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| -# Building and Compiling C&C Generals on Visual Studio 2022 |
| 1 | +# Building and Compiling C&C Generals & Zero Hour on Visual Studio 2022 |
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|
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| -## Prerequisites |
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| - |
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| -1. **Install Visual Studio 2022** |
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| - - Ensure that the necessary C++ development components, including MFC, are installed. |
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| - |
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| -2. **Obtain the C&C Generals Source Code** |
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| - - Clone or download the source code repository: [TheSuperHackers - GeneralsGameCode](https://github.com/TheSuperHackers/GeneralsGameCode.git). |
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| - |
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| -3. **Install C&C Generals (Steam Version)** |
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| - - The game installation is required to access the necessary asset files. |
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| - |
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| -## Build Steps |
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| - |
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| -### 1. Open the Project in Visual Studio 2022 |
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| - |
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| -- Launch Visual Studio 2022 and open the solution file `Code/RTS.sln`. |
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| - |
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| -### 2. Select and Compile the Required Projects |
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| - |
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| -- In the **Solution Explorer**, locate the following projects: |
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| - - `RTS` |
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| - - `WorldBuilder` |
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| -- Right-click each project and select **Build**. |
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| -- Ensure the build process completes without errors. |
| 3 | +This guide will walk you through the process of basic setup and compilation of the C&C Generals and Zero Hour source |
| 4 | +code using Visual Studio 2022. |
| 5 | +For build using solutions and more advanced build configurations, see below. |
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|
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| -### 3. Copy Required Game Files from Steam |
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| - |
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| -- Navigate to your C&C Generals Steam installation directory, typically: |
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| - |
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| - ``` text |
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| - C:\Program Files (x86)\Steam\steamapps\common\Command and Conquer Generals Zero Hour\ |
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| - ``` |
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| - |
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| -- Copy all necessary `.BIG` files into the `Run` folder of your compiled project: |
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| - |
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| - ``` text |
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| - EnglishZH.big |
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| - INIZH.big |
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| - SpeechZH.big |
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| - W3DZH.big |
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| - (Other required files) |
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| - ``` |
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| - |
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| -- Copy the entire `Data` folder to the `Run` folder as well. |
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| - |
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| -### 4. Configure Paths Correctly |
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| - |
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| -- Ensure that the `Run` folder within your build directory contains all required game assets. |
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| -- If necessary, configure the **working directory** in Visual Studio: |
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| - 1. Right-click on the `RTS` project. |
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| - 2. Navigate to **Properties** → **Debugging**. |
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| - 3. Set `Working Directory` to your `Run` folder. |
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| - |
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| -### 5. Run the Game or World Builder |
| 7 | +## Prerequisites |
57 | 8 |
|
58 |
| -- After compiling, navigate to the `Run` folder. |
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| -- Launch `RTSD.exe` or `worldbuilder.exe`. |
| 9 | +1. **Visual Studio 2022** |
| 10 | + |
| 11 | +- Ensure that the necessary C++ development components, **including MFC**, are installed. |
| 12 | + |
| 13 | +>[!WARNING] |
| 14 | +> You must have the MFC components installed to compile the source code. |
| 15 | +<!-- markdownlint-disable-next-line --> |
| 16 | +2. **Obtain the Source Code (Step 1)** |
| 17 | + - Clone or download the source code |
| 18 | + repository: [TheSuperHackers - GeneralsGameCode](https://github.com/TheSuperHackers/GeneralsGameCode.git). |
| 19 | + |
| 20 | +## Steps |
| 21 | + |
| 22 | +### 1. Clone and prepare the project |
| 23 | + |
| 24 | +- Clone the repository to your local machine. |
| 25 | +- Open the folder in Visual Studio 2022. |
| 26 | +- Wait for Visual Studio to generate the necessary cmake files. |
| 27 | + |
| 28 | +### 2. Build the Project |
| 29 | + |
| 30 | +- Select you favorite build configuration: |
| 31 | +- `Build Windows build` for a release build. |
| 32 | +- `Build Windows Debug build` for a debug build. |
| 33 | +- `Build Windows Internal build` for an internal build. |
| 34 | +- `Build Windows Profile build` for a profile build. |
| 35 | + |
| 36 | +>[!TIP] |
| 37 | +> For more information on the different build configurations, see the [Build Configurations](build_configurations.md) |
| 38 | +page. |
| 39 | + |
| 40 | +- Select the target you want to build: |
| 41 | +- `generalsv.exe` to build the base Generals. |
| 42 | +- `generalszh.exe` to build Zero Hour. |
| 43 | + |
| 44 | +- Build the project by clicking on the `Build` menu and selecting `Build`. |
| 45 | +- The compiled executable will be placed in the `build/<win32 build type>/<game name (Generals/GeneralsMD)>/<build configuration>` |
| 46 | + folder. Example: `build/win32dgb/GeneralsMD/Debug` |
| 47 | +- Install the game executable in the game directory by clicking on the `Install` in `Build` menu. This will copy the |
| 48 | + executable to the retail game directory. |
| 49 | + |
| 50 | +## Additional Steps |
| 51 | + |
| 52 | +### Build through Cmake target view |
| 53 | + |
| 54 | +- In the Solution Explorer, click on 'switch view' and select 'CMake Targets View'. |
| 55 | +- Expand the 'Genzh' project and right-click on the target you want to build. |
| 56 | +- Select 'Build' to compile the target. |
| 57 | + |
| 58 | +### Build using command line |
| 59 | + |
| 60 | +You need to install cmake and ninja to build the project from the command line. |
| 61 | + |
| 62 | +- In the developer command prompt, open the settings to add the x86 environment terminal. |
| 63 | + |
| 64 | +>[!Tip] |
| 65 | +> Alternatively, you can open the x86 Native Tools Command Prompt from the start menu, and navigate to the project |
| 66 | + directory in the terminal then run the commands below. |
| 67 | + |
| 68 | +- In the pop-up window, click on the 'Add' and set the following: (assuming default installation path) |
| 69 | + - Name: `x86 Native Tools Command Prompt` |
| 70 | + - Shell Location: `C:\Windows\System32\cmd.exe` |
| 71 | + - Arguments: `/k "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars32.bat"` |
| 72 | +- Now you can open the new terminal from the terminal dropdown list. |
| 73 | +- Run the following commands to build the project: |
| 74 | +- Choose the build configuration: |
| 75 | + - `cmake --workflow --preset win32` for Release build. |
| 76 | + - `cmake --workflow --preset win32dgb` for Debug build. |
| 77 | + - `cmake --workflow --preset win32int` for Internal build. |
| 78 | + - `cmake --workflow --preset win32prof` for Profile build. |
| 79 | +- Install the game executable in the game directory (assuming that the build was successful): |
| 80 | + - `cmake --install build/<preset name>` |
| 81 | +- To build a specific target: |
| 82 | + - Run `cmake --build build/<preset name> --target <target name>` |
| 83 | + - Example: `cmake --build build/win32 --target z_generals` |
| 84 | + - Or: `cmake --build build/win32 --target g_generals` |
60 | 85 |
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61 | 86 | ## Troubleshooting
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62 | 87 |
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