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RoombaAI.cpp
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274 lines (218 loc) · 8.22 KB
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#include "RoombaAI.hpp"
#include "Vec2.hpp"
#include "RoombaProperties.hpp"
#include <Arduino.h>
#include "SetupPins.hpp"
#include "memUsage.hpp"
namespace RoombaAI
{
// -------------------- ---------------- -------------------- //
// ------------------- <RoombaAI::Roomba> ------------------- //
// -------------------- ---------------- -------------------- //
// ----------------
// Public Methods:
// ----------------
Roomba::Roomba( RoombaHardware hardware )
{
this->hardware = hardware;
// gridPtr = new RoombaGrid();
}
void Roomba::UpdatePosition( float deltaDistance )
{
// Convert the direction into a usable vector.
Vec2 lookVec = Direction2Vector( this->lookingDirection );
// Update the internal position of the Roomba.
this->roombaPosition = this->roombaPosition + lookVec * deltaDistance;
this->gridRoombaPosition = RealPos2GridPos( this->roombaPosition, this->gridSize );
this->deltaDistance = deltaDistance;
grid.UpdateGrid( this );
if ( lastAccessedChunk == nullptr )
{
grid.GetChunkAt( this->gridRoombaPosition, this->lastAccessedChunk );
}
Vec2 deltaMove = lookVec * deltaDistance;
this->currentLazyChunkPos += abs( deltaMove.x + deltaMove.y );
UpdateChunkWallInfo();
if ( this->lookingDirection != RoombaDirection::NODIRECTION )
MoveRoomba();
}
void Roomba::SetGridSize( float gridSize )
{ this->gridSize = gridSize; }
float Roomba::GetGridSize()
{ return this->gridSize; }
int Roomba::GetAmountOfChunks()
{ return grid.GetAmountOfChunks(); }
Vec2 Roomba::GetPosition()
{ return this->roombaPosition; }
RoombaDirection Roomba::GetLookingDirection()
{ return this->lookingDirection; }
void Roomba::SetLookingDirection( RoombaDirection rd )
{ this->lookingDirection = rd; }
RoombaChunk* Roomba::GetAnyChunkAt( const short& i )
{ return grid.GetAnyChunkAt( i ); }
// ----------------
// Private Methods:
// ----------------
void Roomba::UpdateChunkWallInfo()
{
RoombaChunk* currentChunk = nullptr;
grid.GetChunkAt( this->gridRoombaPosition, currentChunk );
bool nextChunkExists = grid.GetChunkAt( this->gridRoombaPosition + Direction2Vector( lookingDirection ) );
if ( lastAccessedChunk != currentChunk )
{
this->currentLazyChunkPos = 0;
lastAccessedChunk = currentChunk;
}
if ( hardware.DetectFront() || hardware.DetectLeft() || hardware.DetectRight() )
{
currentChunk->isObstacle = true;
}
}
void Roomba::SetWallOnChunk( RoombaChunk& rc, const bool& set, RoombaDirection& rd )
{
rc.isObstacle = set;
}
void Roomba::MoveRoomba()
{
RoombaChunk* currentChunk = nullptr;
grid.GetChunkAt( this->gridRoombaPosition, currentChunk );
Vec2 nextPos = this->gridRoombaPosition + Direction2Vector( lookingDirection );
Vec2 nextRPos = this->gridRoombaPosition + Direction2Vector( RightSideDirection( lookingDirection ) );
Vec2 nextLPos = this->gridRoombaPosition + Direction2Vector( LeftSideDirection( lookingDirection ) );
if ( grid.GetChunkAt( nextPos ) )
{
if ( !grid.GetChunkAt( nextRPos ) && !hardware.DetectRight() )
hardware.TurnRight();
else if ( !grid.GetChunkAt( nextLPos ) && !hardware.DetectLeft() )
hardware.TurnLeft();
else if ( this->currentLazyChunkPos > this->gridSize / 2 )
ScanForUnfoundChunks();
}
SimpleMove();
}
void Roomba::SimpleMove()
{
if ( !hardware.DetectFront() )
{
hardware.MoveForward();
}
else
{
hardware.TurnRight();
}
}
void Roomba::ScanForUnfoundChunks()
{
Serial.println( F("Scanning for new Chunks") );
}
// -------------------- ---------------- -------------------- //
// ------------------- </RoombaAI::Roomba> ------------------ //
// -------------------- ---------------- -------------------- //
// ------------------ -------------------- ------------------ //
// ----------------- <RoombaAI::RoombaGrid> ----------------- //
// ------------------ -------------------- ------------------ //
// ----------------
// Public Methods:
// ----------------
void RoombaGrid::UpdateGrid( Roomba* roomba )
{
Vec2 gridPos = RealPos2GridPos( roomba->GetPosition(), roomba->GetGridSize() );
// Get the position in a whole number (rounded), to store as the coordinates for each chunk.
/*
o = Origin Roomba position
deltaDistance example: 0.5 every time this would be called.
gridSize example: 1.0
--------
| _ |
| _|_| | <- 1,2 (internalPos: 0.5/1.0, 1.5 / 2.0)
| |_| | <- 0,1 (internalPos: 0, 0.5 / 1.0)
| |o| | <- 0,0 (internalPos: 0,0)
| - |
| |
--------
*/
// Store a new Chunk if necessary
if ( AddIfNotExists( (int)gridPos.x, (int)gridPos.y, newestChunk ) )
{
Serial.println( F("Generated new chunk!") );
}
}
unsigned int RoombaGrid::GetAmountOfChunks()
{ return grid.size(); }
RoombaChunk* RoombaGrid::GetAnyChunkAt( const unsigned short& index )
{
RoombaChunk* rg = nullptr;
rg = &grid[index];
return rg;
}
bool RoombaGrid::GetChunkAt( const short& posX, const short& posY, RoombaChunk* foundRoombaChunk )
{
for ( int i = 0; i < grid.size(); i++ )
{
RoombaChunk* rc = &grid[i];
if ( rc->posX == posX && rc->posY == posY )
{
foundRoombaChunk = rc;
return true;
}
}
return false;
}
bool RoombaGrid::GetChunkAt( Vec2 gridPos )
{
RoombaChunk* rc = nullptr;
return GetChunkAt( (short)gridPos.x, (short)gridPos.y, rc );
}
bool RoombaGrid::GetChunkAt( Vec2 gridPos, RoombaChunk* rc )
{ return GetChunkAt( (short)gridPos.x, (short)gridPos.y, rc ); }
bool RoombaGrid::GetChunkAt( Vec2 pos, float gridSize, RoombaChunk& foundRoombaChunk )
{
Vec2 roundedPos = RealPos2GridPos( pos, gridSize );
return GetChunkAt( (short)roundedPos.x, (short)roundedPos.y, &foundRoombaChunk );
}
RoombaChunk* RoombaGrid::GetNewestChunk()
{ return this->newestChunk; }
// ----------------
// Private Methods:
// ----------------
bool RoombaGrid::AddIfNotExists( const short& posX, const short& posY )
{
RoombaChunk* newRC = nullptr;
return AddIfNotExists( posX, posY, newRC );
}
bool RoombaGrid::AddIfNotExists( const short& posX, const short& posY, RoombaChunk* newRC )
{
// Look through the list if this chunk already exists.
// If it does, just return.
for ( int i = 0; i < this->grid.size(); i++ )
{
RoombaChunk* rc = &grid[i];
if ( rc->posX == posX && rc->posY == posY )
{
return false;
}
}
// If it doesn't exist create it and store it.
// Add this RoombaChunk at the end of the grid list
grid.push_back( RoombaChunk( posX, posY ) );
newRC = &grid[ grid.size() - 1 ];
return true;
}
// -------------------- ---------------- -------------------- //
// ---------------- </RoombaAI::RoombaGrid> ----------------- //
// -------------------- ---------------- -------------------- //
// ------------------ -------------------- ------------------ //
// ---------------- <RoombaAI::RoombaChunk> ----------------- //
// ------------------ -------------------- ------------------ //
// ----------------
// Public Methods:
// ----------------
RoombaChunk::RoombaChunk( const short& posX, const short& posY )
{
this->posX = posX;
this->posY = posY;
}
// -------------------- ---------------- -------------------- //
// ---------------- </RoombaAI::RoombaChunk> ---------------- //
// -------------------- ---------------- -------------------- //
}