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Manual_EN.txt
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Game and Map Editor manual
28 Sep 2014
----------------------------------------------------------------------
# - number
$ or $n - string (without spaces)
<a-b> - any integer number in range [a, b]
[] - optional argument
{a, b, c} - any of a, b, c
a|b - a or b
----------------------------------------------------------------------
Command line arguments:
-map <path_to_WAD_relative_to_maps_directory:\map_resource_name> - starts the game on the specified map.
If this argument is present, any of the following can be specified in any order:
-gm {DM, TDM, CTF, COOP} - game mode
-limt # - time limit = #
-lims # - score limit = #
-opt # - game flags concatenated in a 32-bit integer (see Doom's DMFLAGS)
-port <0-65535> - if this is specified, game will start up in server mode hosting on the specified port
-connect $ - game will start up in client mode connecting to address $.
If this argument is present, any of the following can be specified in any order:
-port <0-65535> - client will try to connect to $:specified_port.
If this isn't present, port number will be set to 25666
-pw $ - password $ will be used if the server asks for one
--close - closes the game after the map ends
--debug - enables debug mode (see below)
--testdelete - deletes the map from the WAD after the game ends.
The map must be named $$$_TEST_$$$ inside the WAD. This is mainly used by the Editor.
----------------------------------------------------------------------
Console commands:
Console:
dump [$] - saves console output to file $
echo [$] - prints $ in console
date - prints current date
time - prints current time
commands - prints available commands
showhistory - shows command history
clearhistory - clears command history
Players:
p1_name $ - renames player 1 to $
p2_name $ - renames player 2 (if present) to $
p1_color # # # - changes player 1's color to the specified RGB value
p2_color # # # - same for player 2 (if present)
suicide - kills player 1 and player 2 (if present)
HUD:
g_showtime {0, 1} - if 1, shows remaining round time in the upper right corner
g_showfps {0, 1} - if 1, shows FPS/UPS counters in the upper left corner
g_showscore {0, 1} - if 1, shows team score in the upper right corner
g_showstat {0, 1} - if 1, shows your score and related stats in the upper right corner
g_showkillmsg {0, 1} - if 1, enables messages in the upper left corner
Game:
scorelimit # - changes frag/score limit to #, 0 to disable
timelimit # - changes timelimit to # seconds if available, 0 to disable
ffire {0, 1} - if 1, turns friendly fire on
spectate - if in a custom/net game, kills your player and places you in spectator mode
map $1 [$2] - starts an offline custom game on map $1:\$2.
If the second $ is omitted, it's set to MAP01.
If you're in a game, it will kick you out of it
changemap $ - if in a netgame or a custom game, ends current round and changes map to
$, if it is present in the current WAD
nextmap $ - if in a netgame or a custom game, sets the next map to $,
if it is present in the current WAD. Does not end the current round
restart - restarts the current map
endgame - ends the game and returns to the main menu
pause - pauses the game (if allowed)
exit, quit - shuts the game down
Bots:
addbot #, bot_add # - creates a bot, difficulty = #
bot_addred # - same, but forces the bot to join Red
bot_addblue # - same, but forces the bot to join Blue
bot_addlist $|# [red|blue] - adds bot number #/named $ from botlist.txt, optionally placing him in Red/Blue
bot_removeall - kicks all bots from the game
Network:
connect $1 [#] [$2] - if currently not in a net game, tries to connect to address $1:# (e.g. asshole.com:25666).
If only $1 is specified, # will be set to 25666.
If $2 is specified, password $2 will be used if the server asks for any
reconnect - if connected to a server, kicks you out and immediately reconnects back.
If not, connects to the last server you've played on
disconnect - if connected to a server, disconnects
kick $ - if hosting, kicks the first player named $ it can find
net_interp <0-99> - changes client movement interpolation level (also see InterpolationSteps)
Console text can be scrolled using PgUp/PgDn and Home/End.
----------------------------------------------------------------------
Debug mode commands:
monster #|$ - if not in a netgame, creates a monster with type ID #/type name $ at player 1's coordinates
Monster Types (TYPE_ID | TYPE_NAME | MONSTER_NAME):
1 | DEMON | Pinky
2 | IMP | Imp
3 | ZOMBY | Zombie
4 | SERG | Former Sergeant
5 | CYBER | Cyberdemon
6 | CGUN | Former Commando
7 | BARON | Hell Baron
8 | KNIGHT| Hell Knight
9 | CACO | Cacodemon
10| SOUL | Lost Soul
11| PAIN | Pain Elemental
12| SPIDER| Spider Mastermind
13| BSP | Arachnotron
14| MANCUB| Mancubus
15| SKEL | Revenant
16| VILE | Archvile
17| FISH | Fish/Piranha
18| BARREL| Barrel
19| ROBO | Robot
20| MAN | Prikolist/Traitor
d_window - prints window position/size
d_sounds {0, 1} - if 1, displays a sound channel usage graph
d_frames {0, 1} - if 1, displays hitboxes around every sprite
d_winmsg {0, 1} - if 1, prints window activity info to Doom2DF.log and Windows message logs
d_monoff {0, 1} - if 1, disables monster AI
----------------------------------------------------------------------
Useful network settings in config.cfg
Server:
Dedicated={0, 1} - if 1, next server will be launched in dedicated mode:
most things will not be drawn and no local player will be created
SyncWithMaster={0, 1} - if 1, server will attempt to sync with the master server
UpdateInterval=<1-1000> - how often server sends unreliable game updates to clients, ms (~27 recommended)
ReliableUpdateInterval=<1-1000> - how often server sends reliable game updates to clients, ms (~100 recommended)
MasterSyncInterval=<100-99999> - how often server syncs with the master (~60000 recommended)
Client:
InterpolationSteps=<0-99> - client movement smoothing level (~2 recommended)
----------------------------------------------------------------------
Game hotkeys:
ESC - menu
F2 - save game menu
F3 - load game menu
F4 - game settings menu
F5 - video settings menu
F6 - sound settings menu
F7 - end current game
F10 - quit menu
----------------------------------------------------------------------
Editor keys:
LMB - draw/place/drag
RMB - select/resize/drag
Ctrl+RMB - multiple select
Shift+RMB - drag with wall collision
Del - delete selected
Esc - reset selection
Num 4,8,6,5 - move selected (grid steps)
Alt+Num 4,8,6,5 - move selected (1px steps)
W,A,S,D - move camera
Ctrl+Tab - switch object type
Ctrl+Q - toggle grid snap
Ctrl+W – toggle minimap
Ctrl+E – toggle grid step
Ctrl+C – copy
Ctrl+X – cut
Ctrl+V - paste
Ctrl+A – select all objects of current type
Ctrl+Alt+A – select everything
Ctrl+N – new map
Ctrl+M – map settings
Tab – map preview
Ctrl+Num 4,8,6,5 – (for triggers) move trigger with its target position
Ctrl+LMB – (for items/monsters/areas) create object relative to its upper left corner
V - (for monsters/areas) – mirror
Shift+LMB – (if anything selected) select object behind current selection
Ctrl+] - (for panels) bring selected to foreground
Ctrl+[ - (for panels) bring selected to background
1,2,3,4,5,6,7,8,9 – toggle visibility for certain panel/object types
0 – toggle visibility for everything
----------------------------------------------------------------------
Cheats:
These work only in Single Player, Two Players, Custom Episode and, if Debug is enabled, in Custom Game.
echo ololo - enable cheats (not needed in Debug mode)
This enables following cheats (entered via keypresses during gameplay):
RAMBO - all weapons, ammo and keys
TANK - 200 health + 200 armor
IDDQD - invulnerability
BULLFROG - moonjump
FORMULA1 - fast running
GOODBYE - finish current level
CBVCBV - open all doors
UJHTW - god mode
<TKSQJHTK - jetpack
GJITKYF# - change level to level #, where # is a two-digit number (01-99)