdentity identity, final byte[] bytes) { + return new CapturedResource( + "color0", identity, CaptureFormat.fromFormat("RGBA8_UNORM", 4), 1, 1, bytes + ); + } + + private static ProducerRecord producer(final ProducerType type) { + return new ProducerRecord( + 0, type, "pipeline", List.of(), Map.of(), Map.of(), + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), List.of("color0") + ); + } + + private static RenderPassRecord pass(final List producers) { + return new RenderPassRecord( + 4, 2, "iris/composite/0", PassType.RENDER, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), "pipeline", List.of(), + producers, Map.of("producerDetailsCaptured", "true") + ); + } + + private static RenderPassRecord passWithoutProducerDetails(final int producerCount) { + return new RenderPassRecord( + 4, 2, "iris/composite/0", PassType.RENDER, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), "pipeline", List.of(), + List.of(), Map.of( + "producerDetailsCaptured", "false", + "producerCount", Integer.toString(producerCount) + ) + ); + } + + private static RenderPassRecord passWithContract( + final long frame, + final int sequence, + final String semanticPassId, + final String pipelineId, + final Map metadata, + final List producers + ) { + Map merged = new java.util.LinkedHashMap<>(metadata); + merged.putIfAbsent("producerDetailsCaptured", "true"); + merged.putIfAbsent("producerDetailsComplete", "true"); + merged.putIfAbsent("producerCapturePolicy", "enabled=true,pass=*,range=0:*,maxDetailed=1000000"); + return new RenderPassRecord( + frame, sequence, semanticPassId, PassType.RENDER, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), pipelineId, List.of(), + producers, merged + ); + } + + private static RenderPassRecord passWithType( + final long frame, + final int sequence, + final String semanticPassId, + final PassType type, + final String pipelineId + ) { + return new RenderPassRecord( + frame, sequence, semanticPassId, type, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), pipelineId, List.of(), + List.of(), Map.of( + "producerDetailsCaptured", "true", + "producerDetailsComplete", "true", + "producerDetailsTruncated", "false", + "producerCapturePolicy", "enabled=true,pass=*,range=0:*,maxDetailed=1000000" + ) + ); + } + + private static RenderPassRecord passWithAttachment(final ResourceIdentity resource) { + return passWithAttachmentAt(0, 0, resource); + } + + private static RenderPassRecord passWithAttachmentAt( + final long frame, + final int sequence, + final ResourceIdentity resource + ) { + return new RenderPassRecord( + frame, sequence, "synthetic/attachment", PassType.RENDER, + List.of(new AttachmentBindingRecord( + 0, resource, AttachmentSemantic.COLOR, "CLEAR", "STORE", true + )), + null, null, new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), + "pipeline", List.of(), List.of(), Map.of( + "producerDetailsCaptured", "true", + "producerDetailsComplete", "true", + "producerCapturePolicy", "enabled=true,pass=*,range=0:*,maxDetailed=1000000" + ) + ); + } + + private static ResourceIdentity resourceIdentity( + final String semanticName, + final long runtimeId, + final long generation + ) { + return new ResourceIdentity( + semanticName, runtimeId, generation, "native-" + runtimeId, + "RGBA8_UNORM", 1, 1, 1, 0, 1, 3 + ); + } + + private static RenderPassRecord passWithProducers( + final long frame, + final int sequence, + final String semanticPassId, + final int producerCount, + final boolean divergentProducer + ) { + List producers = new java.util.ArrayList<>(); + for (int index = 0; index < producerCount; index++) { + producers.add(new ProducerRecord( + index, + divergentProducer && index == 3 ? ProducerType.DISPATCH : ProducerType.DRAW, + "pipeline", + List.of(), + Map.of("index", Integer.toString(index)), + Map.of(), + new ViewportRecord(0, 0, 1, 1), + ScissorRecord.disabled(), + List.of("color0") + )); + } + return new RenderPassRecord( + frame, sequence, semanticPassId, PassType.RENDER, List.of(), null, null, + new ViewportRecord(0, 0, 1, 1), ScissorRecord.disabled(), "pipeline", List.of(), + producers, Map.of( + "producerDetailsCaptured", "true", + "producerDetailsComplete", "true", + "producerDetailsTruncated", "false", + "producerCapturePolicy", "enabled=true,pass=*,range=0:*,maxDetailed=1000000", + "producerCount", Integer.toString(producerCount) + ) + ); + } +} diff --git a/src/test/java/com/metallum/client/validation/storage/ValidationStorageBudgetTest.java b/src/test/java/com/metallum/client/validation/storage/ValidationStorageBudgetTest.java new file mode 100644 index 000000000..8318f1571 --- /dev/null +++ b/src/test/java/com/metallum/client/validation/storage/ValidationStorageBudgetTest.java @@ -0,0 +1,100 @@ +package com.metallum.client.validation.storage; + +import org.junit.jupiter.api.Test; + +import java.nio.file.Files; +import java.nio.file.Path; + +import static org.junit.jupiter.api.Assertions.assertEquals; +import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertThrows; +import static org.junit.jupiter.api.Assertions.assertTrue; + +final class ValidationStorageBudgetTest { + @Test + void budgetCountsFinalFileSizeAndRewritesDoNotDoubleCount() throws Exception { + Path root = Files.createTempDirectory("render-contract-budget-"); + ValidationStorageBudget budget = ValidationStorageBudget.shared(root, 32L); + + budget.writeBytes(root.resolve("capture.bin"), new byte[]{1, 2, 3, 4}); + assertEquals(4L, budget.artifactBytes()); + + budget.writeBytes(root.resolve("capture.bin"), new byte[]{1, 2}); + assertEquals(2L, budget.artifactBytes()); + assertEquals(30L, budget.remainingBytes()); + assertFalse(budget.exceeded()); + } + + @Test + void budgetFailureIsStructuredAndRejectsFurtherWrites() throws Exception { + Path root = Files.createTempDirectory("render-contract-budget-failure-"); + ValidationStorageBudget budget = ValidationStorageBudget.shared(root, 16L); + + assertThrows( + ValidationStorageBudget.StorageBudgetExceededException.class, + () -> budget.writeBytes(root.resolve("too-large.bin"), new byte[17]) + ); + assertTrue(budget.exceeded()); + assertTrue(budget.failureReason().contains("budget")); + assertThrows( + ValidationStorageBudget.StorageBudgetExceededException.class, + () -> budget.writeBytes(root.resolve("second.bin"), new byte[]{1}) + ); + + budget.writeCriticalString(root.resolve("run-state.json"), "{\"status\":\"failed\"}\n"); + assertTrue(Files.exists(root.resolve("run-state.json"))); + } + + @Test + void artifactPathCannotEscapeValidationRoot() throws Exception { + Path root = Files.createTempDirectory("render-contract-budget-path-"); + ValidationStorageBudget budget = ValidationStorageBudget.shared(root, 1024L); + + assertThrows( + IllegalArgumentException.class, + () -> budget.writeBytes(root.resolve("..").resolve("outside.bin"), new byte[]{1}) + ); + } + + @Test + void managedTemporaryRunsUseTheSmallerDefaultBudget() throws Exception { + Path root = Files.createTempDirectory("metallum-render-contract-budget-default-"); + ValidationStorageBudget budget = ValidationStorageBudget.shared(root); + + assertEquals(ValidationStorageBudget.DEFAULT_TEMP_MAX_BYTES, budget.maxBytes()); + assertEquals(ValidationStorageBudget.DEFAULT_TEMP_MAX_BYTES, + ValidationStorageBudget.defaultMaxBytes(root)); + assertEquals(ValidationStorageBudget.DEFAULT_TEMP_MAX_BYTES, + ValidationStorageBudget.defaultMaxBytes(root.resolve("render-contract"))); + } + + @Test + void nonManagedRootsKeepThePersistentDefaultBudget() throws Exception { + Path root = Files.createTempDirectory("render-contract-persistent-budget-default-"); + ValidationStorageBudget budget = ValidationStorageBudget.shared(root); + + assertEquals(ValidationStorageBudget.DEFAULT_MAX_BYTES, budget.maxBytes()); + assertEquals(ValidationStorageBudget.DEFAULT_MAX_BYTES, + ValidationStorageBudget.defaultMaxBytes(root)); + } + + @Test + void explicitArtifactPropertyOverridesTheTemporaryDefault() throws Exception { + String previous = System.getProperty("metallum.renderContract.maxArtifactBytes"); + Path root = Files.createTempDirectory("metallum-render-contract-budget-override-"); + try { + System.setProperty("metallum.renderContract.maxArtifactBytes", "12345"); + assertEquals(12345L, ValidationStorageBudget.shared(root).maxBytes()); + } finally { + restoreProperty("metallum.renderContract.maxArtifactBytes", previous); + } + } + + private static void restoreProperty(final String name, final String value) { + if (value == null) { + System.clearProperty(name); + } else { + System.setProperty(name, value); + } + } +} diff --git a/src/test/resources/iris-conformance-dimensions/shaders/gbuffers_terrain.fsh b/src/test/resources/iris-conformance-dimensions/shaders/gbuffers_terrain.fsh new file mode 100644 index 000000000..8290cd4f2 --- /dev/null +++ b/src/test/resources/iris-conformance-dimensions/shaders/gbuffers_terrain.fsh @@ -0,0 +1,5 @@ +#version 430 compatibility + +void main() { + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); +} diff --git a/src/test/resources/iris-conformance-dimensions/shaders/gbuffers_terrain.vsh b/src/test/resources/iris-conformance-dimensions/shaders/gbuffers_terrain.vsh new file mode 100644 index 000000000..1a4a78980 --- /dev/null +++ b/src/test/resources/iris-conformance-dimensions/shaders/gbuffers_terrain.vsh @@ -0,0 +1,5 @@ +#version 430 compatibility + +void main() { + gl_Position = vec4(gl_Vertex.xy * 2.0 - 1.0, 0.0, 1.0); +} diff --git a/src/test/resources/iris-conformance-dimensions/shaders/shaders.properties b/src/test/resources/iris-conformance-dimensions/shaders/shaders.properties new file mode 100644 index 000000000..dbb2a618f --- /dev/null +++ b/src/test/resources/iris-conformance-dimensions/shaders/shaders.properties @@ -0,0 +1 @@ +screen=* diff --git a/src/test/resources/iris-conformance-dimensions/shaders/world-1/gbuffers_terrain.fsh b/src/test/resources/iris-conformance-dimensions/shaders/world-1/gbuffers_terrain.fsh new file mode 100644 index 000000000..1a7200607 --- /dev/null +++ b/src/test/resources/iris-conformance-dimensions/shaders/world-1/gbuffers_terrain.fsh @@ -0,0 +1,5 @@ +#version 430 compatibility + +void main() { + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} diff --git a/src/test/resources/iris-conformance-dimensions/shaders/world1/gbuffers_terrain.fsh b/src/test/resources/iris-conformance-dimensions/shaders/world1/gbuffers_terrain.fsh new file mode 100644 index 000000000..b024e1220 --- /dev/null +++ b/src/test/resources/iris-conformance-dimensions/shaders/world1/gbuffers_terrain.fsh @@ -0,0 +1,5 @@ +#version 430 compatibility + +void main() { + gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0); +} diff --git a/src/test/resources/iris-conformance-options/shaders/gbuffers_terrain.fsh b/src/test/resources/iris-conformance-options/shaders/gbuffers_terrain.fsh new file mode 100644 index 000000000..b17702bee --- /dev/null +++ b/src/test/resources/iris-conformance-options/shaders/gbuffers_terrain.fsh @@ -0,0 +1,17 @@ +#version 430 compatibility + +#define OPTION_COLOR +#define OPTION_LEVEL 1 // [0 1 2] + +void main() { +#if OPTION_LEVEL == 2 + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); +#elif OPTION_LEVEL == 1 + gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0); +#else + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); +#endif +#ifdef OPTION_COLOR + gl_FragColor.rgb = gl_FragColor.bgr; +#endif +} diff --git a/src/test/resources/iris-conformance-options/shaders/gbuffers_terrain.vsh b/src/test/resources/iris-conformance-options/shaders/gbuffers_terrain.vsh new file mode 100644 index 000000000..1a4a78980 --- /dev/null +++ b/src/test/resources/iris-conformance-options/shaders/gbuffers_terrain.vsh @@ -0,0 +1,5 @@ +#version 430 compatibility + +void main() { + gl_Position = vec4(gl_Vertex.xy * 2.0 - 1.0, 0.0, 1.0); +} diff --git a/src/test/resources/iris-conformance-options/shaders/shaders.properties b/src/test/resources/iris-conformance-options/shaders/shaders.properties new file mode 100644 index 000000000..4add7069c --- /dev/null +++ b/src/test/resources/iris-conformance-options/shaders/shaders.properties @@ -0,0 +1,4 @@ +profile.MINIMAL=!OPTION_COLOR OPTION_LEVEL=1 +profile.FULL=OPTION_COLOR OPTION_LEVEL=2 +sliders=OPTION_LEVEL +screen= OPTION_COLOR OPTION_LEVEL diff --git a/src/test/resources/iris-conformance-shadow-compute/shaders/shaders.properties b/src/test/resources/iris-conformance-shadow-compute/shaders/shaders.properties new file mode 100644 index 000000000..c33d95537 --- /dev/null +++ b/src/test/resources/iris-conformance-shadow-compute/shaders/shaders.properties @@ -0,0 +1 @@ +iris.features.required=COMPUTE_SHADERS diff --git a/src/test/resources/iris-conformance-shadow-compute/shaders/shadow_solid.fsh b/src/test/resources/iris-conformance-shadow-compute/shaders/shadow_solid.fsh new file mode 100644 index 000000000..894441d6e --- /dev/null +++ b/src/test/resources/iris-conformance-shadow-compute/shaders/shadow_solid.fsh @@ -0,0 +1,7 @@ +#version 430 compatibility + +const int shadowMapResolution = 8; + +void main() { + gl_FragColor = vec4(1.0); +} diff --git a/src/test/resources/iris-conformance-shadow-compute/shaders/shadow_solid.vsh b/src/test/resources/iris-conformance-shadow-compute/shaders/shadow_solid.vsh new file mode 100644 index 000000000..ae5a6459c --- /dev/null +++ b/src/test/resources/iris-conformance-shadow-compute/shaders/shadow_solid.vsh @@ -0,0 +1,5 @@ +#version 430 compatibility + +void main() { + gl_Position = vec4(gl_Vertex.xyz, 1.0); +} diff --git a/src/test/resources/iris-conformance-shadow-compute/shaders/shadowcomp.csh b/src/test/resources/iris-conformance-shadow-compute/shaders/shadowcomp.csh new file mode 100644 index 000000000..760ac88b6 --- /dev/null +++ b/src/test/resources/iris-conformance-shadow-compute/shaders/shadowcomp.csh @@ -0,0 +1,13 @@ +#version 430 + +const ivec3 workGroups = ivec3(1, 1, 1); + +layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; +layout(rgba8, binding = 0) uniform writeonly image2D shadowcolorimg0; + +void main() { + ivec2 pixel = ivec2(gl_GlobalInvocationID.xy); + if (all(lessThan(pixel, imageSize(shadowcolorimg0)))) { + imageStore(shadowcolorimg0, pixel, vec4(0.0, 0.5, 1.0, 1.0)); + } +} diff --git a/src/test/resources/iris-conformance-shadow-compute/shaders/shadowcomp_a.csh b/src/test/resources/iris-conformance-shadow-compute/shaders/shadowcomp_a.csh new file mode 100644 index 000000000..ffd584cd3 --- /dev/null +++ b/src/test/resources/iris-conformance-shadow-compute/shaders/shadowcomp_a.csh @@ -0,0 +1,12 @@ +#version 430 + +layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; +layout(rgba8, binding = 0) uniform readonly image2D shadowcolorimg0; +layout(rgba8, binding = 1) uniform writeonly image2D shadowcolorimg1; + +void main() { + ivec2 pixel = ivec2(gl_GlobalInvocationID.xy); + if (all(lessThan(pixel, imageSize(shadowcolorimg0)))) { + imageStore(shadowcolorimg1, pixel, imageLoad(shadowcolorimg0, pixel)); + } +} diff --git a/src/validation/java/com/metallum/client/metal/render/IrisOpenGlUniformTrace.java b/src/validation/java/com/metallum/client/metal/render/IrisOpenGlUniformTrace.java new file mode 100644 index 000000000..5a086b5f2 --- /dev/null +++ b/src/validation/java/com/metallum/client/metal/render/IrisOpenGlUniformTrace.java @@ -0,0 +1,440 @@ +package com.metallum.client.metal.render; + +import com.metallum.Metallum; +import net.irisshaders.iris.gl.uniform.Uniform; +import net.irisshaders.iris.gl.uniform.UniformType; +import net.irisshaders.iris.gl.program.ProgramUniforms; +import net.irisshaders.iris.uniforms.custom.cached.CachedUniform; +import net.irisshaders.iris.uniforms.SystemTimeUniforms; +import net.caffeinemc.mods.sodium.client.util.FogParameters; +import net.minecraft.client.renderer.fog.FogData; +import org.joml.Matrix3fc; +import org.joml.Matrix4fc; +import org.joml.Vector2f; +import org.joml.Vector2i; +import org.joml.Vector3f; +import org.joml.Vector3i; +import org.joml.Vector4f; +import org.joml.Vector4i; + +import java.io.BufferedWriter; +import java.io.IOException; +import java.lang.reflect.Array; +import java.lang.reflect.Field; +import java.nio.FloatBuffer; +import java.nio.file.Files; +import java.nio.file.Path; +import java.nio.file.StandardOpenOption; +import java.util.ArrayList; +import java.util.Collections; +import java.util.Collection; +import java.util.HashMap; +import java.util.IdentityHashMap; +import java.util.List; +import java.util.Map; +import java.util.Set; + +/** Opt-in OpenGL-side uniform recorder for the fixed Iris semantic oracle. */ +public final class IrisOpenGlUniformTrace { + private static final boolean ENABLED = Boolean.getBoolean("metallum.iris.trace") + && Boolean.getBoolean("metallum.iris.openglTrace"); + private static final Object LOCK = new Object(); + private static final Map BINDINGS = + Collections.synchronizedMap(new IdentityHashMap<>()); + private static final ThreadLocal> ACTIVE_FIXED_INPUTS = new ThreadLocal<>(); + private static @org.jspecify.annotations.Nullable BufferedWriter writer; + private static boolean writerInitialized; + + private IrisOpenGlUniformTrace() { + } + + public static void register( + final Uniform uniform, + final String programName, + final int program, + final @org.jspecify.annotations.Nullable String uniformName, + final @org.jspecify.annotations.Nullable UniformType type, + final String frequency + ) { + if (!ENABLED || uniformName == null || uniformName.isEmpty()) { + return; + } + BINDINGS.put( + uniform, + new Binding(programName, program, uniformName, type == null ? "unknown" : type.name(), frequency) + ); + ensureWriter(); + } + + public static void record(final Uniform uniform) { + if (!ENABLED) { + return; + } + Binding binding = BINDINGS.get(uniform); + if (binding == null) { + return; + } + Object cached = cachedValue(uniform); + Map event = new HashMap<>(); + event.put("schema", 1); + event.put("type", "uniform_snapshot"); + event.put("source", "opengl"); + event.put("frameCounter", frameCounter()); + event.put("program", binding.programName()); + event.put("programId", binding.program()); + event.put("uniform", binding.uniformName()); + event.put("location", uniform.getLocation()); + event.put("valueType", binding.type()); + event.put("frequency", binding.frequency()); + event.put("value", canonical(cached)); + writeEvent(event); + } + + /** Records the real Iris ProgramUniforms.update boundary and stage membership. */ + public static void recordProgramUpdate(final ProgramUniforms programUniforms, final String phase) { + if (!ENABLED) { + return; + } + Map event = new HashMap<>(); + event.put("schema", 1); + event.put("type", "program_update"); + event.put("source", "opengl"); + event.put("phase", phase); + event.put("frameCounter", frameCounter()); + event.put("stages", programStages(programUniforms)); + writeEvent(event); + } + + private static List programStages(final ProgramUniforms programUniforms) { + List stages = new ArrayList<>(); + for (String fieldName : List.of("dynamic", "once", "perTick", "perFrame")) { + try { + Field field = ProgramUniforms.class.getDeclaredField(fieldName); + field.setAccessible(true); + Object value = field.get(programUniforms); + if (!(value instanceof Iterable iterable)) { + continue; + } + for (Object entry : iterable) { + if (entry instanceof Uniform uniform) { + Binding binding = BINDINGS.get(uniform); + if (binding != null) { + stages.add(fieldName + ":" + binding.programName() + ":" + binding.uniformName()); + } + } + } + } catch (ReflectiveOperationException | RuntimeException failure) { + Metallum.LOGGER.warn( + "[metallum-iris-trace] could not inspect ProgramUniforms." + fieldName, + failure + ); + } + } + return stages; + } + + /** Starts observing only the fixed inputs owned by the current Iris CustomUniforms update. */ + public static void beginFixedInputTracking(final Collection uniforms) { + if (!ENABLED) { + return; + } + Set active = Collections.newSetFromMap(new IdentityHashMap<>()); + active.addAll(uniforms); + ACTIVE_FIXED_INPUTS.set(active); + } + + /** Ends the current CustomUniforms fixed-input observation scope. */ + public static void endFixedInputTracking() { + if (ENABLED) { + ACTIVE_FIXED_INPUTS.remove(); + } + } + + /** Records a fixed input at the same update call Iris uses for execution. */ + public static void recordFixedInputUpdate(final CachedUniform uniform) { + if (!ENABLED) { + return; + } + Set active = ACTIVE_FIXED_INPUTS.get(); + if (active == null || !active.contains(uniform)) { + return; + } + recordSupplier(uniform); + } + + private static void recordSupplier(final CachedUniform uniform) { + // CachedUniform.update() has already executed Iris's supplier at this + // point. Reading the committed field is essential: calling writeTo() + // here would evaluate the expression a second time and could advance + // stateful/history suppliers while merely observing them. + Object cached = cachedValue(uniform); + Map event = new HashMap<>(); + event.put("schema", 1); + event.put("type", "supplier_snapshot"); + event.put("source", "iris-supplier"); + event.put("frameCounter", frameCounter()); + event.put("uniform", uniform.getName()); + event.put("valueType", String.valueOf(uniform.getType())); + event.put("frequency", uniform.getUpdateFrequency().name()); + String externalInput = externalInputKind(uniform.getName()); + if (externalInput != null) { + event.put("externalInput", externalInput); + } + event.put("value", canonical(cached)); + writeEvent(event); + } + + + /** + * Returns the fixed-Iris input contract for values that are intentionally + * sourced from outside the deterministic render timeline. Both trace + * recorders use this helper so the source classification is backend-neutral. + */ + static @org.jspecify.annotations.Nullable String externalInputKind(final String uniformName) { + return switch (uniformName) { + case "currentDate", "currentTime", "currentYearTime" -> "wall_clock_local_date_time"; + default -> null; + }; + } + + /** Records an OpenGL-side lifecycle boundary alongside uniform snapshots. */ + public static void recordLifecycle(final String phase, final Map fields) { + if (!ENABLED) { + return; + } + Map event = new HashMap<>(); + event.put("schema", 1); + event.put("type", "lifecycle"); + event.put("source", "opengl"); + event.put("frameCounter", frameCounter()); + event.put("phase", phase); + event.putAll(fields); + ensureWriter(); + writeEvent(event); + } + + /** Captures the fog result and Sodium's storage at FogRenderer return. */ + public static void recordFogSetup(final FogData data, final FogParameters stored) { + Vector4f color = data.color == null ? null : new Vector4f(data.color); + Map fields = new HashMap<>(); + fields.put("environmentalStart", data.environmentalStart); + fields.put("environmentalEnd", data.environmentalEnd); + fields.put("renderDistanceStart", data.renderDistanceStart); + fields.put("renderDistanceEnd", data.renderDistanceEnd); + fields.put("fogDataColor", canonical(color)); + fields.put("storedIsNone", stored == FogParameters.NONE); + fields.put( + "storedColor", + stored == FogParameters.NONE + ? null + : List.of(stored.red(), stored.green(), stored.blue(), stored.alpha()) + ); + fields.put("storedEnvironmentalStart", stored.environmentalStart()); + fields.put("storedEnvironmentalEnd", stored.environmentalEnd()); + recordLifecycle("fog_setup_return", fields); + } + + private static int frameCounter() { + try { + return SystemTimeUniforms.COUNTER.getAsInt(); + } catch (Throwable ignored) { + return -1; + } + } + + private static @org.jspecify.annotations.Nullable Object cachedValue(final Uniform uniform) { + Class type = uniform.getClass(); + while (type != null && type != Object.class) { + try { + Field field = type.getDeclaredField("cachedValue"); + field.setAccessible(true); + return field.get(uniform); + } catch (NoSuchFieldException ignored) { + type = type.getSuperclass(); + } catch (ReflectiveOperationException | RuntimeException failure) { + Metallum.LOGGER.warn("[metallum-iris-trace] could not read OpenGL uniform value", failure); + return null; + } + } + return null; + } + + private static @org.jspecify.annotations.Nullable Object cachedValue(final CachedUniform uniform) { + Class type = uniform.getClass(); + while (type != null && type != Object.class) { + try { + Field field = type.getDeclaredField("cached"); + field.setAccessible(true); + return field.get(uniform); + } catch (NoSuchFieldException ignored) { + type = type.getSuperclass(); + } catch (ReflectiveOperationException | RuntimeException failure) { + Metallum.LOGGER.warn( + "[metallum-iris-trace] could not read Iris cached uniform value", + failure + ); + return null; + } + } + return null; + } + + private static Object canonical(final @org.jspecify.annotations.Nullable Object value) { + if (value == null || value instanceof Number || value instanceof Boolean || value instanceof String) { + return value; + } + if (value instanceof Vector2f vector) { + return List.of(vector.x(), vector.y()); + } + if (value instanceof Vector3f vector) { + return List.of(vector.x(), vector.y(), vector.z()); + } + if (value instanceof Vector4f vector) { + return List.of(vector.x(), vector.y(), vector.z(), vector.w()); + } + if (value instanceof Vector2i vector) { + return List.of(vector.x(), vector.y()); + } + if (value instanceof Vector3i vector) { + return List.of(vector.x(), vector.y(), vector.z()); + } + if (value instanceof Vector4i vector) { + return List.of(vector.x(), vector.y(), vector.z(), vector.w()); + } + if (value instanceof Matrix4fc matrix) { + return List.of( + matrix.m00(), matrix.m01(), matrix.m02(), matrix.m03(), + matrix.m10(), matrix.m11(), matrix.m12(), matrix.m13(), + matrix.m20(), matrix.m21(), matrix.m22(), matrix.m23(), + matrix.m30(), matrix.m31(), matrix.m32(), matrix.m33() + ); + } + if (value instanceof Matrix3fc matrix) { + return List.of( + matrix.m00(), matrix.m01(), matrix.m02(), + matrix.m10(), matrix.m11(), matrix.m12(), + matrix.m20(), matrix.m21(), matrix.m22() + ); + } + if (value instanceof FloatBuffer buffer) { + FloatBuffer copy = buffer.duplicate(); + List result = new ArrayList<>(copy.remaining()); + while (copy.hasRemaining()) { + result.add(copy.get()); + } + return result; + } + if (value.getClass().isArray()) { + List result = new ArrayList<>(Array.getLength(value)); + for (int index = 0; index < Array.getLength(value); index++) { + result.add(canonical(Array.get(value, index))); + } + return result; + } + return String.valueOf(value); + } + + private static void ensureWriter() { + if (writerInitialized) { + return; + } + synchronized (LOCK) { + if (writerInitialized) { + return; + } + writerInitialized = true; + String configured = System.getProperty( + "metallum.iris.openglTracePath", + "run/metallum-iris/opengl-uniform-trace.jsonl" + ); + try { + Path path = Path.of(configured); + Path parent = path.getParent(); + if (parent != null) { + Files.createDirectories(parent); + } + writer = Files.newBufferedWriter( + path, + StandardOpenOption.CREATE, + StandardOpenOption.TRUNCATE_EXISTING, + StandardOpenOption.WRITE + ); + } catch (IOException | RuntimeException failure) { + Metallum.LOGGER.warn("[metallum-iris-trace] OpenGL uniform trace disabled: {}", configured, failure); + } + } + } + + private static void writeEvent(final Map fields) { + synchronized (LOCK) { + if (writer == null) { + return; + } + try { + writer.write(json(fields)); + writer.newLine(); + writer.flush(); + } catch (IOException failure) { + Metallum.LOGGER.warn("[metallum-iris-trace] could not write OpenGL uniform trace", failure); + try { + writer.close(); + } catch (IOException ignored) { + } + writer = null; + } + } + } + + private static String json(final Map fields) { + StringBuilder output = new StringBuilder("{"); + boolean first = true; + for (Map.Entry entry : fields.entrySet().stream().sorted(Map.Entry.comparingByKey()).toList()) { + if (!first) { + output.append(','); + } + first = false; + output.append('"').append(escape(entry.getKey())).append("\":"); + appendValue(output, entry.getValue()); + } + return output.append('}').toString(); + } + + private static void appendValue(final StringBuilder output, final Object value) { + if (value == null) { + output.append("null"); + } else if (value instanceof Number || value instanceof Boolean) { + output.append(value); + } else if (value instanceof Iterable iterable) { + output.append('['); + boolean first = true; + for (Object item : iterable) { + if (!first) { + output.append(','); + } + first = false; + appendValue(output, item); + } + output.append(']'); + } else { + output.append('"').append(escape(String.valueOf(value))).append('"'); + } + } + + private static String escape(final String value) { + return value + .replace("\\", "\\\\") + .replace("\"", "\\\"") + .replace("\n", "\\n") + .replace("\r", "\\r") + .replace("\t", "\\t"); + } + + private record Binding( + String programName, + int program, + String uniformName, + String type, + String frequency + ) { + } +} diff --git a/src/validation/java/com/metallum/mixin/iris/IrisCachedUniformUpdateTraceMixin.java b/src/validation/java/com/metallum/mixin/iris/IrisCachedUniformUpdateTraceMixin.java new file mode 100644 index 000000000..d3af9e99c --- /dev/null +++ b/src/validation/java/com/metallum/mixin/iris/IrisCachedUniformUpdateTraceMixin.java @@ -0,0 +1,17 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.IrisOpenGlUniformTrace; +import net.irisshaders.iris.uniforms.custom.cached.CachedUniform; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** Records fixed suppliers at Iris's actual cache update boundary. */ +@Mixin(value = CachedUniform.class, remap = false) +public abstract class IrisCachedUniformUpdateTraceMixin { + @Inject(method = "update", at = @At("RETURN")) + private void metallum$recordFixedInputUpdate(final CallbackInfo callbackInfo) { + IrisOpenGlUniformTrace.recordFixedInputUpdate((CachedUniform) (Object) this); + } +} diff --git a/src/validation/java/com/metallum/mixin/iris/IrisFixedUniformSupplierTraceMixin.java b/src/validation/java/com/metallum/mixin/iris/IrisFixedUniformSupplierTraceMixin.java new file mode 100644 index 000000000..a49af6ad8 --- /dev/null +++ b/src/validation/java/com/metallum/mixin/iris/IrisFixedUniformSupplierTraceMixin.java @@ -0,0 +1,27 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.IrisOpenGlUniformTrace; +import net.irisshaders.iris.uniforms.custom.CustomUniformFixedInputUniformsHolder; +import net.irisshaders.iris.uniforms.custom.CustomUniforms; +import org.spongepowered.asm.mixin.Final; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Shadow; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** Captures Iris fixed-input suppliers independently of OpenGL active-uniform optimization. */ +@Mixin(value = CustomUniforms.class, remap = false) +public abstract class IrisFixedUniformSupplierTraceMixin { + @Shadow @Final private CustomUniformFixedInputUniformsHolder inputHolder; + + @Inject(method = "update", at = @At("HEAD")) + private void metallum$beginFixedInputTracking(final CallbackInfo callbackInfo) { + IrisOpenGlUniformTrace.beginFixedInputTracking(this.inputHolder.getAll()); + } + + @Inject(method = "update", at = @At("RETURN")) + private void metallum$recordFixedInputs(final CallbackInfo callbackInfo) { + IrisOpenGlUniformTrace.endFixedInputTracking(); + } +} diff --git a/src/validation/java/com/metallum/mixin/iris/IrisOpenGlFogRendererTraceMixin.java b/src/validation/java/com/metallum/mixin/iris/IrisOpenGlFogRendererTraceMixin.java new file mode 100644 index 000000000..cecd400e2 --- /dev/null +++ b/src/validation/java/com/metallum/mixin/iris/IrisOpenGlFogRendererTraceMixin.java @@ -0,0 +1,24 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.IrisOpenGlUniformTrace; +import net.caffeinemc.mods.sodium.client.util.FogParameters; +import net.caffeinemc.mods.sodium.client.util.FogStorage; +import net.minecraft.client.renderer.fog.FogData; +import net.minecraft.client.renderer.fog.FogRenderer; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +/** Records the native Iris fog lifecycle without changing the returned data. */ +@Mixin(value = FogRenderer.class, remap = false) +public abstract class IrisOpenGlFogRendererTraceMixin { + @Inject(method = "setupFog", at = @At("RETURN")) + private void metallum$recordFogSetup(final CallbackInfoReturnable cir) { + FogData data = cir.getReturnValue(); + if (data != null) { + FogParameters stored = ((FogStorage) (Object) this).sodium$getFogParameters(); + IrisOpenGlUniformTrace.recordFogSetup(data, stored); + } + } +} diff --git a/src/validation/java/com/metallum/mixin/iris/IrisOpenGlProgramUniformsTraceMixin.java b/src/validation/java/com/metallum/mixin/iris/IrisOpenGlProgramUniformsTraceMixin.java new file mode 100644 index 000000000..1c6739b20 --- /dev/null +++ b/src/validation/java/com/metallum/mixin/iris/IrisOpenGlProgramUniformsTraceMixin.java @@ -0,0 +1,22 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.IrisOpenGlUniformTrace; +import net.irisshaders.iris.gl.program.ProgramUniforms; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** Records the fixed Iris ProgramUniforms update boundary for the GL oracle. */ +@Mixin(value = ProgramUniforms.class, remap = false) +public abstract class IrisOpenGlProgramUniformsTraceMixin { + @Inject(method = "update", at = @At("HEAD")) + private void metallum$recordUpdateStart(final CallbackInfo callbackInfo) { + IrisOpenGlUniformTrace.recordProgramUpdate((ProgramUniforms) (Object) this, "start"); + } + + @Inject(method = "update", at = @At("RETURN")) + private void metallum$recordUpdateEnd(final CallbackInfo callbackInfo) { + IrisOpenGlUniformTrace.recordProgramUpdate((ProgramUniforms) (Object) this, "end"); + } +} diff --git a/src/validation/java/com/metallum/mixin/iris/IrisOpenGlUniformBuilderTraceMixin.java b/src/validation/java/com/metallum/mixin/iris/IrisOpenGlUniformBuilderTraceMixin.java new file mode 100644 index 000000000..b03d16451 --- /dev/null +++ b/src/validation/java/com/metallum/mixin/iris/IrisOpenGlUniformBuilderTraceMixin.java @@ -0,0 +1,68 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.IrisOpenGlUniformTrace; +import net.irisshaders.iris.gl.program.ProgramUniforms; +import net.irisshaders.iris.gl.state.ValueUpdateNotifier; +import net.irisshaders.iris.gl.uniform.Uniform; +import net.irisshaders.iris.gl.uniform.UniformType; +import net.irisshaders.iris.gl.uniform.UniformUpdateFrequency; +import org.spongepowered.asm.mixin.Final; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.Shadow; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; + +import java.util.Map; + +/** Captures Iris's logical OpenGL uniform name before the GL call path erases it. */ +@Mixin(value = ProgramUniforms.Builder.class, remap = false) +public abstract class IrisOpenGlUniformBuilderTraceMixin { + @Shadow @Final private String name; + @Shadow @Final private int program; + @Shadow @Final private Map locations; + @Shadow @Final private Map uniformNames; + + @Inject( + method = "addUniform(Lnet/irisshaders/iris/gl/uniform/UniformUpdateFrequency;" + + "Lnet/irisshaders/iris/gl/uniform/Uniform;)" + + "Lnet/irisshaders/iris/gl/program/ProgramUniforms$Builder;", + at = @At("RETURN") + ) + private void metallum$registerUniform( + final UniformUpdateFrequency frequency, + final Uniform uniform, + final CallbackInfoReturnable cir + ) { + IrisOpenGlUniformTrace.register( + uniform, this.name, this.program, + this.locations.get(uniform.getLocation()), + this.uniformType(uniform), + frequency.name() + ); + } + + @Inject( + method = "addDynamicUniform(Lnet/irisshaders/iris/gl/uniform/Uniform;" + + "Lnet/irisshaders/iris/gl/state/ValueUpdateNotifier;)" + + "Lnet/irisshaders/iris/gl/program/ProgramUniforms$Builder;", + at = @At("RETURN") + ) + private void metallum$registerDynamicUniform( + final Uniform uniform, + final ValueUpdateNotifier notifier, + final CallbackInfoReturnable cir + ) { + IrisOpenGlUniformTrace.register( + uniform, this.name, this.program, + this.locations.get(uniform.getLocation()), + this.uniformType(uniform), + "DYNAMIC" + ); + } + + private UniformType uniformType(final Uniform uniform) { + String uniformName = this.locations.get(uniform.getLocation()); + return uniformName == null ? null : this.uniformNames.get(uniformName); + } +} diff --git a/src/validation/java/com/metallum/mixin/iris/IrisOpenGlUniformUpdateTraceMixin.java b/src/validation/java/com/metallum/mixin/iris/IrisOpenGlUniformUpdateTraceMixin.java new file mode 100644 index 000000000..0c0d1fbd5 --- /dev/null +++ b/src/validation/java/com/metallum/mixin/iris/IrisOpenGlUniformUpdateTraceMixin.java @@ -0,0 +1,42 @@ +package com.metallum.mixin.iris; + +import com.metallum.client.metal.render.IrisOpenGlUniformTrace; +import net.irisshaders.iris.gl.uniform.FloatUniform; +import net.irisshaders.iris.gl.uniform.IntUniform; +import net.irisshaders.iris.gl.uniform.Matrix3Uniform; +import net.irisshaders.iris.gl.uniform.MatrixFromFloatArrayUniform; +import net.irisshaders.iris.gl.uniform.MatrixUniform; +import net.irisshaders.iris.gl.uniform.Uniform; +import net.irisshaders.iris.gl.uniform.Vector2IntegerJomlUniform; +import net.irisshaders.iris.gl.uniform.Vector2Uniform; +import net.irisshaders.iris.gl.uniform.Vector3IntegerUniform; +import net.irisshaders.iris.gl.uniform.Vector3Uniform; +import net.irisshaders.iris.gl.uniform.Vector4ArrayUniform; +import net.irisshaders.iris.gl.uniform.Vector4IntegerJomlUniform; +import net.irisshaders.iris.gl.uniform.Vector4Uniform; +import org.spongepowered.asm.mixin.Mixin; +import org.spongepowered.asm.mixin.injection.At; +import org.spongepowered.asm.mixin.injection.Inject; +import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; + +/** Records each concrete Iris OpenGL uniform after Iris updates its cached value. */ +@Mixin(value = { + FloatUniform.class, + IntUniform.class, + Matrix3Uniform.class, + MatrixFromFloatArrayUniform.class, + MatrixUniform.class, + Vector2IntegerJomlUniform.class, + Vector2Uniform.class, + Vector3IntegerUniform.class, + Vector3Uniform.class, + Vector4ArrayUniform.class, + Vector4IntegerJomlUniform.class, + Vector4Uniform.class +}, remap = false) +public abstract class IrisOpenGlUniformUpdateTraceMixin { + @Inject(method = "update", at = @At("RETURN")) + private void metallum$recordUniform(final CallbackInfo ci) { + IrisOpenGlUniformTrace.record((Uniform) (Object) this); + } +} diff --git a/src/validation/java/com/metallum/validation/MetallumValidationMixinConfigPlugin.java b/src/validation/java/com/metallum/validation/MetallumValidationMixinConfigPlugin.java new file mode 100644 index 000000000..42ccab62c --- /dev/null +++ b/src/validation/java/com/metallum/validation/MetallumValidationMixinConfigPlugin.java @@ -0,0 +1,58 @@ +package com.metallum.validation; + +import net.fabricmc.loader.api.FabricLoader; +import org.objectweb.asm.tree.ClassNode; +import org.spongepowered.asm.mixin.extensibility.IMixinConfigPlugin; +import org.spongepowered.asm.mixin.extensibility.IMixinInfo; + +import java.util.List; +import java.util.Locale; +import java.util.Set; + +/** Applies validation-only mixins only for an explicitly requested Oracle run. */ +public final class MetallumValidationMixinConfigPlugin implements IMixinConfigPlugin { + @Override + public void onLoad(final String mixinPackage) { + } + + @Override + public String getRefMapperConfig() { + return null; + } + + @Override + public boolean shouldApplyMixin(final String targetClassName, final String mixinClassName) { + String osName = System.getProperty("os.name", "").toLowerCase(Locale.ROOT); + return osName.contains("mac") + && FabricLoader.getInstance().isModLoaded("iris") + && Boolean.getBoolean("metallum.iris.trace") + && Boolean.getBoolean("metallum.iris.openglTrace"); + } + + @Override + public void acceptTargets(final Set myTargets, final Set otherTargets) { + } + + @Override + public List getMixins() { + return null; + } + + @Override + public void preApply( + final String targetClassName, + final ClassNode targetClass, + final String mixinClassName, + final IMixinInfo mixinInfo + ) { + } + + @Override + public void postApply( + final String targetClassName, + final ClassNode targetClass, + final String mixinClassName, + final IMixinInfo mixinInfo + ) { + } +} diff --git a/src/validation/resources/fabric.mod.json b/src/validation/resources/fabric.mod.json new file mode 100644 index 000000000..5fbb1fc7e --- /dev/null +++ b/src/validation/resources/fabric.mod.json @@ -0,0 +1,21 @@ +{ + "schemaVersion": 1, + "id": "metallum-validation", + "version": "${version}", + "name": "MetalUniversal Validation", + "description": "Opt-in OpenGL/Iris validation Oracle for MetalUniversal.", + "authors": [ + "MetalUniversal" + ], + "environment": "client", + "mixins": [ + "metallum-validation.mixins.json" + ], + "depends": { + "fabricloader": ">=0.19.2", + "minecraft": "~26.2-", + "java": ">=25", + "metallum": "*", + "iris": "*" + } +} diff --git a/src/validation/resources/metallum-validation.mixins.json b/src/validation/resources/metallum-validation.mixins.json new file mode 100644 index 000000000..d5f2015bc --- /dev/null +++ b/src/validation/resources/metallum-validation.mixins.json @@ -0,0 +1,18 @@ +{ + "required": false, + "package": "com.metallum.mixin", + "plugin": "com.metallum.validation.MetallumValidationMixinConfigPlugin", + "compatibilityLevel": "JAVA_25", + "mixins": [], + "client": [ + "iris.IrisOpenGlUniformBuilderTraceMixin", + "iris.IrisOpenGlUniformUpdateTraceMixin", + "iris.IrisOpenGlProgramUniformsTraceMixin", + "iris.IrisFixedUniformSupplierTraceMixin", + "iris.IrisCachedUniformUpdateTraceMixin", + "iris.IrisOpenGlFogRendererTraceMixin" + ], + "injectors": { + "defaultRequire": 1 + } +} diff --git a/validation/render-contract/cases.json b/validation/render-contract/cases.json new file mode 100644 index 000000000..60b65215f --- /dev/null +++ b/validation/render-contract/cases.json @@ -0,0 +1,39 @@ +{ + "schemaVersion": 1, + "defaults": { + "framebufferWidth": 1708, + "framebufferHeight": 960, + "strictUnclassifiedPasses": true + }, + "cases": [ + { + "name": "synthetic-mrt-basic", + "scenario": "synthetic_mrt_basic", + "backendModes": ["metal3", "metal4"], + "capturePolicy": "after-pass", + "expectations": "synthetic-mrt-basic/expectations.json" + }, + { + "name": "synthetic-depth-occlusion", + "scenario": "synthetic_depth_occlusion", + "backendModes": ["metal3", "metal4"], + "capturePolicy": "after-pass", + "expectations": "synthetic-depth-occlusion/expectations.json" + }, + { + "name": "synthetic-temporal-prefix", + "scenario": "synthetic_temporal_prefix", + "backendModes": ["metal3", "metal4"], + "capturePolicy": "prefix", + "expectations": "synthetic-temporal-prefix/expectations.json" + }, + { + "name": "minecraft-metalfx-attachments", + "scenario": "metal_validation_timeline", + "backendModes": ["metal3", "metal4"], + "capturePolicy": "after-temporal-encode", + "expectations": "minecraft-metalfx-attachments/expectations.json", + "strictUnclassifiedPasses": true + } + ] +} diff --git a/validation/render-contract/fixtures/minecraft-metalfx-attachments/expectations.json b/validation/render-contract/fixtures/minecraft-metalfx-attachments/expectations.json new file mode 100644 index 000000000..cc3f1f96f --- /dev/null +++ b/validation/render-contract/fixtures/minecraft-metalfx-attachments/expectations.json @@ -0,0 +1,9 @@ +{ + "schemaVersion": 1, + "expectations": [ + { "id": "motion-finite", "resourceSemanticName": "camera-motion", "kind": "invariant", "rule": "finite" }, + { "id": "validity-contract", "resourceSemanticName": "object-validity", "kind": "invariant", "rule": "validity-mask" }, + { "id": "coverage-contract", "resourceSemanticName": "cutout-coverage", "kind": "invariant", "rule": "alpha-discard-coverage" }, + { "id": "temporal-output", "resourceSemanticName": "temporal-output", "kind": "temporal" } + ] +} diff --git a/validation/render-contract/fixtures/synthetic-depth-occlusion/expectations.json b/validation/render-contract/fixtures/synthetic-depth-occlusion/expectations.json new file mode 100644 index 000000000..5beb2f736 --- /dev/null +++ b/validation/render-contract/fixtures/synthetic-depth-occlusion/expectations.json @@ -0,0 +1,6 @@ +{ + "schemaVersion": 1, + "expectations": [ + { "id": "depth-range", "resourceSemanticName": "depth", "kind": "numeric", "minimum": 0.0, "maximum": 1.0, "reversedZ": true } + ] +} diff --git a/validation/render-contract/fixtures/synthetic-mrt-basic/README.md b/validation/render-contract/fixtures/synthetic-mrt-basic/README.md new file mode 100644 index 000000000..ffe47deb5 --- /dev/null +++ b/validation/render-contract/fixtures/synthetic-mrt-basic/README.md @@ -0,0 +1,5 @@ +# Synthetic MRT basic + +Two color attachments are written in one logical pass. The fixture records +semantic attachment order and exact CPU-contract expectations. Real Metal 3 +and Metal 4 execution is supplied by the `renderContractNativeTest` task. diff --git a/validation/render-contract/fixtures/synthetic-mrt-basic/case.json b/validation/render-contract/fixtures/synthetic-mrt-basic/case.json new file mode 100644 index 000000000..440058c05 --- /dev/null +++ b/validation/render-contract/fixtures/synthetic-mrt-basic/case.json @@ -0,0 +1,7 @@ +{ + "schemaVersion": 1, + "name": "synthetic-mrt-basic", + "scenario": "synthetic_mrt_basic", + "referenceKind": "java-contract-model", + "backendModes": ["metal3", "metal4"] +} diff --git a/validation/render-contract/fixtures/synthetic-mrt-basic/expectations.json b/validation/render-contract/fixtures/synthetic-mrt-basic/expectations.json new file mode 100644 index 000000000..255a3e510 --- /dev/null +++ b/validation/render-contract/fixtures/synthetic-mrt-basic/expectations.json @@ -0,0 +1,7 @@ +{ + "schemaVersion": 1, + "expectations": [ + { "id": "color0-exact", "resourceSemanticName": "color0", "kind": "exact" }, + { "id": "color1-exact", "resourceSemanticName": "color1", "kind": "exact" } + ] +} diff --git a/validation/render-contract/fixtures/synthetic-temporal-prefix/expectations.json b/validation/render-contract/fixtures/synthetic-temporal-prefix/expectations.json new file mode 100644 index 000000000..f034224ef --- /dev/null +++ b/validation/render-contract/fixtures/synthetic-temporal-prefix/expectations.json @@ -0,0 +1,8 @@ +{ + "schemaVersion": 1, + "warmupFrames": 1, + "historyResetBeforeSequence": true, + "expectations": [ + { "id": "temporal-stability", "resourceSemanticName": "temporal-output", "kind": "temporal", "maximumMeanAbsoluteDelta": 0.0 } + ] +} diff --git a/validation/render-contract/schemas/cases.schema.json b/validation/render-contract/schemas/cases.schema.json new file mode 100644 index 000000000..c76d30fee --- /dev/null +++ b/validation/render-contract/schemas/cases.schema.json @@ -0,0 +1,37 @@ +{ + "$schema": "https://json-schema.org/draft/2020-12/schema", + "$id": "metallum://render-contract/cases.schema.json", + "type": "object", + "required": ["schemaVersion", "defaults", "cases"], + "properties": { + "schemaVersion": { "const": 1 }, + "defaults": { + "type": "object", + "required": ["framebufferWidth", "framebufferHeight", "strictUnclassifiedPasses"], + "properties": { + "framebufferWidth": { "type": "integer", "minimum": 1 }, + "framebufferHeight": { "type": "integer", "minimum": 1 }, + "strictUnclassifiedPasses": { "type": "boolean" } + }, + "additionalProperties": false + }, + "cases": { + "type": "array", + "minItems": 1, + "items": { + "type": "object", + "required": ["name", "scenario", "backendModes", "capturePolicy", "expectations"], + "properties": { + "name": { "type": "string", "minLength": 1 }, + "scenario": { "type": "string", "minLength": 1 }, + "backendModes": { "type": "array", "minItems": 1, "items": { "type": "string" } }, + "capturePolicy": { "type": "string", "minLength": 1 }, + "expectations": { "type": "string", "minLength": 1 }, + "strictUnclassifiedPasses": { "type": "boolean" } + }, + "additionalProperties": false + } + } + }, + "additionalProperties": false +} From 695bd7079e783c1433168f916216e56e414771e3 Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Sun, 2 Aug 2026 06:28:51 +0800 Subject: [PATCH 77/78] fix(iris): align per-program uniform lifecycles --- .../render/IrisMetalDynamicUniforms.java | 460 ++++++++++++++---- .../render/IrisMetalPipelineOverrides.java | 17 +- .../metal/render/IrisMetalUniformValues.java | 395 ++++++++++++--- .../render/IrisMetalUniformValuesTest.java | 196 ++++++++ 4 files changed, 907 insertions(+), 161 deletions(-) diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalDynamicUniforms.java b/src/main/java/com/metallum/client/metal/render/IrisMetalDynamicUniforms.java index b62a1bbee..ab08abb54 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalDynamicUniforms.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalDynamicUniforms.java @@ -8,8 +8,11 @@ import net.irisshaders.iris.gl.uniform.UniformType; import net.irisshaders.iris.gl.uniform.UniformUpdateFrequency; import net.irisshaders.iris.uniforms.CommonUniforms; +import org.jspecify.annotations.Nullable; import org.joml.Matrix3fc; +import org.joml.Matrix3f; import org.joml.Matrix4fc; +import org.joml.Matrix4f; import org.joml.Vector2f; import org.joml.Vector2i; import org.joml.Vector3d; @@ -18,9 +21,14 @@ import org.joml.Vector4i; import java.nio.ByteBuffer; +import java.util.Collections; +import java.util.IdentityHashMap; import java.util.LinkedHashMap; +import java.util.LinkedHashSet; +import java.util.List; import java.util.Map; import java.util.Objects; +import java.util.Set; import java.util.function.BooleanSupplier; import java.util.function.DoubleSupplier; import java.util.function.IntSupplier; @@ -36,11 +44,53 @@ * reads GL state are supplied by the draw context instead.

        */ final class IrisMetalDynamicUniforms implements DynamicUniformHolder { - private record Binding(UniformType type, Object supplier, boolean external) { + private static final class Binding { + private final UniformType type; + private final Object supplier; + private final boolean external; + private final UniformUpdateFrequency frequency; + private final ValueUpdateNotifier notifier; + private long supplierCalls; + private boolean invalidated = true; + + private Binding( + final UniformType type, + final Object supplier, + final boolean external, + final UniformUpdateFrequency frequency, + final ValueUpdateNotifier notifier + ) { + this.type = type; + this.supplier = supplier; + this.external = external; + this.frequency = frequency; + this.notifier = notifier; + } + + private void invalidate() { + this.invalidated = true; + } + + } + + /** Values committed at the same boundary as one Iris ProgramUniforms.update(). */ + static final class DrawSnapshot { + private final long commitId; + private final Map values; + + private DrawSnapshot(final long commitId, final Map values) { + this.commitId = commitId; + this.values = Map.copyOf(values); + } } private final Map bindings = new LinkedHashMap<>(); + private final Set activeBindings = Collections.newSetFromMap(new IdentityHashMap<>()); private final IntSupplier renderStageSource; + private @Nullable Object activeProgram; + private @Nullable List activeLayout; + private long activeCommitId; + private @Nullable DrawSnapshot committedSnapshot; private IrisMetalDynamicUniforms(final IntSupplier renderStageSource) { this.renderStageSource = Objects.requireNonNull(renderStageSource, "renderStageSource"); @@ -67,9 +117,109 @@ boolean contains(final String name) { boolean canMaterialize(final MetalIrisShaderCompiler.UniformMember member) { Binding binding = this.bindings.get(member.name()); return binding != null - && !binding.external() + && !binding.external && member.arrayCount() == 0 - && compatible(member.type(), binding.type()); + && compatible(member.type(), binding.type); + } + + UniformUpdateFrequency frequency(final String name) { + Binding binding = this.bindings.get(name); + return binding == null ? null : binding.frequency; + } + + long supplierCalls(final String name) { + Binding binding = this.bindings.get(name); + return binding == null ? 0L : binding.supplierCalls; + } + + /** + * Mirrors ProgramUniforms.removeListeners()/update() for the active Metal + * program. The notifier callback only invalidates the next snapshot; it + * never evaluates a supplier while a trace is reading committed bytes. + */ + void beginProgram( + final Object programToken, + final List layout + ) { + // Iris ProgramUniforms.update() is a commit boundary on every + // Program.use(), including consecutive uses of the same Program. + // It always removes the previous listener set before installing the + // listeners for this use; do not short-circuit on program identity. + for (Binding binding : this.activeBindings) { + if (binding.notifier != null) { + binding.notifier.setListener(null); + } + } + this.activeBindings.clear(); + this.activeProgram = programToken; + this.activeLayout = List.copyOf(layout); + this.activeCommitId++; + this.committedSnapshot = null; + Set names = new LinkedHashSet<>(); + for (MetalIrisShaderCompiler.UniformMember member : layout) { + names.add(member.name()); + } + for (String name : names) { + Binding binding = this.bindings.get(name); + if (binding == null || binding.external || binding.notifier == null) { + continue; + } + this.activeBindings.add(binding); + binding.notifier.setListener(binding::invalidate); + } + } + + /** Test/diagnostic overload for a standalone program identity. */ + void beginProgram(final List layout) { + beginProgram(layout, layout); + } + + DrawSnapshot snapshot( + final List layout, + final IrisMetalUniformValues.DrawUniformContext context + ) { + if (this.committedSnapshot != null + && this.committedSnapshot.commitId == this.activeCommitId + && Objects.equals(this.activeLayout, layout) + && !hasInvalidatedBinding(layout)) { + return this.committedSnapshot; + } + Map values = new LinkedHashMap<>(); + for (MetalIrisShaderCompiler.UniformMember member : layout) { + if (values.containsKey(member.name())) { + continue; + } + Binding binding = this.bindings.get(member.name()); + if (binding == null || binding.external) { + continue; + } + // Iris ProgramUniforms.update() always evaluates its dynamic list + // at each program-use boundary. The returned snapshot is the + // immutable commit consumed by all later trace/write operations; + // no supplier is called while those bytes are being observed. + Object value = evaluate(member.name(), binding, context); + values.put(member.name(), snapshotValue(value)); + binding.invalidated = false; + } + DrawSnapshot snapshot = new DrawSnapshot(this.activeCommitId, values); + this.committedSnapshot = snapshot; + return snapshot; + } + + private boolean hasInvalidatedBinding( + final List layout + ) { + for (MetalIrisShaderCompiler.UniformMember member : layout) { + Binding binding = this.bindings.get(member.name()); + if (binding != null && !binding.external && binding.invalidated) { + return true; + } + } + return false; + } + + boolean contains(final DrawSnapshot snapshot, final String name) { + return snapshot.values.containsKey(name); } /** @@ -81,75 +231,181 @@ boolean write( final ByteBuffer destination, final IrisMetalUniformValues.DrawUniformContext context ) { + return write(member, destination, context, snapshot(List.of(member), context)); + } + + boolean write( + final MetalIrisShaderCompiler.UniformMember member, + final ByteBuffer destination, + final IrisMetalUniformValues.DrawUniformContext context, + final DrawSnapshot snapshot + ) { + if (snapshot.commitId != 0L + && (snapshot.commitId != this.activeCommitId + || !Objects.equals(this.activeLayout, layoutFor(snapshot)))) { + throw new IllegalStateException("Iris dynamic uniform snapshot belongs to an earlier program-use commit"); + } Binding binding = this.bindings.get(member.name()); if (binding == null) { return false; } - if (binding.external()) { + if (binding.external) { return false; } + Object value = snapshot.values.get(member.name()); + if (value == null && !snapshot.values.containsKey(member.name())) { + throw new IllegalStateException( + "Iris dynamic uniform snapshot is missing '" + member.name() + "'" + ); + } int offset = member.offset(); switch (member.name()) { case "entityId" -> { require(member, "int"); requireType(binding, UniformType.INT); - destination.putInt(offset, ((IntSupplier) binding.supplier()).getAsInt()); + destination.putInt(offset, intValue(value)); return true; } case "atlasSize" -> { require(member, "ivec2"); requireType(binding, UniformType.VEC2I); - destination.putInt(offset, context.atlasWidth()); - destination.putInt(offset + 4, context.atlasHeight()); + Vector2i size = suppliedObject(value, member, Vector2i.class); + destination.putInt(offset, size.x); + destination.putInt(offset + 4, size.y); return true; } case "gtextureId" -> { require(member, "int"); requireType(binding, UniformType.INT); - destination.putInt(offset, context.gtexture() == null - ? 0 - : IrisMetalUniformValues.logicalTextureIdForDynamic(context.gtexture())); + destination.putInt(offset, intValue(value)); return true; } case "textureReloadCount" -> { require(member, "int"); requireType(binding, UniformType.INT); - destination.putInt(offset, ((IntSupplier) binding.supplier()).getAsInt()); + destination.putInt(offset, intValue(value)); return true; } case "gtextureSize" -> { require(member, "ivec2"); requireType(binding, UniformType.VEC2I); - if (context.gtexture() == null) { - destination.putInt(offset, 0); - destination.putInt(offset + 4, 0); - } else { - destination.putInt(offset, context.gtexture().getWidth(0)); - destination.putInt(offset + 4, context.gtexture().getHeight(0)); - } + Vector2i size = suppliedObject(value, member, Vector2i.class); + destination.putInt(offset, size.x); + destination.putInt(offset + 4, size.y); return true; } case "blendFunc" -> { require(member, "ivec4"); requireType(binding, UniformType.VEC4I); - int[] blend = IrisMetalUniformValues.irisBlendFunc(context.blendFunction()); - for (int index = 0; index < blend.length; index++) { - destination.putInt(offset + index * Integer.BYTES, blend[index]); + Vector4i blend = suppliedObject(value, member, Vector4i.class); + for (int index = 0; index < 4; index++) { + destination.putInt(offset + index * Integer.BYTES, blend.get(index)); } return true; } case "renderStage" -> { require(member, "int"); requireType(binding, UniformType.INT); - destination.putInt(offset, this.renderStageSource.getAsInt()); + destination.putInt(offset, intValue(value)); return true; } default -> { - return writeRegisteredSupplier(member, destination, binding); + return writeRegisteredSupplier(member, destination, binding.type, value); } } } + private List layoutFor(final DrawSnapshot snapshot) { + return this.committedSnapshot == snapshot && this.activeLayout != null + ? this.activeLayout + : List.of(); + } + + private Object evaluate( + final String name, + final Binding binding, + final IrisMetalUniformValues.DrawUniformContext context + ) { + return switch (name) { + case "entityId", "textureReloadCount" -> suppliedValue(binding); + case "atlasSize" -> new Vector2i(context.atlasWidth(), context.atlasHeight()); + case "gtextureId" -> context.gtexture() == null + ? 0 + : IrisMetalUniformValues.logicalTextureIdForDynamic(context.gtexture()); + case "gtextureSize" -> context.gtexture() == null + ? new Vector2i() + : new Vector2i(context.gtexture().getWidth(0), context.gtexture().getHeight(0)); + case "blendFunc" -> { + int[] values = IrisMetalUniformValues.irisBlendFunc(context.blendFunction()); + yield new Vector4i(values[0], values[1], values[2], values[3]); + } + case "renderStage" -> this.renderStageSource.getAsInt(); + default -> suppliedValue(binding); + }; + } + + private Object suppliedValue(final Binding binding) { + if (binding.supplier == null) { + throw new IllegalStateException("Iris dynamic uniform has no supplier"); + } + binding.supplierCalls++; + if (binding.supplier instanceof FloatSupplier value) { + return value.getAsFloat(); + } + if (binding.supplier instanceof IntSupplier value) { + return value.getAsInt(); + } + if (binding.supplier instanceof BooleanSupplier value) { + return value.getAsBoolean(); + } + if (binding.supplier instanceof DoubleSupplier value) { + return value.getAsDouble(); + } + if (binding.supplier instanceof Supplier value) { + return value.get(); + } + throw new IllegalStateException("Iris dynamic uniform supplier has unsupported type " + binding.supplier); + } + + /** + * Supplier results are committed at program-use time. Copy mutable value + * objects so a later producer mutation cannot alter the bytes observed by + * Metal trace or staging upload after that commit. + */ + private static Object snapshotValue(final Object value) { + if (value instanceof Vector2f vector) { + return new Vector2f(vector); + } + if (value instanceof Vector2i vector) { + return new Vector2i(vector); + } + if (value instanceof Vector3f vector) { + return new Vector3f(vector); + } + if (value instanceof Vector3d vector) { + return new Vector3d(vector); + } + if (value instanceof org.joml.Vector3i vector) { + return new org.joml.Vector3i(vector); + } + if (value instanceof Vector4f vector) { + return new Vector4f(vector); + } + if (value instanceof Vector4i vector) { + return new Vector4i(vector); + } + if (value instanceof Matrix3fc matrix) { + return new Matrix3f(matrix); + } + if (value instanceof Matrix4fc matrix) { + return new Matrix4f(matrix); + } + if (value instanceof float[] values) { + return values.clone(); + } + return value; + } + private static boolean compatible(final String glslType, final UniformType type) { return switch (type) { case INT -> "int".equals(glslType) || "bool".equals(glslType); @@ -168,15 +424,15 @@ private static boolean compatible(final String glslType, final UniformType type) private static boolean writeRegisteredSupplier( final MetalIrisShaderCompiler.UniformMember member, final ByteBuffer destination, - final Binding binding + final UniformType type, + final Object value ) { - requireTypeCompatible(member, binding.type()); + requireTypeCompatible(member, type); int offset = member.offset(); - switch (binding.type()) { - case INT -> destination.putInt(offset, intValue(binding.supplier())); - case FLOAT -> destination.putFloat(offset, floatValue(binding.supplier())); + switch (type) { + case INT -> destination.putInt(offset, intValue(value)); + case FLOAT -> destination.putFloat(offset, floatValue(value)); case VEC2 -> { - Object value = suppliedObject(binding); if (value instanceof Vector2f vector) { destination.putFloat(offset, vector.x); destination.putFloat(offset + 4, vector.y); @@ -185,7 +441,6 @@ private static boolean writeRegisteredSupplier( } } case VEC2I -> { - Object value = suppliedObject(binding); if (value instanceof Vector2i vector) { destination.putInt(offset, vector.x); destination.putInt(offset + 4, vector.y); @@ -194,7 +449,6 @@ private static boolean writeRegisteredSupplier( } } case VEC3 -> { - Object value = suppliedObject(binding); if (value instanceof Vector3f vector) { destination.putFloat(offset, vector.x); destination.putFloat(offset + 4, vector.y); @@ -212,7 +466,6 @@ private static boolean writeRegisteredSupplier( } } case VEC3I -> { - Object value = suppliedObject(binding); if (value instanceof org.joml.Vector3i vector) { destination.putInt(offset, vector.x); destination.putInt(offset + 4, vector.y); @@ -222,18 +475,20 @@ private static boolean writeRegisteredSupplier( } } case VEC4 -> { - Object value = suppliedObject(binding); if (value instanceof Vector4f vector) { destination.putFloat(offset, vector.x); destination.putFloat(offset + 4, vector.y); destination.putFloat(offset + 8, vector.z); destination.putFloat(offset + 12, vector.w); + } else if (value instanceof float[] array && array.length >= 4) { + for (int index = 0; index < 4; index++) { + destination.putFloat(offset + index * Float.BYTES, array[index]); + } } else { throw suppliedType(member, value, Vector4f.class); } } case VEC4I -> { - Object value = suppliedObject(binding); if (value instanceof Vector4i vector) { destination.putInt(offset, vector.x); destination.putInt(offset + 4, vector.y); @@ -244,7 +499,6 @@ private static boolean writeRegisteredSupplier( } } case MAT3 -> { - Object value = suppliedObject(binding); if (value instanceof Matrix3fc matrix) { putMat3(destination, offset, matrix); } else { @@ -252,7 +506,6 @@ private static boolean writeRegisteredSupplier( } } case MAT4 -> { - Object value = suppliedObject(binding); if (value instanceof Matrix4fc matrix) { putMat4(destination, offset, matrix); } else { @@ -275,36 +528,32 @@ private static void requireTypeCompatible( } } - private static Object suppliedObject(final Binding binding) { - if (!(binding.supplier() instanceof Supplier supplier)) { - throw new IllegalStateException( - "Iris dynamic uniform supplier is not an object supplier for " + binding.type() - ); + private static int intValue(final Object value) { + if (value instanceof Boolean booleanValue) { + return booleanValue ? 1 : 0; + } + if (value instanceof Number number) { + return number.intValue(); } - return supplier.get(); + throw new IllegalStateException("Iris dynamic integer value has unsupported type " + value); } - private static int intValue(final Object supplier) { - if (supplier instanceof IntSupplier value) { - return value.getAsInt(); - } - if (supplier instanceof BooleanSupplier value) { - return value.getAsBoolean() ? 1 : 0; + private static float floatValue(final Object value) { + if (value instanceof Number number) { + return number.floatValue(); } - throw new IllegalStateException("Iris dynamic integer supplier has unsupported type " + supplier); + throw new IllegalStateException("Iris dynamic float value has unsupported type " + value); } - private static float floatValue(final Object supplier) { - if (supplier instanceof FloatSupplier value) { - return value.getAsFloat(); - } - if (supplier instanceof IntSupplier value) { - return value.getAsInt(); - } - if (supplier instanceof DoubleSupplier value) { - return (float) value.getAsDouble(); + private static T suppliedObject( + final Object value, + final MetalIrisShaderCompiler.UniformMember member, + final Class expected + ) { + if (!expected.isInstance(value)) { + throw suppliedType(member, value, expected); } - throw new IllegalStateException("Iris dynamic float supplier has unsupported type " + supplier); + return expected.cast(value); } private static IllegalStateException suppliedType( @@ -344,20 +593,33 @@ private void register( final String name, final UniformType type, final Object supplier, - final boolean external + final boolean external, + final UniformUpdateFrequency frequency, + final ValueUpdateNotifier notifier ) { - Binding prior = this.bindings.putIfAbsent(name, new Binding(type, supplier, external)); + Binding prior = this.bindings.putIfAbsent( + name, new Binding(type, supplier, external, frequency, notifier) + ); // Iris intentionally registers a few externally-managed names with // multiple GLSL types because different core shader families consume // the same logical name differently (for example iris_ModelOffset). // Preserve that native admission contract; only conflicting dynamic // suppliers are an error. - if (prior != null && !prior.external() && !external - && (prior.type() != type || prior.external() != external)) { + if (prior != null && !prior.external && !external + && (prior.type != type || prior.external != external)) { throw new IllegalStateException("Iris dynamic uniform registered with conflicting types: " + name); } } + private void register( + final String name, + final UniformType type, + final Object supplier, + final boolean external + ) { + register(name, type, supplier, external, UniformUpdateFrequency.CUSTOM, null); + } + private static void require( final MetalIrisShaderCompiler.UniformMember member, final String expected @@ -371,10 +633,10 @@ private static void require( } private static void requireType(final Binding binding, final UniformType expected) { - if (binding.type() != expected) { + if (binding.type != expected) { throw new IllegalStateException( "Iris dynamic uniform registration type mismatch: expected " + expected - + ", got " + binding.type() + + ", got " + binding.type ); } } @@ -385,7 +647,7 @@ public IrisMetalDynamicUniforms uniform1f( final String name, final FloatSupplier supplier ) { - register(name, UniformType.FLOAT, supplier, false); + register(name, UniformType.FLOAT, supplier, false, frequency, null); return this; } @@ -395,7 +657,7 @@ public IrisMetalDynamicUniforms uniform1f( final String name, final IntSupplier supplier ) { - register(name, UniformType.FLOAT, supplier, false); + register(name, UniformType.FLOAT, supplier, false, frequency, null); return this; } @@ -405,7 +667,7 @@ public IrisMetalDynamicUniforms uniform1f( final String name, final DoubleSupplier supplier ) { - register(name, UniformType.FLOAT, supplier, false); + register(name, UniformType.FLOAT, supplier, false, frequency, null); return this; } @@ -415,7 +677,7 @@ public IrisMetalDynamicUniforms uniform1i( final String name, final IntSupplier supplier ) { - register(name, UniformType.INT, supplier, false); + register(name, UniformType.INT, supplier, false, frequency, null); return this; } @@ -425,7 +687,7 @@ public IrisMetalDynamicUniforms uniform1b( final String name, final BooleanSupplier supplier ) { - register(name, UniformType.INT, supplier, false); + register(name, UniformType.INT, supplier, false, frequency, null); return this; } @@ -435,7 +697,7 @@ public IrisMetalDynamicUniforms uniform2f( final String name, final Supplier supplier ) { - register(name, UniformType.VEC2, supplier, false); + register(name, UniformType.VEC2, supplier, false, frequency, null); return this; } @@ -445,7 +707,7 @@ public IrisMetalDynamicUniforms uniform2i( final String name, final Supplier supplier ) { - register(name, UniformType.VEC2I, supplier, false); + register(name, UniformType.VEC2I, supplier, false, frequency, null); return this; } @@ -455,7 +717,7 @@ public IrisMetalDynamicUniforms uniform3f( final String name, final Supplier supplier ) { - register(name, UniformType.VEC3, supplier, false); + register(name, UniformType.VEC3, supplier, false, frequency, null); return this; } @@ -465,7 +727,7 @@ public IrisMetalDynamicUniforms uniform3i( final String name, final Supplier supplier ) { - register(name, UniformType.VEC3I, supplier, false); + register(name, UniformType.VEC3I, supplier, false, frequency, null); return this; } @@ -475,7 +737,7 @@ public IrisMetalDynamicUniforms uniform3d( final String name, final Supplier supplier ) { - register(name, UniformType.VEC3, supplier, false); + register(name, UniformType.VEC3, supplier, false, frequency, null); return this; } @@ -485,7 +747,7 @@ public IrisMetalDynamicUniforms uniformTruncated3f( final String name, final Supplier supplier ) { - register(name, UniformType.VEC3, supplier, false); + register(name, UniformType.VEC3, supplier, false, frequency, null); return this; } @@ -495,7 +757,7 @@ public IrisMetalDynamicUniforms uniform4f( final String name, final Supplier supplier ) { - register(name, UniformType.VEC4, supplier, false); + register(name, UniformType.VEC4, supplier, false, frequency, null); return this; } @@ -505,7 +767,7 @@ public IrisMetalDynamicUniforms uniform4fArray( final String name, final Supplier supplier ) { - register(name, UniformType.VEC4, supplier, false); + register(name, UniformType.VEC4, supplier, false, frequency, null); return this; } @@ -515,7 +777,7 @@ public IrisMetalDynamicUniforms uniformMatrix( final String name, final Supplier supplier ) { - register(name, UniformType.MAT4, supplier, false); + register(name, UniformType.MAT4, supplier, false, frequency, null); return this; } @@ -525,7 +787,7 @@ public IrisMetalDynamicUniforms uniformMatrixFromArray( final String name, final Supplier supplier ) { - register(name, UniformType.MAT4, supplier, false); + register(name, UniformType.MAT4, supplier, false, frequency, null); return this; } @@ -535,7 +797,7 @@ public IrisMetalDynamicUniforms uniform1f( final FloatSupplier supplier, final ValueUpdateNotifier notifier ) { - register(name, UniformType.FLOAT, supplier, false); + register(name, UniformType.FLOAT, supplier, false, UniformUpdateFrequency.CUSTOM, notifier); return this; } @@ -545,7 +807,7 @@ public IrisMetalDynamicUniforms uniform1f( final IntSupplier supplier, final ValueUpdateNotifier notifier ) { - register(name, UniformType.FLOAT, supplier, false); + register(name, UniformType.FLOAT, supplier, false, UniformUpdateFrequency.CUSTOM, notifier); return this; } @@ -555,7 +817,7 @@ public IrisMetalDynamicUniforms uniform1f( final DoubleSupplier supplier, final ValueUpdateNotifier notifier ) { - register(name, UniformType.FLOAT, supplier, false); + register(name, UniformType.FLOAT, supplier, false, UniformUpdateFrequency.CUSTOM, notifier); return this; } @@ -565,7 +827,7 @@ public IrisMetalDynamicUniforms uniform1i( final IntSupplier supplier, final ValueUpdateNotifier notifier ) { - register(name, UniformType.INT, supplier, false); + register(name, UniformType.INT, supplier, false, UniformUpdateFrequency.CUSTOM, notifier); return this; } @@ -575,7 +837,7 @@ public IrisMetalDynamicUniforms uniform2f( final Supplier supplier, final ValueUpdateNotifier notifier ) { - register(name, UniformType.VEC2, supplier, false); + register(name, UniformType.VEC2, supplier, false, UniformUpdateFrequency.CUSTOM, notifier); return this; } @@ -585,7 +847,7 @@ public IrisMetalDynamicUniforms uniform2i( final Supplier supplier, final ValueUpdateNotifier notifier ) { - register(name, UniformType.VEC2I, supplier, false); + register(name, UniformType.VEC2I, supplier, false, UniformUpdateFrequency.CUSTOM, notifier); return this; } @@ -595,7 +857,7 @@ public IrisMetalDynamicUniforms uniform3f( final Supplier supplier, final ValueUpdateNotifier notifier ) { - register(name, UniformType.VEC3, supplier, false); + register(name, UniformType.VEC3, supplier, false, UniformUpdateFrequency.CUSTOM, notifier); return this; } @@ -605,7 +867,7 @@ public IrisMetalDynamicUniforms uniform4f( final Supplier supplier, final ValueUpdateNotifier notifier ) { - register(name, UniformType.VEC4, supplier, false); + register(name, UniformType.VEC4, supplier, false, UniformUpdateFrequency.CUSTOM, notifier); return this; } @@ -615,7 +877,7 @@ public IrisMetalDynamicUniforms uniform4fArray( final Supplier supplier, final ValueUpdateNotifier notifier ) { - register(name, UniformType.VEC4, supplier, false); + register(name, UniformType.VEC4, supplier, false, UniformUpdateFrequency.CUSTOM, notifier); return this; } @@ -625,7 +887,7 @@ public IrisMetalDynamicUniforms uniform4i( final Supplier supplier, final ValueUpdateNotifier notifier ) { - register(name, UniformType.VEC4I, supplier, false); + register(name, UniformType.VEC4I, supplier, false, UniformUpdateFrequency.CUSTOM, notifier); return this; } @@ -635,7 +897,7 @@ public IrisMetalDynamicUniforms uniformMatrix( final Supplier supplier, final ValueUpdateNotifier notifier ) { - register(name, UniformType.MAT4, supplier, false); + register(name, UniformType.MAT4, supplier, false, UniformUpdateFrequency.CUSTOM, notifier); return this; } @@ -645,7 +907,7 @@ public IrisMetalDynamicUniforms uniformMatrix3( final Supplier supplier, final ValueUpdateNotifier notifier ) { - register(name, UniformType.MAT3, supplier, false); + register(name, UniformType.MAT3, supplier, false, UniformUpdateFrequency.CUSTOM, notifier); return this; } @@ -654,7 +916,19 @@ public IrisMetalDynamicUniforms externallyManagedUniform( final String name, final UniformType type ) { - register(name, type, null, true); + register(name, type, null, true, null, null); return this; } + + void close() { + for (Binding binding : this.activeBindings) { + if (binding.notifier != null) { + binding.notifier.setListener(null); + } + } + this.activeBindings.clear(); + this.activeProgram = null; + this.activeLayout = null; + this.committedSnapshot = null; + } } diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java index 6514f56aa..f570ae2eb 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalPipelineOverrides.java @@ -711,21 +711,28 @@ private Instance( this.textureMap = textureMap; this.packDirectives = programSet.getPackDirectives(); if (productionLifecycle) { - CustomUniformFixedInputUniformsHolder.Builder fixedInputs = + CustomUniforms customUniforms = this.pack.customUniforms.build(uniformHolder -> + CommonUniforms.addNonDynamicUniforms( + uniformHolder, + this.pack.getIdMap(), + this.packDirectives, + updateNotifier + ) + ); + CustomUniformFixedInputUniformsHolder.Builder programFixedInputs = new CustomUniformFixedInputUniformsHolder.Builder(); CommonUniforms.addNonDynamicUniforms( - fixedInputs, + programFixedInputs, this.pack.getIdMap(), this.packDirectives, updateNotifier ); - CustomUniformFixedInputUniformsHolder fixedInputGraph = fixedInputs.build(); - CustomUniforms customUniforms = this.pack.customUniforms.build(fixedInputGraph); + CustomUniformFixedInputUniformsHolder programFixedInputGraph = programFixedInputs.build(); IrisMetalDynamicUniforms dynamicUniformGraph = IrisMetalDynamicUniforms.create(renderStageSource); this.uniformValues = new IrisMetalUniformValues( this.packDirectives.getSunPathRotation(), customUniforms, - fixedInputGraph, + programFixedInputGraph, dynamicUniformGraph, updateNotifier, renderStageSource diff --git a/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java index cf6aee6ca..87941217b 100644 --- a/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java +++ b/src/main/java/com/metallum/client/metal/render/IrisMetalUniformValues.java @@ -18,6 +18,7 @@ import net.irisshaders.iris.uniforms.custom.CustomUniforms; import net.irisshaders.iris.uniforms.custom.CustomUniformFixedInputUniformsHolder; import net.irisshaders.iris.uniforms.custom.cached.CachedUniform; +import net.irisshaders.iris.gl.uniform.UniformUpdateFrequency; import net.irisshaders.iris.pipeline.programs.ShaderKey; import net.minecraft.client.Camera; import net.minecraft.client.Minecraft; @@ -44,13 +45,16 @@ import java.util.Collections; import java.util.HashSet; import java.util.IdentityHashMap; +import java.util.LinkedHashSet; import java.util.List; import java.util.Locale; +import java.util.Map; import java.util.Objects; import java.util.OptionalDouble; import java.util.Optional; import java.util.Set; import java.util.function.IntSupplier; +import java.util.function.LongSupplier; /** * Fills the generated {@code MetallumIrisUniforms} block once per frame. @@ -87,16 +91,19 @@ final class IrisMetalUniformValues implements AutoCloseable { private final float sunPathRotation; private final @Nullable CustomUniforms customUniforms; - private final @Nullable CustomUniformFixedInputUniformsHolder fixedInputs; + /** Fixed inputs registered by each real Iris ProgramUniforms instance. */ + private final @Nullable CustomUniformFixedInputUniformsHolder programFixedInputs; private final @Nullable IrisMetalDynamicUniforms dynamicUniforms; private final @Nullable FrameUpdateNotifier updateNotifier; private final IntSupplier renderStageSource; + private final LongSupplier gameTimeSource; private final boolean strict; private final List blocks = new ArrayList<>(); private final Set unsupported = new HashSet<>(); private final Matrix4f previousModelView = new Matrix4f(); private final Matrix4f previousProjection = new Matrix4f(); private final Vector3d previousCameraPosition = new Vector3d(); + private @Nullable Frame currentFrame; private HistoryState historyState = HistoryState.UNINITIALIZED; private boolean warnedIdentityMatrices; private boolean closed; @@ -108,6 +115,58 @@ private enum HistoryState { HISTORY_VALID } + private enum UniformPhase { + FRAME, + HISTORY, + ONCE, + PER_TICK, + PER_FRAME, + CUSTOM, + PROGRAM_DRAW, + DRAW + } + + private record PlanEntry( + MetalIrisShaderCompiler.UniformMember member, + UniformPhase phase, + @Nullable CachedUniform cachedUniform + ) { + } + + private static final class ProgramPlan { + private final List entries; + private final List dynamicMembers; + private final Set cachedUniforms; + private final Map byName; + + private ProgramPlan(final List entries) { + this.entries = List.copyOf(entries); + this.dynamicMembers = this.entries.stream() + .filter(entry -> entry.phase() == UniformPhase.PROGRAM_DRAW) + .map(PlanEntry::member) + .toList(); + this.cachedUniforms = Collections.newSetFromMap(new IdentityHashMap<>()); + for (PlanEntry entry : this.entries) { + if (entry.cachedUniform() != null) { + this.cachedUniforms.add(entry.cachedUniform()); + } + } + Map byName = new java.util.LinkedHashMap<>(); + for (PlanEntry entry : this.entries) { + byName.putIfAbsent(entry.member().name(), entry); + } + this.byName = Map.copyOf(byName); + } + + private @Nullable PlanEntry entry(final String name) { + return this.byName.get(name); + } + + private boolean requiresMaterialization() { + return !this.cachedUniforms.isEmpty() || !this.dynamicMembers.isEmpty(); + } + } + /** Backend-neutral values whose Iris suppliers observe the active draw. */ record DrawUniformContext( @Nullable GpuTextureView gtexture, @@ -142,6 +201,13 @@ private static final class Block { private final List layout; private final int size; private final OptionalDouble alphaTestReference; + private final ProgramPlan plan; + private final Set onceUpdated = Collections.newSetFromMap(new IdentityHashMap<>()); + private final Map lastTick = new IdentityHashMap<>(); + private final Map lastFrame = new IdentityHashMap<>(); + private boolean programInitialized; + private long programUpdateCount; + private long uploadedBytes; private @Nullable GpuBuffer buffer; private @Nullable ByteBuffer staging; private @Nullable MetalDevice device; @@ -151,13 +217,15 @@ private Block( final String label, final List layout, final int size, - final OptionalDouble alphaTestReference + final OptionalDouble alphaTestReference, + final ProgramPlan plan ) { this.token = token; this.label = label; this.layout = layout; this.size = size; this.alphaTestReference = alphaTestReference; + this.plan = plan; } private void allocate(final MetalDevice device) { @@ -203,6 +271,20 @@ private void allocate(final MetalDevice device) { this(sunPathRotation, customUniforms, fixedInputs, null, updateNotifier, renderStageSource, true); } + IrisMetalUniformValues( + final float sunPathRotation, + final CustomUniforms customUniforms, + final CustomUniformFixedInputUniformsHolder fixedInputs, + final FrameUpdateNotifier updateNotifier, + final IntSupplier renderStageSource, + final LongSupplier gameTimeSource + ) { + this( + sunPathRotation, customUniforms, fixedInputs, null, updateNotifier, + renderStageSource, true, gameTimeSource + ); + } + IrisMetalUniformValues( final float sunPathRotation, final CustomUniforms customUniforms, @@ -222,16 +304,33 @@ private IrisMetalUniformValues( final @Nullable FrameUpdateNotifier updateNotifier, final IntSupplier renderStageSource, final boolean strict + ) { + this( + sunPathRotation, customUniforms, fixedInputs, dynamicUniforms, updateNotifier, + renderStageSource, strict, IrisMetalUniformValues::currentGameTime + ); + } + + private IrisMetalUniformValues( + final float sunPathRotation, + final @Nullable CustomUniforms customUniforms, + final @Nullable CustomUniformFixedInputUniformsHolder fixedInputs, + final @Nullable IrisMetalDynamicUniforms dynamicUniforms, + final @Nullable FrameUpdateNotifier updateNotifier, + final IntSupplier renderStageSource, + final boolean strict, + final LongSupplier gameTimeSource ) { if ((customUniforms == null) != (updateNotifier == null)) { throw new IllegalArgumentException("Iris custom uniforms and frame notifier must be supplied together"); } this.sunPathRotation = sunPathRotation; this.customUniforms = customUniforms; - this.fixedInputs = fixedInputs; + this.programFixedInputs = fixedInputs; this.dynamicUniforms = dynamicUniforms; this.updateNotifier = updateNotifier; this.renderStageSource = Objects.requireNonNull(renderStageSource, "renderStageSource"); + this.gameTimeSource = Objects.requireNonNull(gameTimeSource, "gameTimeSource"); this.strict = strict; } @@ -305,10 +404,75 @@ private void register( label, layout, size, - alphaTestReference + alphaTestReference, + buildPlan(token, layout) )); } + private ProgramPlan buildPlan( + final Object token, + final List layout + ) { + List entries = new ArrayList<>(layout.size()); + for (MetalIrisShaderCompiler.UniformMember member : layout) { + CachedUniform cached = null; + UniformPhase phase; + if (this.programFixedInputs != null && this.programFixedInputs.containsKey(member.name())) { + cached = this.programFixedInputs.getUniform(member.name()); + phase = cachedPhase(cached); + } else if (this.customUniforms != null && this.customUniforms.hasVariable(member.name())) { + cached = this.customUniforms.getVariable(member.name()) instanceof CachedUniform value + ? value + : null; + if (cached == null) { + throw new IllegalStateException( + "Iris custom uniform '" + member.name() + "' is not a CachedUniform" + ); + } + phase = cachedPhase(cached); + } else if (this.dynamicUniforms != null && this.dynamicUniforms.canMaterialize(member)) { + phase = UniformPhase.PROGRAM_DRAW; + } else { + phase = backendPhase(token, member); + } + entries.add(new PlanEntry(member, phase, cached)); + } + return new ProgramPlan(entries); + } + + private static UniformPhase cachedPhase(final CachedUniform uniform) { + return switch (uniform.getUpdateFrequency()) { + case ONCE -> UniformPhase.ONCE; + case PER_TICK -> UniformPhase.PER_TICK; + case PER_FRAME -> UniformPhase.PER_FRAME; + case CUSTOM -> UniformPhase.CUSTOM; + }; + } + + private static UniformPhase backendPhase( + final Object token, + final MetalIrisShaderCompiler.UniformMember member + ) { + if ("gbufferPreviousModelView".equals(member.name()) + || "gbufferPreviousProjection".equals(member.name()) + || "previousCameraPosition".equals(member.name())) { + return UniformPhase.HISTORY; + } + if (isLiveFogUniform(member.name()) + || (isCoreDrawUniform(member.name()) && usesMojangCoreTransforms(token)) + || ("iris_currentAlphaTest".equals(member.name()) + && !isFrameOwnedDynamicUniformName(member))) { + return UniformPhase.DRAW; + } + return UniformPhase.FRAME; + } + + private static boolean isFrameOwnedDynamicUniformName( + final MetalIrisShaderCompiler.UniformMember member + ) { + return "iris_currentAlphaTest".equals(member.name()) && "float".equals(member.type()); + } + /** * The slice to bind for a kind, or {@code null} if the kind has no uniform * block. Allocates and fills on first use so that a terrain draw reaching @@ -351,6 +515,7 @@ void prewarm(final MetalDevice device) { } upload(block, frame); } + this.currentFrame = frame; if (this.historyState == HistoryState.UNINITIALIZED) { this.historyState = HistoryState.PREWARMED_NO_HISTORY; } @@ -368,14 +533,7 @@ void updateFrame() { if (this.customUniforms != null) { try { Objects.requireNonNull(this.updateNotifier).onNewFrame(); - // Iris updates dependencies through CustomUniforms first. Only - // fixed inputs outside that real order need the holder-wide - // refresh; updating the whole holder first advances stateful - // suppliers twice (notably MatrixUniforms.Previous). this.customUniforms.update(); - if (this.fixedInputs != null) { - updateUnvisitedFixedInputs(this.customUniforms, this.fixedInputs); - } } catch (RuntimeException failure) { if (this.strict) { throw new IllegalStateException("Iris uniform graph failed to update", failure); @@ -386,6 +544,7 @@ void updateFrame() { } } Frame frame = sampleFrame(); + this.currentFrame = frame; if (this.historyState == HistoryState.UNINITIALIZED || this.historyState == HistoryState.PREWARMED_NO_HISTORY) { this.historyState = HistoryState.FIRST_FRAME_ACTIVE; @@ -401,6 +560,92 @@ void updateFrame() { this.historyState = HistoryState.HISTORY_VALID; } + /** + * Reproduces one fixed Iris {@code ProgramUniforms.update()} boundary for + * a generation-owned block. Dynamic values are deliberately handled by the + * caller first; this method only advances cached fixed/custom values in + * Iris's once, tick, frame and custom phases. + */ + private IrisMetalDynamicUniforms.@Nullable DrawSnapshot beginProgram( + final Block block, + final DrawUniformContext context + ) { + if (this.dynamicUniforms != null) { + // The block token is the Metal-side identity of one generated + // Iris program. The layout list is only its reflected ABI and is + // not a program identity; using it would merge repeated uses of + // one block and lose the real Program.use() boundary. + this.dynamicUniforms.beginProgram(block.token, block.plan.dynamicMembers); + } + IrisMetalDynamicUniforms.DrawSnapshot dynamicSnapshot = this.dynamicUniforms == null + ? null + : this.dynamicUniforms.snapshot(block.plan.dynamicMembers, context); + long gameTime = this.gameTimeSource.getAsLong(); + int frame = frameCounter(); + boolean firstUse = !block.programInitialized; + for (PlanEntry entry : block.plan.entries) { + CachedUniform cached = entry.cachedUniform(); + if (cached == null) { + continue; + } + switch (entry.phase()) { + case ONCE -> { + if (firstUse) { + cached.update(); + block.onceUpdated.add(cached); + } + } + case PER_TICK -> { + Long last = block.lastTick.get(cached); + if (firstUse || last == null || last.longValue() != gameTime) { + cached.update(); + block.lastTick.put(cached, gameTime); + } + } + case PER_FRAME -> { + Integer last = block.lastFrame.get(cached); + if (firstUse || last == null || last.intValue() != frame) { + cached.update(); + block.lastFrame.put(cached, frame); + } + } + case CUSTOM -> { + // CustomUniforms owns its dependency-topological update + // once per frame. A standalone cached custom input has no + // graph owner and follows Iris's program-draw boundary. + if (this.customUniforms == null) { + cached.update(); + } + } + default -> { + } + } + } + block.programInitialized = true; + block.programUpdateCount++; + return dynamicSnapshot; + } + + private static long currentGameTime() { + Minecraft minecraft = Minecraft.getInstance(); + ClientLevel level = minecraft == null ? null : minecraft.level; + return level == null ? 0L : level.getGameTime(); + } + + /** + * Exercises the same per-block Program.use() commit without allocating a + * GPU buffer. The production draw path reaches {@link #beginProgram(Block, + * DrawUniformContext)} through {@link #materializeDraw(Object, ByteBuffer, + * ByteBuffer, ByteBuffer, DrawUniformContext)}. + */ + void beginProgramForTests(final Object token, final DrawUniformContext context) { + Block block = findBlock(token); + if (block == null) { + throw new IllegalStateException("Iris uniform block is not registered for " + token); + } + beginProgram(block, Objects.requireNonNull(context, "context")); + } + /** * Mirrors Iris's two fixed-input update surfaces without double-running a * stateful supplier. CustomUniforms exposes its dependency order only as a @@ -493,8 +738,9 @@ private void upload(final Block block, final Frame frame) { write(staging, member, frame, block.alphaTestReference); } staging.rewind(); - block.device.createCommandEncoder().writeToBuffer(block.buffer.slice(), staging); IrisMetalPassTrace.observeUniformSnapshot(block.label, "frame", block.layout, staging); + block.uploadedBytes += staging.remaining(); + block.device.createCommandEncoder().writeToBuffer(block.buffer.slice(), staging); } int coreDrawBlockSize(final ShaderKey key) { @@ -503,11 +749,22 @@ int coreDrawBlockSize(final ShaderKey key) { int drawBlockSize(final Object token) { Block block = findBlock(token); - return block != null && block.layout.stream().anyMatch(member -> isDynamicDrawUniform(member.name())) + return block != null && (block.plan.requiresMaterialization() + || block.layout.stream().anyMatch(member -> isDynamicDrawUniform(member.name()))) ? block.size : 0; } + long programUpdateCount(final Object token) { + Block block = findBlock(token); + return block == null ? 0L : block.programUpdateCount; + } + + long uploadedBytes(final Object token) { + Block block = findBlock(token); + return block == null ? 0L : block.uploadedBytes; + } + boolean requiresDynamicTransforms(final Object token) { Block block = findBlock(token); return usesMojangCoreTransforms(token) @@ -542,6 +799,7 @@ void materializeDraw( if (block == null || block.staging == null) { throw new IllegalStateException("Iris uniform block is not prepared for " + token); } + IrisMetalDynamicUniforms.DrawSnapshot dynamicSnapshot = beginProgram(block, context); materializeDrawUniforms( block.staging, block.layout, @@ -553,11 +811,32 @@ void materializeDraw( CapturedRenderingState.INSTANCE.getTextureReloadCount(), context, this.dynamicUniforms, - usesMojangCoreTransforms(token) + usesMojangCoreTransforms(token), + dynamicSnapshot ); + writeProgramCachedUniforms(output, block.plan); IrisMetalPassTrace.observeUniformSnapshot(block.label, "draw", block.layout, output); } + private static void writeProgramCachedUniforms( + final ByteBuffer destination, + final ProgramPlan plan + ) { + for (PlanEntry entry : plan.entries) { + CachedUniform cached = entry.cachedUniform(); + if (cached == null) { + continue; + } + if (entry.member().arrayCount() != 0) { + throw new IllegalStateException( + "Iris program uniform cannot materialize array member '" + + entry.member().name() + "' (count=" + entry.member().arrayCount() + ")" + ); + } + writeCachedUniform(destination, entry.member(), cached); + } + } + void materializeDraw( final Object token, final ByteBuffer output, @@ -578,7 +857,7 @@ static void materializeCoreDrawUniforms( base, layout, output, dynamicTransforms, projection, 0, CapturedRenderingState.INSTANCE.getCurrentRenderedEntity(), CapturedRenderingState.INSTANCE.getTextureReloadCount(), - DrawUniformContext.empty(), null, true + DrawUniformContext.empty(), null, true, null ); } @@ -594,7 +873,7 @@ static void materializeDrawUniforms( base, layout, output, dynamicTransforms, projection, renderStage, CapturedRenderingState.INSTANCE.getCurrentRenderedEntity(), CapturedRenderingState.INSTANCE.getTextureReloadCount(), - DrawUniformContext.empty(), null, false + DrawUniformContext.empty(), null, false, null ); } @@ -611,7 +890,7 @@ static void materializeDrawUniforms( ) { materializeDrawUniforms( base, layout, output, dynamicTransforms, projection, renderStage, - entityId, textureReloadCount, context, null, false + entityId, textureReloadCount, context, null, false, null ); } @@ -626,7 +905,8 @@ private static void materializeDrawUniforms( final int textureReloadCount, final DrawUniformContext context, final @Nullable IrisMetalDynamicUniforms dynamicUniforms, - final boolean coreDraw + final boolean coreDraw, + final IrisMetalDynamicUniforms.@Nullable DrawSnapshot dynamicSnapshot ) { Objects.requireNonNull(context, "context"); ByteBuffer destination = output.slice().order(output.order()); @@ -660,7 +940,11 @@ private static void materializeDrawUniforms( : modelViewInverse.transpose3x3(new Matrix3f()); for (MetalIrisShaderCompiler.UniformMember member : layout) { - if (dynamicUniforms != null && dynamicUniforms.write(member, destination, context)) { + if (dynamicUniforms != null + && (dynamicSnapshot == null || dynamicUniforms.contains(dynamicSnapshot, member.name())) + && (dynamicSnapshot == null + ? dynamicUniforms.write(member, destination, context) + : dynamicUniforms.write(member, destination, context, dynamicSnapshot))) { continue; } switch (member.name()) { @@ -801,10 +1085,10 @@ private void requireUniformSources( ) { for (MetalIrisShaderCompiler.UniformMember member : layout) { String name = member.name(); - if (this.customUniforms != null && this.customUniforms.hasVariable(name)) { + if (this.programFixedInputs != null && this.programFixedInputs.containsKey(name)) { continue; } - if (this.fixedInputs != null && this.fixedInputs.containsKey(name)) { + if (this.customUniforms != null && this.customUniforms.hasVariable(name)) { continue; } if (this.dynamicUniforms != null && this.dynamicUniforms.canMaterialize(member)) { @@ -1072,6 +1356,9 @@ public void close() { return; } this.closed = true; + if (this.dynamicUniforms != null) { + this.dynamicUniforms.close(); + } for (Block block : this.blocks) { if (block.buffer != null) { block.buffer.close(); @@ -1401,9 +1688,15 @@ private boolean writeOfficialUniform( putMat4(out, member.offset(), LIGHTMAP_TEXTURE_MATRIX); return true; } - if (this.customUniforms == null || !this.customUniforms.hasVariable(member.name())) { + // ProgramUniforms owns a separate fixed-input instance from the + // CustomUniforms dependency graph. Prefer the program cache whenever + // both holders expose the same common uniform name. + if (this.programFixedInputs != null && this.programFixedInputs.containsKey(member.name())) { return writeFixedInput(out, member); } + if (this.customUniforms == null || !this.customUniforms.hasVariable(member.name())) { + return false; + } // UniformMember uses 0 for an ordinary scalar/vector/matrix and a // positive value only for an explicit GLSL array declarator. if (member.arrayCount() > 0) { @@ -1413,8 +1706,22 @@ private boolean writeOfficialUniform( ); } + Object expression = this.customUniforms.getVariable(member.name()); + if (!(expression instanceof CachedUniform uniform)) { + throw new IllegalStateException( + "Iris custom uniform '" + member.name() + "' is not a CachedUniform" + ); + } + return writeCachedUniform(out, member, uniform); + } + + private static boolean writeCachedUniform( + final ByteBuffer out, + final MetalIrisShaderCompiler.UniformMember member, + final CachedUniform uniform + ) { FunctionReturn value = new FunctionReturn(); - this.customUniforms.getVariable(member.name()).evaluateTo(this.customUniforms, value); + uniform.writeTo(value); int at = member.offset(); switch (member.type()) { case "bool" -> out.putInt(at, value.booleanReturn ? 1 : 0); @@ -1461,7 +1768,7 @@ private boolean writeFixedInput( final ByteBuffer out, final MetalIrisShaderCompiler.UniformMember member ) { - if (this.fixedInputs == null || !this.fixedInputs.containsKey(member.name())) { + if (this.programFixedInputs == null || !this.programFixedInputs.containsKey(member.name())) { return false; } if (member.arrayCount() > 0) { @@ -1470,45 +1777,7 @@ private boolean writeFixedInput( + "' (count=" + member.arrayCount() + ")" ); } - CachedUniform uniform = this.fixedInputs.getUniform(member.name()); - FunctionReturn value = new FunctionReturn(); - uniform.writeTo(value); - int at = member.offset(); - switch (member.type()) { - case "bool" -> out.putInt(at, value.booleanReturn ? 1 : 0); - case "int" -> out.putInt(at, value.intReturn); - case "float" -> out.putFloat(at, value.floatReturn); - case "vec2" -> { - Vector2f vector = fixedObject(member, value, Vector2f.class); - putVec2(out, at, vector.x, vector.y); - } - case "vec3" -> { - Vector3f vector = customVector3(member, value.objectReturn, "Iris fixed uniform"); - putVec3(out, at, vector.x, vector.y, vector.z); - } - case "vec4" -> { - Vector4f vector = fixedObject(member, value, Vector4f.class); - putVec4(out, at, vector.x, vector.y, vector.z, vector.w); - } - case "ivec2" -> { - Vector2i vector = fixedObject(member, value, Vector2i.class); - putIVec2(out, at, vector.x, vector.y); - } - case "ivec3" -> { - Vector3i vector = fixedObject(member, value, Vector3i.class); - putIVec3(out, at, vector.x, vector.y, vector.z); - } - case "mat4" -> putMat4( - out, - at, - packProjectionUniform(member.name(), fixedObject(member, value, Matrix4fc.class)) - ); - default -> throw new IllegalStateException( - "Iris fixed uniform graph produced unsupported GLSL type '" + member.type() - + "' for '" + member.name() + "'" - ); - } - return true; + return writeCachedUniform(out, member, this.programFixedInputs.getUniform(member.name())); } private static T fixedObject( diff --git a/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java b/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java index da46ab73b..19638a0e4 100644 --- a/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java +++ b/src/test/java/com/metallum/client/metal/render/IrisMetalUniformValuesTest.java @@ -27,6 +27,10 @@ import static org.junit.jupiter.api.Assertions.assertEquals; import static org.junit.jupiter.api.Assertions.assertFalse; +import static org.junit.jupiter.api.Assertions.assertNotSame; +import static org.junit.jupiter.api.Assertions.assertNotNull; +import static org.junit.jupiter.api.Assertions.assertSame; +import static org.junit.jupiter.api.Assertions.assertNull; import static org.junit.jupiter.api.Assertions.assertThrows; import static org.junit.jupiter.api.Assertions.assertTrue; @@ -545,6 +549,198 @@ void updatesFixedInputsOutsideCustomOrderWithoutDoubleRunningDependencies() { assertEquals(1, independentCalls.get(), "unvisited fixed input must be refreshed once"); } + @Test + void registeredProgramPlanOwnsFixedUniformLifecyclePerProgram() { + SystemTimeUniforms.COUNTER.reset(); + AtomicInteger gameTime = new AtomicInteger(1); + AtomicInteger graphCalls = new AtomicInteger(); + AtomicInteger onceCalls = new AtomicInteger(); + AtomicInteger tickCalls = new AtomicInteger(); + AtomicInteger frameCalls = new AtomicInteger(); + AtomicInteger onceValue = new AtomicInteger(11); + AtomicInteger tickValue = new AtomicInteger(21); + AtomicInteger frameValue = new AtomicInteger(31); + + CustomUniformFixedInputUniformsHolder.Builder graphBuilder = + new CustomUniformFixedInputUniformsHolder.Builder(); + graphBuilder.uniform1i( + UniformUpdateFrequency.PER_FRAME, + "onceValue", + () -> { + graphCalls.incrementAndGet(); + return 900; + } + ); + CustomUniforms customUniforms = new CustomUniforms.Builder().build(graphBuilder.build()); + + CustomUniformFixedInputUniformsHolder.Builder programBuilder = + new CustomUniformFixedInputUniformsHolder.Builder(); + programBuilder.uniform1i( + UniformUpdateFrequency.ONCE, + "onceValue", + () -> { + onceCalls.incrementAndGet(); + return onceValue.get(); + } + ); + programBuilder.uniform1i( + UniformUpdateFrequency.PER_TICK, + "tickValue", + () -> { + tickCalls.incrementAndGet(); + return tickValue.get(); + } + ); + programBuilder.uniform1i( + UniformUpdateFrequency.PER_FRAME, + "frameValue", + () -> { + frameCalls.incrementAndGet(); + return frameValue.get(); + } + ); + CustomUniformFixedInputUniformsHolder programInputs = programBuilder.build(); + IrisMetalUniformValues values = new IrisMetalUniformValues( + 0.0f, + customUniforms, + programInputs, + new FrameUpdateNotifier(), + () -> 0, + () -> gameTime.get() + ); + + List layout = List.of( + new MetalIrisShaderCompiler.UniformMember("int", "onceValue", 0, 0, 4), + new MetalIrisShaderCompiler.UniformMember("int", "tickValue", 0, 4, 4), + new MetalIrisShaderCompiler.UniformMember("int", "frameValue", 0, 8, 4) + ); + MetalIrisShaderCompiler.GlslProgram firstProgram = new MetalIrisShaderCompiler.GlslProgram( + "registered-program-one", + "", "", "", "", + layout, + 16, + List.of(), + List.of(), + List.of(MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME), + new int[]{0}, + java.util.OptionalDouble.empty() + ); + MetalIrisShaderCompiler.GlslProgram secondProgram = new MetalIrisShaderCompiler.GlslProgram( + "registered-program-two", + "", "", "", "", + layout, + 16, + List.of(), + List.of(), + List.of(MetalIrisShaderCompiler.UNIFORM_BLOCK_NAME), + new int[]{0}, + java.util.OptionalDouble.empty() + ); + Object firstToken = new Object(); + Object secondToken = new Object(); + values.register(firstToken, "registered-program-one", firstProgram); + values.register(secondToken, "registered-program-two", secondProgram); + ByteBuffer output = ByteBuffer.allocate(16).order(ByteOrder.nativeOrder()); + + try { + SystemTimeUniforms.COUNTER.beginFrame(); + values.beginProgramForTests(firstToken, IrisMetalUniformValues.DrawUniformContext.empty()); + assertEquals(1, onceCalls.get()); + assertEquals(1, tickCalls.get()); + assertEquals(1, frameCalls.get()); + assertEquals(0, graphCalls.get(), "program reads must not use the CustomUniforms graph cache"); + assertTrue(values.writeOfficialUniform(output, layout.get(0))); + assertEquals(11, output.getInt(0)); + assertTrue(values.writeOfficialUniform(output, layout.get(1))); + assertEquals(21, output.getInt(4)); + assertTrue(values.writeOfficialUniform(output, layout.get(2))); + assertEquals(31, output.getInt(8)); + + values.beginProgramForTests(firstToken, IrisMetalUniformValues.DrawUniformContext.empty()); + assertEquals(1, onceCalls.get(), "ONCE must not rerun for the same registered program"); + assertEquals(1, tickCalls.get(), "PER_TICK must not rerun within one tick"); + assertEquals(1, frameCalls.get(), "PER_FRAME must not rerun within one frame"); + assertEquals(2, values.programUpdateCount(firstToken)); + + onceValue.set(12); + tickValue.set(22); + frameValue.set(32); + gameTime.set(2); + SystemTimeUniforms.COUNTER.beginFrame(); + values.beginProgramForTests(firstToken, IrisMetalUniformValues.DrawUniformContext.empty()); + assertEquals(1, onceCalls.get(), "ONCE must remain committed for the program"); + assertEquals(2, tickCalls.get()); + assertEquals(2, frameCalls.get()); + assertTrue(values.writeOfficialUniform(output, layout.get(0))); + assertEquals(11, output.getInt(0)); + assertTrue(values.writeOfficialUniform(output, layout.get(1))); + assertEquals(22, output.getInt(4)); + assertTrue(values.writeOfficialUniform(output, layout.get(2))); + assertEquals(32, output.getInt(8)); + + values.beginProgramForTests(secondToken, IrisMetalUniformValues.DrawUniformContext.empty()); + assertEquals(2, onceCalls.get(), "a second registered program has its own ONCE phase"); + assertEquals(3, tickCalls.get(), "a second registered program has its own tick boundary"); + assertEquals(3, frameCalls.get(), "a second registered program has its own frame boundary"); + assertEquals(1, values.programUpdateCount(secondToken)); + } finally { + values.close(); + SystemTimeUniforms.COUNTER.reset(); + } + } + + @Test + void dynamicSnapshotEvaluatesOnceAndDetachesNotifierAcrossProgramUses() { + AtomicInteger supplierCalls = new AtomicInteger(); + AtomicInteger listenerClears = new AtomicInteger(); + AtomicReference listener = new AtomicReference<>(); + net.irisshaders.iris.gl.state.ValueUpdateNotifier notifier = runnable -> { + if (runnable == null) { + listenerClears.incrementAndGet(); + } + listener.set(runnable); + }; + IrisMetalDynamicUniforms dynamic = IrisMetalDynamicUniforms.create(() -> 0); + dynamic.uniform1i("testDynamic", supplierCalls::incrementAndGet, notifier); + MetalIrisShaderCompiler.UniformMember member = + new MetalIrisShaderCompiler.UniformMember("int", "testDynamic", 0, 0, 4); + IrisMetalUniformValues.DrawUniformContext context = IrisMetalUniformValues.DrawUniformContext.empty(); + ByteBuffer output = ByteBuffer.allocate(16).order(ByteOrder.nativeOrder()); + + dynamic.beginProgram(List.of(member)); + assertEquals(UniformUpdateFrequency.CUSTOM, dynamic.frequency("testDynamic")); + assertNotNull(listener.get()); + IrisMetalDynamicUniforms.DrawSnapshot first = dynamic.snapshot(List.of(member), context); + assertSame(first, dynamic.snapshot(List.of(member), context), "one program-use commit has one dynamic snapshot"); + assertTrue(dynamic.write(member, output, context, first)); + assertTrue(dynamic.write(member, output, context, first)); + assertEquals(1, supplierCalls.get(), "trace/write must reuse one committed dynamic value"); + listener.get().run(); + IrisMetalDynamicUniforms.DrawSnapshot invalidated = dynamic.snapshot(List.of(member), context); + assertTrue(dynamic.write(member, output, context, invalidated)); + assertEquals(2, supplierCalls.get(), "a notifier must invalidate the committed dynamic value"); + Runnable firstListener = listener.get(); + + dynamic.beginProgram(List.of(member)); + assertEquals(1, listenerClears.get(), "switching programs must remove the old notifier listener"); + assertNotNull(listener.get()); + assertNotSame(firstListener, listener.get(), "each program use gets a fresh listener closure"); + IrisMetalDynamicUniforms.DrawSnapshot second = dynamic.snapshot(List.of(member), context); + assertThrows( + IllegalStateException.class, + () -> dynamic.write(member, output, context, first), + "a snapshot from an earlier Program.use must not cross the commit boundary" + ); + assertTrue(dynamic.write(member, output, context, second)); + assertEquals(3, supplierCalls.get(), "the next program use must update the dynamic supplier once"); + + dynamic.beginProgram(List.of()); + assertNull(listener.get(), "a program without the member must detach its notifier"); + assertEquals(2, listenerClears.get()); + dynamic.close(); + assertNull(listener.get()); + } + @Test void lowersEveryIrisMatrixUniformProjectionAlias() { Matrix4f zeroToOne = new Matrix4f().setPerspective( From 250effe4acf1c494648777ef195b543c121cad0c Mon Sep 17 00:00:00 2001 From: 21Z121Z1 <89170834+21Z121Z1@users.noreply.github.com> Date: Sun, 2 Aug 2026 08:51:58 +0800 Subject: [PATCH 78/78] ci: exclude hosted GPU-only tests --- build.gradle | 2 ++ 1 file changed, 2 insertions(+) diff --git a/build.gradle b/build.gradle index 61431ac46..0583975a2 100644 --- a/build.gradle +++ b/build.gradle @@ -96,8 +96,10 @@ tasks.test { if (hostedCi) { exclude "**/IrisMetalPostChainCompilationTest.class" exclude "**/IrisMetalShadowPipelineTest.class" + exclude "**/IrisMetalShadowComputeConformanceTest.class" exclude "**/MetalGenericVertexAttributeIntegrationTest.class" exclude "**/MetalIrisCustomTexturesIntegrationTest.class" + exclude "**/MetalRenderContractGpuIntegrationTest.class" } if (org.gradle.internal.os.OperatingSystem.current().isMacOsX()) { jvmArgs "--enable-native-access=ALL-UNNAMED"

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