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Hi, again!
It seems that "Love2D" project on HTML5 doesn't respect filtering set to "nearest" when I press "Go Fullscreen" button. Checked Chrome, Firefox and Edge browsers. All of them give "blurry" fullscreen. Do I need to add some additional instructions or it isn't supporting "nearest" default filter intended for pixel art games?
The text was updated successfully, but these errors were encountered:
You probably need to set your resize flag to true and update your internal resolution to match the resolution when going fullscreen (as in, called via love.resize). As you would need to do with standard games on desktop when going fullacreen.
Hi, again!
It seems that "Love2D" project on HTML5 doesn't respect filtering set to "nearest" when I press "Go Fullscreen" button. Checked Chrome, Firefox and Edge browsers. All of them give "blurry" fullscreen. Do I need to add some additional instructions or it isn't supporting "nearest" default filter intended for pixel art games?
The text was updated successfully, but these errors were encountered: