All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- Fixed NRE in header drawer
- Fixed asset creation from InitializeOnLoad callbacks in Unity 6
- It is now possible to create assets from InitializeOnLoad callbacks
- Added missing icon files
- License and Changelog
First standalone release of One Asset. This package was initially embedded in the QuickEye-Utility repository. Big API refactor, OneAssetLoader became the source of the package functionality.
- Added support for "unsafe loading" with
AssetLoadOptions.LoadAndForget
. This allows for asset loading beforeAssetDatabase
initialization
SingletonAssetAttribute
->LoadFromAssetAttribute
CreateAssetAutomaticallyAttribute
->LoadFromAssetAttribute.CreateAssetIfMissing
SingletonMonoBehaviour
->OneGameObject
SingletonScriptableObject
->OneScriptableObject
ScriptableObjectFactory
->OneAssetLoader