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Gameplay - Danger Zone #8

@kyres1

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@kyres1

This involves the development of procedural generated Danger Zones (see #6) that piecemeal together multiple grids, or generate complete singular grids to offer a variable mission zone that changes every round.

In the case of PVP-oriented areas, there is necessity to have a static map layout. However, since that's an entire can of worms, this won't be considered for pre-development goals.

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