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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Control",
"class": "Joystick",
"language": "GDScript",
"path": "res://Joystick/Joystick.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://Test/Player.gd"
} ]
_global_script_class_icons={
"Joystick": "",
"Player": ""
}
[application]
config/name="Virtual Joystick"
run/main_scene="res://Test/Test.tscn"
config/icon="res://icon.png"
[display]
window/energy_saving/keep_screen_on=false
window/handheld/orientation="sensor_landscape"
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"