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RoombaHardware.cpp
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173 lines (146 loc) · 3.11 KB
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#include "RoombaHardware.hpp"
#include "UltraSchall.hpp"
//Count of spins in DanceDanceRevolution
int HowManyMoves = 3;
// Run on setup
void RoombaHardware::InitHardware()
{
expectedDirection = GetCurrentLookDirection();
myStepper1.setSpeed(60);//left
myStepper2.setSpeed(60);//right
}
void RoombaHardware::MoveForward()
{
myStepper1.setSpeed(60);
myStepper2.setSpeed(60);
for(int s=0; s<step_360; s++)
{
myStepper1.step(1);
myStepper2.step(1);
}
}
bool RoombaHardware::DetectFront()
{
return ULSound::GetFrontSide();
}
bool RoombaHardware::DetectLeft()
{
return ULSound::GetLeftSide();
}
bool RoombaHardware::DetectRight()
{
return ULSound::GetRightSide();
}
void RoombaHardware::TurnRight()
{
expectedDirection = RightSideDirection( expectedDirection );
for(int s=0; s<step_360; s++)
{
myStepper1.setSpeed(-60);
myStepper1.step(1);
myStepper2.setSpeed(60);
myStepper2.step(1);
}
}
void RoombaHardware::TurnLeft()
{
expectedDirection = LeftSideDirection( expectedDirection );
for(int s=0; s<step_360; s++)
{
myStepper1.setSpeed(60);
myStepper1.step(1);
myStepper2.setSpeed(-60);
myStepper2.step(1);
}
// try turning left
}
void RoombaHardware::MoveBackward()
{
myStepper1.setSpeed(-60);
myStepper2.setSpeed(-60);
for(int s=0; s<step_360; s++)
{
myStepper1.step(1);
myStepper2.step(1);
}
}
void RoombaHardware::DanceDanceRevolution()
{
for (int i = 0; i < HowManyMoves; i++)
{
int Rdm = random(1,4);
switch (Rdm)
{
case 1:RoombaSpin(); break;
case 2:DanceFB(); break;
case 3:DanceLR(); break;
default: break;
}
}
}
void RoombaHardware::RoombaSpin()
{
for (int i = 0; i < HowManyMoves; i++)
{
TurnLeft();
}
}
void RoombaHardware::DanceFB()
{
for (int i = 0; i < HowManyMoves; i++)
{
MoveForward();
MoveBackward();
}
}
void RoombaHardware::DanceLR()
{
TurnLeft();
TurnRight();
}
void RoombaHardware::DanceDanceRevolution()
{
for (int i = 0; i < HowManyMoves; i++)
{
int Rdm = random(1,4);
switch (Rdm)
{
case 1:RoombaSpin(); break;
case 2:DanceFB(); break;
case 3:DanceLR(); break;
default: break;
}
}
}
void RoombaHardware::RoombaSpin()
{
for (int i = 0; i < HowManyMoves; i++)
{
TurnLeft();
}
}
void RoombaHardware::DanceFB()
{
for (int i = 0; i < HowManyMoves; i++)
{
MoveForward();
MoveBackward();
}
}
void RoombaHardware::DanceLR()
{
TurnLeft();
TurnRight();
}
RoombaDirection RoombaHardware::GetCurrentLookDirection()
{
// Gyroscope magic
// Default direction, if not global possible: RoombaDirection::NORTH
return RoombaDirection::NODIRECTION; // <- Don't let this be NODIRECTION on startup. Bad things will happen.
}
RoombaDirection RoombaHardware::GetCurrentExpectedDirection()
{ return this->expectedDirection; }
bool RoombaHardware::TurningDone()
{ return expectedDirection == GetCurrentLookDirection(); }
float RoombaHardware::GetDeltaMovement()
{ return movementDelta; }