-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathvector.cpp
More file actions
99 lines (85 loc) · 2.08 KB
/
Copy pathvector.cpp
File metadata and controls
99 lines (85 loc) · 2.08 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
#include "vector.h"
vector operator+(const vector& a, const vector& b) // vector plus vector
{
return vector(a.x+b.x, a.y+b.y, a.z+b.z);
}
double operator*(const vector& a, const vector& b) // dot product
{
return a.x*b.x + a.y*b.y + a.z*b.z;
}
vector operator^(const vector& a, const vector& b) // what's this do?
{
vector c;
c.x=a.y*b.z - a.z*b.y;
c.y=a.z*b.x - a.x*b.z;
c.z=a.x*b.y - a.y*b.x;
return c;
}
vector operator*(const double& a, const vector& b) // double times vector
{
vector c;
c.x = a*b.x;
c.y = a*b.y;
c.z = a*b.z;
return c;
}
vector operator*(const vector& a, const double& b) // vector times double
{
vector c;
c.x=a.x*b;
c.y=a.y*b;
c.z=a.z*b;
return c;
}
vector operator-(const vector& a, const vector& b) // vector minus vector
{
vector c;
c.x = a.x-b.x;
c.y = a.y-b.y;
c.z = a.z-b.z;
return c;
}
vector operator/(const vector& a, const double& b) // vector divided by double
{
vector c;
c.x = a.x/b;
c.y = a.y/b;
c.z = a.z/b;
return c;
}
vector operator-(const vector &a) // unary minus
{
return a * -1;
}
vector operator+=(vector& a, const vector b) // add-in-place to vector
{
a=a+b;
return a;
}
vector operator-=(vector& a, const vector b) // subtract-in-place to vector
{
a=a-b;
return a;
}
vector operator*=(vector& a, const double b) // multiply-in-place to vector
{
a=a*b;
return a;
}
vector operator/=(vector& a, const double b) // divide-in-place to vector
{
a=a/b;
return a;
}
double mag (vector v) // magnitude of vector
{
return sqrt(v.x*v.x + v.y*v.y + v.z*v.z);
}
double magnitude (vector v) // with different names
{
return sqrt(v.x*v.x + v.y*v.y + v.z*v.z);
}
double norm (vector v) // since I can never remember what I call it
{
return sqrt(v.x*v.x + v.y*v.y + v.z*v.z);
}