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Friends&Foes compat (compat in general) #16

@Faboslav

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@Faboslav

Hello there, i got the reported issue here:
Faboslav/friends-and-foes#145

That means when you create your female entities

var replacedEntity = (Illusioner) entity;
replacementEntity = new FemaleIllusioner(entity.level);
replacementEntity.setItemSlot(EquipmentSlot.MAINHAND, replacedEntity.getItemBySlot(EquipmentSlot.MAINHAND));

you are basically cancelling all of other mods custom entity setups, for example my illusioner illusion setup:

IllusionerEntity illusioner = (IllusionerEntity) (Object) this;
IllusionerEntity illusion = EntityType.ILLUSIONER.create(this.getWorld());

illusion.equipStack(EquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
IllusionerEntityAccess illusionerAccess = (IllusionerEntityAccess) illusion;
illusionerAccess.friendsandfoes_setIsIllusion(true);
illusionerAccess.friendsandfoes_setIllusioner(illusioner);
illusionerAccess.friendsandfoes_setTicksUntilDespawn(ILLUSION_LIFETIME_TICKS);

illusion.setHealth(this.getMaxHealth());
illusion.copyPositionAndRotation(illusioner);
illusion.setTarget(illusioner.getTarget());

boolean teleportResult = illusionerAccess.friendsandfoes_tryToTeleport(x, y, z);

if (teleportResult) {
			this.getEntityWorld().spawnEntity(illusion);
			illusionerAccess.friendsandfoes_spawnCloudParticles();
}

You should always somehow keep all the original entity context/data and just add your additional data, so it is rendered as female.

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